,,,,,,,,,,,,,,,,,,,,,,,,,,,,<<periodos>>
<<periodDay>>
<<periodWeek>>
<<locations>>
<<aulas>>
<<diasdasemana>>
<<Embriaguez>>
<<include [[Interações de Mensagens do Celular]]>>
<div class="story-title"></div>
<<if $gameProgress.intro_Complete_part4 is true>>
<hr>
<div id="diaS">
<span style="color:white"><<date>></span>
</div>
<br>
<<time24hr>>
<br>
<br>
<hr/>
<div id="diaS">Stats</div>
<br>
<</if>>
<<include "Stats">>
<br>
<hr><<include [[Game Config]]>>
<<include [[Conversas]]>>
<<include [[Missão Config]]>>
<<include [[Missões Familia Config]]>>
<<include [[Missões-Alunos Config]]>>
<<include [[Missões-Professores Config]]>>
<<include [[Missões-Outros Config]]>>
<<include [[Missões Paralelas - Professores]]>>
<<include [[Missões Paralelas - Alunos]]>>
<<include [[Missões Paralelas - Outros]]>>
<<include [[Perosonagens-Jogador Config]]>>
<<include [[Personagens-Familia Config]]>>
<<include [[Personagens-Escola-Alunos Config]]>>
<<include [[Personagens-Escola-Professores Config]]>>
<<include [[Personagens-Outros Config]]>>
<<include [[NPC's]]>>
<<include [[HornyBar]]>>
<<include [[Personagens Stats]]>>
<<include [[Sexstats]]>>
<<include [[Itens]]>>
<<include [[Passagem_Secreta]]>>
<<include [[Embriaguez]]>>
<<include [[Provas Escolares]]>>
<<include [[Sex Cenes]]>>
<<include [[RPG personagens]]>>
<<include [[Jogos]]>>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"January", "February", "March", "April", "May", "June",
"July", "August", "September", "October", "November", "December"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2022, 1, 5, 17, 30); /* e.g. Fev 5, 2022 17:30 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24hr">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
<<FundoCasa>>
<<addmins 1>>
<<if $MassagistaTeenM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 20>>
<<if $Missao.MTEspere is false>>
<<goto "MTM4 - Pornstar">>
<</if>>
<</if>>
<</if>>
<<if $MassagistaTeenM1.MissaoEstatus is "Ativa">>
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getHours() lt 17>>
<<if $Missao.MTEspere is false>>
<<goto "MTM1 - Presente da Namorada">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LexiM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
<<if $gameDate.getHours() is 21>>
<<goto "LXM8 - Investigação">>
<</if>>
<</if>>
<</if>>
<<if $ProfQuimicaM7.MissaoEstatus is "Ativa">>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 19>>
<<goto "PQM7 - A Professora te Chama">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM6.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 12>>
<<goto "LPM6 - Conheça Minha Família">>
<</if>>
<</if>>
<</if>>
<<if $MaeM9.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 16>>
<<if $Missao.MomEspere is false>>
<<goto "MM9 - Portas Fechadas">>
<</if>>
<</if>>
<</if>>
<<if $ProfEdFisicaM5.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<if $Aaliyah.Amizade gte 25>>
<<goto "PEFM5 - Sedução">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfEdFisicaM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "PEFM2 - A Desportista, a Massagista e a Professora de Piano">>
<</if>>
<</if>>
<</if>>
<<if $PennyM9.MissaoEstatus is "Ativa">>
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "QuartoIrmaMaisVelha" or $Mae.local is "QuartoIrmaMaisNova" or $Mae.local is "Banheiro">>
<<goto "PYM9 - Minha mãe me deu bronca">>
<</if>>
<</if>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $game.RandomEventPorDia gt 0 and $game.RandomEventPorDia lte 3>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 23>>
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "QuartoIrmaMaisVelha" or $Mae.local is "QuartoIrmaMaisNova" or $Mae.local is "Banheiro">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Porta-Evento-Aleatorio-Mãe">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Completa">>
<<if $game.RandomEventPorDia gt 0 and $game.RandomEventPorDia lte 3>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 23>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "QuartoIrmaMaisNova" or $IrmaN.local is "Banheiro">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 10 and $Aleatorio lt 20>>
<<goto "Porta-Evento-Aleatorio-Irma_mais_velha">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<<if $game.RandomEventPorDia gt 0 and $game.RandomEventPorDia lte 3>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 23>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "QuartoIrmaMaisNova" or $IrmaN.local is "Banheiro">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 20 and $Aleatorio lt 30>>
<<goto "Porta-Evento-Aleatorio-Irma_mais_nova">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<include [[Casa-Comodos-com bairo noite]]>>
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<include [[Casa-Comodos-noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Casa-Comodos-noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<include [[Casa-Comodos-dia]]>>
<</if>>
<<set $game= {
version: "v0.0.9.5",
periodo: undefined,
periodosNome: undefined,
periodDay: undefined,
periodWeek: undefined,
lang: 0,
TVprogramaçao: 0,
leptopSenha_IrmaV: false,
video_diario: 0,
chaveBau_Mae: false,
chaveDiario_IrmaN: false,
JornadaLiteraria: false,
LerLivro: 0,
SexEvent: 0,
RandomSexEvent: 0,
RandomEventPorDia: 3,
RandomEventConfig: 0,
RandomEventOutside: 1,
Action: false,
matarAula: 0,
salaSecreta: false,
JogadorMassagista: false,
Padre: 0,
usandoMenu: false,
MsgIrmaN: false,
ViuNotify: false,
notifyContatos: 0,
notifyAgenda: 8,
notifyFotos: 0,
notifyMensagens: 0,
notifyEmGeral: 0,
};>>
<<set $Call= {
Amigo2: false,
};>>
<<set $gameProgress = {
intro_Complete_part1: false,
intro_Complete_part2: false,
intro_Complete_part3: false,
intro_Complete_part4: false,
intro_Complete_part5: false,
intro_Complete_part6: false,
};>>
<<set $Acoes = {
Masturbacao: false,
TreinouHJ: false,
CafedaManha: false,
Almoco: false,
Jantar: false,
TreinoProfFisica: 0,
Beber: false,
SexoPennyEscola: false,
Click: false,
Verdade: false,
Mentira: false,
};>>
<<set $Conhece = {
Lexi: false,
Penny: false,
Debora: false,
Mia: false,
MissTravella: false,
SrtaCooper: false,
MassagistaTeen: false,
Carmen: false,
LenaPaul: false,
ProfQuimica: false,
ProfLiteratura: false,
ProfGeografia: false,
ProfHistoria: false,
ProfBiologia: false,
ProfFisica: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
Pai: false,
LoenFreas: false,
LeftVizinha: false,
RightVizinha: false,
Aaliyah: false,
Samantha: false,
RoxyRaye: false,
Angela: false,
Gabbie: false,
NewProfFisica: false,
Natasha: false,
AJ: false,
DellaiTwins: false,
};>>
<<set $Mensagens to {
LenaPaul: 0,
SocioGrup: 0,
};>>
<<set $PFM3festa to {
Parte1: false,
Parte2: false,
Parte3: false,
Parte4: false,
};>>
<<set $code to "">>
<<set $codigo = {
suave: false,
medio: false,
hardcore: false,
master: false,
supremo: false,
};>>
<<set $CodigoAtivado = {
Suave: false,
Medio: false,
Hardcore: false,
Master: false,
Supremo: false,
};>>
<<set $BaterNaPorta = {
Amigo: false,
LeftVizinha: false,
RightVizinha: false,
Apartamento: false,
Amigo2: false,
MissTravella: false,
PennyHouse: false,
ProfHistoria: false,
ProfQuimica: false,
ProfLiteraturaProfBiologia: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
ProfFisica: false,
LenaPaul: false,
};>>
<<set $NinguemAtende = {
Amigo: false,
LeftVizinha: false,
RightVizinha: false,
Apartamento: false,
Amigo2: false,
MissTravella: false,
PennyHouse: false,
ProfHistoria: false,
ProfQuimica: false,
ProfLiteraturaProfBiologia: false,
ProfSociologia: false,
ProfMatematica: false,
ProfFilosofia: false,
ProfEdFisica: false,
ProfArte: false,
ProfFisica: false,
LenaPaul: false,
};>>
<<set $CountryClub to {
Trabalho: false,
Socio: false,
};>>
<<set $CountryClub_Demitido = 0>>
<<set $NudesCell to {
Mae: 0,
IrmaV: 0,
IrmaN: 0,
};>>
<<set $detention to {
FicarDepois: 0,
};>>
<<set $Hypno to {
Mae: 0,
ProfArte: 0,
SrtaTravella: 0,
};>>
<<set $JillM5Respostas to {
Virgem: false,
};>>
<<set $Carros = {
ModeloOitoRodas: false,
ModeloAlien: false,
ModeloBaiano: false,
ModeloBatmovel: false,
ModeloGoku: false,
ModeloLataVelha: false,
};>>
<<set $Roupas to {
Mae: 0,
SrtaTravella: 0,
};>>
<<set $Roupas to {
Mae: 0,
SrtaTravella: 0,
};>>
<<set $Aleatorio to random(100)>>
<<set $Aleatorio2 to random(10)>>
<<set $Missao = {
Ativa: 0,
Completa: 0,
STCEspere: false,
MNUEspere: false,
MomEspere: false,
STMEspere: false,
PHEspere: false,
PAEspere: false,
VEEspere: false,
MTEspere: false,
A1MEspere: false,
};>>
<<set $MissaoCongif = {
AaliyahAulas: false,
PQM3Espiao: false,
};>>
<<set $Ligacao = {
ProfQuimica: 0,
};>>
<<set $DateLenaPaul = {
Restaurante: false,
Shopping: false,
Praia: false,
};>>
<<set $LPrespostas = {
ConfirmarNamoro: false,
Proficao: false,
Familia: false,
};>>
<<set $MaeEvents = {
Ginastica: false,
}>>
<<set $NewProfFisicaM3Escolhas = {
LadoPenny: false,
Neutro: false,
LadoAmigos: false,
};>>
/* Jogador */
<<set $Jogador = {
Nome: "",
Sobrenome: "",
Profissao: "Student",
RelacaoMae:"",
RelacaoIrmaV:"",
RelacaoIrmaN:"",
person_designacao: "main",
};>>
<<set $Guardiao = {
Nome: "",
Profissao: "Spiritual Guardian",
};>>
<<set $DeDPersonagem = {
Nome: "",
Sobrenome: "",
};>>
/* Mãe */
<<set $Mae = {
Nome: "",
Relacao: "",
RelacaoJogador: "",
Profissao: "Hairdresser",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Irma Mais Velha */
<<set $IrmaV = {
Nome: "",
Relacao: "",
RelacaoJogador: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Irma Mais Nova */
<<set $IrmaN = {
Nome: "",
Relacao: "",
RelacaoJogador: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Pai */
<<set $Pai = {
Nome: "",
Relacao: "",
};>>/* Amigo */
<<set $Amigo = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Amigo 2 */
<<set $Amigo2 = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Valentão */
<<set $Valentao = {
Nome: "",
Profissao: "student",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Garota que você é apaixonado */
<<set $Paixao = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mandy Filha do Professor de Matematica */
<<set $Lexi = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Penny A nerd da sala */
<<set $Penny = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Debora A Melhor amiga da $Paixão */
<<set $Debora = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mia A Segunda Melhor amiga da $Paixão */
<<set $Mia = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Natasha a Gótica da Sala */
<<set $Nat = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* As Irmãs Gêmeas da Escola */
<<set $EDellai = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
<<set $SDellai = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Lesbica do Banheiro */
<<set $Manu = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Putinha da Escola */
<<set $RoxyRaye = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Amiga da Irma mais Nova (Alex Tanner) */
<<set $AlexT = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professora de Quimica */
<<set $ProfQuimica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professora de Linguas */
<<set $ProfLiteratura = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professor de Geografia */
<<set $ProfGeografia = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Professora de História */
<<set $ProfHistoria = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professora de Biologia */
<<set $ProfBiologia = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professor de Física */
<<set $ProfFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Professora de Sociologia */
<<set $ProfSociologia = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professor de Matematica */
<<set $ProfMatematica = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Professor de Filosofia */
<<set $ProfFilosofia = {
Nome: "",
Profissao: "teacher",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Professora de Educação-Física */
<<set $ProfEdFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Professora de Arte */
<<set $ProfArte = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Nova "Professora" de Fisica */
<<set $NewProfFisica = {
Nome: "",
Profissao: "teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/*========================== Vice-Diretor ===========================*/
<<set $ViceDiretor = {
Nome: "Gary",
Profissao: "Deputy Principal",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
<<widget "periodos">>
<<if $gameDate.getHours() is 6>>
<!-- 6:00 - 7:00 -->
<<set $game.periodos to 0>>
<<set $game.periodosNome to "Sunrise">>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 12>>
<!-- 7:00 - 12:00 -->
<<set $game.periodos to 1>>
<<set $game.periodosNome to "Morning">>
<<elseif $gameDate.getHours() is 12>>
<!-- 12:00 - 13:00 -->
<<set $game.periodos to 2>>
<<set $game.periodosNome to "Noon">>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
<!-- 12:00 - 15:00 -->
<<set $game.periodos to 3>>
<<set $game.periodosNome to "Afternoon">>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<!-- 15:00 - 18:00 -->
<<set $game.periodos to 4>>
<<set $game.periodosNome to "Evening">>
<<elseif $gameDate.getHours() is 18>>
<!-- 18:00 - 19:00 -->
<<set $game.periodos to 5>>
<<set $game.periodosNome to "Sunset">>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<!-- 19:00 - 21:00 -->
<<set $game.periodos to 6>>
<<set $game.periodosNome to "Night">>
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<!-- 21:00 - 0:00 -->
<<set $game.periodos to 7>>
<<set $game.periodosNome to "Mouth of the Night">>
<<elseif $gameDate.getHours() is 0>>
<!-- 0:00 - 1:00 -->
<<set $game.periodos to 8>>
<<set $game.periodosNome to "Midnight">>
<<elseif $gameDate.getHours() gte 1 and $gameDate.getHours() lt 6>>
<!-- 1:00 - 6:00 -->
<<set $game.periodos to 9>>
<<set $game.periodosNome to "Night Dawn">>
<</if>>
<</widget>>
<<widget "locations">>
<<include [[Local Mãe]]>>
<<include [[Local Irma Mais Velha]]>>
<<include [[Local Irma Mais Nova]]>>
<<include [[Local Alunos]]>>
<<if $Conhece.ProfQuimica is true>>
<<if $Conhece.ProfHistoria is true>>
<<if $Conhece.ProfGeografia is true>>
<<if $Conhece.ProfLiteratura is true>>
<<if $Conhece.ProfBiologia is true>>
<<if $Conhece.ProfFisica is true>>
<<if $Conhece.ProfSociologia is true>>
<<if $Conhece.ProfMatematica is true>>
<<if $Conhece.ProfFilosofia is true>>
<<if $Conhece.ProfEdFisica is true>>
<<if $Conhece.ProfArte is true>>
<<include [[Local Professores]]>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<include [[Local Outros]]>>
<</widget>>/* set day names */
<<widget "periodDay">>
<<if $gameDate.getDay() is 1>>
<<set $game.periodDay to "Monday">>
<</if>>
<<if $gameDate.getDay() is 2>>
<<set $game.periodDay to "Tuesday">>
<</if>>
<<if $gameDate.getDay() is 3>>
<<set $game.periodDay to "Wednesday">>
<</if>>
<<if $gameDate.getDay() is 4>>
<<set $game.periodDay to "Thursday">>
<</if>>
<<if $gameDate.getDay() is 5>>
<<set $game.periodDay to "Friday">>
<</if>>
<<if $gameDate.getDay() is 6>>
<<set $game.periodDay to "Saturday">>
<</if>>
<<if $gameDate.getDay() is 7>>
<<set $game.periodDay to "Sunday">>
<</if>>
<</widget>>
<<widget "periodWeek">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<<set $game.periodWeek to "weekday">>
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
<<set $game.periodWeek to "weekend">>
<</if>>
<</widget>>
<<widget "diasdasemana">>
<<if $gameDate.getDay() is 1>>
<<set $game.day to "Monday">>
<<elseif $gameDate.getDay() is 2>>
<<set $game.day to "Tuesday">>
<<elseif $gameDate.getDay() is 3>>
<<set $game.day to "Wednesday">>
<<elseif $gameDate.getDay() is 4>>
<<set $game.day to "Thursday">>
<<elseif $gameDate.getDay() is 5>>
<<set $game.day to "Friday">>
<<elseif $gameDate.getDay() is 6>>
<<set $game.day to "Saturday">>
<<elseif $gameDate.getDay() is 7>>
<<set $game.day to "Sunday">>
<</if>>
<</widget>>
/*=========================== Jogador ===============================*/
<<set $JogadorM0 = {
MissaoNome: "First Classes",
MissaoDica: "Enter Class 3B",
MissaoID: "JM0",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $JogadorM1 = {
MissaoNome: "Devising A Fancy Plan",
MissaoDica: "Go to your bedroom at night",
MissaoID: "JM1",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $JogadorM2 = {
MissaoNome: "A Rather Strange Question",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "JM2",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM3 = {
MissaoNome: "Taking Action",
MissaoDica: "Go to your bedroom between 15:00 and 18:00",
MissaoID: "JM3",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM4 = {
MissaoNome: "What Now?",
MissaoDica: "Go to your bedroom between 15:00 and 18:00",
MissaoID: "JM4",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM5 = {
MissaoNome: "Decent Proposal",
MissaoDica: "Attend the next physical lesson",
MissaoID: "JM5",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM6 = {
MissaoNome: "The High School Teachers",
MissaoDica: "Attend the next physical lesson",
MissaoID: "JM6",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM7 = {
MissaoNome: "This Is The Answer",
MissaoDica: "Go to your room",
MissaoID: "JM7",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM8 = {
MissaoNome: "$MassagistaTeen.Nome, I Need You. Part I",
MissaoDica: "Go to your room between 12:00 and 17:00",
MissaoID: "JM8",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM9 = {
MissaoNome: "$MassagistaTeen.Nome, I Need You. Part II",
MissaoDica: "Have $200 and Go to your room between 15:00 and 17:00",
MissaoID: "JM9",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM10 = {
MissaoNome: "Handjob Online",
MissaoDica: "Go to your bedroom at night to see $CarmenCa.Nome's live",
MissaoID: "JM10",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM11 = {
MissaoNome: "The Horny Schoolgirl",
MissaoDica: "Go to the Refectory at recess and sit with your friends",
MissaoID: "JM11",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JogadorM12 = {
MissaoNome: "Let's play Dungeons & Dragons?",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "JM12",
MissaoDono: "$Jogador.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*========================= Missões Mãe =============================*/
<<set $MaeM1 = {
MissaoNome: "Oh, Miss Tavella",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "MM1",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $MaeM2 = {
MissaoNome: "Hot Massage",
MissaoDica: "Go to the living room between 16:00 and 18:00",
MissaoID: "MM2",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM3 = {
MissaoNome: "You can talk, I'm your $Mae.Relacao",
MissaoDica: "Go to the living room between 16:00 and 18:00",
MissaoID: "MM3",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM4 = {
MissaoNome: "I never felt like this",
MissaoDica: "Go to your bedroom between 13:00 to 18:00",
MissaoID: "MM4",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM5 = {
MissaoNome: "Mommy Motivated",
MissaoDica: "Go to the living room between 16:00 and 18:00",
MissaoID: "MM5",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM6 = {
MissaoNome: "The Neighbor of the House on the Left",
MissaoDica: "Go to the neighbor's house on the left between 13:00 and 17:00 on weekday",
MissaoID: "MM6",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM7 = {
MissaoNome: "Jane Fonda's Workout",
MissaoDica: "Be home between 17:00 and 18:00",
MissaoID: "MM7",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM8 = {
MissaoNome: "Cooking With Passion",
MissaoDica: "Go to the kitchen between 18:00 and 19:00",
MissaoID: "MM8",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM9 = {
MissaoNome: "Closed Doors",
MissaoDica: "Be home between 16:00 and 17:00",
MissaoID: "MM9",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM10 = {
MissaoNome: "Taking Pictures",
MissaoDica: "Go to the living room between 15:00 and 18:00",
MissaoID: "MM10",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MaeM11 = {
MissaoNome: "Confortable Clothes",
MissaoDica: "Go to the kitchen for breakfast",
MissaoID: "MM11",
MissaoDono: "$Mae.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões IrmaV ============================*/
<<set $IrmaVM1 = {
MissaoNome: "Please Excuse Me",
MissaoDica: "Go to $IrmaV.Nome's bedroom while she is there",
MissaoID: "IVM1",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $IrmaVM2 = {
MissaoNome: "What Happened?",
MissaoDica: "Wait a few days and go to your bedroom between 15:00 and 18:00",
MissaoID: "IVM2",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM3 = {
MissaoNome: "I'm Still Sad",
MissaoDica: "Wait a few days and go to your $IrmaV.Relacao $IrmaV.Nome's badroom while she is there",
MissaoID: "IVM3",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM4 = {
MissaoNome: "Walk With My $IrmaV.Relacao",
MissaoDica: "Have at least $10 and go to the living room o between 12:00 and 18:00",
MissaoID: "IVM4",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM5 = {
MissaoNome: "$IrmaV.Nome is Back",
MissaoDica: "Go Have Breakfast With Your Family",
MissaoID: "IVM5",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM6 = {
MissaoNome: "Revenge Is a Dish Best Served Three Times",
MissaoDica: "Go to your bedroom between 13:00 to 18:00",
MissaoID: "IVM6",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM7 = {
MissaoNome: "The Mad Girl",
MissaoDica: "Go to Remote Neighborhood between 13:00 and 18:00",
MissaoID: "IVM7",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM8 = {
MissaoNome: "Organizing the Operation",
MissaoDica: "Go to $Amigo.Nome's house on Thursday between 20:00 to 22:00",
MissaoID: "IVM8",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM9 = {
MissaoNome: "Operation: To be in a hospital you have to be patient",
MissaoDica: "Go to Hospital on Friday between 22:00 to 23:00",
MissaoID: "IVM9",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaVM10 = {
MissaoNome: "Doutor Lindomar",
MissaoDica: "Go To Your Neighborhood",
MissaoID: "IVM10",
MissaoDono: "$IrmaV.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões IrmaN ============================*/
<<set $IrmaNM1 = {
MissaoNome: "My Dear Brutes",
MissaoDica: "Go to $IrmaN.Nome's bedroom",
MissaoID: "INM1",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $IrmaNM2 = {
MissaoNome: "And Then, Did It?",
MissaoDica: "Go to $IrmaN.Nome's bedroom between 21:00 and 23:00",
MissaoID: "INM2",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM3 = {
MissaoNome: "The Beauty and the Bully. Part I",
MissaoDica: "Go to $IrmaN.Nome's bedroom between 18:00 and 19:00 while she is there",
MissaoID: "INM3",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM4 = {
MissaoNome: "Confrontation",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "INM4",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM5 = {
MissaoNome: "Genius Idea",
MissaoDica: "Go to the living room between 18:00 and 19:00 while $IrmaN.Nome is there",
MissaoID: "INM5",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM6 = {
MissaoNome: "Typing",
MissaoDica: "Go to your bedroom between 20:00 and 23:00",
MissaoID: "INM6",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM7 = {
MissaoNome: "$IrmaN.Nome's Messages",
MissaoDica: "Go to your bedroom between 20:00 and 23:00 and chat with your $IrmaN.Relacao $IrmaN.Nome via text messages",
MissaoID: "INM7",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $IrmaNM8 = {
MissaoNome: "I need to know",
MissaoDica: "On Weekday go to the living room between 13:00 and 14:00",
MissaoID: "INM8",
MissaoDono: "$IrmaN.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $fundo to "inicio">>
<h1><center>High School Days</center></h1>
<h3>$game.version</h3>
<br>
<h4>Select the Language</h4>
<br>
@@.btnLang;<<button [img[content/others/images/English.jpg][Inicio]]>><<set $game.lang to 0>><</button>>@@
@@.btnLang;<<button [img[content/others/images/Portugues.jpg][Inicio]]>><<set $game.lang to 1>><</button>>@@
<br><br><br><br><br><br><br><br><<if $gameProgress.intro_Complete_part5 is true>>
<<if $game.usandoMenu is false>>
<<link [[Cheat|Segredo]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Cheat">><</linkprepend>>
<</if>>
<<if $CodigoAtivado.Suave is true or $CodigoAtivado.Medio is true or $CodigoAtivado.Hardcore is true or $CodigoAtivado.Master is true or $CodigoAtivado.Supremo is true>>
<<if $game.usandoMenu is false>>
<<link [[Time Control]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Time Control">><</linkprepend>>
<</if>>
<</if>>
<<if $game.usandoMenu is false>>
<a data-passage="Cell Phone">
<span>Cell Phone</span>
<<notificationEmGeral>>
</a>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Cell Phone">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Backpack]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Backpack">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Tips]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Tips">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
<<link [[Special Thanks]]>><</link>>
<<elseif $game.usandoMenu is true>>
<<linkprepend "Special Thanks">><</linkprepend>>
<</if>>
<<if $game.usandoMenu is false>>
[[Developer Notes]]
<<elseif $game.usandoMenu is true>>
<<linkprepend "Developer Notes">><</linkprepend>>
<</if>>
<</if>>
<<if $gameProgress.intro_Complete_part6 is true>>
<a href="https://www.patreon.com/WWard" target="_blank">
<img src="content/others/images/icons/patreon.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<a href="https://subscribestar.adult/wward" target="_blank">
<img src="content/others/images/icons/subscriberstar.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<</if>>
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 06:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>> <!-- 7:00 - 7:10 -->
<<set $Amigo.local to "Escola">>
<<set $Amigo2.local to "Escola">>
<<set $Valentao.local to "Escola">>
<<set $Paixao.local to "Escola">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Escola">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Escola">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Escola">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Escola">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Escola">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Escola">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 07:10 - 07:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 07:30 - 08:00 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 08:00 - 08:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 08:30 - 09:00 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 09:00 - 09:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 09:40 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 09:50 -->
<<set $Amigo.local to "Escola-Refeitorio">>
<<set $Amigo2.local to "Escola-Refeitorio">>
<<set $Valentao.local to "Escola-Refeitorio">>
<<set $Paixao.local to "Escola-Refeitorio">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Escola-Refeitorio">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Escola-Refeitorio">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Escola-Refeitorio">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Escola-Refeitorio">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Escola-Refeitorio">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Escola-Refeitorio">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 -->
<<set $Amigo.local to "Escola">>
<<set $Amigo2.local to "Escola">>
<<set $Valentao.local to "Escola-BanheiroM">>
<<set $Paixao.local to "Escola-Quadra">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Escola-Professores'Room">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Escola-Biblioteca">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Escola-Quadra">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Escola-Quadra">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Escola-BanheiroF">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Escola-Quadra">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "3B">>
<<set $Amigo2.local to "3B">>
<<set $Valentao.local to "3B">>
<<set $Paixao.local to "3B">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "3B">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "3B">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "3B">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "3B">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "2A">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "2A">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Escola-Quadra">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Escola">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa" and $PennyM6.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "Casa-Freas">>
<<elseif $PennyM6.MissaoEstatus is "Completa">>
<<set $Penny.local to "Escola">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Escola">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Escola">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Escola-Quadra">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Escola">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Parque">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Parque">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Praca">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Praca">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Shopping">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Shopping">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Shopping">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Shopping">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Shopping">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Shopping">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Shopping">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Shopping">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Shopping">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Shopping">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Shopping">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Shopping">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
/*============================= Sábado ==============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Praca">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Parque">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Praca">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Parque">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-QuadrasEsportivas">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Parque">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-QuadrasEsportivas">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Gym">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Gym">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Gym">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Gym">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Massagem">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Massagem">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praia">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praia">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Shopping">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Bar">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Shopping">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Bar">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<set $Amigo2.local to "Casa-Cooper">>
<<else>>
<<set $Amigo2.local to "Shopping">>
<</if>>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<set $Amigo2.local to "Casa-Cooper">>
<<else>>
<<set $Amigo2.local to "Shopping">>
<</if>>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<set $Amigo2.local to "Casa-Cooper">>
<<else>>
<<set $Amigo2.local to "Casa-Amigo2">>
<</if>>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<set $Amigo2.local to "Casa-Cooper">>
<<else>>
<<set $Amigo2.local to "Casa-Amigo2">>
<</if>>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<set $Amigo2.local to "Casa-Cooper">>
<<else>>
<<set $Amigo2.local to "Casa-Amigo2">>
<</if>>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================= Sábado ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
/*============================ Domingo ==============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "Casa-Gibson">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Igreja">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Igreja">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Igreja">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Igreja">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Igreja">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Igreja">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Igreja">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Igreja">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Igreja">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Igreja">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Igreja">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Igreja">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Igreja">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Igreja">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Igreja">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Igreja">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Igreja">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Igreja">>
<</if>>
<<if $Conhece.Penny is true>>
<<set $Penny.local to "Igreja">>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praca">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Igreja">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-QuadrasEsportivas">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-QuadrasEsportivas">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praca">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Cooper">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Gym">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Gym">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Gym">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Parque">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Gym">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Amigo.local to "Parque">>
<<set $Amigo2.local to "Casa-Amigo2'Namorada">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Yoga">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praca">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-QuadrasEsportivas">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Massagem">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "CountryClub-Massagem">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Gym">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Parque">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Parque">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Praia">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Praia">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praia">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa's Amigo2Namorada">>
<<set $Valentao.local to "Casa-Abandonada">>
<<set $Paixao.local to "Parque">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Praia">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "Parque">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Praca">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Loja-de-Variedades">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Matthews">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Gym">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Shopping">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Bar">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Shopping">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "CountryClub-Piscina">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Bar">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Praia">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Shopping">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Praca">>
<<if $Conhece.Lexi is true>>
<<set $Lexi.local to "Bar">>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Praca">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*============================ Domingo ==============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Amigo.local to "Casa-Cooper">>
<<set $Amigo2.local to "Casa-Amigo2">>
<<set $Valentao.local to "unknow">>
<<set $Paixao.local to "Casa-Matthews">>
<<if $Conhece.Lexi is true>>
<<if $JogadorM6.MissaoEstatus isnot "Completa">>
<<set $Lexi.local to "undefined">>
<<elseif $JogadorM6.MissaoEstatus is "Completa">>
<<set $Lexi.local to "Casa-McComber">>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $PennyM2.MissaoEstatus isnot "Completa">>
<<set $Penny.local to "undefined">>
<<elseif $PennyM2.MissaoEstatus is "Completa">>
<<set $Penny.local to "Casa-Freas">>
<</if>>
<</if>>
<<if $Conhece.Debora is true>>
<<set $Debora.local to "Casa-Moore">>
<</if>>
<<if $Conhece.Mia is true>>
<<set $Mia.local to "Casa-Johnson">>
<</if>>
<<if $Conhece.Samantha is true>>
<<set $Samantha.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<set $RoxyRaye.local to "undefined">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "inicio">>\
<<if $game.lang is 0>> /*==============================================*/
<center><strong>Here's an age-appropriate video.</strong></center>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/others/videos/babyshark.mp4" type="video/mp4"></video></center>
<<elseif $game.lang is 1>> /*==========================================*/
<center><strong>Eis aquí um vídeo apropriado para a idade.</strong></center>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/others/videos/eusouumafoca.mp4" type="video/mp4"></video></center>
<</if>>/*==============================================================*/<<FundoDiaNoite>>
<<if $Jogador.Famliy is "Family">>
<<set $Mae.child to "children">>
<<elseif $Jogador.Famliy is "Stepfamily">>
<<set $Mae.child to "children">>
<<elseif $Jogador.Famliy is "Other">>
<<set $Mae.child to "children">>
<</if>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="fixa">
<img id ="jogador" src="content/characters/player/jogador.jpg">You:<hr>
<br>
<p>Your Name:
<<textbox "$Jogador.Nome" "Will" $Jogador.Nome autofocus>><br>
Your Surname:
<<textbox "$Jogador.Sobrenome" "Ward" $Jogador.Sobrenome>></p>
<hr>
Family?
<<listbox "$Jogador.Famliy">>
<<option "Family" 1>>
<<option "Stepfamily" 2>>
<<option "Other" 3>>
<</listbox>>
<br>
<img id="familyfixa" src="content/characters/mae/mae_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$Mae.Nome" "Brandi" $Mae.Nome>><br>
You calls her:<<textbox "$Mae.Relacao" "mother" $Mae.Relacao>><br>
She calls you:<<textbox "$Jogador.RelacaoMae" "son" $Jogador.RelacaoMae>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_velha/irma1_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$IrmaV.Nome" "Kimmy" $IrmaV.Nome>><br>
You calls her:<<textbox "$IrmaV.Relacao" "sister" $IrmaV.Relacao>><br>
She calls you:<<textbox "$Jogador.RelacaoIrmaV" "brother" $Jogador.RelacaoIrmaV>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_nova/irma2_icon.jpg">
<br>
<br>
<br>
<p>Her name:<<textbox "$IrmaN.Nome" "Alli" $IrmaN.Nome>><br>
You calls her:<<textbox "$IrmaN.Relacao" "sister" $IrmaN.Relacao>><br>
She calls you:<<textbox "$Jogador.RelacaoIrmaN" "brother" $Jogador.RelacaoIrmaN>><br></p>
</div>
<br>
@@.btnUI;<<button [[Continue|personagens_familia]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="fixa">
<img id ="jogador" src="content/characters/player/jogador.jpg">Você:<hr>
<br>
<p>Seu nome:
<<textbox "$Jogador.Nome" "Will" $Jogador.Nome autofocus>><br>
Seu sobrenome:
<<textbox "$Jogador.Sobrenome" "Ward" $Jogador.Sobrenome>></p>
<hr>
Familia?
<<listbox "$Jogador.Famliy">>
<<option "Familia" 1>>
<<option "Familia Adotiva" 2>>
<<option "Outro" 3>>
<</listbox>>
<br>
<img id="familyfixa" src="content/characters/mae/mae_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$Mae.Nome" "Brandi" $Mae.Nome>><br>
Você a chama de:<<textbox "$Mae.Relacao" "mãe" $Mae.Relacao>><br>
Ela te chama de:<<textbox "$Jogador.RelacaoMae" "filho" $Jogador.RelacaoMae>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_velha/irma1_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$IrmaV.Nome" "Kimmy" $IrmaV.Nome>><br>
Você a chama de:<<textbox "$IrmaV.Relacao" "irmã" $IrmaV.Relacao>><br>
Ela te chama de:<<textbox "$Jogador.RelacaoIrmaV" "irmão" $Jogador.RelacaoIrmaV>></p><br>
<img id="familyfixa" src="content/characters/irma_mais_nova/irma2_icon.jpg">
<br>
<br>
<br>
<p>Seu nome:<<textbox "$IrmaN.Nome" "Alli" $IrmaN.Nome>><br>
Você a chama de:<<textbox "$IrmaN.Relacao" "irmã" $IrmaN.Relacao>><br>
Ela te chama de:<<textbox "$Jogador.RelacaoIrmaN" "irmão" $Jogador.RelacaoIrmaN>><br></p>
</div>
<br>
@@.btnUI;<<button [[Continuar|personagens_familia]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="famly">
<p>Your $Mae.Relacao, $Mae.Nome, is a divorced woman who has been single-handedly raising her three children for over 15 years. During this time, Brandi focused entirely on raising her three children, foregoing the pursuit of a new relationship. Her time and energy were dedicated to their education and well-being.</p>
<p>An extremely caring and protective mother, she prioritized the growth and development of her children. She has been the emotional and financial anchor of the family, ensuring that all her children's needs are met.</p>
<p>Despite rarely leaving the house, her life is filled with adventures and challenges alongside her children.</p>
</div>
<br>
<center><img id="familia" src="content/characters/mae/images/mae.jpg"></center>
<br>
<div id="famly">
<p>Your older $IrmaV.Relacao, $IrmaV.Nome is a dedicated nurse and a wonderful person with whom you share a very close relationship. She demonstrates remarkable dedication in her nursing career, always striving to provide exceptional care to her patients.</p>
<p>In addition to her profession, $IrmaV.Nome also shares a special relationship with her boyfriend, Jason, whom she has been dating since high school. They have plans to get married in the future, further solidifying their enduring relationship.</p>
<p>$IrmaV.Nome is known for her sharp sense of humor, often making jokes and being sarcastic.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_velha/images/irma1.jpg"></center>
<br>
<div id="famly">
<p>Your younger $IrmaN.Relacao, $IrmaN.Nome, is an extremely cheerful and popular young lady at school. She enjoys an extensive network of friends with whom she spends time both in person and through cell phone conversations. $IrmaN.Nome is known for her ability to connect with people and maintain close relationships.</p>
<p>In addition to her busy social life, $IrmaN.Nome also stands out as a dedicated student, often achieving good grades in her subjects. Her passion for learning and her commitment to school are admirable.</p>
<p>$IrmaN.Nome is a kind and compassionate person, a characteristic that makes her loved by everyone around her.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_nova/images/irma2.jpg"></center>
<<if $Jogador.Famliy is 1>>
<<set $Jogador.RelacaoIrmas to "sisters">>
<<elseif $Jogador.Famliy is 2>>
<<set $Jogador.RelacaoIrmas to "stepsisters">>
<<elseif $Jogador.Famliy is 3>>
<<set $Jogador.RelacaoIrmas to "roommates">>
<</if>>
<br>
@@.btnUI;<<button [[Continue|personagens_escola]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="famly">
<p>Sua $Mae.Relacao $Mae.Nome, é uma mulher divorciada, que cria sozinha os seus três filhos há mais de 15 anos. Durante esse período, $Mae.Nome se concentrou inteiramente em criar seus três filhos, abdicando de buscar um novo relacionamento. Seu tempo e energia foram dedicados à educação e ao bem-estar de seus filhos.</p>
<p>Mãe extremamente carinhosa e protetora, ela priorizou o crescimento e o desenvolvimento de suas crianças. Ela tem sido a âncora emocional e financeira da família, garantindo que todas as necessidades de seus filhos sejam atendidas.</p>
<p>Apesar de raramente sair de casa, sua vida é repleta de aventuras e desafios ao lado de seus filhos.</p>
</div>
<br>
<center><img id="familia" src="content/characters/mae/images/mae.jpg"></center>
<br>
<div id="famly">
<p>Sua $IrmaV.Relacao mais velha, $IrmaV.Nome é uma enfermeira dedicada e uma pessoa maravilhosa com quem você tem um relacionamento muito próximo. Ela demonstra um notável empenho em sua carreira de enfermagem, sempre buscando proporcionar cuidados excepcionais aos pacientes.</p>
<p>Além de sua profissão, $IrmaV.Nome também compartilha um relacionamento especial com seu namorado, Jason, com quem namora desde os tempos de colégio. Eles têm planos de casar no futuro, consolidando ainda mais sua relação duradoura.</p>
<p>$IrmaV.Nome é conhecida por seu senso de humor aguçado, frequentemente brincando e sendo sarcástica.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_velha/images/irma1.jpg"></center>
<br>
<div id="famly">
<p>Sua $IrmaN.Relacao mais nova, $IrmaN.Nome, é uma jovem extremamente alegre e popular na escola. Ela desfruta de uma extensa rede de amigos com os quais passa tempo tanto pessoalmente quanto por meio de conversas no celular. $IrmaN.Nome é conhecida por sua habilidade de se conectar com as pessoas e manter relacionamentos próximos.</p>
<p>Além de sua vida social movimentada, $IrmaN.Nome também se destaca como uma aluna dedicada, frequentemente obtendo boas notas em suas disciplinas. Sua paixão pelo aprendizado e seu comprometimento com a escola são admiráveis.</p>
<p>$IrmaN.Nome é uma pessoa gentil e caridosa, característica que a torna amada por todos ao seu redor.</p>
</div>
<br>
<center><img id="familia" src="content/characters/irma_mais_nova/images/irma2.jpg"></center>
<<if $Jogador.Famliy is 1>>
<<set $Jogador.RelacaoIrmas to "irmãs">>
<<elseif $Jogador.Famliy is 2>>
<<set $Jogador.RelacaoIrmas to "meia-irmãs">>
<<elseif $Jogador.Famliy is 3>>
<<set $Jogador.RelacaoIrmas to "amigas">>
<</if>>
<br>
@@.btnUI;<<button [[Continuar|personagens_escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/High School Days/* Zelador */
<<set $Zelador = {
Nome: "Brian",
Relacao: "little known",
Profissao: "janitor",
Sexo: "M",
isCharacter: true,
};>>
/* Jorge */
<<set $Jorge = {
Nome: "Jorge",
Relacao: "classmate",
Profissao: "student",
};>>
/* Jack */
<<set $Jack = {
Nome: "Jack",
Relacao: "classmate",
Profissao: "student",
};>>
/* Ronny */
<<set $Ronny = {
Nome: "Ronny",
Relacao: "classmate",
Profissao: "student",
};>>
/* Harry */
<<set $Harry = {
Nome: "Harry",
Relacao: "classmate",
Profissao: "student",
};>>
/* Peter */
<<set $Peter = {
Nome: "Peter",
Relacao: "classmate",
Profissao: "student",
};>>
/* Inspetor da escola */
<<set $Gaston = {
Nome: "Gastón",
Profissao: "Inspector",
Sexo: "M",
};>>
/* Assaltante */
<<set $Assaltante = {
Nome: "",
Profissao: "Thief",
Sexo: "M",
};>>
/* Padre */
<<set $Padre = {
Nome: "",
Profissao: "Priest",
Sexo: "M",
};>>
/* Mordomo */
<<set $Mordomo = {
Nome: "Maurice",
Profissao: "Butler",
Sexo: "M",
};>><<FundoDiaNoite>>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<div id="estud">
<p>Students:</p>
<hr>
<img id="teens" src="content/characters/amigo/amigo.jpg">
<p>Your very perverted best friend, who is also a virgin, has probably seen every porn movie on the planet.</p>
<<textbox "$Amigo.Nome" "Adam" $Amigo.Nome>>
<br>
<img id="teens" src="content/characters/amigo2/amigo2.jpg">
<p>Your other best friend has a girlfriend of three years, yet they've never had sex. He's always frustrated with it.</p>
<<textbox "$Amigo2.Nome" "Kevin" $Amigo2.Nome>>
<br>
<img id="teens" src="content/characters/valentao/valentao.jpg">
<p>Your rival intimidates you, your best friend, and anyone else who looks weaker than himself.</p>
<<textbox "$Valentao.Nome" "Ronald" $Valentao.Nome>>
<br>
<img id="teens" src="content/characters/paixao/paixao.jpg">
<p>The girl you're in love with, but who despises you (despises everyone really).</p>
<<textbox "$Paixao.Nome" "Victoria" $Paixao.Nome>>
</div>
<br>
<div id="prof">
<p>Teachers:</p>
<hr>
<img id="teachers" src="content/characters/prof_quimica/prof_Quimica.jpg">
Chemistry Teacher:
<<textbox "$ProfQuimica.Nome" "Ivy" $ProfQuimica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_historia/prof_Historia.jpg">
History Teacher:
<<textbox "$ProfHistoria.Nome" "Diana" $ProfHistoria.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_geografia/P_Geografia.jpg">
Geography Teacher:
<<textbox "$ProfGeografia.Nome" "Mark" $ProfGeografia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_literatura/prof_Literatura.jpg">
Literature Teacher:
<<textbox "$ProfLiteratura.Nome" "Phoenix" $ProfLiteratura.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_biologia/prof_Biologia.jpg">
Biology Teacher:
<<textbox "$ProfBiologia.Nome" "Summer" $ProfBiologia.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_fisica/prof_fisica.jpg">
Physics Teacher:
<<textbox "$ProfFisica.Nome" "Fagner" $ProfFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_sociologia/prof_Sociologia.jpg">
Sociology Teacher:
<<textbox "$ProfSociologia.Nome" "Nicole" $ProfSociologia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_matematica/prof_Matematica.jpg">
Maths Teacher:
<<textbox "$ProfMatematica.Nome" "Billy" $ProfMatematica.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_filosofia/prof_Filosofia.jpg">
Philosophy Teacher:
<<textbox "$ProfFilosofia.Nome" "Oracio" $ProfFilosofia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg">
Physical Education Teacher:
<<textbox "$ProfEdFisica.Nome" "Cherry" $ProfEdFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_arte/prof_Arte.jpg">
Art Teacher:
<<textbox "$ProfArte.Nome" "Lisa" $ProfArte.Nome>>
<br>
<br>
<br>
<br>
</div>
<br>
@@.btnUI;<<button [[Start|prólogo]]>><</button>>@@
@@.btnUI;<<button [[Start - Skip Prologue|No_Dia_Seguinte_parte1]]>>
<<set $Jogador.Moralidade -= 10>>
<<addhours 32>>
<</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<div id="estud">
<p>Estudantes:</p>
<hr>
<img id="teens" src="content/characters/amigo/amigo.jpg">
<p>Seu melhor amigo muito pervertido, que também é virgem, provavelmente já viu todos os filmes pornôs do planeta.</p>
<<textbox "$Amigo.Nome" "Adam" $Amigo.Nome>>
<br>
<img id="teens" src="content/characters/amigo2/amigo2.jpg">
<p>Seu outro melhor amigo tem uma namorada há três anos, mas eles nunca fizeram sexo. Ele está sempre frustrado com isso.</p>
<<textbox "$Amigo2.Nome" "Kevin" $Amigo2.Nome>>
<br>
<img id="teens" src="content/characters/valentao/valentao.jpg">
<p>Seu rival intimida você, seu melhor amigo e qualquer outro que pareça mais fraco do que ele.</p>
<<textbox "$Valentao.Nome" "Ronald" $Valentao.Nome>>
<br>
<img id="teens" src="content/characters/paixao/paixao.jpg">
<p>A garota por quem você está apaixonado, mas que te despreza (despreza todo mundo na verdade).</p>
<<textbox "$Paixao.Nome" "Victoria" $Paixao.Nome>>
</div>
<br>
<div id="prof">
<p>Professores:</p>
<hr>
<img id="teachers" src="content/characters/prof_quimica/prof_Quimica.jpg">
Professora de Quimica:
<<textbox "$ProfQuimica.Nome" "Ivy" $ProfQuimica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_historia/prof_Historia.jpg">
Professora de história:
<<textbox "$ProfHistoria.Nome" "Diana" $ProfHistoria.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_geografia/P_Geografia.jpg">
Professor de Geografia:
<<textbox "$ProfGeografia.Nome" "Mark" $ProfGeografia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_literatura/prof_Literatura.jpg">
Professora de Literatura:
<<textbox "$ProfLiteratura.Nome" "Phoenix" $ProfLiteratura.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_biologia/prof_Biologia.jpg">
Professora de Biologia:
<<textbox "$ProfBiologia.Nome" "Summer" $ProfBiologia.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_fisica/prof_fisica.jpg">
Professor de Física:
<<textbox "$ProfFisica.Nome" "Fagner" $ProfFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_sociologia/prof_Sociologia.jpg">
Professora de Sociologia:
<<textbox "$ProfSociologia.Nome" "Nicole" $ProfSociologia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_matematica/prof_Matematica.jpg">
Professor de Matemática:
<<textbox "$ProfMatematica.Nome" "Billy" $ProfMatematica.Nome>>
<br>
<br>
<br>
<br>
<img id ="teachers" src="content/characters/prof_filosofia/prof_Filosofia.jpg">
Professor de Filosofia:
<<textbox "$ProfFilosofia.Nome" "Oracio" $ProfFilosofia.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg">
Professora de Educação-Física:
<<textbox "$ProfEdFisica.Nome" "Cherry" $ProfEdFisica.Nome>>
<br>
<br>
<br>
<br>
<img id="teachers" src="content/characters/prof_arte/prof_Arte.jpg">
Professora de Artes:
<<textbox "$ProfArte.Nome" "Lisa" $ProfArte.Nome>>
<br>
<br>
<br>
<br>
</div>
<br>
@@.btnUI;<<button [[Start|prólogo]]>><</button>>@@
@@.btnUI;<<button [[Start - Pular Prológo|No_Dia_Seguinte_parte1]]>>
<<set $Jogador.Moralidade -= 10>>
<<addhours 32>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Reflex "I am alone in this detention room, while outside everyone else is laughing and enjoying their youth. I wonder what I did to deserve this punishment." "Estou sozinho nesta sala de detenção, enquanto lá fora todos os outros riem e aproveitam sua juventude. Eu me pergunto o que fiz para merecer este castigo.">>
<br>
<<Narrador "You remember a few things..." "Você se lembra de algumas coisas...">>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/pensando.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Chemistry class was going on as normal and Miss Lebelle was angry with her most hated student: you." "A aula Química acontecia normalmente a Professora $ProfQuimica.Nome está zangada com seu aluno mais odiado: você.">>
<br>
<<ProfQimicaDiz "Mr. $Jogador.Sobrenome, come forward, in front of all your classmates, and explain why you didn't do your homework for the third time this week!" "$Jogador.Nome, venha à frente, diante de todos os seus colegas, e explique por que não fez sua lição de casa pela terceira vez nesta semana!">>
<br>
<<PlayerDiz "Miss Lebelle, can I explain from here?" "Professora, posso explicar daqui mesmo?">>
<br>
<<ProfQimicaDiz "No, I want you to come here and justify it in front of your entire class." "Não, quero que você venha aqui e justifique isso diante de toda a sua turma.">>
<br>
<<Narrador "Somewhat embarrassed, you cross the classroom, facing the curious looks of your peers. Miss Lebelle taps her left foot on the floor impatiently." "Um tanto envergonhado, você atravessa a sala, encarando os olhares curiosos de seus colegas. A Professora $ProfQuimica.Nome bate o pé esquerdo no chão num compaço.">>
<br>
<<PlayerDiz "Well, it's kind of funny. You know how it is, right? (you sweat a little) To start, I... don't see much reason to learn chemistry since I don't plan to be a chemist in the future, and..." "Bem, é meio engraçado. Sabe como é né (você sua um pouco) Para começar, eu... não vejo muita razão para aprender química já que eu não tenho planos de ser químico no futuro e...">>
<br>
<<ProfQimicaDiz "What?!" "O quê?!">>
<br>
<<Narrador "The teacher and the students are surprised." "A professora e os alunos ficam surpresos.">>
<br>
<<PlayerDiz "Yeah, I don't intend to be a chemist, or even work in the field. So, I don't see practical use in learning chemistry or other subjects taught here." "Pois é, não pretendo ser químico, nem mesmo trabalhar na área. Então, não vejo utilidade prática em aprender química ou outras disciplinas que nos são ensinadas aqui.">>
<br>
<<Narrador "She looks at you with a look of disdain." "Ela te olha com um olhar de desdêm.">>
<br>
<<ProfQimicaDiz "Mr. $Jogador.Sobrenome, you had the same behavior last year. You are here again, and you still think you don't need to study." "$Jogador.Nome, você teve o mesmo comportamento no ano passado. Você está aqui novamente e ainda acha que não precisa estudar.">>
<br>
<<Narrador "You try to explain yourself." "Você tenta se explicar.">>
<br>
<<PlayerDiz "I never said I don't need to study. I just question the usefulness of knowing how many molecules are in a mole of oxygen. I find it more useful to learn, for example, about ways to generate passive income or how to thrive in careers that really interest me." "Eu nunca disse que não preciso estudar. Apenas questiono a utilidade de saber quantas moléculas existem em um mol de oxigênio. Acho mais útil aprender, por exemplo, sobre maneiras de obter renda passiva ou como prosperar em carreiras que realmente me interessam.">>
<br>
<<ProfQimicaDiz "Sometimes, I wonder how ashamed your $Mae.Relacao must be. One girl studied and became a nurse. The other, besides having excellent grades, is one of the smartest students in the school." "Às vezes, imagino o quão envergonhada sua $Mae.Relacao deve estar. Uma garota estudou e se tornou enfermeira. A outra, além de ter notas excelentes, é uma das alunas mais inteligentes da escola.">>
<br>
<<Narrador "She says with coldness in her voice. You turn red when you hear those words." "Diz ela com frieza na voz. Você fica vermelho ao ouvir essas palavras.">>
<br>
<<ProfQimicaDiz "And here you are, a young man with no prospects, destined to become a simple fast-food attendant." "E aqui está você, um jovem sem perspectivas, destinado a se tornar um simples atendente de fast-food.">>
<br>
<<PlayerDiz "No need to talk like that. I just realize we're wasting time learning these subjects." "Não precisa falar assim. Só percebo que estamos perdendo tempo aprendendo essas matérias.">>
<br>
<<ProfQimicaDiz "Well, you can waste more time in detention tomorrow; then you can think about it." "Bem, você pode perder mais tempo amanhã na detenção, aí você pode pensar sobre isso.">>
<br>
<<PlayerDiz "Detention?! But why?!" "Detenção?! Mas por quê?!">>
<br>
<<ProfQimicaDiz "Honestly, you don't participate in any school activities, don't do your homework, and aren't thinking about your future. Perhaps a Saturday afternoon is a good opportunity to reflect on your life choices." "Francamente, você não participa de nenhuma atividade escolar, não faz sua lição de casa e não está pensando no seu futuro. Talvez uma tarde de Sábado seja uma boa oportunidade para refletir sobre suas escolhas de vida.">>
<br>
<<Reflex "Condemned and humiliated in front of the whole class for having my own opinion. It wasn't much different from the time I asked $Paixao.Nome out." "Condenado e humilhado diante de toda a classe por ter minha própria opinião. Não era muito diferente da vez em que convidei $Paixao.Nome para sair.">>
<br>
<<Narrador "Other memories begin to unfold in your mind." "Outras memórias começam a se desdobrar em sua mente.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part2]]>>
<<addmins 3>>
<</button>>@@<<Fundo3B>>
<<Narrador "You fill your chest and take courage." "Você enche o peito e toma coragem.">>
<br>
<<PlayerDiz "$Paixao.Nome, I wanted to talk to you for a second." "$Paixao.Nome, eu queria falar com você por um segundo.">>
<br>
<<RileyDiz "Seriously? Leave me alone, I need to go." "Sério? Me deixe em paz, porque eu preciso ir embora.">>
<br>
<<PlayerDiz "I just wanted to know if you'd be willing to go out with me sometime." "Eu só queria saber se você aceita sair comigo qualquer dia desses.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola1.jpg"></center>
<br>
<<RileyDiz "Owwnn, really, $Jogador.Nome?" "Owwnn sério, $Jogador.Nome?">>
<br>
<<PlayerDiz "Seriously, I think you're the most beautiful girl in this school, and I would be really happy if you gave me a chance." "Sério, eu te acho a garota mais linda dessa escola, e eu seria muito feliz se você me desse uma chance.">>
<br>
<<RileyDiz "Owwnn, even if you were the last man on Earth." "Owwnn, nem se você fosse o ultimo homem da face da Terra.">>
<br>
<<Narrador "She says these words with coldness, turns her back, and walks away." "Ela diz essas palavras com uma frieza, vira de costas e vai embora.">>
<br>
<<Reflex "Well, $Amigo.Nome, the worst she can say is no." "Pois é $Amigo.Nome, o pior que ela pode dizer é não.">>
<br>
<<Narrador "You remember the conversation you had with $Amigo.Nome and $Amigo2.Nome." "Você se lembra da conversa que teve com $Amigo.Nome e $Amigo2.Nome.">>
<br>
<<Amigo2Diz "So $Jogador.Nome goes up to her and says, look, it's simple." "Então $Jogador.Nome vai até elá e diz, olha, é simples.">>
<br>
<<Narrador "He gestures." "Ele gesticula.">>
<br>
<<Amigo2Diz "Do you want to go out with me? There you go!" "Você quer sair comigo? Pronto!">>
<br>
<<PlayerDiz "Ah, I don't know, guys, I'm so nervous." "frio) Ah eu não sei, caras, eu to tão nervoso.">>
<br>
<<Amigo2Diz "That's how I got my girlfriend." "Foi assim que eu consegui minha namorada.">>
<br>
<<Amigo1Diz "Think about it, the worst she can say is no." "Pensa assim, o pior que ela pode dizer é não.">>
<br>
<<Reflex "Yeah, thanks guys." "Eh, obrigado rapazes.">>
<br>
<<Narrador "You hear the sound of the bell ringing, your mind cancels the memories. You grab your things because it's time to go." "Você ouve o som do sinal tocando, sua mente cancela as lembraças. Você pega suas coisas porque é hora de ir embora.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part3]]>>
<<addmins 3>>
<</button>>@@<<FundoEscola>>
<<Narrador "You were leaving school a bit disheartened, but happy because the punishment was over when..." "Você saía da escola um pouco desanimado, mas feliz porque o castigo havia acabado, quando...">>
<br>
<<if $game.lang is 0>>
<b>Don't worry. Today everything can change.</b>
<<elseif $game.lang is 1>>
<b>Não se preocupe. Hoje tudo pode mudar.</b>
<</if>>
<br>
<<PlayerDiz "Who said that?" "Quem disse isso?">>
<br>
<<Narrador "You turn around and see one of the school janitors standing in front of you with a pleasant smile." "Você se vira e vê um dos zeladores da escola parado à sua frente com um sorriso agradável.">>
<br>
<center><img id="imagens" src="content/characters/NPCs/zeladores/zelador.jpg"></center>
<br>
<<ZeladorDiz "One day, I was in a very tough situation, worse than yours actually. But with the help of a wise man, everything changed." "Um dia, eu estava numa situação muito ruim, pior que a sua na verdade. Mas com a ajuda de um sábio senhor, tudo mudou.">>
<br>
<<PlayerDiz "(surprised) Oh, hi, janitor..." "(surpreso) Oh, oi, zelador...">>
<br>
<<Narrador "You don't remember the janitor's name." "Você não se lembra do nome do zelador.">>
<br>
<<ZeladorDiz "$Zelador.Nome." "$Zelador.Nome.">>
<br>
<<PlayerDiz "Janitor $Zelador.Nome, I appreciate it, but I'm not interested in joining your religion, and..." "Zelador $Zelador.Nome, eu agradeço, mas não tenho interesse em entrar para sua religião e...">>
<br>
<<Narrador "He laughs." "Ele ri.">>
<br>
<<ZeladorDiz "Ah, a long time ago, when I was about your age, my life was a mess. My parents were getting divorced, my girlfriend left me for my best friend, and my family couldn't afford rent anymore. I was deeply depressed when an old man from my neighborhood, known to be a bit crazy, helped me a lot." "Ah, muito tempo atrás, quando eu tinha mais ou menos a sua idade, minha vida estava um caos. Meus pais estavam se divorciando, minha namorada me deixou para ficar com meu melhor amigo, e minha família não podia mais pagar o aluguel. Eu estava profundamente deprimido, quando um velho do meu bairro, conhecido por ser um pouco louco, me ajudou muito.">>
<br>
<<Narrador "He says, looking at you mysteriously." "Diz ele te olhando de forma misteriosa.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<ZeladorDiz "He watched me for a long time to make sure I was the right person." "Ele me observou por muito tempo para ter certeza de que eu era a pessoa certa.">>
<br>
<<PlayerDiz "Right person for what?" "Pessoa certa para quê?">>
<br>
<<Narrador "The janitor looked around to make sure no one was nearby. Then he leaned toward you as if to tell you a secret." "O zelador olhou de um lado para o outro para se certificar de que não havia ninguém por perto. Então, ele se inclinou para você como se fosse lhe contar um segredo.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/secret.mp4" type="video/mp4"></video></center>
<br>
<<ZeladorDiz "He gave me the best gift I could imagine, the power to manipulate people's will, like hypnosis, but a lucid hypnosis." "Ele me deu o melhor presente que eu poderia imaginar, o poder de manipular a vontade das pessoas, como se fosse uma hipnose, mas uma hipnose lúcida.">>
<br>
<<PlayerDiz "Hypnosis? You must be joking." "Hipnose? Você deve estar brincando.">>
<br>
<<Narrador "He looked at your face and chuckled." "Ele olhou para o meu rosto e riu com o canto da boca.">>
<br>
<<ZeladorDiz "Boy, don't doubt what you don't know. Anyway, I'm not here to explain things to you. I just need to know if you accept or not." "Rapaz, não duvide do que você não sabe. De qualquer forma, não estou aqui para explicar as coisas para você. Só preciso saber se você aceita ou não.">>
<br>
<<Narrador "You look suspiciously at the janitor because you don't believe a word he's saying. Maybe he's just a crazy old man. Your curiosity is so great that you decide to accept it. So, mockingly, you say..." "Você olha desconfiado para o zelador, porque não acredita em uma palavra do que ele está dizendo. Talvez ele seja apenas um velho louco. Sua curiosidade é tão grande que você decide aceitar. Então, zombeteiramente, diz...">>
<br>
<<PlayerDiz "Okay, I accept this power. Can't wait to control people's minds like Professor Xavier." "Ok, eu aceito este poder. Mal posso esperar para controlar a mente de pessoas como o Professor Xavier.">>
<br>
<<Narrador "You say ironically." "Diz você ironizando.">>
<br>
<<ZeladorDiz "I guarantee you won't regret it." "Garanto-lhe que você não vai se arrepender disso.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part4]]>>
<<addmins 2>>
<</button>>@@<<FundoEscola>>
<<Narrador "You kind of expected him to grab you and look into your eyes, or exhibit some strange behavior. Instead, he just reaches out." "Você meio que esperava que ele o agarrasse e olhasse em seus olhos, ou exibisse algum comportamento estranho. Em vez disso, ele apenas estende a mão.">>
<br>
<center><img id="imagens" src="content/others/images/Estenda_a_Mão.jpg"></center>
<br>
<<ZeladorDiz "High five." "Toca aqui.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<ZeladorDiz "High five." "Toca aqui.">>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<PlayerDiz "ust that?" "Só isso?">>
<br>
<<ZeladorDiz "Just that!" "Só isso!">>
<br>
<div class="ref">
<<if $game.lang is 0>>
As I left, I heard the caretaker say, "goodbye". Actually, I didn't understand much of what happened, only that the old caretaker is getting senile. Now I have to get home
<<elseif $game.lang is 1>>
Ao sair, ouvi o zelador dizer, "até logo". Na verdade, não entendi muito do que aconteceu, só que o velho zelador já está ficando senil. Agora eu tenho que chegar em casa.
<</if>>
</div>
<br>
@@.btnUI;<<button[[Continue|prólogo_part5]]>>
<<addhours 4>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>Nightfall.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/Nightfall.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "After that crazy day, with school punishment and getting scolded by your $Mae.Relacao, you simply decided to take a break and watch a movie with $IrmaN.Nome." "Depois desse dia maluco, de punição na escola e depois de ser repreendido por sua $Mae.Relacao, você simplesmente decidiu fazer uma pausa e assistir a um filme com a $IrmaN.Nome.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/AvengersEndGame.mp4" type="video/mp4">
</video></center>
<br>
<<IrmaNDiz "But I'm not understanding anything." "Mas eu não tô entendendo nada.">>
<br>
<<PlayerDiz "I told you to watch it from the beginning, there are about twenty movies before the final battle in Ultimato." "Eu falei pra você assistir desde o começo, tem uns vinte filmes até a batalha final de Ultimato.">>
<br>
<<IrmaNDiz "Oh, that's too much..." "Ah, é muita coisa...">>
<br>
<<Narrador "At that moment, $IrmaV.Nome arrives home from work." "Nesse momento, $IrmaV.Nome chega em casa do trabalho.">>
<br>
<<IrmaVDiz "Hello, kids, what are you watching?" "Olá, crianças, o que estão assistindo?">>
<br>
<<PlayerDiz "Avengers: Ultimato, love this movie, want to watch with us?" "Vingadores: Ultimato, amo esse filme, quer assistir com a gente?">>
<br>
<<IrmaVDiz "(laughing) Oh sure, and then we can read a comic book and play an RPG." "(rindo) Oh, claro, e depois a gente lê uma revista em quadrinhos e joga uma partida de RPG.">>
<br>
<<Narrador "She says ironically." "Diz ela ironicamente.">>
<br>
<<IrmaVDiz "Honestly, I prefer to go to bed early tonight and spend the day with my boyfriend tomorrow." "Sinceramente, eu prefiro dormir cedo hoje e passar o dia com meu namorado amanhã.">>
<br>
<<IrmaNDiz "Sis! Forgot we have plans tomorrow?" "Mana! Já esqueceu que amanhã temos um compromisso?">>
<br>
<<IrmaVDiz "Oh, right, then I need my beauty sleep." "Ah, é verdade, então eu preciso do meu sono da beleza.">>
<br>
<<Narrador "You say, crossing your arms:" "Você diz, cruzando os braços:">>
<br>
<<PlayerDiz "I find it very unfair that you two can go to the Country Club and get a massage, but I can't." "Eu acho muito injusto vocês duas poderem ir lá no Country Club e receberem uma massagem, mas eu não.">>
<br>
<<IrmaVDiz "Complain to $Mae.Relacao, she decided that." "Reclama com a $Mae.Relacao, ela que decidiu isso.">>
<br>
<<IrmaVDiz "(thinking) Actually, now I feel like getting some ice cream; I'll order some." "(pensando) Na verdade, agora fiquei com vontade de comprar um sorvete; eu vou encomendar um.">>
<br>
<<IrmaNDiz "Order one for me too." "Pede um pra mim também.">>
<br>
<<IrmaVDiz "And you, $Jogador.Nome, want one?" "E você, $Jogador.Nome, vai querer um?">>
<br>
<<PlayerDiz "I do want one, but $Mae.Relacao cut my allowance, so... you know... I have to save money." "Eu até que quero, mas a $Mae.Relacao cortou minha mesada, então... sabe... tenho que economizar dinheiro.">>
<br>
<<IrmaVDiz "No problem, I'll buy it for you." "Não seja por isso, eu compro pra você.">>
<br>
<<PlayerDiz "Seriously?" "É sério?">>
<br>
<<Narrador "You say excitedly." "Diz você animado.">>
<br>
<<IrmaVDiz "No." "Não.">>
<br>
<<Narrador "She laughs." "Ela ri.">>
<br>
<<IrmaVDiz "(laughing) That's why you get bullied at school. You believe everything!" "(rindo) É por isso que você sofre bullying na escola. Você acredita em tudo!">>
<br>
<<Reflex "Look at the audacity of this son of a bitch!" "Olha a audácia dessa filha da puta!">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part6]]>>
<<addmins 1>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "$IrmaN.Nome is dialing the ice cream shop's number on her phone." "$IrmaN.Nome está discando o número da sorveteria no celular dela.">>
<br>
<<Reflex "Too bad, an ice cream would be nice right now. I really wanted to buy one, but I have to save money. Would $IrmaV.Nome buy it for me?" "Que pena, um sorvete cairia bem agora. Eu realmente queria comprar um, mas tenho que economizar dinheiro. $IrmaV.Nome compraria para mim?">>
<br>
<<Narrador "You look like a pouty dog." "Você faz cara de cachorro pidão.">>
<br>
<<PlayerDiz "Um... $IrmaV.Nome, could you buy the ice cream for me?" "Ahm... $IrmaV.Nome, você poderia comprar o sorvete para mim?">>
<br>
<<IrmaVDiz "Sure!" "Beleza!">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<Narrador "The smile disappears." "O sorriso desaparece.">>
<br>
<<IrmaVDiz "No!" "Não!">>
<br>
<<PlayerDiz "Oh, please, $Mae.Relacao cut my allowance. Now I have to save money." "Oh, por favor, a $Mae.Relacao cortou minha mesada. Agora tenho que economizar dinheiro.">>
<br>
<<Narrador "She stares at you with a cynical look." "Ela te olha fixamente com um olhar cínico.">>
<br>
<<IrmaVDiz "I miss the part where that's my problem." "E quem disse que isso é problema meu?">>
<br>
<<Reflex "Too bad, I remember what caretaker $Zelador.Nome said about powers and such. Is that really true? Could I telepathically manipulate my $IrmaV.Relacao to buy me ice cream?" "Que pena, lembro do que o zelador $Zelador.Nome falou sobre poderes e tal. Isso é realmente verdade? Eu poderia manipular telepaticamente minha $IrmaV.Relacao para me comprar sorvete?">>
<br>
<<Narrador "You put your two fingers on your forehead and start thinking mentally:" "Você coloca os dois dedos na testa e começa a pensar mentalmente:">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"I am $IrmaV.Nome, and I want to buy ice cream for my $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<Narrador "Unfortunately, nothing happens, maybe it's just the position." "Infelizmente, nada acontece, talvez seja só a posição.">>
<br>
<<Narrador "You stand up, concentrate, and try again, this time speaking out loud." "Você se levanta, se concentra e tenta novamente, dessa vez falando em voz alta.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/mentalize.mp4" type="video/mp4"></video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"I am $IrmaV.Nome, and I want to buy ice cream for my $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<Narrador "She can't hold it and starts laughing." "Ela não se aguenta e começa a rir.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/riso.mp4" type="video/mp4"></video></center>
<br>
<<IrmaVDiz "(laughing) What's wrong with you, $Jogador.Nome? Are you okay?" "(gargalhando) O que há de errado com você, $Jogador.Nome? Você está bem?">>
<br>
<<Narrador "You're disappointed, apparently Janitor Brian lied to you." "Você fica decepcionado, aparentemente o Zelador Brian mentiu pra você.">>
<br>
<<PlayerDiz "Darn! It doesn't work!" "Que droga! Não funciona!">>
<br>
<<IrmaVDiz "What doesn't work?" "O que não funciona?">>
<br>
<<IrmaVDiz "(gasping) Oh, you know what? I'll buy you ice cream because that little act you just did was really funny. (laughing even more) HAHAHAHA!" "(ofegante) Ah, quer saber? Vou te comprar um sorvete, porque essa ceninha aí que você fez foi muito engraçada. (rindo ainda mais) HAHAHAHA!">>
<br>
<<Reflex "Huh? It worked? Now I don't know." "Ué? Funcionou? Agora não sei.">>
<br>
<<Narrador "You tell $IrmaV.Nome to order your favorite flavor of ice cream, and you and your $Jogador.RelacaoIrmas enjoy ice cream together late into the night." "Você diz para $IrmaV.Nome comprar seu sabor favorito de sorvete, e você e suas $Jogador.RelacaoIrmas comem sorvete juntos até tarde da noite.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part7]]>>
<<addhours 3>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "What a crazy day. You return to your room and finally decide to go to sleep." "Que dia louco. Você volta para o seu quarto e finalmente decide ir dormir.">>
<br>
<<Narrador "It takes you a little too long to fall asleep; today was so confusing that many thoughts run through your head." "Você demora um pouco demais para dormir, hoje foi tão confuso que muitos pensamentos passam pela sua cabeça.">>
<br>
<<ZeladorDiz "(remembering) ...the power to manipulate people's will, as if it were hypnosis..." "(lembrando) ...o poder de manipular a vontade das pessoas, como se fosse uma hipnose...">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p><i>"(remembering) I am $IrmaV.Nome, and I want to buy ice cream for my $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<<elseif $game.lang is 1>>
<p><i>"(lembrando) Eu sou $IrmaV.Nome e eu quero comprar um sorvete para meu $Jogador.RelacaoIrmaV $Jogador.Nome."</i></p>
<</if>>
</div>
<br>
<<IrmaVDiz "(remembering) What's wrong with you, $Jogador.Nome? Are you okay?" "(lembrando) O que há de errado com você, $Jogador.Nome? Você está bem?">>
<br>
<<Reflex "Eh, this must be nonsense, right..." "Eh, isso deve ser uma besteira, né...">>
<br>
<<Narrador "You notice some strange movement in your bedroom." "Você percebe uma movimentação estranha em seu quarto.">>
<br>
<<PlayerDiz "$IrmaN.Nome, out of my bedroom!" "$IrmaN.Nome, fora do meu quarto!">>
<br>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<br>
<<SpG "No, it's not $IrmaN.Nome, it's Ki..." "Não, é a $IrmaN.Nome não, aqui é o Ki...">>
<br>
<<Narrador "A bald black man with a hysterical expression appears out of nowhere and gives you the biggest fright of your life." "Um homem negro careca de expressão histérica do nada aparece para você leva que o maior susto da sua vida.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part8]]>>
<<addmins 5>>
<</button>>@@<<FundoBemDormido>>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<br>
<<PlayerDiz "Oh my God, who are you?! Why are you here?!" "Oh meu Deus, quem é você?! Por que você está aqui?!">>
<br>
<<SpG "Calm down, young man. I'll explain everything to you." "Calma, rapaz. Vou explicar tudo para você.">>
<br>
<<PlayerDiz "Then speak up now, before I call the police." "Então fale agora, antes que eu chame a polícia.">>
<br>
<<SpG "Scream as much as you want, no one is here." "Grite o quanto quiser, ninguém está aqui.">>
<br>
<<PlayerDiz "Hmm, why not?" "Hum, por que não?">>
<br>
<<SpG "Just look around, kid." "Apenas olhe em volta, garoto.">>
<br>
<<PlayerDiz "Wow." "Ual.">>
<br>
<<Narrador "You look around, amazed." "Você olha em volta, espantado.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part9]]>>
<<addhours 2>>
<</button>>@@<<FundoBemDormido>>
<<Narrador "You find yourself floating in a nebula millions of kilometers from Earth." "Você se vê flutuando em uma nebulosa a milhões de quilômetros da Terra.">>
<br>
<<PlayerDiz "Is this a dream?" "Isto é um sonho?">>
<br>
<<SpG "No, the place you came from is a dream, through the portal without a portal." "Não, o lugar de onde você veio é um sonho, através do portal sem portal.">>
<br>
<<PlayerDiz "I think I didn't understand." "Eu acho que eu não entendi.">>
<br>
<<SpG "Neither did I; I saw this in a movie." "Nem eu, vi isso num filme.">>
<br>
<<PlayerDiz "What do you mean? Who are you?" "Como assim? Quem é você?">>
<br>
<<SpG "I have many names. You can call me whatever you want. But technically, I am your Spirit Guardian." "Eu tenho muitos nomes. Você pode me chamar do que quiser. Mas tecnicamente, eu sou seu Guardião Espiritual.">>
<br>
<<PlayerDiz "Are you serious?" "Você está falando sério?">>
<br>
<<SpG "More or less. In reality, I am 50% your conscience, 40% the conscience of all other users, and 10% the conscience of powers." "Mais ou menos. Na verdade, sou 50% sua consciência, 40% a consciência de todos os outros usuários e 10% a consciência dos poderes.">>
<br>
<<PlayerDiz "So the powers are all real?" "Então os poderes são todos reais?">>
<br>
<<SpG "Yes, everything my friend $Zelador.Nome told you is true." "Sim, tudo o que meu amigo $Zelador.Nome disse a você é verdade.">>
<br>
<<PlayerDiz "So, did I really use my powers on my $IrmaV.Relacao $IrmaV.Nome?" "Então eu realmente usei meus poderes na minha $IrmaV.Relacao $IrmaV.Nome?">>
<br>
<<SpG "No, you just played the fool." "Não, você só fez papel de bobo.">>
<br>
<<PlayerDiz "Damn it!" "Droga!">>
<br>
<<SpG "But relax, I'll explain everything about the powers and what you can do with them. Do you want to see?" "Mas relaxa, vou te explicar tudo sobre os poderes e o que você pode fazer com eles. Você quer ver?">>
<br>
<<PlayerDiz "Yes, please!" "Sim, por favor!">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part10]]>><</button>>@@<<FundoBemDormido>>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">Spiritual Guardian
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p>Your main power is Thought Manipulation. This means you can "send" an idea into someone's thoughts. Now, depending on certain factors, this idea can be accepted. If accepted, they will accept it as true. For example:</p>
<br>
<p>You try to use your powers to make your $IrmaV.Relacao buy ice cream for you. If she was already open to the idea of buying you ice cream, it's very likely that this idea will be accepted as true. On the other hand, if she already had a clear belief that she didn't want, couldn't, or didn't deserve ice cream, this thought would be rejected. Do you understand?</p>
<<elseif $game.lang is 1>>
<p>Seu principal poder é a Manipulação dos Pensamentos. Isso significa que você pode "enviar" uma ideia para os pensamentos de alguém. Agora, dependendo de alguns fatores, essa ideia pode ser aceita. Se aceita, eles a aceitarão como verdadeira. Por exemplo:</p>
<p>Você tenta usar seus poderes para fazer sua $IrmaV.Relacao comprar um sorvete para você. Se ela já estava aberta à ideia de comprar um sorvete para você, é bem provável que essa ideia seja aceita como verdadeira. Por outro lado, se ela já tivesse uma crença clara de que não queria, não podia ou não merecia sorvete, esse pensamento seria rejeitado. Você entende?</p>
<</if>>
</div>
<br>
<<PlayerDiz "If I understood this correctly, I could suggest something to her mentally, and if she accepts it, she would believe or do what I suggest. Isn't it wrong to manipulate a person like that?" "Se eu entendi isso corretamente, eu poderia sugerir algo a ela mentalmente e, se aceitasse, ela acreditaria ou faria o que eu sugerisse. Não é errado manipular uma pessoa assim?">>
<br>
<<SpG "I understand why $Zelador.Nome chose you. Obviously, if you tell people about this, they won't like it. Technically, it's not forced. In the end, she'll only do what she wants. Your $IrmaV.Relacao can't be forced to buy ice cream for you if she doesn't want to. If she does, she just wouldn't know that this idea didn't come from her. This power is just a little nudge for her to do what she already wants to do." "Eu entendo por que $Zelador.Nome escolheu você. Obviamente, se você disser isso às pessoas, elas não vão gostar. Tecnicamente, não é nada forçado. No final, ela só fará o que quiser. Sua $IrmaV.Relacao não pode ser forçada a comprar sorvete para você se ela não quiser. Se ela comprasse, ela só não saberia que essa ideia não veio dela. Esse poder é apenas um 'empurrãozinho' para que ela faça o que ela já quer fazer.">>
<br>
<<PlayerDiz "I don't know... This whole thing still seems a bit wrong." "Eu não sei... Essa coisa toda ainda parece um pouco errada.">>
<br>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">Spiritual Guardian
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<p>You don't have to use these powers if you don't want to. But if you decide to pass them on to someone, be very careful about whom you choose to pass these powers to. As Uncle Ben used to say, "With great power comes great responsibility." Some people want the power but don't care about the repercussions of using it.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra1.mp4" type="video/mp4"></video></center>
<br>
<p>These powers have helped bad people wage wars.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra3.mp4" type="video/mp4"></video></center>
<br>
<p>That's why $Zelador.Nome entrusted you with the responsibility of using these powers. Because he knows that you would never use them to harm or hurt an innocent person.</p>
<<elseif $game.lang is 1>>
<p>Você não precisa usar esses poderes, se não quiser. Mas se decidir passá-los para alguém, tome muito cuidado para quem escolheu passar esses poderes. Como o Tio Ben costumava dizer: "Com grandes poderes vêm grandes responsabilidades". Tem gente que quer o poder, mas não se importa com as repercussões de usá-lo.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra1.mp4" type="video/mp4"></video></center>
<br>
<p>Pessoas más querem esse poder para travar guerras.</p>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/guerra3.mp4" type="video/mp4"></video></center>
<br>
<p>É por isso que $Zelador.Nome confiou a você a responsabilidade de usar esses poderes. Porque ele sabe que você nunca os usaria para ferir ou machucar uma pessoa inocente.</p>
<</if>>
</div>
<br>
<<PlayerDiz "Ok. Let's say I agree to use these powers, how would I do that?" "Ok. Digamos que eu concorde em usar esses poderes, como eu faria isso?">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part11]]>><</button>>@@<<FundoBemDormido>>
<<SpG "It's not very difficult. Your attempt with $IrmaV.Nome was good, but there was a crucial mistake. She wasn't relaxed. She was bored of watching a movie she doesn't like." "Não é muito difícil. Sua tentativa com a $IrmaV.Nome foi boa, mas houve um erro crucial. Ela não estava relaxada. Ela estava entediada de assistir a um filme que ela não gosta.">>
<br>
<<PlayerDiz "So the person has to be relaxed for it to work?" "Então a pessoa tem que estar relaxada para funcionar?">>
<br>
<<SpG "At first, yes. You must maintain eye contact with the person, speak the phrase out loud, and they must be relaxed. As you gain experience using your powers, just eye contact will be enough." "No começo, sim. Você deve manter contato visual com a pessoa, falar a frase em voz alta, e ela deve estar relaxada. À medida que você ganha experiência usando seus poderes, apenas o contato visual será suficiente.">>
<br>
<<PlayerDiz "I think I understand. Make sure she's relaxed, look into her eyes, and speak out loud? And how will I know if it worked?" "Eu acho que entendi. Certificar de que ela está, olhar nos olhos dela e falar em voz alta? E como vou saber se deu certo?">>
<br>
<<SpG "While you use your powers, the person goes into a trance, a kind of hypnosis. When it's done, they will remain in that state for a few seconds and then return to normal as if nothing happened." "Enquanto você usa seus poderes, a pessoa fica em estado de transe, uma espécie de hipnose. Quando terminar, eles permanecerão nesse estado por alguns segundos e depois voltarão ao normal como se nada tivesse acontecido.">>
<br>
<<PlayerDiz "So, she won't remember anything?" "Então ela não vai se lembrar de nada?">>
<br>
<<SpG "No, and when she regains consciousness, she'll think that the idea came from her." "Não, e quando ela recobrar a consciência, pensará que essa ideia partiu dela.">>
<br>
<<PlayerDiz "What if I have more questions? Can I talk to you again?" "E se eu tiver mais perguntas? Posso falar com você de novo?">>
<br>
<<SpG "You forget that I am part of your consciousness. If you want to talk to me, you can just meditate for a bit, and I will help you." "Você esquece que eu sou parte de sua consciência. Se você quiser falar comigo, pode apenas meditar um pouco e eu o ajudarei.">>
<br>
<<SpG "It's almost dawn. Our time is running out." "É quase madrugada. Nosso tempo está se esgotando.">>
<br>
<<PlayerDiz "Thank you, Spirit Guardian." "Obrigado, Guardião Espiritual.">>
<br>
<<SpG "See you anytime. (macabre laughter) Hahahahaha..." "Vejo você a qualquer momento. (risada macabra) Hahahahaha...">>
<br>
<<Narrador "He disappears in a swirl of smoke." "Ele desaparece em um turbilhão de fumaça.">>
<br>
<<Narrador "You find yourself drifting away from your Spirit Guardian. The world around you changes to what seems more like a dream." "Você se vê se afastando do seu Guardião Espiritual. O mundo ao seu redor muda para o que parece mais um sonho.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho1.mp4" type="video/mp4">
</video></center>
<br>
@@.btnUI;<<button[[Continue|prólogo_part12]]>>
<<addhours 6>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "The sun rises, and you are awakened by your $Mae.Relacao." "O sol nasce, e você é acordado por sua $Mae.Relacao.">>
<br>
<<MamaeDiz "$Jogador.Nome, we're heading out." "$Jogador.Nome, estamos saindo.">>
<br>
<<PlayerDiz "What?" " O que?">>
<br>
<<Narrador "You answer sleepily." "Responde você sonolento.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/acordando.mp4" type="video/mp4">
</video></center>
<br>
<<MamaeDiz "The girls and I are already going to the Country Club. I won three gift vouchers last week, remember?" "As meninas e eu já estamos indo para o Country Club. Ganhei três vales-presente na semana passada, lembra?">>
<br>
<<PlayerDiz "Oh, yes?" "Oh, sim?">>
<br>
<<MamaeDiz "I had planned to get a massage for you, but after what they told me about you at school on Friday, consider this part of your punishment." "Eu tinha planejado comprar uma massagem para você, mas depois do que me contaram sobre você na escola na sexta-feira, considere isso parte de sua punição.">>
<br>
<<PlayerDiz "When will you be back?" "Quando você estará de volta?">>
<br>
<<MamaeDiz "Probably not before 18:00. We can have any type of massage available there, and it's only valid for a day. Probably won't be back until late." "Provavelmente não antes das 18:00. Podemos ter qualquer tipo de massagem disponível lá, e é válido apenas por um dia. Provavelmente, não estará de volta até tarde.">>
<br>
<<MamaeDiz "You can order a pizza for lunch. There's some money in my bedroom." "Você pode pedir uma pizza para o almoço. Há algum dinheiro no meu quarto.">>
<br>
<<PlayerDiz "Okay, $Mae.Relacao, thank you." "Ok, $Mae.Relacao, obrigado.">>
<br>
<<Narrador "You try to go back to sleep; after all, it's Sunday, but you can't. Since you're home alone, you decide to do whatever you want." "Você tenta voltar a dormir, afinal é domingo, mas não consegue. Como está sozinho em casa, decide fazer o que quiser.">>
<br>
<<Narrador "Sing." "Cantar.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/cantando.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Dance." "Dançar.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/dançando.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Walk naked around the house." "Andar nu pela casa.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/carapeladao.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Anything you wouldn't do with your family's house." "Tudo o que você não faria com a casa da sua família.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part13]]>>
<<addhours 6>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "After lunch, a delicious pizza, you have nothing else to do. You decide to do something you've never done before, rummaging through $Mae.Nome, $IrmaV.Nome and $IrmaN.Nome's bedrooms." "Depois do almoço, uma deliciosa pizza, você não tem mais nada para fazer. Decide realizar algo que nunca fez antes: vasculhar os quartos de $Mae.Nome, $IrmaV.Nome e $IrmaN.Nome.">>
<br>
<<Narrador "In $IrmaN.Nome's bedroom, you find a bunch of Korean posters and teenage magazines." "No quarto de $IrmaN.Nome, você encontra um monte de pôsteres coreanos e revistas para adolescentes.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/bts.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/revistas_teen.jpg"></center>
<br>
<<Narrador "In $IrmaV.Nome's bedroom, some books and medical supplies." "No quarto de $IrmaV.Nome, alguns livros e utensílios médicos.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/itensmedicos.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/images.jpg"></center>
<br>
<<Narrador "In $Mae.Nome's bedroom, the only interesting thing is a large locked box." "No quarto de $Mae.Nome, a única coisa interessante é uma grande caixa trancada.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/caixa.jpg"></center>
<br>
<<Narrador "As you get bored and start exploring your $Mae.Relacao's bedroom, you find something very interesting in her wardrobe." "Assim que fica entediado e começa a explorar o quarto de sua $Mae.Relacao, encontra algo muito interessante no guarda-roupa dela.">>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/interessante.jpg"></center>
<<set $gameProgress.intro_Complete_part1 to true>>
<br>
<<Reflex "Wow, look at what my $Mae.Relacao has hidden here. A porn movie! I never thought she liked these things. It's only 2:00 PM. The girls won't be back for a while. There's time to watch this lovely piece on the living room TV." "Uau, olha o que minha $Mae.Relacao tem escondido aqui. Um filme pornô! Nunca pensei que ela gostasse dessas coisas. Ainda são apenas 14:00. As meninas não vão voltar por um tempo. Dá tempo de assistir a esse lindo trabalho na TV da sala.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part14]]>><</button>>@@<<FundoCasaSala>>
<<Narrador "You go into the living room and put the movie on the old DVD player." "Você vai para a sala e coloca o filme no DVD player antigo.">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You decide to grab a headphone and turn the volume up to maximum for a better experience." "Você decide pegar um fone de ouvido e aumentar o volume ao máximo para uma melhor experiência.">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky2.mp4" type="video/mp4">
</video></center>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky3.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky4.mp4" type="video/mp4"></video></center><<JogadorHorny 50>>
<br>
@@.btnUI;<<button[[Continue|prólogo_part15]]>>
<<addmins 15>>
<</button>>@@<<FundoCasaSala>>
<<Narrador "You get very horny, take off your clothes and start masturbating." "Você fica com muito tesão, tira a roupa e começa a se masturbar.">>
<br>
<<Narrador "You are completely glazed over watching the "movie." You're not normally able to watch porn. Being alone at home is the perfect opportunity." "Você está completamente vidrado assistindo ao "filme". Você normalmente não consegue assistir pornografia. Estar sozinho em casa é a oportunidade perfeita.">>
<br>
<center><video id="videos" autoplay controls muted>
<source src="content/locations/casa/quarto_da_sua_mae/Big_Macky5.mp4" type="video/mp4"></video></center><<JogadorHorny 50>>
<br>
<<Narrador "You keep masturbating frantically. You are almost to climax, when all of a sudden..." "You keep masturbating frantically. You are almost to climax, when all of a sudden...">>
<br>
<center><img id="famscare" src="content/locations/casa/sala/familia_assustada.jpg"></center>
<br>
@@.btnUI;<<button[[Continue|prólogo_part16]]>>
<<addhours 1>>
<</button>>@@<<FundoCasaSala>>
<<MamaeDiz "(amazed) $Jogador.Nome, what are you doing?!" "(espantada) $Jogador.Nome, o que você está fazendo?!">>
<br>
<<Narrador "Startled, you turn around and face $Mae.Nome, $IrmaV.Nome, and $IrmaN.Nome." "Assustado, você se vira e encara $Mae.Nome, $IrmaV.Nome e $IrmaN.Nome.">>
<br>
<<set $gameProgress.intro_Complete_part2 to true>>
<<JogadorMoralidade 10>>
<<Gozar>>
<br>
<<Narrador "You climax right at that moment. They watch in horror, as they are covered in cum." "Você chega ao clímax naquele momento. Eles assistem horrorizados, pois estão cobertos de esperma.">>
<br>
<<PlayerDiz "(startled) AAAAhhh, you shouldn't be back so soon!" "(susto) AAAAhhh, você não deveria estar de volta tão cedo!">>
<br>
<<Narrador "Your $Mae.Relacao and the girls scream hysterically." "Sua $Mae.Relacao e as garotas gritam histericamente.">>
<br>
<<MamaeDiz "There was an issue with one of the masseuses. We couldn't complete the last massage. $Jogador.Nome, what did you do?!" "Houve um problema com uma das massagistas. Não pudemos fazer a última massagem. $Jogador.Nome, o que você fez?!">>
<br>
<<Narrador "They look to the side and see the movie you were watching. Your $Mae.Relacao recognizes the scene..." "Eles olham para o lado e veem o filme que você estava assistindo. Sua $Mae.Relacao reconhece a cena...">>
<br>
<center><video id="videos" autoplay controls muted><source src="content/locations/casa/quarto_da_sua_mae/Big_Macky6.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Você está mortificado. Corre para o seu quarto e se tranca lá, querendo que esse dia horrível não tenha acontecido." "You're mortified. You run to your room and lock yourself in, wishing this dreadful day hadn't happened.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part17]]>>
<<addhours 6>>
<<addmins 15>>
<</button>>@@<<set $fundo to "seuroom">>
<<Narrador "After several hours hiding in your locked room, you hear the sound of knocking on your door" "Depois de várias horas se escondendo em seu quarto trancado, você ouve o som de batidas em sua porta.">>
<br>
<strong>"knock knock"</strong>
<br>
<<MamaeDiz "$Jogador.Nome, let's talk." "$Jogador.Nome, vamos conversar.">>
<br>
<<PlayerDiz "Go away! I don't want to talk to anyone." "Vá embora! Eu não quero falar com ninguém.">>
<br>
<<MamaeDiz "Okay, $Jogador.Nome. I'm not mad. I just want to talk. I promise." "Tudo bem $Jogador.Nome. Eu não estou brava. Eu só quero conversar. Eu prometo.">>
<br>
<<Narrador "You think for a moment." "Você pensa um pouco.">>
<br>
<<MamaeDiz "Look, I promise it will be quick, and I won't judge you." "Olha, eu prometo que vai ser rapido e não vou julgar você.">>
<br>
<<Narrador "You decide to let her in. You lie on your bed, and she comes over and sits beside you." "Você decide deixar ela entrar, você deita na sua cama e ela vai até você e se senta ao seu lado.">>
<br>
<<MamaeDiz "How are you feeling?" " Como você está se sentindo?">>
<br>
<<Narrador "She says as she strokes your chest." "Diz ela enquanto acaricia o seu peito.">>
<br>
<<PlayerDiz "I feel like I can't even look at your face. I'm so embarrassed!" "Eu sinto que não consigo nem olhar para o seu rosto. Eu estou tão envergonhado!">>
<br>
<<MamaeDiz "$Jogador.Nome, it's okay. This behavior is normal for boys your age." "$Jogador.Nome, tudo bem. Esse comportamento é normal para meninos da sua idade.">>
<br>
<<PlayerDiz "I know, but I don't even do it, or rather, not that often. On the day I'm home alone and try... you know, this happens." "Eu sei, mas nem faço isso, ou melhor, não com tanta frequencia. No dia que estou sozinho em casa e tento... sabe, isso acontece.">>
<br>
<<PlayerDiz "She lowers her voice." "Ela abaixa o tom de voz.">>
<br>
<<MamaeDiz "As I said, $Jogador.Nome, I'm not angry with you. I talked to the girls, and they agreed to forget and never speak about it again." "Como eu disse, $Jogador.Nome, não estou com raiva de você. Conversei com as meninas e elas concordaram em esquecer e nunca mais falar sobre isso.">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<MamaeDiz "But they are still very upset about what happened. We agreed that you'll do something nice for them, and they'll forgive you." "Mas eles ainda estão muito zangados com o que aconteceu. Combinamos que você fará algo de bom para eles e eles o perdoarão.">>
<br>
<<PlayerDiz "But what do I have to do?" "Mas o que eu tenho que fazer?">>
<br>
<<MamaeDiz "That's something you'll have to work out with them." "Isso é algo que você terá que resolver com elas.">>
<br>
<<PlayerDiz "Okay." "Tá.">>
<br>
<<Narrador "You say in a weak voice. Your $Mae.Relacao then gets up to speak more sternly." "Diz você com a voz fraca. Sua $Mae.Relacao então se levanta para falar de forma mais severa.">>
<br>
<<MamaeDiz "You still have to do something for me." "Você ainda terá que fazer algo por mim.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<MamaeDiz "I said I wasn't mad, not that you don't deserve any punishment, especially for going through my things." "Eu disse que não estava brava, não disse que você não merece nenhum castigo. Principalmente por mexer nas minhas coisas.">>
<br>
<<Narrador "She says, looking at you seriously with her hands on her hips." "Diz ela te olhando seriamente com as mãos na cintura.">>
<br>
<<PlayerDiz "And what do you want me to do?" "E o que você quer que eu faça?">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part18]]>>
<<addmins 1>>
<</button>>@@<<set $fundo to "seuroom">>
<<MamaeDiz "Unfortunately or fortunately, a friend of mine just got divorced. Now she's moving, but she doesn't have money to pay people to help her move. That's where you come in." "Infelizmente ou felizmente, uma amiga minha acabou de se divorciar. Agora ela está se mudando, mas não tem dinheiro para pagar pessoas para ajudá-la na mudança. É aí que você entra.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<MamaeDiz "You'll pay for the moving truck; you'll help her unload the furniture, and you'll help set up her new house." "Você pagará pelo caminhão de mudança; você a ajudar a descarregar os móveis; e você vai ajudar a arrumar a casa dela.">>
<br>
<<PlayerDiz "But that will take all day. Not to mention, I'm low on money since you canceled my allowance..." "Mas isso vai levar o dia todo. Sem falar que estou com pouco dinheiro desde que você cancelou minha mesada...">>
<br>
<<MamaeDiz "This isn't a negotiation! This is the price of my forgiveness and your punishment. After that, we'll be at peace... (she thinks for a moment) even better, I'll even give you a reward." "Não é uma negociação! Esse é o preço do meu perdão e o seu castigo, depois disso, estaremos em paz... (ela pensa um pouco) melhor ainda, vou até te dar uma recompensa.">>
<br>
<<PlayerDiz "Reward? What?" "Recompensa? O que?">>
<br>
<<MamaeDiz "It's a secret!" "É um segredo!">>
<br>
<<PlayerDiz "Okay, $Mae.Relacao." "Tá bom, $Mae.Relacao.">>
<br>
<<Narrador "You both hug." "Vocês dois se abraçam.">>
<br>
<<Narrador "$Mae.Nome was about to walk out of the bedroom, but first, she turns and says." "$Mae.Nome já ia caminhando para fora do quarto, mas primeiro ela se vira e diz.">>
<br>
<<MamaeDiz "$Jogador.Nome, I love you." "$Jogador.Nome, Eu te amo.">>
<br>
<<PlayerDiz "I love you too, $Mae.Relacao." "Eu te amo também, $Mae.Relacao.">>
<br>
<<Narrador "When $Mae.Nome leaves, you lie back in your bed and start to think about the events of the past few days." "Quando $Mae.Nome vai embora, você se deita novamente em sua cama e começa a pensar nos acontecimentos dos últimos dias.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part19]]>>
<<addmins 2>>
<</button>>@@<<set $fundo to "seuroom-noite">>
<div class="ref">
<<if $game.lang is 0>>
Oh my God, what a day. Besides the problems at school, annoying teachers, $Paixao.Nome doesn't want me, the chemistry teacher is constantly on my case, $Valentao.Nome constantly pestering me, now I have to do chores for my family.
<br>
But putting all that aside, now I have the power of "hypnosis." To hypnotize people and decide their desires, Janitor $Zelador.Nome really couldn't have approached me at a better time.
<<elseif $game.lang is 1>>
Oh meu Deus, que dia. Além dos problemas na escola, professores chatos, $Paixao.Nome não me quer, a professora de química está tá pegando no meu pé, $Valentao.Nome constantemente me infernizando, agora eu tenho que prestar serviços à minha família.
<br>
Mas deixando tudo isso de lado, agora tenho o poder da "hipnose". Para hipnotizar as pessoas e decidir suas vontades, o Zelador $Zelador.Nome realmente não poderia ter me procurado em um momento melhor.
<</if>>
</div>
<br>
<<Narrador "After thinking a lot about your life, you eventually fall asleep, knowing that tomorrow you'll have a lot of work to do." "Depois de pensar muito na sua vida você acaba pegando no sono sabendo que amanhã terá muito trabalho a fazer.">>
<br>
@@.btnUI;<<button[[Continue|prólogo_part20]]>>
<<addhours 3>>
<</button>>@@<<nobr>>
<<if $gameProgress.intro_Complete_part3 is true>>
<strong>Fitness:</strong> $Jogador.Fitness<br>
<strong>Intelligence:</strong> $Jogador.Intelgencia<br>
<strong>Bravery:</strong> $Jogador.Ousadia<br>
<</if>>
<<if $gameProgress.intro_Complete_part2 is true>>
<strong>Morality:</strong> $Jogador.Moralidade<br>
<</if>>
<<if $gameProgress.intro_Complete_part3 is true>>
<strong>Sexual Experience:</strong> $Jogador.Ex_Sexual<br>
<strong>Money:</strong> $Jogador.Dinheiro<br>
<br/>
<</if>>
<<if $gameProgress.intro_Complete_part1 is true>>
<<if $horny gte 0 and $horny lt 10>>
Not Horny
<<elseif $horny gte 10 and $horny lt 30>>
A Little Horny
<<elseif $horny gte 30 and $horny lt 50>>
Horny
<<elseif $horny gte 50 and $horny lt 70>>
Very Horny
<<elseif $horny gte 70 and $horny lt 90>>
Extremely Horny
<<elseif $horny gte 90 and $horny lt 100>>
Uncontrollably Horny
<<elseif $horny gte 100>>
Uncontrollably Horny
<</if>>
<<statusbar "horny-bar" "$totalHorny" "$horny" "$alivio">>
<</if>>
<</nobr>><<FundoCasaSala>>
<<if $SrtaTravellaM12.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 9>>
<<goto "STM12 - Oportunidade de Hipnose">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> <<if $gameDate.getHours() is 9>>
<<goto "STM8 - Duas senhoras loucas">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM6.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> <<if $gameDate.getHours() is 9>>
<<goto "STM6 - Você já pensou em mim?">>
<</if>>
<</if>>
<</if>>
<<if $MaeM10.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $Missao.MomEspere is false>>
<<goto "MM10 - Trando Fotos">>
<</if>>
<</if>>
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 17>>
<<if $Missao.MomEspere is false>>
<<goto "MM7 - Ginástica Jane Fonda">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> <<if $gameDate.getHours() is 9>>
<<goto "STM3 - Conte-me mais">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 18>>
<<goto "STM2 - Histórias do Passado">>
<</if>>
<</if>>
<<if $IrmaNM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 13>>
<<goto "INM8 - Preciso Saber">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>> <<if $gameDate.getHours() is 9>>
<<goto "STM1 - Visita">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 18>>
<<if $IrmaNM5.MissaoEstagio is 0>>
<<goto "INM5 - Ideia de Gênio">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<if $MaeM5.MissaoEstatus is "Ativa">>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<goto "MM5 - Mamãe motivada">>
<</if>>
<</if>>
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<if $Missao.MomEspere is false>>
<<goto "MM3 - Pode falar, eu sou sua mãe">>
<</if>>
<</if>>
<</if>>
<<if $ProfQuimicaM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<goto "PQM1 - Não, não, não, não é possivel isso!">>
<</if>>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<if $Jogador.Dinheiro gte 10>>
<<goto "IVM4 - Andar Com Minha Irmã">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<<if $Missao.MomEspere is false>>
<<goto "MM2 - Gostei da massagem">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() is 17>> /*=================================*/
<<include [[MM7-Mae-exercicios]]>>
<<else>> /*==========================================================*/
<<imgCasaSala>>
<br>
<<if $Mae.local is "Sala">>
<a data-passage="Conversa-Mae-Casa-Sala" class="link-internal">
<div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<</if>>
<<if $IrmaV.local is "Sala">>
<a data-passage="Conversa-Irma1-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaNM3.MissaoEstatus isnot "Ativa" and $IrmaNM3.MissaoEstagio isnot 50>>
<<if $IrmaN.local is "Sala">>
<a data-passage="Conversa-Irma2-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoQuartoJogador>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio is 20 or $ProfSociologiaM6.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21>>
<<goto "PSM6 - Aula Online">>
<</if>>
<</if>>
<<if $Amigo2M8.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 16>>
<<if $Missao.A2MEspere is false>>
<<goto "A2M8 - Terapeuta de Casal">>
<</if>>
<</if>>
<</if>>
<<if $Amigo2M7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 16>>
<<if $Missao.A2MEspere is false>>
<<goto "A2M7 - Problemas de Shyla">>
<</if>>
<</if>>
<</if>>
<<if $MassagistaTeenM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<if $Missao.MTEspere is false>>
<<goto "MTM3 - Atendendo...">>
<</if>>
<</if>>
<</if>>
<<if $LexiM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 23 and $gameDate.getHours() is 0>>
<<goto "LXM6 - O Telefonema">>
<</if>>
<</if>>
<<if $ProfQuimicaM6.MissaoEstatus is "Ativa">>
<<goto "PQM6 - Pesquisando">>
<</if>>
<<if $LenaPaulM5.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 19>>
<<if $Jogador.Dinheiro gte 120>>
<<if $LenaPaul.Desejo gte 22 and $LenaPaul.Paixao gte 40>>
<<goto "LPM5 - Terceiro Encontro">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM4.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 19>>
<<if $Jogador.Dinheiro gte 120>>
<<if $AmigoM6.MissaoEstatus is "Completa">>
<<if $LenaPaul.Desejo gte 15 and $LenaPaul.Paixao gte 25>>
<<goto "LPM4 - Segundo Encontro">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() is 19>>
<<if $Jogador.Dinheiro gte 120>>
<<goto "LPM3 - Primeiro Encontro">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JogadorM12.MissaoEstatus is "Ativa">>
<<if $JogadorM12.MissaoEstagio is 50>>
<<goto "JM12 parte 2 - Vamos jogar Dungeons & Dragons?">>
<</if>>
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "IVM6 - A Vingança é um Prato Melhor Servido Três Vezes">>
<</if>>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<goto "INM6 - Digitando">>
<</if>>
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "MM4 - Eu nunca me senti assim">>
<</if>>
<</if>>
<<if $JogadorM10.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23 or $gameDate.getHours() gte 0 and $gameDate.getHours() lt 2>>
<<goto "JM10 - Punhetão online">>
<</if>>
<</if>>
<<if $AmigoM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>>
<<goto "A1M5 - Ligação">>
<</if>>
<</if>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<<if $Jogador.Dinheiro gte 200>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 17>>
<<goto "JM9 - Erin, Eu Preciso de Você. Parte II">>
<</if>>
<</if>>
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 17>>
<<goto "JM8 - Erin, Eu Preciso de Você. Parte I">>
<</if>>
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<<goto "JM7 - Essa é a Resposta">>
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $A2M4Conversa.ProfArte is true and $A2M4Conversa.ProfBiologia is true and $A2M4Conversa.ProfLiteratura is true and $A2M4Conversa.ProfEdFisica is true and $A2M4Conversa.ProfHistoria is true and $A2M4Conversa.ProfQuimica is true and $A2M4Conversa.ProfSociologia is true>>
<<goto "A2M4 parte 2 - Fazendo Sua Parte">>
<</if>>
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<<if $JogadorM6.MissaoEstagio gte 66>>
<<if $Dossier is true>>
<<goto "JM6 parte 3 - Os Professores da Escola">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 21>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<<goto "JM4 - E agora?">>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<<goto "JM3 - Tomando Atitude">>
<</if>>
<</if>>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() lte 14>>
<<if $game.periodos is 4>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<<goto "IVM2 - O que aconteceu?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodos is 6 or $game.periodos is 7>>
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<<goto "JM1 - Bolando um plâno mirabolante">>
<</if>>
<</if>>
/*===================================================================*/
<<imgQuartoJogador>>
<br>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23 and $horny >= 70>>
@@.btnDestaque;<<button [[Sleep|insonia]]>><<addmins 5>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5 and $horny >= 70>>
@@.btnDestaque;<<button [[Sleep|insonia]]>><<addmins 5>><</button>>@@
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
@@.btnDestaque;<<button [[Sleep|sonhos]]>><<addhours 4>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
@@.btnDestaque;<<button [[Sleep|sonhos]]>><<addhours 1>><</button>>@@
<</if>>
<<if $horny gte 70>>
@@.btnDestaque;<<button [[Masturbate|punhetao_quarto]]>><</button>>@@
<</if>>
/*===================================================================*/
<<if $MissaoCongif.PQM3Espiao is true>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 23>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<narrador>>Chemistry teacher $ProfQuimica.Nome is calling you.<</narrador>>
<br>
@@.btnOutro;<<button [[Answer Cell|Ligacoes-ProfQuimica]]>><<addmins 1>><</button>>@@
@@.btnOutro;<<button [[Not Answer|SuaCasa_Seu_quarto]]>><<addmins 1>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfSociologiaM3.MissaoEstagio is 0>>
@@.btnOutro;<<button "Write the essay on ethics and respect for privacy" "PSM3 - Muita Ética e Privacidade">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfArteM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfArteM1.MissaoEstagio is 0>>
@@.btnOutro;<<button "Do art homework" "PAM1 - Fazer Dever de Casa">><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM6.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<if $game.MsgIrmaN is false>>
@@.btnOutro;<<button [[Messages with Your Sister|Menssagens-com-Alli]]>><</button>>@@
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Quarto]]>><<set $AnimalFarm.Capitulo2 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Quarto]]>><<set $AnimalFarm.Capitulo3 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Quarto]]>><<set $AnimalFarm.Capitulo4 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Quarto]]>><<set $AnimalFarm.Capitulo5 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Quarto]]>><<set $AnimalFarm.Full to true>><</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<if $QuadroDePresente is true>>
@@.btnOutro;<<button [[Hang the painting the art teacher gave you|Quadro-que-a-professora-de-arte-de-deu]]>><<set $QuadroDePresente to false>><</button>>@@
<<elseif $QuadroDePresente is false and $ProfArteM4.MissaoEstatus is "Completa" or $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnUI;<<button [[See painting|Quadro-que-a-professora-de-arte-de-deu]]>><<set $QuadroDePresente to false>><</button>>@@
<</if>>
@@.btnUI;<<button [[Use Computer|computador]]>><</button>>@@
@@.btnUI;<<button [[Wardrobe|Guarda-Roupa]]>><</button>>@@
@@.btnUI;<<button [[Meditate|Meditar]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@<<FundoCasaCozinha>>
<<if $MaeM11.MissaoEstatus is "Ativa">>
<<if $Mae.status is "Relaxing">>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 8>>
<<goto "MM11 - Roupas confortaveis">>
<</if>>
<</if>>
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 18>>
<<if $Missao.MomEspere is false>>
<<goto "MM8 - Cozinhando com Paixão">>
<</if>>
<</if>>
<</if>>
/*=========================== Cozinhando ============================*/
<<if $gameDate.getHours() is 11 or $gameDate.getHours() is 18>> /*===*/
<<if $MaeM5.MissaoEstatus is "Completa" and $IrmaVM2.MissaoEstatus is "Completa">> /*======================================================*/
<<if $IrmaV.local is "Cozinha">> /*==============================*/
<<if $gameDate.getHours() is 11>> /*=========================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<</if>>
<</if>>
<<elseif $MaeM5.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus isnot "Completa">> /==========================*/
<<if $Mae.local is "Cozinha">> /*================================*/
<<if $game.periodWeek is "weekend" and $gameDate.getHours() is 11>> /*==============================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<elseif $game.periodWeek is "weekday" and $gameDate.getHours() is 11>> /*===========================================================*/
<<imgCasaCozinha>>
<</if>>
<</if>>
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">> /*========================*/
<<if $Mae.local is "Cozinha">> /*================================*/
<<if $gameDate.getHours() is 18>> /*=========================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[What do we have for dinner?|Mae-Cozinha]]>><</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<<elseif $MaeM11.MissaoEstatus isnot "Completa">> /*=================*/
<<if $Mae.local is "Cozinha">> /*================================*/
<<if $gameDate.getHours() is 18>> /*=========================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<</if>> /*===========================================================*/
<<else>> /*==========================================================*/
<<imgCasaCozinha>>
/*===================================================================*/
<<if $Mae.local is "Cozinha">>
<<if $game.periodWeek is "weekday">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekday" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<<elseif $game.periodWeek is "weekend">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekend" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>>
<</if>>
<<if $IrmaV.local is "Cozinha">>
<a data-passage="Conversa-Irma1-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaNM3.MissaoEstatus isnot "Ativa" and $IrmaNM3.MissaoEstagio isnot 50>>
<<if $IrmaN.local is "Cozinha">>
<a data-passage="Conversa-Irma2-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<br>
<br>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 30>>
@@.btnUI;<<button [[Wait for Breakfast|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<<if $Acoes.CafedaManha is false>>
@@.btnUI;<<button [[Have Breakfast|Café da Manhã]]>><</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 19>>
<<if $Acoes.Almoco is false>>
@@.btnUI;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
@@.btnUI;<<button [[Helping to Wash Dishes|Ajudar-Lavar-Louça]]>><</button>>@@
<</if>>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20>>
<<if $Acoes.Jantar is false>>
@@.btnUI;<<button [[Have Dinner|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnUI;<<button [[Helping to Wash Dishes|Ajudar-Lavar-Louça]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() lt 30>>
@@.btnDestaque;<<button [[Wait for Breakfast|SuaCasa_Cozinha]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<<if $Acoes.CafedaManha is false>>
@@.btnDestaque;<<button [[Have Breakfast|Café da Manhã]]>><</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 13>>
<<if $Acoes.Almoco is false>>
@@.btnDestaque;<<button [[Have Lunch|Almoço]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
@@.btnDestaque;<<button [[Helping to Wash Dishes|Ajudar-Lavar-Louça]]>><</button>>@@
<</if>>
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
<<if $Acoes.Jantar is false>>
@@.btnDestaque;<<button [[Have Dinner|Jantar]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
@@.btnDestaque;<<button [[Helping to Wash Dishes|Ajudar-Lavar-Louça]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<</if>>
@@.btnUI;<<button [[Look For Something|Procurar]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@<<FundoQuartoMae>>
<<if $MaeM9.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 16>>
<<goto [[Mãe-Quarto]]>>
<</if>>
<</if>>
/*======================== Troca de Roupa ===========================*/
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<goto "Mae-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<goto "Mae-Se-Vestindo">>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<goto "Mae-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<goto "Mae-Se-Vestindo">>
<</if>>
<</if>>
/*======================== Troca de Roupa ===========================*/
<<imgQuartoMae>>
<<set $Aleatorio to random(100)>>
<br>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<<if $Mae.local is "QuartoMae">>
<a data-passage="Conversa-Mae-Casa-QuartoMae" class="link-internal">
<div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $Mae.Relacao is sleeping now.<</narrador>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 23>>
<<if $Mae.local is "QuartoMae">>
<a data-passage="Conversa-Mae-Casa-QuartoMae" class="link-internal">
<div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $Mae.Relacao is sleeping now.<</narrador>>
<</if>>
<</if>>
<<if $Mae.local isnot "QuartoMae">>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "QuartoIrmaMaisVelha" or $Mae.local is "QuartoIrmaMaisNova" or $Mae.local is "Banheiro">>
<<goto "Pego-Mae-Quarto">>
<<else>>
<<narrador>>You are in your $Mae.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<br>
<</if>>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<narrador>>You are in your $Mae.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<br>
<</if>>
<br>
@@.btnUI;<<button [[Rummage Through Bed|CamaMae]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioMae]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaMae]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Chest|Bau]]>><<addmins 5>><</button>>@@
<<if $game.chaveBau_Mae is true>>
@@.btnUI;<<button [[iPad|iPad]]>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<FundoCasaBanheiro>>
/*=========================== Imagem ================================*/
<<imgCasaBanheiro>>
<br>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10 or $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<narrador>>Your $Mae.Relacao $Mae.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Mãe-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnDestaque;<<button [[Take a Peek|Mãe-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<narrador>>Your $Mae.Relacao $Mae.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Mãe-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnDestaque;<<button [[Take a Peek|Mãe-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30 or $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Irma_mais_velha-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnDestaque;<<button [[Take a Peek|Irma_mais_velha-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Irma_mais_velha-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnDestaque;<<button [[Take a Peek|Irma_mais_velha-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstagio isnot 50>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20 or $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<narrador>>Your $IrmaN.Relacao $IrmaN.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Irma_mais_nova-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnUI;<<button [[Take a Peek|Irma_mais_nova-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<narrador>>Your $IrmaN.Relacao $IrmaN.Nome is taking a shower right now.<</narrador>>
<br>
<<if $Jogador.Moralidade is 100 and $Jogador.Moralidade gt 75>>
<<include [[Irma_mais_nova-Banho1]]>>
<</if>>
<<if $Jogador.Moralidade gt 75>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $Jogador.Moralidade lte 75>>
@@.btnUI;<<button [[Take a Peek|Irma_mais_nova-Banho2]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<<if $Mae.local isnot "Banheiro" or $IrmaV.local isnot "Banheiro" or $IrmaN.local isnot "Banheiro">>
<br>
@@.btnUI;<<button [[Take a Bath|Banho]]>><<set $Acoes.Masturbacao to false>><</button>>@@
<<if $horny >= 70>>
@@.btnUI;<<button [[Masturbate|punhetao_banheiro]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Look in the mirror|Espelho]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40 or $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>>
<<FundoQuartoIrmaMaisVelha>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<<if $IrmaV.local is "QuartoIrmaMaisVelha">>
<<if $gameDate.getMonth() gte 1 and $gameDate.getDate() lte 16>>
<<goto "IVM3 - Ainda Estou Triste">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<<if $IrmaV.local is "QuartoIrmaMaisVelha">>
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<<goto "IVM1 - Por Favor Me Desculpe">>
<</if>>
<</if>>
<</if>>
/*======================== Troca de Roupa ===========================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<<goto "IrmaV-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<goto "IrmaV-Se-Vestindo">>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<<goto "IrmaV-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<<goto "IrmaV-Se-Vestindo">>
<</if>>
<</if>> /*===========================================================*/
/*======================== Troca de Roupa ===========================*/
<<imgQuartoIrmaMaisVelha>>
<<set $Aleatorio to random(100)>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<<if $IrmaV.local is "QuartoIrmaMaisVelha">>
<a data-passage="Conversa-Irma1-Casa-QuartoIrmaMaisVelha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $IrmaV.Relacao is sleeping now.<</narrador>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 23>>
<<if $IrmaV.local is "QuartoIrmaMaisVelha">>
<a data-passage="Conversa-Irma1-Casa-QuartoIrmaMaisVelha" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $IrmaV.Relacao is sleeping now.<</narrador>>
<</if>>
<</if>>
<<if $IrmaV.local isnot "QuartoIrmaMaisVelha">>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<if $IrmaV.local is "Sala" or $IrmaV.local is "Cozinha" or $IrmaV.local is "QuartoMae" or $IrmaV.local is "QuartoIrmaMaisNova" or $IrmaV.local is "Banheiro">>
<<goto "Pego-IrmaV-Quarto">>
<<else>>
<<narrador>>You are in your $IrmaV.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<br>
<</if>>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<narrador>>You are in your $IrmaV.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<br>
<</if>>
<br>
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma1]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma1]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma1]]>><<addmins 5>><</button>>@@
<<if $game.leptopSenha_IrmaV is true>>
@@.btnUI;<<button [[Laptop|LaptopIrma1]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Rummage Through Laptop|LaptopIrma1]]>><<addmins 5>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $IrmaNM3.MissaoEstagio is 50>>
<<if $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<<goto "INM3 parte 2 - A Bela e o Bruto. Parte I">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 18>>
<<goto "INM3 - A Bela e o Bruto. Parte I">>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 0>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<goto "INM2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<<if $IrmaN.local is "QuartoIrmaMaisNova">>
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<<goto "INM1 - Meu Querido Brutamontes">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<goto "IrmaN-Se-Vestindo">>
<</if>>
/*======================== Troca de Roupa ===========================*/
<<if $game.periodWeek is "weekday">> /*==============================*/
<<if $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<goto "IrmaN-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<<goto "IrmaN-Se-Vestindo">>
<</if>>
<<elseif $game.periodWeek is "weekend">> /*==========================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<<goto "IrmaN-Se-Vestindo">>
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<<goto "IrmaN-Se-Vestindo">>
<</if>>
<</if>> /*===========================================================*/
/*======================== Troca de Roupa ===========================*/
<<imgQuartoIrmaMaisNova>>
<<set $Aleatorio to random(100)>>
<br>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<<if $IrmaN.local is "QuartoIrmaMaisNova">>
<a data-passage="Conversa-Irma2-Casa-QuartoIrmaMaisNova" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $IrmaN.Relacao is sleeping now.<</narrador>>
<</if>>
<<elseif $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 23>>
<<if $IrmaN.local is "QuartoIrmaMaisNova">>
<a data-passage="Conversa-Irma2-Casa-QuartoIrmaMaisNova" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<else>>
<br>
<<narrador>>Your $IrmaN.Relacao is sleeping now.<</narrador>>
<</if>>
<</if>>
<<if $IrmaN.local isnot "QuartoIrmaMaisNova">>
<<if $Aleatorio gte 0 and $Aleatorio lt 30>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "QuartoIrmaMaisNova" or $IrmaN.local is "Banheiro">>
<<goto "Pego-IrmaN-Quarto">>
<<else>>
<<narrador>>You are in your $IrmaN.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<br>
<</if>>
<<elseif $Aleatorio gte 30 and $Aleatorio lte 100>>
<<narrador>>You are in your $IrmaN.Relacao's bedroom, be careful not to get caught, she would not like to see you here.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button [[Rummage Through Bed|CamaIrma2]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Wardrobes|ArmarioIrma2]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Dresser|ComodaIrma2]]>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Rummage Through Diary|DiarioIrma2]]>><<addmins 5>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@<<FundoEscola>>
<<addmins 1>>
<<if $PennyM10.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<goto "PYM10 - Detenção com Penny">>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<narrador>>The school is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
/*===================================================================*/
<<elseif $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
/*===================================================================*/
<br>
<<narrador>>The school is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
/*===================================================================*/
<br>
<<narrador>>The school is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
/*===================================================================*/
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13>>
<<if $ProfArteM6.MissaoEstagio gte 60>>
<<goto "PAM6 - E o site ficou pronto">>
<</if>>
<</if>>
<</if>>
<<if $ProfFisicaM7.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10>>
<<goto "PFSM7 - A Farsa">>
<</if>>
<</if>>
<</if>>
<<if $ProfQuimicaM5.MissaoEstatus is "Ativa">>
<<if $ProfQuimicaM5.MissaoEstagio is 0>>
<<if $LenaPaulM5.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 12>>
<<goto "PQM5 - Compras da Semana">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 12>>
<<goto "PQM4 - Mais Problemas">>
<</if>>
<</if>>
<<if $ProfQuimicaM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
<<if $gameDate.getHours() is 12>>
<<goto "PQM3 - Um Problema Chamado Ivy">>
<</if>>
<</if>>
<</if>>
<<if $ProfQuimicaM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 1>>
<<if $gameDate.getHours() is 12>>
<<goto "PQM2 - Professora Lebelle">>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $ProfArteM4.MissaoEstagio lt 66>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13>>
<<goto "PAM4 - A Artista. Parte II">>
<</if>>
<</if>>
<</if>>
<<if $JillM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13>>
<<goto "JLLM3 - Ninguém Gosta de Ladra de Namorado">>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 33>>
<<goto "INM2 parte 2 - E então, fez?">>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13>>
<<if $MaeM1.MissaoEstatus is "Ativa">>
<<set $Missao.MomEspere is false>>
<<goto "MM1 - Oh, Senhorita Tavella">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $escolaAulas is 4>>
/*===================================================================*/
<<narrador>>It's break time, you can explore the school with your friends or just wait for the next class to start.<</narrador>>
<br>
@@.btnUI;<<button [[Wait for the end of the recess|Escola]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>>
<br>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lte 30>>
/*===================================================================*/
<<narrador>>The class has already started, it's better to run so as not to be late.<</narrador>>
<br>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 39>>
/*===================================================================*/
<<set $vaimataraula to random(0, 100)>>
<<if $vaimataraula gte 0 and $vaimataraula lte 50>>
<<goto "Pego Pelo Gastón">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 20 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 29>>
/*===================================================================*/
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<goto "Pego Pelo Gastón">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
<<if $Paixao.local is "Escola">>
<a data-passage="Conversa-Paixao-Escola" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "Escola">>
<a data-passage="Conversa-Debora-Escola" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Escola">>
<a data-passage="Conversa-Mia-Escola" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Escola">>
<a data-passage="Conversa-Lexi-Escola" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $Penny.local is "Escola">>
<a data-passage="Conversa-Penny-Escola" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "Escola">>
<a data-passage="Conversa-RoxyRaye-Escola" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $IrmaN.local is "Escola">>
<a data-passage="Conversa-Irma2-Escola" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Escola">>
<a data-passage="Conversa-Gabbie-Escola" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo.local is "Escola">>
<a data-passage="Conversa-Amigo-Escola" class="link-internal"><div class="conversas">[img["content/characters/amigo/amigo.jpg"]]
</div></a>
<</if>>
<<if $Amigo2.local is "Escola">>
<a data-passage="Conversa-Amigo2-Escola" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
<<if $Valentao.local is "Escola">>
<a data-passage="Conversa-Valentao-Escola" class="link-internal"><div class="conversas">[img["content/characters/valentao/valentao.jpg"]]
</div></a>
<</if>>
/*===================================================================*/
<br>
<br>
<br>
<p>See class schedule:</p>
@@.btnUI;<<button [[Class Time|Grade Escolar]]>><</button>>@@
<br>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Escola-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Escola-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<include [[Escola-Lugares-Dia]]>>
<</if>>
<br>
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<img3B>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 66>>
<<if $Caneta_Hidrografica is true>>
<br>
<<narrador>>You take the teachers' felt pen.<</narrador>>
<br>
<img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg">
<br>
<</if>>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 33>>
<br>
@@.btnUI;<<button [[Get the teachers' felt pen|3B]]>><<set $Caneta_Hidrografica to true>><<set $Itens += 1>><<set $ManuM1.MissaoEstagio += 33>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<<if $gameDate.getDay() is 1>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Filosofia">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de História">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 2>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Sociologia">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Ed.Fisica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Arte">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 3>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Arte">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 4>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Quimica">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Matematica">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de História">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<goto "Aula de Literatura">>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de Ed.Fisica Quadra">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $gameDate.getDay() is 5>>
/*===================================================================*/
<<if $escolaAulas is 1>>
<<goto "Aula de Geografia">>
/*===================================================================*/
<<elseif $escolaAulas is 2>>
<<goto "Aula de Filosofia">>
/*===================================================================*/
<<elseif $escolaAulas is 3>>
<<goto "Aula de Sociologia">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 50>>
<<goto "Intervalo">>
/*===================================================================*/
<<elseif $escolaAulas is 5>>
<<goto "Aula de Biologia">>
/*===================================================================*/
<<elseif $escolaAulas is 6>>
<<if $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica (Sem Professor)">>
<<elseif $ProfFisicaM6.MissaoEstatus is "Completa" and $NewProfFisicaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Fisica - Professora Dalton">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<goto "Aula de Fisica">>
<</if>>
/*===================================================================*/
<<elseif $escolaAulas is 7>>
<<goto "Aula de História">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $AmigosM11.MissaoEstatus is "Ativa">>
<<goto "AMGS11 - Vergonha, Desgraça">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $AmigoM7.MissaoEstatus is "Ativa">>
<<goto "A1M7 - Vocês viram, não viram?">>
<</if>>
<</if>>
<</if>>
<<if $escolaAulas is 4>>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Ativa">>
<<goto "A2M9 - Rolêzeiros">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LexiM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "LXM2 - Recreio com Lexi">>
<</if>>
<</if>>
<</if>>
<<if $JogadorM12.MissaoEstatus is "Ativa" and $JogadorM12.MissaoEstagio is 0>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "JM12 - Vamos jogar Dungeons & Dragons?">>
<</if>>
<</if>>
<</if>>
<<if $JillM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "JLLM2 - A Ladra de Namorado">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<<goto "INM4 - Confronto">>
<</if>>
<</if>>
<</if>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 33>>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<<goto "INM2 parte 2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<<goto "JM2 - Uma pergunta um tanto estranha">>
<</if>>
<</if>>
<</if>>
<<imgRefeitorio>>
<br>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
<<if $Conhece.Debora is true and $Conhece.Mia is true>>
@@.btnUI;<<button [[Sit with the Baby Dolls|Sentar-com-as-babydolls]]>><</button>>@@
<</if>>
<<if $Conhece.Penny is true and $Penny.local is "Escola-Refeitorio">>
@@.btnUI;<<button [[Sit with the Nerd|Sentar-com-a-nerd]]>><</button>>@@
<</if>>
<<if $Conhece.Lexi is true and $Lexi.local is "Escola-Refeitorio">>
@@.btnUI;<<button [[Sit with teacher's daughter|Sentar-com-a-filha-do-professor]]>><</button>>@@
<</if>>
<<if $Conhece.Gabbie is true and $Gabbie.local is "Escola-Refeitorio">>
<</if>>
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@<<FundoBanheiroMasculino>>
<<if $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstagio is 33>>
<<if $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<<goto "INM2 parte 2 - E então, fez?">>
<</if>>
<</if>>
<</if>>
<<if $escolaAulas is 4>>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 10>>
<<goto "Banheiro-Eventos-Intervalo">>
<</if>>
<</if>>
<<imgBanheiroMasculino>>
<br>
@@.btnUI;<<button [[Enter in Cabin Door|Cabine-Toalete]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@<<FundoBanheiroFeminino>>
<<imgBanheiroFeminino>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here? This is the ladies' bathroom! leave now or I'll call the deputy principal!<</fala>>
<br>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoQuadra>>
<<addmins 1>>
<<if $gameDate.getDay() is 1>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
<<if $ProfEdFisicaM1.MissaoEstatus is "Ativa">>
<<goto "PEFM1 - Vamos Jogar um Pouco">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40>>
<<narrador>>One of the classes is taking physical education class right now.<</narrador>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/escola/quadra/videos/ED-Fisia-aulas1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/escola/quadra/videos/ED-Fisia-aulas2.mp4" type="video/mp4">
</video></center>
<</switch>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/escola/quadra/videos/ED-Fisia-aulas1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/escola/quadra/videos/ED-Fisia-aulas2.mp4" type="video/mp4">
</video></center>
<</switch>>
<<elseif $game.day is "Thursday">>
<<if $escolaAulas is 7>>
<<narrador>>Your class is taking physical education class.<</narrador>>
<br>
@@.btnUI;<<button [[Go to physical education lesson|3B]]>><</button>>@@
<</if>>
<<else>>
<<imgQuadra>>
<br>
<</if>>
/*===================================================================*/
<<if $Paixao.local is "Escola-Quadra">>
<a data-passage="Conversa-Paixao-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "Escola-Quadra">>
<a data-passage="Conversa-Debora-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Escola-Quadra">>
<a data-passage="Conversa-Mia-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "Escola-Quadra">>
<a data-passage="Conversa-RoxyRaye-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $IrmaN.local is "Escola-Quadra">>
<a data-passage="Conversa-Irma2-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Escola-Quadra">>
<a data-passage="Conversa-Gabbie-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo2.local is "Escola-Quadra">>
<a data-passage="Conversa-Amigo2-Escola-Quadra" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoDiretoria>>
<<imgDiretoria>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here? This is the teachers' lounge, you have nothing to do here. Leave before I call the deputy principal!<</fala>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<Fundo2A>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 33>>
<<img2A>>
<br>
@@.btnUI;<<button [[Get the teachers' felt pen|2A]]>>
<<set $Caneta_Hidrografica to true>>
<<set $Itens += 1>>
<<set $ManuM1.MissaoEstagio += 33>><</button>>@@
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 66>>
<<if $Caneta_Hidrografica is true>>
<<img2A>>
<br>
<<narrador>>You take the teachers' felt pen.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg"></center>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lte 9 and $gameDate.getMinutes() lt 40>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-1.gif"></center>
<br>
<<narrador>>The 2A is having a super boring literature class, you notice half the room sleeping.<</narrador>>
<br>
<<narrador>>Your $IrmaN.Relacao sees you and whispers to you.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome, me tire dessa aula insuportável, por favor.<</fala>>
<br>
<<if $Jogador.Ousadia >= 40>>
@@.btnUI;<<button [[Get Her Out of the Room and Skip Class Together|Escola]]>><</button>>@@
<</if>>
<<narrador>>You just leave, you better not get in trouble with the director.<</narrador>>
<<case 2>>
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-2.gif"></center>
<br>
<<narrador>>You see the 2A studying hard, what a responsible class.<</narrador>>
<</switch>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lte 12 and $gameDate.getMinutes() lt 30>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-1.gif"></center>
<br>
<<narrador>>The 2A is having a super boring literature class, you notice half the room sleeping.<</narrador>>
<br>
<<narrador>>Your $IrmaN.Relacao sees you and whispers to you.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome, save me from this insufferable lesson, please.<</fala>>
<br>
<<if $Jogador.Ousadia >= 40>>
@@.btnUI;<<button [[Get Her Out of the Room and Skip Class Together|Escola]]>><</button>>@@
<</if>>
<<narrador>>You just leave, you better not get in trouble with the director.<</narrador>>
<<case 2>>
<center><img id="imagens" src="content/locations/escola/2A/gifs/2A-aula-2.gif"></center>
<br>
<<narrador>>You see the 2A studying hard, what a responsible class.<</narrador>>
<</switch>>
<<elseif $ManuM1.MissaoEstatus isnot "Ativa">>
<<img2A>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $Mae.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 06:20 - 06:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 06:30 - 06:40 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 7>>
<!-- 06:40 - 07:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "SalaoDeCabelos">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $Mae.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $Mae.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $Mae.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $Mae.local to "Banheiro">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $Mae.local to "Igreja">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $Mae.local to "Parque">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $Mae.local to "Parque">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $Mae.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $Mae.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $Mae.local to "Banheiro">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $Mae.local to "QuartoMae">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $Mae.local to "QuartoMae">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 06:20 - 06:30 -->
<<set $IrmaV.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 06:30 - 06:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 7>>
<!-- 06:40 - 07:00 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus is "Completa" and $MaeM7.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa" or $MaeM7.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa" or $IrmaVM2.MissaoEstatus is "Completa" and $MaeM7.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa" or $MaeM7.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Hospital">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $IrmaV.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaV.local to "Sala">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "QuartoIrmaMaisVelha">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "QuartoIrmaMaisVelha">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa" and $MaeM7.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa" or $MaeM7.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "Sala">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "Sala">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $IrmaV.local to "Banheiro">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*============================ Sabádo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Cozinha">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Sala">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Igreja">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Cozinha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Praca">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Parque">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa" and $MaeM7.MissaoEstatus isnot "Completa">>
<<set $IrmaV.local to "Sala">>
<<elseif $IrmaVM5.MissaoEstatus is "Completa" or $MaeM7.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "CountryClub-Piscina">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<set $IrmaV.local to "Sala">>
<<else>>
<<set $IrmaV.local to "Casa-do-Namorado">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaV.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaV.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaV.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $IrmaV.local to "Banheiro">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaV.local to "QuartoIrmaMaisVelha">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 06:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() lt 10>>
<!-- 06:00 - 06:10 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 06:10 - 06:20 -->
<<set $IrmaN.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 06:20 - 06:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 6 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 06:30 - 06:40 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 7>>
<!-- 06:40 - 07:00 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>> <!-- 7:00 - 7:10 -->
<<set $IrmaN.local to "Escola">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 07:10 - 07:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 07:30 - 08:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 08:00 - 08:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 08:30 - 09:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 09:00 - 09:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 09:40 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 09:50 -->
<<set $IrmaN.local to "Escola-Refeitorio">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 -->
<<set $IrmaN.local to "Escola-Quadra">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "2A">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Praca">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "Parque">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "Parque">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaN.local to "Cozinha">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $IrmaN.local to "Sala">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaN.local to "Banheiro">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaN.local to "Praca">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $IrmaN.local to "Praca">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $IrmaN.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "Parque">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "Sala">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Cozinha">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "Praca">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "Praca">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Cozinha">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Cozinha">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Sala">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<<set $IrmaN.local to "undefined">>
<<else>>
<<set $IrmaN.local to "Banheiro">>
<</if>>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*============================ Sábado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $IrmaN.local to "Praca">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $IrmaN.local to "Praca">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $IrmaN.local to "Parque">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $IrmaN.local to "Parque">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $IrmaN.local to "Praca">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $IrmaN.local to "Praca">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $IrmaN.local to "CountryClub-QuadrasEsportivas">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $IrmaN.local to "CountryClub-Piscina">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $IrmaN.local to "CountryClub-Sauna">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $IrmaN.local to "Cozinha">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 10>>
<!-- 21:00 - 21:10 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 20>>
<!-- 21:10 - 21:20 -->
<<set $IrmaN.local to "Sala">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 20 and $gameDate.getMinutes() lt 30>>
<!-- 21:20 - 21:30 -->
<<set $IrmaN.local to "Banheiro">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 21 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 21:30 - 21:40 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 22>>
<!-- 21:40 - 22:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $IrmaN.local to "QuartoIrmaMaisNova">>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBemDormido>>\
<<nobr>>
<<if $LexiM6.MissaoEstatus is "Ativa">>
<<goto "LXM6 - O Telefonema">>
<</if>>
<<switch random(1, 9)>>
<<case 1>>
<<if $Jogador.Moralidade gt 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho1.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, but you don't remember very well what you dreamed of.<</narrador>>
<<elseif $Jogador.Moralidade lte 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho8.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You have a good night's sleep, remember having dreamed of something sexy.<</narrador>>
<br>
<<JogadorHorny 10>>
<</if>>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho2.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, but you don't remember very well what you dreamed of.<</narrador>>
<<case 3>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho3.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, you remember dreaming of something fantastic.<</narrador>>
<<case 4>>
<<if $Jogador.Moralidade gt 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho4.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, but you don't remember very well what you dreamed of.<</narrador>>
<<elseif $Jogador.Moralidade lte 75>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho9.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You have a good night's sleep, remember having dreamed of something sexy.<</narrador>>
<br>
<<JogadorHorny 10>>
<</if>>
<<case 5>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho5.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, you remember dreaming of something fantastic.<</narrador>>
<<case 6>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho6.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You get a good night's sleep, you remember dreaming of something fantastic.<</narrador>>
<<case 7>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho7.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You have a good night's sleep, remember having dreamed of something sexy.<</narrador>>
<br>
<<JogadorHorny 10>>
<<case 8>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho10.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You have a good night's sleep, remember having dreamed of something sexy.<</narrador>>
<br>
<<JogadorHorny 10>>
<<case 9>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho11.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You have a good night's sleep, remember having dreamed of something sexy.<</narrador>>
<br>
<<JogadorHorny 10>>
<</switch>>
<</nobr>>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 2 or $gameDate.getDay() is 3 or $gameDate.getDay() is 4 or $gameDate.getDay() is 5>>
<center>\
<<timed 5s t8n>>\
@@.btnUI;<<button [[Wake Up|Acordar]]>>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio gte 0 and $AmigosM1.MissaoEstagio lt 10>>
<<set $AmigosM1.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio gte 0 and $AmigosM2.MissaoEstagio lt 30>>
<<set $AmigosM2.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio gte 0 and $AmigosM3.MissaoEstagio lt 30>>
<<set $AmigosM3.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio gte 0 and $AmigosM4.MissaoEstagio lt 30>>
<<set $AmigosM4.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio gte 0 and $AmigosM5.MissaoEstagio lt 30>>
<<set $AmigosM5.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio gte 0 and $AmigosM6.MissaoEstagio lt 30>>
<<set $AmigosM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio gte 0 and $AmigosM7.MissaoEstagio lt 30>>
<<set $AmigosM7.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio gte 0 and $AmigosM8.MissaoEstagio lt 30>>
<<set $AmigosM8.MissaoEstagio += 10>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio gte 0 and $ProfSociologiaM6.MissaoEstagio lt 10>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<</if>>
<</button>>@@
<</timed>>\
</center>\
<<elseif $gameDate.getDay() is 0 or $gameDate.getDay() is 6>>
<center>\
<<timed 5s t8n>>\
@@.btnUI;<<button [[Wake Up|SuaCasa_Seu_quarto]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio gte 0 and $AmigosM1.MissaoEstagio lt 10>>
<<set $AmigosM1.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio gte 0 and $AmigosM2.MissaoEstagio lt 30>>
<<set $AmigosM2.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio gte 0 and $AmigosM3.MissaoEstagio lt 30>>
<<set $AmigosM3.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio gte 0 and $AmigosM4.MissaoEstagio lt 30>>
<<set $AmigosM4.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio gte 0 and $AmigosM5.MissaoEstagio lt 30>>
<<set $AmigosM5.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio gte 0 and $AmigosM6.MissaoEstagio lt 30>>
<<set $AmigosM6.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio gte 0 and $AmigosM7.MissaoEstagio lt 30>>
<<set $AmigosM7.MissaoEstagio += 10>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio gte 0 and $AmigosM8.MissaoEstagio lt 30>>
<<set $AmigosM8.MissaoEstagio += 10>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio gte 0 and $ProfSociologiaM6.MissaoEstagio lt 10>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<</if>>
<</button>>@@
<</timed>>\
</center>\
<</if>>
<<FundoQuartoJogador>>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<include [[Pc]]>>
<a data-passage="jogarlol" class="link-internal link-image">
<div class="pcgamelol">[img[content/locations/casa/seu_quarto/pc/icons/lol_icon.png]]
<span class="iconNomepc">League of Legends</span>
</div></a>
<a data-passage="jogarwow" class="link-internal link-image">
<div class="pcgamewow">[img[content/locations/casa/seu_quarto/pc/icons/wow_icon.png]]
<span class="iconNomepc">World of Warcraft</span>
</div></a>
<a data-passage="jogarcsgo" class="link-internal link-image">
<div class="pcgamecsgo">[img[content/locations/casa/seu_quarto/pc/icons/csgo_icon.png]]
<span class="iconNomepc">Conter Strike: Global Offensive</span>
</div></a>
<img id="lixeira" src="content/locations/casa/seu_quarto/pc/icons/lixera.png">
</div>
</div>
</div>
<<nobr>>
<<if $ProfSociologiaM4.MissaoEstatus is "Ativa">>
@@.btnOutro;<<button "Research the Sociology Teacher" "PSM4 - Professora Nicole Aniston">><</button>>@@
<</if>>
<<if $AmigoM8.MissaoEstatus is "Completa">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
@@.btnUI;<<button [[Cam-Girls|Cam-Girls]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<</nobr>>
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@<<set $totalHorny to 100>>
<<set $horny to $totalHorny>>
<<set $alivio to 100>>
<<FundoSalaDeInformatica>>
<<narrador>>This room is locked.<</narrador>>
<br>
<<ref $Jogador>>This room is always locked! Why buy so many computers if no one can enter this room.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBiblioteca>>
<<addmins 1>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50 and $gameDate.getMinutes() lte 59>>
<<if $PennyM8.MissaoEstatus is "Ativa">>
<<if $game.salaSecreta is true>>
<<if $Penny.local is "Escola-Biblioteca">>
<<goto "PYM8 - Direto para a sala secreta">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50 and $gameDate.getMinutes() lte 59>>
<<if $PennyM7.MissaoEstatus is "Ativa">>
<<if $Penny.local is "Escola-Biblioteca">>
<<goto "PYM7 - Aí não, agora não">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 50 and $gameDate.getMinutes() lte 59>>
<<if $PennyM6.MissaoEstatus is "Ativa">>
<<if $Penny.local is "Escola-Biblioteca">>
<<goto "PYM6 - Sem pressa">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM2.MissaoEstatus is "Ativa">>
<<if $LenaPaul.local is "Escola-Biblioteca">>
<<goto "LPM2 - Você vai sair comigo.">>
<</if>>
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<<if $LenaPaul.local is "Escola-Biblioteca">>
<<goto "LPM1 - Quer sair comigo?">>
<</if>>
<</if>>
<<imgBiblioteca>>
<br>
/*===================================================================*/
<<if $Conhece.Penny is true>>
<<if $Penny.local is "Escola-Biblioteca">>
<a data-passage="Conversa-Penny-Escola-Biblioteca" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Escola-Biblioteca">>
<a data-passage="Conversa-SrtaCooper-Escola-Biblioteca" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Escola-Biblioteca">>
<a data-passage="Conversa-LenaPaul-Escola-Biblioteca" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Escola-Biblioteca">>
<a data-passage="Conversa-ProfLiteratura-Escola-Biblioteca" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.salaSecreta is true>>
@@.btnDestaque;<<button [[Access Secret Room|Sala-Secreta]]>><</button>>@@
<</if>>
<<if $JornadaLiteraria is true>>
@@.btnDestaque;<<button [[Continue Book|continuar-livro]]>><<set $game.LerLivro += 1>><</button>>@@
<</if>>
@@.btnUI;<<button [[Leaf Through Books|folhear livros]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@
<<FundoSalaDosProfessores>>
<<if $ProfBiologia.local is "Escola-Professores'Room">>
<<if $ProfBiologiaM1.MissaoEstatus is "Ativa">>
<<goto "PBM1 - Presente de Professor">>
<</if>>
<</if>>
<<if $ProfLiteratura.local is "Escola-Professores'Room">>
<<if $ProfLiteraturaM1.MissaoEstatus is "Ativa">>
<<goto "PLM1 - Problemas com as Notas">>
<</if>>
<</if>>
/*===================================================================*/
<<imgSalaDosProfessores>>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 19>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here? This is the teachers' room, you have nothing to do here. Leave before I call the deputy principal!<</fala>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoCasaSala>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<<include [[TV programação]]>>
</div>
</div>
</div>
@@.btnUI;<<button [[Change the Channel|TV]]>><<set $game.TVprogramaçao += 1>><<addmins 5>><</button>>@@
@@.btnUI;<<button [[Turn off TV|SuaCasa_Sala]]>><<set $game.TVprogramaçao to 0>><</button>>@@<<FundoQuartoMae>>
/*=========================== Imagem ================================*/
<<imgQuartoMae>>
<br>
<<switch random(1, 10)>>
<<case 1>>
<<narrador>>You rummage through your $Mae.Relacao's bed and you find $Mae.Nome's used panties.<</narrador>>
<br>
<<set $CalcinhaUsada.Mae to true>>
<<set $Itens += 1>>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha-usada_mae.jpg">
<br>
<<if $Jogador.Moralidade <= 70>>
<<ref $Jogador>>Hmmm look at these soft panties my $Mae.Relacao wore yesterday, it still smells like her to it.<</ref>>
<</if>>
<<case 2>>
<<narrador>>You find $Mae.Relacao's cell phone, you try to unlock it.<</narrador>>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.Mae is 0>>
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<narrador>>You can't unlock her phone, so leave it there.<</narrador>>
<br>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $NudesCell.Mae += 1>>
<<set $game.notifyFotos += 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<br>
<<narrador>>You find lots of interesting pictures of her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<br>
<<narrador>>You have uploaded these photos to your cell phone.<</narrador>>
<br>
<<narrador>>You leave your $Mae.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<</if>>
<<elseif $NudesCell.Mae is 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<br>
<<narrador>>You leave your $Mae.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<</if>>
<<case 3 4 5 6 7 8 9 10>>
<<narrador>>You don't find anything.<</narrador>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoQuartoMae>>
/*=========================== Imagem ================================*/
<<imgQuartoMae>>
<br>
<<narrador>>You only find a few clothes, but nothing special.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoQuartoMae>>
/*=========================== Imagem ================================*/
<<imgQuartoMae>>
<br>
<<if $game.chaveBau_Mae is false>>
<<switch random(1, 10)>>
<<case 1>>
<<narrador>>You find a set of keys.<</narrador>>
<br>
<<narrador>>You take one of them.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/chave-bau.jpg"></center>
<<set $game.chaveBau_Mae to true>><<set $Itens += 1>>
<<default>>
<<narrador>>You find some cosmetics, but nothing special.<</narrador>>
<</switch>>
<<elseif $game.chaveBau_Mae is true>>
<<switch random(1, 10)>>
<<default>>
<<narrador>>You find some cosmetics, but nothing special.<</narrador>>
<</switch>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<FundoQuartoMae>>
/*=========================== Imagem ================================*/
<<imgQuartoMae>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/caixa.jpg">
<br>
<<if $game.chaveBau_Mae is true>>
<<narrador>>You open the chest.<</narrador>>
<br>
<<narrador>>You see several that the chest is full, there are many things there, but a ipad in front of everything calls your attention.<</narrador>>
<br>
@@.btnUI;<<button [[iPad|iPad]]>><</button>>@@
<<elseif $game.chaveBau_Mae is false>>
<<narrador>>You unfortunately do not have the key to open it.<</narrador>>
<br>
<<narrador>>The key must definitely be somewhere.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoCasaBanheiro>>
<<nobr>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/banho/banho1.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You take that hot bath.<</narrador>>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/banho/banho2.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You take that cold shower.<</narrador>>
<<set $horny -= 30>>
<</switch>>
<</nobr>>
<<if $horny >= 50>>
@@.btnDestaque;<<button [[Masturbate|Banho]]>>
<<set $Acoes.Masturbacao to true>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $Acoes.Masturbacao is true>>\
<<Gozar>>
<</if>>\
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><<addmins 5>><</button>>@@<<FundoCasaBanheiro>>
<<switch random(1, 4)>>
<<case 1>>
<<narrador>>Do you think of $Paixao.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>What a beautiful woman! One day I will be the one to have sex with her.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Take off those panties, my love!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Come with that little ass for me my goddess.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação4.jpg"></center>
<br>
<<ref $Jogador>>Yeah! Show me these titties.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação5.jpg"></center>
<br>
<<Gozar>>
<<case 2>>
<<narrador>>Do you think of Miss Cooper mom of your friend $Amigo.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>Come with me Miss Cooper relax $Amigo.Nome won't know.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Yeah, show me the giant melons.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Oh my god Miss Cooper you are so hot.<</ref>>
<br>
<<Gozar>>
<<case 3>>
<<narrador>>Do you remember $MissTravella.Nome taking a shower while masturbating.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh $MissTravella.Nome come to my house soon, I want to see those big tits again.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro2.mp4" type="video/mp4"></video></center>
<br>
<<Gozar>>
<<case 4>>
<<if $MaeM2.MissaoEstatus is "Completa">>
<<narrador>>Do you remember your $Mae.Relacao changing while she masturbates.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-1.jpg"></center>
<br>
<<ref $Jogador>>Oh my god $Mae.Relacao you are so hot.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-2.jpg"></center>
<br>
<<Gozar>>
<br>
<<ref $Jogador>>I just masturbated thinking about my mom, what's happening to me?<</ref>>
<br>
<<JogadorMoralidade 1>>
/*============================ <<else>> =============================*/
<<narrador>>Do you think of $Paixao.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>What a beautiful woman! One day I will be the one to have sex with her.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Take off those panties, my love!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Come with that little ass for me my goddess.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação4.jpg"></center>
<br>
<<ref $Jogador>>Yeah! Show me these titties.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação5.jpg"></center>
<br>
<<Gozar>>
<</if>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><<addmins 5>><</button>>@@<<FundoQuartoIrmaMaisNova>>
<<imgQuartoIrmaMaisNova>>
<br>
/*=========================== Imagem ================================*/
<<switch random(1, 10)>>
<<case 1>>
<<narrador>>You find your younger $IrmaN.Relacao's cell phone and try to unlock it.<</narrador>>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.IrmaN is 0>>
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<narrador>>You can't unlock your phone, so leave it there.<</narrador>>
<br>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $game.notifyFotos += 1>>
<<set $NudesCell.IrmaN += 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<br>
<<narrador>>You find lots of interesting pictures of her.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude1.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude2.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude3.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude4.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude5.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude6.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude7.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude8.jpg"></center>
<br>
<<narrador>>You already have the images saved on your Cell Phone.<</narrador>>
<br>
<<narrador>>You leave your $IrmaN.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<</if>>
<<elseif $NudesCell.IrmaN is 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude1.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude2.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude3.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude4.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude5.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude6.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude7.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-nude8.jpg"></center>
<br>
<<narrador>>You leave your $IrmaN.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<</if>>
<<case 2>>
<<narrador>>You rummage through your younger $IrmaV.Relacao's bed and you find $IrmaN.Nome's used panties.<</narrador>>
<br>
<<set $CalcinhaUsada.IrmaN to true>>
<<set $Itens += 1>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha-usada_irmaN.jpg"></center>
<br>
<<if $Jogador.Moralidade <= 75>>
<<ref $Jogador>>Hmm. look at that soft panties, sure my $IrmaN.Relacao wore yesterday, it still smells like her<</ref>>
<</if>>
<br>
<<case 3 4 5 6 7 8 9 10>>
<<narrador>>You don't find anything.<</narrador>>
<br>
<</switch>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@<<FundoQuartoIrmaMaisNova>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisNova>>
<br>
<<narrador>>You find some clothes, but nothing special.<</narrador>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@<<FundoQuartoIrmaMaisNova>>
<<imgQuartoIrmaMaisNova>>
<br>
/*=========================== Imagem ================================*/
<<switch random(1, 10)>>
<<case 1>>
<<if $game.chaveDiario_IrmaN is false>>
<<narrador>>You found a copy of your little $IrmaN.Relacao's diary key.<</narrador>>
<br>
<<set $game.chaveDiario_IrmaN to true>><<set $Itens += 1>>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/chave-diario-irmaN.jpg">
<<elseif $game.chaveDiario_IrmaN is true>>
<<narrador>>You find some cosmetics, but nothing special.<</narrador>>
<</if>>
<<default>>
<<narrador>>You find some cosmetics, but nothing special.<</narrador>>
<</switch>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@<<FundoQuartoIrmaMaisNova>>
/*=========================== Imagem ================================*/
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
<br>
<<if $game.chaveDiario_IrmaN is false>>
<<narrador>>You find your $IrmaN.Relacao's diary, you try to open it but without the key it's difficult.<</narrador>>
<br>
<<narrador>>The diary key must be somewhere.<</narrador>>
<br>
<<elseif $game.chaveDiario_IrmaN is true>>
@@.btnUI;<<button [[Open Diary|Diario]]>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@<<FundoCasaCozinha>>
/*=========================== Imagem ================================*/
<<imgCasaCozinha>>
<br>
<<narrador>>You explore the kitchen but find nothing interesting.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><<addmins 5>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<switch random(1, 10)>>
<<case 1>>
<<narrador>>You find your older $IrmaV.Relacao's cell phone, you try to unlock it.<</narrador>>
<br>
<<set $Aleatorio to random(100)>>
<<if $NudesCell.IrmaV is 0>>
<<if $Aleatorio gte 0 and $Aleatorio lt 70>>
<<narrador>>You can't unlock her phone, so leave it there.<</narrador>>
<br>
<<elseif $Aleatorio gte 70 and $Aleatorio lte 100>>
<<set $game.notifyFotos += 1>>
<<set $NudesCell.IrmaV += 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<br>
<<narrador>>You find lots of interesting pictures of her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<br>
<<ref $Jogador>>Wow so many naked images of my $IrmaN.Relacao, oh my god he is so hot.<</ref>>
<br>
<<narrador>>You have uploaded these photos to your cell phone.<</narrador>>
<br>
<<narrador>>You leave your $IrmaV.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<br>
<</if>>
<<elseif $NudesCell.IrmaV is 1>>
<<narrador>>You can unlock her phone.<</narrador>>
<br>
<<narrador>>Do you look for pictures of her.<</narrador>>
<br>
<<narrador>>You find lots of interesting pictures of her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<br>
<<narrador>>You already have the images saved on your Cell Phone.<</narrador>>
<br>
<<narrador>>You leave your $IrmaV.Relacao's cell phone the way she left it, so as not to raise suspicion that you messed with it.<</narrador>>
<</if>>
<<case 2>>
<<narrador>>You rummage through your older $IrmaV.Relacao's bed and you find some used $IrmaV.Nome panties.<</narrador>>
<<set $CalcinhaUsada.IrmaV to true>>
<<set $Itens += 1>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha-usada_irmaV.jpg"></center>
<<if $Jogador.Moralidade <= 75>>
<<ref $Jogador>>Hmmm look at that soft panties sure my $IrmaV.Relacao wore yesterday, it still smells like her.<</ref>>
<</if>>
<<case 3 4 5 6 7 8 9 10>>
<<narrador>>You don't find anything.<</narrador>>
<</switch>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<switch random(1, 10)>>
<<case 1>>
<<if $game.leptopSenha_IrmaV is false>>
<<narrador>>Underneath some clothes you find a piece of paper with something written on it.<</narrador>>
<br>
<<set $game.leptopSenha_IrmaV to true>>
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/senha-notebook.jpg"></center>
<<elseif $game.leptopSenha_IrmaV is true>>
<<narrador>>You find some clothes, but nothing special.<</narrador>>
<</if>>
<<default>>
<<narrador>>You find some clothes, but nothing special.<</narrador>>
<</switch>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
/*=========================== Imagem ================================*/
<<imgQuartoIrmaMaisVelha>>
<br>
<<narrador>>You find some cosmetics and medical utensils, but nothing special.<</narrador>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
<<if $game.leptopSenha_IrmaV is false>>
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1-senha Conteudo]]>>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<<narrador>>You don't have the password to unlock your $IrmaV.Nome's leptop.<</narrador>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $game.leptopSenha_IrmaV is true>>
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1 Conteudo]]>>
<a data-passage="Leptop-Pasta" class="link-internal link-image">
<div class="leptoppasta">[img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/pasta_icon.png]]<span class="iconNomeleptop">Video Diary</span></div></a>
<img id="lixeira" src="content/locations/casa/seu_quarto/pc/icons/lixera.png">
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>><<set $fundo to "suakitchen">>
<<set $gameDate.setHours(6)>>
<<set $gameDate.setMinutes(30)>>
<<set $gameProgress.intro_Complete_part1 to true>>
<<set $gameProgress.intro_Complete_part2 to true>>
<<set $gameProgress.intro_Complete_part3 to true>>
<<set $gameProgress.intro_Complete_part4 to true>>
<<set $gameProgress.intro_Complete_part5 to true>>
<<set $gameProgress.intro_Complete_part6 to true>>
<<set $game.usandoMenu to false>>
<<set $Mae.status to "Normal">>
<<set $IrmaV.status to "Normal">>
<<set $IrmaN.status to "Normal">>
<<set $Amigo.status to "Normal">>
<<set $Amigo2.status to "Normal">>
<<set $Valentao.status to "Normal">>
<<set $Paixao.status to "Normal">>
<<set $Lexi.status to "Normal">>
<<set $Penny.status to "Normal">>
<<set $Debora.status to "Normal">>
<<set $Mia.status to "Normal">>
<<set $Manu.status to "Normal">>
<<set $ProfQuimica.status to "Normal">>
<<set $ProfLiteratura.status to "Normal">>
<<set $ProfGeografia.status to "Normal">>
<<set $ProfHistoria.status to "Normal">>
<<set $ProfBiologia.status to "Normal">>
<<set $ProfFisica.status to "Normal">>
<<set $ProfSociologia.status to "Normal">>
<<set $ProfMatematica.status to "Normal">>
<<set $ProfFilosofia.status to "Normal">>
<<set $ProfEdFisica.status to "Normal">>
<<set $ProfArte.status to "Normal">>
<<Narrador "The next day you wake up at the usual time. It's Monday, so you grab some breakfast before heading off to school." "No dia seguinte, você acorda no horário habitual. É segunda-feira, então você toma café da manhã antes de ir para a escola.">>
<br>
<<Narrador "$Mae.Nome, $IrmaV.Nome and $IrmaN.Nome are sitting at the table, but as soon as you sit down, $IrmaV.Nome gets up and goes to work without saying anything. $IrmaN.Nome won't even look at you, and soon leaves the kitchen too." "$Mae.Nome, $IrmaV.Nome e $IrmaN.Nome estão sentadas à mesa, mas assim que você se senta, $IrmaV.Nome se levanta e vai trabalhar sem dizer nada. $IrmaN.Nome nem olha para você, e logo sai da cozinha também.">>
<br>
<<Narrador "You are left alone in the kitchen with $Mae.Relacao." "Você é deixado sozinho na cozinha com a $Mae.Relacao.">>
<br>
<<MamaeDiz "The girls are still really mad at you. Do something nice for them and then they will forgive you." "As garotas ainda estão muito bravas com você. Faça algo de bom para elas e então o perdoarão.">>
<br>
<<PlayerDiz "Okay, but what?" "Ok, mas o quê?">>
<br>
<<MamaeDiz "I don’t know. You’ve always been such a creative boy. I am sure you’ll think of something." "Não sei. Você sempre foi um garoto tão criativo. Tenho certeza que você vai pensar em algo.">>
<br>
<<MamaeDiz "For now, get to school. You are going to be late." "Por enquanto, vá para a escola. Você vai se atrasar.">>
<br>
<<Narrador "As you get up to leave, your $Mae.Relacao says:" "Quando você se levanta para sair, sua $Mae.Relacao diz:">>
<br>
<<MamaeDiz "Don’t forget to help my friend move today. She’ll be waiting for you after school. I hope you saved some money." "Não se esqueça de ajudar minha amiga a se mudar hoje. Ela estará esperando por você depois da escola. Espero que tenha economizado algum dinheiro.">>
<br>
<<Narrador "You continue to have your breakfast." "Você continua tomando seu café da manha.">>
<br>
<<MamaeDiz "What are you still doing here, $Jogador.Nome?" "O que ainad faz aqui, $Jogador.Nome?">>
<br>
<<PlayerDiz "Huh?" "O quê?">>
<br>
<<MamaeDiz "You need to leave or you'll be late for class." "Você precisa ir ou vai se atrasar para a aula.">>
<br>
<<Narrador "Realizing the urgency of the moment, you hurry to get ready and head toward the door." "Percebendo a urgencia do momento você se apressa para se arrumar e vai em direção a porta">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte2]]>>
<<set $Gaston.Nome to "Gastón">>
<<set $ViceDiretor.Nome to "Lamar">>
<<addmins 10>>
<</button>>@@<<widget "aulas">>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 -->
<<set $escolaAulas to 0>>
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lt 8>>
<!-- 7:10 - 8:00 -->
<<set $escolaAulas to 1>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 50>>
<!-- 8:00 - 8:50 -->
<<set $escolaAulas to 2>>
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 -->
<<set $escolaAulas to 3>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 40>>
<!-- 9:00 - 9:40 -->
<<set $escolaAulas to 3>>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 10>>
<!-- 9:40 - 10:00 -->
<<set $escolaAulas to 4>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 50>>
<!-- 10:00 - 10:50 -->
<<set $escolaAulas to 5>>
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 -->
<<set $escolaAulas to 6>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 40>>
<!-- 11:00 - 11:40 -->
<<set $escolaAulas to 6>>
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 -->
<<set $escolaAulas to 7>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $escolaAulas to 7>>
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $escolaAulas to 8>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 10>>
<!-- 13:00 - 13:10 -->
<<set $escolaAulas to 9>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 10 and $gameDate.getHours() lt 14>>
<!-- 13:10 - 14:00 -->
<<set $escolaAulas to 10>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 50>>
<!-- 14:00 - 14:50 -->
<<set $escolaAulas to 11>>
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 15>>
<!-- 14:50 - 15:00 -->
<<set $escolaAulas to 12>>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 40>>
<!-- 15:00 - 15:40 -->
<<set $escolaAulas to 12>>
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 16>>
<!-- 15:40 - 16:00 -->
<<set $escolaAulas to 13>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 50>>
<!-- 16:00 - 16:50 -->
<<set $escolaAulas to 14>>
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 17>>
<!-- 16:50 - 17:00 -->
<<set $escolaAulas to 15>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 40>>
<!-- 17:00 - 17:40 -->
<<set $escolaAulas to 15>>
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 18>>
<!-- 17:40 - 18:00 -->
<<set $escolaAulas to 16>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $escolaAulas to 16>>
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $escolaAulas to 17>>
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<!-- 19:00 - 0:00 -->
<<set $escolaAulas to 18>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 0:00 - 7:00 -->
<<set $escolaAulas to 19>>
<</if>>
<</widget>><<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $LexiM7.MissaoEstatus is "Ativa">>
<<goto "LXM7 - Prova de Matematica #1">>
<</if>>
<<if $LexiM5.MissaoEstatus is "Ativa">>
<<goto "LXM5 - Vai Ter Prova">>
<</if>>
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 0>>
<<goto "JM0 - Primeiras Aulas (Matemática)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "All right, students do the exercises in the book on pages 166 to 170 and don't piss me off!" "Pronto, alunos façam os exercícios do livro das páginas 166 a 170 e não me irritem!">>
<br>
<<Narrador "He sits down at his desk and starts analyzing a document." "Ele se senta em sua mesa e começa analizar um documento.">>
<br>
<<JorgeDiz "Teacher $ProfMatematica.Nome I didn't understand the 2. You can explain it to me." "Professor $ProfMatematica.Nome, não entendi o 2. Você pode me explicar.">>
<br>
<<ProfMathDiz "I told you not to piss me off! When it comes to an explanation class, pay more attention so that you don't need to ask more questions!" "Eu disse para não me irritar! Quando se trata de uma aula explicativa, preste mais atenção para não precisar fazer mais perguntas!">>
<br>
<<Reflex "What an asshole, this guy doesn't care about his students at least he doesn't piss me off either! I stay out of his way and he stays out of mine." "Que babaca, esse cara não liga para os alunos pelo menos ele também não me enche o saco! Eu fico fora do caminho dele e ele fica fora do meu.">>
<<case 2>> /*====================================================*/
<<Narrador "The math teacher is giving an oral test." "O professor de matemática está dando uma prova oral a seus alunos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "So $Amigo2.Nome, If I had twice as many pens as I have, I could give two to each of my three brothers and I would still have four pens left. How many pens do I have?" "Então, $Amigo2.Nome, se eu tivesse o dobro de canetas que tenho, poderia dar duas para cada um dos meus três irmãos e ainda teria quatro canetas sobrando. Quantas canetas eu tenho?">>
<br>
<<Amigo2Diz "(responding with doubt) Ahmmm... 5 pens?" "(respondendo com dúvida) Ahmmm... 5 canetas?">>
<br>
<<ProfMathDiz "Correct!" "Correto!">>
<br>
<<ProfMathDiz "$Jogador.Nome, um safe needs a password with 4 different digits to be opened. On the numerical display are the numbers 1, 2, 3, 4, 5, 6, 7, 8, and 9. How many different passwords can be created without repetition of numbers?" "$Jogador.Nome, um cofre precisa de uma senha com 4 dígitos diferentes para ser aberto. No display numérico estão os números 1, 2, 3, 4, 5, 6, 7, 8 e 9. Quantas senhas diferentes podem ser criadas sem repetição de números?">>
<br>
<<PlayerDiz "I have no idea... ahm... 3024?" "Eu não tenho idéia... ahm... 3024?">>
<br>
<<PlayerDiz "3024 passwords." "3024 senhas.">>
<br>
<<ProfMathDiz "Correct!" "Correto!">>
<br>
<<Reflex "Wow, I didn't expect that." "Uau, eu não esperava isso.">>
<br>
<<ProfMathDiz "$Lexi.Nome, I know you'll get it right!" "$Lexi.Nome, eu sei que você vai acertar!">>
<br>
<<LexiDiz "Tell me, I'm ready." "Diga-me, estou pronta.">>
<br>
<<ProfMathDiz "So there you go... What is the square root of 144?" "Então aí está... Qual é a raiz quadrada de 144?">>
<br>
<<Reflex "She looks disappointed." "Ela parece desapontada.">>
<br>
<<LexiDiz "12." "12.">>
<br>
<<ProfMathDiz "You got it right, congratulations!" "Você acertou, meus parabéns!">>
<br>
<<Narrador "She sits down in her seat disappointed." "Ela se senta em seu lugar desapontada.">>
<br>
<<Narrador "$Amigo.Nome leans toward you." "$Amigo.Nome se inclina em sua direção.">>
<br>
<<Amigo1Diz "(ironically) Amhmm it doesn't even seem like they have already combined that easy question." "(ironicamente) Amhmm, nem parece que eles já combinaram essa pergunta fácil.">>
<br>
<<PlayerDiz "To me it looks like she was disappointed, like, it looks like her father underestimated her." "Para mim parece que ela ficou decepcionada, tipo, parece que o pai dela a subestimou.">>
<br>
<<Amigo2Diz "Underestimated I doubt, he is her father, he makes it too easy for her." "Subestimado duvido, ele é o pai dela, facilita demais para ela.">>
<br>
<<ProfMathDiz "What are you three talking about there?" "Do que vocês três estão falando aí?">>
<br>
<<Amigo2Diz "We just want to know when it's $Amigo.Nome's turn." "Só queremos saber quando será a vez do $Amigo.Nome.">>
<br>
<<Amigo1Diz "Me???" "Eu???">>
<br>
<<ProfMathDiz "You are right." "Você está certo.">>
<br>
<<Amigo1Diz "$Amigo.Nome if a train is leaving a town at 125 miles per hour while leaving the neighboring town another train is leaving at 95 miles per hour..." "$Amigo.Nome, se um trem está saindo de uma cidade a 125 milhas por hora enquanto sai da cidade vizinha, outro trem está saindo a 95 milhas por hora...">>
<br>
<<Reflex "$Amigo.Nome got fucked." "$Amigo.Nome se fodeu.">>
<<case 3>> /*====================================================*/
<<Narrador "Teacher McComber was writing complex equations on the chalkboard, but his explanation was monotonous and uninspiring. The room was filled with an uncomfortable silence, broken only by the sound of chalk scratching on the blackboard." "O professor $ProfMatematica.Nome estava escrevendo equações complexas na lousa, mas sua explicação era monótona e desanimada. A sala estava preenchida com um silêncio desconfortável, quebrado apenas pelo arranhar do giz no quadro-negro.">>
<br>
<<Narrador "Some students looked at their peers with expressions of confusion, while others started to doze off. It was clear that many were just waiting for the time to pass, eager to get out of the class." "Alguns alunos olhavam para seus colegas com expressões de confusão, enquanto outros começavam a cochilar. Era evidente que muitos estavam apenas esperando o tempo passar, ansiosos para sair da aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<Narrador "Meanwhile, $Lexi.Nome was sitting in the front row with her notebook and pencil ready. She was used to the situation, but her expression showed determination. She tried to focus on the lesson, even though her father wasn't doing an exemplary job as a teacher." "Enquanto isso, $Lexi.Nome estava sentada na primeira fileira, com seu caderno e lápis prontos. Ela estava acostumada com a situação, mas sua expressão mostrava determinação. Ela tentava se concentrar na aula, mesmo que seu pai não estivesse fazendo um trabalho exemplar como professor.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-na-classe.jpg"></center>
<br>
<<Narrador "Apparently, the whole class would be like this." "Aparentemente a aula toda será desse jeito.">>
<<case 4>> /*====================================================*/
<<Narrador "Teacher McComber was behind his desk, flipping through some papers with a clear expression of disinterest." "O professor $ProfMatematica.Nome estava atrás de sua escrivaninha, folheando alguns papéis, com uma expressão de desinteresse evidente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<Narrador "He stands up and writes equations on the blackboard, scribbling complex formulas. A hand goes up at the back of the classroom." "Ele se levanta e escreve equações na lousa, enquanto ele rabiscava fórmulas complexas, uma mão se levantou na parte de trás da sala.">>
<br>
<<RonnyDiz "Teacher McComber, I didn't fully understand the previous step. Could you explain that again?" "Professor $ProfMatematica.Nome, eu não entendi completamente a etapa anterior. Você poderia explicar isso de novo?">>
<br>
<<Narrador "Teacher $ProfMatematica.Nome paused in his explanation and, somewhat reluctantly, revisited the step that had left Ronny confused." "O professor $ProfMatematica.Nome fez uma pausa em sua explicação e, de maneira relutante, revisou a etapa que tinha deixado Ronny confuso.">>
<br>
<<Narrador "You notice that $Penny.Nome is commenting to someone about $ProfMatematica.Nome's class, likely making a criticism about his demeanor." "Você percebe que $Penny.Nome está comentando com alguém sobre a aula de $ProfMatematica.Nome, provavelmente fazendo uma critica sobre a postura dele.">>
<br>
<<Narrador "$Lexi.Nome was busy solving exercises in her notebook." "$Lexi.Nome estava ocupada resolvendo exercicios em seu caderno.">>
<br>
<<Narrador "As the class progressed, some students began to get more involved, asking sporadic questions. However, $ProfMatematica.Nome McComber's apathy remained the most prominent characteristic of the class." "À medida que a aula avançava, alguns alunos começaram a se envolver mais, fazendo perguntas esporádicas. No entanto, a apatia de $ProfMatematica.Nome McComber continuava sendo a característica mais marcante da aula.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Quimica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.day is "Wednesday">>
@@.btnUI;<<button[[Next Lesson|Aula de Quimica]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Thursday">>
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 75>> /*======================*/
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>> /*===============*/
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>> /*===========================================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
/*===================================================================*/
<<if $game.day is "Wednesday">>
<<if $PennyM4.MissaoEstatus is "Ativa">>
<<goto "PYM4 - Você é só um garoto">>
<</if>>
<</if>>
<<if $game.day is "Wednesday">>
<<if $PennyM1.MissaoEstatus is "Ativa">>
<<goto "PYM1 - Trabalho em Dupla">>
<</if>>
<</if>>
<<Fundo3B>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, students. Today, we will learn about the Properties of Materials. Pay attention because you will have an exam. At the end of the class, bring your notebooks to me to get checked!" "Bom dia alunos, hoje vamos aprender sobre Propriedades dos Materiais. Prestem atenção porque vocês vão fazer o exame. No final da aula me tragam o caderno para receber o visto!">>
<br>
<<Reflex "Ugh, Chemistry is one of the subjects I like the least! At least, I'll get a checkmark at the end of the class." "Aff, Química é matéria é uma das disciplinas que menos gosto! Pelo menos ao final da aula receberei um visto.">>
<br>
<<Narrador "You simply copy the answers from a classmate and take them to the teacher." "Você simplesmente copia as respostas de um colega e leva ao professor.">>
<br>
<center><img id="imagens" src="content/others/images/escrevendo-no-caderno.jpg"></center>
<br>
<<Narrador "Teacher Lebelle looks at you disapprovingly, as if she knows what you did, but she still gives you a checkmark." "A professora Ivy olha para você com um olhar de desaprovação, como se soubesse o que você fez, mas ela lhe dá um visto mesmo assim.">>
<br>
<<Narrador "You go back to your desk and sit there bored until the end of class." "Você volta para sua carteira e fica lá entediado até o fim da aula.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula2.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, students. Today, I want you to read the book from pages 237 to 244." "Bom dia alunos. Hoje quero que leiam o livro das páginas 237 a 244.">>
<br>
<<Reflex "At least today's class is just reading. I can think more about how to hypnotize the teachers." "Pelo menos a aula de hoje é somente leitura. Eu posso pensar melhor em como hipnotizar os professores.">>
<br>
<<Narrador "A few minutes pass, and you are still distracted, thinking about the best way to hypnotize the teachers to make it through high school more easily when suddenly." "Alguns minutos se passam, você ainda esta distraído pensando na melhor forma de hipnotizar os professores para poder concluir o ensino médio com mais facilidade quando de repente.">>
<br>
<<ProfQimicaDiz "Why aren't you reading the book, $Jogador.Nome?!" "Por que você não está lendo o livro, $Jogador.Nome?!">>
<br>
<<Narrador "Teacher $ProfQuimica.Nome said indignantly." "Disse a professora $ProfQuimica.Nome indignada.">>
<br>
<<PlayerDiz "I'm sorry, teacher, I was just..." "Desculpe professora, eu só estava...">>
<br>
<<ProfQimicaDiz "Focus only on your studies! I told you I wouldn't go easy on you this year." "Foque só nos estudos! Eu disse que este ano não pegaria leve com você.">>
<br>
<<Reflex "Ugh! Why!" "Aff! Por que!">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula3.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning students, today I want you to do the exercises on the blackboard in silence." "Bom dia alunos, hoje quero que façam os exercícios na lousa em silêncio.">>
<br>
<<Narrador "You start to write, but it seems that the teacher writes much faster." "Você começa escrever, mas parece que a professora escreve muito mais rapido.">>
<br>
<center><img id="imagens" src="content/others/images/lousa-exercicios-de-quimica.jpg" height="500" width="750"></center>
<br>
<<Reflex "What the fuck! How did she write all this so quickly?" "Caralho! Porra! Como ela escreveu tudo isso tão rápido?">>
<br>
<<Amigo1Diz "(laughing) Oh, $Jogador.Nome, get a load of this! I wanted to be like that with the teacher." "(rindo) Ah, $Jogador.Nome, se liga aqui! Eu queria ficar assim com a professora.">>
<br>
<<Narrador "He shows you an erotic drawing of him and teacher $ProfQuimica.Nome." "Ele mostra um desenho erótico dele e da professora $ProfQuimica.Nome.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte1.jpg"></center>
<br>
<<PlayerDiz "(impressed) Man, you draw well, ehm!" "(impressionado) Cara, você desenha bém, ehm!">>
<br>
<<Amigo1Diz "(laughing) Lots of free time at school, bro." "(rindo) Muito tempo livre na escola, mano.">>
<br>
<<ProfQimicaDiz "What is this conversation with you two back there?" "Que conversa é essa com vocês aí atrás?">>
<br>
<<Narrador "You and your friend get scared and $Amigo.Nome hides the drawing." "Você e seu amigo se assustam e $Amigo.Nome esconde o desenho.">>
<br>
<<Amigo1Diz "Nothing no teacher, I was just asking $Jogador.Nome." "Nada não professor, só estava perguntando algo para o $Jogador.Nome.">>
<br>
<<ProfQimicaDiz "Clearing doubts with $Jogador.Nome then you can be kidding." "Tirando dúvidas com $Jogador.Nome então pode estar brincando.">>
<br>
<<Narrador "She says while laughing." "Ela diz enquanto ri.">>
<br>
<<PlayerDiz "What the fuck teacher!" "Que porra é essa professora!">>
<br>
<<ProfQimicaDiz "Guys, stop this side conversation and do the activities, especially you $Jogador.Nome." "Pessoal parem com essa conversa paralela e façam as atividades, principalmente você $Jogador.Nome.">>
<br>
<<Narrador "You two stop talking and go back to pretending you're studying." "Vocês dois param de conversar e voltam a fingir que estão estudando.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula4.jpg"></center>
<br>
<<ProfQimicaDiz "Hello, class! Today, we're going to study the periodic table. I know many of you may think this subject is complicated, but it's not. It's just a matter of memory!" "Olá, turma! Hoje estudar a tabela períodica. Eu sei que muitos de vocês podem pensar que esta matéria é complicada, mas não é, só só uma questão de memória!">>
<br>
<<Narrador "She makes a broad gesture with her hands, pointing to the periodic table and the chemical elements on the blackboard." "Ela faz um gesto amplo com as mãos, apontando para a tabela periódica e os elementos químicos no quadro-negro.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/escola/sala_de_aula/images/tabela-periodica.jpg"></center>
<br>
<div class="Speak" style="background-color:green">
<img class="avatar2" src="content/characters/prof_quimica/prof_Quimica.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfQuimica.Nome Lebelle
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
A tip on how you can memorize the periodic table is to form words with the letters in a family, like "Lazy Naughty Kids Rely on Cute Frisky Cats." for family 1-A, "Beery Magicians Can Stir BaCo With Radon." for family 2-A, and so on.
<<elseif $game.lang is 1>>
Uma dica de como vocês podem decorar a tabela periódica, é você formar palavras com as letras em familia, como "Hoje Li Na Kama Robinson Crusoé em Francês" da familia 1-A "Bete Magrela Casou com o Sr. Barão Ramos" na familia 2-A e aí por diante.
<</if>>
</div>
<br>
<<ProfQimicaDiz "Do any of you know more phrases like these?" "Conhecem mais alguma frase dessas?">>
<br>
<<Narrador "She looks around for someone, but as no one speaks up, she randomly calls on someone." "Ela olha em volta procurando alguém, como ninguém se manifesta ela chama alguém aleatório.">>
<br>
<<ProfQimicaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<Narrador "You're startled, but this time you didn't do anything wrong." "Você se assusta, dessa vez você não fez nada.">>
<br>
<<PlayerDiz "(nervous) Yes, teacher Lebelle?" "(apreensivo) Sim, professora?">>
<br>
<<ProfQimicaDiz "$Jogador.Nome, do you know a memorization phrase for the periodic table?" "$Jogador.Nome, você sabe uma frase de memorização da tabela periódica.">>
<br>
<<Narrador "Luckily, you remembered one." "Por sorte você se lembrava de uma.">>
<br>
<<PlayerDiz "(with a mischievous smile) Yes, teacher, I remember one. It's for the 5-A family." "(com um sorriso travesso) Sim, professora eu lembro de uma. É da familia 8-A">>
<br>
<<ProfQimicaDiz "What's your memorization phrase for the nitrogen group, then?" "E qual é a sua frase de memorização para o grupo dos gases nobres?">>
<br>
<<PlayerDiz "(with a mischievous smile) Never Penetrate the Ass Savoury Bitches in Microwave" "(com um sorriso travesso) Homem Nenhum Arranca Kravo da Xereca de Renata.">>
<br>
<<Narrador "The whole class bursts into laughter at $Jogador.Nome's phrase." "A sala toda ri da frase de $Jogador.Nome.">>
<br>
<<ProfQimicaDiz "(holding back laughter) $Jogador.Nome, that's an extremely inappropriate phrase! This is an educational environment, and I hope you'll treat it with the respect it deserves." "(segurando o riso) $Jogador.Nome, essa é uma frase extremamente inadequada! Este é um ambiente educacional e espero que você trate isso com o respeito que merece.">>
<br>
<<ProfQimicaDiz "Now, please have a seat and shut up." "Agora, sente se aí e cale a boca.">>
<br>
<<Reflex "Oh, come on, she thought it was funny, right?" "Ah, ela achou engraçado, vai?">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
<<if $detention.FicarDepois is 1>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $detention.FicarDepois is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<<elseif $game.day is "Thursday">> /*============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Matematica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<goto "Aula de Filosofia (Sem Professor)">>
<</if>>
<<if $game.day is "Friday">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Ativa">>
<<goto "PFM3 - Festa de Despedida">>
<</if>>
<</if>>
<<if $game.day is "Monday">>
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<<goto "PFM2 - Prova de Filosofia">>
<</if>>
<</if>>
<<if $game.day is "Friday">>
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<<goto "PFM1 - Anuncio">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<ProfPhiloDiz "Let's discuss philosophy..." "Vamos discutir filosofia...">>
<br>
<<Narrador "The class is silent for a few seconds." "A turma fica em silêncio por alguns segundos.">>
<br>
<<JackDiz "What's philosophy got to do with it?" "O que tem filosofia?">>
<br>
<<ProfPhiloDiz "Oh, yes... Any questions?" "Ah, sim... Alguma dúvida?">>
<br>
<<Reflex "(mentally laughing) This teacher is a character; he's been at this school for so long that he's starting to go senile." "(rindo mentalmente) Esse professor é um figurão, ele está nessa escola há tanto tempo que está ficando gagá.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
So, yo, the bitch was like, "what?" And I was like "later one!"
<<elseif $game.lang is 1>>
E aí, a perua falou, "tá afim?" E eu disse "agora não!"
<</if>>
</div>
<br>
<<PennyDiz "But, teacher, what does this have to do with Socratic Dialectics?" "Mas professor, o que isso tem a ver com a Dialética Socrática?">>
<br>
<<ProfPhiloDiz "Oh, so the class was about that?" "Ah, então a aula era sobre isso?">>
<br>
<<Amigo1Diz "Alright, but what happened next? Keep telling about your first trip to Amsterdam." "Ok, mas o que aconteceu a seguir? Continua contando sobre sua primeira viagem a Amsterdã.">>
<br>
<<ProfPhiloDiz "After 2 days of partying, I had to head back home completely broke, because the salary i's like:" "Depois de 2 dias de festa tive que voltar para casa totalmente falido, porque o salário ó:">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/e-o-salario-o.jpg"></center>
<br>
<<Narrador "All students listen to the story very carefully until the end of the class." "Todos os alunos escutam a história com muita atenção até o fim da aula.">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Rationalism, on the other hand, is advocated by philosophers like Descartes. He argued that knowledge originates in reason and logic, independently of sensory experience. "Cogito, ergo sum," that is, "I think, therefore I exist." Oh, Descartes, a great thinker, but he never managed to convince me that meditation was not the path to knowledge.
<<elseif $game.lang is 1>>
O racionalismo, por outro lado, é defendido por filósofos como Descartes. Ele argumentava que o conhecimento se origina na razão e na lógica, independentemente da experiência sensorial. "Cogito, ergo sum", ou seja, "penso, logo existo." Ah, Descartes, um grande pensador, mas nunca conseguiu me convencer de que a meditação não era o caminho para o conhecimento.
<</if>>
</div>
<br>
<<ProfPhiloDiz "This reminds me of when I visited the monastery in the Himalayas; the monks taught me how to meditate, and it helped me understand the power of the mind over reality, and..." "Isso me lembra de quando visitei o mosteiro nos Himalaias, os monges me ensinaram a meditar, e isso me ajudou a entender o poder da mente sobre a realidade e...">>
<br>
<<Narrador "Teacher $ProfFilosofia.Nome began to tell one of his stories and will only stop if someone interrupts him, but no one wants to interrupt teacher $ProfFilosofia.Nome's stories." "O professor $ProfFilosofia.Nome começou a contar uma de suas histórias, e só vai parar se alguém o interromper, e ninguém quer intorromper as histórias do professor $ProfFilosofia.Nome.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<ProfPhiloDiz "Let's discuss the Enlightenment. It was a movement that changed the way we perceive the world and the role of reason in our lives. Who here can tell me what the Enlightenment is?" "Vamos discutir o iluminismo. Ele foi um movimento que mudou a maneira como vemos o mundo e o papel da razão na nossa vida. Quem aqui pode me dizer o que é o iluminismo?">>
<br>
<<Narrador "A girl appears to raise her hand from the back; she seems to be challenged to do something." "Uma garota parece levantar a mão lá do fundo, ela parece estar sendo desafiada a fazer algo.">>
<br>
<<ProfPhiloDiz "You can come forward, my dear." "Pode se aproximar minha garota.">>
<br>
<<Narrador "She approaches and stands in front of Professor $ProfFilosofia.Nome; we can't hear what they are saying." "Ela se aproxima e fica em frente ao professor $ProfFilosofia.Nome; não dá pra ouvir o que eles dizem.">>
<br>
<<Narrador "She bends over in such a way that her beautiful butt sticks out for everyone to see." "Ela se inclina de tal maneira que sua bela bunda fica arrebitada para todos verem.">>
<br>
<<PlayerDiz "Hey $Amigo.Nome, hey $Amigo2.Nome, grab your phones; it looks like something's about to happen." "Ei $Amigo.Nome, ei $Amigo2.Nome, peguem seus celulares, parece qua algo vai acontecer.">>
<br>
<<Narrador "They heed his advice and take out their phones, waiting to see what will happen." "Eles ouvem o seu conselho e pegam os seus celulares e esperam para ver o que vai acontecer.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/locations/escola/sala_de_aula/videos/garota-exibicionista1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She runs her hand over her butt and begins to discreetly take off her panties." "Ela passa a mão em sua bunda e começa a discretamente tirar sua calcinha.">>
<br>
<<Amigo1Diz "Wohoo, I'm liking this." "Uhuu, tô gostando disso.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/locations/escola/sala_de_aula/videos/garota-exibicionista2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "With her panties down she lifts her skirt showing her naked butt to the whole class and exciting the boys." "Ela com a calcinha abaixada ela levanta sua saia mostrando sua bunda nua para toda a classe e exitando os garotos.">>
<br>
<<Amigo2Diz "This girl is quite crazy." "Essa mina é muito louca.">>
<br>
<<Narrador "The teacher drops something and she also drops her skirt, ending her show." "O professor deixa algo cair e ela também deixa cair a saia terminando o show dela.">>
<br>
<<Narrador "No one reports what she did to the teacher, and this becomes the topic of discussion for the rest of the class among you and your friends." "Ninguém relata o que ela fez ao professor, e isso se torna tema de discussão para o resto da turma entre você e seus amigos.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Sociologia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<if $IrmaNM2.MissaoEstatus is "Completa">> /*===================*/
<<Narrador "You go to the recess. $Valentao.Nome passes by you but does nothing." "Você vai para o recreio. $Valentao.Nome passa por você, mas não faz nada.">>
<<else>> /*======================================================*/
<<Narrador "The signal for half-time rang, the moment you stand up, $Valentao.Nome passes and slaps you on the head." "Tocou o sinal do intervalo, no momento em que você se levanta, $Valentao.Nome passa e dá um tapa na sua cabeça.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/valentao/gifs/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You think about fighting back but decide not to sacrifice your life for no reason." "Você pensa em revidar, mas decide não sacrificar sua vida sem motivo.">>
<</if>> /*=======================================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<if $PaixaoM4.MissaoEstatus is "Completa">> /*==================*/
<<Narrador "The bell rang for the break, and you see that $Paixao.Nome dropped her school supplies." "O sinal tocou para o intervalo, você vê que $Paixao.Nome deixou cair o material escolar.">>
<br>
<<Reflex "I better not go help her. I promised my friends that I'd avoid being just another one of her flatterers." "É melhor eu não ir ajudá-la, prometi aos meus amigos que evitaria ser apenas mais um de seus bajuladores.">>
<br>
<<PeterDiz "Excuse me, miss, can I help you?" "Com licença, mocinha, posso ajudá-la.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola1.jpg"></center>
<br>
<<RileyDiz "Of course, Peter, thank you so much!" "Claro Peter, muito obrigado!">>
<br>
<<Reflex "I don't help, but there's always some sucker who does." "Eu não ajudo, mas sempre tem algum gado que ajuda.">>
<<else>> /*======================================================*/
<<Narrador "The bell rang for the break, and you see that $Paixao.Nome dropped her school supplies, deciding to help her." "O sinal tocou para o intervalo, você vê $Paixao.Nome deixou cair o material escolar e decidiu ajudar.">>
<br>
<<PlayerDiz "Umhum... Need help?" "Amham... Precisa de ajuda?">>
<br>
<<RileyDiz "Yes, please. Pick up my pens and put them in the case, and my notebooks under the desk." "Sim, por favor, pegue minhas canetas e coloque-as no estojo, e meus cadernos embaixo da carteira.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola1.jpg"></center>
<br>
<<PlayerDiz "Of course, dear." "Claro querido.">>
<br>
<<Narrador "You pick up each of her things and put them in their proper places, taking longer than you expected." "Você pega cada uma das coisas dela e coloca em seu devido lugar, demora mais do que você esperava.">>
<br>
<<Reflex "I've never seen anyone with so many pens in my life." "Nunca vi ninguém com tanta caneta na minha vida.">>
<br>
<<PlayerDiz "Alright, I've..." "Muito bem eu já...">>
<br>
<<Narrador "Look, she's gone and left you taking care of things alone. This girl really knows how to manipulate a man." "Veja, ela foi embora e deixou você cuidando das coisas sozinho. Essa garota realmente sabe como manipular um homem.">>
<</if>> /*=======================================================*/
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<Amigo1Diz "Let's go to recess, $Jogador.Nome, stop beating around the bush!" "Vamos para o recreio $Jogador.Nome, pare de rodeios!">>
<br>
<<PlayerDiz "Relax, brother, you act like you're catching a train." "Calma irmão, parece que você vai pegar o trem.">>
<br>
<<Amigo1Diz "And that I'm very hungry, you know?" "E que estou com muita fome, sabia?">>
<br>
<<PlayerDiz "Got it, of course!" "Entendendo sim, claro!">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Recess|Refeitorio]]>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<if $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<<if $game.day is "Wednesday" or $game.day is "Thursday">>
<<goto "PLM2 - Pede para ela parar">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<<ProfLiteDiz "Good morning students today let's talk about the Animal Farm book." "Bom dia alunos hoje vamos falar do livro Revolução dos Bichos.">>
<br>
<<Reflex "Oh my God, this is definitely the most boring class at school, I want to sleep." "Oh meu Deus, essa com certeza é a aula mais chata da escola, que vontade de dormir.">>
<br>
<<ProfLiteDiz "A true modern classic, conceived by one of the most influential writers of the 20th century, The Animal Revolution is a fable about power. It narrates the insurrection of farm animals against their owners. Progressively, however, the revolution degenerated into a tyranny even more oppressive than that of humans. Written in the midst of World War II and published in 1945 after being rejected by several publishers, this short narrative caused discomfort by fiercely satirizing the Stalinist dictatorship at a time when the Soviets were still allies of the West in the struggle against the Nazi-fascist axis. In fact, the references are clear: the despotic Napoleon would be Stalin, the banished Snowball would be Trotsky, and the political events - purges, institution of a police state, tendentious distortion of history - mimic those that were underway in the Union Soviet. As the Cold War intensified, the same reasons that caused embarrassment at the time of its publication led The Animal Revolution to be widely used by the West in the following decades as an ideological weapon against communism. Orwell himself, a supporter of socialism and an enemy of any form of political manipulation, felt uncomfortable with..." "A verdadeira obra clássica moderna, concebida por um dos escritores mais influentes do século XX, A Revolução dos Animais é uma fábula sobre o poder. Ela narra a insurreição dos animais da fazenda contra seus donos. No entanto, progressivamente, a revolução degenerou em uma tirania ainda mais opressiva do que a dos humanos. Escrito no auge da Segunda Guerra Mundial e publicado em 1945 depois de ser rejeitado por vários editores, esse breve relato causou desconforto ao satirizar ferozmente a ditadura stalinista em um momento em que os soviéticos ainda eram aliados do Ocidente na luta contra o eixo nazifascista. Na verdade, as referências são claras: o déspota Napoleão seria Stalin, o exilado Bola-de-Neve seria Trotsky, e os eventos políticos - purgas, instituição de um estado policial, distorção tendenciosa da história - imitam aqueles que estavam em andamento na União Soviética. À medida que a Guerra Fria se intensificava, as mesmas razões que causaram constrangimento na época de sua publicação levaram A Revolução dos Animais a ser amplamente usada pelo Ocidente nas décadas seguintes como uma arma ideológica contra o comunismo. Orwell ele próprio, defensor do socialismo e inimigo de qualquer forma de manipulação política, sentiu-se desconfortável com...">>
<br>
<<Narrador "You look around and see half the class totally bored and the other half asleep." "Você olha em volta e vê metade da turma totalmente entediada e a outra metade dormindo.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Dormindo-Na-Aula1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Literature class was going on." "A Aula de Literatura estava acontecendo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<div class="Speak" style="background-color:#4faaa0">
<img class="avatar2" src="content/characters/prof_literatura/prof_Literatura.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfLiteratura.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
... "Lord of the Flies" explores the dark side of humanity, a savagery that sustains even the most civilized human beings. The book is a tragic parody of children's adventure tales, illustrating the evil nature of humanity. It presents the reader with a chronology of the events that led a group of hopeful boys to disaster. The way they survive, their uncivilized environment, unsupervised by anyone, sets the tone for the book. The book has no philosophical and poetic flourishes, nor long descriptions. It is an allegory, which means that the characters and objects in the novel are conveyed through the central ideas of the book. By portraying the various ways, the way boys live on this island, in this new environment and interact with this new freedom, Golding explores the ghosts, the illusory apparitions, that is, the vast spectrum by which human beings drive stress as changes and tensions. Let's go to the story of the book, but with that commitment not to deliver everything to the reader of this space. In the midst of a nuclear war, a group of boys survived a plane crash on a completely uninhabited island. The plane crashed and was dragged out to sea, leaving the boys stranded on an unknown island. Because of the devastation of the atomic bomb, it is likely that no one knows the whereabouts of these children...
<<elseif $game.lang is 1>>
"Senhor das Moscas" explora o lado sombrio da humanidade, uma selvageria que persiste mesmo nos seres humanos mais civilizados. O livro é uma paródia trágica de contos de aventura infantil, ilustrando a natureza maligna da humanidade. Ele apresenta ao leitor uma cronologia dos eventos que levaram um grupo de meninos esperançosos ao desastre. A forma como sobrevivem, em um ambiente não civilizado, sem supervisão de ninguém, estabelece o tom do livro. O livro não possui floreios filosóficos e poéticos, nem longas descrições. É uma alegoria, o que significa que os personagens e objetos no romance são transmitidos por meio das ideias centrais do livro. Ao retratar as várias maneiras como os meninos vivem nesta ilha, nesse novo ambiente e interagem com essa nova liberdade, Golding explora os fantasmas, as aparições ilusórias, ou seja, o vasto espectro pelo qual os seres humanos enfrentam o estresse como mudanças e tensões. Vamos à história do livro, mas com o compromisso de não entregar tudo ao leitor deste espaço. No meio de uma guerra nuclear, um grupo de meninos sobrevive a um acidente de avião em uma ilha completamente desabitada. O avião caiu e foi arrastado para o mar, deixando os meninos presos em uma ilha desconhecida. Devido à devastação da bomba atômica, é provável que ninguém saiba o paradeiro dessas crianças...
<</if>>
</div>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Dormindo-Na-Aula2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "The students, bored and resigned, settled into their desks, sighing with boredom as they awaited the arrival of the teacher. You were at your desk, feeling the weight of monotony." "Os alunos, entediados e resignados, arrastavam-se para suas carteiras, suspirando de tédio enquanto aguardavam a chegada da professora. Você estava na sua carteira, sentindo o peso da monotonia.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Tedio-classroom.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The door opened, revealing the figure of teacher $ProfLiteratura.Nome. Her face bore the usual tired expression, and she carried a stack of dusty books." "A porta se abriu, revelando a figura da professora $ProfLiteratura.Nome. Seu rosto exibia a habitual expressão cansada, e ela carregava uma pilha de livros empoeirados.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<<ProfLiteDiz "(sigh) Good morning, class. (calm voice) Today, we'll delve into the nuances of Romanticism." "(suspiro) Bom dia, turma. (voz calma) Hoje vamos discutir as nuances do Romantismo.">>
<br>
<<Narrador "The students tried to keep their eyes open, but the sleepy atmosphere of the room was irresistible. Discreet yawns spread like a virus, and some students began to doze off, their heads drooping forward in a trance induced by the teacher's dull explanation." "Os alunos tentavam manter os olhos abertos, mas a aura sonolenta da sala era irresistível. Bocejos discretos se espalharam como um vírus, e alguns estudantes começaram a cochilar, com cabeças pendendo para frente em um transe induzido pela maçante explicação da professora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Finally, the sound of the bell rescued the class from the literary stupor. The students woke up abruptly from their naps, stretched, and began to gather their belongings, relieved to escape the tedious atmosphere that hung in the classroom. The bell's sound echoed like liberating music, dispersing the numbness that had dominated the classroom." "Finalmente, o toque do sino resgatou a turma do torpor literário. Os alunos despertaram abruptamente de seus cochilos, esticaram-se e começaram a recolher seus pertences, aliviados por escapar da tediosa atmosfera que pairava na sala. O som do sino ecoou como música libertadora, dissipando o entorpecimento que dominava a sala de aula.">>
<<case 4>> /*====================================================*/
<<Narrador "Teacher $ProfLiteratura.Nome entered the room again with a serene expression. Her steps were slow and measured. The resigned students collectively sighed as they saw the dusty books being opened on the table." "A professora $ProfLiteratura.Nome entrou na sala novamente, sua expressão serena contrastando com a tensão que pairava no ar. Seus passos eram deliberados, cada um ecoando como um prelúdio para o que estava por vir. Os alunos, resignados, soltaram suspiros coletivos ao testemunhar os livros empoeirados sendo abertos sobre a mesa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<<ProfLiteDiz "(sigh) Hello, class." "(suspiro) Olá, turma.">>
<br>
<<Narrador "The classroom fell silent, awaiting the words that would follow. Teacher $ProfLiteratura.Nome, with a penetrating gaze, continued." "A sala silenciou, aguardando as palavras que viriam a seguir. A professora $ProfLiteratura.Nome, com um olhar penetrante, prosseguiu.">>
<br>
<<ProfLiteDiz "Today we're going to talk a little about the evolution of prose in the 19th century. Let's reflect on the influences of the historical context on the writing of the time, so take out your notebooks and write, because all of this is important." "Hoje vamos conversar um pouco sobre a evolução da prosa no século XIX. Vamos refletir sobre as influências do contexto histórico na escrita da época, então peguem seus cadernos e escrevam, pois tudo isso é importante.">>
<br>
<<Narrador "While teacher $ProfLiteratura.Nome explained the content, the students wrote in their notebooks, despite it being boring and monotonous, no one sleeps in this class." "Enquanto a professora $ProfLiteratura.Nome explicava o conteúdo os alunos escreviam em seus cadernos, apesar de chata e monótona ninguém dorme nessa aula.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Escrevendo-no-Caderno.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.day is "Tuesday">> /*=============================*/
<<if $detention.FicarDepois is 1>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $detention.FicarDepois is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Next Lesson|Aula de Geografia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.day is "Thursday">> /*============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Ed.Fisica Quadra]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<<if $ProfHistoria.status is "Teacher and Friend">>
<<goto "PHM7 - Vai Ter Prova de História">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>> /*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Teacher $ProfHistoria.Nome enters the classroom, but there's something different in her usual expression." "A professora $ProfHistoria.Nome chega na sala de aula com sua expressão habitual.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, students. Today, we will delve into the gripping events of World War I. Please, focus and take notes, as always." "Bom dia alunos, a aula de hoje é sobre a Primeira Guerra Mundial. Prestem atenção, como sempre, façam anotações.">>
<br>
<<Narrador "Presenting slides about the war, the teacher passionately explains the unfolding of events." "A professora então apresenta slides sobre a grande guerra enquanto explicava sobre o assunto.">>
<br>
<<ProfHistoriaDiz "In 1914, the assassination of Archduke Franz Ferdinand (pointing to the image on the board) triggered a succession of events that led to the outbreak of the conflict. Pre-existing alliances resulted in a rapid escalation, involving nations from different parts of the world." "Em 1914, o assassinato do Arquiduque Francisco Ferdinando (apontando para a imagem no quadro) desencadeou uma sucessão de acontecimentos que levaram ao desdobramento do conflito. As alianças preexistentes resultaram em uma rápida escalada, envolvendo nações de diferentes partes do mundo.">>
<br>
<<Narrador "However, teacher $ProfHistoria.Nome notices some distracted students engaged in a side conversation, not paying attention to the class topic, causing a hint of irritation in her expression." "Entretanto, a professora $ProfHistoria.Nome nota alguns alunos distraídos em uma conversa paralela e não engajados no tema da aula, provocando uma ponta de irritação em sua expressão.">>
<br>
<<JorgeDiz "(whispering) Dude, did you see the game over the weekend?" "(sussurrando) Cara, você viu o jogo no fim de semana?">>
<br>
<<RonnyDiz "(whispering) Oh, I don't watch football, I prefer..." "(sussurrando) Ah, eu não assisto futebol, prefiro...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-angry1.jpg"></center>
<br>
<<ProfHistoriaDiz "(sarcastically) Oh, how interesting, folks! But you know what's even more thrilling? World War I! An explosion of adrenaline and emotion, trenches and toxic gases, much more exciting than any football game." "(sarcastica) Ah, que interessante, pessoal! Mas sabem o que é ainda mais empolgante? A Primeira Guerra Mundial! Uma explosão de adrenalina e emoção, trincheiras e gases tóxicos, bem melhor que qualquer jogo de futebol.">>
<br>
<<JorgeDiz "(anxiously) Oh, I'm sorry, teacher... I was just thinking..." "(aflito) Oh, me desculpe professora... eu estava pensando...">>
<br>
<<ProfHistoriaDiz "(interrupting) Oh, no apologies! Now, let's return to the 20th century, where mundane conversations are set aside, and we enter the universe of alliances, trenches, and revolutions." "(interrompendo) Ah, sem desculpas! Agora, vamos voltar ao século XX, onde as conversas mundanas ficam de lado, e entramos no universo das alianças, trincheiras e revoluções.">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome continues with the class." "A professora $ProfHistoria.Nome continua a aula.">>
<br>
<<ProfHistoriaDiz "As I was saying... On the Western Front, the war was marked by trenches and a brutal war of attrition. Advanced military technology, such as machine guns and heavy artillery, turned the conflict into a true large-scale carnage. On the Eastern Front, battles were more dynamic, with swift movements and territorial changes." "Então como eu estava dizendo... No fronte ocidental, a guerra foi marcada por trincheiras e uma guerra de desgaste. A tecnologia militar avançada, como metralhadoras e artilharia pesada, transformou o conflito em uma carnificina em larga escala. No fronte oriental, as batalhas foram mais dinâmicas, com movimentos rápidos e mudanças territoriais.">>
<br>
<<Narrador "The class unfolds in this manner until its conclusion, immersed in a more vibrant and engaging atmosphere." "A aula continua assim até o final.">>
<<case 2>> /*===================================================*/
<<Narrador "The class began as usual, with $ProfHistoria.Nome sharing her knowledge in a detailed and meticulous manner." "A aula começou como de costume, com $ProfHistoria.Nome compartilhando seu conhecimento de maneira detalhada e meticulosa.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula2.jpg"></center>
<br>
<<ProfHistoriaDiz "The French setting of the late 18th century was like a social puzzle, where three essential pieces—the clergy, the nobility, and the third estate—interconnected. The latter, mostly composed of bourgeoisie, peasants, and urban workers, experienced tangible social and economic inequality. France's finances were in crisis due to the government's extravagant spending. In 1789, the convening of the Estates General initiated the French Revolution, but the dissatisfaction of the third estate, feeling underrepresented, led to the formation of the National Assembly, marking the incandescent trail of the revolution." "O final do século XVIII, a sociedade francesa estava estratificada em três estados: o clero, a nobreza e o terceiro estado, composto em sua maioria pela burguesia, camponeses e trabalhadores urbanos. A desigualdade social e econômica era evidente, e a França enfrentava uma crise financeira devido aos altos gastos do governo. A Revolução Francesa começou em 1789 com a convocação dos Estados Gerais, uma assembleia representativa dos três estados. No entanto, a insatisfação cresceu entre o terceiro estado, que se sentia sub-representado. Isso levou à formação da Assembleia Nacional, marcando o início da revolução.">>
<br>
<<Narrador "This class was a bit monotonous, and you find yourself feeling a bit sleepy." "Essa aula foi um pouco monótona, e você fica com um pouco de sono.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The class was monotonous from start to finish, the bell signaling the end of the class gave you and some of the class a burst of vitality to continue with the lessons." "A aula foi monótona do começo ao fim, o toque do sinal de fim da aula deu a você e para parte da turma vitalidade parra continuar as aulas.">>
<<case 3>> /*===================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, students! Today, we're going to delve into another crucial moment in world history: the Russian Revolution, an event that not only shaped Russia but had a significant impact on the 20th century." "Bom dia, alunos! Hoje vamos mergulhar em outro momento crucial da história mundial: a Revolução Russa, um evento que moldou não apenas a Rússia, mas teve um impacto significativo no século XX.">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome begins writing the lesson content on the board, expecting the students to copy it. While she writes, she allows some quick conversations, but soon after, she starts explaining the content, and then she doesn't allow side conversations..." "A professora $ProfHistoria.Nome começa a escrever na lousa o conteudo da matéria esperando que os alunos copiem da lousa. Enquanto ela escreve algumas ela permite algumas conversas rápidas, mas logo depois ela começa a explicar o conteúdo e então ela não permite conversas paralelas...">>
<br>
<<Amigo1Diz "Hey, did you watch the latest episode of Moon Knight?" "Ei, você assistiu ao último episódio de Cavaleiro da Lua?">>
<br>
<<PlayerDiz "Of course! That series is amazing." "Claro! Essa série é incrível.">>
<br>
<<ProfHistoriaDiz "(firmly) Students, please, this is a crucial moment for us to understand the Russian Revolution. Can we save discussions about series for later?" "(com voz firme) Alunos, por favor, este é um momento crucial para entendermos a Revolução Russa. Podem guardar as conversas sobre séries para depois?">>
<br>
<<Narrador "They both exchanged glances, surprised by the teacher's reprimand, and agreed to focus on the class." "Ambos se entreolharam, surpresos pela repreensão da professora, e concordaram em se concentrar na aula.">>
<br>
<<Amigo1Diz "Oh, sorry, teacher!" "Oh, me desculpe professora!">>
<br>
<<ProfHistoriaDiz "(firmly) It's okay, but please pay attention to the lesson, you can talk later." "(com voz firme) Tudo bém, mas por favor, prestem atenção na aula, depois vocês conversam.">>
<br>
<<Reflex "She handled it much better than I expected..." "Ela agiu bem melhor do que eu esperava...">>
<<case 4>> /*===================================================*/
<<Narrador "In a typical class with teacher $ProfHistoria.Nome, students settled in for another lesson." "Na sala de aula habitual da professora $ProfHistoria.Nome, os alunos se acomodavam para mais uma aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<ProfHistoriaDiz "Good morning, class. Today, we will delve into the events and transformations that marked the Middle Ages. I hope you take notes because everything in this class will be important!" "Bom dia, turma. Hoje, nós esturaremos os eventos e nas transformações que marcaram a Idade Média. Espero que façam anotações pois tudo nessa aula será importante!">>
<br>
<<Narrador "The teacher's expression remained serious as she covered essential topics, detailing the social, economic, and political characteristics of this historical period. Accustomed to $ProfHistoria.Nome's straightforward style, the students listened attentively, taking notes and asking pointed questions." "O semblante da professora permanecia sério, enquanto ela percorria os tópicos essenciais, detalhando as características sociais, econômicas e políticas desse período histórico. Os alunos, acostumados com o estilo direto de $ProfHistoria.Nome, ouviam atentamente, tomando notas e fazendo perguntas pontuais.">>
<br>
<<PennyDiz "(raising her hand) Teacher, how were feudal societies organized?" "(levantando a mão) Professora, como eram organizadas as sociedades feudais?">>
<br>
<<ProfHistoriaDiz "Excellent question. In feudal society, the structure was hierarchical, with feudal lords at the top, followed by vassals, peasants, and serfs. Each played a crucial role." "Excelente pergunta. Na sociedade feudal, a estrutura era hierárquica, com os senhores feudais no topo, seguidos pelos vassalos, camponeses e servos. Cada um desempenhava um papel crucial.">>
<br>
<<Narrador "Throughout the class, $ProfHistoria.Nome maintained control, avoiding any distractions or side conversations. The atmosphere in the room remained calm, with students following the explanation with moderate interest." "Durante a aula, $ProfHistoria.Nome mantinha o controle da turma, evitando qualquer tipo de distração ou conversa paralela. A atmosfera na sala permanecia calma, com os alunos acompanhando a explicação com interesse moderado.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Geografia]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Thursday">> /*============================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
<<if $detention.FicarDepois is 1>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $detention.FicarDepois is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "(speech) ...so, if you losers don't understand globalization, the world will never change and you will continue to be the shit you are..." "(discursando) ...então, se vocês, perdedores, não entendem de globalização, o mundo nunca mudará e vocês continuarão a ser a merda que são...">>
<br>
<<Reflex "Oh shit! He doesn't speak for even a second." "Porra! Ele não fala nem por um segundo.">>
<br>
<<ProfGeoDiz "Now, grab your notebooks, because I'm going to dictate the text to you! Write!" "Agora pegue os cadernos, porque vou ditar o texto para vocês! Escrevam!">>
<br>
<<Reflex "I'd better write, or he might get upset and send me to the vice-principal." "É melhor eu escrever porque ele pode fica nervoso e me mandar para o vice-diretor.">>
<br>
<<Narrador "He goes on lecturing about globalization for exactly 50 minutes." "Ele fica discursando sobre globalização por exatos 50 minutos.">>
<<case 2>> /*====================================================*/
<<Narrador "The geography class was proceeding as usual, and Teacher $ProfGeografia.Nome was testing the students' knowledge as he occasionally did." "A aula de geografia ocorria normalmente, e o Professor $ProfGeografia.Nome estava testando o conhecimento dos alunos como ele ocasionalmente fazia.">>
<br>
<center><img id="imagens" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula2.jpg"></center>
<br>
<<ProfGeoDiz "(authoritative) $Penny.Nome! What is the highest capital in the world and in which country is it located?" "(intimando) $Penny.Nome! Qual é a capital mais alta do mundo e em que país está localizada?">>
<br>
<<PennyDiz "(calmly) Oh, that's easy! The highest capital in the world is La Paz, and it's located in Bolivia." "(tranquilidade na voz) Ah essa é facil! A capital mais alta do mundo é La Paz, e está localizada na Bolívia.">>
<br>
<<ProfGeoDiz "Correct!" "Correto!">>
<br>
<<ProfGeoDiz "$Amigo.Nome! What are the three largest deserts in the world in terms of area?" "$Amigo.Nome! Quais são os três maiores desertos do mundo em termos de área?">>
<br>
<<Amigo1Diz "(wide-eyed) Um... Sahara, Atacama, and... I don't know..." "(de olhos arregalados) Ahm... Saara, Atacama e... não sei...">>
<br>
<<ProfGeoDiz "(intimidating) Wrong! You fool!" "(intimidando) Errado! Seu burro!">>
<br>
<<ProfGeoDiz "$Jogador.Nome, pay attention: It's a European country; In the past, it invaded Brazil; Land of flowers and windmills; Lost to Brazil in the last World Cup; In the World Cup final, lost to Spain; Their language is Dutch; Which country is it?" "$Jogador.Nome, preste atenção: É um país da Europa; No passado, invadiu o Brasil; Terra de flores e moinhos de vento; Tirou o Brasil na última Copa; Na final da Copa, perdeu para a Espanha; A sua língua é o holandês; Qual é o país?">>
<br>
<<PlayerDiz "(sarcastically) You must be kidding me! Of course, it's Italy, (laughing)." "(irônicamente) Você está brincando comigo! Claro que é a Itália, (rindo).">>
<br>
<<ProfGeoDiz "(irritated) Wrong! Maybe you should stop looking at memes on the internet and then you'd know that all the questions raised in class are serious!" "(irritado) Errado! Talvez você devesse parar de olhar memes na internet e então saberia que todas as questões levantadas em aula são sérias!">>
<br>
<<Reflex "What a son of a bitch!" "Que filho da puta!">>
<<case 3>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Good morning, class. Sit down immediately. I don't have time to waste on your sluggishness. Today, we're going to discuss a fundamental topic: geographic coordinates. If you think it's something simple, think again. Most of you, as usual, are about to make foolish mistakes." "Bom dia, classe. Sentem-se imediatamente. Não tenho tempo a perder com a lentidão de vocês. Hoje, vamos discutir um assunto fundamental: as coordenadas geográficas. Se acham que é algo simples, pensem de novo. A maioria de vocês, como de costume, está prestes a cometer erros idiotas.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome stares intensely at a student." "Professor $ProfGeografia.Nome olha fixamente para um aluno.">>
<br>
<<ProfGeoDiz "You!" "Você!">>
<br>
<<DaveDiz "(scared) Me?" "(assustado) Eu?">>
<br>
<<ProfGeoDiz "Yes, you, in the second row. What cardinal point indicates the north? Don't look to your classmates for help. I demand a clear and immediate answer." "Sim, você, na segunda fileira. Qual é o ponto cardeal que indica o norte? Não olhe para os seus colegas em busca de ajuda. Eu exijo uma resposta clara e imediata.">>
<br>
<<DaveDiz "Ahmm..." "Ahmm...">>
<br>
<<ProfGeoDiz "I won't wait all day. Come on, speak up." "Não vou esperar o dia todo. Venha, venha, fale logo.">>
<br>
<<DaveDiz "Uh, Teacher Vernon, latitude... it's that line that goes from east to west, right? So... I guess the answer is... zero?" "Uh, Professor $ProfGeografia.Nome, a latitude... é aquela linha que vai de leste a oeste, certo? Então... acho que a resposta é... zero?">>
<br>
<<ProfGeoDiz "Incredible. The basics, and you're already stumbling. Now, let's talk about latitude and longitude. If you paid attention in my previous classes instead of daydreaming, you might not be so lost now." "Incrível. O básico e vocês já estão tropeçando. Agora, vamos falar sobre latitude e longitude. Se vocês prestassem atenção nas minhas aulas anteriores em vez de sonhar acordados, talvez não estivessem tão perdidos agora.">>
<br>
<<Narrador "Dave lowers his head, evidently humiliated." "Dave abaixa a cabeça, evidentemente humilhado.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome walks around the room, observing students' notes, until he stops at a specific one." "Professor $ProfGeografia.Nome caminha pela sala, observando as anotações dos alunos, até que ele para em um espescífico.">>
<br>
<<ProfGeoDiz "(irritated) These drafts are unacceptable. Your handwriting is a disgrace. How do you expect to understand anything if you can't even write properly? It's no wonder that I'm the only one demanding the best from this class." "(irritado) Esses rascunhos são inaceitáveis. A caligrafia de vocês é uma desgraça. Como esperam entender qualquer coisa se não conseguem nem escrever direito? Não é surpresa que eu seja o único que exige o melhor desta turma.">>
<br>
<<ProfGeoDiz "(continuing) Now, about latitudes. It's simple, but it seems some of you struggle even with the straightforward. Latitudes are the horizontal lines, in case you've forgotten. Not that it's surprising." "(continuando) Agora, sobre as latitudes. É simples, mas parece que alguns de vocês têm dificuldades até com o simples. As latitudes são as linhas horizontais, caso vocês tenham esquecido. Não que isso seja surpreendente.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome points to the map on the board." "Professor $ProfGeografia.Nome aponta para o mapa na lousa.">>
<br>
<<ProfGeoDiz "Here's a map. I think some of you have never seen one before. Pay attention! I'm going to point to a spot on the map, and I want you to tell me the corresponding latitude." "Aqui está um mapa. Acho que alguns de vocês nunca viram um antes. Prestem atenção! Vou apontar para um ponto no mapa, e quero que me digam a latitude correspondente.">>
<br>
<<Narrador "He waits for a response, observing students with a stern gaze." "Ele espera por uma resposta, observando os alunos com olhar severo.">>
<br>
<<ProfGeoDiz "No one? Really? Absolutely no one? Pathetic. I might have to teach latitudes and longitudes to kindergarten to get anywhere here." "Ninguém? Ninguém mesmo? Patético. Vou ter que ensinar latitudes e longitudes para jardim de infância para conseguir alguma coisa aqui.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome sighs deeply, evidently frustrated." "Professor $ProfGeografia.Nome suspira profundamente, evidentemente frustrado.">>
<br>
<<ProfGeoDiz "Stay focused or you'll be doomed to failure in this subject. It's a shame that mediocrity is so prevalent in this room. You're a waste of my time." "Mantenham-se concentrados ou estarão fadados ao fracasso nesta disciplina. É uma pena que a mediocridade seja tão prevalente nesta sala. Vocês são um desperdício do meu tempo.">>
<<case 4>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Good morning, class. Another day where I deeply regret having to spend my time with the elite of ignorance. I hope you've made some progress since last time, but honestly, I'm not optimistic." "Bom dia, classe. Mais um dia em que lamento profundamente ter que gastar meu tempo com a elite da ignorância. Espero que tenham feito algum progresso desde a última vez, mas, honestamente, não estou otimista.">>
<br>
<<Narrador "A moment of silence, with Teacher $ProfGeografia.Nome examining each student with disdain." "Hora do silêncio, com Professor $ProfGeografia.Nome examinando cada aluno com desdém.">>
<br>
<<ProfGeoDiz "Today, we'll delve into a concept that, for many of you, seems like an unattainable fairy tale: landforms." "Hoje, mergulharemos em um conceito que, para muitos de vocês, parece um conto de fadas inalcançável: as formas de relevo.">>
<br>
<<Narrador "Teacher $ProfGeografia.Nome opens a textbook with a thud." "Professor $ProfGeografia.Nome abre um livro didático com um estrondo.">>
<br>
<<ProfGeoDiz "I'm surprised that some of you know how to open a book. Good for you. Now, let's talk about elevations and depressions. Can, by some miracle, anyone tell me the difference between a hill and a mountain?" "Estou surpreso que alguns de vocês saibam abrir um livro. Bom para vocês. Agora, voltemos às altitudes e depressões. Alguém pode, por um milagre, me dizer a diferença entre uma colina e uma montanha?">>
<br>
<<Narrador "Waits for answers, observing the students with a critical gaze." "Espera por respostas, observando os alunos com um olhar crítico.">>
<br>
<<Narrador "$Penny.Nome raises her hand." "$Penny.Nome levanta a mão levanta a mão.">>
<br>
<<ProfGeoDiz "Nothing? That's disappointing but expected. Come on, someone, anyone!" "Nada? Isso é decepcionante, mas esperado. Vamos lá, alguém, qualquer um!">>
<br>
<<PennyDiz "Teacher Vernon, the difference between a hill and a mountain is related to height. Generally, we consider a hill as a gentler elevation and a mountain as a steeper and higher elevation. Mountains have higher altitudes compared to hills." "Professor $ProfGeografia.Nome, a diferença entre uma colina e uma montanha está relacionada à altura. Geralmente, consideramos uma colina como uma elevação mais suave e uma montanha como uma elevação mais íngreme e alta. As montanhas têm altitudes mais elevadas em comparação com as colinas.">>
<br>
<<ProfGeoDiz "(irritated) This is the second time you speak without being called, $Penny.Nome. Are you incapable of controlling yourself, or do you take pleasure in being an irritating know-it-all?" "(irritado) Essa é a segunda vez que fala sem ser confidada $Penny.Nome, será que incapaz de se controlar, ou sente prazer em ser uma irritante sabe-tudo!">>
<br>
<<Narrador "$Penny.Nome hesitates to respond but decides to let it go." "$Penny.Nome sente voltande de responder, mas prefere deixar isso para lá.">>
<br>
<<ProfGeoDiz "I hope you're more prepared to face the challenges of geography than you were yesterday. As always, I don't expect much." "Espero que estejam mais preparados para enfrentar os desafios da geografia do que estavam ontem. Como sempre, não espero muito.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula3.jpg"></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
<<if $detention.FicarDepois is 1>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $detention.FicarDepois is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Filosofia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfSociologiaM5.MissaoEstatus is "Ativa">>
<<goto "PSM5 - O Segredo da Professora">>
<</if>>
<<if $ProfSociologiaM2.MissaoEstatus is "Ativa">>
<<goto "PSM2 - A Jovem Professora">>
<</if>>
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 75>>
<<goto "JM0 - Primeiras Aulas (Sociologia)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-socio-sala-de-aula1.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, everyone. Today, we're going to study the concept of society." "Bom dia, pessoal. Hoje vamos estudar o conceito de sociedade.">>
<br>
<<ProfSocioDiz "(getting flustered) Um... guys... I'm not exactly sure how the rhythm works in this school, so help me out. Is it one class for each subject, and..." "(se atrapalhando) Ahmm... gente... eu não sei exatamente como funciona o ritmo nessa escola, então me ajudem, é uma aula para cada matéria e...">>
<br>
<<ProfSocioDiz "So, students, grab your workbook and answer the short questionnaire about society." "Então, alunos, peguem a apostila e respondam o pequeno questionário sobre a sociedade.">>
<br>
<<Narrador "Your friend $Amigo.Nome leans over and says something to you." "Seu amigo $Amigo.Nome se inclina e diz algo para você.">>
<br>
<<Amigo1Diz "(concerned) Hey $Jogador.Nome, I feel a bit sorry for this teacher." "(preocupado) Ei $Jogador.Nome, eu estou com um pouco de pena dessa professora.">>
<br>
<<PlayerDiz "Why?" "Por quê?">>
<br>
<<Amigo1Diz "Because she started teaching so recently that almost all the students are taking advantage of her." "Porque ela começou a lecionar há tão pouco tempo que quase todos os alunos estão se aproveitando ela.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<Amigo1Diz "Last week, I told her there are no tests, no assignments, and no homework in this school." "Na semana passada eu disse que nesta escola não há provas, nem trabalhos, nem trabalhos de casa.">>
<br>
<<PlayerDiz "And she believed it?" "E ela acreditou?">>
<br>
<<Amigo1Diz "She even believed it when the vice-principal denied everything. But that took 4 days." "Ele até acreditou que o vice-diretor negasse tudo. Mas isso demorou 4 dias.">>
<br>
<<PlayerDiz "Wow." "Uau.">>
<br>
<<Amigo1Diz "Seriously, last week I told her that my dog ate my homework, and she believed me." "Sério, na semana passada eu disse a ela que meu cachorro comeu meu dever de casa e ela acreditou em mim.">>
<br>
<<PlayerDiz "Well, it's better not to keep trying to fool her because one day she'll catch on and get mad at everyone who did it." "Olha, é melhor não ficar tentando enganar ela, porque um dia ela vai ligar e ficar brava com todo mundo que fez isso.">>
<br>
<<Amigo1Diz "True! We better behave for now." "Verdade! É melhor ficarmos queitos por enquanto.">>
<br>
<<Reflex "We? But I did not do anything." "Ficarmos? Mas eu não fiz nada.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-socio-sala-de-aula2.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, everyone. Today, we're going to study Contemporary Society." "Bom dia, pessoal, hoje vamos estudar a Sociedade Contemporânea.">>
<br>
<<Reflex "Boring!" "Chato!">>
<br>
<<Narrador "Bored with the class, you start daydreaming and overhear some boys talking." "Você entediado com a aula, comece a assistir sua aula e ouça alguns meninos conversando.">>
<br>
<<RonnyDiz "(whispering) ...so she said she wanted to hang out with me, asked me to meet her after class, and that's what I did." "(sussurrando) ...então ela disse que queria sair comigo, e me pediu para encontrá-la depois da aula, e foi o que eu fiz.">>
<br>
<<HarryDiz "(whispering) Okay, but what happened next?" "(sussurrando) Ok, mas o que aconteceu depois?">>
<br>
<<RonnyDiz "When she saw me, she didn't say anything, just grabbed my hand and took me to the girl's bathroom, and she gave me a blowjob." "Quando ela me viu nem falou nada, me arrastou pela mão e me levou para o banheiro feminino, e me fez um boquete.">>
<br>
<<HarryDiz "Wow." "Uau.">>
<br>
<<RonnyDiz "That's right, and this night we're meeting again. It's tonight, my friend. It's today that $Paixao.Nome will release her pussy to me." "Isso mesmo, e hoje à noite nos encontraremos novamente, é hoje, meu amigo. É hoje que $Paixao.Nome vai me liberar a buceta.">>
<br>
<<Narrador "Hearing this about your crush, you feel sad and wonder why $Paixao.Nome doesn't care about you, but he still hangs out with half the school." "Ao ouvir isso sobre a sua paixonite, você fica triste, e pensa por que $Paixao.Nome não se importa com você, mas ele ainda sai com metade da escola.">>
<br>
<<Narrador "You just lean over the desk, needing a bit of peace." "Você apenas se inclina sobre a mesa, só precisa de um pouco de paz.">>
<<case 3>> /*====================================================*/
<<Narrador "Another Sociology class begins." "Começa mais uma aula de Sociologia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-socio-sala-de-aula1.jpg"></center>
<br>
<<ProfSocioDiz "Good morning, class! Today, we will delve into sociological theories on social stratification." "Bom dia, turma! Hoje vamos abordar as teorias sociológicas sobre estratificação social.">>
<br>
<<Narrador "As the teacher explained the different approaches, a stray dog enters the classroom, drawn by the sounds and movements." "Enquanto a professora explicava as diferentes abordagens, um pequeno cachorrinho de rua adentra a sala de aula, atraído pelos sons e movimentos.">>
<br>
<<JorgeDiz "(whispering) Look, a puppy!" "(sussurrando): Olha só, um cachorrinho!">>
<br>
<<PennyDiz "(smiling) He's so cute!" "(sorrindo) Ele é tão fofo!">>
<br>
<<Narrador "The curious dog approaches the students, sniffing the floor in search of crumbs." "O cachoro, curioso, se aproxima dos alunos, farejando o chão em busca de migalhas.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/cachorro-na-sala.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "(enthusiastic) Now, let's analyze how social stratification affects different groups in society. It's crucial to understand how these disparities impact life opportunities." "(entusiasmada) Agora, vamos analisar como a estratificação social afeta diferentes grupos na sociedade. É crucial entender como essas disparidades impactam as oportunidades de vida.">>
<br>
<<HarryDiz "(whispering) Teacher, there's a dog in the room!" "(sussurrando) Professora, tem um cachorro na sala!">>
<br>
<<ProfSocioDiz "(distracted) Oh, it's good that you're interested in the lesson! Now, as we discuss..." "(distraída) Ah, que bom que estão interessados na aula! Agora, quando discutimos...">>
<br>
<<Narrador "Taking advantage of the distraction, the dog starts to move among the desks, receiving affection and attention from the students." "O cachorro, aproveitando a distração, começa a circular entre as mesas, recebendo carinhos e atenção dos alunos.">>
<br>
<<MiaDiz "(smiling) He's so cute! Look!" "(sorrindo) Ele é tão fofinho! Olhem só!">>
<br>
<<Narrador "The class, involuntarily, shifts attention from the lesson to the unexpected visitor." "A turma, involuntariamente, desvia a atenção da aula para o visitante inesperado.">>
<br>
<<ProfSocioDiz "(noticing the excitement) It seems like something interesting is happening. What...? Oh! A dog! How adorable!" "(percebendo a empolgação) Parece que algo interessante está acontecendo. O que...? Oh! Um cachorro! Que adorável!">>
<br>
<<Narrador "The students laugh as the dog, now the center of attention, enjoys himself in the classroom." "Os alunos riem enquanto o cachorrinho, agora o centro das atenções, se diverte na sala de aula.">>
<br>
<<Narrador "The class enjoys an unexpected short break before refocusing on the lesson. The little dog, unconcerned with sociological theories, continues spreading joy in the classroom." "A turma desfrutanda de um breve intervalo inusitado antes de retomar o foco na aula. O cachorrinho, sem se importar com as teorias sociológicas, continua espalhando alegria pela sala.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Ed.Fisica]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(0)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-sala-de-aula1.jpg"></center>
<br>
<<ProfEdFisicaDiz "Good morning, students. Today's class will be in person, so grab your workbook." "Bom dia alunos hoje, a aula será presencial, então peguem a apostila.">>
<br>
<<Narrador "The class, indignant, complains." "A sala indignada, reclama.">>
<br>
<<ProfEdFisicaDiz "(soothing) Hey, hey, hey, guys, come on. You know we only use the court on Thursdays, so grab your workbook and open it to page 28. We're going to talk about the importance of healthy eating and regular exercise." "(apaziguando) Ei, ei, ei galera, vamos lá, vocês sabem qual quadra é só na quinta, então peguem a apostila e abram na página 28, vamos falar sobre a importância da alimentação saudável e da prática de exercícios constantes.">>
<br>
<<ProfEdFisicaDiz "Physical Education class is usually pretty easy even when we don't get on the court, so it's not a big deal to answer these questions." "A aula de Educação Física costuma ser bem fácil mesmo quando não entramos em quadra, então não é nenhum sacrifício responder essas perguntas.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome." "Olá $Jogador.Nome.">>
<br>
<<PlayerDiz "What's up, man." "Fala cara.">>
<br>
<<Amigo1Diz "The guys and I were talking. Don't you think the physical education teacher is really hot?" "Os meninos e eu estávamos conversando, vocês não acha a professora de educação física muito gostosa?">>
<br>
<<PlayerDiz "I find it strange that you're only noticing now." "Acho estranho você só ter notado agora.">>
<br>
<<Amigo1Diz "Come to think of it, most of the teachers in the school are strangely hot." "Pensando bem, a maioria dos professores da escola são estranhamente gostosas.">>
<br>
<<Narrador "You chat a bit and do simple physical education activities until the end of the class." "Você conversa um pouco e faz atividades simples de educação física até o final da aula.">>
<<case 2>> /*====================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-sala-de-aula2.jpg"></center>
<br>
<<ProfEdFisicaDiz "Good morning, students. Today's class will be in person, so grab your workbook and open it to page 31." "Bom dia alunos hoje, a aula será presencial então peguem a apostila e abram na página 31.">>
<br>
<<Narrador "You look to the side and hear $Paixao.Nome telling her friends some things that don't make you very happy." "Você olha para o lado e ouve $Paixao.Nome dizendo para as amigas algumas coisas que não te deixam muito feliz.">>
<br>
<<RileyDiz "(whispering) They're real friends. I got him, and his friend was very easy." "(sussurrando) São amigos de verdade, eu peguei ele e o amigo dele foi muito fácil.">>
<br>
<<DeboraDiz "(whispering) But he has a girlfriend. How did you manage to get them out of the way?" "(sussurrando) Mas ele têm namorada, como você fez para tirá-las do caminho.">>
<br>
<<RileyDiz "(whispering) Oh, with sensuality, you can get anything." "(sussurrando) Ah, com sensualidade você consegue tudo.">>
<br>
<<MiaDiz "(whispering) Okay, but what was $Valentao.Nome like in bed?" "(sussurrando) Ok, mas como era $Valentao.Nome na cama?">>
<br>
<<RileyDiz "(whispering) Oh, he was a stud, strong and virile, he commanded everything, he took me from behind, kissed my back and..." "(sussurrando) Ah, ele era um garanhão, forte e viril, comandava tudo, me pegava por trás, beijava minhas costas e...">>
<br>
<<Narrador "It hurts your heart to see that the girl you like got involved with your enemy." "Dói no seu coração ver que a garota que você gosta ficou com seu inimigo.">>
<br>
<<Narrador "You remain silent for the rest of the class, just not wanting to talk to anyone." "Você fica em silêncio pelo resto da aula, só não quer falar com ninguém.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">>
@@.btnUI;<<button[[Next Lesson|Aula de Arte]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $JogadorM0.MissaoEstatus is "Ativa">>
<<if $JogadorM0.MissaoEstagio is 90>>
<<goto "JM0 - Primeiras Aulas (Biologia)">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-bio-sala-de-aula1.jpg"></center>
<br>
<<ProfBioDiz "Good morning, students! Today, we're going to talk about the male reproductive system. (sigh) I really enjoy this topic." "Bom dia alunos hoje, vamos falar sobre o aparelho reprodutor masculino, (suspiro) como gosto desse assunto.">>
<br>
<<ProfBioDiz "Open your books to page 69. (with a mischievous smile) That's right." "Abra o livro na página 69, (com um sorriso travesso) é isso aí.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-bio-sala-de-aula3.jpg"></center>
<br>
<<Narrador "You open the book to page 69." "Você abre a página 69 do livro.">>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-masculino.jpg"></center>
<br>
<<ProfBioDiz "Look carefully, girls, notice that the penis is not stimulated and ready to penetrate the vagina, so I will show you a photo of a penis stimulated and ready for action." "Observem atentamente meninas notem que o pênis não está estimulado e pronto para penetrar na vagina então vou mostrar aqui uma foto de um pênis estimulado e pronto para ação.">>
<br>
<center><img id="imagens" src="content/characters/prof_biologia/images/prof-bio-foto-celular-penis.jpg"></center>
<br>
<<Narrador "She shows a picture and points it out to the girls in the room and then shows it to the boys." "Ela mostra uma foto e mostra para as meninas da sala e depois mostra para os meninos.">>
<br>
<<ProfBioDiz "As you can see, this is an excellent specimen." "Como você vê, este é um ótimo exemplar.">>
<br>
<<Narrador "Your friend $Amigo.Nome turns to you and says." "Seu amig $Amigo.Nome vira para você e diz.">>
<br>
<<Amigo1Diz "(laughing) I wanted to push my big specimen in her pussy." "(rindo) Eu queria enfiar meu grande espécime em sua boceta.">>
<br>
<<PlayerDiz "(laughing) Who wouldn't want it, right..." "(rindo) Quem não quer né...">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-bio-sala-de-aula2.jpg"></center>
<br>
<<<ProfBioDiz "Good morning, students. Today, we're going to talk about the female reproductive system. In this class the boys go crazy." "Bom dia, alunos. Hoje, vamos falar sobre o aparelho reprodutor feminino. Nessa aula os meninos vão á loucura.">>
<br>
<<<Narrador "Your friend $Amigo.Nome leans towards you and excitedly says." "Seu amigo $Amigo.Nome se inclina até você de você e diz empolgado.">>
<br>
<<Amigo1Diz "(excited) You have no idea how long I've been waiting for this class." "(empolgado) Você não sabe há quanto tempo estou esperando por essa aula.">>
<br>
<<ProfBioDiz "(sensualizing) Grab your book and go to page 101." "(sensualizando) Pegue o livro e vá na página 101.">>
<br>
<<Narrador "You open the book to page 101." "Você abre a página 101 do livro.">>
<br>
<<ProfBioDiz "As you can see, there are no real pictures of the vagina in the book, so I'll have to show one here." "Como você pode ver não há fotos reais de vagina no livro, então vou ter que mostrar uma aqui.">>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-feminino1.jpg"></center>
<br>
<center><img id="imagens" src="content/others/images/sistema-reprodutor-feminino2.jpg"></center>
<br>
<<Amigo1Diz "(very excited) Are you going to show your pussy here for everyone to see?" "(muito animado) Você vai mostrar sua bucetinha aqui para todo mundo ver?">>
<br>
<div class="Speak" style="background-color:#bb6266">
<img class="avatar2" src="content/characters/prof_biologia/prof_Biologia.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfBiologia.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh no, I did that with the class last year, and the principal said it was (rolling her eyes) “inappropriate”, but she didn't say anything about showing a picture.
<<elseif $game.lang is 1>>
Ah não, eu fiz isso com a turma ano passado e o diretor disse que era (virando os olhos) “inadequado”, mas ela não falou nada sobre mostrar foto.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-bio-foto-celular-vagina.jpg"></center>
<br>
<<Narrador "She takes out her phone and shows a picture to all the boys and then to the girls." "Ela pega o celular e mostra uma foto sua para todos os meninos e depois para as meninas.">>
<br>
<<Narrador "She begins to explain the function and parts of the female pelvic region." "Ela começa a explicar a função e partes da região pélvica feminina.">>
<br>
<<Narrador "$Amigo.Nome leans in and says." "$Amigo.Nome se inclina e diz.">>
<br>
<<Amigo1Diz "(excited) Finally, a good class in this school." "(animado) Finalmente uma boa aula nesta escola.">>
<br>
<<PlayerDiz "Finally..." "Enfim...">>
<br>
<<JogadorHorny>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.day is "Thursday">> /*============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Fisica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfFisicaM6.MissaoEstatus is "Ativa">>
<<goto "PFSM6 - Sumiu!!!">>
<</if>>
<<if $ProfFisicaM3.MissaoEstatus is "Ativa">>
<<goto "PFSM3 - Ausência">>
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<<goto "JM6 - Os Professores da Escola">>
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<<goto "JM5 - Proposta Decente">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, we're going to learn about electromagnetism. Pay attention because it's a challenging topic that will be on the test. If you have any questions, don't be shy to raise your hand and let me know what you're not understanding. I'll come back and explain again. Okay?" "Bom dia alunos hoje, vamos aprender sobre eletromagnetismo, prestem atenção porque é um assunto complicado que vai cair na prova, se você tiver alguma dúvida, não tenha vergonha de levantar a mão e dizer o que você não está entendo, então voltarei e explicarei novamente. OK?">>
<br>
<<Narrador "Teacher $ProfFisica.Nome begins to explain the lesson." "O Professor $ProfFisica.Nome começa a explicar a lição.">>
<br>
<<Narrador "$Amigo.Nome leans in and says something to you." "$Amigo.Nome se inclina e diz algo para você.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome, check out the question I'm going to ask the teacher." "Então $Jogador.Nome, se liga só na pergunta que vou fazer para o professor.">>
<br>
<<PlayerDiz "(facepalming) Oh my God, here we go!" "(com a mão na testa) Oh meu Deus, lá vem!">>
<br>
<<Amigo1Diz "Um, teacher, I have a question." "Ahm professor, tenho uma pergunta.">>
<br>
<<ProfFisicaDiz "Go ahead." "Então faça.">>
<br>
<<Amigo1Diz "If Professor Xavier can't get into Magneto's mind because of the metal in his helmet, how does he get into Wolverine's mind, who has adamantium bones?" "Se o Professor Xavier não entra na mente do Magneto por causa do metal do seu capacete, como ele entra na mente do Wolverine que tem óssos de adamantium.">>
<br>
<<ProfFisicaDiz "(responding seriously) Well, the reason Professor Xavier can't read Magneto's mind but can read Wolverine's is because what protects the magnet's mind isn't the metal itself, but the technology used in the helmet combined with the magnetic field it projects. Simply having an adamantium skull doesn't shield Wolverine from Doctor Xavier's mind-reading, as he can't create a magnetic field and utilize the properties of adamantium in the same way that (speaking loudly) I fucked the ass of whoever is reading (laughing) hahahahaha." "Bem, o fato do Professor Xavier não conseguir ler a mente do Magneto e conseguir ler a do Wolverine é porque o que protege a mente do ímã não é o metal em si, mas a tecnologia usada no capacete combinada com o campo magnético que ele usa . projetos. Simplesmente ter o crânio de adamantium não protege Wolverine da leitura da mente do Doutor Xavier, já que ele não pode criar um campo magnético e utilizar as propriedades do adamantium da mesma forma que (falando alto) eu comi o cu de quem tá lendo (rindo) huehuehuehue.">>
<br>
<<Narrador "A whole class bursts into laughter, including $Amigo.Nome, who doesn't mind being teased by the teacher." "A sala toda cai em gargalhadas, $Amigo.Nome também, ele não costuma se importar de ser zuado pelo professor.">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, we're going to learn a bit about astrophysics." "Bom dia alunos hoje, vamos aprender um pouco sobre astrofísica.">>
<br>
<<Amigo1Diz "So, $Jogador.Nome, just pay attention to the question I'm going to ask the teacher." "Então, $Jogador.Nome, é só prestar atenção na pergunta que vou fazer para o professor.">>
<br>
<<PlayerDiz "(facepalming) Why? Just why?" "(com a mão na testa) Porque? Só porque?">>
<br>
<<Amigo1Diz "Teacher, I have an astrophysics question for you." "Professor, eu tenho uma pergunta de astrofísica, para fazer para o senhor.">>
<br>
<<ProfFisicaDiz "Just go ahead." "Apenas faça.">>
<br>
<<Amigo1Diz "Who would win in a fight? The Sun or 1 trillion buckets of water." "Quem venceria essa luta? O Sol ou 1 trilhão de baldes de água.">>
<br>
<<Narrador "Teacher $ProfFisica.Nome smirks but composes himself to respond seriously." "O professor $ProfFisica.Nome ri de canto de boca, mas se recompoe, para responder sériamente.">>
<br>
<<ProfFisicaDiz "(serious tone) Well... no matter how many buckets, the Sun doesn't go out. Because it's not actually on fire. What's happening is a constant nuclear reaction due to the immense friction between (speaking loudly) my balls and your mother's ass, that intergalactic slut. (laughing) hahahaha." "(voz séria) Bem... não importa quantos baldes. O sol não se apaga. Porque na verdade ele não está pegando fogo, o que acontece é uma reação nuclear constante, devido ao imenso atrito entre (falando alto) minhas bolas e a bunda da sua mãe, aquela vagabunda intergaláctica. (rindo) hahahaha.">>
<br>
<<Narrador "A whole class bursts into laughter, including $Amigo.Nome, who doesn't mind being teased by the teacher." "A sala toda cai em gargalhadas, $Amigo.Nome também, ele não costuma se importar de ser zuado pelo professor.">>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/gifs/rindo-na-aula1.gif"></center>
<br>
<<Narrador "(laughing) Why so much ignorance." "(rindo) Por que tanta ignorância.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $ProfArteM2.MissaoEstatus is "Ativa">>
<<goto "PAM2 - A tal prova de expressionismo">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<if $IrmaNM2.MissaoEstatus isnot "Completa">> /*================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula1.jpg"></center>
<br>
<<ProfArteDiz "Good morning, students! Today, we're going to explore the surrealism of Salvador Dalí's works and then answer the workbook questions." "Bom dia, alunos! Hoje, vamos observar o surrealismo das obras de Salvador Dalí e depois responder aos questionários da apostila.">>
<br>
<<Reflex "This is the kind of topic I really don't understand why we have to study." "Esse é o tipo de assunto que realmente não entendo porque temos que estudar.">>
<br>
<<ProfArteDiz "But relax, I'll help all of you with the questions." "Mas relaxem, vou ajudar todos vocês com as questões.">>
<br>
<<Reflex "At least, Teacher $ProfArte.Nome is nice." "Pelo menos a Professora $ProfArte.Nome é legal.">>
<br>
<<Narrador "You begin to answer the questionnaire relatively easily with Teacher $ProfArte.Nome's help on the blackboard until..." "Você começa a responder o questionário com relativa facilidade com a ajuda da Professora $ProfArte.Nome no quadro negro até...">>
<br>
<<ValenDiz "I need to ask you a question." "Preciso te fazer uma pergunta.">>
<br>
<<PlayerDiz "What is it, $Valentao.Nome?" "O que é, $Valentao.Nome?">>
<br>
<<ValenDiz "What's the object that helps old people walk?" "Qual é o pássaro que vive no mar?">>
<br>
<<PlayerDiz "The crutch." "A gaivota.">>
<br>
<<ValenDiz "(shouting) That gives you a punch!" "(gritando) Quem mandou ser idiota?">>
<br>
<<Narrador "He unexpectedly and freely punches you in the face, leaving you dizzy." "Ele te dá um inesperado e gratuito soco na cara que te deixa tonto.">>
<br>
<<Narrador "After that punch, a mix of pain and anger, you turn to retaliate, but Teacher $Valentao.Nome interrupts." "Depois daquele soco, num misto de dor e ódio, você se vira para revidar, mas a Professora $Valentao.Nome interrompe.">>
<br>
<<ProfArteDiz "(angry) $Jogador.Nome, no need to move! $Valentao.Nome, come with me to the vice-principal's office now!" "(brava) $Jogador.Nome, não precisa se mexer! $Valentao.Nome, venha comigo para a sala do vice-diretor agora!">>
<br>
<<ValenDiz "Or what?" "Ou o quê?">>
<br>
<<ProfArteDiz "(angry) You know what will happen!" "(brava) Você sabe o que vai acontecer!">>
<br>
<<ValenDiz "(mocking) Okay, okay, I'm going, and I don't need you to come with me." "(ironizando) Ok, ok, estou indo e não preciso que você vá comigo.">>
<br>
<<Narrador "$Valentao.Nome looks at you as he leaves the classroom." "$Valentao.Nome olha para você enquanto sai da sala.">>
<br>
<<ProfArteDiz "(sweetly) Are you okay, $Jogador.Nome? Do you want me to bring ice or something?" "(doce) Está tudo bem, $Jogador.Nome? Você quer que eu traga gelo ou algo assim?">>
<br>
<<PlayerDiz "You don't need to, teacher. $Valentao.Nome isn't that strong." "Você não precisa, professora. $Valentao.Nome não é tão forte.">>
<br>
<<Narrador "You say that, playing it tough." "Você diz isso, jogando duro.">>
<br>
<<ProfArteDiz "(laughing) Okay, haha, now continue with the activity." "(rindo) Ok, haha, agora continue fazendo a atividade.">>
<br>
<<ProfArteDiz "$Jogador.Nome, if you need anything, I'm here to help." "$Jogador.Nome, se precisar de alguma coisa, estou aqui para ajudar.">>
<<elseif $IrmaNM2.MissaoEstatus is "Completa">> /*==============*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula1.jpg"></center>
<br>
<<ProfArteDiz "Good morning, students! Today, we're going to observe the surrealism of Salvador Dalí's works and then answer the workbook questions." "Bom dia alunos hoje, vamos observar o surrealismo das obras de Salvador Dalí e depois responder aos questionários da apostila.">>
<br>
<<Reflex "This is the kind of topic I really don't understand why we have to study." "Esse é o tipo de assunto que realmente não entendo porque temos que estudar.">>
<br>
<<ProfArteDiz "But relax, I'll help all of you with the questions." "Mas relaxem, vou ajudar todos vocês com as questões.">>
<br>
<<Reflex "At least, Teacher $ProfArte.Nome is nice." "Pelo menos a Professora $ProfArte.Nome é legal.">>
<br>
<<Narrador "You try to answer the questions casually, but you become enchanted by the art of surrealism." "Você tenta responder o questões despretensiosamente, mas se encanta pelas artes do surrealismo.">>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art1.jpg"></center>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art2.jpg"></center>
<br>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/Art/art3.jpg"></center>
<</if>> /*=======================================================*/
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula2.jpg"></center>
<br>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
(inspired) Good morning, students! Today, the class will be more relaxed. I want you to create a drawing that depicts life — not your life, but what "life" means to you.
<<elseif $game.lang is 1>>
(inspirada) Bom dia alunos hoje! A aula, será mais descontraída. Quero que façam um desenho que demonstre a vida — não a sua vida, mas o que "vida" significa para vocês.
<</if>>
</div>
<br>
<<Narrador "Practically no one understood." "Praticamente ninguém entendeu.">>
<br>
<<EDellaiDiz "Teacher, I didn't understand." "Professora, eu não entendi.">>
<br>
<<ProfArteDiz "Yes, I know it seems a bit complicated, but that's it. I want to see your creativity when representing life. After you finish, bring it to me, and I'll give you a grade from 1 to 10." "Sim, eu sei que parece um pouco complicado, mas é isso mesmo, quero ver sua criatividade na hora de representar a vida, e depois que terminar traga para mim e eu darei uma nota de 1 a 10.">>
<br>
<div class="ref">
<<if $game.lang is 0>>
Well, does this represent "life"? I have no idea what I could do.
<<elseif $game.lang is 1>>
Bem, isso representa a "vida"? Não tenho ideia do que poderia fazer.
<</if>>
</div>
<br>
<<Reflex "Maybe I'll draw a lake and some houses around it because without water, there would be no life, at least not on Earth." "Talvez desenhe um lago e algumas casas ao redor, porque sem água não haveria vida, pelo menos não na terra.">>
<br>
<<Reflex "Yes, I think that's a good idea." "Sim, acho que é uma boa ideia.">>
<br>
<center><img id="imagens" src="content/characters/player/images/desenho-arte1.jpg"></center>
<br>
<<Narrador "You begin to draw, and your drawing turns out quite nice. However, $Amigo.Nome leans over to tell you something." "Você começa a desenhar, e até que seu desenho fica bonito, mas então $Amigo.Nome se inclina para lhe contar uma coisa.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome, check out the drawing I made." "Aí, $Jogador.Nome, olha só o desenho que eu fiz.">>
<br>
<<Narrador "He shows you a pornographic drawing." "Ele te mostra um desenho pornográfico.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte2.jpg"></center>
<br>
<<PlayerDiz "(holding back laughter) What does this have to do with... what does this have to do with the theme?" "(segurando o riso) O isso tem haver... o que isso tem a ver com o tema?">>
<br>
<<Amigo1Diz "(sarcastically) What? A man and a woman in the process of creating new life." "(ironizando) O quê? Um homem e uma mulher em processo de criação de uma nova vida.">>
<br>
<<PlayerDiz "Okay, but I doubt you're going to go and show that to the teacher." "Ok, mas duvido que você vá lá e mostre isso para a professora.">>
<br>
<<Amigo1Diz "(asking with a bold air) Are you challenging me?" "(perguntado com ar corajoso) Você está me desafiando?">>
<br>
<<Amigo1Diz "Watch this:" "Observe:">>
<br>
<<Reflex "And there he goes. This guy is not quite right in the head." "E lá vai ele. Esse cara não bate muito bem na cabeça.">>
<br>
<<Narrador "$Amigo.Nome stands face to face with Teacher $ProfArte.Nome, trembling with anxiety." "$Amigo.Nome fica cara a cara com a professora $ProfArte.Nome, tremendo de ansiedade.">>
<br>
<<Amigo1Diz "(nervously sweating) Uh... teacher... I've finished the drawing." "(suando frio) Ahm... professora... já terminei o desenho.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula3.jpg"></center>
<br>
<<Narrador "$ProfArte.Nome looks at him suspiciously and then takes the drawing..." "$ProfArte.Nome olha para ele com desconfiança, e entã pega o desenho...">>
<br>
<<Narrador "...and she takes a good look at it." "...e ela dá uma boa olhada nele.">>
<br>
<center><img id="imagens" src="content/characters/amigo/artes/arte2.jpg"></center>
<br>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Teacher<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
(curious gaze) $Amigo.Nome, can you explain your "drawing"?
<<elseif $game.lang is 1>>
(olhar curioso) $Amigo.Nome, você pode explicar seu "desenho"?
<</if>>
</div>
<br>
<<Amigo1Diz "(trembling voice) Well, this is my representation of life, a man and a woman creating new life." "(voz trêmula) Bem, esta é a minha representação da vida, um homem e uma mulher criando uma nova vida.">>
<br>
<<Narrador "She looks him in the eyes and tries to contain her laughter." "Ela o olha nos olhos e tenta conter o riso.">>
<br>
<<ProfArteDiz "You're quite daring. But at least, it's creative." "Você é muito atrevido. Mas pelo menos é criativo.">>
<br>
<<Narrador "He gives a shy chuckle." "Ele dá uma risadinha tímida.">>
<br>
<<ProfArteDiz "I'll give you a 7 for your boldness." "Dou nota 7 pela sua ousadia.">>
<br>
<<Narrador "$Amigo.Nome returns to his desk with a big smile on his face." "$Amigo.Nome retorna à mesa com um grande sorriso no rosto.">>
<br>
<<PlayerDiz "(with a mischievous smile) So, man, what did she say?" "(com sorriso travesso) Então cara, o que ela disse?">>
<br>
<<Amigo1Diz "(proudly) She gave me a 7." "(orgulhoso) Ela me deu 7.">>
<br>
<<PlayerDiz "(widening his eyes) What?" "(arregalando os olhos) O quê?">>
<br>
<<Amigo1Diz "She said it was because of my boldness, but I could see in her eyes that she liked it." "Ela disse que foi por causa da minha ousadia, mas pude ver nos olhos dela que ela gostou.">>
<br>
<<PlayerDiz "(laughing) Oh, sure." "(rindo) Ah claro.">>
<br>
<<Reflex "Can you believe it? Maybe I should learn a bit more from $Amigo.Nome, perhaps boldness is the key to success." "Veja se pode! Talvez eu devesse aprender um pouco mais com $Amigo.Nome, talvez a ousadia seja a chave para a vitória.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Next Lesson|Aula de Matematica]]>><<set $gameDate.setHours(10)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
/*===================================================================*/
<<if $game.day is "Thursday">>
<<if $SrtaCooperM1.MissaoEstatus is "Ativa">>
<<goto "SCM1 - Vitamina Emagrecedora">>
<</if>>
<</if>>
<<if $game.day is "Thursday">>
<<if $JillM4.MissaoEstatus is "Ativa">>
<<goto "JLLM4 - Convidando">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<ProfEdFisicaDiz "Today's class is on the court, let's go." "Hoje a aula é na quadra, vamos lá.">>
<br>
<<Narrador "The class goes excitedly to the court." "A turma vai animada até a quadra.">>
<br>
<<Narrador "The boys decide to play basketball, and the girls just mess around on their phones." "Os meninos decidem jogar basquete e as meninas apenas mexem no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/basquete-escola.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "And since you and $Amigo.Nome aren't good at sports, you decide to keep talking." "E como você e $Amigo.Nome não são bons em esportes, você decide continuar conversando.">>
<br>
<<Amigo1Diz "... but dude, I've already said, this movie is garbage, it makes no sense at all." "... mas cara eu já falei, esse filme é um lixo, não faz sentido nenhum.">>
<br>
<<PlayerDiz "Well, it's expensive, as if picking up girls were so easy." "Bom, é caro, como se pegar mulher fosse tão fácil.">>
<br>
<<Amigo1Diz "Yeah, man! Where..." "Sim cara! Onde...">>
<br>
<<Narrador "You are interrupted by $Valentao.Nome, with a basketball ball under his arm." "Vocês são interrompidos pelo $Valentao.Nome, com uma bola de basquete em baixo do braço.">>
<br>
<<ValenDiz "Hey, the chatty ones can stop talking and come join the team?" "Ei, as madrinhas podem parar de falar e vir você completar o time?">>
<br>
<<PlayerDiz "We're not... we're not good at sports." "Não somos, somos bons em esportes.">>
<br>
<<ValenDiz "Ah, idiot, I'm not talking to you. I'm talking to him." "Ah, idiota, não estou falando com você, estou falando com ele.">>
<br>
<<Narrador "$Valentao.Nome points to $Amigo.Nome." "Diz $Valentao.Nome apontando para $Amigo.Nome.">>
<br>
<<Amigo1Diz "Uh, $Valentao.Nome, I..." "Ahm, $Valentao.Nome, eu não...">>
<br>
<<ValenDiz "Oh, man, you better obey if you don't want to get beat up, huh?" "Ah cara, é melhor obedecer se você não quer levar uma surra, eh.">>
<br>
<<Narrador "$Valentao.Nome drags $Amigo.Nome with just one arm." "Diz $Valentao.Nome arrastando $Amigo.Nome com um braço só.">>
<br>
<<ValenDiz "With nothing else compelling you to stay, you decide to spend the rest of the class playing on your phone." "Sem mais nada que faça você decidir ficar até o final da aula mexendo no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/jogo-de-celular1.mp4" type="video/mp4">
</video></center>
<<case 2>> /*====================================================*/
<<ProfEdFisicaDiz "Today's class is on the court, let's go." "Hoje a aula é na quadra, vamos lá.">>
<br>
<<Narrador "The class cheers, and everyone goes in an organized manner to the court." "A turma comemora, e todos vão organizadamente até a quadra.">>
<br>
<<Narrador "The boys decide to play basketball, and the girls just mess around on their phones." "Os meninos decidem jogar basquete e as meninas apenas mexem no celular.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/basquete-escola.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "Since you and $Amigo.Nome aren't good at sports, you decide to keep chatting." "E como você e $Amigo.Nome não são bons em esportes, você decide apenas continuar conversando.">>
<br>
<<Amigo1Diz "...no, but that was messed up, how dare she do that." "...não, mas isso foi sacanagem, como ela ousa fazer isso.">>
<br>
<<PlayerDiz "Relax, man, your mom didn't ban you from seeing pornography, she just said you need to take a break because you're overdoing it." "Calma cara, sua mãe não te proibiu de ver pornografia, ela só disse que você precisa dar um tempo porque você está exagerando.">>
<br>
<<Amigo1Diz "Dude, you know I always take a break for at least 2 hours..." "Cara, você sabe que eu sempre dou um intervalo de 2 horas antes...">>
<br>
<<Narrador "You are interrupted by $Valentao.Nome." "Vocês são interrompidos por $Valentao.Nome.">>
<br>
<<ValenDiz "Hey, sissies, we need one more to complete the team, let's go." "Olá maricas, falta um para completar o time, vamos lá.">>
<br>
<<Narrador "$Amigo.Nome was about to get up to play with them, but $Valentao.Nome interrupts." "$Amigo.Nome estava prestes a se levantar para jogar com eles, mas $Valentao.Nome interrompe.">>
<br>
<<ValenDiz "(firm voice) You were terrible last time. $Jogador.Nome, go there and show that you're not as stupid as you seem!" "(voz firme) Você foi terrível da última vez. $Jogador.Nome vai lá e mostra que você não é tão idiota quanto parece!">>
<br>
<<PlayerDiz "(hesitating) I'm just as bad as he is." "(se esquivando) Eu sou tão ruim quanto ele.">>
<br>
<<Narrador "You point to $Amigo.Nome." "Você aponta para $Amigo.Nome.">>
<br>
<<ValenDiz "(firm voice) Did I ask you something?! Go ahead and at least pretend you know how to play!" "(voz firme) E eu te perguntei uma coisa?! Vá em frente e pelo menos finja que sabe jogar!">>
<br>
<<Narrador "You go without much choice." "Você vai sem muita escolha.">>
<br>
<<Narrador "You try your best, but your best isn't enough." "Você tenta fazer o seu melhor, mas o seu melhor não é suficiente.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/vc-basquete-escola-fail.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The game is over, and your team lost. $Valentao.Nome walks by you and gives a slap to your head." "O jogo acabou e seu time perdeu. $Valentao.Nome passa por você e dá um tapão na sua cabeça.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/valentao/gifs/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<ValenDiz "You idiot, you made us lose the game!" "Seu idiota, você nos fez perder o jogo!">>
<br>
<<Reflex "Why is he mad? I said I didn't know how to play." "Por que ele está bravo, eu disse que não sabia jogar.">>
<br>
<<JogadorAptidaoEsportiva 1>>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Thursday">> /*================================*/
<<if $detention.FicarDepois is 1>>
@@.btnDestaque;<<button[[Detention|Detenção]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $detention.FicarDepois -= 1>>
<</button>>@@
<<elseif $detention.FicarDepois is 0>>
@@.btnUI;<<button[[Exit|Escola]]>><<set $gameDate.setHours(12)>><<set $gameDate.setMinutes(30)>><</button>>@@
<</if>>
<</if>> /*=======================================================*/
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<nobr>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $JogadorM11.MissaoEstatus is "Ativa">>
<<goto "JM11 - A Estudante Exitada">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<<goto "PXM3 - Destronando a Abelha Rainha parte I">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<<goto "PXM2 - Meninas Malvadas">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<if $Amigo2M2.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus is "Completa">>
<<goto "A2M2 - O Manual de Sexo">>
<</if>>
<</if>>
<</if>>
<<switch random(1, 2)>>
<<case 1>>
<<addmins 10>>
<<fala "Amigo2" $Amigo2.Nome>>Guys, I can't take it anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>My girlfriend doesn't want to have sex with me!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And have you ever dated the guy? 2 years, right?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>3, turned 3 last week.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>But at least she says why?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>She said her father "forced" her to take a vow of chastity at age 13.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Wait a minute, but didn't you say she sucked the cock of half the regional basketball players?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>She said she was drunk and that's why she doesn't count.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But that doesn't make sense! The vow of chastity was broken just the same, no matter if she was drunk or not.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Finally la hipocresía, right. But that's it, I think it's just an excuse and she doesn't really like me.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Mano, seriously, I was done with her, in her place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Amigo.Nome?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Which, it's true, especially nowadays that the easiest thing in the world is to have sex.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>So why are you still a virgin?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Because of such a mitigating circumstance.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How this?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I'm a one-woman man and I still haven't found my soulmate to stand with her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah, up to me with that hahahhaha.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Haahahhah.<</fala>>
<<case 2>>
<<addmins 10>>
<br>
<<narrador>>You are sitting with your friends in the cafeteria talking about random subjects.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>...I'm talking 2008 Hulk dude beat up Thanos, that soy Hulk from Avengers Ultimatum wouldn't stand a chance.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Man You're traveling, no movie version of the Hulk would stand a chance against Thanos.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No man, the Hulk is Marvel's strongest being in terms of physical strength and...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Look there guys...<</fala>>
<br>
<<narrador>>You and your friends look to the side, and see what's happening.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/gifs/briga1.gif"></center>
<br>
<<narrador>>You and your friends are thrilled, excited about the quality entertainment happening at school, that's great.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?<</fala>>
<br>
<<narrador>>The fight stops instantly.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>Come with me now! I'll take them to the deputy director!<</fala>>
<br>
<<narrador>>$Gaston.Nome takes everyone involved by the hair to the deputy director.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, it didn't have to come, $Gaston.Nome, to end the fun!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>This guy is a killjoy!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>So it is.<</fala>>
<</switch>>
<</nobr>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoRefeitorio>>
<<nobr>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM2.MissaoEstatus is "Completa">>
<<addmins 10>>
<<narrador>>You decide to sit alone today, just to relax.<</narrador>>
<br>
<<else>>
<<addmins 10>>
<<narrador>>You decide to sit alone today, and you are soon lost in thought.<</narrador>>
<br>
<<ref $Jogador>>Now, with these new powers I need to think about how to use them to pass the year more easily, how am I going to hypnotize each of the teachers at this school?<</ref>>
<br>
<<narrador>>You're there concentrating on a plan, but then suddenly...<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Hey sucker!<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/valentao/gifs/tapa-na-cabeca.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Valentao.Nome already arrives sending a slap on the head.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Why aren't you with those losers of your friends?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's none of your business, but I just need to be alone to think about it.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Think about it, I know... I saw how you look at $Paixao.Nome, I know you like her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know what you're talking about!<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Dude! What it is? Even a blind man sees that you like her.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>But, dude! relax, I've had sex with her several times, I'll teach you how to do it.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Look, I'll help you, step 1. Don't be you. Step 2<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>... <</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>There is no step 2. HAHAHAHHAHAH.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you've done your grace now leave me alone!<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>No, man. Now it's serious, now it's serious.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>But I already meant it, man, it's not good! $Paixao.Nome doesn't like guys like you, you know, you're skinny, small, you have a ridiculous haircut, you look like a virgin, full of pimples, accept it, she's not for you.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>By the way, no girl is for you, I think you would get along much better as a homosexual, maybe that's better for you than chasing girls who will never mind you.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>I hope you enjoyed my advice, because I have to go, I'm going to have $Paixao.Nome give me a blowjob, just to relieve the stress.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Until next time $Jogador.Nome, remember what I told you.<</fala>>
<br>
<<narrador>>$Valentao.Nome leaves, you feel bubbling inside.<</narrador>>
<br>
<<ref $Jogador>>I hate this guy, I can hypnotize the teachers, but I'm also going to make this guy pay me, I'm going to get revenge for all those years of humiliation he put me through.<</ref>>
<</if>>
<<case 2>>
<<addmins 10>>
<<narrador>>You decide to sit alone today, and soon you are lost in thought.<</narrador>>
<br>
<<narrador>>After a while you notice something strange happening down the hall with the Physics teacher and a Sociology teacher.<</narrador>>
<br>
<<narrador>>You see the two entering the 2A that is empty at break time.<</narrador>>
<br>
<<ref $Jogador>>Hmmm, what are they going to do there? Would it be nice to go check it out?<</ref>>
<br>
<<if $Jogador.Ousadia >= 10>>
@@.btnUI;<<button [[Go take a look|Espiando-a-professora-de-sociologia-e-o-professor-de-filosofia]]>><</button>>@@
<br>
@@.btnUI;<<button [[Better not|Melhor não]]>><</button>>@@
<<else>>
@@.btnUI;<<button [[Better not|Melhor não]]>><</button>>@@
<</if>>
<</switch>>
<</nobr>>
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@
<<FundoRefeitorio>>
Not yet implemented
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoRefeitorio>>
<<ref $Jogador>>I better not go, if they catch me they'll probably punish me so you better let it go.<</ref>>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@/* Jogador */
<<set $Jogador = {
Fitness: 10,
Intelgencia: 10,
Ousadia: 0,
Moralidade: 100,
Ex_Sexual: 0,
Dinheiro: 250,
status: 0,
aptidaoEsportiva: 0,
conhecimentoLiterario: 0,
popularidade: 0,
roupaSuperior: "Car T-Shirt",
roupaInferior: "Children's Shorts",
sapato: "Old Tennis",
anel: undefined,
alianca: undefined,
colar: undefined,
pulseira: undefined,
haircut: undefined,
};>>
/*========================== Mulheres =========================== */
/* Mae */
<<set $Mae = {
Amizade: 10,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_Sex: false,
};>>
/* Irma Mais Velha */
<<set $IrmaV = {
Amizade: 10,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Irma Mais Nova */
<<set $IrmaN = {
Amizade: 10,
Paixao: 0,
Moralidade: 75,
Desejo: 0,
has_sex: false,
};>>
/* Garota que você gosta */
<<set $Paixao = {
Amizade: 0,
Paixao: 0,
Moralidade: 65,
Desejo: 0,
has_sex: false,
};>>
/* Filha do professor de matematica */
<<set $Lexi = {
Amizade: 0,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* CDF da escola que gosta do protagonista */
<<set $Penny = {
Amizade: 10,
Paixao: 50,
Moralidade: 80,
Desejo: 50,
has_sex: false,
};>>
/* Melhor amiga da $Paixao */
<<set $Debora = {
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Amiga da $Paixao */
<<set $Mia = {
Amizade: 0,
Paixao: 0,
Moralidade: 60,
Desejo: 0,
has_sex: false,
};>>
/* A vadia da escola */
<<set $RoxyRaye = {
Amizade: 0,
Paixao: 0,
Moralidade: 50,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Quimica */
<<set $ProfQuimica = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Linguas */
<<set $ProfLiteratura = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de História */
<<set $ProfHistoria = {
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Biologia */
<<set $ProfBiologia = {
Amizade: 0,
Paixao: 0,
Moralidade: 50,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Sociologia */
<<set $ProfSociologia = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Educação-Física */
<<set $ProfEdFisica = {
Amizade: 0,
Paixao: 0,
Moralidade: 83,
Desejo: 0,
has_sex: false,
};>>
/* Professora de Arte */
<<set $ProfArte = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Senhorita Tavella */
<<set $MissTravella = {
Amizade: 0,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* Mãe do Melhor Amigo */
<<set $SrtaCooper = {
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Atendente do Instituto de Massagem */
<<set $AtendenteIM = {
Amizade: 0,
Paixao: 0,
Moralidade: 78,
Desejo: 0,
has_sex: false,
};>>
/* Lesbica do Banheiro */
<<set $Manu = {
Amizade: 0,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* Massagista Teen */
<<set $MassagistaTeen = {
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Namorada do seu melhor amigo */
<<set $CarmenCa = {
Amizade: 0,
Paixao: 0,
Moralidade: 50,
Desejo: 0,
has_sex: false,
};>>
/* Sua Primeira Namorada */
<<set $LenaPaul = {
Amizade: 0,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/* Mãe da Amanda (Angela White) */
<<set $Angie = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Irmã Mais Nova da Amanda (Gabbie Carter) */
<<set $Gabbie = {
Amizade: 0,
Paixao: 0,
Moralidade: 88,
Desejo: 0,
has_sex: false,
};>>
/* Namorada Amigo2 */
<<set $Shyla = {
Amizade: 0,
Paixao: 0,
Moralidade: 95,
Desejo: 0,
has_sex: false,
};>>
/* Vizinha da Esquerda (Melanie Hicks) */
<<set $VizinhaEsquerda = {
Amizade: 0,
Paixao: 0,
Moralidade: 70,
Desejo: 0,
has_sex: false,
};>>
/* Bartender (Danielle Maye) */
<<set $BartDani = {
Amizade: 0,
Paixao: 0,
Moralidade: 80,
Desejo: 0,
has_sex: false,
};>>
/* Bartender (Kagney Linn Karter) */
<<set $BartKagney = {
Amizade: 0,
Paixao: 0,
Moralidade: 78,
Desejo: 0,
has_sex: false,
};>>
/* Ex-Melhor Amiga da IrmaV Kendall Kayden */
<<set $Kendall = {
Amizade: 0,
Paixao: 0,
Moralidade: 72,
Desejo: 0,
has_sex: false,
};>>
/* Irma da Ex-Melhor Amiga da IrmaV Kayla Kayden */
<<set $Kayla = {
Amizade: 0,
Paixao: 0,
Moralidade: 75,
Desejo: 0,
has_sex: false,
};>>
/* Esposa da Professora de Educação-Física (Aaliyah Love) */
<<set $Aaliyah = {
Amizade: 0,
Paixao: 0,
Moralidade: 90,
Desejo: 0,
has_sex: false,
};>>
/* Filha da Professora de Educação-Física (Samantha Rone) */
<<set $Samantha = {
Amizade: 0,
Paixao: 0,
Moralidade: 77,
Desejo: 0,
has_sex: false,
};>>
/* Nova "Professora" de Fisica */
<<set $NewProfFisica = {
Amizade: 0,
Paixao: 0,
Moralidade: 85,
Desejo: 0,
has_sex: false,
};>>
/*============================== Homens =============================*/
/*====================== Loen Freas (Pai da Penny) ==================*/
<<set $LoenFreas = {
Amizade: 0,
Inimizade: 0,
Moralidade: 90,
};>>
/*============================= Homens ==============================*/
/* Seu melhor amigo */
<<set $Amigo = {
Amizade: 100,
Moralidade: 50,
};>>
/* Seu segundo melhor amigo */
<<set $Amigo2 = {
Amizade: 100,
Moralidade: 50,
};>>
/* Valentão da escola */
<<set $Valentao = {
Amizade: 0,
Moralidade: 70,
};>>
/* Professor de Matematica */
<<set $ProfMatematica = {
Amizade: 0,
Moralidade: 90,
};>>
/* Professor de Geografia */
<<set $ProfGeografia = {
Amizade: 0,
Inimizade: 0,
Moralidade: 70,
};>>
/* Professor de Física */
<<set $ProfFisica = {
Amizade: 0,
Moralidade: 90,
};>>
/* Professor de Filosofia */
<<set $ProfFilosofia = {
Amizade: 0,
Moralidade: 60,
};>>
/* Vicê Diretor Lamar */
<<set $ViceDiretor = {
Amizade: 0,
Inimizade: 0,
Moralidade: 80,
};>>
/* Bartender Homem */
<<set $BartenderH = {
Amizade: 0,
Moralidade: 88,
};>>/* Limitação dos Estatus dos personagens */
/*===================================================================*/
/* Jogador */
<<if $Jogador.Fitness gte 100>>
<<set $Jogador.Fitness to 100>>
<</if>>
<<if $Jogador.Fitness lt 0>>
<<set $Jogador.Fitness to 0>>
<</if>>
<<if $Jogador.Intelgencia gte 100>>
<<set $Jogador.Intelgencia to 100>>
<</if>>
<<if $Jogador.Intelgencia lt 0>>
<<set $Jogador.Intelgencia to 0>>
<</if>>
<<if $Jogador.Ousadia gte 100>>
<<set $Jogador.Ousadia to 100>>
<</if>>
<<if $Jogador.Ousadia lt 0>>
<<set $Jogador.Ousadia to 0>>
<</if>>
<<if $Jogador.Moralidade gte 100>>
<<set $Jogador.Moralidade to 100>>
<</if>>
<<if $Jogador.Moralidade lt 0>>
<<set $Jogador.Moralidade to 0>>
<</if>>
<<if $Jogador.Ex_Sexual gte 100>>
<<set $Jogador.Ex_Sexual to 100>>
<</if>>
<<if $Jogador.Ex_Sexual lt 0>>
<<set $Jogador.Ex_Sexual to 0>>
<</if>>
<<if $horny gte 100>>
<<set $horny to 100>>
<</if>>
<<if $horny lt 0>>
<<set $horny to 0>>
<</if>>
/*========================== Mulheres =========================== */
/* Mae */
<<if $Mae.Amizade gte 100>>
<<set $Mae.Amizade to 100>>
<</if>>
<<if $Mae.Amizade lt 0>>
<<set $Mae.Amizade to 0>>
<</if>>
<<if $Mae.Paixao gte 100>>
<<set $Mae.Paixao to 100>>
<</if>>
<<if $Mae.Paixao lt 0>>
<<set $Mae.Paixao to 0>>
<</if>>
<<if $Mae.Desejo gte 100>>
<<set $Mae.Desejo to 100>>
<</if>>
<<if $Mae.Desejo lt 0>>
<<set $Mae.Desejo to 0>>
<</if>>
<<if $Mae.Moralidade gte 100>>
<<set $Mae.Moralidade to 100>>
<</if>>
<<if $Mae.Moralidade lt 0>>
<<set $Mae.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Irma Mais Velha */
<<if $IrmaV.Amizade gte 100>>
<<set $IrmaV.Amizade to 100>>
<</if>>
<<if $IrmaV.Amizade lt 0>>
<<set $IrmaV.Amizade to 0>>
<</if>>
<<if $IrmaV.Paixao gte 100>>
<<set $IrmaV.Paixao to 100>>
<</if>>
<<if $IrmaV.Paixao lt 0>>
<<set $IrmaV.Paixao to 0>>
<</if>>
<<if $IrmaV.Desejo gte 100>>
<<set $IrmaV.Desejo to 100>>
<</if>>
<<if $IrmaV.Desejo lt 0>>
<<set $IrmaV.Desejo to 0>>
<</if>>
<<if $IrmaV.Moralidade gte 100>>
<<set $IrmaV.Moralidade to 100>>
<</if>>
<<if $IrmaV.Moralidade lt 0>>
<<set $IrmaV.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Irma Mais Nova */
<<if $IrmaN.Amizade gte 100>>
<<set $IrmaN.Amizade to 100>>
<</if>>
<<if $IrmaN.Amizade lt 0>>
<<set $IrmaN.Amizade to 0>>
<</if>>
<<if $IrmaN.Paixao gte 100>>
<<set $IrmaN.Paixao to 100>>
<</if>>
<<if $IrmaN.Paixao lt 0>>
<<set $IrmaN.Paixao to 0>>
<</if>>
<<if $IrmaN.Desejo gte 100>>
<<set $IrmaN.Desejo to 100>>
<</if>>
<<if $IrmaN.Desejo lt 0>>
<<set $IrmaN.Desejo to 0>>
<</if>>
<<if $IrmaN.Moralidade gte 100>>
<<set $IrmaN.Moralidade to 100>>
<</if>>
<<if $IrmaN.Moralidade lt 0>>
<<set $IrmaN.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Garota que você gosta */
<<if $Paixao.Amizade gte 100>>
<<set $Paixao.Amizade to 100>>
<</if>>
<<if $Paixao.Amizade lt 0>>
<<set $Paixao.Amizade to 0>>
<</if>>
<<if $Paixao.Paixao gte 100>>
<<set $Paixao.Paixao to 100>>
<</if>>
<<if $Paixao.Paixao lt 0>>
<<set $Paixao.Paixao to 0>>
<</if>>
<<if $Paixao.Desejo gte 100>>
<<set $Paixao.Desejo to 100>>
<</if>>
<<if $Paixao.Desejo lt 0>>
<<set $Paixao.Desejo to 0>>
<</if>>
<<if $Paixao.Moralidade gte 100>>
<<set $Paixao.Moralidade to 100>>
<</if>>
<<if $Paixao.Moralidade lt 0>>
<<set $Paixao.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Filha do professor de matematica */
<<if $Lexi.Amizade gte 100>>
<<set $Lexi.Amizade to 100>>
<</if>>
<<if $Lexi.Amizade lt 0>>
<<set $Lexi.Amizade to 0>>
<</if>>
<<if $Lexi.Paixao gte 100>>
<<set $Lexi.Paixao to 100>>
<</if>>
<<if $Lexi.Paixao lt 0>>
<<set $Lexi.Paixao to 0>>
<</if>>
<<if $Lexi.Desejo gte 100>>
<<set $Lexi.Desejo to 100>>
<</if>>
<<if $Lexi.Desejo lt 0>>
<<set $Lexi.Desejo to 0>>
<</if>>
<<if $Lexi.Moralidade gte 100>>
<<set $Lexi.Moralidade to 100>>
<</if>>
<<if $Lexi.Moralidade lt 0>>
<<set $Lexi.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Nerd da escola que gosta do protagonista */
<<if $Penny.Amizade gte 100>>
<<set $Penny.Amizade to 100>>
<</if>>
<<if $Penny.Amizade lt 0>>
<<set $Penny.Amizade to 0>>
<</if>>
<<if $Penny.Paixao gte 100>>
<<set $Penny.Paixao to 100>>
<</if>>
<<if $Penny.Paixao lt 0>>
<<set $Penny.Paixao to 0>>
<</if>>
<<if $Penny.Desejo gte 100>>
<<set $Penny.Desejo to 100>>
<</if>>
<<if $Penny.Desejo lt 0>>
<<set $Penny.Desejo to 0>>
<</if>>
<<if $Penny.Moralidade gte 100>>
<<set $Penny.Moralidade to 100>>
<</if>>
<<if $Penny.Moralidade lt 0>>
<<set $Penny.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Melhor amiga da $Paixao */
<<if $Debora.Amizade gte 100>>
<<set $Debora.Amizade to 100>>
<</if>>
<<if $Debora.Amizade lt 0>>
<<set $Debora.Amizade to 0>>
<</if>>
<<if $Debora.Paixao gte 100>>
<<set $Debora.Paixao to 100>>
<</if>>
<<if $Debora.Paixao lt 0>>
<<set $Debora.Paixao to 0>>
<</if>>
<<if $Debora.Desejo gte 100>>
<<set $Debora.Desejo to 100>>
<</if>>
<<if $Debora.Desejo lt 0>>
<<set $Debora.Desejo to 0>>
<</if>>
<<if $Debora.Moralidade gte 100>>
<<set $Debora.Moralidade to 100>>
<</if>>
<<if $Debora.Moralidade lt 0>>
<<set $Debora.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Segunda Amiga da $Paixao */
<<if $Mia.Amizade gte 100>>
<<set $Mia.Amizade to 100>>
<</if>>
<<if $Mia.Amizade lt 0>>
<<set $Mia.Amizade to 0>>
<</if>>
<<if $Mia.Paixao gte 100>>
<<set $Mia.Paixao to 100>>
<</if>>
<<if $Mia.Paixao lt 0>>
<<set $Mia.Paixao to 0>>
<</if>>
<<if $Mia.Desejo gte 100>>
<<set $Mia.Desejo to 100>>
<</if>>
<<if $Mia.Desejo lt 0>>
<<set $Mia.Desejo to 0>>
<</if>>
<<if $Mia.Moralidade gte 100>>
<<set $Mia.Moralidade to 100>>
<</if>>
<<if $Mia.Moralidade lt 0>>
<<set $Mia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* A Vadia da Escola */
<<if $RoxyRaye.Amizade gte 100>>
<<set $RoxyRaye.Amizade to 100>>
<</if>>
<<if $RoxyRaye.Amizade lt 0>>
<<set $RoxyRaye.Amizade to 0>>
<</if>>
<<if $RoxyRaye.Paixao gte 100>>
<<set $RoxyRaye.Paixao to 100>>
<</if>>
<<if $RoxyRaye.Paixao lt 0>>
<<set $RoxyRaye.Paixao to 0>>
<</if>>
<<if $RoxyRaye.Desejo gte 100>>
<<set $RoxyRaye.Desejo to 100>>
<</if>>
<<if $RoxyRaye.Desejo lt 0>>
<<set $RoxyRaye.Desejo to 0>>
<</if>>
<<if $RoxyRaye.Moralidade gte 100>>
<<set $RoxyRaye.Moralidade to 100>>
<</if>>
<<if $RoxyRaye.Moralidade lt 0>>
<<set $RoxyRaye.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Quimica */
<<if $ProfQuimica.Amizade gte 100>>
<<set $ProfQuimica.Amizade to 100>>
<</if>>
<<if $ProfQuimica.Amizade lt 0>>
<<set $ProfQuimica.Amizade to 0>>
<</if>>
<<if $ProfQuimica.Paixao gte 100>>
<<set $ProfQuimica.Paixao to 100>>
<</if>>
<<if $ProfQuimica.Paixao lt 0>>
<<set $ProfQuimica.Paixao to 0>>
<</if>>
<<if $ProfQuimica.Desejo gte 100>>
<<set $ProfQuimica.Desejo to 100>>
<</if>>
<<if $ProfQuimica.Desejo lt 0>>
<<set $ProfQuimica.Desejo to 0>>
<</if>>
<<if $ProfQuimica.Moralidade gte 100>>
<<set $ProfQuimica.Moralidade to 100>>
<</if>>
<<if $ProfQuimica.Moralidade lt 0>>
<<set $ProfQuimica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Linguas */
<<if $ProfLiteratura.Amizade gte 100>>
<<set $ProfLiteratura.Amizade to 100>>
<</if>>
<<if $ProfLiteratura.Amizade lt 0>>
<<set $ProfLiteratura.Amizade to 0>>
<</if>>
<<if $ProfLiteratura.Paixao gte 100>>
<<set $ProfLiteratura.Paixao to 100>>
<</if>>
<<if $ProfLiteratura.Paixao lt 0>>
<<set $ProfLiteratura.Paixao to 0>>
<</if>>
<<if $ProfLiteratura.Desejo gte 100>>
<<set $ProfLiteratura.Desejo to 100>>
<</if>>
<<if $ProfLiteratura.Desejo lt 0>>
<<set $ProfLiteratura.Desejo to 0>>
<</if>>
<<if $ProfLiteratura.Moralidade gte 100>>
<<set $ProfLiteratura.Moralidade to 100>>
<</if>>
<<if $ProfLiteratura.Moralidade lt 0>>
<<set $ProfLiteratura.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de História */
<<if $ProfHistoria.Amizade gte 100>>
<<set $ProfHistoria.Amizade to 100>>
<</if>>
<<if $ProfHistoria.Amizade lt 0>>
<<set $ProfHistoria.Amizade to 0>>
<</if>>
<<if $ProfHistoria.Paixao gte 100>>
<<set $ProfHistoria.Paixao to 100>>
<</if>>
<<if $ProfHistoria.Paixao lt 0>>
<<set $ProfHistoria.Paixao to 0>>
<</if>>
<<if $ProfHistoria.Desejo gte 100>>
<<set $ProfHistoria.Desejo to 100>>
<</if>>
<<if $ProfHistoria.Desejo lt 0>>
<<set $ProfHistoria.Desejo to 0>>
<</if>>
<<if $ProfHistoria.Moralidade gte 100>>
<<set $ProfHistoria.Moralidade to 100>>
<</if>>
<<if $ProfHistoria.Moralidade lt 0>>
<<set $ProfHistoria.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Biologia */
<<if $ProfBiologia.Amizade gte 100>>
<<set $ProfBiologia.Amizade to 100>>
<</if>>
<<if $ProfBiologia.Amizade lt 0>>
<<set $ProfBiologia.Amizade to 0>>
<</if>>
<<if $ProfBiologia.Paixao gte 100>>
<<set $ProfBiologia.Paixao to 100>>
<</if>>
<<if $ProfBiologia.Paixao lt 0>>
<<set $ProfBiologia.Paixao to 0>>
<</if>>
<<if $ProfBiologia.Desejo gte 100>>
<<set $ProfBiologia.Desejo to 100>>
<</if>>
<<if $ProfBiologia.Desejo lt 0>>
<<set $ProfBiologia.Desejo to 0>>
<</if>>
<<if $ProfBiologia.Moralidade gte 100>>
<<set $ProfBiologia.Moralidade to 100>>
<</if>>
<<if $ProfBiologia.Moralidade lt 0>>
<<set $ProfBiologia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Sociologia */
<<if $ProfSociologia.Amizade gte 100>>
<<set $ProfSociologia.Amizade to 100>>
<</if>>
<<if $ProfSociologia.Amizade lt 0>>
<<set $ProfSociologia.Amizade to 0>>
<</if>>
<<if $ProfSociologia.Paixao gte 100>>
<<set $ProfSociologia.Paixao to 100>>
<</if>>
<<if $ProfSociologia.Paixao lt 0>>
<<set $ProfSociologia.Paixao to 0>>
<</if>>
<<if $ProfSociologia.Desejo gte 100>>
<<set $ProfSociologia.Desejo to 100>>
<</if>>
<<if $ProfSociologia.Desejo lt 0>>
<<set $ProfSociologia.Desejo to 0>>
<</if>>
<<if $ProfSociologia.Moralidade gte 100>>
<<set $ProfSociologia.Moralidade to 100>>
<</if>>
<<if $ProfSociologia.Moralidade lt 0>>
<<set $ProfSociologia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Educação-Física */
<<if $ProfEdFisica.Amizade gte 100>>
<<set $ProfEdFisica.Amizade to 100>>
<</if>>
<<if $ProfEdFisica.Amizade lt 0>>
<<set $ProfEdFisica.Amizade to 0>>
<</if>>
<<if $ProfEdFisica.Paixao gte 100>>
<<set $ProfEdFisica.Paixao to 100>>
<</if>>
<<if $ProfEdFisica.Paixao lt 0>>
<<set $ProfEdFisica.Paixao to 0>>
<</if>>
<<if $ProfEdFisica.Desejo gte 100>>
<<set $ProfEdFisica.Desejo to 100>>
<</if>>
<<if $ProfEdFisica.Desejo lt 0>>
<<set $ProfEdFisica.Desejo to 0>>
<</if>>
<<if $ProfEdFisica.Moralidade gte 100>>
<<set $ProfEdFisica.Moralidade to 100>>
<</if>>
<<if $ProfEdFisica.Moralidade lt 0>>
<<set $ProfEdFisica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professora de Arte */
<<if $ProfArte.Amizade gte 100>>
<<set $ProfArte.Amizade to 100>>
<</if>>
<<if $ProfArte.Amizade lt 0>>
<<set $ProfArte.Amizade to 0>>
<</if>>
<<if $ProfArte.Paixao gte 100>>
<<set $ProfArte.Paixao to 100>>
<</if>>
<<if $ProfArte.Paixao lt 0>>
<<set $ProfArte.Paixao to 0>>
<</if>>
<<if $ProfArte.Desejo gte 100>>
<<set $ProfArte.Desejo to 100>>
<</if>>
<<if $ProfArte.Desejo lt 0>>
<<set $ProfArte.Desejo to 0>>
<</if>>
<<if $ProfArte.Moralidade gte 100>>
<<set $ProfArte.Moralidade to 100>>
<</if>>
<<if $ProfArte.Moralidade lt 0>>
<<set $ProfArte.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Senhorita Tavella */
<<if $MissTravella.Amizade gte 100>>
<<set $MissTravella.Amizade to 100>>
<</if>>
<<if $MissTravella.Amizade lt 0>>
<<set $MissTravella.Amizade to 0>>
<</if>>
<<if $MissTravella.Paixao gte 100>>
<<set $MissTravella.Paixao to 100>>
<</if>>
<<if $MissTravella.Paixao lt 0>>
<<set $MissTravella.Paixao to 0>>
<</if>>
<<if $MissTravella.Desejo gte 100>>
<<set $MissTravella.Desejo to 100>>
<</if>>
<<if $MissTravella.Desejo lt 0>>
<<set $MissTravella.Desejo to 0>>
<</if>>
<<if $MissTravella.Moralidade gte 100>>
<<set $MissTravella.Moralidade to 100>>
<</if>>
<<if $MissTravella.Moralidade lt 0>>
<<set $MissTravella.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Mãe do Melhor Amigo */
<<if $SrtaCooper.Amizade gte 100>>
<<set $SrtaCooper.Amizade to 100>>
<</if>>
<<if $SrtaCooper.Amizade lt 0>>
<<set $SrtaCooper.Amizade to 0>>
<</if>>
<<if $SrtaCooper.Paixao gte 100>>
<<set $SrtaCooper.Paixao to 100>>
<</if>>
<<if $SrtaCooper.Paixao lt 0>>
<<set $SrtaCooper.Paixao to 0>>
<</if>>
<<if $SrtaCooper.Desejo gte 100>>
<<set $SrtaCooper.Desejo to 100>>
<</if>>
<<if $SrtaCooper.Desejo lt 0>>
<<set $SrtaCooper.Desejo to 0>>
<</if>>
<<if $SrtaCooper.Moralidade gte 100>>
<<set $SrtaCooper.Moralidade to 100>>
<</if>>
<<if $SrtaCooper.Moralidade lt 0>>
<<set $SrtaCooper.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Atendente do Instituto de Massagem */
<<if $AtendenteIM.Amizade gte 100>>
<<set $AtendenteIM.Amizade to 100>>
<</if>>
<<if $AtendenteIM.Amizade lt 0>>
<<set $AtendenteIM.Amizade to 0>>
<</if>>
<<if $AtendenteIM.Paixao gte 100>>
<<set $AtendenteIM.Paixao to 100>>
<</if>>
<<if $AtendenteIM.Paixao lt 0>>
<<set $AtendenteIM.Paixao to 0>>
<</if>>
<<if $AtendenteIM.Desejo gte 100>>
<<set $AtendenteIM.Desejo to 100>>
<</if>>
<<if $AtendenteIM.Desejo lt 0>>
<<set $AtendenteIM.Desejo to 0>>
<</if>>
<<if $AtendenteIM.Moralidade gte 100>>
<<set $AtendenteIM.Moralidade to 100>>
<</if>>
<<if $AtendenteIM.Moralidade lt 0>>
<<set $AtendenteIM.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Massagista Teen */
<<if $MassagistaTeen.Amizade gte 100>>
<<set $MassagistaTeen.Amizade to 100>>
<</if>>
<<if $MassagistaTeen.Amizade lt 0>>
<<set $MassagistaTeen.Amizade to 0>>
<</if>>
<<if $MassagistaTeen.Paixao gte 100>>
<<set $MassagistaTeen.Paixao to 100>>
<</if>>
<<if $MassagistaTeen.Paixao lt 0>>
<<set $MassagistaTeen.Paixao to 0>>
<</if>>
<<if $MassagistaTeen.Desejo gte 100>>
<<set $MassagistaTeen.Desejo to 100>>
<</if>>
<<if $MassagistaTeen.Desejo lt 0>>
<<set $MassagistaTeen.Desejo to 0>>
<</if>>
<<if $MassagistaTeen.Moralidade gte 100>>
<<set $MassagistaTeen.Moralidade to 100>>
<</if>>
<<if $MassagistaTeen.Moralidade lt 0>>
<<set $MassagistaTeen.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Namorada do seu melhor amigo */
<<if $CarmenCa.Amizade gte 100>>
<<set $CarmenCa.Amizade to 100>>
<</if>>
<<if $CarmenCa.Amizade lt 0>>
<<set $CarmenCa.Amizade to 0>>
<</if>>
<<if $CarmenCa.Paixao gte 100>>
<<set $CarmenCa.Paixao to 100>>
<</if>>
<<if $CarmenCa.Paixao lt 0>>
<<set $CarmenCa.Paixao to 0>>
<</if>>
<<if $CarmenCa.Desejo gte 100>>
<<set $CarmenCa.Desejo to 100>>
<</if>>
<<if $CarmenCa.Desejo lt 0>>
<<set $CarmenCa.Desejo to 0>>
<</if>>
<<if $CarmenCa.Moralidade gte 100>>
<<set $CarmenCa.Moralidade to 100>>
<</if>>
<<if $CarmenCa.Moralidade lt 0>>
<<set $CarmenCa.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Sua Primeira Namorada */
<<if $LenaPaul.Amizade gte 100>>
<<set $LenaPaul.Amizade to 100>>
<</if>>
<<if $LenaPaul.Amizade lt 0>>
<<set $LenaPaul.Amizade to 0>>
<</if>>
<<if $LenaPaul.Paixao gte 100>>
<<set $LenaPaul.Paixao to 100>>
<</if>>
<<if $LenaPaul.Paixao lt 0>>
<<set $LenaPaul.Paixao to 0>>
<</if>>
<<if $LenaPaul.Desejo gte 100>>
<<set $LenaPaul.Desejo to 100>>
<</if>>
<<if $LenaPaul.Desejo lt 0>>
<<set $LenaPaul.Desejo to 0>>
<</if>>
<<if $LenaPaul.Moralidade gte 100>>
<<set $LenaPaul.Moralidade to 100>>
<</if>>
<<if $LenaPaul.Moralidade lt 0>>
<<set $LenaPaul.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* A lesbia do banheiro masculino */
<<if $Manu.Amizade gte 100>>
<<set $Manu.Amizade to 100>>
<</if>>
<<if $Manu.Amizade lt 0>>
<<set $Manu.Amizade to 0>>
<</if>>
<<if $Manu.Paixao gte 100>>
<<set $Manu.Paixao to 100>>
<</if>>
<<if $Manu.Paixao lt 0>>
<<set $Manu.Paixao to 0>>
<</if>>
<<if $Manu.Desejo gte 100>>
<<set $Manu.Desejo to 100>>
<</if>>
<<if $Manu.Desejo lt 0>>
<<set $Manu.Desejo to 0>>
<</if>>
<<if $Manu.Moralidade gte 100>>
<<set $Manu.Moralidade to 100>>
<</if>>
<<if $Manu.Moralidade lt 0>>
<<set $Manu.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Namorada Amigo2 */
<<if $Shyla.Amizade gte 100>>
<<set $Shyla.Amizade to 100>>
<</if>>
<<if $Shyla.Amizade lt 0>>
<<set $Shyla.Amizade to 0>>
<</if>>
<<if $Shyla.Paixao gte 100>>
<<set $Shyla.Paixao to 100>>
<</if>>
<<if $Shyla.Paixao lt 0>>
<<set $Shyla.Paixao to 0>>
<</if>>
<<if $Shyla.Desejo gte 100>>
<<set $Shyla.Desejo to 100>>
<</if>>
<<if $Shyla.Desejo lt 0>>
<<set $Shyla.Desejo to 0>>
<</if>>
<<if $Shyla.Moralidade gte 100>>
<<set $Shyla.Moralidade to 100>>
<</if>>
<<if $Shyla.Moralidade lt 0>>
<<set $Shyla.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender (Danielle Maye) */
<<if $BartDani.Amizade gte 100>>
<<set $BartDani.Amizade to 100>>
<</if>>
<<if $BartDani.Amizade lt 0>>
<<set $BartDani.Amizade to 0>>
<</if>>
<<if $BartDani.Paixao gte 100>>
<<set $BartDani.Paixao to 100>>
<</if>>
<<if $BartDani.Paixao lt 0>>
<<set $BartDani.Paixao to 0>>
<</if>>
<<if $BartDani.Desejo gte 100>>
<<set $BartDani.Desejo to 100>>
<</if>>
<<if $BartDani.Desejo lt 0>>
<<set $BartDani.Desejo to 0>>
<</if>>
<<if $BartDani.Moralidade gte 100>>
<<set $BartDani.Moralidade to 100>>
<</if>>
<<if $BartDani.Moralidade lt 0>>
<<set $BartDani.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender (Kagney Linn Karter) */
<<if $BartKagney.Amizade gte 100>>
<<set $BartKagney.Amizade to 100>>
<</if>>
<<if $BartKagney.Amizade lt 0>>
<<set $BartKagney.Amizade to 0>>
<</if>>
<<if $BartKagney.Paixao gte 100>>
<<set $BartKagney.Paixao to 100>>
<</if>>
<<if $BartKagney.Paixao lt 0>>
<<set $BartKagney.Paixao to 0>>
<</if>>
<<if $BartKagney.Desejo gte 100>>
<<set $BartKagney.Desejo to 100>>
<</if>>
<<if $BartKagney.Desejo lt 0>>
<<set $BartKagney.Desejo to 0>>
<</if>>
<<if $BartKagney.Moralidade gte 100>>
<<set $BartKagney.Moralidade to 100>>
<</if>>
<<if $BartKagney.Moralidade lt 0>>
<<set $BartKagney.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vizinha da casa á Esquerda (Melanie Hicks) */
<<if $VizinhaEsquerda.Amizade gte 100>>
<<set $VizinhaEsquerda.Amizade to 100>>
<</if>>
<<if $VizinhaEsquerda.Amizade lt 0>>
<<set $VizinhaEsquerda.Amizade to 0>>
<</if>>
<<if $VizinhaEsquerda.Paixao gte 100>>
<<set $VizinhaEsquerda.Paixao to 100>>
<</if>>
<<if $VizinhaEsquerda.Paixao lt 0>>
<<set $VizinhaEsquerda.Paixao to 0>>
<</if>>
<<if $VizinhaEsquerda.Desejo gte 100>>
<<set $VizinhaEsquerda.Desejo to 100>>
<</if>>
<<if $VizinhaEsquerda.Desejo lt 0>>
<<set $VizinhaEsquerda.Desejo to 0>>
<</if>>
<<if $VizinhaEsquerda.Moralidade gte 100>>
<<set $VizinhaEsquerda.Moralidade to 100>>
<</if>>
<<if $VizinhaEsquerda.Moralidade lt 0>>
<<set $VizinhaEsquerda.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Ex-Melhor Amiga da IrmaV Kendall Kayden */
<<if $Kendall.Amizade gte 100>>
<<set $Kendall.Amizade to 100>>
<</if>>
<<if $Kendall.Amizade lt 0>>
<<set $Kendall.Amizade to 0>>
<</if>>
<<if $Kendall.Paixao gte 100>>
<<set $Kendall.Paixao to 100>>
<</if>>
<<if $Kendall.Paixao lt 0>>
<<set $Kendall.Paixao to 0>>
<</if>>
<<if $Kendall.Desejo gte 100>>
<<set $Kendall.Desejo to 100>>
<</if>>
<<if $Kendall.Desejo lt 0>>
<<set $Kendall.Desejo to 0>>
<</if>>
<<if $Kendall.Moralidade gte 100>>
<<set $Kendall.Moralidade to 100>>
<</if>>
<<if $Kendall.Moralidade lt 0>>
<<set $Kendall.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Irma da Ex-Melhor Amiga da IrmaV Kayla Kayden */
<<if $Kayla.Amizade gte 100>>
<<set $Kayla.Amizade to 100>>
<</if>>
<<if $Kayla.Amizade lt 0>>
<<set $Kayla.Amizade to 0>>
<</if>>
<<if $Kayla.Paixao gte 100>>
<<set $Kayla.Paixao to 100>>
<</if>>
<<if $Kayla.Paixao lt 0>>
<<set $Kayla.Paixao to 0>>
<</if>>
<<if $Kayla.Desejo gte 100>>
<<set $Kayla.Desejo to 100>>
<</if>>
<<if $Kayla.Desejo lt 0>>
<<set $Kayla.Desejo to 0>>
<</if>>
<<if $Kayla.Moralidade gte 100>>
<<set $Kayla.Moralidade to 100>>
<</if>>
<<if $Kayla.Moralidade lt 0>>
<<set $Kayla.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<if $Aaliyah.Amizade gte 100>>
<<set $Aaliyah.Amizade to 100>>
<</if>>
<<if $Aaliyah.Amizade lt 0>>
<<set $Aaliyah.Amizade to 0>>
<</if>>
<<if $Aaliyah.Paixao gte 100>>
<<set $Aaliyah.Paixao to 100>>
<</if>>
<<if $Aaliyah.Paixao lt 0>>
<<set $Aaliyah.Paixao to 0>>
<</if>>
<<if $Aaliyah.Desejo gte 100>>
<<set $Aaliyah.Desejo to 100>>
<</if>>
<<if $Aaliyah.Desejo lt 0>>
<<set $Aaliyah.Desejo to 0>>
<</if>>
<<if $Aaliyah.Moralidade gte 100>>
<<set $Aaliyah.Moralidade to 100>>
<</if>>
<<if $Aaliyah.Moralidade lt 0>>
<<set $Aaliyah.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<if $Samantha.Amizade gte 100>>
<<set $Samantha.Amizade to 100>>
<</if>>
<<if $Samantha.Amizade lt 0>>
<<set $Samantha.Amizade to 0>>
<</if>>
<<if $Samantha.Paixao gte 100>>
<<set $Samantha.Paixao to 100>>
<</if>>
<<if $Samantha.Paixao lt 0>>
<<set $Samantha.Paixao to 0>>
<</if>>
<<if $Samantha.Desejo gte 100>>
<<set $Samantha.Desejo to 100>>
<</if>>
<<if $Samantha.Desejo lt 0>>
<<set $Samantha.Desejo to 0>>
<</if>>
<<if $Samantha.Moralidade gte 100>>
<<set $Samantha.Moralidade to 100>>
<</if>>
<<if $Samantha.Moralidade lt 0>>
<<set $Samantha.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Nova "Professora" de Fisica (Diamond Jackson) */
<<if $NewProfFisica.Amizade gte 100>>
<<set $NewProfFisica.Amizade to 100>>
<</if>>
<<if $NewProfFisica.Amizade lt 0>>
<<set $NewProfFisica.Amizade to 0>>
<</if>>
<<if $NewProfFisica.Paixao gte 100>>
<<set $NewProfFisica.Paixao to 100>>
<</if>>
<<if $NewProfFisica.Paixao lt 0>>
<<set $NewProfFisica.Paixao to 0>>
<</if>>
<<if $NewProfFisica.Desejo gte 100>>
<<set $NewProfFisica.Desejo to 100>>
<</if>>
<<if $NewProfFisica.Desejo lt 0>>
<<set $NewProfFisica.Desejo to 0>>
<</if>>
<<if $NewProfFisica.Moralidade gte 100>>
<<set $NewProfFisica.Moralidade to 100>>
<</if>>
<<if $NewProfFisica.Moralidade lt 0>>
<<set $NewProfFisica.Moralidade to 0>>
<</if>>
/*============================= Homens ==============================*/
/* Seu melhor amigo */
<<if $Amigo.Amizade gte 100>>
<<set $Amigo.Amizade to 100>>
<</if>>
<<if $Amigo.Amizade lt 0>>
<<set $Amigo.Amizade to 0>>
<</if>>
<<if $Amigo.Moralidade gte 100>>
<<set $Amigo.Moralidade to 100>>
<</if>>
<<if $Amigo.Moralidade lt 0>>
<<set $Amigo.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Seu segundo melhor amigo */
<<if $Amigo2.Amizade gte 100>>
<<set $Amigo2.Amizade to 100>>
<</if>>
<<if $Amigo2.Amizade lt 0>>
<<set $Amigo2.Amizade to 0>>
<</if>>
<<if $Amigo2.Moralidade gte 100>>
<<set $Amigo2.Moralidade to 100>>
<</if>>
<<if $Amigo2.Moralidade lt 0>>
<<set $Amigo2.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Valentão da escola */
<<if $Valentao.Amizade gte 100>>
<<set $Valentao.Amizade to 100>>
<</if>>
<<if $Valentao.Amizade lt 0>>
<<set $Valentao.Amizade to 0>>
<</if>>
<<if $Valentao.Moralidade gte 100>>
<<set $Valentao.Moralidade to 100>>
<</if>>
<<if $Valentao.Moralidade lt 0>>
<<set $Valentao.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Matematica */
<<if $ProfMatematica.Amizade gte 100>>
<<set $ProfMatematica.Amizade to 100>>
<</if>>
<<if $ProfMatematica.Amizade lt 0>>
<<set $ProfMatematica.Amizade to 0>>
<</if>>
<<if $ProfMatematica.Moralidade gte 100>>
<<set $ProfMatematica.Moralidade to 100>>
<</if>>
<<if $ProfMatematica.Moralidade lt 0>>
<<set $ProfMatematica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Geografia */
<<if $ProfGeografia.Amizade gte 100>>
<<set $ProfGeografia.Amizade to 100>>
<</if>>
<<if $ProfGeografia.Amizade lt 0>>
<<set $ProfGeografia.Amizade to 0>>
<</if>>
<<if $ProfGeografia.Inimizade gte 100>>
<<set $ProfGeografia.Inimizade to 100>>
<</if>>
<<if $ProfGeografia.Inimizade lt 0>>
<<set $ProfGeografia.Inimizade to 0>>
<</if>>
<<if $ProfGeografia.Moralidade gte 100>>
<<set $ProfGeografia.Moralidade to 100>>
<</if>>
<<if $ProfGeografia.Moralidade lt 0>>
<<set $ProfGeografia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Física */
<<if $ProfFisica.Amizade gte 100>>
<<set $ProfFisica.Amizade to 100>>
<</if>>
<<if $ProfFisica.Amizade lt 0>>
<<set $ProfFisica.Amizade to 0>>
<</if>>
<<if $ProfFisica.Moralidade gte 100>>
<<set $ProfFisica.Moralidade to 100>>
<</if>>
<<if $ProfFisica.Moralidade lt 0>>
<<set $ProfFisica.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Professor de Filosofia */
<<if $ProfFilosofia.Amizade gte 100>>
<<set $ProfFilosofia.Amizade to 100>>
<</if>>
<<if $ProfFilosofia.Amizade lt 0>>
<<set $ProfFilosofia.Amizade to 0>>
<</if>>
<<if $ProfFilosofia.Moralidade gte 100>>
<<set $ProfFilosofia.Moralidade to 100>>
<</if>>
<<if $ProfFilosofia.Moralidade lt 0>>
<<set $ProfFilosofia.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vice diretor Lamar */
<<if $ViceDiretor.Amizade gte 100>>
<<set $ViceDiretor.Amizade to 100>>
<</if>>
<<if $ViceDiretor.Amizade lt 0>>
<<set $ViceDiretor.Amizade to 0>>
<</if>>
<<if $ViceDiretor.Inimizade gte 100>>
<<set $ViceDiretor.Inimizade to 100>>
<</if>>
<<if $ViceDiretor.Inimizade lt 0>>
<<set $ViceDiretor.Inimizade to 0>>
<</if>>
<<if $ViceDiretor.Moralidade gte 100>>
<<set $ViceDiretor.Moralidade to 100>>
<</if>>
<<if $ViceDiretor.Moralidade lt 0>>
<<set $ViceDiretor.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Vice Prefeito Loen */
<<if $LoenFreas.Amizade gte 100>>
<<set $LoenFreas.Amizade to 100>>
<</if>>
<<if $LoenFreas.Amizade lt 0>>
<<set $LoenFreas.Amizade to 0>>
<</if>>
<<if $LoenFreas.Inimizade gte 100>>
<<set $LoenFreas.Inimizade to 100>>
<</if>>
<<if $LoenFreas.Inimizade lt 0>>
<<set $LoenFreas.Inimizade to 0>>
<</if>>
<<if $LoenFreas.Moralidade gte 100>>
<<set $LoenFreas.Moralidade to 100>>
<</if>>
<<if $LoenFreas.Moralidade lt 0>>
<<set $LoenFreas.Moralidade to 0>>
<</if>>
/*===================================================================*/
/* Bartender Homem */
<<if $BartenderH.Amizade gte 100>>
<<set $BartenderH.Amizade to 100>>
<</if>>
<<if $BartenderH.Amizade lt 0>>
<<set $BartenderH.Amizade to 0>>
<</if>>
<<if $BartenderH.Moralidade gte 100>>
<<set $BartenderH.Moralidade to 100>>
<</if>>
<<if $BartenderH.Moralidade lt 0>>
<<set $BartenderH.Moralidade to 0>>
<</if>>
/*===================================================================*/
/*============================= Fundos ==============================*/
<<removeclass "body">>
<<if $fundo>>
<<addclass "body" $fundo>>
<</if>>
/*===================================================================*/
/*======================= Limitações Bebidas ========================*/
<<if $BebidaNivel gte 5000>>
<<set $BebidaNivel to 5000>>
<</if>><<FundoEscola>>
Class Time 3B
--Monday--
<b>07:10 - 08:00</b> : Mathematics
<b>08:00 - 08:50</b> : Chemistry
<b>08:50 - 09:40</b> : Philosophy
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Literature
<b>10:50 - 11:40</b> : History
<b>11:40 - 12:30</b> : Geography
--Tuesday--
<b>07:10 - 08:00</b> : Sociology
<b>08:00 - 08:50</b> : Physical Education
<b>08:50 - 09:40</b> : Art
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Physical
<b>11:40 - 12:30</b> : Literature
--Wednesday--
<b>07:10 - 08:00</b> : Literature
<b>08:00 - 08:50</b> : Geography
<b>08:50 - 09:40</b> : Physical
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Art
<b>10:50 - 11:40</b> : Mathematics
<b>11:40 - 12:30</b> : Chemistry
--Thursday--
<b>07:10 - 08:00</b> : Chemistry
<b>08:00 - 08:50</b> : Mathematics
<b>08:50 - 09:40</b> : History
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Literature
<b>11:40 - 12:30</b> : Physical Education
--Friday--
<b>07:10 - 08:00</b> : Geography
<b>08:00 - 08:50</b> : Philosophy
<b>08:50 - 09:40</b> : Sociology
<b>09:40 - 10:00</b> : Recess
<b>10:00 - 10:50</b> : Biology
<b>10:50 - 11:40</b> : Physical
<b>11:40 - 12:30</b> : History
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBairro>>
<<addmins 1>>
<<if $IrmaVM10.MissaoEstatus is "Ativa">>
<<goto "IVM10 - Doutor Lindomar">>
<</if>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Bairro1-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Bairro1-Lugares-Noite]]>>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<include [[Bairro1-Lugares-Dia]]>>
<</if>>
<br>
<<FundoVizinhaEsquerda>>
<<set $BaterNaPorta.LeftVizinha to false>>
<<addmins 1>>
<<imgVizinhaEsquerda>>
<br>
<<if $Conhece.LeftVizinha is true>>
<<if $VizinhaEsquerda.local is "Casa-LeftVizinha">>
<a data-passage="Conversa-LeftVizinha-Vizinha-Esquerda" class="link-internal"><div class="conversas">[img["content/characters/vizinha_esquerda/vizinhaesquerda.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $MaeM6.MissaoEstatus is "Completa" and $VizinhaEsquerdaM3.MissaoEstatus isnot "Completa">>
<<if $gameDate.getDay() isnot 0>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 17>>
@@.btnUI;<<button [[Work in the garden|Trabalhar-no-Jardim]]>><<addhours 1>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoVizinhaDireita>>
<<addmins 1>>
<<set $BaterNaPorta.RightVizinha to false>>
<<imgVizinhaDireita>>
<br>
There is still nothing here
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoBar>>
<<if $gameDate.getHours() gte 3 and $gameDate.getHours() lt 9>>
<<narrador>>The Pub is closed doors now.<</narrador>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<else>> /*==========================================================*/
<<imgBar>>
<br>
<<if $Lexi.local is "Bar">>
<a data-passage="Conversa-Lexi-Bar" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Bar">>
<a data-passage="Conversa-SrtaTavella-Bar" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Bar">>
<a data-passage="Conversa-LenaPaul-Bar" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Bar">>
<a data-passage="Conversa-prof_Quimica-Bar" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Bar">>
<a data-passage="Conversa-ProfEdFisica-Bar" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Bar">>
<a data-passage="Conversa-ProfArte-Bar" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Bar">>
<a data-passage="Conversa-NewProfFisica-Bar" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Drinks|Bebidas]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoCasaAmigo>>
<<set $BaterNaPorta.Amigo to false>>
<<imgCasaAmigo>>
<<if $Amigo.local is "Casa-Cooper">>
<a data-passage="Conversa-Amigo-Casa-Cooper" class="link-internal"><div class="conversas">[img["content/characters/amigo/amigo.jpg"]]
</div></a>
<</if>>
<<if $Amigo2.local is "Casa-Cooper">>
<a data-passage="Conversa-Amigo2-Casa-Cooper" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Casa-Cooper">>
<a data-passage="Conversa-SrtaCooper-Casa-Cooper" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoPraca>>
<<if $Amigo2M6.MissaoEstatus is "Ativa">>
<<if $Amigo2.local is "Praca">>
<<goto "A2M6 - Não Me Chame de Talarico">>
<</if>>
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio is 0>>
<<goto "A2M4 - Fazendo Sua Parte">>
<</if>>
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<<if $Amigo2.local is "Praca">>
<<goto "A2M3 - Mulher de Fases">>
<</if>>
<</if>>
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<<if $Amigo2.local is "Praca">>
<<goto "A2M1 - Problemas">>
<</if>>
<</if>>
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 13>>
<<goto "PXM1 - Provocação">>
<</if>>
<</if>>
/*===================================================================*/
<<imgPraca>>
<<if $game.periodo is 6>>
<<if $game.day is "Friday">>
<<include [[Pagode na praça]]>>
<</if>>
<</if>>
/*===================================================================*/
<<if $Paixao.local is "Praca">>
<a data-passage="Conversa-Paixao-Praça" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "Praca">>
<a data-passage="Conversa-Debora-Praça" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Praca">>
<a data-passage="Conversa-Mia-Praça" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Praca">>
<a data-passage="Conversa-Lexi-Praça" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $IrmaV.local is "Praca">>
<a data-passage="Conversa-Irma1-Praca" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaN.local is "Praca">>
<a data-passage="Conversa-Irma2-Praça" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Praca">>
<a data-passage="Conversa-SrtaTavella-Praça" class="link-internal">
<div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Praca">>
<a data-passage="Conversa-SrtaCooper-Praca" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "Praca">>
<a data-passage="Conversa-CarmenCa-Praca" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Praca">>
<a data-passage="Conversa-LenaPaul-Praca" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<if $VizinhaEsquerda.local is "Praca">>
<a data-passage="Conversa-LeftVizinha-Praca" class="link-internal"><div class="conversas">[img["content/characters/vizinha_esquerda/vizinhaesquerda.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Praca">>
<a data-passage="Conversa-prof_Quimica-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Praca">>
<a data-passage="Conversa-ProfLiteratura-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "Praca">>
<a data-passage="Conversa-ProfHistoria-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "Praca">>
<a data-passage="Conversa-ProfBiologia-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Praca">>
<a data-passage="Conversa-ProfSociologia-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Praca">>
<a data-passage="Conversa-ProfEdFisica-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Praca">>
<a data-passage="Conversa-ProfArte-Praca" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "Praca">>
<a data-passage="Conversa-Aaliyah-Praca" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "Praca">>
<a data-passage="Conversa-Samantha-Praca" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "Praca">>
<a data-passage="Conversa-RoxyRaye-Praca" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "Praca">>
<a data-passage="Conversa-Angie-Praca" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Praca">>
<a data-passage="Conversa-Gabbie-Praca" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Praca">>
<a data-passage="Conversa-NewProfFisica-Praca" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo2.local is "Praca">>
<a data-passage="Conversa-Amigo2-Praca" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<include [[Assalto na praça]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<include [[Assalto na praça]]>>
<<else>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<else>>
<br>
@@.btnUI;<<button [[Take a walk|Dar uma volta praça]]>><</button>>@@
@@.btnUI;<<button [[Sit on a bench|Sentar-no-banco]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>><</if>>
<<FundoIgreja>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<narrador>>The church is closed doors now.<</narrador>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
<<narrador>>The church is closed doors now.<</narrador>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>>
<<narrador>>They are having mass in the church now.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<if $Mae.local is "Igreja">>
<a data-passage="Conversa-Mae-Igreja" class="link-internal"><div class="conversas">[img["content/characters/mae/mae_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Igreja">>
<a data-passage="Conversa-prof_Quimica-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Igreja">>
<a data-passage="Conversa-ProfLiteratura-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "Igreja">>
<a data-passage="Conversa-ProfBiologia-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Igreja">>
<a data-passage="Conversa-ProfSociologia-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Igreja">>
<a data-passage="Conversa-SrtaCooper-Igreja" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "Igreja">>
<a data-passage="Conversa-CarmenCa-Igreja" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Igreja">>
<a data-passage="Conversa-LenaPaul-Igreja" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Paixao.local is "Igreja">>
<a data-passage="Conversa-paixao-Igreja" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Igreja">>
<a data-passage="Conversa-Lexi-Igreja" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Penny is true>>
<<if $Penny.local is "Igreja">>
<a data-passage="Conversa-Penny-Igreja" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo2.local is "Igreja">>
<a data-passage="Conversa-Amigo2-Igreja" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
<<if $Conhece.ProfGeografia is true>>
<<if $ProfGeografia.local is "Igreja">>
<a data-passage="Conversa-ProfGeografia-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_geografia/P_Geografia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Igreja">>
<a data-passage="Conversa-NewProfFisica-Igreja" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFisica is true>>
<<if $ProfFisica.local is "Igreja">>
<a data-passage="Conversa-ProfFisica-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_fisica/prof_fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<<if $ProfMatematica.local is "Igreja">>
<a data-passage="Conversa-ProfMatematica-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_matematica/prof_Matematica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<<if $ProfFilosofia.local is "Igreja">>
<a data-passage="Conversa-ProfFilosofia-Igreja" class="link-internal"><div class="conversas">[img["content/characters/prof_filosofia/prof_Filosofia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "Igreja">>
<a data-passage="Conversa-Angie-Igreja" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Igreja">>
<a data-passage="Conversa-Gabbie-Igreja" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<else>>
<<imgIgreja>>
<br>
@@.btnUI;<<button [[Talk to the priest|falar-com-padre]]>><<set $game.Padre += 1>><</button>>@@
<</if>>
<</if>>
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<FundoDiaNoite>><<set $game.usandoMenu to true>><<set $game.notifyEmGeral to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<a data-passage="Contatos" class="link-internal link-image">
<div class="cel-icone-cont">[img[content/others/celular/icones/contatos.png]]
<span class="iconNome">Contacts</span>
</div><<notificationContatos>></a>
<a data-passage="Agenda" class="link-internal link-image">
<div class="cel-icone-agenda">[img[content/others/celular/icones/agenda.png]]
<span class="iconNome">Schedule</span>
</div><<notificationAgenda>></a>
<a data-passage="Fotos" class="link-internal link-image">
<div class="cel-icone-fotos">[img[content/others/celular/icones/fotos.png]]
<span class="iconNome">Photos</span>
</div><<notificationFotos>></a>
<a data-passage="Mensagens" class="link-internal link-image">
<div class="cel-icone-msgs">[img[content/others/celular/icones/mensagens.png]]
<span class="iconNome">Messages</span>
</div><<notificationMensagens>></a>
</div>
</div>
<<nobr>>
<<narrador>>Click on the icons for more information.<</narrador>>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@
<</nobr>><<set $game.usandoMenu to true>>
<<if $Itens == 0>>
Your Backpack is empty
<<else>>
You have $Itens items
<</if>>
<br>
<<if $Calcinha.Mae is true>>
<<narrador>>A $Mae.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha_mae.jpg">
<</if>>
<br>
<<if $Calcinha.IrmaV is true>>
<<narrador>>A $IrmaV.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha_irmaV.jpg">
<</if>>
<br>
<<if $Calcinha.IrmaN is true>>
<<narrador>>A $IrmaN.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha_irmaN.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.Mae is true>>
<<narrador>>A used $Mae.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_da_sua_mae/calcinha-usada_mae.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.IrmaV is true>>
<<narrador>>A used $IrmaV.Nome panties.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_velha/calcinha-usada_irmaV.jpg">
<</if>>
<br>
<<if $CalcinhaUsada.IrmaN is true>>
<br>
<<narrador>>A used $IrmaN.Nome panties.<</narrador>>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/calcinha-usada_irmaN.jpg">
<</if>>
<br>
<<if $MicrocameraEspia gt 0>>
<<narrador>>You Have $MicrocameraEspia Micro Spy Camera.<</narrador>>
<br>
<img id="imagens" src="content/locations/shopping/loja-de-eletronicos/images/mini-camera-de-segurança.jpg">
<</if>>
<br>
<<if $Caneta_Hidrografica is true>>
<<narrador>>A felt pen.<</narrador>>
<br>
<img id="imagens" src="content/locations/escola/sala_de_aula/images/felt-pen.jpg">
<</if>>
<br>
<<if $game.chaveDiario_IrmaN is true>>
<<narrador>>A copy of your litle $Jogador.IrmaN's diary key.<</narrador>>
<br>
<img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/chave-diario-irmaN.jpg">
<</if>>
<br>
<<if $game.chaveBau_Mae is true>>
<<narrador>>One of the keys to the chest in your $Mae.Relacao's bedroom.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/casa/quarto_da_sua_mae/chave-bau.jpg"></center>
<</if>>
<br>
<<if $Dossier is true>>
<center><img id="imagens" src="content/characters/prof_fisica/images/docie.jpg"></center>
<br>
<</if>>
<<if $Livro.AnimalFarm is true>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<br>
<</if>>
<<if $FotodePassaporte is true>>
<center><img id="imagens" src="content/characters/player/images/Foto-de-Passaporte-Jogador.jpg"></center>
<</if>>
/*============================ Bebidas ==============================*/
<<if $Bebidas.Absinto is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<</if>>
<<if $Bebidas.Cachaca is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<</if>>
<<if $Bebidas.Cerveja is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<</if>>
<<if $Bebidas.Champanhe is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<</if>>
<<if $Bebidas.Conhaque is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<</if>>
<<if $Bebidas.Gim is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/gim.jpg"></center>
<</if>>
<<if $Bebidas.Licor is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/licor.jpg"></center>
<</if>>
<<if $Bebidas.Rum is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/rum.jpg"></center>
<</if>>
<<if $Bebidas.Saque is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<</if>>
<<if $Bebidas.Soju is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/soju.jpg"></center>
<</if>>
<<if $Bebidas.Tequila is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<</if>>
<<if $Bebidas.Vinho is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<</if>>
<<if $Bebidas.Vodka is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<</if>>
<<if $Bebidas.Whiskey is true>>
<center><img id="imagens" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<</if>>
<<if $SorosSuspeitos gt 0>>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<</if>>
<<if $QuadroDePresente is true>>
<center><img id="imagens" src="content/others/images/quadros/quadro1.jpg"></center>
<</if>>
<<if $VitaminaX.Cheio is true>>
<center><img id="imagens" src="content/others/images/frascoV-cheio.jpg"></center>
<<elseif $VitaminaX.Vazio is true>>
<center><img id="imagens" src="content/others/images/frascoV-vazio.jpg"></center>
<</if>>
<<if $CamisinhaM.Nova gte 1>>
<<narrador>>You have $CamisinhaM.Nova condoms.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/camisinha.jpg"></center>
<</if>>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1>>
<<narrador>>Two date rings and a solitaire ring: Silver.<</narrador>>
<br>
<img id="imagens" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg">
<</if>>
<<if $Perfume.PureVoodoo is true>>
<<narrador>>You have a Pure Voodoo perfume.<</narrador>>
<br>
<img id="imagens" src="locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg">
<</if>>
<br>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<<set $game.usandoMenu to true>>
<<narrador>>A small space for the Big Responsible for this project to continue.<</narrador>>
<a data-passage="Gorjeta" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Gorjeta.jpg"]]</div></a>
<a data-passage="Apoiadores - Sherminador" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Sherminador.jpg"]]</div></a>
<a data-passage="Apoiadores - Jim Levenstein" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Jim-Levenstein.jpg"]]</div></a>
<a data-passage="Apoiadores - Erik Stifler" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/Erik-Stifler.jpg"]]</div></a>
<a data-passage="Apoiadores - The Stifmeister" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/The-Stifmeister.jpg"]]</div></a>
<a data-passage="Apoiadores - Beta House" class="link-internal">
<div class="tierApoiadores">[img["content/others/apoiadores/The-President-of-the-BETA-House.jpg"]]</div></a>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.usandoMenu to true>>
<center><h2>09/29/2021</h2></center>
<p>And folks I hope that enjoying the game, if you can consider giving me a financial support on Patreon or SubscribeStar so that this game can be further developed, there are a lot of different rewards for those who support me, so I would really appreciate it if you would help me out. You can't imagine what I'm preparing for the future of this game. Spoiler alert: (whisper) "very porn."</p>
Hugs.
Will Ward
<br>
<a href="https://www.patreon.com/WWard" target="_blank">
<img src="content/others/images/icons/patreon.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<a href="https://subscribestar.adult/wward" target="_blank">
<img src="content/others/images/icons/subscriberstar.jpg" style="width: 100%; border: 2px solid #57c;" >
</a>
<br>
<br>
<br>
<br>
<br>
<center><h2>09/29/2021</h2></center>
<p>Hey guys, everything quiet? I just wanted to let you know that this is my first project involving programming, so at some point there might be a coding error that I haven't noticed yet. Also I'm not fluent in English so at some point in the game there might be spelling errors. Anyway, I ask you to reveal and point out these errors so I can correct them. I will always be trying to do what's best for you.</p>
Hugs.
Will Ward
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@
<<switch $game.TVprogramaçao>>
<<case 0>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Cena-De-Acao-1.mp4" type="video/mp4"></video></center>
<<case 1>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Cena-De-Comedia-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="programaTV" width="885" autoplay>
<source src="content/locations/casa/sala/tv/Tv-Esporte-1.mp4" type="video/mp4"></video></center>
<</switch>><center><img id="imgpc" src="content/locations/casa/seu_quarto/pc/tela-de-fundo.jpg"></center><center><img id="imgcel" src="content/others/celular/capa-celular.jpg"></center>
<center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/capa-leptop-senha-irma1.jpg"></center>
<<FundoBemDormido>>\
<<nobr>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/guardiao/guardiao.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/guardiao/guardiao2.jpg"></center>
<<case 3>>
<center><img id="imagens" src="content/characters/guardiao/guardiao3.jpg"></center>
<<case 4>>
<center><img id="imagens" src="content/characters/guardiao/guardiao4.jpg"></center>
<</switch>>
<</nobr>>
<<fala "Guardiao" $Guardiao.Profissao>>Hey, Dude! Do you have any doubts on how to use the powers?<</fala>>
@@.btnUI;<<button [[How My Powers Work?|Guardião-Conversa]]>><<set $Conversa.guardiao to 1>><</button>>@@
@@.btnUI;<<button [[What's your name?|Guardião-Conversa]]>><<set $Conversa.guardiao to 2>><</button>>@@
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@
<<FundoCentro>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Centro-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Centro-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Centro-Dia]]>>
<</if>>
<br>
<<FundoHospital>>
<<if $IrmaVM9.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 22>>
<<goto "IVM9 - Operação: Para estar em um hospital é preciso ser paciente">>
<</if>>
<</if>>
<<imgHospital>>
/*===================================================================*/
<<if $IrmaV.local is "Hospital">>
<a data-passage="Conversa-Irma1-Hospital" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Hospital">>
<a data-passage="Conversa-SrtaTavella-Hospital" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Hospital">>
<a data-passage="Conversa-SrtaCooper-Hospital" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@<<FundoSalaoDeBeleza>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The beauty salon is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The beauty salon is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<else>>
<<imgSalaoDeBeleza>>
<<if $Mae.local is "SalaoDeCabelos">>
<a data-passage="Conversa-Mae-Salão" class="link-internal">
<div class="conversas">[img["content/characters/mae/mae_icon.jpg"]]
</div></a>
<</if>>
<br>
@@.btnUI;<<button [[Cut Hair|Escolher-Corte]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>><<FundoShooping>>
<<addmins 1>>
<<if $MassagistaTeenM5.MissaoEstatus is "Ativa">>
<<if $Cameras.Fotografica is true>>
<<if $gameDate.getHours() is 21>>
<<if $Missao.MTEspere is false>>
<<goto "MTM5 - Sessão Fotográfica">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The mall is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The mall is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<else>>
<<imgShooping>>
<br>
/*===================================================================*/
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 33>>
<<narrador>>Go to Risky's Store.<</narrador>>
<</if>>
<</if>>
<<if $Paixao.local is "Shopping">>
<a data-passage="Conversa-Paixao-Shopping" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "Shopping">>
<a data-passage="Conversa-Debora-Shopping" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Shopping">>
<a data-passage="Conversa-Mia-Shopping" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo2.local is "Shopping">>
<a data-passage="Conversa-Amigo2-Shopping" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
<br>
<br>
<br>
<br>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<include [[Shopping-Locais-Dia2]]>>
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<include [[Shopping-Locais-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Shopping-Locais-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Shopping-Locais-Dia]]>>
<</if>>
<br>
<</if>><<FundoCasaAbandonada>>
<<addmins 1>>
<<imgCasaAbandonada>>
<br>
/*=====================================================================*/
<<if $Valentao.local is "Casa-Abandonada">>
<a data-passage="Conversa-Valentao-Casa-Abandonada" class="link-internal"><div class="conversas">[img["content/characters/valentao/valentao.jpg"]]
</div></a>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<FundoParque>>
<<if $ProfArteM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 8>>
<<goto "PAM8 - Ciclismo">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM7.MissaoEstatus is "Ativa">>
<<if $MaeM11.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() is 14>>
<<goto "STM7 - Me conte as novidades">>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 14>>
<<goto "STM5 - Senhorita Tavella">>
<</if>>
<</if>>
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa">>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<if $gameDate.getDay() is 1>>
<<if $gameDate.getHours() is 14>>
<<goto "STM4 - Curiosidade">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $JillM1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "JLLM1 - Jill">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>>
<<include [[Parque-Culto]]>>
<<else>>
<<imgParque>>
<</if>>
/*===================================================================*/
<<if $Paixao.local is "Parque">>
<a data-passage="Conversa-Paixao-Parque" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "Parque">>
<a data-passage="Conversa-Debora-Parque" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Parque">>
<a data-passage="Conversa-Mia-Parque" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Parque">>
<a data-passage="Conversa-Lexi-Parque" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Parque">>
<a data-passage="Conversa-SrtaTavella-Parque" class="link-internal">
<div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Parque">>
<a data-passage="Conversa-SrtaCooper-Parque" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "Parque">>
<a data-passage="Conversa-CarmenCa-Parque" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Parque">>
<a data-passage="Conversa-LenaPaul-Parque" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Parque">>
<a data-passage="Conversa-prof_Quimica-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Parque">>
<a data-passage="Conversa-ProfLiteratura-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "Parque">>
<a data-passage="Conversa-ProfHistoria-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "Parque">>
<a data-passage="Conversa-ProfBiologia-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Parque">>
<a data-passage="Conversa-ProfSociologia-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Parque">>
<a data-passage="Conversa-ProfEdFisica-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Parque">>
<a data-passage="Conversa-NewProfFisica-Parque" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Mae.local is "Parque">>
<a data-passage="Conversa-Mae-Parque" class="link-internal">
<div class="conversas">[img["content/characters/mae/mae_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaV.local is "Parque">>
<a data-passage="Conversa-Irma1-Parque" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaN.local is "Parque">>
<a data-passage="Conversa-Irma2-Parque" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Parque">>
<a data-passage="Conversa-ProfArte-Parque" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "Parque">>
<a data-passage="Conversa-Aaliyah-Parque" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "Parque">>
<a data-passage="Conversa-Samantha-Parque" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "Parque">>
<a data-passage="Conversa-RoxyRaye-Parque" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "Parque">>
<a data-passage="Conversa-Angie-Parque" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Parque">>
<a data-passage="Conversa-Gabbie-Parque" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Amigo.local is "Parque">>
<a data-passage="Conversa-Amigo-Parque" class="link-internal"><div class="conversas">[img["content/characters/amigo/amigo.jpg"]]
</div></a>
<</if>>
<<if $Amigo2.local is "Parque">>
<a data-passage="Conversa-Amigo2-Parque" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
/*===================================================================*/
<br>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Parque]]>><<set $AnimalFarm.Capitulo2 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo3 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Parque]]>><<set $AnimalFarm.Capitulo3 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo4 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Parque]]>><<set $AnimalFarm.Capitulo4 to true>><</button>>@@
<<elseif $AnimalFarm.Capitulo5 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Parque]]>><<set $AnimalFarm.Capitulo5 to true>><</button>>@@
<</if>>
<</if>>
<br>
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Run a Little|corrida]]>><</button>>@@
<</if>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button [[Night Walk|Passeio-Noturno]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<<FundoQuartoJogador>>
<center><img id="imagens" src="content/characters/player/images/meditar.jpg"></center>
<center>\
<<timed 2s t8n>>
<<narrador>>You sit in a meditative pose waiting to find, your $Guardiao.Profissao.<</narrador>>
<</timed>>
</center>\
<<timed 5s t8n>>\
<<goto "falar-com-guardiao">><<addmins 1>>
<</timed>>\<<FundoBemDormido>>\
<<switch $Conversa.guardiao>>
<<case 1>>
<<fala "Guardiao" $Guardiao.Profissao>>Your new main power is the Manipulation of Others Thoughts, this means that you can "send" an idea to someone's thoughts and depending on some factors this idea can be accepted, and the person from whom this idea was raised will accept it as true for example:
<p>You use your powers to make your sister buy you ice cream. If she was already open to maybe buying you an ice cream it is quite likely that this idea will be accepted as true, but if she already had a clear thought that she didn't want, couldn't or you didn't deserve ice cream this thought will not be accepted as true.</p><</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>In the beginning, using these powers is more complicated because the person must be relaxed, you must have clear visual contact with them and say the command out loud. As you gain experience things can be easier with only visual contact being necessary.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Be conservative in your use of power, because by giving a command that's too megalomaniacal and hard to accept as true, you run the risk of the person noticing what you were trying to do and thinking you're crazy.<</fala>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 3>><</button>>@@
<<case 2>>
<<fala "Jogador" $Jogador.Nome>>Hey $Guardiao.Profissao, What's your name?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>I've had many names, and been called many other things, You can particularly call me whatever you want!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so I'll call you <<textbox "$Guardiao.Nome" "Kid" $Guardiao.Nome>>.<</fala>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 1>><</button>>@@
<</switch>>
<<FundoApartamentoAmigo2>>
<<set $BaterNaPorta.Amigo2 to false>>
<<imgApartamentoAmigo2>>
<br>
<<if $Amigo2.local is "Casa-Amigo2">>
<a data-passage="Conversa-Amigo2-CasaAmigo2" class="link-internal"><div class="conversas">[img["content/characters/amigo2/amigo2.jpg"]]
</div></a>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@<<FundoBairro>>
<<timed -1s t8n>>\
<<goto "Bar">><<addmins 3>>
<</timed>>\
<<FundoBairro>>
<<timed -1s t8n>>\
<<goto "Igreja">><<addmins 5>>
<</timed>>\
<<FundoBairro>>
<<timed -1s t8n>>\
<<goto "Praça">><<addmins 5>>
<</timed>>\
<<FundoBairro>>
<<if $AmigoM9.MissaoEstatus is "Ativa">>
<<if $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 12>>
<<goto "A1M9 - Jogar Videogame com Amigos">>
<</if>>
<</if>>
<</if>>
<<if $SrtaCooperM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $Missao.STCEspere is false>>
<<goto "SCM5 - Agora Sim Vamos Jogar">>
<</if>>
<</if>>
<</if>>
<<if $SrtaCooperM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $Missao.STCEspere is false>>
<<goto "SCM4 - Fazendo Isso Certo Agora">>
<</if>>
<</if>>
<</if>>
<<if $SrtaCooperM3.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $Missao.STCEspere is false>>
<<goto "SCM3 - Resolvendo problemas relacionados ao Dia de Dungeons & Dragons">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SrtaCooperM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 19>>
<<if $Missao.STCEspere is false>>
<<goto "SCM2 - Dia de Dungeons & Dragons">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $IrmaVM8.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 22>>
<<goto "IVM8 - Organizando a Operação">>
<</if>>
<</if>>
<</if>>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 19>>
<<goto "A1M6 - Jantar de Comemoração">>
<</if>>
<</if>>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $Amigo.local is "Casa-Cooper" and $Amigo2.local is "Casa-Cooper">>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<<goto "PXM4 - Destronando a Abelha Rainha parte II">>
<</if>>
<</if>>
<</if>>
<<if $AmigoM4.MissaoEstatus is "Ativa">>
<<if $Amigo.local is "Casa-Cooper">>
<<goto "A1M4 - Hoje você consegue uma namorada">>
<</if>>
<</if>>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $Amigo.local is "Casa-Cooper" and $Amigo2.local is "Casa-Cooper">>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<<goto "A2M5 - Senta que lá vem história">>
<</if>>
<</if>>
<</if>>
<<if $AmigoM3.MissaoEstatus is "Ativa">>
<<if $Amigo.local is "Casa-Cooper">>
<<goto "A1M3 - O Próximo Passo">>
<</if>>
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<<if $game.day is "Saturday" and $game.periodos is 5>>
<<goto "A1M2 - O Encontro Duplo">>
<</if>>
<</if>>
<<if $AmigoM1.MissaoEstatus is "Ativa">>
<<if $Amigo.local is "Casa-Cooper">>
<<goto "A1M1 - A Garota da Cam">>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/casa-amigo/casa-porta-da-frente-amigo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/casa-amigo/casa-porta-da-frente-amigo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/casa-amigo/casa-porta-da-frente-amigo.jpg"></center>
<</if>>
<<if $BaterNaPorta.Amigo is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa-Cooper">>
<</timed>>\
<</if>>
<<if $NinguemAtende.Amigo is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Amigo.local isnot "Casa-Cooper" and $SrtaCooper.local isnot "Casa-Cooper">>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>><<set $NinguemAtende.Amigo to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.Amigo to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>><<set $NinguemAtende.Amigo to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.Amigo to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 or $Amigo.local is "Casa-Cooper" or $SrtaCooper.local is "Casa-Cooper">>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-CasaAmigo]]>><<set $BaterNaPorta.Amigo to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Escola">><<addmins 5>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 19>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 19>>
<</timed>>\
<<FundoParque>>
<<timed -1s t8n>>\
<<goto "Parque">><<addmins 5>>
<</timed>>\
<<FundoShooping>>
<<timed -1s t8n>>\
<<goto "Shopping">><<addmins 5>>
<</timed>>\
<<FundoSalaoDeBeleza>>
<<timed -1s t8n>>\
<<goto "SalaoDeCabelos">><<addmins 5>>
<</timed>>\
<<FundoHospital>>
<<timed -1s t8n>>\
<<goto "Hospital">><<addmins 5>>
<</timed>>\
<<FundoCentro>>
<<addmins 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/apartamento/portaria-apartamento-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/apartamento/portaria-apartamento-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/apartamento/portaria-apartamento.jpg"></center>
<</if>>
<<if $BaterNaPorta.Apartamento is true>>
<br>
<<narrador>>The receptionist lets you in.<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Portaria-Apartamento">>
<</timed>>\
<</if>>
<br>
@@.btnUI;<<button [[Introduce yourself to a receptionist|Andando Centro-Apartamento]]>><<set $BaterNaPorta.Apartamento to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<<FundoBairroAfastado>>
<<addmins 1>>
/*=====================================================================*/
<<if $JogadorM11.MissaoEstatus is "Completa">>
<<if $IrmaVM7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "IVM7 - A Louca">>
<</if>>
<</if>>
<</if>>
/*=====================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-BairroAfastado-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-BairroAfastado-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-BairroAfastado-Dia]]>>
<</if>>
<br><<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 30>>
<</timed>>\
<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 50>>
<</timed>>\
<<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 30>>
<</timed>>\<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 50>>
<</timed>>\<<FundoPraca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/praca/gifs/pagode-na-praca.gif"></center>
<br>
<p><i>Beautiful brunette with teeth bright</i></p>
<p><i>Go to the pagode the noise is right</i></p>
<p><i>Don't date me demure</i></p>
<p><i>That I'm married but I'm not sure</i></p>
<br>
<p><i>Models of now is very weird</i></p>
<p><i>These girls showing their thighs</i></p>
<p><i>With the shins smooth as heart of palm</i></p>
<p><i>The girls of today I don't make it easy </i></p>
<br>
<p><i>I and my wife made the combination</i></p>
<p><i>I go to the pagode she won't</i></p>
<p><i>Last saturday i went she stayed</i></p>
<p><i>Next saturday she stays and i go</i></p>
<br>
<p><i>I with my wife already saw that we don't dup</i></p>
<p><i>She goes down and I go up</i></p>
<p><i>For a while now it's been going in town</i></p>
<p><i>She goes up and I go down</i></p>
<<case 2>>
<center><img id="imagens" src="content/locations/praca/gifs/pagode-na-praca.gif"></center>
<br>
<p><i>Guitar who is no good, knife that doesn't cut</i></p>
<p><i>If I lose, I don't care</i></p>
<br>
<p><i>The handle of my hoe was a nice handle</i></p>
<p><i>He was not from Guatambú, he was from Sugar Cane</i></p>
<p><i>One day in the countryside I was thirsty all the time</i></p>
<p><i>I sucked the hoe's handle and threw the hoe away</i></p>
<br>
<p><i>Hoe who is no good, knife that doesn't cut</i></p>
<p><i>If I lose, I don't care</i></p>
<br>
<p><i>I ran after a jaguar getting ready to shoot</i></p>
<p><i>From the state of São Paulo it crossed over to Paraná</i></p>
<p><i>The hunt that I shoot I swear that it does not escape</i></p>
<p><i>The cartridge missed, I slapped the jaguar to death</i></p>
<br>
<p><i>Cartridge who is no good, knife that doesn't cut</i></p>
<p><i>If I lose, I don't care</i></p>
<br>
<p><i>I took my money, lent it to a comrade</i></p>
<p><i>The little guy is gone, no money and nothing else</i></p>
<p><i>Borrowed money is a great danger</i></p>
<p><i>We lose the money and we also lose a friend</i></p>
<br>
<p><i>Friend who is no good, knife that does not cut</i></p>
<p><i>If I lose, I don't care</i></p>
<br>
<p><i>My father-in-law's farm borders mine</i></p>
<p><i>Wedding present, he gave it to me because I didn't have one.</i></p>
<p><i>With this marriage, I am suddenly rich</i></p>
<p><i>I married your farm and brought the girl as a gift</i></p>
<br>
<p><i>Marriage who is no good, knife that doesn't cut</i></p>
<p><i>If I lose, I don't care</i></p>
<</switch>>
<br>
<<ref $Jogador>>Ooooo mode!<</ref>>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addhours 2>><</button>>@@<<FundoPraca>>
<br>
<<if $gameDate.getHours() gte 6 and $gameDate.getHours() lt 18>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square and see an interesting figure.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You see a woman with nice short shorts tucked up her ass.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her ass.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square and see an interesting figure.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/praca/images/gostosa-na-praca2.jpg"></center>
<br>
<<narrador>>You see a woman with nice short shorts tucked up her big ass.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her ass.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<<case 3>>
<<narrador>>You sit next to a man on a bench.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/praca/images/forrest-gump.jpg"></center>
<br>
<<narrador>>He begins to tell you remarkable stories that happened in his life and the lessons she learned on this journey.<</narrador>>
<br>
<<narrador>>Really great advice and lessons.<</narrador>>
<br>
<<JogadorIntelgencia 3>>
<br>
<<if $Jogador.Intelgencia gte 100>>
<<JogadorStatus 6>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<<case 4>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square and see an interesting figure.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca2.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You see a woman with nice short shorts tucked up her ass.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her ass.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<<case 5>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square and see an interesting figure.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca3.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You see a woman with nice short shorts tucked up her ass.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her ass.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<</switch>>
<</if>>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 23>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square at night and see an interesting figure.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca-a-noite.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You see a beautiful woman with a skirt that lifts her skirt and shows you her bare ass.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her ass.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/locations/praca/images/andando-na-praca.jpg"></center>
<br>
<<narrador>>You decide to take a walk around the square at night and see an interesting figure.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/praca/gifs/gostosas-a-noite.gif"></center>
<br>
<<narrador>>You see two women walking normally, until a guy comes up from behind and pulls down one of their pants.<</narrador>>
<br>
<<narrador>>You feel more aroused when you see her nudity.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@
<</switch>>
<</if>><<FundoBemDormido>>
<center>
<<timed 2s t8n>>
<<narrador>>You can't sleep.<</narrador>>
<</timed>>
</center>
<br>
<<timed 3s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia2.mp4" type="video/mp4">
</video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia3.mp4" type="video/mp4">
</video></center>
<<case 4>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/insonia4.mp4" type="video/mp4">
</video></center>
<</switch>>
<</timed>>
<br>
<center>
<<timed 4s t8n>>
<<narrador>>Your mind is wandering with lustful thoughts.<</narrador>>
<</timed>>
</center>
<br>
<<timed 5s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/player/insonia/poluido1.jpg"></center>
<br>
<br>
<<case 2>>
<center><img id="imagens" src="content/characters/player/insonia/poluido3.jpg"></center>
<br>
<br>
<<case 3>>
<center><img id="imagens" src="content/characters/player/insonia/poluido5.jpg"></center>
<br>
<br>
<<case 4>>
<center><img id="imagens" src="content/characters/player/insonia/poluido7.jpg"></center>
<br>
<br>
<</switch>>
<</timed>>
<br>
<<timed 5s t8n>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="imagens" src="content/characters/player/insonia/poluido8.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/player/insonia/poluido6.jpg"></center>
<<case 3>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/insonia/poluido4.mp4" type="video/mp4">
</video></center>
<<case 4>>
<center><img id="imagens" src="content/characters/player/insonia/poluido2.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 6s t8n>>
<<narrador>>You need to "relieve tension" before bed.<</narrador>>
<</timed>>
<br>
<<timed 9s t8n>>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@
<</timed>><<FundoPraca>>
<br>
<<set $assalto to random(100)>>
<center><img id="imagens" src="content/locations/praca/images/assaltante1.jpg"></center>
<br>
<br>
<<fala "Assaltante" $Assaltante.Profissao>>Lost, lost pass the money.<</fala>>
<br>
<br>
<<set $Jogador.Dinheiro -= $assalto>>
<<narrador>>The robber steals $assalto of your money and walks away.<</narrador>>
<br>
<<narrador>>You need to be stronger or have a weapon to be able to defend yourself from an assault.<</narrador>>
<br>
@@.btnUI;<<button [[Run Out of There|Bairro 1]]>><</button>>@@<<FundoPraca>>
<br>
<<if $game.periodo is 6>>
<center><img id="imagens" src="content/locations/praca/gifs/pagode-na-praca.gif"></center>
<br>
<<narrador>>You find several hillbillies playing a good pagode in the square.<</narrador>>
<br>
@@.btnUI;<<button [[Stay Awhile|pagode]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>><<FundoPraca>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça1.jpg"></center>
<br>
<<case 2>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça2.jpg"></center>
<br>
<<case 3>>
<center><img id="imagens" src="content/locations/praca/images/maconheiros-na-praça3.jpg"></center>
<br>
<</switch>>
<br>
<<narrador>>There are some stoners in the square, be careful not to be robbed.<</narrador>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Take a Walk|Dar uma volta praça]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Take a Walk|Dar uma volta praça-assalto]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</switch>>
<a data-passage="SuaCasa_Sala" class="link-internal">
<div class="menu">[img["content/locations/casa/sala/sala_icon.jpg"]]
<<PositonSala>>
<span class="o-texto">Living Room</span>
</div></a>
<a data-passage="SuaCasa_Seu_quarto" class="link-internal">
<div class="menu">[img["content/locations/casa/seu_quarto/SeuQuarto_icon.jpg"]]
<span class="o-texto">Your Room</span>
</div></a>
<a data-passage="SuaCasa_Cozinha" class="link-internal">
<div class="menu">[img["content/locations/casa/cozinha/cozinha_icon.jpg"]]<<PositonCozinha>>
<span class="o-texto">Kitchen</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_sua_Mae" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_da_sua_mae/quarto-mae_icon.jpg"]]
<<PositonQuartoMae>>
<span class="o-texto">$Mae.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_velha" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV_icon.jpg"]]<<PositonQuartoIrmaMaisVelha>>
<span class="o-texto">$IrmaV.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_nova" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN_icon.jpg"]]<<PositonQuartoIrmaMaisNova>>
<span class="o-texto">$IrmaN.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Banheiro" class="link-internal">
<div class="menu">[img["content/locations/casa/banheiro/banheiro_icon.jpg"]]<<PositonBanheiro>>
<span class="o-texto">Bathroom</span>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1_icon.jpg"]]
<span class="o-texto">Your Neighborhood</span>
</div></a>
<a data-passage="SuaCasa_Sala" class="link-internal">
<div class="menu">[img["content/locations/casa/sala/sala-noite_icon.jpg"]]<<PositonSala>>
<div class="o-texto">Living Room</div>
</div></a>
<a data-passage="SuaCasa_Seu_quarto" class="link-internal">
<div class="menu">[img["content/locations/casa/seu_quarto/SeuQuarto-noite_icon.jpg"]]
<span class="o-texto">Your Room</span>
</div></a>
<a data-passage="SuaCasa_Cozinha" class="link-internal">
<div class="menu">[img["content/locations/casa/cozinha/cozinha-noite_icon.jpg"]]<<PositonCozinha>>
<span class="o-texto">Kitchen</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_sua_Mae" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_da_sua_mae/quarto-mae-noite_icon.jpg"]]<<PositonQuartoMae>>
<span class="o-texto">$Mae.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_velha" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV-noite_icon.jpg"]]<<PositonQuartoIrmaMaisVelha>>
<span class="o-texto">$IrmaV.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_nova" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN-noite_icon.jpg"]]<<PositonQuartoIrmaMaisNova>>
<span class="o-texto">$IrmaN.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Banheiro" class="link-internal">
<div class="menu">[img["content/locations/casa/banheiro/banheiro-noite_icon.jpg"]]<<PositonBanheiro>>
<span class="o-texto">Bathroom</span>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<span class="o-texto">Your Neighborhood</span>
</div></a>
<a data-passage="SuaCasa_Sala" class="link-internal">
<div class="menu">[img["content/locations/casa/sala/sala_icon.jpg"]]
<<PositonSala>>
<div class="o-texto">Living Room</div>
</div></a>
<a data-passage="SuaCasa_Seu_quarto" class="link-internal">
<div class="menu">[img["content/locations/casa/seu_quarto/SeuQuarto_icon.jpg"]]
<span class="o-texto">Your Room</span>
</div></a>
<a data-passage="SuaCasa_Cozinha" class="link-internal">
<div class="menu">[img["content/locations/casa/cozinha/cozinha_icon.jpg"]]
<<PositonCozinha>>
<span class="o-texto">Kitchen</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_sua_Mae" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_da_sua_mae/quarto-mae_icon.jpg"]]
<<PositonQuartoMae>>
<span class="o-texto">$Mae.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_velha" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV_icon.jpg"]]<<PositonQuartoIrmaMaisVelha>>
<span class="o-texto">$IrmaV.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Quarto_da_Irma_mais_nova" class="link-internal">
<div class="menu">[img["content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN_icon.jpg"]]<<PositonQuartoIrmaMaisNova>>
<span class="o-texto">$IrmaN.Nome's Room</span>
</div></a>
<a data-passage="SuaCasa_Banheiro" class="link-internal">
<div class="menu">[img["content/locations/casa/banheiro/banheiro_icon.jpg"]]<<PositonBanheiro>>
<span class="o-texto">Bathroom</span>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<span class="o-texto">Your Neighborhood</span>
</div></a>
<a data-passage="Casa" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa.jpg"]]
<<PositonCasa>>
<span class="o-texto">Your Home</span>
</div></a>
<a data-passage="Andando Bairro-Bar" class="link-internal">
<div class="menu">[img["content/locations/bairro1/bar.jpg"]]<<PositonBar>>
<span class="o-texto">Pub</span>
</div></a>
<a data-passage="Andando Vizinha da Esquerda" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-esquerda.jpg"]]<<PositonCasaLeftVizinha>>
<span class="o-texto">Left Neighbor</span>
</div></a>
<a data-passage="Andando Vizinha da Direita" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-direita.jpg"]]
<span class="o-texto">Right Neighbor</span>
</div></a>
<a data-passage="Andando Bairro-CasaAmigo" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-amigo.jpg"]]<<PositonCasaAmigo>>
<span class="o-texto">Cooper's House</span>
</div></a>
<<if $Conhece.ProfArte is true>>
<a data-passage="Porta Casa dos Corpora" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-corpora.jpg"]]
<<PositonCasaCorpora>>
<span class="o-texto">Corpora's House</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Praça" class="link-internal">
<div class="menu">[img["content/locations/bairro1/praca_icon.jpg"]]<<PositonPraca>>
<span class="o-texto">Square</span>
</div></a>
<a data-passage="Andando Bairro-Escola" class="link-internal">
<div class="menu">[img["content/locations/bairro1/escola_icon.jpg"]]<<PositonEscola>>
<span class="o-texto">School</span>
</div></a>
<a data-passage="Andando Bairro-Igreja" class="link-internal">
<div class="menu">[img["content/locations/bairro1/igreja.jpg"]]<<PositonIgreja>>
<span class="o-texto">Church</span>
</div></a>
<<if $Conhece.ProfEdFisica is true>>
<a data-passage="Porta Casa dos Paparozzi" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-paparozzi.jpg"]]<<PositonCasaPaparozzi>>
<span class="o-texto">Paparozzi's House</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Bairro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a>
<a data-passage="Casa" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-noite.jpg"]]
<<PositonCasa>>
<span class="o-texto">Your Home</span>
</div></a>
<a data-passage="Andando Bairro-Bar" class="link-internal">
<div class="menu">[img["content/locations/bairro1/bar-noite.jpg"]]<<PositonBar>>
<span class="o-texto">Pub</span>
</div></a>
<a data-passage="Andando Vizinha da Esquerda" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-esquerda-noite.jpg"]]
<span class="o-texto">Left Neighbor</span>
</div></a>
<a data-passage="Andando Vizinha da Direita" class="link-internal">
<div class="menu">[img["content/locations/bairro1/vizinha-direita-noite.jpg"]]
<span class="o-texto">Right Neighbor</span>
</div></a>
<a data-passage="Andando Bairro-CasaAmigo" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-amigo-noite.jpg"]]<<PositonCasaAmigo>>
<span class="o-texto">Cooper's House</span>
</div></a>
<<if $Conhece.ProfArte is true>>
<a data-passage="Porta Casa dos Corpora" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-corpora-noite.jpg"]]<<PositonCasaCorpora>>
<span class="o-texto">Corpora's House</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Praça" class="link-internal">
<div class="menu">[img["content/locations/bairro1/praca-noite_icon.jpg"]]<<PositonPraca>>
<span class="o-texto">Square</span>
</div></a>
<a data-passage="Andando Bairro-Escola" class="link-internal">
<div class="menu">[img["content/locations/bairro1/escola-noite_icon.jpg"]]<<PositonEscola>>
<span class="o-texto">School</span>
</div></a>
<a data-passage="Andando Bairro-Igreja" class="link-internal">
<div class="menu">[img["content/locations/bairro1/igreja-noite.jpg"]]<<PositonIgreja>>
<span class="o-texto">Church</span>
</div></a>
<<if $Conhece.ProfEdFisica is true>>
<a data-passage="Porta Casa dos Paparozzi" class="link-internal">
<div class="menu">[img["content/locations/bairro1/casa-paparozzi-noite.jpg"]]<<PositonCasaPaparozzi>>
<span class="o-texto">Paparozzi's House</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Bairro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a>
<a data-passage="3B" class="link-internal">
<div class="menu">[img["content/locations/escola/sala_de_aula/SaladeAula_icon.jpg"]]<<PositonEscola3B>>
<span class="o-texto">Your Class (3B)</span>
</div></a>
<a data-passage="2A" class="link-internal">
<div class="menu">[img["content/locations/escola/2A/Classe-2A_icon.jpg"]]<<PositonEscola2A>>
<span class="o-texto">$IrmaN.Nome's Class (2A)</span>
</div></a>
<a data-passage="Refeitorio" class="link-internal">
<div class="menu">[img["content/locations/escola/refeitorio/Refeitorio_icon.jpg"]]<<PositonEscolaRefeitorio>>
<span class="o-texto">Refectory</span>
</div></a>
<a data-passage="Biblioteca" class="link-internal">
<div class="menu">[img["content/locations/escola/biblioteca/Biblioteca_icon.jpg"]]
<<PositonEscolaBiblioteca>>
<span class="o-texto">Library</span>
</div></a>
<a data-passage="BanheiroMasculino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroMasculino/Banheiro-Masculino_icon.jpg"]]<<PositonEscolaBanheiroMasculino>>
<span class="o-texto">Men's Bathroom</span>
</div></a>
<a data-passage="BanheiroFeminino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroFeminino/Banheiro-Feminino_icon.jpg"]]<<PositonEscolaBanheiroFeminino>>
<span class="o-texto">Ladies Bathroom</span>
</div></a>
<a data-passage="Diretoria" class="link-internal">
<div class="menu">[img["content/locations/escola/diretoria/Diretoria_icon.jpg"]]
<span class="o-texto">Principal' Room</span>
</div></a>
<a data-passage="SaladosProfessores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosProfessores/Sala-dos-professores_icon.jpg"]]<<PositonEscolaSaladosProfessores>>
<span class="o-texto">Teachers' Lounge</span>
</div></a>
<a data-passage="SaladeComputadores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosComputadores/Sala-de-informatica_icon.jpg"]]
<span class="o-texto">Computers Room</span>
</div></a>
<a data-passage="Quadra" class="link-internal">
<div class="menu">[img["content/locations/escola/quadra/Quadra_icon.jpg"]]<<PositonEscolaQuadra>>
<span class="o-texto">Sports Court</span>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1_icon.jpg"]]
<span class="o-texto">Neighborhood</span>
</div></a><a data-passage="3B" class="link-internal">
<div class="menu">[img["content/locations/escola/sala_de_aula/SaladeAula-noite_icon.jpg"]]<<PositonEscola3B>>
<span class="o-texto">Your Class (3B)</span>
</div></a>
<a data-passage="2A" class="link-internal">
<div class="menu">[img["content/locations/escola/2A/Classe-2A-noite_icon.jpg"]]<<PositonEscola2A>>
<span class="o-texto">$IrmaN.Nome's Class (2A)</span>
</div></a>
<a data-passage="Refeitorio" class="link-internal">
<div class="menu">[img["content/locations/escola/refeitorio/Refeitorio-noite_icon.jpg"]]<<PositonEscolaRefeitorio>>
<span class="o-texto">Refectory</span>
</div></a>
<a data-passage="Biblioteca" class="link-internal">
<div class="menu">[img["content/locations/escola/biblioteca/Biblioteca-noite_icon.jpg"]]<<PositonEscolaBiblioteca>>
<span class="o-texto">Library</span>
</div></a>
<a data-passage="BanheiroMasculino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite_icon.jpg"]]<<PositonEscolaBanheiroMasculino>>
<span class="o-texto">Men's Bathroom</span>
</div></a>
<a data-passage="BanheiroFeminino" class="link-internal">
<div class="menu">[img["content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite_icon.jpg"]]<<PositonEscolaBanheiroFeminino>>
<span class="o-texto">Ladies Bathroom</span>
</div></a>
<a data-passage="Diretoria" class="link-internal">
<div class="menu">[img["content/locations/escola/diretoria/Diretoria-noite_icon.jpg"]]
<span class="o-texto">Principal' Room</span>
</div></a>
<a data-passage="SaladosProfessores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosProfessores/Sala-dos-professores-noite_icon.jpg"]]<<PositonEscolaSaladosProfessores>>
<span class="o-texto">Teachers' Lounge</span>
</div></a>
<a data-passage="SaladeComputadores" class="link-internal">
<div class="menu">[img["content/locations/escola/saladosComputadores/Sala-de-informatica-noite_icon.jpg"]]
<span class="o-texto">Computers Room</span>
</div></a>
<a data-passage="Quadra" class="link-internal">
<div class="menu">[img["content/locations/escola/quadra/Quadra-noite_icon.jpg"]]<<PositonEscolaQuadra>>
<span class="o-texto">Sports Court</span>
</div></a>
<a data-passage="Bairro 1" class="link-internal">
<div class="menu">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]
<span class="o-texto">Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-Hospital" class="link-internal">
<div class="menu">[img["content/locations/centro/hospital.jpg"]]<<PositonHospital>>
<span class="o-texto">Hospital</span>
</div></a>
<a data-passage="Andando Centro-SalaoDeCabelos" class="link-internal">
<div class="menu">[img["content/locations/centro/salao-de-beleza.jpg"]]<<PositonSalaodeBeleza>>
<span class="o-texto">Beauty Salon</span>
</div></a>
<a data-passage="Andando Centro-Academia" class="link-internal">
<div class="menu">[img["content/locations/centro/academia-frente.jpg"]]<<PositonGym>>
<span class="o-texto">Gym</span>
</div></a>
<a data-passage="Andando Centro-Supermercado" class="link-internal">
<div class="menu">[img["content/locations/supermercado/supermercado-frente.jpg"]]
<span class="o-texto">Supermarket</span>
</div></a>
<a data-passage="Andando Centro-Apartamento" class="link-internal">
<div class="menu">[img["content/locations/centro/apartamento-amigo2.jpg"]]<<PositonApartamento>>
<span class="o-texto">Apartment</span>
</div></a>
<<if $Conhece.MissTravella is true>>
<a data-passage="Andando Centro-Casa-Srta.Tavella" class="link-internal">
<div class="menu">[img["content/locations/centro/casa-srta-travella.jpg"]]<<PositonCasaTravella>>
<span class="o-texto">Tavella's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<a data-passage="Andando Centro-Casa-Lebelle" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Lebele-Frente.jpg"]]<<PositonCasaLebelle>>
<span class="o-texto">Lebelle's House</span>
</div></a>
<</if>>
<a data-passage="Andando Centro-Shopping" class="link-internal">
<div class="menu">[img["content/locations/centro/shopping.jpg"]]<<PositonShopping>>
<span class="o-texto">Mall</span>
</div></a>
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
<a data-passage="Porta Centro-Casa-Byers" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Byers.jpg"]]<<PositonCasaByers>>
<span class="o-texto">Byers's House</span>
</div></a>
<</if>>
<a data-passage="Andando Centro-Parque" class="link-internal">
<div class="menu">[img["content/locations/centro/parque.jpg"]]<<PositonParque>>
<span class="o-texto">Park</span>
</div></a>
<<if $Conhece.ProfQuimica is true and $Conhece.MissTravella is true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<elseif $Conhece.ProfQuimica isnot true and $Conhece.MissTravella isnot true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a><a data-passage="Andando Centro-Hospital" class="link-internal">
<div class="menu">[img["content/locations/centro/hospital-noite.jpg"]]<<PositonHospital>>
<span class="o-texto">Hospital</span>
</div></a>
<a data-passage="Andando Centro-SalaoDeCabelos" class="link-internal">
<div class="menu">[img["content/locations/centro/salao-de-beleza-noite.jpg"]]<<PositonSalaodeBeleza>>
<span class="o-texto">Beauty Salon</span>
</div></a>
<a data-passage="Andando Centro-Academia" class="link-internal">
<div class="menu">[img["content/locations/centro/academia-noite-frente.jpg"]]<<PositonGym>>
<span class="o-texto">Gym</span>
</div></a>
<a data-passage="Andando Centro-Supermercado" class="link-internal">
<div class="menu">[img["content/locations/supermercado/supermercado-frente-noite.jpg"]]
<span class="o-texto">Supermarket</span>
</div></a>
<a data-passage="Andando Centro-Apartamento" class="link-internal">
<div class="menu">[img["content/locations/centro/apartamento-amigo2-noite.jpg"]]<<PositonApartamento>>
<span class="o-texto">Apartment</span>
</div></a>
<<if $Conhece.MissTravella is true>>
<a data-passage="Andando Centro-Casa-Srta.Tavella" class="link-internal">
<div class="menu">[img["content/locations/centro/casa-srta-travella-noite.jpg"]]<<PositonCasaTravella>>
<span class="o-texto">Tavella's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<a data-passage="Andando Centro-Casa-Lebelle" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Lebele-Frente-noite.jpg"]]<<PositonCasaLebelle>>
<span class="o-texto">Lebelle's House</span>
</div></a>
<</if>>
<a data-passage="Andando Centro-Shopping" class="link-internal">
<div class="menu">[img["content/locations/centro/shopping-noite.jpg"]]<<PositonShopping>>
<span class="o-texto">Mall</span>
</div></a>
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
<a data-passage="Porta Centro-Casa-Byers" class="link-internal">
<div class="menu">[img["content/locations/centro/Casa-Byers-noite.jpg"]]<<PositonCasaByers>>
<span class="o-texto">Byers's House</span>
</div></a>
<</if>>
<a data-passage="Andando Centro-Parque" class="link-internal">
<div class="menu">[img["content/locations/centro/parque-noite.jpg"]]<<PositonParque>>
<span class="o-texto">Park</span>
</div></a>
<<if $Conhece.ProfQuimica is true and $Conhece.MissTravella is true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<elseif $Conhece.ProfQuimica isnot true and $Conhece.MissTravella isnot true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a><<if $Conhece.ProfFisica is true>>
<a data-passage="Porta Casa dos Klump" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/Casa-Klump-noite.jpg"]]<<PositonCasaKlump>>
<span class="o-texto">Klump's House</span>
</div></a>
<</if>>
<a data-passage="Barbearia" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/barber-shop-noite.jpg"]]
<span class="o-texto">Barber Shop</span>
</div></a>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<a data-passage="Motel-Frente" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/motel-noite.jpg"]]
<span class="o-texto">Motel</span>
</div></a>
<a data-passage="Indo para o Bordel" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/bordel-frente-noite.jpg"]]
<span class="o-texto">Brothel</span>
</div></a>
<</if>>
<a data-passage="CasaAbandonada" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/casa-abandonada-noite.jpg"]]<<PositonCasaAbandonada>>
<span class="o-texto">Abandoned House</span>
</div></a>
<<if $Conhece.ProfFisica is true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Bairro Afastado-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a><<if $Conhece.ProfFisica is true>>
<a data-passage="Porta Casa dos Klump" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/Casa-Klump.jpg"]]<<PositonCasaKlump>>
<span class="o-texto">Klump's House</span>
</div></a>
<</if>>
<a data-passage="Barbearia" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/barber-shop.jpg"]]
<span class="o-texto">Barber Shop</span>
</div></a>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<a data-passage="Motel-Frente" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/motel.jpg"]]
<span class="o-texto">Motel</span>
</div></a>
<a data-passage="Indo para o Bordel" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/bordel-frente.jpg"]]
<span class="o-texto">Brothel</span>
</div></a>
<</if>>
<a data-passage="CasaAbandonada" class="link-internal">
<div class="menu">[img["content/locations/bairro-afastado/casa-abandonada.jpg"]]<<PositonCasaAbandonada>>
<span class="o-texto">Abandoned House</span>
</div></a>
<<if $Conhece.ProfFisica is true>>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<</if>>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br>
<</if>>
<a data-passage="Andando Bairro Afastado-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro-Nobre" class="link-internal">
<div class="menu2">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]<<PositonBairroNobre>>
<span class="o-texto2">Rich Neighborhood</span>
</div></a>
<a data-passage="Andando Bairro Afastado-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a>
<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<narrador>>You decide to run a little, then you see something interesting<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/parque/videos/corrida-matinal1.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>A woman in a somewhat…different outfit running through the park with her sample breasts.<</narrador>>
<br>
<<JogadorHorny 7>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><<addhours 1>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<narrador>>You decide to run a little, then you see something interesting.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/parque/videos/corrida-matinal2.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>A beautiful woman walking in front of you showing herself to you.<</narrador>>
<br>
<<JogadorHorny 1>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><<addhours 1>><</button>>@@
<<case 3>>
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<narrador>>You decide to run a little, then you see something interesting.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/parque/videos/corrida-matinal3.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>A beautiful woman with full breasts running.<</narrador>>
<br>
<<narrador>>You see her running and slowly you get hypnotized and you can't even pay attention to the running.<</narrador>>
<br>
<<JogadorHorny 1>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><<addhours 1>><</button>>@@
<<case 4>>
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<narrador>>You decide to run a bit, then you see it's not very cool.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/parque/videos/corrida-matinal4.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>A fat man struggling with the scales, running as fast as he can.<</narrador>>
<br>
<<narrador>>You then decide to run even more so as not to risk getting this way in the future.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 2>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><<addhours 1>><<set $horny -= 2>><</button>>@@
<<case 5>>
<center><img id="imagens" src="content/locations/parque/images/corrida-no-parque.jpg"></center>
<br>
<<narrador>>You decide to run a bit then you see something... unusual?<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/parque/videos/corrida-matinal5.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>Ahhhmmmm, no comments about it, run soon my friend and ... have a healthier life.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><<addhours 1>><</button>>@@
<</switch>>
<<FundoLojaDeEletronicos>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>>
<<imgLojaDeEletronicos>>
<br>
<<narrador>>The store is closed now.<</narrador>>
<<else>>
<div class="shop">
<div class="produtos">Micro Spy Camera: Price: $100</div>
<img id="produtosimg" src="content/locations/shopping/loja-de-eletronicos/images/mini-camera-de-segurança.jpg">
<<if $Jogador.Dinheiro <= 100>>
You don't have the money to buy this.
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-eletronicos]]>><<set $Jogador.Dinheiro -= 100>><<set $MicrocameraEspia += 1>><<set $Itens += 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Photographic Camera: Price: $650</div>
<img id="produtosimg" src="locations/shopping/loja-de-eletronicos/images/camera-fotografica.jpg">
<<if $Jogador.Dinheiro <= 650>>
You don't have the money to buy this.
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-eletronicos]]>><<set $Jogador.Dinheiro -= 650>><<set $Cameras.Fotografica to true>><<set $Itens += 1>><</button>>@@
<</if>>
</div>
<</if>>
@@.btnDestaque;<<button [[Leave|Shopping]]>><</button>>@@
<<FundoLojaDeRoupas>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>>
<<imgLojaDeRoupas>>
<br>
<<narrador>>The store is closed now.<</narrador>>
<<else>>\
<div class="shop">
<div class="produtos">Black Polo Shirt: Price: $194</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<<if $Jogador.Dinheiro <= 194>>
<p>You don't have the money to buy.</p>
<<elseif $Camisa_polo_preta is true>>
<p>You already have this item.</p>
<<else>>
<br>
+48 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 194>>
<<set $Camisa_polo_preta to true>>
<<set $Jogador.roupaSuperior to "Black Polo Shirt">>
<<set $Jogador.status += 48>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">White Shirt: Price: $200</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<<if $Jogador.Dinheiro <= 200>>
<p>You don't have the money to buy.</p>
<<elseif $Camisa_branca is true>>
<p>You already have this item.</p>
<<else>>
<br>
+59 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 200>>
<<set $Camisa_branca to true>>
<<set $Jogador.roupaSuperior to "White Shirt">>
<<set $Jogador.status += 59>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Shorts: Price: $150</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<<if $Jogador.Dinheiro <= 150>>
<p>You don't have the money to buy.</p>
<<elseif $Bermuda is true>>
<p>You already have this item.</p>
<<else>>
<br>
+40 Style
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= $150>>
<<set $Bermuda to true>>
<<set $Jogador.roupaInferior to "Shorts">>
<<set $Jogador.status += 40>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Black pant: Price: $220</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<<if $Jogador.Dinheiro <= 220>>
<p>You don't have the money to buy.</p>
<<elseif $Calca_preta is true>>
<p>You already have this item.</p>
<<else>>
<br>
+63 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 220>>
<<set $Calca_preta to true>>
<<set $Jogador.roupaInferior to "Black pant">>
<<set $Jogador.status += 63>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">White sneakers: Price: $240</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<<if $Jogador.Dinheiro <= 240>>
<p>You don't have the money to buy.</p>
<<elseif $Tenis_Branco is true>>
<p>You already have this item.</p>
<<else>>
<br>
+43 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 240>>
<<set $Tenis_Branco to true>>
<<set $Jogador.sapato to "White sneakers">>
<<set $Jogador.status += 43>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Black sneakers: Price: $500</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<<if $Jogador.Dinheiro <= 500>>
<p>You don't have the money to buy.</p>
<<elseif $Tenis_Preto is true>>
<p>You already have this item.</p>
<<else>>
<br>
+73 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-roupas]]>>
<<set $Jogador.Dinheiro -= 500>>
<<set $Tenis_Preto to true>>
<<set $Jogador.sapato to "Black sneakers">>
<<set $Jogador.status += 73>><</button>>@@
<</if>>
</div>
<</if>>
/*===================================================================*/
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "Shopping-LojaRoupas">>
<a data-passage="Conversa-CarmenCa-Shopping-LojaRoupas" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@<<FundoJoalheria>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>>
<<imgJoalheria>>
<br>
<<narrador>>The store is closed now.<</narrador>>
<<else>>
<<if $AmigoM8.MissaoEstatus is "Ativa">>
<<if $LenaPaulM4.MissaoEstatus is "Completa">>
<<goto "A1M8 - Conhecendo Karen">>
<</if>>
<</if>>
<div class="shop">
<div class="produtos">Dating Rings: Silver $225</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg"></center>
<<if $Jogador.Dinheiro <= 225>>
<p>You don't have the money to buy.</p>
<<else>>
+30 Status
<br>
@@.btnBUY;<<button [[Buy|loja-de-joias]]>>
<<set $Jogador.Dinheiro -= 225>>
<<set $Alianca.Namoro += 2>>
<<set $Alianca.AloneAnel += 1>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@<<FundoShooping>>
<<imgCinemaFrente>>
<br>
<<if $Jogador.Dinheiro >= 26>>
@@.btnUI;<<button [[Buy tickets and watch movies|cinema-dentro]]>><<set $Jogador.Dinheiro -= 26>><</button>>@@
<<elseif $Jogador.Dinheiro <= 26>>
<<narrador>>You don't have money to pay the ticket.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@<<set $Itens = 0>>
<<set $Calcinha = {
Mae: false,
IrmaV: false,
IrmaN: false,
};>>
<<set $CalcinhaUsada = {
Mae: false,
IrmaV: false,
IrmaN: false,
};>>
<<set $MicrocameraEspia = 0>>
<<set $Cameras = {
Fotografica: false,
};>>
<<set $Caneta_Hidrografica to false>>
<<set $Dossier to false>>
<<set $FotodePassaporte to false>>
/*============================= Roupas ==============================*/
<<set $Camisa_polo_preta to false>>
<<set $Camisa_branca to false>>
<<set $Bermuda to false>>
<<set $Calca_preta to false>>
<<set $Tenis_Branco to false>>
<<set $Tenis_Preto to false>>
/*============================ Livros =============================*/
<<set $Livro = {
AnimalFarm: false,
};>>
<<set $AnimalFarm = {
Capitulo1: false,
Capitulo2: false,
Capitulo3: false,
Capitulo4: false,
Capitulo5: false,
Full: false,
};>>
/*============================= Soros ===============================*/
<<set $SorosSuspeitos = 0>>
/*=================== Quadros Professora de Arte ====================*/
<<set $QuadroDePresente to false>>
/*============================= Poções ==============================*/
<<set $VitaminaX to {
Cheio: false,
Vazio: false,
};>>
/*=========================== Camisinha =============================*/
<<set $CamisinhaM to {
Nova: 0,
Usada: 0,
};>>
/*============================== Anés ===============================*/
<<set $Alianca to {
Namoro: 0,
Casamento: 0,
AloneAnel: 0,
};>>
/*============================ Perfumes =============================*/
<<set $Perfume to {
PureVoodoo: false,
};>><<FundoParque>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="imagens" src="content/locations/parque/gifs/cult1.gif"></center>
<br>
<<narrador>>You see some people doing some kind of bizarre ritual it's best to get the hell out of here.<</narrador>>
<<case 2>>
<center><img id="imagens" src="content/locations/parque/gifs/cult2.gif"></center>
<br>
<<narrador>>You see some people doing some kind of bizarre ritual it's best to get the hell out of here..<<narrador>>
<<case 2>>
<center><img id="imagens" src="content/locations/parque/gifs/cult3.gif"></center>
<br>
<<narrador>>You see some people doing some kind of bizarre ritual it's best to get the hell out of here.<</narrador>>
<</switch>><a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-frente.jpg"]]
<span class="o-texto">Electronics Store</span>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-frente.jpg"]]<<PositonShoppingLojadeRoupas>>
<span class="o-texto">Clothing Store</span>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-frente.jpg"]]
<span class="o-texto">Jewelry</span>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-frente.jpg"]]<<PositonShoppingLojadeVariedades>>
<span class="o-texto">Risky's Store</span>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-frente.jpg"]]
<span class="o-texto">Movie Theater</span>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a>
<a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite-frente.jpg"]]
<span class="o-texto">Electronics Store</span>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-noite-frente.jpg"]]<<PositonShoppingLojadeRoupas>>
<span class="o-texto">Clothing Store</span>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-noite-frente.jpg"]]
<span class="o-texto">Jewelry</span>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-frente.jpg"]]<<PositonShoppingLojadeVariedades>>
<span class="o-texto">Risky's Store</span>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-noite-frente.jpg"]]
<span class="o-texto">Movie Theater</span>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a><<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<div class="h-scrollbar"><div>
<<include [[Personagens-Contato]]>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede-agenta]]>>
<div class="h-scrollbar"><div>
<<if $game.lang is 0>>
<<include [[Compromissos]]>>
<<elseif $game.lang is 1>>
<<include [[CompromissosPT]]>>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include [[Celular Papel-de-Parede]]>>
<div class="h-scrollbar"><div>
<<include [[Fotos-Conteudo]]>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<<if $Roupas.Mae is 0>>\
<img id="personsperfil" src="content/characters/mae/images/mae-perfil.jpg">
<<elseif $Roupas.Mae is 1>>\
<img id="personsperfil" src="content/characters/mae/images/mae-lingerie-perfil.jpg">
<</if>>\
Name: $Mae.Nome Lynn $Jogador.Sobrenome
Status: $Mae.status
Friendship: $Mae.Amizade
Passion: $Mae.Paixao
Morality: $Mae.Moralidade
Desire: $Mae.Desejo
<p><strong>About:</strong></p>
<p>$Mae.Nome is a 42-year-old divorced woman who lives in a big house with her three children $IrmaV.Nome, $IrmaN.Nome and $Jogador.Nome, she is very protective of her children, especially $IrmaN.Nome the youngest.</p>
<p>You feel very lonely after the end of marriage, but the well-being of your children is above your love life.</p>
<p>Gets along with pretty much everyone but the neighbor on the left who is called a gossip several times by $Mae.Nome.</p>
<p><strong>Background</strong></p>
<p>$Mae.Nome wins 3 tickets to get several free massages at the massage institute at the Country Club $Mae.Nome takes her two daughters $IrmaV.Nome and $IrmaN.Nome and leaves her son $Jogador.Nome home alone under the excuse of grounding him for repeating the school year and because she wanted to have a girls' day. There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. There they find $Jogador.Nome masturbating, scaring a porn movie on TV and turning to them right in the climax ejaculating on the three, $Jogador.Nome runs to his room embarrassed, the three women are extremely angry but $Mae.Nome goes to talk to him. $Mae.Nome comforts him saying that this is something normal at his age but that he will still be grounded for having messed with his things, she says that a friend of hers has just divorced and is moving and tells $Jogador.Nome to help her with the move, only then would he be forgiven, she also recommends that he do the same for $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they will forgive her. He then pormetes that he will have an idea and do everything to make them forgive him.</p>
<<if $MaeM2.MissaoEstatus is "Completa">>\
<p>$Mae.Nome takes her son $Jogador.Nome to the Country Club at the massage institute to finish with the grats pass they got, there $Jogador.Nome meets the masseuse $MassagistaTeen.Nome who gives him an erotic massage masturbating him, at the end $MassagistaTeen.Nome gives $Jogador.Nome her phone number in case he wants another massage someday. As $Jogador.Nome leaves, he meets up with his $Jogador.RelacaoMae again and asks her how the massage went. She is slightly embarrassed and says that she felt like she was in heaven, and $Jogador.Nome wonders if she was massaged in the same way he was. $Jogador.Nome wonders if they will then go back home, $Mae.Nome also asks $Jogador.Nome how the massage went, he says a "I don't even tell you" and gives a smile with a corner of his mouth.</p>
<</if>>\
<<if $MaeM3.MissaoEstatus is "Completa">>\
<p>$Mae.Nome talks to her $Jogador.RelacaoMae $Jogador.Nome about the massage he had at the County Club in the massage room. $Jogador.Nome is uncomfortable talking about it, but after $Mae.Nome tirelessly pushes the subject, $Jogador.Nome decides to go into the details about the massage, including the fact that the masseuse masturbated him at the end. $Mae.Nome claims that he already knew this simply from the happiness $Jogador.Nome showed when he left the massage room.</p>
<p>With all this $Jogador.Nome decides to ask his $Mae.Relacao how her massage was then, she said that she had nothing to hide and that she was naked almost 100% of the time and said that she loves to be naked because she feels free, $Jogador.Nome then concludes that $Mae.Nome doesn't feels free at home because she practically doesn't get naked, since her kids are always at home, $Mae.Nome gets annoyed with what $Jogador.Nome said so she decides to end the conversation. Then $Jogador.Nome leaves the room leaving $Mae.Nome alone in thought.</p>
<</if>>\
<<if $MaeM4.MissaoEstatus is "Completa">>\
<p>$Mae.Nome went to her $Jogador.RelacaoMae $Jogador.Nome' bedroom to say that she thought about the conversation they had about $Mae.Nome feeling free, she says she thought about it and concluded that she almost never felt free, as she always had to lead a life of responsibilities and that he can never do what he wanted. $Jogador.Nome suggests that $Mae.Nome start taking care of herself more and that she leave some housework for her children $IrmaN.Nome, $IrmaV.Nome and $Jogador.Nome, but she, despite wanting this, thinks her children are too young for that.</p>
<</if>>\
<<if $MaeM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome then to help his $Mae.Relacao, finds an opportunity and hypnotizes her leaving her motivated.</p>
<p>$Mae.Nome calls her kids into the living room to announce the changes coming to the house. Showing that the hipsone her $Jogador.RelacaoMae $Jogador.Nome made her worked and now she is motivated to make changes in her life and in the lives of her children, now they will be forced to do their part in the maintenance of the house, $IrmaV.Nome knows how to cook so she will make lunch , $IrmaN.Nome is already doing a lot at school so it won't be necessary for her to help more than she already does. And $Jogador.Nome must assume his role as man of the house and get a job, $Mae.Nome says that the neighbor who lives on the left needs a young man to do some work.</p>
<p>$Mae.Nome is very excited to see that her children are willing to help her with the chores. $IrmaV.Nome and $IrmaN.Nome don't understand what's going on with their $Mae.Relacao, $Jogador.Nome seems partially regretful that he didn't specify what he really wanted in hypnosis and that he will now have to get a job.</p>
<p>Looks like $Mae.Nome's habit changes are just beginning.</p>
<</if>>\
<<if $MaeM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $VizinhaEsquerda.Nome's Left Neighbor's house to find out more about the job she wants you to do.</p>
<p>$Jogador.Nome accepts the job.</p>
<</if>>\
<<if $MaeM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome overhears $IrmaV.Nome and $IrmaN.Nome complaining that $Mae.Nome is in the living room working out in a tiny bathing suit so $Jogador.Nome decides to go there to see what's going on.</p>
<p>Seeing her like that, $Jogador.Nome is impressed by the beauty of $Mae.Nome's body. She says that a woman her age should take better care of her body so she asked for help from her friend $MissTravella.Nome and now she is doing exercises to take better care of her health and to look better too. $Jogador.Nome says that $IrmaN.Nome and $IrmaV.Nome aren't enjoying this new habit of hers and asks if $Mae.Nome doesn't care about their opinion, $Mae.Nome says she does, but that they just need to get used to it, and since $Jogador.Nome doesn't see any problem with it, she doesn't see this as such a big problem.</p>
<</if>>\
<<if $MaeM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, goes to the kitchen and is surprised to find his $Mae.Relacao cooking in her underwear, $Mae.Nome explains that as the only clean clothes available were wet, she decided to go cook only with her underwear. $Mae.Nome asks $Jogador.Nome if she's going overboard, and he replies that if she likes to dress like that he's supportive, but $IrmaV.Nome and $IrmaN.Nome won't like it. $Mae.Nome then says that $Jogador.Nome' support is very important to her.</p>
<</if>>\
<<if $MaeM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome sees $Mae.Nome carrying some boxes to her bedroom, $IrmaV.Nome and $IrmaN.Nome are helping and complaining about the weight of the boxes. You then offer to take the boxes to them and leave them in $Mae.Nome's bedroom.</p>
<p>Upon arriving at $Mae.Nome's bedroom, $Jogador.Nome asks if he can see what's in the box, but $Mae.Nome doesn't let him, and says it's just dumbbells. When leaving her bedroom, $Jogador.Nome leaves a small gap so he can spy on $Mae.Nome and see what she's doing. She opens one of the boxes and takes out a latex outfit, $Mae.Nome gets dressed in that outfit and starts masturbating, $Jogador.Nome is very excited to see this, but at that moment $IrmaN.Nome appears asking what $Jogador.Nome is doing there scaring him. He just says he delivered the boxes to $Mae.Nome and was on his way out.</p>
<</if>>\
<<if $MaeM10.MissaoEstatus is "Completa">>\
<p>$Mae.Nome asks $Jogador.Nome to take some pictures of her while $Mae.Nome talks to $Jogador.Nome about wanting to wear more comfortable clothes all the time. $Mae.Nome wanted to use it but $IrmaV.Nome and $IrmaN.Nome wouldn't accept it, but she hopes that everyone in the house would do the same as her. $Jogador.Nome says she wouldn't mind and cites some advantages to wearing less clothes, $Jogador.Nome decides to help her with that using hypnosis.</p>
<</if>>\
<<if $MaeM11.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome hypnotizes $Mae.Nome by making her care less about her daughters' opinions and do the things she's always wanted to do with $Jogador.Nome' support.</p>
<p>$Jogador.Nome, $IrmaN.Nome and $IrmaV.Nome were having breakfast until $Jogador.Nome asks them where $Mae.Nome is, at which point $Mae.Nome appears. Wearing only underwear, and saying that from now on this will be the standard of dress she will keep at home, $IrmaV.Nome and $IrmaN.Nome are outraged by this, but $Jogador.Nome reinforces his support for $Mae.Nome and everything she decides to do.</p>
<</if>>\
<<if $PennyM9.MissaoEstatus is "Completa">>\
<p>$Mae.Nome goes to her $Jogador.RelacaoMae $Jogador.Nome to complain about the note the Biology teacher sent her, $Jogador.Nome is relieved that she has done her part. $Mae.Nome scolds him and says he will go to school detention.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.notifyContatos to 0>>
<a data-passage="Mae_Perfil" class="link-visited link-image">
<div class="contatos">[img[content/characters/mae/mae_icon.jpg]]
</div></a>
<a data-passage="Irma1_Perfil" class="link-visited link-image">
<div class="contatos">[img[content/characters/irma_mais_velha/irma1_icon.jpg]]
</div></a>
<a data-passage="Irma2_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_nova/irma2_icon.jpg]]
</div></a>
<a data-passage="Amigo_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo/amigo.jpg]]
</div></a>
<a data-passage="Amigo2_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/amigo2/amigo2.jpg]]
</div></a>
<a data-passage="Valentao_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/valentao/valentao.jpg]]
</div></a>
<a data-passage="Paixao_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/paixao/paixao.jpg]]
</div></a>
<<if $Conhece.Lexi is true>>
<a data-passage="Lexi_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/lexi/lexi.jpg]]
</div></a>
<</if>>
<<if $Conhece.Penny is true>>
<a data-passage="Penny_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/penny/penny.jpg]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<a data-passage="Debora_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/debora/debora.jpg]]
</div></a>
<</if>>
<<if $Conhece.Mia is true>>
<a data-passage="Mia_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/mia/mia.jpg]]
</div></a>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<a data-passage="RoxyRaye_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/darla/darla.jpg]]
</div></a>
<</if>>
<<if $Conhece.MissTravella is true>>
<a data-passage="Srta.Travella_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/travella/srtaTravella_icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.MassagistaTeen is true>>
<a data-passage="MassagistaTeen_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/massagistateen/massagista-teen-icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<a data-passage="SrtaCooper_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/cooper/srtaCooper_icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.Carmen is true>>
<a data-passage="Carmen_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/namorada_amigo/namorada-amigo_icon.jpg]]
</div></a>
<</if>>
<<if $Conhece.LenaPaul is true>>
<a data-passage="LenaPaul_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/lena/lena.jpg]]
</div></a>
<</if>>
<<if $Conhece.Angela is true>>
<a data-passage="Angela_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/angela/angela.jpg]]
</div></a>
<</if>>
<<if $Conhece.Gabbie is true>>
<a data-passage="Gabbie_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/gabbie/gabbie.jpg]]
</div></a>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<a data-passage="LeftVizinha_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/vizinha_esquerda/vizinhaesquerda.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<a data-passage="ProfQuimica_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_quimica/prof_Quimica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<a data-passage="ProfHistoria_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_historia/prof_Historia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<a data-passage="ProfLiteratura_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_literatura/prof_Literatura.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<a data-passage="ProfBiologia_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_biologia/prof_Biologia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="ProfSociologia_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_sociologia/prof_Sociologia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<a data-passage="ProfEdFisica_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfArte is true>>
<a data-passage="ProfArte_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_arte/prof_Arte.jpg]]
</div></a>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<a data-passage="NewProfFisica_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/mela/mela.jpg]]
</div></a>
<</if>>
<<if $Conhece.Aaliyah is true>>
<a data-passage="Aaliyah_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/aaliyah/aaliyah.jpg]]
</div></a>
<</if>>
<<if $Conhece.Samantha is true>>
<a data-passage="Samantha_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/samantha/samantha.jpg]]
</div></a>
<</if>>
/*===================================================================*/
<<if $Conhece.ProfFisica is true>>
<a data-passage="ProfFisica_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_fisica/prof_fisica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<a data-passage="ProfMatematica_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_matematica/prof_Matematica.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfGeografia is true>>
<a data-passage="ProfGeografia_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_geografia/P_Geografia.jpg]]
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="ProfFilosofia_Perfil" class="link-internal link-image">
<div class="contatos">[img[content/characters/prof_filosofia/prof_Filosofia.jpg]]
</div></a>
<</if>><div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_velha/images/irma1-perfil.jpg">
Name: $IrmaV.Nome Palin $Jogador.Sobrenome
Status: $IrmaV.status
Friendship: $IrmaV.Amizade
Passion: $IrmaV.Paixao
Morality: $IrmaV.Moralidade
Desire: $IrmaV.Desejo
<p><strong>About:</strong></p>
<p>$IrmaV.Nome is a 24-year-old girl and is studying nursing at the municipal college, lives in a house with her $Mae.Relacao $Mae.Nome, her $IrmaN.Relacao $IrmaN.Nome and his $Jogador.RelacaoIrmaV $Jogador.Nome. She decided to pursue a career in nursing because she always liked to play in her childhood as a doctor with $Jogador.Nome who were always very close, but everything changed when she entered college and did an internship in the city's hospital, now she hardly stops at home.</p>
<p>She has a boyfriend named Henry she's known since high school.</p>
<p><strong>Background</strong></p>
<p>$Mae.Nome wins 3 tickets to get several free massages at the massage institute at the Country Club $Mae.Nome takes her two daughters $IrmaV.Nome and $IrmaN.Nome and leaves her son $Jogador.Nome home alone under the excuse of grounding him for repeating the school year and because she wanted to have a girls' day. There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. There they find $Jogador.Nome masturbating, scaring a porn movie on TV and turning to them right in the climax ejaculating on the three, $Jogador.Nome runs to his room embarrassed, the three women are extremely angry but $Mae.Nome goes to talk to him. $Mae.Nome comforts him saying that this is something normal at his age but that he will still be grounded for having messed with his things, she says that a friend of hers has just divorced and is moving and tells $Jogador.Nome to help her with the move, only then would he be forgiven, she also recommends that he do the same for $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they will forgive her. He then pormetes that he will have an idea and do everything to make them forgive him.</p>
<<if $IrmaVM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $IrmaV.Nome's room to apologize about the incident on Sunday, but she was still furious, didn't want an apology, and kicked $Jogador.Nome out of her room.</p>
<</if>>\
<<if $IrmaVM2.MissaoEstatus is "Completa">>\
<p>$IrmaV.Nome comes home crying too much, her family comes to comfort her, she tells her that she found out she was fired and that she caught her boyfriend cheating on her with her best friend, she was so devastated that she forgot she was angry with $Jogador.Nome because of the incident on Sunday.</p>
<</if>>\
<<if $IrmaVM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to his sister $IrmaV.Nome's room to see how she is doing. $IrmaV.Nome was still sad about being fired from her job and betrayed by her boyfriend. $IrmaV.Nome vented to $Jogador.Nome about how dedicated she was to her job and said that she thought about reporting her boss doctor, but didn't do it because he was a very rich and powerful man. And that she never realized that her ex-boyfriend was of dubious character, because she had always been a nerd at school. Even though she feels better after the conversation and $Jogador.Nome suggests that $IrmaV.Nome take a walk to calm down, she only asks $Jogador.Nome to leave her alone for a while.</p>
<</if>>\
<<if $IrmaVM4.MissaoEstatus is "Completa">>\
<p>$IrmaV.Nome goes to $Jogador.Nome saying that she thought about what $Jogador.Nome said and suggested that they both take a walk in the park, while they are there, $IrmaV.Nome asks $Jogador.Nome, to buy her an ice cream. When he goes to buy it, a girl stops him to ask him how she is doing, and says that she is going to meet her boyfriend, which is why she was exercising. She leaves and $Jogador.Nome doesn't understand anything. His $IrmaV.Relacao $IrmaV.Nome appears at this moment, and says that the girl who stopped him is his former best friend, the girl who was with her boyfriend. After saying this $IrmaV.Nome doesn't feel well and asks $Jogador.Nome to take her away. At home $IrmaV.Nome asks $Jogador.Nome to leave her alone, because she needs to think.</p>
<</if>>\
<<if $IrmaVM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome wakes up in the morning and goes to breakfast. He sits down next to $IrmaV.Nome, and she tells him that she can't let herself be shaken, and that she is ready to move on, but first she must get revenge. $Jogador.Nome tries to change her mind, but she is totally determined to do this. She asks $Jogador.Nome to help her, he denies it, but when $IrmaV.Nome reminds him of the living room incident, $Jogador.Nome reluctantly accepts, but asks her not to do anything too heavy with them, but $IrmaV.Nome leaves the kitchen before making her promise, only telling $Jogador.Nome that she will give them exactly what they deserve.</p>
<</if>>\
<<if $IrmaVM6.MissaoEstatus is "Completa">>\
<p>$IrmaV.Nome goes to $Jogador.Nome' bedroom and says that she will apply three revenges, one for each person who hurt her.</p>
<p>First, Against Doctor Lindomar: Set a trap to catch Doctor Lindomar harassing a patient and take it to the police.</p>
<p>Second, Against $Kendall.Nome: Making a man who has hook up $Kendall.Nome and her sister $Kayla.Nome at the same time assume that $Kayla.Nome is much better than her.</p>
<p>Third, Against Your Ex-Boyfriend: Making him regret ruining his relationship with $IrmaV.Nome by making him jealous of her.</p>
<p>$Jogador.Nome accepts these ideas and they both decide to start with Doctor Lindomar, $Jogador.Nome promises that he will ask his friends to help him look for a girl who accepts to do this job.</p>
<</if>>\
<<if $IrmaVM7.MissaoEstatus is "Completa">>\
<p>While $Jogador.Nome takes a walk in the remote neighborhood he sees a fire in a house and then in the second he finds his $IrmaV.Relacao $IrmaV.Nome she says that that is her ex boyfriend's house, $Jogador.Nome then understands that it was $IrmaV.Nome who set the house on fire, scared $Jogador.Nome leaves along with $IrmaV.Nome.</p>
<p>Upon arriving home $Jogador.Nome asks how $IrmaV.Nome can do that and that setting someone's house on fire is a crime. But $IrmaV.Nome says she made sure no one saw her and that the house was empty. Changing the subject $IrmaV.Nome says that she went to the hospital to talk to Doctors Tavella and Cooper and together with them they obtained a document associating Dr. Lindomar with a pharmaceutical company involved in money laundering, kidnappings and false imprisonment, which leaves $Jogador.Nome scared. $Jogador.Nome says he talked to his friends and they agreed to help with the plan and found a girl to bait Dr. Lindomar and agreed to meet Thursday night at $Amigo.Nome's house to organize everything and avoid problems.</p>
<</if>>\
<<if $IrmaVM8.MissaoEstatus is "Completa">>\
<p>At $Amigo.Nome's house, $Jogador.Nome, $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome Tavella, Miss Cooper and $RoxyRaye.Nome are deciding details of the plan. When everything was decided $RoxyRaye.Nome calls the hospital and makes an appointment with Dr. Lindomar. Strangely Lindomar asks for a photo of $RoxyRaye.Nome, which makes her uncomfortable but ends up doing it, soon after he asks some personal questions over the phone that $RoxyRaye.Nome reluctantly answers, so after this interrogation he schedules the appointment at 22:00 with the excuse that this is his only one free time on Friday, $RoxyRaye.Nome accepts and the call ends. Everyone is worried about this connection $Jogador.Nome says that Doctor Lindomar looks a lot like a psychopath after his new victim but $RoxyRaye.Nome says she's not afraid.</p>
<p>Soon after, Miss Cooper says that she and $MissTravella.Nome need to get back to the hospital. $Amigo2.Nome says that his girlfriend is calling him and is going there very furious, $Amigo.Nome offers $Amigo2.Nome a ride to avoid a fight at his house leaving $Jogador.Nome and $RoxyRaye.Nome alone.</p>
<p>$RoxyRaye.Nome reveals to $Jogador.Nome what attracted her to him, she reveals that he smells of sex and that he really enjoys it. With that both take off their clothes and $RoxyRaye.Nome performs oral sex on $Jogador.Nome. At the end of the oral sex $RoxyRaye.Nome praises the taste of $Jogador.Nome' semen and they both leave.</p>
<</if>>\
<<if $IrmaVM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome Tavella, Miss Cooper and $RoxyRaye.Nome position themselves to perform the operation. $RoxyRaye.Nome goes to the receptionist and talks about her appointment with Doctor Lindomar, while $MissTravella.Nome, who was watching Doctor Lindomar, gives the signal for $Jogador.Nome and Miss Cooper to enter with $Jogador.Nome disguised as a patient in a wheelchair. Doctor Lindomar goes to the reception and dismisses the receptionist and $RoxyRaye.Nome tries to wrap Lindomar as much as possible. Meanwhile $Jogador.Nome and Miss Cooper go to Doctor Lindomar's office. Miss Cooper hugs $Jogador.Nome and asks to be careful, while $Jogador.Nome enters Doctor Lindomar's office, Miss Cooper goes to find $Amigo.Nome, $Amigo2.Nome and $IrmaV.Nome to get statements from the other doctors and nurses.</p>
<p>$Jogador.Nome enters the office and looks for a place to hide, then he sees a table with some vials with some liquid inside. $Jogador.Nome decides to get some and hide while Lindomar and $RoxyRaye.Nome arrive.</p>
<p>When $RoxyRaye.Nome arrives, she changes and puts on the patient's nightgown, meanwhile, Doctor Lindomar gets ready in another room, when he reappears, $Jogador.Nome, already hidden, starts recording everything. Lindomar uses a stethoscope to listen to $RoxyRaye.Nome's heartbeat, after he asks to see her vagina he frees his hands and puts his whole hand in her vagina, so what was supposed to be a consultation turned into a fisting making $RoxyRaye.Nome uncomfortable. Then Lindomar asks again to hear $RoxyRaye.Nome's heartbeat, which again becomes uncomfortable, but this time he unbuttons her nightgown revealing her breasts with the justification that the shirt gets in the way of hearing the heart, $RoxyRaye.Nome without much choice accepts this. Doctor Lindomar asks her to close her eyes while trying to let her relax, but at that moment he comes very close to her ear and recites a few words in an unfamiliar language that makes $RoxyRaye.Nome sleepy and makes her sleep. These words affect $Jogador.Nome as well, who ends up passing out from sleep along with her.</p>
<p>It takes some time and you wake up in a moving car tied to an iron ladder, and next to you $RoxyRaye.Nome is tied to a board nailed to the floor of the car completely naked. Both try to break free but can't. Doctor Lindomar who was driving the car brags about not falling into $IrmaV.Nome's trap. $RoxyRaye.Nome asks him what he did to her to get so sleepy so fast he doesn't answer but says someone will get two new guinea pigs. At that moment The Spirit Guardian appears to $Jogador.Nome helping him to do advanced hypnosis to disorient Lindomar and make the car flip over. With a lot of effort and a lot of concentration $Jogador.Nome manages to make Lindomar get confused and flip the car. As $Jogador.Nome and $RoxyRaye.Nome are tied up they both don't get hurt as much. $Jogador.Nome managed to free himself from his bonds by rubbing against the iron beam that $Jogador.Nome was tied to, soon after he released $RoxyRaye.Nome and they both went to see what happened. Both see Doctor Lindomar lying on top of the steering wheel you check his pulse and see that he is still alive, you find your cell phone next to Lindomar and look for the video of the office but find nothing, Lindomar deleted it. Even without a video, proving what happened, both decide to take the ropes and tie Lindomar and leave him in the trunk of the car, to deliver him to the police. $Jogador.Nome manages to start the car and they both return home.</p>
<</if>>\
<<if $IrmaVM10.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome and $RoxyRaye.Nome manage to get back to the house before the car dies, $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome Tavella, Miss Cooper were worried waiting. There $Jogador.Nome explains what happened and says they managed to capture Lindomar, and that he was tied up in the trunk of the car, but when $Jogador.Nome went to show his friends he was no longer there, $Jogador.Nome realizes that the trunk of the car was broken, then $Jogador.Nome deduces that he must have fallen and no one saw him and still says that Lindomar deleted the video of the test from $Jogador.Nome' cell phone.</p>
<p>To console them Miss Cooper shows them the documents and the report of the harassment of the doctors and nurses. So without much choice, everyone goes to the police station to file a complaint.</p>
<p>They tell the Chief of Police everything including the part that Lindomar made $RoxyRaye.Nome and $Jogador.Nome sleep which leaves the Chief of Police astonished, but in general he believes the story and says that the fact that $Jogador.Nome and $RoxyRaye.Nome slept must be because of a sleep gas he must have used. The Chief of Police thanks him and promises that he will make Lindomar pay for his crimes, leaving everyone relieved.</p>
<p>$Jogador.Nome and $IrmaV.Nome go home, $IrmaV.Nome wants to release $Jogador.Nome from revenge because she thinks he already does too much against Lindomar. But $Jogador.Nome says that he doesn't want to stop, and that he will help $IrmaV.Nome in whatever it takes, which makes $IrmaV.Nome very happy. $IrmaV.Nome asks if it's true that $Jogador.Nome and $RoxyRaye.Nome fell asleep so fast, $Jogador.Nome confirms it but says it really must be a gas that Lindomar left in the room or some kind of medicine. At that moment $Jogador.Nome shows $IrmaV.Nome the serum bottles he stole from Doctor Lindomar's office, which is very strange the fact that there is nothing written on these bottles, and that this is unacceptable in a hospital, leaving medicines without identification. So $Jogador.Nome puts those vials away and tells $IrmaV.Nome not to tell $Mae.Nome anything about what happened at the Hostpital and $IrmaV.Nome agrees.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/irma_mais_nova/images/irma2-perfil.jpg">
Name: $IrmaN.Nome Rae $Jogador.Sobrenome
Status: $IrmaN.status
Friendship: $IrmaN.Amizade
Passion: $IrmaN.Paixao
Morality: $IrmaN.Moralidade
Desire: $IrmaN.Desejo
<p><strong>About:</strong></p>
<p>$IrmaN.Nome is 18 years old and a sophomore in high school, is the most popular girl in her class and is always hanging out with her friends. She lives at home with her $Mae.Relacao $Mae.Nome, $IrmaV.Relacao $IrmaV.Nome and his $Jogador.RelacaoIrmaN $Jogador.Nome.</p>
<p>It's quite affectionate but not innocent at all.</p>
<p><strong>Background</strong></p>
<p>$Mae.Nome wins 3 tickets to get several free massages at the massage institute at the Country Club $Mae.Nome takes her two daughters $IrmaV.Nome and $IrmaN.Nome and leaves her son $Jogador.Nome home alone under the excuse of grounding him for repeating the school year and because she wanted to have a girls' day. There they receive several relaxing massages, but after a problem in the administration $Mae.Nome and $IrmaV.Nome are prevented from having the last massage, so the three girls go home early. There they find $Jogador.Nome masturbating, scaring a porn movie on TV and turning to them right in the climax ejaculating on the three, $Jogador.Nome runs to his room embarrassed, the three women are extremely angry but $Mae.Nome goes to talk to him. $Mae.Nome comforts him saying that this is something normal at his age but that he will still be grounded for having messed with his things, she says that a friend of hers has just divorced and is moving and tells $Jogador.Nome to help her with the move, only then would he be forgiven, she also recommends that he do the same for $IrmaV.Nome and $IrmaN.Nome, try to do something for them so that they will forgive her. He then pormetes that he will have an idea and do everything to make them forgive him.</p>
<<if $IrmaNM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome apologizes to his sister $IrmaN.Nome about the incident on Sunday. She plays tough at first, but makes $Jogador.Nome a proposal to receive her forgiveness, to help her get a date with the school bully who has always bullied $Jogador.Nome. He thinks it is a terrible idea but reluctantly accepts.</p>
<</if>>\
<<if $IrmaNM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome form a plan to make the school bully $Valentao.Nome look weak and submissive under threat of telling your family secret all over the school. You go to him with confidence and get him to accept your blackmail.</p>
<</if>>\
<<if $IrmaNM3.MissaoEstagio gte 50>> /* 3° Missão da IrmaN */
<p>$Jogador.Nome goes to his $IrmaN.Relacao $IrmaN.Nome's bedroom and accidentally catches her changing, shortly after he goes back there, $IrmaN.Nome says she's getting ready for her meeting with $Valentao.Nome, $Jogador.Nome is amazed that the meeting would already happen tonight. $Jogador.Nome makes one last attempt to make $IrmaN.Nome give up on this meeting with $Valentao.Nome, but $IrmaN.Nome doesn't give up and asks $Jogador.Nome to release her soon because she would walk, $Jogador.Nome asks why not take a taxi and $IrmaN.Nome completes saying that she won't take a taxi because she intends to save money as she will pay the dinner bill. $Jogador.Nome is shocked to hear this but $IrmaN.Nome doesn't accept criticism. Before leaving for her date with $Valentao.Nome, $IrmaN.Nome she says that she will tell $Jogador.Nome about dinner when she gets back. $Jogador.Nome is deeply concerned that $Valentao.Nome will not comply with the agreement.</p>
<</if>>\
<<if $IrmaNM3.MissaoEstatus is "Completa">>\
<p>When $IrmaN.Nome comes home from her date with $Valentao.Nome, $Jogador.Nome goes to talk to her. $IrmaN.Nome says the meeting was strange because $Valentao.Nome was acting very different from the way he acted at school. $Jogador.Nome realizing that at least in part $Valentao.Nome complied with the agreement tells $IrmaN.Nome that he is just like those guys who act like macho in front of others but who are cowards deep down. $IrmaN.Nome doesn't agree and thinks about asking $Valentao.Nome for a new date, $Jogador.Nome doesn't agree with her but she just says that $Valentao.Nome was possibly shy in the presence of a woman like her. $Jogador.Nome, unhappy with all this, tries once again to discourage him from going out with $Valentao.Nome, but $IrmaN.Nome irreducibly asks $Jogador.Nome to tell $Valentao.Nome on her behalf that they will both have a second date.</p>
<</if>>\
<<if $IrmaNM4.MissaoEstatus is "Completa">>\
<p>$IrmaN.Nome goes to the refectory to ask $Jogador.Nome to look for $Valentao.Nome around the school to ask him when she and he meet again, $Jogador.Nome tries once more to get her to give up on this idea, but she just ignores him. $IrmaN.Nome still asks $Jogador.Nome to ask for his phone number because she forgot to ask, $Jogador.Nome without much choice goes looking for $Valentao.Nome around the school.</p>
<p>$Jogador.Nome goes to $Valentao.Nome and to talk about the new date $IrmaN.Nome wants to have with $Valentao.Nome, but $Valentao.Nome doesn't want to have another date with $IrmaN.Nome because he's fulfilled his end of the deal, and insinuates that if $Jogador.Nome doesn't arrange for $IrmaN.Nome to forget about this story, $Valentao.Nome will accept this new date and will have sex with her. $Jogador.Nome, upon hearing this, becomes possessed with rage, doesn't hold back and throws a punch with all his strength at $Valentao.Nome, the confusion was so great that $Gaston.Nome takes you to the deputy principal.</p>
<p>$Jogador.Nome is taken to deputy principal Lamar, who as punishment for assaulting $Valentao.Nome gives $Jogador.Nome a Saturday in detention.</p>
<</if>>\
<<if $IrmaNM5.MissaoEstatus is "Completa">>\
<p>$IrmaN.Nome goes to $Jogador.Nome to ask if he asked $Valentao.Nome for his cell phone number, but $Jogador.Nome says he forgot, $IrmaN.Nome gets very angry with him, but at that moment $Jogador.Nome has a "great idea", buy a new cell phone chip with a new number and hand it to her saying it's $Valentao.Nome's number. So $Jogador.Nome goes to the mall and buys a new chip. $Jogador.Nome then returns home and says this number to his $IrmaN.Relacao $IrmaN.Nome saying it's $Valentao.Nome's cell phone number. $Jogador.Nome also asks why $IrmaN.Nome wants a boyfriend so badly, and she simply answers for the same reason that every girl does, and because her friends also have a boyfriend. $Jogador.Nome is stunned by the answer, but $IrmaN.Nome just doesn't want to hear it and thinks that $Jogador.Nome wouldn't understand.</p>
<</if>>\
<<if $IrmaNM6.MissaoEstatus is "Completa">>\
<p>$IrmaN.Nome sends a message to the number $Jogador.Nome gave her thinking it's $Valentao.Nome's number, $Jogador.Nome without much schooling answers the message, $IrmaN.Nome asks when they're both going out again, $Jogador.Nome manages to trick her by saying $Valentao.Nome will be very busy every day and that's why they won't be able to go out again. $IrmaN.Nome asks him why $Valentao.Nome acted the way he did at the date, so $Jogador.Nome makes up a story that $Valentao.Nome is having family problems. $Jogador.Nome posing as $Valentao.Nome says that he and $IrmaN.Nome won't be able to meet even at school, and makes $Valentao.Nome's friends tend to be assholes with girls which $IrmaN.Nome ends up believing $Jogador.Nome can get $IrmaN.Nome away from $Valentao.Nome, but now they will both talk every night by text message. $Jogador.Nome thinks he can make her give up on $Valentao.Nome once and for all by texting him.</p>
<</if>>\
<<if $IrmaNM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome and $IrmaN.Nome start talking through text messages, $Jogador.Nome avenging himself to be $Valentao.Nome without $IrmaN.Nome knowing, $Jogador.Nome thought that with time $IrmaN.Nome could end up getting sick of $Valentao.Nome and that these conversations would only be to protect his $IrmaN.Relacao, but over time he starts to enjoying talking to $IrmaN.Nome, especially since she told him things she would never tell $Jogador.Nome. But over time the conversations of $IrmaN.Nome and $Jogador.Nome pretending to be $Valentao.Nome start to get steamier with $IrmaN.Nome sending $Jogador.Nome several sexy pictures and several nude photos, and $Jogador.Nome sending her a picture of his cock.</p>
<</if>>\
<<if $IrmaNM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome asks $IrmaN.Nome if she still talks to $Valentao.Nome since she hasn't talked about him in a long time and $Jogador.Nome is very curious to know what she would say about $Valentao.Nome to $Jogador.Nome. $IrmaN.Nome replies that she and $Valentao.Nome talk all night and that he is nothing like what $Jogador.Nome said, she even says that someday $Jogador.Nome and $Valentao.Nome might become friends.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo/amigo.jpg">
Name: $Amigo.Nome Pitts Cooper
Status: $Amigo.status
Friendship: $Amigo.Amizade
Morality: $Amigo.Moralidade
<p><strong>About:</strong></p>
<p>$Amigo.Nome Cooper is a 20-year-old boy in his third year of high school and is known as a school pervert, the most thinking and sex-seeking boy in the entire school, but he never did. He repeated year along with his childhood friend $Jogador.Nome.</p>
<p>He lives with his mother, his father died before he was born which made his mother extremely overprotective.</p>
<<if $AmigoM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his friend $Amigo.Nome's house and is greeted by his mother, Mrs. Cooper. She comments that she's worried about $Amigo.Nome, who spends a lot of time locked in his bedroom. $Jogador.Nome tries to reassure her, saying that $Amigo.Nome is just a homebody and that his behavior isn't necessarily worrisome. While they talk, $Amigo.Nome calls for $Jogador.Nome, excited to show him something in his bedroom. $Jogador.Nome bids Mrs. Cooper farewell and hurries to meet $Amigo.Nome.</p>
<p>$Jogador.Nome goes to $Amigo.Nome's bedroom, where he is excited to show something special. Upon entering, $Amigo.Nome locks the door for privacy. He shows $Jogador.Nome a live stream of a cam girl on his computer, explaining that he was one of her first followers when she started, but he stopped following her to discover new talents. Recently, he got in touch with her, and after talking, she expressed that she missed the conversations and wanted to meet up next Saturday. Surprised by the situation, $Jogador.Nome makes a lighthearted comment about the risk of $Amigo.Nome being kidnapped, but $Amigo.Nome is enthusiastic about the opportunity.</p>
<p>$Jogador.Nome expresses concern about $Amigo.Nome's safety in arranging a meeting with someone he met online, fearing it might be a dangerous situation. $Amigo.Nome asks $Jogador.Nome to accompany him on the date, explaining that having a friend with him would make him more confident. Despite $Jogador.Nome' initial reluctance, he agrees to go with $Amigo.Nome when he says he will ask the girl to bring a friend for $Jogador.Nome. As he leaves, $Jogador.Nome reflects on the strangeness of the situation and worries that it might be a trap.</p>
<</if>>\
<<if $AmigoM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome and $Amigo.Nome are getting ready to meet two girls. $Amigo.Nome is excited to meet $CarmenCa.Nome, his date, who will be picking them up in her car. $Jogador.Nome is surprised to learn that $CarmenCa.Nome will be picking them up, thinking that he should be the one to pick her up. They briefly discuss the friend $CarmenCa.Nome is bringing along, with $Jogador.Nome hoping she won't be boring. As they talk, they hear a car approaching and go outside to see. A beautiful woman gets out of the car, making a good impression on both $Jogador.Nome and $Amigo.Nome.</p>
<p>$CarmenCa.Nome arrives, and $Amigo.Nome seems very excited. He greets her enthusiastically, expressing how much he has dreamed of this moment. $Jogador.Nome greets $CarmenCa.Nome politely. $Amigo.Nome introduces her to $Jogador.Nome, who also greets her. $Jogador.Nome asks about his date, and $CarmenCa.Nome explains that she will meet them directly at the restaurant. $Jogador.Nome is skeptical, but $CarmenCa.Nome insists it's true. She praises $Jogador.Nome's date, saying she is beautiful, intelligent, and wonderful. $Amigo.Nome jokes about whether she will like $Jogador.Nome. $CarmenCa.Nome invites them to the restaurant because she is hungry. They get into $CarmenCa.Nome's car and head to the restaurant, where $Amigo.Nome talks to $CarmenCa.Nome while $Jogador.Nome imagines what his date will be like. When they arrive at the restaurant, $Jogador.Nome expresses concern about paying the bill, but $CarmenCa.Nome reassures them, saying she will pay for everything. $Amigo.Nome jokes about $CarmenCa.Nome's income as a cam girl.</p>
<p>At the restaurant, $LenaPaul.Nome arrives as $Jogador.Nome's date, greeting everyone and chatting with them. $Amigo.Nome calls the waiter, eager to place an order. During the conversation, $Jogador.Nome notices a good rapport between $Amigo.Nome and $CarmenCa.Nome. $LenaPaul.Nome talks about $CarmenCa.Nome's concerns about being accepted due to her job as a cam girl. $Jogador.Nome asks $LenaPaul.Nome if she is also a cam girl, but she denies it, saying she is more romantic. $LenaPaul.Nome reveals details about $CarmenCa.Nome's family, including the fact that her mother was a former prostitute and her half-brother is the only "normal" one in the family. $Jogador.Nome is surprised to learn that $CarmenCa.Nome's half-brother is $Valentao.Nome, whom he knows well. $LenaPaul.Nome asks $Jogador.Nome not to tell anyone about $CarmenCa.Nome's story, as she is ashamed. The conversation shifts to music, but soon after, $Amigo.Nome and $CarmenCa.Nome go to the bathroom together, arousing curiosity in $Jogador.Nome and $LenaPaul.Nome. They decide to go outside and look through the bathroom window to see what's going on. They watch for a few seconds, but when they realize how strange this is they return to the table as if nothing had happened. When $Amigo.Nome and $CarmenCa.Nome return from the bathroom, $Jogador.Nome and $LenaPaul.Nome ask what they were doing, but they can't answer.</p>
<p>Later, after much conversation, $LenaPaul.Nome expresses that she enjoyed meeting $Jogador.Nome, and he replies that he wasn't expecting much from the night, but it was great to meet her. $CarmenCa.Nome suggests it's time to leave, and she pays the restaurant bill. After dropping off $LenaPaul.Nome and $Jogador.Nome at $Amigo.Nome's house, $CarmenCa.Nome leaves with $LenaPaul.Nome. On the way back home, $Jogador.Nome asks $Amigo.Nome what he thought of $CarmenCa.Nome, and $Amigo.Nome praises her. $Jogador.Nome also comments that he enjoyed meeting $LenaPaul.Nome. $Amigo.Nome invites $Jogador.Nome to come in, but he declines, saying he's tired. They say goodbye, and each goes their own way.</p>
<</if>>\
<<if $AmigoM3.MissaoEstatus is "Completa">>\
<p>At $Amigo.Nome's house, $Jogador.Nome is greeted by Miss Cooper, $Amigo.Nome's mother, who expresses concern about her son's strange behavior since a previous Saturday's outing. $Jogador.Nome tries to reassure her, explaining that the outing went well and that $Amigo.Nome and $CarmenCa.Nome got along.</p>
<p>Later, in $Amigo.Nome's bedroom, $Jogador.Nome notices that his friend seems to have had a sleepless night. $Amigo.Nome reveals that he's been researching and watching videos about a subject that's been keeping him up at night. He confesses that he wants to ask $CarmenCa.Nome to be his girlfriend but is unsure due to his lack of experience with relationships. $Jogador.Nome shares that he's also having issues, as he met $LenaPaul.Nome and wants to ask her out but is unsure how to do it. Both agree that they have girl troubles and need to find a solution.</p>
<p>As $Jogador.Nome descends the stairs, he finds Miss Cooper still worried, asking about what's going on with her son. $Jogador.Nome, feeling a bit uncomfortable, vaguely responds that it's "girl problems" and suggests she ask $Amigo.Nome directly. After a brief moment of hesitation, $Jogador.Nome bids goodbye and leaves, while Miss Cooper says goodbye.</p>
<</if>>\
<<if $AmigoM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was heading to his friend $Amigo.Nome's house. Upon arriving, he was greeted by $Amigo.Nome's mother, Ms. Cooper, who welcomed him and asked how he was doing. $Jogador.Nome inquired about $Amigo.Nome, and Ms. Cooper informed him that $Amigo.Nome was in his bedroom and that $Jogador.Nome could go up. As $Jogador.Nome climbed the stairs, Ms. Cooper called him, asking to have a brief conversation. She expressed her concern about $Amigo.Nome's behavior since the last time $Jogador.Nome and $Amigo2.Nome were there, saying that he seemed sad. $Jogador.Nome tried to explain that this might be due to something $Amigo2.Nome told them, but he avoided giving details, saying it was "a guy thing." Ms. Cooper was intrigued, but $Jogador.Nome reassured her, saying he had found something that would make $Amigo.Nome feel better. Excited, $Jogador.Nome went up the stairs towards $Amigo.Nome's bedroom, eager to see his reaction to the gift he had in his hands.</p>
<p>Upon entering $Amigo.Nome's bedroom, $Jogador.Nome found him downcast and tired. He tried to cheer $Amigo.Nome up with good news, but $Amigo.Nome was not receptive. $Jogador.Nome insisted on helping $Amigo.Nome with an issue involving $CarmenCa.Nome. He proposed to give $Amigo.Nome a shoulder massage to help him relax, which initially displeased $Amigo.Nome. After some insistence, $Amigo.Nome agreed, on the condition that it was kept a secret. $Jogador.Nome began massaging $Amigo.Nome's shoulders, and gradually he began to relax and feel better. When $Amigo.Nome asked what would happen next, $Jogador.Nome hypnotized $Amigo.Nome to give him more confidence. $Amigo.Nome, unaware that he had been hypnotized, revealed to $Jogador.Nome that he felt ready to talk to $CarmenCa.Nome and ask her to be his girlfriend, despite his previous insecurities. $Amigo.Nome decided to call $CarmenCa.Nome and planned to ask her to be his girlfriend in person. $Jogador.Nome said goodbye and left $Amigo.Nome to prepare.</p>
<</if>>\
<<if $AmigoM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome receives a phone call from his friend $Amigo.Nome, who invites him to dinner at his house. $Amigo2.Nome reveals that he has a big announcement to make, related to the fact that he and $CarmenCa.Nome are now dating. He asks $Jogador.Nome to keep it a secret until the dinner, which will also include $Amigo2.Nome, $CarmenCa.Nome, $CarmenCa.Nome's mother, and $LenaPaul.Nome. $Jogador.Nome agrees to attend the dinner and hangs up the phone, looking forward to the news and the upcoming event.</p>
<</if>>\
<<if $AmigoM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to his friend $Amigo.Nome's house for a celebration dinner. Upon arrival, he finds $Amigo2.Nome already there. $Amigo.Nome asks $Jogador.Nome and $Amigo2.Nome not to reveal to anyone, especially his mother, that $CarmenCa.Nome is his girlfriend, as he wants to make the announcement at the right moment.
Then the doorbell rings, and $Amigo.Nome answers it, revealing an unpleasant surprise: $Shyla.Nome, $Amigo2.Nome's girlfriend, unexpectedly shows up and starts arguing with him, accusing him of cheating. $Amigo.Nome tries to calm the situation and reveals that the reason for the celebration is that he intends to announce to his mother that $CarmenCa.Nome is his girlfriend. He asks $Shyla.Nome to keep it a secret, and she agrees, as long as she can stay for dinner. $Amigo.Nome agrees, asking them to avoid fighting. At that moment, the doorbell rings again, and $Amigo.Nome believes it's $CarmenCa.Nome. He eagerly goes to the door to introduce her as his girlfriend to everyone.</p>
<p>$CarmenCa.Nome and $LenaPaul.Nome arrive at $Amigo.Nome's house, bringing an animated energy. $CarmenCa.Nome greets $Amigo.Nome warmly, while $LenaPaul.Nome greets everyone, including $Jogador.Nome. $Shyla.Nome, watching the scene, asks who they are, and $Amigo2.Nome quickly introduces them. $CarmenCa.Nome and $Shyla.Nome exchange polite greetings, while $Jogador.Nome introduces $LenaPaul.Nome. $Shyla.Nome compliments $LenaPaul.Nome's dress, trying to keep up appearances, but makes snide remarks about her to $Amigo2.Nome. $Amigo2.Nome asks $Shyla.Nome to behave.</p>
<p>Meanwhile, $CarmenCa.Nome shares the news that her mother couldn't make it, leaving $Amigo.Nome a bit disappointed as he wanted his mother to meet $CarmenCa.Nome. $CarmenCa.Nome reveals that someone else accompanied her. As the conversation continues, $Valentao.Nome arrives at $Amigo.Nome's house with a casual tone, as if it were his own home, interrupting the conversation with his loud entrance.</p>
<p>$Amigo.Nome is surprised by $Valentao.Nome's arrival and asks $CarmenCa.Nome about it. $Valentao.Nome teases $Amigo.Nome, saying he's his brother-in-law. $Amigo.Nome is worried if $Valentao.Nome knows about his relationship with $CarmenCa.Nome, and she replies that it's impossible to hide anything from him.</p>
<p>$Valentao.Nome tries to lighten the mood, saying he'll behave if the food is good. He approaches $Shyla.Nome, but $Amigo2.Nome defends her. $Shyla.Nome tells $Amigo2.Nome to stop and that she can handle it herself. $Valentao.Nome continues to provoke $Amigo2.Nome and $Shyla.Nome, saying that $Amigo2.Nome is weak and that $Shyla.Nome should go out with him.</p>
<p>$Valentao.Nome then turns to $Jogador.Nome, calling him by his username on a website. $Jogador.Nome asks him to stop, but $Valentao.Nome says he's just greeting. $LenaPaul.Nome interrupts the conversation, asking him to be quiet. $Valentao.Nome still teases $Jogador.Nome about $Shyla.Nome before asking where the bathroom is.</p>
<p>$Valentao.Nome goes upstairs to use it, leaving everyone uncomfortable. $CarmenCa.Nome apologizes for $Valentao.Nome's behavior, saying he's always been like that. $Amigo.Nome tries to reassure everyone, saying they won't let the night be ruined because of $Valentao.Nome.</p>
<p>Everyone goes to the dining room, leaving behind the uncomfortable situation.</p>
<p>During a special dinner at $Amigo.Nome's house, organized by his mother, Miss Cooper. The table is beautifully set, and everyone is excited about the meal to come.</p>
<p>$Amigo.Nome announces that $CarmenCa.Nome, his girlfriend, is officially his girlfriend. Miss Cooper is happy with the news and wants to meet $CarmenCa.Nome's mother, but $CarmenCa.Nome explains that her mother had issues and couldn't attend the dinner.</p>
<p>During dinner, $Jogador.Nome and $LenaPaul.Nome have a brief conversation about personal matters but avoid going into details. He asks about a past event that made her uncomfortable, but she doesn't want to talk about it at that moment. $Jogador.Nome shows interest in knowing more about this event, but $LenaPaul.Nome prefers to postpone the conversation for another time.</p>
<p>After dinner, when Miss Cooper asks for help with the dishes, $Amigo.Nome hesitates to help, $CarmenCa.Nome offers to help, but $Amigo.Nome doesn't allow it. He asks $Jogador.Nome to help with the dishes, but $Jogador.Nome hesitates. His friend explains that he can't leave his mother and $CarmenCa.Nome alone because his mother doesn't know that $CarmenCa.Nome is a cam girl. $Jogador.Nome agrees to help, as long as his friend compensates him later. $Jogador.Nome then offers to help Miss Cooper, who initially refuses but eventually accepts.</p>
<p>$Jogador.Nome was in the kitchen, looking at the pile of dirty dishes, when Miss Cooper, his neighbor, offers to help. While they wash the dishes, she starts a conversation, asking $Jogador.Nome about his friends. He mentions having recently met $CarmenCa.Nome and that she is just a friend. Miss Cooper comments that they look cute together, and $Jogador.Nome agrees. She also mentions that the house is fuller now, with the presence of new acquaintances like $LenaPaul.Nome, $CarmenCa.Nome, $Shyla.Nome, and $Valentao.Nome. $Jogador.Nome speaks well of $CarmenCa.Nome when asked, but Miss Cooper expresses concerns about the age difference between her and $Amigo.Nome, and about not knowing much about her life. $Jogador.Nome reassures her, saying she's amazing and that $Amigo.Nome might know more about her. Before $Jogador.Nome can finish his explanation, $LenaPaul.Nome appears and informs about an argument between $Shyla.Nome and $Valentao.Nome. $Jogador.Nome is undecided about what to do, but Miss Cooper suggests he go say goodbye to his friends, and she will finish washing the dishes alone. $Jogador.Nome thanks her and says goodbye, calling her $SrtaCooper.Nome, which she accepts with a smile as he leaves.</p>
<p>In the living room of $Amigo.Nome's house, $Jogador.Nome finds $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome, and $LenaPaul.Nome. He asks about the whereabouts of $Valentao.Nome and $Shyla.Nome. $Amigo2.Nome says $Shyla.Nome is in the bathroom, while $CarmenCa.Nome explains that she asked $Valentao.Nome to wait outside because she has something to say. $CarmenCa.Nome thanks everyone for their hard work to make the night special. $Amigo.Nome also thanks everyone. $CarmenCa.Nome announces that she will do a special live stream in their honor. $Amigo.Nome is surprised by the news. $CarmenCa.Nome explains that she will send the access link by email. $Amigo.Nome then realizes that's why she asked for their emails. At that moment, $Valentao.Nome arrives and asks $CarmenCa.Nome to hurry up. $CarmenCa.Nome says goodbye to the group, and $Amigo.Nome and $Jogador.Nome say goodbye to her. $LenaPaul.Nome also says goodbye, as they will give her a ride. $Amigo.Nome comments on $CarmenCa.Nome's live stream and says he doesn't want them to see his girlfriend naked on camera. $Jogador.Nome reminds $Amigo.Nome that he had already shown a live stream of her before. $Amigo.Nome explains that now she is his girlfriend and that they should respect her. He asks if they agree, and they affirm that they do. $Shyla.Nome returns from the bathroom and insists that $Amigo2.Nome go out with her. $Jogador.Nome says goodbye to $Amigo.Nome and the group, leaving $Amigo.Nome's house and returning to his own.</p>
<</if>>\
<<if $AmigoM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is talking to his friends, $Amigo.Nome and $Amigo2.Nome, when $Amigo.Nome abruptly interrupts the conversation to accuse them of having watched his girlfriend's live stream. Despite $Jogador.Nome and $Amigo2.Nome denying it, $Amigo.Nome becomes furious and pounds the table, drawing attention from everyone in the refectory. He expresses his frustration and jealousy, explaining that he wanted to spend some time alone with his girlfriend, but she chose to do the live stream instead. After a tense moment, $Jogador.Nome tries to calm the situation by reminding $Amigo.Nome that they have only been dating for a short time and will have plenty of opportunities to be together. $Amigo.Nome calms down a bit and thanks them for their support.</p>
<</if>>\
<<if $AmigoM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome decides to explore a jewelry store in the mall while reflecting on his relationship with $LenaPaul.Nome and considering buying her a gift. However, he finds everything there to be very expensive and decides to wait before making such a significant purchase.</p>
<p>While in the jewelry store, $Jogador.Nome spots $CarmenCa.Nome coming out of a Sex Shop. He approaches her, and they start talking. $CarmenCa.Nome realizes that $Jogador.Nome was thinking of buying a gift for $LenaPaul.Nome. During their conversation, she suggests organizing another double date, like they did before, but in a different place, which excites $Jogador.Nome.</p>
<p>As they talk, $Jogador.Nome notices that $CarmenCa.Nome is holding a shopping bag, and she reveals that she bought sensual lingerie and a vibrator to use in her live broadcasts as a cam-girl. $CarmenCa.Nome asks if $Jogador.Nome watches her broadcasts, and he admits that he doesn't usually watch them because his friend $Amigo.Nome doesn't like it, which surprises $CarmenCa.Nome. She says she wants her friends, including $Jogador.Nome, to watch her broadcasts and shares the address of her website where she performs.</p>
<p>$CarmenCa.Nome says goodbye, leaving $Jogador.Nome with a feeling of curiosity and excitement about the conversation.</p>
<</if>>\
<<if $AmigoM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Amigo.Nome's house, where he finds $Amigo.Nome and $Amigo2.Nome playing Mortal Kombat. He greets his friends, and $Amigo.Nome goes to look for an extra controller. $SrtaCooper.Nome, $Amigo.Nome's mother, enters the room and invites $Jogador.Nome to lunch, which he accepts. Meanwhile, the doorbell rings, and $Amigo.Nome goes to answer it. $CarmenCa.Nome, $Amigo.Nome's girlfriend, arrives unexpectedly, surprising and exciting $Amigo.Nome. He becomes a bit nervous with her presence, while $Jogador.Nome and $Amigo2.Nome greet $CarmenCa.Nome, feeling a bit embarrassed.</p>
<p>$CarmenCa.Nome enters $Amigo.Nome's house and greets $Jogador.Nome and $Amigo2.Nome. She asks what they're doing, and $Amigo2.Nome responds that they're playing video games with $Amigo.Nome, and $Jogador.Nome just arrived. Before $Jogador.Nome can speak, $CarmenCa.Nome interrupts him, noticing something in his expression. She mentions that she heard $Amigo.Nome is jealous of her work as a cam-girl, which makes $Amigo.Nome nervous and $Jogador.Nome apprehensive. $Amigo.Nome tries to disguise his feelings, but $CarmenCa.Nome senses his and $Jogador.Nome's unease. $Jogador.Nome feels relieved when $CarmenCa.Nome doesn't report him. $CarmenCa.Nome asks if $Amigo.Nome's mother knows about her work, and $Amigo.Nome responds that she doesn't care, but his unease is evident. $CarmenCa.Nome assures them that, despite her job, she is only $Amigo.Nome's. This statement doesn't comfort $Amigo.Nome, but he tries to disguise it. He promises to try to be okay with $CarmenCa.Nome's work. $CarmenCa.Nome asks if $Amigo.Nome's mother is at home, and $Amigo.Nome becomes anxious. He makes up an excuse, saying she's not at home, while $Jogador.Nome and $Amigo2.Nome observe the tension. $CarmenCa.Nome is surprised and decides to stay with them. $Amigo.Nome impulsively says she doesn't have to, trying to correct himself, but $CarmenCa.Nome is confused. $Amigo.Nome then leaves with $CarmenCa.Nome for an impromptu date, leaving $Jogador.Nome and $Amigo2.Nome behind.
They comment on the situation, and then $SrtaCooper.Nome announces that lunch is ready. <<if $AmigoM9.Final is 0>>$Jogador.Nome and $Amigo2.Nome make up an excuse to leave, leaving $SrtaCooper.Nome worried and pensive.<<elseif $AmigoM9.Final is 1>> $Jogador.Nome and $Amigo2.Nome make up an excuse to leave, and $Amigo2.Nome leaves first. After $Amigo2.Nome leaves, $Jogador.Nome also prepares to leave, but Mrs. Cooper invites him to have lunch with her. $Jogador.Nome accepts the invitation, and Mrs. Cooper expresses her gratitude for him not abandoning her, to which $Jogador.Nome responds with a velvet voice.<</if>></p>
<<if $AmigoM9.Final is 1>><p>$Jogador.Nome follows $SrtaCooper.Nome to the kitchen, where she prepares a delicious meal for him. He sits next to her, and she expresses her frustration at not having had the opportunity to talk to $CarmenCa.Nome, feeling like she hardly knows her. $Jogador.Nome tries to reassure her, saying that at some point $Amigo.Nome will stop hiding $CarmenCa.Nome from her, but he realizes he may have said too much. $SrtaCooper.Nome then changes the subject, asking $Jogador.Nome if he liked what he saw in her bedroom. $Jogador.Nome is surprised and almost chokes on his food at the question. He tries to dodge the question, but $SrtaCooper.Nome insists, saying she won't tell anyone and revealing that she knew $Jogador.Nome was watching her. $Jogador.Nome, embarrassed, admits that he was spying. $SrtaCooper.Nome assures him she won't tell $Amigo.Nome, but the atmosphere between them remains uncomfortable for the rest of the meal, with $SrtaCooper.Nome trying to make conversation and $Jogador.Nome remaining embarrassed until the end.</p><</if>>
<</if>>\
<<if $AmigosM1.MissaoEstatus is "Completa">>\
<p>Lena sent Lucas a message inviting him to go out that day. She explained that she had spoken to her friends and they were all ready, just missing him. Lucas agreed with the idea and replied positively.</p>
<p>$Jogador.Nome and $LenaPaul.Nome walk hand in hand through the park, eager to meet their friends. As they talk, $LenaPaul.Nome comments on $Amigo2.Nome and $Shyla.Nome, expressing understanding for $Shyla.Nome's actions due to her family situation. $Jogador.Nome asks $LenaPaul.Nome to help $Shyla.Nome feel more comfortable with the group, reminding her that despite the difficulties, $Shyla.Nome is loved by $Amigo2.Nome. $LenaPaul.Nome agrees, and soon they spot their friends, $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome, and $Shyla.Nome, who seem happy to see them. The atmosphere promises an afternoon filled with emotions and special moments.</p>
<p>After a brief discussion about what to do in the park, the group decides to split up to pursue their own activities. $Amigo.Nome and $Amigo2.Nome stop at a kiosk to rest and talk about $Amigo2.Nome's news. $Shyla.Nome and $LenaPaul.Nome go take photos together in front of the lake, while $Jogador.Nome and $CarmenCa.Nome decide to walk alone through the woods. Each goes their separate way, enjoying the afternoon in their own way.</p>
<p>As they walk together through the woods, $CarmenCa.Nome reveals to $Jogador.Nome that she has received a job offer to act alongside a porn actor in a live broadcast. She explains that she sees this opportunity as an important step for her career, but also acknowledges that it could affect her relationship with $Amigo.Nome. $Jogador.Nome expresses concern that $Amigo.Nome might not like the idea, but $CarmenCa.Nome is determined to move forward. Just as $Amigo.Nome and $Amigo2.Nome spot them, $CarmenCa.Nome asks $Jogador.Nome not to tell $Amigo.Nome about the offer, as she wants to be the one to tell him. They then join their friends.</p>
<p>After a chance encounter in the park, the group shares some funny stories, including one about a beggar who was beaten by a man for being involved with the man's wife. Although the situation is heavy, everyone laughs a bit about it. $LenaPaul.Nome and $Shyla.Nome then join the group after taking photos, and everyone agrees to enjoy the day together in the park.</p>
<</if>>\
<<if $AmigosM2.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome suggested that she and $Jogador.Nome have fun with their friends via text message, proposing that they go out to the movies that day. $Jogador.Nome agreed and showed interest in going to the movies.</p>
<p>After meeting $LenaPaul.Nome on the way to the mall, $Jogador.Nome asks her about her meeting with $Shyla.Nome. $LenaPaul.Nome comments that $Shyla.Nome seemed anxious and a little uncomfortable around her but didn't treat her badly. $Shyla.Nome talked a lot about men, asking $LenaPaul.Nome about her preferences and what she noticed in a man. This conversation leaves $Jogador.Nome uneasy, and $LenaPaul.Nome, realizing this, changes the subject embarrassedly. $Jogador.Nome insists on knowing more, but $LenaPaul.Nome invents an encouraging story about what she told $Shyla.Nome, mentioning $Jogador.Nome's big dick. $Jogador.Nome kisses her, and even though he knows it's a lie, it boosts his morale. They continue talking and arrive at the mall, where they meet their friends.</p>
<p>At the mall, $Jogador.Nome and $LenaPaul.Nome join friends $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome. They argue about which movie to watch, with $Amigo.Nome and $Amigo2.Nome wanting to see "Top Gun: Maverick" and the girls preferring "Lady Chatterley's Lover," a literary adaptation. When asked if she read the book, $Shyla.Nome admits she hasn't but insists it's a classic. When asked about their choices, $Jogador.Nome and $LenaPaul.Nome respond at the same time with opposing movies, surprising each other. The vote ends in a tie, and $Shyla.Nome declares that women win in case of a tie, leaving $Jogador.Nome and the other boys indignant. $Shyla.Nome gets mad at his reaction, stating that it's fair for women to win.</p>
<p>After a brief discussion, the women win out of exhaustion, as always, and go to buy tickets. Meanwhile, $Jogador.Nome and his friends sit down to talk. $Amigo.Nome expresses his frustration at having to watch a movie he didn't want to, and $Amigo2.Nome agrees it's to keep their girlfriends happy. Then he reveals that the football team captain plans to throw a party at his house while his parents are away. $Jogador.Nome gets excited about the idea, as he's never been invited to such a party before. Before his friend can tell more, the girls return with the tickets and urge them to enter the cinema, interrupting the conversation. Everyone enters the room to watch the movie.</p>
<p>In the crowded cinema, $Jogador.Nome and your friends settle in, with $LenaPaul.Nome on your left, $Shyla.Nome on your right (with $Amigo2.Nome beside her), and $CarmenCa.Nome and $Amigo.Nome on the other side of $LenaPaul.Nome. As they watch the girls' chosen movie, $Jogador.Nome finds it boring at first but becomes interested in some hot scenes later on. However, he notices that $Shyla.Nome is masturbating beside him, while $Amigo2.Nome is distracted by the movie. Surprised, $Jogador.Nome turns to $LenaPaul.Nome, who gets up and leaves the room. Asking $CarmenCa.Nome, she also doesn't know why $LenaPaul.Nome left. Intrigued, $Jogador.Nome decide to follow her to find out what's going on.</p>
<p>$Jogador.Nome leaves the cinema and looks for $LenaPaul.Nome but doesn't find her. Outside the mall, the area is almost empty, as most people are inside the cinema. After watching for a while, $Jogador.Nome hear a noise coming from the women's restroom. Intrigued, he approach and realize that the noise resembles a sweet and long moan, quite familiar.</p>
<p>In the women's restroom, $Jogador.Nome surprises $LenaPaul.Nome masturbating with a showerhead while reflecting on the impact of the movie on the girls. $LenaPaul.Nome, noticing his presence, hurriedly dresses. $Jogador.Nome reveals that he witnessed the scene, and $LenaPaul.Nome initially denies it. However, upon realizing she was holding the showerhead, she puts it aside. $Jogador.Nome mentions that the movie also affected $Shyla.Nome in the cinema without her boyfriend, $Amigo2.Nome, noticing. $LenaPaul.Nome acknowledges the movie's effect, and $Jogador.Nome jokes that she is what affects the guys, so he reveals his volume in his pants hiding an erection, $Jogador.Nome begins to kiss her fervently, and soon $LenaPaul.Nome realizes his intentions, she is worried about being caught having sex in the bathroom, but $Jogador.Nome manages to convince her, and then they both have sex in the bathroom. After finishing having sex, they return to the cinema to finish the movie.</p>
<p>After watching the movie, $Jogador.Nome talk a little about it in front of the mall's ticket office. $Amigo2.Nome expresses that he didn't like the movie, which angers the girls. He explains that a movie about a woman cheating on her husband isn't interesting to him, and $Amigo.Nome agrees. $CarmenCa.Nome becomes suspicious when she realizes that $Jogador.Nome and $LenaPaul.Nome were out of the cinema during part of the movie. Both try to explain, but everyone speaks at the same time, and no one understands anything. Then, the couple make up stories about important calls from your mothers, but everyone realizes it's not true. $Amigo.Nome then reveals that he knows what really happened; he creates a theory about what happened, and although he was completely wrong, it served for $Jogador.Nome and $LenaPaul.Nome to hide their dirty little secret. Despite the initial embarrassment, everyone laughs at the situation, and the group spends the rest of the day together at the mall.</p>
<</if>>\
<<if $AmigosM3.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome asked $Jogador.Nome how his day had been and mentioned that she had enjoyed what they had done in the restroom at the movie theater the last time they went out. She suggested that they and the guys go to the Country Club swimming pool, suggesting "naughty" activities during the outing. $Jogador.Nome agreed with the idea, mentioning that he had also thought about the activity in the bathroom and joked about repeating it in the pool, demonstrating that he was ready for the program.</p>
<p>At the Country Club, before meeting his friends, $Jogador.Nome encounters $LenaPaul.Nome at the entrance and greets her provocatively, exchanging a kiss. Then, with a mischievous smile, $Jogador.Nome inquires about their more intimate plans for the day, and $LenaPaul.Nome responds with a similar smile, revealing that she plans to chat with friends, spend time at the pool, and then have sex with $Jogador.Nome in a secluded spot.</p>
<p>After this conversation, $Jogador.Nome and $LenaPaul.Nome spot $CarmenCa.Nome approaching. $LenaPaul.Nome and both greet her, but $CarmenCa.Nome interrupts the conversation by revealing that she knows what they did in the mall bathroom. Both $Jogador.Nome and $LenaPaul.Nome react with surprise and embarrassment.</p>
<p>After $CarmenCa.Nome's revelation, $Jogador.Nome tries to disguise his nervousness. However, $CarmenCa.Nome insists, mentioning that she was with $LenaPaul.Nome and would have noticed her absence at some point. She reports hearing moans from the hallway, followed by the discovery of the scene in the women's bathroom where she caught $Jogador.Nome and $LenaPaul.Nome having sex.</p>
<p>$CarmenCa.Nome describes being surprised that $LenaPaul.Nome hadn't seen her and comments on $LenaPaul.Nome's expression, which indicated she was enjoying the moment. She says she chose not to interrupt and returned to the cinema. $LenaPaul.Nome reacts with shame, while $CarmenCa.Nome, in a relaxed manner, repeats $LenaPaul.Nome's moans from that day.</p>
<p>After the revelation, $Jogador.Nome tries to play off the situation casually, giving $CarmenCa.Nome a high five. However, $LenaPaul.Nome looks indignantly at both of them, uncomfortable with how lightly $Jogador.Nome and $CarmenCa.Nome are treating the situation. $LenaPaul.Nome scolds $Jogador.Nome, and he apologizes, explaining that $CarmenCa.Nome already found out. $CarmenCa.Nome adds that $Jogador.Nome and $LenaPaul.Nome also spied on her and $Amigo.Nome on their first date, which visibly embarrasses $LenaPaul.Nome.</p>
<p>$LenaPaul.Nome tries to hide her face with her hands, showing she is very upset, and $Jogador.Nome and $CarmenCa.Nome promise not to tell anyone. After calming $LenaPaul.Nome down, the three join their friends. Even though $LenaPaul.Nome is calmer, $Jogador.Nome realizes that his plans with $LenaPaul.Nome for that day have been ruined.</p>
<p>$Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome are waiting by the pool, wearing swimwear. $Amigo.Nome comments on the girls taking so long to appear, and $Amigo2.Nome jokes about their slow pace even to put on a bikini. $Jogador.Nome sees the girls approaching, and they look like models as they walk one after the other.</p>
<p>First, $LenaPaul.Nome appears wearing a beautiful black bikini, and $Jogador.Nome proudly says she is his girl. His friends praise $LenaPaul.Nome's beauty, but when one of them makes a bolder comment about her body, $Jogador.Nome becomes jealous and reprimands them, saying she is his and they should find their own girlfriends. His friends fall silent in respect as $LenaPaul.Nome approaches and greets everyone about the hot day.</p>
<p>$LenaPaul.Nome joins the boys. When $CarmenCa.Nome approaches, $Amigo2.Nome comments on her butt, and $Amigo.Nome reacts, reminding him that she is his girlfriend. $Amigo.Nome even threatens $Amigo2.Nome, but $Jogador.Nome comments ironically on the situation. Surprisingly, $LenaPaul.Nome agrees with the compliment to $CarmenCa.Nome, also mentioning her beauty.</p>
<p>$CarmenCa.Nome, hearing everything they said, responds confidently, mentioning that it's because of her butt that she makes money, leaving $Amigo2.Nome embarrassed.</p>
<p>$Amigo2.Nome tries to explain to $CarmenCa.Nome, but he is interrupted when $Shyla.Nome, his girlfriend, arrives. She unexpectedly shows one of her breasts and then the other, sensually, leaving $Amigo2.Nome astonished. He asks why she's doing that, and $LenaPaul.Nome comments that maybe $Shyla.Nome heard $Amigo2.Nome talking about them and got jealous.</p>
<p>$Shyla.Nome then turns around, threatening to lower her panties. $CarmenCa.Nome observes that there seems to be a competition for attention going on. $Shyla.Nome then lowers her panties, showing her butt to everyone. Furious, $Amigo2.Nome takes $Shyla.Nome away to talk alone. $Shyla.Nome protests, saying it was just a joke, but $Amigo2.Nome takes her away. They leave $Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, and $CarmenCa.Nome alone, in a strange silence.</p>
<p>The day at the pool passed quickly, and although it was very enjoyable, $Jogador.Nome feels like something is missing. $Jogador.Nome sees $LenaPaul.Nome sunbathing and decides to approach her. $Jogador.Nome comments on the beauty of the day and suggests that they move away from the group for some time alone, away from everyone else. $LenaPaul.Nome lowers her sunglasses and responds seriously, explaining that after what $CarmenCa.Nome said and the risk of being seen again, she doesn't think it's the right time.</p>
<p>$Jogador.Nome tries to argue, but $LenaPaul.Nome reinforces her position. $Jogador.Nome then accepts her stance, and she thanks him for understanding, and $Jogador.Nome decides to swim a little, distancing himself.</p>
<p>After swimming for a few minutes, $Jogador.Nome moves away from his friends to enjoy the sun and have a moment of peace. However, his tranquility is interrupted when $CarmenCa.Nome sits beside him and asks why he's alone instead of having fun with the group. $Jogador.Nome takes off his sunglasses and responds that he wants to be alone for a while.</p>
<p>$CarmenCa.Nome tries to cheer him up, but $Jogador.Nome responds seriously, asking her to leave him alone. She realizes that something is bothering him and asks if $Jogador.Nome and $LenaPaul.Nome had a fight. $Jogador.Nome explains that they were planning to be alone again, but $LenaPaul.Nome changed her mind after $CarmenCa.Nome mentioned seeing both of them last time.</p>
<p>$CarmenCa.Nome feels bad, and $Jogador.Nome tries to reassure her, but she expresses the desire to make it up to him somehow. $Jogador.Nome asks how she plans to do that. She starts to strip in front of him, which embarrasses $Jogador.Nome, and then suggests masturbating $Jogador.Nome in the pool. $Jogador.Nome is worried because $CarmenCa.Nome is his best friend's girlfriend, but $CarmenCa.Nome argues that it's just a handjob, not sex, so it's not cheating. Reluctantly, $Jogador.Nome agrees, and she takes him to an even more secluded spot and starts to pleasure him. At first, $Jogador.Nome is uncomfortable, but over time he relaxes and ends up enjoying the situation.</p>
<p>Both dressed, they join their friends again. One of them asks where they were, and $CarmenCa.Nome responds that she was feeling a bit sleepy and ended up dozing off while sunbathing. $Jogador.Nome notices that $CarmenCa.Nome lies well. $LenaPaul.Nome, on the other hand, asks what $Jogador.Nome was doing, and he responds that he just wanted to be alone for a bit and soak up the sun.</p>
<p>$LenaPaul.Nome seems to understand, but as it's getting late, they don't talk much more.</p>
<</if>>\
<<if $AmigosM4.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome sent $Jogador.Nome a message mentioning an event at the restaurant where they met. She explained that the owner of the restaurant is French and that, because it's his birthday, everyone who comes dressed in the colors of the French flag will get a discount on dinner. $LenaPaul.Nome suggested that they go to an expensive restaurant to eat a lot and pay little with their friends. $Jogador.Nome agreed enthusiastically, pointing out that he was going to enjoy the food at a discount.</p>
<p>The six friends meet at a restaurant, all wearing clothes in the colors of the French flag ($Jogador.Nome in blue, $LenaPaul.Nome in red, $Amigo.Nome in white, $CarmenCa.Nome in red, $Amigo2.Nome in white, and $Shyla.Nome in blue), as planned. $CarmenCa.Nome talks to the manager about the reservation for six people, but the manager notices that they are dressed in different colors. He explains that the idea was for people with similar colors to sit together to form the colors of the French flag when seen from above. $CarmenCa.Nome realizes the mistake and shares the information with the group, while $Shyla.Nome questions if they won't be able to sit together. The manager clarifies that they can sit, but not all at the same table. $CarmenCa.Nome is surprised by the situation.</p>
<p>At the restaurant, the group separates according to the colors of their clothes, forming three groups in different areas of the restaurant. In the blue group, $Jogador.Nome expresses surprise at dining with $Shyla.Nome, who is sitting with crossed arms and a closed expression. In the white group, $Amigo.Nome comments that he expected to have a romantic dinner with his girlfriend, but at least he's having a fun dinner with his friend. $Amigo2.Nome tries to reassure him, saying there's nothing strange about it, and $Amigo.Nome reveals that he has something to tell and wants $Amigo2.Nome's opinion. In the red group, $LenaPaul.Nome comments that the situation is crazy, while $CarmenCa.Nome reveals that this wasn't what she had in mind, as she wanted everyone to be together to share the news of her work, including the fact that she will be in a scene with a famous male porn actor, surprising $LenaPaul.Nome with the revelation.</p>
<p>On the blue side of the restaurant, the waiter brings the order to $Jogador.Nome and $Shyla.Nome, who thank him. In an awkward silence, $Jogador.Nome tries to break the ice by asking about $Shyla.Nome's mother, but she becomes defensive. $Jogador.Nome tries to explain that since they are going out together, they need to get to know each other better. $Shyla.Nome remains defensive, but she ends up laughing and admits she's just kidding. She comments on the restaurant, saying the food is good, but the service is usually slow. After a brief silence, $Shyla.Nome asks $Jogador.Nome how long he has known $Amigo2.Nome, and $Jogador.Nome tells a funny story about how he met $Amigo2.Nome.</p>
<p>After talking for a while, $Jogador.Nome and $Shyla.Nome start to get along. $Jogador.Nome asks $Shyla.Nome about the strip-tease show she did in front of everyone at the pool, and $Shyla.Nome hesitates to answer. She confesses that she doesn't feel as beautiful as $LenaPaul.Nome and $CarmenCa.Nome because of the size of her breasts and butt compared to theirs. $Jogador.Nome tries to comfort her, saying she is also beautiful and that beauty is not related to body size. $Shyla.Nome comments on the attention $Amigo2.Nome gave $LenaPaul.Nome, and $Jogador.Nome responds that a woman's beauty is not the only important factor in a relationship, leaving $Shyla.Nome thoughtful.</p>
<p>On the white side of the restaurant, $Amigo.Nome reveals to $Amigo2.Nome that $CarmenCa.Nome will do her first live scene with a famous female porn actress, but she doesn't know who it is because $CarmenCa.Nome wants to surprise her. $Amigo2.Nome expresses concern about the situation, asking if $Amigo.Nome doesn't feel jealous. $Amigo.Nome explains that since it's with another girl, he doesn't see a problem, as he considers it a professional proposal and not cheating. $Amigo2.Nome continues to question, using a hypothetical example of how it would be if it were the other way around, but $Amigo.Nome gets annoyed with the situation, and the discussion starts between them. $Amigo.Nome asserts that if he were a porn actor, he would only do scenes with women, and he doesn't like $Amigo2.Nome's insistence on the subject. The discussion ends up causing tension in the group.</p>
<p>Somehow, the discussion between $Amigo2.Nome and $Amigo.Nome turns into accepting money and powers from Superman in exchange for homosexual acts, which leads $Amigo.Nome to affirm that his dignity is worth more than that. $Amigo2.Nome, however, says he would do it if it were to become a billionaire and have Superman's powers, and he wouldn't mind performing several homosexual acts. The discussion continues, with $Amigo2.Nome saying that this wouldn't make him gay, but rather an investor, and $Amigo.Nome commenting that this was the "gayest" thing he heard $Amigo2.Nome say. The discussion attracts the attention of people around them, but they continue arguing heatedly.</p>
<p>On the red side of the restaurant, $LenaPaul.Nome asks $CarmenCa.Nome how things are going with her boyfriend, $Amigo.Nome, and comments that it seems like they are getting along. $CarmenCa.Nome sighs and reveals that she lied to $Amigo.Nome about a proposal she received, omitting the fact that it would be with an actor instead of an actress, as she had told $Amigo.Nome. $LenaPaul.Nome is surprised by the revelation and questions why $CarmenCa.Nome did that. $CarmenCa.Nome explains that she was afraid of $Amigo.Nome's reaction and thought he wouldn't be as upset if he knew the scene would be with another woman. $LenaPaul.Nome advises her to tell the truth because $Amigo.Nome will eventually find out. $CarmenCa.Nome agrees but doesn't know how to approach the subject with $Amigo.Nome.</p>
<p>After a while, $CarmenCa.Nome asks $LenaPaul.Nome how things are going with $Jogador.Nome after the incident, and $LenaPaul.Nome comments that the atmosphere between them was ruined. $CarmenCa.Nome reveals that $Jogador.Nome was upset because they planned to be alone for a while, and he was more upset with her for ruining everything by saying she caught them in the bathroom. $LenaPaul.Nome says she has already forgiven $CarmenCa.Nome for that, but $CarmenCa.Nome continues, revealing what she did with $Jogador.Nome. She confesses that she masturbated $Jogador.Nome, explaining that he was disappointed with the frustrated plans, and she wanted to make it up to him, but emphasizes that $Jogador.Nome is still crazy about $LenaPaul.Nome. $LenaPaul.Nome is shocked and questions why $CarmenCa.Nome did that, and $CarmenCa.Nome asks $LenaPaul.Nome not to tell $Amigo.Nome, as they already have bigger problems to solve. The dinner continues in silence, with $LenaPaul.Nome pensive about what she has just found out.</p>
<p>After everyone has enjoyed their meals, the group reunites. $CarmenCa.Nome apologizes for the dinner not being as expected, but $Amigo.Nome and $Shyla.Nome try to calm her down, saying that it was actually nice. $Amigo2.Nome suggests that next time they do something together. $Jogador.Nome notices that $LenaPaul.Nome is down and tries to comfort her, but she responds briefly and subdued. After that, the group says goodbye and leaves.</p>
<</if>>\
<<if $AmigosM5.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome suggested to $Jogador.Nome that they go to the park for a picnic with the guys, and asked to meet up a little earlier to talk alone. $Jogador.Nome agreed to the idea and indicated that he already knew what she wanted to talk about.</p>
<p>$Jogador.Nome meets $LenaPaul.Nome in the park. $LenaPaul.Nome, looking into $Jogador.Nome's eyes, reveals that she knows about what happened between him and $CarmenCa.Nome at the pool. Surprised, $Jogador.Nome asks if $CarmenCa.Nome told $LenaPaul.Nome, and $LenaPaul.Nome confirms, explaining that $CarmenCa.Nome felt guilty for canceling their plans and "relieved" $Jogador.Nome at the pool. $Jogador.Nome justifies that they haven't had time to talk since then and he was worried about $LenaPaul.Nome's reaction. $LenaPaul.Nome expresses that she would have liked to hear it from him and, although she understands the situation, she wished $Jogador.Nome had told her. Surprised by $LenaPaul.Nome's reaction, $Jogador.Nome asks if she's not mad at him, and she responds that she's not mad, just sad that he didn't tell her earlier about what happened with $CarmenCa.Nome. $Jogador.Nome apologizes, agreeing that he should have told her. $LenaPaul.Nome then changes the subject to talk about the intimacy between $Jogador.Nome and $CarmenCa.Nome, expressing the need for them to talk about it, even if there's nothing between them currently.</p>
<p>As they talk, $LenaPaul.Nome notices something strange in the bushes and comments to $Jogador.Nome. They decide to investigate what's happening. $Jogador.Nome suggests it might be $CarmenCa.Nome, and $LenaPaul.Nome agrees, suggesting it would be good to catch her and $Amigo.Nome in the act, as she did with them. $Jogador.Nome mentions that if it's $CarmenCa.Nome, she's with another woman, which makes $LenaPaul.Nome laugh, but she quickly becomes startled at the thought. As they get closer, they realize it's not $CarmenCa.Nome, but two lesbians having sex, which surprises $Jogador.Nome. $LenaPaul.Nome , feeling a bit jealous, questions if $Jogador.Nome wanted to see $CarmenCa.Nome, and he responds not exactly, but he still has her memory fresh in his mind. $LenaPaul.Nome then seductively pushes him to sit on a rock, and despite being surprised, $Jogador.Nome is excited by the situation. When he tries to question $LenaPaul.Nome, she interrupts him, telling him not to speak loudly to avoid alerting the girls. $Jogador.Nome, a little alarmed, wonders if $CarmenCa.Nome could catch them again. However, $LenaPaul.Nome dismisses the concern, indicating that $CarmenCa.Nome has already witnessed everything and then performs oral sex on him in the middle of the park.</p>
<p>Shortly after $LenaPaul.Nome finishes performing oral sex on $Jogador.Nome, he suggests taking another look at the lesbians to see if they're done. $LenaPaul.Nome scolds him, mentioning that he just received oral sex from her and already wants to see the lesbians again. $Jogador.Nome insists on just taking a quick look. When he looks, he realizes that someone else is approaching the lesbians, getting their attention. $Jogador.Nome suspects it's $Shyla.Nome and calls $LenaPaul.Nome to see too. $LenaPaul.Nome joins him and observes. She comments that $Shyla.Nome found the lesbians, and $Jogador.Nome asks what she thinks $Shyla.Nome will do.</p>
<p>As they watch $Shyla.Nome approach the two girls, $Jogador.Nome comments that she comes from a religious family and will probably cause a scene. $LenaPaul.Nome is surprised by $Jogador.Nome's observation. When $Shyla.Nome starts masturbating in front of the girls, $LenaPaul.Nome suggests that she might be a lesbian, but $Jogador.Nome reminds her that she has been dating $Amigo2.Nome for over two years. They discuss the possibility of $Shyla.Nome being a lesbian, considering that $Amigo2.Nome complains about their lack of sex. $LenaPaul.Nome mentions that $Shyla.Nome comes from a religious family where abstinence until marriage is common, but $Jogador.Nome mentions that $Amigo2.Nome has said she is no longer a virgin. At that moment, they hear $Amigo2.Nome calling for $Shyla.Nome, who immediately panics and runs off to find him. $LenaPaul.Nome comments that their friends have arrived, and $Jogador.Nome agrees, suggesting they follow them.</p>
<p>After finding their friends in the park, $CarmenCa.Nome comments that they took a long time to arrive and that they didn't bring anything for the picnic. $Shyla.Nome then shows everything she brought, but her boyfriend, $Amigo2.Nome, comments that he brought everything. When asked what she was doing before arriving, $Shyla.Nome becomes awkward and $CarmenCa.Nome interrupts, saying that it doesn't matter what she was doing and that they should enjoy the day together. $Jogador.Nome agrees, and they all share the picnic. For the rest of the day, $Jogador.Nome and $LenaPaul.Nome make an effort not to comment on what they saw $Shyla.Nome doing before meeting the group.</p>
<</if>>\
<<if $AmigosM6.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome invited $Jogador.Nome to spend a day at $CarmenCa.Nome's house, where they would play games and watch movies with the guys. She wondered if he would go too. $Jogador.Nome agreed to go, especially since $Valentao.Nome wouldn't be there. He also expressed an interest in meeting $CarmenCa.Nome's mother, hoping that she would be nice.</p>
<p>Before leaving home, $Jogador.Nome gets $CarmenCa.Nome's address from $LenaPaul.Nome and goes there alone. He rings the doorbell without knowing what to expect. $Edyn.Nome, $CarmenCa.Nome's mother, greets him, and he introduces himself. $Edyn.Nome makes a seductive gesture, but $Jogador.Nome tries to act normally. He asks if she is $CarmenCa.Nome's mother, and she compliments his appearance. $Edyn.Nome invites him in, and $Jogador.Nome accepts.</p>
<p>Eden begins to flirt shamelessly with $Jogador.Nome, who becomes uncomfortable. $Jogador.Nome politely rejects her advances and is saved by $CarmenCa.Nome, who scolds her mother, $Edyn.Nome.</p>
<p>$CarmenCa.Nome and $Jogador.Nome walk together to where their friends are gathered. $CarmenCa.Nome apologizes for her mother's behavior, and $Jogador.Nome reassures her. She informs him that her mother won't bother them and that her half-brother is not at home. They join the group and are greeted by $Amigo.Nome, $Amigo2.Nome, $Shyla.Nome, and $LenaPaul.Nome, who are ready to play poker.</p>
<p>After a few lively rounds of poker, $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome decide it's time for a break and suggest watching a movie together. Meanwhile, $Jogador.Nome and $LenaPaul.Nome exchange a knowing look, and $Jogador.Nome says they want to enjoy a bit more of the billiards game before watching the movie, mentioning the fierce competition between them. $LenaPaul.Nome confirms that after the game, they will join the group to watch the movie.</p>
<p>Despite this, $Amigo2.Nome and $Amigo.Nome express concern that $Jogador.Nome and $LenaPaul.Nome might miss part of the movie, but $CarmenCa.Nome reassures them. $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome head to the living room, chatting among themselves.</p>
<p>When $CarmenCa.Nome is the last to leave, she briefly returns to the room and winks, implying that she knows what $Jogador.Nome and $LenaPaul.Nome are up to. Then she says goodbye and leaves to join the others in the movie.</p>
<p>$LenaPaul.Nome indignantly says that $CarmenCa.Nome believes they're going to have sex when they're alone. $LenaPaul.Nome laughs and mocks, saying that's not the case. $Jogador.Nome then asks why she agreed to stay with him, and $LenaPaul.Nome responds that she wants to play pool, pointing to the table. They start teasing each other about their skills in the game. When it's $LenaPaul.Nome's turn to play, $Jogador.Nome corrects her on how to hold the cue. $LenaPaul.Nome makes a bad move and complains that it doesn't count. $Jogador.Nome argues that she simply made a mistake and reminds her that she needs to accept her failures. $LenaPaul.Nome decides to try again, determined to play better.</p>
<p>$LenaPaul.Nome intentionally seduces $Jogador.Nome, and when he moves for physical contact, she says they can't have sex there because it's $CarmenCa.Nome's house. $Jogador.Nome responds that she cleared everyone out of the game room and won't disturb them. $Jogador.Nome teases more and more until they have sex on the pool table. During sex, $Edyn.Nome, $CarmenCa.Nome's mother, enters the game room and catches them. Luckily, $LenaPaul.Nome doesn't notice her presence. $Edyn.Nome starts masturbating while watching them. She signals as if she's going to join them, as if she also wants some love, but $Jogador.Nome desperately signals for her to leave, and luckily she understands and respects $Jogador.Nome's request.</p>
<p>After intense sexual activity, $Jogador.Nome and $LenaPaul.Nome exchange casual compliments. They get up and get dressed. $LenaPaul.Nome notices some women's clothes on the floor that aren't hers and asks $Jogador.Nome about them, knowing they belong to $Edyn.Nome. He pretends not to know, saying they must be $CarmenCa.Nome's that she must have left there. $LenaPaul.Nome finds it strange, saying that $CarmenCa.Nome has always been organized, but $Jogador.Nome quickly takes her to the living room to avoid more questions.</p>
<p>$Jogador.Nome and $LenaPaul.Nome join $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome in the living room, where the movie is already playing. $Amigo.Nome and $Shyla.Nome ask what they were doing, and $Jogador.Nome replies that they were discussing the billiards game, using the expression "player things." $LenaPaul.Nome and $Jogador.Nome exchange knowing glances, and $Amigo2.Nome jokes that they will have to explain later about these "player things." During the movie, $Jogador.Nome sits next to $CarmenCa.Nome, who looks proud and discreetly greets him, to which $Jogador.Nome responds. After the movie ends, they say goodbye, and $Jogador.Nome does not encounter $Edyn.Nome again that day.</p>
<</if>>\
<<if $AmigosM7.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome greeted $Jogador.Nome and suggested they spend the day together on the beach. She mentioned that the guys would be there too and it would be nice if he went. $Jogador.Nome replied that it was great and that he would love to go to the beach with her and the guys, suggesting that they could go right now.</p>
<p>$Jogador.Nome heads towards the beach and meets $LenaPaul.Nome. They walk hand in hand along the beach, enjoying the beautiful day. $LenaPaul.Nome comments on $Shyla.Nome's situation, worried about $Amigo2.Nome's reaction when he finds out the truth about her sexual orientation. $Jogador.Nome agrees and suggests that they should tell $Amigo2.Nome the truth about $Shyla.Nome. $LenaPaul.Nome thinks it's best not to get involved and let them resolve it on their own. $Jogador.Nome talks about $Amigo.Nome and $CarmenCa.Nome's situation, but $LenaPaul.Nome says that $CarmenCa.Nome intends to tell $Amigo.Nome the truth later. $LenaPaul.Nome puts her hand on $Jogador.Nome's shoulder, reflecting on the difficult moments their friends are facing. They finally arrive where their friends are gathered.</p>
<p>After warm greetings, the group decides to go to the changing rooms to put on their swimsuits. After everyone is ready, they prepare to take a dip in the sea together. In the sea, everyone enjoys the sun and the water, swimming, playing in the waves, and relaxing on the beach. $CarmenCa.Nome comments on how wonderful the day is, and everyone agrees that it was a necessary moment to relax together. $Amigo2.Nome quickly returns to the beach to get his phone and take a photo of the group gathered in the water. He tries to take the photo but is interrupted by a call from his aunt, which visibly irritates him. $Amigo2.Nome decides to answer the call away from the noise of the beach and runs towards the parking lot.</p>
<p>While waiting for $Amigo2.Nome to return, the group remains in the water and continues to have fun. However, the atmosphere changes when they notice a group of naturist protesters not far from where they are. They observe the naturist protesters, some naked and others dressed in minimal clothing, walking along the beach. $Shyla.Nome is visibly surprised and embarrassed, possibly for the first time hearing about naturism. $Amigo.Nome notices that $Shyla.Nome is acting a little strange, but she brushes it off, saying she's just a little tight. From the midst of the protest, they hear someone calling for $CarmenCa.Nome, who then looks forward and meets someone she didn't want to see.</p>
<p>A man named Big Richard approaches $CarmenCa.Nome, who feels uncomfortable recognizing him. He is described as a black man 2 meters tall, possibly 100 kg of muscle, and with a gigantic penis. $CarmenCa.Nome feels uncomfortable being approached by Big Richard, who asks if she is ready. Meanwhile, $Shyla.Nome makes up an excuse to get away from the uncomfortable situation. $Amigo.Nome becomes increasingly uncomfortable with Big Richard's proximity to $CarmenCa.Nome and tries to be polite, thinking that Big Richard is a fan. Big Richard reveals that he is a porn actor and that $CarmenCa.Nome will be his next muse. $Amigo.Nome is furious and hurt that $CarmenCa.Nome lied all this time about doing the scene with a woman, thus starting an argument. $CarmenCa.Nome explains that she was afraid of $Amigo.Nome's reaction when he found out that the scene would be with a man. Big Richard mocks $Amigo.Nome, and $CarmenCa.Nome asks to be alone to talk to her boyfriend, extending this request to $LenaPaul.Nome and $Jogador.Nome, who agree and leave them to talk.</p>
<p>As the argument between $Amigo.Nome and $CarmenCa.Nome intensifies on the beach, $Amigo2.Nome is in the parking lot involved in a phone call with his aunt, who seems quite nervous. He can't understand the exact reason for the call and decides to greet a schoolmate, Austin Sampson, who is in the parking lot with a friend named Scott Thompson. $Amigo2.Nome ends the call and talks to Austin about his party, but feels uncomfortable hearing Scott Thompson's name. He remembers a conversation he had with $Shyla.Nome about betrayal, where she mentioned Scott Thompson and Doug Williams. $Amigo2.Nome decides to mention Scott's involvement with $Shyla.Nome in the past, also mentioning Doug Williams. Scott, initially confused, begins to remember the situation and recounts that $Shyla.Nome approached them at a party, saying she didn't like her boyfriend and wanted to have an experience with two men. Scott and Doug tried to take her to the room, but realized she wasn't drunk enough to agree to the situation. $Amigo2.Nome is shocked to hear all this and asks Scott to continue. Scott explains that $Shyla.Nome wasn't drunk enough to have sex outside of her sexual preference, and reveals that she is a lesbian. $Amigo2.Nome is confused and shocked by the revelation, and decides to go for a walk on the beach to think.</p>
<p>After leaving $Amigo.Nome and $CarmenCa.Nome alone, $Jogador.Nome and $LenaPaul.Nome look for $Amigo2.Nome. During the search, $Jogador.Nome comments on $Amigo.Nome and $CarmenCa.Nome's situation. $LenaPaul.Nome expresses sadness for what happened. When they find $Amigo2.Nome, he is subdued and alone on a bench near the beach. $LenaPaul.Nome and $Jogador.Nome approach him, concerned. $Amigo2.Nome reveals that he needs to talk about something important related to $Shyla.Nome. He tells $LenaPaul.Nome and $Jogador.Nome what he discovered about $Shyla.Nome. $Amigo2.Nome explains that Scott said $Shyla.Nome wanted to cheat on him, but couldn't because she was afraid of having sex with a man, even though she was drunk. $Amigo2.Nome is desolate and with tears in his eyes. $Jogador.Nome mentions the story of $Shyla.Nome blowing the entire basketball team, but $Amigo2.Nome believes it to be another lie. $LenaPaul.Nome and $Jogador.Nome say he should talk to $Shyla.Nome to clear things up. $LenaPaul.Nome mentions that other people in the group are also having relationship problems, and $Amigo2.Nome asks if $LenaPaul.Nome and $Jogador.Nome are talking about themselves, and they say that they had problems a few days ago, but now everything is fine. $Amigo2.Nome then realizes that they are both talking about $Amigo.Nome and $CarmenCa.Nome, so he asks what happened to them, and $Jogador.Nome and $LenaPaul.Nome tell him.</p>
<p>$Jogador.Nome, $LenaPaul.Nome, and $Amigo2.Nome decide to go to $Amigo.Nome and $CarmenCa.Nome to tell them what happened with $Shyla.Nome. Upon arrival, they realize that the tension has eased a bit, but $Amigo.Nome is quiet, and $CarmenCa.Nome apologizes for ruining everyone's day. $Amigo2.Nome mentions that he and $Shyla.Nome are also having problems, revealing that $Shyla.Nome is a lesbian. $CarmenCa.Nome is surprised, and $Amigo2.Nome says she will have to explain that. $LenaPaul.Nome informs that $Shyla.Nome left during the naturist protest. $Amigo2.Nome decides that everyone should look for $Shyla.Nome together.</p>
<p>$Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, $CarmenCa.Nome, and $Amigo2.Nome search for $Shyla.Nome on the beach, but they don't find her. $Amigo.Nome observes the naturist protesters and realizes that they didn't see $Shyla.Nome among them. $Jogador.Nome suggests that she could be there looking for privacy, even though it seems unlikely. The group decides to go check out the protest area, where they find naked people participating in activities like yoga and meditation. $Amigo2.Nome is still incredulous about the idea of $Shyla.Nome being there, but they decide to take a look.</p>
<p>After an intense search, the group finds a tent in the middle of the crowd and decides to look inside to see what's there. They come across $Shyla.Nome masturbating for two female protesters who are watching. $Amigo2.Nome is shocked and paralyzed at seeing her in this situation. When $Shyla.Nome sees $Amigo2.Nome shocked to see her like this, she gets a big scare. $Amigo2.Nome turns his back, pushing the rest of the group, angry and deeply saddened. $Shyla.Nome tries to talk to him, but he doesn't want to listen to her and continues running. $Shyla.Nome gets tired of running after him, and $Jogador.Nome runs to meet her. $Shyla.Nome tries to explain, but $Jogador.Nome asks her to give $Amigo2.Nome some time, as he will need a few days to process everything. After this tumultuous day, the friends parted ways and went in different directions, each dealing with their own emotions and thinking about what had happened.</p>
<</if>>\
<<if $AmigosM8.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome called $Jogador.Nome to join them in the pub that evening, mentioning that the friends needed support and fun. She suggested that they could have a drink and help their friends solve their problems. $Jogador.Nome agreed with the idea, pointing out that as well as being able to drink together, they could also help their friends.</p>
<p>$Jogador.Nome enters the bar excitedly and soon spots $LenaPaul.Nome, who is already seated at a table with her friends. After sitting at the table next to $LenaPaul.Nome, $Jogador.Nome calls the waiter to take drink orders, while $Amigo.Nome chooses a beer, $CarmenCa.Nome opts for a margarita, $Shyla.Nome orders a soda, $Amigo2.Nome also chooses beer, $Jogador.Nome decides on a whiskey, and $LenaPaul.Nome requests a tequila.</p>
<p>When the drinks arrive, $Jogador.Nome reinforces his hope that everyone can enjoy the night, and $CarmenCa.Nome agrees, stating that she and $Amigo.Nome have decided to make the most of the night no matter what happens. $LenaPaul.Nome suggests starting with $Amigo.Nome and $CarmenCa.Nome.</p>
<p>$CarmenCa.Nome shares with the group how it all started: she was doing her lives normally until Richard invited her to do a scene with him. She was thinking about how to tell her boyfriend, $Amigo.Nome, who interrupts impatiently. He questions why she said she would do an erotic scene with another woman, when in fact it is with a man. $Shyla.Nome, shocked by the information about the erotic scene, asks if $CarmenCa.Nome is a porn actress, but $CarmenCa.Nome clarifies that she is a Cam-Girl. $Shyla.Nome, shocked, says nothing, but understands that Cam-Girl is just a euphemism for a porn actress. $CarmenCa.Nome explains that it's all professional, just work, without feelings or commitments, and that $Amigo.Nome would know that if he had a job. $Amigo.Nome is uncomfortable with $CarmenCa.Nome's work and with the fact that she has sex with a man, which creates discomfort in the conversation.</p>
<p>$Jogador.Nome tries to focus on the story, while $LenaPaul.Nome pours another glass of tequila. $CarmenCa.Nome asks the group's opinion on who is right in the situation, and $Jogador.Nome emphasizes that there is no right person in the situation and suggests finding a middle ground that works for both. $CarmenCa.Nome proposes to "postpone" the scene with Richard to spend more time with $Amigo.Nome, who is thrilled with the idea, surprising $CarmenCa.Nome that $Amigo.Nome reacts so well. He announces to the bar that he has a Cam-Girl girlfriend and asks people to watch her masturbate on his website, causing general embarrassment.</p>
<p>$LenaPaul.Nome, who has already finished her bottle of tequila, gets up to get more. $Jogador.Nome is worried about the amount $LenaPaul.Nome is drinking, but she says that it's never too much when it comes to tequila. With the situation between $CarmenCa.Nome and $Amigo.Nome resolved, $Jogador.Nome suggests listening to $Amigo2.Nome and $Shyla.Nome to understand how things are between them.</p>
<p>$Shyla.Nome is visibly tense, revealing a shyness and insecurity that contrast with the tough girl image she used to show. She tells $Amigo2.Nome that it's time to explain everything and that she knows that any excuse won't help, as he deserves the truth. $Shyla.Nome admits that she never cheated on him with Scott Thompson, Doug Williams, or any other man. Every time she said that, it was to make him angry and break up with her, because she couldn't do it on her own.</p>
<p>$Amigo2.Nome is shocked to hear everything and asks why she would do that. $Shyla.Nome confesses that she is a lesbian and discovered it while they were dating. She wanted to break up, so she invented the cheating stories, but $Amigo2.Nome forgave her. However, whenever he suggested sex, she got scared, because she actually doesn't like men, but women.</p>
<p>$Amigo2.Nome is shocked and with tears in his eyes. He asks if she never loved him, and $Shyla.Nome explains that she did, but in a different way, as a friend. She wanted it to work between them, but she couldn't deny her true nature. $Amigo2.Nome laments and says that he thought she wanted to get married as a virgin. $Shyla.Nome explains that it was her mother's wish, who is very religious, and that's why she hid her true identity for so long. $Amigo2.Nome laments and asks what will become of them from now on. $Shyla.Nome replies that there is no more "them," and $Amigo2.Nome almost cries. $Shyla.Nome tries to comfort him, saying that it's better for both to follow their own paths now, even though it's difficult and she regrets hurting him. $Amigo2.Nome, visibly shaken, decides that he is not in a condition to continue at the bar with his friends. He gets up from the table and apologizes with a choked voice. $Shyla.Nome gets up worried when $Amigo2.Nome leaves. $Jogador.Nome suggests that they let $Amigo2.Nome go, as he needs to be alone for a while. $Amigo2.Nome leaves the bar, walking home.</p>
<p>$Shyla.Nome, devastated, leans on the bar and orders a beer from the bartender. $Jogador.Nome comments that he thought she didn't drink, and $Shyla.Nome explains that she never drank alcohol before, but feels the need to drown her sorrows. $Jogador.Nome asks her to be careful not to drink too much. $Shyla.Nome grabs a bottle of beer and fills her glass, promising that she will take it easy. At that moment, a "Woooohoooo" is heard from a familiar voice.</p>
<p>$Jogador.Nome approaches $LenaPaul.Nome, who is in a contagiously cheerful state of drunkenness with two other women, Ashley and Monique, who are also visibly drunk and with an effusive energy. $LenaPaul.Nome introduces her friends to $Jogador.Nome, and they praise $Jogador.Nome a lot, leaving him a little embarrassed.</p>
<p>$Jogador.Nome greets Ashley and Monique, and $LenaPaul.Nome comments on how cool they are. She leans towards $Jogador.Nome and whispers if he finds them hot. $Jogador.Nome is at a loss for words but confirms, and $LenaPaul.Nome turns to the girls saying that he finds them hot, which excites them. $Jogador.Nome comments on $LenaPaul.Nome's new friendships, and she confirms that they are really cool, turning her attention back to Ashley and Monique. $Jogador.Nome decides not to spoil $LenaPaul.Nome's fun, even though he is concerned about the amount of alcohol she has consumed. He watches for a moment as $LenaPaul.Nome laughs and has fun with her new friends.</p>
<p>Later, $Jogador.Nome joins $Amigo.Nome and $CarmenCa.Nome, who are in a deep conversation about their own relationship problems. $Jogador.Nome comments that at least $LenaPaul.Nome seems to be having fun. $CarmenCa.Nome agrees and suggests that everyone should do the same, forgetting their problems for a while and enjoying the moment. $Amigo.Nome agrees enthusiastically and proposes to order another round. The trio orders more drinks, and the conversation becomes increasingly relaxed as everyone relaxes and starts to have fun. $Jogador.Nome, however, notices that $Shyla.Nome is drinking more than she should. He comments on this, and $CarmenCa.Nome says that maybe it's understandable, since $Shyla.Nome just broke up with her boyfriend and came out as a lesbian. $Jogador.Nome expresses his concern, as $Shyla.Nome had never drunk before.</p>
<p>While discussing $Shyla.Nome's situation, Monique, one of $LenaPaul.Nome's new friends, climbs onto the bar counter and begins to ring a bell, attracting everyone's attention in the bar. Monique continues to ring the bell enthusiastically. A catchy song starts playing on the jukebox, filling the room with a contagious beat. She starts dancing with enthusiasm, hypnotizing everyone with her movements. Monique shouts excitedly, inviting everyone to party. The bar patrons can't help but be carried away by the music and Monique's contagious energy. The atmosphere becomes even more vibrant when her friend Ashley joins her, dancing and swaying on the counter, causing all eyes to turn to them.</p>
<p>The men in the bar, especially, are excited by the sight of the beautiful women dancing on the counter, and their applause and whistles echo through the venue. The party's energy reaches a new level when $LenaPaul.Nome, excited and drunk, decides to join the fun. She climbs onto the stage and starts dancing and swaying along with Monique and Ashley. $Jogador.Nome comments that the night is getting better and better. $CarmenCa.Nome agrees, saying she has never seen $LenaPaul.Nome so drunk. $Shyla.Nome, who had been drinking too much earlier, seems to have been cheered up by the turn of the night and starts dancing to the rhythm of the music. The bar is buzzing, and everyone is surrendering to the joy and fun of the night, temporarily forgetting the problems and worries they brought with them.</p>
<p>Monique signals to Ashley and $LenaPaul.Nome, and the three start dancing in sync, conveying a high degree of sensuality due to the girls' short clothes. $LenaPaul.Nome sways her hips, driving all the men watching, including $Jogador.Nome, crazy. He is not very happy to see his girlfriend dancing for so many men, but at least this distracts $Shyla.Nome for a moment, as she joins $LenaPaul.Nome and the other girls on stage.</p>
<p>$Shyla.Nome goes to the front of the girls dancing, excited and drunk, starts making suggestive comments. She exaggerates her expressions, catching $Jogador.Nome's attention. He tries to intervene, saying that $LenaPaul.Nome is his girlfriend, but $Shyla.Nome seems not to care. She continues excitedly, encouraging the other girls to follow $LenaPaul.Nome's hip-swiveling movement and shouting for them to show their bodies, while $Jogador.Nome feels uncomfortable with the situation.</p>
<p>The male audience responds affirmatively to $Shyla.Nome's clamor, and $LenaPaul.Nome, Ashley, and Monique show their breasts, sending the audience into a frenzy. $Shyla.Nome continues excitedly, expressing her preferences in an exaggerated way. $Jogador.Nome tries to interrupt $LenaPaul.Nome, but she doesn't listen to him and continues dancing with the other women.</p>
<p>$LenaPaul.Nome assumes a sensual pose while dancing with her friends, and they approach Ashley's breasts. $Jogador.Nome approaches $LenaPaul.Nome, who looks at him sensually and winks at him. $Jogador.Nome reflects on the possibility that $LenaPaul.Nome is doing the whole show to please him and decides to have fun. The night continues with loud music and joy in the bar. $Amigo.Nome and $CarmenCa.Nome, after resolving their relationship problems, surrender to the fun of the night. $Shyla.Nome, who had already drunk a lot, is in a state of euphoria, openly flirting with Ashley and Monique. She expresses her preferences for women more boldly than ever.</p>
<p>$Amigo.Nome and $CarmenCa.Nome exchange surprised looks at the sudden change in $Shyla.Nome's behavior. $LenaPaul.Nome, Monique, and Ashley have fun with $Jogador.Nome.</p>
<</if>>\
<<if $AmigosM9.MissaoEstatus is "Completa">>\
<p>As the night progressed, $Jogador.Nome and his friends decided to leave the bar. $CarmenCa.Nome, drunk, heads towards the car. $Jogador.Nome and $Amigo.Nome follow closely, carrying Shyla, who is very drunk. $Jogador.Nome questions $CarmenCa.Nome about driving in this state, but she claims to be a good driver even when drunk. $Amigo.Nome disagrees, saying he would never get into a car driven by $CarmenCa.Nome in this state, and $CarmenCa.Nome suggests he spend the night at her house, so $Amigo.Nome immediately changes his mind and leaves Shyla for $Jogador.Nome to carry. $Jogador.Nome is concerned about Shyla, and $CarmenCa.Nome decides to take her to her house, but $Jogador.Nome warns about the problems Shyla may face with her religious mother. $CarmenCa.Nome decides to take Shyla to spend the night at her house and think of an excuse for her mother the next day.</p>
<p>$LenaPaul.Nome leaves the bar visibly cheerful after dancing and having fun with her friends Ashley and Monique. She asks where they will end the night. $Jogador.Nome asks for help to put Shyla in $CarmenCa.Nome's car and then leave. $LenaPaul.Nome asks why $Jogador.Nome wants to leave now that the night is starting. They put Shyla in the front seat next to the driver. $Jogador.Nome explains that it's late and $CarmenCa.Nome will probably spend the night with $Amigo.Nome, but $CarmenCa.Nome allows him to go with them. $LenaPaul.Nome asks $Jogador.Nome to drive, as $CarmenCa.Nome is drunk and has crashed the car while drunk before. $Jogador.Nome hesitates, saying he doesn't know how to drive and has also been drinking, but $LenaPaul.Nome insists, saying he has drunk less than everyone else and maybe it's better for him to drive, even without knowing. $Jogador.Nome agrees and takes the wheel. Shyla is beside him, apparently uncomfortable. $CarmenCa.Nome and $Amigo.Nome are in the back seat, kissing.</p>
<p>$Jogador.Nome drives the car with $LenaPaul.Nome, $CarmenCa.Nome, $Amigo.Nome, and Shyla towards $CarmenCa.Nome's house. The atmosphere inside the car is lively, with everyone still imbued with the spirit of the party. Shyla, drunk, starts to manifest herself in a funny and weird way. She laughs uncontrollably and points to the window, saying the trees are dancing. $Jogador.Nome and the others laugh, trying to calm Shyla down. She complains about the heat and says she's going to melt, wiping the sweat from her forehead. $CarmenCa.Nome asks to open the windows, but Shyla continues to complain about the heat. She looks at the starry sky and says the stars are blinking at her. $LenaPaul.Nome comments on the beauty of the night. Shyla starts to take off her clothes because of the heat, but $Jogador.Nome, focused on the road, takes a while to realize that she is completely naked next to him.</p>
<p>Looking at Shyla, $Jogador.Nome gets distracted and almost crashes the car. His friends feel the jolt. $Jogador.Nome warns that Shyla is naked, and everyone is surprised. $CarmenCa.Nome laughs and comments on the craziness of the situation. Shyla says she's cooling off because of the heat. Her friends stop for a moment to admire her, and $Jogador.Nome also takes a moment to look at her. $Jogador.Nome asks Shyla to put on her seatbelt, and she does so reluctantly.</p>
<p>$CarmenCa.Nome asks $Jogador.Nome to pay attention to the road. $Jogador.Nome comments that it's hard with a naked girl next to him. Shyla, curious, asks about a bag $CarmenCa.Nome is holding. $CarmenCa.Nome responds that they are her erotic toys. Shyla finds an interesting object in the bag and asks about it. $CarmenCa.Nome says it's her Bullet, but she thinks it's out of battery. Shyla manages to turn it on, so she starts to slide this object over her naked body, driving everyone who is watching crazy. $Jogador.Nome finds it difficult to concentrate on driving while Shyla masturbates next to him.</p>
<p>Shyla, after getting tired of masturbating, comments that she's relieved not to remember this the next day, as she would be ashamed. $LenaPaul.Nome reassures Shyla, saying they are friends and no one will judge her. Shyla apologizes to $LenaPaul.Nome for calling her a slut, but $LenaPaul.Nome says she didn't do that. Shyla insists she did, but not directly to $LenaPaul.Nome. $CarmenCa.Nome laughs at the situation. Shyla says that when she met both $LenaPaul.Nome and $CarmenCa.Nome, she thought they were promiscuous sluts, but now she realizes that she herself is more "slutty" than them. $LenaPaul.Nome and $CarmenCa.Nome forgive her. Then Shyla falls asleep on the seat, and $CarmenCa.Nome comments on $Amigo.Nome also being asleep. $Amigo.Nome wakes up confused, and $Jogador.Nome jokes with him about having slept while Shyla was masturbating. $Amigo.Nome asks if they have arrived, and $Jogador.Nome confirms. $LenaPaul.Nome sighs in relief.</p>
<p>The group arrives at $CarmenCa.Nome's house in the middle of the night, with Shyla asleep in the car seat. $Jogador.Nome and $LenaPaul.Nome carefully take Shyla inside the house, following $CarmenCa.Nome, who asks to make as little noise as possible so as not to wake up her mother and half-brother. $Jogador.Nome comments to $LenaPaul.Nome about his preference to leave rather than having to meet the $Valentao.Nome that night. $LenaPaul.Nome reassures $Jogador.Nome, saying that $CarmenCa.Nome never knows when the $Valentao.Nome is home. They lay Shyla naked on the couch, and $CarmenCa.Nome asks where her clothes are. $Jogador.Nome assumes that Shyla threw them out of the car window. $Jogador.Nome says they can't leave her naked in the living room, and $CarmenCa.Nome suggests taking her to a guest room. $Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, and $CarmenCa.Nome take Shyla to the guest room and cover her with some blankets, even though they can't find clothes to dress her.</p>
<p>Already late and exhausted after the night full of emotions, $CarmenCa.Nome suggests to $Amigo.Nome to continue the party in her bedroom, and $Amigo.Nome agrees excitedly. $CarmenCa.Nome takes $Amigo.Nome to her room, leaving $Jogador.Nome and $LenaPaul.Nome alone. $LenaPaul.Nome comments that it's nice of $CarmenCa.Nome to leave the house for them, but $Jogador.Nome mentions that if they are going to spend the night there, they need somewhere to sleep. They go up the stairs and find an empty bedroom, deciding to take it for themselves. $LenaPaul.Nome pulls $Jogador.Nome into the bedroom.</p>
<p>$Jogador.Nome and $LenaPaul.Nome enter the empty bedroom, tired and eager to rest. $LenaPaul.Nome says she will take a shower and then they will start the "game", with a mischievous smile. $Jogador.Nome responds that he can't wait. $LenaPaul.Nome goes to the bathroom, and $Jogador.Nome starts to prepare, taking off his shoes and shirt. After a few minutes, $LenaPaul.Nome returns wearing red lingerie, and $Jogador.Nome calls her, surprised.</p>
<p>$LenaPaul.Nome asks $Jogador.Nome if he's ready to start their "game", but they need to talk about an important matter first. $Jogador.Nome is surprised, and $LenaPaul.Nome says she remembered the day $CarmenCa.Nome masturbated him, but she has already forgiven him for that. She says it made her reflect on them. $Jogador.Nome is relieved by $LenaPaul.Nome's forgiveness, but there is still something in the air. $LenaPaul.Nome mentions the conversation where she suggested she could call a friend to have sex with them. $Jogador.Nome remembers the conversation and thought it was a joke. $LenaPaul.Nome sits next to $Jogador.Nome and says she was joking, but she also thought about it for real. She proposes something to $Jogador.Nome, leaving him intrigued and a little confused about where she is going with that conversation.</p>
<p>$LenaPaul.Nome reveals to $Jogador.Nome that she was thinking about opening their relationship. $Jogador.Nome is shocked by the proposal, as he never expected to hear that. $LenaPaul.Nome explains that she thought that by opening the relationship, $Jogador.Nome could have relationships with other girls if he wanted, as she wouldn't mind sharing that aspect of their lives. He expresses his surprise and says it seems too good to be true. $LenaPaul.Nome puts a gentle hand on his face and reaffirms that she doesn't mind opening the relationship, as long as it makes them happy, but she doesn't want to pressure him into doing it. $Jogador.Nome, still surprised, begins to understand that $LenaPaul.Nome is being sincere and kisses her passionately.</p>
<p>$Jogador.Nome questions $LenaPaul.Nome if she's sure about opening the relationship, and she confirms, but says they need to define some rules. He expresses surprise at her modernity in this aspect. $Jogador.Nome asks if $LenaPaul.Nome also likes women, in addition to men, and she replies yes, in different ways. He decides that if she is willing to allow him to be with other women, it is fair that she also has the same freedom with other women, if she wishes. $LenaPaul.Nome thanks $Jogador.Nome for his understanding, and he asks if when $LenaPaul.Nome mentioned calling a friend to have sex with them, she was referring to $CarmenCa.Nome, and $LenaPaul.Nome replies that not necessarily, but she knows that $CarmenCa.Nome is an excellent option. $LenaPaul.Nome asks $Jogador.Nome not to spread this conversation to other people, except their friends who were with them that night, as her father would be furious and think that $Jogador.Nome is corrupting his daughter. $Jogador.Nome agrees to be discreet. With this mutual understanding, $LenaPaul.Nome and $Jogador.Nome kiss passionately and intensely, and then $LenaPaul.Nome pushes him onto the bed, climbs on top of him, and continues kissing him. And then they start having sex in the bedroom.</p>
<p>During sex, $LenaPaul.Nome receives a call from $CarmenCa.Nome, so she interrupts the blowjob for a minute to answer it. $CarmenCa.Nome reveals that she and $Amigo.Nome started arguing about the same subject, the sexual scene with Richard. Apparently there was confusion on $Amigo.Nome's part for not understanding that "postpone" means to postpone, and not to cancel as he thought. $Amigo.Nome asks $Jogador.Nome and $LenaPaul.Nome to help them, but $CarmenCa.Nome decides that they are adults and can solve it on their own. After the call, $LenaPaul.Nome goes back to blow $Jogador.Nome, and sex continues until the end, after which $LenaPaul.Nome takes a shower and falls asleep next to $Jogador.Nome.</p>
<p>Some time later, $LenaPaul.Nome is awakened by a call from $CarmenCa.Nome, concerned about a terrible fight she had with $Amigo.Nome. He was demanding that $CarmenCa.Nome give up her job as a Cam-Girl, but she doesn't want to do that, as it is her main source of income to support her mother and half-brother, as well as being something she enjoys. $CarmenCa.Nome asks $LenaPaul.Nome to talk to $Jogador.Nome about the situation, as maybe he can make $Amigo.Nome understand her side. $LenaPaul.Nome agrees to talk to $Jogador.Nome about it. Before hanging up, $CarmenCa.Nome asks about $LenaPaul.Nome's night with $Jogador.Nome and how he reacted to the proposal to open the relationship. $LenaPaul.Nome says it was great, that $Jogador.Nome accepted it and was very happy with the idea. $CarmenCa.Nome is happy to hear that and expresses that, after all, what man would refuse the chance to have sex with other women with his girlfriend's approval. After some words of encouragement, $LenaPaul.Nome and $CarmenCa.Nome say goodbye. $LenaPaul.Nome reflects on her moment with $Jogador.Nome and realizes that they are really doing very well. She snuggles into $Jogador.Nome's arms and they sleep together until the next day.</p>
<</if>>\
<<if $AmigosM10.MissaoEstatus is "Completa">>\
<p>The next morning, $LenaPaul.Nome wakes up $Jogador.Nome and warns him about the bedroom they're in, which belongs to $Valentao.Nome. She asks him to dress quickly because they need to leave before $Valentao.Nome arrives. Still sleepy, $Jogador.Nome obeys, and they go to the living room.</p>
<p>They found $CarmenCa.Nome and $Amigo.Nome in the living room, both looking tired and worn out from the previous night's fight. $CarmenCa.Nome warns that her brother is coming and they need to check on $Shyla.Nome and leave soon. The four friends go to the guest room to find $Shyla.Nome, who is still sleeping and wakes up with a strong hangover. $LenaPaul.Nome rushes $Shyla.Nome, saying they need to leave. $Shyla.Nome realizes she's naked, and $CarmenCa.Nome lends her some clothes to wear. After quickly getting dressed, the four friends leave $CarmenCa.Nome's house. Before they leave, $Jogador.Nome and $LenaPaul.Nome talk briefly, and $LenaPaul.Nome asks $Jogador.Nome to talk to $Amigo.Nome about accepting $CarmenCa.Nome's job better. They hug before leaving. As $Jogador.Nome walks home, he sees $Valentao.Nome going to his house and laughs, imagining his reaction when he sees his bedroom messy after a night of intense sex.</p>
<</if>>\
<<if $AmigosM11.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is in the school cafeteria with his friends $Amigo.Nome and $Amigo2.Nome. Both are visibly down, and $Jogador.Nome notice their sadness. $Amigo.Nome is disappointed because $CarmenCa.Nome, his girlfriend, is going to have live sex on the internet. He feels neglected and misunderstood, thinking that $CarmenCa.Nome prefers to expose herself on the internet rather than have a regular job to make him happy. $Amigo2.Nome, on the other hand, is devastated because $Shyla.Nome, his ex-girlfriend, broke up with him without a second thought, leaving him very shaken. He still loves her and can't get over the breakup.</p>
<p>$Jogador.Nome mention that your girlfriend now allows he to be with other girls, which surprises your friends. $Amigo.Nome and $Amigo2.Nome continue to lament their love situations, showing sadness and anger. $Jogador.Nome try to suggest to $Amigo.Nome that he consider an open relationship with $CarmenCa.Nome, since she is a camgirl and enjoys what she does online. $Amigo.Nome reluctantly accepts your suggestion, swallowing hard as he realizes $Jogador.Nome are right.</p>
<p>Next, $Jogador.Nome try to cheer up $Amigo2.Nome, as he is single for the first time in years. $Jogador.Nomepoint out that he can now go out and meet new people without commitments, and $Jogador.Nome mention an upcoming party where he can have fun without guilt. $Amigo2.Nome agrees that it's hard to leave behind a long relationship but starts to consider your words.</p>
<p>To encourage your friends, $Jogador.Nome put your hand on $Amigo2.Nome's shoulder to comfort him, showing your support. Everyone continues talking until the end of the break.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@ <center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/capa-leptop-irma1.jpg"></center><div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Lol-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Lol-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<narrador>>You play a League of Legends game.<</narrador>>
<br>
@@.btnUI;<<button [[Back|computador]]>><<addmins 40>><</button>>@@<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Wow-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Wow-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<narrador>>You play World of Warcraft.<</narrador>>
<br>
@@.btnUI;<<button [[Back|computador]]>><<addhours 2>><</button>>@@<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<switch random(1, 2)>>
<<case 1>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-2.mp4" type="video/mp4"></video></center>
<</switch>>
</div>
</div>
</div>
<br>
<<narrador>>You play a bit of Counter Strike: Global Offensive.<</narrador>>
<br>
@@.btnUI;<<button [[Back|computador]]>><<addmins 20>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo2/amigo2.jpg">
Name: $Amigo2.Nome Charles Klein
Status: $Amigo2.status
Friendship: $Amigo2.Amizade
Morality: $Amigo2.Moralidade
<p><strong>About:</strong></p>
<p>$Amigo2.Nome Klein is an 19-year-old boy in the third year of high school. He has an older girlfriend who goes to college, but she comes from a very traditional family and doesn't want to have sex before marriage, which makes $Amigo2.Nome very upset, but the two like each other more and don't intend to break up.</p>
<p>$Amigo2.Nome lives in an apartment downtown with his aunt, they don't get along and prohibits $Amigo2.Nome from taking his girlfriend home, and joining the football team.</p>
<p>$Amigo2.Nome is very fond of sports, including playing football, basketball, lacrose whenever he can, so he became friends with the high school football team despite not being able to join.</p>
<<if $Amigo2M1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome meet your friend $Amigo2.Nome at the square. He is thoughtful and opens up about feeling overwhelmed with school, his girlfriend, and other issues. $Jogador.Nome discuss your own struggles and those of $Amigo.Nome with relationships. $Amigo2.Nome also shares his own struggles, including issues with confidence and intimacy with his girlfriend. While he can't offer help at the moment, he promises to think of solutions. He plans to discuss this with $Jogador.Nome and $Amigo.Nome during recess at school.</p>
<</if>>\
<<if $Amigo2M2.MissaoEstatus is "Completa">>\
<p>The group of friends gathers in a quiet corner of the college campus. $Amigo2.Nome, the group's leader, summons $Amigo.Nome and $Jogador.Nome for a serious conversation about their romantic relationship problems. He reveals having heard about a book at school that supposedly teaches how to solve sexual problems with girls. The book has the peculiar name "The Bible." Despite their surprise at the book's name, the group decides to look for it in the library during the break.</p>
<p>The trio is in the library, unsure where to start looking for the mysterious book. $Amigo.Nome decides to ask the librarian, while $Amigo2.Nome heads to the biology and reproduction section. Before $Jogador.Nome can decide what to do, he spots $Penny.Nome in the library. $Jogador.Nome decides to approach $Penny.Nome to ask some questions, but before he can start, $Penny.Nome mentions the "sex bible," surprising $Jogador.Nome. $Jogador.Nome explains that he needs to improve some things about himself, and the book might help. $Penny.Nome expresses doubts about the book's existence, mentioning a previous unsuccessful search. She suggests that if the book ever existed, it probably isn't at the school anymore. The conversation is interrupted by $Amigo.Nome and $Amigo2.Nome, who call $Jogador.Nome over to see something they found. Before he can go, $Penny.Nome reminds him that they need to talk. $Jogador.Nome agrees and goes with his friends.</p>
<p>$Amigo2.Nome discovers a secret compartment in a library shelf, but upon investigation, he finds only a note. The note reveals that the author, Stifler, returned to the school after a long time to retrieve the "Book of Love," only to discover it had been stolen by someone known as the "Bastion of Light." Stifler tried to retrieve it but ended up engaging in a conversation that led him to become part of an organization called Universal, which made him give up certain behaviors and encouraged others to do the same. This confirms what $Penny.Nome said about the unsuccessful search for the book at the school. The school bell rings, signaling the end of the break, and the group heads back to class.</p>
<p>$Amigo.Nome, $Jogador.Nome, and $Amigo2.Nome discuss how to find the Book of Love. They plan to investigate to find out who the "Bastion of Light" is and where he might be. Each of them chooses an approach to the investigation: $Amigo.Nome will talk to the school staff, $Jogador.Nome to the teachers, and $Amigo2.Nome to his teammates and other students. They agree to meet at $Amigo.Nome's house on Sunday morning to share information. $Jogador.Nome advises against mentioning the Book of Love during their investigations to avoid attracting unnecessary attention. The conversation is interrupted when a teacher arrives, and another class is about to begin.</p>
<</if>>\
<<if $Amigo2M3.MissaoEstatus is "Completa">>\
<p>Enquanto caminhava pela praça, $Jogador.Nome presencia uma discussão intensa entre seu amigo $Amigo2.Nome e uma garota chamada $Shyla.Nome. Durante a conversa, $Amigo2.Nome expõe detalhes íntimos do relacionamento, deixando $Jogador.Nome desconfortável com a situação. $Shyla.Nome, visivelmente irritada, decide se afastar, deixando $Amigo2.Nome e $Jogador.Nome perplexos. $Amigo2.Nome então apresenta $Shyla.Nome como sua namorada, o que surpreende $Jogador.Nome, que não entende por que $Amigo2.Nome demorou tanto para fazer as apresentações.</p>
<p>$Amigo2.Nome desabafa com $Jogador.Nome sobre sua namorada, $Shyla.Nome, descrevendo-a como alguém especial, mas difícil de lidar. Ele expressa seu desespero e a necessidade urgente de encontrar um livro, enquanto $Jogador.Nome o encoraja a persistir. $Amigo2.Nome parte apressadamente, deixando $Jogador.Nome sozinho na praça, refletindo sobre a situação.</p>
<</if>>\
<<if $Amigo2M4.MissaoEstatus is "Completa">>\
<p>After the conversation with $Amigo2.Nome, $Jogador.Nome thinks about which teacher to start investigating. He decides that maybe it's best to avoid going to the teacher's houses but tries to talk to them when he meets them in town.</p>
<p>$Jogador.Nome meets the teachers $ProfArte.Nome Corpora, $ProfBiologia.Nome and $ProfLiteratura.Nome Hutchison, $ProfHistoria.Nome Poteet, $ProfEdFisica.Nome Paparozzi, $ProfQuimica.Nome Lebelle and $ProfSociologia.Nome Aniston. None of these teachers know about the Bastion of Light, and each of them gives him tasks or wants to talk about his grades, except for $ProfHistoria.Nome Poteet and $ProfSociologia.Nome Aniston. $Jogador.Nome ponders this in his bedroom, feeling irritated.</p>
<</if>>\
<<if $Amigo2M5.MissaoEstatus is "Completa">>\
<p>You go to $Amigo.Nome's house, where $Amigo2.Nome is already present. $Amigo2.Nome asks about the Book of Love, and you share that you didn't find out much, as no teacher seems to know anything about Bastion of Light. $Amigo.Nome also doesn't have much information, except that the librarian used to be a model in the past.</p>
<p>$Amigo2.Nome then reveals that he discovered something disappointing, and when you ask what it is, he asks everyone to sit down, as the story is long. $Amigo2.Nome reveals that he talked to members of the football team and found out that the cousin of a friend's sister was known as Bastion of Light in school. This Bastion of Light was a very religious guy who visited the school for an event one day.</p>
<p>Additionally, $Amigo2.Nome discovered that other students are looking for the Book of Love at school. He explains that the book has existed since the 1960s and that, despite being revitalized in 2007, it has never been found after the then-principal started an intense search for it. $Amigo2.Nome suspects that Bastion of Light may have stolen the book. $Amigo2.Nome questions why such a religious guy would care so much about a book about sex, and $Jogador.Nome questions how he would have found out about the book if he wasn't a student at the school. $Amigo2.Nome believes that the other students looking for the book want to sell it as a valuable item, but he is concerned about the implications of this.</p>
<p>Everyone agrees that they can't let the book fall into the wrong hands, but $Amigo2.Nome emphasizes that they still don't know the real whereabouts of the book, and Bastion of Light's behavior remains a mystery.</p>
<p>$Amigo2.Nome believes that the Book of Love may have been destroyed by Bastion of Light, given his religious beliefs. The conversation ends with a sense of disappointment, as they feel that the search for the book has ended without a satisfactory conclusion. $Amigo.Nome expresses frustration at not being able to ask $CarmenCa.Nome out, while you reflect on what happened to the book.</p>
<</if>>\
<<if $Amigo2M6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome meets his friend $Amigo2.Nome at the college square. $Amigo2.Nome is worried about issues in his relationship with $Shyla.Nome. $Jogador.Nome tells $Amigo2.Nome that he has found a way to solve their problems and needs to talk to $Shyla.Nome. When $Jogador.Nome mentions that he intends to give $Shyla.Nome a shoulder massage, $Amigo2.Nome becomes suspicious and compares the situation to someone approaching his girlfriend under false pretenses, using the term "Talarico," which means a fake friend trying to win over another person's girlfriend. $Jogador.Nome tries to convince $Amigo2.Nome of his good intentions, but $Amigo2.Nome remains suspicious, although he agrees to accompany $Jogador.Nome. Nevertheless, $Jogador.Nome says goodbye and leaves, feeling the weight of $Amigo2.Nome's distrust.</p>
<</if>>\
<<if $Amigo2M7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome receives a call from his friend $Amigo2.Nome, who is asking for help. $Amigo2.Nome mentions a previous conversation about solving a problem with his girlfriend, $Shyla.Nome, through a massage. He informs $Jogador.Nome that $Shyla.Nome's parents have left and that it's the right time to act. Initially surprised, $Jogador.Nome agrees to help and arranges to meet $Amigo2.Nome in front of the park to go to $Shyla.Nome's house together. $Jogador.Nome then decides to set aside his laziness and heads out to meet his friend.</p>
<p>$Jogador.Nome and $Amigo2.Nome arrive at $Shyla.Nome's house. When they ring the doorbell, $Shyla.Nome opens the door, surprised to see $Jogador.Nome. $Amigo2.Nome tries to explain that $Jogador.Nome is there to help, but $Shyla.Nome, suspicious, asks why they would need help. After some insistence from $Amigo2.Nome, $Shyla.Nome agrees to let them in, saying they're lucky she's in a good mood.</p>
<p>After entering $Shyla.Nome's house, $Amigo2.Nome tries to explain the situation, but $Shyla.Nome interrupts several times. When he finally manages to speak, $Amigo2.Nome reveals that he invited $Jogador.Nome to help with their relationship problems. $Shyla.Nome disagrees, stating that she thinks everything is fine. $Amigo2.Nome insists that they've been arguing for a while and that $Jogador.Nome can help. $Jogador.Nome tries to calm the situation and asks them both what else frustrates them in the relationship. $Amigo2.Nome then reveals that the most frustrating thing for him is that $Shyla.Nome refuses to have sexual relations with him. $Shyla.Nome becomes furious that he has spoken about this in front of $Jogador.Nome and kicks them out of her house. $Jogador.Nome comments that $Amigo2.Nome should have told her that he was coming too, and $Amigo2.Nome agrees that they need another idea. With few options, they decide to leave.</p>
<</if>>\
<<if $Amigo2M8.MissaoEstatus is "Completa">>\
<p>$Amigo2.Nome calls $Jogador.Nome again. $Amigo2.Nome asks for $Jogador.Nome's help to resolve the problems he is facing with his girlfriend, $Shyla.Nome. $Jogador.Nome, although a bit bored with the recurring situation, agrees to help and arranges to meet with $Amigo2.Nome and $Shyla.Nome to try to resolve the situation. $Jogador.Nome shows himself willing to help his friends, even if it means facing a difficult challenge once again.</p>
<p>$Jogador.Nome walks to $Shyla.Nome's house, rings the doorbell, and is greeted by a slender, older, brunette woman who invites him inside. $Jogador.Nome enters $Shyla.Nome's house and finds $Amigo2.Nome and $Shyla.Nome waiting for him. The older woman, revealed to be $India.Nome, $Shyla.Nome's mother, receives them. $Shyla.Nome's mother expresses her concern about her daughter's relationship and says she needs to be informed of any problems. $Jogador.Nome agrees to discuss the situation but emphasizes that it involves personal matters. He prepares for a conversation that promises to be serious and impactful.</p>
<p>With everyone in agreement, $Jogador.Nome returns to his previous question. $Amigo2.Nome explains that $Shyla.Nome's refusal to have sex with him frustrates him. This time, $Shyla.Nome does not get upset; instead, it is her mother who becomes upset, but $Shyla.Nome asks her to calm down. $Shyla.Nome then explains that she has decided to wait until marriage. $Amigo2.Nome doesn't believe her and brings up past stories of $Shyla.Nome's infidelity, escalating the situation. As $Amigo2.Nome and $Shyla.Nome begin to argue in front of $Shyla.Nome's mother, $India.Nome, the situation intensifies. $Shyla.Nome tries to explain that her actions happened a long time ago and were related to alcohol consumption, but $Amigo2.Nome continues to provoke the situation. $India.Nome, $Shyla.Nome's mother, reprimands both of them. $Amigo2.Nome and $Shyla.Nome continue to exchange accusations, and the situation becomes even more tense when $India.Nome expresses her disappointment with $Shyla.Nome. The discussion becomes chaotic, and you, observing everything, decide to discreetly leave $Shyla.Nome's house, realizing that the situation is out of your control and that perhaps you are not the most suitable person to help at this moment.</p>
<</if>>\
<<if $Amigo2M9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is talking with his friends $Amigo.Nome and $Amigo2.Nome at college. $Amigo.Nome congratulates $Jogador.Nome on dating $LenaPaul.Nome, which makes $Jogador.Nome happy. $Amigo2.Nome also expresses his joy at the news. The three friends laugh together, and $Amigo.Nome suggests they have another double date like they did in the past. $Jogador.Nome agrees, recalling a date he had with $CarmenCa.Nome where she expressed her interest in doing so. $Amigo.Nome proposes they go out that night, but $Amigo2.Nome complains that he doesn't want to be left out again. $Jogador.Nome and $Amigo.Nome struggle to express their opinions about $Amigo2.Nome's girlfriend but agree to go out together soon. $Jogador.Nome is tasked with inviting $LenaPaul.Nome to the next gathering.</p>
<</if>>\
<<if $JogadorM10.MissaoEstatus is "Completa">>\
<p>Even with $Amigo.Nome not letting $Jogador.Nome or $Amigo2.Nome watch his girlfriend $CarmenCa.Nome's live stream, $Jogador.Nome still decides to watch it, while $Jogador.Nome watches $CarmenCa.Nome's pornographic live stream, $Amigo2.Nome calls $Jogador.Nome. $Amigo2.Nome asks if $Jogador.Nome is watching $CarmenCa.Nome $Jogador.Nome' live stream confirms that yes, $Jogador.Nome also listens to $Amigo2.Nome's cell phone audio denouncing that he was also watching the live stream. Both then start talking while watching. $Jogador.Nome even says that he wouldn't feel comfortable dating a girl who records live videos of herself masturbating for other guys to see, $Amigo2.Nome says he could reveal that without too much trouble.</p>
<p>$LenaPaul.Nome then calls $Jogador.Nome, she reveals that she is also watching $CarmenCa.Nome's live stream and that she has been watching $CarmenCa.Nome's pornographic lives stream for more than a month without her knowing, so $Jogador.Nome said she was talking to $Amigo2.Nome suggests that $LenaPaul.Nome join the conversation o which she accepts with great enthusiasm.</p>
<p>$LenaPaul.Nome suggests that $Jogador.Nome and $Amigo2.Nome masturbate together on cell phone while watching $CarmenCa.Nome masturbating on the live stream, they both don't like the idea but change their minds when $LenaPaul.Nome says she will masturbate along with them, they both accept on the condition that $LenaPaul.Nome moans a lot and says things like she was together with $CarmenCa.Nome, $LenaPaul.Nome accepts, and you have a strange and excellent experience, $CarmenCa.Nome and $LenaPaul.Nome climax together and $Jogador.Nome a few seconds later, and $Amigo2.Nome says he came too along with them, and $LenaPaul.Nome is super happy that they all cum together, but needs to hang up because she thinks that because she hears footsteps and thought it was her father coming, $Amigo2.Nome also hangs up because he said his aunt started to complain about the noise.</p>
<p>$Jogador.Nome is worried that someone in his family has heard, he sees his bedroom door ajar and fluttering, it could have been the wind, but $Jogador.Nome is still worried that they not only heard him but also watched him.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/valentao/valentao.jpg">
Name: $Valentao.Nome
Status: $Valentao.status
Friendship: $Valentao.Amizade
Morality: $Valentao.Moralidade
<p><strong>About:</strong></p>
<p>$Valentao.Nome is the high school bully, bullying everyone who looks weaker than him, especially $Jogador.Nome, in the afternoon he goes to the abandoned house to smoke pot with his rowdy friends.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/paixao/images/paixao-perfil.jpg">
Name: $Paixao.Nome Reid Matthews
Status: $Paixao.status
Friendship: $Paixao.Amizade
Passion: $Paixao.Paixao
Morality: $Paixao.Moralidade
Desire: $Paixao.Desejo
<p><strong>About:</strong></p>
<p>$Paixao.Nome is one of the most popular girls in school, leader of "The Baby Dools" and also the secret crush of $Jogador.Nome that she was in love with since childhood, but she is fake, manipulative, and probably had sex with almost every boy in school.</p>
<p>He pretends to be a saint to her parents, but behind their back he literally does whatever he wants. She uses her beauty and her innocent face to achieve her goals.</p>
<<if $PaixaoM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Paixao.Nome $Debora.Nome and $Mia.Nome were talking about a boy that $Paixao.Nome was cheating on, they were so immersed in the conversation that they didn't even realize that $Jogador.Nome heard everything.</p>
<</if>>\
<<if $PaixaoM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is sitting in the cafeteria with his friends $Amigo.Nome and $Amigo2.Nome, then $Jogador.Nome spots the girls $Paixao.Nome, $Debora.Nome and $Mia.Nome, and tells his friends that he has a plan to get $Paixao.Nome, $Amigo.Nome and $Amigo2.Nome don't like the idea at all, $Amigo.Nome even tells them about a day when $Paixao.Nome disrespected his father's memory while talking to his mother. Seeing this, $Jogador.Nome says he has a plan to put her in her rightful place.</p>
<</if>>\
<<if $PaixaoM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is in the cafeteria with his friends, $Jogador.Nome then tells them his plan inspired by a teenage romantic comedy movie, Basically, they must make the boys start ignoring her, break the friendship bond with $Debora.Nome and $Mia.Nome, and destroy her self-esteem, and then the plan will be completed, $Jogador.Nome, $Amigo.Nome and $Amigo2.Nome then decide to plan more details of the Sunday plan at $Amigo.Nome's house.</p>
<</if>>\
<<if $PaixaoM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Amigo.Nome's house to discuss the plan, and there they decide that the best way for the boys to start ignoring $Paixao.Nome is if each of them has a girlfriend, more precisely a rich old lady. For her friends to get away from $Paixao.Nome, $Jogador.Nome suggests attacking the weak link, $Mia.Nome, the girl who is only with them because they are popular. By completing these two tasks $Paixao.Nome's self-esteem will automatically plummet. So the plan will be as follows: $Jogador.Nome will approach $Mia.Nome and try to undermine the girls' friendship, and $Amigo.Nome and $Amigo2.Nome will seek to find out more about the Longing Prom place frequented by rich old ladies.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/lexi/images/lexi-perfil.jpg">
Name: $Lexi.Nome McComber
Status: $Lexi.status
Friendship: $Lexi.Amizade
Passion: $Lexi.Paixao
Morality: $Lexi.Moralidade
Desire: $Lexi.Desejo
<p><strong>About:</strong></p>
<p>$Lexi.Nome, the math teacher's daughter, is known for being the most spoiled girl in high school because her father is the math teacher. Because after all, that alone would lead to high marks in this one and all the other lessons.</p>
<<if $LexiM1.MissaoEstatus is "Completa">>
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to $Lexi.Nome's house for a walk in the park. There they talk, and there he discovers that $Lexi.Nome doesn't get good grades just because she is the math teacher's daughter, but because he charges her much more than the other students, according to him $Lexi.Nome should be an example for the school. $Jogador.Nome finds all this very strange, because $ProfMatematica.Nome is a terrible teacher he doesn't even care to demonstrate it to everyone and he doesn't even care to try to make a decent class. $Lexi.Nome then says that he doesn't like being a teacher. $Jogador.Nome tries to change the subject by asking why $Lexi.Nome works at a little shop at the Mall if she's rich. And she says it has to do with her father, but she also doesn't know why she has to work there. They keep talking for a while longer, then $Jogador.Nome takes $Lexi.Nome back home $Lexi.Nome says she really enjoyed this tour and that it's really nice to have someone to talk to, $Jogador.Nome urges $Lexi.Nome to try to fit in with the school crowd, she says that for As hard as it is for her, she'll try. $Lexi.Nome hugs $Jogador.Nome with a warm hug and enters her house and $Jogador.Nome leaves.</p>
<</if>>\
<<if $LexiM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was at the refectory table with his friends $Amigo.Nome and $Amigo2.Nome, when he sees $Lexi.Nome at her table alone, he decides to go sit with her despite the disapproval and jokes of his friends.</p>
<p>When sitting down with $Lexi.Nome, $Jogador.Nome invites her to do something after lesson, with great excitement $Lexi.Nome suggests they watch a movie at home, which $Jogador.Nome accepts.</p>
<</if>>\
<<if $LexiM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Lexi.Nome's house to watch a movie with her, she chooses a movie called Cheeky that according to her, she never watched this movie, which is apparently a comedy.</p>
<p>When $Lexi.Nome puts the film on, both realize that it is actually an erotic film, which makes her extremely embarrassed, but $Jogador.Nome comforts her by saying that she does not need to feel ashamed, because after all it is just a film. $Jogador.Nome and $Lexi.Nome watch this movie halfway through, as $Lexi.Nome hears the noise of her father's car approaching, she promptly takes the movie away and changes the channel.</p>
<p>When ProfMatematica.Nome gets home he spots $Jogador.Nome, which makes him uncomfortable, but when $Lexi.Nome tries to explain he ends up letting it go. $ProfMatematica.Nome says he just came home to get some documents and is about to leave again, leaving $Lexi.Nome outraged, but he leaves anyway.</p>
<p>$Lexi.Nome comments to $Jogador.Nome that $ProfMatematica.Nome used to do this, come home and leave right away, receive phone calls and leave at any time and when she asks why he refuses to tell, she asks that this behavior is strange and worries about it. $Jogador.Nome agrees that this behavior is really quite strange.</p>
<p>After $ProfMatematica.Nome leaves for his "appointment" $Jogador.Nome tells $Lexi.Nome that he has to leave, $Lexi.Nome asks $Jogador.Nome to stay to finish the movie, but $Jogador.Nome reiterates that he needs to leave, but they both agree to continue watching the movie on another day.</p>
<</if>>\
<<if $LexiM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes back to $Lexi.Nome's house to continue watching the movie, $ProfMatematica.Nome wasn't home at that time, so both continue watching the movie where they left off, until they hear a knock on the door, there were two police officers who wanted to talk to $ProfMatematica.Nome about a confidential matter, $Lexi.Nome says he's not home so both cops leave. $Lexi.Nome is upset by this visit and wonders what her father is up to, but $Jogador.Nome asks them to continue watching the movie.</p>
<p>$Lexi.Nome seems to have gotten used to watching all those nude scenes and simulated sex with $Jogador.Nome, their friendship starts to get stronger.</p>
<</if>>\
<<if $LexiM5.MissaoEstatus is "Completa">>\
<p>During Math lesson, teacher $ProfMatematica.Nome receives a call and leaves the classroom, when he returns he tells his students that he needs to leave for a while, leaving the classroom without a teacher, the whole students celebrates, exert $Lexi.Nome, who stays quite worried.</p>
<</if>>\
<<if $LexiM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome receives a call at dawn, it is $Lexi.Nome saying that those police officers who visited her while watching Cheeky, are at that moment at her house talking to her father about a high-risk investment, in addition she mentions two men in suits, one of them one is quite big, and the other one is smaller but has several gold chains and expensive accessories. $Lexi.Nome mentions that apparently they have some important appointment on Friday, but she can't figure out where.</p>
<p>$Lexi.Nome asks $Jogador.Nome to help her investigate this matter, $Jogador.Nome doubts that two high school students can resolve this matter, but $Lexi.Nome promises that if $Jogador.Nome helps she will do anything, so $Jogador.Nome asks that in exchange for his help she send him the photo of answer sheet for the next math test which $Lexi.Nome accepts in exchange for her help.</p>
<</if>>\
<<if $LexiM7.MissaoEstatus is "Completa">>\
<p>Math teacher $ProfMatematica.Nome gives a test to all of his students, and thanks to the deal $Lexi.Nome made with $Jogador.Nome, she sends him a picture of the test answer, which he takes with great care and delivers along with most of the lesson to avoid arousing suspicion.</p>
<</if>>\
<<if $LexiM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome receives a call from $Lexi.Nome, saying that his father will be leaving in about 30 minutes, and asks $Jogador.Nome to come to her house to follow him. $Jogador.Nome hangs up the phone and goes to $Lexi.Nome's house. When he was almost there $Lexi.Nome calls him again asking about his location. He says he is giving birth, so $Lexi.Nome asks him to hide because his father is already leaving, at that moment $Jogador.Nome hides in the flower bed and watches $ProfMatematica.Nome getting into the car and leaving down the road. When $Jogador.Nome comes out of hiding, $Lexi.Nome appears with another car and offers him a ride, $Jogador.Nome gets into her car and both begin to chase $ProfMatematica.Nome's car.</p>
<p>$Lexi.Nome asks what they should do when they get there, $Jogador.Nome says he doesn't know but that $Lexi.Nome should talk to her father to find out what's going on, $Lexi.Nome says she already asks $ProfMatematica.Nome but he never tells the truth, but $Jogador.Nome insists that she put him against the wall so that he will tell the truth even though $Lexi.Nome is afraid of it.</p>
<p>$Jogador.Nome and $Lexi.Nome follow $ProfMatematica.Nome's car to the Pub which is close to $Jogador.Nome' house, he doubts that this big secret he keeps is going out drinking with his friends, so $Jogador.Nome asks $Lexi.Nome to wait in the car and enters the Pub.</p>
<p>Even with the Pub full, $Jogador.Nome sees $ProfMatematica.Nome entering through a door at the back of the Pub, $Jogador.Nome tries to approach, but is stopped by a security guard, who says that only employees go through that door, $Jogador.Nome wonders why $ProfMatematica.Nome would work in a Pub. $Jogador.Nome then goes to talk to the bartender who is a beautiful woman, but she also says that it is a private area, "only for employees", when questioning the girl $Jogador.Nome ends up irritating her, so without much to do $Jogador.Nome goes back to the car to tell $Lexi.Nome what he saw inside the Bar.</p>
<p>$Jogador.Nome tells $Lexi.Nome what he saw inside, upon hearing $Jogador.Nome, $Lexi.Nome finds everything very strange. $Lexi.Nome then says that she saw some men entering the back of the bar, $Jogador.Nome and $Lexi.Nome go there to see if there is another entrance. Arriving there, both see that the back door is also guarded by two security guards. $Lexi.Nome is sorry, and $Jogador.Nome suggests that there is nothing more that can be done, $Lexi.Nome starts to deny it until they see $ProfMatematica.Nome leaving and getting in his car, $Lexi.Nome despairs saying that she has to get home before him, reiterating that they continued to investigation the other day.</p>
<</if>>\
<<if $LexiM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome sits down with $Lexi.Nome to talk about the outcome of the investigation, $Lexi.Nome says she couldn't get home in time before her father, and as an apology she said she was with $Jogador.Nome, hearing that $Jogador.Nome gets upset, but forgives her. $Lexi.Nome says that $ProfMatematica.Nome thinks $Jogador.Nome and $Lexi.Nome are dating and that $ProfMatematica.Nome has invited him over to his house.</p>
<p>$Lexi.Nome regrets that the investigation has come to nothing, but $Jogador.Nome says that something is going on in that pub, and the only idea he had to find out about the pub is to find someone who is leaving there and try to gain his trust so that he tell the secrets there. $Lexi.Nome says it's going to be complicated but that she's happy that they can still see each other and that they finally have a friend.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/penny/images/penny-perfil.jpg">
Name: $Penny.Nome Katesh Freas
Status: $Penny.status
Friendship: $Penny.Amizade
Passion: $Penny.Paixao
Morality: $Penny.Moralidade
Desire: $Penny.Desejo
<<if $Penny.has_sex is true>>\
Handjob: $PennySex.punheta
Have You Ever Masturbated Her: $PennySex.masturbou
Fingering Anal: $PennySex.fingering_anal
Sucked Her Tits: $PennySex.suck_tits
Titjob: $PennySex.titjob
Had Oral Sex: $PennySex.faz_oral
Received Oral Sex: $PennySex.recebe_oral
Vaginal Sex: $PennySex.vaginal
Anal Sex: $PennySex.anal
Facial: $PennySex.facial
Creampie: $PennySex.creampie
Creampie Anal: $PennySex.creampie_anal
Pearl Necklace: $PennySex.pearlnecklace
Cum in her Pussy: $PennySex.cum_pussy
Cum in her Butt: $PennySex.cum_butt
Cum in her Ass: $PennySex.cum_ass
Eat your Cum: $PennySex.eat_cum
Cum: $PennySex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$Penny.Nome Katesh Freas is the nerd leader of the group always gets very high grades, studies all day, is very shy and harbors a secret crush on $Jogador.Nome.</p>
<<if $PennyM2.MissaoEstatus is "Completa">>\
<p>$Penny.Nome lives in a mansion in rich neighborhood, and she is the daughter of the deputy mayor, Loen Freas, who took over as mayor when the mayor was absent.</p>
<</if>>\
<<if $PennyM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>On a Wednesday the chemistry teacher $ProfQuimica.Nome spent a paired schoolwork, whose pair would be chosen at random, $Penny.Nome was very lucky was chosen to do the work in pairs with $Jogador.Nome the boy she was secretly in love with, while talking to him, she asked to find her in her house any time before 17:30 because before that her father would not be home.</p>
<</if>>\
<<if $PennyM2.MissaoEstatus is "Completa">>\
<p>$Penny.Nome prepares a plan so that she can be alone with $Jogador.Nome in his bedroom and have sex with him, but is thwarted by his father who has come home from work early and is furious that $Jogador.Nome has been seen entering his house. $Penny.Nome does some of the chemistry work with $Jogador.Nome, with her butler Maurice keeping watch under the orders of her father Loen.</p>
<</if>>\
<<if $PennyM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome returns to $Penny.Nome's house with the intention of finishing the chemistry assignment that was left incomplete, but she tries to have sex with him again, and when $Jogador.Nome confesses that he is very afraid of her father, $Penny.Nome gives up, and they both continue doing the assignment until it is finished.</p>
<</if>>\
<<if $PennyM4.MissaoEstatus is "Completa">>\
<p>The day of the chem homework delivery arrives and $Penny.Nome seemed very upset with $Jogador.Nome, because she didn't even look him in the face and no longer exhibited her iconic smile, observing this $Jogador.Nome went to talk to her, said that the fault of the event was all hers for not having realized that $Jogador.Nome is just a boy, not a man as she had thought, $Jogador.Nome try to at least continue the friendship, $Penny.Nome doesn't accept and says she can't be friend with a coward. Hearing this, $Jogador.Nome decides to change his attitude.</p>
<</if>>\
<<if $PennyM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome finally gets up the nerve and goes to $Penny.Nome's house at night, climbs up to $Penny.Nome's bedroom window, where he apologizes for being a coward and suggests they both have sex right there at that moment. $Penny.Nome tells him her father is sleeping in a nearby room, but $Jogador.Nome doesn't care, she accepts, and they have a magical night of sex.</p>
<p>After they finish $Penny.Nome asks $Jogador.Nome if he was a virgin, he says yes, but thinks this was a criticism of his sexual performance, but $Penny.Nome denies saying she was also a virgin, but $Jogador.Nome seems not to believe it, Abos hear a noise behind the door, $Penny.Nome thinks it is her father who has woken up and is going to his room, so $Jogador.Nome jumps out the window even at the risk of getting hurt.</p>
<p>$Penny.Nome's father arrives at her room in a rage but $Jogador.Nome has already escaped through the window. He asks about the noise and says he heard voices, but $Penny.Nome says she just woke up to go to the bathroom and hit her little toe on the edge of the closet which made her cry out in pain. He believes in parts, and goes back to his room suspicious.</p>
<</if>>\
<<if $Amigo2M2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Penny.Nome to ask about the Book of Love. $Penny.Nome thinks that $Jogador.Nome is after the Book of Love, because of his sexual performance the other day. $Jogador.Nome insists that it's not because of that it's because of other problems, so $Penny.Nome tells him that the book is probably a legend as there was an intense search in the school for the Book of Love but no one found it. Afterwards $Amigo2.Nome and $Amigo.Nome go to $Jogador.Nome saying that they have found something but before $Jogador.Nome leaves $Penny.Nome says that they both need to talk about their relationship.</p>
<</if>>\
<<if $PennyM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome looks for $Penny.Nome in the library to talk about that night of sex that day, $Penny.Nome says everything was wonderful but tells $Jogador.Nome that they can't meet anymore because of her father who would never accept the relationship between the two, $Penny.Nome seemed very afraid of him, but with a lot of insistence $Jogador.Nome manages to convince $Penny.Nome to continue meeting sexually inside the school, since $Penny.Nome can't leave the house except to go to school and church. $Jogador.Nome takes $Penny.Nome to the janitor's room where she performs oral sex on him. They have to quickly get back to the room so they try to hurry which makes $Jogador.Nome mad, but $Penny.Nome promises they will continue afterwards.</p>
<</if>>\
<<if $PennyM7.MissaoEstatus is "Completa">>\
<p>After they meet at the janitor's office, $Jogador.Nome goes to $Penny.Nome to suggest they do something similar again. $Penny.Nome suggests they both go to the emergency stairs as there is a virtually empty seat as there has never been an emergency at the school. $Jogador.Nome likes the idea and they decide to go there. Between $Jogador.Nome' jokes and $Penny.Nome's jokes, she shows her ass to cheer $Jogador.Nome up, soon after $Penny.Nome performs oral sex on $Jogador.Nome again, they think about having sex right there, they just don't do it for lack of time and because it's very uncomfortable, but $Jogador.Nome knows they would eventually return there and promises to find a suitable place for them to have sex.</p>
<</if>>\
<<if $PennyM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome discovers a secret room in the library so he goes to $Penny.Nome to suggest they both have sex there. $Penny.Nome says she wasn't in the mood to have sex, but after $Jogador.Nome insists she agrees to go there, $Jogador.Nome introduces $Penny.Nome to the face fuck but during the act the biology teacher $ProfBiologia.Nome appears. Taking both of them to the staff room, however, $ProfBiologia.Nome is not angry with $Jogador.Nome and $Penny.Nome but with the school system. $ProfBiologia.Nome then gives them both a special punishment, a Saturday night in detention. And she gives them both a note to warn their parents about the punishment, but with a lighter reason for detention, $Jogador.Nome about a botched Biology homework, and $Penny.Nome about a book destroyed in the library.</p>
<</if>>\
<<if $PennyM10.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to school detention on Saturday night where the deputy principal is already waiting, a few minutes later $Penny.Nome arrives. The deputy principal recites the rules of detention and says that $Penny.Nome and $Jogador.Nome together should essay on "the importance of school detention in building more respectful students." Deputy principal Lamar leaves the detention room, heading to his own office leaving $Jogador.Nome and $Penny.Nome alone.</p>
<p>$Penny.Nome looks worried that getting detention will affect her future, $Jogador.Nome comforts her by saying it could have been worse, $Penny.Nome says luckily it wasn't her father who saw the note but her mother. $Penny.Nome says they both need to do the essay, $Jogador.Nome doesn't like the idea even says that the deputy principal wouldn't even read it, but $Penny.Nome wants to do the essay anyway so $Jogador.Nome accepts even though it's very annoying. $Jogador.Nome and $Penny.Nome spend a lot of time trying to make this essay, so long that $Jogador.Nome even naps at the table, being woken up by $Penny.Nome. $Jogador.Nome is bored and $Penny.Nome is too distracted to write anything.</p>
<p>$Jogador.Nome then suggests they do something more fun, $Penny.Nome questions, as she doesn't think there's anything fun about detention. Answering this question $Jogador.Nome hugs $Penny.Nome from behind in a lassive way showing his intense sexual feelings, $Penny.Nome doesn't think this is a good idea because the warden was in his office next to the detention, but because $Jogador.Nome insisted so much and because they had nothing else to do for her. Eventually accepts, and they both have sex in the detention room. In the end $Penny.Nome goes to clean up while $Jogador.Nome writes the essay.</p>
<p>The deputy principal comes back and asks to deliver the essay to you, even without reading it he gives the grade <<if $FezRedacaoDetencao.PennyI is false>>6,5 <<elseif $FezRedacaoDetencao.PennyI is true>>10<</if>>, and then expels $Jogador.Nome and $Penny.Nome in the detention room, finally they were released. $Penny.Nome and $Jogador.Nome go outside the school, but they can't talk as much because $Penny.Nome Loen's father shows up by car at that exact moment, Loen and $Jogador.Nome exchange cold looks, $Jogador.Nome comes to the conclusion that Loen hates him.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/debora/images/debora-perfil.jpg">
Name: $Debora.Nome
Status: $Debora.status
Friendship: $Debora.Amizade
Passion: $Debora.Paixao
Morality: $Debora.Moralidade
Desire: $Debora.Desejo
<p><strong>About:</strong></p>
<p>$Debora.Nome is $Paixao.Nome's best friend, member of "The Baby Dolls", she is a very lively girl and always hangs out with her best friend.</p>
<<if $PaixaoM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Paixao.Nome $Debora.Nome and $Mia.Nome were talking about a boy that $Paixao.Nome was cheating on, they were so immersed in the conversation that they didn't even realize that $Jogador.Nome heard everything.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/mia/images/mia-perfil.jpg">
Name: $Mia.Nome
Status: $Mia.status
Friendship: $Mia.Amizade
Passion: $Mia.Paixao
Morality: $Mia.Moralidade
Desire: $Mia.Desejo
<p><strong>About:</strong></p>
<p>$Mia.Nome is $Paixao.Nome's second best friend is a merber of "The Baby Dolls" and is known for not being very smart and for always having a guy to "help" on exams and do his homework.</p>
<<if $PaixaoM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Paixao.Nome $Debora.Nome and $Mia.Nome were talking about a boy that $Paixao.Nome was cheating on, they were so immersed in the conversation that they didn't even realize that $Jogador.Nome heard everything.</p>
<</if>>\
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome walks over to $Paixao.Nome, $Mia.Nome and $Debora.Nome to hear what they're talking about. Apparently $Paixao.Nome is at war with another girl, and $Mia.Nome will have to forcefully seduce a boy who is this girl's boyfriend while $Paixao.Nome and $Debora.Nome record everything to show at school. $Mia.Nome doesn't want to do that but is forced by $Paixao.Nome and $Debora.Nome, this meeting would take place on Saturday. $Jogador.Nome stops listening to the conversation and goes back to his friends.</p>
<</if>>\
<<if $JillM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the park and observes $Mia.Nome grabbing and kissing a guy while her friends $Paixao.Nome and $Debora.Nome observe everything and take several pictures. When the guy walks away $Paixao.Nome and $Debora.Nome go to $Mia.Nome and then walk away leaving $Mia.Nome alone.</p>
<p>$Jogador.Nome goes to $Mia.Nome and asks about her kissing that guy falsely claiming he's a boyfriend of a friend of his. $Mia.Nome says whether or not he has a girlfriend is none of her business, so $Jogador.Nome reveals that he knows $Paixao.Nome and $Debora.Nome intend to expose these photos to everyone at school and questions why $Mia.Nome lets $Paixao.Nome and $Debora.Nome treat her like that because clearly $Mia.Nome isn't comfortable with this situation. But $Mia.Nome doesn't want to talk, and walks away leaving you to talk to yourself. "All right, when you're known throughout the school as a boyfriend thief you'll understand what I'm talking about!" says $Jogador.Nome as $Mia.Nome leaves.</p>
<</if>>\
<<if $JillM2.MissaoEstatus is "Completa">>\
<p>$Paixao.Nome $Debora.Nome and $Mia.Nome climb on top of one of the tables during recess in the refectory and tease a girl with pictures of $Mia.Nome kissing her boyfriend and $Mia.Nome is visibly uncomfortable with this situation. This girl that the girls call "Sausage Hair" says the three Baby Dolls will get their change in addition to calling $Mia.Nome a Boyfriend Thief. At that moment $Gaston.Nome arrives, who puts an end to all this mess that the girls have created.</p>
<</if>>\
<<if $JillM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome finds $Mia.Nome after lesson alone looking sad. They both talk, $Mia.Nome explains to $Jogador.Nome that no girl wanted to talk to her except $Paixao.Nome and $Debora.Nome and that the boys who have a boyfriend now don't even look her in the face. $Jogador.Nome says this is the consequence of being known as a boyfriend thief. Sad $Mia.Nome says that everyone hates her, but $Jogador.Nome says he doesn't, even despite everything $Mia.Nome, $Paixao.Nome and $Debora.Nome did to him, $Jogador.Nome just says that $Mia.Nome is just a girl trying to fit in with the popular crowd, and calls $Paixao.Nome sadistic. $Mia.Nome defends $Paixao.Nome and asks what happened to $Jogador.Nome, who not long ago $Jogador.Nome was in love with her. $Jogador.Nome says that he has opened his eyes and now knows that $Paixao.Nome is a bad girl and that's why he stopped pushing her and advises $Mia.Nome to do the same. $Mia.Nome says she can't especially now that they're her only friends. $Mia.Nome says she needs to go but first tells $Jogador.Nome not to tell anyone about their conversation.</p>
<</if>>\
<<if $JillM4.MissaoEstatus is "Completa">>\
<p>$Mia.Nome was playing soccer with the girls in her class and realizes that she is still disliked by the girls. Seeing this $Jogador.Nome goes to talk to her. $Jogador.Nome asks if $Mia.Nome is still being harassed by the girls and she says yes.</p>
<p>$Jogador.Nome asks whether or not $Mia.Nome is going to go out with her friends on the weekend, she says they'll just do the usual going to the mall at night.</p>
<p>$Jogador.Nome seeing that $Mia.Nome is free this weekend $Jogador.Nome invites her to spend a day at the beach and $Mia.Nome accepts.</p>
<</if>>\
<<if $JillM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome and $Mia.Nome meet on the beach, $Mia.Nome asks why $Jogador.Nome decided to ask her out of nowhere. $Jogador.Nome says it was because neither $Paixao.Nome nor $Debora.Nome would date her and the other girls at school were still harassing her. $Mia.Nome thought $Jogador.Nome asked her out to try to get closer to $Paixao.Nome. $Jogador.Nome says that $Paixao.Nome is just pretty but she's bad and $Debora.Nome too, but $Mia.Nome tells $Jogador.Nome that $Paixao.Nome and $Debora.Nome aren't that bad because they already bought her a lot of clothes and never asked her to return the money.
$Jogador.Nome and $Mia.Nome go to another area of the beach, a more empty area, there $Mia.Nome suggests that she and $Jogador.Nome play truth or dare $Jogador.Nome starts asking and $Mia.Nome chooses truth, $Jogador.Nome asks which school teacher $Mia.Nome would hook up, she replies that she wouldn't take any and that they are all old, $Jogador.Nome rephrases the question, which teacher $Mia.Nome finds more attractive and she replies that she doesn't like women but the most attractive teacher is $ProfEdFisica.Nome. $Mia.Nome now asks the question and $Jogador.Nome answers truth, she asks if $Jogador.Nome is a virgin, <<if $JillM5Respostas.Virgem is false>>$Jogador.Nome answers no, $Mia.Nome is surprised that $Jogador.Nome is no longer a virgin and asks how he lost his virginity, but $Jogador.Nome refuses to answer. <<elseif $JillM5Respostas.Virgem is true>>$Jogador.Nome answers yes, $Mia.Nome asks if $Jogador.Nome really wanted to lose his virginity to $Paixao.Nome, but $Jogador.Nome refuses to answer.<</if>> $Jogador.Nome asks again, $Mia.Nome answers true, $Jogador.Nome then asks what $Mia.Nome thinks of $Paixao.Nome's fight with that red-haired girl, $Mia.Nome replies that she doesn't think what $Paixao.Nome did is right but says that being popular is important for a girl.
$Mia.Nome asks $Jogador.Nome the question, he answers the challenge, $Mia.Nome challenges $Jogador.Nome to take a swim in the sea completely naked, $Jogador.Nome refuses and says that if anyone catches him doing that he would be thrown off the beach, $Mia.Nome replies that no one will catch him because no one stays where they are, but $Jogador.Nome with shame still refuses to be naked, $Mia.Nome then says that if $Jogador.Nome takes his clothes off she does too, so she takes off her clothes and $Jogador.Nome takes her clothes off too. Before they both jump into the water, they sunbathe on the beach, while $Jogador.Nome admires the beauty of $Mia.Nome's body. Both jump out of the sea and swim naked for a few minutes until the day starts to get dark then $Jogador.Nome and $Mia.Nome come out of the water and stay for a few minutes talking lying on the sand.
$Jogador.Nome and $Mia.Nome talk about how cool that day was, they both obviously want to do something again, but $Mia.Nome's friends don't like $Jogador.Nome and he says that if $Mia.Nome keeps hanging out with $Jogador.Nome, $Debora.Nome and $Paixao.Nome will stop being $Mia.Nome's friends. too, but she promises to speak well of $Jogador.Nome to the girls to try to improve $Jogador.Nome' image for them. $Mia.Nome says she has to go meet $Paixao.Nome and $Debora.Nome at the mall so they both say their goodbyes with the promise of meeting up again to do something together.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaSala>>
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<<else>>
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
<<if $game.JogadorMassagista is true and $IrmaV.local isnot "Sala" and $IrmaN.local isnot "Sala" and $MaeM5.MissaoEstatus isnot "Completa">>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Sala]]>><</button>>@@
<</if>>
<br>
<<if $Mae.Amizade gte 25 and $IrmaV.local isnot "Sala" and $IrmaN.local isnot "Sala" and $game.JogadorMassagista is true>>
@@.btnDestaque;<<button [[Offer a massage|Massagem-SalaMae]]>><</button>>@@
<</if>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[About that friend of yours...|Conversando-Mae-Casa-Sala Amizade]]>><<set $Conversas.Mae to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Mae-Casa-Sala Amizade]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why are you always so alone?|Conversando-Mae-Casa-Sala Paixão]]>><<set $Conversas.Mae to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you thought about getting married again?|Conversando-Mae-Casa-Sala Paixão]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<</if>>
<<FundoCasaSala>>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">> /*====================*/
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">> /*=========================*/
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sala3.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Remember that time that...|Conversando-Irma1-Casa-Sala Amizade]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Why were you fired anyway?|Conversando-Irma1-Casa-Sala Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why you girls are so complicated?|Conversando-Irma1-Casa-Sala Paixão]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Conversando-Irma1-Casa-Sala Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<</if>> /*===========================================================*/
<<FundoCasaSala>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<goto "INM5 parte 3 - Ideia de Gênio">>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala4.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[How are you doing at school?|Conversando-Irma2-Casa-Sala Amizade]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Irma2-Casa-Sala Amizade]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Why that guy?|Conversando-Irma2-Casa-Sala Paixão]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of man do you like?|Conversando-Irma2-Casa-Sala Paixão]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@
<</if>>
<<FundoEscola>>
<center><h1>$MaeM1.MissaoNome</h1></center>
<<narrador>>You are leaving school totally distracted when you remember that you have to help your $Mae.Relacao's friend with the move and that she would come to school to pick you up.<</narrador>>
<br>
<<narrador>>You look around and at the exit you see a beautiful blonde woman.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella1.jpg"></center>
<br>
<<narrador>>You approach her and before you can say a single word she says:<</narrador>>
<br>
<<SrtaTravellaDiz "Ammmm... Hi, you are $Jogador.Nome $Jogador.Sobrenome son of $Mae.Nome $Jogador.Sobrenome?" "Ammmm... Hi, you are $Jogador.Nome $Jogador.Sobrenome son of $Mae.Nome $Jogador.Sobrenome?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes and you are my $Mae.Relacao's friend, right?<</fala>>
<br>
<<SrtaTravellaDiz "Yes, so are you ready to help me with the move?" "Yes, so are you ready to help me with the move?">>
<br>
<<fala "Jogador" ???>>Not really, I honestly have no desire to do that.<</fala>>
<br>
<<SrtaTravellaDiz "Oh come on boy, animation! And if you help me in the end I'll give you a recompence for your service." "Oh come on boy, animation! And if you help me in the end I'll give you a recompence for your service.">>
<br>
<<fala "Jogador" $Jogador.Nome>>A is, what will it be?<</fala>>
<br>
<<SrtaTravellaDiz "Let's take it easy, at the right time you'll see." "Let's take it easy, at the right time you'll see.">>
<br>
<<SrtaTravellaDiz "And then? Let's go?" "And then? Let's go?">>
<br>
<<narrador>>Says the woman pointing to her car.<</narrador>>
<br>
<<narrador>>As you go in her car, you ask her:<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, what's your name again?<</fala>>
<br>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTravella is 0>>
<img class="avatar2" src="content/characters/travella/srtaTravella_icon.jpg">
<<elseif $Roupas.SrtaTravella is 1>>
<img class="avatar2" src="content/characters/travella/srtaTravella_icon.jpg">
<</if>>
<<if ndef $MissTravella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTravella.Nome>>
$MissTravella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I'm a "new" Miss Tavella but you can call me <<textbox "$MissTravella.Nome" "Sarah" $MissTravella.Nome>>
<<elseif $game.lang is 1>>
I'm a "new" Miss Tavella but you can call me <<textbox "$MissTravella.Nome" "Sarah" $MissTravella.Nome>>
<</if>>
</div>
<br>
<<ConheceMissTravella>>
<br>
<<narrador>>You get into the car and she takes you to your house where the moving truck was already parked in front.<</narrador>>
<br>
<<narrador>>You pay the truck driver like your $Mae.Relacao says, and there goes all your money.<</narrador>>
<br>
<<narrador>>You help unload Miss Tavella's furniture, you are amazed at how much this woman has.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM1 parte 2 - Oh, Senhorita Tavella]]>>
<<set $Jogador.Dinheiro -= 250>>
<<set $MaeM1.MissaoEstagio += 33>>
<<addhours 10>>
<</button>>@@
/* Bibliotecária da Escola */
<<set $AJ = {
Nome: "",
Profissao: "Librarian",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Melhor Amiga da Mãe */
<<set $MissTravella = {
Nome: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mãe do Melhor Amigo */
<<set $SrtaCooper = {
Nome: "",
Profissao: "Doctor",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Atendente do Instituto de Massagem (Christy Love) */
<<set $AtendenteIM = {
Nome: "",
Profissao: "Clerk",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Massagista Teen */
<<set $MassagistaTeen = {
Nome: "",
Profissao: "Masseuse",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Namorada do seu melhor amigo */
<<set $CarmenCa = {
Nome: "",
Profissao: "Cam Girl",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Sua Primeira Namorada */
<<set $LenaPaul = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mãe da Amanda (Angela White) */
<<set $Angie = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Irmã Mais Nova da Amanda (Gabbie Carter) */
<<set $Gabbie = {
Nome: "",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mãe da Carmen (Edyn Blair) */
<<set $Edyn = {
Nome: "",
Profissao: "massagist",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Namorada Amigo2 */
<<set $Shyla = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mãe da Namorada do Amigo2 */
<<set $India = {
Nome: "",
Profissao: "student",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Vizinha á Esquerda (Melanie Hicks) */
<<set $VizinhaEsquerda = {
Nome: "",
Profissao: "housewife",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Ex-Melhor Amiga da IrmaV Kendall Kayden */
<<set $Kendall = {
Nome: "",
Profissao: "",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Irma da Ex-Melhor Amiga da IrmaV Kayla Kayden */
<<set $Kayla = {
Nome: "",
Profissao: "",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Esposa da Professora de Educação Fisica (Aaliyah Love) */
<<set $Aaliyah = {
Nome: "",
Profissao: "Piano Teacher",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Filha da Professora de Educação Fisica (Samantha Rone) */
<<set $Samantha = {
Nome: "",
Profissao: "Masseuse",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Mulher das aulas na academia (Dee Williams) */
<<set $Dee = {
Nome: "",
Profissao: "",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Bartender (Danielle Maye) */
<<set $BartDani = {
Nome: "",
Profissao: "Bartender",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Bartender (Kagney Linn Karter) */
<<set $BartKagney = {
Nome: "",
Profissao: "Bartender",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Ashley Arreola (Abigail Mac) */
<<set $Abigail = {
Nome: "Ashley",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/* Monique Alexandra Rock (Monique Alexander) */
<<set $Monik = {
Nome: "Monique",
Profissao: "undefined",
Sexo: "F",
local: undefined,
status: "Normal",
};>>
/*============================== Homens =============================*/
/* Loen Freas (Pai da Penny) */
<<set $LoenFreas = {
Nome: "Loen",
Profissao: "Mayor",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Bartender Homem */
<<set $BartenderH = {
Nome: "",
Profissao: "Bartender",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Bartender Homem */
<<set $DrLindomar = {
Nome: "Lindomar",
Profissao: "Doctor",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Pai da Lena */
<<set $PaidaLena = {
Nome: "",
Profissao: "undefined",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
/* Irmão da Lena */
<<set $IrmaodaLena = {
Nome: "",
Profissao: "undefined",
Sexo: "M",
local: undefined,
status: "Normal",
};>>
<<set $fundo to "srta-travella">>
<<narrador>>Several hours pass. You fall on the couch exhausted from exhaustion after spending the day dragging furniture all over the house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, it's finally over, well I think I'm leaving...<</fala>>
<br>
<<SrtaTravellaDiz "Didn’t you work hard all day, don’t you want to eat and drink something before you leave?" "Didn’t you work hard all day, don’t you want to eat and drink something before you leave?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, is it the reward you promised me?<</fala>>
<br>
<<SrtaTravellaDiz "Oh of course! Wait a second!" "Oh of course! Wait a second!">>
<br>
<<narrador>>She goes to the kitchen and back.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what do you have for me?<</fala>>
<br>
<<SrtaTravellaDiz "That!" "That!">>
<br>
<<narrador>>She shows you a bottle of wine.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>A... bottle of wine.<</fala>>
<br>
<<SrtaTravellaDiz "It’s not just a bottle of wine, it’s a Vilosell 2009, why? Do not like?" "It’s not just a bottle of wine, it’s a Vilosell 2009, why? Do not like?">>
<br>
<<fala "Jogador" $Jogador.Nome>>No, not only, I figured it was something different.<</fala>>
<br>
<<SrtaTravellaDiz "What kind?" "What kind?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, nothing not.<</fala>>
<br>
<<SrtaTravellaDiz "Hhumm." "Hhumm.">>
<br>
<<SrtaTravellaDiz "Ok Boy, I urgently need a shower, don’t eat and drink without me. Seriously, it’s impolite not to wait for the lady to get dressed." "Ok Boy, I urgently need a shower, don’t eat and drink without me. Seriously, it’s impolite not to wait for the lady to get dressed.">>
<br>
<<narrador>>You stay in the living room waiting for $MissTravella.Nome to come out of the bath.<</narrador>>
<br>
<<ref "$Jogador">>Wow, look at the size of this woman's house, it must be very rich. Oh she's packed with two glasses back, I think I better go get it.<</ref>>
<br>
<<narrador>>You decide to get the wine glasses.<</narrador>>
<br>
<<narrador>>When you pick up the wine glasses, you go back to the living room and coincidentally pass in front of the bathroom, you see a crack in the door open, you hear the sound of the shower running, a curiosity on your face, you decide to take a quick peek.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You see $MissTravella.Nome naked taking a shower.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro2.mp4" type="video/mp4">
</video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref "Jogador">>Oh, Miss Tavella, what an incredible body you have, Oh, Miss Tavella, what lovely breasts you have, I wish I could come in with you now, but I have to go back to the living room.<</ref>>
<br>
@@.btnUI;<<button [[Continue|MM1 parte 3 - Oh, Senhorita Tavella]]>><<addmins 10>><<set $MaeM1.MissaoEstagio += 33>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/travella/images/srtaTravella-perfil.jpg">
Name: $MissTravella.Nome Tavella
Status: $MissTravella.status
Friendship: $MissTravella.Amizade
Passion: $MissTravella.Paixao
Morality: $MissTravella.Moralidade
Desire: $MissTravella.Desejo
<<if $MissTravella.has_sex is true>>
Handjob: $SrtaTravellaSex.punheta
Have You Ever Masturbated Her: $SrtaTravellaSex.masturbou
Fingering Anal: $SrtaTravellaSex.fingering_anal
Sucked Her Tits: $SrtaTravellaSex.suck_tits
Titjob: $SrtaTravellaSex.titjob
Had Oral Sex: $SrtaTravellaSex.faz_oral
Received Oral Sex: $SrtaTravellaSex.recebe_oral
Vaginal Sex: $SrtaTravellaSex.vaginal
Anal Sex: $SrtaTravellaSex.anal
Facial: $SrtaTravellaSex.facial
Creampie: $SrtaTravellaSex.creampie
Creampie Anal: $SrtaTravellaSex.creampie_anal
Pearl Necklace: $SrtaTravellaSex.pearlnecklace
Cum in her Pussy: $SrtaTravellaSex.cum_pussy
Cum in her Butt: $SrtaTravellaSex.cum_butt
Cum in her Ass: $SrtaTravellaSex.cum_ass
Eat your Cum: $SrtaTravellaSex.eat_cum
Cum: $SrtaTravellaSex.cum
<</if>>
<p><strong>About:</strong></p>
<p>$MissTravella.Nome Tavella is a recently divorced woman, strong and secure in any situation.</p>
<p>$MissTravella.Nome is $Mae.Nome's best friend, they connected when $MissTravella.Nome was at college and $Mae.Nome, there they did a lot of crazy things. But over a boy they ended up fighting and only recently reconciled when $MissTravella.Nome moved to her city after getting married.</p>
<<if $SrtaTravellaM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$MissTravella.Nome goes to $Jogador.Nome' house and meets $Mae.Nome, seeing $Jogador.Nome, $MissTravella.Nome decides to tell a funny story about her $Mae.Relacao $Mae.Nome when they were young. Looks like $MissTravella.Nome will visit $Jogador.Nome again and again.</p>
<</if>>\
<<if $SrtaTravellaM2.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome calls $Mae.Nome saying she needs $Jogador.Nome' help, she tells him that and then he goes straight to her house. Arriving there $Jogador.Nome thinks that $MissTravella.Nome was in trouble for having called him that, but she says no, she just wanted to talk to him without her $Mae.Relacao $Mae.Nome around. $MissTravella.Nome then tells a story of two young women who fell in love and then fought out of jealousy. The story of $MissTravella.Nome and $Mae.Nome, $Jogador.Nome's $Mae.Relacao. He is impressed by this story and asks $MissTravella.Nome if she intends to win back her $Mae.Relacao. $MissTravella.Nome says not now but she only said all that to $Jogador.Nome because he needed to know. $MissTravella.Nome asks $Jogador.Nome how he feels to hear this, and he says that well and that if $MissTravella.Nome and $Mae.Nome stayed together $MissTravella.Nome would do $Mae.Nome a lot of good. $MissTravella.Nome is happy that $Jogador.Nome likes the idea of $Mae.Nome and $MissTravella.Nome together but asks him not to tell $Mae.Nome what she told him about their past.</p>
<</if>>\
<<if $SrtaTravellaM3.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome goes to visit $Mae.Nome again, when $Jogador.Nome enters the living room $Mae.Nome leaves the room so $MissTravella.Nome asks $Jogador.Nome to sit next to her, so he does. $MissTravella.Nome asks if $Jogador.Nome is a serial flirt or if he's just like his $Mae.Relacao $Mae.Nome, $Jogador.Nome is embarrassed by this question but hints to $MissTravella.Nome that he's quite experienced, $Jogador.Nome says not so much so $MissTravella.Nome says he's right and should enjoy it his youth and trying to get as many girls as possible. $MissTravella.Nome tells $Jogador.Nome to meet her on Monday at the park at 14:00, $Jogador.Nome asks $MissTravella.Nome not to tell her $Mae.Relacao $Mae.Nome about this conversation.</p>
<</if>>\
<<if $SrtaTravellaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome finds $MissTravella.Nome in the Park and she invites him to run along with her, as they run $MissTravella.Nome asks once more about $Jogador.Nome' relationships, he talks about two girls, a mean girl from the school he was always in love with and another girl he loves. met on a blind date. $MissTravella.Nome asks if $Jogador.Nome is unsure which one to choose, $Jogador.Nome says "more or less", so $MissTravella.Nome replies for him to have both at the same time, $Jogador.Nome is impressed by what she says, so $MissTravella.Nome says they are no longer in 90s and says that today it is perfectly normal for a couple formed by three or more people. $Jogador.Nome asks not to tell anything about this conversation to his $Mae.Relacao $Mae.Nome. $MissTravella.Nome agrees and challenges $Jogador.Nome to a race, before he even accepts she runs away leaving him behind, $Jogador.Nome then tries to recover and runs after her.</p>
<p>Both go running to $MissTravella.Nome's house, she celebrates her victory while $Jogador.Nome says it didn't count. $MissTravella.Nome ignores him and demands a prize, she demands that $Jogador.Nome tell the truth, only the truth, nothing but the truth $Jogador.Nome says yes, scared, but she says it's just a few things she needs to know. As a first $MissTravella.Nome asks if she will ever start dating $Mae.Nome, if $Jogador.Nome and his sisters $IrmaV.Nome and $IrmaN.Nome will accept. $Jogador.Nome replies that his sisters may find it strange at first but at some point they will accept it, $Jogador.Nome also says he likes her a lot, but if $MissTravella.Nome ever decides to win $Mae.Nome back she should let him know first. As a second question $MissTravella.Nome asks him if he spied her taking a shower the day he helped her with the move. Embarrassed $Jogador.Nome says yes and apologizes for it, but $MissTravella.Nome asks $Jogador.Nome to relax and that she would be disappointed if he didn't peek. Feeling better hearing this $Jogador.Nome calls $MissTravella.Nome hot, and she thanks him for saying so. And $MissTravella.Nome's third question was if $Jogador.Nome was still a virgin, $Jogador.Nome answers no. $MissTravella.Nome is curious and wants to know the girl's name, $Jogador.Nome says that $Penny.Nome was a school girl. $MissTravella.Nome then asks how this happened, but $Jogador.Nome doesn't say anything.</p>
<p>As second prize $MissTravella.Nome demands that $Jogador.Nome give her a massage but not at that moment as she has an appointment, so she asks $Jogador.Nome to come back another time to give her a massage.</p>
<p>$Jogador.Nome massages $MissTravella.Nome as she had asked, but taking advantage of her relaxed $Jogador.Nome decides to hypnotize her, $Jogador.Nome gives a command to take their friendship to the next step. $Jogador.Nome is curious to know how she will assimilate those words.</p>
<</if>>\
<<if $SrtaTravellaM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome again goes to find $MissTravella.Nome in the park to run with her again, but this time he prepares and manages to outrun her. Both run to $MissTravella.Nome's house and this time $Jogador.Nome wins. He then claims his prize but he asks $MissTravella.Nome not to get mad at him for what he's going to ask for. So he asks $MissTravella.Nome to show him her breasts and $MissTravella.Nome surprisingly accepts, $MissTravella.Nome shows her breasts to $Jogador.Nome who is distracted by looking at them. He asks to play them and $MissTravella.Nome also accepts. After a while $MissTravella.Nome thinks $Jogador.Nome has had enough fun and puts her tits back inside her bra. $Jogador.Nome says he wants to do it again someday, so $MissTravella.Nome says that if he keeps it a secret from everyone, especially $Mae.Relacao, he'll maybe let $Jogador.Nome touch her boobs again.</p>
<</if>>\
<<if $SrtaTravellaM6.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome goes to visit $Mae.Nome again, when $Jogador.Nome arrives, $Mae.Nome says that $MissTravella.Nome told things about him, $Jogador.Nome is distressed thinking that she told some secret, or that she had ratted out what they did, when $Mae.Nome leaves the room $Jogador.Nome sits next to $MissTravella.Nome , she asks him indecent questions, making $Jogador.Nome uncomfortable that his mother could arrive at any moment and catch them both having these conversations. When $Mae.Nome arrives in the room $MissTravella.Nome disguises it, saying that she was asking $Jogador.Nome to come to her house as she will need his help again, which she accepts without questioning too much.</p>
<</if>>\
<<if $SrtaTravellaM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the park and finds $MissTravella.Nome there, she asks if he wants to run with her again, and he suggests they run home, she accepts so you start running to her house. You arrive with $MissTravella.Nome at her house, you sit on the sofa so she asks you what's new, $Jogador.Nome says that now $Mae.Nome, when she's home without any visitors, is only in her panties and bra, $MissTravella.Nome says that $Jogador.Nome must be loving this situation, although it is true $Jogador.Nome says that it is absurd for her to think that because $Mae.Nome is $Jogador.Nome's mother, but $MissTravella.Nome reiterates that even so $Jogador.Nome is a man and men are like that. Saying that $MissTravella.Nome has an idea but doesn't tell $Jogador.Nome, and says he won't know until Saturday.</p>
<</if>>\
<<if $SrtaTravellaM8.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome visits $Mae.Nome again and $Jogador.Nome is pleasantly surprised, $MissTravella.Nome is only wearing a lingerie like $Mae.Nome. She questions him about the fact that he told $MissTravella.Nome that $Mae.Nome now wears less clothes, but $MissTravella.Nome comforts her by saying that she loved the idea, and that it reminds her of the time they both went to the beach, $IrmaN.Nome and $IrmaV.Nome arrive in the living room at that moment, $Jogador.Nome says that $MissTravella.Nome approves of $Mae.Nome's new clothing pattern, and they wonder what happened to the ladies in this town.</p>
<</if>>\
<<if $SrtaTravellaM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, goes to $MissTravella.Nome's house, she already answers wearing lingerie, $Jogador.Nome questions her why the clothes and if it's because of his mother, $MissTravella.Nome replies that $Mae.Nome is very convincing and then invites $Jogador.Nome to enter. $Jogador.Nome sees a pole dancing stage in the living room, $MissTravella.Nome says that she has been practicing pole dancing, $Jogador.Nome asks if he can see her dance for him, $MissTravella.Nome at first does not accept it, but with $Jogador.Nome' insistence she ends up accepting it. $Jogador.Nome takes advantage of $MissTravella.Nome's pole dancing performance, until he says that he should charge $Jogador.Nome to see her doing strip, $Jogador.Nome doesn't like the idea, but $MissTravella.Nome says that if he wants to continue watching he should give her a gift, like a perfume.</p>
<</if>>\
<<if $SrtaTravellaM10.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $MissTravella.Nome's house with her gift in hand, a perfume called Puro Voodoo. $MissTravella.Nome accepts the gift and lets you watch pole dancing again, this time she lets you watch a little longer than last time.</p>
<</if>>\
<<if $SrtaTravellaM11.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $MissTravella.Nome's house to see the striptease again, $MissTravella.Nome is irritated by the boy's frankness, but ends up accepting it. This time she does touch $Jogador.Nome's body, she even lets $Jogador.Nome touch her breasts and her ass. But after that she abruptly cuts him off, which angers $Jogador.Nome who wanted her to continue, but $MissTravella.Nome says that would be inappropriate, $Jogador.Nome responds that they are both adults and that's no big deal, but out of fear of what $Mae.Nome might say if she found out $MissTravella.Nome decides to take a step back in her relationship with $Jogador.Nome, who, despite being disappointed and not agreeing, respects her decision, he turns around and leaves.</p>
<</if>>\
<<if $SrtaTravellaM12.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome visits $Mae.Nome once more, $Jogador.Nome and $MissTravella.Nome shake hands but $Mae.Nome realizes that this time they didn't seem so happy to see each other, $Mae.Nome questions both but each makes up an excuse which $Mae.Nome believes without questioning herself too much, $Mae.Nome asks that $Jogador.Nome gives $MissTravella.Nome a massage to make her feel better, $Jogador.Nome reluctantly accepts, $Mae.Nome then asks what $Jogador.Nome is going to do at $MissTravella.Nome's house, $Jogador.Nome and $MissTravella.Nome disagree, but $Mae.Nome is suspicious of both. $MissTravella.Nome asks $Jogador.Nome to get her a glass of water, but $Mae.Nome asks $Jogador.Nome to continue massaging her, so she goes to bring $MissTravella.Nome a glass of water herself, leaving $Jogador.Nome and $MissTravella.Nome alone.</p>
<p>$Jogador.Nome continues the massage on $MissTravella.Nome, despite enjoying the massage very much, she does not fail to mention the strangeness of the moment, because they are close to $Mae.Nome as if nothing is happening and they suggest that both stop seeing each other definitively, $Jogador.Nome is outraged. $MissTravella.Nome finds it strange to look at $Mae.Nome knowing that she rubbed herself on her $Jogador.RelacaoMae's lap, $Jogador.Nome says it's just that she doesn't care about it, implies that she wanted more she can't get it, so $Jogador.Nome "helps" her with that by hypnotizing her.</p>
<p><i>"I am $MissTravella.Nome Tavella from today I stop caring about social norms, and I continue my relationship with $Jogador.Nome normally and doing exactly what I want without caring if it would be moral or immoral, but still keeping it a secret, mainly from $Mae.Nome."</i></p>
<p>At that moment, $Mae.Nome arrives in the living room with $MissTravella.Nome's glass of water, $MissTravella.Nome then suddenly leaves with the excuse of a problem at work, $Mae.Nome finds this very strange and asks $Jogador.Nome to ask what happened, he just confirms what $MissTravella.Nome said, but $Mae.Nome doesn't seem to have fully believed it.</p>
<</if>>\
<<if $SrtaTravellaM13.MissaoEstatus is "Completa">>\
<p>$MissTravella.Nome goes to $MissTravella.Nome's house to see the result of the Hypnosis, she welcomes $Jogador.Nome with joy, he even thinks it's strange when she says she needs to talk to him, but she comforts him saying he'll like it. $MissTravella.Nome says she's been thinking that she should change a lot of her habits, and that she's decided to stop holding back with $Jogador.Nome, and asks him what he thinks, he's so happy he grabs her breasts without her giving permission first, she seems to have liked, because she decides to take her breasts out, and lets $Jogador.Nome take them without any problem, she then performs oral sex on $Jogador.Nome. After that she was paralyzed with $Jogador.Nome's semen in her hands, he asks if she's okay, he says yes, it's just a lot to process "it seems like I met you a few days ago and you were just my friend’s $Jogador.RelacaoMae, and today I sucked your dick.", and she also says that this is not a problem "I can't imagine going out in my underwear a month ago, but now it seems like a good idea". $Jogador.Nome thinks this must be the effect of the hypnosis, $MissTravella.Nome then asks $Jogador.Nome not to tell $Mae.Nome about this and they keep doing things like that.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<set $fundo to "srta-travella">>
<<narrador>>You run back into the living room and hope she didn't see you.<</narrador>>
<br>
<<narrador>>After a few minutes $MissTravella.Nome appears in a bathrobe.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-roupão1.jpg"></center>
<br>
<<narrador>>You make room on the couch, and she sits beside you, you put both glasses on the table and fill them both with wine.<</narrador>>
<br>
<<SrtaTravellaDiz "Are you old enough to drink?" "Are you old enough to drink?">>
<br>
<<narrador>>You are speechless.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahamm, ahammmm.<</fala>>
<br>
<<narrador>>She laughs.<</narrador>>
<br>
<<SrtaTravellaDiz "HAHAHA is a joke. Even if you haven’t relaxed, I won’t tell your $Mae.Relacao." "HAHAHA is a joke. Even if you haven’t relaxed, I won’t tell your $Mae.Relacao.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Speaking of $Mae.Relacao, how did you meet?<</fala>>
<br>
<<SrtaTravellaDiz "Oh it’s a long story, it all started when I was in college I was in the 4th year of medicine when a guy came and told me..." "Oh it’s a long story, it all started when I was in college I was in the 4th year of medicine when a guy came and told me...">>
<br>
<<ref "$Jogador">>I can't stop thinking about Miss Tavella taking a shower is the first woman I see naked in person I need to see this again.<</ref>>
<br>
<<ref "$Jogador">>I know you hypnotize her, but it has to be something lighter at first, right, like $Guardiao.Profissao something that she is more likely to accept, and she should be relaxed like now. Well, here I come.<</ref>>
<br>
<<SrtaTravellaDiz "...so she called Vladimir Putin and said..." "...so she called Vladimir Putin and said...">>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Miss Tavella?<</fala>>
<br>
<<SrtaTravellaDiz "You can call me $MissTravella.Nome anyway." "You can call me $MissTravella.Nome anyway.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay $MissTravella.Nome can I say something?<</fala>>
<br>
<<narrador>>You then quickly grab her cheeks and stare into her eyes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $MissTravella.Nome I really enjoyed tonight, I think $Jogador.Nome is a very special boy, and I want to see him again any day."<</fala>>
<br>
<<narrador>>You then let go of it and notice it with a distant look, but within seconds it is back to normal.<</narrador>>
<br>
<<SrtaTravellaDiz "Ahmm, what happened?" "Ahmm, what happened?">>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<SrtaTravellaDiz "I... feel weird. You asked me if you could say something, and then I... I don’t remember anything." "I... feel weird. You asked me if you could say something, and then I... I don’t remember anything.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I said... my $Mae.Relacao likes you a lot and would like to see you more often.<</fala>>
<br>
<<SrtaTravellaDiz "You know... this is an excellent idea. Then I take it and say hi to you." "You know... this is an excellent idea. Then I take it and say hi to you.">>
<br>
<<fala "Jogador" $Jogador.Nome>>It would be nice ...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well it's getting late I think it's time for me to go.<</fala>>
<br>
<<SrtaTravellaDiz "Thank you so much for helping $Jogador.Nome." "Thank you so much for helping $Jogador.Nome.">>
<br>
<<narrador>>$MissTravella.Nome hugs her tightly, pressing her breasts into his face.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/travella/images/srtaTravella_abraço1.jpg"></center>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MaeM1.MissaoEstagio += 34>>
<<set $MaeM1.MissaoEstatus to "Completa">>
<<set $MaeM2.MissaoEstatus to "Ativa">>
<<set $SrtaTravellaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<set $MissTravella.status to "The Desired Visitor">>
<<addmins 20>>
<</button>>@@
Mãe Missoes<<FundoQuartoJogador>>
<<timed 0s t8n>>
<<narrador>>Another sunny day is born.<</narrador>>
<</timed>>
<br>
<<timed 1s t8n>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/nascer-do-sol1.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/nascer-do-sol2.mp4" type="video/mp4">
</video></center>
<</switch>>
<</timed>>
<br>
<<timed 2s t8n>>
<<MamaeTeAcordandoImgs>>
<br>
<<MamaeDiz "Wake up dear. Time to have breakfast and go to school." "Wake up dear. Time to have breakfast and go to school.">>
<</timed>>
<br>
<<timed 3s t8n>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/acordando.mp4" type="video/mp4">
</video></center>
<</timed>>
<br>
<<timed 4s t8n>>
@@.btnUI;<<button [[Leave the Badroom|Casa]]>><</button>>@@
<</timed>><<FundoCasaCozinha>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<<goto "IVM5 - Kimmy está de volta">>
<</if>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/cafe-da-manha.jpg"></center>
<br>
<<narrador>>You help yourself to a delicious breakfast prepared by your $Mae.Relacao.<</narrador>>
<br>
<<if $Mae.local is "Cozinha">>
<<if $game.periodWeek is "weekday">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekday" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<<elseif $game.periodWeek is "weekend">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekend" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>>
<</if>>
<<if $IrmaV.local is "Cozinha">>
<a data-passage="Conversa-Irma1-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaN.local is "Cozinha">>
<a data-passage="Conversa-Irma2-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<br>
<<if $game.periodWeek is "weekday">>
@@.btnUI;<<button[[Go to school|Escola]]>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<</button>>@@
<<elseif $game.periodWeek is "weekend">>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.CafedaManha to true>>
<<addmins 15>>
<</button>>@@
<</if>><<FundoCasaSala>>
<<switch $Conversas.Mae>>
<<case 1>>
<<MamaeSalaSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>Mom why are you always alone... I mean... Why you never remarried?<</fala>>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?" "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?">>
<<elseif $Conhece.Pai is false>>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome>> left us and I was sad for a long time, you remember that time, right?</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome>> left us and I was sad for a long time, you remember that time, right?</span></div>
<</if>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>How could I forget?<</fala>>
<br>
<<MamaeDiz "Yes, and then after a lot of crying, I saw that I had three kids beside me who needed me, and if that guy you called "dad" didn’t want to be part of this, he was the one who was losing." "Yes, and then after a lot of crying, I saw that I had three kids beside me who needed me, and if that guy you called "dad" didn’t want to be part of this, he was the one who was losing.">>
<br>
<<MamaeDiz "So I dedicated 100% of my life to raising you, and I didn’t even see the time go by, you grew up so fast, I got older, I’m not old enough to run after a boyfriend." "So I dedicated 100% of my life to raising you, and I didn’t even see the time go by, you grew up so fast, I got older, I’m not old enough to run after a boyfriend.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Don’t say that $Mae.Relacao, you’re a beautiful woman, any guy would be lucky to be with you.<</fala>>
<br>
<<MamaeDiz "Thank you so much $Jogador.Nome but honestly this is not the conversation I want to have with my $Jogador.RelacaoMae." "Thank you so much $Jogador.Nome but honestly this is not the conversation I want to have with my $Jogador.RelacaoMae.">>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I... I’m on my way.<</fala>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<<MamaeSalaSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, have you thought about getting married again?<</fala>>
<br>
<<MamaeDiz "Honestly no." "Honestly no.">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us I always had to take care of you guys so I was too busy to try and get a boyfriend." "After $Pai.Nome left us I always had to take care of you guys so I was too busy to try and get a boyfriend.">>
<<elseif $Conhece.Pai is false>>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us I always had to take care of you guys so I was too busy to try and get a boyfriend.</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us I always had to take care of you guys so I was too busy to try and get a boyfriend.</span></div>
<</if>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about today? Do you think about getting a boyfriend?<</fala>>
<br>
<<MamaeDiz "No, I’m too old to go chasing men around." "No, I’m too old to go chasing men around.">>
<br>
<<fala "Jogador" $Jogador.Nome>>You are not old $Mae.Nome.<</fala>>
<br>
<<MamaeDiz "But no, I don’t intend to get a man right now." "But no, I don’t intend to get a man right now.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly I prefer it this way! I don’t want to share you with another guy.<</fala>>
<br>
<<narrador>>She gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<narrador>>You and your $Mae.Relacao keep talking a little more.<</narrador>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<nobr>>
<<widget "JogadorFitness">>
<<set $Jogador.Fitness = parseInt($Jogador.Fitness + $args[0])>>
<span style="color:green">''You are getting stronger''</span>
<</widget>>
<<widget "JogadorIntelgencia">>
<<set $Jogador.Intelgencia = parseInt($Jogador.Intelgencia + $args[0])>> <span style="color:green">''You are getting smarter intelligent''</span>
<</widget>>
<<widget "JogadorOusadia">>
<<set $Jogador.Ousadia = parseInt($Jogador.Ousadia + $args[0])>>
<span style="color:green">''You are getting bravery''</span>
<</widget>>
<<widget "JogadorMoralidade">>
<<set $Jogador.Moralidade = parseInt($Jogador.Moralidade - $args[0])>> <span style="color:red">''You are getting more immoral''</span>
<</widget>>
<<widget "JogadorExSexual">>
<<set $Jogador.Ex_Sexual = parseInt($Jogador.Ex_Sexual + $args[0])>> <span style="color:green">''You are more sexually experienced''</span>
<</widget>>
<<widget "JogadorStatus">>
<<set $Jogador.status = parseInt($Jogador.status + $args[0])>>
<span style="color:green">''Your stats improved''</span>
<</widget>>
<<widget "Status">>
<<if $Jogador.status gte 0 and $Jogador.status lt 100>>
''Stupid''
<<elseif $Jogador.status gte 100 and $Jogador.status lt 200>>
''Loser''
<<elseif $Jogador.status gte 200 and $Jogador.status lt 300>>
''Boring dude''
<<elseif $Jogador.status gte 300 and $Jogador.status lt 400>>
''No style''
<<elseif $Jogador.status gte 400 and $Jogador.status lt 500>>
''Dude from across the street''
<<elseif $Jogador.status gte 500 and $Jogador.status lt 600>>
''Normal''
<<elseif $Jogador.status gte 600 and $Jogador.status lt 700>>
''Nice guy''
<<elseif $Jogador.status gte 700 and $Jogador.status lt 800>>
''Cute guy''
<<elseif $Jogador.status gte 800 and $Jogador.status lt 900>>
''Stylish''
<<elseif $Jogador.status gte 900 and $Jogador.status lt 1000>>
''The Guy''
<<elseif $Jogador.status gte 1000>>
''Chad''
<</if>>
<</widget>>
<<widget "JogadorAptidaoEsportiva">>
<<set $Jogador.aptidaoEsportiva = parseInt($Jogador.aptidaoEsportiva + $args[0])>>
<span style="color:green">''You are getting better at sports''</span>
<</widget>>
<<widget "AptidaoEsportiva">>
<<if $Jogador.aptidaoEsportiva gte 0 and $Jogador.aptidaoEsportiva lt 10>>
''Horrible in sports''
<<elseif $Jogador.aptidaoEsportiva gte 10 and $Jogador.aptidaoEsportiva lt 20>>
''Horrible in sports''
<<elseif $Jogador.aptidaoEsportiva gte 20 and $Jogador.aptidaoEsportiva lt 30>>
''Bad in sports.''
<<elseif $Jogador.aptidaoEsportiva gte 30 and $Jogador.aptidaoEsportiva lt 40>>
''Bad in sports''
<<elseif $Jogador.aptidaoEsportiva gte 40 and $Jogador.aptidaoEsportiva lt 50>>
''Mediocre athlete''
<<elseif $Jogador.aptidaoEsportiva gte 50 and $Jogador.aptidaoEsportiva lt 60>>
''Athlete''
<<elseif $Jogador.aptidaoEsportiva gte 60 and $Jogador.aptidaoEsportiva lt 70>>
''Athlete''
<<elseif $Jogador.aptidaoEsportiva gte 70 and $Jogador.aptidaoEsportiva lt 80>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 80 and $Jogador.aptidaoEsportiva lt 90>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 90 and $Jogador.aptidaoEsportiva lt 100>>
''Talented athlete''
<<elseif $Jogador.aptidaoEsportiva gte 100>>
''The greatest athlete''
<</if>>
<</widget>>
<<widget "JogadorConhecimentoLiterario">>
<<set $Jogador.conhecimentoLiterario = parseInt($Jogador.conhecimentoLiterario + $args[0])>>
<span style="color:green">''You are getting more literary knowledge''</span>
<</widget>>
<<widget "ConhecimentoLiterario">>
<<if $Jogador.conhecimentoLiterario gte 0 and $Jogador.conhecimentoLiterario lt 10>>
''Beginner reader''
<<elseif $Jogador.conhecimentoLiterario gte 10 and $Jogador.conhecimentoLiterario lt 20>>
''Beginner reader''
<<elseif $Jogador.conhecimentoLiterario gte 20 and $Jogador.conhecimentoLiterario lt 30>>
''Bad reader''
<<elseif $Jogador.conhecimentoLiterario gte 30 and $Jogador.conhecimentoLiterario lt 40>>
''Bad reader''
<<elseif $Jogador.conhecimentoLiterario gte 40 and $Jogador.conhecimentoLiterario lt 50>>
''Average reader''
<<elseif $Jogador.conhecimentoLiterario gte 50 and $Jogador.conhecimentoLiterario lt 60>>
''Average reader''
<<elseif $Jogador.conhecimentoLiterario gte 60 and $Jogador.conhecimentoLiterario lt 70>>
''Reader''
<<elseif $Jogador.conhecimentoLiterario gte 70 and $Jogador.conhecimentoLiterario lt 80>>
''Reader''
<<elseif $Jogador.conhecimentoLiterario gte 80 and $Jogador.conhecimentoLiterario lt 90>>
''Excellent reader''
<<elseif $Jogador.conhecimentoLiterario gte 90 and $Jogador.conhecimentoLiterario lt 100>>
''Excellent reader''
<<elseif $Jogador.conhecimentoLiterario gte 100>>
''Book devourer''
<</if>>
<</widget>>
<<widget "JogadorPopularidade">>
<<set $Jogador.popularidade = parseInt($Jogador.popularidade + $args[0])>> <span style="color:green">''You are getting more popular''</span>
<</widget>>
<<widget "JogadorHorny">>
<<set $horny = parseInt($horny + $args[0])>> <span style="color:pink">''You are more horny''</span>
<</widget>>
<<widget "Gozar">>
<<set $alivio = parseInt($alivio = 100)>>
''<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/cum.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/cum2.mp4" type="video/mp4">
</video></center>
<</switch>>''
<</widget>>
/*===================================================================*/
/*=========================== Mulheres ==============================*/
/*===================================================================*/
<<widget "MaeAmizade">>
<<set $Mae.Amizade = parseInt($Mae.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and your $Mae.Relacao is getting stronger''</span>
<</widget>>
<<widget "MaeAmizadefall">>
<<set $Mae.Amizade = parseInt($Mae.Amizade - $args[0])>>
<span style="color:red">''The friendship between you and your $Mae.Relacao is waning''</span>
<</widget>>
<<widget "MaePaixao">>
<<set $Mae.Paixao = parseInt($Mae.Paixao + $args[0])>>
<span style="color:green">''The passion between you and your $Mae.Relacao is getting stronger''</span>
<</widget>>
<<widget "MaeMoralidade">>
<<set $Mae.Moralidade = parseInt($Mae.Moralidade - $args[0])>>
<span style="color:red">''Your $Mae.Relacao is getting more immoral''</span>
<</widget>>
<<widget "MaeDesejo">>
<<set $Mae.Desejo = parseInt($Mae.Desejo + $args[0])>>
<span style="color:green">''Your $Mae.Relacao wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "IrmaVAmizade">>
<<set $IrmaV.Amizade = parseInt($IrmaV.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and your $IrmaV.Relacao is getting stronger''</span>
<</widget>>
<<widget "IrmaVAmizadefall">>
<<set $IrmaV.Amizade = parseInt($IrmaV.Amizade - $args[0])>>
<span style="color:red">''The friendship between you and your $IrmaV.Relacao is waning''</span>
<</widget>>
<<widget "IrmaVPaixao">>
<<set $IrmaV.Paixao = parseInt($IrmaV.Paixao + $args[0])>>
<span style="color:green">''The passion between you and your $IrmaV.Relacao is getting stronger''</span>
<</widget>>
<<widget "IrmaVMoralidade">>
<<set $IrmaV.Moralidade = parseInt($IrmaV.Moralidade - $args[0])>>
<span style="color:red">''Your $IrmaV.Relacao is getting more immoral''</span>
<</widget>>
<<widget "IrmaVDesejo">>
<<set $IrmaV.Desejo = parseInt($IrmaV.Desejo + $args[0])>>
<span style="color:green">''Your $IrmaV.Relacao wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "IrmaNAmizade">>
<<set $IrmaN.Amizade = parseInt($IrmaN.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and your $IrmaN.Relacao is getting stronger''</span>
<</widget>>
<<widget "IrmaNAmizadefall">>
<<set $IrmaN.Amizade = parseInt($IrmaN.Amizade - $args[0])>>
<span style="color:red">''The friendship between you and your $IrmaN.Relacao is waning''</span>
<</widget>>
<<widget "IrmaNPaixao">>
<<set $IrmaN.Paixao = parseInt($IrmaN.Paixao + $args[0])>>
<span style="color:green">''The passion between you and your $IrmaN.Relacao is getting stronger''</span>
<</widget>>
<<widget "IrmaNMoralidade">>
<<set $IrmaN.Moralidade = parseInt($IrmaN.Moralidade - $args[0])>>
<span style="color:red">''Your $IrmaN.Relacao is getting more immoral''</span>
<</widget>>
<<widget "IrmaNDesejo">>
<<set $IrmaN.Desejo = parseInt($IrmaN.Desejo) + $args[0]>>
<span style="color:green">''Your $IrmaN.Relacao wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "PaixaoAmizade">>
<<set $Paixao.Amizade = parseInt($Paixao.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Paixao.Nome is getting stronger''</span>
<</widget>>
<<widget "PaixaoPaixao">>
<<set $Paixao.Paixao = parseInt($Paixao.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Paixao.Nome is getting stronger''</span>
<</widget>>
<<widget "PaixaoMoralidade">>
<<set $Paixao.Moralidade = parseInt($Paixao.Moralidade - $args[0])>> <span style="color:green">''$Paixao.Nome is getting more immoral''</span>
<</widget>>
<<widget "PaixaoDesejo">>
<<set $Paixao.Desejo = parseInt($Paixao.Desejo + $args[0])>>
<span style="color:green">''$Paixao.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "LexiAmizade">>
<<set $Lexi.Amizade = parseInt($Lexi.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Lexi.Nome is getting stronger''</span>
<</widget>>
<<widget "LexiPaixao">>
<<set $Lexi.Paixao = parseInt($Lexi.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Lexi.Nome is getting stronger''</span>
<</widget>>
<<widget "LexiMoralidade">>
<<set $Lexi.Moralidade = parseInt($Lexi.Moralidade - $args[0])>>
<span style="color:green">''$Lexi.Nome is getting more immoral''</span>
<</widget>>
<<widget "LexiDesejo">>
<<set $Lexi.Desejo = parseInt($Lexi.Desejo + $args[0])>>
<span style="color:green">''$Lexi.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "PennyAmizade">>
<<set $Penny.Amizade = parseInt($Penny.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Penny.Nome is getting stronger''</span>
<</widget>>
<<widget "PennyPaixao">>
<<set $Penny.Paixao = parseInt($Penny.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Penny.Nome is getting stronger''</span>
<</widget>>
<<widget "PennyMoralidade">>
<<set $Penny.Moralidade = parseInt($Penny.Moralidade - $args[0])>>
<span style="color:green">''$Penny.Nome is getting more immoral''</span>
<</widget>>
<<widget "PennyDesejo">>
<<set $Penny.Desejo = parseInt($Penny.Desejo + $args[0])>>
<span style="color:green">''$Penny.Nome is lusting you even more''</span>
<</widget>>
<<widget "PennyAmizadeDown">>
<<set $Penny.Amizade = parseInt($Penny.Amizade - $args[0])>>
<span style="color:red">''The friendship between you and $Penny.Nome is fading''</span>
<</widget>>
<<widget "PennyPaixaoDown">>
<<set $Penny.Paixao = parseInt($Penny.Paixao - $args[0])>>
<span style="color:red">''The passion between you and $Penny.Nome is fading''</span>
<</widget>>
<<widget "PennyMoralidadeUP">>
<<set $Penny.Moralidade = parseInt($Penny.Moralidade + $args[0])>>
<span style="color:green">''$Penny.Nome's morality is increasing''</span>
<</widget>>
<<widget "PennyDesejoDown">>
<<set $Penny.Desejo = parseInt($Penny.Desejo - $args[0])>>
<span style="color:red">''$Penny.Nome is losing lust for you''</span>
<</widget>>
/*===================================================================*/
<<widget "DeboraAmizade">>
<<set $Debora.Amizade = parseInt($Debora.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Debora.Nome is getting stronger''</span>
<</widget>>
<<widget "DeboraPaixao">>
<<set $Debora.Paixao = parseInt($Debora.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Debora.Nome is getting stronger''</span>
<</widget>>
<<widget "DeboraMoralidade">>
<<set $Debora.Moralidade = parseInt($Debora.Moralidade - $args[0])>> <span style="color:green">''$Debora.Nome is getting more immoral''</span>
<</widget>>
<<widget "DeboraDesejo">>
<<set $Debora.Desejo = parseInt($Debora.Desejo + $args[0])>>
<span style="color:green">''$Debora.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "MiaAmizade">>
<<set $Mia.Amizade = parseInt($Mia.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Mia.Nome is getting stronger''</span>
<</widget>>
<<widget "MiaPaixao">>
<<set $Mia.Paixao = parseInt($Mia.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Mia.Nome is getting stronger''</span>
<</widget>>
<<widget "MiaMoralidade">>
<<set $Mia.Moralidade = parseInt($Mia.Moralidade - $args[0])>>
<span style="color:green">''$Mia.Nome is getting more immoral''</span>
<</widget>>
<<widget "MiaDesejo">>
<<set $Mia.Desejo = parseInt($Mia.Desejo + $args[0])>>
<span style="color:green">''$Mia.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "RoxyRayeAmizade">>
<<set $RoxyRaye.Amizade = parseInt($RoxyRaye.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $RoxyRaye.Nome is getting stronger''</span>
<</widget>>
<<widget "RoxyRayePaixao">>
<<set $RoxyRaye.Paixao = parseInt($RoxyRaye.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $RoxyRaye.Nome is getting stronger''</span>
<</widget>>
<<widget "RoxyRayeMoralidade">>
<<set $RoxyRaye.Moralidade = parseInt($RoxyRaye.Moralidade - $args[0])>> <span style="color:green">''$RoxyRaye.Nome is getting more immoral''</span>
<</widget>>
<<widget "RoxyRayeDesejo">>
<<set $RoxyRaye.Desejo = parseInt($RoxyRaye.Desejo + $args[0])>>
<span style="color:green">''$RoxyRaye.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfQuimicaAmizade">>
<<set $ProfQuimica.Amizade = parseInt($ProfQuimica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfQuimica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfQuimicaPaixao">>
<<set $ProfQuimica.Paixao = parseInt($ProfQuimica.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfQuimica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfQuimicaMoralidade">>
<<set $ProfQuimica.Moralidade = parseInt($ProfQuimica.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfQuimica.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfQuimicaDesejo">>
<<set $ProfQuimica.Desejo = parseInt($ProfQuimica.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfQuimica.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfLiteraturaAmizade">>
<<set $ProfLiteratura.Amizade = parseInt($ProfLiteratura.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfLiteratura.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfLiteraturaPaixao">>
<<set $ProfLiteratura.Paixao = parseInt($ProfLiteratura.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfLiteratura.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfLiteraturaMoralidade">>
<<set $ProfLiteratura.Moralidade = parseInt($ProfLiteratura.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfLiteratura.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfLiteraturaDesejo">>
<<set $ProfLiteratura.Desejo = parseInt($ProfLiteratura.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfLiteratura.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfHistoriaAmizade">>
<<set $ProfHistoria.Amizade = parseInt($ProfHistoria.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfHistoria.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfHistoriaPaixao">>
<<set $ProfHistoria.Paixao = parseInt($ProfHistoria.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfHistoria.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfHistoriaMoralidade">>
<<set $ProfHistoria.Moralidade = parseInt($ProfHistoria.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfHistoria.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfHistoriaDesejo">>
<<set $ProfHistoria.Desejo = parseInt($ProfHistoria.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfHistoria.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfBiologiaAmizade">>
<<set $ProfBiologia.Amizade = parseInt($ProfBiologia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfBiologia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfBiologiaPaixao">>
<<set $ProfBiologia.Paixao = parseInt($ProfBiologia.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfBiologia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfBiologiaMoralidade">>
<<set $ProfBiologia.Moralidade = parseInt($ProfBiologia.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfBiologia.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfBiologiaDesejo">>
<<set $ProfBiologia.Desejo = parseInt($ProfBiologia.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfBiologia.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfSociologiaAmizade">>
<<set $ProfSociologia.Amizade = parseInt($ProfSociologia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfSociologia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfSociologiaPaixao">>
<<set $ProfSociologia.Paixao = parseInt($ProfSociologia.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfSociologia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfSociologiaMoralidade">>
<<set $ProfSociologia.Moralidade = parseInt($ProfSociologia.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfSociologia.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfSociologiaDesejo">>
<<set $ProfSociologia.Desejo = parseInt($ProfSociologia.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfSociologia.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfEdFisicaAmizade">>
<<set $ProfEdFisica.Amizade = parseInt($ProfEdFisica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfEdFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfEdFisicaPaixao">>
<<set $ProfEdFisica.Paixao = parseInt($ProfEdFisica.Paixao + $args[0])>> <span style="color:green">''The passion between you and your teacher $ProfEdFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfEdFisicaMoralidade">>
<<set $ProfEdFisica.Moralidade = parseInt($ProfEdFisica.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfEdFisica.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfEdFisicaDesejo">>
<<set $ProfEdFisica.Desejo = parseInt($ProfEdFisica.Desejo + $args[0])>> <span style="color:green">''Your teacher $ProfEdFisica.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfArteAmizade">>
<<set $ProfArte.Amizade = parseInt($ProfArte.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and your teacher $ProfArte.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfArtePaixao">>
<<set $ProfArte.Paixao = parseInt($ProfArte.Paixao + $args[0])>>
<span style="color:green">''The passion between you and your teacher $ProfArte.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfArteMoralidade">>
<<set $ProfArte.Moralidade = parseInt($ProfArte.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfArte.Nome is getting more immoral''</span>
<</widget>>
<<widget "ProfArteDesejo">>
<<set $ProfArte.Desejo = parseInt($ProfArte.Desejo + $args[0])>>
<span style="color:green">''Your teacher $ProfArte.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "MissTravellaAmizade">>
<<set $MissTravella.Amizade = parseInt($MissTravella.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $MissTravella.Nome is getting stronger''</span>
<</widget>>
<<widget "MissTravellaPaixao">>
<<set $MissTravella.Paixao = parseInt($MissTravella.Paixao + $args[0])>> <span style="color:green">''The passion between you and $MissTravella.Nome is getting stronger''</span>
<</widget>>
<<widget "MissTravellaMoralidade">>
<<set $MissTravella.Moralidade = parseInt($MissTravella.Moralidade - $args[0])>> <span style="color:green">''$MissTravella.Nome is getting more immoral''</span>
<</widget>>
<<widget "MissTravellaDesejo">>
<<set $MissTravella.Desejo = parseInt($MissTravella.Desejo + $args[0])>> <span style="color:green">''$MissTravella.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "SrtaCooperAmizade">>
<<set $SrtaCooper.Amizade = parseInt($SrtaCooper.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $SrtaCooper.Nome is getting stronger''</span>
<</widget>>
<<widget "SrtaCooperPaixao">>
<<set $SrtaCooper.Paixao = parseInt($SrtaCooper.Paixao + $args[0])>> <span style="color:green">''The passion between you and $SrtaCooper.Nome is getting stronger''</span>
<</widget>>
<<widget "SrtaCooperMoralidade">>
<<set $SrtaCooper.Moralidade = parseInt($SrtaCooper.Moralidade - $args[0])>> <span style="color:green">''$SrtaCooper.Nome is getting more immoral''</span>
<</widget>>
<<widget "SrtaCooperDesejo">>
<<set $SrtaCooper.Desejo = parseInt($SrtaCooper.Desejo + $args[0])>> <span style="color:green">''$SrtaCooper.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "AtendenteIMAmizade">>
<<set $AtendenteIM.Amizade = parseInt($AtendenteIM.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $AtendenteIM.Nome is getting stronger''</span>
<</widget>>
<<widget "AtendenteIMPaixao">>
<<set $AtendenteIM.Paixao = parseInt($AtendenteIM.Paixao + $args[0])>> <span style="color:green">''The passion between you and $AtendenteIM.Nome is getting stronger''</span>
<</widget>>
<<widget "AtendenteIMMoralidade">>
<<set $AtendenteIM.Moralidade = parseInt($AtendenteIM.Moralidade - $args[0])>> <span style="color:green">''$AtendenteIM.Nome is getting more immoral''</span>
<</widget>>
<<widget "AtendenteIMDesejo">>
<<set $AtendenteIM.Desejo = parseInt($AtendenteIM.Desejo + $args[0])>> <span style="color:green">''$AtendenteIM.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "MassagistaTeenAmizade">>
<<set $MassagistaTeen.Amizade = parseInt($MassagistaTeen.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $MassagistaTeen.Nome is getting stronger''</span>
<</widget>>
<<widget "MassagistaTeenPaixao">>
<<set $MassagistaTeen.Paixao = parseInt($MassagistaTeen.Paixao + $args[0])>> <span style="color:green">''The passion between you and $MassagistaTeen.Nome is getting stronger''</span>
<</widget>>
<<widget "MassagistaTeenMoralidade">>
<<set $MassagistaTeen.Moralidade = parseInt($MassagistaTeen.Moralidade - $args[0])>>
<span style="color:green">''$MassagistaTeen.Nome is getting more immoral''</span>
<</widget>>
<<widget "MassagistaTeenDesejo">>
<<set $MassagistaTeen.Desejo = parseInt($MassagistaTeen.Desejo + $args[0])>> <span style="color:green">''$MassagistaTeen.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "CarmenCaAmizade">>
<<set $CarmenCa.Amizade = parseInt($CarmenCa.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $CarmenCa.Nome is getting stronger''</span>
<</widget>>
<<widget "CarmenCaPaixao">>
<<set $CarmenCa.Paixao = parseInt($CarmenCa.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $CarmenCa.Nome is getting stronger''</span>
<</widget>>
<<widget "CarmenCaMoralidade">>
<<set $CarmenCa.Moralidade = parseInt($CarmenCa.Moralidade - $args[0])>> <span style="color:green">''$CarmenCa.Nome is getting more immoral''</span>
<</widget>>
<<widget "CarmenCaDesejo">>
<<set $CarmenCa.Desejo = parseInt($CarmenCa.Desejo + $args[0])>>
<span style="color:green">''$CarmenCa.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "LenaPaulAmizade">>
<<set $LenaPaul.Amizade = parseInt($LenaPaul.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $LenaPaul.Nome is getting stronger''</span>
<</widget>>
<<widget "LenaPaulPaixao">>
<<set $LenaPaul.Paixao = parseInt($LenaPaul.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $LenaPaul.Nome is getting stronger''</span>
<</widget>>
<<widget "LenaPaulMoralidade">>
<<set $LenaPaul.Moralidade = parseInt($LenaPaul.Moralidade - $args[0])>> <span style="color:green">''$LenaPaul.Nome is getting more immoral''</span>
<</widget>>
<<widget "LenaPaulDesejo">>
<<set $LenaPaul.Desejo = parseInt($LenaPaul.Desejo + $args[0])>>
<span style="color:green">''$LenaPaul.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "AngieAmizade">>
<<set $Angie.Amizade = parseInt($Angie.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Angie.Nome is getting stronger''</span>
<</widget>>
<<widget "AngiePaixao">>
<<set $Angie.Paixao = parseInt($Angie.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Angie.Nome is getting stronger''</span>
<</widget>>
<<widget "AngieMoralidade">>
<<set $Angie.Moralidade = parseInt($Angie.Moralidade - $args[0])>> <span style="color:green">''$Angie.Nome is getting more immoral''</span>
<</widget>>
<<widget "AngieDesejo">>
<<set $Angie.Desejo = parseInt($Angie.Desejo + $args[0])>>
<span style="color:green">''$Angie.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "GabbieAmizade">>
<<set $Gabbie.Amizade = parseInt($Gabbie.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Gabbie.Nome is getting stronger''</span>
<</widget>>
<<widget "GabbiePaixao">>
<<set $Gabbie.Paixao = parseInt($Gabbie.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Gabbie.Nome is getting stronger''</span>
<</widget>>
<<widget "GabbieMoralidade">>
<<set $Gabbie.Moralidade = parseInt($Gabbie.Moralidade - $args[0])>> <span style="color:green">''$Gabbie.Nome is getting more immoral''</span>
<</widget>>
<<widget "GabbieDesejo">>
<<set $Gabbie.Desejo = parseInt($Gabbie.Desejo + $args[0])>>
<span style="color:green">''$Gabbie.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "NewProfFisicaAmizade">>
<<set $NewProfFisica.Amizade = parseInt($NewProfFisica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $NewProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "NewProfFisicaPaixao">>
<<set $NewProfFisica.Paixao = parseInt($NewProfFisica.Paixao + $args[0])>> <span style="color:green">''The passion between you and $NewProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "NewProfFisicaMoralidade">>
<<set $NewProfFisica.Moralidade = parseInt($NewProfFisica.Moralidade - $args[0])>> <span style="color:green">''$NewProfFisica.Nome is getting more immoral''</span>
<</widget>>
<<widget "NewProfFisicaDesejo">>
<<set $NewProfFisica.Desejo = parseInt($NewProfFisica.Desejo + $args[0])>> <span style="color:green">''$NewProfFisica.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ManuAmizade">>
<<set $Manu.Amizade = parseInt($Manu.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Manu.Nome is getting stronger''</span>
<</widget>>
<<widget "ManuPaixao">>
<<set $Manu.Paixao = parseInt($Manu.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Manu.Nome is getting stronger''</span>
<</widget>>
<<widget "ManuMoralidade">>
<<set $Manu.Moralidade = parseInt($Manu.Moralidade - $args[0])>>
<span style="color:green">''$Manu.Nome is getting more immoral''</span>
<</widget>>
<<widget "ManuDesejo">>
<<set $Manu.Desejo = parseInt($Manu.Desejo + $args[0])>>
<span style="color:green">''$Manu.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "ShylaAmizade">>
<<set $Shyla.Amizade = parseInt($Shyla.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Shyla.Nome is getting stronger''</span>
<</widget>>
<<widget "ShylaPaixao">>
<<set $Shyla.Paixao = parseInt($Shyla.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Shyla.Nome is getting stronger''</span>
<</widget>>
<<widget "ShylaMoralidade">>
<<set $Shyla.Moralidade = parseInt($Shyla.Moralidade - $args[0])>>
<span style="color:green">''$Shyla.Nome is getting more immoral''</span>
<</widget>>
<<widget "ShylaDesejo">>
<<set $Shyla.Desejo = parseInt($Shyla.Desejo + $args[0])>>
<span style="color:green">''$Shyla.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "VizinhaEsquerdaAmizade">>
<<set $VizinhaEsquerda.Amizade = parseInt($VizinhaEsquerda.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $VizinhaEsquerda.Nome is getting stronger''</span>
<</widget>>
<<widget "VizinhaEsquerdaPaixao">>
<<set $VizinhaEsquerda.Paixao = parseInt($VizinhaEsquerda.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $VizinhaEsquerda.Nome is getting stronger''</span>
<</widget>>
<<widget "VizinhaEsquerdaaMoralidade">>
<<set $VizinhaEsquerda.Moralidade = parseInt($VizinhaEsquerda.Moralidade - $args[0])>>
<span style="color:green">''$VizinhaEsquerda.Nome is getting more immoral''</span>
<</widget>>
<<widget "VizinhaEsquerdaDesejo">>
<<set $VizinhaEsquerda.Desejo = parseInt($VizinhaEsquerda.Desejo + $args[0])>>
<span style="color:green">''$VizinhaEsquerda.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "BartDaniAmizade">>
<<set $BartDani.Amizade = parseInt($BartDani.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $BartDani.Nome is getting stronger''</span>
<</widget>>
<<widget "BartDaniPaixao">>
<<set $BartDani.Paixao = parseInt($BartDani.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $BartDani.Nome is getting stronger''</span>
<</widget>>
<<widget "BartDaniMoralidade">>
<<set $BartDani.Moralidade = parseInt($BartDani.Moralidade - $args[0])>> <span style="color:green">''$BartDani.Nome is getting more immoral''</span>
<</widget>>
<<widget "BartDaniDesejo">>
<<set $BartDani.Desejo = parseInt($BartDani.Desejo + $args[0])>>
<span style="color:green">''$BartDani.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "BartKagneyAmizade">>
<<set $BartKagney.Amizade = parseInt($BartKagney.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $BartKagney.Nome is getting stronger''</span>
<</widget>>
<<widget "BartKagneyPaixao">>
<<set $BartKagney.Paixao = parseInt($BartKagney.Paixao + $args[0])>> <span style="color:green">''The passion between you and $BartKagney.Nome is getting stronger''</span>
<</widget>>
<<widget "BartKagneyMoralidade">>
<<set $BartKagney.Moralidade = parseInt($BartKagney.Moralidade - $args[0])>> <span style="color:green">''$BartKagney.Nome is getting more immoral''</span>
<</widget>>
<<widget "BartKagneyDesejo">>
<<set $BartKagney.Desejo = parseInt($BartKagney.Desejo + $args[0])>> <span style="color:green">''$BartKagney.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "KendallAmizade">>
<<set $Kendall.Amizade = parseInt($Kendall.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $Kendall.Nome is getting stronger''</span>
<</widget>>
<<widget "KendallPaixao">>
<<set $Kendall.Paixao = parseInt($Kendall.Paixao + $args[0])>> <span style="color:green">''The passion between you and $Kendall.Nome is getting stronger''</span>
<</widget>>
<<widget "KendallMoralidade">>
<<set $Kendall.Moralidade = parseInt($Kendall.Moralidade - $args[0])>> <span style="color:green">''$Kendall.Nome is getting more immoral''</span>
<</widget>>
<<widget "KendallDesejo">>
<<set $Kendall.Desejo = parseInt($Kendall.Desejo + $args[0])>> <span style="color:green">''$Kendall.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "KaylaAmizade">>
<<set $Kayla.Amizade = parseInt($Kayla.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Kayla.Nome is getting stronger''</span>
<</widget>>
<<widget "KaylaPaixao">>
<<set $Kayla.Paixao = parseInt($Kayla.Paixao + $args[0])>>
<span style="color:green">''The passion between you and $Kayla.Nome is getting stronger''</span>
<</widget>>
<<widget "KaylaMoralidade">>
<<set $Kayla.Moralidade = parseInt($Kayla.Moralidade - $args[0])>>
<span style="color:green">''$Kayla.Nome is getting more immoral''</span>
<</widget>>
<<widget "KaylaDesejo">>
<<set $Kayla.Desejo = parseInt($Kayla.Desejo + $args[0])>>
<span style="color:green">''$Kayla.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "AaliyahAmizade">>
<<set $Aaliyah.Amizade = parseInt($Aaliyah.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $Aaliyah.Nome is getting stronger''</span>
<</widget>>
<<widget "AaliyahPaixao">>
<<set $Aaliyah.Paixao = parseInt($Aaliyah.Paixao + $args[0])>> <span style="color:green">''The passion between you and $Aaliyah.Nome is getting stronger''</span>
<</widget>>
<<widget "AaliyahMoralidade">>
<<set $Aaliyah.Moralidade = parseInt($Aaliyah.Moralidade - $args[0])>> <span style="color:green">''$Aaliyah.Nome is getting more immoral''</span>
<</widget>>
<<widget "AaliyahDesejo">>
<<set $Aaliyah.Desejo = parseInt($Aaliyah.Desejo + $args[0])>> <span style="color:green">''$Aaliyah.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
<<widget "SamanthaAmizade">>
<<set $Samantha.Amizade = parseInt($Samantha.Amizade + $args[0])>> <span style="color:green">''The friendship between you and $Samantha.Nome is getting stronger''</span>
<</widget>>
<<widget "SamanthaPaixao">>
<<set $Samantha.Paixao = parseInt($Samantha.Paixao + $args[0])>> <span style="color:green">''The passion between you and $Samantha.Nome is getting stronger''</span>
<</widget>>
<<widget "SamanthaMoralidade">>
<<set $Samantha.Moralidade = parseInt($Samantha.Moralidade - $args[0])>> <span style="color:green">''$Samantha.Nome is getting more immoral''</span>
<</widget>>
<<widget "SamanthaDesejo">>
<<set $Samantha.Desejo = parseInt($Samantha.Desejo + $args[0])>> <span style="color:green">''$Samantha.Nome wants you more''</span>
<</widget>>
/*===================================================================*/
/*============================ Homens ===============================*/
/*===================================================================*/
<<widget "AmigoAmizade">>
<<set $Amigo.Amizade = parseInt($Amigo.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Amigo.Nome is getting stronger''</span>
<</widget>>
<<widget "AmigoMoralidade">>
<<set $Amigo.Moralidade = parseInt($Amigo.Moralidade - $args[0])>>
<span style="color:green">''$Amigo.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "Amigo2Amizade">>
<<set $Amigo2.Amizade = parseInt($Amigo2.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Amigo2.Nome is getting stronger''</span>
<</widget>>
<<widget "Amigo2Moralidade">>
<<set $Amigo2.Moralidade = parseInt($Amigo2.Moralidade + $args[0])>> <span style="color:green">''$Amigo2.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ValentaoAmizade">>
<<set $Valentao.Amizade = parseInt($Valentao.Amizade + $args[0])>>
<span style="color:green">''The friendship between you and $Valentao.Nome is getting stronger''</span>
<</widget>>
<<widget "ValentaoMoralidade">>
<<set $Valentao.Moralidade = parseInt($Valentao.Moralidade - $args[0])>> <span style="color:green">''$Valentao.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfMatematicaAmizade">>
<<set $ProfMatematica.Amizade = parseInt($ProfMatematica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfMatematica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfMatematicaMoralidade">>
<<set $ProfMatematica.Moralidade = parseInt($ProfMatematica.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfMatematica.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfGeografiaAmizade">>
<<set $ProfGeografia.Amizade = parseInt($ProfGeografia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfGeografia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfGeografiaInimizade">>
<<set $ProfGeografia.Inimizade = parseInt($ProfGeografia.Inimizade + $args[0])>> <span style="color:red">''The geography teacher $ProfGeografia.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "ProfGeografiaMoralidade">>
<<set $ProfGeografia.Moralidade = parseInt($ProfGeografia.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfGeografia.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ProfFisicaAmizade">>
<<set $ProfFisica.Amizade = parseInt($ProfFisica.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFisica.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfFisicaMoralidade">>
<<set $ProfFisica.Moralidade = parseInt($ProfFisica.Moralidade - $args[0])>> <span style="color:green">''Your teacher $ProfFisica.Nome is getting more immoral''
<</widget>>
/*===================================================================*/
<<widget "ProfFilosofiaAmizade">>
<<set $ProfFilosofia.Amizade = parseInt($ProfFilosofia.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFilosofia.Nome is getting stronger''</span>
<</widget>>
<<widget "ProfFilosofiaMoralidade">>
<<set $ProfFilosofia.Moralidade = parseInt($ProfFilosofia.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfFilosofia.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "ViceDiretorAmizade">>
<<set $ViceDiretor.Amizade = parseInt($ViceDiretor.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your deputy principal $ViceDiretor.Nome is getting stronger''</span>
<</widget>>
<<widget "ViceDiretorInimizade">>
<<set $ViceDiretor.Inimizade = parseInt($ViceDiretor.Inimizade + $args[0])>> <span style="color:red">''The deputy principal $ViceDiretor.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "ViceDiretorMoralidade">>
<<set $ViceDiretor.Moralidade = parseInt($ViceDiretor.Moralidade - $args[0])>> <span style="color:green">''The deputy principal $ViceDiretor.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "VicePrefeitoAmizade">>
<<set $LoenFreas.Amizade = parseInt($LoenFreas.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your vice Mayor $LoenFreas.Nome is getting stronger''</span>
<</widget>>
<<widget "VicePrefeitoInimizade">>
<<set $LoenFreas.Inimizade = parseInt($LoenFreas.Inimizade + $args[0])>> <span style="color:red">''The vice Mayor $LoenFreas.Nome hates you even more, beware he can become your enemy''</span>
<</widget>>
<<widget "VicePrefeitoMoralidade">>
<<set $LoenFreas.Moralidade = parseInt($LoenFreas.Moralidade - $args[0])>> <span style="color:green">''The vice Mayor $LoenFreas.Nome is getting more immoral''</span>
<</widget>>
/*===================================================================*/
<<widget "BartenderHAmizade">>
<<set $BartenderH.Amizade = parseInt($BartenderH.Amizade + $args[0])>> <span style="color:green">''The friendship between you and your teacher $ProfFilosofia.Nome is getting stronger''</span>
<</widget>>
<<widget "BartenderHMoralidade">>
<<set $BartenderH.Moralidade = parseInt($BartenderH.Moralidade - $args[0])>>
<span style="color:green">''Your teacher $ProfFilosofia.Nome is getting more immoral''</span>
<</widget>>
<</nobr>><<FundoCasaSala>>
<<switch $Conversas.IrmaN>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I need to ask!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why that guy? Why $Valentao.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh he's handsome, he's so strong and so... wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, $IrmaN.Nome understand, he is not good for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You only say that when he hits you at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not only me, he hits everyone who is weaker than him, he's always with a lot of girls and as he dumps, he's always skipping class, understand he's not a good guy for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's a bit of a troubled boy, but maybe I can make him a good guy, maybe he's dating me and you'll even become friends.<</fala>>
<br>
<<ref $Jogador>>I can already imagine how good friends we would be, him going out to the whole school saying, "Hey guys I fucking $Jogador.Nome's sister, it's his sister's such a slut" I definitely can't let that happen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't change a guy like him, he just is what he is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need a guy who treats you like the princess you are, a guy who values you, a guy who truly loves you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Relax $Jogador.Nome, I know what I'm doing and i know $Valentao.Nome will be all that if he has a chance to change.<</fala>>
<br>
<<ref $Jogador>>No she doesn't know, she's such a good girl that she doesn't realize that some people are just bad.<</ref>>
<br>
<<narrador>>You both keep talking for a while longer.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I will ask you a question.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind of man do you like?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why do you want to know that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing, just out of curiosity.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>All right then.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like handsome, strong men, not necessarily muscular, but who show strength.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>That treats me well, and that they are brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, because it looks nothing like the singers you listen to.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, there was a time when I liked the more effeminate type, and even metrosexual, but I think that was just a phase.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Today I like real men better as they say. ahahah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will I ever be able to look like a man to your liking?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look, it will be difficult!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>HAHAha it's a joke! With effort and persistence you can.<</fala>>
<br>
<<narrador>>You guys are talking for a while.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<FundoCasaSala>>
<<switch $Conversas.IrmaV>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome why are girls so complicated?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahmm... I have a friend who likes a girl who doesn't care about him so how would he win her over?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A friend?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, a... a friend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Well first you have to see how this girl treats you, if she only treats you good or bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad... ahum... well, that what he said.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a girl treats you bad, never treat you well, because she sure as hell doesn't deserve your love!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I love her... he... he love her.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe it's better, your friend forgets about her because if she treats him badly he can only be a horrible person because that friend of yours is an amazing boy !!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Really!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Ok I'll... I'll tell him.<</fala>>
<br>
<<narrador>>You leave the room running. and her $IrmaV.Relacao $IrmaV.Nome stays there with a smile on her face.<</narrador>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... $IrmaV.Nome Have you ever liked someone who doesn't like you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think everyone has liked someone who didn't like him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but what about you? Who was the guy who didn't care about you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was in 7th grade and there was a beautiful boy with long blond hair sitting in front of me, I always tried to make him look at me but never could.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>One day I asked one of my friends for help at the time she was also into another boy at school so we decided to try to do a double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How crazy, a double date, and you barely knew the guys.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it gets worse!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In this meeting I realized that he barely talks to me he didn't pay any attention to me which I found strange because if he didn't like me why accepted the invitation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really really weird.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I noticed that he was very interested in my friend's conversation with the boy she was with.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next morning at school I met my friend who went on a date with me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She asked why I suddenly left, and so I said, it's not obvious, the guy I like doesn't care about me, but he's into you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She said that pretending he was strangely very interested in her conversation with his date but still they didn't end up dating, if processor just friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what a crazy story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it still has the big plot twist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A month passed and that guy I liked, who went on a double date with me, showed up dating my friend's date from that same double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what an absurd story!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, So this is it , this is the story of how I fell in love and broke my face for the first time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first? and the second how was it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This one you know, but another day I'll tell you.<</fala>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<FundoCasaCozinha>>
/*===================================================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 11>>
/*===================================================================*/
<<if $MaeM5.MissaoEstatus isnot "Completa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hello $Jogador.Nome, I’m cooking now, talk later." "Hello $Jogador.Nome, I’m cooking now, talk later.">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<else>>
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<else>>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Oh... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 12>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18>>
/*===================================================================*/
<<if $MaeM11.MissaoEstatus is "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[What do we have for dinner?|Mae-Cozinha]]>><</button>>@@
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $MaeM11.MissaoEstatus isnot "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hello $Jogador.Nome, I’m cooking now, talk later." "Hello $Jogador.Nome, I’m cooking now, talk later.">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<else>>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Oh... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $MaeM5.MissaoEstatus is "Completa" and $IrmaVM2.MissaoEstatus is "Completa">>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hello $Jogador.Nome, I'm cooking now, talk later.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-cozinha1.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $MaeM5.MissaoEstatus is "Completa" and $IrmaVM2.MissaoEstatus is "Completa">>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hello $Jogador.Nome, I'm cooking now, talk later.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaVM3.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus isnot "Completa">>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-cozinha1.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoCasaCozinha>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<goto "INM5 parte 3 - Ideia de Gênio">>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha4.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 12 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha4.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoQuartoMae>>
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, complete a task she asked to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<else>>
<<MamaeQuartoImgs>>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
<<if $gameDate.getHours() is 22 or $game.JogadorMassagista is true and $MaeM5.MissaoEstatus isnot "Completa">>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Quarto]]>><</button>>@@
<</if>>
<br>
<<if $Mae.Amizade gte 25 and $game.JogadorMassagista is true>>
@@.btnDestaque;<<button [[Offer a massage|Massagem-QuartoMae]]>><</button>>@@
<</if>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[About that friend of yours...|Conversando-Mae-Casa-Quarto Amizade]]>><<set $Conversas.Mae to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Mae-Casa-Quarto Amizade]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why are you always so alone?|Conversando-Mae-Casa-Quarto Paixão]]>><<set $Conversas.Mae to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you thought about getting married again?|Conversando-Mae-Casa-Quarto Paixão]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<</if>>
<<FundoQuartoIrmaMaisNova>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 66>>
<<goto "INM5 parte 3 - Ideia de Gênio">>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<<else>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-quarto2.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[How are you doing at school?|Conversando-Irma2-Casa-Quarto Amizade]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Irma2-Casa-Quarto Amizade]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Why that guy?|Conversando-Irma2-Casa-Quarto Paixão]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of man do you like?|Conversando-Irma2-Casa-Quarto Paixão]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><</button>>@@
<</if>>
<<FundoQuartoIrmaMaisVelha>>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">> /*====================*/
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $IrmaVM2.MissaoEstatus is "Completa" and $IrmaVM5.MissaoEstatus isnot "Completa">> /*=========================*/
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is too sad to talk now.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<<elseif $IrmaVM5.MissaoEstatus is "Completa">> /*===================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto4.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Remember that time that...|Conversando-Irma1-Casa-Quarto Amizade]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Why were you fired anyway?|Conversando-Irma1-Casa-Quarto Amizade]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why you girls are so complicated?|Conversando-Irma1-Casa-Quarto Paixão]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Conversando-Irma1-Casa-Quarto Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@
<</if>> /*===========================================================*/IrmaV MissõesIrmaN Missões<<FundoQuartoIrmaMaisNova>>
<center><h1>$IrmaNM1.MissaoNome</h1></center>
<<narrador>>You see $IrmaN.Nome in her room and decide to go talk to her about Sunday's incident.<</narrador>>
<br>
<<narrador>>She is already annoyed by his presence.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome before you say anything I don't want to talk to you.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-angry1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Please $IrmaN.Nome I need to explain what happened.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You don't need to explain anything! In case you hadn't noticed, I'm not a child anymore and I know very well that you were masturbating.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Forgive me for that situation I...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You were the first boy I ever saw naked, and the first boy who cum in me, that will never change.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, if there's anything I can do to make up for it, I'll do it, I'll do anything to make you happy, but I miss our conversations, I want to be your friend again.<</fala>>
<br>
<<narrador>>His $IrmaN.Relacao $IrmaN.Nome looks at him shyly and says:<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Well, there is a little something you can do for me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Whatever you want! Just say that I do.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>There's a boy at school that I've liked for a while but he doesn't care for me, he doesn't even look at me and so I wanted you to help me stay with him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, honestly if he doesn't look at you, he's blind or he's gay, HAHHAHAH.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't talk like that $Jogador.Nome, seriously!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>He's such a strong guy, so masculine so… wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay okay, so tell me who you are.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Try to guess...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You know him, he's from your class, he's tall, strong and handsome...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It can not be...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I can yes<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No way! Jake Harper is not a boy for you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Jake Harper?<</fala>>
<br>
@@.btnUI;<<button [[Continue|INM1 parte 2 - Meu Querido Brutamontes]]>><<addmins 5>><<set $IrmaNM1.MissaoEstagio += 33>><</button>>@@
<<FundoQuartoIrmaMaisNova>>
<<fala "Jogador" $Jogador.Nome>>Hey, isn't that what you're talking about?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Of course not! it's $Valentao.Nome.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/player/videos/what.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my god how I wish Jake Harper was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome how can you like someone as scoundrel as he is?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't talk like that about him, I know he's really stupid on the outside, but inside I know he has a good heart.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome pay attention! He is a guy, who is with a different girl everyday, he literally told me that $Paixao.Nome gives him a blowjob whenever he asks.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's pretty erratic, but maybe he just needs someone to put him on the right path.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He needs someone to spank that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sorry $IrmaN.Nome but this I can't do, I can't let my dear $IrmaN.Relacao be with a brutes like him.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You promised, you said anything! If you don't do this for me, I'll never forgive you again.<</fala>>
<br>
<<ref $Jogador>>$IrmaN.Nome is a sensitive and innocent girl would never get along with an asshole like $Valentao.Nome but if I don't help she'll never forgive me.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright I'll help you conquer it but what exactly do you want me to do?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Just try to find out more about him and I'll do the rest.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So are we okay now?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>For now yes.<</fala>>
<br>
<<narrador>>You hug each other.<</narrador>>
<br>
<<narrador>>You quickly leave her room and go to your room to use the computer.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM1 parte 3 - Meu Querido Brutamontes]]>><<addmins 5>><<set $IrmaNM1.MissaoEstagio += 33>><</button>>@@
<<FundoQuartoJogador>>
<<narrador>>You go to your pc to look for more stuff about $Valentao.Nome on social media.<</narrador>>
<br>
<<narrador>>You research a lot of information and put it all together in a dossier.<</narrador>>
<br>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<include "Pc">>
</div>
</div>
</div>
<br>
<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/valentao/valentao.jpg">
Name: $Valentao.Nome Tannen
<p><strong>About:</strong></p>
<p>He's the high school bully, bullies everyone who looks weaker than him, he's 20 years old, He likes Trap music, He likes smoking marijuana and he's almost never home.</p>
</div>
<br>
<<ref $Jogador>>It hurts my soul to know that my $IrmaN.Relacao $IrmaN.Nome likes a guy like him, $IrmaN.Nome forgive me but I won't let him touch a strand of her hair.<</ref>>
<br>
<<narrador>>You keep thinking of a way to stop it, but nothing comes to mind.<</narrador>>
<br>
<<narrador>>But that's a matter for another time, maybe later you'll have a better idea.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM1.MissaoEstagio += 34>>
<<set $IrmaNM1.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@
<center><img id="imgcel" src="content/others/celular/capa-branca.jpg"></center><span class="compromissostxt"><h1>Commitments</h1></span>
<span class="compromissos">
<<set $game.notifyAgenda to 0>>
/*===================================================================*/
<<include [[Familia_Missoes]]>>
/*===================================================================*/
<<include [[Alunos_Missoes]]>>
/*===================================================================*/
<<include [[Professoras_Missoes]]>>
/*===================================================================*/
<<include [[Outros_Missoes]]>>
/*===================================================================*/
<<include [[Homens_Missoes]]>>
</span>
<<FundoQuartoJogador>>
<center><h1>$IrmaVM1.MissaoNome</h1></center>
<<narrador>>You go to $IrmaV.Nome's room when she starts you start explaining about the incident on Sunday.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry $IrmaV.Nome I don't even know where I was thinking...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>What embarrasses me the most isn't you getting caught masturbating it's you being a pervert, bastard, disgusting!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please I need your apology, I don't want to keep fighting with you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Get out of my room!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, if there's anything I can do to make up for it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>NOT! You can't do anything, you can't give me anything I want, just get out of my room!<</fala>>
<br>
<<narrador>>She throws you out of the room and you realize it won't be so easy to get her apology.<</narrador>>
<br>
<<ref $Jogador>>I didn't imagine she was so angry about it, I could see the anger on her face, oppress her eyes were watering, am I going to have to appeal to her altruistic and empathetic side of a nursemaid to forgive me?<</ref>>
<br>
<<narrador>>You go back to your room to think about how to gain forgiveness and regain your $IrmaV.Relacao $IrmaV.Nome trust.<</narrador>>
<br>
@@.btnUI;<<button "End?" "Casa">>
<<set $IrmaVM1.MissaoEstagio += 100>>
<<set $IrmaVM1.MissaoEstatus to "Completa">>
<<set $IrmaVM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
Amigo1 Missões<<FundoCasaAmigo>>
<center><img id="imagens" src="content/characters/amigo/amigo.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa-Cooper]]>><</button>>@@
/*========================= Missões Penny ===========================*/
<<set $PennyM1 = {
MissaoNome: "Paired Schoolwork",
MissaoDica: "Attend the chemistry lesson on wednesday",
MissaoID: "PYM1",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $PennyM2 = {
MissaoNome: "$Penny.Nome",
MissaoDica: "Go to the Rich Neighborhood between 13:00 and 17:30",
MissaoID: "PYM2",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM3 = {
MissaoNome: "The Mayor's Daughter",
MissaoDica: "Go to the $Penny.Nome's House between 13:00 and 17:30",
MissaoID: "PYM3",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM4 = {
MissaoNome: "You Are Just a Boy",
MissaoDica: "Attend the chemistry lesson on wednesday",
MissaoID: "PYM4",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM5 = {
MissaoNome: "Making Me a Man",
MissaoDica: "Have 20 or more of Bravery and go to $Penny.Nome's house between 21:00 to 0:00",
MissaoID: "PYM5",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM6 = {
MissaoNome: "No Rush",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoID: "PYM6",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM7 = {
MissaoNome: "Not here, not yet",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoID: "PYM7",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM8 = {
MissaoNome: "Straight to the secret room",
MissaoDica: "Meet $Penny.Nome at the Library at recess",
MissaoID: "PYM8",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM9 = {
MissaoNome: "My $Jogador.RelacaoMae Scolded Me",
MissaoDica: "Go home while your $Jogador.RelacaoMae is there",
MissaoID: "PYM9",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PennyM10 = {
MissaoNome: "Detention with $Penny.Nome",
MissaoDica: "Go to school from 19:00 to 20:00 on Saturday",
MissaoID: "PYM10",
MissaoDono: "$Penny.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*====================== Missões Paixão (Riley) =====================*/
<<set $PaixaoM1 = {
MissaoNome: "Provocation",
MissaoDica: "Go to the square between 13:00 and 14:00",
MissaoID: "PXM1",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $PaixaoM2 = {
MissaoNome: "Mean Girls",
MissaoDica: "Go to the Refectory at recess sit with your friends",
MissaoID: "PXM2",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PaixaoM3 = {
MissaoNome: "Dethroning the Queen Bee part I",
MissaoDica: "Go to the Refectory at recessand sit with your friends",
MissaoID: "PXM3",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $PaixaoM4 = {
MissaoNome: "Dethroning the Queen Bee part II",
MissaoDica: "Go to $Amigo.Nome's house on Sunday while $Amigo.Nome and $Amigo2.Nome are there from 10:00 to 13:00",
MissaoID: "PXM4",
MissaoDono: "$Paixao.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Mia?? (Jill Kassify) ===================*/
<<set $JillM1 = {
MissaoNome: "$Mia.Nome",
MissaoDica: "Go to the park on Saturday between 13:00 to 18:00",
MissaoID: "JLLM1",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM2 = {
MissaoNome: "The Boyfriend Thief",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "JLLM2",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM3 = {
MissaoNome: "Nobody Likes Boyfriend Thief",
MissaoDica: "Meet $Mia.Nome at school after class",
MissaoID: "JLLM3",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM4 = {
MissaoNome: "Inviting",
MissaoDica: "Be in Physical Education lesson on the sports court on Thursday",
MissaoID: "JLLM4",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $JillM5 = {
MissaoNome: "Sun and Beach Day",
MissaoDica: "Go to the beach on the weekend between 16:00 and 17:00",
MissaoID: "JLLM5",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões Lexi =============================*/
<<set $LexiM1 = {
MissaoNome: "Meeting $Lexi.Nome",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM1",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM2 = {
MissaoNome: "Recess with $Lexi.Nome",
MissaoDica: "Go to the Refectory at recess",
MissaoID: "LXM2",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM3 = {
MissaoNome: "Home cinema with $Lexi.Nome",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM3",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM4 = {
MissaoNome: "More Film",
MissaoDica: "Go to McComber's House between 18:00 and 19:00",
MissaoID: "LXM4",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM5 = {
MissaoNome: "There will be Test",
MissaoDica: "Be present in the next math lesson",
MissaoID: "LXM5",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM6 = {
MissaoNome: "The Phone Call",
MissaoDica: "Be in your bedroom at night (this can disrupt your sleep)",
MissaoID: "LXM6",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM7 = {
MissaoNome: "Math Test #1",
MissaoDica: "Be present in the next math lesson",
MissaoID: "LXM7",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM8 = {
MissaoNome: "Investigation",
MissaoDica: "Be home on Friday at 21:00",
MissaoID: "LXM8",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LexiM9 = {
MissaoNome: "Investigation Result",
MissaoDica: "Sit with $Lexi.Nome in the refectory at recess",
MissaoID: "LXM8",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================== Missões Manu =============================*/
<<set $ManuM1 = {
MissaoNome: "Writing on the door",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM1",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $ManuM2 = {
MissaoNome: "Wild Philosophy",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM2",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM3 = {
MissaoNome: "A Patty Woman",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM3",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM4 = {
MissaoNome: "I Wrote and I'm Still Running",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM4",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM5 = {
MissaoNome: "Oh go take you in the ass",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM5",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM6 = {
MissaoNome: "To be a cuck or not to be?",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM6",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM7 = {
MissaoNome: "Spiderman",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM7",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM8 = {
MissaoNome: "Animal World",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM8",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ManuM9 = {
MissaoNome: "The Toilet Writer",
MissaoDica: "Enter the school toilet cabin",
MissaoID: "MnuM9",
MissaoDono: "???",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================= Missões Amigo =============================*/
<<set $AmigoM1 = {
MissaoNome: "The Girl From Cam",
MissaoNomePTBR: "A Garota da Cam",
MissaoDica: "Go to $Amigo.Nome's house",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome",
MissaoID: "A1M1",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $AmigoM2 = {
MissaoNome: "The Double Date",
MissaoNomePTBR: "O Encontro Duplo",
MissaoDica: "Go to $Amigo.Nome's house on Saturday from 18:00 to 19:00",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome no Sábado entre 18:00 às 19:00",
MissaoID: "A1M2",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM3 = {
MissaoNome: "The Next Step",
MissaoNomePTBR: "O Próximo Passo",
MissaoDica1: "Complete a missão '$LenaPaulM1.MissaoNome' da $LenaPaul.Nome",
MissaoDica1PTBR: "Complete a missão '$LenaPaulM1.MissaoNome' da $LenaPaul.Nome",
MissaoDica2: "Go to $Amigo.Nome's house while he's there",
MissaoDica2PTBR: "Vá para a casa de $Amigo.Nome enquanto ele estiver lá",
MissaoID: "A1M3",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM4 = {
MissaoNome: "Today You Get a Girlfriend",
MissaoNomePTBR: "Hoje Você Consegue Uma Namorada",
MissaoDica1: "Complete a missão '$JogadorM9.MissaoNome' da $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão '$JogadorM9.MissaoNome' da $Jogador.Nome",
MissaoDica2: "Go to $Amigo.Nome's house while he's there",
MissaoDica2PTBR: "Vá para a casa de $Amigo.Nome enquanto ele estiver lá",
MissaoID: "A1M4",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM5 = {
MissaoNome: "Call",
MissaoNomePTBR: "Ligação",
MissaoDica: "Go to your bedroom between 12:00 and 18:00",
MissaoDicaPTBR: "Vá para o seu quarto entre 12:00 e 18:00",
MissaoID: "A1M5",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM6 = {
MissaoNome: "Celebration Dinner",
MissaoNomePTBR: "Jantar de Comemoração",
MissaoDica: "Go to $Amigo.Nome's house on Saturday between 19:00 and 20:00",
MissaoDicaPTBR: "Vá para a casa do $Amigo.Nome no Sábado entre 19:00 e 20:00",
MissaoID: "A1M6",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM7 = {
MissaoNome: "You Saw It, Didn't You?",
MissaoNomePTBR: "Vocês Viram, Não Viram?",
MissaoDica1: "Complete the quest: $JogadorM10.MissaoNome of $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão '$JogadorM10.MissaoNome' da $Jogador.Nome",
MissaoDica2: "Sit with your friends in the refectory",
MissaoDica2PTBR: "Sente-se com seus amigos no refeitório",
MissaoID: "A1M7",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM8 = {
MissaoNome: "Getting to Know $CarmenCa.Nome",
MissaoNomePTBR: "Conhecendo $CarmenCa.Nome",
MissaoDica1: "Complete Second Date with $LenaPaul.Nome",
MissaoDica1PTBR: "Complete o Segundo Encontro com $LenaPaul.Nome",
MissaoDica2: "Vá até a joalheria no shopping",
MissaoDica2PTBR: "Vá até a joalheria no shopping",
MissaoID: "A1M8",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigoM9 = {
MissaoNome: "Playing Video Games With Friends",
MissaoNomePTBR: "Jogando Videogame Com Amigos",
MissaoDica1: "Watch $CarmenCa.Nome's lives three times",
MissaoDica1PTBR: "Assista três vezes as lives de $CarmenCa.Nome",
MissaoDica2: "Watch $CarmenCa.Nome's lives two times",
MissaoDica2PTBR: "Assista duas vezes as lives de $CarmenCa.Nome",
MissaoDica3: "Watch $CarmenCa.Nome's live one time",
MissaoDica3PTBR: "Assista uma vez as live de $CarmenCa.Nome",
MissaoDica4: "Go to $Amigo.Nome's house between 10:00 and 12:00 on Sunday",
MissaoDica4PTBR: "Vá para a casa do $Amigo.Nome entre 10:00 e 12:00 no Domingo",
MissaoID: "A1M9",
MissaoDono: "$Amigo.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
Final: 0,
};>>
/*======================= Missões Amigo2 ============================*/
<<set $Amigo2M1 = {
MissaoNome: "Troubles",
MissaoNomePTBR: "Problemas",
MissaoDica: "Go to the square while $Amigo2.Nome is there between 13:00 and 14:00",
MissaoDicaPTBR: "Vá para a praça enquanto $Amigo2.Nome estiver lá entre 13:00 e 14:00",
MissaoID: "A2M1",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M2 = {
MissaoNome: "The Sex Manual",
MissaoNomePTBR: "O Manual do Sexo",
MissaoDica1: "Complete a missão $PennyM5.MissaoNome da $Penny.Nome",
MissaoDica1PTBR: "Complete the quest $PennyM5.MissaoNome of $Penny.Nome",
MissaoDica2: "Sit with your friends in the Refectory",
MissaoDica2PTBR: "Sente-se com seus amigos no Refeitório",
MissaoID: "A2M2",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M3 = {
MissaoNome: "Phasic Woman",
MissaoNomePTBR: "Mulher de Fases",
MissaoDica: "Go to the square while $Amigo2.Nome is there between 13:00 and 14:00",
MissaoDicaPTBR: "Vá para a praça enquanto $Amigo2.Nome estiver lá entre 13:00 e 14:00",
MissaoID: "A2M3",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M4 = {
MissaoNome: "Doing Your Part",
MissaoNomePTBR: "Fazendo sua Parte",
MissaoDica1: "Go to the square",
MissaoDica1PTBR: "Vá para a praça",
MissaoDica2: "Go to your bedroom",
MissaoDica2PTBR: "Vá para o seu quarto",
MissaoID: "A2M4",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M5 = {
MissaoNome: "Sit down, here comes the Story",
MissaoNomePTBR: "Senta que lá vem a História",
MissaoDica: "Go to $Amigo.Nome's house on Sunday while $Amigo.Nome and $Amigo2.Nome are there from 10:00 to 13:00",
MissaoDicaPTBR: "Vá para a casa de $Amigo.Nome no domingo enquanto $Amigo.Nome e Kevin estão lá entre 10:00 às 13:00",
MissaoID: "A2M5",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M6 = {
MissaoNome: "Don't Call Me a Home-Wrecker",
MissaoNomePTBR: "Não Me Chame de Talarico",
MissaoDica1: "Complete the quest $JogadorM9.MissaoNome of $Jogador.Nome",
MissaoDica1PTBR: "Complete a missão $JogadorM9.MissaoNome de $Jogador.Nome",
MissaoDica2: "Go to the square while $Amigo2.Nome is there between 13:00 and 14:00",
MissaoDica2PTBR: "Vá para a praça enquanto $Amigo2.Nome estiver lá entre 13:00 e 14:00",
MissaoID: "A2M6",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M7 = {
MissaoNome: "$Shyla.Nome Troubles",
MissaoNomePTBR: "Problemas de $Shyla.Nome",
MissaoDica: "Be in your bedroom for the afternoon",
MissaoDicaPTBR: "Esteja no seu quarto à tarde",
MissaoID: "A2M7",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M8 = {
MissaoNome: "Couple Therapist",
MissaoNomePTBR: "Terapeuta de Casal",
MissaoDica: "Be in your bedroom for the afternoon",
MissaoDicaPTBR: "Esteja no seu quarto à tarde",
MissaoID: "A2M8",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $Amigo2M9 = {
MissaoNome: "Spinners",
MissaoNomePTBR: "Rolêzeiros",
MissaoDica1: "Complete the quest: $LenaPaulM8.MissaoNome of $LenaPaul.Nome",
MissaoDica1PTBR: "Complete a missão: $LenaPaulM8.MissaoNome de $LenaPaul.Nome",
MissaoDica2: "Complete the quest: $AmigoM9.MissaoNome of $Amigo.Nome",
MissaoDica2PTBR: "Complete a missão: $AmigoM9.MissaoNome de $Amigo.Nome",
MissaoDica3: "Sit with your friends in the refectory",
MissaoDica3PTBR: "Sente-se com seus amigos no refeitório",
MissaoID: "A2M9",
MissaoDono: "$Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Amigos (Adam e Kevin) ===================*/
<<set $AmigosM1 = {
MissaoNome: "Triple Date",
MissaoNomePTBR: "Encontro Triplo",
MissaoDica1: "Complete the quest: $AmigoM9.MissaoNome of $Amigo.Nome",
MissaoDica1PTBR: "Complete a missão: $AmigoM9.MissaoNome do $Amigo.Nome",
MissaoDica2: "Complete the quest: $Amigo2M9.MissaoNome of $Amigo2.Nome",
MissaoDica2PTBR: "Complete a missão: $Amigo2M9.MissaoNome do $Amigo2.Nome",
MissaoDica3: "Convide $LenaPaul.Nome para um encontro",
MissaoDica3PTBR: "Ask $LenaPaul.Nome out on a date",
MissaoDica4: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply",
MissaoDica4PTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda",
MissaoID: "AMGS1",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM2 = {
MissaoNome: "Triple Date Part II - Cinema with Friends",
MissaoNomePTBR: "Encontro Triplo Parte II - Cinema com Amigos",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS2",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM3 = {
MissaoNome: "Triple Date Part III - Pool Time",
MissaoNomePTBR: "Encontro Triplo Parte III - Tempo de Piscina",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS3",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM4 = {
MissaoNome: "Triple Date Part IV - Table for 2 + 2 + 2",
MissaoNomePTBR: "Encontro Triplo Parte IV - Mesa para 2 + 2 + 2",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS4",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM5 = {
MissaoNome: "Triple Date Part V - Another Day in the Park",
MissaoNomePTBR: "Encontro Triplo Parte V - Outro Dia no Parque",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS5",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM6 = {
MissaoNome: "Triple Date Part VI - Getting to know $CarmenCa.Nome's house",
MissaoNomePTBR: "Encontro Triplo Parte VI - Conhecendo a casa de $CarmenCa.Nome",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS6",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM7 = {
MissaoNome: "Triple Date Part VII - Beachys",
MissaoNomePTBR: "Encontro Triplo Parte VII - Praianos",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS7",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM8 = {
MissaoNome: "Triple Date Part VIII - Night at the Bar",
MissaoNomePTBR: "Encontro Triplo VIII - Noite no Bar",
MissaoDica: "Wait for $LenaPaul.Nome's message on her cell phone, and when it arrives reply (3 days)",
MissaoDicaPTBR: "Aguarde a mensagem de $LenaPaul.Nome no Celular, e quando ela chegar responda (3 dias)",
MissaoID: "AMGS8",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM9 = {
MissaoNome: "Triple Date Part IX - After Night at the Bar",
MissaoNomePTBR: "Encontro Triplo IX - Depois da Noite no Bar",
MissaoDica: "Continue",
MissaoDicaPTBR: "Continue",
MissaoID: "AMGS9",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM10 = {
MissaoNome: "Triple Date Part X - The Next Morning",
MissaoNomePTBR: "Encontro Triplo X - A Manhã Seguinte",
MissaoDica: "Continue",
MissaoDicaPTBR: "Continue",
MissaoID: "AMGS10",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $AmigosM11 = {
MissaoNome: "Deception, Disgrace",
MissaoNomePTBR: "Vergonha, Desgraça",
MissaoDica: "Sit with your friends in the Refectory",
MissaoDicaPTBR: "Sente-se com os seus amigos no Refeitório",
MissaoID: "AMGS11",
MissaoDono: "$Amigo.Nome and $Amigo2.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your friend $Amigo.Nome's house and ring the doorbell. His mother, Ms. Cooper, answers the door." "Você vai até a casa do seu amigo $Amigo.Nome e toca a campainha. Sua mãe, a Srta. Cooper, atende a porta.">>
<br>
<<SrtaCooperDiz "Hello, good afternoon, $Jogador.Nome. How are you?" "Olá, boa tarde, $Jogador.Nome. Como vai?">>
<br>
<<PlayerDiz "Hello, Ms. Cooper. Is $Amigo.Nome in?" "Olá, senhorita Cooper. O $Amigo.Nome está?">>
<br>
<<SrtaCooperDiz "He's in his bedroom. Please, come in." "Ele está no quarto dele. Por favor, entre.">>
<br>
<<Narrador "You enter the house. (Ms. Cooper takes off your coat and hangs it on the coat rack while calling for $Amigo.Nome.)" "Você entra na casa. (A Srta. Cooper tira o seu casaco e o pendura no cabideiro enquanto chama $Amigo.Nome.)">>
<br>
<<SrtaCooperDiz "Angel, your friend $Jogador.Nome is here." "Anjo, seu amigo $Jogador.Nome está aqui.">>
<br>
<<Narrador "$Amigo.Nome responds from inside his bedroom." "$Amigo.Nome responde de dentro de seu quarto.">>
<br>
<<Amigo1Diz "Just a minute!" "Só um minuto!">>
<br>
<<Narrador "As you wait, you and Ms. Cooper talk." "Enquanto espera, você e a Srta. Cooper conversam.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper1.jpg"></center>
<br>
<<SrtaCooperDiz "$Amigo2.Nome has been locked in his bedroom for a long time. I'm very worried." "$Amigo2.Nome está trancado em seu quarto há muito tempo. Isso me preocupa muito.">>
<br>
<<Reflex "He's definitely jerking off." "Com certeza ele tá batendo uma.">>
<br>
<<SrtaCooperDiz "I'm really worried about him. Since he was 13, he hasn't stopped..." "Estou muito preocupada com ele. Desde os 13 anos não para... de...">>
<br>
<<Narrador "She makes air quotes with her fingers." "Ela faz sinal de aspas com os dedos.">>
<br>
<<SrtaCooperDiz "Locking himself in his bedroom... if you know what I mean. And... I've never seen him with a girl." "Se trancar em seu quarto... se é que me entende. E... eu nunca o vi com uma garota.">>
<br>
<<PlayerDiz "Do you think he's gay?" "Você acha que ele é gay?">>
<br>
<<SrtaCooperDiz "N-No, I just think... he's very lonely. He spends most of his time at home, locked in his bedroom, doing whatever. Sometimes, $Amigo2.Nome comes over to spend time with him, and... that's not healthy at all." "N-Não, eu só acho... ele é muito solitário. Ele só passa a maior parte do tempo em casa, trancado em seu quarto, fazendo o que for. Às vezes, $Amigo2.Nome vem aqui para passar um tempo com ele, e... isso não é nada saudável.">>
<br>
<<PlayerDiz "You're exaggerating. $Amigo.Nome is very cheerful, always smiling. He's just a homebody." "Você só está exagerando. $Amigo.Nome é muito alegre, está sempre sorrindo. Ele é simplesmente caseiro.">>
<br>
<<SrtaCooperDiz "I hope so, but the problem is that..." "Espero que sim, mas o problema é que...">>
<br>
<<Amigo1Diz "$Jogador.Nome!" "$Jogador.Nome!">>
<br>
<<Narrador "You are interrupted by $Amigo.Nome, who seems very excited." "Vocês são interrompidos por $Amigo.Nome, que parece bem animado.">>
<br>
<<Amigo1Diz "Come up here, I have something amazing to show you." "Suba aqui, tenho algo incrível para mostrar a você.">>
<br>
<<Narrador "You look at Ms. Cooper with a concerned look." "Você olha para a Srta. Cooper com um olhar preocupado.">>
<br>
<<SrtaCooperDiz "You can go, $Jogador.Nome. We'll talk later." "Pode ir, $Jogador.Nome. A gente conversa depois.">>
<br>
<<Narrador "With these words, you rush to meet $Amigo.Nome in his bedroom." "Com essas palavras, você corre para encontrar $Amigo.Nome em seu quarto.">>
<br>
@@.btnUI;<<button [[Continue|A1M1 parte 2 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<<Narrador "You go to $Amigo.Nome's bedroom." "Você vai para o quarto de $Amigo.Nome.">>
<br>
<<Narrador "As you enter, he follows you and locks the door..." "Ao entrar, ele já vai atrás de você e tranca a porta...">>
<br>
<<PlayerDiz "Dude! What's this! Why did you lock the door?" "Cara! O que é isso! Por que você trancou a porta?">>
<br>
<<Amigo1Diz "Because what I'm about to show you, my mom can't hear or see." "Porque o que vou te mostrar minha mãe não pode ouvir nem ver.">>
<br>
<<PlayerDiz "Hmm, that's a strange conversation." "Ihh, que conversa estranha essa?">>
<br>
<<Narrador "He rolls his eyes." "Ele revira os olhos.">>
<br>
<<Amigo1Diz "Dude, check this out, on the computer." "Cara, olha só, aqui no computador.">>
<br>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<center><video autoplay controls loop><source src="content/characters/namorada_amigo/videos/namorada-amigo-cam1.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<br>
<<Narrador "He shows a live stream on his computer." "Ele mostra uma live stream do seu computador.">>
<br>
<<PlayerDiz "It's a porn actress doing a live stream. So what?" "É uma atriz pornô fazendo live. O que é que tem?">>
<br>
<<Amigo1Diz "No, it's not a porn actress, it's a cam girl." "Não, não é uma atriz pornô, é uma cam girl.">>
<br>
<<PlayerDiz "It's literally the same thing." "É literalmente a mesma coisa.">>
<br>
<<Amigo1Diz "No, it's not, but let's not get into that discussion." "Não, não é, mas não vamos entrar nessa discussão.">>
<br>
<<Amigo1Diz "The thing is, she wants to go out with me next Saturday!" "A questão é que ela quer sair comigo no próximo sábado!">>
<br>
<<Narrador "$Amigo.Nome says with great joy." "Diz $Amigo.Nome com grande alegria.">>
<br>
<<PlayerDiz "What? Explain that better." "O que? Explica melhor isso aí.">>
<br>
<<Amigo1Diz "I was literally her first fan when she started doing cam shows. You guys know that I'm always looking for new talents." "Fui literalmente o primeiro fã dela, quando ela começou a fazer lives cam, vocês sabem muito bem que estou sempre em busca de novos talentos.">>
<br>
<<PlayerDiz "I know, there was even that video of the Swedish girl you sent me last week, my mom saw it, so..." "Eu sei, tem até aquele vídeo da sueca que você me mandou semana passada, minha mãe viu, tá...">>
<br>
<<Amigo1Diz "I told you to put a password on your phone, but anyway." "Eu disse para você colocar uma senha no seu celular, mas continuando.">>
<br>
<<Amigo1Diz "I started following her when almost no one knew her." "Comecei a segui-la quando praticamente ninguém a conhecia.">>
<br>
<<Amigo1Diz "Then we started talking and stuff, we became kind of friends." "Aí começamos a conversar e tal, começamos a ficar meio amigos.">>
<br>
<<Amigo1Diz "But then I stopped following her and decided to meet new talents, that's something I always do, it's in my nature." "Mas depois parei de seguir e resolvi conhecer novos talentos, isso é algo que sempre faço, está na minha essência.">>
<br>
<<PlayerDiz "Sure!" "Claro!">>
<br>
<<Narrador "$Jogador.Nome says confused." "Diz $Jogador.Nome confuso.">>
<br>
<<Amigo1Diz "But then I missed her, I decided to see how she is today after a few months, and she's like this." "Mas aí eu senti falta dela, resolvi ir vê-la como ela está hoje depois de alguns meses e ela está assim.">>
<br>
<<Narrador "$Amigo.Nome points to the monitor again." "$Amigo.Nome aponta para o monitor novamente.">>
<br>
<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<center><video autoplay controls loop><source src="content/characters/namorada_amigo/videos/namorada-amigo-cam2.mp4" type="video/mp4"></video></center>
</div>
</div>
</div>
<br>
<<Narrador "You don't understand." "Você não entende.">>
<br>
<<PlayerDiz "Hmm, hotter?" "Ahmm, mais gostosa?">>
<br>
<<Amigo1Diz "No! I mean yes, but she's much more popular now." "Não! Quero dizer sim, mas ela está muito mais popular.">>
<br>
<<Amigo1Diz "I tried to get in touch with her, but now that she has many subscribers, she didn't have time to respond to me." "Tentei entrar em contato com ela, mas agora que ela tem muitos assinantes, não teve tempo de me responder.">>
<br>
<<Amigo1Diz "However, this morning I got a curious email from her saying that she was remembering and missing our conversations, and she gave me her cell phone number." "Porém, hoje de manhã com um curioso e-mail dela dizendo que estava lembrando e com saudades das conversas, e ela deu o número do seu celular.">>
<br>
<<Amigo1Diz "And after a lot of conversation, she wants to meet me next Saturday." "E depois de muita conversa, ela quer me encontrar no próximo sábado.">>
<br>
<<PlayerDiz "..." "...">>
<br>
<<Amigo1Diz "So, what do you think?" "Então, o que acha?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[I think you're going to be kidnapped.|A1M1 parte 3 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<set $horny += 20>>
<<addmins 8>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Acho que você vai ser sequestrado.|A1M1 parte 3 - A Garota da Cam]]>>
<<set $AmigoM1.MissaoEstagio += 33>>
<<set $horny += 20>>
<<addmins 8>>
<</button>>@@
<</if>> /*=======================================================*//*============================= Casa ================================*/
<<widget "FundoCasa">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "corredor-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "corredor-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "corredor">>
<</if>>
<</widget>>
/*========================= Quarto Jogador ==========================*/
<<widget "FundoQuartoJogador">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "seuroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "seuroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "seuroom">>
<</if>>
<</widget>>
/*========================= Bem Dormido =============================*/
<<widget "FundoBemDormido">>
<<set $fundo to "bemdormido">>
<</widget>>
/*============================== Sala ===============================*/
<<widget "FundoCasaSala">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "livingroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "livingroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "livingroom">>
<</if>>
<</widget>>
/*============================ Cozinha ==============================*/
<<widget "FundoCasaCozinha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "suakitchen-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "suakitchen-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "suakitchen">>
<</if>>
<</widget>>
/*============================ Banheiro =============================*/
<<widget "FundoCasaBanheiro">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "seubathroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "seubathroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "seubathroom">>
<</if>>
<</widget>>
/*=========================== Quarto Mãe ============================*/
<<widget "FundoQuartoMae">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "maeroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "maeroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "maeroom">>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Velha =======================*/
<<widget "FundoQuartoIrmaMaisVelha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "eldestsisterroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "eldestsisterroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "eldestsisterroom">>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Nova ========================*/
<<widget "FundoQuartoIrmaMaisNova">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "youngersisterroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "youngersisterroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "youngersisterroom">>
<</if>>
<</widget>>
/*============================ Bairro ===============================*/
<<widget "FundoBairro">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairroum-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairroum-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairroum">>
<</if>>
<</widget>>
/*============================== Bar ================================*/
<<widget "FundoBar">>
<<if $gameDate.getHours() gte 3 and $gameDate.getHours() lt 9>>
<<set $fundo to "bar-noite">>
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lte 23>>
<<set $fundo to "bar">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 3>>
<<set $fundo to "bar">>
<</if>>
<</widget>>
/*======================== Vizinha Esquerda =========================*/
<<widget "FundoVizinhaEsquerda">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "vizinadaesquerda-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "vizinadaesquerda-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "vizinadaesquerda">>
<</if>>
<</widget>>
/*======================== Vizinha Direita ==========================*/
<<widget "FundoVizinhaDireita">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "vizinadadireita-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "vizinadadireita-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "vizinadadireita">>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
<<widget "FundoCasaAmigo">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-amigo-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-amigo-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-amigo">>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
/*======================== Quarto Amigo =============================*/
<<widget "FundoCasaAmigoQuarto">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-quarto-amigo-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-quarto-amigo-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-quarto-amigo">>
<</if>>
<</widget>>
/*========================= Casa Corpora ============================*/
<<widget "FundoCasaCorpora">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-corpora-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-corpora-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-corpora">>
<</if>>
<</widget>>
/*======================= Casa Paparozzi ============================*/
<<widget "FundoCasaPaparozzi">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-paparozzi-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-paparozzi-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-paparozzi">>
<</if>>
<</widget>>
/*============================== Praça ==============================*/
<<widget "FundoPraca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "praca-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "praca-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "praca">>
<</if>>
<</widget>>
/*============================== Escola =============================*/
<<widget "FundoEscola">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "schoolhall-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "schoolhall-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "schoolhall">>
<</if>>
<</widget>>
/*============================ Sua Sala 3B ==========================*/
<<widget "Fundo3B">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "classroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "classroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "classroom">>
<</if>>
<</widget>>
/*============================== Sala 2A ============================*/
<<widget "Fundo2A">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "irmanclassroom-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "irmanclassroom-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "irmanclassroom">>
<</if>>
<</widget>>
/*=========================== Refeitorio ============================*/
<<widget "FundoRefeitorio">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "refeitorio-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "refeitorio-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "refeitorio">>
<</if>>
<</widget>>
/*=========================== Biblioteca ============================*/
<<widget "FundoBiblioteca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "biblioteca-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "biblioteca-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "biblioteca">>
<</if>>
<</widget>>
/*========================== Sala Secreta ===========================*/
<<widget "FundoSalaSecreta">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-secreta-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-secreta-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-secreta">>
<</if>>
<</widget>>
/*======================= Banheiro Masculino ========================*/
<<widget "FundoBanheiroMasculino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "banheiromasculino-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "banheiromasculino-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "banheiromasculino">>
<</if>>
<</widget>>
/*======================= Banheiro Feminino =========================*/
<<widget "FundoBanheiroFeminino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "banheirofeminino-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "banheirofeminino-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "banheirofeminino">>
<</if>>
<</widget>>
/*=========================== Diretoria =============================*/
<<widget "FundoDiretoria">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "diretoria-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "diretoria-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "diretoria">>
<</if>>
<</widget>>
/*=========================== Detenção ==============================*/
<<widget "FundoDetention">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "detention-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "detention-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "detention">>
<</if>>
<</widget>>
/*===================== Sala dos Professores ========================*/
<<widget "FundoSalaDosProfessores">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-professores-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-professores-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-professores">>
<</if>>
<</widget>>
/*====================== Sala de Informatica ========================*/
<<widget "FundoSalaDeInformatica">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-computadores-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-computadores-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-computadores">>
<</if>>
<</widget>>
/*============================ Quadra ===============================*/
<<widget "FundoQuadra">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "quadra-escola-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "quadra-escola-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "quadra-escola">>
<</if>>
<</widget>>
/*============================ Igreja ===============================*/
<<widget "FundoIgreja">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "igreja-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "igreja-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "igreja">>
<</if>>
<</widget>>
/*============================ Centro ===============================*/
<<widget "FundoCentro">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "centro-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "centro-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "centro">>
<</if>>
<</widget>>
/*=========================== Hospital ==============================*/
<<widget "FundoHospital">>
<<set $fundo to "hospital">>
<</widget>>
/*======================= Salão de Beleza ===========================*/
<<widget "FundoSalaoDeBeleza">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "salaodebeleza-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "salaodebeleza-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "salaodebeleza">>
<</if>>
<</widget>>
/*============================ Academia =============================*/
<<widget "FundoAcademia">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "academia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "academia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "academia">>
<</if>>
<</widget>>
/*========================== Supermercado ===========================*/
<<widget "FundoSupermercado">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "supermercado-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "supermercado-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "supermercado">>
<</if>>
<</widget>>
/*===================== Apartamento Portaria ========================*/
<<widget "FundoApartamentoPortaria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-portaria-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-portaria-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-portaria">>
<</if>>
<</widget>>
/*====================== Apartamento Amigo2 =========================*/
<<widget "FundoApartamentoAmigo2">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-amigo2-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-amigo2-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-amigo2">>
<</if>>
<</widget>>
/*==================== Apartamento Hutchison ========================*/
<<widget "FundoApartamentoHutchison">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-irmasHutchison-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-irmasHutchison-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-irmasHutchison">>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
<<widget "FundoApartamentoProfdeHistoria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-Prof-Historia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-Prof-Historia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-Prof-Historia">>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
/*=========== Apartamento Professora de História Cozinha ============*/
<<widget "FundoApartamentoProfdeHistoriaCozinha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "apartamento-Prof-Historia-cozinha-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "apartamento-Prof-Historia-cozinha-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "apartamento-Prof-Historia-cozinha">>
<</if>>
<</widget>>
/*====================== Casa Srta.Travella =========================*/
<<widget "CasaSrtaTravella">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "srta-travella-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "srta-travella-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "srta-travella">>
<</if>>
<</widget>>
/*========================= Casa Lebelle ============================*/
<<widget "FundoCasaLebelle">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "Casa-Lebelle-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "Casa-Lebelle-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "Casa-Lebelle">>
<</if>>
<</widget>>
/*============================ Shooping =============================*/
<<widget "FundoShooping">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "shopping-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "shopping-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "shopping">>
<</if>>
<</widget>>
/*======================= Loja de Eletronicos =======================*/
<<widget "FundoLojaDeEletronicos">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-eletronicos-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-eletronicos-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-eletronicos">>
<</if>>
<</widget>>
/*========================= Loja de Roupas ==========================*/
<<widget "FundoLojaDeRoupas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-roupas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-roupas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-roupas">>
<</if>>
<</widget>>
/*=========================== Joalheria =============================*/
<<widget "FundoJoalheria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-joias-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-joias-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-joias">>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "FundoLojadeVariedades">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "loja-de-variedades-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "loja-de-variedades-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "loja-de-variedades">>
<</if>>
<</widget>>
/*====================== Estudio Fotográfico ========================*/
<<widget "FundoEstudioFotografico">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "estudio-fotografico-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "estudio-fotografico-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "estudio-fotografico">>
<</if>>
<</widget>>
/*============================= Cinema ==============================*/
<<widget "FundoCinema">>
<<set $fundo to "cinema">>
<</widget>>
/*=========================== Casa Byers ============================*/
<<widget "FundoCasaByers">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "Casa-Byers-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "Casa-Byers-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "Casa-Byers">>
<</if>>
<</widget>>
/*============================= Parque ==============================*/
<<widget "FundoParque">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "parque-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "parque-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "parque">>
<</if>>
<</widget>>
/*========================== Bairro Nobre ===========================*/
<<widget "FundoBairroNobre">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairro-nobre-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairro-nobre-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairro-nobre">>
<</if>>
<</widget>>
/*======================== Casa Freas(Penny) ========================*/
<<widget "FundoCasaFreas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-freas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-freas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-freas">>
<</if>>
<</widget>>
/*========================== Casa Aniston ===========================*/
<<widget "FundoCasaAniston">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-aniston-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-aniston-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-aniston">>
<</if>>
<</widget>>
/*========================= Casa McComber ===========================*/
<<widget "FundoCasaMcComber">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-gibson">>
<</if>>
<</widget>>
/*========================== Casa Anysio ============================*/
<<widget "FundoCasaAnysio">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-anysio-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-anysio-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-anysio">>
<</if>>
<</widget>>
/*========================== Casa Gibson ============================*/
<<widget "FundoCasaGibson">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-gibson-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-gibson">>
<</if>>
<</widget>>
/*========================== Country Club ===========================*/
<<widget "FundoCountryClub">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "country-club-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "country-club-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "country-club">>
<</if>>
<</widget>>
/*============================ Piscina ==============================*/
<<widget "FundoPiscina">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "piscina-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "piscina-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "piscina">>
<</if>>
<</widget>>
/*====================== Quadras Esportivas =========================*/
<<widget "FundoQuadrasEsportivas">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "quadras-esportivas-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "quadras-esportivas-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "quadras-esportivas">>
<</if>>
<</widget>>
/*======================== Sala de Massagem =========================*/
<<widget "FundoSaladeMassagem">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sala-de-massagem-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sala-de-massagem-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sala-de-massagem">>
<</if>>
<</widget>>
/*============================== Sauna ==============================*/
<<widget "FundoSauna">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "sauna-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "sauna-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "sauna">>
<</if>>
<</widget>>
/*========================== Sala de Yoga ===========================*/
<<widget "FundoSaladeYoga">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "yoga-room-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "yoga-room-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "yoga-room">>
<</if>>
<</widget>>
/*============================== Praia ==============================*/
<<widget "FundoPraia">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "praia-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "praia-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "praia">>
<</if>>
<</widget>>
/*========================= Bairro Afastado =========================*/
<<widget "FundoBairroAfastado">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "bairroafastado-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "bairroafastado-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "bairroafastado">>
<</if>>
<</widget>>
/*========================== Casa Klump =============================*/
<<widget "FundoCasaKlump">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-klump-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-klump-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<<set $fundo to "casa-klump">>
<</if>>
<</widget>>
/*========================== Barber Shop ============================*/
<<widget "FundoBarberShop">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "barber-shop-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "barber-shop-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "barber-shop">>
<</if>>
<</widget>>
/*========================= Casa Abandonada =========================*/
<<widget "FundoCasaAbandonada">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "casa-abandonada-noite">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "casa-abandonada-noite">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "casa-abandonada">>
<</if>>
<</widget>>
/*==================== Fundo Ceu Dia e Noite =======================*/
<<widget "FundoDiaNoite">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<set $fundo to "ceu-noturno">>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<<set $fundo to "ceu-noturno">>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<<set $fundo to "inicio">>
<</if>>
<</widget>>/*========================= Quarto Jogador ==========================*/
<<widget "imgQuartoJogador">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/seu_quarto/SeuQuarto.jpg"></center>
<</if>>
<</widget>>
/*============================== Sala ===============================*/
<<widget "imgCasaSala">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/sala/sala.jpg"></center>
<</if>>
<</widget>>
/*=========================== Quarto Mãe ============================*/
<<widget "imgQuartoMae">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_da_sua_mae/quarto-mae.jpg"></center>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Velha =======================*/
<<widget "imgQuartoIrmaMaisVelha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_velha/quarto-irmaV.jpg"></center>
<</if>>
<</widget>>
/*==================== Quarto Irma Mais Nova ========================*/
<<widget "imgQuartoIrmaMaisNova">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/quarto_de_sua_irma_mais_nova/quarto-irmaN.jpg"></center>
<</if>>
<</widget>>
/*============================ Cozinha ==============================*/
<<widget "imgCasaCozinha">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/cozinha/cozinha-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/cozinha/cozinha-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/cozinha/cozinha.jpg"></center>
<</if>>
<</widget>>
/*============================ Banheiro =============================*/
<<widget "imgCasaBanheiro">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa/banheiro/banheiro.jpg"></center>
<</if>>
<</widget>>
/*============================== Bar ================================*/
<<widget "imgBar">>
<center><img id="IMG-locais" src="content/locations/bar/bar.jpg"></center>
<</widget>>
/*======================== Vizinha Esquerda =========================*/
<<widget "imgVizinhaEsquerda">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/vizinha-esquerda-casa.jpg"></center>
<</if>>
<</widget>>
/*======================== Vizinha Direita ==========================*/
<<widget "imgVizinhaDireita">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/vizinha-da-direita/vizinha-direita-casa.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Amigo =============================*/
<<widget "imgCasaAmigo">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-amigo/casa-amigo-interior.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Corpora ===========================*/
<<widget "imgCasaCorpora">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Corpora/Casa-Corpora-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Paparozzi ==========================*/
<<widget "imgCasaPaparozzi">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Paparozzi/Casa-Paparozzi-dentro.jpg"></center>
<</if>>
<</widget>>
/*============================== Praça ==============================*/
<<widget "imgPraca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/praca/praca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/praca/praca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/praca/praca.jpg"></center>
<</if>>
<</widget>>
/*============================ Sua Sala 3B ==========================*/
<<widget "img3B">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/sala_de_aula/SaladeAula.jpg"></center>
<</if>>
<</widget>>
/*============================== Sala 2A ============================*/
<<widget "img2A">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/2A/Classe-2A.jpg"></center>
<</if>>
<</widget>>
/*=========================== Refeitorio ============================*/
<<widget "imgRefeitorio">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/refeitorio/Refeitorio.jpg"></center>
<</if>>
<</widget>>
/*=========================== Biblioteca ============================*/
<<widget "imgBiblioteca">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/Biblioteca.jpg"></center>
<</if>>
<</widget>>
/*========================== Sala Secreta ===========================*/
<<widget "imgSalaSecreta">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/biblioteca/sala-secreta/sala-secreta.jpg"></center>
<</if>>
<</widget>>
/*======================= Banheiro Masculino ========================*/
<<widget "imgBanheiroMasculino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroMasculino/Banheiro-Masculino.jpg"></center>
<</if>>
<</widget>>
/*======================= Banheiro Feminino =========================*/
<<widget "imgBanheiroFeminino">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/banheiroFeminino/Banheiro-Feminino.jpg"></center>
<</if>>
<</widget>>
/*=========================== Diretoria =============================*/
<<widget "imgDiretoria">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/diretoria/Diretoria.jpg"></center>
<</if>>
<</widget>>
/*===================== Sala dos Professores ========================*/
<<widget "imgSalaDosProfessores">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/saladosProfessores/Sala-dos-professores.jpg"></center>
<</if>>
<</widget>>
/*====================== Sala de Informatica ========================*/
<<widget "imgSalaDeInformatica">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/saladosComputadores/Sala-de-informatica.jpg"></center>
<</if>>
<</widget>>
/*============================ Quadra ===============================*/
<<widget "imgQuadra">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/escola/quadra/Quadra.jpg"></center>
<</if>>
<</widget>>
/*============================ Igreja ===============================*/
<<widget "imgIgreja">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/igreja/igreja-interior.jpg"></center>
<</if>>
<</widget>>
/*=========================== Hospital ==============================*/
<<widget "imgHospital">>
<center><img id="IMG-locais" src="content/locations/hospital/hospital.jpg"></center>
<</widget>>
/*======================= Salão de Beleza ===========================*/
<<widget "imgSalaoDeBeleza">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/salao-de-beleza/salao-de-beleza.jpg"></center>
<</if>>
<</widget>>
/*========================== Academia ===============================*/
<<widget "imgAcademia">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/academia/academia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/academia/academia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/academia/academia.jpg"></center>
<</if>>
<</widget>>
/*========================= Supermercado ============================*/
<<widget "imgSupermercado">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo-noite"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo-noite"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/supermercado/supermercado-fundo.jpg"></center>
<</if>>
<</widget>>
/*===================== Apartamento Portaria ========================*/
<<widget "imgApartamentoPortaria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-fundo.jpg"></center>
<</if>>
<</widget>>
/*====================== Apartamento Amigo2 =========================*/
<<widget "imgApartamentoAmigo2">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-amigo2/apartamento-amigo2.jpg"></center>
<</if>>
<</widget>>
/*==================== Apartamento Hutchison ========================*/
<<widget "imgFundoApartamentoHutchison">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro.jpg"></center>
<</if>>
<</widget>>
/*=============== Apartamento Professora de História ================*/
<<widget "imgApartamentoProfdeHistoria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia.jpg"></center>
<</if>>
<</widget>>
/*====================== Casa Srta.Travella =========================*/
<<widget "imgCasaSrtaTravella">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-srta-travella/casa-srta-travella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-srta-travella/casa-srta-travella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-srta-travella/casa-srta-travella.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Lebelle ============================*/
<<widget "imgCasaLebelle">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Lebelle/Casa-Lebelle-dentro.jpg"></center>
<</if>>
<</widget>>
/*============================ Shooping =============================*/
<<widget "imgShooping">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/shopping.jpg"></center>
<</if>>
<</widget>>
/*======================= Loja de Eletronicos =======================*/
<<widget "imgLojaDeEletronicos">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos.jpg"></center>
<</if>>
<</widget>>
/*======================== Loja de Roupas ===========================*/
<<widget "imgLojaDeRoupas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-roupas/loja-de-roupas.jpg"></center>
<</if>>
<</widget>>
/*=========================== Joalheria =============================*/
<<widget "imgJoalheria">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-joias/joalheria.jpg"></center>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "imgLojadeVariedades">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/loja-de-variedades/Loja-de-variedades-dentro.jpg"></center>
<</if>>
<</widget>>
/*====================== Loja de Variedades =========================*/
<<widget "imgEstudioFotografico">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico.jpg"></center>
<</if>>
<</widget>>
/*========================== Cinema Frente ==========================*/
<<widget "imgCinemaFrente">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/shopping/cinema/cinemaimgfrente.jpg"></center>
<</if>>
<</widget>>
/*=========================== Casa Byers ============================*/
<<widget "imgCasaByers">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Byers/Casa-Byers-sala.jpg"></center>
<</if>>
<</widget>>
/*============================= Parque ==============================*/
<<widget "imgParque">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/parque/parque-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/parque/parque-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/parque/parque.jpg"></center>
<</if>>
<</widget>>
/*======================= Casa Freas (Penny) ========================*/
<<widget "imgFundoCasaFreas">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Aniston ============================*/
<<widget "imgFundoCasaAniston">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa McComber ===========================*/
<<widget "imgFundoCasaMcComber">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-McComber/Casa-McComber-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Anysio =============================*/
<<widget "imgFundoCasaAnysio">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/Casa-Anysio/Casa-Anysio-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================= Country Club ============================*/
<<widget "imgFundoCountryClub">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/country-club.jpg"></center>
<</if>>
<</widget>>
/*============================ Piscina ==============================*/
<<widget "imgFundoPiscina">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/piscina/piscina.jpg"></center>
<</if>>
<</widget>>
/*====================== Quadras Esportivas =========================*/
<<widget "imgFundoQuadrasEsportivas">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/quadras-esportivas/quadras-esportivas.jpg"></center>
<</if>>
<</widget>>
/*======================= Sala de Massagem ==========================*/
<<widget "imgFundoSaladeMassagem">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/sala-de-massagem/massage-room.jpg"></center>
<</if>>
<</widget>>
/*============================= Sauna ===============================*/
<<widget "imgFundoSauna">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/sauna/sauna.jpg"></center>
<</if>>
<</widget>>
/*========================= Sala de Yoga ============================*/
<<widget "imgFundoSaladeYoga">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/country-club/yoga/yoga-room.jpg"></center>
<</if>>
<</widget>>
/*============================= Praia ===============================*/
<<widget "imgFundoPraia">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/praia/praia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/praia/praia-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/praia/praia.jpg"></center>
<</if>>
<</widget>>
/*========================== Casa Klump =============================*/
<<widget "imgFundoCasaKlump">>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 22>>
<center><img id="IMG-locais" src="content/locations/casa-klump/Casa-Klump-dentro.jpg"></center>
<</if>>
<</widget>>
/*========================== Barber Shop ============================*/
<<widget "imgFundoBarberShop">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/barber-shop/barber-shop-interior.jpg"></center>
<</if>>
<</widget>>
/*========================= Casa Abandonada =========================*/
<<widget "imgCasaAbandonada">>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="IMG-locais" src="content/locations/casa-abandonada/casa-abandonada.jpg"></center>
<</if>>
<</widget>><<FundoCentro>>
<<if $SrtaTravellaM13.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade gte 40 and $MissTravella.Paixao gte 40>>
<<if $gameDate.getHours() gte 11 and $gameDate.getHours() lt 13>>
<<if $Missao.STMEspere is false>>
<<goto "STM13 - Evolução">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM11.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade gte 20 and $MissTravella.Paixao gte 20>>
<<if $gameDate.getHours() gte 11 and $gameDate.getHours() lt 13>>
<<if $Missao.STMEspere is false>>
<<goto "STM11 - Se Segurando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM10.MissaoEstatus is "Ativa">>
<<if $Perfume.PureVoodoo is true>>
<<if $gameDate.getHours() gte 11 and $gameDate.getHours() lt 13>>
<<if $Missao.STMEspere is false>>
<<goto "STM10 - Mais Striptease">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $SrtaTravellaM9.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<if $Missao.STMEspere is false>>
<<goto "STM9 - Striptease">>
<</if>>
<</if>>
<</if>>
<</if>>
<<addmins 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/casa-srta-travella/portas-casa-srta-travella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/casa-srta-travella/portas-casa-srta-travella-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/casa-srta-travella/portas-casa-srta-travella.jpg"></center>
<</if>>
<<if $BaterNaPorta.MissTravella is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa Srta.Tavella">>
<</timed>>\
<</if>>
<<if $NinguemAtende.MissTravella is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $MissTravella.local isnot "Casa-Travella">>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>><<set $NinguemAtende.MissTravella to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.MissTravella to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>><<set $NinguemAtende.MissTravella to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.MissTravella to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $MissTravella.local is "Casa-Travella">>
<br>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Srta.Tavella]]>><<set $BaterNaPorta.MissTravella to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>>
<<CasaSrtaTravella>>
<<imgCasaSrtaTravella>>
<<set $BaterNaPorta.MissTravella to false>>
/*=====================================================================*/
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Casa-Travella">>
<a data-passage="Conversa-SrtaTavella-Casa-Tavella" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@ <<FundoCasaAmigoQuarto>>
<<PlayerDiz "(with an ironic smile) Seriously, I think you're going to be kidnapped." "(com um sorriso irônico) Na moral, acho que você vai ser sequestrado.">>
<br>
<<Narrador "His smile disappears." "O sorriso dele desaparece.">>
<br>
<<Amigo1Diz "Why do you ruin my joy?" "Porque acabas com minha alegria?">>
<br>
<<PlayerDiz "What can I do? That's what it looks like..." "Fazer o que? É o que parece...">>
<br>
<<Amigo1Diz "It's not like that at all, it's very serious, and I actually want you to come with me on this date." "Não é nada disso, é muito sério, e até quero que você vá comigo neste encontro.">>
<br>
<<PlayerDiz "Why?" "Por que?">>
<br>
<<Amigo1Diz "Because if I don't have the courage to do this alone, if you come with me, you'll be more confident." "Porque se eu não tiver coragem de fazer isso sozinho, se você for comigo você vai ficar mais confiante.">>
<br>
<<PlayerDiz "No, $Amigo.Nome, I don't want to be a third wheel." "No, $Amigo.Nome eu não quero ficar segurando vela.">>
<br>
<<Amigo1Diz "It doesn't have to be like that, I can ask her to bring a friend along." "Não precisa ser assim, posso pedir para ela levar uma amiga.">>
<br>
<<PlayerDiz "Okay, I'll go with you." "Ok, eu vou com você.">>
<br>
<<Amigo1Diz "(laughing) That's it, man, from Saturday onwards, we'll be different men." "(rindo) É isso cara, a partir de Sábado seremos homens diferentes.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Yeah, alright, I'm leaving now. I don't want to be watching porn with your... "friend."
<<elseif $game.lang is 1>>
Sim, tudo bem cara, estou indo embora, não quero ficar assistindo pornô da sua... "amiguinha" com você.
<</if>>
</div>
<br>
<<Amigo1Diz "Take care, brother, until next time." "Fique em paz irmão até a próxima.">>
<br>
<<Reflex "$Amigo.Nome met a porn actress on the internet, really a very strange story, I hope it's not a trap." "$Amigo.Nome conheceu uma atriz pornô na internet, realmente uma história muito estranha, espero que não seja uma armadilha.">>
<br>
<<Narrador "You leave $Amigo.Nome's house thinking about the strange situation you just experienced." "Você sai da casa de $Amigo.Nome pensando na estranha situação que acabou de passar.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM1.MissaoEstagio += 34>>
<<set $AmigoM1.MissaoEstatus to "Completa">>
<<set $AmigoM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $SrtaCooper.status to "Normal">>
<<addmins 3>>
<</button>>@@ <<narrador>>You hear the shower running.<</narrador>>
<br>
<<ref $Jogador>>Oh my $Mae.Relacao $Mae.Nome is taking a shower better wait my turn to use it.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><</button>>@@ <<narrador>>You hear the shower running.<</narrador>>
<br>
<<ref $Jogador>>Oh my $IrmaV.Relacao $IrmaV.Nome is taking a shower better wait my turn to use it.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><</button>>@@ <<narrador>>You hear the shower running.<</narrador>>
<br>
<<ref $Jogador>>Oh my $IrmaN.Relacao $IrmaN.Nome is taking a shower better wait my turn to use it.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><</button>>@@<<FundoCasaBanheiro>>
<<narrador>>Overwhelmed by curiosity and desire, you slowly open the door.<</narrador>>
<br>
<<ref $Jogador>>She is slowly undressing and stepping into the shower.<</ref>>
<br>
<<ref $Jogador>>I always thought my $Mae.Relacao was beautiful but oh my god.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Banho1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh my god look at this woman's body, the exercises are giving a good result.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>The hand reaches a shake, your cock gets hard.<</narrador>>
<br>
<<ref $Jogador>>Better get out of here before someone sees me.<</ref>>
<br>
<<JogadorHorny 10>><br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@<<FundoCasaBanheiro>>
<<narrador>>Overwhelmed by curiosity and desire, you slowly open the door.<</narrador>>
<br>
<<ref $Jogador>>Wow I never thought that my $IrmaV.Relacao $IrmaV.Nome was so hot, even being so skinny.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Banho1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow! look at her slowly entering the water.<</ref>>
<br>
<<narrador>>You watch your sister as your cock starts to harden.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Better get out of here before someone sees me.<</ref>>
<br>
<<JogadorHorny 10>><br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@<<FundoCasaBanheiro>>
<<switch random(1, 2)>>
<<case 1>>
<<narrador>>Overwhelmed by curiosity and desire, you slowly open the door.<</narrador>>
<br>
<<ref $Jogador>>Wow my little $IrmaN.Relacao has become a beautiful woman, look at this body.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho3.jpg"></center>
<br>
<<ref $Jogador>>What a hot woman $IrmaN.Nome is becoming.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho1.jpg"></center>
<br>
<<ref $Jogador>>Does she already have a tattoo? Tu me marques, who was the lucky one that marked you?<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho2.jpg"></center>
<br>
<<ref $Jogador>>All I wanted is to go in and put my hands on that cute little ass and...<</ref>>
<br>
<<ref $Jogador>>What am I doing, am I fantasizing about my $IrmaN.Relacao $IrmaN.Nome? This shouldn't be normal.<</ref>>
<br>
<<ref $Jogador>>Better get out of here before someone sees me.<</ref>>
<br>
<<JogadorHorny 10>><br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@
<<case 2>>
<<narrador>>Overwhelmed by curiosity and desire, you slowly open the door.<</narrador>>
<br>
<<ref $Jogador>>Wow my little $IrmaN.Relacao has become a beautiful woman, look at this body.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho2.jpg"></center>
<br>
<<ref $Jogador>>Oh my god, look at her groping that cute little ass.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho3.jpg"></center>
<br>
<<ref $Jogador>>I wish I had my hands on her.<</ref>>
<br>
<<narrador>>You're so turned on by this sight, making your cock hard that it accidentally slams one of your feet into the door.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Who's there?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-banho7.jpg"></center>
<br>
<<narrador>>Says $IrmaN.Nome, scared..<</narrador>>
<br>
<<ref $Jogador>>I'll get out of here before she sees me.<</ref>>
<br>
<<narrador>>You run out of there at that moment, luckily $IrmaN.Nome didn't see who was there.<</narrador>>
<br>
<<JogadorHorny 10>><br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>>
<<addmins 10>>
<</button>>@@
<</switch>><<switch random(1, 4)>>
<<case 1>>
<<narrador>>Your $Mae.Relacao needs to talk to you.<</narrador>>
<br>
@@.btnUI;<<button [[Listen to what she has to say|Eventos-Aleatorios-Mãe-Va-Arrumar-o-Quarto1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Not now|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>Your $Mae.Relacao is currently cleaning the house.<</narrador>>
<br>
@@.btnUI;<<button [[Pass there|Eventos-Aleatorios-Mãe-Eu-Acabei-De-Limpar1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>Your $Mae.Relacao is calling you from the living room.<</narrador>>
<br>
@@.btnUI;<<button [[Go there|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [["I'm busy"|Casa]]>><</button>>@@
<<case 4>>
<<if $gameDate.getHours() gte 9 and $gameDate.getHours() lt 18>>
<<narrador>>Your $Mae.Relacao is sunbathing in the backyard.<</narrador>>
<br>
@@.btnUI;<<button [[Go there|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<<else>> /*==================================================*/
<<switch random(1, 3)>>
<<case 1>>
<<narrador>>Your $Mae.Relacao needs to talk to you.<</narrador>>
<br>
@@.btnUI;<<button [[Listen to what she has to say|Eventos-Aleatorios-Mãe-Va-Arrumar-o-Quarto1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Not now|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>Your $Mae.Relacao is currently cleaning the house.<</narrador>>
<br>
@@.btnUI;<<button [[Pass there|Eventos-Aleatorios-Mãe-Eu-Acabei-De-Limpar1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>Your $Mae.Relacao is calling you from the living room.<</narrador>>
<br>
@@.btnUI;<<button [[Go there|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [["I'm busy"|Casa]]>><</button>>@@
<</switch>>
<</if>> /*===================================================*/
<</switch>>
<<switch random(1, 4)>>
<<case 1>>
<<narrador>>You hear a strange noise coming from your $IrmaV.Relacao $IrmaV.Nome's badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Eventos-Aleatorios-IrmaV-Solo]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>You take your clothes to wash and your $IrmaV.Relacao $IrmaV.Nome is there.<</narrador>>
<br>
@@.btnUI;<<button [[Go there|Eventos-Aleatorios-IrmaV-Vamos-Lavar-A-Roupa]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Later I'll Do It|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>You hear loud music.<</narrador>>
<br>
@@.btnUI;<<button [[Go see what it is|Eventos-Aleatorios-IrmaV-Dançando]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Leave it there|Casa]]>><</button>>@@
<<case 4>>
<<narrador>>You see your $IrmaV.Relacao $IrmaV.Nome is watching something on her iPad.<</narrador>>
<br>
@@.btnUI;<<button [[Go take a peek|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Better not|Casa]]>><</button>>@@
<</switch>>
<<switch random(1, 4)>>
<<case 1>>
<<narrador>>You were taking some notes when all of a sudden...<</narrador>>
<br>
@@.btnUI;<<button [[Ahm hello?|Eventos-Aleatorios-IrmaN-Me-Da-Dinheiro]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[You go out|Casa]]>><</button>>@@
<<case 2>>
<<narrador>>You go to the kitchen and find your $Jogador.RelacaoIrmaN $IrmaN.Nome there.<</narrador>>
<br>
@@.btnUI;<<button [[What you want?|Eventos-Aleatorios-Me-Ajuda-Na-Cozinha]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[You go out|Casa]]>><</button>>@@
<<case 3>>
<<narrador>>You hear a strange noise from your $Jogador.RelacaoIrmaN $IrmaN.Nome's bedroom.<</narrador>>
<br>
@@.btnUI;<<button [[See what's happening|Eventos-Aleatorios-IrmaN-Bedroom]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Best not|Casa]]>><</button>>@@
<<case 4>>
<<narrador>>You hear a strange noise coming from your $Mae.Relacao's bedroom.<</narrador>>
<br>
@@.btnUI;<<button [[See what's happening|Eventos-Aleatorios-IrmaN-Pegando-Roupas-da-Mamae]]>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
@@.btnUI;<<button [[Best not|Casa]]>><</button>>@@
<</switch>><<FundoAcademia>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The gym is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The gym is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<else>>
/*===================================================================*/
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<<goto "PFSM2 - Não dá mais">>
<</if>>
<</if>>
/*===================================================================*/
<<imgAcademia>>
<br>
/*===================================================================*/
<<if $Paixao.local is "Gym">>
<a data-passage="Conversa-Paixao-Gym" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Gym">>
<a data-passage="Conversa-Mia-Gym" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Gym">>
<a data-passage="Conversa-Lexi-Gym" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "Gym">>
<a data-passage="Conversa-SrtaTavella-Gym" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Gym">>
<a data-passage="Conversa-LenaPaul-Gym" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<if $VizinhaEsquerda.local is "Gym">>
<a data-passage="Conversa-LeftVizinha-Gym" class="link-internal"><div class="conversas">[img["content/characters/vizinha_esquerda/vizinhaesquerda.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Gym">>
<a data-passage="Conversa-ProfLiteratura-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "Gym">>
<a data-passage="Conversa-ProfHistoria-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Gym">>
<a data-passage="Conversa-ProfSociologia-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Gym">>
<a data-passage="Conversa-ProfEdFisica-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Gym">>
<a data-passage="Conversa-ProfArte-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "Gym">>
<a data-passage="Conversa-Aaliyah-Gym" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "Gym">>
<a data-passage="Conversa-Samantha-Gym" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFisica is true>>
<<if $ProfFisica.local is "Gym">>
<a data-passage="Conversa-ProfFisica-Gym" class="link-internal"><div class="conversas">[img["content/characters/prof_fisica/prof_fisica.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br><br><br><br>
<<narrador>>The cost of daily training is: $5<</narrador>>
<br>
<<if $Acoes.TreinouHJ is false>>
@@.btnUI;<<button [[Look Around|Academia-olhar-em-volta]]>><</button>>@@
<<if $Jogador.Dinheiro <= 5>>
"You don't have money to pay for your workout today"
<<else>>
@@.btnUI;<<button [[Workout|Academia-Treinar]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<</if>>
<<else>>
"Have you trained today"
<</if>>
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>><<FundoAcademia>>
<<timed -1s t8n>>\
<<goto "Academia">><<addmins 5>>
<</timed>>\
<<FundoAcademia>>
<<imgAcademia>>
<<switch random(1, 3)>>
<<case 1>>
<<narrador>>You look around as you walk through the gym.<</narrador>>
<br>
<<ref $Jogador>>This gym is full of girls. It's worth spending the subscription money just to look at these beauties.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow! look at these girls!<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I would love to fuck all the women here.<</ref>>
<br>
<<ref $Jogador>>Better stop looking or they'll call me a pervert.<</ref>>
<<case 2>>
<<narrador>>You look around as you walk through the gym.<</narrador>>
<br>
<<ref $Jogador>>This gym is full of girls. It's worth spending the subscription money just to look at these beauties.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow! look at these girls!<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym4.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I would love to fuck all the women here.<</ref>>
<br>
<<ref $Jogador>>Better stop looking or they'll call me a pervert.<</ref>>
<<case 3>>
<<narrador>>You look around as you walk through the gym.<</narrador>>
<br>
<<ref $Jogador>>This gym is full of girls. It's worth spending the subscription money just to look at these beauties.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym5.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow! look at these girls!<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Garotasgym6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I would love to fuck all the women here.<</ref>>
<br>
<<ref $Jogador>>Better stop looking or they'll call me a pervert.<</ref>>
<</switch>>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Leave|Academia]]>><<addmins 20>><</button>>@@<<FundoAcademia>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 60>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 parte 3 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 30>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 parte 2 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa">>
<<if $ProfArteM10.MissaoEstagio is 0>>
<<if $ProfArte.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
<<goto "PAM10 - Admirando">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteGymMP1.MissaoEstatus is "Ativa">>
<<if $ProfArte.local is "Gym">>
<<goto "PAGMP1 - E a professora de arte malhando">>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfArteGymMP1.MissaoEstatus is "Completa">> /*================*/
<<if $ProfArte.local is "Gym">> /*===============================*/
<<narrador>>You were working out quietly when you notice that your teacher $ProfArte.Nome is also working out at the same time.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Look, teacher $ProfArte.Nome is trained here too.<</ref>>
<br>
<<ref $Jogador>>Oh, she is so beautiful.<</ref>>
<br>
<<narrador>>You watch for a few minutes as teacher $ProfArte.Nome trains.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She is really, really hot.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>But it's better to get back to my exercises.<</ref>>
<br>
<<narrador>>You keep exercising.<</narrador>>
<</if>> /*=======================================================*/
<</if>> /*===========================================================*/
/*===================================================================*/
<<switch random(1, 9)>>
<<case 1>>
<<narrador>>You train Triceps.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-triceps.jpg"></center>
<<case 2>>
<<narrador>>You train Biceps.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-biceps.jpg"></center>
<<case 3>>
<<narrador>>You train Abdomen.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-abdômen.jpg"></center>
<<case 4>>
<<narrador>>You train Legs.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-pernas.jpg"></center>
<<case 5>>
<<narrador>>You train Calfs.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-panturrilhas.jpg"></center>
<<case 6>>
<<narrador>>You train Shoulders.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-ombros.jpg"></center>
<<case 7>>
<<narrador>>You train Trapeze.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-trapézio.jpg"></center>
<<case 8>>
<<narrador>>You train Back.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-costas.jpg"></center>
<<case 9>>
<<narrador>>You train Chest.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-peito.jpg"></center>
<</switch>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<<narrador>>During your training you look to the side and see the instructor helping one of the women very closely.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena1.mp4" type="video/mp4">
</video></center>
<br>
<<ref $Jogador>>Wow! Can this Analdo?<</ref>>
<br>
<<ref $Jogador>>It even makes you want to become a gym instructor just to grope girls like that.<</ref>>
<<case 2>>
<<narrador>>You are focused on your training, something immediately steals your attention.<</narrador>>
<br>
<<ref $Jogador>>Wow! How hot she is!<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena2.mp4" type="video/mp4">
</video></center>
<br>
<<ref $Jogador>>Look at this body!<</ref>>
<br>
<<ref $Jogador>>Oh there, the guy was also hypnotized by her body.<</ref>>
<br>
<<narrador>>You look around and notice that half the men at the gym have stopped to watch the beautiful woman exercising.<</narrador>>
<br>
<<JogadorHorny 10>>
<<case 3>>
<<narrador>>You look around as you pause your workout.<</narrador>>
<br>
<<ref $Jogador>>This gym is full of girls. It's worth spending the subscription money just to look at these beauties.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena3.mp4" type="video/mp4">
</video></center>
<br>
<<ref $Jogador>>I would love to fuck all the women here.<</ref>>
<br>
<<ref $Jogador>>Better get back to training or they'll consider me a pervert.<</ref>>
<br>
<<JogadorHorny 10>>
<<case 4>>
<<narrador>>You are focused on your training, something immediately steals your attention.<</narrador>>
<br>
<<narrador>>A somewhat exhibitionist woman starts running beside you.<</narrador>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena4.mp4" type="video/mp4">
</video></center>
<br>
<<ref $Jogador>>She looks like she knows she's watching, and it looks like she likes to be watched.<</ref>>
<br>
<<ref $Jogador>>This town is full of bitches. I'm still going to fuck them all.<</ref>>
<br>
<<JogadorHorny 5>>
<<case 5>>
<<narrador>>You look around as you pause your workout.<</narrador>>
<br>
<<ref $Jogador>>This gym is full of girls. It's worth spending the subscription money just to look at these beauties.<</ref>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/academia/videos/Gym-Treino-Cena5.mp4" type="video/mp4">
</video></center>
<br>
<<ref $Jogador>>I would love to eat all the women here.<</ref>>
<br>
<<ref $Jogador>>Better get back to training or they'll consider me a pervert.<</ref>>
<br>
<<JogadorHorny 5>>
<</switch>>
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Academia]]>><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@
<<FundoSalaoDeBeleza>>
<div class="shop">
<div class="produtos">Crew Cut $50</div>
<img id="produtosimg" src="content/locations/salao-de-beleza/images/Crew-cut.jpg">
<<if $Jogador.Dinheiro <= 50>>
You don't have the money to make this cut.
<<else>>
@@.btnBUY;<<button [[Choose Cut|SalaoDeCabelos]]>><<set $Jogador.Dinheiro -= 50>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Pompadour $50</div>
<img id="produtosimg" src="content/locations/salao-de-beleza/images/Pompadour-cut.jpg">
<<if $Jogador.Dinheiro <= 50>>
You don't have the money to make this cut.
<<else>>
@@.btnBUY;<<button [[Choose Cut|SalaoDeCabelos]]>><<set $Jogador.Dinheiro -= 50>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Razor Part $50</div>
<img id="produtosimg" src="content/locations/salao-de-beleza/images/Razor-Part-cut.jpg">
<<if $Jogador.Dinheiro <= 50>>
You don't have the money to make this cut.
<<else>>
@@.btnBUY;<<button [[Choose Cut|SalaoDeCabelos]]>><<set $Jogador.Dinheiro -= 50>><<addhours 1>><</button>>@@
<</if>>
</div>
@@.btnDestaque;<<button [[Leave|SalaoDeCabelos]]>><</button>>@@
<<FundoSalaoDeBeleza>>
<div class="shop">
<div class="produtos">Crew Cut $80</div>
<center><img id="produtosimg" src="content/locations/salao-de-beleza/images/Crew-cut.jpg"></center>
<<if $Jogador.Dinheiro <= 80>>
<p>You don't have the money to make this cut.</p>
<<elseif $Jogador.haircut is "Crew Cut">>
<p>Your hair is already like this.</p>
<<elseif $Jogador.haircut is "Pompadour" or $Jogador.haircut is "Razor Part">>
@@.btnBUY;<<button [[Change Haircut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Crew Cut">><<addhours 1>><</button>>@@
<<else>>
<br>
+60 Status
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Crew Cut">>
<<set $Jogador.status += 60>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Pompadour $80</div>
<center><img id="produtosimg" src="content/locations/salao-de-beleza/images/Pompadour-cut.jpg"></center>
<<if $Jogador.Dinheiro <= 80>>
<p>You don't have the money to make this cut.</p>
<<elseif $Jogador.haircut is "Pompadour">>
<p>Your hair is already like this.</p>
<<elseif $Jogador.haircut is "Crew Cut" or $Jogador.haircut is "Razor Part">>
@@.btnBUY;<<button [[Change Haircut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Pompadour">><<addhours 1>><</button>>@@
<<else>>
<br>
+60 Status
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Pompadour">>
<<set $Jogador.status += 60>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Razor Part $80</div>
<center><img id="produtosimg" src="content/locations/salao-de-beleza/images/Razor-Part-cut.jpg"></center>
<<if $Jogador.Dinheiro <= 80>>
<p>You don't have the money to make this cut.</p>
<<elseif $Jogador.haircut is "Razor Part">>
<p>Your hair is already like this.</p>
<<elseif $Jogador.haircut is "Crew Cut" or $Jogador.haircut is "Pompadour">>
@@.btnBUY;<<button [[Change Haircut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Razor Part">><<addhours 1>><</button>>@@
<<else>>
<br>
+60 Status
<br>
@@.btnBUY;<<button [[Choose Cut|Cortes-Normais]]>>
<<set $Jogador.Dinheiro -= 80>>
<<set $Jogador.haircut to "Razor Part">>
<<set $Jogador.status += 60>><<addhours 1>><</button>>@@
<</if>>
</div>
@@.btnDestaque;<<button [[Leave|SalaoDeCabelos]]>><</button>>@@
<<FundoBarberShop>>
<div class="shop">
<div class="produtos">Armored Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Blindado.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 3>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Buzz Buzzard Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Zeca-Urubu.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Little Boy Ney Cut $10000</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Moicano-Menino-Ney.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Big-bald D'Cria Cut $12500</div>
<center><img id="produtosimg" src="content/locations/barber-shop/images/corte-Calvao-DCria.jpg"></center>
<<if $Jogador.Dinheiro <= 10000>>
<p>You don't have the money to make this cut.</p>
<<else>>
<br>
<br>
@@.btnBUY;<<button [[Choose Haircut|Cortes-Chavosos]]>><<set $Jogador.Dinheiro -= 10000>><<addhours 1>><</button>>@@
<</if>>
</div>
<br>
@@.btnUI;<<button [[Leave|Barbearia]]>><</button>>@@
<<FundoCasaSala>>
<<narrador>>Your $Mae.Relacao quickly comes to you.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome, have you seen the mess you left in your room?" "$Jogador.Nome, have you seen the mess you left in your room?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Va-Arrumar-O-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Sorry $Mae.Relacao, I was about to clean up.<</fala>>
<br>
<<MamaeDiz "You always say that but you always leave the work to me." "You always say that but you always leave the work to me.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but I'm really busy right now.<</fala>>
<br>
<<MamaeDiz "You are already quite big, you can clean your room by yourself!" "You are already quite big, you can clean your room by yourself!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Va-Arrumar-O-Quarto2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I know $Mae.Relacao is that...<</fala>>
<br>
<<MamaeDiz "You want me to treat you like a responsible adult, so you must act like one." "You want me to treat you like a responsible adult, so you must act like one.">>
<br>
@@.btnUI;<<button [[Go clean the room|Eventos-Aleatorios-Mãe-Va-Arrumar-o-Quarto2]]>><<addhours 1>><</button>>@@
@@.btnUI;<<button [[I clean later|Casa]]>>
<<set $Mae.Amizade -= 1>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 8>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>After a lot of work, you finally cleaned your bedroom.<</narrador>>
<br>
<<narrador>>Your $Mae.Relacao gives you a reward, a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<MaeAmizade 3>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Seu_quarto]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 60>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>You were taking some notes, and out of nowhere your $IrmaN.Relacao $IrmaN.Nome comes up behind you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn! what a scare $IrmaN.Nome.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>What are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, just writing down a few things.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, I came to talk to you because I have a big order for you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it and what is it?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I was thinking about hanging out with my friends on Saturday.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>And I need you to give me $50.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? No way!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh please $Jogador.RelacaoIrmaN I already asked $Mae.Nome but she didn't want to give me anything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, you ask for money every week.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Please $Jogador.Nome I promise I will make it up to you someday.<</fala>>
<br>
<<if $Jogador.Dinheiro gte 50>>
@@.btnUI;<<button [[Borrow money|Me dá um dinehiro aí2]]>><<addmins 10>>
<<set $Jogador.Dinheiro -= 50>>
<</button>>@@
<<elseif $Jogador.Dinheiro lt 50>>
@@.btnUI;<<button [[I don't have any money|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Not today|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $IrmaN.Amizade -= 1>>
<<addmins 10>>
<</button>>@@
<<FundoCasaSala>>
<<fala "Jogador" $Jogador.Nome>>All right, $IrmaN.Nome I'll lend you this money.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh thank you so much $Jogador.Nome! You are the best $Jogador.RelacaoIrmaN in the world!<</fala>>
<br>
<<narrador>>She gives you a hug.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Da-Dinheiro-Ai4.mp4" type="video/mp4"></video></center>
<br>
<<IrmaNAmizade 3>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
<<FundoSupermercado>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The supermarket is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The supermarket is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@
<<else>>
<<imgSupermercado>>
<br>
@@.btnDestaque;<<button [[Work|Trabalho-Mercado]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>><<FundoCentro>>
<<timed -1s t8n>>\
<<goto "Supermercado">><<addmins 5>>
<</timed>>\
<<FundoSupermercado>>
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9>>
<center><img id="imagens" src="content/locations/supermercado/images/supermercado-contratação.jpg"></center>
<</if>>
<br>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 11>>
@@.btnUI;<<button [[Work in the market|trabalho-full-time]]>><</button>>@@
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 15>>
@@.btnUI;<<button [[Work in the market|trabalho-meio-periodo]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 9>>
<<narrador>>You arrived too early at work.<</narrador>>
<br>
<<else>>
<<narrador>>You arrived too late for work.<</narrador>>
<br>
<</if>>
@@.btnUI;<<button [[Leave|Supermercado]]>><</button>>@@
<<FundoSupermercado>>
<<imgSupermercado>>
<br>
Still nothing here
@@.btnUI;<<button [[Leave|Supermercado]]>><</button>>@@<<FundoCasaSala>>
<center><h1>$MaeM2.MissaoNome</h1></center>
<<narrador>>You go into the living room, and your $Mae.Relacao was there.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala-sentada-sala.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Ah... hello dear. Alright?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, Hi $Mae.Relacao, I've already done what you asked me to do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I helped Miss Tavella move.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I was notified. She told me you were very nice and helpful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I did the best I could.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I know, actually she praises you so much that I decided to reward you for all your effort.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Will you give me money?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No, but I'm sure you'll like it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is what it is?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Remember on Sunday that... we... we caught you... you know?<</fala>>
<br>
<<narrador>>Your $Mae.Relacao is embarrassed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sadly yes.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yeah, that day there was a problem with one of the masseuses that made us need to come back early.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And then it was missing a massage for me and $IrmaV.Nome to do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What about $IrmaN.Nome?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>She managed to do before such "problem".<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But then, they already decided and hired another masseuse and yesterday they called me to say that I and one more companion could do the massage.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I called $IrmaV.Nome, but she is so busy working at the hospital and paying attention to her boyfriend that she can't go with me.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And $IrmaN.Nome is gone, it wouldn't be fair for her to go again.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And then I want you to go massage with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? I thought it was just for women, that's why you didn't take me.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No, it's for everyone, I didn't take you because it was only three free passes and I wanted to do a girls' day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah but what day are we going?<</fala>>
<br>
<<narrador>>You say excited.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>An hour from now, I knew you would love the idea so I left it marked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks, $Mae.Relacao, I'll get ready.<</fala>>
<br>
<<narrador>>You will prepare for your visit to the masseuse with your $Mae.Relacao and after an hour you will drive there.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 2 - Gostei da massagem]]>>
<<set $MaeM2.MissaoEstagio += 25>>
<<set $AtendenteIM.status to "Normal">>
<<addhours 1>>
<</button>>@@
<<set $fundo to "sala-de-massagem">>
<<narrador>>Two ride together in $Mae.Nome's car to the massage institute.<</narrador>>
<br>
<<narrador>>You get there and take a good look around.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, what a beautiful place.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>If you liked it here, just wait when you get to the massage room, it's divine!<</fala>>
<br>
<<narrador>>$Mae.Nome goes to the attendant.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Excuse me I'm $Mae.Nome $Jogador.Sobrenome I came to do my last massage.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/atendenteim/images/Atendente-I-M.jpg"></center>
<br>
<<fala "AtendenteIM" Clerk>>Oh I know you're the promotion woman.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yes it's me.<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>It's him?.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ah, it's my $Jogador.RelacaoMae $Jogador.Nome, he came to do the massage with me, since my massage and that of my daughter $IrmaV.Nome was missing and she couldn't come, so I brought him.<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>Okay, you can now go into the left room to change because the masseuse is already waiting.<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>The boy $Jogador.Nome will have to wait a little because the masseuse is a little late.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do I have to wait here at reception?<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>Yes but it's only for a few minutes.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Well... I'm already going crazy to receive this massage, when $IrmaN.Nome received it she said that the last one was the best so I really wanted to know how it is.<</fala>>
<br>
<<narrador>>Your $Mae.Relacao follows her massage room, and you just sit at the reception desk and wait.<</narrador>>
<br>
<<narrador>>A few minutes pass.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... lady, I've been here for a few minutes, and I wanted a glass of water and...<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>Water! you can go in the corridor passing in front of the rooms there you can drink water.<</fala>>
<br>
<<narrador>>Then you go quickly through the massage rooms to the water.<</narrador>>
<br>
<<narrador>>When you come back, you see one of the doors ajar, you curious as you always decide to look through the cracks to see what's going on.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow!<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-1.jpg"></center>
<br>
<<JogadorHorny 15>>
<br>
<<JogadorMoralidade 1>>
<br>
<<narrador>>You see your $Mae.Relacao naked changing her clothes.<</narrador>>
<br>
<<ref $Jogador>>Oh my god I saw my $Mae.Relacao naked!<</ref>>
<br>
<<narrador>>You look again.<</narrador>>
<br>
<<ref $Jogador>>Oh my god she is beautiful!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-2.jpg"></center>
<br>
<<JogadorHorny 15>>
<br>
<<JogadorMoralidade 1>>
<br>
<<narrador>>You look closely at your $Mae.Relacao realizing how the exercises she is doing are working.<</narrador>>
<br>
<<narrador>>Suddenly someone touches your shoulder.<</narrador>>
<br>
<<narrador>>You get a big fright, but try not to scream so you don't get your $Mae.Relacao's attention.<</narrador>>
<br>
<<fala "MassagistaTeen" Masseuse>>Hallo!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a scare girl!<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/massagista-teen.jpg"></center>
<br>
<<fala "MassagistaTeen" Masseuse>>Sorry, you're $Jogador.Nome right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am.<</fala>>
<br>
<<fala "MassagistaTeen" Masseuse>>I'm your masseuse... and... ahmm... what are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, not me, I was just looking for the bathroom.<</fala>>
<br>
<<fala "MassagistaTeen" Masseuse>>Come with me your message will start now!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, let's go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>By the way, what's your name?<</fala>>
<br>
<<fala "MassagistaTeen" Masseuse>>Nice to meet you I'm <<textbox "$MassagistaTeen.Nome" "Erin" $MassagistaTeen.Nome>><</fala>>
<br>
<<narrador>>You go to the massage room.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 3 - Gostei da massagem]]>><<addmins 7>><<set $MaeM2.MissaoEstagio += 25>><<set $MassagistaTeen.status to "Normal">><</button>>@@<<set $fundo to "sala-de-massagem">>
<<narrador>>You and the masseuse arrive at your massage room.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You can take off your clothes and put on a towel<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you ahmm...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hahaha relax, I won't look. In fact, I'm going to the other room to prepare myself.<</fala>>
<br>
<<narrador>>You change and lie on your back on the massage gurney.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi, I am back.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Just let me fix it here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never done that, I'm a little nervous.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Relax, stay calm, because it will be one of the best sensations of your life!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay, let's get started, ready?<</fala>>
<br>
<<narrador>>You take a deep breath.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I am.<</fala>>
<br>
<<narrador>>So she starts.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh but this is very good.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I told you you would like it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I should come here more often.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Definitely should.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I remember the first time I was massaged, I was ecstatic, so I decided to work with it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That was how long ago. I mean... you look my age.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That was when I was 18 years old, today I'm 20.<</fala>>
<br>
<<narrador>>You are talking for a few minutes while $MassagistaTeen.Nome massages you.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now turn around, face me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$MassagistaTeen.Nome lifts your towel and you're embarrassed.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM2 parte 4 - Gostei da massagem]]>><<addmins 37>><<set $MaeM2.MissaoEstagio += 25>><</button>>@@<<set $fundo to "sala-de-massagem">>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>What was it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing is... you saw my dick.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Relax $Jogador.Nome, it always happens, I see dicks, every day.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's like I'm the first woman who's ever seen your dick right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm... Without being my family, yes.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh so are you a virgin?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, and don't get me wrong, I just don't want to talk about it!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No need to be ashamed of it, and between us, you have a giant cock, someday you will make a girl very happy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks $MassagistaTeen.Nome, you are so nice.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But I'm not just being nice, it's the truth.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And to show you that, I'm going to advance this part, the best part of the massage.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome slowly slides her fingers down her body reaching the towel over her crotch.<</narrador>>
<br>
<<narrador>>$MassagistaTeen.Nome puts her hand under the towel and starts stroking his cock.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ohhh... my god $MassagistaTeen.Nome what...<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome puts her finger to her lips.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Shiii.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Don't say anything, just enjoy.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome starts to masturbate you with both hands and will increase the speed more and more.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$MassagistaTeen.Nome will quickly masturbate you up and down, until you can't take it anymore.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm cumming!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come on, cum it all for me.<</fala>>
<br>
<<Gozar>>
<br>
<<narrador>>You cum in $MassagistaTeen.Nome's hand.<</narrador>>
<br>
<<narrador>>You are ecstatic.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So $Jogador.Nome liked it? Did you have fun?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have no idea.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'll leave my number here with you.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>If in case you want another massage, just call me. I give you a special discount.<</fala>>
<br>
<<narrador>>You get the number.<</narrador>>
<br>
<<ConheceMassagistaTeen>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was one of the best moments of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, until another day.<</fala>>
<br>
<<narrador>>You leave the massage room still ecstatic over your "massage".<</narrador>>
<br>
<<narrador>>Up ahead you find your $Mae.Relacao.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Mae.Relacao.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Hi darling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao how was your massage?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh it was amazing, I felt like I was in heaven.<</fala>>
<br>
<<ref $Jogador>>Did her masseuse do the same thing $MassagistaTeen.Nome did to me?<</ref>>
<br>
<<fala "Mae" $Mae.Nome>>Let's go $Jogador.RelacaoMae.<</fala>>
<br>
<<narrador>>You are driving back in your $Mae.Relacao's car.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Oh $Jogador.Nome, I forgot to ask, how was your massage? what do you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh $Mae.Relacao, I don't even tell you hahah.<</fala>>
<br>
<<narrador>>You smirk slightly in the corner of your face, and your $Mae.Relacao doesn't understand a thing.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM2.MissaoEstagio += 25>>
<<set $MaeM2.MissaoEstatus to "Completa">>
<<set $MaeM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $MassagistaTeen.punheta += 1>>
<<addmins 23>>
<</button>>@@<<FundoCasaSala>>
<<switch $Conversas.IrmaV>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaV.Nome I was remembering the time when we were kids and played doctor.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I remember well, it was at that time that I thought about working in the health area, I like to take care of people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember the day $Valentao.Nome broke my arm and you took care of me until the doctors arrived?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, it was the first time I entered that hospital...<</fala>>
<br>
<<narrador>>$IrmaV.Nome's eyes start to water.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No please don't cry, I'm trying to cheer you up you need to move on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know, it's just that... It's very hard to lose your dream career and the boyfriend I know since high school on the same day, in the worst possible way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will help you get through this, we all will.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know, I just need some time.<</fala>>
<br>
<<narrador>>You hug and you leave her alone to think.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $IrmaV.Nome why were you fired anyway? I didn't quite understand this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The medical director who is very well by the way retired spent two days and he was replaced by a new one. From the moment he walked in I didn't like him, he had very strange behavior for a doctor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He took strange things with him, he paid for things from the hospital and took them home, not to mention the harassment with all the women who work there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did he do??<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I've often seen him coming up behind the women with a lascivious way, he rubs the ass of the most inexperienced nurses, and then I couldn't take it for granted!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was it when you try to organize a protest?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Before I tried to talk to him, like... calmly, and tell him to stop, but then he threatened to destroy my reputation so I could never work in a hospital again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a son of a bitch this guy!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand and I was fired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how did he find out?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't worry $IrmaV.Nome soon you'll get a new job.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I hope so.<</fala>>
<br>
<<narrador>>You and $IrmaV.Nome keep talking for a while.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<FundoCasaSala>>
<<switch $Conversas.Mae>>
<<case 1>>
<<MamaeSalaSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah...$Mae.Relacao, about that friend of yours $MissTravella.Nome how you guys met? I asked her that when I saw her but it seems like it’s a pretty long story right?<</fala>>
<br>
<<MamaeDiz "In fact it’s not that big, she’s overly detailed." "In fact it’s not that big, she’s overly detailed.">>
<br>
<<MamaeDiz "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement." "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement.">>
<br>
<<MamaeDiz "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home." "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? So what did you do?<</fala>>
<br>
<<MamaeDiz "Luckily $MissTravella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then." "Luckily $MissTravella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then.">>
<br>
<<fala "Jogador" $Jogador.Nome>>But why had I never heard of her, since you and she are so close?<</fala>>
<br>
<<MamaeDiz "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town." "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town.">>
<br>
<<MamaeDiz "We only met again and made up a short time ago, when she got married and came to live in this town." "We only met again and made up a short time ago, when she got married and came to live in this town.">>
<br>
<<MamaeDiz "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past." "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright $Mae.Relacao I understand you.<</fala>>
<br>
<<MamaeDiz "Okay but what did you think of her?" "Okay but what did you think of her?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh she’s really nice, I even wanted her to come here once in a while.<</fala>>
<br>
<<MamaeDiz "That would be very good." "That would be very good.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, I have to go, I have a lot to do.<</fala>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<<MamaeSalaSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<MamaeDiz "Oh, I really like action movies, or movies that involve survival in the wild." "Oh, I really like action movies, or movies that involve survival in the wild.">>
<br>
<<fala "Jogador" $Jogador.Nome>>I like it too, especially any movie that has The Rock!!<</fala>>
<br>
<<MamaeDiz "The Rock it’s amazing." "The Rock it’s amazing.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel.<</fala>>
<br>
<<MamaeDiz "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it." "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Someday I’ll be as strong as he is, that’s my goal!<</fala>>
<br>
<<MamaeDiz "And I’ll like it too, ahahahah." "And I’ll like it too, ahahahah.">>
<br>
<<MamaeDiz "There’s another movie that I really like, a The Rock movie, but it’s also good, the ..." "There’s another movie that I really like, a The Rock movie, but it’s also good, the ...">>
<br>
<<narrador>>You two keep talking about action movies for a while.<</narrador>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<FundoCasaSala>>
<<switch $Conversas.IrmaN>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, how are you doing at school?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Better than you from what I've heard. HAHAHAHAHA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious, you spend hours with your friends on the phone, go out with them all the time, you don't take a minute to study.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look $Jogador.Nome you can rest assured that as popular as I am, my grades are one of the highest in my class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahn... what is it? You repeated last year, and many teachers don't have good things to say about you, what moral do you have to charge me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know very well that I think school is a waste of time.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, but wasting an entire year was not a waste of time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't on purpose, I thought I might recover in the last trimester.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, but now you have to do it all over again, and besides that you and that friend of yours $Amigo.Nome are getting more and more bad spoken at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I try to defend you when girls talk bad about you in front of me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>They think you are stupid, weak, cowardly, and too preppy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! And you defend me from these things?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Sure! You are my $Jogador.RelacaoIrmaN I would do everything for you, just as you would do everything for me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen.<</fala>>
<br>
<<narrador>>She gets up and leaves.<</narrador>>
<br>
<<narrador>>You keep thinking about the conversation they had.<</narrador>>
<br>
<<ref $Jogador>>I didn't know my reputation was that bad, it looks like I'm going to have to not only hypnotize the teacher's but improve my school reputation, at least until the end of the year.<</ref>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like surreal and hard to understand movies<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Like which ones?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Type, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of these movies.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You should give it a go and watch it because they're so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but why do you like these movies?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh I really like the aesthetics of the movies, they are very visually beautiful, and I like to reflect on the movie I watch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmm I don't really like movies like that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't like movies that make you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't like movies that don't make sense.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like, get your message across with your fucking movie! Don't get a lot of symbolism and indirection, make your message with this movie clear!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't really think that way, I feel really smart when I watch a movie like that and I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel like I'm being cheated! I keep imagining the director like this: this suckers keep trying to decipher this movie, it's just a bunch of random things that I thought and did this shit, now keep watching and keep giving me money so I can do more. That's what I imagine when I watch a movie like this.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You really need to watch a movie like that, maybe someday we'll watch a movie like that together, then I'll show you that what you said isn't true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so do you like another kind of movie?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I also like...<</fala>>
<br>
<<narrador>>You keep talking about movies for a while.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 30>><</button>>@@
<</switch>><<FundoEscola>>
/*===================================================================*/
<<if $game.matarAula is 0 or $game.matarAula is 1>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<</switch>>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing outside of class? Get out of here or I'll call the deputy principal!<</fala>>
<br>
@@.btnUI;<<button [[Go back to your classroom|3B]]>><</button>>@@
/*===================================================================*/
<<elseif $game.matarAula gte 2>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/characters/gaston/gaston.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<</switch>>
<br>
<<fala "Gaston" $Gaston.Nome>>I can see that you are a rebellious boy, maybe a talk with the deputy principal will end your rebellion.<</fala>>
<br>
@@.btnUI;<<button [[Be taken to the deputy principal|Vice-Diretor]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBarberShop>>
<<if $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The barber shop is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<br>
<<narrador>>The barber shop is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<<else>>
<<imgFundoBarberShop>>
<br>
@@.btnUI;<<button [[Have a Haircut|Cortes-Chavosos]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<</if>><div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/massagistateen/images/massagista-teen.jpg">
Name: $MassagistaTeen.Nome
Status: $MassagistaTeen.status
Friendship: $MassagistaTeen.Amizade
Passion: $MassagistaTeen.Paixao
Morality: $MassagistaTeen.Moralidade
Desire: $MassagistaTeen.Desejo
<<if $MassagistaTeenSex.has_sex is true>>\
Handjob: $MassagistaTeenSex.punheta
Have You Ever Masturbated Her: $MassagistaTeenSex.masturbou
Fingering Anal: $MassagistaTeenSex.fingering_anal
Sucked Her Tits: $MassagistaTeenSex.suck_tits
Titjob: $MassagistaTeenSex.titjob
Had Oral Sex: $MassagistaTeenSex.faz_oral
Received Oral Sex: $MassagistaTeenSex.recebe_oral
Vaginal Sex: $MassagistaTeenSex.vaginal
Anal Sex: $MassagistaTeenSex.anal
Facial: $MassagistaTeenSex.facial
Creampie: $MassagistaTeenSex.creampie
Creampie Anal: $MassagistaTeenSex.creampie_anal
Pearl Necklace: $MassagistaTeenSex.pearlnecklace
Cum in her Pussy: $MassagistaTeenSex.cum_pussy
Cum in her Butt: $MassagistaTeenSex.cum_butt
Cum in her Ass: $MassagistaTeenSex.cum_ass
Eat your Cum: $MassagistaTeenSex.eat_cum
Cum: $MassagistaTeenSex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$MassagistaTeen.Nome is the masseuse who massaged $Jogador.Nome for the first time at the massage institute. She is 20 years old, and at 18 she received her first massage which she enjoyed so much that she decided to work with it and give other people the same feeling she felt in her first massage.</p>
<<if $MaeM2.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$MassagistaTeen.Nome meets $Jogador.Nome and gives him a very nice massage, and because they have a good first impression of each other she decides to give him a more intimate massage by masturbating him right there.</p>
<</if>>\
<<if $JogadorM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome calls $MassagistaTeen.Nome and they decide to meet at the Country Club, $Jogador.Nome tells $MassagistaTeen.Nome that he wants to learn how to massage, and although she refuses at first, she decides to accept because of her friendship with $Jogador.Nome. She wants $Jogador.Nome to accept and pay $100 for a massage right now and pay $100 for the massage class the next day. $Jogador.Nome prefers to pay $200 for the class, and the now free massage, and $MassagistaTeen.Nome accepts. $MassagistaTeen.Nome gives a massage similar to the last time but with a different outcome with $MassagistaTeen.Nome performing oral sex on $Jogador.Nome.</p>
<</if>>\
<<if $JogadorM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome calls $MassagistaTeen.Nome to talk about massage classes and she shows up at his house. $MassagistaTeen.Nome explains that she took a few days off and since she can't teach $Jogador.Nome how to massage at his house, the two decide to go to the Country Club near closing. $MassagistaTeen.Nome talks to the massage institute clerk who gives her the keys to the place, $Jogador.Nome and $MassagistaTeen.Nome enter. $MassagistaTeen.Nome teaches $Jogador.Nome how to give a very simple shoulder massage and an erotic massage for women, the weather gets so hot that they both have sex right there during the massage class. After they break up, $MassagistaTeen.Nome escorts $Jogador.Nome home and they talk about their relationship, $MassagistaTeen.Nome says that they are Friends with Benefits and that she doesn't like to feel trapped in any monogamous relationship.</p>
<</if>>\
<<if $MassagistaTeenM1.MissaoEstatus is "Completa">>\
<p>$Mae.Nome hands $Jogador.Nome a letter from $LenaPaul.Nome, it was an apology and a gift for $Jogador.Nome enduring that event with her father at that dinner, a gift certificate for a free massage at the Country Club Massage Instinct. $Mae.Nome suggests he gift her back, $Jogador.Nome says she has rations but now he's going to enjoy his girlfriend's gift.</p>
<p>$Jogador.Nome then goes to the massage institute where he is reunited with $MassagistaTeen.Nome, who gives him a massage while she massages him both talk and $MassagistaTeen.Nome takes off her clothes implying that she wants sex with $Jogador.Nome, he says he now has a girlfriend, $MassagistaTeen.Nome asks if this stops him and $Jogador.Nome replies that he doesn't know because she once suggested that they both make a threesome with another girl and asks what $MassagistaTeen.Nome thinks about it, she replies that although he doesn't know her that would mean a free pass, $Jogador.Nome is suspicious but still falls for it on $MassagistaTeen.Nome's charms so they both have sex. At the end, the attendant goes to $MassagistaTeen.Nome's room where she finds both naked and $MassagistaTeen.Nome with semen sprayed on her face, they have a slight discussion about having sex with a customer is wrong and $MassagistaTeen.Nome says that $Jogador.Nome is not an ordinary customer, he is her friend. The attendant then says that $Jogador.Nome has to leave and $MassagistaTeen.Nome has to take a shower because she has other customers to attend to.</p>
<</if>>\
<<if $MassagistaTeenM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to visit $MassagistaTeen.Nome at the Massage Institute, but is faced with a big mess, $MassagistaTeen.Nome nervous cursing someone, $Jogador.Nome goes to her and asks what happened and she replies that she was fired for both having sex that day.</p>
<p>$Jogador.Nome suggests that $MassagistaTeen.Nome work at the market, but she says it's not worth it because it pays very little and the hours are long, and she would have to go back to her parents' house, which she doesn't want. $Jogador.Nome feels guilty that she was fired, but she comforts him by telling her not to blame herself, still feeling guilty. $Jogador.Nome says that anything she needs she can count on him.</p>
<</if>>\
<<if $MassagistaTeenM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome answers a call from $MassagistaTeen.Nome saying that she has found a way to make money, and wants to tell $Jogador.Nome herself.</p>
<</if>>\
<<if $MassagistaTeenM4.MissaoEstatus is "Completa">>\
<p>$MassagistaTeen.Nome goes over to $Jogador.Nome' house, $MassagistaTeen.Nome greets $Mae.Nome, and he and $Jogador.Nome go to talk in his bedroom. $MassagistaTeen.Nome tells $Jogador.Nome that she found something she can do that doesn't involve massage, she says she thought about being a porn star, $Jogador.Nome doesn't believe it at first but it's the honest truth, $MassagistaTeen.Nome says it's the best option she has, $Jogador.Nome insists on saying that there are better options to earn money but she says that besides being her best option it's something she wants to do, and if she doesn't like it she goes back and tries something else, $Jogador.Nome asks "What do you mean I come back here?" and she says she's going to need to move, $Jogador.Nome asks again if that's really what she wants, she then confirms. She can then help her so they can do a photo session and she asks $Jogador.Nome to buy a photographic camera and meet her at the Mall at 21:30.</p>
<</if>>\
<<if $MassagistaTeenM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome meets $MassagistaTeen.Nome at the Mall, $Jogador.Nome tells them to go straight to the photo studio, but $MassagistaTeen.Nome reveals that both will invade the studio after the Mall closes, $Jogador.Nome is stunned by this, $MassagistaTeen.Nome then explains why she decided that and that everything is already planned, she says that she has already disabled the cameras in front of the studio and shows two cans of spray paint and two masks, $Jogador.Nome is uncertain about this plan, but since $MassagistaTeen.Nome seemed very confident, he ended up going along with it.</p>
<p>They hid until the Mall almost closed, both enter the studio's reception, both hide under the reception desk while two men pass by them, they leave through the door and don't even lock it, when they realize that the Mall is practically empty and the lights are off, $MassagistaTeen.Nome gets out from under the table and puts on her mask, $Jogador.Nome does the same, then they both go up to the second floor where the studio really is.</p>
<p>Both enter the studio and when turning on the lights, $MassagistaTeen.Nome gives $Jogador.Nome a can of spray paint and asks him to graffiti the security cameras, after both disable all the cameras they take off the masks and finally leave for the photo shoot. $Jogador.Nome decides to take more spontaneous photos of $MassagistaTeen.Nome, he asks her to stand in front of the Chroma Key and make movements while he says the photo of her, while she moves doing these poses she takes off her clothes, both are very excited about this situation, so they end up doing sex inside the photo studio. When they're done, both get dressed and carefully leave the photo studio and the mall, taking care not to be seen.</p>
<p>Outside the mall as they left, $MassagistaTeen.Nome takes $Jogador.Nome' camera and says she'll find someone to develop the photos. She doesn't know what comes after that but asks if $Jogador.Nome will help her, he says yes, he just asks her to avoid putting him in situations that could land him in jail.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<set $game.usandoMenu to true>>
<div id="fixa">
<center><h1>Player Status</h1></center>
<p><strong>Fitness:</strong> Your physical strength and how muscular you are, the more "Fitness" you have the greater your chance of winning a fight. You will be more respected by the sportsmen of the school, and you will have access to girls who like strong men.</p>
<p><strong>Intelligence:</strong> How smart you are, the smarter you are, the better chances you have with your teachers, more respect for school nerds, and access to girls who like smart guys.</p>
<p><strong>Bravery:</strong> How brave, bold and confident you are. The more "Bravery" you have, the more daring things you can do with your girls and take the initiative as needed.</p>
<p><strong>Morality:</strong> How moral you are, the less morality you have the more you will think about sex and the more sexual situations you will seek, no matter what woman you are.</p>
<p><strong>Sexual Experience:</strong> How many sexual experiences have you had.</p>
<p><strong>Horny Bar:</strong> Show how turn on you are (If you are "Extremely Horny" or "Uncontrollably Horny" You can't sleep).</p>
<p><strong>Money:</strong>Your current money.</p>
</div>
<br>
<div id="fixa">
<center><h1>Characters Status</h1></center>
<p><strong>Status:</strong> The current status of the character.</p>
<p><strong>Friendship:</strong> How friendly is this character to you.</p>
<p><strong>Passion:</strong> How passionate the character is about you (The more in love the character is, the more likely he is to want a serious relationship with you).</p>
<p><strong>Morality:</strong> How moral is this character.</p>
<p><strong>Desire:</strong> How much this character wants you sexually.</p>
</div>
<br>
<div id="fixa">
<center><h1>Cell Phone</h1></center>
<p><strong>Contacts:</strong> You can access statuses and read a little about the characters in the game that you know.</p>
<p><strong>Agenda:</strong> Tips on how to start the next event with each character</strong>.</p>
<p><strong>Photos:</strong>You can see and review how pictures the characters send you.</p>
</div>
<br>
<div id="fixa">
<center><h1>Backpack</h1></center>
<p>Your backpack is your inventory.</p>
</div>
<div id="fixa">
<p>Remember to sleep through the night.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<center><strong><h2>Enter Codes to Activate Cheats.</h2></strong></center> <<set $game.usandoMenu to true>>
<center><<textbox "$code" $code autofocus>></center>
@@.btnUI;<<button "Continue">>
<<nobr>>
<<if $code !== $InstintoSuperior.nivel1 and $code !== $InstintoSuperior.nivel2 and $code !== $InstintoSuperior.nivel3 and $code !== $InstintoSuperior.nivel4 and $code !== $InstintoSuperior.nivel5>>
<<replace "#test">><span style="color:red">Wrong Code.</span><</replace>>
<<elseif $code == $InstintoSuperior.nivel1 and not $codigo.suave>>
<<linkprepend "#test">><span style="color:red">Soft Code Accepted.</span><</linkprepend>>
<<set $codigo.suave to true>>
<<goto "Código Suave">>
<<elseif $code == $InstintoSuperior.nivel2 and not $codigo.medio>>
<<linkprepend "#test">><span style="color:red">Medium Code Accepted.</span><</linkprepend>>
<<set $codigo.medio to true>>
<<goto "Código Médio">>
<<elseif $code == $InstintoSuperior.nivel3 and not $codigo.hardcore>>
<<linkprepend "#test">><span style="color:red">Hardcore Code Accepted.</span><</linkprepend>>
<<set $codigo.hardcore to true>>
<<goto "Código Hardcore">>
<<elseif $code == $InstintoSuperior.nivel4 and not $codigo.master>>
<<linkprepend "#test">><span style="color:red">Master Code Accepted.</span><</linkprepend>>
<<set $codigo.master to true>>
<<goto "Código Master">>
<<elseif $code == $InstintoSuperior.nivel5 and not $codigo.supremo>>
<<linkprepend "#test">><span style="color:red">Supreme Code Accepted.</span><</linkprepend>>
<<set $codigo.supremo to true>>
<<goto "Código Supremo">>
<</if>>
<</nobr>>
<</button>>@@
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<nobr>>
<<if $codigo.suave is true>>
<<if $CodigoAtivado.Suave is false>>
@@.btnUI;<<button [[Enable Soft Code|Código Suave]]>>
<<set $CodigoAtivado.Suave to true>>\
<<set $Jogador.Fitness += 10>>\
<<set $Jogador.Intelgencia += 10>>\
<<set $Jogador.Ousadia += 10>>\
<<set $Jogador.Moralidade -= 10>>\
<<set $Jogador.Dinheiro += 1000>>\
<<set $Mae.Amizade += 10>>\
<<set $Mae.Paixao += 10>>\
<<set $Mae.Moralidade -= 10>>\
<<set $Mae.Desejo += 10>>\
<<set $IrmaV.Amizade += 10>>\
<<set $IrmaV.Paixao += 10>>\
<<set $IrmaV.Moralidade -= 10>>\
<<set $IrmaV.Desejo += 10>>\
<<set $IrmaN.Amizade += 10>>\
<<set $IrmaN.Paixao += 10>>\
<<set $IrmaN.Moralidade -= 10>>\
<<set $IrmaN.Desejo += 10>>\
<<set $Paixao.Amizade += 10>>\
<<set $Paixao.Paixao += 10>>\
<<set $Paixao.Moralidade -= 10>>\
<<set $Paixao.Desejo += 10>>\
<<set $Lexi.Amizade += 10>>\
<<set $Lexi.Paixao += 10>>\
<<set $Lexi.Moralidade -= 10>>\
<<set $Lexi.Desejo += 10>>\
<<set $Penny.Amizade += 10>>\
<<set $Penny.Paixao += 10>>\
<<set $Penny.Moralidade -= 10>>\
<<set $Penny.Desejo += 10>>\
<<set $Debora.Amizade += 10>>\
<<set $Debora.Paixao += 10>>\
<<set $Debora.Moralidade -= 10>>\
<<set $Debora.Desejo += 10>>\
<<set $Mia.Amizade += 10>>\
<<set $Mia.Paixao += 10>>\
<<set $Mia.Moralidade -= 10>>\
<<set $Mia.Desejo += 10>>\
<<set $RoxyRaye.Amizade += 10>>\
<<set $RoxyRaye.Paixao += 10>>\
<<set $RoxyRaye.Moralidade -= 10>>\
<<set $RoxyRaye.Desejo += 10>>\
<<set $ProfQuimica.Amizade += 10>>\
<<set $ProfQuimica.Paixao += 10>>\
<<set $ProfQuimica.Moralidade -= 10>>\
<<set $ProfQuimica.Desejo += 10>>\
<<set $ProfLiteratura.Amizade += 10>>\
<<set $ProfLiteratura.Paixao += 10>>\
<<set $ProfLiteratura.Moralidade -= 10>>\
<<set $ProfLiteratura.Desejo += 10>>\
<<set $ProfHistoria.Amizade += 10>>\
<<set $ProfHistoria.Paixao += 10>>\
<<set $ProfHistoria.Moralidade -= 10>>\
<<set $ProfHistoria.Desejo += 10>>\
<<set $ProfBiologia.Amizade += 10>>\
<<set $ProfBiologia.Paixao += 10>>\
<<set $ProfBiologia.Moralidade -= 10>>\
<<set $ProfBiologia.Desejo += 10>>\
<<set $ProfSociologia.Amizade += 10>>\
<<set $ProfSociologia.Paixao += 10>>\
<<set $ProfSociologia.Moralidade -= 10>>\
<<set $ProfSociologia.Desejo += 10>>\
<<set $ProfEdFisica.Amizade += 10>>\
<<set $ProfEdFisica.Paixao += 10>>\
<<set $ProfEdFisica.Moralidade -= 10>>\
<<set $ProfEdFisica.Desejo += 10>>\
<<set $ProfArte.Amizade += 10>>\
<<set $ProfArte.Paixao += 10>>\
<<set $ProfArte.Moralidade -= 10>>\
<<set $ProfArte.Desejo += 10>>\
<<set $MissTravella.Amizade += 10>>\
<<set $MissTravella.Paixao += 10>>\
<<set $MissTravella.Moralidade -= 10>>\
<<set $MissTravella.Desejo += 10>>\
<<set $SrtaCooper.Amizade += 10>>\
<<set $SrtaCooper.Paixao += 10>>\
<<set $SrtaCooper.Moralidade -= 10>>\
<<set $SrtaCooper.Desejo += 10>>\
<<set $AtendenteIM.Amizade += 10>>\
<<set $AtendenteIM.Paixao += 10>>\
<<set $AtendenteIM.Moralidade -= 10>>\
<<set $AtendenteIM.Desejo += 10>>\
<<set $MassagistaTeen.Amizade += 10>>\
<<set $MassagistaTeen.Paixao += 10>>\
<<set $MassagistaTeen.Moralidade -= 10>>\
<<set $MassagistaTeen.Desejo += 10>>\
<<set $CarmenCa.Amizade += 10>>\
<<set $CarmenCa.Paixao += 10>>\
<<set $CarmenCa.Moralidade -= 10>>\
<<set $CarmenCa.Desejo += 10>>\
<<set $LenaPaul.Amizade += 10>>\
<<set $LenaPaul.Paixao += 10>>\
<<set $LenaPaul.Moralidade -= 10>>\
<<set $LenaPaul.Desejo += 10>>\
<<set $Shyla.Amizade += 10>>\
<<set $Shyla.Paixao += 10>>\
<<set $Shyla.Moralidade -= 10>>\
<<set $Shyla.Desejo += 10>>\
<<set $VizinhaEsquerda.Amizade += 10>>\
<<set $VizinhaEsquerda.Paixao += 10>>\
<<set $VizinhaEsquerda.Moralidade -= 10>>\
<<set $VizinhaEsquerda.Desejo += 10>>\
<<set $Aaliyah.Amizade += 10>>\
<<set $Aaliyah.Paixao += 10>>\
<<set $Aaliyah.Moralidade -= 10>>\
<<set $Aaliyah.Desejo += 10>>\
<<set $Samantha.Amizade += 10>>\
<<set $Samantha.Paixao += 10>>\
<<set $Samantha.Moralidade -= 10>>\
<<set $Samantha.Desejo += 10>>\
<<set $Angie.Amizade += 10>>\
<<set $Angie.Paixao += 10>>\
<<set $Angie.Moralidade -= 10>>\
<<set $Angie.Desejo += 10>>\
<<set $Gabbie.Amizade += 10>>\
<<set $Gabbie.Paixao += 10>>\
<<set $Gabbie.Moralidade -= 10>>\
<<set $Gabbie.Desejo += 10>>\
<<set $BartDani.Amizade += 10>>\
<<set $BartDani.Paixao += 10>>\
<<set $BartDani.Moralidade -= 10>>\
<<set $BartDani.Desejo += 10>>\
<<set $BartKagney.Amizade += 10>>\
<<set $BartKagney.Paixao += 10>>\
<<set $BartKagney.Moralidade -= 10>>\
<<set $BartKagney.Desejo += 10>>\
<<set $Kendall.Amizade += 10>>\
<<set $Kendall.Paixao += 10>>\
<<set $Kendall.Moralidade -= 10>>\
<<set $Kendall.Desejo += 10>>\
<<set $Kayla.Amizade += 10>>\
<<set $Kayla.Paixao += 10>>\
<<set $Kayla.Moralidade -= 10>>\
<<set $Kayla.Desejo += 10>>\
<<set $Manu.Amizade += 10>>\
<<set $Manu.Paixao += 10>>\
<<set $Manu.Moralidade -= 10>>\
<<set $Manu.Desejo += 10>>\
<<set $Amigo.Amizade += 10>>\
<<set $Amigo.Moralidade -= 10>>\
<<set $Amigo2.Amizade += 10>>\
<<set $Amigo2.Moralidade -= 10>>\
<<set $Valentao.Amizade += 10>>\
<<set $Valentao.Moralidade -= 10>>\
<<set $ProfMatematica.Amizade += 10>>\
<<set $ProfMatematica.Moralidade -= 10>>\
<<set $ProfFisica.Amizade += 10>>\
<<set $ProfFisica.Moralidade -= 10>>\
<<set $ProfFilosofia.Amizade += 10>>\
<<set $ProfFilosofia.Moralidade -= 10>>\
<<set $ProfGeografia.Amizade += 10>>\
<<set $ProfGeografia.Inimizade -= 10>>\
<<set $ProfGeografia.Moralidade -= 10>>\
<<set $ViceDiretor.Amizade += 10>>\
<<set $ViceDiretor.Inimizade += 10>>\
<<set $ViceDiretor.Moralidade -= 10>>\
<<set $LoenFreas.Amizade += 10>>\
<<set $LoenFreas.Inimizade += 10>>\
<<set $LoenFreas.Moralidade -= 10>>\
<<set $BartenderH.Amizade += 10>>\
<<set $BartenderH.Moralidade -= 10>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Suave is true>>
<center><h2>Soft Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.medio is true>>
<<if $CodigoAtivado.Medio is false>>
@@.btnUI;<<button [[Enable Medium Code|Código Médio]]>>
<<set $CodigoAtivado.Medio to true>>\
<<set $Jogador.Fitness += 15>>\
<<set $Jogador.Intelgencia += 15>>\
<<set $Jogador.Ousadia += 15>>\
<<set $Jogador.Moralidade -= 15>>\
<<set $Jogador.Dinheiro += 1500>>\
<<set $Mae.Amizade += 15>>\
<<set $Mae.Paixao += 15>>\
<<set $Mae.Moralidade -= 15>>\
<<set $Mae.Desejo += 15>>\
<<set $IrmaV.Amizade += 15>>\
<<set $IrmaV.Paixao += 15>>\
<<set $IrmaV.Moralidade -= 15>>\
<<set $IrmaV.Desejo += 15>>\
<<set $IrmaN.Amizade += 15>>\
<<set $IrmaN.Paixao += 15>>\
<<set $IrmaN.Moralidade -= 15>>\
<<set $IrmaN.Desejo += 15>>\
<<set $Paixao.Amizade += 15>>\
<<set $Paixao.Paixao += 15>>\
<<set $Paixao.Moralidade -= 15>>\
<<set $Paixao.Desejo += 15>>\
<<set $Lexi.Amizade += 15>>\
<<set $Lexi.Paixao += 15>>\
<<set $Lexi.Moralidade -= 15>>\
<<set $Lexi.Desejo += 15>>\
<<set $Penny.Amizade += 15>>\
<<set $Penny.Paixao += 15>>\
<<set $Penny.Moralidade -= 15>>\
<<set $Penny.Desejo += 15>>\
<<set $Debora.Amizade += 15>>\
<<set $Debora.Paixao += 15>>\
<<set $Debora.Moralidade -= 15>>\
<<set $Debora.Desejo += 15>>\
<<set $Mia.Amizade += 15>>\
<<set $Mia.Paixao += 15>>\
<<set $Mia.Moralidade -= 15>>\
<<set $Mia.Desejo += 15>>\
<<set $RoxyRaye.Amizade += 15>>\
<<set $RoxyRaye.Paixao += 15>>\
<<set $RoxyRaye.Moralidade -= 15>>\
<<set $RoxyRaye.Desejo += 15>>\
<<set $ProfQuimica.Amizade += 15>>\
<<set $ProfQuimica.Paixao += 15>>\
<<set $ProfQuimica.Moralidade -= 15>>\
<<set $ProfQuimica.Desejo += 15>>\
<<set $ProfLiteratura.Amizade += 15>>\
<<set $ProfLiteratura.Paixao += 15>>\
<<set $ProfLiteratura.Moralidade -= 15>>\
<<set $ProfLiteratura.Desejo += 15>>\
<<set $ProfHistoria.Amizade += 15>>\
<<set $ProfHistoria.Paixao += 15>>\
<<set $ProfHistoria.Moralidade -= 15>>\
<<set $ProfHistoria.Desejo += 15>>\
<<set $ProfBiologia.Amizade += 15>>\
<<set $ProfBiologia.Paixao += 15>>\
<<set $ProfBiologia.Moralidade -= 15>>\
<<set $ProfBiologia.Desejo += 15>>\
<<set $ProfSociologia.Amizade += 15>>\
<<set $ProfSociologia.Paixao += 15>>\
<<set $ProfSociologia.Moralidade -= 15>>\
<<set $ProfSociologia.Desejo += 15>>\
<<set $ProfEdFisica.Amizade += 15>>\
<<set $ProfEdFisica.Paixao += 15>>\
<<set $ProfEdFisica.Moralidade -= 15>>\
<<set $ProfEdFisica.Desejo += 15>>\
<<set $ProfArte.Amizade += 15>>\
<<set $ProfArte.Paixao += 15>>\
<<set $ProfArte.Moralidade -= 15>>\
<<set $ProfArte.Desejo += 15>>\
<<set $MissTravella.Amizade += 15>>\
<<set $MissTravella.Paixao += 15>>\
<<set $MissTravella.Moralidade -= 15>>\
<<set $MissTravella.Desejo += 15>>\
<<set $SrtaCooper.Amizade += 15>>\
<<set $SrtaCooper.Paixao += 15>>\
<<set $SrtaCooper.Moralidade -= 15>>\
<<set $SrtaCooper.Desejo += 15>>\
<<set $AtendenteIM.Amizade += 15>>\
<<set $AtendenteIM.Paixao += 15>>\
<<set $AtendenteIM.Moralidade -= 15>>\
<<set $AtendenteIM.Desejo += 15>>\
<<set $MassagistaTeen.Amizade += 15>>\
<<set $MassagistaTeen.Paixao += 15>>\
<<set $MassagistaTeen.Moralidade -= 15>>\
<<set $MassagistaTeen.Desejo += 15>>\
<<set $CarmenCa.Amizade += 15>>\
<<set $CarmenCa.Paixao += 15>>\
<<set $CarmenCa.Moralidade -= 15>>\
<<set $CarmenCa.Desejo += 15>>\
<<set $LenaPaul.Amizade += 15>>\
<<set $LenaPaul.Paixao += 15>>\
<<set $LenaPaul.Moralidade -= 15>>\
<<set $LenaPaul.Desejo += 15>>\
<<set $Shyla.Amizade += 15>>\
<<set $Shyla.Paixao += 15>>\
<<set $Shyla.Moralidade -= 15>>\
<<set $Shyla.Desejo += 15>>\
<<set $VizinhaEsquerda.Amizade += 15>>\
<<set $VizinhaEsquerda.Paixao += 15>>\
<<set $VizinhaEsquerda.Moralidade -= 15>>\
<<set $VizinhaEsquerda.Desejo += 15>>\
<<set $Aaliyah.Amizade += 15>>\
<<set $Aaliyah.Paixao += 15>>\
<<set $Aaliyah.Moralidade -= 15>>\
<<set $Aaliyah.Desejo += 15>>\
<<set $Samantha.Amizade += 15>>\
<<set $Samantha.Paixao += 15>>\
<<set $Samantha.Moralidade -= 15>>\
<<set $Samantha.Desejo += 15>>\
<<set $Angie.Amizade += 15>>\
<<set $Angie.Paixao += 15>>\
<<set $Angie.Moralidade -= 15>>\
<<set $Angie.Desejo += 15>>\
<<set $Gabbie.Amizade += 15>>\
<<set $Gabbie.Paixao += 15>>\
<<set $Gabbie.Moralidade -= 15>>\
<<set $Gabbie.Desejo += 15>>\
<<set $BartDani.Amizade += 15>>\
<<set $BartDani.Paixao += 15>>\
<<set $BartDani.Moralidade -= 15>>\
<<set $BartDani.Desejo += 15>>\
<<set $BartKagney.Amizade += 15>>\
<<set $BartKagney.Paixao += 15>>\
<<set $BartKagney.Moralidade -= 15>>\
<<set $BartKagney.Desejo += 15>>\
<<set $Kendall.Amizade += 15>>\
<<set $Kendall.Paixao += 15>>\
<<set $Kendall.Moralidade -= 15>>\
<<set $Kendall.Desejo += 15>>\
<<set $Kayla.Amizade += 15>>\
<<set $Kayla.Paixao += 15>>\
<<set $Kayla.Moralidade -= 15>>\
<<set $Kayla.Desejo += 15>>\
<<set $Manu.Amizade += 15>>\
<<set $Manu.Paixao += 15>>\
<<set $Manu.Moralidade -= 15>>\
<<set $Manu.Desejo += 15>>\
<<set $Amigo.Amizade += 15>>\
<<set $Amigo.Moralidade -= 15>>\
<<set $Amigo2.Amizade += 15>>\
<<set $Amigo2.Moralidade -= 15>>\
<<set $Valentao.Amizade += 15>>\
<<set $Valentao.Moralidade -= 15>>\
<<set $ProfMatematica.Amizade += 15>>\
<<set $ProfMatematica.Moralidade -= 15>>\
<<set $ProfFisica.Amizade += 15>>\
<<set $ProfFisica.Moralidade -= 15>>\
<<set $ProfFilosofia.Amizade += 15>>\
<<set $ProfFilosofia.Moralidade -= 15>>\
<<set $ProfGeografia.Amizade += 15>>\
<<set $ProfGeografia.Inimizade += 15>>\
<<set $ProfGeografia.Moralidade -= 15>>\
<<set $ViceDiretor.Amizade += 15>>\
<<set $ViceDiretor.Inimizade += 15>>\
<<set $ViceDiretor.Moralidade -= 15>>\
<<set $LoenFreas.Amizade += 15>>\
<<set $LoenFreas.Inimizade += 15>>\
<<set $LoenFreas.Moralidade -= 15>>\
<<set $BartenderH.Amizade += 15>>\
<<set $BartenderH.Moralidade -= 15>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Medio is true>>
<center><h2>Medium Code has already been Enabled!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>>/* Um Pequeno Agradecimento aos Apoiadores. Acessem o canal do meu Podcast no Youtube, Spotfy e outros: Quebra-Cabeça Podcast, Fiquem bem, se se forem usar Cheats me apoiem No Patreon Krl, sejam honestos! */
<<set $InstintoSuperior = {
nivel1: "d401dwlJsh",
nivel2: "I65lqE3cWQJ04",
nivel3: "mm8vQ8qIzBopt200",
nivel4: "avFwX1wgT6uww4m0M9gL",
nivel5: "jREeg2xJnPMVnVS6lqm0HDJ75",
};>>
<<nobr>>
<<if $codigo.hardcore is true>>
<<if $CodigoAtivado.Hardcore is false>>
@@.btnUI;<<button [[Enable Hardcore Code|Código Hardcore]]>>
<<set $CodigoAtivado.Hardcore to true>>\
<<set $Jogador.Fitness += 20>>\
<<set $Jogador.Intelgencia += 20>>\
<<set $Jogador.Ousadia += 20>>\
<<set $Jogador.Moralidade -= 20>>\
<<set $Jogador.Dinheiro += 2000>>\
<<set $Mae.Amizade += 20>>\
<<set $Mae.Paixao += 20>>\
<<set $Mae.Moralidade -= 20>>\
<<set $Mae.Desejo += 20>>\
<<set $IrmaV.Amizade += 20>>\
<<set $IrmaV.Paixao += 20>>\
<<set $IrmaV.Moralidade -= 20>>\
<<set $IrmaV.Desejo += 20>>\
<<set $IrmaN.Amizade += 20>>\
<<set $IrmaN.Paixao += 20>>\
<<set $IrmaN.Moralidade -= 20>>\
<<set $IrmaN.Desejo += 20>>\
<<set $Paixao.Amizade += 20>>\
<<set $Paixao.Paixao += 20>>\
<<set $Paixao.Moralidade -= 20>>\
<<set $Paixao.Desejo += 20>>\
<<set $Lexi.Amizade += 20>>\
<<set $Lexi.Paixao += 20>>\
<<set $Lexi.Moralidade -= 20>>\
<<set $Lexi.Desejo += 20>>\
<<set $Penny.Amizade += 20>>\
<<set $Penny.Paixao += 20>>\
<<set $Penny.Moralidade -= 20>>\
<<set $Penny.Desejo += 20>>\
<<set $Debora.Amizade += 20>>\
<<set $Debora.Paixao += 20>>\
<<set $Debora.Moralidade -= 20>>\
<<set $Debora.Desejo += 20>>\
<<set $Mia.Amizade += 20>>\
<<set $Mia.Paixao += 20>>\
<<set $Mia.Moralidade -= 20>>\
<<set $Mia.Desejo += 20>>\
<<set $RoxyRaye.Amizade += 20>>\
<<set $RoxyRaye.Paixao += 20>>\
<<set $RoxyRaye.Moralidade -= 20>>\
<<set $RoxyRaye.Desejo += 20>>\
<<set $ProfQuimica.Amizade += 20>>\
<<set $ProfQuimica.Paixao += 20>>\
<<set $ProfQuimica.Moralidade -= 20>>\
<<set $ProfQuimica.Desejo += 20>>\
<<set $ProfLiteratura.Amizade += 20>>\
<<set $ProfLiteratura.Paixao += 20>>\
<<set $ProfLiteratura.Moralidade -= 20>>\
<<set $ProfLiteratura.Desejo += 20>>\
<<set $ProfHistoria.Amizade += 20>>\
<<set $ProfHistoria.Paixao += 20>>\
<<set $ProfHistoria.Moralidade -= 20>>\
<<set $ProfHistoria.Desejo += 20>>\
<<set $ProfBiologia.Amizade += 20>>\
<<set $ProfBiologia.Paixao += 20>>\
<<set $ProfBiologia.Moralidade -= 20>>\
<<set $ProfBiologia.Desejo += 20>>\
<<set $ProfSociologia.Amizade += 20>>\
<<set $ProfSociologia.Paixao += 20>>\
<<set $ProfSociologia.Moralidade -= 20>>\
<<set $ProfSociologia.Desejo += 20>>\
<<set $ProfEdFisica.Amizade += 20>>\
<<set $ProfEdFisica.Paixao += 20>>\
<<set $ProfEdFisica.Moralidade -= 20>>\
<<set $ProfEdFisica.Desejo += 20>>\
<<set $ProfArte.Amizade += 20>>\
<<set $ProfArte.Paixao += 20>>\
<<set $ProfArte.Moralidade -= 20>>\
<<set $ProfArte.Desejo += 20>>\
<<set $MissTravella.Amizade += 20>>\
<<set $MissTravella.Paixao += 20>>\
<<set $MissTravella.Moralidade -= 20>>\
<<set $MissTravella.Desejo += 20>>\
<<set $SrtaCooper.Amizade += 20>>\
<<set $SrtaCooper.Paixao += 20>>\
<<set $SrtaCooper.Moralidade -= 20>>\
<<set $SrtaCooper.Desejo += 20>>\
<<set $AtendenteIM.Amizade += 20>>\
<<set $AtendenteIM.Paixao += 20>>\
<<set $AtendenteIM.Moralidade -= 20>>\
<<set $AtendenteIM.Desejo += 20>>\
<<set $MassagistaTeen.Amizade += 20>>\
<<set $MassagistaTeen.Paixao += 20>>\
<<set $MassagistaTeen.Moralidade -= 20>>\
<<set $MassagistaTeen.Desejo += 20>>\
<<set $CarmenCa.Amizade += 20>>\
<<set $CarmenCa.Paixao += 20>>\
<<set $CarmenCa.Moralidade -= 20>>\
<<set $CarmenCa.Desejo += 20>>\
<<set $LenaPaul.Amizade += 20>>\
<<set $LenaPaul.Paixao += 20>>\
<<set $LenaPaul.Moralidade -= 20>>\
<<set $LenaPaul.Desejo += 20>>\
<<set $Shyla.Amizade += 20>>\
<<set $Shyla.Paixao += 20>>\
<<set $Shyla.Moralidade -= 20>>\
<<set $Shyla.Desejo += 20>>\
<<set $VizinhaEsquerda.Amizade += 20>>\
<<set $VizinhaEsquerda.Paixao += 20>>\
<<set $VizinhaEsquerda.Moralidade -= 20>>\
<<set $VizinhaEsquerda.Desejo += 20>>\
<<set $Aaliyah.Amizade += 20>>\
<<set $Aaliyah.Paixao += 20>>\
<<set $Aaliyah.Moralidade -= 20>>\
<<set $Aaliyah.Desejo += 20>>\
<<set $Samantha.Amizade += 20>>\
<<set $Samantha.Paixao += 20>>\
<<set $Samantha.Moralidade -= 20>>\
<<set $Samantha.Desejo += 20>>\
<<set $Angie.Amizade += 20>>\
<<set $Angie.Paixao += 20>>\
<<set $Angie.Moralidade -= 20>>\
<<set $Angie.Desejo += 20>>\
<<set $Gabbie.Amizade += 20>>\
<<set $Gabbie.Paixao += 20>>\
<<set $Gabbie.Moralidade -= 20>>\
<<set $Gabbie.Desejo += 20>>\
<<set $BartDani.Amizade += 20>>\
<<set $BartDani.Paixao += 20>>\
<<set $BartDani.Moralidade -= 20>>\
<<set $BartDani.Desejo += 20>>\
<<set $BartKagney.Amizade += 20>>\
<<set $BartKagney.Paixao += 20>>\
<<set $BartKagney.Moralidade -= 20>>\
<<set $BartKagney.Desejo += 20>>\
<<set $Kendall.Amizade += 20>>\
<<set $Kendall.Paixao += 20>>\
<<set $Kendall.Moralidade -= 20>>\
<<set $Kendall.Desejo += 20>>\
<<set $Kayla.Amizade += 20>>\
<<set $Kayla.Paixao += 20>>\
<<set $Kayla.Moralidade -= 20>>\
<<set $Kayla.Desejo += 20>>\
<<set $Manu.Amizade += 20>>\
<<set $Manu.Paixao += 20>>\
<<set $Manu.Moralidade -= 20>>\
<<set $Manu.Desejo += 20>>\
<<set $Amigo.Amizade += 20>>\
<<set $Amigo.Moralidade -= 20>>\
<<set $Amigo2.Amizade += 20>>\
<<set $Amigo2.Moralidade -= 20>>\
<<set $Valentao.Amizade += 20>>\
<<set $Valentao.Moralidade -= 20>>\
<<set $ProfMatematica.Amizade += 20>>\
<<set $ProfMatematica.Moralidade -= 20>>\
<<set $ProfFisica.Amizade += 20>>\
<<set $ProfFisica.Moralidade -= 20>>\
<<set $ProfFilosofia.Amizade += 20>>\
<<set $ProfFilosofia.Moralidade -= 20>>\
<<set $ProfGeografia.Amizade += 20>>\
<<set $ProfGeografia.Inimizade += 20>>\
<<set $ProfGeografia.Moralidade -= 20>>\
<<set $ViceDiretor.Amizade += 20>>\
<<set $ViceDiretor.Inimizade += 20>>\
<<set $ViceDiretor.Moralidade -= 20>>\
<<set $LoenFreas.Amizade += 20>>\
<<set $LoenFreas.Inimizade += 20>>\
<<set $LoenFreas.Moralidade -= 20>>\
<<set $BartenderH.Amizade += 20>>\
<<set $BartenderH.Moralidade -= 20>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Hardcore is true>>
<center><h2>Hardcore Code has already been activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.master is true>>
<<if $CodigoAtivado.Master is false>>
@@.btnUI;<<button [[Activate Master Code|Código Master]]>>
<<set $CodigoAtivado.Master to true>>\
<<set $Jogador.Fitness += 25>>\
<<set $Jogador.Intelgencia += 25>>\
<<set $Jogador.Ousadia += 25>>\
<<set $Jogador.Moralidade -= 25>>\
<<set $Jogador.Dinheiro += 2500>>\
<<set $Mae.Amizade += 25>>\
<<set $Mae.Paixao += 25>>\
<<set $Mae.Moralidade -= 25>>\
<<set $Mae.Desejo += 25>>\
<<set $IrmaV.Amizade += 25>>\
<<set $IrmaV.Paixao += 25>>\
<<set $IrmaV.Moralidade -= 25>>\
<<set $IrmaV.Desejo += 25>>\
<<set $IrmaN.Amizade += 25>>\
<<set $IrmaN.Paixao += 25>>\
<<set $IrmaN.Moralidade -= 25>>\
<<set $IrmaN.Desejo += 25>>\
<<set $Paixao.Amizade += 25>>\
<<set $Paixao.Paixao += 25>>\
<<set $Paixao.Moralidade -= 25>>\
<<set $Paixao.Desejo += 25>>\
<<set $Lexi.Amizade += 25>>\
<<set $Lexi.Paixao += 25>>\
<<set $Lexi.Moralidade -= 25>>\
<<set $Lexi.Desejo += 25>>\
<<set $Penny.Amizade += 25>>\
<<set $Penny.Paixao += 25>>\
<<set $Penny.Moralidade -= 25>>\
<<set $Penny.Desejo += 25>>\
<<set $Debora.Amizade += 25>>\
<<set $Debora.Paixao += 25>>\
<<set $Debora.Moralidade -= 25>>\
<<set $Debora.Desejo += 25>>\
<<set $Mia.Amizade += 25>>\
<<set $Mia.Paixao += 25>>\
<<set $Mia.Moralidade -= 25>>\
<<set $Mia.Desejo += 25>>\
<<set $RoxyRaye.Amizade += 25>>\
<<set $RoxyRaye.Paixao += 25>>\
<<set $RoxyRaye.Moralidade -= 25>>\
<<set $RoxyRaye.Desejo += 25>>\
<<set $ProfQuimica.Amizade += 25>>\
<<set $ProfQuimica.Paixao += 25>>\
<<set $ProfQuimica.Moralidade -= 25>>\
<<set $ProfQuimica.Desejo += 25>>\
<<set $ProfLiteratura.Amizade += 25>>\
<<set $ProfLiteratura.Paixao += 25>>\
<<set $ProfLiteratura.Moralidade -= 25>>\
<<set $ProfLiteratura.Desejo += 25>>\
<<set $ProfHistoria.Amizade += 25>>\
<<set $ProfHistoria.Paixao += 25>>\
<<set $ProfHistoria.Moralidade -= 25>>\
<<set $ProfHistoria.Desejo += 25>>\
<<set $ProfBiologia.Amizade += 25>>\
<<set $ProfBiologia.Paixao += 25>>\
<<set $ProfBiologia.Moralidade -= 25>>\
<<set $ProfBiologia.Desejo += 25>>\
<<set $ProfSociologia.Amizade += 25>>\
<<set $ProfSociologia.Paixao += 25>>\
<<set $ProfSociologia.Moralidade -= 25>>\
<<set $ProfSociologia.Desejo += 25>>\
<<set $ProfEdFisica.Amizade += 25>>\
<<set $ProfEdFisica.Paixao += 25>>\
<<set $ProfEdFisica.Moralidade -= 25>>\
<<set $ProfEdFisica.Desejo += 25>>\
<<set $ProfArte.Amizade += 25>>\
<<set $ProfArte.Paixao += 25>>\
<<set $ProfArte.Moralidade -= 25>>\
<<set $ProfArte.Desejo += 25>>\
<<set $MissTravella.Amizade += 25>>\
<<set $MissTravella.Paixao += 25>>\
<<set $MissTravella.Moralidade -= 25>>\
<<set $MissTravella.Desejo += 25>>\
<<set $SrtaCooper.Amizade += 25>>\
<<set $SrtaCooper.Paixao += 25>>\
<<set $SrtaCooper.Moralidade -= 25>>\
<<set $SrtaCooper.Desejo += 25>>\
<<set $AtendenteIM.Amizade += 25>>\
<<set $AtendenteIM.Paixao += 25>>\
<<set $AtendenteIM.Moralidade -= 25>>\
<<set $AtendenteIM.Desejo += 25>>\
<<set $MassagistaTeen.Amizade += 25>>\
<<set $MassagistaTeen.Paixao += 25>>\
<<set $MassagistaTeen.Moralidade -= 25>>\
<<set $MassagistaTeen.Desejo += 25>>\
<<set $CarmenCa.Amizade += 25>>\
<<set $CarmenCa.Paixao += 25>>\
<<set $CarmenCa.Moralidade -= 25>>\
<<set $CarmenCa.Desejo += 25>>\
<<set $LenaPaul.Amizade += 25>>\
<<set $LenaPaul.Paixao += 25>>\
<<set $LenaPaul.Moralidade -= 25>>\
<<set $LenaPaul.Desejo += 25>>\
<<set $Shyla.Amizade += 25>>\
<<set $Shyla.Paixao += 25>>\
<<set $Shyla.Moralidade -= 25>>\
<<set $Shyla.Desejo += 25>>\
<<set $VizinhaEsquerda.Amizade += 25>>\
<<set $VizinhaEsquerda.Paixao += 25>>\
<<set $VizinhaEsquerda.Moralidade -= 25>>\
<<set $VizinhaEsquerda.Desejo += 25>>\
<<set $Aaliyah.Amizade += 25>>\
<<set $Aaliyah.Paixao += 25>>\
<<set $Aaliyah.Moralidade -= 25>>\
<<set $Aaliyah.Desejo += 25>>\
<<set $Samantha.Amizade += 25>>\
<<set $Samantha.Paixao += 25>>\
<<set $Samantha.Moralidade -= 25>>\
<<set $Samantha.Desejo += 25>>\
<<set $Angie.Amizade += 25>>\
<<set $Angie.Paixao += 25>>\
<<set $Angie.Moralidade -= 25>>\
<<set $Angie.Desejo += 25>>\
<<set $Gabbie.Amizade += 25>>\
<<set $Gabbie.Paixao += 25>>\
<<set $Gabbie.Moralidade -= 25>>\
<<set $Gabbie.Desejo += 25>>\
<<set $BartDani.Amizade += 25>>\
<<set $BartDani.Paixao += 25>>\
<<set $BartDani.Moralidade -= 25>>\
<<set $BartDani.Desejo += 25>>\
<<set $BartKagney.Amizade += 25>>\
<<set $BartKagney.Paixao += 25>>\
<<set $BartKagney.Moralidade -= 25>>\
<<set $BartKagney.Desejo += 25>>\
<<set $Kendall.Amizade += 25>>\
<<set $Kendall.Paixao += 25>>\
<<set $Kendall.Moralidade -= 25>>\
<<set $Kendall.Desejo += 25>>\
<<set $Kayla.Amizade += 25>>\
<<set $Kayla.Paixao += 25>>\
<<set $Kayla.Moralidade -= 25>>\
<<set $Kayla.Desejo += 25>>\
<<set $Manu.Amizade += 25>>\
<<set $Manu.Paixao += 25>>\
<<set $Manu.Moralidade -= 25>>\
<<set $Manu.Desejo += 25>>\
<<set $Amigo.Amizade += 25>>\
<<set $Amigo.Moralidade -= 25>>\
<<set $Amigo2.Amizade += 25>>\
<<set $Amigo2.Moralidade -= 25>>\
<<set $Valentao.Amizade += 25>>\
<<set $Valentao.Moralidade -= 25>>\
<<set $ProfMatematica.Amizade += 25>>\
<<set $ProfMatematica.Moralidade -= 25>>\
<<set $ProfFisica.Amizade += 25>>\
<<set $ProfFisica.Moralidade -= 25>>\
<<set $ProfFilosofia.Amizade += 25>>\
<<set $ProfFilosofia.Moralidade -= 25>>\
<<set $ProfGeografia.Amizade += 25>>\
<<set $ProfGeografia.Inimizade += 25>>\
<<set $ProfGeografia.Moralidade -= 25>>\
<<set $ViceDiretor.Amizade += 25>>\
<<set $ViceDiretor.Inimizade += 25>>\
<<set $ViceDiretor.Moralidade -= 25>>\
<<set $LoenFreas.Amizade += 25>>\
<<set $LoenFreas.Inimizade += 25>>\
<<set $LoenFreas.Moralidade -= 25>>\
<<set $BartenderH.Amizade += 25>>\
<<set $BartenderH.Moralidade -= 25>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Master is true>>
<center><h2>Master Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $codigo.supremo is true>>
<<if $CodigoAtivado.Supremo is false>>
@@.btnUI;<<button [[Activate Supreme Code|Código Supremo]]>>
<<set $CodigoAtivado.Supremo to true>>\
<<set $Jogador.Fitness += 30>>\
<<set $Jogador.Intelgencia += 30>>\
<<set $Jogador.Ousadia += 30>>\
<<set $Jogador.Moralidade -= 30>>\
<<set $Jogador.Dinheiro += 3000>>\
<<set $Mae.Amizade += 30>>\
<<set $Mae.Paixao += 30>>\
<<set $Mae.Moralidade -= 30>>\
<<set $Mae.Desejo += 30>>\
<<set $IrmaV.Amizade += 30>>\
<<set $IrmaV.Paixao += 30>>\
<<set $IrmaV.Moralidade -= 30>>\
<<set $IrmaV.Desejo += 30>>\
<<set $IrmaN.Amizade += 30>>\
<<set $IrmaN.Paixao += 30>>\
<<set $IrmaN.Moralidade -= 30>>\
<<set $IrmaN.Desejo += 30>>\
<<set $Paixao.Amizade += 30>>\
<<set $Paixao.Paixao += 30>>\
<<set $Paixao.Moralidade -= 30>>\
<<set $Paixao.Desejo += 30>>\
<<set $Lexi.Amizade += 30>>\
<<set $Lexi.Paixao += 30>>\
<<set $Lexi.Moralidade -= 30>>\
<<set $Lexi.Desejo += 30>>\
<<set $Penny.Amizade += 30>>\
<<set $Penny.Paixao += 30>>\
<<set $Penny.Moralidade -= 30>>\
<<set $Penny.Desejo += 30>>\
<<set $Debora.Amizade += 30>>\
<<set $Debora.Paixao += 30>>\
<<set $Debora.Moralidade -= 30>>\
<<set $Debora.Desejo += 30>>\
<<set $Mia.Amizade += 30>>\
<<set $Mia.Paixao += 30>>\
<<set $Mia.Moralidade -= 30>>\
<<set $Mia.Desejo += 30>>\
<<set $RoxyRaye.Amizade += 30>>\
<<set $RoxyRaye.Paixao += 30>>\
<<set $RoxyRaye.Moralidade -= 30>>\
<<set $RoxyRaye.Desejo += 30>>\
<<set $ProfQuimica.Amizade += 30>>\
<<set $ProfQuimica.Paixao += 30>>\
<<set $ProfQuimica.Moralidade -= 30>>\
<<set $ProfQuimica.Desejo += 30>>\
<<set $ProfLiteratura.Amizade += 30>>\
<<set $ProfLiteratura.Paixao += 30>>\
<<set $ProfLiteratura.Moralidade -= 30>>\
<<set $ProfLiteratura.Desejo += 30>>\
<<set $ProfHistoria.Amizade += 30>>\
<<set $ProfHistoria.Paixao += 30>>\
<<set $ProfHistoria.Moralidade -= 30>>\
<<set $ProfHistoria.Desejo += 30>>\
<<set $ProfBiologia.Amizade += 30>>\
<<set $ProfBiologia.Paixao += 30>>\
<<set $ProfBiologia.Moralidade -= 30>>\
<<set $ProfBiologia.Desejo += 30>>\
<<set $ProfSociologia.Amizade += 30>>\
<<set $ProfSociologia.Paixao += 30>>\
<<set $ProfSociologia.Moralidade -= 30>>\
<<set $ProfSociologia.Desejo += 30>>\
<<set $ProfEdFisica.Amizade += 30>>\
<<set $ProfEdFisica.Paixao += 30>>\
<<set $ProfEdFisica.Moralidade -= 30>>\
<<set $ProfEdFisica.Desejo += 30>>\
<<set $ProfArte.Amizade += 30>>\
<<set $ProfArte.Paixao += 30>>\
<<set $ProfArte.Moralidade -= 30>>\
<<set $ProfArte.Desejo += 30>>\
<<set $MissTravella.Amizade += 30>>\
<<set $MissTravella.Paixao += 30>>\
<<set $MissTravella.Moralidade -= 30>>\
<<set $MissTravella.Desejo += 30>>\
<<set $SrtaCooper.Amizade += 30>>\
<<set $SrtaCooper.Paixao += 30>>\
<<set $SrtaCooper.Moralidade -= 30>>\
<<set $SrtaCooper.Desejo += 30>>\
<<set $AtendenteIM.Amizade += 30>>\
<<set $AtendenteIM.Paixao += 30>>\
<<set $AtendenteIM.Moralidade -= 30>>\
<<set $AtendenteIM.Desejo += 30>>\
<<set $MassagistaTeen.Amizade += 30>>\
<<set $MassagistaTeen.Paixao += 30>>\
<<set $MassagistaTeen.Moralidade -= 30>>\
<<set $MassagistaTeen.Desejo += 30>>\
<<set $CarmenCa.Amizade += 30>>\
<<set $CarmenCa.Paixao += 30>>\
<<set $CarmenCa.Moralidade -= 30>>\
<<set $CarmenCa.Desejo += 30>>\
<<set $LenaPaul.Amizade += 30>>\
<<set $LenaPaul.Paixao += 30>>\
<<set $LenaPaul.Moralidade -= 30>>\
<<set $LenaPaul.Desejo += 30>>\
<<set $Shyla.Amizade += 30>>\
<<set $Shyla.Paixao += 30>>\
<<set $Shyla.Moralidade -= 30>>\
<<set $Shyla.Desejo += 30>>\
<<set $VizinhaEsquerda.Amizade += 30>>\
<<set $VizinhaEsquerda.Paixao += 30>>\
<<set $VizinhaEsquerda.Moralidade -= 30>>\
<<set $VizinhaEsquerda.Desejo += 30>>\
<<set $Aaliyah.Amizade += 30>>\
<<set $Aaliyah.Paixao += 30>>\
<<set $Aaliyah.Moralidade -= 30>>\
<<set $Aaliyah.Desejo += 30>>\
<<set $Samantha.Amizade += 30>>\
<<set $Samantha.Paixao += 30>>\
<<set $Samantha.Moralidade -= 30>>\
<<set $Samantha.Desejo += 30>>\
<<set $Angie.Amizade += 30>>\
<<set $Angie.Paixao += 30>>\
<<set $Angie.Moralidade -= 30>>\
<<set $Angie.Desejo += 30>>\
<<set $Gabbie.Amizade += 30>>\
<<set $Gabbie.Paixao += 30>>\
<<set $Gabbie.Moralidade -= 30>>\
<<set $Gabbie.Desejo += 30>>\
<<set $BartDani.Amizade += 30>>\
<<set $BartDani.Paixao += 30>>\
<<set $BartDani.Moralidade -= 30>>\
<<set $BartDani.Desejo += 30>>\
<<set $BartKagney.Amizade += 30>>\
<<set $BartKagney.Paixao += 30>>\
<<set $BartKagney.Moralidade -= 30>>\
<<set $BartKagney.Desejo += 30>>\
<<set $Kendall.Amizade += 30>>\
<<set $Kendall.Paixao += 30>>\
<<set $Kendall.Moralidade -= 30>>\
<<set $Kendall.Desejo += 30>>\
<<set $Kayla.Amizade += 30>>\
<<set $Kayla.Paixao += 30>>\
<<set $Kayla.Moralidade -= 30>>\
<<set $Kayla.Desejo += 30>>\
<<set $Manu.Amizade += 30>>\
<<set $Manu.Paixao += 30>>\
<<set $Manu.Moralidade -= 30>>\
<<set $Manu.Desejo += 30>>\
<<set $Amigo.Amizade += 30>>\
<<set $Amigo.Moralidade -= 30>>\
<<set $Amigo2.Amizade += 30>>\
<<set $Amigo2.Moralidade -= 30>>\
<<set $Valentao.Amizade += 30>>\
<<set $Valentao.Moralidade -= 30>>\
<<set $ProfMatematica.Amizade += 30>>\
<<set $ProfMatematica.Moralidade -= 30>>\
<<set $ProfFisica.Amizade += 30>>\
<<set $ProfFisica.Moralidade -= 30>>\
<<set $ProfFilosofia.Amizade += 30>>\
<<set $ProfFilosofia.Moralidade -= 30>>\
<<set $ProfGeografia.Amizade += 30>>\
<<set $ProfGeografia.Inimizade += 30>>\
<<set $ProfGeografia.Moralidade -= 30>>\
<<set $ViceDiretor.Amizade += 30>>\
<<set $ViceDiretor.Inimizade += 30>>\
<<set $ViceDiretor.Moralidade -= 30>>\
<<set $LoenFreas.Amizade += 30>>\
<<set $LoenFreas.Inimizade += 30>>\
<<set $LoenFreas.Moralidade -= 30>>\
<<set $BartenderH.Amizade += 30>>\
<<set $BartenderH.Moralidade -= 30>>\
<<set $game.usandoMenu to false>>\
<</button>>@@
<</if>>
<<if $CodigoAtivado.Supremo is true>>
<center><h2>Supreme Code has already been Activated!!!</h2></center>
@@.btnUI;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@
<</if>>
<</if>>
<</nobr>><<FundoBanheiroMasculino>>
<<switch random(1, 1)>>
<<case 1>>
<<narrador>>You were entering the men's bathroom.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Take this sucker!!<</fala>>
<br>
<<narrador>>You see $Valentao.Nome and two other guys sticking a geek's head down the toilet and flushing.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/enfiando-a-cabeça-na-privada.jpg"></center>
<br>
<<ref $Jogador>>I better get out of here before it gets to me.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<</switch>><<FundoBanheiroMasculino>>
<<if $ManuM9.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM9 - Escritor do Toalete">>
<</if>>
<</if>>
<<if $ManuM8.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM8 - Mundo Animal">>
<</if>>
<</if>>
<<if $ManuM7.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM7 - Spiderman">>
<</if>>
<</if>>
<<if $ManuM6.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM6 - Ser Corno ou Não Ser?">>
<</if>>
<</if>>
<<if $ManuM5.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM5 - Ah, vai ti toma no cu">>
<</if>>
<</if>>
<<if $ManuM4.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM4 - Escrevi e Sai Correndo">>
<</if>>
<</if>>
<<if $ManuM3.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM3 - Uma Arlinda Mulher">>
<</if>>
<</if>>
<<if $ManuM2.MissaoEstatus is "Ativa">>
<<if $Missao.MNUEspere is false>>
<<goto "MnuM2 - Filosofia Braba">>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio >= 66>>
<<if $Caneta_Hidrografica is true>>
<<goto "MnuM1 - Escrevendo nas Portas parte 2">>
<</if>>
<</if>>
<</if>>
<<if $ManuM1.MissaoEstatus is "Ativa">>
<<if $ManuM1.MissaoEstagio is 0>>
<<goto "MnuM1 - Escrevendo nas Portas">>
<</if>>
<</if>>
/*===================================================================*/
<<ref $Jogador>>There is nothing to do here.<</ref>>
<br>
@@.btnUI;<<button [[Leave|BanheiroMasculino]]>><</button>>@@ <<FundoBanheiroMasculino>>
<center><h1>$ManuM1.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
"To Infinite"
<br>
<<narrador>>Only the sentence is incomplete.<</narrador>>
<br>
<<ref $Jogador>>Someone wrote a Buzz Lightyear sentence but didn't finish, so I have to.<</ref>>
<br>
<<ref $Jogador>>I don't have any pens, so I'm going to get a pen from your classroom to finish a sentence.<</ref>>
<br>
@@.btnUI;<<button "Go get a pen" "Escola">>
<<set $ManuM1.MissaoEstagio += 33>>
<<addmins 2>>
<</button>>@@
Manu Missões<<FundoBanheiroMasculino>>
<<narrador>>You go back to the same cabin in the bathroom now with pen in hand to finish the phrase od Buzz Lightyear.<</narrador>>
<br>
<<narrador>>You then created it next to the phrase "and beyond".<</narrador>>
<br>
"To Infinity and Beyond"
<br>
<<ref $Jogador>>The great Buzz Lightyear sentence is finished. My task is done today.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM1.MissaoEstagio += 34>>
<<set $ManuM1.MissaoEstatus to "Completa">>
<<set $ManuM2.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 3>>
<</button>>@@<<FundoBiblioteca>>
<<switch random(1, 10)>>
<<case 1>>
<<if $game.salaSecreta is false>> /*=========================*/
<<narrador>>You see a small lever behind one of the bookcases.<</narrador>>
<br>
<<narrador>>You pull the lever down and a small trap door opens, it is small, but you can get through it.<</narrador>>
<br>
<<narrador>>You find a secret room.<</narrador>>
<br>
<<set $game.salaSecreta to true>>
<<addmins 1>>
@@.btnUI;<<button [[Secret Room|Sala-Secreta]]>><<addmins 1>><</button>>@@
<<elseif $game.salaSecreta is false>> /*=====================*/
<<narrador>>You find an interesting book. You get to read and learn a lot from it.<</narrador>>
<br>
<<addmins 10>>
<<JogadorIntelgencia 1>>
<<set $game.JornadaLiteraria to true>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<</if>> /*===================================================*/
<<case 2 3 4 5 6 7 8 9>>
<<addmins 1>>
<<narrador>>You flip through some books, but you're not interested in anything.<</narrador>>
<<case 10>>
<<narrador>>You find an interesting book. You get to read and learn a lot from it.<</narrador>>
<br>
<<addmins 10>>
<<JogadorIntelgencia 1>>
<<set $game.JornadaLiteraria to true>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|Biblioteca]]>><</button>>@@<<FundoQuartoJogador>>
<center><h1>$IrmaVM2.MissaoNome</h1></center>
<<narrador>>You are in your room thinking about how to make $IrmaV.Nome forgive you, after a lot of thinking you come to the conclusion that the only way is to appeal to her altruistic side and her big heart.<</narrador>>
<br>
<<ref $Jogador>>Would it work for me to simulate an accident, go to the hospital and be treated by her?<</ref>>
<br>
<<ref $Jogador>>It's a good idea. But what could I do to be taken to the hospital?<</ref>>
<br>
<<narrador>>You think for a few minutes, but you don't have any good ideas.<</narrador>>
<br>
<<narrador>>You hear a door opening, and a woman crying.<</narrador>>
<br>
<<narrador>>You recognize the voice and realize it's your sister $IrmaV.Nome.<</narrador>>
<br>
<<narrador>>You go into the living room to see what's going on, you see that your $Mae.Relacao $Mae.Nome and your $IrmaN.Relacao $IrmaN.Nome are already there.<</narrador>>
<br>
@@.btnUI;<<button [[See what happened|IVM2 parte 2 - O que aconteceu?]]>><<addmins 3>><<set $IrmaVM2.MissaoEstagio += 30>><</button>>@@<<FundoCasaSala>>
<<MamaeDiz "Honey what's going on because you're crying?" "Honey what's going on because you're crying?">>
<br>
<<fala "Irma1" $IrmaV.Nome>>Today was the worst day of my life!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But Why?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A few days ago, the medical director retired and was replaced by a new one. This new medical director is disgusting, from day one on the job he harassed all the women who worked at the hospital.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I tried to talk him out of it, to get him to stop doing that, and he started harassing me a lot more than before.<</fala>>
<br>
<<narrador>>You approach shyly.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a motherfucker guy!!<</fala>>
<br>
<<narrador>>Your $Mae.Relacao looks at you with a crooked look.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry $Mae.Relacao.<</fala>>
<br>
<<narrador>>$IrmaV.Nome smiles at you.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But not only that.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I tried to organize a protest against him only he found out before and he fired me, and he said he would fire anyone who supported my protest..<</fala>>
<br>
<<MamaeDiz "It’s outrageous to think that someone like that is working in healthcare." "It’s outrageous to think that someone like that is working in healthcare.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, I was devastated by it and needed to talk to someone, so I went to my boyfriend's house who lives nearby, but what I saw made me worse than before.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What happened?<</fala>>
<br>
<<narrador>>$IrmaV.Nome takes a deep breath and wipes tears from her face.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I arrived at his house, glad I had the key because I finally found out that my boyfriend cheated on me with my best friend.<</fala>>
<br>
<<MamaeDiz "I’m very sorry." "I’m very sorry.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>I didn’t know if I was really sad or even angry, I just run to home.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>On the same day I lost my job, my boyfriend and my best friend! I have nothing else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You’re wrong $IrmaV.Nome, you still have people in your family who will never leave you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome is right we will never let you down.<</fala>>
<br>
<<narrador>>Her $Mae.Relacao hugs $IrmaV.Nome.<</narrador>>
<br>
<<MamaeDiz "It’s gonna be alright honey let’s get through it together." "It’s gonna be alright honey let’s get through it together.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>Okay, thanks guys, but I’m going to my room, I need to be alone for a while.<</fala>>
<br>
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is going to her room, when she passes you, you hold her hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>If you want to talk to me...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Okay $Jogador.Nome, I just want to be alone for a while.<</fala>>
<br>
<<narrador>>$IrmaV.Nome goes back to the room, you see $Mae.Nome and $IrmaN.Nome talking about $IrmaV.Nome's situation. You return to your duties, it seems that $IrmaV.Nome is not mad at you anymore, but she is very sad, to talk now, maybe it's better to leave her alone for a few days, she really needs to be at peace with herself.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM2.MissaoEstagio += 70>>
<<set $IrmaVM2.MissaoEstatus to "Completa">>
<<set $IrmaVM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<<FundoQuartoIrmaMaisVelha>>
<<switch $Conversas.IrmaV>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaV.Nome I was remembering the time when we were kids and played doctor.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I remember well, it was at that time that I thought about working in the health area, I like to take care of people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember the day $Valentao.Nome broke my arm and you took care of me until the doctors arrived?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, it was the first time I entered that hospital...<</fala>>
<br>
<<narrador>>$IrmaV.Nome's eyes start to water.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No please don't cry, I'm trying to cheer you up you need to move on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know, it's just that... It's very hard to lose your dream career and the boyfriend I know since high school on the same day, in the worst possible way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will help you get through this, we all will.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know, I just need some time.<</fala>>
<br>
<<narrador>>You hug and you leave her alone to think.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $IrmaV.Nome why were you fired anyway? I didn't quite understand this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The medical director who is very well by the way retired spent two days and he was replaced by a new one. From the moment he walked in I didn't like him, he had very strange behavior for a doctor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He took strange things with him, he paid for things from the hospital and took them home, not to mention the harassment with all the women who work there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did he do??<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I've often seen him coming up behind the women with a lascivious way, he rubs the ass of the most inexperienced nurses, and then I couldn't take it for granted!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was it when you try to organize a protest?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Before I tried to talk to him, like... calmly, and tell him to stop, but then he threatened to destroy my reputation so I could never work in a hospital again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a son of a bitch this guy!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand and I was fired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how did he find out?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't worry $IrmaV.Nome soon you'll get a new job.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I hope so.<</fala>>
<br>
<<narrador>>You and $IrmaV.Nome keep talking for a while.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoIrmaMaisVelha>>
<<switch $Conversas.IrmaV>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome why are girls so complicated?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahmm... I have a friend who likes a girl who doesn't care about him so how would he win her over?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A friend?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, a... a friend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Well first you have to see how this girl treats you, if she only treats you good or bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad... ahum... well, that what he said.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a girl treats you bad, never treat you well, because she sure as hell doesn't deserve your love!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I love her... he... he love her.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe it's better, your friend forgets about her because if she treats him badly he can only be a horrible person because that friend of yours is an amazing boy !!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Really!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Ok I'll... I'll tell him.<</fala>>
<br>
<<narrador>>You leave the room running. and her $IrmaV.Relacao $IrmaV.Nome stays there with a smile on her face.<</narrador>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-sentada1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... $IrmaV.Nome Have you ever liked someone who doesn't like you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think everyone has liked someone who didn't like him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but what about you? Who was the guy who didn't care about you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was in 7th grade and there was a beautiful boy with long blond hair sitting in front of me, I always tried to make him look at me but never could.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>One day I asked one of my friends for help at the time she was also into another boy at school so we decided to try to do a double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How crazy, a double date, and you barely knew the guys.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it gets worse!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In this meeting I realized that he barely talks to me he didn't pay any attention to me which I found strange because if he didn't like me why accepted the invitation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really really weird.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I noticed that he was very interested in my friend's conversation with the boy she was with.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next morning at school I met my friend who went on a date with me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She asked why I suddenly left, and so I said, it's not obvious, the guy I like doesn't care about me, but he's into you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She said that pretending he was strangely very interested in her conversation with his date but still they didn't end up dating, if processor just friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what a crazy story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it still has the big plot twist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A month passed and that guy I liked, who went on a double date with me, showed up dating my friend's date from that same double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what an absurd story!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, So this is it , this is the story of how I fell in love and broke my face for the first time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first? and the second how was it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This one you know, but another day I'll tell you.<</fala>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoMae>>
<<switch $Conversas.Mae>>
<<case 1>>
<<MamaeQuartoSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah...$Mae.Relacao, about that friend of yours $MissTravella.Nome how you guys met? I asked her that when I saw her but it seems like it’s a pretty long story right?<</fala>>
<br>
<<MamaeDiz "In fact it’s not that big, she’s overly detailed." "In fact it’s not that big, she’s overly detailed.">>
<br>
<<MamaeDiz "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement." "Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement.">>
<br>
<<MamaeDiz "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home." "But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn’t even go home.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? So what did you do?<</fala>>
<br>
<<MamaeDiz "Luckily $MissTravella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then." "Luckily $MissTravella.Nome found me and put me to live in hiding inside her college, and we’ve become best friends since then, you had to see how we did it back then.">>
<br>
<<fala "Jogador" $Jogador.Nome>>But why had I never heard of her, since you and she are so close?<</fala>>
<br>
<<MamaeDiz "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town." "Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town.">>
<br>
<<MamaeDiz "We only met again and made up a short time ago, when she got married and came to live in this town." "We only met again and made up a short time ago, when she got married and came to live in this town.">>
<br>
<<MamaeDiz "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past." "I didn’t tell you or the girls because... it was a very intense time and different from what I live in today and I didn’t want to be thinking about the past.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright $Mae.Relacao I understand you.<</fala>>
<br>
<<MamaeDiz "Okay but what did you think of her?" "Okay but what did you think of her?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh she’s really nice, I even wanted her to come here once in a while.<</fala>>
<br>
<<MamaeDiz "That would be very good." "That would be very good.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, I have to go, I have a lot to do.<</fala>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 30>><</button>>@@
<<case 2>>
<<MamaeQuartoSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<MamaeDiz "Oh, I really like action movies, or movies that involve survival in the wild." "Oh, I really like action movies, or movies that involve survival in the wild.">>
<br>
<<fala "Jogador" $Jogador.Nome>>I like it too, especially any movie that has The Rock!!<</fala>>
<br>
<<MamaeDiz "The Rock it’s amazing." "The Rock it’s amazing.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel.<</fala>>
<br>
<<MamaeDiz "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it." "Yeah, it’s an action movie, it has to be fun, and I had a lot of fun watching it.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Someday I’ll be as strong as he is, that’s my goal!<</fala>>
<br>
<<MamaeDiz "And I’ll like it too, ahahahah." "And I’ll like it too, ahahahah.">>
<br>
<<MamaeDiz "There’s another movie that I really like, a The Rock movie, but it’s also good, the ..." "There’s another movie that I really like, a The Rock movie, but it’s also good, the ...">>
<br>
<<narrador>>You two keep talking about action movies for a while.<</narrador>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoMae>>
<<switch $Conversas.Mae>>
<<case 1>>
<<MamaeQuartoSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>Mom why are you always alone... I mean... Why you never remarried?<</fala>>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?" "After $Pai.Nome left us and I was sad for a long time, you remember that time, right?">>
<<elseif $Conhece.Pai is false>>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us and I was sad for a long time, you remember that time, right?</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us and I was sad for a long time, you remember that time, right?</span></div>
<</if>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>How could I forget?<</fala>>
<br>
<<MamaeDiz "Yes, and then after a lot of crying, I saw that I had three kids beside me who needed me, and if that guy you called "dad" didn’t want to be part of this, he was the one who was losing." "Yes, and then after a lot of crying, I saw that I had three kids beside me who needed me, and if that guy you called "dad" didn’t want to be part of this, he was the one who was losing.">>
<br>
<<MamaeDiz "So I dedicated 100% of my life to raising you, and I didn’t even see the time go by, you grew up so fast, I got older, I’m not old enough to run after a boyfriend." "So I dedicated 100% of my life to raising you, and I didn’t even see the time go by, you grew up so fast, I got older, I’m not old enough to run after a boyfriend.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Don’t say that $Mae.Relacao, you’re a beautiful woman, any guy would be lucky to be with you.<</fala>>
<br>
<<MamaeDiz "Thank you so much $Jogador.Nome but honestly this is not the conversation I want to have with my $Jogador.RelacaoMae." "Thank you so much $Jogador.Nome but honestly this is not the conversation I want to have with my $Jogador.RelacaoMae.">>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I... I’m on my way.<</fala>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 30>><</button>>@@
<<case 2>>
<<MamaeQuartoSentadaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, have you thought about getting married again?<</fala>>
<br>
<<MamaeDiz "Honestly no." "Honestly no.">>
<br>
<<if $Conhece.Pai is true>>
<<MamaeDiz "After $Pai.Nome left us I always had to take care of you guys so I was too busy to try and get a boyfriend." "After $Pai.Nome left us I always had to take care of you guys so I was too busy to try and get a boyfriend.">>
<<elseif $Conhece.Pai is false>>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us I always had to take care of you guys so I was too busy to try and get a boyfriend.</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us I always had to take care of you guys so I was too busy to try and get a boyfriend.</span></div>
<</if>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about today? Do you think about getting a boyfriend?<</fala>>
<br>
<<MamaeDiz "No, I’m too old to go chasing men around." "No, I’m too old to go chasing men around.">>
<br>
<<fala "Jogador" $Jogador.Nome>>You are not old $Mae.Nome.<</fala>>
<br>
<<MamaeDiz "But no, I don’t intend to get a man right now." "But no, I don’t intend to get a man right now.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly I prefer it this way! I don’t want to share you with another guy.<</fala>>
<br>
<<narrador>>She gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<narrador>>You and your $Mae.Relacao keep talking a little more.<</narrador>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoIrmaMaisNova>>
<<switch $Conversas.IrmaN>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, how are you doing at school?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Better than you from what I've heard. HAHAHAHAHA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious, you spend hours with your friends on the phone, go out with them all the time, you don't take a minute to study.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look $Jogador.Nome you can rest assured that as popular as I am, my grades are one of the highest in my class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahn... what is it? You repeated last year, and many teachers don't have good things to say about you, what moral do you have to charge me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know very well that I think school is a waste of time.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, but wasting an entire year was not a waste of time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't on purpose, I thought I might recover in the last trimester.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, but now you have to do it all over again, and besides that you and that friend of yours $Amigo.Nome are getting more and more bad spoken at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I try to defend you when girls talk bad about you in front of me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>They think you are stupid, weak, cowardly, and too preppy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! And you defend me from these things?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Sure! You are my $Jogador.RelacaoIrmaN I would do everything for you, just as you would do everything for me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen.<</fala>>
<br>
<<narrador>>She gets up and leaves.<</narrador>>
<br>
<<narrador>>You keep thinking about the conversation they had.<</narrador>>
<br>
<<ref $Jogador>>I didn't know my reputation was that bad, it looks like I'm going to have to not only hypnotize the teacher's but improve my school reputation, at least until the end of the year.<</ref>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like surreal and hard to understand movies<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Like which ones?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Type, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of these movies.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You should give it a go and watch it because they're so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but why do you like these movies?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh I really like the aesthetics of the movies, they are very visually beautiful, and I like to reflect on the movie I watch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmm I don't really like movies like that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't like movies that make you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't like movies that don't make sense.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like, get your message across with your fucking movie! Don't get a lot of symbolism and indirection, make your message with this movie clear!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't really think that way, I feel really smart when I watch a movie like that and I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel like I'm being cheated! I keep imagining the director like this: this suckers keep trying to decipher this movie, it's just a bunch of random things that I thought and did this shit, now keep watching and keep giving me money so I can do more. That's what I imagine when I watch a movie like this.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You really need to watch a movie like that, maybe someday we'll watch a movie like that together, then I'll show you that what you said isn't true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so do you like another kind of movie?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I also like...<</fala>>
<br>
<<narrador>>You keep talking about movies for a while.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoIrmaMaisNova>>
<<switch $Conversas.IrmaN>>
<<case 1>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I need to ask!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why that guy? Why $Valentao.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh he's handsome, he's so strong and so... wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, $IrmaN.Nome understand, he is not good for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You only say that when he hits you at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not only me, he hits everyone who is weaker than him, he's always with a lot of girls and as he dumps, he's always skipping class, understand he's not a good guy for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's a bit of a troubled boy, but maybe I can make him a good guy, maybe he's dating me and you'll even become friends.<</fala>>
<br>
<<ref $Jogador>>I can already imagine how good friends we would be, him going out to the whole school saying, "Hey guys I fucking $Jogador.Nome's sister, it's his sister's such a slut" I definitely can't let that happen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't change a guy like him, he just is what he is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need a guy who treats you like the princess you are, a guy who values you, a guy who truly loves you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Relax $Jogador.Nome, I know what I'm doing and i know $Valentao.Nome will be all that if he has a chance to change.<</fala>>
<br>
<<ref $Jogador>>No she doesn't know, she's such a good girl that she doesn't realize that some people are just bad.<</ref>>
<br>
<<narrador>>You both keep talking for a while longer.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="imagens" src="content/characters/irma_mais_nova/images/irma2-sala-sentada.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I will ask you a question.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind of man do you like?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why do you want to know that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing, just out of curiosity.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>All right then.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like handsome, strong men, not necessarily muscular, but who show strength.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>That treats me well, and that they are brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, because it looks nothing like the singers you listen to.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, there was a time when I liked the more effeminate type, and even metrosexual, but I think that was just a phase.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Today I like real men better as they say. ahahah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will I ever be able to look like a man to your liking?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look, it will be difficult!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>HAHAha it's a joke! With effort and persistence you can.<</fala>>
<br>
<<narrador>>You guys are talking for a while.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 30>><</button>>@@
<</switch>><<FundoQuartoIrmaMaisNova>>
<center><h1>$IrmaNM2.MissaoNome</h1></center>
<<fala "Irma2" $IrmaN.Nome>>And then $Jogador.Nome? Have you talked to $Valentao.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Still not calm!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Damn $Jogador.Nome talk to him soon!<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-angry1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Tomorrow I speak!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>It's really good because I'm tired of waiting.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just, can I say something?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Very careful.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Watch out for $Valentao.Nome, he's a guy with a bad temper, who goes out with several girls at the same time, and if you want to be a part of that, be careful not to get hurt.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't worry $Jogador.RelacaoIrmaN, I'm pretty good at taking care of myself, and on the issue of him dating a lot of girls he just needs someone good enough to change him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Unfortunately not everyone can change, remember that.<</fala>>
<br>
<<narrador>>You left your younger $IrmaN.Relacao's room. And he goes back to his room, getting rid of talking to $Valentao.Nome at recess.<</narrador>>
<br>
@@.btnUI;<<button "Go to your bedroom" "SuaCasa_Seu_quarto">>
<<set $IrmaNM2.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM2.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You walk over to $Amigo.Nome's house, your thoughts wandering as the sun slowly sets on the horizon. Both of you are getting ready for the meeting with the girls, and soon you're ready to go, the excitement is visible in their eyes." "Você caminha até a casa de $Amigo.Nome, os pensamentos vagando enquanto o sol se põe lentamente no horizonte. Os dois se preparam para o encontro com as garotas, e logo estão prontos para sair, a empolgação é visivel em seus olhos.">>
<br>
<<Amigo1Diz "(rubbing hands anxiously) Dude, I can't wait to meet my girl." "(esfregando as mãos ansiosamente) Cara, mal posso esperar para conhecer minha garota.">>
<br>
<<PlayerDiz "What's her name again?" "Qual é o nome dela mesmo?">>
<br>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
I haven't told you yet? <<textbox "$CarmenCa.Nome" "Karen" $CarmenCa.Nome>>.
<<elseif $game.lang is 1>>
Eu não te disse ainda? <<textbox "$CarmenCa.Nome" "Karen" $CarmenCa.Nome>>.
<</if>>
</div>
<br>
<<PlayerDiz "Nice name." "Bom nome.">>
<br>
<<Amigo1Diz "She said she'll drive us there and back from here." "Ela disse que vai nos levar de carro e nos buscar aqui em casa.">>
<br>
<<PlayerDiz "She's coming to pick us up?" "Ela virá nos buscar?">>
<br>
<<Amigo1Diz "Yes!" "Sim!">>
<br>
<<PlayerDiz "Dude, I feel like I should be picking her up." "Cara, acho que é o homem que deveria pegá-la.">>
<br>
<<Amigo1Diz "(laughing) I think so too, but she insisted, and besides, she has a car and we don't, so maybe it's better this way." "(rindo) Eu também acho, mas ela insistiu, e além disso, ela tem carro e nós não, então talvez seja melhor assim.">>
<br>
<<PlayerDiz "Maybe..." "Talvez...">>
<br>
<<PlayerDiz "Hey man, is this friend she's bringing, she is cam-girl too?" "Ei cara, essa amiga que ela vai chamar, ela é cam-girl também?">>
<br>
<<Amigo1Diz "I don't know man, she didn't tell me anything." "Eu não sei cara, ela não me disse nada.">>
<br>
<<PlayerDiz "I hope she's not boring." "Espero que ela não seja chata.">>
<br>
<<Narrador "You both keep talking for a few more minutes when you hear a car approaching in front of $Amigo.Nome's house. Curious, you step outside to see." "Vocês continuam conversando por mais alguns minutos quando ouvem um carro se aproximando da frente da casa de $Amigo.Nome. Curiosos, vocês saem para ver.">>
<br>
<<Narrador "A beautiful car stops in front of the house, its sleek lines glistening under the streetlight. The doors open and out steps a stunning woman, her presence filling the air with an aura of confidence and charm." "Um lindo carro para em frente à casa, suas linhas elegantes reluzindo sob a luz do poste. As portas se abrem e de dentro emerge uma mulher deslumbrante, sua presença preenchendo o ambiente com uma aura de confiança e charme.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 2 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<addmins 30>>
<</button>>@@<<FundoCasaAmigo>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen1.jpg"></center>
<br>
<<Narrador "She approaches the two of you, and $Amigo.Nome seems very excited." "Ela se aproxima de vocês dois, $Amigo.Nome parece muito animado.">>
<br>
<<CarmenCaDiz "(smiling) Hi $Amigo.Nome, it's good to finally see you in person." "(sorrindo) Oi, $Amigo.Nome, é bom finalmente vê-lo pessoalmente.">>
<br>
<<Amigo1Diz "Good evening, $CarmenCa.Nome. I really wanted to see you up close, you don't know how much I've dreamed of this day." "Boa noite, $CarmenCa.Nome. Eu queria muito te ver de perto, você não sabe o quanto sonhei com esse dia.">>
<br>
<<ConheceCarmen>>
<br>
<<PlayerDiz "(smiling faintly) Aham." "(sorrindo de forma contida) Aham.">>
<br>
<<Amigo1Diz "Oh, $CarmenCa.Nome, this is my friend $Jogador.Nome, whom I told you about." "Ah, $CarmenCa.Nome, este é o meu amigo $Jogador.Nome, de quem eu te falei.">>
<br>
<<PlayerDiz "Good evening, $CarmenCa.Nome. You have no idea how much this guy talked about you." "Boa noite, $CarmenCa.Nome. Você não tem ideia do quanto esse cara falou de você.">>
<br>
<<CarmenCaDiz "Pleasure to meet you, $Jogador.Nome." "Prazer em conhecê-lo, $Jogador.Nome.">>
<br>
<<PlayerDiz "Where's my companion?" "Cadê minha acompanhante?">>
<br>
<<CarmenCaDiz "She says she'll meet us directly at the restaurant." "Ela disse que vai nos encontrar diretamente no restaurante.">>
<br>
<<PlayerDiz "Tell the truth, she's not coming, is she?" "Diga a verdade, ela não vem, não é?">>
<br>
<<CarmenCaDiz "But it's true! She'll meet us at the restaurant." "Mas é verdade! Ela vai nos encontrar no restaurante.">>
<br>
<<CarmenCaDiz "Relax! You'll love her, she's beautiful, smart, and a wonderful person." "Relaxa! Você vai amá-la, ela é linda, inteligente e uma pessoa maravilhosa.">>
<br>
<<Amigo1Diz "(laughing) Well, if she's all that, the question is if she'll like $Jogador.Nome (laughing even more)." "(rindo) Nossa, se ela é tudo isso, a questão é se ela vai gostar do $Jogador.Nome (rindo mais ainda).">>
<br>
<<PlayerDiz "Shut up." "Cala a boca.">>
<br>
<<CarmenCaDiz "Let's stop talking and head to the restaurant, I'm starving." "Vamos parar de falar, vamos ao restaurante, porque estou morrendo de fome.">>
<br>
<<Narrador "You then get into $CarmenCa.Nome's car and head straight to the restaurant. As $CarmenCa.Nome drives, $Amigo.Nome sits in the front seat to chat with her along the way, while you sit in the back, imagining what your companion's face might look like." "Então, você entra no carro de $CarmenCa.Nome e vão direto para o restaurante. Enquanto $CarmenCa.Nome dirige, $Amigo.Nome senta no banco da frente para conversar com ela no caminho, e você fica no banco de trás imaginando como seria o rosto da sua acompanhante.">>
<br>
<<Narrador "After a few minutes, the three of you enter the five-star restaurant." "Passados alguns minutos, vocês três entram no restaurante cinco estrelas.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, are you sure this is the place?" "$CarmenCa.Nome, tem certeza que é aqui?">>
<br>
<center><img id="IMG-locais" src="content/locations/outros/restaurante.jpg"></center>
<br>
<<CarmenCaDiz "Of course I'm sure." "Claro que tenho certeza.">>
<br>
<<PlayerDiz "It's just that I don't think I have enough money to pay for anything in a place like this." "É que acho que não tenho dinheiro para pagar qualquer prato em um lugar como este.">>
<br>
<<CarmenCaDiz "Relax, guys, you're my guests, I'll pay for everything!" "Relaxa, cara, vocês dois são meus convidados, eu pago tudo!">>
<br>
<<Narrador "$Amigo.Nome approaches you." "$Amigo.Nome se aproxima de você.">>
<br>
<<Amigo1Diz "She makes a lot of money as a cam-girl!" "Ela ganha muito dinheiro com cam-girl!">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 3 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<set $CarmenCa.status to "Normal">>
<<addmins 15>>
<</button>>@@/*============================= Lexi ================================*/
<<widget "ConheceLexi">>
<<set $Conhece.Lexi to true>><<set $game.notifyContatos += 1>>
<<set $Lexi.status to "Normal">>
<span style="color:green">''Now that you know the teacher's daughter. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*============================ Penny ================================*/
<<widget "ConhecePenny">>
<<set $Conhece.Penny to true>><<set $PennyM1.MissaoEstatus to "Ativa">><<set $game.notifyContatos += 1>><<set $Penny.status to "Normal">>
<span style="color:green">''Now that you know the school's CDF. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*=========================== Debora ================================*/
<<widget "ConheceDebora">>
<<set $Conhece.Debora to true>><<set $game.notifyContatos += 1>>
<<set $Debora.status to "Normal">>
<span style="color:green">''Now that you meet $Paixao.Nome's best friend. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*============================= Mia =================================*/
<<widget "ConheceMia">>
<<set $Conhece.Mia to true>><<set $game.notifyContatos += 1>>
<<set $Mia.status to "Normal">>
<span style="color:green">''Now that you meet $Paixao.Nome's second best friend. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*=========================== Roxy Raye =============================*/
<<widget "ConheceRoxyRaye">>
<<set $Conhece.RoxyRaye to true>><<set $game.notifyContatos += 1>>
<<set $RoxyRaye.status to "Normal">>
<span style="color:green">''You just met $RoxyRaye.Nome Kwilecki. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*=========================== MissTavella ===========================*/
<<widget "ConheceMissTravella">>
<<set $Conhece.MissTravella to true>><<set $game.notifyContatos += 1>><<set $MissTravella.status to "Normal">>
<span style="color:green">''Now that you know Miss Tavella. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*======================== Senhorita Cooper =========================*/
<<widget "ConheceSrtaCooper">>
<<set $Conhece.SrtaCooper to true>><<set $game.notifyContatos += 1>><<set $SrtaCooper.status to "Normal">>
<span style="color:green">''Now that you know Miss Cooper. You can find out more about her in your cell phone contacts policy.''</span>
<</widget>>
/*======================== MassagistaTeen ===========================*/
<<widget "ConheceMassagistaTeen">>
<<set $Conhece.MassagistaTeen to true>><<set $game.notifyContatos += 1>><<set $MassagistaTeen.status to "Normal">>
<span style="color:green">''Now that you meet the young masseuse from the massage institute. You can find out more about her in your cell phone contacts policy''</span>
<</widget>>
/*============================ Carmen ==============================*/
<<widget "ConheceCarmen">>
<<set $Conhece.Carmen to true>><<set $game.notifyContatos += 1>>
<<set $CarmenCa.status to "Normal">>
<span style="color:green">''Now that you know the cam-girl your friend $Amigo.Nome talks about so much. You can find out more about her in your mobile contacts policy''</span>
<</widget>>
/*=========================== Lena Paul =============================*/
<<widget "ConheceLenaPaul">>
<<set $Conhece.LenaPaul to true>><<set $game.notifyContatos += 1>>
<<set $LenaPaul.status to "Normal">>
<span style="color:green">''Now you meet $LenaPaul.Nome, $CarmenCa.Nome's best friend, and your world starts to get better. You can find out more about her in your mobile contacts policy''</span>
<</widget>>
/*========================== Angela White ===========================*/
<<widget "ConheceAngela">>
<<set $Conhece.Angela to true>><<set $game.notifyContatos += 1>>
<<set $Angie.status to "Normal">>
<span style="color:green">''Now you meet $Angie.Nome, $LenaPaul.Nome's mother. Ally?''</span>
<</widget>>
/*========================= Gabbie Carter ===========================*/
<<widget "ConheceGabbie">>
<<set $Conhece.Gabbie to true>><<set $game.notifyContatos += 1>>
<<set $Gabbie.status to "Normal">>
<span style="color:green">''Now you meet $Gabbie.Nome, $LenaPaul.Nome's sister. Better keep an eye on her''</span>
<</widget>>
/*==================== Professora de Quimica ========================*/
<<widget "ConheceProfQuimica">>
<<set $Conhece.ProfQuimica to true>><<set $game.notifyContatos += 1>><<set $ProfQuimica.status to "Normal">>
<span style="color:green">''Now you know your Chemistry teacher $ProfQuimica.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*==================== Professora de História =======================*/
<<widget "ConheceProfHistoria">>
<<set $Conhece.ProfHistoria to true>><<set $game.notifyContatos += 1>><<set $ProfHistoria.status to "Normal">>
<span style="color:green">''Now you know your History teacher $ProfHistoria.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*===================== Professor de Geografia ======================*/
<<widget "ConheceProfGeografia">>
<<set $Conhece.ProfGeografia to true>><<set $game.notifyContatos += 1>><<set $ProfGeografia.status to "Normal">>
<span style="color:green">''Now you know your Geography teacher $ProfGeografia.Nome the locations''</span>
<</widget>>
/*=================== Professora de Literatura ======================*/
<<widget "ConheceProfLiteratura">>
<<set $Conhece.ProfLiteratura to true>><<set $game.notifyContatos += 1>><<set $ProfLiteratura.status to "Normal">>
<span style="color:green">''Now you know your Literature teacher $ProfLiteratura.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*==================== Professora de Biologia =======================*/
<<widget "ConheceProfBiologia">>
<<set $Conhece.ProfBiologia to true>><<set $game.notifyContatos += 1>><<set $ProfBiologia.status to "Normal">>
<span style="color:green">''Now you know your Biology teacher $ProfBiologia.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*===================== Professora de Fisica ========================*/
<<widget "ConheceProfFisica">>
<<set $Conhece.ProfFisica to true>><<set $game.notifyContatos += 1>><<set $ProfFisica.status to "Normal">>
<span style="color:green">''Now you know your Physics teacher $ProfFisica.Nome the locations at his home and your position on the map are now available''</span>
<</widget>>
/*=================== Professora de Sociologia ======================*/
<<widget "ConheceProfSociologia">>
<<set $Conhece.ProfSociologia to true>><<set $game.notifyContatos += 1>><<set $ProfSociologia.status to "Normal">>
<span style="color:green">''Now you know your Sociology teacher $ProfSociologia.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*=================== Professora de Matematica ======================*/
<<widget "ConheceProfMatematica">>
<<set $Conhece.ProfMatematica to true>><<set $game.notifyContatos += 1>><<set $ProfMatematica.status to "Normal">>
<span style="color:green">''Now you know your Maths teacher $ProfMatematica.Nome the locations at his home and your position on the map are now available''</span>
<</widget>>
/*=================== Professora de Filosofia ======================*/
<<widget "ConheceProfFilosofia">>
<<set $Conhece.ProfFilosofia to true>><<set $game.notifyContatos += 1>><<set $ProfFilosofia.status to "Normal">>
<span style="color:green">''Now you know your Philosophy teacher $ProfFilosofia.Nome the locations at his home and your position on the map are now available''</span>
<</widget>>
/*================ Professora de Educação Física ====================*/
<<widget "ConheceProfEdFisica">>
<<set $Conhece.ProfEdFisica to true>><<set $game.notifyContatos += 1>><<set $ProfEdFisica.status to "Normal">>
<span style="color:green">''Now you know your Physical Education teacher $ProfEdFisica.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*====================== Professora de Arte =========================*/
<<widget "ConheceProfArte">>
<<set $Conhece.ProfArte to true>><<set $game.notifyContatos += 1>>
<<set $ProfEdFisica.status to "Normal">>
<span style="color:green">''Now you know your Art teacher $ProfArte.Nome the locations at her home and your position on the map are now available''</span>
<</widget>>
/*====================== VIzinha da Esqueda =========================*/
<<widget "ConheceLeftVizinha">>
<<set $Conhece.LeftVizinha to true>><<set $game.notifyContatos += 1>><<set $VizinhaEsquerda.status to "Normal">>
<span style="color:green">''Now you know your neighbor $VizinhaEsquerda.Nome better''</span>
<</widget>>
/*===== Esposa da Professora de Educação Fisica (Aaliyah Love) ======*/
<<widget "ConheceAaliyah">>
<<set $Conhece.Aaliyah to true>><<set $game.notifyContatos += 1>>
<<set $Aaliyah.status to "Normal">>
<span style="color:green">''You just met $Aaliyah.Nome the dear wife of $ProfEdFisica.Nome Paparozzi''</span>
<</widget>>
/*===== Filha da Professora de Educação Fisica (Samantha Rone) ======*/
<<widget "ConheceSamantha">>
<<set $Conhece.Samantha to true>><<set $game.notifyContatos += 1>>
<<set $Samantha.status to "Normal">>
<span style="color:green">''You just met $Samantha.Nome the dear daughter of $ProfEdFisica.Nome Paparozzi''</span>
<</widget>>
/*========== Nova Professora de Física (Diamond Jackson) ============*/
<<widget "ConheceNewProfFisica">>
<<set $Conhece.NewProfFisica to true>><<set $game.notifyContatos += 1>><<set $NewProfFisica.status to "Normal">>
<span style="color:green">''You meet $NewProfFisica.Nome, the new Physics Teacher''</span>
<</widget>>
/*============================= Homens ==============================*/
/*============================== Pai ================================*/
<<widget "ConhecePai">>
<<set $Conhece.Pai to true>><<set $game.notifyContatos += 1>>
<span style="color:green">''Now that you know your father. You can find out more about it in your cell phone's contacts policy.''</span>
<</widget>>
/*=================== Loen Freas (Pai da Penny) =====================*/
<<widget "ConheceLoenFreas">>
<<set $Conhece.LoenFreas to true>><<set $game.notifyContatos += 1>>
<<set $LoenFreas.status to "Normal">>
<span style="color:green">''Now you know $Penny.Nome's Father Mayor Loen Freas, this guy will be a problem for you.''</span>
<</widget>>
<<set $fundo to "restaurante">>
<<Narrador "They choose a table and sit down in their chairs." "Eles escolhem uma mesa e se sentam em suas cadeiras.">>
<br>
<<CarmenCaDiz "Relax, $Jogador.Nome, she'll be here soon, she's just a little late." "Calma, $Jogador.Nome, daqui a pouco ela chega, ela só está um pouco atrasada.">>
<br>
<<PlayerDiz "Really? Because I feel like I've been deceived." "Sério? Porque estou me sentindo enganado.">>
<br>
<<CarmenCaDiz "Look, there she is. You see, she's here." "Olha, ela está ali. Você viu, chegou.">>
<br>
<<Narrador "You see a beautiful blonde in a black dress walking toward you." "Você vê uma linda loira com um vestido preto vindo em sua direção.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena1.jpg"></center>
<br>
<<LenaPaulDiz "Hello, $CarmenCa.Nome, it's good to see you again." "Olá, $CarmenCa.Nome, é bom vê-la novamente.">>
<br>
<<LenaPaulDiz "Hey, $Amigo.Nome, it's good to finally meet you. You have no idea how much she talked about you." "Ei, $Amigo.Nome, é bom finalmente conhecê-lo. Você não sabe o quanto ela falou sobre você.">>
<br>
<<Narrador "She points to $CarmenCa.Nome." "Ela aponta para $CarmenCa.Nome.">>
<br>
<<LenaPaulDiz "And you must be $Jogador.Nome." "E você deve ser o $Jogador.Nome.">>
<br>
<<PlayerDiz "Yeah, it's me." "É, sou eu.">>
<br>
<div class="Speak" style="background-color:#0047ab">
<img class="avatar2" src="content/characters/lena/lena.jpg">
<<if $Conhece.LenaPaul is true>>
$LenaPaul.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Nice to meet you, my name is <<textbox "$LenaPaul.Nome" "Amanda" $LenaPaul.Nome>>.
<<elseif $game.lang is 1>>
Muito prazer em conhecê-lo, meu nome é <<textbox "$LenaPaul.Nome" "Amanda" $LenaPaul.Nome>>.
<</if>>
</div>
<br>
<<PlayerDiz "Hello." "Olá.">>
<br>
<<Amigo1Diz "Can someone please call the waiter soon, I'm starving." "Por favor, alguém pode chamar o garçom logo, estou morrendo de fome.">>
<br>
<<Narrador "You call the waiter, and each one places their order." "Você chama o garçom, e cada um faz seu pedido.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 4 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<set $LenaPaul.status to "Normal">>
<<addmins 15>>
<</button>>@@<<set $fundo to "restaurante">>
<<Narrador "And so the double date begins, and you notice a perfect harmony between $Amigo.Nome and $CarmenCa.Nome." "E então começa o encontro duplo, e você percebe uma harmonia perfeita entre $Amigo.Nome e $CarmenCa.Nome.">>
<br>
<<ConheceLenaPaul>>
<br>
<<PlayerDiz "They seem so good together." "Eles parecem tão bem juntos.">>
<br>
<<LenaPaulDiz "That's what I say. For a long time, $CarmenCa.Nome worried that a guy would never like her much because of her profession." "(comentando) É o que eu digo. Por muito tempo, $CarmenCa.Nome se preocupou que um cara nunca fosse gostar muito dela por causa da profissão dela.">>
<br>
<<PlayerDiz "Yeah, and I wanted to ask you about that, are you also a cam-girl?" "Sim, e eu queria te perguntar isso, você também é uma cam-girl?">>
<br>
<<LenaPaulDiz "No, I'm not. $CarmenCa.Nome always wanted us to do that together, but it's not for me. I'm much more romantic, you know?" "(negando) Não, eu não sou. $CarmenCa.Nome sempre quis que fizéssemos isso juntas, mas não é para mim. Eu sou muito mais romântica, sabe?">>
<br>
<<PlayerDiz "I know, I'm kind of like that too." "Eu sei, eu também sou meio assim.">>
<br>
<<LenaPaulDiz "Yeah, and $CarmenCa.Nome does it to annoy her family too." "Sim, e $CarmenCa.Nome também faz isso para irritar a família.">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
<<LenaPaulDiz "That's her thing, I shouldn't be talking about this." "Isso é coisa dela, eu não devia estar falando disso.">>
<br>
<<PlayerDiz "Oh, please, tell me." "(insistindo) Oh, por favor, conte.">>
<br>
<<LenaPaulDiz "Okay, but I won't give you all the details. Her mother is a former prostitute, she never met her father, and her stepbrother is... normal, actually, he's the only normal one in that house. I think $Amigo.Nome studies with him, his name is $Valentao.Nome." "Tudo bem, mas não vou contar os detalhes. Sua mãe é uma ex-prostituta, ela nunca conheceu seu pai, e seu meio-irmão é... normal, na verdade, ele é o único normal naquela casa. Acho que $Amigo.Nome estuda com ele, o nome dele é $Valentao.Nome.">>
<br>
<<PlayerDiz "Wait, $Valentao.Nome?" "Espera aí, o $Valentao.Nome?">>
<br>
<<LenaPaulDiz "So you know him." "Então você o conhece.">>
<br>
<<PlayerDiz "Yes, I know him very well." "Sim, eu o conheço muito bem.">>
<br>
<<LenaPaulDiz "Please don't tell anyone about this because he's very ashamed of it." "Por favor, não conte isso a ninguém, porque ele tem muita vergonha disso.">>
<br>
<<PlayerDiz "Of course not, of course not..." "Claro que não, claro que não...">>
<br>
<<Reflex "Hmm, so our little friend $Valentao.Nome is ashamed of his family? Good to know that." "Hum, então nosso amiguinho $Valentao.Nome tem vergonha da família dele? É bom saber disso.">>
<br>
<<PlayerDiz "Okay, so what kind of music do you like?" "Ok, então que tipo de música você gosta?">>
<br>
<<Narrador "You continue talking to $LenaPaul.Nome until you see $Amigo.Nome and $CarmenCa.Nome heading to the bathroom together." "Você continua conversando com $LenaPaul.Nome até ver $Amigo.Nome e $CarmenCa.Nome indo juntos ao banheiro.">>
<br>
<<PlayerDiz "(surprised) Hey, look at that. Why are they going to the bathroom together?" "(surpreso) Ei, olha lá. Por que eles estão indo ao banheiro juntos?">>
<br>
<<LenaPaulDiz "Let's go outside and take a look?" "Vamos lá fora dar uma olhada?">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<LenaPaulDiz "Trust me, this has happened once before." "Confie em mim, isso já aconteceu uma vez antes.">>
<br>
<<PlayerDiz "Okay, let's go." "Ok, vamos lá.">>
<br>
<<Narrador "You both go outside and climb onto a container to look through the bathroom window and see what's happening. You stand side by side watching the scene..." "Vocês saem e sobem em cima de um contêiner pela janela do banheiro para ver o que está acontecendo. Vocês ficam lado a lado assistindo à cena...">>
<br>
<<JogadorOusadia 3>>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<set $game.SexEvent to 0>>
<<addmins 45>>
<</button>>@@<<set $fundo to "restaurante">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq1.mp4" type="video/mp4">
</video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<PlayerDiz "Wow, look at this!" "Nossa, olha isso!">>
<br>
<<LenaPaulDiz "I heard that she already took some boys to the bathroom but later dismissed them, it was kind of a joke." "Ouvi dizer que ela já levava alguns meninos no banheiro mas depois dispensava, era meio que uma brincadeira.">>
<br>
<<LenaPaulDiz "But with him she did it." "Mas com ele ela fez isso.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq2.mp4" type="video/mp4">
</video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<LenaPaulDiz "Wow, but she gets heavy ehm!" "Nossa, mas ela pega pesado ehm!">>
<br>
<<PlayerDiz "Choking all over." "Se engasgando toda.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 5 - O Encontro Duplo]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Banheiro-Bq3.mp4" type="video/mp4">
</video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<PlayerDiz "Is it weird for us to watch our friends perform oral sex?" "É estranho para nós assistir nossos amigos fazendo sexo oral?">>
<br>
<<LenaPaulDiz "Sadly yes." "Infelizmente sim.">>
<br>
<<PlayerDiz "So we better go back to our table and pretend nothing happened." "Então é melhor voltarmos para nossa mesa e fingir que nada aconteceu.">>
<br>
<<LenaPaulDiz "I agree with you." "Concordo com você.">>
<br>
<<Narrador "You go back to your tables and pretend nothing happened." "Vocês voltam para suas mesas e fingem que nada aconteceu.">>
<br>
@@.btnUI;<<button [[Continue|A1M2 parte 6 - O Encontro Duplo]]>>
<<set $AmigoM2.MissaoEstagio += 17>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "restaurante">>
<<Narrador "You both return to the table pretending that nothing had happened." "Vocês dois voltam para a mesa fingindo que nada havia acontecido.">>
<br>
<<Narrador "You see $Amigo.Nome and $CarmenCa.Nome returning to the table." "Você vê $Amigo.Nome e $CarmenCa.Nome retornando para a mesa.">>
<br>
<<PlayerDiz "Hey, where did you two go?" "Ei, onde vocês dois foram?">>
<br>
<<Narrador "They really don't know what to say, they just look confused and embarrassed." "Eles realmente não sabem o que dizer, apenas ficam confusos e envergonhados.">>
<br>
<<LenaPaulDiz "I noticed that you took a while to come back." "Notei que vocês demoraram um pouco para voltar.">>
<br>
<<Amigo1Diz "It's just... It's just... we... um..." "É só... É só... nós... ahm...">>
<br>
<<CarmenCaDiz "We... we... um..." "Nós... nós... ahmm...">>
<br>
<<PlayerDiz "Relax, guys, we're just kidding." "Relaxem, pessoal, estamos apenas brincando.">>
<br>
<<LenaPaulDiz "Yeah, let's continue our dinner. Sit down and finish your meal." "Sim, vamos continuar nosso jantar. Sente-se aí e terminem de comer.">>
<br>
<<PlayerDiz "And be careful not to choke, hm." "E cuidado para não engasgar, ehm.">>
<br>
<<Narrador "You and $LenaPaul.Nome burst into laughter after your words, $Amigo.Nome and $CarmenCa.Nome immediately understand why but decide not to talk about it." "Você e $LenaPaul.Nome caem na gargalhada após suas palavras, $Amigo.Nome e $CarmenCa.Nome entendem imediatamente o motivo, mas decidem não falar sobre isso.">>
<br>
<<Narrador "Dinner continues as normal as possible." "O jantar continua normal, na medida do possível.">>
<br>
<<Narrador "After some time and a lot of conversation." "Depois de um tempo e muita conversa.">>
<br>
<<LenaPaulDiz "I enjoyed meeting you." "Eu gostei de conhecer você.">>
<br>
<<PlayerDiz "I confess I wasn't expecting anything tonight, but meeting you was wonderful. Maybe we can go out again sometime." "(sincero) Confesso que não estava esperando nada esta noite, mas te conhecer foi maravilhoso. Talvez possamos sair de novo um dia desses.">>
<br>
<<LenaPaulDiz "That would be nice." "Seria bom.">>
<br>
<<CarmenCaDiz "(interrupting) So guys, ready to go? It's been a hectic day." "(interrompendo) Então pessoal, vamos embora? Foi um dia agitado.">>
<br>
<<Narrador "$CarmenCa.Nome pays the bill and you all leave the restaurant." "$CarmenCa.Nome paga a conta e vocês todos saem do restaurante.">>
<br>
<<Narrador "After a few minutes of driving, $CarmenCa.Nome drops you two off in front of $Amigo.Nome's house and leaves with $LenaPaul.Nome." "Depois de alguns minutos de carro, $CarmenCa.Nome deixa vocês dois na frente da casa de $Amigo.Nome e vai embora com $LenaPaul.Nome.">>
<br>
<<PlayerDiz "So... what did you think of $CarmenCa.Nome?" "E então... o que acharam da $CarmenCa.Nome?">>
<br>
<<Amigo1Diz "Amazing, the best girl I've ever met." "Incrível, a melhor garota que já conheci.">>
<br>
<<PlayerDiz "(reflecting) I also really liked $LenaPaul.Nome." "(refletindo) Também gostei muito da $LenaPaul.Nome.">>
<br>
<<Amigo1Diz "Do you want to come in? We can talk some more." "Você quer entrar? Assim conversamos mais.">>
<br>
<<PlayerDiz "No, I just want to go home. I'm so tired now." "Não, só quero ir para casa. Estou tão cansado agora.">>
<br>
<<Amigo1Diz "Okay then, man. See you another day." "Tudo bem então, cara. Nos vemos outro dia.">>
<br>
<<Narrador "You say goodbye and each go your separate ways." "Vocês se despedem e cada um segue seu caminho.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM2.MissaoEstagio += 15>>
<<set $AmigoM2.MissaoEstatus to "Completa">>
<<set $IrmaNM2.MissaoEstatus to "Ativa">>
<<set $LenaPaulM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<addmins 36>>
<</button>>@@<<FundoEscola>>
<<narrador>>You look for $Valentao.Nome in the recess and see him beating up a boy apparently 3 years younger than him.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then $Valentao.Nome I need to talk to you.<</fala>>
<br>
<<narrador>>He just hit the poor boy saying: I'll talk to you later.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Hey fag want to get some too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have a better idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How about you choking on my cock?<</fala>>
<br>
<<narrador>>He catches you by the collar threatening to punch you.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>What guy wants to die?<</fala>>
<br>
<<narrador>>You tremble at the base, but don't back down.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No but you would die of embarrassment if you knew that your half sister is a porn star and your mother was a whore.<</fala>>
<br>
<<narrador>>He lets you go.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>First, she's not a porn star she is, cam-girl and second, how did you find out?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That doesn't matter, the fact is that this is true I saw with my eyes your stepsister showing herself naked on the internet, and by very reliable sources I found out that she is indeed your sister, besides knowing that your mother was a prostitute until a few months ago.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Okay, so what do you want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>What? For you to turn to me like that and throw all this in my face you certainly want something in return to keep it all a secret.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, you're smarter than I thought.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But relax, everything I want you can do and it won't be difficult.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Speak the fuck up! I am over what to do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First: More respect for the holder of truth!<</fala>>
<br>
<<ref $Jogador>>I'm loving it!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Second: You're going to leave me alone from now on, you're going to leave me, $Amigo.Nome, $Amigo2.Nome, and anyone else who's even the slightest bit close to me.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Okay, there are other suckers who can do my homework and buy me lunch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Third: I don't even want you near $Paixao.Nome, she'll be mine, only mine!<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>I disagree that she will be yours, but I accept that term, in the end I'm not lacking bitches behind me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This brings us to the most important point. And if you hesitate I'll tell everyone everything.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Stop stalling and talk right away.<</fala>>
<br>
@@.btnUI;<<button [[Continue|INM2 parte 3 - E então, fez?]]>><<set $IrmaNM2.MissaoEstagio += 33>><<addmins 5>><</button>>@@<<FundoEscola>>
<<fala "Jogador" $Jogador.Nome>>Unfortunately my little $IrmaN.Relacao $IrmaN.Nome is in love with you.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>I don't blame her the girls have always liked me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly, girls you have plenty of it, I tried to make her forget you, I tried to say that you are a bastard who never takes on a relationship and that you probably have AIDS, but she doesn't listen to me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's why you're going to do the following:<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My sister will ask you out. She will call you, you will not call her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>After that you will agree to go out with her and in this date you will have to act like a perfect weakling, fearful and submissive. Since she likes you because you do the exact opposite let's make her dislike it!<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Honestly man, I don't know how to be.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If you don't know, you'll have to learn, remember that I know your family's big secret.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>All right, all right, if I do this for you, do you promise that you'll keep this secret, and that you won't be asking me any more favors?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I promise.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Okay, so you can tell her she can ask me out anytime.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay! Do the job well!<</fala>>
<br>
<<narrador>>You were already leaving.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh just one more thing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't try to make fun of her or in any way try to deceive me, because I'll know, and it'll be worse for you.<</fala>>
<br>
<<narrador>>You leave feeling like a victor and leaving $Valentao.Nome stunned behind.<</narrador>>
<br>
<<JogadorOusadia 3>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $IrmaNM2.MissaoEstagio += 34>>
<<set $IrmaNM2.MissaoEstatus to "Completa">>
<<set $IrmaNM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 7>>
<</button>>@@
<<switch random(1, 2)>>
<<case 1>>
<center><video id="filmes" width="777" height="439" autoplay mute loop><source src="content/locations/shopping/cinema/movies/Morbius.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="filmes" width="777" height="439" autoplay mute loop><source src="content/locations/shopping/cinema/movies/The_Batman.mp4" type="video/mp4"></video></center>
<</switch>><<FundoCinema>>
<div id="container">
<div id="monitor">
<div id="monitorscreen">
<<include [[cinema-filmes]]>>
</div>
</div>
</div>
@@.btnUI;<<button [[Leave|cinema]]>><<addhours 3>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/namorada_amigo/images/carmen-perfil.jpg">
Name: $CarmenCa.Nome
Status: $CarmenCa.status
Friendship: $CarmenCa.Amizade
Passion: $CarmenCa.Paixao
Morality: $CarmenCa.Moralidade
Desire: $CarmenCa.Desejo
<p><strong>About:</strong></p>
<p>$CarmenCa.Nome is a cam girl who has a mother who was a prostitute, and has a younger stepbrother who is in the third year of high school.</p>
<p>She met $Amigo.Nome while doing a live broadcast when she still had few followers, sometime later they talk again, and arrange to go out, arrange a double date with $Jogador.Nome, and $LenaPaul.Nome, in which $CarmenCa.Nome ended up doing oral sex on $Amigo.Nome in the bathroom.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/lena/images/lena-perfil.jpg">
Name: $LenaPaul.Nome Lynn Byers
Status: $LenaPaul.status
Friendship: $LenaPaul.Amizade
Passion: $LenaPaul.Paixao
Morality: $LenaPaul.Moralidade
Desire: $LenaPaul.Desejo
<<if $LenaPaul.has_sex is true>>\
Handjob: $LenaPaulSex.punheta
Have You Ever Masturbated Her: $LenaPaulSex.masturbou
Fingering Anal: $LenaPaulSex.fingering_anal
Sucked Her Tits: $LenaPaulSex.suck_tits
Titjob: $LenaPaulSex.titjob
Had Oral Sex: $LenaPaulSex.faz_oral
Received Oral Sex: $LenaPaulSex.recebe_oral
Vaginal Sex: $LenaPaulSex.vaginal
Anal Sex: $LenaPaulSex.anal
Facial: $LenaPaulSex.facial
Creampie: $LenaPaulSex.creampie
Creampie Anal: $LenaPaulSex.creampie_anal
Pearl Necklace: $LenaPaulSex.pearlnecklace
Cum in her Pussy: $LenaPaulSex.cum_pussy
Cum in her Butt: $LenaPaulSex.cum_butt
Cum in her Ass: $LenaPaulSex.cum_ass
Eat your Cum: $LenaPaulSex.eat_cum
Cum: $LenaPaulSex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$LenaPaul.Nome is $CarmenCa.Nome's best friend. $LenaPaul.Nome and $Jogador.Nome met at a restaurant on a double date with $CarmenCa.Nome and $Amigo.Nome, $LenaPaul.Nome and $Jogador.Nome got along really well and maybe we're already seeing something happen.</p>
<<if $LenaPaulM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome tries to call $LenaPaul.Nome for a date, this time alone, but $Jogador.Nome was too nervous and insecure, so he couldn't call her out.</p>
<</if>>\
<<if $LenaPaulM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $LenaPaul.Nome again, this time quite confident, and asks her out on a date, and she accepts quite excitedly.</p>
<</if>>\
<<if $LenaPaulM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was getting ready for his date with $LenaPaul.Nome, but $Mae.Nome, $IrmaV.Nome and $IrmaV.Nome arrive at that moment and start asking questions about the girl. After answering their questions they give her tips on where $Jogador.Nome can take her like a restaurant, the mall or the beach, $Jogador.Nome takes those tips into consideration. $Jogador.Nome finishes getting ready and finally leaves to meet $LenaPaul.Nome, you choose the place then $Jogador.Nome calls the Uber then both go there.</p>
<p>After that meeting, $Jogador.Nome takes $LenaPaul.Nome to the door of his house, kisses her goodbye, and suggests that they both come in and have sex. But $LenaPaul.Nome refuses saying that she doesn't do that on the first date, but comforts $Jogador.Nome saying that if the next dates are as good as this one, she would agree to have sex with him.</p>
<</if>>\
<<if $LenaPaulM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was getting ready for his second date with $LenaPaul.Nome when $Mae.Nome arrives and asks where he's going, after $Jogador.Nome answers $Mae.Nome and $Jogador.Nome spend some time talking about $LenaPaul.Nome, until $Jogador.Nome finishes getting ready and goes on the date with her.</p>
<p>During this meeting $LenaPaul.Nome asks $Jogador.Nome about that story $Valentao.Nome mentioned at dinner at $Valentao.Nome's house, about $Jogador.Nome' needy $IrmaN.Relacao. So with $LenaPaul.Nome promising to tell the story also mentioned by $Valentao.Nome about an emo band, $Jogador.Nome tells the story of how $IrmaN.Nome had $Jogador.Nome broker a meeting between her and $Valentao.Nome, which leaves $LenaPaul.Nome impressed. After hearing this $LenaPaul.Nome tells her story. She says that years ago she was the lead singer of a punk band with other girls, once she needed a ride to go to a show in another city, and $Valentao.Nome would take her. But in the middle of this trip it starts to rain very hard as they were in a convertible car, they got totally wet in this long car trip. And the show didn't even happen, it was cancelled, due to the weather conditions.</p>
<p>$Jogador.Nome takes $LenaPaul.Nome to her house and again suggests that they both have sex, but $LenaPaul.Nome again refuses, saying that her parents are home, but as a consolation prize she offers her huge breasts to $Jogador.Nome, promising that in the next meeting maybe he will see more than her breasts.</p>
<</if>>\
<<if $LenaPaulM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was getting ready for his third date with $LenaPaul.Nome when $Mae.Nome arrives and asks where he's going, $Jogador.Nome replies that he's going to his third date with $LenaPaul.Nome, $Mae.Nome asks when $Jogador.Nome is going to introduce $LenaPaul.Nome to her, but $Jogador.Nome says he doesn't know yet. $Mae.Nome then asks him what $Jogador.Nome and $LenaPaul.Nome are going to do next, indicating that she thinks $LenaPaul.Nome and $Jogador.Nome will be able to initiate sexual contact. $Jogador.Nome is uncomfortable with this and refuses to talk about it with his $Mae.Relacao, but even so $Mae.Nome gives him a walk which makes $Jogador.Nome even more uncomfortable that he asks her to leave his bedroom while he gets ready.</p>
<p>During the date that $LenaPaul.Nome asked about $Jogador.Nome' family and then he told little about $Mae.Nome, $IrmaV.Nome and $IrmaN.Nome. After that $LenaPaul.Nome tells a little about her father, mother, sister and brother, also about her aunt to $ProfQuimica.Nome Lebelle, $Jogador.Nome is shocked to know that $ProfQuimica.Nome Lebelle, the woman who has been treating him like a slave in the last few days, is $LenaPaul.Nome's aunt. So $Jogador.Nome vents to her some of the things $ProfQuimica.Nome put $Jogador.Nome through. $LenaPaul.Nome never imagined her aunt would do such things. From that $LenaPaul.Nome changes the subject so that it doesn't spoil their night.</p>
<p>$Jogador.Nome takes $LenaPaul.Nome back to her house, they still talk about the revelation that $ProfQuimica.Nome is $LenaPaul.Nome's aunt. Since they are both talking about family $LenaPaul.Nome tells $Jogador.Nome that she wants to meet his family, $Jogador.Nome thinks it's a good idea because $Mae.Nome has already shown interest in meeting $LenaPaul.Nome. Just thinking about it makes $LenaPaul.Nome nervous, but $Jogador.Nome soothes her with a kiss, $Jogador.Nome again asks if he can come in, and this time $LenaPaul.Nome accepts and takes $Jogador.Nome inside and she performs oral sex on him.</p>
<</if>>\
<<if $LenaPaulM6.MissaoEstatus is "Completa">>\
<p>Saturday morning $Jogador.Nome was at home and remembers that at noon $LenaPaul.Nome was going to go there for lunch with her family, $Jogador.Nome then gives this news to $Mae.Nome, $IrmaV.Nome and $IrmaN.Nome, they intend to ask all kinds of questions to the girl and ask her against the wall, but $Jogador.Nome tells them not to turn a pleasant lunch into an interrogation, so they hurry up to get everything ready for $LenaPaul.Nome's arrival.</p>
<p>When $LenaPaul.Nome arrives, $Jogador.Nome introduces her to $Mae.Nome, $IrmaV.Nome and $IrmaN.Nome, and then they all go to the kitchen for lunch, $Jogador.Nome tries to sit next to $LenaPaul.Nome but is stopped by $IrmaV.Nome and $IrmaN.Nome. $Mae.Nome starts asking if she works or studies and $LenaPaul.Nome says that she still doesn't work or study, because she hasn't discovered her vocation yet, which $Mae.Nome doesn't like a little, then $IrmaV.Nome asks how many boyfriends $LenaPaul.Nome had before $Jogador.Nome, and she replies that she only had one and they broke up because her old boyfriend cheated on her with another man, which makes $IrmaV.Nome like her right away. $IrmaN.Nome then asks where she bought the shoes she was wearing, so they are talking for a long time about women's issues, after dinner $LenaPaul.Nome, $IrmaV.Nome and $IrmaN.Nome were talking so much that $LenaPaul.Nome couldn't even pay attention to $Jogador.Nome. After $LenaPaul.Nome left $Jogador.Nome wanted to know what $Mae.Nome thought of $LenaPaul.Nome, because he had a feeling $Mae.Nome didn't like her. $Mae.Nome says that the fact that she isn't working or studying makes it seem like she's just looking for a husband to support her, to which $Jogador.Nome responds saying it's too early to have this conversation, as both of them haven't even made it official the relationship. $Mae.Nome then adds that she may be wrong but that's her opinion.</p>
<</if>>\
<<if $LenaPaulM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, goes to $LenaPaul.Nome's house to meet her family, $Jogador.Nome is a little nervous, and $LenaPaul.Nome tries to "comfort" him by saying that there's nothing to worry about, just her father who is a little angry, which makes $Jogador.Nome even more nervous. $LenaPaul.Nome then argues with $Jogador.Nome where he introduces her to her father $PaidaLena.Nome, her mother $Angie.Nome and her sister $Gabbie.Nome.</p>
<p>During dinner $Angie.Nome calls Mike, $LenaPaul.Nome's younger brother, who sits at the dinner table, he was so engrossed in his video game that he possibly didn't even notice $Jogador.Nome was there, even though $LenaPaul.Nome tried to introduce him. During dinner $PaidaLena.Nome asks $Jogador.Nome some uncomfortable questions, which makes him furious when Ned asks about his father. After that $Jogador.Nome leaves the table and $LenaPaul.Nome goes to him to try to calm him down, with that $LenaPaul.Nome apologizes for her father's behavior and calls $Jogador.Nome to her bedroom. They talk about some things discussed during dinner and after that $Jogador.Nome asks $LenaPaul.Nome on a date, which she happily accepts, but says it won't be official until $Jogador.Nome buys her a ring. $Gabbie.Nome enters the bedroom at that moment, disturbing the couple, saying that she is there at the behest of her father to stop $LenaPaul.Nome and $Jogador.Nome from doing something. $LenaPaul.Nome is outraged by this and has an idea so she leaves her bedroom leaving $Jogador.Nome alone with $Gabbie.Nome. Upon returning $LenaPaul.Nome was with $Angie.Nome and tells $Gabbie.Nome that her father is waiting for her in the car to solve the problem. Without much choice $Gabbie.Nome leaves $Angie.Nome, then leaves $Jogador.Nome and $LenaPaul.Nome together in her bedroom and alone, $LenaPaul.Nome then explains to $Jogador.Nome what she did with $Angie.Nome's help. The climate gets more and more romantic and to compensate $Jogador.Nome for the stress spent during dinner $LenaPaul.Nome performs $Jogador.Nome once again, oral sex.</p>
<</if>>\
<<if $LenaPaulM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome buys the engagement rings and goes to $LenaPaul.Nome's house to surprise her. You are attended to by $Angie.Nome, who calls $LenaPaul.Nome to see you, you give her the wedding ring and then $LenaPaul.Nome wants to go up with you to her bedroom and celebrate, but is stopped by $Angie.Nome. $Angie.Nome calls $LenaPaul.Nome for a private conversation, a "Woman Talk".</p>
<p>While $Jogador.Nome waits for $LenaPaul.Nome and $Angie.Nome to talk, $Gabbie.Nome comes to you and tells you why $PaidaLena.Nome likes $Jogador.Nome, $Gabbie.Nome said that $PaidaLena.Nome overheard a conversation between $LenaPaul.Nome and $Angie.Nome in which $LenaPaul.Nome says she performed oral sex on $Jogador.Nome and then he asked $Gabbie.Nome to be cold with $Jogador.Nome over dinner. But since $Gabbie.Nome wasn't cold enough, Ned cut her allowance and ground her. $Gabbie.Nome tells $Jogador.Nome she's only telling him this out of revenge. After that $LenaPaul.Nome comes back and tells $Jogador.Nome that she's in for a surprise for him, and that it's $Angie.Nome's idea. $LenaPaul.Nome leads $Jogador.Nome to her car and takes him to the outlying neighborhood, where $LenaPaul.Nome asks $Jogador.Nome to wear a blindfold and takes him to a motel room where $Angie.Nome has already prepared a plate of mullet and wine. After eating $LenaPaul.Nome begins to seduce $Jogador.Nome, and they finally have their first night of mullet, wine and lots of sex. $Jogador.Nome is very happy to have a girlfriend, but wonders how he's going to act now with other girls in his life. That night $Jogador.Nome has a strange dream. $Jogador.Nome was walking and he sees himself at a crossroads, when looking to the right side you see a happy man with his wife and five children, on the left side you see an equally happy man but with several naked women by his side. $Jogador.Nome wakes up alone next to a letter from $LenaPaul.Nome saying, "$Jogador.Nome, I had to get home before sunrise, because if my dad wakes up and finds I didn't come home the night before he'll have a tantrum, but last night was magic, as I said, that's exactly how I imagined our first time. See you another day. Kisses $LenaPaul.Nome." So $Jogador.Nome then leaves the motel which is next to a strip club.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoSupermercado>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado2.jpg"></center>
<</switch>>
<br>
<<narrador>>After a long and exhausting day of work you earn $36.<</narrador>>
<<set $Jogador.Dinheiro += 36>>
<br>
@@.btnUI;<<button [[End of Work|Supermercado]]>><<set $gameDate.setHours(20)>><<set $gameDate.setMinutes(0)>><</button>>@@<<FundoSupermercado>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado.jpg"></center>
<<case 2>>
<center><img id="imagens" src="content/locations/supermercado/images/trabalho-supermercado2.jpg"></center>
<</switch>>
<br>
<<narrador>>After a long and exhausting day of work you earn $18.<</narrador>>
<<set $Jogador.Dinheiro += 18>>
<br>
@@.btnUI;<<button [[End of Work|Supermercado]]>><<set $gameDate.setHours(18)>><<set $gameDate.setMinutes(0)>><</button>>@@<<FundoBiblioteca>>
<<addmins 10>>
<<switch $game.LerLivro>>
<<case 1>>
<<narrador>>You pick up the same book and continue slowly where you left off.<</narrador>>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<<case 2>>
<<narrador>>You pick up the same book and continue slowly where you left off.<</narrador>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<<case 3>>
<<narrador>>You pick up the same book and continue slowly where you left off.<</narrador>>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<<case 4>>
<<narrador>>You pick up the same book and continue slowly where you left off.<</narrador>>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<<case 5>>
<<narrador>>You pick up the same book and continue slowly where you left off.<</narrador>>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|Biblioteca]]>><</button>>@@Jogador Missoes<<FundoQuartoJogador>>
<center><h1>$JogadorM1.MissaoNome.</h1></center>
<<narrador>>You're in your room thinking about how you're going to improve your situation with your high school grades.<</narrador>>
<br>
<<ref $Jogador>>Now let's think how do I hypnotize the teachers and make them give me higher grades?<</ref>>
<br>
<<ref $Jogador>>Hypnotizing them will not be easy as they need to be relaxed for hypnosis to work, and no one is relaxed at school, especially those who are working.<</ref>>
<br>
<<ref $Jogador>>So maybe i should find out where they live and try to sneak in at some point.<</ref>>
<br>
<<ref $Jogador>>But how? I can't just ask them where they live, that would be too suspicious.<</ref>>
<br>
<<ref $Jogador>>Maybe $Amigo.Nome or $Amigo2.Nome mine knows where at least one of them lives.<</ref>>
<br>
<<ref $Jogador>>I will question them as soon as possible.<</ref>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM1.MissaoEstagio to 100>>
<<set $JogadorM1.MissaoEstatus to "Completa">>
<<set $JogadorM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoRefeitorio>>
<center><h1>$JogadorM2.MissaoNome.</h1></center>
<<narrador>>You are with your friends $Amigo.Nome and $Amigo2.Nome talking.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey guys, do you know where the teachers live?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's just to know...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>What do you mean just to know? What are you going to do at the teachers' house?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing is just... just...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>For... the... Halloween... Halloween...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Since they pissed me off since the day I joined this school, I thought I'd do special Halloween pranks with them.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>It's almost nine months to Halloween.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I want to start planning now!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>You should find yourself something to do!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>He is right! my mom said she has a woman who is paying for...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, you know it or not.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I only know about the history teacher, she lives in the apartment below mine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? And what is she like?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I don't know, she doesn't see her going out much, you know I don't really like staying home because of my aunt.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, well, at least we already know about one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And you $Amigo.Nome know where a teacher lives?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Oh, I only heard my mom once saying that the teachers of Literature and Biology live in a apartament downtown, but I have no idea what the address is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait, do they live together?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Yeah they are sisters.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Wait for a minute, didn't you know?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$ProfBiologia.Nome said this about three times in the last year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... I didn't remember.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>You are really inattentive huh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but enough of that, now, let's talk about the good stuff, let's talk about that new movie that's in the theater or...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $JogadorM2.MissaoEstagio to 100>>
<<set $JogadorM2.MissaoEstatus to "Completa">>
<<set $JogadorM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$JogadorM3.MissaoNome.</h1></center>
<<narrador>>You're in your room, lying on your bed, thinking about how you'll hypnotize your history teacher $ProfHistoria.Nome now that you know where she lives.<</narrador>>
<br>
<<ref $Jogador>>Perhaps... I... could go to her place before she arrives. She's going to come home from work tired, she's going to lie on the couch and watch TV, and then in that moment, I hypnotize her, and leave before she knows it.<</ref>>
<br>
<<ref $Jogador>>But if she sees me, if she's not relaxing enough, what if she goes home and leaves right now?<</ref>>
<br>
<<ref $Jogador>>If this happens, I... improvise!<</ref>>
<br>
<<ref $Jogador>>Sounds like a great idea..<</ref>>
<br>
<<narrador>>With that in mind, you go to the apartment of your teacher.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM3 parte 2 - Tomando Atitude]]>>
<<set $JogadorM3.MissaoEstagio += 33>><<addmins 30>><</button>>@@
<<FundoBairro>>
<<if $VizinhaEsquerdaM4.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<if $Jogador.Moralidade lte 70>>
<<if $Missao.VEEspere is false>>
<<goto "VEM4 - À Beira da Piscina">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $VizinhaEsquerdaM2.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<if $Missao.VEEspere is false>>
<<goto "VEM2 - Verdade ou Desafio parte I">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<if $Missao.VEEspere is false>>
<<goto "MM6 - A vizinha da casa a esquerda">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/vizinha-da-esquerda-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/vizinha-da-esquerda-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/vizinha-da-esquerda-porta.jpg"></center>
<</if>>
<<if $BaterNaPorta.LeftVizinha is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Vizinha da Esquerda">>
<</timed>>\
<</if>>
<<if $NinguemAtende.LeftVizinha is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 and $Conhece.LeftVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>><<set $NinguemAtende.LeftVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.LeftVizinha to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6 and $Conhece.LeftVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>><<set $NinguemAtende.LeftVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.LeftVizinha to false>><</button>>@@
<<elseif $Conhece.LeftVizinha is false>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>><<set $NinguemAtende.LeftVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.LeftVizinha to false>><</button>>@@
<<else>>
<br>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Esquerda]]>><<set $BaterNaPorta.LeftVizinha to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoBairro>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/vizinha-da-direita/vizinha-da-direita-porta.jpg"></center>
<</if>>
<<if $BaterNaPorta.RightVizinha is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Vizinha da Direita">>
<</timed>>\
<</if>>
<<if $NinguemAtende.RightVizinha is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 and $Conhece.RightVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6 and $Conhece.RightVizinha is true>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<elseif $Conhece.RightVizinha is false>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $NinguemAtende.RightVizinha to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.RightVizinha to false>><</button>>@@
<<else>>
@@.btnUI;<<button [[Ring the Bell|Andando Vizinha da Direita]]>><<set $BaterNaPorta.RightVizinha to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoApartamentoPortaria>>
<<set $BaterNaPorta.Apartamento to false>>
<<imgApartamentoPortaria>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 22>>
<<include [[Apartamentos-Dia2]]>>
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lte 23>>
<<include [[Apartamentos-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Apartamentos-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Apartamentos-Dia]]>>
<</if>>
<br>
<<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro-noite_icon.jpg"]]<<PositonApartamentoHutchison>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-noite-icon.jpg"]]<<PositonApartamentoAmigo2>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-ApartamentoProfdeHistoria" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia-Noite_icon.jpg"]]<<PositonApartamentoPoteet>>
<span class="o-texto">Poteet's Apartment</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a><<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro_icon.jpg"]]<<PositonApartamentoHutchison>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-icon.jpg"]]<<PositonApartamentoAmigo2>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-ApartamentoProfdeHistoria" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia_icon.jpg"]]<<PositonApartamentoPoteet>>
<span class="o-texto">Poteet's Apartment</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a><<FundoApartamentoPortaria>>
<<addmins 1>>
<<if $gameDate.getHours() is 23>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-amigo2/porta-loft-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-amigo2/porta-loft-amigo2-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-amigo2/porta-loft-amigo2.jpg"></center>
<</if>>
<<if $BaterNaPorta.Amigo2 is true>>
<br>
<<narrador>>You hear a "Come in"..<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "ApartamentoAmigo2">>
<</timed>>\
<</if>>
<<if $NinguemAtende.Amigo2 is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Amigo2.local isnot "Casa-Amigo2">>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>><<set $NinguemAtende.Amigo2 to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.Amigo2 to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>><<set $NinguemAtende.Amigo2 to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.Amigo2 to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Amigo2.local is "Casa-Amigo2">>
<br>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoAmigo2]]>><<set $BaterNaPorta.Amigo2 to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<</if>><<narrador>>Many thanks to supporters of tier Erik Stifler without you this game would go ahead.<</narrador>>
<center><div id="apoiadores">Stéphane Titeux</div></center>
<center><div id="apoiadores">Woest Brayan</div></center>
<center><div id="apoiadores">Marco Kaufmann</div></center>
<center><div id="apoiadores">Bad Boyz Recordz</div></center>
<center><div id="apoiadores">Sturrock</div></center>
<center><div id="apoiadores">joe156</div></center>
<center><div id="apoiadores">matt stoneman</div></center>
<center><div id="apoiadores">Kurt Edmunds</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to the supporters of The Stifmeister tier, without you this game would not be the same.<</narrador>>
<center><div id="apoiadores">Eugen Schikanov</div></center>
<center><div id="apoiadores">igor colby</div></center>
<center><div id="apoiadores">pokemon master</div></center>
<center><div id="apoiadores">Aaron Michael James Michaud</div></center>
<center><div id="apoiadores">Julio Garcia</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to all supporters of tier Jim Levenstein if it weren't for you this game wouldn't even happen.<</narrador>>
<center><div id="apoiadores">ShadowDragon</div></center>
<center><div id="apoiadores">Mr Lumber22</div></center>
<center><div id="apoiadores">Cameron Hunter</div></center>
<center><div id="apoiadores">Ilya makarenko</div></center>
<center><div id="apoiadores">Omar Wilson</div></center>
<center><div id="apoiadores">Nick Morris</div></center>
<center><div id="apoiadores">nicolas333</div></center>
<center><div id="apoiadores">Artrell Matthews</div></center>
<center><div id="apoiadores">Matt Stoneman</div></center>
<center><div id="apoiadores">rouze</div></center>
<center><div id="apoiadores">David Phillips</div></center>
<center><div id="apoiadores">Cameron</div></center>
<center><div id="apoiadores">Patrick Geyer</div></center>
<center><div id="apoiadores">Robert Sanders</div></center>
<center><div id="apoiadores">Oliver Flett</div></center>
<center><div id="apoiadores">Gabriele Luciani</div></center>
<center><div id="apoiadores">Abdi</div></center>
<center><div id="apoiadores">Allen House</div></center>
<center><div id="apoiadores">Robert Irwin</div></center>
<center><div id="apoiadores">Jono56</div></center>
<center><div id="apoiadores">Marcus Schroeder</div></center>
<center><div id="apoiadores">Christopher Hearrell</div></center>
<center><div id="apoiadores">Turbo</div></center>
<center><div id="apoiadores">ToughUniSilkie</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@/*============================= Bairro 1 ============================*/
<<widget "BairroUM">>
<div class="localPersons">
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "Banheiro" or $Mae.local is "Igreja">>
<img id="person2" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Sala" or $IrmaV.local is "Cozinha" or $IrmaV.local is "QuartoIrmaMaisVelha" or $IrmaV.local is "Banheiro" or $IrmaV.local is "Praca">>
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoIrmaMaisNova" or $IrmaN.local is "Banheiro" or $IrmaN.local is "Praca" or $IrmaN.local is "Escola" or $IrmaN.local is "3B" or $IrmaN.local is "2A" or $IrmaN.local is "Escola-Refeitorio" or $IrmaN.local is "Escola-Biblioteca" or $IrmaN.local is "Escola-BanheiroM" or $IrmaN.local is "Escola-BanheiroF" or $IrmaN.local is "Escola-Professores'Room" or $IrmaN.local is "Escola-Quadra">>
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Paixao.local is "Praca" or $Paixao.local is "Escola" or $Paixao.local is "3B" or $Paixao.local is "2A" or $Paixao.local is "Escola-Refeitorio" or $Paixao.local is "Escola-Biblioteca" or $Paixao.local is "Escola-BanheiroM" or $Paixao.local is "Escola-BanheiroF" or $Paixao.local is "Escola-Professores'Room" or $Paixao.local is "Escola-Quadra" or $Paixao.local is "Igreja">>
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Praca" or $Debora.local is "Escola" or $Debora.local is "3B" or $Debora.local is "2A" or $Debora.local is "Escola-Refeitorio" or $Debora.local is "Escola-Biblioteca" or $Debora.local is "Escola-BanheiroM" or $Debora.local is "Escola-BanheiroF" or $Debora.local is "Escola-Professores'Room" or $Debora.local is "Escola-Quadra">>
<img id="person2" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Praca" or $Mia.local is "Escola" or $Mia.local is "3B" or $Mia.local is "2A" or $Mia.local is "Escola-Refeitorio" or $Mia.local is "Escola-Biblioteca" or $Mia.local is "Escola-BanheiroM" or $Mia.local is "Escola-BanheiroF" or $Mia.local is "Escola-Professores'Room" or $Mia.local is "Escola-Quadra" or $Mia.local is "Bar">>
<img id="person2" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "Praca" or $Lexi.local is "Bar" or $Lexi.local is "Escola" or $Lexi.local is "3B" or $Lexi.local is "2A" or $Lexi.local is "Escola-Refeitorio" or $Lexi.local is "Escola-Biblioteca" or $Lexi.local is "Escola-BanheiroM" or $Lexi.local is "Escola-BanheiroF" or $Lexi.local is "Escola-Professores'Room" or $Lexi.local is "Escola-Quadra" or $Lexi.local is "Igreja">>
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Penny.local is "Escola" or $Penny.local is "3B" or $Penny.local is "2A" or $Penny.local is "Escola-Refeitorio" or $Penny.local is "Escola-Biblioteca" or $Penny.local is "Escola-BanheiroM" or $Penny.local is "Escola-BanheiroF" or $Penny.local is "Escola-Professores'Room" or $Penny.local is "Escola-Quadra">>
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Praca" or $SrtaCooper.local is "Casa-Cooper" or $SrtaCooper.local is "Igreja">>
<img id="person2" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $CarmenCa.local is "Praca" or $CarmenCa.local is "Igreja">>
<img id="person2" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $MissTravella.local is "Praca" or $MissTravella.local is "Bar">>
<img id="person2" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $LenaPaul.local is "Bar" or $LenaPaul.local is "Igreja" or $LenaPaul.local is "Praca">>
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $Angie.local is "Igreja" or $Angie.local is "Praca">>
<img id="person2" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Igreja" or $Gabbie.local is "Praca" or $Gabbie.local is "Escola" or $Gabbie.local is "2A" or $Gabbie.local is "Escola-Refeitorio" or $Gabbie.local is "Escola-Quadra">>
<img id="person2" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "Casa-LeftVizinha" or $VizinhaEsquerda.local is "Praca">>
<img id="person2" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "3B" or $ProfQuimica.local is "2A" or $ProfQuimica.local is "Escola-Refeitorio" or $ProfQuimica.local is "Escola-Biblioteca" or $ProfQuimica.local is "Escola-BanheiroM" or $ProfQuimica.local is "Escola-BanheiroF" or $ProfQuimica.local is "Escola-Professores'Room" or $ProfQuimica.local is "Escola-Quadra" or $ProfQuimica.local is "Bar" or $ProfQuimica.local is "Praca" or $ProfQuimica.local is "Igreja">>
<img id="person2" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "3B" or $ProfLiteratura.local is "2A" or $ProfLiteratura.local is "Escola-Refeitorio" or $ProfLiteratura.local is "Escola-Biblioteca" or $ProfLiteratura.local is "Escola-BanheiroM" or $ProfLiteratura.local is "Escola-BanheiroF" or $ProfLiteratura.local is "Escola-Professores'Room" or $ProfLiteratura.local is "Escola-Quadra" or $ProfLiteratura.local is "Praca" or $ProfLiteratura.local is "Igreja">>
<img id="person2" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "3B" or $ProfHistoria.local is "2A" or $ProfHistoria.local is "Escola-Refeitorio" or $ProfHistoria.local is "Escola-Biblioteca" or $ProfHistoria.local is "Escola-BanheiroM" or $ProfHistoria.local is "Escola-BanheiroF" or $ProfHistoria.local is "Escola-Professores'Room" or $ProfHistoria.local is "Escola-Quadra" or $ProfHistoria.local is "Praca">>
<img id="person2" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "3B" or $ProfBiologia.local is "2A" or $ProfBiologia.local is "Escola-Refeitorio" or $ProfBiologia.local is "Escola-Biblioteca" or $ProfBiologia.local is "Escola-BanheiroM" or $ProfBiologia.local is "Escola-BanheiroF" or $ProfBiologia.local is "Escola-Professores'Room" or $ProfBiologia.local is "Escola-Quadra" or $ProfBiologia.local is "Bar" or $ProfBiologia.local is "Praca" or $ProfBiologia.local is "Igreja">>
<img id="person2" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "3B" or $ProfSociologia.local is "2A" or $ProfSociologia.local is "Escola-Refeitorio" or $ProfSociologia.local is "Escola-Biblioteca" or $ProfSociologia.local is "Escola-BanheiroM" or $ProfSociologia.local is "Escola-BanheiroF" or $ProfSociologia.local is "Escola-Professores'Room" or $ProfSociologia.local is "Escola-Quadra" or $ProfSociologia.local is "Praca" or $ProfSociologia.local is "Igreja">>
<img id="person2" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "3B" or $ProfEdFisica.local is "2A" or $ProfEdFisica.local is "Escola-Refeitorio" or $ProfEdFisica.local is "Escola-Biblioteca" or $ProfEdFisica.local is "Escola-BanheiroM" or $ProfEdFisica.local is "Escola-BanheiroF" or $ProfEdFisica.local is "Escola-Professores'Room" or $ProfEdFisica.local is "Escola-Quadra" or $ProfEdFisica.local is "Bar" or $ProfEdFisica.local is "Praca" or $ProfEdFisica.local is "Casa-Paparozzi">>
<img id="person2" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "3B" or $ProfArte.local is "2A" or $ProfArte.local is "Escola-Refeitorio" or $ProfArte.local is "Escola-Biblioteca" or $ProfArte.local is "Escola-BanheiroM" or $ProfArte.local is "Escola-BanheiroF" or $ProfArte.local is "Escola-Professores'Room" or $ProfArte.local is "Escola-Quadra" or $ProfArte.local is "Bar" or $ProfArte.local is "Casa-Corpora" or $ProfArte.local is "Praca">>
<img id="person2" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "Praca" or $Aaliyah.local is "Casa-Paparozzi">>
<img id="person2" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Praca" or $Samantha.local is "Casa-Paparozzi">>
<img id="person2" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Praca" or $RoxyRaye.local is "Escola" or $RoxyRaye.local is "2A" or $RoxyRaye.local is "Escola-Refeitorio" or $RoxyRaye.local is "Escola-Refeitorio" or $RoxyRaye.local is "Escola-Quadra" or $RoxyRaye.local is "Escola-BanheiroF">>
<img id="person2" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $NewProfFisica.local is "3B" or $NewProfFisica.local is "2A" or $NewProfFisica.local is "Escola-Refeitorio" or $NewProfFisica.local is "Escola-Biblioteca" or $NewProfFisica.local is "Escola-BanheiroM" or $NewProfFisica.local is "Escola-BanheiroF" or $NewProfFisica.local is "Escola-Professores'Room" or $NewProfFisica.local is "Escola-Quadra" or $NewProfFisica.local is "Praca" or $NewProfFisica.local is "Bar" or $NewProfFisica.local is "Igreja">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Amigo.local is "Casa-Cooper" or $Amigo.local is "Escola" or $Amigo.local is "3B" or $Amigo.local is "2A" or $Amigo.local is "Escola-Refeitorio" or $Amigo.local is "Escola-Biblioteca" or $Amigo.local is "Escola-BanheiroM" or $Amigo.local is "Escola-BanheiroF" or $Amigo.local is "Escola-Professores'Room" or $Amigo.local is "Escola-Quadra">>
<img id="person2" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Casa-Cooper" or $Amigo2.local is "Escola" or $Amigo2.local is "Praca" or $Amigo2.local is "3B" or $Amigo2.local is "Escola" or $Amigo2.local is "2A" or $Amigo2.local is "Escola-Refeitorio" or $Amigo2.local is "Escola-Biblioteca" or $Amigo2.local is "Escola-BanheiroM" or $Amigo2.local is "Escola-BanheiroF" or $Amigo2.local is "Escola-Professores'Room" or $Amigo2.local is "Escola-Quadra" or $Amigo2.local is "Igreja">>
<img id="person2" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $ProfMatematica.local is "3B" or $Amigo.local is "Escola" or $ProfMatematica.local is "2A" or $ProfMatematica.local is "Escola-Refeitorio" or $ProfMatematica.local is "Escola-Biblioteca" or $ProfMatematica.local is "Escola-BanheiroM" or $ProfMatematica.local is "Escola-BanheiroF" or $ProfMatematica.local is "Escola-Professores'Room" or $ProfMatematica.local is "Escola-Quadra" or $ProfMatematica.local is "Igreja">>
<img id="person2" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "3B" or $ProfFilosofia.local is "2A" or $ProfFilosofia.local is "Escola-Refeitorio" or $ProfFilosofia.local is "Escola-Biblioteca" or $ProfFilosofia.local is "Escola-BanheiroM" or $ProfFilosofia.local is "Escola-BanheiroF" or $ProfFilosofia.local is "Escola-Professores'Room" or $ProfFilosofia.local is "Escola-Quadra" or $ProfFilosofia.local is "Igreja">>
<img id="person2" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $ProfGeografia.local is "3B" or $ProfGeografia.local is "2A" or $ProfGeografia.local is "Escola-Refeitorio" or $ProfGeografia.local is "Escola-Biblioteca" or $ProfGeografia.local is "Escola-BanheiroM" or $ProfGeografia.local is "Escola-BanheiroF" or $ProfGeografia.local is "Escola-Professores'Room" or $ProfGeografia.local is "Escola-Quadra">>
<img id="person2" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "3B" or $ProfFisica.local is "2A" or $ProfFisica.local is "Escola-Refeitorio" or $ProfFisica.local is "Escola-Biblioteca" or $ProfFisica.local is "Escola-BanheiroM" or $ProfFisica.local is "Escola-BanheiroF" or $ProfFisica.local is "Escola-Professores'Room" or $ProfFisica.local is "Escola-Quadra">>
<img id="person2" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $Valentao.local is "3B" or $Valentao.local is "2A" or $Valentao.local is "Escola-Refeitorio" or $Valentao.local is "Escola-Biblioteca" or $Valentao.local is "Escola-BanheiroM" or $Valentao.local is "Escola-BanheiroF" or $Valentao.local is "Escola-Professores'Room" or $Valentao.local is "Escola-Quadra">>
<img id="person2" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
<<widget "PositonCasa">>
<div class="localPersons">
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "QuartoIrmaMaisVelha" or $Mae.local is "QuartoIrmaMaisNova" or $Mae.local is "Banheiro">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Sala" or $IrmaV.local is "Cozinha" or $IrmaV.local is "QuartoMae" or $IrmaV.local is "QuartoIrmaMaisVelha" or $IrmaV.local is "QuartoIrmaMaisNova" or $IrmaV.local is "Banheiro">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "QuartoIrmaMaisNova" or $IrmaN.local is "Banheiro">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*=============================== Sala ==============================*/
<<widget "PositonSala">>
<div class="localPersons">
<<if $Mae.local is "Sala">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Sala">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Sala">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*============================ Cozinha =============================*/
<<widget "PositonCozinha">>
<div class="localPersons">
<<if $Mae.local is "Cozinha">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Cozinha">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Cozinha">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*========================== Quarto Mãe =============================*/
<<widget "PositonQuartoMae">>
<div class="localPersons">
<<if $Mae.local is "QuartoMae">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "QuartoMae">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "QuartoMae">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*===================== Quarto Irma Mais Velha ======================*/
<<widget "PositonQuartoIrmaMaisVelha">>
<div class="localPersons">
<<if $Mae.local is "QuartoIrmaMaisVelha">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "QuartoIrmaMaisVelha">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "QuartoIrmaMaisVelha">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*===================== Quarto Irma Mais Nova =======================*/
<<widget "PositonQuartoIrmaMaisNova">>
<div class="localPersons">
<<if $Mae.local is "QuartoIrmaMaisNova">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "QuartoIrmaMaisNova">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "QuartoIrmaMaisNova">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Casa ==============================*/
/*=========================== Banheiro ==============================*/
<<widget "PositonBanheiro">>
<div class="localPersons">
<<if $Mae.local is "Banheiro">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Banheiro">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Banheiro">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=============================== Bar ===============================*/
<<widget "PositonBar">>
<div class="localPersons">
<<if $Lexi.local is "Bar">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Mia.local is "Bar">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $LenaPaul.local is "Bar">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $MissTravella.local is "Bar">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Bar">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Bar">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Bar">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Bar">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Bar">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*==================== Casa Vizinha da Esquerda =====================*/
<<widget "PositonCasaLeftVizinha">>
<div class="localPersons">
<<if $VizinhaEsquerda.local is "Casa-LeftVizinha">>
<img id="person" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================ Casa Amigo ===========================*/
<<widget "PositonCasaAmigo">>
<div class="localPersons">
<<if $SrtaCooper.local is "Casa-Cooper">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $Amigo.local is "Casa-Cooper">>
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Casa-Cooper">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*=========================== Casa Corpora ==========================*/
<<widget "PositonCasaCorpora">>
<div class="localPersons">
<<if $ProfArte.local is "Casa-Corpora">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================== Praca ==============================*/
<<widget "PositonPraca">>
<div class="localPersons">
<<if $Paixao.local is "Praca">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Praca">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Praca">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "Praca">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $IrmaV.local is "Praca">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Praca">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $LenaPaul.local is "Praca">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $Angie.local is "Praca">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Praca">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Praca">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $CarmenCa.local is "Praca">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $MissTravella.local is "Praca">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "Praca">>
<img id="person" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Praca">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Praca">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Praca">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Praca">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Praca">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Praca">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Praca">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Praca">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Aaliyah.local is "Praca">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Praca">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Praca">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Amigo2.local is "Praca">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
<<widget "PositonEscola">>
<div class="localPersons">
<<if $ProfQuimica.local is "3B" or $ProfQuimica.local is "2A" or $ProfQuimica.local is "Escola-Refeitorio" or $ProfQuimica.local is "Escola-Biblioteca" or $ProfQuimica.local is "Escola-BanheiroM" or $ProfQuimica.local is "Escola-BanheiroF" or $ProfQuimica.local is "Escola-Professores'Room" or $ProfQuimica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "3B" or $ProfLiteratura.local is "2A" or $ProfLiteratura.local is "Escola-Refeitorio" or $ProfLiteratura.local is "Escola-Biblioteca" or $ProfLiteratura.local is "Escola-BanheiroM" or $ProfLiteratura.local is "Escola-BanheiroF" or $ProfLiteratura.local is "Escola-Professores'Room" or $ProfLiteratura.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "3B" or $ProfHistoria.local is "2A" or $ProfHistoria.local is "Escola-Refeitorio" or $ProfHistoria.local is "Escola-Biblioteca" or $ProfHistoria.local is "Escola-BanheiroM" or $ProfHistoria.local is "Escola-BanheiroF" or $ProfHistoria.local is "Escola-Professores'Room" or $ProfHistoria.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "3B" or $ProfBiologia.local is "2A" or $ProfBiologia.local is "Escola-Refeitorio" or $ProfBiologia.local is "Escola-Biblioteca" or $ProfBiologia.local is "Escola-BanheiroM" or $ProfBiologia.local is "Escola-BanheiroF" or $ProfBiologia.local is "Escola-Professores'Room" or $ProfBiologia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "3B" or $ProfSociologia.local is "2A" or $ProfSociologia.local is "Escola-Refeitorio" or $ProfSociologia.local is "Escola-Biblioteca" or $ProfSociologia.local is "Escola-BanheiroM" or $ProfSociologia.local is "Escola-BanheiroF" or $ProfSociologia.local is "Escola-Professores'Room" or $ProfSociologia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "3B" or $ProfEdFisica.local is "2A" or $ProfEdFisica.local is "Escola-Refeitorio" or $ProfEdFisica.local is "Escola-Biblioteca" or $ProfEdFisica.local is "Escola-BanheiroM" or $ProfEdFisica.local is "Escola-BanheiroF" or $ProfEdFisica.local is "Escola-Professores'Room" or $ProfEdFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "3B" or $ProfArte.local is "2A" or $ProfArte.local is "Escola-Refeitorio" or $ProfArte.local is "Escola-Biblioteca" or $ProfArte.local is "Escola-BanheiroM" or $ProfArte.local is "Escola-BanheiroF" or $ProfArte.local is "Escola-Professores'Room" or $ProfArte.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "3B" or $NewProfFisica.local is "2A" or $NewProfFisica.local is "Escola-Refeitorio" or $NewProfFisica.local is "Escola-Biblioteca" or $NewProfFisica.local is "Escola-BanheiroM" or $NewProfFisica.local is "Escola-BanheiroF" or $NewProfFisica.local is "Escola-Professores'Room" or $NewProfFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "3B" or $ProfGeografia.local is "2A" or $ProfGeografia.local is "Escola-Refeitorio" or $ProfGeografia.local is "Escola-Biblioteca" or $ProfGeografia.local is "Escola-BanheiroM" or $ProfGeografia.local is "Escola-BanheiroF" or $ProfGeografia.local is "Escola-Professores'Room" or $ProfGeografia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "3B" or $ProfFisica.local is "2A" or $ProfFisica.local is "Escola-Refeitorio" or $ProfFisica.local is "Escola-Biblioteca" or $ProfFisica.local is "Escola-BanheiroM" or $ProfFisica.local is "Escola-BanheiroF" or $ProfFisica.local is "Escola-Professores'Room" or $ProfFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "3B" or $ProfMatematica.local is "2A" or $ProfMatematica.local is "Escola-Refeitorio" or $ProfMatematica.local is "Escola-Biblioteca" or $ProfMatematica.local is "Escola-BanheiroM" or $ProfMatematica.local is "Escola-BanheiroF" or $ProfMatematica.local is "Escola-Professores'Room" or $ProfMatematica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "3B" or $ProfFilosofia.local is "2A" or $ProfFilosofia.local is "Escola-Refeitorio" or $ProfFilosofia.local is "Escola-Biblioteca" or $ProfFilosofia.local is "Escola-BanheiroM" or $ProfFilosofia.local is "Escola-BanheiroF" or $ProfFilosofia.local is "Escola-Professores'Room" or $ProfFilosofia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Paixao.local is "Escola" or $Paixao.local is "3B" or $Paixao.local is "2A" or $Paixao.local is "Escola-Refeitorio" or $Paixao.local is "Escola-Biblioteca" or $Paixao.local is "Escola-BanheiroM" or $Paixao.local is "Escola-BanheiroF" or $Paixao.local is "Escola-Professores'Room" or $Paixao.local is "Escola-Quadra">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Escola" or $Debora.local is "3B" or $Debora.local is "2A" or $Debora.local is "Escola-Refeitorio" or $Debora.local is "Escola-Biblioteca" or $Debora.local is "Escola-BanheiroM" or $Debora.local is "Escola-BanheiroF" or $Debora.local is "Escola-Professores'Room" or $Debora.local is "Escola-Quadra">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Escola" or $Mia.local is "3B" or $Mia.local is "2A" or $Mia.local is "Escola-Refeitorio" or $Mia.local is "Escola-Biblioteca" or $Mia.local is "Escola-BanheiroM" or $Mia.local is "Escola-BanheiroF" or $Mia.local is "Escola-Professores'Room" or $Mia.local is "Escola-Quadra">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "Escola" or $Lexi.local is "3B" or $Lexi.local is "2A" or $Lexi.local is "Escola-Refeitorio" or $Lexi.local is "Escola-Biblioteca" or $Lexi.local is "Escola-BanheiroM" or $Lexi.local is "Escola-BanheiroF" or $Lexi.local is "Escola-Professores'Room" or $Lexi.local is "Escola-Quadra">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Penny.local is "Escola" or $Penny.local is "3B" or $Penny.local is "2A" or $Penny.local is "Escola-Refeitorio" or $Penny.local is "Escola-Biblioteca" or $Penny.local is "Escola-BanheiroM" or $Penny.local is "Escola-BanheiroF" or $Penny.local is "Escola-Professores'Room" or $Penny.local is "Escola-Quadra">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $LenaPaul.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $IrmaN.local is "Escola" or $IrmaN.local is "3B" or $IrmaN.local is "2A" or $IrmaN.local is "Escola-Refeitorio" or $IrmaN.local is "Escola-Biblioteca" or $IrmaN.local is "Escola-BanheiroM" or $IrmaN.local is "Escola-BanheiroF" or $IrmaN.local is "Escola-Professores'Room" or $IrmaN.local is "Escola-Quadra">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Escola" or $RoxyRaye.local is "2A" or $RoxyRaye.local is "Escola-Refeitorio" or $RoxyRaye.local is "Escola-BanheiroF" or $RoxyRaye.local is "Escola-Quadra">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Gabbie.local is "Escola" or $Gabbie.local is "2A" or $Gabbie.local is "Escola-Refeitorio" or $Gabbie.local is "Escola-Quadra">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $Amigo.local is "Escola" or $Amigo.local is "3B" or $Amigo.local is "2A" or $Amigo.local is "Escola-Refeitorio" or $Amigo.local is "Escola-Biblioteca" or $Amigo.local is "Escola-BanheiroM" or $Amigo.local is "Escola-BanheiroF" or $Amigo.local is "Escola-Professores'Room" or $Amigo.local is "Escola-Quadra">>
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Escola" or $Amigo2.local is "3B" or $Amigo2.local is "2A" or $Amigo2.local is "Escola-Refeitorio" or $Amigo2.local is "Escola-Biblioteca" or $Amigo2.local is "Escola-BanheiroM" or $Amigo2.local is "Escola-BanheiroF" or $Amigo2.local is "Escola-Professores'Room" or $Amigo2.local is "Escola-Quadra">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $Valentao.local is "Escola" or $Valentao.local is "3B" or $Valentao.local is "2A" or $Valentao.local is "Escola-Refeitorio" or $Valentao.local is "Escola-Biblioteca" or $Valentao.local is "Escola-BanheiroM" or $Valentao.local is "Escola-BanheiroF" or $Valentao.local is "Escola-Professores'Room" or $Valentao.local is "Escola-Quadra">>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*=============================== 3B ================================*/
<<widget "PositonEscola3B">>
<div class="localPersons">
<<if $ProfQuimica.local is "3B">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "3B">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "3B">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "3B">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "3B">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "3B">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "3B">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "3B">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "3B">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "3B">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "3B">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "3B">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Paixao.local is "3B">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "3B">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "3B">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "3B">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Penny.local is "3B">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $Amigo.local is "3B">>
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "3B">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $Valentao.local is "3B">>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*=============================== 2A ================================*/
<<widget "PositonEscola2A">>
<div class="localPersons">
<<if $ProfQuimica.local is "2A">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "2A">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "2A">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "2A">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "2A">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "2A">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "2A">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "2A">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "2A">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "2A">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "2A">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "2A">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $IrmaN.local is "2A">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Gabbie.local is "2A">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $RoxyRaye.local is "2A">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*=========================== Refeitorio ============================*/
<<widget "PositonEscolaRefeitorio">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfFisica.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Paixao.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Penny.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $IrmaN.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Gabbie.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $Amigo.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $Valentao.local is "Escola-Refeitorio">>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*=========================== Biblioteca ============================*/
<<widget "PositonEscolaBiblioteca">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Penny.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $LenaPaul.local is "Escola-Biblioteca">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*======================= Banheiro Masculino ========================*/
<<widget "PositonEscolaBanheiroMasculino">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Valentao.local is "Escola-BanheiroM">>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*======================== Banheiro Feminino ========================*/
<<widget "PositonEscolaBanheiroFeminino">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-BanheiroF">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*======================= Sala dos Professores ======================*/
<<widget "PositonEscolaSaladosProfessores">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Lexi.local is "Escola-Professores'Room">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Bairro 1 ============================*/
/*============================= Escola ==============================*/
/*============================= Quadra ==============================*/
<<widget "PositonEscolaQuadra">>
<div class="localPersons">
<<if $ProfQuimica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfGeografia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Escola-Quadra">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $Paixao.local is "Escola-Quadra">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Escola-Quadra">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Escola-Quadra">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $IrmaN.local is "Escola-Quadra">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Penny.local is "Escola-Quadra">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $RoxyRaye.local is "Escola-Quadra">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Gabbie.local is "Escola-Quadra">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $Amigo2.local is "Escola-Quadra">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================ Bairro 1 =============================*/
/*============================= Igreja ==============================*/
<<widget "PositonIgreja">>
<div class="localPersons">
<<if $Mae.local is "Igreja">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $Paixao.local is "Igreja">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Lexi.local is "Igreja">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Igreja">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $LenaPaul.local is "Igreja">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $Angie.local is "Igreja">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Igreja">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $CarmenCa.local is "Igreja">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Igreja">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Igreja">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Igreja">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Igreja">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Igreja">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Amigo2.local is "Igreja">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
<<if $ProfGeografia.local is "Igreja">>
<img id="person" src="content/characters/prof_geografia/images/P_Geografiawalkicon.png">
<</if>>
<<if $ProfFisica.local is "Igreja">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Igreja">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
<<if $ProfFilosofia.local is "Igreja">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================ Bairro 1 =============================*/
/*========================== Casa Paparozzi =========================*/
<<widget "PositonCasaPaparozzi">>
<div class="localPersons">
<<if $ProfEdFisica.local is "Casa-Paparozzi">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $Aaliyah.local is "Casa-Paparozzi">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Casa-Paparozzi">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
<<widget "PositonCentro">>
<div class="localPersons">
<<if $Mae.local is "SalaoDeCabelos" or $Mae.local is "Parque">>
<img id="person2" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Hospital">>
<img id="person2" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $Paixao.local is "Gym" or $Paixao.local is "Shopping" or $Paixao.local is "Parque">>
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Lexi.local is "Gym" or $Lexi.local is "Loja-de-Variedades" or $Lexi.local is "Parque">>
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Mia.local is "Gym" or $Mia.local is "Shopping" or $Mia.local is "Parque">>
<img id="person2" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Debora.local is "Shopping" or $Debora.local is "Parque" or $Debora.local is "Gym">>
<img id="person2" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $IrmaN.local is "Parque">>
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "Parque" or $MissTravella.local is "Gym" or $MissTravella.local is "Hospital" or $MissTravella.local is "Casa-Travella">>
<img id="person2" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "Parque" or $CarmenCa.local is "Shopping-LojaRoupas">>
<img id="person2" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "Parque" or $LenaPaul.local is "Gym" or $LenaPaul.local is "Casa-Byers">>
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Parque" or $SrtaCooper.local is "Hospital">>
<img id="person2" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "Gym">>
<img id="person2" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Casa-Lebelle" or $ProfQuimica.local is "Parque">>
<img id="person2" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Gym" or $ProfLiteratura.local is "Casa-Hutchison" or $ProfLiteratura.local is "Parque">>
<img id="person2" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Gym" or $ProfHistoria.local is "Casa-Poteet" or $ProfHistoria.local is "Parque">>
<img id="person2" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Casa-Hutchison" or $ProfBiologia.local is "Parque">>
<img id="person2" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Gym" or $ProfSociologia.local is "Parque">>
<img id="person2" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Gym" or $ProfEdFisica.local is "Parque">>
<img id="person2" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Gym" or $ProfArte.local is "Parque">>
<img id="person2" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "Gym" or $Aaliyah.local is "Parque">>
<img id="person2" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Gym" or $Samantha.local is "Parque">>
<img id="person2" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Parque">>
<img id="person2" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "Parque" or $Angie.local is "Casa-Byers">>
<img id="person2" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Parque" or $Gabbie.local is "Casa-Byers">>
<img id="person2" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Parque">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Amigo.local is "Parque">>
<img id="person2" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Casa-Amigo2" or $Amigo2.local is "Shopping" or $Amigo2.local is "Parque">>
<img id="person2" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================ Hospital =============================*/
<<widget "PositonHospital">>
<div class="localPersons">
<<if $IrmaV.local is "Hospital">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $MissTravella.local is "Hospital">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Hospital">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*======================== Salão de Beleza ==========================*/
<<widget "PositonSalaodeBeleza">>
<div class="localPersons">
<<if $Mae.local is "SalaoDeCabelos">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================== Gym ================================*/
<<widget "PositonGym">>
<div class="localPersons">
<<if $Paixao.local is "Gym">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Lexi.local is "Gym">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Mia.local is "Gym">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $LenaPaul.local is "Gym">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $MissTravella.local is "Gym">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "Gym">>
<img id="person" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Gym">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Gym">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Gym">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Gym">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Gym">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "Gym">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Gym">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $ProfFisica.local is "Gym">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*========================== Casa Lebelle ===========================*/
<<widget "PositonCasaLebelle">>
<div class="localPersons">
<<if $ProfQuimica.local is "Casa-Lebelle">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*========================== Casa Tavella ===========================*/
<<widget "PositonCasaTravella">>
<div class="localPersons">
<<if $MissTravella.local is "Casa-Travella">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*=========================== Apartamento ===========================*/
<<widget "PositonApartamento">>
<div class="localPersons">
<<if $ProfHistoria.local is "Casa-Poteet">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Casa-Hutchison">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Casa-Hutchison">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $Amigo2.local is "Casa-Amigo2">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*=========================== Apartamento ===========================*/
/*======================= Apartamento Amigo2 ========================*/
<<widget "PositonApartamentoAmigo2">>
<div class="localPersons">
<<if $Amigo2.local is "Casa-Amigo2">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*=========================== Apartamento ===========================*/
/*======================= Apartamento Poteet ========================*/
<<widget "PositonApartamentoPoteet">>
<div class="localPersons">
<<if $ProfHistoria.local is "Casa-Poteet">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*=========================== Apartamento ===========================*/
/*====================== Apartamento Hutchison ======================*/
<<widget "PositonApartamentoHutchison">>
<div class="localPersons">
<<if $ProfLiteratura.local is "Casa-Hutchison">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Casa-Hutchison">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================ Shopping =============================*/
<<widget "PositonShopping">>
<div class="localPersons">
<<if $Lexi.local is "Loja-de-Variedades">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Paixao.local is "Shopping">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Shopping">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Shopping">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $CarmenCa.local is "Shopping-LojaRoupas">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Shopping">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================ Shopping =============================*/
/*==================== Shopping - Loja de Roupas ====================*/
<<widget "PositonShoppingLojadeRoupas">>
<div class="localPersons">
<<if $CarmenCa.local is "Shopping-LojaRoupas">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================ Shopping =============================*/
/*================== Shopping - Loja de Variedades ==================*/
<<widget "PositonShoppingLojadeVariedades">>
<div class="localPersons">
<<if $Lexi.local is "Loja-de-Variedades">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*========================= Casa dos Byers ==========================*/
<<widget "PositonCasaByers">>
<div class="localPersons">
<<if $LenaPaul.local is "Casa-Byers">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $Angie.local is "Casa-Byers">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Casa-Byers">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
</div>
<</widget>>
/*============================= Centro ==============================*/
/*============================= Parque ==============================*/
<<widget "PositonParque">>
<div class="localPersons">
<<if $Paixao.local is "Parque">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "Parque">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "Parque">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "Parque">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $Mae.local is "Parque">>
<img id="person" src="content/characters/mae/images/maewalk_icon.png">
<</if>>
<<if $IrmaV.local is "Parque">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "Parque">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "Parque">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "Parque">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "Parque">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Parque">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Parque">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Parque">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "Parque">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "Parque">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Parque">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Parque">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "Parque">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "Parque">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "Parque">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Parque">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "Parque">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Parque">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "Parque">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Amigo.local is "Parque">>
<img id="person" src="content/characters/amigo/images/amigowalkicon.png">
<</if>>
<<if $Amigo2.local is "Parque">>
<img id="person" src="content/characters/amigo2/images/amigo2walkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
<<widget "PositonBairroNobre">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-Piscina" or $Paixao.local is "CountryClub-QuadrasEsportivas" or $Paixao.local is "CountryClub-Yoga" or $Paixao.local is "CountryClub-Massagem" or $Paixao.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "CountryClub-Piscina" or $Debora.local is "CountryClub-QuadrasEsportivas" or $Debora.local is "CountryClub-Yoga" or $Debora.local is "CountryClub-Massagem" or $Debora.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "CountryClub-Piscina" or $Mia.local is "CountryClub-QuadrasEsportivas" or $Mia.local is "CountryClub-Yoga" or $Mia.local is "CountryClub-Massagem" or $Mia.local is "CountryClub-Sauna" or $Mia.local is "Praia">>
<img id="person2" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "CountryClub-Piscina" or $Lexi.local is "CountryClub-QuadrasEsportivas" or $Lexi.local is "CountryClub-Yoga" or $Lexi.local is "CountryClub-Massagem" or $Lexi.local is "CountryClub-Sauna" or $Lexi.local is "Casa-McComber">>
<img id="person2" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $IrmaN.local is "CountryClub-Piscina" or $IrmaN.local is "CountryClub-QuadrasEsportivas" or $IrmaN.local is "CountryClub-Yoga" or $IrmaN.local is "CountryClub-Massagem" or $IrmaN.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $Penny.local is "Casa-Freas">>
<img id="person2" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Piscina" or $MissTravella.local is "CountryClub-QuadrasEsportivas" or $MissTravella.local is "CountryClub-Yoga" or $MissTravella.local is "CountryClub-Massagem" or $MissTravella.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "CountryClub-Piscina" or $CarmenCa.local is "CountryClub-QuadrasEsportivas" or $CarmenCa.local is "CountryClub-Yoga" or $CarmenCa.local is "CountryClub-Massagem" or $CarmenCa.local is "CountryClub-Sauna" or $CarmenCa.local is "Praia">>
<img id="person2" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Piscina" or $LenaPaul.local is "CountryClub-QuadrasEsportivas" or $LenaPaul.local is "CountryClub-Yoga" or $LenaPaul.local is "CountryClub-Massagem" or $LenaPaul.local is "CountryClub-Sauna" or $LenaPaul.local is "Praia">>
<img id="person2" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Piscina" or $SrtaCooper.local is "CountryClub-QuadrasEsportivas" or $SrtaCooper.local is "CountryClub-Yoga" or $SrtaCooper.local is "CountryClub-Massagem" or $SrtaCooper.local is "CountryClub-Sauna" or $SrtaCooper.local is "Praia">>
<img id="person2" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "CountryClub-Piscina" or $ProfQuimica.local is "CountryClub-QuadrasEsportivas" or $ProfQuimica.local is "CountryClub-Yoga" or $ProfQuimica.local is "CountryClub-Massagem" or $ProfQuimica.local is "CountryClub-Sauna" or $ProfQuimica.local is "Praia">>
<img id="person2" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Piscina" or $ProfLiteratura.local is "CountryClub-QuadrasEsportivas" or $ProfLiteratura.local is "CountryClub-Yoga" or $ProfLiteratura.local is "CountryClub-Massagem" or $ProfLiteratura.local is "CountryClub-Sauna" or $ProfLiteratura.local is "Praia">>
<img id="person2" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "CountryClub-Piscina" or $ProfHistoria.local is "CountryClub-QuadrasEsportivas" or $ProfHistoria.local is "CountryClub-Yoga" or $ProfHistoria.local is "CountryClub-Massagem" or $ProfHistoria.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-Piscina" or $ProfBiologia.local is "CountryClub-QuadrasEsportivas" or $ProfBiologia.local is "CountryClub-Yoga" or $ProfBiologia.local is "CountryClub-Massagem" or $ProfBiologia.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-Piscina" or $ProfSociologia.local is "CountryClub-QuadrasEsportivas" or $ProfSociologia.local is "CountryClub-Yoga" or $ProfSociologia.local is "CountryClub-Massagem" or $ProfSociologia.local is "CountryClub-Sauna" or $ProfSociologia.local is "Casa-Aniston" or $ProfSociologia.local is "Praia">>
<img id="person2" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-Piscina" or $ProfEdFisica.local is "CountryClub-QuadrasEsportivas" or $ProfEdFisica.local is "CountryClub-Yoga" or $ProfEdFisica.local is "CountryClub-Massagem" or $ProfEdFisica.local is "CountryClub-Sauna" or $ProfEdFisica.local is "Praia">>
<img id="person2" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Piscina" or $ProfArte.local is "CountryClub-QuadrasEsportivas" or $ProfArte.local is "CountryClub-Yoga" or $ProfArte.local is "CountryClub-Massagem" or $ProfArte.local is "CountryClub-Sauna">>
<img id="person2" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "CountryClub-Piscina" or $Aaliyah.local is "CountryClub-QuadrasEsportivas">>
<img id="person2" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "CountryClub-Piscina" or $Samantha.local is "CountryClub-Massagem" or $Samantha.local is "Praia">>
<img id="person2" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "CountryClub-Piscina" or $RoxyRaye.local is "CountryClub-Sauna" or $RoxyRaye.local is "Praia">>
<img id="person2" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "CountryClub-Piscina" or $Angie.local is "Praia">>
<img id="person2" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "CountryClub-Piscina" or $Gabbie.local is "CountryClub-QuadrasEsportivas" or $Gabbie.local is "Praia">>
<img id="person2" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "CountryClub-Piscina" or $NewProfFisica.local is "CountryClub-QuadrasEsportivas">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfFilosofia.local is "Casa-Anysio">>
<img id="person2" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Casa-McComber">>
<img id="person2" src="content/characters/prof_matematica/prof_Matematica.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*=========================== Casa Freas ============================*/
<<widget "PositonCasaFreas">>
<div class="localPersons">
<<if $Penny.local is "Casa-Freas">>
<img id="person" src="content/characters/penny/images/pennywalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Casa Aniston ===========================*/
<<widget "PositonCasaAniston">>
<div class="localPersons">
<<if $ProfSociologia.local is "Casa-Aniston">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================= Casa McComber ===========================*/
<<widget "PositonCasaMcComber">>
<div class="localPersons">
<<if $Lexi.local is "Casa-McComber">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $ProfMatematica.local is "Casa-McComber">>
<img id="person" src="content/characters/prof_matematica/images/prof_Matematicawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*=========================== Casa Anysio ===========================*/
<<widget "PositonCasaAnysio">>
<div class="localPersons">
<<if $ProfFilosofia.local is "Casa-Anysio">>
<img id="person" src="content/characters/prof_filosofia/images/prof_Filosofiawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
<<widget "PositonCountryClub">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-Piscina" or $Paixao.local is "CountryClub-QuadrasEsportivas" or $Paixao.local is "CountryClub-Yoga" or $Paixao.local is "CountryClub-Massagem" or $Paixao.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "CountryClub-Piscina" or $Debora.local is "CountryClub-QuadrasEsportivas" or $Debora.local is "CountryClub-Yoga" or $Debora.local is "CountryClub-Massagem" or $Debora.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "CountryClub-Piscina" or $Mia.local is "CountryClub-QuadrasEsportivas" or $Mia.local is "CountryClub-Yoga" or $Mia.local is "CountryClub-Massagem" or $Mia.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "CountryClub-Piscina" or $Lexi.local is "CountryClub-QuadrasEsportivas" or $Lexi.local is "CountryClub-Yoga" or $Lexi.local is "CountryClub-Massagem" or $Lexi.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $IrmaV.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "CountryClub-Piscina" or $IrmaN.local is "CountryClub-QuadrasEsportivas" or $IrmaN.local is "CountryClub-Yoga" or $IrmaN.local is "CountryClub-Massagem" or $IrmaN.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Piscina" or $MissTravella.local is "CountryClub-QuadrasEsportivas" or $MissTravella.local is "CountryClub-Yoga" or $MissTravella.local is "CountryClub-Massagem" or $MissTravella.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "CountryClub-Piscina" or $CarmenCa.local is "CountryClub-QuadrasEsportivas" or $CarmenCa.local is "CountryClub-Yoga" or $CarmenCa.local is "CountryClub-Massagem" or $CarmenCa.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Piscina" or $LenaPaul.local is "CountryClub-QuadrasEsportivas" or $LenaPaul.local is "CountryClub-Yoga" or $LenaPaul.local is "CountryClub-Massagem" or $LenaPaul.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Piscina" or $SrtaCooper.local is "CountryClub-QuadrasEsportivas" or $SrtaCooper.local is "CountryClub-Yoga" or $SrtaCooper.local is "CountryClub-Massagem" or $SrtaCooper.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "CountryClub-Piscina" or $ProfQuimica.local is "CountryClub-QuadrasEsportivas" or $ProfQuimica.local is "CountryClub-Yoga" or $ProfQuimica.local is "CountryClub-Massagem" or $ProfQuimica.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Piscina" or $ProfLiteratura.local is "CountryClub-QuadrasEsportivas" or $ProfLiteratura.local is "CountryClub-Yoga" or $ProfLiteratura.local is "CountryClub-Massagem" or $ProfLiteratura.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "CountryClub-Piscina" or $ProfHistoria.local is "CountryClub-QuadrasEsportivas" or $ProfHistoria.local is "CountryClub-Yoga" or $ProfHistoria.local is "CountryClub-Massagem" or $ProfHistoria.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-Piscina" or $ProfBiologia.local is "CountryClub-QuadrasEsportivas" or $ProfBiologia.local is "CountryClub-Yoga" or $ProfBiologia.local is "CountryClub-Massagem" or $ProfBiologia.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-Piscina" or $ProfSociologia.local is "CountryClub-QuadrasEsportivas" or $ProfSociologia.local is "CountryClub-Yoga" or $ProfSociologia.local is "CountryClub-Massagem" or $ProfSociologia.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-Piscina" or $ProfEdFisica.local is "CountryClub-QuadrasEsportivas" or $ProfEdFisica.local is "CountryClub-Yoga" or $ProfEdFisica.local is "CountryClub-Massagem" or $ProfEdFisica.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Piscina" or $ProfArte.local is "CountryClub-QuadrasEsportivas" or $ProfArte.local is "CountryClub-Yoga" or $ProfArte.local is "CountryClub-Massagem" or $ProfArte.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "CountryClub-Piscina" or $Aaliyah.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "CountryClub-Piscina" or $Samantha.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "CountryClub-Piscina" or $RoxyRaye.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "CountryClub-Piscina" or $Gabbie.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "CountryClub-Piscina" or $NewProfFisica.local is "CountryClub-QuadrasEsportivas">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
/*============================= Piscina =============================*/
<<widget "PositonPiscina">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $IrmaV.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/irma_mais_velha/images/irma1walk_icon.png">
<</if>>
<<if $IrmaN.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $ProfQuimica.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Samantha.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "CountryClub-Piscina">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
/*======================== Quadras Esportivas =======================*/
<<widget "PositonQuadrasEsportivas">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $IrmaN.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Aaliyah.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/aaliyah/images/aaliyahwalk_icon.png">
<</if>>
<<if $Gabbie.local is "CountryClub-QuadrasEsportivas">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
<<if $NewProfFisica.local is "CountryClub-QuadrasEsportivas">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
/*======================== Sala de Massagem =========================*/
<<widget "PositonSaladeMassagem">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Debora.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/debora/images/deborawalkicon.png">
<</if>>
<<if $Mia.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $Samantha.local is "CountryClub-Massagem">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
/*============================== Sauna ==============================*/
<<widget "PositonSauna">>
<div class="localPersons">
<<if $IrmaN.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/irma_mais_nova/images/irma2walk_icon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $VizinhaEsquerda.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/vizinha_esquerda/images/vizinhaesquerdawalkicon.png">
<</if>>
<<if $ProfQuimica.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
<<if $RoxyRaye.local is "CountryClub-Sauna">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*========================== Country Club ===========================*/
/*========================= Salão de Yoga ===========================*/
<<widget "PositonYoga">>
<div class="localPersons">
<<if $Paixao.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/paixao/images/paixaowalkicon.png">
<</if>>
<<if $Mia.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $Lexi.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/lexi/images/lexiwalkicon.png">
<</if>>
<<if $MissTravella.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/travella/images/srtaTravellawalkicon.png">
<</if>>
<<if $CarmenCa.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfHistoria.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_historia/images/prof_Historiawalkicon.png">
<</if>>
<<if $ProfBiologia.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_biologia/images/prof_Biologiawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $ProfArte.local is "CountryClub-Yoga">>
<img id="person" src="content/characters/prof_arte/images/prof_Artewalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Nobre ===========================*/
/*============================= Praia ===============================*/
<<widget "PositonPraia">>
<div class="localPersons">
<<if $Mia.local is "Praia">>
<img id="person" src="content/characters/mia/images/miawalkicon.png">
<</if>>
<<if $CarmenCa.local is "Praia">>
<img id="person" src="content/characters/namorada_amigo/images/namorada-amigowalkicon.png">
<</if>>
<<if $LenaPaul.local is "Praia">>
<img id="person" src="content/characters/lena/images/lenawalkicon.png">
<</if>>
<<if $SrtaCooper.local is "Praia">>
<img id="person" src="content/characters/cooper/images/srtaCooperwalkicon.png">
<</if>>
<<if $ProfQuimica.local is "Praia">>
<img id="person" src="content/characters/prof_quimica/images/prof_Quimicawalkicon.png">
<</if>>
<<if $ProfLiteratura.local is "Praia">>
<img id="person" src="content/characters/prof_literatura/images/prof_Literaturawalkicon.png">
<</if>>
<<if $ProfSociologia.local is "Praia">>
<img id="person" src="content/characters/prof_sociologia/images/prof_Sociologiawalkicon.png">
<</if>>
<<if $ProfEdFisica.local is "Praia">>
<img id="person" src="content/characters/prof_ed_fisica/images/prof_Ed_Fisicawalkicon.png">
<</if>>
<<if $Samantha.local is "Praia">>
<img id="person" src="content/characters/samantha/images/samanthawalk_icon.png">
<</if>>
<<if $RoxyRaye.local is "Praia">>
<img id="person" src="content/characters/darla/images/darlawalkicon.png">
<</if>>
<<if $Angie.local is "Praia">>
<img id="person" src="content/characters/angela/images/angelawalkicon.png">
<</if>>
<<if $Gabbie.local is "Praia">>
<img id="person" src="content/characters/gabbie/images/gabbiewalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Afastado ========================*/
<<widget "PositonBairroAfastado">>
<div class="localPersons">
<<if $NewProfFisica.local is "Casa-Klump">>
<img id="person2" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $Valentao.local is "Casa-Abandonada">>
<img id="person2" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
<<if $ProfFisica.local is "Casa-Klump">>
<img id="person2" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Afastado ========================*/
/*============================ Casa Klump ===========================*/
<<widget "PositonCasaKlump">>
<div class="localPersons">
<<if $NewProfFisica.local is "Casa-Klump">>
<img id="person" src="content/characters/mela/images/melawalk_icon.png">
<</if>>
<<if $ProfFisica.local is "Casa-Klump">>
<img id="person" src="content/characters/prof_fisica/images/prof_fisicawalkicon.png">
<</if>>
</div>
<</widget>>
/*========================== Bairro Afastado ========================*/
/*========================== Casa Abandonada ========================*/
<<widget "PositonCasaAbandonada">>
<div class="localPersons">
<<if $Valentao.local is "Casa-Abandonada">>
<img id="person" src="content/characters/valentao/images/valentaowalkicon.png">
<</if>>
</div>
<</widget>><<FundoApartamentoPortaria>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Full is true>>
<<if $ProfHistoriaM8.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $Missao.PHEspere is false>>
<<goto "PHM8 - Queimando Largada">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 20>>
<<if $Missao.PHEspere is false>>
<<goto "PHM6 - Mulher-Maravilha">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo5 is true>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $ProfHistoria.Amizade gte 25>>
<<if $Missao.PHEspere is false>>
<<goto "PHM5 - E já chegamos na metade do livro.">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo4 is true>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $ProfHistoria.Amizade gte 10>>
<<if $Missao.PHEspere is false>>
<<goto "PHM4 - Quadrinhos e Mais">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo3 is true>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<<if $Missao.PHEspere is false>>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<goto "PHM3 - Lendo ainda mais">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is true>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $Missao.PHEspere is false>>
<<goto "PHM2 - Um Momento Agradavel">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
<<if $Livro.AnimalFarm is true>>
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 15 and $gameDate.getHours() lt 18>>
<<if $Missao.PHEspere is false>>
<<goto "PHM1 - Leitura">>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<addmins 1>>
<<if $gameDate.getHours() is 23>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/Porta-Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/Porta-Apartamento-Professora-de-Historia-Noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/Porta-Apartamento-Professora-de-Historia.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfHistoria is true>>
<br>
<<narrador>>You hear a "Come in"..<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Apartamento-Prof-Historia">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfHistoria is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfHistoria.local isnot "Casa-Poteet">>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoProfdeHistoria]]>><<set $NinguemAtende.ProfHistoria to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.ProfHistoria to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoProfdeHistoria]]>><<set $NinguemAtende.ProfHistoria to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.ProfHistoria to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfHistoria.local is "Casa-Poteet">>
<br>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoProfdeHistoria]]>><<set $BaterNaPorta.ProfHistoria to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<</if>><<FundoApartamentoProfdeHistoria>>
<<set $BaterNaPorta.ProfHistoria to false>>
<<imgApartamentoProfdeHistoria>>
<br>
/*=====================================================================*/
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "Casa-Poteet">>
<a data-passage="Conversa-ProfHistoria-Casa-Poteet" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@<<FundoSalaoDeBeleza>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-salao1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-salao2.jpg"></center>
<</switch>>
<br>
<<fala "Mae" $Mae.Nome>>Ah... hello dear. I'm working now later we talk.<</fala>>
<br>
@@.btnUI;<<button "Leave" "SalaoDeCabelos">><<addmins 5>><</button>>@@<<FundoParque>>
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<else>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Mae" $Mae.Nome>>Ah... hello dear. Need something?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<<if $MaeM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[About that friend of yours...|Conversando-Mae-Parque Amizade]]>><<set $Conversas.Mae to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Mae-Parque Amizade]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why are you always so alone?|Conversando-Mae-Parque Paixão]]>><<set $Conversas.Mae to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you thought about getting married again?|Conversando-Mae-Parque Paixão]]>><<set $Conversas.Mae to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
<</if>><<FundoEscola>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Escola"]]>><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Today was boring|Conversa-Irma2-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Irma2-Escola Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
<</if>><<FundoPraca>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[How are you doing at school?|Conversando-Irma2-Praça Amizade]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Irma2-Praça Amizade]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Why that guy?|Conversando-Irma2-Praça Paixão]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of man do you like?|Conversando-Irma2-Praça Paixão]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
<</if>><<FundoParque>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-parque.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[How are you doing at school?|Conversando-Irma2-Parque Amizade]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Irma2-Parque Amizade]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Why that guy?|Conversando-Irma2-Parque Paixão]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of man do you like?|Conversando-Irma2-Parque Paixão]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
<</if>><<FundoHospital>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-hospital2.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome, I'm working right now and I don't feel like talking to you either.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@<<FundoEscola>>
<center><img id="imagens" src="content/characters/amigo/amigo.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<FundoParque>>
<center><img id="imagens" src="content/characters/amigo/amigo.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><</button>>@@
<<FundoApartamentoAmigo2>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|ApartamentoAmigo2]]>><</button>>@@
<<FundoShooping>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@
<<FundoPraca>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Praça]]>><</button>>@@
<<FundoCasaAmigo>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's good?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa-Cooper]]>><</button>>@@
<<FundoParque>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Parque]]>><</button>>@@
<<FundoEscola>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
<<FundoQuadra>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up man, what's new?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Quadra]]>><</button>>@@
<<FundoApartamentoPortaria>>
<<narrador>>You come to your teacher's apartment, but are stopped by the porter.<</narrador>>
<br>
<<fala "NPC" $Recepcionista.Profissao>>Hello $Jogador.Nome, did you come to visit Mr $Amigo2.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm... Yeah, I came to visit him.<</fala>>
<br>
<<fala "NPC" $Recepcionista.Profissao>>I'm sorry, but he's not home at the moment.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm... Not a problem, he left his notebook at school, and I came to return it.<</fala>>
<br>
<<fala "NPC" $Recepcionista.Profissao>>Oh, is that it? So you can leave it with me, which I'll return when he arrives!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, it won't be necessary, I also wanted to have a word with his aunt, you know... for her to go easy on him.<</fala>>
<br>
<<fala "NPC" $Recepcionista.Profissao>>Okay, if you insist, go up ...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you sir.<</fala>>
<br>
<<narrador>>You take the elevator down to the floor below your friend's apartment and stop in front of your history teacher's door.<</narrador>>
<br>
<<narrador>>You try to open a door, but it's locked.<</narrador>>
<br>
<<ref $Jogador.Nome>>Fuck! How come I didn't think the apartment could be locked and now what do I do?<</ref>>
<br>
<<ref $Jogador.Nome>>Does she leave the key under the rug?<</ref>>
<br>
<<narrador>>You look for the key under the rug but find nothing.<</narrador>>
<br>
<<ref $Jogador.Nome>>Of course not, this is an apartment, the spare key must be with the receptionist.<</ref>>
<br>
<<ref $Jogador.Nome>>Can I open this door with a hairpin?<</ref>>
<br>
<<ref $Jogador.Nome>>Maybe yes.<</ref>>
<br>
<<ref $Jogador.Nome>>Damn but I don't have any hairpins to try.<</ref>>
<br>
<<ref $Jogador.Nome>>Damn failed mission, I'm leaving...<</ref>>
<br>
<<narrador>>You turn around and bump into your teacher.<</narrador>>
<br>
<<narrador>>You get a big scare.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/susto.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome? what are you doing here?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-casa1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher $ProfHistoria.Nome... ahm... have you been there a long time?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>No I just got here, but what are you doing in front of my house?<</fala>>
<br>
<<narrador>>You think of something.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah... I'm doing an interview with the teachers, for... a journalism course.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you want to be a journalist?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No. "cough" I mean... who knows right? I am trying to open new horizons and test new possibilities.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Look, you're to be congratulated $Jogador.Nome, I always thought you'd never be much, but appearances are deceiving, aren't they?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah...<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Come in... and I'll give you the interview you need.<</fala>>
<br>
<<narrador>>You didn't expect to come face to face with your teacher, without having to invent a story about an interview work, from a journalism course that you don't even participate in. So you decide to enter your teacher's apartment, it would raise a lot of suspicion if you didn't, so you decide to see how far you go.<</narrador>>
<br>
<br>
@@.btnUI;<<button [[Continue|JM3 parte 3 - Tomando Atitude]]>>
<<set $JogadorM3.MissaoEstagio += 33>><<addmins 10>><</button>>@@
<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola2.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola3.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola4.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola5.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<FundoQuadra>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola2.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola3.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola4.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola5.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<FundoEscola>>
<<narrador>>You see $Valentao.Nome humiliating a boy at school.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/valentao/videos/Bully1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Valentao" $Valentao.Nome>>Hallo? Hallo? Anybody home??<</fala>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoBairroNobre>>
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 23>>
<<if $ProfSociologiaM3.MissaoEstagio is 20>>
<<goto "PSM3 parte 2 - Muita Ética e Privacidade">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lte 17 and $gameDate.getMinutes() lt 30>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<<goto "PYM2 - Penny">>
<</if>>
<</if>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Bairro-Nobre-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Bairro-Nobre-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Bairro-Nobre-Dia]]>>
<</if>>
<br><<FundoCentro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 20>>
<</timed>>\<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Centro">><<addmins 20>>
<</timed>>\<<FundoBairro>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 40>>
<</timed>>\
<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro 1">><<addmins 40>>
<</timed>>\
<<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 20>>
<</timed>>\
<<FundoBairroNobre>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bairro Afastado">><<addmins 20>>
<</timed>>\
<<if $PennyM2.MissaoEstatus is "Completa">>
<a data-passage="Andando Bairro-Nobre-Casa dos Freas" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-freas-noite_icon.jpg"]]<<PositonCasaFreas>>
<span class="o-texto">Freas's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Aniston" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-aniston-noite_icon.jpg"]]<<PositonCasaAniston>>
<span class="o-texto">Aniston's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos McComber" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-mccomber-noite_icon.jpg"]]<<PositonCasaMcComber>>
<span class="o-texto">McComber's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Anysio" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/Casa-Anysio-noite_icon.jpg"]]<<PositonCasaAnysio>>
<span class="o-texto">Anysio's House</span>
</div></a>
<</if>>
<<if $CountryClub.Trabalho is true or $CountryClub.Socio is true>>
<a data-passage="AndandoSocio/Trab Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club-noite.jpg"]]<<PositonCountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<<else>>
<a data-passage="Andando Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club-noite.jpg"]]<<PositonCountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Nobre-Praia" class="link-internal">
<div class="menu">[img["content/locations/praia/praia-noite_icon.jpg"]]<<PositonPraia>>
<span class="o-texto">Beach</span>
</div></a>
<<if $PennyM2.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<<elseif $PennyM2.MissaoEstatus is "Completa" and $Conhece.ProfFilosofia is true and $Conhece.ProfMatematica is true and $Conhece.ProfSociologia is true>>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1-noite_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro-noite_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado-noite_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a><<if $PennyM2.MissaoEstatus is "Completa">>
<a data-passage="Andando Bairro-Nobre-Casa dos Freas" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-freas_icon.jpg"]]<<PositonCasaFreas>>
<span class="o-texto">Freas's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Aniston" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-aniston_icon.jpg"]]<<PositonCasaAniston>>
<span class="o-texto">Aniston's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos McComber" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/casa-mccomber_icon.jpg"]]<<PositonCasaMcComber>>
<span class="o-texto">McComber's House</span>
</div></a>
<</if>>
<<if $Conhece.ProfFilosofia is true>>
<a data-passage="Porta Bairro-Nobre-Casa dos Anysio" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/Casa-Anysio_icon.jpg"]]<<PositonCasaAnysio>>
<span class="o-texto">Anysio's House</span>
</div></a>
<</if>>
<<if $CountryClub.Trabalho is true or $CountryClub.Socio is true>>
<a data-passage="AndandoSocio/Trab Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club.jpg"]]<<PositonCountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<<else>>
<a data-passage="Andando Country Club-Bairro-Nobre" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/country-club.jpg"]]<<PositonCountryClub>>
<span class="o-texto">Country Club</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Nobre-Praia" class="link-internal">
<div class="menu">[img["content/locations/praia/praia_icon.jpg"]]<<PositonPraia>>
<span class="o-texto">Beach</span>
</div></a>
<<if $PennyM2.MissaoEstatus is "Completa">>
<br><br><br><br><br><br><br><br><br><br><br><br><br>
<<elseif $PennyM2.MissaoEstatus is "Completa" and $Conhece.ProfFilosofia is true and $Conhece.ProfMatematica is true and $Conhece.ProfSociologia is true>>
<</if>>
<a data-passage="Andando Centro-Bairro" class="link-internal">
<div class="menu2">[img["content/locations/bairro1/Bairro1_icon.jpg"]]<<BairroUM>>
<span class="o-texto2">Neighborhood</span>
</div></a>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu2">[img["content/locations/centro/centro_icon.jpg"]]<<PositonCentro>>
<span class="o-texto2">Downtown</span>
</div></a>
<a data-passage="Andando Centro-BairroAfastado" class="link-internal">
<div class="menu2">[img["content/locations/bairro-afastado/bairro-afastado_icon.jpg"]]<<PositonBairroAfastado>>
<span class="o-texto2">Remote Neighborhood</span>
</div></a><<FundoCountryClub>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>The Country Club is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
<br>
<<narrador>>The Country Club is already closed.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<<else>>
<<imgFundoCountryClub>>
<br>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() is 12>>
<<narrador>>Lunch Time get back to work at 13:00.<</narrador>>
<</if>>
<</if>>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 10>>
@@.btnUI;<<button [[Work|Country Club-Trabalho-manhã]]>><</button>>@@
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 12>>
<br>
<<narrador>>You arrived too late for work, come back at 13:00.<</narrador>>
<br>
<</if>>
<</if>>
<<if $CountryClub.Trabalho is true>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 16>>
@@.btnUI;<<button [[Work|Country Club-Trabalho-Tarde]]>><</button>>@@
@@.btnUI;<<button [[Become a Member|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Socio to true>><<set $CountryClub.Trabalho to false>><</button>>@@
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lte 23>>
<br>
<<narrador>>You arrived too late for work, come back tomorrow at 8:00.<</narrador>>
<br>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 8>>
<br>
<<narrador>>You arrived too late for work, come back tomorrow at 8:00.<</narrador>>
<br>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<<include [[Lugares-Country Club-Noite]]>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<<include [[Lugares-Country Club-Noite]]>>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<<include [[Lugares-Country Club-Dia]]>>
<</if>>
<br>
<</if>><<FundoCountryClub>>
<<addmins 10>>
<<narrador>>You are enter the Country Club.<</narrador>>
<br>
<<narrador>>To join Country Club You must be a Member or an Employee.<</narrador>>
<br>
<<if $CountryClub.Trabalho is true>>
<<timed -1s t8n>>\
<<goto "Country Club">>
<</timed>>\
<</if>>
<<if $CountryClub.Socio is true>>
<<timed -1s t8n>>\
<<goto "Country Club">>
<</timed>>\
<</if>>
<br>
<<if $CountryClub_Demitido is 2>>
<<narrador>>You can't work here anymore.<</narrador>>
<br>
<<else>>
@@.btnUI;<<button [[Ask For a Job|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Trabalho to true>><</button>>@@
<</if>>
<br>
<<narrador>>To become a member you need to pay $20 per day.<</narrador>>
<br>
@@.btnUI;<<button [[Become a Member|Andando Country Club-Bairro-Nobre]]>><<set $CountryClub.Socio to true>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairroNobre>>
<<timed -1s t8n>>\
<<goto "Bairro-Nobre">><<addmins 10>>
<</timed>>\
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@<a data-passage="Piscina" class="link-internal">
<div class="menu">[img["content/locations/country-club/piscina/piscina-noite-icon.jpg"]]<<PositonPiscina>>
<span class="o-texto">Pool</span>
</div></a>
<a data-passage="Quadras-Esportivas" class="link-internal">
<div class="menu">[img["content/locations/country-club/quadras-esportivas/quadras-esportivas-noite_icon.jpg"]]<<PositonQuadrasEsportivas>>
<span class="o-texto">Sports Courts</span>
</div></a>
<a data-passage="Sala de Massagem" class="link-internal">
<div class="menu">[img["content/locations/country-club/sala-de-massagem/massage-room-noite_icon.jpg"]]<<PositonSaladeMassagem>>
<span class="o-texto">Massage Institute</span>
</div></a>
<a data-passage="Sauna" class="link-internal">
<div class="menu">[img["content/locations/country-club/sauna/sauna-noite_icon.jpg"]]<<PositonSauna>>
<span class="o-texto">Sauna</span>
</div></a>
<a data-passage="Yoga-Room" class="link-internal">
<div class="menu">[img["content/locations/country-club/yoga/yoga-room-noite_icon.jpg"]]<<PositonYoga>>
<span class="o-texto">Yoga Room</span>
</div></a>
<a data-passage="Andando Bairro-Nobre-Country Club" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/bairro-nobre-noite_icon.jpg"]]
<span class="o-texto">Rich Neighborhood</span>
</div></a><a data-passage="Piscina" class="link-internal">
<div class="menu">[img["content/locations/country-club/piscina/piscina-icon.jpg"]]<<PositonPiscina>>
<span class="o-texto">Pool</span>
</div></a>
<a data-passage="Quadras-Esportivas" class="link-internal">
<div class="menu">[img["content/locations/country-club/quadras-esportivas/quadras-esportivas_icon.jpg"]]<<PositonQuadrasEsportivas>>
<span class="o-texto">Sports Courts</span>
</div></a>
<a data-passage="Sala de Massagem" class="link-internal">
<div class="menu">[img["content/locations/country-club/sala-de-massagem/massage-room_icon.jpg"]]<<PositonSaladeMassagem>>
<span class="o-texto">Massage Institute</span>
</div></a>
<a data-passage="Sauna" class="link-internal">
<div class="menu">[img["content/locations/country-club/sauna/sauna_icon.jpg"]]<<PositonSauna>>
<span class="o-texto">Sauna</span>
</div></a>
<a data-passage="Yoga-Room" class="link-internal">
<div class="menu">[img["content/locations/country-club/yoga/yoga-room_icon.jpg"]]<<PositonYoga>>
<span class="o-texto">Yoga Room</span>
</div></a>
<a data-passage="Andando Bairro-Nobre-Country Club" class="link-internal">
<div class="menu">[img["content/locations/bairro-nobre/bairro-nobre_icon.jpg"]]
<span class="o-texto">Rich Neighborhood</span>
</div></a><<FundoPiscina>>
<<imgFundoPiscina>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 60>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $CountryClub.Trabalho is false and $CountryClub.Socio is true>>
<<goto "PAM12 parte 3 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 30>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $CountryClub.Trabalho is false and $CountryClub.Socio is true>>
<<goto "PAM12 parte 2 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa">>
<<if $ProfArteM12.MissaoEstagio is 0>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<<if $Jogador.Fitness gte 50>>
<<goto "PAM12 - Sob o Sol">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $Paixao.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Paixao-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Debora-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Mia-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Lexi-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "CountryClub-Piscina">>
<a data-passage="Conversa-SrtaTavella-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "CountryClub-Piscina">>
<a data-passage="Conversa-SrtaCooper-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "CountryClub-Piscina">>
<a data-passage="Conversa-CarmenCa-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "CountryClub-Piscina">>
<a data-passage="Conversa-LenaPaul-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "CountryClub-Piscina">>
<a data-passage="Conversa-prof_Quimica-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfLiteratura-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfHistoria-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfBiologia-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfSociologia-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfEdFisica-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "CountryClub-Piscina">>
<a data-passage="Conversa-ProfArte-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $IrmaN.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Irma2-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaV.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Irma1-CountryClub-Piscina" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Aaliyah-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Samantha-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "CountryClub-Piscina">>
<a data-passage="Conversa-RoxyRaye-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Angie-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "CountryClub-Piscina">>
<a data-passage="Conversa-Gabbie-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "CountryClub-Piscina">>
<a data-passage="Conversa-NewProfFisica-CountryClub-Piscina" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $CountryClub.Trabalho is true>>
@@.btnDestaque;<<button [[Swim Without Permission|Piscina-Nadar-sem-permição]]>><</button>>@@
<</if>>
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Swim|Piscina-Nadar]]>><</button>>@@
@@.btnUI;<<button [[Sit facing the pool|Sentar-se em frente a piscina]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Leave|Country Club]]>><</button>>@@<<FundoQuadrasEsportivas>>
<<imgFundoQuadrasEsportivas>>
/*===================================================================*/
<<if $Paixao.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-Paixao-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Debora is true>>
<<if $Debora.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-Debora-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/debora/debora.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-SrtaTavella-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-ProfLiteratura-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-ProfBiologia-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-ProfSociologia-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-ProfEdFisica-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $IrmaN.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-Irma2-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-Aaliyah-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-Gabbie-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "CountryClub-QuadrasEsportivas">>
<a data-passage="Conversa-NewProfFisica-CountryClub-QuadrasEsportivas" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
<<if $CountryClub.Socio is true>>
@@.btnUI;<<button [[Play Basketball|jogar-basquete]]>><</button>>@@
@@.btnUI;<<button [[Play Tennis|jogar-tennis]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Leave|Country Club]]>><</button>>@@<<FundoSaladeYoga>>
<<imgFundoSaladeYoga>>
/*===================================================================*/
<<if $Paixao.local is "CountryClub-Yoga">>
<a data-passage="Conversa-Paixao-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "CountryClub-Yoga">>
<a data-passage="Conversa-Mia-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "CountryClub-Yoga">>
<a data-passage="Conversa-Lexi-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "CountryClub-Yoga">>
<a data-passage="Conversa-SrtaTavella-CountryClub-Yoga" class="link-internal">
<div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "CountryClub-Yoga">>
<a data-passage="Conversa-SrtaCooper-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "CountryClub-Yoga">>
<a data-passage="Conversa-CarmenCa-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "CountryClub-Yoga">>
<a data-passage="Conversa-LenaPaul-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "CountryClub-Yoga">>
<a data-passage="Conversa-ProfLiteratura-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "CountryClub-Yoga">>
<a data-passage="Conversa-ProfHistoria-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "CountryClub-Yoga">>
<a data-passage="Conversa-ProfBiologia-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "CountryClub-Yoga">>
<a data-passage="Conversa-ProfSociologia-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "CountryClub-Yoga">>
<a data-passage="Conversa-ProfArte-CountryClub-Yoga" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnDestaque;<<button [[Leave|Country Club]]>><</button>>@@<<FundoSauna>>
<<imgFundoSauna>>
/*===================================================================*/
<<if $IrmaN.local is "CountryClub-Sauna">>
<a data-passage="Conversa-Irma2-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "CountryClub-Sauna">>
<a data-passage="Conversa-SrtaTavella-CountryClub-Sauna" class="link-internal">
<div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "CountryClub-Sauna">>
<a data-passage="Conversa-SrtaCooper-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<if $VizinhaEsquerda.local is "CountryClub-Sauna">>
<a data-passage="Conversa-LeftVizinha-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/vizinha_esquerda/vizinhaesquerda.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "CountryClub-Sauna">>
<a data-passage="Conversa-prof_Quimica-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "CountryClub-Sauna">>
<a data-passage="Conversa-ProfLiteratura-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "CountryClub-Sauna">>
<a data-passage="Conversa-ProfArte-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "CountryClub-Sauna">>
<a data-passage="Conversa-RoxyRaye-CountryClub-Sauna" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@<<FundoSaladeMassagem>>
<<imgFundoSaladeMassagem>>
<<if $MassagistaTeenM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 20 and $gameDate.getHours() lt 23>>
<<if $Missao.MTEspere is false>>
<<goto "MTM2 - Sem Rumo">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $Mia.local is "CountryClub-Massagem">>
<a data-passage="Conversa-Paixao-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/paixao/paixao.jpg"]]
</div></a>
<</if>>
<<if $Conhece.Mia is true>>
<<if $Mia.local is "CountryClub-Massagem">>
<a data-passage="Conversa-Mia-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "CountryClub-Massagem">>
<a data-passage="Conversa-Lexi-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.MissTravella is true>>
<<if $MissTravella.local is "CountryClub-Massagem">>
<a data-passage="Conversa-SrtaTavella-CountryClub-Massagem" class="link-internal">
<div class="conversas">[img["content/characters/travella/srtaTravella_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "CountryClub-Massagem">>
<a data-passage="Conversa-CarmenCa-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "CountryClub-Massagem">>
<a data-passage="Conversa-LenaPaul-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "CountryClub-Massagem">>
<a data-passage="Conversa-ProfLiteratura-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "CountryClub-Massagem">>
<a data-passage="Conversa-ProfBiologia-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "CountryClub-Massagem">>
<a data-passage="Conversa-ProfSociologia-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "CountryClub-Massagem">>
<a data-passage="Conversa-ProfEdFisica-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "CountryClub-Massagem">>
<a data-passage="Conversa-ProfArte-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "CountryClub-Massagem">>
<a data-passage="Conversa-Samantha-CountryClub-Massagem" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Country Club]]>><</button>>@@<<FundoBairroNobre>>
<<timed -1s t8n>>\
<<goto "Praia">><<addmins 15>>
<</timed>>\
<<FundoPraia>>
<<imgFundoPraia>>
<br>
/*===================================================================*/
<<if $JillM5.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $gameDate.getHours() is 16>>
<<goto "JLLM5 - Dia de Sol e Praia">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $Conhece.Mia is true>>
<<if $Mia.local is "Praia">>
<a data-passage="Conversa-Mia-Praia" class="link-internal"><div class="conversas">[img["content/characters/mia/mia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<if $SrtaCooper.local is "Praia">>
<a data-passage="Conversa-SrtaCooper-Praia" class="link-internal"><div class="conversas">[img["content/characters/cooper/srtaCooper_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Carmen is true>>
<<if $CarmenCa.local is "Praia">>
<a data-passage="Conversa-CarmenCa-Praia" class="link-internal"><div class="conversas">[img["content/characters/namorada_amigo/namorada-amigo_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Praia">>
<a data-passage="Conversa-LenaPaul-Praia" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Praia">>
<a data-passage="Conversa-prof_Quimica-Praia" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Praia">>
<a data-passage="Conversa-ProfLiteratura-Praia" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Praia">>
<a data-passage="Conversa-ProfSociologia-Praia" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Praia">>
<a data-passage="Conversa-ProfEdFisica-Praia" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "Praia">>
<a data-passage="Conversa-Samantha-Praia" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.RoxyRaye is true>>
<<if $RoxyRaye.local is "Praia">>
<a data-passage="Conversa-RoxyRaye-Praia" class="link-internal"><div class="conversas">[img["content/characters/darla/darla.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "Praia">>
<a data-passage="Conversa-Angie-Praia" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Praia">>
<a data-passage="Conversa-Gabbie-Praia" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Swim|Praia-Nadar]]>><</button>>@@
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 18>>
@@.btnUI;<<button [[Get Tan|se-bronzear]]>><</button>>@@
<</if>>
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBar>>
<center><img id="imagens" src="content/characters/lexi/images/lexi-bar.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-Bar Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Bar">><</button>>@@
<<FundoPraca>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-praca1.jpg"></center>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@
<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-praca4.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca4.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-Praça Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@<<FundoPraca>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-praca1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoEscola>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Escola">><</button>>@@
<<FundoEscola>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-Escola Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola4.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-Escola Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
<<FundoEscola>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey sweetie, What do you need?<</fala>>
<br>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Escola Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<narrador>>$Penny.Nome doesn't want to talk to you.<</narrador>>
<br>
<<narrador>>Continue her story to understand why.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey sweetie, What do you need?<</fala>>
<br>
<<if $PennyM6.MissaoEstatus is "Completa">>
<<if $Acoes.SexoPennyEscola is false>>
<<if $gameDate.getHours() is 12>>
@@.btnOutro;<<button [[Shall we go to the janitor's room?|PYM6 - Sexo na sala do zelador S/N]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $PennyM7.MissaoEstatus is "Completa">>
<<if $Acoes.SexoPennyEscola is false>>
<<if $gameDate.getHours() is 12>>
@@.btnOutro;<<button [[Let's go to the stairs|PYM7 - Escadas S/N]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $PennyM8.MissaoEstatus is "Completa">>
<<if $Acoes.SexoPennyEscola is false>>
<<if $gameDate.getHours() is 12>>
@@.btnOutro;<<button [[Let's go to the secret room|PYM8 - Sala Secreta S/N]]>><</button>>@@
<</if>>
<</if>>
<</if>>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Escola Paixao]]>><</button>>@@
<<if $PennyM6.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was thinking here|Conversa-Penny-Escola Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey sweetie, You want to study with me?<</fala>>
<br>
@@.btnDestaque;<<button "Study with Her" "Estudar-com-Penny">><</button>>@@
<br>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Biblioteca">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<narrador>>$Penny.Nome doesn't want to talk to you.<</narrador>>
<br>
<<narrador>>Continue her story to understand why.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey sweetie, You want to study with me?<</fala>>
<br>
@@.btnDestaque;<<button "Study with Her" "Estudar-com-Penny">><</button>>@@
<br>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Escola-Biblioteca Paixao]]>><</button>>@@
<<if $PennyM6.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was thinking here|Conversa-Penny-Penny-Escola-Biblioteca Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Biblioteca">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaDosProfessores>>
<<imgSalaDosProfessores>>
/*===================================================================*/
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Escola-Professores'Room">>
<a data-passage="Conversa-Lexi-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Escola-Professores'Room">>
<a data-passage="Conversa-prof_Quimica-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfLiteratura-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfHistoria is true>>
<<if $ProfHistoria.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfHistoria-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_historia/prof_Historia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfBiologia-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfSociologia-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfEdFisica-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfArte-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Escola-Professores'Room">>
<a data-passage="Conversa-NewProfFisica-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFisica is true>>
<<if $ProfFisica.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfFisica-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_fisica/prof_fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfGeografia is true>>
<<if $ProfGeografia.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfGeografia-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_geografia/P_Geografia.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfMatematica is true>>
<<if $ProfMatematica.local is "Escola-Professores'Room">>
<a data-passage="Conversa-ProfMatematica-Escola-Professores'Room" class="link-internal"><div class="conversas">[img["content/characters/prof_matematica/prof_Matematica.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnDestaque;<<button [[Leave|Escola]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sala-dos-professores1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-sala-dos-professores2.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<FundoQuadra>>
<<narrador>>$Debora.Nome is playing tennis with her best friend $Paixao.Nome.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-escola3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<FundoQuadra>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-Escola-Quadra Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-Escola-Quadra Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<FundoQuadra>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
@@.btnUI;<<button [[Today was boring|Conversa-Irma2-Escola-Quadra Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Irma2-Escola-Quadra Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Quadra">><</button>>@@<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Paixao-Gym2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<FundoAcademia>>
<<if $LexiGymMP1.MissaoEstatus is "Ativa">>
<<if $Lexi.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<goto "LGMP1 - Ajudando Lexi a Treinar">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym2.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Lexi.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
@@.btnOutro;<<button [[Help Her Workout|Ajudando-Lexi-Malhar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-Lexi]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoAcademia>>
<<if $JillGymMP1.MissaoEstatus is "Ativa">>
<<if $Mia.local is "Gym">>
<<goto "JLGMP1 - Assistindo Jill Malhar">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym6.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<<if $JillGymMP1.MissaoEstatus is "Completa">>
<<if $Mia.local is "Gym">>
@@.btnOutro;<<button [[Watch Her Working Out|Assistindo-Mia-Malhar]]>><</button>>@@
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnDestaque;<<button [[Workout with her|treino-com-Mia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
<<FundoLojadeVariedades>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-shopping.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, would you like to buy something?<</fala>>
<br>
@@.btnUI;<<button "Leave" "loja-de-variedades">><</button>>@@<<FundoAcademia>>
<<narrador>>$Paixao.Nome is with her friends $Debora.Nome and $Mia.Nome.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-mia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-mia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/paixao-debora-mia3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Shopping">><</button>>@@
<<FundoAcademia>>
<<narrador>>$Debora.Nome is with her friends $Paixao.Nome and $Mia.Nome.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-mia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-mia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/paixao-debora-mia3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Shopping">><</button>>@@
<<FundoAcademia>>
<<narrador>>$Mia.Nome is with her friends $Paixao.Nome and $Debora.Nome.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-mia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-mia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/paixao-debora-mia3.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. I'm busy now, we'll talk later.<</fala>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Shopping">><</button>>@@
<<FundoParque>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-parque2.jpg"></center>
<</switch>>
<center><img id="imagens" src="content/characters/amigo2/amigo2.jpg"></center>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<FundoParque>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-parque6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque5.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-Parque Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@
<<FundoParque>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-parque1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-piscina7.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<FundoPiscina>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina2.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-CountryClub-Piscina Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<FundoPiscina>>
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina8.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPiscina>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-piscina3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<FundoPiscina>>
<<if $IrmaN.local is "CountryClub-Piscina">>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
<<goto "Porta-Evento-Aleatorio-Irma_mais_nova-Piscina">>
<</if>>
<</if>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina4.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! Is there again?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[How are you doing at school?|Conversando-Irma2-Piscina Amizade]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[What kind of movie do you like best?|Conversando-Irma2-Piscina Amizade]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Why that guy?|Conversando-Irma2-Piscina Paixão]]>><<set $Conversas.IrmaN to 1>><</button>>@@
<</if>>
<<case 2>>
@@.btnUI;<<button [[What kind of man do you like?|Conversando-Irma2-Piscina Paixão]]>><<set $Conversas.IrmaN to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><<set $game.RandomEventOutside to 1>><</button>>@@
<</if>><<FundoQuadrasEsportivas>>
<<narrador>>$Paixao.Nome is playing tennis with her best friend $Debora.Nome.<</narrador>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
<<FundoQuadrasEsportivas>>
/*===================================================================*/
<<if $Debora.local is "CountryClub-QuadrasEsportivas" and $Paixao.local is "CountryClub-QuadrasEsportivas">>
/*===================================================================*/
<<narrador>>$Debora.Nome is playing tennis with her best friend $Paixao.Nome.<</narrador>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-debora-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/paixao-debora-sport6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
/*===================================================================*/
<<elseif $Debora.local is "CountryClub-QuadrasEsportivas">>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-sport3.jpg"></center>
<</switch>>
<br>
<<narrador>>$Debora.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
<<if $IrmaNM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $IrmaN.Relacao doesn't want to talk to you, complete the task she asked you to talk to her.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
<<elseif $IrmaNM1.MissaoEstatus is "Completa">>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sport5.jpg"></center>
<</switch>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah... Oh big $Jogador.RelacaoIrmaN! I am busy now. We'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@
<</if>><<FundoSaladeMassagem>>
<<narrador>>$Mia.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$Lexi.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
<<FundoSauna>>
<<narrador>>You see your $Jogador.RelacaoIrmaN $IrmanN.Nome in the sauna.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sauna1.jpg"></center>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-yoga5.jpg"></center>
<</switch>>
<br>
<<narrador>>$Paixao.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@
<<FundoSaladeYoga>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-yoga4.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<<narrador>>$Mia.Nome is with her friends, best leave her alone.<</narrador>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@
<<FundoSaladeYoga>>
<<narrador>>You see $Lexi.Nome doing yoga with another girl.<</narrador>>
<br>
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-kendall-yoga7.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, I'm kind of busy right now, we'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoPraia>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia4.jpg"></center>
<</switch>>
<br>
<<if $ConversasLiberadas.Mia is false>> /*=======================*/
<<narrador>>$Mia.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<<elseif $ConversasLiberadas.Mia is true>> /*====================*/
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome. Are you okay?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Mia-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Mia-Praia Paixao]]>><</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@
<<FundoCasaAbandonada>>
<center><img id="IMG-Vertical-Persons" src="content/characters/valentao/valentao.jpg"></center>
<br>
<<fala "Valentao" $Valentao.Nome>>What are you doing here $Jogador.Nome, want to be beaten again?<</fala>>
<br>
@@.btnUI;<<button [[Leave|CasaAbandonada]]>><</button>>@@<div id="fixa">
<h2><center><strong>You</strong></center></h2>
<img id="personsperfil" src="content/characters/player/jogador.jpg">
<br><br><br><br><br><br><br>
Name: $Jogador.Nome $Jogador.Sobrenome <br>
Fitness: $Jogador.Fitness <br>
Intelligence: $Jogador.Intelgencia <br>
Bravery: $Jogador.Ousadia <br>
Morality: $Jogador.Moralidade <br>
Sexual Experience: $Jogador.Ex_Sexual <br>
Status: <<Status>> <br>
Sports Aptitude: <<AptidaoEsportiva>> <br>
Literary Knowledge: <<ConhecimentoLiterario>> <br>
Popularity: $Jogador.popularidade <br>
<h2><center><strong>Haircut</strong></center></h2>
<br>
<<if ndef $Jogador.haircut>>
<p>None specific</p>
<<elseif $Jogador.haircut is "Crew Cut">>
<center><img id="imagens" src="content/locations/beauty room/images/Crew-cut.jpg"></center>
<<elseif $Jogador.haircut is "Pompadour">>
<center><img id="imagens" src="content/locations/beauty-room/images/Pompadour-cut.jpg"></center>
<<elseif $Jogador.haircut is "Razor Part">>
<center><img id="imagens" src="content/locations/beauty-room/images/Razor-Part-cut.jpg"></center>
<</if>>
<h2><center><strong>Clothes</strong></center></h2>
<br>
<br>
<<if $Jogador.roupaSuperior is "Car T-Shirt">>
<center><img id="imagens" src="content/characters/player/images/roupas-camiseta1.jpg"></center>
<br>
<<elseif $Jogador.roupaSuperior is "Black Polo Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<br>
<<elseif $Jogador.roupaSuperior is "White Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<br>
<</if>>
<br>
<<if $Jogador.roupaInferior is "Children's Shorts">>
<center><img id="imagens" src="content/characters/player/images/roupas-bermuda1.jpg"></center>
<br>
<<elseif $Jogador.roupaInferior is "Shorts">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<br>
<<elseif $Jogador.roupaInferior is "Black pant">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<</if>>
<br>
<<if $Jogador.sapato is "Old Tennis">>
<center><img id="imagens" src="content/characters/player/images/tenis-velho1.jpg"></center>
<br>
<<elseif $Jogador.sapato is "White sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<br>
<<elseif $Jogador.sapato is "Black sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<br>
<</if>>
<br>
<h2><center><strong>Jewels</strong></center></h2>
<<if ndef $Jogador.anel>>
<p>You don't have any ring</p>
<</if>>
<br>
<<if $Jogador.alianca is "Dating Ring: Silver">>
<p>You are wearing a dating ring.</p>
<br>
<center><img id="imagens" src="content/characters/player/images/aliancadenamoro.jpg"></center>
<</if>>
<<if ndef $Jogador.colar>>
<p>You don't have any necklace</p>
<</if>>
<br>
<<if ndef $Jogador.pulseira>>
<p>You don't have any bracelet.</p>
<</if>>
<h2><center><strong>Body</strong></center></h2>
<br>
<<if $Jogador.Fitness gte 0 and $Jogador.Fitness lt 20>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel1.jpg"></center>
<<elseif $Jogador.Fitness gte 20 and $Jogador.Fitness lt 40>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel2.jpg"></center>
<<elseif $Jogador.Fitness gte 40 and $Jogador.Fitness lt 60>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel3.jpg"></center>
<<elseif $Jogador.Fitness gte 60 and $Jogador.Fitness lt 80>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel4.jpg"></center>
<<elseif $Jogador.Fitness gte 80 and $Jogador.Fitness lte 100>>
<center><img id="imagens" src="content/characters/player/images/hipertrofia-nivel5.jpg"></center>
<br>
<</if>>
</div>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Banheiro]]>><</button>>@@<<FundoPiscina>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/nadando-na-piscina.jpg"></center>
<br>
<<JogadorFitness 1>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@<<FundoPiscina>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/sentado-em-frente-a-piscina.jpg"></center>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/country-club/piscina/videos/piscina1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/country-club/piscina/videos/piscina2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/country-club/piscina/videos/piscina3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/country-club/piscina/videos/piscina4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/country-club/piscina/videos/piscina-hot1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@<<FundoQuadrasEsportivas>>
<center><img id="imagens" src="content/locations/country-club/quadras-esportivas/images/jogando-basquete.jpg"></center>
<br>
<<narrador>>You play basketball with other Country Club guys.<</narrador>>
<br>
<<AptidaoEsportiva 1>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Quadras-Esportivas]]>><</button>>@@
<<FundoQuadrasEsportivas>>
<center><img id="imagens" src="content/locations/country-club/quadras-esportivas/images/jogando-tennis.jpg"></center>
<br>
<<narrador>>You play tennis with other Country Club guys.<</narrador>>
<br>
<<AptidaoEsportiva 1>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Quadras-Esportivas]]>><</button>>@@
<<FundoParque>>
<<imgParque>>
<br>
<center><img id="imagens" src="content/locations/parque/images/passeio-no-parque-noite.jpg"></center>
<br>
<<narrador>>You take a night walk in the park.<</narrador>>
<br>
<<narrador>>At night the park is a very dangerous place so it is a great act of courage to walk around.<</narrador>>
<br>
<<JogadorOusadia 1>>
<br>
<<if $Jogador.Ousadia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Centro]]>><<addhours 1>><</button>>@@
<<FundoPraia>>
<center><img id="imagens" src="content/locations/praia/images/nadar-praia.jpg"></center>
<br>
@@.btnUI;<<button [[Leave|Praia]]>><<addhours 1>><</button>>@@<<FundoPraia>>
<<narrador>>You get a stylish tan.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Praia]]>><<addhours 1>><</button>>@@<<FundoPiscina>>
<<set $Aleatorio to random(100)>>
<center><img id="imagens" src="content/locations/country-club/piscina/images/nadando-na-piscina.jpg"></center>
<br>
<<JogadorOusadia 3>>
<br>
<<if $Jogador.Ousadia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
<<if $Aleatorio <= 30>>
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<</if>>
<<if $Aleatorio >= 70>>
<<narrador>>Another employee comes to you.<</narrador>>
<br>
<<fala "NPC" Employee>>You are crazy, dude! Get out of there and get back to work or you'll be fired.<</fala>>
<<set $CountryClub_Demitido += 1>>
<br>
@@.btnUI;<<button [[Leave|Piscina]]>><<addhours 1>><</button>>@@
<</if>>
<<if $Aleatorio >= 70 and $CountryClub_Demitido is 1>>
<<narrador>>The Country Club Owner sees you.<</narrador>>
<br>
<<narrador>>You are fired.<</narrador>>
<br>
<<set $CountryClub_Demitido += 1>>
<br>
<<timed 3s t8n>>
<<goto "Country Club">>
<<set $CountryClub.Trabalho is false>>
<</timed>>
<</if>>
<<FundoApartamentoProfdeHistoria>>
<<narrador>>You enter your teacher's house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a nice house.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Thanks.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I need to change my clothes. You can wait for me, then we start the interview.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright I wait.<</fala>>
<br>
<<narrador>>Your teacher locks herself in her room to change her clothes.<</narrador>>
<br>
<<ref $Jogador>>Now I have a little time to go through her stuff and try to figure something out.<</ref>>
<br>
<<narrador>>You walk into the room next to the living room and notice a sort of office in teacher $ProfHistoria.Nome's house.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/estante-de-livros.jpg"></center>
<br>
<<narrador>>You look at your bookcase and pull out some books to take a look.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/1776.jpg"></center>
<br>
<<ref $Jogador>>A book about independence.<</ref>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/a-world-lit-only-by-fire.jpg"></center>
<br>
<<ref $Jogador>>A book about the middle ages.<</ref>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/fifty-shades-of-grey.jpg"></center>
<br>
<<ref $Jogador>>A porn for women, teacher is naughty hahaah.<</ref>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/familia-sacana.jpg"></center>
<br>
<<ref $Jogador>>This one I don't know, I have no idea what it is.<</ref>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<narrador>>You hide the books back in the shelf.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>What are you doing with my books?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I..., I..., I..., I was just realizing that and you have this book I'm reading.<</fala>>
<br>
<<narrador>>You pull any book off the shelf.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/animal-farm.jpg"></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Are you reading Animal Farm?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uh yeah I'm at the beginning but I'm enjoying it.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Oh yeah? And do you understand?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, how could I not understand a book about a farm.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Oh poor boy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I think you are not understanding the book.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>What do you think about coming here to my house again to discuss this book, it is really very interesting and very important for the history of the world.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmmm okay.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Could it be Thursday afternoon?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so Thursday afternoon is like our "Book Club".<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I always wanted to have a book club.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so I need to leave now.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey, but what about the interview?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, we ended up taking too long and... I just remembered that I have a... appointment with my $Mae.Relacao and I can't miss it!<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Okay then, see you on Thursday.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Until Thursday then teacher bye.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Goodbye.<</fala>>
<br>
<<narrador>>You walk out the door of your teacher's apartment.<</narrador>>
<br>
<<ref $Jogador>>Wow, it looks like nothing went to plan, but at least it wasn't too bad, it's okay that I didn't hypnotize her and now I'm in a book club, but at least I'll have other chances in the next few days.<</ref>>
<br>
<<narrador>>You leave your tired teacher's apartment.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $JogadorM3.MissaoEstagio += 34>>
<<set $JogadorM3.MissaoEstatus to "Completa">>
<<set $JogadorM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@
<<FundoPraca>>
<center><img id="imagens" src="content/locations/praca/images/sentado-na-praça.jpg"></center>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca.mp4" type="video/mp4">
</video></center>
<<case 2>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca2.mp4" type="video/mp4">
</video></center>
<<case 3>>
<center><video id="videos" autoplay muted loop>
<source src="content/locations/praca/videos/gostosa-na-praca3.mp4" type="video/mp4">
</video></center>
<</switch>>
<br>
<<if $Livro.AnimalFarm is true>>
<<if $AnimalFarm.Capitulo2 is false>>
@@.btnDestaque;<<button [[Read Animal Farm|Ler-AnimalFarm-Praça]]>><<set $AnimalFarm.Capitulo2 to true>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Praça]]>><<addhours 1>><</button>>@@<<FundoIgreja>>
<<imgIgreja>>
<br>
/*===================================================================*/
<<if $game.Padre is 1>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>This place scares me a lot at night.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Sorry boy but you're not ready to know that yet.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 3>><</button>>@@
/*===================================================================*/
<<elseif $game.Padre is 2>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>The world is very different once you get to know the other side.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you mean? I can't understand it.<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>You still don't understand a lot of things kid, maybe in the future you will.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 4>><</button>>@@
/*===================================================================*/
<<elseif $game.Padre gte 3>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/locations/igreja/images/padre.jpg"></center>
<br>
<<fala "Padre" $Padre.Profissao>>There is a whole supernatural world right under our eyes, but people don't want to see it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't want to or can't?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Actually they hide, but if people would go after them they would discover the truth.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what is the truth?<</fala>>
<br>
<<fala "Padre" $Padre.Profissao>>Boy I'm sorry but I'm very busy right now come back another day.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><<addmins 9>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I honestly admire you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? Why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I wanted to have that same desire to study that you have.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I's not desire...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It's kind of the only thing I can do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Does this have anything to do with your father?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, I haven't left the house for a long time, except to go to school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but why is he like that?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Don't get me wrong $Jogador.Nome but this is a family matter.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did you hear about that movie of the...<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 10>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hallo $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I love your cheerful way of being.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<PaixaoPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 10>><</button>>@@
<</switch>><<if $NudesCell.Mae is 0 or $NudesCell.IrmaV is 0 or $NudesCell.IrmaN is 0>>
<center>"You still don't have photos"</center>
<</if>>
<<if $NudesCell.Mae is 1>>
<a data-passage="Mae_Foto" class="link-internal link-image">
<div class="contatos">[img[content/characters/mae/mae_icon.jpg]]
</div></a>
<</if>>
<<if $NudesCell.IrmaV is 1>>
<a data-passage="Irma1_Fotos" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_velha/irma1_icon.jpg]]
</div></a>
<</if>>
<<if $NudesCell.IrmaN is 1>>
<a data-passage="Irma2_Fotos" class="link-internal link-image">
<div class="contatos">[img[content/characters/irma_mais_nova/irma2_icon.jpg]]
</div></a>
<</if>><<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaV is 1>>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaN is 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<<include "Celular Papel-de-Parede">>
<div class="h-scrollbar"><div>
<<if $NudesCell.IrmaV is 1>>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude1.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude2.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude3.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude4.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude5.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude6.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude7.jpg"></center>
<br>
<center><img id="IMG-cell-Persons" src="content/characters/mae/images/mae-nude8.jpg"></center>
<</if>>
</div></div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCountryClub>>
<<narrador>>You spend the morning serving drinks to rich people by the pool.<</narrador>>
<br>
<<narrador>>You get your salary: $28.<</narrador>>
<br>
<<set $Jogador.Dinheiro += 28>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(0)>><</button>>@@<<FundoCountryClub>>
<<narrador>>You spend the afternoon serving drinks to rich people by the pool.<</narrador>>
<br>
<<narrador>>You get your salary: $30.<</narrador>>
<br>
<<set $Jogador.Dinheiro += 30>>
@@.btnUI;<<button [[Leave|Country Club]]>>
<<set $gameDate.setHours(19)>>
<<set $gameDate.setMinutes(0)>><</button>>@@Penny Missões<<Fundo3B>>
<center><h1>$PennyM1.MissaoNome</h1></center>
<<narrador>>Chemistry lesson was going normally.<</narrador>>
<br>
<<narrador>>Until.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>So students, pay attention in lesson?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I hope so because today I'm going to do a pair work for you to deliver to me next week.<</fala>>
<br>
<<narrador>>The whole class laments.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Be quiet because now I'm going to draw the names.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Ahmm teacher, can't we choose who we're going to do the work with?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>No, because it always happens that you choose your partners for the work, you always get the same pairs from the same friends and when it comes to presenting the work, it still turns out terrible.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>So this time, neither I nor anyone else will choose the pairs, fate will decide.<</fala>>
<br>
<<narrador>>She pulls out a box with the names of all the students.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>So let's start with your first pair, which is:<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Amigo.Nome and $Paixao.Nome.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Shit!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Shit!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Shit!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>The next pair will be.
<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Amigo2.Nome and $Ronny.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What's up dude! You are Ok...<</fala>>
<br>
<<fala "NPC" $Ronny.Nome>>Is it good to help at work, at! Athlete disgraced!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Okay, okay calm!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>The next pair will be.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome and $Penny.Nome.<</fala>>
<br>
<<ref $Jogador>>$Penny.Nome? The girl they said they like me? Well, at least she's smart and will probably do most of the work on her own.<</ref>>
<br>
<<ref $Jogador>>Look at her, so smiling.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Penny.Nome.<</fala>>
<br>
<<narrador>>The chemistry teacher continued to draw the names for the work until they were finished.<</narrador>>
<br>
<<narrador>>And so comes the end of the class.<</narrador>>
<br>
<<narrador>>And then you meet $Penny.Nome to decide details about the job.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM1 parte 2 - Trabalho em Dupla]]>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $PennyM1.MissaoEstagio += 50>>
<</button>>@@
<<FundoEscola>>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome are you ready to get the work done?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now?!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah??<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, we can do it another day.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Well, you can come to my house anytime you want. Only come before 17:30 is when my dad is not home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is there a problem with your father?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, it's just that he's a little angry and I'd rather not cause him any problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where do you live?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I live up there in the rich neighborhood, you'll find that out easily.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, someday I'll go there for the agent to do the work.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Until then, Goodbye $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye, $Penny.Nome.<</fala>>
<br>
<<narrador>>You go away.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PennyM1.MissaoEstagio += 50>>
<<set $PennyM1.MissaoEstatus to "Completa">>
<<set $PennyM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
<center><img id="imagens" src="content/locations/casa/quarto_de_sua_irma_mais_nova/diario.jpg"></center>
<br>
<div id="instructions" class="paper">
<center><h1>Dear Diary</h1></center>
<br>
<center><h3>Prologue</h3></center>
<br>
<p>Dear Diary today my sister and my mother went to the Country Club and each of us received several different types of massages such as shiatsu, Swedish massage, deep tissue massage, erotic massage, (it was my favorite) but unfortunately my sister and mother could not receive this last massage because there was a problem with one of the massagers. So we came home early, when we got home, my sister and my mother, we came across $Jogador.Nome masturbating watching a porn movie, and we arrived at the worst time, he turns around and cum in us, (hit in my chest), I was very angry with him, but during the shower I thought a lot about $Jogador.Nome's big thick hard cock, and I ended up calming down a bit but as my mother and $IrmaV.Nome were very angry, I decided to pretend I was angry too, because it's kind of weird you take a jet of cum from your $Jogador.RelacaoIrmaN and until you like it, and think about his cock while you're in the shower.</p>
<br>
<<if $IrmaNM1.MissaoEstatus is "Completa">>
<p>Dear Diary today my $Jogador.RelacaoIrmaN $Jogador.Nome came to apologize for what he had done on Sunday, masturbating and cumming on us was really not cool, at least at the beginning, but I really wasn't that angry with him, I would have forgiven him but he insisted on doing something for me so I accepted.</p>
<p>I told him how much I liked $Valentao.Nome, and how much I wanted to go out with him, he didn't like the idea at all, but I pushed him a little bit to accept, okay, I know $Valentao.Nome has been bullying him since he started at that school, and he's a jerk to everyone, but he's so handsome, so strong, I bet he could protect me from any danger, and I know that a special girl like me could very well transform it into something better.</p>
<br>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Completa">>
<p>Dear Diary today I finally had my first date with $Valentao.Nome, he invited me to school today. I got all dressed up, and I walked to the place where we had agreed, a very expensive restaurant, nothing was as I expected I thought he would be a bad boy who would show me amazing things, who would take me for a great ride motorcycle, that we would have very strong emotions. But it was none of that.</p>
<p>First, he took me to that super expensive restaurant that doesn't match the vibe he passes, it seems that he only chose this place because it was expensive and because I was already willing to pay the bill that day.</p>
<p>Second, it seems that he was not at all in the mood to tell me anything about himself, I talked a lot about myself and the things I like but it seems he was distracted during the explanation. And that she had no interest in saying anything about him. It seems he was more interested in eating as much as he could.</p>
<p>Third, he was very different from how he acts at school, I would try to take his hand, he would take it away, I would try, I would look into his eyes he would dodge it, I would try to make him feel more comfortable and he would not let it. I can't understand why he was so shy, is it me? Do I make him nervous?</p>
<p>After dinner, I paid for everything myself, as we agreed ($600, the most expensive dinner I've ever had). After that, I asked him if he wanted to do something nice after all this, but he said no. He said he had other things to do and walked away, leaving me there alone./p>
<p>This meeting was very weird, maybe I made him nervous, maybe he was worried about something, or I don't know, he wasn't having a good day. When I got home I told my $Jogador.RelacaoIrmaN that this meeting was very strange, I also told him that I intend to have a new meeting with him, to give him another chance, it could be that he was nervous with my presence, maybe he was distracted, but $Jogador.Nome didn't like my idea, unfortunately he doesn't understand me.</p>
<br>
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Completa">>
<p>Dear diary, today I went to my brother at school to tell him, to go to $Valentao.Nome and ask when the next meeting will be, $Jogador.Nome didn't want to do that but he ended up having to do it, since I fear a deal, I asked him too give me $Valentao.Nome's cell number. I hope the next meeting is better than the previous one.</p>
<br>
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Completa">>
<p>Dear diary, today I had to go to $Jogador.Nome to ask him for the number he asked for $Valentao.Nome, but he said he forgot to ask which made me deeply annoyed, but strangely he decided to stop everything he is doing to go to $Valentao.Nome's half sister that he said he knows and ask for his number, and that's really what he did, it was very strange for him to do it out of the blue, but at least it's already done, now I'll be able to talk to $Valentao.Nome, whenever I he wants.</p>
<br>
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Completa">>
<p>Dear Diary, Today I started chatting with $Valentao.Nome via text messages, he said that unfortunately we won't be able to meet for a while because he will be busy practically every night, and at school he doesn't want his friends to be assholes to me, On the one hand, I'm sad that I can't talk to $Valentao.Nome in person anymore, but at least we can talk all night, because someday we can meet, we'll start dating and we can have a date with my friends. Oh I can't wait for that to happen!</p>
<br>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Completa">>
<p>Dear diary, I've been talking to $Valentao.Nome for some time on the cell phone and I've already learned a lot of incredible things about him, we're getting closer and closer even far away, hopefully someday we can meet.</p>
<br>
<</if>>
</div>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_nova]]>><<addmins 1>><</button>>@@<<FundoQuartoIrmaMaisVelha>>
<div class="laptop">
<div class="laptopcontent">
<<include [[LaptopIrma1-pasta fundo]]>>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video-icon.png][Leptop-videos]]>><<set $game.video_diario to 1>><</link>><span class="iconleptop2">#1</span></div>
<<if $IrmaVM1.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-icon.png][Leptop-videos]]>><<set $game.video_diario to 2>><</link>><span class="iconleptop2">#2</span></div>
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-icon.png][Leptop-videos]]>><<set $game.video_diario to 3>><</link>><span class="iconleptop2">#3</span></div>
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-icon.png][Leptop-videos]]>><<set $game.video_diario to 4>><</link>><span class="iconleptop2">#4</span></div>
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video4-icon.png][Leptop-videos]]>><<set $game.video_diario to 5>><</link>><span class="iconleptop2">#5</span></div>
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-icon.png][Leptop-videos]]>><<set $game.video_diario to 6>><</link>><span class="iconleptop2">#6</span></div>
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-icon.png][Leptop-videos]]>><<set $game.video_diario to 7>><</link>><span class="iconleptop2">#7</span></div>
<</if>>
<<if $IrmaVM7.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-icon.png][Leptop-videos]]>><<set $game.video_diario to 8>><</link>><span class="iconleptop2">#8</span></div>
<</if>>
<<if $IrmaVM8.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-icon.png][Leptop-videos]]>><<set $game.video_diario to 9>><</link>><span class="iconleptop2">#9</span></div>
<</if>>
<<if $IrmaVM9.MissaoEstatus is "Completa" and $IrmaVM10.MissaoEstatus is "Completa">>
<div class="leptopvideo"><<link [img[content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-icon.png][Leptop-videos]]>><<set $game.video_diario to 10>><</link>><span class="iconleptop2">#10</span></div>
<</if>>
</div>
</div>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<<ref $Jogador>>My $IrmaV.Relacao $IrmaV.Nome's virtual diary.<</ref>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Quarto_da_Irma_mais_velha]]>><</button>>@@ <center><img id="imgLaptop" src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/win-exp10.jpg"></center><<FundoQuartoIrmaMaisVelha>>
<<switch $game.video_diario>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today was a very strange day. In the morning me, my sister and my mother went to the country club for some massages, all I did were very good, but there was a problem with the last masseuse, which made me leave, which made me very upset, because this was my only day off in the month, and because of a problem at the establishment we had to leave, only my sister $IrmaN.Nome does this massage, which I have no idea how it went, but because of her reaction it must have been the best.
But that wasn't even the next part, when I got home I came across my little $Jogador.RelacaoIrmaV masturbating frantically, even he had come in my hair which was the biggest nonsense! Although I know this is normal and very common at his age, I was shocked by this event I saw my little $Jogador.RelacaoIrmaV naked masturbating and cumming in front of me, and it was very difficult, this was something I should never have. seen, over time I will end up forgetting that.
I'm going to sleep now, or at least try, until another day bye.<</fala>>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today my $Jogador.RelacaoIrmaV $Jogador.Nome came to apologize for the incident on Sunday, and in the face of the biggest dickhead said he could not be in peace if I do not forgive him, I was very angry and sent him away can you believe it, after ejaculated in me came with a crying face to ask me for excuses, I have to start to calm down, I will devote myself 100% to work, try to stay away from the medical director, because he is cause many poblemas there.<</fala>>
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today was the worst day of my life! A few days ago, the medical director retired and was replaced by a new one. This new medical director is disgusting, from the first day of work he harassed all the women who worked in the hospital. I tried to tell him to stop, but he started harassing me much more than before. I tried to organize a protest against him, but he found out first and fired me, and said he would fire anyone who supported my protest. Then I went to my boyfriend's house because I needed someone to talk to, so I went to my boyfriend's house who lives nearby, but what I saw made me worse than before. I saw him with my best friend, they were there in bed naked having sex, I don't know how I never realized what they were doing to me behind my back, then in a mixture of anger and deep sadness I ran back home and told my family the whole story, I was so sad that I couldn't even feel angry at $Jogador.Nome for ejaculating on me.<</fala>>
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today my little $Jogador.RelacaoIrmaV $Jogador.Nome came to keep me company, he came to ask me how I was, and said I needed to get out a little to cheer me up, and you know what? I think he's right, I haven't left my room, my house, he's right to tell me to go out for a while, maybe going to the park is a good idea.<</fala>>
/*===================================================================*/
<<case 5>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video4-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today $Jogador.Nome and I went to the park, which I thought would be a nice walk, it was all destroyed because that slut who was having sex with my boyfriend who was said to be my friend was there, I got so angry that I asked my $Jogador.RelacaoIrmaV to for us to leave, I was so angry that I didn't even listen to what my $Jogador.RelacaoIrmaV said and locked myself in my room. Dude, there's no way, how can a girl be so fake like that, how can she betray her best friend, and keep dating her ex, without prodding herself, in the biggest poker face, as if nothing had happened, oh my god how there can be such stupid people in this world!!! I really need to get back, it can't stay like this, she has to suffer like I suffered, I have to think of a plan, a way to make those two pay for everything.<</fala>>
/*===================================================================*/
<<case 6>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>This morning I told my brother that I decided not to be sad anymore for everything that happened, but I also told him that I wanted revenge, he didn't want to participate in revenge, no, but I insisted and he had to accept, now I just need to get an idea of how I can get revenge on these two traitors. And also my ex-boss, because I won't let it go cheap.<</fala>>
/*===================================================================*/
<<case 7>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video6-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Oh today I finally thought I planned all my revenges and told them to my $Jogador.RelacaoIrmaV. My grand plan to trap Doctor Lindomar can't go wrong! I just hope $Jogador.Nome finds a girl who accepts to be the bait for that damn doctor, $Jogador.Nome said he'll ask for help from his friends, I hope at least $Amigo.Nome accepts because his mother works there at the hospital I used to work so she'll be from big help.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>After that I'll have to get revenge on my ex-best friend $Kendall.Nome I've come to the conclusion that the worst thing she can experience is seeing her sister $Kayla.Nome being better than her, she hates the fact that her sister $Kayla.Nome is better than her in everything, and if a man who hook up both of them admits that $Kayla.Nome is better, it will be the end of the world for her. I just don't know who this guy will be, I hope $Jogador.Nome thinks of something.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then all that's left is revenge on my ex-boyfriend. $Jogador.Nome suggested doing the "Success is the best revenge" move and I told him it's a good idea but now I think it's too little for him. With the rage I am I could even destroy his house.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hahahaha, but I don't think I would be able to do that.<</fala>>
/*===================================================================*/
<<case 8>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video3-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>This morning I decided to leave the house early and went to the hospital to try to find out more about Dr. Lindomar, but as I had been fired I couldn't go in without attracting a lot of attention, so I called Dr. Tavella and Dr. Cooper helped me, I explained the whole situation to both of them who agreed to help me. They were not on their work shift but both managed to get into the hospital without drawing too much attention, they just said they are working overtime, when the receptionist got distracted they managed to get me in, we went to Doctor Lindomar's office which at that time was empty , so we look for anything about it. Most things were bullshit like personal documents but we found a document relating him to a pharmaceutical company, but we couldn't see the name because it was blurred, the document itself said about the payment he would receive on delivery of a new female guinea pig and that this payment was going to come in the name of one Shakal, but I imagine it's the code name of someone important. With this document in hand Dr. Tavella, Dr. Cooper and I left the hospital, Dr. Cooper was worried that we were dealing with very dangerous people, but even so, she agreed to help the same thing with Dr. Tavella. After that we broke up, I decided to take a walk around to reflect more on the subject, then I started to think about revenge against my ex-boyfriend I got lost in my thoughts and when I realized I was already on the street where he lives, so I imagined in the words my $Jogador.RelacaoIrmaV $Jogador.Nome told me "Success is the best revenge" I started to wonder if that was really enough.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Unfortunately for my ex-boyfriend to show just the great woman he lost to me wasn't enough, and that's what I was thinking about while walking, and I saw my ex-boyfriend's house so I remembered that at that time he wouldn't be in house and he doesn't live with anyone else, so as the street was empty I decided to go in. I didn't know exactly what I was going to do there until I went to his bedroom, the room where I caught him cheating on me with my best friend, I looked at that bed and remembered the scene. In a fit of rage I grabbed a chair from the kitchen and hit his bed several times until I broke it in half. Afterwards I went to the kitchen as I was still angry I broke the other chairs on top of his dining table. So I was calmer but I still wanted to do something else so I took all his clothes I piled them all in the living room and set them on fire, at first I was feeling better but then the fire started to spread through the house, I tried to put out the fire but it was too late, that's when I saw that I had crossed the line. As I couldn't put out the fire on my own, I left the house and immediately called the fire department, said I was one of the neighbors and I smelled smoke coming from one of the houses. When they arrived the house was already on fire, I was in despair until I saw my $Jogador.RelacaoIrmaV $Jogador.Nome for some reason just seeing him around calmed me down, so I went to him, I tried not to show too much panic, I told him that that house it belonged to my ex, so he, who is not stupid at all, already understood what I did, so indignant he took me away.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>At home he was very worried, he said what I had done was a crime, I knew it was wrong but he tries to keep me calm and minimize the situation so my $Jogador.RelacaoIrmaV doesn't worry anymore, and besides that I had to talk to him about my discoveries about Dr. Lindomar, I gave him the document and explained what we discovered. $Jogador.Nome also said that he and his friends agreed to participate in the plan and that they found a girl to be Lindomar's bait, one $RoxyRaye.Nome and said that they will meet on Thursday night at $Amigo.Nome's house to discuss the plan.<</fala>>
/*===================================================================*/
<<case 9>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video5-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>Today we had our meeting at $Amigo.Nome's house to plan what would happen, but if there's one thing I noticed it's that that girl $Jogador.Nome called to help, $RoxyRaye.Nome she's pretty weird, she was already inside $Amigo.Nome's house before $Jogador.Nome and I arrive and it seems that no one knew she was there and besides, she calls the hospital to make an appointment with Lindomar and answers all the invasive and personal questions in front of everyone, she is pretty weird but at least agreed to help. We talked about our plan for tomorrow, then I went home alone, I think $Jogador.Nome stayed at his friend's house, maybe they were going to play video games or something.<</fala>>
/*===================================================================*/
<<case 10>>
/*===================================================================*/
<div class="laptop">
<div class="laptopcontent">
<video id="notebook-videos" autoplay mute loop><source src="content/locations/casa/quarto_de_sua_irma_mais_velha/leptop/video2-diario.mp4" type="video/mp4"></video>
</div>
</div>
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br><br>
<<fala "Irma1" $IrmaV.Nome>>The plan we made went very wrong, and I don't even know where to start but everything was going perfectly, $RoxyRaye.Nome entered the hospital to wait for Lindomar, $MissTravella.Nome Tavella was watching Lindomar and when she gave the signal, $Jogador.Nome and Dr. Cooper entered and went to do his part of the plan. Meanwhile, I was phoning the other nurses and doctors to try to get depositions from $Amigo.Nome and $Amigo2.Nome. After Dr. Cooper and $MissTravella.Nome joined us in a short time we were able to collect testimonies and reports from almost all the people who work at the hospital. But everything started to go wrong when it was past midnight $Jogador.Nome and $RoxyRaye.Nome didn't meet us to talk about the video they recorded we were super worried so we entered the hospital we all went to Dr. Lindomar's office but there was no one there. We just had to wait a little longer, when I look at the clock it's already more than 1 am and after we all called $Jogador.Nome' cell phone hundreds of times, all the time going to voicemail, that's when we realized that $Jogador.Nome and $RoxyRaye.Nome were probably they had been captured by Lindomar I went into despair and started to cry, but $MissTravella.Nome consoled me, she said that everything was going to be fine and that I had to go to the police station to explain what happened, but the police station was closed because it was already dawn so the only thing thing we could do in this situation is wait.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A few hours passed and we finally saw $Jogador.Nome and $RoxyRaye.Nome driving a wrecked car I was so happy to see that $Jogador.Nome is ok that I didn't even ask what had happened but he told everyone that Lindomar tried to kidnap them but luckily, Lindomar flipped the car, $Jogador.Nome and $RoxyRaye.Nome didn't have severe damage, because they were tied up. After a while trying to get free $Jogador.Nome and $RoxyRaye.Nome saw that Lindomar was unconscious, so they tied him up and put him in the trunk. But when $Jogador.Nome opened the trunk to show Lindomar it was no longer there, so $Jogador.Nome realized that the trunk of the car was broken, due to the rollover. $Jogador.Nome says that Lindomar deleted the video of the evidence from his cell phone and he regrets that, but at least we had the documents and the testimony of the doctors and nurses. Then we wait for dawn and deliver the evidence to the police station. As much as $Jogador.Nome and $RoxyRaye.Nome's report was hard to believe (because they both felt a strong sleep and blacked out out of nowhere) the chief of police believed it. As much as Lindomar is not yet in prison, he is already a fugitive and is being sought.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I had so much weight on my conscience for having dragged my brother and so many people into this mess, I decided to release him from my revenge plan, after all this is my problem and I can't keep dragging him to solve my problems, but he refused leaving my revenge plan, he said that we are in this together, and that now the easiest revenge will be $Kendall.Nome's, I was impressed with my $Jogador.RelacaoIrmaV's willingness to help me he is really an amazing person. I was still having doubts about that story about them feeling sleepy out of nowhere and I asked him to explain to me what had really happened, he said that, yes, it had happened, but that maybe the policeman is right, maybe that sleep was induced by a gas or medicine that exhaled through the air. $Jogador.Nome still talks about some bottles he found in Lindomar's office I was surprised because they don't have any identification of what they are so I told $Jogador.Nome to keep them, maybe I'll look for someone to say what's inside those bottles, because maybe it was what made $Jogador.Nome and $RoxyRaye.Nome fall asleep.<</fala>>
<</switch>>
<br>
@@.btnUI;<<button [[Turn off laptop|SuaCasa_Quarto_da_Irma_mais_velha]]>><<addmins 1>><</button>>@@
<div class="ipadtablet">
<div class="ipadcontent">
<div class="Ipadh-scrollbar"><div>
<span class="ipadtexto">
<p>As a child, Solange was always the darling of the family, until her mother left the family, and her father became sick and died, so Solange needed to give up her childhood to take care of her two younger sisters Kyla and Gina, and of your newborn brother Norman. His life was not easy, but over time he managed to keep himself, at 22 he left his small town in search of adventure and excitement, went to a big city where he met Katlin, a young medical student, who brought the emotion that was . looking for. But after an ugly fight with Katlin, Solange decided to move back to her hometown, where she met Ramon, whom he married and had three children Anna, Barney and Claire. The marriage was unsuccessful, Ramon left the family after 5 years of marriage and never returned. Solange had already been abandoned once so she promised herself that it would never happen again, so she decided to dedicate her life to taking care of her three children, and being what she always did best, taking care of others.</p>
<br>
<p>One fine day Solange brought her and her children a gift and three tickets to receive several free massages at the Country Club but the problem is that there were only three tickets and four people to take with her so she took her daughters and left her son at home because he was grounded for his bad school behavior and because Solange had wanted a day with the girls for a long time, so several massages were given, but unfortunately, the last massage was postponed because there wasn't a problem with one of the masseuses, just your daughter Claire had this massage. Because of this incident she and the girls were forced to return home early. Upon arriving home, Solange came across her son Barney masturbating watching one of her porn movies, the scare was great, with that he turns right at the moment of climax and ends up ejaculating on his mother and sisters. Solange with her face covered in sperm is stunned to see her son in this situation, he very embarrassed runs off naked to his room. Solange understood the anger her daughters felt after this situation, but she also felt empathy for how much embarrassment Barney went through, so Solage asks the girls to forgive him, they don't accept it at first, but Claire would agree to forgive him if he did a favor to her. So Solange has an idea.</p>
<br>
<p>Hours passed, that's when that night, Solange knocks on her son's bedroom door Barney asked to talk, he reluctantly accepts, they have a frank conversation about what they went through, Barney asks her forgiveness for the event, by then with love in her heart she forgives him, but she still thinks he deserves punishment for messing with her things, so she asks Barney to help her friend Katlin with the change after the divorce. Solange and Katlin rekindle their friendship 2 years earlier when Katlin moved to Solange town, after so long without speaking they become great friends again. Barney agrees to help Katlin with the move and about her sisters, Solange asks Barney to offer to do something for them to get the girls' forgiveness. Barney nods and they both exchange a warm I love you.</p>
<br>
<<if $MaeM2.MissaoEstatus is "Completa">>
<p>Solange finds out that her son Barney has finished his punishment, and happy with this situation she thinks of rewarding him by taking her to the Country Club to receive the massage that neither she nor her daughter Anna ever got. She tells him about the reward he deserves and Barney gets very excited about it. They both go to the Country Club that afternoon, and both get separated to have their massages on separate fields. As they change clothes, Solange has the slight impression that someone is watching her naked, She went to the massage room still excited, the masseur was there, and his presence alone made a waterfall of steam flow out of her vagina, for he was a strong, muscular, handsome man, and his smell made her much hornier than she already was. The massage began and that man slowly threw oil over her back and began to squeeze her, Solange felt more and more aroused with the touch of the strong but soft hands of the masseur, and continued massaging slowly, that's when he pulled out the carving that covered Solange's buttocks, her heart raced when he threw the massage eye over her naked ass, and began to massage her, squeezing and massaging her, at that moment her vagina began to drip again, Solange saw herself completely naked, and the masseur looking at her, she saw a bulge sticking out of his pants, feeling desired for the first time in many years, Solange asks the masseur to work on her vagina, so he debates and that's it, he began to massage her vagina making circular motions, massaging each lip, upper and lower, and rubbing her clit angrily and gently at the same time. Solange has a powerful orgasm, like she has never had before, the massage is over, Solange has thoroughly enjoyed her excellent vacation time of her life, but now it is time to get back to reality, she goes to the lobby where she waits for her son Barney to arrive. Upon appearing Barney asks her how the massage went, of course Solange couldn't tell her son that she had a porn actress orgasm during the massage, so she just says that she felt in paradise. As they were driving home Solange asks Barney how his massage went, and he just replies that he wouldn't tell, Solange understands at that moment that her son received a massage similar to his. They both return home ecstatic after the massage.</p>
<br>
<</if>>
<<if $MaeM3.MissaoEstatus is "Completa">>
<p>Solange knew that her son Barney had received an erotic massage like hers, Solange didn't know why but wanted to know more about the massage her son had. They meet, at one point Solange decides to ask her son for details about the massage, Barney doesn't feel comfortable with the conversation, always trying to divert the subject, But Solange was determined to know more so she keeps urging Barny to tell him about the massage. Solange manages to ease Barney's heart and he finally reveals the sordid detail of the massage. The masseuse granted Barney an unplanned masturbation. Barney doesn't give more details about it because he's embarrassed. Solange confirms her suspicions and for her that was enough, but Barney was curious to know how her massage was, Solange didn't want to tell everything exactly how it happened, so she simply said that she got naked during the massage and that she liked it, she felt free With all this, Barney begins to question a lot more about this massage until he comes to the conclusion that Solage didn't feel free in his own home. As much as this is true, Solange doesn't like the way her son said and leaves him grounded in her room.</p>
<br>
<p>Solange knew that the only time she felt free in her life was when she traveled to that big city, she wanted to do those things she did with Katlin again but now with 3 kids it would be impossible.</p>
<br>
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa">>
<p>Solange feels guilty for having left her son Barney grounded because he said she didn't feel free, so Solange went to talk to Barney in her room and told a little about what she felt, Barney attentive as always said that Solange could indeed be free and that she could take care of herself a little more, leaving some housework for him, Anna and Claire. Solange knows she can't do that, it's her responsibility to do these chores, but her son unfortunately doesn't understand that. Solange really wanted to be free again, but that would mean there would be a lot of things her children would have a hard time accepting.</p>
<br>
<p>Solange takes Barney out of punishment even though he doesn't understand his mother and the reasons that led her to be like this.</p>
<br>
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa" and $Mae.status is "Motivated">>
<p>One day Barny meets Solange who offers her a shoulder massage, Solange thinks it's strange but doesn't refuse because she had some neck pain, the massage was a little strange, as Solange was relaxing her mind flew away she didn't even feel that Barney was present anymore . As Solange's mind flew away, phrases popped into her mind saying "Big childrens" "Three beautiful childrens" "Now I can do what I want" "Now I can take care of myself more". A few minutes passed and Solange's mind started to wake up, she was dizzy she didn't quite understand what was going on, Barney was still massaging her shoulder, she saw the clock, it had only been a minute but it felt like a lot longer. Solange thanks Barney for the massage he finds her mother's attitude strange, Solange says she feels motivated but asks Barney to leave because she needs to be alone for a while.</p>
<br>
<p>Solange doesn't understand how her mind has traveled so fast and for such a short time since it felt like several minutes, Solage thinks it was a momentary daydream. Those words disappeared from her memory, the only thing left was an uncontrollable urge to do something new. At that moment Solange went to her room, locked the door, got completely naked and did yoga, recited her favorite poem by Shakespeare, sang, danced, and felt very happy, she spent an hour locked in her room doing everything her mind wanted for her. As stupid as it sounded, and it felt pretty good, she needed to keep doing her housework, but she wanted to do more of that stuff, and she didn't want to keep it hidden from her kids. So she imagines that she should schedule a meeting to talk to them, because they are already big enough to have responsibilities in this house.</p>
<br>
<p>Solange doesn't know what happened, why her thinking has changed so much, but she feels much happier that way.</p>
<br>
<</if>>
<<if $MaeM5.MissaoEstatus is "Completa">>
<p>Solange calls her daughters Anna and Claire and her son Barney over to talk about the changes coming to their home. Solange feels a deep urge to do more of the things she enjoys but she can only do that if her kids help with the housework. As Anna already knows how to cook Solange assigns her the task of making lunch, Claire already frequently does some housework and is a straight A student at school so she will continue to do so and only help Solange with a few other specific things. Now Barney will have to get a job, Solange suggests that Barney go to the neighbor because he heard that she is hiring a boy for some activities.</p>
<br>
<p>Solange's children find all this sudden change strange but they don't say anything so as not to get in the way of Solange's genuine happiness, everything indicates that the changes are just beginning.</p>
<br>
<</if>>
<<if $MaeM7.MissaoEstatus is "Completa">>
<p>Solange decides to start making changes in her life, and starts to leave the sedentary lifestyle, and do daily exercises, her daughters Anna and Claire don't like the idea of their mother exercising, maybe they think their mother is doing it because she would be looking for another man to replace their father's memory. The girls don't understand that Solange does this for herself and no one else.</p>
<br>
<p>One day when her son Barney was exercising, he came to ask why this new behavior, Solange already expected that Barney as well as his sisters would complain about their new activity, but Barney surprises her, saying that he doesn't see any problem in Solange does exercises, and that supports her mother in her choices, which makes Solange very happy.</p>
<br>
<p>Since Barney supports the exercises Solange does, she is reluctant to ask him to help her do these exercises or even do them with her, but maybe he has a lot more to do.</p>
<br>
<</if>>
<<if $MaeM8.MissaoEstatus is "Completa">>
<p>After Solange takes a long relaxing shower, she realizes that all her clean clothes are wet, and she couldn't wait to dry as she needed to make dinner, so boldly Solange puts on only her panties and her bra, and goes to cook anyway.</p>
<br>
<p>Her son Barney watches her cooking like this, she explains the whole situation. In Solange's mind, this was no big deal, but maybe she was crossing the line, so she asks her son to see what he thinks. He then says he supports it, which makes Solange much more relieved.</p>
<br>
<</if>>
<<if $MaeM9.MissaoEstatus is "Completa">>
<p>A few more days go by and finally Solange's groceries arrived, some gym dumbbells and a few more new toys, Solange was ready to try to find herself better sexually so from that day after the groceries arrived, Solange put on her new Latex outfit and did something he hasn't done in a long time masturbating. She as she slowly rubbed her clit she thought of big strong muscular guys and also thought of sweet and cute girls. It was a very good thing, he liked it a lot and he couldn't wait to try out his new sex toys, like dildos, vibrators, butt plugs and other things.</p>
<br>
<</if>>
<<if $MaeM10.MissaoEstatus is "Completa">>
<p>One day Solange was tidying her wardrobe and found an old photo camera, as nowadays people use their cell phones to take pictures, this camera was forgotten for a while. Solange realizes she still has enough film to take a few more pictures so she asks her son Barney to take some pictures of her. Solange poses for photos Barney talks about that day when Solange made dinner only in her underwear. Solange says that for her he would wear these clothes all the time, but she can't do that with three kids at home, but Barney says he wouldn't mind if that happened and even says he wanted everyone in the house to do the same thing Solange did. Solange is incredulous with all this but doesn't scold her son, because, as much as she doesn't admit it, deep down she wants that too, but her daughters Anna and Claire wouldn't like any of it and the good coexistence with them comes first.</p>
<br>
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<p>Solange wakes up much earlier after a troubled night, which constantly popped into her mind that she couldn't be limiting herself, limiting her happiness just because her daughters Anna and Claire wouldn't like it, so when she woke up she finally decided for all that, while at home Solange will only wear panties and bra, clothes much more comfortable. So Solange decided to go have breakfast with Anna, Barney and Claire, and announce her outfit changes. As expected, Anna and Claire didn't like this story of Solange being in her underwear all the time, but Barney heroically imposed herself in the face of it, and defended her mother, supporting her in this situation, after that Anna and Claire stayed silent for breakfast. All morning, Solange knows that it will take them a while to get used to this, but she also knows that someday they will do the same thing as her.</p>
<br>
<</if>>
<br>
<br>
</span>
</div></div>
</div>
</div>
<br>
<<ref $Jogador>>My $Mae.Relacao is writing a book, what an interesting thing.<</ref>>
<br>
<<ref $Jogador>>It even feels like my $Mae.Relacao's life.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@
<<if $game.periodWeek is "weekday">>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praca">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praca">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Praca">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Parque">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Praca">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Parque">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Escola-Biblioteca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "CountryClub-Piscina">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Escola-Biblioteca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "CountryClub-Piscina">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Escola-Biblioteca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Escola-Biblioteca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Hospital">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Hospital">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
/*=============================== Sábado ============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Parque">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Parque">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Parque">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praca">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praca">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "CountryClub-Piscina">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Shopping-LojaRoupas">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Shopping-LojaRoupas">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*=============================== Sábado ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
/*============================== Domingo ============================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Igreja">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Igreja">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Igreja">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Igreja">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Praca">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Igreja">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Igreja">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Igreja">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Igreja">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Igreja">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Praca">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Igreja">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Gym">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Gym">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Gym">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Praia">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Parque">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praca">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Yoga">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Parque">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Sauna">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Parque">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praca">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
<<if $Conhece.Gabbie is true>>
<<set $Gabbie.local to "CountryClub-Piscina">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Shopping-LojaRoupas">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praca">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Shopping-LojaRoupas">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Praia">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Parque">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Praia">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "CountryClub-Massagem">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "CountryClub-Piscina">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Praia">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Bar">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Bar">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*============================== Domingo ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<if $Conhece.MissTravella is true>>
<<set $MissTravella.local to "Casa-Travella">>
<</if>>
<<if $Conhece.SrtaCooper is true>>
<<set $SrtaCooper.local to "Casa-Cooper">>
<</if>>
<<if $Conhece.Carmen is true>>
<<set $CarmenCa.local to "Casa-Gibson">>
<</if>>
<<if $Conhece.LenaPaul is true>>
<<set $LenaPaul.local to "Casa-Byers">>
<</if>>
<<if $Conhece.LeftVizinha is true>>
<<set $VizinhaEsquerda.local to "Casa-LeftVizinha">>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<set $Aaliyah.local to "Casa-Paparozzi">>
<</if>>
<<if $Conhece.Angela is true>>
<<set $Angie.local to "Casa-Byers">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisVelha>>
<<if $IrmaV.local is "Sala" or $IrmaV.local is "Cozinha" or $IrmaV.local is "QuartoMae" or $IrmaV.local is "QuartoIrmaMaisVelha" or $IrmaV.local is "Banheiro">>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto4.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto2.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome what you doing here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I just...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Get out of here now!<</fala>>
<br>
<<IrmaVAmizadefall 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<<elseif $IrmaV.local isnot "Sala" or $IrmaV.local isnot "Cozinha" or $IrmaV.local isnot "QuartoMae" or $IrmaV.local isnot "QuartoIrmaMaisVelha" or $IrmaV.local isnot "QuartoIrmaMaisNova" or $IrmaV.local isnot "Banheiro">>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<br>
<<MamaeDiz "$Jogador.Nome what are you doing in your $IrmaV.Relacao’s bedroom." "$Jogador.Nome what are you doing in your $IrmaV.Relacao’s bedroom.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I'm already leaving.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<</if>><<FundoQuartoIrmaMaisNova>>
<<if $IrmaN.local is "Sala" or $IrmaN.local is "Cozinha" or $IrmaN.local is "QuartoMae" or $IrmaN.local is "QuartoIrmaMaisVelha" or $IrmaN.local is "Banheiro">>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-quarto1.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome what you doing here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I just...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Get out of here now!<</fala>>
<br>
<<IrmaNAmizadefall 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<<elseif $IrmaN.local isnot "Sala" or $IrmaN.local isnot "Cozinha" or $IrmaN.local isnot "QuartoMae" or $IrmaN.local isnot "QuartoIrmaMaisVelha" or $IrmaN.local isnot "Banheiro">>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<br>
<<MamaeDiz "$Jogador.Nome what are you doing in your $IrmaN.Relacao’s bedroom." "$Jogador.Nome what are you doing in your $IrmaN.Relacao’s bedroom.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I'm already leaving.<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<</if>><<FundoQuartoMae>>
<<if $Mae.local is "Sala" or $Mae.local is "Cozinha" or $Mae.local is "QuartoMae" or $Mae.local is "QuartoIrmaMaisVelha" or $Mae.local is "QuartoIrmaMaisNova" or $Mae.local is "Banheiro">>
<<MamaeQuartoBravaImgs>>
<br>
<<MamaeDiz "$Jogador.Nome what you doing in my bedroom?" "$Jogador.Nome what you doing in my bedroom?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I just...<</fala>>
<br>
<<MamaeDiz "Get out of here now!" "Get out of here now!">>
<br>
<<MaeAmizadefall 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 1>><</button>>@@
<</if>>
<<FundoQuartoJogador>>
<<narrador>>Maybe Physics Teacher $ProfFisica.Nome is the best option, because he's nice to the point of helping me, gets along with everyone at school and isn't so straight as to refuse to help me.<</narrador>>
<br>
<<narrador>>But I also know he won't do it for free, I'm sure he'll want something in return.<</narrador>>
<br>
<<narrador>>In the next physics class I'll talk to him, and I'll do my best to convince him to help me.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM4.MissaoEstagio += 50>>
<<set $JogadorM4.MissaoEstatus to "Completa">>
<<set $JogadorM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
<<FundoQuartoJogador>>
<center><h1>$JogadorM4.MissaoNome.</h1></center>
<<narrador>>You're in your room, lying on your bed.<</narrador>>
<br>
<<ref $Jogador>>It will be very difficult to continue to do this alone.<</ref>>
<br>
<<ref $Jogador>>I went to my teacher's house with a plan in mind but it all went wrong.<</ref>>
<br>
<<ref $Jogador>>I was lucky not to have been kicked out of there.<</ref>>
<br>
<<ref $Jogador>>Maybe I need help from some teachers, at least to tell me where the other teachers live.<</ref>>
<br>
<<ref $Jogador>>But who? I'll think.<</ref>>
<br>
<<ref $Jogador>><p>The chemistry teacher? $ProfQuimica.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg"></center>
<br>
<p>No, she hates me, why she would help me?</p>
<</ref>>
<br>
<<ref $Jogador>><p>The history teacher? $ProfHistoria.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/profHistoria-perfil.jpg"></center>
<br>
<p>No, I went to her house in a very strange way, and if I asked her to give me the address of the other teachers it would be even stranger.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The geography teacher? $ProfGeografia.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<p>No, he's a son of a bitch, even capable of telling the other teachers I'm spying on them.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The literature teacher? $ProfLiteratura.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg"></center>
<br>
<p>No, she's so boring she probably doesn't know any teachers other than her sister, she won't have anything to tell me about them.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The biology teacher? $ProfBiologia.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/profBiologia-perfil.jpg"></center>
<br>
<p>Yeah, maybe she can help me, she's a nice teacher, but she always walks the line between being fired and working at school, she's definitely being monitored by the vice principal for her debauchery.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The physics teacher? $ProfFisica.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<p>Yeah, he's a nice, smart, and funny teacher. Maybe is a good idea.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The sociology teacher? $ProfSociologia.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg"></center>
<br>
<p>Yeah, she's a nice teacher, but she's very new at school, she sure doesn't know the other teachers very well yet.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The math teacher? $ProfMatematica.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<p>It might be. He does everything for his daughter Lexi that maybe if I asked her to ask him, he would accept. But how would I convince her to help me?</p>
<</ref>>
<br>
<<ref $Jogador>><p>The philosophy teacher? $ProfFilosofia.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<p>Maybe he's a good teacher and knows everyone so he's the one who's been at school the longest, but he's already so old that he's having a hard time even teaching so maybe it's not such a good option.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The physical education teacher? $ProfEdFisica.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg"></center>
<br>
<p>I don't know, nobody knows anything about her, I have no idea if she would help me or not.</p>
<</ref>>
<br>
<<ref $Jogador>><p>The art teacher? $ProfArte.Nome</p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/profArte-perfil.jpg"></center>
<br>
<p>She's the nicest teacher in school, but she wouldn't do it for me.</p>
<</ref>>
<br>
<<ref $Jogador>>And now? Which one to choose?<</ref>>
<br>
@@.btnUI;<<button [[Continue|JM4 parte 2 - E agora?]]>>
<<set $JogadorM4.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@
<<Fundo3B>>
<center><h1>$JogadorM5.MissaoNome.</h1></center>
<<narrador>>Physics lesson is almost over and you are wondering what to say to your teacher.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>So, students, did you understand Newton's laws? I hope so because this will all be in the next tests.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<narrador>>The bell rings.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>See you next time!<</fala>>
<br>
<<narrador>>You get up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher I have a question.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Then ask your question.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We can talk outside?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Is it any question about the matter?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not exactly.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay, let's go out into the hallway and talk.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM5 parte 2 - Proposta Decente]]>>
<<set $JogadorM5.MissaoEstagio += 33>>
<<addmins 49>>
<</button>>@@<<FundoEscola>>
<<fala "ProfFisica" $ProfFisica.Nome>>So $Jogador.Nome, are you in trouble? Did you not understand something?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, i need you to help me.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Are you experiencing any problems at home?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, my $Mae.Relacao, took everything from me because I failed a year.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay so what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hence, I need help to get through this year.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>And what do you mean by that? Do you want private lessons? I'll let you know that I'll charge ehm!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I need you to give me high marks for the next two months until the end of the year!<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>$Jogador.Nome is very funny. How about tutoring, I charge $130 a day, but because you are my student, I accept $129,99!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm not kidding teacher! I need you to do this for me!<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Are you saying you want me to give you high marks every two months, and you still don't do anything in my classes?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You speak in a way that makes it sound much worse, but that's it.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>You need a psychologist!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, reason with me! I am a man of vision, I feel my place is not here, this education system is so flawed that I can't see a future for myself as long as I keep wasting time at school because that's exactly what I'm doing, wasting time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We live a very short life and miss many of the wonderful surprises of the outside world in wasting our time. I know I have to stay here at school, but I think I could use that time thinking and working on things more edifying than just learning math for example, nowadays we have calculators to do difficult math for us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, are you sure that your childhood dream was to be stuck in a room with several students who are only interested in passing the grade to finish school life soon and finally start life for real? Or I don't know, traveling the world, climbing mount everest or living a great adventure?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay, $Jogador.Nome, nice speech, convinced me, I'll help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Yes, you remember my childhood dreams, that I wanted to become an astronaut, after the football player, after the actor, after the porn actor...<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>But let's say I help you, what do I get in return?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I think it would be easier for you to fulfill these dreams if you were thin.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Yeah, I know, after my divorce in 2012 and my ex-wife taking all my money, I started eating non-stop, gained weight and never had any reason to exercise again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You had no reasons, now you do, because I'm going to help you lose weight and make your dreams come true.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Would you do that for me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>One hand washes the other right?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>You really know what you're talking about! Closed then!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait, there's one more thing you're going to need to do.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>What?<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM5 parte 3 - Proposta Decente]]>>
<<set $JogadorM5.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@
<<FundoEscola>>
<<fala "Jogador" $Jogador.Nome>>Not all teachers are understanding like you, and they won't help me just for a cute little speech.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Dude, I can't help you with other teachers grades.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But no need, I just want you to tell me where they live, tell me where they go, and give me a rundown on it all!<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Do you want me to make a dossier for each of my co-workers?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Basically yes.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay, this is really weird, but as long as you don't say that I'm the one who passed this informations to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, no one will question this, and if they do, I say it was $Amigo.Nome, then they stop asking.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay, Business closed!<</fala>>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Will you bring me the teachers dossier next class?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Yes, I already know some teachers who are my friends, but others I will have to spy on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>be careful not to get caught.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Fica tranquilo, não serei!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I better go back to class right?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>You can go!, and remember our deal!<</fala>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $JogadorM5.MissaoEstagio += 34>>
<<set $JogadorM5.MissaoEstatus to "Completa">>
<<set $JogadorM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<Fundo3B>>
<center><h1>$JogadorM6.MissaoNome.</h1></center>
<<narrador>>Physics class is already over.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<narrador>>The bell rings.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher I have a question.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay, let's go into the hallway.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM6 parte 2 - Os Professores da Escola]]>>
<<set $JogadorM6.MissaoEstagio += 33>>
<<addmins 49>>
<</button>>@@<<FundoEscola>>
<<narrador>>You and your teacher go down to the school hallway to have a quick conversation.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then the teacher made the dossier?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Of course I did, I did my part, I made a short summary about the places that all the teachers go to and where they live.<</fala>>
<br>
<<narrador>>He takes the dossier out of his jacket and hands it to you.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/prof_fisica/images/docie.jpg"></center>
<<set $Dossier to true>><<set $Itens += 1>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>It doesn't open here. Check it out at your house, there may be someone watching us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You keep it in your backpack.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Well, I did my part, now you must do yours.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I will!<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Great, I'm going to start working out at the gym and hope to see you there to support me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now let's go our separate ways to avoid suspicion.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Of course.<</fala>>
<br>
<<narrador>>Each one goes one way.<</narrador>>
<br>
<<narrador>>You should still read the dossier in your backpack. Read it in a more comfortable place, like your bedroom.<</narrador>>
<br>
@@.btnUI;<<button "School" "Escola">>
<<set $JogadorM6.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>You're in your room and get the dossier to take a look.<</narrador>>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg">
<br>
Name: $ProfQuimica.Nome Lebelle <br>
Age: 36 <br>
Address: House in Downtown <br>
Places She Frequent: School, Pub, Country Club, Park and Square. <br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_historia/images/profHistoria-perfil.jpg">
<br>
Name: $ProfHistoria.Nome Kroft Poteet <br>
Age: 41 <br>
Address: Apartament in Downtown <br>
Places She Frequent: School, Pub, Country Club, Park and Square. <br>
<br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg">
<br>
Name: $ProfGeografia.Nome Vernon <br>
Age: 45 <br>
Address: Unknown <br>
Places He Frequent: School. <br>
<br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg">
<br>
Name: $ProfLiteratura.Nome Marie Hutchison <br>
Age: 37 <br>
Address: Apartment in Downtown <br>
Places She Frequent: School, Pub, Gym, Church, Country Club, Park, Square and Beach. <br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_biologia/images/profBiologia-perfil.jpg">
<br>
Name: $ProfBiologia.Nome Cox Hutchison <br>
Age: 34 <br>
Address: Apartment in Downtown <br>
Places She Frequent: School, Gym, Country Club, Park and Square. <br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg">
<br>
Name: $ProfSociologia.Nome Miller Aniston <br>
Age: 28 <br>
Address: Rich Neighborhood <br>
Places She Frequent: School, Gym, Church, Country Club, Park, Square and Beach. <br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_matematica/images/profMath.jpg">
<br>
Name: $ProfMatematica.Nome McComber <br>
Age: 51 <br>
Address: Rich Neighborhood <br>
Places He Frequent: School. <br>
<br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg">
<br>
Name: $ProfFilosofia.Nome Anysio <br>
Age: 78 <br>
Address: Rich Neighborhood <br>
Places He Frequent: School. <br>
<br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg">
<br>
Name: $ProfEdFisica.Nome Anne Paparozzi <br>
Age: 42 <br>
Address: Neighborhood <br>
Places He Frequent: School, Pub, Gym, Country Club, Park, Square and Beach. <br>
<br>
<br>
<br>
</div>
<br>
<div id="fixa">
<img id="docie" src="content/characters/prof_arte/images/profArte-perfil.jpg">
<br>
Name: $ProfArte.Nome Sunshine Corpora <br>
Age: 42 <br>
Address: Neighborhood <br>
Places He Frequent: School, Pub, Gym, Country Club, Park, Square and Beach. <br>
<br>
<br>
<br>
</div>
<br>
<<ref $Jogador>>Now I know more about teachers and finally I can start hypnotizing.<</ref>>
<br>
<<narrador>>You leave the dossier in a drawer under the clothes in the wardrobe.<</narrador>><<set $Dossier to false>><<set $Itens -= 1>>
<br>
<<ConheceProfQuimica>>
<br>
<<ConheceProfHistoria>>
<br>
<<ConheceProfGeografia>>
<br>
<<ConheceProfLiteratura>>
<br>
<<ConheceProfBiologia>>
<br>
<<ConheceProfFisica>>
<br>
<<ConheceProfSociologia>>
<br>
<<ConheceProfMatematica>>
<br>
<<ConheceProfFilosofia>>
<br>
<<ConheceProfEdFisica>>
<br>
<<ConheceProfArte>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM6.MissaoEstagio += 34>>
<<set $JogadorM6.MissaoEstatus to "Completa">>
<<set $ProfFilosofiaM1.MissaoEstatus to "Ativa">>
<<set $ProfArteGymMP1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 30>>
<</button>>@@
<<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/casa/seu_quarto/guarda-roupa/guarda-roupa.jpg"></center>
<br>
<<if $IrmaVM10.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[Soros Guardados|Guarda-Roupa-Soros]]>><</button>>@@
<</if>>
@@.btnUI;<<button [[Change Clothes|Trocar-de-Roupa]]>><</button>>@@
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@<<FundoQuartoJogador>>
<<if $Jogador.roupaSuperior is "Car T-Shirt">>
<center><img id="imagens" src="content/characters/player/images/roupas-camiseta1.jpg"></center>
<br>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 48>><</button>>@@
<</if>>
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Wear White Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status += 59>><</button>>@@
<</if>>
<<elseif $Jogador.roupaSuperior is "Black Polo Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-polo.jpg"></center>
<br>
@@.btnUI;<<button [[Wear Car T-Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 48>><</button>>@@
<<if $Camisa_branca is true>>
@@.btnUI;<<button [[Wear White Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "White Shirt">><<set $Jogador.status -= 11>><</button>>@@
<</if>>
<<elseif $Jogador.roupaSuperior is "White Shirt">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/camisa-branca.jpg"></center>
<br>
<<if $Camisa_polo_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Black Polo Shirt">><<set $Jogador.status += 11>><</button>>@@
<</if>>
@@.btnUI;<<button [[Wear Car T-Shirt|Espelho]]>><<set $Jogador.roupaSuperior to "Car T-Shirt">><<set $Jogador.status -= 59>><</button>>@@
<</if>>
/*=============================*/<br>/*==============================*/
<<if $Jogador.roupaInferior is "Children's Shorts">>
<center><img id="imagens" src="content/characters/player/images/roupas-bermuda1.jpg"></center>
<br>
<<if $Bermuda is true>>
@@.btnUI;<<button [[Wear Shorts|Espelho]]>><<set $Jogador.roupaInferior to "Shorts">><<set $Jogador.status += 40>><</button>>@@
<</if>>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 63>><</button>>@@
<</if>>
<<elseif $Jogador.roupaInferior is "Shorts">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/bermuda.jpg"></center>
<br>
@@.btnUI;<<button [[Wear "Children's Shorts"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 40>><</button>>@@
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status += 23>><</button>>@@
<</if>>
<<elseif $Jogador.roupaInferior is "Black pant">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/calça-preta.jpg"></center>
<br>
<<if $Calca_preta is true>>
@@.btnUI;<<button [[Wear Black Polo Shirt|Espelho]]>><<set $Jogador.roupaInferior to "Black pant">><<set $Jogador.status -= 23>><</button>>@@
<</if>>
@@.btnUI;<<button [[Wear "Children's Shorts"|Espelho]]>><<set $Jogador.roupaInferior to "Children's Shorts">><<set $Jogador.status -= 63>><</button>>@@
<</if>>
/*==============================*/<br>/*=============================*/
<<if $Jogador.sapato is "Old Tennis">>
<center><img id="imagens" src="content/characters/player/images/tenis-velho1.jpg"></center>
<br>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Put on White Sneakers|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status += 43>><</button>>@@
<</if>>
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Put on Black Sneakers|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 73>><</button>>@@
<</if>>
<<elseif $Jogador.sapato is "White sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-branco.jpg"></center>
<br>
@@.btnUI;<<button [[Put on Old Sneakers|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 43>><</button>>@@
<<if $Tenis_Preto is true>>
@@.btnUI;<<button [[Put on Black Sneakers|Espelho]]>><<set $Jogador.sapato to "Black sneakers">><<set $Jogador.status += 30>><</button>>@@
<</if>>
<<elseif $Jogador.sapato is "Black sneakers">>
<center><img id="imagens" src="content/locations/shopping/loja-de-roupas/images/tenis-preto.jpg"></center>
<br>
<<if $Tenis_Branco is true>>
@@.btnUI;<<button [[Put on White Sneakers|Espelho]]>><<set $Jogador.sapato to "White sneakers">><<set $Jogador.status -= 30>><</button>>@@
<</if>>
@@.btnUI;<<button [[Put on Old Sneakers|Espelho]]>><<set $Jogador.sapato to "Old Tennis">><<set $Jogador.status -= 73>><</button>>@@
<</if>>
/*=============================*/<br>/*==============================*/
@@.btnUI;<<button [[Back|Guarda-Roupa]]>><</button>>@@Riley Missões<<FundoPraca>>
<center><h1>$PaixaoM1.MissaoNome</h1></center>
<<narrador>>You go to the square while the three Baby Dolls are there.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/parque/images/The-Baby-Dolls.jpg"></center>
<br>
<<narrador>>You hear the girls talk.<</narrador>>
<br>
<<fala "Paixao" $Paixao.Nome>>... then that boy came to me and asked me to date! You can believe me dating a loser like him.
<</fala>>
<br>
<<fala "Debora" Girl>>I can't believe it.<</fala>>
<br>
<<fala "Mia" Girl>>What did you say after that?<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>I thought of saying no, never, ever, but no, he told me he's going to tell me he's going to pay me a restaurant, he's going to drop everything for me, he's going to take me wherever he wants, he's going to pay me iFood whenever I ask , and he will always be there for me.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Then let it go! If the fool wants to do that, that's his problem.<</fala>>
<br>
<<fala "Mia" Girl>>That bad you are.<</fala>>
<br>
<<fala "Debora" Girl>>You don't even have a clue. She once made a boy pay for a trip for them, but the day before they left she broke up with him and went on that trip with another boy.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>And this guy who asked me to date has the potential to do a lot more, he's such a happy horn.<</fala>>
<br>
<<fala "Debora" Girl>>HAHAHAHAHHAH.<</fala>>
<br>
<<ref $Jogador>>These girls are very bad.<</ref>>
<br>
<<ref $Jogador>><<textbox "$Debora.Nome" "Melissa" $Debora.Nome>> is ironically very similar to $Paixao.Nome in both evil and appearance.<</ref>>
<br>
<<ref $Jogador>><<textbox "$Mia.Nome" "Jill" $Mia.Nome>>, on the other hand, doesn't seem to fit the two so well, even though she's trying very hard. She looks pretty out of place.<</ref>>
<br>
<<ConheceDebora>>
<br>
<<ConheceMia>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PaixaoM1.MissaoEstagio += 100>>
<<set $PaixaoM1.MissaoEstatus to "Completa">>
<<set $PaixaoM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<<FundoBairroNobre>>
<center><h1>$PennyM2.MissaoNome</h1></center>
<<narrador>>You are in the rich neighborhood, admiring the beautiful mansions there, and looking for $Penny.Nome's house..<</narrador>>
<br>
<<narrador>>You see a house with a man standing in front of it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Excuse me, is this $Penny.Nome's house?<</fala>>
<br>
<<fala "NPC" $Mordomo.Profissao>>And you are...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My name is $Jogador.Nome $Jogador.Sobrenome.<</fala>>
<br>
<<fala "NPC" $Mordomo.Profissao>>You can go in, Miss Freas is waiting.<</fala>>
<br>
<<narrador>>You get a good look at the front of this mansion before you enter.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas.jpg"></center>
<br>
<<ref $Jogador>>Wow, when $Penny.Nome told me she lived in the Rich Neighborhood, I didn't think her house would be so big.<</ref>>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 2 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<set $LoenFreas.Profissao to "Mayor">>
<<set $LoenFreas.Nome to "Loen">>
<<addmins 10>>
<</button>>@@<<set $fundo to "casa-freas">>
<<narrador>>You take a good look around your friend's house.<</narrador>>
<br>
<center><img id="IMG-locais" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-dentro.jpg"></center>
<br>
<<ref $Jogador>>Wow, what an incredible mansion, I would easily live here.<</ref>>
<br>
<<fala "NPC" $Mordomo.Profissao>>Miss Freas is waiting for you in your room to do your school work.<</fala>>
<br>
<<fala "NPC" $Mordomo.Profissao>>Just up the stairs is the first room on the right.<</fala>>
<br>
<<narrador>>You go up the stairs and go to the first door on the right.<</narrador>>
<br>
<<narrador>>You knock on the door.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome it's me $Jogador.Nome came to do the chemistry work.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You can enter it's open.<</fala>>
<br>
<<narrador>>You hear $Penny.Nome through the door asking you to enter.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 3 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<addmins 10>>
<</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome let's get st...<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome it as you are.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's ok with me, but with you it seems to be much better! How beautiful you look $Penny.Nome.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>And now? Am I prettier?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto3.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You are quite embarrassed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm $Penny.Nome, you don't think we should get the job done.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Forget work $Jogador.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto4.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Isn't that what you always do?<</fala>>
<br>
<<JogadorHorny 10>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto5.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome, what are you doing?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We're going to fuck! Now!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Come on $Jogador.Nome, you know very well that I have always liked you!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes... ehr I mean... I just found out a few days ago and...<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>So, let me explain...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I always saw in movies and romance series that a man should always take action. So I always tried to make it clear that I liked you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So since you never took action, I decided to do it for you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I didn't know.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>If you knew, would you come to me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I, I, I don't know... I think so.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Then, even better, lie down here on the bed now and let's fuck!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome I'm honestly not ready.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome! Look at my breasts.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto7.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Are they pretty? Do you want to suck them?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-quarto8.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So come my love! Because I'm wet!<</fala>>
<br>
<<narrador>>You both hear a furious slamming of doors.<</narrador>>
<br>
<<narrador>>They both tremble with fear.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Oh my God, my father has arrived!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't he only arrive at 17:30?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Something happened at work, sometimes the city hall releases you early.<</fala>>
<br>
<<narrador>>$Penny.Nome is getting dressed as she talks.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait a minute, is your father the mayor?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, not the mayor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, good.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>He is the deputy mayor.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>However, the mayor has been absent for two weeks so, yes, he is practically the mayor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it!<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM2 parte 4 - Penny]]>>
<<set $PennyM2.MissaoEstagio += 25>>
<<addmins 12>>
<</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
<<narrador>>You hear his angry footsteps approaching.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Oh my God, he's coming!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you think I should hide?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No he probably already knows that you are here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Just open the notebook and pretend you are writing something.<</fala>>
<br>
<<narrador>>You take a $Penny.Nome Notebook and a pen and pretend you are writing.<</narrador>>
<br>
<<narrador>>The door open...<</narrador>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>What is happening here?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/pai-da-penny/images/Loen-Freas.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Dad I...<</fala>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>Who is he?<</fala>>
<br>
<<narrador>>He points to you.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>He is... a friend from school we are doing our chemistry homework.<</fala>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>You know I don't like you bringing people into the house while you are alone.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I know, but we have to do your chemistry homework in pairs, and we have to turn it in on Wednesday.<</fala>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>So let's do this. You keep doing the work and Maurice will be watching you.<</fala>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>Maurice!!<</fala>>
<br>
<<fala "NPC" $Mordomo.Profissao>>You called sir?<</fala>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>Yes, they have school work to do, I want you to keep an eye on both of them to make sure they do their work in the right way and nothing more than that, when they are done, escort the little boy out.<</fala>>
<br>
<<fala "NPC" $Mordomo.Profissao>>Yes Mr. $LoenFreas.Nome.<</fala>>
<br>
<<narrador>>The two of you start doing chemistry work normally with Butler Maurice watching over you.<</narrador>>
<br>
<<narrador>>You look at the clock you see that it's late so decide to leave, unfortunately you haven't finished your chemistry work yet but you agreed to finish it another day.<</narrador>>
<br>
<<ConheceLoenFreas>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $PennyM2.MissaoEstagio += 25>>
<<set $PennyM2.MissaoEstatus to "Completa">>
<<set $PennyM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 50>>
<</button>>@@
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 1>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "unknow">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "unknow">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "unknow">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 7:10 - 7:30 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 8:30 - 8:50 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "3B">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "3B">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 9:40 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "3B">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 10:30 - 10:50 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 11:30 - 11:40 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*======================== Segunda-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 7:10 - 7:30 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "3B">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 8:30 - 8:50 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "3B">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 9:40 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 10:30 - 10:50 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 11:30 - 11:40 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<if $ProfLiteraturaM2.MissaoEstatus is "Completa">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<else>>
<<set $ProfLiteratura.local to "Parque">>
<</if>>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<if $ProfLiteraturaM2.MissaoEstatus is "Completa">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<else>>
<<set $ProfLiteratura.local to "Parque">>
<</if>>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================== Terça-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 3>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 7:10 - 7:30 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 8:30 - 8:50 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 9:40 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 10:30 - 10:50 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "3B">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 11:30 - 11:40 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quarto-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 4>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 7:10 - 7:30 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "3B">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 8:30 - 8:50 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "3B">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 9:40 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 10:30 - 10:50 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 11:30 - 11:40 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "3B">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "Escola-Quadra">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "Escola-Quadra">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Quinta-Feira ============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<!-- 00:00 - 6:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 7 and $gameDate.getMinutes() lt 30>>
<!-- 06:00 - 06:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 6 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 7>>
<!-- 06:30 - 07:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 10>>
<!-- 7:00 - 7:10 --> <!-- Aula 0 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 10 and $gameDate.getMinutes() lt 30>>
<!-- 7:10 - 7:30 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 --> <!-- Aula 01 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "3B">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "3B">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 8 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 8:30 - 8:50 --> <!-- Aula 02 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "3B">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 9>>
<!-- 8:50 - 9:00 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 9:30 - 9:40 --> <!-- Aula 03 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "3B">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 9 and $gameDate.getMinutes() gte 40 and $gameDate.getMinutes() lt 50>>
<!-- 9:40 - 9:50 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 10>>
<!-- 9:50 - 10:00 --> <!-- Intervalo -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 10 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 50>>
<!-- 10:30 - 10:50 --> <!-- Aula 04 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "3B">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 50 and $gameDate.getHours() lt 11>>
<!-- 10:50 - 11:00 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 11 and $gameDate.getMinutes() gte 30 and $gameDate.getMinutes() lt 40>>
<!-- 11:30 - 11:40 --> <!-- Aula 05 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "unknow">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "3B">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "3B">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 40 and $gameDate.getHours() lt 12>>
<!-- 11:40 - 12:00 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 --> <!-- Aula 06 -->
<<set $ProfQuimica.local to "unknow">>
<<set $ProfLiteratura.local to "unknow">>
<<set $ProfHistoria.local to "3B">>
<<set $ProfBiologia.local to "unknow">>
<<set $ProfSociologia.local to "unknow">>
<<set $ProfEdFisica.local to "unknow">>
<<set $ProfArte.local to "unknow">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "unknow">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<set $ProfFisica.local to "unknow">>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Escola-Professores'Room">>
<<set $ProfLiteratura.local to "Escola-Professores'Room">>
<<set $ProfHistoria.local to "Escola-Professores'Room">>
<<set $ProfBiologia.local to "Escola-Professores'Room">>
<<set $ProfSociologia.local to "Escola-Professores'Room">>
<<set $ProfEdFisica.local to "Escola-Professores'Room">>
<<set $ProfArte.local to "Escola-Professores'Room">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfGeografia.local to "Escola-Professores'Room">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Escola-Professores'Room">>
<</if>>
<<set $ProfMatematica.local to "Escola-Professores'Room">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Escola-Professores'Room">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Escola-Biblioteca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "CountryClub-Piscina">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Bar">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*========================= Sexta-Feira =============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 6>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Praca">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $ProfQuimica.local to "Parque">>
<<set $ProfLiteratura.local to "Praca">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Piscina">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-Yoga">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-Yoga">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Sauna">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Sauna">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Massagem">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Massagem">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">>
<<set $ProfLiteratura.local to "Praia">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Massagem">>
<<set $ProfEdFisica.local to "CountryClub-Massagem">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">>
<<set $ProfLiteratura.local to "Praia">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Massagem">>
<<set $ProfEdFisica.local to "CountryClub-Massagem">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Massagem">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Massagem">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*============================ Sabado ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 7>>
<!-- 00:00 - 7:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getHours() lt 8 and $gameDate.getMinutes() lt 30>>
<!-- 7:00 - 7:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
<!-- 7:30 - 8:00 -->
<<set $ProfQuimica.local to "Igreja">>
<<set $ProfLiteratura.local to "Igreja">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Igreja">>
<<set $ProfSociologia.local to "Igreja">>
<<set $ProfEdFisica.local to "Praca">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Igreja">>
<</if>>
<<set $ProfGeografia.local to "Igreja">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Igreja">>
<</if>>
<<set $ProfMatematica.local to "Igreja">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Igreja">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getHours() lt 9 and $gameDate.getMinutes() lt 30>>
<!-- 8:00 - 8:30 -->
<<set $ProfQuimica.local to "Igreja">>
<<set $ProfLiteratura.local to "Igreja">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Igreja">>
<<set $ProfSociologia.local to "Igreja">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Igreja">>
<</if>>
<<set $ProfGeografia.local to "Igreja">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Igreja">>
<</if>>
<<set $ProfMatematica.local to "Igreja">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Igreja">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 8 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 9>>
<!-- 8:30 - 9:00 -->
<<set $ProfQuimica.local to "Igreja">>
<<set $ProfLiteratura.local to "Igreja">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "Igreja">>
<<set $ProfSociologia.local to "Igreja">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Igreja">>
<</if>>
<<set $ProfGeografia.local to "Igreja">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Igreja">>
<</if>>
<<set $ProfMatematica.local to "Igreja">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Igreja">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getHours() lt 10 and $gameDate.getMinutes() lt 30>>
<!-- 9:00 - 9:30 -->
<<set $ProfQuimica.local to "Igreja">>
<<set $ProfLiteratura.local to "Igreja">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "Igreja">>
<<set $ProfSociologia.local to "Igreja">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Praca">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Igreja">>
<</if>>
<<set $ProfGeografia.local to "Igreja">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Igreja">>
<</if>>
<<set $ProfMatematica.local to "Igreja">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Igreja">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 9 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 10>>
<!-- 9:30 - 10:00 -->
<<set $ProfQuimica.local to "Igreja">>
<<set $ProfLiteratura.local to "Igreja">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "Igreja">>
<<set $ProfSociologia.local to "Igreja">>
<<set $ProfEdFisica.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Igreja">>
<</if>>
<<set $ProfGeografia.local to "Igreja">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Igreja">>
<</if>>
<<set $ProfMatematica.local to "Igreja">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Igreja">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getHours() lt 11 and $gameDate.getMinutes() lt 30>>
<!-- 10:00 - 10:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "Praca">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "CountryClub-Yoga">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "Gym">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 10 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 11>>
<!-- 10:30 - 11:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-QuadrasEsportivas">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getHours() lt 12 and $gameDate.getMinutes() lt 30>>
<!-- 11:00 - 11:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Parque">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 11 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 12>>
<!-- 11:30 - 12:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 13 and $gameDate.getMinutes() lt 30>>
<!-- 12:00 - 12:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 12 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 13>>
<!-- 12:30 - 13:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 14 and $gameDate.getMinutes() lt 30>>
<!-- 13:00 - 13:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-Yoga">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 13 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 14>>
<!-- 13:30 - 14:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfSociologia.local to "Gym">>
<<set $ProfEdFisica.local to "CountryClub-Yoga">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getHours() lt 15 and $gameDate.getMinutes() lt 30>>
<!-- 14:00 - 14:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Sauna">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 14 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 15>>
<!-- 14:30 - 15:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "Gym">>
<<set $ProfHistoria.local to "Gym">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "CountryClub-QuadrasEsportivas">>
<<set $ProfEdFisica.local to "Parque">>
<<set $ProfArte.local to "CountryClub-Sauna">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Parque">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getHours() lt 16 and $gameDate.getMinutes() lt 30>>
<!-- 15:00 - 15:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Massagem">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 15 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 16>>
<!-- 15:30 - 16:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Sauna">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "CountryClub-Yoga">>
<<set $ProfSociologia.local to "CountryClub-Piscina">>
<<set $ProfEdFisica.local to "Gym">>
<<set $ProfArte.local to "CountryClub-Massagem">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "CountryClub-Piscina">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getHours() lt 17 and $gameDate.getMinutes() lt 30>>
<!-- 16:00 - 16:30 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">>
<<set $ProfLiteratura.local to "Praia">>
<<set $ProfHistoria.local to "CountryClub-Piscina">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Massagem">>
<<set $ProfEdFisica.local to "CountryClub-Massagem">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 16 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 17>>
<!-- 16:30 - 17:00 -->
<<set $ProfQuimica.local to "CountryClub-Sauna">>
<<set $ProfLiteratura.local to "Praia">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Parque">>
<<set $ProfSociologia.local to "CountryClub-Massagem">>
<<set $ProfEdFisica.local to "CountryClub-Massagem">>
<<set $ProfArte.local to "CountryClub-Yoga">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Praca">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getHours() lt 18 and $gameDate.getMinutes() lt 30>>
<!-- 17:00 - 17:30 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 17 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 18>>
<!-- 17:30 - 18:00 -->
<<set $ProfQuimica.local to "Praia">>
<<set $ProfLiteratura.local to "CountryClub-Yoga">>
<<set $ProfHistoria.local to "Parque">>
<<set $ProfBiologia.local to "CountryClub-Massagem">>
<<set $ProfSociologia.local to "Parque">>
<<set $ProfEdFisica.local to "CountryClub-Piscina">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<<elseif $ProfFisicaM2.MissaoEstatus is "Completa" and $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<else>>
<<set $ProfFisica.local to "Gym">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19 and $gameDate.getMinutes() lt 30>>
<!-- 18:00 - 18:30 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Massagem">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 19>>
<!-- 18:30 - 19:00 -->
<<set $ProfQuimica.local to "Praca">>
<<set $ProfLiteratura.local to "CountryClub-Massagem">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "CountryClub-Piscina">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Praia">>
<<set $ProfArte.local to "CountryClub-Piscina">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "unknow">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getHours() lt 20 and $gameDate.getMinutes() lt 30>>
<!-- 19:00 - 19:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 19 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<!-- 19:30 - 20:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Parque">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Praca">>
<<set $ProfSociologia.local to "Praia">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<!-- 20:00 - 20:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<!-- 20:30 - 21:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getHours() lt 22 and $gameDate.getMinutes() lt 30>>
<!-- 21:00 - 21:30 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 21 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 22>>
<!-- 21:30 - 22:00 -->
<<set $ProfQuimica.local to "Bar">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Bar">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Bar">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getHours() lt 23 and $gameDate.getMinutes() lt 30>>
<!-- 22:00 - 22:30 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() gte 22 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 23>>
<!-- 22:30 - 23:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*=========================== Domingo ===============================*/
/*===================================================================*/
<<elseif $gameDate.getHours() is 23>>
<!-- 23:00 - 00:00 -->
<<set $ProfQuimica.local to "Casa-Lebelle">>
<<set $ProfLiteratura.local to "Casa-Hutchison">>
<<set $ProfHistoria.local to "Casa-Poteet">>
<<set $ProfBiologia.local to "Casa-Hutchison">>
<<set $ProfSociologia.local to "Casa-Aniston">>
<<set $ProfEdFisica.local to "Casa-Paparozzi">>
<<set $ProfArte.local to "Casa-Corpora">>
<<if $Conhece.NewProfFisica is false>>
<<set $NewProfFisica.local to "unknow">>
<<elseif $Conhece.NewProfFisica is true>>
<<set $NewProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfGeografia.local to "unknow">>
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>
<<set $ProfFisica.local to "unknow">>
<<elseif $ProfFisicaM6.MissaoEstatus isnot "Completa">>
<<set $ProfFisica.local to "Casa-Klump">>
<</if>>
<<set $ProfMatematica.local to "Casa-McComber">>
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
<<set $ProfFilosofia.local to "unknow">>
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
<<set $ProfFilosofia.local to "Casa-Anysio">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I honestly admire you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? Why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I wanted to have that same desire to study that you have.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I's not desire...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It's kind of the only thing I can do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Does this have anything to do with your father?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, I haven't left the house for a long time, except to go to school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but why is he like that?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Don't get me wrong $Jogador.Nome but this is a family matter.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did you hear about that movie of the...<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoEscola>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hallo $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I love your cheerful way of being.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<PennyPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<narrador>>You study with a $Penny.Nome.<</narrador>>
<br>
<<narrador>>You have a lot of difficulty, but she is very patient and helps you a lot.<</narrador>>
<br>
<<JogadorIntelgencia 1>>
<br>
<<if $Jogador.Intelgencia lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 10>><</button>>@@<<FundoBairroNobre>>
<<if $Jogador.Ousadia gte 20>>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<<goto "PYM5 - Me Tornando Homem">>
<</if>>
<</if>>
<</if>>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lte 17 and $gameDate.getMinutes() lt 30>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<<goto "PYM3 - A Filha do Prefeito">>
<</if>>
<</if>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-dos-Freas(Penny)/casa-freas-porta.jpg"></center>
<</if>>
<<if $BaterNaPorta.PennyHouse is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Freas">>
<</timed>>\
<</if>>
<<if $NinguemAtende.PennyHouse is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $Penny.local isnot "Casa-Freas">>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $NinguemAtende.PennyHouse to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.PennyHouse to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $NinguemAtende.PennyHouse to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.PennyHouse to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Penny.local is "Casa-Freas">>
<br>
@@.btnUI;<<button [[Ring the Bell|Andando Bairro-Nobre-Casa dos Freas]]>><<set $BaterNaPorta.PennyHouse to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
<<FundoCasaFreas>>
<<imgFundoCasaFreas>>
<<set $BaterNaPorta.PennyHouse to false>>
<br>
/*=====================================================================*/
<<if $Conhece.Penny is true>>
<<if $Penny.local is "Casa-Freas">>
<a data-passage="Conversa-Penny-Casa-Freas" class="link-internal"><div class="conversas">[img["content/characters/penny/penny.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoCentro>>
<<addmins 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Lebelle/Porta-Casa-Lebelle.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfQuimica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa Lebelle">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfQuimica is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfQuimica.local isnot "Casa-Lebelle">>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>><<set $NinguemAtende.ProfQuimica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.ProfQuimica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>><<set $NinguemAtende.ProfQuimica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.ProfQuimica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfQuimica.local is "Casa-Lebelle">>
<br>
@@.btnUI;<<button [[Ring the Bell|Andando Centro-Casa-Lebelle]]>><<set $BaterNaPorta.ProfQuimica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>>
<<FundoCasaLebelle>>
<<imgCasaLebelle>>
<<set $BaterNaPorta.ProfQuimica to false>>
/*=====================================================================*/
<<if $Conhece.ProfQuimica is true>>
<<if $ProfQuimica.local is "Casa-Lebelle">>
<a data-passage="Conversa-prof_Quimica-Casa-Lebelle" class="link-internal"><div class="conversas">[img["content/characters/prof_quimica/prof_Quimica.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@<<FundoApartamentoPortaria>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus is "Completa">>
<<goto "PBM4 - E você e Penny hein?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<<goto "PLM3 - Por que isso é tão chato?">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 5>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<<goto "PBM3 - Oh, de novo, meu">>
<</if>>
<</if>>
<</if>>
<<if $game.periodWeek is "weekday" and $gameDate.getDay() is 2>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 21>>
<<if $ProfBiologiaM2.MissaoEstatus is "Ativa" and $ProfLiteraturaM1.MissaoEstatus is "Completa">>
<<goto "PBM2 - Isso é Estranho">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 1>>
<<if $gameDate.getHours() is 23>>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/Porta-Apartamento-Hutchison-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/Porta-Apartamento-Hutchison-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23>>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/Porta-Apartamento-Hutchison.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfLiteraturaProfBiologia is true>>
<br>
<<narrador>>You hear a "Come in"..<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Apartamento Hutchison">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfLiteraturaProfBiologia is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfLiteratura.local isnot "Casa-Hutchison" and $ProfBiologia.local isnot "Casa-Hutchison">>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>><<set $NinguemAtende.ProfLiteraturaProfBiologia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.ProfLiteraturaProfBiologia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>><<set $NinguemAtende.ProfLiteraturaProfBiologia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><<set $NinguemAtende.ProfLiteraturaProfBiologia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfLiteratura.local is "Casa-Hutchison" or $ProfBiologia.local is "Casa-Hutchison">>
<br>
@@.btnUI;<<button [[Knock on the door|Porta-ApartamentoHutchison]]>><<set $BaterNaPorta.ProfLiteraturaProfBiologia to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@
<</if>>
<<FundoApartamentoHutchison>>
<<set $BaterNaPorta.ProfLiteraturaProfBiologia to false>>
<<imgFundoApartamentoHutchison>>
/*===================================================================*/
<<if $Conhece.ProfLiteratura is true>>
<<if $ProfLiteratura.local is "Casa-Hutchison">>
<a data-passage="Conversa-ProfLiteratura-Casa-Hutchison" class="link-internal"><div class="conversas">[img["content/characters/prof_literatura/prof_Literatura.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfBiologia is true>>
<<if $ProfBiologia.local is "Casa-Hutchison">>
<a data-passage="Conversa-ProfBiologia-Casa-Hutchison" class="link-internal"><div class="conversas">[img["content/characters/prof_biologia/prof_Biologia.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Portaria-Apartamento]]>><</button>>@@<<FundoBairroNobre>>
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Aniston/Porta-Casa-Aniston.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfSociologia is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Aniston">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfSociologia is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfSociologia.local isnot "Casa-Aniston">>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>><<set $NinguemAtende.ProfSociologia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfSociologia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>><<set $NinguemAtende.ProfSociologia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfSociologia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfSociologia.local is "Casa-Aniston">>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Aniston]]>><<set $BaterNaPorta.ProfSociologia to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
<<FundoCasaAniston>>
<<imgFundoCasaAniston>>
<<set $BaterNaPorta.ProfSociologia to false>>
<br>
/*=====================================================================*/
<<if $Conhece.ProfSociologia is true>>
<<if $ProfSociologia.local is "Casa-Aniston">>
<a data-passage="Conversa-ProfSociologia-Casa-Aniston" class="link-internal"><div class="conversas">[img["content/characters/prof_sociologia/prof_Sociologia.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairroNobre>>
<<if $LexiM4.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 18 and $gameDate.getHours() lt 19>>
<<goto "LXM4 - Mais filminho">>
<</if>>
<</if>>
<<if $LexiM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() is 18 and $gameDate.getHours() lt 19>>
<<goto "LXM3 - Cinema em casa com Lexi">>
<</if>>
<</if>>
<<if $LexiM1.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 19>>
<<goto "LXM1 - Conhecendo Lexi">>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-McComber/Porta-Casa-McComber.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfMatematica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos McComber">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfMatematica is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 and $Lexi.local isnot "Casa-McComber" or $ProfMatematica.local isnot "Casa-McComber">>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $NinguemAtende.ProfMatematica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfMatematica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $NinguemAtende.ProfMatematica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfMatematica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Lexi.local is "Casa-McComber" or $ProfMatematica.local is "Casa-McComber">>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos McComber]]>><<set $BaterNaPorta.ProfMatematica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
<<FundoCasaMcComber>>
<<set $BaterNaPorta.ProfMatematica to false>>
<<imgFundoCasaMcComber>>
<br>
/*===================================================================*/
<<if $Conhece.ProfMatematica is true>>
<<if $ProfMatematica.local is "Casa-McComber">>
<a data-passage="Conversa-ProfMatematica-Casa-McComber" class="link-internal"><div class="conversas">[img["content/characters/prof_matematica/prof_Matematica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Casa-McComber">>
<a data-passage="Conversa-Lexi-Casa-McComber" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairroNobre>>
<<addmins 1>>
/*===================================================================*/
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>
/*===================================================================*/
<<narrador>>The philosophy teacher is no longer at home. Where did he go?<</narrador>>
<br>
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
/*===================================================================*/
<<elseif $ProfFilosofiaM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Anysio/Porta-Casa-Anysio.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfFilosofia is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Anysio">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfFilosofia is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfFilosofia.local isnot "Casa-Anysio">>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $NinguemAtende.ProfFilosofia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfFilosofia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $NinguemAtende.ProfFilosofia to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><<set $NinguemAtende.ProfFilosofia to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfFilosofia.local is "Casa-Anysio">>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Bairro-Nobre-Casa dos Anysio]]>><<set $BaterNaPorta.ProfFilosofia to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro-Nobre]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAnysio>>
<<set $BaterNaPorta.ProfFilosofia to false>>
<<imgFundoCasaAnysio>>
<br>
/*=====================================================================*/
<<if $Conhece.ProfFilosofia is true>>
<<if $ProfFilosofia.local is "Casa-Anysio">>
<a data-passage="Conversa-ProfMatematica-Casa-Anysio" class="link-internal"><div class="conversas">[img["content/characters/prof_filosofia/prof_Filosofia.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro-Nobre]]>><</button>>@@<<FundoBairro>>
<<addmins 3>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<goto "PEFM3 - A professora de Piano">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/Porta-Casa-Paparozzi.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfEdFisica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Paparozzi">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfEdFisica is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfEdFisica.local isnot "Casa-Paparozzi" and $Aaliyah.local isnot "Casa-Paparozzi" and $Samantha.local isnot "Casa-Paparozzi">>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>><<set $NinguemAtende.ProfEdFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.ProfEdFisica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>><<set $NinguemAtende.ProfEdFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.ProfEdFisica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfEdFisica.local is "Casa-Paparozzi" or $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Aaliyah.local is "Casa-Paparozzi" or $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $Samantha.local is "Casa-Paparozzi">>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Paparozzi]]>><<set $BaterNaPorta.ProfEdFisica to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoCasaPaparozzi>>
<<set $BaterNaPorta.ProfEdFisica to false>>
<<imgCasaPaparozzi>>
/*===================================================================*/
<<if $Conhece.ProfEdFisica is true>>
<<if $ProfEdFisica.local is "Casa-Paparozzi">>
<a data-passage="Conversa-ProfEdFisica-Casa-Paparozzi" class="link-internal"><div class="conversas">[img["content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Aaliyah is true>>
<<if $Aaliyah.local is "Casa-Paparozzi">>
<a data-passage="Conversa-Aaliyah-Casa-Paparozzi" class="link-internal"><div class="conversas">[img["content/characters/aaliyah/aaliyah.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Samantha is true>>
<<if $Samantha.local is "Casa-Paparozzi">>
<a data-passage="Conversa-Samantha-Casa-Paparozzi" class="link-internal"><div class="conversas">[img["content/characters/samantha/samantha.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa" and $ProfEdFisicaM3.MissaoEstagio is 0>>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
<<if $MissaoCongif.AaliyahAulas is false>>
@@.btnOutro;<<button [[Piano Lessons|Aulas de Piano]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Completa">>
<<if $gameDate.getHours() gte 16 and $gameDate.getHours() lt 18>>
@@.btnOutro;<<button [[Piano Lessons|Aulas de Piano]]>><</button>>@@
<</if>>
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM3.MissaoEstagio is 50>>
@@.btnOutro;<<button [[Go get the money from the teacher's room|Quarto-Paparozzi Pegar Dinheiro]]>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<<FundoBairro>>
<<if $ProfArteM13.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM13 - Em fim, Inspiração">>
<</if>>
<</if>>
<<if $ProfArteM11.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM11 - Eu estou quase lá">>
<</if>>
<</if>>
<<if $ProfArteM9.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM9 - Tentando Pintar">>
<</if>>
<</if>>
<<if $ProfArteM7.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM7 - Sem inspiração">>
<</if>>
<</if>>
<<if $ProfArteM5.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21>>
<<goto "PAM5 - As Pinturas da Professora">>
<</if>>
<</if>>
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $ProfArte.status is "Talented Artist">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21>>
<<goto "PAM4 parte 3 - A Artista. Parte II">>
<</if>>
<</if>>
<</if>>
<<if $ProfArteM3.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 18 and $gameDate.getHours() lt 21 and $gameDate.getMinutes() lt 30>>
<<goto "PAM3 - A Artista. Parte I">>
<</if>>
<</if>>
<<if $ProfArteM1.MissaoEstatus is "Ativa">>
<<if $ProfArteM1.MissaoEstagio is 50>>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 21>>
<<goto "PAM1 parte 2 - Fazer Dever de Casa">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<addmins 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Corpora/Porta-Casa-Corpora.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfArte is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Corpora">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfArte is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $ProfArte.local isnot "Casa-Corpora">>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>><<set $NinguemAtende.ProfArte to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.ProfArte to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>><<set $NinguemAtende.ProfArte to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro 1]]>><<set $NinguemAtende.ProfArte to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $ProfArte.local is "Casa-Corpora">>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Corpora]]>><<set $BaterNaPorta.ProfArte to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Bairro 1]]>><</button>>@@
<</if>>
<<FundoCasaCorpora>>
<<set $BaterNaPorta.ProfArte to false>>
<<imgCasaCorpora>>
<br>
/*=====================================================================*/
<<if $Conhece.ProfArte is true>>
<<if $ProfArte.local is "Casa-Corpora">>
<a data-passage="Conversa-ProfArte-Casa-Corpora" class="link-internal"><div class="conversas">[img["content/characters/prof_arte/prof_Arte.jpg"]]
</div></a>
<</if>>
<</if>>
/*=====================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro 1]]>><</button>>@@<a data-passage="loja-de-eletronicos" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-eletronicos/loja_de_eletronicos-frente.jpg"]]
<span class="o-texto">Electronics Store</span>
</div></a>
<a data-passage="loja-de-roupas" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-roupas/loja-de-roupas-frente.jpg"]]<<PositonShoppingLojadeRoupas>>
<span class="o-texto">Clothing Store</span>
</div></a>
<a data-passage="loja-de-joias" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-joias/joalheria-frente.jpg"]]
<span class="o-texto">Jewelry</span>
</div></a>
<a data-passage="loja-de-variedades" class="link-internal">
<div class="menu">[img["content/locations/shopping/loja-de-variedades/Loja-de-variedades-frente.jpg"]]<<PositonShoppingLojadeVariedades>>
<span class="o-texto">Risky's Store</span>
</div></a>
<a data-passage="cinema" class="link-internal">
<div class="menu">[img["content/locations/shopping/cinema/cinema-frente.jpg"]]
<span class="o-texto">Movie Theater</span>
</div></a>
<a data-passage="Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a>
<<if $Conhece.ProfLiteratura is true and $Conhece.ProfBiologia is true>>
<a data-passage="Porta-ApartamentoHutchison" class="link-internal">
<div class="menu">[img["content/locations/apartamento/Apartamento-Hutchison/Apartamento-Hutchison-dentro_icon.jpg"]]<<PositonApartamentoHutchison>>
<span class="o-texto">Sisters Hutchison's Apartment</span>
</div></a>
<</if>>
<a data-passage="Porta-ApartamentoAmigo2" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-amigo2/apartamento-amigo2-icon.jpg"]]<<PositonApartamentoAmigo2>>
<span class="o-texto">$Amigo2.Nome's Apartment</span>
</div></a>
<<if $JogadorM3.MissaoEstatus is "Completa">>
<a data-passage="Porta-ApartamentoProfdeHistoria" class="link-internal">
<div class="menu">[img["content/locations/apartamento/apartamento-professora-de-historia/Apartamento-Professora-de-Historia_icon.jpg"]]<<PositonApartamentoPoteet>>
<span class="o-texto">Poteet's Apartment</span>
</div></a>
<</if>>
<a data-passage="Andando Bairro-Centro" class="link-internal">
<div class="menu">[img["content/locations/centro/centro-noite_icon.jpg"]]
<span class="o-texto">Downtown</span>
</div></a><<FundoBairroAfastado>>
<<addmins 1>>
/*===================================================================*/
<<if $NewProfFisicaM2.MissaoEstatus is "Ativa">>
<<if $gameDate.getHours() gte 13 and $gameDate.getHours() lt 18>>
<<goto "NPFM2 - Mela Dalton">>
<</if>>
<</if>>
<<if $ProfFisicaM5.MissaoEstatus is "Ativa">>
<<if $VitaminaX is true>>
<<goto "PFSM5 - A única solução possível">>
<</if>>
<</if>>
<<if $ProfFisicaM4.MissaoEstatus is "Ativa">>
<<goto "PFSM4 - O que está acontecendo com o professor Klump?">>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/casa-klump/Porta-Casa-Klump.jpg"></center>
<</if>>
<<if $BaterNaPorta.ProfFisica is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa dos Klump">>
<</timed>>\
<</if>>
<<if $NinguemAtende.ProfFisica is true>>
<br>
<<narrador>>No one answers, they must be sleeping.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $NinguemAtende.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><<set $NinguemAtende.ProfFisica to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $NinguemAtende.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><<set $NinguemAtende.ProfFisica to false>><</button>>@@
<<else>>
<br>
@@.btnUI;<<button [[Ring the Bell|Porta Casa dos Klump]]>><<set $BaterNaPorta.ProfFisica to true>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@
<</if>>
<<FundoCasaKlump>>
<<set $BaterNaPorta.ProfFisica to false>>
<<imgFundoCasaKlump>>
<br>
/*===================================================================*/
<<if $Conhece.NewProfFisica is true>>
<<if $NewProfFisica.local is "Casa-Klump">>
<a data-passage="Conversa-NewProfFisica-Casa-Klump" class="link-internal"><div class="conversas">[img["content/characters/mela/mela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.ProfFisica is true>>
<<if $ProfFisica.local is "Casa-Klump">>
<a data-passage="Conversa-ProfFisica-Casa-Klump" class="link-internal"><div class="conversas">[img["content/characters/prof_fisica/prof_fisica.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<FundoParque>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque5.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear how are you?<</fala>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Hallo|Conversa-SrtaTavella-Parque Gym]]>><</button>>@@
<</if>>
<</if>>
@@.btnUI;<<button [[What are you doing?|Conversa-SrtaTavella-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-SrtaTavella-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<narrador>>Many thanks to the supporters who donated $1,00, all of you are important to me.<</narrador>>
<center><div id="apoiadores">Clifford sutton33</div></center>
<center><div id="apoiadores">Maverick Kross</div></center>
<center><div id="apoiadores">Giuseppe</div></center>
<center><div id="apoiadores">rupinder</div></center>
<center><div id="apoiadores">Jimmy Lovell</div></center>
<center><div id="apoiadores">marksulima</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<narrador>>Many thanks to the supporters of the Sherminator tier, without you this game would not be the same.<</narrador>>
<center><div id="apoiadores">Hypnoticflame</div></center>
<center><div id="apoiadores">Jamie Dunn</div></center>
<center><div id="apoiadores">Maidanezu</div></center>
<center><div id="apoiadores">Luis Monroy Gómez Franco</div></center>
<center><div id="apoiadores">marksulima</div></center>
<center><div id="apoiadores">luke</div></center>
<center><div id="apoiadores">Box78</div></center>
<center><div id="apoiadores">C.S.</div></center>
<center><div id="apoiadores">julian</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoBairroNobre>>
<center><h1>$PennyM3.MissaoNome</h1></center>
<<narrador>>You go to $Penny.Nome's house to continue the chemistry work that is incomplete.<</narrador>>
<br>
<<narrador>>You see $Penny.Nome in front of her house waiting for you to arrive.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome are you ready to continue the work, because I am!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, including I...<</fala>>
<br>
<<narrador>>She grabs you by the arm and pulls you into her house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM3 parte 2 - A Filha do Prefeito]]>>
<<set $PennyM3.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@
<<FundoCasaFreas>>
<<narrador>>You and $Penny.Nome are alone in the living room.<</narrador>>
<br>
<center><img id="IMG-locais" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>So $Penny.Nome I was think...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Shut up! We don't have much time.<</fala>>
<br>
<<narrador>>She throws you on the couch.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/Penny1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome, what are you doing?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's finish what we started last time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome I don't think it's a good one...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's fuck, now!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>B-but.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's hurry, because the butler is not home right now and my father is at work, and no other staff is home right now, which means we are alone!<</fala>>
<br>
<<narrador>>She says this while rubbing herself against his crotch.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/Penny2.mp4" type="video/mp4"></video></center>
<br>
<<if $horny lt 50>>
<<fala "Penny" $Penny.Nome>>Why isn't your dick that hard? Come on big boy I want an iron stake in my pussy.<</fala>>
<<elseif $horny lt 50>>
<<fala "Penny" $Penny.Nome>>I love to feel your rock hard cock in my pussy, let's get these clothes off.<</fala>>
<</if>>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome I don't think we should...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Be still, just let it happen!<</fala>>
<br>
<<narrador>>She kiss you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/Penny3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait $Penny.Nome, I can't do this!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Why you can't?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your father, he, scares me!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No need to be afraid of him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I do, he's a mayor! He's a politician, someone who can finish my life if I get in his way.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Relax, my father is not that kind of politician. I guess.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But $Jogador.Nome, I live with him every day, I know how he is, you just have to be the least bit smart not to have problems with him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly $Penny.Nome, I can't, he scares me too much.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Please $Jogador.Nome we just...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, it's better not.<</fala>>
<br>
<<narrador>>$Penny.Nome looks disappointed.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>So all right, let's keep doing our work.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome, I'll...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No! please, don't say nothing!<</fala>>
<br>
<<narrador>>You finish the chemistry assignment, but $Penny.Nome didn't look happy at all when it was over.<</narrador>>
<br>
<<narrador>>You say goodbye to $Penny.Nome, but she doesn't say a word.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $PennyM3.MissaoEstagio += 50>>
<<set $PennyM3.MissaoEstatus to "Completa">>
<<set $PennyM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 50>>
<</button>>@@
<<Fundo3B>>
<center><h1>$PennyM4.MissaoNome</h1></center>
<<narrador>>You are in chemistry lesson.<</narrador>>
<br>
<<narrador>>The teacher stands up.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula3.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Today it is time to turn in your work, pairs come and turn in your work.<</fala>>
<br>
<<narrador>>All the students get up and go to give their work to the teacher, including you and $Penny.Nome.<</narrador>>
<br>
<<narrador>>You hand your work to the teacher and go back to your seats, $Penny.Nome doesn't even look at you.<</narrador>>
<br>
<<narrador>>Your friends, $Amigo.Nome and $Amigo2.Nome, talk.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Guys, do you have any idea what it is like to do something with $Paixao.Nome? She is unbearable!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>You say that because you didn't go with $Ronny.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>He made me do all the work by myself.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And you $Jogador.Nome, how was it to do the Job with $Penny.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm guys I'll be right back...<</fala>>
<br>
<<narrador>>You go to $Penny.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome, can we talk?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>All right, what do you want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I want to explain to you why...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Wait, wait...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I am the one who has to apologize to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, it was my fault, I fantasized about this moment for so long that I realized that maybe you weren't ready.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You are just a boy $Jogador.Nome, I thought you were a man, my mistake entirely.<</fala>>
<br>
<<narrador>>The signal rings.<</narrador>>
<br>
<<narrador>>And $Penny.Nome leaves without saying a word.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome.<</fala>>
<br>
<<narrador>>She turns around and looks you in your eyes.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can we still be friends?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome, you are a coward, I can't be friends with cowards.<</fala>>
<br>
<<narrador>>$Penny.Nome leaves.<</narrador>>
<br>
<<narrador>>You need to redeem yourself with $Penny.Nome, but you don't have enough bravery to face her father.<</narrador>>
<br>
<<narrador>>You can get more Bravery by taking night walks in the park (between 19:00 and 0:00).<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $PennyM4.MissaoEstagio += 100>>
<<set $PennyM4.MissaoEstatus to "Completa">>
<<set $PennyM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<FundoPraca>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear how are you?<</fala>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Hallo|Conversa-SrtaTavella-Praça Gym]]>><</button>>@@
<</if>>
<</if>>
@@.btnUI;<<button [[What are you doing?|Conversa-SrtaTavella-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-SrtaTavella-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear how are you?<</fala>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Hallo|Conversa-SrtaTavella-CountryClub-Piscina Gym]]>><</button>>@@
<</if>>
<</if>>
@@.btnUI;<<button [[What do you work on?|Conversa-SrtaTavella-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-SrtaTavella-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-yoga3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hello dear, I'm a little busy right now but we'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@<<CasaSrtaTravella>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<</switch>>
<br>
<<SrtaTravellaDiz Hey dear why are you here?>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Hallo|Conversa-SrtaTavella-Casa-Tavella Gym]]>><</button>>@@
<</if>>
<</if>>
<br>
<<if $MissTravella.Amizade gte 25>>
@@.btnDestaque;<<button [[Offer a massage|Massagem-SrtaTravella-Casa-Travella]]>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button [[What do you work on?|Conversa-SrtaTavella-Casa-Tavella Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-SrtaTavella-Casa-Tavella Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa Srta.Tavella">><</button>>@@<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym2.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear I'm workout now.<</fala>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus isnot "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Help Miss Tavella to record her gymnastics|SrtaTavella-Gravar-Ginastica]]>><</button>>@@
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnDestaque;<<button [[Workout with her|treino-com-SrtaTavella]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$MissTravella.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoHospital>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital5.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear, I'm working now, we talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@<<FundoQuadrasEsportivas>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-sport1.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-sport1.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hello dear, I'm a little busy right now but we'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoSauna>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravellaandvickyvette-sauna6.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoBar>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey dear how are you?<</fala>>
<br>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<<if $MissTravella.Amizade gte 10>>
@@.btnOutro;<<button [[Hallo|Conversa-SrtaTavella-Bar Gym]]>><</button>>@@
<</if>>
<</if>>
@@.btnUI;<<button [[What do you work on?|Conversa-SrtaTavella-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-SrtaTavella-Bar Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Bar">><</button>>@@<<FundoCasaAmigo>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-Casa-Cooper Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa-Cooper">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-Praça Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-parque2.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-Parque Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-yoga4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoPiscina>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-CountryClub-Piscina Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraia>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia5.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-Praia Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoBiblioteca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-SrtaCooper-Escola-Biblioteca Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Biblioteca">><</button>>@@<<FundoHospital>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-hospital6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome, I'm working now later we'll talk.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Hospital">><</button>>@@<<FundoSauna>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-sauna2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-sauna3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-sauna4.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoBairroNobre>>
<center><h1>$PennyM5.MissaoNome</h1></center>
<<narrador>>You run to $Penny.Nome's house, you spot her closed bedroom window and start throwing pebbles to get attention.<</narrador>>
<br>
<<narrador>>You see lights coming on.<</narrador>>
<br>
<<narrador>>$Penny.Nome opens the window and looks at you from up there.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome? What are you doing here?<</fala>>
<br>
<<narrador>>Says $Penny.Nome with little volume in her voice.<</narrador>>
<br>
<<narrador>>You also speak with little volume in your voice.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome, can I come up there? I need to talk to you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I think we'd better talk tomorrow at school!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No $Penny.Nome, we have to talk now! Now $Penny.Nome, now is the time!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Okay, okay, you can come up! Just keep your voice down.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... how am I going to get up there?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I don't know, you should have brought a ladder.<</fala>>
<br>
<<ref $Jogador>>Why I always forget these details?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Couldn't you throw your braids like Rapunzel?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, I'll climb.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can do it.<</fala>>
<br>
<<ref $Jogador.Nome>>I can do it!<</ref>>
<br>
@@.btnUI;<<button [[Try Climb|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@
<<FundoBairroNobre>>
<<narrador>>Try climbing to $Penny.Nome's window.<</narrador>>
<br>
<<set $Aleatorio to random(100)>>
<<if $game.Action is true>>
<<if $Aleatorio gt $Jogador.Fitness>>
<<narrador>>You can't go up, try again.<</narrador>>
<<elseif $Aleatorio is 100 and $Jogador.Fitness isnot 100>>
<<narrador>>You almost make it up though, but you slip when you are near $Penny.Nome's window.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome! Nooooooooo!<</fala>>
<br>
<<narrador>>You fall to the ground unconscious.<</narrador>>
<br>
<<timed 2s t8n>>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
@@.btnUI;<<button "Continue" "IrmaV-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<else>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>>
<</timed>>
<<elseif $Aleatorio is 1>>
<<narrador>>You climb easily.<</narrador>>
<br>
<<timed 2s t8n>>
<<goto "PYM5 parte 3 - Me Tornando Homem">><<addmins 2>><<set $PennyM5.MissaoEstagio += 16>>
<</timed>>
<<elseif $Aleatorio lte $Jogador.Fitness>>
<<narrador>>You can go up, $Penny.Nome is waiting for you.<</narrador>>
<br>
<<timed 1s t8n>>
<<goto "PYM5 parte 3 - Me Tornando Homem">><<addmins 2>><<set $PennyM5.MissaoEstagio += 16>>
<</timed>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Try Climb|PYM5 parte 2 - Me Tornando Homem]]>>
<<set $game.Action to true>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button "Try again later" "Bairro-Nobre">>
<<addmins 5>>
<</button>>@@<<FundoHospital>>
<<timed 0s t8n>>
<<narrador>>You wake up in the hospital after suffering a fall and hitting your head.<</narrador>>
<</timed>>
<br>
<<timed 1s t8n>>
<<fala "Irma1" $IrmaV.Nome>>Hi little $Jogador.RelacaoIrmaV.<</fala>>
<</timed>>
<br>
<<timed 2s t8n>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-hospital2.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 3s t8n>>
<<fala "Jogador" $Jogador.Nome>>What happened?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>You were found passed out in the street, apparently you hit your head, but you are all right now.<</fala>>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<fala "Irma1" $IrmaV.Nome>>Ahmm what happened last night?<</fala>>
<br>
<<ref $Jogador>>I can't tell my sister I was having sex with a girl.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, I was with some friends, when we ended up drinking too much, and I ended up passing out.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Strange, you never drink too much.<</fala>>
<br>
<</if>>
<<fala "Jogador" $Jogador.Nome>>I... can I leave?<</fala>>
<br>
<<if $game.periodWeek is "weekday">>
<<fala "Irma1" $IrmaV.Nome>>Of course you can, but go to school now because you are late!<</fala>>
<<elseif $game.periodWeek is "weekend">>
<<fala "Irma1" $IrmaV.Nome>>Of course you can.<</fala>>
<</if>>
<</timed>>
<br>
<<timed 4s t8n>>
@@.btnUI;<<button [[Leave|Hospital]]>><</button>>@@
<</timed>><<set $fundo to "casa-freas-quarto-penny">>
<<set $game.Action to false>>
<<narrador>>You enter $Penny.Nome's room, and find her waiting for you.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>What do you need to tell me to have to come here at this time of night?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I made a mistake, I didn't appreciate you enough $Penny.Nome, you are a wonderful person, and I want you very much now.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You mean...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, let's fuck now!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But my father is sleeping now and he have a light sleep.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It doesn't matter, if he gets nervous, if he comes here and sees us in the middle of sex, it doesn't matter! The only thing that matters is the here and now!<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 2>>
<</button>>@@<<FundoHospital>>
<<timed 0s t8n>>
<<narrador>>You wake up in the hospital after suffering a fall and hitting your head.<</narrador>>
<</timed>>
<br>
<<timed 1s t8n>>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi dear.<</fala>>
<</timed>>
<br>
<<timed 2s t8n>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-hospital5.jpg"></center>
<</switch>>
<</timed>>
<br>
<<timed 3s t8n>>
<<fala "Jogador" $Jogador.Nome>>What happened?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You were found passed out in the street, apparently you hit your head, but you are all right now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But don't you work here at night?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, but I spent the night here just to make sure you would be okay.<</fala>>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<fala "SrtaTravella" $MissTravella.Nome>>You looked so happy sleeping, did something special happen yesterday?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, let's say I was with a beautiful girl.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>There was quite a night, right big boy?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, just don't tell my $Mae.Relacao ok?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course not, it's our secret.<</fala>>
<br>
<</if>>
<<fala "Jogador" $Jogador.Nome>>I... can I leave?<</fala>>
<br>
<<if $game.periodWeek is "weekday">>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course you can, but go to school now because you are late!<</fala>>
<<elseif $game.periodWeek is "weekend">>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course you can.<</fala>>
<</if>>
<</timed>>
<br>
<<timed 4s t8n>>
@@.btnUI;<<button [[Leave|Hospital]]>><</button>>@@
<</timed>><<FundoPraca>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How are you?|Conversa-CarmenCa-Praça Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How are you?|Conversa-CarmenCa-Parque Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPraia>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How are you?|Conversa-CarmenCa-Praia Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoPiscina>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How are you?|Conversa-CarmenCa-CountryClub-Piscina Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-yoga3.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$CarmenCa.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Carmen-Maddy-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoLojaDeRoupas>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas4.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Hey $Jogador.Nome, I'm shopping now.<</fala>>
<br>
@@.btnUI;<<button [[How are you?|Conversa-CarmenCa-Shopping-LojaRoupas Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "loja-de-roupas">><</button>>@@<<FundoPraca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-Praça Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Praca Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-Parque Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Parque Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-CountryClub-Piscina Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-CountryClub-Piscina Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoAcademia>>
<<if $LenaPaulGymMP1.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend">>
<<if $LenaPaul.Amizade gte 25>>
<<if $LenaPaulM2.MissaoEstatus is "Completa">>
<<goto "LPGMP1 - Lena e Amiga na Academia">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $game.periodWeek is "weekend">>
/*===================================================================*/
<<if $LenaPaulM2.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Alexis-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Alexis-Gym2.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<narrador>>$LenaPaul.Nome is training with her friend, it's best to leave her alone.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-LenaPaul]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.periodWeek is "weekday">>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-LenaPaul]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia5.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-Praia Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Praia Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-yoga5.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$LenaPaul.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoBiblioteca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-Escola-Biblioteca Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Escola-Biblioteca Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Biblioteca">><</button>>@@<<FundoBar>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-bar1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-Bar Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Bar Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Bar">><</button>>@@<<set $fundo to "casa-freas-quarto-penny">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>$Jogador.Nome this makes me so happy, that I will give you this gift.<</fala>>
<br>
<<narrador>>Says $Penny.Nome unzipping her pajamas.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait! Let me unwrap it!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmm, I like this!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
@@.btnUI;<<button [[Suck her tits|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Yeahhh.<</fala>>
<br>
@@.btnUI;<<button [[Take off your bra|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Yeahhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmm.<</fala>>
<br>
@@.btnUI;<<button [[Turn your back|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 3>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Jogador" $Jogador.Nome>>Turn your back.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah.<</fala>>
<br>
@@.btnUI;<<button [[Bite your ass|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Just take off my panties.<</fala>>
<br>
@@.btnUI;<<button [[Take off her panties|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, my god.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Did you like my pink pussy?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's so hard not to fall for it.<</fala>>
<br>
@@.btnUI;<<button [[Lick her pussy with your finger in her ass|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 6>>
<<set $PennySex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh yeeahh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh my god.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Suck my dick now!|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 8>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>>
<<set $game.SexEvent to 9>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Kgggghhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Aahhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>mmmmmmmmmmhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 10>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>You like me to suck your dick.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 11>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
@@.btnUI;<<button [[Deep Throat|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 12>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhhrr.<</fala>>
<br>
@@.btnUI;<<button [[Fuck her Pussy|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 13>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Oh fuck.<</fala>>
<br>
@@.btnUI;<<button [[Harder|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 14>><<set $PennySex.vaginal += 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaahhhh<</fala>>
<br>
@@.btnUI;<<button [[Make her cum|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 15>><<set $PennySex.cum += 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh Yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah baby, fuck my pussy.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh my god i'ts so good.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaah aaaahh.<</fala>>
<br>
@@.btnUI;<<button [[Cowgirl reverse|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 16>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah mmmmmmm oh yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oooohh fuck my pussy.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah fuck.<</fala>>
<br>
@@.btnUI;<<button [[Harder|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 17>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaaahhhh ahhhhrrrr.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Fuck yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh i'ts so good.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Squeeze my tits.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>OOOOhh Yeas fuck me fuck me.<</fala>>
<br>
@@.btnUI;<<button [[Cowgirl reverse|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 18>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>I need you cock please.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ooooohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>OOOOhh god<</fala>>
<br>
@@.btnUI;<<button [[Make her cum again|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 19>><<set $PennySex.cum += 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaaahhhh OOOhhh OOhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Mmmmmmm fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oooohh oohhhh yes aaahhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ooooohhhh fuuuuuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Cum in Her face|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 20>><<set $PennySex.facial += 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex22.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
<<fala "Penny" $Penny.Nome>>Yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Cum to me.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah mmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Mmmmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 4 - Me Tornando Homem]]>><<set $game.SexEvent to 21>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM5-PennySex23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 15>>
<br>
<<narrador>>She tastes your semen on her face.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm so glad we made up.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Me too.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM5 parte 5 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<set $game.SexEvent to 0>>
<<set $Penny.has_sex to true>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaLebelle>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom4.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-Casa-Lebelle]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Casa Lebelle">><</button>>@@<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque5.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina5.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca4.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@<<FundoPraia>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia5.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-Praia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@<<FundoSauna>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-sauna2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-sauna3.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoBar>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-bar1.jpg"></center>
<br>
<<narrador>>Teacher $ProfQuimica.Nome doesn't respect you, you can't talk to her until you change that.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfQuimica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfQuimica-Bar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Bar">><</button>>@@<<FundoSalaDosProfessores>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-Escola-ProfessoresRoom1.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome what are you doing here?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@
<<set $fundo to "casa-freas-quarto-penny">>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM5-SmilingCumFace.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>I go to the bathroom, I have to clean up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes that was the best sex I ever had.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I thought you were a virgin.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Actually I was, b-but what did you mean by that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was I not good enough for you?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>N-no I didn't mean that, it's just that I thought I thought you were a virgin first, but that's okay because I was a virgin too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, I also took your virginity?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Err... of course, of course, of course, of course.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>One more "of course" and I believe it.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Of course.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course!!<</fala>>
<br>
<<narrador>>You hear a noise approaching.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Oh fuck, we made too much noise, my father is coming.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God, I have to go quickly.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Go out the window, now!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you crazy? Do you have any idea how hard it was to climb up to such a high place like this?!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Choose, which is harder, to quickly climb out the window, and try to stay alive when you hit the ground, or to stay here and try to explain to my father, what you are doing at this time of night in his wanted daughter's bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's right, and better to go.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Go fast!<</fala>>
<br><<set $PennyCenas.Pijama to true>>
@@.btnUI;<<button [[Try to leave|PYM5 parte 6 - Me Tornando Homem]]>>
<<set $PennyM5.MissaoEstagio += 16>>
<<addmins 3>>
<</button>>@@<<FundoBairroNobre>>
<<narrador>>Tip: Fitness test, you have to get down from Penny's house quickly and you only get one chance.<</narrador>>
<br>
<<if $game.Action is false>>
@@.btnUI;<<button [[Continue|PYM5 parte 6 - Me Tornando Homem]]>>
<<set $game.Action to true>>
<</button>>@@
<</if>>
<<if $game.Action is true>>
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gt $Jogador.Fitness>>
<<narrador>>You jump out of $Penny.Nome's bedroom window.<</narrador>>
<br>
<<narrador>>You fall to the ground and hit your head.<</narrador>>
<br>
<<timed 2s t8n>>
<<if $IrmaVM2.MissaoEstatus isnot "Completa">>
@@.btnUI;<<button "Continue" "IrmaV-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<</button>>@@
<<else>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<addhours 4>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<</button>>@@
<</if>>
<</timed>>
<<elseif $Aleatorio lte $Jogador.Fitness>>
<<narrador>>You fall to the ground in superhero pose!<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/player/videos/pouso-de-superheroi.mp4" type="video/mp4"></video></center>
<br>
<<narrador>><p>Because it is exactly like a superhero that you feel.</p>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/player/videos/pool-palmas.mp4" type="video/mp4"></video></center>
<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $game.Action to false>>
<<set $PennyM5.MissaoEstagio += 20>>
<<set $PennyM5.MissaoEstatus to "Completa">>
<</button>>@@
<</if>>
<</if>><<FundoApartamentoHutchison>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Casa-Hutchison]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Casa-Hutchison Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Casa-Hutchison Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Apartamento Hutchison">><</button>>@@<<FundoBiblioteca>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Escola-Biblioteca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Escola-Biblioteca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Escola-Biblioteca Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Biblioteca">><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoAcademia>>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Ativa">>
<<if $ProfLiteratura.local is "Gym">>
<<if $ProfLiteratura.Amizade gte 40>>
<<goto "PLGMP2 - Treino de Luta Livre">>
<</if>>
<</if>>
<</if>>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Ativa">>
<<if $ProfLiteratura.local is "Gym">>
<<if $ProfLiteratura.Amizade gte 25>>
<<goto "PLGMP1 - Professora de Luta">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym2.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfLiteratura.local is "Gym">>
@@.btnOutro;<<button [[Fight Training|Treino-de-Luta-ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnUI;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfLiteratura]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/ <<case 2>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym2.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfLiteratura.local is "Gym">>
@@.btnOutro;<<button [[Fight Training|Treino-de-Luta-ProfLiteratura]]>><</button>>@@
<</if>>
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnUI;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino2-com-ProfLiteratura]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/<</switch>>
/*===================================================================*/<<FundoSauna>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-kiley-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-kiley-sauna2.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$ProfLiteratura.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Country Club">><</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2 or $game.periodos is 3 or $game.periodos is 4 or $game.periodos is 5>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 6 or $game.periodos is 7 or $game.periodos is 8 or $game.periodos is 9>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite2.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPraia>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-Praia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfLiteratura-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfLiteratura-Praia Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoQuadrasEsportivas>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-CountryClub-QuadrasEsportivas]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga6.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfLiteratura is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfLiteratura-CountryClub-Yoga]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@a<<FundoApartamentoProfdeHistoria>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-Casa-Poteet]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfHistoria-Casa-Poteet Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfHistoria-Casa-Poteet Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Apartamento-Prof-Historia">><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-Escola-ProfessoresRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-Escola-ProfessoresRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-Escola-ProfessoresRoom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoAcademia>>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Ativa">>
<<if $ProfHistoria.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<goto "PHGMP1 - Ajudando a Professora Diana Treinar">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym3.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfHistoria.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
@@.btnOutro;<<button [[Help Her Workout|Ajudando-ProfHistoria-Malhar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnUI;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfHistoria]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><</button>>@@<<FundoParque>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque2.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfHistoria-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfHistoria-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfHistoria-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfHistoria-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfHistoria-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfHistoria-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoSaladeYoga>>
<<narrador>>You see your teacher $ProfHistoria.Nome with her yoga group.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-yogagroup1.jpg"></center>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfHistoria is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfHistoria-CountryClub-Yoga]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@a<<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula2.jpg"></center>
<</switch>>
<br>
<<fala "ProfGeografia" $ProfGeografia.Nome>>What do you want $Jogador.Nome? What is your problem?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 6)>>
<<case 1>>
<<narrador>>You see your biology teacher $ProfBiologia.Nome doing yoga with a friend.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-august-yoga1.jpg"></center>
<<case 2>>
<<narrador>>You see your biology teacher $ProfBiologia.Nome doing yoga with a friend.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-august-yoga2.jpg"></center>
<<case 3>>
<<narrador>>You see your biology teacher $ProfBiologia.Nome doing yoga with a friend.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-august-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga1.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga2.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga3.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus isnot "Ativa">>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome, I'm a little busy right now, let's talk later.<</fala>>
<<elseif $Amigo2M4.MissaoEstatus is "Ativa">>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-CountryClub-Yoga]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoApartamentoHutchison>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-Casa-Hutchison]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfBiologia-Casa-Hutchison Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfBiologia-Casa-Hutchison Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Apartamento Hutchison">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$ProfBiologia.Nome is now in a massage room.<</narrador>>
<br>
<<if $Jogador.Ousadia lt 25 and $game.JogadorMassagista is false>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<br>
<<narrador>>You also need to learn how to massage to continue this scene.<</narrador>>
<<elseif $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<elseif $game.JogadorMassagista is false>>
<<narrador>>You also need to learn how to massage to continue this scene.<</narrador>>
<<elseif $Jogador.Ousadia gte 25 and $game.JogadorMassagista is true>>
@@.btnDestaque;<<button [[Go massage her|Espiar-ProfBio-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 0>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
<<FundoParque>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfBiologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfBiologia-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfBiologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfBiologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 6 or $game.periodos is 7>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfBiologia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfBiologia-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfBiologia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfBiologia-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadrasEsportivas>>
<<narrador>>You go to the indoor ring.<</narrador>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport6.jpg"></center>
<</switch>>
<br>
<<if $Amigo2M4.MissaoEstatus isnot "Ativa">>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome, I'm a little busy right now, let's talk later.<</fala>>
<<elseif $Amigo2M4.MissaoEstatus is "Ativa">>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $Jogador.Nome.<</fala>>
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfBiologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfBiologia-CountryClub-QuadrasEsportivas]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoCasaKlump>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-casa1.jpg"></center>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hey $Jogador.Nome what you want?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa dos Klump]]>><</button>>@@<<FundoAcademia>>
<<narrador>>You are at the gym with $ProfFisica.Nome.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay $Jogador.Nome help me to workout.<</fala>>
<br>
@@.btnDestaque;<<button [[Help him workout|ProfFisica-treino]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|Academia]]>><</button>>@@<<FundoCasaAniston>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Casa-Aniston]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-Casa-Aniston Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-Casa-Aniston Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Aniston">><</button>>@@<<FundoCasaFreas>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Casa-Freas Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Casa-Freas Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Freas">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<narrador>>$Penny.Nome doesn't want to talk to you.<</narrador>>
<br>
<<narrador>>Continue her story to understand why.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Freas">><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[I admire you|Conversa-Penny-Casa-Freas Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Penny-Casa-Freas Paixao]]>><</button>>@@
<<if $PennyM6.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I was thinking here|Conversa-Penny-Penny-Casa-Freas Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Freas">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaDosProfessores>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-escola-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-escola-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-escola-professoresroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-escola-professoresroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoAcademia>>
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<<goto "PSM1 - Bodybuilding">>
<</if>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome, I'm working out now.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino2-com-ProfSociologia]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$ProfSociologia.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Enter|Espiar-ProfSociologia-Massagem]]>><<set $game.RandomSexEvent to 0>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPraia>>
<<if $game.periodos is 0 and $game.periodos is 1 and $game.periodos is 2 and $game.periodos is 3 and $game.periodos is 4>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Praia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-Praia Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@
<<else>> /*==========================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-Praia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfSociologia-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfSociologia-Praia Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@
<</if>><<FundoQuadrasEsportivas>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome, I'm kind of busy right now, so I'll talk to you later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-CountryClub-QuadrasEsportivas]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hey $Jogador.Nome, I'm kind of busy right now, so I'll talk to you later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfSociologia is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfSociologia-CountryClub-Yoga]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoCasaMcComber>>
<<fala "ProfMatematica" $ProfMatematica.Nome>>What are you doing in my house! get out of here now!<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa dos McComber]]>><</button>>@@<<FundoSalaDosProfessores>>
<center><img id="imagens" src="content/characters/prof_matematica/images/profMath.jpg"></center>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>What do you want $Jogador.Nome? What is your problem?<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoCasaAnysio>>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Hey $Jogador.Nome what am I doing here?<</fala>>
<br>
@@.btnUI;<<button [[Leave|Casa dos Anysio]]>><</button>>@@<<FundoCasaMcComber>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome. How’s it going?<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Lexi-Casa-McComber Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-Lexi-Casa-McComber Paixao]]>><</button>>@@
<br>
@@.btnUI;<<button "Leave" "Casa dos McComber">><</button>>@@<<FundoCasaPaparozzi>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Casa-Paparozzi]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Casa-Paparozzi Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Casa-Paparozzi Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Paparozzi">><</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<narrador>>You see your physical education teacher workout in the park.<</narrador>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Bar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Bar Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Bar">><</button>>@@<<FundoAcademia>>
<<if $ProfEdFisicaGymCena1MP1.MissaoEstatus is "Ativa">>
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
<<goto "PEFGCM1 - Educação Fisica">>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getDay() is 1 or $gameDate.getDay() is 3 or $gameDate.getDay() is 5>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-and-dee-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-and-dee-gym2.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfEdFisica.Nome is helping a woman to train. It's better not to disturb them.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $ProfEdFisicaGymCena1MP1.MissaoEstatus is "Completa">>
@@.btnOutro;<<button [[See the teacher teaching|ProfEdFisica-Dee-Gym]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getDay() is 2 or $gameDate.getDay() is 4 or $gameDate.getDay() is 6>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-carter-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-carter-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-carter-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-carter-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-carter-gym5.jpg"></center>
<</switch>>
<br>
<<narrador>>Teacher $ProfEdFisica.Nome is helping a girl to train. It's better not to disturb them.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<<elseif $gameDate.getDay() is 0>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome. I'm workout now.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfEdFisica]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaDosProfessores>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-escola-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-escola-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-escola-professoresroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoPiscina>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-CountryClub-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPraia>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-Praia]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfEdFisica-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfEdFisica-Praia Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$ProfEdFisica.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@<<FundoQuadrasEsportivas>>
<<narrador>>You see your physical education teacher in the locker room.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-sporttennis1.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfEdFisica is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfEdFisica-CountryClub-QuadrasEsportivas]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoCasaCorpora>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome, what you are doing here?<</fala>>
<br>
<<if $ProfArte.Amizade gte 25>>
@@.btnDestaque;<<button [[Offer a massage|Massagem-ProfArte-Casa-Corpora]]>><</button>>@@
<</if>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Casa-Corpora]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-Casa-Corpora Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-Casa-Corpora Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Corpora">><</button>>@@<<FundoBar>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-CountryClub-Bar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-Bar Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-Bar Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Bar">><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-escola-professoresroom2.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-gym2.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Gym]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnUI;<<button [[Workout with her|treino-com-ProfArte]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$ProfArte.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
<<FundoParque>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Parque]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Piscina]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios3.jpg"></center>
<</switch>>
<br>
<<narrador>>You your art teacher $ProfArte.Nome doing a morning run.<</narrador>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca1.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-Praca]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-ProfArte-Praça Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-ProfArte-Praça Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSauna>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sauna2.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoSaladeYoga>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-yoga2.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome, I'm a little busy right now but we'll talk later.<</fala>>
<br>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lte 100>>
<<if $A2M4Conversa.ProfArte is false>>
@@.btnDestaque;<<button [[Teacher, do you know a guy named Bastion of Light?|A2M4 - ProfArte-CountryClub-Yoga]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Yoga-Room">><</button>>@@<<FundoAcademia>>
<<if $ProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "PFSM1 - Cansaço">>
<</if>>
/*===================================================================*/
<<if $Acoes.TreinoProfFisica lte 5>>
/*===================================================================*/
<<narrador>>$ProfFisica.Nome is having difficulty in training.<</narrador>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino4.mp4" type="video/mp4"></video></center>
<<case 5>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino5.mp4" type="video/mp4"></video></center>
<<case 6>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino6.mp4" type="video/mp4"></video></center>
<</switch>>
<<if $Acoes.TreinoProfFisica is 10>>
<<set $ProfFisicaM1.MissaoEstatus to "Ativa">>
<</if>>
/*===================================================================*/
<<elseif $Acoes.TreinoProfFisica gt 5>>
/*===================================================================*/
<<narrador>>$ProfFisica.Nome is improving in training.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino7.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino8.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/prof_fisica/videos/profFisica-treino9.mp4" type="video/mp4"></video></center>
<</switch>>
<<if $Acoes.TreinoProfFisica is 10>>
<<set $ProfFisicaM1.MissaoEstatus to "Ativa">>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Academia]]>>
<<set $Acoes.TreinoProfFisica += 1>>
<<addhours 1>>
<</button>>@@
/*============================ Penny ================================*/
<<set $PennySex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*=================== Sarah Tavella (Julia Ann) =====================*/
<<set $SrtaTravellaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*==================== Amanda Byers (Lena Paul) =====================*/
<<set $LenaPaulSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*=================== Carmen Gibson (Lena Paul) =====================*/
<<set $CarmenCaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*============== Vizinha da Esquerda (Melanie Hicks) ================*/
<<set $VizinhaEsquerdaSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*======================= Roxy Raye (Darla) =========================*/
<<set $RoxyRayeSex = {
punheta: 0,
masturbou: 0,
fingering_anal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
/*====================== Massagista Adolecente ======================*/
<<set $MassagistaTeenSex = {
punheta: 0,
masturbou: 0,
FingeringAnal: 0,
suck_tits: 0,
titjob: 0,
faz_oral: 0,
recebe_oral: 0,
vaginal: 0,
anal: 0,
facial: 0,
creampie: 0,
creampie_anal: 0,
cum_pussy: 0,
cum_butt: 0,
cum_ass: 0,
pearlnecklace: 0,
cum_mouth: 0,
eat_cum: 0,
cum: 0,
};>>
<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_quimica/images/profQuimica-perfil.jpg">
Name: $ProfQuimica.Nome Lebelle
Status: $ProfQuimica.status
Friendship: $ProfQuimica.Amizade
Passion: $ProfQuimica.Paixao
Morality: $ProfQuimica.Moralidade
Desire: $ProfQuimica.Desejo
<p><strong>About:</strong></p>
<p>$ProfQuimica.Nome a chemistry teacher, she has always treated $Jogador.Nome differently from the other students, she has always been much more strict and hard on him, which makes $Jogador.Nome think that she hates him.</p>
<<if $A2M4Conversa.ProfQuimica is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his chemistry teacher $ProfQuimica.Nome to ask her about a guy named Bastion of Light. She says she doesn't know him and gets very angry that $Jogador.Nome isn't using his free time to study because his grades are so low. $Jogador.Nome is outraged that $ProfQuimica.Nome wants to meddle in his life and says that she is not his $Jogador.RelacaoMae.</p>
<</if>>\
<<if $ProfQuimicaM1.MissaoEstatus is "Completa">>\
<p>$ProfQuimica.Nome shows up at $Jogador.Nome' house by surprise at night to talk to his $Mae.Relacao, they are going to talk alone in $Mae.Nome's room, $Jogador.Nome is extremely worried about this, when they call him to talk. $ProfQuimica.Nome says that $Jogador.Nome' grades are extremely low and that he doesn't make any effort to improve them, $ProfQuimica.Nome tries to explain but his $Mae.Relacao interrupts him, $ProfQuimica.Nome then tells some distorted stories about $Jogador.Nome, such as the day he embarrassed her in public saying that she is not a $Mae.Relacao, saying that $Jogador.Nome didn't give a damn about her losing a child, she says that $Jogador.Nome forced $Penny.Nome to do his work, completely alone, and also said that this behavior has been happening since the beginning of last year. $Mae.Nome apologizes for her $Jogador.RelacaoMae's supposed behavior and says she will punish him, but $ProfQuimica.Nome interferes and makes a supposed peace agreement: free private lessons, where $Jogador.Nome and $ProfQuimica.Nome could get to know each other better, $Jogador.Nome doesn't like the idea, but his $Mae.Relacao thinks it's great and praises $ProfQuimica.Nome for this suggestion. $ProfQuimica.Nome tries to humiliate $Jogador.Nome by looking him in the eye and calling him a little boy, and leaves. $Mae.Nome gets extremely angry with her $Jogador.RelacaoMae $Jogador.Nome and says that he will attend these private lessons of teacher $ProfQuimica.Nome's whether he wants to or not. Because it is too late for discussion, $Mae.Nome throws $Jogador.Nome out of his room along with $IrmaN.Nome and $IrmaV.Nome who have been following the fight from the beginning.</p>
<</if>>\
<<if $ProfQuimicaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, was about to leave school when $ProfQuimica.Nome stops him and reminds him of the private lessons she and $Jogador.Nome' $Mae.Relacao had agreed he would take. With no choice, $Jogador.Nome goes with $ProfQuimica.Nome. Arriving at $ProfQuimica.Nome's house, $Jogador.Nome says he wants to start his private class as soon as possible, but $ProfQuimica.Nome reveals her real intentions. She knew that $Jogador.Nome asked teacher Klump for the addresses of all the teachers at the school and used it to blackmail $Jogador.Nome into his employee. $Jogador.Nome refuses to do so but $ProfQuimica.Nome is emphatic and threatens to report him for stalking and assault if he doesn't accept. So with no choice $Jogador.Nome accepts $ProfQuimica.Nome's order to wash his clothes, it took a lot longer than $Jogador.Nome expected.</p>
<</if>>\
<<if $ProfQuimicaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, was about to leave school when $ProfQuimica.Nome stops him and reminds him of private lessons again, without much choice $Jogador.Nome goes with $ProfQuimica.Nome. Arriving at her house $ProfQuimica.Nome says that on that day she will go out with her boyfriend and wants $Jogador.Nome to iron all her clothes, he refuses at first but decides to accept, $ProfQuimica.Nome goes to take a shower and then $Jogador.Nome thinks if it would be a good idea to spy on her. <<if $MissaoCongif.PQM3Espiao is false>> $Jogador.Nome thinks spying on her might get him into trouble so he decides not to. <<elseif $MissaoCongif.PQM3Espiao is true>> $Jogador.Nome takes courage and decides to spy on $ProfQuimica.Nome taking a shower, which makes $Jogador.Nome turn on.<</if>></p>
<p>$ProfQuimica.Nome comes out of the bathroom already dressed and says for $Jogador.Nome to finish ironing the clothes and go store them in her bedroom, and even told $Jogador.Nome not to try anything cute because there are security cameras recording everything. <<if $MissaoCongif.PQM3Espiao is false>> $Jogador.Nome thanks him for not going to spy on $ProfQuimica.Nome in the bath. And he keeps ironing $ProfQuimica.Nome's clothes.<<elseif $MissaoCongif.PQM3Espiao is true>> $Jogador.Nome is transfixed upon hearing this and understands he irons all the clothes in fear of what $ProfQuimica.Nome might do when she finds out $Jogador.Nome spied on her in the shower.<</if>>.</p>
<</if>>\
<<if $ProfQuimicaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, was already leaving school when $ProfQuimica.Nome shows up, but this time he just says to go with her, and $Jogador.Nome goes. <<if $MissaoCongif.PQM3Espiao is false>> Arriving home $ProfQuimica.Nome says that this time $Jogador.Nome should wash the bathroom, he asks to do something else but $ProfQuimica.Nome is irreducible, and $Jogador.Nome washes $ProfQuimica.Nome's bathroom against his will. <<elseif $MissaoCongif.PQM3Espiao is true>> Arriving home $ProfQuimica.Nome says she knows that $Jogador.Nome spied on her taking a shower, $Jogador.Nome apologizes, and $ProfQuimica.Nome decides to castile him by making him wash the bathroom, he asks her to do something else, but $ProfQuimica.Nome is irreducible and forces him to wash her bathroom.<</if>></p>
<</if>>\
<<if $ProfQuimicaM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, was already leaving school when $ProfQuimica.Nome shows up, and tells him to do comparisons for her, $ProfQuimica.Nome gives the money and $Jogador.Nome forcibly goes. After shopping $Jogador.Nome meets $LenaPaul.Nome at the market, and she offers to help bring $ProfQuimica.Nome's groceries to her house and $Jogador.Nome accepts. Along the way $LenaPaul.Nome encourages $Jogador.Nome to come up with a plan to make $ProfQuimica.Nome stop these abuses, $Jogador.Nome says he can't do much because $ProfQuimica.Nome keeps several security cameras in her house, then $LenaPaul.Nome complements saying that then $Jogador.Nome must find a way to get access to these security cameras in the house and $ProfQuimica.Nome and $Jogador.Nome say they'll think of something. $Jogador.Nome goes to $ProfQuimica.Nome's house, leaves the groceries on the table and stares at one of her house's security cameras as he thinks of a plan.</p>
<</if>>\
<<if $ProfQuimicaM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, you find on the internet cameras similar to the model of security cameras at $ProfQuimica.Nome's house, so you spend hours researching and learning about how these cameras work, and $Jogador.Nome comes to the conclusion that he won't be able to break into the cameras alone, so he thinks about calling a friend to help: $LenaPaul.Nome.</p>
<</if>>\
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome was at home when he receives a message from $ProfQuimica.Nome Lebelle by his $Mae.Relacao saying that $Jogador.Nome has class that day so he is again forced to go to her house, getting there $ProfQuimica.Nome tells $Jogador.Nome that on that day she will have a romantic dinner with her boyfriend she wants $Jogador.Nome to cook for her, $Jogador.Nome says he doesn't know how to cook but $ProfQuimica.Nome doesn't care but says it would be better for $Jogador.Nome if she liked the food, $Jogador.Nome goes to the kitchen and calls $LenaPaul.Nome, and after explaining the whole situation $LenaPaul.Nome says that is already going to help.</p>
<p>$ProfQuimica.Nome almost catches $Jogador.Nome talking to $LenaPaul.Nome, $Jogador.Nome manages to trick her by saying he doesn't know what to cook, $ProfQuimica.Nome says there's noodles in the cupboard and then I left. $Jogador.Nome then tries to cook the noodles. A few minutes go by and $LenaPaul.Nome arrives, she was there at the door talking to $ProfQuimica.Nome, you signal $LenaPaul.Nome to stall her while you go search $ProfQuimica.Nome's computer for the security camera recordings, and find the video of the conversation between him and $ProfQuimica.Nome saves one. copies it to his cell phone and erases all the recordings $ProfQuimica.Nome has of him. $Jogador.Nome goes back to the kitchen and finds $ProfQuimica.Nome and $LenaPaul.Nome there, $ProfQuimica.Nome asks if the food is ready but he says no, so $ProfQuimica.Nome gets nervous, because her boyfriend is already arriving but the food wasn't ready yet, $Jogador.Nome ignores all this and starts making out with $LenaPaul.Nome, pretending to $ProfQuimica.Nome that he didn't know her, and $LenaPaul.Nome does the same. $Jogador.Nome convinces $ProfQuimica.Nome to give him money to buy tomatoes to make sauce, but in fact $Jogador.Nome was intent on buying a sleeping pill to use on $ProfQuimica.Nome and her boyfriend. $Jogador.Nome returns to $ProfQuimica.Nome's house with the tomatoes and secretly the sleeping pill, he finds $ProfQuimica.Nome nervous waiting for her boyfriend $Jogador.Nome says he bought the tomatoes and she tells him to go straight to finish the noodles. In the kitchen $LenaPaul.Nome was already finishing cooking the noodles, so you explain your plan to her to put $ProfQuimica.Nome and her boyfriend to sleep as revenge for everything she did to him, and show $ProfQuimica.Nome's disturbing video which leaves $LenaPaul.Nome impressed. $Jogador.Nome, and $LenaPaul.Nome hear $ProfQuimica.Nome and someone else arriving so $Jogador.Nome quickly breaks up the pills and mixes them into the noodles. $ProfQuimica.Nome appears in the kitchen with her boyfriend, he thinks that $Jogador.Nome and $LenaPaul.Nome are cooks that $ProfQuimica.Nome has hired, and everyone enters pretending yes, as $Jogador.Nome and $LenaPaul.Nome had already finished cooking $ProfQuimica.Nome asks them to leave, they both apparently go but actually stay in the living room waiting for the medicine to take effect. When they return to the kitchen $Jogador.Nome and $LenaPaul.Nome find $ProfQuimica.Nome and her boyfriend falling asleep, while sleeping they both go to her bedroom.</p>
<p>In $ProfQuimica.Nome's bedroom, $Jogador.Nome and $LenaPaul.Nome talk about the security cameras, $Jogador.Nome wanted a way to turn them off whenever he wanted, but $Jogador.Nome finds this very difficult to do, $Jogador.Nome then gives the idea of seeing $ProfQuimica.Nome's personal photos on his computer. $Jogador.Nome and $LenaPaul.Nome see some pictures and some of those pictures show $ProfQuimica.Nome naked which leaves $LenaPaul.Nome shocked to see her aunt like this. These photos make $Jogador.Nome excited, so he suggests to $LenaPaul.Nome that they have sex, at first $LenaPaul.Nome is a little apprehensive about being in her aunt's bed, but ends up accepting, and they have sex in $ProfQuimica.Nome Lebelle's bed.</p>
<p>$LenaPaul.Nome suggests they both delete the security camera videos, but $Jogador.Nome suggests they both watch them having sex first, $LenaPaul.Nome accepts. After watching the video $Jogador.Nome erases everything that happened in the house that day.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_historia/images/profHistoria-perfil.jpg">
Name: $ProfHistoria.Nome Kroft Poteet
Status: $ProfHistoria.status
Friendship: $ProfHistoria.Amizade
Passion: $ProfHistoria.Paixao
Morality: $ProfHistoria.Moralidade
Desire: $ProfHistoria.Desejo
<p><strong>About:</strong></p>
<p>$ProfHistoria.Nome is your history teacher, she is very boring in class but seems to be a lot of fun in her personal life, she likes to read books and watch movies.</p>
<<if $JogadorM3.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome looks her up at $ProfHistoria.Nome's house to try to hypnotize her, but she shows up right on time and catches him by surprise, he makes up an excuse that he is interviewing only teachers and so he manages to get into her house, she leaves the room for a moment then $Jogador.Nome tries to find out more about her by going into the library of her house, and she catches him at that moment $Jogador.Nome makes an excuse that he is interested in books, so $ProfHistoria.Nome calls him to together start a book club, every Thursday night.</p>
<</if>>\
<<if $A2M4Conversa.ProfHistoria is true>>\
<p>$Jogador.Nome goes to his history teacher $ProfHistoria.Nome to ask about a guy named Bastion of Light, she says she doesn't know him but she asks several questions that leave $Jogador.Nome in a quandary. $Jogador.Nome makes some kind of excuse but $ProfHistoria.Nome doesn't seem to believe him, $Jogador.Nome leaves and $ProfHistoria.Nome looks suspicious.</p>
<</if>>\
<<if $ProfHistoriaM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to his history teacher $ProfHistoria.Nome's house for book club but $Jogador.Nome thought that they would read the book, not discuss the first chapter. $ProfHistoria.Nome is disappointed to hear that $Jogador.Nome hasn't read the first chapter of the book, but in order not to miss the trip, they decide to read the first chapter of the book and discuss it, they do so. $Jogador.Nome is stunned that he didn't read the book at home and misses the chance to make $ProfHistoria.Nome relax and hypnotize her.</p>
<</if>>\
<<if $ProfHistoriaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to his history teacher $ProfHistoria.Nome's house for book club, this time prepared, read the complete chapter 2. $ProfHistoria.Nome has prepared cookies for them to enjoy this moment, $Jogador.Nome and $ProfHistoria.Nome have a very nice moment discussing about the Book that $Jogador.Nome, even forgot his reason for being there, to hypnotize her, then $Jogador.Nome tries to offer to help $ProfHistoria.Nome to wash the dishes, but she does not accept, so she drops a plate, when $Jogador.Nome, asks if it's okay, she says yes and tells $Jogador.Nome to go away.</p>
<</if>>\
<<if $ProfHistoriaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfHistoria.Nome's house to continue with his meetings for the book club, then $Jogador.Nome notices on $ProfHistoria.Nome's bookshelf something standing out between the books: a Wonder Woman comic, $Jogador.Nome then looks for more comics among the teacher's things, and finds another Wonder Woman comic and a Batman one, at that moment comes up behind $Jogador.Nome, $ProfHistoria.Nome asking what he's snooping around in the middle of his books, $Jogador.Nome comments about being surprised that $ProfHistoria.Nome likes to read superhero comics. She at first reacts with a little hostility, but then she shows indifference and both go to the living room to comment on the third chapter of Animal Farm, ending the conversation $ProfHistoria.Nome goes to wash the dishes and $Jogador.Nome asks to help her wash the dishes, she denies it at first but with $Jogador.Nome' insistence she accepts. As they wash the dishes, they both talk about comics, until $Jogador.Nome suggests that she include those comics in the book club, but she says that the Book Club is for analyzing complex literary works, not for reading superhero comics, $Jogador.Nome insists, so she ends up accepting the proposal to read some comics after discussing Animal Farm.</p>
<</if>>\
<<if $ProfHistoriaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfHistoria.Nome's house to continue the discussion about the Animal Farm book. When they finished the discussion about the book, $Jogador.Nome suggested that they both read the Wonder Woman comic, as they had finished that chapter of the Book, $ProfHistoria.Nome accepted $Jogador.Nome' proposal. They don't even see the time go by because of how pleasant that moment was.</p>
<</if>>\
<<if $ProfHistoriaM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfHistoria.Nome's house to continue the discussion about Animal Farm, after discussing the book $ProfHistoria.Nome voluntarily takes the Wonder Woman comic so they can continue reading the comic until the end. $Jogador.Nome is already leaving, but $ProfHistoria.Nome invites him to watch Wonder Woman on Saturday, which $Jogador.Nome accepts.</p>
<</if>>\
<<if $ProfHistoriaM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfHistoria.Nome's apartment to watch Wonder Woman, $Jogador.Nome is surprised when $ProfHistoria.Nome puts on Wonder Woman from 1975, $Jogador.Nome is surprised because he thought they were both going to watch Gal Gadot's movies, so $ProfHistoria.Nome realizing $Jogador.Nome's disappointment says he is getting used to big cinematic battles, and asks him to give that TV show that marked his childhood a chance. $Jogador.Nome and $ProfHistoria.Nome watch the Wonder Woman series and when they were watching the third episode, $Jogador.Nome sees an opportunity for Hypnosis in $ProfHistoria.Nome.</p>
<p>"I'm becoming friends with $Jogador.Nome and what do friends do? They help with his school problems, as his teacher I have a moral duty to help him with his school problems."</p>
<p>$ProfHistoria.Nome sees $Jogador.Nome standing in front of her, thinks that she dozed off, it was already quite late, so they both decided to finish watching just one more episode.</p>
<</if>>\
<<if $ProfHistoriaM7.MissaoEstatus is "Completa">>\
<p>$ProfHistoria.Nome announces a test on the Russian Revolution, a subject that $Jogador.Nome and $ProfHistoria.Nome often talked about during their Animal Farm book discussions, $Jogador.Nome thinks the reason for this test topic is the result of Hypnosis.</p>
<</if>>\
<<if $ProfHistoriaM8.MissaoEstatus is "Completa">>\
<p>Instead of $Jogador.Nome reading only the sixth chapter of Animal Farm, $Jogador.Nome finishes reading all the remaining chapters and surprises $ProfHistoria.Nome, $Jogador.Nome says it was because of having announced the proof about Russian Revolution, $ProfHistoria.Nome$ProfHistoria.Nome is happy that $Jogador.Nome is finally paying attention to the lessons, $Jogador.Nome asks if she narrowed the test topic to just Russian Revolution, because they both read Animal Farm, she says no, but $Jogador.Nome realized she was lying, so they sit down and discuss the book as a whole.</p>
<p>At the end of the discussion $ProfHistoria.Nome goes to the kitchen to wash dishes and $Jogador.Nome goes along to help her. Because they finished Animal Farm, $ProfHistoria.Nome suggests that they both find another book to continue their book club, $Jogador.Nome then complements saying that while they don't find this new book they can go reading comics and watching movies from time to time, which $ProfHistoria.Nome thinks is excellent idea.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_literatura/images/profLiteratura-perfil.jpg">
Name: $ProfLiteratura.Nome Marie Hutchison
Status: $ProfLiteratura.status
Friendship: $ProfLiteratura.Amizade
Passion: $ProfLiteratura.Paixao
Morality: $ProfLiteratura.Moralidade
Desire: $ProfLiteratura.Desejo
<p><strong>About:</strong></p>
<p>$ProfLiteratura.Nome is the literature teacher, her subject is very boring, almost all the students sleep in her class. She has a sister who is also a teacher, and in her class at the same school is $ProfBiologia.Nome.</p>
<<if $A2M4Conversa.ProfLiteratura is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his literature teacher $ProfLiteratura.Nome to ask about a guy named Bastion of Light, she says that technically the priest is a Bastion of Light but she doesn't know anyone with that last name. $ProfLiteratura.Nome says that $Jogador.Nome' grades are worrying and asks to talk to him sometime in the teachers' lounge.</p>
<</if>>\
<<if $ProfLiteraturaM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome go to the teachers' lounge to talk to the biology teacher $ProfLiteratura.Nome, there $Jogador.Nome is stopped by $Gaston.Nome, $Jogador.Nome says he came to talk to the teacher $ProfLiteratura.Nome, $Gaston.Nome goes to check and then lets $Jogador.Nome into the teachers' lounge. $ProfLiteratura.Nome talks to $Jogador.Nome about last year's bad grades that made him repeat grades, that the board approved a new teaching method that now only the best students can get into a good college, and if $Jogador.Nome doesn't try hard that year besides being able to repeat again, maybe I could never get into college. $Jogador.Nome asks $ProfLiteratura.Nome if there is anything she could do to help him, but she says that what she can do she is already doing, and tells $Jogador.Nome to find an easier way to study, as $Jogador.Nome has a hard time with that.</p>
<</if>>\
<<if $ProfLiteraturaM2.MissaoEstatus is "Completa">>\
<p>Teacher $ProfLiteratura.Nome calls $Jogador.Nome to talk about his studies at her house, $ProfLiteratura.Nome asks $Jogador.Nome not to study with her sister $ProfBiologia.Nome anymore, she explains that $ProfBiologia.Nome is not interested in teasing him but rather teasing her, $Jogador.Nome says he can't leave classes because he needs a grade in biology. Seeing that $Jogador.Nome was irreducible $ProfLiteratura.Nome just tells $Jogador.Nome to ask $ProfBiologia.Nome, to stop these pranks. $Jogador.Nome asks why they fight so much, but she doesn't even bother to explain, she just leaves.</p>
<</if>>\
<<if $ProfLiteraturaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the literature teacher's house, for his private class, there he finds $ProfLiteratura.Nome and $ProfBiologia.Nome, $Jogador.Nome complains about the two of them being in the same room and they're probably going to fight, but they said they came to an agreement with no one disturbing anyone's lesson, so $ProfBiologia.Nome stays in her bedroom.</p>
<p>$Jogador.Nome asks $ProfLiteratura.Nome why she and $ProfBiologia.Nome fight so much. She then shares some stories about her and $ProfBiologia.Nome's past: "It all started when they were kids, $ProfBiologia.Nome always got everything she wanted because she was the youngest, the cutest and the most 'talented' no matter how much she did all this in moderation, she still had all the highlights, as well as stealing all the attention when $ProfLiteratura.Nome got the highest grades in school. So with this exclusion, $ProfLiteratura.Nome decided to focus on her studies, every day she spent several hours reading, she only got the best grades, she was the number one student at school, but in terms of popularity, $ProfBiologia.Nome was the best. $ProfBiologia.Nome was the one invited to all the parties, she was the one who stayed with all the boys, she was the one who listened to loud music until dawn, not letting me sleep." In addition, she said that $ProfBiologia.Nome stole her ex-husband she was married a few years ago, and found out that her husband was cheating on me with her sister $ProfBiologia.Nome.</p>
<p>And she had to move back in with $ProfBiologia.Nome because she was the only person she knew who had an apartment, but despite everything, she's her sister, and he still loves her. After $ProfLiteratura.Nome tells all of this, class begins, $ProfLiteratura.Nome starts reading War and Peace to $Jogador.Nome. $ProfLiteratura.Nome spends a long, exhausting time reading that book to $Jogador.Nome, until the end of class. $Jogador.Nome tells $ProfLiteratura.Nome that his voice makes her sleepy, so $ProfLiteratura.Nome tells $Jogador.Nome to read the book next class. They say goodbye and $Jogador.Nome leaves.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_biologia/images/profBiologia-perfil.jpg">
Name: $ProfBiologia.Nome Cox Hutchison
Status: $ProfBiologia.status
Friendship: $ProfBiologia.Amizade
Passion: $ProfBiologia.Paixao
Morality: $ProfBiologia.Moralidade
Desire: $ProfBiologia.Desejo
<p><strong>About:</strong></p>
<p>$ProfBiologia.Nome is the biology teacher, she takes advantage of her subject to always talk about sex, and show sexual images, it is said that once she showed her own vagina in class so that the students would have a more complete lesson on the subject, and of course was severely punished by the vice principal. She is the sister of literature teacher $ProfLiteratura.Nome.</p>
<<if $A2M4Conversa.ProfBiologia is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his biology teacher $ProfBiologia.Nome to ask about a guy named Bastion of Light, who says that this nickname sounds like someone who is very religious, and that he doesn't know anyone like that. $ProfBiologia.Nome says that $Jogador.Nome' grades are worrying and asks to talk to him sometime in the teachers' lounge.</p>
<</if>>\
<<if $ProfBiologiaM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome go to the teachers' lounge to talk to the biology teacher $ProfBiologia.Nome, there $Jogador.Nome is stopped by $Gaston.Nome, but $ProfBiologia.Nome herself appears and lets him in. There $ProfBiologia.Nome talks to $Jogador.Nome about the low grades he had, about the fact that he repeated from last year and that he would hate to see him repeat it again, $Jogador.Nome tries to explain himself but $ProfBiologia.Nome says he understands his reasons, but how to still study it's important she invites him to a private class where they would practically have all the answers for the next Biology test that would happen, $Jogador.Nome enthusiastically accepts. $Jogador.Nome's private class was Tuesday night at $ProfBiologia.Nome's house.</p>
<</if>>\
<<if $ProfBiologiaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the Biology teacher's house, for the so-called private lesson, so $ProfBiologia.Nome gives a long class on anatomy, $Jogador.Nome finds it a little strange that she is unnecessarily lengthening the topic. Until then, $ProfLiteratura.Nome, the sister of teacher $ProfBiologia.Nome and her Literature teacher, arrives. $ProfLiteratura.Nome thinks you're strange in her house, but he soon realizes that you're in class and praises $Jogador.Nome for having the smarts to study with his own teacher instead of studying alone, realizing that $ProfLiteratura.Nome locks himself in his room telling them to avoid talking loud, because she also needed to study, they don't seem to have a good relationship. So supposedly $ProfBiologia.Nome would now start the sexual reproduction class, but $ProfBiologia.Nome purposely just keeps repeating obscenities out loud, until her sister storms out of her room, they then have a quick argument, with $ProfLiteratura.Nome telling $ProfBiologia.Nome to keep her voice down and criticizing the her sister's promiscuous way, while $ProfBiologia.Nome calls her a boring moralist. After that $ProfLiteratura.Nome locks himself in her room again. $Jogador.Nome asks why $ProfBiologia.Nome is doing this, $ProfBiologia.Nome asks if $Jogador.Nome has ever argued with any siblings he might have. $Jogador.Nome has already argued with $IrmaN.Nome and $IrmaV.Nome, but he thinks it's strange two women over 30 years old fighting like they were two children but decides not to question it. Class ends and $ProfBiologia.Nome tells $Jogador.Nome to come back on Friday to continue the sexual reproduction business. $Jogador.Nome finds this all very strange, especially since $ProfBiologia.Nome practically drags him out of her apartment.</p>
<</if>>\
<<if $ProfBiologiaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the biology teacher's house to continue his sexual reproduction lesson, there $Jogador.Nome tells $ProfBiologia.Nome not to fight with $ProfLiteratura.Nome because it's horrible to be in the middle of a fight, so she promises she won't fight with her while he's inside her house, at the end of class, $ProfBiologia.Nome decides to show $Jogador.Nome several videos and images of animals reproducing. A few minutes pass and $ProfLiteratura.Nome arrives, seeing $Jogador.Nome and $ProfBiologia.Nome, $ProfLiteratura.Nome simply asks them to be quieter this time, $ProfBiologia.Nome says she promised $Jogador.Nome he wouldn't fight her while he was here. $ProfLiteratura.Nome then locks himself in her room. $ProfBiologia.Nome said she has a very special video for $Jogador.Nome, a video that shows human sexual reproduction, hearing such words $Jogador.Nome doesn't believe it, but she puts the erotic video on the TV at extremely high volume which makes $ProfLiteratura.Nome leave the room in a rage. $ProfBiologia.Nome and $ProfLiteratura.Nome fight again, and $Jogador.Nome finds himself in the middle of it all. Until they start fighting over who should teach $Jogador.Nome. Tired of this nonsense, $Jogador.Nome says he needs both classes, which they reluctantly accept. Literature class is on Tuesday and biology lesson is on Wednesday.</p>
<</if>>\
<<if $ProfBiologiaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome to the Biology teacher's house for the continuation of his lessons. Upon entering, she already calls $Jogador.Nome a Lover Boy, which he doesn't understand at first, so she mentions the incident with $Penny.Nome, which makes $Jogador.Nome very uncomfortable. $ProfBiologia.Nome is very interested in $Jogador.Nome and $Penny.Nome's relationship and asks several questions, which $Jogador.Nome reluctantly answers. $ProfBiologia.Nome asks $Jogador.Nome if he remembers that during a fight with $ProfLiteratura.Nome she mentioned that the deputy principal disapproved of her idea, now she reveals that this idea is for sex education lessons. That idea wasn't proven at the time because the deputy principal didn't think it was necessary, but now that $Jogador.Nome and $Penny.Nome had sex at school, $ProfBiologia.Nome has the perfect argument to demand sex education lessons. $Jogador.Nome is apprehensive and asks $ProfBiologia.Nome not to expose either him or $Penny.Nome. $ProfBiologia.Nome promises that she won't expose anyone, but for that to happen she's going to need $Jogador.Nome' help with his sister $ProfLiteratura.Nome.</p>
<p>$Jogador.Nome asks if this really all has to do with his sister and also talks about $ProfLiteratura.Nome's allegations in the last lesson. $ProfBiologia.Nome answers all of this. She says that even though they fight all the time, she loves her because they are sisters, $ProfBiologia.Nome she didn't steal $ProfLiteratura.Nome's husband, he hit on her, and she said she only stayed with him unless he broke up with $ProfLiteratura.Nome, then he said it was over but when she found out it was a lie they broke up. Also according to $ProfBiologia.Nome, $ProfLiteratura.Nome was always jealous of $ProfBiologia.Nome, because she was sociable, she liked to be with the crowd, while $ProfLiteratura.Nome didn't. $ProfLiteratura.Nome wasn't excluded, she excluded herself, she thought she was too good to hang out with the school people, so everyone started calling her stuck up and arrogant, and $ProfBiologia.Nome was the only one who defended her.</p>
<p>$Jogador.Nome gets these stories about $ProfLiteratura.Nome so $ProfBiologia.Nome tells $Jogador.Nome to help why. The only person who has a sex education project that was not approved other than the $ProfLiteratura.Nome who vice in the direction and influence and his projector has his school vote that this was approved even though the teachers were in favor. $Jogador.Nome agrees to help $ProfBiologia.Nome as long as she gives $Jogador.Nome a 10 on all the tests until the end of the year, and $ProfBiologia.Nome accepts. At that moment $ProfLiteratura.Nome arrives home. $ProfBiologia.Nome says that $Jogador.Nome was already leaving because today's lesson was very fast. $Jogador.Nome then leaves, ending his Biology lesson.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg">
Name: $ProfSociologia.Nome Ashley Miller
Status: $ProfSociologia.status
Friendship: $ProfSociologia.Amizade
Passion: $ProfSociologia.Paixao
Morality: $ProfSociologia.Moralidade
Desire: $ProfSociologia.Desejo
<p><strong>About:</strong></p>
<p>$ProfSociologia.Nome is the sociology teacher, she is young, it is the first time she is working as a teacher and because of that she becomes a bit naive, because several students have cheated her for their own benefit.</p>
<<if $A2M4Conversa.ProfSociologia is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his Sociology teacher $ProfSociologia.Nome to ask about a guy named Bastion of Light, she says she doesn't know him because she has only been at the school a short time.</p>
<</if>>\
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">>
<p>$Jogador.Nome goes to the gym and finds his teacher $ProfSociologia.Nome Miller working out there, she was wearing a very short outfit, admiring the beauty of her body, he pulls out his cell phone and records her working out for a few minutes.</p>
<</if>>\
<<if $ProfSociologiaM2.MissaoEstatus is "Completa">>
<p>During sociology class, the teacher explains the importance of social justice. Suddenly, a cell phone rings in the classroom, and the teacher asks whose it is. After realizing it's hers, she laughs awkwardly and asks the students to behave while she steps out to take the call. As she leaves, the students are left alone in the classroom and start causing a ruckus, taking advantage of the teacher's absence. $Jogador.Nome also takes advantage of the teacher's absence to show his friends a video of her working out. Like $Jogador.Nome, they are mesmerized by Miss Miller's physical beauty.</p>
<p>$Penny.Nome goes over to $Jogador.Nome and his friends to see what they are watching on the phone. She aggressively grabs $Jogador.Nome's phone, discovers it's a video of Miss Miller at the gym, and becomes jealous. $Valentao.Nome steals the phone from $Jogador.Nome's hand and announces to the whole class about the video of Miss Miller working out. He tries to retrieve the phone, but a crowd forms around $Valentao.Nome with his phone, and he ends up losing sight of the device. When Miss Miller enters the classroom, the commotion stops, and she asks what's going on. Someone reveals that $Jogador.Nome recorded a video of her at the gym. The teacher asks who $Jogador.Nome is, and the crowd opens up for her to see him. She questions if he was the one who recorded her, and $Jogador.Nome nods in confirmation.</p>
<p>Miss Miller reprimands $Jogador.Nome for recording and sharing a video of her without permission, considering it a violation of her privacy. She punishes him with the task of writing an essay about ethics and respect for privacy, with at least a thousand words, so that he understands the importance of these principles. After the reprimand, the teacher leaves the classroom, and the students return to their activities. $Jogador.Nome retrieves his phone, and his friends try to comfort him.</p>
<</if>>\
<<if $ProfSociologiaM3.MissaoEstatus is "Completa">>
<p>$Jogador.Nome spends hours writing an essay on ethics and respect for privacy. When he's finished, $Jogador.Nome ponders what to do now that he's finished the essay, wondering whether he should wait for her next class or hand in the essay at $ProfSociologia.Nome's house. After some thought, $Jogador.Nome decides it's better to deliver the essay to her house.</p>
<p>$Jogador.Nome arrives in the Nobre neighborhood and looks for Miss Miller's house. When he finds the house, he is impressed by its grandeur, noticing its beautiful garden and imposing architecture. $Jogador.Nome notices a partially open window and, without thinking too much, decides to enter the house through the window. He sees this as an excellent opportunity to get to know more about the sociology teacher.</p>
<p>He explores the house and is struck by its beauty. While exploring, $Jogador.Nome hears $ProfSociologia.Nome's soft voice coming from upstairs and decides to investigate. He discovers that $ProfSociologia.Nome is giving private online lessons on complex sociology concepts. Although worried about being discovered, $Jogador.Nome decides to quietly observe $ProfSociologia.Nome's class.</p>
<p>$Jogador.Nome, furtively observes his teacher giving an online lesson. During the lesson, Miss Miller discusses Karl Marx's conflict theory and answers the students' questions. However, she responds strangely to one of the questions, mentioning the need to reach a donation target in order to fulfill a request. This leaves $Jogador.Nome confused. When the target is reached, $ProfSociologia.Nome leaves quickly and returns in a shorter outfit, leaving $Jogador.Nome wondering about her next steps. She then starts sensualizing in front of the camera, after which she takes off her clothes and starts masturbating. $Jogador.Nome is amused by this, although he doesn't understand why she's doing it. He starts masturbating too.</p>
<p>$Jogador.Nome is caught spying on his teacher $ProfSociologia.Nome at home. He tries to hide at first, but she doesn't seem so scared. She asks to see $Jogador.Nome's penis more closely, he doesn't seem to recognize it and without saying anything he grants her request. She then grabs it and squeezes it, punishing $Jogador.Nome for his intrusion, while she gives him a hard time, she threatens to call the police, and $Jogador.Nome - calling her a teacher - screams in pain and begs her not to do it. She then realizes that he is one of her students. So she lets him go and ends the online class. And leads him into the living room.</p>
<p>Feeling a little sorry for herself, she hands $Jogador.Nome a bag of ice. $ProfSociologia.Nome sits down next to him on the sofa. With a serious look on her face, she asks $Jogador.Nome what he's doing at her house. $Jogador.Nome, trying to defuse the situation, says he came to deliver an essay on ethics and respect for privacy. $ProfSociologia.Nome gets angry, but $Jogador.Nome hands over the essay. She comments that she could call the police, but decides not to because she is $Jogador.Nome' teacher. He asks her about $ProfSociologia.Nome's online class, but she refuses to answer.</p>
<p>$Jogador.Nome tries to argue, but $ProfSociologia.Nome interrupts him, pointing her finger at him and scolding him for invading her home and violating her privacy for the second time. She warns him that this is the second time he has made a mistake and that the third time he will be expelled. $Jogador.Nome agrees with the teacher and she orders him to leave the house, warning him not to tell anyone what he saw. $Jogador.Nome gets up and leaves without saying another word.</p>
<</if>>\
<<if $ProfSociologiaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome searches for information about Miss Miller on the internet to find out more about her private lessons. He finds a website with some basic details about her. Curious about her online classes, he decides to check out her social media profiles, where he discovers a link to join a group related to sociological studies. Upon entering the group, he reads the rules, which emphasize that it is for her students and not for casual conversation. Despite this, $Jogador.Nome wonders if $ProfSociologia.Nome will advertise her online classes there and speculates whether she will be able to take her clothes off again during classes, expressing the hope that she will be able to do so in the next class.</p>
<</if>>\
<<if $ProfSociologiaM5.MissaoEstatus is "Completa">>
<p>At the end of Sociology class, Miss Miller confronts $Jogador.Nome about joining her secret study group. $Jogador.Nome says he's interested in learning about sociology, but $ProfSociologia.Nome is suspicious of his intentions, implying that he just wanted to see something he'd seen before. $Jogador.Nome mentions live masturbation, which annoys $ProfSociologia.Nome, who warns him not to talk about it there. She then tells $Jogador.Nome that if he wants to see her again in this way, he will need to raise a large sum of money, which leaves $Jogador.Nome shocked, as he doesn't have it. $ProfSociologia.Nome warns him that she is watching him and that if he makes two more mistakes, he will be expelled. $Jogador.Nome leaves the room pensive.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_ed_fisica/images/profEdFisica-perfil.jpg">
Name: $ProfEdFisica.Nome Anne Paparozzi
Status: $ProfEdFisica.status
Friendship: $ProfEdFisica.Amizade
Passion: $ProfEdFisica.Paixao
Morality: $ProfEdFisica.Moralidade
Desire: $ProfEdFisica.Desejo
<p><strong>About:</strong></p>
<p>$ProfEdFisica.Nome is the physical education teacher, and the students don't know much about her except that she loves sports.</p>
<<if $A2M4Conversa.ProfEdFisica is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his physical education teacher $ProfEdFisica.Nome to ask her about a guy named Bastion of Light. She says she doesn't know him, but says she wants to talk to $Jogador.Nome, but doesn't say what he wants to talk about.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>\
<p>As requested by his physical education teacher $ProfEdFisica.Nome, $Jogador.Nome goes to meet her at the schoolyard at 18:00 $ProfEdFisica.Nome is there and invites him to play some basketball, $Jogador.Nome reluctantly accepts. After the game $ProfEdFisica.Nome takes him to her house and explains why she took him there, she tells him that she knows he asked the physics teacher to give her the address of all the teachers, $Jogador.Nome is worried but $ProfEdFisica.Nome makes him a deal. She says that she wants $Jogador.Nome to help her make his wife accept a proposal for an open relationship, with $Jogador.Nome seducing $ProfEdFisica.Nome's wife, it would be easier for her to accept an open relationship. $Jogador.Nome doesn't like the idea very much, but accepts when $ProfEdFisica.Nome says that she will stage all of her tricks with girls that she has used all her life, and also with the bonus that $Jogador.Nome could be the first to have sex with $ProfEdFisica.Nome's wife since the birth of their daughter. $ProfEdFisica.Nome promises that she will call $Jogador.Nome to set up a date to introduce him to her wife.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM2.MissaoEstatus is "Completa">>\
<p>$ProfEdFisica.Nome goes to $Jogador.Nome' house and invites him for a walk, $ProfEdFisica.Nome takes him to her house because that day $Jogador.Nome is going to meet $ProfEdFisica.Nome's wife.</p>
<p>At $ProfEdFisica.Nome's house, she teaches $Jogador.Nome a little about women and teaches that to seduce a married woman $Jogador.Nome must be more patient and first of all become friends with the person. During the conversation a beautiful blonde woman arrives, $Aaliyah.Nome, $ProfEdFisica.Nome's wife.</p>
<p>$ProfEdFisica.Nome tells her that $Jogador.Nome is her new piano student. Hearing these words $Jogador.Nome doesn't understand anything but after $Aaliyah.Nome goes upstairs to change clothes, $ProfEdFisica.Nome explains that these piano lessons are just one reason $Jogador.Nome and $Aaliyah.Nome can meet often and become friends and that $Jogador.Nome can always catch up. the $25 class that $ProfEdFisica.Nome leaves in her bedroom. Knowing all this $Jogador.Nome accepts the lessons.</p>
<p>When $Aaliyah.Nome invites $Jogador.Nome back to watch a movie with her and $ProfEdFisica.Nome, $Jogador.Nome accepts. At the end of the movie a girl, Blonde appears there and she has a quick argument with $Aaliyah.Nome about her wearing short clothes, this girl quickly leaves, and $Aaliyah.Nome reveals that this girl is her and $ProfEdFisica.Nome's daughter.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Aaliyah.Nome's house for his first piano lesson. At the end of her lesson $Aaliyah.Nome offers $Jogador.Nome a snack which he accepts, and while she goes to prepare this snack $Jogador.Nome goes upstairs and goes to her and $ProfEdFisica.Nome's room to get the $25 left by $ProfEdFisica.Nome to pay her.</p>
<p>$Jogador.Nome goes to the kitchen and pays $Aaliyah.Nome with the $25 left by $ProfEdFisica.Nome, $Jogador.Nome and $Aaliyah.Nome eat a lache while talking, $Aaliyah.Nome is a sweetheart.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome has daily piano lessons with $Aaliyah.Nome, and after these lessons $Jogador.Nome takes the money that $ProfEdFisica.Nome leaves in her bedroom to pay for the lessons, and after that $Jogador.Nome always stays a little longer with $Aaliyah.Nome, to strengthen their bonds of friendship.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM5.MissaoEstatus is "Completa">>\
<p>$ProfEdFisica.Nome goes to $Jogador.Nome' house again and says and takes him to her house to start the next step to conquer a married woman: Seduction. $Jogador.Nome says that he doesn't know how to seduce so $ProfEdFisica.Nome shows in practice how to seduce someone leaving $Jogador.Nome a little scared and turn on.</p>
<p>$ProfEdFisica.Nome thus says that it is very easy to seduce someone, but $Jogador.Nome adds that it is easy to seduce a man, not a woman, so $ProfEdFisica.Nome teaches him how to seduce a woman, saying that seducing a married woman is the same way that seducing a man only with more patience and going little by little.</p>
<p>At the end of the explanation $Jogador.Nome shows himself turn on for $ProfEdFisica.Nome, but she immediately leaves there saying that it has nothing to do with it and that it is for $Jogador.Nome to solve it himself.</p>
<br>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_arte/images/profArte-perfil.jpg">
Name: $ProfArte.Nome Sunshine Corpora
Status: $ProfArte.status
Friendship: $ProfArte.Amizade
Passion: $ProfArte.Paixao
Morality: $ProfArte.Moralidade
Desire: $ProfArte.Desejo
<p><strong>About:</strong></p>
<p>$ProfArte.Nome is the art teacher, she is the best teacher in the school, kind, caring, hardworking, always takes care of her students.</p>
<<if $A2M4Conversa.ProfArte is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his art teacher $ProfArte.Nome to ask about a guy named Bastion of Light, she says she doesn't know anyone with this nickname, but as she sees $Jogador.Nome in his spare time she gives him a paper on impressionism and tells him to deliver it to her house to help him with his grades.</p>
<</if>>\
<<if $ProfArteM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome does the homework required by teacher $ProfArte.Nome and delivers it to her house, $Jogador.Nome delivers his homework and $ProfArte.Nome invites him to dinner. They have a pleasant conversation and $ProfArte.Nome reveals that she feels very lonely at home as her husband is always late. $ProfArte.Nome reinforces that in her next lesson she will have a test on expressionism (the subject of her homework), and she demands that $Jogador.Nome get a good grade or already know this subject.</p>
<</if>>\
<<if $ProfArteM2.MissaoEstatus is "Completa">>\
<p>Teacher $ProfArte.Nome gives all her students a surprise test on Expressionism, because $Jogador.Nome has already done a project with this theme, $Jogador.Nome takes the test without much difficulty.</p>
<</if>>\
<<if $ProfArteM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to teacher $ProfArte.Nome's house to ask her how he did on the last exam, she said she was correcting the exams in the basement and she invites $Jogador.Nome to go down there with her and wait for her to correct and $Jogador.Nome accepts.</p>
<p>As $ProfArte.Nome finishes grading the test, $Jogador.Nome looks around and notices several paintings. $ProfArte.Nome has just corrected the test and says that $Jogador.Nome got a 10 he's glad to hear that. $Jogador.Nome then asks $ProfArte.Nome about those paintings and $ProfArte.Nome says she did it. $Jogador.Nome is impressed but $ProfArte.Nome says it's no big deal, $Jogador.Nome says her paintings are very good and asks why these paintings are hidden in the basement and not in the living room for everyone to see, $ProfArte.Nome says her husband doesn't like them and that $ProfArte.Nome is not good at painting. $Jogador.Nome says that her paintings are amazing and asks if she likes to paint, she says yes but she thinks she's not good at it and hasn't painted in a long time. $Jogador.Nome advises her to keep painting because she thinks $ProfArte.Nome's husband is crazy for not realizing the talent she has.</p>
<</if>>\
<<if $ProfArteM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is at school about to leave when $Gaston.Nome shows up and says that teacher $ProfArte.Nome is waiting for him in the staff room. Arriving there $Jogador.Nome finds the teacher $ProfArte.Nome, she says that her previous one inspired her and so she gives $Jogador.Nome a painting she made of him. He is grateful for this gift and says he has to get back to painting. Even though she wants to go back to painting, she thinks it's better not to because she probably still doesn't have enough confidence to do so. $Jogador.Nome then decides to hypnotize her making her feel more confident.</p>
<p>After hypnotizing her $Jogador.Nome goes to her house. There he sees some paintings hanging in the living room, $Jogador.Nome asks if those paintings are painted by her, and she confirms, $Jogador.Nome then asks her if her husband liked it or not, she says no but she didn't care anymore with the stupid rules he imposed. $ProfArte.Nome says that she thought about what $Jogador.Nome said and that she decided to go back to painting and wants to sell her paintings on the internet and asks $Jogador.Nome for help for this part in exchange for 10% of the sales value, which $Jogador.Nome happily accepts.</p>
<</if>>\
<<if $ProfArteM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome will help $ProfArte.Nome with her paintings at her house day after day, until one day $Jogador.Nome goes to $ProfArte.Nome's house and says that he finally managed to sell the paintings so she gives $Jogador.Nome 10% of the value of the 3 paintings sold. $ProfArte.Nome tells $Jogador.Nome that they can both go further and suggests that $Jogador.Nome create a special website for her, but $Jogador.Nome says he thinks it's a great idea but doesn't know how to make a website. $ProfArte.Nome says she will find someone to make a website for her, but she just needs to know if $Jogador.Nome will continue to help her. $Jogador.Nome asks if her husband is okay with all this, but $ProfArte.Nome says he doesn't even know it and it's better not to know. $Jogador.Nome finds it strange that a guy won't let his wife make money doing what she likes, especially something as harmless as painting. They both agree to keep it all a secret.</p>
<</if>>\
<<if $ProfArteM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome is called by $ProfArte.Nome to the teacher's room. There she tells $Jogador.Nome that her website was ready and shows him how it turned out, $Jogador.Nome says that now she just needs a big painting to debut the website. $ProfArte.Nome says that lately she has been interested in painting human figures and that she intends to make paintings like that.</p>
<</if>>\
<<if $ProfArteM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfArte.Nome's house to see her newest painting, she says she is having problems and takes him to the basement where he is faced with a blank canvas, $ProfArte.Nome admits that she tried to do several different paintings, but no inspiration came. $Jogador.Nome suggests that she paint her husband or her children, but $ProfArte.Nome explains that she doesn't feel the slightest desire to paint her husband or her children. $Jogador.Nome then asks what she intends to do, so she says she wants to paint $Jogador.Nome, she explains her reasons, but $Jogador.Nome does not accept it, he tells $ProfArte.Nome to try to get new experiences to find new inspiration, which $ProfArte.Nome without much choice accepts.</p>
<</if>>\
<<if $ProfArteM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to the park and finds $ProfArte.Nome with a bicycle, $ProfArte.Nome says she is trying to find inspiration by doing different things, that's why she decided to ride a bike that day, she invites $Jogador.Nome to ride with her, but because she is without a bike, he refusal.</p>
<</if>>\
<<if $ProfArteM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfArte.Nome's house again to see if she is painting something new, she takes $Jogador.Nome down to the basement and shows her her new painting, of a man riding a bike, $Jogador.Nome likes the painting, but $ProfArte.Nome doesn't so much, she says she doesn't feel it nothing when looking at the image, but thanks $Jogador.Nome for the tip because despite not having found the inspiration she wanted, she feels that she is on the right path.</p>
<</if>>\
<<if $ProfArteM10.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome and $ProfArte.Nome start to see each other at the gym periodically, until one day she stops $Jogador.Nome and genuinely praises his body noting that the exercises are doing very well for $Jogador.Nome, she also asks to touch $Jogador.Nome's ripped abdomen, which he uncomfortably accepts. $ProfArte.Nome comments that she wanted her husband to start working out to look at least like $Jogador.Nome.</p>
<</if>>\
<<if $ProfArteM11.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome visits $ProfArte.Nome to see if she is painting anything new, $ProfArte.Nome takes $Jogador.Nome down to the basement and shows him an easel painting of a man in ancient Greece, $Jogador.Nome thinks the painting is fantastic but she says it's still not what she wanted, but that it is "almost there".</p>
<</if>>\
<<if $ProfArteM12.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome begins to meet $ProfArte.Nome prodically at the Country Club pool, until one day $Jogador.Nome sees $ProfArte.Nome swimming a little in the pool and there comes a moment when she feels a cramp and starts to drown. $Jogador.Nome then quickly takes off his shirt and jumps into the water to save her, after having saved her she thanks him and $Jogador.Nome massages her leg relieving the cramp.</p>
<</if>>\
<<if $ProfArteM13.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome visits $ProfArte.Nome again who seems to have finally painted something that made her happy, $Jogador.Nome then goes to the basement with her and comes across a painting of a man on a beach with a woman on his lap, $Jogador.Nome asks if this picture was to represent him and $ProfArte.Nome, and she replies no, $Jogador.Nome realizes that the painting was meant to represent both of them but since $ProfArte.Nome doesn't want to admit it he changes the subject by asking why she liked this painting so much more than the others, and she replies that she was inspired by neoclassical paintings with eroticism and that from now on she wants to paint pictures like that. $ProfArte.Nome says that she will put this painting up for sale on her website and that she will start working on the next painting, $Jogador.Nome then offers to help her with whatever she needs.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg">
Name: $ProfGeografia.Nome Vernon
Status: $ProfGeografia.status
Friendship: $ProfGeografia.Amizade
Morality: $ProfGeografia.Moralidade
<p><strong>About:</strong></p>
<p>$ProfGeografia.Nome is the geography teacher, he is a strict and authoritarian teacher, none of the students like him.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg">
Name: $ProfFisica.Nome Klump
Status: $ProfFisica.status
Friendship: $ProfFisica.Amizade
Morality: $ProfFisica.Moralidade
<p><strong>About:</strong></p>
<p>$ProfFisica.Nome is the physics teacher, extremely smart and funny, after helping $Jogador.Nome find out more about the other teachers at school, he struggles to lose weight and fulfill his dreams that are outside the classroom.</p>
<<if $ProfFisicaM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome has been helping $ProfFisica.Nome train for a few days now, but $ProfFisica.Nome seems to be getting discouraged, $Jogador.Nome insists so he doesn't give up, so $ProfFisica.Nome says he's going to be strong and keep going.</p>
<</if>>\
<<if $ProfFisicaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to help teacher $ProfFisica.Nome workout but he doesn't show up, $Jogador.Nome then asks the clerk if he's seen $ProfFisica.Nome there, and the clerk says he hasn't seen $ProfFisica.Nome in a few days. $Jogador.Nome wonders if he gave up so he goes to his house.</p>
<p>$Jogador.Nome goes to $ProfFisica.Nome's house, $Jogador.Nome asks him why he won't workout anymore. Then he says he's tired and he can't take any more training every day and can't eat any of his sweets anymore. $Jogador.Nome then gives a motivational speech about never giving up that seems to have an effect on $ProfFisica.Nome who says he'll think about whether it's really worth continuing.</p>
<</if>>\
<<if $ProfFisicaM3.MissaoEstatus is "Completa">>\
<p>Deputy Principal Lamar went to 3B to tell the students that teacher $ProfFisica.Nome took a last-minute vacation and won't be going to school for the next few days. $Jogador.Nome worries and decides to go to his house to find out what happened.</p>
<</if>>\
<<if $ProfFisicaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $ProfFisica.Nome's house to check on him, and the woman answers the door. $Jogador.Nome tells her he wants to talk to teacher $ProfFisica.Nome so she lets him in and finds teacher $ProfFisica.Nome in exactly the same situation as before. $Jogador.Nome asks him why he decided to take a vacation like that out of the blue, and he replies that after $Jogador.Nome' last visit he decided to go back to workout but tried to lift too much weight and then twisted his arm. $Jogador.Nome asks who that woman is who answered the door, he says it's his sister $NewProfFisica.Nome who came to spend a few days with him.</p>
<p>$NewProfFisica.Nome calls $Jogador.Nome over, she criticizes $Jogador.Nome' plan to help $NewProfFisica.Nome lose weight in exchange for giving him a straight 10 for the rest of the year. She says that $NewProfFisica.Nome has a great life as a teacher and that he shouldn't exercise his body but his mind, she also criticizes that if anyone finds out about their plan it could ruin $NewProfFisica.Nome's career. $Jogador.Nome says she can't control life. She tries to reinforce the idea that he has to exercise his brain and not his body, but $Jogador.Nome says that even she doesn't believe that, and if she did, she would do the same. $NewProfFisica.Nome gets very angry at these words and slaps $Jogador.Nome and kicks him out of the house.</p>
<</if>>\
<<if $ProfFisicaM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes again to teacher $ProfFisica.Nome's house and who answers is $NewProfFisica.Nome, she receives him with hostility but ends up letting him in. $Jogador.Nome sees that teacher $ProfFisica.Nome is drunk so he doesn't know if it would be a good idea to hypnotize him. $NewProfFisica.Nome asks $Jogador.Nome to bring him a bottle of Vodka $Jogador.Nome then goes to the kitchen and sees that the bottle of Vodka is on a very high shelf so $Jogador.Nome tries to get on a chair and after not reaching he puts his backpack on top of the chair to trying to reach $Jogador.Nome tries to go up but $NewProfFisica.Nome arrives at that exact moment and stops $Jogador.Nome from doing so. $NewProfFisica.Nome fights with $Jogador.Nome for being slow to do this but he says he was trying to get the Vodka bottle for $ProfFisica.Nome, she says the Vodka bottles are not there and says that she will prepare $NewProfFisica.Nome's drink herself, knowing that $Jogador.Nome comes back to the living room.</p>
<p>In the living room $NewProfFisica.Nome asks $Jogador.Nome for the bottle of Vodka and not $Jogador.Nome says that his sister $NewProfFisica.Nome will prepare his drink, he doesn't seem to like the idea but $Jogador.Nome doesn't pay attention and decides to hypnotize him as fast as possible, $Jogador.Nome hypnotizes him to do it get back to his exercises as soon as possible, but the post-hypnosis effect on $ProfFisica.Nome was different compared to other people, which left $Jogador.Nome in debt. $NewProfFisica.Nome arrives in the living room with $ProfFisica.Nome's drink in her hands, which he drinks voraciously. $NewProfFisica.Nome asks if $Jogador.Nome already said what he was going to say to $ProfFisica.Nome, he said yes so $NewProfFisica.Nome tells him to go away. $Jogador.Nome was about to leave but $NewProfFisica.Nome hands him her backpack that $Jogador.Nome had almost forgotten about.</p>
<</if>>\
<<if $ProfFisicaM6.MissaoEstatus is "Completa">>\
<p>Physics lesson starts but teacher $ProfFisica.Nome doesn't show up, and after a few minutes deputy Principal Lamar appears again who says that teacher $ProfFisica.Nome still hasn't returned from his vacation and so he was going to teach the lesson to everyone at that moment.</p>
<</if>>\
<<if $ProfFisicaM7.MissaoEstatus is "Completa">>\
<p>During the school recess, $Jogador.Nome hears a heated conversation between the deputy principal and $NewProfFisica.Nome Dalton, vice principal Lamar tries to convince $NewProfFisica.Nome to temporarily replace Teacher $ProfFisica.Nome while he does not return, $NewProfFisica.Nome does not want to because she does not like the idea of deceiving students, then deputy principal Lamar says he has no problem deceiving students and that he did it when he was a teacher, after much insistence she ends up accepting it.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_matematica/images/profMath.jpg">
Name: $ProfMatematica.Nome McComber
Status: $ProfMatematica.status
Friendship: $ProfMatematica.Amizade
Morality: $ProfMatematica.Moralidade
<p><strong>About:</strong></p>
<p>$ProfMatematica.Nome is the math teacher, he hates his job, hates his students and hates the school, and he doesn't try to hide it one bit, it seems that the only person he likes in the whole school is his own daughter $Lexi.Nome.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg">
Name: $ProfFilosofia.Nome Anysio
Status: $ProfFilosofia.status
Friendship: $ProfFilosofia.Amizade
Morality: $ProfFilosofia.Moralidade
<p><strong>About:</strong></p>
<p>$ProfFilosofia.Nome is the philosophy teacher, and also the oldest person working at the school, sometimes he gets lost explaining something in class and starts telling random things from his past.</p>
<<if $ProfFilosofiaM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>Philosophy teacher $ProfFilosofia.Nome announces that he is retiring after several years at the school, and the students suggest they throw him a farewell party because he has been an excellent teacher all these years. He says that Monday he will give the whole class a test and Friday will be his last class.</p>
<</if>>\
<<if $ProfFilosofiaM2.MissaoEstatus is "Completa">>\
<p>Philosophy teacher $ProfFilosofia.Nome gives the philosophy test to his test students.</p>
<</if>>\
<<if $ProfFilosofiaM3.MissaoEstatus is "Completa">>\
<p>The students throw a small farewell party for philosophy professor $ProfFilosofia.Nome. All the students stay in their groups, looking at all this $Jogador.Nome decides he can see a little bit of everything the others are doing.</p>
<p>$Jogador.Nome convinces his friends $Amigo.Nome and $Amigo2.Nome to play a prank on $Valentao.Nome while he slept, the three go to him and make several drawings of a penis on his face. They do this carefully so as not to wake him up, when they are done they decide to go back to their seats as if nothing had happened.</p>
<p>$Jogador.Nome and his friends go to $Penny.Nome who was listening to some funny stories from the teacher, they get to hear the story of the day he slept in Munich and woke up in Zurich Switzerland, $Amigo.Nome even said he wanted to go on a crazy trip like this.</p>
<p>$Jogador.Nome sees $Lexi.Nome drawing alone, she seems sad that she is always so lonely, so $Jogador.Nome goes to her to try to cheer her up. $Jogador.Nome says that she needs to fit in more with the crowd, but she replies that no one likes her, and that she doesn't have any friends. $Jogador.Nome then replies that he is her friend, and asks her out. Which she enthusiastically accepts and tells him to come over to her house any day at 18:00.</p>
<p>$Jogador.Nome walks over to $Paixao.Nome, $Mia.Nome and $Debora.Nome to hear what they're talking about. Apparently $Paixao.Nome is at war with another girl, and $Mia.Nome will have to forcefully seduce a boy who is this girl's boyfriend while $Paixao.Nome and $Debora.Nome record everything to show at school. $Mia.Nome doesn't want to do that but is forced by $Paixao.Nome and $Debora.Nome, this meeting would take place on Saturday. $Jogador.Nome stops listening to the conversation and goes back to his friends.</p>
<p>At the end of the party, $ProfFilosofia.Nome's teacher thanks everyone who put in the party for him, and says goodbye to all the students. Who knows, maybe someday they'll see him again. When the teacher leaves, $Valentao.Nome wakes up a little lost, the class starts laughing at him for having several drawings of a penis on his face, which makes him very angry, but the only thing he can do is run to the bathroom to clean himself. Meanwhile $Jogador.Nome, $Amigo.Nome and $Amigo2.Nome laugh non-stop.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoIgreja>>
<<narrador>>Your chemistry teacher $ProfQuimica.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your $Mae.Relacao it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your literature teacher $ProfLiteratura.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your biology teacher $ProfBiologia.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your sociology teacher $ProfSociologia.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your geography teacher $ProfGeografia.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your physics teacher $ProfFisica.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your math teacher $ProfMatematica.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>Your philosophy teacher $ProfFilosofia.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$SrtaCooper.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$CarmenCa.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$LenaPaul.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$Amigo2.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$Paixao.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$Paixao.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$Penny.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM2.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Everything in life depends on how much you want to fuck someone. You work, to fuck someone, you study, to fuck someone, you use drugs, to fuck someone, you workout, you drink poison, you do all the disgrace to fuck someone, you go to a concert, with the intention of leaving there to fuck someone, you make a donation, you do charity, you post the photo of the donation, of the charity you did on Instagram, on Facebook, for the girls to look and say "Oh he is charitable" "He has a social thought" "Ah I'll fuck with him" to fuck someone, disgrace! Everything in life is intended to fuck someone, the amount of willingness you want to skin a pussy, disgrace! So don't give me that "Oh I'm a charity" "I'm a friend of the community" You're not a friend of any disgrace you want to fuck someone dude, you get fucked to fuck someone. You don't study to have a good job, to collect money to say "Oh I don't know what, I'm successful". YOU STUDY TO SAY "AH FUCK I HAVE MONEY, I'M GOING TO FUCK WHORES I'M GOING TO FUCK EVERYBODY DISGRACE"! So that's the idea, do everything, DO EVERYTHING IN THE INTENTION OF SKIN A PUSSY, DISGRACE!!!!!!!!!!!"</p>
<br>
<<ref $Jogador>>For that is what the philosopher Piton, whose disciple was none other than Karl Marx, used to say.<</ref>>
<br>
<<ref $Jogador>>As a matter of fact, he didn't make the quote.<</ref>>
<br>
<p>"Everything in life depends on how much you want to fuck someone. You work, to fuck someone, you study, to fuck someone, you use drugs, to fuck someone, you workout, you drink poison, you do all the disgrace to fuck someone, you go to a concert, with the intention of leaving there to fuck someone, you make a donation, you do charity, you post the photo of the donation, of the charity you did on Instagram, on Facebook, for the girls to look and say "Oh he is charitable" "He has a social thought" "Ah I'll fuck with him" to fuck someone, disgrace! Everything in life is intended to fuck someone, the amount of willingness you want to skin a pussy, disgrace! So don't give me that "Oh I'm a charity" "I'm a friend of the community" You're not a friend of any disgrace you want to fuck someone dude, you get fucked to fuck someone. You don't study to have a good job, to collect money to say "Oh I don't know what, I'm successful". YOU STUDY TO SAY "AH FUCK I HAVE MONEY, I'M GOING TO FUCK WHORES I'M GOING TO FUCK EVERYBODY DISGRACE"! So that's the idea, do everything, DO EVERYTHING IN THE INTENTION OF SKIN A PUSSY, DISGRACE!!!!!!!!!!!"</p>
<p>- PITON, Philosopher.</p>
<br>
<<ref $Jogador>>Now, yes!<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM2.MissaoEstagio += 100>>
<<set $ManuM2.MissaoEstatus to "Completa">>
<<set $ManuM3.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 3>>
<</button>>@@<<FundoCountryClub>>
<<timed -1s t8n>>\
<<goto "Country Club">><<addmins 10>>
<</timed>>\<<FundoCasaCozinha>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/almoco.jpg"></center>
<br>
<<narrador>>You help yourself to a delicious lunch prepared by your $Mae.Relacao.<</narrador>>
<br>
<<if $Mae.local is "Cozinha">>
<<if $game.periodWeek is "weekday">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekday" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<<elseif $game.periodWeek is "weekend">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekend" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>>
<</if>>
<<if $IrmaV.local is "Cozinha">>
<a data-passage="Conversa-Irma1-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaN.local is "Cozinha">>
<a data-passage="Conversa-Irma2-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<br>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.Almoco to true>>
<<addmins 30>>
<</button>>@@
<<FundoCasaCozinha>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/familia-na-mesa2.jpg"></center>
<</switch>>
<br>
<center><img id="imagens" src="content/locations/casa/cozinha/jantar.jpg"></center>
<br>
<<narrador>>You help yourself to a delicious dinner prepared by your $Mae.Relacao.<</narrador>>
<br>
<<if $Mae.local is "Cozinha">>
<<if $game.periodWeek is "weekday">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekday" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<<elseif $game.periodWeek is "weekend">>
<a data-passage="Conversa-Mae-Casa-Cozinha-weekend" class="link-internal"><div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>>
</div></a>
<</if>>
<</if>>
<<if $IrmaV.local is "Cozinha">>
<a data-passage="Conversa-Irma1-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaN.local is "Cozinha">>
<a data-passage="Conversa-Irma2-Casa-Cozinha" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<br>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>>
<<set $Acoes.Jantar to true>>
<<addmins 30>>
<</button>>@@
<<FundoCasaCozinha>>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, I can help you wash dishes.<</fala>>
<br>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Sure $Jogador.RelacaoMae, thank you very much." "Sure $Jogador.RelacaoMae, thank you very much.">>
<br>
<<MaeAmizade 1>>
<br>
<<if $Mae.Paixao gte 30>>
<<MaePaixao 1>>
<</if>>
<br>
@@.btnUI;<<button[[Leave|SuaCasa_Cozinha]]>><<addmins 30>><</button>>@@
<<FundoLojadeVariedades>>
<<if $game.periodos is 7 and $game.periodos is 8 and $game.periodos is 9>>
<<imgLojadeVariedades>>
<br>
<<narrador>>The store is closed now.<</narrador>>
<<else>> /*=========================================================*/
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<<if $IrmaNM5.MissaoEstagio is 33>>
<<goto "INM5 parte 2 - Ideia de Gênio">>
<</if>>
<</if>>
<<narrador>>This is the Risky's Store you can buy anything here, but the chances are high that you will buy a stolen product.<</narrador>>
<div class="shop">
<div class="produtos">Animal Farm $45</div>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<<if $Jogador.Dinheiro <= 45>>
<p>You don't have the money to buy.</p>
<<elseif $Livro.AnimalFarm is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 45>>
<<set $Livro.AnimalFarm to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Passport Photo (Fake ID) $50</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/foto-de-passaporte.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $FotodePassaporte is true>>
<p>You already have this item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $FotodePassaporte to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Pure Voodoo $55</div>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg"></center>
<<if $Jogador.Dinheiro <= 55>>
<p>You don't have the money to buy.</p>
<<elseif $Perfume.PureVoodoo is true>>
<p>You already have this item.</p>
<<else>>
<br>
@@.btnBUY;<<button [[Buy|loja-de-variedades]]>>
<<set $Jogador.Dinheiro -= 55>>
<<set $Perfume.PureVoodoo to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<</if>>
<<if $Conhece.Lexi is true>>
<<if $Lexi.local is "Loja-de-Variedades">>
<a data-passage="Conversa-Lexi-Loja-de-Variedades" class="link-internal"><div class="conversas">[img["content/characters/lexi/lexi.jpg"]]
</div></a>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Shopping]]>><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>$Paixao.Nome is now in a massage room.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaBanheiro>>
<<switch random(1, 7)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<narrador>>Do you think of $Paixao.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>What a beautiful woman! One day I will be the one to have sex with her.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Take off those panties, my love!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Come with that little ass for me my goddess.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação4.jpg"></center>
<br>
<<ref $Jogador>>Yeah! Show me these titties.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação5.jpg"></center>
<br>
<<Gozar>>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<narrador>>Do you think of Miss Cooper mom of your friend $Amigo.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>Come with me Miss Cooper relax $Amigo.Nome won't know.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Yeah, show me the giant melons.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Oh my god Miss Cooper you are so hot.<</ref>>
<br>
<<Gozar>>
/*===================================================================*/ <<case 3>>
/*===================================================================*/
<<narrador>>Do you remember $MissTravella.Nome taking a shower while masturbating.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh $MissTravella.Nome come to my house soon, I want to see those big tits again.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro2.mp4" type="video/mp4"></video></center>
<br>
<<Gozar>>
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<<if $MaeM2.MissaoEstatus is "Completa">>
<<narrador>>Do you remember your $Mae.Relacao changing while she masturbates.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-1.jpg"></center>
<br>
<<ref $Jogador>>Oh my god $Mae.Relacao you are so hot.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-naked-massage-MM2-2.jpg"></center>
<br>
<<Gozar>>
<br>
<<ref $Jogador>>I just masturbated thinking about my mom, what's happening to me?<</ref>>
<br>
<<JogadorMoralidade 1>>
/*============================ <<else>> =============================*/
<<narrador>>Do you think of $Paixao.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>What a beautiful woman! One day I will be the one to have sex with her.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Take off those panties, my love!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Come with that little ass for me my goddess.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação4.jpg"></center>
<br>
<<ref $Jogador>>Yeah! Show me these titties.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação5.jpg"></center>
<br>
<<Gozar>>
<</if>>
/*===================================================================*/ <<case 5>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Debora is true>>
<<narrador>>Do you think of $Debora.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy1.jpg"></center>
<br>
<<ref $Jogador>>Oh my God $Debora.Nome is so hot.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy2.jpg"></center>
<br>
<<ref $Jogador>>How can she be so much like $Paixao.Nome.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy9.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/debora/images/debora-fantasy10.jpg"></center>
<br>
<<Gozar>>
/*============================ <<else>> =============================*/
<<narrador>>Do you think of $Paixao.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>What a beautiful woman! One day I will be the one to have sex with her.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Take off those panties, my love!<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Come with that little ass for me my goddess.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação4.jpg"></center>
<br>
<<ref $Jogador>>Yeah! Show me these titties.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-imaginação5.jpg"></center>
<br>
<<Gozar>>
<</if>>
/*===================================================================*/
<<case 6>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Mia is true>>
<<narrador>>Do you think of $Mia.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy1.jpg"></center>
<br>
<<ref $Jogador>>Oh my God $Mia.Nome is so hot.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy2.jpg"></center>
<br>
<<ref $Jogador>>How can she be so much like $Paixao.Nome.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-fantasy7.jpg"></center>
<br>
<<Gozar>>
/*============================ <<else>> =============================*/
<<narrador>>Do you think of Miss Cooper mom of your friend $Amigo.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação1.jpg"></center>
<br>
<<ref $Jogador>>Come with me Miss Cooper relax $Amigo.Nome won't know.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação2.jpg"></center>
<br>
<<ref $Jogador>>Yeah, show me the giant melons.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-imaginação3.jpg"></center>
<br>
<<ref $Jogador>>Oh my god Miss Cooper you are so hot.<</ref>>
<br>
<<Gozar>>
<</if>>
/*===================================================================*/
<<case 7>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 75 and $Conhece.Lexi is true>>
<<narrador>>Do you think of $Lexi.Nome when you masturbate.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy5.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-fantasy8.jpg"></center>
<br>
<<Gozar>>
/*============================ <<else>> =============================*/
<<narrador>>Do you remember $MissTravella.Nome taking a shower while masturbating.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh $MissTravella.Nome come to my house soon, I want to see those big tits again.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/srta_travella-chuveiro2.mp4" type="video/mp4"></video></center>
<br>
<<Gozar>>
<</if>>
<</switch>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Seu_quarto]]>><<addmins 5>><</button>>@@<<FundoPiscina>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You and your $Jogador.RelacaoIrmaN $IrmaN.Nome alone in the pool.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my little $Jogador.RelacaoIrmaN $IrmaN.Nome is getting more and more beautiful.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my little $Jogador.RelacaoIrmaN $IrmaN.Nome is getting more and more beautiful.<</ref>>
<br>
<<ref $Jogador>>I wonder why she is sensualizing like that?<</ref>>
<br>
<<if $IrmaN.Moralidade lte 75>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Wow, now she's taking off her bikini top.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she has such beautiful breasts!<</ref>>
<br>
<<if $Jogador.Moralidade gt 75>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Looks like she wants to take off one more piece of bikini.<</ref>>
<br>
<<if $IrmaN.Moralidade lte 60>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she's taking off her bikini bottom!<</ref>>
<br>
<<if $Jogador.Moralidade gte 60>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<if $IrmaN.Moralidade lte 35>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>Your $Jogador.RelacaoIrmaN $IrmaN.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Conversa-Irma2-CountryClub-Piscina]]>>
<<set $game.RandomSexEvent to 0>>
<<set $game.RandomEventOutside to 1>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god she's masturbating right now in the pool what a naughty girl.<</ref>>
<br>
<<if $Jogador.Moralidade gte 35>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Oh little $Jogador.RelacaoIrmaN, you are so hot.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>That's it, $Jogador.RelacaoIrmaN, stay on doggystyle for me.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Oh, my little $Jogador.RelacaoIrmaN, is so hot.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>My little $Jogador.RelacaoIrmaN, have a little beautiful pussy.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Some day her pussy and her ass will be mine!<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Yes baby face to me.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>She has a moan so nice to hear.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Cum with her|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo15.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Moralidade lt 50>>
<<Gozar>>
<br>
<<ref $Jogador>>I better leave now before someone sees me.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<set $game.RandomSexEvent to 0>><<addmins 1>><</button>>@@
<<else>>
<br>
<<ref $Jogador>>Oh my sister is so hot.<</ref>>
<br>
<<ref $Jogador>>I better leave now before someone sees me.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<set $game.RandomSexEvent to 0>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Amigo2 MissõesLenaPaul Missões/*================ Missões Srta. Tavella (Julia Ann) ================*/
<<set $SrtaTravellaM1 = {
MissaoNome: "Visit",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoID: "STM1",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM2 = {
MissaoNome: "Stories from the Past",
MissaoDica: "Go to the living room between 9:00 and 18:00",
MissaoID: "STM2",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM3 = {
MissaoNome: "Tell me More",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoID: "STM3",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM4 = {
MissaoNome: "Curiosity",
MissaoDica: "Go to the park between 14:00 and 15:00 while $MissTravella.Nome is there on Monday",
MissaoID: "STM4",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM5 = {
MissaoNome: "Miss Tavella",
MissaoDica: "Go to the park between 14:00 and 15:00",
MissaoID: "STM5",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM6 = {
MissaoNome: "Have you ever thought of me?",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoID: "STM6",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM7 = {
MissaoNome: "Tell me the news",
MissaoDica: "Go to the park between 14:00 and 15:00",
MissaoID: "STM7",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM8 = {
MissaoNome: "Two Crazy Ladies",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoID: "STM8",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM9 = {
MissaoNome: "Striptease",
MissaoDica: "Go to $MissTravella.Nome's house between 19:00 and 21:00 on Saturday",
MissaoID: "STM9",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM10 = {
MissaoNome: "More Striptease",
MissaoDica: "After to buy Pure Voodoo perfume go to $MissTravella.Nome's house between 11:00 and 13:00",
MissaoID: "STM10",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM11 = {
MissaoNome: "Holding on",
MissaoDica: "Go to $MissTravella.Nome's house between 11:00 and 13:00",
MissaoID: "STM11",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM12 = {
MissaoNome: "Hypnosis Opportunity",
MissaoDica: "Go to the living room between 9:00 and 10:00 on Saturday",
MissaoID: "STM12",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaTravellaM13 = {
MissaoNome: "Evolution",
MissaoDica: "Go to $MissTravella.Nome's house between 11:00 and 13:00",
MissaoID: "STM13",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======================= Missões Lena Paul =========================*/
<<set $LenaPaulM1 = {
MissaoNome: "Will You Go Out With Me?",
MissaoDica: "Meet $LenaPaul.Nome in the school library between 17:00 and 18:00",
MissaoID: "LPM1",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM2 = {
MissaoNome: "You Will Go Out With Me.",
MissaoDica: "Meet $LenaPaul.Nome in the school library between 17:00 and 18:00",
MissaoID: "LPM2",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM3 = {
MissaoNome: "First Date",
MissaoDica: "On Saturday, go to your bedroom to get ready for your date between 19:00 and 20:00",
MissaoID: "LPM3",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM4 = {
MissaoNome: "Second Date",
MissaoDica: "On Saturday, go to your bedroom to get ready for your date between 19:00 and 20:00",
MissaoID: "LPM4",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM5 = {
MissaoNome: "Third Date",
MissaoDica: "On Saturday, go to your bedroom to get ready for your date between 19:00 and 20:00",
MissaoID: "LPM5",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM6 = {
MissaoNome: "Meet My Family",
MissaoDica: "On Saturday, be at your house between 10:00 and 12:00 on Saturday",
MissaoID: "LPM6",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM7 = {
MissaoNome: "Meet the Parents",
MissaoDica: "On Sunday, go to the Byers house between 18:30 and 20:00",
MissaoID: "LPM7",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $LenaPaulM8 = {
MissaoNome: "Mullet, Wine and...",
MissaoDica: "Buy Dating Rings and go to $LenaPaul.Nome Byers's house between 19:00 and 23:00",
MissaoID: "LPM8",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*==================== Missões Lauren Phillips ======================*/
<<set $SrtaCooperM1 = {
MissaoNome: "Slimming Vitamin",
MissaoDica: "Be present for physical education lesson on Thursday",
MissaoID: "SCM1",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM2 = {
MissaoNome: "Dungeons & Dragons Day",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM2",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM3 = {
MissaoNome: "Solving Issues Related to Dungeons & Dragons Day",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM3",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM4 = {
MissaoNome: "Doing it right now",
MissaoDica: "Go to Cooper's house between 15:00 and 18:00.",
MissaoID: "SCM4",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $SrtaCooperM5 = {
MissaoNome: "Now let's play!",
MissaoDica: "Go to Cooper's house on the weekend between 15:00 and 18:00.",
MissaoID: "SCM5",
MissaoDono: "$SrtaCooper.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Vizinha da Esquerda ====================*/
<<set $VizinhaEsquerdaM1 = {
MissaoNome: "Gardener",
MissaoDica: "Have at least 40 Fitness and Work at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM1",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM2 = {
MissaoNome: "Truth or Dare Part I",
MissaoDica: "Go to $VizinhaEsquerda.Nome's on Friday between 20:00 and 23:00",
MissaoID: "VEM2",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM3 = {
MissaoNome: "Truth or Dare Part II",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM3",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM4 = {
MissaoNome: "The Poolside",
MissaoDica: "Visit $VizinhaEsquerda.Nome's house between 13:00 and 17:00 at weekday",
MissaoID: "VEM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM5 = {
MissaoNome: "Pool Seduction Part I",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM5",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM6 = {
MissaoNome: "Pool Seduction Part II",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM6",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $VizinhaEsquerdaM7 = {
MissaoNome: "Pool Seduction Part III",
MissaoDica: "Work in the garden at $VizinhaEsquerda.Nome's house between 13:00 and 17:00 between Monday and Saturday",
MissaoID: "VEM7",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Massagista Adolecente ===================*/
<<set $MassagistaTeenM1 = {
MissaoNome: "Girlfriend's Gift",
MissaoDica: "Be at home between 14:00 and 17:00",
MissaoID: "MTM1",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM2 = {
MissaoNome: "Aimlessly",
MissaoDica: "Go to the Massage Institute at the Country Club between 13:00 and 17:00",
MissaoID: "MTM2",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM3 = {
MissaoNome: "Answer...",
MissaoDica: "Be in your bedroom between 19:00 and 22:00",
MissaoID: "MTM3",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM4 = {
MissaoNome: "Pornstar",
MissaoDica: "Be home between 15:00 and 20:00 on Saturday",
MissaoID: "MTM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $MassagistaTeenM5 = {
MissaoNome: "Photographic Session",
MissaoDica: "Buy a Camera at the Mall and go to the Mall between 21:00 and 22:00 any day of the week",
MissaoID: "MTM4",
MissaoDono: "$VizinhaEsquerda.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<FundoBiblioteca>>
<center><h1>$LenaPaulM1.MissaoNome</h1></center>
<<narrador>>You go to the school library and meet $LenaPaul.Nome, the girl you met on the double date with your friend $Amigo.Nome.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hello $Jogador.Nome how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>H-Hi $LenaPaul.Nome, I didn't know that you studied here at this school.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I don't study here. Well, I used to, but I graduated two years ago.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but then what are you doing here in the library? And in these clothes?<</fala>>
<br>
<<narrador>>She gives a shy little laugh.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I like to wear short clothes, they are very comfortable, especially in this city where it is unbearably hot, so I...<</fala>>
<br>
<<ref $Jogador>>Wow, she is so beautiful, and in these clothes... Would it be a good idea to call her for a date, just the two of us?<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>... my mother used to tell me that...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $LenaPaul.Nome, can I ask you a question?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You did.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And... can I ask you one more question?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You asked again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so can I ask you two more questions?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You have already done so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>When?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Now! Wooooooooooooow!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>...<</fala>>
<br>
<<ref $Jogador>>
<center><img id="imagens" src="content/others/images/wazowski2olhos.jpg"></center>
<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Come on $Jogador.Nome, I'm just kidding!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but I need to tell you something.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So say it, we've already had enough of this!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... want... not... will...<</fala>>
<br>
<<ref $Jogador>>Oh my God my hand is sweating, she with those beautiful eyes, those short clothes, and those full breasts are making me very nervous.<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Do you want...?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I want... you...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Me..?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That you... read this book that is very good.<</fala>>
<br>
<<narrador>>You pick up a random book from the bookshelf.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>The Kama Sutra?<</fala>>
<br>
<center><img id="imagens" src="content/locations/escola/biblioteca/livros/kama-sutra.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, yes, ahmm he is very... Don't you find it strange that this book is in a high school?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Very strange.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, I'm leaving!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>B-but $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you another day.<</fala>>
<br>
<<narrador>>You run out of the library.<</narrador>>
<br>
<<ref $Jogador>>Man! I couldn't do it! Why does she make me so nervous?<</ref>>
<br>
<<ref $Jogador>>I have to change this!<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $LenaPaulM1.MissaoEstagio += 100>>
<<set $LenaPaulM1.MissaoEstatus to "Completa">>
<<set $AmigoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 15>>
<</button>>@@
<<FundoEscola>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaN.Nome, how are you?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Well, tired but well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So tell me how today's class went.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Actually it was pretty dull, do you really want to hear everything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do! You are my little $IrmaN.Relacao, everything that happens in your life is important to me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Thank you $Jogador.Nome, I so enjoy the way you are a good listener.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All for you $IrmaN.Nome.<</fala>>
<br>
<<narrador>>You caress your $IrmaN.Relacao $IrmaN.Nome's cheeks.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>So, the first class today was pretty boring, but my friend told me that...<</fala>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@<<FundoEscola>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaN.Nome, today's classes were super boring.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>And when they are not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know... it seems that some of the teachers this school went to college for boring, especially the literature teacher.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like literature, but she really makes the class boring.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>99% of people sleep in lesson twice a day.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>In my class it is the same thing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, did you have any trouble in your class today?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh no, not today. It was pretty monotonous just...<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You are entering the massage room while $Mia.Nome is there for a massage.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$Mia.Nome seems to know the masseuse well, they seem to be friends.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She looks embarrassed about undressing in front of the masseuse.<</ref>>
<br>
<<if $Mia.Moralidade lt 75>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>$Mia.Nome is too embarrassed to undress in front of the masseuse, bullshit right? (Maybe if she was more immoral she would take her clothes off).<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 2>><<addmins 28>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Even embarrassed mia takes off her clothes, what a beautiful girl she is.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>So finally the girls will start.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>This massage this beautiful ass!<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>That's it, masseur, keep smoothing $Mia.Nome!<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wait, is the masseuse hitting on the $Mia.Nome? that's right?<</ref>>
<br>
<<ref $Jogador>>It seems that $Mia.Nome didn't like it...<</ref>>
<br>
<<if $Mia.Moralidade lt 50>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene, $Mia.Nome must get more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 23>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Wait a minute, $Mia.Nome accepts the masseuse's advances? She really is a naughty girl.<</ref>>
<br>
<<ref $Jogador>>$Mia.Nome has a beautiful pussy.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk Off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>She also has beautiful tits.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>$Mia.Nome is very hot.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Did the masseuse lick her pussy?<</ref>>
<br>
<<ref $Jogador>>This masseuse is really very Naughty.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50 and $Mia.Moralidade lt 25>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<elseif $Mia.Moralidade lt 25>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Mia.Nome must get more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 19>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>The masseuse giving mia a nice massage.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What a different massage! I liked it.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Humm looks like things are getting hotter.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Humm looks like things are getting hotter.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god I love this.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>That's right $Mia.Nome suck that pussy.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god how I wish I could be there with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god how I wish I could be there with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god how I wish I could be there with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
<<narrador>>I'm cumming I'm cumming!<</narrador>>
<br>
@@.btnUI;<<button [[Cum|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Mia-e-Edyn-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Edyn-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM3.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You head to your friend $Amigo.Nome's house." "Você vai para a casa do seu amigo $Amigo.Nome.">>
<br>
<<SrtaCooperDiz "Hello $Jogador.Nome, how are you?" "Olá $Jogador.Nome, tudo bem?">>
<br>
<<Narrador "Miss Cooper's voice sounded behind you, interrupting your steps." "A voz da Senhorita Cooper soou por trás de você, interrompendo seus passos.">>
<br>
<<PlayerDiz "Hello, Miss Cooper. Is $Amigo.Nome there?" "Olá, senhorita Cooper. O $Amigo.Nome está aí?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper1.jpg"></center>
<br>
<<SrtaCooperDiz "He's in his bedroom, you can go up!" "Ele está lá no quarto dele, pode subir!">>
<br>
<<Narrador "She responded with a gentle smile, gesturing towards the stairs with her hand." "Ela respondeu com um sorriso gentil, indicando as escadas com um gesto da mão.">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<Narrador "You thanked her before starting to climb the stairs, eager to meet your friend." "Você agradeceu antes de começar a subir as escadas, ansioso para encontrar seu amigo.">>
<br>
<<SrtaCooperDiz "Wait a second, $Jogador.Nome." "Espere um segundo, $Jogador.Nome.">>
<br>
<<Narrador "Her voice sounded again, making you stop and turn to face her. She had a worried expression on her face." "A voz dela soou novamente, fazendo-o parar e virar-se para encará-la. Ela tinha uma expressão preocupada no rosto.">>
<br>
<<SrtaCooperDiz "Can we talk for a second?" "Podemos conversar um segundo?">>
<br>
<<PlayerDiz "Alright, what is it?" "Tudo bém, o que é?">>
<br>
<<SrtaCooperDiz "I'm very worried about $Amigo.Nome. He's been acting strange." "Estou muito preocupada com $Amigo.Nome. Ele tem agido estranho.">>
<br>
<<PlayerDiz "What do you mean? What has he been doing?" "O que você quer dizer? O que ele tem feito?">>
<br>
<<SrtaCooperDiz "Since you went out together that Saturday, he's been talking to himself, staying up much later than usual, and now he locks himself in his bedroom and gets very angry when I ask why." "Desde que vocês saíram juntos naquele sábado, ele tem falado sozinho, tem dormido muito mais tarde do que de costume, agora se tranca no quarto e fica muito bravo quando pergunto por quê.">>
<br>
<<SrtaCooperDiz "$Jogador.Nome, did something happen that day?" "$Jogador.Nome, aconteceu alguma coisa naquele dia?">>
<br>
<<PlayerDiz "We went on a double date with two girls, and one of them he met online." "Saímos em um encontro duplo com duas garotas, e uma delas ele conheceu na Internet.">>
<br>
<<SrtaCooperDiz "Oh my God, you know how dangerous that can be! I'll talk to him right away." "Oh meu Deus, você sabe como isso é perigoso! Vou falar com ele agora mesmo.">>
<br>
<<PlayerDiz "No, that date went well, for everyone, and I think he and $CarmenCa.Nome got along really well." "Não, esse encontro foi bom, pra todo mundo, e acho que ele e $CarmenCa.Nome se deram muito bem.">>
<br>
<<SrtaCooperDiz "But then why is he acting so strange?" "Mas então por que ele está tão estranho?">>
<br>
<<PlayerDiz "Well, I'm going to find out now!" "Bem, eu vou descobrir agora!">>
<br>
<<Narrador "You respond as you head up the stairs to your friend's bedroom." "Você responde enquanto sobre as escadas até a porta do quarto do seu amigo.">>
<br>
<<Narrador "You knock on the door." "Você bate na porta.">>
<br>
<<PlayerDiz "$Amigo.Nome, it's me, $Jogador.Nome. Can I come in?" "$Amigo.Nome, sou eu, $Jogador.Nome. Posso entrar?">>
<br>
<<Narrador "He unlocks the door and opens it." "Ele destranca a porta e a abre.">>
<br>
<<Amigo1Diz "$Jogador.Nome, I need to talk to you. Come in!" "$Jogador.Nome, preciso falar com você. Entre aqui!">>
<br>
<<Narrador "$Amigo.Nome pulls you into his bedroom before you can say anything." "$Amigo.Nome te puxa para dentro de seu quarto antes que você possa dizer qualquer coisa.">>
<br>
@@.btnUI;<<button [[Continue|A1M3 parte 2 - O Próximo Passo]]>>
<<set $AmigoM3.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<<Narrador "You're in your friend's bedroom, and he looks like he hasn't slept in days." "Você está no quarto do seu amigo, e ele parece que não dorme há dias.">>
<br>
<<PlayerDiz "Dude! What's up with you?" "Cara! O que aconteceu com você?">>
<br>
<<Amigo1Diz "$Jogador.Nome, I'm ready to take a step that I don't know how to handle. I spent the night researching, binge-watched several videos on the subject, and still haven't found a good answer." "$Jogador.Nome, estou pronto para dar um passo que não sei como lidar. Passei a noite pesquisando, assisti a vários vídeos sobre o assunto e ainda não encontrei uma boa resposta.">>
<br>
<<PlayerDiz "What is it, man? What's keeping you up at night?" "O que é, cara? O que está te deixando acordado à noite?">>
<br>
<<Amigo1Diz "I want to ask $CarmenCa.Nome to be my girlfriend." "Eu quero pedir a $CarmenCa.Nome para ser minha namorada.">>
<br>
<<PlayerDiz "Is that all?" "Só isso?">>
<br>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
What do you mean "is that all"? Don't you still think it's a big deal?
<<elseif $game.lang is 1>>
O que você quer dizer com "só isso"? Você não acha que é um grande problema?
<</if>>
</div>
<br>
<<PlayerDiz "No, it's just that I thought it might be something more serious." "Não, é que eu pensei que poderia ser algo mais sério.">>
<br>
<<Amigo1Diz "$CarmenCa.Nome is an experienced woman, she had sex with many guys, she's had hundreds of orgasms, and I say this because I've seen it!" "$CarmenCa.Nome é uma mulher experiente, ela já transou com muitos caras, teve centenas de orgasmos, e eu digo isso porque eu vi!">>
<br>
<<Amigo1Diz "And I'm still a virgin, and she's my first girl, the first girl I could actually call my girlfriend, and I don't want to mess it up." "E eu ainda sou virgem, e ela é minha primeira garota, a primeira garota que eu poderia realmente chamar de minha namorada, e eu não quero estragar tudo.">>
<br>
<<PlayerDiz "Dude, I'm not sure how I can help." "Cara, não tenho certeza de como posso ajudar.">>
<br>
<<Amigo1Diz "(sigh) Unfortunately, I think I'm the only one who can figure this out." "(suspiro) Infelizmente, acho que sou o único que pode resolver isso.">>
<br>
<<PlayerDiz "I'm having some issues too. I met $LenaPaul.Nome in the school library, and I really want to ask her out, just the two of us, but I couldn't. I'm not sure what to do." "Eu também estou tendo alguns problemas. Conheci a $LenaPaul.Nome na biblioteca da escola, e realmente quero convidá-la para sair, só nós dois, mas não consegui. Não tenho certeza do que fazer.">>
<br>
<<Amigo1Diz "Why? What happened?" "Por quê? O que aconteceu?">>
<br>
<<PlayerDiz "I don't know, my hands started sweating, my heart was racing, and I just couldn't do it." "Eu não sei, minhas mãos começaram a suar, meu coração estava acelerado, e eu simplesmente não consegui.">>
<br>
<<Amigo1Diz "It seems like both of us have some trouble with girls." "Parece que nós dois estamos tendo alguns problemas com garotas.">>
<br>
<<PlayerDiz "It seems like both of us have some trouble with girls." "Sim, agora descobrir como resolver é a grande questão.">>
<br>
<<PlayerDiz "I'm going to talk to $Amigo2.Nome, maybe he has some ideas." "Vou falar com o $Amigo2.Nome, talvez ele tenha algumas ideias.">>
<br>
<<Amigo1Diz "That's true, he's the only one of us who has a girlfriend." "É verdade, ele é o único de nós que tem uma namorada.">>
<br>
<<PlayerDiz "I'm heading out, I'll talk to you later." "Estou indo embora, a gente se fala depois.">>
<br>
<<Amigo1Diz "Until next time, bro." "Até a próxima, cara.">>
<br>
@@.btnUI;<<button [[Continue|A1M3 parte 3 - O Próximo Passo]]>>
<<set $AmigoM3.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoCasaAmigo>>
<<Narrador "You descend the stairs, and $Amigo.Nome's mother is already there, waiting for you. Miss Cooper looks at you, still worried." "Você desce as escadas, e a mãe de $Amigo.Nome já está lá, esperando por você. Senhorita Cooper te olha ainda preoculpada.">>
<br>
<<SrtaCooperDiz "So, what's going on with my son?" "Então, o que está acontecendo com meu filho?">>
<br>
<<Reflex "She's talking to me as if I were a doctor." "Ela está falando comigo como se eu fosse um médico.">>
<br>
<<PlayerDiz "Girl problems." "Problemas com garotas.">>
<br>
<<SrtaCooperDiz "What do you mean?" "O que quer dizer com isso?">>
<br>
<<PlayerDiz "Um, I think you should ask him directly, because I'm not sure if I should talk about it." "Hmm, acho que você deveria perguntar diretamente a ele, porque não tenho certeza se devo falar sobre isso.">>
<br>
<<SrtaCooperDiz "Alright, alright." "Tudo bem, tudo bem.">>
<br>
<<PlayerDiz "I'll be on my way then, see you later..." "Então estou indo embora, até mais...">>
<br>
<<SrtaCooperDiz "Goodbye." "Adeus.">>
<br>
<<Narrador "Miss Cooper bids you farewell, her worry still evident on her face." "Senhorita Cooper se despede de você, sua preocupação ainda evidente em seu rosto.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM3.MissaoEstagio += 34>>
<<set $AmigoM3.MissaoEstatus to "Completa">>
<<set $Amigo2M1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 36>>
<</button>>@@<<FundoPraca>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, how are you doing at school?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Better than you from what I've heard. HAHAHAHAHA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious, you spend hours with your friends on the phone, go out with them all the time, you don't take a minute to study.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look $Jogador.Nome you can rest assured that as popular as I am, my grades are one of the highest in my class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahn... what is it? You repeated last year, and many teachers don't have good things to say about you, what moral do you have to charge me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know very well that I think school is a waste of time.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, but wasting an entire year was not a waste of time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't on purpose, I thought I might recover in the last trimester.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, but now you have to do it all over again, and besides that you and that friend of yours $Amigo.Nome are getting more and more bad spoken at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I try to defend you when girls talk bad about you in front of me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>They think you are stupid, weak, cowardly, and too preppy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! And you defend me from these things?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Sure! You are my $Jogador.RelacaoIrmaN I would do everything for you, just as you would do everything for me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen.<</fala>>
<br>
<<narrador>>She gets up and leaves.<</narrador>>
<br>
<<narrador>>You keep thinking about the conversation they had.<</narrador>>
<br>
<<ref $Jogador>>I didn't know my reputation was that bad, it looks like I'm going to have to not only hypnotize the teacher's but improve my school reputation, at least until the end of the year.<</ref>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like surreal and hard to understand movies<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Like which ones?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Type, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of these movies.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You should give it a go and watch it because they're so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but why do you like these movies?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh I really like the aesthetics of the movies, they are very visually beautiful, and I like to reflect on the movie I watch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmm I don't really like movies like that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't like movies that make you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't like movies that don't make sense.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like, get your message across with your fucking movie! Don't get a lot of symbolism and indirection, make your message with this movie clear!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't really think that way, I feel really smart when I watch a movie like that and I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel like I'm being cheated! I keep imagining the director like this: this suckers keep trying to decipher this movie, it's just a bunch of random things that I thought and did this shit, now keep watching and keep giving me money so I can do more. That's what I imagine when I watch a movie like this.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You really need to watch a movie like that, maybe someday we'll watch a movie like that together, then I'll show you that what you said isn't true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so do you like another kind of movie?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I also like...<</fala>>
<br>
<<narrador>>You keep talking about movies for a while.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I need to ask!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why that guy? Why $Valentao.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh he's handsome, he's so strong and so... wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, $IrmaN.Nome understand, he is not good for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You only say that when he hits you at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not only me, he hits everyone who is weaker than him, he's always with a lot of girls and as he dumps, he's always skipping class, understand he's not a good guy for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's a bit of a troubled boy, but maybe I can make him a good guy, maybe he's dating me and you'll even become friends.<</fala>>
<br>
<<ref $Jogador>>I can already imagine how good friends we would be, him going out to the whole school saying, "Hey guys I fucking $Jogador.Nome's sister, it's his sister's such a slut" I definitely can't let that happen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't change a guy like him, he just is what he is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need a guy who treats you like the princess you are, a guy who values you, a guy who truly loves you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Relax $Jogador.Nome, I know what I'm doing and i know $Valentao.Nome will be all that if he has a chance to change.<</fala>>
<br>
<<ref $Jogador>>No she doesn't know, she's such a good girl that she doesn't realize that some people are just bad.<</ref>>
<br>
<<narrador>>You both keep talking for a while longer.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I will ask you a question.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind of man do you like?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why do you want to know that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing, just out of curiosity.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>All right then.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like handsome, strong men, not necessarily muscular, but who show strength.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>That treats me well, and that they are brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, because it looks nothing like the singers you listen to.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, there was a time when I liked the more effeminate type, and even metrosexual, but I think that was just a phase.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Today I like real men better as they say. ahahah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will I ever be able to look like a man to your liking?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look, it will be difficult!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>HAHAha it's a joke! With effort and persistence you can.<</fala>>
<br>
<<narrador>>You guys are talking for a while.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-parque.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, how are you doing at school?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Better than you from what I've heard. HAHAHAHAHA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious, you spend hours with your friends on the phone, go out with them all the time, you don't take a minute to study.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look $Jogador.Nome you can rest assured that as popular as I am, my grades are one of the highest in my class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahn... what is it? You repeated last year, and many teachers don't have good things to say about you, what moral do you have to charge me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know very well that I think school is a waste of time.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, but wasting an entire year was not a waste of time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't on purpose, I thought I might recover in the last trimester.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, but now you have to do it all over again, and besides that you and that friend of yours $Amigo.Nome are getting more and more bad spoken at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I try to defend you when girls talk bad about you in front of me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>They think you are stupid, weak, cowardly, and too preppy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! And you defend me from these things?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Sure! You are my $Jogador.RelacaoIrmaN I would do everything for you, just as you would do everything for me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen.<</fala>>
<br>
<<narrador>>She gets up and leaves.<</narrador>>
<br>
<<narrador>>You keep thinking about the conversation they had.<</narrador>>
<br>
<<ref $Jogador>>I didn't know my reputation was that bad, it looks like I'm going to have to not only hypnotize the teacher's but improve my school reputation, at least until the end of the year.<</ref>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-parque.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like surreal and hard to understand movies<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Like which ones?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Type, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of these movies.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You should give it a go and watch it because they're so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but why do you like these movies?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh I really like the aesthetics of the movies, they are very visually beautiful, and I like to reflect on the movie I watch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmm I don't really like movies like that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't like movies that make you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't like movies that don't make sense.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like, get your message across with your fucking movie! Don't get a lot of symbolism and indirection, make your message with this movie clear!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't really think that way, I feel really smart when I watch a movie like that and I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel like I'm being cheated! I keep imagining the director like this: this suckers keep trying to decipher this movie, it's just a bunch of random things that I thought and did this shit, now keep watching and keep giving me money so I can do more. That's what I imagine when I watch a movie like this.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You really need to watch a movie like that, maybe someday we'll watch a movie like that together, then I'll show you that what you said isn't true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so do you like another kind of movie?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I also like...<</fala>>
<br>
<<narrador>>You keep talking about movies for a while.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-parque.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I need to ask!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why that guy? Why $Valentao.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh he's handsome, he's so strong and so... wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, $IrmaN.Nome understand, he is not good for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You only say that when he hits you at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not only me, he hits everyone who is weaker than him, he's always with a lot of girls and as he dumps, he's always skipping class, understand he's not a good guy for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's a bit of a troubled boy, but maybe I can make him a good guy, maybe he's dating me and you'll even become friends.<</fala>>
<br>
<<ref $Jogador>>I can already imagine how good friends we would be, him going out to the whole school saying, "Hey guys I fucking $Jogador.Nome's sister, it's his sister's such a slut" I definitely can't let that happen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't change a guy like him, he just is what he is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need a guy who treats you like the princess you are, a guy who values you, a guy who truly loves you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Relax $Jogador.Nome, I know what I'm doing and i know $Valentao.Nome will be all that if he has a chance to change.<</fala>>
<br>
<<ref $Jogador>>No she doesn't know, she's such a good girl that she doesn't realize that some people are just bad.<</ref>>
<br>
<<narrador>>You both keep talking for a while longer.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-parque.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I will ask you a question.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind of man do you like?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why do you want to know that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing, just out of curiosity.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>All right then.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like handsome, strong men, not necessarily muscular, but who show strength.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>That treats me well, and that they are brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, because it looks nothing like the singers you listen to.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, there was a time when I liked the more effeminate type, and even metrosexual, but I think that was just a phase.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Today I like real men better as they say. ahahah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will I ever be able to look like a man to your liking?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look, it will be difficult!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>HAHAha it's a joke! With effort and persistence you can.<</fala>>
<br>
<<narrador>>You guys are talking for a while.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.Mae>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah...$Mae.Relacao, about that friend of yours $MissTravella.Nome how you guys met? I asked her that when I saw her but it seems like it's a pretty long story right?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>In fact it's not that big, she's overly detailed.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Well... I was an innocent girl from the countryside arriving in a big city, I was young and I wanted fun and excitement.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But once I got there, the fun and excitement were cut short when I was robbed, and I was totally broke, I couldn't even go home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? so what did you do?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Luckily $MissTravella.Nome found me and put me to live in hiding inside her college, and we've become best friends since then, you had to see how we did it back then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why had I never heard of her, since you and she are so close?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Because... we had a fight over a guy, so we stopped talking for a while, so I came back here and she stayed in her town.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>We only met again and made up a short time ago, when she got married and came to live in this town.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I didn't tell you or the girls because... it was a very intense time and different from what I live in today and I didn't want to be thinking about the past.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright mom I understand you.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Okay but what did you think of her?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh she's really nice, I even wanted her to come here once in a while.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>That would be very good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, I have to go, I have a lot to do.<</fala>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, I really like action movies, or movies that involve survival in the wild.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I like it too, especially any movie that has The Rock!!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>The Rock it's amazing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah!! I Love Hobbs & Shaw, I really wanted it to have a sequel.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yeah, it's an action movie, it has to be fun, and I had a lot of fun watching it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Someday I'll be as strong as he is, that's my goal!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And I'll like it too, ahahahah.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>There's another movie that I really like, a The Rock movie, but it's also good, the ...<</fala>>
<br>
<<narrador>>You two keep talking about action movies for a while.<</narrador>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.Mae>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Mom why are you always alone... I mean... Why you never remarried?<</fala>>
<br>
<<if $Conhece.Pai is true>>
<<fala "Mae" $Mae.Nome>>After $Pai.Nome left us and I was sad for a long time, you remember that time, right?<</fala>>
<<elseif $Conhece.Pai is false>>
<<fala "Mae" $Mae.Nome>>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us and I was sad for a long time, you remember that time, right?<</fala>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>How could I forget?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yes, and then after a lot of crying, I saw that I had three kids beside me who needed me, and if that guy you called "dad" didn't want to be part of this, he was the one who was losing.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>So I dedicated 100% of my life to raising you, and I didn't even see the time go by, you grew up so fast, I got older, I'm not old enough to run after a boyfriend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that mom, you're a beautiful woman, any guy would be lucky to be with you.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Thank you so much $Jogador.Nome but honestly this is not the conversation I want to have with my $Jogador.RelacaoMae.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I... I'm on my way.<</fala>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, have you thought about getting married again?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Honestly no.<</fala>>
<br>
<<if $Conhece.Pai is true>>
<<fala "Mae" $Mae.Nome>>After $Pai.Nome left us I always had to take care of you guys so I was too busy to try and get a boyfriend.<</fala>>
<<elseif $Conhece.Pai is false>>
<<fala "Mae" $Mae.Nome>>After <<textbox "$Pai.Nome" "Leo" $Pai.Nome autofocus>> left us I always had to take care of you guys so I was too busy to try and get a boyfriend.<</fala>>
<br>
<<ConhecePai>>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about today? Do you think about getting a boyfriend?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No, I'm too old to go chasing men around.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are not old $Mae.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But no, I don't intend to get a man right now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly I prefer it this way! I don't want to share you with another guy.<</fala>>
<br>
<<narrador>>She gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<narrador>>You and your $Mae.Relacao keep talking a little more.<</narrador>>
<br>
<<MaePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>>Converças Irma Mais Nova<<FundoQuadra>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaN.Nome, how are you?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Well, tired but well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So tell me how today's class went.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Actually it was pretty dull, do you really want to hear everything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do! You are my little $IrmaN.Relacao, everything that happens in your life is important to me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Thank you $Jogador.Nome, I so enjoy the way you are a good listener.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All for you $IrmaN.Nome.<</fala>>
<br>
<<narrador>>You caress your $IrmaN.Relacao $IrmaN.Nome's cheeks.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>So, the first class today was pretty boring, but my friend told me that...<</fala>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@<<FundoQuadra>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaN.Nome, today's classes were super boring.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>And when they are not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know... it seems that some of the teachers this school went to college for boring, especially the literature teacher.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like literature, but she really makes the class boring.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>99% of people sleep in lesson twice a day.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>In my class it is the same thing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, did you have any trouble in your class today?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh no, not today. It was pretty monotonous just...<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@Converças Mãe<<FundoEscola>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola4.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoEscola>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-escola4.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You are entering the massage room while $Lexi.Nome is there for a massage.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Wow $Lexi.Nome sees no problem taking off her clothes in front of the masseuse.<</ref>>
<br>
<<ref $Jogador>>The masseuse seems to have enjoyed it, no wonder $Lexi.Nome has a beautiful body.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$Lexi.Nome is really very hot.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You are now hypnotized by the masseuse massaging $Lexi.Nome's ass.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You are now hypnotized by the masseuse massaging $Lexi.Nome's ass.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You are now hypnotized by the masseuse massaging $Lexi.Nome's ass.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What is the masseuse doing?<</ref>>
<br>
<<ref $Jogador>>This masseuse is also very hot.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>$Lexi.Nome seems to have been startled by the differentiated massage.<</ref>>
<br>
<<if $Lexi.Moralidade lt 50>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Lexi.Nome must become more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 22>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What a beautiful pussy this masseuse has!<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk Off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 25 and $Lexi.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<<elseif $Lexi.Moralidade lt 25>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 2>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Lexi.Nome must become more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 18>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I so wanted to be with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I so wanted to be with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I so wanted to be with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I so wanted to be with them.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Cum|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Lexi-e-LenaNic-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-LenaNic-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You walk to the square and meet your friend $Amigo2.Nome, who is sitting on a bench, looking thoughtfully at the ground." "Você caminha até a praça e encontra seu amigo $Amigo2.Nome, que está sentado em um banco, olhando pensativamente para o chão.">>
<br>
<<PlayerDiz "Hey, $Amigo2.Nome, what's going on?" "Ei, $Amigo2.Nome, o que está acontecendo?">>
<br>
<<Amigo2Diz "Just needed some time to think, you know? School, my girlfriend, my aunt... Everything seems so complicated right now." "Só precisava de um tempo para pensar, sabe? A escola, minha namorada, minha tia... Tudo parece tão complicado agora.">>
<br>
<<PlayerDiz "(sigh) Talked to $Amigo.Nome today. Realized both of us are having issues in our relationships." "(suspiro) Conversei com o $Amigo.Nome hoje. Percebi que nós dois estamos com problemas em nossos relacionamentos.">>
<br>
<<Amigo2Diz "Oh, really? What kind of issues are you guys facing?" "Ah, é? Quais problemas vocês estão enfrentando?">>
<br>
<<PlayerDiz "Well, $Amigo.Nome wants to ask $CarmenCa.Nome out, but he's insecure because of her past as a cam girl. He feels like he's not good enough for her." "Bem, o $Amigo.Nome quer pedir a $CarmenCa.Nome em namoro, mas está inseguro por causa do passado dela como cam girl. Ele acha que não é bom o suficiente para ela.">>
<br>
<<Amigo2Diz "A classic issue of confidence, then." "Um clássico problema de confiança, então.">>
<br>
<<PlayerDiz "And I tried asking $LenaPaul.Nome out, but I got so nervous I couldn't do it." "E eu tentei chamar a $LenaPaul.Nome para sair, mas fiquei muito ansioso e acabei não conseguindo.">>
<br>
<<Amigo2Diz "Seems like both of you are struggling with the same thing: lack of confidence." "Parece que ambos estão lutando com a mesma questão: falta de confiança." >>
<br>
<<PlayerDiz "And what do you think we can do to overcome this?" "E você, o que acha que podemos fazer para superar isso?">>
<br>
<<Amigo2Diz "(sigh) Unfortunately, I'm not in a position to help anyone with relationship issues. I'm even having trouble understanding my girlfriend." "(suspiro) Infelizmente, não estou em posição de ajudar ninguém com problemas de relacionamento. Estou até mesmo com dificuldades para me entender com minha namorada.">>
<br>
<<Amigo2Diz "Can't even get my girlfriend to have sex with me, I'm suffering from a serious case of blue balls." "Não consigo nem levar minha namorada para fazer sexo comigo, estou sofrendo de um caso sério de bolas azuis.">>
<br>
<<PlayerDiz "But what about confidence? You took the initiative with your girlfriend, right?" "Mas e quanto à confiança? Você tomou a iniciativa com sua namorada, certo?">>
<br>
<<Narrador "Shaking his head no." "Balançando a cabeça negativamente.">>
<br>
<<Amigo2Diz "No, man, forgot? She did it all. She was the one who took the initiative." "Não, cara, esqueceu? Ela fez tudo. Foi ela quem tomou a iniciativa.">>
<br>
<<PlayerDiz "That's a shame..." "Que pena...">>
<br>
<<Amigo2Diz "But it's okay. I'll think of some solution for this." "Mas está tudo bem. Vou pensar em alguma solução para isso.">>
<br>
<<Amigo2Diz "During recess at school. I'll tell you and $Amigo.Nome what I've decided." "No recreio, na escola, eu conto para você e para o $Amigo.Nome o que decidi.">>
<br>
@@.btnUI;<<button "End" "Praça">>
<<set $Amigo2M1.MissaoEstagio += 100>>
<<set $Amigo2M1.MissaoEstatus to "Completa">>
<<set $Amigo2M2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@Converças Lexi<<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-parque1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-parque1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-praca1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-praca1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>>Converças PaixaoConverças DeboraConverças MiaConverças Penny<<FundoRefeitorio>>
<<nobr>>
<<switch random(1, 1)>>
<<case 1>>
<<addmins 1>>
<<fala "Paixao" $Paixao.Nome>>What are you doing here, loser.<</fala>>
<br>
<<if $Conhece.Debora is false>>
<<fala "Debora" Girl>>Forget it, you're not going to sit with us.<</fala>>
<<elseif $Conhece.Debora is true>>
<<fala "Debora" $Debora.Nome>>Forget it, you're not going to sit with us.<</fala>>
<</if>>
<br>
<<fala "Paixao" $Paixao.Nome>>Go there with your loser friends!<</fala>>
<br>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
<</switch>>
<</nobr>><<FundoRefeitorio>>
<<nobr>>
<<switch random(1, 1)>>
<<case 1>>
/*===================================================================*/
<<if $PennyM3.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<addmins 10>>
<<narrador>>You sit with $Penny.Nome the biggest nerd in school.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome, how nice of you to come sit here with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome, what did you think of the math class?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ah, it was amazing, the only bad thing was the teacher all the time pampering his gossipy daughter. I know that I'm not the best student in his lesson because of that little mouse.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that about her without knowing $Penny.Nome, she can be pretty cool.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome, please don't defend that two-faced gossip in front of me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay $Penny.Nome, I didn't come here to fight with you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Good, but then tell me $Jogador.Nome, what are you doing that is interesting?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I've been doing it...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus isnot "Completa">>
/*===================================================================*/
<<addmins 1>>
<<narrador>>$Penny.Nome doesn't want to talk to you.<</narrador>>
<br>
<<narrador>>Continue her story to understand why.<</narrador>>
<br>
@@.btnUI;<<button [[Sit with your friends|Sentar-com-Seus-Amigos]]>><</button>>@@
@@.btnUI;<<button [[Sit alone|Sentar-sozinho]]>><</button>>@@
/*===================================================================*/
<<elseif $PennyM3.MissaoEstatus is "Completa" and $PennyM5.MissaoEstatus is "Completa">>
/*===================================================================*/
<<addmins 10>>
<<narrador>>You sit with $Penny.Nome the biggest nerd in school.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome, how nice of you to come sit here with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome, what did you think of the math class?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ah, it was amazing, the only bad thing was the teacher all the time pampering his gossipy daughter. I know that I'm not the best student in his lesson because of that little mouse.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that about her without knowing $Penny.Nome, she can be pretty cool.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome, please don't defend that two-faced gossip in front of me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay $Penny.Nome, I didn't come here to fight with you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Good, but then tell me $Jogador.Nome, what are you doing that is interesting?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I've been doing it...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<</switch>>
<</nobr>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoRefeitorio>>
<<nobr>>
<<if $LexiM9.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekday">>
<<if $escolaAulas is 4>>
<<goto "LXM9 - Resultado da Investigação">>
<</if>>
<</if>>
<</if>>
<<switch random(1, 1)>>
<<case 1>>
<<addmins 10>>
<<narrador>>You sit at the desk of the math teacher's daughter: $Lexi.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Lexi.Nome.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, why do you do it here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to sit with you, why? Is there a problem?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>It's not that... you'll get a bad reputation at school for being seen with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Reputation worse than mine impossible<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hahahha.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then $Lexi.Nome, what's new?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Nothing much, just the same things apart from the...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<</switch>>
<</nobr>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M2.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "The group gathered in a quiet corner of the refectory. $Amigo2.Nome seemed determined, as if he were about to reveal an important secret." "O grupo se reuniu em um canto tranquilo do refeitório. $Amigo2.Nome parecia determinado, como se estivesse prestes a revelar um segredo importante.">>
<br>
<<Amigo2Diz "Guys, I invited you here to talk about something important." "Pessoal, convidei vocês dois aqui para conversarmos sobre algo importante.">>
<br>
<<Amigo2Diz "The three of us have issues with women that we need to sort out!" "Nós três temos problemas com mulheres e precisamos resolvê-los!">>
<br>
<<Narrador "$Amigo2.Nome declared, looking at $Amigo.Nome and $Jogador.Nome, who nodded in agreement." "$Amigo2.Nome declarou, olhando para $Amigo.Nome e $Jogador.Nome, que assentiram em concordância.">>
<br>
<<Amigo1Diz "(sigh) It hasn't been easy." "(suspiro) Não tem sido fácil.">>
<br>
<<Amigo2Diz "But I have a possible solution." "Mas eu tenho uma possível solução.">>
<br>
<<Narrador "$Jogador.Nome raised an eyebrow, intrigued." "$Jogador.Nome arqueou uma sobrancelha, intrigado.">>
<br>
<<PlayerDiz "And what's that solution?" "E qual é essa solução?">>
<br>
<<Amigo2Diz "I heard a legend that there's a book in this school that teaches guys like us how to solve sexual problems with girls." "Ouvi uma lenda de que existe um livro nesta escola que ensina garotos como nós a resolver problemas sexuais com garotas.">>
<br>
<<Narrador "Revealed $Amigo2.Nome, with a mysterious tone. $Amigo.Nome frowned." "Revelou $Amigo2.Nome, com um tom misterioso. $Amigo.Nome franziu a testa.">>
<br>
<<Amigo1Diz "But what book is this?" "Mas o que é este livro?">>
<br>
<<Narrador "$Amigo2.Nome and $Jogador.Nome exchanged meaningful looks before $Amigo2.Nome responded:" "$Amigo2.Nome e $Jogador.Nome trocaram olhares significativos antes que $Amigo2.Nome respondesse:">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"The Bible."
<<elseif $game.lang is 1>>
"A Bíblia."
<</if>>
</div>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"The Bible?" (surprised) Don't you think that's a bit offensive?
<<elseif $game.lang is 1>>
"A Bíblia?" (surpreso) Você não acha isso meio ofensivo?
<</if>>
</div>
<br>
<<Amigo2Diz "Be that as it may, that's the name of the book." "Seja como for, esse é o nome do livro.">>
<br>
<<Amigo1Diz "So where is this book then?" "Mas então onde está esse livro?">>
<br>
<<Narrador "$Jogador.Nome pondered for a moment." "$Jogador.Nome refletiu por um momento.">>
<br>
<<PlayerDiz "Probably somewhere in the library." "Provavelmente em algum lugar da biblioteca.">>
<br>
<<Amigo2Diz "That's it. So, shall we go look for it?" "É isso. Então, vamos procurá-lo?">>
<br>
<<PlayerDiz "Now?" "Agora?">>
<br>
<<Narrador "$Jogador.Nome questioned, surprised by the proposal." "$Jogador.Nome questionou, surpreso com a proposta.">>
<br>
<<Amigo2Diz "Of course, now! Let's take advantage of the fact that we're on break." "Claro que é agora! Vamos aproveitar que estamos no intervalo.">>
<br>
<<Narrador "$Amigo.Nome glanced at the clock." "$Amigo.Nome olhou para o relógio.">>
<br>
<<Amigo1Diz "But first, let's finish eating!" "Mas primeiro, vamos terminar de comer!">>
<br>
<<PlayerDiz "Let's do it!" "É isso!">>
<br>
<<Narrador "Finishing eating, the group headed to the library, eager to unravel the mystery behind this peculiar book that promised to solve their love dilemmas." "Terminando de comer, o grupo se dirigiu à biblioteca, ansiosos para desvendar o mistério por trás desse livro peculiar que prometia solucionar seus dilemas amorosos.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 2 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 10>>
<</button>>@@<<FundoDiretoria>>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>And then I get caught trying to skip class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Deputy principal Lamar I can explain...<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I don't want to hear explanations!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I want to see work!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>But maybe I should go easy on you this time!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Three days after class in detention.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What is it? Three days?!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Don't talk to me like that, kid! Consider yourself lucky.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now go back to your room, you have a long day ahead of you.<</fala>>
<br>
<<narrador>>Says deputy principal Lamar with a sarcastic smile on his face.<</narrador>>
<br>
@@.btnUI;<<button [[Go back to the classroom very angry|3B]]>>
<<set $detention.FicarDepois to 1>>
<</button>>@@<<FundoDetention>>
<<narrador>>The rules of detention are very simple, if you talk: 10 minutes of detention, if you eat: 10 minutes of detention, if you sleep: 10 minutes of detention, if you did anything in detention besides sit down and shut up.<</narrador>>
<br>
"There will be more content here"
<br>
@@.btnUI;<<button[[Exit|Escola]]>>
<<addmins 60>>
<</button>>@@<<FundoAcademia>>
<<if $Lexi.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym2.jpg"></center>
<</switch>>
<<elseif $Lexi.Moralidade lt 60>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym5.jpg"></center>
<</switch>>
<<elseif $Lexi.Moralidade lt 50>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym6.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym7.jpg"></center>
<</switch>>
<<elseif $Lexi.Moralidade lt 25>>
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym8.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym9.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym10.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym11.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym12.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym13.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym14.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $Lexi.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<LexiAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$Lexi.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<LexiDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@Converças Senhorita Tavella<<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body is wonderful, you must train a lot to have such a beautiful body<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome, what are you doing?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Just taking a walk.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is nice to see you again! My $Jogador.RelacaoMae talks about you a lot.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Really? What does she say about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She told me a little bit about the time you were roommates and how you became friends.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And that's all she said?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but she didn't tell me what you two were fighting about.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Maybe someday she will tell you, but enough about your $Jogador.RelacaoMae, I want to hear about you! How are things going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My life has been crazy since this year began...<</fala>>
<br>
<<narrador>>You both of you continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome, what are you doing?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque5.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Just taking a walk.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is nice to see you again! My $Jogador.RelacaoMae talks about you a lot.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Really? What does she say about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She told me a little bit about the time you were roommates and how you became friends.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And that's all she said?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but she didn't tell me what you two were fighting about.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Maybe someday she will tell you, but enough about your $Jogador.RelacaoMae, I want to hear about you! How are things going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My life has been crazy since this year began...<</fala>>
<br>
<<narrador>>You both of you continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque5.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body is wonderful, you must train a lot to have such a beautiful body<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<CasaSrtaTravella>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<</switch>>
<br>
<<SrtaTravellaDiz Hi $Jogador.Nome.>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<SrtaTravellaDiz Really? what do you think is beautiful about me?>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body is wonderful, you must train a lot to have such a beautiful body<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<SrtaTravellaDiz Thank you $Jogador.Nome you are so kind.>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<SrtaTravellaDiz We definitely must.>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Srta.Tavella">><<addmins 30>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<Narrador "The three of you are in the library, but you have no idea where to start looking for this book." "Os três amigos adentram a biblioteca, olhando ao redor sem saber por onde começar a procurar o misterioso livro.">>
<br>
<<Amigo1Diz "I'll ask the librarian." "Vou perguntar a bibliotecária.">>
<br>
<<Narrador "$Amigo.Nome decides, heading towards the information desk." "$Amigo.Nome decide, indo em direção ao balcão de informações.">>
<br>
<<Amigo2Diz "I'll look in the biology and reproduction section." "Eu vou procurar na seção de biologia e reprodução.">>
<br>
<<Narrador "$Amigo2.Nome suggests, making his way to the shelves." "$Amigo2.Nome sugere, seguindo em direção às estantes.">>
<br>
<<PlayerDiz "$Jogador.Nome is about to say what he'll do next, but he spots $Penny.Nome in the library." "$Jogador.Nome se prepara para dizer o que fará, mas é interrompido ao avistar $Penny.Nome na biblioteca.">>
<br>
<<Narrador "You decide to approach $Penny.Nome to ask her some questions." "Você decide abordar $Penny.Nome para fazer algumas perguntas.">>
<br>
<<PlayerDiz "Hi $Penny.Nome, I need to talk to you." "Oi $Penny.Nome, preciso falar com você.">>
<br>
<<Narrador "$Jogador.Nome starts the conversation." "$Jogador.Nome inicia a conversa.">>
<br>
<<PennyDiz "Hi $Jogador.Nome, I really want to talk to you." "Oi $Jogador.Nome, quero muito falar com você.">>
<br>
<<Narrador "$Penny.Nome responds with a smile." "$Penny.Nome responde com um sorriso.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<PennyDiz "Hi $Jogador.Nome, I really want to talk to you." "Oi $Jogador.Nome, quero muito falar com você.">>
<br>
<<PlayerDiz "Me too, but it's not about us." "Eu também, mas não é sobre nós.">>
<br>
<<PennyDiz "No?" "Não?">>
<br>
<<PlayerDiz "No, we can talk about us another day." "Não, podemos falar sobre nós outro dia.">>
<br>
<<PennyDiz "Okay, then what do you want to talk about?" "Ok, então sobre o que você quer falar?">>
<br>
<<PlayerDiz "I want to know if you've heard of any... different... book... let's say that is here in the library." "Quero saber se você já ouviu falar de algum livro... diferente... que... digamos que está aqui na biblioteca.">>
<br>
<div class="Speak" style="background-color:#f86210">
<img class="avatar2" src="content/characters/penny/penny.jpg">$Penny.Nome <<if $PennyM2.MissaoEstatus is "Completa">>Freas<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Do you want to know about that "sex bible"?
<<elseif $game.lang is 1>>
Você quer saber sobre aquela "bíblia do sexo"?
<</if>>
</div>
<br>
<<PlayerDiz "Ahmm... ahmmm... yes." "Ahmm... ahmmm... sim.">>
<br>
<<Narrador "$Jogador.Nome becomes a bit awkward." "Responde $Jogador.Nome um pouco sem jeito.">>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<PennyDiz "$Jogador.Nome, is it about what I said after we had sex that day?" "$Jogador.Nome, é sobre o que eu disse depois que fizemos sexo naquele dia?">>
<br>
<<PlayerDiz "No, I..." "Não, eu...">>
<br>
<<PennyDiz "Relax, I wasn't criticizing you, I just... wanted to know if you're a virgin or not." "Calma, eu não estava te criticando, eu só... queria saber se você é virgem ou não.">>
<br>
<<PlayerDiz "No, I... let's say, need to improve some things about myself and this book can help me and my friends." "Não, eu... digamos, preciso melhorar algumas coisas em mim e esse livro pode ajudar a mim e aos meus amigos.">>
<</if>>
<br>
<<PennyDiz "Okay, but I think that book doesn't even exist, I think it's just a legend." "Tá, mas acho que esse livro nem existe, acho que é só uma lenda.">>
<br>
<<PlayerDiz "Why do you think that?" "Por que você pensa isso?">>
<br>
<<PennyDiz "Because I know that a few years ago there was an intense search to find that book, they really looked for it in the school." "Porque eu sei que há alguns anos houve uma busca intensa para encontrar esse livro, realmente, eles procuraram na escola por esse livro.">>
<br>
<<PennyDiz "But they found nothing, so if that book really existed, it probably isn't in this school anymore, at least that's what I think." "Mas eles não encontraram nada, então se esse livro realmente existiu provavelmente nem está mais nessa escola, pelo menos é o que eu acho.">>
<br>
<<PlayerDiz "Okay, anyway, thank you for your help $Penny.Nome." "Ok, de qualquer forma, obrigado por sua ajuda $Penny.Nome.">>
<br>
<<PennyDiz "You're welcome." "De nada.">>
<br>
<<Narrador "At that moment, $Amigo.Nome and $Amigo2.Nome interrupt the conversation." "Neste momento, $Amigo.Nome e $Amigo2.Nome interrompem a conversa.">>
<br>
<<Amigo1Diz "$Jogador.Nome, come see! Did we find something?" "$Jogador.Nome, venha ver! Nós encontramos algo?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
When you say "we", you mean "me", right?
<<elseif $game.lang is 1>>
Quando você diz "nós", você quer dizer "eu", certo?
<</if>>
</div>
<br>
<<Narrador "You were about to go with your friends to see their discovery, but $Penny.Nome pulls you back." "Você estava indo com seus amigos para ver a descoberta deles, mas $Penny.Nome o puxa.">>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">>
<<PennyDiz "$Jogador.Nome, remember we need to talk!" "$Jogador.Nome, lembra-se que precisamos conversar!">>
<<elseif $PennyM5.MissaoEstatus isnot "Completa">>
<<PennyDiz "We could talk $Jogador.Nome, any day just the two of us." "Poderíamos conversar $Jogador.Nome, qualquer dia só nós dois.">>
<</if>>
<br>
<<Narrador "You nod in affirmation and then go with your friends." "Você acena com a cabeça em afirmação e depois vai com seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 3 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<set $PennyM6.MissaoEstatus to "Ativa">>
<<addmins 7>>
<</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter one of the massage rooms and see $Paixao.Nome already inside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$Paixao.Nome is already in lingerie waiting for a masseur.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>$Paixao.Nome really has a perfect body.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$Paixao.Nome so this is a sensorial massage?<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god $Paixao.Nome has such a beautiful ass.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh they will change position.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>It seems that there is an atmosphere between them, should I be jealous?<</ref>>
<br>
<<if $Paixao.Moralidade lt 75>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Paixao.Nome needs to be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 24>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh she has beautiful tits.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh she has beautiful tits.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>This masseuse is also beautiful.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What a beautiful pussy $Paixao.Nome has.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk Off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What a beautiful pussy $Paixao.Nome has.<</ref>>
<br>
<<if $Paixao.Moralidade lt 50 and $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<elseif $Paixao.Moralidade lt 50>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Paixao.Nome needs to be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 19>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 12>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I love to see two women making love.<</ref>>
<br>
<<if $Paixao.Moralidade lt 25 and $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 1>><</button>>@@
<<elseif $Paixao.Moralidade lt 25>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $Paixao.Nome needs to be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 13>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 21>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 21>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 22>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 22>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 23>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 23>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 24>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 24>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 25>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 25>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 26>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 26>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Cum|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 27>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-Riley-e-LanaRhoades-Massagem]]>><<set $game.RandomSexEvent to 27>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaSecreta>>
<<imgSalaSecreta>>
<br>
@@.btnUI;<<button [[Leave|Biblioteca]]>><</button>>@@<<FundoBiblioteca>>
<<Amigo2Diz "Look at this, $Jogador.Nome, I found a secret compartment in this shelf." "Olha isso, $Jogador.Nome, eu encontrei um compartimento secreto nesta estante.">>
<br>
<<Narrador "He opens a small door within one of the shelves." "Ele abre uma pequena porta dentro de uma das estantes.">>
<br>
<<PlayerDiz "What's in there?" "E o que tem aí?">>
<br>
<<Amigo2Diz "Let's find out." "Vamos descobrir agora.">>
<br>
<<Amigo1Diz "I think we found the book!" "Acho que encontramos o livro!">>
<br>
<<Narrador "$Amigo2.Nome reaches into the shelf's secret compartment and pulls out a note." "$Amigo2.Nome enfia o braço no compartimento secreto da estante e tira um bilhete.">>
<br>
<<Amigo1Diz "Is that all? Where's the book?" "Isso é tudo? Onde está o livro?">>
<br>
<<Narrador "$Amigo.Nome asks, disappointed." "Pergunta $Amigo.Nome, desapontado.">>
<br>
<<Amigo2Diz "Hold on a sec." "Espera aí.">>
<br>
<<Narrador "$Amigo2.Nome searches inside the secret compartment once more." "$Amigo2.Nome procura dentro do compartimento secreto mais uma vez.">>
<br>
<<Amigo2Diz "There's nothing else in there, just this note." "Não há mais nada ali, apenas esse bilhete.">>
<br>
<<Narrador "$Amigo2.Nome informs, holding up the paper." "$Amigo2.Nome informa, segurando o papel.">>
<br>
<<PlayerDiz "Okay, what does it say? Read it for us!" "Ok, e o que diz aí? Leia para a gente!">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Humhm... "Dear student who is still attentive to the legends about the Bible, also known as the Book of Love, a few days ago I returned to this school long after graduating, with the aim of taking the Book of Love to the internet, because it's content I found important for young people, but when I went to retrieve the book from its hiding place (the small door at the back of shelf 8 in the library) it was no longer there. It had been stolen by someone who left a message 'Bastion of Light'. I knew this guy, so I went to his house ready to throw down, and get the book back, but we talked a lot and he introduced me to another Bible, and today I am Universal, so I say to you, abandon sex, drugs, and wild parties, and come to Universal with me." Signed, Stifler.
<<elseif $game.lang is 1>>
Humhm... "Caro aluno que ainda está atento às lendas sobre a bíblia, também conhecida como Livro do Amor, a poucos dias voltei a esta escola muito tempo depois de formado, com o objetivo de levar o livro do amor para a internet, porque é um conteúdo que achei importante para os jovens, mas quando fui buscar o livro no esconderijo (a portinha no fundo da estante 8 da biblioteca) ele não estava mais lá. Ele foi roubado por alguém que deixou uma mensagem 'Bastião da Luz'. Eu conhecia esse cara, então fui na casa dele enfiar a cara no asfalto e pegar o livro de volta, mas conversamos muito e ele me apresentou outra Bíblia e hoje, eu sou Universal, então digo a vocês, abandonem o sexo, as drogas e as festas descontroladas e venham para a Universal você também." Assinado, Stifler.
<</if>>
</div>
<br>
<<Amigo2Diz "Stifler?" "Stifler?">>
<br>
<<Narrador "$Amigo2.Nome repeats the name, thoughtful." "$Amigo2.Nome repete o nome, pensativo.">>
<br>
<<PlayerDiz "I've heard that name somewhere before!" "Já ouvi esse nome em algum lugar antes!">>
<br>
<<Amigo2Diz "Me too." "Eu também.">>
<br>
<<Amigo1Diz "Oh, $Amigo2.Nome, what about the book? This... Stifler doesn't mention anything else about the... Book of Love, as he calls it?" "Ah, $Amigo2.Nome, e o livro? Esse... Stifler não fala mais nada sobre o... livro do amor, como ele mesmo diz?">>
<br>
<<Amigo2Diz "No, he just says it was stolen by the Bastion of Light." "Não, ele apenas diz que foi roubado pelo Bastião da Luz.">>
<br>
<<PlayerDiz "This confirms what $Penny.Nome said." "Isso confirma o que $Penny.Nome disse.">>
<br>
<<Amigo1Diz "Why? What did she say?" "Por quê? O que ela disse?">>
<br>
<<PlayerDiz "She said there was a big search for that book, they looked all over the school for it, but they found nothing... They found nothing, maybe because this Bastion of Light was someone who knew about the Book of Love and took it home so it wouldn't be found." "Ela disse que houve uma grande procura por aquele livro, eles procuraram por toda a escola, mas não encontraram nada... Eles não encontraram nada, talvez porque esse Bastião da Luz fosse alguém que sabia sobre o livro do amor e o levou para casa, para que não o encontrassem.">>
<br>
<<Amigo2Diz "The only question left is: who is the Bastion of Light?" "A única questão que resta é: quem é o Bastião da Luz?">>
<br>
<<Narrador "The school bell rings, signaling the end of the break." "O sinal da escola toca, indicando o fim do intervalo.">>
<br>
<<Amigo1Diz "Damn it! Break's over!" "Que porra! O recreio acabou!">>
<br>
<<Narrador "The three of you head back to the classroom." "Vocês três voltam para a sala de aula.">>
<br>
@@.btnUI;<<button [[Continue|A2M2 parte 4 - O Manual de Sexo]]>>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<addmins 3>>
<</button>>@@<<Fundo3B>>
<<Amigo1Diz "And now? How are we going to find this book?" "E agora? Como vamos encontrar este livro?">>
<br>
<<Amigo2Diz "Relax, now all we need to do is figure out who this Bastion of Light is and where he lives." "Calma, só falta saber agora quem é esse Bastião da Luz e onde ele mora.">>
<br>
<<PlayerDiz "Well, if he really is a former staff member or teacher, someone here at this school must know him." "Bem, se ele é realmente um ex-funcionário ou ex-professor, alguém aqui nesta escola deve conhecê-lo.">>
<br>
<<Amigo2Diz "And if he was a former student, some of the boys or girls here might be his younger siblings or friends." "E se ele era um ex-aluno, alguns dos meninos ou meninas devem ser irmãos mais novos ou amigos deste Bastião da Luz.">>
<br>
<<Amigo1Diz "So the three of us can investigate. I can look into the staff members." "Então nós três podemos investigar. Posso investigar os funcionários.">>
<br>
<<Amigo2Diz "You just want to talk to the team so you have an excuse to chat with the librarian." "Você quer falar com a equipe apenas para ter uma desculpa para conversar com a bibliotecária.">>
<br>
<<Amigo1Diz "(laughing) It's not my fault she's so hot!" "(rindo) Não é minha culpa que ela seja tão gostosa!">>
<br>
<<Amigo2Diz "Alright, I can ask around, maybe someone from the football team knows the Bastion of Light." "Tudo bem, posso perguntar por aí, talvez alguém do time de futebol conheça o Bastião da Luz.">>
<br>
<<PlayerDiz "I'll talk to the teachers later." "Depois falo com os professores.">>
<br>
<<Amigo2Diz "That leaves $Amigo.Nome investigating the school staff, $Jogador.Nome investigating the teachers, and I'll talk to my teammates and some other students." "Isso deixa $Amigo.Nome investigando os funcionários da escola, $Jogador.Nome investigando os professores, e eu falarei com meus colegas de equipe e alguns outros alunos.">>
<br>
<<PlayerDiz "Just one more thing, don't mention the Book of Love in any of the conversations, it might attract unnecessary attention." "Só mais uma coisa, não mencione o Livro do Amor em nenhuma das conversas, pode atrair atenção desnecessária.">>
<br>
<<Amigo1Diz "Great! We'll gather the information and meet at my house on Sunday morning, okay?" "Ótimo! Reuniremos as informações e nos encontraremos no Domingo de manhã na minha casa, ok?">>
<br>
<<Amigo2Diz "Okay." "Okay.">>
<br>
<<PlayerDiz "Okay." "Okay.">>
<br>
<<Narrador "They fall silent as a teacher arrives, and another class is about to begin." "Eles se calam, pois um professor chegou e outra aula está para começar.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $Amigo2M2.MissaoEstagio += 25>>
<<set $Amigo2M2.MissaoEstatus to "Completa">>
<<set $Amigo2M3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@Converças Lena Paul<<CasaSrtaTravella>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<</switch>>
<br>
<<SrtaTravellaDiz Hi $Jogador.Nome.>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome, what do you work on?<</fala>>
<br>
<<SrtaTravellaDiz I am a doctor, $Jogador.Nome, and I work there at the hospital.>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome worked there too, she is a nurse.<</fala>>
<<else>>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome works there too, she is a nurse.<</fala>>
<</if>>
<br>
<<SrtaTravellaDiz Yes, I know her, she has a lot of courage.>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I agree, to face the boss like that, she was very brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But enough about my $IrmaV.Relacao, tell me about yourself.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Srta.Travella">><<addmins 30>><</button>>@@
<<else>>
<<fala "Jogador" $Jogador.Nome>>Courage? Why?<</fala>>
<br>
<<SrtaTravellaDiz She has been facing the head doctor with great courage.>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<SrtaTravellaDiz This new chief doctor that has arrived has been harassing some of the doctors and nurses, and your $IrmaV.Relacao is fighting bravely against it.>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<SrtaTravellaDiz Yes, she is quite a woman.>>
<br>
<<fala "Jogador" $Jogador.Nome>>All good, but now enough about bad things, tell me what's new.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Srta.Tavella">><<addmins 30>><</button>>@@
<</if>>
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, don't you think it's a little short? It looks like a bathing suit?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's short, yes, but I also think I'm setting a fashion trend, in the future everyone will be wearing clothes like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if you're saying so.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also this city is super hot, I would walk around naked in the city if I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, don't you think it's a little short? It looks like a bathing suit?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's short, yes, but I also think I'm setting a fashion trend, in the future everyone will be wearing clothes like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if you're saying so.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also this city is super hot, I would walk around naked in the city if I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, don't you think it's a little short? It looks like a bathing suit?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's short, yes, but I also think I'm setting a fashion trend, in the future everyone will be wearing clothes like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if you're saying so.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also this city is super hot, I would walk around naked in the city if I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter one of the massage rooms and see $CarmenCa.Nome already inside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>$CarmenCa.Nome takes off her clothes completely in front of the masseuse, the masseuse looks annoyed.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>$CarmenCa.Nome does her best to show her butt to the masseuse, it seems that she is trying to seduce the masseuse.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Really $CarmenCa.Nome has a wonderful body, I understand $Amigo.Nome for falling in love with her.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>And she also has a nice butt.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>What a beautiful pussy she has.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Carmen-Maddy-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/paixao/videos/Riley-LanaRhoades-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$CarmenCa.Nome seems to be very excited.<</ref>>
<br>
<<ref $Jogador>>$CarmenCa.Nome seems to be trying to seduce the masseuse but she doesn't seem to be falling for her charms.<</ref>>
<br>
<<narrador>>To continue this scene you must meet the masseuse and make her more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 23>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M3.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "As $Jogador.Nome walked through the square, he spotted a scene that made him stop in his tracks. His friend $Amigo2.Nome was in a heated argument with a girl, and the tension in the air was palpable" "Enquanto caminhava pela praça, $Jogador.Nome avistou uma cena que o fez parar subitamente. Seu amigo $Amigo2.Nome estava em uma discussão acalorada com uma garota, e a tensão no ar era palpável.">>
<br>
<<ShylaDiz "Why is it so hard to understand that I want to wait until I'm married?" "Por que é tão difícil entender que quero esperar até me casar?">>
<br>
<<Amigo2Diz "Because you had sex with Doug Williams and Scott Thompson at the same time." "Porque você fez sexo com Doug Williams e Scott Thompson ao mesmo tempo.">>
<br>
<<Narrador "$Jogador.Nome felt a knot form in his stomach as he listened to the intimate conversation unfolding before him." "$Jogador.Nome sentiu um nó se formar em seu estômago ao ouvir a conversa íntima que se desenrolava diante dele.">>
<br>
<<Amigo2Diz "And on top of that, you blew the entire basketball team, including the benchwarmers." "E ainda por cima você chupou todo o time de basquete, incluindo os reservas.">>
<br>
<<ShylaDiz "That doesn't count, I was drunk both times!" "Isso não conta, eu estava bêbada, ambas as vezes!">>
<br>
<<Amigo2Diz "When you get tired of this waiting for marriage thing, you'll want to do it again!" "Quando você cansar desse negócio de esperar pelo casamento, vai querer fazer de novo!">>
<br>
<<Amigo2Diz "And I bet when you get to college, you'll want to have a lesbian experience." "E aposto que quando você entrar na faculdade vai querer ter uma experiência lésbica.">>
<br>
<<Amigo2Diz "And then you'll want to have an orgy, or anal sex." "E aí você vai querer ter uma orgia, ou sexo anal.">>
<br>
<<ShylaDiz "Don't you think I'm convinced of that? My parents waited until they got married!" "Você não acha que estou convencida disso? Meus pais esperaram até se casarem!">>
<br>
<<Amigo2Diz "Oh yeah, my aunt went to school with your mom and she said your mom would spread her legs for any guy who took her for a ride on his motorcycle." "Ah sim, minha tia foi para a escola com sua mãe e ela disse que sua mãe abria as pernas para qualquer cara que a levasse para andar de moto.">>
<br>
<<ShylaDiz "Stop being rude!" "Pare de ser rude!">>
<br>
<<PlayerDiz "Hey, what's going on here?" "Ei, o que está acontecendo aqui?">>
<br>
<<Amigo2Diz "$Jogador.Nome, come on, tell her what you said that day." "$Jogador.Nome, vamos, conte a ela o que você disse naquele dia.">>
<br>
<<PlayerDiz "What did I say about what?" "O que eu disse sobre o quê?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla1.jpg"></center>
<br>
<<ShylaDiz "I'm sorry, $Amigo2.Nome, but I don't need to stay here listening to advice from a stranger." "Sinto muito, $Amigo2.Nome, mas não preciso ficar aqui ouvindo conselhos de um estranho.">>
<br>
<<Narrador "With a face filled with anger, the girl quickly walked away, leaving $Amigo2.Nome and $Jogador.Nome perplexed by the situation." "Com um semblante carregado de raiva, a garota se afastou rapidamente, deixando $Amigo2.Nome e $Jogador.Nome perplexos com a situação.">>
<br>
<<PlayerDiz "Who is this woman?" "Quem é essa mulher?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
She's <<textbox "$Shyla.Nome" "Shyla" $Shyla.Nome>>, my girlfriend.
<<elseif $game.lang is 1>>
Ela é a <<textbox "$Shyla.Nome" "Shyla" $Shyla.Nome>>, minha namorada.
<</if>>
</div>
<br>
<<PlayerDiz "She's your girlfriend?" "Ela é sua namorada?">>
<br>
<<Amigo2Diz "Yeah, I don't know why it took me so long to introduce you." "Sim, nem sei porque demorei tanto para te apresentar.">>
<br>
@@.btnUI;<<button [[Continue|A2M3 parte 2 - Mulher de Fases]]>>
<<set $Amigo2M3.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@<<FundoPraca>>
<<Amigo2Diz "She's a pro at nagging and complaining, she's the world champion." "Ela é pró na arte de pentelhar e aziar, é campeã do mundo.">>
<br>
<<Amigo2Diz "Once she said that if it's without me, she doesn't want to live anymore." "Uma vez ela disse que, se for sem eu, não quer viver mais não.">>
<br>
<<Amigo2Diz "Tell me, God, what do I do now?" "Me diz, Deus, o que é que eu faço agora?">>
<br>
<<PlayerDiz "Well, my friend, hang in there. Who told you to fall for this woman of phases?" "Eh, meu amigo, aguenta, quem mandou você gostar dessa mulher de fases?">>
<br>
<<Amigo2Diz "She's complicated and perfect, she was everything I wanted, my lucky star!" "Ela é complicada e perfeitinha, ela era tudo o que eu queria, minha estrela da sorte!">>
<br>
<<PlayerDiz "You should write that down, it would make a good song." "Você deveria escrever isso, daria uma boa música.">>
<br>
<<Amigo2Diz "$Jogador.Nome, we need that book!" "$Jogador.Nome, precisamos desse livro!">>
<br>
<<Amigo2Diz "Continue your investigation, and I'll continue mine." "Continue sua investigação e eu continuarei a minha.">>
<br>
<<Narrador "$Amigo2.Nome leaves in a hurry, leaving $Jogador.Nome alone in the square. His expression betrays desperation, revealing the urgency to find the book." "$Amigo2.Nome sai apressado, deixando $Jogador.Nome sozinho na praça. Sua expressão denota desespero, revelando a urgência em encontrar o livro.">>
<br>
@@.btnUI;<<button "End" "Praça">>
<<set $Amigo2M3.MissaoEstagio += 50>>
<<set $Amigo2M3.MissaoEstatus to "Completa">>
<<set $Amigo2M4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@Converças CarmenCa<<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $CarmenCa.Nome how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praca3.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am very well.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am in the best phase of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Because my work is wonderful, and I'm making a lot of money with it, I'm seeing a nice guy, I'm healthy, my family is doing well, so my life is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am happy for you.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>But what about you $Jogador.Nome? How is your life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With me things are normal, but soon I will be as good as you!<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Great... so how's the...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<CarmenCaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>>
<<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $CarmenCa.Nome how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am very well.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am in the best phase of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Because my work is wonderful, and I'm making a lot of money with it, I'm seeing a nice guy, I'm healthy, my family is doing well, so my life is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am happy for you.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>But what about you $Jogador.Nome? How is your life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With me things are normal, but soon I will be as good as you!<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Great... so how's the...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<CarmenCaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>>
<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter the massage room and see $LenaPaul.Nome entering at that moment.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow $LenaPaul.Nome has a beautiful body hum!<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>The masseuse seemed a little disturbed to see $LenaPaul.Nome naked.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>And the massage begins.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Come on, masseuse, don't be ashamed to touch this beautiful body!<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>My god what beautiful breasts $LenaPaul.Nome has!<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-Lena-Cadence-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/Lena-Cadence-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>They seem to be discussing something that I don't know what it is.<</ref>>
<br>
<<narrador>>To continue this scene you must meet the masseuse and make her more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 22>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter the massage room and see $MissTravella.Nome entering at that moment.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She seems to be waiting for the masseuse, but where is he?<</ref>>
<br>
<<ref $Jogador>>I think I could massage her since the masseur is not coming.<</ref>>
<br>
<<if $game.JogadorMassagista is false>>
<<narrador>>To continue this scene you must learn how to give massages.<</narrador>>
<br>
<<narrador>>After a while the masseur appears, and the message continues as normal.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 29>><</button>>@@
<<elseif $game.JogadorMassagista is true>>
@@.btnUI;<<button [[Massage her|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<<narrador>>You enter the massage room because you know that the masseur will not show up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi $Jogador.Nome, I didn't know you worked here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't work here, but I came to you especially to give you a massage.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Thank you very much for the affection $Jogador.Nome.<</fala>>
<br>
<<if $MissTravella.Moralidade gt 75>>
<<narrador>>To continue this scene $MassagistaTeen.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>You keep massaging $MassagistaTeen.Nome until the end, she thanks you and compliments your skills.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 28>><</button>>@@
<<elseif $MissTravella.Moralidade lte 75>>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I will take out my site here to make it easier for you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you very much.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm is very good, $Jogador.Nome you have magic hands.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa" and $SrtaTravellaM4.MissaoEstagio is 66>>
<<goto "STM4 parte 3 - Curiosidade">>
<</if>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<if $MissTravella.Moralidade gt 60>>
<<narrador>>To continue this scene $MassagistaTeen.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>You keep massaging $MassagistaTeen.Nome until the end, she thanks you and compliments your skills.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 25>><</button>>@@
<<elseif $MissTravella.Moralidade lte 60>>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Por favor vire se pra mim.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Do you like my breasts?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah!<</fala>>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm how delicious.<</fala>>
<br>
<<if $MissTravella.Moralidade gt 50>>
<<narrador>>To continue this scene $MassagistaTeen.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>You keep massaging $MassagistaTeen.Nome until the end, she thanks you and compliments your skills.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 23>><</button>>@@
<<elseif $MissTravella.Moralidade lte 50>>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's time to massage down here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmmm, I like this.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Humm I am loving this massage on my breasts.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Espiar-SrtaTavella-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hmm take off my panties.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeas!<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome is not yet ready to go any further in massage.<</narrador>>
<br>
<<narrador>>You keep massaging $MassagistaTeen.Nome until the end, she thanks you and compliments your skills.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 20>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M4.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You're in the square, pondering which professor to start your investigation with. As you think, your inner voice chimes in." "Você está na praça, pensando com qual professor começar a investigar. Enquanto pondera sobre isso, seu reflexo interior analisa a situação.">>
<br>
<<Reflex "Let me think, we have 11 teachers, 4 men, and 7 women." "Deixe-me pensar, temos 11 professores, 4 homens e 7 mulheres.">>
<br>
<<Reflex "Maybe it's best to avoid going to the teacher's homes to ask questions, as that could be too invasive and embarrassing." "Talvez seja melhor evitar ir à casa dos professores para fazer perguntas, pois isso pode ser muito invasivo e embaraçoso.">>
<br>
<<Reflex "It's better to find the teachers in town and ask them instead of going to their homes." "É melhor encontrar os professores da cidade e perguntar a eles do que ir até a casa deles.">>
<br>
<<if $JogadorM6.MissaoEstatus is "Completa">> /*=================*/
<<Narrador "You decide to heed your inner voice's advice and focus on talking to the 7 female professors about this Bastion of Light to try to uncover something about it." "Você decide seguir o conselho do seu reflexo e se concentra em falar com as 7 professoras sobre este Bastião da Luz para tentar descobrir algo sobre ele.">>
<br>
@@.btnUI;<<button "Start" "Praça">>
<<set $Amigo2M4.MissaoEstagio += 30>>
<<addmins 15>>
<</button>>@@
<<elseif $JogadorM6.MissaoEstatus isnot "Completa">> /*==========*/
<div class="narrador">
<<if $game.lang is 0>>
You still don't know anything about the school teachers. Complete the quest: "$JogadorM6.MissaoNome" of: $Jogador.Nome.
<<elseif $game.lang is 1>>
Você ainda não sabe nada sobre os professores da escola. Complete a missão: "$JogadorM6.MissaoNome" de: $Jogador.Nome.
<</if>>
</div>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $Amigo2M4.MissaoEstagio to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/Converças Prof Arte<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios3.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca1.jpg"></center>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoCasaCorpora>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Casa dos Corpora">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina6.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoSaladeYoga>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-yoga2.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoAcademia>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-gym2.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoAcademia>>
<<if $ProfArte.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym2.jpg"></center>
<</switch>>
<<elseif $ProfArte.Moralidade lt 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym4.jpg"></center>
<</switch>>
<<elseif $ProfArte.Moralidade lt 50>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym5.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym6.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym7.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym8.jpg"></center>
<</switch>>
<<elseif $ProfArte.Moralidade lt 25>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym9.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym10.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym11.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym12.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-cena2-gym13.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfArte.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfArteAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfArte.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfArteDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@Converças Prof Biologia<<FundoPraca>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca3.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 6 or $game.periodos is 7>>
/*===================================================================*/
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca4.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar4.jpg"></center>
<</switch>>
<br>
<<ProfArteDiz "Hi, $Jogador.Nome." "Oi, $Jogador.Nome.">>
<br>
<<Narrador "She greets you with a welcoming smile." "Ela te atende com um sorriso acolhedor.">>
<br>
<<PlayerDiz "Do you know a guy named Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfArteDiz "Bastion of Light? No, why?" "Bastião da Luz? Não, por quê?">>
<br>
<<ProfArteDiz "Apparently, he is a former student or teacher who studied or worked at the school." "Aparentemente, ele é um ex-aluno ou ex-professor que estudou ou trabalhou na escola.">>
<br>
<<ProfArteDiz "I don't know anyone by that name." "Não conheço ninguém com esse nome.">>
<br>
<<PlayerDiz "Okay, Teacher, thank you anyway." "Ok, professora, obrigado mesmo assim.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfArteDiz "Hold on, $Jogador.Nome." "Um segundo, $Jogador.Nome.">>
<br>
<<PlayerDiz "What is it?" "O que é?">>
<br>
<<ProfArteDiz "I was reviewing the academic records of each student and was disappointed to see yours. Your grades, since last year, have been poor, not just in my classes." "Eu estava revisando o histórico escolar de cada aluno e fiquei desapontada ao ver o seu. Suas notas, desde o ano passado, estão péssimas, não apenas nas minhas aulas.">>
<br>
<<Narrador "$Jogador.Nome looks worried." "$Jogador.Nome arregala os preocupado.">>
<br>
<<PlayerDiz "Yes, Teacher, but I..." "Sim, Professora, mas eu...">>
<br>
<<ProfArteDiz "No, you don't need to explain anything. I will help you!" "Não, não precisa tentar explicar nada. Eu vou te ajudar!">>
<br>
<<PlayerDiz "You will? How?" "Você vai? Como?">>
<br>
<<Narrador "Responde $Jogador.Nome surpreso." "Responde $Jogador.Nome surpreso.">>
<br>
<<ProfArteDiz "On Tuesday, I will give you a test on Expressionism. I want you to do some research on the subject and hand it in before the test. If you do that, I'll give you an extra point. Plus, you'll be well-prepared for the test." "Na terça-feira, vou aplicar uma prova sobre expressionismo. Quero que você faça uma pesquisa sobre o assunto e me entregue antes da prova. Se fizer isso, vou te dar um ponto extra. Além disso, você estará preparado para a prova.">>
<br>
<<PlayerDiz "Why would you do that?" "Por que faria isso?">>
<br>
<<ProfArteDiz "Because you are a student who needs help, and I will give you that help." "Porque você é um aluno que precisa de ajuda, e eu vou te dar essa ajuda.">>
<br>
<<PlayerDiz "Okay, thank you, teacher. I'll do it as soon as possible!" "Ok, obrigado, professora. Farei isso o mais rápido possível!">>
<br>
<<ProfArteDiz "Do it right, and it will be beneficial for both of us." "Faça direito, será bom para nós dois.">>
<br>
<<ProfArteDiz "You can go now." "Agora pode ir.">>
<br>
<<PlayerDiz "Goodbye, Teacher." "Tchau, Professora.">>
<br>
<<ProfArteDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfArte to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfArteM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoParque>>
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque4.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoApartamentoHutchison>>
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom4.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoQuadrasEsportivas>>
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-sport6.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoSaladeYoga>>
<<PlayerDiz "Hello, Teacher." "Olá, Professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-yoga3.jpg"></center>
<</switch>>
<br>
<<ProfBioDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "She waves at you." "Ela acena pra você.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém que foi chamado de Bastião da Luz?">>
<br>
<<ProfBioDiz "No, it seems like someone with a nickname like that is quite religious." "Não, parece que alguém com um apelido assim é bastante religioso.">>
<br>
<<PlayerDiz "Yes, he probably was." "Sim, ele provavelmente era.">>
<br>
<<ProfBioDiz "I'm sorry, but I don't know anyone like that." "Sinto muito, mas não conheço ninguém assim.">>
<br>
<<PlayerDiz "Thank you for your help, Teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the Teacher calls out to you." "Você estava prestes a sair quando a Professora chama por você.">>
<br>
<<ProfBioDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Ai, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfBioDiz "Not now, because it's going to be a long conversation. So meet me in the teachers' lounge to talk." "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos.">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Nome doesn't allow it." "Mas não posso entrar na sala dos professores, porque $Gaston.Nome não deixa.">>
<br>
<<ProfBioDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu dei permissão para entrar.">>
<br>
<<PlayerDiz "Okay, Teacher, I'm on my way." "Ok, Professora, estou indo.">>
<br>
<<ProfBioDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">>
<<set $A2M4Conversa.ProfBiologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfBiologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@Converças Prof Literatura<<FundoBiblioteca>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoApartamentoHutchison>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom3.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2 or $game.periodos is 3 or $game.periodos is 4 or $game.periodos is 5>>
/*===================================================================*/
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 6 or $game.periodos is 7 or $game.periodos is 8 or $game.periodos is 9>>
/*===================================================================*/
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite2.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoQuadrasEsportivas>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sport-baseball5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoSaladeYoga>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-yoga6.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoPraia>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia5.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<if $ProfLiteratura.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym2.jpg"></center>
<</switch>>
<<elseif $ProfLiteratura.Moralidade lt 60>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym5.jpg"></center>
<</switch>>
<<elseif $ProfLiteratura.Moralidade lt 40>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym6.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym7.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym8.jpg"></center>
<</switch>>
<<elseif $ProfLiteratura.Moralidade lt 25>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym9.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym10.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym11.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym12.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym13.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfLiteratura.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfLiteratura.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfLiteraturaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoAcademia>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym4.jpg"></center>
<</switch>>
<br>
<<ProfLiteDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfLiteDiz "Only the priest of that church." "Apenas o padre daquela igreja.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome responds naturally." "Responde a professora $ProfLiteratura.Nome com naturalidade.">>
<br>
<<PlayerDiz "The priest is nicknamed Bastion of Light?" "O padre tem o apelido de Bastião da Luz?">>
<br>
<<ProfLiteDiz "Not the nickname, but technically, a priest would be a Bastion of Light." "Não o apelido, mas tecnicamente, um padre seria um Bastião da Luz.">>
<br>
<<PlayerDiz "I suppose so." "Eu penso que sim.">>
<br>
<<ProfLiteDiz "Besides the priest, I don't know anyone else." "Além do padre, não conheço mais ninguém.">>
<br>
<<Narrador "Teacher $ProfLiteratura.Nome says, her tone seems disinterested." "Diz a professora $ProfLiteratura.Nome, seu tom de voz parece desinteressado.">>
<br>
<<PlayerDiz "Thank you for your help, teacher." "Obrigado pela ajuda, Professora.">>
<br>
<<Narrador "You were about to leave when the teacher calls out to you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfLiteDiz "Oh, $Jogador.Nome, I need to talk to you about your grades!" "Aí, $Jogador.Nome, preciso falar com você, é sobre suas notas!">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "And... does it have to be now?" "E... tem que ser agora?">>
<br>
<<ProfLiteDiz "Not now, because it's going to be a long conversation. So meet me in the teacher's lounge to talk!" "Não agora, porque vai ser uma conversa longa. Então me encontre na sala dos professores para conversarmos!">>
<br>
<<PlayerDiz "But I can't enter the teacher's lounge because $Gaston.Name doesn't allow it." "Mas não posso entrar na sala dos professores, porque o $Gaston.Nome não deixa.">>
<br>
<<ProfLiteDiz "If he tries to stop you, tell him I gave you permission to enter." "Se ele tentar impedi-lo, diga que eu deixei você entrar.">>
<br>
<<PlayerDiz "Okay, teacher, I'm on my way." "Ok, professora, eu já estou indo.">>
<br>
<<ProfLiteDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Goodbye." "Tchau.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfLiteratura to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<if $ProfLiteratura.Moralidade gte 50>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym2.jpg"></center>
<</switch>>
<<elseif $ProfLiteratura.Moralidade lt 50>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym5.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym6.jpg"></center>
<</switch>>
<<elseif $ProfLiteratura.Moralidade lt 25>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym7.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym8.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym9.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym10.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym11.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-cena2-gym12.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfLiteratura.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfLiteratura.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfLiteraturaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@Converças Prof ED.Fisica<<FundoPraca>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque5.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaPaparozzi>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Casa dos Paparozzi">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoBar>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar3.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPraia>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia5.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina2.jpg"></center>
<</switch>>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoQuadrasEsportivas>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-sporttennis1.jpg"></center>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<PlayerDiz "Hey, teacher." "Hey, professora.">>
<br>
<<ProfEdFisicaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<Narrador "$ProfEdFisica.Nome responds energetically." "A $ProfEdFisica.Nome responde energicamente.">>
<br>
<<PlayerDiz "Teacher, do you know someone called Bastion of Light?" "Professora, você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfEdFisicaDiz "I don't know him. Why do you ask?" "Não conheço. Por quê?">>
<br>
<<PlayerDiz "Just curious. I think he was a student or teacher at the school." "Só curiosidade. Acho que ele era aluno ou professor da escola.">>
<br>
<<ProfEdFisicaDiz "$Jogador.Nome, I need to talk to you." "$Jogador.Nome, preciso falar com você.">>
<br>
<<Narrador "You were about to leave." "Você estava prestes a sair.">>
<br>
<<PlayerDiz "About what?" "Sobre o que?">>
<br>
<<ProfEdFisicaDiz "Go to the school gym on Monday at 18:00, and you'll find out." "Vá para a quadra da escola na Segunda-Feira às 18:00, e você vai saber.">>
<br>
<<PlayerDiz "Okay, but..." "Ok, mas...">>
<br>
<<ProfEdFisicaDiz "I know you'll like it. Now go and get ready." "Eu sei que você vai gostar. Agora vá e se prepare.">>
<br>
<<Narrador "You leave feeling confused." "Você sai se sentindo confuso.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfEdFisica to true>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@Converças Prof História<<FundoPraca>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca5.jpg"></center>
<</switch>>
<br>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca5.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoParque>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque2.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Apartamento-Prof-Historia">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina6.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoSaladeYoga>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym3.jpg"></center>
<</switch>>
<br>
<<ProfHistoriaDiz "Hey, $Jogador.Nome." "Hey, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece um cara chamado Bastião da Luz?">>
<br>
<<ProfHistoriaDiz "No, why?" "Não, por que?">>
<br>
<<PlayerDiz "I think he was a teacher or student at the school." "Acho que ele era professor ou aluno da escola.">>
<br>
<<ProfHistoriaDiz "I don't think so. I've been working at this school for a long time and I've never heard of a Guardian of Light." "Acho que não. Trabalho nesta escola há muito tempo e nunca ouvi falar de um Guardião da Luz.">>
<br>
<<PlayerDiz "Bastion." "Bastião.">>
<br>
<<ProfHistoriaDiz "Ahmm... Bastion of Light... But why these questions? Why are you looking for this guy?" "Ahmm... Bastião da Luz... Mas por que essas perguntas? Por que você está procurando por esse cara?">>
<br>
<<PlayerDiz "I... ahm..." "Eu... ahm...">>
<br>
<<Reflex " I can't tell her anything about the Book of Love." "Não posso contar nada a ela sobre o Livro do Amor.">>
<br>
<<PlayerDiz "This guy is a seller. He sold an Xbox to my friend $Amigo.Nome, but he disappeared with the money and didn't deliver the Xbox." "Esse cara é um vendedor. Ele vendeu um Xbox para o meu amigo $Amigo.Nome, mas ele sumiu com o dinheiro e não entregou o Xbox.">>
<br>
<<ProfHistoriaDiz "Uh-huh, but why do you think he was a teacher or student?" "Uhm, mas por que você acha que ele era um professor ou aluno?">>
<br>
<<PlayerDiz "Because... he left that information on the website..." "Porque... ele deixou essa informação no site...">>
<br>
<<Reflex "My God, what a lame excuse." "Meu Deus, que desculpa esfarrapada.">>
<br>
<<Narrador "$ProfHistoria.Nome becomes suspicious." "$ProfHistoria.Nome fica desconfiada.">>
<br>
<<PlayerDiz "Well, too bad you don't know... I have to go." "Bem, que pena que você não sabe... Eu tenho que ir.">>
<br>
<<Narrador "You were about to leave when the teacher calls for you." "Você estava prestes a sair quando a professora chama por você.">>
<br>
<<ProfHistoriaDiz "Wait!" "Espere!">>
<br>
<<Narrador "You turn around to listen to her, already expecting a scolding." "Você se vira para ouvi-la, já esperando uma bronca.">>
<br>
<<ProfHistoriaDiz "Remember, on Thursday we have our book club, just the two of us." "Lembre-se que na Quinta-Feira temos nosso clube do livro, só nós dois.">>
<br>
<<PlayerDiz "Ah... okay... fine... I'll remember." "Ah... tá... beleza... vou me lembrar.">>
<br>
<<ProfHistoriaDiz "Goodbye." "Tchau.">>
<br>
<<PlayerDiz "Bye." "Tchau.">>
<br>
<<Narrador "You look back, and she is still looking at you with a suspicious expression." "Você olha para trás e ela ainda está olhando para você com uma cara desconfiada.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfHistoria to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<if $ProfHistoria.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym3.jpg"></center>
<</switch>>
<<elseif $ProfHistoria.Moralidade lt 60>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym4.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym5.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym6.jpg"></center>
<</switch>>
<<elseif $ProfHistoria.Moralidade lt 40>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym7.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym8.jpg"></center>
<</switch>>
<<elseif $ProfHistoria.Moralidade lt 25>>
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym9.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym10.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym11.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym12.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym13.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym14.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym15.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfHistoria.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfHistoria.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfHistoriaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@Converças Prof Quimica<<FundoPraca>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praca4.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<FundoParque>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-parque5.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoCasaLebelle>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom4.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Casa Lebelle">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoBar>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-bar1.jpg"></center>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Bar">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-piscina5.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPraia>>
<<PlayerDiz "Hello, teacher." "Olá, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-praia5.jpg"></center>
<</switch>>
<br>
<<ProfQimicaDiz "Hello, $Jogador.Nome. What are you doing here?" "Olá, $Jogador.Nome. O que você está fazendo aqui?">>
<br>
<<PlayerDiz " I need to ask you something." "Preciso te perguntar uma coisa.">>
<br>
<<Narrador "$Jogador.Nome speaks seriously." "$Jogador.Nome fala sériamente.">>
<br>
<<ProfQimicaDiz "Is it about school subjects?" "É sobre a matéria escolar?">>
<br>
<<PlayerDiz "No, I need to know if you know someone known as Bastion of Light?" "Não, preciso saber se você conhece alguém conhecido como Bastião da Luz?">>
<br>
<<ProfQimicaDiz "I don't know. But what perplexes me the most is that you, with so much free time, are out and about instead of staying home studying to improve your grades!" "Não conheço. Mas o que mais me deixa perplexa é que você, com tanto tempo livre, está andando por aí ao invés de ficar em casa estudando para melhorar suas notas!">>
<br>
<<PlayerDiz "But teacher, this is important to me, and my friends are involved too." "Mas professora, isso é importante para mim, e meus amigos também estão envolvidos.">>
<br>
<<ProfQimicaDiz "So instead of studying, you're playing investigation games with your friends?" "Então, em vez de estudar, você fica jogando jogos de investigação com seus amigos?">>
<br>
<<Narrador "Crossing your arms." "Cruzando os braços.">>
<br>
<<PlayerDiz "Oh, what does that have to do with you? Why do you care so much if I'm studying or not? Leave me alone, you're not my mother!" "Ah, o que isso tem a ver com você? Por que você se importa tanto se estou estudando ou não? Me deixe em paz, você não é minha mãe!">>
<br>
<<ProfQimicaDiz "You're right, $Jogador.Nome, I'm not your mother! But listen to me, one day you'll regret your words." "Você está certo, $Jogador.Nome, eu não sou sua mãe! Mas ouça-me, um dia você vai se arrepender de suas palavras.">>
<br>
<<Narrador "You walk away, feeling tense." "Você vai embora, sentindo-se tenso.">>
<br>
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfQuimica to true>>
<<set $ProfQuimicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@Converças Prof Sociologia<<FundoPraca>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca4.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoParque>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPiscina>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoQuadrasEsportivas>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-sport4.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoSaladeYoga>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-yoga5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Yoga-Room">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoPraia>>
<<if $game.periodos is 0 and $game.periodos is 1 and $game.periodos is 2 and $game.periodos is 3 and $game.periodos is 4>> /*===============*/
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<<else>> /*==========================================================*/
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite4.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Praia">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@
<</if>> /*===========================================================*/<<FundoCasaAniston>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Casa dos Aniston">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<PlayerDiz "Hey, teacher." "Ei, professora.">>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym5.jpg"></center>
<</switch>>
<br>
<<ProfSocioDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Do you know someone called Bastion of Light?" "Você conhece alguém chamado Bastião da Luz?">>
<br>
<<ProfSocioDiz "No, why?" "Não, por quê?">>
<br>
<<PlayerDiz "I think he was a teacher or a student at the school." "Eu acho que ele foi um professor ou aluno da escola.">>
<br>
<<ProfSocioDiz "I've just started teaching at this school, so I haven't had time to meet everyone yet." "Acabei de começar a dar aulas nesta escola, então ainda não tive tempo de conhecer todo mundo.">>
<br>
<<PlayerDiz "Okay then, teacher. Goodbye." "Tudo bem então, professora. Tchau.">>
<br>
<<ProfSocioDiz "Goodbye, $Jogador.Nome." "Tchau, $Jogador.Nome.">>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $A2M4Conversa.ProfSociologia to true>>
<<set $Amigo2M4.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<if $ProfSociologia.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym2.jpg"></center>
<</switch>>
<<elseif $ProfSociologia.Moralidade lt 60>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym5.jpg"></center>
<</switch>>
<<elseif $ProfSociologia.Moralidade lt 40>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym6.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym7.jpg"></center>
<</switch>>
<<elseif $ProfSociologia.Moralidade lt 25>>
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym8.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym9.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym10.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym11.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym12.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym13.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym14.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-gym15.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfSociologia.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfSociologia.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfSociologiaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoQuartoJogador>>
<<Narrador "You are in your bedroom lying on your bed thinking about all the conversations with the teachers." "Você está no seu quarto deitado na cama pensando em todas as conversas com os professores.">>
<br>
<<Reflex "Fuck, man, no teacher knows anything about the Bastion of Light!" "Porra, cara, nenhum professor sabe nada sobre o Bastião da Luz!">>
<br>
<<Reflex "And on top of that, most teachers want to give me additional assignments, damn it!" "E ainda por cima, a maioria dos professores querem me dar tarefas adicionais, que droga!">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $Amigo2M4.MissaoEstagio to 100>>
<<set $Amigo2M4.MissaoEstatus to "Completa">>
<<set $Amigo2M5.MissaoEstatus to "Ativa">>
<<set $ProfSociologiaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 4>>
<</button>>@@<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M5.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to $Amigo.Nome's house and $Amigo2.Nome is already there. $Amigo2.Nome was sitting on the couch, flipping through an old book, while $Amigo.Nome was organizing some papers on the coffee table." "Você vai até a casa de $Amigo.Nome e $Amigo2.Nome já está lá. $Amigo2.Nome estava sentado no sofá, folheando um livro antigo, enquanto $Amigo.Nome organizava alguns papéis na mesa de centro.">>
<br>
<<Amigo2Diz "So, guys, what did you find out about the Book of Love?" "Então pessoal, o que descobriram sobre o Livro do Amor?">>
<br>
<<Narrador "$Amigo2.Nome looked at you expectantly, hoping for some exciting news." "$Amigo2.Nome olhou para vocês, esperando alguma novidade animadora.">>
<br>
<<PlayerDiz "I didn't find out much. No teacher knows anything, none of them have heard of Bastion of Light or anything like that." "Não consegui descobrir muito, nenhum professor sabe de nada, nenhum professor ouviu falar de Bastião da Luz ou algo assim." >>
<br>
<<Amigo2Diz "That's too bad! And you, $Amigo.Nome?" "Que pena! E você $Amigo.Nome?">>
<br>
<<Amigo1Diz "I didn't find out anything, except that the librarian used to be a model in the past." "Não descobri nada, exceto que a bibliotecária já foi modelo no passado." >>
<br>
<<Amigo2Diz "I told you to talk to more people than just the librarian!" "Eu disse para você falar com mais pessoas do que a bibliotecária!">>
<br>
<<Amigo1Diz But it wasn't her who told me, it was her sister that..."" "Mas não foi ela que me contou, foi a irmã dela que...">>
<br>
<<Amigo2Diz "Well, whatever! Because I found out something quite disappointing." "Bem, tanto faz! Porque descobri algo bastante decepcionante.">>
<br>
<<PlayerDiz "What did you find out?" "O que você descobriu?">>
<br>
<<Amigo2Diz "Well, sit down because here comes the story." "Bem, senta que lá vem a história.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/senta-que-la-vem-historia.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A2M5 parte 2 - Senta que lá vem história]]>>
<<set $Amigo2M5.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<Amigo2Diz "I talked to the guys from the soccer team, and one of them told me that the sister of your friend's cousin was known as Bastion of Light in school." "Conversei com os caras do time de futebol e um deles me disse que a prima da irmã de seu amigo era conhecida como a Bastião da Luz na escola.">>
<br>
<<Narrador "$Amigo2.Nome began, looking at you all with a serious expression, as if about to reveal something crucial." "$Amigo2.Nome começou a falar, olhando para vocês com uma expressão séria, como se estivesse prestes a revelar algo crucial.">>
<br>
<<Amigo2Diz "He was a very religious guy, who thinks everything is wrong, and one day he came to our school for an event." "Ele era um cara muito religioso, que acha que tudo está errado, e um dia ele veio à nossa escola para um evento.">>
<br>
<<PlayerDiz "But is that all?" "Mas isso é tudo?">>
<br>
<<Narrador "You say confused." "Diz você confuso.">>
<br>
<<Amigo2Diz "About Bastion of Light, yes, but I also found out that there are other guys looking for this book in school." "Sobre o Bastião da Luz sim, mas também descobri que tem outros caras procurando esse livro na escola.">>
<br>
<<Amigo1Diz "Who are they?" "Quem são eles?">>
<br>
<<Amigo2Diz "They are first year students; they told me many things. The Book of Love has existed since the 1960s, and many guys like us wrote their own sexual experiences in this book. But over time, the book deteriorated, and in 2007 it was revitalized by three students. The problem is that after this revitalization, the book started attracting a lot of attention, until it reached the ears of the then principal, who was very nervous about it all and conducted a thorough search of the entire school to find this book." "Eles são alunos do primeiro ano, eles me contaram muitas coisas. O livro do amor existe desde os anos 60 e muitos caras como nós escreveram suas próprias experiências sexuais nesse livro, mas com o tempo o livro foi se deteriorando, mas em 2007 foi revitalizado por três alunos, o problema é que depois dessa revitalização esse livro começou a chamar muita atenção, até que chegou aos ouvidos da diretora da época, que estava super nervosa com tudo isso, e fez uma grande busca em toda a escola para encontrar esse livro.">>
<br>
<<PlayerDiz "This confirms what $Penny.Nome said." "Isso confirma o que $Penny.Nome disse.">>
<br>
<<Amigo2Diz "Yes, but this book was never found; maybe that was when Bastion of Light came and stole the Book of Love." "Sim, mas esse livro nunca foi encontrado, talvez tenha sido quando o Bastião da Luz veio e roubou o Livro do Amor.">>
<br>
<<Narrador "$Amigo2.Nome suggested, looking at $Amigo.Nome and you with a meaningful look." "$Amigo2.Nome sugeriu, olhando para $Amigo.Nome e você com um olhar significativo.">>
<br>
<<Amigo1Diz "But why? Why would such a religious guy care so much that a book about sex was taken by the school principal?" "Mas por que? Por que um cara tão religioso se importaria tanto que um livro sobre sexo fosse levado pelo diretor da escola?">>
<br>
<<PlayerDiz "Yes, and how did he find out about the book if he wasn't even from this school?" "Sim, e como ele descobriu sobre o livro se ele nem era desta escola?">>
<br>
<<Amigo1Diz "This story is very strange; maybe these guys know more?" "Essa história é muito estranha; talvez esses caras saibam mais?">>
<br>
<<Amigo2Diz "No, it's better not to join them because they want to find the book but not learn from it or share their experience for future readers to see." "Não, é melhor não se juntar a eles porque eles querem encontrar o livro, mas não aprender com ele ou compartilhar sua experiência para os próximos leitores verem.">>
<br>
<<Amigo2Diz "They want to sell it, as this book has become a legend; many people would pay a lot of money to have it at home." "Eles querem vendê-lo, como este livro se tornou uma lenda; muitas pessoas gastariam muito dinheiro para tê-lo em casa.">>
<br>
<<PlayerDiz "So, we can't let that happen!" "Então não podemos deixar isso acontecer!">>
<br>
<<Narrador "You exclaimed, realizing the gravity of the situation." "Você exclamou, percebendo a gravidade da situação.">>
<br>
<<Amigo2Diz "Yes, but if this book still exists." "Sim, mas se este livro existir mais.">>
<br>
<<Amigo1Diz "What do you mean?" "O que você quer dizer?">>
<br>
<<Narrador "$Amigo.Nome asked, curious about what $Amigo2.Nome was thinking." "$Amigo.Nome perguntou, curioso sobre o que $Amigo2.Nome estava pensando.">>
<br>
<<Amigo2Diz "We don't know anything about the real whereabouts of this book; the only thing we know is that the guy who found the book is a very religious guy, and let's be realistic, what would a very religious guy do with a book that teaches young people the best way to have sex?" "Não sabemos nada sobre o real paradeiro desse livro, a única coisa que sabemos é que o cara que achou o livro é um cara muito religioso, e vamos ser realistas, o que um cara muito religioso faria com um livro que ensina jovens a melhor maneira de fazer sexo?">>
<br>
<<SrtaCooperDiz "Hey guys, do you want something?" "Ei pessoal, vocês querem algo?">>
<br>
<<Narrador "Miss Cooper's voice interrupted the group, bringing them back to reality." "A voz da Srta. Cooper interrompeu o grupo, trazendo-os de volta à realidade.">>
<br>
@@.btnUI;<<button [[Continue|A2M5 parte 3 - Senta que lá vem história]]>>
<<set $Amigo2M5.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<Narrador "Out of nowhere, Miss Cooper shows up." "Do nada, a senhorita Cooper chega ao local.">>
<br>
<<Amigo1Diz "Not now, mom, we're busy!" "Não mãe, deixa a gente em paz!">>
<br>
<<SrtaCooperDiz "Sorry, just wanted to see if you boys wanted a snack or something." "Desculpe, só queria saber se vocês queriam um lanche ou algo assim.">>
<br>
<<Narrador "Miss Cooper offers kindly, trying to be helpful." "A Srta. Cooper oferece com gentileza, tentando ser prestativa.">>
<br>
<<PlayerDiz "No, thank you, Miss Cooper." "Não, muito obrigado senhorita Cooper.">>
<br>
<<Amigo2Diz "Me neither, thanks." "Eu também não, obrigado.">>
<br>
<<SrtaCooperDiz "Okay, feel free to ask if you need anything, boys." "Ok, fiquem à vontade, garotos.">>
<br>
<<Narrador "She bids farewell with a smile before walking away." "Ela se despede com um sorriso antes de se afastar.">>
<br>
<<Amigo1Diz "Okay, now continue." "Ok, agora continue.">>
<br>
<<Amigo2Diz "Right, so a really religious guy would probably take the book to destroy it, honestly, I think the book is gone." "Ah sim, um cara muito religioso provavelmente pegaria o livro para destruí-lo, sinceramente acho que o livro se foi.">>
<br>
<<PlayerDiz "But what now? Is our search over?" "Mas e agora? Nossa busca acabou?">>
<br>
<<Narrador "You ask, a hint of disappointment in your voice." "Você questiona, sentindo uma pontada de desânimo.">>
<br>
<<Amigo2Diz "There's no point in continuing to look for something that no longer exists." "Não há razão para continuar procurando por algo que não existe mais.">>
<br>
<<Amigo1Diz "I still won't be able to ask $CarmenCa.Nome out, you'll still have your girl bossing you around, and $Jogador.Nome will still be too shy to ask other girls out?" "Eu ainda não vou poder chamar $CarmenCa.Nome para sair comigo, você ainda vai ter sua garota mandando em você, e $Jogador.Nome ainda vai ter vergonha de convidar outras garotas para sair?">>
<br>
<<Narrador "$Amigo.Nome reflects on the personal consequences, bringing up the frustrations." "$Amigo.Nome reflete sobre as consequências da situação, trazendo à tona as frustrações pessoais.">>
<br>
<<Amigo2Diz "Or we can try to change on our own." "Ou podemos tentar mudar por conta própria.">>
<br>
<<Narrador "$Amigo2.Nome suggests, with a determined look." "$Amigo2.Nome sugere, com um olhar determinado.">>
<br>
<<PlayerDiz "What a terrible ending to this saga!" "Que final horrível para essa saga!">>
<br>
<<Amigo1Diz "Such a disappointing ending!" "Que final decepcionante!">>
<br>
<<Amigo2Diz "Sorry, guys, didn't mean for it to end like this." "Desculpe, pessoal, não queria que terminasse assim.">>
<br>
<<if $gameDate.getHours() gte 10 and $gameDate.getHours() lt 13>>
<<Narrador "You leave $Amigo.Nome's house feeling disappointed, carrying the disappointment of the Book of Love's outcome." "Você sai da casa de $Amigo.Nome decepcionado, carregando consigo a decepção do desfecho da busca pelo Livro do Amor.">>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lte 23>>
<<Narrador "You and $Amigo2.Nome leave $Amigo.Nome's house feeling disappointed, carrying the disappointment of the Book of Love's outcome." "Você e $Amigo2.Nome saem da casa de $Amigo.Nome decepcionados, carregando consigo a decepção do desfecho da busca pelo Livro do Amor.">>
<</if>>
<br>
<<Reflex "I don't know what happened to the Book of Love, but I know this story doesn't end here!" "Não sei o que aconteceu com o Livro do Amor, só sei que essa história não acaba aqui!">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $Amigo2M5.MissaoEstagio += 34>>
<<set $Amigo2M5.MissaoEstatus to "Completa">>
<<set $JogadorM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$JogadorM7.MissaoNome.</h1></center>
<<narrador>>You are thinking about everything that happened while you were looking for the Book of Love.<</narrador>>
<br>
<<ref $Jogador>>What Now? How am I going to solve my problems?<</ref>>
<br>
<<ref $Jogador>>How will my friends solve their problems?<</ref>>
<br>
<<ref $Jogador>>I need to consult someone wiser than me.<</ref>>
<br>
<<narrador>>You then put yourself in a meditative posture, to talk to your Spiritual Guardian.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/meditar.jpg"></center>
<br>
<center><img id="imagens" src="content/characters/guardiao/guardiao5.jpg"></center>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>What's up $Jogador.Nome? I miss you so much.<</fala>>
<br>
@@.btnUI;<<button [[What the fuck are you doing down there?|JM7 parte 2 - Essa é a Resposta]]>>
<<set $JogadorM7.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoBemDormido>>
<<fala "Jogador" $Jogador.Nome>>What the fuck are you doing under my bed?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>What? A badass guy has to have a triumphal entrance.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Whatever, I need your help with something.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>So... What do you need?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You may know that my friends and I were looking for Book of Love but could not find it.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Yes, and although former bearers had possession of the book today I don't know the whereabouts of the book.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, $Amigo2.Nome believes that the book has been destroyed, so I thought, if the book can't help us, maybe you can help us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Helping me with my insecurity, helping $Amigo2.Nome with his girlfriend, and helping $Amigo.Nome with his future girlfriend.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>$Jogador.Nome, you know that I am just someone who answers questions.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So answer this question: How do I help myself and my friends?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>$Jogador.Nome, isn't it clear to you? You have powers! You can hypnotize your friend into proposing to his girl!<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>You can hypnotize your other friend's girlfriend so that she can have sex with him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but what about me? How do I solve my insecurities?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>$Jogador.Nome understands, your hypinosis overcomes any mental triggers, traumas, inhibitions and disorders, if you use it correctly the whole world can do whatever you want. How can you have any insecurity with all this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But people need to be relaxed, and they are never relaxed!<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Let me give you a hint: The best way to make a person relax is with a massage!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Massagem?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Yes, often just a little shoulder massage is enough.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I never thought of that!<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Learn to massage and everything will become easier.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And I already know how I will learn to massage! I must go!<</fala>>
<br>
<<if def $Guardiao.Nome>>
<<fala "Guardiao" $Guardiao.Profissao>>Until next time $Jogador.Nome and a hug from your friend $Guardiao.Nome.<</fala>>
<<else>>
<<fala "Guardiao" $Guardiao.Profissao>>Until next time $Jogador.Nome and a hug from your friend $Guardiao.Profissao.<</fala>>
<</if>>
<br>
@@.btnUI;<<button [[Continue|JM7 parte 3 - Essa é a Resposta]]>>
<<set $JogadorM7.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@
<<FundoQuartoJogador>>
<<narrador>>You wake up! And you already know what to do!<</narrador>>
<br>
<<ref $Jogador>>That girl who massaged me that time left me her phone number.<</ref>>
<br>
<<ref $Jogador>>Maybe she can teach me how to massage people.<</ref>>
<br>
<<ref $Jogador>>I will call her as soon as possible.<</ref>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM7.MissaoEstagio += 34>>
<<set $JogadorM7.MissaoEstatus to "Completa">>
<<set $JogadorM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$JogadorM8.MissaoNome.</h1></center>
<<narrador>>You are in your room with your cell phone calling $MassagistaTeen.Nome.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/falando-ao-celular.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi, $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Remember when you gave me that massage that day?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course, I remember, do you want another massage?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm... sort of.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Well, come here to the Country Club for a chat.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll be right there.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 2 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 30>>
<</button>>@@<<FundoCountryClub>>
<<narrador>>You are at the Country Club looking for $MassagistaTeen.Nome.<</narrador>>
<br>
<<narrador>>She spots you and comes to you.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi, $Jogador.Nome do you want a massage?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but not today, today I want you to teach me how to do massage.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Why?<</fala>>
<br>
<<ref $Jogador>>Putz, what now?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... want to learn how to massage the girls I meet.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'm sorry $Jogador.Nome, but I can't do that for you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Because you're going to massage people and you're going to take away all my clients.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No I won't, I just want to massage the girls.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I understand your intention $Jogador.Nome, but I also have women.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come on $MassagistaTeen.Nome, I need you, it can be just a simple massage.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay, $Jogador.Nome, I'll teach you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks! Thanks a lot!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>All right, but I can afford it, first, I don't want you to steal my clients.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Second, I don't want you to teach anyone else how to do massages.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Third, I want $100 for the massage we will do now and another $100 to teach you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I would love a massage but I don't have $100 here right now.<</fala>>
<br>
<<if $Jogador.Dinheiro lt 100>>
<center><video id="videos" autoplay controls loop><source src="content/others/videos/lie.mp4" type="video/mp4"></video></center>
<br>
<</if>>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Why do you go to a Country Club without money?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm... it happens.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay, I'll give you a massage on my own today, but next time you'll have to give me $200 so I can teach you!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, but why do you need to take me for a massage now?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Because when I left I had to tell my boss that I was going to pick up a client, so if I arrive without anyone, he will think I was wandering around.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, your boss is pretty strict.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's right.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>What's up? Let's go?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's go.<</fala>>
<br>
<<narrador>>You go to the massage room. $MassagistaTeen.Nome gives you $100 to pay the receptionist, but remember, in order for her to teach you how to give massages, you must pay her $200.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 7>>
<</button>>@@
<<set $fundo to "sala-de-massagem">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You two go to the massage room.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Well, we're here, I'll go over and change.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll get ready too.<</fala>>
<br>
<<narrador>>You then take off your clothes and put on the towel.<</narrador>>
<br>
<<narrador>>You lie down on the massage bed and wait for $MassagistaTeen.Nome to arrive.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So... can we begin?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes! Of course!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 1>><<addmins 3>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Oh, very good.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Are you enjoying this, just wait to see what comes next.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Will this massage be different from the other one?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It will start out similar, but it will look different in the end.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I can't wait to see how it turns out.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 2>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can I tell you something?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You can.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I really missed your touch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And this touch here?<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 3>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is the best part.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MM2-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hmmm, so you are enjoying it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Would you like it better if I took off my clothes?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course I can! There are only the two of us here.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 4>>
<<set $MassagistaTeenSex.punheta += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>So I want you naked for me now.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Your wish is my command.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my god you are so beautiful.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Thank you.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome chuckles shyly.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let me see you a little.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is very beautiful.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>See, I told you it would be different.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 5>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Just let me get this towel out of here so it doesn't get in my way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So do you have more to come?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>There is much more to come.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, my god.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 7>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think this massage is much better than the last one.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Still good.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 8>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Want to see everything from a different angle?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Check it out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hummm, I like this.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh, how delicious!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 9>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 10>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Shall we go to the grand-finale?<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>><<set $game.SexEvent to 11>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 12>>
<<set $MassagistaTeenSex.facial += 1>>
<<set $alivio to 100>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come here, cum on me.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 3 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 13>>
<<set $MassagistaTeen.has_sex to true>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM8-Erin-Continue-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Humm what delicious.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh fuck.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was incredible!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM8 parte 4 - Erin, Eu Preciso de Você. Parte I]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM8.MissaoEstagio += 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "sala-de-massagem">>
<center><img id="imagens" src="content/characters/massagistateen/images/JM8-Erin-Massagem-CumFace.jpg"></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>What's up, $Jogador.Nome? How are you feeling?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Very good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you give massages like this to everyone?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I did it this way for you because you are my friend!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And is this normal here? Like: do all the masseuses here give massages like this?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No. I mean some masseuses here are quite naughty, but they don't do anything like that with their clients because they usually have limits, more strict than them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tomorrow can you teach me how to do massages?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It can be any day you want just call me beforehand and bring me $200.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so bye until next time.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Goodbye $Jogador.Nome, it was a pleasure.<</fala>>
<br>
@@.btnUI;<<button "Continue" "Country Club">>
<<set $JogadorM8.MissaoEstagio += 25>>
<<set $JogadorM8.MissaoEstatus to "Completa">>
<<set $JogadorM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$JogadorM9.MissaoNome.</h1></center>
<<narrador>>You are in your room with your cell phone calling $MassagistaTeen.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MassagistaTeen.Nome.<</fala>>
<br>
<center><img id="imagens" src="content/characters/player/images/falando-ao-celular.jpg"></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi, $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have $200 here and I want you to teach me how to give massages.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Give me your address and I will come there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I live in the neighborhood near the center.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh relax, I know where it is, I'm coming.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Bye bye.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 2 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 35>>
<</button>>@@<<FundoCasa>>
"Ding Dong"
<br>
<<narrador>>Ring the bell.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/massagista-teen-porta.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi $Jogador.Nome, are you ready to learn massage?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, ah here is your $200.<</fala>><<set $Jogador.Dinheiro -= 200>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Thank you, and where can we start?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait a minute, you don't think...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, I will teach you how to massage here in your home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We can't do that here!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Why not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because...<</fala>>
<br>
<<MamaeDiz "Ahmm $Jogador.Nome, who is your friend?" "Ahmm $Jogador.Nome, who is your friend?">>
<br>
<<MamaeSalaImgs>>
<br>
<<narrador>>Your $Mae.Relacao arrives at that moment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, this is $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>How are you?<</fala>>
<br>
<<narrador>>The two greet each other.<</narrador>>
<br>
<<MamaeDiz "Well done and... call me $Mae.Nome." "Well done and... call me $Mae.Nome.">>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay $Mae.Nome.<</fala>>
<br>
<<MamaeDiz "Well, you two make yourselves at home and... I’ll leave you alone." "Well, you two make yourselves at home and... I’ll leave you alone.">>
<br>
<<narrador>>Your $Mae.Relacao leaves.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because of this. My family is at home.<</fala>>
<br>
<<if $Roupas.Mae is 1>> /*=======================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ahm... why is she wearing only panties and a bra?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm...she was sunbathing.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So, where do we go for you to learn how to do the massage?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How about the Country Club?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No, I took a few days off.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Because I want this $200 just for myself, I don't want you to pay the receptionist so that at the end of the month my employer will give me a minimum wage!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but I don't have anywhere else for us to do this.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Maybe we can still do it at the Country Club, but we have to be there a little before it closes, at 18:30.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>We just have to decide what we are going to do until then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know what I can do until then.<</fala>>
<br>
<<narrador>>You then spend a few hours playing video games.<</narrador>>
<br>
<center><video id="jogar" width="777" height="439" autoplay mute loop><source src="content/locations/casa/seu_quarto/pc/jogos/Csgo-2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$MassagistaTeen.Nome played better than you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 3 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<set $gameDate.setHours(18)>>
<<set $gameDate.setMinutes(29)>>
<</button>>@@<<FundoCountryClub>>
<<narrador>>You wait until 18:00 and go to the Country Club, you get there almost at closing time.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Look, by now the massage parlors are about to close, so we have to go there quickly.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but if someone sees us.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>If someone comes along you hide and I'll roll the person up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You are going to the massage room, but you see the clerk closing the salon.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God, what now?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Relax, hide somewhere and I'll roll her up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You hide inside the broom closet and look through the doorway to see $MassagistaTeen.Nome talking to the clerk. You see that the clerk has given $MassagistaTeen.Nome a key and left.<</narrador>>
<br>
<<ref $Jogador>>I can't imagine what $MassagistaTeen.Nome said to the clerk to get her to give $MassagistaTeen.Nome the key, she is really a very strange girl.<</ref>>
<br>
<<narrador>>Seeing that everything is safe, you come out of hiding and go to $MassagistaTeen.Nome.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come on $Jogador.Nome, the clerk left me the key, but let's hurry because we don't have much time.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome quickly took you to the massage room, not even bothering to explain how she convinced the clerk to let her in.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 2>>
<</button>>@@<<set $fundo to "sala-de-massagem">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $MassagistaTeen.Nome are in the massage room.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So, $Jogador.Nome all set?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, where should I start?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Just sit here next to me.<</fala>>
<br>
<<narrador>>You sit down next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now what?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Make a C with your hands and place them on my shoulder so that the fingers are pointing down. Slide the hands down so that the thumb straps are on top of the shoulders. Feel the outline of the muscles just above the collarbone with your fingertips.<</fala>>
<br>
<<narrador>>You do what she asked.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Press your fingertips and thumbs on the trapezius on both sides, starting from the inside, near the neck. Bring the muscles up toward the person's collarbone, without letting go. The idea is to hold and lift, but without squeezing or forcing with your fingers.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>While doing the massage, try to pick up a rhythm. Raise your arms and apply less pressure, then lower them and channel the movement into short pulses with your fingers. Finding a comfortable rhythm will allow you to massage with the correct technique for longer.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>After pressing on the inside of the trapezium for a few minutes, gradually spread your hands towards the person's arms. Then, change direction and move towards the neck. Continue doing this until the person becomes more relaxed, calm, and tension-free.<</fala>>
<br>
<<narrador>>You do everything she asked.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And that's it! It relieves tension from the shoulder and neck muscles, which relaxes you a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is that all?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, you still want more?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... we came here and...<</fala>>
<br>
<<narrador>>She starts to laugh.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>HAHAHAHAHA I'm kidding $Jogador.Nome, of course that's not all, I'm going to teach you an incredible massage to do on your girls.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Still good.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>First I'm going to take off my clothes. Do you want to watch?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But of course!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Have I ever told you that you are beautiful?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You already said yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I say it again, you are beautiful!<</fala>>
<br>
<<narrador>>Her cheeks get flushed.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'm going to remove this business here, I don't think it's necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem2.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now put plenty of lubricant in your hands and start rubbing your back lightly.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like this?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's it, let your hands slide down my body.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem3.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>How do you like it?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, you are doing it right.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem4.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now massage my chest.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like this?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's good too, but you can also tell the girl to turn around.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now, massage my hips, you can climb on top of the stretcher if you like.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you like it like this?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now you can massage my thighs between them.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Like this?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>More or less, you can take the towel off, it looks better that way.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>This can massage my butt without fear.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, very soft.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now comes the most important part, the intimate massage.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 8>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Massage my pussy.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Let's go left upper lip and right upper lip.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's it, very delicate.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 9>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Leave your hand well lubricated.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And run your hand lightly over the whole side of my crotch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's it, real smooth, real slow.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>$Jogador.Nome, now pay attention, your main goal now is to make me cum at least once.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it possible for you to come more than once in a row?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, but if you do it once, you will have passed the test, so do your best to make me cum!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 10>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Like this?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, but it is not always good to stick your finger in the woman's pussy, try to vary the techniques.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's it, real smooth, real slow.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 11>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now make a V with your fingers and rub my two upper lips together.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's right.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 12>>
<<set $MassagistaTeenSex.masturbou += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Vary the techniques, use all the ones you have, and the girl will tell you which one she likes best.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now do it faster!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, that's very good.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 13>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now let me turn around.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome faces you.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Get some more lube and rub it on my breasts, as always be gentle.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>That's it. How decent.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 14>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, put it all over my pussy.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Make it all gooey.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 15>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And this big lollipop here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sorry I couldn't help it.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Take off your clothes now!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now this massage is going to be good!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 16>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'm going to turn my back now! Don't stop the massage!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 17>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you want me to fuck your pussy?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then say it to me.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Fuck my pussy!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 18>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh, yes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 19>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is this the first time you have done this?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>During the massage yes.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 20>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 21>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 22>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hold on, let me put this stretcher away.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>She is bothering me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Here I am, on all for you. Do you like the view?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem25.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come my man.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 23>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem27.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummmm.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh yeah yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh Ohhh Ohhhh Ohhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Owwwnn.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 24>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhhhh Ohhhhhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Spank my ass.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 25>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I have to fix it here!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>One second.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome is saying this very breathlessly.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 26>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>$Jogador.Nome look at me, am I hot?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>A lot!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Then tell me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are so hot, you make my cock rise up and make it harder than a diamond bar.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I am ready for you, come to me!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 27>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhhh.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem32.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeahhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Pull my hair.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeahhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 28>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Harder, go!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Owwnn yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br><br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhhhhh yeahhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 29>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 30>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh yeahhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhh Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm Yeahhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 31>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will lift you up now!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeahh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 32>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem37.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummmm fuck.<</fala>>
<br>
<<narrador>>You spank her tits.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ahhhhh Ahhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 33>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Spread your legs!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Spread your legs!<</fala>>
<br>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh Ohhhhh Ohhhhh Ohhhhh Ohhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 34>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 34>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem39.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can watch!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course HAHAHAHAHA.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 35>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 35>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem40.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>><<set $game.SexEvent to 36>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 36>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem41.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummmm Hummmm yeah yeah.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 37>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem42.mp4" type="video/mp4"></video></center>
<<set $alivio to 100>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh OhhhOhhh Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhhhhhhhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ahhhh Ahhhh Ahhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 4 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 38>>
<<set $MassagistaTeenSex.facial += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 38>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Massagem43.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Suck my dick!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 5 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<set $game.JogadorMassagista to true>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "sala-de-massagem">>
<center><img id="imagens" src="content/characters/massagistateen/images/JM9-Erin-Massagem-CumFace2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>So how did I do?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You were amazing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, that I never thought that this massage class would end in sex.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But relax, you have learned well.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>The fact that I have had sex with you proves this, you know that the massage started well when girls want to fuck you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Still, I can already imagine all that I can do with it.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's late, wait for me to take a shower and let's go out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll wait here.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Or you can come with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was just waiting for you to say that.<</fala>>
<br>
<<narrador>>You shower together before $MassagistaTeen.Nome locks up the studio and leaves.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/JM9-Erin-Bath.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|JM9 parte 6 - Erin, Eu Preciso de Você. Parte II]]>>
<<set $JogadorM9.MissaoEstagio += 16>>
<<addmins 5>>
<</button>>@@<<FundoBairroNobre>>
<<narrador>>$MassagistaTeen.Nome locks up and you leave the Country Club.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So $Jogador.Nome, what are you going to do now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just go to my house.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Do you want me to accompany you there?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Usually it is the boy who accompanies the girl home.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You don't have to accompany me, my home is too far away. And besides, I'm the oldest.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You don't have to accompany me, my home is too far away. And besides, I'm the oldest.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay, so let's go.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome holds his hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why did you take my hand?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>For nothing really, just, a little comfort is good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, what is between us? Are we in a relationship?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No, no, they tried to trap me once and I didn't like it, I wouldn't trap myself again in a relationship.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So we have one...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Friends with Benefits, that's what we have.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, my friend with benefits.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I like the idea of having a friend with benefits.<</fala>>
<br>
<<narrador>>You talk and $MassagistaTeen.Nome takes you home.<</narrador>>
<br>
<<narrador>>You say goodbye, thus ending a beautiful day.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $JogadorM9.MissaoEstagio += 20>>
<<set $AmigoM4.MissaoEstatus to "Ativa">>
<<set $Amigo2M6.MissaoEstatus to "Ativa">>
<<set $LenaPaulM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<set $JogadorM9.MissaoEstatus to "Completa">>
<<addmins 63>>
<</button>>@@<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM4.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You're going to your friend $Amigo.Nome's house. Mrs. Cooper's voice sounded behind you, carrying a tone of concern." "Você vai para a casa do seu amigo $Amigo.Nome. A voz da Senhorita Cooper soou atrás de você, trazendo consigo um tom de preocupação.">>
<br>
<<SrtaCooperDiz "Hello $Jogador.Nome, how are you?" "Olá $Jogador.Nome, tudo bem?">>
<br>
<<PlayerDiz "Hi, Mrs. Cooper. Is $Amigo.Nome around?" "Oi, senhorita Cooper. $Amigo.Nome está aí?">>
<br>
<<Narrador "You turned to face her, immediately noting the seriousness in her expression." "Você se virou para encará-la, notando imediatamente a expressão séria em seu rosto.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom5.jpg"></center>
<br>
<<SrtaCooperDiz "He's in his bedroom, you can go up!" "Ele está lá no quarto dele, pode subir!">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<Narrador "You thanked him and started walking up the stairs, eager to meet your friend when..." "Você agradeceu e começou a subir as escadas, ansioso para encontrar seu amigo quando...">>
<br>
<<SrtaCooperDiz "Wait a second, $Jogador.Nome." "Espere um segundo, $Jogador.Nome.">>
<br>
<<Narrador "Her voice made you stop on the stairs, and you turned to face her again." "A voz dela te fez parar no meio da escada, e você se virou para encará-la mais uma vez.">>
<br>
<<SrtaCooperDiz "Can we talk for a second?" "Podemos conversar um segundo?">>
<br>
<<PlayerDiz "Is everything okay, Mrs. Cooper?" "Algum problema, Srta. Cooper?">>
<br>
<<SrtaCooperDiz "Yes, $Amigo.Nome's behavior is worrying me. After that day when you and $Amigo2.Nome were here, he seems so sad." "Sim, as atitudes de $Amigo.Nome estão me deixando preocupada, depois daquele dia em que você e $Amigo2.Nome estiveram aqui, ele parece tão triste.">>
<br>
<<PlayerDiz "It's because $Amigo2.Nome told us something very impactful." "É porque $Amigo2.Nome nos contou algo muito impactante.">>
<br>
<<SrtaCooperDiz "What?" "O que?">>
<br>
<<PlayerDiz "Nothing, it's just guy stuff." "Nada, é só coisa de homem.">>
<br>
<<SrtaCooperDiz "Guy stuff?" "Coisa de homem?">>
<br>
<<Narrador "She crossed her arms intrigued." "Ela cruzou os braçõs intrigada.">>
<br>
<<PlayerDiz "Yeah, but don't worry, things are going to change today." "Sim, mas relaxa que isso tudo vai mudar hoje.">>
<br>
<<SrtaCooperDiz "Why?" "Por que?">>
<br>
<<PlayerDiz "Because... I found something he's going to like." "Porque... eu encontrei algo que ele vai gostar.">>
<br>
<<Narrador "Excited, you climb the stairs and head to your friend's bedroom." "Animado, você sobe as escadas e vai para o quarto do seu amigo.">>
<br>
@@.btnUI;<<button [[Continue|A1M4 parte 2 - Hoje você consegue uma namorada]]>>
<<set $AmigoM4.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<<Narrador "You knock on $Amigo.Nome's door, and he lets you in." "Você bate na porta do quarto de $Amigo.Nome, ele deixa você entrar.">>
<br>
<<PlayerDiz "Hey bro, how are you doing?" "Ei irmão, como você está?">>
<br>
<<Narrador "$Amigo.Nome has dark circles under his eyes and looks weak." "$Amigo.Nome parece abatido, suas olheiras denunciando a falta de sono.">>
<br>
<<PlayerDiz "Man, you look terrible. But cheer up because I have good news." "Cara, você está péssimo. Mas alegre-se porque tenho boas notícias.">>
<br>
<<Amigo1Diz "$Jogador.Nome, I'm not in the mood for good news right now." "$Jogador.Nome, não estou muito bem para receber boas notícias.">>
<br>
<<PlayerDiz "Come on, I know how I can help you with $CarmenCa.Nome." "Vamos cara, já sei como posso te ajudar com você e a $CarmenCa.Nome.">>
<br>
<<Amigo1Diz "Oh yeah? And what can you do?" "Ah é? E o que você pode fazer?">>
<br>
<<PlayerDiz "Well, it might be a little weird what I'm about to ask, but... I need to give you a massage." "Olha, pode ser um pouco estranho o que vou te perguntar agora, mas... preciso te fazer uma massagem.">>
<br>
<<Amigo1Diz "What?" "O que?">>
<br>
<<PlayerDiz "Uh, just a quick shoulder massage." "Ahm, uma rápida massagem nos ombros.">>
<br>
<<Narrador "You try to explain casually, not wanting to make $Amigo.Nome uncomfortable." "Você tenta explicar de forma casual, para não deixar $Amigo.Nome desconfortável.">>
<br>
<<Amigo1Diz "You are, huh?" "Tu é, né?">>
<br>
<<Narrador "$Amigo.Nome laughs a bit, still surprised by your request." "$Amigo.Nome ri um pouco, ainda surpreso com o pedido.">>
<br>
<<PlayerDiz "No, I'm not, you're the one who is, you're the one who let me." "Não, não sou não, tu que é, tu que deixa.">>
<br>
<<Narrador "You joke, trying to lighten the mood." "Você brinca, tentando descontrair o ambiente.">>
<br>
<<Amigo1Diz "Why?" "Porque?">>
<br>
<<PlayerDiz "Because a shoulder massage can change everything." "Porque uma massagem nos ombros pode mudar tudo.">>
<br>
<<Amigo1Diz "Man, I'm not going to suddenly feel confident just from a shoulder massage." "Cara, eu não vou ficar confiante do nada apenas recebendo uma massagem nos ombros.">>
<br>
<<PlayerDiz "You might be surprised!" "Você pode acabar se surpreendendo!">>
<br>
<<Amigo1Diz "Fine, but don't tell anyone." "Tudo bem, mas não conte a ninguém.">>
<br>
<<PlayerDiz "Of course not!" "Claro que não!">>
<br>
<<Amigo1Diz "(sigh) Oh God!" "(suspiro) Oh Deus!">>
<br>
<<Narrador "You and $Amigo.Nome sit on the bed next to each other." "Você e $Amigo.Nome sentam na cama um ao lado do outro.">>
<br>
<<Narrador "$Amigo.Nome, you're uncomfortable, he seems tense, still reluctant about the situation." "$Amigo.Nome, você está desconfortável, ele parece tenso, ainda relutante com a situação.">>
<br>
<<PlayerDiz "Don't be tense, try to relax." "Não fique tenso, tente relaxar.">>
<br>
<<Amigo1Diz "Huh alright!" "Huh ok!">>
<br>
<<Narrador "You massage $Amigo.Nome's shoulders for a few moments." "Você massageia o ombro de $Amigo.Nome por alguns segundos.">>
<br>
<<PlayerDiz "Feeling relaxed?" "Você está relaxado?">>
<br>
<<Amigo1Diz "Yeah, I'm already feeling much better." "Sim, já estou me sentindo muito melhor.">>
<br>
<<PlayerDiz "Then it's time." "Então chegou a hora.">>
<br>
<<Amigo1Diz "Time for what?" "Hora pra que?">>
<br>
@@.btnUI;<<button [[Hypnotize|A1M4 parte 3 - Hoje você consegue uma namorada]]>>
<<set $AmigoM4.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<FundoCasaAmigoQuarto>>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
"I, $Amigo.Nome, am an amazing man. I have an amazing girl, and I want her to be my girlfriend today! I have the confidence for it. I'm going to ask $CarmenCa.Nome to be my girlfriend, and she will accept because I'm amazing."
<<elseif $game.lang is 1>>
"Eu, $Amigo.Nome, sou um homem incrível, tenho uma garota incrível, e quero que ela seja minha namorada hoje! Tenho confiança para isso. Vou pedir a $CarmenCa.Nome para ser minha namorada, e ela aceitará porque sou incrível."
<</if>>
</div>
<br>
<<Narrador "$Amigo.Nome continues to look away for a few more seconds." "$Amigo.Nome continua a olhar para longe por mais alguns segundos.">>
<br>
<<Amigo1Diz "Time for what?" "Hora de que?">>
<br>
<<Narrador "$Amigo.Nome finally comes back to reality, curious about what $Jogador.Nome means." "$Amigo.Nome finalmente volta a realidade, curioso sobre o que $Jogador.Nome quer dizer.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo1Diz "You said it's time, so time for what?" "Você disse que chegou a hora, e então a hora de quê?">>
<br>
<<Narrador "You improvise." "Você improvisa.">>
<br>
<<PlayerDiz "Time for you... to feel better!" "Hora de você... ficar bem!">>
<br>
<<Amigo1Diz "What?" "O que?">>
<br>
<<PlayerDiz "How are you feeling?" "Como você está se sentindo?">>
<br>
<<Amigo1Diz "I feel much better than before, actually, I feel great." "Eu me sinto muito melhor do que antes, na verdade me sinto muito bem.">>
<br>
<<Narrador "He is surprised by her change of mood." "Ele se surpreende com sua mudança de humor.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<Amigo1Diz "Yes, surprisingly, your massage is really miraculous." "Sim, por incrível que pareça, sua massagem é realmente milagrosa.">>
<br>
<<PlayerDiz "And... are you thinking of something else?" "E... você está pensando em mais alguma coisa?">>
<br>
<<Amigo1Diz "Yes, I feel like talking to $CarmenCa.Nome. I feel really good. I think I'm ready to ask her to be my girlfriend." "Sim, estou com vontade de falar com $CarmenCa.Nome, me sinto muito bem. Acho que estou pronto para pedi-la em namoro.">>
<br>
<<PlayerDiz "Really? But, aren't you intimidated because she has been with several guys and you're still a virgin?" "É sério? Mas, você não se intimidou porque ela já transou com vários caras e você ainda é virgem?">>
<br>
<<Amigo1Diz "Well, that's over. I feel so good that it doesn't intimidate me anymore." "É, mas isso acabou. Me sinto tão bem que não me intimida mais.">>
<br>
<<Amigo1Diz "By the way, I'm going to call her now." "A propósito, vou ligar para ela agora.">>
<br>
<<PlayerDiz "You're not going to ask her to be your girlfriend over the phone, are you?" "Você não vai pedir ela em namoro pelo celular, vai?">>
<br>
<<Amigo1Diz "Of course not, I'm going to ask her out, and there she will become my girlfriend." "Claro que não, vou chamá-la para um encontro, e lá ela se tornará minha namorada.">>
<br>
<<PlayerDiz "Well, I'll leave you alone to get ready." "Bem, vou deixá-lo sozinho para se preparar.">>
<br>
<<Amigo1Diz "See you, $Jogador.Nome, and thank you so much!" "Falou, $Jogador.Nome, e muito obrigado, cara!">>
<br>
<<Narrador "You leave $Amigo.Nome's house, still impressed that the massage worked perfectly." "Você sai da casa de $Amigo.Nome, ainda impressionado que a massagem funcionou perfeitamente.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM4.MissaoEstagio += 34>>
<<set $AmigoM4.MissaoEstatus to "Completa">>
<<set $AmigoM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Amigo.status to "Confident Guy">>
<<addmins 7>>
<</button>>@@<<FundoPraca>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M6.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M6.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You're at the square and meet your friend $Amigo2.Nome. His expression is troubled as you approach." "Você está na praça e encontra seu amigo $Amigo2.Nome. A expressão dele está carregada de preocupação quando você se aproxima.">>
<br>
<<PlayerDiz "Hey $Amigo2.Nome, how's it going?" "Olá $Amigo2.Nome, tudo bem?">>
<br>
<<Amigo2Diz "(sigh) Actually, pretty bad, $Jogador.Nome. I've been trying to figure out more about the book of love, but it really seems like it's gone." "(suspiro) Na verdade, muito ruim, $Jogador.Nome. Fiquei tentando saber mais sobre o livro do amor, mas realmente parece que não existe mais.">>
<br>
<<Narrador "You try to cheer him up." "Você tenta anima-lo.">>
<br>
<<PlayerDiz "But I've got good news, I found a way to solve our problems." "Mas tenho boas notícias, encontrei uma maneira de resolver nossos problemas.">>
<br>
<<Amigo2Diz "Yeah? How?" "Éh? Como?">>
<br>
<<Narrador "He says disbelievingly." "Diz ele desacreditando.">>
<br>
<<PlayerDiz "I need to talk to your girlfriend." "Preciso falar com sua namorada.">>
<br>
<<Narrador "He stands up from the bench upon hearing these words, he crosses his arms defensively." "Ele se levanta do do banco ao ouvir essas palavras, ele cruza os braçõs de forma defensiva.">>
<br>
<<Amigo2Diz "Talk about what?" "Falar o que?">>
<br>
<<PlayerDiz "Well, not exactly talk. I need to give her a massage." "Na verdade, não é bem papo. Preciso fazer uma massagem nela.">>
<br>
<<Amigo2Diz "A massage? Why would you massage her?" "Massagem? Por que massageá-la?">>
<br>
<<PlayerDiz "Just a quick shoulder massage." "É apenas uma rápida massagem nos ombros.">>
<br>
<<Narrador "$Amigo2.Nome narrows his eyes suspiciously." "$Amigo2.Nome aperta os olhos desconfiado.">>
<br>
<<Amigo2Diz "That's really weird, even for you, $Jogador.Nome." "Isso é muito estranho, até para você, $Jogador.Nome.">>
<br>
<<PlayerDiz "Huh?" "Ahm?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Where I come from, there's a name for that, it's called a "home-wrecker".
<<elseif $game.lang is 1>>
De onde eu venho tem nome, se chama "Talarico Raspa-a-Canela".
<</if>>
</div>
<br>
<<PlayerDiz "What does that mean?" "O que isso significa?">>
<br>
<<Amigo2Diz "It's about a guy who claims to be your friend but is actually eyeing your girl." "É sobre um cara que afirma ser seu amigo, mas na verdade está de olho na sua garota.">>
<br>
<<PlayerDiz "No, dude, I'm not eyeing your girl. Believe me, I learned a massage that can change everything!" "Não, cara, não estou de olho na sua garota. Acredite, aprendi uma massagem que pode mudar tudo!">>
<br>
<<Narrador "Ele aponta o dedo incisivo pra você." "Ele aponta o dedo incisivo pra você.">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Sounds like something a "home-wrecker" would say.
<<elseif $game.lang is 1>>
Isso parece conversa de "Talarico".
<</if>>
</div>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Don't call me a "home-wrecker"! Look, if you want, you can come along.
<<elseif $game.lang is 1>>
Não me chame de "Talarico"! Olha, se quiser, pode vir junto.
<</if>>
</div>
<br>
<<Amigo2Diz "Really?" "Sério?">>
<br>
<<PlayerDiz "Yeah, no problem, but you have to trust me." "Sim, sem problemas, mas você tem que confiar em mim.">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Alright, $Jogador.Nome, I'll give you the benefit of the doubt, but don't forget! No one likes a "home-wrecker"!
<<elseif $game.lang is 1>>
Tá bom, $Jogador.Nome, te dou um voto de confiança, mas não esquece! Ninguém gosta de um "Raspa-Canela"!
<</if>>
</div>
<br>
<<PlayerDiz "Okay, I won't wreck anyone's home." "Certo, não vou raspar as canelas de ninguém.">>
<br>
<<Amigo2Diz "Not even yours!" "Nem a sua!">>
<br>
<<PlayerDiz "Not even mine!" "Nem a minha!">>
<br>
<<Amigo2Diz "Alright, $Jogador.Nome, let's set up this meeting at some point." "Ok, $Jogador.Nome, vamos marcar esse encontro em algum momento.">>
<br>
<<PlayerDiz "Okay, I have to go now." "Ok, tenho que ir agora.">>
<br>
<<Amigo2Diz "Alright, but don't forget, I've got my eye on you, $Jogador.Nome!" "Tudo bem, mas não se esqueça que estou de olho em você, $Jogador.Nome!">>
<br>
<<Narrador "You swallow hard and walk away, feeling the weight of $Amigo2.Nome's distrust on your shoulders." "Você engole em seco e vai embora, sentindo o peso da desconfiança de $Amigo2.Nome em suas costas.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $Amigo2M6.MissaoEstagio += 100>>
<<set $Amigo2M6.MissaoEstatus to "Completa">>
<<set $Amigo2M7.MissaoEstatus to "Ativa">>
<<addmins 17>>
<</button>>@@<<FundoBiblioteca>>
<center><h1>$LenaPaulM2.MissaoNome</h1></center>
<<narrador>>You are arriving at the library to meet $LenaPaul.Nome.<</narrador>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<ref $Jogador>>Look at her there, all pretty and hot.<</ref>>
<br>
<<ref $Jogador>>And here I am, a great guy who has powers and is going to be able to call her out!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome how are you?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Very good $Jogador.Nome, thank you for asking.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahmmm, you came to tell me something the other day, and what was it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was going to tell you... Saturday 20:30!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What's on at 20:30 Saturday night?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will take you for a wonderful walk, under the light of the full moon.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It looks tempting. Where are we going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a surprise, but I guarantee you'll like it!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hummm... you had me looking forward to it, so it better not disappoint me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I guarantee, you will love it!<</fala>>
<br>
<<narrador>>At that moment you leave in a mysterious exit.<</narrador>>
<br>
<<ref $Jogador>>I did it!!!!!! My goodness gracious, I can't believe it!!!!!! Oh my God, now I have to plan this date! I have to find out what she likes!<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $LenaPaulM2.MissaoEstagio += 100>>
<<set $LenaPaulM2.MissaoEstatus to "Completa">>
<<set $LenaPaulM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 8>>
<</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM3.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"I found you</i></p>
<p><i>All puffy and stoned in a bar</i></p>
<p><i>Sunk in the drink</i></p>
<p><i>I cut your armpit hair and toenails</i></p>
<p><i>I called you sweetheart</i></p>
<p><i>I taught you all the self-reversals of life</i></p>
<p><i>And the translation movement that makes the Earth rotate</i></p>
<p><i>I told you it was important to compete</i></p>
<p><i>But I'll beat you to death if you don't win</i></p>
<br>
<p><i>You were</i></p>
<p><i>Now the most important thing</i></p>
<p><i>That ever happened to me at this moment</i></p>
<p><i>Until today in my whole life</i></p>
<p><i>A paradox of the imperfect past tense</i></p>
<p><i>Complex with the Theory of Relativity</i></p>
<p><i>At a crucial moment</i></p>
<p><i>Six sick hicks nick six slick bricks with picks and sticks.</i></p>
<p><i>And who to mafagafigate the little mafagafos</i></p>
<p><i>A good amafagafigator will be"</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>"I found you</i></p>
<p><i>All puffy and stoned in a bar</i></p>
<p><i>Sunk in the drink</i></p>
<p><i>I cut your armpit hair and toenails</i></p>
<p><i>I called you sweetheart</i></p>
<p><i>I taught you all the self-reversals of life</i></p>
<p><i>And the translation movement that makes the Earth rotate</i></p>
<p><i>I told you it was important to compete</i></p>
<p><i>But I'll beat you to death if you don't win</i></p>
<br>
<p><i>You were</i></p>
<p><i>Now the most important thing</i></p>
<p><i>That ever happened to me at this moment</i></p>
<p><i>Until today in my whole life</i></p>
<p><i>A paradox of the imperfect past tense</i></p>
<p><i>Complex with the Theory of Relativity</i></p>
<p><i>At a crucial moment</i></p>
<p><i>Six sick hicks nick six slick bricks with picks and sticks.</i></p>
<p><i>And who to mafagafigate the little mafagafos</i></p>
<p><i>A good amafagafigator will be</i></p>
<br>
<p><i>I told you</i></p>
<p><i>That the pediatrician is the doctor responsible for the health of pedicure</i></p>
<p><i>The 'eyeist' takes care of the eyes and the optician</i></p>
<p><i>God forbid, they will never touch mine</i></p>
<p><i>For me</i></p>
<p><i>You are a mythological beast</i></p>
<p><i>With pixaim hair looking like a moose</i></p>
<p><i>I said that</i></p>
<p><i>To rhyme with the sum of the squares of the catheters</i></p>
<p><i>Which is equal to the fucking hypotenuse"</i></p>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM3.MissaoEstagio += 100>>
<<set $ManuM3.MissaoEstatus to "Completa">>
<<set $ManuM4.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@
<<FundoCasaCozinha>>
<<narrador>>After a lot of work, you finally cleaned kitchen.<</narrador>>
<br>
<<narrador>>Your $IrmaN.Relacao gives you a reward, a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>A deal is a deal! Here's your money.<</fala>>
<<set $Jogador.Dinheiro += 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks $IrmaN.Nome.<</fala>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$IrmaVM3.MissaoNome</h1></center>
<<narrador>>$IrmaV.Nome's room to see how she is doing, you see her lying on the bed thoughtfully.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome how are you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm still a little sad about everything that happened.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is there anything I can do to make you feel better?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, I just... It's just that I was so dedicated to the hospital, I did my best, I worked late every day to show how efficient I was. But then the chief physician fires me just because I didn't accept his harassment.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This can't stay like this, he can't go unpunished.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I thought about reporting him at first, but he is a very powerful and rich man, a friend of judges, so it wouldn't do any good!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am sorry.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And about my ex-boyfriend who I caught him cheating on me with my best friend, he is now making a point of defaming me to all his friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a motherfucker!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I never wanted that, the only thing I wanted was for people to like me, I never realized how doubtful his character was, this relationship between them has been going on for a long time, I just didn't realize it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're nice, I bet you'll soon make other friends.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I guess not, I was always the school nerd, the only people who talked to me were my... ex and my ex-girlfriend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're pretty, you'll soon get a guy 10 times better than him.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe, but I just want to be alone for a while.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you feel better already?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ahm, who knew I'm the nurse here and you're the one healing my wounds.<</fala>>
<br>
<<narrador>>You both laugh.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>If you want to talk, you know where to find me.<</fala>>
<br>
<<narrador>>You hug each other and you leave $IrmaV.Nome's badroom.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM3.MissaoEstagio += 100>>
<<set $IrmaVM3.MissaoEstatus to "Completa">>
<<set $IrmaVM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<<FundoCasaSala>>
<center><h1>$IrmaVM4.MissaoNome</h1></center>
<<narrador>>You are in the living room watching TV, when your $IrmaV.Relacao $IrmaV.Nome arrives.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hi $Jogador.Nome, I thought about what you told me and... I thought we could go for a walk.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think that's a great idea, where do you want to go?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ahm, how about a walk in the park?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Cool, shall we go now?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Come on, then it'll do me a lot of good.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 2 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 3>>
<</button>>@@
<<FundoParque>>
<<narrador>>You and your $IrmaV.Relacao $IrmaV.Nome are taking a relaxing walk in the park.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So $IrmaV.Nome how are you feeling now that you have left the house for a bit to get some fresh air.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque3.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh, much better, now.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Thank you so much for being there for me at such a difficult time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't only me, $Mae.Relacao and $IrmaN.Nome were also there for you at all times.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah I thank you and $Mae.Relacao ahm... look there.<</fala>>
<br>
<<narrador>>Your sister points to an ice cream stand.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Can you buy me an ice cream?
<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, give me the money.
<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's just that I don't have any money now can you pay for me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I don't know, you didn't want to buy me ice cream that day.<</fala>>
<br>
<<narrador>>$IrmaV.Nome puts her two fingers on her forehead and says.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm $Jogador.Nome $Jogador.Sobrenome and I want to buy some ice cream for my beautiful sister.<</fala>>
<br>
<<narrador>>You cut her off laughing, she laughs too.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay I'll go get you some ice cream, you wait here.<</fala>>
<br>
<<narrador>>You go to the ice cream stand and buy her an ice cream and one for yourself.<</narrador>>
<<set $Jogador.Dinheiro -= 10>>
<br>
<<narrador>>You were walking back to your $IrmaV.Relacao when a girl stopped you.<</narrador>>
<br>
<<fala "Kendall" ???>>Hey man, can you tell me how I'm doing?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/ex-melhor-amiga-IrmaV/images/kendall-alongamento1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you mean? You mean how I look?<</fala>>
<br>
<<fala "Kendall" ???>>Yeah, yeah, how do I look?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, for someone who's working out.<</fala>>
<br>
<<fala "Kendall" ???>>I'm meeting my boyfriend in a few hours so I'm working out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Kendall" ???>>See you kid.<</fala>>
<br>
<<ref $Jogador>>Boy... who is this girl... what a strange conversation.<</ref>>
<br>
<<narrador>>$IrmaV.Nome will come to you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 3 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 25>>
<</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome here's your ice cream.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Thanks, ahm... what did that girl want with you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, she asked if she was okay and that she was meeting her boyfriend in an hour and...<</fala>>
<br>
<<narrador>>$IrmaV.Nome gets very angry.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>That bitch is dating him!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you mean? Do you know her?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, that slut is <<textbox "$Kendall.Nome" "Kendall" $Kendall.Nome>>, my ex-best friend who I caught her with my scumbag ex.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So when she said she was going to meet her boyfriend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Those scumbags are dating!!!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome ahm...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome, let's go, please, I'm not feeling well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, then let's go.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM4 parte 4 - Andar Com Minha Irmã]]>>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<addmins 30>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>You walk $Jogador.Nome to her bedroom.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome don't let, that girl shake you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Leave me alone for a while please.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome I...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, $Jogador.Nome, I appreciate your help, but I really need to be alone for a while.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>We'll talk later.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, then we'll talk later.<</fala>>
<br>
<<narrador>>You leave the room, leaving $IrmaV.Nome alone.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM4.MissaoEstagio += 25>>
<<set $IrmaVM4.MissaoEstatus to "Completa">>
<<set $IrmaVM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@<<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="imagens" src="content/characters/lexi/images/lexi-bar.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<center><img id="imagens" src="content/characters/lexi/images/lexi-bar.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina4.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, how are you doing at school?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Better than you from what I've heard. HAHAHAHAHA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious, you spend hours with your friends on the phone, go out with them all the time, you don't take a minute to study.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look $Jogador.Nome you can rest assured that as popular as I am, my grades are one of the highest in my class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahn... what is it? You repeated last year, and many teachers don't have good things to say about you, what moral do you have to charge me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know very well that I think school is a waste of time.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Okay, but wasting an entire year was not a waste of time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It wasn't on purpose, I thought I might recover in the last trimester.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, but now you have to do it all over again, and besides that you and that friend of yours $Amigo.Nome are getting more and more bad spoken at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I try to defend you when girls talk bad about you in front of me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>They think you are stupid, weak, cowardly, and too preppy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! And you defend me from these things?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Sure! You are my $Jogador.RelacaoIrmaN I would do everything for you, just as you would do everything for me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But, you better do something about your public image if you don't want to be remembered as the biggest loser the college has ever seen.<</fala>>
<br>
<<narrador>>She gets up and leaves.<</narrador>>
<br>
<<narrador>>You keep thinking about the conversation they had.<</narrador>>
<br>
<<ref $Jogador>>I didn't know my reputation was that bad, it looks like I'm going to have to not only hypnotize the teacher's but improve my school reputation, at least until the end of the year.<</ref>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina4.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Relacao, what kind of movie do you like best?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like surreal and hard to understand movies<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously? Like which ones?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Type, Mulholland Drive, Daisies, Donnie Darko, Valerie and Her Week of Wonders, Mother! And others.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of these movies.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You should give it a go and watch it because they're so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but why do you like these movies?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh I really like the aesthetics of the movies, they are very visually beautiful, and I like to reflect on the movie I watch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahhmmm I don't really like movies like that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Don't like movies that make you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't like movies that don't make sense.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like, get your message across with your fucking movie! Don't get a lot of symbolism and indirection, make your message with this movie clear!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't really think that way, I feel really smart when I watch a movie like that and I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel like I'm being cheated! I keep imagining the director like this: this suckers keep trying to decipher this movie, it's just a bunch of random things that I thought and did this shit, now keep watching and keep giving me money so I can do more. That's what I imagine when I watch a movie like this.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You really need to watch a movie like that, maybe someday we'll watch a movie like that together, then I'll show you that what you said isn't true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so do you like another kind of movie?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, I also like...<</fala>>
<br>
<<narrador>>You keep talking about movies for a while.<</narrador>>
<br>
<<IrmaNAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch $Conversa.IrmaN>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina4.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I need to ask!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why that guy? Why $Valentao.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh he's handsome, he's so strong and so... wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, $IrmaN.Nome understand, he is not good for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You only say that when he hits you at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not only me, he hits everyone who is weaker than him, he's always with a lot of girls and as he dumps, he's always skipping class, understand he's not a good guy for you!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I know he's a bit of a troubled boy, but maybe I can make him a good guy, maybe he's dating me and you'll even become friends.<</fala>>
<br>
<<ref $Jogador>>I can already imagine how good friends we would be, him going out to the whole school saying, "Hey guys I fucking $Jogador.Nome's sister, it's his sister's such a slut" I definitely can't let that happen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't change a guy like him, he just is what he is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need a guy who treats you like the princess you are, a guy who values you, a guy who truly loves you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Relax $Jogador.Nome, I know what I'm doing and i know $Valentao.Nome will be all that if he has a chance to change.<</fala>>
<br>
<<ref $Jogador>>No she doesn't know, she's such a good girl that she doesn't realize that some people are just bad.<</ref>>
<br>
<<narrador>>You both keep talking for a while longer.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-piscina4.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome, I will ask you a question.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind of man do you like?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Why do you want to know that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing, just out of curiosity.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>All right then.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I like handsome, strong men, not necessarily muscular, but who show strength.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>That treats me well, and that they are brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, because it looks nothing like the singers you listen to.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, there was a time when I liked the more effeminate type, and even metrosexual, but I think that was just a phase.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Today I like real men better as they say. ahahah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will I ever be able to look like a man to your liking?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Look, it will be difficult!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>HAHAha it's a joke! With effort and persistence you can.<</fala>>
<br>
<<narrador>>You guys are talking for a while.<</narrador>>
<br>
<<IrmaNPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<narrador>>You meet your $Jogador.RelacaoIrmaN $IrmaN.Nome at the Pool.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Piscina-Solo1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Spy|Espiar-IrmaN-CountryClub-Piscina]]>><<set $game.RandomEventOutside to 2>><</button>>@@
@@.btnDestaque;<<button "Leave" "Piscina">>><</button>>@@<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios3.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, I am doing a run here, to keep healthy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Cool, teacher... ahm $ProfArte.Nome I'll let you continue your exercise now. Goodbye.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Bye $Jogador.Nome.<</fala>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 10>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca1.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca-exercicios3.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Cool, teacher... ahm $ProfArte.Nome I'll let you continue your exercise now. Goodbye.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Goodbye $Jogador.Nome.<</fala>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 10>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-praca1.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina8.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-piscina8.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoCasaCorpora>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Corpora">><<addmins 30>><</button>>@@<<FundoCasaCorpora>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Corpora">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoBar>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Very good, thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, unfortunately your grades last year were terrible, but I will always do my best to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We're not at school $Jogador.Nome, you can call me $ProfArte.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, Ahm... Why are you so nice to everyone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's me, I like to help people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I have seen all teachers lose their temper because they are stressed or because they are having a bad day, but it seems that this has never happened to you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, maybe it's because I'm always on good terms with the world, and maybe that's how it repays me.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@<<FundoBar>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-bar4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, for a woman of my age it is very comforting to receive a compliment from a young man like you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you are not that old.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I am 42 years old and no man looks at me nowadays.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that $ProfArte.Nome, you are wonderful, don't accept anyone telling you otherwise.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you very much $Jogador.Nome, you are very kind.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@<<FundoCasaCozinha>>
<center><h1>$IrmaVM5.MissaoNome</h1></center>
<<narrador>>You go to breakfast with your family, you sit down next to $IrmaV.Nome.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome, I've thought long and hard about what happened on our walk and I've come to a conclusion.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>And what is it?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey realized that I can't let these things get to me, that my ex and that bitch have moved on, so I need to move on too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, I thought you were really sad about what happened, but you've gotten over it really well.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But I can't move on without revenge!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's true, they did a lot of damage to me, my ex-boss, my ex-boyfriend, and $Kendall.Nome. For me to move on, I need to get back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't you think there is a better way to move on?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe there is, but I've always done everything right to make people like me, and now these same people have stabbed me in the back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But don't you think that revenge is a bad way to move on? As Don Ramón used to say: revenge is never full, it kills the soul and poisons it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know but, $Jogador.Nome, don't you think they deserve a change?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And so, that's it, they deserve punishment for what they did, and you're going to help me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't want any part of this!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It doesn't matter if you want to! You go! Remember that day I caught you jerking off in the living room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, just stop reminding me of that!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But then, will you help me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but do you at least know how you'll get revenge?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Not yet, but I'll think of something, this little head here sometimes thinks too much evil.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Promise we won't do anything too heavy.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Relax $Jogador.Nome, I'll give them exactly what they deserve.<</fala>>
<br>
<<narrador>>$IrmaV.Nome finishes her breakfast and leaves..<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait a minute, you didn't promise...<</fala>>
<br>
<<narrador>>$IrmaV.Nome is already far away, you decide not to go after her because you have better things to do.<</narrador>>
<br>
<<if $game.periodWeek is "weekday">>
@@.btnUI;<<button "End/Go to school" "Escola">>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<<set $IrmaVM5.MissaoEstagio += 100>>
<<set $IrmaVM5.MissaoEstatus to "Completa">>
<<set $IrmaVM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<</button>>@@
<<elseif $game.periodWeek is "weekend">>
@@.btnUI;<<button "End" "SuaCasa_Cozinha">>
<<set $Acoes.CafedaManha to true>>
<<set $IrmaVM5.MissaoEstagio += 100>>
<<set $IrmaVM5.MissaoEstatus to "Completa">>
<<set $IrmaVM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<</if>>
<<FundoPraca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Remember that time that...|Conversando-Irma1-Praça Amizade]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Why were you fired anyway?|Conversando-Irma1-Praça Amizade]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why you girls are so complicated?|Conversando-Irma1-Praça Paixão]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Conversando-Irma1-Praça Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@
Converças Irma Mais Velha<<FundoParque>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Remember that time that...|Conversando-Irma1-Parque Amizade]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Why were you fired anyway?|Conversando-Irma1-Parque Amizade]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why you girls are so complicated?|Conversando-Irma1-Parque Paixão]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Conversando-Irma1-Parque Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ah... Hey little $Jogador.RelacaoIrmaV! All right?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Remember that time that...|Conversando-Irma1-CountryClub-Piscina Amizade]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Why were you fired anyway?|Conversando-Irma1-CountryClub-Piscina Amizade]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<<switch random(1, 2)>>
<<case 1>>
@@.btnUI;<<button [[Why you girls are so complicated?|Conversando-Irma1-CountryClub-Piscina Paixão]]>><<set $Conversas.IrmaV to 1>><</button>>@@
<<case 2>>
@@.btnUI;<<button [[Have you ever liked someone who doesn't like you?|Conversando-Irma1-CountryClub-Piscina Paixão]]>><<set $Conversas.IrmaV to 2>><</button>>@@
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaV.Nome I was remembering the time when we were kids and played doctor.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I remember well, it was at that time that I thought about working in the health area, I like to take care of people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember the day $Valentao.Nome broke my arm and you took care of me until the doctors arrived?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, it was the first time I entered that hospital...<</fala>>
<br>
<<narrador>>$IrmaV.Nome's eyes start to water.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No please don't cry, I'm trying to cheer you up you need to move on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know, it's just that... It's very hard to lose your dream career and the boyfriend I know since high school on the same day, in the worst possible way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will help you get through this, we all will.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know, I just need some time.<</fala>>
<br>
<<narrador>>You hug and you leave her alone to think.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $IrmaV.Nome why were you fired anyway? I didn't quite understand this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The medical director who is very well by the way retired spent two days and he was replaced by a new one. From the moment he walked in I didn't like him, he had very strange behavior for a doctor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He took strange things with him, he paid for things from the hospital and took them home, not to mention the harassment with all the women who work there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did he do??<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I've often seen him coming up behind the women with a lascivious way, he rubs the ass of the most inexperienced nurses, and then I couldn't take it for granted!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was it when you try to organize a protest?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Before I tried to talk to him, like... calmly, and tell him to stop, but then he threatened to destroy my reputation so I could never work in a hospital again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a son of a bitch this guy!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand and I was fired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how did he find out?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't worry $IrmaV.Nome soon you'll get a new job.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I hope so.<</fala>>
<br>
<<narrador>>You and $IrmaV.Nome keep talking for a while.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome why are girls so complicated?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahmm... I have a friend who likes a girl who doesn't care about him so how would he win her over?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A friend?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, a... a friend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Well first you have to see how this girl treats you, if she only treats you good or bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad... ahum... well, that what he said.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a girl treats you bad, never treat you well, because she sure as hell doesn't deserve your love!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I love her... he... he love her.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe it's better, your friend forgets about her because if she treats him badly he can only be a horrible person because that friend of yours is an amazing boy !!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Really!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Ok I'll... I'll tell him.<</fala>>
<br>
<<narrador>>You leave the room running. and her $IrmaV.Relacao $IrmaV.Nome stays there with a smile on her face.<</narrador>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... $IrmaV.Nome Have you ever liked someone who doesn't like you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think everyone has liked someone who didn't like him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but what about you? Who was the guy who didn't care about you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was in 7th grade and there was a beautiful boy with long blond hair sitting in front of me, I always tried to make him look at me but never could.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>One day I asked one of my friends for help at the time she was also into another boy at school so we decided to try to do a double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How crazy, a double date, and you barely knew the guys.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it gets worse!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In this meeting I realized that he barely talks to me he didn't pay any attention to me which I found strange because if he didn't like me why accepted the invitation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really really weird.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I noticed that he was very interested in my friend's conversation with the boy she was with.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next morning at school I met my friend who went on a date with me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She asked why I suddenly left, and so I said, it's not obvious, the guy I like doesn't care about me, but he's into you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She said that pretending he was strangely very interested in her conversation with his date but still they didn't end up dating, if processor just friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what a crazy story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it still has the big plot twist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A month passed and that guy I liked, who went on a double date with me, showed up dating my friend's date from that same double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what an absurd story!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, So this is it , this is the story of how I fell in love and broke my face for the first time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first? and the second how was it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This one you know, but another day I'll tell you.<</fala>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaV.Nome I was remembering the time when we were kids and played doctor.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I remember well, it was at that time that I thought about working in the health area, I like to take care of people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember the day $Valentao.Nome broke my arm and you took care of me until the doctors arrived?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, it was the first time I entered that hospital...<</fala>>
<br>
<<narrador>>$IrmaV.Nome's eyes start to water.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No please don't cry, I'm trying to cheer you up you need to move on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know, it's just that... It's very hard to lose your dream career and the boyfriend I know since high school on the same day, in the worst possible way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will help you get through this, we all will.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know, I just need some time.<</fala>>
<br>
<<narrador>>You hug and you leave her alone to think.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $IrmaV.Nome why were you fired anyway? I didn't quite understand this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The medical director who is very well by the way retired spent two days and he was replaced by a new one. From the moment he walked in I didn't like him, he had very strange behavior for a doctor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He took strange things with him, he paid for things from the hospital and took them home, not to mention the harassment with all the women who work there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did he do??<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I've often seen him coming up behind the women with a lascivious way, he rubs the ass of the most inexperienced nurses, and then I couldn't take it for granted!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was it when you try to organize a protest?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Before I tried to talk to him, like... calmly, and tell him to stop, but then he threatened to destroy my reputation so I could never work in a hospital again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a son of a bitch this guy!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand and I was fired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how did he find out?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't worry $IrmaV.Nome soon you'll get a new job.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I hope so.<</fala>>
<br>
<<narrador>>You and $IrmaV.Nome keep talking for a while.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome why are girls so complicated?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahmm... I have a friend who likes a girl who doesn't care about him so how would he win her over?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A friend?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, a... a friend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Well first you have to see how this girl treats you, if she only treats you good or bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad... ahum... well, that what he said.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a girl treats you bad, never treat you well, because she sure as hell doesn't deserve your love!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I love her... he... he love her.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe it's better, your friend forgets about her because if she treats him badly he can only be a horrible person because that friend of yours is an amazing boy !!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Really!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Ok I'll... I'll tell him.<</fala>>
<br>
<<narrador>>You leave the room running. and her $IrmaV.Relacao $IrmaV.Nome stays there with a smile on her face.<</narrador>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... $IrmaV.Nome Have you ever liked someone who doesn't like you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think everyone has liked someone who didn't like him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but what about you? Who was the guy who didn't care about you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was in 7th grade and there was a beautiful boy with long blond hair sitting in front of me, I always tried to make him look at me but never could.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>One day I asked one of my friends for help at the time she was also into another boy at school so we decided to try to do a double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How crazy, a double date, and you barely knew the guys.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it gets worse!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In this meeting I realized that he barely talks to me he didn't pay any attention to me which I found strange because if he didn't like me why accepted the invitation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really really weird.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I noticed that he was very interested in my friend's conversation with the boy she was with.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next morning at school I met my friend who went on a date with me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She asked why I suddenly left, and so I said, it's not obvious, the guy I like doesn't care about me, but he's into you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She said that pretending he was strangely very interested in her conversation with his date but still they didn't end up dating, if processor just friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what a crazy story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it still has the big plot twist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A month passed and that guy I liked, who went on a double date with me, showed up dating my friend's date from that same double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what an absurd story!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, So this is it , this is the story of how I fell in love and broke my face for the first time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first? and the second how was it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This one you know, but another day I'll tell you.<</fala>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $IrmaV.Nome I was remembering the time when we were kids and played doctor.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I remember well, it was at that time that I thought about working in the health area, I like to take care of people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember the day $Valentao.Nome broke my arm and you took care of me until the doctors arrived?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, it was the first time I entered that hospital...<</fala>>
<br>
<<narrador>>$IrmaV.Nome's eyes start to water.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No please don't cry, I'm trying to cheer you up you need to move on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know, it's just that... It's very hard to lose your dream career and the boyfriend I know since high school on the same day, in the worst possible way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will help you get through this, we all will.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know, I just need some time.<</fala>>
<br>
<<narrador>>You hug and you leave her alone to think.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, $IrmaV.Nome why were you fired anyway? I didn't quite understand this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The medical director who is very well by the way retired spent two days and he was replaced by a new one. From the moment he walked in I didn't like him, he had very strange behavior for a doctor.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He took strange things with him, he paid for things from the hospital and took them home, not to mention the harassment with all the women who work there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did he do??<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I've often seen him coming up behind the women with a lascivious way, he rubs the ass of the most inexperienced nurses, and then I couldn't take it for granted!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was it when you try to organize a protest?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Before I tried to talk to him, like... calmly, and tell him to stop, but then he threatened to destroy my reputation so I could never work in a hospital again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a son of a bitch this guy!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So I tried to organize a protest, several girls who work there agreed to participate, but then the medical director found out beforehand and I was fired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how did he find out?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't worry $IrmaV.Nome soon you'll get a new job.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I hope so.<</fala>>
<br>
<<narrador>>You and $IrmaV.Nome keep talking for a while.<</narrador>>
<br>
<<IrmaVAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch $Conversa.IrmaV>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome why are girls so complicated?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahmm... I have a friend who likes a girl who doesn't care about him so how would he win her over?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A friend?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, a... a friend...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Well first you have to see how this girl treats you, if she only treats you good or bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad... ahum... well, that what he said.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a girl treats you bad, never treat you well, because she sure as hell doesn't deserve your love!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I love her... he... he love her.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Maybe it's better, your friend forgets about her because if she treats him badly he can only be a horrible person because that friend of yours is an amazing boy !!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Really!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm, Ok I'll... I'll tell him.<</fala>>
<br>
<<narrador>>You leave the room running. and her $IrmaV.Relacao $IrmaV.Nome stays there with a smile on her face.<</narrador>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<case 2>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... $IrmaV.Nome Have you ever liked someone who doesn't like you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think everyone has liked someone who didn't like him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but what about you? Who was the guy who didn't care about you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was in 7th grade and there was a beautiful boy with long blond hair sitting in front of me, I always tried to make him look at me but never could.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>One day I asked one of my friends for help at the time she was also into another boy at school so we decided to try to do a double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How crazy, a double date, and you barely knew the guys.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it gets worse!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In this meeting I realized that he barely talks to me he didn't pay any attention to me which I found strange because if he didn't like me why accepted the invitation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really really weird.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I noticed that he was very interested in my friend's conversation with the boy she was with.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was very sad at that moment, and I left crying, I didn't want to talk to anyone anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next morning at school I met my friend who went on a date with me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She asked why I suddenly left, and so I said, it's not obvious, the guy I like doesn't care about me, but he's into you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She said that pretending he was strangely very interested in her conversation with his date but still they didn't end up dating, if processor just friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what a crazy story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes but it still has the big plot twist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>A month passed and that guy I liked, who went on a double date with me, showed up dating my friend's date from that same double date.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh was!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow what an absurd story!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, So this is it , this is the story of how I fell in love and broke my face for the first time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first? and the second how was it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This one you know, but another day I'll tell you.<</fala>>
<br>
<<IrmaVPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter one of the massage rooms and see $ProfLiteratura.Nome already inside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Wow, the Teacher is very hot.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>And the massage begins.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem4.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>The masseuse needed to remove her pants to continue the massage, $ProfLiteratura.Nome seems to accept this.<</ref>>
<br>
<<if $ProfLiteratura.Moralidade lt 75>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
<<else>>
<<ref $Jogador>>But it seems that the teacher is not so comfortable with this.<</ref>>
<br>
<<narrador>>To continue this scene $ProfLiteratura.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 26>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Things are getting better! The masseuse now removes $ProfLiteratura.Nome's panties.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem7.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I wish I had the privileged view that this masseuse has.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 7>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Wow, my good teacher is getting wet?<</ref>>
<br>
<<ref $Jogador>>I am liking the way this is going.<</ref>>
<br>
<<if $ProfLiteratura.Moralidade lt 50>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 8>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $ProfLiteratura.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 23>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Is my teacher taking off the masseuse's clothes? Wow.<</ref>>
<br>
<<ref $Jogador>>I can't believe it, my good teacher is literally hitting on the masseuse.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 9>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What a beautiful pussy this woman has.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 10>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>The masseuse is wanting to go further with the teacher even gave her a lick on her ass.<</ref>>
<br>
<<if $ProfLiteratura.Moralidade lt 35>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 1>><</button>>@@
<<else>>
<<narrador>>To continue this scene $ProfLiteratura.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 20>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $ProfLiteratura.Moralidade lt 25>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 11>><<addmins 2>><</button>>@@
<<else>>
<<narrador>>To continue this scene $ProfLiteratura.Nome must be more immoral.<</narrador>>
<br>
<<narrador>>The message remains normal from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 19>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Now the massage I wanted to see will begin.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Jerk off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 13>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 14>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 15>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 16>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 17>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 1>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 18>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 3>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 19>><<addmins 3>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Jerking off|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 3>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 20>><<addmins 3>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Cum|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 21>><<addmins 2>><</button>>@@
<<else>>
@@.btnUI;<<button [[Continue|Espiar-ProfLiteratura-Cavanni-Massagem]]>><<set $game.RandomSexEvent to 21>><<addmins 2>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_literatura/videos/ProfLiteratura-Cavanni-Massagem25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Who would have thought that the righteous teacher has more fire than the Human Torch.<</ref>>
<br>
<<if $Jogador.Moralidade lt 50>>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 3>><</button>>@@
<<else>>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 3>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*//*================== Missões Professora de Arte =====================*/
<<set $ProfArteM1 = {
MissaoNome: "Doing Homework",
MissaoDica: "Go do your art homework in your bedroom between 13:00 and 23:00",
MissaoID: "PAM1",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM2 = {
MissaoNome: "That Test Of Expressionism",
MissaoDica: "Be present at the next art lesson",
MissaoID: "PAM2",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM3 = {
MissaoNome: "The Artist. Part I",
MissaoDica: "Go to the Corpora's house between 18:00 and 21:30",
MissaoID: "PAM3",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM4 = {
MissaoNome: "The Artist. Part II",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PAM4",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM5 = {
MissaoNome: "The Teacher's Paintings",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:00",
MissaoID: "PAM5",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM6 = {
MissaoNome: "And the website is ready!",
MissaoDica: "Wait a few days",
MissaoID: "PAM6",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM7 = {
MissaoNome: "Uninspired",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM7",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM8 = {
MissaoNome: "Cycling",
MissaoDica: "Go to the park on the weekend between 08:00 and 09:00",
MissaoID: "PAM8",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM9 = {
MissaoNome: "Painting",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM9",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM10 = {
MissaoNome: "Admiring",
MissaoDica: "Have at least 40 fitness and will work out at the Gym between 14:30 and 15:30 on Weekdays",
MissaoID: "PAM10",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM11 = {
MissaoNome: "$Jogador.Nome, I'm Almost There",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM11",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM12 = {
MissaoNome: "Under the Sun",
MissaoDica: "Have at least 50 fitness and go to the pool at the Country Club between 15:30 and 16:30 on Weekday (While $ProfArte.Nome is there)",
MissaoID: "PAM12",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfArteM13 = {
MissaoNome: "In End, Inspiration",
MissaoDica: "Go to $ProfArte.Nome Corpora while she is at her house between 18:00 and 21:30",
MissaoID: "PAM13",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professora de Química ===================*/
<<set $ProfQuimicaM1 = {
MissaoNome: "No, no, no, that's not possible!",
MissaoDica: "Go to the living room between 20:00 and 22:00",
MissaoID: "PQM1",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM2 = {
MissaoNome: "Teacher $ProfQuimica.Nome Lebelle",
MissaoDica: "Go to School between 12:00 and 13:00 on Monday",
MissaoID: "PQM2",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM3 = {
MissaoNome: "A Big Problem Called $ProfQuimica.Nome",
MissaoDica: "Go to School between 12:00 and 13:00 on Tuesday",
MissaoID: "PQM3",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM4 = {
MissaoNome: "More Problems",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PQM4",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM5 = {
MissaoNome: "Shopping of the Week",
MissaoDica: "Go to School between 12:00 and 13:00",
MissaoID: "PQM5",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM6 = {
MissaoNome: "Search",
MissaoDica: "Go to your bedroom",
MissaoID: "PQM6",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfQuimicaM7 = {
MissaoNome: "The Teacher Calls You",
MissaoDica: "Be home on the weekend between 16:00 and 19:00",
MissaoID: "PQM7",
MissaoDono: "$ProfQuimica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================ Missões Professora de História ===================*/
<<set $ProfHistoriaM1 = {
MissaoNome: "Reading",
MissaoDica: "Buy the book Animal Farm and go to the History teacher's house on Thursday from 18:00 to 21:00",
MissaoID: "PHM1",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM2 = {
MissaoNome: "A Pleasant Time",
MissaoDica: "Read Animal Farm chapter 2 and go to the History teacher's apartament on Thursday from 18:00 to 21:00",
MissaoID: "PHM2",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM3 = {
MissaoNome: "Reading Further",
MissaoDica: "Read Animal Farm chapter 3 and go to the History teacher's apartament on Thursday from 18:00 to 21:00",
MissaoID: "PHM3",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM4 = {
MissaoNome: "Comics and More",
MissaoDica: "Read Animal Farm chapter 4, reach 10 friendship with her and go to the History teacher's apartament on Thursday from 18:00 to 21:00",
MissaoID: "PHM4",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM5 = {
MissaoNome: "And we're already halfway through the book.",
MissaoDica: "Read Animal Farm chapter 5, reach 25 friendship with her and go to the History teacher's apartament on Thursday from 18:00 to 21:00",
MissaoID: "PHM5",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM6 = {
MissaoNome: "Wonder Woman",
MissaoDica: "Go to the History teacher's apartment on Saturday at 20:00",
MissaoID: "PHM6",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM7 = {
MissaoNome: "There will be a history test",
MissaoDica: "Be present in the next History lesson",
MissaoID: "PHM7",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaM8 = {
MissaoNome: "Burning Start",
MissaoDica: "Read Animal Farm chapter 6, 7, 8, 9 and 10 and go to the History teacher's apartament on Thursday from 18:00 to 21:00",
MissaoID: "PHM8",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================ Missões Professor de Ed. Fisica ==================*/
<<set $ProfEdFisicaM1 = {
MissaoNome: "Let's Play a Little",
MissaoDica: "Go to the school court on Monday from 18:00 to 19:00",
MissaoID: "PEFM1",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM2 = {
MissaoNome: "The Sportswoman, the Masseuse and the Piano Teacher",
MissaoDica: "Be at your house on Saturday between 13:00 and 18:00",
MissaoID: "PEFM2",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM3 = {
MissaoNome: "The Piano Teacher",
MissaoDica: "Go to the Paparozzi's house for the first piano lesson between 16:00 and 18:00",
MissaoID: "PEFM3",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM4 = {
MissaoNome: "Piano Lessons",
MissaoDica: "Go to the Paparozzi's house and continue your piano lessons between 16:00 and 18:00",
MissaoID: "PEFM4",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfEdFisicaM5 = {
MissaoNome: "Seduction",
MissaoDica: "Have 25 Friendship with $Aaliyah.Nome and be at your house on Saturday between 13:00 and 18:00",
MissaoID: "PEFM5",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professora de Biologia ==================*/
<<set $ProfBiologiaM1 = {
MissaoNome: "Teacher's Gift",
MissaoDica: "Go to the Teachers' Room during recess or after lesson when Biology Teacher $ProfBiologia.Nome is there",
MissaoID: "PBM1",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM2 = {
MissaoNome: "This is Weird",
MissaoDica: "Go to Hutchison's Sisters Apartment between 19:00 and 21:00 on Tuesday",
MissaoID: "PBM2",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM3 = {
MissaoNome: "Oh Fuck, Not Again",
MissaoDica: "Go to Sisters Hutchison's Apartment between 19:00 to 21:00 on Friday",
MissaoID: "PBM3",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfBiologiaM4 = {
MissaoNome: "And You and $Penny.Nome huh?",
MissaoDica: "Go to Sisters Hutchison's Apartment between 19:00 to 21:00 on Wednesday",
MissaoID: "PBM4",
MissaoDono: "$ProfBiologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*============== Missões Professora de ProfLiteratura ===============*/
<<set $ProfLiteraturaM1 = {
MissaoNome: "Problems With Grades",
MissaoDica: "Go to the Teachers' Room during recess or after lesson when Literature Teacher $ProfLiteratura.Nome is there",
MissaoID: "PLM1",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaM2 = {
MissaoNome: "Ask Her to Stop",
MissaoDica: "Attend the literature lesson on Wednesday or Thursday",
MissaoID: "PLM2",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaM3 = {
MissaoNome: "Why is this so boring?",
MissaoDica: "Go to Hutchison's Sisters Apartment between 19:00 and 21:00 on Tuesday",
MissaoID: "PLM3",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*=============== Missões Professora de Sociologia ==================*/
<<set $ProfSociologiaM1 = {
MissaoNome: "Bodybuilding",
MissaoDica: "Go to the gym between 14:30 and 15:30",
MissaoDicaPTBR: "Vá para a academia entre 14:30 e 15:30",
MissaoID: "PSM1",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM2 = {
MissaoNome: "The Young Teacher",
MissaoNomePTBR: "A Jovem Professora",
MissaoDica: "Be present in the next Sociology class",
MissaoDicaPTBR: "Esteja presente na próxima aula de Sociologia",
MissaoID: "PSM2",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM3 = {
MissaoNome: "Lots of Ethics and Privacy",
MissaoNomePTBR: "A Jovem Professora",
MissaoDica1: "Write the Essay on Ethics and respect for privacy in your bedroom",
MissaoDica1PTBR: "Escrever o Ensaio Sobre Ética e respeito pela privacidade no seu quarto a apartir das 13:00",
MissaoDica2: "Go to Miss Miller's house",
MissaoDica2PTBR: "Vá para a casa da Professora Nicole",
MissaoID: "PSM3",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM4 = {
MissaoNome: "Teacher $ProfSociologia.Nome Miller",
MissaoNomePTBR: "A Professora $ProfSociologia.Nome Miller",
MissaoDica: "Search for Miss $ProfSociologia.Nome Miller on your computer",
MissaoDicaPTBR: "Pesquise sobre a Professora $ProfSociologia.Nome Miller no seu Computador",
MissaoID: "PSM4",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM5 = {
MissaoNome: "The Teacher's Secret",
MissaoNomePTBR: "O Segredo da Professora",
MissaoDica: "Be present in Sociology lesson on Friday",
MissaoDicaPTBR: "Esteja presente na próxima aula de Sociologia",
MissaoID: "PSM5",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfSociologiaM6 = {
MissaoNome: "Online Cass",
MissaoNomePTBR: "Aula Online",
MissaoDica1: "Wait for teacher $ProfSociologia.Nome message telling you the time of the next lesson",
MissaoDica1PTBR: "Espere a mensagem da professora $ProfSociologia.Nome avisando o horário da próxima aula",
MissaoDica2: "Go to your bedroom between 20:00 and 21:00",
MissaoDica2PTBR: "Vá para seu quarto entre 20:00 e 21:00",
MissaoID: "PSM6",
MissaoDono: "$ProfSociologia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*============== Missões Nova "Professora" de Fisica ================*/
<<set $NewProfFisicaM1 = {
MissaoNome: "Introducing Everyone The New Physics Teacher",
MissaoDica: "Be present in the next Physics lesson",
MissaoID: "NPFM1",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $NewProfFisicaM2 = {
MissaoNome: "$NewProfFisica.Nome Dalton",
MissaoDica: "Go to the Klump's house between 13:00 and 18:00",
MissaoID: "NPFM2",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $NewProfFisicaM3 = {
MissaoNome: "Physics Test",
MissaoDica: "Be present in the next Physics lesson",
MissaoID: "NPFM3",
MissaoDono: "$NewProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================= Missões Professor de Filosofia ==================*/
<<set $ProfFilosofiaM1 = {
MissaoNome: "Announcement",
MissaoDica: "Attend the philosophy lesson on friday",
MissaoID: "PFM1",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFilosofiaM2 = {
MissaoNome: "Philosophy Test",
MissaoDica: "Attend the philosophy lesson on monday",
MissaoID: "PFM2",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFilosofiaM3 = {
MissaoNome: "Farewell Party",
MissaoDica: "Attend the philosophy lesson on friday",
MissaoID: "PFM3",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFilosofiaM4 = {
MissaoNome: "The Old New Old Teacher",
MissaoDica: "Attend the philosophy lesson on monday",
MissaoID: "PFM4",
MissaoDono: "$ProfFilosofia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================== Missões Professor de Física ====================*/
<<set $ProfFisicaM1 = {
MissaoNome: "Tiredness",
MissaoDica: "Help the physics teacher train one more time",
MissaoID: "PFSM1",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM2 = {
MissaoNome: "I Can Not Anymore",
MissaoDica: "Go to the gym between 14:30 to 18:00",
MissaoID: "PFSM2",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM3 = {
MissaoNome: "Absence",
MissaoDica: "Be present for the next Physics class",
MissaoID: "PFSM3",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM4 = {
MissaoNome: "What's up with Teacher $ProfFisica.Nome?",
MissaoDica: "Go to Teacher Klump's house",
MissaoID: "PFSM4",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM5 = {
MissaoNome: "The only possible solution",
MissaoDica: "Go to Teacher Klump's house",
MissaoID: "PFSM5",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM6 = {
MissaoNome: "It's gone!!!",
MissaoDica: "Be present for the next Physics class",
MissaoID: "PFSM6",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfFisicaM7 = {
MissaoNome: "The Farce",
MissaoDica: "Be at school on Friday during recess",
MissaoID: "PFSM7",
MissaoDono: "$ProfFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
Professora de História Missões (Diana Prince)Professor de Filosofia Missões<<Fundo3B>>
<center><h1>$ProfFilosofiaM1.MissaoNome</h1></center>
<<narrador>>His philosophy class was proceeding normally.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>...so everything that happened to him, didn't really happen, because of the events of the first three centuries...<</fala>>
<br>
<<narrador>>Normal as much as possible. Until:<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Students please I have an important announcement, next week I will be retiring.<</fala>>
<br>
<<narrador>>The whole class is in shock.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>That's right me... I've worked my whole life at this school and finally decided to retire.<</fala>>
<br>
<<if $Conhece.Penny is true>>
<<narrador>>$Penny.Nome raises her hand and says:<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Teacher, we will miss you.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Thank you very much, $Penny.Nome.<</fala>>
<br>
<<elseif $Conhece.Penny is false>>
<<narrador>>A girl raises her hand and says:<</narrador>>
<br>
<<fala "Penny" Garota>>Teacher, we're going to miss you.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Thank you very much.<</fala>>
<br>
<</if>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>I could have retired a few years ago, but since I have always loved my job I wanted to keep working and now I find that the time has come for me to say goodbye.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Teacher, how about a farewell party?<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>That won't be necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, teacher, I think it would be a good idea to have a farewell party for you, because you have always been a great teacher.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Exactly, teacher, let us thank you for putting up with us for all these years.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Okay then, but promise me you'll do a simple ceremony, I'm not old enough for things.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Just a few exotic dancers will be fine.<</fala>>
<br>
<<narrador>>The whole class laughs.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>But I just have to say, one thing, my last day of school is next Friday.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>And on Monday I have to give you your last exam.<</fala>>
<br>
<<narrador>>The whole class is sorry.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>But relax students, the test will be very easy, you will only have 3 questions each one of them take 3 points 3+3+3 from 9 to get 10 you will have to have the prowess to write the right name.<</fala>>
<br>
<<narrador>>The whole class laughs.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Seriously, I've had students write their own name wrong.<</fala>>
<br>
<<narrador>>The bell rings.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Goodbye, class is over and we'll see you next week, study for the test.<</fala>>
<br>
<<ref $Jogador>>The oldest teacher in the school is retiring and we'll miss him.<</ref>>
<br>
@@.btnUI;<<button "End/Next Lesson" "Aula de Sociologia">>
<<set $ProfFilosofiaM1.MissaoEstagio += 100>>
<<set $ProfFilosofiaM1.MissaoEstatus to "Completa">>
<<set $ProfFilosofiaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<<addmins 10>>
<</button>>@@<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 6 or $game.periodos is 7>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I'm good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, your grades are terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, but are they that bad?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, you literally got a 1 in one of the subjects.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but it was only in chemistry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And also in my subjects you have to improve a lot!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You just have to concentrate more on my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard for me you know.<</fala>>
<br>
<<narrador>>You look at the teacher's wonderful body from top to bottom.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how it is but that you can do it, you are a smart boy I know that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I'm good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, your grades are terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, but are they that bad?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, you literally got a 1 in one of the subjects.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but it was only in chemistry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And also in my subjects you have to improve a lot!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You just have to concentrate more on my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard for me you know.<</fala>>
<br>
<<narrador>>You look at the teacher's wonderful body from top to bottom.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how it is but that you can do it, you are a smart boy I know that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $game.periodos is 6 or $game.periodos is 7>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca-noite3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please don't say that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me I'm very hot today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, you look very hot today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how beautiful and hot I am, don't be afraid to compliment me like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, it's just that some girls find a guy who compliments like that rude.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>For with me you have the freedom to praise just like that.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please don't say that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me I'm very hot today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, you look very hot today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how beautiful and hot I am, don't be afraid to compliment me like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, it's just that some girls find a guy who compliments like that rude.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>For with me you have the freedom to praise just like that.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I'm good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, your grades are terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, but are they that bad?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, you literally got a 1 in one of the subjects.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but it was only in chemistry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And also in my subjects you have to improve a lot!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You just have to concentrate more on my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard for me you know.<</fala>>
<br>
<<narrador>>You look at the teacher's wonderful body from top to bottom.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how it is but that you can do it, you are a smart boy I know that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-parque4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please don't say that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me I'm very hot today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, you look very hot today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how beautiful and hot I am, don't be afraid to compliment me like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, it's just that some girls find a guy who compliments like that rude.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>For with me you have the freedom to praise just like that.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I'm good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, your grades are terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, but are they that bad?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, you literally got a 1 in one of the subjects.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but it was only in chemistry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And also in my subjects you have to improve a lot!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You just have to concentrate more on my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard for me you know.<</fala>>
<br>
<<narrador>>You look at the teacher's wonderful body from top to bottom.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how it is but that you can do it, you are a smart boy I know that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">><<addmins 30>><</button>>@@<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please don't say that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me I'm very hot today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, you look very hot today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how beautiful and hot I am, don't be afraid to compliment me like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, it's just that some girls find a guy who compliments like that rude.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>For with me you have the freedom to praise just like that.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I'm good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, teacher, do you think that because of my grades I have a chance to repeat the year again?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, your grades are terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, but are they that bad?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, you literally got a 1 in one of the subjects.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but it was only in chemistry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And also in my subjects you have to improve a lot!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You just have to concentrate more on my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard for me you know.<</fala>>
<br>
<<narrador>>You look at the teacher's wonderful body from top to bottom.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how it is but that you can do it, you are a smart boy I know that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please don't say that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me I'm very hot today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, you look very hot today.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I know how beautiful and hot I am, don't be afraid to compliment me like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, teacher, it's just that some girls find a guy who compliments like that rude.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>For with me you have the freedom to praise just like that.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<ProfBiologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome, what do you work on?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I am a doctor, $Jogador.Nome, and I work there at the hospital.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome worked there too, she is a nurse.<</fala>>
<<else>>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome works there too, she is a nurse.<</fala>>
<</if>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, I know her, she has a lot of courage.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I agree, to face the boss like that, she was very brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But enough about my $IrmaV.Relacao, tell me about yourself.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<<else>>
<<fala "Jogador" $Jogador.Nome>>Courage? Why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>She has been facing the head doctor with great courage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>This new chief doctor that has arrived has been harassing some of the doctors and nurses, and your $IrmaV.Relacao is fighting bravely against it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, she is quite a woman.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All good, but now enough about bad things, tell me what's new.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</if>>
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body is wonderful, you must train a lot to have such a beautiful body<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome, what do you work on?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I am a doctor, $Jogador.Nome, and I work there at the hospital.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome worked there too, she is a nurse.<</fala>>
<<else>>
<<fala "Jogador" $Jogador.Nome>>My $IrmaV.Relacao $IrmaV.Nome works there too, she is a nurse.<</fala>>
<</if>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, I know her, she has a lot of courage.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I agree, to face the boss like that, she was very brave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But enough about my $IrmaV.Relacao, tell me about yourself.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<<else>>
<<fala "Jogador" $Jogador.Nome>>Courage? Why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>She has been facing the head doctor with great courage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>This new chief doctor that has arrived has been harassing some of the doctors and nurses, and your $IrmaV.Relacao is fighting bravely against it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, she is quite a woman.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All good, but now enough about bad things, tell me what's new.<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</if>>
<</switch>><<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your body is wonderful, you must train a lot to have such a beautiful body<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<MissTravellaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM1.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<narrador>>You're in front of her apartment and knock on the door.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, teacher, it's $Jogador.Nome, I'm here for the book club.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open, she says".<</narrador>>
<br>
<<narrador>>You go into your apartment and $ProfHistoria.Nome is there waiting.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome, are you ready to start?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I've got the book here and I'm ready.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Then you can sit there on the couch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Let's start by discussing the first chapter, the farm was a clear reference to...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hold on, I thought we were going to start reading the book.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>What do you mean $Jogador.Nome? Don't you know how the book club works?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, how does it work?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>You read the book at home and we meet to discuss it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I didn't know that.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So you haven't read anything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Damn it! Today's meeting is ruined!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can just read the book today, and next time I promise I'll read the book at home and we'll do the book club the right way.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Okay, we're already here, right? Do you want me to start reading?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, please.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>All right.<</fala>>
<br>
<<narrador>>She opens the book and starts reading.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Mr. Jones, of the Manor Farm, had locked the hen-houses for the night, but was too drunk to remember to shut the pop-holes. With the ring of light from his lantern dancing from side to side, he lurched across the yard, kicked off his boots at the back door, drew himself a last glass of beer from the barrel in the scullery, and made his way up to bed, where Mrs. Jones...<</fala>>
<br>
<<ref $Jogador>>How am I going to hypnotize her like that, she will simply continue reading and I won't have any opportunity to try to hypnotize her, not to mention that she doesn't seem relaxed at all.<</ref>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Is $Jogador.Nome paying attention?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, sure.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Then continue where I left off.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm...<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Third paragraph.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, ahm, I knew it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At one end of the big barn, on a sort of raised platform, Major was already ensconced on his bed of straw, under a lantern which hung from a beam. He was twelve years old and had lately grown rather stout, but he was still a majestic-looking pig, with a wise and benevolent appearance in spite of the fact that his tushes had never been cut. Before long the other...<</fala>>
<br>
<<narrador>>You read chapter one in full.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So $Jogador.Nome, do you understand the metaphors?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I understood that the farm was the Soviet Union and the animals were the political leaders of the time.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Exactly, and then we will continue next week, read chapter two and discuss the reading.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so I can leave now?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Yes, $Jogador.Nome, you're free to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then, bye.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>See you next time.<</fala>>
<br>
<<narrador>>You leave your teacher's house mentally tired.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then, bye.<</fala>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM1.MissaoEstagio += 100>>
<<set $ProfHistoriaM1.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $AnimalFarm.Capitulo1 to true>>
<<set $Missao.PHEspere to true>>
<<addmins 73>>
<</button>>@@
<<FundoRefeitorio>>
<center><h1>$PaixaoM2.MissaoNome</h1></center>
<<narrador>>You and your friends are talking in the cafeteria.<</narrador>>
<br>
<<narrador>>You look at the girls at the center table.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/images/The-Baby-Dolls-escola.jpg"></center>
<br>
<<narrador>>$Mia.Nome, $Debora.Nome and your muse $Paixao.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys I have a plan to win over $Paixao.Nome.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Dude, come on, she hates you.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>She hates everyone actually.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But guys, you have to understand that...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>We don't have to understand anything! We don't want you with that girl!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Take it easy, man.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Sorry man, it's just that this girl always talked bad about me and I never cared, but I found out that this girl disrespected my dead father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you know?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>My mom told me, they bumped into each other somewhere and they had a fight.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>And how was it?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I don't know very well, my mother didn't give many details, I only know that she disrespected my family, especially the memory of my father.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$Jogador.Nome, these girls are bad, and $Paixao.Nome is the worst of them, if you are really our friend, stay away from this bitch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But guys, I also have a plan that can give her a break.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Revenge is what I want!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not necessarily revenge, but it might help her to be more humble.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And what is your idea?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I saw it in a movie, but tomorrow I'll tell you my idea.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>And why don't you say it now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Dude! Get in the game! Recess is already ending and I need to plan it better.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Okay, then.<</fala>>
<br>
<<narrador>>The bell rings and you go back to the room.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $PaixaoM2.MissaoEstagio += 100>>
<<set $PaixaoM2.MissaoEstatus to "Completa">>
<<set $PaixaoM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 21>>
<</button>>@@<<FundoAcademia>>
<<if $MissTravella.Moralidade gte 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym2.jpg"></center>
<</switch>>
<<elseif $MissTravella.Moralidade lt 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym4.jpg"></center>
<</switch>>
<<elseif $MissTravella.Moralidade lt 50>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym5.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym6.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym7.jpg"></center>
<</switch>>
<<elseif $MissTravella.Moralidade lt 37>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym8.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym9.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym10.jpg"></center>
<</switch>>
<<elseif $MissTravella.Moralidade lt 25>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym11.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym12.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym13.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym14.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-gym15.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $MissTravella.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<MissTravellaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$MissTravella.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<MissTravellaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoRefeitorio>>
<center><h1>$PaixaoM3.MissaoNome</h1></center>
<<narrador>>You sit down with your friends in the cafeteria.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>$Jogador.Nome now tell us your plan that you should have told us yesterday!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay guys but you're going to have to help me.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>No problem.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Always brother!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I saw a movie that had an insufferable girl, even a little bit like $Paixao.Nome, and her friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In this movie two girls and a boy make a plan to destroy her popularity and so this is what we are going to do. Come closer.<</fala>>
<br>
<<narrador>>You show a sheet of paper in your notebook to explain to your friends your plan.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PXM3-Caderno.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$Paixao.Nome is an evil dictator, correct?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>That's right!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how do you overthrow a dictator? You take away his resources.<</fala>>
<br>
<<narrador>>You circle with your finger "Boys".<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Paixao.Nome would be nobody without the boys who flatter her and do everything for her.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Including you!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, including me!<</fala>>
<br>
<<ref $Jogador>>Bastard.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>We have to think of a way to make these boys ignore her, including me, I swear I'll stop!<</fala>>
<br>
<<narrador>>You say this with one hand on your chest.<</narrador>>
<br>
<<narrador>>Your friends don't seem to take it seriously.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm serious!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>All right, go on, $Jogador.Nome.<</fala>>
<br>
<<narrador>>You circle with your finger "Self Esteem".<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>She may be a girl with a perfect body, but what if we make her believe she's not?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Okay, but how do we do that?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>There are some forms of hypnosis on the Internet.<</fala>>
<br>
<<ref $Jogador>>Hypnosis?!<</ref>>
<br>
@@.btnUI;<<button [[Hypnosis?!?!|PXM3 parte 2 - Destronando a Abelha Rainha parte I]]>>
<<set $PaixaoM3.MissaoEstagio += 50>>
<<addmins 10>>
<</button>>@@
<<FundoRefeitorio>>
<<fala "Jogador" $Jogador.Nome>>Hypnosis?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>That's it.<</fala>>
<br>
<<ref $Jogador>>How does he know about Hypnosis?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you mean hypnosis?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It's hard to explain, go to the house and I'll show you.<</fala>>
<br>
<<ref $Jogador>>Oh my Goooood!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but now we still have the third item.<</fala>>
<br>
<<narrador>>You circle with your finger "Loyal Followers".<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Paixao.Nome would be nothing without her best "friends".<</fala>>
<br>
<<narrador>>You make quotes with your fingers.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Why "friends" in quotes?<</fala>>
<br>
<<narrador>>$Amigo2.Nome make quotes with your fingers.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because this kind of girl has no real friends, she has followers who follow her because it is to their advantage.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It only takes one of them to fight and the third pillar of the queen bee is destroyed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly.<</fala>>
<br>
<<narrador>>The bell rings, time to go back to the classroom.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Damn! We haven't even decided everything that is going to happen.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Relax, Sunday everybody is at my house and we will discuss this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh and tell me about the hypnosis thing.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Yes, and...<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Then you suckers it's time to go back to the room, are you deaf? hahahahahahah<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola3.jpg"></center>
<br>
<<narrador>>She's leaving.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, let's finish this bitch off!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>That's it.<</fala>>
<br>
<<narrador>>You go back to the room knowing that you have a mission to accomplish.<</narrador>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $PaixaoM3.MissaoEstagio += 50>>
<<set $PaixaoM3.MissaoEstatus to "Completa">>
<<set $PaixaoM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 13>>
<</button>>@@
<<FundoQuartoJogador>>
/*===================================================================*/
<<if $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is false and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the second chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>Three nights later old Major died peacefully in his sleep. His body was buried at the foot of the orchard.</p>
<p>This was early in March. During the next three months there was much secret activity. Major’s speech had given to the more intelligent animals on the farm a completely new outlook on life. They did not know when the Rebellion predicted by Major would take place, they had no reason for thinking that it would be within their own lifetime, but they saw clearly that it was their duty to prepare for it. The work of teaching and organising the others fell naturally upon the pigs, who were generally recognised as being the cleverest of the animals. Pre eminent among the pigs were two young boars named Snowball and Napoleon, whom Mr. Jones was breeding up for sale...</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 60>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the third chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>How they toiled and sweated to get the hay in! But their efforts were rewarded, for the harvest was an even bigger success than they had hoped...</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 55>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the fourth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>By the late summer the news of what had happened on Animal Farm had spread across half the county. Every day Snowball and Napoleon sent out flights of pigeons whose instructions were to mingle with the animals on neighbouring farms, tell them the story of the Rebellion, and teach them the tune of ‘Beasts of England’</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 50>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the fifth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>As winter drew on, Mollie became more and more troublesome. She was late for work every morning and excused herself by saying that she had overslept, and she complained of mysterious pains, although her appetite was excellent.</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 45>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is true>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the sixth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>All that year the animals worked like slaves. But they were happy in their work; they grudged no effort or sacrifice, well aware that everything that they did was for the benefit of themselves and those of their kind who would come after them, and not for a pack of idle, thieving human beings.</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
<<narrador>>You also read the seventh chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 4s t8n>>
<<ref $Jogador>><p>It was a bitter winter. The stormy weather was followed by sleet and snow, and then by a hard frost which did not break till well into February. The animals carried on as best they could with the rebuilding of the windmill, well knowing that the outside world was watching them and that the envious human beings would rejoice and triumph if the mill were not finished on time.</p><</ref>>
<</timed>>
<br>
<<timed 5s t8n>>
<<narrador>>You also read the eighth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 6s t8n>>
<<ref $Jogador>><p>Afew days later, when the terror caused by the executions had died down, some of the animals remembered — or thought they remembered — that the Sixth Commandment decreed “No animal shall kill any other animal.”</p><</ref>>
<</timed>>
<br>
<<timed 7s t8n>>
<<narrador>>You also read the ninth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 8s t8n>>
<<ref $Jogador>><p>Boxer’s split hoof was a long time in healing. They had started the rebuilding of the windmill the day after the victory celebrations were ended.</p><</ref>>
<</timed>>
<br>
<<timed 9s t8n>>
<<narrador>>You also read the tenth and final chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 10s t8n>>
<<ref $Jogador>><p>Years passed. The seasons came and went, the short animal lives fled by. A time came when there was no one who remembered the old days before the Rebellion, except Clover, Benjamin, Moses the raven, and a number of the pigs.</p><</ref>>
<</timed>>
<br>
<<timed 11s t8n>>
@@.btnDestaque;<<button [[Back|SuaCasa_Seu_quarto]]>><<addmins 135>><</button>>@@
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraca>>
/*===================================================================*/
<<if $AnimalFarm.Capitulo2 is true>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the second chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>Three nights later old Major died peacefully in his sleep. His body was buried at the foot of the orchard.</p>
<p>This was early in March. During the next three months there was much secret activity. Major’s speech had given to the more intelligent animals on the farm a completely new outlook on life. They did not know when the Rebellion predicted by Major would take place, they had no reason for thinking that it would be within their own lifetime, but they saw clearly that it was their duty to prepare for it. The work of teaching and organising the others fell naturally upon the pigs, who were generally recognised as being the cleverest of the animals. Pre eminent among the pigs were two young boars named Snowball and Napoleon, whom Mr. Jones was breeding up for sale...</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|Praça]]>><<addmins 85>><</button>>@@
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is false and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the second chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>Three nights later old Major died peacefully in his sleep. His body was buried at the foot of the orchard.</p>
<p>This was early in March. During the next three months there was much secret activity. Major’s speech had given to the more intelligent animals on the farm a completely new outlook on life. They did not know when the Rebellion predicted by Major would take place, they had no reason for thinking that it would be within their own lifetime, but they saw clearly that it was their duty to prepare for it. The work of teaching and organising the others fell naturally upon the pigs, who were generally recognised as being the cleverest of the animals. Pre eminent among the pigs were two young boars named Snowball and Napoleon, whom Mr. Jones was breeding up for sale...</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|Parque]]>><<addmins 60>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is false and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the third chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>How they toiled and sweated to get the hay in! But their efforts were rewarded, for the harvest was an even bigger success than they had hoped...</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|Parque]]>><<addmins 55>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is false and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the fourth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>By the late summer the news of what had happened on Animal Farm had spread across half the county. Every day Snowball and Napoleon sent out flights of pigeons whose instructions were to mingle with the animals on neighbouring farms, tell them the story of the Rebellion, and teach them the tune of ‘Beasts of England’</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|Parque]]>><<addmins 50>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is false>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the fifth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>As winter drew on, Mollie became more and more troublesome. She was late for work every morning and excused herself by saying that she had overslept, and she complained of mysterious pains, although her appetite was excellent.</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
@@.btnDestaque;<<button [[Back|Parque]]>><<addmins 45>><</button>>@@
<</timed>>
/*===================================================================*/
<<elseif $AnimalFarm.Capitulo2 is true and $AnimalFarm.Capitulo3 is true and $AnimalFarm.Capitulo4 is true and $AnimalFarm.Capitulo5 is true and $AnimalFarm.Full is true>>
/*===================================================================*/
<<timed 0s t8n>>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/Animal-Farm_Livro.jpg"></center>
<</timed>>
<br>
<<timed 1s t8n>>
<<narrador>>You read the sixth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<<ref $Jogador>><p>All that year the animals worked like slaves. But they were happy in their work; they grudged no effort or sacrifice, well aware that everything that they did was for the benefit of themselves and those of their kind who would come after them, and not for a pack of idle, thieving human beings.</p><</ref>>
<</timed>>
<br>
<<timed 3s t8n>>
<<narrador>>You also read the seventh chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 4s t8n>>
<<ref $Jogador>><p>It was a bitter winter. The stormy weather was followed by sleet and snow, and then by a hard frost which did not break till well into February. The animals carried on as best they could with the rebuilding of the windmill, well knowing that the outside world was watching them and that the envious human beings would rejoice and triumph if the mill were not finished on time.</p><</ref>>
<</timed>>
<br>
<<timed 5s t8n>>
<<narrador>>You also read the eighth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 6s t8n>>
<<ref $Jogador>><p>Afew days later, when the terror caused by the executions had died down, some of the animals remembered — or thought they remembered — that the Sixth Commandment decreed “No animal shall kill any other animal.”</p><</ref>>
<</timed>>
<br>
<<timed 7s t8n>>
<<narrador>>You also read the ninth chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 8s t8n>>
<<ref $Jogador>><p>Boxer’s split hoof was a long time in healing. They had started the rebuilding of the windmill the day after the victory celebrations were ended.</p><</ref>>
<</timed>>
<br>
<<timed 9s t8n>>
<<narrador>>You also read the tenth and final chapter of Animal Farm.<</narrador>>
<</timed>>
<br>
<<timed 10s t8n>>
<<ref $Jogador>><p>Years passed. The seasons came and went, the short animal lives fled by. A time came when there was no one who remembered the old days before the Rebellion, except Clover, Benjamin, Moses the raven, and a number of the pigs.</p><</ref>>
<</timed>>
<br>
<<timed 11s t8n>>
@@.btnDestaque;<<button [[Back|Parque]]>><<addmins 135>><</button>>@@
<</timed>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-bar1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, don't you think it's a little short? It looks like a bathing suit?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's short, yes, but I also think I'm setting a fashion trend, in the future everyone will be wearing clothes like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if you're saying so.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also this city is super hot, I would walk around naked in the city if I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-bar1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, you like this swimsuit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, I think it's beautiful.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>He is quite different from other women, but that's okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's what they say, isn't it? what's beautiful is for show.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also it's only temporary, it's just until I'm allowed to walk around naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia5.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, you like this swimsuit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, I think it's beautiful.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>He is quite different from other women, but that's okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's what they say, isn't it? what's beautiful is for show.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also it's only temporary, it's just until I'm allowed to walk around naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia5.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoAcademia>>
<<if $LenaPaul.Moralidade gte 50>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym2.jpg"></center>
<</switch>>
<<elseif $LenaPaul.Moralidade lt 50>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym5.jpg"></center>
<</switch>>
<<elseif $LenaPaul.Moralidade lt 25>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym6.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym7.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym8.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym9.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym10.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-gym11.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $LenaPaul.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$LenaPaul.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoBiblioteca>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@
<<FundoBiblioteca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-escola-biblioteca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">><<addmins 30>><</button>>@@
<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento Hutchison">><<addmins 30>><</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2 or $game.periodos is 3 or $game.periodos is 4 or $game.periodos is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 6 or $game.periodos is 7 or $game.periodos is 8 or $game.periodos is 9>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite2.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2 or $game.periodos is 3 or $game.periodos is 4 or $game.periodos is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 6 or $game.periodos is 7 or $game.periodos is 8 or $game.periodos is 9>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-parque-noite2.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPraia>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't make the effort to change, of course you won't!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a pity.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Why don't you start studying more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I think this is a waste of time, not studying in itself, but what you study, and I don't see any real utility in what I learn at school today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But not even in literature?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Honestly literature is one of the most boring subjects in school.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What a pity you think this way, to be left out of the wonderful world of literature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but let's talk about something else.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfLiteraturaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@<<FundoPraia>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stop fooling around $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I'm not fooling.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh come on, I'm just a middle-aged woman, nobody finds me attractive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You definitely don't look at yourself from the mirror, you are wonderful.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I don't believe it, but I still thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, so you...<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfLiteraturaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter the massage room and see $ProfBiologia.Nome entering at that moment.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, I better get the massage oil.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Good idea.<</fala>>
<br>
@@.btnUI;<<button [[Massage her|Espiar-ProfBio-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>I'm going to take off your panties here.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I like where this is going.<</fala>>
<br>
@@.btnUI;<<button [[Keep Massage Her|Espiar-ProfBio-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I didn't know you worked here $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't work here, this is a gift for you.<</fala>>
<br>
<<if $ProfBiologia.Moralidade gte 75>>
<<narrador>>Your Biology teacher $ProfBiologia.Nome needs to get more immoral to continue this scene.<</narrador>>
<br>
<<narrador>>The massage continues normally from then on.<</narrador>>
<br>
@@.btnUI;<<button button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 28>><</button>>@@
<<elseif $ProfBiologia.Moralidade lt 75>>
@@.btnUI;<<button [[Keep Massage Her|Espiar-ProfBio-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hummmmmmmm Hummmmmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep Massage Her|Espiar-ProfBio-CountryClub-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_biologia/videos/ProfBio-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hummmmmmmm Hummmmmmmmmm.<</fala>>
<br>
<<narrador>>$ProfBiologia.Nome is not yet ready to go any further in massage.<</narrador>>
<br>
<<narrador>>You keep massaging $ProfBiologia.Nome until the end, she thanks you and compliments your skills.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 26>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM2.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<narrador>>You're in front of her apartment and knock on the door.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, teacher, it's $Jogador.Nome, I'm here for book club, this time I read chapter 2 at home.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open" she says.<</narrador>>
<br>
<<narrador>>You enter your apartment and $ProfHistoria.Nome is there waiting.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I did it this time, I read the whole second chapter.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Excellent.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Perfect, and look, I made us some cookies.<</fala>>
<br>
<<narrador>>$ProfHistoria.Nome shows you a batch of cookies.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Sit down there on the couch and let's get started.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's start with...<</fala>>
<br>
<<narrador>>You spend about an hour discussing the book, it was such a delightful activity that you almost forgot your goal of hypnotizing the teacher.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Wow, today was very productive, next week we will continue $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, what are you going to do now?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Nothing much, just washing dishes.<</fala>>
<br>
<<narrador>>She says as she goes to the kitchen.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PHM2 parte 2 - Um Momento Agradavel]]>>
<<set $ProfHistoriaM2.MissaoEstagio += 50>>
<<addmins 63>>
<</button>>@@
<<set $BebidaNivel = 0>>
<<set $BebedorExperiente = {
nivel1: true,
nivel2: false,
nivel3: false,
nivel4: false,
nivel5: false,
nivel6: false,
nivel7: false,
nivel8: false,
nivel9: false,
nivel10: false,
};>>
<<set $Embriaguez = 0>>
<<set $Bebidas = {
Absinto: false,
Cachaca: false,
Gim: false,
Rum: false,
Whiskey: false,
Vodka: false,
Cerveja: false,
Vinho: false,
Champanhe: false,
Conhaque: false,
Saque: false,
Tequila: false,
Licor: false,
Soju: false,
};>>
<<set $NaoSair to false>>
<<widget "Embriaguez">>
<<if $BebidaNivel gte 1 and $BebidaNivel lt 500>>
<<set $BebedorExperiente.nivel1 to true>>
<<elseif $BebidaNivel gte 500 and $BebidaNivel lt 1000>>
<<set $BebedorExperiente.nivel1 to false>>
<<set $BebedorExperiente.nivel2 to true>>
<<elseif $BebidaNivel gte 1000 and $BebidaNivel lt 1500>>
<<set $BebedorExperiente.nivel2 to false>>
<<set $BebedorExperiente.nivel3 to true>>
<<elseif $BebidaNivel gte 1500 and $BebidaNivel lt 2000>>
<<set $BebedorExperiente.nivel3 to false>>
<<set $BebedorExperiente.nivel4 to true>>
<<elseif $BebidaNivel gte 2000 and $BebidaNivel lt 2500>>
<<set $BebedorExperiente.nivel4 to false>>
<<set $BebedorExperiente.nivel5 to true>>
<<elseif $BebidaNivel gte 2500 and $BebidaNivel lt 3000>>
<<set $BebedorExperiente.nivel5 to false>>
<<set $BebedorExperiente.nivel6 to true>>
<<elseif $BebidaNivel gte 3000 and $BebidaNivel lt 3500>>
<<set $BebedorExperiente.nivel6 to false>>
<<set $BebedorExperiente.nivel7 to true>>
<<elseif $BebidaNivel gte 3500 and $BebidaNivel lt 4000>>
<<set $BebedorExperiente.nivel7 to false>>
<<set $BebedorExperiente.nivel8 to true>>
<<elseif $BebidaNivel gte 4000 and $BebidaNivel lt 4500>>
<<set $BebedorExperiente.nivel8 to false>>
<<set $BebedorExperiente.nivel9 to true>>
<<elseif $BebidaNivel gte 4500 and $BebidaNivel lt 5000>>
<<set $BebedorExperiente.nivel9 to false>>
<<set $BebedorExperiente.nivel10 to true>>
<</if>>
<</widget>>
/*===================================================================*/
<<if $Bebidas.Absinto is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of absinthe.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of absinthe.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Absinto to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Absinto is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Cachaca is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of cachaça.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of cachaça.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cachaca to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Cachaca is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Cerveja is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of beer.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of beer.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Cerveja to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Cerveja is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 12>>
<<set $BebidaNivel += 12>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Champanhe is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of champagne.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of champagne.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Champanhe to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Champanhe is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 11>>
<<set $BebidaNivel += 11>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Conhaque is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of brandy.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of brandy.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Conhaque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Conhaque is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 50>>
<<set $BebidaNivel += 50>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Gim is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of gin.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of gin.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/gim.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Gim to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Gim is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 43>>
<<set $BebidaNivel += 43>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Licor is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of liquor.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of liquor.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/licor.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Licor to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Licor is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 35>>
<<set $BebidaNivel += 35>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Rum is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of rum.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of rum.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/rum.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Rum to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Rum is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 60>>
<<set $BebidaNivel += 60>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Saque is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of sake.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of sake.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Saque to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Saque is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 14>>
<<set $BebidaNivel += 14>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Soju is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of soju.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of soju.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/soju.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Soju to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Soju is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 31>>
<<set $BebidaNivel += 31>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Tequila is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of tequila.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of tequila.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Tequila to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Tequila is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 34>>
<<set $BebidaNivel += 34>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Vinho is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of wine.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of wine.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vinho to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Vinho is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 13>>
<<set $BebidaNivel += 13>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Vodka is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of vodka.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of vodka.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Vodka to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Vodka is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 40>>
<<set $BebidaNivel += 40>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $Bebidas.Whiskey is true>>
/*===================================================================*/
<<narrador>>You buy a bottle of whisky.<</narrador>>
<br>
<<if $Acoes.Beber is true>>
<<narrador>>You drink the full bottle of whisky.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<br>
<</if>>
<<if $Acoes.Beber is true>>
<<if $BebedorExperiente.nivel1 is true>>
<<if $Embriaguez gte 100>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel2 is true>>
<<if $Embriaguez gte 200>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel3 is true>>
<<if $Embriaguez gte 300>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel4 is true>>
<<if $Embriaguez gte 400>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel5 is true>>
<<if $Embriaguez gte 500>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel6 is true>>
<<if $Embriaguez gte 600>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel7 is true>>
<<if $Embriaguez gte 700>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel8 is true>>
<<if $Embriaguez gte 800>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel9 is true>>
<<if $Embriaguez gte 900>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<<elseif $BebedorExperiente.nivel10 is true>>
<<if $Embriaguez gte 1000>>
<<timed 1s t8n>>
<<narrador>>You drank too much.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/PerdaTotal.jpg"></center>
<br>
<</timed>>
<br>
<<timed 2s t8n>>
@@.btnUI;<<button "Continue" "SrtaTravella-Hospital-Atendimento">>
<<adddays 1>>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(0)>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<<set $Embriaguez to 0>>
<</button>>@@
<</timed>>
<<else>>
@@.btnUI;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<<set $Bebidas.Whiskey to false>>
<<set $Itens -= 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $Bebidas.Whiskey is true>>
<<if $Acoes.Beber is false>>
@@.btnUI;<<button [[Drink|Bebendo]]>>
<<set $Embriaguez += 57>>
<<set $BebidaNivel += 57>>
<<set $Acoes.Beber to true>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Bar]]>>
<<set $Acoes.Beber to false>>
<</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
<<if $FotodePassaporte is false>>
<<if $gameDate.getHours() gte 8 and $gameDate.getHours() lt 13>>
<center><img id="imagens" src="content/characters/bartender-homem/images/bartender-homem.jpg"></center>
<br>
<<fala "BartenderH" Bartender>>Hey kid I know you're not old enough to drink, turn around and walk away.<</fala>>
<<elseif $gameDate.getHours() gte 13 and $gameDate.getHours() lt 20>>
<center><img id="IMG-Vertical-Persons" src="content/characters/bartender-kagney/images/Kagney-Bar1.jpg"></center>
<br>
<<fala "BartKagney" Bartender>>Hey kid I know you're not old enough to drink, turn around and walk away.<</fala>>
<<elseif $gameDate.getHours() gte 20 and $gameDate.getHours() lte 23>>
<center><img id="IMG-Vertical-Persons" src="content/characters/bartender-danielle/images/Danielle-Bar1.jpg"></center>
<br>
<<fala "BartDani" Bartender>>Hey kid I know you're not old enough to drink, turn around and walk away.<</fala>>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/bartender-danielle/images/Danielle-Bar1.jpg"></center>
<br>
<<fala "BartDani" $BartDani.Profissao>>Hey kid I know you're not old enough to drink, turn around and walk away.<</fala>>
<</if>>
<br>
<<elseif $FotodePassaporte is true>>
<<narrador>>You show your "Passport Photo" to the Bartender and he lets you choose your drinks.<</narrador>>
<br>
<<narrador>>You can buy any drink and drink it right here or take it somewhere else, but be careful not to drink too much.<</narrador>>
<br>
<<narrador>>Some drinks have a higher alcohol content than others.<</narrador>>
<br>
<<narrador>>The more you drink, the more accustomed you will be to the drink, and your level of resistance to alcohol will increase.<</narrador>>
<br>
<div class="shop">
<div class="produtos">Absinthe $23</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/absinto.jpg"></center>
<<if $Jogador.Dinheiro <= 23>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Absinto is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 23>>
<<set $Bebidas.Absinto to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Cachaça $12</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cachaça.jpg"></center>
<<if $Jogador.Dinheiro <= 12>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Cachaca is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 12>>
<<set $Bebidas.Cachaca to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Beer $10</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/cerveja.jpg"></center>
<<if $Jogador.Dinheiro <= 10>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Cerveja is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 10>>
<<set $Bebidas.Cerveja to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Champagne $57</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/champanhe.jpg"></center>
<<if $Jogador.Dinheiro <= 57>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Champanhe is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 57>>
<<set $Bebidas.Champanhe to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Brandy $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/conhaque.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Conhaque is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Conhaque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Gin $44</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/gim.jpg"></center>
<<if $Jogador.Dinheiro <= 44>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Gim is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 44>>
<<set $Bebidas.Gim to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Liquor $182</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/licor.jpg"></center>
<<if $Jogador.Dinheiro <= 182>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Licor is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 182>>
<<set $Bebidas.Licor to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Rum $62</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/rum.jpg"></center>
<<if $Jogador.Dinheiro <= 62>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Rum is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 62>>
<<set $Bebidas.Rum to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Sake $35</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/saquê.jpg"></center>
<<if $Jogador.Dinheiro <= 35>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Saque is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 35>>
<<set $Bebidas.Saque to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Soju $37</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/soju.jpg"></center>
<<if $Jogador.Dinheiro <= 37>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Soju is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 37>>
<<set $Bebidas.Soju to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Tequila $82</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/tequila.jpg"></center>
<<if $Jogador.Dinheiro <= 82>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Tequila is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 82>>
<<set $Bebidas.Tequila to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Wine $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vinho.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Vinho is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vinho to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Vodka $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/vodka.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Vodka is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Vodka to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<div class="shop">
<div class="produtos">Whisky $50</div>
<center><img id="produtosimg" src="content/locations/bar/Bebidas/whisky.jpg"></center>
<<if $Jogador.Dinheiro <= 50>>
<p>You don't have the money to buy.</p>
<<elseif $Bebidas.Whiskey is true>>
<p>You already have this item.</p>
<<else>>
@@.btnBUY;<<button [[Buy|Bebidas]]>>
<<set $Jogador.Dinheiro -= 50>>
<<set $Bebidas.Whiskey to true>>
<<set $Itens += 1>>
<</button>>@@
<</if>>
</div>
<br>
<<if $Bebidas.Absinto is true>>
@@.btnUI;<<button [[Drink Absinthe|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cachaca is true>>
@@.btnUI;<<button [[Drink Cachaça|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Cerveja is true>>
@@.btnUI;<<button [[Drink Beer|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Champanhe is true>>
@@.btnUI;<<button [[Drink Champagne|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Conhaque is true>>
@@.btnUI;<<button [[Drink Brandy|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Gim is true>>
@@.btnUI;<<button [[Drink Gin|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Licor is true>>
@@.btnUI;<<button [[Drink Liquor|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Rum is true>>
@@.btnUI;<<button [[Drink Rum|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Saque is true>>
@@.btnUI;<<button [[Drink Sake|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Soju is true>>
@@.btnUI;<<button [[Drink Soju|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Tequila is true>>
@@.btnUI;<<button [[Drink Tequila|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vinho is true>>
@@.btnUI;<<button [[Drink Wine|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Vodka is true>>
@@.btnUI;<<button [[Drink Vodka|Bebendo]]>><</button>>@@
<</if>>
<<if $Bebidas.Whiskey is true>>
@@.btnUI;<<button [[Drink Whiskey|Bebendo]]>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button [[Back|Bar]]>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praca3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@Professora de Ed. Fisica Missões (Cherie DeVille)<<FundoQuadra>>
<center><h1>$ProfEdFisicaM1.MissaoNome</h1></center>
<<narrador>>You go to the court and meet your physical education teacher.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome, how's it going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm everything, but why did you call me here?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Let's play a little basketball first.<</fala>>
<br>
<<narrador>>She says as she hits a basketball.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know I don't play very well, right?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Relax, it's just a little game to warm up the spirit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll do my best.<</fala>>
<br>
<<narrador>>You play basketball with your teacher for a few minutes.<</narrador>>
<br>
<<narrador>>You're very tired, stretched out on the floor, but she's still full of energy.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Come on $Jogador.Nome, let's get on with the game.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, you've already won, I can't take it anymore, it was the worst game of my life.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Don't be dramatic, you didn't play that bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't make any baskets, and you've already made 20.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Take it easy $Jogador.Nome, here, stand up.<</fala>>
<br>
<<narrador>>She extends her hand for you to stand up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, please tell me why you called me here.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>The school is about to close, come with me and I'll explain on the way.<</fala>>
<br>
<<narrador>>Without much choice and very tired you accept your teacher's suggestion, even without knowing where she's going.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM1 parte 2 - Vamos Jogar um Pouco]]>>
<<set $ProfEdFisicaM1.MissaoEstagio += 25>>
<<addmins 35>>
<</button>>@@<<FundoApartamentoProfdeHistoriaCozinha>>
<<narrador>>You go into the kitchen with her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, teacher you want help with the dishes.<</fala>>
<br>
<<ref $Jogador>>I need her to give me a chance to hypnotize her.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Cena-Lavando-Louça1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>No need, $Jogador.Nome, but thank you very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I insist, professor, I have free time.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It's really not necessary, $Jogador.Nome, if you want to leave, go ahead.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I'll see you next week.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Cena-Lavando-Louça2.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>You were about to leave when you heard the sound of a plate breaking.<</narrador>>
<br>
<<ref $Jogador>>Oh my God, what was that?<</ref>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Shit, you fuking kidding me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is there a problem teacher?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>No, thank you very much $Jogador.Nome, please go away.<</fala>>
<br>
<<narrador>>$ProfHistoria.Nome looks a little sad so you decide to leave as she told you to, even though you don't understand why she was so sad about a broken plate.<</narrador>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM2.MissaoEstagio += 50>>
<<set $ProfHistoriaM2.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 10>>
<</button>>@@
<<FundoCasaPaparozzi>>
<<narrador>>$ProfEdFisica.Nome will drive you to her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher why did you bring me to your house, this is very strange.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom1.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Relax, $Jogador.Nome, would you like some ice cream?<</fala>>
<br>
<<narrador>>She says with a pot of ice cream in her hand.
<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I want.<</fala>>
<br>
<<narrador>>She then gives you some ice cream.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>$Jogador.Nome, I brought you here for a very delicate reason.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what is?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I know that you asked to teacher $ProfFisica.Nome to give us the address of all the teachers' homes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yes, he told me about your concern about your grades, I just don't know how knowing where we live will help you, but relax, he only told me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, I'm sorry. Don't tell the vice principal. I'll do it...<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Relax kid, I just want to make a deal.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What deal?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you know what an open relationship is?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No... what is it?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>It is a relationship in which those involved can have sex with other people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what does that have to do with me?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Calm down, everything in its own time.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I don't know if you know but I'm Lesbian, and married, my wife is an amazing woman, but I feel like she's not enough for me.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I want to be able to have sex with other women but still be married, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think so, you are married, and you want your wife to accept the open relationship, correct?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yes, that's right. But she is a very correct woman, it was already difficult for her to assume her bisexuality and marry me, imagine her accepting the idea of an open relationship.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but I still don't understand why you are telling me all this.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I need you to help me make her accept this idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First, how would I do this? Second, because you are asking one of your students at school to enter your intimate life like that and third, where is your wife because we are not all talking together?<</fala>>
<br>
@@.btnUI;<<button [[Continue|PEFM1 parte 3 - Vamos Jogar um Pouco]]>>
<<set $ProfEdFisicaM1.MissaoEstagio += 25>>
<<addmins 25>>
<</button>>@@<<FundoCasaPaparozzi>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom2.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>My wife and my daughter are not at home because I needed to talk to you alone, $Jogador.Nome.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Pay attention $Jogador.Nome, someday you will meet a beautiful, wonderful girl, you will marry her, you will be happy for a long time, but not forever. Someday you will wake up and you will feel something in your mouth, do you know what that is? This is the desire to suck a pussy that is not your wife's.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But ahm...<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>$Jogador.Nome, believe me, I've always been a woman who liked to be with several women, and this, my boy, this desire to be with several women doesn't disappear when you get married.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ok but why do you need me? And how can I help?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>$Jogador.Nome, I need you, precisely because you need me, you are having problems with your grades and I can help.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Physical education is the subject I need help with the least.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Then I can help you with your popularity among the students, I heard some stories and it seems that the other students don't respect you, and I can teach you some of my secrets with the girls.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, maybe it would be a good idea to help you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>That's right, kid, we'll be great friends.<</fala>>
<br>
<<narrador>>She holds up her hand to you as a sign of respect.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but I still don't know how I could help you. Do you want me to sit down with your wife and try to ask her to accept the open relationship?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Dear no, as I said she is a bisexual woman, she has already had sex with some men, and I'm sure she misses it, you could be her option to have an open relationship.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait a minute, let me get this straight, are you asking me to seduce your wife?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>In other words, yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because you think she will want me, I mean, she must know older and more experienced guys for that.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>No, no, on the contrary, she likes young men, the young man, even if he is less experienced, has more energy.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I just need to introduce her to you, and you make her want to have sex with you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PEFM1 parte 4 - Vamos Jogar um Pouco]]>>
<<set $ProfEdFisicaM1.MissaoEstagio += 25>>
<<addmins 20>>
<</button>>@@<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>What makes you think that she will want to have sex with me or that I will succeed in seducing her.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Have you forgotten that I'm going to teach you everything about girls? So if you can seduce my wife, you'll be able to do it with any girl in school.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom3.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>That's fine.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>And as a bonus, you'll be the first guy she's had sex with since the birth of our daughter.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I accept your proposal.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Great, give me your number and someday I'll invite you to introduce you to my wife.<</fala>>
<br>
<<narrador>>You give her your cell phone number.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>So that's it, I'll take you home.<</fala>>
<br>
<<narrador>>You accept her ride and she takes you home, you say goodbye with a hug, as $ProfEdFisica.Nome's car drives away, you get inside the house.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $ProfEdFisicaM1.MissaoEstagio += 25>>
<<set $ProfEdFisicaM1.MissaoEstatus to "Completa">>
<<set $ProfEdFisicaM2.MissaoEstatus to "Ativa">>
<<set $ProfEdFisicaGymCena1MP2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 21>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-alongamento-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-parque3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Paparozzi">><<addmins 30>><</button>>@@<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Paparozzi">><<addmins 30>><</button>>@@<<FundoBar>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@<<FundoBar>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-bar3.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@<<FundoPraia>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@<<FundoPraia>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not in my subject, you do all the activities, my subject is for you to pass without problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least in physical education I will pass.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But your other matters your situation is appalling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we can't do much, that's the situation!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I understand...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yeah, I wasn't very good at school...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I take good care of my health, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I appreciate your intentions, but you are not my type...<</fala>>
<br>
<<if $ProfEdFisicaM1.MissaoEstatus is "Completa">>
<<fala "Jogador" $Jogador.Nome>>I know ahahhahahhahahha.<</fala>>
<br>
<</if>>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<narrador>>Physical education teacher $ProfEdFisica.Nome is Lesbian, so her passion for you can't get any bigger... yet.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoAcademia>>
<<if $ProfEdFisica.Moralidade gte 50>>
<<switch random(1, 9)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym8.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym9.jpg"></center>
<</switch>>
<<elseif $ProfEdFisica.Moralidade lt 50>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym10.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym11.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym12.jpg"></center>
<</switch>>
<<elseif $ProfEdFisica.Moralidade lt 25>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym13.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym14.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-gym15.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $ProfEdFisica.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$ProfEdFisica.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<ProfEdFisicaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You spy on sociology teacher $ProfSociologia.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfSociologia-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<fala "ProfSociologia" $ProfSociologia.Nome>>$Jogador.Nome? I didn't know you work here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't work here, I'm just passing through.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I think I like it.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem3.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Massage her|Espiar-ProfSociologia-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my God how hot she is.<</ref>>
<br>
@@.btnUI;<<button [[Massage her|Espiar-ProfSociologia-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have to massage here you know this part is important.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Excuse me, I don't know if I want a massage there.<</fala>>
<br>
<<if $ProfSociologia.Moralidade gte 75>>
<<narrador>>Your Sociology teacher $ProfSociologia.Nome needs to get more immoral to continue this scene.<</narrador>>
<br>
<<narrador>>The massage continues normally from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 27>><</button>>@@
<<elseif $ProfSociologia.Moralidade lt 75>>
@@.btnUI;<<button [[Massage her|Espiar-ProfSociologia-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I don't mean you can't massage my ass, it's okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's continue.<</fala>>
<br>
<<narrador>>The teacher $ProfSociologia.Nome is not yet ready to go any further in massage.<</narrador>>
<br>
<<narrador>>The massage continues normally from then on.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 26>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoCasaAmigo>>
<center><h1>$PaixaoM4.MissaoNome</h1></center>
<<narrador>>You walk into your friend's house, to discuss how they are going to dethrone the queen bee.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>$Jogador.Nome, come on, we need to discuss our plan.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's start without beating around the bush about how we're going to get the boys at school to reject her.<</fala>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/estrategia.mp4" type="video/mp4"></video></center>
<br>
<<fala "Amigo" $Amigo.Nome>>What if we make up something bad about her and spread it around the school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, that's not morally correct, and besides, it could get us in trouble if they find out.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I know! Think with me, the boys who do everything for her are what?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Single guys, if each one of these guys had a girlfriend, and preferably a very bossy one, most of them would start to ignore $Paixao.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how are you going to make sure that all the guys get girlfriends? Besides, how are you going to make sure that they stop kissing your ass?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Do you know the Longing Prom? It's a party attended by several rich old ladies, many of whom are widows and are after a young man.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>How do you know this?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Ahm... never mind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But is that it? Would the boys at school be with these old ladies just because they are rich?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>It's worth a try.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, next.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PXM4 parte 2 - Destronando a Abelha Rainha parte II]]>>
<<set $PaixaoM4.MissaoEstagio += 33>>
<<addmins 11>>
<</button>>@@<<FundoCasaAmigo>>
<<fala "Jogador" $Jogador.Nome>>Now her little friends.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I have no idea how we are going to get them away.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Yeah, Ironically they are as alike physically as they are in personality.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, that much alike.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I could be wrong but $Mia.Nome seems different from them, as if she is being influenced.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Like Peter Pettigrew in relation to James Potter, Remus Lupin and Sirius Black?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, she seems like she is only with $Debora.Nome and $Paixao.Nome just because they are popular.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>So just attack the weak link.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>And what about $Debora.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know much about her, maybe we should focus on $Mia.Nome, maybe I can talk to her and find out more about $Debora.Nome and $Paixao.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Great.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And with all this going on in her life, consequently her self-esteem also drops.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what if it doesn't? And what if she still thinks she's the last of the bunch?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Hardly, by destroying the two of the three pillars of her popularity, the last one won't fall too, and if it doesn't, it won't be enough to support the structure.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PXM4 parte 3 - Destronando a Abelha Rainha parte II]]>>
<<set $PaixaoM4.MissaoEstagio += 33>>
<<addmins 12>>
<</button>>@@<<FundoCasaAmigo>>
<<fala "Amigo" $Amigo.Nome>>Ok, if all that's left is how we're going to apply all of this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll take care of the part with $Mia.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Then $Amigo.Nome and I can try to get something at the ball of nostalgia.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>How come?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Let's go to the next Longing Prom and see how many of her ladies are single and looking for a younger guy.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>That sounds like a self offering.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>No, but you have to understand that...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, I'm going, I have to go home early.<</fala>>
<br>
<<narrador>>You leave your friends discussing how they would carry out the plan, as you leave $Amigo.Nome's house you think.<</narrador>>
<br>
<<ref $Jogador>>Holy shit! I forgot to ask $Amigo.Nome about hypnosis!<</ref>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $PaixaoM4.MissaoEstagio += 34>>
<<set $PaixaoM4.MissaoEstatus to "Completa">>
<<addmins 13>>
<</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Not if you keep studying the books we are going to read in the book club.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank goodness.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>But there are also the other subjects that you will need attention to.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a lot to study. It's very tiring all this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>You get the hang of it with time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So... you...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-praca5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you think I'm pretty?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I thank you very much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Take it easy there big boy, remember that I am your teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, yeah, okay.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque2.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Not if you keep studying the books we are going to read in the book club.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank goodness.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>But there are also the other subjects that you will need attention to.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a lot to study. It's very tiring all this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>You get the hang of it with time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So... you...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-parque2.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you think I'm pretty?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I thank you very much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Take it easy there big boy, remember that I am your teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, yeah, okay.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoApartamentoProfdeHistoria>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Not if you keep studying the books we are going to read in the book club.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank goodness.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>But there are also the other subjects that you will need attention to.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a lot to study. It's very tiring all this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>You get the hang of it with time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So... you...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento-Prof-Historia">><<addmins 30>><</button>>@@<<FundoApartamentoProfdeHistoria>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you think I'm pretty?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I thank you very much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Take it easy there big boy, remember that I am your teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, yeah, okay.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Apartamento-Prof-Historia">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Not if you keep studying the books we are going to read in the book club.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank goodness.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>But there are also the other subjects that you will need attention to.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a lot to study. It's very tiring all this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>You get the hang of it with time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So... you...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you think I'm pretty?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, teacher, you are wonderful.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I thank you very much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Take it easy there big boy, remember that I am your teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, yeah, okay.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoCasaFreas>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I honestly admire you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? Why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I wanted to have that same desire to study that you have.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I's not desire...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It's kind of the only thing I can do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Does this have anything to do with your father?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, I haven't left the house for a long time, except to go to school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but why is he like that?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Don't get me wrong $Jogador.Nome but this is a family matter.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did you hear about that movie of the...<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Freas">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaFreas>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hallo $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I love your cheerful way of being.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<PennyPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Freas">><<addmins 30>><</button>>@@
<</switch>><<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter one of the massage rooms and see $ProfEdFisica.Nome already inside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>The physical education teacher has a wonderful body.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>A girl has arrived, looks like the masseuse.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem5.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<if $ProfEdFisica.Moralidade gte 75>>
<<narrador>>Teacher $ProfEdFisica.Nome is not immoral enough to continue this scene.<</narrador>>
<br>
<<narrador>>The massage continues as normal from there.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 26>><</button>>@@
<<elseif $ProfEdFisica.Moralidade gte 75>>
@@.btnUI;<<button [[Continue|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Teacher $ProfEdFisica.Nome asks the masseuse to take off her bra, she accepts.<</ref>>
<br>
<<narrador>>Teacher $ProfEdFisica.Nome is not yet ready to go any further in massage.<</narrador>>
<br>
<<narrador>>The massage continues as normal from there.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 25>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter one of the massage rooms and see $ProfArte.Nome already inside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem2.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Go and Massage Her|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 2>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome didn't know you work here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't work here, but when I saw you coming in I decided to surprise you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I think I liked this surprise.<</fala>>
<br>
@@.btnUI;<<button [[Massage Her|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 3>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hmmmmmm very good.<</fala>>
<br>
@@.btnUI;<<button [[Massage Her|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 4>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Massage Her Tits|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 5>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hmmmmmmm.<</fala>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnHypno;<<button "Hypno" "ProfArte-Hypno-Massage">><</button>>@@
<<elseif $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66 and $ProfArte.status is "Talented Artist">>
<<narrador>>You've hypnotized her today.<</narrador>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Massage Her Tits|Espiar-ProfArte-Massagem]]>><<set $game.RandomSexEvent to 6>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Massagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>Teacher $ProfArte.Nome is not yet ready to go any further in massage.<</narrador>>
<br>
<<narrador>>The message continues normal from there.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnHypno;<<button "Hypno" "ProfArte-Hypno-Massage">><</button>>@@
<<elseif $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66 and $ProfArte.status is "Talented Artist">>
<<narrador>>You've hypnotized her today.<</narrador>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Country Club">><<set $game.RandomSexEvent to 0>><<addmins 24>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoLojaDeRoupas>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $CarmenCa.Nome how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas4.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am very well.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am in the best phase of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Because my work is wonderful, and I'm making a lot of money with it, I'm seeing a nice guy, I'm healthy, my family is doing well, so my life is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am happy for you.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>But what about you $Jogador.Nome? How is your life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With me things are normal, but soon I will be as good as you!<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Great... so how's the...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<CarmenCaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "loja-de-roupas">><<addmins 30>><</button>>@@
<</switch>>
<<FundoPraia>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $CarmenCa.Nome how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am very well.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am in the best phase of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Because my work is wonderful, and I'm making a lot of money with it, I'm seeing a nice guy, I'm healthy, my family is doing well, so my life is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am happy for you.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>But what about you $Jogador.Nome? How is your life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With me things are normal, but soon I will be as good as you!<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Great... so how's the...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<CarmenCaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>>
<<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $CarmenCa.Nome how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am very well.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>I am in the best phase of my life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Because my work is wonderful, and I'm making a lot of money with it, I'm seeing a nice guy, I'm healthy, my family is doing well, so my life is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am happy for you.<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>But what about you $Jogador.Nome? How is your life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With me things are normal, but soon I will be as good as you!<</fala>>
<br>
<<fala "Carmen" $CarmenCa.Nome>>Great... so how's the...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<CarmenCaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>>
<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-parque5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPraia>>
<<if $game.periodos is 0 and $game.periodos is 1 and $game.periodos is 2 and $game.periodos is 3 and $game.periodos is 4>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<else>> /*==========================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</if>><<FundoPraia>>
<<if $game.periodos is 0 and $game.periodos is 1 and $game.periodos is 2 and $game.periodos is 3 and $game.periodos is 4>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<<else>> /*==========================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-praia-noite4.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</if>><<FundoCasaAniston>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I'm good thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uhm, teacher, do you think that because of my grades I could end up repeating this year just like last year?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Yes, you have a great chance of repeating this year.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the hell!<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I was even advised to force you to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Who told you to do that?<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>I can't tell you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What the... what the...<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Relax $Jogador.Nome, we're just going to talk about another subject...<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<ProfSociologiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Aniston">><<addmins 30>><</button>>@@<<FundoCasaAniston>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-sociologia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Really? What do you find beautiful in me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Her eyes, they are so blue and bright, they make me hypnotic.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if you were my age I would be crazy about you.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>Don't talk like that because I feel old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nonsense, you are the youngest teacher in the school.<</fala>>
<br>
<<fala "ProfSociologia" $ProfSociologia.Nome>>But still, it is always nice to hear a compliment from a student.<</fala>>
<br>
<<narrador>>You keep talking for a while longer.<</narrador>>
<br>
<<ProfSociologiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Aniston">><<addmins 30>><</button>>@@<<set $game.usandoMenu to true>>
<<narrador>>Here you can advance the time, whenever you want, as many times as you want.<</narrador>> <<set $game.usandoMenu to true>>
<br>
<<narrador>>Observation: As you advance 12 hours or 1 day, it will be counted as if you had gone to sleep.<</narrador>>
<br>
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Minute|Time Control]]>><<set $game.usandoMenu to false>><<addmins 1>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 15 Minutes|Time Control]]>><<set $game.usandoMenu to false>><<addmins 15>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 30 Minutes|Time Control]]>><<set $game.usandoMenu to false>><<addmins 30>><</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Hour|Time Control]]>><<set $game.usandoMenu to false>><<addhours 1>><</button>>@@
/*===================================================================*/
<<if $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6 and $gameDate.getMinutes() lt 30>>
@@.btnDestaque;<<button [[Advance 3 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 3>>
<</button>>@@
<<else>>
@@.btnDestaque;<<button [[Advance 3 Hours|Time Control]]>><<set $game.usandoMenu to false>><<addhours 3>><</button>>@@
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 22>>
@@.btnDestaque;<<button [[Advance 6 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 5>>
<</button>>@@
<<else>>
@@.btnDestaque;<<button [[Advance 6 Hours|Time Control]]>><<set $game.usandoMenu to false>><<addhours 5>><</button>>@@
<</if>>
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 12 Hours|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<addhours 12>>
<</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button [[Advance 1 Day|Time Control]]>>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $Missao.A1MEspere to false>>
<<set $Missao.A2MEspere to false>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $Missao.STMEspere to false>>
<<set $Missao.PHEspere to false>>
<<set $Missao.PAEspere to false>>
<<set $Missao.MTEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.RandomEventPorDia to 3>>
<<if $ProfArteM6.MissaoEstatus is "Ativa">>
<<set $ProfArteM6.MissaoEstagio += 10>>
<</if>>
<<adddays 1>>
<</button>>@@
/*===================================================================*/
@@.btnDestaque;<<button "Go back home" "Casa">><<set $game.usandoMenu to false>><</button>>@@<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You hear a strange noise coming from your $IrmaV.Relacao $IrmaV.Nome's badroom.<</narrador>>
<br>
<<narrador>>You open the you go outside the house and carefully look out the window.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>What will she do?<</ref>>
<br>
<<narrador>>You keep watching.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh my God, she took off her bra!<</ref>>
<br>
<<ref $Jogador>>Would it be right for me to continue watching?<</ref>>
<br>
@@.btnUI;<<button [[Yes, keep spying on her|Eventos-Aleatorios-IrmaV-Solo]]>><<set $game.RandomEventConfig to 1>><</button>>@@
@@.btnUI;<<button [[No, that's wrong|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<ref $Jogador>>Whether it is right or wrong, I don't care, I will keep watching.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<ref $Jogador>>My $IrmaV.Relacao is super turned on.<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Solo4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<ref $Jogador>>Oh my God, what am I doing? She is my $IrmaV.Relacao.<</ref>>
<br>
<<ref $Jogador>>You immediately stop watching her and leave.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<<narrador>>Your $Mae.Relacao is cleaning the house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You enter the room now.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome don’t come in here now, I just cleaned up." "$Jogador.Nome don’t come in here now, I just cleaned up.">>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry, I did not see it.<</fala>>
<br>
<<MamaeDiz "Look and your shoe is all dirty." "Look and your shoe is all dirty.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-Eu-Acabei-De-Limpar4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry $Mae.Relacao.<</fala>>
<br>
<<MamaeDiz "Take off your shoes and leave." "Take off your shoes and leave.">>
<br>
@@.btnUI;<<button [[You take off your shoes and go out|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 8>>
<</button>>@@<<FundoCasaCozinha>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Ajuda-Na-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome, please help me tidy up the kitchen?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not me, today is your day to clean up the kitchen.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh come on, I did all the dishes myself, help me with this $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have a lot of things to do now.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-Me-Ajuda-Na-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Please help me, and I'll give you something in return.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah? Then give me $50 there.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I can only give you $10, is that okay?<</fala>>
<br>
@@.btnUI;<<button [[Help her clean up the kitchen for $10|Me ajuda na cozinha2]]>><<addhours 1>><</button>>@@
@@.btnUI;<<button [[$10 is too little, so no.|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $IrmaN.Amizade -= 1>>
<<addmins 5>>
<</button>>@@<<FundoCasa>>
<<narrador>>You go to the laundry room to drop off your clothes, but you find your $IrmaV.Relacao $IrmaV.Nome there.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey $Jogador.Nome, what are you going to do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to leave my clothes for $Jogador.RelacaoMae to wash later.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Leave it to me then, $Jogador.RelacaoMae said, since I'm not working I should help her do the laundry.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you serious, that you have to do the laundry now?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why? You think I can't do a task as simple as that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Need I remind you that last year you mixed plain and colored clothes?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It was just a one time thing, I won't do it again.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Vamos-Lavar-A-Roupa3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you sure?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can I trust it?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Of course!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, then you can wash the clothes, big $Jogador.RelacaoIrmaV.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, little $Jogador.RelacaoIrmaV.<</fala>>
<br>
<<narrador>>You leave the premises leaving $IrmaV.Nome to wash dishes in peace.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM4.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Attention the guy who has been completing my sentences in the last few days: I wrote and I'm still running, Dick in the ass of whoever is reading."<p>
<br>
<<narrador>>You stop reading the sentence before you get to the end because you've already figured out the joke.<</narrador>>
<br>
<<narrador>>You pick up your pen and give your answer.<</narrador>>
<br>
<p>"You're not going to pull that old gag on me are you son?"</p>
<br>
<p>"Do you know what i did to the last guy that tried that? Well i tore him limb from the limb!"</p>
<br>
<<ref $Jogador>>That's it I left my message, I hope he noticed the reference.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM4.MissaoEstagio += 100>>
<<set $ManuM4.MissaoEstatus to "Completa">>
<<set $ManuM5.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@
Professora de Química Missões (Ivy Lebelle)<<FundoCasaSala>>
<center><h1>$ProfQuimicaM1.MissaoNome</h1></center>
<<narrador>>You are in the living room watching TV at night.<</narrador>>
<br>
<<narrador>>When suddenly you hear the doorbell ring.<</narrador>>
<br>
<<MamaeDiz "Gee, but who can it be at this hour." "Gee, but who can it be at this hour.">>
<br>
<<narrador>>Your mother comes over to answer it.<</narrador>>
<br>
<<if $MaeM11.MissaoEstatus is "Completa">>
<<narrador>>But first she puts on her most presentable clothes.<</narrador>>
<</if>>
<br>
<<fala "Mae" $Mae.Nome>>Ahm, $Jogador.Nome, it looks like you have a visitor.<</fala>>
<br>
<<narrador>>You go over to see who it is and are startled.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Good night, $Jogador.Nome.<</fala>>
<br>
<<narrador>>Says $ProfQuimica.Nome with a sadistic smile.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing here?!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I came to talk to your mother about your performance at school.<</fala>>
<br>
<<narrador>>$Jogador.Nome, swallow hard.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Ahm, no offense young lady...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$ProfQuimica.Nome, Teacher $ProfQuimica.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No offense $ProfQuimica.Nome, but did you really need to come to the house at this hour?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Sorry to bother you Mrs. $Jogador.Sobrenome but this is really quite urgent.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, that's fine, let's talk in my room.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-porta.jpg"></center>
<br>
<<narrador>>$ProfQuimica.Nome walks past you with a fatal look in her eyes, that makes your heart freeze.<</narrador>>
<br>
<<narrador>>All this confusion has attracted the attention of $IrmaV.Nome and $IrmaN.Nome.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome, what's going on?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Troubles, my chemistry teacher came to the house to talk to mom about my school performance.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This is not a good sign.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what's worse, she's probably mad at me because we had a fight on the street the other day.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh, little boy...<</fala>>
<br>
<<narrador>>Your sister $IrmaN.Nome puts her hand on your left shoulder and says.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Thank goodness I'm not you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Come on, let's try to hear what they're saying.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, please, this is very childish... but ahm?<</fala>>
<br>
<<narrador>>The two girls went to try to hear everything from behind the door. You don't do anything but get curious.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are they talking about?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ahmm, you don't want to know!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you mean I don't want to know! Of course I want to know, that's why I asked!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Shut up! Let's hear it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Did she say to... ahm recall him?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>No, she said bawl him.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No... it sounds like it's to...<</fala>>
<br>
<<narrador>>They say together in unison.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Call him!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Call him!<</fala>>
<br>
<<narrador>>The bedroom door opens at this moment, and the girls fall at the feet of their chemistry teacher $ProfQuimica.Nome. Their mother is in the background embarrassed by the situation.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Hi teacher $ProfQuimica.Nome.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hi $ProfQuimica.Nome, how I miss your lessons.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome doesn't say anything in this situation, she just points at you and signals for you to enter the room with them.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, please come in, we need to talk.<</fala>>
<br>
<<narrador>>Without much choice and very apprehensive you enter the room.<</narrador>>
<br>
@@.btnUI;<<button [[Enter in bedroom|PQM1 parte 2 - Não, não, não, não é possivel isso!]]>>
<<set $ProfQuimicaM1.MissaoEstagio += 33>>
<<addmins 20>>
<</button>>@@<<FundoQuartoMae>>
<<narrador>>You enter the room. And $ProfQuimica.Nome closes the door.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>So $Jogador.Nome, do you have something to tell me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... I think... my grades are pretty bad...<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>What else?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... I don't know...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>See, I knew he wouldn't admit it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, teacher $ProfQuimica.Nome told me that you are the student with the lowest grade in her class, and she said that you don't bother to study at all!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, it's not that I don't care about studying... but I just don't like chemistry.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>She also said that you embarrassed her in public by saying that she is not a mother!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait a minute, that's not quite true!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You see, he doesn't care a bit that I lost a child.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't...<</fala>>
<br>
<<if $PennyM1.MissaoEstatus is "Completa">>
<<fala "Mae" $Mae.Nome>>She also said that you forced a poor studious girl in class to do your school work.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Her name is $Penny.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, that's not...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You did your homework on $Penny.Nome, didn't you?<</fala>>
<br>
<<narrador>>Says $ProfQuimica.Nome approaching you.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>That's why I had to zero his grade on the test.<</fala>>
<br>
<<if $PennyM4.MissaoEstatus is "Completa">>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You had to see how much she admired him, after they did this assignment together she didn't even want to look him in the face.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>The disappointment was clear, surely he forced her to do the work alone while he was on his cell phone.<</fala>>
<br>
<</if>>
<</if>>
<br>
<<fala "Mae" $Mae.Nome>>Is this true $Jogador.Nome?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>And this has been going on since the beginning of last year.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I try to make him change, I try to make him study but he just treats me badly, it's completely inhuman.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome's eyes start to tear up at this point.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, please you can't believe what she says, she's such a....<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome please it's not that she's almost crying.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Teacher $ProfQuimica.Nome, I'm sorry for his behavior, you can be sure that his punishment will be drastic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Ahm... ma'am, miss, I propose something else.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PQM1 parte 3 - Não, não, não, não é possivel isso!]]>>
<<set $ProfQuimicaM1.MissaoEstagio += 33>>
<<addmins 21>>
<</button>>@@<<FundoQuartoMae>>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Maybe $Jogador.Nome and I, we just need to get to know each other better.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I propose private lessons.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I'm sorry, but I can't afford it.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>It is not necessary, I'll give the private lessons myself in my own home, completely free of charge.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Really?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yes, I think this cycle of hate has to end, and I am willing to take the first step towards change.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>How nice.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>And not only will we get to know each other better as a result, but it will improve his grades, because we will be studying all day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All day?!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, this kind woman is being very generous with you, willing to forgive you for all the bad things you've done and even to give you free private lessons.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Don't be so hard on him, he's just a little boy.<</fala>>
<br>
<<narrador>>She comes right up to you and looks you in the eyes.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>But we're going to be great friends, aren't we, $Jogador.Nome?<</fala>>
<br>
<<narrador>>You are so speechless that you can't say or think anything.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Thank you so much, $ProfQuimica.Nome, for being so understanding with my $Jogador.RelacaoMae.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Thank you for your attention.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome opens the door and $IrmaN.Nome and $IrmaV.Nome fall at $ProfQuimica.Nome's feet showing that they were still trying to listen to the conversation.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ahm... hello teacher.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh my god this isn't the bathroom.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Bye girls, nice to see you again.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome walks past them, opens the living room door and leaves.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, I don't even have words to describe how disappointed I am in you and what you did.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, please, she twisted everything...<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No $Jogador.Nome, it's too late for more discussion, you're going to attend her private lessons whether you like it or not.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But $Mae.Relacao...<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No buts $Jogador.Nome, it's too late for discussion, and all three of you get out of my room, I have to rest.<</fala>>
<br>
<<narrador>>She makes you $IrmaV.Nome and $IrmaN.Nome leave her room.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey, $Jogador.Nome, you're in big trouble.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh brother, it's a good thing I'm not you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You already said that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I just wanted to reaffirm that.<</fala>>
<br>
<<narrador>>You go to your room to process everything that happened tonight.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $ProfQuimicaM1.MissaoEstagio += 34>>
<<set $ProfQuimicaM1.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 18>>
<</button>>@@<<FundoQuartoJogador>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM5.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You were in your bedroom, lost in thought, when the phone rang." "Você estava em seu quarto, imerso em seus pensamentos, quando o telefone toca.">>
<br>
<<Narrador "Seeing that it was your friend $Amigo.Nome, you decided to answer, eager to hear the news." "Ao ver que é seu amigo $Amigo.Nome, decide atender, ansioso para ouvir as novidades.">>
<br>
<<PlayerDiz "Hello, $Amigo.Nome, what's up?" "Alô, $Amigo.Nome, o que foi?">>
<br>
<<Amigo1Diz "(via cell phone) Hey, $Jogador.Nome! Iaeeeeeeeeeeeeeeeeeeeeee?" "(pelo celular) Hey, $Jogador.Nome! Waaazzzzzuuuuuuuuppppppp?">>
<br>
<<PlayerDiz "Iaeeeeeeeeeeeeeeeeeeeeee?" "Waaazzzzzuuuuuuuuppppppp?">>
<br>
<<Amigo1Diz "(via cell phone) So, $Jogador.Nome, I called you quickly because I'm organizing a dinner at my place." "(pelo celular) Então, $Jogador.Nome, te liguei rapidinho porque estou organizando um jantar aqui na minha casa.">>
<br>
<<Narrador "$Amigo.Nome seems out of breath after the enthusiastic greeting." "$Amigo.Nome parece ofegante após o cumprimento animado.">>
<br>
<<PlayerDiz "Hmm, interesting. And what's the special occasion?" "Hmm, interessante. E qual é a ocasião especial?">>
<br>
<<Amigo1Diz "(via cell phone) Oh, I have a big announcement to make, and I thought a dinner would be the best way to tell everyone." "(pelo celular) Ah, tenho um grande anúncio para fazer, e achei que um jantar seria a melhor forma de contar a novidade para todos.">>
<br>
<<PlayerDiz "I see. Does this have something to do with $CarmenCa.Nome, doesn't it?" "Entendi. Isso tem algo a ver com a $CarmenCa.Nome, não é?">>
<br>
<<Amigo1Diz "(via cell phone) Yes, she's my girlfriend now." "(pelo celular) Sim, ela é minha namorada agora.">>
<br>
<<PlayerDiz "Wow, man, congratulations! That's great!" "Uau, cara, parabéns! Isso é ótimo!">>
<br>
<<Amigo1Diz "(via cell phone) Thank you, but it's still a secret, so don't spread it around, okay?" "(pelo celular) Obrigado, mas é segredo ainda, então não espalhe, ok?">>
<br>
<<PlayerDiz "Of course, no worries. Who else will be at this dinner?" "Claro, pode deixar. Quem mais estará nesse jantar?">>
<br>
<<Amigo1Diz "(via cell phone) It'll be me, you, my mom, $Amigo2.Nome, $CarmenCa.Nome, $CarmenCa.Nome's mom, and $LenaPaul.Nome." "(pelo celular) Vamos ser eu, você, minha mãe, $Amigo2.Nome, $CarmenCa.Nome, a mãe da $CarmenCa.Nome e $LenaPaul.Nome.">>
<br>
<<PlayerDiz "Perfect, I'll be there." "Perfeito, estarei lá.">>
<br>
<<Amigo1Diz "(via cell phone) Great, it starts at 20:00 on Saturday at my place, but it would be good if you could come a little earlier." "(pelo celular) Ótimo, começa às 20:00 no sábado na minha casa, mas seria bom se chegasse um pouco antes.">>
<br>
<<PlayerDiz "Okay, I'll be there before 20:00." "Ok, estarei lá antes das 20:00.">>
<br>
<<Amigo1Diz "(via cell phone) Thanks, man! See you on Saturday." "(pelo celular) Valeu, cara! Até sábado então.">>
<br>
<<PlayerDiz "See you then!" "Até lá!">>
<br>
<<Narrador "You hang up the phone, smiling at the news, and go back to what you were doing, with a smile on your face, anticipating the dinner and the news that $Amigo.Nome has to share." "Você desliga o telefone, sorrindo com a notícia, e volta às suas atividades, com um sorriso no rosto, antecipando o jantar e a novidade que $Amigo.Nome tem para contar.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM5.MissaoEstagio += 100>>
<<set $AmigoM5.MissaoEstatus to "Completa">>
<<set $AmigoM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 6>>
<</button>>@@<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM6.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your friend $Amigo.Nome's house for a celebration dinner. Upon entering, the door was already open, indicating that $Amigo.Nome was expecting you. $Amigo2.Nome was already there, sitting on the couch, looking at his phone distractedly." "Você vai à casa de seu amigo $Amigo.Nome para o jantar de comemoração. Ao entrar, a porta já estava aberta, indicando que $Amigo.Nome estava esperando por você. $Amigo2.Nome já estava lá, sentado no sofá, olhando para o celular distraído.">>
<br>
<<PlayerDiz "Hey guys." "Eai pessoal.">>
<br>
<<Amigo2Diz "Hey $Jogador.Nome." "Eai $Jogador.Nome.">>
<br>
<<Amigo1Diz "Hey man, glad you two are already here." "Ei cara, que bom que vocês dois já estão aqui.">>
<br>
<<Narrador "$Amigo.Nome looked at you both with a smile, but his expression turned serious as he approached and spoke in a low tone:" "$Amigo.Nome olhou para vocês com um sorriso no rosto, mas seu semblante mudou quando ele se aproximou e falou em tom sério:">>
<br>
<<Amigo1Diz "I need to ask a favor. Only you two know that $CarmenCa.Nome is my girlfriend, so please don't tell anyone, especially my mom. I want her to find out at the right time. Can I count on you to keep it a secret?" "Preciso dizer por favor, só quem sabe que $CarmenCa.Nome é minha namorada são vocês dois, então evite contar para outras pessoas, principalmente minha mãe, quero que ela só vá saber na hora certa. Posso contar com você para não contar a ninguém?">>
<br>
<<PlayerDiz "Of course." "Claro.">>
<br>
<<Amigo2Diz "Don't worry, man. It's not like there will be a lot of people here." "Não se preocupe, cara, não vai vir tanta gente aqui.">>
<br>
<<Narrador "Just then, the doorbell rang, interrupting the conversation." "Nesse momento, a campainha tocou, interrompendo a conversa.">>
<br>
<<Amigo1Diz "It must be $CarmenCa.Nome." "Deve ser a $CarmenCa.Nome.">>
<br>
<<Narrador "$Amigo.Nome went to answer it and was surprised by who was there." "$Amigo.Nome foi atender a porta e teve uma surpresa.">>
<br>
<<ShylaDiz "Where is he! $Amigo2.Nome! What are you doing here?!" "Onde ele está! $Amigo2.Nome! O que você está fazendo aqui?!">>
<br>
<<Narrador "$Shyla.Nome burst through the door, her face filled with anger. She advanced towards $Amigo2.Nome, who tried to defend himself with his arms while attempting to explain." "$Shyla.Nome irrompeu pela porta, com uma expressão furiosa no rosto. Ela avançou na direção de $Amigo2.Nome, que se defendeu com os braços enquanto tentava se explicar.">>
<br>
<<Amigo2Diz "What am I doing here?! Ouch! Ouch! What are you doing here?! Ouch! Ouch! You're the one who wasn't invited! Ouch!" "O que estou fazendo aqui?! Ai! Ai! O que você está fazendo aqui?! Ai! Ai! Você quem não foi convidada! Ai!">>
<br>
<<ShylaDiz "I went to your house to surprise you, and your aunt said you were having dinner at $Amigo.Nome's house, so I thought... who's $Amigo.Nome, he must be some little bitch throwing herself at you! Then your aunt gave me this address." "Eu fui na sua casa, te surpreender e sua tia disse que você estava jantando na casa do $Amigo.Nome aí eu pensei.... quem é o $Amigo.Nome, com certeza é uma putinha se jogando em cima de você! Então sua tia me deu esse endereço.">>
<br>
<<Amigo2Diz "Stop it! $Amigo.Nome is right here, my friend!" "Pare com isso! $Amigo.Nome é ele aí, meu amigo!">>
<br>
<<Narrador "$Amigo2.Nome says, pointing at $Amigo.Nome." "$Amigo2.Nome diz apontando para $Amigo.Nome.">>
<br>
<<ShylaDiz "In the same way, you should let me know where you're going!" "Da mesma forma, você deve me avisar para onde está indo!">>
<br>
<<Amigo2Diz "Oh? Should I let you know where I'm going every day?" "Oh? Devo deixar você saber onde eu vou todos os dias?">>
<br>
<<ShylaDiz "Yes!" "Sim!">>
<br>
<<Amigo2Diz "It should be you letting me know because it wasn't me who..." "Quem deve me avisar é você porque não fui eu que...">>
<br>
<<Amigo1Diz "Guys, save the fight for home because today is a very special day to waste time with this." "Pessoal, briguem em casa, porque hoje é um dia muito especial para perder tempo com isso.">>
<br>
<<ShylaDiz "Huh? Why?" "Huh? Por que?">>
<br>
<<Narrador "$Amigo.Nome smiled mysteriously before revealing the reason for the celebration." "$Amigo.Nome sorriu misteriosamente antes de revelar o motivo da comemoração.">>
<br>
<<Amigo1Diz "Promise not to tell anyone?" "Promete não contar a ninguém?">>
<br>
<<ShylaDiz "Yes, I promise!" "Sim, eu prometo!">>
<br>
<<Amigo1Diz "(whispering) Today, I'm going to announce $CarmenCa.Nome as my girlfriend to my mom, and I don't want anyone to know until I announce it, especially my mom. Can you keep this a secret?" "(sussurrando) Hoje vou anunciar $CarmenCa.Nome como minha namorada para minha mãe, e não quero que ela saiba antes da hora, você pode guardar esse segredo?">>
<br>
<<ShylaDiz "Alright, but only if you let me stay for dinner." "Tudo bem, mas só se você me deixar ficar para o jantar.">>
<br>
<<Narrador "$Shyla.Nome completely changes her furious expression." "$Shyla.Nome muda totalmente a sua expressão furiosa.">>
<br>
<<Amigo1Diz "Okay, okay, you can stay for dinner, just try not to fight, you two!" "Ok, ok, podem ficar para o jantar, só evitem brigar vocês dois!">>
<br>
<<Narrador "$Amigo.Nome says, pointing at $Amigo2.Nome and $Shyla.Nome." "Diz $Amigo.Nome apontando para $Amigo2.Nome e $Shyla.Nome.">>
<br>
<<Amigo2Diz "Is that okay?" "Tudo bem?">>
<br>
<<Narrador "Just then, the doorbell rang again, interrupting the conversation." "Nesse momento, a campainha tocou novamente, interrompendo a conversa.">>
<br>
<<Amigo1Diz "Now, that must be $CarmenCa.Nome." "Agora sim, deve ser $CarmenCa.Nome.">>
<br>
<<Narrador "$Amigo.Nome he went to the door to welcome $CarmenCa.Nome, eager to introduce her as his girlfriend to everyone." "$Amigo.Nome foi até a porta para receber $CarmenCa.Nome, ansioso para apresentá-la como sua namorada para todos.">>
<br>
@@.btnUI;<<button [[Continue|A1M6 parte 2 - Jantar de Comemoração]]>>
<<set $AmigoM6.MissaoEstagio += 17>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<Narrador "$CarmenCa.Nome and $LenaPaul.Nome arrive and walk into $Amigo.Nome's house, bringing with them a lively energy. $CarmenCa.Nome approaches $Amigo.Nome with a warm smile." "$CarmenCa.Nome e $LenaPaul.Nome chegam e entram na casa de $Amigo.Nome, trazendo consigo uma energia animada. $CarmenCa.Nome se aproxima de $Amigo.Nome com um sorriso caloroso..">>
<br>
<<CarmenCaDiz "Hey sweetie." "Oi docinho.">>
<br>
<<Narrador "She says affectionately before hugging him." "Ela diz carinhosamente antes de abraçá-lo.">>
<br>
<<LenaPaulDiz "Hi everyone, hi $Jogador.Nome." "Oi pessoal, oi $Jogador.Nome.">>
<br>
<<PlayerDiz "Good to see you, $LenaPaul.Nome." "É bom ver você, $LenaPaul.Nome.">>
<br>
<<Narrador "You greets $LenaPaul.Nome with a gentle smile, happy to see her there. $Shyla.Nome, observing the interaction, asks who they are." "Você cumprimenta $LenaPaul.Nome com um sorriso gentil, feliz por vê-la ali. $Shyla.Nome, observando a interação, pergunta quem são elas.">>
<br>
<<ShylaDiz "Who are they?" "Quem são elas?">>
<br>
<<Narrador "$Amigo2.Nome quickly introduces them." "$Amigo2.Nome rapidamente as apresenta.">>
<br>
<<Amigo2Diz "$Shyla.Nome, this is $CarmenCa.Nome, $Amigo.Nome's girlfriend. $CarmenCa.Nome, this is $Shyla.Nome, my girlfriend." "$Shyla.Nome, esta é $CarmenCa.Nome, a namorada de $Amigo.Nome. $CarmenCa.Nome, esta é $Shyla.Nome, minha namorada.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-dress.jpg"></center>
<br>
<<Narrador "$CarmenCa.Nome and $Shyla.Nome exchange polite greetings." "$CarmenCa.Nome e $Shyla.Nome trocam cumprimentos educados.">>
<br>
<<CarmenCaDiz "Nice to meet you." "Prazer em conhecê-la.">>
<br>
<<ShylaDiz "Nice to meet you too." "Prazer em te conhecê-la também.">>
<br>
<<Narrador "$Shyla.Nome, whispers to $Amigo2.Nome." "$Shyla.Nome, sussurra para $Amigo2.Nome.">>
<br>
<<ShylaDiz "(whispering) She dresses like a bitch!" "(sussurrando) Ela se veste como uma vadia!">>
<br>
<<Narrador "Meanwhile, você introduces $LenaPaul.Nome." "Enquanto isso, you apresenta $LenaPaul.Nome.">>
<br>
<<PlayerDiz "And this is my friend $LenaPaul.Nome." "E esta é minha amiga $LenaPaul.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-dress.jpg"></center>
<br>
<<LenaPaulDiz "Hey." "Hey">>
<br>
<<Narrador "$Shyla.Nome compliments $LenaPaul.Nome's dress, trying to maintain appearances." "$Shyla.Nome elogia o vestido de $LenaPaul.Nome, tentando manter as aparências.">>
<br>
<<ShylaDiz "Hi, I love your dress." "Oi, eu amo o seu vestido.">>
<br>
<<LenaPaulDiz "Thank you very much." "Muito obrigado.">>
<br>
<<Narrador "$Shyla.Nome, however, whispers to $Amigo2.Nome, making mean comments." "$Shyla.Nome, porém, sussurra para $Amigo2.Nome, fazendo comentários maldosos.">>
<br>
<<ShylaDiz "(whispering) And she's not even wearing a bra, thank goodness I came here." "(sussurrando) E essa aí nem usa sutiã, ainda bem que vim aqui, você se enfiou num mar de piranhas.">>
<br>
<<Narrador "$Amigo2.Nome asks $Shyla.Nome to behave." "$Amigo2.Nome pede que $Shyla.Nome se comporte.">>
<br>
<<Amigo2Diz "(whispering back) $Shyla.Nome, please, behave yourself." "(sussurrando de volta) $Shyla.Nome, por favor, comporte-se.">>
<br>
<<Narrador "Meanwhile, $CarmenCa.Nome shares some news with $Amigo.Nome." "Enquanto isso, $CarmenCa.Nome compartilha uma notícia com $Amigo.Nome.">>
<br>
<<CarmenCaDiz "Sweetheart, I'm sorry, but my mom couldn't make it." "Querida, sinto muito, mas minha mãe não pode vir.">>
<br>
<<Narrador "You hear a strange satisfaction in $CarmenCa.Nome's voice as she says this." "Você percebe uma estranha satisfação na voz de $CarmenCa.Nome ao dizer isso.">>
<br>
<<Amigo1Diz "That's too bad, I really wanted her and my mom to meet." "Que pena que eu queria tanto que ela e minha mãe se conhecessem.">>
<br>
<<CarmenCaDiz "But someone else had to come with me." "Mas outra pessoa tinha que vir comigo.">>
<br>
<<Narrador "As the conversation continues, a voice is heard at the door." "Enquanto a conversa continua, uma voz é ouvida na entrada.">>
<br>
<<ValenDiz "Fuck! I'm starving." "Caralho! To cheio de fome.">>
<br>
<<Narrador "$Valentao.Nome arrives at $Amigo.Nome's house, as if it were his own, interrupting the conversation with his loud entrance." "$Valentao.Nome chega à casa de $Amigo.Nome, como se fosse a casa dele, interrompendo a conversa com sua entrada barulhenta.">>
<br>
@@.btnUI;<<button [[Continue|A1M6 parte 3 - Jantar de Comemoração]]>>
<<set $AmigoM6.MissaoEstagio += 17>>
<<addmins 12>>
<</button>>@@<<FundoCasaAmigo>>
<<Amigo1Diz "What is he doing here?" "O que ele está fazendo aqui?">>
<br>
<<Narrador "He says with tension in his voice." "Diz ele com tensão na voz.">>
<br>
<<ValenDiz "Hey, $Amigo.Nome, aren't you happy to see your brother-in-law?" "E aí, $Amigo.Nome, você não está feliz em ver seu cunhado?">>
<br>
<<Narrador "$Valentao.Nome teases $Amigo.Nome with a smile." "$Valentao.Nome provoca $Amigo.Nome com um sorriso.">>
<br>
<<Amigo1Diz "And does he still know about our relationship?" "E ele ainda sabe sobre nosso relacionamento?">>
<br>
<<CarmenCaDiz "Sorry, but it's impossible to hide things from him." "Desculpe, mas é impossível esconder as coisas dele.">>
<br>
<<ValenDiz "But relax, $Amigo.Nome, I promised to behave... well, if your mom's cooking is good, that is." "Mas relaxa, $Amigo.Nome, eu prometi me comportar... bem, se a comida da sua mãe for boa, é claro.">>
<br>
<<Narrador "$Valentao.Nome spots $Shyla.Nome." "$Valentao.Nome avista $Shyla.Nome.">>
<br>
<<ValenDiz "And... who's this lovely lady here?" "E... quem é essa mocinha fofa aqui?">>
<br>
<<Narrador "$Valentao.Nome approaches $Shyla.Nome, and $Amigo2.Nome steps in front of her protectively." "$Valentao.Nome se aproxima de $Shyla.Nome, e $Amigo2.Nome se coloca na frente dela protetoramente.">>
<br>
<<Narrador "$Amigo2.Nome stands in front of $Shyla.Nome." "$Amigo2.Nome se coloca na frente de $Shyla.Nome.">>
<br>
<<Amigo2Diz "She's my girlfriend! So back off." "Ela é minha namorada! Então sai fora!">>
<br>
<<ShylaDiz "Stop it, $Amigo2.Nome, I can handle this myself!" "Pare com isso, $Amigo2.Nome, eu posso me defender sozinha!">>
<br>
<<ValenDiz "Oh, are you serious? How can a beautiful woman like you be dating this idiot?" "Ah, você está falando sério? Como uma mulher bonita como você pode estar namorando esse idiota?">>
<br>
<<Narrador "$Shyla.Nome pushes $Amigo2.Nome away, coming face to face with $Valentao.Nome." "$Shyla.Nome afasta $Amigo2.Nome, ficando frente a frente com $Valentao.Nome.">>
<br>
<<ShylaDiz "Get lost, jerk!" "Sai daqui, garoto idiota!">>
<br>
<<ValenDiz "(laughing) The guy is so weak that it's his girlfriend who has to defend him, hahaha!" "(rindo) O cara é tão fraco que é a namorada dele que defende ele, hahaha!.">>
<br>
<<Narrador "$Valentao.Nome continues to mock $Amigo2.Nome." "$Valentao.Nome continua a provocar $Amigo2.Nome.">>
<br>
<<ValenDiz "Hey, darling, when you get tired of this loser, come hang out with me. I guarantee you'll love it!" "Ei, querida, quando você cansar desse perdedor, venha sair comigo. Garanto que você vai adorar!">>
<br>
<<ShylaDiz "Not in a million years!" "Nem morta!">>
<br>
<<Narrador "$Shyla.Nome firmly rejects $Valentao.Nome's advances." "$Shyla.Nome rejeita firmemente as investidas de $Valentao.Nome.">>
<br>
<<ValenDiz "Hey, look what we have here, the guy from the $IrmaN.Relacao in need of some company." "Ei, olha o que temos aqui também, o menino da $IrmaN.Relacao carente.">>
<br>
<<Narrador "$Valentao.Nome says about you." "$Valentao.Nome diz sobre você.">>
<br>
<<PlayerDiz "Leave me alone, $Valentao.Nome, you don't want to..." "Me deixe em paz, $Valentao.Nome, você não quer que...">>
<br>
<<ValenDiz "Hey, hey, hey, chill out, man, I'm just saying hi, not breaking any of our agreements." "Ei, ei, ei, relaxa, cara, só estou dizendo oi, não estou violando nenhum de nossos acordos.">>
<br>
<<LenaPaulDiz "What agreement is that, $Jogador.Nome?" "Que acordo é esse, $Jogador.Nome?">>
<br>
<<ValenDiz "And... look who's with him, the girl from the cloudy night." "E... olha quem está acompanhando ele, a moça da noite nublada.">>
<br>
<<LenaPaulDiz "Shut up, $Valentao.Nome!" "Cala a boca, $Valentao.Nome!">>
<br>
<<ValenDiz "Hey, $Jogador.Nome, if she asks you to take her to an Emo band concert, refuse, that's my advice, bro!" "Ei, $Jogador.Nome, se ela te pedir para levá-la para ouvir uma banda Emo, recuse, é meu conselho, mano!">>
<br>
<<ValenDiz "Uh, brother-in-law, where's the bathroom?" "Ah, cunhado, onde está o banheiro?">>
<br>
<<Amigo1Diz "Stop talking about that! It's upstairs!" "Pare de falar sobre isso! E é lá em cima!">>
<br>
<<ValenDiz "See you guys in a bit, losers." "Vejo vocês daqui a pouco, otários.">>
<br>
<<Narrador "$Valentao.Nome goes upstairs to use the bathroom." "$Valentao.Nome sobe para usar o banheiro.">>
<br>
<<Narrador "Everyone is uncomfortable with what $Valentao.Nome said, and $CarmenCa.Nome is deeply embarrassed." "Todos estão incomodados com o que $Valentao.Nome disse, e $CarmenCa.Nome está profundamente envergonhada.">>
<br>
<<CarmenCaDiz "Guys, I'm sorry, he's always been like this." "Gente, desculpe, ele sempre foi assim.">>
<br>
<<Amigo1Diz "It's okay, let's not let our evening be ruined just because $Valentao.Nome showed up." "Tudo bem, não vamos deixar nossa noite ir por água abaixo só porque o $Valentao.Nome veio.">>
<br>
<<PlayerDiz "Exactly." "Exatamente.">>
<br>
<<SrtaCooperDiz "Hey, boys... oh, it's great that so many people came." "Ei, meninos... nossa, que bom que veio muita gente.">>
<br>
<<SrtaCooperDiz "Everything's ready, you can come to the dining room now." "Está tudo pronto, vocês podem ir para a sala de jantar agora.">>
<br>
<<Narrador "Everyone heads to the dining room." "Todos se dirigem para a sala de jantar.">>
<br>
@@.btnUI;<<button [[Continue|A1M6 parte 4 - Jantar de Comemoração]]>>
<<set $AmigoM6.MissaoEstagio += 17>>
<<addmins 18>>
<</button>>@@<<set $fundo to "dinner-room-amigo">>
<<Narrador "Everyone is amazed by the large dining table." "Todos estão maravilhados com a grande mesa de jantar.">>
<br>
<center><img id="imagens" src="content/locations/casa-amigo/sala-de-jantar/A1M6-grande-jantar.jpg"></center>
<br>
<<LenaPaulDiz "Wow." "Uau.">>
<br>
<<Narrador "$LenaPaul.Nome looked around, impressed by the table setup." "$LenaPaul.Nome olhou ao redor, impressionada com a configuração da mesa.">>
<br>
<<SrtaCooperDiz "I hope you like it, because when $Amigo.Nome asked me to prepare a special dinner, I was very surprised." "Espero que gostem, porque quando o $Amigo.Nome me pediu para preparar um jantar especial eu fiquei muito surpresa.">>
<br>
<<Narrador "Mrs. Cooper's expression was a mix of pride and surprise." "A expressão da Srta. Cooper era de orgulho misturado com uma ponta de surpresa.">>
<br>
<<Amigo1Diz "You'll know soon enough, Mom." "Em breve você saberá por que, mãe.">>
<br>
<<Narrador "$Amigo.Nome winked at her with a mischievous smile." "$Amigo.Nome piscou para ela com um sorriso travesso.">>
<br>
<<SrtaCooperDiz "And... what are you all waiting for? You can sit down." "E... então o que vocês estão esperando? Vocês podem se sentarem.">>
<br>
<<Narrador "You sit in the third chair to the right, $LenaPaul.Nome sits next to you in the second chair to the right. $Amigo.Nome sits in the third chair to the left and $CarmenCa.Nome sits next to him in the second chair to the left. $Shyla.Nome sits in the first chair on the right side and $Amigo2.Nome sits at the end next to $Shyla.Nome. Mrs. Cooper sits at the other end of the table to your left and $Amigo.Nome's right." "Você se senta na terceira cadeira à direita, $LenaPaul.Nome se senta ao seu lado na segunda cadeira à direita. $Amigo.Nome se senta na terceira cadeira à esquerda e $CarmenCa.Nome se senta ao lado dele na segunda cadeira à esquerda. $Shyla.Nome se senta na primeira cadeira do lado direito e $Amigo2.Nome se senta na ponta ao lado de $Shyla.Nome. A senhorita Cooper se senta na outra ponta da mesa à sua esquerda e à direita de $Amigo.Nome.">>
<br>
<<Narrador "At that moment, $Valentao.Nome returns from the bathroom and sits in the last empty chair, the first one on the left, next to his half-sister and $Amigo2.Nome." "Nesse momento $Valentao.Nome volta do banheiro e se senta na última cadeira vaga, a primeira à esquerda, ao lado de sua meia-irmã e de $Amigo2.Nome.">>
<br>
<<SrtaCooperDiz "Wow, I'm glad I have such a big table that almost didn't fit everyone." "Uau, que bom que tenho uma mesa muito grande que quase não cabia em todos.">>
<br>
<<Amigo1Diz "Sorry, Mom, some people showed up unexpectedly." "Sinto muito mãe é que algumas pessoas apareceram de surpresa.">>
<br>
<<SrtaCooperDiz "Oh, it's no problem, the more the merrier!" "Ah, não tem problema, quanto mais pessoas, melhor!">>
<br>
<<Narrador "Then dinner begins, a moment of great joy and celebration. $Shyla.Nome and $Amigo2.Nome aren't arguing, and $Valentao.Nome, despite some annoying comments, isn't being as much of a jerk as usual." "Então o jantar começa, é um momento de grande alegria e celebração, $Shyla.Nome e $Amigo2.Nome não estão brigando, e $Valentao.Nome, apesar de alguns comentários irritantes, não está sendo tão idiota como de costume.">>
<br>
<<Amigo1Diz "Attention, everyone!" "Atenção a todos!">>
<br>
<<Narrador "$Amigo.Nome stands up along with $CarmenCa.Nome, it's time!" "$Amigo.Nome se levanta junto com $CarmenCa.Nome, chegou a hora!">>
<br>
<<CarmenCaDiz "We have an important announcement." "Temos um anúncio importante.">>
<br>
<<Amigo1Diz "Yes, $CarmenCa.Nome is officially my girlfriend!" "Sim, $CarmenCa.Nome é oficialmente minha namorada!">>
<br>
<<SrtaCooperDiz "Really? I'm so happy!" "Realmente? Nossa estou tão feliz!">>
<br>
<<Narrador "Mrs. Cooper gets up and hugs her son and daughter-in-law." "A Srta. Cooper se levantou e deu um abraço no filho e na nora.">>
<br>
<<SrtaCooperDiz "But how long have you been dating?" "Mas há quanto tempo vocês namoram?">>
<br>
<<CarmenCaDiz "Just a few days." "A poucos dias.">>
<br>
<<Amigo1Diz "We wanted to do it right, and to do it right, you needed to know!" "Queríamos fazer certo, e para fazer certo você precisava saber!">>
<br>
<<SrtaCooperDiz "But now I need to meet $CarmenCa.Nome's mother, why didn't she come?" "Mas agora preciso conhecer a mãe de $CarmenCa.Nome, por que ela não veio?">>
<br>
<<CarmenCaDiz "Um, there were some issues that..." "Ahm, houve alguns problemas que...">>
<br>
<<Narrador "$CarmenCa.Nome continues to tell Mrs. Cooper why her mother couldn't come to dinner, while $LenaPaul.Nome talks to you." "$CarmenCa.Nome continua a contar à Srta. Cooper por que sua mãe não pode ir jantar, enquanto $LenaPaul.Nome fala com você.">>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome, $CarmenCa.Nome's mom is a really nice person, you need to meet her sometime." "Ei, $Jogador.Nome, a mãe da $CarmenCa.Nome é uma pessoa muito legal, você precisa conhecê-la qualquer dia.">>
<br>
<<PlayerDiz "You can be sure that I will someday." "Pode ter certeza que um dia irei conhecê-la.">>
<br>
<<LenaPaulDiz "It would have been much better if she had come instead of $Valentao.Nome." "Teria sido muito melhor se ela tivesse vindo em vez de $Valentao.Nome.">>
<br>
<<PlayerDiz "By the way, what did he mean by the girl from the cloudy night and about an emo show?" "A propósito, o que ele quis dizer com a garota da noite nublada e sobre um show emo?">>
<br>
<<LenaPaulDiz "Oh, that's just a misadventure that happened in my adolescence." "Oh, isso é apenas uma desventura que aconteceu na minha adolescência.">>
<br>
<<PlayerDiz "And what happened?" "E o que aconteceu?">>
<br>
<<LenaPaulDiz "Um... I don't want to talk about it today. And the thing about the needy sister and the deal?" "Ahm... não quero falar sobre isso hoje. E a coisa da irmã carente e o acordo?">>
<br>
<<PlayerDiz "Oh, that's a family issue, I'll tell you about it another day." "Ah, isso é um problema de família, outro dia eu conto.">>
<br>
<<Narrador "The dinner continues very well until the end." "O jantar continua muito bem até o fim.">>
<br>
<<SrtaCooperDiz "Wow! How many dirty dishes do I have to wash? $Amigo.Nome, come help me wash the dishes." "Nossa! Quantos pratos sujos eu tenho que lavar, $Amigo.Nome vem me ajudar a lavar os pratos.">>
<br>
<<Narrador "$Amigo.Nome is talking to $CarmenCa.Nome." "$Amigo.Nome está conversando com $CarmenCa.Nome.">>
<br>
<<Amigo1Diz "Oh, Mom, not now!" "Oh, mãe agora não!">>
<br>
<<SrtaCooperDiz "How rude, son! In front of your girlfriend!" "Que falta de educação filho! Na frente da sua namorada!">>
<br>
<<CarmenCaDiz "I don't mind helping." "Eu não me importo de ajudar.">>
<br>
<<Amigo1Diz "No!" "Não!">>
<br>
<<Narrador "Says $Amigo.Nome desperately." "Diz $Amigo.Nome desesperadamente.">>
<br>
<<Amigo1Diz "I mean... not now, right $Jogador.Nome? Can we talk for a second?" "Quero dizer... não é, hein $Jogador.Nome, podemos conversar um segundo?">>
<br>
<<Narrador "You don't understand anything but you go with him, away from the group." "Você não entende nada mas vai com ele, até se afastar do grupo.">>
<br>
<<Amigo1Diz "$Jogador.Nome, could you go help my mom with the dishes for me?" "$Jogador.Nome, você poderia ir ajudar minha mãe com a louça para mim?">>
<br>
<<PlayerDiz "Not me, you go." "Eu não, vai você.">>
<br>
<<Amigo1Diz "No, $Jogador.Nome, I know my mom, if I agree to do this now, I'll have to clean the whole house." "Não $Jogador.Nome, eu sei minha mãe se eu aceitar fazer isso agora vou ter que limpar a casa toda.">>
<br>
<<PlayerDiz "Then tell $CarmenCa.Nome to go, she said she doesn't mind helping." "Então diga a $CarmenCa.Nome para ir, ela mesma disse que não se importa em ajudar.">>
<br>
<<Amigo1Diz "No, I can't leave my mom and $CarmenCa.Nome alone because they might talk about what she does" "Não, não posso deixar minha mãe e $CarmenCa.Nome sozinhas porque elas podem conversar sobre o que ela faz.">>
<br>
<<PlayerDiz "So..." "Então...">>
<br>
<<Amigo1Diz "Yes, my mom, who doesn't know that $CarmenCa.Nome is a cam-girl." "Sim, minha mãe, que não sabe que $CarmenCa.Nome é uma cam-girl.">>
<br>
<<PlayerDiz "They are mother-in-law and daughter-in-law, at some point they will be alone and talk." "Elas são sogra e nora, em algum momento vão ficar sozinhas e conversar.">>
<br>
<<Amigo1Diz "I can handle that myself, but I need you to keep my mom busy with the dishes and I'll keep $CarmenCa.Nome busy with me." "Posso cuidar disso sozinho, mas preciso que você mantenha minha mãe ocupada com a louça e eu manterei $CarmenCa.Nome ocupada comigo.">>
<br>
<<PlayerDiz "Ok, I'll do that, but you owe me one!" "Ok, eu faço isso, mas você me deve uma!">>
<br>
<<Amigo1Diz "Alright." "Tudo bem.">>
<br>
<<Narrador "You go back to the group where Mrs. Cooper was waiting." "Você volta para o grupo onde a Srta. Cooper estava esperando.">>
<br>
<<PlayerDiz "Mrs. Cooper, I'll help you with the dishes." "Senhorita Cooper, vou ajudá-la com a louça.">>
<br>
<<SrtaCooperDiz "You don't need to, $Jogador.Nome, you're a guest, I want my son to help me." "Não precisa $Jogador.Nome você é um convidado, quero que meu filho me ajude.">>
<br>
<<PlayerDiz "No, I insist that I can help." "Não, eu insisto que posso ajudar.">>
<br>
<<SrtaCooperDiz "Alright, since you're so eager, come with me." "Tudo bem, já que você quer tanto, venha comigo.">>
<br>
<<Narrador "You follow Mrs. Cooper to the kitchen and find a large pile of dirty dishes." "Você segue a Srta. Cooper até a cozinha e encontra uma grande pilha de pratos sujos.">>
<br>
@@.btnUI;<<button [[Continue|A1M6 parte 5 - Jantar de Comemoração]]>>
<<set $AmigoM6.MissaoEstagio += 17>>
<<addmins 45>>
<</button>>@@<<set $fundo to "cozinha-amigo">>
<<Narrador "You look at the pile of dishes, feeling a bit overwhelmed." "Você olha para a pilha de pratos, um pouco sobrecarregado.">>
<br>
<<PlayerDiz "Oh my God, so many." "Meu Deus, quanto.">>
<br>
<<SrtaCooperDiz "Yes, but let's get started, the sooner we start, the sooner we finish." "Sim, mas vamos começar, quanto mais cedo começamos, mais cedo terminamos.">>
<br>
<<Narrador "Mrs. Cooper rolls up her sleeves and begins washing the dishes beside you." "A Sra. Cooper enrola as mangas e começa a lavar a louça ao seu lado.">>
<br>
<<SrtaCooperDiz "So, $Jogador.Nome, tell me something." "Então, $Jogador.Nome, me conta algo.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Narrador "You turn to her, curious." "Você se vira para ela, curioso.">>
<br>
<<SrtaCooperDiz "How long have you known $CarmenCa.Nome?" "Há quanto tempo você conhece a $CarmenCa.Nome?">>
<br>
<<Narrador "Mrs. Cooper asks, with a friendly tone." "A Sra. Cooper pergunta, com um tom amigável.">>
<br>
<<PlayerDiz "Not long, I met her on that night when $Amigo.Nome and I went out together." "Ha não muito tempo, a conheci naquela noite em que $Amigo.Nome e eu saímos juntos.">>
<br>
<<SrtaCooperDiz "Really?" "Mesmo?">>
<br>
<<PlayerDiz "Yes, we went on a double date with $Amigo.Nome, $CarmenCa.Nome, and $LenaPaul.Nome." "Sim, fizemos um encontro duplo com $Amigo.Nome, $CarmenCa.Nome e $LenaPaul.Nome.">>
<br>
<<SrtaCooperDiz "$LenaPaul.Nome, the blonde who sat next to you, right?" "$LenaPaul.Nome, a loira que sentou ao seu lado, certo?">>
<br>
<<PlayerDiz "Yes." "Sim.">>
<br>
<<SrtaCooperDiz "Is she your girlfriend?" "Ela é sua namorada?">>
<br>
<<PlayerDiz "No, we're just friends." "Não, somos apenas amigos.">>
<br>
<<SrtaCooperDiz "She should be your girlfriend, you two look so cute together." "Ela deveria ser sua namorada, vocês dois parecem tão fofos juntos.">>
<br>
<<Narrador "Miss Cooper smiles." "Srta. Cooper sorri.">>
<br>
<<PlayerDiz "Maybe." "Talvez.">>
<br>
<<SrtaCooperDiz "It's so strange, you and $Amigo2.Nome were $Amigo.Nome's only friends until a few days ago, and now the house is full and there are some people I barely know." "É tão estranho, você e $Amigo2.Nome eram os únicos amigos de $Amigo.Nome até alguns dias atrás, e agora a casa está cheia e algumas pessoas que eu mal conheço.">>
<br>
<<PlayerDiz "Well, you already know $LenaPaul.Nome and $CarmenCa.Nome. Then there's $Shyla.Nome, $Amigo2.Nome's girlfriend, and $Valentao.Nome, $CarmenCa.Nome's stepbrother who isn't exactly our friend." "Bem, você já conhece a $LenaPaul.Nome e a $CarmenCa.Nome. Depois tem a $Shyla.Nome, namorada do $Amigo2.Nome, e o $Valentao.Nome, meio-irmão da $CarmenCa.Nome que não é exatamente nosso amigo.">>
<br>
<<SrtaCooperDiz "What do you think of $CarmenCa.Nome? Is she nice?" "O que você acha da $CarmenCa.Nome? Ela é legal?">>
<br>
<<PlayerDiz "Yes, she's great." "Sim, ela é ótima.">>
<br>
<<SrtaCooperDiz "It's because I don't know her very well yet." "É porque ainda não a conheço muito bem.">>
<br>
<<SrtaCooperDiz "$Amigo.Nome doesn't talk much about her, and I never had a chance to talk to her alone, you know?" "$Amigo.Nome não fala muito dela, e eu nunca tive a chance de falar com ela sozinha, sabe?">>
<br>
<<PlayerDiz "Yes, I understand." "Sim, eu entendo.">>
<br>
<<SrtaCooperDiz "Do you know what she does for a living? Does she work or study?" "Você sabe o que ela faz da vida? Ela trabalha ou estuda?">>
<br>
<<PlayerDiz "Hmm... I'm not sure." "Hmm... não tenho certeza.">>
<br>
<<SrtaCooperDiz "Oh, really? I found it a bit strange when I first saw her. She looks 4 years older than $Amigo.Nome. What does a girl her age want with $Amigo.Nome, who hasn't even graduated high school yet?" "Ah, sério? Achei meio estranho quando a vi pela primeira vez. Ela parece 4 anos mais velha que o $Amigo.Nome. O que uma garota dessa idade quer com o $Amigo.Nome, que nem saiu do ensino médio ainda?">>
<br>
<<PlayerDiz "You don't need to worry, she's amazing. She just likes younger guys." "Você não precisa se preocupar, ela é incrível. Ela só gosta de caras mais jovens.">>
<br>
<<SrtaCooperDiz "I hope so, but... you really don't know what she does?" "Espero que sim, mas... você realmente não sabe o que ela faz?">>
<br>
<<PlayerDiz "No, maybe $Amigo.Nome knows." "Não, talvez o $Amigo.Nome saiba.">>
<br>
<<SrtaCooperDiz "Yeah, but... I don't know, it seems like he avoids talking about her with me, you know?" "Sim, mas... sei lá, parece que ele evita falar dela comigo, sabe?">>
<br>
<<PlayerDiz "It's because..." "É porque...">>
<br>
<<Narrador "You start to explain, but are interrupted by $LenaPaul.Nome, you were almost done washing the dishes." "Você começa a explicar, mas é interrompido por $LenaPaul.Nome, vocês já estavam quase acabando de lavar a louça.">>
<br>
<<LenaPaulDiz "Hey, $Jogador.Nome." "Ei, $Jogador.Nome.">>
<br>
<<PlayerDiz "Hi, $LenaPaul.Nome." "Oi, $LenaPaul.Nome.">>
<br>
<<Narrador "You greet her." "Você a cumprimenta.">>
<br>
<<SrtaCooperDiz "Hi, dear." Oi, querida.">>
<br>
<<Narrador "Mrs. Cooper greets $LenaPaul.Nome." "A Sra. Cooper cumprimenta $LenaPaul.Nome.">>
<br>
<<LenaPaulDiz "Hi. So, $Jogador.Nome, $Shyla.Nome and $Valentao.Nome just had a fight." "Oi. Então, $Jogador.Nome, a $Shyla.Nome e o $Valentao.Nome acabaram de discutir.">>
<br>
<<PlayerDiz "Oh no! How did it go?" "Oh não! Como foi?">>
<br>
<<LenaPaulDiz "Well, $Valentao.Nome started teasing $Amigo2.Nome, so $Shyla.Nome stepped in to defend him. Things escalated, and $Shyla.Nome ended up slapping $Valentao.Nome, which made him very angry. Now both of them want to leave." "Bem, o $Valentao.Nome começou a provocar o $Amigo2.Nome, então a $Shyla.Nome interveio para defendê-lo. As coisas se acirraram, e a $Shyla.Nome acabou dando um tapa no $Valentao.Nome, que ficou muito bravo. Agora os dois querem ir embora.">>
<br>
<<PlayerDiz "So..." "Então...">>
<br>
<<LenaPaulDiz "Let's go say goodbye." "Vamos nos despedir.">>
<br>
<<PlayerDiz "I mean... I'm kind of busy right now..." "Quer dizer... estou meio ocupado agora...">>
<br>
<<Narrador "You look at the pile of dishes." "Você olha para a pilha de louça.>>
<br>
<<SrtaCooperDiz "Relax, $Jogador.Nome. You can go say goodbye to your friends. I'll finish up here by myself." "Relaxe, $Jogador.Nome. Você pode ir se despedir de seus amigos. Eu termino aqui sozinha.">>
<br>
<<PlayerDiz "Thank you, Mrs. Cooper." "Obrigado, Sra. Cooper.">>
<br>
<div class="Speak" style="background-color:#ff7200">
<img class="avatar2" src="content/characters/cooper/srtaCooper_icon.jpg">
<<if ndef $SrtaCooper.Nome>>
<<if $game.lang is 0>>
Miss Cooper
<<elseif $game.lang is 1>>
Senhorita Cooper
<</if>>
<<elseif def $SrtaCooper.Nome>>
$SrtaCooper.Nome Cooper
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Come on, we've talked so much, I'm practically your friend now, call me <<textbox "$SrtaCooper.Nome" "Lauren" $SrtaCooper.Nome>>.
<<elseif $game.lang is 1>>
Ora, conversamos tanto, sou praticamente sua amiga agora, me chame de <<textbox "$SrtaCooper.Nome" "Lauren" $SrtaCooper.Nome>>.
<</if>>
</div>
<br>
<<ConheceSrtaCooper>>
<br>
<<PlayerDiz "Okay, goodbye." "Ok, tchau.">>
<br>
<<SrtaCooperDiz "Thank you, bye." "Obrigado, tchau.">>
<br>
<<Narrador "Mrs. Cooper smiles as you leave." "A Sra. Cooper sorri enquanto você sai.">>
<br>
@@.btnUI;<<button [[Continue|A1M6 parte 6 - Jantar de Comemoração]]>>
<<set $AmigoM6.MissaoEstagio += 17>>
<<addmins 26>>
<</button>>@@<<FundoCasaAmigo>>
<<Narrador "You enter the living room of $Amigo.Nome's house, where you find $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome, and $LenaPaul.Nome." "Você entra na sala da casa de $Amigo.Nome, onde estão vocês, $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome e $LenaPaul.Nome.">>
<br>
<<PlayerDiz "Where are $Valentao.Nome and $Shyla.Nome??" "Onde estão $Valentao.Nome e $Shyla.Nome??">>
<br>
<<Narrador "You look around, noticing their absence." "Você olha ao redor, percebendo a ausência deles.">>
<br>
<<Amigo2Diz "$Shyla.Nome is in the bathroom." "$Shyla.Nome está no banheiro.">>
<br>
<<CarmenCaDiz "And I told $Valentao.Nome to wait outside because I have something to say." "E eu disse a $Valentao.Nome para esperar lá fora porque tenho algo a dizer.">>
<br>
<<CarmenCaDiz "Despite the ups and downs, today was wonderful. You all worked hard to help $Amigo.Nome make this night incredible." "Apesar dos altos e baixos, hoje foi maravilhoso. Vocês todos trabalharam duro para ajudar o $Amigo.Nome a fazer esta noite incrível.">>
<br>
<<Amigo1Diz "Thank you very much, everyone!" "Muito obrigado, pessoal!">>
<br>
<<CarmenCaDiz "Yes, and to honor you, I'll be doing a special live stream." "Sim, e para homenagear vocês, vou fazer uma transmissão ao vivo especial.">>
<br>
<<Amigo1Diz "Huh?!" "Hãn?!">>
<br>
<<Narrador "$Amigo.Nome is surprised by $CarmenCa.Nome's announcement." "$Amigo.Nome fica surpreso com o anúncio de $CarmenCa.Nome.">>
<br>
<<CarmenCaDiz "Yes, a special and exclusive live stream for you all. I'll send the access link by email." "Sim, uma transmissão ao vivo especial e exclusiva para vocês. Vou enviar o link de acesso por e-mail.">>
<br>
<<Amigo1Diz "So that's why you asked for their emails?" "Então é por isso que você pediu os e-mails deles?">>
<br>
<<Narrador "$Valentao.Nome arrives at that exact moment, interrupting the conversation." "$Valentao.Nome chega nesse exato momento, interrompendo a conversa.">>
<br>
<<ValenDiz "$CarmenCa.Nome, let's go already! I'm tired of waiting!" "$CarmenCa.Nome, vamos logo! Estou cansado de esperar!">>
<br>
<<CarmenCaDiz "Well, until next time, guys." "Bem, até a próxima, pessoal.">>
<br>
<<CarmenCaDiz "Bye, $Jogador.Nome!" "Tchau, $Jogador.Nome!">>
<br>
<<Amigo1Diz "Bye, love." "Tchau, amor.">>
<br>
<<LenaPaulDiz "I'm leaving too, $Jogador.Nome. They're giving me a ride." "Eu também vou, $Jogador.Nome. Eles vão me dar uma carona.">>
<br>
<<PlayerDiz "Alright, see you later, $LenaPaul.Nome." "Tudo bem, até mais, $LenaPaul.Nome.">>
<br>
<<Amigo2Diz "Take care." "Cuidem-se.">>
<br>
<<LenaPaulDiz "Bye, everyone." "Até mais, pessoal.">>
<br>
<<Narrador "The farewells end, and $Amigo.Nome is already pointing a finger at you. $Amigo.Nome's expression changes, indicating a serious tone." "As despedidas acabam e $Amigo.Nome já está apontando o dedo para você. A expressão de $Amigo.Nome muda, indicando um tom sério.">>
<br>
<<Amigo1Diz "You two better not think about seeing my girlfriend naked masturbating on cam!" "Vocês dois nem pensem em ver minha namorada nua se masturbando na cam!">>
<br>
<<Narrador "$Amigo.Nome speaks firmly." "$Amigo.Nome fala com firmeza.">>
<br>
<<Amigo2Diz "Why?" "Por quê?">>
<br>
<<Amigo1Diz "Because I don't want you to see her like that!" "Porque não quero que a vejam assim!">>
<br>
<<PlayerDiz "You showed me a live stream of her that day, you crazy guy." "Você me mostrou uma transmissão ao vivo dela naquele dia, seu maluco.">>
<br>
<<Amigo1Diz "Yes, but now she's my girlfriend, and you should respect that! Do we have an agreement?" "Sim, mas agora ela é minha namorada, e vocês deveriam respeitar isso! Temos um acordo?">>
<br>
<<Amigo2Diz "..." "...">>
<br>
<<PlayerDiz "..." "...">>
<br>
<<Amigo1Diz "I asked, do we have an agreement?" "Eu perguntei, temos um acordo?">>
<br>
<<Narrador "$Amigo.Nome repeats his question, seeking a clear answer." "$Amigo.Nome repete sua pergunta, procurando uma resposta clara.">>
<br>
<<Amigo2Diz "Okay, we have an agreement!" "Ok, temos um acordo!">>
<br>
<<PlayerDiz "Alright, we have an agreement!" "Está bem, temos um acordo!">>
<br>
<<Amigo1Diz "Great." "Ótimo.">>
<br>
<<Narrador "$Shyla.Nome returns from the bathroom at that moment." "$Shyla.Nome volta do banheiro nesse momento.">>
<br>
<<ShylaDiz "Let's go, $Amigo2.Nome!" "Vamos, $Amigo2.Nome!">>
<br>
<<Narrador "$Shyla.Nome insists, pulling by the ear $Amigo2.Nome towards the door." "$Shyla.Nome insiste, puxando $Amigo2.Nome pela orelha em direção à porta.">>
<br>
<<Amigo2Diz "But I..." "Mas eu...">>
<br>
<<ShylaDiz "No, no more buts. I can't stand being here anymore, let's go!" "Não, sem mais protestos. Não aguento mais ficar aqui, vamos embora!">>
<br>
<<Narrador "$Shyla.Nome drags $Amigo2.Nome out of $Amigo.Nome's house." "$Shyla.Nome arrasta $Amigo2.Nome para fora da casa de $Amigo.Nome.">>
<br>
<<PlayerDiz "I'm leaving too, $Amigo.Nome. See you another time." "Eu também vou, $Amigo.Nome. Até outra hora.">>
<br>
<<Amigo1Diz "See you soon, man! Take care!" "Até logo, cara! Cuide-se!">>
<br>
<<Narrador You leave $Amigo.Nome's house and head back to yours."" "Você sai da casa de $Amigo.Nome e volta para a sua.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $AmigoM6.MissaoEstagio += 15>>
<<set $AmigoM6.MissaoEstatus to "Completa">>
<<set $JogadorM10.MissaoEstatus to "Ativa">>
<<set $SrtaCooperM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 3>>
<<addmins 21>>
<</button>>@@<<set $fundo to "seuroom-noite">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$JogadorM10.MissaoNome.</h1></center>
<<ref $Jogador>>All right, I said I wasn't going to do this, but sometimes a man has to do what a man has to do.<</ref>>
<br>
<<narrador>>You think as you go towards your computer to look for the email with the link to $CarmenCa.Nome's live stream.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Wow, the live stream has started well.<</ref>>
<br>
@@.btnUI;<<button [[Continue|JM10 - Punhetão online]]>><<set $game.SexEvent to 1>><<addmins 1>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh, my God, what a greedy girl.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|JM10 - Punhetão online]]>><<set $game.SexEvent to 2>><<addmins 2>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Now comes the best part of the live stream.<</ref>>
<br>
<<narrador>>You feel your cell phone vibrating, it's $Amigo2.Nome and you decide to answer it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Amigo2.Nome, what's up?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Dude, are you watching $CarmenCa.Nome's live stream?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... yes.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I knew it, I knew you'd watch it!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can hear from here that you're watching it too!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Damn! I thought you couldn't hear.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, and... does your girlfriend know you're watching?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What? She doesn't even know $CarmenCa.Nome is a cam-girl.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>And don't tell her, okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course not.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM10 - Punhetão online]]>><<set $game.SexEvent to 3>><<addmins 5>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Man, I don't know how $Amigo.Nome is comfortable knowing that his girlfriend masturbates every day live for other guys to see.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$Amigo.Nome has always been into these more depraved things, so maybe it's okay for him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I couldn't be comfortable with that.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I think I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh really? Would you be comfortable knowing that $Shyla.Nome makes videos of herself masturbating to lots of guys?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I think so, because I'm the one who fucks her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In your case, you don't even have sex with her hahahahaha.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Damn it!<</fala>>
<br>
<<narrador>>You realize you're getting another call this time from $LenaPaul.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Calm down there $Amigo2.Nome because I have to answer another call.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>All right.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM10 - Punhetão online]]>><<set $game.SexEvent to 4>><<addmins 3>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome, dinner at $Amigo.Nome's house was wonderful, wasn't it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, it was really good $LenaPaul.Nome, we could...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wait, are you watching $CarmenCa.Nome's live stream?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not me...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Relax $Jogador.Nome, I'm watching too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you watch a live stream of your childhood friend masturbating?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>At first I didn't see it but over time I started to be curious about watching it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She knows this?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>That I'm watching this? Yes. That I've been watching her lives for over a month? Do not.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>One month.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was talking to $Amigo2.Nome, can I join you in the conversation?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes you can, it will be awesome!<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM10 - Punhetão online]]>><<set $game.SexEvent to 5>><<addmins 4>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>I came back $Amigo2.Nome, and I brought $LenaPaul.Nome with me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Are you also watching $CarmenCa.Nome, $LenaPaul.Nome?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I am, of course!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>How awesome!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Guys, I had an idea.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What if you two start jerking off now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Why not?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Because this is weird!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, I don't want to masturbate while talking to my friend.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What a pity I thought of masturbating with you but...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>W-Wait there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You didn't say you were going to masturbate either.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But then? Do you accept? But it has to be both.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Ahm ok.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but you promise to moan a lot, and say things like you're with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Good idea $Jogador.Nome..<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Smart $Jogador.Nome, very smart, So get started.<</fala>>
<br>
@@.btnUI;<<button [[Jerk off|JM10 - Punhetão online]]>><<set $game.SexEvent to 6>><<addmins 3>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>You take off your clothes and start touching yourself, watching $CarmenCa.Nome and listening to $LenaPaul.Nome on the phone.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>That $CarmenCa.Nome ride that dick.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oooohhhhhhh.<</fala>>
<br>
<<ref $Jogador>>This situation is very strange but I'm loving it!<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>That turn this little ass for me $CarmenCa.Nome let me suck that little pussy.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome makes noise with her mouth to simulate oral sex on another woman.<</narrador>>
<br>
@@.btnUI;<<button [[Continue Jerking off|JM10 - Punhetão online]]>><<set $game.SexEvent to 7>><<addmins 6>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oohhh, $CarmenCa.Nome let me cup your ass while you take that dick in your pussy ooohhhh.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>hmmmmm.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh yes $CarmenCa.Nome yes.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh my Gooooooddd.<</fala>>
<br>
@@.btnUI;<<button [[Continue Jerking off|JM10 - Punhetão online]]>><<set $game.SexEvent to 8>><<addmins 4>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh that $CarmenCa.Nome that, sit down yummy $CarmenCa.Nome!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhhh oohhhh!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I will cum.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhhh oohhhh!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahhhhhhhhhhh, whew.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome climaxes at the same time as $CarmenCa.Nome, you also climax a little after $CarmenCa.Nome and $LenaPaul.Nome.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue Jerking off|JM10 - Punhetão online]]>><<set $game.SexEvent to 9>><<addmins 6>><</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Wow!<</fala>>
<br>
<<narrador>>$LenaPaul.Nome says breathlessly.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Are you still there? You were so quiet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We were worried about not cum as soon as you started moaning.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cool. And $Amigo2.Nome? $Amigo2.Nome still here?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I am, I am, I was just a little distracted.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/JM10-Carmen-Cam15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>How wonderful, my first phone masturbation, and still with two boys, how amazing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That was weirdly, cool, especially since I cum almost together with you and $CarmenCa.Nome.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Incredible, and you $Amigo2.Nome cum together with us?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Ahm... Yes, of course, of course.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my Dod I'm hearing footsteps, I think my dad heard it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm, I have to hang up, I went.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Damn it! My aunt said I'm talking too loud, I have to turn it off too.<</fala>>
<br>
<<narrador>>You both hang up the call. This leaves you worried that someone in your household might have heard you.<</narrador>>
<br>
<<narrador>>You look at your bedroom door and it is ajar, and swinging.<</narrador>>
<br>
<<ref $Jogador>>It might have been the wind.<</ref>>
<br>
<<ref $Jogador>>But if it wasn't.<</ref>>
<br>
<<ref $Jogador>>And if they heard me.<</ref>>
<br>
<<ref $Jogador>>And if they not only heard me, they also watched me.<</ref>>
<br>
<<narrador>>You get worried and think that someone in your family saw you masturbating on the computer and talking to someone on the cell phone.<</narrador>>
<br>
<<narrador>>Worried or not, you decide to go to sleep because it's been a busy day.<</narrador>>
<br>
<<if $gameDate.getHours() gte 21 and $gameDate.getHours() lte 23>>
@@.btnUI;<<button "End/Sleep" "sonhos">>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $game.SexEvent to 0>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.SexEvent to 0>>
<<set $AmigoM7.MissaoEstatus to "Ativa">>
<<set $JogadorM10.MissaoEstagio += 100>>
<<set $JogadorM10.MissaoEstatus to "Completa">>
<<addmins 5>>
<<addhours 4>>
<</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lte 5>>
@@.btnUI;<<button "End/Sleep" "sonhos">>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $game.SexEvent to 0>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $game.SexEvent to 0>>
<<set $AmigoM7.MissaoEstatus to "Ativa">>
<<set $JogadorM10.MissaoEstagio += 100>>
<<set $JogadorM10.MissaoEstatus to "Completa">>
<<addmins 5>>
<<addhours 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBiblioteca>>
<center><h1>$PennyM6.MissaoNome</h1></center>
<<narrador>>You go to $Penny.Nome in the library, she said she wanted to talk about the relationship between you and her so you don't know what to expect.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola4.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You said you wanted to talk about our relationship, so that's what I'm here for.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome, that night we made love was wonderful, but it made me realize something really bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>My father will never accept us both. After you left my house that night he came to my room in a rage because he had dreamed that a boy broke into our house and was in my room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, I got exactly that reaction, but luckily he didn't catch us. So what if he caught us, I don't know what would happen to me, or to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But, you said your father wasn't dangerous.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Maybe, but actually I don't know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you saying we can't meet anymore?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, maybe it's the safest.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, $Penny.Nome, I refuse to stop seeing you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But $Jogador.Nome my father...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey, hey $Penny.Nome, do you still like me?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Like.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you want to keep meeting with me?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I want very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let's continue.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But I can't even leave the house properly, I can only go to school and church.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let's just meet at school or church.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We can't $Jogador.Nome, I go to church with my dad, and here at school they can pick us up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's going to be all right $Penny.Nome trust me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just don't know where we would meet.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Wants to know? I know a place.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem pressa]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM6.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/cooper/images/srta-cooper.jpg">
Name: $SrtaCooper.Nome Phillips Cooper
Status: $SrtaCooper.status
Friendship: $SrtaCooper.Amizade
Passion: $SrtaCooper.Paixao
Morality: $SrtaCooper.Moralidade
Desire: $SrtaCooper.Desejo
<p><strong>About:</strong></p>
<p>$SrtaCooper.Nome Cooper is the mother of $Jogador.Nome' best friend $Amigo.Nome. She is a widow and has taken care of $Amigo.Nome alone for over 10 years, is overprotective of everything related to her son, and often interferes in his life. She is very cheerful and friendly. $Jogador.Nome since he was a child feels a secret physical attraction to her.</p>
<<if $SrtaCooperM1.MissaoEstatus is "Completa">>
<p><strong>Background</strong></p>
<p>$Jogador.Nome, $Amigo2.Nome and $Amigo.Nome are in physical education lesson talking when $Amigo.Nome says that his mother $SrtaCooper.Nome is wanting to lose weight and even asked $Amigo.Nome to buy her something to lose weight and he bought a bottle with some liquid that he says is a vitamin or hormone for weight loss. $Jogador.Nome says those things they sell to lose weight don't work. $Amigo.Nome says he bought it on the internet, $Amigo2.Nome says that it can be bad, $Amigo.Nome then asks what he does with it, so $Jogador.Nome takes it from his hand and puts it in his backpack, he says he throws it away later, but $Jogador.Nome actually doesn't want it $SrtaCooper.Nome Cooper spoil her wonderful body with these things. The three talk again and $Jogador.Nome forgets to throw that liquid away.</p>
<</if>>\
<<if $JogadorM12.MissaoEstatus is "Completa">>
<p>$Jogador.Nome, $Amigo.Nome and $Amigo2.Nome were chatting in the refectory until $Amigo.Nome suggests they start playing Dungeons & Dragons and he says he's read the books and has an adventure prepared. Jogador.Nome and $Amigo.Nome think it's a good idea. Then when Jogador.Nome gets home his character to play with his friends.</p>
<</if>>\
<<if $SrtaCooperM2.MissaoEstatus is "Completa">>
<p>$Jogador.Nome and $Amigo2.Nome go to $Amigo.Nome's house to play Dungeons & Dragons, there he and $Amigo2.Nome discover that $Amigo.Nome will be a master and player at the same time, which makes $Jogador.Nome and $Amigo2.Nome suspicious, but $Amigo.Nome says that it would not be possible to play with just two players. $Jogador.Nome and $Amigo2.Nome try to play anyway, but it doesn't work, as $Amigo.Nome had a high advantage, even causing $Jogador.Nome' character to die. $Jogador.Nome, not to be annoyed anymore, leaves the living room and goes to get a glass of water in the kitchen and on the way back he has a glimpse of $SrtaCooper.Nome changing clothes in the bedroom, $Jogador.Nome tries to spy on her for a longer time but $Amigo.Nome calls him to the living room. Returning to the living room, $Jogador.Nome finds that $Amigo.Nome cheated to win, so everyone understands that they need one more player to work, $Amigo.Nome also demands of them a greater development of their own character, so they decide to correct all that another day.</p>
<</if>>\
<<if $SrtaCooperM3.MissaoEstatus is "Completa">>
<p>$Jogador.Nome and $Amigo2.Nome go to $Amigo.Nome's house to solve problems before playing Dungeons & Dragons, the trio try to think of one more person to play with them, until $Amigo2.Nome suggests that $Amigo.Nome call his girlfriend $CarmenCa.Nome, he replies that she doesn't like it. of these things, so $Amigo.Nome returns the question, $Amigo2.Nome replies that only if he wants both of them fighting all the time. So $Amigo.Nome asks about $LenaPaul.Nome, so $Jogador.Nome gets up and walks away, to call $LenaPaul.Nome to ask her. You ask her if she would agree to join your roleplaying group, but she says she can't, but $Jogador.Nome can't focus on $LenaPaul.Nome's teasing because he again sees $SrtaCooper.Nome changing clothes in her bedroom. Upon returning to the living room $Jogador.Nome tells that $LenaPaul.Nome will not be able to participate, $Amigo.Nome says that while they decide who they will call to play, $Jogador.Nome and $Amigo2.Nome need to better develop the story of their characters. They decide to sort it out another day.</p>
<</if>>\
<<if $SrtaCooperM4.MissaoEstatus is "Completa">>
<p>$Jogador.Nome and $Amigo2.Nome go to $Amigo.Nome's house to solve problems before playing Dungeons & Dragons, $Amigo.Nome says that $Jogador.Nome and $Amigo2.Nome should better formulate the story of their characters. $Jogador.Nome says he kept the same character he created, but improved his story and $Amigo2.Nome created a new character but needed $Amigo.Nome's help to relove some details, meanwhile $Jogador.Nome tells his friends he's going to drink a glass of d' water but actually he intends to watch $SrtaCooper.Nome changing clothes again. $Jogador.Nome approaches the door to watch $SrtaCooper.Nome changing clothes, but inadvertently leans against the door making it creak, which scares $SrtaCooper.Nome, making her grab a bat telling whoever is there to leave. Then $Jogador.Nome reveals himself, he manages to trick her by saying that he came to ask her to play Dungeons & Dragons with them, she ends up accepting and asks $Jogador.Nome to leave her bedroom so she can change, so he goes back to the living room as if nothing had happened. You go back to the living room and talk to your friends, $Amigo2.Nome already had his character ready and then $SrtaCooper.Nome arrives who announces that $Jogador.Nome convinced her to play with them and then $Amigo.Nome helps his mother $SrtaCooper.Nome create her own character. After $SrtaCooper.Nome created her character it was all set to play and then they set to finally play over the weekend.</p>
<</if>>\
<<if $SrtaCooperM5.MissaoEstatus is "Completa">>
<p>$Jogador.Nome goes to $Amigo.Nome's house to play Dungeons & Dragons, but arrives a little early, $Jogador.Nome and $SrtaCooper.Nome cleaning the bathroom in an extremely short outfit, which has $Jogador.Nome hypnotized on her, until $Amigo.Nome appears giving $Jogador.Nome a scare. $Amigo.Nome asks $Jogador.Nome to help him prepare everything for the game, when $Amigo2.Nome arrives $Jogador.Nome, $Amigo.Nome, $Amigo2.Nome and $SrtaCooper.Nome finally manage to play without much problem. At the end of the game everyone complains that the story that day was so short, but $Jogador.Nome is secretly happy that $SrtaCooper.Nome's character is similar to her in real life.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<Fundo3B>>
<center><h1>$ProfFilosofiaM2.MissaoNome</h1></center>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Good morning students, are you ready for the philosophy test?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<<narrador>>The whole room says nothing.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Come on guys, it's the penultimate time you'll see me, animation!<</fala>>
<br>
<<narrador>>The whole room vibrates trying to look excited.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>So that's it, as I said, there are three questions each worth 3 points, and an extra point for spelling the name correctly.<</fala>>
<br>
<<narrador>>As he says this, he is handing out the test to every student, including you.<</narrador>>
<br>
<<narrador>>You take your test and start.<</narrador>>
<br>
<<narrador>>First question:<</narrador>>
<br>
<div id="instructions" class="paper">
<p>I. What is the difference between morals and ethics?</p>
</div>
<br>
@@.btnUI;<<button [[Ethics is a set of knowledge extracted from the investigation of human behavior when trying to explain moral rules in a rational, grounded, scientific and theoretical way. It is a reflection on morals. Morality, on the other hand, is the set of rules applied in everyday life and used continuously by each citizen. These rules guide each individual, guiding their actions and their judgments about what is moral or immoral, right or wrong, good or bad.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to true>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ethics is the set of rules applied in everyday life and used continuously by each citizen. These rules guide each individual, guiding their actions and their judgments about what is ethical or unethical. Morality, on the other hand, is a set of knowledge extracted from the investigation of human behavior when trying to explain moral rules in a rational, grounded, scientific and theoretical way.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Ethics is the set of rules applied in everyday life and used to define the behavior of each person. Morality, on the other hand, is a set of knowledge extracted many times from religion that dictates what is moral and immoral.|PFM2 parte 2 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaI to false>>
<<addmins 15>>
<</button>>@@
<<Fundo3B>>
<<narrador>>Second question:<</narrador>>
<br>
<div id="instructions" class="paper">
<p>II. Moral judgments can be different depending on the moral code on which they are based. However, any moral judgment has two aspects in common with the other:</p>
</div>
<br>
@@.btnUI;<<button [[A. Formal aspect and physical aspect;|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. Formal aspect and relative aspect;|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. Formal aspect and content aspect;|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to true>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. Content aspect and physical aspect.|PFM2 parte 3 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaII to false>>
<<addmins 10>>
<</button>>@@<<Fundo3B>>
<<narrador>>Third question:<</narrador>>
<br>
<div id="instructions" class="paper">
<p>“Moral norms vary depending on culture and historical period. They can also be questioned and dismissed.” This means that:</p>
</div>
<br>
@@.btnUI;<<button [[A. We cannot think about the moral norms that are enforced;|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[B. We have to agree with moral norms because they are the norms of our culture;|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[C. We do not act “morally” if we obey the rules that society establishes;|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to false>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[D. Morality is a set of values by which people guide their behavior and, therefore, is subject to change depending on the country and the historical moment in which people are inserted.|PFM2 parte 4 - Prova de Filosofia]]>>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $Prova1Filosofia.PerguntaIII to true>>
<<addmins 10>>
<</button>>@@<<Fundo3B>>
<<narrador>>You finish the test and give it to your teacher.<</narrador>>
<br>
<<ref $Jogador>>I hope I did well on this test.<</ref>>
<br>
<<narrador>>As your friends haven't finished the test yet, you wait until the end of class in silence.<</narrador>>
<br>
@@.btnUI;<<button "End/Recess" "Intervalo">>
<<set $ProfFilosofiaM2.MissaoEstagio += 25>>
<<set $ProfFilosofiaM2.MissaoEstatus to "Completa">>
<<set $ProfFilosofiaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<</button>>@@/*======================= Provas de Filosofia =========================*/
<<set $Prova1Filosofia to {
PerguntaI: false,
PerguntaII: false,
PerguntaIII: false,
};>>
/*======================= Redação da Detenção ========================*/
<<set $RedacaoDetencao to {
PennyI: "",
};>>
<<set $FezRedacaoDetencao to {
PennyI: false,
};>><<set $fundo to "saladozelador">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$Penny.Nome takes you to a secluded spot at school.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What place is this?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>This right here is the janitor's room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But isn't it dangerous for him to appear here?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, at this time they are working, so we are alone here and there is no one to disturb us.<</fala>>
<br>
<<narrador>>While $Penny.Nome says this she is taking off her clothes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You take her clothes off too although still a little shy about having sex at school.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome, it's going to be okay, nobody's going to come here and get us.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem pressa]]>>
<<set $game.SexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You're totally naked, then $Penny.Nome starts getting down on you getting to her knees.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 40>>
<br>
<<narrador>>She also seems a little shy about performing oral sex at school, but does the best she can.<</narrador>>
<br>
<<PennyMoralidade 10>>
<br>
@@.btnUI;<<button [[Suck her tits|PYM6 parte 2 - Sem pressa]]>>
<<set $game.SexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 2 - Sem pressa]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh, Kgh, Kgh.<</fala>>
<br>
@@.btnUI;<<button [[Cum|PYM6 parte 2 - Sem pressa]]>>
<<set $game.SexEvent to 4>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Cum on my face now!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But still I get more.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But, you're going back to class now, so we need to go back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM6 parte 3 - Sem pressa]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM6.MissaoEstagio += 33>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "saladozelador">>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>We'll continue later.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh really?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, now I need to clean up because I can't miss lesson.<</fala>>
<br>
<<narrador>>You get dressed and leave the janitor's room, a little while later $Penny.Nome leaves too.<</narrador>>
<br>
<<narrador>>You can meet $Penny.Nome at school after school (between 12:30 and 13:00) and suggest that she come with you to the janitor's room to continue what they were doing.<</narrador>>
<br>
@@.btnUI;<<button "End/Next Lesson" "3B">>
<<set $PennyM6.MissaoEstagio += 34>>
<<set $PennyM6.MissaoEstatus to "Completa">>
<<set $PennyM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome, what do you say we go to the janitor's office?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I love the idea, I'm already wet with lust for you.<</fala>>
<br>
@@.btnUI;<<button [[You go together to the janitor's office|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<set $fundo to "saladozelador">>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You go with $Penny.Nome to the janitor's office, and she wastes no time in taking off all her clothes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 3>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
@@.btnOutro;<<button [[Suck her tits|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*============================*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<narrador>>You get totally naked, so $Penny.Nome starts to get down on you by getting down on her knees.<</narrador>>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 40>>
<br>
@@.btnUI;<<button [[Suck her tits|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<set $PennySex.suck_tits += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
@@.btnOutro;<<button [[She sucks your cock|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $Penny.Moralidade lt 75>> /*============================*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $Penny.Moralidade lt 75>> /*============================*/
@@.btnOutro;<<button [[Fuck Her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh, Kgh, Kgh.<</fala>>
<br>
<<if $Penny.Moralidade gte 75>>
<<fala "Penny" $Penny.Nome>>Cum in my face $Jogador.Nome.<</fala>>
<br>
<<narrador>>$Penny.Nome must get more immoral to finish this scene, she is not ready to have sex at school yet.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Moralidade lt 75>>
<br>
@@.btnUI;<<button [[Fuck her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>hummm hummmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ooohhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Say I'm a bad girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I'm a bad girl.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Say I'm a slut.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I'm a slut.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah you are totally slut.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Say I'm a bad, bad fucking slut.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I'm a bad, bad fucking slut.<</fala>>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How much do you like it?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I like so much.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh ohhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmmm Hmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmmmmm hmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh I love that.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I love so much.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh ohhhh ohhhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh ohhhh owwww.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Owww my God ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhhh ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmmmmm fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmm hmmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh ohhhhhh ohhhh ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Owww ohhh ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh oh my God.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmm ohhhh ohhh ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.QuartoDeLimpeza is true>> /*====================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah hummmm hmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh owww.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oowww ohhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Cum in my face pleace.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM6 - Sexo na sala do zelador]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>I loved that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me too.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So long, my hard-on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you later my hottie.<</fala>>
<br>
<<narrador>>$Penny.Nome goes to get cleaned up and you leave the janitor's room, $Penny.Nome leaves shortly after you.<</narrador>>
<br>
<<set $PennyCenas.QuartoDeLimpeza to true>>
@@.btnUI;<<button "Leave" "Escola">>
<<set $game.RandomSexEvent to 0>>
<<set $Acoes.SexoPennyEscola to true>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was thinking here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really, really naughty girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And yes, and the next time we are alone, you know what I will do?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will take you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to rip off your clothes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll throw you on the bed.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>There is my place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And ride her like a mare.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'd better keep my voice down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was thinking here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really, really naughty girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And yes, and the next time we are alone, you know what I will do?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will take you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to rip off your clothes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll throw you on the bed.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>There is my place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And ride her like a mare.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'd better keep my voice down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 10>><</button>>@@
<</switch>><<FundoCasaFreas>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Penny.Nome!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was thinking here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really, really naughty girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And yes, and the next time we are alone, you know what I will do?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will take you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to rip off your clothes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll throw you on the bed.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>There is my place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And ride her like a mare.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>That's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'd better keep my voice down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahahhahahahhahahhahh.<</fala>>
<br>
<<narrador>>You keep talking about other subjects for a while.<</narrador>>
<br>
<<PennyDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Freas">><<addmins 30>><</button>>@@
<</switch>><<FundoBiblioteca>>
<center><h1>$PennyM7.MissaoNome</h1></center>
<<narrador>>You go to $Penny.Nome in the library.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola4.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did you think of our meeting in the janitor's room?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It was great, and we could do similar things more often, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, do you know if there's another place here at school that hardly anyone goes?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahmm... the emergency stairs, since there's never been a real emergency that it had to be used, it must be empty.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, do you want to go there?<</fala>>
<br>
<<narrador>>You extend your hand to her. She smiling takes your hand with grace and delicacy and you go together to the emergency stairs.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM7.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoEscola>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Penny.Nome go to the emergency stairs.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>On here?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, but let's go up a little, we can't stay here at the beginning.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's go then.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hang on.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Just let me do a stretch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hey don't be so naughty.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can't hold back, you know?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's go up you little bastard.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Uh trolled!<</fala>>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hey, what a bastard, behave boy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hahhahahahha.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>You keep going up the stairs, you get a little tired.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One second $Penny.Nome, I'm getting tired.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You can't get tired now, we haven't even started.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was already kind of tired before I talked to you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So I'll show you something to cheer you up.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas4.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Penny.Nome shows her ass.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Owo, what a delicious ass!<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>You can play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Is there something there that you like?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's just that I never thought about it.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>We need to go up a little more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Continue like this with your shorts down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>All right.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>So what do you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I want to try.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Try what?<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Get down and watch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Uh Uh, ahn.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>No, no, not my ass.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Not yet.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I thought...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah... I know, but I'm not ready yet.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But I'm ready to give you a present here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And?<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<narrador>>$Penny.Nome lowers her and starts descending on you, halfway down the stairs.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>So, are we going to have sex here?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ih hthgiankh giht hwohuladnh bgeh as ghohot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I think it wouldn't be as good here as if it were in a more comfortable place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you are right.<</fala>>
<br>
<<narrador>>You must find a quiet, comfortable place where you and $Penny.Nome are alone to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[Cum in her face|PYM7 parte 2 - Aí não, agora não]]>>
<<set $game.SexEvent to 11>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
<<narrador>>You can review this scene by talking to $Penny.Nome right after class ends.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM7 parte 3 - Aí não, agora não]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM7.MissaoEstagio += 33>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
Converças Senhorita Cooper<<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praca4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>>
<<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-parque2.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>>
<<FundoCasaAmigo>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa-Cooper">><<addmins 30>><</button>>@@
<</switch>>
<<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-escola-biblioteca4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-praia5.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I told you, call me $SrtaCooper.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $SrtaCooper.Nome... so what are you doing now?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Just taking a walk, getting some fresh air, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, I like to come here once in a while.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Amigo.Nome should do that too, he just stays holed up in that room, he hardly ever comes out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now that he's dating, that will change.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yeah, but enough about $Amigo.Nome, tell me about you...<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<SrtaCooperAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoEscola>>
<<fala "Penny" $Penny.Nome>>It was incredible, I just wanted us to have a place of our own to continue.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sure there's a place like this here at school, I'll find it and we'll continue.<</fala>>
<br>
<<narrador>>$Penny.Nome cleans up and you go back to the class that's already back, and you're kind of late.<</narrador>>
<br>
@@.btnUI;<<button "End/Next Lesson" "3B">>
<<set $PennyM7.MissaoEstagio += 34>>
<<set $PennyM7.MissaoEstatus to "Completa">>
<<set $PennyM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 6>>
<</button>>@@<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome, What do you think about going to the stairs.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Just go now baby.<</fala>>
<br>
@@.btnUI;<<button [[Let's go to the stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<FundoEscola>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Penny.Nome go to the emergency stairs.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Let's go up a bit, we can't stay here at the beginning.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Do some stretching here.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Of course.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas2.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<fala "Penny" $Penny.Nome>>Hey you bastard, again with that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is the goal.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's go up you little bastard.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Jogador" $Jogador.Nome>>Uh trolled!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hey, hey boy, stop it! Again with this fooling around.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hahhahahahha.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's go upstairs, you little bastard.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<<narrador>>You keep going up the stairs and you get a little tired.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Shall we stop now?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>You're very anxious to see my ass, aren't you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is obvious.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>There you have it.<</fala>>
<br>
<<if $Jogador.Moralidade gte 55>>
<<JogadorMoralidade 1>>
<</if>>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What a beautiful ass.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Is there something there that you like?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Go up a little more this way with the shorts down.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>All right.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>So what do you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I'm getting hard.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahahahahah.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $Penny.Desejo gt 50>> /*================================*/
@@.btnOutro;<<button [[Fingering Her Ass on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She Sucks yor Cock on Stairs|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Well, then? Do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<if $Penny.Desejo lte 50>> /*===================================*/
<<fala "Penny" $Penny.Nome>>Hey kid, don't even think about sticking anything up my ass.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But, ahm...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, more, I'm not ready for that yet.<</fala>>
<br>
<<narrador>>$Penny.Nome doesn't want you enough for that.<</narrador>>
<br>
@@.btnUI;<<button [[She your Cock|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 10>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo gt 50>> /*================================*/
<<fala "Penny" $Penny.Nome>>Go ahead, kid.<</fala>>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Fingering Her Ass|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 7>>
<<set $PennySex.fingering_anal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Uh Uh, ahn.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hummm hummmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahnn.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Now it's my turn.<</fala>>
<br>
@@.btnUI;<<button [[She sucks your cock|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 10>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<<narrador>>$Penny.Nome lowers herself down and starts to descend on you, in the middle of the stairs.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She keep sucks your cock|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 11>>
<<addmins 3>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Go to Secret Room|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>So, are we going to have sex right here?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ih hthgiankh giht hwohuladnh bgeh as ghohot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I think it wouldn't be as good here as if it were in a more comfortable place.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe you are right.<</fala>>
<br>
<<if $game.salaSecreta is true>> /*==============================*/
<<fala "Jogador" $Jogador.Nome>>Good thing I know a perfect place for that.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Where?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come with me.<</fala>>
<br>
<<narrador>>$Penny.Nome takes your hand and follows you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<elseif $game.salaSecreta is false>> /*=========================*/
<<narrador>>You must find a quiet, comfortable place where you and $Penny.Nome are alone to continue this scene. Maybe a secret room.<</narrador>>
<br>
@@.btnUI;<<button [[Cum|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 12>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 3>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Cum in my face pleace.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Escadas]]>>
<<set $game.RandomSexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>I loved that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me too.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So long, my hard-on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you later my hottie.<</fala>>
<br>
<<narrador>>You guys exit the stairs before someone comes along and catch you.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Escola">>
<<set $game.RandomSexEvent to 0>>
<<set $Acoes.SexoPennyEscola to true>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSalaSecreta>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Penny.Nome go to the secret room in the library.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Wow, I didn't even know this secret room existed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't either, I just recently found out.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But then, where do we stop?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>So $Jogador.Nome, what are you going to do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh God.<</fala>>
<br>
@@.btnUI;<<button [[Finger her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh ahmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep finger her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Have you ever used oil like this?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm no.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhh ahhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep finger her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Open your mouth.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmmm hmmmm ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Fuck me please.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hummmm fuck.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $game.salaSecreta is true>> /*==========================*/
@@.btnOutro;<<button [[Fuck her pussy|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 4>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<<if $Penny.Desejo gte 60>> /*===============================*/
@@.btnOutro;<<button [[Fuck Her Ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmm hmmmmmm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's try anal?<</fala>>
<br>
<<if $Penny.Desejo gte 60>> /*===================================*/
<<fala "Penny" $Penny.Nome>>Hmmmm yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Let's try.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's try.<</fala>>
<br>
@@.btnUI;<<button [[Try anal|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*================================*/
<<fala "Penny" $Penny.Nome>>No please.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Not yet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right.<</fala>>
<br>
<<narrador>>You must increase $Penny.Nome's desire to continue this scene.<</narrador>>
<br>
@@.btnUI;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ooohhhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Anal|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 8>>
<<set $PennySex.anal += 1>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh my God.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmm hmmmm fuck.<</fala>>
<br>
@@.btnUI;<<button [[Keep anal|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmm ahn.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh ohh ohhh ohhhh God.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh ohhhhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh ohhhhh yes fuck my ass.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh oh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhhhh ohhhh fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh hmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Tell me I'm a fucking dirty whore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a fucking dirty whore.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes I am.<</fala>>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[She suck your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 13>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[She sucks your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh my God ohh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmmm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Suck that fucking dirty bitch.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hmmmmm hmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[She kepp suck your cock|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
@@.btnOutro;<<button [[Fuck her ass again|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $Penny.Desejo gte 60>>
@@.btnUI;<<button [[Fuck her ass again|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>>
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
<</if>>
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 16>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh my God ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmm ohhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh big ohhh my God.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh aaaihhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh yes God.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh fuck Ooohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh oohhh ohhh my God.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh ohhhhh ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohhhh oh my God.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.Escadas is true>> /*============================*/
<<if $horny gte 70>> /*======================================*/
<<if $Penny.Desejo gte 60>> /*===========================*/
@@.btnOutro;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Penny.Desejo lt 60>> /*========================*/
@@.btnUI;<<button [[Cum in her face|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 24>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Oh fucking tear my ass open the ass.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh ohhhhh ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her ass|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 20>>
<<set $PennySex.cum_ass += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
<<fala "Penny" $Penny.Nome>>Oh yes oh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhhh ohhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh yeah.<</fala>>
<br>
@@.btnUI;<<button [[She eat your cum|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 21>>
<<set $PennySex.eat_cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmm hummmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmm delicious.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM7-SubindoAsEscadas36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmm hummmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Great.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 23>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM7-PennyCumAss.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>I loved it, my first time having anal sex.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The first of many, hopefully.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Of course it does.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you later my dirty girl.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>See you later my dirty boy.<</fala>>
<br>
<<narrador>>You both get dressed and leave the secret room, very carefully so that no one sees you.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Escola">>
<<set $game.RandomSexEvent to 0>>
<<set $Acoes.SexoPennyEscola to true>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 24>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Cum in my face pleace.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM6-SexQuartodeLimpeza14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM7 - Sala Secreta]]>>
<<set $game.RandomSexEvent to 25>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 25>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM6-PennyCumFace2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>I loved that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me too.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So long, my hard-on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you later my hottie.<</fala>>
<br>
<<narrador>>You both get dressed and leave the secret room, very carefully so that no one sees you.<</narrador>>
<br>
<<set $PennyCenas.Escadas to true>>
@@.btnUI;<<button "Leave" "Escola">>
<<set $game.RandomSexEvent to 0>>
<<set $Acoes.SexoPennyEscola to true>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<center><h1>$MaeM3.MissaoNome</h1></center>
<<narrador>>You go into the living room, and your $Mae.Relacao was there.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala-sentada-sala.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Ahm $Jogador.Nome, I want to talk to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay what is it?<</fala>>
<br>
<<narrador>>You sit next to her.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, I want to talk to you about the massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... there's nothing to talk about.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh really? I think we have a lot to talk about.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like...?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Like how was your massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, I don't feel comfortable talking about this with you.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh come on $Jogador.Nome, no need to feel ashamed I'm your $Mae.Relacao.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I went to the massage room, and met the masseuse, she was nice to me, and she is almost the same age as me.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And what else happened?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And... then she asked me to take off my clothes and get a towel while she went to the other room to get ready, she left the room, she came back wearing a robe, so the massage started, and it was very good.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Good as? Give me more details about the massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... why? Why are you so curious to know the details of my massage?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>It's not just... that... I worry about my son, and I want to know everything that goes on in his life.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I was on my back so it started slowly on my back, then it went down to my legs, slowly running oil down my legs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then she asked me to turn around, and started massaging my chest, and we were talking a lot.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And what did you two talk about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, about... Her massage, she told me the story about the first massage she got, and that's it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>It's not just that. I know you're hiding something.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm not hiding anything!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, you can tell, don't be ashamed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, do you really want to know?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I want!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She accidentally saw my dick, I was embarrassed by this situation, but she complimented the size of it, which made me feel more at ease, and then at the end of the massage she gave me a hand job.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando2.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Oh I knew it!<</fala>>
<br>
@@.btnUI;<<button [[Continue|MM3 parte 2 - Pode falar, eu sou sua mãe]]>>
<<set $MaeM3.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@<<FundoCasaSala>>
<<fala "Jogador" $Jogador.Nome>>How come.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>The way you looked after the massage, you were beaming with happiness so I suspected that something special happened to you there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but what about you?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>What about me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You also left there quite happy so I also want to know what happened.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>All right, I tell you, I'm not ashamed of it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I was naked 100% of the time in the massage I really like being naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it just that?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Of course it is. I have nothing to hide.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then, let's see, why do you like to be naked?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Because that's how I feel free.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you feel trapped if you are wearing clothes?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>A little bit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So why not become a nudist?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, what a conversation this is, on top of your $Mae.Relacao.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was you who started it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Hey, I don't become a nudist because I'm a woman with 3 kids, the house is never empty and I've never been alone, that's why.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So you never felt free?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahmmm... $Jogador.Nome, enough about this subject, I don't want to talk about it anymore okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, okay, but you're the one who came up with this subject.<</fala>>
<br>
<<narrador>>You leave the room leaving your $Mae.Relacao alone, she looks thoughtful.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM3.MissaoEstagio += 50>>
<<set $MaeM3.MissaoEstatus to "Completa">>
<<set $MaeM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 13>>
<</button>>@@<<FundoBiblioteca>>
<center><h1>$PennyM8.MissaoNome</h1></center>
<<narrador>>You go to $Penny.Nome in the library.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Penny" $Penny.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Very good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you're okay, and... I know a good place for us to be together.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>At where?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I discovered a secret room here in the library.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, let's go play a little.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But are you already wanting to have sex? I'm not that interested in having sex right now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But maybe we can do something different.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What kind?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come with me and I'll show you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahm... I don't know, and besides that the biology teacher said she will come here to talk to me and talk to me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But she'll probably talk to you only after class, so now we could have some fun.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, maybe you're right, in the end we have to enjoy our free time at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly, will you come with me?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah, we will.<</fala>>
<br>
<<narrador>>You extend your hand and $Penny.Nome takes it, together you go to the secret room, making sure no one sees you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM8.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@
<<FundoSalaSecreta>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and Penny go to the secret room.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>What different are we going to do here today?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Today I'm going to show you something called face fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It's simple to take off your clothes.<</fala>>
<br>
<<narrador>>Penny takes off her clothes, and waits.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Jogador" $Jogador.Nome>>Get on your knees.<</fala>>
<br>
<<narrador>>Penny gets on her knees.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>She opens her mouth and closes her eyes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>AAAAAAAAAA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Stand aside for a bit.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>AAAAAAAAAAAAAAAA.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Here we go.<</fala>>
<br>
<<narrador>>You stick your dick in her mouth, she looks surprised by that.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh hmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Penny" $Penny.Nome>>Kggggghhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh kgh kgh.<</fala>>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhhhhhh ahhhhhh oh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh ahhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmmmmm kgh kgh kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhhhh kgh kgh kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh hgh hmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hgh hgh hgh hgh hgh ogh fuck.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh ahhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummm aaaaaaaaaa hummmm kgh.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>What is happening here???!!!!<</fala>>
<br>
<<ref $Jogador>>Oh shit.<</ref>>
<br>
<<fala "Penny" $Penny.Nome>>Oh shit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh shit.<</fala>>
<br>
@@.btnUI;<<button [[Caught by the teacher|PYM8 parte 2 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 7>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "ProfBiologia" $ProfBiologia.Nome>>I asked what is happening in here?<</fala>>
<br>
<<narrador>>You two are speechless, both of you cannot speak a word.<</narrador>>
<br>
<<narrador>>You get dressed and $ProfBiologia.Nome takes you to the staff room.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM8 parte 3 - Direto para a sala secreta]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM8.MissaoEstagio += 33>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<center><h1>$MaeM4.MissaoNome</h1></center>
<<narrador>>You were in your room when your $Mae.Relacao arrived.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>$Jogador.Nome, can we talk?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About what?<</fala>>
<br>
<<narrador>>She approaches you and sits on her bed.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Remember that conversation we had?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that massage?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahm... after that, you asked me if I ever felt free, and I thought about it a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what did you discover?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I rarely felt free, to do what I wanted, to travel wherever I wanted, I always had to take care of someone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I am the oldest of 4 siblings, after my mother disappeared and my father died, I never had a minute to myself, I was a child but I already had to take care of my younger brothers.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yes, then later I married your father and we had 3 children, and one day he disappears out of nowhere, so I again had to raise 3 children by myself.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Don't get me wrong $Jogador.Nome, I love you, I love $IrmaV.Nome, and I love $IrmaN.Nome, but I feel trapped by it all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... $Mae.Relacao, you don't need to feel trapped anymore.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>How not? I you guys are so young, I can't just do what I want and let you guys go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's where you're wrong $Mae.Relacao, we're not kids anymore, $IrmaV.Nome is already graduated, I'm over 18 and $IrmaN.Nome is already pretty independent.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But I can't drop everything and let you guys do everything in this house.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But it doesn't have to be that way, we're not as dependent as you think, you can start doing the things you want, we can get by sometimes.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I wanted it to be that simple. But that was it $Jogador.Nome, I just needed to vent a little.<</fala>>
<br>
<<narrador>>Your $Mae.Relacao leaves your room without hearing what you have to say.<</narrador>>
<br>
<<ref $Jogador>>My $Mae.Relacao wants to be freer to do what she wants, but she is afraid that $IrmaV.Nome, $IrmaN.Nome and I will not be able to do some household chores without her.<</ref>>
<br>
<<ref $Jogador>>Would it be right to hypnotize her? Just so she would lose that fear?<</ref>>
<br>
<<if $game.JogadorMassagista is false>>
<<narrador>>You need to meet your $Mae.Relacao sometime when she is relaxed to do her hypnosis, perhaps at night in her room just before she goes to sleep.<</narrador>>
<<elseif $game.JogadorMassagista is true>>
<<narrador>>You can hypnotize your $Mae.Relacao anytime and anywhere in the house as long as they are alone.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM4.MissaoEstagio += 100>>
<<set $MaeM4.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@
<<FundoQuartoMae>>
/*===================================================================*/
<<if $gameDate.getHours() is 22>>
/*===================================================================*/
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $Mae.Relacao, I see you were almost going to sleep.<</fala>>
<br>
<<MamaeDiz "Yes, but do you need anything?" "Yes, but do you need anything?">>
<br>
<<fala "Jogador" $Jogador.Nome>>No, I just came to say good night.<</fala>>
<br>
<<MamaeDiz "Really?" "Really?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, well I don’t do this every day but, today I wanted to.<</fala>>
<br>
<<MamaeDiz "Okay, good night $Jogador.Nome." "Okay, good night $Jogador.Nome.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... how was your day?<</fala>>
<br>
<<narrador>>You say, slowly approaching me.<</narrador>>
<br>
<<MamaeDiz "Do you really want to know?" "Do you really want to know?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<MamaeDiz "Ahm it was pretty exhausting, today at work I had to..." "Ahm it was pretty exhausting, today at work I had to...">>
<br>
<<narrador>>You follow her cheeks look deep into her eyes and recite the hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I’m $Mae.Nome, I have three beautiful, independent children, and they’re old enough that I can take more care of myself and do more of the things I want to do."<</fala>>
<br>
<<narrador>>You step back a bit, your mother stares off into the distance for a few seconds, then she comes back into the real world again.<</narrador>>
<br>
<<narrador>>Realizing this you start talking about a subject to give the impression that you are talking for a while.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I used to think that people don’t need to...<</fala>>
<br>
<<MamaeDiz "Ahm $Jogador.RelacaoMae, I’m a little tired right now, I wonder if you could let me get some sleep." "Ahm $Jogador.RelacaoMae, I’m a little tired right now, I wonder if you could let me get some sleep.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure $Mae.Relacao, sorry to bother you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good night.<</fala>>
<br>
<<MamaeDiz "You don’t bother me $Jogador.Nome, I’m just tired... and good night to you too." "You don’t bother me $Jogador.Nome, I’m just tired... and good night to you too.">>
<br>
<<narrador>>You leave her badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>>
<<set $Mae.status is "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<ref $Jogador>>I am not sure what I should do.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $game.JogadorMassagista is true>>
/*===================================================================*/
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $Mae.Relacao, how are you?<</fala>>
<br>
<<MamaeDiz "Very well, but do you need anything?" "Very well, but do you need anything?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Not really, I just wanted to give you a massage.<</fala>>
<br>
<<MamaeDiz "Ahm... why?" "Ahm... why?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Because, you work a lot and I think it’s important to do this for you.<</fala>>
<br>
<<MamaeDiz "Okay, I won’t refuse a grateful shoulder massage." "Okay, I won’t refuse a grateful shoulder massage.">>
<br>
<<narrador>>You begin to massage her slowly and deeply.<</narrador>>
<br>
<<narrador>>You see that she has become totally relaxed with your massage so you hold her by the cheeks and look deeply into her eyes reciting the hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I am $Mae.Nome I have three beautiful, independent children, they are grown up enough that I can take more care of myself and can do more of the things I want to do."<</fala>>
<br>
<<narrador>>Your $Mae.Relacao stares off into the distance for a few seconds, then she comes back into the real world again.<</narrador>>
<br>
<<narrador>>You keep massaging her as if nothing much is happening.<</narrador>>
<br>
<<MamaeDiz "Ahm, what a good massage." "Ahm, what a good massage.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you liked it, Mom, how are you feeling now?<</fala>>
<br>
<<MamaeDiz "Very well, I feel motivated." "Very well, I feel motivated.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Good. I'll be right there.<</fala>>
<br>
<<narrador>>You leave her badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>>
<<set $Mae.status to "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<ref $Jogador>>I am not sure what I should do.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $Mae.Relacao, how are you?<</fala>>
<br>
<<MamaeDiz "Very well, but do you need anything?" "Very well, but do you need anything?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Not really, I just wanted to give you a massage.<</fala>>
<br>
<<MamaeDiz "Ahm... why?" "Ahm... why?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Because, you work a lot and I think it's important to do this for you.<</fala>>
<br>
<<MamaeDiz "Okay, I won’t refuse a grateful shoulder massage." "Okay, I won’t refuse a grateful shoulder massage.">>
<br>
<<narrador>>You begin to massage her slowly and deeply.<</narrador>>
<br>
<<narrador>>You see that she has become totally relaxed with your massage so you hold her by the cheeks and look deeply into her eyes reciting the hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I am $Mae.Nome I have three beautiful, independent children, they are grown up enough that I can take more care of myself and can do more of the things I want to do."<</fala>>
<br>
<<narrador>>Your $Mae.Relacao stares off into the distance for a few seconds, then she comes back into the real world again.<</narrador>>
<br>
<<narrador>>You keep massaging her as if nothing much is happening.<</narrador>>
<br>
<<MamaeDiz "Ahm, what a good massage." "Ahm, what a good massage.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you liked it, Mom, how are you feeling now?<</fala>>
<br>
<<MamaeDiz "Very well, I feel motivated." "Very well, I feel motivated.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Good. I'll be right there.<</fala>>
<br>
<<narrador>>You leave her badroom.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<set $Mae.status to "Motivated">>
<<set $MaeM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<ref $Jogador>>I am not sure what I should do.<</ref>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<center><h1>$MaeM5.MissaoNome</h1></center>
<<narrador>>Your $Mae.Relacao calls you into the living room, you get there and $IrmaV.Nome and $IrmaN.Nome are already there.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala1.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Glad you all arrived, today I have an important announcement to make.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What is this announcement.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I've been thinking, and it's time for us to make changes, here at home.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>You three are already quite grown up, you can already help me with my work here at home.<</fala>>
<br>
<<ref $Jogador>>Damn, I think I should have specified better what she was supposed to do with hypnosis.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But how so? What work?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>For example washing the house, cooking, washing the dishes, it's time to do these works.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>So, which of these tasks do you prefer to do?<</fala>>
<br>
<<narrador>>Nobody says anything.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Okay, since no one suggested anything I'll indicate something for you.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$IrmaV.Nome how about you cook?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Because you're the only person who knows how to cook besides me.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>All right, I'll make lunch.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$IrmaN.Nome since you're still in school and getting good grades, you can clean the kitchen but it doesn't have to be all day.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Great, I already clean the kitchen from time to time and will continue to clean the kitchen from time to time.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>As for you $Jogador.Nome, you need to assume the role of the man in the house.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do I need to take on the role? Was I no longer the man in the house?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahmmm, no, you won't be the man of the house until you get a job.<</fala>>
<br>
<<if $CountryClub.Trabalho is true>>
<<fala "Jogador" $Jogador.Nome>>But I work at the County Club now and then.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But there they pay very little for the role you perform, in addition to being out all day.<</fala>>
<</if>>
<br>
<<fala "Mae" $Mae.Nome>>In fact I know the perfect job for you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Which one?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>The neighbor on the left once told me that she needed a young man to help her with some of her jobs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like...?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Like... mowing the lawn, walking the dogs, gardening, that sort of thing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you know how much she will pay?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No, but she said it paid well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll drop by any time.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahhhh I'm so happy seeing my kids so grown up doing their best to help me. I love you.<</fala>>
<br>
<<narrador>>$Mae.Nome leaves the room while you $IrmaN.Nome and $IrmaV.Nome talk.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>What happened to her?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>She is so different, out of nowhere I come with this to help her with the housework.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And now I'm going to have to get a job...<</fala>>
<br>
<<narrador>>The three of you keep talking for a while about your $Mae.Relacao's change of habits, of course you haven't talked about hypnosis with your sisters and now it's just a case of waiting for the new things your $Mae.Relacao will do in her spare time.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM5.MissaoEstagio += 100>>
<<set $MaeM5.MissaoEstatus to "Completa">>
<<set $MaeM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoSalaDosProfessores>>
<<fala "ProfBiologia" $ProfBiologia.Nome>>So which one of you is going to explain to me why you were having sex in the library room.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom4.jpg"></center>
<</switch>>
<br>
<<narrador>>Nobody answers anything.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>So no one will speak? Right.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Penny.Nome what would her father say if he found out about this.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No teacher please don't tell my dad.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Ah, now you decide to speak! Then tell me why they were having sex in the library room!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Okay, $Jogador.Nome and I have a secret relationship, but we can't meet anywhere other than school because my dad would never accept our relationship.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hmm I see, now you $Jogador.Nome, answer me how you discovered the library room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was by accident, I was digging through the books so I found it and... as you know I wanted to find the secret room.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>It doesn't matter how I found out, what matters is the punishment you will take.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh what a drug!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Please teacher don't tell $Penny.Nome's father he will be possessed with rage.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I understand you, I was young, like the hormones under the skin, I can't blame you for the case that happened.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No!?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No!?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Of course not!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>It is the fault of this traditional school institution, which does not take into account that young people have sexual desires, and the only thing they do is repress them.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I already proposed this once but no one accepted it, maybe now they will.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You two were very lucky. If any of the other teachers at the school had caught you, you would have been fried, you would have been thrown out of school immediately, and on top of that your parents and both of you would have known what had happened.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>But as I'm much more generous than the other teachers, just a Saturday night punishment solves it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Saturday night, I didn't even know I had punishment at that time.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because this is a special case, in all these years in high school this is the first time this has happened. Then you will receive a one-time punishment, a Saturday night in detention.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>And what will we say to our parents?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Don't worry, I'm going to send a letter to $Jogador.Nome' $Mae.Relacao and say that... he didn't turn in the anatomy work, and simply printed a picture of a penis and a vagina and delivered.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Penny.Nome, on the other hand, spoiled a library book, and the library was very upset about it because the book was hers, what a shame $Penny.Nome.<</fala>>
<br>
<<narrador>>$ProfBiologia.Nome writes these notes into her computer and e-mails them to her mom and $Penny.Nome's dad.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You're excused, and thank me for saving your lives.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you teacher $ProfBiologia.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you teacher $ProfBiologia.Nome.<</fala>>
<br>
<<narrador>>You two walk out of the teachers' exit, maybe it's best not to invent other places at school to have sex.<</narrador>>
<br>
<<narrador>>But you can still review the full scenes, just go talk to $Penny.Nome at school as soon as the last class is over.<</narrador>>
<br>
@@.btnUI;<<button "End/Next Lesson" "3B">>
<<set $PennyM8.MissaoEstagio += 34>>
<<set $PennyM8.MissaoEstatus to "Completa">>
<<set $PennyM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 16>>
<</button>>@@<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Penny.Nome, let's go to the secret room.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Just go now baby.<</fala>>
<br>
@@.btnUI;<<button [[Let's go to the secret room|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<<FundoSalaSecreta>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Penny.Nome go to the secret room.<</narrador>>
<br>
<<narrador>>$Penny.Nome takes off her clothes, and waits.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Jogador" $Jogador.Nome>>Get down on your knees.<</fala>>
<br>
<<narrador>>$Penny.Nome gets down on her knees.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Open your mouth and close your eyes.<</fala>>
<br>
<<if $Penny.Moralidade gte 55>>
<<PennyMoralidade 1>>
<</if>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Stand a little aside.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Aaaaaaaaaaaaah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He we go.<</fala>>
<br>
<<narrador>>You stick your cock in her mouth, she seems surprised by this.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh hmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 1>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Penny" $Penny.Nome>>Kggggghhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hmmmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh kgh kgh.<</fala>>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhhhhhh ahhhhhh oh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh ahhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmmmmm kgh kgh kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhhhh kgh kgh kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh hgh hmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hgh hgh hgh hgh hgh ogh fuck.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh ahhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummm aaaaaaaaaa hummmm kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh ahhhhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh ahhhhhhh kgh ahhhhhhh kgh ahhhhhhh kgh ahhhhhhh kgh ahhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhhh ahhhhh kgh ahhhhh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh kgh kgh kgh kgh kgh kgh kgh kgh kgh kgh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh ohhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you like it?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It's amazing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's fun?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>So much fun.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is this the best thing you have ever done today?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Humhum I need some more please.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You really such a nasty girl.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kggghhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hummmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kggghhhhh ahhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kggghhhhh ahhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<if $PennyCenas.FaceFuckSS is true>> /*=========================*/
<<if $horny gte 70>> /*======================================*/
@@.btnOutro;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 16>>
<<set $PennySex.facial += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>All in my glasses hummm.<</fala>>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM8-FaceFuckSalaSecreta18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahhhh hummmm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Clean your glasses, $Penny.Nome.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Humhum.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM8 - Sala Secreta Face Fuck]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM8-PennyCumFace3.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Humm I'ts so good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We need to go, imagine if another teacher comes along and catches us again.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You are right.<</fala>>
<br>
<<narrador>>While, $Penny.Nome cleans herself up, you leave the secret room alone, a little while later $Penny.Nome also leaves.<</narrador>>
<br>
<<set $PennyCenas.FaceFuckSS to true>>
@@.btnUI;<<button "Leave" "Escola">>
<<set $game.RandomSexEvent to 0>>
<<set $Acoes.SexoPennyEscola to true>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/Professora de Biologia Missões (Summer Brielle)Professora de Literatura Missões (Phoenix Marie)<<FundoSalaDosProfessores>>
<center><h1>$ProfBiologiaM1.MissaoNome</h1></center>
<<narrador>>You go to the staff room to find Biology Teacher $ProfBiologia.Nome, to find out what she wanted to say about your grades.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>You can't go in here, it's the teachers' room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher $ProfBiologia.Nome asked me to meet her here.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>So I'm going to go check it out first.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Gaston.Nome, will not be needed.<</fala>>
<br>
<<narrador>>$ProfBiologia.Nome opens the door to the room.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I was already waiting for Mr. $Jogador.Sobrenome to talk.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>Oh, then all right.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome, please come in.<</fala>>
<br>
<<narrador>>You then enter the teachers' room, everyone is there looking at you, $ProfBiologia.Nome takes you to a private room to talk more freely, you have no idea what to expect.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PBM1 parte 2 - Presente de Professor]]>>
<<set $ProfBiologiaM1.MissaoEstagio += 50>>
<<addmins 6>>
<</button>>@@<<FundoSalaDosProfessores>>
<<narrador>>You are alone with teacher $ProfBiologia.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>The teacher you said you wanted to talk about my grades, so what?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-escola-professoresroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Well, as you know your grades are a failure. I felt so sorry for you when you repeated the year, it's very sad, you should have finished high school and you're still here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really, but so what?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I understand your philosophy that we waste too much time in school and life is too short to waste on theoretical knowledge and bla bla bla.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You may be right, but you were wrong the moment you thought studying was not necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't think that, I think the study is necessary, I just don't think it's necessary to study biology, for example, since I don't want to be a biologist, I don't think this study is necessary.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You are wrong to think so, so I give you this gift, a private lesson.<</fala>>
<br>
<<narrador>>You are disappointed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>My gift is a private lesson?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>It's actually more than that but you can't tell anyone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because I don't want the other students to know that I'm practically going to give you all the answers for the next test in this class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Serious?!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Now you're excited, aren't you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is obvious!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>But remember don't tell anyone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, but where will it be?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>At my house on Tuesday at 19:00 try not to be late, because I leave at 21:00 and our class will be a little long.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll be there.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Then it's dismissed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye teacher.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Bye $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfBiologiaM1.MissaoEstagio += 50>>
<<set $ProfBiologiaM1.MissaoEstatus to "Completa">>
<<set $ProfBiologiaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 13>>
<</button>>@@<<FundoSalaDosProfessores>>
<center><h1>$ProfLiteraturaM1.MissaoNome</h1></center>
<<narrador>>You go to the staff room to find Literature teacher $ProfLiteratura.Nome, to find out what she wanted to say about your grades.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>You can't go in here, it's the teachers' room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher $ProfLiteratura.Nome asked me to meet you here.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>So I'm going to go check it out first.<</fala>>
<br>
<<narrador>>He goes to her and back.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>You can come in, she is waiting in the closed room.<</fala>>
<br>
<<narrador>>You then enter the staff room, everyone is there looking at you, you go to the only closed room inside the staff room, you enter there and there is teacher $ProfLiteratura.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PLM1 parte 2 - Problemas com as Notas]]>>
<<set $ProfLiteraturaM1.MissaoEstagio += 50>>
<<addmins 50>>
<</button>>@@
<<FundoSalaDosProfessores>>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-Escola-ProfessoresRoom3.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, you wanted to see me to talk about my grades, so here I am.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yes, $Jogador.Nome, your grades were terrible last year, and I believe that if you don't improve a lot this year, not only will you not be able to graduate, but you won't be able to get into any decent college.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is this serious?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yes, because the board has approved a new program of study, and only exemplary students will be able to participate in it and get into a good college.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>So, if you don't put in the effort, you may not finish your studies and end up never going to college.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And could you do something to help me?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I already did, I'm warning you about it.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now it all depends on you, are you going to study or not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm.... I will but it's not that easy.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you don't find it easy to study, it's good to find a way to make it easier, or prepare for the difficult life that awaits you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now you can go, I already gave my message.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, bye teacher.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Goodbye.<</fala>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfLiteraturaM1.MissaoEstagio += 50>>
<<set $ProfLiteraturaM1.MissaoEstatus to "Completa">>
<<addmins 13>>
<</button>>@@<<FundoApartamentoHutchison>>
<center><h1>$ProfBiologiaM2.MissaoNome</h1></center>
<<narrador>>You go to the Biology teacher's house for her "special class".<</narrador>>
<br>
<<narrador>>You knock on the door and she answers.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome how are you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, then what will this private lesson be about.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Sexual reproduction and anatomy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure...<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Please come in.<</fala>>
<br>
<<narrador>>You enter her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And so where do we start?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>This way.<</fala>>
<br>
<<narrador>>She picks up several books.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All this?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Not only will we see the most important.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<br>
<<narrador>>You sit on the couch and the class starts, the teacher starts with anatomy, teaching everything very slowly and very calmly, you think it's strange because she's not like that in the classroom, but she doesn't say anything.<</narrador>>
<br>
<<narrador>>Some time passes, the Biology teacher has already taught you everything about anatomy, you think it's strange because she seems to be stretching the subject unnecessarily, she seems like she's been talking about penises and vaginas for half an hour, until...<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PBM2 parte 2 - Isso é Estranho]]>>
<<set $ProfBiologiaM2.MissaoEstagio += 33>>
<<addmins 89>>
<</button>>@@<<FundoApartamentoHutchison>>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$ProfBiologia.Nome I ahm... $Jogador.Nome what are you doing here?<</fala>>
<br>
<<narrador>>$ProfLiteratura.Nome arrives at his house at that moment.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom1.jpg"></center>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey $ProfLiteratura.Nome.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What is he doing here?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>We agreed to have a special class with him.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I know, to help you with your grades. Good idea $Jogador.Nome, instead of studying alone, you decide to study with the teachers themselves.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>We're in the middle of lesson so if you don't mind...<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Of course, of course I'm going out, just please keep your voice down, because I have to study too.<</fala>>
<br>
<<narrador>>$ProfLiteratura.Nome locks herself in a while, it's probably hers.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>You two don't seem to have a good relationship.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>She's just a boring moralist.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Well, where were we... Oh, we're done with the antomy part.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Finally.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Now let's start with SEXUAL REPRODUCTION.<</fala>>
<br>
<<narrador>>For some reason she talks very loud about sexual reproduction, you think it's strange but you take it and continue your studies.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>This is a type of reproduction that requires the union of two specialized reproductive cells, the gametes, to form an egg (or zygote), which gives rise to a new individual. SEXUAL or SEXUAL reproduction includes two fundamental processes: meiosis and fertilization. It is in meiosis that the gametes that intervene in SEXUAL reproduction are formed.<</fala>>
<br>
<<narrador>>She keeps doing it... talking out loud in a few words.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... teacher why are you talking so hard when you come to any word that equates to sex?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Pay attention.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome HUMAN SEXUAL reproduction occurs when the DICK enters the PUSSY, and when the man CUM inside her.<</fala>>
<br>
<<narrador>>She screams as she says those words that remind me of sex and then $ProfLiteratura.Nome leaves the room in a rage.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You can stop it! I am wanting to study.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Then you can see she hates to talk about sex.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>That's not what I'm trying to study and you won't let me concentrate.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And besides we have neighbors what they will think of us.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I don't care what people think of me.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Of course, if I did, I wouldn't be so promiscuous.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Don't be a boring moralist in front of our student.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Bitch!<</fala>>
<br>
<<narrador>>She locks herself back in her room.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Did you see this? Didn't say she was boring?<</fala>>
<br>
@@.btnUI;<<button [[Continue|PBM2 parte 3 - Isso é Estranho]]>>
<<set $ProfBiologiaM2.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Why are you doing this?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Come on $Jogador.Nome, you must have a brother never did anything just to piss each other off?<</fala>>
<br>
<<narrador>>Obviously you, $IrmaN.Nome and $IrmaV.Nome have argued with each other, but you still think it's weird that two women in their 30s are arguing like they're kids, even though you think that you try not to question it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey, it's ok.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>So did $Jogador.Nome like today's lesson?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it over? We've just started talking about sexual reproduction.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You're right, we continue on... Friday at the same time, maybe?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can but ahm... when is this test?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Don't worry $Jogador.Nome, everything will be clear to you.<</fala>>
<br>
<<narrador>>She drags you to the exit, you don't understand what just happened.<</narrador>>
<br>
<<ref $Jogador>>What the fuck just happened?<</ref>>
<br>
<<narrador>>You decide to leave because on Friday there's more.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfBiologiaM2.MissaoEstagio += 34>>
<<set $ProfBiologiaM2.MissaoEstatus to "Completa">>
<<set $ProfLiteraturaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 6>>
<</button>>@@<<Fundo3B>>
<center><h1>$ProfLiteraturaM2.MissaoNome</h1></center>
<<narrador>>Literature lesson went on as usual, boring as usual, until:<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome, can we talk outside for a second?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes but why.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come and you will know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PLM2 parte 2 - Pede para ela parar]]>>
<<set $ProfLiteraturaM2.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<FundoEscola>>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome, I admire the way you found to study, but not with my sister!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why? She's my biology teacher.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Because she's not wanting to teach you anything, she's just trying to provoke me.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>She always did this while I was studying, she got in the way of my studies by always going out with a different man. But now that her charms don't work like they used to, she needs you, to find a reason to keep pissing me off.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But teacher, I have nothing to do with it, she's offering me lessons and I'm accepting, that's all.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Then ask her to stop it! She's 35 now, it's time to stop acting like a teenager.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why do you fight so much?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>It's a long story, but in short it started!<</fala>>
<br>
<<narrador>>Teacher $ProfLiteratura.Nome leaves at that moment, she didn't really explain her problem with her sister $ProfBiologia.Nome.<</narrador>>
<br>
<<ref $Jogador>>I hope they don't fight anymore, it's horrible to be in the middle of a fight.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfLiteraturaM2.MissaoEstagio += 50>>
<<set $ProfLiteraturaM2.MissaoEstatus to "Completa">>
<<set $ProfBiologiaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 7>>
<</button>>@@<<FundoApartamentoHutchison>>
<center><h1>$ProfBiologiaM3.MissaoNome</h1></center>
<<narrador>>You go to the Biology teacher's house for the continuation of your lessons.<</narrador>>
<br>
<<narrador>>You knock on the door and she answers.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hi $Jogador.Nome come in.<</fala>>
<br>
<<narrador>>You walk into her house and sit right on the couch.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Shall we continue Tuesday's lesson?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, only in the end we will do something different.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What's different?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>In time you will know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope it doesn't have to do with bickering with teacher $ProfLiteratura.Nome.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Of course not, she likes it so much she's going to climb the walls.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just try not to fight with her, it's horrible to be in the middle of a fight.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>All right $Jogador.Nome, I promise not to fight her while you're here.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>But enough about her, let's talk about sex!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I mean... sexual reproduction.<</fala>>
<br>
<<narrador>>Her lesson takes place normally, teacher $ProfBiologia.Nome explains everything in detail, with scientific methods, how sexual reproduction works with different species of animals.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Okay, I think we've talked about everything in terms of sexual reproduction.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, now what? What are we going to do differently?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I couldn't do this at school, but since we're here I'll show you what I did myself.<</fala>>
<br>
<<narrador>>She takes a flash drive and plugs it into her TV.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>These are videos of various animals reproducing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Umm... why?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because it's time for you to see all this in practice.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is this really necessary?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, shut up and pay attention.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PBM3 parte 2 - Oh, de novo, meu]]>>
<<set $ProfBiologiaM3.MissaoEstagio += 33>>
<<addmins 67>>
<</button>>@@<<FundoApartamentoHutchison>>
<<narrador>>She starts showing some pictures and short videos of animals breeding.<</narrador>>
<br>
<<narrador>>Incest.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/TV/reproducao-incetos.jpg"></center>
<br>
<<narrador>>Reptiles.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/TV/reproducao-repteis.jpg"></center>
<br>
<<narrador>>Amphibians.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/TV/reproducao-anfibios.jpg"></center>
<br>
<<narrador>>And mammals.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/TV/reproducao-mamiferos.jpg"></center>
<br>
<<narrador>>As she shows the images and videos she explains everything again what she had already explained, and you still don't understand the purpose of it all.<</narrador>>
<br>
<<narrador>>But then comes teacher $ProfLiteratura.Nome, $ProfBiologia.Nome's sister.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $ProfBiologia.Nome, hi $Jogador.Nome, I hope this time you guys are quieter.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Relax $ProfLiteratura.Nome, $Jogador.Nome told me not to fight you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Good, because I have a very complex book to read.<</fala>>
<br>
<<narrador>>$ProfLiteratura.Nome locks himself in her room.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Well $Jogador.Nome, let's continue because now I have a special video.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why is it special?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because it's a video showing sexual reproduction with humans.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>That's it, let's see.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PBM3 parte 3 - Oh, de novo, meu]]>>
<<set $ProfBiologiaM3.MissaoEstagio += 33>>
<<set $game.SexEvent to 0>>
<<addmins 46>>
<</button>>@@<<FundoApartamentoHutchison>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>She hits play and starts a pornographic scene at high volume.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/apartamento/Apartamento-Hutchison/TV/PBM3-Alexis1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, my God.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You may have seen something like this, well this is a representation of human sexual reproduction.<</fala>>
<br>
<<narrador>>At that moment teacher $ProfLiteratura.Nome leaves her room furious.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What the fuck is this $ProfBiologia.Nome!?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>What a swear word, I thought you didn't do that.<</fala>>
<br>
<<narrador>>$ProfBiologia.Nome says ironically.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You are showing a pornographic video to a boy! What is your problem.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>It's our class on sexual reproduction, if you don't know what it is you should study more, and $Jogador.Nome is old enough to learn about it.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You're crazy, you put this disgusting video on this volume, at this time, we have neighbors you know.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>No problem, if they want to watch it, just come here.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I hate your sarcasm, see $Jogador.Nome? She just wanted you to come over here to make me angry.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I told her not to do anything to piss you off.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>And I didn't, she was the one who got angry with my class alone.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PBM3 parte 3 - Oh, de novo, meu]]>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/locations/apartamento/Apartamento-Hutchison/TV/PBM3-Alexis2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome please turn off the TV.<</fala>>
<br>
<<narrador>>You get up to go hang up.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome don't turn off the TV.<</fala>>
<br>
<<narrador>>You stop and stand, but you won't turn off the TV.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome go hang up or he's in detention.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Relax $Jogador.Nome she can't do that.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You shouldn't do that, what would the vice principal say if he knew what you were doing?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>The deputy principal is a sucker, he pretends to be tough so people are afraid of him but he lowers his head to everything the Principal says about him.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You demoralize him just because he didn't approve of that dirty idea of yours.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I'm leaving now.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Stay there $Jogador.Nome!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Stay there $Jogador.Nome!<</fala>>
<br>
<<ref $Jogador>>Oh dude.<</ref>>
<br>
@@.btnUI;<<button [[Continue|PBM3 parte 3 - Oh, de novo, meu]]>>
<<set $game.SexEvent to 2>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/locations/apartamento/Apartamento-Hutchison/TV/PBM3-Alexis3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What would you think if I started teaching $Jogador.Nome literature and he stayed up all day reading?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>It would be good for him, but he would never get boring like you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>So let's see, $Jogador.Nome, how do you feel about having Literature lessons on Tuesday.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tuesday are my lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought this would be our last class.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>He said it all!<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And then do you agree to take classes with me, do you agree to become an intellectual and stop having lessons with her?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm...<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>$Jogador.Nome don't care what this insufferable geek says, please $Jogador.Nome, my classes are always amazing, like the ones we've had.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teach...<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>You will be the smartest student at $Jogador.Nome school, imagine all the faculties that would fight for you for having all that literary knowledge.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmmm...<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I teach you everything you need to know about various creatures, have you heard about cryptozoology?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>STOP!!!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I understand both, I need a 10 in biology and a 10 in literature! I can very well do both classes.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>All right, it could be mine on Tuesday.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Mine might be on Wednesday.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's it! No need for this pointless fight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm leaving now, I'll be back on Tuesday, try not to kill yourself until then.<</fala>>
<br>
<<narrador>>You walk away imposing.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $game.SexEvent to 0>>
<<set $ProfBiologiaM3.MissaoEstagio += 34>>
<<set $ProfBiologiaM3.MissaoEstatus to "Completa">>
<<set $ProfLiteraturaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoApartamentoHutchison>>
<center><h1>$ProfLiteraturaM3.MissaoNome</h1></center>
<<narrador>>You go to the Literature teacher's house for your first private literature class.<</narrador>>
<br>
<<narrador>>You knock on the door and she answers.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi $Jogador.Nome come in.<</fala>>
<br>
<<narrador>>You also see teacher $ProfBiologia.Nome.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Hey.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no, you two here? Will you fight again?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>No, no $Jogador.Nome, we've come to an agreement.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Nobody disturbs the other's class, because that would only disturb you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yes, and that means out of here!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Calm down, this house is also mine, I'll stay there in my room.<</fala>>
<br>
<<narrador>>$ProfBiologia.Nome locks herself in her bedroom leaving you and $ProfLiteratura.Nome alone.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, teacher why do you and teacher $ProfBiologia.Nome fight so much?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>It's a long story.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can tell, we have time.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>It all started when we were kids, she always got everything she wanted, as she was the youngest, the cutest, and the most "talented".<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>"Talented"?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yes, everything she did was cause for applause, "Look how good $ProfBiologia.Nome is singing", "Look how smart $ProfBiologia.Nome is", "Look how $ProfBiologia.Nome dances like a striper", no matter how sparingly she did it all, she still had all the highlights, even when I often only got high grades.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>So with that exclusion I decided to focus on studies, every day I spent several hours reading, I only got the best grades, I was the number one student in school, but in terms of popularity $ProfBiologia.Nome was the best.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>She was the one who was invited to all the parties, she was the one who stayed with all the boys, she was the one who listened to loud music until dawn, not letting me sleep.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But I never thought she would be able to steal my husband.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I was married a few years ago, and I found out that my husband was cheating on me with my sister.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is this serious?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Then we got divorced, so I had to move in with $ProfBiologia.Nome because she's the only person I know who had the money to live in an apartment.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow! What a thing!<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But despite everything I love her, after all she is my sister.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it is...<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yeah, but then $Jogador.Nome, enough about $ProfBiologia.Nome and let's study this classic from Liev Tolstói's War and Peace literature.<</fala>>
<br>
<center><img id="imagens" src="content/locations/apartamento/Apartamento-Hutchison/guerraepaz.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God, what a giant book.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Well, let's spend a lot of time arguing about it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about the proof? Let's not finish this book until the next exam.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But $Jogador.Nome, you shouldn't study for the test, you should study for life, now pay attention I'm going to start reading.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PLM3 parte 2 - Por que isso é tão chato?]]>>
<<set $ProfLiteraturaM3.MissaoEstagio += 50>>
<<addmins 15>>
<</button>>@@
<<FundoApartamentoHutchison>>
<<narrador>>You spend a lot of time reading the book, an exhausting time you almost sleep sometimes, but after a while you finish the lesson.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Have we finished the book yet?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>We've finished today's lesson, but the book, we still have a long way to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Umm... all right.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But are you enjoying the book? Do you are understanding?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't get me wrong, but this book is kind of boring.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>How are you finding everything boring? This book is wonderful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, your voice makes me sleepy, it's weird...<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, you don't have a lot of excitement when reading, and listening to you reading non-stop for a long time, makes you sleepy.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Too bad, so next time you can read it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, maybe it's better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, until another day teacher.<</fala>>
<br>
<<narrador>>You say stretching.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Bye $Jogador.Nome.<</fala>>
<br>
<<narrador>>You leave her apartment and walk away.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfLiteraturaM3.MissaoEstagio += 50>>
<<set $ProfLiteraturaM3.MissaoEstatus to "Completa">>
<<set $ProfBiologiaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 96>>
<</button>>@@<<FundoApartamentoHutchison>>
<center><h1>$ProfBiologiaM4.MissaoNome</h1></center>
<<narrador>>You go to the Biology teacher's house for the continuation of your lessons.<</narrador>>
<br>
<<narrador>>You knock on the door and she answers.<</narrador>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Get in there, lover boy.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-biologia-livingroom1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>What? You still ask? Weren't you the one I caught having sex with $Penny.Nome at school?<</fala>>
<br>
<<narrador>>You say a little embarrassed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah it was.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>No need to be ashamed $Jogador.Nome, you did a great job!<</fala>>
<br>
<<narrador>>She holds out her hand indicating for you to high five, and you shyly do.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought you were angry.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>No way, you're young, beautiful, your hormones are in full bloom, I can't blame you.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>However, I had to be firm with you, what you did was wrong that's why you were grounded.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but that's okay.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Tell me... how long have you been fucking her?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We're going to study or we're going to talk about my intimate life?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Calm down kid, I'm just curious.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, not long time ago. But don't tell anyone.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Of course not, but are you guys dating?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, I never stopped to think about it.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>You know... when I caught you two together that day I had a great idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What an idea?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Do you remember last week when $ProfLiteratura.Nome said about the deputy principal not being supportive of an idea I had?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I remember.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>So... my idea was sex education at school, you can imagine that the vice principal hated that idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes and...<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>His argument was that sex education lessons were never needed, but now you and $Penny.Nome had sex at school, that proves I was right, and sex education lessons are more than necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, do what you want, but please don't expose me or $Penny.Nome.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>All right, $Jogador.Nome, I won't expose anyone, but you'll have to help me with a matter.<</fala>>
<br>
@@.btnUI;<<button [[Qual assunto?|PBM4 parte 2 - E você e Penny hein?]]>>
<<set $ProfBiologiaM4.MissaoEstagio += 50>>
<<addmins 17>>
<</button>>@@<<FundoApartamentoHutchison>>
<<fala "Jogador" $Jogador.Nome>>Help with what?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>My sister.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not possible that all this has to do with your sister!<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>In parts yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh why teacher!?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>But calm down $Jogador.Nome, the only person who prevents me from approving sex education lessons at school is $ProfLiteratura.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because even though we fight all the time, I love her, she's my damn sister, and I don't want her to feel uncomfortable even at school, for having a subject she doesn't like.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But that doesn't make sense, because you do a lot of things to annoy her here, but at school do you think it's wrong? Why do you fight so much? She told me you stole her husband.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>This thing about me stealing from her husband is totally distorted, I didn't steal from her husband, he hit on me, I said I would only stay with him if he broke up with her, and he said he was done, but when I found out that he lied to me too then we broke up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So why do you fight so much?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Oh, $ProfLiteratura.Nome was always jealous of me, I don't like to say that about my sister but it's true, just because I was more talented but beautiful and more popular at school.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I was sociable, I liked being with the crowd, she didn't. She wasn't excluded, she excluded herself, she thought she was too good to hang out with the people at school, so everyone started calling her stuck up and arrogant, and I was the only one who defended her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, but what do you want me to do, want me to help you how?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I want you to make her more pleasant, less boring and unbearable.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Want me to make her more like you?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, ahm, more or less, just less boring and less moralistic than she is today. She hasn't had that much contact with anyone nice like you in a while, so maybe if you tried to make her less annoying maybe you could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what does this have to do with sex education at school?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>The last time I tried to propose this, there was a vote among all the teachers, and most were in favor of it, but $ProfLiteratura.Nome blocked it all.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>She has a big influence on the board's decisions because her curriculum is one of the best in town.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So she voted against it and even though most of the teachers were in favor they discarded the idea.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Exactly.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So you want me to make you a more "liberal" person to take sex education classes.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This isn't going to be easy.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Maybe not, but it's not impossible, check it out you'll come here every Tuesday and Wednesday, she'll have hours of contact with you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's say I accept, what do I get out of it.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>I guarantee you'll pass my class with only high grades.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>With 10?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, with 10, but you can't tell anyone, if the deputy principal finds out I'm doing this, he'll fire me right away.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, this is our little secret.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>But this will only be valid for the test after the next one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Because anatomy and sexual reproduction are going to drop, and we've studied all of that, and I want to see if you're going to do well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then. Closed.<</fala>>
<br>
<<narrador>>You two share a warm handshake, at that moment $ProfLiteratura.Nome arrives home.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-livingroom2.jpg"></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hi guys, don't worry, I won't disturb your lesson.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>In fact $Jogador.Nome was already on his way out..<</fala>>
<br>
<<narrador>>You look at her confused.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Oh really?<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Yes, his lesson was faster today, he's learning everything so fast.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Well then, until another day $Jogador.Nome.<</fala>>
<br>
<<fala "ProfBiologia" $ProfBiologia.Nome>>Goodbye.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye teachers.<</fala>>
<br>
<<narrador>>You leave her apartment and walk away.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfBiologiaM4.MissaoEstagio += 50>>
<<set $ProfBiologiaM4.MissaoEstatus to "Completa">>
<<addmins 30>>
<</button>>@@<<FundoCasa>>
<center><h1>$PennyM9.MissaoNome</h1></center>
<<narrador>>Are you at your house when...<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome! What’s this story that you printed out a penis and a vagina and turned it in as an anatomy homework?!" "$Jogador.Nome! What’s this story that you printed out a penis and a vagina and turned it in as an anatomy homework?!">>
<br>
<<ref $Jogador>>Thankfully, the biology teacher freed us ourselves.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... sorry $Mae.Relacao it was just a joke, apparently the teacher didn’t like it.<</fala>>
<br>
<<MamaeDiz "I got an email from $ProfBiologia.Nome and she said that’s why you're grounded Saturday night." "I got an email from $ProfBiologia.Nome and she said that’s why you're grounded Saturday night.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Do I really have to go?<</fala>>
<br>
<<MamaeDiz "Of course it does! This is for you to learn what school is for studying not for these jokes." "Of course it does! This is for you to learn what school is for studying not for these jokes.">>
<br>
<<narrador>>You hear your $Mae.Relacao’s scolding, and then you go back to your bedroom, at least I didn’t get another punishment here at home, after all if it wasn’t for $ProfBiologia.Nome everything could be much worse.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $PennyM9.MissaoEstagio += 100>>
<<set $PennyM9.MissaoEstatus to "Completa">>
<<set $PennyM10.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<set $fundo to "detention">>
<center><h1>$PennyM10.MissaoNome</h1></center>
<<narrador>>You're in detention with the deputy principal.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<narrador>>A few minutes pass and $Penny.Nome arrives.<</narrador>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Well, well, finally the library princess arrived, I thought she wouldn't join the party.<</fala>>
<br>
<<narrador>>$Penny.Nome sits behind you.<</narrador>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Two students alone in the detention room on Saturday.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Deputy principal I...<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Shut Up!!!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>As it's your first time here $Penny.Nome I apologize for your mistake.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>$Penny.Nome Freas arrested for destroying a School Book.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>$Jogador.Nome $Jogador.Sobrenome, detection for turning in inappropriate biology paper.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now for the rules of detention: No talking, no eating, no sleeping, no going out.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>And to make things more interesting for the two of you, you should do a 25-page essay on the importance of school detention in developing more respectful students.<</fala>>
<br>
<<ref $Jogador>>25 pages is a lot.<</ref>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now you two stay there, I'll be in my room next door, and any noise I hear I'll come over here and I'll give you one more Saturday in detention.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>So be silent.<</fala>>
<br>
<<narrador>>He walks out of the detention room and locks them in there, leaving you and $Penny.Nome alone.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 2 - Detenção com Penny]]>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 15>>
<</button>>@@
<<set $fundo to "detention">>
<<narrador>>You and $Penny.Nome start writing the essay together.<</narrador>>
<br>
<<narrador>>You notice that $Penny.Nome is a little quiet.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome is fine.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, I'm in detention, this has never happened to me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Calm down $Penny.Nome, it won't make any difference to you.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I know but it's just that... forget it you wouldn't understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But think about it, it could be worse. What did your father say when he heard about the punishment?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I was very lucky, because it wasn't him who saw it, it was my mother, she was very angry, she grounded me, but at least she didn't tell my father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But come on, let's do this essay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What for? They don't even read.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But I think it's important to do that, maybe this essay will make us learn something.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I doubt it.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Come on $Jogador.Nome, let's make this essay, at least then we'll do something.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh all right, let's go.<</fala>>
<br>
<<narrador>>You then start doing the essay, and that's a lot more boring than it sounds.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 13>>
<</button>>@@<<FundoBairro>>
<center><h1>$MaeM6.MissaoNome</h1></center>
<<narrador>>You go to the neighbor who lives to the left of your house to find out more about the job your $Mae.Relacao said.<</narrador>>
<br>
<<narrador>>You knock on the door and a beautiful woman answers.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda1.jpg"></center>
<br>
<<fala "VizinhaEsquerda" ???>>Well, well, what we have here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>G-Good morning lady, I am...<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>I know you are, you are $Jogador.Nome, son of $Mae.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Y-Yes exactly.<</fala>>
<br>
<<ref $Jogador>>Is it just me or is she wearing a see-through shirt and no bra?<</ref>>
<br>
<<fala "VizinhaEsquerda" ???>>You may come in.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MM6 parte 2 - A vizinha da casa a esquerda]]>>
<<set $MaeM6.MissaoEstagio += 50>>
<<addmins 6>>
<</button>>@@<<set $fundo to "detention">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Penny.Nome have been trying to get this essay done for over an hour and still haven't made it to the front page..<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>...the detention forms more respectful students for the disapproval of behaviors considered problematic...<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>No, that's not very good. What do you think $Jogador.Nome?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ahm... $Jogador.Nome?<</fala>>
<br>
<<narrador>>You end up dozing off from being so tired.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Penny" $Penny.Nome>>Uhmhumhm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hello? Helloo?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahh $Penny.Nome, what a sleep.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 1>>
<<addmins 74>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Sorry $Penny.Nome that was really boring.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>And I can't write anything else either!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>As I'm going to write 25 pages of... "the importance of school detention in the formation of more respectful students" I don't know what to write about this with more than one page.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's why I said $Penny.Nome, why make this essay, this is just to stress us out.<</fala>>
<br>
<<narrador>>Penny rips the page out of the notebook and starts the text again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh come on $Penny.Nome let's do something nicer.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Penny" $Penny.Nome>>We have nothing else to do here, even my cell phone doesn't have a battery.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Mine doesn't either, but maybe I have a cool idea of something we can do.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>It is what it is?<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You get up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just let me see if the door is really locked.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Penny" $Penny.Nome>>I'm not understanding, what agent could do.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>You hug her from behind lassively.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>We are alone, we can do many things alone.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>What is this $Jogador.Nome? may have cameras here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax $Penny.Nome doesn't have a camera here at school.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But what about the deputy director? His room next door.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's probably sleeping, come on $Penny.Nome it'll be nice to have sex here.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>We'll get in more trouble if he shows up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He won't show up $Penny.Nome, relax.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh, we can't do that here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why not, we've done it elsewhere.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Come on $Penny.Nome, you want this as much as I do.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Uhmmmm yeah.<</fala>>
<br>
<<narrador>>You kiss her.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Come with me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Oh my God I'm getting naked in the middle of detention.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Oh, my God, it's already so hard.<</fala>>
<br>
@@.btnUI;<<button [[Fuck her pussy|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 8>>
<<set $PennySex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh my God kill me.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh, ohhhh yes ohhh yes.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Owwwnn ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ahn ohhhh oooohhnnnn ohhhn.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohh owwwn humm.<</fala>>
<br>
@@.btnUI;<<button [[She sucks you|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<fala "Penny" $Penny.Nome>>Let me take my pants off.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She keeps sucking you|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 11>>
<<set $PennySex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh, my god i'ts so big ahah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Uhmm.<</fala>>
<br>
@@.btnUI;<<button [[Titjob|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 12>>
<<set $PennySex.titjob += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>hummmm yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohhh hummm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I knew you were thinking about fucking my tits before.<</fala>>
<br>
@@.btnUI;<<button [[You sucks her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>hummmm hummm humm hum.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep suck her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 14>>
<<set $PennySex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh Goddddh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh ah oh ah ohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh oohhhh ooohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Fuck her again|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh my God yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohhhh oohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh yes ohhhh my Gody yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oohh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>hummm hummm.<</fala>>
<br>
@@.btnUI;<<button [[Face fuck|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep lunged her throat|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Kgh kgh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oohhhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Hummmm hummmm.<</fala>>
<br>
@@.btnUI;<<button [[Cowgirl on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep cowgirl on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh uhmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohhh ohhh owwnn.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep cowgirl on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh uhmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohhh ohhh owwnn.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep cowgirl on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh I want your finger in my ass.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohh ohh ohhh ohhh ooohhh yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ooohhhh ohhh oh my God ohh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh ohhh oh fuck.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh yes ohhh yes ohhh yes.<</fala>>
<br>
@@.btnUI;<<button [[Cowgirl reverse on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>hummmmm.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Uhmmmmm ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh ohhh ohhh ohhh fuck.<</fala>>
<br>
@@.btnUI;<<button [[Keep cowgirl reverse on top of the teacher's desk|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Yeah oohhh ohhh ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Oh my God , ohh ohhh ohhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh ohhhhh uhmm uhmmmm oohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh oohhh ohh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh oohh yes.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh oohhh ohhhh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Uhmmm ohh ohh ohh oohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Penny" $Penny.Nome>>Uhmmm oohhh ohh.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhhh oh God oh yeah.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I wanna taste your cum.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Humm I wanna taste.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Humm fuck ohhhh ohhh ohhh fuck ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 28>>
<<set $PennySex.facial += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhh ohhohh oh yes yes yes.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Ohhhh yes.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 29>>
<<set $PennySex.eat_cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/penny/videos/PYM10-PennyDetentionSex30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 3 - Detenção com Penny]]>>
<<set $game.SexEvent to 30>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/PYM10-PennyCumFace4.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>Oh, this is the best hobby possible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I said it would be good.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I was even in disbelief that the director didn't show up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can go there and get dressed and clean, I'll do the writing.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really, but, don't you think I'd better help you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It won't be necessary, I know exactly what to write.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>All right.<</fala>>
<br>
<<narrador>>While $Penny.Nome changes and cleans up, you write the essay.<</narrador>>
<br>
<<set $PennyCenas.Detention to true>>
@@.btnUI;<<button [[Continue|PYM10 parte 4 - Detenção com Penny]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<center><h1>$ProfFilosofiaM3.MissaoNome</h1></center>
<<narrador>>The students prepare a small farewell party for the philosophy teacher $ProfFilosofia.Nome.<</narrador>>
<br>
<<narrador>>The party is small because the vice principal did not allow the party at school, but as the 3B students are rebels, they decided to do it anyway.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>I thank all of you for the effort to throw a farewell party for me.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>We thank you for being a good teacher for so many years at this school.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>And then let's get the party started before $Gaston.Nome comes and ends it all.<</fala>>
<br>
<<narrador>>The whole room screams, "YEEEEEEEEE."<</narrador>>
<br>
<<ref $Jogador>>I hope $Gaston.Nome didn't hear.<</ref>>
<br>
<<narrador>>You and your friends are talking in your corner.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>And now how will it be with the teacher's retirement, you know... who will be the replacement?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>It will happen what always happens, we will be without a teacher for about 2 weeks and then a new one will appear.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope he's a nice teacher.<</fala>>
<br>
<<narrador>>You look around and see your classmates in their own clubs, You and your friends talking amongst yourselves, $Penny.Nome and other studious students talking to the teacher, $Valentao.Nome sleeping, $Lexi.Nome drawing alone, the Baby Dolls talking to each other in their places, and the other students in their respective groups.<</narrador>>
<br>
<<narrador>>Seeing all this you decide you can do some things.<</narrador>>
<br>
@@.btnUI;<<button [[Prank with the Sleepy Bully|PFM3 parte 2 - Festa de Despedida]]>>
<<set $PFM3festa.Parte1 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Chat with the teacher and the nerds|PFM3 parte 3 - Festa de Despedida]]>>
<<set $PFM3festa.Parte2 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Talking to the Math Teacher's Daughter|PFM3 parte 4 - Festa de Despedida]]>>
<<set $PFM3festa.Parte3 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[The Babby Dolls|PFM3 parte 5 - Festa de Despedida]]>>
<<set $PFM3festa.Parte4 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<<set $fundo to "detention">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You can now write your essay.<</narrador>>
<br>
<<ref $Jogador>>Bro, I'm not going to write 25 pages at all, one page is more than enough.<</ref>>
<br>
<div id="instructions" class="paper">
<center><h1>The importance of school detention in the formation of more respectful students.</h1></center>
<br>
<p><<textbox "$RedacaoDetencao.PennyI" "Write the Essay" $RedacaoDetencao.PennyI autofocus>>.</p>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
<br>
</div>
<br>
@@.btnUI;<<button [[Oh fuck developer! You write this shit!|PYM10 parte 4 - Detenção com Penny]]>>
<<set $game.SexEvent to 1>>
<<set $RedacaoDetencao.PennyI to "">>
<<addmins 14>>
<</button>>@@
@@.btnUI;<<button [[Okay, I already wrote|PYM10 parte 4 - Detenção com Penny]]>>
<<set $game.SexEvent to 2>>
<<addmins 16>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<div id="instructions" class="paper">
<center><h1>The importance of school detention in the formation of more respectful students.</h1></center>
<br>
<p>Students tend to hate the idea of detention in schools, the very idea of you not using their time the way they wouldn't want to is bad for them, especially Saturday detentions, those are the worst. But from that experience I came to the conclusion that detention is really important.</p>
<br>
<p>In theory, detention is a terrible thing for students, but this detention time can be used for them to develop other skills that are not learned in school, especially if there is pleasant company. The company of the student in detention can be their best hobby and their best source of learning, together they can enjoy a good time together, talk about good and uplifting things, and even form a new friendship.</p>
<br>
<p>So detention can be a very bad and boring thing, but if this time is used well, it can result in one of the best experiences that a student can have in his life and generate unique and uplifting experiences that echo throughout his life.</p>
<br>
</div>
<br>
@@.btnUI;<<button [[I'm done|PYM10 parte 5 - Detenção com Penny]]>>
<<set $game.SexEvent to 0>>
<<set $FezRedacaoDetencao.PennyI to false>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<div id="instructions" class="paper">
<center><h1>The importance of school detention in the formation of more respectful students.</h1></center>
<br>
<p>$RedacaoDetencao.PennyI.</p>
<br>
</div>
<br>
@@.btnUI;<<button [[I'm done|PYM10 parte 5 - Detenção com Penny]]>>
<<set $game.SexEvent to 1>>
<<set $FezRedacaoDetencao.PennyI to true>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "detention">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You write the essay and $Penny.Nome cleans up and dresses.<</narrador>>
<br>
<<narrador>>The deputy principal comes back from his office yawning with sleep and finds you both sitting in your seats as if nothing had happened.<</narrador>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>And so it looks like you two behaved.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Did you do the writing?<</fala>>
<br>
<<narrador>>You get up and hand the essay to the deputy principal.<</narrador>>
<br><br><br>
<div id="instructions" class="paper">
<center><h1>The importance of school detention in the formation of more respectful students.</h1></center>
<br>
<p>Students tend to hate the idea of detention in schools, the very idea of you not using their time the way they wouldn't want to is bad for them, especially Saturday detentions, those are the worst. But from that experience I came to the conclusion that detention is really important.</p>
<br>
<p>In theory, detention is a terrible thing for students, but this detention time can be used for them to develop other skills that are not learned in school, especially if there is pleasant company. The company of the student in detention can be their best hobby and their best source of learning, together they can enjoy a good time together, talk about good and uplifting things, and even form a new friendship.</p>
<br>
<p>So detention can be a very bad and boring thing, but if this time is used well, it can result in one of the best experiences that a student can have in his life and generate unique and uplifting experiences that echo throughout his life.</p>
<br>
</div>
<br><br><br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Uhmmm... 6,5.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>6,5?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You didn't even read it.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>What do you think they are? Lawyers?!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Get out of here soon!<</fala>>
<br>
<<narrador>>You and $Penny.Nome are finally free! You leave the classroom together and you go outside the school.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 6 - Detenção com Penny]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You write the essay and $Penny.Nome cleans up and dresses.<</narrador>>
<br>
<<narrador>>The deputy principal comes back from his office yawning with sleep and finds you both sitting in your seats as if nothing had happened.<</narrador>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>And so it looks like you two behaved.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Did you do the writing?<</fala>>
<br>
<<narrador>>You get up and hand the essay to the deputy principal.<</narrador>>
<br><br><br>
<div id="instructions" class="paper">
<center><h1>The importance of school detention in the formation of more respectful students.</h1></center>
<br>
<p>$RedacaoDetencao.PennyI.</p>
<br>
</div>
<br><br><br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Uhmmm... 10.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>10 wow.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? 10?<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I haven't read it yet but it seems to be well done, congratulations.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now get out of here!<</fala>>
<br>
<<narrador>>You and Penny are finally free! You leave the classroom together and you go outside the school.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PYM10 parte 6 - Detenção com Penny]]>>
<<set $game.SexEvent to 0>>
<<set $PennyM10.MissaoEstagio += 16>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairro>>
<<fala "Penny" $Penny.Nome>>We make a nice duo.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, high five.<</fala>>
<br>
<<narrador>>You guys do a high five together.<</narrador>>
<br>
<<narrador>>At that moment $Penny.Nome's Dad drives up to pick up $Penny.Nome. He looks nervous.<</narrador>>
<br>
<<fala "Loen" $LoenFreas.Profissao>>$Penny.Nome, let's go soon.<</fala>>
<br>
<<ref $Jogador>>Looks like $Penny.Nome's mom told her dad after all.<</ref>>
<br>
<<narrador>>$Penny.Nome gets in the car without another word, $Penny.Nome's Dad can't stop looking at you for a second in the meantime.<</narrador>>
<br>
<<narrador>>The car carrying $Penny.Nome and her father quickly pulls away leaving you alone.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my god this guy hates me.<</fala>>
<br>
<<narrador>>You come home, there's nothing else to do here.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $PennyM10.MissaoEstagio += 16>>
<<set $PennyM10.MissaoEstatus to "Completa">>
<<addmins 15>>
<</button>>@@<<Fundo3B>>
<<fala "Jogador" $Jogador.Nome>>Guys what do you think about pranking $Valentao.Nome.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Do you really want to mess with him?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's there sleeping, it'll be easy.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I'm in, it's going to be funny.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I already know what we can do.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>The classic Penis in the face drawing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly.<</fala>>
<br>
<<narrador>>You and your friends go to $Valentao.Nome who is sleeping on his tummy and draw several drawings of a penis on the uncovered part of his face.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I just want to see what he's going to do when he wakes up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He'll never know it was us.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Yeah, who told him to sleep here at school.<</fala>>
<br>
<<if $PFM3festa.Parte2 is false>>
@@.btnUI;<<button [[Chat with the teacher and the nerds|PFM3 parte 3 - Festa de Despedida]]>>
<<set $PFM3festa.Parte2 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte3 is false>>
@@.btnUI;<<button [[Talking to the Math Teacher's Daughter|PFM3 parte 4 - Festa de Despedida]]>>
<<set $PFM3festa.Parte3 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte4 is false>>
@@.btnUI;<<button [[The Babby Dolls|PFM3 parte 5 - Festa de Despedida]]>>
<<set $PFM3festa.Parte4 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte1 is true and $PFM3festa.Parte2 is true and $PFM3festa.Parte3 is true and $PFM3festa.Parte4 is true>>
@@.btnUI;<<button [[Continue|PFM3 parte 6 - Festa de Despedida]]>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>><<Fundo3B>>
<<narrador>>You and your friends go to the teacher who is telling one of his stories to $Penny.Nome and other students.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>What story do you want to hear now?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Tell a story about travel, these are my favorites.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>So pay attention. I was living in Munich at the time at this time, and I was drinking with some guys I met at the circus, and it was one hell of a night! I drank a lot.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>After that, I decided to leave so I stopped at the point to wait for a taxi, when the taxi driver arrived I saw that I had no money and no documents, so he didn't want to take me even though my house was nearby.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>So as it was already more than 3:30 in the morning and I was very cold I decided to take a nap in the trunk of a bus.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what happened?<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>I don't know why I was sleeping but I woke up in Zurich Switzerland completely lost.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wooow!<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Then, going back home is a story for another day.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Someday I want to do something similar.<</fala>>
<br>
<<if $PFM3festa.Parte1 is false>>
@@.btnUI;<<button [[Prank with the Sleepy Bully|PFM3 parte 2 - Festa de Despedida]]>>
<<set $PFM3festa.Parte1 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte3 is false>>
@@.btnUI;<<button [[Talking to the Math Teacher's Daughter|PFM3 parte 4 - Festa de Despedida]]>>
<<set $PFM3festa.Parte3 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte4 is false>>
@@.btnUI;<<button [[The Babby Dolls|PFM3 parte 5 - Festa de Despedida]]>>
<<set $PFM3festa.Parte4 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte1 is true and $PFM3festa.Parte2 is true and $PFM3festa.Parte3 is true and $PFM3festa.Parte4 is true>>
@@.btnUI;<<button [[Continue|PFM3 parte 6 - Festa de Despedida]]>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>><<Fundo3B>>
<<narrador>>You see $Lexi.Nome alone drawing, immersed in her own world, and decide to go check on her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Lexi.Nome what are you doing?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I'm just drawing a little.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why are you just standing there alone?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>You know $Jogador.Nome, nobody likes me, wherever I am you can see that people are not comfortable with my presence.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Too bad, but you can't let it get to you, you have to have some friends.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Here at school I don't have any.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're wrong $Lexi.Nome, I'm your friend, even we can hang out one of these days.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Okay, so it could be any day you want.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so I'll stop by your house at 18:00 one of these days.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome, you're awesome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're welcome.<</fala>>
<br>
<<if $PFM3festa.Parte1 is false>>
@@.btnUI;<<button [[Prank with the Sleepy Bully|PFM3 parte 2 - Festa de Despedida]]>>
<<set $PFM3festa.Parte1 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte2 is false>>
@@.btnUI;<<button [[Chat with the teacher and the nerds|PFM3 parte 3 - Festa de Despedida]]>>
<<set $PFM3festa.Parte2 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte4 is false>>
@@.btnUI;<<button [[The Babby Dolls|PFM3 parte 5 - Festa de Despedida]]>>
<<set $PFM3festa.Parte4 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte1 is true and $PFM3festa.Parte2 is true and $PFM3festa.Parte3 is true and $PFM3festa.Parte4 is true>>
@@.btnUI;<<button [[Continue|PFM3 parte 6 - Festa de Despedida]]>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<Fundo3B>>
<<narrador>>You see the Baby Dolls talking a lot, it looks like they are talking about something important.<</narrador>>
<br>
<<narrador>>You think it's a good idea to go there and listen to their conversation.<</narrador>>
<br>
<<fala "Paixao" $Paixao.Nome>>You know that second year girl, she wants war!<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>What she does is without excuse.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Totally.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>It's time for us to give back.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>It's $Mia.Nome's turn to pay back.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Me, why?<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Because now it's your turn, you have to show that you're on our side.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>I think she should strike at the heart.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Yeah, $Mia.Nome you have to seduce and grab her boyfriend.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>While the two of us are going to stay hidden and record everything.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>And then we're going to show here at school how that girl's boyfriend cheats on her with other girls.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>She will be devastated by this.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>And she'll learn never to mess with us again.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I do not want to do that! I'm going to be known as a boyfriend thief all over school.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>I know, but you need to do this.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>We've been taking it easy on you for a long time, it's time for you to prove that you're worthy of being with us.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>That's it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, okay.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>You'll make an appointment with him at the park in the afternoon!<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>When he arrives you kiss him.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>And we recorded everything.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Are you sure I really need to do this?<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Yes, and it is vom not to waver with us.<</fala>>
<br>
<<ref $Jogador>>Apparently $Paixao.Nome is at war with another girl.<</ref>>
<br>
<<ref $Jogador>>Would it be a good idea for me to see how this meeting goes?<</ref>>
<br>
<<narrador>>You stop listening to their conversation and go back to your friends.<</narrador>>
<br>
<<if $PFM3festa.Parte1 is false>>
@@.btnUI;<<button [[Prank with the Sleepy Bully|PFM3 parte 2 - Festa de Despedida]]>>
<<set $PFM3festa.Parte1 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte2 is false>>
@@.btnUI;<<button [[Chat with the teacher and the nerds|PFM3 parte 3 - Festa de Despedida]]>>
<<set $PFM3festa.Parte2 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte3 is false>>
@@.btnUI;<<button [[Talking to the Math Teacher's Daughter|PFM3 parte 4 - Festa de Despedida]]>>
<<set $PFM3festa.Parte3 to true>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<if $PFM3festa.Parte1 is true and $PFM3festa.Parte2 is true and $PFM3festa.Parte3 is true and $PFM3festa.Parte4 is true>>
@@.btnUI;<<button [[Continue|PFM3 parte 6 - Festa de Despedida]]>>
<<set $ProfFilosofiaM3.MissaoEstagio += 16>>
<<addmins 10>>
<</button>>@@
<</if>>
<<Fundo3B>>
<<narrador>>The party is almost over and the class has to get everything ready for the next class.<</narrador>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>I thank you all for this wonderful farewell party.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula2.jpg"></center>
<br>
<<fala "Penny" $Penny.Nome>>We are the ones to thank the teacher.<</fala>>
<br>
<<fala "ProfFilosofia" $ProfFilosofia.Nome>>Goodbye my dear students, maybe I'll come at the end of the year to attend your graduation.<</fala>>
<br>
<<narrador>>You all say goodbye to the teacher, wishing to someday see him again.<</narrador>>
<br>
<<narrador>>With the noise of the class in the farewell of the professor $Valentao.Nome wakes up.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>The teacher is already gone? Ahm?<</fala>>
<br>
<<fala "NPC" $Jack.Nome>>Hey $Valentao.Nome, what's that on your face?<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>How come?<</fala>>
<br>
<<narrador>>He takes out his cell phone and uses it as a mirror to see the drawing on his face.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>OH FUCK, WHO WAS THE MOTHERFUCKER THAT DRAWN THAT PACK ON MY FACE!?<</fala>>
<br>
<<narrador>>The whole class laughs.<</narrador>>
<br>
<<narrador>>$Valentao.Nome, without much choice and very angry, goes to the bathroom to try to get the drawings out of his face.<</narrador>>
<br>
<<narrador>>While you and your friends are dying of laughter.<</narrador>>
<br>
@@.btnUI;<<button "End/Next Lesson" "3B">>
<<set $ProfFilosofiaM3.MissaoEstagio += 20>>
<<set $ProfFilosofiaM3.MissaoEstatus to "Completa">>
<<set $JillM1.MissaoEstatus to "Ativa">>
<<set $LexiM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.notifyAgenda += 1>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<<addmins 5>>
<</button>>@@
<<FundoVizinhaEsquerda>>
<<narrador>>You enter her house.<</narrador>>
<br>
<<fala "VizinhaEsquerda" ???>>You can sit there on the couch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, thanks.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>So, to what do I owe this beautiful visit?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>W-Well my $Mae.Relacao said you were looking for a boy to do some services.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Is it true you want these services?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I want to know what these services are, and how much you are paying.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>You're right, come with me.<</fala>>
<br>
<<narrador>>She takes you to the garden.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/vizinha-da-esquerda/jardim-mau-cuidado.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Jesus Christ, what a mess.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Well, that's why I need you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I have to clean the garden, that's all.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Simply clean and take care of it.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>You can come here anytime between 13:00 and 17:00 Monday to Saturday to work in the garden, for which I will pay you $20 every hour.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$20 an hour?<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so I accept.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Excellent.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I'll be back tomorrow to start work.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>See you later $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, what's your name anyway.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>We have been neighbors for so long, how come you don't know my name?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's just that my memory is bad, you know, and I haven't seen you for so long.<</fala>>
<br>
<<fala "VizinhaEsquerda" ???>>Okay, my name is <<textbox "$VizinhaEsquerda.Nome" "Melanie" $VizinhaEsquerda.Nome>>.<</fala>>
<br>
<<ConheceLeftVizinha>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, see you another day.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda1.jpg"></center>
<br>
<<fala "VizinhaEsquerda" ???>>See you later $Jogador.Nome.<</fala>>
<br>
<<ref $Jogador>>That see-through t-shirt of hers made me very distracted.<</ref>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MaeM6.MissaoEstagio += 50>>
<<set $MaeM6.MissaoEstatus to "Completa">>
<<set $MaeM7.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerdaM1.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerda.status to "Normal">>
<<set $game.notifyAgenda += 2>>
<<addmins 14>>
<</button>>@@<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM7.MissaoEstatus is "Ativa">>
<<if $Missao.VEEspere is false>>
<<if $Jogador.Moralidade lte 55>>
<<goto "VEM7 - Sedução na Piscina parte III">>
<</if>>
<</if>>
<</if>>
<<if $VizinhaEsquerdaM6.MissaoEstatus is "Ativa">>
<<if $Missao.VEEspere is false>>
<<if $Jogador.Moralidade lte 63>>
<<goto "VEM6 - Sedução na Piscina parte II">>
<</if>>
<</if>>
<</if>>
<<if $VizinhaEsquerdaM5.MissaoEstatus is "Ativa">>
<<if $Missao.VEEspere is false>>
<<if $Jogador.Moralidade lte 70>>
<<goto "VEM5 - Sedução na Piscina parte I">>
<</if>>
<</if>>
<</if>>
<<if $VizinhaEsquerdaM3.MissaoEstatus is "Ativa">>
<<if $Missao.VEEspere is false>>
<<goto "VEM3 - Verdade ou Desafio parte II">>
<</if>>
<</if>>
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Ativa">>
<<if $Jogador.Fitness gte 40>>
<<if $Missao.VEEspere is false>>
<<goto "VEM1 - Jardineiro">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<timed 1s t8n>>
<<narrador>>You work in the garden for an hour.<</narrador>>
<</timed>>
<br>
<<timed 2s t8n>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-jardim.jpg"></center>
<</timed>>
<br>
<<timed 3s t8n>>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Good job $Jogador.Nome.<</fala>>
<</timed>>
<br>
<<timed 4s t8n>>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Here is your money.<</fala>>
<</timed>>
<br>
<<timed 5s t8n>>
<<narrador>>She then pays you $20.<</narrador>>
<<set $Jogador.Dinheiro += 20>>
<</timed>>
<br>
<<timed 6s t8n>>
@@.btnDestaque;<<button [[Leave|Vizinha da Esquerda]]>><</button>>@@
<</timed>>
<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-perfil.jpg">
Name: $VizinhaEsquerda.Nome Kelleher Hicks
Status: $VizinhaEsquerda.status
Friendship: $VizinhaEsquerda.Amizade
Passion: $VizinhaEsquerda.Paixao
Morality: $VizinhaEsquerda.Moralidade
Desire: $VizinhaEsquerda.Desejo
<<if $MissTravella.has_sex is true>>\
Handjob: $VizinhaEsquerdaSex.punheta
Have You Ever Masturbated Her: $VizinhaEsquerdaSex.masturbou
Fingering Anal: $VizinhaEsquerdaSex.fingering_anal
Sucked Her Tits: $VizinhaEsquerdaSex.suck_tits
Titjob: $VizinhaEsquerdaSex.titjob
Had Oral Sex: $VizinhaEsquerdaSex.faz_oral
Received Oral Sex: $VizinhaEsquerdaSex.recebe_oral
Vaginal Sex: $VizinhaEsquerdaSex.vaginal
Anal Sex: $VizinhaEsquerdaSex.anal
Facial: $VizinhaEsquerdaSex.facial
Creampie: $VizinhaEsquerdaSex.creampie
Creampie Anal: $VizinhaEsquerdaSex.creampie_anal
Pearl Necklace: $VizinhaEsquerdaSex.pearlnecklace
Cum in her Pussy: $VizinhaEsquerdaSex.cum_pussy
Cum in her Butt: $VizinhaEsquerdaSex.cum_butt
Cum in her Ass: $VizinhaEsquerdaSex.cum_ass
Eat your Cum: $VizinhaEsquerdaSex.eat_cum
Cum: $VizinhaEsquerdaSex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$VizinhaEsquerda.Nome is $Jogador.Nome' neighbor, in the past she and $Mae.Nome used to meet and talk, $Jogador.Nome even saw her once or twice but never really talked.</p>
<<if $MaeM6.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome learns from his $Mae.Relacao that his neighbor $VizinhaEsquerda.Nome is giving a young man a paid job. $Jogador.Nome goes to her house to learn more about this job. $VizinhaEsquerda.Nome meets $Jogador.Nome in a see-through shirt and no bra which makes $Jogador.Nome nervous and distracted. He finds out that the job she is offering is working in her garden, earning $20 an hour, which $Jogador.Nome enthusiastically accepts.</p>
<</if>>\
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome starts working at $VizinhaEsquerda.Nome's house as a gardener, during these days $VizinhaEsquerda.Nome is showing off her body to $VizinhaEsquerda.Nome, seducing him. One day when $VizinhaEsquerda.Nome was naked showing off for $Jogador.Nome, excited the boy goes to confront her, he asks why she is naked, she answers ironically "I can walk naked in my own house $Jogador.Nome", $Jogador.Nome insists on the question "But, you you don't mind walking around naked even with me in here?" "Does that bother you in any way?" she responds coldly, which $Jogador.Nome denies. When $Jogador.Nome was about to leave, $VizinhaEsquerda.Nome invites $Jogador.Nome to go to her house on Friday at 20:00, when neither her husband nor her children would be home.</p>
<</if>>\
<<if $VizinhaEsquerdaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $VizinhaEsquerda.Nome's house at the time she said. She invites him to play Truth or Dare, all of $VizinhaEsquerda.Nome's questions and answers tend to be sexual and all of $VizinhaEsquerda.Nome's challenges force $Jogador.Nome to take off an item of clothing, and all of $Jogador.Nome's challenges, she ignores the challenge and take off a piece of your clothing. At the end of the game both were already naked and $Jogador.Nome had a hard cock, that's when $VizinhaEsquerda.Nome insinuates that she will perform oral sex on $Jogador.Nome, $Jogador.Nome does not like the idea of a married woman performing oral sex on him and refuses, $VizinhaEsquerda.Nome then explains that her marriage she's a failure and that's why she wants $Jogador.Nome, but he still thinks it's wrong, at that moment they both hear a noise outside, it's $VizinhaEsquerda.Nome's husband arriving, $VizinhaEsquerda.Nome tells $Jogador.Nome to get his clothes and go out the back, while he did that, $VizinhaEsquerda.Nome intimidates him by saying "$Jogador.Nome, don't even think it's over here.", $Jogador.Nome doesn't even think of an answer and quickly leaves through the back doors.</p>
<</if>>\
<<if $VizinhaEsquerdaM3.MissaoEstatus is "Completa">>\
<p>After several days of working as a gardener at $VizinhaEsquerda.Nome's house, $Jogador.Nome finally gets the garden clean and tidy, so he goes to $VizinhaEsquerda.Nome to let her know that his job is done. $Jogador.Nome finds $VizinhaEsquerda.Nome already naked in the living room with the bottle in hand, he wants both to continue playing where they left off, because she is married and has children. $Jogador.Nome still thinks it is wrong, but after much insistence, $VizinhaEsquerda.Nome convinces $Jogador.Nome to let her oral sex on him. When they finished $Jogador.Nome remembers to comment to $VizinhaEsquerda.Nome that he finally finished his gardening services and that maybe she doesn't need him anymore, she then says that if she needs him again she will contact him.</p>
<</if>>\
<<if $VizinhaEsquerdaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $VizinhaEsquerda.Nome's house to pay a visit, $Jogador.Nome finds her in front of the pool sunbathing, he asks if she has a new job for him, she then says that the only job she has for $Jogador.Nome today is to apply sunscreen on her, he then rubs her back, then she takes her breasts out of her bra and asks $Jogador.Nome to apply protection to her breasts. She says that his jobs are not as necessary as they used to be, but that she will allow $Jogador.Nome to continue working in her garden, as she enjoys his presence.</p>
<</if>>\
<<if $VizinhaEsquerdaM5.MissaoEstatus is "Completa">>\
<p>$VizinhaEsquerda.Nome calls $Jogador.Nome who was working in her garden to apply sunscreen to her again, like the last time she asks you to apply sunscreen to her back and breasts, but this time she goes a little further and asks him to apply sunscreen to her butt, which $Jogador.Nome accepts.</p>
<</if>>\
<<if $VizinhaEsquerdaM6.MissaoEstatus is "Completa">>\
<p>$VizinhaEsquerda.Nome calls $Jogador.Nome who was working in her garden to put sunscreen on her again, like the last time she asks you to put sunscreen on her back, her breasts and her butt. $VizinhaEsquerda.Nome remembers when she performed oral sex on $Jogador.Nome and tells him so and after getting a silly response she suddenly kisses him saying she wants his dick again. She takes him to a corner and starts to perform oral sex on $Jogador.Nome again and masturbates with her breasts, when they finish she releases $Jogador.Nome to leave.</p>
<</if>>\
<<if $VizinhaEsquerdaM7.MissaoEstatus is "Completa">>\
<p>$VizinhaEsquerda.Nome calls $Jogador.Nome who was working in her garden to put sunscreen on her again, like the last time she asks you to put sunscreen on her back, her breasts and her butt, she again asks for $Jogador.Nome' dick, at this point $Jogador.Nome was already more open in his relationship with a married woman, so much so that $Jogador.Nome finally takes the attitude that $VizinhaEsquerda.Nome wanted, so they have sex, but are interrupted by the arrival of $VizinhaEsquerda.Nome's husband, to prevent him from seeing him, $Jogador.Nome quickly catches her clothes and runs out and jumps over the wall of her house.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM4.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p>"Baby, baby, do baby do biruleibe leibe?"</p>
<br>
<<narrador>>Answer:<</narrador>>
<br>
@@.btnUI;<<button [[Baby?|MnuM5 parte 2 - Ah, vai ti toma no cu]]>>
<<addmins 3>>
<</button>>@@
<br>
@@.btnUI;<<button [[Justin Bieber?|MnuM5 parte 3 - Ah, vai ti toma no cu]]>>
<<addmins 3>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@
<<FundoBanheiroMasculino>>
<<narrador>>You missed!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/baby.jpg"></center>
<br>
@@.btnUI;<<button [[Justin Bieber?|MnuM5 parte 3 - Ah, vai ti toma no cu]]>>
<<addmins 1>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 1>>
<</button>>@@<<FundoBanheiroMasculino>>
<<narrador>>You missed!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/justin.jpg"></center>
<br>
@@.btnUI;<<button [[Baby?|MnuM5 parte 2 - Ah, vai ti toma no cu]]>>
<<addmins 1>>
<</button>>@@
<br>
@@.btnUI;<<button [[Oh go take you in the ass!|MnuM5 parte 4 - Ah, vai ti toma no cu]]>>
<<set $ManuM5.MissaoEstagio += 50>>
<<addmins 1>>
<</button>>@@<<FundoBanheiroMasculino>>
<<narrador>>You're right!<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/ah-vai-ti-toma-no-cu.jpg"></center>
<br>
<<ref $Jogador>>But what the fuck is this? I do not understand anything.<</ref>>
<br>
<<narrador>>Sorry about that, I was out of ideas.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM5.MissaoEstagio += 50>>
<<set $ManuM5.MissaoEstatus to "Completa">>
<<set $ManuM6.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 2>>
<</button>>@@<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida." "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida." "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "Now it would be philosophy lesson but the school still hasn't hired a teacher so the mess is cleared up." "Agora seria aula de filosofia, mas a escola ainda não contratou professor então a bagunça está esclarecida.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar3.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Monday">> /*==================================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de Sociologia]]>><<set $gameDate.setHours(8)>><<set $gameDate.setMinutes(50)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hallo $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-LeftVizinha-Casa-LeftVizinha Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LeftVizinha-Casa-LeftVizinha Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Vizinha da Esquerda">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca4.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hallo $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-LeftVizinha-Praca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LeftVizinha-Praca Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoSauna>>
<<narrador>>You try to spy on $VizinhaEsquerda.Nome but everything is so blurry you can't.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Country Club">><</button>>@@Converças Vizinha da Casa à esquerda (Melanie Hicks)Lexi Missões<<FundoBairroNobre>>
<center><h1>$LexiM1.MissaoNome</h1></center>
<<narrador>>You go to $Lexi.Nome's house.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bairro-nobre/casa-mccomber_icon.jpg"></center>
<br>
<<ref $Jogador>>Wow what a nice house, the teacher must earn a big salary at school.<</ref>>
<br>
<<narrador>>You knock on the door and $Lexi.Nome answers.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hey $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Lexi.Nome, do you want to go for a walk?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah, sure, where are we going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... how about we take a walk in the park.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I love this idea, let's go...<</fala>>
<br>
<<narrador>>She takes you by the hand and you go to the park.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM1 parte 2 - Conhecendo Lexi]]>>
<<set $LexiM1.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 25>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $Lexi.Nome go to the park for a walk.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome what do you like to do in your spare time.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-parque1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Ahm... I like to go for a walk around the city, I don't like to stay at home too long.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why not?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Because if my father is there, he forces me to study non-stop.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Study?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah, as I'm "the teacher's daughter" he demands a lot from me, saying that I should set an example.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is serious?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, did you know that people at school think you only get high grades because you're the teacher's daughter?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Really? But this is not true.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But that's what people think.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Wow, I need to try my best to be the example of a student and students think I only get good grades because I'm the teacher's daughter.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry, but this is all very strange, because he demands so much from you, and he doesn't try at all to give a good lesson.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, he's a terrible teacher, and he doesn't even care about showing it to everyone and he doesn't even care about giving a decent lesson.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yes, it's just that he doesn't like being a teacher, he complains about it every day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but enough about him, tell me about you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LXM1 parte 2 - Conhecendo Lexi]]>>
<<set $LexiM1.MissaoEstagio += 25>>
<<set $game.SexEvent to 1>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>What do you want to know?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-parque1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... you work in a store, in the mall, right?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yes, my father put me to work there about 3 months ago.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why? If you are so rich?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I have no idea, one fine day he said, hey $Lexi.Nome I found you a job. And there I am to this day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's weird.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yes, my father does these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but tell me more about yourself, what kind of music do you like?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I really like...<</fala>>
<br>
<<narrador>>You guys talk for a while.<</narrador>>
<br>
<<narrador>>The day starts to get dark and you decide to take her back home.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM1 parte 3 - Conhecendo Lexi]]>>
<<set $LexiM1.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 37>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroNobre>>
<<narrador>>You take $Lexi.Nome back to her house, she seems a lot happier.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome thanks for the tour, it did me a lot of good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're welcome, but I still think you should try to fit in more with the school crowd.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>It's quite difficult for me, but I'll try.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's good.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>But at least I still have you to talk to.<</fala>>
<br>
<<narrador>>$Lexi.Nome gives you a warm hug, and enters her house, you're leaving too.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $LexiM1.MissaoEstagio += 25>>
<<set $LexiM1.MissaoEstatus to "Completa">>
<<set $LexiM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@
<<FundoQuartoIrmaMaisNova>>
<center><h1>$IrmaNM3.MissaoNome</h1></center>
<<narrador>>You go to your $IrmaN.Relacao $IrmaN.Nome's bedroom.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome what are you going to...<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-irma2-nude.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome get out of here I'm changing!<</fala>>
<br>
<<narrador>>She closes the door in his face.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'm sorry.<</fala>>
<br>
<<ref $Jogador>>Wow my $IrmaN.Relacao has a nice body.<</ref>>
<br>
<<narrador>>A few minutes go by and then $IrmaN.Nome opens the door and calls out to you. Then you go to her room.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome please knock on the door before entering.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sorry... but what outfit is this?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-irma2-dress.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Did you like it? I'm going to use it on my date with $Valentao.Nome tonight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? But is it tonight?!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yes, he finally asked me out.<</fala>>
<br>
<<ref $Jogador>>What a son of a bitch! He wasn't supposed to ask her out, it should be the other way around.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>And are you dressed like that?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah. Why? Some problem?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>For starters, it's an extremely short dress!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh come on $Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And look at that cleavage you're looking like a luxury escort!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I'm sorry $Jogador.Nome, but he asked me to go with provocative clothes.<</fala>>
<br>
<<ref $Jogador>>But what a fucking motherfucker!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why can't you see that he's a scoundrel who just wants to have sex with you?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome shut up, you definitely don't know what you're talking about!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Now excuse me, I already have that I have to go now because we're walking.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Walking why? Why don't you take a taxi?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Because I have to save money because this time I'm going to pay the bill.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like this? Will you pay the bill?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>The restaurant bill? Yeah! We agreed that I would pay the bill this time and he would pay the next time.<</fala>>
<br>
<<ref $Jogador>>For such a smart girl, she's making the dumbest decisions I've ever seen.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome how can you be so innocent?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome stop trying to treat me like a child, I'm tired of it. Now I need to go. When I get back I'll tell you how it went.<</fala>>
<br>
<<narrador>>She walks past you and straight through the front door of your house, heading towards your date with $Valentao.Nome.<</narrador>>
<br>
<<ref $Jogador>>Oh my god $Valentao.Nome won't keep our deal! How could I think I could trust him. How stupid I was.<</ref>>
<br>
<<narrador>>You go back to your chores. $IrmaN.Nome will return from the meeting sometime between 21:30 and 23:00.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM3.MissaoEstagio += 50>>
<<addmins 25>>
<</button>>@@
<<FundoQuartoIrmaMaisNova>>
<<narrador>>You see that your $IrmaN.Relacao has arrived from the meeting she had with $Valentao.Nome. She went into her room to change clothes.<</narrador>>
<br>
<<narrador>>This time you remember knocking on the door.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome, can we talk?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You may come in.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So how was the date?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/INM3-irma2-dress.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Umm... it was weird.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I told! I told you not to trust that guy.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But it's not for the same reason you were talking about.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah? So why was the meeting weird?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I don't know, he doesn't look the same to me when I saw him at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>He seemed kind of shy to me, you know. Or a little flustered.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I tried to make him feel comfortable but... it looks like he didn't even want to be there with me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I told $IrmaN.Nome this guy pretends to be what he's not, he pays macho in front of others but deep down he's a coward.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>No no, it can't be! I think I'll give him another chance.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<ref $Jogador>>Oh, it's not possible!<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Maybe he was embarrassed to see a woman like me and couldn't react.<</fala>>
<br>
<<ref $Jogador>>Oh, my god! No!<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>I think it's best to arrange another meeting with him to improve things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome please listen to what you're saying... he clearly doesn't want you so you better stop it...<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome, please don't try to trick me.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Now leave please.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh and I forgot to tell him so tomorrow, please go to him tomorrow and tell him we'll have a new date soon okay?<</fala>>
<br>
<<narrador>>$IrmaN.Nome locks herself in her bedroom.<</narrador>>
<br>
<<ref $Jogador>>Oh my god how is it possible! More this one now.<</ref>>
<br>
<<narrador>>You go back to being chores.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM3.MissaoEstagio += 50>>
<<set $IrmaNM3.MissaoEstatus to "Completa">>
<<set $IrmaNM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@<<FundoRefeitorio>>
<center><h1>$IrmaNM4.MissaoNome</h1></center>
<<narrador>>You go to the refectory when your $IrmaN.Relacao $IrmaN.Nome shows up to ask you for something.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-escola1.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Can you please find $Valentao.Nome to ask him when we're going out again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alli for God's sake forget about this guy!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>You need to help me, he's there with his friends. Oh, and also ask him to give me his phone number, I forgot to ask yesterday.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh all right, but you'll still really regret going after him.<</fala>>
<br>
<<narrador>>You leave the refectory and go look for $Valentao.Nome around the school.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 2 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 6>>
<</button>>@@<<FundoRefeitorio>>
<<narrador>>You go to $Valentao.Nome and his gang and ask him to talk, he then leaves his friends and comes to you.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>What you want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Unfortunately my $IrmaN.Relacao still wants to date you.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>HAHA, they like me anyway.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what's that story about you buy me this dinner and I'll pay for the next one.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>You said how I should act with your $IrmaN.Relacao, I did what you asked! So that was my payment, food grats.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And anyway now you're going to have to pay because she wants another date.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>Forget it, I won't do this anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Listen here, you...<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>No! Listen here you!<</fala>>
<br>
<<narrador>>$Valentao.Nome places his finger violently on his chest.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>This is all your problem! It's your $IrmaN.Relacao! Don't bother me with that! Besides that I already fulfilled the agreement, I went on the date with her, I acted like a castrated, I compromised now you don't bother me!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what am I going to do with my $IrmaN.Relacao?<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>That's your problem! Give her a fix! If not I'll fix your needy little $IrmaN.Relacao if you know what I mean!<</fala>>
<br>
<<ref $Jogador>>Oh you didn't say that! You motherfucker!<</ref>>
<br>
@@.btnUI;<<button [[Punch that motherfucker|INM4 parte 3 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<set $Aleatorio2 to random(10)>>
<<addmins 7>>
<</button>>@@<<FundoRefeitorio>>
<<narrador>>You don't hold back and punch $Valentao.Nome with all your might.<</narrador>>
<br>
/*===================================================================*/
<<if ($Jogador.Fitness - $Aleatorio2) lt 30 and ($Jogador.Fitness - $Aleatorio2) gte 0>>
/*===================================================================*/
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/soco-fraco.mp4" type="video/mp4"></video></center>
<br>
<<fala "Valentao" $Valentao.Nome>>Wow, is that all you get?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, my God.<</fala>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/valentao/gifs/soco-na-cara2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Valentao.Nome punches you in the face that knocks you to the ground.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?<</fala>>
<br>
<<narrador>>The confusion was so great that it caught $Gaston.Nome's attention, who came to you to see what's going on.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>It happens $Gaston.Nome, is that this guy attacked me for no reason, I just gave the change.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just stay away from my $IrmaN.Relacao, you psycho.<</fala>>
<br>
<<narrador>>You say while on the floor a little dizzy.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>Come with me! Let's go to the deputy principal!<</fala>>
<br>
<<narrador>>$Gaston.Nome takes you by the arm to the principal's office while $Valentao.Nome stays behind.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>It's ok $Jogador.Nome I stay away from her.<</fala>>
<br>
<<narrador>>Everyone in the refectory watched the scene in awe, thankfully $IrmaN.Nome wasn't there.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) lt 60 and ($Jogador.Fitness - $Aleatorio2) gte 30>>
/*===================================================================*/
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/soco-medio.mp4" type="video/mp4"></video></center>
<br>
<<fala "Valentao" $Valentao.Nome>>Wow, your punch is good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, my God.<</fala>>
<br>
<<fala "Valentao" $Valentao.Nome>>But not as good as mine.<</fala>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/valentao/gifs/soco-na-cara2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Valentao.Nome punches you in the face that knocks you to the ground.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?<</fala>>
<br>
<<narrador>>The confusion was so great that it caught $Gaston.Nome's attention, who came to you to see what's going on.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>It happens $Gaston.Nome, is that this guy attacked me for no reason, I just gave the change.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just stay away from my $IrmaN.Relacao, you psycho.<</fala>>
<br>
<<narrador>>You say while on the floor a little dizzy.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>Come with me! Let's go to the deputy principal!<</fala>>
<br>
<<narrador>>$Gaston.Nome takes you by the arm to the principal's office while $Valentao.Nome stays behind.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>It's ok $Jogador.Nome I stay away from her.<</fala>>
<br>
<<narrador>>Everyone in the refectory watched the scene in awe, thankfully $IrmaN.Nome wasn't there.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) lt 85 and ($Jogador.Fitness - $Aleatorio2) gte 60>>
/*===================================================================*/
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/soco-forte.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You knock $Valentao.Nome down with your punch that screams in pain and surprise.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Ouch! that motherfucker.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?<</fala>>
<br>
<<narrador>>The confusion was so great that it caught $Gaston.Nome's attention, who came to you to see what's going on.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>Turns out $Gaston.Nome is that this guy assaulted me for no reason.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He just stays away from my $IrmaN.Relacao, you psycho.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>Come with me! Let's go to the deputy principal!<</fala>>
<br>
<<narrador>>Gaston takes you by the arm to the principal's office while $Valentao.Nome stays behind.<</narrador>>
<br>
<<fala "Valentao" $Valentao.Nome>>It's ok $Jogador.Nome I stay away from her.<</fala>>
<br>
<<narrador>>Everyone in the refectory watched the scene in awe, thankfully $IrmaN.Nome wasn't there.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif ($Jogador.Fitness - $Aleatorio2) gte 85 and ($Jogador.Fitness - $Aleatorio2) lte 100>>
/*===================================================================*/
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/soco-de-virar-a-cabeça.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>His punch resets $Valentao.Nome's brain. He falls hard to the ground.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?<</fala>>
<br>
<<narrador>>The confusion was so great that it caught $Gaston.Nome's attention, who came to you to see what's going on.<</narrador>>
<br>
<<narrador>>$Valentao.Nome is passed out on the floor and his hand is hurt. $Gaston.Nome then concludes the obvious.<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>Come with me! Let's go to the deputy principal!<</fala>>
<br>
<<narrador>>$Valentao.Nome takes you by the arm to the principal's office as $Valentao.Nome passes out while $Valentao.Nome's friends reappear to help him.<</narrador>>
<br>
<<ref $Jogador>>After that he'll never even get close to my $IrmaN.Relacao again.<</ref>>
<br>
<<narrador>>Everyone in the refectory watched the scene in awe, thankfully $IrmaN.Nome wasn't there.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|INM4 parte 4 - Confronto]]>>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/<</if>>
/*===================================================================*/<<FundoDiretoria>>
<<narrador>>$Gaston.Nome takes you to the deputy principal.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>$Jogador.Nome! I always received complaints about you, like not studying, not trying hard, trying to skip class, but... Aggression? I never thought I was capable of this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Deputy Director Lamar, I'm sorry, I lost control and...<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Shut up!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>It's no use apologizing. This school is completely against aggression, maybe $Valentao.Nome deserved a punch in the face. but it's not just because he deserved it that you should do it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, okay.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now hmm let me see... a nice punishment for Mr. $Jogador.Nome $Jogador.Sobrenome.<</fala>>
<br>
<<ref $Jogador>>I don't know why he does so much suspense I already know he's going to say a Saturday in detention.<</ref>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>A Saturday in detention!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>You will be spared a day of leisure, to spend a long day in detention!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, deputy principal is just that because I've spent Saturday in detention before.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Yes! You better show up there, otherwise it will be worse!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Now get out of my office!<</fala>>
<br>
<<narrador>>You leave the board.<</narrador>>
<br>
<<ref $Jogador>>What decadence! Now I have to think of a better way to separate $IrmaN.Nome from $Valentao.Nome and now I also have Saturday detention.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $IrmaNM4.MissaoEstagio += 25>>
<<set $IrmaNM4.MissaoEstatus to "Completa">>
<<set $IrmaNM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-gym2.jpg"></center>
<</switch>>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Lexi.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
@@.btnOutro;<<button [[Exercise 1|Lexi-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Lexi.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<if $LexiGym.Exercicio1 gte 5>>
@@.btnOutro;<<button [[Exercise 2|Lexi-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $LexiGymMP1.MissaoEstatus is "Completa">>
<<if $Lexi.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<if $LexiGym.Exercicio2 gte 5>>
@@.btnOutro;<<button [[Exercise 3|Lexi-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$LexiGymMP1.MissaoNome</h1></center>
<<narrador>>You arrive at the gym and decide to work out a little.<</narrador>>
<br>
<<narrador>>But at that moment $Lexi.Nome appears.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, I'm looking for a personal trainer to help me, have you seen him anywhere?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, $Lexi.Nome I usually train alone so I don't know where the personal trainers are here.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>Oh, so it's ok I train alone today.<</fala>>
<br>
<<narrador>>$Lexi.Nome tries to lift a dumbbell but it's too heavy for her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>$Lexi.Nome has a beautiful ass!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait, $Lexi.Nome, you're not going to be able to lift it like this, you're all crooked.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Help me here.<</fala>>
<br>
<<narrador>>You try to straighten her spine.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Forget $Lexi.Nome, this is too heavy for you.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah it's true!<</fala>>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Look, I think you better do this exercise.<</fala>>
<br>
<<narrador>>You take $Lexi.Nome to another exercise machine.<</narrador>>
<br>
<<narrador>>You stay behind $Lexi.Nome assisting her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>You put your hands here and bend your knees doing squats.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Okay, I think I understand.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LGMP1 - Ajudando Lexi a Treinar]]>>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $game.SexEvent to 3>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>Help me here $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, I'll help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come on, 1.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>2.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>3.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>4.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>5.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Go strong.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>6.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>7.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>8, come on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>9, one more time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>10.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's right!<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Phew, I'm tired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, get some rest and we'll continue, okay?<</fala>>
<br>
<<narrador>>After the break, you continue to help $Lexi.Nome with this exercise.<</narrador>>
<br>
<<narrador>>At the end of the exercises you say goodbye to $Lexi.Nome.<</narrador>>
<br>
<<narrador>>You can continue helping $Lexi.Nome work out by talking to her at the gym.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $LexiGymMP1.MissaoEstagio += 25>>
<<set $LexiGymMP1.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 50>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
/*========================== Missões Lexi ===========================*/
<<set $LexiGymMP1 = {
MissaoNome: "Helping $Lexi.Nome Workout",
MissaoDica: "Go to the gym when $Lexi.Nome is there",
MissaoID: "LGMP1",
MissaoDono: "$Lexi.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $LexiGym = {
Exercicio1: 0,
Exercicio2: 0,
Exercicio3: 0,
};>>
/*========================= Missões Jill ============================*/
<<set $JillGymMP1 = {
MissaoNome: "Watching $Mia.Nome Workout",
MissaoDica: "Go to the gym when $Mia.Nome is there",
MissaoID: "JLGMP1",
MissaoDono: "$Mia.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>><<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>Hey $Jogador.Nome help me here with this exercise.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right.<</fala>>
<br>
<<narrador>>You go to $Lexi.Nome and help her with that exercise.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Lexi-Exercicio1]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Let's go, 1.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>2.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>3.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>4.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>5.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Go there, put strength.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>6.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>7.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>8, let's go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>9, one more time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>10.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's right!<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Phew I'm tired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, get some rest and we'll continue, okay?<</fala>>
<br>
<<narrador>>After the rest you continue helping $Lexi.Nome with this exercise.<</narrador>>
<br>
<<if $LexiGym.Exercicio1 is 5>>
<<fala "Jogador" $Jogador.Nome>>$Lexi.Nome what do you think we do another exercise?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I think it's an excellent idea.<</fala>>
<br>
<<narrador>>The next exercise with $Lexi.Nome is now available.<</narrador>>
<</if>>
<br>
<<narrador>>At the end of the exercises you say goodbye to $Lexi.Nome.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio1 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay $Lexi.Nome, please lie down here.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I don't think I can lift this on my own.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax girl, I'll help you!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let's go.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Lexi-Exercicio2]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Come on, 1.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>2.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>3.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>4.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>5.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>6.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>7.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>8.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lexi" $Lexi.Nome>>Let me do the last 2 by myself.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... 9.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God 10!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Congratulations $Lexi.Nome, you are doing great!<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's take a break and then we'll continue.<</fala>>
<br>
<<narrador>>After the break you continue helping $Lexi.Nome with this exercise.<</narrador>>
<br>
<<if $LexiGym.Exercicio2 gte 5>>
<<fala "Jogador" $Jogador.Nome>>$Lexi.Nome what do you think we do another exercise?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I think it's an excellent idea.<</fala>>
<br>
<<narrador>>The next exercise with $Lexi.Nome is now available.<</narrador>>
<</if>>
<br>
<<narrador>>At the end of the exercises you say goodbye to $Lexi.Nome.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $LexiGym.Exercicio2 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $LexiGym.Exercicio3 is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay $Lexi.Nome lie there on the floor and do sit-ups.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>All right I think I can.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come on, do twenty sit-ups.<</fala>>
<br>
<<narrador>>You step on $Lexi.Nome's feet to help her with her sit-ups.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>18, 19, 20...<</fala>>
<br>
<<narrador>>$Lexi.Nome and $Jogador.Nome accidentally bump their heads during the sit-up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh! My head.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Sorry, was not my intention.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, let's take a break and we'll continue okay?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Okay.<</fala>>
<br>
<<narrador>>After the break you continue helping $Lexi.Nome with this exercise.<</narrador>>
<br>
<<narrador>>At the end of the exercises you say goodbye to $Lexi.Nome.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $LexiGym.Exercicio3 += 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $LexiGym.Exercicio3 gte 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay, $Lexi.Nome lay there on the floor and do sit-ups.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>All right I think I can.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come on, do twenty sit-ups.<</fala>>
<br>
<<narrador>>You step on $Lexi.Nome's feet to help her with the sit-ups, but this time you're standing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lexi/videos/Lexi-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>After each sit-up $Lexi.Nome looks hypnotized to her crotch, where her head is exactly the same height. $Lexi.Nome's eyes stare at her cock, but you don't seem to notice.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>18, 19, 20...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So $Lexi.Nome? How it feels?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's take a break and then continue the exercises.<</fala>>
<br>
<<narrador>>This time $Lexi.Nome doesn't respond, she just bites the corner of her lips provocatively.<</narrador>>
<br>
<<narrador>>After the break you continue helping $Lexi.Nome with this exercise, $Lexi.Nome continues each sit-up staring at your groin.<</narrador>>
<br>
<<LexiDesejo 1>>
<br>
<<narrador>>At the end of the exercises you say goodbye to $Lexi.Nome with a kiss on the cheek.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $LexiGym.Exercicio3 += 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<center><h1>$IrmaNM5.MissaoNome</h1></center>
<<narrador>>You go to the living room where your $IrmaN.Relacao $IrmaN.Nome is there.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala1.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Hey $Jogador.Nome, did you ask $Valentao.Nome for his cell number?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No ahmm... I forgot...<</fala>>
<br>
<<ref $Jogador>>I'm not going to tell her I punched $Valentao.Nome.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh what the hell! You faltered with me again!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was bad, a lot happened that I had forgotten about.<</fala>>
<br>
<<ref $Jogador>>I should give her any number, then she would finally stop bothering me with it.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome, please remember to ask him for his number the next time you meet.<</fala>>
<br>
<<ref $Jogador>>Actually I should buy a new phone number and give her this new number and there I pretend to be $Valentao.Nome and make her stop liking him. Wow, what a great idea!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... actually I know $Valentao.Nome's stepsister so I can ask her for his cell phone number, and give it to you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Seriously? Would you do that for me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure! I actually owe it to you.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Thank you so much $Jogador.Nome!<</fala>>
<br>
<<narrador>>She walks up to you and gives you a kiss on the cheek.<</narrador>>
<br>
<<narrador>>You need to go to the mall and buy a new cell phone chip.<</narrador>>
<br>
@@.btnUI;<<button "Continue" "SuaCasa_Sala">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@
<<FundoLojadeVariedades>>
<<narrador>>You buy a cell phone chip with a new number.<</narrador>>
<br>
<<ref $Jogador>>"95550123" looks like I've heard this number somewhere.<</ref>>
<br>
<<narrador>>Now you return home you need to pass this new number to your $IrmaN.Relacao $IrmaN.Nome.<</narrador>>
<br>
@@.btnUI;<<button "Continue" "Shopping">>
<<set $IrmaNM5.MissaoEstagio += 33>>
<<set $Jogador.Dinheiro -= 10>>
<<addmins 10>>
<</button>>@@
<<narrador>>You go to your $IrmaN.Relacao to tell her the number.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaN.Nome, I finally got $Valentao.Nome's number.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-sorriso.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Pass me please!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is "95550123".<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Ah thank you, finally I could have contact with him.<</fala>>
<br>
<<ref $Jogador>>Ahm... $IrmaN.Nome why do you want a boyfriend like that so much?<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome, for the reasons every girl wants! And also because all my friends have a boyfriend, and I don't want to be left behind.<</fala>>
<br>
<<ref $Jogador>>It's not possible, no, I can't really be listening to this!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then that's it? Do you just want to have a boyfriend because your friends have one?!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh $Jogador.Nome, you wouldn't understand! Now leave me alone.<</fala>>
<br>
<<narrador>>You leave the enclosure, unfortunately $IrmaN.Nome wants $Valentao.Nome anyway, but at least she doesn't have his real number.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM5.MissaoEstagio += 34>>
<<set $IrmaNM5.MissaoEstatus to "Completa">>
<<set $IrmaNM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is getting dressed now.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is getting dressed now.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I know I shouldn't do this, but she has such a wonderful body I need to see more.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I feel mesmerized watching my $Mae.Relacao wearing her clothes.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|Mae-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop>
<source src="content/characters/mae/videos/Mae-Se-Vestindo3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>It's already running out, maybe I'd better get out of here!<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisVelha>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $IrmaV.Relacao $IrmaV.Nome is getting dressed now.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|IrmaV-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_velha/videos/IrmaV-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I'm sorry I didn't know you were changing.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Relax, I just got dressed!<</fala>>
<br>
<<ref $Jogador>>Oh, my God I better get out of here.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $IrmaN.Relacao $IrmaN.Nome is getting dressed now.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|IrmaN-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Better Not|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>Your $IrmaN.Relacao $IrmaN.Nome is getting dressed now.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Se-Vestindo1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I know I shouldn't do this but she has such a wonderful body I need to see more, I never noticed how much $IrmaN.Nome has grown.<</ref>>
<br>
<<ref $Jogador>>I feel hypnotized watching my $IrmaN.Relacao wearing her clothes.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|IrmaN-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Se-Vestindo2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I feel mesmerized watching my little $IrmaN.Relacao wearing her clothes.<</ref>>
<br>
@@.btnUI;<<button [[Keep Spying|IrmaN-Se-Vestindo]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay muted loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Se-Vestindo3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh my God, how beautiful this girl is.<</ref>>
<br>
<<MamaeDiz "Hey $Jogador.Nome what are you doing standing there!" "Hey $Jogador.Nome what are you doing standing there!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... nothing no $Mae.Relacao, I was just looking for my ring that fell off.<</fala>>
<br>
<<ref $Jogador>>Phew, that was close.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<center><h1>$IrmaNM6.MissaoNome</h1></center>
<<narrador>>You go to your bedroom, when you feel your cell phone vibrating.<</narrador>>
<br>
<<ref $Jogador>>Oh no, it's $IrmaN.Nome texting my new number that I gave her saying it was $Valentao.Nome's number.<</ref>>
<br>
<<narrador>>You take her cell phone to see what she's talking about.<</narrador>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey.<</msg>>
<br>
<<ref $Jogador>>What the hell, I guess I'll have to answer.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I really enjoyed our date that day, what do you think about us going out again on Friday?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I can't, I have a thing with my friends.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So on Saturday?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Actually I'll be busy every night for a long time so we can't go out anymore okay?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But why? You are so weird.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I am?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Yeah, at that date, you weren't acting the way you do at school.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I was just distracted.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And here you still look different, do you have a problem?<</msg>>
<br>
<<ref $Jogador>>Holy shit, this is not going to work!<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yeah... I... I'm having problems at home, you know, family problems.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh, I know how it is. Can you believe I once caught my brother $Jogador.Nome masturbating in the living room?<</msg>>
<br>
<<ref $Jogador>>But what a bastard she would tell $Valentao.Nome that!<</ref>>
<br>
<<ref $Jogador>>Calm down $Jogador.Nome... Pretend it's $Valentao.Nome talking!<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Wow, what a loser! masturbating instead of having sex with real women.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey don't say that about my brother okay?!<</msg>>
<br>
<<ref $Jogador>>At least she defends me.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But then, won't we be able to go out anyway?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Not.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But we can keep talking by message, right?<</msg>>
<br>
<<ref $Jogador>>Yeah, better than nothing right.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course, oh and don't come looking for me at school either.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Why?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Because I have some really weird friends and they tend to be kind of assholes to girls and I don't want them to be like that to you.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Ahh, I'm glad you want to project me.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yeah, but now I have to leave, I need to settle an important matter around here.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>What an important man you are LOL, fine, but tomorrow we'll talk again okay?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Okay. Bye $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Bye $Valentao.Nome.<</msg>>
<br>
<<ref $Jogador>>Phew, I managed to talk her out of meeting $Valentao.Nome at school or anywhere else, now I just have to pretend I'm $Valentao.Nome on my cell phone until she gets over this idea of having a boyfriend just because of her friends or lose all interest in $Valentao.Nome.<</ref>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaNM6.MissaoEstagio += 100>>
<<set $IrmaNM6.MissaoEstatus to "Completa">>
<<set $IrmaNM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 43>>
<</button>>@@<<FundoQuartoJogador>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 90>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 80>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 70>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 60>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 50>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 40>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 30>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 20>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 10>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<<if $IrmaNM7.MissaoEstagio is 0>>
<<goto "INM7 - As Menssagens de Alli">>
<</if>>
<</if>>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstatus is "Completa">>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstagio is 100>>
/*===================================================================*/
<<switch random(1, 7)>> /*==========================================*/
<<case 1>> /*====================================================*/
<<narrador>>You go to your bedroom, when you feel your cell phone vibrating it must be $IrmaN.Nome again.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Can I send you a photo?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Clear.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How I am?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are so pretty.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Aww you're so cute, I knew you weren't what my $Jogador.RelacaoIrmaN said.<</msg>>
<br>
<<ref $Jogador>>Damn, I don't think this is working.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>He always said that you're an asshole, that you're a womanizer, that you bully everyone, but now that I'm talking to you I realize you're not like that.<</msg>>
<br>
<<ref $Jogador>>Looks like I can't seem to get her to dislike $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Cool, but let's talk about something else, all right?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>All right.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Today at school my friend did a very funny thing...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 2>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie2.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so cute I can't even describe it.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh thank you, what do you think is most beautiful about me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Your eyes, the blue of your eyes make me hypnotized.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Thank you.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want me to tell you what I like most about you?<</msg>>
<br>
<<ref $Jogador>>I don't think I want to know what she likes best about $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>No need not.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>No need to be shy, I really like your muscles, your smell and your attitude at school, and other things.<</msg>>
<br>
<<ref $Jogador>>What do you mean other things!?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come other things?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Never mind, I'll tell you another day.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I want to tell you what my friend did today.<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 3>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie4.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, look at that cleavage of hers.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>This photo is perfect.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? And this one?<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie5.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, she's only in panties.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so beautiful... are you only in panties?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Glad you noticed.<</msg>>
<br>
<<ref $Jogador>>This is getting hotter and hotter.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>$IrmaN.Nome what are you wanting?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I just want to know if I'm as hot as the other girls you were fuck.<</msg>>
<br>
<<ref $Jogador>>And now? I have to pretend I'm $Valentao.Nome, but this time I can just tell the truth my $IrmaN.Relacao is really hot.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Yes, you are, the hottest of them all.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I'm very happy to hear that.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I have to tell you something...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 4>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie6.jpg"></center>
<br>
<<JogadorHorny 25>>
<br>
<<ref $Jogador>>Oh my god she's showing me her breasts.<</ref>>
<br>
<<ref $Jogador>>Oh, my little $IrmaN.Relacao has beautiful breasts.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So, what do you think?<</msg>>
<br>
<<ref $Jogador>>What do I tell her now, she's my $IrmaN.Relacao, but I have to pretend I'm $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are wonderful!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But what did you feel to see me like this?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I felt excited.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How excited, give me details.<</msg>>
<br>
<<ref $Jogador>>Want details, okay.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You made my dick hard with stone, what I want most now is to shove it between your magic tits.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>That's exactly what I wanted to hear.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Get ready because tomorrow I'll show you several new photos. Of course if you have the patience for it.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I will have...<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 5>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some of my pictures?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, please.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>HeeeEEEeei.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie2.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Look here.<</msg>>
<br>
<<ref $Jogador>>Oh my God she's so beautiful, my little $IrmaN.Relacao is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want another?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, pelase.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie4.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>These are my photos for today.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 6>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some pictures of me again?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, please.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends her several pictures in a bikini.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie6.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie7.jpg"></center>
<br>
<<ref $Jogador>>Oh my God she is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie8.jpg"></center>
<br>
<<narrador>>$IrmaN.Nome shows a picture of her taking off her bra.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie9.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see more photos?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I want!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So send me a picture of you first.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I can't.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Why not?<</msg>>
<br>
<<ref $Jogador>>I need an excuse not to send pictures.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Because I'm not home.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? What a pity.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But tomorrow I'll send you.<</msg>>
<br>
<<ref $Jogador>>Why did I say that!<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Alright then, tomorrow I'll show you the best pictures.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I'll be waiting.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<<case 7>> /*====================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want the best pictures of me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Is obvious.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends him several nuds.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie10.jpg"></center>
<br>
<<ref $Jogador>>Oh my God, how beautiful she is those beautiful breasts, they set my mind on fire.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie11.jpg"></center>
<br>
<<ref $Jogador>>I really wanted my dick between them.<</ref>>
<br>
<<ref $Jogador>>And this little pussy must be tight and wet, I know it's wrong to think about it seeing my $IrmaN.Relacao but I can't help myself.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie12.jpg"></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And so what are you thinking?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I already have the dick in the forehead already.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Good, because I still have 2 photos, but I'll only send them to you if you send me a photo, I'm your hard cock!<</msg>>
<br>
<<ref $Jogador>>Do I send a picture of my dick to my little $IrmaN.Relacao, this is so wrong.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Come on $Valentao.Nome show this giant I want to see.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Okay just give me a second...<</msg>>
<br>
<<narrador>>You think a little.<</narrador>>
<br>
<<ref $Jogador>>Would it be right for me to send a picture of my dick to my little $IrmaN.Relacao? This is so wrong.<</ref>>
<br>
<<ref $Jogador>>But she's already sent me nude pictures.<</ref>>
<br>
<<ref $Jogador>>But she doesn't know it's me, if she knew she wouldn't send me.<</ref>>
<br>
<<ref $Jogador>>But she's seen me jerking off, and cumming on her, will she recognize my dick?<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I will send.<</msg>>
<br>
<<narrador>>You take a picture of your dick, without showing your face..<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/Nude-Jogador.jpg"></center>
<br>
<<JogadorMoralidade 2>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Nice cock, I got wet here.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Now it is your turn.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>As you wish.<</msg>>
<br>
<<narrador>>$IrmaN.Nome sends you two nude photos from the back.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie13.jpg"></center>
<br>
<<ref $Jogador>>I can see her little ass perfectly.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie14.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And then? You liked what you saw.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I loved it, you are one of the most beautiful women I have ever met.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>One of?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>We don't have to stop talking, we can talk every day if we want, because I want to.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>And I want too.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button [[End|SuaCasa_Seu_quarto]]>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
<</switch>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<FundoQuartoJogador>>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
/*===================================================================*/
<<if $IrmaNM7.MissaoEstagio is 0>>
/*===================================================================*/
<center><h1>$IrmaNM7.MissaoNome</h1></center>
<<narrador>>You go to your badroom, when you feel your cell phone vibrating.<</narrador>>
<br>
<<narrador>>It's $IrmaN.Nome texting her crush "$Valentao.Nome".<</narrador>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey girl.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>You said so little about yourself that day, tell me more about yourself.<</msg>>
<br>
<<ref $Jogador>>And now? I don't know much about $Valentao.Nome, maybe I'd better come up with a few things.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What kind?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh, tell me about yourself, the things you like to do, the movies you watch.<</msg>>
<br>
<<narrador>>You then talk about some things you like and make up other things so "$Valentao.Nome" doesn't look so much like you.<</narrador>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Wow, you like so much amazing stuff.<</msg>>
<br>
<<ref $Jogador>>She lied, she doesn't really like those things I said.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Now it's her turn to tell me more about yourself.<</msg>>
<br>
<<narrador>>So your $IrmaN.Relacao $IrmaN.Nome tells you a lot of things about her, things you already knew because she was your $IrmaN.Relacao, and other things that she exaggerated a little bit, to try to impress $Valentao.Nome.<</narrador>>
<br>
<<narrador>>You keep talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 10>>
/*===================================================================*/
<<narrador>>You go to your bedroom, when you feel your cell phone vibrating it must be $IrmaN.Nome again.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<ref $Jogador>>I'm curious to know what she thinks about me.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>$IrmaN.Nome, I saw $Jogador.Nome at school these days, I want to know how he is.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Why are you so interested in how my brother is doing?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Not at all, it's just curiosity.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh he's a good brother, he's a little weird but he's nice.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>It's just that you said you caught him masturbating once in the living room and I wanted to know more about that.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>He wouldn't like me telling you these things, but just know that it was just an awkward and surprising event.<</msg>>
<br>
<<ref $Jogador>>At least she wouldn't tell $Valentao.Nome all the details of this story.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Why surprising?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Because he's not one to do these things, he's a little too straitlaced, you know?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But how do you know he's not one to do these things?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Are we just going to talk about my brother or are we going to talk about something else?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yeah, you're right, let's talk about something more interesting.<</msg>>
<br>
<<narrador>>You talk about different subjects for a while longer, until you say "good night" and end the messages.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 20>>
/*===================================================================*/
<<narrador>>You go to your bedroom, when you feel your cell phone vibrating it must be $IrmaN.Nome again.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Can I send you a photo?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Clear.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How I am?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are so pretty.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Aww you're so cute, I knew you weren't what my $Jogador.RelacaoIrmaN said.<</msg>>
<br>
<<ref $Jogador>>Damn, I don't think this is working.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>He always said that you're an asshole, that you're a womanizer, that you bully everyone, but now that I'm talking to you I realize you're not like that.<</msg>>
<br>
<<ref $Jogador>>Looks like I can't seem to get her to dislike $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Cool, but let's talk about something else, all right?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>All right.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Today at school my friend did a very funny thing...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 30>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie2.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so cute I can't even describe it.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Oh thank you, what do you think is most beautiful about me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Your eyes, the blue of your eyes make me hypnotized.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Thank you.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want me to tell you what I like most about you?<</msg>>
<br>
<<ref $Jogador>>I don't think I want to know what she likes best about $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>No need not.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>No need to be shy, I really like your muscles, your smell and your attitude at school, and other things.<</msg>>
<br>
<<ref $Jogador>>What do you mean other things!?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come other things?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Never mind, I'll tell you another day.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I want to tell you what my friend did today.<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 40>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie4.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, look at that cleavage of hers.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>This photo is perfect.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? And this one?<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie5.jpg"></center>
<br>
<<ref $Jogador>>Oh, my God, she's only in panties.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You're so beautiful... are you only in panties?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Glad you noticed.<</msg>>
<br>
<<ref $Jogador>>This is getting hotter and hotter.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>$IrmaN.Nome what are you wanting?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I just want to know if I'm as hot as the other girls you were fuck.<</msg>>
<br>
<<ref $Jogador>>And now? I have to pretend I'm $Valentao.Nome, but this time I can just tell the truth my $IrmaN.Relacao is really hot.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Yes, you are, the hottest of them all.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I'm very happy to hear that.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Now I have to tell you something...<</msg>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 50>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Can I ask you a more intimate question?<</msg>>
<br>
<<ref $Jogador>>Oh, my God, how am I supposed to respond to that?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Okay, you can.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How many girls have you had sex?<</msg>>
<br>
<<ref $Jogador>>Oh, what the hell, what am I talking about? $Valentao.Nome must have been over 10, but what will she think when she says that?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Oh... I don't know exactly... but it was more than 10 for sure.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So are you experienced?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>More or less, but enough talking about it, you're too young for that.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I'm not that new, I've also had some experiences.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>How come?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I'm not as silly as you think, and I've done a lot!<</msg>>
<br>
<<ref $Jogador>>Wait, is she saying she's not a virgin anymore? How come?<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Wait a minute, are you saying she's not a virgin anymore?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I'm not saying anything.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But are you or not?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I do not say.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Please tell me!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>
<br>
<center><img id="imagens" src="content/others/images/memes/eu-nao-digo.jpg"></center><</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Maybe another day, but not today.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Why?<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Because you need to be patient boy, you look like my brother.<</msg>>
<br>
<<ref $Jogador>>Damn, I need more calm.<</ref>>
<br>
<<ref $Jogador>>Yeah, okay, I'm sorry.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>No problem.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But today I need to tell you something.<</msg>>
<br>
<<narrador>>You tell a story that actually happened to you at school, but you avoid saying names to avoid confusion.<</narrador>>
<br>
<<narrador>>You continue talking for a while longer, until you say "good night" and the messages end.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Did you like the last photo I sent you?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, I liked it a lot.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I hope you like this one too.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/IrmaN-Selfie6.jpg"></center>
<br>
<<JogadorHorny 25>>
<br>
<<ref $Jogador>>Oh my god she's showing me her breasts.<</ref>>
<br>
<<ref $Jogador>>Oh, my little $IrmaN.Relacao has beautiful breasts.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So, what do you think?<</msg>>
<br>
<<ref $Jogador>>What do I tell her now, she's my $IrmaN.Relacao, but I have to pretend I'm $Valentao.Nome.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You are wonderful!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>But what did you feel to see me like this?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I felt excited.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>How excited, give me details.<</msg>>
<br>
<<ref $Jogador>>Want details, okay.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>You made my dick hard with stone, what I want most now is to shove it between your magic tits.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>That's exactly what I wanted to hear.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Get ready because tomorrow I'll show you several new photos. Of course if you have the patience for it.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I will have...<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some of my pictures?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes please.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie1.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>HeeeEEEeeiii.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie2.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Look here.<</msg>>
<br>
<<ref $Jogador>>Oh my God she's so beautiful, my little $IrmaN.Relacao is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie3.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Do you want one more?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, pelase.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie4.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Do you want to see more photos?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I want!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Tomorrow then I'll take more pictures for you.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>All right!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>I want you to send me pictures too.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Ahm, maybe another day, I don't look very good today.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>All right, but don't think I forgot about it okay.<</msg>>
<br>
<<ref $Jogador>>This could be a problem.<</ref>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 80>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see some pictures of me again?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes, please.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends her several pictures in a bikini.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie6.jpg"></center>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>What a beautiful girl.<</msg>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie7.jpg"></center>
<br>
<<ref $Jogador>>Oh my God she is so beautiful.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie8.jpg"></center>
<br>
<<narrador>>$IrmaN.Nome shows a picture of her taking off her bra.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie9.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want to see more photos?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Of course I want!<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Then send a picture of yourself.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I can't.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Why?<</msg>>
<br>
<<ref $Jogador>>I need an excuse not to send pictures.<</ref>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Because I'm not home.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Really? What a pity.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>But tomorrow I'll send you.<</msg>>
<br>
<<ref $Jogador>>Why did I say that!?<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Alright then, tomorrow I'll show you the best pictures.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I'll be waiting.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $game.MsgIrmaN to true>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaNM7.MissaoEstagio is 90>>
/*===================================================================*/
<<narrador>>You go to your bedroom, and grab your cell phone to talk to $IrmaN.Nome.<</narrador>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Hey $IrmaN.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Hey $Valentao.Nome.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Want the best pictures of me?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Is obvious.<</msg>>
<br>
<<narrador>>$IrmaN.Nome this time sends him several nuds.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie10.jpg"></center>
<br>
<<ref $Jogador>>Oh my God, how beautiful she is those beautiful breasts, they set my mind on fire.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie11.jpg"></center>
<br>
<<ref $Jogador>>I really wanted my dick between them.<</ref>>
<br>
<<ref $Jogador>>And this little pussy must be tight and wet, I know it's wrong to think about it seeing my $IrmaN.Relacao but I can't help myself.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie12.jpg"></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And so what are you thinking?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I already have the dick in the forehead already.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Good, because I still have 2 photos, but I'll only send them to you if you send me a photo, I'm your hard cock!<</msg>>
<br>
<<ref $Jogador>>Do I send a picture of my dick to my little $IrmaN.Relacao, this is so wrong.<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Come on $Valentao.Nome show this giant I want to see.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Okay just give me a second...<</msg>>
<br>
<<narrador>>You think a little.<</narrador>>
<br>
<<ref $Jogador>>Would it be right for me to send a picture of my dick to my little $IrmaN.Relacao? This is so wrong.<</ref>>
<br>
<<ref $Jogador>>But she's already sent me nude pictures.<</ref>>
<br>
<<ref $Jogador>>But she doesn't know it's me, if she knew she wouldn't send me.<</ref>>
<br>
<<ref $Jogador>>But she's seen me jerking off, and cumming on her, will she recognize my dick?<</ref>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>So?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I will send.<</msg>>
<br>
<<narrador>>You take a picture of your dick, without showing your face.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/Nude-Jogador.jpg"></center>
<br>
<<JogadorMoralidade 2>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>Nice cock, I got wet here.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Now it is your turn.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>As you wish.<</msg>>
<br>
<<narrador>>$IrmaN.Nome sends you two nude photos from the back.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie13.jpg"></center>
<br>
<<ref $Jogador>>I can see her little ass perfectly.<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/Irma2-Selfie14.jpg"></center>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>And then? You liked what you saw.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>I loved it, you are one of the most beautiful women I have ever met.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>One of?<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>Yes.<</msg>>
<br>
<<msg "IrmaN" $IrmaN.Nome $Jogador.Sobrenome>>We don't have to stop talking, we can talk every day if we want, because I want to.<</msg>>
<br>
<<msg "JogadorRon" $Valentao.Nome ($Jogador.Nome)>>And I want too.<</msg>>
<br>
<<narrador>>You keep talking for a while longer, the topics of your conversations are getting hotter and hotter, and it makes you more and more excited and worried.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM7.MissaoEstagio += 10>>
<<set $IrmaNM7.MissaoEstatus to "Completa">>
<<set $IrmaNM8.MissaoEstatus to "Ativa">>
<<set $game.MsgIrmaN to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/Senhorita Tavella Missões (Julia Ann)<<FundoCasaSala>>
<center><h1>$SrtaTravellaM1.MissaoNome</h1></center>
<<narrador>>You go to the living room and get a very pleasant surprise.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-and-mae1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hello $Jogador.Nome how are you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Do you remember her $Jogador.Nome? You helped her move that day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I remember well.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Well, I just came to visit, say hi to $Mae.Nome, and to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Great.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>We were reminiscing about some things from the past.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You want to hear a cool story from me and your mom.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I don't think it's a good idea.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oh relax $Mae.Nome, it's your short story.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Sit down with us $Jogador.Nome.<</fala>>
<br>
<<narrador>>You go and over there and sit with them.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So, since she drank too much, too much, at that time she had a habit of sleeping naked at home. But once she had to sleep at the house of a "friend" of ours at the time. Out of nowhere she woke up in the middle of the night.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I was hot ok? And drunk so I... took off my clothes.<</fala>>
<br>
<<narrador>>$Mae.Nome says a little embarrassed.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Exactly, this "friend" of ours gave her a jacket of his to wear. But at some point she went to the bathroom and didn't come back to the bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what happened?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>$Mae.Nome wants to tell the end of the story?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Anhhh all right.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I don't remember anything else that happened that night, but I was woken up by $MissTravella.Nome's mom because I was sleeping under the dinner table in just my underwear and windbreaker.<</fala>>
<br>
<<narrador>>You start laughing.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Well, she didn't remember that the other day, but this friend of ours and I remember it very well. To this day she is known to my family as: The girl who slept with her panties under the table.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn what a story!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>That was a long time ago $Jogador.Nome.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Not so much! And we have a lot more stories, $Jogador.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No, not enough storytelling today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Anyway, I already have to go! It was good to see you $MissTravella.Nome.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>See you later, $Jogador.Nome.<</fala>>
<br>
<<narrador>>You leave the two of them alone to discuss their affairs.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $SrtaTravellaM1.MissaoEstagio += 100>>
<<set $SrtaTravellaM1.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 30>>
<</button>>@@Jill Missões (Jill Kassidy)<<FundoParque>>
<center><h1>$JillM1.MissaoNome</h1></center>
<<narrador>>You go to the park to see what will happen. $Debora.Nome and $Paixao.Nome are hiding behind a bush watching $Mia.Nome.<</narrador>>
<br>
<<narrador>>$Mia.Nome is at the front and seems to be waiting for someone. A few minutes pass and a guy appears.<</narrador>>
<br>
<<narrador>>She seems to be having a good conversation with him. But suddenly she jumps on him, and gives him a big, hot kiss.<</narrador>>
<br>
<<narrador>>The guy looks surprised, but kisses her back with much more excitement.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/JLLM1-mia-beija-o-namorado-da-garota.jpg"></center>
<br>
<<narrador>>Meanwhile, $Paixao.Nome and $Debora.Nome watch it all while taking pictures.<</narrador>>
<br>
<<narrador>>The guy $Mia.Nome is kissing walks away from her, he must have thought better of it is wrong to cheat on his girlfriend and walks away from $Mia.Nome.<</narrador>>
<br>
<<narrador>>Seeing this $Paixao.Nome and $Debora.Nome go to $Mia.Nome to say they took several pictures. $Paixao.Nome and $Debora.Nome then leave leaving $Mia.Nome alone.<</narrador>>
<br>
<<ref $Jogador>>Maybe it's a good idea but I think I'd better go talk to her.<</ref>>
<br>
@@.btnUI;<<button [[Go Talk to Her|JLLM1 parte 2 - Jill]]>>
<<set $JillM1.MissaoEstagio += 50>>
<<addmins 10>>
<</button>>@@
<<widget "notificationEmGeral">>
<<set $game.notifyEmGeral = $game.notifyAgenda + $game.notifyFotos + $game.notifyContatos + $game.notifyMensagens>>
<<if $game.notifyEmGeral gt 0>>
<span class="notify">$game.notifyEmGeral</span>
<<elseif $game.notifyEmGeral is 0>>
<</if>>
<</widget>>
<<widget "notificationContatos">>
<<if $game.notifyContatos gt 0>>
<span class="notify2">$game.notifyContatos</span>
<<elseif $game.notifyContatos is 0>>
<</if>>
<</widget>>
<<widget "notificationAgenda">>
<<if $game.notifyAgenda gt 0>>
<span class="notify3">$game.notifyAgenda</span>
<<elseif $game.notifyAgenda is 0>>
<</if>>
<</widget>>
<<widget "notificationFotos">>
<<if $game.notifyFotos gt 0>>
<span class="notify4">$game.notifyFotos</span>
<<elseif $game.notifyFotos is 0>>
<</if>>
<</widget>>
<<widget "notificationMensagens">>
<<if $game.notifyMensagens gt 0>>
<span class="notify5">$game.notifyMensagens</span>
<<elseif $game.notifyMensagens is 0>>
<</if>>
<</widget>>
<<FundoParque>>
<<narrador>>You go to $Mia.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Mia.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>What you want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Calm down, I came in peace.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just want to say that I know that guy you kissed and he's the boyfriend of a friend of mine.<</fala>>
<br>
<<ref $Jogador>>I have no idea who that guy is.<</ref>>
<br>
<<narrador>>She crosses her arms.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>So what? That guy wanted to kiss me and I accepted, whether or not he has a girlfriend is not my problem.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No need to hide $Mia.Nome, I know you and your friends are planning to display these pictures for the whole school to see.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>How do you know that? Oh forget it I don't even know why I'm still talking to you.<</fala>>
<br>
<<narrador>>She turns around already leaving.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why do you let them treat you like that?<</fala>>
<br>
<<narrador>>She stops and turns to you.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're doing this just to please them, just because $Paixao.Nome has a competitor. Why are you doing this?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>They are my friends $Jogador.Nome, and by the way you don't understand the world of girls so I can't even explain.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I may not understand how the girl world works, but I know that a true friend doesn't override the other's wishes just to remain the most popular girl in high school.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It's ok $Jogador.Nome, your little sermon is over because now I have to go, I have a lot more to do instead of listening to a loser like you trying to give me a little friendship lesson.<</fala>>
<br>
<<narrador>>$Mia.Nome turns to leave.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, when you're known throughout the school as a boyfriend thief you'll understand what I'm talking about!<</fala>>
<br>
<<narrador>>$Mia.Nome walks away and leaves you talking to yourself, but you know that $Mia.Nome heard her last sentence and that she's going to think about it.<</narrador>>
<br>
@@.btnUI;<<button "End" "Parque">>
<<set $JillM1.MissaoEstagio += 50>>
<<set $JillM1.MissaoEstatus to "Completa">>
<<set $JillM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoDiaNoite>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/messages.jpg"></center>
<div class="h-scrollbar3">
<nobr>
<<include [[Mensagens-Conteudo]]>>
</nobr>
</div></div><div>
</div>
</div>
@@.btnUI;<<button "Back to the Game ➞" `previous()`>><<set $game.usandoMenu to false>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-praca3.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome, you are such a nice guy.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Every now and then I go to the gym and make videos doing gymnastics for people who like to train at home, I sell these people a video with some exercises.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a really cool thing to do.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, but lately and I'm not able to sell these things anymore, because nobody buys DVDs anymore so I wanted you to help me with these videos, because I wanted to broadcast them live on the internet and I don't know how to do that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see, you are lucky, I know how to do this and I will help you.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>That's good $Jogador.Nome thank you so much you're a love.<</fala>>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-Beijo-na-bochecha1.jpg"></center>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Ativa">>
<<addmins 30>>
<</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque3.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque4.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque5.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome, you are such a nice guy.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Every now and then I go to the gym and make videos doing gymnastics for people who like to train at home, I sell these people a video with some exercises.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a really cool thing to do.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, but lately and I'm not able to sell these things anymore, because nobody buys DVDs anymore so I wanted you to help me with these videos, because I wanted to broadcast them live on the internet and I don't know how to do that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see, you are lucky, I know how to do this and I will help you.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>That's good $Jogador.Nome thank you so much you're a love.<</fala>>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-Beijo-na-bochecha1.jpg"></center>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Ativa">>
<<addmins 30>>
<</button>>@@<<CasaSrtaTravella>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<</switch>>
<br>
<<SrtaTravellaDiz Hi $Jogador.Nome, you are such a nice guy.>>
<br>
<<SrtaTravellaDiz Every now and then I go to the gym and make videos doing gymnastics for people who like to train at home, I sell these people a video with some exercises.>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a really cool thing to do.<</fala>>
<br>
<<SrtaTravellaDiz Yes, but lately and I’m not able to sell these things anymore, because nobody buys DVDs anymore so I wanted you to help me with these videos, because I wanted to broadcast them live on the internet and I don’t know how to do that.>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see, you are lucky, I know how to do this and I will help you.<</fala>>
<br>
<<SrtaTravellaDiz That’s good $Jogador.Nome thank you so much you're a love.>>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-Beijo-na-bochecha1.jpg"></center>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Srta.Tavella">>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Ativa">>
<<addmins 30>>
<</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome, you are such a nice guy.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Every now and then I go to the gym and make videos doing gymnastics for people who like to train at home, I sell these people a video with some exercises.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a really cool thing to do.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, but lately and I'm not able to sell these things anymore, because nobody buys DVDs anymore so I wanted you to help me with these videos, because I wanted to broadcast them live on the internet and I don't know how to do that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see, you are lucky, I know how to do this and I will help you.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>That's good $Jogador.Nome thank you so much you're a love.<</fala>>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-Beijo-na-bochecha1.jpg"></center>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Ativa">>
<<addmins 30>>
<</button>>@@<<FundoBar>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-bar4.jpg"></center>
<</switch>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome, you are such a nice guy.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Every now and then I go to the gym and make videos doing gymnastics for people who like to train at home, I sell these people a video with some exercises.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a really cool thing to do.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, but lately and I'm not able to sell these things anymore, because nobody buys DVDs anymore so I wanted you to help me with these videos, because I wanted to broadcast them live on the internet and I don't know how to do that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see, you are lucky, I know how to do this and I will help you.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>That's good $Jogador.Nome thank you so much you're a love.<</fala>>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-Beijo-na-bochecha1.jpg"></center>
<br>
<<narrador>>She happily gives you a kiss on the cheek.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Ativa">>
<<addmins 30>>
<</button>>@@<<FundoAcademia>>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Ativa">>
<<goto "STGMP1 - Sarah Tavella Treino Hiper Intenso">>
<</if>>
/*===================================================================*/
<<switch random(1, 4)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<narrador>>You go with $MissTravella.Nome to the back of the gym.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome let's do this broadcast?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, let's start now.<</fala>>
<br>
<<narrador>>You prepare everything to be broadcast live on the internet.<</narrador>>
<br>
<<narrador>>You stand behind the video camera, and start recording while $MissTravella.Nome stands in front of you explaining the exercises.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All, right $MissTravella.Nome Tavella Hyper Intense Workout take one.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi everybody i'm $MissTravella.Nome Tavella and this is gonna be my intense fucking workout, don't be a pussy, lets see if you keep up and be prepared to sweat your ass off.<</fala>>
<br>
<<narrador>>She starts by doing a stretch by placing her hands on her feet.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She does a stretch with just her arms.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you stretch your left arm behind your head, your left arm, and your right arm.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$MissTravella.Nome continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today and you end the broadcast.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you so much for your help $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, when you need me again, just call me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>To help me record I will always need you.<</fala>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<addhours 1>><</button>>@@
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<narrador>>You go with $MissTravella.Nome to the back of the gym.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome let's do this broadcast?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, let's start now.<</fala>>
<br>
<<narrador>>You prepare everything to be broadcast live on the internet.<</narrador>>
<br>
<<narrador>>You stand behind the video camera, and start recording while $MissTravella.Nome stands in front of you explaining the exercises.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All, right $MissTravella.Nome Tavella Hyper Intense Workout take two.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi everybody i'm $MissTravella.Nome Tavella and this is gonna be my intense fucking workout, don't be a pussy, lets see if you keep up and be prepared to sweat your ass off.<</fala>>
<br>
<<narrador>>She starts by doing a stretch by sitting on the floor, and putting both feet together so that her leg is open.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso4.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you go slowly back and forth.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You will feel a slight stretch in your thighs near your pelvis.<</fala>>
<br>
<<narrador>>As she talks she runs her hands over her thighs to demonstrate the stretch area.<</narrador>>
<br>
<<narrador>>After a few minutes of doing this over and over, she opens her legs fully to demonstrate another stretch.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso5.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you spread your legs as wide as you can, try to keep your posture straight.<</fala>>
<br>
<<narrador>>$MissTravella.Nome then bends down, placing her right hand on her right foot.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso6.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Stretch well until your hand touches her foot, remember to keep your legs straight.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now on the other side.<</fala>>
<br>
<<narrador>>$MissTravella.Nome then switches sides placing her left hand on her left foot.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso7.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It makes me feel really good, especially these days.<</fala>>
<br>
<<narrador>>$MissTravella.Nome continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today and you end the broadcast.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you so much for your help $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, when you need me again, just call me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>To help me record I will always need you.<</fala>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<addhours 1>><</button>>@@
/*===================================================================*/
<<case 3>>
/*===================================================================*/
<<narrador>>You go with $MissTravella.Nome to the back of the gym.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome let's do this broadcast?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, let's start now.<</fala>>
<br>
<<narrador>>You prepare everything to be broadcast live on the internet.<</narrador>>
<br>
<<narrador>>You stand behind the video camera, and start recording while $MissTravella.Nome stands in front of you explaining the exercises.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All, right $MissTravella.Nome Tavella Hyper Intense Workout take three.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi everybody i'm $MissTravella.Nome Tavella and this is gonna be my intense fucking workout, don't be a pussy, lets see if you keep up and be prepared to sweat your ass off.<</fala>>
<br>
<<narrador>>She starts doing a stretch by sitting on the floor, and lying down.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso8.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you will lie on the floor try to maintain a straight posture.<</fala>>
<br>
<<narrador>>$MissTravella.Nome then pays her left knee to her chest.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso9.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you're going to take her knee to her chest and hold it for a few seconds.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now on the other side.<</fala>>
<br>
<<narrador>>$MissTravella.Nome shifts her knee and leans against his chest.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso10.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Try to relax while you do this.<</fala>>
<br>
<<narrador>>$MissTravella.Nome continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today and you end the broadcast.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you so much for your help $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, when you need me again, just call me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>To help me record I will always need you.<</fala>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<addhours 1>><</button>>@@
/*===================================================================*/
<<case 4>>
/*===================================================================*/
<<narrador>>You go with $MissTravella.Nome to the back of the gym.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome let's do this broadcast?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, let's start now.<</fala>>
<br>
<<narrador>>You prepare everything to be broadcast live on the internet.<</narrador>>
<br>
<<narrador>>You stand behind the video camera, and start recording while $MissTravella.Nome stands in front of you explaining the exercises.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All, right $MissTravella.Nome Tavella Hyper Intense Workout take four.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi everybody i'm $MissTravella.Nome Tavella and this is gonna be my intense fucking workout, don't be a pussy, lets see if you keep up and be prepared to sweat your ass off.<</fala>>
<br>
<<narrador>>She starts by taking an elastic band and placing one end on each foot.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso11.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>This exercise here will strengthen your biceps.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You pull up and come back down, pull up and come back down, to at least 5 sets of 30.<</fala>>
<br>
<<narrador>>After this exercise $MissTravella.Nome takes a bottle of water.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso12.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Don't forget to hydrate!<</fala>>
<br>
<<narrador>>$MissTravella.Nome starts drinking so hard that she ends up spilling some.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oops.<</fala>>
<br>
<<narrador>>This strangely unnerves you a little and $MissTravella.Nome seems to have noticed it because she starts purposefully pouring water on her body, and drinking water in a sensual way.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso13.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Just drink water, throw some on your body too, it helps to refresh.<</fala>>
<br>
<<narrador>>You don't understand why $MissTravella.Nome is acting this way. You prefer not to say anything, and let the exercises continue naturally.<</narrador>>
<br>
<<JogadorHorny 5>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<addhours 1>><</button>>@@
/*===================================================================*/
<</switch>>
/*===================================================================*/<<FundoAcademia>>
<center><h1>$SrtaTravellaGymMP1.MissaoNome</h1></center>
<<narrador>>You go with $MissTravella.Nome to the back of the gym.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome is here, here I record my gym lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seems like a good place for that to me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, almost nobody comes here at this time and it's very quiet, perfect for us to record.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's start recording soon.<</fala>>
<br>
<<narrador>>You prepare everything to be broadcast live on the internet.<</narrador>>
<br>
<<narrador>>You stand behind the video camera, and start recording while $MissTravella.Nome stands in front of you explaining the exercises.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, $MissTravella.Nome Tavella Hyper Intense Workout take one.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso1.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi everybody i'm $MissTravella.Nome Tavella and this is gonna be my intense fucking workout, don't be a pussy, lets see if you keep up and be prepared to sweat your ass off.<</fala>>
<br>
<<ref $Jogador>>Wow, she is very intense with these videos.<</ref>>
<br>
<<narrador>>She starts by doing a stretch by placing her hands on her feet.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She does a stretch with just her arms.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now you stretch your left arm behind your head, your left arm, and your right arm.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Treino-Hiper-Intenso3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Sarah continues to exercise for a while longer and you continue behind the cameras recording, until they are done for today and you end the broadcast.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you so much for your help $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, when you need me again, just call me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>To help me record I will always need you.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $SrtaTravellaGymMP1.MissaoEstagio += 100>>
<<set $SrtaTravellaGymMP1.MissaoEstatus to "Completa">>
<<addmins 30>>
<</button>>@@Professora de Arte Missões (Lisa Ann)<<FundoQuartoJogador>>
<center><h1>$ProfArteM1.MissaoNome.</h1></center>
<<narrador>>You start doing your Art homework.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/homework.jpg"></center>
<br>
<<narrador>>Finishing your homework you decide at any moment to go to the Art teacher's house to deliver the work.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "SuaCasa_Seu_quarto">>
<<set $ProfArteM1.MissaoEstagio += 50>>
<<addmins 63>>
<</button>>@@<<FundoCasaCorpora>>
<<narrador>>With your homework in hand you go to the Art Teacher's house to deliver the work.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, I brought my that work you asked me to do.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's cool $Jogador.Nome, please come in.<</fala>>
<br>
<<narrador>>You enter her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I did the best I could ok. Do you want to read now?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Now I'm making $Jogador.Nome dinner, then I read.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I think I'll be gone now.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>No... ahm how about you have dinner here with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No thanks but I don't want to bother you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It won't be a bother, I really want you to stay here. And while I finish cooking you can read the work you've done.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, since then I'm going to stay inciste I'm going to stay.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>So come with me, let's go to the kitchen.<</fala>>
<br>
<<narrador>>You go with her to the kitchen and sit at the dining table. While she finishes cooking you read her homework.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>A few minutes later she finishes cooking and you finish reading her work.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then? What did you think of my work?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It was good, I could have written a little more, but what you do is already good.<</fala>>
<br>
<<narrador>>Teacher $ProfArte.Nome serves you and her a plate and sits next to her.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/prof_arte/images/prof-arte-jantar1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but... because you wanted me to stay here.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Because I didn't want to be alone, at least you can keep me company.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you live here alone?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>No, I live with my husband, but he's never home so I end up being so lonely.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You should go out a little too.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I go out a little, but usually he only arrived very late.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... what a pity.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Well... but see what's new.<</fala>>
<br>
<<narrador>>You guys talk for a while until the end of dinner.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow look at the time, it's getting late and I have to go.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh all right, but remember that in the next class I'm going to give a test on expressionism, the subject of your work that you researched.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay I'll remember that.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>You better get a high grade, boy.<</fala>>
<br>
<<narrador>>Says $ProfArte.Nome with a mocking tone.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do teacher... ahm... bye until another day.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Bye $Jogador.Nome, be well.<</fala>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM1.MissaoEstagio += 50>>
<<set $ProfArteM1.MissaoEstatus to "Completa">>
<<set $ProfArteM2.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 62>>
<</button>>@@<<FundoCasaSala>>
<center><h1>$IrmaNM8.MissaoNome</h1></center>
<<narrador>>You are in the living room using your cell phone and your $IrmaN.Relacao $IrmaN.Nome is beside you using her cell phone.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/IrmaN-Livingroom1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You are curious to know what she would say to you about her conversations with $Valentao.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaN.Nome I gave you $Valentao.Nome's number that day and you didn't say anything else about it, so what happened, do you still talk to him?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Of course we do, we talk almost every day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what do you think of him?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>He's nothing like you said, he's a brave guy at school, but talking to me he's a sweetheart. I said he was different.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it looks like I was wrong about him.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Absolutely but relax and I forgive you, and I think someday you can be good friends.<</fala>>
<br>
<<ref $Jogador>>As if.<</ref>>
<br>
<<ref $Jogador>>Strangely, I'm starting to enjoy these impersonating $Valentao.Nome and having these conversations with my $IrmaN.Relacao that I would never have if I asked face to face.<</ref>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaNM8.MissaoEstagio += 100>>
<<set $IrmaNM8.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@Professor de Fisica Missões<<FundoAcademia>>
<center><h1>$ProfFisicaM1.MissaoNome</h1></center>
<<narrador>>You help your physics teacher work out for a few days.<</narrador>>
<br>
<<narrador>>Until then he was doing well, but now he's not so excited to continue training.<</narrador>>
<br>
<<narrador>>And another training day is over.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Any problem teacher? Why are you so discouraged?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Boy, I appreciate your effort in trying to help me but I won't be able to lose weight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you talking about? You are doing so well!<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>I'm already tired of all this, of training day after day and not losing weight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We only started a few days ago, it takes time.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>That's why it's going to take a long time for me to lose weight, I've only been at it for a few days and I'm already tired. I think it's better to give up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can't give up, think about your dreams.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Well, I'll hardly be able to fulfill my dreams being as fat as I am. If there was another way it would be so much better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe there's another way.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Which?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know yet, but I'll think of something, but in the meantime continue your training! Please don't give up.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Ok $Jogador.Nome, I'm going to be strong and keep going.<</fala>>
<br>
@@.btnUI;<<button "End" "Academia">>
<<set $ProfFisicaM1.MissaoEstagio += 100>>
<<set $ProfFisicaM1.MissaoEstatus to "Completa">>
<<set $ProfFisicaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 75>>
<</button>>@@/*============================== Penny ================================*/
<<set $PennyCenas = {
Pijama: false,
QuartoDeLimpeza: false,
Escadas: false,
FaceFuckSS: false,
Detention: false,
};>><<FundoCasa>>
<center><h1>$ProfEdFisicaM2.MissaoNome</h1></center>
<<narrador>>You're at your house when you hear a sound of someone knocking on the door, you quickly go there to answer it, and there's a surprise grid because it's your physical education teacher $ProfEdFisica.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-NaPorta1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome, wanna go for a ride?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but where are we going?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Remember our deal? So today you will meet my wife.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright then, let's go.<</fala>>
<br>
<<narrador>>You board $ProfEdFisica.Nome's car that takes you to her house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM2 parte 2 - A Desportista, a Massagista e a Professora de Piano]]>>
<<set $ProfEdFisicaM2.MissaoEstagio += 25>>
<<addmins 5>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>$ProfEdFisica.Nome takes you to her house where you expected to find her wife, but she's not there.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher $ProfEdFisica.Nome where is your wife?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You don't have to call me teacher here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but where is your wife?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>She's not home yet, I wanted to talk to you a little bit first.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Maybe I've already said that my wife is a little different from me, I was raised a free place where I could do whatever I wanted, so much so that I found out I'm a lesbian very early on, but she don't.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>She grew up in a traditional home which makes her very ashamed to talk about these subjects.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>So I thought the best way for you to seduce her is to become her intimate friend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Friend? But wouldn't that be friendzone?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Not always.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Grab paper and pen boy, here's your first lesson on women.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Do you know how long a woman decides whether or not she wants to have sex with you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>The first 8.3 seconds.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait, that doesn't seem to be true.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>It's just that all that I've told you doesn't apply to married women. With married women you should be calmer, and never go straight to the golden port.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Which brings us to Step one: Friendship.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You should become a good friend of hers, a guy she can talk to whenever she needs to, and if you become that friend you should meet up with her often.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Because I...<</fala>>
<br>
<<narrador>>At that moment the door of the room opens and a beautiful blonde woman enters.<</narrador>>
<br>
<<fala "Aaliyah" ???>>Sweetie huh? Who is this boy.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>This is $Jogador.Nome, the boy I told you about.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>$Jogador.Nome this is <<textbox "$Aaliyah.Nome" "Amelia" $Aaliyah.Nome>> my wife.<</fala>>
<br>
<<ConheceAaliyah>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>And also your new teacher.<</fala>>
<br>
<<ref $Jogador>>Teacher?<</ref>>
<br>
@@.btnUI;<<button [[Continue|PEFM2 parte 3 - A Desportista, a Massagista e a Professora de Piano]]>>
<<set $ProfEdFisicaM2.MissaoEstagio += 25>>
<<addmins 27>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You seem surprised to hear that $ProfEdFisica.Nome's wife will be your teacher.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come teacher?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Oh stop kidding $Jogador.Nome.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You had told me that day that you really wanted to learn to play the piano so I thought "Oh if I only knew a really good piano teacher to teach my friend $Jogador.Nome, Oh I know my wife is a piano teacher".<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>And one of the best in our region by the way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Piano lessons?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yes, $Aaliyah.Nome has agreed to give you daily Piano lessons for a very low price.<</fala>>
<br>
<<ref $Jogador>>Oh, not now $ProfEdFisica.Nome got me piano lessons and I still have to pay!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Aaliyah.Nome excuse us for a second, I need to talk to $ProfEdFisica.Nome alone.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>All right I'm going upstairs to change!<</fala>>
<br>
<<narrador>>As $Aaliyah.Nome goes up the stairs you talk to $ProfEdFisica.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$ProfEdFisica.Nome how come piano lessons?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>That's the way I thought for you guys to become friends, and you'll still have the gift of learning to play the piano.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But $ProfEdFisica.Nome and the paying part? Did you even wonder if I have the money to pay for these lessons?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I already thought about it, every day after a class you go to my room, you go to the nightstand and inside one of the drawers I leave $25 to pay for the class.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, good.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You see $Jogador.Nome, you can trust me, with my help, you only win in this story.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright then call $Aaliyah.Nome so I can say I accept piano lessons.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>No need $Jogador.Nome, I'm here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-escadas1.jpg"></center>
<br>
<<narrador>>Says $Aaliyah.Nome as she goes down the stairs.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Looks like you've already discussed everything, right?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Yes, he already accepted the $25 per class, he just needed to decide the class schedule.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can it be in the afternoon between 16:00 and 18:00?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Perfect!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well then, since everything is decided I think I'd better leave now.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>$Jogador.Nome me and $ProfEdFisica.Nome are going to watch a movie together, do you want to watch it with us?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>That's a great idea, you can stay as long as you want $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>As long as you insist, fine.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie with them|PEFM2 parte 4 - A Desportista, a Massagista e a Professora de Piano]]>>
<<set $ProfEdFisicaM2.MissaoEstagio += 25>>
<<addmins 16>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You and the two women watch a movie on TV.<</narrador>>
<br>
<<narrador>>At the end of this movie the three of you talk about it.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/ProfEdFisica-Aaliyah-SentadosNaSala1.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<ProfEdFisicaAmizade 1>>
<br>
<<narrador>>Until the door opens and a blonde girl walks through it.<</narrador>>
<br>
<<fala "Samantha" ???>>Who is this guy!<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-angry1.jpg"></center>
<br>
<<narrador>>$Aaliyah.Nome gets up and goes towards the girl.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>We're the ones asking the questions here, young lady! What short outfit is this? Who let you out like that?<</fala>>
<br>
<<fala "Samantha" ???>>Mom let me wear this outfit.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>$ProfEdFisica.Nome?!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Relax $Aaliyah.Nome, it's just an outfit.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>She's looking like a bitch in that outfit.<</fala>>
<br>
<<fala "Samantha" ???>>Thanks!<</fala>>
<br>
<<fala "Samantha" ???>>Now will any of you tell me who this boy is and what he does here at home?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>He studies at the school where I teach.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>And now he's my new piano student.<</fala>>
<br>
<<fala "Samantha" ???>>Good, you're finally back to work.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Girl you can't talk to her like that.<</fala>>
<br>
<<fala "Samantha" ???>>Whatever, stay there with your student and I'll take a ride.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Again?<</fala>>
<br>
<<narrador>>The girl doesn't even stay to listen to $ProfEdFisica.Nome and just quickly leaves the house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Who is this girl?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>She is our daughter <<textbox "$Samantha.Nome" "Sammy" $Samantha.Nome>>.<</fala>>
<br>
<<ConheceSamantha>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>She has no way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I need to go, it's late.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>All right $Jogador.Nome, see you in our first class?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, until next time.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Goodbye.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Bye Bye.<</fala>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfEdFisicaM2.MissaoEstagio += 25>>
<<set $ProfEdFisicaM2.MissaoEstatus to "Completa">>
<<set $ProfEdFisicaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 123>>
<</button>>@@<<FundoCasaPaparozzi>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How can I improve my piano skills?|Conversa-Aaliyah-Casa-Paparozzi Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are a really beautiful woman|Conversa-Aaliyah-Casa-Paparozzi Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Paparozzi">><</button>>@@<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-gym2.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome I'm workout now.<</fala>>
<br>
<<if $AaliyahGymMP1.MissaoEstatus is "Completa">>
<<if $Aaliyah.local is "Gym">>
<<if $Jogador.Fitness gte 40>>
@@.btnOutro;<<button [[Help Her Workout|Ajudando-Aaliyah-Malhar]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<<if $Acoes.TreinouHJ is false>>
<<if $Jogador.Dinheiro gte 5>>
@@.btnOutro;<<button [[Workout with her|treino-com-Aaliyah]]>><<set $Jogador.Dinheiro -= 5>><</button>>@@
<<else>>
<<narrador>>You don't have money to workout today.<</narrador>>
<</if>>
<<elseif $Acoes.TreinouHJ is true>>
<<narrador>>Have you workout today.<</narrador>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoPraca>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How can I improve my piano skills?|Conversa-Aaliyah-Praca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are a really beautiful woman|Conversa-Aaliyah-Praca Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How can I improve my piano skills?|Conversa-Aaliyah-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are a really beautiful woman|Conversa-Aaliyah-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoQuadrasEsportivas>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-sport2.jpg"></center>
<br>
<<narrador>>$Aaliyah.Nome is playing tennis now, it's best not to bother her.<</narrador>>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-sport3.jpg"></center>
<br>
<<narrador>>$Aaliyah.Nome is playing tennis now, it's best not to bother her.<</narrador>>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-sport1.jpg"></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, I'm a little busy right now, we'll talk later.<</fala>>
<</switch>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[How can I improve my piano skills?|Conversa-Aaliyah-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are a really beautiful woman|Conversa-Aaliyah-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@Converças Aaliyah (Aaliyah Love)<<FundoCasaPaparozzi>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-livingroom4.jpg"></center>
<</switch>>
<br>
<<narrador>>$Samantha.Nome doesn't like you too much to talk to her.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Casa dos Paparozzi">><</button>>@@<<FundoPraca>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praca6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Samantha.Nome doesn't like you too much to talk to her.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-parque5.jpg"></center>
<</switch>>
<br>
<<narrador>>$Samantha.Nome doesn't like you too much to talk to her.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-piscina6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Samantha.Nome doesn't like you too much to talk to her.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $ProfEdFisica.local is "CountryClub-Massagem">>
/*===================================================================*/
<<narrador>>$Samantha.Nome is massaging $ProfEdFisica.Nome right now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Samantha-Massagem1.mp4" type="video/mp4"></video></center>
<br>
<<if $Jogador.Ousadia lt 25>>
<<narrador>>You wanted to get closer to see the best but it's too dangerous. Maybe if I was more bravery I would go.<</narrador>>
<<else>>
@@.btnDestaque;<<button [[Spy|Espiar-ProfEdFisica-Samantha-Massagem]]>><<set $game.RandomSexEvent to 1>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
/*===================================================================*/
<<elseif $ProfEdFisica.local isnot "CountryClub-Massagem">>
/*===================================================================*/
<<if $CountryClub.Trabalho is true>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-massageroom1.jpg"></center>
<br>
<<fala "Samantha" $Samantha.Nome>>$Jogador.Nome, I'm not going to massage you! You're an employee here just like me.<</fala>>
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
/*===================================================================*/
<<elseif $CountryClub.Socio is true>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-massageroom1.jpg"></center>
<br>
<<fala "Samantha" $Samantha.Nome>>Hey $Jogador.Nome, the price of the massage is $120.<</fala>>
<br>
"Not yet implemented"
<br>
@@.btnDestaque;<<button "Leave" "Sala de Massagem">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-praia6.jpg"></center>
<</switch>>
<br>
<<narrador>>$Samantha.Nome doesn't like you too much to talk to her.<</narrador>>
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoAcademia>>
<<narrador>>You see $Samantha.Nome spying on $Paixao.Nome working out.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/samantha/images/samantha-gym1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What is $Samantha.Nome doing?<</fala>>
<br>
<<narrador>>$Samantha.Nome gets a fright and gets angry.<</narrador>>
<br>
<<fala "Samantha" $Samantha.Nome>>Nothing $Jogador.Nome! Ahm...leave me alone!<</fala>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@Converças Samantha (Samantha Rone)<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/aaliyah/images/aaliyah-perfil.jpg">
Name: $Aaliyah.Nome Louise Krump
Status: $Aaliyah.status
Friendship: $Aaliyah.Amizade
Passion: $Aaliyah.Paixao
Morality: $Aaliyah.Moralidade
Desire: $Aaliyah.Desejo
<p><strong>About:</strong></p>
<p>$Aaliyah.Nome is the beloved wife of $ProfEdFisica.Nome Paparozzi's teacher. She is a very kind woman. Unlike $ProfEdFisica.Nome, she is bisexual and is far more protective of her daughter than $ProfEdFisica.Nome.</p>
<<if $ProfEdFisicaM2.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$ProfEdFisica.Nome goes to $Jogador.Nome' house and invites him for a walk, $ProfEdFisica.Nome takes him to her house because that day $Jogador.Nome is going to meet $ProfEdFisica.Nome's wife.</p>
<p>At $ProfEdFisica.Nome's house, she teaches $Jogador.Nome a little about women and teaches that to seduce a married woman $Jogador.Nome must be more patient and first of all become friends with the person. During the conversation a beautiful blonde woman arrives, $Aaliyah.Nome, $ProfEdFisica.Nome's wife.</p>
<p>$ProfEdFisica.Nome tells her that $Jogador.Nome is her new piano student. Hearing these words $Jogador.Nome doesn't understand anything but after $Aaliyah.Nome goes upstairs to change clothes, $ProfEdFisica.Nome explains that these piano lessons are just one reason $Jogador.Nome and $Aaliyah.Nome can meet often and become friends and that $Jogador.Nome can always catch up. the $25 class that $ProfEdFisica.Nome leaves in her bedroom. Knowing all this $Jogador.Nome accepts the lessons.</p>
<p>When $Aaliyah.Nome invites $Jogador.Nome back to watch a movie with her and $ProfEdFisica.Nome, $Jogador.Nome accepts. At the end of the movie a girl, Blonde appears there and she has a quick argument with $Aaliyah.Nome about her wearing short clothes, this girl quickly leaves, and $Aaliyah.Nome reveals that this girl is her and $ProfEdFisica.Nome's daughter.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM3.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $Aaliyah.Nome's house for his first piano lesson. At the end of her lesson $Aaliyah.Nome offers $Jogador.Nome a snack which he accepts, and while she goes to prepare this snack $Jogador.Nome goes upstairs and goes to her and $ProfEdFisica.Nome's room to get the $25 left by $ProfEdFisica.Nome to pay her.</p>
<p>$Jogador.Nome goes to the kitchen and pays $Aaliyah.Nome with the $25 left by $ProfEdFisica.Nome, $Jogador.Nome and $Aaliyah.Nome eat a lache while talking, $Aaliyah.Nome is a sweetheart.</p>
<br>
<</if>>\
<<if $ProfEdFisicaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome has daily piano lessons with $Aaliyah.Nome, and after these lessons $Jogador.Nome takes the money that $ProfEdFisica.Nome leaves in her bedroom to pay for the lessons, and after that $Jogador.Nome always stays a little longer with $Aaliyah.Nome, to strengthen their bonds of friendship.</p>
<br>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/samantha/images/samantha-perfil.jpg">
Name: $Samantha.Nome Krump Paparozzi
Status: $Samantha.status
Friendship: $Samantha.Amizade
Passion: $Samantha.Paixao
Morality: $Samantha.Moralidade
Desire: $Samantha.Desejo
<p><strong>About:</strong></p>
<p>$Samantha.Nome is the daughter of $ProfEdFisica.Nome Paparozzi and $Aaliyah.Nome Krump. She's a rebellious girl who does what she wants and doesn't care what her moms say.</p>
<<if $ProfEdFisicaM2.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$ProfEdFisica.Nome goes to $Jogador.Nome' house and invites him for a walk, $ProfEdFisica.Nome takes him to her house because that day $Jogador.Nome is going to meet $ProfEdFisica.Nome's wife.</p>
<p>At $ProfEdFisica.Nome's house, she teaches $Jogador.Nome a little about women and teaches that to seduce a married woman $Jogador.Nome must be more patient and first of all become friends with the person. During the conversation a beautiful blonde woman arrives, $Aaliyah.Nome, $ProfEdFisica.Nome's wife.</p>
<p>$ProfEdFisica.Nome tells her that $Jogador.Nome is her new piano student. Hearing these words $Jogador.Nome doesn't understand anything but after $Aaliyah.Nome goes upstairs to change clothes, $ProfEdFisica.Nome explains that these piano lessons are just one reason $Jogador.Nome and $Aaliyah.Nome can meet often and become friends and that $Jogador.Nome can always catch up. the $25 class that $ProfEdFisica.Nome leaves in her bedroom. Knowing all this $Jogador.Nome accepts the lessons.</p>
<p>When $Aaliyah.Nome invites $Jogador.Nome back to watch a movie with her and $ProfEdFisica.Nome, $Jogador.Nome accepts. At the end of the movie a girl, Blonde appears there and she has a quick argument with $Aaliyah.Nome about her wearing short clothes, this girl quickly leaves, and $Aaliyah.Nome reveals that this girl is her and $ProfEdFisica.Nome's daughter.</p>
<br>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasaPaparozzi>>
<center><h1>$ProfEdFisicaM3.MissaoNome</h1></center>
<<narrador>>You go to the Paparozzi's house for your first Piano lesson.<</narrador>>
<br>
<<narrador>>You go to $Aaliyah.Nome while she's playing the piano, she's playing beautiful music.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano.jpg"></center>
<br>
<<narrador>>You wait for her to play until the end and when she finishes you applaud her.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh $Jogador.Nome, I saw you there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't mean to disturb you, you play so well.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you, you can sit here next to me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Do you already know a little about piano or not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I still don't know anything about piano.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh okay, today you're going to learn a lot then.<</fala>>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Wow, I'm hungry, I think I'll make a sandwich. Do you want one too?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to the kitchen and I'll make one for me and one for you.<</fala>>
<br>
<<narrador>>You need to go to $Aaliyah.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa dos Paparozzi">>
<<set $ProfEdFisicaM3.MissaoEstagio += 50>>
<<addmins 70>>
<</button>>@@<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnDestaque;<<button "Back" "PEFM3 parte 2 - A professora de Piano">><</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the kitchen and find $Aaliyah.Nome looking for something.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, what a privileged view I have here.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Where is it? Where is it?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I could stare at her ass all day.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh, $Jogador.Nome, it's already there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ummm yes, yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, I almost forget, here's the payment for the lesson.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I was here looking for a plate to serve you the sandwich but I couldn't find it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, let's eat anyway.<</fala>>
<br>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/sanduiche.jpg"></center>
<br>
<<narrador>>While you guys eat you and $Aaliyah.Nome talk. $Aaliyah.Nome is a sweetheart.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/aaliyah/images/aaliyah-cute.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>After that quick snack you decide to leave, tomorrow there will be more lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfEdFisicaM3.MissaoEstagio += 50>>
<<set $ProfEdFisicaM3.MissaoEstatus to "Completa">>
<<set $ProfEdFisicaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@<<FundoCasaPaparozzi>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 80>>
<<goto "PEFM4 parte 5 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 60>>
<<goto "PEFM4 parte 4 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 40>>
<<goto "PEFM4 parte 3 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 20>>
<<goto "PEFM4 parte 2 - Aulas de Piano">>
<</if>>
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaM4.MissaoEstagio is 0>>
<<goto "PEFM4 - Aulas de Piano">>
<</if>>
<</if>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<<include "Aula: Cena na Cozinha de Toalha">>
<<case 2>>
<<include "Aula: Teoria Musical">>
<<case 3>>
<<include "Aula: Professora na Ginastica">>
<<case 4>>
<<include "Aula: Problemas no Encanamento">>
<<case 5>>
<<include "Aula: Um Lanche na Cozinha">>
<</switch>>
/*===================================================================*//*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<center><h1>$ProfEdFisicaM4.MissaoNome</h1></center>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Phew! I need to take a shower, if you want to eat something you can go to the kitchen and eat something ok?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, thanks.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 - Aulas de Piano]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 - Aulas de Piano]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go to the kitchen and grab a banana, when $Aaliyah.Nome arrives in a towel.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Toalha1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hey $Jogador.Nome, came to get a banana?<</fala>>
<br>
<<ref $Jogador>>Wow, what a privileged view I have here.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes sure.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Toalha2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to pick some grapes here.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>So, shall we eat?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Won't you put on some clothes?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>It will not be necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I almost forget.<</fala>>
<br>
<<narrador>>You pay her the tuition money.<</narrador>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<narrador>>You sit at the table to eat the fruit, you're kind of stunned that $Aaliyah.Nome is only wearing a towel, but she manages to hide it very well.<</narrador>>
<br>
<<narrador>>While you guys eat you and $Aaliyah.Nome talk. $Aaliyah.Nome is a sweetheart.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/aaliyah/images/aaliyah-cute.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>After eating these fruits you decide to leave, tomorrow there will be more lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM4.MissaoEstagio += 20>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm fine, mainly because you're here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you like my presence.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I like it a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And do you live here with anyone else?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Yes, with my husband and my children.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh and where are they?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My husband is at work and my children are at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Umm... Cool.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Not so nice, I get so lonely here at home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>At least I'm here to keep you company.<</fala>>
<br>
<<narrador>>$VizinhaEsquerda.Nome, smile for you.<</narrador>>
<br>
<<narrador>>The two of you keep talking for a few more minutes.<</narrador>>
<br>
<<VizinhaEsquerdaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoVizinhaEsquerda>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Is it really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hmm so tell me, what do you think is most beautiful in me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Y-Your body.<</fala>>
<br>
<<narrador>>She approaches you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My body? But you never saw me naked to say my body is beautiful.<</fala>>
<br>
<<narrador>>She leaves you speechless.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm.<</fala>>
<br>
<<narrador>>She starts to laugh.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm kidding $Jogador.Nome but I appreciate your compliment.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<VizinhaEsquerdaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How can I improve my piano skills?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can do a lot of things like, I'm going to see a lot of classical pianists, and pay a lot of attention to how they play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I know a youtuber pianist who plays many different songs like music from games, movies, series, he is very good.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, watching him play you can greatly improve his abilities.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What else can I do?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can practice reading sheet music because...<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Paparozzi">><<addmins 30>><</button>>@@<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really beautiful woman.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, You are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But the truth is, $ProfEdFisica.Nome is lucky to have you by her side.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you so much $Jogador.Nome, but tell me what you think is most beautiful about me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile is the most beautiful I've ever seen.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, so nice.<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Paparozzi">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How can I improve my piano skills?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can do a lot of things like, I'm going to see a lot of classical pianists, and pay a lot of attention to how they play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I know a youtuber pianist who plays many different songs like music from games, movies, series, he is very good.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, watching him play you can greatly improve his abilities.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What else can I do?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can practice reading sheet music because...<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoParque>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-parque4.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really beautiful woman.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, You are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But the truth is, $ProfEdFisica.Nome is lucky to have you by her side.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you so much $Jogador.Nome, but tell me what you think is most beautiful about me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile is the most beautiful I've ever seen.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, so nice.<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahPaixao 1>>
<br>
@@.btnDestaque;<<button "Leave" "Parque">><<addmins 30>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How can I improve my piano skills?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can do a lot of things like, I'm going to see a lot of classical pianists, and pay a lot of attention to how they play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I know a youtuber pianist who plays many different songs like music from games, movies, series, he is very good.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, watching him play you can greatly improve his abilities.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What else can I do?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can practice reading sheet music because...<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoPraca>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really beautiful woman.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, You are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But the truth is, $ProfEdFisica.Nome is lucky to have you by her side.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you so much $Jogador.Nome, but tell me what you think is most beautiful about me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile is the most beautiful I've ever seen.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, so nice.<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahPaixao 1>>
<br>
@@.btnDestaque;<<button "Leave" "Praça">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How can I improve my piano skills?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can do a lot of things like, I'm going to see a lot of classical pianists, and pay a lot of attention to how they play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I know a youtuber pianist who plays many different songs like music from games, movies, series, he is very good.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, watching him play you can greatly improve his abilities.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What else can I do?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>You can practice reading sheet music because...<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@<<FundoPiscina>>
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piscina6.jpg"></center>
<</switch>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a really beautiful woman.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, You are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But the truth is, $ProfEdFisica.Nome is lucky to have you by her side.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you so much $Jogador.Nome, but tell me what you think is most beautiful about me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your smile is the most beautiful I've ever seen.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, so nice.<</fala>>
<br>
<<narrador>>You keep talking to her for a few minutes.<</narrador>>
<br>
<<AaliyahPaixao 1>>
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>But today's lesson is different, Today is a theoretical lesson.<</fala>>
<br>
<<narrador>>She sits in a chair in front of a table and you sit next to her.<</narrador>>
<br>
<<narrador>>The theory lesson is very difficult.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>...But I'm not understanding anything.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Pay attention $Jogador.Nome, just pay attention to the timing of the notes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>But at the same time it's complicated because you also I have to pay attention to those lines there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>The name is Pentagram, and what will define the notes in the Pentagram are the clefs.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to get a book here that shows the three existing keys.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$Aaliyah.Nome gets up to look for that book, she looks in a drawer there in the living room.<</narrador>>
<br>
<<ref $Jogador>>Wow, what a round ass she has.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Where is it? Where is it?<</fala>>
<br>
<<ref $Jogador>>I wanted so badly to touch her and slap her.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god, my dick is getting hard here, but I can't but I can't let her see!<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I thought, here $Jogador.Nome these are the treble, C clef and bass clef.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>The Treble Clef is for...<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>You have a complicated theory lesson.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>So that's it $Jogador.Nome, it wasn't that hard, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh teacher it was very complicated.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Relax, over time you get used to it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to put the books there and I'll be right back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 2 - Aulas de Piano]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 2 - Aulas de Piano]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go back from the bedroom, quickly, you get there before $Aaliyah.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Here's the payment for the lesson.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Until the next lesson teacher Amelia.<</fala>>
<br>
<<narrador>>You pay her the tuition money.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Until the next lesson $Jogador.Nome.<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM4.MissaoEstagio += 20>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to get the money to pay you because I left it in my backpack there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay, you can go get it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I also need to do some things now.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 3 - Aulas de Piano]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 3 - Aulas de Piano]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go back to the living room to pay $Aaliyah.Nome and find her exercising.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Should I interrupt her? To pay her or just leave money and leave.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, but what a hot woman she with that hard little ass.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Uh, $Jogador.Nome? I hadn't seen you there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just came to pay you for the lesson.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, do you want to do gymnastics with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no, no thanks, I just want to watch you exercise.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay if that's what you prefer.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<narrador>>You are lost in thought watching $Aaliyah.Nome's beauty as she exercises.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>$Jogador.Nome is everything okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, yeah, I'm just a little tired.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<narrador>>Oh, my cock is already extremely hard, I better get out of here before she realizes it.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM4.MissaoEstagio += 20>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to get the money to pay you because I left it in my backpack there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay, you can go get it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I also need to do some things now.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's room and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 4 - Aulas de Piano]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 4 - Aulas de Piano]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go back to the living room to pay $Aaliyah.Nome and find her doing something under the sink under the sink.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Uh, $Jogador.Nome? You can help me here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What's happening?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Looks like there's a problem with the plumbing in the sink you can come here and take a look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't understand much of it but that's ok.<</fala>>
<br>
<<narrador>>You bend down to take a look at the sink plumbing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... there are some strange things here, maybe you should call a plumber.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Maybe you're right, I'll call him now.<</fala>>
<br>
<<narrador>>She calls the plumber and you keep trying to figure out what's going on in her plumbing.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Encanamento1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What a delay, it seems that there is no plumber in this town.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh hello ah voice mail what the hell.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No need to call anymore, I think I solved it.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Encanamento2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh good, thank you so much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Before I forget, here's your payment.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, you make me so happy.<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM4.MissaoEstagio += 20>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Phew! I need to take a shower, if you want to eat something you can go to the kitchen and eat something ok?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, thanks.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 5 - Aulas de Piano]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|PEFM4 parte 5 - Aulas de Piano]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You go to the kitchen and find $Aaliyah.Nome looking for something.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, what a privileged view I have here.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Where is it? Where is it?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I could stare at her ass all day.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh, $Jogador.Nome, it's already there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ummm yes, yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, I almost forget, here's the payment for the lesson.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I was here looking for a plate to serve you the sandwich but I couldn't find it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, let's eat anyway.<</fala>>
<br>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/sanduiche.jpg"></center>
<br>
<<narrador>>While you guys eat you and $Aaliyah.Nome talk. $Aaliyah.Nome is a sweetheart.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/aaliyah/images/aaliyah-cute.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>After that quick snack you decide to leave, tomorrow there will be more lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM4.MissaoEstagio += 20>>
<<set $ProfEdFisicaM4.MissaoEstatus to "Completa">>
<<set $ProfEdFisicaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
<center><h1>$ProfEdFisicaM5.MissaoNome</h1></center>
<<narrador>>You're at your house when you hear a sound of someone knocking on the door, you quickly go there to answer it, and there's a surprise grid because it's your physical education teacher $ProfEdFisica.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-NaPorta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Hey $Jogador.Nome, wanna go for a ride?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but where are we going?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>It's time for us to take the next step in our deal.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright then, let's go.<</fala>>
<br>
<<narrador>>You board $ProfEdFisica.Nome's car that takes you to her house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PEFM5 parte 2 - Sedução]]>>
<<set $ProfEdFisicaM5.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>$ProfEdFisica.Nome takes you to her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And so what's the next step?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>The next step is simple: Seduction.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seduction? I don't know how to seduce anyone.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>How can you not seduce anyone?<</fala>>
<br>
<<narrador>>Says $ProfEdFisica.Nome as she approaches you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Sedução1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I doubt you don't know how to seduce.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Because with that strong chest you have!<</fala>>
<br>
<<narrador>>She slides her hand down your chest, sensually making you excited and embarrassed.<</narrador>>
<br>
<<ref $Jogador>>W-What is she doing?<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher what are you doing?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Sedução2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I'm not doing anything, those strong arms of yours are making me more and more ohhh ohhhh.<</fala>>
<br>
<<ref $Jogador>>Oh my God.<</ref>>
<br>
<<narrador>>Cherie starts to moan which makes her even more turn on.<</narrador>>
<br>
<<ref $Jogador>>But wait, wasn't she Lesbian?<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Sedução3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>That even leaves me wanting some of that here.<</fala>>
<br>
<<narrador>>She quickly grabs your dick violently, over your pants making you even more excited.<</narrador>>
<br>
<<JogadorHorny 30>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow wow wow, teacher $ProfEdFisica.Nome what are you doing.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Sedução4.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You've been a very, very bad student $Jogador.Nome.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Maybe you deserve a punishment.<</fala>>
<br>
<<narrador>>$ProfEdFisica.Nome throws you hard against the wall as she caresses her body, his cock already hard through his pants.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>What am I going to do with you $Jogador.Nome.<</fala>>
<br>
<<ref $Jogador>>You can lick my dick, I don't care. Interest!<</ref>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Your grades are dropping more and more. So maybe you need a lesson.<</fala>>
<br>
<<narrador>>$ProfEdFisica.Nome sensually approaches her ear.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You saw how easy it is, that's how you seduce someone.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PEFM5 parte 3 - Sedução]]>>
<<set $ProfEdFisicaM5.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<FundoCasaPaparozzi>>
<<fala "Jogador" $Jogador.Nome>>Oh my God.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did I like it? For a second I thought you...<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>That I was going to give you a blowjob, right? hahaha<</fala>>
<br>
<<narrador>>$ProfEdFisica.Nome starts to laugh.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I've been curious to try on a man, you know, just out of curiosity, maybe someday.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But now have you seen how easy it is to seduce a person?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's easy to seduce a man, it should be that simple to seduce a woman too.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You're right, seducing a woman is a little more complicated.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-livingroom-sit.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>But it's no different than what I did to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>For example, what did I do at first?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You approached me.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Exactly, when you go to seduce a woman, you approach her slowly respecting your time and her space, if she lets you approach her, then you start praising her.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Start with more innocent compliments like: Complimenting your hair, your eyes, your smile.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Then, over time, you start praising her body, her breasts, her mouth, her ass.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It doesn't seem so difficult with you talking like that.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>It's not difficult at all, you just need to notice the signs. Signals are very important in the next step, which is physical contact.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You'll start with a softer physical contact, like... Stroking her hair, slowly sliding your hand down her back when you go to hug her, touching your arms, her shoulder, that's all.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just that? Is this how you seduce a woman?<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>A married woman, remember that! For a married woman you need to be more patient.<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Now whenever you meet her you will focus on these 3 things: Approach, Praise and Touch.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now I understand what I should do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But in the meantime.<</fala>>
<br>
<<narrador>>You point down showing the volume of her pants.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca.jpg"></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>I have nothing to do with it, solve this problem alone.<</fala>>
<br>
<<narrador>>$ProfEdFisica.Nome says as she quickly leaves the room.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>But ahm...<</fala>>
<br>
<<ref $Jogador>>Shit.<</ref>>
<br>
<<narrador>>You leave $ProfEdFisica.Nome's house knowing she has a new "little problem" to solve.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $ProfEdFisicaM5.MissaoEstagio += 20>>
<<set $ProfEdFisicaM5.MissaoEstatus to "Completa">>
<<addmins 25>>
<</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM6.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"To be cuck or not to be</i></p>
<p><i>Here's my query</i></p>
<p><i>Without you I live suffering</i></p>
<p><i>By the pub drinking</i></p>
<p><i>Making a mess"</i></p>
<br>
<p><i>"You are very fiery</i></p>
<p><i>So beautiful and affectionate</i></p>
<p><i>The way i always wanted</i></p>
<p><i>My hot little thing</i></p>
<p><i>Give to the poor, is kind</i></p>
<p><i>I'm cuck but I'm happy"</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>Soy un man conformed</i></p>
<p><i>I hear the voice of the heart</i></p>
<p><i>I'm a cuck in love</i></p>
<p><i>I know I've been gored</i></p>
<p><i>But what's worth is horny</i></p>
<br>
<p><i>And in bed when it ignites</i></p>
<p><i>By another name call me</i></p>
<p><i>But there's an easy explanation</i></p>
<p><i>My name is Will Smith</i></p>
<p><i>Easy to confuse</i></p>
<p><i>With August Alsina</i></p>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM6.MissaoEstagio += 100>>
<<set $ManuM6.MissaoEstatus to "Completa">>
<<set $ManuM7.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@<<FundoQuartoIrmaMaisNova>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You go to your $IrmaN.Relacao $IrmaN.Nome's bedroom to see what's going on and are pleasantly surprised.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Bedroom1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my God, my $IrmaN.Relacao is taking off her clothes!<</ref>>
<br>
<<ref $Jogador>>I know it's wrong but I have to keep watching.<</ref>>
<br>
<<JogadorMoralidade 1>>
<br>
<<narrador>>You keep watching.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Bedroom2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>A large volume begins to appear in your pants, you squeeze your penis to try to contain yourself, but he becomes even more hard.<</narrador>>
<br>
<<ref $Jogador>>Will she keep watching? Do I jerk o right here?<</ref>>
<br>
<<if $Jogador.Moralidade gte 50>> /*=============================*/
<<ref $Jogador>>Better not my $IrmaN.Relacao. Why am I doing this?<</ref>>
<br>
<<elseif $Jogador.Ousadia lt 50>> /*=============================*/
<<ref $Jogador>>Better shouldn't be too dangerous.<</ref>>
<br>
<<elseif $Jogador.Ousadia lt 50 and $Jogador.Moralidade gte 50>>
<<ref $Jogador>>Better not, that's too dangerous, and besides, she's my $IrmaN.Relacao. Why am I doing this?<</ref>>
<br>
<<elseif $Jogador.Ousadia gte 50 and $Jogador.Moralidade lt 50>>
@@.btnUI;<<button [[Keep Peeking and Jerk Off|Eventos-Aleatorios-IrmaN-Bedroom]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 2>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[No, that's wrong|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>Keep watching your $Jogador.RelacaoIrmaN while you jerk off.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Bedroom3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorMoralidade 1>>
<br>
<<ref $Jogador>>Yes baby take off that shirt now, let me see your tits.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Bedroom4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>That pass that lollipop in your pink pussy, as if it were my lollipop.<</ref>>
<br>
<<ref $Jogador>>Yes baby come with me.<</ref>>
<br>
<<narrador>>You accidentally trip over the door which makes a noise that gives away your presence.<</narrador>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh my God! Is anyone there?<</fala>>
<br>
<<ref $Jogador>>Shit! I better get out of here before she sees me.<</ref>>
<br>
@@.btnUI;<<button [[No, that's wrong|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Phew! I need to take a shower, if you want to eat something you can go to the kitchen and eat something ok?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, thanks.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Aula: Cena na Cozinha de Toalha - Parte 2]]>>
<<addmins 63>>
<</button>>@@ <<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|Aula: Cena na Cozinha de Toalha - Parte 3]]>>
<<addmins 3>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the kitchen and grab a banana, when $Aaliyah.Nome arrives in a towel.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Toalha1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hey $Jogador.Nome, came to get a banana?<</fala>>
<br>
<<ref $Jogador>>Wow, what a privileged view I have here.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes sure.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Toalha2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to pick some grapes here.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>So, shall we eat?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Won't you put on some clothes?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>It will not be necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I almost forget.<</fala>>
<br>
<<narrador>>You pay her the tuition money.<</narrador>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<narrador>>You sit at the table to eat the fruit, you're kind of stunned that $Aaliyah.Nome is only wearing a towel, but she manages to hide it very well.<</narrador>>
<br>
<<narrador>>While you guys eat you and $Aaliyah.Nome talk. $Aaliyah.Nome is a sweetheart.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/aaliyah/images/aaliyah-cute.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>After eating these fruits you decide to leave, tomorrow there will be more lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>But today's lesson is different, Today is a theoretical lesson.<</fala>>
<br>
<<narrador>>She sits in a chair in front of a table and you sit next to her.<</narrador>>
<br>
<<narrador>>The theory lesson is very difficult.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>...But I'm not understanding anything.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Pay attention $Jogador.Nome, just pay attention to the timing of the notes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>But at the same time it's complicated because you also I have to pay attention to those lines there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>The name is Pentagram, and what will define the notes in the Pentagram are the clefs.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to get a book here that shows the three existing keys.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$Aaliyah.Nome gets up to look for that book, she looks in a drawer there in the living room.<</narrador>>
<br>
<<ref $Jogador>>Wow, what a round ass she has.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Where is it? Where is it?<</fala>>
<br>
<<ref $Jogador>>I wanted so badly to touch her and slap her.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-AulaTeorica3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my god, my dick is getting hard here, but I can't but I can't let her see!<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I thought, here $Jogador.Nome these are the treble, C clef and bass clef.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>The Treble Clef is for...<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>You have a complicated theory lesson.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>So that's it $Jogador.Nome, it wasn't that hard, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh teacher it was very complicated.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Relax, over time you get used to it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I'm going to put the books there and I'll be right back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Aula: Teoria Musical - Parte 2]]>>
<<addmins 63>>
<</button>>@@ <<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|Aula: Teoria Musical - Parte 3]]>>
<<addmins 3>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go back from the bedroom, quickly, you get there before $Aaliyah.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Here's the payment for the lesson.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Until the next lesson teacher Amelia.<</fala>>
<br>
<<narrador>>You pay her the tuition money.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Until the next lesson $Jogador.Nome.<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 5>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to get the money to pay you because I left it in my backpack there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay, you can go get it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I also need to do some things now.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Aula: Professora na Ginastica - Parte 2]]>>
<<addmins 63>>
<</button>>@@ <<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|Aula: Professora na Ginastica - Parte 3]]>>
<<addmins 3>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go back to the living room to pay $Aaliyah.Nome and find her exercising.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Should I interrupt her? To pay her or just leave money and leave.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, but what a hot woman she with that hard little ass.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Uh, $Jogador.Nome? I hadn't seen you there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just came to pay you for the lesson.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, do you want to do gymnastics with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no, no thanks, I just want to watch you exercise.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay if that's what you prefer.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<narrador>>You are lost in thought watching $Aaliyah.Nome's beauty as she exercises.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>$Jogador.Nome is everything okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, yeah, I'm just a little tired.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Ginastica8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<narrador>>Oh, my cock is already extremely hard, I better get out of here before she realizes it.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to get the money to pay you because I left it in my backpack there.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Okay, you can go get it.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I also need to do some things now.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's room and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Aula: Problemas no Encanamento - Parte 2]]>>
<<addmins 63>>
<</button>>@@ <<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|Aula: Problemas no Encanamento - Parte 3]]>>
<<addmins 3>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go back to the living room to pay $Aaliyah.Nome and find her doing something under the sink under the sink.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Uh, $Jogador.Nome? You can help me here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What's happening?<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Looks like there's a problem with the plumbing in the sink you can come here and take a look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't understand much of it but that's ok.<</fala>>
<br>
<<narrador>>You bend down to take a look at the sink plumbing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... there are some strange things here, maybe you should call a plumber.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Maybe you're right, I'll call him now.<</fala>>
<br>
<<narrador>>She calls the plumber and you keep trying to figure out what's going on in her plumbing.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Encanamento1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What a delay, it seems that there is no plumber in this town.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh hello ah voice mail what the hell.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No need to call anymore, I think I solved it.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Encanamento2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh good, thank you so much $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Before I forget, here's your payment.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome, you make me so happy.<</fala>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the Paparozzi's house for Piano lesson, $Aaliyah.Nome is sitting in front of the piano.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome, ready for your lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You go to her and sit next to her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aaliyah/images/aaliyah-piano2.jpg"></center>
<br>
<<narrador>>You have an excellent one hour lesson.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>What did you think of today's lesson $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was great thank you very much.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Phew! I need to take a shower, if you want to eat something you can go to the kitchen and eat something ok?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, thanks.<</fala>>
<br>
<<narrador>>You need to go to $ProfEdFisica.Nome's bedroom and get the money to pay for piano lessons.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|Aula: Um Lanche na Cozinha - Parte 2]]>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@<<set $fundo to "quarto-paparozzi">>
<<narrador>>You look for the money $ProfEdFisica.Nome left for you to pay for the lesson.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Vasculhando-Quarto1.mp4" type="video/mp4"></video></center>
<br>
<<set $Jogador.Dinheiro += 25>>
<br>
@@.btnUI;<<button [[Continue|Aula: Um Lanche na Cozinha - Parte 3]]>>
<<addmins 3>>
<</button>>@@<<FundoCasaPaparozzi>>
<<narrador>>You go to the kitchen and find $Aaliyah.Nome looking for something.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, what a privileged view I have here.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Where is it? Where is it?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Procurando-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I could stare at her ass all day.<</ref>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh, $Jogador.Nome, it's already there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ummm yes, yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ah, I almost forget, here's the payment for the lesson.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Thank you $Jogador.Nome.<</fala>>
<br>
<<set $Jogador.Dinheiro -= 25>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>I was here looking for a plate to serve you the sandwich but I couldn't find it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, let's eat anyway.<</fala>>
<br>
<center><img id="imagens" src="content/locations/Casa-Paparozzi/sanduiche.jpg"></center>
<br>
<<narrador>>While you guys eat you and $Aaliyah.Nome talk. $Aaliyah.Nome is a sweetheart.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/aaliyah/images/aaliyah-cute.jpg"></center>
<br>
<<AaliyahAmizade 1>>
<br>
<<narrador>>After that quick snack you decide to leave, tomorrow there will be more lessons.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $MissaoCongif.AaliyahAulas to true>>
<<addmins 25>>
<</button>>@@/*================ Missões Srta. Tavella (Julia Ann) ================*/
<<set $SrtaTravellaGymMP1 = {
MissaoNome: "$MissTravella.Nome Tavella Hyper Intense Workout",
MissaoDica: "Go to the gym and help Miss Tavella record her gymnastics",
MissaoID: "STGMP1",
MissaoDono: "$MissTravella.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*================ Missões Amanda Byers (Lena Paul) =================*/
<<set $LenaPaulGymMP1 = {
MissaoNome: "$LenaPaul.Nome and Friend at the Gym",
MissaoDica: "Have 25 Friendship with $LenaPaul.Nome and go to the gym on Saturday while $LenaPaul.Nome is there",
MissaoID: "LPGMP1",
MissaoDono: "$LenaPaul.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*=========== Missões Aaliyah Love (Amelia Louise Krump) ============*/
<<set $AaliyahGymMP1 = {
MissaoNome: "Helping $Aaliyah.Nome",
MissaoDica: "Heve 50 of Fitness and go to the gym and workout with $Aaliyah.Nome",
MissaoID: "AAGMP1",
MissaoDono: "$Aaliyah.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<FundoQuartoMae>>
<<narrador>>You see your $IrmaN.Relacao $IrmaN.Nome in her $Mae.Relacao's bedroom getting her clothes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Pegando-Roupas-da-Mamae1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You see, you know she shouldn't be doing this, because a few days ago you heard that your $Mae.Relacao $Mae.Nome forbade $IrmaN.Nome to take her clothes.<</narrador>>
<br>
<<narrador>>So you decide to reveal yourself to see her reaction to seeing you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_nova/videos/Event-IrmaN-Pegando-Roupas-da-Mamae2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing $IrmaN.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>N-Nothing.<</fala>>
<br>
<<narrador>>$IrmaN.Nome quickly tries to hide her $Mae.Relacao's red dress behind her back.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I saw you picking up $Mae.Relacao's clothes.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What if I am? What is the problem.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The problem is, I know she forbade you to wear her clothes.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But I'm not using it, I'm just seeing how it would look on me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>To use later, right?<</fala>>
<br>
<<narrador>>You notice $IrmaN.Nome walking down the hall.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll go tell her you're taking her clothes.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>No $Jogador.Nome don't do that.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Please.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll turn a blind eye to you for $10!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Good thing $Mae.Relacao gives me an allowance.<</fala>>
<br>
@@.btnUI;<<button [[Take the $10 and walk away|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<set $Jogador.Dinheiro += 10>>
<<addmins 4>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$IrmaVM6.MissaoNome</h1></center>
<<narrador>>You are in your bedroom until your $IrmaV.Relacao $IrmaV.Nome arrives, it looks like she wants to talk to you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto3.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome I already know what I'm going to do! I already had my ideas for my revenges.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come revenge? Wouldn't you just get revenge on your ex-boyfriend or just that ex-friend of yours?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, but there were three people who hurt me, so I will have to apply three revenges.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I won't have, we will.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you sure you want to proceed with this?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, these people need to pay!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so what do you have in mind?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So, I'll start with my ex-boss, Doctor Lindomar.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Doctor Lindomar, he's a guy who harasses all the doctors and nurses and why doesn't he go to jail? Or why isn't he fired?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Because someone powerful passes cloth to him. He must have some friend inside the city hall who gets him out of all this.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So we need to catch him in a trap, a trap that makes it impossible for someone to look at it and think "this is wrong, he should be arrested".<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Right, but how do we do that?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>First, we need a girl, a girl who is going to see him and who has to take morphine or whatever else makes her incapable.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Or that he thinks she is incapable.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>That's it $Jogador.Nome, you're already thinking like me. Do you know any girls who would take a job like that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't but maybe $Amigo.Nome or $Amigo2.Nome do.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's a great idea, talk about it with your friends, because $Amigo.Nome's mother is a doctor and works there too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then we would just need to put a camera there and record everything that happens.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And meanwhile someone stays and collects the reports of all the doctors and nurses who were harassed by him, and after we have all the evidence and evidence in hand we will take everything to the police.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly and after all these reports from people who worked with him, after even the video we are going to record, it is impossible for him not to be arrested.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>That's it, he'll get what he deserves.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but there are three revenges, what are the others?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The next revenge will be against my ex-best friend $Kendall.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you have in mind?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>To $Kendall.Nome's bad luck, I've known her for over seven years and I know what she really is and I know what her kryptonite is: her sister <<textbox "$Kayla.Nome" "Kayla" $Kayla.Nome>>.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM6 parte 2 - A Vingança é um Prato Melhor Servido Três Vezes]]>>
<<set $IrmaVM6.MissaoEstagio += 50>>
<<addmins 25>>
<</button>>@@
<<FundoQuartoJogador>>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-quarto3.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>She always tries to compete with her, always trying to be better but never succeeds, especially when it comes to men.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where do you want to get?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>If a man who has already been with her and her sister assumes to her that her sister is better, she will want to destroy herself.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? So just make someone who's went out both of them admit that $Kayla.Nome is better? Are you sure that's enough?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Of course, if there's something we women don't want to hear from men, it's that another woman is better than us, especially if that other woman is our own sister.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay but who can this guy be that went out with $Kendall.Nome is going to hook up Kayla and assume that $Kayla.Nome is better?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>For me, he could be anyone but my ex-boyfriend's son of a bitch, which makes me think about my revenge on him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How about thinking like that? Success is the best revenge.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You show him the big woman he lost, you get dressed up to look beautiful like you've never been and show yourself to him, for him to realize that he lost the best woman in his life.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Excellent idea. And after we've done all that, I'll be free to carry on.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Let's start with Doctor Lindomar.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I can talk to my friends and we'll try to find a girl who's willing to join our plan.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And I can go talk to the doctors and nurses who were harassed by Doutor Lindomar so they can help unmask him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then that's it!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It will be difficult but we will make it.<</fala>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM6.MissaoEstagio += 50>>
<<set $IrmaVM6.MissaoEstatus to "Completa">>
<<set $JogadorM11.MissaoEstatus to "Ativa">>
<<set $IrmaVM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 2>>
<<addmins 25>>
<</button>>@@<<FundoRefeitorio>>
<center><h1>$JogadorM11.MissaoNome.</h1></center>
<<narrador>>You sit with your friends in the refectory.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, I need you to help me.<</fala>>
<br>
<<narrador>>Then you explain your whole plan together with your sister to catch Doctor Lindomar in a trap.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>My mother talks very badly about this guy every day!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And so, one more reason for you to help me.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>But then, which girl would accept to be the bait for Doctor Harassment?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Would $Amigo2.Nome accept?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>No, none of the Baby Dolls would accept to participate in anything that was done for us, even if it is beneficial.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>How about... $Lexi.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, $Lexi.Nome is too shy for that.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I already know...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Who?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>You probably don't, but there's a girl here at school who I think would do that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Who?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Come with me I'll introduce you to <<textbox "$RoxyRaye.Nome" "Darla" $RoxyRaye.Nome autofocus>>.<</fala>>
<br>
@@.btnUI;<<button [[Continue|JM11 parte 2 - A Estudante Exitada]]>>
<<set $JogadorM11.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<Fundo2A>>
<<narrador>>$Amigo.Nome takes you and $Amigo2.Nome to 2A (His $IrmaN.Relacao $IrmaN.Nome's class), where there is a beautiful girl there.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Guys, this is $RoxyRaye.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hello who are you?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I'm $Amigo.Nome and these are my friends $Jogador.Nome and $Amigo2.Nome.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Get out of here!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>No, but we need you.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I know why boys like you come to me, so I already say I don't want to!<</fala>>
<br>
<<narrador>>$Amigo2.Nome turns to $Amigo.Nome.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I think she doesn't want to help.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>At least let us explain!<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Okay, you have 60 seconds.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, my $IrmaV.Relacao $IrmaV.Nome was a nurse who worked at the hospital, her new boss was a guy who was all the time harassing the doctors and nurses, my $IrmaV.Relacao didn't accept that and tried to speak out against him, but before that happened she was fired without just cause so now she's planning revenge on that disgraced doctor and setting a trap to put him in jail.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's it.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Is this serious?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure!<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I thought the three of you were going to ask me to take your virginity away from you.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>They are not will be necessary...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Are you sure $Jogador.Nome? Don't you think we should...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Amigo2.Nome!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>My bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look... we just want you to accept, to be part of a plan to put a bad guy in jail.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome crosses her arms in denial.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>What do I get from that?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I don't know, the satisfaction of ridding several other women of ridding themselves of a scoundrel?<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome laughs out of the corner of her mouth.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|JM11 parte 3 - A Estudante Exitada]]>>
<<set $JogadorM11.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@
<<Fundo2A>>
<<fala "RoxyRaye" $RoxyRaye.Nome>>And by chance what would I have to do?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>You will be the bait.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She's a pretty girl, a well-made girl, a pretty girl like you is going to be exactly what he's looking for.<</fala>>
<br>
<<narrador>>You are almost mesmerized by her beauty.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>It will work like this... you will have a female problem and you will go to the hospital, and you will try to be attended by Doctor Lindomar, while you are there you will try to pretend that you are drunk or drugged, then he will ahm... he will take advantage of you.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome doesn't say a word, she just continues with her arms crossed and an angry face.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So while he'll be there alone with you, we'll leave a camera recording everything. Meanwhile my $IrmaV.Relacao $IrmaV.Nome will be collecting reports from nurses and doctors who will describe her daily behavior in the hospital.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And the next day we'll take all this evidence to the police station for him to finally be arrested.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Am I going to be groped and bullied and maybe raped just to bait a harassing doctor?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Talking like that you make it look a lot worse!<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Still, even if I accepted, what do I get in return!<</fala>>
<br>
<<narrador>>The three of you are silent for a second, until you break the silence.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's cool what you want.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>What I want?<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome slowly approaches you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Let me think, what do I want?<</fala>>
<br>
<<narrador>>She comes face to face with you.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I don't know what I want but I want from you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of me?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>His?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>His?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Yes, there's something about you that intrigues me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is what it is?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I don't know, you smell like... you smell like...<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome's strange attitude starts to freak you out.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I agree to give you... something you wanted. And you will accept to participate.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Yes accepted.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I liked you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So we'll meet at $Amigo.Nome's house on Thursday night to decide all this in the best possible way.<</fala>>
<br>
<<narrador>>You give her the address and she leave.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$Amigo.Nome, what a strange girl, how did you meet her.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I don't know her, I just heard that she would do anything as long as they paid.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Whatever it was, at least this time it was free.<</fala>>
<br>
<<narrador>>Did it really come out for free?<</narrador>>
<br>
<<ConheceRoxyRaye>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $JogadorM11.MissaoEstagio += 34>>
<<set $JogadorM11.MissaoEstatus to "Completa">>
<<addmins 6>>
<</button>>@@<<FundoBairroAfastado>>
<center><h1>$IrmaVM7.MissaoNome</h1></center>
<<narrador>>You are taking a stroll through the outlying neighborhood when several gossip sirens are heading your way and around the corner.<</narrador>>
<br>
<<narrador>>Taken by curiosity you go there to see what is happening.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/casa-em-chamas.jpg"></center>
<br>
<<narrador>>You then come across a house on fire and several firefighters organizing to put out the fire.<</narrador>>
<br>
<<narrador>>A firefighter comes out of there with an ax in hand.<</narrador>>
<br>
<<fala "NPC" Firefighter>>Thankfully, it looks like the house is empty, but the start of the fire is still unknown.<</fala>>
<br>
<<narrador>>You are watching everything from afar and a little worried about what is happening, when all of a sudden.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey $Jogador.Nome what are you doing here?<</fala>>
<br>
<center><img id="imagens" src="content/characters/irma_mais_velha/images/irma1-public1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What a scare $IrmaV.Nome! What are you doing here?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Giving back to someone. By the way, this house is my ex's..<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then no...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yesss...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You did not...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes I did...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's get out of here now!<</fala>>
<br>
<<narrador>>You go back to the house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM7 parte 2 - A Louca]]>>
<<set $IrmaVM6.MissaoEstagio += 50>>
<<addmins 55>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>You return home with your $IrmaV.Relacao $IrmaV.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, how can you do this?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Ahmm... I don't know what you're talking about.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, you know very well that burning down someone's house is a crime! What if they catch you?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I made sure I got in and out of there without anyone seeing me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what if someone was there at his house? You would have jeopardized the life of a person who has nothing to do with this story.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Calm down $Jogador.Nome, I made sure the house was really empty, but that's not what I wanted to talk to you about.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<fala "Irma1" $IrmaV.Nome>>I went to the hospital to try to find out more about Dr. Lindomar, I asked Dr. $MissTravella.Nome and Dr. Cooper to help me, and we got this document.<</fala>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<fala "Irma1" $IrmaV.Nome>>I went to the hospital to try to find out more about Dr. Lindomar, I asked Dr. $MissTravella.Nome and Dr. $SrtaCooper.Nome to help me, and we got this document.<</fala>>
<</if>> /*=======================================================*/
<br>
<center><img id="imagens" src="content/characters/dr.lindomar/images/document.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>This document shows that he has involvement with a pharmaceutical company.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He is a doctor. Is not? So it seems like it makes sense, especially for running the hospital.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's not quite like that $Jogador.Nome, this company started to send medicine just for his office.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In addition, this company has money laundering, kidnapping and private imprisonment rumors.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a fuck!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, that sounds dangerous.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So, I talked to my friends and they agreed to help, and we got a girl to be Lindomar's bait.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And what is it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's $RoxyRaye.Nome, a strange girl from the school, and we agreed to meet on Thursday night at $Amigo.Nome's house so we can discuss this and organize everything, so that nothing goes wrong.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Okay so on Thursday we solve everything.<</fala>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $IrmaVM7.MissaoEstagio += 50>>
<<set $IrmaVM7.MissaoEstatus to "Completa">>
<<set $IrmaVM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@<<FundoCasaAmigo>>
<center><h1>$IrmaVM8.MissaoNome</h1></center>
<<narrador>>You go with your $IrmaV.Relacao $IrmaV.Nome to your friend $Amigo.Nome's house.<</narrador>>
<br>
<<narrador>>You see that $Amigo2.Nome, $Amigo.Nome, Miss Cooper and $MissTravella.Nome Tavella are already there waiting.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Finally, you have arrived.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<fala "SrtaCooper" Miss>>We thought you wouldn't show up.<</fala>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<fala "SrtaCooper" $SrtaCooper.Nome>>We thought you wouldn't show up.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yeah, and we should be at work right now.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Sorry for the delay, we can talk now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wait... where's $RoxyRaye.Nome?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I am here.<</fala>>
<br>
<center><img id="imagens" src="content/characters/darla/images/IVM8-darla.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>Wait, where were you?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>In your bedroom, you have a lot of stuff there.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome takes a bite of the wind looking at $Amigo.Nome with a sensual gaze.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>But why...<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Okay, okay, let's get started.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM8 parte 2 - Organizando a Operação]]>>
<<set $IrmaVM8.MissaoEstagio += 25>>
<<addmins 5>>
<</button>>@@<<FundoCasaAmigo>>
<<narrador>>Everyone is in living room is seated with you and $IrmaV.Nome going to explain the plan to everyone.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Good night guys, we are gathered to put the doctor Dr. Lindomar in prison for moral and sexual harassment, with employees and patients.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The plan will be as follows...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/player/videos/estrategia.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Tomorrow afternoon, $RoxyRaye.Nome will go to Doctor Lindomar to be seen... what kind of doctor is Doctor Lindomar?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Gynecologist.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course... so $RoxyRaye.Nome goes to the Gynecologist and demands to be seen by Dr. Lindomar.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>While $RoxyRaye.Nome and Lindomar go to $IrmaV.Nome's office, $Amigo.Nome and $MissTravella.Nome will gather all the doctors and nurses to collect testimonies and reports about Lindomar's behavior at work.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In the meantime, Miss Cooper and I are going to look around the office for anything else that might link Lindomar with that company that manufactures pharmaceuticals and is investigated for money laundering, kidnapping and false imprisonment.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Meanwhile I'll be in the office with $RoxyRaye.Nome and Lindomar, hiding recording everything that happens.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So that's it folks, any questions?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I have a question, what if he's busy at the time, what if they send me to another doctor?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So maybe it would be better for you to wait for him to be able to see you, don't accept being seen by other doctors just for him.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Wow $Jogador.Nome, this really doesn't look suspicious at all.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome replies sarcastically.<</narrador>>
<br>
<<narrador>>As she picks up her cell phone, $RoxyRaye.Nome keeps talking.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Don't you think it would be much better if I called there to make an appointment?<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome dials the number and calls the hospital.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$RoxyRaye.Nome, wait a...<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Shut up, it's calling...<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome clicks on speakerphone.<</narrador>>
<br>
<<fala "NPC" Receptionist>>Hospital Clinico Municipal good night.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Good evening, I'm $RoxyRaye.Nome Kwilecki, and I'd like to schedule an appointment with the gynecologist Doctor Lindomar.<</fala>>
<br>
<<fala "NPC" Receptionist>>Only a moment...<</fala>>
<br>
<<fala "NPC" Receptionist>>The doctor requires you to send a photo for evaluation.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>A photo? Like a photo of me?<</fala>>
<br>
<<fala "NPC" Receptionist>>Yes a photo of you, he wants to evaluate you.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>O-Okay, I'll send it.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome changes her voice on her cell phone to talk to you.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>A picture, the guy wants a picture of me how come?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>This is definitely not normal.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome then takes a photo from her cell phone and sends it to the hospital, and unmutes the call.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/darla/images/darla-Selfie1.jpg"></center>
<br>
<<fala "NPC" Doctor>>Oh yes my girl you are very beautiful.<</fala>>
<br>
<<narrador>>$IrmaV.Nome that scares, and says whispering.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's him, it's Dr. Lindomar.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you, are you Doctor Lindomar?<</fala>>
<br>
<<fala "NPC" Doctor>>Yes it's me... and your appointment will be booked if you answer the following questions.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Questions?<</fala>>
<br>
<<fala "NPC" Doctor>>Yes, your age please.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I am 21 years old.<</fala>>
<br>
<<ref $Jogador>>21? She's older than me and still in my $IrmaN.Relacao's class, how strange!<</ref>>
<br>
<<fala "NPC" Doctor>>Okay, tell me a little about yourself, do you have a good relationship with your parents? Do you have many friends, do you travel often?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Ahm... I don't understand how this interferes with my appointment...<</fala>>
<br>
<<fala "NPC" Doctor>>Just answer the questions please.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>All right, I don't know my father, my mother and I have a common relationship, I have some friends and I really like to travel, I travel whenever I can.<</fala>>
<br>
<<fala "NPC" Doctor>>All right, young lady, now just one more question, do you have any sexually transmitted diseases?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>N-No, I don't.<</fala>>
<br>
<<fala "NPC" Doctor>>Very well, young lady, it will be a pleasure to see you tomorrow at 22:00.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>22:00 o'clock don't you think it's a little late?<</fala>>
<br>
<<fala "NPC" Doctor>>It's my only available time, tomorrow, and in fact at night I work better, my concentration is sharper.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Alright then, it's marked.<</fala>>
<br>
<<fala "NPC" Doctor>>So, see you tomorrow.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Up until.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome ends the call, she looks worried.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM8 parte 3 - Organizando a Operação]]>>
<<set $IrmaVM8.MissaoEstagio += 25>>
<<addmins 15>>
<</button>>@@<<FundoCasaAmigo>>
<<fala "Amigo" $Amigo.Nome>>My God what was that?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>That was Doctor Lindomar acting normally.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It even looks like a serial killer asking her victim questions to see if it's worth killing her.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Calm down $Jogador.Nome, you're going to scare $RoxyRaye.Nome.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>No no, this guy doesn't scare me, yes he looks like a piscopath, but I'm not afraid, and tomorrow night this guy is going to be screwed.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<fala "SrtaCooper" Miss>>Glad we managed to get this all sorted out, but $MissTravella.Nome and I need to get back to the hospital as soon as possible before they miss us.<</fala>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<fala "SrtaCooper" $SrtaCooper.Nome>>Glad we managed to get this all sorted out, but $MissTravella.Nome and I need to get back to the hospital as soon as possible before they miss us.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>She's right, let's go...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm leaving too, bye guys.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Dammit, my girlfriend is calling me, I forgot to tell her I'd be here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And now?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Now, she's going to my house in a rage, or she's coming here in a rage.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Is she coming here?! No, I won't.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I'm already fed up with your crazy girlfriend coming here straight to make a shack. Come with me, I'll give you a ride in my mother's car.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Really?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Yes, then agent already takes advantage and buys a box of chocolate for her to calm down...<</fala>>
<br>
<<narrador>>$Amigo2.Nome and $Amigo.Nome are walking and talking to the exit until the exit.<</narrador>>
<br>
<<narrador>>At $Amigo.Nome's house, it was just you and $RoxyRaye.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM8 parte 4 - Organizando a Operação]]>>
<<set $IrmaVM8.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@<<FundoCasaAmigo>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<fala "RoxyRaye" $RoxyRaye.Nome>>$Jogador.Nome, remember when I said you tease me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I remember.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>And remember when I said you smell like... I couldn't remember?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I remember too, why?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Because I found out what you smell like.<</fala>>
<br>
<<narrador>>She approaches you.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>You smell sex.<</fala>>
<br>
<<JogadorHorny 30>>
<br>
<<fala "Jogador" $Jogador.Nome>>Aaaand... that's good?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I like it, I like it a lot.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome kisses you.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$RoxyRaye.Nome I don't know if...<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Relax, let it happen.<</fala>>
<br>
<<narrador>>She completely strips off her clothes and quickly takes off her pants and starts sucking his already hard cock.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM8-Darla-BoqueteMelhorAmigo'sHouse1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She keeps sucking your cock|IVM8 parte 4 - Organizando a Operação]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>She continues sucking his cock with even more fervor.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM8-Darla-BoqueteMelhorAmigo'sHouse2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>She is actually very good at it, she is very experienced.<</ref>>
<br>
@@.btnUI;<<button [[She keeps sucking your cock|IVM8 parte 4 - Organizando a Operação]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You then shove your cock much harder into her throat, to choke her, she seems to like that.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM8-Darla-BoqueteMelhorAmigo'sHouse3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You take the cock out of her mouth and tap it on her tongue.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have to tell you, you are very good at this, you must have a lot of experience.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Shut up and give me your cum!!<</fala>>
<br>
@@.btnUI;<<button [[She keeps sucking your cock|IVM8 parte 4 - Organizando a Operação]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>She takes a break from his cock and starts sucking your balls.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM8-Darla-BoqueteMelhorAmigo'sHouse4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have to tell you, you are very good at this, you must have a lot of experience.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Shut up and give me your cum!!<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|IVM8 parte 4 - Organizando a Operação]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<narrador>>You cum in $RoxyRaye.Nome's face, with her mouth open and call out trying to get as much of your semen as possible.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM8-Darla-BoqueteMelhorAmigo'sHouse5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Cum in her face|IVM8 parte 4 - Organizando a Operação]]>>
<<set $game.SexEvent to 5>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><img id="imagens" src="content/characters/darla/images/IVM8-CumInDarla'sFace.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hmmm, your cum are fucking delicious, have you had pineapple before?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>N-no.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome gets dressed while talking to you.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I've tried many, many fucking guys, but you is the best so far!<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you for your contribution.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome leaves, you get dressed and you go too, it's better to leave than risk $IrmaV.Nome arriving and catching you naked in his office.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $game.SexEvent to 0>>
<<set $IrmaVM8.MissaoEstagio += 25>>
<<set $IrmaVM8.MissaoEstatus to "Completa">>
<<set $IrmaVM9.MissaoEstatus to "Ativa">>
<<set $RoxyRaye.has_sex to true>>
<<set $RoxyRayeSex.faz_oral += 1>>
<<set $game.notifyAgenda += 1>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/darla/images/darla-perfil.jpg">
Name: $RoxyRaye.Nome Jolie Kwilecki
Status: $RoxyRaye.status
Friendship: $RoxyRaye.Amizade
Passion: $RoxyRaye.Paixao
Morality: $RoxyRaye.Moralidade
Desire: $RoxyRaye.Desejo
<<if $RoxyRaye.has_sex is true>>\
Handjob: $RoxyRayeSex.punheta
Have You Ever Masturbated Her: $RoxyRayeSex.masturbou
Fingering Anal: $RoxyRayeSex.fingering_anal
Sucked Her Tits: $RoxyRayeSex.suck_tits
Titjob: $RoxyRayeSex.titjob
Had Oral Sex: $RoxyRayeSex.faz_oral
Received Oral Sex: $RoxyRayeSex.recebe_oral
Vaginal Sex: $RoxyRayeSex.vaginal
Anal Sex: $RoxyRayeSex.anal
Facial: $RoxyRayeSex.facial
Creampie: $RoxyRayeSex.creampie
Creampie Anal: $RoxyRayeSex.creampie_anal
Pearl Necklace: $RoxyRayeSex.pearlnecklace
Cum in her Pussy: $RoxyRayeSex.cum_pussy
Cum in her Butt: $RoxyRayeSex.cum_butt
Cum in her Ass: $RoxyRayeSex.cum_ass
Eat your Cum: $RoxyRayeSex.eat_cum
Cum: $RoxyRayeSex.cum
<</if>>\
<p><strong>About:</strong></p>
<p>$RoxyRaye.Nome is a high school girl who attends 2A, she is known for being quite promiscuous, and for having sex with the boys at school for money.</p>
<<if $JogadorM11.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>During recess in the refectory $Jogador.Nome explains to $Amigo.Nome, $Amigo2.Nome his plan to stop Doctor Lindomar and they accept to participate. So $Amigo.Nome says he knows the perfect girl for this kind of mission. So he takes $Jogador.Nome and $Amigo2.Nome to 2A and introduces them to $RoxyRaye.Nome. There they explain the plan to her, $RoxyRaye.Nome doesn't accept it at first but after $Jogador.Nome explains she ends up accepting it telling $Jogador.Nome to do something for her but $RoxyRaye.Nome doesn't say what but says that $Jogador.Nome intrigues her. $Jogador.Nome even without knowing what she wants accepts her deal. So $Jogador.Nome and $Amigo2.Nome ask $Amigo.Nome who that strange girl is and how did he meet her. Then he says he doesn't know her, I've only heard that she does anything as long as she pays.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoHospital>>
<center><h1>$IrmaVM9.MissaoNome</h1></center>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<narrador>>You, $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome, Miss Cooper and $RoxyRaye.Nome are all ready to start the coup.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<narrador>>You, $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome, $SrtaCooper.Nome and $RoxyRaye.Nome are all ready to start the coup.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<narrador>>$RoxyRaye.Nome enters the hospital and goes straight to the receptionist.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Good evening... I'm here for my appointment at the gynecologist Doctor Lindomar.<</fala>>
<br>
<<fala "NPC" Receptionist>>What is your name?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>$RoxyRaye.Nome Kwilecki.<</fala>>
<br>
<<fala "NPC" Receptionist>>Very well, please wait.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome sits in one of the chairs to wait a while.<</narrador>>
<br>
<<narrador>>At that moment $MissTravella.Nome, who was watching Doctor Lindomar's room hidden, she was watching him the place so she calls you.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>He's already gone.<</fala>>
<br>
<<narrador>>So you and Miss Cooper walk into the hospital, you are in a wheelchair disguised as a patient.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/cadeira-de-rodas.jpg"></center>
<br>
<<narrador>>At that moment Doctor Lindomar appears at the reception.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Good night my girl.<</fala>>
<br>
<<narrador>>Lindomar is a tall man, very thin and pale.<</narrador>>
<br>
<<narrador>>He you Miss Cooper taking you somewhere in a wheelchair.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Dr. Cooper, I've already dismissed you from your job today.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<fala "SrtaCooper" Miss>>I know, but this kid is in a lot of pain and he needs an anesthetic, it's fast.<</fala>>
<br>
<<narrador>>You put on an exaggerated pained face to try to convey the truth of the story to Miss Cooper.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<fala "SrtaCooper" $SrtaCooper.Nome>>I know, but this kid is in a lot of pain and he needs an anesthetic, it's fast.<</fala>>
<br>
<<narrador>>You put an exaggerated pained face to try to convey the truth of the story to $SrtaCooper.Nome.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Okay, but go fast!<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>You're excused, you can go too.<</fala>>
<br>
<<narrador>>Lindomar says to the receptionist then he turns to $RoxyRaye.Nome, there is only the two of them in the room.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Now you my dear come with me.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>No, wait, I need to tell you a few things first...<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome needs to stall the Doctor for as long as possible while you and Doctor Cooper go to Doctor Lindomar's office.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 2 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<<FundoHospital>>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<narrador>>You and Miss Cooper are quickly heading to Doctor Lindomar's office.<</narrador>>
<br>
<<fala "SrtaCooper" Miss>>It's here, it's here, $Jogador.Nome arrived.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, do you already know what to do?<</fala>>
<br>
<<fala "SrtaCooper" Miss>>Yes, I $MissTravella.Nome, $Amigo.Nome and $Amigo2.Nome will meet with all the doctors and nurses who had problems with Lindomar.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly... ahmm where are they? By the way because the hospital is not empty.<</fala>>
<br>
<<fala "SrtaCooper" Miss>>No, I know, he let me off work earlier today, maybe he did the same with the other doctors. Relax, $MissTravella.Nome and I are going to find them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you better go, he can't see you here, and I need to find somewhere to hide in this room.<</fala>>
<br>
<<fala "SrtaCooper" Miss>>It is clear.<</fala>>
<br>
<<narrador>>Miss Cooper was already turning to leave.<</narrador>>
<br>
<<fala "SrtaCooper" Miss>>Oh $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<narrador>>Senhorita Cooper hugs you.<</narrador>>
<br>
<<fala "SrtaCooper" Miss>>Be careful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you Miss Cooper.<</fala>>
<br>
<<fala "SrtaCooper" Miss>>Now go! Quickly!<</fala>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<narrador>>You and $SrtaCooper.Nome are quickly heading to Doctor Lindomar's office.<</narrador>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>It's here, it's here, $Jogador.Nome arrived.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, do you already know what to do?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yes, I $MissTravella.Nome, $Amigo.Nome and $Amigo2.Nome will meet with all the doctors and nurses who had problems with Lindomar.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly... ahmm where are they? By the way because the hospital is not empty.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>No, I know, he let me off work earlier today, maybe he did the same with the other doctors. Relax, $MissTravella.Nome and I are going to find them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you better go, he can't see you here, and I need to find somewhere to hide in this room.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>It is clear.<</fala>>
<br>
<<narrador>>$SrtaCooper.Nome was already turning to leave.<</narrador>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Oh $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<narrador>>$SrtaCooper.Nome hugs you.<</narrador>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Be careful!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you $SrtaCooper.Nome.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Now go! Quickly!<</fala>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<addmins 7>>
<</button>>@@
<<set $fundo to "hospital-consultorio">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter the Lindomar clinic and look for a place to hide and try to record what will happen.<</narrador>>
<br>
<<narrador>>You notice that there is a small space next to a cupboard and a table full of medicines and some of them look like serums in bottles.<</narrador>>
<br>
<<ref $Jogador>>But what are these nameless bottles for?<</ref>>
<br>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<<set $SorosSuspeitos += 22>>
<br>
<<narrador>>You hear footsteps of someone approaching, so you quickly decide to grab some of these serums and put them in your backpack, then you hide in the small, narrow space between the locker and the medicine table.<</narrador>>
<br>
<<narrador>>The doors open and $RoxyRaye.Nome and Doctor Lindomar enter.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>...but seriously I needed to...<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>It's okay $RoxyRaye.Nome you've been doing a lot of things this far that you couldn't wait to get this far to tell you, but now I need you to take your clothes off and put on that nightgown.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Alright.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Right, I'll wait for you to change, back there.<</fala>>
<br>
<<narrador>>You stop yourself from spying on $RoxyRaye.Nome changing clothes.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/darla/images/IVM9-darla-naked.jpg"></center>
<br>
<<ref $Jogador>>Oops.<</ref>>
<br>
<<narrador>>$RoxyRaye.Nome finishes changing and sits waiting for Doctor Lindomar to return.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Okay, maybe I better start recording now.<</ref>>
<br>
<<narrador>>You take your cell phone out of your pocket and start recording.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>Dr. Lindomar returns with a stethoscope.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Okay, come on, let's listen to that little heart.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>But my heart is fine, I'm with...<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Calm down girl, it's going to be quick, it's just standard procedure, to get your health.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Umm... right.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital2.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Now inhale and breathe.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Now inhale and hold.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital3.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Now you can let go.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I still can't understand why this is so important.<</fala>>
<br>
<<narrador>>Dr. Lindomar licks the stethoscope.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Your heart is fine.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>How good.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Now let's see your vagina.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital4.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Come on, relax, be calm. Is this your first time doing this?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>No, but it always makes me nervous.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Don't worry, it will be quick and painless.<</fala>>
<br>
<<narrador>>Dr. Lindomar licks his lips as he looks at $RoxyRaye.Nome's vagina.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital5.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Dr. Lindomar then puts on his gloves.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>He looks like a bad villain from a Mexican soap opera.<</ref>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>Dr. Lindomar lubricates his gloves.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital7.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Do you have frequent sexual intercourse?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Yes, often.<</fala>>
<br>
<<narrador>>Without $RoxyRaye.Nome seeing, Dr. Lindomar takes off his gloves and greases her hand.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Then he starts lubricating her vagina.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>You have boyfriend?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>No, but I have multiple sexual partners. This is bad?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital9.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Of course not, this is perfect.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Umm... you are...<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Yes my sweetie calm down.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital10.mp4" type="video/mp4"></video></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>It's just that in all the doctors I've been, they never put their whole hand on mine...<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>This is my way of working so calm down.<</fala>>
<br>
<<ref $Jogador>>Damn, with this recording this guy is definitely going to jail.<</ref>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 4>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital11.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>How are you feeling?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Strange... ahm what are you doing.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital12.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>I'm just checking your capabilities.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>My what?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital13.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>I'm testing your vaginal abilities, it's even weird that the other doctors you've seen don't do these tests.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I don't think I'll be there anymore...<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>It won't be necessary, we're done here.<</fala>>
<br>
<<narrador>>Dr. Lindomar licks the fingers that just came out of $RoxyRaye.Nome's vagina, without her seeing. But $Jogador.Nome records it all.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital14.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 5>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital15.mp4" type="video/mp4"></video></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>And then we're done, can I go now?<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Calm down, calm down, I just need to check your pulse again first.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>But why? Need to go.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>No, you can't go, you must take the full exam, after that you can leave.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Okay, get this over with.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital16.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Dr. Lindomar unbuttons $RoxyRaye.Nome's nightgown.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>What are you doing?<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>This stethoscope is bad, I won't be able to hear her heart unless this nightgown doesn't get in my way.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Oh alright, but do it soon cause I'm cold.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital17.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Close your eyes, don't worry, everything will become clearer to you.<</fala>>
<br>
<<narrador>>Darla closes her eyes.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Just concentrates on my voice, and don't forget to breathe.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>You feel more and more loose, more and more relaxed.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Your eyes are getting heavier and heavier, your mind starts to wander and your body starts to get tired.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital18.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>He comes even closer to $RoxyRaye.Nome's ear.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Fhtagn, ya fhalgof'n ymg' fhalma ah llllnah.<</fala>>
<br>
<<ref $Jogador>>What a hell he is doing.<</ref>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>ymg' nnn hup fhtagn nilgh'ri lloigshogg ng ah'lloigshogg yogfm'log mgep ph' ah.<</fala>>
<br>
<<ref $Jogador>>What the hell is he talking about?<</ref>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>ng n'ghftnah mgep ph' fhtagn, ya darling.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital19.mp4" type="video/mp4"></video></center>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>n'ghftyar's llll nog.<</fala>>
<br>
<<narrador>>Apparently Darla slept.<</narrador>>
<br>
<<ref $Jogador>>Oh my God, he'd put her to sleep with his words, like he'd done it.<</ref>>
<br>
<<narrador>>Sleep starts hitting you too.<</narrador>>
<br>
<<ref $Jogador>>Oh my God, what's that he's done?<</ref>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 3 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 6>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital20.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Dr. Lindomar lays her down on the stretcher.<</narrador>>
<br>
<<ref $Jogador>>What a sleep, what's going on...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital21.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I can't take it anymore...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/darla/videos/IVM9-Darla-Hospital22.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You pass out from sleep, what could have happened...<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 4 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $game.SexEvent to 0>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<addmins 47>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "estrada-noite">>
/*===================================================================*/
<<if $IrmaVM9.MissaoEstagio isnot 70>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Where I am?<</fala>>
<br>
<<narrador>>You start waking up in a moving car, you then find yourself with your arms tied between an iron rafter, you're in the back of the car but there's no passenger seat, just you and $RoxyRaye.Nome.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Oh $Jogador.Nome, glad you're okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$RoxyRaye.Nome?<</fala>>
<br>
<center><img id="imagens" src="content/characters/darla/images/IVM9-darla-amarrada-no-carro.jpg"></center>
<br>
<<narrador>>$RoxyRaye.Nome is completely naked tied to a wooden board nailed to the floor.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>This is so embarrassing.<</fala>>
<br>
<<narrador>>You try to ignore that $RoxyRaye.Nome is completely naked and tied up next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where are we?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I have no idea, I also woke up a little while ago, we could be on time in this car.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Car?<</fala>>
<br>
<<narrador>>You start screaming.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>HEY YOU, WHAT'S GOING ON HERE?! WHERE ARE WE?!<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Glad you woke up sir ahm... $Jogador.Nome $Jogador.Sobrenome.<</fala>>
<br>
<<narrador>>He shows his cell phone in his hands.<</narrador>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>Did you really think I would fall into this pathetic trap you guys invented to get me, I'm sure this is your $IrmaV.Relacao $IrmaV.Nome's doing.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>You freak, what have you done to me? Because I got so sleepy so fast.<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>You think you're so experts, try to guess this one! And by the way, try to guess where we're going.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where are we going?<</fala>>
<br>
<<fala "DrLindomar" $DrLindomar.Nome>>You will already know, but here's a tip, someone will receive two new guinea pigs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guinea Pigs?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>And now we have to get out of here.<</fala>>
<br>
<<narrador>>You try to free yourself from the bonds but it is very difficult.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can't let go, these ropes are too strong.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Oh and now who can defend us?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Meee.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Aaahhh.<</fala>>
<br>
<<ref $Jogador>>What a fucking scare.<</ref>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>What was $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Umm... nothing... nothing...<</fala>>
<br>
@@.btnUI;<<button [[Inside your mind|IVM9 parte 5 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<set $Acoes.Click to false>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaVM9.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You wait a few seconds.<</narrador>>
<br>
<<narrador>>And then...<</narrador>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Now!!!<</fala>>
<br>
<<narrador>>You do great mental strength.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/mentalize2.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 8 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBemDormido>>
<<fala "Jogador" $Jogador.Nome>>Spirit Guardian what do I do?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>$Jogador.Nome, I must have told you once, that your mental powers go far beyond the suggestion of wills.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but I don't have training, I don't know how to do anything else with it.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>All right, I shouldn't do this, but, I'll teach you how to do something simple that can help save you.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>You have to disorient Lindomar.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>He is driving this car at high speed on a road at dawn, a simple disorientation is like instead of him turning left, turning right, would probably cause him to crash the car, and you would have a chance to escape.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But how do I do it?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>He's not relaxed, so you're going to have to concentrate, and push, a force you've never done in your life!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will you help me?<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Yeah ok...<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 6 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<set $Acoes.Click to false>>
<<addmins 2>>
<</button>>@@<<FundoBemDormido>>
<<fala "Guardiao" $Guardiao.Profissao>>Clear your mind.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Now there is nothing between you and Lindomar's mind.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Take a deep breath.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>And inhale.<</fala>>
<br>
<<narrador>>So you do.<</narrador>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Visualize, Lindomar's mind as a door, it is locked, you have a staple in your pocket, try to open the door.<</fala>>
<br>
<<if $Aleatorio gte 0 and $Aleatorio lt 25>> /*==================*/
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Tentando-abrir-porta.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You can't open the door.<</narrador>>
<br>
<<narrador>>You see something approaching, something pushes you out of there.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Expulso.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 7 - Operação: Para estar em um hospital é preciso ser paciente]]>><<addmins 2>><</button>>@@
<<elseif $Aleatorio gte 0 and $Aleatorio lt 75>> /*==============*/
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Tentando-abrir-porta.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You can't open the door.<</narrador>>
<br>
<<narrador>>Try again.<</narrador>>
<br>
@@.btnUI;<<button [[Try to open the door again|IVM9 parte 6 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $Aleatorio to random(100)>>
<<addmins 1>>
<</button>>@@
<<elseif $Aleatorio gte 75 and $Aleatorio lte 100>> /*===========*/
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Tentando-abrir-porta.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You manage to open the door, now you can enter.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Abrindo-porta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Enter through the door|IVM9 parte 8 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<addmins 2>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $Acoes.Click is false>> /*==================================*/
<br>
@@.btnUI;<<button [[Try to open the door|IVM9 parte 6 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $Aleatorio to random(100)>>
<<set $Acoes.Click to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoBemDormido>>
<<fala "Jogador" $Jogador.Nome>>I couldn't, this is very difficult.<</fala>>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Try again $Jogador.Nome, concentrate.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 6 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $Acoes.Click to false>>
<<addmins 3>>
<</button>>@@<<FundoBemDormido>>
/*===================================================================*/
<<if $IrmaVM9.MissaoEstagio isnot 80>>
/*===================================================================*/
<<fala "Guardiao" $Guardiao.Profissao>>Now it will be simpler, look for something similar to a lane change device there that you find in the train stations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>It doesn't take long and you find it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I found it, now what?<</fala>>
<br>
<center><img id="imagens" src="content/others/images/alavanca-mudanca-de-trilho.jpg"></center>
<br>
<<fala "Guardiao" $Guardiao.Profissao>>Now wait for my signal, you need to pull that lever with all your might to make him disorient at the right time.<</fala>>
<br>
@@.btnUI;<<button [[Continue|IVM9 parte 4 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<set $Acoes.Click to false>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $IrmaVM9.MissaoEstagio is 80>>
/*===================================================================*/
<<fala "Guardiao" $Guardiao.Profissao>>Go $Jogador.Nome, pull that lever.<</fala>>
<br>
<<narrador>>You are using all the strength of your being to pull that lever.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>AAHhhhhhrrr.<</fala>>
<br>
<<narrador>>Until you finally manage to pull that lever.<</narrador>>
<br>
<<narrador>>You are quickly pulled in, being expelled from Lindomar's mind.<</narrador>>
<br>
@@.btnUI;<<button [[Something Happens|IVM9 parte 9 - Operação: Para estar em um hospital é preciso ser paciente]]>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBemDormido>>
<<narrador>>On a tight curve to Lindomar, he should have turned left, but now he turned left, falling off the ravine and flipping the car, but luckily he lands facing up.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/acidente-de-carro.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Since you and $RoxyRaye.Nome are tied up, you don't get hurt as much.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you ok $RoxyRaye.Nome?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm... ahm... what happened to him?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, maybe some animal got on the road.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>This motherfucker likes animals, how sweet... Can you break free from these ropes?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe, if I rub this rope against this iron beam, I might be able to break free.<</fala>>
<br>
<<narrador>>You tighten it with all your might, and after a few long minutes the rope breaks.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad I finally got it.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Great, let me go too.<</fala>>
<br>
<<narrador>>You release $RoxyRaye.Nome, and they both get out of the car, $RoxyRaye.Nome is still naked.<</narrador>>
<br>
<<narrador>>You go to the front of the car and see Dr. Lindomar lying on top of the steering wheel.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Did he die?<</fala>>
<br>
<<narrador>>You open the door and check his pulse.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Looks like he didn't, he just passed out.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Grab those ropes, I'll tie him up.<</fala>>
<br>
<<narrador>>You tie it up and put it in the back seats of the car where you and $RoxyRaye.Nome were, you see your cell phone on the seat, glad it's intact.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Here's my cell phone, it seems to be fine.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Did you record everything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course it is here...<</fala>>
<br>
<<narrador>>You look for the video, but you can't find it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it!<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>What happened?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The motherfucker was smarter and deleted the video.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>But at least we caught him, and we can tell the police everything that happened.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, help me get this guy in the trunk of his car.<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome gladly helps you out, so they both go to the front of the car and try to start it.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Do you even know where we are?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I have no idea.<</fala>>
<br>
<<narrador>>Even with the car visibly destroyed you manage to leave and after a long journey you manage to return home.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $game.SexEvent to 0>>
<<set $IrmaVM9.MissaoEstagio += 10>>
<<set $IrmaVM9.MissaoEstatus to "Completa">>
<<set $IrmaVM10.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 60>>
<</button>>@@<<FundoBairro>>
<center><h1>$IrmaVM10.MissaoNome</h1></center>
<<narrador>>You and $RoxyRaye.Nome go back to your neighborhood, with Lindomar's car totally wrecked, he is so wrecked that he dies just before he gets home.<</narrador>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<narrador>>Luckily you see $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome and Miss Cooper up front waiting worried about you and $RoxyRaye.Nome.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<narrador>>Luckily you see $IrmaV.Nome, $Amigo.Nome, $Amigo2.Nome, $MissTravella.Nome and $SrtaCooper.Nome up front waiting worried about you and $RoxyRaye.Nome.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<narrador>>$IrmaV.Nome welcomes you with a hug.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/abraço.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Glad you're fine.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Where were you two?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Whose car is this?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And why is she naked?<</fala>>
<br>
<<narrador>>$IrmaV.Nome says pointing to $RoxyRaye.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Phew... it's a long story, but in short, the plan didn't go as expected.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Lindomar is more dangerous than we thought, he tried to kidnap us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but at least we managed to capture him, come see he's here in the back of the car.<</fala>>
<br>
<<narrador>>You go to the back of the car where the passenger seat would be, you open the door, but there's no one there.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Where is he?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>As he managed to escape, he was very well tied up.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>And weakened from the accident.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The trunk of the car is broken! How did we not see this!?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Shit! All this for nothing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, we couldn't capture him, and yet he managed to delete the video with the evidence from my cell phone.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<fala "SrtaCooper" Miss>>But we have at least the reports of harassment from all the doctors and nurses.<</fala>>
<br>
<<narrador>>Miss Cooper shows a bunch of documents in her hands.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<fala "SrtaCooper" $SrtaCooper.Nome>>But we have at least the reports of harassment from all the doctors and nurses.<</fala>>
<br>
<<narrador>>$SrtaCooper.Nome shows a bunch of documents in her hands.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<fala "Amigo2" $Amigo2.Nome>>In addition to several compromising documents from him.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And two direct victims of his kidnapping attempt.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're right, let's go to the police station to file a complaint.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, but first we need to put some clothes on this woman, because she can't go to the police station naked.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Finally, I was getting cold.<</fala>>
<br>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<narrador>>Miss Cooper goes quickly to her house and lends $RoxyRaye.Nome some of her clothes, wait for the day to break and the police station open then everyone goes to the police station.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<narrador>>$SrtaCooper.Nome quickly goes to her house and lends $RoxyRaye.Nome some of her clothes, wait for the day to break and the police station open then everyone goes to the police station.<</narrador>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button [[Continue|IVM10 parte 2 - Doutor Lindomar]]>>
<<set $IrmaVM10.MissaoEstagio += 33>>
<<addmins 25>>
<</button>>@@<<set $fundo to "delegacia-noite">>
<<if $Conhece.SrtaCooper is false>> /*===========================*/
<<narrador>>You, $RoxyRaye.Nome, $IrmaV.Nome, Miss Cooper, $MissTravella.Nome, $Amigo.Nome and $Amigo2.Nome go to the police station and file a complaint about everything that happened, each one telling the smallest details about what happened, Miss Cooper still shows all the reports and documents against Lindomar.<</narrador>>
<<elseif $Conhece.SrtaCooper is true>> /*========================*/
<<narrador>>You, $RoxyRaye.Nome, $IrmaV.Nome, Miss Cooper, $MissTravella.Nome, $Amigo.Nome and $Amigo2.Nome go to the police station and file a complaint about everything that happened, each one telling the smallest details about what happened, $SrtaCooper.Nome still shows all the reports and documents against Lindomar.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<fala2 "NPC" Police Chief>>Alright, I just didn't understand one thing, what do you mean you ended up sleeping out of nowhere?<</fala2>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>It's really, I don't know what happened, out of nowhere I felt relentless sleep.<</fala>>
<br>
<<fala2 "NPC" Police Chief>>You were there, right?<</fala2>>
<br>
<<narrador>>Referring to you.<</narrador>>
<br>
<<fala2 "NPC" Police Chief>>Explain to me better what happened.<</fala2>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, Lindomar, was slowly getting close to $RoxyRaye.Nome, and he said some things close to her ear, then she started to sleep, and a few seconds later I also felt really sleepy and ended up sleeping too, that must be how he saw me.<</fala>>
<br>
<<fala2 "NPC" Police Chief>>And what did he say?<</fala2>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, I think he was speaking in another language.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I know it sounds crazy but you have to believe us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, because we brought the car and...<</fala>>
<br>
<<fala2 "NPC" Police Chief>>Calm down folks, I believe in you.<</fala2>>
<br>
<<fala2 "NPC" Police Chief>>You have so many reports, documents, and witnesses to the case that it's pretty hard not to believe you.<</fala2>>
<br>
<<fala2 "NPC" Police Chief>>Maybe Lindomar used some kind of gas that puts people exposed to it to sleep. And I think it's pretty likely he fell out of the car while you were on your way back here.<</fala2>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Then...<</fala>>
<br>
<<fala2 "NPC" Police Chief>>So I thank you for the report, I guarantee that we will find Lindomar and make him pay for his crimes.<</fala2>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Oh thank you policeman.<</fala>>
<br>
<<narrador>>After all this, everyone goes back to their homes, to rest, because it was a full day!<</narrador>>
<br>
@@.btnUI;<<button [[Continue|IVM10 parte 3 - Doutor Lindomar]]>>
<<set $IrmaVM10.MissaoEstagio += 33>>
<<addmins 37>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>You go to your bedroom to rest after a bizarre night when your $IrmaV.Relacao $IrmaV.Nome arrives.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hey $Jogador.Nome can we talk?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Clear.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm releasing you from these revenges of mine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why?! Because you've been kidnapped, by a miracle you manage to come back, and I've realized that I can't drag you around to solve my problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But we're in this together, and now it's just going to be the easiest revenge, that of your ex-best friend.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It is but I have to formulate that plan better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's ok, you can take as long as you need, but when you think, you can come to me, I'll help.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Excellent.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh... and that story about you and $RoxyRaye.Nome feeling sleepy out of nowhere and falling asleep is it really true?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, maybe the policeman is right, maybe it's the effect of some gas, or medicine he left exhaling in the air.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And speaking of medicine I found this.<</fala>>
<br>
<<narrador>>You take out of your backpack those serum bottles you found in Lindomar's office.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<<set $SorosSuspeitos -= 22>>
<br>
<<fala "Jogador" $Jogador.Nome>>I found this in his clinic, I take it because they are medicines that, there is nothing talking about them, there is no box, there is no package insert, there is no name, there is nothing, I found this very strange so I stole some.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>In the hospital, no medicine can go without anything identifying him, I have no idea what that could be.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It's better to save it, maybe it's important.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're right.<</fala>>
<br>
<<narrador>>You put all the vials inside a guard shoe box inside your wardrobe.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... $IrmaV.Nome, just one more thing, don't tell $IrmaV.Relacao about anything we did at the hospital and everything that happened afterwards, otherwise she'll go crazy.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It is clear.<</fala>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $IrmaVM10.MissaoEstagio += 34>>
<<set $IrmaVM10.MissaoEstatus to "Completa">>
<<addmins 23>>
<</button>>@@<<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/hospital/Soro-suspeito.jpg"></center>
<br>
<<ref $Jogador>>I'd better keep the serums here for now, at least until I know what they're for.<</ref>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@<<FundoPraca>>
<center><h1>$JillM2.MissaoNome</h1></center>
<<narrador>>You're in the refectory with your friends when you hear $Paixao.Nome, $Debora.Nome and $Mia.Nome climbing on top of the table getting everyone's attention.<</narrador>>
<br>
<<fala "Paixao" $Paixao.Nome>>Hello everyone, you know me, and I'm sure you know the Sausage Hair over there.<</fala>>
<br>
<<narrador>>She points to a red-haired girl sitting at the same table as your $IrmaN.Relacao $IrmaN.Nome.<</narrador>>
<br>
<<fala "AlexT" ???>>Come on $Paixao.Nome, get over it, you know I'm better than you.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>You all know Sausage Hair is a slut, but she's a slut who can't even keep her boyfriend, check it out folks.<</fala>>
<br>
<<narrador>>$Paixao.Nome shows everyone the video of $Mia.Nome kissing that girl's boyfriend, she is visibly shaken but tries to keep her posture.<</narrador>>
<br>
<<fala "AlexT" ???>>Well, I didn't even want him anymore, he and this thief of boyfriends can be very happy together.<</fala>>
<br>
<<narrador>>She says referring to $Mia.Nome, who seems not at all comfortable with all this, but accepts.<</narrador>>
<br>
<<fala "Debora" $Debora.Nome>>Look at her sad look, you can cry dear.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>But who are you going to cry for now? If she doesn't have a boyfriend anymore.<</fala>>
<br>
<<fala "AlexT" ???>>You will pay me for this!<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>What are you going to do take my boyfriend away?<</fala>>
<br>
<<fala "AlexT" ???>>I don't play low like you, you'll get your payback, but meanwhile the whole school now knows who you are, the sadistic slut, the pirate parrot and the boyfriend thief.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>You can cry all you want...<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>What's going on here?!<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>Nothing's happening here $Gaston.Nome.<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>Yeah, we've already put the Sausage Hair in its place.<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>It's good that it's over! Because if not, you would have a word with the deputy director!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Girl brawls always disappoint, never end in a beating.<</fala>>
<br>
<<narrador>>Says $Amigo.Nome to you and $Amigo2.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What a waste.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$Mia.Nome is very Talarica, who knew, no!<</fala>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $JillM2.MissaoEstagio += 100>>
<<set $JillM2.MissaoEstatus to "Completa">>
<<set $JillM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 13>>
<</button>>@@<<FundoEscola>>
<center><h1>$JillM3.MissaoNome</h1></center>
<<narrador>>You were walking away when you see $Mia.Nome alone, in a corner, she looks sad.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/mia/images/JLLM3-mia-escola-sad.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mia.Nome is everything okay with you?<</fala>>
<br>
<<narrador>>$Mia.Nome still very defensive.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Of course yes! I don't seem to be!?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not.<</fala>>
<br>
<<narrador>>$Mia.Nome then lets her guard down.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Yeah, maybe you were right, about being known as a boyfriend thief.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Today no other girl wanted to talk to me except $Debora.Nome and $Paixao.Nome, and guys who have girlfriends don't even look me in the face anymore because they're afraid their girlfriend will do something.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I said. This is the consequence of being known as a boyfriend thief.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Now everyone apart from $Paixao.Nome and $Debora.Nome hates me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I do not hate you.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>No need to lie $Jogador.Nome, of course you hate me and my friends have always been cruel to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but I don't hate you, you're just a girl who wants to follow the trend of the most popular girl in high school to be her friend and also be popular. Even if this popular girl is a sadistic slut like $Paixao.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hey don't talk about my friend like that!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just told the truth.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm.<</fala>>
<br>
<<narrador>>$Mia.Nome crosses her arms.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>What happened to you? A little while ago you were in love with $Paixao.Nome and now you're talking about her like that?<</fala>>
<br>
<<narrador>>She leaves you speechless.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>How did you know?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Man... $Paixao.Nome knows, $Debora.Nome knows, sausage hair knows, maybe even the teachers know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fuck!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>But I don't blame you she's very pretty.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but I don't like her anymore. I realized that she is mean, and cruel, and probably has serious psychological problems.<</fala>>
<br>
<<narrador>>$Mia.Nome giggles lightly.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>You need to do like I did, she's a bad person and I stopped licking her feet. I think you should do that too?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>But $Jogador.Nome doesn't work, especially after the... boyfriend thief situation, it's just them who will continue to be my friends anyway.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But $Mia.Nome uhm...<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Now I have to go.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Until you're cool $Jogador.Nome.<</fala>>
<br>
<<narrador>>$Mia.Nome was about to leave, but she comes back.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>She doesn't say I told you that to anyone, ehm!<</fala>>
<br>
<<narrador>>She then turns around and walks away.<</narrador>>
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $JillM3.MissaoEstagio += 100>>
<<set $JillM3.MissaoEstatus to "Completa">>
<<set $JillM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 27>>
<</button>>@@<<FundoQuadra>>
<center><h1>$JillM4.MissaoNome</h1></center>
<<narrador>>Physical Education lesson is going on, and the girls are playing soccer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Futebol1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>And $Mia.Nome is among them.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Futebol2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>The signal rings.<</narrador>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Okay, girls put your stuff away because you're dismissed.<</fala>>
<br>
<<narrador>>You see that $Mia.Nome tries to greet her colleagues and team, but no one greets her.<</narrador>>
<br>
<<narrador>>Disappointed $Mia.Nome picks up her backpack and leaves.<</narrador>>
<br>
<<narrador>>You have a great idea and decide to go after it.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you still being bullied by the other girls?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yeah, I still am.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well don't worry, soon they'll forget about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So… are you going out with $Paixao.Nome and $Debora.Nome over the weekend?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Well... don't go out, we'll meet as we always meet, but no big deal.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So... do you want to go out with me?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Go out?!!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, like... as a friend.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh I do not know...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's just that I thought since the girls aren't talking to you, maybe you were going to spend the weekend with $Paixao.Nome and $Debora.Nome, but since you're not going to do anything I thought we'd go to… beach, beach.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>The beach? You don't seem like the beach type.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't go every day, but yes I like it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, okay, I go to the beach every weekend at 16:00, drop by so we can do something nice.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, so we'll see you.<</fala>>
<br>
<<narrador>>You say goodbye, then each one goes to one side.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $JillM4.MissaoEstagio += 100>>
<<set $JillM4.MissaoEstatus to "Completa">>
<<set $JillM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 62>>
<</button>>@@<<FundoPraia>>
<center><h1>$JillM5.MissaoNome</h1></center>
<<narrador>>You go to the beach to find $Mia.Nome.<</narrador>>
<br>
<<narrador>>The beach isn't very crowded today, so you can find $Mia.Nome fairly easily.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/mia/images/mia-praia5.jpg"></center>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<narrador>>You lie down with her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome today is so good, I thought it was strange that there are so few people here today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It's not that weird, I actually like it better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Humhum.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hey, I was just wondering, why did you suddenly want to come to the beach with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know, you're being bullied all over the school, and $Mia.Nome and $Debora.Nome aren't going to do anything special with you, so I decided to spend some time with you.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yes, but we almost never talk, I don't understand why you wanted to go out with me, are you trying to get closer to me to try to get closer to $Paixao.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, no, of course not. I don't even know what guys see in her.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Man, you were in love with her until a few days ago, tell me what you saw in her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, yeah, I don't even know anymore, because she's just pretty... but she's also bad, she's a bad girl, and $Debora.Nome too.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>They're not that bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Huh? So tell me something nice she did for you.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>$Paixao.Nome and $Debora.Nome have already bought me several clothes, and they never asked me to give them back their money.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay... so they did something nice.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Not only that, and I don't want to talk about them, let's do something cool.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Come with me... if you dare.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do!<</fala>>
<br>
@@.btnUI;<<button [[Go with her|JLLM5 parte 2 - Dia de Sol e Praia]]>>
<<set $JillM5.MissaoEstagio += 25>>
<<addmins 25>>
<</button>>@@<<FundoPraia>>
<<narrador>>You and $Mia.Nome, go to a more empty area of the beach.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, it's really beautiful here!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yeah, and look, you can see everyone from here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then... I needed the courage to come here why?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>No, we just need privacy to play a prank.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What prank?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It's a game I play with my friends called truth or dare, and it seems cool to play it with a boy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay let's go white then.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>You start by asking.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, truth or dare?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Truth.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... Which school teacher would you hook up?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>What question is this $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey, that's a good question for you.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I wouldn't take any teachers from school, they're all old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so which teacher do you find most attractive?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>None.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not a female teacher?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Ahm... look, I like men, okay, but the teacher I find most attractive is $ProfEdFisica.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good choice.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Okay, now it's my turn to ask.<</fala>>
<br>
@@.btnUI;<<button [[Go with her|JLLM5 parte 3 - Dia de Sol e Praia]]>>
<<set $JillM5.MissaoEstagio += 25>>
<<addmins 15>>
<</button>>@@<<FundoPraia>>
<<fala "Mia" $Mia.Nome>>Truth or Dare?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Truth!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Are you a virgin?<</fala>>
<br>
<<if $PennyM5.MissaoEstatus is "Completa">> /*===================*/
<<fala "Jogador" $Jogador.Nome>>Not.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, I doubt it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is true!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>You look very virgin.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but I'm not!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>So who did you ask for your virginity with?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's only one question per round so wait your turn.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh damn it!<</fala>>
<<elseif $PennyM5.MissaoEstatus isnot "Completa">> /*============*/
<<fala "Jogador" $Jogador.Nome>>Umm... I am.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yup.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>So you really wanted to lose your virginity to Riley, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's only one question per round so wait your turn.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh damn it!<</fala>>
<<set $JillM5Respostas.Virgem to true>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>Truth or Dare?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Truth!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you think of $Paixao.Nome's fight with that red-haired girl, over popularity.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I was enjoying the other questions more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just answer.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Okay, I think it's silly, but important, school popularity is important for a girl, so I think she has to fight to remain the most popular girl in school, but I don't think it's right what she did.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And why don't you tell her that?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It's only one question per round so wait your turn.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh Okay!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Now it's my turn, truth or dare.<</fala>>
<br>
@@.btnUI;<<button [[Dare|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $JillM5.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 18>>
<</button>>@@<<FundoPraia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Challenge.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Ahmm... alright, I dare you to take a dip.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Beauty!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>That's it, it's a dip in the sea, naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I do not!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Why not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because if someone catches me, I'm kicked out of here.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Which is? We are alone here, no one will catch you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Would you do it?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yes, I've done it before.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I doubt it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It doesn't matter, you have to do is the challenge.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I do not.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>No?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not screwing.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>What if I take off my clothes and dive naked with you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>And... if I take off my clothes with you and jump into the sea with you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Um... you first.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Alright.<</fala>>
<br>
<<narrador>>She starts undressing slowly in front of you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You stare at her body.<</narrador>>
<br>
<<ref $Jogador>>Oh, this girl is really hot.<</ref>>
<br>
<<fala "Mia" $Mia.Nome>>Now it's her turn.<</fala>>
<br>
@@.btnUI;<<button [[Take off your clothes|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $game.SexEvent to 1>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You quickly take off your clothes, even though you are somewhat uncomfortable with this situation.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm not bad...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you, now let's go to the sea!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Don't wait, let's lie here for a while, catching this wonderful sunshine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but just a little.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>Look at this view, I really like coming here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, it's a really beautiful place! But here I see something more beautiful.<</fala>>
<br>
<<narrador>>$Jogador.Nome says as he looks at $Mia.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia5.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>Oh boy, my eyes stay up here!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But it's not a lie, you're beautiful, you have a beautiful body.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Thanks. Um... I mean... I know.<</fala>>
<br>
<<narrador>>You start laughing.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia6.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>So, shall we swim a little now? Before someone catches us here.<</fala>>
<br>
<<narrador>>She starts chuckling.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>We will.<</fala>>
<br>
@@.btnUI;<<button [[Go for a swim|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $game.SexEvent to 2>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>$Mia.Nome takes your hand and together you go to the sea.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia7.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Wooow, this water is warm.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I'm telling you, this place is wonderful, swimming here is really good!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You enter the water all of a sudden and then you decide to take a dip.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia9.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I can see $Mia.Nome naked down here, I'll stay down here anyway.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia10.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia11.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>You like being down there, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, I like being in the water, that's where I can think.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Alright Percy Jackson.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Let's bet a race?<</fala>>
<br>
@@.btnUI;<<button [[Of course yes!|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $game.SexEvent to 3>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Of course yes!<</fala>>
<br>
<<narrador>>You start swimming quickly to try to reach $Mia.Nome but you can't.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia12.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She's very good at it.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>There is! Take this one, I won!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course her naked body in the water distracted me.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh you shameless! She was watching me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really hard not to look.<</fala>>
<br>
<<narrador>>After a few more minutes at sea you decide to head back to the sand.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia13.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Back to sand|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $game.SexEvent to 4>>
<<addmins 24>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia14.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>Ohhh, that day was pretty cool.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah it was...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia15.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>We should do something similar another day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>As long as you don't ask me to get naked again.<</fala>>
<br>
<<ref $Jogador>>If she gets naked too, I won't mind.<</ref>>
<br>
<<fala "Mia" $Mia.Nome>>Don't tell me you didn't like it.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/JLLM5-mia-praia-com-vc1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I liked the part where you got naked in front of me.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh stop!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And anyway you're friends with $Debora.Nome and $Paixao.Nome, and they hate me, if you start dating me too often they'll kick you out of their group too.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yes, they don't really go with your face, but maybe if I speak well of you they'll give you a chance.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I doubt it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>And in the meantime, we can meet, now and then, here and there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And it would be nice to see you once in a while.<</fala>>
<br>
<<narrador>>You two talk for a while longer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/JLLM5-mia-praia-com-vc2.jpg"></center>
<br>
<<narrador>>Until you see the beautiful sunset.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/JLLM5-Mia-Praia16.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I think we should go.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yeah, it's getting late, and I have to meet the girls at the mall.<</fala>>
<br>
@@.btnUI;<<button [[You wear your clothes|JLLM5 parte 4 - Dia de Sol e Praia]]>>
<<set $game.SexEvent to 5>>
<<addmins 17>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>You are walking on the beach and talking. With the sunset behind you.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Today was a good day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I agree.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>But then, are we up for it, going out again when possible?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm... let me think.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Stop that!<</fala>>
<br>
<<narrador>>$Mia.Nome says with a laugh.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, it was really cool today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yes, but now I have to go, the girls must already be waiting for me at the mall.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, bye $Mia.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Bye bye $Jogador.Nome.<</fala>>
<br>
<<narrador>>She says goodbye to you with a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<MiaAmizade 1>>
<br>
<<MiaPaixao 1>>
<br>
<<TalkLibMia>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $JillM5.MissaoEstagio += 25>>
<<set $JillM5.MissaoEstatus to "Completa">>
<<set $JillGymMP1.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<addmins 18>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//*====================== Paixão (Riley Reid) ========================*/
<<widget "TalkLibPaixao">>
<<set $ConversasLiberadas.Paixao to true>>
<span style="color:green">''Now you can talk to $Paixao.Nome whenever you find her somewhere.''</span>
<</widget>>
/*==================== Debora (Melissa Moore) =======================*/
<<widget "TalkLibDebora">>
<<set $ConversasLiberadas.Debora to true>>
<span style="color:green">''Now you can talk to $Debora.Nome whenever you find her somewhere.''</span>
<</widget>>
/*====================== Mia (Jill Kassidy) =========================*/
<<widget "TalkLibMia">>
<<set $ConversasLiberadas.Mia to true>>
<span style="color:green">''Now you can talk to $Mia.Nome whenever you find her somewhere.''</span>
<</widget>>
/*=================== Prof Quimica (Ivy Lebelle) ====================*/
<<widget "TalkLibProfQuimica">>
<<set $ConversasLiberadas.ProfQuimica to true>>
<span style="color:green">''Now you can talk to $ProfQuimica.Nome whenever you find her somewhere.''</span>
<</widget>>
/*====================== Sam (Samantha Rone) ========================*/
<<widget "TalkLibSamantha">>
<<set $ConversasLiberadas.Samantha to true>>
<span style="color:green">''Now you can talk to $Samantha.Nome whenever you find her somewhere.''</span>
<</widget>><<FundoEscola>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>> /*=======================================================*/<<FundoEscola>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>> /*=======================================================*/<<FundoQuadra>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<if $Paixao.local is "Escola-Quadra" or $Debora.local is "Escola-Quadra">> /*=================================================*/
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<<elseif $Paixao.local isnot "Escola-Quadra" or $Debora.local isnot "Escola-Quadra">> /*===========================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoQuadra>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-escola2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<if $Paixao.local is "Escola-Quadra" or $Debora.local is "Escola-Quadra">> /*=================================================*/
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<<elseif $Paixao.local isnot "Escola-Quadra" or $Debora.local isnot "Escola-Quadra">> /*===========================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<if $Paixao.local is "Praca" or $Debora.local is "Praca">>
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<<elseif $Paixao.local isnot "Praca" or $Debora.local isnot "Praca">> /*=========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praca4.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<if $Paixao.local is "Praca" or $Debora.local is "Praca">>
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<<elseif $Paixao.local isnot "Praca" or $Debora.local isnot "Praca">> /*=========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoParque>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque5.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<if $Paixao.local is "Parque" or $Debora.local is "Parque">>
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<<elseif $Paixao.local isnot "Parque" or $Debora.local isnot "Parque">> /*========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoParque>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-parque5.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<if $Paixao.local is "Parque" or $Debora.local is "Parque">>
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<<elseif $Paixao.local isnot "Parque" or $Debora.local isnot "Parque">> /*========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPiscina>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<if $Paixao.local is "CountryClub-Piscina" or $Debora.local is "CountryClub-Piscina">> /*===========================================*/
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<<elseif $Paixao.local isnot "CountryClub-Piscina" or $Debora.local isnot "CountryClub-Piscina">> /*=======================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPiscina>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-piscina2.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<if $Paixao.local is "CountryClub-Piscina" or $Debora.local is "CountryClub-Piscina">> /*===========================================*/
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<<elseif $Paixao.local isnot "CountryClub-Piscina" or $Debora.local isnot "CountryClub-Piscina">> /*=======================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraia>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Oh, it's fine with me, apart from the fact that the girls at this school are still harassing me, it's fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>About that, everything will be fine, in a few days everyone forgets about it.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I hope so, but at least I have my friends $Paixao.Nome and $Debora.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are sure? Do they keep asking you to do things you don't want to do?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Sometimes but nothing at that level.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Less bad.<</fala>>
<br>
<<if $Paixao.local is "Praia" or $Debora.local is "Praia">>
<<narrador>>You talk some more, until...<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Come on, they're coming, we'll talk later.<</fala>>
<br>
<<narrador>>You get out of there right now.<</narrador>>
<<elseif $Paixao.local isnot "Praia" or $Debora.local isnot "Praia">> /*=========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraia>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Really? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hard to say, you are beautiful in many ways, but your eyes make me more and more attracted to you.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you don't even like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't really like $Paixao.Nome anymore.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Hmm I hope this is true...<</fala>>
<br>
<<if $Paixao.local is "Praia" or $Debora.local is "Praia">>
<<narrador>>Both continue talking for a while longer, until you see $Paixao.Nome and $Debora.Nome approaching, so you decide to walk away so as not to get $Mia.Nome in trouble with her only two friends.<</narrador>>
<<elseif $Paixao.local isnot "Praia" or $Debora.local isnot "Praia">> /*=========================================================*/
<<narrador>>You continue talking for a while.<</narrador>>
<</if>> /*===================================================*/
<br>
<<MiaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoAcademia>>
<<if $Mia.Moralidade gte 60>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mia/images/mia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym6.jpg"></center>
<</switch>>
<<elseif $Mia.Moralidade lt 60>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym7.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym8.jpg"></center>
<</switch>>
<<elseif $Mia.Moralidade lt 50>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym9.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym10.jpg"></center>
<</switch>>
<<elseif $Mia.Moralidade lt 25>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym11.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym12.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym13.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym14.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/mia-gym15.jpg"></center>
<</switch>>
<</if>>
<br>
<<narrador>>You train with $Mia.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<MiaAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$Mia.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<MiaDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@<<FundoEscola>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-Escola Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-Escola Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@
<<FundoPraca>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca3.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-Praca Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-Praca Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPraia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia2.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-Praia Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-Praia Paixao]]>><</button>>@@
<br>
@@.btnUI;<<button "Leave" "Praia">><</button>>@@<<FundoParque>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-parque1.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-Parque Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-Parque Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-CountryClub-Piscina Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-CountryClub-Piscina Paixao]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoSauna>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-sauna1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-sauna2.jpg"></center>
<</switch>>
<br>
<<narrador>>You wanted to get closer to see the best but it's too dangerous.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Sauna">><</button>>@@<<FundoQuadra>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey Leverboy.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-RoxyRaye-Escola-Quadra Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-RoxyRaye-Escola-Quadra Paixao]]>><</button>>@@
<br>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
Converças Roxy Raye<<FundoEscola>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what are you doing here at school?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Studying huh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You swear?<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome laughs.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Of course not, I'm wondering which boy will do my homework in exchange for a blowjob. Are you in the mood?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm...I'll think about it.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>> /*=======================================================*/<<FundoEscola>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>> /*=======================================================*/<<FundoQuadra>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what are you doing here at school?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Playing sports huh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<narrador>>$RoxyRaye.Nome laughs.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Of course not, I'm just watching the boys play football, I love seeing these sweaty men running around, it makes me very horny.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... all right.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoQuadra>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-escola4.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca3.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing around here?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Just taking a break, taking a walk, getting some fresh air, does that answer your question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, yes.<</fala>>
<br>
<<narrador>>She laugh.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>But that's right, I spend a lot of time at home, so I need to go out from time to time, because every now and then I meet a guy who is willing to do something for me in exchange for a blowjob.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And get many?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Not as many as I would like, in this city strangely there are very few men.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>For me this is a blessing.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praca3.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoParque>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-parque1.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing around here?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Just taking a break, taking a walk, getting some fresh air, does that answer your question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, yes.<</fala>>
<br>
<<narrador>>She laugh.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Actually I'm just picking some fruits.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Picking fruits?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Clear.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So where are the fruits?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Ahm... we'd better change the subject...<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoParque>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-parque1.jpg"></center>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPiscina>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing around here?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Just taking a break, taking a walk, getting some fresh air, does that answer your question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, yes.<</fala>>
<br>
<<narrador>>She laugh.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm actually just cooling off a bit here in the pool.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Want to stay here with me?<</fala>>
<br>
<<narrador>>You stay in the pool with her.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPiscina>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraia>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome, how are you?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia2.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>I'm doing great, as always, thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing around here?<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Just taking a break, taking a walk, getting some fresh air, does that answer your question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, yes.<</fala>>
<br>
<<narrador>>She laugh.<</narrador>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Actually I just came here on the beach to get some sun.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Want to stay here with me?<</fala>>
<br>
<<narrador>>You and $RoxyRaye.Nome sit side by side on the beach while you talk for a while<</narrador>>
<br>
<<RoxyRayeAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraia>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $RoxyRaye.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/darla/images/darla-praia2.jpg"></center>
<</switch>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "RoxyRaye" $RoxyRaye.Nome>>Thank you $Jogador.Nome, do you want a blowjob now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I'll leave it for later.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<narrador>>You keep talking for a while.<</narrador>>
<br>
<<RoxyRayePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome.<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-praca4.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm fine, mainly because you're here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Glad you like my presence.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I like it a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what do you do around here?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm just taking a walk, I'm tired of just staying home all day.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<VizinhaEsquerdaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoPraca>>
<<switch random(1, 1)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/vizinhaesquerda-livingroom3.jpg"></center>
<</switch>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You look so beautiful today.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Is it really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hmm so tell me, what do you think is most beautiful in me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Y-Your body.<</fala>>
<br>
<<narrador>>She approaches you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My body? But you never saw me naked to say my body is beautiful.<</fala>>
<br>
<<narrador>>She leaves you speechless.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm.<</fala>>
<br>
<<narrador>>She starts to laugh.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm kidding $Jogador.Nome but I appreciate your compliment.<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes.<</narrador>>
<br>
<<VizinhaEsquerdaPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>> /*=======================================================*/<<FundoAcademia>>
<center><h1>$JillGymMP1.MissaoNome</h1></center>
<<narrador>>You see $Mia.Nome at the gym and decide to approach her.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Hey $Jogador.Nome, what are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I just want to see you work out.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not at all, I just like to see you working out.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Ahmm okay.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<narrador>>You're mesmerized watching $Mia.Nome workout.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Ummm $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... what?<</fala>>
<br>
<<narrador>>$Mia.Nome starts to laugh.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you got distracted.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Certainly.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $JillGymMP1.MissaoEstagio += 100>>
<<set $JillGymMP1.MissaoEstatus to "Completa">>
<<addmins 30>>
<</button>>@@<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mia.Nome, I'm going to watch you work out again okay?<</fala>>
<br>
<<narrador>>$Mia.Nome is doing squats.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>I don't understand why you like to watch me work out so much but that's ok.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<narrador>>You're mesmerized watching $Mia.Nome workout.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Ummm $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... what?<</fala>>
<br>
<<narrador>>$Mia.Nome starts to laugh.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>It looks like you got distracted.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Certainly.<</fala>>
<br>
<<if $Mia.Moralidade lte 55>> /*=================================*/
<<fala "Mia" $Mia.Nome>>So you like watching my body, I've noticed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm Guilty.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Now you can see better.<</fala>>
<br>
<<narrador>>$Mia.Nome lowers her shorts and showing her pussy naked and starts doing the squats like this.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$Mia.Nome you stare at her pink asshole.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yes, I noticed that you like that.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<</if>> /*=======================================================*/
<<fala "Mia" $Mia.Nome>>Alright, next.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym4.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Assistindo-Mia-Malhar]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 12>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<narrador>>$Mia.Nome until a treadmill ran over her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's great to see you running.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>I'm glad you like!<</fala>>
<br>
<<if $Mia.Moralidade lte 55>> /*=================================*/
<<fala "Mia" $Mia.Nome>>And now you will like it even more.<</fala>>
<br>
<<narrador>>$Mia.Nome lifts her shirt to show you her boobs.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mia" $Mia.Nome>>Yuh huh look at my boobs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I am seeing.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Yeah, do you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure!<</fala>>
<</if>> /*=======================================================*/
<<fala "Mia" $Mia.Nome>>And now let's go to the next one.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Assistindo-Mia-Malhar]]>>
<<set $game.RandomSexEvent to 2>>
<<addmins 12>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 2>>
/*===================================================================*/
<<narrador>>$Mia.Nome will train her legs on a machine.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Mia" $Mia.Nome>>And now I'm going to train the legs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are doing very well.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Uh look how strong I am!<</fala>>
<br>
<<narrador>>$Mia.Nome gets up and goes to another machine to train her calves.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Mia" $Mia.Nome>>Look how much weight I can lift with my calves.<</fala>>
<br>
<<ref $Jogador>>That ass of hers, extremely inviting to give a big slap! Makes me wooowoowwoowow!!!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... it's wonderful $Mia.Nome keep it up!<</fala>>
<br>
<<if $Mia.Moralidade gt 55>> /*==================================*/
<<fala "Mia" $Mia.Nome>>Okay, I'm done for today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Owee wanted to see more.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>You should train, not watch me all the time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do what? I like to see you work out.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<addmins 24>>
<</button>>@@
<<elseif $Mia.Moralidade lte 55>> /*=============================*/
<<fala "Mia" $Mia.Nome>>I'll train some more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Huh? But I thought you'd be done for today now.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Not this time, come with me you will enjoy "Watching".<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Assistindo-Mia-Malhar]]>>
<<set $game.RandomSexEvent to 3>>
<<addmins 12>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomSexEvent is 3>>
/*===================================================================*/
<<narrador>>$Mia.Nome picks up a pilates ball and bounces on it.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing now $Mia.Nome.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Nothing, I'm just jumping around for you.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Even, because I know you like to watch me.<</fala>>
<br>
<<narrador>>$Mia.Nome lifts her shirt to show you her breasts.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mia" $Mia.Nome>>I know you like to see my boobs.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mia" $Mia.Nome>>Look at me here, check out my wiggle!<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Imagine me rolling on you, on your lap.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I imagine, I'm even jealous of that ball.<</fala>>
<br>
<<narrador>>$Mia.Nome starts laughing.<</narrador>>
<br>
<<narrador>>$Mia.Nome turns around and has her back to you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mia" $Mia.Nome>>Look at $Jogador.Nome, look at your ass, imagine that in you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I imagine, I'm even jealous of that ball.<</fala>>
<br>
<<narrador>>$Mia.Nome starts laughing.<</narrador>>
<br>
<<fala "Mia" $Mia.Nome>>Let's go to the ropes.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Assistindo-Mia-Malhar]]>>
<<set $game.RandomSexEvent to 4>>
<<addmins 12>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 4>>
/*===================================================================*/
<<narrador>>$Mia.Nome picks up the ropes and starts exercising.<</narrador>>
<br>
<<narrador>>You who aren't silly or anything, go right after her to see her butt.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mia" $Mia.Nome>>You like to see my ass right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, could you show it to me again?<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>No, that's enough for today, next time you'll see it again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Owwwn.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mia/videos/Mia-Gym14.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mia" $Mia.Nome>>That's it.<</fala>>
<br>
@@.btnUI;<<button "End" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<addmins 12>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*//*============= Missões Professora de Arte (Lisa Ann) ===============*/
<<set $ProfArteGymMP1 = {
MissaoNome: "And The Art Teacher Working Out",
MissaoDica: "Go work out at the gym while your teacher $ProfArte.Nome is there",
MissaoID: "PAGMP1",
MissaoDono: "$ProfArte.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*========= Missões Professora de História (Diana Prince) ===========*/
<<set $ProfHistoriaGymMP1 = {
MissaoNome: "Helping Teacher $ProfHistoria.Nome To Work Out",
MissaoDica: "Go to the gym when $ProfHistoria.Nome is there",
MissaoID: "PHGMP1",
MissaoDono: "$ProfHistoria.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfHistoriaGym = {
Exercicio1: 0,
Exercicio2: 0,
Exercicio3: 0,
};>>
/*======= Missões Professora de Ed. Fisica (Cherie Deville) =========*/
<<set $ProfEdFisicaGymCena1MP1 = {
MissaoNome: "Physical Education",
MissaoDica: "Go to $ProfEdFisica.Nome at the gym on Monday, Wednesday or Friday at 15:00",
MissaoID: "PEFGCM1",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Ativa",
};>>
<<set $ProfEdFisicaGymCena1MP2 = {
MissaoNome: "More Physical Education Lesson",
MissaoDica: "Go to $ProfEdFisica.Nome at the gym on Monday, Wednesday or Friday at 15:00 and see her teaching a lesson",
MissaoID: "PEFGCM2",
MissaoDono: "$ProfEdFisica.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
/*======== Missões Professora de Literatura (Phoenix Marie) =========*/
<<set $ProfLiteraturaGymMP1 = {
MissaoNome: "Fighting Teacher",
MissaoDica: "Go to the gym when $ProfLiteratura.Nome is there",
MissaoID: "PLGMP1",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>>
<<set $ProfLiteraturaGymMP2 = {
MissaoNome: "Wrestling Training",
MissaoDica: "Go to the gym when $ProfLiteratura.Nome is there",
MissaoID: "PLGMP2",
MissaoDono: "$ProfLiteratura.Nome",
MissaoEstagio: 0,
MissaoEstatus: "Inativa",
};>><<FundoAcademia>>
<center><h1>$ProfArteGymMP1.MissaoNome</h1></center>
<<narrador>>You were working out quietly when you notice that your teacher $ProfArte.Nome is also working out at the same time.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Look, teacher $ProfArte.Nome is trained here too.<</ref>>
<br>
<<ref $Jogador>>Oh, she is so beautiful.<</ref>>
<br>
<<narrador>>You watch for a few minutes as teacher $ProfArte.Nome trains.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She is really, really hot.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>But it's better to get back to my exercises.<</ref>>
<br>
<<narrador>>You keep exercising.<</narrador>>
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfArteGymMP1.MissaoEstagio += 100>>
<<set $ProfArteGymMP1.MissaoEstatus to "Completa">>
<<set $Acoes.TreinouHJ to true>>
<<addmins 60>>
<</button>>@@<<Fundo3B>>
<center><h1>$ProfArteM2.MissaoNome</h1></center>
<<fala "ProfArte" $ProfArte.Nome>>Hello class today we will have a test.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula2.jpg"></center>
<</switch>>
<br>
<<fala "Amigo" $Amigo.Nome>>Nooooo.<</fala>>
<br>
<<fala "Mia" $Mia.Nome>>Nooooo.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yuppieeeee.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>And the theme is what we have been studying in recent lessons: expressionism.<</fala>>
<br>
<<ref $Jogador>>Come on! I hope that with that work I get a good grade on this test.<</ref>>
<br>
<<narrador>>Teacher $ProfArte.Nome walks past the students handing out the tests to each of them.<</narrador>>
<br>
<<narrador>>When looking at the test in front of you, you already remember everything you studied, and that the test seems to be easy, so you complete it without much difficulty.<</narrador>>
<br>
<<narrador>>When you finish the test, you give it to the teacher who welcomes you with a wink. You understand it's because you've already done secret work on this subject so you respond with a wink back.<</narrador>>
<br>
<<if $game.day is "Tuesday">>
@@.btnUI;<<button "End" "Intervalo">>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $ProfArteM2.MissaoEstagio += 100>>
<<set $ProfArteM2.MissaoEstatus to "Completa">>
<<set $ProfArteM3.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<</button>>@@
<<elseif $game.day is "Wednesday">>
@@.btnUI;<<button "End" "Aula de Matematica">>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<<set $ProfArteM2.MissaoEstagio += 100>>
<<set $ProfArteM2.MissaoEstatus to "Completa">>
<<set $ProfArteM3.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<</button>>@@
<</if>>
<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfHistoriaGymMP1.MissaoNome</h1></center>
<<narrador>>You meet your history teacher $ProfHistoria.Nome, she seems kind of lost.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome ahm... can you help me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In what?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I've been working out here for so long and I've never been able to increase my musculature.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And...?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>And I noticed that you've evolved a lot since you started training so I wanted you to show me what you do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>All right, you can sit there and I'll help you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>All right.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, lie there, let's start with the bench press.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I don't know if I can handle it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, I'll stay here and help you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PHGMP1 - Ajudando a Professora Diana Treinar]]>>
<<set $ProfHistoriaGymMP1.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, hold it like this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Oh, oh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, hold on so I'm going to switch sides to stop helping.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now let's go.<</fala>>
<br>
<<narrador>>You help $ProfHistoria.Nome train for a while.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $ProfHistoria.Nome is enough for today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Thank you, I feel even stronger now.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfHistoriaGymMP1.MissaoEstagio += 50>>
<<set $ProfHistoriaGymMP1.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 55>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCorpora>>
<center><h1>$ProfArteM3.MissaoNome</h1></center>
<<narrador>>You go to the Art Teacher's house to ask about your test score.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, it's great to see you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I just came to ask how I did on the last test.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes please come in.<</fala>>
<br>
<<narrador>>You enter your house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You see in the living room two kids playing video games so focused on the TV that they didn't even realize you'd arrived.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are those your children?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, Edward and Calleb and I also have one more daughter but she is not home right now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And your husband?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>He's not home right now, you know how it is, right? Always working late.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I know, and... what was my test score?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I was correcting now, do you want to come down with me? Then I just corrected it and I tell you how much you took.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come down?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, I was correcting test down in the basement.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm...okay, if it's not too much trouble?<</fala>>
<br>
<<narrador>>$ProfArte.Nome laughs.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Of course not, let's...<</fala>>
<br>
<<narrador>>You and $ProfArte.Nome go down to the basement.<</narrador>>
<br>
@@.btnUI;<<button [[In the basement...|PAM3 parte 2 - A Artista. Parte I]]>>
<<set $ProfArteM3.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<set $fundo to "casa-corpora-porao">>
<<narrador>>You and $ProfArte.Nome are in the basement.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'm just fixing it, just wait a second.<</fala>>
<br>
<<narrador>>$ProfArte.Nome sits on top of a bed in the basement.<</narrador>>
<br>
<<narrador>>You look around and see that in this basement there are several things, like a bed, a TV, a canvas and several paintings.<</narrador>>
<br>
<<ref $Jogador>>Why are there so many beautiful paintings, here in the basement, these paintings should be in the living room.<</ref>>
<br>
<center><img id="imagens" src="content/characters/prof_arte/images/prof-arte-quadro2.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>So $Jogador.Nome, I just finished correcting your test and...<</fala>>
<br>
<<narrador>>She makes a suspense.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And...?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Congratulations you got 10.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, good, I thought I had gone really bad.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>You put in the effort, so your grade was really good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you for the chance teacher ahm... who are these paintings here?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh those silly little things? I did that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yeah, but they're nothing more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No... these paintings are pretty cool. I just wonder why these paintings are here and not there in the living room.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It's just that my husband doesn't like them very much, he thinks I'm not good at it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He can only be crazy because, look at this painting...<</fala>>
<br>
<center><img id="imagens" src="content/characters/prof_arte/images/prof-arte-quadro1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>He obviously represents...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>A...portrait of today's youth, who are highly influenced by the culture of sex and violence...ah ok I have no idea what you meant by that.<</fala>>
<br>
<<narrador>>$ProfArte.Nome laughs.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I liked your interpretation, but this is a joke I make when I have nothing to do, I just pick up a brush and randomly throw it on a canvas just to see what forms in the end.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But at the same time, the house is yours and you should be able to display your paintings wherever you want.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>The house actually belongs to my husband, and he doesn't like my paintings so I leave them here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a shame that your husband doesn't appreciate your art, but what about you, do you like them, or do you like to paint?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I like it, but I don't think I have the knack for it, so I haven't painted in a long time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think you should keep painting, because... I think your husband is crazy not to see the talent you have.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I'd better go, it's getting late.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Alright $Jogador.Nome, until another day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye.<</fala>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM3.MissaoEstagio += 50>>
<<set $ProfArteM3.MissaoEstatus to "Completa">>
<<set $ProfArteM4.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoEscola>>
<center><h1>$ProfArteM4.MissaoNome</h1></center>
<<narrador>>You're at school, about to leave when...<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>$Jogador.Nome!<</fala>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>Teacher $ProfArte.Nome wants to see you in the teachers' lounge.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what have I done now?<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>I don't know what you did, but you have to go now!<</fala>>
<br>
@@.btnUI;<<button [[He takes you to the teachers' lounge|PAM4 parte 2 - A Artista. Parte II]]>>
<<set $ProfArteM4.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoSalaDosProfessores>>
<<narrador>>He takes you to the private room inside the staff room.<</narrador>>
<br>
<<narrador>>And there you find teacher $ProfArte.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-escola-professoresroom3.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, ahm... why did you call me here?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Don't worry $Jogador.Nome, I just called you here to give you a gift.<</fala>>
<br>
<<narrador>>She pulls it out and hands you a painting.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/quadro1.jpg"></center>
<br>
<<set $QuadroDePresente to true>>
<br>
<<ProfArteAmizade 3>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>After that visit of hers, you inspired me. So I started to paint, and I made you when you were leaving.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I know he doesn't look much like you but...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I loved it.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, this is beautiful.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh $Jogador.Nome, I'm glad you liked it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, ahm... you have to go back to painting.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Will it be?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes of course, that painting you made was amazing, so I don't think you should waste your talent.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh I don't know, you're just being polite.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes of course, that painting you made was amazing, so I don't think you should waste your talent.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Ahm... maybe $Jogador.Nome, I don't know if this is for me, thanks for the compliment.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But teacher I...<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I need to get back to work now, I'm sorry.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then. Until another day.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Up until.<</fala>>
<br>
<<ref $Jogador>>Teacher $ProfArte.Nome has great artistic talent but doesn't believe in herself, maybe it's time to put my hypnotic powers to work.<</ref>>
<br>
<<if $game.JogadorMassagista is false>>
<<narrador>>To continue you need to learn how to massage.<</narrador>>
<<elseif $game.JogadorMassagista is true>>
<<narrador>>To continue you Massage Institute at the County Club while she is there, or acquire 25 Friends with her and offer a massage by going to her house.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfArteM4.MissaoEstagio += 33>>
<<addmins 16>>
<</button>>@@
<<FundoQuartoJogador>>
<center><img id="imagens" src="content/locations/casa/seu_quarto/quadro-na-parede.jpg"></center>
<br>
<<narrador>>A beautiful painting given as a gift by teacher $ProfArte.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Back|SuaCasa_Seu_quarto]]>><</button>>@@<<FundoSaladeMassagem>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66>>
@@.btnHypno;<<button "Increase her confidence to turn her into a talented artist" "ProfArte-Hypno">>
<<set $Hypno.ProfArte to 1>>
<</button>>@@
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Back to Massage|Espiar-ProfArte-Massagem]]>><</button>>@@<<switch $Hypno.ProfArte>> /*==========================================*/
<<case 1>> /*======================================================*/
<<narrador>>You grab $ProfArte.Nome's eyes, look deep into hers, and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $ProfArte.Nome, I'm a full-fledged artist, I recognize that, and I'm going to start showing more of my art, the negative criticism of my husband and other people. I'll turn anything I want into art."<</fala>>
<br>
<<narrador>>$ProfArte.Nome looks away for a few seconds as her mind wanders, then she returns to the real world again.<</narrador>>
<br>
@@.btnUI;<<button "Back" `previous()`>>
<<set $ProfArte.status to "Talented Artist">>
<<addmins 3>>
<</button>>@@
<</switch>> /*=========================================================*/<<FundoCasaCorpora>>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, do you want a massage?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I want, $Jogador.Nome, I really need a good massage right now.<</fala>>
<br>
@@.btnUI;<<button [[Make Simple Massage|ProfArte-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|ProfArte-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Back" "Casa dos Corpora">><</button>>@@<<FundoCasaCorpora>>
<<narrador>>You give $ProfArte.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Endo how relaxed she is you decide to hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|ProfArte-Hypno-Casa-Corpora]]>><<addmins 1>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button "Back" "Casa dos Corpora">><<addmins 3>><</button>>@@"not yet implemented"
<br>
@@.btnUI;<<button "Back" "Casa dos Corpora">><</button>>@@<<FundoCasaCorpora>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>> /*==========================*/
<<if $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66 and $ProfArte.status isnot "Talented Artist">>
@@.btnHypno;<<button "Increase her confidence to turn her into a talented artist" "ProfArte-Hypno">>
<<set $Hypno.ProfArte to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $ProfArteM4.MissaoEstatus is "Ativa" and $ProfArteM4.MissaoEstagio is 66 and $ProfArte.status is "Talented Artist">>
<<else>>
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>> /*=========================================================*/
<br>
@@.btnUI;<<button "Back" "Casa dos Corpora">><</button>>@@<<FundoCasaCorpora>>
<<narrador>>You go to the Art Teacher's house to see the result of the hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher can I come in?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh yes please come in.<</fala>>
<br>
<<narrador>>You look around and see the few pictures around her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, are all these paintings yours?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, I hung them up this morning.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But didn't you say your husband didn't like it?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, but I got tired of following his stupid rule, after all, this house is mine too, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah... if you say so.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>And even I thought a little about it. I think I'll start making paintings to sell on the internet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think this is a great idea, but why did you change your mind so quickly?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I don't know, all of a sudden I realized that I'm really good at it and if my husband doesn't like it, it's because there's something wrong with him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If that's what you want, I wish you luck.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>But $Jogador.Nome I want you to help me with the internet part because I don't know how to use these things...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Everything is fine.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh and I wish you would come here more often you know... I think you inspire me and in return, when I sell the paintings I'll give you 10% of what I get with them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Closed! This is going to be great.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Then we'll start working on these frames, I have so many ideas, which I'm sure you'll like.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's how I like it!<</fala>>
<br>
<<narrador>>You guys chat for a few more minutes, she gives you some picture ideas she thought of, she seems very excited. Apparently the hypnosis worked perfectly.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM4.MissaoEstagio += 34>>
<<set $ProfArteM4.MissaoEstatus to "Completa">>
<<set $ProfArteM5.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<FundoCasaCorpora>>
<<if $ProfArteM5.MissaoEstagio gte 90 and $ProfArteM5.MissaoEstagio lte 100>>
<<goto "PAM5 parte 5 - As Pinturas da Professora">>
<</if>>
<<if $ProfArteM5.MissaoEstagio gte 60 and $ProfArteM5.MissaoEstagio lt 90>>
<<goto "PAM5 parte 4 - As Pinturas da Professora">>
<</if>>
<<if $ProfArteM5.MissaoEstagio gte 30 and $ProfArteM5.MissaoEstagio lt 60>>
<<goto "PAM5 parte 3 - As Pinturas da Professora">>
<</if>>
<<if $ProfArteM5.MissaoEstagio gte 0 and $ProfArteM5.MissaoEstagio lt 30>>
<<goto "PAM5 parte 2 - As Pinturas da Professora">>
<</if>>
<<FundoCasaCorpora>>
<<if $ProfArteM5.MissaoEstagio is 0>> /*=============================*/
<center><h1>$ProfArteM5.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<narrador>>You go to Art Teacher $ProfArte.Nome's house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Please come in.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'm painting a House by the Railroad.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It's there, House by the Railroad a good name.<</fala>>
<br>
<<narrador>>You help $ProfArte.Nome make this painting, trying to inspire more and more.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura1.jpg"></center>
<br>
<<if $ProfArteM5.MissaoEstagio gte 0 and $ProfArteM5.MissaoEstagio lt 6>> /*============================================================*/
<span style="color:green">''Progress 1/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 6 and $ProfArteM5.MissaoEstagio lt 12>> /*=================================*/
<span style="color:green">''Progress 2/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 12 and $ProfArteM5.MissaoEstagio lt 18>> /*=================================*/
<span style="color:green">''Progress 3/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 18 and $ProfArteM5.MissaoEstagio lt 24>> /*=================================*/
<span style="color:green">''Progress 4/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 24 and $ProfArteM5.MissaoEstagio lt 30>> /*=================================*/
<span style="color:green">''Progress 5/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Phew, we're finally done.<</fala>>
<br>
<<narrador>>You advertise on eBay a painting called "House by the Railroad" for $350, I hope someone buys it soon.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaCorpora>>
<<narrador>>You go to Art Teacher $ProfArte.Nome's house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Please come in.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'm painting a Winter's Day.<</fala>>
<br>
<<narrador>>You help $ProfArte.Nome make this painting, trying to inspire more and more.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura2.jpg"></center>
<br>
<<if $ProfArteM5.MissaoEstagio gte 30 and $ProfArteM5.MissaoEstagio lt 36>> /*===========================================================*/
<span style="color:green">''Progress 1/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 36 and $ProfArteM5.MissaoEstagio lt 42>> /*=================================*/
<span style="color:green">''Progress 2/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 42 and $ProfArteM5.MissaoEstagio lt 48>> /*=================================*/
<span style="color:green">''Progress 3/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 48 and $ProfArteM5.MissaoEstagio lt 54>> /*=================================*/
<span style="color:green">''Progress 4/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 54 and $ProfArteM5.MissaoEstagio lt 60>> /*=================================*/
<span style="color:green">''Progress 5/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Phew, we're finally done.<</fala>>
<br>
<<narrador>>You advertise on eBay a painting called "Warming Winder" for $400, I hope someone buys it soon.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaCorpora>>
<<narrador>>You go to Art Teacher $ProfArte.Nome's house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Please come in.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'm painting romantic art.<</fala>>
<br>
<<narrador>>You help $ProfArte.Nome make this painting, trying to inspire more and more.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura3.jpg"></center>
<br>
<<if $ProfArteM5.MissaoEstagio gte 60 and $ProfArteM5.MissaoEstagio lt 66>> /*===========================================================*/
<span style="color:green">''Progress 1/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 66 and $ProfArteM5.MissaoEstagio lt 72>> /*=================================*/
<span style="color:green">''Progress 2/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 72 and $ProfArteM5.MissaoEstagio lt 78>> /*=================================*/
<span style="color:green">''Progress 3/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 78 and $ProfArteM5.MissaoEstagio lt 84>> /*=================================*/
<span style="color:green">''Progress 4/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Okay, I think that's good enough for today.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<<elseif $ProfArteM5.MissaoEstagio gte 84 and $ProfArteM5.MissaoEstagio lt 90>> /*=================================*/
<span style="color:green">''Progress 5/5''</span>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Phew, we're finally done.<</fala>>
<br>
<<narrador>>You advertise on eBay a painting called "Love Boat" for $320, I hope someone buys it soon.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 6>>
<<set $Missao.PAEspere to true>>
<<addmins 61>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaCorpora>>
<<narrador>>You go to Art Teacher $ProfArte.Nome's house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, glad you came.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Please come in.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome I have good news for you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>We managed to sell the 3 paintings.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes and here's your part.<</fala>>
<br>
<<narrador>>She reaches out and hands you $107.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>As promised 10% off each of the paintings.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow! This worked as well as I had hoped.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes but I think we can go further! I think we can create an official website to sell other paintings.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a good idea but I can't help with this part of creating a website because I don't know how to do it.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh, it's ok I can find someone to make the site for me. I just need to know if you'll keep helping me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, we are partners!<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Business partners!<</fala>>
<br>
<<narrador>>You give a formal handshake.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>But... and how is it with your husband? Is he accepting this?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>He doesn't even know I'm doing this, and it's even better if he doesn't.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's kind of weird that he doesn't accept that his wife makes money doing what she likes, in her case paintings.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I think so too, but for now we keep it a secret.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>But let me tell you how I intend to make the site.<</fala>>
<br>
<<narrador>>$ProfArte.Nome tells you some things she plans to do on the site, you guys talk about it for a while.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM5.MissaoEstagio += 70>>
<<set $ProfArteM5.MissaoEstatus to "Completa">>
<<set $ProfArteM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PAEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoAcademia>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-gym3.jpg"></center>
<</switch>>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfHistoria.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
@@.btnOutro;<<button [[Exercise 1|ProfHistoria-Exercicio1]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfHistoria.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<if $ProfHistoriaGym.Exercicio1 gte 5>>
@@.btnOutro;<<button [[Exercise 2|ProfHistoria-Exercicio2]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<br>
<<if $ProfHistoriaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfHistoria.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<if $ProfHistoriaGym.Exercicio2 gte 5>>
@@.btnOutro;<<button [[Exercise 3|ProfHistoria-Exercicio3]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You will help the teacher to exercise.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome ahm... can you help me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>You can sit there and I'll help you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>All right.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, lie there, let's start with the bench press.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I don't know if I can handle it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, I'll stay here and help you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|ProfHistoria-Exercicio1]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, hold it like this.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Oh, oh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, hold on so I'm going to switch sides to stop helping.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now let's go.<</fala>>
<br>
<<narrador>>You help $ProfHistoria.Nome train for a while.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $ProfHistoria.Nome is enough for today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Thank you, I feel even stronger now.<</fala>>
<br>
<<if $ProfHistoriaGym.Exercicio1 is 5>>
<<fala "Jogador" $Jogador.Nome>>$ProfHistoria.Nome what do you think we do another exercise?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I think it's an excellent idea.<</fala>>
<br>
<<narrador>>The next exercise with $ProfHistoria.Nome is now available.<</narrador>>
<</if>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio1 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You will help the teacher to exercise.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome ahm... can you help me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But this time we're going to train on the back in the crossover.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>You come here, hold this bar.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Separate your legs and pull.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, you have to pull it behind your head, you know, because then you strengthen your back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, like this!<</fala>>
<br>
@@.btnUI;<<button [[Continue|ProfHistoria-Exercicio2]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<narrador>>You help her train for a few minutes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $ProfHistoria.Nome is enough for today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Thank you, I feel even stronger now.<</fala>>
<br>
<<if $ProfHistoriaGym.Exercicio2 is 5>>
<<fala "Jogador" $Jogador.Nome>>$ProfHistoria.Nome what do you think we do another exercise?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I think it's an excellent idea.<</fala>>
<br>
<<narrador>>The next exercise with $ProfHistoria.Nome is now available.<</narrador>>
<</if>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio2 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<narrador>>You will help the teacher to exercise.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hey $Jogador.Nome ahm... can you help me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Today I wanted to do a lighter exercise for the legs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so I'm going to give you some stretches.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Do it like this with me, put one leg in and the other in the nose, then you're going to bend the front leg and come back.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>All right.<</fala>>
<br>
@@.btnUI;<<button [[Continue|ProfHistoria-Exercicio3]]>>
<<set $game.RandomSexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<narrador>>You help her train for a few minutes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You exercise with her for a few minutes.<</narrador>>
<br>
<<if $ProfHistoria.Paixao is 30>> /*=============================*/
<<fala "Jogador" $Jogador.Nome>>Now Let's do an arm stretch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Gym11.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You pass another stretch to $ProfHistoria.Nome she doesn't seem to be as stretched out in the but.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $ProfHistoria.Nome is enough for today.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Thank you, I feel even stronger now.<</fala>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<set $ProfHistoriaGym.Exercicio3 += 1>>
<<addmins 58>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfLiteraturaGymMP1.MissaoNome</h1></center>
<<narrador>>You go to $ProfLiteratura.Nome who is practicing punching the punching bag.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Looks like she fights really well.<</ref>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, you seem to know how to fight very well.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yeah more or less, I'm just practicing the punches.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you help me? To improve my fighting skills here?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But I don't even know where to start... I'm not a wrestling teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you at least hold the punching bag so I can throw some punches?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Okay put it on just let me put the gloves on you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Okay put it on just let me put the gloves on you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And I also give you some tips.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PLGMP1 - Professora de Luta]]>>
<<set $ProfLiteraturaGymMP1.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$ProfLiteratura.Nome helps you practice punching for a few minutes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>That's it $Jogador.Nome, continue with that sequence of three punches.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now stronger.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now as I explained.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>That's very good $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks for the tips teacher.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you need it again, you can call me $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfLiteraturaGymMP1.MissaoEstagio += 50>>
<<set $ProfLiteraturaGymMP1.MissaoEstatus to "Completa">>
<<set $ProfLiteraturaGymMP2.MissaoEstatus to "Ativa">>
<<addmins 55>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go to $ProfLiteratura.Nome who is practicing punching the punching bag.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Looks like she fights really well.<</ref>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey teacher, you seem to know how to fight very well.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Yeah more or less, I'm just practicing the punches.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you help me? To improve my fighting skills here?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But I don't even know where to start... I'm not a wrestling teacher.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you at least hold the punching bag so I can throw some punches?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Okay put it on just let me put the gloves on you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Okay put it on just let me put the gloves on you.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And I also give you some tips.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Treino-de-Luta-ProfLiteratura-Socos]]>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$ProfLiteratura.Nome helps you practice punching for a few minutes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>That's it $Jogador.Nome, continue with that sequence of three punches.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, now stronger.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now as I explained.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>That's very good $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks for the tips teacher.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>If you need it again, you can call me $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.SexEvent to 0>>
<<addmins 55>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-gym2.jpg"></center>
<</switch>>
<br>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfLiteratura.local is "Gym">>
<<if $ProfLiteratura.Amizade gte 25>>
@@.btnOutro;<<button [[Punch Training|Treino-de-Luta-ProfLiteratura-Socos]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Completa">>
<<if $ProfLiteratura.local is "Gym">>
<<if $ProfLiteratura.Amizade gte 40>>
@@.btnOutro;<<button [[Wrestling Training|Treino-de-Luta-ProfLiteratura-Wrestling]]>>
<<set $game.RandomSexEvent to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Academia">><</button>>@@<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfLiteraturaGymMP2.MissaoNome</h1></center>
<<narrador>>After you practice punching with teacher $ProfLiteratura.Nome, you decide to take a break.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome wants me to teach you something else, because you're really good at punching.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What can you still teach me?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I can teach you some wrestling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let's go.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on, your goal is to throw me off balance and try to bring me down.<</fala>>
<br>
<<narrador>>She says this as she bends down and gets on all fours.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then bend down and stand and put your hand on her ass.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey her hand doesn't start on my ass.<</fala>>
<br>
<<ref $Jogador>>But we could adapt.<</ref>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Her hand starts here look.<</fala>>
<br>
<<narrador>>You she indicates that her hand should start on her arm.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm going to put my hand here in front and you should make me take my hand away from trying to take me down and try to get on top of me, the one on top usually has the advantage.<</fala>>
<br>
<<narrador>>You push her arm down, and with your other hand you hold her arm underneath.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Go there you can pull!<</fala>>
<br>
<<narrador>>You then pull her arm knocking her to the ground.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Wow, you did really well!<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on, let's do it again.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PLGMP2 - Treino de Luta Livre]]>>
<<set $ProfLiteraturaGymMP2.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Good $Jogador.Nome, you learned this gope right.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But now I'm going to show you another scam.<</fala>>
<br>
<<narrador>>You position yourself behind her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>You're enjoying this, right teacher, I'm also enjoying feeling her warm body in my arms.<</ref>>
<br>
<<narrador>>She holds your neck, pulling you forward, getting on top of you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym11.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Then she holds her hands preventing you from having any reaction.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And then $Jogador.Nome what are you going to do? Your opponent is on top of you holding your hands, the referee is counting you have to get out of this situation fast what do you do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... uh...<</fala>>
<br>
<<ref $Jogador>>Her breasts are so big and so round.<</ref>>
<br>
<<if $ProfLiteratura.Desejo gte 15>> /*==========================*/
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on $Jogador.Nome, think fast while you think the judge is counting I do this to you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym12.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She rubs her breasts in your face making you excited.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh, thank you so much teacher!<</ref>>
<</if>> /*=======================================================*/
<<fala "Jogador" $Jogador.Nome>>I... uh...<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym13.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You surprise yourself by getting out and under $ProfLiteratura.Nome and throwing her to the side.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Good $Jogador.Nome, you managed to distract me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym14.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now you can take me down I'll let you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can knock me down.<</fala>>
<br>
<<ref $Jogador>>I'm going to drop my penis in her face.<</ref>>
<br>
<<narrador>>You start to climb on top of her.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now you try to get out from under me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym15.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Will I...<</ref>>
<br>
<<ref $Jogador>>Better not.<</ref>>
<br>
<<narrador>>She manages to break free and you train for a few more minutes.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfLiteraturaGymMP2.MissaoEstagio += 50>>
<<set $ProfLiteraturaGymMP2.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 57>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>After you practice punching with teacher $ProfLiteratura.Nome, you decide to take a break.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>$Jogador.Nome wants me to teach you something else, because you're really good at punching.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What can you still teach me?<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I can teach you some wrestling.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let's go.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on, your goal is to throw me off balance and try to bring me down.<</fala>>
<br>
<<narrador>>She says this as she bends down and gets on all fours.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then bend down and stand and put your hand on her ass.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Hey her hand doesn't start on my ass.<</fala>>
<br>
<<ref $Jogador>>But we could adapt.<</ref>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Her hand starts here look.<</fala>>
<br>
<<narrador>>You she indicates that her hand should start on her arm.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>I'm going to put my hand here in front and you should make me take my hand away from trying to take me down and try to get on top of me, the one on top usually has the advantage.<</fala>>
<br>
<<narrador>>You push her arm down, and with your other hand you hold her arm underneath.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Go there you can pull!<</fala>>
<br>
<<narrador>>You then pull her arm knocking her to the ground.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Wow, you did really well!<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on, let's do it again.<</fala>>
<br>
@@.btnUI;<<button [[Continue|Treino-de-Luta-ProfLiteratura-Wrestling]]>>
<<set $ProfLiteraturaGymMP2.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym9.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Good $Jogador.Nome, you learned this gope right.<</fala>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>But now I'm going to show you another scam.<</fala>>
<br>
<<narrador>>You position yourself behind her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym10.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>You're enjoying this, right teacher, I'm also enjoying feeling her warm body in my arms.<</ref>>
<br>
<<narrador>>She holds your neck, pulling you forward, getting on top of you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym11.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Then she holds her hands preventing you from having any reaction.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>And then $Jogador.Nome what are you going to do? Your opponent is on top of you holding your hands, the referee is counting you have to get out of this situation fast what do you do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... uh...<</fala>>
<br>
<<ref $Jogador>>Her breasts are so big and so round.<</ref>>
<br>
<<if $ProfLiteratura.Desejo gte 15>> /*==========================*/
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Come on $Jogador.Nome, think fast while you think the judge is counting I do this to you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym12.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She rubs her breasts in your face making you excited.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh, thank you so much teacher!<</ref>>
<</if>> /*=======================================================*/
<<fala "Jogador" $Jogador.Nome>>I... uh...<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym13.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You surprise yourself by getting out and under $ProfLiteratura.Nome and throwing her to the side.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Good $Jogador.Nome, you managed to distract me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym14.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>Now you can take me down I'll let you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can knock me down.<</fala>>
<br>
<<ref $Jogador>>I'm going to drop my penis in her face.<</ref>>
<br>
<<narrador>>You start to climb on top of her.<</narrador>>
<br>
<<fala "ProfLiteratura" $ProfLiteratura.Nome>>What are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now you try to get out from under me.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_literatura/videos/ProfLiteratura-Gym15.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Will I...<</ref>>
<br>
<<ref $Jogador>>Better not.<</ref>>
<br>
<<narrador>>She manages to break free and you train for a few more minutes.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfLiteraturaGymMP2.MissaoEstagio += 50>>
<<set $ProfLiteraturaGymMP2.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 57>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<center><h1>$SrtaTravellaM2.MissaoNome</h1></center>
<<narrador>>You go into the living room and your $Mae.Relacao is there.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala-sentada-sala.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Hey $Jogador.Nome, $MissTravella.Nome called me she needs her help.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And did she say why?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No but she told you to go to her house now, you better go should it be an emergency.<</fala>>
<br>
<<narrador>>You then go to $MissTravella.Nome Tavella's house.<</narrador>>
<br>
@@.btnUI;<<button [[Go to her house|STM2 parte 2 - Histórias do Passado]]>>
<<set $SrtaTravellaM2.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@<<set $fundo to "srta-travella">>
<<narrador>>You go to $MissTravella.Nome's house and knock on the door.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/Srta.Travella-Abrindo-Porta.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hi $Jogador.Nome, glad you came!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome is everything ok? You called me here, I thought there was an emergency.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Sorry, there's no emergency happening, but I wanted to talk to you, but without your mom around.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Ahm... please come in.<</fala>>
<br>
<<narrador>>You enter her house and sit on the couch, she sits with you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>$Jogador.Nome I need to tell you a story about me that happened a long time ago.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Need? Why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You will understand why.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It all started in the summer of 1998, I was 21 years old and I was in the 3rd year of medical school, I met a girl who was arriving in the city with a group of friends, over time we became friends and from that friendship came a passion, but after a fight over jealousy it all ended, she decided to go back to her city and we never saw each other again. More than twenty years have passed, today we are both single, do you think you can go back after all that happened?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I don't know $MissTravella.Nome, this story is very summarized, I don't even know who this girl is.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome, that's why I called you here, I needed to tell you the truth about me and your $Mae.Relacao.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait there! Are you telling me that you and my mom dated when you were in college?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>No, we didn't date but an atmosphere started to happen between us, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but how did it all end then?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It was my fault, at the time I had a boyfriend he was nice, but I knew it wouldn't last long so I decided to break up with him, to leave my way clear for $Mae.Nome, but when I went to tell her about our breakup she had made it a boyfriend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And who was this guy?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I don't know, a random guy from college. I decided to wait for this relationship to end but one night I had a strong jealousy crisis so $Mae.Nome and I had a big fight, so she came back to this city and I continued my studies until I met the guy I married years later and who I have now divorced.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you told me this story but what do you want from me? Do you want to win back my $Mae.Relacao?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>No...or rather...not now, because I don't even know if she's still considering staying with me, or if she really liked me or that was all just in my head. But the thing is, I needed to tell you this, I felt like you needed to know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And how do you feel knowing all this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I mean, you're great, you're beautiful, you're smart, and maybe if you stayed together you'd do her some good.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I'm glad you think so, but please don't tell $Mae.Nome, she won't be happy to hear that I told you that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah I know that she avoids telling some things about her past a lot, she tells very little about you.<</fala>>
<br>
<<narrador>>You get up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I need to go now.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay, until another day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Goodbye.<</fala>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM2.MissaoEstagio += 50>>
<<set $SrtaTravellaM2.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 35>>
<</button>>@@<<FundoCasaSala>>
<center><h1>$SrtaTravellaM3.MissaoNome</h1></center>
<<narrador>>You go to the living room and get a very pleasant surprise.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-and-mae1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hello $Jogador.Nome how are you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>$MissTravella.Nome I'll be right back, I need to settle a business.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay.<</fala>>
<br>
<<narrador>>$Mae.Nome gets up and leaves the living room.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome sits here with me.<</fala>>
<br>
<<narrador>>You go and sit next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Before you say anything I didn't say anything about your past.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I wasn't going to say anything about it.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But I talked a lot about myself, and I still don't know anything about you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>There's not much to know.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oh tell me if you are like your $Mae.Relacao in terms of relationships, or if you are a serial flirt.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think neither.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I mean, I have some girls who...<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Some? You seem to be quite experienced then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not so much but there are some girls I would hook up.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But that's how it's done, you really have to enjoy your youth, get as many girls as you can.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, don't tell my $Mae.Relacao about this conversation we're having.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course not, it will be our little secret.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn my $Mae.Relacao is coming.<</fala>>
<br>
<<narrador>>You were about to get up to leave.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oh $Jogador.Nome, meet me at the park on Monday at 14:00 so we can talk, okay?<</fala>>
<br>
<<narrador>>At that moment her $Mae.Relacao $Mae.Nome arrives in the living room.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>What are you talking about?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>$Jogador.Nome was just telling me how well he's doing at school and apparently he wants you to give him allowance again.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>How ugly $Jogador.Nome asking $MissTravella.Nome to ask me that!<</fala>>
<br>
<<narrador>>$MissTravella.Nome gives you a wink before you leave.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM3.MissaoEstagio += 100>>
<<set $SrtaTravellaM3.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 35>>
<</button>>@@<<FundoParque>>
<center><h1>$SrtaTravellaM4.MissaoNome</h1></center>
<<narrador>>You go to the park to find $MissTravella.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque-corrida1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hello $Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Come with me let's run!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Run why?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Exercise, exercises are good.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Try to follow me.<</fala>>
<br>
<<narrador>>$MissTravella.Nome starts running and you try to keep up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And so $MissTravella.Nome, did you call me here to run with you?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, I like to talk to you so let's run together.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it's.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>$Jogador.Nome how are you with those girls?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Remember when I asked you how you are in love relationships? You said you have some girls, and I wanted to know more about that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>There's not much to know there's a girl at school that I like but she's a little mean to everyone.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And there's another one I met on a blind date with my friend and she's pretty cool.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Are you in doubt about which one you are with?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>More or less.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Why not have both?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome?!<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>What? We are no longer in the 90s, nowadays it is perfectly normal for a couple made up of three or more people.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah I understand but it's still hard like... can I handle both?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course yes! It's not that hard to deal with women.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope... look, don't tell my $Mae.Relacao any of this, because otherwise she'll fill me with questions.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Of course not.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey, shall we go for a run over there at my home?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know I'm getting tir...<</fala>>
<br>
<<narrador>>$MissTravella.Nome starts to run much faster, passing you.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Come on $Jogador.Nome! I'm winning.<</fala>>
<br>
<<narrador>>You then tighten up your steps and start running after her.<</narrador>>
<br>
@@.btnUI;<<button [[Go to her house|STM4 parte 2 - Curiosidade]]>>
<<set $SrtaTravellaM4.MissaoEstagio += 33>>
<<addmins 15>>
<</button>>@@<<set $fundo to "srta-travella">>
<<narrador>>You run with $MissTravella.Nome to her house, you go inside and you sit very tired on the couch.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Take that! I won!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It didn't count.<</fala>>
<br>
<<narrador>>You say panting.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>You started running and I wasn't even ready.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It doesn't matter, since I've won it I'm going to demand a prize.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what do you want?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I want to... ask you some questions and I want you to answer the truth, only the truth, nothing but the truth.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Holy shit, I'm in a courtroom all of a sudden.<</fala>>
<br>
<<narrador>>$MissTravella.Nome laughs.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hahaha, don't worry $Jogador.Nome, it's just a few things I want to know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's ok to start.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay... if I ever started dating your $Mae.Relacao, would you and your sisters accept it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's hard for me to answer for them but I think they will find it strange at first but with time yes.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But and you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I? I already consider you a lot, I like you more, but if you ever decide to try to win my $Mae.Relacao back, let me know first.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay just.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Now the second question, did you spy me taking a shower that day you helped me move?<</fala>>
<br>
<<narrador>>You swallow hard at these words.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm...<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Answer me, I swear I won't be mad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes I peeked, sorry but I was very curious.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I knew... but relax I forgot the bathroom door open, in fact I think I'd be disappointed if you didn't spy on me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good, so I can say that you are very hot.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Thank you so much.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But now the last question.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Are you a virgin?<</fala>>
<br>
<<narrador>>You swallow hard once more.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, I'm not a virgin.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yup..<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And what's her name?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will not speak.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Come on, $Jogador.Nome, tell me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright! Her name is $Penny.Nome and she's a friend from school.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But how did this happen?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's a question for another day.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Alright. So now my second prize is...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Second prize? When will I get my prize?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Is just you win a race from me.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I want a massage but not right now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes, I have an appointment now but you can come back here whenever you want to give me a massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<if $game.JogadorMassagista is false>>
<<narrador>>To continue you need to learn how to massage.<</narrador>>
<<elseif $game.JogadorMassagista is true>>
<<narrador>>To continue you need to go to the Massage Institute at the County Club while she is there, or acquire 25 Friendship with her and offer a massage by going to her house.<</narrador>>
<</if>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM4.MissaoEstagio += 33>>
<<addmins 40>>
<</button>>@@<<CasaSrtaTravella>>
<<fala "Jogador" $Jogador.Nome>>Hey $MissTravella.Nome, do you want a massage?<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom2.jpg"></center>
<</switch>>
<br>
<<SrtaTravellaDiz I want, $Jogador.Nome, I really need a good massage right now.>>
<br>
@@.btnUI;<<button [[Make Simple Massage|SrtaTravella-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|SrtaTravella-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Back" "Casa Srta.Tavella">><</button>>@@<<CasaSrtaTravella>>
<<narrador>>You give $MissTravella.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Endo how relaxed she is you decide to hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa" and $SrtaTravellaM4.MissaoEstagio gte 66>>
@@.btnHypno;<<button [[Hypno|SrtaTravella-Hypno-Casa-Tavella]]>><<addmins 1>><</button>>@@
<</if>>
<</if>>
<br>
@@.btnUI;<<button "Back" "Casa Srta.Tavella">><<addmins 3>><</button>>@@
"not yet implemented"<<CasaSrtaTravella>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>> /*==========================*/
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa" and $SrtaTravellaM4.MissaoEstagio gte 66 and $MissTravella.status isnot "Even More Curious">>
@@.btnHypno;<<button "Advance the Relationship" "STM4 parte 3 - Curiosidade">>
<<set $Hypno.SrtaTravella to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $SrtaTravellaM4.MissaoEstatus is "Ativa" and $SrtaTravellaM4.MissaoEstagio lt 66 and $MissTravella.status is "Even More Curious">>
<<else>>
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>> /*=========================================================*/
<br>
@@.btnUI;<<button "Back" "Casa Srta.Tavella">><</button>>@@<<switch $Hypno.SrtaTravella>> /*====================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>"I'm $MissTravella.Nome and after several days of being friends with $Jogador.Nome, I'm ready to take our relationship one step further."<</fala>>
<br>
<<ref $Jogador>>Let's see what happens when she assimilates those words.<</ref>>
<br>
<<narrador>>$MissTravella.Nome looks away for a few seconds as her mind travels, then she returns to the real world again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, has she received her award yet?<</fala>>
<br>
<<SrtaTravellaDiz Yes $Jogador.Nome, you are already released.>>
<br>
@@.btnUI;<<button "Back" `previous()`>>
<<set $MissTravella.status to "Even More Curious">>
<<addmins 2>>
<</button>>@@
<</switch>> /*=======================================================*/<<if lastVisited("SrtaTravella-Massagem-Simples") is 1>> /*==========*/
<<narrador>>You give $MissTravella.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<ref $Jogador>>She seems to be quite relaxed.<</ref>>
<br>
<<narrador>>You grab $MissTravella.Nome by the cheeks, look deep into her eyes and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $MissTravella.Nome and after several days of being friends with $Jogador.Nome, I'm ready to take our relationship one step further."<</fala>>
<br>
<<ref $Jogador>>Let's see what happens when she assimilates those words.<</ref>>
<br>
<<narrador>>$MissTravella.Nome looks away for a few seconds as her mind travels, then she returns to the real world again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, has she received her award yet?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes $Jogador.Nome, you are already released.<</fala>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM4.MissaoEstagio += 34>>
<<set $SrtaTravellaM4.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM5.MissaoEstatus to "Ativa">>
<<set $MissTravella.status is "Even More Curious">>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@
<<elseif lastVisited("Espiar-SrtaTravella-Massagem") is 1>> /*=======*/
<<ref $Jogador>>She seems to be quite relaxed.<</ref>>
<br>
<<narrador>>You grab $MissTravella.Nome by the cheeks, look deep into her eyes and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $MissTravella.Nome and after several days of being friends with $Jogador.Nome, I'm ready to take our relationship one step further."<</fala>>
<br>
<<ref $Jogador>>Let's see what happens when she assimilates those words.<</ref>>
<br>
<<narrador>>$MissTravella.Nome looks away for a few seconds as her mind travels, then she returns to the real world again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, has she received her award yet?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes $Jogador.Nome, you are already released.<</fala>>
<br>
@@.btnUI;<<button "End" "Country Club">>
<<set $SrtaTravellaM4.MissaoEstagio += 34>>
<<set $SrtaTravellaM4.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM5.MissaoEstatus to "Ativa">>
<<set $MissTravella.status to "Even More Curious">>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@
<<else>> /*==========================================================*/
<<ref $Jogador>>She seems to be quite relaxed.<</ref>>
<br>
<<narrador>>You grab $MissTravella.Nome by the cheeks, look deep into her eyes and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $MissTravella.Nome and after several days of being friends with $Jogador.Nome, I'm ready to take our relationship one step further."<</fala>>
<br>
<<ref $Jogador>>Let's see what happens when she assimilates those words.<</ref>>
<br>
<<narrador>>$MissTravella.Nome looks away for a few seconds as her mind travels, then she returns to the real world again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, has she received her award yet?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Yes $Jogador.Nome, you are already released.<</fala>>
<br>
@@.btnUI;<<button "Back" `previous()`>>
<<set $SrtaTravellaM4.MissaoEstagio += 34>>
<<set $SrtaTravellaM4.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM5.MissaoEstatus to "Ativa">>
<<set $MissTravella.status to "Even More Curious">>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@
<</if>> /*===========================================================*/
<<FundoParque>>
<center><h1>$SrtaTravellaM5.MissaoNome</h1></center>
<<narrador>>You go to the park to find $MissTravella.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque-corrida1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome, are you running with me again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes! I came for my rematch let's run to your house!<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay then, let's go!<</fala>>
<br>
<<narrador>>Before she even finishes talking, you run away as fast as possible.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oops! So it's not worth it!<</fala>>
<br>
<<narrador>>Then she tries to run after you to try to make up for lost time.<</narrador>>
<br>
@@.btnUI;<<button [[Go to her house|STM5 parte 2 - Senhorita Tavella]]>>
<<set $SrtaTravellaM5.MissaoEstagio += 50>>
<<addmins 9>>
<</button>>@@<<set $fundo to "srta-travella">>
<<narrador>>You run with $MissTravella.Nome to her house, you go inside and you sit very tired on the couch.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now I've won!<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It didn't count! You started running when I wasn't ready yet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It doesn't matter, I won and now I want my prize.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Alright, so... what do you want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm... I want something, but I don't think you would accept it.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Try it...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Promise you won't get mad?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You have to ask me first to know if I'm not going to get mad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was remembering the time I saw you taking a shower and then I thought I want to see you again.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Do you want to see me take a shower again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I want to see your breasts.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But what a naughty boy you are.<</fala>>
<br>
<<narrador>>She lowers the top of her dress, showing you her breasts.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-boobs1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh my God, they are exactly as I remembered them.<</ref>>
<br>
<<ref $Jogador>>How I wanted to touch those breasts.<</ref>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome, do you want to say something?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm.. t-tit.<</fala>>
<br>
<<ref $Jogador>>She seems to have said something, it would be good for you to pay attention $Jogador.Nome.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm.. what did you say?<</fala>>
<br>
<<narrador>>$MissTravella.Nome laughs.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>HAHAHA, do you want to order something else?<</fala>>
<br>
<<ref $Jogador>>Come on $Jogador.Nome, ask her.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can I touch them?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You want it then do it.<</fala>>
<br>
<<narrador>>As you say these words $MissTravella.Nome approaches you and then you get very close to her touching her breasts slowly enjoying every second.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM5-Srta.Travella-Boobs.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<ref $Jogador>>I wish this moment didn't end.<</ref>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And now $Jogador.Nome arrives.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I...<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You've had enough fun for today.<</fala>>
<br>
<<narrador>>She says this as she puts her boobs back inside her bra.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I miss you already, I already want to do this again.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You want is?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, totally.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So let's do it like this, I know kids your age like to brag about what's going on in your life.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>If you promise me not to tell anyone especially your $Mae.Nome about it, I don't know, who knows, maybe we can do something like that again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But if you tell someone then it's all over!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's ok, I accept, I'm not even one to tell everyone about what happens in my life.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>It's better this way!<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And then you want something to eat before I go?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes.<</fala>>
<br>
<<narrador>>The two of you chat for a few more minutes while eating a sandwich, then you decide to leave, but delightful surprises with $MissTravella.Nome are ahead.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM5.MissaoEstagio += 50>>
<<set $SrtaTravellaM5.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoAcademia>>
<center><h1>$ProfFisicaM2.MissaoNome</h1></center>
<<narrador>>You go to the gym to help $ProfFisica.Nome train but you can't find him.<</narrador>>
<br>
<<ref $Jogador>>Hey, where is $ProfFisica.Nome, maybe he got sick.<</ref>>
<br>
<<narrador>>You then decide to ask the gym attendant.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey dude. Do you know a chubby guy who comes to train here every now and then?<</fala>>
<br>
<<fala "NPC" Attendant>>Yes, I've seen him a few times.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why he didn't come today?<</fala>>
<br>
<<fala "NPC" Attendant>>I have no idea, but he hasn't been in a few days.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... thanks, man.<</fala>>
<br>
<<ref $Jogador>>Hmm... did he give up? I think I'd better go see him at his house.<</ref>>
<br>
@@.btnUI;<<button [[Continue|PFSM2 parte 2 - Não dá mais]]>>
<<set $ProfFisicaM2.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@<<FundoCasaKlump>>
<<narrador>>Go to teacher $ProfFisica.Nome's house and ring the doorbell.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, ahm... why aren't you going to train anymore?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Ahm... between $Jogador.Nome let's talk.<</fala>>
<br>
<<narrador>>Enter the living room of his house and then he sits on the couch and continues watching a movie that seems to be old.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_fisica/videos/profFisica-derrotado1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>And then man, why didn't you go workout?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Because I'm tired, and I can't take it anymore!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about your dreams? Why don't you go after them anymore?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>No, I gave up on my dreams, because now my new dream is to be a bakery, that's what I want.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then that's it? Will you give up?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Yes, losing weight is very difficult and it takes a lot longer. I have to go on a diet, I didn't always have to avoid eating my sweets.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you can't give up and... what if Jack Robinson gave up? What if George Washington gave up? What if Martin Luther King gave up? What if Martin Apollo Creed gave up? What if Katherine Jackson gave up on having children?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Is she not a woman?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The point is, you can't give up. And that would just be Jackson 3.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Okay $Jogador.Nome, I'll think if it's really worth me to continue!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's really good, you're my teacher and I'm the one who's having to teach you this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Until another day, and I hope you get back to your daily workouts.<</fala>>
<br>
<<narrador>>You then leave impotently.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $ProfFisicaM2.MissaoEstagio += 50>>
<<set $ProfFisicaM2.MissaoEstatus to "Completa">>
<<set $ProfFisicaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<Fundo3B>>
<center><h1>$ProfFisicaM3.MissaoNome</h1></center>
<<narrador>>You and the whole class are waiting for the Physics Teacher to arrive but he never shows up.<</narrador>>
<br>
<<narrador>>So about 5 minutes pass and the whole class is in doubt about why teacher $ProfFisica.Nome didn't come to teach today and then deputy Principal Lamar walks through the door.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Students, I'm here to bring a message from teacher $ProfFisica.Nome: He said he decided to take a last-minute vacation and that he won't be teaching in the next few days.<</fala>>
<br>
<<ref $Jogador>>Damn! What happened.<</ref>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>So the Principal demanded that I stay with you here. Unfortunately.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Will you teach us physics?<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Of course not four eyes!<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I know you are bums who hate studying! So do what you want just don't fill my patience.<</fala>>
<br>
<<narrador>>The whole class celebrates as you go to chat with your friends.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, what do you think happened to teacher $ProfFisica.Nome?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Didn't you hear? He is on vacation.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Hopefully other teachers will go on vacation as well.<</fala>>
<br>
<<ref $Jogador>>Maybe I'd better go over to his house later and find out what happened.<</ref>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $ProfFisicaM3.MissaoEstagio += 100>>
<<set $ProfFisicaM3.MissaoEstatus to "Completa">>
<<set $ProfFisicaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<FundoCasaKlump>>
<center><h1>$ProfFisicaM4.MissaoNome</h1></center>
<<narrador>>He goes to teacher $ProfFisica.Nome's house and rings the doorbell but the one who answers is a woman.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/mela/images/mela-porta.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi ahm... who are you?<</fala>>
<br>
<<fala "Mela" ???>>Who am I? Who are you?! You who came here!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ok I'm $Jogador.Nome and I came to see my teacher $ProfFisica.Nome Klump is he?<</fala>>
<br>
<<narrador>>She turns to the side and screams.<</narrador>>
<br>
<<fala "Mela" ???>>$ProfFisica.Nome! Your student has arrived!<</fala>>
<br>
<<fala "Mela" ???>>Come in boy.<</fala>>
<br>
<<narrador>>You enter his house and find him in the same situation as before.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_fisica/videos/profFisica-derrotado2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher? What happened? Did you ask for a vacation from school?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Ahm...yeah those words of yours yesterday motivated me so last night I decided to go out and continue my exercises but I lifted too much weight so I twisted my arm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did you twist your arm?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Yes, the doctor told me not to exert myself for a few days so I decided to take a few days off.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And who is that woman who answered the door for me?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>It's my sister <<textbox "$NewProfFisica.Nome" "Mela" $NewProfFisica.Nome>>, she came to spend a few days here with me.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PFSM4 parte 2 - O que está acontecendo com o professor Klump?]]>>
<<set $ProfFisicaM4.MissaoEstagio += 50>>
<<addmins 7>>
<</button>>@@<<FundoCasaKlump>>
<<narrador>>$NewProfFisica.Nome who was watching you in the background approaches you.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Ahm... excuse me $ProfFisica.Nome can I speak with your student for a second?<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Oh, all right.<</fala>>
<br>
<<narrador>>You two get away from $ProfFisica.Nome a little and you two talk alone.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>You are $Jogador.Nome right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yup.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>What is this story about helping him to lose weight in exchange for him helping you to improve in his subject?<</fala>>
<br>
<<narrador>>You are surprised when she says that.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you know.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>It is not obvious? he told me!<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Now I'll get straight to the point! You have to stop putting these ideas in his head!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Because he has a great life as a teacher, is he obese? Yeah, but he has to focus on exercising his brain, not his body!<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Besides, this agreement of yours is extremely wrong! If anyone finds out about this he'll lose his job and have to go back to our mother's house!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, I'm sorry but you can't control his life, and you can't stop it! He is my friend and I will help him.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>He has to exercise his brain and not his body!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Even you don't believe it! If you believed you would do the same!<</fala>>
<br>
<<narrador>>She apparently gets very angry at those words.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/mela/images/mela-angy.jpg"></center>
<br>
<<narrador>>She slaps you.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/tapa-na-cara.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ouch!<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Get out of here now!<</fala>>
<br>
<<narrador>>You leave the $ProfFisica.Nome house now. You have to think of something to cheer your teacher up.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $ProfFisicaM4.MissaoEstagio += 50>>
<<set $ProfFisicaM4.MissaoEstatus to "Completa">>
<<set $ProfFisicaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@Senhorita Cooper Missões (Lauren Phillips)<<FundoQuadra>>
<center><h1>$SrtaCooperM1.MissaoNome</h1></center>
<<narrador>>Physical Education lesson is going on, you and your friends are talking.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Did guys know my mom is trying to lose weight?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Why?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I don't know, but now she spends her day doing yoga and making me buy protein shakes.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Wait a minute but is she looking to lose weight or get muscular?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I don't know, and she even asked me to buy this.<</fala>>
<br>
<<narrador>>It shows a vial with some liquid inside.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/frascoV-cheio.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What is it?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Yeah, a vitamin, hormone, I don't know, but I think it's a thing to help lose weight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're aware that these things to slim down don't work, right?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Where did you buy this?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Where did you buy this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You must have bought a water with coloring, that's all.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Or rather, something that can do harm.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay so what do I do with it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I got it.<</fala>>
<br>
<<narrador>>You then take the vial from $Amigo.Nome's hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then I throw it away.<</fala>>
<br>
<<ref $Jogador>>Not least because I can't let Miss $SrtaCooper.Nome spoil that beautiful body with those things.<</ref>>
<br>
<<narrador>>You then go back to talking about other subjects, but you end up forgetting to throw that liquid away.<</narrador>>
<br>
<<set $VitaminaX.Cheio to true>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $SrtaCooperM1.MissaoEstagio += 100>>
<<set $SrtaCooperM1.MissaoEstatus to "Completa">>
<<set $JogadorM12.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<FundoCasaKlump>>
<center><h1>$ProfFisicaM5.MissaoNome</h1></center>
<<narrador>>He goes to teacher $ProfFisica.Nome's house and rings the doorbell but $NewProfFisica.Nome answers.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-porta.jpg"></center>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Oh what are you doing here?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to talk to teacher $ProfFisica.Nome.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>You have to leave him alone! He's going to get screwed over this ridiculous deal of yours.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't come to talk about it, it's just that I know a way to cheer him up.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Okay, come in, but be quick, please.<</fala>>
<br>
<<narrador>>You go into the living room and see teacher $ProfFisica.Nome in the same place he was the other day, still apparently in the same situation.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_fisica/videos/profFisica-derrotado1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_fisica/videos/profFisica-derrotado2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>But now he appears to be drunk.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>He is drunk?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Yes, this morning the... as he says his "supplies" ran out so he went to buy more and as he had more money than necessary he bought several bottles of Vodka too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Yes, I'll be in the back, be quick.<</fala>>
<br>
<<narrador>>You get to $ProfFisica.Nome's side and try to talk to him even though you're drunk.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher you have to get out of this life! You are at rock bottom and the only reason you are this way is because you...<</fala>>
<br>
<<narrador>>$ProfFisica.Nome interrupts you right now.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hey $Jogador.Nome, can you go to the kitchen and bring me another bottle of Vodka?<</fala>>
<br>
<<narrador>>As he apparently didn't even hear you, you go get your bottle of vodka without saying anything else.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PFSM5 parte 2 - A única solução possível]]>>
<<set $ProfFisicaM5.MissaoEstagio += 33>>
<<addmins 7>>
<</button>>@@<<FundoCasaKlump>>
<<narrador>>You go to the kitchen to get the bottle of Vodka for $ProfFisica.Nome but you don't know where it is.<</narrador>>
<br>
<<narrador>>You spot what appears to be a bottle of vodka but is on an extremely high shelf.<</narrador>>
<br>
<<narrador>>You then grab a chair and climb on top of it to try to get that bottle but you still can't reach beyond this shelf being very high it's at the very back where there are a lot of things in front of you.<</narrador>>
<br>
<<narrador>>You then take your backpack and place it on top of the chair and plan to climb on top, but at that moment $NewProfFisica.Nome arrives, she seems to be furious to see what you are doing.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/mela/images/mela-angy.jpg"></center>
<br>
<<fala "Mela" $NewProfFisica.Nome>>What the fuck are you doing, you freak!?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The teacher asked me to get him a bottle of Vodka.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>The vodka bottles aren't there, this shelf is for storing things we practically don't use!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what is it...<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Oh, you know what boy! Go to the room to talk to your teacher and I'll prepare a drink for him, then it's even better because I prepare it my way.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fine! As you wish.<</fala>>
<br>
<<ref $Jogador>>But what a nervous woman.<</ref>>
<br>
<<narrador>>Without much choice you return to the room.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PFSM5 parte 3 - A única solução possível]]>>
<<set $ProfFisicaM5.MissaoEstagio += 33>>
<<addmins 3>>
<</button>>@@
<<FundoCasaKlump>>
<<narrador>>You go back into the living room and sit next to your teacher.<</narrador>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hey $Jogador.Nome, can you go to the kitchen and bring me another bottle of vodka?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... your sister $NewProfFisica.Nome is making your drink.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Ugh, I hate it when she does that, she always mixes other things in my drink, last time he wanted to add sweetener and...<</fala>>
<br>
<<ref $Jogador>>Hell! I should hypnotize him now, while his sister is still in the kitchen, but he's drunk how would my hypnosis occur in a drunken mind?<</ref>>
<br>
<<ref $Jogador>>Well, those who don't risk don't gain.<</ref>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>...because when my wife left me I...<</fala>>
<br>
<<narrador>>You quickly grab his cheeks and stare deep into his eyes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $ProfFisica.Nome I have a cool student who deserves to get a 10 by the end of the year, he helped me to work out and exercise, now I know I need to get back to my exercises, I'll be able to lose weight to be able to do everything I want always wanted."<</fala>>
<br>
<<narrador>>He is looking lost to the beyond but unlike the other hypnosis he seems not to understand anything what is happening, but strangely he doesn't say anything.<</narrador>>
<br>
<<narrador>>At that moment $NewProfFisica.Nome arrives in the living room at that exact moment with $ProfFisica.Nome's Drink in her hands.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Here's $ProfFisica.Nome his drink.<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Finally, give it to me here.<</fala>>
<br>
<<narrador>>She hands the Vodka drink to $ProfFisica.Nome who starts drinking it very voraciously.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>So $Jogador.Nome is done? Have I told him everything I wanted to?<</fala>>
<br>
<<narrador>>She speaks in an ironic way.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes so...<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Then she can go now...<</fala>>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>$NewProfFisica.Nome! Don't talk like that to our guest.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem teacher $ProfFisica.Nome, I was just leaving.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Don't forget your backpack.<</fala>>
<br>
<<narrador>>She hands you her backpack, it looks partially open.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I almost forgot.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Alright, now you can go...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, until another day teacher, I hope you can get back to active soon.<</fala>>
<br>
<<narrador>>He waves at you as $NewProfFisica.Nome leads you to the exit.<</narrador>>
<br>
<<ref $Jogador>>I hope the teacher gets back to work soon.<</ref>>
<br>
<<set $VitaminaX.Cheio to false>>
<<set $VitaminaX.Vazio to true>>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $ProfFisicaM5.MissaoEstagio += 34>>
<<set $ProfFisicaM5.MissaoEstatus to "Completa">>
<<set $ProfFisicaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 8>>
<</button>>@@<<Fundo3B>>
<center><h1>$ProfFisicaM6.MissaoNome</h1></center>
<<narrador>>Physics lesson has just started you are in your chair waiting for the physical education teacher to show up.<</narrador>>
<br>
<<narrador>>A few minutes pass and someone appears.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Hi guys I'm back.<</fala>>
<br>
<<narrador>>Again appears from Vice Principal Lamar, it seems that teacher $ProfFisica.Nome will not appear anytime soon.<</narrador>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Students, teacher $ProfFisica.Nome hasn't returned from his vacations yet so I'll stay here for now, so... do the exercises in the workbook and hand them in to me at the end of the lesson.<</fala>>
<br>
<<narrador>>The students didn't like the idea very much, they thought that Lamar would leave them free like the last time, but without much school everyone starts doing the exercises, except your friend $Amigo.Nome.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Oh no fuck I'm going to do this shit.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>We need it because...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>He's not going to do anything he just told us to do it for everyone to be quiet while he sleeps.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Oh look, he's already sleeping.<</fala>>
<br>
<<narrador>>Really he is face down on his desk apparently he is sleeping.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what are we going to do?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>You know what we're going to do.<</fala>>
<br>
<<narrador>>Adam takes a deck of cards out of his pocket and the 3 start playing cards. This apparently infects the entire room as soon the entire room is playing cards.<</narrador>>
<br>
<<narrador>>At the end of the lesson, the deputy principal Lamar woke up and he seems bewildered so all the students keep their letters, Lamar doesn't miss anything and leaves the room, nor does he bother to check if the students did the activity.<</narrador>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $ProfFisicaM6.MissaoEstagio += 100>>
<<set $ProfFisicaM6.MissaoEstatus to "Completa">>
<<set $ProfFisicaM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM7.MissaoNome</h1></center>
<<narrador>>You find enter the cabin and pasted on the door you find a picture.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/banheiroMasculino/images/spiderman-cadeirante.jpg"></center>
<br>
<<narrador>>You immediately know what it means so you write it on the bathroom door.<</narrador>>
<br>
<p><i>"Spider-Man, Spider-Man, does whatever a spider can, can I walk? No I can't."</i></p>
<br>
<<ref $Jogador>>This video was very funny, I'll even write more.<</ref>>
<br>
<p><i>"Spider-Man, Spider-Man paraplegic Spider-Man, can he stand, no he can't! He's paralyzed from the waist down, look out! He can't feel his legs."</i></p>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM7.MissaoEstagio += 100>>
<<set $ManuM7.MissaoEstatus to "Completa">>
<<set $ManuM8.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@/*===================================================================*/
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> -
<<if $JogadorM6.MissaoEstagio is 0>>
$JogadorM6.MissaoDica<br>
<<elseif $JogadorM6.MissaoEstagio is 66>>
<p>Go to your badroom to better analyze these document.</p>
<</if>>
<hr id="quests">
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM11.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM12.MissaoEstatus is "Ativa" and $JogadorM12.MissaoEstagio isnot 50>>
<img id="comp" src="content/characters/player/jogador.jpg"> - <p>Go to your bedroom and create your character.</p><br>
<hr id="quests">
<<elseif $JogadorM12.MissaoEstatus is "Ativa" and $JogadorM12.MissaoEstagio is 50>>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM12.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Hypnotize $Mae.Nome by massaging her when she is alone or going to her room at night just before she goes to sleep.</p>
<hr id="quests">
<</if>>
<<if $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM5.MissaoDica<br>
<hr id="quests">
<<elseif $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Complete a quest "$IrmaVM2.MissaoNome" of $IrmaV.Nome.</p><br>
<hr id="quests">
<</if>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM10.MissaoEstatus is "Completa">>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade lt 25 and $Mae.Moralidade gte 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Reach at least 25 Friendship and lowers Morality to 70 to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade gte 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Lower Morality below 70 to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade lt 25 and $Mae.Moralidade lt 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Have at least 25 friendship to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade lt 70 and $game.JogadorMassagista is true>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Offer a massage to hypnotize her in her bedroom or living room.</p
<br>
<hr id="quests">
<<elseif $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade lt 70 and $game.JogadorMassagista is false>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>You still don't know how to massage, learn by completing the quest "$MassagistaTeen.Nome, I Need You. Part II".</p>
<br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM11.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM7.MissaoEstatus is "Ativa" and $JogadorM11.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - Complete $Jogador.Nome's quest "The Horny Schoolgirl"<br>
<hr id="quests">
<<elseif $IrmaVM7.MissaoEstatus is "Ativa" and $JogadorM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM10.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa" and $IrmaNM2.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - To continue with $IrmaN.Nome's next quest Complete $Amigo.Nome's "$AmigoM2.MissaoNome" quest<br>
<hr id="quests">
<<elseif $AmigoM2.MissaoEstatus is "Completa" and $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio is 0>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio is 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to school and talk to $Valentao.Nome, at school, in the refectory or in the bathroom.</p><br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 0>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to your $IrmaN.Relacao $IrmaN.Nome's bedroom between 21:30 and 23:00.</p><br>
<hr id="quests">
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM5.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstatus is "Ativa" and $IrmaNM5.MissaoEstagio is 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to the mall to buy the cell phone chip.</p>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstatus is "Ativa" and $IrmaNM5.MissaoEstagio is 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go talk to your $IrmaN.Relacao $IrmaN.Nome.</p>
<hr id="quests">
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM7.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Keep talking to $IrmaN.Nome via text messages.</p><br>
<hr id="quests">
<</if>>
<<if $IrmaNM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/<<if $PennyM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - Complete the quest "Oh, Miss Tavella" of $Mae.Nome<br>
<hr id="quests">
<</if>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Ativa" and $Amigo2M2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - Complete $Amigo2.Nome's $Amigo2M2.MissaoNome quest to continue<br>
<hr id="quests">
<<elseif $PennyM6.MissaoEstatus is "Ativa" and $Amigo2M2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM8.MissaoEstatus is "Ativa" and $game.salaSecreta is false>>
<img id="comp" src="content/characters/penny/penny.jpg"> - Find a "Secret Place" at school to meet $Penny.Nome<br>
<hr id="quests">
<<elseif $PennyM8.MissaoEstatus is "Ativa" and $game.salaSecreta is true>>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM10.MissaoEstatus is "Completa">> /*======================*/
<img id="comp" src="content/characters/penny/penny.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JillM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mia/mia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $JillGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $LexiM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $LexiM5.MissaoEstatus is "Completa">>
<<if $Conhece.Lexi is true and $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - <p>Have at least 50 Fitness</p><br>
<hr id="quests">
<<elseif $Conhece.Lexi is true and $Jogador.Fitness gte 50 and $LexiGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfArteM1.MissaoEstatus is "Ativa" and $ProfArteM1.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM1.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM1.MissaoEstatus is "Ativa" and $ProfArteM1.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - <p>Go to teacher $ProfArte.Nome's house between 18:30 and 21:00.</p><br>
<hr id="quests">
<</if>>
<<if $ProfArteM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $ProfArteM4.MissaoEstagio lt 66 and $ProfArte.status isnot "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM4.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM4.MissaoEstagio gte 66 and $ProfArte.status isnot "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Go and hypnotize $ProfArte.Nome at her house (if you have already completed the quest "$JogadorM9.MissaoNome" of $Jogador.Nome (JM9)) or at the Massage Institute when she's there.<br>
<hr id="quests">
<<elseif $ProfArteM4.MissaoEstagio gte 66 and $ProfArte.status is "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Go to $ProfArte.Nome's house to see the result of hypnosis between 18:30 and 21:00.<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfArteM5.MissaoEstatus is "Ativa" and $ProfArteM5.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM5.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM5.MissaoEstatus is "Ativa" and $ProfArteM5.MissaoEstagio gte 0 and $ProfArteM5.MissaoEstagio lt 100>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to $ProfArte.Nome Corpora while she is there between 18:00 and 21:00 to help her with the paintings.<br>
<hr id="quests">
<</if>>
<<if $ProfArteM6.MissaoEstatus is "Ativa" and $ProfArteM6.MissaoEstagio lt 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Wait a few days.<br>
<hr id="quests">
<<elseif $ProfArteM6.MissaoEstatus is "Ativa" and $ProfArteM6.MissaoEstagio gte 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 0>>
<<if $Jogador.Fitness lt 40>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness gte 40>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<elseif $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 30>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to train at the Gym between 14:30 and 15:30 on Weekday (While $ProfArte.Nome is there)<br>
<hr id="quests">
<<elseif $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to train at the Gym between 14:30 and 15:30 on Weekday (While $ProfArte.Name is there)<br>
<hr id="quests">
<</if>>
<<if $ProfArteM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM11.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 0>>
<<if $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM12.MissaoDica<br>
<hr id="quests">
<</if>>
<<elseif $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 30>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - <<if $CountryClub.Trabalho is true and $CountryClub.Socio is false>>
You need to become a member of the Country Club.
<br>
<</if>>
Continue to the Country Club pool between 15:30 and 16:30 on Weekday (While $ProfArte.Nome is there)<br>
<hr id="quests">
<<elseif $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> -
<<if $CountryClub.Trabalho is true and $CountryClub.Socio is false>>
You need to become a member of the Country Club.
<br>
<</if>>
Continue to the Country Club pool between 15:30 and 16:30 on Weekday (While $ProfArte.Nome $ProfArte.Nome is there)<br>
<hr id="quests">
<</if>>
<<if $ProfArteM13.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM13.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM13.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $ProfArteGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfQuimicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM5.MissaoEstatus is "Ativa" and $LenaPaulM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>Before continuing complete the Quest "$LenaPaulM5.MissaoNome" of $LenaPaul.Nome.</p><br>
<hr id="quests">
<<elseif $ProfQuimicaM5.MissaoEstatus is "Ativa" and $LenaPaulM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM7.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>Complete the Quest "$LenaPaulM8.MissaoNome" of $LenaPaul.Nome.</p><br>
<hr id="quests">
<<elseif $ProfQuimicaM7.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $Conhece.ProfHistoria is true and $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - <p>Have at least 50 Fitness</p><br>
<hr id="quests">
<<elseif $Conhece.ProfHistoria is true and $Jogador.Fitness gte 50 and $ProfHistoriaGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfEdFisicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM5.MissaoEstatus is "Ativa" and $Aaliyah.Amizade lt 25>>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - <p>Have at least 25 friendship with $Aaliyah.Nome.</p>
<br>
<hr id="quests">
<<elseif $ProfEdFisicaM5.MissaoEstatus is "Ativa" and $Aaliyah.Amizade gte 25>>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaGymCena1MP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaGymCena1MP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaGymCena1MP2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaGymCena1MP2.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfEdFisicaM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfBiologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM2.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM2.MissaoEstatus is "Completa" and $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - Complete teacher $ProfLiteratura.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM3.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM3.MissaoEstatus is "Completa" and $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - Complete teacher $ProfLiteratura.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM4.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> -
Complete a quest from $Penny.Nome: $PennyM8.MissaoNome.<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfLiteraturaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM1.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM1.MissaoEstatus is "Completa" and $ProfBiologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM2.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM2.MissaoEstatus is "Completa" and $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM3.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM3.MissaoEstatus is "Completa" and $ProfBiologiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Ativa" and $ProfLiteratura.Amizade gte 25>>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaGymMP2.MissaoEstatus is "Ativa" and $ProfLiteratura.Amizade gte 40>>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaGymMP2.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $NewProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $ProfSociologiaM3.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM3.MissaoDica1<br>
<hr id="quests">
<<elseif $ProfSociologiaM3.MissaoEstagio is 20>>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM3.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfSociologiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>><<if $AmigoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Completa" and $AmigoM3.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica1<br>
<hr id="quests">
<<elseif $AmigoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica2<br>
<hr id="quests">
<</if>>
<<if $AmigoM3.MissaoEstatus is "Completa" and $AmigoM4.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM4.MissaoDica1<br>
<hr id="quests">
<<elseif $AmigoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM4.MissaoDica2<br>
<hr id="quests">
<</if>>
<<if $AmigoM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM6.MissaoEstatus is "Completa" and $AmigoM7.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM7.MissaoDica1<br>
<hr id="quests">
<<elseif $AmigoM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM7.MissaoDica2<br>
<hr id="quests">
<</if>>
<<if $AmigoM8.MissaoEstatus is "Ativa">>
<<if $LenaPaulM4.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica1<br>
<hr id="quests">
<<elseif $LenaPaulM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $AmigoM9.MissaoEstatus is "Ativa">>
<<if $AmigoM9.MissaoEstagio is 0>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica1<br>
<<elseif $AmigoM9.MissaoEstagio is 10>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica2<br>
<<elseif $AmigoM9.MissaoEstagio is 20>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica3<br>
<<elseif $AmigoM9.MissaoEstagio is 30>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica4<br>
<</if>>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M2.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDica1<br>
<hr id="quests">
<<elseif $Amigo2M2.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDica2<br>
<hr id="quests">
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica1<br>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lt 100>>
<p>You need to talk to all female teachers:</p>
<<if $A2M4Conversa.ProfArte is false>>
<p>Art Teacher: $ProfArte.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfBiologia is false>>
<p>Biology Teacher: $ProfBiologia.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<p>Literature Teacher: $ProfLiteratura.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<p>Physical Education Teacher: $ProfEdFisica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfHistoria is false>>
<p>History Teacher: $ProfHistoria.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfQuimica is false>>
<p>Chemistry Teacher: $ProfQuimica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfSociologia is false>>
<p>Sociology Teacher: $ProfSociologia.Nome</p>
<</if>>
<hr id="quests">
<</if>>
<<if $A2M4Conversa.ProfArte is true and $A2M4Conversa.ProfBiologia is true and $A2M4Conversa.ProfLiteratura is true and $A2M4Conversa.ProfEdFisica is true and $A2M4Conversa.ProfHistoria is true and $A2M4Conversa.ProfQuimica is true and $A2M4Conversa.ProfSociologia is true>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica2<br>
<hr id="quests">
<</if>>
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M6.MissaoEstatus is "Ativa" and $JogadorM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M6.MissaoDica1<br>
<hr id="quests">
<<elseif $Amigo2M6.MissaoEstatus is "Ativa" and $JogadorM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M6.MissaoDica1<br>
<hr id="quests">
<</if>>
<<if $Amigo2M7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $Amigo2M9.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus isnot "Completa" and $AmigoM9.MissaoEstatus isnot "Completa">>
<<if $LenaPaulM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica1<br>
<hr id="quests">
<</if>>
<<if $AmigoM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica2<br>
<hr id="quests">
<</if>>
<<elseif $Amigo2M9.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus is "Completa" and $AmigoM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica3<br>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $AmigosM1.MissaoEstatus is "Inativa" and $AmigoM9.MissaoEstatus is "Completa" or $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigoM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica1<br>
<hr id="quests">
<</if>>
<<if $Amigo2M9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica2<br>
<hr id="quests">
<</if>>
<<elseif $AmigosM1.MissaoEstatus is "Inativa" and $AmigoM9.MissaoEstatus is "Completa" and $Amigo2M9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica3<br>
<hr id="quests">
<<elseif $AmigosM1.MissaoEstatus is "Ativa" and $AmigoM9.MissaoEstatus is "Completa" and $Amigo2M9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica4<br>
<hr id="quests">
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM11.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JogadorM5.MissaoEstatus is "Completa" and $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - <p>Help your Physics teacher $ProfFisica.Nome to workout.</p><br>
<hr id="quests">
<<elseif $ProfFisicaM1.MissaoEstatus is "Ativa" and $Acoes.TreinoProfFisica gte 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM5.MissaoEstatus is "Ativa" and $VitaminaX is false>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - Complete $SrtaCooper.Nome Cooper's "Slimming Vitamin" quest<br>
<hr id="quests">
<<elseif $ProfFisicaM5.MissaoEstatus is "Ativa" and $VitaminaX is true>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM3.MissaoEstatus is "Ativa" and $Jogador.Dinheiro lt 120>> /* Primeiro Encontro */
<img id="comp" src="content/characters/lena/lena.jpg"> - <p>Have at least $120 to spend on the date.</p><br>
<hr id="quests">
<<elseif $LenaPaulM3.MissaoEstatus is "Ativa" and $Jogador.Dinheiro gte 120>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM3.MissaoEstatus is "Completa">> /* Segundo Encontro */
<<if $LenaPaulM4.MissaoEstatus is "Ativa">>
<<if $Jogador.Dinheiro gte 120 and $LenaPaul.Desejo gte 15 and $LenaPaul.Paixao gte 25 and $AmigoM6.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM4.MissaoDica<br>
<hr id="quests">
<<elseif $Jogador.Dinheiro lt 120 or $LenaPaul.Desejo lt 15 or $LenaPaul.Paixao lt 25 or $AmigoM6.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Jogador.Dinheiro lt 120>>
<p>Have at least $120 to spend on the date.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 15>>
<p>Make $LenaPaul.Nome have at least 15 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 25>>
<p>Make $LenaPaul.Nome have at least 15 Passion.</p>
<br>
<</if>>
<<if $AmigoM6.MissaoEstatus isnot "Completa">>
<p>Complete the quest "$AmigoM6.MissaoNome" of $Amigo.Nome.</p>
<br>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM4.MissaoEstatus is "Completa">> /* Terceiro Encontro */
<<if $LenaPaulM5.MissaoEstatus is "Ativa">>
<<if $Jogador.Dinheiro gte 120 and $LenaPaul.Desejo gte 22 and $LenaPaul.Paixao gte 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM5.MissaoDica<br>
<hr id="quests">
<<elseif $Jogador.Dinheiro lt 120 or $LenaPaul.Desejo lt 22 or $LenaPaul.Paixao lt 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Jogador.Dinheiro lt 120>>
<p>Have at least $120 to spend on the date.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 22>>
<p>Make $LenaPaul.Nome have at least 22 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Passion.</p>
<br>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Ativa" and $Jogador.Ousadia lt 25>>
<img id="comp" src="content/characters/lena/lena.jpg"> - <p>Have at least 25 Bravery.</p><br>
<hr id="quests">
<<elseif $LenaPaulM7.MissaoEstatus is "Ativa" and $Jogador.Ousadia gte 25>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Completa">>
<<if $LenaPaulM8.MissaoEstatus is "Ativa">>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1 and $LenaPaul.Desejo gte 40 and $LenaPaul.Paixao gte 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM8.MissaoDica<br>
<hr id="quests">
<<else>>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Alianca.Namoro lt 2 and $Alianca.AloneAnel lt 1>>
<p>Collect money and buy a date ring at the jewelry store in the mall.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Passion.</p>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulGymMP1.MissaoEstatus is "Ativa">>
<<if $LenaPaulM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $SrtaTravellaM1.MissaoEstatus is "Ativa" and $Conhece.MissTravella is true>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Complete $Penny.Nome Freas's "Making Me a Man" quest<br>
<hr id="quests">
<<elseif $SrtaTravellaM4.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<<if $SrtaTravellaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM10.MissaoEstatus is "Ativa">>
<<if $Perfume.PureVoodoo is false>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Go to the Mall and buy the Pure Voodoo perfume<br>
<hr id="quests">
<<elseif $Perfume.PureVoodoo is true>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM10.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM11.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade lt 20 and $MissTravella.Paixao lt 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Friendship and 20 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 20 and $MissTravella.Paixao lt 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade lt 20 and $MissTravella.Paixao gte 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Friendship with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 20 and $MissTravella.Paixao gte 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM11.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM12.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM12.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM13.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade lt 40 and $MissTravella.Paixao lt 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Friendship and 40 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 40 and $MissTravella.Paixao lt 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade lt 40 and $MissTravella.Paixao gte 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Friendship with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 40 and $MissTravella.Paixao gte 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM13.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM13.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa" and $MissTravella.Amizade lt 10>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>Have at least 10 friendship with $MissTravella.Nome Tavella.</p>
<br>
<hr id="quests">
<<elseif $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>Say a "Halo" to $MissTravella.Nome Tavella while she is in the square, in the park, at her house, by the pool or at the bar.</p>
<br>
<hr id="quests">
<<elseif $SrtaTravellaGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaGymMP1.MissaoDica<br>
<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $SrtaCooperM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM1.MissaoEstatus is "Completa">>
<<if $SrtaCooperM2.MissaoEstatus isnot "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - <p>Complete the quest "$JogadorM12.MissaoNome".</p><br>
<hr id="quests">
<<elseif $SrtaCooperM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM2.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaCooperM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Ativa">>
<<if $Jogador.Fitness lt 40>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness gte 40>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $VizinhaEsquerdaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $VizinhaEsquerdaM4.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 70 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM5.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 70 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM6.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 63>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 63 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 63>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM7.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 55>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 55 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 55>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $MassagistaTeenM1.MissaoEstatus is "Ativa">>
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MassagistaTeenM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM5.MissaoEstatus is "Ativa">>
<<if $Cameras.Fotografica is false>>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - Buy a camera at the Mall<br>
<hr id="quests">
<<elseif $Cameras.Fotografica is true>>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM5.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $AaliyahGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/aaliyah/aaliyah.jpg"> - $AaliyahGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You hear loud music playing that bothers you a little.<</narrador>>
<br>
<<ref $Jogador>>Bro! What loud music! who sure this is $IrmaN.Nome's fault.<</ref>>
<br>
<<narrador>>But arriving in the room you find your other $IrmaV.Relacao $IrmaV.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$IrmaV.Nome?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Did she dance again? She hadn't done this in a long time.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Uh look at that wiggle.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh, $Jogador.Nome hadn't seen you there.<</fala>>
<br>
<<narrador>>She pauses the music.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just came to ask you to turn the music down a little bit.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I'm sorry $Jogador.Nome I didn't even realize how loud it was.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay, I noticed you're dancing again.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yes, I know I haven't done that since I finished school but now that I have more free time I'm back to dancing here at home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Even after all this time you still dance very well.<</fala>>
<br>
<<narrador>>$IrmaV.Nome turns the music back on at a lower volume and goes back to dancing while she talks to you.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I was afraid I was rusty but apparently I still...<</fala>>
<br>
<<narrador>>You're hypnotized watching her ass swaying back and forth.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh $IrmaV.Nome wiggle, wiggle, wiggle in these see-through pants without panties.<</ref>>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Humm?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How are you?<</fala>>
<br>
<<if $Jogador.Moralidade lt 70>>
@@.btnUI;<<button [[Do you still know how to Twerk?|Eventos-Aleatorios-IrmaV-Dançando]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 5>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[I just got distracted|Eventos-Aleatorios-IrmaV-Dançando-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Yes I am $IrmaV.Nome was just wondering if you still know how to Twerk.<</fala>>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Twerk?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I remember you used to do it in the past and Mom didn't like it.<</fala>>
<br>
<<if $IrmaV.Moralidade gte 70>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>Now I understand why she didn't like me dancing Twerk.<</fala>>
<br>
<<ref $Jogador>>After that, it's better not to continue.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it is. Just keep the music volume down $IrmaV.Nome.<</fala>>
<br>
<<narrador>>You turn around and leave.<</narrador>>
<br>
<<ref $Jogador>>She's my $IrmaV.Relacao! What was I thinking?<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 70>> /*============================*/
<<fala "Irma1" $IrmaV.Nome>>I remember very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you still know how to dance like that?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I think so, let me try.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then? What do you think?<</fala>>
<br>
<<ref $Jogador>>I think I'm getting horny.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're still pretty good at it!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-Dançando7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh, her dancing desire, with this transparent leggin, it makes me want to ask her to go further but it's better not.<</ref>>
<br>
<<ref $Jogador>>She wouldn't like it. Still.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Of course you do, $IrmaV.Nome. Just turn the music volume down.<</fala>>
<br>
<<narrador>>You turn around and leave.<</narrador>>
<br>
<<ref $Jogador>>She's my $IrmaV.Relacao! What was I thinking?<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventPorDia -= 1>>
<<set $game.RandomEventConfig to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>You sneak up behind $IrmaV.Nome to take a look at what she's watching and you're in for a surprise.<</narrador>>
<br>
<<ref $Jogador>>She is watching porn.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $IrmaV.Nome!<</fala>>
<br>
<<narrador>>You lean on her shoulders giving her a big scare.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh my God, $Jogador.Nome! What a fright!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You were watching porn, right? naughty!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Speak quietly.<</fala>>
<br>
<<narrador>>You start laughing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hahahahahhah.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>You're laughing at what I've also caught you watching porn remember.<</fala>>
<br>
<<narrador>>You sit next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but I well remember that you were angry with me for several days.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And it was not without reasons.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And besides that porn you were watching was terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why? Have you seen that video?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, it's just that... because uh...<</fala>>
<br>
<<if $IrmaV.Moralidade gte 55>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>Oh forget it, I don't even know why I'm talking about pornography with you.<</fala>>
<</if>> /*=======================================================*/
<br>
<<if $Jogador.Moralidade lt 70>>
@@.btnUI;<<button [[Try to make her talk|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 5>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Leave her alone|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Go $IrmaV.Nome speak.<</fala>>
<br>
<<if $IrmaV.Moralidade gte 70>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome, I don't have to tell you about the things I do in my privacy!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, I'll leave you there with your intimacies.<</fala>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 70>> /*============================*/
<<fala "Irma1" $IrmaV.Nome>>Oh alright.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>What kind of story do these videos have? Most of them are about a schoolgirl coming to her teacher's office and telling his "please sir, I've been such a bad girl, you need to punish me".<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then the fucking teacher looks at her and says "lean over the table" and it's obvious that this girl is not 18 you can tell just by her hands, her tits, her lips and her 28 year old face, and whatever.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She then looks at him, he then leans towards her, just start having sex but not before he has to say "take this cock, bitch!" and she just warmly says extremely embarrassing things that don't make any sense.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then you keep wanting to see something that goes beyond the sexual act, but often it doesn't go beyond that, there's no connection, there's no chemistry, no story line, no fantasy. Do you have any fantasy?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it for me to answer?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I'm just saying that history is everything in porn.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>When you see a woman in the act you can get a sliver her own personality featured in her. And you want to think about what I would do in that situation. Then you'll be fine when the porn ends because you know it was very real.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And then did you understand?<</fala>>
<br>
@@.btnUI;<<button [[No|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 6>>
<</button>>@@
@@.btnUI;<<button [[Yes|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 6>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>No.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No? Oh.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorMoralidade 1>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Hand me my iPad, I'll show you.<</fala>>
<br>
<<narrador>>You hand her the iPad.<</narrador>>
<br>
<<narrador>>She picks it up and starts zapping looking for something.<</narrador>>
<br>
<<narrador>>You're visibly embarrassed by this and Kimmy notices.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Don't act like a child this is just for your education.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You see her looking for something you notice something strange.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey is this a brother and sister roleplay video?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This is just fantasy, this taboo thing is more about secret sexuality, not fantasies about you in this case.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I never said that.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Umm... you got it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Just watch.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>She is pretty right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah she is pretty.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And look how she performs, she acts like she has a secret wish, but she knows it's so wrong.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>You see? It's so much better than all that rubbish you watch.<</fala>>
<br>
<<narrador>>You two are watching for a while.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>This part.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>The orgasm is so quiet that you feel everything she feels.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then? are you enjoying it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, it's cool.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>I know you're enjoying it.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh, do you think people do that position in real life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, it seems difficult.<</fala>>
<br>
<<narrador>>You've been watching it for a while, until the hormones start to kick in.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<if $IrmaV.Moralidade gte 62>> /*===============================*/
<<fala "Irma1" $IrmaV.Nome>>So that's it I better get out.<</fala>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 9>>
<</button>>@@
<<elseif $IrmaV.Moralidade lt 62>> /*============================*/
<<narrador>>$IrmaV.Nome sees your erection.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>And she tries to hold her laugh.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh.<</fala>>
<br>
<<narrador>>You feel ashamed and try to hide it.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, I'm sorry I didn't mean to offend you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But it's ok I... also get turn on while watching porn before bed, that's normal.<</fala>>
<br>
<<if $Jogador.Moralidade gte 62>> /*=========================*/
@@.btnUI;<<button [[Get out of there, the stuff is getting weird!|Eventos-Aleatorios-IrmaV-Assistindo-Porno-Negação]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 6>>
<</button>>@@
<<elseif $Jogador.Moralidade lt 62>> /*=====================*/
@@.btnUI;<<button [[Continue here, the stuff is getting better and better!|Eventos-Aleatorios-IrmaV-Assistindo-Porno]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 6>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<<fala "Irma1" $IrmaV.Nome>>Wants to know? You need to watch until the end we are getting to the best part.<</fala>>
<br>
<<narrador>>She then hands you the iPad.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>So you two are watching the video.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/irma_mais_velha/videos/Event-IrmaV-AssistindoPorno12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You two are watching the scene until the end...<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
<<IrmaVMoralidade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay, okay, I'll leave you alone.<</fala>>
<br>
<<if $Jogador.Moralidade gte 70>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Umm... of course I do.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Then that's it! Stop watching that shit you see and watch quality porn.<</fala>>
<br>
<<if $Jogador.Moralidade gte 62>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Oh I don't think I'll ever watch porn with you again.<</fala>>
<br>
<<narrador>>You get up and leave.<</narrador>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh $Jogador.Nome, come on.<</fala>>
<br>
<<if $Jogador.Moralidade gte 70>>
<<JogadorMoralidade 1>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<<goto "NPFM3 - Prova de Fisica">>
<</if>>
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "NPFM1 - Apresentando a todos o novo professor de física">>
<</if>>
/*===================================================================*/
<<switch random(1, 3)>>
/*===================================================================*/
<<case 1>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar1.mp4" type="video/mp4"></video></center>
<<case 2>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar2.mp4" type="video/mp4"></video></center>
<<case 3>> /*====================================================*/
<<Narrador "Now it would be Physics lesson, but the teacher is absent so..." "Agora seria aula de Física, mas o professor está ausente então...">>
<br>
<<Narrador "The chaos is released." "O baderna é liberada.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/locations/escola/sala_de_aula/videos/Baderna-Escolar3.mp4" type="video/mp4"></video></center>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<narrador>>Thank you very, very, very much to you supporter of tier: The President of the BETA House, thank you very much for helping this project<</narrador>>
<center><div id="apoiadores">guy paquette</div></center>
<center><div id="apoiadores">James Champion</div></center>
<center><div id="apoiadores">dennis persson</div></center>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(2)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoCasa>>
<center><h1>$MaeM7.MissaoNome</h1></center>
<<narrador>>You're at your house when you see $IrmaN.Nome and $IrmaV.Nome talking and they look unwell.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-quarto1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-angry.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>...I can't understand, out of nowhere she comes up with this one!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>She's acting like she lives alone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Who's acting like she lives alone? What are you talking about?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Mae.Relacao is there in the living room doing exercises.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So she started doing it out of nowhere.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That must be because of those changes she had been talking about.<</fala>>
<br>
<<ref $Jogador>>Or because of my hypnosis.<</ref>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But that's not all $Jogador.Nome, she's working out looking like Jane Fonda, and she's wearing a tiny bathing suit.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Yeah, like I said, she's acting like nobody's home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where is she?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>There in the living room, I wanted to watch TV but I don't think I'll be able to.<</fala>>
<br>
<<narrador>>You end the conversation with $IrmaN.Nome and $IrmaV.Nome and go to the living room to see what's going on.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM7 parte 2 - Ginástica Jane Fonda]]>>
<<set $MaeM7.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>You go into the living room to see for yourself what is going on.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao?!<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, hey, $Jogador.Nome.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you doing?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, I thought about it and I think a woman my age should be more concerned about her health.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>So then I talked about it with my friend $MissTravella.Nome and she decided to help me, did you know that she makes videos of exercises similar to Jane Fonda and puts it on the internet?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Then that's it? Are you exercising to take better care of your health?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mae" $Mae.Nome>>And to be more beautiful too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you don't have to. Serious! Your body is incredible.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>What was it $Jogador.Nome? Don't you want me not to take care of my health?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>N-no $Mae.Relacao ahm... I don't see any problem with that but it's the girls who aren't enjoying it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Well, at least now it's two by two.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But don't you care what they think?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Mae" $Mae.Nome>>I care, but I think they just need to get used to it, for example, you don't see any problem with that, so maybe it's not that bad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I'm leaving now.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Okay, $Jogador.Nome I'm glad you still support me.<</fala>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM7.MissaoEstagio += 50>>
<<set $MaeM7.MissaoEstatus to "Completa">>
<<set $MaeM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 12>>
<</button>>@@<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hey, $Jogador.Nome I’m just working out." "Hey, $Jogador.Nome I’m just working out.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I see... but, I only saw asking if the girls are already better accepting their new habits?<</fala>>
<br>
<<MamaeDiz "Not yet." "Not yet.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope they accept it better with time, because I can see how this is doing you good.<</fala>>
<br>
<<ref $Jogador>>I can see it by her gorgeous body.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "I hope so." "I hope so.">>
<br>
<<MaeMoralidade 1>>
<br>
<<if $Jogador.Fitness gte 50 and $Jogador.Fitness lt 55>> /*=====*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Ahm, $Jogador.Nome... I noticed that you are working out from time to time." "Ahm, $Jogador.Nome... I noticed that you are working out from time to time.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, a little.<</fala>>
<br>
<<MamaeDiz "Since you have so much experience in doing exercises, could you tell me if I’m doing everything right?" "Since you have so much experience in doing exercises, could you tell me if I’m doing everything right?">>
<br>
@@.btnUI;<<button [[Of course yes|Mae-Workout]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Oh... better not|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $Jogador.Fitness gt 55>> /*=============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout2.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "$Jogador.Nome, help me here, see if I’m doing it right." "$Jogador.Nome, help me here, see if I’m doing it right.">>
<br>
@@.btnUI;<<button [[Alright|Mae-Workout]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 7>>
<</button>>@@
@@.btnUI;<<button [[Oh... better not|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<<elseif $Jogador.Fitness lt 50>> /*=============================*/
<<narrador>>To continue this scene you must have at least 50 fitness.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 7>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "What do you think of my flexibility?" "What do you think of my flexibility?">>
<br>
<<ref $Jogador>>Does she realize that she’s getting me turned on by all this?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>It’s v-very good.<</fala>>
<br>
<<MamaeDiz "If you want you can get very close, to analyze better." "If you want you can get very close, to analyze better.">>
<br>
<<MaeMoralidade 1>>
<br>
<<ref $Jogador>>How come? Get closer to analyze better?<</ref>>
<br>
<<narrador>>You approach her.<</narrador>>
<br>
<<ref $Jogador>>Don’t get too close to $Jogador.Nome, she might see the bulge in his pants.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "And then? Is my flexibility good for you? That is an expert." "And then? Is my flexibility good for you? That is an expert.">>
<br>
<<ref $Jogador>>I don’t know if she’s really wanting my help, or if she’s really wanting to show off to get my cock hard, and why would she want that? She's my $Mae,Relacao.<</ref>>
<br>
<<MamaeDiz "I’m not an expert on anything, but I think you’re doing very well." "I’m not an expert on anything, but I think you’re doing very well.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "This one is the cat cow posture." "This one is the cat cow posture.">>
<br>
<<MamaeDiz "You can come closer to see if I’m lifting my hips correctly." "You can come closer to see if I’m lifting my hips correctly.">>
<br>
<<ref $Jogador>>She literally asked me to come over to see if she’s lifting one hip in the correct way, what do you mean? Who doesn’t know how to lift her hips?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm.. it looks v-very good.<</fala>>
<br>
<<MamaeDiz "It’s fine." "It’s fine.">>
<br>
<<narrador>>After a few repetitions.<</narrador>>
<br>
<<if $Jogador.Moralidade lt 78 and $Mae.Moralidade lt 78 and $Mae.Amizade gte 18>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 18>>
<</button>>@@
<<else>>
<<fala "Jogador" $Jogador.Nome>>So, do you need help with anything else?<</fala>>
<br>
<<MamaeDiz "No, I’m fine now, thanks." "No, I’m fine now, thanks.">>
<br>
<<ref $Jogador>>Damn it!<</ref>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 18>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<MamaeDiz "Now I’m going to train the gluteus, tell me if I’m doing it right." "Now I’m going to train the gluteus, tell me if I’m doing it right.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, and it’s very good.<</fala>>
<br>
<<MamaeDiz "Now the left side." "Now the left side.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "And so $Jogador.Nome, am I doing it right?" "And so $Jogador.Nome, am I doing it right?">>
<br>
<<ref $Jogador>>She’s doing everything right, why does she still ask me?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... of course, of course.<</fala>>
<br>
<<MaeMoralidade 1>>
<br>
<<if $Jogador.Moralidade lt 74 and $Mae.Moralidade lt 74 and $Mae.Amizade gte 20>>
@@.btnUI;<<button [[Continue|Mae-Workout]]>>
<<set $game.RandomEventConfig to 3>>
<<addmins 10>>
<</button>>@@
<<else>>
<<fala "Jogador" $Jogador.Nome>>So, do you need help with anything else?<</fala>>
<br>
<<MamaeDiz "No, I’m fine now, thanks." "No, I’m fine now, thanks.">>
<br>
<<ref $Jogador>>Damn it!<</ref>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 3>>
/*===================================================================*/
<<MamaeDiz "I’m going to do another glute workout." "I’m going to do another glute workout.">>
<br>
<<MamaeDiz "See if I’m doing it right." "See if I’m doing it right.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>It looks like it is.<</fala>>
<br>
<<MamaeDiz "Really? Come closer so you can see it better." "Really? Come closer so you can see it better.">>
<br>
<<MaeMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "And then what do you think?" "And then what do you think?">>
<br>
<<ref $Jogador>>She’s doing this on purpose, it’s not possible.<</ref>>
<br>
<<ref $Jogador>>I can almost smell her pussy.<</ref>>
<br>
<<MamaeDiz "What do you think of my flexibility?" "What do you think of my flexibility?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Look how much I can achieve." "Look how much I can achieve.">>
<br>
<<ref $Jogador>>I don’t think I can handle it.<</ref>>
<br>
<<MamaeDiz "Come closer, see..." "Come closer, see...">>
<br>
<<MaeMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM7-MaeWorkout16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>My dick is like a stone.<</ref>>
<br>
<<MamaeDiz "So what do you think $Jogador.Nome?" "So what do you think $Jogador.Nome?">>
<br>
<<MamaeDiz "Say something." "Say something.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I better get out.<</fala>>
<br>
<<MamaeDiz "Oh, alright." "Oh, alright.">>
<br>
<<narrador>>She looks disappointed.<</narrador>>
<br>
<<ref $Jogador>>I shouldn’t think of her like that, because she’s my $Mae,Relacao, but that’s dirty.<</ref>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $MaeEvents.Ginastica to true>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<center><h1>$MaeM8.MissaoNome</h1></center>
<<narrador>>You go to the kitchen and you are in for a big surprise.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>$Mae.Relacao?<</ref>>
<br>
<<ref $Jogador>>Why is she cooking in that outfit?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Cooking with that round little ass, rocking it back and forth... uh what am I thinking? She's my $Mae.Relacao!<</ref>>
<br>
<<JogadorMoralidade 1>>
<br>
<<narrador>>She turns and sees you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mae" $Mae.Nome>>Oh, hey $Jogador.Nome, what are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was just... just passing through. Ahm... what outfit is this?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Did you like it? I was changing but I saw that my only clean clothes were wet so I decided to cook only underwear.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>And so far I'm enjoying it. But and you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me what?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Do you think it's cool or do you think I'm going too far?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I uh...<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But if I'm going too far, say so.<</fala>>
<br>
<<ref $Jogador>>I like the world to see my $Mae.Relacao's sculptural body, but that's wrong, I shouldn't feel physical attraction to my $Mae.Relacao, so I should ask her to stop it, but I don't want to hurt her either.<</ref>>
<br>
<<ref $Jogador>>I already know.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>If you like to dress like that, I totally support it, but I don't think $IrmaV.Nome and $IrmaN.Nome will.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>I get it...<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But at least you support me, that's very important to me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah. But... what are you making for dinner?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, I'm doing...<</fala>>
<br>
<<narrador>>The two of you continue talking for a few more minutes while $Mae.Nome continues making dinner.<</narrador>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM8.MissaoEstagio += 100>>
<<set $MaeM8.MissaoEstatus to "Completa">>
<<set $MaeM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 60>>
<</button>>@@<<FundoCasaCozinha>>
<<narrador>>You see your $Mae.Relacao cooking, wearing her new beautiful outfit.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha3.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hey $Jogador.Nome, what are you doing?" "Hey $Jogador.Nome, what are you doing?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm just passing through.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm...so...what are you making for dinner?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Today I'm cooking a..." "Today I'm cooking a...">>
<br>
<<ref $Jogador>>God forgive me but I think I'm starting to enjoy seeing my $Mae.Relacao scantily clad around the house, and I think I'd like her to be completely in the...<</ref>>
<br>
<<MamaeDiz "Did you hear me $Jogador.Nome?" "Did you hear me $Jogador.Nome?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... no, sorry, I got distracted.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha5.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "I asked if you can see how long it will take for the chicken to be ready." "I asked if you can see how long it will take for the chicken to be ready.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Umm...<</fala>>
<br>
<<MamaeDiz "Oh, forget it... I'll see for myself." "Oh, forget it... I'll see for myself.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Oh wow, if only I could reach out and slap that swaying ass... ohh she's your $Mae.Relacao $Jogador.Nome, get a grip.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha8.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Umm... it's getting almost ready." "Umm... it's getting almost ready.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Surely.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-Mae-Cozinha9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>The two of you continue talking for a while longer.<</narrador>>
<br>
<<MaeAmizade 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>><<addmins 30>><</button>>@@<<FundoCasa>>
<center><h1>$MaeM9.MissaoNome</h1></center>
<<narrador>>Her $Mae.Relacao $Mae.Nome with $IrmaV.Nome and $IrmaN.Nome carrying some boxes to $Mae.Nome's bedroom, this box feels heavy.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/caixas-pesadas.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then go to them.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, $IrmaN.Nome what's going on?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao bought some things.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>It even looks like gym weights because this box is so heavy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let me take this box to her bedroom then.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Are you sure you can handle it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I can take it, I'm strong, check it out.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/biceps.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then show your biceps, which doesn't seem to impress the girls, but they still hand you the box, and yes, it's pretty heavy.<</narrador>>
<br>
<<ref $Jogador>>Ahm... I think I regretted offering to help.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Are you ok $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... ahm... of course.<</fala>>
<br>
<<narrador>>You go to $Mae.Nome's bedroom, the door is closed so you knock on the door and she lets you in.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MM9 parte 2 - Portas Fechadas]]>>
<<set $MaeM9.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoQuartoMae>>
<<narrador>>You enter her bedroom.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao your box is...<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-workout1.jpg"></center>
<br>
<<ref $Jogador>>Umm... $Mae.Relacao?<</ref>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-workout2.jpg"></center>
<br>
<<fala "Mae" $Mae.Nome>>Oh $Jogador.Nome can leave it there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, what did you buy? I can see?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>No!! Ahm... I mean no.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>It's just a few more dumbbells.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah... by the way, you bought several weights from the gym, right?<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Ahm... yes I decided to buy it, to train whenever I want, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah but why don't you leave it out there? Then both me and $IrmaV.Nome and $IrmaN.Nome would also use it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yeah... you can use them whenever you want, but I prefer to leave them in my bedroom, after all, I like to train here and there is also a lot of space here and I have a place to store them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh okay, I'm leaving now.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh $Jogador.Nome, please, when you leave, close the door, okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<narrador>>You close the door but leave a little gap open you want to peek to see what's inside the box.<</narrador>>
<br>
<<narrador>>She opens the box and takes out a latex suit.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>A latex suit? Why?<</ref>>
<br>
<<narrador>>She starts to undress to get dressed in her new latex outfit.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh, times I wanted to see my $Mae.Relacao naked again. What a daring thought of mine.<</ref>>
<br>
<<ref $Jogador>>Dude, it's not possible that there was only this in that box, it was so heavy.<</ref>>
<br>
<<ref $Jogador>>Wait, my $Mae.Relacao is going somewhere, what is she going to do?<</ref>>
<br>
<<ref $Jogador>>Oh my God...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Latex3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>She is masturbating!<</ref>>
<br>
<<ref $Jogador>>This makes me very tunr on! Would it be a good idea if...<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome what are you doing standing there?<</fala>>
<br>
<<narrador>>You get scared because of your $IrmaN.Relacao, but you stop yourself from screaming.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing! I-I just delivered the box to $Mae.Relacao, and I was already leaving.<</fala>>
<br>
<<narrador>>You immediately leave there leaving your $IrmaN.Relacao a little confused.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM9.MissaoEstagio += 50>>
<<set $MaeM9.MissaoEstatus to "Completa">>
<<set $MaeM10.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoQuartoMae>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>The bedroom door is closed.<</narrador>>
<br>
@@.btnUI;<<button [[Spy|Mãe-Quarto]]>>
<<set $game.RandomEventConfig to 1>>
<</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout3.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout4.mp4" type="video/mp4"></video></center>
<<case 2>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout7.mp4" type="video/mp4"></video></center>
<<case 3>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout8.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout9.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout10.mp4" type="video/mp4"></video></center>
<<case 4>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout11.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout12.mp4" type="video/mp4"></video></center>
<<case 5>>
<<narrador>>$Mae.Nome is working out now.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM9-Workout13.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><<addmins 2>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
<center><h1>$MaeM10.MissaoNome</h1></center>
<<narrador>>You are in the living room watching TV, when suddenly $Mae.Nome appears with a camera in her hands.<</narrador>>
<br>
<<fala "Mae" $Mae.Nome>>Hey $Jogador.Nome, I found this camera, I don't know if it's working but I want you to try to take some pictures of me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM10-MaeFotos1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>The camera seems to be working perfectly.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Good, I found this camera inside my wardrobe and I thought, I haven't taken pictures in a long time and so I came here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, ahm... I see you're not wearing those short clothes anymore.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM10-MaeFotos2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Mae" $Mae.Nome>>Yeah, I wanted to wear less clothes all the time, but the girls wouldn't accept it.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Are the photos getting any good?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes a lot.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But... Mom, know that whatever your decision I support, I wouldn't mind if you wore any kind of clothes, or decided not to wear any kind of clothes.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Yes $Jogador.Nome, thank you so much for the support, maybe one day they'll be more accepting of this idea of less clothes, and maybe someday you'll all decide to join me.<</fala>>
<br>
<<narrador>>$Mae.Nome starts to laugh.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think it would be a good idea because, you know... every day $IrmaV.Nome and I fight over who will do the laundry on that day, because there's always a lot of laundry, but if we wore less clothes it would be easier to do the laundry.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>You are right $Jogador.Nome.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>But I don't want to upset them, and putting myself in their shoes for a second, maybe I'd find it a little weird if my $Mae.Relacao walked around in her underwear only.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, it's okay $Mae.Relacao, like I said, whatever you decide I support.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, look, it looks like the camera film is over.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh, okay, I'll have it develo... is there still a place that develops photos here in town?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Oh so fine, then I'll look for a place that does that.<</fala>>
<br>
<<narrador>>$Mae.Nome goes back to her chores.<</narrador>>
<br>
<<if $Mae.Amizade gte 20 and $Mae.Moralidade lt 70>> /*==========*/
<<narrador>>$Mae.Nome cares a lot about $IrmaN.Nome and $IrmaV.Nome and that's why she's afraid to start wearing just a few clothes, maybe some hypnosis can help her.<</narrador>>
<<elseif $Mae.Amizade gte 20 and $Mae.Moralidade gte 70>> /*=====*/
<<narrador>>Even though $Mae.Nome wants to wear only a few clothes, she is still very morally correct, maybe someday she will break that barrier.<</narrador>>
<<elseif $Mae.Amizade lt 20 and $Mae.Moralidade lt 70>> /*=======*/
<<narrador>>You're still not close enough to $Mae.Nome to continue. Try another day...<</narrador>>
<<elseif $Mae.Amizade lt 20 and $Mae.Moralidade gte 70>> /*======*/
<<narrador>>$Mae.Nome isn't ready to move on with her return to wearing little clothes just yet.<</narrador>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $MaeM10.MissaoEstagio += 100>>
<<set $MaeM10.MissaoEstatus to "Completa">>
<<addmins 20>>
<</button>>@@<<FundoQuartoMae>>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, do you want a massage?<</fala>>
<br>
<<MamaeQuartoImgs>>
<br>
<<MamaeDiz "Yeah, I really need a good massage right now." "Yeah, I really need a good massage right now.">>
<br>
@@.btnUI;<<button [[Make Simple Massage|Mae-QuartoMae-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|Mae-QuartoMae-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><</button>>@@<<FundoCasaSala>>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, do you want a massage?<</fala>>
<br>
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "Yeah, I really need a good massage right now." "Yeah, I really need a good massage right now.">>
<br>
@@.btnUI;<<button [[Make Simple Massage|Mae-Sala-Massagem-Simples]]>><<addmins 1>><</button>>@@
@@.btnUI;<<button [[Make Sexy Massage|Mae-Sala-Massagem-Sexy]]>><</button>>@@
<br>
@@.btnDestaque;<<button [[Leave|SuaCasa_Sala]]>><</button>>@@<<FundoCasaSala>>
<<narrador>>You give $Mae.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Seeing how relaxed she is you can hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-Sala-True]]>><<addmins 1>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button "Back" "SuaCasa_Sala">><<addmins 3>><</button>>@@"not yet implemented"
<br>
@@.btnUI;<<button "Back" "SuaCasa_Sala">><</button>>@@<<FundoCasaSala>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus isnot "Ativa">>
<<if $Mae.Moralidade lt 70>>
<<if $Mae.status isnot "Relaxing">>
@@.btnHypno;<<button "Leave her in more comfortable clothes" "Mae-Hypno">>
<<set $Hypno.Mae to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Mae.status is "Relaxing">>
<<ref $Jogador>>I've hypnotized her.<</ref>>
<</if>>
<<else>>
<<ref $Jogador>>I think my $Mae.Relacao's morality are too high for that.<</ref>>
<</if>>
<<else>> /*==================================================*/
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Sala]]>><<addmins 5>><</button>>@@<<switch $Hypno.Mae>> /*=============================================*/
<<case 1>> /*====================================================*/
<<narrador>>You grab $Mae.Nome by the cheeks, look deep into her eyes and recite your hypnosis.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm $Mae.Nome, I made a breakthrough a few days ago and started doing a lot of things I always wanted to do, but $IrmaN.Nome and $IrmaV.Nome aren't really liking the idea, but I can't be limited by their opinion, if they don't like my new habits they will have to learn to deal with it, and maybe one day they will accept it as well as my $Jogador.RelacaoMae $Jogador.Nome."<</fala>>
<br>
<<narrador>>$Mae.Nome looks away for a few seconds as her mind wanders, then she returns to the real world again.<</narrador>>
<br>
@@.btnUI;<<button "Back" `previous()`>>
<<set $Mae.status to "Relaxing">>
<<set $MaeM11.MissaoEstatus to "Ativa">>
<<addmins 4>>
<</button>>@@
<</switch>> /*=======================================================*/<<FundoCasaCozinha>>
<center><h1>$MaeM11.MissaoNome</h1></center>
<<narrador>>You, $IrmaV.Nome and $IrmaN.Nome are in the kitchen having breakfast and talking.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-irma2-mesa.jpg"></center>
<br>
<<narrador>>Your $Mae.Relacao still hasn't shown up.<</narrador>>
<br>
<<narrador>>After talking to $IrmaV.Nome and $IrmaN.Nome for a few minutes you start to miss $Mae.Nome.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you know where $Mae.Relacao is?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>No, since I woke up I haven't seen her. And you $IrmaN.Nome?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Me either.<</fala>>
<br>
<<fala "Mae" $Mae.Nome>>Are you talking about me?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao?!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Mae.Relacao?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MM11 parte 2 - Roupas confortaveis]]>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $Roupas.Mae to 1>>
<<addmins 5>>
<</button>>@@<<FundoCasaCozinha>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha4.jpg"></center>
<br>
<<MamaeDiz "What are you looking at?" "What are you looking at?">>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao you're almost... naked!<</fala>>
<br>
<<MamaeDiz "It’s not like that, I’m just wearing more comfortable clothes." "It’s not like that, I’m just wearing more comfortable clothes.">>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Mae.Relacao what idea is this? Now you're going to be in lingerie all the time?<</fala>>
<br>
<<MamaeDiz "Here at home? Yup." "Here at home? Yup.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Mae.Relacao have you lost your mind?<</fala>>
<br>
<<MamaeDiz "Tell me, what’s the problem with me wearing only lingerie inside my own house?" "Tell me, what’s the problem with me wearing only lingerie inside my own house?">>
<br>
<<fala "Irma1" $IrmaV.Nome>>The problem is that you don’t live alone at home, what would you think if $Jogador.Nome suddenly started his only underwear here at home?<</fala>>
<br>
<<MamaeDiz "I would think it was a good idea." "">>
<br>
<<fala "Irma2" $IrmaN.Nome>>What?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>What?<</fala>>
<br>
<<narrador>>$Mae.Nome points at $IrmaV.Nome.<</narrador>>
<br>
<<MamaeDiz "It would actually be nice if you all followed my example, the less clothes need to be washed, it would help you and $Jogador.Nome because you always argue when you go to do laundry." "It would actually be nice if you all followed my example, the less clothes need to be washed, it would help you and $Jogador.Nome because you always argue when you go to do laundry.">>
<br>
<<fala "Irma2" $IrmaN.Nome>>This is madness $Mae.Relacao.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Why do you suddenly start wearing short clothes like that?<</fala>>
<br>
<<MamaeDiz "In fact, I’ve always liked to wear few clothes, but I’ve been thinking that at least when I’m at home healthy, it would be so fun to wear less clothes, because I only see an advantage in that." "In fact, I’ve always liked to wear few clothes, but I’ve been thinking that at least when I’m at home healthy, it would be so fun to wear less clothes, because I only see an advantage in that.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>Look, $Mae.Relacao, I'm sorry to say but we disagree.<</fala>>
<br>
<<MamaeDiz "Do you and $IrmaN.Nome disagree?" "Do you and $IrmaN.Nome disagree?">>
<br>
<<fala "Irma2" $IrmaN.Nome>>$Jogador.Nome too right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome, $IrmaN.Nome I support whatever $Mae.Relacao decides to do!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, if $Mae.Relacao decides to only wear lingerie here at home and that makes her happy what’s the problem?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She’s a grown woman, who does what she thinks is best.<</fala>>
<br>
<<MamaeDiz "Thank you so much $Jogador.Nome." "Thank you so much $Jogador.Nome.">>
<br>
<<narrador>>$Mae.Nome approaches you and gives you a kiss on the forehead.<</narrador>>
<br>
<<MamaeDiz "Now I want to have breakfast in peace. I really hope you both understand my side and accept my choice." "Now I want to have breakfast in peace. I really hope you both understand my side and accept my choice.">>
<br>
<<narrador>>The three of you eat breakfast in silence, hopefully someday $IrmaN.Nome and $IrmaV.Nome will accept $Mae.Nome's new way of dressing.<</narrador>>
<br>
<<if $game.periodWeek is "weekday">>
@@.btnUI;<<button "End/Go to school" "Escola">>
<<set $gameDate.setHours(7)>>
<<set $gameDate.setMinutes(9)>>
<<set $Acoes.CafedaManha to true>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $MaeM11.MissaoEstatus to "Completa">>
<</button>>@@
<<elseif $game.periodWeek is "weekend">>
@@.btnUI;<<button "End" "SuaCasa_Cozinha">>
<<set $Acoes.CafedaManha to true>>
<<set $MaeM11.MissaoEstagio += 50>>
<<set $MaeM11.MissaoEstatus to "Completa">>
<<addmins 15>>
<</button>>@@
<</if>><<widget "MsnLena">>
<<if $Mensagens.LenaPaul gt 0>>
<span class="notifymsn">$Mensagens.LenaPaul</span>
<<elseif $Mensagens.LenaPaul is 0>>
<</if>>
<</widget>>
<<widget "MsnSocioGroup">>
<<if $Mensagens.SocioGrup gt 0>>
<span class="notifymsn">$Mensagens.SocioGrup</span>
<<elseif $Mensagens.SocioGrup is 0>>
<</if>>
<</widget>><<widget "MamaeSalaImgs">> /*========================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala2.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 9)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala-sentada1.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala-sentada2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeSalaSentadaImgs">> /*=================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala-sentada-sala.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala-sentada-sala2.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala-sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-sala-sentada2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeCozinhaImgs">> /*=====================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-cozinha7.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 7)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-cozinha8.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoImgs">> /*======================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-sentada.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto-sentada1.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto-sentada2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoSentadaImgs">> /*===============================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto-sentada.jpg"></center>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto-sentada1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto-sentada2.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeTeAcordandoImgs">> /*=================================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lhe-acordando6.jpg"></center>
<</switch>>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<<switch random(1, 8)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-lhe-acordando8.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<widget "MamaeQuartoBravaImgs">> /*===============================*/
<<if $Roupas.Mae is 0>> /*=======================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-quarto2.jpg"></center>
<<elseif $Roupas.Mae is 1>> /*===================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-lingerie-quarto-angry.jpg"></center>
<</switch>>
<</if>> /*=======================================================*/
<</widget>> /*=======================================================*/
<<FundoQuartoMae>>
<<narrador>>You give $Mae.Nome a shoulder massage.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/massagem-no-ombro.jpg"></center>
<br>
<<narrador>>Seeing how relaxed she is you can hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
@@.btnHypno;<<button [[Hypno|Mae-Hypno-QuartoMae-True]]>><<addmins 1>><</button>>@@
<</if>>
<br>
@@.btnUI;<<button "Back" "SuaCasa_Quarto_da_sua_Mae">><<addmins 3>><</button>>@@"not yet implemented"
<br>
@@.btnUI;<<button "Back" "SuaCasa_Quarto_da_sua_Mae">><</button>>@@<<FundoQuartoMae>>
<<narrador>>Hypnotize her.<</narrador>>
<br>
<<if $game.JogadorMassagista is true>>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus isnot "Ativa">>
<<if $Mae.Moralidade lt 70>>
<<if $Mae.status isnot "Relaxing">>
@@.btnHypno;<<button "Leave her in more comfortable clothes" "Mae-Hypno">>
<<set $Hypno.Mae to 1>>
<<addmins 1>>
<</button>>@@
<<elseif $Mae.status is "Relaxing">>
<<ref $Jogador>>I've hypnotized her.<</ref>>
<</if>>
<<else>>
<<ref $Jogador>>I think my $Mae.Relacao's morality are too high for that.<</ref>>
<</if>>
<<else>> /*==================================================*/
<<ref $Jogador>>I do not know what to do.<</ref>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Quarto_da_sua_Mae]]>><<addmins 5>><</button>>@@<<FundoRefeitorio>>
<center><h1>$JogadorM12.MissaoNome.</h1></center>
<<narrador>>You are with your friends in the refectory at school, talking about various subjects.<</narrador>>
<br>
<<narrador>>When $Amigo.Nome has an idea.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Guys, these days I was thinking. How about if we played a tabletop RPG.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Man, I've always wanted to do this, but it's too complicated.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I heard you need to read a huge book before you start playing.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It's true what if I told you that I'm reading the 5th Edition of Dungeons & Dragons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought you didn't like to read.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>I dislike. But these days I ended up running out of internet and as I had nothing to do I found this book in the basement and started reading.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Then that's it! Let's Play!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But don't you think we're going to need more people? Because $Amigo.Nome would be the master and only you and I as players.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It's the first time we're going to play, we're going to play just ourselves this time, then next time, we'll look for other people to play with.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Look, let's do it like this, you create the character at your house and on the weekend in the afternoon you go to my house and we play.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>But how do you create the character?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>To create your character is very simple, you need...<</fala>>
<br>
<<narrador>>Renan explains to you how to create your character.<</narrador>>
<br>
<<narrador>>While $Amigo.Nome was explaining, you were already having several ideas. Playtime is over but you already know exactly what kind of character you are going to create.<</narrador>>
<br>
@@.btnUI;<<button "Continue/3B" "3B">>
<<set $JogadorM12.MissaoEstagio to 50>>
<<addmins 10>>
<</button>>@@<<FundoQuartoJogador>>
/*===================================================================*/
<<if $JogadorM12.MissaoEstagio is 50>>
/*===================================================================*/
<<narrador>>You have to create a character to play Dungeons & Dragons with your friends.<</narrador>>
<br>
<<ref $Jogador>>What race do I choose?<</ref>>
<br>
@@.btnUI;<<button [[Dwarf|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Anao to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Elf|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Elfo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Halfling|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Halfling to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Human|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Humano to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Dragonborn|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Draconato to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Gnome|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Gnomo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Half-Elf|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.MeioElfo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Half-Orc|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.MeioOrc to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Tiefling|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Tiefling to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Warforged|JM12 parte 2 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Races.Warforged to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Anao is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Dwarf.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Elfo is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Elf.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Halfling is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Halfling.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Humano is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Human.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Draconato is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Dragonborn.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Gnomo is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Gnome.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.MeioElfo is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Half-Elf.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.MeioOrc is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Half-Orc.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Tiefling is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Tiefling.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Races.Warforged is true and $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You choose Warforged.<</narrador>>
<br>
<<ref $Jogador>>Now I need to choose a class.<</ref>>
<br>
@@.btnUI;<<button [[Choose Class|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $Races to {
Anao: false,
Elfo: false,
Halfling: false,
Humano: false,
Draconato: false,
Gnomo: false,
MeioElfo: false,
MeioOrc: false,
Tiefling: false,
Warforged: false,
};>>
<<set $Classes to {
Barbaro: false,
Bardo: false,
Clerigo: false,
Druida: false,
Guerreiro: false,
Monge: false,
Paladino: false,
Ranger: false,
Ladino: false,
Feiticeiro: false,
Bruxo: false,
Mago: false,
};>><<FundoQuartoJogador>>
/*===================================================================*/
<<if $JogadorM12.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>Choose a class.<</narrador>>
<br>
@@.btnUI;<<button [[Barbarian|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Barbaro to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Bard|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Bardo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Cleric|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Clerigo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Druid|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Druida to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Fighter|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Guerreiro to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Monk|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Monge to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Paladin|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Paladino to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Ranger|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Ranger to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Rogue|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Ladino to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Sorcerer|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Feiticeiro to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Warlock|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Bruxo to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
@@.btnUI;<<button [[Wizard|JM12 parte 3 - Vamos jogar Dungeons & Dragons?]]>>
<<set $Classes.Mago to true>>
<<set $JogadorM12.MissaoEstagio += 10>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Barbaro is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Barbarian class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Bard class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Cleric class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Druid class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Fighter class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Monk class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Paladin class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Ranger class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Rogue class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Sorcerer class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Warlock class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true and $JogadorM12.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You chose the Wizard class.<</narrador>>
<br>
@@.btnUI;<<button [[My character stayed|JM12 parte 4 - Vamos jogar Dungeons & Dragons?]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $Races.Anao is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Anao-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Anao-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Anao-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Anao-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Anao-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Anao-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Anao-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Anao-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Anao-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Anao-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Anao-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Dwarf Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Anao-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Elfo is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Elf Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Elfo-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Elf Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Elfo-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Elf Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Elfo-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Elf Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Elfo-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Elf Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Elfo-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Elf Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Elfo-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Elf Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Elfo-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Elf Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Elfo-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Elf Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Elfo-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Elf Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Elfo-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Elf Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Elfo-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Halfling is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Halfling-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Halfling-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Halfling-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Halfling-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Halfling-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Halfling-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Halfling-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Halfling-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Halfling-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Halfling-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Halfling-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Halfling Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Halfling-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Humano is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Human Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Humano-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Human Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Humano-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Human Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Humano-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Human Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Humano-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Human Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Humano-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Human Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Humano-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Human Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Humano-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Human Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Humano-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Human Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Humano-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Human Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Humano-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Human Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Humano-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Human Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Humano-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Draconato is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Draconato-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Draconato-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Draconato-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Draconato-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Draconato-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Draconato-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Draconato-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Draconato-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Draconato-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Draconato-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Draconato-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Dragonborn Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Draconato-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Gnomo is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Gnomo-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Gnomo-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Gnomo-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Gnomo-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Gnomo-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Gnomo-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Gnomo-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Gnomo-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Gnomo-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Gnomo-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Gnomo-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Gnome Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Gnomo-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.MeioElfo is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Elfo-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Elfo-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Elfo-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Elfo-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Elfo-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Elfo-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Elfo-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Elfo-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Elfo-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Elfo-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Elfo-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Half-Elf Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Elfo-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.MeioOrc is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Orc-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Orc-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Orc-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Orc-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Orc-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Orc-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Orc-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Orc-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Orc-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Orc-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Orc-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Half-Orc Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Orc-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Tiefling is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Tiefling-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Tiefling-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Tiefling-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Tiefling-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Tiefling-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Tiefling-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Tiefling-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Tiefling-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Tiefling-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Tiefling-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Tiefling-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Tiefling Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Tiefling-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $Races.Warforged is true>>
/*===================================================================*/
<<if $Classes.Barbaro is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Barbarian.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Warforged-Barbaro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bardo is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Bard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Warforged-Bardo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Clerigo is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Cleric.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Warforged-Clerigo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Druida is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Druid.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Warforged-Druida.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Guerreiro is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Fighter.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Warforged-Guerreiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Monge is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Monk.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Warforged-Monge.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Paladino is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Paladin.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Warforged-Paladins.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ranger is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Ranger.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Warforged-Ranger.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Ladino is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Rogue.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Warforged-Ladino.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Feiticeiro is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Sorcerer.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Warforged-Feiticeiro.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Bruxo is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Warlock.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Warforged-Bruxo.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $Classes.Mago is true>>
/*===================================================================*/
<<narrador>>You make a Warforged Wizard.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Warforged-Mago.jpg"></center>
<br>
<<narrador>>You take the time to write your character's profile and life story.<</narrador>>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $JogadorM12.MissaoEstagio += 30>>
<<set $JogadorM12.MissaoEstatus to "Completa">>
<<set $SrtaCooperM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/
<<widget "DeDPersonagem">>
<<if $Races.Anao is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Anao-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Anao-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Anao-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Anao-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Anao-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Anao-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Anao-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Anao-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Anao-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Anao-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Anao-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Anao-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Elfo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Elfo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Elfo-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Elfo-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Elfo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Elfo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Elfo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Elfo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Elfo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Elfo-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Elfo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Elfo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Halfling is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Halfling-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Halfling-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Halfling-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Halfling-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Halfling-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Halfling-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Halfling-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Halfling-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Halfling-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Halfling-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Halfling-Bruxo.jpg">???<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Halfling-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Humano is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Humano-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Humano-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Humano-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Humano-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Humano-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Humano-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Humano-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Humano-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Humano-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Humano-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Humano-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Humano-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Draconato is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Draconato-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Draconato-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Draconato-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Draconato-Druida.jpg"></center>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Draconato-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Draconato-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Draconato-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Draconato-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Draconato-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Draconato-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Draconato-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Draconato-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Draconato-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Gnomo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Gnomo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Gnomo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Gnomo-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Gnomo-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Gnomo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Gnomo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Gnomo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Gnomo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Gnomo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Gnomo-Feiticeiro.jpg">???<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Gnomo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Gnomo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.MeioElfo is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Meio-Elfo-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Elfo-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Meio-Elfo-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Meio-Elfo-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Meio-Elfo-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Meio-Elfo-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Meio-Elfo-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Meio-Elfo-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Meio-Elfo-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Meio-Elfo-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.MeioOrc is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Meio-Orc-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Meio-Orc-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Meio-Orc-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Meio-Orc-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Meio-Orc-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Meio-Orc-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Meio-Orc-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Meio-Orc-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Meio-Orc-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Meio-Orc-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Meio-Orc-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Meio-Orc-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Tiefling is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Tiefling-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Tiefling-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Tiefling-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Tiefling-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Tiefling-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Tiefling-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Tiefling-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Tiefling-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Tiefling-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Tiefling-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Tiefling-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Tiefling-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<<elseif $Races.Warforged is true>>
<<if $Classes.Barbaro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/barbaros/icons/Icon-Warforged-Barbaro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bardo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bards/icons/Icon-Warforged-Bardo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Clerigo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/clericos/icons/Icon-Warforged-Clerigo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Druida is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/druidas/icons/Icon-Warforged-Druida.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Guerreiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/guerreiros/icons/Icon-Warforged-Guerreiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Monge is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/monges/icons/Icon-Warforged-Monge.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Paladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/paladinos/icons/Icon-Warforged-Paladins.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ranger is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/rangers/icons/Icon-Warforged-Ranger.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Ladino is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/ladinos/icons/Icon-Warforged-Ladino.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Feiticeiro is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/feiticeiros/icons/Icon-Warforged-Feiticeiro.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Bruxo is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/bruxos/icons/Icon-Warforged-Bruxo.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<<elseif $Classes.Mago is true>>
<div class="falaDeDPerson"><img class="avatar2" src="content/others/DnD/magos/icons/Icon-Warforged-Mago.jpg">$DeDPersonagem.Nome $DeDPersonagem.Sobrenome<hr id="dlgs"><br><span>_args.raw</span></div>
<</if>>
<</if>>
<</widget>>
<<widget "DeDKillingan">>
<div class="falaDeDKillingan"><img class="avatar2" src="content/others/DnD/Killingan/Killingan-Icon.jpg">Killingan Antônio<hr id="dlgs"><br><span>_args.raw</span></div>
<</widget>>
<<widget "DeDLaurenova">>
<div class="falaDeDKillingan"><img class="avatar2" src="content/others/DnD/Laurenova/Laurenova-Icon.jpg">Laurenova Coperov<hr id="dlgs"><br><span>_args.raw</span></div>
<</widget>>
<<widget "DeDRaca">>
<<if $Races.Anao is true>>
<span>Dwarf</span>
<<elseif $Races.Elfo is true>>
<span>Elf</span>
<<elseif $Races.Halfling is true>>
<span>Halfling</span>
<<elseif $Races.Humano is true>>
<span>Human</span>
<<elseif $Races.Draconato is true>>
<span>Dragonborn</span>
<<elseif $Races.Gnomo is true>>
<span>Gnome</span>
<<elseif $Races.MeioElfo is true>>
<span>Half-Elf</span>
<<elseif $Races.MeioOrc is true>>
<span>Half-Orc</span>
<<elseif $Races.Tiefling is true>>
<span>Tiefling</span>
<<elseif $Races.Warforged is true>>
<span>Warforged</span>
<</if>>
<</widget>>
<<widget "DeDClasse">>
<<if $Classes.Barbaro is true>>
<span>Barbarian</span>
<<elseif $Classes.Bardo is true>>
<span>Bard</span>
<<elseif $Classes.Clerigo is true>>
<span>Cleric</span>
<<elseif $Classes.Druida is true>>
<span>Druid</span>
<<elseif $Classes.Guerreiro is true>>
<span>Fighter</span>
<<elseif $Classes.Monge is true>>
<span>Monk</span>
<<elseif $Classes.Paladino is true>>
<span>Paladin</span>
<<elseif $Classes.Ranger is true>>
<span>Ranger</span>
<<elseif $Classes.Ladino is true>>
<span>Rogue</span>
<<elseif $Classes.Feiticeiro is true>>
<span>Sorcerer</span>
<<elseif $Classes.Bruxo is true>>
<span>Warlock</span>
<<elseif $Classes.Mago is true>>
<span>Wizard</span>
<</if>>
<</widget>>
<<widget "DeDPersonagemPronto">>
<<if $Races.Anao is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Anao-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Anao-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Anao-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Anao-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Anao-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Anao-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Anao-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Anao-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Anao-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Anao-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Anao-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Anao-Mago.jpg"></center>
<</if>>
<<elseif $Races.Elfo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Elfo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Elfo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Elfo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Elfo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Elfo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Elfo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Elfo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Elfo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Elfo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Elfo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Elfo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Elfo-Mago.jpg"></center>
<</if>>
<<elseif $Races.Halfling is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Halfling-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Halfling-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Halfling-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Halfling-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Halfling-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Halfling-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Halfling-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Halfling-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Halfling-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Halfling-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Halfling-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Halfling-Mago.jpg"></center>
<</if>>
<<elseif $Races.Humano is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Humano-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Humano-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Humano-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Humano-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Humano-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Humano-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Humano-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Humano-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Humano-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Humano-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Humano-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Humano-Mago.jpg"></center>
<</if>>
<<elseif $Races.Draconato is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Draconato-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Draconato-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Draconato-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Draconato-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Draconato-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Draconato-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Draconato-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Draconato-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Draconato-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Draconato-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Draconato-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Draconato-Mago.jpg"></center>
<</if>>
<<elseif $Races.Gnomo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Gnomo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Gnomo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Gnomo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Gnomo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Gnomo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Gnomo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Gnomo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Gnomo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Gnomo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Gnomo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Gnomo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Gnomo-Mago.jpg"></center>
<</if>>
<<elseif $Races.MeioElfo is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Elfo-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Elfo-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Elfo-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Elfo-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Elfo-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Elfo-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Elfo-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Elfo-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Elfo-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Elfo-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Elfo-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Elfo-Mago.jpg"></center>
<</if>>
<<elseif $Races.MeioOrc is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Meio-Orc-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Meio-Orc-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Meio-Orc-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Meio-Orc-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Meio-Orc-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Meio-Orc-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Meio-Orc-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Meio-Orc-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Meio-Orc-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Meio-Orc-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Meio-Orc-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Meio-Orc-Mago.jpg"></center>
<</if>>
<<elseif $Races.Tiefling is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Tiefling-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Tiefling-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Tiefling-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Tiefling-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Tiefling-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Tiefling-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Tiefling-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Tiefling-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Tiefling-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Tiefling-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Tiefling-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Tiefling-Mago.jpg"></center>
<</if>>
<<elseif $Races.Warforged is true>>
<<if $Classes.Barbaro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/barbaros/Warforged-Barbaro.jpg"></center>
<<elseif $Classes.Bardo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bards/Warforged-Bardo.jpg"></center>
<<elseif $Classes.Clerigo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/clericos/Warforged-Clerigo.jpg"></center>
<<elseif $Classes.Druida is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/druidas/Warforged-Druida.jpg"></center>
<<elseif $Classes.Guerreiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/guerreiros/Warforged-Guerreiro.jpg"></center>
<<elseif $Classes.Monge is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/monges/Warforged-Monge.jpg"></center>
<<elseif $Classes.Paladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/paladinos/Warforged-Paladins.jpg"></center>
<<elseif $Classes.Ranger is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/rangers/Warforged-Ranger.jpg"></center>
<<elseif $Classes.Ladino is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/ladinos/Warforged-Ladino.jpg"></center>
<<elseif $Classes.Feiticeiro is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/feiticeiros/Warforged-Feiticeiro.jpg"></center>
<<elseif $Classes.Bruxo is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/bruxos/Warforged-Bruxo.jpg"></center>
<<elseif $Classes.Mago is true>>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/magos/Warforged-Mago.jpg"></center>
<</if>>
<</if>>
<</widget>><<FundoCasaAmigo>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaCooperM2.MissaoNome</h1></center>
<<narrador>>You go to your friend $Amigo.Nome's house to play Dungeons & Dragons for the first time.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Hey $Jogador.Nome, have you made your character yet?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I made a <<DeDRaca>> <<DeDClasse>>.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>And I made a Gnome Mage.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And I made a Half-Orc Paladin.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But, man, you're the master, you can't be a player.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Hey, why not?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Why can't a guy be a referee and a player at the same time?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>This analogy doesn't apply, and besides, a story with only 2 players wouldn't work, it has to be at least three.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, let's play anyway if it doesn't work out let's try again another day.<</fala>>
<br>
<<narrador>>You prepare the board, to start playing, but as $Amigo.Nome was the master and at the same time a character he started to favor himself until $Jogador.Nome' character died.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Dude why did you do that?!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>He wanted to deal the final blow to the creature.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>You were just unlucky!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You literally made lightning strike my head out of nowhere!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>And you died... bad luck...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, you know what, throw you two there and I'll have a glass of water.<</fala>>
<br>
@@.btnUI;<<button [[Continue|SCM2 parte 2 - Dia de Dungeons & Dragons]]>>
<<set $SrtaCooperM2.MissaoEstagio += 33>>
<<set $game.SexEvent to 0>>
<<addmins 35>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You go back to the living room.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>$Jogador.Nome... we found out we have a problem.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That it's not good to be a master and a player at the same time?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Also, because he already knows the end of the story and he just gave me a spoiler.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Was unintentionally...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Oh yeah, don't say...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did you discover?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>It had a much higher level than us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So you died?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I die... but as $Amigo.Nome is the master, his Paladin gained a miraculous strength from the god he serves and killed the creature alone...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It was pure luck...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, this is dirty... we need to find someone else to play with us...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Yeah, but we'll decide another day because I have to leave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so we'll decide another day.<</fala>>
<br>
<<narrador>>You leave $Amigo.Nome's house, still thinking about $SrtaCooper.Nome.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $SrtaCooperM2.MissaoEstagio += 34>>
<<set $SrtaCooperM2.MissaoEstatus to "Completa">>
<<set $SrtaCooperM3.MissaoEstatus to "Ativa">>
<<set $Missao.STCEspere to true>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<center><h1>$ProfQuimicaM2.MissaoNome</h1></center>
<<narrador>>You were just leaving when...<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Not so fast $Jogador.Nome.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/atrasdevc.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You turn around.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What's it.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Remember about our private lessons?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh damn!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yes! Let's go because we don't have much time.<</fala>>
<br>
<<narrador>>She grabs you by the arm and forcibly leads you to her car, then she takes you to her house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM2 parte 2 - Professora Lebelle]]>>
<<set $ProfQuimicaM2.MissaoEstagio += 50>>
<<addmins 25>>
<</button>>@@<<FundoCasaLebelle>>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Welcome to my house $Jogador.Nome, what do you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think we should start lesson soon to end soon.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Lesson?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom1.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Do you really think I would teach you for free?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>That's right, I'm not going to teach you!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So why did you call me here?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>So you see those dirty clothes? My maid quit two weeks ago I was quite sad, as I was never good at these housework, but hey! I have a new maid! Do you know her name?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No! I not be your maid!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yes you will, because I overheard a conversation between teacher Klump and teacher $ProfEdFisica.Nome that you asked him to give you the address of all the teachers at the school.<</fala>>
<br>
<<ref $Jogador>>Fuck! Teacher Klump was far from discreet about it!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it, teacher!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yeah right there! You will do everything I asked! Go wash clothes, wash dishes, make me dinner, bathe my grandmother... whatever I want!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Because if not, I'll go to the police station and I'll say you're stalking me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I'm pretty sure my boyfriend saw you trying to break into my house.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I never did it! What are you talking about?!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Besides how about I say you hit me.<</fala>>
<br>
<<ref $Jogador>>But what a crazy bitch!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I never did it!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>But who will they believe, me or you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are a crazy bitch!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>And you are now my slave!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You're not famous actor $Jogador.Nome! Don't try to play Jack Sperrow on me because if you don't, you're going to lose!<</fala>>
<br>
<<ref $Jogador>>How I want to punch her in the face!<</ref>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Well, no need to say anything $Jogador.Nome. You can wash your clothes and then let them dry. But be careful not to mix white with colored too!<</fala>>
<br>
<<ref $Jogador>>Damn it and now.<</ref>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You can go wash the dishes! I'll stay here watching TV. When you're done, you can leave, but stay tuned because tomorrow I'll call again for you to iron!<</fala>>
<br>
<<ref $Jogador>>How many years in jail would I get for breaking that iron on her head?<</ref>>
<br>
<<narrador>>Without much choice you wash all her clothes, unfortunately this took a lot longer than you thought, there were even men's clothes among them. Unfortunately it looks like $ProfQuimica.Nome Lebelle is just getting started.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lavandopratos.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfQuimicaM2.MissaoEstagio += 50>>
<<set $ProfQuimicaM2.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 150>>
<</button>>@@<<FundoEscola>>
<center><h1>$ProfQuimicaM3.MissaoNome</h1></center>
<<narrador>>You were just leaving when...<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Not so fast $Jogador.Nome.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/atrasdevc.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You turn around.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no, again!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Did you forget what I said yesterday?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I forgot!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yesterday I told you that you're going to iron all the clothes, so let's go!<</fala>>
<br>
<<narrador>>She grabs you by the arm and leads you to the car.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM3 parte 2 - Um Problema Chamado Ivy]]>>
<<set $ProfQuimicaM3.MissaoEstagio += 33>>
<<addmins 25>>
<</button>>@@<<FundoCasaLebelle>>
<<fala "Jogador" $Jogador.Nome>>What the hell! How long will I have to do this!?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Until all the clothes are gone.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>No, I mean, how long do I have to do these things for you?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>For as long as I want $Jogador.Nome, don't you understand?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I will release you from all this. When I think you deserve it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>No buts! In a few minutes I'm going out with my boyfriend and you can iron all these clothes yourself.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Will you leave me here in your house alone?!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Yes, why? Are you afraid of the dark?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Now don't bother me, iron these clothes and I'll take a shower.<</fala>>
<br>
<<narrador>>You start to iron the big pile of $ProfQuimica.Nome's clothes you washed yesterday but you hear the shower running in the bathroom.<</narrador>>
<br>
<<ref $Jogador>>Is it a good idea to try to atone for her by taking a shower?<</ref>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/considerando.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Spy on Her Taking a Shower|PQM3 parte 3 - Um Problema Chamado Ivy]]>>
<<set $MissaoCongif.PQM3Espiao to true>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Better not|PQM3 parte 4 - Um Problema Chamado Ivy]]>>
<<set $ProfQuimicaM3.MissaoEstagio += 33>>
<<set $MissaoCongif.PQM3Espiao to false>>
<<addmins 10>>
<</button>>@@<<set $fundo to "Casa-Lebelle-Banheiro">>
<<narrador>>You cautiously approach the bathroom door.<</narrador>>
<br>
<<narrador>>Luckily she left the door open, so you carefully open the door and you can see her taking a shower.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_quimica/videos/ProfQuimica-Banho1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Look at her ass, my God, I wish I could go in there with her.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_quimica/videos/ProfQuimica-Banho2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>Look at these wonderful breasts now, I'm even getting excited.<</ref>>
<br>
<<narrador>>$ProfQuimica.Nome turns off the shower.<</narrador>>
<br>
<<ref $Jogador>>Damn it! Looks like she's leaving, I better get back to ironing.<</ref>>
<br>
@@.btnUI;<<button [[You go back to ironing clothes|PQM3 parte 4 - Um Problema Chamado Ivy]]>>
<<set $ProfQuimicaM3.MissaoEstagio += 33>>
<<addmins 4>>
<</button>>@@<<FundoCasaLebelle>>
<<if $MissaoCongif.PQM3Espiao is false>> /*======================*/
<<addmins 4>>
<<ref $Jogador>>You better not, if she catches me, I'm fucked!<</ref>>
<<elseif $MissaoCongif.PQM3Espiao is true>> /*===================*/
<<ref $Jogador>>Let's iron clothes soon, so she doesn't suspect anything!<</ref>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/desfarca.mp4" type="video/mp4"></video></center>
<</if>> /*=======================================================*/
<br>
<<narrador>>$ProfQuimica.Nome comes out of the bathroom already dressed and walks over to you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom5.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I'm already leaving.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Leave the clothes well pressed and then put them away in my bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, just go away and leave me alone.<</fala>>
<br>
<<narrador>>She was already leaving until but before she turned around.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Oh, I almost forgot, don't even think about trying to leave early, or do something funny because I have security cameras all over the house that I bought just to watch you.<</fala>>
<br>
<<narrador>>She takes a device out of her bag and presses the button.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Smile you are being filmed.<</fala>>
<br>
<<narrador>>She turn and walk out the door.<</narrador>>
<br>
<<if $MissaoCongif.PQM3Espiao is false>> /*======================*/
<<ref $Jogador>>Good thing I didn't peek at her in the bathroom.<</ref>>
<<elseif $MissaoCongif.PQM3Espiao is true>> /*===================*/
<<ref $Jogador>>Oh fuck, I recorded myself spying on her.<</ref>>
<</if>> /*=======================================================*/
<br>
<<narrador>>You iron all that clothes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/passandoroupa.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>It takes you a few hours to finish everything, after that you're tired of it.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfQuimicaM3.MissaoEstagio += 34>>
<<set $ProfQuimicaM3.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 165>>
<</button>>@@
<<switch random(1, 3)>> /*===========================================*/
<<case 1>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Damned boy! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You will see me boy!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<case 2>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Son of a bitch! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You will regret what you did!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<case 3>> /*====================================================*/
<<fala "Jogador" $Jogador.Nome>>Hello?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>You shameless naughty dog! He spied me taking a shower.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ay, caramba!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Next time you come I'm going to cut off your penis because that's what you do with a perverted dog!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher...<</fala>>
<br>
<<narrador>>She hangs up the phone leaving you to talk to yourself.<</narrador>>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</switch>> /*=======================================================*/
<<FundoEscola>>
<center><h1>$ProfQuimicaM4.MissaoNome</h1></center>
<<narrador>>You were just leaving when...<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no!<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/atrasdevc.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You turn around.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Let's go! And no hassle!<</fala>>
<br>
@@.btnUI;<<button [[Continue|PQM4 parte 2 - Mais Problemas]]>>
<<set $ProfQuimicaM4.MissaoEstagio += 50>>
<<addmins 25>>
<</button>>@@<<FundoCasaLebelle>>
<<if $MissaoCongif.PQM3Espiao is true>> /*=======================*/
<<fala "ProfQuimica" $ProfQuimica.Nome>>I know you spied me taking a shower that day!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm sorry teacher. I got curious.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Well, now you will pay for your curiosity.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>And now? What do you want me to do.<</fala>>
<br>
<<if $MissaoCongif.PQM3Espiao is true>> /*=======================*/
<<fala "ProfQuimica" $ProfQuimica.Nome>>Since you are very fond of spying on people in the bathroom, I decided to let you wash the bathroom today.<</fala>>
<<elseif $MissaoCongif.PQM3Espiao is false>> /*==================*/
<<fala "ProfQuimica" $ProfQuimica.Nome>>Today you are going to wash the bathroom.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... not anything but that!<</fala>>
<br>
<<if $MissaoCongif.PQM3Espiao is true>> /*=======================*/
<<fala "ProfQuimica" $ProfQuimica.Nome>>It's your punishment for spying on me showering.<</fala>>
<<elseif $MissaoCongif.PQM3Espiao is false>> /*==================*/
<<fala "ProfQuimica" $ProfQuimica.Nome>>Don't be so dramatic, some men would do anything to wash the bathroom of a woman like me.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Now get on with it right now because today I don't have much time to waste on nonsense.<</fala>>
<br>
<<narrador>>She locks herself in her bedroom.<</narrador>>
<br>
<<ref $Jogador>>She's definitely going to be watching me through the security cameras so I better start cleaning that bathroom soon.<</ref>>
<br>
<<narrador>>You spend just over an hour cleaning the bathroom, it wasn't as gross as you'd thought, but still, it was pretty nasty.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfQuimicaM4.MissaoEstagio += 50>>
<<set $ProfQuimicaM4.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 137>>
<</button>>@@<<FundoAcademia>>
<<if $AaliyahGymMP1.MissaoEstatus is "Ativa">>
<<if $Aaliyah.local is "Gym">>
<<if $Jogador.Fitness gte 50>>
<<goto "AAGMP1 - Ajudando Amelia">>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<narrador>>$Aaliyah.Nome is training now.<</narrador>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym3.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<if $Jogador.Fitness lt 50>> /*=================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $Aaliyah.Nome.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<narrador>>You train with $Aaliyah.Nome.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<AaliyahAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$Aaliyah.Nome seems to enjoy watching you workout.<</narrador>>
<br>
<<AaliyahDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@
<<elseif $Jogador.Fitness gte 50>> /*============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Hey $Jogador.Nome can you help me here again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure!<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Sorry, but I always forget...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, I really enjoy helping you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You help her improve her posture.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh thank you so much $Jogador.Nome.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You help her exercise for a while.<</narrador>>
<br>
<<JogadorFitness 1>>
<br>
<<AaliyahAmizade 1>>
<br>
<<if $Jogador.Fitness gte 50>>
<<narrador>>$Aaliyah.Nome seems to enjoy you helping her workout.<</narrador>>
<br>
<<AaliyahDesejo 1>>
<</if>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">><<set $Acoes.TreinouHJ to true>><<addhours 1>><</button>>@@
<</if>> /*=======================================================*/<<FundoAcademia>>
<center><h1>$AaliyahGymMP1.MissaoNome</h1></center>
<<narrador>>$Aaliyah.Nome is working out like she always worked out.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym2.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Aaliyah.Nome trains a little less than she usually trains.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>And she decides to go for another exercise.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She looks like she's trying to do a triceps exercise.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Gosh, she's got all the wrong posture.<</ref>>
<br>
<<ref $Jogador>>Is she married to a Physical Education teacher and doesn't know how to do the exercise correctly? Guess I'll have to help her.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Aaliyah.Nome. Looks like you're having a little trouble.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, help me, I still don't know how to do that.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>First, you must maintain a correct posture.<</fala>>
<br>
<<narrador>>You help her improve her posture.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh is this how I have to do it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That! Now yes...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You help her exercise for a while.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $AaliyahGymMP1.MissaoEstagio += 100>>
<<set $AaliyahGymMP1.MissaoEstatus to "Completa">>
<<addmins 62>>
<</button>>@@Amelia Missões (Aaliyah Love)<<FundoQuartoJogador>>
<center><h1>$LenaPaulM3.MissaoNome</h1></center>
<<narrador>>You go to your bedroom and try to choose the best outfit for your date with $LenaPaul.Nome.<</narrador>>
<br>
<<ref $Jogador>>Hmm... what do I choose?<</ref>>
<br>
<<narrador>>At that moment your cell phone rings, it's $LenaPaul.Nome so you answer it.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, what about our date tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's all planned out, you'll love our date, I promise!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh good, I'll be waiting for you in front of the park.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then I'll meet you there. Goodbye.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Bye Bye.<</fala>>
<br>
<<narrador>>Your bedroom door opens.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/interruption.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "$Jogador.Nome, are you going on a date tonight?" "$Jogador.Nome, are you going on a date tonight?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I'm...<</fala>>
<br>
<<MamaeDiz "And with a girl?" "And with a girl?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes... ahm...<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/what.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>How come? Because you are surprised!<</fala>>
<br>
<<narrador>>Her $Mae.Relacao calls $IrmaV.Nome and $IrmaN.Nome.<</narrador>>
<br>
<<MamaeDiz "Girls! $Jogador.Nome has a date tonight!" "Girls! $Jogador.Nome has a date tonight!">>
<br>
<<narrador>>They come running.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/shecomming.mp4" type="video/mp4"></video></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>A date?<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Who is she?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nobody... nobody I just want you to leave me alone...<</fala>>
<br>
<<MamaeDiz "Calm down $Jogador.Nome, no need to be embarrassed." "Calm down $Jogador.Nome, no need to be embarrassed.">>
<br>
<<fala "Irma1" $IrmaV.Nome>>Yeah, and we're gonna help.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But $Jogador.Nome, tell me who is she?<</fala>>
<br>
<<MamaeDiz "When are we going to meet her?" "When are we going to meet her?">>
<br>
<<fala "Irma2" $IrmaN.Nome>>Is she from school?<</fala>>
<br>
<<MamaeDiz "No, she is not from school, her name is $LenaPaul.Nome and I met her a few days ago." "No, she is not from school, her name is $LenaPaul.Nome and I met her a few days ago.">>
<br>
<<MamaeDiz "And when will we meet her?" "And when will we meet her?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, maybe one day.<</fala>>
<br>
<<MamaeDiz "But where are you going to take it?" "But where are you going to take it?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... you know... I haven't even thought about it yet!<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Nooo.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>It got off to a good start!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Huh? So where do i take her?<</fala>>
<br>
<<MamaeDiz "You can take her to a restaurant." "You can take her to a restaurant.">>
<br>
<<fala "Irma2" $IrmaN.Nome>>Oh, $Mae.Relacao, in restaurant, people our age much prefer to hang out at the mall.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>To people your age you mean... In fact in the last few days there are people doing beach parties at night.<</fala>>
<br>
<<MamaeDiz "$Jogador.Nome listen to what I say wherever you take her, remember to treat her right." "$Jogador.Nome listen to what I say wherever you take her, remember to treat her right.">>
<br>
<<fala "Irma2" $IrmaN.Nome>>And choose a good outfit too.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Wear a good perfume girls love fragrant men.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, you've already helped me a lot so now leave me alone.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/getout.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You take them all out of your bedroom so you can get ready for that date.<</narrador>>
<br>
<<narrador>>Getting close to the time for this meeting you go to the park to meet $LenaPaul.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Go to date|LPM3 parte 2 - Primeiro Encontro]]>>
<<set $LenaPaulM3.MissaoEstagio += 33>>
<<set $gameDate.setHours(20)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go to the front of the park and find $LenaPaul.Nome waiting for you.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<narrador>>You greet her with a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>And then where are we going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where are we going? Umm...<</fala>>
<br>
<<ref $Jogador>>Hmm... what were the options my family suggested?<</ref>>
<br>
@@.btnUI;<<button [[Date at the Restaurant|LPM3 parte 2 - Primeiro Encontro]]>>
<<set $game.SexEvent to 1>>
<<set $LenaPaulM3.MissaoEstagio += 33>>
<</button>>@@
@@.btnUI;<<button [[Date at the Mall|LPM3 parte 2 - Primeiro Encontro]]>>
<<set $game.SexEvent to 2>>
<<set $LenaPaulM3.MissaoEstagio += 33>>
<</button>>@@
@@.btnUI;<<button [[Date on the Beach|LPM3 parte 2 - Primeiro Encontro]]>>
<<set $game.SexEvent to 3>>
<<set $LenaPaulM3.MissaoEstagio += 33>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to that restaurant we went to when we first met?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, but you have the money for it, that restaurant is kind of expensive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I have, come on.<</fala>>
<br>
<<ref $Jogador>>I hope I have.<</ref>>
<br>
<<narrador>>You call an Uber and they take you to the restaurant.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Restaurant|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Restaurante to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the mall?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, I think it's a good idea, I even want to watch a movie at the cinema.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We can do that too.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the mall.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Mall|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Shopping to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the beach?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>The beach? At this time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, because I heard that there's been a party at night these last few days.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh that's good, so let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the beach.<</narrador>>
<br>
@@.btnUI;<<button [[Date on the Beach|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Praia to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "restaurante">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go to the restaurant where you met.<</narrador>>
<br>
<<narrador>>You go to your table. You pull out the chair for $LenaPaul.Nome to sit in.<</narrador>>
<br>
<<narrador>>$LenaPaul.Nome is really beautiful.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-dress2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>So, do you like this place?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh I love this place, the food here is excellent.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And the coolest thing is that this is where we met, do you remember that day?<</fala>>
<br>
<<narrador>>Laughing $LenaPaul.Nome responds.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, we see our friends having oral sex in the bathroom.<</fala>>
<br>
<<narrador>>At that moment the waiter arrives offering the menu, it seems he heard what $LenaPaul.Nome said.<</narrador>>
<br>
<<narrador>>The food arrives and you and $LenaPaul.Nome talk.<</narrador>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<include [[Date-Converça-Alli-ea-BandaEmo]]>>
<br>
<<narrador>>You talk about other topics over dinner.<</narrador>>
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<include [[Date-Converça-Familias]]>>
<br>
<<narrador>>You talk about other topics over dinner.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<LenaPaulAmizade 1>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 1>>
<<addmins 80>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Oh $Jogador.Nome, you are so funny.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome says with a laugh.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I need to go to the bathroom $Jogador.Nome, will you wait for me a second?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome goes to the bathroom.<</narrador>>
<br>
<<ref $Jogador>>Umm... do I pay the bill now before she arrives, or wait for her to share?<</ref>>
<br>
@@.btnUI;<<button [[Pay Entire Account|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Wait for her to arrive and say that they will split the bill|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<ref $Jogador>>Yeah, I'll foot the whole bill, she's a nice girl who deserves me to do this for her.<</ref>>
<br>
<<narrador>>You call the waiter and ask for the bill.<</narrador>>
<br>
<<narrador>>Gave $200, dear!<</narrador>>
<br>
<<if $Jogador.Dinheiro gte 200>> /*==============================*/
@@.btnUI;<<button [[Pay|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 3>>
<<set $Jogador.Dinheiro -= 200>>
<<addmins 1>>
<</button>>@@
<<elseif $Jogador.Dinheiro lt 200>> /*===========================*/
<<narrador>>You don't have the money to pay this bill.<</narrador>>
<br>
<</if>> /*=======================================================*/
@@.btnUI;<<button [[Change your mind|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>You pay the bill.<</narrador>>
<br>
<<narrador>>$LenaPaul.Nome comes back from the bathroom.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So $Jogador.Nome, are we leaving?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We will.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey waiter, can you...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, no need to worry.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Did you pay everything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course... you deserve that and more.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome is very happy.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you so much $Jogador.Nome, you are so wonderful.<</fala>>
<br>
<<LenaPaulAmizade 5>>
<br>
<<LenaPaulPaixao 5>>
<br>
<<narrador>>After this amazing dinner you take her to her house.<</narrador>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Ahmm I think I'll wait my girl she'll split the bill with me.<</fala>>
<br>
<<narrador>>The waiter goes back to where she was and you wait for $LenaPaul.Nome to arrive.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So $Jogador.Nome, are we leaving?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We will.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey waiter, can you bring the bill?<</fala>>
<br>
<<ref $Jogador>>Will she offer to split?<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It was $200, shall we split it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Fine... let's share then.<</fala>>
<br>
@@.btnUI;<<button [[Pay Your Share|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 5>>
<<set $Jogador.Dinheiro -= 100>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>After the amazing dinner you take her to her house.<</narrador>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<<elseif $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<ref $Jogador>>I think I'll wait for $LenaPaul.Nome to arrive so we can split the bill, after all, I'm not her father to pay everything.<</ref>>
<br>
<<narrador>>You wait a while and then $LenaPaul.Nome comes back.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So $Jogador.Nome, are we leaving?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We will.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey waiter, can you bring the check?<</fala>>
<br>
<<ref $Jogador>>Will she offer to share?<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It was $200, shall we split it?<</fala>>
<br>
<<if $Jogador.Dinheiro gte 200>> /*==============================*/
@@.btnUI;<<button [[Change your mind and pay the whole bill|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<elseif $Jogador.Dinheiro lt 200>> /*===========================*/
<<narrador>>You don't have the money to pay this bill.<</narrador>>
<br>
<</if>> /*=======================================================*/
@@.btnUI;<<button [[Pay only your share|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>You know what, $LenaPaul.Nome, let me pay for everything.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? It's $200 I don't really mind paying half.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, no, no, leave this one to me.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome is very happy.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you so much $Jogador.Nome, you are so amazing.<</fala>>
<br>
<<LenaPaulAmizade 4>>
<br>
<<LenaPaulPaixao 4>>
<br>
<<narrador>>After this amazing dinner you take her to her house.<</narrador>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 200>>
<<addmins 15>>
<</button>>@@
<<elseif $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 200>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 200>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Fine... let's split then.<</fala>>
<br>
<<narrador>>After this amazing dinner you take her to her house.<</narrador>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 100>>
<<addmins 15>>
<</button>>@@
<<elseif $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 100>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 100>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoShooping>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go to the mall.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-shopping.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>So, $Jogador.Nome, do you have any idea what we're going to do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah I thought we'd have some ice cream and then we'd watch a movie.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, sounds like a good idea.<</fala>>
<br>
<<narrador>>You two go to the mall's ice cream parlor.<</narrador>>
<br>
<<narrador>>You order your favorite ice cream flavor and $LenaPaul.Nome orders a strawberry popsicle.<</narrador>>
<br>
<<narrador>>You eat ice cream and chat for a while.<</narrador>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<include [[Date-Converça-Alli-ea-BandaEmo]]>>
<br>
<<narrador>>You talk for a while longer about other matters.<</narrador>>
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<include [[Date-Converça-Familias]]>>
<br>
<<narrador>>You talk for a while longer about other matters.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<narrador>>When you see that the movie is about to start you go there to the cinema to choose which movie you are going to watch.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So $LenaPaul.Nome likes any movie on the list?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It doesn't matter to me, you can choose one if you want.<</fala>>
<br>
@@.btnUI;<<button [[Choose an Action and Adventure movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 1>>
<<set $Jogador.Dinheiro -= 26>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Choose a Drama Movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 3>>
<<set $Jogador.Dinheiro -= 26>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Choosing a Romantic Comedy Movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 5>>
<<set $Jogador.Dinheiro -= 26>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Choosing a Science Fiction Movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 7>>
<<set $Jogador.Dinheiro -= 26>>
<<addmins 15>>
<</button>>@@
@@.btnUI;<<button [[Choose a Horror Movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 9>>
<<set $Jogador.Dinheiro -= 26>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... let's watch an action movie then, shall we?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sure, let's go.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 2>>
<<addmins 100>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You watch the action-adventure movie.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/action-adventure-movie.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did you think $Jogador.Nome? Because I found it exciting, it even made me want to take fighting lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought it was cool, but someone was throwing popcorn at me so I couldn't concentrate very well.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Too bad the mall is almost closing, I wish we had time to do something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can continue somewhere else, I can take you to your house.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My house is from here, we can walk.<</fala>>
<br>
<<LenaPaulAmizade 4>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... let's watch a drama movie then, shall we?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sure, let's go.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 4>>
<<addmins 120>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<narrador>>You watch the drama movie.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/drama-movie.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did you think $Jogador.Nome? Because I found it so sad, I got really bad about what happened.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... I couldn't concentrate because someone kept throwing popcorn at me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Too bad the mall is almost closing, I wish we had time to do something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can continue somewhere else, I can take you to your house.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My house is close to here, we can walk.<</fala>>
<br>
<<LenaPaulAmizade 2>>
<br>
<<LenaPaulPaixao 2>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... let's watch a romantic comedy then, shall we?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sure, let's go.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 6>>
<<addmins 90>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>You watch the romantic comedy movie.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/romantic-comedy-movie.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I liked it, but someone kept throwing popcorn at me so I couldn't concentrate very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm... I couldn't concentrate because someone kept throwing popcorn at me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Too bad the mall is almost closing, I wish we had time to do something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can continue somewhere else, I can take you to your house.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My house is from here, we can walk.<</fala>>
<br>
<<LenaPaulAmizade 4>>
<br>
<<LenaPaulPaixao 4>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... so let's watch a science fiction movie, shall we?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sure, let's go.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 8>>
<<addmins 110>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<narrador>>You watch the science fiction movie.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/science-fiction-movie.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did you think $Jogador.Nome? Because I think I didn't understand this movie very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course... there was someone throwing popcorn at us.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Too bad the mall is almost closing, I wish we had time to do something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can continue somewhere else, I can take you to your house.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My house is from here, we can walk.<</fala>>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... so let's watch a horror movie, shall we?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sure, let's go.<</fala>>
<br>
@@.btnUI;<<button [[Watch movie|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 10>>
<<addmins 95>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<narrador>>You watch the horror movie.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/horror-movie.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did you think $Jogador.Nome? I got so scared, sorry for cuddling you all the time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, you don't even make me realize that someone was throwing popcorn at me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Too bad the mall is almost closing, I wish we had time to do something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well we can continue somewhere else, I can take you to your house.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My house is from here, we can walk.<</fala>>
<br>
<<if $Jogador.Fitness gte 0 and $Jogador.Fitness lt 10>>
<<LenaPaulDesejo 1>>
<<elseif $Jogador.Fitness gte 10 and $Jogador.Fitness lt 20>>
<<LenaPaulDesejo 2>>
<<elseif $Jogador.Fitness gte 20 and $Jogador.Fitness lt 30>>
<<LenaPaulDesejo 3>>
<<elseif $Jogador.Fitness gte 30 and $Jogador.Fitness lt 50>>
<<LenaPaulDesejo 4>>
<<elseif $Jogador.Fitness gte 50 and $Jogador.Fitness lt 75>>
<<LenaPaulDesejo 5>>
<<elseif $Jogador.Fitness gte 75>>
<<LenaPaulDesejo 6>>
<</if>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take her home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go to the beach.<</narrador>>
<br>
<<narrador>>There seems to be a party going on.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/praia/images/festa-praia-noite.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Look what a tropical climate, what a beautiful place it looks like we're in Hawaii.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I knew you would like.<</fala>>
<br>
<<ref $Jogador>>Glad she liked it.<</ref>>
<br>
<<fala "Garconpraia" Waiter>>Good evening, welcome to our land, I want to offer you a cocktail at half price.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cocktail?<</fala>>
<br>
<<fala "Garconpraia" Waiter>>Yes, we have several cocktails on sale, you can choose one here on the menu.<</fala>>
<br>
<<narrador>>The Waiter gives you the menu.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm... there are several options here, which one do you want?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm... I'm not good at picking, you pick one, and I'll get the same.<</fala>>
<br>
@@.btnUI;<<button [[Margarita|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 1>>
<<set $game.TVprogramaçao to 10>>
<<addmins 3>>
<</button>>@@
@@.btnUI;<<button [[Irish Coffee|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 2>>
<<set $game.TVprogramaçao to 20>>
<<addmins 3>>
<</button>>@@
@@.btnUI;<<button [[Sex on the Beach|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 3>>
<<set $game.TVprogramaçao to 30>>
<<addmins 3>>
<</button>>@@
@@.btnUI;<<button [[Sangria|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 4>>
<<set $game.TVprogramaçao to 40>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm...so I want a Margarita.<</fala>>
<br>
<<fala "Garconpraia" Waiter>>Oh... good choice they say this drink makes a person more confident.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cool, let's see what we'll have the courage to do by the end of the night.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Exactly.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Waiter bring us two margaritas.<</fala>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drinks, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 6>>
<<addmins 3>>
<</button>>@@
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drinks, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 5>>
<<addmins 3>>
<</button>>@@
<<else>> /*======================================================*/
<<narrador>>The waiter goes to get the drinks.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... so I want an Irish Coffee.<</fala>>
<br>
<<fala "Garconpraia" Waiter>>Oh... good choice they say this drink makes you more energized after all it is made from coffee and served hot.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cool, how much energy will we have at the end of the night?<</fala>>
<br>
<<ref $Jogador>>What will you have at the end of the night?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Waiter bring us two Irish Coffees.<</fala>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drinks, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 6>>
<<addmins 3>>
<</button>>@@
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drinks, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 5>>
<<addmins 3>>
<</button>>@@
<<else>> /*======================================================*/
<<narrador>>The waiter goes to get the drinks.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm...so I want a Sex on the Beach.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome laughs at the name of the drink.<</narrador>>
<br>
<<fala "Garconpraia" Waiter>>Oh... good choice they say this drink was named after the many tourists who visit Florida's beaches during the spring. It can make people who drink it feel sexy.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Perfect.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Waiter bring us two Sex on the Beach.<</fala>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drink, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 6>>
<<addmins 3>>
<</button>>@@
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drink, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 5>>
<<addmins 3>>
<</button>>@@
<<else>> /*======================================================*/
<<narrador>>The waiter goes to get the drink.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hmm... so I want the Sangria.<</fala>>
<br>
<<fala "Garconpraia" Waiter>>Oh... good choice, it is said that Sangria can leave a person in a sluggish, zen-like state.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I hope we don't get sleepy tonight.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Waiter bring us two sangrias.<</fala>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drink, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 6>>
<<addmins 3>>
<</button>>@@
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>While the waiter goes to get the drink, you and $LenaPaul.Nome talk.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 5>>
<<addmins 3>>
<</button>>@@
<<else>> /*======================================================*/
<<narrador>>The waiter goes to get the drink.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 3>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<include [[Date-Converça-Familias]]>>
<br>
<<narrador>>You chat some more while you wait for the waiter to come with your drink.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<include [[Date-Converça-Alli-ea-BandaEmo]]>>
<br>
<<narrador>>You chat some more while you wait for the waiter to come with your drink.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 7>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>After a while, the waiter comes back with their drinks.<</narrador>>
<br>
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<fala "Jogador" $Jogador.Nome>>It took a while...<</fala>>
<br>
<<fala "Garconpraia" Waiter>>Sorry, it's just that you guys were talking, something so important that I decided to wait.<</fala>>
<br>
<<fala "Garconpraia" Waiter>>But...<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "Garconpraia" Waiter>>Here are your good drinks.<</fala>>
<br>
<<narrador>>After a while, the waiter comes back with their drinks.<</narrador>>
<br>
<<narrador>>You guys have your drinks while chatting.<</narrador>>
<br>
<<if $game.TVprogramaçao is 10>>
<<LenaPaulAmizade 2>>
<br>
<<JogadorOusadia 2>>
<br>
<<JogadorStatus 10>>
<<elseif $game.TVprogramaçao is 20>>
<<LenaPaulAmizade 2>>
<br>
<<JogadorFitness 1>>
<br>
<<JogadorStatus 10>>
<<elseif $game.TVprogramaçao is 30>>
<<LenaPaulDesejo 2>>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorStatus 10>>
<<elseif $game.TVprogramaçao is 40>>
<<LenaPaulPaixao 2>>
<br>
<<JogadorMoralidade 1>>
<br>
<<JogadorStatus 5>>
<</if>>
<br>
<<narrador>>After drinking and talking a lot you take an Uber and you take her to her house.<</narrador>>
<br>
<<if $LenaPaulM2.MissaoEstatus is "Completa" and $LenaPaulM3.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM3 parte 3 - Primeiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $game.TVprogramaçao to 0>>
<<set $Jogador.Dinheiro -= 60>>
<<addmins 15>>
<</button>>@@
<<elseif $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM4 parte 3 - Segundo Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $game.TVprogramaçao to 0>>
<<set $Jogador.Dinheiro -= 60>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
@@.btnUI;<<button [[Take Her Home|LPM5 parte 3 - Terceiro Encontro]]>>
<<set $game.SexEvent to 0>>
<<set $game.TVprogramaçao to 0>>
<<set $Jogador.Dinheiro -= 60>>
<<addmins 15>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<narrador>>You take $LenaPaul.Nome back to her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/levando-a-garota-para-casa.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Today's meeting was fantastic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh did you like it? Can you show me how much you liked it?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm... of course I can.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome approaches you and gives you a sweet kiss.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Want to come in and make a mess?<</fala>>
<br>
<<narrador>>$LenaPaul.Nome laughs.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh $Jogador.Nome, I'm not a one-date girl.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ohh no.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh yeah... maybe next time you'll get something good.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In the next? So will there be next one?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>If the next dates are as good as this one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And they will.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So until next Saturday, at the same time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>To the next.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome gives him one more kiss and says goodbye entering her house.<</narrador>>
<br>
<<narrador>>You then go back to your house.<</narrador>>
<br>
<<narrador>>The location of $LenaPaul.Nome's house is now available.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $LenaPaulM3.MissaoEstagio += 34>>
<<set $LenaPaulM3.MissaoEstatus to "Completa">>
<<set $LenaPaulM4.MissaoEstatus to "Ativa">>
<<set $LenaPaulGymMP1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 4>>
<</button>>@@<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, what a story $Valentao.Nome said about his $IrmaN.Relacao being needy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, I don't want to talk about that.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh... tell me, $Jogador.Nome, please I promise this stays between us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, I will, if you later tell the story of the cloudy night and the emo band.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome takes a deep breath.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Alright, you first.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I owed my $IrmaN.Relacao a favor, for something I did so she told me that she was in love with $Valentao.Nome and wanted me not only to tell him that, but she wanted me to broker a meeting between the two of them.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And you did it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>More or less, I didn't want my little $IrmaN.Relacao to have a date with that motherfucker, but I had a plan.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know the day we met, you told me that $Valentao.Nome and $CarmenCa.Nome are half brothers, and that their mother is a former prostitute and that makes him very ashamed.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I told him that my $IrmaN.Relacao was in love with him, and that they would have a date that night, but that he should act the opposite extreme of what he does.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>How come?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He should act like a perfect submissive beta.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, I doubt he accepted.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He accepted yes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He was very scared of what everyone would think if they found out that his stepsister is a cam-girl and his mother is an ex-prostitute so he accepted my proposal.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And this is what happened? He acted like that with her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know exactly how it went, but my $IrmaN.Relacao didn't like it very much.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome laughs.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Of course not, if I may say your $IrmaN.Relacao was just horny, nothing more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sorry to say that about your $IrmaN.Relacao but that's the truth, she was just horny.<</fala>>
<br>
<<if $IrmaNM4.MissaoEstatus is "Inativa">> /*================*/
<<fala "Jogador" $Jogador.Nome>>After that meeting she decided to give him one more chance.<</fala>>
<<elseif $IrmaNM4.MissaoEstatus is "Ativa">> /*==============*/
<<fala "Jogador" $Jogador.Nome>>It could have been, but it wasn't just that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>After that meeting she decided to give him one more chance.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What?! Why?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, those girl things, "I want to fix him" "he's a sensitive guy, I can help him be a better person".<</fala>>
<br>
<<narrador>>You make a thin voice trying to imitate $IrmaN.Nome, $LenaPaul.Nome thinks it's funny.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow, your $IrmaN.Relacao was very innocent.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah I know.<</fala>>
<<if $IrmaNM5.MissaoEstatus is "Inativa">> /*============*/
<<fala "Jogador" $Jogador.Nome>>But enough about $IrmaN.Nome, tell me about the cloudy night story and the emo band.<</fala>>
<<elseif $IrmaNM5.MissaoEstatus is "Ativa">> /*==========*/
<<fala "Jogador" $Jogador.Nome>>I tried to renegotiate this with $Valentao.Nome but it didn't work out very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I had another idea, $IrmaN.Nome asked me to get $Valentao.Nome's cell phone number, so I bought a new one and gave her that number so she would think it was $Valentao.Nome's number.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And I've been talking to her pretending I'm $Valentao.Nome.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow, what kind of things do you guys talk about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I let her tell me about school stuff, and I always try to respond with something $Valentao.Nome would say.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But... what are you going to do when $IrmaN.Nome wants to meet $Valentao.Nome in person.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I told her that "$Valentao.Nome" and she couldn't meet for a while, not even at school, and I'm using that time to get her to give up on $Valentao.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now, if she wants to meet $Valentao.Nome anyway, then I have another idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But enough about $IrmaN.Nome, tell me about the cloudy night story and the emo band.<</fala>>
<</if>> /*===============================================*/
<</if>> /*===================================================*/
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay... a few years ago I had a punk band.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, a few years ago I had formed a punk band with some friends.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did $CarmenCa.Nome also participate?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, but she always supported me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Our band was small but we had potential, we certainly managed to book a show in another city, but my dad never liked that idea, so my mom asked $CarmenCa.Nome's mom to take me to that show, but $CarmenCa.Nome's mom couldn't drive at the time, she had her license suspended, so the one who had to take me was... $Valentao.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn… what the hell this trip must have been.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It was, but not because of $Valentao.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So why?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>The day was cloudy, it looked like it was going to rain and $CarmenCa.Nome's mother's car was a convertible and didn't have a top, she already understood where I'm going, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Imagine 5 hours in a convertible car, raining like hell, everyone wet with $Valentao.Nome not stopping talking shit the whole trip.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn, but at least you guys managed to introduce yourself?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, the show was canceled due to weather conditions.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn, what a bad misfortune.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah, but at least it's over, the band didn't last long either so it's ok.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I have a photo of myself from that time, here on my phone. Look, I was the lead singer.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-punk1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Your clothes are nice.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I thought you guys were going to hear an emo band.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, $Valentao.Nome is so dumb he doesn't know the difference between punk and emo, and he didn't even know I wasn't going to watch the show, I was going to perform.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so let's move on to something else...<</fala>>
<br>
<<if $LenaPaulM3.MissaoEstatus is "Completa" and $LenaPaulM4.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>You eat and talk for a while, between laughs and jokes it seems like $LenaPaul.Nome likes to spend time with you.<</narrador>>
<<elseif $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<narrador>>You chat for a while while you wait for your drinks, between laughs and jokes it seems like $LenaPaul.Nome likes to spend time with you.<</narrador>>
<</if>> /*=======================================================*/
<</if>> /*===========================================================*/<<if $LenaPaulM4.MissaoEstatus is "Completa" and $LenaPaulM5.MissaoEstatus is "Ativa">> /*============================*/
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, we've been dating for a few days, but I still don't know much about you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come? What you want to know?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Well... tell me a little about your family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>There's not much to say, I have a $Mae.Relacao and two sisters.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, tell me a little about them.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, my $Mae.Relacao is... nice, she's very affectionate and hardworking, she took care of three kids by herself.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And her sisters?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, there's the oldest $IrmaV.Nome and the youngest $IrmaN.Nome.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">> /*===================*/
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome works as a nurse, or rather used to.<</fala>>
<<elseif $IrmaVM2.MissaoEstatus isnot "Completa">> /*============*/
<<fala "Jogador" $Jogador.Nome>>$IrmaV.Nome works as a nurse.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>And she's very kind, but she can be vindictive at times.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What about $IrmaN.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I told $IrmaN.Nome that day about Ronald and that she liked him.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh yeah. And what did you do about it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh and... I'm trying to work this out as best I can.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But apart from this story, she is a very smart girl, she only spends late nights at school, and is also very sociable, she is always with her friends going to and fro.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cool, they look great, but what about uncles, aunts, cousins, do you have them?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yes I do, I have a little too much if you must know, but why are you asking me all this about my family?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm... not at all, it's just curiosity.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But and you tell me a little about your family.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>There's not much to know, my family is very traditional, a father, a mother, two daughters and a son.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but tell me more about them.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, ahm... my father, he is very strict, and very strict with everyone, but he demands a lot from us.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My mother is the opposite of my father, she is quite permissive, and lets us do everything while my father locked me and my brothers in the room and forced us to study, my mother would go there and let us go out, let us call Carmem so we can spend the day together, let me create a band, and that's it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, and your brothers?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>My younger brother is 10 years old and he is very hyperactive, he is too busy for my parents, and my sister is... everything my father likes, he studies all day, he just gets high grades and does everything he wants .<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah, I think she's the same age as her sister $IrmaN.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are they in the same class?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I don't know, but maybe my aunt does.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Aunt?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, she teaches chemistry at school.<</fala>>
<br>
<<ref $Jogador>>Chemistry?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your aunt stocky, has dark hair and gray eyes?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, why? Do you know her?<</fala>>
<br>
<<ref $Jogador>>Oh my Goooooooooooood!!!!!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your aunt is $ProfQuimica.Nome Lebelle?!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, you know, how cool.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Cool?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She is the Devil!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>How come.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She always tormented me at school, to this day I don't know why, and now she's invented this "private lessons" that has nothing to do with private lessons, it's just an excuse to get her to work for free.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Work for free?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, she makes me wash, iron, wash the dishes, wash the bathroom, she makes me do all that and I don't do it, she said she's going to the police station to file a complaint against me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Tell your $Mae.Relacao what's going on.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She wouldn't believe it, Ivy went over to my house, gave a show of victimism, told a lot of lies and my mother believed it, so now I need to go to her house for "Private Lessons" with the endorsement and authorization of my $Mae.Relacao.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Damn man, what a situation ehm... I didn't know my aunt was so troubled.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, she's driving me crazy.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Alright then, let's change the subject $Jogador.Nome, don't let this ruin our night.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course...<</fala>>
<</if>> /*===========================================================*/<<FundoQuartoJogador>>
<center><h1>$LenaPaulM4.MissaoNome</h1></center>
<<narrador>>You're in your bedroom again getting ready to go on a date with $LenaPaul.Nome.<</narrador>>
<br>
<<narrador>>At that moment your $Mae.Relacao arrives.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/interruption.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hey $Jogador.Nome, are you going somewhere?" "Hey $Jogador.Nome, are you going somewhere?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, remember that girl I dated her the other time?<</fala>>
<br>
<<MamaeDiz "I remember." "I remember.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I'm going to date with her again.<</fala>>
<br>
<<MamaeDiz "That’s very good $Jogador.Nome, tell me a little about her." "That’s very good $Jogador.Nome, tell me a little about her.">>
<br>
<<fala "Jogador" $Jogador.Nome>>She’s beautiful, funny, and we match up in a lot of things.<</fala>>
<br>
<<MamaeDiz "That’s great, and where are you going today?" "That’s great, and where are you going today?">>
<br>
<<fala "Jogador" $Jogador.Nome>>And I haven’t decided yet, but I accepted your suggestions.<</fala>>
<br>
<<if $DateLenaPaul.Restaurante is true>>
<<fala "Jogador" $Jogador.Nome>>Last time we went to the restaurant.<</fala>>
<<elseif $DateLenaPaul.Shopping is true>>
<<fala "Jogador" $Jogador.Nome>>Last time we went to the mall.<</fala>>
<<elseif $DateLenaPaul.Praia is true>>
<<fala "Jogador" $Jogador.Nome>>Last time we went to the beach.<</fala>>
<</if>>
<br>
<<MamaeDiz "Good luck on your date, $Jogador.Nome, have fun." "Good luck on your date, $Jogador.Nome, have fun.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Thank you $Mae.Relacao.<</fala>>
<br>
<<MamaeDiz "And I judge in boy!" "And I judge in boy!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, $Mae.Relacao.<</fala>>
<br>
<<narrador>>You get all dressed up, put on perfume, and go find $LenaPaul.Nome at your house.<</narrador>>
<br>
@@.btnUI;<<button [[Go to date|LPM4 parte 2 - Segundo Encontro]]>>
<<set $LenaPaulM4.MissaoEstagio += 33>>
<<set $gameDate.setHours(20)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@<<FundoCentro>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go to $LenaPaul.Nome's house to pick her up for the date and she's already waiting for you in front of her house.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<narrador>>You greet her with a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>And then $Jogador.Nome? Where are we going today?<</fala>>
<br>
<<ref $Jogador>>I still have two options that were suggested by my family.<</ref>>
<br>
<<if $DateLenaPaul.Restaurante is false>> /*=====================*/
@@.btnUI;<<button [[Date at the Restaurant|LPM4 parte 2 - Segundo Encontro]]>>
<<set $game.SexEvent to 1>>
<<set $LenaPaulM4.MissaoEstagio += 33>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $DateLenaPaul.Shopping is false>> /*========================*/
@@.btnUI;<<button [[Date at the Mall|LPM4 parte 2 - Segundo Encontro]]>>
<<set $game.SexEvent to 2>>
<<set $LenaPaulM4.MissaoEstagio += 33>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $DateLenaPaul.Praia is false>> /*===========================*/
@@.btnUI;<<button [[Date on the Beach|LPM4 parte 2 - Segundo Encontro]]>>
<<set $game.SexEvent to 3>>
<<set $LenaPaulM4.MissaoEstagio += 33>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to that restaurant we went to when we first met?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, but you have the money for it, that restaurant is kind of expensive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I have, come on.<</fala>>
<br>
<<ref $Jogador>>I hope I have.<</ref>>
<br>
<<narrador>>You call an Uber and they take you to the restaurant.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Restaurant|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Restaurante to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the mall?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, I think it's a good idea, I even want to watch a movie at the cinema.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We can do that too.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the mall.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Mall|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Shopping to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the beach?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>The beach? At this time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, because I heard that there's been a party at night these last few days.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh that's good, so let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the beach.<</narrador>>
<br>
@@.btnUI;<<button [[Date on the Beach|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Praia to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<addmins 5>>
<<if $LenaPaulM8.MissaoEstatus is "Ativa">>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lt 23>>
<<if $LenaPaul.Desejo gte 40 and $LenaPaul.Paixao gte 40>>
<<goto "LPM8 - Tainha, Vinho e...">>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Ativa">>
<<if $game.periodWeek is "weekend" and $gameDate.getDay() is 0>>
<<if $gameDate.getHours() gte 18 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 20>>
<<if $Jogador.Ousadia gte 25>>
<<goto "LPM7 - Entrando Numa Fria">>
<</if>>
<</if>>
<</if>>
<</if>>
/*===================================================================*/
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/Casa-Byers/Porta-Casa-Byers.jpg"></center>
<</if>>
<<if $BaterNaPorta.LenaPaul is true>>
<br>
<<narrador>>You hear a "Come in".<</narrador>>
<br>
<<timed 1s t8n>>\
<<goto "Casa Byers">>
<</timed>>\
<</if>>
<<if $NinguemAtende.LenaPaul is true>>
<br>
<<narrador>>No one answers, they must be sleeping or there's no one at home.<</narrador>>
<</if>>
<br>
<<if $gameDate.getHours() is 23 or $LenaPaul.local isnot "Casa-Byers">>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $NinguemAtende.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.LenaPaul to false>><</button>>@@
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 6>>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $NinguemAtende.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><<set $NinguemAtende.LenaPaul to false>><</button>>@@
<<elseif $gameDate.getHours() gte 6 and $gameDate.getHours() lt 23 and $LenaPaul.local is "Casa-Byers">>
@@.btnUI;<<button [[Ring the Bell|Porta Centro-Casa-Byers]]>><<set $BaterNaPorta.LenaPaul to true>><</button>>@@
@@.btnDestaque;<<button [[Leave|Centro]]>><</button>>@@
<</if>>
<<FundoCasaByers>>
<<imgCasaByers>>
<<set $BaterNaPorta.LenaPaul to false>>
/*===================================================================*/
<<if $Conhece.LenaPaul is true>>
<<if $LenaPaul.local is "Casa-Byers">>
<a data-passage="Conversa-LenaPaul-Casa-Byers" class="link-internal"><div class="conversas">[img["content/characters/lena/lena.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Angela is true>>
<<if $Angie.local is "Casa-Byers">>
<a data-passage="Conversa-Angie-Casa-Byers" class="link-internal"><div class="conversas">[img["content/characters/angela/angela.jpg"]]
</div></a>
<</if>>
<</if>>
<<if $Conhece.Gabbie is true>>
<<if $Gabbie.local is "Casa-Byers">>
<a data-passage="Conversa-Gabbie-Casa-Byers" class="link-internal"><div class="conversas">[img["content/characters/gabbie/gabbie.jpg"]]
</div></a>
<</if>>
<</if>>
/*===================================================================*/
<br>
@@.btnUI;<<button [[Leave|Centro]]>><</button>>@@<<FundoCasaLebelle>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<if $AmigoM9.MissaoEstatus is "Completa">>
<<if $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigosM1.MissaoEstatus is "Inativa">>
@@.btnOutro;<<button [[You want to go out with me?|Conversa-LenaPaul-EncontroTriplo]]>><</button>>@@
<</if>>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[What is this outfit?|Conversa-LenaPaul-CasaByers Amizade]]>><</button>>@@
@@.btnUI;<<button [[You are so beautiful today|Conversa-LenaPaul-CasaByers Paixao]]>><</button>>@@
<<if $LenaPaulM3.MissaoEstatus is "Completa">>
@@.btnUI;<<button [[I dreamed about you|Conversa-LenaPaul-Casa-Byers Desejo]]>><</button>>@@
<</if>>
<br>
@@.btnDestaque;<<button "Leave" "Casa Byers">><</button>>@@<<FundoCasaLebelle>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome, what is this outfit?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, did you like it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, don't you think it's a little short? It looks like a bathing suit?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's short, yes, but I also think I'm setting a fashion trend, in the future everyone will be wearing clothes like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if you're saying so.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And also this city is super hot, I would walk around naked in the city if I could.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wouldn't you be ashamed to walk everywhere naked?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not really, I think I would even like people to look at me, after all I know I am beautiful.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That is true.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about you? Would you stop wearing clothes if you could?<</fala>>
<br>
<<if $Jogador.Fitness lt 50>>
<<fala "Jogador" $Jogador.Nome>>I don't know, I guess if I was more muscular yes.<</fala>>
<<elseif $Jogador.Fitness gte 50>>
<<fala "Jogador" $Jogador.Nome>>Well... maybe so.<</fala>>
<</if>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mark my words $Jogador.Nome nudity in public, that is the future!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then, tell me, what is the good one?<</fala>>
<br>
<<narrador>>You continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Byers">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaLebelle>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your eyes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The blue of your eyes hypnotize me. It looks like the blue sky on a summer day.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaMcComber>>
<<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Well, in spite of everything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just for the record, I don't like what they do to you one bit.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thanks $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not just because you are the teacher's daughter that you are gossipy and tell him everything.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Now other people need to know that too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In time they will realize this.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome what do you think about...<</fala>>
<br>
<<narrador>>You continue talking for a while.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaMcComber>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $Lexi.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You are beautiful today.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Seriously? what do you think is beautiful about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your look.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have a beautiful look innocent but at the same time sensual.<</fala>>
<br>
<<narrador>>How her cheeks flush.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Thank you $Jogador.Nome you are so kind.<</fala>>
<br>
<<narrador>>She touches your hand.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>One of these days we should go out together.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We definitely must.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LexiPaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Casa dos McComber">><<addmins 30>><</button>>@@
<</switch>><<FundoCentro>>
<<narrador>>You take $LenaPaul.Nome back to her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/levando-a-garota-para-casa.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Today's meeting was fantastic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I never thought you'd ever had a band, let alone a punk band.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We were really good, you should have seen it.<</fala>>
<br>
<<narrador>>You approach you and kiss her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
<<narrador>>You look her in the eye.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So, shall we go in? I want to show you something.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome laughs.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I know very well what you want to show me... but I'm already warning you that it won't happen today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh what is it?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh what is it? My parents are home, maybe they're awake now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I understand.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But it's a consolation.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome lowers her dress and shows her breasts.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/lena/images/lena-boobs1.jpg"></center>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/player/videos/maskeyes.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>You like them?<</fala>>
<br>
<center><img id="imagens" src="content/characters/lena/images/lena-boobs2.jpg"></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes!<</fala>>
<br>
<<narrador>>$LenaPaul.Nome tucks her breasts back into her dress.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So be patient.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ohh no.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh yeah... maybe next time you'll see more.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>In the next? So will there be next one?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>If the next dates are as good as this one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And they will.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So until next Saturday, at the same time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>To the next.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome gives him one more kiss and says goodbye entering her house.<</narrador>>
<br>
<<narrador>>You then go back to her house.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $LenaPaulM4.MissaoEstagio += 34>>
<<set $LenaPaulM4.MissaoEstatus to "Completa">>
<<set $LenaPaulM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$LenaPaulM5.MissaoNome</h1></center>
<<narrador>>You’re in your bedroom again getting ready to go on a date with $LenaPaul.Nome.<</narrador>>
<br>
<<narrador>>At that moment your $Mae.Relacao arrives.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/interruption.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hey $Jogador.Nome, are you going on a date with that girl again?" "Hey $Jogador.Nome, are you going on a date with that girl again?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, it looks like she likes me.<</fala>>
<br>
<<MamaeDiz "That’s really good, $Jogador.Nome. When are you going to bring her here so we can meet her?" "That’s really good, $Jogador.Nome. When are you going to bring her here so we can meet her?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, we haven’t talked about it yet.<</fala>>
<br>
<<MamaeDiz "So what are you going to do today?" "So what are you going to do today?">>
<br>
<<if $DateLenaPaul.Restaurante is false>>
<<fala "Jogador" $Jogador.Nome>>Today I’m taking her to the restaurant.<</fala>>
<<elseif $DateLenaPaul.Shopping is false>>
<<fala "Jogador" $Jogador.Nome>>Today I’m taking her to the mall.<</fala>>
<<elseif $DateLenaPaul.Praia is false>>
<<fala "Jogador" $Jogador.Nome>>Today I’m taking her to the beach.<</fala>>
<</if>>
<br>
<<MamaeDiz "And what are you going to do afterwards?" "And what are you going to do afterwards?">>
<br>
<<fala "Jogador" $Jogador.Nome>>How so afterwards?<</fala>>
<br>
<<MamaeDiz "Well... in my time, after the third date, women are already more willing to start a more... carnal relationship." "Well... in my time, after the third date, women are already more willing to start a more... carnal relationship.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh $Mae.Relacao I don't want to talk about this with you.<</fala>>
<br>
<<MamaeDiz "No...no...no...no... We need to have this conversation now if you don’t want to. But I just want you to know that if you have any doubts about anything you can ask me." "No...no...no...no... We need to have this conversation now if you don’t want to. But I just want you to know that if you have any doubts about anything you can ask me.">>
<br>
<<fala "Jogador" $Jogador.Nome>>It’s okay $Mae.Relacao, I’ll remember that, but I don’t think anything will happen tonight. $LenaPaul.Nome is a little conservative.<</fala>>
<br>
<<MamaeDiz "Okay, but... I want you to take this!" "Okay, but... I want you to take this!">>
<br>
<<narrador>>She takes a condom out of her pocket.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/camisinha.jpg"></center>
<br>
<<MamaeDiz "I didn’t know your size so I took the most common." "I didn’t know your size so I took the most common.">>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao! You weren’t supposed to do this!<</fala>>
<br>
<<MamaeDiz "Just take it, please." "Just take it, please.">>
<br>
<<narrador>>She forcefully hands you the condom.<</narrador>><<set $CamisinhaM.Nova += 1>><<set $Itens += 1>>
<br>
<<MamaeDiz "You don’t have to tell me if you used it, but if you want me to buy another one I..." "You don’t have to tell me if you used it, but if you want me to buy another one I...">>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao! Please leave!<</fala>>
<br>
<<MamaeDiz "Okay, okay, I’m leaving." "Okay, okay, I’m leaving.">>
<br>
<<narrador>>After this awkward conversation, you get dressed and go to $LenaPaul.Nome’s house to take her on a date.<</narrador>>
<br>
@@.btnUI;<<button [[Go to date|LPM5 parte 2 - Terceiro Encontro]]>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<<set $gameDate.setHours(20)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@<<FundoCentro>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go to $LenaPaul.Nome's house to pick her up for the date and she's already waiting for you in front of her house.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<narrador>>You greet her with a na greeting.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>And then $Jogador.Nome? Where are we going today?<</fala>>
<br>
<<if $DateLenaPaul.Restaurante is false>> /*=====================*/
@@.btnUI;<<button [[Date at the Restaurant|LPM5 parte 2 - Terceiro Encontro]]>>
<<set $game.SexEvent to 1>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $DateLenaPaul.Shopping is false>> /*========================*/
@@.btnUI;<<button [[Date at the Mall|LPM5 parte 2 - Terceiro Encontro]]>>
<<set $game.SexEvent to 2>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<</button>>@@
<</if>> /*=======================================================*/
<<if $DateLenaPaul.Praia is false>> /*===========================*/
@@.btnUI;<<button [[Date on the Beach|LPM5 parte 2 - Terceiro Encontro]]>>
<<set $game.SexEvent to 3>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to that restaurant we went to when we first met?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, but you have the money for it, that restaurant is kind of expensive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I have, come on.<</fala>>
<br>
<<ref $Jogador>>I hope I have.<</ref>>
<br>
<<narrador>>You call an Uber and they take you to the restaurant.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Restaurant|LenaPaul-Date-No-Resaurante]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Restaurante to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the mall?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I think it's a good idea, I think it's a good idea, I even want to watch a movie at the cinema.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We can do that too.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the mall.<</narrador>>
<br>
@@.btnUI;<<button [[Date at the Mall|LenaPaul-Date-No-Shopping]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Shopping to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What do you think about going to the beach?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>The beach? At this time?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, because I heard that there's been a party at night these last few days.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh that's good, so let's go.<</fala>>
<br>
<<narrador>>You call an Uber and they take you to the beach.<</narrador>>
<br>
@@.btnUI;<<button [[Date on the Beach|LenaPaul-Date-Na-Praia]]>>
<<set $game.SexEvent to 0>>
<<set $Jogador.Dinheiro -= 20>>
<<set $DateLenaPaul.Praia to true>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<narrador>>You take $LenaPaul.Nome back to her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/levando-a-garota-para-casa.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Today's meeting was fantastic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I just got a little worried when you told me that $ProfQuimica.Nome Lebelle is your aunt.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I never thought she could do these things to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't want to talk about her, I want to talk about us.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I also want to talk about us.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I really want to meet your family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My $Mae.Relacao actually asked me about it, it looks like she wants to meet you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>That's great, because I want to get to know her and she wants to get to know me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh that makes me even nervous.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So let me calm you down.<</fala>>
<br>
<<narrador>>You pull her by the neck and kiss her passionately.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
<<narrador>>You look her in the eye.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So, shall we go in? I want to show you something.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome looks you in the eye and smiles.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Maybe today you deserve a treat.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Come with me.<</fala>>
<br>
<<narrador>>She grabs you by the shirt and they both walk silently into her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/convidando-para-entrar.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Go to date|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<<addmins 6>>
<</button>>@@<<set $fundo to "Casa-Byers">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You walk into her house with $LenaPaul.Nome, she turns on the lights and looks at you and whispers.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Come with me $Jogador.Nome, just don't talk loud and everything will be fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Shall we go to your bedroom?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, my sister is there, let's stay right here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Here in the middle of the living room?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah, just don't talk it loud and nobody comes here.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Sit there on the couch and wait a minute so I can put on something more comfortable.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome goes to the bathroom, and comes back wearing nothing but panties and a t-shirt.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<narrador>>$LenaPaul.Nome says it very quietly, almost whispering.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So $Jogador.Nome, what do you think?<</fala>>
<br>
<<narrador>>And you respond in the same way.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I like it.<</fala>>
<br>
@@.btnUI;<<button [[She approaches you|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>Lena approaches you.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Want to see my boobs again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I want.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>But that's not my best part.<</fala>>
<br>
<<narrador>>She turns onto her back and starts to rub herself in his lap.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>I really wanted to take those thong panties off her, but she's the one in charge tonight.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>And she turns to face you and kisses your crotch.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>This is my thanks for these wonderful encounters you have given me.<</fala>>
<br>
<<narrador>>She takes off his pants revealing his cock.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>And looking into her eyes she kisses his testicles.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 4>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Do you want me to suck your cock?<</fala>>
<br>
<<narrador>>You nod your head in the affirmative.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 5>>
<<set $LenaPaulSex.faz_oral += 1>>
<<set $LenaPaul.has_sex is true>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>She goes back to sucking her testicles again.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 6>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<ref $Jogador>>I'm going to hold her head so she can choke on my cock.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You release it.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Do it again.<</fala>>
<br>
<<narrador>>You hold her head against her cock even longer until she blushes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm... I love this.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her mouth|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Cum in my mouth.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>><<set $alivio = 100>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM5-LenaPaul-Boquete14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She drinks all of her semen and seems to enjoy it a lot.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hum... thanks.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LPM5 parte 4 - Terceiro Encontro]]>>
<<set $game.SexEvent to 8>>
<<set $LenaPaulSex.eat_cum += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/LPM5-Lena-EatCum1.jpg"></center>
<br>
<<narrador>>$LenaPaul.Nome says it very quietly, almost whispering and you respond in kind.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And so? Did you like my gift?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... I loved it.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome gets up and so do you, and puts her pants back on.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You'd better go, luckily no one woke up, but we can't risk it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, see you at the house next week? For... a lunch?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes... it's a good idea, we'll see you there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, so Goodbye.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Goodbye.<</fala>>
<br>
<<narrador>>You say goodbye to $LenaPaul.Nome.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $game.SexEvent to 0>>
<<set $LenaPaulM5.MissaoEstagio += 25>>
<<set $LenaPaulM5.MissaoEstatus to "Completa">>
<<set $LenaPaulM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
<center><h1>$LenaPaulM6.MissaoNome</h1></center>
<<narrador>>You are at home and you remember that today is the day that $LenaPaul.Nome is going to come to your house for lunch.<</narrador>>
<br>
<<narrador>>You walk up to $Mae.Relacao, $IrmaN.Nome and $IrmaV.Nome who are talking together in the kitchen.<</narrador>>
<br>
<<MamaeCozinhaImgs>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-cozinha1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-cozinha1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, I have an important announcement. $LenaPaul.Nome is coming here today for lunch.<</fala>>
<br>
<<MamaeDiz "That’s great $Jogador.Nome, do you mean that movie are we going to meet my daughter-in-law?" "That’s great $Jogador.Nome, do you mean that movie are we going to meet my daughter-in-law?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but please avoid calling her daughter-in-law, it's just that we haven't talked about it yet.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>But we will finally be able to tell you things about $Jogador.Nome that we would never ask him.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>And also telling her embarrassing stories of him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Girls, I’m here.<</fala>>
<br>
<<MamaeDiz "Girls, you can’t keep asking that kind of question to his girlfriend, you can’t keep humiliating her brother in front of her." "Girls, you can’t keep asking that kind of question to his girlfriend, you can’t keep humiliating her brother in front of her.">>
<br>
<<fala "Jogador" $Jogador.Nome>>That’s it $Mae.Relacao, thank you!<</fala>>
<br>
<<MamaeDiz "You have to put her against the wall!" "You have to put her against the wall!">>
<br>
<<fala "Jogador" $Jogador.Nome>>What? $Mae.Relacao?<</fala>>
<br>
<<MamaeDiz "Sorry $Jogador.RelacaoMae, but I need to know what kind of woman is approaching my $Jogador.RelacaoMae. Like, what if she's only interested in the family's money?" "Sorry $Jogador.RelacaoMae, but I need to know what kind of woman is approaching my $Jogador.RelacaoMae. Like, what if she's only interested in the family's money?">>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, she has as much money as we do, maybe even more.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>But $Mae.Relacao is right $Jogador.Nome, do you know how many boyfriends she had before you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Exactly, she's a round slut who'll be with anyone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She is not like that!<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>He is sure? Open your eyes, because soon she might be hooking up with her best friend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay… okay… okay, ask her all the questions you want, but please try not to turn a nice lunch into an interrogation.<</fala>>
<br>
<<MamaeDiz "Okay, $Jogador.Nome, I promise I’ll behave. Girls..." "Okay, $Jogador.Nome, I promise I’ll behave. Girls...">>
<br>
<<fala "Irma2" $IrmaN.Nome>>We promise that we will behave.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>We promise that we will behave.<</fala>>
<br>
<<MamaeDiz "Great, now I'm going to make us lunch. Ahm... $Jogador.Nome is she vegan?" "Great, now I'm going to make us lunch. Ahm... $Jogador.Nome is she vegan?">>
<br>
<<fala "Jogador" $Jogador.Nome>>No, she is not vegan.<</fala>>
<br>
<<MamaeDiz "Phew! Fortunately." "Phew! Fortunately.">>
<br>
<<narrador>>Your $Mae.Relacao $Mae.Nome makes you a spectacular lunch while you get ready to greet $LenaPaul.Nome, while you wait for her to arrive, you try to ignore your sisters teasing and threatening to bring up the maturbation incident that day.<</narrador>>
<br>
@@.btnUI;<<button [[Go to date|LPM6 parte 2 - Conheça Minha Família]]>>
<<set $LenaPaulM6.MissaoEstagio += 33>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@<<FundoAcademia>>
<center><h1>$LenaPaulGymMP1.MissaoNome</h1></center>
<<narrador>>You go to talk to $LenaPaul.Nome at the gym but you see her talking to a woman.<</narrador>>
<br>
<<ref $Jogador>>Who is she?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Alexis-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Is she a friend of $LenaPaul.Nome's?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Alexis-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>It's best to leave her alone.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $LenaPaulGymMP1.MissaoEstagio += 100>>
<<set $LenaPaulGymMP1.MissaoEstatus to "Completa">>
<<addmins 5>>
<</button>>@@<<FundoCasa>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome sends you a message saying she's going to your house, $IrmaV.Nome, $IrmaN.Nome and $Mae.Nome are ready to welcome $LenaPaul.Nome.<</narrador>>
<br>
<<if $MaeM11.MissaoEstatus is "Completa">> /*====================*/
<<narrador>>But there was a problem.<</narrador>>
<br>
<<MamaeCozinhaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, please put on more normal clothes.<</fala>>
<br>
<<MamaeDiz "Why $Jogador.Nome? Didn’t you say you like my new outfit?" "Why $Jogador.Nome? Didn’t you say you like my new outfit?">>
<br>
<center><img id="imagens" src="content/characters/mae/images/mae-butt1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I like it, but $LenaPaul.Nome will come here, if you welcome her like this she’ll think you’re crazy.<</fala>>
<br>
<<MamaeDiz "Okay $Jogador.Nome, I’ll do it for you." "Okay $Jogador.Nome, I’ll do it for you.">>
<br>
<<narrador>>She goes to her room and changes clothes.<</narrador>>
<</if>> /*=======================================================*/
<br>
<<narrador>>Everyone is all ready to welcome $LenaPaul.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM6 parte 2 - Conheça Minha Família]]>>
<<set $LenaPaulM6.MissaoEstagio += 0>>
<<set $Roupas.Mae to 0>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>Ten minutes pass and the little bed rings, you go to answer it. It’s $LenaPaul.Nome, she’s arrived.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-dress3.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, so glad you’re finally here.<</fala>>
<br>
<<narrador>>You greet each other with a kiss on the cheek.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi, do you like my dress? My $Mae.Relacao said it would be nice if I wore red.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's handsome, but come on, I want to introduce you to my family.<</fala>>
<br>
<<narrador>>$Mae.Nome, $IrmaN.Nome and $IrmaV.Nome were already waiting behind you.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome this is my $Mae.Relacao $Mae.Nome. $Mae.Relacao this is $LenaPaul.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-sala1.jpg"></center>
<br>
<<MamaeDiz "It’s really nice to meet the girl who saw $Jogador.RelacaoMae doesn’t stop talking." "It’s really nice to meet the girl who saw $Jogador.RelacaoMae doesn’t stop talking.">>
<br>
<<narrador>>$Mae.Nome welcomes her with a hug.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome this is my older $IrmaV.Relacao $IrmaV.Nome. $IrmaV.Nome this is $LenaPaul.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_velha/images/irma1-sala1.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>It’s nice to meet the girl who’s been catch up on with my little $Jogador.RelacaoIrmaV.<</fala>>
<br>
<<MamaeDiz "$IrmaV.Nome!" "$IrmaV.Nome!">>
<br>
<<fala "Jogador" $Jogador.Nome>>This is my $IrmaV.Relacao $IrmaV.Nome always quite ironic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And this is my little $IrmaN.Relacao $IrmaN.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/irma_mais_nova/images/irma2-sala2.jpg"></center>
<br>
<<fala "Irma2" $IrmaN.Nome>>Hi $LenaPaul.Nome, I’m $IrmaN.Nome.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi to all of you $Jogador.Nome has told me a lot about you.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>So it’s time for us to talk a little about him to you.<</fala>>
<br>
<<MamaeDiz "Come with us." "Come with us.">>
<br>
@@.btnUI;<<button [[Continue|LPM6 parte 3 - Conheça Minha Família]]>>
<<set $LenaPaulM6.MissaoEstagio += 33>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaCozinha>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$Mae.Nome leads $LenaPaul.Nome into the kitchen and everyone sits at the table for lunch.<</narrador>>
<br>
<<narrador>>You try to sit next to $LenaPaul.Nome, but $IrmaV.Nome and $IrmaN.Nome won’t let you and sit one to the left and one to the right of $LenaPaul.Nome. Without much choice you sit on the other side of the table, next to your $Mae.Relacao.<</narrador>>
<br>
<<narrador>>Then everyone gathers for lunch.<</narrador>>
<br>
<<MamaeDiz "So... $LenaPaul.Nome tells me a little about yourself." "So... $LenaPaul.Nome tells me a little about yourself.">>
<br>
<<ref $Jogador>>And...! the interrogation is about to begin.<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>How come about me?<</fala>>
<br>
<<MamaeDiz "Well... if you work, or study, or you can tell me a little about your family if you want." "Well... if you work, or study, or you can tell me a little about your family if you want.">>
<br>
<<fala "Lena" $LenaPaul.Nome>>I currently don't work or study...<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>Oh I’m sorry, I know how it is.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But it was good that you talked about my family, because I remember that $Jogador.Nome must also know you.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/quem-eu.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Me?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes $Jogador.Nome, my father is dying to meet you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don’t see the time.<</fala>>
<br>
<<narrador>>You give an uncomfortable smile.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It can be Sunday night if you want.<</fala>>
<br>
<<ref $Jogador>>I honestly don’t want to have to meet her father.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay, maybe.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Great, but what were you talking about lady...?<</fala>>
<br>
<<MamaeDiz "$Mae.Nome, you can call me $Mae.Nome, and yes I was asking about your life goals, you don’t work or study so what do you intend to do in a few years." "$Mae.Nome, you can call me $Mae.Nome, and yes I was asking about your life goals, you don’t work or study so what do you intend to do in a few years.">>
<br>
<<fala "Lena" $LenaPaul.Nome>>I still don’t know, I’m trying to find my calling.<</fala>>
<br>
<<MamaeDiz "Hmm... still trying to figure out your vocation, that’s not a good sign." "Hmm... still trying to figure out your vocation, that’s not a good sign.">>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao... don’t worry, she’ll have plenty of time to discover her vocation.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>$LenaPaul.Nome sorry for asking like this, but I need to know I need to know.<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>How many boyfriends did you have before $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Kimmy! Ahm... $LenaPaul.Nome you don't have to answer if you don't want to.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No $Jogador.Nome, no problem, I only had one boyfriend before $Jogador.Nome, and we broke up because he cheated on me with another man.<</fala>>
<br>
<<if $IrmaVM2.MissaoEstatus is "Completa">> /*===================*/
<<fala "Irma1" $IrmaV.Nome>>It is serious? So we have a lot in common girl.<</fala>>
<<else>> /*======================================================*/
<<fala "Irma1" $IrmaV.Nome>>Wow...<</fala>>
<</if>> /*=======================================================*/
<br>
<<ref $Jogador>>At least with $IrmaV.Nome she seems to have gotten along well.<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Now I want to ask a question.
<</fala>>
<br>
<<ref $Jogador>>Here it comes...<</ref>>
<br>
<<fala "Irma2" $IrmaN.Nome>>Where did you buy these beautiful shoes from?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I bought it at the mall at that store and...<</fala>>
<br>
<<narrador>>You all have lunch and meet for a while. It looks like $LenaPaul.Nome got along great with $IrmaN.Nome and $IrmaV.Nome, but it looks like $Mae.Nome is still a little suspicious of $LenaPaul.Nome.<</narrador>>
<br>
<<narrador>>After lunch you were hoping to spend time alone with $LenaPaul.Nome, but it looks like she had to come home sooner than you expected.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/almoco.mp4" type="video/mp4"></video></center>
<br>
<<if $MaeM11.MissaoEstatus is "Completa">> /*====================*/
@@.btnUI;<<button [[Continue|LPM6 parte 3 - Conheça Minha Família]]>>
<<set $Roupas.Mae to 1>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
<<elseif $MaeM11.MissaoEstatus isnot "Completa">> /*=============*/
@@.btnUI;<<button [[Continue|LPM6 parte 3 - Conheça Minha Família]]>>
<<set $game.SexEvent to 1>>
<<addmins 68>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<if $MaeM11.MissaoEstatus is "Completa">> /*====================*/
<<narrador>>After $LenaPaul.Nome leaves, you go to the kitchen and find your $Mae.Relacao.<</narrador>>
<br>
<<MamaeCozinhaImgs>>
<br>
<<narrador>>This time she returned to her comfortable clothes.<</narrador>>
<<elseif $MaeM11.MissaoEstatus isnot "Completa">> /*=============*/
<<narrador>>After $LenaPaul.Nome leaves, you go to the kitchen and find your $Mae.Relacao.<</narrador>>
<br>
<<MamaeCozinhaImgs>>
<</if>> /*=======================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, it looks like you didn't like $LenaPaul.Nome very much.<</fala>>
<br>
<<MamaeDiz "Me? No... of course I liked her, why do you think I didn’t like her?" "Me? No... of course I liked her, why do you think I didn’t like her?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, it just seems.<</fala>>
<br>
<<MamaeDiz "Okay, I just didn’t think it was cool, the fact that she doesn’t have a direction in life, she’s not working or studying, it seems she’s just looking for a husband to support her." "Okay, I just didn’t think it was cool, the fact that she doesn’t have a direction in life, she’s not working or studying, it seems she’s just looking for a husband to support her.">>
<br>
<<fala "Jogador" $Jogador.Nome>>$Mae.Relacao, this conversation is very early and we haven’t even taken on dating yet and you’re already talking about marriage.<</fala>>
<br>
<<MamaeDiz "I’m just saying what it sounds like, $Jogador.Nome. Maybe I’m wrong, but that’s my opinion." "I’m just saying what it sounds like, $Jogador.Nome. Maybe I’m wrong, but that’s my opinion.">>
<br>
<<narrador>>$Mae.Nome and $LenaPaul.Nome didn't get along very well at first, maybe that opinion will change over time. But soon the time will come for you to meet $LenaPaul.Nome's parents, hopefully they will have a good of you.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $game.SexEvent to 0>>
<<set $LenaPaulM6.MissaoEstagio += 34>>
<<set $LenaPaulM6.MissaoEstatus to "Completa">>
<<set $LenaPaulM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<center><h1>$LenaPaulM7.MissaoNome</h1></center>
<<narrador>>You go to $LenaPaul.Nome's house to meet her parents.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<br>
<<narrador>>You knock on the door and $LenaPaul.Nome answers.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome, are you ready to meet my parents yet?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm a little nervous, that's all.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Relax, okay... you just have to worry about my father, he's a little nervous you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Was this to relax me?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Either way, I'll be by your side.<</fala>>
<br>
<<narrador>>She takes her hand and leads you into her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/comeinside.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 2 - Entrando Numa Fria]]>>
<<set $LenaPaulM7.MissaoEstagio += 25>>
<<addmins 3>>
<</button>>@@<<FundoCasaByers>>
<<narrador>>She takes you to the living room where she introduces you to her family for the first time.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$LenaPaul.Nome, meet my family, my father <<textbox "$PaidaLena.Nome" "Ned" $PaidaLena.Nome>>.<</fala>>
<br>
<center><img id="imagens" src="content/characters/pai-da-lena/images/pai-da-lena-perfil.jpg"></center>
<br>
<<narrador>>You reach out to greet him but he doesn't do the same, just keeps looking at you with a stoic posture and says absolutely nothing.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/stoic.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>And she is...<</fala>>
<br>
<<narrador>>You receive an unexpected hug from the blue-eyed brunette woman.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/hug1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Angie" ???>>It's really nice to finally meet you, $LenaPaul.Nome has told me a lot about you.<</fala>>
<br>
<<narrador>>She hugs you so tight it almost suffocates you in her breasts.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mother... mother let him go... let him breathe.<</fala>>
<br>
<<fala "Angie" ???>>Oh sorry, I got too carried away.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Well... $Jogador.Nome this is my mother <<textbox "$Angie.Nome" "Angela" $Angie.Nome>>.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>It's... nice to meet you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And this is my little sister <<textbox "$Gabbie.Nome" "Mariah" $Gabbie.Nome>>.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom1.jpg"></center>
<br>
<<narrador>>She doesn't say a word, just smiles and understands the hand to greet you.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm... so shall we go to the kitchen?<</fala>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $LenaPaulM7.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@<<set $fundo to "Casa-Byers-Cozinha">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome takes you to the table and sits next to you. $Angie.Nome sits at the end of the table and $PaidaLena.Nome sits at the opposite end. $Gabbie.Nome sits in front of her with only one seat left at the table.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome didn't you say you had a brother?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah... he must be in his room playing video games, he just does that for a living.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Mike!! Come now! Dinner is at the table.<</fala>>
<br>
<<narrador>>$Angie.Nome, call Mike then appears a little boy who sits in the only vacant seat at the table he doesn't even seem to have noticed his presence.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mike this is my friend $Jogador.Nome.<</fala>>
<br>
<<narrador>>Mike doesn't even look at you, he just keeps his face buried in the video game.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/garoto-no-videogame.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>I said he just does that for a living.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Speaking of just that for a living, $Jogador.Nome, What do you do for a living?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me?<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/quem-eu.mp4" type="video/mp4"></video></center>
<br>
<<fala "NPC" $PaidaLena.Nome>>No, my father! Of course it's you!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dad, you don't have to act like that!<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>It's just a question! I hope he's resilient enough to withstand a question!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm just studying.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Great! Education is something very important, what do you study? Medicine? Law? Architecture? What?<</fala>>
<br>
<<ref $Jogador>>Is he by any chance thinking I'm going to college?<</ref>>
<br>
@@.btnUI;<<button [[Tell the truth|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 1>>
<<set $Acoes.Verdade to true>>
<<set $Acoes.Mentira to false>>
<<addmins 9>>
<</button>>@@
@@.btnUI;<<button [[Lie|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 1>>
<<set $Acoes.Mentira to true>>
<<set $Acoes.Verdade to false>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<if $Acoes.Verdade is true and $Acoes.Mentira is false>> /*=========*/
<<fala "Jogador" $Jogador.Nome>>I'm studying at school.<</fala>>
<br>
<<JogadorOusadia 1>><<set $LPrespostas.Proficao to false>>
<br>
<<LenaPaulAmizade 1>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Wait, wait, are you still in high school?!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dad, relax, he's just a little younger than I am.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>But he's still in high school! The man should be older than the woman!<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Calm down dear. It's new times.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>New times hmm...<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>But then when you finish high school, I hope it's still this year, what are you going to do, what are you going to work on? If you don't go to work, what are you going to study?<</fala>>
<br>
<<ref $Jogador>>Gosh, I never thought of that!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>I will... uh...<</fala>>
<br>
<<narrador>>When you were going to give an answer, $LenaPaul.Nome speaks for her.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dad, we're young, we don't have to decide our whole lives when we get out of high school.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>In my time, the man needed to be a man, and he had to have responsibilities from an early age, to learn to support his family in the future!<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$PaidaLena.Nome, I think it's still too early for that.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>I'm just saying that this kid should get his life together as quickly as possible.<</fala>>
<<elseif $Acoes.Verdade is false and $Acoes.Mentira is true>> /*=====*/
<<fala "Jogador" $Jogador.Nome>>I'm studying...<</fala>>
<br>
<<ref $Jogador>>Think of a profession there $Jogador.Nome!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Psychologist... I mean, psychology.<</fala>>
<br>
<<JogadorMoralidade 1>><<set $LPrespostas.Proficao to true>>
<br>
<<AngieDesejo 1>>
<br>
<<fala "NPC" $PaidaLena.Nome>>I don't like psychologists, once a man who studied psychology stole the wife of one of my friends.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>But what does this have to do with psychology?<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Turns out this man used psychology to manipulate half the women in town, including my friend's wife.<</fala>>
<br>
<<ref $Jogador>>This guy is rock!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>I would never do that $PaidaLena.Nome.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>For you it's Mr. Byers.<</fala>>
<</if>> /*===========================================================*/
<br>
<<narrador>>The weather was very tense so $Gabbie.Nome decides to break the ice.<</narrador>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Are you already boyfriend and girlfriend??<</fala>>
<br>
<<narrador>>You look at each other for a moment.<</narrador>>
<br>
<<ref $Jogador>>We haven't stopped to talk about it yet, would it be a good idea to make it official now?<</ref>>
<br>
@@.btnUI;<<button [[Confirm|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 2>>
<<set $LPrespostas.ConfirmarNamoro to true>>
<<addmins 9>>
<</button>>@@
@@.btnUI;<<button [[Say they haven't talked about it yet|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 2>>
<<set $LPrespostas.ConfirmarNamoro to false>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<if $LPrespostas.ConfirmarNamoro is true>> /*=======================*/
<<fala "Jogador" $Jogador.Nome>>Umm...yes.<</fala>>
<br>
<<narrador>>You will hold $LenaPaul.Nome's hand.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/segurandoamao.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>We are dating yes.<</fala>>
<br>
<<LenaPaulPaixao 1>>
<br>
<<AngieAmizade 1>>
<br>
<<GabbieAmizade 1>>
<br>
<<JogadorMoralidade 1>>
<br>
<<narrador>>$LenaPaul.Nome looks at you she looks a little confused but still smiles.<</narrador>>
<br>
<<fala "NPC" $PaidaLena.Nome>>In my time, for you to date a girl you first needed to ask her father's permission.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dad!<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>And to take it in hand, it was only after three months of dating. And do you know what the name of that was? Politeness!<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I agree with Dad.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome looks a little nervous about her sister.<</narrador>>
<<elseif $LPrespostas.ConfirmarNamoro is false>> /*==================*/
<<fala "Jogador" $Jogador.Nome>>Haven't we talked about it yet?<</fala>>
<br>
<<narrador>>You guys hold $LenaPaul.Nome's hand.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/segurandoamao.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulAmizade 1>>
<br>
<<AngiePaixao 1>>
<br>
<<GabbiePaixao 1>>
<br>
<<narrador>>$LenaPaul.Nome looks at you she looks a little confused but still smiles.<</narrador>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Fine and what do you intend to do? Are you going to take on a relationship with my daughter or are you going to keep rolling her?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dad, he's not fooling me, we just haven't talked about it yet.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I agree with Dad.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome looks a little nervous about her sister.<</narrador>>
<</if>> /*===========================================================*/
<br>
<<narrador>>With the weather once again heavy this time $Angie.Nome tries to appease the situation.<</narrador>>
<br>
<<fala "Angie" $Angie.Nome>>And then $Jogador.Nome? Tell us about your family, I'm looking forward to meeting you.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Your $IrmaN.Relacao is $IrmaN.Nome, correct?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, how do you know?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>She studies in the same classroom as me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's great, are you friends?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Umm... more or less.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How...<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>$Jogador.Nome, what does your father work at?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My father? I don't know.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>How do you not know?<</fala>>
<br>
@@.btnUI;<<button [[Tell your sad story|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 3>>
<<set $Acoes.Verdade to true>>
<<set $Acoes.Mentira to false>>
<<addmins 9>>
<</button>>@@
@@.btnUI;<<button [[Lie again|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 3>>
<<set $Acoes.Verdade to false>>
<<set $Acoes.Mentira to true>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<if $Acoes.Verdade is true and $Acoes.Mentira is false>> /*=========*/
<<fala "Jogador" $Jogador.Nome>>I... haven't seen my dad since I was 4 years old.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Oh my god what happened?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... I don't know exactly, one day he said he was going to buy cigarettes and I never saw him again.<</fala>>
<br>
<<LenaPaulAmizade 1>><<set $LPrespostas.Familia to false>>
<br>
<<AngieAmizade 1>>
<br>
<<GabbieAmizade 1>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Wow, how bad.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>But who do you live with in your house?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just with my $Mae.Relacao $Mae.Nome and my younger $IrmaN.Relacao $IrmaN.Nome and my older $IrmaV.Relacao $IrmaV.Nome.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Wait, don't you have any male figures to look up to?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Daad!<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>$LenaPaul.Nome, seriously, what kinds of values can a man who had no father pass on to my future grandchildren!<</fala>>
<<elseif $Acoes.Verdade is false and $Acoes.Mentira is true>> /*=====*/
<<fala "Jogador" $Jogador.Nome>>My father he is...<</fala>>
<br>
<<ref $Jogador>>Go $Jogador.Nome, think of a top profession, preferably one that earns a lot of money!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's a doctor, but I don't know what kind of doctor he is.<</fala>>
<br>
<<set $LPrespostas.Familia to true>>
<<AngiePaixao 1>>
<br>
<<GabbiePaixao 1>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Hmm... much better. And when will I meet him?<</fala>>
<br>
<<ref $Jogador>>Shit!<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... that won't be easy because... He's living in another country, he and my $Mae.Relacao are divorced, you know...<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>What disfintional family do you have ahm?<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>But who do you live with in your house?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just with my $Mae.Relacao $Mae.Nome and my younger $IrmaN.Relacao $IrmaN.Nome and my older $IrmaV.Relacao $IrmaV.Nome.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Wait, don't you have any male figures to look up to?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Daad!<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>$LenaPaul.Nome, seriously, what kinds of values can a man who had no father pass on to my future grandchildren!<</fala>>
<</if>> /*===========================================================*/
<br>
<<ref $Jogador>>This guy is already pushing his limits.<</ref>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/angry.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Try to calm down|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 4>>
<<addmins 9>>
<</button>>@@
<<if $Jogador.Ousadia gte 35 and $Jogador.Moralidade lte 70>>
@@.btnUI;<<button [[Don't accept this insult|LPM7 parte 3 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 5>>
<<addmins 9>>
<</button>>@@
<</if>>
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<ref $Jogador>>Deep breath $Jogador.Nome, deep breath $Jogador.Nome.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think I'm done here. Excuse me.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/se-levantando-do-jantar.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You get up and walk out the front door, $LenaPaul.Nome goes after you.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, where are you going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just need to be alone for a while.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome I'm sorry about him hm...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome I just haven't cursed him yet with all the bad words I know because he's your father.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>This isn't personal, $Jogador.Nome, he's just being a father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, but it looks like he's looking for reasons to hate me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But he's not doing that.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome takes your hand.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Come, let's go to my bedroom, I want to show you something.<</fala>>
<br>
@@.btnUI;<<button [[You take a deep breath and go with her|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>You stand up imposing.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Want to know Ned? He is going to screw it up!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What the fuck?<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Better watch what you say boy!<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/raiva-no-jantar.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>You stand there looking at me with that little disapproving look of yours, criticizing everything I say, saying that nothing is good, trying to humiliate me in front of $LenaPaul.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So that's what I say! I saw fuck $PaidaLena.Nome, go fuck your ass, you old fucking bitch!!!<</fala>>
<br>
<<narrador>>You enraged leave the kitchen and out the front door, $LenaPaul.Nome goes after you.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, what happened.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I just need some time alone.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome I'm sorry about him hm...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome I lost my mind sorry but her father is unbearable.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>This isn't personal, $Jogador.Nome, he's just being a father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, but it looks like he's looking for reasons to hate me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But he's not doing that.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome takes your hand.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Come, let's go to my bedroom, I want to show you something.<</fala>>
<br>
@@.btnUI;<<button [[You take a deep breath and go with her|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 0>>
<<set $LenaPaulM7.MissaoEstagio += 25>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfEdFisicaGymCena1MP1.MissaoNome</h1></center>
<<narrador>>$ProfEdFisica.Nome is teaching a woman at the gym.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Watch her Training|PEFGCM1 - Educação Fisica]]>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>The teacher and her student are very hot, I wanted to watch longer, but I have more to do.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfEdFisicaGymCena1MP1.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.RandomSexEvent is 0>>
/*===================================================================*/
<<switch random(1, 4)>>
<<case 1>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym1.mp4" type="video/mp4"></video></center>
<<case 2>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym2.mp4" type="video/mp4"></video></center>
<<case 3>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym3.mp4" type="video/mp4"></video></center>
<<case 4>>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym4.mp4" type="video/mp4"></video></center>
<</switch>>
<br>
<<ref $Jogador>>The teacher and her student are very hot, I wanted to watch longer, but I have more to do.<</ref>>
<br>
<<if $ProfEdFisicaGymCena1MP2.MissaoEstatus isnot "Inativa">>
@@.btnUI;<<button [[Watch More|ProfEdFisica-Dee-Gym]]>>
<<set $game.RandomSexEvent is 1>>
<<addmins 5>>
<</button>>@@
<</if>>
@@.btnDestaque;<<button "Leave" "Academia">>
<<set $game.RandomSexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomSexEvent is 1>>
/*===================================================================*/
<<if $ProfEdFisicaGymCena1MP2.MissaoEstatus is "Ativa">>
<<goto "PEFGCM2 - Educação Fisica Parte II">>
<</if>>
/*===================================================================*/
<<narrador>>You change your mind and decide to go back to watching $ProfEdFisica.Nome's class. You watch until the woman finishes working out.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Squize, squize, squize, Yes!<</fala>>
<br>
@@.btnUI;<<button [[Watch her Training|ProfEdFisica-Dee-Gym]]>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You can see how much you are evolving, your glutes are incredible.<</fala>>
<br>
<<fala "Dee" ???>>Thank you!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Now I show you another exercise, do you want me to show you?<</fala>>
<br>
<<fala "Dee" ???>>Yes!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You're going to hold on to these cables and you're going to throw your body forward, and you're going to hold on.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>So you're going to exercise, back and forth, I advise you to do 3 sets of 15.<</fala>>
<br>
<<ref $Jogador>>I better leave now, I don't think anything else will happen.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $game.SexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoAcademia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfEdFisicaGymCena1MP2.MissaoNome</h1></center>
<<narrador>>You change your mind and decide to go back to watching $ProfEdFisica.Nome's class. You watch until the woman finishes working out.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym5.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Squize, squize, squize, Yes!<</fala>>
<br>
@@.btnUI;<<button [[Watch her Training|PEFGCM1 - Educação Fisica]]>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You can see how much you are evolving, your glutes are incredible.<</fala>>
<br>
<<fala "Dee" ???>>Thank you!<</fala>>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>Now I show you another exercise, do you want me to show you?<</fala>>
<br>
<<fala "Dee" ???>>Yes!<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>You're going to hold on to these cables and you're going to throw your body forward, and you're going to hold on.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_ed_fisica/videos/ProfEdFisica-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfEdFisica" $ProfEdFisica.Nome>>So you're going to exercise, back and forth, I advise you to do 3 sets of 15.<</fala>>
<br>
<<ref $Jogador>>I better leave now, I don't think anything else will happen.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfEdFisicaGymCena1MP2.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "Casa-Byers-LenaPal-Quarto">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome takes you to her bedroom.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome this is my bedroom and my sister's too.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's really...nice.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I know it's a little childish, but we've shared this bedroom since childhood.<</fala>>
<br>
<<if $LPrespostas.Proficao is true or $LPrespostas.Familia is true>> /*============================================================*/
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome I...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome why did you lie?<</fala>>
<br>
<<if $LPrespostas.Proficao is true and $LPrespostas.Familia is false>> /*===========================================================*/
<<fala "Lena" $LenaPaul.Nome>>Why you said you go to psychology college.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was embarrassed, I wanted your father to think I was good for you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You don't have to try to impress him.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And...<</fala>>
<<elseif $LPrespostas.Familia is true and $LPrespostas.Proficao is false>> /*========================================================*/
<<fala "Lena" $LenaPaul.Nome>>Why you said here it of your father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you know I lied about him?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Remember? Her $Mae.Relacao commented that she hasn't seen her father in years.<</fala>>
<br>
<<narrador>>You take a deep breath.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was embarrassed to tell him that, his father seems to value this traditional family business so much.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's ok, I understand you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And...<</fala>>
<<elseif $LPrespostas.Familia is true and $LPrespostas.Proficao is true>> /*=========================================================*/
<<fala "Lena" $LenaPaul.Nome>>Why you said you go to psychology college and because you said here about your father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was ashamed, I wanted your father to think I was not good for you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You don't have to try to impress him.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And... about your father?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How do you know I lied about him?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Remember? Her mother commented that she hasn't seen her father in years.<</fala>>
<br>
<<narrador>>You take a deep breath.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I was embarrassed to tell him that, his father seems to value this traditional family business so much.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's ok, I understand you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>And...<</fala>>
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
<br>
<<if $LPrespostas.ConfirmarNamoro is true>> /*===================*/
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, why did you say we're dating?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ahm... when your sister asked that question, I started to think, I figured it would be a good idea to make it official in front of your family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why? Didn't you like it?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I liked it, but I wanted you to make a formal request first.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I understood.<</fala>>
<<elseif $LPrespostas.ConfirmarNamoro is false>> /*==============*/
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, I thought, about $Gabbie.Nome's question.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm... I think it's about time we made it official.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I understood.<</fala>>
<</if>> /*=======================================================*/
<br>
<<narrador>>You kneel before $LenaPaul.Nome, take her hands and look into her eyes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/pedido-de-namoro.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome, do you want to be my girlfriend?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes I want!<</fala>>
<br>
<<narrador>>You get up and you both share a passionate kiss, until $LenaPaul.Nome interrupts.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Beijonoquarto2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>But to be official, I want a dating ring right here on my finger.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll buy you one tomorrow.<</fala>>
<br>
<<narrador>>You continue to kiss her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LenaPaul-Beijonoquarto3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>At that moment the door opens.<</narrador>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, uh... am I interrupting?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes it is.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I'm sorry but daddy told you to leave the door open.<</fala>>
<br>
<<narrador>>She comes to you and sits on one of the beds.<</narrador>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>$LenaPaul.Nome can you help me with my homework?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Gabbie.Nome, can't you see we're trying to be alone for a bit.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I know, but dad told me to stay close to you guys to make sure you don't do anything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh what the hell!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wait a minute, I got an idea, $Jogador.Nome wait here.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome walks out the door, leaving you and $Gabbie.Nome alone.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 1>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Gabbie" $Gabbie.Nome>>$Jogador.Nome, do you have a brother?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, just $IrmaN.Nome and $IrmaV.Nome, who are women. Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Because I think it would be cool, like, you're dating my sister, what if I date your brother?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I wouldn't see any problem, but like I said, I don't have a brother.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hmm... it's a shame.<</fala>>
<br>
<<narrador>>$Angie.Nome enters the bedroom.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/interruption.mp4" type="video/mp4"></video></center>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome come on, we have to go.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Go where? Today? At this time?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>We need to solve that problem that you know very well.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But dad sent...<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Your father is waiting for you in the car for you to go.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh... it's good.<</fala>>
<br>
<<narrador>>$Gabbie.Nome leaves the bedroom, while $LenaPaul.Nome returns.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Thanks $Mae.Relacao.<</fala>>
<br>
<<narrador>>$Angie.Nome and $LenaPaul.Nome hug each other.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/abraco-de-amigas.mp4" type="video/mp4"></video></center>
<br>
<<fala "Angie" $Angie.Nome>>Enjoy kids.<</fala>>
<br>
<<narrador>>$Angie.Nome closes the door leaving you and $LenaPaul.Nome alone.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I said, my $Mae.Relacao is cool.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I told her that you and I want to be alone for a while, but dad and $Gabbie.Nome won't let us. Then she comes up with an idea that makes dad have to take $Gabbie.Nome to settle an issue.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But since dad didn't want us to be alone, she said she'd stay home to take care of us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So is she home?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>She is, but she won't disturb us, she'll calm him down.<</fala>>
<br>
<<narrador>>After saying those words $LenaPaul.Nome starts kissing you making you sit on one of the beds, something good is coming.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>This is the reward for all the stress you went through today.<</fala>>
<br>
<<narrador>>You take off your clothes, leaving only your underwear on.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 2>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome takes off her shirt and kneels in front of her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She starts kissing your pelvic region, your penis starts to give signal.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>With a lot of voracity in her gaze, $LenaPaul.Nome slowly runs her hand over her pelvic region.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>Then she takes off her underwear revealing your cock.<</narrador>>
<br>
@@.btnUI;<<button [[Blowjob|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<narrador>>$LenaPaul.Nome starts licking his testicles, and goes up slowly, then she uses saliva to lubricate his cock.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 5>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>Unable to stand it any longer, $LenaPaul.Nome grabs his dick with great voracity.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$LenaPaul.Nome decides to take off her bra.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I was truly sucking your cock, every good get naked.<</fala>>
<br>
@@.btnUI;<<button [[Receive Titjob|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 6>>
<<set $LenaPaulSex.titjob += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>With her massive breasts, $LenaPaul.Nome wraps it around his cock, using saliva to lubricate it.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Blowjob|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome goes back to supplying his cock with great voracity.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Handjob|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 8>>
<<set $LenaPaulSex.punheta += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome jerks off at you while looking into your eyes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Blowjob|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome goes back to sucking your cock.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral9.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Realizing you're about to come, you stand up, but $LenaPaul.Nome continues to suck his cock.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Cum in Her Face|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 10>>
<<set $LenaPaulSex.facial += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome waits for his cum with her mouth open like the ravenous girl she is.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM7-LenaPaul-Oral10.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio = 100>>
<br>
@@.btnUI;<<button [[Continue|LPM7 parte 4 - Entrando Numa Fria]]>>
<<set $game.SexEvent to 11>>
<<set $LenaPaulSex.eat_cum += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/LPM7-Lena-EatCum2.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>And then? Did you like my apology?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is clear.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome starts to get dressed.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You better get dressed too, you don't want my mother to come and see you like this.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why not? Didn't you say she's on our side?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>She's on our side, but she's still my mother.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I have to go too.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So you come here, have sex with me and leave?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not... me...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I'm just kidding $Jogador.Nome.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>When my father arrives he won't want to see you here.<</fala>>
<br>
<<narrador>>You grab your clothes and leave $LenaPaul.Nome's house.<</narrador>>
<br>
<<ConheceAngela>>
<br>
<<ConheceGabbie>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $game.SexEvent to 0>>
<<set $LenaPaulM7.MissaoEstagio += 25>>
<<set $LenaPaulM7.MissaoEstatus to "Completa">>
<<set $LenaPaulM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<center><h1>$LenaPaulM8.MissaoNome</h1></center>
<<narrador>>You go to $LenaPaul.Nome's house to surprise her.<</narrador>>
<br>
<<narrador>>The one who answers the door is $Angie.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-abrindo-porta.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Angie.Nome.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Hi $Jogador.Nome, did you come to see Lena?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yup.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Please come in?<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/comein.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 2 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 6>>
<</button>>@@Converças Angela White<<FundoPraca>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca6.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Praca Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoPraca>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Praca Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praça">><</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha5.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Parque Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 3 or $game.periodos is 4 or $game.periodos is 5>>
/*===================================================================*/
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque6.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Parque Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque5.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Parque Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Parque">><</button>>@@
<<FundoCasaLebelle>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Casa-Byers Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa Byers">><</button>>@@<<FundoCasaLebelle>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Casa-Byers Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Casa Byers">><</button>>@@<<FundoPiscina>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-CountryClub-Piscina Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoPiscina>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-CountryClub-Piscina Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Piscina">><</button>>@@<<FundoQuadrasEsportivas>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-sport3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-sport4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome, I'm playing golf now, we'll talk later.<</fala>>
<br>
@@.btnDestaque;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoPraia>>
/*===================================================================*/
<<if $game.periodos is 0 or $game.periodos is 1 or $game.periodos is 2 or $game.periodos is 3 or $game.periodos is 4>>
/*===================================================================*/
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha5.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Praia Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@
/*===================================================================*/
<<elseif $game.periodos is 5>>
/*===================================================================*/
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praia-tarde1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praia-tarde2.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Angie-Praia Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPraia>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Praia Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Praia">><</button>>@@<<FundoIgreja>>
<<narrador>>$Angie.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoIgreja>>
<<narrador>>$Gabbie.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoCasaLebelle>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Angie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>I'm fine, with a lot to do but I'm fine, but what about you? How are you with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh we're great, and $PaidaLena.Nome is he already accepting the relationship between me and $LenaPaul.Nome better?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, it's still the same, but for me you're already part of the family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks. And $Gabbie.Nome?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome has nothing against you, but she knows what sister fights are like, and Gabbie likes to be daddy's girl.<</fala>>
<br>
<<narrador>>You laugh<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You two continue to converse for a while longer.<</narrador>>
<br>
<<AngieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Byers">><<addmins 30>><</button>>@@
<</switch>>Converças Gabbie Carter<<FundoEscola>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-escola1.jpg"></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Escola Amizade]]>><</button>>@@
<br>
@@.btnDestaque;<<button "Leave" "Escola">><</button>>@@<<FundoQuadra>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-escola1.jpg"></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Hey how are you?|Conversa-Gabbie-Escola-Quadra Amizade]]>><</button>>@@
<br>
@@.btnUI;<<button "Leave" "Quadra">><</button>>@@
<<FundoPraca>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Angie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-praca6.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>I'm fine. How are you with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh we're great, and $PaidaLena.Nome is he already accepting the relationship between me and $LenaPaul.Nome better?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, it's still the same, but for me you're already part of the family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks. And $Gabbie.Nome?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome has nothing against you, but she knows what sister fights are like, and Gabbie likes to be daddy's girl.<</fala>>
<br>
<<narrador>>You laugh<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You two continue to converse for a while longer.<</narrador>>
<br>
<<AngieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Angie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha5.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>I'm fine. How are you with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh we're great, and $PaidaLena.Nome is he already accepting the relationship between me and $LenaPaul.Nome better?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, it's still the same, but for me you're already part of the family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks. And $Gabbie.Nome?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome has nothing against you, but she knows what sister fights are like, and Gabbie likes to be daddy's girl.<</fala>>
<br>
<<narrador>>You laugh<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You two continue to converse for a while longer.<</narrador>>
<br>
<<AngieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Angie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-parque-manha5.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>I'm fine. How are you with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh we're great, and $PaidaLena.Nome is he already accepting the relationship between me and $LenaPaul.Nome better?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, it's still the same, but for me you're already part of the family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks. And $Gabbie.Nome?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome has nothing against you, but she knows what sister fights are like, and Gabbie likes to be daddy's girl.<</fala>>
<br>
<<narrador>>You laugh<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You two continue to converse for a while longer.<</narrador>>
<br>
<<AngieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Angie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/angela/images/angela-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Angie" $Angie.Nome>>I'm fine. How are you with $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh we're great, and $PaidaLena.Nome is he already accepting the relationship between me and $LenaPaul.Nome better?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, it's still the same, but for me you're already part of the family.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks. And $Gabbie.Nome?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>$Gabbie.Nome has nothing against you, but she knows what sister fights are like, and Gabbie likes to be daddy's girl.<</fala>>
<br>
<<narrador>>You laugh<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<narrador>>You two continue to converse for a while longer.<</narrador>>
<br>
<<AngieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<set $fundo to "Casa-Byers">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter her house and see $PaidaLena.Nome in the living room watching TV, he looks at you indignantly.<</narrador>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Oh, what is this boy doing here?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>He came to see $LenaPaul.Nome.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>See $LenaPaul.Nome? It's not enough to have seen it that day, you want to see it again.<</fala>>
<br>
<<narrador>>$Angie.Nome looks at you.<</narrador>>
<br>
<<fala "Angie" $Angie.Nome>>She doesn't care about him. $LenaPaul.Nome is already on her way.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome and $Gabbie.Nome walk down the stairs $LenaPaul.Nome greets you with a kiss on the cheek.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/beijo-no-rosto.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome, what are you doing here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to see you, and I came to give you a gift.<</fala>>
<br>
<<narrador>>You take it out of your pocket and show her your Dating Rings.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg"></center>
<br>
<<narrador>>She can't handle so much excitement.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our Dating Rings.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, thank you, thank you, thank you.<</fala>>
<br>
<<narrador>>You place the dating ring on her and the solitaire ring on her other hand.<</narrador>>
<br>
<<narrador>>You put the other ring on your finger.<</narrador>>
<<set $Alianca.Namoro -= 2>>
<<set $Alianca.AloneAnel -= 1>>
<<set $Jogador.alianca to "Dating Ring: Silver">>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh thank you so much $Jogador.Nome! That's exactly what I wanted.<</fala>>
<br>
<<fala "NPC" $PaidaLena.Nome>>Excuse me.<</fala>>
<br>
<<narrador>>$PaidaLena.Nome interrupts $LenaPaul.Nome's merriment.<</narrador>>
<br>
<<fala "NPC" $PaidaLena.Nome>>I will shit.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/Me-dao-licenca-eu-vou-cagar.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$PaidaLena.Nome gets up and leaves.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh $Jogador.Nome let's go to the bedroom I want to do something nice.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>No, no, no.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/no-no-no.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Angie.Nome to $LenaPaul.Nome.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Mae.Relacao what happened?<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Let's talk, $Jogador.Nome, if you'll excuse us, it's a woman's talk.<</fala>>
<br>
<<narrador>>You respect their privacy and step back a little.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 2 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 0>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You sit in the living room and wait for $LenaPaul.Nome and $Angie.Nome to talk.<</narrador>>
<br>
<<narrador>>$Gabbie.Nome sits next to you.<</narrador>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>$Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Gabbie.Nome.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Did you know that daddy doesn't like you.<</fala>>
<br>
<<narrador>>You respond with irony.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn, I could never have imagined that.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>And do you know why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not that.<</fala>>
<br>
<<narrador>>$Gabbie.Nome looks around.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/secret.mp4" type="video/mp4"></video></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>It's because he overheard a conversation between mom and $LenaPaul.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what did they talk about?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Look, don't tell anyone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I swear I don't.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>$LenaPaul.Nome told mom that she made a...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Made a...?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>That she made a oral sex on you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How it is? Did she tell?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Yes, they talk about everything, and they never tell me what they're talking about, I only found out because my dad told me and told me to act cool with you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't think you were that cold to me.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Yes, and for that, my father grounded me, he took my allowance this week.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>And now I'm telling you all this out of revenge.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn it.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, just one more thing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Can you give me $10? Because I ran out of masada you know...<</fala>>
<br>
@@.btnUI;<<button [[Give her $10|LPM8 parte 2 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 0>>
<<set $Jogador.Dinheiro -= 10>>
<<set $Acoes.Click to true>>
<<set $game.SexEvent to 2>>
<<addmins 7>>
<</button>>@@
<br>
@@.btnUI;<<button [[Better not|LPM8 parte 2 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 0>>
<<set $Acoes.Click to false>>
<<set $game.SexEvent to 2>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<if $Acoes.Click is true>> /*=======================================*/
<<fala "Jogador" $Jogador.Nome>>Okay, you were very helpful to me.<</fala>>
<br>
<<GabbieAmizade 2>>
<br>
<<narrador>>You give her $10.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/pagando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Thank you and...<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Can I ask you a question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>How was her blowjob? I was wondering how it went.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What!?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Ahm... $LenaPaul.Nome and $Angie.Nome are approaching, pretend we're talking about something.<</fala>>
<<elseif $Acoes.Click is false>> /*==================================*/
<<fala "Jogador" $Jogador.Nome>>Oh I'm low on money here.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/pagando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Aff, so can I at least ask you a question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>How was her blowjob? I was wondering how it went.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What!?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Yeah... tell me how it went, I've always wanted to talk about it with someone other than mom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm...<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Silence! $LenaPaul.Nome and $Angie.Nome are getting closer, pretend we're talking about something.<</fala>>
<</if>> /*===========================================================*/
<br>
<<narrador>>$Gabbie.Nome starts giggling madly as if you just said something super funny.<</narrador>>
<br>
<<narrador>>$LenaPaul.Nome and $Angie.Nome arrive and seem to understand nothing about why $Gabbie.Nome is laughing so hard.<</narrador>>
<br>
<<if $Acoes.Click is true>> /*===================================*/
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, why did you give $Gabbie.Nome money?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... why...<</fala>>
<br>
<<narrador>>$Gabbie.Nome is apprehensive.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because, $IrmaN.Nome borrowed money from her at school. And I'm just giving it back.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Did she tell you that?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Yes.<</fala>>
<br>
<<narrador>>$Gabbie.Nome answers in her place.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Careful $LenaPaul.Nome, $Gabbie.Nome usually lies.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I usually nothing! Shut up!<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Girls, girls, don't fight in front of the visitor.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Of course not, because.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, we have to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>For your badroom?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No ahahah.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's a surprise, mom's idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then we go?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We go.<</fala>>
<br>
<<fala "Angie" $Angie.Nome>>Want me to take you?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Not this time mom, let me take you in the car.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome drives you to the outlying neighborhood.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 3 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroAfastado>>
<<narrador>>You were arriving in the remote neighborhood.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome, can you use this blindfold inside the glove compartment?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I don't want you to see where we're going.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is that part of the surprise?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yup.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then.<</fala>>
<br>
<<narrador>>You open the glove compartment and put on the blindfold until the end of the trip.<</narrador>>
<br>
<<narrador>>Arriving there $LenaPaul.Nome leads you to a place, you hear a song <i>"I put a spell on you because you're mine you're mine."</i> $LenaPaul.Nome leads you to a place where you smell cinnamon.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $LenaPaulM8.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@<<set $fundo to "motel-quarto">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Where are we?<</fala>>
<br>
<<narrador>>$LenaPaul.Nome then takes off her blindfold.<</narrador>>
<br>
<center><img id="IMG-locais" src="content/locations/motel/motel-quarto.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>We're here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome, did you buy us a hotel room?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>In fact, it was my mother.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>She said that she had all this prepared for my father, but he didn't want to.<</fala>>
<br>
<<ref $Jogador>>Well, $Gabbie.Nome said they talk about everything.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow you guys really talk about everything ahm...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, nothing... and she even left us dinner.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It seems so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is what it is?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I don't know, let's see.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's fish.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Mullet.<</fala>>
<br>
<center><img id="imagens" src="content/others/images/tainha.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>And there's wine, she left it all prepared.<</fala>>
<br>
<center><img id="imagens" src="content/others/images/vinho.jpg"></center>
<br>
<<narrador>>You guys have a nice dinner with that mullet and wine.<</narrador>>
<br>
@@.btnUI;<<button [[Main course time|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 1>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome gets up and sits on the bed.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, I have a lot of pain in my neck $Jogador.Nome, can you come and give me a massage please?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You go to her and start massaging her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex3.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[She takes off the top|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She takes off the top.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 3>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex7.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She lies on the bed and you kiss her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[You take an ice cube|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 4>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/others/videos/pegandoicecube.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex9.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Kissing|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 5>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex11.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<narrador>>She starts to unbutton your pants.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 6>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>As he kisses her pelvis she takes off his pants revealing his dick.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She sucks your cock|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She keeps sucking your cock|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Take off her panties|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Take off her panties|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Suck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 11>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep sucking her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 15>>
<<set $LenaPaulSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck, fuck ohhhh.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep sucking her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$LenaPaul.Nome pulls her head.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I want your cock inside me.<</fala>>
<br>
@@.btnUI;<<button [[Keep sucking her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 15>>
<<set $LenaPaulSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh fuck yes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Spooning|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh fuck... God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh my God, my God.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh... my Godd.<</fala>>
<br>
@@.btnUI;<<button [[Spooning|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Doggy Style|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh... ohh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh ohh ohh.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 19>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Uhmh my God hummm.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Uhmmmhh ohh ohh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Doggy Style|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 23>>
<<set $LenaPaulSex.titjob += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her pussy|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah ohh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Uhmm ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Titjob|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 23>>
<<set $LenaPaulSex.titjob += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep Titjob|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her tits|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 25>>
<<set $LenaPaulSex.pearlnecklace += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Cum in her tits|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 25>>
<<set $LenaPaulSex.pearlnecklace += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex35.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio = 100>>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex36.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex37.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/LPM8-LenaPaulMotelSex38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|LPM8 parte 4 - Tainha, Vinho e...]]>>
<<set $game.SexEvent to 28>>
<<set $LenaPaulSex.eat_cum += 1>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/LPM8-Lena-CumTits.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>It was exactly how I imagined our first time would be.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was amazing.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's official now, you're my boyfriend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But wasn't I since that Sunday that I asked you out on a date?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, but now that it's official, it's finished.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it's.<</fala>>
<br>
<<ref $Jogador>>I finally have a girlfriend. It's amazing how good she is to me.<</ref>>
<br>
<<if $PennyM6.MissaoEstatus is "Completa">>
<<ref $Jogador>>But on second thought, now that I have a girlfriend, how am I supposed to act with $Paixao.Nome? Or with $MassagistaTeen.Nome or with $Penny.Nome? Or like any other I might have one day?<</ref>>
<br>
<<ref $Jogador>>It wouldn't be right for me to cheat on a girl as amazing as $LenaPaul.Nome, but now I have other girls in my life.<</ref>>
<br>
<<ref $Jogador>>What the hell! I only get a girlfriend when there are several girls wanting my dick. When I was a virgin, I didn't get anyone with a girlfriend!<</ref>>
<<elseif $PennyM6.MissaoEstatus isnot "Completa">>
<<ref $Jogador>>But on second thought, now that I have a girlfriend, how am I supposed to act with $Paixao.Nome? Or with $MassagistaTeen.Nome? Or like any other I might have one day?<</ref>>
<br>
<<ref $Jogador>>It wouldn't be right for me to cheat on a girl as amazing as $LenaPaul.Nome, but now I have other girls in my life.<</ref>>
<br>
<<ref $Jogador>>What the hell! I only get a girlfriend when there are several girls wanting my dick. When I was a virgin, I didn't get anyone with a girlfriend!<</ref>>
<</if>>
<br>
<<narrador>>Flying in thoughts you sleep next to $LenaPaul.Nome.<</narrador>>
<br>
<<narrador>>You have a strange dream. When you are walking you see yourself at a crossroads, looking to the right you see a happy man with his wife and 5 children, on the left you see an equally happy man but with several naked women by his side. You fall to your knees and wake up.<</narrador>>
<br>
<<narrador>>You wake up early in the morning $LenaPaul.Nome is not by your side, but she left a note.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>"$Jogador.Nome, I had to get home before sunrise, because if my dad wakes up and finds I didn't come home the night before he'll have a tantrum, but last night was magic, as I said, that's exactly how I imagined our first time. See you another day. Kisses $LenaPaul.Nome."<</fala>>
<br>
<<narrador>>You walk out of that motel, and you memorize it. It's next to a strip club.<</narrador>>
<br>
<<narrador>>With nothing else to do, you leave.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $game.SexEvent to 0>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $LenaPaulM8.MissaoEstagio += 25>>
<<set $LenaPaulM8.MissaoEstatus to "Completa">>
<<addhours 12>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoEscola>>
<center><h1>$ProfQuimicaM5.MissaoNome</h1></center>
<<narrador>>You were just leaving when...<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no!<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/atrasdevc.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You turn around.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Today I want you to go to the supermarket and do the shopping for me.<</fala>>
<br>
<<narrador>>She gives you a shopping list.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why don't you do it yourself?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Because I have an appointment and because you're going to do it for me.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Here, take the money.<</fala>>
<br>
<<narrador>>She gives you $150.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Don't even think about trying to do something funny with that money, that money is exactly what you need to buy everything you have there, not a penny more, not a cent less.<</fala>>
<br>
<<narrador>>You read some of the shopping list.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you crazy? As I'm going to take all this to your house, I'm on foot.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Your problem.<</fala>>
<br>
<<narrador>>She gives you the key to her house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM5 parte 2 - Compras da Semana]]>>
<<set $ProfQuimicaM5.MissaoEstagio += 33>>
<<set $Jogador.Dinheiro += 150>>
<<addmins 24>>
<</button>>@@<<FundoSupermercado>>
<<narrador>>You go to the market and start buying things from $ProfQuimica.Nome's list.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/comprando-coisas-mercado.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You buy everything on her list you would already hold to pay when you spot $LenaPaul.Nome in a coffee shop inside the supermarket.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-cafe1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-cafe2.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome? What are you doing here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, shopping for your aunt.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Why? Did $ProfQuimica.Nome make you do this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, at least she gave me the money, I won't have to pay all this with my money.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Do you want some help getting all this to her house?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If it's not too much trouble, I want.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, let's go pay.<</fala>>
<br>
<<narrador>>You and $LenaPaul.Nome stop by the cashier pay the $150 so $LenaPaul.Nome helps you carry the shopping bags to $ProfQuimica.Nome's house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM5 parte 3 - Compras da Semana]]>>
<<set $ProfQuimicaM5.MissaoEstagio += 33>>
<<set $Jogador.Dinheiro -= 150>>
<<addmins 20>>
<</button>>@@<<FundoCentro>>
<<narrador>>You and $LenaPaul.Nome walk together carrying several shopping bags.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/carregando-sacolas.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! But this is heavy!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, and I feel guilty for putting you in this, you must have much better things to do right?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, but it's my aunt who's doing it, right? So it's not your fault.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Why don't you just stop it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because, my $Mae.Relacao is on her side, and she also said that if I don't take her orders, she'll spread the word to everyone in town that I hit her, harassed her and whatever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow, so you have to think of something to make her stop it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But it is hard. She keeps cameras all over the house, even if I were to look for something to incriminate she would find out in no time.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Well, in that case, maybe you need access to the cameras in her house, and then think of something you can do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're right, I'll think of something.<</fala>>
<br>
<<narrador>>You and $LenaPaul.Nome near $ProfQuimica.Nome's house but you stop $LenaPaul.Nome from getting any closer.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, thanks for the help.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Don't you want me to go in there with you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, it's going to be pretty quick, and besides, I don't want $ProfQuimica.Nome to see me with you because it might make things worse for me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, so I'll wait for you out here.<</fala>>
<br>
<<narrador>>You enter her house and leave the shopping bags on the table in the kitchen.<</narrador>>
<br>
<<narrador>>You face the kitchen security camera and walk out of her house.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/encarando-camera.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You and $LenaPaul.Nome take a walk around town and then you each go your own way.<</narrador>>
<br>
<<LenaPaulAmizade 1>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfQuimicaM5.MissaoEstagio += 34>>
<<set $ProfQuimicaM5.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 35>>
<</button>>@@<<FundoAcademia>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM1.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to the gym to exercise, but someone catches your eye." "Você vai à academia fazer exercícios, mas alguém chama sua atenção.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Is that Miss Miller?" "É a Professora $ProfSociologia.Nome?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Wow, she's working out hard, ehm." "Uau, ela está malhando pesado, ehm.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "But she's hot ahm!" "Mas ela é gostosa ehm!">>
<br>
<<Narrador "Most of the guys at the gym stop to stare at her, she's attracting a lot of attention." "A maioria dos caras da academia param para olhar para ela, ela está chamando muita atenção.">>
<br>
<<Reflex "You know what? I'll record it and then show it to my friends." "Quer saber? Vou gravar e depois mostrar para meus amigos.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You take out your cell phone and record her workout for a few minutes." "Você pega o seu celular e grava o treino dela por alguns minutos.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $ProfSociologiaM1.MissaoEstagio += 100>>
<<set $ProfSociologiaM1.MissaoEstatus to "Completa">>
<<set $ProfSociologiaM2.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 62>>
<</button>>@@Professora de Sociologia Missões (Nicole Aniston)<<FundoQuartoJogador>>
<center><h1>$ProfQuimicaM6.MissaoNome</h1></center>
<<narrador>>You go on your computer to search for security cameras.<</narrador>>
<br>
<<narrador>>You search for a while until you find a model similar to the cameras used at $ProfQuimica.Nome's house.<</narrador>>
<br>
<<narrador>>After hours of searching you come to the conclusion...<</narrador>>
<br>
<<narrador>>That you won't be able to break into her cameras alone so you'll need a friend.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/pc-raiva.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>And you know very well who you are going to call...<</narrador>>
<br>
@@.btnUI;<<button "Continue" "Casa">>
<<set $ProfQuimicaM6.MissaoEstagio += 100>>
<<set $ProfQuimicaM6.MissaoEstatus to "Completa">>
<<set $ProfQuimicaM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 249>>
<</button>>@@<<FundoCasa>>
<center><h1>$ProfQuimicaM7.MissaoNome</h1></center>
<<narrador>>You were at your house when...<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome, your teacher called me, she said you have lesson now, and she asks why you haven’t shown up yet?" "$Jogador.Nome, your teacher called me, she said you have lesson now, and she asks why you haven’t shown up yet?">>
<br>
<<MamaeSalaImgs>>
<br>
<<fala "Jogador" $Jogador.Nome>>But she didn’t say anything.<</fala>>
<br>
<<MamaeDiz "It doesn’t matter. You have lesson so you must go!" "It doesn’t matter. You have lesson so you must go!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Uff, okay, I'll be right there!<</fala>>
<br>
<<MamaeDiz "It doesn’t matter. You have class so you must go!" "It doesn’t matter. You have class so you must go!">>
<br>
<<ref $Jogador>>Even because, I have cameras to invade.<</ref>>
<br>
<<narrador>>You leave the house and walk to teacher $ProfQuimica.Nome’s house.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 2 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 16>>
<<set $game.SexEvent to 0>>
<<addmins 35>>
<</button>>@@<<FundoCasaLebelle>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You enter teacher Lebelle's house, the door was open.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Oh $Jogador.Nome, you're finally here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-livingroom1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What do you want now?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Today my boyfriend is coming here for a romantic candlelight dinner, but I don't have time to cook so you go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bad idea, I don't know how to cook.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Well, that's your problem! Know that no matter how much you cook, I'm in charge, and if I don't like the food I'll eat you!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, okay, witch of Hansel and Gretel, and what are you going to do in the meantime?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I'm going to stay here in the living room painting my nails!<</fala>>
<br>
<<ref $Jogador>>I'm still amazed at this woman's audacity.<</ref>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>What are you still doing here! Go to work!<</fala>>
<br>
<<narrador>>Without much choice you go to the kitchen to start cooking.<</narrador>>
<br>
@@.btnUI;<<button [[Go to the kitchen|PQM7 parte 3 - A Professora te Chama]]>>
<<set $game.SexEvent to 0>>
<<addmins 35>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$ProfQuimica.Nome answers the door, and you sneak a peek at what's going to happen.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/espiando.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$LenaPaul.Nome what are you doing here?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, hey aunt $ProfQuimica.Nome happens to be my mom...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$LenaPaul.Nome, I appreciate your visit but I'm very busy right now.<</fala>>
<br>
<<narrador>>You signal $LenaPaul.Nome to wind up $ProfQuimica.Nome as much as possible.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/sinalizando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, no, no, it's very important.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I was with my mom when...<</fala>>
<br>
@@.btnUI;<<button [[Go look for the computer|PQM7 parte 4 - A Professora te Chama]]>>
<<set $game.SexEvent to 0>>
<<addmins 35>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You return to $ProfQuimica.Nome's house with the shopping done.<</narrador>>
<br>
<<narrador>>$ProfQuimica.Nome is in the living room apparently waiting for her boyfriend.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>So $Jogador.Nome, has he composed everything he needed?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, I...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>What are you up to ehm?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Why out of nowhere did you decide to go out and buy something?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not for nothing.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome apparently doesn't believe it.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/suspeito.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Stay calm!<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Okay, so go ahead and finish that noodle!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You then head straight to the kitchen.<</fala>>
<br>
@@.btnUI;<<button [[Go to the kitchen|PQM7 parte 3 - A Professora te Chama]]>>
<<set $game.SexEvent to 2>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go into the living room.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What will we do now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now, we'll wait.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's wait for them to sleep and then?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>We do whatever we want!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it is.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What are you going to do?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I go to her bedroom to erase our conversations from the cameras, right, because if not, she will know that we know each other.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Why can't she know that we know each other?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know, but I think it's cool to trick her like that.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Let's go to the kitchen, see if they're asleep.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah.<</fala>>
<br>
@@.btnUI;<<button [[Go to the kitchen|PQM7 parte 3 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 16>>
<<set $game.SexEvent to 4>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "Casa-Lebelle-Cozinha">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go into the kitchen, pull your cell phone out of your pocket, and call $LenaPaul.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/ligando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome, I need your help.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>For what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm at $ProfQuimica.Nome's and she wants me to cook dinner for her and her boyfriend.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, and I need you to come here to distract her while I look for her personal computer to gain access to the security cameras.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's ok $Jogador.Nome, I'll be right there.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, we'll see you.<</fala>>
<br>
<<ref $Jogador>>And now what do I cook for $ProfQuimica.Nome?<</ref>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Who were you talking to?<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/susto2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You get scared.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm.. no one... I... was just wondering what you want me to cook?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Inside the closet is pasta.<</fala>>
<br>
<<narrador>>She just says that and leaves.<</narrador>>
<br>
<<narrador>>You then pick up your cell phone and watch a video on the internet of how to make pasta.<</narrador>>
<br>
<<narrador>>A few minutes pass when you hear a knock on the door.<</narrador>>
<br>
@@.btnUI;<<button [[Go see what's going on|PQM7 parte 2 - A Professora te Chama]]>>
<<set $game.SexEvent to 1>>
<<addmins 23>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>He goes back to the kitchen quickly, and just then $ProfQuimica.Nome and $LenaPaul.Nome arrive.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>$Jogador.Nome, where were you? You should be cooking!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I... just went to the bathroom.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Okay, and... is the noodles ready yet?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not yet.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Not yet? My boyfriend is almost here and you're not done yet?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's almost done calm down.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And who is this girl with you?<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/flerte.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You decide to pretend you don't know her.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>This is $LenaPaul.Nome, my niece.<</fala>>
<br>
<<narrador>>You extend your hand to greet her.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/Aperto_de_mao.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Nice to meet you.<</fala>>
<br>
<<narrador>>She decides to pretend like you<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's a pleasure too.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Okay, $Jogador.Nome, now go finish cooking.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But, aunt, who is he? And why are you forcing him to cook?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>He???<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>He's... ahm...<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>He's the cook... I hired.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I hired him to make a special dish for my boyfriend after all, tonight is special.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, right, and you told me to go out and buy tomatoes to make the sauce, didn't you?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I said?! But I...<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome looks at $LenaPaul.Nome who is beside her with her arms crossed.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Alright, go to the market and buy 5 tomatoes and I'll keep making the food until you come back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The money is missing.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome tries to control her anger, next to $LenaPaul.Nome, takes her wallet and gives you $50.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/pagando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks $ProfQuimica.Nome, I'll buy it and I'll be right back.<</fala>>
<br>
@@.btnUI;<<button [[Go shopping|PQM7 parte 5 - A Professora te Chama]]>>
<<set $game.SexEvent to 0>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You go to the kitchen to continue cooking, and $LenaPaul.Nome was there, she finished cooking things for you.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $LenaPaul.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-cozinhando.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi... $Jogador.Nome, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, you can stop pretending $ProfQuimica.Nome is there in the living room waiting for her boyfriend.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh good... I couldn't take any more pretending that we didn't know each other.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So it is.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>So bring the tomatoes?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, and I brought that too.<</fala>>
<br>
<<narrador>>You show a medicine box, $LenaPaul.Nome reads it to you.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/pilulasdosono.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>This is...?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>A sleeping pill.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's just payback for $ProfQuimica.Nome making me work for free all this time, just put some in her food and that's it. She and her boyfriend are going to sleep for at least 5 hours, and we can do whatever we want in the meantime!<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow, what madness! But don't you think $ProfQuimica.Nome will get even harder on you if she finds out you've done this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I would think so, but I already had access to the security cameras here, I deleted all the recordings that I showed up and I still saved it on my cell phone.<</fala>>
<br>
<<narrador>>You take your cell phone out of your pocket and play $ProfQuimica.Nome's compromising video.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/mostrando-video-com-celular.mp4" type="video/mp4"></video></center>
<br>
<p><i>"Because if not, I'll go to the police station and I'll say you're stalking me."</i></p>
<br>
<p><i>"What?"</i></p>
<br>
<p><i>"I'm pretty sure my boyfriend saw you trying to break into my house."</i></p>
<br>
<p><i>"I never did it! What are you talking about?!"</i></p>
<br>
<p><i>"Besides how about I say you hit me."</i></p>
<br>
<p><i>"But I never did it!"</i></p>
<br>
<p><i>"But who will they believe, me or you?"</i></p>
<br>
<p><i>"You are a crazy bitch!"</i></p>
<br>
<p><i>"And you are now my slave!"</i></p>
<br>
<p><i>"You're not famous actor $Jogador.Nome! Don't try to play Jack Sperrow on me because if you don't, you're going to lose!"</i></p>
<br>
<p><i>"Well, no need to say anything $Jogador.Nome. You can wash your clothes and then let them dry. But be careful not to mix white with colored too!"</i></p>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-surpresa1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow.<</fala>>
<br>
<<narrador>>You hear $ProfQuimica.Nome talking to someone.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Looks like he arrived, put it right there in the noodles.<</fala>>
<br>
<<narrador>>You take your pills, break them down, put them in the noodles and quickly put them in the noodles, you start to stir to mix everything together.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/misturando.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$LenaPaul.Nome sets the dinner table and serves two courses.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 3 - A Professora te Chama]]>>
<<set $game.SexEvent to 3>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>$ProfQuimica.Nome enters the kitchen with her boyfriend.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/profQuimica-com-namorado.jpg"></center>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Look what I prepared for us...<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome sees that you and $LenaPaul.Nome are still there.<</narrador>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>What are you still doing here?<</fala>>
<br>
<<fala "NPC" Boyfriend>>Wow, $ProfQuimica.Nome, did you hire cooks to prepare something for us?<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>Ahm... Yes, yes, I did. And now they're already leaving isn't it.<</fala>>
<br>
<<narrador>>$ProfQuimica.Nome looks at you crookedly. So you and $LenaPaul.Nome try to keep your character.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, miss $ProfQuimica.Nome, $LenaPaul.Nome and I are on our way out.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, let's go.<</fala>>
<br>
<<narrador>>You go to the living room.<</narrador>>
<br>
@@.btnUI;<<button [[Go to the livingroom|PQM7 parte 2 - A Professora te Chama]]>>
<<set $game.SexEvent to 3>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go into the kitchen to discreetly watch $ProfQuimica.Nome and her boyfriend.<</narrador>>
<br>
<<narrador>>They don't seem to be getting any sleep.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/sono1.mp4" type="video/mp4"></video></center>
<br>
<<fala "NPC" Boyfriend>>I... wanted to know when... you'll meet... parents.<</fala>>
<br>
<<fala "ProfQuimica" $ProfQuimica.Nome>>I... don't know... not yet... made up my mind.<</fala>>
<br>
<<fala "NPC" Boyfriend>>My... father told me that... you would be invited to... our...<</fala>>
<br>
<<narrador>>At that moment they both passed out from sleep.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/dormindo1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You and $LenaPaul.Nome go over to make sure you're both asleep.<</narrador>>
<br>
<<narrador>>Confirming their suspicions, they both celebrate silently, before heading to $ProfQuimica.Nome's badroom.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/comemoracao.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Go to the bedroom|PQM7 parte 6 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 16>>
<<set $game.SexEvent to 0>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "Casa-Lebelle-Quarto">>
<<narrador>>You go to $ProfQuimica.Nome's bedroom and find her computer.<</narrador>>
<br>
<<ref $Jogador>>Oh good, no password.<</ref>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/usandopc.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Find the program that shows the security cameras and see $ProfQuimica.Nome and $LenaPaul.Nome talking in front of $ProfQuimica.Nome's house, you can hear the audio perfectly.<</narrador>>
<br>
<<narrador>>You search the camera recordings and find a very specific one, then you press play.<</narrador>>
<br>
<p><i>"Yeah right there! You will do everything I asked! Go wash clothes, wash dishes, make me dinner, bathe my grandmother... whatever I want!"</i></p>
<br>
<p><i>"Because if not, I'll go to the police station and I'll say you're stalking me."</i></p>
<br>
<p><i>"What?"</i></p>
<br>
<p><i>"I'm pretty sure my boyfriend saw you trying to break into my house."</i></p>
<br>
<p><i>"I never did it! What are you talking about?!"</i></p>
<br>
<p><i>"Besides how about I say you hit me."</i></p>
<br>
<p><i>"But I never did it!"</i></p>
<br>
<p><i>"But who will they believe, me or you?"</i></p>
<br>
<p><i>"You are a crazy bitch!"</i></p>
<br>
<p><i>"And you are now my slave!"</i></p>
<br>
<p><i>"You're not famous actor $Jogador.Nome! Don't try to play Jack Sperrow on me because if you don't, you're going to lose!"</i></p>
<br>
<p><i>"Well, no need to say anything $Jogador.Nome. You can wash your clothes and then let them dry. But be careful not to mix white with colored too!"</i></p>
<br>
<<ref $Jogador>>Now $ProfQuimica.Nome, enough blackmail!<</ref>>
<br>
<<narrador>>You save this video on your cell phone, and delete all other security camera videos that appear to you.<</narrador>>
<br>
<<narrador>>You go back to the security camera program and you see that $ProfQuimica.Nome is heading into the kitchen to see what you're doing, despite $LenaPaul.Nome's best efforts to stop her.<</narrador>>
<br>
<<ref $Jogador>>Damn it! I have to get back to the kitchen! If not I'm dead.<</ref>>
<br>
@@.btnUI;<<button [[Go to the kitchen quickly|PQM7 parte 3 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 16>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
<<FundoCentro>>
<<narrador>>After you go to the market and buy some tomatoes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/comprando-coisas-mercado.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You decide to go to the Risky's Store in the Mall.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/considerando.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[You do the shopping and go back to the teacher's house|PQM7 parte 2 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 16>>
<<set $game.SexEvent to 2>>
<<addmins 25>>
<</button>>@@<<set $fundo to "Casa-Lebelle-Quarto">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome go to $ProfQuimica.Nome's bedroom, you access the security camera app and see $ProfQuimica.Nome and her boyfriend sleeping on the table.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/usandopc.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Look here $LenaPaul.Nome, what $ProfQuimica.Nome does that's why she controls everything I do here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I wish there was a way for me to control these cameras to turn off whenever I come here.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Is there no way you can do this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, if there is, I don't know how, and besides that must be very difficult.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But what about $Jogador.Nome, let's see what $ProfQuimica.Nome hides on this computer?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome?! What an amazing idea, here we go.<</fala>>
<br>
<<narrador>>You get $ProfQuimica.Nome's personal files with $LenaPaul.Nome at her side, then you open a folder of photos.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Photos, let's see some photos that your aunt hides.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome approaches you to see these photos.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Does my aunt save selfies on her computer? This is old stuff.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I think it's good, so we can see several things.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>As much as I hate her for everything she does to me, I have to admit that she has pretty eyes, it looks like she runs in the family.<</fala>>
<br>
<<narrador>>You look at $LenaPaul.Nome as you say this.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Look this Picture.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto3.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>What is she thinking? That she is Nicki Minaj.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And this one with her showing her waist tattoos.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto4.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>She likes to take sexy pictures ehm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Look at this then.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto5.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God she's my aunt, I shouldn't be seeing this.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/nao-quero-ver.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Now look at this one.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>No, I don't want to see my aunt naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, but look at that.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, okay.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/PQM7-profQuimica-foto6.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you see it in her body?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh really? That she takes a picture with a face full of semen.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>There isn't that much.<</fala>>
<br>
<<JogadorHorny 20>>
<br>
<<LenaPaulMoralidade 1>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Oh $Jogador.Nome, if there's one thing I didn't think I'd see, it's my aunt naked.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax, baby, it's gone, gone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But now I have a better idea.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome looks at you and instantly she understands what you mean.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh no, no, no, we're not having sex here at my aunt's house.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why not? She's sleeping, and she won't wake up anytime soon.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh but what about the cameras?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We erase later, she'll never know we had sex in her bed.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But do you really want this, here, in your chemistry teacher's bedroom?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do, look how hard my dick is.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>But is it really that hard?<</fala>>
<br>
<<narrador>>You reveal your hard cock.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Were just those pictures of my aunt enough to make you so hard?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a lot of vigor.<</fala>>
<br>
@@.btnUI;<<button [[Handjob|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 4>>
<<set $LenaPaulSex.punheta += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Lena" $LenaPaul.Nome>>Alright, alright.<</fala>>
<br>
<<narrador>>She slowly starts to masturbate you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Does she like my fingers wrapped around your cock?<</fala>>
<br>
<<narrador>>You nod your head in affirmation.<</narrador>>
<br>
@@.btnUI;<<button [[Blowjob|PQM7 parte 6 - A Professora te Chama]]>>
<<set $ProfQuimicaM7.MissaoEstagio += 0>>
<<set $LenaPaulSex.faz_oral += 1>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<narrador>>With great horny in her eyes she tastes his cock with her mouth.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Your cock is delicious today.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Uhmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep Getting Blowjob|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She takes her clothes off|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Uhmm uhmm uhmm uhmm.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Do you want to see my breasts?<</fala>>
<br>
@@.btnUI;<<button [[She takes her clothes off|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>She quickly takes off her shirt.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica6.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She slowly takes off her bra revealing her soft breasts.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica7.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 30>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Here are my breasts.<</fala>>
<br>
@@.btnUI;<<button [[Titjob|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 8>>
<<set $LenaPaulSex.titjob += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<narrador>>With her beautiful breasts on display, $LenaPaul.Nome wraps them around his cock and makes you stimulate him up and down.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah that's like that.<</fala>>
<br>
@@.btnUI;<<button [[Blowjob again|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[You take off her panties|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome goes back to cupping his cock with extreme vigor.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Do you know what I want?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I want that big hard cock in me.<</fala>>
<br>
@@.btnUI;<<button [[You take off her panties|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<narrador>>You and $LenaPaul.Nome climb onto the bed with their ass facing you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica11.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, show me that sexy body.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just like that, oh my god fuck.<</fala>>
<br>
<<narrador>>You admire the beauty of the splendor of her beautiful ass and beautiful pussy.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God, look how wet you are.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look that.<</fala>>
<br>
<<narrador>>$LenaPaul.Nome laughs.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow baby, turn around for me.<</fala>>
<br>
@@.btnUI;<<button [[Fuck her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 11>>
<<set $LenaPaulSex.vaginal += 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<narrador>>$LenaPaul.Nome stands in front for you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You want spread my legs on?<</fala>>
<br>
<<narrador>>She lifts her legs.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Please, please, oh fuck.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Reverse Cowgirl|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh shit.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God, oh fuck, fuck, fuck.<</fala>>
<br>
@@.btnUI;<<button [[Make her cum|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 13>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck. I'm cumming, I'm cumming, I'm cumming, I'm cumming.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oooh shit.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oooh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oooh yes, yes, yes, yes, yes, yes, yes, yes, yes, ohhh.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ooohh my God, yes, yes, yes.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh it's so amazing.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck.<</fala>>
<br>
<<ref $Jogador>>It's fucking beautiful pussy.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your pussy it's so pretty.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's so wet.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh shit.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh yeah, yeah, yeah, yeah, yeah.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God, oh my God, oh my God, oh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ooohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Shall we change the position?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes.<</fala>>
<br>
@@.btnUI;<<button [[Blowjob|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my god yeah.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>This is so good it makes me come again.<</fala>>
<br>
@@.btnUI;<<button [[Reverse Cowgirl|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Look at me from this angle.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh I love seeing your ass like this.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Doggy style|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh my God, fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh fuck it's so good.<</fala>>
<br>
@@.btnUI;<<button [[Change Position|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Shall we change positions?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ummm.<</fala>>
<br>
<<narrador>>She turns around and licks your cock.<</narrador>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Delicious.<</fala>>
<br>
@@.btnUI;<<button [[Cowgirl|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, gimme that good dick.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Change Position|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, my God, Damn.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What you... fucking.. size dick...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ooohhh, ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Make her cum again|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 23>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh, fuck, fuck, fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God... ooohhhh fuck... fuck... Oohh...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah... oohhhh.... shit...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oohhhh.... oohhhh...<</fala>>
<br>
@@.btnUI;<<button [[Keep making her cumming|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Goooddd ohhh... ohhahahahahaooh my God...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh my God.... oh my God...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh fuck... yes, fuck.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>It's so fucking good, it's so fucking good.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh my God.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>How you make me cum like that, in your dick every touch.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hummmm oh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oohhh yes.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck...<</fala>>
<br>
@@.btnUI;<<button [[Doggy style|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh pussy yes... yes... oh my God...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh... yes...<</fala>>
<br>
@@.btnUI;<<button [[Make her cum again|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 27>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[The Seashell|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh my God... yes...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh... fuck... fuck...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohh meu Deus... é a terceira.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh ohhhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh fuck... right there.. right there... right there...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhhh my Godd, my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Fuck... ohhh... ohh shit...<</fala>>
<br>
@@.btnUI;<<button [[The Seashell|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Creampie her|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 31>>
<<set $LenaPaulSex.creampie += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Put in me get to... oh... maybe...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ohhh yes... yes... yes... yes...<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her pussy|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I want you cum in me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But are you taking birth control?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I dont fucking care, i want you fuck me until fill my pussy with cum.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>I want to feel all your milk running down my pussy.<</fala>>
<br>
@@.btnUI;<<button [[Creampie her|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 31>>
<<set $LenaPaulSex.creampie += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica33.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio = 100>>
<<fala "Lena" $LenaPaul.Nome>>Cum for me.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh... shit...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh yes... that's it, that's it, that's it.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God, amanhã eu vou ter que comprar pilula.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh my God, oh my God, oh my God.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yes, yes, yes, Ummmmmm.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/lena/videos/PQM7-Lena-SexoQuartoProfQuimica34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Cumming on my now.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Yeah, just remember...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>...my aunt must never know that we did this in her bed!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She will never know.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PQM7 parte 6 - A Professora te Chama]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/PQM7-Creampie1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Oh I'm glad you convinced me to have sex today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So did you like it?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>If I liked it, damn it, I cum three times.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>But so is good. I couldn't stand it and maybe next time I'll have to call a little friend to help me.<</fala>>
<br>
<<ref $Jogador>>Is this serious? Is $LenaPaul.Nome suggesting a menage? It must be a trap, better ignore it.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>And now I need to delete all this stuff from the surveillance cameras, like, imagine if $ProfQuimica.Nome wakes up and watches us having sex in her bed.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>You're right, it's better to erase everything and then we'll leave.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Or we can watch our performance and then delete everything.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Dirty, dirty boy show me.<</fala>>
<br>
<<narrador>>You two watch the video of the two of you having sex transmitted by the security cameras which left both of you excited again, and you both realized it because you were still naked. Despite wanting to have sex again, it was already late, they were both tired, and $ProfQuimica.Nome could wake up at any moment. So you just erase from the security cameras everything that happened in that house that day. They both leave $ProfQuimica.Nome's house and say goodbye with a passionate kiss.<</narrador>>
<br>
<<LenaPaulMoralidade 1>>
<br>
<<JogadorMoralidade 1>>
<br>
<<JogadorHorny 100>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $ProfQuimicaM7.MissaoEstagio += 20>>
<<set $ProfQuimicaM7.MissaoEstatus to "Completa">>
<<set $MassagistaTeenM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 45>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is doing yoga.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-yoga1.jpg"></center>
<br>
<<if $Roupas.Mae is 0>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>$Jogador.Nome, I'm not able to do the yoga postures by myself, can you help me?</span></div>
<<elseif $Roupas.Mae is 1>>
<div class="falaMae"><img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome<hr id="dlgs"><br><span>$Jogador.Nome, I'm not able to do the yoga postures by myself, can you help me?</span></div>
<</if>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course yes.<</fala>>
<br>
<<MamaeDiz "So stand behind me and help me keep my back straight." "So stand behind me and help me keep my back straight.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>It’s hard not to think about it, but I like the feeling of her ass touching my crotch better.<</ref>>
<br>
<<MamaeDiz "Now from the front." "Now from the front.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, her flexibility is very good.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Take a deep breath.<</fala>>
<br>
<<ref $Jogador>>It's possible that she also likes me touching her that way.<</ref>>
<br>
<<JogadorHorny 10>>
<br>
<<if $MaeM5.MissaoEstatus is "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga4.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Thanks $Jogador.Nome, can you help me with squats now?" "Thanks $Jogador.Nome, can you help me with squats now?">>
<br>
@@.btnUI;<<button [[Yes!|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 10>>
<</button>>@@
<</if>>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<narrador>>You help her do squats.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga5.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Squats are my favorite thing to do." "Squats are my favorite thing to do.">>
<br>
<<ref $Jogador>>And it's also what I like the most.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga6.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga7.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Her beautiful ass in those tight yoga pants is amazing, if she works out with less clothes she'll be even better.<</ref>>
<br>
<<if $horny gte 50>> /*==========================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga8.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Is it just me or is she looking at my erection?<</ref>>
<br>
<<ref $Jogador>>Oh my God, this is so embarrassing.<</ref>>
<br>
@@.btnUI;<<button [[Continue|Eventos-Aleatorios-Yoga-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now stretch your arms.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-MaeYoga9.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Ahm... I think that's good enough for today." "Ahm... I think that's good enough for today.">>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<narrador>>Your $Mae.Relacao $Mae.Nome is sunbathing in the backyard.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Go sunbathe with her|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Mae.Relacao, can I sunbathe with you?<</fala>>
<br>
<<MamaeDiz "Of course, it’s always good to have company." "Of course, it’s always good to have company.">>
<br>
<<narrador>>You sunbathe next to for a few minutes.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
<<if $Jogador.Moralidade lt 70>> /*==============================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, my $Mae.Relacao's big tits are distracting me.<</ref>>
<br>
<<MamaeDiz "What is $Jogador.Nome looking at?" "What is $Jogador.Nome looking at?">>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... uh...<</fala>>
<br>
@@.btnUI;<<button [[Ahm... do you want me to put sunscreen on you?|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
@@.btnUI;<<button [[Nothing.|Eventos-Aleatorios-BanhodeSol-Mãe-Negação]]>>
<<set $game.RandomEventConfig to 0>>
<<addmins 10>>
<</button>>@@
<<else>> /*======================================================*/
<<if $Mae.Moralidade lt 70>> /*==============================*/
<<MamaeDiz "$Jogador.Nome, can you put some sunscreen on me?" "$Jogador.Nome, can you put some sunscreen on me?">>
<br>
<<if $Jogador.Moralidade lt 80>> /*======================*/
@@.btnUI;<<button [[Alright|Eventos-Aleatorios-BanhodeSol-Mãe1]]>>
<<set $game.RandomEventConfig to 2>>
<<addmins 10>>
<</button>>@@
<</if>> /*===============================================*/
@@.btnUI;<<button [[Better not|Eventos-Aleatorios-BanhodeSol-Mãe-Negação]]>>
<<set $game.RandomEventConfig to 1>>
<<addmins 10>>
<</button>>@@
<<else>> /*==================================================*/
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.RandomEventConfig is 2>>
/*===================================================================*/
<<if $Jogador.Moralidade lt 70>> /*==============================*/
<<fala "Jogador" $Jogador.Nome>>Ahm... do you want me to put sunscreen on you?<</fala>>
<</if>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol4.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Yes! Put protector here on my breasts please." "Yes! Put protector here on my breasts please.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol5.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You spread sunscreen over her breasts.<</narrador>>
<br>
<<MamaeDiz "Ohhhh, good, I needed this." "Ohhhh, good, I needed this.">>
<br>
<<MamaeDiz "Now pass my butt please." "Now pass my butt please.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Event-BanhodeSol6.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You then spread sunscreen over $Mae.Nome’s butt.<</narrador>>
<br>
<<MamaeDiz "Oohhhhhh... yes..." "Oohhhhhh... yes...">>
<br>
<<JogadorHorny 10>>
<br>
<<MamaeDiz "Oh... Thank you $Jogador.Nome, you are very kind." "Oh... Thank you $Jogador.Nome, you are very kind.">>
<br>
<<narrador>>You then lie down next to her and continue sunbathing with her for a while longer.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
/*===================================================================*/
<<if $game.RandomEventConfig is 0>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Ahm... nothing no $Mae.Relacao, I just got distracted.<</fala>>
<br>
<<narrador>>You keep sunbathing with your $Mae.Relacao for a while. She puts on sunscreen herself.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.RandomEventConfig is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Better not, $Mae.Relacao, that’s not very suitable.<</fala>>
<br>
<<MamaeDiz "Ahm... okay..." "Ahm... okay...">>
<br>
<<narrador>>You keep sunbathing with your $Mae.Relacao for a while. She puts on sunscreen herself.<</narrador>>
<br>
<<JogadorStatus 1>>
<br>
@@.btnUI;<<button [[Leave|Casa]]>>
<<set $game.RandomEventConfig to 0>>
<<set $game.RandomEventPorDia -= 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "dinner-room-amigo">>
<<narrador>>You were walking back with a glass of water to finish watching your friends play when you pass in front of $SrtaCooper.Nome's room and notice a crack open.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM2-Sta.Cooper-Spy1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh my God Miss Cooper is changing your clothes.<</ref>>
<br>
<<ref $Jogador>>I didn't want to watch my best friend's mom, but I always thought she was so hot.<</ref>>
<br>
<<ref $Jogador>>So I will...<</ref>>
<br>
<<narrador>>You had $Amigo.Nome calling you into the living room.<</narrador>>
<br>
<<ref $Jogador>>Oh okay... maybe it's better this way... $Amigo.Nome wouldn't like the fact that I was admiring his mother.<</ref>>
<br>
@@.btnUI;<<button [[Back to the living room|SCM2 - Dia de Dungeons & Dragons]]>>
<<set $SrtaCooperM2.MissaoEstagio += 33>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@<<FundoCasaAmigo>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaCooperM3.MissaoNome</h1></center>
<<narrador>>You go to your friend $Amigo.Nome's house to talk about Dungeons & Dragons, after you arrive $Amigo2.Nome appears after a few minutes.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Guys, we have to talk, it won't be easy, but if we really want to play Dungeons & Dragons we'll need to do some important things...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>First uh...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>First we need to find someone else to play with because the master can't be a player!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He's right, it won't work without a third player.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, okay, but do you think that's all? You didn't develop the story of your characters you...<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Hi boys.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper1.jpg"></center>
<br>
<<narrador>>At that moment $SrtaCooper.Nome appears to say hi to everyone.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Mom we are in the middle of an important matter.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Sorry, I didn't mean to interfere. Is it something from school?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's not that we tried to play Dungeons & Dragons and it didn't work out very well.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Because we need one more player!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$SrtaCooper.Nome, why don't you play with us?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Me? I don't even have time, I have a lot to do so I'm going to have to turn it down, boys.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>But feel free to come here whenever you want.<</fala>>
<br>
<<narrador>>$SrtaCooper.Nome goes to her living room.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, any more ideas?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>What if we call your girlfriend?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>$CarmenCa.Nome? No, she doesn't like it very much. Why don't you call your girlfriend?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>$Shyla.Nome? Only if you want us quarreling all the time.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>You're right and how about $LenaPaul.Nome, $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You're right, I'll call her to see if she accepts.<</fala>>
<br>
<<narrador>>You get up, and walk away from your friends to talk to $LenaPaul.Nome alone.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|SCM3 - Resolvendo problemas relacionados ao Dia de Dungeons & Dragons]]>>
<<set $SrtaCooperM3.MissaoEstagio += 33>>
<<set $game.SexEvent to 1>>
<<addmins 13>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You dial $LenaPaul.Nome's number.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$LenaPaul.Nome...<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me and my friends assembling an RPG group, do you want to play with us?<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome I would love to but...<</fala>>
<br>
<<narrador>>You again see a crack open in $SrtaCooper.Nome's bedroom door.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM2-Sta.Cooper-Spy1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh Miss Cooper is changing your clothes again.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM3-Sta.Cooper-Spy2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>Oh, she has such a beautiful body.<</ref>>
<br>
<<fala "Lena" $LenaPaul.Nome>>$Jogador.Nome... $Jogador.Nome...<</fala>>
<br>
<<narrador>>You give the consent and step away from the door a little.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh hey $LenaPaul.Nome, sorry I got a little distracted.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Okay, but finally. I can't play with you.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Ahm... okay...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Goodbye.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Goodbye.<</fala>>
<br>
<<narrador>>You go back to your friends to break the news to them.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|SCM3 - Resolvendo problemas relacionados ao Dia de Dungeons & Dragons]]>>
<<set $SrtaCooperM3.MissaoEstagio += 33>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Guys, $LenaPaul.Nome can't play with us.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>While we decide who we're going to call to play with us, you guys need to write your characters better.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Okay, okay, we'll meet another day to formulate this better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so we'll decide another day.<</fala>>
<br>
<<narrador>>You leave $Amigo.Nome's house, still thinking about $SrtaCooper.Nome.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $SrtaCooperM3.MissaoEstagio += 34>>
<<set $SrtaCooperM3.MissaoEstatus to "Completa">>
<<set $SrtaCooperM4.MissaoEstatus to "Ativa">>
<<set $Missao.STCEspere to true>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAmigo>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaCooperM4.MissaoNome</h1></center>
<<narrador>>You go to your friend $Amigo.Nome's house to talk about Dungeons & Dragons.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, today we need to solve the problems of our characters you will have to formulate your character's story well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going to keep the character I created, he died an unfair death, I just decided to formulate him a little bit.<</fala>>
<br>
<<narrador>>You explain your character's story.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Very good, how about you Kevin?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I need you to help me, I've decided to make a Dwarf Paladin, I've already created the story but I need you to help me with the divinity part he follows...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Well... your character is Loyal and Good so you should choose a similar deity and...<</fala>>
<br>
<<narrador>>While your friends decide on $Amigo2.Nome's character you decide to go get a "glass of water".<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'll get a glass of water, I'll be right back.<</fala>>
<br>
<<ref $Jogador>>Will Miss Cooper be changing clothes again?<</ref>>
<br>
@@.btnUI;<<button [[Continue|SCM4 - Fazendo Isso Certo Agora]]>>
<<set $SrtaCooperM4.MissaoEstagio += 0>>
<<set $game.SexEvent to 1>>
<<addmins 13>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You see a small crack in $SrtaCooper.Nome's bedroom door.<</narrador>>
<br>
<<narrador>>You look around to see if no one is nearby so you try to spy on her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM2-Sta.Cooper-Spy1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh Miss Cooper is changing again.<</ref>>
<br>
<<ref $Jogador>>I didn't want to stare at my best friend's mom, but I always thought she was so hot.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM3-Sta.Cooper-Spy2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Bro, look at those boobs, they're beautiful.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Oh yes, baby what a beautiful ass this woman has.<</ref>>
<br>
<<ref $Jogador>>She is a big woman.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy4.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You accidentally lean against the door making it creak, which scares $SrtaCooper.Nome.<</narrador>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>What a fuck!<</fala>>
<br>
<<ref $Jogador>>Oh fuck.<</ref>>
<br>
<<narrador>>$SrtaCooper.Nome picks up a bat and starts approaching the door.<</narrador>>
<br>
<<ref $Jogador>>And now what do I do?<</ref>>
<br>
@@.btnUI;<<button [[Continue|SCM4 - Fazendo Isso Certo Agora]]>>
<<set $SrtaCooperM4.MissaoEstagio += 0>>
<<set $game.SexEvent to 2>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy5.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>I know you are in there.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Come the fuck out.<</fala>>
<br>
<<narrador>>You decide to reveal yourself.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy6.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>No, no, it's $Jogador.Nome, it's $Jogador.Nome.<</fala>>
<br>
<<narrador>>She sets the bat aside.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy7.mp4" type="video/mp4"></video></center>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>$Jogador.Nome, what are you doing here?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... sorry I just... thought I'd try to convince you to play with us.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>But I...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM4-Sta.Cooper-Spy8.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Please, we've always wanted to play D&D, but we need one more player, otherwise it won't work and besides it's a pretty cool game, I...<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Okay, okay $Jogador.Nome... if it's so important to you I play... I can try to play a little with you guys.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>But please let me change first.<</fala>>
<br>
<<ref $Jogador>>Oh no.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh okay sorry.<</fala>>
<br>
<<narrador>>She closes the door and she goes back to the living room where her friends were.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|SCM4 - Fazendo Isso Certo Agora]]>>
<<set $SrtaCooperM4.MissaoEstagio += 0>>
<<set $game.SexEvent to 3>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>You go back to your friends.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>There $Jogador.Nome, look at some characteristics of the character that $Amigo2.Nome created.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Personality traits: I judge people by their actions, not their words. Ideals: There's nothing good about pretending to be something I'm not. Bonds: My tools are a symbol of my past life, I will carry them never to forget. Flaws: I am convinced of the meaning of my destiny, and blind to risks and failures.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>The guy raised a religious fanatic.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Religious fanatic?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I didn't even realize he was getting like this.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>No, but so that's good! A different character, with a strong personality and...<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>And my character? How do I do it?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom4.jpg"></center>
<br>
<<fala "Amigo" $Amigo.Nome>>Mom, did you decide to play with us?<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Yes, $Jogador.Nome convinced me.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>But how...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... $Amigo.Nome explain to your mother how she can create her character.<</fala>>
<br>
<<narrador>>$Amigo.Nome teaches $SrtaCooper.Nome how she can create her character and that's what she does she creates a Human Barbarian.<</narrador>>
<br>
<<narrador>>Finally you manage to get fully organized and everyone now with their characters ready, finally you book to play this weekend afternoon.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $SrtaCooperM4.MissaoEstagio += 34>>
<<set $SrtaCooperM4.MissaoEstatus to "Completa">>
<<set $SrtaCooperM5.MissaoEstatus to "Ativa">>
<<set $Missao.STCEspere to true>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaAmigo>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaCooperM5.MissaoNome</h1></center>
<<narrador>>You go to your friend $Amigo.Nome's house to play Dungeons & Dragons, but it looks like you're too early.<</narrador>>
<br>
<<narrador>>You walk around the house and see the bathroom door open.<</narrador>>
<br>
<<narrador>>$SrtaCooper.Nome is cleaning the place.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM5-Sta.Cooper-Limpando1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, $SrtaCooper.Nome is wearing a really short outfit to clean the house.<</ref>>
<br>
<<ref $Jogador>>How can...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM5-Sta.Cooper-Limpando2.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>I don't feel good thinking about my best friend's mother like that but... how can I not think like that?<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/cooper/videos/SCM5-Sta.Cooper-Limpando3.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Look at that beautiful ass, rocking back and forth with that shartinho tucked right in the middle of her buttocks, with her pink panties showing underneath, not enough to fully cover her pus...<</ref>>
<br>
<<fala "Amigo" $Amigo.Nome>>Hey $Jogador.Nome, have you arrived yet?<</fala>>
<br>
<<narrador>>You are so startled that it leaves you paralyzed, but hold back so you don't scream and scare $SrtaCooper.Nome.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>You arrived much earlier than I expected, $Amigo2.Nome hasn't even arrived yet...<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>$Jogador.Nome... Are you okay?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes... yes I am.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I-I'm just excited enough to start playing!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Okay, so help me get everything ready and wait for $Amigo2.Nome to arrive.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You help $Amigo.Nome prepare the table, the dice, and everything else needed to play and they wait for a while until $Amigo2.Nome arrives.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|SCM5 - Agora Sim Vamos Jogar]]>>
<<set $SrtaCooperM5.MissaoEstagio += 25>>
<<set $game.SexEvent to 1>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$Amigo2.Nome finally arrives and sits at the table to play.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom1.jpg"></center>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Don't forget about me.<</fala>>
<br>
<<narrador>>$Amigo.Nome sits at one end of the table, you sit at the other end $Amigo2.Nome sits on your left and $SrtaCooper.Nome sits on your right.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>So let's start... ahm... what's your character's name again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>><<textbox "$DeDPersonagem.Nome" "Ivern" $DeDPersonagem.Nome>> <<textbox "$DeDPersonagem.Sobrenome" "Fyukoake" $DeDPersonagem.Sobrenome>>.<</fala>>
<br>
@@.btnUI;<<button [[Continue|SCM5 parte 2 - Agora Sim Vamos Jogar]]>>
<<set $SrtaCooperM5.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/angela/images/angela-perfil.jpg">
Name: $Angie.Nome White Byers
Status: $Angie.status
Friendship: $Angie.Amizade
Passion: $Angie.Paixao
Morality: $Angie.Moralidade
Desire: $Angie.Desejo
<p><strong>About:</strong></p>
<p>$Angie.Nome White Byers is a 39 year old woman, very cheerful and energetic, she is married to $PaidaLena.Nome Byers, has three children $LenaPaul.Nome Byers, $Gabbie.Nome Byers and Mike Byers.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/gabbie/images/gabbie-perfil.jpg">
Name: $Gabbie.Nome Covarrubias Byers
Status: $Gabbie.status
Friendship: $Gabbie.Amizade
Passion: $Gabbie.Paixao
Morality: $Gabbie.Moralidade
Desire: $Gabbie.Desejo
<p><strong>About:</strong></p>
<p>$Gabbie.Nome Covarrubias Byers is an 18 year old girl, curious, sneaky and somewhat innocent, she studies in 2A and is a classmate of $IrmaN.Nome $Jogador.Sobrenome. She is the daughter of $PaidaLena.Nome Byers and $Angie.Nome Byers, and has a brother and sister, Mike and $LenaPaul.Nome Byers.</p>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoAcademia>>
<<narrador>>$Aaliyah.Nome is working out.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym6.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Looks like you're still having trouble doing this exercise.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $Aaliyah.Nome. Looks like you're having a little trouble.<</fala>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Yes, can you help me again?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym7.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>First, you must maintain a correct posture.<</fala>>
<br>
<<narrador>>You help her improve her posture.<</narrador>>
<br>
<<fala "Aaliyah" $Aaliyah.Nome>>Oh is this how I have to do it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That! Now yes...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/aaliyah/videos/Aaliyah-Gym8.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You help her exercise for a while.<</narrador>>
<br>
<<AaliyahAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<addmins 62>>
<</button>>@@<<FundoBairroAfastado>>
<<addmins 3>>
<<if $gameDate.getHours() gte 19 and $gameDate.getHours() lte 23>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 0 and $gameDate.getHours() lt 5>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel-noite.jpg"></center>
<<elseif $gameDate.getHours() gte 5 and $gameDate.getHours() lt 19>>
<center><img id="imagens" src="content/locations/bairro-afastado/motel.jpg"></center>
<</if>>
<br>
@@.btnUI;<<button [[Enter the Motel|Motel]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "motel-quarto">>
<center><img id="IMG-locais" src="content/locations/motel/motel-recepcao.jpg"></center>
<br>
@@.btnUI;<<button [[Talk to Receptionist|Motel-Recepcionista]]>><</button>>@@
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "motel-quarto">>
<div id="fixa">
<p><i>We are currently without employees.</i></p>
</div>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<set $fundo to "bordel">>
<div id="fixa">
<p><i>We are looking for Strippers, contact us and we will open the brothel soon.</i></p>
</div>
<br>
@@.btnUI;<<button [[Leave|Bairro Afastado]]>><</button>>@@<<FundoBairroAfastado>>
<<set $game.usandoMenu to false>>
<<timed -1s t8n>>\
<<goto "Bordel">><<addmins 3>>
<</timed>>\<<FundoBanheiroMasculino>>
<center><h1>$ManuM8.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>And you recognize a phrase written on the bathroom door.<</narrador>>
<br>
<p><i>"Eating armadillo is good</i></p>
<p><i>What a pity it hurts your back</i></p>
<p><i>Because the animal is short</i></p>
<p><i>And that's why I prefer goats."</i></p>
<br>
<p><i>"Goats have breasts</i></p>
<p><i>That feed their descendants</i></p>
<p><i>In the animal world there is a lot of bitching</i></p>
<p><i>For example, dogs</i></p>
<p><i>That bang its own mother, its sister and its aunts</i></p>
<p><i>They are stuck on all fours loving each other</i></p>
<p><i>In broad daylight."</i></p>
<br>
<<ref $Jogador>>I love this song, I'm going to write one more piece of this song!<</ref>>
<br>
<p><i>"The animals, there are some interesting animals</i></p>
<p><i>Just imagine what the sex of elephants is like</i></p>
<p><i>And camels that have balls on their backs</i></p>
<p><i>And the cows that wherever they go</i></p>
<p><i>Leave a trail of shit."</i></p>
<br>
<p><i>"The doves when they fly</i></p>
<p><i>Unbelievably, they are flying over</i></p>
<p><i>With your asshole staring at our heads</i></p>
<p><i>Hence comes the blast from your anal bazooka</i></p>
<p><i>Do you already have a dove with a laser sight</i></p>
<p><i>The shot always comes out fatal."</i></p>
<br>
<br>
<<ref $Jogador>>I wanted to write this whole song, but I don't have much time.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM8.MissaoEstagio += 100>>
<<set $ManuM8.MissaoEstatus to "Completa">>
<<set $ManuM9.MissaoEstatus to "Ativa">>
<<set $Missao.MNUEspere to true>>
<<addmins 5>>
<</button>>@@<<set $fundo to "DeDTaverna">>
<<narrador>>Once upon a time...<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you kidding that you're going to start with once upon a time!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Shut up, I'm the narrator now!<</fala>>
<br>
<<narrador>>Once upon a time there was a young <<DeDRaca>> <<DeDClasse>> named $DeDPersonagem.Nome $DeDPersonagem.Sobrenome.<</narrador>>
<br>
<<narrador>>He arrives at a tavena and to find Kilingan Antonio his longtime friend he finds Kilingan sitting at a table taking a sip of beer.<</narrador>>
<br>
<<DeDPersonagem Hello Killingan.>>
<br>
<<DeDKillingan Hello $DeDPersonagem.Nome, what have you been up to the last few days?>>
<br>
<<narrador>>Killingan is an extremely strong Dwarf Paladin and is convinced of his ideals.<</narrador>>
<br>
<<DeDPersonagem I have so much to tell you but first I want a beer.>>
<br>
<<narrador>>While they talk and catch up Killingan and $DeDPersonagem.Nome.<</narrador>>
<br>
<<narrador>>And at that moment they both see a beautiful human woman who enters the bar.<</narrador>>
<br>
<<narrador>>She is a tall redhead with a statuesque body.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/DnD/Laurenova/Laurenova.jpg"></center>
<br>
<<narrador>>She goes to the bar owner and starts talking to him.<</narrador>>
<br>
<<narrador>>So the bar owner calls Killingan and $DeDPersonagem.Nome, they go to him.<</narrador>>
<br>
<<fala "NPC" Barman>>What do you think about doing something for money?<</fala>>
<br>
<<DeDLaurenova Oh it depends.>>
<br>
<<DeDKillingan Can you give more details?>>
<br>
<<fala "NPC" Barman>>I present to you two Laurenova, she is my particular mercenary, but for the quest the next quest she will need the help of a Paladin and an <<DeDClasse>>.<</fala>>
<br>
<<fala "NPC" Barman>>So if you do this for me I promise to pay you a lot of money, what do you think?<</fala>>
<br>
<<DeDPersonagem I accept the mission.>>
<br>
<<DeDLaurenova I will not disappoint.>>
<br>
<<DeDKillingan On my honor.>>
<br>
<<fala "Amigo" $Amigo.Nome>>And that's what we have for today!<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>But is that all? Bad we play!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>We continue another day.<</fala>>
<br>
@@.btnUI;<<button [[Continue|SCM5 parte 3 - Agora Sim Vamos Jogar]]>>
<<set $SrtaCooperM5.MissaoEstagio += 25>>
<<addmins 30>>
<</button>>@@<<FundoCasaAmigo>>
<<fala "Amigo" $Amigo.Nome>>So what did you think?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Weak.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Meaningless.<</fala>>
<br>
<<fala "SrtaCooper" $SrtaCooper.Nome>>Short.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Calm down guys, next time there will be more things I promise, it's just that there wasn't time to do much more than that.<</fala>>
<br>
<<narrador>>You and $Amigo2.Nome leave $Amigo.Nome's house disappointed because the story was so short, but you're happy because the character $SrtaCooper.Nome created is very similar to her.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $SrtaCooperM5.MissaoEstagio += 25>>
<<set $SrtaCooperM5.MissaoEstatus to "Completa">>
<<set $Missao.STCEspere to true>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@<<FundoCasaCozinha>>
/*===================================================================*/
<<if $gameDate.getHours() is 7 and $gameDate.getMinutes() gte 30 and $gameDate.getHours() lt 8>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 11>>
/*===================================================================*/
<<if $MaeM5.MissaoEstatus isnot "Completa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hello $Jogador.Nome, I’m cooking now, talk later." "Hello $Jogador.Nome, I’m cooking now, talk later.">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<else>>
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn’t want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Café da Manhã]]>><</button>>@@
<<else>>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Oh... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 12>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Ah... hello dear. Need something?" "Ah... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Almoço]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 18>>
/*===================================================================*/
<<if $MaeM11.MissaoEstatus is "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/MM8-MaeCozinha1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[What do we have for dinner?|Mae-Cozinha]]>><</button>>@@
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<elseif $MaeM11.MissaoEstatus isnot "Completa">>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/mae/videos/Mae-Cozinhando1.mp4" type="video/mp4"></video></center>
<br>
<<MamaeDiz "Hello $Jogador.Nome, I’m cooking now, talk later." "Hello $Jogador.Nome, I’m cooking now, talk later.">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<<elseif $gameDate.getHours() is 19 and $gameDate.getHours() lt 20>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<<else>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-na-mesa.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Oh... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|Jantar]]>><</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus isnot "Completa">>
<<narrador>>Your $Mae.Relacao doesn't want to talk to you, to do a job she asked to do.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<<else>>
<<MamaeCozinhaImgs>>
<br>
<<MamaeDiz "Oh... hello dear. Need something?" "Oh... hello dear. Need something?">>
<br>
@@.btnUI;<<button [[Leave|SuaCasa_Cozinha]]>><</button>>@@
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<if $MaeM7.MissaoEstatus is "Completa">> /*=========================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/mae/images/mae-workout.jpg"></center>
<br>
<<MamaeDiz "Oh... hello dear. I’m workout now." "Oh... hello dear. I’m workout now.">>
<br>
<<if $MaeEvents.Ginastica is false>>
@@.btnUI;<<button [[Hey|Mae-Workout]]>><</button>>@@
<<elseif $MaeEvents.Ginastica is false>>
<<MamaeDiz "Thank you for helping me workout today." "Thank you for helping me workout today.">>
<</if>>
<br>
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<<elseif $MaeM7.MissaoEstatus isnot "Completa">> /*==================*/
<<imgCasaSala>>
<br>
<<if $Mae.local is "Sala">>
<a data-passage="Conversa-Mae-Casa-Sala" class="link-internal">
<div class="conversas"><<if $Roupas.Mae is 0>>[img["content/characters/mae/mae_icon.jpg"]]<<elseif $Roupas.Mae is 1>>[img["content/characters/mae/mae_lingerie_icon.jpg"]]<</if>></div></a>
<</if>>
<<if $IrmaV.local is "Sala">>
<a data-passage="Conversa-Irma1-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_velha/irma1_icon.jpg"]]
</div></a>
<</if>>
<<if $IrmaNM3.MissaoEstatus isnot "Ativa" and $IrmaNM3.MissaoEstagio isnot 50>>
<<if $IrmaN.local is "Sala">>
<a data-passage="Conversa-Irma2-Casa-Sala" class="link-internal">
<div class="conversas">[img["content/characters/irma_mais_nova/irma2_icon.jpg"]]
</div></a>
<</if>>
<</if>>
<br>
@@.btnUI;<<button [[Watch TV|TV]]>><</button>>@@
@@.btnDestaque;<<button [[Leave|Casa]]>><</button>>@@
<</if>> /*===========================================================*/<<FundoEscola>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-escola1.jpg"></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you and $IrmaN.Nome friends? Or at least get along well?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>We don't talk much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It would be nice if you two were friends.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I think so too but she's just in her little group and we don't have much of a chance to get to know each other better, maybe someday.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Escola">><<addmins 10>><</button>>@@
<</switch>><<FundoQuadra>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-escola1.jpg"></center>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you and $IrmaN.Nome friends? Or at least get along well?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>We don't talk much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It would be nice if you two were friends.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I think so too but she's just in her little group and we don't have much of a chance to get to know each other better, maybe someday.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Quadra">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaLebelle>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how is it at your house? Do you and $LenaPaul.Nome get along?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>So so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, she and my mom are always talking together and never include me in those conversations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>They say I'm too young to talk about these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But it's a lie! I'm not that young! I'm already 18 years old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you should try to show them that you are mature enough to understand these matters.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I already tried, but it didn't help. But forget it... let's talk about something else.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Byers">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praca4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how is it at your house? Do you and $LenaPaul.Nome get along?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>So so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, she and my mom are always talking together and never include me in those conversations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>They say I'm too young to talk about these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But it's a lie! I'm not that young! I'm already 18 years old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you should try to show them that you are mature enough to understand these matters.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I already tried, but it didn't help. But forget it... let's talk about something else.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-parque5.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how is it at your house? Do you and $LenaPaul.Nome get along?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>So so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, she and my mom are always talking together and never include me in those conversations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>They say I'm too young to talk about these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But it's a lie! I'm not that young! I'm already 18 years old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you should try to show them that you are mature enough to understand these matters.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I already tried, but it didn't help. But forget it... let's talk about something else.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-praia4.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how is it at your house? Do you and $LenaPaul.Nome get along?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>So so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, she and my mom are always talking together and never include me in those conversations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>They say I'm too young to talk about these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But it's a lie! I'm not that young! I'm already 18 years old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you should try to show them that you are mature enough to understand these matters.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I already tried, but it didn't help. But forget it... let's talk about something else.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<fala "Jogador" $Jogador.Nome>>Hey $Gabbie.Nome, how are you?<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/gabbie/images/gabbie-piscina5.jpg"></center>
<</switch>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How are you?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I am well thank you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And how is it at your house? Do you and $LenaPaul.Nome get along?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>So so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>Oh, she and my mom are always talking together and never include me in those conversations.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But do you know why?<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>They say I'm too young to talk about these things.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>But it's a lie! I'm not that young! I'm already 18 years old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Perhaps you should try to show them that you are mature enough to understand these matters.<</fala>>
<br>
<<fala "Gabbie" $Gabbie.Nome>>I already tried, but it didn't help. But forget it... let's talk about something else.<</fala>>
<br>
<<narrador>>You continued talking for a while longer.<</narrador>>
<br>
<<GabbieAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaLebelle>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Casa Byers">><<addmins 30>><</button>>@@
<</switch>><<FundoPraca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Praça">><<addmins 30>><</button>>@@
<</switch>><<FundoBiblioteca>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Biblioteca">><<addmins 30>><</button>>@@
<</switch>><<FundoParque>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Parque">><<addmins 30>><</button>>@@
<</switch>><<FundoBar>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-bar1.jpg"></center>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Bar">><<addmins 30>><</button>>@@
<</switch>><<FundoPiscina>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina3.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><<addmins 30>><</button>>@@
<</switch>><<FundoPraia>>
<<switch random(1, 1)>>
<<case 1>>
<<fala "Jogador" $Jogador.Nome>>Hey $LenaPaul.Nome.<</fala>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia5.jpg"></center>
<</switch>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I dreamed about you at lest night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Really? And what did you dream about?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was midnight, we were on my yacht.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Hmm, yacht, I'm already enjoying it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On this yacht you were in a white dress, we were guided by the starlight, you were as beautiful as ever.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>What did we do tonight?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>First I took you to my luxury bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I ripped off your clothes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And we had sex all night.<</fala>>
<br>
<<fala "Lena" $LenaPaul.Nome>>Wow! I liked your dream, I'm even wet now.<</fala>>
<br>
<<narrador>>Both continue talking for a while longer.<</narrador>>
<br>
<<LenaPaulDesejo 1>>
<br>
@@.btnUI;<<button "Leave" "Praia">><<addmins 30>><</button>>@@
<</switch>><<FundoCasaSala>><<set $Roupas.Mae to 0>>
<center><h1>$SrtaTravellaM6.MissaoNome</h1></center>
<<narrador>>You go to the living room and get a very pleasant surprise.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-and-mae1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Olá $Jogador.Nome!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome.<</fala>>
<br>
<<MamaeDiz "$Jogador.Nome, $MissTravella.Nome told me some things about you." "$Jogador.Nome, $MissTravella.Nome told me some things about you.">>
<br>
<<ref $Jogador>>What did she say? Did she tell you about what we did that day?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>What did she tell you?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Well, I told her mother that you’ve been helping me a lot at home.<</fala>>
<br>
<<ref $Jogador>>Oh, how nice!<</ref>>
<br>
<<MamaeDiz "Yeah, $Jogador.Nome, I didn’t know you’d been helping $MissTravella.Nome." "Yeah, $Jogador.Nome, I didn’t know you’d been helping $MissTravella.Nome">>
<br>
<<ref $Jogador>>Helping what I don’t understand!<</ref>>
<br>
<<MamaeDiz "Oh, wait a long time $MissTravella.Nome, I need to run some business." "Oh, wait a long time $MissTravella.Nome, I need to run some business.">>
<br>
<<narrador>>Your mother $Mae.Nome leaves the living room at this point leaving you and $MissTravella.Nome alone.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|STM6 parte 2 - Você já pensou em mim?]]>>
<<set $SrtaTravellaM6.MissaoEstagio += 50>>
<<addmins 6>>
<</button>>@@<<FundoCasaSala>>
<<narrador>>$Jogador.Nome sits down next to $MissTravella.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome, have you been thinking about me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oh, thought while you're in the shower and...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that here, my mother might end up listening.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But answer the question! Do you think about me or not?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Sometimes.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Oh, good, I thought she was getting old.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But seriously, avoid saying these things around my mother.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I shouldn't be so embarrassed, $Jogador.Nome, and besides, you're the only person I feel comfortable talking to about these things, because you've already seen my...<</fala>>
<br>
<<MamaeDiz "What are you talking about?" "What are you talking about?">>
<br>
<<narrador>>$Mae.Nome arrives at that exact moment.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I was just asking $Jogador.Nome to stop by the house, because I'm going to need his help again.<</fala>>
<br>
<<MamaeDiz "Oh so alright!" "Oh so alright!">>
<br>
<<ref $Jogador>>Why does she want me to go to her house?<</ref>>
<br>
<<MamaeDiz "Now $Jogador.Nome, leave us alone, we need to talk about woman stuff." "Now $Jogador.Nome, leave us alone, we need to talk about woman stuff.">>
<br>
<<narrador>>You leave the room, leaving them to talk in peace.<</narrador>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $SrtaTravellaM6.MissaoEstagio += 50>>
<<set $SrtaTravellaM6.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM7.MissaoEstatus to "Ativa">>
<<if $MaeM11.MissaoEstatus is "Completa">>
<<set $Roupas.Mae to 1>>
<</if>>
<<set $game.notifyAgenda += 1>>
<<addmins 7>>
<</button>>@@<<FundoParque>>
<center><h1>$SrtaTravellaM7.MissaoNome</h1></center>
<<narrador>>You go to the park to find $MissTravella.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-parque-corrida1.jpg"></center>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Hey $Jogador.Nome, are you running with me again?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, let's bet a race to your house?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Worth what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No big deal, it's just so we can talk in peace.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Okay, let's go.<</fala>>
<br>
<<narrador>>You run with $MissTravella.Nome to her house.<</narrador>>
<br>
@@.btnUI;<<button [[Run to her house|STM7 parte 2 - Me conte as novidades]]>>
<<set $SrtaTravellaM7.MissaoEstagio += 50>>
<<addmins 9>>
<</button>>@@<<set $fundo to "srta-travella">>
<<narrador>>You run to $MissTravella.Nome's house.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Phew, we arrived.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, finally.<</fala>>
<br>
<<narrador>>You sit together on the couch.<</narrador>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>So $Jogador.Nome tell me the news.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-livingroom1.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I know one you'll like.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>My mother now at home only wears panties and a bra at home.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>What?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>True, she said that from now on she would wear more comfortable clothes at home.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>And do you know why?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... of course not.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But why wasn't she like this the last time I went to visit her?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She said that she will only wear normal clothes if she has visitors, the girls are very nervous at home.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But you must be loving it.<</fala>>
<br>
<<narrador>>You say cynically.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>H-How so? But how absurd! She's my mother.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>Even so, you're still a man, and men are like that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh okay.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>But relax, I won't tell her.<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>I actually had an idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<fala "SrtaTravella" $MissTravella.Nome>>You won't know until Saturday.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh my God.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But and you? Now it's your turn to tell me something new...<</fala>>
<br>
<<narrador>>You continue talking to $MissTravella.Nome for a while longer.<</narrador>>
<br>
<<MissTravellaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM7.MissaoEstagio += 50>>
<<set $SrtaTravellaM7.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 30>>
<</button>>@@<<FundoCasaSala>>
<center><h1>$SrtaTravellaM8.MissaoNome</h1></center>
<<narrador>>You go into the living room and you're in for a very, very, very pleasant surprise.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-and-mae-lingerie1.jpg"></center>
<br>
<<SrtaTravellaDiz "Hi $Jogador.Nome." "Hi $Jogador.Nome.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What's going on here?<</fala>>
<br>
<<MamaeDiz "$Jogador.Nome, did you tell $MissTravella.Nome that I wear very little clothes now?" "$Jogador.Nome, did you tell $MissTravella.Nome that I wear very little clothes now?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I told and...<</fala>>
<br>
<<SrtaTravellaDiz "And you did a great job of telling! Why didn’t you tell me yourself?" "And you did a great job of telling! Why didn’t you tell me yourself?">>
<br>
<<MamaeDiz "I figured you would think I was going crazy, not that it would come across to me like that." "I figured you would think I was going crazy, not that it would come across to me like that.">>
<br>
<<SrtaTravellaDiz "Are you kidding, this reminds me of the time we used to go to the beach..." "Are you kidding, this reminds me of the time we used to go to the beach...">>
<br>
<<narrador>>At that moment $IrmaN.Nome and $IrmaV.Nome arrive in the living room and are as surprised as $Jogador.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/casa/sala/irmas_assustadas.jpg"></center>
<br>
<<fala "Irma1" $IrmaV.Nome>>$Jogador.Nome what's going on here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome seems to agree with mom about wearing more comfortable clothes.<</fala>>
<br>
<<fala "Irma2" $IrmaN.Nome>>What's going on with the ladies in this town?<</fala>>
<br>
<<fala "Irma1" $IrmaV.Nome>>They all went crazy.<</fala>>
<br>
<<narrador>>$IrmaV.Nome and $IrmaN.Nome talk for a while about how weird it is for $Mae.Nome and $MissTravella.Nome to talk together in a lungierie and act like it's normal. You don't say anything you just secretly take advantage of the situation.<</narrador>>
<br>
<<MissTravellaMoralidade 5>>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $SrtaTravellaM8.MissaoEstagio += 100>>
<<set $SrtaTravellaM8.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM9.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<set $fundo to "srta-travella">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<set $Roupas.SrtaTravella to 1>>
<center><h1>$SrtaTravellaM9.MissaoNome</h1></center>
<<narrador>>You show up unexpectedly at $MissTravella.Nome's house.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-lingerie-livingroom1.jpg"></center>
<br>
<<SrtaTravellaDiz "$Jogador.Nome!" "$Jogador.Nome!">>
<br>
<<narrador>>$MissTravella.Nome answers the door wearing a bikini with her nipple barely sticking out of her bra.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MissTravella.Nome? What outfit is this?<</fala>>
<br>
<<SrtaTravellaDiz "It’s the outfit I wear around the house now." "It’s the outfit I wear around the house now.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Just because of my mother?<</fala>>
<br>
<<SrtaTravellaDiz "She is very convincing. Enter..." "She is very convincing. Enter...">>
<br>
<<narrador>>$MissTravella.Nome answers the door wearing a bikini with her nipple barely sticking out of her bra.<</narrador>>
<br>
<<narrador>>You see a pole dancing stage in the living room.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>What is that? Have you been training pole dancing?<</fala>>
<br>
<<SrtaTravellaDiz "Just a little." "Just a little.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? I can see?<</fala>>
<br>
<<SrtaTravellaDiz "No! Why do you think you could?" "No! Why do you think you could?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, what is it? Why would you be training pole dancing? Unless you intend to dance for someone?<</fala>>
<br>
<<SrtaTravellaDiz "Ahm..." "Ahm...">>
<br>
<<SrtaTravellaDiz "Fine, but I don’t want you to touch me!" "Fine, but I don’t want you to touch me!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright! I promise.<</fala>>
<br>
@@.btnUI;<<button [[Continue|STM9 - Striptease]]>>
<<set $SrtaTravellaM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You sit on the couch and try to enjoy $MissTravella.Nome's show for yourself.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM9 - Striptease]]>>
<<set $SrtaTravellaM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "And then? What are you thinking of my ass?" "And then? What are you thinking of my ass?">>
<br>
<<fala "Jogador" $Jogador.Nome>>It's even hard to find an adjective.<</fala>>
<br>
@@.btnUI;<<button [[Continue|STM9 - Striptease]]>>
<<set $SrtaTravellaM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM9 - Striptease]]>>
<<set $SrtaTravellaM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM9 - Striptease]]>>
<<set $SrtaTravellaM9.MissaoEstagio += 10>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "I keep watching you enjoying all this, I think I should charge you to watch me." "I keep watching you enjoying all this, I think I should charge you to watch me.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh why? I followed the rules.<</fala>>
<br>
<<SrtaTravellaDiz "Yes, but that’s good enough for today, if you want to see more you’ll need to give me a gift." "Yes, but that’s good enough for today, if you want to see more you’ll need to give me a gift.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, present now?<</fala>>
<br>
<<SrtaTravellaDiz "It could be a perfume for example." "It could be a perfume for example.">>
<br>
<<narrador>>You leave $MissTravella.Nome’s house, now she wants gifts, what else will she ask for next?<</narrador>>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/desfarca.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM9.MissaoEstagio += 50>>
<<set $SrtaTravellaM9.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM10.MissaoEstatus to "Ativa">>
<<set $Missao.STMEspere to true>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "srta-travella">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaTravellaM10.MissaoNome</h1></center>
<<narrador>>You show up unexpectedly at $MissTravella.Nome's house.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-lingerie-livingroom3.jpg"></center>
<br>
<<SrtaTravellaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome, and I brought your gift, want to see it?<</fala>>
<br>
<<narrador>>You hand her the perfume as she lets you into her house.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/shopping/loja-de-variedades/produtos/puru-voodoo.jpg"></center>
<<set $Perfume.PureVoodoo to false>>
<br>
<<SrtaTravellaDiz "Pure Voodoo?" "Pure Voodoo?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, it looks really good.<</fala>>
<br>
<<SrtaTravellaDiz "Okay, sit over there on the couch." "Okay, sit over there on the couch.">>
<br>
@@.btnUI;<<button [[Continue|STM10 - Mais Striptease]]>>
<<set $SrtaTravellaM10.MissaoEstagio += 10>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You sit on the couch, $MissTravella.Nome brings the pole dancing stage over to you and starts performing.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM9-Srta.Travella-Polidance1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM10 - Mais Striptease]]>>
<<set $SrtaTravellaM10.MissaoEstagio += 10>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM10-Srta.Travella-Polidance1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Do you want to see my world without panties?" "Do you want to see my world without panties?">>
<br>
<<fala "Jogador" $Jogador.Nome>>It is clear.<</fala>>
<br>
@@.btnUI;<<button [[Continue|STM10 - Mais Striptease]]>>
<<set $SrtaTravellaM10.MissaoEstagio += 10>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM10-Srta.Travella-Polidance2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Not this time." "Not this time.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Nooo.<</fala>>
<br>
<<SrtaTravellaDiz "Enjoy what you can handle." "Enjoy what you can handle.">>
<br>
@@.btnUI;<<button [[Continue|STM10 - Mais Striptease]]>>
<<set $SrtaTravellaM10.MissaoEstagio += 10>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM10-Srta.Travella-Polidance3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM10 - Mais Striptease]]>>
<<set $SrtaTravellaM10.MissaoEstagio += 10>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM10-Srta.Travella-Polidance4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "That’s it for today." "That’s it for today.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, what is it?<</fala>>
<br>
<<SrtaTravellaDiz "Leave it for another day, because you need to, relieve that erection of yours there." "Leave it for another day, because you need to, relieve that erection of yours there.">>
<br>
<img id="imagens" src="content/characters/player/images/vol-na-calca.jpg">
<br>
<<narrador>>You leave $MissTravella.Nome's house, maybe next time there will be more.<</narrador>>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/desfarca.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM10.MissaoEstagio += 50>>
<<set $SrtaTravellaM10.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM11.MissaoEstatus to "Ativa">>
<<set $Missao.STMEspere to true>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "srta-travella">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaTravellaM11.MissaoNome</h1></center>
<<narrador>>You show up unexpectedly at $MissTravella.Nome's house.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-lingerie-livingroom3.jpg"></center>
<br>
<<SrtaTravellaDiz "$Jogador.Nome? Why are you here?" "$Jogador.Nome? Why are you here?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi, I came to see you taking off your clothes again.<</fala>>
<br>
<<narrador>>She lets you into her house.<</narrador>>
<br>
<<SrtaTravellaDiz "What is that? Boy! Respect me!" "What is that? Boy! Respect me!">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh sorry I came to see you and I've been thinking about your body all these days and I wanted to see more and I followed every rule you told me.<</fala>>
<br>
<<SrtaTravellaDiz "So, do you want to see more?" "So, do you want to see more?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I want to see more.<</fala>>
<br>
<<SrtaTravellaDiz "Alright to sit there on the couch and enjoy." "Alright to sit there on the couch and enjoy.">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$MissTravella.Nome throws you on the sofa and starts rubbing herself against you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She approaches you and says in your ear.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "You want a more intimate more private dance, and I can give you that." "You want a more intimate more private dance, and I can give you that.">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She sits on your lap.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I thought I couldn't touch you.<</fala>>
<br>
<<SrtaTravellaDiz "Exactly, you can’t touch me. I can touch you." "Exactly, you can’t touch me. I can touch you.">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Is that what you like? See my ass like that?" "Is that what you like? See my ass like that?">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She rubs her vagina under her panties, which makes you more and more excited.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She sits on top of you.<</narrador>>
<br>
<<SrtaTravellaDiz "I love feeling her hard cock like that, underneath me." "I love feeling her hard cock like that, underneath me.">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She takes your hand and places it on her ass.<</narrador>>
<br>
<<SrtaTravellaDiz "Grab my ass, lover boy." "Grab my ass, lover boy.">>
<br>
@@.btnUI;<<button [[Continue|STM11 - Se Segurando]]>>
<<set $SrtaTravellaM11.MissaoEstagio += 10>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM11-Srta.Travella-Polidance8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Come on you can caress my breasts now." "Come on you can caress my breasts now.">>
<br>
<<SrtaTravellaDiz "And... that’s it for today." "And... that’s it for today.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What? Why?<</fala>>
<br>
<<SrtaTravellaDiz "I’m not a stripper $Jogador.Nome, I don’t have to make it to the end." "I’m not a stripper $Jogador.Nome, I don’t have to make it to the end.">>
<br>
<<SrtaTravellaDiz "And it would still be inappropriate, you’re my best friend’s $Jogador.RelacaoMae." "And it would still be inappropriate, you’re my best friend’s $Jogador.RelacaoMae.">>
<br>
<<fala "Jogador" $Jogador.Nome>>But what's the problem with that, you want it, I want it too, nothing should stop us, and besides that we're not doing too much.<</fala>>
<br>
<<SrtaTravellaDiz "$Jogador.Nome we don’t do anything much because I try to hold back whenever I’m stripping for you, it turns me on.">>
<br>
<<SrtaTravellaDiz "But imagine what your mother would do if she found out, out of respect for her I think we should hold back so we don’t go too far." "But imagine what your mother would do if she found out, out of respect for her I think we should hold back so we don’t go too far.">>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't understand.<</fala>>
<br>
<<SrtaTravellaDiz "I know for you but it’s getting harder and harder to hold on to you so maybe we should take a step back." "I know for you but it’s getting harder and harder to hold on to you so maybe we should take a step back.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What?!<</fala>>
<br>
<<SrtaTravellaDiz "Maybe just for a few days, until I think better of it." "Maybe just for a few days, until I think better of it.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, if that's what you want, I respect your decision, and I'll be on my way.<</fala>>
<br>
<<narrador>>You were about to leave.<</narrador>>
<br>
<<SrtaTravellaDiz "Ahm... $Jogador.Nome." "Ahm... $Jogador.Nome.">>
<br>
<<narrador>>You turn to her.<</narrador>>
<br>
<<SrtaTravellaDiz "See you..." "See you...">>
<br>
<<narrador>>You leave $MissTravella.Nome's house.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca.jpg"></center>
<br>
<<ref $Jogador>>Damn I'm going to have to solve my blue ball problems myself.<</ref>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM11.MissaoEstagio += 20>>
<<set $SrtaTravellaM11.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM12.MissaoEstatus to "Ativa">>
<<set $Missao.STMEspere to true>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 11>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaSala>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaTravellaM12.MissaoNome</h1></center>
<<narrador>>You enter the living room and find $MissTravella.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-and-mae-lingerie1.jpg"></center>
<br>
<<SrtaTravellaDiz "Oi $Jogador.Nome." "Oi $Jogador.Nome.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oi $MissTravella.Nome.<</fala>>
<br>
<<narrador>>You don't seem so excited to see each other.<</narrador>>
<br>
<<MamaeDiz "Guys... what happened?" "Guys... what happened?">>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<MamaeDiz "What happened to make you two so down today? $MissTravella.Nome, $Jogador.Nome did something bad to you." "What happened to make you two so down today? $MissTravella.Nome, $Jogador.Nome did something bad to you.">>
<br>
<<SrtaTravellaDiz "No, no, it’s nothing to do with $Jogador.Nome, it’s just... I had problems at work." "No, no, it’s nothing to do with $Jogador.Nome, it’s just... I had problems at work.">>
<br>
<<fala "Jogador" $Jogador.Nome>>And I... I just woke up feeling bad, that's all.<</fala>>
<br>
<<MamaeDiz "Oh, less bad..." "Oh, less bad...">>
<br>
<<MamaeDiz "$Jogador.Nome, $MissTravella.Nome said she has neck pain, how about giving her a massage?" "$Jogador.Nome, $MissTravella.Nome said she has neck pain, how about giving her a massage?">>
<br>
<<SrtaTravellaDiz "$Mae.Nome doesn’t have to, I..." "$Mae.Nome doesn’t have to, I...">>
<br>
<<MamaeDiz "Nothing! $Jogador.Nome does an incredible massage, you’ll love it." "Nothing! $Jogador.Nome does an incredible massage, you’ll love it.">>
<br>
<<SrtaTravellaDiz "I know." "I know.">>
<br>
<<MamaeDiz "What?" "What?">>
<br>
<<SrtaTravellaDiz "I mean $Jogador.Nome, I’ll take a massage." "I mean $Jogador.Nome, I’ll take a massage.">>
<br>
<<MamaeDiz "$Jogador.Nome, come on, don’t be rude..." "$Jogador.Nome, come on, don’t be rude...">>
<br>
@@.btnUI;<<button [[Massage Her|STM12 - Oportunidade de Hipnose]]>>
<<set $SrtaTravellaM12.MissaoEstagio += 33>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You walk over to $MissTravella.Nome and sit behind her and start massaging her while she talks to $Mae.Nome.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/travella/images/srtaTravella-massage1.jpg"></center>
<br>
<<MamaeDiz "But then, I noticed that $Jogador.Nome had been to your house several times this week, what was he doing there?" "But then, I noticed that $Jogador.Nome had been to your house several times this week, what was he doing there?">>
<br>
<<fala "Jogador" $Jogador.Nome>>What was I doing there?<</fala>>
<br>
<<SrtaTravellaDiz "What was he doing there?" "What was he doing there?">>
<br>
<<narrador>>You two said in unison.<</narrador>>
<br>
<<MamaeDiz "Yes... you went to her house several times this week, what did you guys do?" "Yes... you went to her house several times this week, what did you guys do?">>
<br>
<<narrador>>You and $MissTravella.Nome look at each other.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... no big deal, we just talk.<</fala>>
<br>
<<SrtaTravellaDiz "And... it’s just a normal conversation between two friends, right, $Jogador.Nome?" "And... it’s just a normal conversation between two friends, right, $Jogador.Nome?">>
<br>
<<fala "Jogador" $Jogador.Nome>>We talk about many subjects.<</fala>>
<br>
<<MamaeDiz "I know, there, you guys seem to be acting weird... you two." "I know, there, you guys seem to be acting weird... you two.">>
<br>
<<MamaeDiz "Are you sure nothing happened?" "Are you sure nothing happened?">>
<br>
<<SrtaTravellaDiz "Yeah... ahm I’m just a little thirsty, can you get me a glass of water $Jogador.Nome?" "Yeah... ahm I’m just a little thirsty, can you get me a glass of water $Jogador.Nome?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm going.<</fala>>
<br>
<<MamaeDiz "No $Jogador.Nome, keep massaging her, let me get the water." "No $Jogador.Nome, keep massaging her, let me get the water.">>
<br>
<<narrador>>$Mae.Nome leaves the living room.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|STM12 - Oportunidade de Hipnose]]>>
<<set $SrtaTravellaM12.MissaoEstagio += 33>>
<<set $game.SexEvent to 2>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You are in the living room giving $MissTravella.Nome a massage. You are alone.<</narrador>>
<br>
<<SrtaTravellaDiz "Oh this massage is so good I almost forget to say this is really weird." "Oh this massage is so good I almost forget to say this is really weird.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<SrtaTravellaDiz "Us having to meet up next to your mom and pretending we’re not doing a big deal..." "Us having to meet up next to your mom and pretending we’re not doing a big deal...">>
<br>
<<fala "Jogador" $Jogador.Nome>>But that's not a big deal.<</fala>>
<br>
<<SrtaTravellaDiz "I’m not talking about the massage, I’m talking about the striptease and all that." "I’m not talking about the massage, I’m talking about the striptease and all that.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What are you trying to say?<</fala>>
<br>
<<SrtaTravellaDiz "I didn’t want to but... maybe we should stop this thing altogether." "I didn’t want to but... maybe we should stop this thing altogether.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What?<</fala>>
<br>
<<SrtaTravellaDiz "It’s really weird looking at your mom knowing I rubbed myself on her $Jogador.RelacaoMae’s lap." "It’s really weird looking at your mom knowing I rubbed myself on her $Jogador.RelacaoMae’s lap.">>
<br>
<<fala "Jogador" $Jogador.Nome>>You just don't care about it.<</fala>>
<br>
<<SrtaTravellaDiz "I wanted to but I can’t." "I wanted to but I can’t.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes you can...<</fala>>
<br>
<<SrtaTravellaDiz "How?" "How?">>
<br>
<<narrador>>You then quickly grab her cheeks and stare into her eyes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I am $MissTravella.Nome Tavella from today I stop caring about social norms, and I continue my relationship with $Jogador.Nome normally and doing exactly what I want without caring if it would be moral or immoral, but still keeping it a secret, mainly from $Mae.Nome."<</fala>>
<br>
<<MissTravellaMoralidade 10>>
<br>
<<narrador>>You release her and she gets that familiar distant look.<</narrador>>
<br>
<<narrador>>At that moment $Mae.Nome arrives in the living room.<</narrador>>
<br>
<<MamaeDiz "$MissTravella.Nome, I brought her water glass here." "$MissTravella.Nome, I brought her water glass here.">>
<br>
<<narrador>>$MissTravella.Nome, hearing $Mae.Nome's voice, seems to come back to reality at that moment.<</narrador>>
<br>
<<SrtaTravellaDiz "Oh, thank you so much, $Mae.Nome, but I have to go..." "Oh, thank you so much, $Mae.Nome, but I have to go...">>
<br>
<<MamaeDiz "Really? But so thirsty? You always stay longer." "Really? But so thirsty? You always stay longer.">>
<br>
<<SrtaTravellaDiz "Ahm... sorry, but I need to solve a... work problem." "Ahm... sorry, but I need to solve a... work problem.">>
<br>
<<MamaeDiz "Alright then, bye." "Alright then, bye.">>
<br>
<<SrtaTravellaDiz "Bye $Mae.Nome, bye $Jogador.Nome." "Bye $Mae.Nome, bye $Jogador.Nome.">>
<br>
<<narrador>>You wave to $MissTravella.Nome as she walks away.<</narrador>>
<br>
<<narrador>>Your mother looks at you.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome, what happened here?" "$Jogador.Nome, what happened here?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing...<</fala>>
<br>
<<MamaeDiz "Your are sure?" "Your are sure?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I do, it must have just been a problem at work.<</fala>>
<br>
<<narrador>>You leave the living room, your mother still looks suspicious.<</narrador>>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM12.MissaoEstagio += 34>>
<<set $SrtaTravellaM12.MissaoEstatus to "Completa">>
<<set $SrtaTravellaM13.MissaoEstatus to "Ativa">>
<<set $MissTravella.status to "Breaking Moral Rules">>
<<set $Missao.STMEspere to true>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "srta-travella">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$SrtaTravellaM13.MissaoNome</h1></center>
<<narrador>>You go over to $MissTravella.Nome’s house to see how she's doing after that hypnosis.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/srtaTravella-lingerie-livingroom3.jpg"></center>
<br>
<<SrtaTravellaDiz "$Jogador.Nome? Good to see you again." "$Jogador.Nome? Good to see you again.">>
<br>
<<narrador>>$MissTravella.Nome attends to him very excited, she seems to have been drinking a little.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $MissTravella.Nome, it’s good to see you’re happy.<</fala>>
<br>
<<SrtaTravellaDiz "I’m great, I’m happy to see you, because I need to talk to you." "I’m great, I’m happy to see you, because I need to talk to you.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Hmm... I knew it was going to be a bomb.<</fala>>
<br>
<<SrtaTravellaDiz "Don’t relax $Jogador.Nome, you’ll like it I promise." "Don’t relax $Jogador.Nome, you’ll like it I promise.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You sit next to her.<</narrador>>
<br>
<<SrtaTravellaDiz "$Jogador.Nome... after that day at your house I thought a lot about both of us." "$Jogador.Nome... after that day at your house I thought a lot about both of us.">>
<br>
<<SrtaTravellaDiz "And... I decided to take back what I said." "And... I decided to take back what I said.">>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<SrtaTravellaDiz "I decided to stop holding back with you." "I decided to stop holding back with you.">>
<br>
@@.btnUI;<<button [[Continue|STM13 - Evolução]]>>
<<set $game.SexEvent to 1>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You are very happy and get up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is serious?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete1.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTravellaDiz "Yeah." "Yeah.">>
<br>
<<fala "Jogador" $Jogador.Nome>>But why did you change your mind?<</fala>>
<br>
<<SrtaTravellaDiz "I thought about it a bit and... I came to this conclusion, actually I came to several conclusions, maybe several habits that I should change, but that’s beside the point. I really want to know what do you think?" "I thought about it a bit and... I came to this conclusion, actually I came to several conclusions, maybe several habits that I should change, but that’s beside the point. I really want to know what do you think?">>
<br>
<<fala "Jogador" $Jogador.Nome>>I think it’s wonderful I finally get to do this.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>You place your hands on her breasts.<</narrador>>
<br>
<<SrtaTravellaDiz "Hmmmm, you didn’t even wait for me to give permission, did you?" "Hmmmm, you didn’t even wait for me to give permission, did you?">>
<br>
<<fala "Jogador" $Jogador.Nome>>It was reflex.<</fala>>
<br>
<<SrtaTravellaDiz "No problem." "No problem.">>
<br>
@@.btnUI;<<button [[She takes her breasts out|STM13 - Evolução]]>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She takes her breasts off and lets you hold them.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete3.mp4" type="video/mp4"></video></center>
<br>
<<SrtaTravellaDiz "And then? Are you enjoying it?" "And then? Are you enjoying it?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<SrtaTravellaDiz "Uhmmm." "Uhmmm.">>
<br>
<<SrtaTravellaDiz "That cock naked so hard for me." "That cock naked so hard for me.">>
<br>
@@.btnUI;<<button [[It's Here|STM13 - Evolução]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<SrtaTravellaDiz "It’s here?" "It’s here?">>
<br>
<<narrador>>She lowers his pants and starts to stimulate his penis over his underwear.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 40>>
<br>
@@.btnUI;<<button [[She Kneels|STM13 - Evolução]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<SrtaTravellaDiz "Let me take a closer look?" "Let me take a closer look?">>
<br>
@@.btnUI;<<button [[Show your breasts before|STM13 - Evolução]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Reveal your cock|STM13 - Evolução]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Show me your breasts again.<</fala>>
<br>
<<narrador>>She takes her breasts off and lets you hold them.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "It’s gonna see my big tits." "It’s gonna see my big tits.">>
<br>
@@.btnUI;<<button [[Reveal your cock|STM13 - Evolução]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Wuuuuu." "Wuuuuu.">>
<br>
<<SrtaTravellaDiz "You have a nice dick." "You have a nice dick.">>
<br>
@@.btnUI;<<button [[Blowjob|STM13 - Evolução]]>>
<<set $SrtaTravellaSex.faz_oral += 1>>
<<set $MissTravella.has_sex to true>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>Finally she bit down on his cock.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Yes!" "Yes!">>
<br>
<<SrtaTravellaDiz "Ummmmmmmmm." "Ummmmmmmmm.">>
<br>
@@.btnUI;<<button [[Keep Blowjob|STM13 - Evolução]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your balls|STM13 - Evolução]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<narrador>>Finally she bites his penis.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "humhmhmhmhm." "humhmhmhmhm.">>
<br>
<<SrtaTravellaDiz "Oh... the taste of that dick..." "Oh... the taste of that dick...">>
<br>
@@.btnUI;<<button [[Keep Blowjob|STM13 - Evolução]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your balls|STM13 - Evolução]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Ohhhh cock in my mouth." "Ohhhh cock in my mouth.">>
<br>
<<SrtaTravellaDiz "Ummmmmm." "Ummmmmm.">>
<br>
@@.btnUI;<<button [[She sucks your balls|STM13 - Evolução]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Kgh ummmmm." "Kgh ummmmm.">>
<br>
@@.btnUI;<<button [[She keeps sucks your balls|STM13 - Evolução]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Hand Job|STM13 - Evolução]]>>
<<set $SrtaTravellaSex.punheta += 1>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Ummmmm." "Hummmmm.">>
<br>
@@.btnUI;<<button [[She keeps sucks your balls|STM13 - Evolução]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Hand Job|STM13 - Evolução]]>>
<<set $SrtaTravellaSex.punheta += 1>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Hahahahahha." "Hahahahahha.">>
<br>
<<SrtaTravellaDiz "Ohhhh." "Ohhhh.">>
<br>
@@.btnUI;<<button [[Hand Job|STM13 - Evolução]]>>
<<set $SrtaTravellaSex.punheta += 1>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "You love twitches in my fuckig tits?" "You love twitches in my fuckig tits?">>
<br>
<<SrtaTravellaDiz "Ohhhh yeaaah." "Ohhhh yeaaah.">>
<br>
<<SrtaTravellaDiz "Ohhhh fuck." "Ohhhh fuck.">>
<br>
@@.btnUI;<<button [[Blowjob again|STM13 - Evolução]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Let’s go to the couch." "Let’s go to the couch.">>
<br>
@@.btnUI;<<button [[Keep Blowjob|STM13 - Evolução]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Hand Job again|STM13 - Evolução]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Ummmmhmmm" "hummmmhmmm">>
<br>
@@.btnUI;<<button [[Keep Blowjob|STM13 - Evolução]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Hand Job again|STM13 - Evolução]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "This cock is so fucking hard." "This cock is so fucking hard.">>
<br>
<<SrtaTravellaDiz "Following in my mouth." "Following in my mouth.">>
<br>
@@.btnUI;<<button [[Hand Job again|STM13 - Evolução]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<<narrador>>She starts masturbating you very vigorously looking into your eyes.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "Yeah, I know you want to come and I want you to come for me ahm..." "Yeah, I know you want to come and I want you to come for me ahm...">>
<br>
@@.btnUI;<<button [[Blowjob|STM13 - Evolução]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "You wanna cum? Ummm?" "You wanna cum? Ummm?">>
<br>
<<SrtaTravellaDiz "Cum for me... yeah you wanna cum for me?" "Cum for me... yeah you wanna cum for me?">>
<br>
@@.btnUI;<<button [[Cum in her hand|STM13 - Evolução]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete21.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio = 100>>
<<SrtaTravellaDiz "Yeaaaahh... ummm..." "Yeaaaahh... ummm...">>
<br>
@@.btnUI;<<button [[Continue|STM13 - Evolução]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/travella/videos/STM13-Boquete22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<SrtaTravellaDiz "That’s it, and then... did you get what you wanted?" "That’s it, and then... did you get what you wanted?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes. And you?<</fala>>
<br>
<<SrtaTravellaDiz "It’s been a while since I’ve sucked a cock as big as yours." "It’s been a while since I’ve sucked a cock as big as yours.">>
<br>
@@.btnUI;<<button [[Continue|STM13 - Evolução]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/travella/images/STM13-A-Taste-of-Cum.jpg"></center>
<br>
<<narrador>>She gets up with her hand all sticky from his semen.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you well?<</fala>>
<br>
<<narrador>>You get up and get dressed.<</narrador>>
<br>
<<SrtaTravellaDiz "Yeah... I just... it’s just a lot to process, it seems like I met you a few days ago and you were just my friend’s $Jogador.RelacaoMae, and today I sucked your dick." "Yeah... I just... it’s just a lot to process, it seems like I met you a few days ago and you were just my friend’s $Jogador.RelacaoMae, and today I sucked your dick.">>
<br>
<<fala "Jogador" $Jogador.Nome>>And is this a problem for you?<</fala>>
<br>
<<SrtaTravellaDiz "No! It’s just crazy, like... I can’t imagine going out in my underwear a month ago, but now it seems like a good idea." "No! It’s just crazy, like... I can’t imagine going out in my underwear a month ago, but now it seems like a good idea.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow.<</fala>>
<br>
<<ref $Jogador>>It must be the effect of the hypnosis.<</ref>>
<br>
<<SrtaTravellaDiz "$Jogador.Nome. Don’t tell your mother any of this okay?" "$Jogador.Nome. Don’t tell your mother any of this okay?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course.<</fala>>
<br>
<<SrtaTravellaDiz "Maybe we’ll keep doing more things like that... if it’s working, of course..." "Maybe we’ll keep doing more things like that... if it’s working, of course...">>
<br>
<<fala "Jogador" $Jogador.Nome>>Sure enough, see you another day, Miss Tavella.<</fala>>
<br>
<<SrtaTravellaDiz "Until another day Little Boy $Jogador.Sobrenome." "Until another day Little Boy $Jogador.Sobrenome.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $SrtaTravellaM13.MissaoEstagio += 100>>
<<set $SrtaTravellaM13.MissaoEstatus to "Completa">>
<<set $Missao.STMEspere to true>>
<<set $game.SexEvent to 0>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<center><h1>$LexiM2.MissaoNome</h1></center>
<<narrador>>You are in the refectory talking to your friends while they choose food.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>So I was there with her and then she asked if I wanted to buy one...<</fala>>
<br>
<<narrador>>Then you look at $Lexi.Nome at her table, alone as usual.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/escola/refeitorio/images/garota-sozinha-no-refeitorio.jpg"></center>
<br>
<<ref $Jogador>>Wow, $Lexi.Nome is still alone, I think I'll sit with her, after all I need to get close to her to hypnotize her father. And besides, she needs a companion..<</ref>>
<br>
<<narrador>>You turn to your friends.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Guys, we'll talk later. I'll talk to $Lexi.Nome.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Hey $Jogador.Nome, what's up, do you want to hook up $Lexi.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not me...<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Watch out ahm... her dad won't like this at all and will grade her.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, she's my friend... I'll just talk to her.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>So yeah... go there.<</fala>>
<br>
<<narrador>>You were about to go.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Hey $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You turn.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Don't forget to use a condom hahahaha.<</fala>>
<br>
<<ref $Jogador>>I didn't need to say it out loud.<</ref>>
<br>
<<narrador>>You walk away from $Amigo.Nome and $Amigo2.Nome who are fooling around and go talk to $Lexi.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM2 parte 2 - Recreio com Lexi]]>>
<<set $LexiM2.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoRefeitorio>>
<<narrador>>You sit next to $Lexi.Nome.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome, what are you doing here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to eat with you, is there a problem? Because if you want, I can leave.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, no, no, you can stay here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And so? Are you going to do something today?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, nothing important.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Great, what do you think we do something?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Like, we watch a movie at my house?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's... it's a good idea.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Great, and today is a great idea because my dad won't be home so we can have some privacy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... all right.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>So... what kind of movies do you like?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I like...<</fala>>
<br>
<<narrador>>You spend some time talking about movies until recess is over and you two go back to the classroom.<</narrador>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $LexiM2.MissaoEstagio += 50>>
<<set $LexiM2.MissaoEstatus to "Completa">>
<<set $LexiM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 17>>
<</button>>@@<<FundoCasaMcComber>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$LexiM3.MissaoNome</h1></center>
<<narrador>>You go to $Lexi.Nome's house.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom1.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome! Glad you came.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, we're going to watch a movie, right?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Of course, come in.<</fala>>
<br>
<<narrador>>You walk into her house and she lets you sit on the couch so she sits next to her.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>So $Jogador.Nome...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So $Lexi.Nome...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What movie are we going to watch?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh, I almost forgot...<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>We're going to watch Cheeky.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've never heard of this movie.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah and I didn't watch it, but I apparently it's a comedy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So perfect let's watch.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LXM3 - Cinema em casa com Lexi]]>>
<<set $LexiM3.MissaoEstagio += 10>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>$Lexi.Nome puts the movie on TV, this movie seems to be old.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... $Lexi.Nome, what is this movie about?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Ohh... I don't know, I found it in my dad's collection.<</fala>>
<br>
<<narrador>>Right after $Lexi.Nome says this there is a big nude scene in the movie.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Oww.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... $Lexi.Nome? Did you choose an erotic movie for us to watch?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I'm so sorry... I... I'm so embarrassed now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Relax $Lexi.Nome, let's watch it like it's any movie, and there's no need to feel ashamed, after all it's just a movie, right?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Ahm... that's ok $Jogador.Nome but promise not to say that to anyone.<</fala>>
<br>
@@.btnUI;<<button [[Continue|LXM3 - Cinema em casa com Lexi]]>>
<<set $LexiM3.MissaoEstagio += 10>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>You watch the movie halfway through $Lexi.Nome looked quite embarrassed but you did your best to try to make her feel more comfortable with the numerous nude scenes and simulated sex in this movie.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena5.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena6.mp4" type="video/mp4"></video></center>
<br>
<<LexiAmizade 5>>
<br>
<<narrador>>Halfway through the film, you hear the noise of a car outside $Lexi.Nome's house, so she gets up from the couch where you are sitting.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh my father arrived, let me take the film.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You want me to hide.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, you don't, my father is not a murderer.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Only I think he wouldn't like to catch the two of us here watching an erotic movie.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>$Lexi.Nome then switches to a sports channel at which point $ProfMatematica.Nome walks through the door and spots the two of you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM3 - Cinema em casa com Lexi]]>>
<<set $LexiM3.MissaoEstagio += 10>>
<<set $game.SexEvent to 3>>
<<addmins 47>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "ProfMatematica" $ProfMatematica.Nome>>$Lexi.Nome? Who is this boy and what is he doing here?<</fala>>
<br>
<<ref $Jogador>>The bastard is so oblivious to what goes on in class that he didn't even recognize one of his students.<</ref>>
<br>
<<fala "Lexi" $Lexi.Nome>>Dad, he's a classmate, he's $Jogador.Nome, don't you remember?<</fala>>
<br>
<<narrador>>You nod to him.<</narrador>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Ahm... of course I remember. You are the boy who failed the year.<</fala>>
<br>
<<ref $Jogador>>It's always like that they just remember it.<</ref>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>$Lexi.Nome... you know I don't like visiting when I'm not home, you know?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Sorry dad but, you're never home, and now that I finally have a friend that I can talk to and... invite him to watch movies and...<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Now! It's okay, it's okay, $Lexi.Nome, anyway I just came to get some documents and I gotta get rid of it again.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Where are you going?<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Little girl you know...<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Ugh work thing.<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>That's right.<</fala>>
<br>
<<narrador>>$ProfMatematica.Nome goes upstairs and up to the second floor, leaving you and $Lexi.Nome alone again.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM3 - Cinema em casa com Lexi]]>>
<<set $LexiM3.MissaoEstagio += 10>>
<<set $game.SexEvent to 4>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>Aff, he always does that, he comes home from work, a few minutes pass, the phone rings, he has to go out again, this is terrible.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Does he teach at school in the afternoon too?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, he has another work in an office in the afternoon, but I have no idea where that is.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>But I really think it's strange why he's always going out and not saying anything, sometimes he goes out at night and comes back at dawn. He says he has to solve some problems at work and leaves in the middle of dinner, I've seen him leave even at school.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This is really weird.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh, he's coming back.<</fala>>
<br>
<<narrador>>$ProfMatematica.Nome comes downstairs with a folder in his hand.<</narrador>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Ahm... $Lexi.Nome, I'll be right back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And you.... little boy... I'm watching you!<</fala>>
<br>
<<narrador>>You are unresponsive.<</narrador>>
<br>
<<narrador>>$ProfMatematica.Nome leaves.<</narrador>>
<br>
<<narrador>>You look at the time and realize it's already late.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Lexi.Nome I'm leaving now.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>But already? We haven't even finished watching the movie yet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Huh? I thought you were embarrassed to watch this movie next to me.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Y-Yes I was but, I enjoy your company, and the movie was starting to get interesting if you know what I mean.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No problem, we can continue watching tomorrow if you want.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Alright, Goodbye $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Goodbye $Lexi.Nome, be well.<</fala>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $LexiM3.MissaoEstagio += 60>>
<<set $LexiM3.MissaoEstatus to "Completa">>
<<set $LexiM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 14>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaMcComber>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$LexiM4.MissaoNome</h1></center>
<<narrador>>You go to $Lexi.Nome's house.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-livingroom2.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome! Let's keep watching the movie?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, that's what I came here for... and to be close to you.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Please come in.<</fala>>
<br>
<<narrador>>You walk into her house and sit on the couch.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is your father there?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, he's working and I don't know what time he'll be back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh okay, better this way we can watch the movie in peace.<</fala>>
<br>
<<narrador>>$Lexi.Nome puts the movie back on where you left off.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena7.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|LXM4 - Mais filminho]]>>
<<set $LexiM4.MissaoEstagio += 10>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You keep to watch the movie, and it looks even more erotic than before.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena8.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena9.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena10.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Lexi.Nome watches this movie with you next to her, she is still embarrassed to see these scenes next to her, but she is starting to get used to your presence.<</narrador>>
<br>
<<LexiAmizade 5>>
<br>
<<narrador>>Until they knock on the door.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Who will it be at this hour?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wouldn't that be your father?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No, my dad doesn't have to slam the door to get in.<</fala>>
<br>
<<narrador>>$Lexi.Nome pauses the movie and goes to answer it.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM4 - Mais filminho]]>>
<<set $LexiM4.MissaoEstagio += 10>>
<<set $game.SexEvent to 2>>
<<addmins 40>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She looks through the peephole.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/Casa-McComber/policiais-na-porta.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>There are two policemen.<</fala>>
<br>
<<narrador>>She opens the door.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Ahm... Hello?<</fala>>
<br>
<<fala "NPC" Cop>>Good afternoon, we want to speak with $ProfMatematica.Nome McComber.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>He's my dad and he's not home.<</fala>>
<br>
<<fala "NPC" Cop>>What time will he be back?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I don't know I... Wait a minute what's going on? What do you want with it.<</fala>>
<br>
<<fala "NPC" Cop>>We just want to ask a few questions, but it's a confidential matter.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Confidential matter?<</fala>>
<br>
<<fala "NPC" Cop>>Yeah, we'll come back later.<</fala>>
<br>
<<narrador>>They turn around and leave.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM4 - Mais filminho]]>>
<<set $LexiM4.MissaoEstagio += 10>>
<<set $game.SexEvent to 3>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Wow... what is your dad up to?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I have no idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what a story is that confidential matter thing.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I... I don't know I just... when my father arrives I explain this to him and say that some policemen came looking for him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then let's continue watching the movie, it was almost over.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/Casa-McComber/videos/aPervertida-cena11.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$Lexi.Nome seems to have become more comfortable watching all these scenes of nudity and simulated sex so much so that if you sit down next to her to watch this movie you lay your head on her shoulder.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lay-our-head2.mp4" type="video/mp4"></video></center>
<br>
<<LexiPaixao 1>>
<br>
<<narrador>>At the end of the film both were excited after seeing this sequence of nude scenes but $Lexi.Nome is a very shy girl and $Jogador.Nome knew that so in order not to embarrass her even more $Jogador.Nome says goodbye to her with the promise of meeting again another day.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $LexiM4.MissaoEstagio += 70>>
<<set $LexiM4.MissaoEstatus to "Completa">>
<<set $LexiM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 21>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<center><h1>$LexiM5.MissaoNome</h1></center>
<<narrador>>Math lesson has just started.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Students... pay attention.<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>In the next lesson we will have a test the test will be about everything we learned in the last few days.<</fala>>
<br>
<<ref $Jogador>>Damn. Fuck then!<</ref>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Study hard good luck.<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Now let's start class and...<</fala>>
<br>
<<narrador>>His cell phone starts to ring.<</narrador>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Ahm... a reason I need to answer.<</fala>>
<br>
<<narrador>>$ProfMatematica.Nome leaves the classroom to answer his cell phone.<</narrador>>
<br>
<<narrador>>In this your friend $Amigo.Nome bows to you.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>Oh man! Look at this! Test in the next lesson? I won't have time to study.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Me either.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I'm glad my girlfriend can give me some tips.<</fala>>
<br>
<<narrador>>$ProfMatematica.Nome returns to the classroom.<</narrador>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Students, I'm going to have to leave for a few minutes because a problem has arisen at work.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Hey, isn't this your job?<</fala>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>Minus 2 points Mr. Klein.<</fala>>
<br>
<<narrador>>The whole room starts laughing.<</narrador>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Shit!<</fala>>
<br>
<<narrador>>The teacher leaves and the whole classroom begins to celebrate the absence of the teacher. Except $Lexi.Nome who looks worried, but as you were talking to your friends, you end up not even noticing $Lexi.Nome's concern.<</narrador>>
<br>
@@.btnUI;<<button "Continue/Next Lesson" "3B">>
<<set $LexiM5.MissaoEstagio += 100>>
<<set $LexiM5.MissaoEstatus to "Completa">>
<<set $LexiM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$LexiM6.MissaoNome</h1></center>
<<if lastVisited("SuaCasa_Seu_quarto") is 1>> /*=====================*/
<<narrador>>You were about to go to sleep when your phone starts ringing.<</narrador>>
<br>
<<narrador>>You didn't want to answer it, but you decide to do it so that it stops ringing.<</narrador>>
<<elseif lastVisited("sonhos") is 1>> /*=============================*/
<<narrador>>You were sleeping having your favorite dreams.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/sonhos/sonho11.mp4" type="video/mp4">
</video></center>
<br>
<<narrador>>But something interrupts his moment of rest, his cell phone starts to ring.<</narrador>>
<br>
<<narrador>>You didn't want to answer it, but you decide to do it so that it stops ringing.<</narrador>>
<</if>> /*===========================================================*/
<br>
<<fala "Jogador" $Jogador.Nome>>Hello.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Lexi.Nome, why are you calling me at this time of night?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome, I'm sorry I had to disturb your sleep, but you're the only person I trust and I needed to tell someone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay and what do you need to tell me?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Remember those police we saw that day when we were watching that movie?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I remember.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>So... they're here now talking to my dad.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can see them.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yes, I'm hiding, my father doesn't know that I'm listening to their conversation.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And what are they saying.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Ahm... I don't really know what, it looks like it's about some high-risk investment that they make a lot of profit.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>They who? The policemen?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Look... there are more people in living room.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>There are two men in suits, one is quite large, and the other looks like the boss he is full of gold chains and expensive accessories.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>There are those two policemen we saw that day and my father.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Tell me more about what they're talking about?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh damn they're leaving...<</fala>>
<br>
@@.btnUI;<<button [[Continue|LXM6 - O Telefonema]]>>
<<set $LexiM6.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 11>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Lexi" $Lexi.Nome>>They're gone... but it looks like there's going to be something important on Friday.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Something important what? Where?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I don't know, I couldn't understand.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome, I'm scared I don't know what my father is up to.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's too bad $Lexi.Nome, I don't know what to do.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome please can you help me solve this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Solve $Lexi.Nome? We are just two high school students.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome please, if you help me to at least get my father out of this I'll do anything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Anything? Serious?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yes anything.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, so you're the math teacher's daughter, you should have access to the test answer.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>And?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So I want you to send me a picture of the answer sheet for me, I need to get a 10 on this test.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>It's ok $Jogador.Nome, this is going to be quite risky for me, but if you promise to help me I promise to help you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I'll help you, send me the test answer tomorrow and on Friday we'll investigate it, all right?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Alright $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Bye.<</fala>>
<br>
<<narrador>>It's a lot for you to assimilate at once, but as you were very tired, you simply preferred to lie in your bed and enjoy your sleep.<</narrador>>
<br>
@@.btnUI;<<button "End" "sonhos">>
<<set $LexiM6.MissaoEstagio += 50>>
<<set $LexiM6.MissaoEstatus to "Completa">>
<<set $LexiM7.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 60>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<center><h1>$LexiM7.MissaoNome</h1></center>
<<narrador>>The math lesson has just started and the teacher, without saying anything, is already handing out the tests to each one.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/profMath.jpg"></center>
<br>
<<narrador>>You're sorry $Lexi.Nome still hasn't sent you the picture of the test answer.<</narrador>>
<br>
<<narrador>>The teacher gives the test to all students.<</narrador>>
<br>
<<fala "ProfMatematica" $ProfMatematica.Nome>>For those who studied good test, for those who didn't study good luck.<</fala>>
<br>
<<narrador>>At that moment you get a message on your cell phone you carefully open it and realize that $Lexi.Nome has finally sent you the test answer.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/prof_matematica/images/gabarito-prova1.jpg"></center>
<br>
<<narrador>>You are relieved that $Lexi.Nome has kept her end of the bargain.<</narrador>>
<br>
<<narrador>>You take the test with great care so that the teacher doesn't suspect that you were using your cell phone or that you had the answer key for the test.<</narrador>>
<br>
<<narrador>>You keep the test until the end of the lesson when the students handed the test to the teacher you decided to hand it in with them to raise as little suspicion as possible.<</narrador>>
<br>
@@.btnUI;<<button "Continue/Next Lesson" "3B">>
<<set $LexiM7.MissaoEstagio += 100>>
<<set $LexiM7.MissaoEstatus to "Completa">>
<<set $LexiM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<FundoCasa>>
<center><h1>$LexiM8.MissaoNome</h1></center>
<<narrador>>You were at your house when you got a call from $Lexi.Nome.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/ligando.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, remember our deal?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I remember.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>So $Jogador.Nome, my dad is leaving in about 30 minutes. Come here and let's follow him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, I'm on my way.<</fala>>
<br>
<<narrador>>You hang up the phone and go to $Lexi.Nome's house.<</narrador>>
<br>
@@.btnUI;<<button [[Go to her house|LXM8 parte 2 - Investigação]]>>
<<set $LexiM8.MissaoEstagio += 10>>
<<addmins 29>>
<</button>>@@<<FundoBairroNobre>>
<<narrador>>You're arriving at $Lexi.Nome's house when your phone rings again.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $Lexi.Nome?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome where are you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm close to your house.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>My father is leaving, hide and don't let him see you.<</fala>>
<br>
<<narrador>>You hide inside the flowerbed in $Lexi.Nome's backyard as you watch $ProfMatematica.Nome get into her car.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/escondendo-das-pantas.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Lexi.Nome I'm hiding in the flowerbed, her dad is getting the car.<</fala>>
<br>
<<narrador>>The motors come on and $ProfMatematica.Nome starts driving, as soon as he pulls out, then you come out of hiding.<</narrador>>
<br>
<<narrador>>Then a car honks behind you which gives you a real scare. But looking back you see it's $Lexi.Nome.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Come on $Jogador.Nome, come in... we have to catch up with him.<</fala>>
<br>
<<narrador>>You don't even have time to recover from the scare, you just get in the car and $Lexi.Nome puts the pedal to the metal to follow her father.<</narrador>>
<br>
@@.btnUI;<<button [[She drives|LXM8 parte 3 - Investigação]]>>
<<set $LexiM8.MissaoEstagio += 10>>
<<addmins 12>>
<</button>>@@<<FundoCentro>>
<<narrador>>You and $Lexi.Nome are in the car, she is driving and following $ProfMatematica.Nome's car.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't know you drove $Lexi.Nome.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/lexi/videos/Lexi-Dirigindo.mp4" type="video/mp4"></video></center>
<br>
<<fala "Lexi" $Lexi.Nome>>I... I don't know how to drive, but when I saw my father leaving the only thing I could do was take my mother's car and follow him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I would offer to take over the driving but I don't know how to drive very well either, it's a good thing he's not racing, right?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah...<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>What do we'll do? You know... when we get there?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... I don't know, but I think you have to talk to your father, and find out where he always goes.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I already asked, but he never tells the truth.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You have to be more insistent, and if he lies, expose that lie, at some point he will get stuck and tell the truth.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh... I'm afraid $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You will need courage.<</fala>>
<br>
@@.btnUI;<<button [[She drives|LXM8 parte 4 - Investigação]]>>
<<set $LexiM8.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoBairro>>
<<narrador>>You and $Lexi.Nome follow $ProfMatematica.Nome to his neighborhood from his house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where is he going?<</fala>>
<br>
<<narrador>>His car then slows down and parks.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/carro-estacionado.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh he's stopping.<</fala>>
<br>
<<narrador>>$ProfMatematica.Nome gets out of the car and goes into the Pub.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is he walking into the Pub?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So he's just going out drinking with friends?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>It's not possible. Why is he hiding this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Stay there, I'll go take a look.<</fala>>
<br>
<<narrador>>You get out of $Lexi.Nome's car and go inside the Bar.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM8 parte 5 - Investigação]]>>
<<set $LexiM8.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoBar>>
<<narrador>>You enter the Pub and start looking for $ProfMatematica.Nome.<</narrador>>
<br>
<<narrador>>The Pub is quite full today but you can still see $ProfMatematica.Nome coming in through a door at the back of the Pub.<</narrador>>
<br>
<<narrador>>You approach to try to enter to see what is behind that door, but you are stopped by the security guard.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/seguranca.jpg"></center>
<br>
<<fala "NPC" Security>>No one enters here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But the guy there came in...<</fala>>
<br>
<<fala "NPC" Security>>He's an official.<</fala>>
<br>
<<narrador>>You don't believe in security...<</narrador>>
<br>
<<ref $Jogador>>Why $ProfMatematica.Nome would work in a pub.<</ref>>
<br>
<<narrador>>But you prefer not to argue with him, you bartender and decide to ask her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... barwoman?<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/bartender-danielle/images/Danielle-Bar1.jpg"></center>
<br>
<<fala "BartDani" Bartender>>Hi, wait a minute, are you old enough to be here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... of course I am... and I'm old enough to know what's behind that door.<</fala>>
<br>
<<fala "BartDani" Bartender>>Ohhhh nice try kid, but that area is private.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How is that private?<</fala>>
<br>
<<fala "BartDani" Bartender>>It's for officials.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is serious? Because I saw a man in a suit entering there, I don't think that a man dressed all elegantly like him would be a simple employee of this Pub.<</fala>>
<br>
<<fala "BartDani" Bartender>>What you want ehm boy want trouble?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course not I...<</fala>>
<br>
<<fala "BartDani" Bartender>>So stop bothering me if you want to order a drink be my guest, but don't waste my time.<</fala>>
<br>
<<narrador>>She goes back to work leaving you alone.<</narrador>>
<br>
<<ref $Jogador>>Aff.<</ref>>
<br>
<<narrador>>With nothing else to do, you head back to the car to tell $Lexi.Nome these things.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|LXM8 parte 6 - Investigação]]>>
<<set $LexiM8.MissaoEstagio += 10>>
<<addmins 10>>
<</button>>@@<<FundoBairro>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You go back to $Lexi.Nome's car.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>And then $Jogador.Nome, what did you see?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>What? What do you mean "nothing"?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, your father went through a door and stayed there. When I went to try to see what was inside I was stopped by a security guard who did not let me in.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>What a fu...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>He said it was for employees only, and I obviously didn't believe it, so I went to ask the bartender, who confirmed what he said and got mad when I questioned it.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>They are lying.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is clear that they are lying, because his father would be a simple employee of that Pub.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>It's really weird, but what now?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now I don't know, now I don't know anymore, we can't go through that security guard, unless there's another entrance.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome, when you were there I saw some men coming in from the back of the bar.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is there another entry there?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Let's see.<</fala>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/carona-com-mulher.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|LXM8 parte 6 - Investigação]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You get out of the car and go to the back of the bar, there is a door but also guarded by two security guards.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/bar/segurancas-dos-fundos.jpg"></center>
<br>
<<fala "Lexi" $Lexi.Nome>>Ah, damn it! It's also watched.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah $Lexi.Nome, I don't think there's much else we can do.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>But what do you mean $Jogador.Nome? We need to find out more about this... ahm...<</fala>>
<br>
<<narrador>>$Lexi.Nome sees her dad coming out of the pub, he gets in his car and starts the engine.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>Oh what the hell! My father is already leaving! I need to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But ahm...<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>I have to get home before my dad, otherwise he might get suspicious.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what about the investigation?<</fala>>
<br>
<<narrador>>$Lexi.Nome opens the car door for you to get out.<</narrador>>
<br>
<<fala "Lexi" $Lexi.Nome>>We'll settle this another day.<</fala>>
<br>
<<narrador>>$Lexi.Nome drives away trying to drive as fast as she can (she really doesn't know how to drive very well), leaving you alone. At least your house is close to there.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $LexiM8.MissaoEstagio += 50>>
<<set $LexiM8.MissaoEstatus to "Completa">>
<<set $LexiM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 14>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<center><h1>$LexiM9.MissaoNome</h1></center>
<<narrador>>You sit down with $Lexi.Nome to talk about the investigation.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi $Lexi.Nome, I need to talk to you.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Hi $Jogador.Nome, that's good because I also need it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then? Did you make it to your house on time?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>No.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then what happened?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>When I got home my father was already waiting for me. He was very angry that I left the house at night and in the car. But I said that...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Said that?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>$Jogador.Nome, don't be mad but I said I would find you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$Lexi.Nome!?<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Sorry, was the only thing I thought of.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But what did your father do.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Surprisingly he didn't do anything but scold me, but it seems he thinks we're dating.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why do you think that.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>He wants you to come over to his house and talk to him.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh damn!<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>And the worst part is that we found nothing. We were only taken to one Pub.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but something's going on in that pub, and I'm going to find out what it is.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>How?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>The only thing I thought about is trying to find someone who is leaving there and try to gain his trust, and then he will tell me the secrets of that place.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Yeah, it's going to be complicated, but at least we can keep seeing each other.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Despite everything, I'm happy because I have a friend.<</fala>>
<br>
<<narrador>>You continue talking for a few more minutes.<</narrador>>
<br>
<<LexiAmizade 1>>
<br>
@@.btnUI;<<button "Continue/Next Lesson" "3B">>
<<set $LexiM9.MissaoEstagio += 100>>
<<set $LexiM9.MissaoEstatus to "Completa">>
<<addmins 22>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM3.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, teacher, it's $Jogador.Nome, I'm here for book club, this time I read chapter 3 at home.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open" she says.<</narrador>>
<br>
<<narrador>>You enter her house, and she is not in the living room, you think that she must be in the kitchen preparing some cookies like last time, then you notice something curious in the bookcase that is in her office next to the living room.<</narrador>>
<br>
<<narrador>>In the midst of all those intellectual books, with great historical value, you notice something that interests you much more.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha1.jpg"></center>
<br>
<<ref $Jogador>>Does the teacher read comic books?<</ref>>
<br>
<<ref $Jogador>>Does she have more?<</ref>>
<br>
<<narrador>>You search the shelves for more comics, and you find two more.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-batman1.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha2.jpg"></center>
<br>
<<ref $Jogador>>I never thought that the teacher was a fan of comic books.<</ref>>
<br>
<<narrador>>You start flipping through the comics, seeing the action scenes when...<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Snooping?<</fala>>
<br>
<<narrador>>You take a slight fright and look back.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-casa2.jpg"></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So $Jogador.Nome, what are you looking for in my books?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I was just surprised because I found these comics in the middle of your books.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>And...? Can't a woman like those things that are considered "boyish"?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course you can, I was just surprised.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Anyway, let's go to the living room, we need to start our chapter meeting today.<</fala>>
<br>
<<narrador>>You go to the living room and start talking about Animal Farm's 3rd class, until you reach a point where you don't have much else to talk about.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, what are you going to do now?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Nothing much, just washing dishes.<</fala>>
<br>
<<narrador>>She says as she goes to the kitchen.<</narrador>>
<br>
<<narrador>>And you go after her.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PHM3 parte 2 - Lendo ainda mais]]>>
<<set $ProfHistoriaM3.MissaoEstagio += 50>>
<<addmins 44>>
<</button>>@@<<FundoApartamentoProfdeHistoriaCozinha>>
<<narrador>>You go into the kitchen with her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, teacher you want help with the dishes.<</fala>>
<br>
<<ref $Jogador>>I need her to give me a chance to hypnotize her.<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Cena-Lavando-Louça1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It won't be necessary, $Jogador.Nome...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I insist, we can talk while we wash the dishes.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Alright, if you ask that much question, you can come help me...<</fala>>
<br>
<<narrador>>You then help $ProfHistoria.Nome with the dishes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lavandopratos.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>While you wash the dishes with $ProfHistoria.Nome. You decide to bring up the subject of comics.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... teacher, I could never have guessed that you were a fan of comics.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Yeah, I read since I was a kid.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What is your favorite superhero.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Definitely Wonder Woman.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, I really wanted to read those comics with you.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Read comics with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, we can implement it in our book club.<</fala>>
<br>
<<narrador>>She starts to laugh.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hahaha.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome, the book club is for us to read and discuss complex literary works, not to read superhero comics.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I think it would be so much cooler than Animal Farm.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Look, maybe we read a little bit, but we have to focus on these historical books.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, okay, if that's how it is.<</fala>>
<br>
<<ref $Jogador>>Maybe if I get closer to her I can get her to accept reading the comics with me, which could bring us closer and at some point I can hypnotize her.<</ref>>
<br>
<<narrador>>You help her wash all the dishes, she feels really hugged with you. You go away and think about it.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM3.MissaoEstagio += 50>>
<<set $ProfHistoriaM3.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM4.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, teacher, it's $Jogador.Nome, I'm here for book club, this time I read chapter 4 at home.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open" she says.<</narrador>>
<br>
<<narrador>>You open the door to her apartment and she's already there waiting for you on the couch with a batch of cookies.<</narrador>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hello $Jogador.Nome, shall we start?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Come on, I've read the entire fourth chapter and we have a lot to talk about.<</fala>>
<br>
<<narrador>>You then talk about the fourth chapter of the book, the conversations between $Jogador.Nome and $ProfHistoria.Nome about the book had been like a lesson about the book for $Jogador.Nome, but now that he is already getting the hang of it and he and $ProfHistoria.Nome are getting closer and closer to them they only comment on specific moments in the Book.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Wow, we've covered everything in this chapter, it was pretty quick this time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Since then we have time, then we could read the comics.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Read the comics?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, uh, don't we have some extra time?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Alright, I was just about to start reading one of Wonder Woman, if you want to stay and hear me read it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This looks good.<</fala>>
<br>
<<narrador>>$ProfHistoria.Nome will get the Wonder Woman comic and come back to you.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha1.jpg"></center>
<br>
<<narrador>>You sit down next to $ProfHistoria.Nome and you both start reading the comic, you spend so much time reading and talking about the comic that you don't even see the time pass.<</narrador>>
<br>
<<narrador>>After a while, you see the time and decide to leave, so you say goodbye to $ProfHistoria.Nome and you leave already wanting to continue reading that comic book with teacher $ProfHistoria.Nome.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM4.MissaoEstagio += 100>>
<<set $ProfHistoriaM4.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 80>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM5.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, teacher, it's $Jogador.Nome, I'm here for book club, this time I read chapter 4 at home.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open" she says.<</narrador>>
<br>
<<narrador>>You open the door to her apartment and she's already there waiting for you on the couch with a batch of cookies.<</narrador>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>And so $Jogador.Nome prepared for yet another Animal Farm chapter analysis?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, it depends... are we going to read some comics later?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Maybe, yes, but only if I like your comments.<</fala>>
<br>
<<narrador>>You start to talk about this chapter of the Book, the conversation this time is seeming less didactic and more relaxed on $ProfHistoria.Nome's part, she seems to enjoy your company, it doesn't even seem like they've reached the middle of the book.<</narrador>>
<br>
<<narrador>>After discussing Animal Farm, $ProfHistoria.Nome willingly picks up the Wonder Woman comic and reads the comic along with you.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/apartamento/apartamento-professora-de-historia/images/Hq-mulher-maravilha1.jpg"></center>
<br>
<<narrador>>You two spend a lot of time reading the comic until you're done.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Our! It was great.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It was cool huh...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Look, I wanted to talk some more, but it's late so I have to go.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Look, $Jogador.Nome, I was thinking, do you want to watch Wonder Woman at home on Saturday night?<</fala>>
<br>
<<ref $Jogador>>I think I've already watched the 2017 and 2020 Wonder Woman movies, but I think it would be a good idea to spend some more time with teacher $ProfHistoria.Nome... and also to hypnotize her.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yes, it's a good idea can I come at 20:00?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>That's great so see you, you'll love it I'm sure.<</fala>>
<br>
<<narrador>>You leave her house soon the day will come to hyponotize her.<</narrador>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM5.MissaoEstagio += 100>>
<<set $ProfHistoriaM5.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 95>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$ProfHistoriaM6.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher, it's me...<</fala>>
<br>
<<narrador>>She opens the door.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, shall we watch Wonder Woman today?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Yeah, let's do it now.<</fala>>
<br>
<<narrador>>You sit on the couch in front of the TV as $ProfHistoria.Nome brings you some food while she sits next to her and puts Wonder Woman on for you to watch.<</narrador>>
<br>
<center><video id="videos" autoplay mete loop>
<source src="content/characters/prof_historia/videos/MulherMaravilha1975.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahmm I thought we would watch the newer movies with Gal Gadot.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Ohh did you think...? Oh no, I actually wanted to introduce you to this series, I watched it as a kid.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ohh, okay.<</fala>>
<br>
<<narrador>>You are a little disappointed, and $ProfHistoria.Nome sees through it.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I know it seems a bit lame for those of you who are used to huge cosmic battles in superhero movies, but I think you should give this a chance because it marked my childhood.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay... I'll give it a chance.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I hope you like it, nothing against the new Wonder Woman movies, but this series has a special place in my heart.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I hope I like it too.<</fala>>
<br>
<<narrador>>You watch the first episode, you try not to mind the dated effects, and so you end up having a lot of fun with the series so you and $ProfHistoria.Nome decide to watch another episode, and after that another one.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PHM6 - Mulher-Maravilha]]>>
<<set $ProfHistoriaM6.MissaoEstagio += 50>>
<<set $game.SexEvent to 1>>
<<addmins 140>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>During the third episode in a row of Wonder Woman you notice that teacher $ProfHistoria.Nome is almost falling asleep, after all it's late and she's watching the whole series snuggled up in her covers.<</narrador>>
<br>
<<ref $Jogador>>This is a unique opportunity to hypnotize her.<</ref>>
<br>
<<narrador>>You get up and try to move slowly so that she doesn't notice, the lights in the room are off, you are only being lit by the TV light you slowly approach $ProfHistoria.Nome and quickly grab her by the cheeks and start reciting your magic words.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/hypno/hypno1.mp4" type="video/mp4">
</video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"I'm becoming friends with $Jogador.Nome and what do friends do? They help with his school problems, as his teacher I have a moral duty to help him with his school problems."<</fala>>
<br>
<<narrador>>You take your hand away from your cheeks and pull away, then you see her eyes wander as if her mind is wandering. After a few seconds she comes back to reality as if nothing had happened and she sees you standing in front of her.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome, what are you doing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Nothing, I just noticed you were whispering and I came to wake you up.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Yeah, I really must have dozed off, also... look how late it is.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you already want me to leave?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Ahmm... finish watching this episode first.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If that's what you want, fine.<</fala>>
<br>
<<narrador>>You sit next to her and watch the episode until the end.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lay-our-head2.mp4" type="video/mp4"></video></center>
<br>
<<ProfHistoriaAmizade 1>>
<br>
<<ProfHistoriaPaixao 1>>
<br>
<<narrador>>At the end of the movie $ProfHistoria.Nome appears sleepy, so you just say goodbye and leave.<</narrador>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM6.MissaoEstagio += 50>>
<<set $ProfHistoriaM6.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM7.MissaoEstatus to "Ativa">>
<<set $ProfHistoria.status to "Teacher and Friend">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 34>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<center><h1>$ProfHistoriaM7.MissaoNome</h1></center>
<<narrador>>History lesson was going on as usual.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula2.jpg"></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Students, next week we will have a test, theme: Russian Revolution.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But teacher, will this be the only subject of the test? Because this isn't the only subject we've been studying, and you don't usually do monothematic tests.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I know, but I decided to make this test with a single topic so that everyone can study the topic carefully and get a good grade. But pay attention, it's not just because the test will have only one topic that it will be an easy test. Remember the book I've been talking about in Animal Farm lessons, if you've been paying attention to the lessons and analogies in the book, this test won't be a problem for you.<</fala>>
<br>
<<ref $Jogador>>Did he narrow the exam to just the Russian Revolution because we're studying the book?<</ref>>
<br>
<<narrador>>The history lesson continues, and you decide to surprise $ProfHistoria.Nome and read through Animal Farm at the next book club meeting.<</narrador>>
<br>
@@.btnUI;<<button "Continue/3B" "3B">>
<<set $ProfHistoriaM7.MissaoEstagio += 100>>
<<set $ProfHistoriaM7.MissaoEstatus to "Completa">>
<<set $ProfHistoriaM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PHEspere to true>>
<<addmins 52>>
<</button>>@@<<FundoApartamentoProfdeHistoria>>
<center><h1>$ProfHistoriaM8.MissaoNome</h1></center>
<<narrador>>You go to your history teacher $ProfHistoria.Nome's apartment.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, teacher, it's $Jogador.Nome, I'm here for book club.<</fala>>
<br>
<<narrador>>She answers to come in behind the door: "The door is open" she says.<</narrador>>
<br>
<<narrador>>You open the door to her apartment and she's already there waiting for you on the couch with a batch of cookies.<</narrador>>
<br>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-livingroom5.jpg"></center>
<</switch>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>And then $Jogador.Nome, what did you think of the sixth chapter?<</fala>>
<br>
<<narrador>>You sit on the couch next to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought it was cool, but I prefer the seventh.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>How come? Did you read 2 chapters?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>More than that, I read the entire book.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Why did you decide to finish reading the book all of a sudden?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Because you said there was going to be a test next week and because you said that those who paid attention to the Animal Farm book the test won't be a problem.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It's good, finally you're paying attention to the lessons.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I've always been.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Ahaha I doubt it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But and you? You narrowed the exam down to just one subject because of me?<</fala>>
<br>
<<ref $Jogador>>Let's see what she will answer.<</ref>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>O-Of course not $Jogador.Nome. I preferred to leave the test with just one theme for the reasons I already mentioned at school.<</fala>>
<br>
<<narrador>>You realize that $ProfHistoria.Nome is clearly lying, but she prefers not to say anything.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So let's get right to the point, since you've finished the book let's talk about it as a whole.<</fala>>
<br>
<<narrador>>You then discuss the book as a whole.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PHM8 parte 2 - Queimando Largada]]>>
<<set $ProfHistoriaM8.MissaoEstagio += 50>>
<<addmins 104>>
<</button>>@@<<FundoApartamentoProfdeHistoriaCozinha>>
<<narrador>>You go into the kitchen with her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, teacher you want help with the dishes.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome doesn't have to keep calling me teacher if we're not at school, he calls me $ProfHistoria.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay $ProfHistoria.Nome want help doing the dishes?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_historia/videos/ProfHistoria-Cena-Lavando-Louça1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It won't be necessary, $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I insist, we can talk while we wash the dishes.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Alright, if you ask that much question, you can come help me...<</fala>>
<br>
<<narrador>>You then help $ProfHistoria.Nome with the dishes.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/lavandopratos.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>$ProfHistoria.Nome looks at you.<</narrador>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>$Jogador.Nome, we're done with Animal Farm.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, we're done.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>Do you like to discuss books with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I like.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>So we have to find another book to read together.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe so, but which one?<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>I don't know yet, but we'll meet when I think of one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Or, while you don't think of an interesting book for us to read, we can read comics, or watch some movies, you know... from time to time.<</fala>>
<br>
<<fala "ProfHistoria" $ProfHistoria.Nome>>It really is an excellent idea.<</fala>>
<br>
<<narrador>>You help her wash all the dishes. You feel good around $ProfHistoria.Nome, and $ProfHistoria.Nome feels good with you, it's so nice to be friends with the teacher.<</narrador>>
<br>
<<ProfHistoriaAmizade 1>>
<br>
@@.btnUI;<<button "End" "Portaria-Apartamento">>
<<set $ProfHistoriaM8.MissaoEstagio += 50>>
<<set $ProfHistoriaM8.MissaoEstatus to "Completa">>
<<set $Missao.PHEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoEscola>>
<center><h1>$ProfFisicaM7.MissaoNome</h1></center>
<<narrador>>You're walking around the school during recess, you pass in front of the principal's door which is ajar and there seems to be something going on inside, you hear his voice and a woman's.<</narrador>>
<br>
<<narrador>>Carefully, you try to open the door, trying your best not to make any noise so you can peek inside.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/espiando-pela-porta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|PFSM7 parte 2 - A Farsa]]>>
<<set $ProfFisicaM7.MissaoEstagio += 33>>
<<addmins 2>>
<</button>>@@<<FundoDiretoria>>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>...we've looked everywhere, all the colleges in town but we haven't found anyone else to take the position of teacher of physics so we need you.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>But I'm not even a teacher.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>If you knew where your brother is, it would help.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>He should have already returned from his vacation.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>I know, I call my relatives, I call his friends, but nobody knows where he went, I even called him, but he just says that everything is fine and that no one should go after him.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>So that's why we need you to replace him, the school can't be without a teacher.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>But as I already said, I'm not a teacher, much less physics, I can't deceive students by teaching something I don't know.<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>But there's no problem deceiving students, when I was a teacher I did that.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>...<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>Not to mention those who feel it necessary to waste a good teacher with this high school that we have, especially with the students of 3B, who are the only ones who have a future there are $Penny.Nome Freas who is a know-it-all and $Lexi.Nome McComber who is the daughter of $ProfMatematica.Nome. Apart from them and one or two others, the class is a bunch of hopeless losers.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>But what if someone asks a question I don't know how to answer?<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>I'll give you a tip, follow standard school textbook, have them do an activity in each class and if someone asks a question, tell $Penny.Nome to answer.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Then that's it? If someone asks a question, do I send a student to answer?<</fala>>
<br>
<<fala "ViceDiretor" $ViceDiretor.Profissao>>It's not as bad as it looks...<</fala>>
<br>
@@.btnUI;<<button [[Someone takes your shoulder|PFSM7 parte 3 - A Farsa]]>>
<<set $ProfFisicaM7.MissaoEstagio += 33>>
<<addmins 8>>
<</button>>@@<<FundoEscola>>
<<narrador>>You feel someone grabbing your shoulder violently.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>What are you doing here?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I...? I just...<</fala>>
<br>
<<fala "Gaston" $Gaston.Nome>>Get the hell out of here before I report you to the principal so he can give you a suspension.<</fala>>
<br>
<<narrador>>You don't say anything, you just get out of there as quickly as possible.<</narrador>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfFisicaM7.MissaoEstagio += 34>>
<<set $ProfFisicaM7.MissaoEstatus to "Completa">>
<<set $NewProfFisicaM1.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 52>>
<</button>>@@<<Fundo3B>>
<center><h1>$NewProfFisicaM1.MissaoNome</h1></center>
<<narrador>>It's time for physics class but nobody shows up.<</narrador>>
<br>
<<narrador>>Until after a few minutes...<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Good morning class.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professora1.jpg"></center>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Hi everyone, I'm the substitute Physics teacher, I'll be filling in for $ProfFisica.Nome while he doesn't come back.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>And his name is?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>I'm $NewProfFisica.Nome Dalton, and you must be $Penny.Nome right?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Yes, have you heard of me?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>I already heard that you are the smartest girl in this class.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Thank you!<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>But before I meet you all I wanted to know what Teacher $ProfFisica.Nome was teaching before he took his vacation.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>He was doing an informal dissertation on the problems encountered when practicing Kirchhoff's Laws.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Okay, maybe we'll discuss this in the next lesson and...<</fala>>
<br>
<<narrador>>She spots you among the students, you have an ironic expression controlling yourself not to laugh.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Ahm... you know what... maybe we don't need to do anything today, maybe in the next lesson we'll resume all activities but today you're free to do whatever you want.<</fala>>
<br>
<<narrador>>The whole class celebrates.<</narrador>>
<br>
<<narrador>>And you and your friends get together to talk.<</narrador>>
<br>
<<fala "Amigo" $Amigo.Nome>>They replaced Teacher $ProfFisica.Nome with another hottie, maybe I'm starting to like this school.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Too bad she's just a substitute teacher and soon $ProfFisica.Nome will be back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>She is Teacher $ProfFisica.Nome's sister.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>It is really?<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>How do you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I was becoming friends with Teacher $ProfFisica.Nome I was helping him lose weight until one day...<</fala>>
<br>
<<narrador>>And you tell your friends how you met $NewProfFisica.Nome, you try to leave out the part about your agreement with $ProfFisica.Nome and the fact that $NewProfFisica.Nome is not a teacher. At the end of the story, you make your friends promise not to tell anyone.<</narrador>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $NewProfFisicaM1.MissaoEstagio += 100>>
<<set $NewProfFisicaM1.MissaoEstatus to "Completa">>
<<set $NewProfFisicaM2.MissaoEstatus to "Ativa">>
<<set $Conhece.NewProfFisica to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 50>>
<</button>>@@
Nova Professora de Fisica Missões (Diamond Jackson)Converças Mela Dalton<<FundoCasaKlump>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-livingroom5.jpg"></center>
<</switch>>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Casa dos Klump">><</button>>@@<<FundoSalaDosProfessores>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula1.jpg"></center>
<br>
<<fala "ProfFisica" $ProfFisica.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoSalaDosProfessores>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professoresroom5.jpg"></center>
<</switch>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Hi.<</fala>>
<br>
@@.btnUI;<<button [[Leave|SaladosProfessores-dentro]]>><</button>>@@<<FundoPraca>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-parque1.jpg"></center>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Parque">><</button>>@@<<FundoPiscina>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-piscina6.jpg"></center>
<</switch>>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Piscina">><</button>>@@<<FundoPraca>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/Mela-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/Mela-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/Mela-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/Mela-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/Mela-livingroom5.jpg"></center>
<</switch>>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Praça">><</button>>@@<<FundoIgreja>>
<<narrador>>$NewProfFisica.Nome it's here.<</narrador>>
<br>
@@.btnUI;<<button [[Leave|Igreja]]>><</button>>@@<<FundoBar>>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-bar1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-bar2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-bar3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-bar4.jpg"></center>
<</switch>>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnDestaque;<<button "Back" "Bar">><</button>>@@<<FundoQuadrasEsportivas>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-sport1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-sport2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-sport3.jpg"></center>
<</switch>>
<br>
<<narrador>>$NewProfFisica.Nome has nothing to talk to you about right now.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Quadras-Esportivas">><</button>>@@<<FundoCasaKlump>>
<center><h1>$NewProfFisicaM2.MissaoNome</h1></center>
<<narrador>>You go to Teacher $ProfFisica.Nome's house to see if $NewProfFisica.Nome is still there.<</narrador>>
<br>
<<narrador>>You knock on the door and she answers.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-porta.jpg"></center>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Oh, it's you... come in...<</fala>>
<br>
<<narrador>>You enter her house.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Were you expecting someone?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>I was, maybe my brother?!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's exactly what I came to talk to you about, how did you have the nerve to take $NewProfFisica.Nome's place in lessons, when you're not even a teacher?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>How do you know this?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I heard you talking to the Deputy Principal.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Well... then you understand the trouble I got myself into.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>$NewProfFisica.Nome didn't leave any tests for the students, and now I'm going to have to make a test for everyone when I have no idea what to put on that test.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>When would this test be due?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>For the next lesson, I only have a few days to prepare the questions and give them to you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>A tip, when you are going to give a test, you must notify a class beforehand so that everyone can study, otherwise the students will hate you, especially because you are young and have already started classes with a surprise test.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Damn it, now what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good thing I'm not you.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Have you done your debauchery yet? Now get out, I'm going to try to study and get a minimally decent pass.<</fala>>
<br>
<<narrador>>You leave her house.<</narrador>>
<br>
<<ref $Jogador>>I just want to see how this woman's test goes.<</ref>>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $NewProfFisicaM2.MissaoEstagio += 100>>
<<set $NewProfFisicaM2.MissaoEstatus to "Completa">>
<<set $NewProfFisicaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$NewProfFisicaM3.MissaoNome</h1></center>
<<narrador>>Physics lesson starts, and you want to see what this test $NewProfFisica.Nome prepared will look like.<</narrador>>
<br>
<<narrador>>Teacher $NewProfFisica.Nome arrives in classroom.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/mela/images/mela-professora2.jpg"></center>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Well done students, I have something to say to you.<</fala>>
<br>
<<ref $Jogador>>Umm... here it comes.<</ref>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>I got word from the Deputy Principal that the old teacher left without giving you a test so I had to give you a test today.<</fala>>
<br>
<<fala "NPC" $Jack.Nome>>But without prior notice?<</fala>>
<br>
<<narrador>>The whole class starts to grumble, but $NewProfFisica.Nome surprises everyone.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>But instead I decided to do something different, an oral exam, I ask a question, you give me an answer and I give a grade consistent with the response of the class in general.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Wait a minute teacher, let me see if I understood, are you going to ask a question and for each student and are you going to give a grade based on the average of the class?<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>That's right $Penny.Nome I'm not surprised you're the smartest in the classroom.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>But that's not fair.<</fala>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>On the contrary $Penny.Nome is the fairest with everyone. But if you like tests that much I can give you the written tests, one for each of you, like all the other teachers do.<</fala>>
<br>
<<narrador>>The whole class gives a collective "no" and several students demonstrate for $NewProfFisica.Nome to administer her oral test.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>$Penny.Nome seems like most of her colleagues disagree with you, but if you want I'll give everyone a test.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>You...<</fala>>
<br>
<<narrador>>$Penny.Nome tried to reason with the teacher, but some students interfered.<</narrador>>
<br>
<<fala "NPC" $Jorge.Nome>>$Penny.Nome shut up.<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>$Penny.Nome, sit there and be quiet.<</fala>>
<br>
<<fala "NPC" $Jack.Nome>>$Penny.Nome leaves the teacher...<</fala>>
<br>
<<fala "Debora" $Debora.Nome>>$Penny.Nome don't be a selfish bitch.<</fala>>
<br>
<<narrador>>$Penny.Nome without much choice, sits down and doesn't say anything else.<</narrador>>
<br>
<<ref $Jogador>>Good move $NewProfFisica.Nome, good move.<</ref>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Alright... so let's get started...<</fala>>
<br>
@@.btnUI;<<button [[Continue|NPFM3 - Prova de Fisica]]>>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $game.SexEvent is 1>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>Teacher Dalton went from student to student asking questions about physics.<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>What is Newton's third law?<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Whose law? ...<</fala>>
<br>
<<narrador>>...<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Consider a falling rock and a child on a merry-go-round that rotates with constant angular velocity. About the movement of the stone and the child, it is correct to say that:<</fala>>
<br>
<<fala "Paixao" $Paixao.Nome>>What?<</fala>>
<br>
<<narrador>>...<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>Explain the Pascal's principle.<</fala>>
<br>
<<fala "Lexi" $Lexi.Nome>>Why?<</fala>>
<br>
<<narrador>>...<</narrador>>
<br>
<<fala "Mela" $NewProfFisica.Nome>>An electric current of magnitude 5 A flows through a conducting wire. Determine the amount of charge that passes through a cross section in 1 minute.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Is this serious?<</fala>>
<br>
<<narrador>>After asking all the students, including you, she sits down for a few minutes to analyze the responses and decide on the final grade for the class.<</narrador>>
<br>
<<narrador>>Meanwhile $Penny.Nome comes to you.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>$Jogador.Nome, can we talk?<</fala>>
<br>
@@.btnUI;<<button [[Continue|NPFM3 - Prova de Fisica]]>>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $game.SexEvent is 2>>
<<addmins 35>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>$Penny.Nome sits with you and your friends.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>I'm finding this teacher very weird.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Why? She is great.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>She's there dividing everyone's grades, and that's not right, the grades should be equivalent to each one's performance, not the class as a whole.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I think you're overreacting $Penny.Nome, maybe it's just her way of teaching.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>She didn't teach anything, just asked a few questions, and she's there deciding the grade for the entire class based on each student's answer!<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>This doesn't make the slightest sense, you agree with me don't you $Jogador.Nome?<</fala>>
<br>
@@.btnUI;<<button [[Stay by her side|NPFM3 - Prova de Fisica]]>>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $NewProfFisicaM3Escolhas.LadoPenny to true>>
<<set $game.SexEvent is 3>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Stay neutral|NPFM3 - Prova de Fisica]]>>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $NewProfFisicaM3Escolhas.Neutro to true>>
<<set $game.SexEvent is 3>>
<<addmins 5>>
<</button>>@@
@@.btnUI;<<button [[Stand by your friends|NPFM3 - Prova de Fisica]]>>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $NewProfFisicaM3Escolhas.LadoAmigos to true>>
<<set $game.SexEvent is 3>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<if $NewProfFisicaM3Escolhas.LadoPenny is true>> /*=================*/
<<fala "Jogador" $Jogador.Nome>>I agree with $Penny.Nome. This isn't normal, a qualified teacher like her should use to know this doesn't work in the long run.<</fala>>
<br>
<<PennyAmizade 1>>
<br>
<<fala "Penny" $Penny.Nome>>And not to mention I know I know you two are advocating this just because that way you have a chance of getting a higher grade for the class average.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>This is an outrage.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I would never do that.<</fala>>
<<elseif $NewProfFisicaM3Escolhas.Neutro is true>> /*================*/
<<fala "Jogador" $Jogador.Nome>>Oh... I do not know.<</fala>>
<br>
<<PennyPaixaoDown 1>>
<br>
<<PennyDesejoDown 1>>
<br>
<<fala "Penny" $Penny.Nome>>I know I know you're advocating this just because that way you have a chance of getting a higher grade than the class average.<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>This is an outrage.<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>I would never do that.<</fala>>
<<elseif $NewProfFisicaM3Escolhas.LadoAmigos is true>> /*============*/
<<fala "Jogador" $Jogador.Nome>>$Penny.Nome I think they're right, maybe you're a little neurotic and it's just the teacher's way of teaching.<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>Really?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's $Penny.Nome let it go, it's not worth your time.<</fala>>
<</if>> /*===========================================================*/
<br>
<<fala "Mela" $NewProfFisica.Nome>>So, students, I've already made up my mind that the grade for the class was very good for all of you to participate and the grade for class 3B is 7.<</fala>>
<br>
<<narrador>>Some students celebrate the grade, others are indifferent, but $Penny.Nome is outraged.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>7?!<</fala>>
<br>
<<fala "Amigo2" $Amigo2.Nome>>Oh $Penny.Nome, it wasn't that bad was it?<</fala>>
<br>
<<fala "Penny" $Penny.Nome>>I never got a 7 in my entire school history!<</fala>>
<br>
<<fala "Amigo" $Amigo.Nome>>Me too $Penny.Nome, we're the same.<</fala>>
<br>
<<narrador>>$Penny.Nome gets angry.<</narrador>>
<br>
<<fala "Penny" $Penny.Nome>>No, we are not the same! My grades average 10 and 9, 8 when I do bad, but 7?<</fala>>
<br>
<<ref $Jogador>>Although I don't care about my grades as much as $Penny.Nome does, I understand her indignation, not least because if it were $ProfFisica.Nome I would have my guaranteed 10.<</ref>>
<br>
<<narrador>>This is how this troubled Physics lesson ends, with Teacher Dalton saying goodbye to the students.<</narrador>>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $NewProfFisicaM3.MissaoEstagio += 25>>
<<set $NewProfFisicaM3.MissaoEstatus to "Completa">>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $gameDate.getHours() gte 7 and $gameDate.getHours() lt 13>>
/*===================================================================*/
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<<goto "NPFM3 - Prova de Fisica">>
<</if>>
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<<goto "NPFM1 - Apresentando a todos o novo professor de física">>
<</if>>
/*===================================================================*/
<<switch random(1, 2)>>
/*===================================================================*/
<<case 1>>
/*===================================================================*/
<<Narrador "The physics class was happening without many issues." "A Aula de fisica ocorria sem muitos problemas.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora8.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora9.jpg"></center>
<<case 10>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora10.jpg"></center>
<</switch>>
<br>
<<ProfNewFisicaDiz "(in a nonchalant tone) So, students, do the exercises in the workbook, and when you're done, hand them in to me." "(com um tom despretencioso) Então, alunos façam os exercicios na apostila e quando terminarem me entreguem.">>
<br>
<<Narrador "Even with the teacher's instruction, a large part of the class didn't bother to do the activity." "Mesmo com a ordem da professora, grande parte da sala nem se importa em fazer a atividade.">>
<br>
<<Narrador "$Amigo.Nome leans toward you." "$Amigo.Nome se inclina para você.">>
<br>
<<Amigo1Diz "Apologies to Teacher $ProfFisica.Nome, but your sister is really hot." "Que me desculpe o Professor $ProfFisica.Nome mas sua irmã é muito gostosa.">>
<br>
<<Amigo2Diz "That's true. With this muse here, I almost don't miss him." "Isso é verdade, com essa musa aqui quase não me faz sentir falta dele.">>
<br>
<<Amigo1Diz "And she doesn't tease me about my questions, look at that." "E ela não fica me zoando por causa das minhas perguntas, olha só.">>
<br>
<<Narrador "$Amigo.Nome stands up." "$Amigo.Nome se levanta.">>
<br>
<<Amigo2Diz "Um, teacher, Why do people say they slept like a baby after a good night's sleep when babies tend to wake up several times during the night?" "Ahm, professora, Por que quando têm uma boa noite de sono, as pessoas dizem que dormiram como um bebê, se bebês costumam acordar várias vezes durante a noite?">>
<br>
<<ProfNewFisicaDiz "$Amigo.Nome, focus on your activities, and I'll answer later." "$Amigo.Nome, se consentre em suas atividades e depois eu respondo.">>
<br>
<<Amigo1Diz "See, she doesn't tease me." "Viu, ela não me zoa.">>
<br>
<<PlayerDiz "And she doesn't answer you either." "E nem te responde.">>
<br>
<<Amigo1Diz "(motivated) But that's the point, these questions don't need answers, and that lack of answer is what makes it more interesting." "(motivado) Mas essa é questão, essas perguntas não precisam de resposta, por não terem resposta, isso é o que deixa tudo mais interessante.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo2Diz "What?" " O que?">>
/*===================================================================*/
<<case 2>>
/*===================================================================*/
<<Narrador "The physics class was happening without many issues." "A Aula de fisica ocorria sem muitos problemas.">>
<br>
<<switch random(1, 10)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora6.jpg"></center>
<<case 7>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora7.jpg"></center>
<<case 8>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora8.jpg"></center>
<<case 9>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora9.jpg"></center>
<<case 10>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/mela-professora10.jpg"></center>
<</switch>>
<br>
<<ProfNewFisicaDiz "So, students, do the exercises in the workbook, and when you're done, hand them in." "Então, alunos façam os exercicios na apostila e quando terminarem me entreguem.">>
<br>
<<Narrador "Even with the teacher's instruction, a large part of the class didn't bother to do the activity." "Mesmo com a ordem da professora, grande parte da sala nem se importa em fazer a atividade.">>
<br>
<<JackDiz "Teacher, I didn't understand question 3. Can you explain it to me?" "Professora, eu não entendi a pergunta 3, pode me explicar.">>
<br>
<<ProfNewFisicaDiz "$Penny.Nome, can you help your classmate?" "$Penny.Nome pode ajudar o seu colega?">>
<br>
<<PennyDiz "(surprise) Why me?" "(surpresa) Porque eu?">>
<br>
<<ProfNewFisicaDiz "(firm) Because I'm sure you're quite intelligent and humble enough to help a classmate in difficulty." "(firme) Porque eu tenho certeza que você é bastante inteligente, e humilde o suficiente para ajudar um colega com dificudade.">>
<br>
<<PennyDiz "(suspicious) Um... okay, I'll help him." "(desconfiada) Ahm... okay eu vou ajudar ele.">>
/*===================================================================*/
<</switch>>
/*===================================================================*/
<br>
<<if $game.day is "Tuesday">> /*=================================*/
@@.btnUI;<<button[[Next Lesson|Aula de Literatura]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Wednesday">> /*===========================*/
@@.btnUI;<<button[[Recess|Intervalo]]>><<set $gameDate.setHours(9)>><<set $gameDate.setMinutes(40)>><</button>>@@
<<elseif $game.day is "Friday">> /*==============================*/
@@.btnUI;<<button[[Next Lesson|Aula de História]]>><<set $gameDate.setHours(11)>><<set $gameDate.setMinutes(40)>><</button>>@@
<</if>> /*=======================================================*/
<<set $Aleatorio to random(100)>>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>>
@@.btnUI;<<button[[Try to Skip Class|Escola]]>><</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>>
@@.btnUI;<<button[[Try to Skip Class|Pego Pelo Gastón]]>>
<<set $game.matarAula += 1>>
<</button>>@@
<</if>>
/*===================================================================*/
<<else>>
/*===================================================================*/
<<img3B>>
<br>
@@.btnUI;<<button [[Leave|Escola]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/Vizinha da Esquerda Missões (Melanie Hicks)<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstagio is 0>>
/*===================================================================*/
<center><h1>$VizinhaEsquerdaM1.MissaoNome</h1></center>
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda1.jpg"></center>
<br>
<<ref $Jogador>>Looks like $VizinhaEsquerda.Nome came by to check on my work.<</ref>>
<br>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 10>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda2.jpg"></center>
<br>
<<ref $Jogador>>Looks like $VizinhaEsquerda.Nome came by to check on my work.<</ref>>
<br>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 20>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda3.jpg"></center>
<br>
<<ref $Jogador>>Looks like $VizinhaEsquerda.Nome came by to check on my work.<</ref>>
<br>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 30>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda4.jpg"></center>
<br>
<<ref $Jogador>>Looks like $VizinhaEsquerda.Nome came by to check on my work.<</ref>>
<br>
<<ref $Jogador>>What is she thinking?<</ref>>
<br>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 40>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda5.jpg"></center>
<br>
<<ref $Jogador>>Why is she showing me her breasts?<</ref>>
<br>
@@.btnUI;<<button [[Wave to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 50>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda6.jpg"></center>
<br>
<<JogadorHorny 5>>
<br>
<<ref $Jogador>>If she's going to show off for me now, I'll do the same.<</ref>>
<br>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 60>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>If she's going to show off for me now, I'll do the same.<</ref>>
<br>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 70>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda6.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>If she's going to show off for me now, I'll do the same.<</ref>>
<br>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 80>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda11.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>If she's going to be showing off that wet pussy for me now, I'll tempt her too.<</ref>>
<br>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 90>>
/*===================================================================*/
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda12.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>If she's going to be showing off that wet pussy for me now, I'll tempt her too.<</ref>>
<br>
@@.btnUI;<<button [[Show yourself to her|VEM1 parte 2 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstagio is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $VizinhaEsquerda.Nome, I'm almost done here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda2.jpg"></center>
<br>
<<narrador>>She waves back at you, but she doesn't say anything.<</narrador>>
<br>
<<ref $Jogador>>Looks like she understood.<</ref>>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 15>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $VizinhaEsquerda.Nome, I'm almost done here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda3.jpg"></center>
<br>
<<narrador>>She waves back at you, but she doesn't say anything.<</narrador>>
<br>
<<ref $Jogador>>Looks like she understood.<</ref>>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 25>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $VizinhaEsquerda.Nome, I'm almost done here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda4.jpg"></center>
<br>
<<narrador>>She waves back at you, but she doesn't say anything.<</narrador>>
<br>
<<ref $Jogador>>What is she thinking?<</ref>>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 35>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $VizinhaEsquerda.Nome, I'm almost done here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda5.jpg"></center>
<br>
<<narrador>>She waves back at you, and shows you her breasts.<</narrador>>
<br>
<<ref $Jogador>>What is she thinking? Why is she showing me her breasts?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, Miss $VizinhaEsquerda.Nome, you blurted out...<</fala>>
<br>
<<narrador>>You stare at her bust, but she doesn't seem to understand you as she keeps showing you her breasts.<</narrador>>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 45>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Hi $VizinhaEsquerda.Nome, I'm almost done here.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda6.jpg"></center>
<br>
<<narrador>>She waves back at you, and shows you her breasts.<</narrador>>
<br>
<<ref $Jogador>>What is she thinking? Why is she showing me her breasts?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm, Miss $VizinhaEsquerda.Nome, you blurted out...<</fala>>
<br>
<<narrador>>You stare at her bust, but she doesn't seem to understand you as she keeps showing you her breasts.<</narrador>>
<br>
<<VizinhaEsquerdaDesejo 1>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 55>>
/*===================================================================*/
<<narrador>>You show off for her.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<narrador>>You and she flaunts back at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda8.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She pulls down her short shorts and shows her big ass to you.<</narrador>>
<br>
<<ref $Jogador>>What does this woman want ehm? Does she want my cock that much?<</ref>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 65>>
/*===================================================================*/
<<narrador>>You show off for her.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<narrador>>You and she flaunts back at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda9.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She pulls down her short shorts and shows her big ass to you again.<</narrador>>
<br>
<<ref $Jogador>>What does this woman want ehm? Does her husband not give her sugar?<</ref>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 75>>
/*===================================================================*/
<<narrador>>You show off for her.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<narrador>>You and she flaunts back at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda7.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda8.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda9.jpg"></center>
<br>
<<narrador>>She pulls down her short shorts and shows her big ass to you again.<</narrador>>
<br>
<<narrador>>She then takes off her shorts completely and sits in the chair behind her.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda10.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda11.jpg"></center>
<br>
<<narrador>>She spreads her legs showing her pussy in all its glory.<</narrador>>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>What does this woman want ehm? Does her husband not give her sugar?<</ref>>
<br>
<<narrador>>You finish work at her house for today.<</narrador>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 85>>
/*===================================================================*/
<<narrador>>You show off for her.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<narrador>>You and she flaunts back at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda12.jpg"></center>
<br>
<<narrador>>She takes off all her clothes and is completely naked.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What is she up to by getting naked for me, does she want to have sex with me, am I going to talk to her?<</ref>>
<br>
<<ref $Jogador>>No, it's better not, she must be just kidding.<</ref>>
<br>
@@.btnUI;<<button "Leave" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $VizinhaEsquerdaM1.MissaoEstagio is 95>>
/*===================================================================*/
<<narrador>>You show off for her.<</narrador>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/characters/player/videos/Jardineiro.mp4" type="video/mp4"></video></center>
<br>
<<VizinhaEsquerdaDesejo 2>>
<br>
<<narrador>>You and she flaunts back at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda13.jpg"></center>
<br>
<<narrador>>She lays down on the chair and spreads her legs for you perfectly showing her pussy and her ass.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>What is she up to by getting naked for me, does she want to have sex with me, am I going to talk to her?<</ref>>
<br>
<<ref $Jogador>>No, it's better not, she must be just kidding.<</ref>>
<br>
<<narrador>>She then gets up from her chair and turns around, leans over, and spreads her buttocks, fully showing her asshole to you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda14.jpg"></center>
<br>
<<JogadorHorny 20>>
<br>
<<ref $Jogador>>Oh, that's not possible, she's giving me a hard-on, I'm going to talk to her.<</ref>>
<br>
@@.btnUI;<<button [[Go talk to her|VEM1 parte 3 - Jardineiro]]>>
<<set $VizinhaEsquerdaM1.MissaoEstagio += 5>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<<narrador>>You enter her house. You look $VizinhaEsquerda.Nome's nakedness up and down.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda12.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Miss $VizinhaEsquerda.Nome, did you take your clothes off?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I can walk naked in my own house $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But, you don't mind walking around naked even with me in here?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Does that bother you in any way?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course not ma'am.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Excellent.<</fala>>
<br>
<<narrador>>You were about to leave feeling demoralized, but Melanie stops you from leaving.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Where are you going boy, we're not done yet.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My husband went on a business trip, you know how boring it is, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And this weekend, my kids are leaving school and going straight to my mother-in-law's house.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm going to be so lonely, so I thought of you coming to keep me company.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>O-okay, I come.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on Friday at 20:00.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I come.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Now you can go, my boy.<</fala>>
<br>
<<narrador>>You go to her house, the image of her naked doesn't get out of your head.<</narrador>>
<br>
@@.btnUI;<<button "End" "Vizinha da Esquerda">>
<<set $VizinhaEsquerdaM1.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerdaM2.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 7>>
<</button>>@@<<FundoVizinhaEsquerda>>
<center><h1>$VizinhaEsquerdaM2.MissaoNome</h1></center>
<<narrador>>You go to $VizinhaEsquerda.Nome's house.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vizinha_esquerda/images/VEM2-vizinhaesquerdaPorta.jpg"></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hallo $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome, I was surprised when you asked me to come here tonight.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I just wanted some company and a game to play.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What games?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Humm... truth or dare, do you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, it's one of my favorite games.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>So let's play, you can sit in the living room.<</fala>>
<br>
@@.btnUI;<<button [[She sits with you|VEM2 parte 2 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 33>>
<<addmins 3>>
<</button>>@@<<FundoVizinhaEsquerda>><<set $Aleatorio to random(100)>>
<<narrador>>She picks up an empty bottle.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio1.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I hope you are prepared, because I don't accept quits.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I don't usually give up.<</fala>>
<br>
<<narrador>>She sits across from you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio2.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Do you want to spin the bottle?<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 33>>
<<addmins 5>>
<</button>>@@
<<FundoVizinhaEsquerda>><<set $Aleatorio to random(100)>>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/girando-garrafa.mp4" type="video/mp4"></video></center>
<br>
<<if $Aleatorio gte 0 and $Aleatorio lt 50>> /*==================*/
<<narrador>>$VizinhaEsquerda.Nome asks you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Truth or Dare.<</fala>>
<br>
@@.btnUI;<<button [[Truth|VEM2 parte 4 - Verdade ou Desafio parte I]]>>
<<set $TruthDare.Verdade to true>>
<<set $TruthDare.Desafio to false>>
<<set $Jogador1.Verdade += 1>>
<</button>>@@
@@.btnUI;<<button [[Dare|VEM2 parte 4 - Verdade ou Desafio parte I]]>>
<<set $TruthDare.Desafio to true>>
<<set $TruthDare.Verdade to false>>
<<set $Jogador1.Desafio += 1>>
<</button>>@@
<<elseif $Aleatorio gte 50 and $Aleatorio lte 100>> /*===========*/
<<set $Aleatorio2 to random(100)>>
<<narrador>>You ask $VizinhaEsquerda.Nome.<</narrador>>
<br>
<<if $Aleatorio2 gte 0 and $Aleatorio2 lt 50>> /*============*/
@@.btnUI;<<button [[She asks|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $TruthDare.Verdade to true>>
<<set $TruthDare.Desafio to false>>
<<set $Jogador2.Verdade += 1>>
<</button>>@@
<<elseif $Aleatorio2 gte 50 and $Aleatorio2 lte 100>> /*=====*/
@@.btnUI;<<button [[She asks|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $TruthDare.Desafio to true>>
<<set $TruthDare.Verdade to false>>
<<set $Jogador2.Desafio += 1>>
<</button>>@@
<</if>> /*===================================================*/
<</if>> /*=======================================================*//* Verdade ou Desafio */
<<set $Jogadores to 0>>
<<set $TruthDare to {
Verdade: false,
Desafio: false,
};>>
<<set $Jogador1 to {
Verdade: 0,
Desafio: 0,
};>>
<<set $Jogador2 to {
Verdade: 0,
Desafio: 0,
};>>
<<set $VEM2 to {
Verdade1: false,
Verdade2: false,
Verdade3: false,
};>><<FundoVizinhaEsquerda>>
/*===================================================================*/
<<if $TruthDare.Verdade is true and $TruthDare.Desafio is false>>
/*===================================================================*/
<<if $Jogador1.Verdade is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Truth.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Are you a virgin?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why always this question?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Just answer.<</fala>>
<br>
<<if $Jogador.Ex_Sexual is 0>> /*===============================*/
<<fala "Jogador" $Jogador.Nome>>Y-Yes, I am.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>No need to be embarrassed, that could change sooner than you think.<</fala>>
<<elseif $Jogador.Ex_Sexual gte 1>> /*===========================*/
<<fala "Jogador" $Jogador.Nome>>No, I'm not.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Seriously, I didn't expect this one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why do I look like a virgin?!<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Yes, but rest assured, this is not all bad.<</fala>>
<</if>> /*=======================================================*/
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Spin the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador1.Verdade is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Truth.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>When you watch porn, what category do you like the most?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And who said I watch porn?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>All the kids your age watch it.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm not like all the boys my age, I don't watch porn very often, but I can say one category that I definitely like.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And... what is it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Mother I'd Like to Fuck aka MILF.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh, I know very well.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why? Do you also like to watch?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>One question at a time boy.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Spin the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador1.Verdade is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Truth.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I like both.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I like both.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>No, you must choose one or the other.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I can't choose one or the other because in some women I like the chest more, and in others I like the ass more.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Okay, so what about me? What do you like more?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Two questions at a time now?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>You just answer.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>On you I like the breasts more.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Excellent.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Truth.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I already asked everything I wanted, spin again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $TruthDare.Verdade is false and $TruthDare.Desafio is true>>
/*===================================================================*/
<<if $Jogador1.Desafio is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Dare.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Okay, take off your T-shirt.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Don't question, just do.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, alright.<</fala>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/tira-a-camisa.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I took off my shirt.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>You're sexy.<</fala>>
<br>
<<narrador>>You thank a little embarrassed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Spin the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador1.Desafio is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Dare.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Okay, take off your pants.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But why?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Don't question, just do.<</fala>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/tira-a-calca.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, take it off.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>She spins the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador1.Desafio is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Dare.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Okay, take off your underwear.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, not that.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go $Jogador.Nome, don't be scared.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, not that.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Do it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No!<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Do it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No!<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Do it!<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, alright!<</fala>>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/tira-a-cueca.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I took it off, and are you satisfied?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Of course, you have a big cock.<</fala>>
<br>
<<narrador>>You thank a little embarrassed.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Spin the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<else>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Dare.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I ordered everything I wanted, spin it again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
/*===================================================================*/
<<if $TruthDare.Verdade is true and $TruthDare.Desafio is false>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Truth.<</fala>>
<br>
<<if $VEM2.Verdade1 is false>> /*================================*/
@@.btnUI;<<button [[Ask about her husband|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $game.SexEvent to 1>>
<<set $VEM2.Verdade1 to true>>
<<addmins 1>>
<</button>>@@
<<elseif $VEM2.Verdade2 is false>> /*============================*/
@@.btnUI;<<button [[Ask about her children|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $game.SexEvent to 2>>
<<set $VEM2.Verdade2 to true>>
<<addmins 1>>
<</button>>@@
<<elseif $VEM2.Verdade3 is false>> /*============================*/
@@.btnUI;<<button [[Ask about life|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $game.SexEvent to 3>>
<<set $VEM2.Verdade3 to true>>
<<addmins 1>>
<</button>>@@
<<elseif $VEM2.Verdade1 is true and $VEM2.Verdade2 is true and $VEM2.Verdade3 is true>> /*==========================================*/
@@.btnUI;<<button [[Ask about your sex life|VEM2 parte 5 - Verdade ou Desafio parte I]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Tell me a little about your husband.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Is this by any chance a question?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, but she answers.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My husband is 59 years old, he works in an office downtown and he is terrible at satisfying me sexually.<</fala>>
<br>
<<narrador>>You are surprised by her frank response.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, in the can, like this?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Well, you told me to talk about my husband, I did.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And now it's my turn to spin the bottle.<</fala>>
<br>
@@.btnUI;<<button [[She Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>How many kids do you have?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I have three children and both are not here now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Tell me more.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Well, I have two boys who are at my mother-in-law's house. And I have a stepdaughter who is in college.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Tell me more.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>You want to know more about my daughter, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Also.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I just knew she has a boyfriend, so don't think about her too much, think of me instead.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And now it's my turn to spin the bottle.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Tell me a little about your life.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>How come about my life?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, tell me about your job, what you like to do in your spare time, that sort of thing.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I think it's so cute of you asking these innocent questions to me.<</fala>>
<br>
<<narrador>>You get confused.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Well, if you want to know, I'm a housewife and I like to be like that, I don't really like to go out, I like to stay at home, watching TV and doing my thing, I only go out when necessary.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I also enjoy reading steamy romance novels like Electric Idol or Fifty Shades of Grey.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And now it's my turn to spin the bottle.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<ref $Jogador>>Since everything I ask she tries to pull it to the sexual side so I'm also going to ask a question along those lines.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>How is your sex life with your husband?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Finally a good question on $Jogador.Nome.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>It sucks, he's out at work all day, and when he comes home he's always tired and he doesn't even pay attention to me.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I haven't had sex in months and I haven't cum with another man in years, sometimes I'm so jealous of my stepdaughter that I already tried to seduce her boyfriend but he didn't want me, which made me feel old and now I don't know anymore what to do.<</fala>>
<br>
<<narrador>>You feel like she's wanted to get it out of her for a long time.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, if you feel that way why don't you talk to him or why don't you file for divorce?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I've already talked to him, but he doesn't care, he says he needs to work to support the house so I have to hold on, but I'm already tired, and about the divorce I don't want to, if I get divorced how are my children?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But then what are you going to do?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Like I said, I don't know.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>But enough about that, I'm going to spin the bottle.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 0>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>I have nothing more to ask so spin the bottle again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $TruthDare.Verdade is false and $TruthDare.Desafio is true>>
/*===================================================================*/
<<if $Jogador2.Desafio is 1>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Dare.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, I dare you to... pick up your phone and pull a prank call on someone random.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome... are you serious? You can ask me for something nicer if you want.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like what? Take off your dress?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Good idea.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wait, what are you doing?<</fala>>
<br>
<<narrador>>She gets up.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio3.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Well I'm going to take off my dress like you asked.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio4.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Certainty?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Yes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio5.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>That's it...<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She sits down with you again and you go back to playing.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And now it's my turn to spin the bottle.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador2.Desafio is 2>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Dare.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, and I dare you to...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Take off my bra? Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I...<</fala>>
<br>
<<narrador>>She takes off her bra.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio7.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Did she say anything?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... nice breasts.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Thank you.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I will spin again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 0>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador2.Desafio is 3>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Dare.<</fala>>
<br>
<<ref $Jogador>>Since she wants to take off her clothes then let her take it off completely.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>And I dare you to take off your panties and get totally naked.<</fala>>
<br>
<<narrador>>She says absolutely nothing, just takes off her shoes and leaves them beside her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio9.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>Then she gets down on one knee, and takes off her panties and tosses them to the side.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio10.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Wow, did she take it.<</ref>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Done, now what?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... ahm... it spins again.<</fala>>
<br>
@@.btnUI;<<button [[Spin Bottle|VEM2 parte 3 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $Jogador2.Desafio is 4>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Dare.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can I touch your boobs?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>This is not a dare.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh so...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm going to do a dare, I dare you to touch my boobs.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Dare accepted.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio12.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>So what do you think of them?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I-I don't even know what to say.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM2-VizinhaEsquerda-VerdadeDesafio13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>You do not need to say anything.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>But we can do something much better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Lie down and let me see your hard cock.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM2 parte 6 - Verdade ou Desafio parte I]]>>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<<fala "Jogador" $Jogador.Nome>>No, no, we can't do that.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>It's just a blowjob, $Jogador.Nome, relax.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you're married, I can't do that.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome, my marriage is going from bad to worse, I'm tired of taking the initiative and he always says he's tired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But this is wrong...<</fala>>
<br>
<<narrador>>You hear a noise outside.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh damn, he's here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But you didn't say he went on a business trip.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Apparently he arrived earlier then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And now what do I do.<</fala>>
<br>
<<if $Jogador1.Desafio is 1>> /*=================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Grab your T-shirt and quickly and go out the back way.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go! Go! Go!<</fala>>
<br>
<<narrador>>You get up and grab your T-shirt, you were about to run desperately to the back when $VizinhaEsquerda.Nome summons you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome, don't even think it's over here.<</fala>>
<br>
<<narrador>>Your heart was racing so fast you can't even think of a response, you just run shirtless, out the back door.<</narrador>>
<br>
<<narrador>>When you leave her house, you take a deep breath, put your shirt back on, go back to your house like nothing happened.<</narrador>>
<<elseif $Jogador1.Desafio is 2>> /*=============================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Grab your T-shirt and pants and quickly and exit through the back.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go! Go! Go!<</fala>>
<br>
<<narrador>>You get up and grab your T-shirt and pants, you were about to run desperately to the back when $VizinhaEsquerda.Nome summons you<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome, don't even think it's over here.<</fala>>
<br>
<<narrador>>Your heart was racing so fast you can't even think of an answer, you just run in your underwear, out the back door.<</narrador>>
<br>
<<narrador>>When you leave her house, you take a deep breath, put on your T-shirt and your pants, go back to your house as if nothing had happened.<</narrador>>
<<elseif $Jogador1.Desafio is 3>> /*=============================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Grab your clothes quickly and go out the back way.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go! Go! Go!<</fala>>
<br>
<<narrador>>You get up and get your clothes, you were about to run desperately to the back when $VizinhaEsquerda.Nome summons you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome, don't even think it's over here.<</fala>>
<br>
<<narrador>>Your heart was racing so fast you can't even think of an answer, you just run naked, to the back door.<</narrador>>
<br>
<<narrador>>When you leave her house, you take a deep breath, put on your clothes, go back to your house as if nothing had happened.<</narrador>>
<<else>> /*======================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Quick and exit through the back.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go! Go! Go!<</fala>>
<br>
<<narrador>>You get up, you were about to run desperately to the back when $VizinhaEsquerda.Nome summons you.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome, don't even think it's over here.<</fala>>
<br>
<<narrador>>Your heart was racing so fast you can't even think of a response, you just run, out the back door.<</narrador>>
<br>
<<narrador>>When you leave her house, you take a deep breath and go back to your house as if nothing had happened.<</narrador>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $VizinhaEsquerdaM2.MissaoEstagio += 34>>
<<set $VizinhaEsquerdaM2.MissaoEstatus to "Ativa">>
<<set $VizinhaEsquerdaM3.MissaoEstatus to "Completa">>
<<set $TruthDare.Verdade to false>>
<<set $TruthDare.Desafio to false>>
<<set $Jogador1.Verdade to 0>>
<<set $Jogador2.Verdade to 0>>
<<set $Jogador1.Desafio to 0>>
<<set $Jogador2.Desafio to 0>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 6>>
<</button>>@@<<set $fundo to "vizinadaesquerda-jardim">>
<center><h1>$VizinhaEsquerdaM3.MissaoNome</h1></center>
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<<narrador>>Looks like you did a good job.<</narrador>>
<br>
<center><img id="IMG-locais" src="content/locations/vizinha-da-esquerda/beautifulgarden.jpg"></center>
<br>
<<narrador>>After a lot of work, you leave the garden clean and beautiful, as it always should be.<</narrador>>
<br>
<<ref $Jogador>>I think I'll go find $VizinhaEsquerda.Nome to let her know my work is done.<</ref>>
<br>
@@.btnUI;<<button [[Continue|VEM3 parte 2 - Verdade ou Desafio parte II]]>>
<<set $VizinhaEsquerdaM3.MissaoEstagio += 50>>
<<set $Jogador.Dinheiro += 20>>
<<addmins 2>>
<</button>>@@<<FundoVizinhaEsquerda>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You look for $VizinhaEsquerda.Nome at her house.<</narrador>>
<br>
<<narrador>>Then you find her naked in the living room with a bottle in her hand, waiting for you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM1-vizinhaesquerda12.jpg"></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And then $Jogador.Nome, ready to continue playing.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What is it $VizinhaEsquerda.Nome? If her husband arrives?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>We won't take long, we'll just pick up where we left off.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But that's wrong, you're married, you have kids.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Because it bothers you so much, a married woman also likes sex, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but I would never want my future wife to do that to me. And I put myself in his shoes and I feel really bad.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>So put yourself in my shoes $Jogador.Nome, imagine you've been married for over 20 years to a woman, and she stops having sex with you, you've been asking her for sex for months but she always denies it, but then a sexy young woman begins working at home, wouldn't it be understandable that you would want to have sex with her when your wife doesn't?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... ahm...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Those who do not provide assistance make room for competition, lose preference and have to deal with the consequences.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Plus it's just a blowjob, no need to worry, plus he'll never know.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM3 parte 2 - Verdade ou Desafio parte II]]>>
<<set $game.SexEvent is 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Okay, if you promise he'll never know.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>He'll never know, and it'll just be between the two of us.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, and then...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Lie down there and enjoy.<</fala>>
<br>
<<narrador>>You take off your pants and lie down on the floor.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM3-VizinhaEsquerda-VerdadeDesafio14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>Then she starts sucking you.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|VEM3 parte 2 - Verdade ou Desafio parte II]]>>
<<set $game.SexEvent is 2>>
<<set $VizinhaEsquerda.has_sex to true>>
<<set $VizinhaEsquerdaSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM3-VizinhaEsquerda-VerdadeDesafio15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ummm, ummm... ummmm, ummmm<</fala>>
<br>
@@.btnUI;<<button [[Cum in her mouth|VEM3 parte 2 - Verdade ou Desafio parte II]]>>
<<set $game.SexEvent is 3>>
<<set $VizinhaEsquerdaSex.cum_mouth += 1>>
<<set $VizinhaEsquerdaSex.eat_cum += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM3-VizinhaEsquerda-VerdadeDesafio16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
<<narrador>>You start to cum in her mouth.<</narrador>>
<br>
<<narrador>>And she in turn drinks all of her semen without dropping a single drop.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|VEM3 parte 2 - Verdade ou Desafio parte II]]>>
<<set $game.SexEvent is 4>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM3-VizinhaEsquerda-VerdadeDesafio17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh, my god it all is so much.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>My husband doesn't cum it that much.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I didn't even remember that I already finished my work as a gardener, so I guess my services will not be necessary anymore.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ahm... okay, if I need you again I'll get in touch with you, since you live next door, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, I'm on my way...<</fala>>
<br>
<<narrador>>You leave her house a bit bewildered, you feel a bit guilty for letting a married woman perform oral sex on you, but that feeling soon passes.<</narrador>>
<br>
<<JogadorMoralidade 1>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $VizinhaEsquerdaM3.MissaoEstagio += 50>>
<<set $VizinhaEsquerdaM3.MissaoEstatus to "Completa">>
<<set $VizinhaEsquerdaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent is 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoVizinhaEsquerda>>
<center><h1>$VizinhaEsquerdaM4.MissaoNome</h1></center>
<<narrador>>You enter $VizinhaEsquerda.Nome's house, the door was open, and you start looking for $VizinhaEsquerda.Nome around the house.<</narrador>>
<br>
<<narrador>>She doesn't seem to be in here.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|VEM4 parte 2 - À Beira da Piscina]]>>
<<set $VizinhaEsquerdaM4.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You look for $VizinhaEsquerda.Nome in the garden.<</narrador>>
<br>
<<narrador>>She spots you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM3-vizinhaesquerda-piscina.jpg"></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>$Jogador.Nome?<</fala>>
<br>
<<narrador>>You go to her.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $VizinhaEsquerda.Nome I came to see if you have a new job for me here?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Work?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I enjoyed working here and you pay well so I was wondering if you...<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>If I can give you a job today?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Look, the only job I can give you today is for you to pass me the sunscreen.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, okay.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Also rub my back.<</fala>>
<br>
@@.btnUI;<<button [[Rub her back|VEM4 parte 2 - À Beira da Piscina]]>>
<<set $VizinhaEsquerdaM4.MissaoEstagio += 12>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>So how's the wedding going?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Are you really interested?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... not really.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM4 parte 2 - À Beira da Piscina]]>>
<<set $VizinhaEsquerdaM4.MissaoEstagio += 12>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Talk less and put sunscreen on my breasts.<</fala>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina3.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You hesitate for a second.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on $Jogador.Nome, you've seen it, you've already played it, you can pass.<</fala>>
<br>
<<narrador>>You put sunscreen on her boobs.<</narrador>>
<br>
@@.btnUI;<<button [[Rub her boobs|VEM4 parte 2 - À Beira da Piscina]]>>
<<set $VizinhaEsquerdaM4.MissaoEstagio += 12>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina4.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>You rub the sunscreen on her boobs.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Well, let's talk about your work here then.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I'm not going to lie to you, your jobs here aren't as demanding as they used to be.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>But as I enjoy your company I will continue paying you to continue taking care of my garden.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Seriously, would you do that for me?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Of course, because I know you'll do many things for me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... okay.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>You can go now, tomorrow you can go back to work here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay then, see you tomorrow, bye.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Goodbye.<</fala>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $VizinhaEsquerdaM4.MissaoEstagio += 14>>
<<set $VizinhaEsquerdaM4.MissaoEstatus to "Completa">>
<<set $VizinhaEsquerdaM5.MissaoEstatus to "Ativa">>
<<set $Jogador.Dinheiro += 20>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$VizinhaEsquerdaM5.MissaoNome</h1></center>
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<<narrador>>$VizinhaEsquerda.Nome is at the pool and she seems to be calling you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM3-vizinhaesquerda-piscina.jpg"></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hi $Jogador.Nome, since you took a break from your work, come over here and put sunscreen on my back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<narrador>>You pass the protector on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Rub her back|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You spread the sunscreen on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina2.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Put sunscreen on my boobs please.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She takes her tits out of her bra and you put the sunscreen on her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina3.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on, now spread it out the same way you did last time.<</fala>>
<br>
<<narrador>>You obey her order.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Continue|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>She turns around on all fours.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Now, put sunscreen on my butt, last time you forgot that.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... okay.<</fala>>
<br>
@@.btnUI;<<button [[Put sunscreen in her butt|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on, now rub it, put those big hands on my butt.<</fala>>
<br>
@@.btnUI;<<button [[Rub her butt|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohh, yes!<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM5 - Sedução na Piscina parte I]]>>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 14>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Thank you so much $Jogador.Nome, that's all for today.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright, so until another day.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Until...<</fala>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $VizinhaEsquerdaM5.MissaoEstagio += 16>>
<<set $VizinhaEsquerdaM5.MissaoEstatus to "Completa">>
<<set $VizinhaEsquerdaM6.MissaoEstatus to "Ativa">>
<<set $Jogador.Dinheiro += 20>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$VizinhaEsquerdaM6.MissaoNome</h1></center>
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<<narrador>>$VizinhaEsquerda.Nome is at the pool and she seems to be calling you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM3-vizinhaesquerda-piscina.jpg"></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hi $Jogador.Nome, since you took a break from your work, come over here and put sunscreen on my back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<narrador>>You pass the protector on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Rub her back|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You spread the sunscreen on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina2.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Put sunscreen on my boobs please.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She takes her tits out of her bra and you put the sunscreen on her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina3.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on, now spread it out the same way you did last time.<</fala>>
<br>
<<narrador>>You obey her order.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Continue|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>She turns around on all fours.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Now, put sunscreen on my ass, please.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
@@.btnUI;<<button [[Put sunscreen in her butt|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Rub her butt|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohh, yes!<</fala>>
<br>
@@.btnUI;<<button [[End?|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>She faces you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina8.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And then $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then $VizinhaEsquerda.Nome?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>I was thinking about that night and that we had oral sex then...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>We actually didn't have sex, you performed oral sex on me.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Try not to talk.<</fala>>
<br>
<<narrador>>She pulls you in and gives you a big kiss.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, so do you want it?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Yes I want your dick again, and from what I see he wants me too.<</fala>>
<br>
<<narrador>>Says $VizinhaEsquerda.Nome referring to her penis.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca2.jpg"></center>
<br>
@@.btnUI;<<button [[She sucks your cock|VEM6 - Sedução na Piscina parte II]]>>
<<set $VizinhaEsquerdaSex.faz_oral += 1>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>She takes you to the corner, sits on a box, with her back to the wall.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She unzips his pants revealing his cock.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh, my Goodness.<</fala>>
<br>
<<narrador>>Then she starts sucking you.<</narrador>>
<br>
@@.btnUI;<<button [[She keeps sucks your cock|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|VEM6 - Sedução na Piscina parte II]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ummmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[She keeps sucks your cock|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|VEM6 - Sedução na Piscina parte II]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ahhhh ummmm.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh.<</fala>>
<br>
@@.btnUI;<<button [[Titjob|VEM6 - Sedução na Piscina parte II]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh uuuuuhhh ohhhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep jitjob|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh ohhhh uuummm ohh ohh ohh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep jitjob|VEM6 - Sedução na Piscina parte II]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh ohhhh.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Cum in my face.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|VEM6 - Sedução na Piscina parte II]]>>
<<set $VizinhaEsquerdaSex.facial += 1>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<<narrador>>You splash your seminal load in $VizinhaEsquerda.Nome's face, who is very pleased about it.<</narrador>>
<br>
<<Gozar>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM6-vizinhaesquerdaCumFace1.jpg"></center>
<br>
<<narrador>>She licks her lips and tastes his semen that was on top of her mouth.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hmmm did I tell you that her semen tastes amazing?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not yet.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Good, now you know.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now you can go.<</fala>>
<br>
<<narrador>>You leave her house.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $VizinhaEsquerdaM6.MissaoEstagio += 100>>
<<set $VizinhaEsquerdaM6.MissaoEstatus to "Completa">>
<<set $VizinhaEsquerdaM7.MissaoEstatus to "Ativa">>
<<set $Jogador.Dinheiro += 20>>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><h1>$VizinhaEsquerdaM7.MissaoNome</h1></center>
<<narrador>>You work in $VizinhaEsquerda.Nome's garden.<</narrador>>
<br>
<<narrador>>$VizinhaEsquerda.Nome is at the pool and she seems to be calling you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/vizinha_esquerda/images/VEM3-vizinhaesquerda-piscina.jpg"></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Hi $Jogador.Nome, since you took a break from your work, come over here and put sunscreen on my back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
<<narrador>>You pass the protector on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Rub her back|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<narrador>>You spread the sunscreen on her back.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina2.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Put sunscreen on my boobs please.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<narrador>>She takes her tits out of her bra and you put the sunscreen on her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina3.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Come on, now spread it out the same way you did last time.<</fala>>
<br>
<<narrador>>You obey her order.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM4-VizinhaEsquerda-ABeiraDaPiscina4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
@@.btnUI;<<button [[Continue|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>She turns around on all fours.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Now, put sunscreen on my butt, please.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Alright.<</fala>>
<br>
@@.btnUI;<<button [[Put sunscreen in her butt|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Rub her butt|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM5-VizinhaEsquerda-ABeiraDaPiscina7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohh, yes!<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<narrador>>She faces you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina8.mp4" type="video/mp4"></video></center>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>And then $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then $VizinhaEsquerda.Nome?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Just give me her big dick, no need to stall this time.<</fala>>
<br>
<<narrador>>She pulls you in and gives you a big kiss.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, so do you want it?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Of course.<</fala>>
<br>
@@.btnUI;<<button [[She sucks your cock|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.faz_oral += 1>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<narrador>>She takes you to the corner, sits on a box, with her back to the wall.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>She unzips his pants revealing his cock.<</narrador>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh, my Goodness.<</fala>>
<br>
<<narrador>>Then she starts sucking you.<</narrador>>
<br>
@@.btnUI;<<button [[She keeps sucks your cock|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ummmmmmmm.<</fala>>
<br>
@@.btnUI;<<button [[She keeps sucks your cock|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ahhhh ummmm.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh, kgh.<</fala>>
<br>
@@.btnUI;<<button [[Titjob|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.titjob += 1>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh uuuuuhhh ohhhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep jitjob|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh ohhhh uuummm ohh ohh ohh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep jitjob|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM6-VizinhaEsquerda-ABeiraDaPiscina15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh ohhhh.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Give me your pussy you slut!<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Finally lost his shyness, boy.<</fala>>
<br>
@@.btnUI;<<button [[Take off her panties|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<<narrador>>You take off her panties.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM7-VizinhaEsquerda-ABeiraDaPiscina16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Fuck her|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.vaginal += 1>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM7-VizinhaEsquerda-ABeiraDaPiscina17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhh oh oh oh oh oh oh oh oh ohhhhh.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Uhhhhh ohhhh ohhhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 15>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM7-VizinhaEsquerda-ABeiraDaPiscina18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Oh oh oh oh oh oh oh.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhh ohhh ohhhh.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohh fuck.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhh ohhh ohhh ohhh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Make her cum|VEM7 - Sedução na Piscina parte III]]>>
<<set $VizinhaEsquerdaSex.cum += 1>>
<<set $game.SexEvent to 16>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/vizinha_esquerda/videos/VEM7-VizinhaEsquerda-ABeiraDaPiscina19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhh fuck.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhhhhh ohhh ohhh uhhhh.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Ohhhhhhh.<</fala>>
<br>
@@.btnUI;<<button [[Continue|VEM7 - Sedução na Piscina parte III]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<<narrador>>You hear a noise in the living room and the voice of an adult male.<</narrador>>
<br>
<<fala "NPC" ???>>Honey, I'm arrive.<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Shit!!! My husband arrived.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?!<</fala>>
<br>
<<fala "NPC" ???>>Are you there at the pool?<</fala>>
<br>
<<fala "VizinhaEsquerda" $VizinhaEsquerda.Nome>>Go, get out of here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>O-okay.<</fala>>
<br>
<<narrador>>You take your clothes and leave $VizinhaEsquerda.Nome's house, jumping over the wall of her house and getting dressed in the middle of the street, luckily there was no one on the street at that moment.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/vizinha_esquerda/images/pulando-a-cerca.jpg"></center>
<br>
<<narrador>>Even with that high-adrenaline moment, all you can think about is your cock still hard if you're just angry at $VizinhaEsquerda.Nome's husband-fucker.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $VizinhaEsquerdaM7.MissaoEstagio += 100>>
<<set $VizinhaEsquerdaM7.MissaoEstatus to "Completa">>
<<set $Jogador.Dinheiro += 20>>
<<set $game.SexEvent to 0>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasa>>
<center><h1>$MassagistaTeenM1.MissaoNome</h1></center>
<<narrador>>You were at home when your $Mae.Relacao comes to you.<</narrador>>
<br>
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "$Jogador.Nome, a letter has arrived for you." "$Jogador.Nome, a letter has arrived for you.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Letter? Who sends letters these days?<</fala>>
<br>
<<MamaeDiz "Apparently your girl $LenaPaul.Nome." "Apparently your girl $LenaPaul.Nome.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, is it $LenaPaul.Nome?<</fala>>
<br>
<<narrador>>You take the letter from her hand and open the envelope.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/carta-de-amor.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>"$Jogador.Nome I appreciate the patience you had with my dad at that dinner and I already apologized, but I still didn't think it was enough so my mom helped me choose something else for me to give you. Consider it a gift extra from me and an apology from my mom. I hope you like it. Love, your girlfriend $LenaPaul.Nome."<</fala>>
<br>
<<MamaeDiz "Girlfriend, so it’s official? Why didn’t you tell me?" "Girlfriend, so it’s official? Why didn’t you tell me?">>
<br>
<<narrador>>Says $Mae.Nome apparently jealous.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, but that is beside the point now.<</fala>>
<br>
<<MamaeDiz "Okay, what did she give you?" "Okay, what did she give you?">>
<br>
<<narrador>>You pull out a card that was inside the envelope.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Looks like a gift certificate, a free massage at the Country Club massage institute.<</fala>>
<br>
<<MamaeDiz "Wow, that’s a nice gift, you need to reciprocate with something similar." "Wow, that’s a nice gift, you need to reciprocate with something similar.">>
<br>
<<fala "Jogador" $Jogador.Nome>>What kind?<</fala>>
<br>
<<MamaeDiz "I know, there, it’s your girlfriend, you have to think of something." "I know, there, it’s your girlfriend, you have to think of something.">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, you're right, but now I'm going to enjoy my girlfriend's gift.<</fala>>
<br>
<<narrador>>You were about to leave.<</narrador>>
<br>
<<MamaeDiz "$Jogador.Nome, now that you have a girlfriend, we need to have some talks." "$Jogador.Nome, now that you have a girlfriend, we need to have some talks.">>
<br>
<<ref $Jogador>>Damn it! There she goes with those conversations again.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe later mom, because now I have to leave.<</fala>>
<br>
<<MamaeDiz "$Jogador.Nome wait..." "$Jogador.Nome wait...">>
<br>
<<narrador>>You leave the house before she can understand the sentence.<</narrador>>
<br>
<<MamaeDiz "Oh, it’s good that he doesn’t even think he’s going to escape our conversation." "Oh, it’s good that he doesn’t even think he’s going to escape our conversation.">>
<br>
@@.btnUI;<<button [[Go to the Massage Institute at the Country Club|MTM1 parte 2 - Presente da Namorada]]>>
<<set $MassagistaTeenM1.MissaoEstagio += 33>>
<<addmins 45>>
<</button>>@@Massagista Adolecente Missões (Erin Stone)<<FundoSaladeMassagem>>
<<narrador>>You go to the massage instinct at the Country Club, after talking to the attendant for a few minutes she tells you to wait your turn. So there you are, sitting around waiting for your turn to be served while the attendant talks to someone on their cell phone.<</narrador>>
<br>
<<fala "AtendenteIM" Clerk>>...I'm telling my friend, that guy is weak, he doesn't know how to treat a woman...<</fala>>
<br>
<<ref $Jogador>>It's so annoying to have to wait.<</ref>>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/esperando.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>A few minutes pass.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And then? Has anyone else?<</fala>>
<br>
<<narrador>>Says $MassagistaTeen.Nome to the attendant, she looks around the room and you look at you.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>$Jogador.Nome! Good to see you!<</fala>>
<br>
<<narrador>>She walks up to you and gives you a hug.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Good to see you $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Came to get a massage, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course, I got a gift card.<</fala>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/massagista-teen2.jpg"></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Let's enjoy your gift card then.<</fala>>
<br>
<<narrador>>You follow her to her private room where she will give you a massage.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenM1.MissaoEstagio += 33>>
<<addmins 20>>
<</button>>@@<<FundoSaladeMassagem>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem1.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So $Jogador.Nome, we haven't seen each other in a while, how are things going?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Normal, much to talk about.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Take your clothes off in the meantime.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Already?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come on $Jogador.Nome, we've seen each other naked before.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, you're right.<</fala>>
<br>
<<narrador>>You take off your clothes while $MassagistaTeen.Nome prepares the massage table.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But then, it tells more about what you've been doing.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Oh, you know how it is, after many years I... ahm...<</fala>>
<br>
<<narrador>>You turn and look at $MassagistaTeen.Nome she is taking her clothes off.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome, what are you doing?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>He knows? We can enjoy this massage better.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... it's just...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem3.mp4" type="video/mp4"></video></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Any problem $Jogador.Nome?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>That's what I was going to tell you, I have a girlfriend, you know...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh... and it stops you...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe, but she once suggested that we have a threesome with another girl, what do you think that means?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I don't know $Jogador.Nome, I don't know her, but if it were me I think that means free pass.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It is serious?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I don't know...<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 2>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>To motivate you I will give you a sample.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And then? Did you decide?<</fala>>
<br>
<<narrador>>You didn't even think about it, you just lay down on the massage table and the massage begins.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<narrador>>As she massages your body you run your hand over her body.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Look, he doesn't even look like the guy who was worried about cheating on his girlfriend.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>You said yourself she gave me a free pass.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No, I said, if it was me, I THINK that would mean free pass.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But just for her to consider having a threesome in such a short time of dating maybe that means she's more open to it.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>If it's right, I think I want to meet her.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Did I mention your boobs are beautiful?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah, I said yes.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Let's spice things up a bit here.<</fala>>
<br>
<<narrador>>She starts to masturbate you.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh yeah.<</fala>>
<br>
@@.btnUI;<<button [[Blowjob|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I hope your girlfriend is okay with this...<</fala>>
<br>
<<narrador>>She starts performing oral sex on you.<</narrador>>
<br>
@@.btnUI;<<button [[Keep blowjob|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She takes off the rest of her clothes.|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She takes off the rest of her clothes.|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep blowjob|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep blowjob|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep blowjob|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's time for pussy tea.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Fuck her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uuuhhh oohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Reverse Cowgirl|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uuuhhh oohh.<</fala>>
<br>
@@.btnUI;<<button [[Reverse Cowgirl|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uuuhhh oohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>This pink pussy is so beautiful.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh... ohh.. my God.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh... ohh.. fuck yeah.<</fala>>
<br>
@@.btnUI;<<button [[Keep fucking her|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Missionary|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh... ohh.. fuck.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh... ohh... ohh... ohh...<</fala>>
<br>
@@.btnUI;<<button [[Missionary|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uhh... ohh... ohh... ohhhh... ohhh... ohhh... oh, my God.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oohhh... oh... my God.<</fala>>
<br>
@@.btnUI;<<button [[Make her cum|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.cum += 1>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>mmmmmm... oohhhh... ohhhh... ohhhh...<</fala>>
<br>
@@.btnUI;<<button [[Cum in her face|MTM1 parte 3 - Presente da Namorada]]>>
<<set $MassagistaTeenSex.facial += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorExSexual 1>>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM1-TerceiraMassagem27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Speak the truth, you like the taste, right?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM1 parte 3 - Presente da Namorada]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/MTM1-Erin-Massagem-CumFace3.jpg"></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Wow, it was just like the last time.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I thought about that too.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome watches you as you get dressed.<</narrador>>
<br>
<<narrador>>At that moment the door opens.<</narrador>>
<br>
<<fala "AtendenteIM" Clerk>>$MassagistaTeen.Nome, do you have other clients to...<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>$MassagistaTeen.Nome what happened here.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It is not obvious?<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>$MassagistaTeen.Nome, you can't have sex with customers, that's wrong!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>He's not just any customer, he's... my friend.<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>Ohh okay...<</fala>>
<br>
<<narrador>>She says ironically.<</narrador>>
<br>
<<fala "AtendenteIM" Clerk>>Now take a shower and you have other customers to attend to.<</fala>>
<br>
<<fala "AtendenteIM" Clerk>>Oh... and your "friend" has to go...<</fala>>
<br>
<<narrador>>The attendant leaves the premises upset.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome, won't that get you into trouble?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course not, there's no rule that you can't have sex with a friend during the massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope so.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... I'll let you work, I'll visit you another day. Bye.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Until another day.<</fala>>
<br>
<<narrador>>Says $MassagistaTeen.Nome as she steps into the shower.<</narrador>>
<br>
<<narrador>>You pass the attendant at the front desk she dries you off apparently angrily.<</narrador>>
<br>
@@.btnUI;<<button "Continue" "Country Club">>
<<set $MassagistaTeenM1.MissaoEstagio += 34>>
<<set $MassagistaTeenM1.MissaoEstatus to "Completa">>
<<set $MassagistaTeenM2.MissaoEstatus to "Ativa">>
<<set $Missao.MTEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoSaladeMassagem>>
<center><h1>$MassagistaTeenM2.MissaoNome</h1></center>
<<narrador>>You go to the massage parlor to pay $MassagistaTeen.Nome a visit, you see her but she doesn't look very happy.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>...you know what, I always thought the salary here was really bad! You're the ones hanging around! Bitches!<</fala>>
<br>
<<narrador>>You see $MassagistaTeen.Nome storming out of the institute.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome what happened?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Can you believe I got fired?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No, tell me it was because of...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, it was because the attendant caught us after sex that day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm so sorry $MassagistaTeen.Nome.<</fala>>
<br>
<<narrador>>You talk as you leave the massage institute.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MTM2 parte 2 - Sem Rumo]]>>
<<set $MassagistaTeenM2.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@<<FundoCountryClub>>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And now? This was the only job I got, it will be hard to find another one here in this city.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You can work in the supermarket.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Oh... what the hell! The supermarket pays very little, even if I worked there I would have to go back to live with my parents.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Any problems living with your parents?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Everyone... my mother is extremely controlling and my father is completely absent, I started working and a month later I was living alone.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Can you sustain yourself for a while?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah, I got insurance for a while, but if I don't get a job soon, I won't be able to pay my rent and I'll have to move back in with my parents.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... now I feel guilty $MassagistaTeen.Nome, you got fired because of me.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No, please don't blame yourself... everything will be fine, I'll look for a new job and everything will be fine.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If there's anything I can do to help you, don't hesitate to ask.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Thank you $Jogador.Nome, you are a good friend, now I need to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh alright, see you another day.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Until.<</fala>>
<br>
<<if $CountryClub.Trabalho is true>> /*==========================*/
<<ref $Jogador>>Fuck! I hope I didn't get fired too.<</ref>>
<<elseif $CountryClub.Socio is true>> /*=========================*/
<<ref $Jogador>>Sad that this happened to $MassagistaTeen.Nome.<</ref>>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "Continue" "Country Club">>
<<set $MassagistaTeenM2.MissaoEstagio += 50>>
<<set $MassagistaTeenM2.MissaoEstatus to "Completa">>
<<set $MassagistaTeenM3.MissaoEstatus to "Ativa">>
<<set $Missao.MTEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoQuartoJogador>>
<center><h1>$MassagistaTeenM3.MissaoNome</h1></center>
<<narrador>>You're in your bedroom, when your cell phone starts ringing, it's $MassagistaTeen.Nome calling you.<</narrador>>
<br>
<<narrador>>You answer.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello, $MassagistaTeen.Nome?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi $Jogador.Nome, I just called because I found a way to make money.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Still good, and what is it?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'll tell you later, can we meet on Saturday? Because I'm going to need your help.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay... but why don't you tell me now?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Because I want to be in front of you to tell you this and I don't know what you might think of me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It sounds serious, but that's okay.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I'll come to your house at 19:00, okay? I need to go now, bye.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye.<</fala>>
<br>
<<narrador>>You end the call.<</narrador>>
<br>
@@.btnUI;<<button "Continue" "SuaCasa_Seu_quarto">>
<<set $MassagistaTeenM3.MissaoEstagio += 100>>
<<set $MassagistaTeenM3.MissaoEstatus to "Completa">>
<<set $MassagistaTeenM4.MissaoEstatus to "Ativa">>
<<set $Missao.MTEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 10>>
<</button>>@@<<FundoCasa>>
<center><h1>$MassagistaTeenM4.MissaoNome</h1></center>
"Ding Dong"
<br>
<<narrador>>Ring the bell.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/massagista-teen-porta.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $MassagistaTeen.Nome.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what were you going to tell me that day?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>We can go to a more private place because I...<</fala>>
<br>
<<MamaeDiz "$Jogador.Nome!" "$Jogador.Nome!">>
<br>
<<narrador>>$Mae.Nome goes to you two.<</narrador>>
<br>
<<MamaeSalaImgs>>
<br>
<<MamaeDiz "Did you bring your friend here again?" "Did you bring your friend here again?">>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes... she's... a friend from school, we're going to do a school project, right $MassagistaTeen.Nome?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah... of course...<</fala>>
<br>
<<MamaeDiz "Less bad..." "Less bad...">>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, $MassagistaTeen.Nome come on, the history teacher is not going to be happy if we take too long to do this work.<</fala>>
<br>
<<narrador>>You drag $MassagistaTeen.Nome into your bedroom.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's good to see you Miss $Jogador.Sobrenome.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM4 parte 2 - Pornstar]]>>
<<set $MassagistaTeenM4.MissaoEstagio += 33>>
<<addmins 6>>
<</button>>@@<<FundoQuartoJogador>>
<<narrador>>You have $MassagistaTeen.Nome in your bedroom, you lock your bedroom door to avoid trouble.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I hope this doesn't cause you any problems.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Your mom knows you're dating, right? She couldn't be too happy watching you take another girl into your bedroom.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... I don't know, you're the first girl I've taken to my bedroom so I don't know how she would react.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Really am I the first girl you take to your bedroom?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And... but don't brag about it.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome laughs lightly.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but what did you have to tell me?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So, I thought a little bit at home about what I'm good at doing so I could work on it, but I came to the conclusion that I'm not good at anything that doesn't involve massage.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Don't say that, you must be good at a lot of things.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Wanted me to go, but then I thought instead of doing something I'm good at like I just work I'm going to do something I enjoy.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Like what?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>$Jogador.Nome, I thought about being a porn star.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What?!<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM4 parte 3 - Pornstar]]>>
<<set $MassagistaTeenM4.MissaoEstagio += 33>>
<<addmins 10>>
<</button>>@@<<FundoQuartoJogador>>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah, that $Jogador.Nome, that's the best option I have.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome, if you're thinking of doing this just for the money I think there are better options.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's for the money but it's also because I like damn sex.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But, $MassagistaTeen.Nome, this business isn't all sex all the time, there are a lot of things that can get you into trouble.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Imagine your future, and if you want to have children one day, have you thought about whether they see one of your movies? Or if you don't like it, but you're still successful, once a porn actress you will always be seen as a porn actress.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I know, $Jogador.Nome, I've considered all of this, and I still want to do it, if I don't like it I'll come back here and try something else.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>How come I get back here?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So... for me I'm going to have to move...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Where are you going?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>To Whiterockville, but rest assured it's not now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you sure this is what you want? Because maybe you can get a job as a massagist somewhere else.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>The massage institute is the only place here in this city that offers a massage service in this city.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But yeah I'm pretty sure this is what I want.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So okay, if that's what you want I promise I'll help.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Thanks $Jogador.Nome, and since you're going to help me I need you to buy me a camera at the mall.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I need some photos for this production company as a first selection step.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... so you want me to take pictures of you?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes, it's just that I can't spend any money right now, but I promise that as soon as I can, I'll pay you back.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, all right, so... where are we going to take the pictures? Because here at home you can't, right?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No, that's already decided, we go to the photographic studio in the mall and take these pictures, let's go there at 21:30 any day of the week.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Damn late huh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Trust me, this is the best time.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But now I need to go.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh, Okay.<</fala>>
<br>
<<narrador>>You accompany $MassagistaTeen.Nome to the exit.<</narrador>>
<br>
<<ref $Jogador>>I can't forget to buy the camera.<</ref>>
<br>
@@.btnUI;<<button "Continue" "Casa">>
<<set $MassagistaTeenM4.MissaoEstagio += 34>>
<<set $MassagistaTeenM4.MissaoEstatus to "Completa">>
<<set $MassagistaTeenM5.MissaoEstatus to "Ativa">>
<<set $Missao.MTEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 33>>
<</button>>@@<<FundoShooping>>
<center><h1>$MassagistaTeenM5.MissaoNome</h1></center>
<<narrador>>You go to the Mall and find $MassagistaTeen.Nome in a pack on your back.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hi $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello $MassagistaTeen.Nome, let's go so let's go to the photo studio?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>No not yet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Why not yet?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I didn't tell you before but we're going to break into that studio after the mall closes.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you crazy $MassagistaTeen.Nome?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>And because that's the only way, you can't take pictures of explicit nudity in this studio, so we invade the studio and...<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome, what's this idea? Here at the mall at night it is full of security guards, not to mention the security cameras.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>$Jogador.Nome, trust me, I already planned everything, I came here earlier and I disabled the two security cameras at the entrance.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, what if there are cameras inside?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Then we will use this:<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome pulls out two masks from her backpack.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/mascaras.jpg"></center>
<br>
<<narrador>>With two cans of spray paint in her hands she says.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>We neutralize the other cameras as well. We just have to go in without anyone seeing, take the pictures, and leave without anyone seeing.<</fala>>
<br>
<<narrador>>The studio has a clear glass front door, which makes you doubt $MassagistaTeen.Nome's plan.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you sure?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course I do, just follow me...<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 2 - Sessão Fotográfica]]>>
<<set $MassagistaTeenM5.MissaoEstagio += 25>>
<<set $gameDate.setHours(22)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@<<FundoShooping>>
<<narrador>>The Mall is almost empty. You and $MassagistaTeen.Nome put on a mask and look through the glass of the photo studio, apparently the reception is empty.<</narrador>>
<br>
<<narrador>>$MassagistaTeen.Nome leads the way, she quickly hides under the desk in the office that is closed in front, $MassagistaTeen.Nome then signals you to do the same as her, without thinking twice you do.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then, what now?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>shhh.<</fala>>
<br>
<<narrador>>She makes a sign for you to shut up.<</narrador>>
<br>
<<narrador>>You can then hear two people passing by and talking, by the voice you realize that they are two men.<</narrador>>
<br>
<<fala "NPC" Guy 1>>...I'm saying it's going to get caught.<</fala>>
<br>
<<fala "NPC" Guy 2>>No, I've done this several times and never got caught.<</fala>>
<br>
<<fala "NPC" Guy 1>>But you know, she's clumsy.<</fala>>
<br>
<<narrador>>They walk out the door and don't even lock it.<</narrador>>
<br>
<<narrador>>You wait a few minutes under the table in silence to make sure no one appears.<</narrador>>
<br>
<<narrador>>The mall and studio lights are apparently off, so $MassagistaTeen.Nome crawls out from under the table and puts on her mask.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Come on $Jogador.Nome, it's time.<</fala>>
<br>
<<narrador>>You then also leave under the table, put on your mask and both go to the second floor where the studio really is.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $MassagistaTeenM5.MissaoEstagio += 25>>
<<addmins 10>>
<</button>>@@
<<set $fundo to "vizinadaesquerda-jardim">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>You finally enter the photo studio, the lights were off but $MassagistaTeen.Nome turns them on.<</narrador>>
<br>
<center><img id="IMG-locais" src="content/locations/shopping/estudio-fotografico/estudio-fotografico.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>This place is very beautiful!<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah... so for starters, take this can, and look for the security cameras and... inkjet them.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome hands you the spray paint cans.<</narrador>>
<br>
<<narrador>>You look for the security cameras and tag the 3 you managed to find $MassagistaTeen.Nome tag a camera.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>So finally let's get started with these pictures.<</fala>>
<br>
<<narrador>>You take off the masks, and put them inside the backpack along with the cans of spray paint.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>So get out there in front of that chroma key and let's get started.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 1>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Let's take more spontaneous photos, do several poses and I'll take the pictures.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Okay.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Lift the shirt.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now take off your bra.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do some little jumps too, to show joy and irreverence, I imagine the producers like that.<</fala>>
<br>
<<narrador>>So she does.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now turn your butt to me, go.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You mean for the camera, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You understood me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now lower the panties let's make a picture of the asshole.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Are you enjoying it?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo. Of course.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Come on, now take off the rest of your clothes.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 6>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>Now to finish, it moves a lot and I'm going to take several pictures in sequence.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Alright.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>Photo. Photo. Photo. Photo.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Phew! After that, I got tired.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Let's see the pictures.<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It turned out good.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I can see you really liked it.<</fala>>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca2.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Ohh it's really hard not to hold back.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 8>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>It's better this way.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome pushes you making you sit in a chair, she kneels in front of you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "Jogador" $Jogador.Nome>>$MassagistaTeen.Nome I...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Shhhh...<</fala>>
<br>
<<narrador>>She puts a finger to your lips in silence.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Let it roll $Jogador.Nome, you deserve it.<</fala>>
<br>
@@.btnUI;<<button [[She Sucks You|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 9>>
<<set $MassagistaTeenSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[She Keep Sucks You|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Fuck Her (The Perch)|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 11>>
<<set $MassagistaTeenSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Fuck... Oh yes... ohh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
@@.btnUI;<<button [[The Fan|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uhmmm ohhh ohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh my God... yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Uhmm my fuck... yeah... yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah.. uhmmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah... ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah... ohh yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh... ummmm.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh... yeah.<</fala>>
<br>
<<narrador>>Both get up and switch positions.<</narrador>>
<br>
@@.btnUI;<<button [[The Right Angle|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh, ohh... ohhh... ohh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh... ohh ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh ohh ohh ummm ohhh ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh... ohh ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh ohh ohh ummm ohhh ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh... ummmh uhmmmh yaeh ohh ohhh ohh ummmh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<narrador>>$MassagistaTeen.Nome gets up.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I want to sit on you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>As long as I look at those titties of hers it's going to be great.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Hummm.<</fala>>
<br>
@@.btnUI;<<button [[The Amazon|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<<narrador>>$MassagistaTeen.Nome positions herself on top of you and starts bouncing in your lap.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh yeah ohhh ohhh yeah.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh ummmh.<</fala>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<<narrador>>You switch positions again.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Keep fuck her|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yes...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah ohh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh ohhhh ohhh ohhh yeah.<</fala>>
<br>
@@.btnUI;<<button [[The Right Angle|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ummh yeah ohhh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohh ohh ohhh ohh ohh ohh ohh fuck yeah yeah.<</fala>>
<br>
@@.btnUI;<<button [[Cum in her pussy|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 30>>
<<set $MassagistaTeenSex.cum_pussy += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/massagistateen/videos/MTM5-PhotoSession33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhhh yeahh.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>This is so hot.<</fala>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 3 - Sessão Fotográfica]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/massagistateen/images/MTM5-CuminPussy1.jpg"></center>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Ohhh this was so good I can't believe we made it here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You know what we did is a crime, right?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>But no one will ever know it was us, for there to even be any investigation they would need to know that someone broke in here, and by the time they realize... if they realize, it will be too late.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>If you say so...<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Argg you should have come in my mouth, there's no shower here, I can't shower now, I'll have to get dressed honeydew.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Regrets?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Of course not.<</fala>>
<br>
<<narrador>>You and $MassagistaTeen.Nome put on your clothes, put on your masks and carefully leave the photo studio, and with enough caution you manage to go unnoticed by the security guards Shopping and manage to leave there without being seen.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|MTM5 parte 4 - Sessão Fotográfica]]>>
<<set $MassagistaTeenM5.MissaoEstagio += 25>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<narrador>>Outside the Mall, you are walking on your way home.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Now I have to develop these photos and mail them to the production company.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>To reveal pictures? Send photos by mail?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah, I know, they're pretty old-fashioned..<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You see, conservative pornographic filmmakers, how interesting.<</fala>>
<br>
<<narrador>>$MassagistaTeen.Nome laughs..<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>And after this? I mean... what are the next steps?<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>I don't know, but I don't think I'll have a contract after that, so I'll probably have to send more stuff.<</fala>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>You're going to help me, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I will.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Just avoid putting us in situations that would put us in jail.<</fala>>
<br>
<<narrador>>You say in a good-natured tone.<</narrador>>
<br>
<<fala "MassagistaTeen" $MassagistaTeen.Nome>>Yeah... i'll try.<</fala>>
<br>
<<narrador>>You both laugh.<</narrador>>
<br>
<<narrador>>You walk together and talk until each one takes his own path and separates, each one going to his house.<</narrador>>
<br>
@@.btnUI;<<button "Continue" "Casa">>
<<set $MassagistaTeenM5.MissaoEstagio += 34>>
<<set $MassagistaTeenM5.MissaoEstatus to "Completa">>
<<set $game.notifyAgenda += 1>>
<<addmins 37>>
<</button>>@@<<FundoEscola>>
<center><h1>$ProfArteM6.MissaoNome</h1></center>
<<narrador>>You were about to leave when...<</narrador>>
<br>
<<fala "Gaston" $Gaston.Nome>>$Jogador.Nome!<</fala>>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<fala "Gaston" $Gaston.Nome>>Teacher $ProfArte.Nome wants to see you in the teacher's room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Serious? Thanks for letting $Gaston.Nome know.<</fala>>
<br>
<<narrador>>You go to the teacher's room to find $ProfArte.Nome.<</narrador>>
<br>
@@.btnUI;<<button [[Continue|PAM6 parte 2 - E o site ficou pronto]]>>
<<addmins 3>>
<</button>>@@<<FundoSalaDosProfessores>>
<<narrador>>He takes you to the private room inside the staff room.<</narrador>>
<br>
<<narrador>>And there you find teacher $ProfArte.Nome.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-escola-professoresroom3.jpg"></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome that's good to see you again.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Teacher Corpora, do you need me?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I just wanted to let you know that my website is ready.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Really? I can see?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Of course!<</fala>>
<br>
<<narrador>>She shows you the site on her computer, it's a very simple site with no pictures of her just pictures of some of her paintings that have already been sold.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Cool, it's a good site to start. Now you just need a fresh paint job to debut the site.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>You're right! Lately I've been interested in painting human figures, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It's a good idea.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>You can come to my house any day of the week at 18:00 and I'll paint something.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay so one day I'll go there to help you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you so much $Jogador.Nome, I don't think I could have done this without you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Your welcome teacher, bye.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Bye.<</fala>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfArteM6.MissaoEstagio to 100>>
<<set $ProfArteM6.MissaoEstatus to "Completa">>
<<set $ProfArteM7.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 16>>
<</button>>@@<<FundoCasaCorpora>>
<center><h1>$ProfArteM7.MissaoNome</h1></center>
<<narrador>>You go to the Art Teacher's house to ask about your test score.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, it's great to see you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I just came to ask how I did on the last test.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes please come in.<</fala>>
<br>
<<narrador>>You enter your house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I came to see your newest painting.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yeah, I'm in trouble, follow me and I'll show you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PAM7 parte 2 - Sem inspiração]]>>
<<set $ProfArteM7.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<set $fundo to "casa-corpora-porao">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<narrador>>$Jogador.Nome follows $ProfArte.Nome into the basement and between several canvases with incomplete paintings from discarded canvases, and a blank canvas on the easel.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/cavalete.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>What happened?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'm out of inspiration, I tried to draw a man, a woman, a child, two children, a family, but nothing was good, everything was too generic, you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I know, but what now?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Well, usually when an artist is uninspired he tries to get ideas from other places.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>But I don't understand, you looked so inspired, you said you wanted to paint human figures, why don't you paint your husband or your children?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>My husband... I haven't had the slightest desire to paint him lately, he's just been pestering me about this business with the paintings in the living room.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, what about your kids?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh... I don't know, I think I've been in this monotony for so long that they don't give me as much emotion as they used to, my kids only play video games and my daughter is never home.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So what do you intend to do.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I ahm...<</fala>>
<br>
<<narrador>>$ProfArte.Nome looks you up and down.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I could paint you.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PAM7 parte 2 - Sem inspiração]]>>
<<set $game.SexEvent to 1>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<fala "Jogador" $Jogador.Nome>>What? No.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome, you are the person who inspired me to follow this dream of making paintings, nothing more than you being my inspiring muse.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm flattered $ProfArte.Nome, but I don't feel comfortable knowing that someone I don't even know is buying a painting with my face on it.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>But I thought you were going to help me $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I help you with anything...<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Anything less, paint you?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So far yes.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>But and now.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Maybe you have to look elsewhere for inspiration, I don't know, go to the park, talk to people, maybe inspiration will come like that.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It's ok $Jogador.Nome, if you don't want me to paint you I respect your decision.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... whatever, you call me, and I'll always help you.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Alright $Jogador.Nome, see you another day.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Bye.<</fala>>
<br>
<<narrador>>You go upstairs and leave her house.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM7.MissaoEstagio += 50>>
<<set $ProfArteM7.MissaoEstatus to "Completa">>
<<set $ProfArteM8.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
<center><h1>$ProfArteM8.MissaoNome</h1></center>
<<narrador>>You go to the park and you see in front of the lake, $ProfArte.Nome with a bike.<</narrador>>
<br>
<<narrador>>You approach her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM8-ProfArte-Ciclismo1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hey $ProfArte.Nome? Why are you here?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hey $Jogador.Nome... What am I doing here? You're the young one here, boys your age don't get up early on the weekend.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I'm not like all the boys hahaha.<</fala>>
<br>
<<narrador>>Both laugh.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Remember when you said to look elsewhere for inspiration?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes, I remember.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>So after you left my house that day I found this old bike parked and decided to take it for a ride in the park.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This is very good, it can help you to distract your head and give you another inspiration.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Do you want to walk with me?<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM8-ProfArte-Ciclismo3.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh... I'm without a bike here now.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh... okay maybe another day then.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>See you later $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>See you later $ProfArte.Nome.<</fala>>
<br>
<<narrador>>She mounts the bike and starts pedaling.<</narrador>>
<br>
<<ref $Jogador>>Teacher $ProfArte.Nome looks very hot in these tight shorts.<</ref>>
<br>
<<JogadorHorny 5>>
<br>
@@.btnUI;<<button "End" "Parque">>
<<set $ProfArteM8.MissaoEstagio += 100>>
<<set $ProfArteM8.MissaoEstatus to "Completa">>
<<set $ProfArteM9.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 8>>
<</button>>@@<<FundoCasaCorpora>>
<center><h1>$ProfArteM9.MissaoNome</h1></center>
<<narrador>>You go to the Art Teacher's house to ask about your test score.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, it's great to see you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I just came to ask how I did on the last test.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes please come in.<</fala>>
<br>
<<narrador>>You enter your house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to visit you, I want to know if you are painting something new.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, I'm trying, come see.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PAM9 parte 2 - Tentando Pintar]]>>
<<set $ProfArteM9.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<set $fundo to "casa-corpora-porao">>
<<narrador>>$Jogador.Nome follows $ProfArte.Nome into the basement and sees a new painting on the easel.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura4.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>It turned out pretty cool.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>More or less.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>So more or less, it's perfect.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It's just a guy I saw while riding that day, I look at this painting and I don't feel anything, you know, you might even like it but... it doesn't motivate me... you know?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>No...<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It must be an artist thing, you wouldn't understand.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>And then?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I'll keep looking for inspiration and maybe later I'll put this one up for sale on the site.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I hope you find the inspiration you want and want.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I hope so.<</fala>>
<br>
<<narrador>>The two of you talk for a few more minutes.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM9.MissaoEstagio += 50>>
<<set $ProfArteM9.MissaoEstatus to "Completa">>
<<set $ProfArteM10.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $Missao.PAEspere to true>>
<<set $game.notifyAgenda += 1>>
<<addmins 25>>
<</button>>@@<<FundoAcademia>>
<center><h1>$ProfArteM10.MissaoNome</h1></center>
<<narrador>>You are working out hard.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-peito.jpg"></center>
<br>
<<narrador>>At that moment you realize that someone approached you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello teacher, did you come to work out today?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, maintaining health is important, right?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Are you painting something? Or did you find some inspiration?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh, not yet.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, I hope you find it soon then.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thanks.<</fala>>
<br>
<<narrador>>You go back to training like before, $ProfArte.Nome seems to keep looking at you.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-gym3.jpg"></center>
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfArteM10.MissaoEstagio += 30>>
<<set $Acoes.TreinouHJ to true>>
<<set $Missao.PAEspere to true>>
<<addmins 60>>
<</button>>@@<<FundoAcademia>>
<<narrador>>You are working out hard.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-peito.jpg"></center>
<br>
<<narrador>>At that moment you realize that someone approached you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
<<narrador>>You shake hands and you go back to working out, $ProfArte.Nome continues to watch you during your workout.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She watches you during practice but doesn't say anything else.<</narrador>>
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfArteM10.MissaoEstagio += 30>>
<<set $Acoes.TreinouHJ to true>>
<<set $Missao.PAEspere to true>>
<<addmins 60>>
<</button>>@@<<FundoAcademia>>
<<narrador>>You are working out hard.<</narrador>>
<br>
<center><img id="imagens" src="content/locations/academia/images/treino-peito.jpg"></center>
<br>
<<narrador>>At that moment you realize that someone approached you.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino1.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>Hello teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
<<narrador>>You shake hands and you go back to working out, $ProfArte.Nome continues to watch you during your workout.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino2.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She watches you during and after a while she comes to you.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>$Jogador.Nome...<</fala>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino3.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I've been noticing you these past few days, I notice you're getting so strong and handsome.<</fala>>
<br>
<<narrador>>You drop the weight to the side and stand up.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Is it serious? Thank you teacher.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes... can I feel your abdomen?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well... ahm...<</fala>>
<br>
<<narrador>>She doesn't even wait for you to answer and already runs her hand over her ripped abdomen.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM10-ProfArte-Treino4.mp4" type="video/mp4"></video></center>
<br>
<<ProfArteDesejo 1>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Wow, I really like strong, ripped abs like yours.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>I feel flattered, teacher.<</fala>>
<br>
<<narrador>>You say you feel a little uncomfortable.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh... I wish my husband would start working out here, maybe he'll look a little bit like you.<</fala>>
<br>
<<narrador>>She picks up her weights again and continues her workout.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Congratulations $Jogador.Nome, keep it up.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Thanks $ProfArte.Nome...<</fala>>
<br>
<<narrador>>$ProfArte.Nome's sassy touches got you a little excited, you use that energy to continue your workouts.<</narrador>>
<br>
<<JogadorHorny 10>>
<br>
<<JogadorFitness 2>>
<br>
<<if $Jogador.Fitness lt 100>>
<<JogadorStatus 1>>
<</if>>
<br>
@@.btnUI;<<button "Leave" "Academia">>
<<set $ProfArteM10.MissaoEstagio += 40>>
<<set $ProfArteM10.MissaoEstatus to "Completa">>
<<set $ProfArteM11.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PAEspere to true>>
<<set $Acoes.TreinouHJ to true>>
<<addmins 60>>
<</button>>@@<<FundoCasaCorpora>>
<center><h1>$ProfArteM11.MissaoNome</h1></center>
<<narrador>>You go to the Art Teacher's house to ask about your test score.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, it's great to see you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I just came to ask how I did on the last test.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes please come in.<</fala>>
<br>
<<narrador>>You enter your house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to visit you, I want to know if you are painting something new.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes I am, come see!<</fala>>
<br>
@@.btnUI;<<button [[Continue|PAM11 parte 2 - Eu estou quase lá]]>>
<<set $ProfArteM11.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<set $fundo to "casa-corpora-porao">>
<<narrador>>$Jogador.Nome follows $ProfArte.Nome into the basement and sees a new painting on the easel.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura5.jpg"></center>
<br>
<<fala "Jogador" $Jogador.Nome>>It turned out pretty cool.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>More or less.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>What? This painting is great.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I admit that I liked this one a little more than the last one, but it's still not what I want.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>This is confusing to me.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yeah, I know, but know that I'm almost there, your advice was good, I'm on the right track.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, at least that.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Believe $Jogador.Nome, soon I will be able to find the necessary inspiration.<</fala>>
<br>
<<narrador>>The two of you talk for a few more minutes.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM11.MissaoEstagio += 50>>
<<set $ProfArteM11.MissaoEstatus to "Completa">>
<<set $ProfArteM12.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<set $Missao.PAEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoPiscina>>
<center><h1>$ProfArteM12.MissaoNome</h1></center>
<<narrador>>You go to the Country Club pool areas, although you don't go in the water you stay there looking at the girls in the pool until.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, enjoying the view?<</fala>>
<br>
<<switch random(1, 4)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-livingroom4.jpg"></center>
<</switch>>
<br>
<<fala "Jogador" $Jogador.Nome>>Ahm... no... I...<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Relax $Jogador.Nome, it's okay for you to stop by to see the girls, there's nothing wrong with that.<</fala>>
<br>
<<if $CountryClub.Trabalho is true and $CountryClub.Socio is false>> /*===========================================================*/
<<fala "Jogador" $Jogador.Nome>>I'm alone, taking a break from work.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh, do you work here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yes.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Good thing having a job is good.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>It's just a shame you can't swim with me here.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Yeah, but you can feel free.<</fala>>
<<elseif $CountryClub.Socio is true and $CountryClub.Trabalho is false>> /*===========================================================*/
<<fala "Jogador" $Jogador.Nome>>I'm just, getting some rest.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh, do you work here?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Oh no.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh, come swim with me then.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Not today, $ProfArte.Nome, today I just want to rest.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Oh...okay then.<</fala>>
<</if>> /*=======================================================*/
<br>
<<narrador>>$ProfArte.Nome slowly enters the pool, and you stand there for a while admiring her.<</narrador>>
<br>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina5.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-piscina6.jpg"></center>
<</switch>>
<br>
@@.btnUI;<<button "Leave" "Country Club">>
<<set $ProfArteM12.MissaoEstagio += 30>>
<<set $Missao.PAEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoPiscina>>
<<narrador>>You go to the Country Club pool areas, although you don't go in the water you stay there looking at the girls in the pool until.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM12-ProfArte-SobSol1.mp4" type="video/mp4"></video></center>
<br>
<<ref $Jogador>>Teacher $ProfArte.Nome is here again...<</ref>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/PAM12-ProfArte-SobSol2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ref $Jogador>>She is very hot...<</ref>>
<br>
<<ref $Jogador>>No, $Jogador.Nome, lusting after a married woman is wrong.<</ref>>
<br>
<<ref $Jogador>>But I think it's okay for me to say hi to her.<</ref>>
<br>
<<narrador>>You go to teacher $ProfArte.Nome who is sunbathing in front of the pool.<</narrador>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher $ProfArte.Nome.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hello $Jogador.Nome.<</fala>>
<br>
<<narrador>>$ProfArte.Nome gives you a good look up and down.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Why doesn't she take off that shirt and come get some sun with me?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay.<</fala>>
<br>
<<narrador>>You take off your shirt showing your defined body.<</narrador>>
<br>
<center><img id="imagens" src="content/characters/player/images/abdomem.jpg"></center>
<br>
<<narrador>>$ProfArte.Nome seems to look at her body with desire.<</narrador>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-surpresa1.jpg"></center>
<br>
<<ProfArteDesejo 1>>
<br>
<<narrador>>You lie down to get some sun next to $ProfArte.Nome, while you are sunbathing, you talk about different subjects.<</narrador>>
<br>
<<ProfArteAmizade 1>>
<br>
@@.btnUI;<<button "Leave" "Country Club">>
<<set $ProfArteM12.MissaoEstagio += 30>>
<<set $Missao.PAEspere to true>>
<<addmins 45>>
<</button>>@@
<<FundoPiscina>>
<<narrador>>You go to the Country Club pool areas.<</narrador>>
<br>
<<narrador>>This pool is almost empty today so you can easily see $ProfArte.Nome taking a swim.<</narrador>>
<br>
<<narrador>>You think about going into the water with her, but before that happens she starts to drown.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/others/videos/afogando1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She starts screaming for help so without thinking twice you jump in the water to help her.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/others/videos/rescue-save1.mp4" type="video/mp4"></video></center>
<br>
<<narrador>>She starts screaming for help so without thinking twice you jump in the water to help her, she wasn't able to swim so you pick her up and pull her out of the water and put her on the edge of the pool.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Ouch! Ouch! Ouch! My leg, I think I got a cramp.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Wow, what bad luck.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Not so much, you were close to help me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>It was nothing, I just did what anyone would do.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you so much $Jogador.Nome, for saving me.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Now let's massage that calf.<</fala>>
<br>
<<narrador>>You massage her calf, relieving the cramp she had.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you $Jogador.Nome, you are very kind.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Do you need anything else right now?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you so much, $Jogador.Nome, I'm already fine.<</fala>>
<br>
<<ProfArteDesejo 1>>
<br>
<<narrador>>You help her up, and she asks you saying that everything is fine, so with that situation both of you sunbathe in front of the pool for a while.<</narrador>>
<br>
<<ProfArteAmizade 2>>
<br>
<<ProfArtePaixao 1>>
<br>
@@.btnUI;<<button "Leave" "Country Club">>
<<set $ProfArteM12.MissaoEstagio += 40>>
<<set $ProfArteM12.MissaoEstatus to "Completa">>
<<set $ProfArteM13.MissaoEstatus to "Ativa">>
<<set $Missao.PAEspere to true>>
<<set $game.SexEvent to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 60>>
<</button>>@@<<FundoCasaCorpora>>
<center><h1>$ProfArteM11.MissaoNome</h1></center>
<<narrador>>You go to the Art Teacher's house to ask about your test score.<</narrador>>
<br>
<<narrador>>You knock on the door and she will answer.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Jantar1.mp4" type="video/mp4"></video></center>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Hi $Jogador.Nome, it's great to see you.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Hi teacher, I just came to ask how I did on the last test.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes please come in.<</fala>>
<br>
<<narrador>>You enter your house.<</narrador>>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_arte/videos/ProfArte-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<fala "Jogador" $Jogador.Nome>>I came to visit you, I want to know if you are painting something new.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Yes, and I think I found the inspiration I was looking for.<</fala>>
<br>
@@.btnUI;<<button [[Continue|PAM13 parte 2 - Em fim, Inspiração]]>>
<<set $ProfArteM13.MissaoEstagio += 50>>
<<addmins 3>>
<</button>>@@<<set $fundo to "casa-corpora-porao">>
<<narrador>>$Jogador.Nome follows $ProfArte.Nome into the basement and sees her new painting on the easel.<</narrador>>
<br>
<center><img id="imagens" src="content/others/images/quadros/pintura6.jpg"></center>
<br>
<<ref $Jogador>>This pentura reminds me of something.<</ref>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>And then did you like it?<</fala>>
<br>
<<ref $Jogador>>Wait, was this painting meant to represent us?<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>$ProfArte.Nome, did you paint us?<</fala>>
<br>
<<narrador>>She looks restless.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>N-no, what makes you persevere that?<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, you painted a man with a woman on his lap as they are getting out of the pool.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>No $Jogador.Nome, first of all they are not in the pool, but on the beach.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay...<</fala>>
<br>
<<narrador>>You say ironically.<</narrador>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>And secondly, this is a couple that is on a nudist beach, it has nothing to do with us.<</fala>>
<br>
<<ref $Jogador>>Of course this painting represents us, but she will never admit it.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Okay, but why did you like this painting so much, I mean, more than the others?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>I was very inspired by these neoclassical painters like La Source, Nymphes et Satires and Grande Odalisque who explore eroticism, and I think I found myself, and that's what I want to paint.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>You want to paint naked people?<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Not naked people, eroticism, naturalism, the sacred and the profane, forbidden desire, understand?<</fala>>
<br>
<<ref $Jogador>>No.<</ref>>
<br>
<<fala "Jogador" $Jogador.Nome>>Of course I understood teacher...<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>That's great, I'm going to put this painting on my website. And I'm already starting work on the next one.<</fala>>
<br>
<<fala "Jogador" $Jogador.Nome>>Well, you can count on my help for whatever you want.<</fala>>
<br>
<<fala "ProfArte" $ProfArte.Nome>>Thank you $Jogador.Nome, this work, and this help you've been giving me, makes me very happy!<</fala>>
<br>
<<narrador>>The two of you talk for a few more minutes.<</narrador>>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $ProfArteM13.MissaoEstagio += 50>>
<<set $ProfArteM13.MissaoEstatus to "Completa">>
<<set $Missao.PAEspere to true>>
<<addmins 25>>
<</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/mela/images/mela-perfil.jpg">
Name: $NewProfFisica.Nome Dalton
Status: $NewProfFisica.status
Friendship: $NewProfFisica.Amizade
Passion: $NewProfFisica.Paixao
Morality: $NewProfFisica.Moralidade
Desire: $NewProfFisica.Desejo
<p><strong>About:</strong></p>
<p>$NewProfFisica.Nome Dalton is $ProfFisica.Nome Klump's sister, she is a woman with a choleric temperament and strong personality, and very sagacious. Under pressure from Deputy Principal Lamar, she replaces her brother as a teacher, temporarily while he is missing.</p>
<<if $ProfFisicaM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$NewProfFisica.Nome replaces Teacher $ProfFisica.Nome for the first time, she introduces herself to the students and asks what subject was covered in lessons before $ProfFisica.Nome left, $Penny.Nome responds, and realizing the complexity of the subject $NewProfFisica.Nome decides to leave the class free that day.</p>
<</if>>\
<<if $ProfFisicaM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome goes to $NewProfFisica.Nome's house and confronts her saying that he knows what she did, he says that he heard her talking to the Deputy Principal and he knows that she doesn't even want to be a teacher and even so, $NewProfFisica.Nome then tells $Jogador.Nome the problem she got into put, because $ProfFisica.Nome left without giving any test so she is the one who will have to do that and has no idea what to put on the test, $Jogador.Nome asks when this test will be, she replies that it is for the next lesson, $Jogador.Nome then says that before giving it the test she must warn the students, for everyone to study otherwise the students would hate her, $NewProfFisica.Nome is distressed and $Jogador.Nome mocks her situation.</p>
<</if>>\
<<if $ProfFisicaM3.MissaoEstatus is "Completa">>\
<p>Physics class starts and $NewProfFisica.Nome arrives, and announces to everyone that she would have a Physics test, the whole classroom was already starting to grumble about not having prior notice, but $NewProfFisica.Nome cleverly dodges the students' criticism by doing something different, she decides do an oral test and the grades would not be individual, it would be a single collective grade, $Penny.Nome does not like the idea and complains to the teacher, saying that this is not fair, so $NewProfFisica.Nome replies that on the contrary it is fairer with everyone, but if $Penny.Nome didn't want she could give an individual note to everyone, this possibility revolts a large part of the classroom, intimidating $Penny.Nome and accepting the test in that same way. The test happens, at the end of the test $Penny.Nome sits down with $Jogador.Nome and her friends, $Penny.Nome vents about the choice her friends disagree with her, even $Amigo2.Nome says it must just be her way of teaching and $Penny.Nome replies that she didn't teach her anything, and asks $Jogador.Nome's opinion. <<if $NewProfFisicaM3Escolhas.LadoPenny is true>>He agrees with $Penny.Nome. She then responds to $Amigo.Nome and $Amigo2.Nome saying that they are only supporting this so they would have a chance to get a higher grade than the average of the rest of the class, despite being true they find this statement absurd. <<elseif $NewProfFisicaM3Escolhas.Neutro is true>>He is neutral on this question, $Penny.Nome then responds to $Amigo.Nome and $Amigo2.Nome saying that they are only supporting this so they would have a chance to get a higher grade than the average of the rest of the class, despite being true they find this statement absurd. <<elseif $NewProfFisicaM3Escolhas.LadoAmigos is true>>He agrees with $Amigo.Nome and $Amigo2.Nome and even though he knows the truth about $NewProfFisica.Nome, he asks if $Penny.Nome is maybe getting a little neurotic about it, she considers if $Jogador.Nome might be right.<</if>> $NewProfFisica.Nome announces the class grade: 7, $Penny.Nome is outraged by this grade, $Amigo2.Nome says 7 is a reasonably good grade, $Penny.Nome says she never got a 7 in her life, she always gets 10, 9 and 8 when she's bad. $Jogador.Nome secretly agrees with $Penny.Nome the final if it was $NewProfFisica.Nome, $Jogador.Nome would have rolled the 10 they had agreed on.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoBanheiroMasculino>>
<center><h1>$ManuM9.MissaoNome</h1></center>
<<narrador>>You enter the cabin from inside the bathroom.<</narrador>>
<br>
<<narrador>>You see all the things that are written on the cabin door.<</narrador>>
<br>
<<ref $Jogador>>Looks like the toilet writer doesn't have room to write on that door anymore.<</ref>>
<br>
<<narrador>>Then you see something written right there on the little end of the door in a different color.<</narrador>>
<br>
"After class behind the court"
<br>
<<ref $Jogador>>Damn, does the Toilet Writer want to meet me?<</ref>>
<br>
<<ref $Jogador>>I don't know I don't want that, it seems kind of weird.<</ref>>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ManuM9.MissaoEstagio += 100>>
<<set $ManuM9.MissaoEstatus to "Completa">>
<<addmins 5>>
<</button>>@@
<<widget "PlayerDiz">>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "Reflex">>
<div class="ref">
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "Narrador">>
<div class="narrador">
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "SpG">>
<div class="Speak" style="background-color: #010208">
<img class="avatar2" src="content/characters/guardiao/guardiao_icon.jpg">Spiritual Guardian
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MamaeDiz">>
<div class="Speak" style="background-color:green">
<<if $Roupas.Mae is 0>>
<img class="avatar2" src="content/characters/mae/mae_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<<elseif $Roupas.Mae is 1>>
<img class="avatar2" src="content/characters/mae/mae_lingerie_icon.jpg">$Mae.Nome $Jogador.Sobrenome
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IrmaVDiz">>
<div class="Speak" style="background-color:purple">
<img class="avatar2" src="content/characters/irma_mais_velha/irma1_icon.jpg">$IrmaV.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IrmaNDiz">>
<div class="Speak" style="background-color:#6699cc">
<img class="avatar2" src="content/characters/irma_mais_nova/irma2_icon.jpg">$IrmaN.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "ZeladorDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/zeladores/zelador_icon.jpg"><<if $game.lang is 0>>Zelador<<elseif $game.lang is 1>>Janitor<</if>> $Zelador.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "GastonDiz">>
<div class="Speak" style="background-color:#38280e">
<img class="avatar2" src="content/characters/gaston/gaston.jpg">Gaston
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ViceDiretorDiz">>
<div class="Speak" style="background-color:#4b4e61">
<img class="avatar2" src="content/characters/vice-diretor/vice-diretor.jpg"><<if $game.lang is 0>>Vice Principal Lamar<<elseif $game.lang is 1>>Vice-Diretor Lamar<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "GerenteDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/gerentes/gerente1.jpg"><<if $game.lang is 0>>Gerente<<elseif $game.lang is 1>>Manager<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "JorgeDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Jorge
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "JackDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Jack
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "HarryDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Harry
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "RonnyDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Ronny
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "DaveDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Dave
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "PeterDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">Peter
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "DreddDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/dredd/dredd.jpg">Ricardão
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AustinDiz">>
<div class="Speak" style="background-color:#3d0a11">
<img class="avatar2" src="content/characters/NPCs/alunos/austin.jpg">Austin Sampson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ScottDiz">>
<div class="Speak" style="background-color:#1a282f">
<img class="avatar2" src="content/characters/NPCs/outros/scott.jpg">Scott Thompson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "NPCDiz">>
<div class="Speak" style="background-color:#d0d0d0">
<img class="avatar2" src="content/characters/NPCs/NPCs-escola/NPCs_M.jpg">???
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>><<set $fundo to "inicio">>
<h1><center>High School Days</center></h1>
<h3>$game.version</h3>
/*===================================================================*/
<<if $game.lang is 0>>
/*===================================================================*/
<img id="eighteenmore" src="content/others/images/Classificacao-Indicativa.jpg">
<p>This game is a complete fiction - any resemblance to people living or dead is entirely coincidental.</p>
<p>The author does not encourage the practices presented in this story. Leave your perversions to fiction.</p>
<p>All models presented in this work are of legal age.</p>
<p>This game is not recommended for people under 18, if you are over 18, enjoy it. If you're under 18 (I know you're going to play anyway, but I have to pass on the message): Get out now!</p>
@@.btnUI;<<button [[I'm over 18|Sou maior de 18]]>><</button>>@@
@@.btnUI;<<button [[I'm under 18|Sou menor de 18]]>><</button>>@@
/*===================================================================*/
<<elseif $game.lang is 1>>
/*===================================================================*/
<img id="eighteenmore" src="content/others/images/Classificacao-IndicativaPT.jpg">
<p>Este jogo é uma ficção completa - qualquer semelhança com pessoas vivas ou mortas é mera coincidência.</p>
<p>O autor não incentiva as práticas apresentadas nesta história. Deixe suas perversões para a ficção.</p>
<p>Todas as modelos apresentados neste trabalho são maiores de idade.</p>
<p>Este jogo é não é recomendado para menores de 18 anos, se você for maior de 18 anos, divirta-se. Se você tem menos de 18 anos (sei que vai jogar de qualquer jeito, mas tenho que passar o recado): Saia agora!</p>
@@.btnUI;<<button [[Eu tenho mais de 18 anos|Sou maior de 18]]>><</button>>@@
@@.btnUI;<<button [[Eu tenho menos de 18 anos|Sou menor de 18]]>><</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/
<<widget "RileyDiz">>
<div class="Speak" style="background-color:#4a0457">
<img class="avatar2" src="content/characters/paixao/paixao.jpg">$Paixao.Nome Mathews
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "DeboraDiz">>
<div class="Speak" style="background-color:#a9131c">
<img class="avatar2" src="content/characters/debora/debora.jpg">
<<if $Conhece.Debora is true>>
$Debora.Nome
<<else>>
<<if $game.lang is 0>>
Girl
<<elseif $game.lang is 1>>
Garota
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MiaDiz">>
<div class="Speak" style="background-color:#fe8284">
<img class="avatar2" src="content/characters/mia/mia.jpg">
<<if $Conhece.Mia is true>>
$Mia.Nome
<<else>>
<<if $game.lang is 0>>
Girl
<<elseif $game.lang is 1>>
Garota
<</if>>
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "LexiDiz">>
<div class="Speak" style="background-color:#8d24f0">
<img class="avatar2" src="content/characters/lexi/lexi.jpg">$Lexi.Nome McComber
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "EDellaiDiz">>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/eveline-dellai.jpg">
<<if ndef $EDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $EDellai.Nome>>
$EDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "SDellaiDiz">>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/silvia-dellai.jpg">
<<if ndef $SDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $SDellai.Nome>>
$SDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "PennyDiz">>
<div class="Speak" style="background-color:#f86210">
<img class="avatar2" src="content/characters/penny/penny.jpg">$Penny.Nome <<if $PennyM2.MissaoEstatus is "Completa">>Freas<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "NatDiz">>
<div class="Speak" style="background-color:#131a20">
<img class="avatar2" src="content/characters/goth-girl/gothgirl.jpg">$Nat.Nome Tierney
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Amigo1Diz">>
<div class="Speak" style="background-color:#0b50ce">
<img class="avatar2" src="content/characters/amigo/amigo.jpg">$Amigo.Nome Cooper
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "Amigo2Diz">>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ValenDiz">>
<div class="Speak" style="background-color:#382b22">
<img class="avatar2" src="content/characters/valentao/valentao.jpg">$Valentao.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "ProfArteDiz">>
<div class="Speak" style="background-color:#580f20">
<img class="avatar2" src="content/characters/prof_arte/prof_Arte.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfArte.Nome Corpora
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfBioDiz">>
<div class="Speak" style="background-color:#bb6266">
<img class="avatar2" src="content/characters/prof_biologia/prof_Biologia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfBiologia.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfLiteDiz">>
<div class="Speak" style="background-color:#4faaa0">
<img class="avatar2" src="content/characters/prof_literatura/prof_Literatura.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfLiteratura.Nome Hutchison
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfEdFisicaDiz">>
<div class="Speak" style="background-color:#fa0032">
<img class="avatar2" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"><<if $game.lang is 0>>Mrs.<<elseif $game.lang is 1>>Professora<</if>> $ProfEdFisica.Nome Paparozzi
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfHistoriaDiz">>
<div class="Speak" style="background-color:#5f747e">
<img class="avatar2" src="content/characters/prof_historia/prof_Historia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfHistoria.Nome Poteet
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfQimicaDiz">>
<div class="Speak" style="background-color:green">
<img class="avatar2" src="content/characters/prof_quimica/prof_Quimica.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfQuimica.Nome Lebelle
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfSocioDiz">>
<div class="Speak" style="background-color:#85be30">
<img class="avatar2" src="content/characters/prof_sociologia/prof_Sociologia.jpg"><<if $game.lang is 0>>Miss<<elseif $game.lang is 1>>Professora<</if>> $ProfSociologia.Nome Aniston
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfNewFisicaDiz">>
<div class="Speak" style="background-color:#d90009">
<img class="avatar2" src="content/characters/mela/mela.jpg"> <<if $NewProfFisicaM1.MissaoEstatus is "Completa">>
<<if $game.lang is 0>>
Ms.
<<elseif $game.lang is 1>>
Professora
<</if>>
<</if>>
$NewProfFisica.Nome Dalton
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfMathDiz">>
<div class="Speak" style="background-color:#85be30">
<img class="avatar2" src="content/characters/prof_matematica/prof_Matematica.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfMatematica.Nome McComber
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfPhiloDiz">>
<div class="Speak" style="background-color:#2a1808">
<img class="avatar2" src="content/characters/prof_filosofia/prof_Filosofia.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfFilosofia.Nome Anysio
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfGeoDiz">>
<div class="Speak" style="background-color:#410b0f">
<img class="avatar2" src="content/characters/prof_geografia/P_Geografia.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfGeografia.Nome Vernon
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ProfFisicaDiz">>
<div class="Speak" style="background-color:#603d1b">
<img class="avatar2" src="content/characters/prof_fisica/prof_fisica.jpg"><<if $game.lang is 0>>Mr.<<elseif $game.lang is 1>>Professor<</if>> $ProfFisica.Nome Klump
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<widget "AJDiz">>
<div class="Speak" style="background-color:#1483ff">
<img class="avatar2" src="content/characters/aj/aj.jpg">$AJ.Nome Gray
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "SrtaTravellaDiz">>
<div class="Speak" style="background-color:#8ac5cb">
<<if $Roupas.SrtaTravella is 0>>
<img class="avatar2" src="content/characters/travella/srtaTravella_icon.jpg">
<<elseif $Roupas.SrtaTravella is 1>>
<img class="avatar2" src="content/characters/travella/srtaTravella_icon.jpg">
<</if>>
<<if ndef $MissTravella.Nome>>
<<if $game.lang is 0>>
Miss Tavella
<<elseif $game.lang is 1>>
Senhorita Tavella
<</if>>
<<elseif def $MissTravella.Nome>>
$MissTravella.Nome Tavella
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "SrtaCooperDiz">>
<div class="Speak" style="background-color:#ff7200">
<img class="avatar2" src="content/characters/cooper/srtaCooper_icon.jpg">
<<if ndef $SrtaCooper.Nome>>
<<if $game.lang is 0>>
Miss Cooper
<<elseif $game.lang is 1>>
Senhorita Cooper
<</if>>
<<elseif def $SrtaCooper.Nome>>
$SrtaCooper.Nome Cooper
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "CarmenCaDiz">>
<div class="Speak" style="background-color:#c21100">
<img class="avatar2" src="content/characters/namorada_amigo/namorada-amigo_icon.jpg">
<<if ndef $CarmenCa.Nome>>
????
<<elseif def $CarmenCa.Nome>>
$CarmenCa.Nome Gibson
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "LenaPaulDiz">>
<div class="Speak" style="background-color:#0047ab">
<img class="avatar2" src="content/characters/lena/lena.jpg">
<<if $Conhece.LenaPaul is true>>
$LenaPaul.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "ShylaDiz">>
<div class="Speak" style="background-color:#f9ee72">
<img class="avatar2" src="content/characters/namorada_amigo2/namorada-amigo2.jpg">
<<if def $Shyla.Nome>>
$Shyla.Nome <<if $Amigo2M8.MissaoEstatus is "Ativa">>Olson<</if>>
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "IndiaDiz">>
<div class="Speak" style="background-color:#7a4d2c">
<img class="avatar2" src="content/characters/jodi/jodi.jpg">
<<if def $India.Nome>>
$India.Nome <<if $Amigo2M8.MissaoEstatus is "Ativa">>Olson<</if>>
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "EdynDiz">>
<div class="Speak" style="background-color:#162039">
<img class="avatar2" src="content/characters/edyn/edyn.jpg">
<<if def $Edyn.Nome>>
$Edyn.Nome
<<elseif ndef $Edyn.Nome>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "AbigailDiz">>
<div class="Speak" style="background-color:#1f3a81">
<img class="avatar2" src="content/characters/ashley/ashley.jpg">$Abigail.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
/*===================================================================*/
<<widget "MonikDiz">>
<div class="Speak" style="background-color:#af1716">
<img class="avatar2" src="content/characters/monique/monique.jpg">$Monik.Nome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
<<= _args[0]>>
<<elseif $game.lang is 1>>
<<= _args[1]>>
<</if>>
</div>
<</widget>>
<<FundoBemDormido>>
<center>
<<timed 2s t8n>>__by Will Ward__<</timed>>
</center>
<br>
<center>
<h1><<timed 3s t8n>>__High School Days__<</timed>></h1>
<<timed 4s t8n>>
<<goto "No_Dia_Seguinte_parte1">>
<</timed>>
</center><<FundoBairro>>
<<Narrador "Waking up early every day to go to school isn't easy, but you're already used to it." "Acordar cedo todos os dias para ir para a escola não é fácil, mas você já está acostumado a isso.">>
<br>
<<Narrador "Your friend $Amigo.Nome lives near your house; usually, you don't run into him before going to school, but today he's probably running late. You find him coming out of his house." "Seu amigo $Amigo.Nome mora perto da sua casa; geralmente, você não o encontra antes de ir para a escola, mas provavelmente hoje ele se atrasou. Você o encontra saindo da casa dele.">>
<br>
<center><img id="imagens" src="content/characters/amigo/images/amigo1ph1.jpg"></center>
<br>
<<Narrador "He waves to you." "Ele acena para você.">>
<br>
<<Amigo1Diz "Hey, $Jogador.Nome!" "Ei, $Jogador.Nome!">>
<br>
<<PlayerDiz "Hey, $Amigo.Nome!" "Iae $Amigo.Nome!">>
<br>
<<Amigo1Diz "Dude, how was your weekend?" "Cara, como foi o seu final de semana?">>
<br>
<<PlayerDiz "(sigh) Terrible! On Saturday, I had to stay in school all day as punishment. It was awful!" "(suspiro) Péssimo! No sábado, tive que ficar de castigo o dia inteiro na escola. Foi péssimo!">>
<br>
<<Amigo1Diz "Were you alone?" "Você tava sozinho?">>
<br>
<<PlayerDiz "I was." "Estava.">>
<br>
<<Amigo1Diz "Oh, without the good part of detention, without those cute girls." "Ah, sem a parte boa da detenção, sem aquelas gatinhas.">>
<br>
<<PlayerDiz "You know those girls from detention are all involved with drug dealers, right?" "Você sabe que aquelas garotas da detenção são todas envolvidas com traficantes, né?">>
<br>
<<Amigo1Diz "Not all! And besides, I don't care! For a hot pussy like that, it's worth taking the risk." "Nem todas! E além disso, eu não me importo! Por uma bucetinha quente daquelas vale a pena correr o risco.">>
<br>
<<Narrador "You and $Amigo.Nome laugh." "Você e $Amigo.Nome riem.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte3]]>>
<<addmins 10>>
<</button>>@@ <<FundoBairro>>
<<Narrador "You and $Amigo.Nome stop in front of the school." "Você e $Amigo.Nome param em frente a escola.">>
<br>
<center><img id="imagens" src="content/locations/bairro1/escola_icon.jpg"></center>
<br>
<div class="narrador">
<<if $game.lang is 0>>
This is your school, <<textbox "$Jogador.EscolaNome" "Cleiton Uller Montecristo" $Jogador.EscolaNome autofocus>> or <<textbox "$Jogador.EscolaNomeResumido" "C.U.M" $Jogador.EscolaNomeResumido autofocus>>. You've been spending part of your day in this building since the 5th grade. Currently, you're in the 3rd year of high school with your friends $Amigo.Nome and $Amigo2.Nome.
<<elseif $game.lang is 1>>
Essa é sua escola a <<textbox "$Jogador.EscolaNome" "Cleiton Uller Montecristo" $Jogador.EscolaNome autofocus>> ou <<textbox "$Jogador.EscolaNomeResumido" "C.U.M" $Jogador.EscolaNomeResumido autofocus>>. Você passa parte do seu dia nesse prédio dês da 5° Série. Atualmente você está no 3° Colegial junto com seus amigos $Amigo.Nome e $Amigo2.Nome.
<</if>>
</div>
<br>
<<Narrador "A young girl passes between you and $Amigo.Nome looks at her butt suggestively." "Uma jovem garota passa entre vocês e $Amigo.Nome olha a bunda dela de maneira sugestiva.">>
<br>
<<Amigo1Diz "Well, buddy, we're heading for another day of classes, but I can't help but notice all these hotties around here. (gives a suggestive look to the passing girls)." "Bem, cara, estamos indo para mais um dia de aula, mas não posso deixar de notar todas essas gostosas por aqui. (dá um olhar sugestivo para as garotas que passam).">>
<br>
<<PlayerDiz "Yeah, I saw... but I don't know, they all seem so unattainable." "É, eu vi... mas não sei, todas parecem tão inatingíveis.">>
<br>
<<Narrador "Adam gives a mischievous smile." "Adam dá um sorriso malicioso.">>
<br>
<<Amigo1Diz "Unattainable, maybe, but we can still appreciate the view, right? I mean, just looking doesn't hurt anyone." "Inatingíveis, talvez, mas ainda podemos apreciar a vista, não é? Digo, só olhar, não machuca ninguém.">>
<br>
<<PlayerDiz "Uh... but... (sigh)." "Eh... mas... (suspiro).">>
<br>
<<Narrador "He puts his arm around you." "Ele te segura no ombro.">>
<br>
<<Amigo1Diz "Don't tell me you're still thinking about $Paixao.Nome?" "Não me diga que ainda está pensando na $Paixao.Nome?">>
<br>
<<Narrador "Adam says, looking into your eyes. You don't answer, but your silence speaks volumes." "Adam diz, olhando nos seus olhos. Você não responde, mas seu silencio diz muita coisa.">>
<br>
<<Amigo1Diz "(sigh) You have to forget about that girl! She doesn't deserve you, man. She's the typical Regina George, she's selfish, she's cruel." "(suspiro) Você tem que esquecer essa garota! Ela não te merece, cara. Ela é a típica Regina George, ela é egoísta, ela é cruel.">>
<br>
<<PlayerDiz "I know" "Eu sei!">>
<br>
<<Amigo1Diz "Then why do you keep pining after her and watch her fuck real pussies..." "Então porque você não para de gadar ela e ver comer buceta de verdade...">>
<br>
<<PlayerDiz "(laughing) If you actually fucked real pussies, right? You just spend all day on porn sites, that's it!" "(rindo) Como se você comesse buceta de verdade né? Você só fica o dia todo em sites de pornografia, só isso!">>
<br>
<<Amigo1Diz "E-Easy, it's not quite like that." "C-Calma, não é bem assim.">>
<br>
<<PlayerDiz "Not quite like what?" "Não é bem assim como?">>
<br>
<<Amigo1Diz "Um... look over there, it's $Amigo2.Nome." "Ahm... olha lá o $Amigo2.Nome.">>
<br>
<<Narrador "$Amigo.Nome says, trying to change the subject. However, $Amigo2.Nome was indeed there, talking to someone on his phone." "Diz $Amigo.Nome tentando mudar de assunto. Porém $Amigo2.Nome realmente estava alí em diante, falando com alguém no celular.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte4]]>>
<<addmins 10>>
<</button>>@@<<FundoEscola>>
<<Narrador "You and $Amigo.Nome, already inside the school, find $Amigo2.Nome. He was on the phone, looking upset, and speaking animatedly into the phone. The two friends stopped and observed the scene with curiosity." "Você e $Amigo.Nome já dentro da escola encontram $Amigo2.Nome, ele estava no celular ele parecia injuriado, e falava agitadamente no telefone. Os dois amigos pararam e observaram a cena com curiosidade.">>
<br>
<center><img id="imagens" src="content/characters/amigo2/images/amigo2ph1.jpg"></center>
<br>
<<Amigo2Diz "Oh, I'm so sorry, it was a silly mistake. I was hungry and ended up getting confused." "Ah, eu sinto muito, foi um erro bobo. Eu estava com fome e acabei me confundindo.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "It's not true, I care about you. It was just a mistake." "Não é verdade, eu me importo com você. Foi apenas um erro.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "Calm down, love, it was just a pizza. There's no need to be so dramatic." "Calma, amor, foi apenas uma pizza. Não precisa ser tão dramática.">>
<br>
<<NPCDiz "(unintelligible)." "(incompreensível).">>
<br>
<<Amigo2Diz "No, don't say that. I love you, and I promise I'll... hello..." "Não, não diga isso. Eu te amo, e eu prometo que vou... alô...">>
<br>
<<Narrador "$Amigo2.Nome turns to you and $Amigo.Nome." "$Amigo2.Nome se vira para você e $Amigo.Nome.">>
<br>
<<Amigo2Diz "She hung up..." "Ela desligou...">>
<br>
<<PlayerDiz "Who was that?" "Quem era?">>
<br>
<<Narrador "$Amigo2.Nome puts the phone in his pocket." "$Amigo2.Nome coloca o telefone no bolso.">>
<br>
<<Amigo2Diz "It was my girlfriend, she's mad at me because of last night's dinner." "Era minha namorada, ela está brava comigo por causa do jantar de ontem.">>
<br>
<<Amigo1Diz "Dinner? Seriously?" "O jantar? Sério?">>
<br>
<<PlayerDiz "What happened at dinner?" "O que aconteceu no jantar?">>
<br>
<<Amigo2Diz "She wanted pizza, and I chose the wrong flavor! I swear, that was it. (shaking his head) Sometimes, she can be quite temperamental." "Ela queria pizza, e eu escolhi o sabor errado! Eu juro que foi só isso. (balançando a cabeça) Às vezes, ela pode ser bem temperamental.">>
<br>
<<PlayerDiz "But, $Amigo2.Nome, you guys fight all the time. Maybe it's time to reconsider this relationship." "Mas, $Amigo2.Nome, vocês brigam o tempo todo. Talvez seja hora de reconsiderar essa relação.">>
<br>
<<Amigo1Diz "Not to mention that this no-sex-before-marriage rule is unbearable. Damn, we're already in the 21st century." "Sem contar que essa história de sexo só depois do casamento é intankavel. Porra, já estamos no século XXI.">>
<br>
<<Amigo2Diz "That's what I'm saying, this rule makes everything more difficult, and it's getting worse and worse." "É o que eu diga, essa regra deixa tudo mais difícil, e está ficando cada vez pior.">>
<br>
@@.btnUI;<<button[[Continue|No_Dia_Seguinte_parte5]]>>
<<addmins 10>>
<</button>>@@<<FundoEscola>>
<<Narrador "They continued discussing typical teenage problems. $Amigo.Nome began to evaluate various girls from school, giving them scores from 0 to 10 and eliciting laughter. $Amigo2.Nome, on the other hand, continued lamenting his issues with his girlfriend." "Eles continuaram a discutir os problemas típicos de adolescentes. $Amigo.Nome começou a avaliar várias garotas da escola, dando notas de 0 a 10 e provocando risadas. $Amigo2.Nome, por outro lado, continuou a lamentar seus problemas com a namorada.">>
<br>
<<Narrador "$Jogador.Nome, however, remained silent, lost in his own thoughts. He couldn't help but think about everything that happened over the weekend and now what he would have to do to earn forgiveness from his $Jogador.RelacaoIrmas $IrmaN.Nome and $IrmaV.Nome." "$Jogador.Nome, no entanto, ficou em silêncio, perdido em seus próprios pensamentos. Ele não podia deixar de pensar em tudo o que aconteceu nesse fim de semana e agora o que terá que fazer para que suas $Jogador.RelacaoIrmas $IrmaN.Nome e $IrmaV.Nome o perdoem.">>
<br>
<<Narrador "The school bell interrupted their conversation, reminding them that it was time for the first class. The three friends collectively sighed, as no one deserves to start the week with a math class on a Monday morning." "O toque do sinal da escola interrompeu a conversa, lembrando-os de que era hora da primeira aula. Os três amigos suspiraram coletivamente, pois ninguém merece começar a semana com uma aula de matemática na manhã de uma segunda-feira.">>
<br>
<<Narrador "There are several classrooms in this school, and you have various teachers. You are in the Third Year of High School, class B, or 3B. Your $IrmaN.Relacao $IrmaN.Nome is in the Second Year of High School, class A, or 2A." "Existem várias salas de aula nessa escola, e você tem vários professores, você está no Terceiro Ano do Ensino Médio, sala B, ou 3B. Sua $IrmaN.Relacao $IrmaN.Nome estuda no Segundo Ano do Ensino Médio, sala A, ou 2A.">>
<br>
<<Narrador "Enter 3B to start the first classes of the day." "Entre no 3B para começar as primeiras aulas do dia.">>
<br>
@@.btnUI;<<button "Ir para o 3B" "Escola">>
<<addmins 0>>
<</button>>@@ <<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The classroom was filling up with students, and you, $Amigo.Nome, and $Amigo2.Nome, being friends, took your seats; luckily, the three of you sit close to each other." "A sala de aula estava se enchendo de alunos, e os amigos você, $Amigo.Nome e $Amigo2.Nome ocuparam suas carteiras; por sorte, vocês três se sentam em lugares próximos.">>
<br>
<<Narrador "The air was heavy with anticipation, and boredom was already present because everyone knew what awaited them: Teacher $ProfMatematica.Nome McComber's math class." "O ar estava pesado de expectativa, e o tédio já se fazia presente, pois todos sabiam o que os aguardava: a aula de matemática do Professor $ProfMatematica.Nome McComber.">>
<br>
<<Narrador "$ProfMatematica.Nome McComber, a middle-aged man of short stature, entered the classroom with a bored look and an expression that clearly showed his lack of interest in the class he was about to teach. He slid his briefcase onto the desk, ignoring the curious looks of his students, who wondered if he would care to teach anything that day." "$ProfMatematica.Nome McComber, um homem de meia-idade e baixa estatura, entrou na sala com um olhar entediado e uma expressão que mostrava claramente seu desinteresse pela aula que estava prestes a ministrar. Ele deslizou a pasta sobre a mesa, ignorando os olhares curiosos de seus alunos, que se perguntavam se ele se importaria em ensinar algo naquele dia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_matematica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfMathDiz "Good morning, students. Today's class will be about Systems of Linear Equations. If you want to do well on the test, it's good to pay attention." "Bom dia, alunos. A aula de hoje será sobre Sistemas de Equações Lineares. Se quiserem ir bem na prova, é bom prestarem atenção.">>
<br>
<<Narrador "Mr. McComber started the class without enthusiasm, going through the board with mathematical formulas, without really bothering to explain the material clearly." "O Professor $ProfMatematica.Nome começou a aula sem entusiasmo, passando o quadro com as fórmulas matemáticas, sem realmente se importar em explicar a matéria de forma clara.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
As the class continued, he explained the basic concepts of linear equation systems, such as variables and coefficients. Some students struggled to understand his complex ways of solving these systems, while others didn't even care. As the boredom of the math class lingered, Mr. $ProfMatematica.Nome McComber decided to give an opportunity to the only student he truly cared about, his own daughter, <<textbox "$Lexi.Nome" "Lexi" $Lexi.Nome>>.
<<elseif $game.lang is 1>>
À medida que a aula prosseguia, ele explicava os conceitos básicos dos sistemas de equações lineares, como variáveis e coeficientes. Alguns alunos se esforçavam para compreender suas complexas maneiras diferentes de resolver esses sistemas; outros alunos nem se importavam com isso. Conforme o tédio da aula de matemática se estendia, o professor $ProfMatematica.Nome McComber decidiu dar uma oportunidade à única aluna que ele realmente se importava, sua própria filha, <<textbox "$Lexi.Nome" "Lexi" $Lexi.Nome>>.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Matemática)]]>>
<<set $game.SexEvent to 1>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfMathDiz "$Lexi.Nome, can you come up here and solve this problem on the board for the whole class?" "$Lexi.Nome, você pode vir aqui à frente e resolver este problema no quadro para toda a classe?">>
<br>
<<Narrador "$Lexi.Nome, a shy girl with blonde hair, was sitting in the front row. She was known for her outstanding grades and a source of dislike among her classmates. Many saw her as a spoiled girl, and many believed that her father, Mr. McComber, used his influence to artificially inflate her grades. $Lexi.Nome was a lonely girl at school, never having had the chance to make real friends." "$Lexi.Nome, uma garota tímida de cabelos loiros, estava sentada na primeira fila. Ela era conhecida por suas notas excepcionais, e por uma fonte de antipatia entre seus colegas de classe. Muitos a viam como uma garota mimada, e muitos acreditavam que seu pai, o Professor $ProfMatematica.Nome, usava de sua influência para inflar artificialmente suas notas. $Lexi.Nome era uma garota solitária na escola, nunca tendo tido a chance de fazer amigos de verdade.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lexi/images/lexi-presentation.jpg"></center>
<br>
<<Narrador "$Lexi.Nome's eyes widened in surprise, but she nodded and timidly stood up from her desk. She walked hesitantly toward the blackboard, feeling the gaze of all her classmates on her. When she reached the board, Mr. McComber handed her the chalk and pointed to the problem he had written." "Os olhos de $Lexi.Nome se arregalaram de surpresa, mas ela assentiu e timidamente se levantou de sua carteira. Ela caminhou hesitante em direção ao quadro-negro, sentindo os olhares de todos os colegas sobre ela. Quando chegou ao quadro, o Professor $ProfMatematica.Nome lhe entregou o giz e apontou para o problema que ele havia escrito.">>
<br>
<<ProfMathDiz "Here is a system of linear equations, $Lexi.Nome. Can you show us how to solve it using the substitution method?" "Aqui está um sistema de equações lineares, $Lexi.Nome. Você pode nos mostrar como resolvê-lo usando o método de substituição?">>
<br>
<<Narrador "$Lexi.Nome began solving the problem on the blackboard, with her hands slightly trembling but with remarkable clarity in her explanations." "$Lexi.Nome começou a resolver o problema no quadro-negro, com as mãos levemente trêmulas, mas com uma clareza notável em suas explicações.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/escola/sala_de_aula/videos/escrevendo-lousa.mp4" type="video/mp4"></video></center>
<br>
<<ProfMathDiz "Very well, $Lexi.Nome! That was excellent. Thank you for showing us how to solve the system of equations using substitution." "Muito bem, $Lexi.Nome! Isso foi excelente. Obrigado por nos mostrar como resolver o sistema de equações usando a substituição.">>
<br>
<<Narrador "As $Lexi.Nome returned to her seat, she cast a quick glance at her classmates and realized that they were all silently judging her. She sat in silence while Mr. McComber continued the class, hoping that her daughter's participation would continue to set her apart from the rest of the class." "Enquanto $Lexi.Nome voltava ao seu lugar, ela lançou um rápido olhar para seus colegas e percebeu que, todos estavam a julgando em silêncio. Ela se sentou em silencio, enquanto o professor $ProfMatematica.Nome continuava a aula, esperando que a participação de sua filha continuasse a destacá-la perante a turma.">>
<br>
<<ProfMathDiz "That's it! You students should be more like $Lexi.Nome, she's an example for all of you." "É Isso! Vocês alunos deveriam ser mais como a $Lexi.Nome, ela é um exemplo pra vocês.">>
<br>
<<Narrador "She placed her hand on her face in embarrassment as she felt the judgment of her classmates increasing." "Ela coloca a mão em seu rosto envergonhada, enquanto sente o julgamento dos colegas de classe aumentar.">>
<br>
<<Amigo1Diz "(whispering) He must have arranged that with her." "(sussurrando) Ele deve ter combinado isso com ela.">>
<br>
<<PlayerDiz "(whispering) Just to show off to everyone that she's smarter, I can't understand!" "(sussurrando) Só pra esfregar na cara de todo mundo que ela é mais inteligente, não dá pra entender!">>
<br>
<<Amigo2Diz "(whispering) She must love all the attention her dad gives her." "(sussurrando) Ela deve adorar toda a atenção que o papai dá pra ela.">>
<br>
<<Amigo1Diz "(whispering) I heard that he uses his influence for her to get a 10 in all subjects." "(sussurrando) Ouvi dizer que ele usa da influência dele para ela conseguir um 10 em todas as matérias.">>
<br>
<<Amigo2Diz "(whispering) That makes sense..." "(sussurrando) Faz sentido...">>
<br>
<<Narrador "You agree with your friends, you do think that $Lexi.Nome is spoiled, and that Mr. McComber inflates her grades in other subjects, but deep down, you feel a little sorry for her, because she is the only person in this school who doesn't can't make any friends." "Você concorda com seus amigos, você acha sim que $Lexi.Nome é mimada, e que o Professor $ProfMatematica.Nome, infla as notas dela nas outras matérias, mas bem lá no fundo, você sente um pouco de pena dela, pois ela unica pessoa nessa escola que não consegue fazer nenhum amigo.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Química)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Química)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "The math class ended, and the next one is programming. Teacher $ProfQuimica.Nome Lebelle was known to be, overall, a good teacher, but her relationship with you was far from harmonious. Recently, she had sent $Jogador.Nome to detention after a speech in which he expressed his displeasure with the chemistry subject." "A aula de matemática acabou e a próxima aula é de programação. A professora $ProfQuimica.Nome Lebelle era conhecida por ser, no geral, uma boa professora, mas sua relação com você estava longe de ser harmoniosa. Recentemente, ela havia mandado $Jogador.Nome para a detenção após um discurso em que ele expressou seu desagrado pela matéria de química.">>
<br>
<<Narrador "$ProfQuimica.Nome Lebelle entered the classroom with a determined look. She was a tall woman with an authoritative posture, black hair, and blue eyes that emphasized her serious expression." "$ProfQuimica.Nome Lebelle entrou na sala de aula com um olhar determinado. Ela era uma mulher alta e de postura autoritária, com cabelos negros e olhos azuis que ressaltavam sua expressão séria.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_quimica/images/prof-sala-de-aula1.jpg"></center>
<br>
<<ProfQimicaDiz "Good morning, class. Today, we will delve into a topic that many of you find complicated but is essential for redox reactions." "Bom dia, turma. Hoje, vamos nos aprofundar em um assunto que muitos de vocês acham complicado, mas que é essencial para as reações de oxirredução.">>
<br>
<<Narrador "As Miss Lebelle continued her explanation about redox reactions, she kept a fixed gaze on you, who wasn't as focused on her explanation." "Enquanto a professora $ProfQuimica.Nome continuava sua explicação sobre reações de oxirredução, ela mantinha um olhar fixo em você, que não estava tão concentrado em sua explicação.">>
<br>
<<Amigo1Diz "(whispering) Hey, $Jogador.Nome, check out this video." "(sussurrando) Aí, $Jogador.Nome, se liga só nesse vídeo.">>
<br>
<<Narrador "$Amigo.Nome hands him a cell phone with a video on it." "$Amigo.Nome lhe entrega um celular com um vídeo engatilhado.">>
<br>
<<Narrador "$Amigo.Nome's action was enough for $ProfQuimica.Nome to interrupt the class and scold someone. She ignored $Amigo.Nome and focused exclusively on you." "A ação de $Amigo.Nome já foi suficiente para $ProfQuimica.Nome interromper a aula e dar bronca em alguém. Ela ignorou $Amigo.Nome e concentrou-se exclusivamente em você.">>
<br>
<<ProfQimicaDiz "$Jogador.Nome, can you tell us what happens during a redox reaction? After all, you seem to have a special interest in the subject." "$Jogador.Nome, você pode nos dizer o que acontece durante uma reação de oxirredução? Afinal, você parece ter um interesse especial na matéria.">>
<br>
<<Narrador "The curious looks of your classmates turned to you, and you felt cornered by the teacher's direct question. You stuttered in search of an answer." "Os olhares curiosos dos colegas de classe se voltaram para você, que se sentiu acuado diante da pergunta direta da professora. Você gagueja em busca de uma resposta.">>
<br>
<<PlayerDiz "Well, it's when... substances gain or lose electrons, and... and this causes a change in the charge of the chemical species involved." "Bem, é quando... as substâncias ganham ou perdem elétrons, e... e isso causa uma mudança na carga das espécies químicas envolvidas.">>
<br>
<<Narrador "Miss Lebelle didn't seem satisfied with the answer, and her lips curved into a malicious smile." "A professora Lebelle não parecia satisfeita com a resposta, e seus lábios se curvaram em um sorriso maldoso.">>
<br>
<<ProfQimicaDiz "Oh, $Jogador.Nome, it's almost as if you were paying attention in class. It seems that Saturday in detention wasn't enough to make you realize that chemistry is a fundamental part of our world, and everyone should strive to understand it." "Oh, $Jogador.Nome, é quase como se você estivesse prestando atenção nas aulas. Parece que aquele sábado na detenção não foi suficiente para prender que a química é uma parte fundamental do nosso mundo, e todos deveriam se esforçar para entendê-la.">>
<br>
<<Narrador "$Jogador.Nome lowered his head, feeling humiliated in front of his classmates. $ProfQuimica.Nome Lebelle always tried to use you as an example, which only increased the antipathy you felt towards her." "$Jogador.Nome abaixou a cabeça, sentindo-se humilhado diante de seus colegas de classe. $ProfQuimica.Nome Lebelle sempre tentava te usar como exemplo, e isso só aumentava a antipatia que você sentia por ela.">>
<br>
<<Narrador "As the chemistry class continued, $ProfQuimica.Nome continued to insist that $Jogador.Nome stand out, which unfortunately only deepened the division between them and created an uncomfortable atmosphere in the classroom. That class seemed like a compilation of challenging moments, and you longed for the moment when it would finally come to an end." "Enquanto a aula de química prosseguia, $ProfQuimica.Nome continuava a insistir para que $Jogador.Nome se destacasse, o que, infelizmente, apenas aprofundava a divisão entre eles e criava um clima desconfortável na sala de aula. Aquela aula parecia uma compilação de momentos desafiadores, e você desejava pelo momento em que essa aula finalmente chegaria ao fim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Teacher $ProfQuimica.Nome Lebelle's chemistry class finally ended, and the next class on the schedule was Teacher $ProfFilosofia.Nome's Anysio philosophy class." "A aula de química do Professora $ProfQuimica.Nome Lebelle finalmente terminou, e o próximo aula na programação era a atual de Filosofia do professor $ProfFilosofia.Nome Anysio.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_filosofia/images/prof-filosofia-sala-de-aula1.jpg"></center>
<br>
<<Narrador "He was the oldest teacher in the school and, over the years, had stood out as one of the best educators. However, in recent years, he had begun to show signs of senility. Often, he would forget that he was teaching and instead spend time recounting stories from his past, chatting with students, and rambling about seemingly nonsensical things" "Ele era o professor mais velho da escola e, ao longo dos anos, havia se destacado como um dos melhores educadores. No entanto, nos últimos anos, começou a mostrar sinais de senilidade. Muitas vezes, ele esquecia que estava dando aula e, em vez disso, passava o tempo contando histórias de seu passado, conversando com os alunos e divagando sobre coisas aparentemente sem sentido.">>
<br>
<<Narrador "Despite his peculiarity, Mr. Anysio was loved by all the students. Even those who yearned for philosophical knowledge enjoyed listening to his funny and somehow inspiring stories" "Apesar de sua peculiaridade, o professor $ProfFilosofia.Nome era amado por todos os alunos. Mesmo aqueles que ansiavam por conhecimento filosófico não conseguido, gostavam de ouvir suas histórias engraçadas e, de alguma forma, inspiradoras.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
Among the students who appreciated the professor's stories was <<textbox "$Nat.Nome" "Natasha" $Nat.Nome>> Tierney, a gothic girl who rarely interacted with her classmates. She usually sat at the back of the classroom, lost in thoughts about the supernatural and the macabre. Some considered her strange and frightening, while others saw her as cold and critical.
<<elseif $game.lang is 1>>
Entre os alunos que apreciavam as histórias do professor, estava <<textbox "$Nat.Nome" "Natasha" $Nat.Nome>> Tierney, uma garota gótica que raramente interagia com seus colegas. Ela normalmente se sentava no fundo da sala, mergulhada em pensamentos sobre o sobrenatural e o macabro. Alguns a consideravam estranha e assustadora, enquanto outros a viam como fria e crítica.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/goth-girl/images/gothgirl1.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Filosofia)]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "When Mr. Anysio starts the class, the expectation is always high because no one knows exactly what to expect." "Quando o professor $ProfFilosofia.Nome inicia a aula, a expectativa era sempre alta, pois ninguém sabia exatamente o que esperar.">>
<br>
<<ProfPhiloDiz "Socrates, one of the great philosophers of antiquity! He was known for his unique approach, the Socratic method. He believed that true knowledge was within each of us and that through dialogue and reflection, we could discover it." "Sócrates, um dos grandes filósofos da antiguidade! Ele era conhecido por sua abordagem única, o método socrático. Ele acreditava que o conhecimento verdadeiro estava dentro de cada um de nós e que, por meio do diálogo e da reflexão, poderíamos descobri-lo.">>
<br>
<<NatDiz "Mr. Anysio, Socrates always sought truth through dialogue and self-awareness. Do you think this is something we can still apply in our lives today?" "Professor $ProfFilosofia.Nome, Sócrates sempre buscava a verdade por meio do diálogo e da autoconsciência. Você acha que isso é algo que ainda podemos aplicar em nossas vidas hoje?">>
<br>
<<ProfPhiloDiz "(thoughtful) Socrates was sentenced to death by poisoning with hemlock in 399 B.C. The charge against him was corrupting the youth and not believing in the city's gods. Instead of fleeing, Socrates accepted the sentence and drank the poison calmly, refusing to renounce the philosophical principles he upheld." "(pensativo) Sócrates foi condenado à morte por envenenamento com cicuta em 399 a.C. A acusação contra ele era a de corromper a juventude e não acreditar nos deuses da cidade. Em vez de fugir, Sócrates aceitou a sentença e bebeu o veneno calmamente, recusando-se a renunciar aos princípios filosóficos que sustentava.">>
<br>
<<NatDiz "M-Mr. Anysio, that's not what I asked..." "P-Professor, não foi isso que eu perguntei...">>
<br>
<<ProfPhiloDiz "Oh, really?" "Oh sério?">>
<br>
<<Narrador "$Nat.Nome nodded." "$Nat.Nome assentiu.">>
<br>
<<ProfPhiloDiz "(surprised) It's just that I ended up remembering an old buddy of mine who ended up being poisoned for getting involved with the governor's wife. That happened in the summer of 1971, I knew him from a..." "(surpreso) È que eu acabei lembrando de um antigo camarada meu que acabou morrendo envenenado por ser se envolvido com a esposa do governador. Isso aconteceu no verão de 1971 eu conhecia ele de um...">>
<br>
<<Narrador "Mr. Anysio begins to tell this story, completely forgetting about the class." "O professor $ProfFilosofia.Nome começa a contar essa história, esquecendo totalmente da aula.">>
<br>
<<Narrador "All the students enjoy listening to Mr. Anysio's stories. After telling this story, he told another, and another, and another, until the class ended." "Todos os alunos gostam de ouvir as histórias do professor $ProfFilosofia.Nome, depois dele contar essa história ele contou, outra e mais outra e mais outra, e assim foi até acabar a aula.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Recess|JM0 - Intervalo]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Recreio|JM0 - Intervalo]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "After the Philosophy class ended, the recess bell echoed through the school, and the students orderly left the classroom. You notice that the girl you were in love with, $Paixao.Nome, is still in the classroom, organizing her things for the break." "Terminada a aula de Filosofia, o sinal do recreio ecoou pela escola, e os alunos saíram da sala de aula organizadamente. Você observa que a garota por quem estava apaixonado, $Paixao.Nome, ainda está na sala, organizando suas coisas para o recreio.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/paixao/images/paixao-escola1.jpg"></center>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome, $Jogador.Nome's friends, exchanged worried looks, knowing he had a history of failed attempts to approach $Paixao.Nome. However, $Jogador.Nome decided to ignore their advice and take action." "$Amigo.Nome e $Amigo2.Nome, os amigos de $Jogador.Nome, trocaram olhares preocupados, sabendo que ele tinha um histórico de tentativas frustradas de se aproximar de $Paixao.Nome. No entanto, $Jogador.Nome decidiu ignorar os conselhos deles e tomar uma atitude.">>
<br>
<<Narrador "You whisper to $Amigo.Nome e $Amigo2.Nome." "Você sussurra para $Amigo.Nome e $Amigo2.Nome.">>
<br>
<<PlayerDiz "(whispering) This is it, guys. $Paixao.Nome's alone, I'm going for it." "(sussurrando) É isso pessoal, a $Paixao.Nome tá sozinha, foi cair matando.">>
<br>
<<Amigo2Diz "(whispering) Are you crazy? That girl hates you." "(sussurrando) Ficou doido? Essa garota te odeia.">>
<br>
<<Amigo1Diz "(whispering) Yeah, remember how she reacted last time." "(sussurrando) Pois é você se lembra como ela reagiu da ultima vez.">>
<br>
<<PlayerDiz "(whispering) It was you guys who encouraged me to ask her out last time." "(sussurrando) Foram vocês que me incentivaram chamar ela pra sair na ultima vez.">>
<br>
<<Amigo2Diz "(whispering) And it wasn't enough?" "(sussurrando) E já não foi o suficiente.">>
<br>
<<Amigo1Diz "(whispering) Let him go, $Amigo2.Nome, let him crash and burn again." "(sussurrando) Deixa $Amigo2.Nome, deixa ele ir, deixa ele quebrar a cara de novo.">>
<br>
<<Narrador "You approach $Paixao.Nome with determination; the world seems to slow down as you walk towards her." "Você se aproxima de $Paixao.Nome com determinação, o mundo até ficou em câmera lenta enquanto você caminhava em direção a ela.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/walk-slowmotion.mp4" type="video/mp4">
</video></center>
<br>
<<Narrador "But before he could speak, $Valentao.Nome, the school bully, appeared. He had been harassing $Jogador.Nome for some time, and when he saw $Jogador.Nome approaching $Paixao.Nome, he didn't miss the opportunity to mock him." "Mas antes que ele pudesse abrir a boca, $Valentao.Nome, o valentão da escola, apareceu. Ele já vinha perseguindo $Jogador.Nome há algum tempo, e quando viu $Jogador.Nome se aproximando de $Paixao.Nome, não perdeu a oportunidade de zombar.">>
<br>
<center><img id="imagens" src="content/characters/valentao/valentao.jpg"></center>
<br>
<<ValenDiz "So, how was detention on Saturday? Not even I got a Saturday detention; you were much worse with $ProfQuimica.Nome, huh?" "E então panaca como foi a detenção no sábado? Nem eu fiquei um sábado na detenção, você foi muito mais com a Professora $ProfQuimica.Nome, ehm!">>
<br>
<<Narrador "You're irritated by $Valentao.Nome's sarcasm. And you respond a little angrily." "Você se irrita com o sarcasmo de $Valentao.Nome. E você responde um pouco irritado.">>
<br>
<<PlayerDiz "That's my business... now, excuse me, I have something to do." "Isso, é problema meu... agora me dê licença que eu tenho algo a fazer.">>
<br>
<<ValenDiz "Don't tell me you're going to ask $Paixao.Nome out again?" "Nem vem me dizer que você vai chamar $Paixao.Nome para sair de novo?">>
<br>
<<Narrador "He says the last part of the sentence loudly, and even $Paixao.Nome hears and approaches." "Ele diz a ultima parte da frase em tom alto, e até $Paixao.Nome escuta e se aproxima.">>
<br>
<<PlayerDiz "How do you know about that?" "Como você sabe disso?">>
<br>
<<Narrador "He grabs $Paixao.Nome's butt forcefully, making her eyes widen in surprise." "Ele pega na bunda da $Paixao.Nome com força ela até arregala os olhos de surpresa.">>
<br>
<<ValenDiz "We had a good laugh about you last night." "A gente riu muito de você ontem a noite.">>
<br>
<<Narrador "You feel your heart breaking, a mix of sadness and anger; you were about to go for $Valentao.Nome with a punch." "Você sente seu coração se partindo, um misto de tristeza e raiva, você estava prestes a partir pra cima de $Valentao.Nome no soco.">>
<br>
<<PlayerDiz "You, you, you." "Seu, seu, seu.">>
<br>
<center><img id="imagens" src="content/others/images/punho-fechado.jpg"></center>
<br>
<<Amigo2Diz "(whispering to $Amigo.Nome) Okay, that's enough." "(sussurrando para $Amigo.Nome) Tá bom já chega.">>
<br>
<<Amigo1Diz "(whispering back) He went too far." "(sussurrando de volta) Ele foi longe demais.">>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome prevent you from doing something stupid and getting a beating from $Valentao.Nome. They lead you out of the classroom so you can at least enjoy the recess and avoid seeing those two." "$Amigo.Nome e $Amigo2.Nome impedem você de fazer besteira e tomar uma grande surra do $Valentao.Nome levam você para fora da classe para que você pelo menos aproveite o recreio e evitar ver aqueles dois.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Recess|JM0 - Intervalo (Refeitório)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Recreio|JM0 - Intervalo (Refeitório)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoRefeitorio>>
<<Narrador "You and your friends head to the refectory, where you go every day during recess. It's usually where all the students go when recess starts. You order your usual at the canteen and go sit at your usual table." "Você e seus amigos vão para o refeitório, para onde vão todos os dias no recreio, geralmente é para onde todos os alunos vão quando começa o recreio. Vocês pedem o de sempre na cantina e vão sentar na mesa de sempre.">>
<br>
<<Narrador "You were clearly downcast after the previous incident in the classroom, and your friends knew he needed to vent." "Você estava claramente abatido após o acontecimento anterior na sala de aula, e seus amigos sabiam que ele precisava desabafar.">>
<br>
<<PlayerDiz "(sigh) You know, guys, I wanted to marry $Paixao.Nome, even though she's kind of rude and bossy sometimes... (sigh) It seems like no matter how hard I try, she'll never give me a chance." "(suspiro) Sabe, guys, eu queria me casar com $Paixao.Nome, tudo bem que ela é meio rude e mandona as vezes... (suspiro) Parece que não importa o quanto eu tente, ela nunca vai me dar uma chance.">>
<br>
<<Narrador "You look at your friends in silence as they look at each other." "Você olha para seus amigos em silencio se olhando.">>
<br>
<<PlayerDiz "Alright, you can say it..." "Tá bom, podem dizer...">>
<br>
<<Amigo1Diz "We warned you." "A gente avisou.">>
<br>
<<Amigo2Diz "We warned you." "A gente avisou.">>
<br>
<<Narrador "Both say in unison." "Diz ambos em uníssono.">>
<br>
<<PlayerDiz "Yeah, but why did she have to end up with $Valentao.Nome of all people?" "Pois é, mas porque ela tinha que ficar justamente com o $Valentao.Nome.">>
<br>
<<Amigo1Diz "Of all people? $Jogador.Nome, $Paixao.Nome is a slut! $Valentao.Nome is just another one of her pawns." "Justamente? $Jogador.Nome, $Paixao.Nome é uma vadia! $Valentao.Nome é só mais um dos seus peões.">>
<br>
<<Amigo1Diz "$Jogador.Nome, man, I get that you like $Paixao.Nome, she's hot, but look around you. We have plenty of hot girls all over this school, and there's something for every taste. Just look around at the different cliques. We have the popular girls, the nerds, the emo kids, the jocks, the artists... The school is full of options, and you don't need to keep crying over one girl." "$Jogador.Nome, cara, entendo que você goste da $Paixao.Nome, ela é gostosa, mas olhe ao seu redor. Temos muitas gostosas em todos lugares dessa escola, e tem pra cada gosto, só só olhar em volta nos grupinhos. Temos as populares, as nerds, as emos, as esportistas, as artistas... A escola está cheia de opções, e você não precisa ficar chorando por uma única garota.">>
<br>
<<Amigo2Diz "He's right. $Jogador.Nome, you're young, you're single, and it's high time you stopped crying over a slut like that." "Ele tem razão. $Jogador.Nome, você é jovem, é solteiro, e já está mais do que na hora de você parar de chorar por causa de uma vagabunda daquelas.">>
<br>
<<Narrador "Realizing that everyone has finished eating, $Amigo2.Nome gets up." "Percebendo que todos já acabaram de comer, $Amigo2.Nome se levanta.">>
<br>
<<Amigo2Diz "Come on, let's take a walk around." "Venha, vamos dar uma volta por aí.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo2Diz "Yeah, let's go." "Vamos, vamos lá.">>
<br>
<<Narrador "You and your friends leave the refectory, unsure of where they might be taking you." "Você e seus amigos saem do refeitório, quem sabe onde eles vão te levar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to 2A|JM0 - Intervalo (2A)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para 2A|JM0 - Intervalo (2A)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo2A>>
<<Narrador "$Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome continued their walk through the school corridors. Initially, they decided to visit classroom 2A, which was empty during recess." "$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome continuaram sua caminhada pelos corredores da escola. Primeiramente, eles decidiram visitar a sala 2A, que estava vazia durante o recreio.">>
<br>
<<PlayerDiz "This is my $IrmaN.Relacao $IrmaN.Nome's classroom." "Esta é a sala da minha $IrmaN.Relacao, a $IrmaN.Nome.">>
<br>
<<Narrador "With a mischievous smile, $Amigo.Nome replies:" "Com um sorriso malicioso, $Amigo.Nome responde:">>
<br>
<<Amigo1Diz "Yeah, $Jogador.Nome (putting his hand on $Jogador.Nome's shoulder), think about your $IrmaN.Relacao's hot friends." "Pois é $Jogador.Nome (com a mão no ombro de $Jogador.Nome), pense nas amigas gostosas de sua $IrmaN.Relacao.">>
<br>
<<Narrador "You think for a moment." "Você pensa por um momento.">>
<br>
<<PlayerDiz "I never thought about that, never noticed my $IrmaN.Relacao's friends." "Eu nunca pensei nisso, nunca reparei nas amigas na minha $IrmaN.Relacao.">>
<br>
<<Amigo2Diz "Well, when you start noticing $IrmaN.Nome's friends, it might be a sign that you're forgetting about $Paixao.Nome." "Bom, quando você começar a reparar nas amigas da $IrmaN.Nome, pode ser um sinal de que está esquecendo a $Paixao.Nome.">>
<br>
<<Narrador "With a mischievous smile, $Amigo.Nome replies:" "Com um sorriso malicioso, $Amigo.Nome responde:">>
<br>
<<Amigo1Diz "Well, regardless of what happens, there's nothing wrong with appreciating the slim bodies of the girls in this school, especially those in 2A because your $IrmaN.Relacao studies here. Your $IrmaN.Relacao $IrmaN.Nome is your VIP access to dozens of young pussies of girls in that class, and being older, you have privileges." "Bem, independente do que aconteça, não há nada de errado em apreciar o corpo esbelto das garotas dessa escola, principalmente das do 2A porque a sua $IrmaN.Relacao estuda aqui, sua $IrmaN.Relacao $IrmaN.Nome é seu acesso VIP dezenas de bucetas jovens das garotas dessa sala, e você sendo mais velho tem privilégios.">>
<br>
<<PlayerDiz "Man, you're sick." "Cara, você é doente.">>
<br>
<<Narrador "You say, looking at $Amigo.Nome." "Diz você olhando para $Amigo.Nome.">>
<br>
<<Narrador "The three of you laugh as you walk away." "Vocês três riem enquanto se afastam.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Library|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Biblioteca|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoBiblioteca>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "$Amigo.Nome, $Amigo2.Nome, and $Jogador.Nome's next stop is the Library." "A próxima parada de $Amigo.Nome, $Amigo2.Nome e $Jogador.Nome é a Biblioteca.">>
<br>
<<PlayerDiz "What are we doing here?" "O que a gente faz aqui?">>
<br>
<<Amigo1Diz "(whispering) Keep it down, man! We came to savor the sweet smell of books." "(sussurrando) Fala baixo, cara! Nós viemos sentir o doce cheiro dos livros.">>
<br>
<<Amigo2Diz "(whispering) You must be talking about the librarian, right?" "(sussurrando) Com certeza você deve estar falando da bibliotecária né?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
The librarian, <<textbox "$AJ.Nome" "Danielle" $AJ.Nome>> Gray, is a 26-year-old woman with blonde hair and blue eyes. She is really beautiful, enjoys reading a lot, and is a very charismatic person. However, she takes her job as a librarian seriously and doesn't like anyone speaking loudly in the library.
<<elseif $game.lang is 1>>
A bibliotecária <<textbox "$AJ.Nome" "Danielle" $AJ.Nome>> Gray é uma jovem de 26 anos, ela tem cabelo loiro e olhos azuis, ela é realmente muito bonita, ela gosta muito de ler e é uma pessoa bastante carismática, mas leva seu trabalho como bibliotecária a sério, e não gosta que ninguém fale alto na biblioteca.
<</if>>
</div>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aj/images/aj-biblioteca2.jpg"></center>
<br>
<<Amigo1Diz "(whispering) I can't deny that she smells like new books." "(sussurando) Não posso negar que ela tem cheiro de livro novo.">>
<br>
<<Narrador "$Amigo.Nome walks over to the librarian, lowering his voice and speaking softly." "$Amigo.Nome vai até a bibliotecária, ele engrossa a voz e fala de maneira aveludada.">>
<br>
@@.btnUI;<<button [[Continue|JM0 - Intervalo (Biblioteca)]]>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Amigo1Diz "Hi, $AJ.Nome. Are you busy?" "Oi, $AJ.Nome. Está ocupada?">>
<br>
<<Narrador "$AJ.Nome looked up." "$AJ.Nome levantou os olhos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/aj/images/aj-biblioteca3.jpg"></center>
<br>
<<AJDiz "Always busy, $Amigo.Nome. How can I help you?" "Sempre ocupada, $Amigo.Nome. Como posso ajudar?">>
<br>
<<Amigo1Diz "So, $AJ.Nome, I noticed last week you were reading Helena, and then I did some research on this book, and I'm finding it fantastic." "Então $AJ.Nome, eu percebi que na semana passada você estava lendo Helena e então eu pesquisei um pouco sobre esse livro e estou achando fantástico.">>
<br>
<<AJDiz "It's good to see students interested in reading. If you need anything, I'm here." "É bom ver alunos interessados na leitura. Se precisarem de alguma coisa, estou aqui.">>
<br>
<<Narrador "She responds professionally." "Responde ela de maneira profissional.">>
<br>
<<Amigo1Diz "Oh... come on, $AJ.Nome, could you help me understand that book? It's quite complex..." "Ah... qual é $AJ.Nome, você poderia me ajudar a ler aquele livro, ele é bem complexo...">>
<br>
<<Narrador "You and $Amigo2.Nome, realizing the situation, discreetly approach, apologizing for $Amigo.Nome's approach." "Você e $Amigo2.Nome, percebendo a situação, se aproximaram discretamente, pedindo desculpas pela abordagem de $Amigo.Nome.">>
<br>
<<Amigo2Diz "Sorry about that, $AJ.Nome. $Amigo.Nome has a peculiar way of expressing his enthusiasm." "Desculpe por isso, $AJ.Nome. $Amigo.Nome tem uma maneira peculiar de expressar seu entusiasmo.">>
<br>
<<Narrador "While pulling $Amigo.Nome away." "Enquanto arrasta $Amigo.Nome para longe.">>
<br>
<<AJDiz "No problem, I'm used to it. Just remember to keep the volume down in the library, okay?" "Sem problemas, eu estou acostumada. Apenas lembre-se de manter o volume baixo aqui na biblioteca, ok?">>
<br>
<<Narrador "The three of you move away a bit." "Vocês três se afastam um pouco.">>
<br>
<<Amigo1Diz "(whispering) Guys, I'm sure the librarian is into me now." "(sussurando) Pessoal, agora eu tenho certeza a bibliotecária tá na minha.">>
<br>
<<PlayerDiz "(whispering) Oh, come on." "(sussurando) Ah, para pô.">>
<br>
<<Amigo1Diz "(whispering) Seriously, did you see how kind and friendly she was with me?" "(sussurando) È serio, viu como ela foi gentil e simpática comigo?">>
<br>
<<Amigo2Diz "(whispering) She's kind and friendly with everyone, you clown." "(sussurando) Ela é gentil e simpática com todo mundo, seu palhaço.">>
<br>
<<Amigo1Diz "(whispering) I... just meant..." "(sussurando) Eu... só quis dizer...">>
<br>
<<Amigo2Diz "(whispering) Let's just get out of here already." "(sussurando) Ah vamos dar o fora daqui logo.">>
<br>
<<Narrador "The three of you leave the library, there are more places in the school to visit." "Vocês três saem da biblioteca, há mais lugares na escola para serem visitados.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Court|JM0 - Intervalo (Quadra)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $Conhece.AJ to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Quadra|JM0 - Intervalo (Quadra)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $Conhece.AJ to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuadra>>
<<Narrador "$Amigo.Nome, $Amigo2.Nome, and $Jogador.Nome's next stop is the school's court. The court is always well-attended, whether it's during physical education classes, when only one class has access to the court, or during recess, which is always full of students from various classes." "A próxima parada de $Amigo.Nome, $Amigo2.Nome e $Jogador.Nome é a Quadra da escola, a quadra está sempre bem frequentada, seja nas aulas de educação física, quando uma só turma tem acesso a quadra ou na hora do recreio que está sempre cheio de alunos das mais variadas turmas.">>
<br>
<<Amigo1Diz "So, here we are, definitely the second-best place in this school." "Então aqui estamos, com certeza o segundo melhor lugar dessa escola.">>
<br>
<<Amigo2Diz "The second? What's the first?" "O segundo? Qual é o primeiro?">>
<br>
<<Narrador "Giving $Amigo2.Nome three pats on the shoulder." "Dando três tapinhas no ombro de $Amigo2.Nome.">>
<br>
<<Amigo1Diz "We'll get there, man." "Vamos chegar lá, cara.">>
<br>
<<PlayerDiz "(bored) What are we doing here?" "(entediado) O que a gente faz aqui?">>
<br>
<<Amigo1Diz "Huh? Can't you see all these beautiful girls?" "Ué? Não está vendo essas belas moças?">>
<br>
<<Narrador "You look around and can only see some guys playing soccer on the court." "Você olha em volta e só pode ver alguns caras jogando futebol na quadra.">>
<br>
<<PlayerDiz "This is a school sports court, there are no girls here..." "Isso aqui é uma quadra de esportes de uma escola, não vem garotas aqui...">>
<br>
<<Amigo2Diz "Of course, there are. Some girls come here to admire the guys playing soccer." "Claro que tem, algumas garotas vem aqui para admirar os caras jogando futebol.">>
<br>
<<Amigo1Diz "They usually sit in the stands or hide somewhere to hook up with someone." "Geralmente elas ficam na arquibancada ou escondidas em algum lugar para dar para alguém.">>
<br>
<<Amigo2Diz "Look, there's a sneaky couple coming out from behind the court." "Olha só tem um casalzinho safado saindo de trás da quadra.">>
<br>
<<Narrador "You look closely and see that the couple is $Paixao.Nome and $Valentao.Nome." "Você olha bem e vê que esse tal casal é $Paixao.Nome e $Valentao.Nome.">>
<br>
<<PlayerDiz "Guys, let's get out of here, this place isn't doing me any good." "Pessoal, vamos sair daqui, esse lugar não está me fazendo muito bém.">>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome understand the situation and take you somewhere else." "$Amigo.Nome e $Amigo2.Nome entendem a situação e te levam para outro lugar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Go to the Computers room|JM0 - Intervalo (Sala de Informática)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ir para a Sala de Informática|JM0 - Intervalo (Sala de Informática)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoSalaDeInformatica>>
<<Narrador "You, $Amigo.Nome, and $Amigo2.Nome decided to explore the computer lab, which was always locked and rarely available to students. As you approached the door, you noticed it was, as expected, locked." "Você, $Amigo.Nome e $Amigo2.Nome decidiram explorar a sala de informática, que estava sempre trancada e raramente disponível para os alunos. Ao chegarem à porta, notaram que estava como era de se esperar trancada.">>
<br>
<<Amigo2Diz "Why do they keep this locked all the time? I can barely remember the last time I used a computer here." "Por que será que eles mantêm isso trancado o tempo todo? Eu mal me lembro da última vez que usei um computador aqui.">>
<br>
<<Narrador "You try to look through the window to see inside, but all you can see is the many computers inside, all turned off." "Você tenta olhar pelao vidro janela para ver algo lá dentro, você como esprado apenas vê os muitos computadores lá dentro desligados.">>
<br>
<<PlayerDiz "This doesn't make sense. Why do we have a computer lab in school if nobody can enter and use any computers?" "Isso não faz sentido, por que temos uma sala de informática na escola se nunguém pode entrar e usar nenhum computador?">>
<br>
<<Narrador "You say in frustration." "Diz você frustrado.">>
<br>
<<Amigo1Diz "Maybe it's a secret place where they keep all the ultra-modern computers that they only use for the principal's parties." "Talvez seja um lugar secreto onde guardam todos os computadores ultramodernos que só usam para as festas da diretoria.">>
<br>
<<Amigo2Diz "What?" "O que?">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Amigo1Diz "Or not..." "Ou não...">>
<br>
<<PlayerDiz "It would be useful if we could at least use it for some work or research. It seems like a waste." "Poderia ser útil se pelo menos pudéssemos usá-la para fazer algum trabalho ou pesquisa. Parece um desperdício.">>
<br>
<<Amigo2Diz "It would be useful if we could at least use it for some work or research. It seems like a waste." "Ou talvez eles guardem lá dentro todas as respostas para as questões mais difíceis dos exames. Seria uma boa estratégia.">>
<br>
<<Narrador "The friends continued their relaxed conversation, imagining different theories about the real purpose of the locked computer lab." "Os amigos continuaram a conversa descontraída, imaginando diferentes teorias sobre o propósito real da sala de informática trancada.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[In front of the bathrooms|JM0 - Intervalo (Banheiros)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Em frente aos banheiros|JM0 - Intervalo (Banheiros)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoEscola>>
<<PlayerDiz "What are we doing here?" "O que a gente tá fazendo aqui?">>
<br>
<<Narrador "You find yourself with $Amigo2.Nome and $Amigo.Nome in front of the doors to the female and male bathrooms." "Você e se vê com $Amigo2.Nome e $Amigo.Nome em frente as portas dos banheiros feminino e masculino.">>
<br>
<<Amigo1Diz "In the best place in school?" "Ué no melhor lugar da escola?">>
<br>
<<Amigo2Diz "In front of the bathroom?" "Em frente ao banheiro?">>
<br>
<<Amigo1Diz "Inside the female bathroom. You know why?" "Dentro do banheiro feminino. Sabe porque?">>
<br>
<<PlayerDiz "Because... there are girls inside?" "Porque... tem garotas dentro?">>
<br>
<<Amigo1Diz "Not just inside, but naked, walking around naked, it's the only place in this school where they have no problem being naked without any problem." "Não só dentro, mas nuas, andando nuas pra lá e pra cá, lá é o unico lugar nessa escola em que elas não tem problema em ficarem nuas sem nenhum problema.">>
<br>
<<Amigo2Diz "Dude, you have to stop watching porn, it's already affecting your head." "Cara, você tem que parar de ver pornô, isso já tá afetando sua cabeça.">>
<br>
<<Amigo1Diz "If you don't believe me, then go in and take a look!" "Se não acredita em mim, entra lá então e dá uma olhada!">>
<br>
<<PlayerDiz "Are you crazy? If $Gaston.Nome catches us, we'll be expelled!" "Tá maluco? Se o $Gaston.Nome pegar a gente, vamos ser explusos!">>
<br>
<<GastonDiz "What are you doing here in front of the female bathroom?" "O que vocês estão fazendo aqui em frente do banheiro feminino?">>
<br>
<center><img id="imagens" src="content/characters/gaston/gaston2.jpg"></center>
<br>
<<Amigo2Diz "Nothing! We were just passing by." "Nada! A gente só estava de passagem.">>
<br>
<<GastonDiz "Just passing by? I've been watching you three since you left 2A, and I heard very well that you intended to enter the female bathroom." "De passagem nada, eu estou observando vocês três dês de quer saíram do 2A, e eu ouvi muito bém que vocês pretendiam entrar no banheiro feminino.">>
<br>
<<Amigo1Diz "No, we intended to, we were just talking about it." "Não, pretendiamos, só estavamos conversando sobre isso.">>
<br>
<<PlayerDiz "Yeah, you can't punish us for talking!" "Éh, você não pode punir a gente por conversar!">>
<br>
<<Narrador "At this moment, the end-of-recess bell rings." "Nesse momento o sinal de fim do recreio toca.">>
<br>
<<GastonDiz "Oh, I can't punish you for talking, but I can punish you for being in the hallways during class hours." "Oh, não posso punir por conversarem, mas posso punir por estarem nos corredores em horario de aula.">>
<br>
<<Amigo2Diz "The bell just rang." "O sinal acabou de tocar.">>
<br>
<<GastonDiz "Oh, did it? Let's see what the vice principal thinks about this..." "Ah é? Vamos ver o que o vice diretor pensará disso...">>
<br>
<<Narrador "$Gaston.Nome forcefully grabs you three by the arm and starts dragging you forward." "$Gaston.Nome violentamente pega vocês pelo braço e vai arrastando vocês três adiante.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Passing through the teacher's room|JM0 - Intervalo (Sala dos Professores)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Passando pela sala dos professores|JM0 - Intervalo (Sala dos Professores)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoSalaDosProfessores>>
<<Narrador "Reluctantly, $Jogador.Nome, $Amigo.Nome and $Amigo2.Nome followed $Gaston.Nome down the halls to the principal's office. On the way, they passed the teachers' lounge, where educators were leaving and heading to their classrooms. No student was allowed to enter the teachers' lounge without permission, except $Lexi.Nome, the math teacher's daughter." "Relutantes, $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome seguiram $Gaston.Nome pelos corredores até a sala do diretor. No caminho, passaram pela sala dos professores, onde os educadores saíam e se dirigiam às suas salas de aula. Nenhum aluno tinha permissão para entrar na sala dos professores sem autorização, exceto $Lexi.Nome, a filha do professor de matemática.">>
<br>
<<Narrador "$Jogador.Nome, $Amigo.Nome and $Amigo2.Nome watched the scene as they headed to the principal's office. $Gaston.Nome was determined to follow the rules, and the boys realized they couldn't argue much against the school's policies." "$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome observaram a cena enquanto se dirigiam para a sala do diretor. $Gaston.Nome estava determinado a cumprir as regras, e os garotos perceberam que não podiam argumentar muito contra as políticas da escola.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Director's office|JM0 - Intervalo (Sala do Diretor)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Sala do Diretor|JM0 - Intervalo (Sala do Diretor)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoDiretoria>>
<<Narrador "The three friends, $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome, were led to the principal's office, where they were greeted by Vice Principal $ViceDiretor.Nome Lamar, a man of about 40 years old with a furious expression and a clear aversion to dealing with teenagers. The only thing Vice Principal Lamar hated more than teenagers was working with teenagers, and nothing irritated him more than being interrupted from his tasks to deal with disciplinary issues." "Os três amigos, $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome, foram conduzidos à sala do diretor, onde foram recebidos pelo Vice-diretor $ViceDiretor.Nome Lamar, um homem de aproximadamente 40 anos que tinha um semblante enraivecido e uma clara aversão por lidar com adolescentes. A única coisa que o Vice-Diretor $ViceDiretor.Nome odiava mais do adolescentes e nada o irrita mais do que ser interrompido de suas tarefas para lidar com questões disciplinares.">>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<ViceDiretorDiz "(sigh) $Gaston.Nome, what happened now?" " (suspiro) $Gaston.Nome, o que aconteceu agora?">>
<br>
<<Narrador "$Gaston.Nome tried to explain the situation with $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome, but Vice Principal Lamar was already visibly irritated even before hearing the whole story." "$Gaston.Nome tentou explicar a situação com $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome, mas o Vice-Diretor $ViceDiretor.Nome já estava visivelmente irritado antes mesmo de ouvir a história completa.">>
<br>
<<ViceDiretorDiz "(with a disapproving look) These pests always find a way to cause trouble. Very well, let me hear what they have to say." "(com um olhar de desaprovação) Essas pestes sempre encontram uma maneira de causar problemas. Muito bem, deixem-me ouvir o que eles têm a dizer.">>
<br>
<<Narrador "Says Vice Principal Lamar with a tone of disapproval." "Diz o Vice-Diretor $ViceDiretor.Nome com um tom de desaprovação.">>
<br>
<<PlayerDiz "Vice Vice Principal Lamar, we were just..." "Vice-Diretor $ViceDiretor.Nome, nós estávamos apenas...">>
<br>
<<GastonDiz "(interrupting) They were in the hallways during class hours, and they intended to enter the girls' bathroom." "(interrompendo) Eles estavam pelos corredores durante o horário de aula, e pretendiam entrar no banheiro feminino.">>
<br>
<<Amigo2Diz "No! The bell had just rung." "Nada! O sinal tinha acabado de tocar.">>
<br>
<<Amigo1Diz "And we were just talking, we weren't actually going to go into the girls' bathroom." "E a gente só estava conversando, a gente não ia entrar de verdade no banheiro feminino.">>
<br>
<<GastonDiz "It doesn't matter! They were loitering in front of the girls' bathroom, that's enough for a well-deserved detention!" "Não importa! Eles estavam vadiando em frente ao banheiro feminino, isso já é suficiente para uma detenção bem aplicada!">>
<br>
<<PlayerDiz "That's not fair! The bell had just rung, we were already heading to class, and we can't be punished for something we didn't do!" "Isso não é justo! O sinal tinha acabado de bater, a gente já estava indo para a sala, e a gente não pode ser punido por algo que a gente não fez!">>
<br>
<<GastonDiz "(muttering) As if that's an excuse" "(murmurando) Como se isso fosse uma justificativa.">>
<br>
<<Amigo1Diz "We weren't doing anything wrong." "Não estávamos fazendo nada demais.">>
<br>
<<GastonDiz "(interrupting) What part of 'not in the hallways during class hours' don't you understand?" "(interrompendo) Que parte de "não pelos corredores durante o horário de aula" vocês não entenderam?">>
<br>
<<Amigo2Diz "We just want you to understand that..." "Só queremos que entenda que...">>
<br>
<<GastonDiz "(sarcastically laughing) They think they deserve some special understanding" "(rindo sarcasticamente) Eles pensam que merecem alguma compreensão especial.">>
<br>
<<Narrador "Vice Principal Lamar, already at the end of his patience, slammed his hand on the table to interrupt the discussion." "Vice-Diretor $ViceDiretor.Nome, já com a paciência esgotada, bateu a mão na mesa para interromper a discussão.">>
<br>
<<ViceDiretorDiz "Enough! I'm fed up with this, I don't want trouble, I don't want annoyance. Get out of here, all of you." "Chega! Eu estou farto disso, não quero confusão, não quero aborrecimento. Saiam todos vocês daqui">>
<br>
<<GastonDiz "But Vice Principal Lamar, these boys..." "Mas Vice-Diretor $ViceDiretor.Nome esses meninos...">>
<br>
<<ViceDiretorDiz "(interrupting) I don't want to hear it... get out, all of you, if you come to bother me again today, it's suspension for all three of you." "(interrompendo) Eu não quero saber... saia todos daqui, se vierem me encher novamente hoje é suspenção para os três.">>
<br>
<<Narrador "The three friends left the principal's office, acknowledging that, unfair as it may seem, they had managed to get away with this problem and returned to class. Vice Principal Lamar, in turn, returned to his desk, clearly relieved to get rid of the situation as quickly as possible." "Os três amigos saíram da sala do diretor, reconhecendo que, por mais injusto que parecesse, conseguiram se safar desse problema e voltaram para a sala. O Vice-Diretor $ViceDiretor.Nome, por sua vez, voltou à sua mesa, claramente aliviado por se livrar da situação o mais rápido possível.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Classroom|JM0 - Primeiras Aulas (Literatura)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De Volta a Sala de Aula|JM0 - Primeiras Aulas (Literatura)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "When $Jogador.Nome, $Amigo.Nome, and $Amigo2.Nome arrived at Teacher $ProfLiteratura.Nome Hutchison's Literature class, the lesson was already underway. They walked quietly to their desks and sat down. The teacher, a tall blonde woman, noticed the late arrival of the students." "Quando $Jogador.Nome, $Amigo.Nome e $Amigo2.Nome chegaram à sala de aula de Literatura da Professora $ProfLiteratura.Nome Hutchison, a aula já estava em andamento. Com passos discretos, eles se dirigiram às suas carteiras e se sentaram. A professora, uma mulher loira e alta, ela observou a entrada tardia dos alunos.">>
<br>
<<ProfLiteDiz "Late again, gentlemen? Any compelling reason to justify this?" "Atrasados novamente, senhores? Alguma razão convincente para justificar isso?">>
<br>
<<Narrador "Still recovering from the meeting in the Principal's office, you replied." "Você ainda se recuperando do encontro na Diretoria, respondeu.">>
<br>
<<PlayerDiz "We were in the Principal's office. $Gaston.Nome was causing trouble for us." "Estávamos na Diretoria. $Gaston.Nome arranjando problemas pra gente.">>
<br>
<<Narrador "Miss Hutchison nodded as if it were just another trivial annoyance." "Professora $ProfLiteratura.Nome assentiu como se isso fosse apenas mais um aborrecimento trivial.">>
<br>
<<ProfLiteDiz "Very well, take your seats. I don't like interruptions in my class." "Muito bem, sentem-se. Não gosto de interrupções em minha aula.">>
<br>
<<Narrador "The three friends settled into their seats as the teacher resumed her explanation about a 19th-century poem. However, the monotony of her words and the lack of enthusiasm in her voice made it difficult to pay attention." "Os três amigos se acomodaram em suas cadeiras enquanto a professora retomava a explicação sobre um poema do século XIX. No entanto, a monotonia das palavras da professora e a falta de entusiasmo na sua voz tornavam difícil manter a atenção.">>
<br>
<<Narrador "You, already shaken by the encounter with Vice Principal Lamar, began to feel your eyes getting heavy. The teacher continued to expound on poetic nuances, but for you and many other students, each word seemed to sink you deeper into a state of drowsiness." "Você, já abalado pelo encontro com o Vice-Diretor $ViceDiretor.Nome, começou a sentir os olhos pesarem. A professora continuava a discorrer sobre as nuances poéticas, mas para você e para muitos outros alunos, cada palavra parecia afundá-lo ainda mais em um estado de sonolência.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_literatura/images/prof-literatura-sala-de-aula1.jpg"></center>
<br>
<<ProfLiteDiz "... and, as we can see, the symbolism here reflects..." "... e, como podemos ver, o simbolismo aqui reflete a...">>
<br>
<<Narrador "$Jogador.Nome's eyes slowly closed, and he began to doze off at his desk." "Os olhos de $Jogador.Nome se fecharam lentamente, e ele começou a cochilar em sua carteira.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/locations/escola/sala_de_aula/videos/Voce-Quase-Dormindo.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The teacher continued her class, unaware that many of her students were falling asleep. The monotony and lack of dynamism made her classes a real challenge for the students. This continued until the end of the class." "A professora continuou sua aula, alheia ao fato de que muitos de seus alunos estavam adormecendo. A monotonia e a falta de dinamismo faziam com que as aulas dela fossem um verdadeiro desafio para os alunos. Isso continua assim até o fim da aula.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (História)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (História)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "You were in a doze until..." "Você estava num cochilo, até que...">>
<br>
<<ProfHistoriaDiz "Wake up, $Jogador.Nome! It's not time for a nap." "Acorda, $Jogador.Nome! Não é hora de tirar uma soneca.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_historia/images/prof-historia-sala-de-aula1.jpg"></center>
<br>
<<Narrador "$Jogador.Nome rubbed his eyes, still a little sleepy, as Teacher Poteet walked around the classroom, observing the other students who seemed to have succumbed to sleep after the monotonous Literature class." "$Jogador.Nome esfregou os olhos, ainda meio sonolento, enquanto a Professora $ProfHistoria.Nome caminhava pela sala, observando os outros alunos que pareciam ter caído na tentação do sono após a aula monótona de Literatura.">>
<br>
<<ProfHistoriaDiz "Well, well, it seems like the previous class really took a toll here. (shouting) Wake up, everyone!" "(com um tom firme) Bem, bem, parece que a aula anterior realmente fez estragos por aqui. (gritando) Acorde, pessoal!">>
<br>
<<Narrador "Miss Poteet walks to the front of the classroom." "A Professora $ProfHistoria.Nome vai para frende da sala.">>
<br>
<<ProfHistoriaDiz "You'd better be wide awake because today's class is quite important. Get your notebooks out and jot down everything I say, and remember, I don't want any talking in my class!" "È bom estarem bém acordados pois a aula de hoje é bastante importante, peguem os seus cadernos e anotem tudo o que eu disser, e lembrem-se não quero conversa na minha aula!">>
<br>
<<Narrador "Teacher $ProfHistoria.Nome Poteet is a brunette woman with blue eyes. She is a history teacher who values giving a well-done class. She always insists that all students pay attention and does not allow conversations during her classes." "A Professora $ProfHistoria.Nome Poteet é uma mulher morena de olhos azuis, ela é um professora de história que presa muito para dar uma aula bém feita, ele sempre exige que todos os alunos fiquem atentos, e não permite conversas durante suas aulas.">>
<br>
<<Narrador "You, now fully awake, found the class more bearable than you expected." "Você, agora completamente acordado, achou a aula mais tolerável do que esperava">>
<br>
<<ProfHistoriaDiz "Well, folks, today we're going to explore one of the most turbulent periods in history: the French Revolution. A time when things got a bit hectic, to say the least..." " Bem, pessoal, hoje vamos explorar um dos períodos mais turbulentos da história: a Revolução Francesa. Uma época em que as coisas ficaram um tanto agitadas, para dizer o mínimo...">>
<br>
<<Narrador "You, now fully awake, found the class more bearable than you expected." "Você, agora completamente acordado, achou a aula mais tolerável do que esperava.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "With the end of the History class, the next and final class of the day is Geography, taught by the feared Teacher $ProfGeografia.Nome Vernon. The atmosphere in the classroom was tense, as everyone knew his reputation as an authoritarian and critical teacher. The classroom fell silent as the teacher entered, with his piercing gaze and rigid posture." "Com o fim da aula de História a proxima e ultima aula do dia é a aula de Geografia, do temido Professor $ProfGeografia.Nome Vernon. O clima na sala era tenso, pois todos conheciam a reputação dele como um professor autoritário e crítico. A sala ficou em silêncio quando o professor entrou, com seu olhar penetrante e postura rígida.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_geografia/images/prof-geo-sala-de-aula1.jpg"></center>
<br>
<<ProfGeoDiz "Silence! Open your books to page 394." "Silêncio! Abram o livro na página 394.">>
<br>
<<HarryDiz "Mr. Vernon, today is the day for the twins' presentation. I think they did an excellent job to make up for the last one." "Professor. Hoje é dia de apresentação das gêmeas, acho que elas fizeram um trabalho exelente para compensar o ultmo.">>
<br>
<<ProfGeoDiz "Is that your concern, Harry?" "Isso não é da sua conta, é Harry?">>
<br>
<<ProfGeoDiz "First of all, the Dellai sisters have already spoken to me, and they are currently preparing to present!" "Saiba primeiramente que, que as irmãs Dellai já conversaram comigo e elas estão no momento se preparando para apresentarem!">>
<br>
<<ProfGeoDiz "In the meantime, page 394!" "Enquanto isso, página 394!">>
<br>
<<SDellaiDiz "Actually, Mr. Vernon, we're not ready yet." "Na verdade Professor, não já estamos prontas.">>
<br>
<<Narrador "The girl replies apprehensively." "Responde a garota apreensiva.">>
<br>
<<ProfGeoDiz "Are you sure?" "Tem certeza?">>
<br>
<<EDellaiDiz "Yes." "Sim.">>
<br>
<<ProfGeoDiz "Then go up in front of everyone and present the work to the class." "Então vão lá na frente de todo o mundo e apresentem o trabalho para a turma.">>
<br>
<<Narrador "They obey." "Elas obedecem.">>
<br>
<<SDellaiDiz "So our work is about..." "Então nosso trabalho é sobre...">>
<br>
<<ProfGeoDiz "Before you start, introduce yourselves and then present the work!" "Antes de começarem se apresentem para depois apresentarem o trabalho!">>
<br>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/silvia-dellai.jpg">
<<if ndef $SDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $SDellai.Nome>>
$SDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh, sorry... I'm <<textbox "$SDellai.Nome" "Silvie" $SDellai.Nome>> Dellai.
<<elseif $game.lang is 1>>
Oh, desculpa... eu sou a <<textbox "$SDellai.Nome" "Silvie" $SDellai.Nome>> Dellai.
<</if>>
</div>
<br>
<div class="Speak" style="background-color:#422600">
<img class="avatar2" src="content/characters/gemeas-dellai/eveline-dellai.jpg">
<<if ndef $EDellai.Nome>>
<<if $game.lang is 0>>
Dellai Twin
<<elseif $game.lang is 1>>
Gêmea Dellai
<</if>>
<<elseif def $EDellai.Nome>>
$EDellai.Nome Dellai
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And I'm <<textbox "$EDellai.Nome" "Evelyn" $EDellai.Nome>> Dellai.
<<elseif $game.lang is 1>>
E eu sou a <<textbox "$EDellai.Nome" "Evelyn" $EDellai.Nome>> Dellai.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Geografia)]]>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfGeoDiz "Now tell me why you're presenting this work only today and didn't present it last week like your classmates." "Agora digam o porque só hoje vocês estão apresetando esse trabalho... e não apresentaram na semana passada como seus colégas.">>
<br>
<<EDellaiDiz "Uh... we were..." "Ahm... nós estavamos...">>
<br>
<<SDellaiDiz "Dealing with personal issues!" "Com problemas pessoais!">>
<br>
<<ProfGeoDiz "What personal issues?" "Quais problemas pessoais?">>
<br>
<<Narrador "He leans back in his chair, they widen their eyes." "Ele se recosta em sua cadeira, elas arregalam os olhos.">>
<br>
<<ProfGeoDiz "Ah, forget it... nobody wants to hear that... start!" "Ah esquece... nunguêm quer saber isso... começem!">>
<br>
<<Narrador "The twins then present their geography project. Eve and Silvie are identical twin sisters, you don't know the girls very well, so you have trouble telling them apart, like almost everyone else at school." "As gêmeas então apresentam o trabalho de geografia. Eve e Silvie são irmãs gêmeas idênticas, você não conhece muito bém as garotas, por isso tem dificuldade de diferencia-las, igual quase todo mundo da escola.">>
<br>
<<Narrador "After they present the project, Mr. Vernon gives constructive criticism." "Logo depois que elas apresentam o trabalho o professor $ProfGeografia.Nome faz uma critica construtiva.">>
<br>
<<ProfGeoDiz "Mediocre! Grade 6!" "Medíocre! Nota 6!">>
<br>
<<SDellaiDiz "Why? We worked so hard!" "Porque? A gente se empenhou tanto!">>
<br>
<<ProfGeoDiz "Don't question me! Unless you want your grade to be lowered." "Não me questionem! Se não quiserem que sua nota seja diminuída.">>
<br>
<<Narrador "After that, Mr. Vernon's class continues as usual. The Dellai twins return to their seats, desolate, and the teacher's terrible class continues." "Depois disso a aula do Professor $ProfGeografia.Nome continua normalmente, as gêmeas Dellai voltam para os seus lugares desoladas e a péssima aula do professor continua.">>
<br>
<<Narrador "When the bell signaling the end of class rings, the students sigh in relief. The day's classes are over, and you and your classmates leave the classroom, finally free." "Ao soar o sinal que indicava o fim da aula, os alunos suspiraram aliviados, acaba as aulas do dia e você e seus colegas saem da sala vocês estão finalmente livres.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End Class" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 75>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $Conhece.DellaiTwins to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim da Aula" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 75>>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<<set $Conhece.DellaiTwins to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "Once again, the classroom was filling up with students, you and your friends took your seats while waiting for the next teacher to arrive!" "Mais uma vez sala de aula estava se enchendo de alunos, você e seus amigos ocupavam suas carteiras enquanto esperam a próxima professora chegar!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-socio-sala-de-aula1.jpg"></center>
<br>
<<Narrador "$ProfSociologia.Nome Aniston is the Sociology teacher. She is the youngest teacher in the school, has blonde hair, light eyes, and (apparently) a sculpted body. She started teaching this year and only has a week of teaching experience, so she doesn't have much tact in teaching students." "$ProfSociologia.Nome Aniston é a professora de Sociologia, ela é a professora mais jovem da escola, tem cabelos loiros, olhos claros e (aparentemente) um corpo escultural. Ela começou a dar aulas nesse ano, ela apenas tem uma semana de aulas de experiência então por isso ela não tem muito tato em dar aulas para os alunos.">>
<br>
<<ProfSocioDiz "Hello class! Today we will discuss social dynamics and how interactions between individuals shape and are shaped by society." "Olá turma! Hoje vamos discutir a dinâmica social e como as interações entre os indivíduos moldam e são moldadas pela sociedade.">>
<br>
<<Narrador "The teacher began discussing social dynamics, explaining how interactions between individuals shape and are shaped by society. She used practical examples and real-life cases to make the concepts more accessible." "A professora começou a discutir a dinâmica social, explicando como as interações entre os indivíduos moldam e são moldadas pela sociedade. Ela usava exemplos práticos e casos do dia a dia para tornar os conceitos mais acessíveis.">>
<br>
<<ProfSocioDiz "Well, you see, on social media, there are also interaction patterns that can be analyzed... like, um, the groups you follow and the relationships you establish online!" "Bem, você vê, nas redes sociais também existem padrões de interação que podem ser analisados... como, hum, os grupos que você segue e as relações que estabelece online!">>
<br>
<<Narrador "Her inexperience, though noticeable, did not diminish her enthusiasm and commitment to teaching. At the end of the class, the students didn't quite understand her lesson, but maybe she will explain the topics better next time." "A inexperiência dela, embora notável, não diminuiu o entusiasmo e o comprometimento com o ensino. No final da aula, os alunos não entenderam muito bem a aula dela, mas quem sabe na próxima ela explique melhor os assuntos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Educação Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Educação Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(0)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "The students eagerly awaited Teacher $ProfEdFisica.Nome Paparozzi's Physical Education class. It's Tuesday, which means the Physical Education class will be some theoretical activity in the classroom, and no one will go to the court, despite knowing this, the students keep this hope. However, on that day, disappointment hung in the air when the teacher entered the classroom." "Os alunos aguardavam ansiosos pela aula de Educação-Física da Professora $ProfEdFisica.Nome Paparozzi. É terça-feira, e isso significa que a aula de Educação-Física será alguma atividade teórica na sala, e ninguém irá para a quadra, apesar de saberem disso, os alunos mantem essa esperança. No entanto, naquele dia, a decepção pairava no ar quando a professora entrou na sala de aula.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_ed_fisica/images/prof-Ed-fisica-sala-de-aula1.jpg"></center>
<br>
<<ProfEdFisicaDiz "(smiling) Hello, students, today we will work on some theoretical knowledge before moving on to practical activities." "(sorrindo) Olá, alunos, hoje vamos trabalhar um pouco o conhecimento teórico antes de partirmos para as atividades práticas.">>
<br>
<<Narrador "The students, although initially disappointed about not going to the court, knew that classes with Mrs. Paparozzi always held interesting surprises. She began handing out the workbooks and explaining the day's content." "Os alunos, embora inicialmente desapontados por não irem para a quadra, sabiam que as aulas com a professora $ProfEdFisica.Nome sempre reservavam surpresas interessantes. Ela começou a distribuir as apostilas e explicar o conteúdo do dia.">>
<br>
<<Narrador "$ProfEdFisica.Nome is a classic Physical Education teacher, always very active and very masculine. Her classes are not usually very committed, when she is in the classroom, her classes are simple and shallow. Generally, she only gives an activity to her students. And when the class is in the court, she simply disappears and leaves her students free to do whatever they want." "$ProfEdFisica.Nome é uma professora de Educação-Física clássica, sempre muito ativa, e muito masculina. Suas aulas não costumam ser muito compromissadas, quando está na sala de aula suas aulas são simples e rasas, geralmente ela só passa uma atividade para seus alunos. E quando a aula é na quadra ela simplesmente some, e deixa seus alunos livres para fazer o que quiserem.">>
<br>
<<ProfEdFisicaDiz "Let's review a bit about the benefits of physical exercise and how it contributes to our overall health." "Vamos revisar um pouco sobre os benefícios do exercício físico e como ele contribui para nossa saúde geral.">>
<br>
<<Narrador "At the end of the class, the students, although still wishing for an activity on the court, left with a positive feeling about Physical Education class." "Ao final da aula, os alunos, embora ainda desejando uma atividade na quadra, saíram com um sentimento positivo em relação à aula de Educação Física.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Arte)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Arte)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(8)>>
<<set $gameDate.setMinutes(50)>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "Following the Physical Education class, the students waited in the classroom, eager for Teacher $ProfArte.Nome Corpora's class. Her reputation at the school was not only related to the ease of her classes but mainly to her warm and understanding personality." "Na sequência da aula de Educação Física, os alunos se dirigiram à sala de Arte, ansiosos pela aula da Professora $ProfArte.Nome Corpora. Seu renome na escola não estava apenas relacionado à facilidade das aulas, mas principalmente à sua personalidade calorosa e compreensiva.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_arte/images/prof-arte-sala-de-aula1.jpg"></center>
<br>
<<ProfArteDiz "Hello, class! How are you today? I hope you are ready for another Art class. Today, we will enhance our critical eye when appreciating different forms of artistic expression." "Olá, turma! Como estão hoje? Espero que estejam prontos para mais uma aula de Arte. Hoje, vamos aprimorar nosso olhar crítico ao apreciar diferentes formas de expressão artística.">>
<br>
<<Narrador "The Teacher then brought several images of various artworks, from paintings to sculptures. She encouraged the students to observe each detail before expressing their opinions." "A Professora trouxe então várias imagens de obras de arte diversas, desde pinturas a esculturas. Ela então incentivava os alunos a observarem cada detalhe antes de expressarem suas opiniões.">>
<br>
<<Narrador "The excellence of Teacher $ProfArte.Nome Corpora stands out due to her patient and, in a way, maternal approach. Her kindness and understanding towards the students position her as one of the best educators." "A excelência da professora $ProfArte.Nome Corpora destaca-se devido à sua abordagem paciente e, de certa maneira, maternal. Sua bondade e compreensão para com os alunos a posicionam como uma das melhores educadoras.">>
<br>
<<Narrador "The students examined the artworks with curiosity, and Mrs. Corpora walked around the classroom, offering guidance and stimulating discussions." "Os alunos examinaram as obras com curiosidade, e a Professora $ProfArte.Nome circulava pela sala, oferecendo orientações e estimulando discussões.">>
<br>
<<JorgeDiz "Mrs. Corpora, what do you think of this painting?" "Professora $ProfArte.Nome, o que você acha desta pintura?">>
<br>
<<ProfArteDiz "Ah, an interesting question! My opinion is no more important than yours, but I would say that this painting conveys a sense of serenity, don't you think?" "Ah, uma pergunta interessante! Minha opinião não é mais importante do que a sua, mas eu diria que essa pintura transmite uma sensação de serenidade, não acham?">>
<br>
<<JackDiz "I see that too, it's like the artist is capturing a peaceful moment in time." "Eu vejo isso também, é como se o artista estivesse capturando um momento tranquilo no tempo.">>
<br>
<<Narrador "At the end of the class, the teacher left, and the students were left with a feeling of satisfaction due to the genuine connection they had with Mrs. Corpora. Her patient and engaging approach made each class a valuable and inspiring experience for the students." "Ao final da aula, a professora saiu, e os alunos ficaram com uma sensação de satisfação, pela conexão genuína que tinham com a Professora $ProfArte.Nome. Sua abordagem paciente e envolvente tornava cada aula uma experiência valiosa e inspiradora para os estudantes.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "Recreio" "Intervalo">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 90>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Recreio" "Intervalo">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 90>>
<<set $gameDate.setHours(9)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Natasha to true>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
<<Narrador "After returning from break, Teacher $ProfBiologia.Nome Hutchison's Biology class begins, the students generally like the way she usually teaches, as they are somewhat unorthodox." "Depois de voltarem do interva-lo começa a aula de Biologia da Professora $ProfBiologia.Nome Hutchison, os alunos geramente gostam do geito que ela costuma dar aulas, por serem um tanto, não ortodoxos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_biologia/images/prof-bio-sala-de-aula3.jpg"></center>
<br>
<<ProfBioDiz "Good morning students, today we are going to learn about sexual reproduction, so pay attention because this subject is very important." "Bom dia alunos, hoje vamos aprender sobre reprodução sexuada, então prestem atenção porque essa matéria é muito importante.">>
<br>
<<Narrador "Simply $ProfBiologia.Nome. She uses her Biology classes to talk about sex, and vaginas and dicks for 50 minutes in class, it's hard to know how she hasn't been fired yet, but she's always on the fine line of being fired and not be." "Simplesmente $ProfBiologia.Nome. Ela usa a suas aulas de Biologia para falar de sexo, e vaginas e paus por 50 minutos na sala de aula, é dificil saber como ela ainda não foi demitida, mas ela sempre está na linha tênue de ser demitida e não ser.">>
<br>
<<ProfBioDiz "Students, today I came to show you some images demonstrating sexual relations between human beings." "Alunos hoje eu vim lhes apresentar algumas imagens demonstrativa de relação sexuada entre seres humanos.">>
<br>
<<Narrador "She then shows the students several images demonstrating sexual acts." "Ela então mostra para os alunos varias imagens demonstrando atos sexuais.">>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra1.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra2.jpg"></center>
<br>
<center><img id="imagens" src="content/locations/escola/sala_de_aula/images/kamasutra3.jpg"></center>
<br>
<<ProfBioDiz "This is basically how sexual reproduction works!" "É basicamente assim que funciona a reprodução sexuada!">>
<br>
<<Narrador "The boys and girls are very excited in the classroom, practically all of Miss Hutchison's classes are like this." "Os meninos e meninas ficam bastante animados na sala de aula, praticamente todas as aulas da Professora $ProfBiologia.Nome são assim.">>
<br>
<<Narrador "At the end of the class, although the students learned about biology in a unique way, they left with a deeper understanding of the concepts." "Ao final da aula, os alunos, embora tenham aprendido sobre biologia de uma maneira peculiar, saíram com um entendimento mais profundo dos conceitos.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio += 5>>
<<set $gameDate.setHours(10)>>
<<set $gameDate.setMinutes(50)>>
<<set $Conhece.Lexi to true>>
<</button>>@@
<</if>> /*=======================================================*/<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Teacher $ProfFisica.Nome Klump entered the classroom. He is a Physics Professor." "O professor $ProfFisica.Nome Klump adentrava a sala de aula. Ele é um professor de Física.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_fisica/images/prof-fisica-sala-de-aula2.jpg"></center>
<br>
<<ProfFisicaDiz "Good morning, students! Today, I will teach you about how quantum mechanics works and explain the famous Schrödinger's cat experiment!" "Bom Dia alunos! Hoje, eu vou ensinar a vocês como funciona a mecânica quântica e explicar o famoso experimento do Gato de Schrödinger!">>
<br>
<<Narrador "Mr. Klump draws a box on the board." "O Professor $ProfFisica.Nome desenha na lousa uma caixa.">>
<br>
<<ProfFisicaDiz "Imagine that inside this box, we have a cat, a vial of poison, a hammer, and a Geiger counter. Now, before opening the box, what can we say about the state of the cat?" "Imaginem que dentro desta caixa temos um gato, uma ampola de veneno, um martelo e um contador Geiger. Agora, antes de abrir a caixa, o que podemos dizer sobre o estado do gato?">>
<br>
<<Narrador "$ProfFisica.Nome looks at the class with a theatrical expression. Seeing no response, he pushes a little more." "$ProfFisica.Nome encara a turma com uma expressão teatral, ao ver que ninguém responde ele força mais um pouco.">>
<br>
<<ProfFisicaDiz "Does anyone dare to try to answer?" "Alguém se atreve a tentar responder?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
<<textbox "$Penny.Nome" "Penny" $Penny.Nome>>, the most studious and intelligent girl in the class, raises her hand.
<<elseif $game.lang is 1>>
<<textbox "$Penny.Nome" "Penny" $Penny.Nome>> a garota mais estudiosa e inteligente da sala, da sala levanta sua mão.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|JM0 - Primeiras Aulas (Física)]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<ProfFisicaDiz "Go ahead, $Penny.Nome." "Pode falar $Penny.Nome.">>
<br>
<<PennyDiz "Until the box is opened, the cat is both alive and dead." "Até que a caixa seja aberta, o gato está tanto vivo quanto morto.">>
<br>
<<ProfFisicaDiz "Exactly, $Penny.Nome! That's the crux of the experiment. According to quantum mechanics, the cat exists in a state of superposition, where all possibilities coexist until observation is made..." "Exatamente, $Penny.Nome! Isso é o cerne do experimento. Segundo a mecânica quântica, o gato existe em um estado de superposição, onde todas as possibilidades coexistem até que a observação seja feita...">>
<br>
<<PennyDiz "Well, Mr. Klump, if we also consider the vial of poison, it may contain a specific substance that, when mixed with air, creates a chemical reaction that affects the decay rate of the radioactive particles in the box. This, in turn, directly influences the cat's lifespan, considering the quantum probability of each event..." "Bem, Professor $ProfFisica.Nome, se também nós considerarmos a ampola de veneno, ela pode conter uma substância específica que, ao se misturar com o ar, cria uma reação química que afeta a taxa de decaimento das partículas radioativas presentes na caixa. Isso, por sua vez, influencia diretamente o tempo de vida do gato, considerando-se a probabilidade quântica de cada evento...">>
<br>
<<ProfFisicaDiz "Yes, $Penny.Nome, that's a great analysis, but let's simplify a bit to keep the focus on the general idea..." "Sim, $Penny.Nome, isso é uma ótima análise, mas podemos simplificar um pouco para mantermos o foco na ideia geral...">>
<br>
<<PennyDiz "Theoretically, we could replace the box with a more opaque material, increasing the uncertainty about the cat's state and thus making the experiment even more complex. This, of course, leads us to consider the philosophical and epistemological implications of observation itself and how it can alter perceived reality..." "Podemos, teoricamente, substituir a caixa por um material mais opaco, aumentando a incerteza sobre o estado do gato e, assim, tornando o experimento ainda mais complexo. Isso, claro, nos leva a considerar as implicações filosóficas e epistemológicas da própria observação e como ela pode alterar a realidade percebida...">>
<br>
<<ProfFisicaDiz "$Penny.Nome, I admire your enthusiasm, but perhaps we can explore these nuances at a more suitable time. Let's keep it a bit lighter, what do you think?" "$Penny.Nome, eu admiro seu entusiasmo, mas talvez possamos explorar essas nuances em um momento mais adequado. Vamos manter isso um pouco mais leve, o que você acha?">>
<br>
<<Narrador "The other students laugh at this situation, and $Penny.Nome also ends up laughing at herself when she realizes she got too carried away." "Os outros alunos riem dessa situação, $Penny.Nome também acaba rindo de si mesma ao perseber que acabou se empolgando demais.">>
<br>
<<Narrador "Your friend $Amigo2.Nome leans over to you." "O seu lado seu amigo $Amigo2.Nome se inclina até você.">>
<br>
<<Amigo2Diz "$Jogador.Nome, some guys told me that $Penny.Nome is into you." "$Jogador.Nome, ums rapazes me contaram que a $Penny.Nome está afim de você.">>
<br>
<<PlayerDiz "$Penny.Nome? That one?" "A $Penny.Nome? Aquela lá?">>
<br>
<<Narrador "You say, pointing at her. You can't believe it." "Diz você, apontando pra ela. Você não acreditando ser verdade.">>
<br>
<<PlayerDiz "No way." "Nãaaaaaaaaao.">>
<br>
<<Amigo2Diz "At least that's what I heard." "Pelo menos foi o que eu ouvi falarem.">>
<br>
<<Reflex "Does he really think I'm going to fall for that... $Penny.Nome Freas, into me?" "Ele acha mesmo que eu vou cair nessa... $Penny.Nome Freas, afim de mim?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/penny/images/penny-na-escola1.jpg"></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Next Class|JM0 - Primeiras Aulas (Final)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Penny to true>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Próxima Aula|JM0 - Primeiras Aulas (Final)]]>>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $gameDate.setHours(11)>>
<<set $gameDate.setMinutes(40)>>
<<set $Conhece.Penny to true>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<Fundo3B>>
<<Narrador "The next class would be Literature, but instead of Teacher $ProfLiteratura.Nome, Vice Principal Lamar appears in her place." "A próxima aula seria de Literatura, mas ao invés da Professora $ProfLiteratura.Nome aparecer, no lugar dela aparece o vice diretor Lamar.">>
<br>
<center><img id="imagens" src="content/characters/vice-diretor/images/vice-diretor-perfil.jpg"></center>
<br>
<<ViceDiretorDiz "Not so fast! I'm here just to announce that Teacher $ProfLiteratura.Nome had an urgent commitment, and since we didn't have anyone to substitute, you are free to do whatever you want today." "Não tão rapidos! Eu passei aqui apenas para anunciar que a Professora $ProfLiteratura.Nome teve um compromisso urgente, e como não tínhamos ninguém para substituir, então hoje vocês estão livres para fazerem o que quiserem.">>
<br>
<<Narrador "The students cheer." "Os alunos comemoram.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/locations/escola/sala_de_aula/videos/sala-comemorando.mp4" type="video/mp4"></video></center>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End Class" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $JogadorM0.MissaoEstatus to "Completa">>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim da Aula" "Escola">>
<<set $game.SexEvent to 0>>
<<set $JogadorM0.MissaoEstagio to 100>>
<<set $JogadorM0.MissaoEstatus to "Completa">>
<<set $gameDate.setHours(12)>>
<<set $gameDate.setMinutes(30)>>
<</button>>@@
<</if>> /*=======================================================*/<<set $game.notifyMensagens to 0>>
<<if $AmigoM1.MissaoEstatus is "Ativa" or $AmigoM1.MissaoEstatus is "Completa">>
<a data-passage="LenaPaul_Mensagens" class="link-visited link-image">
<div class="contatos2">[img[content/characters/lena/lena.jpg]]<span class="iconNome2">$LenaPaul.Nome</span><<MsnLena>></div></a>
<</if>>
<<if $ProfSociologiaM4.MissaoEstatus is "Completa">>
<<if $game.lang is 0>> /*============================================*/
<a data-passage="Grupo_de_Estudos_Sociológicos_Mensagens" class="link-visited link-image"><div class="contatos2">[img[content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg]]<span class="iconNome2">Tea's Group</span><<MsnSocioGroup>></div></a>
<<elseif $game.lang is 1>> /*========================================*/
<a data-passage="Grupo_de_Estudos_Sociológicos_Mensagens" class="link-visited link-image"><div class="contatos2">[img[content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg]]<span class="iconNome2">Grupão da Pro</span><<MsnSocioGroup>></div></a>
<</if>> /*===========================================================*/
<</if>>
<br><br><<set $Mensagens.LenaPaul to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/menssagensfundo.jpg"></center><span class="imgcelmsgtext">$LenaPaul.Nome Byers</span>
<img id="imgcelmsg" src="content/characters/lena/lena.jpg">
<div class="h-scrollbar2">
<nobr>
<<if $game.lang is 0>>
<<include [[LenaPaul_Mensagens2]]>>
<<elseif $game.lang is 1>>
<<include [[LenaPaulPT_Mensagens2]]>>
<</if>>
</nobr>
</div></div><div>
</div>
</div>
<br>
<<if $AmigosM1.MissaoEstatus is "Inativa">> /*=======================*/
@@.btnUI;<<button "Back to the Game ➞" `previous(1)`>><<set $game.usandoMenu to false>><</button>>@@
<<elseif $AmigosM1.MissaoEstatus is "Ativa">> /*=====================*/
<<if $AmigosM1.MissaoEstagio is 20>>
<<if $game.lang is 0>>
@@.btnUI;<<button [[Reply message|LenaPaul_Mensagens]]>>
<<set $AmigosM1.MissaoEstagio to 30>>
<</button>>
<<elseif $game.lang is 1>>
@@.btnUI;<<button [[Responder à mensagem|LenaPaul_Mensagens]]>>
<<set $AmigosM1.MissaoEstagio to 30>>
<</button>>
<</if>>
<<elseif $AmigosM1.MissaoEstagio is 30>>
@@.btnUI;<<button "Ir ao encontro" "AMGS1 - Encontro Triplo">>
<<addmins 25>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM2.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM2.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM2.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS2 - Encontro Triplo Parte II - Cinema com os Amigos">>
<<addmins 25>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM3.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM3.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM3.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS3 - Encontro Triplo Parte III - Tempo de Piscina">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM4.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM4.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM4.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM5.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM5.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM5.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS5 - Encontro Triplo Parte V - Mais Um Dia no Parque">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM6.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM6.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM6.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS6 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM7.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM7.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM7.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS7 - Encontro Triplo Parte VII - Praianos">>
<<addmins 35>>
<</button>>
<</if>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa">> /*=========================*/
<<if $AmigosM8.MissaoEstagio is 40>>
@@.btnUI;<<button [[Responder|LenaPaul_Mensagens]]>>
<<set $AmigosM8.MissaoEstagio to 50>>
<</button>>
<<elseif $AmigosM8.MissaoEstagio is 50>>
@@.btnUI;<<button "Ir ao encontro" "AMGS8 - Encontro Triplo Parte VIII - Noite no Bar">>
<<addmins 10>>
<</button>>
<</if>>
<</if>>
<div class="imessage">
<<if $AmigosM1.MissaoEstagio gte 20>> /*=========================*/
<p class="from-them">Hey $Jogador.Nome,</p>
<p class="from-them">I was thinking...</p>
<p class="from-them">We could go out, maybe even <br>
today.</p>
<p class="from-them">I talked to the gang, and it <br>
seems everyone is ready, we <br>
just need you.</p>
<p class="from-them">What do you think?</p>
<</if>>
<<if $AmigosM1.MissaoEstagio gte 30>>
<<if $AmigosM2.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">That's a great idea, let's go <br>
now.</p>
<</timed>>
<<elseif $AmigosM2.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">That's a great idea, let's go <br>
now.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM2.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love!</p>
<p class="from-them">How about having some fun <br>
with the gang?</p>
<p class="from-them">We could go out tonight.</p>
<p class="from-them">We're thinking of hitting the <br>
movies.</p>
<p class="from-them">It's gonna be awesome!</p>
<p class="from-them">So, what do you say?</p>
<p class="from-them">Love you! ❤️</p>
<</if>>
<<if $AmigosM2.MissaoEstagio gte 50>>
<<if $AmigosM3.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Movies seems like a good <br>
choice for today.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Let's do it!</p>
<</timed>>
<<elseif $AmigosM3.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">Movies seems like a good <br>
choice for today.</p>
<p class="from-me">Let's do it!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM3.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hello dear! How has your <br>
day been? 💕</p>
<p class="from-them">You know, I loved what we <br>
did in the cinema bathroom <br>
last time we went out 😈.</p>
<p class="from-them">Me and the gang have <br>
decided to go to the Country <br>
Club pool this time.</p>
<p class="from-them">So, do you like the idea?</p>
<p class="from-them">We could do some naughty <br>
things while we're there 😈.</p>
<</if>>
<<if $AmigosM3.MissaoEstagio gte 50>>
<<if $AmigosM4.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I've also been thinking about <br>
our bathroom activity.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Hahaha</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">And if we're going for a <br>
replay of that-here, but this <br>
time in the pool.</p>
<</timed>>
<<timed 5s t8n>>
<p class="from-me">Go ahead and call the gang, <br>
I'm ready.</p>
<</timed>>
<<elseif $AmigosM4.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">I've also been thinking about <br>
our bathroom activity.</p>
<p class="from-me">Hahaha</p>
<p class="from-me">And if we're going for a <br>
replay of that-here, but this <br>
time in the pool.</p>
<p class="from-me">Go ahead and call the gang; <br>
I'm ready.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM4.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love, how are you? 💕</p>
<p class="from-them">Heard there's an event at the <br>
restaurant where we first met, <br>
remember?</p>
<p class="from-them">Apparently, the owner's <br>
French, and it's his birthday <br>
today. If we wear French flag <br>
colors, we get a discount on <br>
dinner.</p>
<p class="from-them"> So, what do you think of <br>
hitting up a fancy restaurant, <br>
eating a lot, and paying less <br>
with your friends?</p>
<p class="from-them">Kisses! 😘</p>
<</if>>
<<if $AmigosM4.MissaoEstagio gte 50>>
<<if $AmigosM5.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Of course, I'm in.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">If it's for eating well with a <br>
discount, obviously I'm in!</p>
<</timed>>
<<elseif $AmigosM5.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">Of course, I'm in.</p>
<p class="from-me">If it's for eating well with a <br>
discount, obviously I'm in!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM5.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey $Jogador.Nome.</p>
<p class="from-them">What do u think about goin' <br>
to the park for a picnic with <br>
the gang?</p>
<p class="from-them">We can meet a bit earlier.</p>
<p class="from-them">I wanna talk to u a bit alone.</p>
<</if>>
<<if $AmigosM5.MissaoEstagio gte 50>>
<<if $AmigosM6.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Sure thing! Let's go.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Ah, I can guess what u wanna <br>
talk about.</p>
<</timed>>
<<elseif $AmigosM6.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hi $LenaPaul.Nome.</p>
<p class="from-me">Sure thing! Let's go.</p>
<p class="from-me">Ah, I can guess what u wanna <br>
talk about.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM6.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey love! 😊</p>
<p class="from-them">I'm inviting you to spend a <br>
day at $CarmenCa.Nome's house.</p>
<p class="from-them">She invited us to play some <br>
games, watch some movies, <br>
you know?</p>
<p class="from-them">It'll be me and the whole <br>
gang.</p>
<p class="from-them">We were wondering if you're <br>
coming too?</p>
<p class="from-them">And don't worry, <br>
$Valentao.Nome won't be there.</p>
<</if>>
<<if $AmigosM6.MissaoEstagio gte 50>>
<<if $AmigosM7.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Well, if $Valentao.Nome <br>
won't be there, of course <br>
I'll go, lol.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Plus, I really want to <br>
meet $CarmenCa.Nome's mom.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Hopefully she's cool.</p>
<</timed>>
<<elseif $AmigosM7.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<p class="from-me">Well, if $Valentao.Nome <br>
won't be there, of course <br>
I'll go, lol.</p>
<p class="from-me">Plus, I really want to <br>
meet $CarmenCa.Nome's mom.</p>
<p class="from-me">Hopefully she's cool.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM7.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey, babe! How are you?</p>
<p class="from-them">I've got a cool idea!</p>
<p class="from-them">How about spending the day <br>
at the beach with me?</p>
<p class="from-them">The gang's gonna be there, <br>
it'll be awesome if you come <br>
too.</p>
<</if>>
<<if $AmigosM7.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey, $LenaPaul.Nome! <br>
I'm great, thanks!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I'd love to spend the day <br>
at the beach with you and the <br>
gang.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">I'm good to go now if you <br>
are.</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey, $LenaPaul.Nome! <br>
I'm great, thanks!</p>
<p class="from-me">I'd love to spend the day <br>
at the beach with you and the <br>
gang.</p>
<p class="from-me">I'm good to go now if you <br>
are.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM8.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Hey, babe!</p>
<p class="from-them">Our friends could use some <br>
support and fun.</p>
<p class="from-them">It would be awesome if you <br>
could join us at the pub <br>
tonight.</p>
<p class="from-them">We can have a few drinks <br>
and help our friends with <br>
their issues.</p>
<p class="from-them">What do you say? XOXO 😘</p>
<</if>>
<<if $AmigosM8.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus isnot "Completa">>
<<timed 1s t8n>>
<p class="from-me">Hey, $LenaPaul.Nome!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">I think it's a great idea.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Besides getting to drink <br>
together, we can help our <br>
friends sort things out.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Let's go!</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey, $LenaPaul.Nome!</p>
<p class="from-me">I think it's a great idea.</p>
<p class="from-me">Besides getting to drink <br>
together, we can help our <br>
friends sort things out.</p>
<p class="from-me">Let's go!</p>
<</if>>
<</if>> /*=======================================================*/
</div><div class="imessage">
<<if $AmigosM1.MissaoEstagio gte 20>> /*=========================*/
<p class="from-them">Oii $Jogador.Nome.</p>
<p class="from-them">Eu estava pensando...</p>
<p class="from-them">A gente poderia sair hoje<br>
mesmo.</p>
<p class="from-them">Eu conversei com a galera,<br>
e parece todo mundo está <br>
pronto, só falta você</p>
<p class="from-them">O que me diz?</p>
<</if>>
<<if $AmigosM1.MissaoEstagio gte 30>>
<<if $AmigosM2.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É uma boa ideia, vamos
agora.</p>
<</timed>>
<<elseif $AmigosM2.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">È uma boa idéia, vamos <br>
agora.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM2.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oii amor!</p>
<p class="from-them">Que tal nos divertirmos com <br>
a galera?</p>
<p class="from-them">A gente poderia sair hoje <br>
mesmo.</p>
<p class="from-them">Pensamos em ir no cinema.</p>
<p class="from-them">Vai ser incrível!</p>
<p class="from-them">E então, Topa?</p>
<p class="from-them">Te amo! ❤️</p>
<</if>>
<<if $AmigosM2.MissaoEstagio gte 50>>
<<if $AmigosM3.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Cinema parece uma boa <br>
pedida para hoje.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Vamos lá!</p>
<</timed>>
<<elseif $AmigosM3.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">Cinema parece uma boa <br>
pedida para hoje.</p>
<p class="from-me">Vamos!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM3.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Olá querido! Como tem sido <br>
o seu dia? 💕</p>
<p class="from-them">Sabe, eu adorei o que nós <br>
fizemos no banheiro do <br>
cinema na ultima vez que <br>
saímos 😈.</p>
<p class="from-them">Eu a galera, juntos decidimos, <br>
ir na piscina do Country Club <br>
dessa vez.</p>
<p class="from-them">E então gostou da ideia?</p>
<p class="from-them">Nós poderiamos fazer <br>
algumas coisinhas bem <br>
safadas enquanto estivermos <br>
lá 😈.</p>
<</if>>
<<if $AmigosM3.MissaoEstagio gte 50>>
<<if $AmigosM4.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey baby.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Eu também tenho pensado <br>
na nossa atividade no <br>
banheiro.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">kkkkkkkk</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">E se for pra termos um <br>
repeteco da qui-lo só que <br>
dessa vez na piscina.</p>
<</timed>>
<<timed 5s t8n>>
<p class="from-me">Já chama a galera que eu já <br>
to pronto.</p>
<</timed>>
<<elseif $AmigosM4.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">Eu também tenho pensado na <br>
nossa atividade no banheiro.</p>
<p class="from-me">kkkkkkkk</p>
<p class="from-me">E se for pra termos mais da <br>
qui-lo só que dessa vez na <br>
piscina.</p>
<p class="from-me">já chama <br>
a galera que eu já to pronto.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM4.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor como vc tá?💕</p>
<p class="from-them">Eu fiquei sabendo que está <br>
tendo um evento naquele <br>
restaurante em que a gente <br>
se conheceu, lembra?</p>
<p class="from-them">Pelo que fiquei sabendo, o <br>
dono do resturante é francês, <br>
e hoje é o aniversario dele <br>
então todos que forem <br>
vestindo cores da bandeira da <br>
França terão desconto no <br>
jantar.</p>
<p class="from-them">Então, o que me diz de ir em <br>
um restaurant caro comer <br>
muito e pagar pouco com <br>
seus amigos?</p>
<p class="from-them">Beijos! 😘</p>
<</if>>
<<if $AmigosM4.MissaoEstagio gte 50>>
<<if $AmigosM5.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Hey $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É claro que eu vou.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Se for pra comer bém com <br>
desconto é obvio que eu vou!</p>
<</timed>>
<<elseif $AmigosM5.MissaoEstatus isnot "Inativa">>
<p class="from-me">Hey baby.</p>
<p class="from-me">É claro que eu vou.</p>
<p class="from-me">Se for pra comer bém
com desconto é obvio
que eu vou!</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM5.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oii $Jogador.Nome.</p>
<p class="from-them">O que você acha de irmos <br>
para o parque para fazermos <br>
um picnic com o pessoal.</p>
<p class="from-them">Podemos nos encontrar um <br>
pouco antes?</p>
<p class="from-them">Quero falar com você um <br>
pouco a sós.</p>
<</if>>
<<if $AmigosM5.MissaoEstagio gte 50>>
<<if $AmigosM6.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">É claro! Vamos.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Já, até imagino, sobre o que <br>
você quero conversar.</p>
<</timed>>
<<elseif $AmigosM6.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">É claro! Vamos.</p>
<p class="from-me">Já, até imagino, sobre o que <br>
você quero conversar.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM6.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor! 😊</p>
<p class="from-them">Venho convidar você para <br>
passar um dia na casa da <br>
$CarmenCa.Nome.</p>
<p class="from-them">Ela convidou a gente para <br>
jogar uns jogos, assistir uns <br>
filmes, sabe?</p>
<p class="from-them">Vamos eu e a galera toda.</p>
<p class="from-them">E queriamos saber se você <br>
vai também?</p>
<p class="from-them">E não se preoculpa o <br>
$Valentao.Nome não vai estar lá.</p>
<</if>>
<<if $AmigosM6.MissaoEstagio gte 50>>
<<if $AmigosM7.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Bom, se o $Valentao.Nome <br>
não vai estar lá, é claro que <br>
eu vou ir, né kkkkkkk.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Além disso quero muito <br>
conhecer a mãe da $CarmenCa.Nome.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Tomara que ela seja legal.</p>
<</timed>>
<<elseif $AmigosM7.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi $LenaPaul.Nome.</p>
<p class="from-me">Bom, se o $Valentao.Nome não <br>
vai estar lá, é claro que <br>
eu vou ir, né kkkkkkk.</p>
<p class="from-me">Além disso quero muito <br>
conhecer a mãe da <br>
$CarmenCa.Nome.</p>
<p class="from-me">Tomara que ela seja legal.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM7.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi amor! Como você está?</p>
<p class="from-them">Tenho uma ideia legal!</p>
<p class="from-them">Que tal passar o dia na praia <br>
comigo?</p>
<p class="from-them">A galera também vai ser <br>
muito legal se você também <br>
for.</p>
<</if>>
<<if $AmigosM7.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus is "Inativa">>
<<timed 1s t8n>>
<p class="from-me">Ei, $LenaPaul.Nome! <br>
Estou ótimo, obrigado!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Adoraria passar o dia na <br>
praia com você e com o <br>
pessoal</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Por mim podemos ir agora.</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Ei, $LenaPaul.Nome! <br>
Estou ótimo, obrigado!</p>
<p class="from-me">Adoraria passar o dia na praia <br>
com você e com o pessoal</p>
<p class="from-me">Por mim podemos ir
agora.</p>
<</if>>
<</if>>
<br><br><br>
<<if $AmigosM8.MissaoEstagio gte 40>> /*=========================*/
<p class="from-them">Oi, meu amor!</p>
<p class="from-them">Os nossos amigos estão <br>
precisando de um pouco de <br>
apoio e diversão.</p>
<p class="from-them">Seria incrível se você <br>
pudesse se juntar a nós no <br>
pub esta noite.</p>
<p class="from-them">A gente pode beber um <br>
pouco e ajudar nossos amigos <br>a
resolver os seus problemas.</p>
<p class="from-them">O que me diz? Bjs 😘</p>
<</if>>
<<if $AmigosM8.MissaoEstagio gte 50>>
<<if $AmigosM8.MissaoEstatus isnot "Completa">>
<<timed 1s t8n>>
<p class="from-me">Oi, $LenaPaul.Nome!</p>
<</timed>>
<<timed 2s t8n>>
<p class="from-me">Acho uma boa idéia.</p>
<</timed>>
<<timed 3s t8n>>
<p class="from-me">Além da gente poder beber <br>
um pouco juntos, nós <br>
podemos ajudar nossos <br>
amigos a se resolverem.</p>
<</timed>>
<<timed 4s t8n>>
<p class="from-me">Vamos!</p>
<</timed>>
<<elseif $AmigosM8.MissaoEstatus isnot "Inativa">>
<p class="from-me">Oi, $LenaPaul.Nome!</p>
<p class="from-me">Acho uma boa idéia.</p>
<p class="from-me">Além da gente poder beber <br>
um pouco juntos, nós <br>
podemos ajudar nossos <br>
amigos a se resolverem.</p>
<p class="from-me">Vamos!</p>
<</if>>
<</if>> /*=======================================================*/
</div>
<h1>Womens</h1>
<br>
<<MamaeDiz "I'm Brandi Love, and $Mae.Nome $Jogador.Sobrenome, $Mae.Relacao of $Jogador.Nome." "Eu sou Brandi Love, e $Mae.Nome $Jogador.Sobrenome, $Mae.Relacao de $Jogador.Nome $Jogador.Sobrenome.">>
<br>
<<IrmaVDiz "I am Kimmy Granger, and $IrmaV.Nome $Jogador.Sobrenome, $IrmaV.Relacao of $Jogador.Nome." "Eu sou Kimmy Granger, e $IrmaV.Relacao $Jogador.Sobrenome, $IrmaV.Relacao de $Jogador.Nome $Jogador.Sobrenome.">>
<br>
<<IrmaNDiz "I am Alli Rae, and $IrmaN.Nome $Jogador.Sobrenome, $IrmaN.Relacao of $Jogador.Nome." "Eu sou Alli Rae, and $IrmaN.Nome $Jogador.Sobrenome, $IrmaN.Relacao of $Jogador.Nome.">><br>
<br>
<<RileyDiz "I am Riley Reid and $Paixao.Nome in High School Days." "Eu sou Riley Reid e $Paixao.Nome em High School Days">>
</div>
<br>
<<ProfQimicaDiz "I am Ivy Lebelle and $ProfQuimica.Nome Lebelle, Chemistry Teacher in High School Days." "Eu sou Ivy Lebelle e $ProfQuimica.Nome Lebelle, Professora de Química em High School Days.">>
<br>
<<ProfHistoriaDiz "I am Diana Prince and $ProfHistoria.Nome Poteet, History Teacher in High School Days." "Eu sou Diana Prince e $ProfHistoria.Nome Poteet, Professora de História em High School Days">>
<br>
<<ProfLiteDiz "I am Phoenix Marie and $ProfLiteratura.Nome Hutchison, Literature Teacher in High School Days." "Eu sou Phoenix Marie e $ProfLiteratura.Nome Hutchison, Professora de Literatura em High School Days.">>
<br>
<<ProfBioDiz "I am Summer Brielle and $ProfBiologia.Nome Hutchison, Biology Teacher in High School Days." "Eu sou Summer Brielle and $ProfBiologia.Nome Hutchison, Professora de Biologia em High School Days.">>
<br>
<<ProfSocioDiz "I am Nicole Aniston and $ProfSociologia.Nome Aniston, Sociology Teacher in High School Days." "Eu sou Nicole Aniston e $ProfSociologia.Nome Aniston, Professora de Sociologia no High School Days.">>
<br>
<<ProfEdFisicaDiz "I am Cherie DeVille and $ProfEdFisica.Nome Paparozzi, Physical Education Teacher in High School Days." "Eu sou Cherie DeVille e $ProfEdFisica.Nome Paparozzi, Professora de Educação-Física em High School Days.">>
<br>
<<ProfArteDiz "I am Lisa Ann and $ProfArte.Nome Corpora, Art Teacher in High School Days." "Eu sou Lisa Ann e $ProfArte.Nome Corpora, Professora de Arte em High School Days.">>
<br>
<<CarmenCaDiz "I am Carmen Caliente and $CarmenCa.Nome Gibson in High School Days" "Eu sou Carmen Caliente e $CarmenCa.Nome Gibson em High School Days">>
<br>
<<LenaPaulDiz "I am Lena Paul and $LenaPaul.Nome Byers in High School Days." "Eu sou Lena Paul e $LenaPaul.Nome Byers em High School Days.">>
<br>
<<ShylaDiz "I am Shyla Jennings and $Shyla.Nome Kibler in High School Days." "Eu sou Shyla Jennings e $Shyla.Nome Kibler em High School Days.">>
<br>
<<SrtaCooperDiz "I am Lauren Phillips and $SrtaCooper.Nome Cooper in High School Days." "Eu sou Lauren Phillips e $SrtaCooper.Nome Cooper em High School Days.">>
<h1>Mens</h1>
<<PlayerDiz "$Jogador.Nome" "$Jogador.Nome">>
<br>
<<Amigo1Diz "$Amigo.Nome" "$Amigo.Nome">>
<br>
<<Amigo2Diz "$Amigo2.Nome" "$Amigo2.Nome">>
<br>
<<ValenDiz "$Valentao.Nome" "$Valentao.Nome">>
<br>
<<ProfGeoDiz "$ProfGeografia.Nome" "$ProfGeografia.Nome">>
<br>
<<ProfFisicaDiz "$ProfFisica.Nome" "$ProfFisica.Nome">>
<br>
<<ProfMathDiz "$ProfMatematica.Nome" "$ProfMatematica.Nome">>
<br>
<<ProfPhiloDiz "$ProfFilosofia.Nome" "$ProfFilosofia.Nome">>
<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo/amigo.jpg">
Name: $Amigo.Nome Pitts Cooper
Status: $Amigo.status
Friendship: $Amigo.Amizade
Morality: $Amigo.Moralidade
<p><strong>About:</strong></p>
<p>$Amigo.Nome Cooper is a 20-year-old boy in his third year of high school and is known as a school pervert, the most thinking and sex-seeking boy in the entire school, but he never did. He repeated year along with his childhood friend $Jogador.Nome.</p>
<p>He lives with his mother, his father died before he was born which made his mother extremely overprotective.</p>
<<if $AmigoM1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome vai à casa de seu amigo $Amigo.Nome e é recebido por sua mãe, a Sra. Cooper. Ela comenta que está preocupada com $Amigo.Nome, que passa muito tempo trancado em seu quarto. $Jogador.Nome tenta tranquilizá-la, dizendo que $Amigo.Nome é apenas caseiro e que seu comportamento não é necessariamente preocupante. Enquanto conversam, $Amigo.Nome chama por $Jogador.Nome, animado para mostrar-lhe algo em seu quarto. $Jogador.Nome se despede da Sra. Cooper e corre para encontrar $Amigo.Nome.</p>
<p>$Jogador.Nome vai ao quarto de $Amigo.Nome, onde ele está animado para mostrar algo especial. Ao entrar, $Amigo.Nome tranca a porta para garantir privacidade. Ele mostra a $Jogador.Nome uma transmissão ao vivo de uma cam girl no computador, explicando que foi um dos primeiros seguidores dela quando começou, mas depois parou de acompanhá-la para conhecer novos talentos. Recentemente, ele entrou em contato com ela, e depois de conversarem ela expressou suas saudades das conversas e querendo se encontrar no próximo sábado. $Jogador.Nome, surpreso com a situação, faz um comentário leve sobre o risco de $Amigo.Nome ser sequestrado, mas $Amigo.Nome está entusiasmado com a oportunidade.</p>
<p>$Jogador.Nome expressa preocupação com a segurança de $Amigo.Nome ao marcar um encontro com uma pessoa que conheceu na internet, temendo que possa ser uma situação perigosa. $Amigo.Nome pede para $Jogador.Nome acompanhá-lo no encontro, explicando que a presença de um amigo o deixaria mais confiante. Apesar da relutância inicial de $Jogador.Nome, ele acaba concordando em ir com $Amigo.Nome, quando ele diz que vai pedir para a garota levar uma amiga para $Jogador.Nome. Ao se despedir, $Jogador.Nome reflete sobre a estranheza da situação e teme que possa ser uma armadilha.</p>
<</if>>\
<<if $AmigoM2.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome e $Amigo.Nome se preparam para um encontro com duas garotas. $Amigo.Nome está animado para conhecer $CarmenCa.Nome, sua garota, que os levará de carro. $Jogador.Nome se surpreende ao saber que $CarmenCa.Nome irá buscá-los, achando que deveria ser o homem a buscá-la. Eles discutem sobre a amiga de $CarmenCa.Nome, esperando que ela não seja chata. Ao ouvirem um carro se aproximando, saem para ver e observam uma mulher deslumbrante saindo de um carro bonito, causando boa impressão em $Jogador.Nome e $Amigo.Nome.</p>
<p>$CarmenCa.Nome chega e $Amigo.Nome parece muito animado, expressando o quanto sonhou com aquele momento. $Jogador.Nome a cumprimenta de maneira educada. $Amigo.Nome a apresenta a $Jogador.Nome, que também a cumprimenta. $Jogador.Nome pergunta sobre sua acompanhante, e $CarmenCa.Nome explica que ela os encontrará diretamente no restaurante. $Jogador.Nome mostra-se cético, mas $CarmenCa.Nome insiste que é verdade. Ela elogia a companheira de $Jogador.Nome, dizendo que ela é linda, inteligente e maravilhosa. $Amigo.Nome brinca sobre se ela vai gostar de $Jogador.Nome. $CarmenCa.Nome os convida para ir ao restaurante, pois está com fome. Eles entram no carro de $CarmenCa.Nome e seguem para o restaurante, onde $Amigo.Nome conversa com $CarmenCa.Nome enquanto $Jogador.Nome imagina como será sua acompanhante. Ao chegarem ao restaurante, $Jogador.Nome expressa preocupação sobre pagar a conta, mas $CarmenCa.Nome tranquiliza-os, dizendo que ela pagará tudo. $Amigo.Nome brinca sobre a renda de $CarmenCa.Nome como cam-girl.</p>
<p>No restaurante, $LenaPaul.Nome chega como a acompanhante de $Jogador.Nome, cumprimentando todos e conversando com eles. $Amigo.Nome chama o garçom, ansioso para fazer o pedido. Durante a conversa, $Jogador.Nome percebe uma boa sintonia entre $Amigo.Nome e $CarmenCa.Nome. $LenaPaul.Nome comenta sobre as preocupações de $CarmenCa.Nome em ser aceita devido à sua profissão como cam-girl. $Jogador.Nome pergunta a $LenaPaul.Nome se ela também é cam-girl, mas ela nega, dizendo que é mais romântica. $LenaPaul.Nome revela detalhes sobre a família de $CarmenCa.Nome, incluindo o fato de que sua mãe era uma ex-prostituta e seu meio-irmão é o único "normal" na família. $Jogador.Nome fica surpreso ao descobrir que o meio-irmão de $CarmenCa.Nome é $Valentao.Nome, que ele conhece bem. $LenaPaul.Nome pede para $Jogador.Nome não contar a ninguém sobre a história de $CarmenCa.Nome, pois ela tem vergonha. A conversa muda para música, mas logo depois $Amigo.Nome e $CarmenCa.Nome vão juntos ao banheiro, o que desperta a curiosidade de $Jogador.Nome e $LenaPaul.Nome. Eles decidem ir para fora e observar pela janela do banheiro para ver o que está acontecendo. Lá eles veem $CarmenCa.Nome fazendo sexo oral em $Amigo.Nome. Eles assistindo por alguns segundos, mas quando percebem o quão estranho é isso eles voltam para a mesa como se nada estivesse acontecido. Quando $Amigo.Nome e $CarmenCa.Nome voltam do banheiro, $Jogador.Nome e $LenaPaul.Nome perguntam o que eles estavam fazendo, mas eles não conseguem responder.</p>
<p>Mais tarde, depois de muita conversa, $LenaPaul.Nome expressa que gostou de conhecer $Jogador.Nome, e ele responde que não esperava muito da noite, mas que foi ótimo conhecê-la. $CarmenCa.Nome sugere que é hora de irem embora, e ela paga a conta do restaurante. Após deixar $LenaPaul.Nome e $Jogador.Nome na casa de $Amigo.Nome, $CarmenCa.Nome vai embora com $LenaPaul.Nome. No caminho de volta para casa, $Jogador.Nome pergunta a $Amigo.Nome o que ele achou de $CarmenCa.Nome, e $Amigo.Nome elogia $CarmenCa.Nome. $Jogador.Nome também comenta que gostou de conhecer $LenaPaul.Nome. $Amigo.Nome convida $Jogador.Nome para entrar, mas ele recusa, dizendo que está cansado. Eles se despedem e cada um segue seu caminho.</p>
<</if>>\
<<if $AmigoM3.MissaoEstatus is "Completa">>\
<p>Na casa de $Amigo.Nome, $Jogador.Nome é recebido por Miss Cooper, mãe de $Amigo.Nome, que expressa preocupação com o comportamento estranho de seu filho desde um encontro no sábado anterior. $Jogador.Nome tenta tranquilizá-la, explicando que o encontro foi bom e que $Amigo.Nome e $CarmenCa.Nome se deram bem.</p>
<p>Mais tarde, no quarto de $Amigo.Nome, $Jogador.Nome percebe que seu amigo parece não ter dormido bem. $Amigo.Nome revela que está pesquisando e assistindo vídeos sobre um assunto que o está deixando preocupado e sem dormir. Ele confessa que quer pedir $CarmenCa.Nome em namoro, mas está inseguro por ser sua primeira experiência com relacionamentos. $Jogador.Nome compartilha que também está com problemas, pois conheceu $LenaPaul.Nome e quer chamá-la para um encontro, mas está inseguro sobre como fazer isso. Os dois concordam que têm problemas com garotas e que precisam encontrar uma solução para suas situações.</p>
<p>Ao descer as escadas, $Jogador.Nome encontra Miss Cooper ainda preocupada e perguntando sobre o que está acontecendo com seu filho. $Jogador.Nome, sentindo-se um pouco desconfortável, responde vagamente que são "problemas com garotas" e sugere que ela pergunte diretamente a $Amigo.Nome. Depois de um breve momento de hesitação, $Jogador.Nome se despede e sai, enquanto Miss Cooper se despede.</p>
<</if>>\
<<if $AmigoM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome estava indo para a casa de seu amigo $Amigo.Nome. Ao chegar lá, ele foi recebido pela mãe de $Amigo.Nome, a Srta. Cooper, que o cumprimentou e perguntou como ele estava. $Jogador.Nome perguntou por $Amigo.Nome, e a Srta. Cooper disse que ele estava em seu quarto e que $Jogador.Nome poderia subir. Enquanto $Jogador.Nome subia as escadas, a Srta. Cooper o chamou, pedindo para conversar um pouco. Ela expressou sua preocupação com o comportamento de $Amigo.Nome desde a última vez que $Jogador.Nome e $Amigo2.Nome estiveram lá, dizendo que ele parecia triste. $Jogador.Nome tentou explicar que isso poderia ser devido a algo que $Amigo2.Nome contou a eles, mas evitou dar detalhes, dizendo que era "coisa de homem". A Srta. Cooper ficou intrigada, mas $Jogador.Nome a tranquilizou, dizendo que encontrou algo que faria $Amigo.Nome se sentir melhor. Animado, $Jogador.Nome subiu as escadas em direção ao quarto de $Amigo.Nome, ansioso para ver a reação dele ao presente que tinha em mãos.</p>
<p>Ao entrar no quarto de $Amigo.Nome, $Jogador.Nome o encontrou abatido e cansado. Ele tentou animar $Amigo.Nome com boas notícias, mas $Amigo.Nome não estava receptivo. $Jogador.Nome insistiu em ajudar $Amigo.Nome com um problema envolvendo $CarmenCa.Nome. Ele propôs fazer uma massagem nos ombros de $Amigo.Nome para ajudá-lo a relaxar, o que inicialmente desagradou $Amigo.Nome. Depois de alguma insistência, $Amigo.Nome concordou, desde que fosse um segredo. $Jogador.Nome começou a massagem nos ombros de $Amigo.Nome, e aos poucos ele começou a relaxar e a se sentir melhor. Quando $Amigo.Nome perguntou sobre o que aconteceria em seguida, $Jogador.Nome hipnotizou $Amigo.Nome para que ele tivesse mais confiança. $Amigo.Nome, sem saber que foi hipnotizado, revelou a $Jogador.Nome que se sentia pronto para falar com $CarmenCa.Nome e pedi-la em namoro, apesar de suas inseguranças anteriores. $Amigo.Nome decidiu ligar para $CarmenCa.Nome e planejou pedi-la em namoro pessoalmente. $Jogador.Nome se despediu e deixou $Amigo.Nome se preparar.</p>
<</if>>\
<<if $AmigoM5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome recebe um telefonema de seu amigo $Amigo.Nome, que o convida para um jantar em sua casa. $Amigo.Nome revela que tem um grande anúncio a fazer, relacionado ao fato de que ele e $CarmenCa.Nome agora estão namorando. Ele pede a $Jogador.Nome que mantenha segredo até o jantar, que contará também com a presença de $Amigo2.Nome, $CarmenCa.Nome, a mãe de $CarmenCa.Nome e $LenaPaul.Nome. $Jogador.Nome concorda em comparecer ao jantar e desliga o telefone, ansioso pela novidade e pelo evento que está por vir.</p>
<</if>>\
<<if $AmigoM6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome se prepara para ir à casa de seu amigo $Amigo.Nome para um jantar de comemoração. Ao chegar lá, encontra $Amigo2.Nome já presente. $Amigo.Nome pede a $Jogador.Nome e $Amigo2.Nome que não revelem a ninguém que $CarmenCa.Nome é sua namorada, especialmente para sua mãe, pois ele quer fazer o anúncio no momento certo. Em seguida, a campainha toca, e $Amigo.Nome atende a porta, revelando uma surpresa desagradável: $Shyla.Nome, a namorada de $Amigo2.Nome, aparece inesperadamente e começa a discutir com ele, acusando-o de estar traindo-a. $Amigo.Nome tenta acalmar a situação e revela que o motivo da comemoração é que ele pretende anunciar para sua mãe que $CarmenCa.Nome é sua namorada. Ele pede segredo a $Shyla.Nome, que concorda, desde que possa ficar para o jantar. $Amigo.Nome concorda, pedindo que eles evitem brigar. Nesse momento, a campainha toca novamente, e $Amigo.Nome acredita que seja $CarmenCa.Nome. Ele vai atender a porta, ansioso para apresentá-la como sua namorada para todos.</p>
<p>$CarmenCa.Nome e $LenaPaul.Nome chegam à casa de $Amigo.Nome, trazendo uma energia animada. $CarmenCa.Nome cumprimenta $Amigo.Nome com carinho, enquanto $LenaPaul.Nome saúda todos, incluindo $Jogador.Nome. $Shyla.Nome, observando a cena, pergunta quem são elas, e $Amigo2.Nome rapidamente as apresenta. $CarmenCa.Nome e $Shyla.Nome trocam cumprimentos educados, enquanto $Jogador.Nome apresenta $LenaPaul.Nome. $Shyla.Nome elogia o vestido de $LenaPaul.Nome, tentando manter as aparências, mas faz comentários maldosos sobre ela para $Amigo2.Nome. $Amigo2.Nome pede que $Shyla.Nome se comporte.</p>
<p>Enquanto isso, $CarmenCa.Nome compartilha a notícia de que sua mãe não pôde comparecer, deixando $Amigo.Nome um pouco decepcionado, pois ele queria que sua mãe conhecesse $CarmenCa.Nome. $CarmenCa.Nome revela que outra pessoa a acompanhou. Enquanto a conversa continua, $Valentao.Nome chega à casa de $Amigo.Nome com um tom despojado, como se fosse sua própria casa, interrompendo a conversa com sua entrada barulhenta.</p>
<p>$Amigo.Nome está surpreso com a chegada de $Valentao.Nome e pergunta a $CarmenCa.Nome sobre isso. $Valentao.Nome provoca $Amigo.Nome, dizendo que é seu cunhado. $Amigo.Nome está preocupado se $Valentao.Nome sabe sobre seu relacionamento com $CarmenCa.Nome, e ela responde que é impossível esconder algo dele.</p>
<p>$Valentao.Nome tenta amenizar a situação, dizendo que vai se comportar se a comida estiver boa. Ele se aproxima de $Shyla.Nome, mas $Amigo2.Nome a defende. $Shyla.Nome diz para $Amigo2.Nome parar e que pode se defender sozinha. $Valentao.Nome continua provocando $Amigo2.Nome e $Shyla.Nome, dizendo que $Amigo2.Nome é fraco e que $Shyla.Nome deveria sair com ele.</p>
<p>$Valentao.Nome então se volta para $Jogador.Nome, chamando-o pelo nome de usuário de um site. $Jogador.Nome o pede para parar, mas $Valentao.Nome diz que está apenas cumprimentando. $LenaPaul.Nome interrompe a conversa, pedindo para ele se calar. $Valentao.Nome ainda provoca $Jogador.Nome sobre $Shyla.Nome, antes de perguntar onde fica o banheiro.</p>
<p>$Valentao.Nome sobe para usá-lo, deixando todos incomodados. $CarmenCa.Nome se desculpa pelo comportamento de $Valentao.Nome, dizendo que ele sempre foi assim. $Amigo.Nome tenta tranquilizar todos, dizendo que não vão deixar a noite ser arruinada por causa de $Valentao.Nome.</p>
<p>Todos vão para a sala de jantar, deixando para trás a situação desconfortável.</p>
<p>A cena se passa durante um jantar especial na casa de $Amigo.Nome, organizado por sua mãe, a Srta. Cooper. A mesa está lindamente arrumada, e todos estão animados com a refeição que está por vir.</p>
<p>$Amigo.Nome anuncia que $CarmenCa.Nome, sua namorada, é oficialmente sua namorada. A Srta. Cooper fica feliz com a notícia e quer conhecer a mãe de $CarmenCa.Nome, mas $CarmenCa.Nome explica que sua mãe teve problemas e não pôde comparecer ao jantar.</p>
<p>Durante o jantar, $Jogador.Nome e $LenaPaul.Nome têm uma conversa breve sobre assuntos pessoais, mas evitam entrar em detalhes. Ele pergunta sobre um evento do passado que a deixou desconfortável, mas não quer falar sobre isso naquele momento. $Jogador.Nome mostra interesse em saber mais sobre esse evento, mas $LenaPaul.Nome prefere adiar a conversa para outro momento.</p>
<p>Após o jantar, quando a Srta. Cooper pede ajuda com a louça, $Amigo.Nome hesita em ajudar, $CarmenCa.Nome oferece ajuda, mas $Amigo.Nome não permite. Ele pede a $Jogador.Nome para ajudar com a louça, mas $Jogador.Nome reluta. O amigo explica que não pode deixar sua mãe e $CarmenCa.Nome sozinhas porque sua mãe não sabe que $CarmenCa.Nome é uma cam-girl. $Jogador.Nome concorda em ajudar, desde que seu amigo o compense depois. $Jogador.Nome então oferece ajuda à Srta. Cooper, que inicialmente recusa, mas acaba aceitando.</p>
<p>$Jogador.Nome estava na cozinha, olhando para a pilha de pratos sujos, quando a Srta. Cooper, sua vizinha, se oferece para ajudar. Enquanto lavam a louça, ela começa uma conversa, perguntando a $Jogador.Nome sobre seus amigos. Ele menciona ter conhecido $CarmenCa.Nome recentemente e que ela é apenas amiga. A Srta. Cooper comenta que eles parecem fofos juntos, e $Jogador.Nome concorda. Ela também menciona que a casa está mais cheia agora, com a presença de novos conhecidos como $LenaPaul.Nome, $CarmenCa.Nome, $Shyla.Nome e $Valentao.Nome. $Jogador.Nome fala bem de $CarmenCa.Nome quando questionado, mas a Srta. Cooper expressa suas preocupações sobre a diferença de idade entre ela e $Amigo.Nome, e sobre não conhecer muito sobre a vida dela. $Jogador.Nome a tranquiliza, dizendo que ela é incrível e que $Amigo.Nome pode saber mais sobre ela. Antes que $Jogador.Nome possa terminar sua explicação, $LenaPaul.Nome aparece e informa sobre uma discussão entre $Shyla.Nome e $Valentao.Nome. $Jogador.Nome está indeciso sobre o que fazer, mas a Srta. Cooper sugere que ele vá se despedir dos amigos, e ela terminará de lavar a louça sozinha. $Jogador.Nome agradece e se despede, chamando-a de $SrtaCooper.Nome, o que ela aceita com um sorriso enquanto ele sai.</p>
<p>Na sala da casa de $Amigo.Nome, $Jogador.Nome encontra $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome e $LenaPaul.Nome. Ele pergunta pelo paradeiro de $Valentao.Nome e $Shyla.Nome. $Amigo2.Nome diz que $Shyla.Nome está no banheiro, enquanto $CarmenCa.Nome explica que pediu para $Valentao.Nome esperar do lado de fora porque tem algo a dizer. $CarmenCa.Nome agradece a todos pelo trabalho árduo para fazer a noite especial. $Amigo.Nome agradece a todos também. $CarmenCa.Nome anuncia que fará uma transmissão ao vivo especial em homenagem a eles. $Amigo.Nome fica surpreso com a notícia. $CarmenCa.Nome explica que enviará o link de acesso por e-mail. $Amigo.Nome percebe então que foi por isso que ela pediu os e-mails. Nesse momento, $Valentao.Nome chega e pede para que $CarmenCa.Nome se apresse. $CarmenCa.Nome se despede do grupo, e $Amigo.Nome e $Jogador.Nome se despedem dela. $LenaPaul.Nome também se despede, pois eles a darão uma carona. $Amigo.Nome comenta sobre a transmissão ao vivo de $CarmenCa.Nome e diz que não quer que eles vejam sua namorada nua na câmera. $Jogador.Nome lembra que $Amigo.Nome já havia mostrado uma transmissão ao vivo dela antes. $Amigo.Nome explica que agora ela é sua namorada e que eles devem respeitá-la. Ele pergunta se eles concordam, e eles afirmam que sim. $Shyla.Nome retorna do banheiro e insiste para que $Amigo2.Nome saia com ela. $Jogador.Nome se despede de $Amigo.Nome e do grupo, saindo da casa de $Amigo.Nome e voltando para a sua.</p>
<</if>>\
<<if $AmigoM7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome está conversando com seus amigos, $Amigo.Nome e $Amigo2.Nome, quando $Amigo.Nome interrompe abruptamente a conversa para acusa-los de terem assistido à transmissão ao vivo da sua namorada. Apesar de $Jogador.Nome e $Amigo2.Nome negarem, $Amigo.Nome fica furioso e bate na mesa, chamando a atenção de todos no refeitório. Ele expressa sua frustração e ciúmes, explicando que queria passar um tempo a sós com a namorada, mas ela optou por fazer a transmissão ao vivo. Após um momento de tensão, $Jogador.Nome tenta acalmar a situação, lembrando a $Amigo.Nome que eles estão namorando há pouco tempo e terão muitas oportunidades para ficarem juntos. $Amigo.Nome se acalma um pouco e agradece pelo apoio.</p>
<</if>>\
<<if $AmigoM8.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome decide explorar uma joalheria no shopping enquanto reflete sobre seu relacionamento com $LenaPaul.Nome e considera comprar um presente para ela. No entanto, ao notar que tudo na loja é muito caro, ele decide esperar antes de fazer uma compra tão significativa.</p>
<p>Enquanto está na joalheria, $Jogador.Nome avista $CarmenCa.Nome saindo de um Sex Shop. Ele se aproxima dela e eles começam a conversar. $CarmenCa.Nome percebe que $Jogador.Nome estava pensando em comprar um presente para $LenaPaul.Nome. Durante a conversa, ela sugere organizar outro encontro duplo, como fizeram antes, mas em um lugar diferente, o que anima $Jogador.Nome.</p>
<p>Enquanto conversam, $Jogador.Nome nota que $CarmenCa.Nome está segurando uma sacola de compras e ela revela que comprou lingerie sensual e um vibrador para usar em suas transmissões ao vivo como cam-girl. $CarmenCa.Nome pergunta se $Jogador.Nome assiste suas transmissões, e ele admite que não costuma assistir, pois seu amigo $Amigo.Nome não gosta, o que surpreende $CarmenCa.Nome. Ela diz que quer que seus amigos, incluindo $Jogador.Nome, assistam suas transmissões e compartilha o endereço do seu site onde se apresenta.</p>
<p>$CarmenCa.Nome se despede, deixando $Jogador.Nome com uma sensação de curiosidade e excitação sobre a conversa.</p>
<</if>>\
<<if $AmigoM9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome vai à casa de $Amigo.Nome, onde encontra $Amigo.Nome e $Amigo2.Nome jogando Mortal Kombat. Ele cumprimenta os amigos e $Amigo.Nome vai procurar um controle extra. $SrtaCooper.Nome, mãe de $Amigo.Nome, entra na sala e convida $Jogador.Nome para almoçar. Ele aceita o convite. Enquanto isso, a campainha toca e $Amigo.Nome vai atender. $CarmenCa.Nome, namorada de $Amigo.Nome, aparece de surpresa, deixando $Amigo.Nome surpreso e emocionado. $Amigo.Nome fica um pouco nervoso com a presença dela. $Jogador.Nome e $Amigo2.Nome acenam para $CarmenCa.Nome, um pouco constrangidos.
<p>$CarmenCa.Nome entra na casa de $Amigo.Nome e cumprimenta $Jogador.Nome e $Amigo2.Nome. Ela pergunta o que estão fazendo, e $Amigo2.Nome responde que está jogando videogame com $Amigo.Nome, enquanto $Jogador.Nome acabou de chegar. Antes que $Jogador.Nome possa falar, $CarmenCa.Nome o interrompe, notando algo em sua expressão. Ela menciona que ouviu que $Amigo.Nome tem ciúmes do trabalho dela como cam-girl, o que deixa $Amigo.Nome nervoso e $Jogador.Nome apreensivo. $Amigo.Nome tenta disfarçar, mas $CarmenCa.Nome percebe sua inquietação e a de $Jogador.Nome. $Jogador.Nome fica aliviado, por $CarmenCa.Nome não o denunciar. $CarmenCa.Nome pergunta se a mãe de $Amigo.Nome sabe sobre seu trabalho, e $Amigo.Nome responde que ela não se importa, mas deixa transparecer sua inquietação. $CarmenCa.Nome assegura que, apesar do trabalho, ela é só de $Amigo.Nome. Essa declaração não conforta $Amigo.Nome, mas ele tenta disfarçar. Ele promete tentar ficar bem com o trabalho de $CarmenCa.Nome. $CarmenCa.Nome pergunta se a mãe de $Amigo.Nome está em casa, e $Amigo.Nome fica ancioso. Ele inventa uma desculpa e diz que ela não está em casa, enquanto $Jogador.Nome e $Amigo2.Nome observam a tensão. $CarmenCa.Nome fica surpresa e então decide ficar com eles. $Amigo.Nome, impulsivamente, diz que ela não precisa. Ele tenta corrigir, mas $CarmenCa.Nome fica confusa. $Amigo.Nome então sai com $CarmenCa.Nome para um encontro improvisado, deixando $Jogador.Nome e $Amigo2.Nome para trás. Eles comentam sobre a situação e, em seguida, $SrtaCooper.Nome anuncia que o almoço está pronto. <<if $AmigoM9.Final is 0>>$Jogador.Nome e $Amigo2.Nome inventam uma desculpa pra sair, deixando $SrtaCooper.Nome preocupada e pensativa. <<elseif $AmigoM9.Final is 1>>$Jogador.Nome e $Amigo2.Nome inventam uma desculpa pra sair e $Amigo2.Nome sai na frente. Após a saída de $Amigo2.Nome, $Jogador.Nome também se prepara para ir embora, mas a Sra. Cooper o convida para almoçar com ela. $Jogador.Nome aceita o convite, e a Sra. Cooper expressa sua gratidão por ele não tê-la abandonado, ao que $Jogador.Nome responde com um tom de voz aveludado.<</if>></p>
<<if $AmigoM9.Final is 1>><p>$Jogador.Nome segue $SrtaCooper.Nome até a cozinha, onde ela prepara um prato delicioso para ele. Ele se senta ao lado dela, e ela expressa sua frustração por não ter tido a oportunidade de conversar com $CarmenCa.Nome, sentindo que mal a conhece. $Jogador.Nome tenta tranquilizá-la, dizendo que em algum momento $Amigo.Nome vai parar de esconder $CarmenCa.Nome dela, mas ele percebe que pode ter falado demais. $SrtaCooper.Nome então muda de assunto, perguntando a $Jogador.Nome se ele gostou do que viu em seu quarto. $Jogador.Nome fica surpreso e quase se engasga com a comida ao ouvir a pergunta. Ele tenta desconversar, mas $SrtaCooper.Nome insiste, dizendo que não contará a ninguém e revelando que sabia que $Jogador.Nome a estava observando. $Jogador.Nome, constrangido, admite que estava espionando. $SrtaCooper.Nome assegura que não contará a $Amigo.Nome, mas o clima entre eles fica desconfortável pelo resto do almoço, com $SrtaCooper.Nome tentando puxar assunto, mas $Jogador.Nome permanecendo constrangido até o final.</p><</if>>
<</if>>\
<<if $AmigosM1.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome enviou uma mensagem para $Jogador.Nome, convidando para sairem naquele dia. Ela explicou que conversou com os amigos e todos estavam prontos, faltando apenas a presença dele. $Jogador.Nome concordou com a ideia e respondeu positivamente.</p>
<p>$Jogador.Nome e $LenaPaul.Nome caminham de mãos dadas pelo parque, ansiosos para se encontrarem com os amigos. Enquanto conversam, $LenaPaul.Nome comenta sobre $Amigo2.Nome e $Shyla.Nome, expressando compreensão pelas atitudes de $Shyla.Nome devido à sua família. $Jogador.Nome pede a $LenaPaul.Nome para ajudar $Shyla.Nome a se sentir mais à vontade com o grupo, lembrando que, apesar das dificuldades, ela é amada por $Amigo2.Nome. $LenaPaul.Nome concorda, e logo eles avistam seus amigos, $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome e $Shyla.Nome, que parecem contentes em vê-los. O ambiente promete uma tarde repleta de emoções e momentos especiais.</p>
<p>Após uma breve discussão sobre o que fazer no parque, o grupo decide se separar para seguir suas próprias atividades. $Amigo.Nome e $Amigo2.Nome param em um quiosque para descansar e conversar sobre as novidades de $Amigo2.Nome. $Shyla.Nome e $LenaPaul.Nome vão tirar fotos juntas em frente ao lago, enquanto $Jogador.Nome e $CarmenCa.Nome decidem caminhar sozinhos pelo bosque. Cada um segue seu próprio caminho, aproveitando a tarde da maneira que preferir.</p>
<p>Enquanto caminham juntos pelo bosque, $CarmenCa.Nome revela a $Jogador.Nome que recebeu uma proposta de trabalho para contracenar com um ator pornô em uma transmissão ao vivo. Ela explica que vê essa oportunidade como um passo importante para sua carreira, mas também reconhece que pode afetar seu relacionamento com $Amigo.Nome. $Jogador.Nome expressa sua preocupação de que $Amigo.Nome não vá gostar da ideia, mas $CarmenCa.Nome está decidida a seguir em frente. No momento em que $Amigo.Nome e $Amigo2.Nome os avistam, $CarmenCa.Nome pede a $Jogador.Nome que não conte a $Amigo.Nome sobre a proposta, pois ela quer ser ela a contar a ele. Em seguida, eles se juntam aos amigos.</p>
<p>Após um encontro casual no parque, o grupo compartilha algumas histórias engraçadas, incluindo uma sobre um mendigo que foi espancado por um homem por estar envolvido com a esposa do agressor. Embora a situação seja pesada, todos riem um pouco da situação. Em seguida, $LenaPaul.Nome e $Shyla.Nome se juntam ao grupo depois de tirarem fotos, e todos concordam em aproveitar o dia juntos no parque.</p>
<</if>>\
<<if $AmigosM2.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome sugeriu que ela e $Jogador.Nome se divertissem com os amigos por mensagens de texto, propondo sair naquele dia para ir ao cinema. $Jogador.Nome concordou com a proposta e mostrou interesse em ir ao cinema.</p>
<p>Após se encontrar com $LenaPaul.Nome no caminho para o shopping, $Jogador.Nome a questiona sobre seu encontro com $Shyla.Nome. $LenaPaul.Nome comenta que $Shyla.Nome parecia ansiosa e um pouco desconfortável perto dela, mas não a tratou mal. $Shyla.Nome falou muito sobre homens, perguntando a $LenaPaul.Nome sobre suas preferências e o que ela notava em um homem. Essa conversa deixa o $Jogador.Nome incomodado, e $LenaPaul.Nome, percebendo isso, muda de assunto constrangida. $Jogador.Nome insiste em saber mais, mas $LenaPaul.Nome inventa uma história animadora sobre o que ela respondeu a $Shyla.Nome, mencionando o pau grande de $Jogador.Nome. $Jogador.Nome a beija, e mesmo sabendo da mentira, isso eleva o moral dele. Eles continuam conversando e chegam ao shopping, onde encontram seus amigos.</p>
<p>No shopping, $Jogador.Nome e $LenaPaul.Nome se juntam aos amigos $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome. Eles discutem sobre qual filme assistir, com $Amigo.Nome e $Amigo2.Nome querendo ver "Top Gun: Maverick" e as garotas preferindo "Lady Chatterley's Lover", uma adaptação literária. Quando questionada se leu o livro, $Shyla.Nome admite que não, mas insiste que é um clássico. Quando perguntados sobre suas escolhas, $Jogador.Nome e $LenaPaul.Nome respondem ao mesmo tempo com filmes opostos, ficando surpresos um com o outro. A votação fica empatada, e $Shyla.Nome declara que as mulheres venceram em caso de empate, deixando $Jogador.Nome e os outros garotos indignados. $Shyla.Nome fica irritada com a reação dele, afirmando que é justo as mulheres ganharem.</p>
<p>Depois de uma breve discussão, as mulheres ganham por cansaço, como sempre, e vão comprar os ingressos. Enquanto isso, $Jogador.Nome e seus amigos se sentam para conversar. $Amigo.Nome expressa sua frustração por ter que assistir a um filme que não queria, e $Amigo2.Nome concorda que é para manter as namoradas felizes. Em seguida, ele revela que o capitão do time de futebol planeja fazer uma festa na casa dele enquanto seus pais estão fora. O $Jogador.Nome fica animado com a ideia, já que nunca foi convidado para uma festa desse tipo. Antes que o amigo possa contar mais, as meninas voltam com os ingressos e os pressionam para entrar no cinema, interrompendo a conversa. Todos entram na sala para assistir ao filme.</p>
<p>No cinema lotado, $Jogador.Nome e seus amigos se acomodam, com $LenaPaul.Nome à sua esquerda, $Shyla.Nome à direita (com $Amigo2.Nome ao lado dela), e $CarmenCa.Nome e $Amigo.Nome do outro lado de $LenaPaul.Nome. Enquanto assistem ao filme escolhido pelas garotas, $Jogador.Nome acha chato no início, mas depois se interessa por algumas cenas quentes. No entanto, percebe que $Shyla.Nome está se masturbando ao seu lado, enquanto $Amigo2.Nome está distraído com o filme. Surpreso, $Jogador.Nome vira para $LenaPaul.Nome, que se levanta e sai da sala. Ao perguntar a $CarmenCa.Nome, ela também não sabe o motivo da saída de $LenaPaul.Nome. Intrigado, $Jogador.Nome decide segui-la para descobrir o que está acontecendo.</p>
<p>$Jogador.Nome sai do cinema e procura por $LenaPaul.Nome, mas não a encontra. Fora do shopping, o ambiente está quase vazio, já que a maioria das pessoas está dentro do cinema. Depois de observar por um tempo, $Jogador.Nome ouve um barulho vindo do banheiro feminino. Intrigado, $Jogador.Nome se aproxima e percebe que o barulho se assemelha a um gemido doce e longo, bastante familiar.</p>
<p>No banheiro feminino, o $Jogador.Nome surpreende $LenaPaul.Nome se masturbando com um chuveirinho enquanto reflete sobre o impacto do filme nas garotas. $LenaPaul.Nome, ao notar a presença dele, se veste apressadamente. $Jogador.Nome revela ter testemunhado a cena, e $LenaPaul.Nome inicialmente nega. No entanto, ao perceber que estava segurando o chuveirinho, ela deixa-o de lado. $Jogador.Nome menciona que o filme também afetou $Shyla.Nome no cinema, sem que $Amigo2.Nome, namorado dela, notasse. $LenaPaul.Nome reconhece o efeito do filme e $Jogador.Nome brinca dizendo que ela é o que afeta os rapazes, então ele revela seu volume na calça escondendo uma ereção, $Jogador.Nome começa a beijá-la fervorosamente, e logo $LenaPaul.Nome percebe as intenções dele, ela se preocupa de ser flagrada fazendo sexo no banheiro, mas $Jogador.Nome consegue convence-la, e então ambos fazem sexo no banheiro. Depois de acabarem de transar eles voltam para a sala de cinema para terminar o filme.</p>
<p>Depois de assistir ao filme, a turma toda conversa um pouco sobre ele em frente à bilheteria do shopping. $Amigo2.Nome expressa que não gostou do filme, o que indigna as garotas. Ele explica que um filme sobre uma mulher traindo o marido não é interessante para ele, $Amigo.Nome concorda. $CarmenCa.Nome fica desconfiada ao perceber que $Jogador.Nome e $LenaPaul.Nome ficaram fora do cinema durante parte do filme. $Jogador.Nome e $LenaPaul.Nome tentam explicar, mas falam ao mesmo tempo e ninguém entende nada. Em seguida, o casal inventa histórias sobre ligações importantes das mães, mas todos percebem que não é verdade. $Amigo.Nome então revela que sabe o que realmente aconteceu, ele cria uma teoria sobre o que aconteceu e apesar de e ele ter errado completamente, serviu para $Jogador.Nome e $LenaPaul.Nome escondessem seu segredinho sujo. Apesar da vergonha inicial, todos riem da situação, e o grupo passa o restante do dia juntos no shopping.</p>
<</if>>\
<<if $AmigosM3.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome, perguntando a $Jogador.Nome como tinha sido seu dia e mencionou que tinha gostado do que fizeram no banheiro do cinema da última vez que saíram. Ela sugeriu que eles e a galera fossem à piscina do Country Club, sugerindo atividades "safadas" durante o passeio. $Jogador.Nome concordou com a ideia, mencionando que também tinha pensado na atividade no banheiro e brincou sobre repeti-la na piscina, demonstrando estar pronto para o programa.</p>
<p>No Country Club, antes de encontrar os amigos, $Jogador.Nome se depara com $LenaPaul.Nome na entrada e a cumprimenta de forma provocativa, trocando um beijo. Em seguida, com um sorriso atrevido, $Jogador.Nome pergunta sobre os planos mais íntimos para o dia, e $LenaPaul.Nome responde com um sorriso similar, revelando que planeja conversar com os amigos, passar um tempo na piscina e, em seguida, fazer sexo com $Jogador.Nome em um lugar isolado.</p>
<p>Após essa conversa, $Jogador.Nome e $LenaPaul.Nome avistam $CarmenCa.Nome, que se aproxima. $LenaPaul.Nome e ambos a cumprimentam, mas $CarmenCa.Nome interrompe a conversa revelando que sabe o que ambos fizeram no banheiro do shopping. A reação de $Jogador.Nome quanto de $LenaPaul.Nome é de surpresa e constrangimento.</p>
<p>Após a revelação de $CarmenCa.Nome, $Jogador.Nome tenta disfarçar o nervosismo. No entanto, $CarmenCa.Nome insiste, mencionando que estava ao lado de $LenaPaul.Nome e que, em algum momento, perceberia a ausência dela. Ela relata ter ouvido gemidos do corredor, seguido pela descoberta da cena no banheiro feminino, onde flagrou $Jogador.Nome e $LenaPaul.Nome transando.</p>
<p>$CarmenCa.Nome descreve ter ficado surpresa por $LenaPaul.Nome não tê-la visto e comenta sobre a expressão dela, que evidenciava o aproveitamento do momento. Ela diz que optou por não interromper o momento e retornou para o cinema. $LenaPaul.Nome reage com vergonha, enquanto $CarmenCa.Nome, de forma descontraída, repete os gemidos de $LenaPaul.Nome naquele dia.</p>
<p>Após a revelação, $Jogador.Nome tenta levar a situação de forma mais descontraída, fazendo um "toca aqui" com $CarmenCa.Nome. No entanto, $LenaPaul.Nome olha indignada para ambos, incomodada com a leveza com que $Jogador.Nome e $CarmenCa.Nome estão lidando com a situação. $LenaPaul.Nome repreende $Jogador.Nome, e ele se desculpa, explicando que $CarmenCa.Nome já descobriu. $CarmenCa.Nome acrescenta que $Jogador.Nome e $LenaPaul.Nome também espiaram ela e $Amigo.Nome em seu primeiro encontro, o que deixa $LenaPaul.Nome visivelmente envergonhada.</p>
<p>$LenaPaul.Nome tenta esconder o rosto com as mãos, demonstrando estar muito abalada, e $Jogador.Nome e $CarmenCa.Nome prometem não contar para ninguém. Depois de acalmarem $LenaPaul.Nome, os três se juntam aos amigos. Mesmo com $LenaPaul.Nome mais calma, $Jogador.Nome percebe que seus planos com $LenaPaul.Nome naquele dia foram por água abaixo.</p>
<p>$Jogador.Nome, $Amigo.Nome e $Amigo2.Nome estão esperando na frente da piscina, usando roupas de banho. $Amigo.Nome comenta sobre a demora das garotas para aparecerem, e $Amigo2.Nome brinca sobre a demora delas até para colocar um biquíni. $Jogador.Nome avista as garotas se aproximando, e elas parecem modelos ao se aproximarem uma atrás da outra.</p>
<p>Primeiro, $LenaPaul.Nome aparece usando um lindo biquíni preto, e $Jogador.Nome expressa orgulho dizendo que ela é sua garota. Seus amigos elogiam a beleza de $LenaPaul.Nome, mas quando um deles faz um comentário mais ousado sobre o corpo dela, $Jogador.Nome fica com ciúmes e os repreende, dizendo que ela é sua e que eles devem encontrar suas próprias namoradas. Seus amigos se calam em respeito quando $LenaPaul.Nome se aproxima e cumprimenta a todos sobre o dia quente.</p>
<p>$LenaPaul.Nome se aos garotos. Quando $CarmenCa.Nome se aproxima, $Amigo2.Nome faz um comentário sobre sua bunda, e $Amigo.Nome reage, lembrando que ela é sua namorada. $Amigo.Nome chega a ameaçar $Amigo2.Nome, mas $Jogador.Nome comenta de forma irônica sobre a situação. Surpreendentemente, $LenaPaul.Nome concorda com o elogio feito a $CarmenCa.Nome, mencionando também a beleza da bunda dela.</p>
<p>$CarmenCa.Nome ouvindo tudo do que diziam responde de forma confiante, mencionando que é por causa de sua bunda que ela ganha dinheiro, deixando $Amigo2.Nome desconcertado.</p>
<p>$Amigo2.Nome tenta se explicar para $CarmenCa.Nome, mas é interrompido quando $Shyla.Nome, sua namorada, chega. Ela inesperadamente mostra um de seus seios e depois o outro, de forma sensual, deixando $Amigo2.Nome espantado. Ele pergunta por que ela está fazendo isso, e $LenaPaul.Nome comenta que talvez $Shyla.Nome tenha ouvido $Amigo2.Nome falando sobre eles e ficou com ciúmes.</p>
<p>$Shyla.Nome então se vira de costas, ameaçando abaixar sua calcinha. $CarmenCa.Nome observa que parece haver uma competição de atenção acontecendo. $Shyla.Nome abaixa então sua calcinha mostrando a bunda para todos. $Amigo2.Nome, furioso, leva $Shyla.Nome para conversar a sós. $Shyla.Nome protesta, dizendo que era apenas uma brincadeira, mas $Amigo2.Nome a leva para longe. Eles deixam $Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome e $CarmenCa.Nome sozinhos, em um silêncio estranho.</p>
<p>O dia na piscina passou rápido, e apesar de estar muito bom, $Jogador.Nome sente que algo está faltando. $Jogador.Nome avista $LenaPaul.Nome tomando sol e decide se aproximar dela. $Jogador.Nome comenta sobre a beleza do dia e sugere que se afastem um pouco do grupo para aproveitar um tempo a sós, longe de todos. $LenaPaul.Nome abaixa seus óculos e responde de forma séria, explicando que, após o que $CarmenCa.Nome disse e o risco de serem vistos novamente, ela não acha que seja o momento certo.</p>
<p>$Jogador.Nome tenta argumentar, mas $LenaPaul.Nome reforça sua posição. $Jogador.Nome então aceita a posição dela, e ela agradece sua compreensão e $Jogador.Nome decide nadar um pouco, se afastando.</p>
<p>Depois de nadar por alguns minutos, $Jogador.Nome se afasta um pouco dos seus amigos para aproveitar o sol e ter um momento de paz. No entanto, sua tranquilidade é interrompida quando $CarmenCa.Nome se senta ao seu lado e o questiona por ele está sozinho em vez de se divertir com o grupo. $Jogador.Nome tira seus óculos de sol e responde que quer ficar um pouco sozinho.</p>
<p>$CarmenCa.Nome tenta animá-lo, mas $Jogador.Nome responde de forma séria, pedindo para que ela o deixe em paz. Ela percebe que algo está te incomodando e pergunta se $Jogador.Nome e $LenaPaul.Nome brigaram. $Jogador.Nome explica que estavam planejando ficar sozinhos de novo, mas $LenaPaul.Nome mudou de ideia depois que $CarmenCa.Nome mencionou ter visto ambos da última vez.</p>
<p>$CarmenCa.Nome se sente mal e $Jogador.Nome tenta tranquilizá-lo, mas ela expressa o desejo de compensar de alguma forma. $Jogador.Nome pergunta como ela pretende fazer isso. Ela começa a fazer um strip-tease na frente dele, o que deixa $Jogador.Nome envergonhado, ela sugere masturbar $Jogador.Nome na piscina. $Jogador.Nome fica preocupado por $CarmenCa.Nome ser namorada de seu melhor amigo, mas $CarmenCa.Nome argumenta que é só uma punheta, não sexo, então não é traição. Então $Jogador.Nome relutantemente aceita, então ela o leva para um lugar ainda mais isolado e começa o masturba-lo, ele começa bastante desconfortável, mas com o tempo $Jogador.Nome relaxa e acaba gostando da situação.</p>
<p>Ambos, já vestidos, se juntam novamente aos seus amigos. Um deles pergunta onde estavam, e $CarmenCa.Nome responde que estava um pouco sonolenta e acabou cochilando enquanto tomava sol. $Jogador.Nome nota que $CarmenCa.Nome mente bem. $LenaPaul.Nome, por sua vez, pergunta o que $Jogador.Nome estava fazendo, e ele responde que apenas queria ficar um pouco sozinho e tomar sol.</p>
<p>$LenaPaul.Nome parece compreender, mas como já está meio tarde, ambos não conversam muito mais.</p>
<</if>>\
<<if $AmigosM4.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome mandou uma mensagem para $Jogador.Nome mencionando um evento no restaurante onde se conheceram. Ela explicou que o dono do restaurante é francês e que, por ser o aniversário dele, todos que forem vestidos com as cores da bandeira da França terão desconto no jantar. $LenaPaul.Nome propôs irem a um restaurante caro para comer muito e pagar pouco com os amigos. $Jogador.Nome concordou com entusiasmo, destacando que iria para aproveitar a comida com desconto.</p>
<p>Os seis amigos se encontram com em um restaurante, todos vestindo roupas com as cores da bandeira da França ($Jogador.Nome de azul, $LenaPaul.Nome de vermelho, $Amigo.Nome de branco, $CarmenCa.Nome de vermelho, $Amigo2.Nome de branco e $Shyla.Nome de azul), conforme combinado. $CarmenCa.Nome fala com o gerente sobre a reserva para seis pessoas, mas o gerente nota que eles estão vestidos com cores diferentes. Ele explica que a ideia era que as pessoas com cores similares ficassem juntas para formar as cores da bandeira da França quando vistas de cima. $CarmenCa.Nome percebe o erro e compartilha a informação com o grupo, enquanto $Shyla.Nome questiona se eles não poderão sentar juntos. O gerente esclarece que podem sentar, mas não todos na mesma mesa. $CarmenCa.Nome fica surpresa com a situação.</p>
<p>No restaurante, o grupo se separa de acordo com as cores de suas roupas, formando três grupos em diferentes áreas do restaurante. No grupo azul, $Jogador.Nome expressa surpresa por estar jantando com $Shyla.Nome, que está de braços cruzados e com uma expressão fechada. No grupo branco, $Amigo.Nome comenta que esperava ter um jantar romântico com sua namorada, mas pelo menos está tendo um jantar divertido com seu amigo. $Amigo2.Nome tenta tranquilizá-lo, dizendo que não há nada de estranho nisso, e $Amigo.Nome revela que tem algo para contar e quer a opinião de $Amigo2.Nome. No grupo vermelho, $LenaPaul.Nome comenta sobre a situação ser uma loucura, enquanto $CarmenCa.Nome revela que não era isso que ela tinha em mente, pois queria que todos estivessem juntos para compartilhar as novidades do seu trabalho, incluindo o fato de que fará uma cena com um ator pornô famoso, surpreendendo $LenaPaul.Nome com a revelação.</p>
<p>No lado azul do restaurante, o garçom traz o pedido para $Jogador.Nome e $Shyla.Nome, que agradecem. Em um silêncio constrangedor, $Jogador.Nome tenta quebrar o gelo perguntando sobre a mãe de $Shyla.Nome, mas ela fica na defensiva. $Jogador.Nome tenta explicar que, como estão saindo juntos, eles precisam se conhecer melhor. $Shyla.Nome fica ainda mais na defensiva, mas ela acaba rindo e assume que está só brincando. Ela comenta sobre o restaurante, dizendo que a comida é boa, mas o serviço costuma ser lento. Após um breve silêncio, $Shyla.Nome pergunta a $Jogador.Nome desde quando ele conhece $Amigo2.Nome, e $Jogador.Nome conta uma história engraçada sobre como conheceu $Amigo2.Nome.</p>
<p>Depois de conversarem por um tempo, $Jogador.Nome e $Shyla.Nome começam a se dar bem. $Jogador.Nome pergunta para $Shyla.Nome sobre o show de strip-tease que ela fez na frente de todos na piscina, e $Shyla.Nome hesita em responder. Ela confessa que não se sente tão bonita quanto $LenaPaul.Nome e $CarmenCa.Nome devido ao tamanho de seus seios e sua bunda em comparação com elas. $Jogador.Nome tenta confortá-la, dizendo que ela também é linda e que a beleza não está relacionada ao tamanho do corpo. $Shyla.Nome comenta sobre a atenção que $Amigo2.Nome deu a $LenaPaul.Nome, e $Jogador.Nome responde que a beleza de uma mulher não é o único fator importante em um relacionamento, deixando $Shyla.Nome pensativa.</p>
<p>No lado branco do restaurante, $Amigo.Nome revela para $Amigo2.Nome que $CarmenCa.Nome vai fazer sua primeira cena ao vivo com uma atriz pornô famosa, mas não sabe quem é, pois $CarmenCa.Nome quer fazer uma surpresa. $Amigo2.Nome expressa preocupação com a situação, perguntando se $Amigo.Nome não sente ciúmes. $Amigo.Nome explica que, como é com outra garota, ele não vê problema, pois considera uma proposta profissional e não traição. $Amigo2.Nome continua questionando, usando um exemplo hipotético de como seria se fosse o contrário, mas $Amigo.Nome fica irritado com a situação e a discussão começa entre eles. $Amigo.Nome afirma que, se fosse um ator pornô, só faria cena com mulheres, e não gosta da insistência de $Amigo2.Nome no assunto. A discussão acaba causando tensão no grupo.</p>
<p>De algum modo a discussão entre $Amigo2.Nome e $Amigo.Nome se torna aceitar dinheiro e poderes do Superman em troca de atos homossexuais, o que leva $Amigo.Nome a afirmar que sua dignidade vale mais do que isso. $Amigo2.Nome, no entanto, diz que faria isso se fosse para se tornar bilionário e ter os poderes do Superman, e que não se importaria em realizar vários atos homossexuais. A discussão continua, com $Amigo2.Nome dizendo que isso não o faria gay, mas sim um investidor, e $Amigo.Nome comentando que essa foi a coisa mais "gay" que ele ouviu $Amigo2.Nome dizer. A discussão chama a atenção das pessoas ao redor, mas eles continuam argumentando acaloradamente.</p>
<p>No lado vermelho do restaurante, $LenaPaul.Nome pergunta a $CarmenCa.Nome como vão as coisas com seu namorado, $Amigo.Nome, e comenta que parece que eles estão se dando bem. $CarmenCa.Nome suspira e revela que mentiu para $Amigo.Nome sobre uma proposta que recebeu, omitindo o fato de que seria com um ator, em vez de uma atriz, como ela havia dito a $Amigo.Nome. $LenaPaul.Nome fica surpresa com a revelação e questiona por que $CarmenCa.Nome fez isso. $CarmenCa.Nome explica que estava com medo da reação de $Amigo.Nome e achou que ele não ficaria tão mal se soubesse que a cena seria com outra mulher. $LenaPaul.Nome a aconselha a contar a verdade, pois $Amigo.Nome descobrirá eventualmente. $CarmenCa.Nome concorda, mas não sabe como abordar o assunto com $Amigo.Nome.</p>
<p>Depois de um tempo, $CarmenCa.Nome pergunta a $LenaPaul.Nome como vão as coisas com $Jogador.Nome depois do incidente, e $LenaPaul.Nome comenta que o clima entre eles foi estragado. $CarmenCa.Nome revela que $Jogador.Nome ficou chateado porque eles planejavam ficar sozinhos por um tempo, e ele estava mais bravo com ela por ter estragado tudo ao dizer que os flagrou no banheiro. $LenaPaul.Nome diz que já perdoou $CarmenCa.Nome por isso, mas $CarmenCa.Nome continua, revelando p que fez com $Jogador.Nome. Ela confessa que masturbou $Jogador.Nome, explicando que ele estava decepcionado com os planos frustrados e ela queria compensá-lo, mas ressalta que $Jogador.Nome ainda é louco por $LenaPaul.Nome. $LenaPaul.Nome fica chocada e questiona por que $CarmenCa.Nome fez isso, e $CarmenCa.Nome pede para $LenaPaul.Nome não contar a $Amigo.Nome, pois eles já têm problemas maiores para resolver. O jantar continua em silêncio, com $LenaPaul.Nome pensativa sobre o que acabou de descobrir.</p>
<p>Depois de todos terem aproveitado suas refeições, o grupo se reencontra. $CarmenCa.Nome pede desculpas pelo jantar não ter sido como esperava, mas $Amigo.Nome e $Shyla.Nome tentam acalmá-la, dizendo que até que foi legal. $Amigo2.Nome sugere que na próxima vez façam algo juntos. $Jogador.Nome percebe que $LenaPaul.Nome está abatida e tenta confortá-la, mas ela responde brevemente e abatida. Após isso, o grupo se despede e vai embora.</p>
<</if>>\
<<if $AmigosM5.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome sugeriu a $Jogador.Nome que fossem ao parque fazer um piquenique com o pessoal, e pediu para se encontrarem um pouco antes para conversar a sós. $Jogador.Nome concordou com a ideia e indicou que já imaginava sobre o que ela queria conversar.</p>
<p>$Jogador.Nome com $LenaPaul.Nome se encontram no parque. $LenaPaul.Nome, olhando nos olhos de $Jogador.Nome , revela que sabe sobre o que aconteceu entre ele e $CarmenCa.Nome na piscina. Surpreso, $Jogador.Nome pergunta se $CarmenCa.Nome contou a $LenaPaul.Nome, e $LenaPaul.Nome confirma, explicando que $CarmenCa.Nome se sentiu culpada por ter cancelado os planos deles e ter "aliviado" $Jogador.Nome na piscina. $Jogador.Nome se justifica dizendo que não teve tempo para conversar desde o ocorrido e estava preocupado com a reação de $LenaPaul.Nome. $LenaPaul.Nome expressa que gostaria de ter ouvido isso dele e, apesar de entender a situação, queria que $Jogador.Nome tivesse contado a ela. Surpreso com a reação de $LenaPaul.Nome, $Jogador.Nome questiona se ela não está brava com ele e ela responde que não está brava, mas sim triste por ele não ter contado antes sobre o que aconteceu com $CarmenCa.Nome. $Jogador.Nome se desculpa, concordando que deveria ter contado. $LenaPaul.Nome então muda de assunto para falar sobre a intimidade entre $Jogador.Nome e $CarmenCa.Nome, expressando a necessidade de conversarem sobre isso, mesmo que não haja nada entre eles atualmente. $Jogador.Nome fica surpreso e pergunta se $LenaPaul.Nome permitiria que ele tivesse um lance casual com $CarmenCa.Nome, mas $LenaPaul.Nome esclarece que não é isso que ela está dizendo, apenas que eles precisariam conversar sobre o assunto antes.</p>
<p>Enquanto conversam, $LenaPaul.Nome percebe algo estranho nas moitas e comenta com $Jogador.Nome. Eles decidem investigar o que está acontecendo. $Jogador.Nome sugere que pode ser $CarmenCa.Nome, e $LenaPaul.Nome concorda, sugerindo que seria bom pegá-la no flagra com $Amigo.Nome da mesma forma que ela fez com eles. $Jogador.Nome comenta que, se for $CarmenCa.Nome, ela está com outra mulher, o que faz $LenaPaul.Nome rir, mas ela logo se espanta ao pensar nisso. Ao se aproximarem mais, percebem que não é $CarmenCa.Nome, são duas lésbicas fazendo sexo escondidas o que surpreende $Jogador.Nome. $LenaPaul.Nome, um pouco ciumenta, questiona se $Jogador.Nome queria ver $CarmenCa.Nome, e ele responde que não exatamente, mas que ainda tem a memória dela fresca em sua mente. $LenaPaul.Nome então o empurra de forma sedutora para que ele se sente em uma pedra, e apesar de surpreso, $Jogador.Nome se anima com a situação. Quando ele tenta questionar $LenaPaul.Nome, ela o interrompe, dizendo para ele não falar alto para não alertar as garotas. $Jogador.Nome, pouco alarmado, se pergunta se $CarmenCa.Nome poderá pegá-los novamente. $LenaPaul.Nome, porém, descarta a preocupação, indicando que $CarmenCa.Nome já presenciou tudo e então faz sexo oral nele no meio do parque.</p>
<p>Logo depois de $LenaPaul.Nome terminar o sexo oral em $Jogador.Nome, ele sugere dar mais uma olhada nas lésbicas para ver se elas já terminaram. $LenaPaul.Nome o repreende, mencionando que ele acabou de receber um boquete dela e já está interessado em ver as lésbicas novamente. $Jogador.Nome insiste em dar apenas uma olhada rápida. Quando ele olha, percebe que alguém mais está se aproximando das lésbicas, chamando a atenção delas. $Jogador.Nome suspeita que seja $Shyla.Nome e chama $LenaPaul.Nome para ver também. $LenaPaul.Nome se junta a ele e observa. Ela comenta que $Shyla.Nome encontrou as lésbicas e $Jogador.Nome questiona o que ela acha que $Shyla.Nome vai fazer.</p>
<p>Enquanto observam $Shyla.Nome se aproximar das duas garotas, $Jogador.Nome comenta que ela vem de uma família religiosa e provavelmente vai fazer um escândalo. $LenaPaul.Nome fica surpresa com a observação de $Jogador.Nome. Quando $Shyla.Nome começa a se masturbar para as garotas, $LenaPaul.Nome sugere que ela pode ser lésbica, mas $Jogador.Nome lembra que ela namora $Amigo2.Nome há mais de dois anos. Eles discutem sobre a possibilidade de $Shyla.Nome ser lésbica, considerando que $Amigo2.Nome reclama da falta de sexo entre eles. $LenaPaul.Nome lembra que $Shyla.Nome vem de uma família religiosa onde a abstinência sexual até o casamento é comum, mas $Jogador.Nome menciona que $Amigo2.Nome já disse que ela não é mais virgem. Nesse momento, eles ouvem um grito de $Amigo2.Nome chamando por $Shyla.Nome, que imediatamente se assusta e sai correndo para encontrá-lo. $LenaPaul.Nome comenta que os amigos chegaram, e $Jogador.Nome concorda, sugerindo que eles sigam atrás deles.</p>
<p>Após encontrar seus amigos no parque, $CarmenCa.Nome comenta que eles demoraram para chegar e que eles não trouxeram nada para o piquenique. $Shyla.Nome então mostra tudo o que ela trouxe, mas seu namorado, $Amigo2.Nome, comenta que foi ele quem trouxe tudo. Quando questionada sobre o que estava fazendo antes de chegar, $Shyla.Nome fica sem jeito para responder, mas $CarmenCa.Nome interrompe, dizendo que não importa o que ela estava fazendo e que devem aproveitar o dia juntos. $Jogador.Nome concorda, e todos compartilham o piquenique. Pelo resto do dia, $Jogador.Nome e $LenaPaul.Nome se esforçam para não comentar sobre o que viram $Shyla.Nome fazendo antes de encontrar a turma.</p>
<</if>>\
<<if $AmigosM6.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome convidou $Jogador.Nome para passar um dia na casa da $CarmenCa.Nome, onde eles jogariam jogos e assistiriam filmes com a galera. Ela queria saber se ele também iria. $Jogador.Nome concordou em ir, especialmente porque o $Valentao.Nome não estaria lá. Ele também expressou interesse em conhecer a mãe da $CarmenCa.Nome, esperando que ela fosse legal.</p>
<p>Antes de sair de casa, $Jogador.Nome pega o endereço de $CarmenCa.Nome com $LenaPaul.Nome e vai sozinho até lá. Ele toca a campainha sem saber o que esperar. $Edyn.Nome, a mãe de $CarmenCa.Nome, o recebe e ele se apresenta. $Edyn.Nome faz um gesto sedutor, mas $Jogador.Nome tenta agir normalmente. Ele pergunta se ela é a mãe de $CarmenCa.Nome, e ela elogia sua aparência. $Edyn.Nome o convida para entrar, e $Jogador.Nome aceita.</p>
<p>$Edyn.Nome começa a flertar descaradamente com $Jogador.Nome, que fica desconfortável, $Jogador.Nome rejeita suas investidas de maneira educada, ele é salvo por $CarmenCa.Nome que dá uma bronca em sua mãe, $Edyn.Nome.</p>
<p>$CarmenCa.Nome e $Jogador.Nome caminham juntos até onde seus amigos estão reunidos. $CarmenCa.Nome pede desculpas pelo comportamento da mãe e $Jogador.Nome a tranquiliza. Ela avisa que a mãe não irá incomodá-los e que seu meio-irmão não está em casa. Eles se juntam ao grupo e são recebidos por $Amigo.Nome, $Amigo2.Nome, $Shyla.Nome e $LenaPaul.Nome onde estão prontos para jogar pôquer.</p>
<p>Após algumas rodadas animadas de pôquer, $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome decidem que é hora de fazer uma pausa e sugerem assistir a um filme juntos. Enquanto isso, $Jogador.Nome e $LenaPaul.Nome trocam um olhar cúmplice, e $Jogador.Nome diz que eles querem aproveitar mais um pouco do jogo de sinuca antes de assistir ao filme, mencionando a competição acirrada entre eles. $LenaPaul.Nome confirma que depois do jogo eles assistirão ao filme com o grupo.</p>
<p>Apesar disso, $Amigo2.Nome e $Amigo.Nome expressam preocupação de que $Jogador.Nome e $LenaPaul.Nome possam perder parte do filme, mas $CarmenCa.Nome os tranquiliza. $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome saem para a sala de estar enquanto conversam entre si.</p>
<p>Quando $CarmenCa.Nome é a última a sair, ela volta ao recinto por alguns segundos e dá uma piscadela, insinuando que sabe o que $Jogador.Nome e $LenaPaul.Nome vão fazer depois. Em seguida, ela se despede e sai definitivamente para se juntar aos outros no filme.</p>
<p>$LenaPaul.Nome ao diz de forma indignada que $CarmenCa.Nome acredita que eles vão transar quando só estão sozinhos. $LenaPaul.Nome ri e debocha, afirmando que não é esse o caso. $Jogador.Nome questiona então por que ela concordou em ficar com ele, e $LenaPaul.Nome responde que quer jogar sinuca, apontando para a mesa. Eles começam a provocar um ao outro sobre suas habilidades no jogo. Quando é a vez dela jogar, $Jogador.Nome a corrige sobre como segurar o taco. $LenaPaul.Nome faz uma jogada ruim, e reclamando que não valeu. $Jogador.Nome argumenta que ela simplesmente errou e a lembra de que ela precisa aceitar suas falhas. $LenaPaul.Nome decide tentar novamente, determinada a jogar melhor.</p>
<p>$LenaPaul.Nome seduz $Jogador.Nome intencionalmente, e quando ele avança para um contato físico ela diz que não podem fazer sexo ali pois é a casa da $CarmenCa.Nome e $Jogador.Nome responde que ela tirou todos da sala de jogos, e não vai os atrapalhar, $Jogador.Nome provoca cada vez mais até eles transarem em cima da mesa de bilhar. Durante o sexo $Edyn.Nome, mãe de $CarmenCa.Nome aparece na sala de jogos e flagra os dois, por sorte $LenaPaul.Nome não percebe a presença dela, ela começa a se masturbar enquanto assiste os dois transando, ela sinaliza como se fosse entrar como se quisesse também um pouco de amor, mas $Jogador.Nome desesperado sinaliza que para ela ir embora, e por sorte ela entende e respeita o pedido de $Jogador.Nome.</p>
<p>Depois de uma atividade sexual intensa $Jogador.Nome e $LenaPaul.Nome trocam elogios de forma descontraída, eles se levantam e vestem as roupas, $LenaPaul.Nome avista algumas roupas femininas que não são dela jogadas no chão e questiona $Jogador.Nome sobre isso, sabendo que são as roupas de $Edyn.Nome, ele finge que não sabe dizendo que devem ser de $CarmenCa.Nome que ela deve ter deixado ali, $LenaPaul.Nome estranha dizendo que $CarmenCa.Nome sempre foi organizada, mas $Jogador.Nome a leva rapidamente para a sala de estar para evitar que ela faça mais perguntas.</p>
<p>$Jogador.Nome e $LenaPaul.Nome se juntam a $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome na sala de estar, onde o filme já está em andamento. $Amigo.Nome e $Shyla.Nome perguntam o que eles estavam fazendo, e $Jogador.Nome responde que estavam discutindo sobre o jogo de sinuca e usa a expressão "coisas de jogadores". $LenaPaul.Nome e $Jogador.Nome trocam olhares cúmplices, e $Amigo2.Nome brinca que eles terão que contar mais tarde sobre essas "coisas de jogadores". Durante o filme, $Jogador.Nome se senta ao lado de $CarmenCa.Nome, que parece orgulhosa e lhe oferece um cumprimento discreto, ao qual $Jogador.Nome responde. Depois que o filme termina, eles se despedem e $Jogador.Nome não encontra $Edyn.Nome novamente naquele dia.</p>
<</if>>\
<<if $AmigosM7.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome cumprimentou $Jogador.Nome e sugeriu passarem o dia juntos na praia. Ela mencionou que a galera também estaria lá e seria legal se ele fosse. $Jogador.Nome respondeu que estava ótimo e que adoraria ir à praia com ela e o pessoal, sugerindo que poderiam ir agora mesmo.</p>
<p>$Jogador.Nome parte em direção à praia e encontra $LenaPaul.Nome. Eles caminham de mãos dadas pela praia, apreciando o dia bonito. $LenaPaul.Nome comenta sobre a situação de $Shyla.Nome, preocupada com a reação de $Amigo2.Nome quando ele descobrir a verdade sobre sua orientação sexual. $Jogador.Nome concorda e sugere que eles devam contar a verdade sobre $Shyla.Nome a $Amigo2.Nome. $LenaPaul.Nome acha melhor não se meter e deixar que eles resolvam sozinhos. $Jogador.Nome comenta sobre a situação de $Amigo.Nome e $CarmenCa.Nome, mas $LenaPaul.Nome diz que $CarmenCa.Nome pretende contar a verdade para $Amigo.Nome mais tarde. $LenaPaul.Nome coloca a mão no ombro de $Jogador.Nome, refletindo sobre os momentos difíceis que seus amigos estão enfrentando. Eles finalmente chegam onde seus amigos estão reunidos.</p>
<p>Após os cumprimentos calorosos, o grupo decide ir aos provadores para colocar suas roupas de banho. Depois de todos estarem prontos, eles se preparam para dar um mergulho no mar juntos. No mar, todos aproveitam o sol e a água, nadando, brincando nas ondas e relaxando na praia. $CarmenCa.Nome comenta sobre como o dia está maravilhoso e todos concordam que era um momento necessário para relaxar juntos. $Amigo2.Nome volta rapidamente à praia para buscar seu celular e tirar uma foto do grupo reunido na água. Ele tenta tirar a foto, mas é interrompido por uma ligação de sua tia, o que o deixa visivelmente irritado. $Amigo2.Nome decide atender a ligação longe do barulho da praia e corre em direção ao estacionamento.</p>
<p>Enquanto aguardam o retorno de $Amigo2.Nome, o grupo permanece na água e continua se divertindo. No entanto, a atmosfera muda quando eles notam um grupo de manifestantes naturistas não muito longe de onde estão. Eles observam os manifestantes naturistas, alguns nus e outros vestidos com roupas mínimas, caminhando pela praia. $Shyla.Nome fica visivelmente surpresa e vermelha, possivelmente pela primeira vez que ouve falar sobre naturismo. $Amigo.Nome percebe que $Shyla.Nome está um pouco estranha, mas ela disfarça dizendo que está apenas um pouco apertada. Do meio da manifestação, eles ouvem alguém chamar por $CarmenCa.Nome, que então olha para frente e encontra alguém que não queria ver.</p>
<p>Um homem chamado Ricardão se aproxima de $CarmenCa.Nome, que fica desconfortável ao reconhecê-lo. Ele é descrito como um homem negro de 2 metros de altura, possivelmente 100 kg de músculo, e com um pênis gigantesco. $CarmenCa.Nome fica desconfortável ao ser abordada por Ricardão, que pergunta se ela está preparada. Enquanto isso, $Shyla.Nome inventa uma desculpa para se afastar da situação desconfortável. $Amigo.Nome fica cada vez mais desconfortável com a proximidade de Ricardão e $CarmenCa.Nome, mas tenta ser educado, achando que Ricardão é um fã. Ricardão revela que é um ator pornô e que $CarmenCa.Nome será sua próxima musa. $Amigo.Nome fica furioso e magoado por $CarmenCa.Nome ter mentido por todo esse tempo de que ela faria a cena com uma mulher, assim se inicia uma discussão. $CarmenCa.Nome explica que estava com medo da reação de $Amigo.Nome ao saber que a cena seria com um homem. Ricardão debocha de $Amigo.Nome, e $CarmenCa.Nome pede para ficarem a sós para conversar com seu namorado, ela estende esse pedido para $LenaPaul.Nome e $Jogador.Nome, que concordam e os deixam para conversar.</p>
<p>Enquanto a discussão entre $Amigo.Nome e $CarmenCa.Nome se intensifica na praia, $Amigo2.Nome está no estacionamento envolvido em uma ligação telefônica com sua tia, que parece bastante nervosa. Ele não consegue entender o motivo exato da ligação e decide cumprimentar um colega de escola, Austin Sampson, que está no estacionamento com um amigo chamado Scott Thompson. $Amigo2.Nome encerra a ligação e conversa com Austin sobre a festa dele, mas se sente desconfortável ao ouvir o nome de Scott Thompson. Ele lembra de uma conversa que teve com $Shyla.Nome sobre uma traição, onde ela mencionou Scott Thompson e Doug Williams. $Amigo2.Nome decide mencionar a história do envolvimento de Scott com $Shyla.Nome no passado, mencionando também o nome de Doug Williams. Scott, inicialmente confuso, começa a se lembrar da situação e relata que $Shyla.Nome se aproximou deles em uma festa, dizendo que não gostava do namorado e queria ter uma experiência com dois homens. Scott e Doug tentaram levá-la para o quarto, mas perceberam que ela não estava bêbada o suficiente para concordar com a situação. $Amigo2.Nome fica chocado ao ouvir tudo isso e pede para Scott continuar. Scott explica que $Shyla.Nome não estava bêbada o suficiente para transar fora de sua preferência sexual, e revela que ela é lésbica. $Amigo2.Nome fica confuso e chocado com a revelação, e decide sair para caminhar pela praia e pensar.</p>
<p>Após deixarem $Amigo.Nome e $CarmenCa.Nome a sós, $Jogador.Nome e $LenaPaul.Nome procuram por $Amigo2.Nome. Durante a busca, $Jogador.Nome comenta sobre a situação de $Amigo.Nome e $CarmenCa.Nome. $LenaPaul.Nome expressa tristeza pelo que aconteceu. Ao encontrarem $Amigo2.Nome, ele está abatido e sozinho em um banco próximo à praia. $LenaPaul.Nome e $Jogador.Nome se aproximam dele preocupados. $Amigo2.Nomere vela que precisa conversar sobre algo importante relacionado a $Shyla.Nome. Ele conta a $LenaPaul.Nome e $Jogador.Nome o que descobriu sobre $Shyla.Nome. $Amigo2.Nome explica que Scott disse que $Shyla.Nome queria traí-lo, mas não conseguiu devido ao seu medo de fazer sexo com um homem, mesmo estando bêbada. $Amigo2.Nome está desolado e com lágrimas nos olhos. $Jogador.Nome menciona a história de $Shyla.Nome ter chupado todo o time de basquete, mas $Amigo2.Nome acredita que seja outra mentira. $LenaPaul.Nome e $Jogador.Nome dizem que ele deve falar com $Shyla.Nome para esclarecer as coisas. $LenaPaul.Nome menciona que outras pessoas do grupo também estão passando por problemas no relacionamento, $Amigo2.Nome pergunta se $LenaPaul.Nome estão falando dela mesma e $Jogador.Nome, e eles dizem que, eles passaram por problemas dias atrás, mas agora está tudo bem. $Amigo2.Nome então percebe que ambos estão falando sobre $Amigo.Nome e $CarmenCa.Nome, então ele pergunta o que aconteceu com eles, e $Jogador.Nome e $LenaPaul.Nome contam a ele.</p>
<p>$Jogador.Nome, $LenaPaul.Nome e $Amigo2.Nome decidem ir até $Amigo.Nome e $CarmenCa.Nome para contar o que aconteceu com $Shyla.Nome. Ao chegar, percebem que a tensão diminuiu um pouco, mas $Amigo.Nome está quieto e $CarmenCa.Nome pede desculpas por ter estragado o dia de todos. $Amigo2.Nome menciona que ele e $Shyla.Nome também estão com problemas, revelando que $Shyla.Nome é lésbica. $CarmenCa.Nome fica surpresa e $Amigo2.Nome diz que ela terá que explicar isso. $LenaPaul.Nome informa que $Shyla.Nome saiu durante a manifestação dos naturistas. $Amigo2.Nome decide que todos devem procurar por $Shyla.Nome juntos.</p>
<p>$Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, $CarmenCa.Nome e $Amigo2.Nome procuram por $Shyla.Nome pela praia, mas não a encontram. $Amigo.Nome observa os manifestantes naturistas e percebe que não viram $Shyla.Nome entre eles. $Jogador.Nome sugere que ela poderia estar lá procurando privacidade, mesmo que pareça improvável. O grupo decide ir verificar a área da manifestação, onde encontram pessoas nuas participando de atividades como ioga e meditação. $Amigo2.Nome ainda está incrédulo com a ideia de $Shyla.Nome estar lá, mas eles decidem dar uma olhada.</p>
<p>Depois de uma intensa busca, o grupo encontra uma barraca no meio da multidão e decide olhar lá dentro. Eles se deparam com $Shyla.Nome se masturbando para duas garotas manifestantes que estão assistindo. $Amigo2.Nome fica chocado e paralisado ao vê-la nessa situação. Ao perceber que $Amigo2.Nome a viu, $Shyla.Nome leva um susto e sai correndo atrás dele, nua. $Amigo2.Nome se vira de costas, empurrando o resto do grupo, zangado e profundamente triste. $Shyla.Nome tenta conversar com ele, mas ele não quer ouvi-la e continua correndo. $Shyla.Nome se cansa de correr atrás dele, e $Jogador.Nome corre ao encontro dela. $Shyla.Nome tenta explicar, mas $Jogador.Nome pede que ela dê um tempo a $Amigo2.Nome, pois ele precisará de alguns dias para processar tudo. Depois desse dia tumultuado, os amigos se separam e seguem em direções diferentes, cada um lidando com suas próprias emoções e pensando no que aconteceu.</p>
<</if>>\
<<if $AmigosM8.MissaoEstatus is "Completa">>\
<p>$LenaPaul.Nome chamou $Jogador.Nome para se juntar a eles no pub naquela noite, mencionando que os amigos precisavam de apoio e diversão. Ela sugeriu que poderiam beber um pouco e ajudar os amigos a resolverem seus problemas. $Jogador.Nome concordou com a ideia, destacando que além de poderem beber juntos, também poderiam ajudar os amigos.</p>
<p>$Jogador.Nome entra no bar animado e logo avista $LenaPaul.Nome, que já está sentada em uma mesa com seus amigos. Depois de se sentar à mesa ao lado de $LenaPaul.Nome, $Jogador.Nome chama o garçom para fazer os pedidos de bebida, enquanto $Amigo.Nome escolhe uma cerveja, $CarmenCa.Nome opta por uma margarita, $Shyla.Nome pede um refrigerante, $Amigo2.Nome também escolhe cerveja, $Jogador.Nome decide por um whiskey e $LenaPaul.Nome pede uma tequila.</p>
<p>Quando as bebidas chegam $Jogador.Nome reforça sua esperança de que todos possam aproveitar a noite, e $CarmenCa.Nome concorda, afirmando que ela e $Amigo.Nome decidiram aproveitar a noite independentemente do que acontecer. $LenaPaul.Nome sugere começar com $Amigo.Nome e $CarmenCa.Nome.</p>
<p>$CarmenCa.Nome compartilha com o grupo como tudo começou: ela estava fazendo suas lives normalmente até que Richard a convidou para fazer uma cena com ele. Ela ficou pensando em como contar isso ao namorado, $Amigo.Nome, que a interrompe impaciente. Ele questiona por que ela disse que faria uma cena erótica com outra mulher, quando na verdade é com um homem. $Shyla.Nome, chocada com a informação sobre a cena erótica, pergunta se $CarmenCa.Nome é atriz pornô, mas $CarmenCa.Nome esclarece que é Cam-Girl. $Shyla.Nome, chocada não diz nada, mas entendo que Cam-Girl é só um eufemismo para atriz pornô. $CarmenCa.Nome explica que é tudo profissional, apenas trabalho, sem sentimentos ou compromissos, e que $Amigo.Nome saberia disso se tivesse emprego. $Amigo.Nome fica incomodado com o trabalho de $CarmenCa.Nome e com o fato de ela transar com um homem, o que gera um desconforto na conversa.</p>
<p>$Jogador.Nome tenta manter o foco na história, enquanto $LenaPaul.Nome enche mais um copo de tequila. $CarmenCa.Nome pede a opinião do grupo sobre quem está certo na situação, $Jogador.Nome enfatiza que não há uma pessoa certa na situação e sugere encontrar um meio-termo que funcione para ambos. $CarmenCa.Nome propõe "postergar" a cena com Richard para passar mais tempo com $Amigo.Nome, que fica eufórico com a ideia, $CarmenCa.Nome fica surpresa por $Amigo.Nome reagir tão bem. Ele anuncia para o bar que tem uma namorada Cam-Girl e pede às pessoas que a vejam se masturbando em seu site, causando um constrangimento geral.</p>
<p>$LenaPaul.Nome, que já terminou sua garrafa de tequila, se levanta para pegar mais. $Jogador.Nome fica preocupado com a quantidade que $LenaPaul.Nome está bebendo, mas ela diz que nunca é demais quando se trata de tequila. Com a situação entre $CarmenCa.Nome e $Amigo.Nome resolvida, $Jogador.Nome sugere ouvir $Amigo2.Nome e $Shyla.Nome para entender como as coisas estão entre eles.</p>
<p>$Shyla.Nome está visivelmente tensa, revelando uma timidez e insegurança que contrastam com a imagem de garota durona que ela costumava mostrar. Ela diz a $Amigo2.Nome que é hora de explicar tudo e que sabe que qualquer desculpa não adiantará, pois ele merece a verdade. $Shyla.Nome admite que nunca o traiu com Scott Thompson, Doug Williams ou qualquer outro homem. Todas as vezes que disse isso, foi para que ele se zangasse e terminasse com ela, pois ela não conseguia terminar por conta própria.</p>
<p>$Amigo2.Nome fica chocado ao ouvir tudo e pergunta por que ela faria isso. $Shyla.Nome confessa que é lésbica e se descobriu enquanto namoravam. Ela queria terminar, por isso inventou as histórias de traição, mas $Amigo2.Nome a perdoou. No entanto, sempre que ele sugeria sexo, ela se assustava, pois na verdade não gosta de homens, mas sim de mulheres.</p>
<p>$Amigo2.Nome fica chocado e com lágrimas nos olhos. Ele pergunta se ela nunca o amou, e $Shyla.Nome explica que o amou, mas de uma maneira diferente, como amigo. Ela queria que desse certo entre eles, mas não podia negar sua verdadeira natureza. $Amigo2.Nome lamenta e diz que pensava que ela queria se casar virgem. $Shyla.Nome explica que era o desejo da mãe dela, que é muito religiosa, e por isso escondeu sua verdadeira identidade por tanto tempo. $Amigo2.Nome lamenta e pergunta o que será deles a partir de agora. $Shyla.Nome responde que não há mais "eles", e $Amigo2.Nome quase chora. $Shyla.Nome tenta confortá-lo, dizendo que é melhor para ambos seguir seus próprios caminhos agora, apesar de ser difícil e de lamentar por magoá-lo. $Amigo2.Nome, visivelmente abalado, decide que não está em condições de continuar no bar com seus amigos. Ele se levanta da mesa e se desculpa com voz embargada. $Shyla.Nome se levanta preocupada quando $Amigo2.Nome sai. $Jogador.Nome sugere que deixem $Amigo2.Nome ir, pois ele precisa ficar sozinho por um tempo. $Amigo2.Nome sai do bar, caminhando para casa.</p>
<p>$Shyla.Nome, desolada, se encosta no bar e pede uma cerveja ao bar tender. $Jogador.Nome comenta que pensava que ela não bebia, e $Shyla.Nome explica que nunca bebeu álcool antes, mas sente a necessidade de afogar as mágoas. $Jogador.Nome pede para ela tomar cuidado para não beber demais. $Shyla.Nome pega uma garrafa de cerveja e enche o copo, prometendo que vai pegar leve. Nesse momento, ouve-se um "Woooohoooo" vindo de uma voz conhecida.</p>
<p>$Jogador.Nome se aproxima de $LenaPaul.Nome, que está em um estado de embriaguez contagiosamente alegre com duas outras mulheres, Ashley e Monique, que também estão visivelmente embriagadas e com uma energia efusiva. $LenaPaul.Nome apresenta as amigas a $Jogador.Nome, e elas elogiam muito $Jogador.Nome, deixando-o um pouco constrangido.</p>
<p>$Jogador.Nome cumprimenta Ashley e Monique, e $LenaPaul.Nome comenta o quanto elas são demais. Ela se inclina para $Jogador.Nome e sussurra se ele as acha gostosas. $Jogador.Nome fica sem saber o que dizer mas confirma, e $LenaPaul.Nome se vira para as garotas dizendo que ele as acha gostosas, o que as deixa animadas. $Jogador.Nome comenta sobre as novas amizades de $LenaPaul.Nome, e ela confirma que elas são muito legais, voltando sua atenção para Ashley e Monique. $Jogador.Nome decide não estragar a diversão de $LenaPaul.Nome, mesmo preocupado com a quantidade de álcool que ela consumiu. Ele observa por um momento enquanto $LenaPaul.Nome ri e se diverte com suas novas amigas.</p>
<p>Depois, $Jogador.Nome se junta a $Amigo.Nome e $CarmenCa.Nome, que estão em uma conversa profunda sobre seus próprios problemas de relacionamento. $Jogador.Nome comenta que pelo menos $LenaPaul.Nome parece estar se divertindo. $CarmenCa.Nome concorda e sugere que todos devem fazer o mesmo, esquecendo um pouco os problemas e curtindo o momento. $Amigo.Nome concorda animadamente e propõe pedir mais uma rodada. O trio pede mais bebidas, e a conversa fica cada vez mais descontraída à medida que todos relaxam e começam a se divertir. $Jogador.Nome, no entanto, nota que $Shyla.Nome está bebendo mais do que deveria. Ele comenta sobre isso, e $CarmenCa.Nome diz que talvez seja compreensível, já que $Shyla.Nome acabou de terminar com o namorado e se assumir lésbica. $Jogador.Nome expressa sua preocupação, pois $Shyla.Nome nunca havia bebido antes.</p>
<p>Enquanto discutem a situação de $Shyla.Nome, Monique, uma das novas amigas de $LenaPaul.Nome, sobem em cima do balcão do bar e começa a tocar um sino, chamando a atenção de todos no bar. Monique continua tocando o sino de forma efusiva. Na jukebox começa a tocar uma música envolvente, preenchendo o ambiente com uma batida contagiante. Ela começa a dançar com entusiasmo, hipnotizando a todos com seus movimentos. Monique grita animadamente, convidando todos a festejar. Os frequentadores do bar não podem evitar se deixar levar pela música e pela energia contagiante de Monique. A atmosfera se torna ainda mais vibrante quando sua amiga Ashley se junta a ela, dançando e rebolando no balcão, fazendo com que todos os olhares se voltem para elas.</p>
<p>Os homens no bar, especialmente, ficam empolgados com a visão das belas mulheres dançando no balcão, e seus aplausos e assobios ecoam pelo local. A energia da festa atinge um novo patamar quando $LenaPaul.Nome, animada e bêbada, decide se juntar à diversão. Ela sobe no palco e começa a dançar e rebolar junto com Monique e Ashley. $Jogador.Nome comenta que a noite está ficando cada vez melhor. $CarmenCa.Nome concorda, dizendo que nunca viu $LenaPaul.Nome tão bêbada. $Shyla.Nome, que estava bebendo demais antes, parece ter se animado com a reviravolta na noite e começa a dançar ao ritmo da música. O bar está em ebulição, e todos estão se entregando à alegria e à diversão da noite, esquecendo temporariamente os problemas e preocupações que trouxeram consigo.</p>
<p>Monique faz um sinal para Ashley e $LenaPaul.Nome, e as três começam a dançar coordenadamente, transmitindo um alto grau de sensualidade devido às roupas curtas das garotas. $LenaPaul.Nome balança os quadris, enlouquecendo todos os homens que estão assistindo, incluindo $Jogador.Nome. Ele não fica muito feliz em ver sua namorada dançando para tantos homens, mas ao menos isso distrai $Shyla.Nome por um momento, enquanto ela se junta a $LenaPaul.Nome e às outras garotas no palco.</p>
<p>$Shyla.Nome vai à frente do balcão das garotas dançando, animada e embriagada, começa a fazer comentários sugestivos. Ela exagera nas expressões, chamando a atenção de $Jogador.Nome. Ele tenta intervir, dizendo que $LenaPaul.Nome é sua namorada, mas $Shyla.Nome parece não se importar. Ela continua animada, incentivando as outras garotas a seguirem o movimento de rebolar de $LenaPaul.Nome e gritando para que mostrem seus corpos, enquanto $Jogador.Nome fica desconfortável com a situação.</p>
<p>A plateia masculina responde afirmativamente ao clamor de $Shyla.Nome, e $LenaPaul.Nome, Ashley e Monique mostram os seios, levando a plateia ao delírio. $Shyla.Nome continua animada, expressando suas preferências de forma exagerada. $Jogador.Nome tenta interromper $LenaPaul.Nome, mas ela não o escuta e continua dançando com as outras mulheres.</p>
<p>$LenaPaul.Nome assume uma posição sensual enquanto dança com as amigas, e elas se aproximam dos seios de Ashley. $Jogador.Nome se aproxima de $LenaPaul.Nome, que o olha sensualmente e pisca para ele. $Jogador.Nome reflete sobre a possibilidade de $LenaPaul.Nome estar fazendo todo o show para agradá-lo e decide se divertir. A noite continua com música alta e alegria no bar. $Amigo.Nome e $CarmenCa.Nome, depois de resolverem seus problemas de relacionamento, se entregam à diversão da noite. $Shyla.Nome, que já havia bebido bastante, está em um estado de euforia, flertando abertamente com Ashley e Monique. Ela expressa suas preferências por mulheres de forma mais ousada do que nunca.</p>
<p>$Amigo.Nome e $CarmenCa.Nome trocam olhares surpresos ao perceber a mudança súbita no comportamento de $Shyla.Nome. $LenaPaul.Nome, Monique e Ashley se divertiam $Jogador.Nome.</p>
<</if>>\
<<if $AmigosM9.MissaoEstatus is "Completa">>\
<p>Enquanto a noite avançava, $Jogador.Nome e seus amigos decidiram ir embora do bar. $CarmenCa.Nome, bêbada, sai em direção ao carro. $Jogador.Nome e $Amigo.Nome saem logo atrás, carregando $Shyla.Nome, que está muito bêbada. $Jogador.Nome questiona $CarmenCa.Nome sobre dirigir nesse estado, mas ela afirma ser boa motorista mesmo bêbada. $Amigo.Nome discorda dizendo que nunca entraria em um carro dirigido por $CarmenCa.Nome com ela nesse estado, e $CarmenCa.Nome sugere que ele passe a noite em sua casa então $Amigo.Nome muda de ideia imediatamente e larga $Shyla.Nome para $Jogador.Nome carregá-la. $Jogador.Nome se preocupa com $Shyla.Nome e $CarmenCa.Nome decide levá-la para a casa dela, mas $Jogador.Nome alerta sobre os problemas que $Shyla.Nome pode enfrentar com a mãe, que é religiosa. $CarmenCa.Nome decide levar $Shyla.Nome para passar a noite em sua casa e pensar em uma desculpa para a mãe dela no dia seguinte.</p>
<p>$LenaPaul.Nome sai do bar visivelmente alegre depois de ter dançado e se divertido com suas amigas Ashley e Monique. Ela pergunta onde vão terminar a noite. $Jogador.Nome pede ajuda para colocar $Shyla.Nome no carro de $CarmenCa.Nome e depois ir embora. $LenaPaul.Nome questiona por que $Jogador.Nome quer ir embora agora que a noite está começando. Eles colocam $Shyla.Nome no banco ao lado do motorista. $Jogador.Nome explica que é tarde e provavelmente $CarmenCa.Nome passará a noite com $Amigo.Nome, mas $CarmenCa.Nome permite que ele vá junto com eles. $LenaPaul.Nome que $Jogador.Nome dirija, pois $CarmenCa.Nome está bêbada e já bateu o carro dirigindo bêbada antes. $Jogador.Nome reluta, dizendo que não sabe dirigir e também bebeu, mas $LenaPaul.Nome insiste, dizendo que ele bebeu menos que todos e talvez seja melhor ele dirigir, mesmo sem saber. $Jogador.Nome concorda e assume o volante. $Shyla.Nome está ao lado dele, aparentemente desconfortável. $CarmenCa.Nome e $Amigo.Nome estão no banco de trás, se beijando.</p>
<p>$Jogador.Nome dirige o carro levando $LenaPaul.Nome, $CarmenCa.Nome, $Amigo.Nome e $Shyla.Nome em direção à casa de $CarmenCa.Nome. A atmosfera dentro do carro é animada, com todos ainda impregnados pelo espírito da festa. $Shyla.Nome, embriagada, começa a se manifestar de maneira engraçada e esquisita. Ela ri incontrolavelmente e aponta para a janela, dizendo que as árvores estão dançando. $Jogador.Nome e os outros riem, tentando acalmar $Shyla.Nome. Ela reclama do calor e diz que vai derreter, enxugando o suor da testa. $CarmenCa.Nome pede para abrir as janelas, mas $Shyla.Nome continua se queixando do calor. Ela olha para o céu estrelado e diz que as estrelas estão piscando para ela. $LenaPaul.Nome comenta sobre a beleza da noite. $Shyla.Nome começa a tirar suas roupas por causa do calor, mas $Jogador.Nome, concentrado na estrada, demora um pouco para perceber que ela está completamente nua ao seu lado.</p>
<p>Ao olhar para $Shyla.Nome, $Jogador.Nome se distrai e quase capota o carro. Seus amigos sentem o solavanco. $Jogador.Nome avisa que $Shyla.Nome está nua, e todos ficam surpresos. $CarmenCa.Nome ri e comenta sobre a loucura da situação. $Shyla.Nome diz que está se refrescando por causa do calor. Seus amigos param por um momento para admirá-la, e $Jogador.Nome desvia um pouco a atenção da estrada para olhá-la também. $Jogador.Nome pede para $Shyla.Nome colocar o cinto de segurança, e ela o faz relutantemente.</p>
<p>$CarmenCa.Nome pede para $Jogador.Nome prestar atenção na rua. $Jogador.Nome comenta que é difícil com uma garota nua ao seu lado. $Shyla.Nome, curiosa, pergunta sobre uma bolsa que $CarmenCa.Nome está segurando. $CarmenCa.Nome responde que são seus brinquedos eróticos. $Shyla.Nome encontra um objeto interessante na bolsa e pergunta sobre ele. $CarmenCa.Nome diz que é o seu Bullet, mas acha que está sem bateria. $Shyla.Nome consegue liga-lo, então começa a deslizar esse objeto pelo seu corpo nu, levando a loucura a todos que estão assistindo, $Jogador.Nome fica com dificuldade de se concentrar no volante enquanto $Shyla.Nome se masturbava em seu lado.</p>
<p>$Shyla.Nome depois que cansou de se masturbar comenta que está aliviada por não se lembrar disso no dia seguinte, pois morreria de vergonha. $LenaPaul.Nome tranquiliza $Shyla.Nome, dizendo que são amigos e ninguém vai julgá-la. $Shyla.Nome pede desculpas a $LenaPaul.Nome por tê-la chamado de vadia, mas $LenaPaul.Nome diz que ela não fez isso. $Shyla.Nome insiste que sim, mas não diretamente para $LenaPaul.Nome. $CarmenCa.Nome ri da situação. $Shyla.Nome diz que quando conheceu ambas achou que $LenaPaul.Nome e $CarmenCa.Nome eram vadias promíscuas, mas agora percebe que ela mesma é mais "vadia" do que elas. $LenaPaul.Nome e $CarmenCa.Nome a perdoam. Então $Shyla.Nome dorme no banco, e $CarmenCa.Nome comenta sobre $Amigo.Nome também estar dormindo. $Amigo.Nome acorda confuso, e $Jogador.Nome brinca com ele sobre ter dormido enquanto $Shyla.Nome se masturbava. $Amigo.Nome pergunta se já chegaram, e $Jogador.Nome confirma. $LenaPaul.Nome suspira aliviada.</p>
<p>O grupo chega à casa de $CarmenCa.Nome em meio à madrugada, com $Shyla.Nome adormecida no banco do carro. $Jogador.Nome e $LenaPaul.Nome levam $Shyla.Nome com cuidado para dentro da casa, seguindo $CarmenCa.Nome, que pede para fazer o mínimo de barulho possível para não acordar sua mãe e seu meio-irmão. $Jogador.Nome comenta com $LenaPaul.Nome sobre sua preferência por ir embora a ter que se encontrar com $Valentao.Nome naquela noite. $LenaPaul.Nome tranquiliza $Jogador.Nome, dizendo que $CarmenCa.Nome nunca sabe quando $Valentao.Nome está em casa. Eles colocam $Shyla.Nome nua no sofá, e $CarmenCa.Nome pergunta onde estão as roupas dela. $Jogador.Nome supõe que $Shyla.Nome as jogou pela janela do carro. $Jogador.Nome diz que não podem deixá-la nua na sala e $CarmenCa.Nome sugere levá-la para um quarto de hóspedes. $Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome e $CarmenCa.Nome levam $Shyla.Nome para o quarto de hóspedes e a cobrem com alguns cobertores, mesmo não encontrando roupas para vesti-la.</p>
<p>Já tarde e exaustos após a noite cheia de emoções, $CarmenCa.Nome sugere a $Amigo.Nome continuarem a festa em seu quarto, e $Amigo.Nome concorda animado. $CarmenCa.Nome leva $Amigo.Nome para o quarto dela, deixando $Jogador.Nome e $LenaPaul.Nome sozinhos. $LenaPaul.Nome comenta que é legal da parte de $CarmenCa.Nome deixar a casa para eles, mas $Jogador.Nome menciona que se vão passar a noite ali, precisam de algum lugar para dormir. Eles sobem as escadas e encontram um quarto vazio, decidindo que para eles. $LenaPaul.Nome puxa $Jogador.Nome para dentro do quarto.</p>
<p>$Jogador.Nome e $LenaPaul.Nome entram no quarto vazio, cansados e ansiosos para descansar. $LenaPaul.Nome diz que vai tomar um banho e depois começarão a "brincadeira", com um sorriso travesso. $Jogador.Nome responde que mal pode esperar. $LenaPaul.Nome vai para o banheiro, e $Jogador.Nome começa a se preparar, tirando os sapatos e a camiseta. Após alguns minutos, $LenaPaul.Nome retorna usando lingerie vermelha, e $Jogador.Nome a chama, surpreso.</p>
<p>$LenaPaul.Nome pergunta a $Jogador.Nome se ele está pronto para começarem sua "brincadeira", mas antes precisam conversar sobre um assunto importante. $Jogador.Nome fica surpreso e $LenaPaul.Nome diz que se lembrou do dia em que $CarmenCa.Nome o masturbou, mas que já o perdoou por isso. Ela diz que isso a fez refletir sobre eles. $Jogador.Nome fica aliviado com o perdão de $LenaPaul.Nome, mas ainda há algo no ar. $LenaPaul.Nome menciona a conversa em que sugeriu que poderia chamar uma amiga para fazer sexo com eles. $Jogador.Nome lembra da conversa e pensou que fosse uma piada. $LenaPaul.Nome se senta ao lado de $Jogador.Nome e diz que estava fazendo uma piada, mas também pensou sobre isso de verdade. Ela propõe algo a $Jogador.Nome, deixando-o intrigado e um pouco confuso sobre onde ela está indo com aquela conversa.</p>
<p>$LenaPaul.Nome revela a $Jogador.Nome que estava pensando em abrir o relacionamento deles. $Jogador.Nome fica chocado com a proposta, pois nunca esperava ouvir isso. $LenaPaul.Nome explica que pensou que, ao abrir o relacionamento, $Jogador.Nome poderia ter relações com outras garotas, se quisesse, pois ela não se importaria de compartilhar esse aspecto da vida deles. Ele expressa sua surpresa e diz que parece bom demais para ser verdade. $LenaPaul.Nome coloca uma mão gentil em seu rosto e reafirma que não se importa em abrir o relacionamento, desde que isso os faça felizes, mas que não quer pressioná-lo a fazer isso. $Jogador.Nome, ainda surpreso, começa a entender que $LenaPaul.Nome está sendo sincera e a beija apaixonadamente.</p>
<p>$Jogador.Nome questiona $LenaPaul.Nome se ela tem certeza sobre abrir o relacionamento e ela confirma, mas diz que precisam definir algumas regras. Ele expressa surpresa com a modernidade dela nesse aspecto. $Jogador.Nome pergunta se $LenaPaul.Nome também gosta de mulheres, além de homens, e ela responde que sim, de maneiras diferentes. Ele decide que, se ela está disposta a permitir que ele fique com outras mulheres, acha justo que ela também tenha a mesma liberdade com outras mulheres, se desejar. $LenaPaul.Nome agradece a compreensão de $Jogador.Nome e ele pergunta se, quando $LenaPaul.Nome falou em chamar uma amiga para transar com eles, ela se referia a $CarmenCa.Nome, e $LenaPaul.Nome responde que não necessariamente, mas que sabe que $CarmenCa.Nome é uma excelente opção. $LenaPaul.Nome pede a $Jogador.Nome que não espalhe essa conversa para outras pessoas, exceto seus amigos que estavam com eles naquela noite, pois seu pai ficaria furioso e pensaria que $Jogador.Nome está corrompendo sua filha. $Jogador.Nome concorda em ser discreto. Com essa compreensão mútua, $LenaPaul.Nome e $Jogador.Nome se beijam apaixonadamente e intensamente, e então $LenaPaul.Nome o empurra na cama, sobe em cima dele e continua beijando-o. E então eles começam a transar no quarto.</p>
<p>No meio do sexo $LenaPaul.Nome recebe um ligação de $CarmenCa.Nome, então ela interrompe por um minuto o boquete para atende-la. $CarmenCa.Nome revela que ela e $Amigo.Nome votaram a brigar sobre o mesmo assunto, da cena sexual com Richard. Aparentemente ouve uma confusão por parte de $Amigo.Nome por não entender que "postergar" significa adiar, e não cancelar como ele pensava. $Amigo.Nome pede para $Jogador.Nome e $LenaPaul.Nome irem ajuda-los. mas $CarmenCa.Nome decide que ambos são adultos e podem resolver isso por conta própria. Após a ligação, $LenaPaul.Nome volta a chupar $Jogador.Nome, e o o sexo continua até o fim, depois disso $LenaPaul.Nome toma banho e adormece ao lado de $Jogador.Nome.</p>
<p>Um tempo depois $LenaPaul.Nome é acordada por uma ligação de $CarmenCa.Nome , preocupada com uma briga terrível que teve com $Amigo.Nome. $Amigo.Nome estava exigindo que $CarmenCa.Nome abandonasse seu trabalho como Cam-Girl, mas ela não quer fazer isso, pois é sua principal fonte de renda para sustentar sua mãe e meio-irmão, além de ser algo que ela gosta. $CarmenCa.Nome pede a $LenaPaul.Nome para falar com $Jogador.Nome sobre a situação, pois talvez ele consiga fazer $Amigo.Nome entender o lado dela. $LenaPaul.Nome concorda em falar com $Jogador.Nome sobre o assunto. Antes de desligar, $CarmenCa.Nome pergunta sobre a noite de $LenaPaul.Nome com $Jogador.Nome e como ele reagiu à proposta de abrir o relacionamento. $LenaPaul.Nome diz que foi ótimo, que $Jogador.Nome aceitou e ficou muito feliz com a ideia. $CarmenCa.Nome fica contente em ouvir isso e expressa que, afinal, que homem recusaria a chance de transar com outras mulheres com a aprovação da namorada. Após algumas palavras de encorajamento, $LenaPaul.Nome e $CarmenCa.Nome se despedem. $LenaPaul.Nome reflete sobre seu momento com $Jogador.Nome e percebe que estão realmente muito bem. Ela se aninha nos braços de $Jogador.Nome e dormem juntos até o dia seguinte.</p>
<</if>>\
<<if $AmigosM10.MissaoEstatus is "Completa">>\
<p>Na manhã seguinte, $LenaPaul.Nome acorda $Jogador.Nome e o alerta sobre o quarto em que estão, que pertence a $Valentao.Nome. Ela pede para ele se vestir rapidamente, pois precisam sair antes que $Valentao.Nome chegue. $Jogador.Nome, ainda sonolento, obedece e os dois vão para a sala de estar.</p>
<p>Eles encontraram $CarmenCa.Nome e $Amigo.Nome na sala de estar, ambos parecendo cansados e abatidos pela briga da noite anterior. $CarmenCa.Nome avisa que seu irmão está chegando e que eles precisam ver como está $Shyla.Nome e ir embora logo. Os quatro amigos vão para o quarto de hóspedes encontrar $Shyla.Nome, que ainda está dormindo e acorda com uma forte ressaca. $LenaPaul.Nome apressa $Shyla.Nome, dizendo que precisam ir embora. $Shyla.Nome percebe que está nua e $CarmenCa.Nome empresta algumas roupas para ela vestir. Depois de se vestir rapidamente, os quatro amigos saem da casa de $CarmenCa.Nome. Antes de partirem, $Jogador.Nome e $LenaPaul.Nome conversam rapidamente, e $LenaPaul.Nome pede para $Jogador.Nome falar com $Amigo.Nome sobre aceitar melhor o trabalho de $CarmenCa.Nome. Eles se abraçam antes de sair. Enquanto caminha para casa, $Jogador.Nome avista $Valentao.Nome indo para sua casa e ri ao imaginar a reação dele ao ver seu quarto bagunçado após uma noite intensa de sexo.</p>
<</if>>\
<<if $AmigosM11.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome, está no refeitório da escola com seus amigos $Amigo.Nome e $Amigo2.Nome. Ambos estão visivelmente abatidos, e $Jogador.Nome percebe a tristeza deles. $Amigo.Nome está decepcionado porque $CarmenCa.Nome, sua namorada, vai transar ao vivo na internet. Ele se sente desprezado e incompreendido, pois acha que $CarmenCa.Nome prefere se expor na internet do que ter um emprego normal para fazê-lo feliz. $Amigo2.Nome, por sua vez, está desolado porque $Shyla.Nome, sua ex-namorada, terminou com ele sem pensar duas vezes, deixando-o muito abalado. Ele ainda a ama e não consegue superar o término.</p>
<p>$Jogador.Nome menciona que sua namorada agora permite que ele se relacione com outras garotas, o que surpreende seus amigos. $Amigo.Nome e $Amigo2.Nome continuam lamentando suas situações amorosas, demonstrando tristeza e raiva. $Jogador.Nome tenta sugerir a $Amigo.Nome que ele considere um relacionamento aberto com $CarmenCa.Nome, já que ela é Cam-Girl e gosta do que faz online. $Amigo.Nome relutantemente aceita sua sugestão, engolindo a seco ao perceber que $Jogador.Nome está certo.</p>
<p>Em seguida, $Jogador.Nome tenta animar $Amigo2.Nome, por estar solteiro pela primeira vez em anos. $Jogador.Nome destaca que ele agora pode sair e conhecer novas pessoas sem compromissos, e menciona uma festa em breve onde ele poderá se divertir sem culpa. $Amigo2.Nome concorda que é difícil deixar para trás um relacionamento longo, mas começa a considerar suas palavras.</p>
<p>Para encorajar seus amigos, $Jogador.Nome coloca a mão no ombro de $Amigo2.Nome para confortá-lo, mostrando seu apoio. Todos continuam conversando até o fim do recreio.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="PerfilM" src="content/characters/amigo2/amigo2.jpg">
Name: $Amigo2.Nome Charles Klein
Status: $Amigo2.status
Friendship: $Amigo2.Amizade
Morality: $Amigo2.Moralidade
<p><strong>About:</strong></p>
<p>$Amigo2.Nome Klein is an 19-year-old boy in the third year of high school. He has an older girlfriend who goes to college, but she comes from a very traditional family and doesn't want to have sex before marriage, which makes $Amigo2.Nome very upset, but the two like each other more and don't intend to break up.</p>
<p>$Amigo2.Nome lives in an apartment downtown with his aunt, they don't get along and prohibits $Amigo2.Nome from taking his girlfriend home, and joining the football team.</p>
<p>$Amigo2.Nome is very fond of sports, including playing football, basketball, lacrose whenever he can, so he became friends with the high school football team despite not being able to join.</p>
<<if $Amigo2M1.MissaoEstatus is "Completa">>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome encontra seu amigo $Amigo2.Nome na praça. $Amigo2.Nome está pensativo e desabafa sobre estar sobrecarregado com a escola, sua namorada e outros problemas. $Jogador.Nome comenta sobre suas próprias dificuldades e as de $Amigo.Nome com relacionamentos. $Amigo2.Nome também compartilha suas lutas, incluindo problemas de confiança e intimidade com sua namorada. Apesar de não poder ajudar no momento, ele promete pensar em soluções. Ele planeja discutir isso com $Jogador.Nome e $Amigo.Nome durante o recreio na escola.</p>
<</if>>\
<<if $Amigo2M2.MissaoEstatus is "Completa">>\
<p>O grupo de amigos se reúne em um canto tranquilo do campus da faculdade. $Amigo2.Nome, o líder do grupo, convoca $Amigo.Nome e $Jogador.Nome para uma conversa séria sobre seus problemas com relacionamentos amorosos. Ele revela ter ouvido falar de um livro na escola que supostamente ensina a resolver problemas sexuais com garotas. O livro tem o nome peculiar de "A Bíblia". Apesar da surpresa com o nome do livro, o grupo decide procurá-lo na biblioteca durante o intervalo.</p>
<p>O trio está na biblioteca, sem saber por onde começar a procurar pelo misterioso livro. $Amigo.Nome decide perguntar ao bibliotecário, enquanto $Amigo2.Nome se dirige à seção de biologia e reprodução. Antes que $Jogador.Nome possa decidir o que fazer, ele avista $Penny.Nome na biblioteca. $Jogador.Nome decide abordar $Penny.Nome para fazer algumas perguntas, mas antes que possa começar, $Penny.Nome menciona a "bíblia" do sexo, surpreendendo $Jogador.Nome. $Jogador.Nome explica que precisa melhorar algumas coisas em si mesmo e que o livro pode ajudar. $Penny.Nome expressa suas dúvidas sobre a existência do livro, mencionando uma busca anterior que não teve sucesso. Ela sugere que, se o livro já existiu, provavelmente não está mais na escola. A conversa é interrompida por $Amigo.Nome e $Amigo2.Nome, que chamam $Jogador.Nome para ver algo que encontraram. Antes que ele possa ir, $Penny.Nome o lembra de que precisam conversar. $Jogador.Nome concorda e segue com seus amigos.</p>
<p>$Amigo2.Nome descobre um compartimento secreto em uma estante na biblioteca, mas ao investigar, encontra apenas um bilhete. O bilhete revela que o autor, Stifler, retornou à escola após muito tempo para recuperar o "Livro do Amor", mas descobriu que ele havia sido roubado por alguém conhecido como "Bastião da Luz". Stifler tentou recuperá-lo, mas acabou se envolvendo em uma conversa que o levou a se tornar parte de uma organização chamada Universal, que o fez abandonar certos comportamentos e incentivou outros a fazerem o mesmo. Isso confirma o que $Penny.Nome disse sobre a busca infrutífera pelo livro na escola. O sinal da escola toca, encerrando o intervalo, e o grupo volta para a sala de aula.</p>
<p>$Amigo.Nome, $Jogador.Nome e $Amigo2.Nome discutem como encontrar o Livro do Amor. Eles planejam investigar para descobrir quem é o "Bastião da Luz" e onde ele pode estar. Cada um deles escolhe uma abordagem para a investigação: $Amigo.Nome irá falar com os funcionários da escola, $Jogador.Nome com os professores, e $Amigo2.Nome com seus colegas de equipe e outros alunos. Eles concordam em se reunir na casa de $Amigo.Nome no domingo de manhã para compartilhar as informações. $Jogador.Nome alerta para não mencionarem o Livro do Amor durante suas investigações para evitar chamar atenção desnecessária. A conversa é interrompida quando um professor chega e a aula está prestes a começar.</p>
<</if>>\
<<if $Amigo2M3.MissaoEstatus is "Completa">>\
<p>Enquanto caminhava pela praça, $Jogador.Nome presencia uma discussão intensa entre seu amigo $Amigo2.Nome e uma garota chamada $Shyla.Nome. Durante a conversa, $Amigo2.Nome expõe detalhes íntimos do relacionamento, deixando $Jogador.Nome desconfortável com a situação. $Shyla.Nome, visivelmente irritada, decide se afastar, deixando $Amigo2.Nome e $Jogador.Nome perplexos. $Amigo2.Nome então apresenta $Shyla.Nome como sua namorada, o que surpreende $Jogador.Nome, que não entende por que $Amigo2.Nome demorou tanto para fazer as apresentações.</p>
<p>$Amigo2.Nome desabafa com $Jogador.Nome sobre sua namorada, $Shyla.Nome, descrevendo-a como alguém especial, mas difícil de lidar. Ele expressa seu desespero e a necessidade urgente de encontrar um livro, enquanto $Jogador.Nome o encoraja a persistir. $Amigo2.Nome parte apressadamente, deixando $Jogador.Nome sozinho na praça, refletindo sobre a situação.</p>
<</if>>\
<<if $Amigo2M4.MissaoEstatus is "Completa">>\
<p>Após a conversa com $Amigo2.Nome, $Jogador.Nome pensa sobre qual professor começar a investigar, $Jogador.Nome decide que talvez seja melhor evitar ir até a casa dos professores, mas tenta-los conversar com eles ao encontra-los pela cidade.</p>
<p>$Jogador.Nome encontra as professoras $ProfArte.Nome Corpora, $ProfBiologia.Nome e $ProfLiteratura.Nome Hutchison, $ProfHistoria.Nome Poteet, $ProfEdFisica.Nome Paparozzi, $ProfQuimica.Nome Lebelle e $ProfSociologia.Nome Aniston. Nenhuma dessas professoras conhece o Bastião da Luz e cada uma delas passa tarefas para ele ou quer conversar sobre suas notas exerto $ProfHistoria.Nome Poteet e $ProfSociologia.Nome Aniston - $Jogador.Nome pondera sobre isso no seu quarto irritado.</p>
<</if>>\
<<if $Amigo2M5.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome vai até a casa de $Amigo.Nome, onde $Amigo2.Nome já está presente. $Amigo2.Nome pergunta sobre o Livro do Amor, e $Jogador.Nome compartilha que não conseguiu descobrir muito, já que nenhum professor parece conhecer algo sobre Bastião da Luz. $Amigo.Nome também não tem muitas informações, exceto que a bibliotecária já foi modelo no passado.</p>
<p>$Amigo2.Nome revela que descobriu algo decepcionante, e quando $Jogador.Nome pergunta o que é, ele pede para todos se sentarem, pois a história é longa. $Amigo2.Nome revela que conversou com membros do time de futebol e descobriu que a prima da irmã de um amigo era conhecida como Bastião da Luz na escola. Esse Bastião da Luz era um rapaz muito religioso que um dia visitou a escola para um evento.</p>
<p>Além disso, $Amigo2.Nome descobriu que outros alunos estão procurando pelo Livro do $Amigo.Nome na escola. Ele explica que o livro existe desde os anos 60 e que, apesar de ter sido revitalizado em 2007, nunca foi encontrado após a diretora da época iniciar uma busca intensa por ele. $Amigo2.Nome suspeita que Bastião da Luz pode ter roubado o livro. $Amigo.Nome questiona por que um rapaz tão religioso se importaria tanto com um livro sobre sexo, e $Jogador.Nome questiona como ele teria descoberto sobre o livro se não era aluno da escola. $Amigo2.Nome acredita que os outros alunos que procuram o livro querem vendê-lo como um item valioso, mas ele está preocupado com as implicações disso.</p>
<p>Todos concordam que não podem deixar que o livro caia em mãos erradas, mas $Amigo2.Nome ressalta que ainda não sabem o paradeiro real do livro e que o comportamento de Bastião da Luz continua sendo um mistério.</p>
<p>$Amigo2.Nome acredita que o Livro do Amor pode ter sido destruído pelo Bastião da Luz, por ele ser religioso. A conversa termina com uma sensação de desânimo, pois eles sentem que a busca pelo livro acabou sem uma conclusão satisfatória. $Amigo.Nome expressa frustração por não poder convidar $CarmenCa.Nome para sair, enquanto $Jogador.Nome reflete sobre o que aconteceu com o livro.</p>
<</if>>\
<<if $Amigo2M6.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome encontra seu amigo $Amigo2.Nome na praça da faculdade. $Amigo2.Nome está preocupado com problemas em seu relacionamento com $Shyla.Nome. $Jogador.Nome diz a $Amigo2.Nome que encontrou uma maneira de resolver seus problemas e precisa falar com $Shyla.Nome. Quando $Jogador.Nome menciona que pretende dar uma massagem nos ombros de $Shyla.Nome, $Amigo2.Nome fica desconfiado e compara a situação a alguém que se aproxima de sua namorada sob falso pretexto, usando a expressão "Talarico", que significa um amigo falso que tenta conquistar a namorada de outro. $Jogador.Nome tenta convencer $Amigo2.Nome de suas boas intenções, mas $Amigo2.Nome mantém sua desconfiança, embora concorde em acompanhar $Jogador.Nome. Apesar disso, $Jogador.Nome se despede e vai embora, sentindo o peso da desconfiança de $Amigo2.Nome.</p>
<</if>>\
<<if $Amigo2M7.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome recebe uma ligação de seu amigo $Amigo2.Nome, que está pedindo ajuda. $Amigo2.Nome menciona uma conversa anterior sobre resolver um problema com sua namorada, $Shyla.Nome, através de uma massagem. Ele informa a $Jogador.Nome que os pais de $Shyla.Nome saíram e que é o momento certo para agir. $Jogador.Nome, inicialmente surpreso, concorda em ajudar e combina de encontrar $Amigo2.Nome na frente do parque para irem juntos à casa de $Shyla.Nome. $Jogador.Nome, então, decide deixar sua preguiça de lado e parte para encontrar seu amigo.</p>
<p>$Jogador.Nome e $Amigo2.Nome chegam à casa de $Shyla.Nome. Ao tocar a campainha, $Shyla.Nome abre a porta surpresa ao ver $Jogador.Nome. $Amigo2.Nome tenta explicar que $Jogador.Nome está ali para ajudar, mas $Shyla.Nome, desconfiada, questiona por que eles precisariam de ajuda. Após alguma insistência de $Amigo2.Nome, $Shyla.Nome concorda em deixá-los entrar, dizendo que eles tem sorte por ela estar de bom humor.</p>
<p>Depois de entrar na casa de $Shyla.Nome, $Amigo2.Nome tenta explicar a situação, mas $Shyla.Nome interrompe várias vezes. Quando finalmente consegue falar, $Amigo2.Nome revela que convidou $Jogador.Nome para ajudar com seus problemas de relacionamento. $Shyla.Nome discorda, afirmando que acha que está tudo bem. $Amigo2.Nome insiste que estão brigando há um tempo e que $Jogador.Nome pode ajudar. $Jogador.Nome tenta acalmar a situação e pergunta a ambos o que mais deixa frustrado na relação. $Amigo2.Nome então revela que é o fato de que $Shyla.Nome se recusa a ter relações sexuais com ele. $Shyla.Nome fica furiosa por ele ter falado sobre isso em frente a $Jogador.Nome e os expulsa de sua casa. $Jogador.Nome comenta que $Amigo2.Nome deveria tê-la avisado que ele também viria, e $Amigo2.Nome concorda que precisam de outra ideia. Sem muitas opções, eles decidem ir embora.</p>
<</if>>\
<<if $Amigo2M8.MissaoEstatus is "Completa">>\
<p>$Amigo2.Nome liga para $Jogador.Nome novamente. $Amigo2.Nome pede a ajuda de $Jogador.Nome para resolver os problemas que está enfrentando com sua namorada, $Shyla.Nome. $Jogador.Nome, apesar de um pouco entediado com a situação recorrente, concorda em ajudar e combina de se encontrar com $Amigo2.Nome e $Shyla.Nome para tentar resolver a situação. $Jogador.Nome mostra-se disposto a ajudar seus amigos, mesmo que isso signifique enfrentar um desafio difícil mais uma vez.</p>
<p>$Jogador.Nome caminha até a casa de $Shyla.Nome até tocar a campainha e ser atendido por uma mulher morena, magra e mais velha, que o convida para entrar. $Jogador.Nome entra na casa de $Shyla.Nome e encontra $Amigo2.Nome e $Shyla.Nome esperando por ele. A mulher mais velha, que se revela ser $India.Nome, a mãe de $Shyla.Nome, os recebe. A mãe de $Shyla.Nome expressa sua preocupação com o relacionamento da filha e diz que precisa estar a par de qualquer problema. $Jogador.Nome concorda em discutir a situação, mas ressalta que se trata de assuntos pessoais. Ele se prepara para uma conversa que promete ser séria e impactante.</p>
<p>Com todos de acordo $Jogador.Nome retoma a pergunta da ultima vez, $Amigo2.Nome explica que é o fato de que $Shyla.Nome se recusa a ter relações sexuais com ele o deixa frustrado. $Shyla.Nome dessa vez não se irrita, quem se irrita é $India.Nome, mas $Shyla.Nome pede pra ela se acalmar. $Shyla.Nome então responde que decidiu esperar até o casamento. $Amigo2.Nome não acredita nisso e joga na cara dela e da mãe dele as histórias sobre a traição de $Shyla.Nome do passado, a situação na casa de $Shyla.Nome se intensifica quando $Amigo2.Nome e $Shyla.Nome começam a discutir na presença da mãe de $Shyla.Nome, $India.Nome. $Shyla.Nome tenta explicar que suas ações aconteceram há muito tempo e estavam relacionadas ao consumo de álcool, mas $Amigo2.Nome continua a provocar a situação. A mãe de $Shyla.Nome, indignada, repreende ambos. $Amigo2.Nome e $Shyla.Nome continuam a trocar acusações, e a situação fica ainda mais tensa quando $India.Nome expressa sua decepção com $Shyla.Nome. A discussão se torna caótica, e você, observando tudo, decide sair discretamente da casa de $Shyla.Nome, percebendo que a situação está fora do seu controle e que talvez você não seja o mais indicado para ajudar nesse momento.</p>
<</if>>\
<<if $Amigo2M9.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome está conversando com seus amigos $Amigo.Nome e $Amigo2.Nome na faculdade. $Amigo.Nome parabeniza $Jogador.Nome por estar namorando $LenaPaul.Nome, o que deixa $Jogador.Nome feliz. $Amigo2.Nome também expressa sua alegria pela notícia. Os três amigos riem juntos e $Amigo.Nome sugere que eles tenham outro encontro duplo, como fizeram no passado. $Jogador.Nome concorda, lembrando de um encontro que teve com $CarmenCa.Nome no qual ela expressou sua vontade de fazer isso. $Amigo.Nome propõe que eles saiam naquela noite, mas $Amigo2.Nome reclama que não quer ser deixado de fora novamente. $Jogador.Nome e $Amigo.Nome se enrolam ao tentarem expressar suas opiniões sobre a namorada de $Amigo2.Nome, mas concordam em sair juntos em breve. $Jogador.Nome é encarregado de convidar $LenaPaul.Nome para o próximo encontro.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoRefeitorio>>
<center><h1>$AmigoM7.MissaoNome</h1></center>
<<Narrador "You're talking to your friends, $Amigo.Nome and $Amigo2.Nome, but $Amigo.Nome seems very quiet, too quiet." "Você está conversando com seus amigos, $Amigo.Nome e $Amigo2.Nome, mas $Amigo.Nome parece muito quieto, quieto até demais.">>
<br>
<<Narrador "$Amigo2.Nome was telling about his dream from the night before." "$Amigo2.Nome estava contando seu sonho da noite anterior.">>
<br>
<<Amigo2Diz "...so, I was drugged and didn't know what was happening, when a nurse came in and..." " ...então, eu estava dopado e não sabia o que estava acontecendo, quando chegou uma enfermeira e...">>
<br>
<<Narrador "$Amigo.Nome abruptly interrupts." "$Amigo.Nome interrompe abruptamente.">>
<br>
<<Amigo1Diz "I can't take it anymore! I know you two watched my girlfriend's livestream." "Eu não aguento mais! Eu sei que vocês dois assistiram à live da minha namorada.">>
<br>
<<Narrador "You and $Amigo2.Nome exchange ironic looks. You raise your hands in a sign of disarming." "Você e $Amigo2.Nome trocam olhares irônicos. Você levanta as mãos em sinal de desarme.">>
<br>
<<PlayerDiz "$Amigo.Nome... I... don't know what you're talking about..." "$Amigo.Nome... eu... não sei do que você está falando...">>
<br>
<<Narrador "$Amigo.Nome slams the table angrily." "$Amigo.Nome bate na mesa com raiva.">>
<br>
<<Amigo1Diz "Stop pretending! I already know everything, and furthermore, I don't care." "Podem parar de fingir! Eu já sei de tudo, e mais, eu não me importo.">>
<br>
<<Amigo2Diz "Seriously?" "É sério?">>
<br>
<<PlayerDiz "Look, we thought you'd be disappointed..." "Olha, a gente pensou que você ia ficar decepcionado...">>
<br>
<<Narrador "The sound of the table being hit echoes through the cafeteria, drawing other people's attention. $Amigo.Nome points a stiff finger in your face." "O som da mesa sendo golpeada ecoa pelo refeitório, chamando a atenção das outras pessoas. $Amigo.Nome aponta um dedo rígido para o rosto de vocês.">>
<br>
<<Amigo1Diz "Aha! I knew it!" "Aha! Eu sabia!">>
<br>
<<Narrador "Ele aponta um dedo rígido na direção de vocês, seus olhos faiscando de indignação." "He pointed a rigid finger in your direction, his eyes flashing with indignation.">>
<br>
<<Amigo1Diz "I knew you two would watch her livestream, even after I asked you not to." "Eu sabia que vocês iriam assistir à live dela, mesmo eu pedindo para não fazer isso.">>
<br>
<<Amigo2Diz "Dude..." "Cara...">>
<br>
<<Amigo1Diz "(sigh) How could you do this? How could you stab me in the back like that?" "(suspiro) Como puderam fazer isso? Como puderam me apunhalar desse jeito?">>
<br>
<<Narrador "You lose your temper and speak in a firm tone." "Você perde a paciência e fala em tom firme.">>
<br>
<<PlayerDiz "Why all this drama, man, let it go! We just went to support your girlfriend's art, that's all!" "Pra que todo esse drama cara, deixa disso! A gente só foi prestigiar a arte da sua namorada, ué!">>
<br>
<<Amigo2Diz "Yeah, man... what's the problem with us watching? She does it and exposes it for everyone to see on the internet." "É, mano... qual é o problema em a gente ver? Ela faz aquilo e expõe para todo mundo ver na internet.">>
<br>
<<Amigo1Diz "Oh, I'm sorry, guys, I think I had a bout of jealousy." "Oh, me desculpem, eu acho que tive uma crise de ciúmes.">>
<br>
<<Amigo1Diz "(take a deep breath) It's just that by the end of that night, I thought we could have some time alone, but then she wanted to do that livestream for all of you, and... I guess I felt, in a way, replaced." "(respira fundo) É que no final daquela noite, pensei que poderíamos passar algum tempo a sós, mas então ela quis fazer aquela transmissão ao vivo para todos vocês, e... acho que senti, de certa forma, substituído.">>
<br>
<<PlayerDiz "Relax, man, you guys have only been dating for a few days. You'll have plenty of time to be together." "Relaxa, cara, vocês estão namorando há poucos dias. Vocês terão muito tempo para ficarem juntos.">>
<br>
<<Amigo1Diz "(sigh) Yeah... thanks, guys. I feel much better now." "(suspiro) Eh... obrigado, pessoal. Agora me sinto bem melhor.">>
<br>
<<Narrador "Returning to the subject with humor, giving $Amigo.Nome a light punch on the shoulder.." "Voltando ao assunto com humor, dando um soco leve no ombro de $Amigo.Nome.">>
<br>
<<Amigo2Diz "Alright, but, getting back to the subject, that nurse was really hot, really hot, as hot as $Amigo.Nome's girlfriend." "Tudo bem, mas, voltando ao assunto, essa enfermeira era muito gostosa, muito gostosa, tão gostosa quanto a namorada do $Amigo.Nome.">>
<br>
<<Amigo1Diz "Okay, but there's no need to talk about it either!" "Tá, mas também não precisa ficar falando disso!">>
<br>
<<Narrador "You and $Amigo2.Nome laugh, easing the tension in the air." "Você e $Amigo2.Nome riem, aliviando a tensão no ar.">>
<br>
@@.btnUI;<<button "End" "Casa">>
<<set $AmigoM7.MissaoEstagio += 100>>
<<set $AmigoM7.MissaoEstatus to "Completa">>
<<set $AmigoM8.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 3>>
<<addmins 21>>
<</button>>@@<<FundoJoalheria>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM8.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM8.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "Deciding to explore the jewelry store in the mall, you walk in. The displays shimmer with dazzling jewelry and necklaces, but your eyes are drawn to the hefty price tags." "Decidindo explorar a joalheria do Shopping, você entra na loja. As vitrines reluzem com joias deslumbrantes e colares deslumbrantes, mas seus olhos são atraídos para os preços consideráveis.">>
<br>
<<Reflex "My relationship with $LenaPaul.Nome is getting serious, I think it would be nice of me to buy her a present." "Meu relacionamento com $LenaPaul.Nome está ficando sério, acho que seria legal da minha parte comprar um presente para ela.">>
<br>
<<if $Alianca.Namoro lt 2 and $Alianca.AloneAnel lt 1 or $Jogador.alianca is "Dating Ring: Silver">> /*=======================*/
<<Narrador "You see an engagement ring, shining like the sun, very beautiful but also expensive." "Você vê um anel de compromisso, brilhante como o sol, muito bonito mas bem caro.">>
<br>
<center><img id="produtosimg" src="content/locations/shopping/loja-de-joias/alianca-namoro.jpg"></center>
<br>
<<Reflex "Hmm, maybe I should wait a bit longer before buying something so expensive." "Hmm, talvez eu deva esperar um pouco mais antes de comprar algo tão caro.">>
<<else>> /*======================================================*/
<<Narrador "You see some jewelry, some necklaces, and some diamond earrings, but they are all quite expensive." "Você vê algumas joias, alguns colares, e uns brincos de brilhantes, mas eles todos são bem caros.">>
<br>
<<Reflex "Hmm, maybe I should wait a bit longer before buying something so expensive." "Hmm, talvez eu deva esperar um pouco mais antes de comprar algo tão caro.">>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button [[Continue|A1M8 parte 2 - Conhecendo Karen]]>>
<<set $AmigoM8.MissaoEstagio += 50>>
<<addmins 5>>
<</button>>@@
<<FundoShooping>>
<<Narrador "You exit the jewelry store and as you ponder, you spot a familiar woman coming out of a nearby Sex Shop." "Você sai da joalheria e enquanto pondera, avista uma mulher familiar saindo de uma Sex Shop nas proximidades.">>
<br>
<<Reflex "Wait, is that $CarmenCa.Nome?" "Espere, aquela é a $CarmenCa.Nome?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-shopping-lojaderoupas1.jpg"></center>
<br>
<<Narrador "With a mix of surprise and curiosity, you approach her." "Com um misto de surpresa e curiosidade, você se aproxima dela.">>
<br>
<<PlayerDiz "$CarmenCa.Nome?" "$CarmenCa.Nome?">>
<br>
<<CarmenCaDiz "Hey, $Jogador.Nome! What are you doing here?" "Oi, $Jogador.Nome! O que você está fazendo aqui?">>
<br>
<<PlayerDiz "I was at the jewelry store and..." "Eu fui na joalheria e...">>
<br>
<<CarmenCaDiz "Were you thinking of buying a gift for $LenaPaul.Nome?" "Você estava pensando em comprar um presente para a $LenaPaul.Nome?">>
<br>
<<Narrador "She made an expression of pleasant surprise." "Ela fez uma expressão de surpresa agradavel.">>
<br>
<<PlayerDiz "I was considering it, but I think I'll save up a bit more before buying something. I want to get something really special." "Eu estava considerando, mas acho que vou economizar um pouco mais antes de comprar algo, quero comprar algo realmente especial.">>
<br>
<<CarmenCaDiz "Hmm, I didn't know you and $LenaPaul.Nome were getting so serious." "Hummm, não sabia que você e a $LenaPaul.Nome estavam tão sérios.">>
<br>
<<PlayerDiz "Well, we're getting there." "Bem, estamos chegando lá.">>
<br>
<<CarmenCaDiz "(She thinks for a second) How about we organize another double date like the last time, but somewhere different? That day was amazing." "(Ela pensa por um segundo) Que tal organizarmos outro encontro duplo como aquele da última vez, mas em algum lugar diferente? Aquele dia foi incrível.">>
<br>
<<PlayerDiz "That would be great, actually..." "Isso seria ótimo, na verdade...">>
<br>
<<Narrador "You notice she's holding a shopping bag, and $CarmenCa.Nome catches your curious look." "Você nota que ela está segurando uma sacola de compras, e $CarmenCa.Nome percebe seu olhar curioso.">>
<br>
<<CarmenCaDiz "Want to see what I bought?" "Quer ver o que comprei?">>
<br>
<<Narrador "She says with a mischievous look." "Diz ela com um olhar travesso.">>
<br>
<<PlayerDiz "Oh, no, I don't want to invade your privacy..." "Ah, não, não quero invadir sua privacidade...">>
<br>
<<CarmenCaDiz "Don't be silly. You've seen me in much more revealing situations..." "Não seja bobo. Você já me viu em situações bem mais reveladoras...">>
<br>
<<Narrador "She says, taking things from her bag while $Jogador.Nome looks uncomfortable." "Diz ela pegando as coisas na sacola enquanto $Jogador.Nome olha desconfortavel.">>
<br>
<<PlayerDiz "Of course..." "Claro...">>
<br>
<<Narrador "With a mischievous smile, $CarmenCa.Nome opens the bag, revealing a sensual lingerie and a vibrator." "Com um sorriso travesso, $CarmenCa.Nome abre a sacola, revelando uma lingerie sensual e um vibrador.">>
<br>
<<CarmenCaDiz "Guess what these are for?" "Adivinhe para que são essas coisas?">>
<br>
<<PlayerDiz "I'm not sure if I should ask..." "Não tenho certeza se deveria perguntar...">>
<br>
<<CarmenCaDiz "I'm buying some things to use in my live shows. Do you ever watch?" "Estou comprando algumas coisas para usar nas minhas lives. Você costuma assistir?">>
<br>
<<PlayerDiz "Actually, no. $Amigo.Nome doesn't really like it when $Amigo2.Nome and I watch you." "Na verdade, não. O $Amigo.Nome não gosta muito que eu e $Amigo2.Nome assistirmos você.">>
<br>
<<Narrador "She is negatively surprised." "Ela se surpreende negativamente.">>
<br>
<<CarmenCaDiz "Oh, that's silly. I want as many people as possible, including my friends, to watch me." "Ah, que bobagem. Quero que o maior número possível de pessoas, inclusive meus amigos, me assistam.">>
<br>
<<Narrador "She looks for something in her purse, then she takes out a card with the address of her website where she performs." "Ela procura algo na sua bolsa, logo após ela tira um cartão com o endereço do seu site em que ela se apresenta.">>
<br>
<<CarmenCaDiz "Now, I have to go... I'm online on Mondays, Wednesdays, and Fridays." "Agora, preciso ir... Eu fico online às Segundas, Quartas e Sextas-Feiras.">>
<br>
<<Narrador "$CarmenCa.Nome starts to walk away, leaving you with a feeling of curiosity and arousing." "$CarmenCa.Nome começa a se afastar e parte, deixando você com uma sensação de curiosidade e excitação.">>
<br>
<<Reflex "What a strange conversation..." "Que conversa estranha...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End" "Shopping">>
<<set $AmigoM8.MissaoEstagio += 50>>
<<set $AmigoM8.MissaoEstatus to "Completa">>
<<set $AmigoM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 12>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim" "Shopping">>
<<set $AmigoM8.MissaoEstagio += 50>>
<<set $AmigoM8.MissaoEstatus to "Completa">>
<<set $AmigoM9.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 12>>
<</button>>@@
<</if>> /*=======================================================*/<<FundoCasaAmigo>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigoM9.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigoM9.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your friend $Amigo.Nome's house and find him and $Amigo2.Nome deeply engrossed in an intense game of Mortal Kombat." "Você vai à casa de seu amigo $Amigo.Nome e encontra-o e $Amigo2.Nome imersos em uma intensa partida Mortal Kombat.">>
<br>
<center><img id="imagens" src="content/others/images/2amigos-jogando-videogame.jpg"></center>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/MK11.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Hey, guys!" "E aí, pessoal!">>
<br>
<<Amigo1Diz "Hey, dude!" "E aí, cara!">>
<br>
<<Amigo2Diz "Come play with us!" "Vem jogar com a gente!">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You greet your friends with a "high-five."
<<elseif $game.lang is 1>>
Você cumprimenta seus amigos com um "toca aqui."
<</if>>
</div>
<br>
<<Amigo1Diz "Hold on, there's no extra controller." "Pera aí, não tem outro controle.">>
<br>
<<Narrador "He turns around to look for an additional controller." "Ele se vira para procurar um controle adicional.">>
<br>
<<PlayerDiz "Actually, I came here to tell you guys something." "Na verdade, eu vim aqui para contar algumas coisas para vocês.">>
<br>
<<Narrador "She says with a touch of mystery." "Diz ela com um toque de mistério.">>
<br>
<<Narrador "At that moment, $SrtaCooper.Nome enters the room." "Nesse momento, $SrtaCooper.Nome entra no recinto.">>
<br>
<<SrtaCooperDiz "Everyone, lunch is almost... $Jogador.Nome! You're here too." "Pessoal, o almoço já está quase... $Jogador.Nome! Você também veio.">>
<br>
<<SrtaCooperDiz "Will you have lunch with us today?" "Você vai almoçar conosco hoje?">>
<br>
<<PlayerDiz "Well, since you invited..." "Bom, já que você convidou...">>
<br>
<<Narrador "You say smiling timidly." "Você diz sorrindo timidamente.">>
<br>
<<SrtaCooperDiz "Great! I just came to let you know that lunch is almost ready. I'll head back to the kitchen." "Que beleza! Eu só vim avisar que o almoço já está quase pronto. Vou voltar lá para a cozinha.">>
<br>
<<Narrador "When $SrtaCooper.Nome returns to the kitchen, the doorbell rings, breaking the tranquility of the house." "Quando $SrtaCooper.Nome volta para a cozinha, a campainha toca, quebrando a tranquilidade da casa.">>
<br>
<<Amigo1Diz "Shit! Who could that be..." "Porra! Quem pode ser...">>
<br>
<<Narrador "$Amigo.Nome pauses the game and heads to the door." "$Amigo.Nome pausa o jogo e se dirige à porta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-frontdoor1.jpg"></center>
<br>
<<CarmenCaDiz "Surprise, sweetie!" "Surpresa, amor!">>
<br>
<<Narrador "$CarmenCa.Nome surprises $Amigo.Nome with a hug and contagious joy. $Amigo.Nome is momentarily speechless, looking at $CarmenCa.Nome with surprise and emotion in his eyes." "$CarmenCa.Nome surpreende $Amigo.Nome e com um abraço e uma alegria contágiante. $Amigo.Nome fica momentaneamente sem palavras, olhando para $CarmenCa.Nome com surpresa e emoção em seus olhos.">>
<br>
<<Amigo1Diz "$CarmenCa.Nome, what are you doing here?" "$CarmenCa.Nome, o que faz aqui?">>
<br>
<<CarmenCaDiz "Oh, it's a surprise. Didn't you want to see me?" "Ué, é uma surpresa, não queria me ver?">>
<br>
<<Amigo1Diz "Y-Yeah, uh... my friends are here now." "S-Sim, ahm... meus amigos estão em casa agora.">>
<br>
<<Narrador "He looks at $Jogador.Nome and $Amigo2.Nome, sharing his nervousness, both of you waving to $CarmenCa.Nome a bit awkwardly." "Ele olha para $Jogador.Nome e $Amigo2.Nome, compartilhando seu nervosismo, vocês dois acenam para $CarmenCa.Nome um pouco constrangidos.">>
<br>
<<CarmenCaDiz "Oh, maybe I arrived at a bad time?" "Oh, talvez eu tenha chegado em má hora então?">>
<br>
<<Amigo1Diz " But you can come in, you're always welcome in my house." "Mas você pode entrar, você é sempre bem-vinda em minha casa.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 parte 2 - Jogar Videogame com Amigos]]>>
<<set $AmigoM9.MissaoEstagio += 20>>
<<addmins 8>>
<</button>>@@<<FundoCasaAmigo>>
<<Narrador "$CarmenCa.Nome enters $Amigo.Nome's house and greets you and $Amigo2.Nome." "$CarmenCa.Nome entra na casa de $Amigo.Nome e cumprimenta você e $Amigo2.Nome.">>
<br>
<<CarmenCaDiz "So, guys, what are you up to?" "E então, pessoal, o que estão fazendo?">>
<br>
<<Amigo2Diz "I'm playing video games with $Amigo.Nome, and $Jogador.Nome just arrived." "Estou jogando videogame com $Amigo.Nome, e o $Jogador.Nome também acabou de chegar.">>
<br>
<<PlayerDiz "I... I came to..." "Eu... eu vim para...">>
<br>
<<CarmenCaDiz "This reminded me of something..." "Isso me lembrou uma coisa...">>
<br>
<<Narrador "She looks at $Jogador.Nome with a curious smile." "Ela olha para $Jogador.Nome com um sorriso curioso.">>
<br>
<<Reflex "Fuck! Nobody lets me talk." "Porra! Ninguém deixa eu falar.">>
<br>
<<CarmenCaDiz "A little bird told me that you're jealous of my work as a cam-girl." "Um passarinho me contou que você tem ciúmes do meu trabalho como cam-girl.">>
<br>
<<Narrador "$Amigo.Nome stiffens, visibly nervous, while $Jogador.Nome looks at $CarmenCa.Nome with an apprehensive expression." "$Amigo.Nome se enrijece e fica visivelmente nervoso, enquanto $Jogador.Nome olha para $CarmenCa.Nome com um olhar de apreensão.">>
<br>
<<Amigo1Diz "Me? Uh... it's not like that. Where did you get that idea?" "Eu? Ahm... não é nada disso, de onde você tirou essa ideia?">>
<br>
<<Narrador "$Amigo.Nome tries to mask his unease. $CarmenCa.Nome glances quickly at you, searching for a response." "$Amigo.Nome tenta mascarar sua inquietação. $CarmenCa.Nome lança um olhar rápido para você e percebe sua expressão aflita.">>
<br>
<<Reflex "$CarmenCa.Nome, please, don't report me." "$CarmenCa.Nome, por favor, não me denuncie.">>
<br>
<<CarmenCaDiz "Not from anyone, I just noticed by your attitude." "Ninguém, só percebi pela sua atitude.">>
<br>
<<Reflex "(sighing in relief) Phew." "(suspirando aliviado) Ufa.">>
<br>
<<CarmenCaDiz "Does your mom know what I do?" "A sua mãe sabe no que eu trabalho?">>
<br>
<<Narrador "$Amigo.Nome becomes even more uneasy." "$Amigo.Nome fica ainda mais inquieto.">>
<br>
<<Amigo1Diz "My mom doesn't, but it's not because I'm hiding it from her... you know... she just... doesn't care about it." "Minha mãe, não, mas não é porque eu fico escondendo dela... sabe... ela só... não se importa com isso.">>
<br>
<<CarmenCaDiz "Oh... okay... I'm just saying this so that you know you don't need to worry. Even though other men see me and desire me, I'm yours." "Oh... okay... eu só estou dizendo isso para que você saiba que não precisa se preocupar, por mais que outros homens me vejam e me desejem, eu sou só sua.">>
<br>
<<Narrador "This statement doesn't comfort $Amigo.Nome that much, but he manages to disguise it for $CarmenCa.Nome." "Essa afirmação não confortou $Amigo.Nome tanto assim, mas ele consegue desfarçar na frente de $CarmenCa.Nome.">>
<br>
<<Amigo1Diz "(sighing) Oh... alright, $CarmenCa.Nome. I promise I'll try to be okay with your work." "(suspiro) Ah... tudo bem, $CarmenCa.Nome, eu prometo que vou tentar ficar bem com seu trabalho.">>
<br>
<<CarmenCaDiz "Great." "Ótimo.">>
<br>
<<CarmenCaDiz "(enthusiastically) Well, is your mom home?" "(com entusiasmo) Bom, sua mãe está em casa?">>
<br>
<<Amigo1Diz "Why do you ask? (he looks worriedly at his friends.)" "Por que a pergunta? (ele olha preocupado para seus amigos)">>
<br>
<<Narrador "With obvious nervousness." "Com nervosismo evidente.">>
<br>
<<CarmenCaDiz "Since you're busy with your friends, I'll talk a bit with my future mother-in-law. It's a good opportunity for us to get to know each other better." "Já que você está ocupado com seus amigos, eu vou conversar um pouco com minha sogrinha. É uma boa oportunidade de a gente se conhecer melhor.">>
<br>
<<Narrador "$Amigo.Nome starts sweating, responding impulsively." "$Amigo.Nome começa a suar frio e responde impulsivamente.">>
<br>
<<Amigo1Diz "She's not at home now!" "Ela não está em casa agora!">>
<br>
<<Narrador "You and $Amigo2.Nome observe the tension in the air, exchanging awkward glances." "Você e $Amigo2.Nome observam a tensão no ar e trocam olhares constrangedores.">>
<br>
<center><video id="videos" autoplay mute loop><source src="content/others/videos/cringe.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "(surprised) She's not at home now? I thought she only had night shifts." "(surpresa) Ela não está em casa agora? Pensei que ela só tinha plantão à noite.">>
<br>
<<Narrador "Crossing her arms suspiciously." "Cruzando os braçõs desconfiada.">>
<br>
<<Amigo1Diz "Yeah, but the life of a doctor is like that. Sometimes you need to go to work when you least expect it, an idiot is admitted to the ICU just because he decided to stick a Buzzlightyear up his ass." "É, mas, vida de médico é assim. Às vezes você precisa sair para trabalhar quando menos se espera um idiota é internado na UTI só porque decidiu enfiar um Buzzlightyear no cu.">>
<br>
<<CarmenCaDiz "(with a forced smile) Uh-huh... okay, then I'll stay here with you guys." "(com um sorriso insosso) Ahm... okay, então eu fico aqui com vocês.">>
<br>
<<Amigo1Diz "No!" "Não!">>
<br>
<<Narrador "$Amigo.Nome responds impulsively, surprising you and $Amigo2.Nome with his reaction." "$Amigo.Nome responde impulsivamente, enquanto você e $Amigo2.Nome ficam surpresos com sua reação.">>
<br>
<<Amigo1Diz "I mean, you don't have to. You didn't come to spend time with me? Let's go out together now." "Quero dizer, não precisa. Você não veio passar um tempo comigo? Vamos sair juntos agora.">>
<br>
<<CarmenCaDiz "B-but what about your friends?" "Ma-mas e quanto aos seus amigos?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
$Amigo.Nome gives you and $Amigo2.Nome a look that says, "If you're my true friends, play along."
<<elseif $game.lang is 1>>
$Amigo.Nome direcionou um olhar para você e $Amigo2.Nome que diz "Se são meus amigos de verdade entrem no jogo."
<</if>>
</div>
<br>
<<Amigo2Diz "Actually, $CarmenCa.Nome, I'm already leaving. My aunt must be missing me..." "Na verdade, $CarmenCa.Nome, eu já estou indo embora. Minha tia deve estar sentindo minha falta...">>
<br>
<<PlayerDiz "And I... I don't even remember why I came here." "E eu... na verdade, eu nem me lembro o porque eu vim aqui.">>
<br>
<<Amigo1Diz "Great, then let's go, $CarmenCa.Nome..." "Ótimo, então vamos, $CarmenCa.Nome...">>
<br>
<<Narrador "$Amigo.Nome takes $CarmenCa.Nome's hand and leads her outside as quickly as possible, his eyes reflecting a mix of emotions." "$Amigo.Nome pega na mão de $CarmenCa.Nome e a leva para fora com pressa, seus olhos refletindo uma mistura de sentimentos.">>
<br>
<<CarmenCaDiz "Let's go... uh... why the rush?" "Vamos... ahm... calma... por que tanta pressa?">>
<br>
<<Narrador "They pass through the door, leaving you and $Amigo2.Nome in the house, both bewildered by the situation." "Eles passam pela porta, deixando você e $Amigo2.Nome na casa, ambos perplexos com a situação.">>
<br>
<<Amigo2Diz "Oh, $Amigo.Nome's in serious trouble, huh!" "Oh, o $Amigo.Nome está com sérios problemas, hein!">>
<br>
<<PlayerDiz "Yeah, but I think he could handle this in other ways, not just by avoiding the problem." "Pois é, mas acho que ele poderia resolver isso de outras maneiras, não apenas fugindo do problema.">>
<br>
<<Amigo2Diz "Yeah, but I think..." "Sim, mas eu acho que...">>
<br>
<<SrtaCooperDiz "Lunch is ready! Who will want..." "(animada) O almoço está pronto! Quem vai querer...">>
<br>
<<Narrador "$SrtaCooper.Nome enters the room at that moment." "$SrtaCooper.Nome chega na sala nesse momento.">>
<br>
<<SrtaCooperDiz "Where's $Amigo.Nome?" "Onde está o $Amigo.Nome?">>
<br>
<<PlayerDiz "He left... with $CarmenCa.Nome." "Ele saiu... com a $CarmenCa.Nome.">>
<br>
<<SrtaCooperDiz "He left? Without saying goodbye to me? He never did that." "Ele saiu? Mas sem me dizer tchau? Ele nunca fez isso.">>
<br>
<<Narrador "$SrtaCooper.Nome seems a bit disappointed." "$SrtaCooper.Nome parece um pouco decepcionada.">>
<br>
<<Amigo2Diz "I really have to go... I don't want to have problems with my aunt." "Eu realmente tenho que ir... realmente não quero ter problemas com minha tia.">>
<br>
<<Narrador "$Amigo2.Nome exits through the door, leaving you and $SrtaCooper.Nome alone." "$Amigo2.Nome passa pela porta e vai embora, deixando você e $SrtaCooper.Nome sozinhos.">>
<br>
<<if $SrtaCooperM4.MissaoEstatus isnot "Completa">> /*===========*/
<<PlayerDiz "I'm also leaving, $SrtaCooper.Nome. See you soon..." "Eu também já vou indo, $SrtaCooper.Nome, até mais...">>
<br>
<<Narrador "You leave the house, leaving $SrtaCooper.Nome thoughtful and worried." "Você sai da casa, deixando $SrtaCooper.Nome pensativa e preocupada.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM9.MissaoEstagio += 50>>
<<set $AmigoM9.MissaoEstatus to "Completa">>
<<set $AmigoM9.Final to 0>>
<<set $game.notifyAgenda += 1>>
<<addmins 15>>
<</button>>@@
<<elseif $SrtaCooperM4.MissaoEstatus is "Completa">> /*==========*/
<<PlayerDiz "I'm also leaving, $SrtaCooper.Nome. See you soon..." "Eu também já vou indo, $SrtaCooper.Nome, até mais...">>
<br>
<<SrtaCooperDiz "Uh... $Jogador.Nome..." "Ahm... $Jogador.Nome...">>
<br>
<<Narrador "You pause to listen to her." "Você para para ouvi-la.">>
<br>
<<SrtaCooperDiz "Don't you want to stay and have lunch with me?" "Não quer ficar aqui e almoçar comigo?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom4.jpg"></center>
<br>
<<Narrador "You look $SrtaCooper.Nome up and down, admiring her beautiful body." "Você olha $SrtaCooper.Nome de cima a baixo, admirando o belo corpo formoso dela.">>
<br>
<<PlayerDiz "Of course, Miss Cooper, why not?" "Claro, senhorita Cooper, porque não?">>
<br>
<<Narrador "She smiles sensually." "Ela sorri de maneira sensual.">>
<br>
<<SrtaCooperDiz "That's great. I knew at least you wouldn't abandon me." "Que bom, sabia que pelo menos você não me abandonaria.">>
<br>
<<PlayerDiz "I would never abandon you." "Eu nunca abandonaria você.">>
<br>
<<Narrador "$Jogador.Nome responds with a low, velvety tone of voice." "$Jogador.Nome responde com um tom de voz baixo e aveludado.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 parte 3 - Jogar Videogame com Amigos]]>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/<<set $fundo to "cozinha-amigo">>
<<Narrador "You follow $SrtaCooper.Nome to the kitchen, and she prepares a delicious plate for you." "Você segue $SrtaCooper.Nome até a cozinha, e ela pepara um prato delicioso para você.">>
<br>
<<Narrador "You sit beside her." "Você se senta ao lado dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/cooper/images/srta-cooper-livingroom4.jpg"></center>
<br>
<<SrtaCooperDiz "Well, I barely had a chance to talk with $CarmenCa.Nome. I feel like I don't even know her." "Poxa, eu mau tive oportunidade de conversar com $CarmenCa.Nome. Eu sinto que eu nem conheço ela.">>
<br>
<<PlayerDiz "Don't worry, at some point, $Amigo.Nome will stop hiding her from you." "Não se preoculpe, em algum momento $Amigo.Nome vai parar de esconder ela de você.">>
<br>
<<Narrador "You say these words teasingly, and $SrtaCooper.Nome pauses to reflect for a few seconds." "Você diz essas palavras de maneira jocosa, $SrtaCooper.Nome para para refletir por alguns segundos.">>
<br>
<<Reflex "Oh my God, did I say too much?" "Oh meu Deus, será que eu falei demais?">>
<br>
<<SrtaCooperDiz "So, $Jogador.Nome, did you like what you saw in my bedroom?" "Então $Jogador.Nome, você gostou do que viu lá no meu quarto?">>
<br>
<<Narrador "You almost choke on your food upon hearing those words." "Você quase se engasga com a comida aou ouvir aquelas palavras.">>
<br>
<<PlayerDiz "(COUGH) Uh... how come?" "(TOSSE) Ahm... como assim?">>
<br>
<<SrtaCooperDiz "You saw me in lingerie in my room that day. I want to know what you thought." "Você me viu de roupa íntima no meu quarto, naquele dia eu quero saber o que achou?">>
<br>
<<PlayerDiz "Uh... Miss Cooper (COUGH), $SrtaCooper.Nome, I don't think I should talk about this with you." "Ahm... senhorita Cooper (TOSSE), $SrtaCooper.Nome, eu acho que não deveria falar sobre isso com você.">>
<br>
<<Narrador "$SrtaCooper.Nome looks at you with a predatory look." "$SrtaCooper.Nome olha pra você com um olhar predador.">>
<br>
<<SrtaCooperDiz "You can tell me, $Jogador.Nome. I won't tell anyone. I knew you weren't in my room just to invite me to play with you guys." "Pode me dizer, $Jogador.Nome, eu não vou contar pra ninguém, eu sabia que você não estava no meu quarto, somente para me convidar para jogar com vocês.">>
<br>
<<Narrador "$Jogador.Nome sinks into his chair as he looks at her." "$Jogador.Nome afunda na cadeira enquanto olha pra ela.">>
<br>
<<PlayerDiz "Okay, I was spying on you changing clothes." "Tá bom, eu estava te espiando trocar de roupa.">>
<br>
<<SrtaCooperDiz "See it? It wasn't that hard." "Viu? Não foi tão difícil.">>
<br>
<<PlayerDiz "Please, don't tell $Amigo.Nome, or he'll kill me." "Por favor, não conta pro $Amigo.Nome, ou ele vai me matar.">>
<br>
<<SrtaCooperDiz "No, don't worry. I don't tell my son everything." "Não, se preoculpe, nem tudo eu conto para o meu filho.">>
<br>
<<Narrador "You continue to eat beside her, feeling awkward. She occasionally looks at you and tries to start a conversation, but the uncomfortable atmosphere persists until the end." "Você continua almoçando ao lado dela um constragido, ela esporadicamente olha pra você e tenta puxar assunto, mas o clima desconfortavel permanece até o fim.">>
<br>
@@.btnUI;<<button "End" "Bairro 1">>
<<set $AmigoM9.MissaoEstagio += 50>>
<<set $AmigoM9.MissaoEstatus to "Completa">>
<<set $AmigoM9.Final to 1>>
<<set $game.notifyAgenda += 1>>
<<addmins 20>>
<</button>>@@<<FundoQuartoJogador>>
<a data-passage="Cam-Girls Karen-Gibson" class="link-internal"><div class="Cam">[img["content/characters/namorada_amigo/images/carmen-cam.jpg"]]<span class="o-texto">Kelly Caliente</span></div></a>
@@.btnDestaque;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@<div id="containerPC">
<div id="monitorPC">
<div id="monitorscreenPC">
<<if $Missao.A1MEspere is false>>
<<if $AmigoM9.MissaoEstagio gte 0 and $AmigoM9.MissaoEstagio lt 30>>
<<include [[A1M9 - Karen na Cam]]>>
<<elseif $AmigoM9.MissaoEstagio gte 30>>
<<include [[A1M9 - Karen na Cam Continuação]]>>
<</if>>
<</if>>
</div>
</div>
</div>
@@.btnDestaque;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>><</button>>@@<<switch random(1, 3)>>
<<case 1>>
<<goto [[Carmen-Cam-1]]>>
<<case 2>>
<<goto [[Carmen-Cam-2]]>>
<<case 3>>
<<goto [[Carmen-Cam-3]]>>
<</switch>><<FundoQuartoJogador>>
/*===================================================================*/
<<if $AmigoM9.MissaoEstagio is 0>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "The show finally ready to twerk and work." "O espetáculo finalmente pronto para agitar e funcionar.">>
<br>
<<CarmenCaDiz "I am the porn star $CarmenCa.Nome Kally, if you don't already know." "Eu sou a estrela pornô $CarmenCa.Nome Kally, caso você ainda não saiba.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You write her a very kind message and then she instantly recognizes you." "Você escreve uma mensagem bastante gentil pra ela e então ela na hora te reconhece.">>
<br>
<<CarmenCaDiz "Oh, really? Yay." "Oh sério? Yay.">>
<br>
<<CarmenCaDiz "That's exciting to me." "Isso é excitante para mim.">>
<br>
<<Reflex "Woo, was this one for me?" "Uau será que essa foi pra mim?">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "mmm" "mmm">>
<br>
<<CarmenCaDiz "Are you guys touching your cocks?" "Vocês estão tocando seus paus?">>
<br>
<<Reflex "Wow, I almost forgot..." "Nossa, quase me esqueci...">>
<br>
<<Narrador "You start masturbating." "Você começa se masturbar.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Already got a little quiet here." "Já fiquei um pouco quieta aqui.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "That's a good." "Isso é bom.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you guys think naughty?" "Vocês me acham safada?">>
<br>
<<CarmenCaDiz "I suppose. I'll help." "Eu suponho. Eu ajudo.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She shakes her ass." "Ela chacoalha sua bunda.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "All natural, boys." "Tudo natural, rapazes.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "See that cheek?" "Vê aquela bochecha?">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "Bang, on bang, Bang on the dick." "Bang, on bang, Bang na pica.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Sex story?" "História de sexo?">>
<br>
<<Narrador "$CarmenCa.Nome is reading people's comments." "$CarmenCa.Nome está lendo os comentarios das pessoas.">>
<br>
<<CarmenCaDiz "Ahm... titties." "Ahm... peitos.">>
<br>
<<CarmenCaDiz "I could do both at the same time." "Eu poderia fazer as duas coisas ao mesmo tempo.">>
<br>
<<Narrador "She lowers her bra, and smiling shows her breasts." "Ela abaixa o seu sutiã, e sorrindo mostra seus seios.">>
<br>
<<CarmenCaDiz "Crazy funny sex story?" "História de sexo louca e engraçada?">>
<br>
<<Narrador "She thinks for a while." "Ela pensa um pouco.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<CarmenCaDiz "I mean, I had an orgy before doing lives. Technically." "Quer dizer, eu tive uma orgia antes de fazer lives. Tecnicamente.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "No, I mean does it count as an orgy if there are a bunch of people having sex in the same room, but not necessarily switching partners or not. Is that just like a big room? Fuck. What is that?" "Não, quero dizer se conta como uma orgia se houver um monte de gente transando na mesma sala, mas não necessariamente trocando de parceiro ou não. Isso é como uma sala grande? Porra. O que é aquilo?">>
<br>
<<CarmenCaDiz "I don't know." "Não sei.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, shit." "Ah Merda.">>
<br>
<<CarmenCaDiz "Okay, so playing on my titties." "Ok, então brincando com meus peitos.">>
<br>
<<CarmenCaDiz "Oh, my goodness." "Ó meu Deus.">>
<br>
<<CarmenCaDiz "I can't keep up." "Eu não consigo acompanhar.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<CarmenCaDiz "Do you want to cum, hm?" "Você quer gozar, ahm?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you want to pop all over my pretty butt?" "Você quer estourar tudo na minha linda bunda?">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Bring the spanking back. Right?" "Traga a surra de volta. Certo?">>
<br>
<<CarmenCaDiz "Mmhmm." "Hummm.">>
<br>
<<CarmenCaDiz "Give it some final spanks, because I've got two minutes left, and then I'm out of here." "Dê algumas palmadas finais, porque me restam dois minutos e então vou embora daqui.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<CarmenCaDiz "Are you thinking about my tight, pretty, pink pussy while you do it?" "Você está pensando na minha boceta apertada, linda e rosa enquanto faz isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "You can explode all over my tight pussy." "Você pode explodir em toda a minha boceta apertada.">>
<br>
<<CarmenCaDiz "Cover me a bit." "Cubra-me um pouco.">>
<br>
<<CarmenCaDiz "I'm going to... Cover me." "Eu vou... Me cobre.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I hope you do, baby. And I hope I see you next time." "Espero que sim, querido. E espero ver você na próxima vez.">>
<br>
<<CarmenCaDiz "Yeah, shower all my holes and all your fucking come." "Sim, lave todos os meus buracos e você gozará.">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $AmigoM9.MissaoEstagio is 10>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'm Carmen, reporting live from my stepbrother's bedroom." "Eu sou Carmen e estou transmitindo ao vivo do quarto do meu meio-irmão.">>
<br>
<<Reflex "This time the live will be in Ronald's bedroom?" "Dessa vez a live vai ser no quarto do Ronald?">>
<br>
<<CarmenCaDiz "His father fucked my mother and then left her pregnant. Lately, my brother has been bringing one of his sluts, Riley. Ela é uma puta." "O pai dele comeu minha mãe e depois largou ela gravida. Ultimamente, meu irmão tem trazido uma de suas vagabundas, Riley. She is such a whore.">>
<br>
<<CarmenCaDiz "I mean, that girl fucks anything with two legs. And now she's fucking my brother... So gross." "Quero dizer, aquela garota fode qualquer coisa que tenha duas pernas. E agora ela está transando com meu irmão... Tão nojento.">>
<br>
<<Reflex "Damn Riley, why do you have to be like this?" "Porra Riley, porque você tem que ser assim?">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "It's like paper thin. Stacey is such a fucking slut. You know who you are? You fucking slut." "É como papel fino. Stacey é uma puta. Você sabe quem você é? Sua puta de merda.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<CarmenCaDiz "That's for keeping me awake so many times!" "Isso é por me tirarem o sono tantas vezes!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She slowly starts to take off her clothes." "Ela começa aos poucos tirar a roupa.">>
<br>
<<Reflex "Yeah, It's time." "Isso, chegou a hora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Know you watched me, Twerk." "Saiba que você me observou, Twerk.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Wow I love this pussy." "Uau eu amo essa bucetinha.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy." "Ela começa esfregar sua buceta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
<<CarmenCaDiz "Come here. Come." "Venha aqui. Venha.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She completely takes off her clothes." "Ela tira completamente a roupa.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She starts to masturbate rubbing her pussy." "Ela começa a se masturbar esfregando sua buceta.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "With the other hand she starts rubbing her ass." "Com a outra mão ela começa a esfregar o seu cuzinho.">>
<br>
<<CarmenCaDiz "Ummm... ohhhh." "Hummm... ohhhh">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ummhmm... yeah." "Hummhmm... yeah.">>
<br>
<<CarmenCaDiz "Ohhhh... yeah... ummmm..." "Ohhhh... Eh... hummmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhhh... Ohhhhhhhwww yeah." "Ohhhhhh... Ohhhhhhhwww isso.">>
<br>
<<CarmenCaDiz "Ummmm yeah." "Hummmm isso.">>
<br>
<<CarmenCaDiz "Ohhhh fuck." "Ohhhh porra.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhh fu... Ohhh yes." "Ohhhh fo... Ohhh sim.">>
<br>
<<CarmenCaDiz "Just grind on your cock. " "Apenas moa seu pau.">>
<br>
<<CarmenCaDiz "Ohhhh my God. " "Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums again and you with her|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza de novo e você junto com ela|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen18.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Ummmmm." "Ummmmm.">>
<br>
<<CarmenCaDiz "Ohhhhwww fuck..." "Ohhhhwww porra...">>
<br>
<<CarmenCaDiz "Ummmhhh ohhh..." "Hummmhh ohhh...">>
<br>
<<CarmenCaDiz "Ummmmm yes..." "Ummmmm sim...">>
<br>
<<CarmenCaDiz "Ohhhh... ohhhh..." "Ohhhh... ohhhh...">>
<br>
<<CarmenCaDiz "Ummmmmm yes..." "Hummmmmm sim...">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Well, bye, bro." "Well, tchau, irmão.">>
<br>
<<CarmenCaDiz "Bye, Riley... (COUGH) Slut." "Tchau, Riley... (TOSSE) Vadia..">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<<elseif $AmigoM9.MissaoEstagio is 20>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The live starts with $CarmenCa.Nome turning on the vibrator." "A live já começa com $CarmenCa.Nome ligando o vibrador.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "And he starts pressing the vibrator into her pussy over her skirt." "E começa pressionar o vibrador em sua buceta por cima da saia.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Ohh... mmmmmmh ohhhh." "Ohh... mmmmmmh ohhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She presses the vibrator over her panties." "Ela pressiona o vibrador por cima da calcinha dela. .">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "She rubs the vibrator on her pussy frantically until she cums." "Ela esfrega o vibrador na buceta freneticamente até gozar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Yeah ohhhh ohh." "Eh ohhhh ohh.">>
<br>
<<CarmenCaDiz "Ohhhh ohhhh mmmmmmhh." "Ohhhh ohhhh mmmmmmhh.">>
<br>
<<CarmenCaDiz "Ohhhhhhh fuck." "Ohhhhhhh porra.">>
<br>
<<CarmenCaDiz "Mmmmmmhhh ohhhh ohhhhh." "Mmmmmmhhh ohhhh ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "Feeling her body getting hotter, she takes off her t-shirt." "Sentindo o corpo mais quente ela tira a camiseta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She then takes off her skirt." "Ela então, tira a saia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "She starts masturbating again." "Ela volta a se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ahhh ohhhh ohhhh ummmm." "Ahhh ohhhh ohhhh hummmm.">>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'll Get these out the way." "Vou tirar isso do caminho.">>
<br>
<<Narrador "She takes off her panties, leaving her completely naked, then starts masturbating again." "Ela tira à calcinha, ficando totalmente nua, então volta a se masturbar.">>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums with you|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza junto com você|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh Ohhhh fuck yeah." "Ohhhhh Ohhhh porra isso.">>
<br>
<<CarmenCaDiz "Ummmmmm... ohhhh ummmmmmm yeah." "Hummmmmm... ohhhh ummmmmmm eh.">>
<br>
<<CarmenCaDiz "Mmmmm ohhhhh mmmm ohhhhh ohhhh." "Mmmmm ohhhhh mmmm ohhhhh ohhhh.">>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button [[Continue|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmm... mmmmm ohhhh." "Ohhh ohhhh mmm... mmmmm ohhhh.">>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmmmm ohhhhhh." "Ohhh ohhhh mmmmm ohhhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $AmigoM9.MissaoEstagio += 10>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "The show finally ready to twerk and work." "O espetáculo finalmente pronto para agitar e funcionar.">>
<br>
<<CarmenCaDiz "I am the porn star $CarmenCa.Nome Kally, if you don't already know." "Eu sou a estrela pornô $CarmenCa.Nome Kally, caso você ainda não saiba.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You write her a very kind message and then she instantly recognizes you." "Você escreve uma mensagem bastante gentil pra ela e então ela na hora te reconhece.">>
<br>
<<CarmenCaDiz "Oh, really? Yay." "Oh sério? Yay.">>
<br>
<<CarmenCaDiz "That's exciting to me." "Isso é excitante para mim.">>
<br>
<<Reflex "Woo, was this one for me?" "Uau será que essa foi pra mim?">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "mmm" "mmm">>
<br>
<<CarmenCaDiz "Are you guys touching your cocks?" "Vocês estão tocando seus paus?">>
<br>
<<Reflex "Wow, I almost forgot..." "Nossa, quase me esqueci...">>
<br>
<<Narrador "You start masturbating." "Você começa se masturbar.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Already got a little quiet here." "Já fiquei um pouco quieta aqui.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "That's a good." "Isso é bom.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you guys think naughty?" "Vocês me acham safada?">>
<br>
<<CarmenCaDiz "I suppose. I'll help." "Eu suponho. Eu ajudo.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She shakes her ass." "Ela chacoalha sua bunda.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "All natural, boys." "Tudo natural, rapazes.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "See that cheek?" "Vê aquela bochecha?">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
<<CarmenCaDiz "Bang, on bang, Bang on the dick." "Bang, on bang, Bang na pica.">>
<br>
<<CarmenCaDiz "I saw you see the come on, come on." "Eu vi você ver o vamos, vamos.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Sex story?" "História de sexo?">>
<br>
<<Narrador "$CarmenCa.Nome is reading people's comments." "$CarmenCa.Nome está lendo os comentarios das pessoas.">>
<br>
<<CarmenCaDiz "Ahm... titties." "Ahm... peitos.">>
<br>
<<CarmenCaDiz "I could do both at the same time." "Eu poderia fazer as duas coisas ao mesmo tempo.">>
<br>
<<Narrador "She lowers her bra, and smiling shows her breasts." "Ela abaixa o seu sutiã, e sorrindo mostra seus seios.">>
<br>
<<CarmenCaDiz "Crazy funny sex story?" "História de sexo louca e engraçada?">>
<br>
<<Narrador "She thinks for a while." "Ela pensa um pouco.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<CarmenCaDiz "I mean, I had an orgy before doing lives. Technically." "Quer dizer, eu tive uma orgia antes de fazer lives. Tecnicamente.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "Well, not really." "Bem, na verdade não.">>
<br>
<<CarmenCaDiz "No, I mean does it count as an orgy if there are a bunch of people having sex in the same room, but not necessarily switching partners or not. Is that just like a big room? Fuck. What is that?" "Não, quero dizer se conta como uma orgia se houver um monte de gente transando na mesma sala, mas não necessariamente trocando de parceiro ou não. Isso é como uma sala grande? Porra. O que é aquilo?">>
<br>
<<CarmenCaDiz "I don't know." "Não sei.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, shit." "Ah Merda.">>
<br>
<<CarmenCaDiz "Okay, so playing on my titties." "Ok, então brincando com meus peitos.">>
<br>
<<CarmenCaDiz "Oh, my goodness." "Ó meu Deus.">>
<br>
<<CarmenCaDiz "I can't keep up." "Eu não consigo acompanhar.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<CarmenCaDiz "Do you want to cum, hm?" "Você quer gozar, ahm?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Do you want to pop all over my pretty butt?" "Você quer estourar tudo na minha linda bunda?">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Bring the spanking back. Right?" "Traga a surra de volta. Certo?">>
<br>
<<CarmenCaDiz "Mmhmm." "Hummm.">>
<br>
<<CarmenCaDiz "Give it some final spanks, because I've got two minutes left, and then I'm out of here." "Dê algumas palmadas finais, porque me restam dois minutos e então vou embora daqui.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<CarmenCaDiz "Are you thinking about my tight, pretty, pink pussy while you do it?" "Você está pensando na minha boceta apertada, linda e rosa enquanto faz isso?">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "You can explode all over my tight pussy." "Você pode explodir em toda a minha boceta apertada.">>
<br>
<<CarmenCaDiz "Cover me a bit." "Cubra-me um pouco.">>
<br>
<<CarmenCaDiz "I'm going to... Cover me." "Eu vou... Me cobre.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-1]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam1-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I hope you do, baby. And I hope I see you next time." "Espero que sim, querido. E espero ver você na próxima vez.">>
<br>
<<CarmenCaDiz "Yeah, shower all my holes and all your fucking come." "Sim, lave todos os meus buracos e você gozará.">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'm Carmen, reporting live from my stepbrother's bedroom." "Eu sou Carmen e estou transmitindo ao vivo do quarto do meu meio-irmão.">>
<br>
<<Reflex "This time the live will be in Ronald's bedroom?" "Dessa vez a live vai ser no quarto do Ronald?">>
<br>
<<CarmenCaDiz "His father fucked my mother and then left her pregnant. Lately, my brother has been bringing one of his sluts, Riley. Ela é uma puta." "O pai dele comeu minha mãe e depois largou ela gravida. Ultimamente, meu irmão tem trazido uma de suas vagabundas, Riley. She is such a whore.">>
<br>
<<CarmenCaDiz "I mean, that girl fucks anything with two legs. And now she's fucking my brother... So gross." "Quero dizer, aquela garota fode qualquer coisa que tenha duas pernas. E agora ela está transando com meu irmão... Tão nojento.">>
<br>
<<Reflex "Damn Riley, why do you have to be like this?" "Porra Riley, porque você tem que ser assim?">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "Actually, I know they're making sex videos up here in this very room. I know because they are locking themselves in here for all hours of the day and I can hear them through the walls." "Na verdade, sei que estão fazendo vídeos de sexo aqui nesta mesma sala. Eu sei porque eles ficam trancados aqui durante todas as horas do dia e posso ouvi-los através das paredes.">>
<br>
<<CarmenCaDiz "It's like paper thin. Stacey is such a fucking slut. You know who you are? You fucking slut." "É como papel fino. Stacey é uma puta. Você sabe quem você é? Sua puta de merda.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<CarmenCaDiz "That's for keeping me awake so many times!" "Isso é por me tirarem o sono tantas vezes!">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She slowly starts to take off her clothes." "Ela começa aos poucos tirar a roupa.">>
<br>
<<Reflex "Yeah, It's time." "Isso, chegou a hora.">>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Know you watched me, Twerk." "Saiba que você me observou, Twerk.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Wow I love this pussy." "Uau eu amo essa bucetinha.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy." "Ela começa esfregar sua buceta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
<<CarmenCaDiz "Come here. Come." "Venha aqui. Venha.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Oh, yeah." "Oh, isso.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She completely takes off her clothes." "Ela tira completamente a roupa.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She starts to masturbate rubbing her pussy." "Ela começa a se masturbar esfregando sua buceta.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "With the other hand she starts rubbing her ass." "Com a outra mão ela começa a esfregar o seu cuzinho.">>
<br>
<<CarmenCaDiz "Ummm... ohhhh." "Hummm... ohhhh">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ummhmm... yeah." "Hummhmm... yeah.">>
<br>
<<CarmenCaDiz "Ohhhh... yeah... ummmm..." "Ohhhh... Eh... hummmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhhh... Ohhhhhhhwww yeah." "Ohhhhhh... Ohhhhhhhwww isso.">>
<br>
<<CarmenCaDiz "Ummmm yeah." "Hummmm isso.">>
<br>
<<CarmenCaDiz "Ohhhh fuck." "Ohhhh porra.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhh fu... Ohhh yes." "Ohhhh fo... Ohhh sim.">>
<br>
<<CarmenCaDiz "Just grind on your cock. " "Apenas moa seu pau.">>
<br>
<<CarmenCaDiz "Ohhhh my God. " "Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums again and you with her|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza de novo e você junto com ela|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen18.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "Ummmmm." "Ummmmm.">>
<br>
<<CarmenCaDiz "Ohhhhwww fuck..." "Ohhhhwww porra...">>
<br>
<<CarmenCaDiz "Ummmhhh ohhh..." "Hummmhh ohhh...">>
<br>
<<CarmenCaDiz "Ummmmm yes..." "Ummmmm sim...">>
<br>
<<CarmenCaDiz "Ohhhh... ohhhh..." "Ohhhh... ohhhh...">>
<br>
<<CarmenCaDiz "Ummmmmm yes..." "Hummmmmm sim...">>
<br>
<<Gozar>>
<br>
<<Narrador "You cum." "Você goza.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-2]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam2-Carmen19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Well, bye, bro." "Well, tchau, irmão.">>
<br>
<<CarmenCaDiz "Bye, Riley... (COUGH) Slut." "Tchau, Riley... (TOSSE) Vadia..">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The live starts with $CarmenCa.Nome turning on the vibrator." "A live já começa com $CarmenCa.Nome ligando o vibrador.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "And he starts pressing the vibrator into her pussy over her skirt." "E começa pressionar o vibrador em sua buceta por cima da saia.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 2>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Ohh... mmmmmmh ohhhh." "Ohh... mmmmmmh ohhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She presses the vibrator over her panties." "Ela pressiona o vibrador por cima da calcinha dela. .">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "She rubs the vibrator on her pussy frantically until she cums." "Ela esfrega o vibrador na buceta freneticamente até gozar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Yeah ohhhh ohh." "Eh ohhhh ohh.">>
<br>
<<CarmenCaDiz "Ohhhh ohhhh mmmmmmhh." "Ohhhh ohhhh mmmmmmhh.">>
<br>
<<CarmenCaDiz "Ohhhhhhh fuck." "Ohhhhhhh porra.">>
<br>
<<CarmenCaDiz "Mmmmmmhhh ohhhh ohhhhh." "Mmmmmmhhh ohhhh ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "Feeling her body getting hotter, she takes off her t-shirt." "Sentindo o corpo mais quente ela tira a camiseta.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She then takes off her skirt." "Ela então, tira a saia.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "She starts masturbating again." "Ela volta a se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ahhh ohhhh ohhhh ummmm." "Ahhh ohhhh ohhhh hummmm.">>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I'll Get these out the way." "Vou tirar isso do caminho.">>
<br>
<<Narrador "She takes off her panties, leaving her completely naked, then starts masturbating again." "Ela tira à calcinha, ficando totalmente nua, então volta a se masturbar.">>
<br>
<<CarmenCaDiz "Ohhhhh." "Ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cums with you|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza junto com você|A1M9 - Karen na Cam]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhhhh Ohhhh fuck yeah." "Ohhhhh Ohhhh porra isso.">>
<br>
<<CarmenCaDiz "Ummmmmm... ohhhh ummmmmmm yeah." "Hummmmmm... ohhhh ummmmmmm eh.">>
<br>
<<CarmenCaDiz "Mmmmm ohhhhh mmmm ohhhhh ohhhh." "Mmmmm ohhhhh mmmm ohhhhh ohhhh.">>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button [[Continue|Carmen-Cam-3]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/namorada_amigo/videos/Cam3-Carmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmm... mmmmm ohhhh." "Ohhh ohhhh mmm... mmmmm ohhhh.">>
<br>
<<CarmenCaDiz "Ohhh ohhhh mmmmm ohhhhhh." "Ohhh ohhhh mmmmm ohhhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Turn Off Computer|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Desligar o Computador|SuaCasa_Seu_quarto]]>>
<<set $game.SexEvent to 0>>
<<set $Missao.A1MEspere to true>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>><<set $Call.Amigo2 to true>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M7.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M7.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You were relaxed in your bedroom when the sound of the phone broke the silence." "Você estava tranquilo em seu quarto quando o som do telefone quebra o silêncio.">>
<br>
<<Narrador "It's your friend $Amigo2.Nome. You answer, curious about the reason for the call." "É seu amigo $Amigo2.Nome. Você atende, curioso sobre o motivo da ligação.">>
<br>
<<Amigo2Diz "Hey $Jogador.Nome, I need your help." "Hey $Jogador.Nome, eu preciso da sua ajuda.">>
<br>
<<Narrador "You raise your eyebrow in confusion." "Você levanta a sobrancelha confuso.">>
<br>
<<PlayerDiz "Help? What's going on?" "Ajuda? O que está acontecendo?">>
<br>
<<Amigo2Diz "Remember that weird conversation we had?" "Lembra daquela conversa esquisita que tivemos?">>
<br>
<<PlayerDiz "Which conversation?" "Que conversa?">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
About that thing with "home-wrecker".
<<elseif $game.lang is 1>>
Sobre o tal papo de "Talarico".
<</if>>
</div>
<br>
<<PlayerDiz "(exclaiming) It wasn't about Talarico!" "(exclamando) Não era um papo de Talarico!">>
<br>
<<Amigo2Diz "Whatever, you said you could solve my problem with $Shyla.Nome with a massage, right?" "Que seja, você disse que poderia resolver o meu problema com $Shyla.Nome com uma massagem certo?">>
<br>
<<PlayerDiz "Right..." "Certo...">>
<br>
<<Amigo2Diz "Well, it's time for you to prove you're right." "Então, chegou a hora de você provar que está certo.">>
<br>
<<PlayerDiz "B-but how?" "M-mas como assim?">>
<br>
<<Amigo2Diz "I'm heading to her place now, her parents are out, and your massage needs to happen now!" "Estou indo para a casa dela agora, os pais saíram, e sua massagem precisa acontecer agora!">>
<br>
<<PlayerDiz "Now?!" "Agora?!">>
<br>
<<Narrador "$Jogador.Nome widens his eyes, amazed at the urgency." "$Jogador.Nome arregala os olhos espantado com a urgência.">>
<br>
<<Amigo2Diz "Yeah, now! Her parents rarely leave, we don't know when we'll get this chance again!" "Éh, agora! Os pais dela raramente saem, não sabemos quando teremos essa chance de novo!">>
<br>
<<PlayerDiz "Ahmm, okay, I'm coming." "Ahmm, tudo bem, estou indo.">>
<br>
<<Amigo2Diz "Meet me in front of the park, we'll go together to her place." "Me encontre na frente do parque, vamos juntos até a casa dela.">>
<br>
<<PlayerDiz "Okay, see you." "Okay, até.">>
<br>
<<Amigo2Diz "See you." "Até.">>
<br>
<<Narrador "You hang up the phone, setting aside your laziness, and head out to meet your friend." "Você desliga o telefone, deixando de lado sua preguiça, e parte para encontrar seu amigo.">>
<br>
@@.btnUI;<<button [[Continue|A2M7 parte 2 - Problemas de Shyla]]>>
<<set $Amigo2M7.MissaoEstagio += 33>>
<<set $Call.Amigo2 to false>>
<<addmins 45>>
<</button>>@@<<FundoBairroAfastado>>
<<Narrador "In the park, you meet $Amigo2.Nome, and together, you walk to $Shyla.Nome's house. You and $Amigo2.Nome were talking together." "No parque, você encontra $Amigo2.Nome, e juntos, caminham até a casa de $Shyla.Nome. Você e $Amigo2.Nome, iam conversando juntos.">>
<br>
<<Amigo2Diz "...so, dude, after this game, everything's gonna be different and..." "...então, cara, depois desse jogo, tudo vai ser diferente e...">>
<br>
<<Narrador "He ring the doorbell of $Shyla.Nome's house." "Ele toca a campainha da casa de $Shyla.Nome.">>
<br>
<<PlayerDiz "Are you sure her parents aren't home?" "Você tem certeza de que os pais dela não estão em casa?">>
<br>
<<Amigo2Diz "I am, she told me herself." "Tenho, ela mesma me disse isso.">>
<br>
<<Narrador "The door opens." "A porta se abre.">>
<br>
<center><img id="imagens" src="content/characters/namorada_amigo2/images/shyla-porta.jpg"></center>
<br>
<<Narrador "She opens the door and gets an unpleasant surprise." "Ela abre a porta e tem uma surpresa desagradável.">>
<br>
<<ShylaDiz "$Amigo2.Nome? Why did you bring this guy?" "$Amigo2.Nome? Por que trouxe esse garoto?">>
<br>
<<Amigo2Diz "Hi, to you too $Shyla.Nome." "Oi, pra você também $Shyla.Nome.">>
<br>
<<Narrador "He puts his hand on your shoulder." "Ele coloca a mão no seu ombro.">>
<br>
<<Amigo2Diz "I brought my friend $Jogador.Nome here because... he came to help us." "Eu trouxe meu amigo $Jogador.Nome aqui porque... ele veio nos ajudar.">>
<br>
<<ShylaDiz "Help with what? Who said we need help?" "Ajudar com o quê? Quem disse que precisamos de ajuda?">>
<br>
<<Amigo2Diz "Please, $Shyla.Nome, let us in. We'll explain better inside!" "Por favor, $Shyla.Nome, deixe a gente entrar. Explicamos melhor lá dentro!">>
<br>
<<ShylaDiz "Ugh, fine, lucky for you guys I'm in a good mood today." "Aff, tudo bem, sorte de vocês que estou de bom humor hoje.">>
<br>
<<Narrador "She responds sharply, while opening the way for you to pass." "Responde ela rispidamente, enquanto abre alas para você passar.">>
<br>
@@.btnUI;<<button [[Continue|A2M7 parte 3 - Problemas de Shyla]]>>
<<set $Amigo2M7.MissaoEstagio += 33>>
<<addmins 8>>
<</button>>@@<<set $fundo to "casa-olson">>
<<Narrador "With permission, you enter the house and settle on the couch." "Com permissão, vocês entram na casa e se acomodam no sofá.">>
<br>
<<ShylaDiz "So, did your friend come to help us? With what?" "E então, seu amigo veio ajudar a gente? Com o que?">>
<br>
<<Amigo2Diz "Uh..." "Ahm...">>
<br>
<<ShylaDiz "(interrupting) Today my parents finally gave me a break and went out for a while." "(interrompendo) Hoje que meus pais finalmente me deram um tempo, e saíram um pouco de casa.">>
<br>
<<Amigo2Diz "Uh..." "Ahm...">>
<br>
<<ShylaDiz "(interrupting) Just today when I could have been alone with you." "(interrompendo) Justo hoje que eu poderia ficar sozinha com você.">>
<br>
<<Amigo2Diz "Uh..." "Ahm...">>
<br>
<<ShylaDiz "(interrupting) Just today when I had planned several movies for us to watch..." "(interrompendo) Justo hoje que eu preparei vários filmes para a gente assistir...">>
<br>
<<Narrador "$Amigo2.Nome gets irritated with all these interruptions." "$Amigo2.Nome se irrita com todas essas interrupções.">>
<br>
<<Amigo2Diz "(interrupting) $Shyla.Nome, let me speak, for God's sake." "(interrompendo) $Shyla.Nome, deixa eu falar, pelo amor de Deus.">>
<br>
<<Reflex "(sarcastically) Couple of the year." "(ironizando) Casal do ano.">>
<br>
<<Amigo2Diz "$Shyla.Nome, I brought $Jogador.Nome here because we're having serious relationship problems." "$Shyla.Nome, eu chamei o $Jogador.Nome aqui porque estamos com sérios problemas de relacionamento.">>
<br>
<<Narrador "She crosses her arms indignantly." "Ela cruza os braços indignada.">>
<br>
<<ShylaDiz "Well, I disagree, I think we're doing just fine." "Pois eu discordo, eu acho que estamos muito bem.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-angy1.jpg"></center>
<br>
<<Amigo2Diz "Love, we've been arguing for a while." "Amor, a gente só briga a um bom tempo.">>
<br>
<<Amigo2Diz "So I called $Jogador.Nome because apparently he can help us." "Então chamei o $Jogador.Nome porque, aparentemente, ele pode nos ajudar.">>
<br>
<<ShylaDiz "Oh yeah? How?" "Ah é? Como?">>
<br>
<<Narrador "$Shyla.Nome responds with aggression in her voice." "Responde $Shyla.Nome com agressividade na voz.">>
<br>
<<Reflex "They finally let me speak." "Finalmente me deixaram falar.">>
<br>
<<PlayerDiz "First of all, I want to make it clear that I'm not an expert, but I feel like I can help." "Antes de tudo, quero deixar claro que não sou especialista, mas sinto que posso ajudar.">>
<br>
<<PlayerDiz "Relax and trust me. Tell me what frustrates you the most in your relationship." "Relaxem e confiem em mim. Contem o que mais frustra vocês no relacionamento.">>
<br>
<<Amigo2Diz "Can I start?" "Posso começar?">>
<br>
<<PlayerDiz "Sure." "Claro.">>
<br>
<<Amigo2Diz "Well, the most frustrating thing in our relationship is that $Shyla.Nome doesn't want to be intimate with me." "Bom, o mais frustrante no nosso relacionamento é que $Shyla.Nome não aceita ter relações comigo.">>
<br>
<<Narrador "$Shyla.Nome gets irritated and exclaims indignantly." "$Shyla.Nome se irrita exclama indignada.">>
<br>
<<ShylaDiz "What? Are you already telling our intimate details to this stranger?!" "O quê? Já vai contando nossas intimidades a esse estranho?!">>
<br>
<<Amigo2Diz "He's not a stranger, he's my friend." "Ele não é um estranho, é meu amigo.">>
<br>
<<Reflex "$Shyla.Nome will never let me give her a massage at this rate." "$Shyla.Nome nunca vai deixar eu fazer a massagem nesse ritmo.">>
<br>
<<ShylaDiz "You know what? Both of you, out of my house!" "Quer saber? Fora da minha casa, os dois!">>
<br>
<<Narrador "She angrily kicks you both out of her house and slams the door behind you." "Ela furiosamente expulsa vocês dois da casa dela e bate a porta atrás de vocês.">>
<br>
<<PlayerDiz "Damn it, $Amigo2.Nome, you should have told her I was coming too." "Porra, $Amigo2.Nome, você devia ter avisado ela que eu viria também.">>
<br>
<<Amigo2Diz "If I had told her, she would never have let you in." "Se eu tivesse avisado, ela nunca teria deixado.">>
<br>
<<PlayerDiz "If you really want my help, you'll need another idea." "Se você realmente quiser que eu ajude, você vai precisar de outra ideia.">>
<br>
<<Amigo2Diz "(sigh) I know." "(suspiro) Éh eu sei.">>
<br>
<<Narrador "With not much else to do, you both leave." "Sem muito mais o que fazer, vocês vão embora.">>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $Amigo2M7.MissaoEstagio += 34>>
<<set $Amigo2M7.MissaoEstatus to "Completa">>
<<set $Amigo2M8.MissaoEstatus to "Ativa">>
<<set $Missao.A2MEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoQuartoJogador>><<set $Call.Amigo2 to true>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M8.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M8.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You were in your room when the phone rang, interrupting your thoughts. It was $Amigo2.Nome. You answered, already guessing what the call was about." "Você estava em seu quarto quando o celular tocou, interrompendo seus pensamentos. Era $Amigo2.Nome. Você atendeu, já imaginando qual seria o motivo da ligação.">>
<br>
<<Amigo2Diz "Hey $Jogador.Nome, I need your help." "Hey $Jogador.Nome, eu preciso da sua ajuda.">>
<br>
<<Narrador "You sigh, rolling your eyes, almost regretting having told $Amigo2.Nome about the massage." "Você suspira, rolando os olhos quase se arrependendo de ter falado desa massagem para o $Amigo2.Nome.">>
<br>
<<PlayerDiz "(sigh) Again with the $Shyla.Nome problem?" "(suspiro) De novo o problema com a $Shyla.Nome?">>
<br>
<<Amigo2Diz "Yeah, this time I talked to her calmly, and she agreed to listen to you, and maybe... maybe she'll accept your input." "Sim, dessa vez eu conversei com ela, com calma, e ela concordou em ouvir você, e talvez... talvez ela aceite a sua massagem.">>
<br>
<<PlayerDiz "Okay, so I'll meet you there?" "Okay, então eu te encontro lá?">>
<br>
<<Amigo2Diz "Yeah, let's meet there." "Sim, a gente se encontra lá.">>
<br>
<<Narrador "You sighed as you hung up the phone. Despite feeling a bit tired of the situation, you knew your friends needed you and were willing to do whatever it took to help them. After getting ready, you left home to meet $Amigo2.Nome and $Shyla.Nome, hoping that this time things could finally be resolved." "Você suspirou enquanto desligava o telefone. Apesar de estar um pouco cansado da situação, você sabia que seus amigos precisavam de você e estava disposto a fazer o que fosse preciso para ajudá-los. Após se preparar, você saiu de casa em direção ao encontro com $Amigo2.Nome e $Shyla.Nome, esperando que dessa vez as coisas pudessem se resolver de uma vez por todas.">>
<br>
@@.btnUI;<<button [[Continue|A2M8 parte 2 - Terapeuta de Casal]]>>
<<set $Amigo2M8.MissaoEstagio += 33>>
<<set $Call.Amigo2 to false>>
<<addmins 45>>
<</button>>@@<<FundoBairroAfastado>>
<<Narrador "You arrive at $Shyla.Nome's house; $Amigo2.Nome must already be inside. You ring the doorbell. The thought about her parents being home crosses your mind, but you decide to proceed." "Você chega à casa de $Shyla.Nome; $Amigo2.Nome já deve estar lá dentro. Você toca a campainha. O pensamento sobre os pais dela estar em casa passa pela sua mente, mas você decide seguir em frente.">>
<br>
<<Reflex "Wait, do you think her parents will be home?" "Espera aí, será que os pais dela estarão em casa?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/jodi/images/jodi-porta.jpg"></center>
<br>
<<IndiaDiz "Hello?" "Olá?">>
<br>
<<Narrador "You tell a thin, a brunette woman with a slender body, she answers the door with a smile that when she sees you, she looks confused." "Você avisa uma mulher morena de corpo esguio, ela atende a porta com um sorriso que ao te ver faz uma expressão confusa.">>
<br>
<<PlayerDiz "Hi, I'm $Jogador.Nome... Is $Amigo2.Nome or $Shyla.Nome here?" "Oi, eu sou o $Jogador.Nome... O $Amigo2.Nome ou a $Shyla.Nome estão?">>
<br>
<<IndiaDiz "Oh, you've arrived, please come in..." "Ah, você chegou. Pode entrar...">>
<br>
<<Narrador "She makes room for you to enter her house." "Ela abre espaço para você entrar na casa dela.">>
<br>
@@.btnUI;<<button [[Continue|A2M8 parte 3 - Terapeuta de Casal]]>>
<<set $Amigo2M8.MissaoEstagio += 33>>
<<addmins 4>>
<</button>>@@<<set $fundo to "casa-olson">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Upon entering her house, you spot your friend $Amigo2.Nome and $Shyla.Nome. An older woman, whom you presume to be $Shyla.Nome's mother, leads you to an armchair." "Ao entrar na casa dela, você avista seu amigo $Amigo2.Nome e $Shyla.Nome. Uma mulher mais velha, que você presume ser a mãe de $Shyla.Nome, te conduz a uma poltrona.">>
<br>
<<PlayerDiz "What's going on?" "O que está acontecendo?">>
<br>
<<Amigo2Diz "We've been waiting for you." "Estamos esperando você.">>
<br>
<<ShylaDiz "$Amigo2.Nome said you might help us solve our problems, so we're here to listen." "$Amigo2.Nome disse que você poderia nos ajudar a resolver nossos problemas, então estamos aqui para ouvir.">>
<br>
<<Narrador "Apesar de você não conhecer $Shyla.Nome tão bém quanto $Amigo2.Nome, você estranha a calma dela, mas decide não dizer nada para não parecer mal educado." "Apesar de você não conhecer $Shyla.Nome tão bém quanto $Amigo2.Nome, você estranha a calma dela, mas decide não dizer nada para não parecer mal educado.">>
<br>
<<Reflex "It's strange to see $Shyla.Nome so calm. And who is that woman?" "Estranho $Shyla.Nome estar tão calma assim. E aquela mulher?">>
<br>
<<PlayerDiz "Okay... and... is she going to stay here?" "Tá bom... e... ela vai ficar aqui?">>
<br>
<<Narrador "You refer to the older woman who greeted you, seated in the armchair on the left." "Você se refere à mulher mais velha que lhe atendeu, sentada na poltrona à esquerda.">>
<br>
<div class="Speak" style="background-color:#7a4d2c">
<img class="avatar2" src="content/characters/jodi/jodi.jpg">
<<if def $India.Nome>>
$India.Nome <<if $Amigo2M8.MissaoEstatus is "Ativa">>Olson<</if>>
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
My name is <<textbox "$India.Nome" "Jodi" $India.Nome autofocus>>; I'm $Shyla.Nome's mother. If there's any problem in my daughter's relationship with this young man, I need to know.
<<elseif $game.lang is 1>>
Meu nome é <<textbox "$India.Nome" "Jodi" $India.Nome autofocus>>; sou mãe da $Shyla.Nome. Se existe algum problema no relacionamento da minha filha com esse rapaz, eu preciso saber.
<</if>>
</div>
<br>
<<Narrador "She replies seriously." "Ela responde de forma séria.">>
<br>
<<PlayerDiz "As you wish, but know that we'll be discussing some personal matters here." "Como quiser, mas saiba que aqui trataremos de alguns assuntos pessoais.">>
<br>
<<Narrador "You sit down, trying to remain calm despite the surprise of $Shyla.Nome's mother's presence. The situation seems more serious than you had imagined, and you prepare for a conversation that could change everything." "Você se senta, tentando manter a calma apesar da surpresa com a presença da mãe de $Shyla.Nome. A situação parece mais séria do que você imaginava, e você se prepara para uma conversa que pode mudar tudo.">>
<br>
@@.btnUI;<<button [[Continue|A2M8 parte 3 - Terapeuta de Casal]]>>
<<set $game.SexEvent to 1>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<IndiaDiz "Alright, but I need to stay on top of what's happening in my daughter's relationship." "Tudo bem, mas eu preciso ficar por dentro do que acontece no relacionamento da minha filha.">>
<br>
<<PlayerDiz "Okay, if we agree, we'll begin." "Ok, se estamos de acordo, começaremos.">>
<br>
<<Narrador "You think for a moment about how to steer the conversation towards the moment of giving $Shyla.Nome the massage, but you come to no conclusion." "Você raciocina por um momento sobre como conduzir a conversa até o momento de fazer a massagem em $Shyla.Nome, mas não chega a nenhuma conclusão.">>
<br>
<<Reflex "Hypnotizing this girl is not going to be easy." "Hipnotizar essa garota não vai ser nada fácil.">>
<br>
<<PlayerDiz "Let's start where we left off, $Amigo2.Nome. What do you feel most frustrated about in your relationship?" "Vamos começar de onde paramos, $Amigo2.Nome. Com o que você se sente mais frustrado na sua relação?">>
<br>
<<Narrador "$Amigo2.Nome seems uncomfortable saying these things in front of his mother-in-law." "$Amigo2.Nome parece desconfortável em falar essas coisas na frente da sogra.">>
<br>
<<Amigo2Diz "Well, I feel frustrated because $Shyla.Nome refuses to... have sex with me." "Bom, eu me sinto frustrado porque a $Shyla.Nome se recusa a... ter relações comigo.">>
<br>
<<IndiaDiz "Oh, you brat!" "Oh, seu moleque!">>
<br>
<<Narrador "Jodi gets nervous when she hears these words and gets up from her chair." "Jodi fica nervosa ao ouvir essas palavras e se levanta da sua poltrona.">>
<br>
<<IndiaDiz "Mom, please stay out of this!" "Mãe, por favor, não se meta!">>
<br>
<<Narrador "$India.Nome sits back down and says no more." "$India.Nome se senta novamente onde estava e não diz mais nada.">>
<br>
<<PlayerDiz "Okay, and... $Shyla.Nome, what frustrates you the most about your relationship with $Amigo2.Nome?" "Ok, e... $Shyla.Nome, o que te frustra mais no seu relacionamento com o $Amigo2.Nome?">>
<br>
<<ShylaDiz "(sigh) I decided to wait until my wedding, but $Amigo2.Nome doesn't respect that and always seems to want something more." "(suspiro) Eu decidi esperar até meu casamento, mas o $Amigo2.Nome não respeita isso e parece sempre querer algo mais.">>
<br>
<<Narrador "$India.Nome, mãe de $Shyla.Nome, parece satisfeita com a resposta dela. Mas $Amigo2.Nome fica indignado com isso." "$India.Nome, mãe de $Shyla.Nome, parece satisfeita com a resposta dela. Mas $Amigo2.Nome fica indignado com isso.">>
<br>
<<Amigo2Diz "And I don't believe it! Do you know why?" "E eu não acredito nisso! Sabe o porquê?">>
<br>
<<PlayerDiz "Why, $Amigo2.Nome?" "Porque, $Amigo2.Nome?">>
<br>
<<ShylaDiz "Don't say that in front of my mother!" "Não fala isso na frente da minha mãe!">>
<br>
<<Narrador "$India.Nome, looks around in confusion." "$India.Nome, olha para os lados confusa.">>
<br>
<<Amigo2Diz "$Shyla.Nome had sex with two guys at the same time." "$Shyla.Nome fez sexo com dois caras ao mesmo tempo.">>
<br>
<<Narrador "$Amigo2.Nome puts great emphasis on the word sex. $India.Nome stands up furiously." "$Amigo2.Nome dá grande ênfase na palavra sexo. $India.Nome se levanta furiosamente.">>
<br>
<<IndiaDiz "(shouting) What?! How could you, $Shyla.Nome?!" "(gritando) O que?! Como assim, $Shyla.Nome?!">>
<br>
<<ShylaDiz "Mom, calm down, it wasn't like that." "Mãe, calma, não foi bem assim.">>
<br>
<<Narrador "$Shyla.Nome tries to explain, with a distressed tone, but $Amigo2.Nome doesn't miss the chance to stir things up even more." "$Shyla.Nome tenta se explicar, com um tom aflito, $Amigo2.Nome não perde a oportunidade de jogar mais lenha na fogueira.">>
<br>
<<Amigo2Diz "Oh, of course it wasn't, just as it was when you sucked off the whole basketball team!" "Oh, é claro que não foi, assim como estava quando chupou todo o time de basquete!">>
<br>
<<IndiaDiz "(shouting) $Shyla.Nome!" "(gritando) $Shyla.Nome!">>
<br>
<<Reflex "Oh, shit, here we go again." "Oh, lá vamos nós de novo.">>
<br>
<<Narrador "$India.Nome reflexively slaps $Amigo2.Nome, who then exclaims in pain." "$India.Nome dá um tapa em $Amigo2.Nome no reflexo, que por sua vez exclama de dor.">>
<br>
<<IndiaDiz "How dare you? Both of you!" "Como se atreve? Vocês dois!">>
<br>
<<Narrador "$Shyla.Nome looks at $Amigo2.Nome disapprovingly." "$Shyla.Nome olha para $Amigo2.Nome com olhar de desaprovação.">>
<br>
<<IndiaDiz "(shouting) You always mess everything up, $Amigo2.Nome!" "(gritando) Você sempre estraga tudo, $Amigo2.Nome!">>
<br>
<<IndiaDiz "I thought you were a pure and innocent girl." "Eu pensava que você era uma garota pura e imaculada.">>
<br>
<<Narrador "$India.Nome says to her daughter $Shyla.Nome, who then stands up." "Diz $India.Nome para sua filha $Shyla.Nome, que se levanta logo em seguida.">>
<br>
<<ShylaDiz "(distressed) Mom, I was drunk. It wasn't meant for you to find out like this!" "(aflita) Mãe, eu estava bêbada, e não foi bém assim!">>
<br>
<<Narrador "$Amigo2.Nome also stands up." "$Amigo2.Nome também se levanta.">>
<br>
<<Amigo2Diz "Of course she was drunk, but she's never drunk around me." "É claro que estava bêbada, mas nunca está bêbada perto de mim.">>
<br>
<<IndiaDiz "(shouting in unison) Oh... shut up, $Amigo2.Nome!" "(gritando em uníssono) Oh... cale a boca, $Amigo2.Nome!">>
<br>
<<ShylaDiz "(shouting in unison) Oh... shut up, $Amigo2.Nome!" "(gritando em uníssono) Oh... cale a boca, $Amigo2.Nome!">>
<br>
<<Narrador "You observe this chaotic situation that has unfolded in $Shyla.Nome's house." "Você observa essa situação caótica que chegou na casa de $Shyla.Nome.">>
<br>
<<Reflex "Dude, what am I still doing here?" "Mano, o que é que eu ainda estou fazendo aqui?">>
<br>
<<Narrador "You elegantly stand up and leave $Shyla.Nome's house; apparently, you're not cut out to be a couples therapist. Everyone is so focused on the argument that no one notices you leaving." "Você elegantemente se levanta e sai da casa de $Shyla.Nome; aparentemente você não tem vocação para terapeuta de casal. Todos estão tão concentrados na discussão que ninguém percebe que você saiu.">>
<br>
@@.btnUI;<<button "End" "Bairro Afastado">>
<<set $Amigo2M8.MissaoEstagio += 34>>
<<set $Amigo2M8.MissaoEstatus to "Completa">>
<<set $Amigo2M9.MissaoEstatus to "Ativa">>
<<set $Missao.A2MEspere to true>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoRefeitorio>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$Amigo2M9.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$Amigo2M9.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You are talking to your friends $Amigo.Nome and $Amigo2.Nome." "Você está conversando com seus amigos $Amigo.Nome e $Amigo2.Nome.">>
<br>
<<Amigo1Diz "Oh, $Jogador.Nome, before I forget, congratulations." "Ah, $Jogador.Nome, antes que eu me esqueça, parabéns.">>
<br>
<<Narrador "$Amigo.Nome smiled as if he was about to share a secret." "$Amigo.Nome sorriu de canto, como se estivesse prestes a revelar um segredo.">>
<br>
<<PlayerDiz "For what?" "Pelo quê?">>
<br>
<<Amigo1Diz "What do you mean? $CarmenCa.Nome told me you and $LenaPaul.Nome are dating." "Ué? $CarmenCa.Nome me disse que você e $LenaPaul.Nome estão namorando.">>
<br>
<<Narrador "$Amigo.Nome raised an eyebrow, waiting for $Jogador.Nome's reaction." $Amigo.Nome arqueou uma sobrancelha, esperando pela reação de $Jogador.Nome.">>
<br>
<<PlayerDiz "Oh... that... it's true." "Oh... é isso... é verdade.">>
<br>
<<Narrador "A shy smile formed on $Jogador.Nome's lips as he confirmed the information." Um sorriso tímido se formou nos lábios de $Jogador.Nome, enquanto ele confirmava a informação.">>
<br>
<<Amigo2Diz "That's great, man!" "Que legal, cara!">>
<br>
<<Narrador "$Amigo2.Nome patted $Jogador.Nome on the back, expressing his happiness for the news." "$Amigo2.Nome bateu de leve no ombro de $Jogador.Nome, expressando sua felicidade pela notícia.">>
<br>
<<Amigo1Diz "For the first time in history, the three of us have girlfriends." "Pela primeira vez na história, nós três temos namoradas.">>
<br>
<<Amigo2Diz "Yeah, and by the way, you guys took too long." "Pois é, e por sinal, vocês demoraram muito.">>
<br>
<<Narrador "$Amigo2.Nome teased, provoking laughter among the three friends." "$Amigo2.Nome brincou, provocando um riso entre os três amigos.">>
<br>
<<Amigo1Diz "Hey, we should have another double date, like that one time, remember?" "Cara, a gente devia fazer mais um encontro duplo, igual naquele dia, lembra?">>
<br>
<<PlayerDiz "I met $CarmenCa.Nome at the mall once, and she told me the same thing." "Eu me encontrei com $CarmenCa.Nome no Shopping certa vez, e ela me disse a mesma coisa.">>
<br>
<<Amigo1Diz "Great, we can go out tonight if..." "Ótimo, a gente pode sair hoje mesmo se...">>
<br>
<<Narrador "$Amigo.Nome began to plan the next outing but was interrupted by $Amigo2.Nome." "$Amigo.Nome começou a planejar o próximo encontro, mas foi interrompido por $Amigo2.Nome.">>
<br>
<<Amigo2Diz "It's okay that you guys left me out the first time, but you're not leaving me out of this one too." "Tudo bem que vocês me deixaram fora na primeira vez, mas tão querendo me deixar de fora dessa também.">>
<br>
<<Narrador "$Amigo2.Nome crossed his arms, looking disapproving." "$Amigo2.Nome cruzou os braços, com um olhar de desaprovação.">>
<br>
<<PlayerDiz "(talking at the same time as $Amigo2.Nome) So... it's... because... man... she's... very..." "(falando ao mesmo tempo que $Amigo2.Nome) Então... é... porque... mano... a... ela é... muito...">>
<br>
<<Narrador "$Jogador.Nome tried to explain but was interrupted by $Amigo.Nome." "$Jogador.Nome tentou se explicar, mas foi interrompido por $Amigo.Nome.">>
<br>
<<Amigo1Diz "(talking at the same time as $Jogador.Nome) Dude... this... is complicated... because... your... girlfriend... she's very..." "(falando ao mesmo tempo que $Jogador.Nome) Cara... isso... é complexo... pois... a sua... namorada... ela é muito...">>
<br>
<<Narrador "You and $Amigo.Nome talk over each other, making it almost impossible to understand anything, creating a confusing sound." "Você e $Amigo.Nome falam várias coisas ao mesmo tempo que não dá pra entender quase nada, criando uma confusão sonora.">>
<br>
<<Amigo2Diz "What?" "O que?">>
<br>
<<PlayerDiz "So, man, your girlfriend is..." "Então cara, sua namorada é...">>
<br>
<<Narrador "$Jogador.Nome hesitated, searching for the right words." "$Jogador.Nome hesitou, procurando as palavras certas.">>
<br>
<<Amigo1Diz "Annoying, she's annoying, period!" "Chata, ela é chata, ponto!">>
<br>
<<Narrador "$Amigo.Nome was direct, expressing his opinion about $Amigo2.Nome's girlfriend, who in turn tried to argue but couldn't." "$Amigo.Nome foi direto ao ponto, revelando sua opinião sobre a namorada de $Amigo2.Nome, que por sua vez tentou argumentar mas não conseguiu.">>
<br>
<<Amigo2Diz "Okay, she's annoying... and I... (thinking for a second) tried to argue but couldn't think of anything." "Ah, tá bom, ela é chata... e eu... (pensando por um segundo) tentei argumentar mais não pensei em nada.">>
<br>
<<PlayerDiz "See?" "Viu?">>
<br>
<<Amigo2Diz "But you said you could help us, remember? This could be really helpful for us." "Mas você mesmo disse que pode ajudar a gente, lembra? Isso pode ser de grande ajuda para a gente.">>
<br>
<<PlayerDiz "$Amigo.Nome" "$Amigo.Nome?">>
<br>
<<Amigo1Diz "(sigh) Alright, but no fights, okay! We're going out to have fun, not to listen to a couple's argument." "(suspiro) Tudo bem, mas sem brigas, ehm! A gente está saindo para nos divertirmos, não para ficar ouvindo discussão de casal.">>
<br>
<<Amigo2Diz "Deal then." "Fechado então.">>
<br>
<<Narrador "The three of you agree to go out soon; you must invite $LenaPaul.Nome to these outings." "Vocês três combinam de sair em breve; você deve convidar $LenaPaul.Nome para ir a esses encontros.">>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $Amigo2M9.MissaoEstagio += 100>>
<<set $Amigo2M9.MissaoEstatus to "Completa">>
<<set $Missao.A2MEspere to true>>
<<addmins 25>>
<</button>>@@<<FundoCentro>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM1.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM1.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You'll meet your friends in the park. As you head there, you find $LenaPaul.Nome, and you continue walking together, hand in hand." "Você vai encontrar seus amigos no parque. Enquanto você ia para lá, encontra $LenaPaul.Nome e de mãos dadas, vocês continuam o seu caminho juntos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/parque/images/casal-no-parque.jpg"></center>
<br>
<<PlayerDiz "$LenaPaul.Nome, I've been looking forward to this day so much." "$LenaPaul.Nome, eu esperei tanto por esse dia.">>
<br>
<<Narrador "His excitement was evident in his eyes." "Sua animação era evidente nos seus olhos.">>
<br>
<<LenaPaulDiz "Me too. I couldn't wait to hang out with you, $CarmenCa.Nome, and $Amigo.Nome, all together again." "Eu também. Mal posso esperar para sair com você, a $CarmenCa.Nome e o $Amigo.Nome, todos juntos novamente.">>
<br>
<<PlayerDiz "What about $Amigo2.Nome and $Shyla.Nome?" "E quanto ao $Amigo2.Nome e à $Shyla.Nome?">>
<br>
<<LenaPaulDiz "Your friend $Amigo2.Nome is nice; as for his girlfriend..." "Seu amigo $Amigo2.Nome é legal; já a namorada...">>
<br>
<<LenaPaulDiz "Yeah, I know, but considering her chaotic family, I understand why she's like that." "É, eu sei, mas com aquela família caótica que ela tem, eu até entendo ela ser assim.">>
<br>
<<LenaPaulDiz "Did you meet her family?" "Você conheceu a família dela?">>
<br>
<<PlayerDiz "Just her mother; she seems very religious and expects perfection from her daughter." "Só a mãe dela; parece ser bem religiosa e exigir perfeição da filha.">>
<br>
<<LenaPaulDiz "Wow." "Uau.">>
<br>
<<PlayerDiz "Yeah, but I ask that you at least try to make her feel comfortable with everyone." "É, mas peço que pelo menos tente fazê-la se sentir à vontade com todos.">>
<br>
<<PlayerDiz "You know, despite everything, she's still $Amigo2.Nome's girlfriend, and he loves her, so let's do our best to love her too." "Sabe, apesar de tudo, ela ainda é namorada do $Amigo2.Nome, e ele a ama, então vamos fazer o possível para amá-la também.">>
<br>
<<LenaPaulDiz "You're right." "Tem razão.">>
<br>
<<Narrador " Further ahead, you spot your friends, $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome, and $Shyla.Nome. They seem happy to see you. $Amigo.Nome greets you with a mischievous smile, while $Amigo2.Nome and $CarmenCa.Nome exchange knowing looks. $Shyla.Nome, on the other hand, seems more distant but still offers a shy wave." "Logo à frente, vocês avistam seus amigos, $Amigo.Nome, $Amigo2.Nome, $CarmenCa.Nome e $Shyla.Nome. Eles parecem felizes em vê-los. $Amigo.Nome cumprimenta vocês com um sorriso travesso, enquanto $Amigo2.Nome e $CarmenCa.Nome trocam olhares cúmplices. $Shyla.Nome, por sua vez, parece mais distante, mas mesmo assim oferece um aceno tímido.">>
<br>
@@.btnUI;<<button [[Continue|AMGS1 parte 2 - Encontro Triplo]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@Amigos Missões<<if $AmigosM1.MissaoEstatus is "Ativa" and $AmigosM1.MissaoEstagio is 10>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM1.MissaoEstagio to 20>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa" and $AmigosM2.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM2.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 7>>
<<set $game.notifyMensagens += 7>>
<<set $game.notifyEmGeral += 7>>
<</if>>
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa" and $AmigosM3.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM3.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa" and $AmigosM4.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM4.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 5>>
<<set $game.notifyMensagens += 5>>
<<set $game.notifyEmGeral += 5>>
<</if>>
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa" and $AmigosM5.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM5.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 4>>
<<set $game.notifyMensagens += 4>>
<<set $game.notifyEmGeral += 4>>
<</if>>
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa" and $AmigosM6.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM6.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 6>>
<<set $game.notifyMensagens += 6>>
<<set $game.notifyEmGeral += 6>>
<</if>>
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa" and $AmigosM7.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 12>>
<<set $AmigosM7.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 4>>
<<set $game.notifyMensagens += 4>>
<<set $game.notifyEmGeral += 4>>
<</if>>
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa" and $AmigosM8.MissaoEstagio is 30>>
<<if $gameDate.getHours() gte 19>>
<<set $AmigosM8.MissaoEstagio += 10>>
<<set $Mensagens.LenaPaul += 6>>
<<set $game.notifyMensagens += 6>>
<<set $game.notifyEmGeral += 6>>
<</if>>
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio is 10>>
<<if $gameDate.getHours() gte 12>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<<set $Mensagens.SocioGrup += 1>>
<<set $game.notifyMensagens += 1>>
<<set $game.notifyEmGeral += 1>>
<</if>>
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa" and $ProfSociologiaM6.MissaoEstagio is 20>>
<<if $gameDate.getHours() gte 20>>
<<set $ProfSociologiaM6.MissaoEstagio += 10>>
<<set $Mensagens.SocioGrup += 1>>
<<set $game.notifyMensagens += 1>>
<<set $game.notifyEmGeral += 1>>
<</if>>
<</if>>
<<PlayerDiz "Hey $LenaPaul.Nome, do you have a minute? I wanted to talk to you about something." "Ei $LenaPaul.Nome, você tem um minuto? Eu queria falar com você sobre algo.">>
<br>
<<if lastVisited("Conversa-LenaPaul-Casa-Byers") is 1>>
<<switch random(1, 6)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom5.jpg"></center>
<<case 6>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-livingroom6.jpg"></center>
<</switch>>
<<elseif lastVisited("Conversa-LenaPaul-Praca") is 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praca2.jpg"></center>
<</switch>>
<<elseif lastVisited("Conversa-LenaPaul-Escola-Biblioteca") is 1>>
<<switch random(1, 2)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-escola-biblioteca2.jpg"></center>
<</switch>>
<<elseif lastVisited("Conversa-LenaPaul-Parque") is 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-parque3.jpg"></center>
<</switch>>
<<elseif lastVisited("Conversa-LenaPaul-Bar") is 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-bar1.jpg"></center>
<<elseif lastVisited("Conversa-LenaPaul-CountryClub-Piscina") is 1>>
<<switch random(1, 3)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-piscina3.jpg"></center>
<</switch>>
<<elseif lastVisited("Conversa-LenaPaul-Praia") is 1>>
<<switch random(1, 5)>>
<<case 1>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia1.jpg"></center>
<<case 2>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia2.jpg"></center>
<<case 3>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia3.jpg"></center>
<<case 4>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia4.jpg"></center>
<<case 5>>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-praia5.jpg"></center>
<</switch>>
<</if>>
<br>
<<LenaPaulDiz "Sure, I'm all ears." "Claro, sou toda ouvidos.">>
<br>
<<PlayerDiz "Well, $Amigo.Nome and I were remembering that double date when you and I first met, and I wanted to know if you'd like to do that again. But this time with $Amigo2.Nome and $Shyla.Nome too." "Bem, eu e $Amigo.Nome tinhamos nos lembrado daquele encontro duplo em que eu e você nos conhecemos, e queria saber se você gostaria de fazer isso mais uma vez. Só que dessa vez com $Amigo2Nome e $Shyla.Nome também.">>
<br>
<<LenaPaulDiz "Oh, really? I've been thinking a lot about that day with $CarmenCa.Nome too. Another get-together with everyone sounds great, but... with that girl $Shyla.Nome...?" "Ah, sério? Eu também tenho me lebrado muito da quele dia junto com $CarmenCa.Nome. Um novo encontro com o pessoal parece otimo, mas... com aquela garota $Shyla.Nome...?">>
<br>
<<PlayerDiz "$Amigo2.Nome needs this, getting that girl to hang out with you guys will do her good." "O $Amigo2.Nome precisa disso, fazer a quela garota sair um pouco com vocês vai fazer bem pra ela.">>
<br>
<<LenaPaulDiz "Okay, but what do you have in mind?" "Tá, mas o que você tem em mente?">>
<br>
<<PlayerDiz "I have some cool ideas of where we can spend the day, this town is small but there are many things we can do, everything will be decided when we get there." "Eu tenho algumas idéias legais de onde a gente pode passar o dia, essa cidade é pequena mas tem muitas coisas que podemos fazer, tudo será decidido no momento em que formos.">>
<br>
<<LenaPaulDiz "Uh, I like something more spontaneous. I'm looking forward to our date. I think it's going to be amazing!" "Uh, gostei uma coisa mais espontânea. Estou ansiosa para o nosso encontro. Acho que vai ser incrível!">>
<br>
<<PlayerDiz "I'm excited too. I'm sure it's going to be really fun." "Eu também estou animado. Tenho certeza de que vamos vai ser muito legal.">>
<br>
<<LenaPaulDiz "Definitely! Count me in. So, we'll see each other at...?" "Definitivamente! Conta comigo. Então a gente se vê no...?">>
<br>
<<Narrador "You agree on a good day to meet up (tomorrow)." "Vocês combinam um bom dia para se encontrarem (amanhã).">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<if lastVisited("Conversa-LenaPaul-Casa-Byers") is 1>>
@@.btnUI;<<button "Leave" "Casa Byers">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-Praca") is 1>>
@@.btnUI;<<button "Leave" "Praça">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-Escola-Biblioteca") is 1>>
@@.btnUI;<<button "Leave" "Biblioteca">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-Parque") is 1>>
@@.btnUI;<<button "Leave" "Parque">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-Bar") is 1>>
@@.btnUI;<<button "Leave" "Bar">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-CountryClub-Piscina") is 1>>
@@.btnUI;<<button "Leave" "Piscina">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<<elseif lastVisited("Conversa-LenaPaul-Praia") is 1>>
@@.btnUI;<<button "Leave" "Praia">>
<<set $AmigosM1.MissaoEstatus to "Ativa">>
<<addmins 20>>
<</button>>@@
<</if>>
<<FundoParque>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome greeting all your friends who were already gathered." "Você e $LenaPaul.Nome cumprimentando todos os seus amigos que já estavam reunidos.">>
<br>
<<PlayerDiz "Hey, guys." "E aí, galera.">>
<br>
<<LenaPaulDiz "We finally made it." "Finalmente chegamos.">>
<br>
<<ShylaDiz "Okay, now that we're all here, let's take some photos by the lake." "Okay, já que todos estamos aqui, vamos fazer algumas fotos em frente ao lago.">>
<br>
<<Amigo1Diz "No way am I running to the other side of the park for a lake photo. I'm exhausted; I had to run all the way here." "Ah, nem pensar em ter que correr até o outro lado do parque para tirar foto no lago. Eu estou exausto; tive que vir correndo pra cá.">>
<br>
<<Narrador "$CarmenCa.Nome with a disappointing look turns to $Amigo.Nome." "$CarmenCa.Nome com um olhar decepcionando se dirige a $Amigo.Nome.">>
<br>
<<CarmenCaDiz "Aw, but you get tired so quickly, love. I wish you'd join me for a walk in the woods." " Poxa, mas você se cansa muito rápido, amor. Queria que você me acompanhasse com uma volta no bosque.">>
<br>
<<Amigo1Diz "Well, if we all stay like this, we..." "Poxa, mas se ficarmos desse jeito, nós...">>
<br>
<<Narrador "Each of them wanted to do something different. If no one intervened, it could have been the start of an argument." "Cada um queria fazer uma coisa diferente. Se ninguém interrompesse, poderia ser o início de uma discussão.">>
<br>
<<PlayerDiz "Guys, guys, we don't have to stick together all the time. $Amigo.Nome, you can rest a bit, and we can do something else." "Gente, gente, a gente não precisa ficar junto o tempo todo. $Amigo.Nome, pode descansar um pouco, e a gente faz outra coisa.">>
<br>
<<Amigo2Diz "That's actually good because I need to talk to you, $Amigo.Nome. I have news." "Isso é até bom, porque eu preciso falar um pouco com você, $Amigo.Nome. Tenho novidades.">>
<br>
<<PlayerDiz "Great, and we can take a walk in the woods while you talk." "Ótimo, e a gente pode dar uma volta no bosque enquanto isso.">>
<br>
<<ShylaDiz "And who's going to take photos of me by the lake?" "E quem vai tirar fotos minhas em frente ao lago?">>
<br>
<<Narrador "$LenaPaul.Nome, realizing $Shyla.Nome's desire, remembers what $Jogador.Nome said, so she decides to be nice to $Shyla.Nome." "$LenaPaul.Nome percebendo a vontade de $Shyla.Nome se lembra do que $Jogador.Nome disse, então ela decide ser agradavel com $Shyla.Nome.">>
<br>
<<LenaPaulDiz "I will..." "Eu vou...">>
<br>
<<Narrador "$LenaPaul.Nome winks at you, indicating that she'll do her best to make $Shyla.Nome like her and everyone else. She goes over to $Shyla.Nome's side." "$LenaPaul.Nome dá uma piscadinha para você, indicando que ela fará o possível para que $Shyla.Nome goste dela e de todo mundo. Ela vai até o lado de $Shyla.Nome.">>
<br>
<<CarmenCaDiz "Okay, it looks like it'll just be the two of us, $Jogador.Nome..." "Okay, parece que então seremos só nós dois, $Jogador.Nome...">>
<br>
<<Narrador "At that moment, everyone splits up. $Amigo2.Nome and $Amigo.Nome sit at a kiosk for $Amigo.Nome to rest and $Amigo2.Nome to share his news. $Shyla.Nome and $LenaPaul.Nome head to the lake for some photos, and you and $CarmenCa.Nome walk alone in the woods." "Nesse momento, todos se separam. $Amigo2.Nome e $Amigo.Nome sentam em um quiosque para $Amigo.Nome descansar e $Amigo2.Nome contar suas novidades. $Shyla.Nome e $LenaPaul.Nome vão para frente do lago tirar algumas fotos, e você e $CarmenCa.Nome vão caminhar sozinhos no bosque.">>
<br>
@@.btnUI;<<button [[Continue|AMGS1 parte 2 - Encontro Triplo]]>>
<<set $game.SexEvent to 1>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You and $CarmenCa.Nome are walking together in the woods." "Você e $CarmenCa.Nome estão caminhando juntos pelo bosque.">>
<br>
<<CarmenCaDiz "$Jogador.Nome, since we're alone, I want to tell you something." "$Jogador.Nome, já que estamos sozinhos, eu quero te contar uma coisa.">>
<br>
<<PlayerDiz "Is it about $LenaPaul.Nome? Is something wrong?" "É sobre a $LenaPaul.Nome? Está acontecendo algum problema?">>
<br>
<<CarmenCaDiz "No, it's just that..." "Não, é que...">>
<br>
<<CarmenCaDiz "You've known $Amigo.Nome for a long time, right?" "Você conhece o $Amigo.Nome há bastante tempo, não é?">>
<br>
<<PlayerDiz "Yes, we've been friends since we were kids, why?" "Sim, somos amigos desde criança, por quê?">>
<br>
<<CarmenCaDiz "How do you think he would react if I did something with someone else?" "Como você acha que ele reagiria se eu fizesse algo com outra pessoa?">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "What do you mean, $CarmenCa.Nome? Did you cheat on him?" "Como assim, $CarmenCa.Nome? Você traiu ele?">>
<br>
<<CarmenCaDiz "No, no... but it's just that..." "Não, não... mas é que...">>
<br>
<<CarmenCaDiz "I received a job offer to perform with a guy who does porn." "Eu recebi uma proposta de trabalho para contracenar com um cara que faz porno.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<CarmenCaDiz "Yes, I don't intend to fully enter the industry, but doing a live with this guy can expand my audience so much and be so good for my career that..." "Sim, eu não pretendo entrar na indústria totalmente, mas fazer uma live com esse cara pode expandir tanto o meu público e fazer tão bem para minha carreira que...">>
<br>
<<PlayerDiz "Wait, let me see if I understand... You want to have live sex, on your channel, with a professional porn actor, and you want to know if $Amigo.Nome will like that?" "Pera, aí, deixa eu ver se eu entendi... Você quer fazer sexo ao vivo, no seu canal, com um ator porno profissional, e quer saber se o $Amigo.Nome vai gostar disso?">>
<br>
<<CarmenCaDiz "Yes, but it will be completely professional, $Jogador.Nome. It's a big step for my career and a big step for our relationship, but it's a step I have to take." "Sim, mas vai ser totalmente profissional, $Jogador.Nome. É um passo grande para minha carreira e um passo grande para a nossa relação, mas é um passo que eu tenho que dar.">>
<br>
<<PlayerDiz "Honestly, I think he won't like the idea at all." "Olha, sinceramente eu acho que ele não vai gostar nem um pouco da ideia.">>
<br>
<<Narrador "She looks disappointed, but not surprised." "Ela parece decepcionada, mas não surpresa.">>
<br>
<<CarmenCaDiz "Oh, really..." "Oh, sério...">>
<br>
<<PlayerDiz "Yeah, but you need to talk to him. He's the one who can give you that answer, not me." "É, mas você precisa falar com ele. Quem pode te dar essa resposta é ele, não eu.">>
<br>
<<CarmenCaDiz "I know, I'm just afraid of what he might think." "Eu sei, só tenho medo do que ele pode pensar.">>
<br>
<<Narrador "At that moment, $Amigo.Nome and $Amigo2.Nome spot the two of you talking in the distance." "Nesse momento, $Amigo.Nome e $Amigo2.Nome avistam vocês dois conversando ao longe.">>
<br>
<<Amigo1Diz "Hey! $Jogador.Nome, $CarmenCa.Nome!" "Ei! $Jogador.Nome, $CarmenCa.Nome!">>
<br>
<<Narrador "$CarmenCa.Nome then turns to you with a desperate tone." "$CarmenCa.Nome então se vira pra você com um tom desesperado.">>
<br>
<<CarmenCaDiz "Please, $Jogador.Nome, don't tell him anything. He needs to know this from me; only you and $LenaPaul.Nome know about this." "Por favor, $Jogador.Nome, não conte nada a ele. Ele precisa saber disso por mim, só você e $LenaPaul.Nome sabem disso.">>
<br>
<<Narrador "You and $CarmenCa.Nome then run over to $Amigo.Nome and $Amigo2.Nome." "Você e $CarmenCa.Nome então correm até $Amigo.Nome e $Amigo2.Nome.">>
<br>
@@.btnUI;<<button [[Continue|AMGS1 parte 2 - Encontro Triplo]]>>
<<set $game.SexEvent to 2>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Amigo2Diz "We finally found you guys." "Encontramos vocês finalmente.">>
<br>
<<Amigo1Diz "(laughing) We just saw a homeless guy getting beaten up by a big guy." "(rindo) Acabamos de ver um mendigo sendo espancado por um cara fortão.">>
<br>
<<CarmenCaDiz "Fuck, why?" "Caralho, por quê?">>
<br>
<<Narrador "$CarmenCa.Nome asks, shocked." "Pergunta $CarmenCa.Nome chocada.">>
<br>
<<Amigo2Diz "(laughing) Apparently, the homeless guy was having sex with his wife." "(rindo) Aparentemente o mendigo estava transando com a mulher dele.">>
<br>
<<Narrador "You and $CarmenCa.Nome laugh at the situation." "Você e $CarmenCa.Nome riem com essa situação.">>
<br>
<<CarmenCaDiz "Wow, that's heavy." "Nossa, que pesado.">>
<br>
<<Amigo1Diz "Thankfully, my sweetheart would never cheat on me, so I won't have to beat anyone up for that." "Ainda bem que meu amorzinho nunca me trairia, então não terei que bater em ninguém por causa disso.">>
<br>
<<Narrador "$Amigo.Nome says playfully, giving $CarmenCa.Nome a kiss on the cheek. Although $CarmenCa.Nome notices $Amigo.Nome's playful tone, she feels a bit uncomfortable hearing that." "$Amigo.Nome diz de forma brincalhona, dando um beijo no rosto de $CarmenCa.Nome. Apesar de perceber o tom de brincadeira nas palavras de $Amigo.Nome, $CarmenCa.Nome se sente um pouco desconfortável ao ouvir aquilo.">>
<br>
<<Narrador "Shortly after, you see $Shyla.Nome and $LenaPaul.Nome approaching. They seem to be getting along well." "Logo em seguida, você avista $Shyla.Nome e $LenaPaul.Nome se aproximando. Elas parecem estar se dando bem.">>
<br>
<<LenaPaulDiz "Hi, guys, we're back..." "Olá, pessoal, voltamos...">>
<br>
<<Amigo2Diz "Great, did you take the darn photos?" "Ótimo, tiraram as benditas fotos?">>
<br>
<<ShylaDiz "Yes, they're all here." "Sim, estão todas aqui.">>
<br>
<<Narrador "She shows the photos to the group." "Ela mostra as fotos para o grupo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-lago1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-lago2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-lago3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-lago4.jpg"></center>
<br>
<<Amigo2Diz "Great photos." "Ótimas fotos.">>
<br>
<<LenaPaulDiz "Hey, why are we standing here? Let's do something fun!" "Ei, por que estamos parados aqui? Vamos fazer algo legal!">>
<br>
<<Narrador "The whole group agrees, and then the six of you spend the day together in the park." "O grupo todo concorda, e então vocês seis passam o dia juntos no parque.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $AmigosM1.MissaoEstagio to 100>>
<<set $AmigosM1.MissaoEstatus to "Completa">>
<<set $AmigosM2.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 150>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM2.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You were looking forward to meeting your friends at the mall. As you walked towards the meeting spot, you spotted $LenaPaul.Nome in the distance. She smiled when she saw you, and you met, intertwining your hands as you continued on together." "Você estava ansioso para encontrar seus amigos no shopping. Enquanto caminhava em direção ao local, avistou $LenaPaul.Nome à distância. Ela sorriu ao te ver e vocês se encontraram, entrelaçando as mãos enquanto continuavam o caminho juntos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/shopping/casal-de-maos-dadas.jpg"></center>
<br>
<<PlayerDiz "So, $LenaPaul.Nome, you had a moment alone with $Shyla.Nome, right? What did you think of her?" "E então, $LenaPaul.Nome, você teve um momento a sós com a $Shyla.Nome, né? O que achou dela?">>
<br>
<<LenaPaulDiz "She seemed a bit anxious, you know?" "Ela parecia um pouco ansiosa, sabe?">>
<br>
<<PlayerDiz "How come?" "Como assim?">>
<br>
<<LenaPaulDiz "I don't know, she... seemed a little uncomfortable being around me." "Sei lá, ela... parecia meio desconfortável em ficar perto de mim.">>
<br>
<<PlayerDiz "Did she treat you badly?" "Ela te tratou mal?">>
<br>
<<LenaPaulDiz "No, actually, she tried to be nice, but she seemed a bit nervous, you know..." "Não, na verdade, ela tentou ser simpática, mas parecia estar um pouco nervosa, sabe...">>
<br>
<<PlayerDiz "Maybe she was just preoccupied." "Talvez ela só estivesse de cabeça cheia.">>
<br>
<<LenaPaulDiz "And she kept talking a lot about men." "E ela ficou falando muito sobre homens.">>
<br>
<<Narrador "You become even more confused." "Você fica ainda mais confuso.">>
<br>
<<PlayerDiz "What? What do you mean?" "O que? Como assim?">>
<br>
<<LenaPaulDiz "I don't know, she kept asking me what I notice about a man, which part of a man's body I like the most, and if I weren't dating you, I..." "Sei lá, ela ficou perguntando para mim no que eu reparo em algum homem, em qual parte do corpo eu mais gosto nos homens e se eu não te namorasse, eu...">>
<br>
<<Narrador "You heard $LenaPaul.Nome speak and felt slightly uncomfortable with the conversation about men. $LenaPaul.Nome noticed your reaction and decided to change the subject. With a embarrassed smile, she said:" "Você ouviu $LenaPaul.Nome falar e sentiu-se levemente incomodado com a conversa sobre homens. $LenaPaul.Nome percebeu sua reação e decidiu mudar de assunto. Com um sorriso de constragimento ela diz:">>
<br>
<<LenaPaulDiz "... Uh, those things, you know?" "... Ahmm, essas coisas, sabe?">>
<br>
<<PlayerDiz "No, no. I want to know..." "Não, não. Eu quero saber...">>
<br>
<<Narrador "You can't help yourself..." "Você não se aguenta...">>
<br>
<<PlayerDiz "Actually, what did you answer?" "Na verdade, o que você respondeu?">>
<br>
<<LenaPaulDiz "I replied... that... I like my boyfriend $Jogador.Nome, and that the thing I notice most is my boyfriend $Jogador.Nome's huge cock, sticking out of his pants." "Eu respondi... que... eu gosto do meu namorado $Jogador.Nome, e que a coisa que eu mais reparo é o pau gigantesco do meu namorado $Jogador.Nome, marcando em sua calça.">>
<br>
<<Narrador "Upon hearing your own words, you pull $LenaPaul.Nome close and kiss her passionately." "Ao ouvir suas próprias palavras, você puxa $LenaPaul.Nome para perto e a beija intensamente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
<<Narrador "You knew that $LenaPaul.Nome hadn't actually answered that to $Shyla.Nome, but the display of affection greatly boosted your morale." "Você sabia que $LenaPaul.Nome não tinha respondido isso de verdade para $Shyla.Nome, mas a demonstração de afeto levantou sua moral grandemente.">>
<br>
<<LenaPaulAmizade 1>>
<br>
<<LenaPaulPaixao 1>>
<br>
<<LenaPaulDesejo 1>>
<br>
<<Narrador "You continue walking and talking until you reach the mall, where you meet your friends." "Vocês continuam andando e conversando até chegarem ao shopping, onde encontram seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 2 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 0>>
<<addmins 18>>
<</button>>@@<<FundoShooping>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome meet your friends $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome, and greet them." "Você e $LenaPaul.Nome encontram seus amigos $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome, e cumprimentam-nos.">>
<br>
<<PlayerDiz "Hey, guys, which movie are we watching today?" "E aí, pessoal, qual filme vamos assistir hoje?">>
<br>
<<CarmenCaDiz "We were waiting for you to decide." "Estávamos esperando por vocês para decidirmos.">>
<br>
<<Amigo2Diz "Well, $Amigo.Nome and I want to watch Top Gun: Maverick, with our great Tom Cruise, but the girls want to watch some generic romance movie over there..." "Bom, eu e o $Amigo.Nome queremos assistir Top Gun: Maverick, com o nosso grande Tom Cruise, mas as garotas querem assistir um filme de romance genérico lá...">>
<br>
<<Narrador "She glares at $Amigo2.Nome indignantly." "Ela encara $Amigo2.Nome indignada.">>
<br>
<<ShylaDiz "It's not generic, it's Lady Chatterley's Lover, an adaptation of a literary classic." "Não é genérico, é Lady Chatterley's Lover, uma adaptação de um clássico da literatura.">>
<br>
<<Amigo2Diz "Have you read that book by any chance?" "Você por acaso já leu esse livro?">>
<br>
<<ShylaDiz "N-No, but... I know it's a classic." "N-Não, mas... eu sei que é um clássico.">>
<br>
<<Amigo1Diz "Okay, okay, and you two, which movie do you vote for us to watch?" "Okay, okay, e vocês dois, que filme vocês votam para assistirmos.">>
<br>
<<PlayerDiz "(at the same time as $LenaPaul.Nome) Top Gun, obviously..." "(ao mesmo tempo que $LenaPaul.Nome) Top Gun, obviamente...">>
<br>
<<LenaPaulDiz "(at the same time as $Jogador.Nome) Lady Chatterley, obviously." "(ao mesmo tempo que $Jogador.Nome) Lady Chatterley, obviamente.">>
<br>
<<Narrador "You both speak at the same time, but upon hearing that the other mentioned the opposite movie to watch, you both are surprised and look at each other." "Vocês dois falam juntos, mas ao ouvirem que o outro falou o filme oposto para assistirem, ambos se surpreendem e se olham.">>
<br>
<<PlayerDiz "(in unison) What?!" "(em uníssono) O quê?!">>
<br>
<<LenaPaulDiz "(in unison) What?!" "(em uníssono) O quê?!">>
<br>
<<Amigo2Diz "Great! It's three to three." "Ótimo! Ficou três a três.">>
<br>
<<Narrador "$Shyla.Nome crosses her arms and with sparkling eyes, she addresses $Amigo.Nome." "$Shyla.Nome cruza os braçõs e com os olhos faiscantes se dirige a $Amigo.Nome.">>
<br>
<<ShylaDiz "Well... if it's a tie, then we win." "Bom... se empatar, então a gente ganhou.">>
<br>
<<Amigo1Diz "What?" "O que?">>
<br>
<<ShylaDiz "Exactly... if it's a tie, the women win." "Exatamente... se dá empate, as mulheres ganham.">>
<br>
<<PlayerDiz "That's not fair..." "Isso não é justo...">>
<br>
<<Narrador "She turns red with anger." "Ficando vermelha de raiva.">>
<br>
<<ShylaDiz "Not fair? Oh, really?" "Não é justo? É?!">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 2 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 1>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "After arguing for a few minutes, the women won out of sheer exhaustion (they always win at some point). They head to the ticket line to buy tickets, while you and your friends sit down at a table to talk." "Depois de discutirem por alguns minutos, o lado feminino ganhou no cansaço (elas sempre ganham em algum momento). Elas vão para a fila comprar os ingressos, e enquanto isso você e seus amigos se sentam em uma mesa para conversarem..">>
<br>
<<Amigo1Diz "I find this really unfair, you know... We're paying to see a movie we don't even want to watch." "Eu acho isso muito injusto, sabe... a gente tá pagando pra ver um filme que a gente nem quer.">>
<br>
<<PlayerDiz "We're paying for us and for them too, right..." "Pagando para a gente e para elas também, né...">>
<br>
<<Amigo2Diz "Yeah, doing what it takes to keep the girlfriend happy." "Éh, o possível para manter a namorada feliz.">>
<br>
<<Amigo2Diz "But I need to tell you guys something. Actually, $Jogador.Nome, $Amigo.Nome already knows." "Mas preciso contar algo para vocês. Na verdade, para você, $Jogador.Nome; $Amigo.Nome já sabe.">>
<br>
<<PlayerDiz "What are you talking about?" "Do que você está falando?">>
<br>
<<Amigo2Diz "Do you know the team captain, Jake Spencer?" "Conhece o capitão do time Jake Spencer?">>
<br>
<<PlayerDiz "No..." "Não...">>
<br>
<<Amigo2Diz "Well, Jake is the captain of the football team." "... bom, o Jake é o capitão do time de futebol.">>
<br>
<<Amigo2Diz "He found out that your parents are going on a trip to Germany." "Ele ficou sabendo que seus pais vão fazer uma viagem para Alemanha.">>
<br>
<<Amigo2Diz "Knowing this, while they're away, he's planning a huge party." "E sabendo disso, enquanto eles estão fora, ele vai fazer uma grande festa.">>
<br>
<<Narrador "You get excited about the party idea; you've never been invited to one of those parties before." "Você se empolga com a idéia de festa, você nunca foi convidado para algumas dessas festas.">>
<br>
<<PlayerDiz "Seriously?" "Sério?">>
<br>
<<Amigo2Diz "Yeah, but it's not confirmed yet; he only told the team, and he'll only invite people after..." "É, mas ainda não está nada certo; ele só contou para a galera do time, e só vai convidar o pessoal depois da...">>
<br>
<<LenaPaulDiz "(interrupting) We're back." "(interrompendo) Voltamos.">>
<br>
<<CarmenCaDiz "We've bought all the tickets." "Já compramos todos os ingressos.">>
<br>
<<ShylaDiz "And the movie is about to start, let's go!" "E o filme já está quase começando, vamos logo!">>
<br>
<<Narrador "$Shyla.Nome grabs $Amigo.Nome by the arm and drags him into the cinema. You, $LenaPaul.Nome, $Amigo.Nome, and $CarmenCa.Nome follow them inside." "$Shyla.Nome pega $Amigo.Nome pelo braço e o arrasta para dentro do cinema. Você, $LenaPaul.Nome, $Amigo.Nome e $CarmenCa.Nome vão atrás deles.">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 3 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 0>>
<<addmins 0>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "You go outside the movie theater to see what $LenaPaul.Nome would be doing but you don't find her." "Você vai para fora do cinema, para ver o que $LenaPaul.Nome estaria fazendo mas você não encontra ela.">>
<br>
<<Narrador "Outside the mall it was almost empty, it seemed like everyone was inside the movie theater." "Fora do shopping estava quase vazio, parecia que todo mundo estava dentro do cinema.">>
<br>
<<Narrador "After watching for a while you hear a noise coming from the women's bathroom. You decide to get closer to see what is happening, this noise starts to resemble a sweet and long moan, quite familiar." "Após observar por um tempinho você ouve um barulho vindo do banheiro feminino. Você decide se aproximar para ver o que está acontecendo, esse barulho começa-se assemelhar á um gemido doce e longo, bastante familiar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Enter the women's bathroom|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Entrar no banheiro Feminino|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "You all finish watching the movie and talk a bit about it in front of the shopping mall's ticket booth." "Vocês todos terminam de assistir ao filme e conversam um pouco sobre ele em frente à bilheteria do shopping.">>
<br>
<<Amigo2Diz "Ahm... didn't like it." "Ahm... não gostei.">>
<br>
<<Narrador "The girls express their dismay." "As garotas se indignam.">>
<br>
<<CarmenCaDiz "What do you mean?" "Como assim?">>
<br>
<<ShylaDiz "How can you say that?" "Como pode dizer isso?">>
<br>
<<Amigo2Diz "Sorry, girls, but a movie about a woman cheating on her husband with the mansion's caretaker isn't interesting for a guy." "Desculpa, garotas, mas um filme sobre uma mulher que trai o marido com o caseiro da mansão não é interessante para um cara.">>
<br>
<<Amigo1Diz "I agree with him." "Eu concordo com ele.">>
<br>
<<Amigo2Diz "Smart move by $Jogador.Nome, staying out for half the movie." "Esperto mesmo foi o $Jogador.Nome, que ficou fora metade do filme.">>
<br>
<<CarmenCaDiz "$LenaPaul.Nome too." "A $LenaPaul.Nome também.">>
<br>
<<Narrador "$CarmenCa.Nome walks around $LenaPaul.Nome and $Jogador.Nome, and with a suspicious tone of voice:" "$CarmenCa.Nome marcha em volta de $LenaPaul.Nome e $Jogador.Nome, e com um tom de voz desconfiado:">>
<br>
<<CarmenCaDiz "$LenaPaul.Nome, $Jogador.Nome, what were you doing? You were out for half the movie; what were you doing?" "$LenaPaul.Nome, $Jogador.Nome, o que vocês estavam fazendo? Ficaram metade do filme fora, o que estavam fazendo?">>
<br>
<<Narrador "You both desperately say different things at the same time, and no one can understand anything." "Vocês dois desesperadamente falam coisas diferentes ao mesmo tempo, e ninguém consegue entender nada.">>
<br>
<<ShylaDiz "One at a time, we can't understand anything this way!" "Um de cada vez, assim não dá pra entender nada!">>
<br>
<<PlayerDiz "(improvising poorly) I... got an important call from my mom." "(improvisando mal) Eu... recebi uma ligação importante da minha mãe.">>
<br>
<<LenaPaulDiz "(improvising worse) I... also got a call from... my mom." "(improvisando pior) Eu... também recebi uma ligação da... minha mãe.">>
<br>
<<Narrador "You two look at each other embarrassed for not being able to come up with a better story." "Vocês dois se olham envergonhados por não terem conseguido inventar uma história melhor.">>
<br>
<<CarmenCaDiz "Oh, how cute, the lovebirds standing in front of the ticket booth talking to mommy..." "Oww que fofo, dois pombinhos parados na frente da bilheteria falando com a mamãe...">>
<br>
<<Amigo2Diz "Come on, $CarmenCa.Nome, stop that." "Qual é, $CarmenCa.Nome, para com isso.">>
<br>
<<Amigo1Diz "It's also because we know very well why they stayed out the whole time." "É até mesmo porque a gente sabe muito bem o porquê eles ficaram fora o tempo todo.">>
<br>
<<Narrador "You and $LenaPaul.Nome turn pale." "Você e $LenaPaul.Nome ficam pálidos.">>
<br>
<<LenaPaulDiz "You know?" "Sabe?">>
<br>
<<Amigo1Diz "Yeah." "Éh.">>
<br>
<<Narrador "$Amigo.Nome leans on $LenaPaul.Nome's shoulder, while speaking with great confidence, as if he was absolutely sure of what he was saying." "$Amigo.Nome se apoia no ombro de $LenaPaul.Nome, enquanto fala com muita confiança, com se tivesse absoluta certeza do que diz.">>
<br>
<<Amigo1Diz "$LenaPaul.Nome didn't get a call from her mom; she actually got a visit from her dad, as we all know $LenaPaul.Nome's dad is a complicated man. They had a discussion that lasted almost half the movie. And while $Jogador.Nome got a call from his mom that lasted a normal amount of time for a call, he didn't want to return to the cinema because he didn't want to keep watching that boring movie." "$LenaPaul.Nome não recebeu uma ligação de sua mãe; recebeu, na verdade, uma visita de seu pai, como todos sabemos que o pai de $LenaPaul.Nome é um homem complicado. Tiveram uma discussão que durou quase metade do filme. E enquanto $Jogador.Nome recebeu uma ligação de sua mãe que durou um tempo normal, ele não quis voltar para o cinema porque não queria continuar assistindo aquele filme chato.">>
<br>
<<Amigo1Diz "So, did I get it right?" "Então, acertei?">>
<br>
<<PlayerDiz "Absolutely, man, you got it all, it's unbelievable." "Com toda a certeza, cara, acertou tudinho, não dá nem para acreditar.">>
<br>
<<LenaPaulDiz "It's incredible how you managed to read the situation so perfectly, accepted everything." "É incrível como você conseguiu ler a situação tão perfeitamente, aceitou em tudo.">>
<br>
<<Narrador "You say these words at the same time, but this time everyone understands." "Vocês dizem essas palavras ao mesmo tempo, mas dessa vez todo mundo entende.">>
<br>
<<Amigo1Diz "It's because I'm really smart!" "É que eu sou realmente muito esperto!">>
<br>
<<Narrador "Everyone laughs at these words." "Todo mundo ri dessas palavras.">>
<br>
<<Narrador "After watching the movie, you and your friends spend the day together at the mall, chatting." "Depois de assistirem ao filme, você e seus amigos passam o dia juntos no shopping conversando.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $AmigosM2.MissaoEstagio to 100>>
<<set $AmigosM2.MissaoEstatus to "Completa">>
<<set $AmigosM3.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 50>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCinema>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You enter the cinema with your friends; the room is crowded, but your friends manage to sit side by side. You sit with $LenaPaul.Nome on your left, $Shyla.Nome on your right, and $Amigo2.Nome on the other side of her. Across from $LenaPaul.Nome are $CarmenCa.Nome and $Amigo.Nome, at the end." "Você entra no cinema com seus amigos; a sala está cheia, mas seus amigos conseguem se sentar lado a lado. Você se senta com $LenaPaul.Nome à sua esquerda, $Shyla.Nome à direita, e do outro lado dela está $Amigo2.Nome. Do lado oposto de $LenaPaul.Nome estão $CarmenCa.Nome e $Amigo.Nome, na ponta.">>
<br>
<<Narrador "You turn to $LenaPaul.Nome." "Você se vira para $LenaPaul.Nome.">>
<br>
<<PlayerDiz "I hope you ladies picked a good movie." "Espero que vocês garotas tenham escolhido um bom filme.">>
<br>
<<LenaPaulDiz "I'm sure we did." "Eu tenho certeza que sim.">>
<br>
<<Narrador "You start watching the movie, and as expected, it's quite boring. It's about a woman cheating on her debilitated husband in a wheelchair. Despite almost falling asleep during the film, halfway through, you notice a few mildly interesting scenes." "Vocês começam a assistir ao filme, e você confirma o que já esperava: o filme é bastante chato. Trata-se de uma mulher traindo seu marido debilitado em uma cadeira de rodas. Apesar de quase adormecer com o filme, na metade, você percebe algumas cenas minimamente interessantes.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/locations/shopping/cinema/movies/Lady-Chatterley1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/locations/shopping/cinema/movies/Lady-Chatterley2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 5>>
<br>
<<Reflex "The girls picked an erotic movie... I love this..." "As garotas escolheram um filme erótico... eu adoro isso...">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 3 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 1>>
<<addmins 63>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "The movie is in a very steamy scene." "O filme está em uma cena bem quente.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/locations/shopping/cinema/movies/Lady-Chatterley3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You notice a strange movement on your right; it seems like $Shyla.Nome is doing something..." "Você percebe um movimento estranho no seu lado direito; parece que $Shyla.Nome está fazendo alguma coisa...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS2-ShylaMasturbation-cinema1.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Oh my God, $Shyla.Nome is masturbating, here, in the cinema!" "Oh meu Deus, $Shyla.Nome está se masturbando, aqui, no cinema!">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS2-ShylaMasturbation-cinema2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "And $Amigo2.Nome doesn't even notice, he's drooling over the sex scene in the movie and doesn't realize his own girlfriend is masturbating next to him." "E $Amigo2.Nome nem percebe, está babando com a cena de sexo no filme que nem percebe sua própria namorada se masturbando ao seu lado.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/locations/shopping/cinema/movies/Lady-Chatterley4.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS2-ShylaMasturbation-cinema3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 20>>
<br>
<<Reflex "What will $LenaPaul.Nome think if she sees this?" "O que será que $LenaPaul.Nome vai pensar se visse isso?">>
<br>
<<Narrador "When you turn to the left, you see $LenaPaul.Nome getting up and leaving..." "Quando você se vira para o lado esquerdo, vê $LenaPaul.Nome se levantando e saindo...">>
<br>
<<Reflex "Where is she going?" "Onde será que ela vai?">>
<br>
<<Narrador "Whispering, you ask $CarmenCa.Nome..." "Sussurrando, você pergunta para $CarmenCa.Nome...">>
<br>
<<PlayerDiz "$CarmenCa.Nome, why did $LenaPaul.Nome leave?" "$CarmenCa.Nome, por que a $LenaPaul.Nome saiu?">>
<br>
<<CarmenCaDiz "What?" "O quê?">>
<br>
<<PlayerDiz "Why did $LenaPaul.Nome leave?" "Por que a $LenaPaul.Nome saiu?">>
<br>
<<CarmenCaDiz " I don't know; she just said... she needed to leave..." "Eu não sei; ela só disse... que precisava sair...">>
<br>
<<PlayerDiz "That's strange." "Que estranho.">>
<br>
<<Narrador "You stand up and go after her to see what she's going to do." "Você se levanta e vai atrás dela para ver o que ela vai fazer.">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 2 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "banheiroF-Shopping">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You're slowly entering the women's bathroom, hoping no one sees you there." "Você vai entrando lentamente no banheiro feminino, esperando que ninguém o veja lá.">>
<br>
<<Narrador "The sound of moaning is quite loud, from a voice you recognize, and upon entering the bathroom, you see her..." "O barulho de gemidos está bem alto, de uma voz que você conhece, e ao entrar no banheiro, você a vê...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-MasturbationBanheiro-Cinema1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "$LenaPaul.Nome?" "$LenaPaul.Nome?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-MasturbationBanheiro-Cinema2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You catch $LenaPaul.Nome vigorously masturbating with a water shower." "Você flagra $LenaPaul.Nome se vigorosamente furiosamente com um chuveirinho de água.">>
<br>
<<Reflex "Did that movie really affect the girls, huh! First $Shyla.Nome, now $LenaPaul.Nome?" "Esse filme realmente afetou as garotas, hein! Primeiro a $Shyla.Nome, agora a $LenaPaul.Nome?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-MasturbationBanheiro-Cinema3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You lean on the door, which makes a loud creak that startles $LenaPaul.Nome." "Você se apoia na porta, que emite um alto rangido que assusta $LenaPaul.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-susto.jpg"></center>
<br>
<<Narrador "$LenaPaul.Nome hastily starts getting dressed, while you hide behind the door." "$LenaPaul.Nome começa a se vestir rapidamente no impulso, enquanto você se esconde atrás da porta.">>
<br>
<<LenaPaulDiz "Who's there? I-I wasn't doing anything, I just..." "Quem está aí? E-Eu não estava fazendo nada demais, eu só...">>
<br>
<<Narrador "$LenaPaul.Nome's cheeks turn pepper-colored, her eyes go wide and every hair on her pussy stands on end. You then decide to reveal yourself with a mischievous grin." "As bochechas de $LenaPaul.Nome ficam cor de pimenta, seus olhos se arregalam e todos os pelos de sua buceta ficam arrepiados. Você decide então se revelar com um sorriso travesso.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, $LenaPaul.Nome, $LenaPaul.Nome, it's me..." "$LenaPaul.Nome, $LenaPaul.Nome, $LenaPaul.Nome, sou eu...">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 1>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome's embarrassment is mixed with anger when she sees you with your mischievous smile on your face." "O constrangimento de $LenaPaul.Nome se mistura com raiva ao ver você com seu sorriso travesso estampado em seu rosto.">>
<br>
<<LenaPaulDiz "$Jogador.Nome! What are you doing!?" "Jogador.Nome! O que está fazendo!?">>
<br>
<<PlayerDiz "I saw what you were doing!" "Eu vi o que você estava fazendo!">>
<br>
<<LenaPaulDiz "I don't know what you're talking about." "Eu não sei do que você está falando.">>
<br>
<<Narrador "$LenaPaul.Nome shrugs her shoulders as if she doesn't care and looks at you cynically." "$LenaPaul.Nome dá de ombros como se não se importasse e te olha de forma cínica.">>
<br>
<<PlayerDiz "I saw you playing with the little shower!" "Eu vi você se masturbando com o chuveirinho!">>
<br>
<<Narrador "She keeps her cynical expression, but this time it's modified with a smile." "Ela mantém sua expressão cínica, mas dessa vez é modificada com um sorriso.">>
<br>
<<LenaPaulDiz "No, I didn't do anything." "Não, eu não fiz nada.">>
<br>
<<PlayerDiz "You're holding it now." "Você está segurando ele agora.">>
<br>
<<Narrador "$LenaPaul.Nome looks at her right hand and sees that she was indeed holding the little shower, so she puts it aside." "$LenaPaul.Nome olha para sua mão direita e vê que realmente estava segurando o chuveirinho, então ela o larga de lado.">>
<br>
<<LenaPaulDiz "Okay, but I..." "Tá bom, mas eu...">>
<br>
<<PlayerDiz "No need to explain... that movie affected $Shyla.Nome too; she was playing around inside the movie theater." "Não precisa se justificar... aquele filme afetou a $Shyla.Nome também, ela estava se divertindo lá dentro do cinema.">>
<br>
<<LenaPaulDiz "Inside?" "Lá dentro?">>
<br>
<<PlayerDiz "Yes, but it seems like I was the only one who noticed; not even $Amigo2.Nome, her boyfriend who was sitting next to her, noticed." "Sim, mas parece que só eu percebi; nem o $Amigo2.Nome, que é o namorado dela e estava ao seu lado, percebeu.">>
<br>
<<LenaPaulDiz "Well, I can't deny that this movie affected me." "Eh, não posso negar que esse filme me afetou.">>
<br>
<<PlayerDiz "But you know what affects the guys? You!" "Mas sabe o que afeta os garotos? Você!">>
<br>
<center><img id="imagens" src="content/characters/player/images/vol-na-calca.jpg"></center>
<br>
<<Narrador "You show her the bulge of your erection in your pants." "Você mostra o volume de sua ereção na sua calça para ela.">>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 2>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "You speak in a lower, velvety tone." "Você fala num tom mais baixo e aveludado.">>
<br>
<<PlayerDiz "Seeing you rubbing your body drove me crazy." "Ver você esfregando seu corpo me deixou louco.">>
<br>
<<Narrador "You approach her and start kissing her." "Você se aproxima dela e começa a beija-la.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
<<LenaPaulDiz "(with a worried look) $Jogador.Nome, we have to get out of here, someone might see us." "(com olhar preoculpado) $Jogador.Nome, temos que sair daqui, alguém pode nos ver.">>
<br>
<<Narrador "She says as she looks around worriedly." "Diz ela enquanto olha em volta com preocupação.">>
<br>
<<PlayerDiz "I don't care, we're going to fuck here in the bathroom, it's going to be so exciting." "Eu não ligo, vamos fazer sexo aqui no banheiro mesmo, vai ser tão exitante.">>
<br>
<<LenaPaulDiz "But someone might catch us here." "Mas alguém pode nos pegar aqui.">>
<br>
<<Narrador "You rub her body, increasing her excitement even more, she is still worried that someone might catch them, but your touch on her body was very persuasive." "Você esfrega o corpo dela, aumentando mais ainda o tesão, ela ainda está preoculpada de que alguém possa flagra-los, mas seu toque no corpo dela, foi bem persuasivo.">>
<br>
<<PlayerDiz "The mall is empty, it looks like everyone went to see that movie." "O shopping está vazio, parece que todo mundo foi ver aquele filme.">>
<br>
<<LenaPaulDiz "Uhmm... so let me start." "Uhmm... então deixe me começar.">>
<br>
<<Narrador "She unzips his fly and rubs his already hard cock." "Ela abre sua braguilha e esfega o seu pau já duro.">>
<br>
<<LenaPaulDiz "You're a very cheeky boy, you know, and now." "Você é um garoto muito atrevido, sabia, e agora.">>
<br>
<<LenaPaulDiz "I'm going to calm your big dick right now with my little mouth." "Vou acalmar o seu grande pau agora mesmo com minha boquinha.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She sucks your cock|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $AmigosM1.MissaoEstagio += 0>>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela chupa seu pau|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.faz_oral += 1>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "She slowly descends, kneeling in front of you and voraciously grabbing your already hardened cock." "Ela lentamente desce, se ajoelhando na sua frente e abocanhando de maneira voraz o seu pau já enrigecido.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Hum... hum..." "Hum... hum...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Espanhola|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Fuck, your taste is so good." "Porra, seu gosto é tão bom.">>
<br>
<<LenaPaulDiz "I've been thinking about doing this for weeks." "Eu estive pensando em fazer isso há semanas.">>
<br>
<<PlayerDiz "Really?" "Sério?">>
<br>
<<PlayerDiz "That is great." "Isso é ótimo.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Espanhola|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She lifts her t-shirt revealing her large breasts." "Ela levanta sua camiseta revelando seus grandes seios.">>
<br>
<<LenaPaulDiz "Ummm... umm... um... um... um... um... um..." "Hummm... humm... hum... hum... hum... hum... hum...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Titjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Espanhola|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Ohhh... oh yeah..." "Ohhh... oh isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She continues with the Titjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Back to the Blowjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua com a Espanhola|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[De volta para o Boquete|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Is that what you wanted all this time?" "Então é isso que você queria todo esse tempo?">>
<br>
<<PlayerDiz "Oh, yes!" "Oh, isso!">>
<br>
<<LenaPaulDiz "Put that big fat cock between these tits?" "Colocar esse grande pau grosso entre esses peitos?">>
<br>
<<PlayerDiz "It's so good." "É tão bom.">>
<br>
<<LenaPaulDiz "I like too" "Eu gosto também.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She continues with the Titjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Back to the Blowjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua com a Espanhola|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[De volta para o Boquete|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Ummm... (cute laugh) umhum... ummm..." "Hummm... (riso gracioso) humhum... hummm...">>
<br>
<<LenaPaulDiz "Umm... yeah..." "Humm... isso...">>
<br>
<<Narrador "She takes off her shirt completely." "Ela tira completamente a camiseta.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Blowjob|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta para o Boquete|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Umm... um... um..." "Humm... hum... hum...">>
<br>
<<LenaPaulDiz "Oh, meu Deus." "Oh, my God.">>
<br>
<<LenaPaulDiz "Uhmm uhmmm." "Uhmm uhmmm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She kisses you|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te beija|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Umm ahhh..." "Humm ahhh...">>
<br>
<<Narrador "She then gets up and kisses you." "Ela então se levanta e te beija.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Oh meu Deus" "Oh my God.">>
<br>
<<Narrador "She arches her body and you take off her shorts and panties" "Ela arqueia seu corpo e você tira o shorts e a calcinha dela.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Rim Job|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.anilingus += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Beijo Grego|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.anilingus += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<LenaPaulDiz "We shouldn't do that here, having sex in public is immoral." "Não deveriamos fazer isso aqui, fazer sexo em publico é imoral.">>
<br>
<<PlayerDiz "I know, which makes it even more exciting." "Eu sei, o que deixa tudo ainda mais excitante.">>
<br>
<<LenaPaulDiz "I'm afraid of us getting caught." "Eu tenho medo da gente ser pego.">>
<br>
<<PlayerDiz "You'll change your mind after this." "Você vai mudar de idéia depois disso.">>
<br>
<<Narrador "You make her put one of her legs on top of the sink. You bend down to her ass, open her buttocks and start licking her little anus." "Você faz ela colocar uma das pernas em cima da pia. Você abaixa ficando na altura da bunda dela abre suas nadegas e começa a lamber seu pequeno anus.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh my Goood, you're touch is amazing." "(gemendo) Ohhh meu Deeus, seu toque é incrivel.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh... ohhh... yes..." "(gemendo) Ohhh... ohhh... isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her asshole|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum by sucking her asshole|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my G-Good." "(gemendo) Oh meu Deeus.">>
<br>
<<LenaPaulDiz "(moaning) Oh yes... so..." "(gemendo) Oh isso...">>
<br>
<<LenaPaulDiz "(moaning) Oh fuck..." "(gemendo) Oh fode...">>
<br>
<<LenaPaulDiz "(moaning) You do that and I get chills in my pussy." "(gemendo) Você faz isso e eu fico com calafrios na minha buceta.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her asshole|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum by sucking her asshole|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh oh shit." "(gemendo) Ohhhh oh porra.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh is so good..." "(gemendo) Ohhh é tão bom...">>
<br>
<<LenaPaulDiz "(moaning) Is so good..." "(gemendo) É tão bom...">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh... ohhh... fuck." "(gemendo) Ohhh... ohhh... fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum by sucking her ass|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.Cum += 1>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh yeah." "(gemendo) Ohhhh isso.">>
<br>
<<LenaPaulDiz "(cumming) Ohhhh my fuck... fuck." "(gozando) Ohhhh my fode... fode.">>
<br>
<<LenaPaulDiz "(cumming) Ohhhh uhmmm." "(gozando) Ohhhh uhmmm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her asshole|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Suck her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando o cu dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Chupar a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<<Narrador "She turns and kisses you." "Ela se vira e te beija.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Fuck... oh my God, fuck." "Ohhhh porra... oh meu Deus, porra.">>
<br>
<<LenaPaulDiz "Oh my God. I love how you can't keep your mouth off my face." "Oh meu Deus. Eu amo como você não consegue manter sua boca longe do meu rosto.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Suck her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Chupar a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar denovo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my God, oh my God, oh my God." "(gemendo) Ohh meu Deus, oh meu Deus, oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Fuck." "(gemendo) Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar denovo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Ohhh my pussy is so wet." "Ohhh minha buceta está tão molhada.">>
<br>
<<LenaPaulDiz "(moaning) Fuuck." "(gemendo) Foode.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohhh ohhh." "(gemendo) Ohhh ohhh ohhh.">>
<br>
<<LenaPaulDiz "(moaning) Ohh my Good." "(gemendo) Ohh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar denovo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(cumming) Ohh my God... oh my God..." "(gozando) Ohh meu Deus... oh meu Deus...">>
<br>
<<LenaPaulDiz "(cumming) Ohhh ohhh ohhh ohhhh." "(gozando) Ohhh ohhh ohhh ohhhh.">>
<br>
<<LenaPaulDiz "(cumming) Fuck I'm cumming." "(gozando) Porra, estou gozando.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(cumming) You make me cumming." "(gozando) Você está me fazendo gozar.">>
<br>
<<LenaPaulDiz "(cumming) Ohhhh my Gooood." "(gozando) Ohhhh meu Deeeeeus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "I need it, I need it, every inch, just like you said I would. I'm the fucking whore." "Eu preciso disso, eu preciso disso, cada centímetro, como você disse que faria. Eu sou a porra da sua puta.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my fucking God" "(gemendo) Oh my fucking God.">>
<br>
<<LenaPaulDiz "(moaning) Oh my..." "(gemendo) Oh m...">>
<br>
<<LenaPaulDiz "(moaning) Oh fuuck..." "(gemendo) Oh foode...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh baby... oh baby..." "(gemendo) Oh baby... oh baby...">>
<br>
<<LenaPaulDiz "(moaning) Oh yes, yes, yes." "(gemendo) Oh isso, sim, isso.">>
<br>
<<LenaPaulDiz "(moaning) Oh yeah, yes, yes, yes." "(gemendo) Oh assim, isso, assim, assim.">>
<br>
<<LenaPaulDiz "(moaning) Fuck." "(gemendo) Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Fuck." "(gemendo) Fode.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Fuck. It's so good. It's so good." "(gemendo) Porra. Isso é tão bom. Isso é tão bom.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God. Oh my God. Oh yeah... yes" "(gemendo) Oh meu Deus, Oh meu Deus. Oh isso... sim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yes." "(gemendo) Fode.">>
<br>
<<LenaPaulDiz "(moaning) Oh fuck my pussy." "(gemendo) Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh fuck." "(gemendo) Ohh fode.">>
<br>
<<LenaPaulDiz "(moaning) Fuck my pussy." "(gemendo) Come minha buceta.">>
<br>
<<Narrador "(moaning) She turns around and arches her body. She puts her knee on the sink." "(gemendo) Ela se vira e arqueia seu corpo. Ela coloca o joelho em cima da pia.">>
<br>
<<LenaPaulDiz "(gemendo) Ohh my God, please, please." "(gemendo) Ohh meu Deus, vai, vai.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh fuck, fuck, fuck." "(gemendo) Ohh fode, fode, fode.">>
<br>
<<LenaPaulDiz "(moaning) Ohh ohhh oh my God." "(gemendo) Ohh ohhh oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Yes, yes, ummhmm ummm fuck. God." "(gemendo) Isso, sim, ummhmm ummm Fode. Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(cumming) Yes, yes ummmm." "(gozando) Isso, sim hummmm.">>
<br>
<<LenaPaulDiz "(cumming) Fuck... fuck." "(gozando) Mete... mete.">>
<br>
<<LenaPaulDiz "(cumming) Ohhh... oh fuck." "(gozando) Ohhh... oh fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ummm oh my... fuck..." "(gemendo) Humm oh m... fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh fuck..." "(gemendo) Ohhh fuck...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ummm oh my... fuck..." "(gemendo) Humm oh m... fode...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my Goood." "(gemendo) Ohh my Goood.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhh yes, yes, yes, yes, yes, yes, yes." "(gemendo) Ohhhhh vai, vai, vai, vai, vai, vai, vai.">>
<br>
<<LenaPaulDiz "(moaning) Oh fuck, is so good, is so good." "(gemendo) Oh fode, é tão bom, é tão bom.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh fuck." "(gemendo) Ohhhh mete.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Blowjob again|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Boquete de novo|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 34>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "ummmm ummmm ummmm ummmm." "hummmm hummmm hummmm hummmm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She sits on you|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela senta em você|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 35>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You sit on a stool and she sits on your lap." "Você se senta em um banquinho e ela senta em seu colo.">>
<br>
<<LenaPaulDiz "(moaning) Fuck... fuck..." "(gemendo) Fode... fode...">>
<br>
<<LenaPaulDiz "(moaning) Goood." "(gemendo) Deeeus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 36>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my God... Fuuck..." "(gemendo) Oh meu Deus... Foode...">>
<br>
<<LenaPaulDiz "(moaning) Oh baby... oh baby..." "(gemendo) Oh baby... oh baby...">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Oh my... God, damn." "(gemendo) Oh meu... Deus, porra.">>
<br>
<<LenaPaulDiz "(moaning) Ohh ohhhh oh yeah." "(gemendo) Ohh ohhhh oh assim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 37>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Fuck... fuck..." "(gemendo) Fode... fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohh fuck... fuck..." "(gemendo) Ohh mete... mete...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh oh my God..." "(gemendo) Ohhh oh meu Deus...">>
<br>
<<LenaPaulDiz "(moaning) Oh yeah..." "(gemendo) Oh isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 38>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "(moaning) You get up with her on your lap." "(gemendo) Você se levanta com ela no colo.">>
<br>
<<LenaPaulDiz "(moaning) Oh yeah." "(gemendo) Oh yeah.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 39>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall37.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ummmh ummmmh." "(gemendo) Hummmh hummmmh.">>
<br>
<<LenaPaulDiz "(moaning) Ohh... yeah... oh my God." "(gemendo) Ohh... yeah... oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohh fuck." "(gemendo) Oh fode.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh shit... fuck." "(gemendo) Ohhhhhh porra... mete.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 40>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "(moaning) You put her down." "(gemendo) Você coloca ela no chão.">>
<br>
<<LenaPaulDiz "(moaning) Fuck." "(gemendo) Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 41>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall39.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh ohhhh." "(gemendo) Ohhhh ohhhh.">>
<br>
<<LenaPaulDiz "(moaning) Yes melt my pussy, melt my pussy." "(gemendo) Isso, destrua minha buceta, destrua minha buceta.">>
<br>
<<LenaPaulDiz "(moaning) Ahhh shshshiiiiit ohhhh shit." "(gemendo) Ahhh Iiiiiiiisssso ohhhh isso.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God, oh my God." "(gemendo) Ai meu Deus, ai meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh yes..." "(gemendo) Ohhhh sim...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 42>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall40.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh fuck!" "(gemendo) Ohhh mete!">>
<br>
<<LenaPaulDiz "(moaning) It was so fucking good!" "(gemendo) Isso foi bom pra caralho.">>
<br>
<<LenaPaulDiz "(moaning) Holy shit." "(gemendo) Puta merda.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 43>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall41.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh ohhh." "(gemendo) Ohhhh ohhh.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh fuck... oh fuck." "(gemendo) Ohhhh fode... oh fode.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Oh my... God." "(gemendo) Oh meu... Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohh holy fuck." "(gemendo) Ohh puta merda.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 44>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 44>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 44>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall42.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) It looks fucking great." "(gemendo) Parece bom pra caralho.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God, it feels so fucking good." "(gemendo) Oh meu Deus, iss é bom pra caralho.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 45>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall43.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh fuck." "(gemendo) Ohh fode.">>
<br>
<<LenaPaulDiz "(moaning) Ohh yes." "(gemendo) Ohh assim.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh my God." "(gemendo) Ohhh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohh yes, yes, yes." "(gemendo) Ohh assim, isso, assim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum on her breasts|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.pearlnecklace += 1>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $LenaPaulSex.pearlnecklace += 1>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 46>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall44.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Yeah ohhh." "Isso ohhh.">>
<br>
<<LenaPaulDiz "Yeah cum to me." "Isso goza pra mim.">>
<br>
<<LenaPaulDiz "Yes." "Sim.">>
<br>
<<LenaPaulDiz "Oh my God, look at that big fucking load." "Oh meu Deus, olhe para essa carga grande pra caralho.">>
<br>
<<LenaPaulDiz "Oh my God." "Oh meu Deus.">>
<br>
<<LenaPaulDiz "I love it." "Eu amei.">>
<br>
<<LenaPaulDiz "Wow." "Wow">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS2-Sexo-Banheiro-Mall45.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 4 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 47>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 47>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS2-Pearl-Necklace1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(laughing) Look at this, all messed up, how am I going to go back to the movie theater like this?" "(rindo) Olha pra isso, toda melada, como é que eu vou voltar para o cinema desse jeito?">>
<br>
<<PlayerDiz "No need to go back..." "Não precisa voltar...">>
<br>
<<Narrador "You say while getting dressed." "Diz você enquanto se vestia.">>
<br>
<<LenaPaulDiz "How not? Our friends will miss me." "Como não? Nossos amigos vão sentir minha falta.">>
<br>
<<PlayerDiz "Alright..." "Okay...">>
<br>
<<Narrador "You get up and grab a disposable paper towel." "Você se levanta e pega uma toalha de papel descartavel.">>
<br>
<<PlayerDiz "Here, clean yourself up with this, then we'll go back to the movie theater." "Tome, se limpe com isso, aí então a gente volta para o cinema.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
She takes the paper towel and wipes herself off. Because the "load" was so great, she needs several paper towels to clean herself completely. After that she gets dressed and leaves the bathroom, she tells you that no one was around, so you leave too. And then the two of you go back to the theater to finish watching the movie.
<<elseif $game.lang is 1>>
Ela pega a toalha de papel e se limpa. Como a "carga" foi tão grande ela precisa de várias toalhas de papel para se limpar totalmente. Depois disso ela se veste e sai do banheiro, ela avisa para você que ninguém estava perto, então você sai também. E então vocês dois voltam para o cinema, para terminarem de assistir o filme.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|AMGS2 parte 2 - Encontro Triplo Parte II - Cinema com os Amigos]]>>
<<set $game.SexEvent to 3>>
<<set $Jogador.Ex_Sexual += 1>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroNobre>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM3.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You're going to meet your friends at the Country Club; before finding the other friends, you see $LenaPaul.Nome right at the entrance." "Você vai encontrar seus amigos no Country Club; antes de encontrar os outros amigos, você vê a $LenaPaul.Nome logo na entrada.">>
<br>
<<PlayerDiz "Hey, sexy lady." "Hey, sexy lady.">>
<br>
<<LenaPaulDiz "Hey, big boy." "Hey, big boy.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss2.jpg"></center>
<br>
<<Narrador "You kiss each other." "Vocês se beijam.">>
<br>
<<PlayerDiz "So, $LenaPaul.Nome, what naughty things did you have in mind for today?" "E então, $LenaPaul.Nome, quais são as safadezas que você pensou para hoje?">>
<br>
<<Narrador "$Jogador.Nome says with a cheeky grin, and $LenaPaul.Nome replies with a cheeky grin of her own." "Diz $Jogador.Nome com um sorriso atrevido, e $LenaPaul.Nome responde também com um sorriso atrevido no rosto.">>
<br>
<<LenaPaulDiz "It's simple; we chat a bit with our friends, hang out by the pool for a while, then we go to a secluded spot, and then we have sex." "É simples; a gente conversa um pouco com nossos amigos, fica um pouco na piscina, depois a gente vai para um lugar isolado e então a gente transa.">>
<br>
<<PlayerDiz "Truly a straightforward plan." "Realmente, um plano bem simples.">>
<br>
<<Narrador "Both of you laugh at your irreverent comment. Then you spot $CarmenCa.Nome, who walks over to you." "Ambos riem com seu comentário irreverente. Então vocês avistam $CarmenCa.Nome, que vai até vocês.">>
<br>
<<LenaPaulDiz "Hi, $CarmenCa.Nome." "Oi, $CarmenCa.Nome.">>
<br>
<<PlayerDiz "Hello, $CarmenCa.Nome. The whole gang has arrived, and..." "Olá, $CarmenCa.Nome. A galera toda já chegou e...">>
<br>
<<CarmenCaDiz "I know what you two did in the mall bathroom." "Eu sei o que vocês fizeram no banheiro do shopping.">>
<br>
<<Narrador "You and $LenaPaul.Nome stop, and your faces turn pale." "Você e $LenaPaul.Nome param, e o rosto de vocês empalidece.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You try to disguise your nervousness." "Você tenta disfarçar o nervosismo.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, I... don't know what you're talking about." "$CarmenCa.Nome, eu... não sei do que você está falando.">>
<br>
<<CarmenCaDiz "No need to pretend. I saw you two." "Não precisa fingir que não. Eu vi vocês.">>
<br>
<<CarmenCaDiz "I was next to $LenaPaul.Nome, my love. It's obvious that at some point, I would notice her absence and go looking." "Eu estava ao lado da $LenaPaul.Nome, meu amor. É óbvio que, em algum momento, eu iria dar por falta dela e ir procurar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Carmen-Flagra1.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "I heard the moans from the hallway..." "Eu ouvi os gemidos dês do corredor...">>
<br>
<<CarmenCaDiz "I opened the door to the women's bathroom, and... there I saw you." "Abri a porta do banheiro feminino e... lá vi vocês.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Carmen-Flagra2.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "I was even surprised that $LenaPaul.Nome didn't notice me." "Eu até fiquei surpresa que a $LenaPaul.Nome não me viu.">>
<br>
<<CarmenCaDiz "But from her expression, it was clear that she was really enjoying the moment." "Mas pela expressão dela dava para ver que ela estava aproveitando muito o momento.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS3-CloseUp.mp4" type="video/mp4"></video></center>
<br>
<<CarmenCaDiz "I couldn't interrupt your magical moment, so I just went back to the movie theater." "Eu não poderia interromper o momento mágico de vocês, então simplesmente voltei para o cinema.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Carmen-Flagra3.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Oh my God." "Oh, meu Deus.">>
<br>
<<Narrador "$LenaPaul.Nome's face turns red with embarrassment." "$LenaPaul.Nome fica com o rosto rubro de vergonha.">>
<br>
<<CarmenCaDiz "(laughing) Yeah, apparently, you said that a lot that day." "(rindo) Pois é, aparentemente você disse isso muitas vezes naquele dia.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 2>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<PlayerDiz "Yeah, she did say that a lot..." "Pois é, ela disse muito isso mesmo...">>
<br>
<<Narrador "You raise your hand for $CarmenCa.Nome to do a high five; taking it lightly, she likes the idea, and you do a high five." "Você levanta a mão para $CarmenCa.Nome fazer um high five; levando tudo de forma mais leve, ela gosta da ideia, e vocês fazem um high five.">>
<br>
<center><img id="imagens" src="content/others/images/high-five.jpg"></center>
<br>
<<Narrador "She looks indignantly at you and $CarmenCa.Nome takes this situation as if it's no big deal." "Ela olha indignada para você e $CarmenCa.Nome levando essa situção como se não fosse nada de mais.">>
<br>
<<LenaPaulDiz "$Jogador.Nome?!" "$Jogador.Nome?!">>
<br>
<<PlayerDiz "Sorry, $LenaPaul.Nome, but she already found out... what can we do?" "Desculpa, $LenaPaul.Nome, mas ela já descobriu... fazer o que?">>
<br>
<<CarmenCaDiz "And not to mention that you two spied on me and $Amigo.Nome on our first date, remember?" "E sem contar que vocês dois espiaram eu e $Amigo.Nome no nosso primeiro encontro, lembra?">>
<br>
<<LenaPaulDiz "Oh, how embarrassing!" "Nossa, que vergonha!">>
<br>
<<Narrador "$LenaPaul.Nome tries to hide her face with her hands, she is visibly shaken by this, so you and $CarmenCa.Nome promise not to tell anyone. After calming $LenaPaul.Nome down, you go to meet your friends. Even though $LenaPaul.Nome is calmer, you realize that your plans to have sex with $LenaPaul.Nome that day have fallen through." "$LenaPaul.Nome tenta esconder seu rosto com as mãos, de tanta vergonha, ela fica visivelmente abalada com isso, então você e $CarmenCa.Nome prometem não contar para ninguém. Depois de acalmarem $LenaPaul.Nome, vocês vão ao encontro com seus amigos. Mesmo com $LenaPaul.Nome mais calma, você entende que seus planos de transar com $LenaPaul.Nome, naquele dia foram por água abaixo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 2 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 0>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You and your friends $Amigo.Nome and $Amigo2.Nome are by the pool, wearing swimwear and waiting." "Você e seus amigos $Amigo.Nome e $Amigo2.Nome estão na frente da piscina, usando roupas de banho e esperando.">>
<br>
<<Amigo1Diz "What a delay, huh!" "Que demora, hein!">>
<br>
<<Amigo2Diz "Even to put on a bikini, these girls take forever." "Até para colocar um biquíni essas garotas demoram.">>
<br>
<<PlayerDiz "Look! They're coming." "Olha só! Elas estão vindo.">>
<br>
<<Narrador "You point in the direction of the girls." "Você aponta na direção das garotas.">>
<br>
<<Narrador "The beautiful girls are appearing one after another as if they were models." "As belas garotas vão aparecendo uma atrás da outra como se fossem modelos.">>
<br>
<<Narrador "First, $LenaPaul.Nome appears in a beautiful black bikini." "Primeiro aparece $LenaPaul.Nome com um lindo biquíni preto.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-piscina1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-piscina2.jpg"></center>
<br>
<<PlayerDiz "That's my girl!" "Isso, essa é minha garota!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-piscina3.jpg"></center>
<br>
<<Amigo2Diz "Wow, $LenaPaul.Nome is such a beautiful woman, huh!" "Ual, $LenaPaul.Nome é uma mulher tão linda, hein!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-piscina4.jpg"></center>
<br>
<<Amigo1Diz "And those beautiful breasts? And such a sensational butt..." "E essa peitos lindos? E uma bunda tão sensaci..">>
<br>
<<Narrador "You feel jealous because your friends are drooling over your girlfriend." "Você fica com ciúmes pelos seus amigos estarem babando por sua namorada.">>
<br>
<<PlayerDiz "Shut up, you jerks; she's mine; go get yours." "Calem a boca, seus otários, essa é minha; vão pegar as suas.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-piscina5.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Your friends then shut up out of respect for you as $LenaPaul.Nome comes over." "Seus amigos então calam a boca em seu respeito, enquanto $LenaPaul.Nome vai até vocês.">>
<br>
<<LenaPaulDiz "Hi, everyone, it's a hot day today, isn't it?" "Oi pessoal, que dia quente hoje, não é?">>
<br>
<<Narrador "$Amigo.Nome and $Amigo2.Nome respond simultaneously." "$Amigo.Nome e $Amigo2.Nome respondem falando ao mesmo tempo.">>
<br>
<<Amigo1Diz "Yeah, it sure is, isn't it?" "É, pois é, que dia quente, não?">>
<br>
<<Amigo2Diz "As I was saying, it's really hot." "Como eu dizia, né, tá bem quente mesmo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 2 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome joins you, and $CarmenCa.Nome appears shortly after." "$LenaPaul.Nome se junta a vocês e logo em seguida aparece $CarmenCa.Nome.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/AMGS3-carmen-piscina1.jpg"></center>
<br>
<<Amigo2Diz "Oh my God, $CarmenCa.Nome has a nice butt, ahm!" "Oh meu Deus, $CarmenCa.Nome tem uma bela bunda, ehem!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/AMGS3-carmen-piscina2.jpg"></center>
<br>
<<Amigo1Diz "Dude! She's my girlfriend!" "Cara! Ela é minha namorada!">>
<br>
<<Narrador "$Amigo.Nome threatens $Amigo2.Nome with a closed fist." "$Amigo.Nome ameaça $Amigo2.Nome com o punho fechado.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/AMGS3-carmen-piscina3.jpg"></center>
<br>
<<PlayerDiz "The shoe is on the other foot, huh?" "Pimenta nos olhos dos outros é refresco, né?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/AMGS3-carmen-piscina4.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "But he's right; $CarmenCa.Nome has a nice ass ahm!" "Mas ele tem razão, $CarmenCa.Nome tem uma bela bunda ehem!">>
<br>
<<PlayerDiz "$LenaPaul.Nome?!" "$LenaPaul.Nome?!">>
<br>
<<Narrador "You're dumbfounded by your own girlfriend making this kind of stonewall comment. You're very surprised, but a strangely positive surprise. When $LenaPaul.Nome sees you looking at her, she shies away, avoiding any comment you might make." "Você fica boquiaberto com sua própria namorada fazendo esse tipo de comentário de pedreiro. Você está muito surpreso, mas uma surpresa estranhamente positiva. Quando $LenaPaul.Nome vê o seu olhando para ela, ela se esquiva evitando qualquer comentário que você faria.">>
<br>
<<LenaPaulDiz "I just commented." "Só comentei.">>
<br>
<<CarmenCaDiz "I'm glad you liked my butt, $Amigo2.Nome; it's because of it that I make money." "Fico feliz que você tenha gostado da minha bunda, $Amigo2.Nome; é por causa dela que ganho dinheiro.">>
<br>
<<Narrador "$CarmenCa.Nome says to $Amigo2.Nome in a confident way that baffles him." "Diz $CarmenCa.Nome para $Amigo2.Nome de modo confiante que o deixa desconcertado.">>
<br>
<<Amigo2Diz "What?" "O que?">>
<br>
<<CarmenCaDiz "Yeah, you think I didn't hear what you said?" "Pois é, pensa que eu não ouvi do que você disse?">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 2 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 2>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$Amigo2.Nome tries to explain himself to $CarmenCa.Nome but is interrupted by the sight of his girlfriend $Shyla.Nome arriving." "$Amigo2.Nome tenta se explicar para $CarmenCa.Nome, mas é interrompido pela visão de sua namorada $Shyla.Nome chegando.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/AMGS3-shyla-piscina1.jpg"></center>
<br>
<<Amigo2Diz "Look there, now it's my girl's turn to parade here!" "Olha lá, agora é a vez da minha garota desfilar para cá!">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/AMGS3-shyla-piscina2.jpg"></center>
<br>
<<Narrador "Unexpectedly, she puts her bikini aside and shows her right breast, leaving $Amigo2.Nome astonished." "Inesperadamente ela coloca o biquíni de lado e mostra o seu seio direito, deixando $Amigo2.Nome espantado.">>
<br>
<<Amigo2Diz "$Shyla.Nome?" "$Shyla.Nome?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/AMGS3-shyla-piscina3.jpg"></center>
<br>
<<Narrador "She then shows her other breast and pulls up her panties in a sensual way." "Ela então mostra o seu outro seio e puxa a calcinha para a cima de maneira sensual.">>
<br>
<<PlayerDiz "Why is she doing this?" "Por que ela está fazendo isso?">>
<br>
<<LenaPaulDiz "I don't know, maybe she heard her boyfriend talking about us and got jealous." "Eu não sei, talvez ela ouviu o namorado dela falando da gente e ficou com ciúmes.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/AMGS3-shyla-piscina4.jpg"></center>
<br>
<<Narrador "$Shyla.Nome turns around, threatening to pull down her panties." "$Shyla.Nome se vira de costas ameaçando abaixar sua calcinha.">>
<br>
<<CarmenCaDiz "I think we have a competition for attention here." "Acho que temos uma competição de atenção aqui.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/AMGS3-shyla-piscina5.jpg"></center>
<br>
<<JogadorHorny 30>>
<br>
<<Amigo2Diz "No! This is too much!" "Não! Aí já é demais!">>
<br>
<<Narrador "$Amigo2.Nome goes up to $Shyla.Nome angrily, takes her by the arm and leads her away to talk alone." "$Amigo2.Nome vai até $Shyla.Nome furiosamente, pega ela pelo braço e leva para conversarem a sós.">>
<br>
<<ShylaDiz "Oh, come on, $Amigo2.Nome! It was a joke. Ouch! Let go of me." "Ah, qual é $Amigo2.Nome! Era brincadeira. Ai! Me solta.">>
<br>
<<Narrador "$Amigo2.Nome and $Shyla.Nome leave you, $LenaPaul.Nome, $Amigo.Nome, and $Amigo2.Nome alone in an awkward silence." "$Amigo2.Nome e $Shyla.Nome deixam você, $LenaPaul.Nome, $Amigo.Nome e $Amigo2.Nome sozinhos, em um silêncio esquisito.">>
<br>
<<CarmenCaDiz "So, shall we do something fun?" "E então, vamos fazer alguma coisa legal?">>
<br>
<<Narrador "You decide to enjoy this hot day by the pool." "Vocês decidem aproveitar esse dia quente na piscina.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 0>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoPiscina>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The day passed quickly like a hare; $Amigo2.Nome and $Shyla.Nome talked and left the fight for later. Despite the day being very good, you know that something would be missing." "O dia passou rápido como uma lebre; $Amigo2.Nome e $Shyla.Nome conversaram e deixaram a briga para depois. Apesar do dia estar muito bom, você sabe que algo estaria faltando.">>
<br>
<<Narrador "$Jogador.Nome spots $LenaPaul.Nome sunbathing and goes to her." "$Jogador.Nome avista $LenaPaul.Nome tomando sol e vai até ela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS3-lena-banhodesol.jpg"></center>
<br>
<<PlayerDiz "$LenaPaul.Nome, the day is so beautiful, don't you think? How about we move away from the group and enjoy some time just for us, away from everyone, alone?" "$LenaPaul.Nome, o dia está tão lindo, não acha? Que tal a gente se afastar um pouco do grupo e aproveitar um tempo só nosso, longe de todo mundo, sozinhos?">>
<br>
<<Narrador "$LenaPaul.Nome lowers her glasses and looks at you with serious eyes." "$LenaPaul.Nome abaixa seus óculos e fita você com seus olhos sérios.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, I would love to, but I don't think it's the right time now." "$Jogador.Nome, eu adoraria, mas acho que não é o momento certo agora.">>
<br>
<<PlayerDiz "Not the right time? But, $LenaPaul.Nome, we wanted it so much. Remember? We agreed to separate from the group to be alone, remember?" "Não é o momento certo? Mas, $LenaPaul.Nome, a gente queria tanto. Lembra? A gente combinou de nos afastarmos um pouco do grupo para ficarmos a sós, lembra?">>
<br>
<<LenaPaulDiz "(sigh) $Jogador.Nome, it's complicated. After what $CarmenCa.Nome said... she saw us last time... if she caught us, someone else might catch us too... we can't afford to be careless again." "(suspiro) $Jogador.Nome, eu... é complicado. Depois do que a $CarmenCa.Nome disse... ela viu a gente da última vez... se ela pegou a gente, outra pessoa pode pegar também... a gente não pode dar esse mole de novo.">>
<br>
<<PlayerDiz "But..." "Mas...">>
<br>
<<LenaPaulDiz "And besides, I have some things on my mind right now, and I just need some time to think." "E além disso, tenho algumas coisas na minha cabeça agora e eu só preciso de um tempo para pensar.">>
<br>
<<PlayerDiz "Okay, I understand you." "Okay, eu entendo você.">>
<br>
<<Narrador "$LenaPaul.Nome touches her face." "$LenaPaul.Nome toca em ser rosto.">>
<br>
<<LenaPaulDiz "You're amazing, $Jogador.Nome. Thank you for being so understanding." "Você é incrível, $Jogador.Nome. Obrigada por ser tão compreensivo.">>
<br>
<<PlayerDiz "It's okay, $LenaPaul.Nome, I'll swim for a bit; see you later." "Tudo bem, $LenaPaul.Nome, vou nadar um pouco; a gente se vê depois.">>
<br>
<<Narrador "You say as you leave." "Você diz enquanto se retira.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 1>>
<<addmins 69>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "After swimming for a few minutes, you sit a bit away from your friends to sunbathe and have some moments of peace." "Depois de nadar por alguns minutos, você se senta meio afastado de seus amigos para tomar um banho de sol e ter uns minutos de paz.">>
<br>
<<CarmenCaDiz "$Jogador.Nome?" "$Jogador.Nome?">>
<br>
<<Narrador "It seems your peace is over." "Parece que sua paz acabou.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, everything okay?" "$CarmenCa.Nome, tudo bem?">>
<br>
<<Narrador "She sits in the chair next to you." "Ela se senta na cadeira ao seu lado.">>
<br>
<<CarmenCaDiz "Why are you here alone? Why aren't you there enjoying with the group?" "Por que você está aí, sozinho? Por que não está lá curtindo com a galera?">>
<br>
<<Narrador "You take off your sunglasses." "Você tira os óculos de sol.">>
<br>
<<PlayerDiz "(sigh) $CarmenCa.Nome, don't take it the wrong way, but I want to be alone for a bit." "(suspiro) $CarmenCa.Nome, não me leve a mal, mas eu quero ficar um pouco sozinho.">>
<br>
<<Narrador "CarmenCa.Nome tries to get you to talk with her optimistic manner." "CarmenCa.Nome tenta te fazer falar com seu jeito otimista.">>
<br>
<<CarmenCaDiz "Oh, come on, $Jogador.Nome, you can tell me; we're friends, right?" "Ah, qual é, $Jogador.Nome, você pode contar pra mim, somos amigos, não é?">>
<br>
<<PlayerDiz "(seriously) Forget it, $CarmenCa.Nome; leave me alone." "(modo sério) Esquece isso, $CarmenCa.Nome; me deixe em paz.">>
<br>
<<Narrador "You answer coldly, and $CarmenCa.Nome then understands what is tormenting you. She looks at you worriedly." "Você responde de maneira fria, e $CarmenCa.Nome percebe então entende o que te atormenta. Ela te olha de maneira preocupada.">>
<br>
<<CarmenCaDiz "Did you and $LenaPaul.Nome have a fight?" "Você e $LenaPaul.Nome brigaram?">>
<br>
<<PlayerDiz "It's not that... (sigh) $LenaPaul.Nome and I planned... you know... to be alone together today, but after you said you saw us last time, she... changed her mind." "Não é que... (suspiro) eu e $LenaPaul.Nome planejávamos... sabe... ficarmos um pouco sozinhos juntos hoje, mas depois de você dizer que você viu a gente da última vez, ela... mudou de ideia.">>
<br>
<<CarmenCaDiz "Oh, don't apologize, $Jogador.Nome; it wasn't my intention to sabotage you and $LenaPaul.Nome; I... feel so bad now." "Oh, não me desculpe, $Jogador.Nome, não era minha intenção sabotar você e $LenaPaul.Nome; eu... me sinto tão mal agora.">>
<br>
<<Narrador "The weight of guilt falls on $CarmenCa.Nome." "O peso da culpa cai sobre $CarmenCa.Nome.">>
<br>
<<PlayerDiz "Don't worry, $CarmenCa.Nome..." "Fica tranquila, $CarmenCa.Nome...">>
<br>
<<CarmenCaDiz "No, I... want to make it up to you somehow..." "Não, eu... quero te compensar de alguma forma...">>
<br>
<<PlayerDiz "What do you mean?" "Como assim?">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 2>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$CarmenCa.Nome begins to sensualize for you." "$CarmenCa.Nome começa a sensualizar para você.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina1.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Ahm... $CarmenCa.Nome?" "Ahm... $CarmenCa.Nome?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "$CarmenCa.Nome, what do you think you are doing?" "$CarmenCa.Nome, o que pensa que está fazendo?">>
<br>
<<CarmenCaDiz "I said I'll make it up to you, $Jogador.Nome, I really didn't mean to sabotage your plans with $LenaPaul.Nome." "Eu disse que vou compensar você, $Jogador.Nome, realmente não era minha intenção sabotar os seus planos com $LenaPaul.Nome.">>
<br>
<<Narrador "She says while taking off her clothes." "Diz ela enquanto tira a roupa.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "$CarmenCa.Nome, stop it, someone might see you." "$CarmenCa.Nome pare com isso alguém pode te ver.">>
<br>
<<CarmenCaDiz "Don't focus on that, focus on my body." "Não se concentre nisso, se concentre no meu corpo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 3>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$CarmenCa.Nome takes off all her clothes and shows off for you." "$CarmenCa.Nome tira toda a sua roupa e se exibe para você.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, someone might see you." "$CarmenCa.Nome alguém pode te ver.">>
<br>
<<CarmenCaDiz "What is the problem?" "Qual é o problema?">>
<br>
<<CarmenCaDiz "Wouldn't you and $LenaPaul.Nome do that?" "Você e a $LenaPaul.Nome não iriam fazer isso?">>
<br>
<<PlayerDiz "We would... but, more hidden, you know?" "Iriamos ... mas, mais escondido, sabe?">>
<br>
<<CarmenCaDiz "So, come with me..." "Então tá, vem comigo...">>
<br>
<<Narrador "$CarmenCa.Nome gets up, takes $LenaPaul.Nome by the arm and takes him somewhere more isolated." "$CarmenCa.Nome se levanta, pega $LenaPaul.Nome pelo braço e o leva para algum para um lugar mais isolado.">>
<br>
<<PlayerDiz "Oh $CarmenCa.Nome, calm down..." "Ai $CarmenCa.Nome, calma...">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 4>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "You and $CarmenCa.Nome move even further away from the group and head to a secluded pool. You sit by the edge of the pool with $CarmenCa.Nome." "Você junto com $CarmenCa.Nome se afastam ainda mais do grupo e vão para uma piscina bém isolada, você se senta a beira da piscina junto com $CarmenCa.Nome.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, why did you bring me here?" "$CarmenCa.Nome porque me trouxe aqui.">>
<br>
<<CarmenCaDiz "It was my fault $LenaPaul.Nome canceled plans with you, so I want to make it up to you by taking her place." "A culpa foi minha por $LenaPaul.Nome cancelar os planos com você, e então eu vou compensar você, substituindo ela.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, we can't do this! You're my best friend's girlfriend, and... and... and... I would never betray..." "$CarmenCa.Nome, não podemos fazer isso! Você é a namorada do meu melhor amigo, e... e... e... eu nunca trairia...">>
<br>
<<Narrador "She stands up." "Ela se levanta.">>
<br>
<<CarmenCaDiz "Relax, $Jogador.Nome. I'm not saying we'll have sex." "Calma, $Jogador.Nome. Eu não estou dizendo que vo transar com você.">>
<br>
<<PlayerDiz "Then what are you going to do?" "Então você vai fazer o que?">>
<br>
<<CarmenCaDiz "I thought I'd give you a hand job. That way, there's no sex, and no betrayal." "Eu pensei em te fazer uma punheta. Porque aí não tem sexo e não tem traição.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, this is crazy!" "$CarmenCa.Nome isso é loucura!">>
<br>
<<CarmenCaDiz "Don't worry, $Amigo.Nome will never find out." "Fica tranqui-lo, $Amigo.Nome nunca vai saber disso.">>
<br>
<<Narrador "She helps you take off your swim trunks." "Ela ajuda tirar seu calção de banho.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-dick-reaction1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Wow." "Ual.">>
<br>
<<PlayerDiz "What's wrong?" "O que foi?">>
<br>
<<CarmenCaDiz "I hadn't realized last time that it was so big." "Eu não tinha percebido da ultima vez que era tão grande.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 5>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "She touches his dick and starts slowly masturbating, back and forth." "Ela toca em seu pau e começa lentamente se masturbar, pra frente e para trás.">>
<br>
<<JogadorMoralidade 1>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I think I found my new vocation as a professional handjob." "Acho que encontrei minha nova vocação punheteira profissional.">>
<br>
<<Narrador "$CarmenCa.Nome tries to make a joke to try and relax the tense atmosphere." "$CarmenCa.Nome tenta fazer uma piada para tentar descontrair o clima tenso.">>
<br>
<<CarmenCaDiz "Hey $Jogador.Nome, relax okay... just enjoy the moment." "Ei $Jogador.Nome, relaxa tá... só aproveita o momento.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She gives you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te toca uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "I can't stop thinking about $LenaPaul.Nome, but this little mouth here drives me crazy." "Eu não consigo parar de pensar na $LenaPaul.Nome, mas essa boquinha aqui me deixa louco.">>
<br>
<<Narrador "You put your thumb in her mouth and she starts sucking it like it was a lollipop." "Você coloca seu polegar na boca dela e ela começa a chupar ele como se fosse um pirulito.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te tocando uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ummmmmm ahh." "Hummmmmm ahh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te tocando uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Give me some lubrication, come on." "Dá uma lubrificada pra mim, vai.">>
<br>
<<Narrador "She salivates on his cock, and then blows on it." "Ela saliva em sua do seu pau, e logo em seguda assopra.">>
<br>
<<PlayerDiz "Ohh yeah." "Ohh isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te tocando uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Take my breasts, go." "Pega nos meu peitos, vai.">>
<br>
<<Narrador "You do what she asks." "Você faz o que ela pede.">>
<br>
<<CarmenCaDiz "So you still think about $LenaPaul.Nome?" "E então ainda pensa na $LenaPaul.Nome?">>
<br>
<<PlayerDiz "Yes, I still think about what she would say if she saw... this..." "Sim, eu ainda penso no que ela diria se visse... isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te tocando uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "I understand your concerns, $Jogador.Nome. But remember, I'm just jerking you off, you know... as friends. You would also give a handjob to a friend of yours, wouldn't you?" "Eu entendo suas preocupações, $Jogador.Nome. Mas lembre-se de que eu só estou te batendo uma punheta, sabe... como amigos. Você também bateria uma punheta para um amigo seu não é?">>
<br>
<<PlayerDiz "No..." "Não...">>
<br>
<<CarmenCaDiz "Or better yet, to a female friend of yours, right? (laughs) I bet you wouldn't do it in her place." "Ou melhor para uma amiga sua né? (risos) Aposto que seu eu no seu lugar não faria.">>
<br>
<<PlayerDiz "Oh I think so..." "Ah eu acho que sim...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a handjob|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te tocando uma punheta|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $CarmenCaSex.pearlnecklace += 1>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<PlayerDiz "Ohh I'm almost cumming." "Ohh eu to quase gozando.">>
<br>
<<CarmenCaDiz "You can cum on me, I don't care." "Pode gozar em mim, eu não ligo.">>
<br>
<<Narrador "You get up." "Você se levanta.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Come, come, cum for me, go." "Vem, vem goza pra mim, vai.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum on her breasts|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar nos peitos dela|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<Gozar>>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo/videos/AMGS3-Punheta-Piscina15.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/AMGS3-carmen-cumbody1.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "See it? Everything worked out." "Viu? Deu tudo certo.">>
<br>
<<PlayerDiz "Oh, I hope no one saw us." "Ah, tomara que ninguém tenha visto a gente.">>
<br>
<<CarmenCaDiz "I bet $LenaPaul.Nome never let ou cum in her like that." "Aposto que $LenaPaul.Nome nunca deixou você gozar desse jeito nela.">>
<br>
<<PlayerDiz "Actually... she already drank my cum." "Na verdade já... ela já até bebeu minha porra.">>
<br>
<<Narrador "You boast." "Você se vangloria.">>
<br>
<<CarmenCaDiz "Wow, she's wanton than I thought." "Uau, ela é mais devassa do que eu pensei.">>
<br>
<<Narrador "You both get dressed and finally realize it's late, so you head to meet and say goodbye to your friends." "Vocês se vestem e finalmente percebem que já está tarde, então, partem para encontrar e se despedir de seus amigos.">>
<br>
@@.btnUI;<<button [[Continue|AMGS3 parte 3 - Encontro Triplo Parte III - Tempo de Piscina]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<<Narrador "You and $CarmenCa.Nome, already dressed, meet your friends again." "Você e $CarmenCa.Nome, já vestidos, encontram seus amigos novamente.">>
<br>
<<Amigo1Diz "Damn! Where were you two?" "Poxa! Onde vocês dois estavam?">>
<br>
<<CarmenCaDiz "I was a bit sleepy and ended up dozing off while sunbathing." "Eu estava um pouco sonolenta e acabei cochilando enquanto tomava sol.">>
<br>
<<Reflex "$CarmenCa.Nome lies well." "$CarmenCa.Nome mente bem.">>
<br>
<<LenaPaulDiz "And you, $Jogador.Nome, what were you doing?" " E você, $Jogador.Nome, o que estava fazendo?">>
<br>
<<Narrador "$LenaPaul.Nome crosses her arms suspiciously." "$LenaPaul.Nome cruza os braços com desconfiança.">>
<br>
<<PlayerDiz "I... just wanted to be alone for a bit and sunbathe." "Eu... só queria ficar sozinho um pouco e tomar sol.">>
<br>
<<LenaPaulDiz "Oh, okay..." "Ah, entendi...">>
<br>
<<Narrador "As it's getting late, you and $LenaPaul.Nome don't talk much anymore, everyone says goodbye and leaves." "Como já está meio tarde, você e $LenaPaul.Nome não conversam muito mais, todos se despedem e vão embora.">>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $AmigosM3.MissaoEstagio to 100>>
<<set $AmigosM3.MissaoEstatus to "Completa">>
<<set $AmigosM4.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "restaurante">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM4.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to $Amigo.Nome's house and from there you hitch a ride with $CarmenCa.Nome and $LenaPaul.Nome by car. Then the four of you go to the restaurant, where you meet $Amigo2.Nome and $Shyla.Nome. Everyone, as agreed, was wearing clothes in the colors of the French flag: you in blue, $LenaPaul.Nome in red; $Amigo.Nome in white, $CarmenCa.Nome in red; $Amigo2.Nome in white, and $Shyla.Nome in blue." "Você vai até a casa de $Amigo.Nome e de lá vocês pegam carona de com $CarmenCa.Nome e $LenaPaul.Nome de carro. Os quatro seguem para o restaurante, onde encontram $Amigo2.Nome e $Shyla.Nome. Todos, como combinado, estavam usando roupas com as cores da bandeira da França: você de azul, $LenaPaul.Nome de vermelho; $Amigo.Nome de branco, $CarmenCa.Nome de vermelho; $Amigo2.Nome de branco e $Shyla.Nome de azul.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-dress3.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo/images/carmen-dress1.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/namorada_amigo2/images/shyla-dress1.jpg"></center>
<br>
<<Narrador "$CarmenCa.Nome goes to talk to the manager." "$CarmenCa.Nome vai falar com o gerente.">>
<br>
<<GerenteDiz "Hello, how can I help you today?" "Olá, como posso ajudá-los hoje?">>
<br>
<<CarmenCaDiz "Hi, we have a reservation, a table for six." "Olá, temos uma reserva, mesa para seis.">>
<br>
<<GerenteDiz "Ah, yes, a table for six. Let me check... Ah, here it is. We have the reservation, and... who will be at these tables?" "Ah, sim, mesa para seis. Deixe-me verificar... Ah, aqui está. Temos a reserva, e... quem estará nessas mesas?">>
<br>
<<CarmenCaDiz "Huh? Us here. Me, $Amigo.Nome, $LenaPaul.Nome, $Jogador.Nome, $Amigo2.Nome, and $Shyla.Nome." "Ué? Nós aqui. Eu, $Amigo.Nome, $LenaPaul.Nome, $Jogador.Nome, $Amigo2.Nome e $Shyla.Nome.">>
<br>
<<GerenteDiz "But you're wearing clothes in different colors?" "Mas vocês estão com roupas de cores diferentes?">>
<br>
<<CarmenCaDiz "Yes, each with a different color from the French flag. Wasn't that the rule today?" "Sim, cada um com uma cor diferente da bandeira da França. Não era essa a regra de hoje?">>
<br>
<<GerenteDiz "Yes, but then each one would be on a different side. The intention is that from above, the colors of people's clothes look like a big French flag: people in blue on the left, people in white in the middle, and people in red on the right." "Sim, mas então cada um ficaria em cada lado diferente. A intenção é que, de cima, as cores das roupas das pessoas fiquem como uma grande bandeira da França: pessoas de azul na esquerda, pessoas de branco no meio, e pessoas de vermelho na direita.">>
<br>
<<CarmenCaDiz "Oh... damn it!" "Oh... droga!">>
<br>
<<Narrador "$CarmenCa.Nome turns to talk to everyone." "$CarmenCa.Nome se vira para falar com todos.">>
<br>
<<CarmenCaDiz "Guys, I think I misunderstood when I invited everyone." "Pessoal, acho que entendi errado quando convidei a todos.">>
<br>
<<ShylaDiz "So you're saying we can't sit at the same table?" "Então você está dizendo que não podemos sentar à mesa?">>
<br>
<<GerenteDiz "Um, excuse me, you can sit, but not at the same table." "Ahm, me permita, vocês podem sentar, mas não na mesma mesa.">>
<br>
<<CarmenCaDiz "What do you mean?" "Como assim?">>
<br>
@@.btnUI;<<button [[Continue|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 1>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "On the blue side of the restaurant." "No lado azul do restaurante.">>
<br>
<<PlayerDiz "Wow, I never thought I'd end up here, having dinner with you." "Uau, nunca pensei que iria acabar aqui, em um jantar com você.">>
<br>
<<Narrador "$Shyla.Nome has her arms crossed and her face closed." "$Shyla.Nome está de braços cruzados e cara fechada.">>
<br>
<<ShylaDiz "I totally agree." "Eu concordo plenamente.">>
<br>
<<Narrador "On the white side of the restaurant." "No lado branco do restaurante.">>
<br>
<<Amigo1Diz "Damn, man. I thought today I'd have a romantic dinner with my girlfriend, a fun day with my friends. I'm here having a fun dinner with my friend." "Caramba, mano. Pensava que hoje teria um jantar romântico com minha namorada, um dia divertido com meus amigos. Estou aqui num jantar divertido com meu amigo.">>
<br>
<<Amigo2Diz "It doesn't have to be weird. We're just two friends having dinner together, nothing wrong with that." "Não precisa ser estranho. Somos só dois amigos jantando juntos, não tem nada demais.">>
<br>
<<Amigo1Diz "Exactly, and by the way, I have something to tell you, I need your opinion." "Exatamente, aliás, tenho uma coisa para te contar, preciso da sua opinião.">>
<br>
<<Narrador "On the red side of the restaurant." "No lado vermelho do restaurante.">>
<br>
<<LenaPaulDiz "What a crazy situation!" "Que loucura, hein!">>
<br>
<<CarmenCaDiz "That's not what I was thinking. I wanted everyone to be together to... I was going to share the news about my job with everyone." "Não era isso que eu estava pensando. Queria que todo mundo estivesse junto para... eu ia compartilhar a todos as novidades do meu trabalho.">>
<br>
<<LenaPaulDiz "Really? Did you tell $Amigo.Nome that you're going to do a scene with a famous porn star?" "Sério? Você contou para o $Amigo.Nome que você fará uma cena com um ator porno famoso?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[On the blue side of the restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 2>>
<<addmins 25>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[No lado azul do restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 2>>
<<addmins 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "The waiter arrives with your and $Shyla.Nome's orders." "O garçom traz o pedido para você e $Shyla.Nome.">>
<br>
<<PlayerDiz "Thank you." "Obrigado.">>
<br>
<<ShylaDiz "Thanks." "Obrigada.">>
<br>
<<Narrador "The waiter nods respectfully and leaves." "O garçom faz um sinal de respeito e se retira.">>
<br>
<<Narrador "You both start eating, in an awkward silence. You can't take it and need to break the ice." "Vocês começam a comer, em um silêncio constrangedor. Você não aguenta e precisa quebrar o gelo.">>
<br>
<<PlayerDiz "$Shyla.Nome... how's... your mom." "$Shyla.Nome... como vai... sua mãe.">>
<br>
<<ShylaDiz "What?" "O que?">>
<br>
<<PlayerDiz "Ah... $Shyla.Nome, we don't know each other very well... you know... until today you're just my friend's girlfriend, but we're all hanging out together now, and we need to get to know each other better, right?" "Ah... $Shyla.Nome, a gente não se conhece muito bem... sabe... até hoje você é só a namorada do meu amigo, mas a gente tá saindo todo mundo junto agora e a gente tem que se conhecer melhor, né?">>
<br>
<<Narrador "Upon hearing these words, $Shyla.Nome crosses her arms defensively." "Ao ouvir essas palavras $Shyla.Nome cruza os braços na defensiva.">>
<br>
<<ShylaDiz "nd what do you want to know about me?" "E o que você quer saber sobre mim?">>
<br>
<<PlayerDiz "Oh, I don't know... you... ever tried this restaurant before?" "Oh, eu sei lá... você... já experimentou esse restaurante antes?">>
<br>
<<ShylaDiz "Seriously, are you starting with: (in a silly voice trying to imitate $Jogador.Nome) Do you come here often?" "É sério que você vai começar com: (com uma voz boba tentando imitar $Jogador.Nome) Você vem sempre aqui.">>
<br>
<<PlayerDiz "Oh, come on, $Shyla.Nome, cut me some slack." "Ah, qual é, $Shyla.Nome, dá um desconto.">>
<br>
<<Narrador "She laughs." "Ela ri.">>
<br>
<<ShylaDiz "(laughing) I'm just kidding, you goof." "(rindo) Eu estou brincando, seu bobo.">>
<br>
<<ShylaDiz "I found this place nice. The food is good, but the service is usually a bit slow." "Eu achei esse lugar legal. A comida é boa, mas o serviço costuma ser um pouco lento.">>
<br>
<<PlayerDiz "Ah, I get it. But at least it's worth the wait." "Ah, eu entendo. Mas pelo menos compensa a espera.">>
<br>
<<Narrador "Awkward silence again..." "Silêncio constrangedor de novo...">>
<br>
<<ShylaDiz "Ahm... $Jogador.Nome." "Ahm... $Jogador.Nome.">>
<br>
<<PlayerDiz "Go ahead..." "Fala...">>
<br>
<<ShylaDiz "Since when do you know $Amigo2.Nome?" "Desde quando você conhece o $Amigo2.Nome?">>
<br>
<<PlayerDiz "Oh... it's actually a funny story... we..." "Oh... na verdade é uma história engraçada... nós...">>
<br>
<<Narrador "You tell her a bit about how you met $Amigo2.Nome." "Você conta para ela um pouco da história de como você conheceu o $Amigo2.Nome.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Meanwhile on the White Side of the Restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 3>>
<<addmins 25>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Enquanto isso no Lado Branco do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 3>>
<<addmins 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Amigo2Diz "No! It can't be, man!" "Não! Não pode ser, cara!">>
<br>
<<Amigo1Diz "Yes, exactly what I said! My girlfriend is going to do her first live scene with a famous porn star." "Sim, exatamente o que eu disse! Minha namorada vai fazer sua primeira cena ao vivo com uma atriz pornô famosa.">>
<br>
<<Amigo2Diz "And do you know who she is?" "E você sabe quem é ela?">>
<br>
<<Amigo1Diz "No, $CarmenCa.Nome didn't tell me, I think she wants to surprise me, you know..." "Não, $CarmenCa.Nome não me disse, acho que ela quer fazer uma surpresa, sabe...">>
<br>
<<Amigo1Diz "She knows that I know several girls in the industry, so I have some guesses about who it might be." "Ela sabe que eu conheço várias garotas do ramo, então eu tenho alguns palpites de garotas que podem ser.">>
<br>
<<Amigo2Diz "Dude... aren't you jealous at all?" "Cara... você não sente ciúmes não?">>
<br>
<<Amigo1Diz "Of course, I'm jealous of her exposing herself like that on the internet, but she's doing it with another girl, that's great, I can benefit from that too." "Claro que eu tenho ciúmes dela se expondo desse jeito na internet, mas ela vai fazer isso com outra garota, isso é muito bom, eu posso me dar bem nessa também.">>
<br>
<<Amigo2Diz "Okay, man, but she's having sex with someone else, don't you think that's betrayal?" "Tá, cara, mas tá fazendo sexo com outra pessoa, você não acha que isso é traição não?">>
<br>
<<Amigo1Diz "No. This will only be a professional proposal, and besides, it's with another girl. If it were with another man, then it would be a problem." "Não. Isso será apenas uma proposta profissional, e além disso é com outra garota, se fosse com outro homem aí sim seria um problema.">>
<br>
<<Amigo2Diz "Seriously, man, is it okay if she cheats on you with a woman?" "É sério cara, ela te trair tá tudo bem se for com uma mulher?">>
<br>
<<Amigo1Diz "Yeah, what's the problem?" "Eh cara, qual é o problema?">>
<br>
<<Amigo2Diz "Think about it if it were the other way around..." "Pensa se fosse o contrário...">>
<br>
<<Amigo2Diz "If you were an porn actor and had to do a scene with another man and..." "Se você fosse um ator pornô e fosse fazer uma cena com outro homem e...">>
<br>
<<Narrador "And so begins an argument on the White side." "Adam não gosta da pergunta e fica desconfiado.">>
<br>
<<Amigo1Diz "Oh, man, you're giving me a hard time, brother. If I were an actor, I'd only do scenes with women." "Ih, cara tá me estranhando ehm irmão, se eu fosse ator eu só faria cena com mulheres.">>
<br>
<<Amigo2Diz "I know, man, but it's just a hypothesis, think with me..." "Eu sei, cara, mas é só uma hipótese, pensa comigo...">>
<br>
<<Amigo1Diz "What hypothesis? I wouldn't do it because..." "Que hipótese o que? Eu não faria isso porque...">>
<br>
<<Amigo2Diz "No, man, I don't need you to say why you wouldn't do it; it's just an example..." "Não cara, eu não preciso que você diga o porquê você não faria, é só um exemplo...">>
<br>
<<Amigo1Diz "No, man, this conversation keeps coming up all the time..." "Não, cara, toda hora vem essa conversa...">>
<br>
<<Narrador "And so begins an argument on the White side." "E assim começa uma discussão no lado Branco.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Meanwhile at the Red Side of the Restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 4>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Enquanto isso no Lado Vermelho do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 4>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<LenaPaulDiz "So, $CarmenCa.Nome, how's everything with your boyfriend? It seems like you two are getting along well." "Então, $CarmenCa.Nome, como vão as coisas com o seu namorado? Parece que vocês estão se dando bem.">>
<br>
<<CarmenCaDiz "(sighs) Well, $LenaPaul.Nome, I have something to tell you. I... kind of lied to $Amigo.Nome." "(suspiro) Bem, $LenaPaul.Nome, tenho algo para te contar. Eu... meio que menti para o $Amigo.Nome.">>
<br>
<<LenaPaulDiz "What?" "O que?">>
<br>
<<Narrador "$CarmenCa.Nome's voice choked up." "$CarmenCa.Nome está com a voz embargada.">>
<br>
<<CarmenCaDiz "Remember when I told you about the offer I received?" "Lembra quando eu te contei sobre a proposta que eu recebi.">>
<br>
<<LenaPaulDiz "Yes, you said a famous actor from the industry invited you to do a live scene together." "Sim, você disse que um ator famoso da indústria te chamou para fazerem uma cena juntos ao vivo.">>
<br>
<div class="Speak" style="background-color:#c21100">
<img class="avatar2" src="content/characters/namorada_amigo/namorada-amigo_icon.jpg">
<<if ndef $CarmenCa.Nome>>
????
<<elseif def $CarmenCa.Nome>>
$CarmenCa.Nome Gibson
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Y-Yes, and that's what I should have told $Amigo.Nome, but I omitted the part about the "actor" and replaced it with an actress.
<<elseif $game.lang is 1>>
S-Sim e era isso que eu deveria ter dito para o $Amigo.Nome, mas eu omiti a parte do "ator", e substituí por uma atriz.
<</if>>
</div>
<br>
<<Narrador "$LenaPaul.Nome widens her eyes in surprise." "$LenaPaul.Nome arregala os olhos surpresa.">>
<br>
<<LenaPaulDiz "What? $CarmenCa.Nome, why would you do that?" "O quê? $CarmenCa.Nome, por que você faria isso?">>
<br>
<<CarmenCaDiz "(sighs) I know it sounds crazy, but I was afraid of his reaction. You know how guys are; he wouldn't be as upset if I said I was doing a lesbian scene." "(suspiro) Eu sei que parece loucura, mas eu estava com medo da reação dele. Você sabe como são os garotos, ele não iria ficar tão mal se eu dissesse que faria uma cena lésbica.">>
<br>
<<LenaPaulDiz "$CarmenCa.Nome, you have to tell the truth. $Amigo.Nome will find out sooner or later." "$CarmenCa.Nome, você tem que contar a verdade. $Amigo.Nome vai descobrir a qualquer momento.">>
<br>
<<CarmenCaDiz "(sighs) Yeah, I know, I just don't know how to tell him." "(suspira) É, eu sei, só não sei como direi isso a ele.">>
<br>
<<Narrador "They continue talking about some girl stuff." "Elas continuam conversando sobre algumas coisas de mulher.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Blue Side of the Restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 5>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta ao Lado Azul do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 5>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "After talking for a while, you and $Shyla.Nome start getting along." "Depois de conversarem por um tempo, você e $Shyla.Nome começam a se dar bem.">>
<br>
<<PlayerDiz "(laughing) Alright, alright, $Shyla.Nome, now it's your turn" "(rindo) Tá bom, tá bom, $Shyla.Nome, agora é sua vez.">>
<br>
<<ShylaDiz "Umm." "Humm.">>
<br>
<<PlayerDiz "(laughing) Why did you do that striptease show in front of everyone by the pool?" "(rindo) Por que você fez aquele show de striptease na frente de todo mundo na piscina.">>
<br>
<<ShylaDiz "Nah, knew you would ask that." "Nah, sabia que você perguntaria isso.">>
<br>
<<PlayerDiz "Come on, spill it, I spent the whole day wondering why you did that." "Fala, vai, fiquei o dia todo me perguntando o porquê você fez aquilo.">>
<br>
<<Narrador "$Shyla.Nome had had a bit of wine; she probably wouldn't tell you if she weren't a little tipsy." "$Shyla.Nome tinha bebido um pouco de vinho, possivelmente ela não te contaria se não estivesse um pouco alterada.">>
<br>
<<ShylaDiz "Ahm... honestly, I don't think I'm as hot as $LenaPaul.Nome and $CarmenCa.Nome." "Ahm... sinceramente eu não me acho tão gostosa quanto $LenaPaul.Nome e $CarmenCa.Nome.">>
<br>
<<PlayerDiz "Oh, come on..." "Ah, para...">>
<br>
<<ShylaDiz "No, really... look at me (she points to herself), I don't have those giant breasts that $LenaPaul.Nome has, and I don't have that Brazilian booty $CarmenCa.Nome has. Next to them, I look like a boy." "Não, não, sério... olha pra mim (ela aponta para si mesma), eu não tenho aqueles peitos gigantes que a $LenaPaul.Nome tem, e não tenho aquela bunda de brasileira que a $CarmenCa.Nome tem, perto delas eu pareço até um menino.">>
<br>
<<PlayerDiz "Come on, $Shyla.Nome, you're beautiful too." "Que isso, $Shyla.Nome, você é linda também.">>
<br>
<<ShylaDiz "Said the boyfriend of the busty one. Even $Amigo2.Nome was drooling over her." "Disse o namorado da peituda. Até o $Amigo2.Nome ficou babando nela.">>
<br>
<<PlayerDiz "I can't deny that $LenaPaul.Nome is gorgeous, but so are you. A woman's beauty isn't just about the size of her butt or breasts." "Eu não posso negar que $LenaPaul.Nome é linda, mas você também é, a beleza da mulher não está no tamanho da bunda ou dos peitos dela.">>
<br>
<<ShylaDiz "Said the boyfriend of the busty one number two." "Disse o namorado da peituda dois.">>
<br>
<<PlayerDiz "I would date $LenaPaul.Nome even if she were as skinny as you." "Eu namoraria a $LenaPaul.Nome, mesmo se ela fosse magrinha como você.">>
<br>
<<PlayerDiz "Better a horny skinny girl than a celibate hottie." "Mais vale uma magrinha fogosa do que uma boazuda celibatária.">>
<br>
<<Narrador "These words leave $Shyla.Nome thoughtful." "Essas palavras deixam $Shyla.Nome pensativa.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back in the white side of the restaurant ...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 6>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta ao Lado Branco do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 6>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "$Amigo.Nome and $Amigo2.Nome were in a heated argument, $Amigo2.Nome was furious." "$Amigo.Nome e $Amigo2.Nome estavam em uma discussão acalorada, $Amigo2.Nome estava furioso.">>
<br>
<<Amigo2Diz "You can deny it! But if there were a billionaire offering you all his money plus Superman powers in exchange for you giving a blowjob and sitting on a sugar cane field full of dicks, you'd do it." "Você pode negar! Mas se tivesse um bilionário, te oferecendo todo o dinheiro dele mais poderes do Superman, em troca de você chupar e sentar num canavial de rola, você chupava e sentava.">>
<br>
<<Amigo1Diz "But no way, man! My dignity is worth much more than that!" "Mas de jeito nenhum, cara! Minha dignidade vale muito mais do que isso!">>
<br>
<<Amigo2Diz "I would!" "Eu sim!">>
<br>
<<Narrador "$Amigo2.Nome crosses his arms." "$Amigo2.Nome cruza os braços.">>
<br>
<<Amigo1Diz "What?!" "O que?!">>
<br>
<<Amigo2Diz "(shouting) If in exchange for me giving a blowjob and sitting on a sugar cane field of dicks, I became a billionaire and had Superman's powers, I'd do it with every dick in the world." "(gritando) Se em troca de eu chupar e sentar num canavial de rola eu ficasse bilionário e tivesse os poderes do Superman, eu chupava e sentava em todas as rolas do mundo.">>
<br>
<<Narrador "Some people in the restaurant look at the two, confused, but they don't notice and continue with the confusion." "Algumas pessoas no restaurante olham para os dois, confusos, mas eles nem percebem e continuam com a confusão.">>
<br>
<<Amigo1Diz "(shouting) What kind of talk is this, man? Are you gay?" "(gritando) Mas que conversa é essa mano, tu é gay?">>
<br>
<<Amigo2Diz "I'm not gay, if I were, I'd do it for free!" "Eu não sou gay, se eu fosse eu faria isso de graça!">>
<br>
<<Amigo1Diz "(laughing) There he goes..." "(rindo) Lá ele...">>
<br>
<<Amigo2Diz "(shouting) You know damn well. If you gave a blowjob and sat on a sugar cane field of dicks without getting anything in return, then you would be gay. But if you do it getting a lot in return, it's not gay, it's an investment." "(gritando) Tu sabe muito bem, se tu chupasse e sentasse num canavial de rola, sem ganhar nada em troca aí sim você seria gay, mas se você faz isso ganhando muita coisa em troca, não é gay, é investimento.">>
<br>
<<Narrador "Their heated argument attracts a lot of attention on the White side of the restaurant." "A discussão deles chama muita atenção no lado branco do restaurante.">>
<br>
<<Amigo1Diz "That was the gayest thing I've ever heard you say!" "Essa foi a coisa mais gay que eu ouvi você dizer!">>
<br>
<<Amigo2Diz "Oh, man, I can't talk to you, you don't admit anything, I..." "Ah cara, não dá pra conversar com você, tu não admite nada, eu...">>
<br>
<<Narrador "Their heated discussion continues..." "A discussão acalorada deles continua...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Red Side of the Restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 7>>
<<addmins 10>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta ao Lado Vermelho do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 7>>
<<addmins 10>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<CarmenCaDiz "So $LenaPaul.Nome, how are things with $Jogador.Nome, you know, after what happened?" "Então $LenaPaul.Nome, como vão as coisas com o $Jogador.Nome, sabe... depois do que aconteceu?">>
<br>
<<LenaPaulDiz "We didn't talk much after that, but I have to say, you ruined the mood for us." "A gente não falou muito depois daquilo, mas eu tenho que dizer que você estragou o clima para a gente.">>
<br>
<<CarmenCaDiz "Yes, I'm sorry; he told me that." "Sim, eu sinto muito; ele me contou isso.">>
<br>
<<LenaPaulDiz "Really? What did he say?" "Sério? O que ele disse?">>
<br>
<<CarmenCaDiz "He said you two were planning to spend some time alone." "Ele disse que vocês dois estavam planejando, sabe... ficarem sozinhos por um tempo.">>
<br>
<<LenaPaulDiz "Oh, so he was mad because I canceled our plans?" "Oh, e então, ele estava bravo por eu ter cancelado nossos planos?">>
<br>
<<CarmenCaDiz "Actually, he was mad at me because I messed everything up by telling you that I caught you two." "Na verdade, ele estava bravo comigo, porque eu que estraguei tudo, dizendo para vocês que eu flagrei vocês.">>
<br>
<<LenaPaulDiz "I've already forgiven you, $CarmenCa.Nome, you don't have to keep blaming yourself for that forever." "Eu já disse que te perdoo, $CarmenCa.Nome, não precisa ficar se culpando para sempre com isso.">>
<br>
<<CarmenCaDiz "Yeah, but there's something I haven't told you." "É, mas tem uma coisa que eu ainda não contei.">>
<br>
<<Narrador "$CarmenCa.Nome says in a weak voice." "Diz $CarmenCa.Nome com a voz fraca.">>
<br>
<<LenaPaulDiz "What do you mean? Is there something you want to tell me?" "Como assim? Tem algo que você queira me contar?">>
<br>
<<CarmenCaDiz "I masturbated your boyfriend." "Eu masturbei o seu namorado.">>
<br>
<<Narrador "$CarmenCa.Nome looks down as if she's very ashamed of what she's done, and $LenaPaul.Nome widens her eyes in surprise." "$CarmenCa.Nome olha pra baixo como se estivesse muito envergonhada do que fez, e $LenaPaul.Nome arregala os olhos surpresa.">>
<br>
<<LenaPaulDiz "What?! $CarmenCa.Nome, what do you mean?" "O quê?! Como assim, $CarmenCa.Nome?">>
<br>
<<CarmenCaDiz "$LenaPaul.Nome, I understand if you're furious with me, but you need to understand first." "$LenaPaul.Nome, eu entendo se você estiver furiosa comigo, mas antes você precisa entender.">>
<br>
<<Narrador "$CarmenCa.Nome says, holding back tears, and $LenaPaul.Nome looks at her thoughtfully." "Diz $CarmenCa.Nome segurando as lágrimas, e $LenaPaul.Nome olha pra ela pensativa.">>
<br>
<<LenaPaulDiz "Why, $CarmenCa.Nome? Why did you do that?" "Por que, $CarmenCa.Nome? Por que você fez isso?">>
<br>
<<CarmenCaDiz "$Jogador.Nome was disappointed because your plans together were frustrated, and I felt guilty about it, so I decided to make it up to him." "$Jogador.Nome estava decepcionado porque os seus planos com você foram frustrados, e eu me senti culpada quanto a isso, então eu decidi compensá-lo.">>
<br>
<<LenaPaulDiz "Masturbating him?!" "Beijando ele?!">>
<br>
<<CarmenCaDiz "Yes, I only did it because I knew you would understand. $Jogador.Nome is crazy about you, and that won't change just because of a handjob." "Sim, eu só fiz isso porque sabia que você entenderia, o $Jogador.Nome é louco por você, e isso não vai mudar só por uma punheta.">>
<br>
<<LenaPaulDiz "You should have told me before... Does $Amigo.Nome know about this?" "Vocês deveriam ter me falado antes... o $Amigo.Nome sabe disso?">>
<br>
<<CarmenCaDiz "No, and don't tell him anything, okay? $Amigo.Nome and I already have bigger problems to deal with." "Não, e não conta nada pra ele tá, eu e o $Amigo.Nome já temos problemas maiores pra resolvermos.">>
<br>
<<Narrador "Dinner continues, but this time in silence, $LenaPaul.Nome is thoughtful about what she just heard." "O jantar continua mas dessa vez em silencio, $LenaPaul.Nome está pensativa sobre o que acabou de ouvir.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the White Side of the Restaurant...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 8>>
<<addmins 30>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta ao Lado Branco do Restaurante...|AMGS4 - Encontro Triplo Parte IV - Mesa para 2 + 2 + 2]]>>
<<set $game.SexEvent to 8>>
<<addmins 30>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<Narrador "After everyone enjoyed their meals, the group reunites." "Depois de todos terem aproveitado suas refeições, o grupo se reencontra.">>
<br>
<<CarmenCaDiz "Guys, I'm sorry that tonight's dinner didn't go the way I expected." "Pessoal, eu sinto muito por o jantar de hoje não ter sido do jeito que eu esperava.">>
<br>
<<Amigo1Diz "Relax, babe, it was still nice." "Relaxa, bebê, até que foi legal.">>
<br>
<<ShylaDiz "Yeah!" "Pois é!">>
<br>
<<Amigo2Diz "Okay, but next time, let's do something together, okay." "Tá, mas da próxima vez, vamos fazer algo juntos, okay.">>
<br>
<<Narrador "You notice that $LenaPaul.Nome seems a bit down." "Você percebe que $LenaPaul.Nome está meio cabasbaixa.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, everything's okay!" "$LenaPaul.Nome, está tudo bem!">>
<br>
<<LenaPaulDiz "Yeah." "Sim.">>
<br>
<<Narrador "$LenaPaul.Nome replies dejectedly." "Responde $LenaPaul.Nome abatida.">>
<br>
<<Narrador "Those were the only words exchanged between you two that day. After that, you and your friends say goodbye and leave." "Foram as únicas palavras que vocês dois trocaram naquele dia. Depois disso, você e seus amigos se despedem e vão embora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button "End" "Centro">>
<<set $AmigosM4.MissaoEstagio to 100>>
<<set $AmigosM4.MissaoEstatus to "Completa">>
<<set $AmigosM5.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 25>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button "Fim" "Centro">>
<<set $AmigosM4.MissaoEstagio to 100>>
<<set $AmigosM4.MissaoEstatus to "Completa">>
<<set $AmigosM5.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 25>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCentro>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM5.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You'll meet your friends in the park, and as you head there, you run into $LenaPaul.Nome." "Você vai encontrar seus amigos no parque, enquanto você ia para lá, encontra $LenaPaul.Nome.">>
<br>
<<PlayerDiz "$LenaPaul.Nome..." "$LenaPaul.Nome...">>
<br>
<<LenaPaulDiz "$Jogador.Nome..." "$Jogador.Nome...">>
<br>
<<PlayerDiz "So, $LenaPaul.Nome, you wanted to talk privately?" E então, $LenaPaul.Nome, você queria falar a sós?">>
<br>
<<LenaPaulDiz "Yeah, um... (she looks you in the eyes) I know what you and $CarmenCa.Nome did that day at the pool." "Sim, ahm... (ela te olha nos olhos) Eu sei o que você e $CarmenCa.Nome fizeram naquele dia na piscina.">>
<br>
<<Narrador "You widen your eyes in surprise." "Você arregala os olhos surpreso.">>
<br>
<<PlayerDiz "Oh... so she told you?" Oh... então ela te contou?">>
<br>
<<LenaPaulDiz "She told me at the restaurant. She said she masturbated you because she felt guilty for canceling our plans. $Jogador.Nome, why didn't you tell me?" "Ela me contou no restaurante. Ela disse que ela te masturbou porque se sentiu culpada por eu ter cancelado nossos planos. $Jogador.Nome, por que você não me contou?">>
<br>
<<PlayerDiz "We didn't have much time to talk since it happened... and I was also worried about what you'd think." "A gente não teve muito tempo para conversar desde que aconteceu... e eu também fiquei preocupado com o que você iria pensar.">>
<br>
<<LenaPaulDiz "I wish you had told me. I... (sigh) understand what happened, but I wanted to hear it from you." "Eu queria que você tivesse me contado. Eu... (suspiro) entendo o que aconteceu, mas eu queria ter ouvido isso de você.">>
<br>
<<PlayerDiz "Wait, are you not mad?" "Pera aí, você não tá brava?">>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@<<FundoParque>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome arrive at the park; apparently, your friends haven't arrived yet, so both of you continue walking and strolling through the park." "Você e $LenaPaul.Nome chegam no parque; aparentemente, seus amigos ainda não chegaram, então ambos continuam andando e passeando pelo parque.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, s-so, you're not mad?" "$LenaPaul.Nome, e-então, você não tá brava?">>
<br>
<<LenaPaulDiz "Mad, no... I was sad, not because she did that, I was sad because you didn't tell me earlier." "Brava, não... eu fiquei triste, não por ela ter te masturbado, eu fiquei triste por você não ter contado para mim antes.">>
<br>
<<PlayerDiz "I apologize, $LenaPaul.Nome. I should have told you." "Eu peço desculpas, $LenaPaul.Nome. Eu devia ter contado.">>
<br>
<<LenaPaulDiz "Yeah, you should have. Now, about you and $CarmenCa.Nome..." "Sim, devia. Agora, sobre você e $CarmenCa.Nome...">>
<br>
<<PlayerDiz "What do you mean between me and $CarmenCa.Nome?" "Como assim entre eu e $CarmenCa.Nome?">>
<br>
<<LenaPaulDiz "$Jogador.Nome, she masturbated you, it may not have been sex, but still, she did something very intimate with you, and we need to talk about it." "$Jogador.Nome, ela te masturbou, pode não ter sido sexo, mas ainda sim ela fez algo muito íntimo com você, e a gente tem que conversar sobre isso.">>
<br>
<<PlayerDiz "But there's nothing between me and $CarmenCa.Nome." "Mas não tem nada entre eu e $CarmenCa.Nome.">>
<br>
<<LenaPaulDiz "But what if there was, if you wanted to have sex with her? We would need to talk first." "Mas, e se caso tivesse, se você quisesse transar com ela? A gente precisaria conversar antes.">>
<br>
<<PlayerDiz "Wait, are you saying that if I wanted to have sex with $CarmenCa.Nome you would let me?" "Pera aí, você tá dizendo que se eu quisesse transar com $CarmenCa.Nome você deixaria?">>
<br>
<<LenaPaulDiz "I-I didn't say that. I said that first, we would need to talk about the subject and..." "E-Eu não disse isso. Eu disse que antes, a gente precisaria conversar sobre o assunto e...">>
<br>
<<Narrador "$LenaPaul.Nome looks ahead and notices some strange movement among the bushes." "$LenaPaul.Nome olha adiante e percebe algum movimento estranho dentre as moitas.">>
<br>
<<PlayerDiz "$LenaPaul.Nome... any problem?" "$LenaPaul.Nome... algum problema?">>
<br>
<<LenaPaulDiz "I think there's something near the bushes." "Eu acho que alguma coisa lá perto do mato.">>
<br>
<<PlayerDiz "Could it be our friends?" "Será que são os nossos amigos?">>
<br>
<<LenaPaulDiz "But what would they be doing there?" "Mas o que eles estariam fazendo lá?">>
<br>
<<PlayerDiz "Let's go check then..." "Vamos lá ver então...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque1.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 1>>
<<addmins 15>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome approach the bush that's moving oddly; you can hear the female moans from a distance." "Você e $LenaPaul.Nome se aproximam da moita que se movimenta de maneira anormal; vocês podem ouvir os gemidos femininos de longe.">>
<br>
<<PlayerDiz "(whispering) Is it $CarmenCa.Nome?" "(sussurrando) Será que é a $CarmenCa.Nome?">>
<br>
<<LenaPaulDiz "(whispering) It would be good to catch her and $Amigo.Nome just like she did with us." "(sussurrando) Seria bom fazer um flagra nela e no $Amigo.Nome do mesmo jeito que ela fez com a gente.">>
<br>
<<PlayerDiz "(whispering) With $Amigo.Nome? If that's her, then she's with another girl." "(sussurrando) Com o $Amigo.Nome? Se for ela aí, ela está com outra mulher.">>
<br>
<<LenaPaulDiz "(whispering) Haha, funny, imagine $CarmenCa.Nome with another girl haha... (she widens her eyes, realizing what she said)." "(sussurrando) Haha, que engraçado imagina a $CarmenCa.Nome com outra garota haha... (ela arregala os olhos pensando no que disse).">>
<br>
<<Narrador "Astonished, you move closer and spy two lesbians having sex in a secluded part of the park." "Espantados, vocês se aproximam mais e espiam duas lésbicas transando um local isolado do parque.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "(whispering) Ohh, it's not $CarmenCa.Nome." "(sussurrando) Ohh não é a $CarmenCa.Nome.">>
<br>
<div class="Speak" style="background-color:#0047ab">
<img class="avatar2" src="content/characters/lena/lena.jpg">
<<if $Conhece.LenaPaul is true>>
$LenaPaul.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
(whispering) What do you mean "ohh it's not $CarmenCa.Nome?" Did you want to see $CarmenCa.Nome?
<<elseif $game.lang is 1>>
(sussurrando) Como assim "ohh não é a $CarmenCa.Nome?" Você queria ver a $CarmenCa.Nome?
<</if>>
</div>
<br>
<<Narrador "Says $LenaPaul.Nome, a little jealous." "Diz $LenaPaul.Nome um tanto enciumada.">>
<br>
<<PlayerDiz "(whispering) Not exactly." "(sussurrando) Não exatamente.">>
<br>
<<LenaPaulDiz "(whispering) Not exactly, huh?" "(sussurrando) Não exatamente, é?">>
<br>
<<PlayerDiz "(whispering) It's just that I still have her memory fresh in my head." "(sussurrando) É que eu ainda tenho a memória fresca dela na minha cabeça.">>
<br>
<<LenaPaulDiz "(whispering) Oh, really?" "(sussurrando) Ah é?">>
<br>
<<Narrador "$LenaPaul.Nome seductively pushes you, making you sit on a rock." "$LenaPaul.Nome sedutoramente te empurra, te fazendo sentar em uma pedra.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "Even though you're amazed by the situation, you get very excited." "Mesmo espantado com situação, você se anima muito.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, what are you..." "$LenaPaul.Nome, o que você...">>
<br>
<<LenaPaulDiz "Shhh, (whispering) this way you'll get the girls to hear you." "Shhh, (sussurrando) assim você faz as garotas te ouvirem.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She sucks you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 2>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 8>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te chupa|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 2>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 8>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome unzips his fly and starts sucking his cock." "$LenaPaul.Nome abriu a braguilha e começa a chupar seu pau.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "(whispering) $LenaPaul.Nome, aren't you afraid $CarmenCa.Nome will catch us again?" "(sussurrando) $LenaPaul.Nome, não está com medo da $CarmenCa.Nome pegar a gente de novo?">>
<br>
<<LenaPaulDiz "(whispering) Well, she saw everything there was to see." "(susurrando) Bom, ela viu tudo o que tinha para ver.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She ties up her hair." "Ela prende o cabelo.">>
<br>
<<LenaPaulDiz "(whispering) I'm going to make you forget that half-assed handjob that $CarmenCa.Nome gave you." "(sussurrando) Eu vou te fazer esquecer aquela punhetinha meia boca que a $CarmenCa.Nome fez em você.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You get up." "Você se levanta.">>
<br>
<<LenaPaulDiz "(whispering) Did $CarmenCa.Nome drink your cum?" "(sussurrando) $CarmenCa.Nome bebeu sua porra?">>
<br>
<<PlayerDiz "(whispering) No." "(sussurrando) Não.">>
<br>
<<LenaPaulDiz "(whispering) But I will, so you can see that I do things that she doesn't do." "(sussurrando) Mas eu vou, pra você ver que eu faço coisas que ela não faz.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking you|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te chupando|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum in her mouth|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar na boca dela|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $LenaPaulSex.cum_mouth += 1>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS5-Boquete-Parque11.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 2 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS5-Lena-EatCum3.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Hmm... I bet $CarmenCa.Nome doesn't do that." "Humm... aposto que a $CarmenCa.Nome não faz isso.">>
<br>
<<PlayerDiz "Not even close to that." "Nem perto disso.">>
<br>
<<Narrador "You get dressed." "Você se veste.">>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 3 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 0>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoParque>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "I'll take another look at the lesbians, see if they're done." "Vou dar mais uma olhada nas lésbicas, vou ver se elas já acabaram.">>
<br>
<<LenaPaulDiz "You're unbelievable, I just gave you a blowjob here in the park and you already want to see lesbians again." "Você é inacreditavel, acabe de te fazer um boquete aqui no parque e você já quer ver as lesbicas de novo.">>
<br>
<<PlayerDiz "Just a quick peek, won't hurt anyone." "Só uma olhadinha, não machuca ninguém.">>
<br>
<<Narrador "You take another look at the lesbians when you notice someone approaching in the background. It seems the lesbians have attracted someone else's attention." "Você dá mais uma olhadinha nas lésbicas, quando percebe alguém chegando lá no fundo. Parece que as lésbicas chamaram a atenção de mais alguém.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "(whispering) $Shyla.Nome?" "(sussurrando) $Shyla.Nome?">>
<br>
<<PlayerDiz "(whispering) $LenaPaul.Nome, check this out." "(sussurrando) $LenaPaul.Nome, olha só.">>
<br>
<<LenaPaulDiz "What's up, $Jogador.Nome?" "O que foi, $Jogador.Nome?">>
<br>
<<PlayerDiz "(whispering) Shhh, talk quietly and come see." "(sussurrando) Shiii, fala baixo e vem ver.">>
<br>
<<Narrador "She joins you and observes." "Ela se junta a você e observa.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(whispering) $Shyla.Nome found the lesbians." "(sussurrando) $Shyla.Nome encontrou as lésbicas.">>
<br>
<<PlayerDiz "(whispering) What do you think she's going to do?" "(sussurrando) O que será que ela vai fazer?">>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 3 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(whispering) Look at her shocked expression." "(sussurrando) Olha a cara de espantada dela.">>
<br>
<<PlayerDiz "(whispering) She comes from a religious family, she's definitely going to start a scene..." "(sussurrando) Ela vem de família religiosa, com certeza ela vai começar um barraco...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(whispering) What?" "(sussurrando) O que?">>
<br>
<<PlayerDiz "(whispering) What?" "(sussurrando) O que?">>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 3 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 2>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(whispering) $Shyla.Nome masturbating for two girls, do you think she is..." "(susurrando) $Shyla.Nome se masturbando para duas garotas, será que ela é...">>
<br>
<<PlayerDiz "(whispering) Lesbian?" "(sussurrando) Lésbica?">>
<br>
<<LenaPaulDiz "(whispering) Lesbian?" "(sussurrando) Lésbica?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS5-Lesbicas-Parque7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(whispering) No, she can't be a lesbian; she's been dating $Amigo2.Nome for more than two years, hasn't she?" "(sussurrando) Não, ela não pode ser lésbica, ela namora o $Amigo2.Nome há mais de dois anos, não é?">>
<br>
<<PlayerDiz "(whispering) Yes, but one of the things $Amigo2.Nome has been complaining about for a long time is that they haven't gone to bed." "(sussurrando) Sim, mas uma das coisas que $Amigo2.Nome reclama há muito tempo é que eles não vão pra cama.">>
<br>
<<LenaPaulDiz "(whispering) Yeah, but isn't she from a religious family? I think abstaining until marriage is common in that circle, isn't it?" "(sussurrando) É, mas ela não é de família religiosa? Acho que isso de não transar até o casamento é comum nesse meio, não é?">>
<br>
<<PlayerDiz "(whispering) Yeah, but according to $Amigo2.Nome, she's not a virgin anymore and..." "(sussurrando) É, mas segundo o $Amigo2.Nome ela não é mais virgem e...">>
<br>
<<Narrador "You hear a shout from $Amigo2.Nome calling $Shyla.Nome. She immediately retreats and runs off to find $Amigo2.Nome." "Vocês ouvem um grito de $Amigo2.Nome chamando $Shyla.Nome. Ela imediatamente se acua e sai correndo dali à procura de $Amigo2.Nome.">>
<br>
<<LenaPaulDiz "(whispering) $Amigo2.Nome. Our friends arrived!" "(sussurrando) $Amigo2.Nome. Nossos amigos chegaram!">>
<br>
<<PlayerDiz "(whispering) Let's go after them." "(sussurrando) Vamos atrás deles.">>
<br>
@@.btnUI;<<button [[Continue|AMGS5 parte 3 - Encontro Triplo Parte V - Mais Um Dia no Parque]]>>
<<set $game.SexEvent to 3>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome look for your friends in the park until you find them near a fountain." "Você e $LenaPaul.Nome vão procurar seus amigos no parque, até encontrarem eles perto de uma fonte.">>
<br>
<<CarmenCaDiz "Finally, you guys arrived." "Finalmente vocês chegaram.">>
<br>
<<PlayerDiz "Actually, we arrived earlier than you, so we decided to take a walk before." "Na verdade, a gente chegou mais cedo do que vocês, então a gente decidiu dar um passeio antes.">>
<br>
<<CarmenCaDiz "A walk, huh." "Passeio, sei.">>
<br>
<<Amigo1Diz "And you still haven't brought anything for the picnic." "E ainda não trouxeram nada para o picnic.">>
<br>
<<ShylaDiz "Smart move. We had to bring, look, cake, snacks, cupcakes, and other stuff here." "Espertos eles. Já a gente teve que trazer, olha só, bolo, salgadinho, cupcake, e outras coisas aqui.">>
<br>
<<Amigo2Diz "When you say we, you mean me, right? Because you came here empty-handed, I'm holding several things here." "Quando você diz a gente, quer dizer eu, né, porque você veio pra cá de mãos abanando, eu aqui segurando várias coisas.">>
<br>
<<Amigo2Diz "By the way, you took a while to get here; what were you doing?" "Aliás, você demorou pra chegar, o que você estava fazendo?">>
<br>
<<ShylaDiz "Um, I..." "Eu ahm...">>
<br>
<div class="Speak" style="background-color:#c21100">
<img class="avatar2" src="content/characters/namorada_amigo/namorada-amigo_icon.jpg">
<<if ndef $CarmenCa.Nome>>
????
<<elseif def $CarmenCa.Nome>>
$CarmenCa.Nome Gibson
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Guys... what she was doing before arriving here doesn't matter, we have nothing to do with it. (She looks at $LenaPaul.Nome and $Jogador.Nome.) "Let's enjoy the day together!"
<<elseif $game.lang is 1>>
Gente... o que ela estava fazendo antes de chegar aqui não importa, a gente não tem nada a ver com isso. (Ela olha para $LenaPaul.Nome e $Jogador.Nome.) "E vamos aproveitar o dia juntos!"
<</if>>
</div>
<br>
<<PlayerDiz "She's right, let's enjoy the day." "Ela tem razão, vamos aproveitar o dia.">>
<br>
<<Narrador "You all share a picnic together. For the rest of the day, you and $LenaPaul.Nome make an effort not to comment on anything about what $Shyla.Nome did." "Vocês compartilham um picnic juntos. Pelo resto do dia, você e $LenaPaul.Nome se esforçam para não comentarem nada sobre o que $Shyla.Nome fez.">>
<br>
@@.btnUI;<<button "End" "Centro">>
<<set $AmigosM5.MissaoEstagio to 100>>
<<set $AmigosM5.MissaoEstatus to "Completa">>
<<set $AmigosM6.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<set $game.SexEvent to 0>>
<<addmins 85>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroNobre>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM6.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "Shortly before leaving home, you get $CarmenCa.Nome's address from $LenaPaul.Nome. Then, you go alone to $CarmenCa.Nome's address. You ring the doorbell without knowing what to expect." "Pouco antes de sair de casa, você pega o endereço da casa de $CarmenCa.Nome com $LenaPaul.Nome. Então, você vai sozinho até o endereço da casa de $CarmenCa.Nome. Você toca a campainha sem saber o que esperar.">>
<br>
<center><i>"ding-dong"</i></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Atendendo-Porta1.mp4" type="video/mp4"></video></center>
<br>
<<EdynDiz "Ohh hello." "Oh, olá.">>
<br>
<<PlayerDiz "Hi, I'm $Jogador.Nome. $CarmenCa.Nome invited me to spend the day with our friends." "Oi, eu sou o $Jogador.Nome. A $CarmenCa.Nome me convidou para passar o dia com nossos amigos.">>
<br>
<<EdynDiz "Yeah, it seems like you do." "Sim, parece que sim.">>
<br>
<<Narrador "She sensually brings her hand to her neckline. You notice this but try to act normally." "Ela leva sua mão ao decote de forma sedutora. Você percebe isso, mas tenta agir normalmente.">>
<br>
<<PlayerDiz "S-So, you're $CarmenCa.Nome's mother?" "E-Então, você é a mãe da $CarmenCa.Nome?">>
<br>
<<EdynDiz "Yes, she didn't tell me she had such handsome friends." "Sim, ela não disse que tinha amigos tão bonitos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Atendendo-Porta2.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Is this woman hitting on me or just being kind?" "Essa mulher está dando em cima de mim ou está só sendo gentil?">>
<br>
<<EdynDiz "You can come in." "Pode entrar.">>
<br>
<<Narrador "You enter her house." "Você entra na casa dela.">>
<br>
<div class="Speak" style="background-color:#162039">
<img class="avatar2" src="content/characters/edyn/edyn.jpg">
<<if def $Edyn.Nome>>
$Edyn.Nome
<<else>>
???
<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
After all, I am <<textbox "$Edyn.Nome" "Eden" $Edyn.Nome autofocus>>.
<<elseif $game.lang is 1>>
Afinal eu sou <<textbox "$Edyn.Nome" "Eden" $Edyn.Nome autofocus>>.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 0>>
<<addmins 10>>
<</button>>@@<<FundoCasaGibson>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<PlayerDiz "S-So, you're $CarmenCa.Nome's mother?" "E-Então você é mãe da $CarmenCa.Nome?">>
<br>
<<EdynDiz "I'm not Cleopatra, am I?" "Cleópatra que eu não sou.">>
<br>
<<Narrador "$Edyn.Nome smiles suggestively, and you're a little embarrassed." "$Edyn.Nome sorri de maneira sugestiva, e você fica um pouco constrangido com isso.">>
<br>
<<PlayerDiz "S-So, where are my friends? I hope they've prepared something cool for us to do." "E-Então onde estão meus amigos? Espero que eles tenham preparado uma coisa legal pra gente fazer.">>
<br>
<<EdynDiz "Who knows, maybe today we can do something cool." "Quem sabe, talvez hoje você possa a gente poça fazer alguma coisa legal hoje.">>
<br>
<<Reflex "She wants to fuck." "Ela quer me dar.">>
<br>
<<PlayerDiz "Oh, $Edyn.Nome, thanks for the invitation. But I'm looking forward to spending the day with everyone." "Ah, $Edyn.Nome, obrigado pelo convite. Mas, eu estou ansioso para passar o dia com todos.">>
<br>
<<Narrador "You try to respond politely, and she comes even closer to you in a lascivious way." "Você tenta responder de forma educada, e ela se aproxima ainda mais de você de forma lasciva.">>
<br>
<<EdynDiz "I hope you like to have a good time, $Jogador.Nome. I certainly do." "Espero que você goste de uma boa diversão, $Jogador.Nome. Eu certamente gosto.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Seduction1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She runs her fingers over your abdomen." "Ela deslisa os dedos no seu abdomem.">>
<br>
<<Narrador "Before the situation can get more complicated for $Jogador.Nome, $CarmenCa.Nome appears and interrupts the conversation." "Antes que a situação possa ficar mais complicada para $Jogador.Nome, $CarmenCa.Nome aparece no recinto e interrompe a conversa.">>
<br>
<<CarmenCaDiz "$Jogador.Nome, you finally made it! (to $Edyn.Nome) Mom, (forcing a smile) what are you doing?" "$Jogador.Nome, você finalmente chegou! (dirige-se a $Edyn.Nome) Mãe, (sorrindo forçadamente) o que você está fazendo?">>
<br>
<<Narrador "$Edyn.Nome is momentarily speechless and takes a step back, moving away from $Jogador.Nome, while $CarmenCa.Nome chuckles." "$Edyn.Nome fica momentaneamente sem palavras e dá um passo para trás, se afastando de $Jogador.Nome, enquanto $CarmenCa.Nome dá uma risadinha.">>
<br>
<<CarmenCaDiz "Mom... $Jogador.Nome is my friend's boyfriend, and we're here to have fun with our friends. Please behave!" "Mãe... $Jogador.Nome é o namorado da minha amiga, e nós estamos aqui para nos divertir com nossos amigos. Por favor se comporte!">>
<br>
<<Narrador "$CarmenCa.Nome smiles forcedly as she stares at $Edyn.Nome with a venomous look. $Edyn.Nome, hearing her words, replies awkwardly." "$CarmenCa.Nome sorri forçadamente enquanto fita Eden com um olhar venenoso. $Edyn.Nome ouvindo as palavras dela responde desajeitada.">>
<br>
<<EdynDiz "Of course, of course, $CarmenCa.Nome. Have fun, kids." " Claro, claro, $CarmenCa.Nome. Divirtam-se crianças.">>
<br>
<<Narrador "$CarmenCa.Nome leads $Jogador.Nome to the backyard, where their friends are gathered, giving her mother a reproachful look before following him." "$CarmenCa.Nome, conduz $Jogador.Nome, até os fundos, onde estão seus amigos, enquanto $CarmenCa.Nome dá um olhar repreensivo e para sua mãe antes de segui-lo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "$CarmenCa.Nome and $Jogador.Nome walk together towards the back, where their friends are gathered." "$CarmenCa.Nome e $Jogador.Nome caminham juntos em direção aos fundos, onde seus amigos estão reunidos.">>
<br>
<<CarmenCaDiz "(whispering to $Jogador.Nome) $Jogador.Nome, I'm sorry for my mother's behavior. She's like that... crazy... always has been." "(sussurrando para $Jogador.Nome) $Jogador.Nome, me desculpe pelo comportamento da minha mãe. Ela é assim... louca... sempre foi.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, don't worry about it. I was a little embarrassed, but it's okay." "$CarmenCa.Nome, não se preocupe com isso. Eu não fiquei um pouco sem graça mas tudo bém.">>
<br>
<<CarmenCaDiz "Thank you for being so understanding. And just so you know, as long as we're with our friends, my mother won't bother us. Besides, $Valentao.Nome, my stepbrother, isn't home, so you don't need to worry about him showing up." "Obrigada por ser tão compreensivo. E, bem, só para você saber, enquanto estivermos com nossos amigos, minha mãe não vai nos incomodar. Além disso, $Valentao.Nome, meu meio-irmão, não está em casa, então não precisa se preocupar com ele aparecendo.">>
<br>
<<PlayerDiz "That's great to know. Let's join the gang and forget about everything else." "Isso é ótimo saber. Vamos nos até a galera e esquecer tudo o mais.">>
<br>
<<Narrador "$CarmenCa.Nome and $Jogador.Nome continue walking, now more relaxed, as they join the group of friends in the backyard." "$CarmenCa.Nome e $Jogador.Nome continuam caminhando, agora mais tranquilos, enquanto se juntam ao grupo de amigos nos fundos da casa.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$CarmenCa.Nome and $Jogador.Nome finally meet their friends $Amigo.Nome, $Amigo2.Nome, $Shyla.Nome, and $LenaPaul.Nome." "$CarmenCa.Nome e $Jogador.Nome, finalmente encontra seus amigos $Amigo.Nome, $Amigo2.Nome, $Shyla.Nome e $LenaPaul.Nome.">>
<br>
<<Amigo1Diz "Hey, you two finally showed up. We were almost starting without you." "Ei, finalmente vocês dois apareceram. Estávamos quase começando sem vocês.">>
<br>
<<CarmenCaDiz "Sorry for the delay, guys. We had a little interruption, but now we're ready to play." "Desculpe pela demora, pessoal. Tivemos uma pequena interrupção, mas agora estamos prontos para jogar.">>
<br>
<<Narrador "$CarmenCa.Nome winks at $Jogador.Nome as she says these words." "$CarmenCa.Nome pisca para $Jogador.Nome ao dizer essas palavras.">>
<br>
<<PlayerDiz " Uh, but what are we going to play?" "Éh, mais a gente vai jogar o que?">>
<br>
<<ShylaDiz "Poker. Do you know how to play?" "Poker. Sabe jogar?">>
<br>
<<Narrador "$Shyla.Nome says as she shuffles the cards. $Jogador.Nome didn't know how to play poker, but he answered confidently." "Diz $Shyla.Nome enquanto embaralha as cartas. $Jogador.Nome não sabia jogar pôquer, mas mesmo assim responde confiante.">>
<br>
<<PlayerDiz "Better than you think." "Melhor do que você imagina.">>
<br>
<<ShylaDiz "We'll see about that!" "É o que veremos!">>
<br>
<<Narrador "$Shyla.Nome says, placing the cards on the table while her friends cheer." "Diz $Shyla.Nome colocando as cartas na mesa enquanto seus amigos vibram.">>
<br>
<<LenaPaulDiz "Come on, everyone, we better start before someone takes all the money." "Vamos lá, pessoal, é melhor começarmos antes que alguém fique com todo o dinheiro.">>
<br>
<<Narrador "$Shyla.Nome puts on a pair of sunglasses." "$Shyla.Nome coloca um óculos de sol.">>
<br>
<<ShylaDiz "Let's see if you're ready to decipher my poker face." "Vamos ver se você está pronto para decifrar minha poquer face.">>
<br>
<<Narrador "The poker game begins, with laughter, bets, and the occasional triumphant or disappointed shout as the cards are revealed." "A partida de poker começa, com risadas, apostas e o ocasional grito de triunfo ou desânimo à medida que as cartas são reveladas.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 3>>
<<addmins 45>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "After a few lively rounds of poker, $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome decide it's time for a break and suggest watching a movie together in the living room." "Após algumas rodadas de poker animadas, $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome decidem que é hora de uma pausa e sugerem assistir a um filme juntos na sala de estar.">>
<br>
<<Amigo1Diz "Guys, why don't we grab a movie and watch it together?" "Pessoal, por que não pegamos um filme e assistimos juntos?">>
<br>
<<CarmenCaDiz "Good idea, $Amigo.Nome! I'll pick the movie!" "Boa ideia, $Amigo.Nome! Eu escolho o filme!">>
<br>
<<Amigo2Diz "I'm in too. Anything to change the pace." "Eu também estou nessa. Qualquer coisa para mudar de ritmo.">>
<br>
<<ShylaDiz "I'm sure we can find something interesting to watch." "Tenho certeza de que podemos encontrar algo interessante para assistir.">>
<br>
<<Narrador "You and $LenaPaul.Nome exchange a knowing look." "Você e $LenaPaul.Nome trocam um olhar cúmplice.">>
<br>
<<PlayerDiz "Actually, $LenaPaul.Nome and I want to enjoy a bit more of this pool game. You know how it is, fierce competition." "Na verdade, $LenaPaul.Nome e eu queremos aproveitar um pouco mais deste jogo de sinuca. Você sabe como é, competição acirrada.">>
<br>
<<LenaPaulDiz "Yeah, after the game, we'll watch the movie with you guys." "Éh, depois do jogo, a gente vai assistir o filme com vocês.">>
<br>
<<Amigo2Diz "But guys, this way you'll miss part of the movie and..." "Mas pessoal, assim vocês vão perder parte de filme e...">>
<br>
<<CarmenCaDiz "Oh, let them, $Amigo2.Nome. Before you arrived, you mentioned wanting to play pool." "Ah, deixa eles $Amigo2.Nome, antes de você chegar, já comentou que queria jogar sinuca.">>
<br>
<<ShylaDiz "Okay, guys, let's just go watch the movie..." "Tá legal pessoal, vamos logo assistir o filme...">>
<br>
<<Narrador "$Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome head to the living room, chatting." "$Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome saem para a sala de estar enquanto vão conversando.">>
<br>
<<ShylaDiz "And what do you guys think about ordering pizza too?" "E o que vocês acham de pedirmos uma pizza também.">>
<br>
<<Amigo1Diz "That's a good idea, but only if they have..." "È uma boa idéia, mas só se tiver...">>
<br>
<<Narrador "$CarmenCa.Nome was the last one in line to leave. A few seconds later, she came back into the room." "$CarmenCa.Nome era a ultima da fila ao sair, poucos segundos depois ela voltou ao recinto.">>
<br>
<<CarmenCaDiz "Enjoy, babes." "Aproveitem, pessoal.">>
<br>
<<Narrador "She winked, implying that she knows what you guys are going to do..." "Ela dá uma piscadela, insinuando que ela sabe o que vocês vão fazer...">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 4>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<LenaPaulDiz "Can you believe it? After that day she saw us, she thinks that if we stay alone together, we're have sex." "Dá para acreditar? Depois daquele dia que ela nos viu, ela acha que se ficarmos juntos sozinhos vamos transar.">>
<br>
<<PlayerDiz "Huh? We're not?" "Ué? Não vamos?">>
<br>
<<Narrador "She laughs, mockingly." "Ela ri, debochando.">>
<br>
<<LenaPaulDiz "No." "Não.">>
<br>
<<PlayerDiz "Then why did you agree to stay here with me?" "Mas então por que você concordou em ficar aqui comigo?">>
<br>
<<LenaPaulDiz "Huh? Can't you see this big pool table? I just want to play a little, that's all." "Ué? Não está vendo essa grande mesa de sinuca? Eu quero jogar um pouquinho, é só isso.">>
<br>
<<PlayerDiz "I doubt it. I think you don't even know how to play." "Eu duvido, eu acho que você nem sabe jogar isso.">>
<br>
<<LenaPaulDiz "Oh yeah? And I think you can't even pocket a ball." "Ah é? E eu acho que você não consegue encaçapar nenhuma bola.">>
<br>
<<PlayerDiz "I bet I can pocket up to two balls. In fact, I don't think you can even hold the cue properly." "Eu aposto que consigo encaçapar até duas bolas. Na verdade, eu acho que você não consegue nem pegar no taco direito.">>
<br>
<<LenaPaulDiz "I'll show you that you're wrong. There's no one who handles a cue better than me." "Vou mostrar que você está errado, não existe ninguém que pegue num taco melhor do que eu.">>
<br>
<<Narrador "It's a good thing your friends aren't hearing this conversation." "Ainda bem que seus amigos não estão ouvindo essa conversa.">>
<br>
<<PlayerDiz "We'll see about that then..." "É o que veremos então...">>
<br>
<<Narrador "You prepare for a big shot." "Você se prepara para fazer uma grande tacada.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca1.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She looks at her shot with disdain." "Ela olha para sua tacada com desdém.">>
<br>
<<LenaPaulDiz "Haha, didn't pocket any balls, did you?" "Haha, não encaçapou nenhuma bola, né?">>
<br>
<<PlayerDiz "Go ahead, then, show me how you handle a cue." "Vai lá, então, mostra que você manipula um taco como ninguém.">>
<br>
<<Narrador "She leans in to make her move." "Ela se inclina para fazer sua jogada.">>
<br>
<<LenaPaulDiz "You'll see! My shot will be perfect." "Você vai ver! Minha jogada vai ser perfeita.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca2.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Go ahead, then." "Vai lá, então.">>
<br>
<<LenaPaulDiz "Get ready to be humiliated." "Se prepare para ser humilhado.">>
<br>
<<Narrador "$LenaPaul.Nome says, pointing her bat at the wrong ball." "Diz $LenaPaul.Nome apontando o taco para a bola errada.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, you have to hit the white ball." "$LenaPaul.Nome, você tem que bater na bola branca.">>
<br>
<<LenaPaulDiz "What?" "O que?">>
<br>
<<Narrador "You help her." "Você a ajuda.">>
<br>
<<PlayerDiz "Like I said, you hit the white ball." "Como eu disse, você bate na bola branca.">>
<br>
<<Narrador "Laughing, you help $LenaPaul.Nome position the cue correctly on the cue ball. $LenaPaul.Nome laughs embarrassedly." "Rindo você ajuda $LenaPaul.Nome a posicionar o taco de maneira certa na bola branca. $LenaPaul.Nome ri envergonhada.">>
<br>
<<LenaPaulDiz "Oh, yes, I already knew..." "Oh, sim, eu já sabia...">>
<br>
<<Narrador "She makes a terrible shot that doesn't hit a ball. $LenaPaul.Nome laughs debauchedly." "Ela faz uma péssima tacada, que não acerta nenhuma bola. $LenaPaul.Nome dá um riso debochado.">>
<br>
<<PlayerDiz "Haha." "Haha.">>
<br>
<<LenaPaulDiz "That doesn't count!" "Não valeu!">>
<br>
<<PlayerDiz "How does it not count? Just because you played badly, it doesn't count?" "Como não valeu? Só porque você jogou mal não valeu?">>
<br>
<<LenaPaulDiz "Yeah, it doesn't count, patience, I'll play again." "É, não valeu, paciência, eu vou jogar de novo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 5>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome goes to where the white ball stopped to make her shot." "$LenaPaul.Nome vai até onde parou a bola branca para fazer sua jogada.">>
<br>
<<Narrador "Her swaying begins to hypnotize you." "O rebolado dela começa a te hipnotizar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Rebolado.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "Now you'll see my shot." "Agora você vai ver minha jogada.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make YOUR shot|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer SUA jogada|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "You grab her butt." "Você pega na bunda dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "$Jogador.Nome, what are you doing?" "$Jogador.Nome, o que está fazendo?">>
<br>
<<Narrador "$LenaPaul.Nome's eyes widen. You smile mischievously." "$LenaPaul.Nome arregala os olhos. Você sorri de forma travessa.">>
<br>
<<PlayerDiz "My shot." "A minha jogada.">>
<br>
<<LenaPaulDiz "We can't do this here, we're at $CarmenCa.Nome's house." "Não podemos fazer isso aqui, estamos na casa da $CarmenCa.Nome.">>
<br>
<<Narrador "She says as she bounces her ass up and down, indicating for you to continue." "Diz ela enquanto dá pequenos pulinhos arrebitando a bunda, indicando para você continuar.">>
<br>
<<PlayerDiz "She won't come bother us, she left the game room just for us to play, she won't bother us, she's our friend, she's on our side!" "Ela não vai vir nos atrapalhar, ela deixou a sala de jogos só pra gente brincar, ela não vai nos atrapalhar, ela é nossa amiga, ela está a nosso favor!">>
<br>
<<LenaPaulDiz "Hmm, maybe?" "Hummm será que não?">>
<br>
<<Narrador "You lift her dress." "Você levanta o vestido dela.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Trust|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Confia|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<PlayerDiz "Trust" "Confia.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You place her leg on the pool table and put her thong aside revealing her pussy and naughty ass, slowly you start kissing her buttocks." "Você coloca a perna dela em cima da mesa de sinuca e coloca sua calcinha fio dental de lado revelando sua buceta e o seu cuzinho travesso, lentamente você comessa a beijar as nadegas dela.">>
<br>
<<Narrador "$LenaPaul.Nome salivates and lets out a beautiful moan when you touch her asshole with your tongue." "$LenaPaul.Nome salivando solta um lindo gemido quando você encosta sua lingua no cuzinho dela.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh." "(gemendo) Ohhhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking asshole|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.anilingus += 1>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando o cu|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.anilingus += 1>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my God." "(gemendo) Ohh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh." "(gemendo) Ohhhh.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhh." "(gemendo) Ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking asshole|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Pocketing the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando o cu|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhhh ahhhh." "(gemendo) Ohhhhh ahhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Pocketing the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<Narrador "She sits with her knees up on the pool table, and spreads her legs leaving her pussy free, light and loose." "Ela se senta de joelhos para cima em cima da mesa de sinuca, e abre as pernas deixando sua buceta livre, leve e solta.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) See, I actually think I have a much better use for pool balls." "(gemendo) Veja, na verdade acho que tenho um uso muito melhor para bolas de sinuca.">>
<br>
<<LenaPaulDiz "(moaning) Do you want to see?" "(gemendo) Você quer ver?">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Oh yeah." "Ah sim.">>
<br>
<<LenaPaulDiz "(moaning) Amham." "(gemendo) Amham.">>
<br>
<<Narrador "She grabs one of the pool balls while fingering her pussy." "Ela pega uma das bolas de sinuca enquanto dedilha a buceta dela.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "He is sure?" "Tem certeza?">>
<br>
<<LenaPaulDiz "(moaning) Umhum." "(gemendo) Umhum.">>
<br>
<<Narrador "You stop playing with her pussy for a few seconds, and start slowly rubbing the pool ball on her pussy." "Você para de brincar com a buceta dela por uns segundos, e começa a esfregar lentamente a bola de sinuca na buceta dela.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You start forcing the pool ball inside her pussy until she spits it out, making $LenaPaul.Nome laugh. You moisten the pool ball a little with a lubricant then you start pushing again." "Você começa forçar a bola de sinuca dentro da buceta dela até ela cuspir para fora fazendo $LenaPaul.Nome rir. Você humdece um pouco a bola de sinuca com um lubrificante então você começa empurrar novamente.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<<LenaPaulDiz "I got it." "Deixa comigo.">>
<br>
<<Narrador "She starts to force the pool ball into her own pussy." "Ela começa a forçar a bola de sinuca dentro da propria buceta.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "And once again her pussy expels the ball, making $LenaPaul.Nome laugh casually again." "E mais uma vez a buceta dela expele fora a bola fazendo $LenaPaul.Nome rir descontraidamente novamente.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<<Narrador "Realizing that she wouldn't be able to completely insert the ball into her pussy, she starts masturbating with the pool ball." "Percebendo que não ia conseguir introduzir completamente a bola na sua buceta ela começa a se masturbar com a bola de sinuca.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh ohhhh." "(gemendo) Ohhhhhh ohhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<<Narrador "Realizing that the ball has become wet due to the natural lubrication of your vagina, she begins to lick it with the intention of turning you on even more." "Percebendo que a bola ficou molhada pela lubrificação natural da sua vagina ela começa a lambela com intuito de te exitar mais ainda.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Hmm." "(gemendo) Hmm.">>
<br>
<<Narrador "You move closer to kiss her and grab her breasts." "Você se aproxima para beija-la e agarra os seios dela.">>
<br>
<<LenaPaulDiz "(moaning) That tastes good." "(gemendo) Isso tem um gosto bom.">>
<br>
<<PlayerDiz "Yeah?" "Éh?">>
<br>
<<LenaPaulDiz "(moaning) Yeah." "(gemendo) Éh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep Potting the Balls|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coninue encaçapando as Bolas|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohh ohhhh fuck ohhh." "(gemendo) Ohhh ohh ohhhh caralho ohhh.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohh ohhhh fuck ohhh." "(gemendo) Ohhh ohh ohhhh caralho ohhh.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<<Narrador "You kiss and you help $LenaPaul.Nome take off the rest of her clothes." "Vocês se beijam e você ajuda $LenaPaul.Nome tirar o resto de sua roupa.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She gets on her knees in front of you." "Ela fica de joelhos na sua frente.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.faz_oral += 1>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.faz_oral += 1>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome pulls down his pants and underwear revealing his cock, she doesn't even wait, she's already taking it voraciously." "$LenaPaul.Nome abaixa a sua calça e sua cueca revelando seu pau, ela nem espera, já abocanha com voracidade.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continuar Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Espanhola|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<<Narrador "You keep thrusting deep into her throat." "Você continua estocando fundo na garganta dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Titjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continuar Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Espanhola|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Titjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Espanhola|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.titjob += 1>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keep in Spanish|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua à espanhola|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh yeah." "(gemendo) Ohh isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Blowjob again|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Boquete de novo|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh yeah." "(gemendo) Ohh isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.vaginal += 1>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome gets up and gives him a kiss, she then turns her back arched, puts one of her legs on the pool table and sticks her ass out waiting to receive his cock." "$LenaPaul.Nome se levanta e lhe dá um beijo, ela então vira de costas arqueada, coloca uma das pernas em cima da mesa de sinuca e empina a bunda esperando receber o seu pau.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You rub your dick at the entrance to her pussy, making her even more excited." "Você esfrega o seu pau na entrada da buceta dela deixando ela ainda mais exitada.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela Gozar|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<<Narrador "You place your cock at $LenaPaul.Nome's opening, slowly bury it deep inside her, and begin thrusting back and forth." "Você encaixa o seu pau na abertura de $LenaPaul.Nome, e lentamente enterra fundo nela, e começa as estocadas para frente e para trás.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my God ohh baby I'll have to check." "(gemendo) Oh meu Deus, ohh baby, vou ter que checar.">>
<br>
<<LenaPaulDiz "(moaning) Ohh oh." "(gemendo) Ohh oh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela Gozar|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh Yeah." "(gemendo) Ohhh Sim.">>
<br>
<<LenaPaulDiz "(moaning) Ohh my God." "(gemendo) Ohh my God.">>
<br>
<<LenaPaulDiz "(moaning) Ohh can do it." "(gemendo) Ohh faz isso.">>
<br>
<<LenaPaulDiz "(moaning) Ohh feels good." "(gemendo) Ohh É bom.">>
<br>
<<LenaPaulDiz "(moaning) Ohh my God." "(gemendo) Ohh my God.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela Gozar|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh." "(gemendo) Oh.">>
<br>
<<Narrador "As you grind her pussy you lean over and give her a passionate kiss on the mouth." "Enquanto você moía a bucata dela você se inclina e dá um beijo apaixonado em sua boca.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh my God." "(gemendo) Ohhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 30>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela Gozar|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh fuck... yes." "(gemendo) Oh fode... isso.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh baby." "(gemendo) Ohhh baby.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela Gozar|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<<Narrador "Inevitably after smashing her pussy repeatedly for several minutes she starts to cum." "Inevitavelmente depois de esmagar a buceta dela repetidas vezes por vários minutos ela começa a gozar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohh... fuck." "(gemendo) Ohh... mete.">>
<br>
<<LenaPaulDiz "(moaning) Fuck yes... yes." "(gemendo) Fode isso... assim.">>
<br>
<<LenaPaulDiz "(moaning) God damn it." "(gemendo) Porra, caralho.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Back to the Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[De volta para o Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh fuck." "(gemendo) Ohhh fode.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhhumm." "(gemendo) Ohhhhhhumm.">>
<br>
<<LenaPaulDiz "(moaning) Oh, ohhh ohhh fuck." "(gemendo) Oh, ohhh ohhh fode.">>
<br>
<<LenaPaulDiz "(moaning) Oh my God." "(gemendo) Oh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Yes." "(gemendo) Sim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Back to the Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[De volta para o Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<<Narrador "After such an intense orgasm, $LenaPaul.Nome finds herself short of breath." "Depois de um orgasmo tão intenso, $LenaPaul.Nome se encontra com falta de ar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Even though she came, you're not done yet." "Embora ela tenha gozado, vocês ainda não acabaram.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta para o Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 34>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome recovers from her orgasm and climbs onto the pool table and starts twerking for you, showing off her beautiful pussy and perky asshole." "$LenaPaul.Nome se recupera do orgasmo e sobe em cima da mesa de sinuca e começa a rebolar para você, ostentando sua linda buceta e seu cuzinho atrevido.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You then go to her, and insert your penis inside her mouth like a paintbrush, your dick still tastes like $LenaPaul.Nome's pussy, she loves it." "Você então vai até ela, e insere o seu pênis dentro da boca dela como um pincel, seu pau ainda tinha o gosto da buceta de $LenaPaul.Nome, ela adora isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the Blowjob|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[De volta para o Boquete|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 35>>
/*===================================================================*/
<<Narrador "Then she lubricates your penis again with pleasure, then you lie down on the pool table, while $LenaPaul.Nome removes all the balls from you, then $LenaPaul.Nome sits on your legs and continues to suck you." "Depois ela novamente lubrifica seu penis com gosto, então você se deita em cima da mesa de bilhar, enquanto $LenaPaul.Nome tira todas as bolas de cima, então $LenaPaul.Nome se senta nas suas pernas e continua a te chupar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her pussy again|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer a buceta dela de novo|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 36>>
/*===================================================================*/
<<Narrador "You get on top of her and crush her pussy." "Você se coloca por cima dela e esmaga a buceta dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh fucking dick." "(gemendo) Ohh, caralho.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum again|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.cum += 1>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 37>>
/*===================================================================*/
<<Narrador "You continue penetrating vehemently which makes her cum again." "Você continua a-penetrando veementemente o que faz ela gozar novamene.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhnn fu-fu-fuck." "(gemendo) Ohh, foooode.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohh oh ohhhhh ohhh oh oh oh." "(gemendo) Ohhh ohh oh ohhhhh ohhh oh oh oh..">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 38>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You approach her lips and give her a passionate kiss." "Você se aproxima dos labios dela e dá um beijo apaixonado.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh my God." "(gemendo) Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum inside her|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar dentro dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 39>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "Horny $LenaPaul.Nome asks for a spanking on her ass, and you do it with great passion." "$LenaPaul.Nome excitada pede palmadas na bunda, e você faz com grade tesão.">>
<br>
<<LenaPaulDiz "(moaning) Spanking in for me baby." "(gemendo) Ohhhh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Yeah." "(gemendo) Ohhhh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh." "(gemendo) Ohhhh meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) You just have my kids staying." "(gemendo) Você deixa as meninas ficarem.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh." "(gemendo) Ohhhh meu Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum inside her|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar dentro dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 40>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca37.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You slap her again." "Você dá mais um tapão nela.">>
<br>
<<LenaPaulDiz "(moaning) Ahh ahhhhh ahh ahh." "(gemendo) Ahh ahhhhh ahh ahh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum inside her|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar dentro dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 41>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome get off the table and switch positions." "Você e $LenaPaul.Nome saem de cima da mesa e trocam de posição.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Perfect." "(gemendo) Perfeito.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum inside her|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar dentro dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 42>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome get off the table and switch positions." "Você e $LenaPaul.Nome saem de cima da mesa e trocam de posição.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca39.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh." "(gemendo) Ohhhh.">>
<br>
<<Narrador "$LenaPaul.Nome's moans, although she tries hard not to be so loud, attract the attention of anyone who might pass by the game room." "Os gemidos de $LenaPaul.Nome embora se esforçando para não serem tão altos chamam atenção de aguem que possa passar por perto da sala de jogos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Voyeur1.mp4" type="video/mp4"></video></center>
<br>
<<EdynDiz "(thought) Oh my God! They are fuck!" "(pensamento) Oh meu Deus! Eles estão transando!">>
<br>
<<EdynDiz "(thought) Oh I was already so horny, I have to touch my pussy now." "(pensamento) Oh eu já estava tão exitada, eu tenho que tocar minha bucetinha agora.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum inside her|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar dentro dela|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.creampie += 1>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 43>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca40.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
<<Narrador "You hold your dick at the door of her pussy as you shoot all your milk inside her." "Você segura seu pau na porta da buceta dela enquanto você injeta todo o seu leite dentro dela.">>
<br>
<<LenaPaulDiz "(moaning) Ohh God baby." "(gemendo) Ohh Deus querido.">>
<br>
<<LenaPaulDiz "(moaning) Ohh yeah." "(gemendo) Ohh éh.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh ohhh." "(gemendo) Ohhhh ohhh.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhnn." "(gemendo) Ohhhhnn.">>
<br>
<<Narrador "$Edyn.Nome continues to watch you and $LenaPaul.Nome." "$Edyn.Nome continua observando você e $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Voyeur2.mp4" type="video/mp4"></video></center>
<br>
<<EdynDiz "(thought) $Jogador.Nome is so hot, how I wish I were in $LenaPaul.Nome's place right now, receiving that delicious milk inside me." "(pensamento) $Jogador.Nome é tão gostoso, como eu queria estar no lugar da $LenaPaul.Nome agora, recebendo esse leite gostoso dentro de mim.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/edyn/videos/Edyn-Voyeur3.mp4" type="video/mp4"></video></center>
<br>
<<EdynDiz "(thought) What a shame that I got to the very end, I could have suggested having fun with him and $LenaPaul.Nome." "(pensamento) Que pena que eu cheguei no finalzinho, eu poderia ter sugerido divertir eu ele e $LenaPaul.Nome.">>
<br>
<<EdynDiz "(thought) I'm so horny that I could show up to them like this, just to see their reaction." "(pensamento) Estou com tanto tesão que poderia aparecer pra eles assim, só pra ver a reação deles.">>
<br>
<<Narrador "While thinking this $Edyn.Nome took off her t-shirt and bra." "Enquanto pensava isso $Edyn.Nome tirava sua camiseta e seu sutiã.">>
<br>
<<EdynDiz "(thought) Let's see what they say if I show up like this." "(pensamento) Vamos ver o que eles dizem se eu aparecer assim.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 44>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 44>>
/*===================================================================*/
<<Narrador "You leave her with your milk dripping out of her." "Você a deixa com seu leite escorrendo de dentro dela.">>
<br>
<<Narrador "You look to the side and are distressed to see half-naked $Edyn.Nome slapping her vulva asking if she can join the party." "Você olha para o lado e se aflige ao ver $Edyn.Nome seminua batendo em sua vulva perguntando se ela pode participar da festa se ela pode participar.">>
<br>
<<Reflex "$Edyn.Nome?" "$Edyn.Nome?">>
<br>
<<Narrador "Even though $Edyn.Nome's signs are very clear, you don't notice." "Por mais que os sinais de $Edyn.Nome sejam bém claros você não percebe.">>
<br>
<<Reflex "$LenaPaul.Nome can't know that someone else saw us, otherwise she'll fight with me again." "$LenaPaul.Nome não pode saber que outra pessoa viu a gente, se não ela vai brigar comigo de novo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca41.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She likes the taste of his semen so much that she starts taking her fingers out of her vagina and starts eating it." "Ela gosta tanto do sabor do seu semen que começa com os dedos tirar de dentro de sua vagina e começa come-lo.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh baby." "(gemendo) Ohhh baby.">>
<br>
<<LenaPaulDiz "(moaning) Umm ummm" "(gemendo) Humm hummm.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She eats your semen|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.eat_cum += 1>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela come seu semen|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $LenaPaulSex.eat_cum += 1>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 45>>
/*===================================================================*/
<<Narrador "As $LenaPaul.Nome plays with your cum load, you signal $Edyn.Nome to back off." "Enquanto $LenaPaul.Nome brinca com sua carga de esperma, você sinaliza para $Edyn.Nome recuar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/others/videos/get-out.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "$Edyn.Nome please leave before $LenaPaul.Nome sees you." "$Edyn.Nome por favor vá embora antes que $LenaPaul.Nome veja você.">>
<br>
<<EdynDiz "(thought) $Jogador.Nome is asking me to leave, what a shame, we could have so much fun, but don't think you got rid of me, $Jogador.Nome, I'm still going to feel good on that cock." "(pensamento) $Jogador.Nome está me pedindo pra sair, que pena, a gente poderia se divertir tanto, mas não pense que se livrou de mim não $Jogador.Nome, eu ainda vou sentar gostoso nesse pau.">>
<br>
<<Narrador "She turns her back, doesn't even bother to put on her clothes, doesn't even want to touch them again, she just walks away towards her room and probably ends up masturbating." "Ela se vira de costas nem se dá ao trabalho de vestir as roupas, nem se quer encosta nelas novamente, apenas vai embora em direção ao seu quarto e provavelmente se acabar em masturbação.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca42.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh my goodness, baby I look so tasty." "(gemendo) Oh meu Deus, querido, eu pareço tão saborosa.">>
<br>
<<Narrador "When he hears $LenaPaul.Nome's words, he is there with her, and continues to watch her enjoy his semen." "Ao ouvir as palavras de $LenaPaul.Nome que está aí com ela, e continua observando ela se divertir com seu sêmen.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps eating your semen|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua comendo seu sêmen|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 46>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS6-Sinuca43.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She eats as much of your semen as she can get out of her own pussy." "Ela come o maximo do seu sêmen que ela conseguiu tirar da propria buceta.">>
<br>
<<LenaPaulDiz "(moaning) You taste is delicious." "(gemendo) Seu gosto é delicioso.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 47>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 47>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS6-Creampie2.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "After this intense sexual activity, sweaty, you both lean back to rest." "Depois dessa atividade sexual intensa, suados, vocês se recostam para descansar.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, that was amazing! You really pocketed your balls so well!" "(sorrindo) $Jogador.Nome, isso foi incrível! Você realmente encaçapou suas bolas muito bem!">>
<br>
<<PlayerDiz "Thank you, $LenaPaul.Nome. And you used the cue so well too." "Obrigado, $LenaPaul.Nome. E você usou o meu taco muito bem também.">>
<br>
<<Narrador "$LenaPaul.Nome's cheeks flush." "$LenaPaul.Nome fica com as bochechas coradas.">>
<br>
<<LenaPaulDiz "Oh, stop it! (she laughs) You made me cum twice, it was amazing." "Ah, pare com isso! (ela ri) Você me fez gozar duas vezes, foi incrível.">>
<br>
<<Narrador "You look at her with a mischievous smile." "Você olha pra ela com um sorriso travesso.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
And I can't help but notice that you were quite... expressive when I was playing (imitating $LenaPaul.Nome's voice mockingly) "Oh my God" "Ohh... fuck" "Fuck yes... yes".
<<elseif $game.lang is 1>>
E não posso deixar de notar que você estava bem... expressiva quando eu jogava (imitando a voz de $LenaPaul.Nome de forma debochada) "Oh meu Deus" "Ohh... mete" "Fode isso... assim".
<</if>>
</div>
<br>
<<Narrador "She gives you a gentle pat." "Ela te dá um tapinha gentil.">>
<br>
<<LenaPaulDiz "(laughing) Oh, stop it!" "(rindo) Ah, para!">>
<br>
<<Narrador "You get up and put on your clothes." "Vocês se levantam e vestem suas roupas.">>
<br>
<<Narrador "You were leaving the game room when $LenaPaul.Nome spotted clothes lying on the floor, they are $Edyn.Nome's clothes, but she didn't realize that." "Vocês estavam saindo da sala de jogos quando $LenaPaul.Nome avista roupas jogadas no chão, são roupas de $Edyn.Nome, mas ela não percebe isso.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, whose clothes are these?" "$Jogador.Nome, de quem são essas roupas?">>
<br>
<<PlayerDiz "Oh, I don't know, they must be $CarmenCa.Nome's, she must have left them here." "Ah, eu não sei, devem ser de $CarmenCa.Nome, ela deve ter deixado aqui.">>
<br>
<<LenaPaulDiz "Strange, $CarmenCa.Nome is always so organized." "Estranho, $CarmenCa.Nome é sempre tão organizada.">>
<br>
<<PlayerDiz "Let's go to the living room and find our friends." "Vamos logo para a sala encontrar nossos amigos.">>
<br>
<<Narrador "You quickly lead $LenaPaul.Nome to the living room to avoid further questions about the clothes on the floor." "Você leva $LenaPaul.Nome rapidamente até a sala para evitar mais perguntas sobre as roupas jogadas ali.">>
<br>
@@.btnUI;<<button [[Continue|AMGS6 parte 2 - Encontro Triplo Parte VI - Conhecendo a Casa de Carmen]]>>
<<set $game.SexEvent to 48>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 48>>
/*===================================================================*/
<<Narrador "$Jogador.Nome and $LenaPaul.Nome leave the game room and join $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome, and $Shyla.Nome in the living room, where the movie is already halfway through." "$Jogador.Nome e $LenaPaul.Nome deixam a sala de jogos e se juntam a $Amigo.Nome, $CarmenCa.Nome, $Amigo2.Nome e $Shyla.Nome na sala de estar, onde o filme já está na metade.">>
<br>
<<Amigo1Diz "Finally, you two! The movie is almost over." "Finalmente, vocês dois! O filme já está quase no fim.">>
<br>
<<ShylaDiz "What were you two doing back there for so long?" "O que vocês estavam fazendo lá atrás por tanto tempo?">>
<br>
<<PlayerDiz "Oh, you know, talking about the game of pool. Just player things." "Ah, você sabe, conversando sobre o jogo de sinuca. Coisas de jogadores.">>
<br>
<<Narrador "She gives a mischievous smile." "Ela dá um sorriso travesso.">>
<br>
<<LenaPaulDiz "Yes, just player things. " "Sim, coisas de jogadores.">>
<br>
<div class="Speak" style="background-color:#41291d">
<img class="avatar2" src="content/characters/amigo2/amigo2.jpg">$Amigo2.Nome Klein <<if $Call.Amigo2 is true>>(by phone)<</if>>
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well, let's get back to the movie, but later you'll have to tell us about these "player things".
<<elseif $game.lang is 1>>
Bem, então, vamos voltar ao filme, mas depois vocês vão ter que nos contar essas "coisas de jogadores".
<</if>>
</div>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You sit in different places; you sit on the same couch as $CarmenCa.Nome. She looks at you with a proud look and discreetly raises her hand offering a "high five" to you, which you subtly accept.
<<elseif $game.lang is 1>>
Vocês se sentam em lugares diferentes; você se senta no mesmo sofá em que $CarmenCa.Nome está. Ela olha para você com um olhar orgulhoso e discretamente levanta a mão oferecendo um "toca aqui" para você, que aceita sutilmente.
<</if>>
</div>
<br>
<<Narrador "You watch the movie with your friends until the end. Realizing it's late, you say goodbye. You don't meet $Edyn.Nome again that day." "Vocês assistem ao filme com seus amigos até o final. Percebendo que já está tarde, vocês se despedem. Você não encontra $Edyn.Nome novamente naquele dia.">>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $AmigosM6.MissaoEstagio to 100>>
<<set $AmigosM6.MissaoEstatus to "Completa">>
<<set $AmigosM7.MissaoEstatus to "Ativa">>
<<set $game.SexEvent to 0>>
<<set $game.usandoMenu to false>>
<<addmins 37>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairroNobre>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM7.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM7.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You head to the beach. As you get closer, you find $LenaPaul.Nome." "Você parte a caminho da praia. Chegando próximo da praia, você encontra $LenaPaul.Nome.">>
<br>
<<PlayerDiz "$LenaPaul.Nome! Good to see you!" "$LenaPaul.Nome! Que bom te ver!">>
<br>
<<LenaPaulDiz "$Jogador.Nome! You made it! I was looking forward to spending the day at the beach with you." "$Jogador.Nome! Você chegou! Estava ansiosa para passar o dia na praia com você.">>
<br>
<<Narrador "Hand in hand, you start walking together." "De mãos dadas, então, vocês começam a caminhar juntos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/others/videos/de-maos-dadas.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "You look around you at the clear sky and the white sand beneath your feet." "Você olha ao seu redor para o céu claro e a areia branca sob seus pés.">>
<br>
<<PlayerDiz "Can't deny it, $LenaPaul.Nome, today is a beautiful day. I'm glad we decided to come today." "Não tem como negar, $LenaPaul.Nome, hoje o dia está lindo. Fico feliz por termos decidido vir hoje.">>
<br>
<<LenaPaulDiz "It's true, $Jogador.Nome. The day is perfect for the beach. You know, I was thinking more about $Shyla.Nome and her situation. I think she should be free to be who she is, but I'm worried about how $Amigo2.Nome would react if he found out." "É verdade, $Jogador.Nome. O dia está perfeito para a praia. Sabe, estava pensando mais sobre a $Shyla.Nome e sua situação. Acho que ela deveria ser livre para ser quem ela é, mas fico preocupada com como o $Amigo2.Nome reagiria se descobrisse.">>
<br>
<<PlayerDiz "Yeah, the situation is tough, $LenaPaul.Nome. $Amigo2.Nome really likes her, he's going to be really upset when he finds out." "É, a situação é difícil, $LenaPaul.Nome. $Amigo2.Nome gosta muito dela, ele vai ficar muito triste quando descobrir.">>
<br>
<<LenaPaulDiz "I agree. Let's wait a bit and see if $Shyla.Nome decides to tell $Amigo2.Nome herself." "Concordo. Vamos esperar um pouco e ver se a $Shyla.Nome decide contar isso ao $Amigo2.Nome.">>
<br>
<<PlayerDiz "Really? I was thinking of telling him." "Sério? Eu pensei em contar para ele.">>
<br>
<<LenaPaulDiz "No, we can't get involved in that, that's their business." "Não, não podemos nos meter nisso, isso é coisa deles.">>
<br>
<<PlayerDiz "Okay, but what about $Amigo.Nome and $CarmenCa.Nome? This situation of hiding that she's going to do a scene with a guy soon, I think someone should tell him the truth." "Tá, mas e quanto ao $Amigo.Nome e à $CarmenCa.Nome? Essa situação de esconder que em breve ela vai fazer uma cena com um cara, eu acho que alguém deveria contar a verdade para ele.">>
<br>
<<LenaPaulDiz "No not need to. $CarmenCa.Nome said that today, when they're leaving, she's going to tell him the truth." "Não, não precisa. $CarmenCa.Nome disse que hoje, quando estiverem indo embora, ela vai contar a verdade para ele.">>
<br>
<<PlayerDiz "Well, if that's the case..." "Bom, se é assim...">>
<br>
<<Narrador "$LenaPaul.Nome puts her hand on his shoulder." "$LenaPaul.Nome coloca a mão em seu ombro.">>
<br>
<<LenaPaulDiz "Yeah, $Jogador.Nome. Our friends are going through tough times." "Pois é, $Jogador.Nome. Nossos amigos passarão por momentos difíceis.">>
<br>
<<Narrador "You and $LenaPaul.Nome continue walking along the beach and finally arrive where your friends are gathered." "Você e $LenaPaul.Nome continuam a caminhar pela praia e, finalmente, chegam ao local onde seus amigos estão reunidos.">>
<br>
<<PlayerDiz "Look, there they are." "Olha só, lá estão eles.">>
<br>
<<LenaPaulDiz "Looks like we arrived at the right time. Let's go say hi, and maybe later we can talk more about these situations." "Parece que chegamos na hora certa. Vamos lá e dar um oi, e talvez depois possamos conversar mais sobre essas situações.">>
<br>
<<Narrador "$Jogador.Nome and $LenaPaul.Nome approach their friends and get ready to spend the day together at the beach." "$Jogador.Nome e $LenaPaul.Nome se aproximam de seus amigos e se preparam para passar o dia juntos na praia.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 0>>
<<addmins 17>>
<</button>>@@<<FundoPraia>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "After warm greetings, everyone decides to go to the changing rooms to put on their swimsuits before starting the day at the beach." "Após os cumprimentos calorosos, todos decidem ir aos provadores para colocar suas roupas de banho antes de começar o dia na praia.">>
<br>
<<Narrador "After everyone is ready, you all prepare to take a dip in the sea together." "Depois de estarem todos prontos, vocês se preparam para dar um mergulho no mar todos juntos.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/images/amigos-na-praia.jpg"></center>
<br>
<<Narrador "In the sea, everyone is enjoying the sun and the water. They swim, play in the waves, and relax on the beach." "No mar, todos estão aproveitando o sol e a água. Eles nadam, brincam nas ondas e relaxam na praia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/others/images/amigos-na-praia2.jpg"></center>
<br>
<<CarmenCaDiz "What a wonderful day! We needed this." "Que dia maravilhoso! Estávamos precisando disso.">>
<br>
<<Amigo1Diz "Definitely, love. It's good to have some time to relax together." "Com certeza, amor. É bom ter um tempo para relaxar juntos.">>
<br>
<<Narrador "$Amigo2.Nome quickly returns to the beach to get his phone and take a picture of the group gathered in the water." "$Amigo2.Nome rapidamente volta à praia para buscar seu celular e tirar uma foto do grupo reunido na água.">>
<br>
<<Amigo2Diz "Hey, guys, come closer. I'm going to take a picture of us." "Galera, cheguem mais perto, vou tirar uma foto nossa.">>
<br>
<<Narrador "Setting the camera to selfie mode, $Amigo2.Nome prepares to take a picture of the group when he receives a call from his aunt." "Colocando a câmera em modo selfie, $Amigo2.Nome se prepara para tirar uma foto da turma quando recebe uma ligação de sua tia.">>
<br>
<<Amigo2Diz "Fuck!" "Caralho!">>
<br>
<<Narrador "He cancels the call and tries to take the photo again, but his aunt calls him again. $Amigo2.Nome is visibly annoyed." "Ele cancela a ligação e tenta tirar a foto novamente, mas sua tia liga para ele novamente. $Amigo2.Nome está visivelmente irritado.">>
<br>
<<Amigo2Diz "Fuck!" "Caralho!">>
<br>
<<PlayerDiz "$Amigo2.Nome, you can answer, and then we'll take the picture." "$Amigo2.Nome, você pode atender e depois tiramos a foto.">>
<br>
<<Amigo2Diz "Okay, guys, I'll be right back." "Ok, pessoal, já volto.">>
<br>
<<Narrador "$Amigo2.Nome runs toward the parking lot to answer the phone away from the noise of the beach." "$Amigo2.Nome corre em direção ao estacionamento para atender o celular longe do barulho da praia.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 1>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "While waiting for $Amigo2.Nome to return, the group stays in the water and continues to have fun." "Enquanto aguardam o retorno de $Amigo2.Nome, o grupo permanece na água e continua se divertindo.">>
<br>
<<Narrador "However, the atmosphere changes when they notice a group of naturist protesters not far from where they are." "No entanto, a atmosfera muda quando eles notam um grupo de manifestantes naturistas não muito longe de onde estão.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/manifestantes1.jpg"></center>
<br>
<<PlayerDiz "Look, guys. There's a group of naturist protesters over there." "Olhem só, pessoal. Tem um grupo de manifestantes naturistas ali.">>
<br>
<<Narrador "They watch the naturist protesters, some naked and others dressed in minimal clothing, walking along the beach." "Eles observam os manifestantes naturistas, alguns nus e outros vestidos com roupas mínimas, caminhando pela praia.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos1.jpg"></center>
<br>
<<ShylaDiz "My goodness, this is so... unexpected." "Meu Deus, isso é tão... inesperado.">>
<br>
<<Narrador "$Shyla.Nome turns red and is surprised by this, possibly the first time she has heard about naturism in her life." "$Shyla.Nome fica vermelha e surpreende com isso, possivelmente é a primeira vez que ela ouve falar sobre naturismo na vida.">>
<br>
<<LenaPaulDiz "(laughing) It looks like we've found a group of people who really embrace nudity, $Shyla.Nome." "(com uma risada) Parece que encontramos um grupo de pessoas que realmente abraçam a nudez, $Shyla.Nome.">>
<br>
<<CarmenCaDiz "Everyone lives life as they want, right?" "Cada um vive a vida como quiser, não é mesmo?">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos2.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos3.jpg"></center>
<br>
<<Narrador "$Amigo.Nome turns to $Shyla.Nome." "$Amigo.Nome se dirige para $Shyla.Nome.">>
<br>
<<Amigo1Diz "$Shyla.Nome, are you okay? You seem a bit... strange." "$Shyla.Nome, você está bem? Parece um pouco... estranha.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos4.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos5.jpg"></center>
<br>
<<Narrador "$Shyla.Nome was excited to see these naked people. You, $LenaPaul.Nome, $CarmenCa.Nome, and $Amigo.Nome notice this but prefer not to comment to avoid embarrassing her." "$Shyla.Nome ficou excitada ao ver essas pessoas nuas. Você, $LenaPaul.Nome, $CarmenCa.Nome e $Amigo.Nome percebem isso, mas preferem não comentar para não constrangê-la.">>
<br>
<<ShylaDiz "It's nothing, $Amigo.Nome, I'm just... a little overwhelmed." "Não é nada, $Amigo.Nome, só estou... um pouquinho apertada.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
From the middle of the protest, you hear a man say "$CarmenCa.Nome?"
<<elseif $game.lang is 1>>
Do meio da manifestação, vocês ouvem um homem dizer "$CarmenCa.Nome?"
<</if>>
</div>
<br>
<<Narrador "$CarmenCa.Nome then looks ahead and finds someone she didn't want to see..." "$CarmenCa.Nome então olha para frente e encontra alguém que não queria ver...">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 2>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<DreddDiz "$CarmenCa.Nome, it's me. Good to see you." "$CarmenCa.Nome, sou eu, é bom te ver.">>
<br>
<<Narrador "A black man, 2 meters tall, possibly 100 kg of pure muscle and a gigantic penis approaches $CarmenCa.Nome, who recognizes the man and becomes uncomfortable because she knows she's going to have a problem." "Um homem negro, de 2 metros de altura, possivelmente 100 kg de puro músculo e um pênis gigantesco se aproxima de $CarmenCa.Nome que reconhece o homem e fica desconfortável, pois sabe que aí verá problema.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/ricardao.jpg"></center>
<br>
<<CarmenCaDiz "H-Hi..." "O-Oi...">>
<br>
<<DreddDiz "So, are you ready?" "Então, tá preparada?">>
<br>
<<CarmenCaDiz "What?" "O que?">>
<br>
<<Narrador "While $CarmenCa.Nome faces her big problem, $Shyla.Nome, looking at the horizon and no longer able to stand the situation, invents an excuse to get out of there." "Enqunto $CarmenCa.Nome encara seu grande problema, $Shyla.Nome olhando para o horizonte e não aguentando mais a situação, inventa uma desculpa para sair dali.">>
<br>
<<ShylaDiz "You know, I think I saw an amazing shell over there. I'll take a look and be back soon." "Sabe, acho que vi uma concha incrível ali naquela direção. Vou dar uma olhada e volto em breve." >>
<br>
<<LenaPaulDiz "Sure, $Shyla.Nome. Go check it out and have fun. We'll be here when you get back." "Claro, $Shyla.Nome. Vá dar uma olhada e divirta-se. Estaremos aqui quando voltar." >>
<br>
<<Narrador "$Shyla.Nome walks away, relieved to be away from the uncomfortable situation." "$Shyla.Nome se afasta, aliviada por estar longe da situação desconfortável.">>
<br>
<<Narrador "Meanwhile, $Amigo.Nome becomes increasingly uncomfortable with the naked man's proximity to $CarmenCa.Nome, but he tries to be polite, thinking he's a fan." "Enquanto isso, $Amigo.Nome fica cada vez mais desconfortável com a proximidade do homem nu conversando com $CarmenCa.Nome, mas ele tenta ser educado, achando que se trata de um fã.">>
<br>
<<Amigo1Diz "So, are you a big fan of $CarmenCa.Nome?" "Então, você é um grande fã da $CarmenCa.Nome?" >>
<br>
<<DreddDiz "Oh, you could say that, $Amigo.Nome. But I'm not just any fan. My name is Richard Dreed, but everyone calls me Big Richard. I'm a porn actor, and $CarmenCa.Nome will be my next muse." "Oh, você pode dizer isso, $Amigo.Nome. Mas na verdade, não sou um fã comum. Meu nome é Richard Dreed, mas todo mundo me chama de Ricardão, eu sou ator pornô e $CarmenCa.Nome será minha próxima musa.">>
<br>
<<Amigo1Diz "Wait, what?" "Espere, o quê?">>
<br>
<<Narrador "$Amigo.Nome doesn't understand at first, so Big Richard makes a point of answering with a Machiavellian smile." "$Amigo.Nome não entende de começo, então Ricardão faz questão de responder com um sorriso maquiavélico.">>
<br>
<<DreddDiz "Yes, my friend. $CarmenCa.Nome and I will be doing a very hot scene in a few days." "Sim, meu amigo. Eu e $CarmenCa.Nome faremos uma cena bem quente daqui uns dias.">>
<br>
<<Narrador "$Amigo.Nome, furious and hurt by $CarmenCa.Nome's lie, starts the argument." "$Amigo.Nome, furioso e magoado pela mentira de $CarmenCa.Nome, inicia a discussão.">>
<br>
<<Amigo1Diz "$CarmenCa.Nome, what's going on here? You said you would do a scene with another woman, and now this guy shows up saying you're going to do it with him?" "$CarmenCa.Nome, o que está acontecendo aqui? Você disse que faria uma cena com outra mulher, e agora esse cara aparece dizendo que você vai fazer com ele?">>
<br>
<<CarmenCaDiz "(sigh) $Amigo.Nome, I can explain. I was afraid of how you would react if you knew the scene was with a famous man, so..." "(suspiro) $Amigo.Nome, eu posso explicar. Eu estava com medo de como você reagiria se soubesse que a cena era com um homem famoso, então...">>
<br>
<<Narrador "Big Richard gives $Amigo.Nome a mocking look." "Ricardão faz um olhar de deboche a $Amigo.Nome.">>
<br>
<<DreddDiz "$CarmenCa.Nome, who's this kid?" "$CarmenCa.Nome, quem é esse garoto?">>
<br>
<<Narrador "Flustered, $CarmenCa.Nome tries to explain." "Aflita, $CarmenCa.Nome, tenta explicar.">>
<br>
<<CarmenCaDiz "H-he's my boyfriend... (sigh) Can you please leave us alone? We need to talk." "E-ele é meu namorado... (suspiro) Por favor, vocês podem nos deixar a sós? Precisamos conversar.">>
<br>
<<DreddDiz "Sure, babe, see you another day." "Claro, bebê, a gente se vê outro dia.">>
<br>
<<Narrador "He approaches and kisses $CarmenCa.Nome on the cheek." "Ele se aproxima e dá um beijo na bochecha de $CarmenCa.Nome.">>
<br>
<<CarmenCaDiz "Both of you (looking at $LenaPaul.Nome and $Jogador.Nome) too, please. I need to talk to my boyfriend alone." "Vocês dois também (olhando para $LenaPaul.Nome e $Jogador.Nome), preciso conversar a sós com meu namorado.">>
<br>
<<Narrador "You then agree and leave them alone to talk." "Vocês então aceitam e os deixam a sós para conversarem.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 3>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "As the argument between $Amigo.Nome and $CarmenCa.Nome escalated on the beach, $Amigo2.Nome was in the parking lot, engaged in a phone call with his aunt. She seemed quite nervous, and $Amigo2.Nome couldn't understand the exact reason for the call." "Enquanto a discussão entre $Amigo.Nome e $CarmenCa.Nome se intensificava na praia, $Amigo2.Nome estava no estacionamento, envolvido em uma ligação telefônica com sua tia. Ela parecia bastante nervosa, e $Amigo2.Nome não conseguia entender o motivo exato da ligação.">>
<br>
<<Amigo2Diz "(speaking on the phone) Aunt... I don't understand anything..." "(falando no telefone) Tia... eu não estou entendendo nada...">>
<br>
<<Narrador "$Amigo2.Nome notices a schoolmate, Austin Sampson, in the parking lot and decides to greet him." "$Amigo2.Nome nota um colega de escola, Austin Sampson, no estacionamento e decide cumprimentá-lo.">>
<br>
<<Amigo2Diz "(interrupting the call) Oh, aunt... I have to hang up... we'll talk later... bye." "(interrompendo a ligação) Ah, tia... eu tenho que desligar... a gente conversa depois... tchau.">>
<br>
<<Narrador "$Amigo2.Nome ends the call and approaches Austin, who is with a friend." "$Amigo2.Nome encerra a ligação e se aproxima de Austin, que está com um amigo.">>
<br>
<<AustinDiz "$Amigo2.Nome, how's it going! Ready for my big party?" "$Amigo2.Nome, tudo bem! Preparado para minha grande festa?">>
<br>
<<Amigo2Diz "Dude, I can't wait. Have you set a date yet?" "Cara, eu não vejo a hora. Você já marcou uma data?">>
<br>
<<AustinDiz "Not yet, I'm waiting for my parents to decide on the travel date. (he looks to the side) Oh, this is my cousin Scott." "Ainda não, estou esperando meus pais definirem a data da viajem. (ele olha para o lado) Oh esse é meu primo Scott.">>
<br>
<<Narrador "Scott extends his hand to shake it." "Scott estende a mão para cumprimenta-lo.">>
<br>
<<ScottDiz "Scott Thompson, nice to meet you." "Scott Thompson prazer...">>
<br>
<<Amigo2Diz "Scott Thompson?" "Scott Thompson?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
Although $Amigo2.Nome didn't know Scott personally, he felt uncomfortable hearing his name and remembered a conversation he had with $Shyla.Nome "I cheated on you" "With whom?" "You don't know them, their names are Scott Thompson and Doug Williams." "Oh, you cheated on me again $Shyla.Nome?" "I was drunk."
<<elseif $game.lang is 1>>
$Amigo2.Nome, embora não conhecesse Scott pessoalmente, se sente desconfortável ao ouvir seu nome, e lebra de uma conversa que teve com $Shyla.Nome "Eu te trai" "Com quem?" "Você não os conheçe, o nome deles é Scott Thompson e Doug Williams." "Poxa me traiu de novo $Shyla.Nome?" "Eu tava bêbada."
<</if>>
</div>
<br>
<<Amigo2Diz "Scott Thompson?" "Scott Thompson?">>
<br>
<<Narrador "Scott smiles wryly." "Scott sorri de forma irônica.">>
<br>
<<ScottDiz "Yes, it's me. You've heard of me, then?" "Sim, sou eu. Você já ouviu falar de mim, então?">>
<br>
<<Amigo2Diz "Yes, I've heard of you, and someone else." "Sim, eu ouvi falar de você, e de outro.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 4>>
<<addmins 11>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<ScottDiz "What are you talking about, man?" "Do que você tá falando cara?">>
<br>
<<Narrador "$Amigo2.Nome, still nervous, decides to mention the story of Scott's involvement with $Shyla.Nome in the past, also mentioning the name Doug Williams. And with a tremulous voice he begins." "$Amigo2.Nome, ainda nervoso, decide mencionar a história do envolvimento de Scott com $Shyla.Nome no passado, mencionando também o nome de Doug Williams. E com um a voz tremula ele começa.">>
<br>
<<Amigo2Diz "Scott, do you remember a girl named $Shyla.Nome?" "Scott, você se lembra de uma garota chamada $Shyla.Nome?">>
<br>
<<ScottDiz "$Shyla.Nome... $Shyla.Nome... I'm not remembering..." "$Shyla.Nome... $Shyla.Nome... Não estou lembrando...">>
<br>
<<Narrador "Scott is confused, but $Amigo2.Nome insists." "Scott fica confuso, mas $Amigo2.Nome inciste.">>
<br>
<<Amigo2Diz "You and a guy named Doug were with her one night, but it seems something happened. She told me about it." "Você e um cara chamado Doug estavam com ela em uma noite, mas parece que algo aconteceu. Ela me contou sobre isso.">>
<br>
<<Narrador "Scott smiles evilly." "Scott sorri de forma maligna.">>
<br>
<<ScottDiz "Is she your girlfriend or something?" "Ela é o que? Sua namorada?">>
<br>
<<Narrador "Scott Thompson begins to remember the situation." "Scott Thompson começa a se lembrar da situação.">>
<br>
<div class="Speak" style="background-color:#1a282f">
<img class="avatar2" src="content/characters/NPCs/outros/scott.jpg">Scott Thompson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Oh, yeah, I remember now. This happened some time ago. Me and my friend Doug were at a party when a completely drunk girl came up to us saying: "I don't like my boyfriend" "I want to have an experience with two men at once".
<<elseif $game.lang is 1>>
Ah, sim, eu me lembro agora. Isso aconteceu há algum tempo. Eu e meu amigo Doug estavamos numa festa, quanto uma garota completamente bebada se aproximou da gente dizendo: "eu não gosto do meu namorado" "eu quero ter uma experiencia com dois homens de uma vez".
<</if>>
</div>
<br>
<<ScottDiz "Um... no offense... man." "Ahm... sem ofensa.... cara.">>
<br>
<<Narrador "$Amigo2.Nome is shocked to hear all this." "$Amigo2.Nome fica chocado ao ouvir tudo isso.">>
<br>
<<Amigo2Diz "Go on..." "Continua...">>
<br>
<div class="Speak" style="background-color:#1a282f">
<img class="avatar2" src="content/characters/NPCs/outros/scott.jpg">Scott Thompson
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
Well... me and Doug were perfect for that, picking up drunk girls and having sex with them in our bedroom. When we got there, we tried to undress her, but she wouldn't let us, unfortunately she wasn't drunk enough to have sex outside of her preference.
<<elseif $game.lang is 1>>
Bem... eu e Doug eramos perfeitos para isso, pegar garotas bebadas e transar com elas no nosso quarto. Quando chegamos lá percebemos tentamos tirar a roupa dela, mas ela não deixou, infelizmente ela não estava bêbada o suficiente para transar fora da sua preferencia.
<</if>>
</div>
<br>
<<Narrador "Hearing all this makes $Amigo2.Nome even more confused." "Ao ouvir tudo isso $Amigo2.Nome fica ainda mais confuso.">>
<br>
<<Amigo2Diz "W-What do you mean, outside her preference?" "C-Como assim, fora da sua preferencia?">>
<br>
<<ScottDiz "Man... she's your girlfriend, and you didn't realize?" "Cara... você namorado dela, e não percebeu?">>
<br>
<<Narrador "Scott replied ironically, sneering at $Amigo2.Nome, and began to get angry." "Responde Scott de forma irônica desdenhando de $Amigo2.Nome, e começa a se irritar.">>
<br>
<<Amigo2Diz "What do you mean, man? I don't understand anything!" "Como assim cara, eu não estou entendendo nada!">>
<br>
<<ScottDiz "Man... your girlfriend is a lesbian!" "Cara... sua namorada é lesbica!">>
<br>
<<Amigo2Diz "What?" "O que?">>
<br>
<<Narrador "$Amigo2.Nome listens attentively as Scott tells what $Shyla.Nome did. After listening, he went for a walk along the beach to think." "$Amigo2.Nome fica lá ouvindo atentamente enquanto Scott diz o que $Shyla.Nome fez. Depois de ouvir ele sai para caminhar pela praia pra pensar.">>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/andando-praia.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 5>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "After you and $LenaPaul.Nome left $Amigo.Nome and $CarmenCa.Nome alone, you decide to look for $Amigo2.Nome." "Depois de você e $LenaPaul.Nome saírem e deixarem $Amigo.Nome e $CarmenCa.Nome a sós, vocês resolvem procurar $Amigo2.Nome.">>
<br>
<<PlayerDiz "I knew this story with $Amigo.Nome and $CarmenCa.Nome would eventually go wrong." "Eu sabia que essa história do $Amigo.Nome e da $CarmenCa.Nome, em uma hora ou outra, ia dar merda.">>
<br>
<<LenaPaulDiz "It's very sad that he found out the truth like this." "É muito triste que ele tenha descoberto a verdade assim.">>
<br>
<<Narrador "On the way to find $Amigo2.Nome, you and $LenaPaul.Nome find $Amigo2.Nome looking a bit down, sitting alone on a bench near the beach." "No caminho em busca de $Amigo2.Nome, você e $LenaPaul.Nome encontram $Amigo2.Nome um pouco abatido, sentado sozinho em um banco próximo à praia.">>
<br>
<<LenaPaulDiz "$Amigo2.Nome, are you okay?" "$Amigo2.Nome, você está bem?">>
<br>
<<Amigo2Diz "(sigh) $LenaPaul.Nome, $Jogador.Nome, I don't know if I'm okay. I need to talk to you about something important." "(suspiro) $LenaPaul.Nome, $Jogador.Nome, não sei se estou bem. Preciso conversar com vocês sobre algo importante.">>
<br>
<<PlayerDiz "What happened?" "O que aconteceu?">>
<br>
<<Narrador "With a blank stare." "Com um olhar vazio.">>
<br>
<<Amigo2Diz "It's about $Shyla.Nome. I found out something that's confusing and disturbing me." "É sobre $Shyla.Nome. Eu descobri algo que está me deixando confuso e perturbado.">>
<br>
<<LenaPaulDiz "What happened, $Amigo2.Nome?" "O que aconteceu, $Amigo2.Nome?">>
<br>
<<Narrador "$Amigo2.Nome then tells them what he found out about $Shyla.Nome..." "$Amigo2.Nome então conta o que descobriu sobre $Shyla.Nome...">>
<br>
<<LenaPaulDiz "So $Shyla.Nome didn't really cheat on you?" "Então $Shyla.Nome não te traiu de verdade?">>
<br>
<<Amigo2Diz "No, Scott told me that $Shyla.Nome was drunk that day and wanted to cheat on me, but she couldn't. She said that even when drunk, having sex with a man is something that scares her." "Não, Scott me disse que $Shyla.Nome estava bêbada no dia e que queria me trair, mas não conseguiu. Ela disse que mesmo bêbada, fazer sexo com um homem é algo que a assusta.">>
<br>
<<Narrador "$Amigo2.Nome replies, heartbroken and with tears in his eyes." "Responde $Amigo2.Nome desolado e com lágrimas nos olhos.">>
<br>
<<PlayerDiz "But what about the story of her giving oral sex to the entire basketball team?" "Mas e aquela história de ela ter chupado todo o time de basquete?">>
<br>
<<Amigo2Diz "I don't know, it must be another lie she made up." "Eu sei lá, deve ser outra mentira que ela inventou.">>
<br>
<<LenaPaulDiz "But why would she make up these things?" "Mas por que ela inventaria essas coisas?">>
<br>
<<Amigo2Diz "I have no idea, I don't even know what to do now." "Eu não tenho ideia, eu nem sei o que fazer agora.">>
<br>
<<PlayerDiz "It's pretty clear what you should do, right? You should talk to her." "É bem claro o que você deve fazer né? Você deve falar com ela.">>
<br>
<<LenaPaulDiz "Yeah, and if it helps, you're not the only one of us going through relationship problems in paradise." "Pois é, e se serve de consolo, você não é o único de nós que está passando por problemas no paraíso.">>
<br>
<<Amigo2Diz "What do you mean? You two..." "Como assim? Vocês dois...">>
<br>
<<LenaPaulDiz "No." "Não.">>
<br>
<<Narrador "$LenaPaul.Nome shakes her head negatively." "Diz $LenaPaul.Nome balançado a cabeça negativamente.">>
<br>
<<PlayerDiz "No, we're fine." "Não, tá tudo bem com a gente.">>
<br>
<<LenaPaulDiz "Uh, I mean, we had some issues a few days ago, but now everything's fine." "Eh, quer dizer, tivemos uns probleminhas uns dias atrás, mas agora já tá tudo bem.">>
<br>
<<Amigo2Diz "Oh really? And what about $CarmenCa.Nome and $Amigo.Nome?" "Ah é? E então $CarmenCa.Nome e $Amigo.Nome?">>
<br>
<<Narrador "You both affirm, and then you tell them what happened with $Amigo.Nome and $CarmenCa.Nome." "Vocês dois afirmam e então vocês contam o que aconteceu com $Amigo.Nome e $CarmenCa.Nome.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 6>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<PlayerDiz "$Amigo2.Nome, now that you know what happened between $Amigo.Nome and $CarmenCa.Nome, I think we should go to them." "$Amigo2.Nome, agora que você sabe o que aconteceu entre $Amigo.Nome e $CarmenCa.Nome, acho que devemos ir até eles.">>
<br>
<<Amigo2Diz "I agree, after all, they need to know about $Shyla.Nome too." "Concordo, afinal, eles também precisam saber sobre $Shyla.Nome.">>
<br>
<<LenaPaulDiz "Definitely, let's go quickly." "Com certeza, vamos logo.">>
<br>
<<Narrador "The trio headed back to where $Amigo.Nome and $CarmenCa.Nome were. When they arrived, they saw that the tension had decreased a bit, although both were in a serious conversation." "O trio dirigiu-se de volta para onde $Amigo.Nome e $CarmenCa.Nome estavam. Ao chegarem, viram que a tensão havia diminuído um pouco, embora ambos estivessem em uma conversa séria.">>
<br>
<<LenaPaulDiz "So, friends, how are you?" "E então, amigos, como vocês estão?">>
<br>
<<Narrador "$Amigo.Nome is standing with his arms crossed and says nothing." "$Amigo.Nome está de braços cruzados e não diz nada.">>
<br>
<<CarmenCaDiz "(sigh) Sorry, guys, I didn't mean to ruin everyone's day." "(suspiro) Desculpa pessoal, eu não queria estragar o dia de todo mundo.">>
<br>
<<Amigo2Diz "Don't worry, $CarmenCa.Nome, I already know what happened with you, and $Shyla.Nome and I are also having problems..." "Relaxa, $CarmenCa.Nome, eu já sei o que aconteceu com vocês, e eu e $Shyla.Nome também estamos com problemas...">>
<br>
<<CarmenCaDiz "What happened?" "O que aconteceu?">>
<br>
<<Amigo2Diz "(sigh) In short, $Shyla.Nome is a lesbian." "(suspiro) Em resumo, $Shyla.Nome é lésbica.">>
<br>
<<CarmenCaDiz "What do you mean?" "Como assim?">>
<br>
<<Amigo2Diz "Yeah, that's what she'll have to explain to me. (looking around) So, where is she?" "Eh, é isso que ela vai ter que me explicar, (olhando para os lados) afinal? Cadê ela?">>
<br>
<<LenaPaulDiz "She left during the naturist protest." "Ela saiu durante a manifestação dos naturistas.">>
<br>
<<Amigo2Diz "Okay then, let's go find her." "Então, vamos atrás dela.">>
<br>
<<Narrador "The five of you go together to look for where $Shyla.Nome might be." "Vocês cinco vão juntos procurar onde está $Shyla.Nome.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 7>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "$Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, $CarmenCa.Nome, and $Amigo2.Nome search for $Shyla.Nome on the beach. They searched every corner but couldn't find her anywhere." "$Jogador.Nome, $LenaPaul.Nome, $Amigo.Nome, $CarmenCa.Nome e $Amigo2.Nome procuram por $Shyla.Nome pela praia. Eles vasculharam cada canto, mas não conseguiram encontrá-la em nenhum lugar.">>
<br>
<<Amigo2Diz "This isn't right. Where could she have gone?" "Isso não está certo. Onde ela pode ter ido?">>
<br>
<<CarmenCaDiz "We need to find her as soon as possible." "Precisamos encontrá-la o mais rápido possível.">>
<br>
<<Narrador "$Amigo.Nome watched the naturist demonstrators attentively." "$Amigo.Nome observava atentamente os manifestantes naturistas.">>
<br>
<<Amigo1Diz "Wait a minute. We didn't see her among the naturist protesters." "Espera aí. Não a vimos entre os manifestantes naturistas.">>
<br>
<<Narrador "You raise an eyebrow in puzzlement." "Você levanta a sobrancelha intrigado.">>
<br>
<<PlayerDiz "The naturist protesters? Do you think she could be there?" "Os manifestantes naturistas? Você acha que ela poderia estar lá?">>
<br>
<<Amigo2Diz "I can't believe she'd be in the middle of a group of naked people." "Não posso acreditar que ela estaria no meio de um grupo de pessoas nuas.">>
<br>
<<LenaPaulDiz "Let's consider all possibilities. Maybe she went there to seek privacy." "Vamos considerar todas as possibilidades. Talvez ela tenha ido para lá procurar privacidade.">>
<br>
<<Amigo2Diz "Seek privacy in the middle of a crowd? I doubt it, but let's go see then..." "Procurar privacidade no meio de uma multidão? Duvido, mas vamos lá ver então...">>
<br>
<<Narrador "You head towards the area where the protest is taking place, where people are enjoying the beach completely naked, some participating in activities like yoga and meditation." "Vocês partiram em direção à área onde ocorria a manifestação, onde pessoas estavam desfrutando da praia completamente nuas, algumas participando de atividades como ioga e meditação.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos6.jpg"></center>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos7.jpeg"></center>
<br>
<<Narrador "As you approach, $Amigo2.Nome still seems incredulous at the idea of $Shyla.Nome being there." "Conforme se aproximavam, $Amigo2.Nome ainda parecia incrédulo com a ideia de $Shyla.Nome estar lá.">>
<br>
<<Amigo2Diz "I can't believe she's here." "Não acredito que ela esteja aqui.">>
<br>
<<Amigo1Diz "Let's just take a look. The sooner we find her, the better." "Vamos apenas dar uma olhada. Quanto mais rápido a encontrarmos, melhor.">>
<br>
<<Narrador "$Amigo.Nome says, concentrating as hard as he can so as not to just stare at all those naked women." "Diz $Amigo.Nome se concentrando ao máximo para não ficar apenas olhando aquele monte de mulheres nuas.">>
<br>
<<Narrador "As the group mingles with the naturist protesters, they begin to search for $Shyla.Nome among the people, hoping to find her and understand what led her to this unusual place. The concern and desire to find her were palpable as they continued their search." "Enquanto o grupo se misturava aos manifestantes naturistas, eles começaram a procurar por $Shyla.Nome entre as pessoas, esperando encontrá-la e entender o que a levou a esse lugar inusitado. A preocupação e o desejo de encontrá-la eram palpáveis à medida que continuavam sua busca.">>
<br>
@@.btnUI;<<button [[Continue|AMGS7 parte 2 - Encontro Triplo Parte VII - Praianos]]>>
<<set $game.SexEvent to 8>>
<<addmins 19>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<Narrador "After an intense search, you and your friends find a tent in the middle of the crowd, and then you decide to look inside to see what's there." "Depois de uma intensa busca, você e seus amigos encontram uma barraca no meio da multidão e então vocês decidem olhar lá dentro para ver o que tem.">>
<br>
<<Narrador "Moans can already be heard from outside." "De fora os gemidos já podem ser ouvidos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS7-Masturbation-Praia1.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS7-Masturbation-Praia2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "You come across $Shyla.Nome masturbating for two girl protesters who are watching." "Vocês se deparam com $Shyla.Nome se mastrubando para duas garotas manifestantes que estão assistindo.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/locations/praia/images/praianos5.jpg"></center>
<br>
<<Amigo2Diz "$Shyla.Nome!?" "$Shyla.Nome!?">>
<br>
<<Narrador "$Amigo2.Nome is paralyzed when he sees $Shyla.Nome in this situation. When $Shyla.Nome sees $Amigo2.Nome shocked to see her like this, she gets a big fright." "$Amigo2.Nome fica paralisado ao ver $Shyla.Nome nessa situação. Ao $Shyla.Nome ver $Amigo2.Nome chocado ao vê-la assim, ela leva um grande susto.">>
<br>
<<ShylaDiz "(scare) Fuck!" "(susto) Porra!">>
<br>
<<Narrador "$Amigo2.Nome turns his back, pushing the rest of the group away. He was angry and deeply sad." "$Amigo2.Nome se vira de costas, empurrando o resto do grupo. Ele estava zangado e profundamente triste.">>
<br>
<<Narrador "$Shyla.Nome leaves the tent and runs after $Amigo2.Nome, naked." "$Shyla.Nome deixa a barraca e sai correndo atrás de $Amigo2.Nome, nua.">>
<br>
<<ShylaDiz "$Amigo2.Nome, let's talk!" "$Amigo2.Nome, vamos conversar!">>
<br>
<<Narrador "She runs after him in distress, but he doesn't want to listen to her, he replies with a shaky voice and tears in his eyes." "Ela corre atrás dele aflita, mas ele não quer ouvi-la, ele responde com voz trêmula e lágrimas nos olhos.">>
<br>
<<Amigo2Diz "No, $Shyla.Nome. I don't want to hear any of it right now." "Não, $Shyla.Nome. Não quero ouvir nada disso agora.">>
<br>
<<ShylaDiz "I can explain..." "Eu posso explicar...">>
<br>
<<Amigo2Diz "No, you don't need to explain, $Shyla.Nome. I already know everything." "Não, precisa explicar, $Shyla.Nome. Eu já sei de tudo.">>
<br>
<<Narrador "Kevin says as he runs away. $Shyla.Nome gets tired of chasing $Amigo2.Nome. You then run to meet her." "Diz Kevin enquanto corria pra longe. $Shyla.Nome se cansa de correr atrás de $Amigo2.Nome. Você então corre ao encontro dela. Ela está nua na sua frente ofegante.">>
<br>
<<ShylaDiz "I... just wanted to explain." "Eu... só queria explicar.">>
<br>
<<PlayerDiz "Give him some time. In about three days, he'll be ready to talk." "Dê um tempo a ele. Em uns três dias, ele vai estar pronto para conversar.">>
<br>
<<Narrador "After this tumultuous day, the friends went their separate ways, each dealing with their own emotions and thinking about what had happened. Each of them went home, trying to understand exactly what had happened today." "Depois desse dia tumultuado, os amigos se separaram e seguiram em direções diferentes, cada um lidando com suas próprias emoções e pensando no que havia acontecido. Cada um vai embora para suas casas, tentando entender exatamente o que aconteceu hoje.">>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $game.SexEvent to 0>>
<<set $AmigosM7.MissaoEstagio to 100>>
<<set $AmigosM7.MissaoEstatus to "Completa">>
<<set $AmigosM8.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<addmins 25>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM8.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM8.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "$Jogador.Nome enters the bar and finds $LenaPaul.Nome, who is already sitting at a table with her friends. He greets everyone." "$Jogador.Nome entra no bar e encontra $LenaPaul.Nome, que já está sentada em uma mesa com seus amigos. Ele cumprimenta todos.">>
<br>
<<PlayerDiz "Hi, everyone! $LenaPaul.Nome, good to see you." "Oi, pessoal! $LenaPaul.Nome, que bom te ver.">>
<br>
<<Narrador "$Jogador.Nome says, approaching a table. When $LenaPaul.Nome sees you, she gets up and you kiss her." "Diz $Jogador.Nome se aproximando uma mesa. Quando $LenaPaul.Nome te vê, ela se levanta e então você a beija.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss3.jpg"></center>
<br>
<<LenaPaulDiz "Hi, sweetie! I'm glad you came." "Oi, amor! Que bom que você veio.">>
<br>
<<Narrador "Your friends nod shyly at you. You sit down at the table with $LenaPaul.Nome." "Seus amigos acenam timidamente para você. Você se senta a mesa, junto com $LenaPaul.Nome.">>
<br>
<<PlayerDiz "It's always good to be with you all. I hope that despite everything, we can have a good time tonight." "É sempre bom estar com vocês, espero que apesar de tudo possamos aproveitar bem essa noite.">>
<br>
<<Narrador "You call the waiter for you and your friends. Each one orders a different drink. $Amigo.Nome orders a beer, $CarmenCa.Nome a margarita, $Shyla.Nome a soft drink because she doesn't drink alcohol, $Amigo2.Nome also orders a beer, $Jogador.Nome a whisky and $LenaPaul.Nome a tequila." "Você chama o garçom para você e seus amigos. Cada um pede uma bebida diferente. $Amigo.Nome pede cerveja, $CarmenCa.Nome margarita, $Shyla.Nome refrigerante, pois ela não toma bebidas alcoólicas, $Amigo2.Nome também pede cerveja, $Jogador.Nome pede um uísque e $LenaPaul.Nome uma tequila.">>
<br>
<<Narrador "After the drinks arrive, the night really begins." "Depois que as bebidas chegam, a noite realmente começa.">>
<br>
<<PlayerDiz "So, guys, I hope that even with the problems, we can enjoy the night." "Então pessoal, eu espero que mesmo com os problemas nós possamos aproveitar a noite.">>
<br>
<<CarmenCaDiz "I agree with you, $Jogador.Nome. $Amigo.Nome and I talked, and no matter what happens tonight, we're going to enjoy the night, and we want everyone else to enjoy it too." "Eu concordo com você, $Jogador.Nome. Eu e $Amigo.Nome conversamos, e independentemente do que acontecer hoje, nós vamos aproveitar a noite e queremos que todo mundo também aproveite.">>
<br>
<<Narrador "$LenaPaul.Nome takes a sip of tequila before speaking." "$LenaPaul.Nome dá um gole de tequila antes falar.">>
<br>
<<LenaPaulDiz "Alright, so let's start with you and $Amigo.Nome, okay?" "Tá, então vamos começar com você e $Amigo.Nome, pode ser?">>
<br>
<<Amigo1Diz "Sounds good!" "Pode ser!">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 1>>
<<addmins 9>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<CarmenCaDiz "(sigh) Well, guys, I need to tell you how it all started. I was doing my lives normally until one day Richard called me to do a scene together. I spent several days thinking about how I would tell you... until..." "(suspiro) Bem, pessoal, eu preciso contar a vocês como tudo começou. Eu estava fazendo minhas lives normalmente até que um dia o Richard me chamou para fazermos uma cena juntos. Eu fiquei vários dias pensando como eu diria a você... até que...">>
<br>
<<Narrador "$Amigo.Nome impatiently interrupts her." "$Amigo.Nome impaciente a interrompe.">>
<br>
<<Amigo1Diz "Wait, $CarmenCa.Nome, you said you were going to do your erotic scene with another woman. But in reality, it's with a man and..." "Espera, $CarmenCa.Nome, você disse que iria fazer sua cena erótica com outra mulher. Mas na verdade é com um homem e...">>
<br>
<<Narrador "$Shyla.Nome interrupts $Amigo.Nome, she seems shocked by the information about the erotic scene." "$Shyla.Nome interrompe $Amigo.Nome, ela parece chocada com a informação sobre a cena erótica.">>
<br>
<<ShylaDiz "Wait a minute! What do you mean an erotic scene? $CarmenCa.Nome is a porn actress?" "Espere aí! Como assim cena erótica? $CarmenCa.Nome é atriz pornô?">>
<br>
<<CarmenCaDiz "No, I'm a camgirl..." "Não, eu sou camgirl...">>
<br>
<<Narrador "$Shyla.Nome is speechless, for her camgirl is just a euphemism for porn actress." "$Shyla.Nome fica sem palavras, pra ela camgirl é só um eufemismo pra atriz pornô.">>
<br>
<<PlayerDiz "$Shyla.Nome, please, let's focus on their story." "$Shyla.Nome, por favor, vamos manter o foco na história deles.">>
<br>
<<Amigo1Diz "But in short, $CarmenCa.Nome, I'm not happy with your job, and I'm not happy with you having sex with a guy who's 2 meters tall and has something bigger than my arm..." "Mas, resumindo, $CarmenCa.Nome, eu não estou feliz com o seu trabalho e eu não estou feliz em você transar com um cara de 2 metros de altura que tem uma coisa maior que meu braço e...">>
<br>
<<CarmenCaDiz "It's all professional, it's just sex, no feelings, no commitment, it's literally a professional job, you would know if you had a job." "É tudo profissional, é só sexo, sem nenhum sentimento, sem nenhum compromisso, é literalmente um trabalho profissional, você saberia se tivesse emprego.">>
<br>
<<Amigo1Diz "Or, or, now me being unemployed is a problem?" "Ou, ou, agora eu ser desempregado é um problema?">>
<br>
<<LenaPaulDiz "Guys, focus." "Pessoal, foco.">>
<br>
<<Narrador "$LenaPaul.Nome says as she fills another glass with tequila." "Diz $LenaPaul.Nome enquanto enche mais um copo de tequila.">>
<br>
<<CarmenCaDiz "Actually, that's all, so what do you think, who's right?" "Na verdade, é só isso, e então, o que vocês acham, quem está certo?">>
<br>
<<Narrador "You take a sip of Whisky that goes down with a burning sensation, making you choke." "Você bebe um gole de Whisky que desce quimando fazendo você se engasgar.">>
<br>
<<PlayerDiz "Guys... (COUGH) there's no right person in this story, you two have to find a good compromise." "Gente... (TOSSE) não tem ninguém certo nessa história, vocês que têm que encontrar um meio-termo bom para os dois.">>
<br>
<<CarmenCaDiz "Okay. I propose to postpone my scene with Richard and spend more time with you." "Okay. Eu proponho postergar minha cena com Richard e passar mais tempo com você.">>
<br>
<<Narrador "$CarmenCa.Nome takes a long sip of margherita." "$CarmenCa.Nome bebe um grande gole de margherita.">>
<br>
<<Amigo1Diz "R-Really?" "S-Sério?">>
<br>
<<Narrador "$Amigo.Nome is elated, as if that's exactly what he wanted to hear, $CarmenCa.Nome is surprised by his seemingly exaggerated reaction." "$Amigo.Nome fica eufórico, como se fosse exatamente isso que ele queria ouvir, $CarmenCa.Nome estranha essa reação aparentemente exagerada dele.">>
<br>
<<CarmenCaDiz "Y-Yes, you liked it." "S-Sim, você gostou.">>
<br>
<<Amigo1Diz "(quite happy) Of course, $CarmenCa.Nome. And for you, I promise to try to accept your job better." "(bem alegre) Claro, $CarmenCa.Nome. E por você, eu prometo que vou tentar aceitar melhor o seu trabalho.">>
<br>
<<Narrador "$Amigo.Nome was so happy that he stood up and announced it to the people in the bar." "A alegria de $Amigo.Nome foi tanta que ele se levantou e anunciou para as pessoas do bar.">>
<br>
<<Amigo1Diz "Guys, if you want to see my girlfriend masturbating, visit her website." "Pessoal, eu tenho uma namorada que é Cam-girl, eu peço que todos aqui entrem no site dela para vê-la se masturbando.">>
<br>
<<Narrador "There is an awkward silence in the air. But $CarmenCa.Nome doesn't care, she gets up and hugs her boyfriend." "Surge um silencio constrangedor no ar. Mas $CarmenCa.Nome não liga, ela se levanta e abraça o namorado.">>
<br>
<<Amigo2Diz "Uh... okay?" "Ahm... tá?">>
<br>
<<PlayerDiz "Okay..." "Okay...">>
<br>
<<ShylaDiz "I'm curious..." "Eu fiquei curiosa...">>
<br>
<<LenaPaulDiz "I'm glad you resolved it so quickly." "Fico feliz que tenham se resolvido tão rápido.">>
<br>
<<Narrador "$LenaPaul.Nome is the first to finish her bottle, she gets up awkwardly to get another bottle. Seeing this, $Jogador.Nome gets up, worried." "$LenaPaul.Nome é a primeira a terminar com a sua garrafa, ela se levanta desajeitadamente para ir pegar mais uma garrafa. Ao ver isso $Jogador.Nome se levanta preocupado.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, where are you going?" "$LenaPaul.Nome, aonde você vai?">>
<br>
<<LenaPaulDiz "I'm going to get another bottle of tequila." "Eu vou pegar mais uma garrafa de tequila.">>
<br>
<<Narrador "She says unpretentiously." "Diz ela despretensiosamente.">>
<br>
<<PlayerDiz "Are you sure, $LenaPaul.Nome? Don't you think you've had a bit too much?" "Tem certeza, $LenaPaul.Nome? Você não acha que já bebeu um pouco demais?">>
<br>
<<LenaPaulDiz "When it comes to tequila, it's never too much (hiccup)." "Quando o assunto é tequila, nunca é demais (soluço).">>
<br>
<<PlayerDiz "Okay... now that things between you, $Amigo.Nome and $CarmenCa.Nome are resolved, let's hear from $Amigo2.Nome and $Shyla.Nome." "Tá bom... como as coisas entre você, $Amigo.Nome e $CarmenCa.Nome já se resolveram, vamos ouvir $Amigo2.Nome e $Shyla.Nome.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 2>>
<<addmins 30>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$Shyla.Nome is visibly tense, it seems that the tough-girl image she always maintained is gone, and instead she comes across as shy and insecure." "$Shyla.Nome está vizivelmente tensa, parece que a imagem de garota casca-grossa que ela sempre mantinha, se foi, e no lugar ela se mostra timida e insegura.">>
<br>
<<ShylaDiz "$Amigo2.Nome, I think it's time for me to explain everything. I know that any excuse I make won't help, and besides, you deserve the truth." "$Amigo2.Nome, eu acho que é hora de eu explicar tudo. Eu sei que qualquer desculpa que eu invente pra você não vai adiantar, e além disso você merece a verdade.">>
<br>
<<Amigo2Diz "Alright, $Shyla.Nome. I want to hear what you have to say." "Tudo bem, $Shyla.Nome. Eu quero ouvir o que você tem a dizer.">>
<br>
<<Narrador "She takes a deep breath and begins:" "Ela respira fundo e começa:">>
<br>
<<ShylaDiz "The truth is, I never cheated on you with Scott Thompson or Doug Williams or any other man. Every time I said that, it was to make you angry and break up with me, because I couldn't do it myself." "A verdade é que eu nunca traí você com Scott Thompson ou com Doug Williams ou com qualquer outro homem. Todas as vezes que eu disse isso, foi para que você ficasse bravo comigo e que você terminasse comigo, porque eu não conseguia terminar por conta própria.">>
<br>
<<Amigo2Diz "What? Why would you do that?" "O quê? Por que você faria isso?">>
<br>
<<ShylaDiz "(sigh) Because I... am a lesbian. I discovered it while we were dating. I wanted to break up, so I made up stories about cheating on you and doing things I never did, hoping you'd break up with me. But you forgave me, and I tried to make it work with you, but whenever you suggested sex, it scared me, because the truth is, I don't like men, I like women..." "(suspiro) Porque eu... sou Lesbica. Eu me descobri enquando a gente namorava. Eu queria terminar por isso eu inventei as histórias de que eu tinha traido você, e que chupei todo o time de basquete, mas você não terminou comigo, você me perdoou, e então eu tentei fazer dar certo com você, mas sempre que você me sugeria sexo me assustava, porque a verdade é que eu não gosto de homens, eu gosto de mulheres...">>
<br>
<<Narrador "$Amigo2.Nome is shocked with tears in his eyes when he hears everything $Shyla.Nome has said." "$Amigo2.Nome fica chocado com lagrimas nos olhos ao ouvir tudo o que $Shyla.Nome disse.">>
<br>
<<Amigo2Diz "S-So, you never loved me?" "E-Então, você nunca me amou?">>
<br>
<<ShylaDiz "It's not that, $Amigo2.Nome. I really loved you, but in a different way, like a friend. I wanted it to work between us, but I can't deny my true identity." "Não é isso, $Amigo2.Nome. Eu realmente amei você, mas de uma maneira diferente, como um amigo. Eu queria que funcionasse entre nós, mas eu não posso negar minha verdadeira identidade.">>
<br>
<<Narrador "$Shyla.Nome replies sadly, $Amigo2.Nome the common existential emptiness stopper." "Responde $Shyla.Nome com tristeza, $Amigo2.Nome a olha comum vazio existencia.">>
<br>
<<Amigo2Diz "I thought you wanted to get married as a virgin..." "Eu pensava que você queria se casar virgem...">>
<br>
<<ShylaDiz "No, my mother wanted that. And she's one of the reasons I hid this for so long. She's very religious, and I don't think she would accept me as I am." "Não, minha mãe queria. E ela é um dos motivos de eu ter escondido isso por tanto tempo, ela é muito religiosa, e não acho que ela me aceitaria do jeito que eu sou.">>
<br>
<<Narrador "$Amigo2.Nome lowers his head in regret." "$Amigo2.Nome abaixa a cabeça se lamentando.">>
<br>
<<Amigo2Diz "What will become of us from now on?" "E o que será da gente apertir de agora?">>
<br>
<<ShylaDiz "Us? $Amigo2.Nome, there is no more us..." "Da gente? $Amigo2.Nome, não tem mais a gente...">>
<br>
<<Amigo2Diz "So it's over?" "Então acabou?">>
<br>
<<Narrador "$Amigo2.Nome, he's almost crying. $Shyla.Nome takes his hands to comfort him." "$Amigo2.Nome, está quase chorando. $Shyla.Nome pega em suas mãos para conforta-lo.">>
<br>
<<ShylaDiz "I know it's hard, $Amigo2.Nome. And I'm sorry for hurting you. But I think it's better for both of us to go our separate ways now." "Eu sei que é difícil, $Amigo2.Nome. E eu sinto muito por te magoar. Mas acho que é melhor para ambos seguirmos nossos próprios caminhos agora.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 3>>
<<addmins 20>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "$Amigo2.Nome, visibly shaken, decides that he is in no condition to continue in the bar with his friends. He gets up from the table and apologizes in an embarrassed voice." "$Amigo2.Nome, visivelmente abalado, decide que não está em condições de continuar no bar com seus amigos. Ele se levanta da mesa e se desculpa com voz embargada.">>
<br>
<<Amigo2Diz "Sorry, guys, but I don't think I'm feeling well. I'm going home." "Desculpa, pessoal, mas acho que não estou me sentindo bem. Vou para casa.">>
<br>
<<Narrador "$Shyla.Nome gets up worried when $Amigo2.Nome leaves." "$Shyla.Nome se levanta preocupada em quando $Amigo2.Nome sai.">>
<br>
<<ShylaDiz "$Amigo2.Nome..." "$Amigo2.Nome...">>
<br>
<<PlayerDiz "Let him go, he needs to be alone for a while." "Deixa, ele ir, ele precisa ficar sozinho por um tempo.">>
<br>
<<Narrador "$Amigo2.Nome leaves the bar, possibly walking away." "$Amigo2.Nome sai do bar, possivelmente ele vai embora caminhando.">>
<br>
<<Narrador "$Shyla.Nome, feeling distraught, leans against the bar and orders a beer from the bartender." "$Shyla.Nome desolada se encosta no bar e pede uma cerveja a bartender.">>
<br>
<<PlayerDiz "I thought you didn't drink, $Shyla.Nome." "Pensei que você não bebia, $Shyla.Nome.">>
<br>
<<ShylaDiz "(sigh) I never drank anything with alcohol, but I need to, um... drown my sorrows, you know?" "(suspiro) Eu nunca bebi nada com alcool, mas eu preciso ahm... como dizem... afogar as magoas, né?">>
<br>
<<PlayerDiz "Just be careful not to drink too much, okay?" "Só toma cuidado para não beber demais tá?">>
<br>
<<Narrador "$Shyla.Nome grabs a bottle of beer and fills her glass." "$Shyla.Nome, pega uma garrafa de cerveja e enche o copo.">>
<br>
<<ShylaDiz "Okay, I promise I'll take it easy." "Tá, eu prometo que vou pegar leve.">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
You hear a "Woooohoooo" coming from a familiar voice.
<<elseif $game.lang is 1>>
Você ouve um "Woooohoooo" vindo de uma voz conhecida.
<</if>>
</div>
<br>
<<PlayerDiz "(sighs) Speaking of drinking too much..." "(suspiro) E por falar em beber demais...">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 4>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "$Jogador.Nome approaches $LenaPaul.Nome, who is in a contagiously cheerful state of drunkenness with two other women, who are also visibly drunk, with exuberant energy." "$Jogador.Nome se aproxima de $LenaPaul.Nome, que está em um estado de embriaguez contagiosamente alegre com duas outras mulheres, que também estão visivelmente embriagadas, com uma energia efusiva.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, my love! Meet Ashley and Monique! They're the best!" "$Jogador.Nome, meu amor! Conheça Ashley e Monique! Elas são as melhores!">>
<br>
<<Narrador "The girls were in a euphoric state, they had certainly had too much to drink, because they were laughing and cheering at the top of their lungs." "As garotas estavam num estado eufórico, com certeza já tinham bebido muito, pois riam e vibravam a plenos pulmões.">>
<br>
<<AbigailDiz "Oh, $LenaPaul.Nome, you're so lucky! $LenaPaul.Nome can't stop telling us how amazing you are!" "Oh, $LenaPaul.Nome, você é uma sortuda! $LenaPaul.Nome não para de nos contar o quanto você é incrível!">>
<br>
<<MonikDiz "Yeah, you're a catch! $LenaPaul.Nome hasn't stopped talking about you!" "Sim, você é um gato! $LenaPaul.Nome não parou de falar de você!">>
<br>
<<Narrador "Monique nods encouragingly, $Jogador.Nome is a little embarrassed by all the compliments." "Monique acena animadamente, $Jogador.Nome fica um pouco constrangido diante de tantos elogios.">>
<br>
<<PlayerDiz "It's a pleasure to meet you, Ashley, Monique." "É um prazer conhecer vocês, Ashley, Monique.">>
<br>
<<LenaPaulDiz "(laughing) These two are amazing, aren't they?" "(rindo) Essas duas são demais, não são?">>
<br>
<<Narrador "She leans towards you and whispers." "Ela se inclina para pra você e sussurra.">>
<br>
<<LenaPaulDiz "Do you find them hot?" "Você acha elas gostosas?">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<Narrador "She leans towards you and whispers." "Ela se inclina para pra você e sussurra.">>
<br>
<<LenaPaulDiz "(laughing) Do you? Yes or not?" "(rindo) Acha? Sim ou não?">>
<br>
<<Narrador "You don't know what to say." "Você não sabe o que dizer.">>
<br>
<<PlayerDiz "Uh... um... they are?" "Ah... ahm... são?">>
<br>
<<LenaPaulDiz "He thinks you're hot, girls..." "Ele acha vocês gostosas, garotas...">>
<br>
<<Narrador "$LenaPaul.Nome turns and says this to the girls, who cheer wildly." "$LenaPaul.Nome se vira dizendo isso para as garotas que vibram loucamente.">>
<br>
<<PlayerDiz "Looks like you've made some amazing new friends, $LenaPaul.Nome." "Parece que você fez novas amizades incríveis, $LenaPaul.Nome.">>
<br>
<<LenaPaulDiz "Yes! They're so cool!" "Sim! Elas são tão legais!">>
<br>
<<Narrador "She nods enthusiastically. After that, she turns her attention to Ashley and Monique, laughing and having fun with them." "Ela confirma com a cabeça entusiasticamente. Depois disso ela volta a atenção para Ashley e Monique rindo e se divertindo com elas.">>
<br>
<<Narrador "You decide not to spoil $LenaPaul.Nome's fun, even though you're concerned about how much alcohol she's consumed. You watch for a moment as $LenaPaul.Nome laughs and enjoys herself with her new friends." "Você decide não estragar a diversão de $LenaPaul.Nome, mesmo que esteja preocupado com a quantidade de álcool que ela consumiu. Ele observa por um momento enquanto $LenaPaul.Nome ri e se diverte com suas novas amigas.">>
<br>
<<Narrador "$Jogador.Nome walks away from the table and joins $Amigo.Nome and $CarmenCa.Nome, who are in a deep conversation about their own relationship problems." "$Jogador.Nome se afasta da mesa e se junta a $Amigo.Nome e $CarmenCa.Nome, que estão em uma conversa profunda sobre seus próprios problemas de relacionamento.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 5>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<PlayerDiz "(sigh) At least $LenaPaul.Nome seems to be having fun." "(suspiro) Pelo menos $LenaPaul.Nome parece estar se divertindo.">>
<br>
<<CarmenCaDiz "Yes, maybe we should do the same, forget about our problems for a while and enjoy the moment." "Sim, talvez devêssemos fazer o mesmo, esquecer um pouco os problemas e curtir o momento.">>
<br>
<<Amigo1Diz "Definitely! Let's order another round!" "Com certeza! Vamos pedir mais uma rodada!">>
<br>
<<Narrador "And so, the trio orders more drinks, and the conversation becomes more relaxed as everyone loosens up and starts to have fun. However, $Jogador.Nome can't help but notice that $Shyla.Nome is drinking more than she should." "E assim, o trio pede mais bebidas, e a conversa fica cada vez mais descontraída à medida que todos relaxam e começam a se divertir. $Jogador.Nome, no entanto, não pode deixar de notar que $Shyla.Nome está bebendo mais do que deveria.">>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/Mulher-Bebendo.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "Did anyone else notice that $Shyla.Nome is drinking too much?" "Alguém mais notou que $Shyla.Nome está bebendo demais?">>
<br>
<<Narrador "She stares at you with a dizzy look." "Ela te fita com um olhar tonto.">>
<br>
<<CarmenCaDiz "Maybe... but cut her some slack, she just broke up with her boyfriend and came out of the closet. It's understandable that she's drinking a lot tonight." "Talvez sim... mas dá um desconto para ela, ela acabou de terminar com o namorado e de se assumir. É compreensível que ela beba bastante hoje.">>
<br>
<<PlayerDiz "I know... I just worry because she's never drunk before, and that concerns me..." "Eu sei... só me preocupo porque ela nunca bebeu antes, e isso me deixa preocupado...">>
<br>
<<Narrador "While they discuss $Shyla.Nome's situation, Monique, one of $LenaPaul.Nome's new friends, climbs onto the bar counter and starts ringing a bell, catching everyone's attention in the bar." "Enquanto eles discutem a situação de $Shyla.Nome, Monique, uma das novas amigas de $LenaPaul.Nome, sobe em cima do balcão do bar e começa a tocar um sino, chamando a atenção de todos no bar.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 parte 2 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 0>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBar>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "Monique, with her exuberant manner, continues ringing the bell, catching everyone's attention in the bar. The jukebox responds to her excitement and starts playing an engaging song, filling the space with an infectious beat. She climbs onto the bar counter and begins dancing enthusiastically, mesmerizing everyone with her moves." "Monique, com seu jeito efusivo, continua tocando o sino, chamando a atenção de todos no bar. A jukebox responde à sua empolgação e começa a tocar uma música envolvente, preenchendo o ambiente com uma batida contagiante. Ela no balcão do bar e começa a dançar com entusiasmo, hipnotizando a todos com seus movimentos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar1.mp4" type="video/mp4"></video></center>
<br>
<<MonikDiz "(excitedly shouting) Come on, everyone! It's time to party!" "(gritando animadamente) Vamos lá, pessoal! É hora de festejar!">>
<br>
<<Narrador "The bar patrons can't help but be drawn in by the music and Monique's contagious energy. The atmosphere becomes even more vibrant as her friend Ashley joins her, dancing and swaying on the counter, capturing everyone's gaze." "Os frequentadores do bar não podem evitar se deixar levar pela música e pela energia contagiante de Monique. A atmosfera se torna ainda mais vibrante quando sua amiga Ashley se junta a ela, dançando e rebolando no balcão, fazendo com que todos os olhares se voltem para elas.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar2.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The men in the bar, especially, are thrilled by the sight of the beautiful women dancing on the counter, and their applause and whistles echo through the venue." "Os homens no bar, especialmente, ficam empolgados com a visão das belas mulheres dançando no balcão, e seus aplausos e assobios ecoam pelo local.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar3.mp4" type="video/mp4"></video></center>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar4.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The party's energy reaches a new level when $LenaPaul.Nome, excited and tipsy, decides to join the fun. She climbs onto the stage and starts dancing and swaying along with Monique and Ashley." "A energia da festa atinge um novo patamar quando $LenaPaul.Nome, animada e bêbada, decide se juntar à diversão. Ela sobe no palco e começa a dançar e rebolar junto com Monique e Ashley.">>
<br>
<<PlayerDiz "Look, guys, it seems like the night is getting even better!" "Olhem só, pessoal, parece que a noite está ficando cada vez melhor!">>
<br>
<<CarmenCaDiz "This is amazing! I don't think I've ever seen $LenaPaul.Nome this drunk." "Isso é incrível! Eu acho que nunca vi $LenaPaul.Nome tão bebada assim.">>
<br>
<<Narrador "$Shyla.Nome, who had been drinking heavily earlier, seems to be lifted by the turn of events and starts dancing to the music. The bar is buzzing, and everyone is embracing the joy and fun of the night, temporarily forgetting the problems and worries they brought with them." "$Shyla.Nome, que estava bebendo demais anteriormente, parece ter se animado com a reviravolta na noite e começa a dançar ao ritmo da música. O bar está em ebulição, e todos estão se entregando à alegria e à diversão da noite, esquecendo temporariamente os problemas e preocupações que trouxeram consigo.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 parte 2 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "Monique signals to Ashley and $LenaPaul.Nome." "Monique faz um sinal para Ashley e $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar5.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The three of them start dancing in sync, exuding a high level of sensuality due to $LenaPaul.Nome's revealing outfit." "As três começam a dançar coordenadamente, transmitindo um alto grau de sensualidade devido às roupas curtas de $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar6.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$LenaPaul.Nome shakes her hips, driving all the men watching wild, including you. Seeing your girlfriend dance for so many men doesn't make you very happy, but at least it distracts $Shyla.Nome for a moment as she joins $LenaPaul.Nome and the other girls on stage." "$LenaPaul.Nome balança os quadris, enlouquecendo todos os homens que estão assistindo, incluindo você. Ver sua namorada dançando para tantos homens não te deixa muito feliz, mas ao menos distrai $Shyla.Nome por um momento, enquanto ela se junta a $LenaPaul.Nome e às outras garotas no palco.">>
<br>
<<Narrador "$Shyla.Nome goes in front of the counter of dancing girls and, in a drunken frenzy, starts exclaiming prestige worthy of a bricklayer." "$Shyla.Nome vai a frente do balcão das garotas dançando, numa animação ébria começa a exclamar prestígios dignos de pedreiro.">>
<br>
<<ShylaDiz "(excitedly shouting) Hot stuff! I really want to grab that nice butt." "(gritando animadamente) Gostosaaaaaaa! Queria muito pegar nesse rabão gostosoooo.">>
<br>
<<LenaPaulDiz "Listen up, girls... follow my moves..." "Ouçam garotas... sigam o meu balançar...">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar7.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "The women mimic $LenaPaul.Nome's hip movements." "As mulheres seguem o movimento de rebolar da $LenaPaul.Nome.">>
<br>
<<ShylaDiz "That's it, hotties!" "Isso aí, gostosas!!">>
<br>
<<Narrador "$Shyla.Nome's voice stands out among the men, drawing $Jogador.Nome's attention." "A voz de $Shyla.Nome se destaca sobre a dos homens, chamando a atenção de $Jogador.Nome.">>
<br>
<<PlayerDiz "$Shyla.Nome, she's my girlfriend!" "$Shyla.Nome, ela é minha namorada!">>
<br>
<<ShylaDiz "I'm sorry, $Jogador.Nome. For the first time in my life, I don't have to hide what I really like." "Me desculpa, $Jogador.Nome. Pela primeira vez na vida, eu não preciso esconder o que eu realmente gosto.">>
<br>
<<Narrador "She shouts back to the girls." "Ela grita de volta para as garotas.">>
<br>
<<ShylaDiz "Show those boobs, you hotties." "Mostrem esses peitos, suas gostosas.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 parte 2 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 2>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "Apparently, $LenaPaul.Nome hears $Shyla.Nome's excitement." "Aparentemente $LenaPaul.Nome escuta o clamor de $Shyla.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar8.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "Are you ready?" "Vocês estão prontos?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
The male audience responds with a loud and clear "yes", while $Shyla.Nome's voice stands out among all the others.
<<elseif $game.lang is 1>>
A plateia masculina responde um alto e claro "sim", a voz feminina de $Shyla.Nome se destaca dentre todas.
<</if>>
</div>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar9.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$LenaPaul.Nome show her breasts, and then Ashley and Monique do the same, driving the audience into a frenzy." "$LenaPaul.Nome mostra os peitos, e então Ashley e Monique fazem o mesmo, levando a plateia ao delirio.">>
<br>
<<ShylaDiz "(excitedly shouting) That's it, I want those big breasts in my face!" "(gritando animadamente) É isso aí, eu quero esses peitões na minha cara.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, you've crossed the line!" "$LenaPaul.Nome, você já passou dos limites!">>
<br>
<<Narrador "$LenaPaul.Nome doesn't listen to you and continues dancing with the other women." "$LenaPaul.Nome não te escuta e continua dançando com a as mulheres.">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 parte 2 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 3>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome gets on all fours while flipping her hair, and her friends imitate her." "$LenaPaul.Nome fica de quatro enquanto bate cabelo, e suas amigas imitam ela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "They then assume a sensual position, and $LenaPaul.Nome approaches Ashley's breasts." "Elas então assumem uma posição sensual que $LenaPaul.Nome se aproxima dos peitos de Ashley.">>
<br>
<<Narrador "$Jogador.Nome approaches $LenaPaul.Nome." "$Jogador.Nome se aproxima de $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She looks at you sensually and winks." "Ela te olha sensualmente e pisca para você.">>
<br>
<<Reflex "Huh? Why did she wink at me? Is she doing this for me?" "Ué? Porque ela piscou pra mim? Será que ela tá fazendo isso pra mim?">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Is she putting on this whole show to please me? Is she rubbing herself against these women to turn me on?" "Será que ela tá fazendo todo esse showzinho é pra me agradar? Ela tá se esfregando com essas mulheres, para me deixar exitado?">>
<br>
<<Reflex "If that's true, how can my own girlfriend come up with such an absurd and yet brilliant idea? Ah, screw it, let's have some fun..." "Se isso for verdade, como minha propria namorada pode ter uma idéia tão absurda e tão gênial como essa? Ah, foda-se, famos nos divertir...">>
<br>
@@.btnUI;<<button [[Continue|AMGS8 parte 2 - Encontro Triplo Parte VIII - Noite no Bar]]>>
<<set $game.SexEvent to 4>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "The night continued in full swing, with loud music and joy filling the bar." "A noite continuava em pleno fervor, com música alta e alegria preenchendo o bar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$Amigo.Nome and $CarmenCa.Nome, after resolving their relationship issues, had decided to immerse themselves in the night's fun. They laughed, drank, and danced with renewed enthusiasm, leaving behind the tensions they had faced earlier." "$Amigo.Nome e $CarmenCa.Nome, após resolverem seus problemas de relacionamento, tinham decidido se entregar à diversão da noite. Eles riam, bebiam e dançavam com um entusiasmo renovado, deixando para trás as tensões que haviam enfrentado anteriormente.">>
<br>
<<Narrador "$Shyla.Nome, who had already been drinking quite a bit, was in a state of euphoria. She felt freer than ever and began openly flirting with Ashley and Monique, $LenaPaul.Nome's new friends. Her words became bolder, and she didn't hide her attraction to women, something she had never expressed so openly before." "$Shyla.Nome, por sua vez, que já havia bebido bastante, estava em um estado de euforia. Ela se sentia mais livre do que nunca e começou a flertar abertamente com Ashley e Monique, as novas amigas de $LenaPaul.Nome. Suas palavras saíam mais ousadas, e ela não escondia sua atração por mulheres, algo que nunca havia expressado tão abertamente antes.">>
<br>
<<Narrador "$Amigo.Nome and $CarmenCa.Nome exchanged surprised glances, noticing the sudden change in $Shyla.Nome's behavior." "$Amigo.Nome e $CarmenCa.Nome trocavam olhares surpresos, percebendo a mudança súbita no comportamento de $Shyla.Nome.">>
<br>
<<Narrador "And $LenaPaul.Nome, Monique, and Ashley take good care of you." "E $LenaPaul.Nome, Monique e Ashley, cuidam de você muito bém.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS8-Lena-Abigail-Monique-noBar14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button "Continue" "AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar">>
<<set $game.SexEvent to 0>>
<<set $AmigosM8.MissaoEstagio to 100>>
<<set $AmigosM8.MissaoEstatus to "Completa">>
<<set $AmigosM9.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<addmins 150>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoBairro>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM9.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM9.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "As the night progressed, into the early hours of the morning, you and your friends decided it was time to leave. You settled the bar tab, and $CarmenCa.Nome, drunk, stumbled out of the bar and headed towards her car." "Enquanto a noite avançava, de madrugada, você e seus amigos decidiram que era hora de ir embora. Vocês pagaram a conta do bar, e $CarmenCa.Nome, bêbada, sai do bar e vai em direção ao carro.">>
<br>
<<Narrador "You and $Amigo.Nome followed $CarmenCa.Nome out of the bar, carrying $Shyla.Nome, who was so drunk she could barely walk." "Você e $Amigo.Nome saem do bar logo atrás de $CarmenCa.Nome, carregando juntos $Shyla.Nome, que está tão bêbada que mal consegue andar.">>
<br>
<<PlayerDiz "$CarmenCa.Nome, don't tell me you're going to drive in this state?" "$CarmenCa.Nome, não me diga que você vai dirigir nesse estado?">>
<br>
<<CarmenCaDiz "Of course I am, even drunk I'm a pro behind the wheel." "Claro que vou, mesmo bêbada, eu sou uma ás no volante.">>
<br>
<<Narrador "Says $CarmenCa.Nome while looking for her car key on a keychain." "Diz $CarmenCa.Nome enquanto procura a chave de seu carro em um chaveiro.">>
<br>
<<Amigo1Diz "I would never accept a ride from you driving like this." "Eu jamais aceitaria uma carona com você dirigindo assim.">>
<br>
<<CarmenCaDiz "Oh really? What if I invited you to spend the night at my place?" "Ah é? E se convidasse você para passar a noite na minha casa?">>
<br>
<<Narrador "$CarmenCa.Nome says as she unlocks and gets into her car. $Amigo.Nome, hearing her words, lets go of $Shyla.Nome just so you can carry her." "Diz $CarmenCa.Nome enquanto destranca e entra em seu carro. $Amigo.Nome ouvindo as palavras dela larga $Shyla.Nome só para você carrega-la.">>
<br>
<<Amigo1Diz "Well, in that case, count me in." "Aí, sim, tô dentro.">>
<br>
<<PlayerDiz "Hold on, guys... you can't just leave $Shyla.Nome here like this." "Pera aí, gente... não podem deixar a $Shyla.Nome aqui assim.">>
<br>
<<CarmenCaDiz "You're right. Put her in the back seat; we'll take her home." "Tem razão, coloque-a no banco de trás, vamos levá-la até a casa dela.">>
<br>
<<Narrador "$CarmenCa.Nome starts the car engine." "$CarmenCa.Nome liga o motor do carro.">>
<br>
<<PlayerDiz "That's not a good idea. Her mother is very religious; if she sees $Shyla.Nome arriving home like this, she'll have problems." "Isso não é uma boa ideia. A mãe dela é muito religiosa, se ela ver a $Shyla.Nome chegando em casa assim, ela terá problemas.">>
<br>
<<CarmenCaDiz "Okay, put her in the front seat so I can keep an eye on her. I'll take her to spend the night at my place, and tomorrow we can think of an excuse to tell her mother." "Certo, coloque-a no banco da frente para eu ficar de olho nela. Eu a levarei para passar a noite lá em casa, e amanhã pensamos em uma desculpa para dar à mãe dela.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 1>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "At this moment, $LenaPaul.Nome leaves the bar, visibly cheerful, after dancing, being sensual, and having fun with her two new friends, Ashley and Monique." "Nesse momento, $LenaPaul.Nome sai do bar, visivelmente alegre, depois de ter dançado, sensualizado e se divertido com suas duas novas amigas, Ashley e Monique.">>
<br>
<<LenaPaulDiz "So, folks, where will we end the night?" "E então, pessoal, onde terminaremos a noite?">>
<br>
<<PlayerDiz "So... help me put $Shyla.Nome in $CarmenCa.Nome's car, and then I'll leave." "Então... me ajude a colocar $Shyla.Nome no carro da $CarmenCa.Nome e depois eu vou embora.">>
<br>
<<Narrador "While helping you carry $Shyla.Nome." "Enquanto ajuda a carregar $Shyla.Nome.">>
<br>
<<LenaPaulDiz "Leave? But why? Now that the night is starting..." "Ir embora? Mas por quê? Agora que a noite vai começar...">>
<br>
<<Narrador "You put $Shyla.Nome in the passenger seat." "Vocês colocam $Shyla.Nome no banco ao lado do motorista.">>
<br>
<<PlayerDiz "It's just that it's very late... and $CarmenCa.Nome is probably going to spend the night with $Amigo.Nome... but if she wants me to come along..." "É que está bem tarde... e provavelmente $CarmenCa.Nome vai passar a noite com $Amigo.Nome... mas se ela quiser que eu vá junto...">>
<br>
<<CarmenCaDiz "Of course it is, $Jogador.Nome. It will be great to have you with us." "Claro que está, $Jogador.Nome. Será ótimo tê-lo conosco.">>
<br>
<<PlayerDiz "All right, $LenaPaul.Nome. It looks like it's going to be a lively night. I'll stay with you guys." "Tudo bem, $LenaPaul.Nome. Parece que vai ser uma noite animada. Vou ficar com vocês.">>
<br>
<<Narrador "You put $Shyla.Nome in the passenger seat. Even though she is not unconscious, she is totally out of it and seems resistant to putting on her seatbelt." "Você coloca $Shyla.Nome no banco ao lado do motorista. Mesmo ela não estando inconsciente, ela está totalmente fora de si e parece resistente em colocar o cinto de segurança.">>
<br>
<<PlayerDiz "Shall we go then?" "Vamos então?">>
<br>
<<LenaPaulDiz "Wait..." "Espera...">>
<br>
<<LenaPaulDiz "$CarmenCa.Nome... let $Jogador.Nome drive..." "$CarmenCa.Nome... deixa o $Jogador.Nome dirigir...">>
<br>
<<CarmenCaDiz "But why?" "Mas por quê?">>
<br>
<<LenaPaulDiz "You're drunk... the last time you drove drunk, you crashed the car..." "Você está bêbada... da última vez que você dirigiu bêbada, você bateu o carro...">>
<br>
<<PlayerDiz "But I don't know how to drive... and I've also been drinking." "Mas eu não sei dirigir... e também bebi.">>
<br>
<<LenaPaulDiz "Even so, you've had less to drink than everyone else. Maybe it's better for you to drive, even if you don't know how..." "Mesmo assim, você bebeu menos que todo mundo. Talvez seja melhor você dirigir, mesmo que você não saiba...">>
<br>
<<PlayerDiz "Ah... okay... then let's go..." "Ah... okay... então vamos lá...">>
<br>
<<Narrador "You get into the driver's seat for the first time, getting ready to drive. $Shyla.Nome is sitting next to you, apparently uncomfortable with her clothes. In the back seat are $CarmenCa.Nome, $Amigo.Nome, and $LenaPaul.Nome. $CarmenCa.Nome and $Amigo.Nome are next to each other and can't stop making out." "Você entra no banco do motorista pela primeira vez, se preparando para dirigir. Ao seu lado está $Shyla.Nome, aparentemente desconfortável com suas roupas. No banco de trás estão $CarmenCa.Nome, $Amigo.Nome e $LenaPaul.Nome. $CarmenCa.Nome e $Amigo.Nome estão um ao lado do outro e não param de se pegar.">>
<br>
<<Narrador "You start the car and begin an exhilarating journey." "Você dá partida no carro e então começa uma viagem alucinante.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$Jogador.Nome drives the car through the nighttime streets, taking $LenaPaul.Nome, $CarmenCa.Nome, $Amigo.Nome, and $Shyla.Nome towards $CarmenCa.Nome's house." "$Jogador.Nome dirige o carro pelas ruas noturnas, levando $LenaPaul.Nome, $CarmenCa.Nome, $Amigo.Nome e $Shyla.Nome em direção à casa de $CarmenCa.Nome.">>
<br>
<<Narrador "The atmosphere inside the car was lively, with everyone still infused with the spirit of the party they had just left behind. $Shyla.Nome, however, was clearly intoxicated, and her drunkenness was starting to manifest in a funny and peculiar way." "A atmosfera dentro do carro era animada, com todos ainda impregnados pelo espírito da festa que tinham acabado de deixar para trás. $Shyla.Nome, no entanto, estava claramente embriagada, e sua embriaguez começava a se manifestar de maneira engraçada e esquisita.">>
<br>
<<ShylaDiz "(laughing uncontrollably) Do you guys know what?" "(rindo incontrolavelmente) Vocês sabem o que é?">>
<br>
<<Narrador "She points to the window as if something incredible is happening." "Ela aponta para a janela como se estivesse acontecendo algo incrível.">>
<br>
<<ShylaDiz "The trees are dancing out there! Dancing, I swear!" "As árvores estão dançando lá fora! Dançando, eu juro!">>
<br>
<<PlayerDiz "(laughing) $Shyla.Nome, I think the trees aren't dancing. It's just the alcohol talking." "(rindo) $Shyla.Nome, acho que as árvores não estão dançando. É só a bebida falando.">>
<br>
<<ShylaDiz "Phew, it's so hot in here! I think I'm going to melt!" "Uff, está tão quente aqui dentro! Acho que vou derreter!">>
<br>
<<Narrador "She says wiping the sweat from her forehead." "Diz ela enxugando o suor da testa.">>
<br>
<<CarmenCaDiz "Can you guys open the windows, please... it's really hot in here." "Abram as janelas aí por favor... tá realmente bem quente aqui.">>
<br>
<<Narrador "You open the windows, but that doesn't seem enough for $Shyla.Nome, who continues to fan herself." "Vocês abrem as janelas, mas isso não parece suficiente para $Shyla.Nome, que continua se abanando.">>
<br>
<<ShylaDiz "I need some fresh air!" "Preciso de ar fresco!">>
<br>
<<Narrador "$Shyla.Nome looks up at the starry sky, she seems to be traveling." "$Shyla.Nome olha para o céu estrelado, ela parece estar viajando.">>
<br>
<<ShylaDiz "Oh, look, the stars are twinkling at me!" "Oh, olhem só, as estrelas estão piscando pra mim!">>
<br>
<<LenaPaulDiz "$Shyla.Nome, the stars are always there, but tonight really is a beautiful night." "$Shyla.Nome, as estrelas sempre estão lá, mas realmente essa é uma noite linda.">>
<br>
<<Narrador "$Shyla.Nome then starts to take off her clothes because of the heat. You, trying to focus on the nighttime road, don't notice $Shyla.Nome moving uncontrollably beside you." "$Shyla.Nome então começa a tirar suas roupas por causa do calor. Você, tentando focar na estrada noturna, não percebe $Shyla.Nome se mexendo descontroladamente ao seu lado.">>
<br>
<<Narrador "Maybe due to the effects of the alcohol, your friends also don't notice, but suddenly $Shyla.Nome is next to you completely naked, and it takes you a moment to realize." "Talvez pelo efeito da bebida, seus amigos também não percebem, mas de repente $Shyla.Nome está ao seu lado completamente nua, e você demora um pouco para perceber.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 3>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "Just looking at $Shyla.Nome amazes you and you almost overturn the car." "Ao você olhar para $Shyla.Nome você se expanda e quase capota o carro.">>
<br>
<<PlayerDiz "$Shyla.Nome!" "$Shyla.Nome!">>
<br>
<<Narrador "Seus amigos sentem o solavanco." "Your friends feel the jolt.">>
<br>
<<CarmenCaDiz "What happened?" "O que aconteceu?">>
<br>
<<LenaPaulDiz "What happened" "O que houve?">>
<br>
<<PlayerDiz "$Shyla.Nome is naked!" "A $Shyla.Nome está nua!">>
<br>
<<LenaPaulDiz "What?" "O que?">>
<br>
<<PlayerDiz "Yeah, she's naked." "Pois é, ela está nua.">>
<br>
<<CarmenCaDiz "(laughing drunkenly) Damn, that's crazy!" "(rindo ebriamente) Caralho, que loucura!">>
<br>
<<ShylaDiz "Don't touch me! It's hot, and I'm cooling off." "Ninguém toque em mim! Está calor e estou me refrescando.">>
<br>
<<Narrador "Your friends pause for a moment to admire $Shyla.Nome. You divert your attention from the road for a moment to admire her too." "Seus amigos param por um segundo para admirar $Shyla.Nome. Você desvia um pouco sua atenção da estrada para admirá-la também.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "Okay, then, at least put on your seatbelt." "Tá, então, pelo menos coloque o cinto de segurança.">>
<br>
<<Narrador "She reluctantly puts on her seatbelt." "Ela então coloca o cinto de segurança relutantemente.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "Ohh God, $Jogador.Nome pay attention to the street." "Ohh Deus, $Jogador.Nome preste atenção na rua.">>
<br>
<<PlayerDiz "It's kind of hard when there's a naked girl next to me." "É meio dificil, quando tem uma garota nua no meu lado.">>
<br>
<<ShylaDiz "What's inside that bag." "O que tem dentro dessa bolsa.">>
<br>
<<CarmenCaDiz "Oh, they're just some of my sex toys." "Ah, são só uns brinquedos eróticos meus.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "$Shyla.Nome finds a bag with an interesting object inside." "$Shyla.Nome encontra um bolsa com um objeto interessante dentro.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "What toy is that?" "Que brinquedo é esse?">>
<br>
<<Narrador "$CarmenCa.Nome looks at the object in $CarmenCa.Nome's hands." "$CarmenCa.Nome se atenta para o objeto nas mãos de $CarmenCa.Nome.">>
<br>
<<CarmenCaDiz "It's my Bullet, I think it's out of battery..." "É o meu Bullet, acho que está sem bateria...">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<<Narrador "She then sucks the bullet and starts rubbing it on her chest." "Ela chupa então o bullet e começa esfregar em seu peito.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "$Shyla.Nome looks at you with a mischievous smile." "$Shyla.Nome olha pra você com um sorriso travesso.">>
<br>
<<ShylaDiz "Should I wait?" "Devo esperar?">>
<br>
<<PlayerDiz "For what?" "Para que?">>
<br>
<<ShylaDiz "To stick that in my pussy." "Pra enfiar isso na minha buceta.">>
<br>
<<PlayerDiz "$Shyla.Nome I think this is not appropriate..." "$Shyla.Nome acho que isso não é apropriado...">>
<br>
<<CarmenCaDiz "No, don't let her, I want to see this!" "Não, não deixa ela eu quero ver isso!">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<<Narrador "She lubricates Bullet a little more." "Ela lubrifica um pouco mais o Bullet.">>
<br>
<<Narrador "Apparently the vibrator still had a little bit left in it because $Shyla.Nome manages to turn it on and it starts to pass through her body." "Aparentemente o vibrador tinha ainda um pouco de bateira pois $Shyla.Nome consegue ligar e começa a passar pelo corpo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "I hope you're paying attention to the road." "Espero que você esteja prestando atenção na estrada.">>
<br>
<<PlayerDiz "O-Of course I am." "Ca-Claro que estou.">>
<br>
<<Narrador "You lie, maybe you've already arrived at $CarmenCa.Nome's house, but the road definitely doesn't catch your eye as much as $Shyla.Nome masturbating next to you." "Você mente, talvez você já tenha chegado na casa da $CarmenCa.Nome, mas definitivamente a estrada não te chama tanto a atenção quanto $Shyla.Nome se masturbando ao seu lado.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<<Narrador "Apparently the vibrator still had a little bit left in it because $Shyla.Nome manages to turn it on and it starts to pass through her body." "Aparentemente o vibrador tinha ainda um pouco de bateira pois $Shyla.Nome consegue ligar e começa a passar pelo corpo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "I'm already wet." "Já estou molhada.">>
<br>
<<ShylaDiz "I'm just been getting excited." "Estou ficando exitada.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<<Narrador "She starts rubbing her pussy with her fingers." "Ela começa esfregar sua buceta com os dedos.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Humm." "(gemendo) Humm.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<<Narrador "She uses Bullet's string to masturbate." "Ela usa o fio do Bullet para se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Humm ohhh." "(gemendo) Humm ohhh.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<<Narrador "She uses the Bullet to masturbate." "Ela usa o Bullet para se masturbar.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Ohh ohh ohhhhh." "(gemendo) Ohh ohh ohhhhh.">>
<br>
<<ShylaDiz "(moaning) Ohhhhhhhh ohhhhhhhhh." "(gemendo) Ohhhhhhhh ohhhhhhhhh.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<<Narrador "$Shyla.Nome masturbates frantically." "$Shyla.Nome se masturba freneticamente.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She Cum|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela Goza|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Ohhhhhhh oh God." "(gemendo) Ohhhhhhh oh Deus.">>
<br>
<<ShylaDiz "(moaning) Ohhhh ohhhh... ohhhhhhhh." "(gemendo) Ohhhh ohhhh... ohhhhhhhh.">>
<br>
<<ShylaDiz "(moaning) Ohhh yeah, did wanna see me cum?" "(gemendo) Ohhh sim, queria me ver gozar?">>
<br>
<<CarmenCaDiz "Yes." "Sim.">>
<br>
<<Narrador "$CarmenCa.Nome says, her eyes shining like beacons." "Diz $CarmenCa.Nome com os olhos brilhando que nem faróis.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "What was that?" "O que foi isso?">>
<br>
<<ShylaDiz "That was fun." "Foi legal">>
<br>
<<PlayerDiz "That was fun?" "Foi legal?">>
<br>
<<ShylaDiz "I should feel like that?" "Eu deveria me sentir assim?">>
<br>
<<CarmenCaDiz "Oh yes, I bet so." "Ah pode, apostar que sim.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "Do I have sand on my booty?" "Tenho areia no meu bumbum?">>
<br>
<<PlayerDiz "I don't know. Why would it?" "Não sei. Porque teria?">>
<br>
<<ShylaDiz "I probably do have sand on my booty." "Provavelmente tenho areia no meu traseiro.">>
<br>
<<CarmenCaDiz "You really are crazy." "Você realmente está muito louca.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Ohhh ohhh." "(gemendo) Ohhh ohhh.">>
<br>
<<ShylaDiz "(moaning) I gonna cum again." "(gemendo) Eu estou gozando denovo.">>
<br>
<<ShylaDiz "(moaning) Ohhhhh ohhhhh ohh ohh... ohhhh." "(gemendo) Ohhhhh ohhhhh ohh ohh... ohhhh.">>
<br>
<<ShylaDiz "(moaning) Ohhh ohh ohh ohh ohh ohh." "(gemendo) Ohhh ohh ohh ohh ohh ohh.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<<Narrador "$Shyla.Nome returns to masturbating frantically until she cums once again." "$Shyla.Nome volta a se masturbar freneticamente até gozar mais uma vez.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "(moaning) Ohhhhhhhhhhhhhhhhhh I'm cumming right now." "(gemendo) Ohhhhhhhhhhhhhhhhhh eu to gozando agora.">>
<br>
<<ShylaDiz "(moaning) Ohhhh... ummmm ummmm ohhh ummm." "(gemendo) Ohhhh... hummmm hummmm ohhh hummm.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<<Narrador "After masturbating so much, $Shyla.Nome leans back on the bench and rests." "Depois de se masturbar tanto $Shyla.Nome, se recosta no banco e descança.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/namorada_amigo2/videos/AMGS9-Masturbation-Carro16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ShylaDiz "I must be really crazy about this to masturbate for all of you." "Eu devo estar muito louca para isso para me masturbar para todos vocês.">>
<br>
<<Narrador "You and your friends agree." "Você e seus amigos concordam.">>
<br>
<<ShylaDiz "Do you like the hair, $Jogador.Nome?" "Você gosta do cabelo, $Jogador.Nome?">>
<br>
<<Narrador "She notices how you looked at her vagina." "Ela percebe como você obervava a vagina dela.">>
<br>
<<ShylaDiz "What do you think?" "O que você acha?">>
<br>
<<PlayerDiz "Nothing, nothing." "Nada, nada não.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<<ShylaDiz "Thank goodness I won't remember any of this tomorrow, I'd die of embarrassment." "Ainda bem que amanhã, nem vou me lembrar disso, eu morreria de vergonha.">>
<br>
<<LenaPaulDiz "It's okay, $Shyla.Nome, we're friends; no one here will judge you." "Tudo bem, $Shyla.Nome, nós somos amigos, ninguém aqui vai te julgar.">>
<br>
<<ShylaDiz "You're so nice, $LenaPaul.Nome. Sorry for calling you a slut." "Você é tão legal, $LenaPaul.Nome. Desculpa por ter te chamado de vadia.">>
<br>
<<LenaPaulDiz "Uh... you didn't call me a slut." "Ahm... você não me chamou de vadia.">>
<br>
<<ShylaDiz "No, I did, but not to your face." "Não, eu chamei sim, mas não foi na sua cara.">>
<br>
<<Narrador "$CarmenCa.Nome laughs." "$CarmenCa.Nome ri.">>
<br>
<<ShylaDiz "$CarmenCa.Nome too." "$CarmenCa.Nome também.">>
<br>
<<CarmenCaDiz "Hey!" "Ei!">>
<br>
<<Narrador "$CarmenCa.Nome replies indignantly." "Responde $CarmenCa.Nome indignada.">>
<br>
<<ShylaDiz "Yeah, when I met you guys, I thought you were two promiscuous sluts, but now I think I was just a mix of envy and sexual desire for you. The truth is, I'm much more of a slut than you two." "É, quando eu conheci vocês eu achei que vocês eram duas vadias promíscuas, mas agora eu acho que eu só tive um misto de inveja e de desejo sexual por vocês. A verdade é que eu sou muito mais vadia do que vocês duas.">>
<br>
<<Narrador "$LenaPaul.Nome is a little embarrassed by $Shyla.Nome's weakness." "$LenaPaul.Nome fica um pouco constrangida com a fraqueza de $Shyla.Nome.">>
<br>
<<LenaPaulDiz "Uh... okay, I forgive you for thinking that." "Ahm... okay, eu te perdoo por você ter pensado nisso.">>
<br>
<<CarmenCaDiz "Yeah, don't punish yourself. We didn't even know you yet; I'm sure you'll be much happier being who you are and..." "É, mas não se puna. A gente nem conhecia você ainda, tenho certeza que você será muito mais feliz sendo quem você é e...">>
<br>
<<PlayerDiz "$CarmenCa.Nome, $Shyla.Nome fell asleep..." "$CarmenCa.Nome, a $Shyla.Nome dormiu...">>
<br>
<<CarmenCaDiz "Aww, just like this guy next to me!" "Own, igual a esse cara aqui do meu lado!">>
<br>
<<Narrador "$Amigo.Nome was dozing off next to her, but with her energetic speech, he wakes up confused." "$Amigo.Nome estava cochilando ao lado dela, mas com a fala energica dela, ele acorda confuso.">>
<br>
<<Amigo1Diz "Hi, hi, hi, hi, what happened?" " Oi, oi, oi, oi, o que aconteceu?">>
<br>
<<Narrador "You hold in your laughter." "Você segura o riso.">>
<br>
<<PlayerDiz "Did you fall asleep while $Shyla.Nome was masturbating?" "Você dormiu enquanto a $Shyla.Nome se masturbava?">>
<br>
<<Amigo1Diz "Yeah, I was sleepy. By the way, have we arrived?" "É, que eu estava com sono. Aliás, a gente já chegou?">>
<br>
<<PlayerDiz "Yes, we have!" "Já!">>
<br>
<<LenaPaulDiz "Ah... finally." "Ah... finalmente.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 2 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 0>>
<<addmins 2>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoCasaGibson>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "The group arrived at $CarmenCa.Nome's house in the middle of the night, with $Shyla.Nome asleep in the car. You and $LenaPaul.Nome carefully pick up $Shyla.Nome and take her inside $CarmenCa.Nome's house, who leads the way for you." "O grupo chegou à casa de $CarmenCa.Nome em meio à madrugada, com $Shyla.Nome adormecida no banco do carro. Você e $LenaPaul.Nome seguram $Shyla.Nome com cuidado e a levam para dentro da casa de $CarmenCa.Nome, que abre o caminho para vocês.">>
<br>
<<CarmenCaDiz "(whispering) We'll have to be as quiet as possible not to wake up my mom and my stepbrother." "(sussurrando) Vamos ter que fazer o mínimo de barulho possível para não acordar minha mãe e meu meio-irmão.">>
<br>
<<PlayerDiz "(whispering) $LenaPaul.Nome, I'd really rather leave than have to meet $Valentao.Nome tonight." "(sussurrando) $LenaPaul.Nome, eu realmente preferiria ir embora a ter que me encontrar com $Valentao.Nome hoje à noite.">>
<br>
<<LenaPaulDiz "(whispering) Calm down, $Jogador.Nome. $CarmenCa.Nome never knows if he's here or not. He leaves and comes back late, and sometimes only returns the next day." "(sussurrando) Calma, $Jogador.Nome. A $CarmenCa.Nome nunca sabe quando ele está aqui ou não. Ele sai e volta tarde, e às vezes só retorna no outro dia.">>
<br>
<<PlayerDiz "(whispering) I hope you're right, because I wouldn't want to meet him so soon" "(sussurrando) Espero que você esteja certa, pois não gostaria de me encontrar com ele tão cedo.">>
<br>
<<Narrador "You and $LenaPaul.Nome, accompanied by $Amigo.Nome and $CarmenCa.Nome, settle $Shyla.Nome on the sofa; she's still naked." "Vocês dois colocam $Shyla.Nome no sofá; ela ainda está nua.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/shyla-naked-drunk.jpg"></center>
<br>
<<CarmenCaDiz "(whispering) Goodness, where are her clothes?" "(sussurrando) Meu Deus, onde estão as roupas dela?">>
<br>
<<PlayerDiz "(whispering) I think she threw them out of the car window." "(sussurrando) Acho que ela as jogou pela janela do carro.">>
<br>
<<Amigo1Diz "(whispering) Well, that's that." "(sussurrando) Então já era.">>
<br>
<<PlayerDiz "(whispering) We can't leave her naked like this in the living room." "(sussurrando) Não podemos deixá-la nua desse jeito aqui na sala.">>
<br>
<<CarmenCaDiz "(whispering) Alright, we have a guest bedroom; let's take her there." "(sussurrando) Tudo bem, temos um quarto de hóspedes; vamos levá-la até lá.">>
<br>
<<Narrador "You and $LenaPaul.Nome, accompanied by $Amigo.Nome and $CarmenCa.Nome, tuck $Shyla.Nome into the guest room bed. Even though you couldn't find clothes to dress her, at least you cover her with some blankets." "Você e $LenaPaul.Nome, acompanhados por $Amigo.Nome e $CarmenCa.Nome, acomodam $Shyla.Nome na cama do quarto de hóspedes. Mesmo não encontrando roupas para vesti-la, ao menos a cobrem com alguns cobertores.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 2 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 1>>
<<addmins 7>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "It was quite late, and the four of you were exhausted and drunk after this night full of emotions. $CarmenCa.Nome, feeling the heat rise, looked at $Amigo.Nome with a suggestive smile." "Já era bastante tarde, e vocês quatro estavam exaustos e embriagados após essa noite cheia de emoções. $CarmenCa.Nome, sentindo o calor aumentar, olhou para $Amigo.Nome com um sorriso sugestivo.">>
<br>
<<CarmenCaDiz "(whispering) $Amigo.Nome, how about we continue the party in my bedroom?" "(sussurrando) $Amigo.Nome, que tal continuarmos a festa no meu quarto?">>
<br>
<<Narrador "$Amigo.Nome, still excited from the night and $CarmenCa.Nome's company, nodded in agreement" "$Amigo.Nome, ainda animado pela noite e pela companhia de $CarmenCa.Nome, acenou com a cabeça concordando.">>
<br>
<<Narrador "$CarmenCa.Nome takes $Amigo.Nome by the collar to her bedroom, as she climbs the stairs, she turns back saying two words that left $Jogador.Nome and $LenaPaul.Nome excited." "$CarmenCa.Nome leva $Amigo.Nome pelo colarinho até o quarto dela, enquanto sobe as escadas ela vira de costas dizendo duas palavras que deixaram $Jogador.Nome e $LenaPaul.Nome animados.">>
<br>
<<CarmenCaDiz "Have fun, guys!" "Divirtam-se, pessoal!">>
<br>
<<Narrador "She goes up the stairs." "Ela sobe a escada.">>
<br>
<<LenaPaulDiz "You know, it's really nice of $CarmenCa.Nome to leave the whole house to us like this." "Sabe, é bem legal da parte da $CarmenCa.Nome deixar a casa toda para a gente assim.">>
<br>
<<PlayerDiz "It's true, it's really nice of her, but I think if we're going to spend the night here, we need somewhere to sleep." "É verdade, é bem legal da parte dela, mas acho que se vamos passar a noite aqui, precisamos de algum lugar para dormir.">>
<br>
<<LenaPaulDiz "You're right, maybe there's another free bedroom upstairs." "Tem razão, talvez tenha outro quarto livre por lá em cima.">>
<br>
<<PlayerDiz "Let's go..." "Vamos...">>
<br>
<<Narrador "You go up the stairs and enter the second floor. It doesn't take long until you find a room with the door open. As you look inside, you realize it's an empty bedroom." "Vocês sobem as escadas e entram no segundo andar. Não demora muito até acharem um cômodo com a porta aberta. Ao olharem para dentro, percebem que é um quarto vazio.">>
<br>
<<PlayerDiz "Whose bedroom is this" "De quem é esse quarto?">>
<br>
<<LenaPaulDiz "I have no idea, but if it's empty, I guess it's ours." "Não tenho ideia, mas se está vazio, acho que é nosso.">>
<br>
<<Narrador "She pulls you into the bedroom by the collar." "Ela te puxa pelo colarinho para dentro do quarto.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 0>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "casa-gibson-quartoM">>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "$Jogador.Nome and $LenaPaul.Nome entered the empty bedroom, tired and eager to rest. They looked around and silently agreed that it would be the ideal place to spend the night." "$Jogador.Nome e $LenaPaul.Nome entraram no quarto vazio, cansados e ansiosos para descansar. Eles olharam ao redor e concordaram silenciosamente que seria o local ideal para passar a noite.">>
<br>
<<PlayerDiz "(yawning) Looks like we've found our spot for tonight." "(bocejando) Parece que temos o nosso lugar para hoje.">>
<br>
<<LenaPaulDiz "Yes, $Jogador.Nome, this place seems perfect for us to spend the night together." "Sim, $Jogador.Nome, este lugar parece perfeito para passarmos a noite juntos.">>
<br>
<<PlayerDiz "Yes." "Sim.">>
<br>
<<LenaPaulDiz "Now, wait for me here while I take a shower, and then we can begin our fun." "Agora me espere aqui que eu vou tomar um banho e então a gente começa a brincadeira.">>
<br>
<<Narrador "With a mischievous smile, rubbing his hands together." "Com um sorriso travesso, esfregando as mãos.">>
<br>
<<PlayerDiz "Uh, I can hardly wait." "Uh, mal posso esperar.">>
<br>
<<LenaPaulDiz "I'll be right back, okay?" "Eu já volto, tá?">>
<br>
<<Narrador "While $LenaPaul.Nome was in the bathroom, $Jogador.Nome started preparing to sleep. He took off his shoes and his shirt." "Enquanto $LenaPaul.Nome estava no banheiro, $Jogador.Nome começou a se preparar para dormir. Ele tirou os sapatos e a camiseta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-seduction.jpg"></center>
<br>
<<Narrador "After a few minutes, $LenaPaul.Nome returned wearing red lingerie. His eyes sparkle at the sight of her." "Após alguns minutos, $LenaPaul.Nome retornou usando lingerie vermelha. Seus olhos brilham ao vê-la.">>
<br>
<<PlayerDiz "$LenaPaul.Nome?" "$LenaPaul.Nome?">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 1>>
<<addmins 17>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<LenaPaulDiz "Are you ready to start our game?" "Está pronto para começarmos nossa brincadeira?">>
<br>
<<PlayerDiz "Of course I am." "Claro que estou.">>
<br>
<<LenaPaulDiz "But first, we need to talk about something important." "Mas antes precisamos conversar sobre um assunto importante.">>
<br>
<<PlayerDiz "Wow, this sounds serious." "Uau, parece sério isso.">>
<br>
<<LenaPaulDiz "Today I remembered that day when $CarmenCa.Nome masturbated you." "Hoje eu me lembrei daquele dia em que $CarmenCa.Nome te masturbou.">>
<br>
<<PlayerDiz "Oh, so... are you still mad about that?" "Oh, então... você ainda está brava com isso?">>
<br>
<<LenaPaulDiz "Actually, no, and I want you to know that I have forgiven you for that." "Na verdade não, e eu quero que você saiba que já te perdoei por isso.">>
<br>
<<Narrador "You were surprised by $LenaPaul.Nome's response." "Você ficou surpreso com a resposta de $LenaPaul.Nome.">>
<br>
<<LenaPaulDiz "Yes, $Jogador.Nome. I understood that it was a mistake, but it made me think a bit about us." "Sim, $Jogador.Nome. Eu entendi que foi um erro, mas isso me fez refletir um pouco sobre a gente.">>
<br>
<<Narrador "You were relieved by $LenaPaul.Nome's words, but something still hung in the air." "Você estava aliviado com as palavras de $LenaPaul.Nome, mas algo ainda pairava no ar.">>
<br>
<div class="Speak" style="background-color: #002279">
<img class="avatar2" src="content/characters/player/jogador.jpg">$Jogador.Nome $Jogador.Sobrenome
<hr id="dlgs">
<br>
<<if $game.lang is 0>>
$LenaPaul.Nome, what do you mean by "thinking a bit about us?"
<<elseif $game.lang is 1>>
$LenaPaul.Nome, o que você quer dizer com "refletir um pouco sobre a gente?"
<</if>>
</div>
<br>
<<LenaPaulDiz "Remember when, some time ago, I suggested that maybe someday I could invite a friend of mine to have sex with us?" "Lembra quando, há algum tempo, eu sugeri que talvez algum dia eu poderia chamar uma amiga minha para fazer sexo com a gente?">>
<br>
<<Narrador "You frowned, remembering that conversation." "Você franziu a testa, lembrando-se daquela conversa.">>
<br>
<<PlayerDiz "Yes, I remember. But I thought you were joking." "Sim, lembro. Mas eu pensei que você estava fazendo uma piada.">>
<br>
<<Narrador "$LenaPaul.Nome sits down on the bed next to him." "$LenaPaul.Nome se senta na cama o seu lado.">>
<br>
<<LenaPaulDiz "I was, in a way. But also, I really thought about it. And, $Jogador.Nome, with everything that has happened, I want to propose something to you." "Eu estava, de certa forma. Mas também, eu realmente pensei sobre isso. E, $Jogador.Nome, com tudo o que aconteceu, quero te propor algo.">>
<br>
<<Narrador "$Jogador.Nome was intrigued and a little confused about where $LenaPaul.Nome was going with that conversation." "$Jogador.Nome estava intrigado e um pouco confuso sobre onde $LenaPaul.Nome estava indo com aquela conversa.">>
<br>
<<PlayerDiz "What?" "O quê?">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 2>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<LenaPaulDiz "I was thinking about opening up our relationship, $Jogador.Nome." "Eu estava pensando em abrir o nosso relacionamento, $Jogador.Nome.">>
<br>
<<Narrador "You were shocked by $LenaPaul.Nome's words. You didn't expect to hear that." "Você ficou chocado com as palavras de $LenaPaul.Nome. Você não esperava ouvir aquilo.">>
<br>
<<PlayerDiz "Opening up the relationship?" "Abrir o relacionamento?">>
<br>
<<LenaPaulDiz "Yes." "Sim.">>
<br>
<<Narrador "$LenaPaul.Nome explains, with patience and sincerity." "$LenaPaul.Nome explica, com paciência e sinceridade.">>
<br>
<<LenaPaulDiz "I thought that if we opened up the relationship, you could have sex with other girls if you wanted to. I know you have that desire, $Jogador.Nome, and I wouldn't mind sharing that aspect of our life together." "Eu pensei que, se abríssemos o relacionamento, você poderia transar com outras garotas, se quisesse. Eu sei que você tem essa vontade, $Jogador.Nome, e eu não me importaria de compartilhar esse aspecto da nossa vida juntos.">>
<br>
<<Narrador "You were stunned. You never imagined that $LenaPaul.Nome would consider something like that. Your mind was spinning as you tried to understand what she was proposing." "Você estava atônito. Nunca imaginou que $LenaPaul.Nome consideraria algo assim. Sua mente estava girando enquanto tentava entender o que ela estava propondo.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, I don't know what to say. This seems too good to be true." "$LenaPaul.Nome, eu não sei o que dizer. Isso parece bom demais para ser verdade.">>
<br>
<<Narrador "She puts a gentle hand on your face." "Ela coloca uma mão gentil em seu rosto.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, it's true. I don't mind opening up the relationship, as long as it makes us happy. I've never had any interest in being with other men besides you, and I don't want you to feel pressured to do this. It's your choice." "$Jogador.Nome, é verdade. Eu não me importo em abrir o relacionamento, contanto que isso nos faça felizes. Eu nunca tive interesse em ficar com outros homens além de você, e não quero que você se sinta pressionado a fazer isso. É uma escolha sua.">>
<br>
<<Narrador "$Jogador.Nome was still surprised, but the realization that $LenaPaul.Nome was being sincere began to sink in. He leaned in and kissed her passionately." "$Jogador.Nome ainda estava surpreso, mas a compreensão de que $LenaPaul.Nome estava sendo sincera começou a se instalar. Ele se inclinou e a beijou apaixonadamente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/lena-kiss.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 3>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<PlayerDiz "$LenaPaul.Nome, are you sure about this? I mean, is this something you really want?" "$LenaPaul.Nome, você tem certeza disso? Quero dizer, é algo que você realmente quer?">>
<br>
<<LenaPaulDiz "Yes, $Jogador.Nome, I'm sure. But we need to establish some rules for this to work for both of us." "Sim, $Jogador.Nome, estou certa disso. Mas precisamos definir algumas regras para que isso funcione para ambos.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, I didn't realize you were so open-minded about this." "$LenaPaul.Nome, eu não imaginava que você fosse tão moderna nesse quesito.">>
<br>
<<Narrador "You were intrigued by a question that had been on your mind since $LenaPaul.Nome made her proposal." "Você estava intrigado com uma pergunta que estava martelando em sua mente desde o momento em que $LenaPaul.Nome fez sua proposta.">>
<br>
<<PlayerDiz "$LenaPaul.Nome, do you also like women, besides men?" "$LenaPaul.Nome, você também gosta de mulheres, além de homens?">>
<br>
<<LenaPaulDiz "Oh, yes, but in different ways." "Oh, sim, de maneiras diferentes.">>
<br>
<<Narrador "$Jogador.Nome pondered for a moment and then made a decision." "$Jogador.Nome ponderou por um momento e então tomou uma decisão.">>
<br>
<<PlayerDiz "Well, if you're willing to let me be with other women, I think it's only fair that you have the same freedom with other women too, if you want." "Bem, se você está disposta a me permitir ficar com outras mulheres, acho justo que você também tenha a mesma liberdade com outros mulheres também, se desejar.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, you're amazing. Thank you for understanding." "$Jogador.Nome, você é incrível. Obrigada por entender.">>
<br>
<<PlayerDiz "Oh... when you mentioned inviting a friend to join us for sex, were you referring to $CarmenCa.Nome?" "Ah... quando você falou em chamar uma amiga para transar com a gente, você se referia a $CarmenCa.Nome?">>
<br>
<<LenaPaulDiz "Not necessarily, but I know $CarmenCa.Nome is an excellent option." "Não necessariamente, mas sei que a $CarmenCa.Nome é uma excelente opção.">>
<br>
<<Narrador "She stood up and faced you, looking like she was about to say something important. You stood up as well, meeting her gaze. She put her hand on your shoulders." "Ela se levanta e fica na sua frente, parece pronta para dizer algo importante, então você se levanta também e olha nos olhos dela. Ela coloca a mão nos seus ombros.">>
<br>
<<LenaPaulDiz "$Jogador.Nome, promise me we won't spread this conversation to other people, except for our friends who were with us tonight. If my father finds out, he'll be furious and think you're corrupting his daughter." "$Jogador.Nome, prometa-me que não vamos espalhar essa conversa para outras pessoas, exceto nossos amigos que estavam conosco hoje à noite. Se meu pai descobrir, ele ficará furioso e pensará que você está corrompendo a filha dele.">>
<br>
<<Narrador "$LenaPaul.Nome laughs" "$LenaPaul.Nome ri.">>
<br>
<<PlayerDiz "Of course, $LenaPaul.Nome, I'm discreet." "Claro, $LenaPaul.Nome, sou discreto.">>
<br>
<<Narrador "With this mutual understanding, $LenaPaul.Nome and $Jogador.Nome kissed each other passionately and intensely. Then $LenaPaul.Nome pushed him onto the bed, climbed on top of him, and continued kissing him." "Com essa compreensão mútua, $LenaPaul.Nome e $Jogador.Nome se beijam apaixonadamente e intensamente. Então $LenaPaul.Nome o empurra na cama, sobe em cima dele e continua beijando-o.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 4>>
<<set $LenaPaulSex.suck_tits += 1>>
<<addmins 6>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "She then takes off her bra and you start sucking her boobs." "Ela então tira o sutiã e você começa a chupar os peitos dela.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Suck her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Chupar a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<<Narrador "You continue kissing $LenaPaul.Nome." "Você continua beijando $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Suck her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Chupar a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Suck her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Chupar a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 7>>
<<set $LenaPaulSex.recebe_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh fuck... ohhh fuck." "(gemendo) Ohhh isso... ohhh isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep sucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 9>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue chupando a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 9>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhhwww yes." "(gemendo) Ohhhhwww sim.">>
<br>
<<LenaPaulDiz "(moaning) Yeah ohhh ohhhh." "(gemendo) Éhhh ohhh ohhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 9>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 9>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh my Goood." "(gemendo) Ohhh meu Deeeus.">>
<br>
<<LenaPaulDiz "(moaning) Ohh ohh ohh... ohhhwwwww... fuck... fuck." "(gemendo) Ohh ohh ohh... ohhhwwwww... isso... isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 10>>
<<set $LenaPaulSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer ela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 10>>
<<set $LenaPaulSex.vaginal += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh ohh ohhh ohh." "(gemendo) Ohhhh ohh ohhh ohh.">>
<br>
<<Narrador "You stop licking her pussy to give her a kiss, take your dick out and start eating her pussy." "Você para de lamber a buceta dela, pra dar um beijo nela, tira o pau pra fora e começa a comer a buceta dela.">>
<br>
<<LenaPaulDiz "(moaning) Fuck ohhhh fuck." "(gemendo) Fuck ohhhh fuck.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh." "(gemendo) Fode... oh Deus.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohhh fuck." "(gemendo) Ohhh ohhh fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yeah... ohhh." "(gemendo) Isso... ohhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 15>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 15>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh yeah ohh ohh ohh." "(gemendo) Ohhhh isso ohh ohh ohh.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh fuck." "(gemendo) Ohhhhhh fode.">>
<br>
<<LenaPaulDiz "(moaning) Fuck, fuck, fuck." "(gemendo) Fode, fode, fode.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhh my God." "(gemendo) Ohhh my Deus.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh ohhh ohhh yes." "(gemendo) Ohhhhhh ohhh ohhh sim.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohhh fuck." "(gemendo) Ohhh ohhh mete.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Masturbate her|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 17>>
<<set $LenaPaulSex.masturbou += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Masturbar ela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 17>>
<<set $LenaPaulSex.masturbou += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhaah ohhhhh." "(gemendo) Ohhhhhaah ohhhhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She sucks your cock|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 19>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo ela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela chupa seu pau|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 19>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh, yes." "(gemendo) Ohh, sim.">>
<br>
<<LenaPaulDiz "(moaning) More and more, please. Please. Yes." "(gemendo) Mais e mais, por favor. Por favor. Sim.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh, fuck yes." "(gemendo) Ohhhh, fode isso.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She sucks your cock|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 19>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela chupa seu pau|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 19>>
<<set $LenaPaulSex.faz_oral += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ummm ooh, my God." "(gemendo) Hummm ooh, my Deus.">>
<br>
<<Narrador "You stand up and $LenaPaul.Nome kneels in front of you and starts sucking your cock." "Você se levanta e $LenaPaul.Nome ajoelha em sua frente e começa a chupar seu pau.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking your cock|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua chupando seu pau|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<<Narrador "You take off your pants and she continues sucking you." "Você tira a calça e ela continua te chupando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps sucking your cock|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua chupando seu pau|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[The phone that rings...|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[O telefone que toca...|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<<Narrador "$LenaPaul.Nome's cell phone starts ringing, she stops the blowjob for a second." "O celular de $LenaPaul.Nome começa a tocar, ela para o boquete por um segundo.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(curious) It's $CarmenCa.Nome, let me see what she wants..." "(curiosa) É a $CarmenCa.Nome, deixe-me ver o que ela quer...">>
<br>
<<Narrador "She answers her cell phone with her right and keeps her left hand on your cock." "Ela atende seu celular com a direita e mantém a mão esquerda no seu pau.">>
<br>
<<LenaPaulDiz "(worried) Hi, $CarmenCa.Nome, what's going on?" "(preocupada) Oi, $CarmenCa.Nome, o que está acontecendo?">>
<br>
<<Narrador "$CarmenCa.Nome was clearly agitated and upset." "$CarmenCa.Nome estava claramente agitada e chateada.">>
<br>
<<LenaPaulDiz "(worried) Hi, $CarmenCa.Nome, what's going on?" "(preocupada) Oi, $CarmenCa.Nome, o que está acontecendo?">>
<br>
<<CarmenCaDiz "(voice on the phone) $LenaPaul.Nome, $Amigo.Nome and I started arguing about the same thing again." "(voz pelo telefone) $LenaPaul.Nome, $Amigo.Nome e eu voltamos a brigar sobre o mesmo assunto.">>
<br>
<<LenaPaulDiz "(worried) But why? What happened?" "(preocupada) Mas por quê? O que aconteceu?">>
<br>
<<CarmenCaDiz "(voice on the phone) Well, remember when I said I was going to postpone my scene with Richard?" "(voz pelo telefone) Bom, lembra quando eu disse que iria adiar minha cena com Richard?">>
<br>
<<LenaPaulDiz "(worried) I remember..." "(preocupada) Lembro...">>
<br>
<<CarmenCaDiz "(voice on the phone) And then, it seems $Amigo.Nome doesn't understand the meaning of postponing." "(voz pelo telefone) E então, parece que o $Amigo.Nome não sabe o significado de postergar.">>
<br>
<<Amigo1Diz "(voice on the phone) I thought it was the same as canceling, not hold up..." "(voz pelo telefone) Eu pensei que era a mesma coisa que cancelar, e não adiar...">>
<br>
<<LenaPaulDiz "(understanding) $CarmenCa.Nome, I'm sorry to hear that. But now is not a good time. I'm busy." "(compreensiva) $CarmenCa.Nome, sinto muito ouvir isso. Mas agora não é um bom momento. Estou ocupada.">>
<br>
<<CarmenCaDiz "(voice on the phone) Oh... I understand, $LenaPaul.Nome. I just wanted you to help us resolve this." "(voz pelo telefone) Ah... eu entendo, $LenaPaul.Nome. Eu só queria que você nos ajudasse a resolver isso.">>
<br>
<<Amigo1Diz "(voice on the phone) $LenaPaul.Nome, please help us solve this, call $Jogador.Nome and come over." "(voz pelo telefone) $LenaPaul.Nome, por favor, nos ajude a resolver isso, chame o $Jogador.Nome e venha pra cá.">>
<br>
<<CarmenCaDiz "(voice on the phone) No, $Amigo.Nome, we're two adults, we can handle this ourselves." "(voz pelo telefone) Não, $Amigo.Nome, nós somos dois adultos, podemos resolver isso sozinhos.">>
<br>
<<CarmenCaDiz "(voice on the phone) Alright, $LenaPaul.Nome, sorry for interrupting." "(voz pelo telefone) Tudo bem, $LenaPaul.Nome, desculpe por interromper.">>
<br>
<<LenaPaulDiz "Okay, bye $CarmenCa.Nome." "Ok, tchau, $CarmenCa.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<CarmenCaDiz "(voice on the phone) Bye, $LenaPaul.Nome, call me later..." "(voz pelo telefone) Tchau, $LenaPaul.Nome, me liga depois...">>
<br>
<<Narrador "She hangs up the phone." "Ela desliga o telefone.">>
<br>
<<LenaPaulDiz "So? Where were we..." "E então? Onde estávamos...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She continues the blowjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua o boquete|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Titjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Espanhola|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 24>>
<<set $LenaPaulSex.titjob += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh, fuck." "(gemendo) Oh, fode.">>
<br>
<<PlayerDiz "(moaning) Oh, my God." "(gemendo) Oh, meu Deus.">>
<br>
<<PlayerDiz "(moaning) I've been dreaming about fucking your tits for so long." "(gemendo) Há tanto tempo que sonho em foder as tuas tetas.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps the titjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Back to the blowjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua a espanhola|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Voltar para o boquete|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen24.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh... God." "(gemendo) Oh... Deus.">>
<br>
<<LenaPaulDiz "(moaning) Yeah... ohhh." "(gemendo) Yeah... ohhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Back to the blowjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Voltar para o boquete|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen25.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Fuck." "(gemendo) Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her pussy again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen26.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh, yes." "(gemendo) Oh, sim.">>
<br>
<<LenaPaulDiz "(moaning) Yes." "(gemendo) Sim.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh Fuck." "(gemendo) Ohhh Fode.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 28>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 28>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen27.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yes." "(gemendo) Sim.">>
<br>
<<LenaPaulDiz "(moaning) Fuck... yes ohhh." "(gemendo) Fode... Sim ohhh.">>
<br>
<<LenaPaulDiz "(moaning) Yeah... yeah... ohhh.." "(gemendo) Yeah... yeah... ohhh...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhwww yeah." "(gemendo) Ohhhhwww yeah.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 29>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 29>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen28.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh... my God. Oh, my God." "(gemendo) Oh... meu Deus. Oh, meu Deus.">>
<br>
<<LenaPaulDiz "(moaning) You cum in every position?" "(gemendo) Você goza em todas as posições?">>
<br>
<<LenaPaulDiz "(moaning) Yes." "(gemendo) Sim.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Make her cum again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Fazer ela gozar de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 30>>
<<set $LenaPaulSex.cum += 1>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 30>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen29.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yeah, but a challenge just." "(gemendo) Sim, mas apenas um desafio.">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh don't stop." "(gemendo) Ohhhh não para.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 31>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 31>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen30.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh, my God... Yes..." "(gemendo) Ohhhh, my Deus... Sim...">>
<br>
<<LenaPaulDiz "(moaning) Yes, fuck... fuck... fuck... fuck... ohhhh..." "(gemendo) Yes, mete... mete... mete... mete... ohhhh...">>
<br>
<<LenaPaulDiz "(moaning) Yes... ohhhh... fuck..." "(gemendo) Isso... ohhhh... fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh... oh God..." "(gemendo) Ohhhh... oh Deus...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 32>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 32>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen31.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Mmmm mmmm." "(gemendo) Mmmm mmmm.">>
<br>
<<LenaPaulDiz "(moaning) Oh my... yeah... ohhh... yeah..." "(gemendo) Oh my... yeah... ohhh... yeah...">>
<br>
<<LenaPaulDiz "(moaning) Fuck... fuck... fuck..." "(gemendo) Fode... fode... fode...">>
<br>
<<LenaPaulDiz "(moaning) Yeah." "(gemendo) Yeah.">>
<br>
<<LenaPaulDiz "(moaning) Oh, my... God... Ohhhh..." "(gemendo) Oh, my... God... Ohhhh...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 33>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Coma ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 33>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen32.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh, God... Yeah..." "(gemendo) Oh, my... God... Ohhhh...">>
<br>
<<Narrador "You lie down on the bed and she lies down next to you and starts sucking you." "Você se deita na cama e ela se deita ao seu lado e começa a te chupar.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te fazendo um boquete|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 34>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Coma ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 34>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen33.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Mmmmm... mmmmm..." "(gemendo) Mmmmm... mmmmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Coma ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 35>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 35>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen34.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yeah, myself on your cock." "(gemendo) Sim, eu mesmo no seu pau.">>
<br>
<<LenaPaulDiz "(moaning) Ohhh." "(gemendo) Ohhh.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 36>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 36>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen35.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my God..." "(gemendo) Ohh my Deus...">>
<br>
<<LenaPaulDiz "(moaning) Yes... yes... yes... ohhh..." "(gemendo) Isso... isso... isso... ohhh....">>
<br>
<<LenaPaulDiz "(moaning) Mmmmm... ohhhh... ohhh... yes..." "(gemendo) Mmmmm... ohhhh... ohhh... sim....">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 37>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 37>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen36.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my... ohh my... ohhhhh my..." "(gemendo) Ohh my... ohh my... ohhhhh my...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh my God... ohh my God... Yes..." "(gemendo) Ohhh my Deus... ohh my Deus... Yes...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 38>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 38>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen37.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh, fuck... yes... yes... yes..." "(gemendo) Oh, fode... isso... isso... isso...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh... ohhh... ohhh... ohhh... oh, God..." "(gemendo) Ohhh... ohhh... ohhh... ohhh... oh, Deus...">>
<br>
<<LenaPaulDiz "(moaning) Oh, God... Oh, God..." "(gemendo) Oh, God... Oh, Deus...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh... yes... yes..." "(gemendo) Ohhh... isso... isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 39>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 39>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen38.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yes... yes... ohhhh... ohhhh... ohhhh...ohhhhhhhhhhh fuck..." "(gemendo) isso... isso... ohhhh... ohhhh... ohhhh...ohhhhhhhhhhh fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh I'm cumming... ohhhh I'm cumming..." "(gemendo) Ohhhh eu tô gozando... ohhhh eu tô gozando...">>
<br>
<<LenaPaulDiz "(moaning) Fuck... fuck... ohhh my... God..." "(gemendo) mete... mete... ohhh my... Deus...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh... ohh... ohhhh... ohhh... yes... yes..." "(gemendo) Ohhhh... ohh... ohhhh... ohhh... isso... isso...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She gives you a blowjob again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela te faz um boquete de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 40>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 40>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen39.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Mmmmmm... mmmmmm... mmmmmm..." "(gemendo) Mmmmmm... mmmmmm... mmmmmm...">>
<br>
<<LenaPaulDiz "(moaning) Yes..." "(gemendo) Sim...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She keeps giving you a blowjob|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela continua te fazendo um boquete|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 41>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Comer ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 41>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen40.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Mmmmmm... mmmmmm... mmmmmm..." "(gemendo) Mmmmmm... mmmmmm... mmmmmm...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Fuck her again|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Comer ela de novo|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 42>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 42>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen41.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Oh yeah..." "(gemendo) Oh yeah...">>
<br>
<<LenaPaulDiz "(moaning) Come here..." "(gemendo) Venha aqui...">>
<br>
<<LenaPaulDiz "(moaning) Come here..." "(gemendo) Venha aqui...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh." "(gemendo) Ohhh...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 43>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 43>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen42.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohhhh... ohhhh... oh, my God yeah..." "(gemendo) Ohhhh... ohhhh... oh, meu Deus yeah...">>
<br>
<<LenaPaulDiz "(moaning) Fuck my pussy." "(gemendo) Fode minha buceta.">>
<br>
<<LenaPaulDiz "(moaning) Ahh..." "(gemendo) Ahh...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 44>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 44>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 44>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen43.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Fuck yeah." "(gemendo) Fode minha buceta.">>
<br>
<<LenaPaulDiz "(moaning) You sticky my pussy" "(gemendo) você pega minha buceta.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 45>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 45>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen44.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Ohh my... God." "(gemendo) Ohh meu... Deus...">>
<br>
<<LenaPaulDiz "(moaning) Fuck... fuck... oh my... God..." "(gemendo) Fode... fode... oh meu... Deus...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 46>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 46>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen45.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Yes... yes... yes..." "(gemendo) Ohh meu... Deus...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh... fuck..." "(gemendo) Ohhhh... fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhh... fuck..." "(gemendo) Ohhhh... fode...">>
<br>
<<LenaPaulDiz "(moaning) Ohhhhhh fuck... yes please, plesae..." "(gemendo) Ohhhhhh fuck... sim, por favor, por favor...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 47>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 47>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 47>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen46.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<LenaPaulDiz "(moaning) Fuck..." "(gemendo) Fode...">>
<br>
<<LenaPaulDiz "(moaning) Oh, my God. Yes..." "(gemendo) Oh, meu Deus. Isso...">>
<br>
<<LenaPaulDiz "(moaning) Ohhh ohhhhhh ohhhhwww... Fuck..." "(gemendo) Ohhh ohhhhhh ohhhhwww... fode...">>
<br>
<<LenaPaulDiz "(moaning) Yeah... ohhh ohhhh ohhhhh ohhhhh ohhhh..." "(gemendo) Yeah... ohhh ohhhh ohhhhh ohhhhh ohhhh...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Keep fucking her pussy|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 48>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Cum in her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Continue comendo a buceta dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 48>>
<<addmins 1>>
<</button>>@@
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 48>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen47.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<PlayerDiz "(moaning) Get on your knees." "(gemendo) Fique de joelhos.">>
<br>
<<LenaPaulDiz "(moaning) Yeah I want to taste it." "(gemendo) Sim eu quero provar.">>
<br>
<<Narrador "You stand, and she kneels in front of you." "Você fica de pé, e ela se ajoelha em sua frente.">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[Cum on her face|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Gozar na cara dela|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 49>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 49>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen48.mp4" type="video/mp4"></video></center>
<br>
<<set $alivio to 100>>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 50>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 50>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen49.mp4" type="video/mp4"></video></center>
<br>
<<PlayerDiz "(moaning) Oh, my God." "(gemendo) Oh meu Deus.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 51>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 51>>
/*===================================================================*/
<center><img id="IMG-Vertical-Persons" src="content/characters/lena/images/AMGS9-Lena-EatCum4.jpg"></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$LenaPaul.Nome delights in his semen." "$LenaPaul.Nome se delícia com seu sêmen.">>
<br>
<<LenaPaulDiz "(licking fingers) That was incredible." "(lambendo os dedos) Isso foi incrivel.">>
<br>
<<Narrador "She says while licking her fingers." "Diz ela enquanto lambe os dedos.">>
<br>
<<PlayerDiz "Yes." "Sim.">>
<br>
<<Narrador "You throw yourself on the bed." "Você se joga na cama.">>
<br>
<<PlayerDiz "I'm so tired." "Estou tão cansado.">>
<br>
<<LenaPaulDiz "Me too." "Eu também.">>
<br>
<<Narrador "She gets up and heads towards the bathroom." "Ela se levanta e vai em direção ao banheiro.">>
<br>
<<LenaPaulDiz "I'm going to take a shower, then the two of us sleep together." "Vou tomar um banho, aí a gente dorme nós dois juntinhos.">>
<br>
<<Narrador "$LenaPaul.Nome takes a hot shower in the bathroom, cleaning herself from the crazy sex they had, when she came back, you were already sleeping tiredly, without making any noise she lay down next to you and fell asleep too." "$LenaPaul.Nome toma um banho quente no banheiro, se limpando do sexo louco que fizeram, quando ela voltou, você já estava dormindo de cançasso, sem fazer barulho ela se deita ao seu lado e dorme também.">>
<br>
@@.btnUI;<<button [[Continue|AMGS9 parte 3 - Encontro Triplo Parte IX - Depois da Noite no Bar]]>>
<<set $game.SexEvent to 52>>
<<addmins 31>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 52>>
/*===================================================================*/
<<Narrador "You and $LenaPaul.Nome were sleeping when her phone started ringing. Sleepy, she answered it." "Você e $LenaPaul.Nome estavam dormindo quando o celular dela começou a tocar. Sonolenta, ela atendeu.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen50.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "(yawning) Hello?" "(bocejando) Alô?">>
<br>
<<Narrador "It was $CarmenCa.Nome, and by the tone of her voice, $LenaPaul.Nome could tell something was wrong." "Era $CarmenCa.Nome, e pelo tom da sua voz, $LenaPaul.Nome pôde perceber que algo estava errado.">>
<br>
<<CarmenCaDiz "(voice over the phone) $LenaPaul.Nome, we need to talk. $Amigo.Nome and I had another terrible fight." "(voz pelo telefone) $LenaPaul.Nome, precisamos conversar. $Amigo.Nome e eu tivemos outra briga terrível.">>
<br>
<<Narrador "$LenaPaul.Nome frowned, concerned for her friend." "$LenaPaul.Nome franziu a testa, preocupada com a amiga.">>
<br>
<<LenaPaulDiz "$CarmenCa.Nome, what happened?" "$CarmenCa.Nome, o que aconteceu?">>
<br>
<<CarmenCaDiz "(voice over the phone) $Amigo.Nome was demanding that I quit my job as a cam-girl, but I don't want to do that. My job is the main source of income to support my mom and stepbrother, and it's something I really enjoy doing. $Amigo.Nome's jealousy is creating unbearable tension." "(voz pelo telefone) $Amigo.Nome estava exigindo que eu abandonasse meu trabalho como cam-girl, mas eu não quero fazer isso. Meu trabalho é a principal fonte de renda para sustentar minha mãe e meio-irmão, além de ser algo que eu realmente gosto de fazer. O ciúme de $Amigo.Nome está criando uma tensão insuportável.">>
<br>
<<LenaPaulDiz "$CarmenCa.Nome, I understand your position. You need this job, and it's something you enjoy. But is $Amigo.Nome being that inflexible?" "$CarmenCa.Nome, eu entendo sua posição. Você precisa desse trabalho, e é algo que você gosta. Mas $Amigo.Nome está sendo tão inflexível assim?">>
<br>
<<Narrador "$CarmenCa.Nome sighed on the other end of the line." "$CarmenCa.Nome suspirou do outro lado da linha.">>
<br>
<<CarmenCaDiz "(voice over the phone) Yes, he is. He can't handle the idea of other men seeing you on the internet. I don't think he understands how important this is to me." "(voz pelo telefone) Sim, ele está. Ele não consegue lidar com a ideia de outros homens te vendo na internet. Acho que ele não entende a importância disso para mim.">>
<br>
<<Narrador "$LenaPaul.Nome didn't know how to help directly, but then $CarmenCa.Nome had an idea." "$LenaPaul.Nome não sabia como ajudar diretamente, mas então $CarmenCa.Nome teve uma ideia.">>
<br>
<<CarmenCaDiz "(voice over the phone) $LenaPaul.Nome, do you think $Jogador.Nome could talk to $Amigo.Nome? Maybe he can make him understand my side." "(voz pelo telefone) $LenaPaul.Nome, você acha que $Jogador.Nome poderia conversar com $Amigo.Nome? Talvez ele consiga fazer ele entender o meu lado.">>
<br>
<<Narrador "$LenaPaul.Nome considered $CarmenCa.Nome's suggestion." "$LenaPaul.Nome considerou a sugestão de $CarmenCa.Nome.">>
<br>
<<LenaPaulDiz "Okay, $CarmenCa.Nome, I'll talk to $Jogador.Nome about it." "Tudo bem, $CarmenCa.Nome, vou falar com $Jogador.Nome sobre isso.">>
<br>
<<Narrador "$CarmenCa.Nome thanked her and, before hanging up, decided to change the subject." "$CarmenCa.Nome agradeceu e, antes de desligar, decidiu mudar o rumo da conversa.">>
<br>
<<CarmenCaDiz "(voice over the phone) What about your night with $Jogador.Nome? How was it? Did he like your proposal to open the relationship?" "(voz pelo telefone) E quanto à sua noite com $Jogador.Nome? Como foi? Ele gostou daquela sua proposta de abrir a relação?">>
<br>
<<Narrador "$LenaPaul.Nome smiled, remembering the special moments they shared." "$LenaPaul.Nome sorriu, lembrando-se dos momentos especiais que compartilharam.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen51.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "It was great, $CarmenCa.Nome. $Jogador.Nome accepted it, and he was very happy with the idea." "Foi ótimo, $CarmenCa.Nome. $Jogador.Nome aceitou, e ficou muito feliz com a ideia.">>
<br>
<<Narrador "$CarmenCa.Nome was glad to hear that." "$CarmenCa.Nome ficou contente em ouvir isso.">>
<br>
<<CarmenCaDiz "(voice over the phone) That's wonderful, $LenaPaul.Nome. Also, what man would refuse the chance to sleep with other women with his girlfriend's approval... At least you and $Jogador.Nome are in a good place." "(voz pelo telefone) Isso é maravilhoso, $LenaPaul.Nome. Também, que homem recusaria a chance de transar com outras mulheres com a aprovação da namorada... Pelo menos você e $Jogador.Nome estão num bom momento.">>
<br>
<<Narrador "After a few more words of encouragement, $LenaPaul.Nome and $CarmenCa.Nome said goodbye. $LenaPaul.Nome hung up the phone." "Após mais algumas palavras de encorajamento, $LenaPaul.Nome e $CarmenCa.Nome se despediram. $LenaPaul.Nome desligou o telefone.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen52.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "She reflected for a moment on her time with $Jogador.Nome and realized they were really doing well." "Ela refletiu um pouco sobre o momento dela com $Jogador.Nome e percebeu que estão realmente muito bem.">>
<br>
<<Narrador "$LenaPaul.Nome snuggled into $Jogador.Nome's arms." "$LenaPaul.Nome se aninhou nos braços de $Jogador.Nome.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/lena/videos/AMGS9-Lena-CasadaCarmen53.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "They slept together until the next day." "Dormiram juntos até o dia seguinte.">>
<br>
@@.btnUI;<<button "Continue" "AMGS10 - Encontro Triplo Parte X - Na Manhã Seguinte">>
<<set $game.SexEvent to 0>>
<<set $Acoes.TreinouHJ to false>>
<<if $CountryClub.Socio is true>>
<<set $Jogador.Dinheiro -= 20>>
<</if>>
<<set $game.matarAula to 0>>
<<set $Acoes.CafedaManha to false>>
<<set $Acoes.Almoco to false>>
<<set $Acoes.Jantar to false>>
<<set $Embriaguez to 0>>
<<set $Acoes.SexoPennyEscola to false>>
<<set $game.usandoMenu to false>>
<<set $game.MsgIrmaN to false>>
<<set $MissaoCongif.AaliyahAulas to false>>
<<set $game.SexEvent to 0>>
<<set $Missao.STCEspere to false>>
<<set $Missao.MNUEspere to false>>
<<set $Missao.MomEspere to false>>
<<set $MaeEvents.Ginastica to false>>
<<set $AmigosM9.MissaoEstagio to 100>>
<<set $AmigosM9.MissaoEstatus to "Completa">>
<<set $AmigosM10.MissaoEstatus to "Ativa">>
<<addhours 8>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<set $fundo to "casa-gibson-quartoM">>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM10.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM10.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "The next morning, $Jogador.Nome was gently awakened by $LenaPaul.Nome." "Na manhã seguinte, $Jogador.Nome foi gentilmente acordado por $LenaPaul.Nome.">>
<br>
<center><video id="videos" autoplay loop><source src="content/others/videos/te-acordando.mp4" type="video/mp4"></video></center>
<br>
<<LenaPaulDiz "$Jogador.Nome, wake up! Quickly!" "$Jogador.Nome, acorda! Rápido!">>
<br>
<<PlayerDiz "What's up, $LenaPaul.Nome?" "O que foi, $LenaPaul.Nome?">>
<br>
<<Narrador "You answer sleepily." "Você responde sonolento.">>
<br>
<<LenaPaulDiz "Get dressed, fast! I heard this room belongs to $Valentao.Nome. We need to leave before he arrives." "Se vista, rápido! Eu fiquei sabendo que esse quarto é do $Valentao.Nome. A gente precisa ir embora antes que ele chegue.">>
<br>
<<Narrador "Still confused from just waking up, you dress quickly with $LenaPaul.Nome, and both head towards the living room." "Você, ainda confuso por ter acabado de acordar, veste-se junto com $LenaPaul.Nome, e ambos vão em direção à sala de estar.">>
<br>
@@.btnUI;<<button [[Continue|AMGS10 parte 2 - Encontro Triplo Parte X - Na Manhã Seguinte]]>>
<<set $AmigosM10.MissaoEstagio += 50>>
<<addmins 7>>
<</button>>@@<<FundoCasaGibson>>
<<Narrador "They found $CarmenCa.Nome and $Amigo.Nome in the living room, both looking tired and worn out from the previous night's fight." "Eles encontraram $CarmenCa.Nome e $Amigo.Nome na sala de estar, ambos parecendo cansados e abatidos pela briga da noite anterior.">>
<br>
<<CarmenCaDiz "Guys, my brother is coming. Let's go! We need to check on $Shyla.Nome. You need to leave soon." "Pessoal, meu irmão está chegando. Vamos! Precisamos ver como está a $Shyla.Nome. Vocês precisam ir embora logo.">>
<br>
<<Narrador "The four friends head to the guest room to find $Shyla.Nome. She's still asleep when they arrive; they wake her up, and $Shyla.Nome feels a strong hangover from the night before." "Os quatro amigos partem para o quarto de hóspedes e para encontrar $Shyla.Nome. Ela ainda estava dormindo quando chegaram; eles a acordam, e $Shyla.Nome sente uma forte ressaca da noite anterior.">>
<br>
<<ShylaDiz "What happened? Ow, my head." "O que aconteceu? Ai, minha cabeça.">>
<br>
<<LenaPaulDiz "$Shyla.Nome, we need to leave." "$Shyla.Nome, a gente precisa ir embora.">>
<br>
<<Narrador "$LenaPaul.Nome says, trying to hurry her along." "Diz $LenaPaul.Nome tentando apressa-la.">>
<br>
<<ShylaDiz "Why am I... why am I naked?" "Porque e... porque eu estou nua?">>
<br>
<<CarmenCaDiz "We don't have much time to explain. Let's go before $Valentao.Nome shows up." "Não temos muito tempo para explicar. Vamos embora antes que $Valentao.Nome apareça.">>
<br>
<<Narrador "$CarmenCa.Nome lends $Shyla.Nome some of her clothes so she has something to wear." "$CarmenCa.Nome empresta a $Shyla.Nome algumas de suas roupas, para ela ter o que vestir.">>
<br>
<<Narrador "$Shyla.Nome quickly dresses, and the four friends head for the exit, ready to leave $CarmenCa.Nome's house behind." "$Shyla.Nome então rapidamente se veste, e os quatro amigos seguiram para a saída, prontos para deixar a casa de $CarmenCa.Nome e sua casa para trás.">>
<br>
<<Narrador "Before they leave, $Jogador.Nome and $LenaPaul.Nome find a moment to talk quickly." "Antes de partirem, $Jogador.Nome e $LenaPaul.Nome encontraram um momento para conversar rapidamente.">>
<br>
<<LenaPaulDiz "(whispering) $Jogador.Nome, before we go, $CarmenCa.Nome asked me to tell you to talk to $Amigo.Nome, to try to convince him to accept $CarmenCa.Nome's job offer better." "(sussurrando) $Jogador.Nome, antes de irmos, $CarmenCa.Nome me pediu para dizer a você para conversar com $Amigo.Nome, para você tentar convencê-lo a aceitar melhor o trabalho de $CarmenCa.Nome.">>
<br>
<<PlayerDiz "Did they fight again?" "Eles brigaram de novo?">>
<br>
<<LenaPaulDiz "Yes... it's that jealousy thing." "Sim... é aquele papo de ciúme.">>
<br>
<<PlayerDiz "I'll see what I can do." "Vou ver o que eu posso fazer.">>
<br>
<<Narrador "You hug quickly before leaving. $Shyla.Nome, $Amigo.Nome, $Jogador.Nome and $LenaPaul.Nome leave $CarmenCa.Nome's house, each heading to their own homes." "Vocês se abraçaram rapidamente antes de sair. $Shyla.Nome, $Amigo.Nome, $Jogador.Nome e $LenaPaul.Nome partiram da casa de $CarmenCa.Nome, cada um para sua casa.">>
<br>
<<Reflex "I'll see what I can do." "Vou ver o que eu posso fazer.">>
<br>
<<Narrador "As you walk to your house, you see $Valentao.Nome going to his house, luckily he doesn't see you but you can't help but laugh imagining his face realizing your room is all messed up after an intense night of sex." "Enquanto você caminha para sua casa, você avista $Valentao.Nome indo para a casa dele, por sorte ele não te vê mas não consegue evitar a risada imaginando a cara dele percebendo seu quarto todo bagunçado após uma intença noite de sexo.">>
<br>
@@.btnUI;<<button "Continue" "Bairro-Nobre">>
<<set $AmigosM10.MissaoEstagio += 50>>
<<set $AmigosM10.MissaoEstatus to "Completa">>
<<set $AmigosM11.MissaoEstatus to "Ativa">>
<<set $game.usandoMenu to false>>
<<addmins 5>>
<</button>>@@<<FundoRefeitorio>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$AmigosM11.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$AmigosM11.MissaoNome</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You sit with your friends $Amigo.Nome and $Amigo2.Nome in the school cafeteria. Both of them look visibly upset, and you notice their sadness." "Você se senta com os amigos $Amigo.Nome e $Amigo2.Nome no refeitório da escola. Ambos estão visivelmente abatidos, e você nota a tristeza deles.">>
<br>
<<Amigo1Diz "Guys, you can't imagine what's happening. $CarmenCa.Nome is really going to have sex with that guy, live for everyone to see." "Cara, vocês não podem imaginar o que está acontecendo. $CarmenCa.Nome vai realmente transar com aquele cara, ao vivo para todo mundo ver.">>
<br>
<<Narrador "$Amigo.Nome says disappointedly." "Diz $Amigo.Nome decepcionado.">>
<br>
<<Amigo2Diz "Do you think that's a problem? $Shyla.Nome broke up with me, threw everything away without a second thought. I still love her so much." "Acha que isso é problema? $Shyla.Nome terminou comigo, jogou fora tudo sem nem pensar duas vezes. Eu ainda a amo tanto.">>
<br>
<<Narrador "$Amigo2.Nome says dejectedly, with tears in his eyes." "Diz $Amigo2.Nome desolado, com lagrimas nos olhos.">>
<br>
<<Amigo1Diz "$CarmenCa.Nome prefers to have sex with random men for money than make me happy." "$CarmenCa.Nome prefere ficar transando com homens aleatórios por dinheiro do que me fazer feliz.">>
<br>
<<Amigo2Diz "How did I never realize that $Shyla.Nome is a lesbian? I don't think I'll ever be happy again." "Como eu nunca percebi que $Shyla.Nome é lésbica? Acho que nunca mais vou ser feliz.">>
<br>
<<Amigo1Diz "I can't believe $CarmenCa.Nome prefers to expose herself on the internet like this instead of having a normal job and making me happy." "Não acredito que $CarmenCa.Nome prefere se expor na internet desse jeito do que ter um emprego normal e me deixar feliz.">>
<br>
<<Amigo2Diz "I can't believe $Shyla.Nome is a lesbian and broke up with me." "Não acredito que $Shyla.Nome é lésbica e terminou comigo.">>
<br>
<<Narrador "You want to say something and you let go:" "Querendo dizer alguma coisa você solta:">>
<br>
<<PlayerDiz "I can't believe my girlfriend now lets me have sex with other girls..." "Não acredito que minha namorada agora me deixa transar com outras garotas...">>
<br>
<<Amigo2Diz "What do you mean?" "Como assim?">>
<br>
<<Amigo1Diz "Dude, respect our mourning..." "Cara, respeite nosso luto...">>
<br>
<<Narrador "Seeing the negative reaction of your friends, you tell them the truth." "Vendo a reação negativa de seus amigos, você manda a real para eles.">>
<br>
<<PlayerDiz "Guys, I'm sorry, but this is pathetic. You just sit here lamenting when there's something we can do." "Caras, me desculpem, mas isso está patético. Vocês só ficam aí se lamentando, sendo que dá pra fazer algo.">>
<br>
<<Amigo2Diz "Oh yeah? What do I do then to win back $Shyla.Nome?" "Ah é? O que eu faço então para reconquistar a $Shyla.Nome?">>
<br>
<<PlayerDiz "You don't have much to do." "Você não tem muito o que fazer.">>
<br>
<<Amigo2Diz "Shit." "Merda.">>
<br>
<<PlayerDiz "But $Amigo.Nome, it doesn't help to be like this. Have you considered talking to $CarmenCa.Nome about an open relationship? I mean, you know she likes what she does online, and if you can't handle it very well, maybe it's an option for you guys." "Mas $Amigo.Nome, não adianta ficar assim. Você já considerou falar com a $CarmenCa.Nome sobre um relacionamento aberto? Quero dizer, você sabe que ela gosta do que faz online, e se você não consegue lidar muito bem com isso, talvez seja uma opção para vocês.">>
<br>
<<Amigo1Diz "Open relationship? I never thought about that, but... would that work?" "Relacionamento aberto? Eu nunca pensei nisso, mas... será que isso daria certo?">>
<br>
<<PlayerDiz "Think about it, $Amigo.Nome. When you started dating, you already knew about her job as a cam girl, right? You don't have the right to ask her to quit her job for you now." "Pense nisso, $Amigo.Nome. Quando vocês começaram a namorar, você já sabia do trabalho dela como camgirl, certo? Você não tem o direito de pedir para ela largar o trabalho por você agora.">>
<br>
<<Narrador "$Amigo.Nome swallows dryly, he knows you're right so he reluctantly accepts your lecture.." "$Amigo.Nome engole seco, ele sabe que você está certo então relutantemente aceita seu sermão.">>
<br>
<<Amigo1Diz "You have a point, $Jogador.Nome. I think I should talk to her about this." "Você tem um ponto, $Jogador.Nome. Acho que devo conversar com ela sobre isso.">>
<br>
<<Narrador "As $Amigo.Nome begins to consider $Jogador.Nome's suggestion, $Jogador.Nome turns to $Amigo2.Nome trying to cheer him up." "Enquanto $Amigo.Nome começa a considerar a sugestão de $Jogador.Nome, $Jogador.Nome vira-se para $Amigo2.Nome tentando anima-lo.">>
<br>
<<PlayerDiz "And you, $Amigo2.Nome, man? For the first time in years, you're single. Look at the bright side. You can go out, meet new people, without commitments. And remember, we'll soon have that party where you can do whatever you want, without guilt." "E você, $Amigo2.Nome, cara? Pela primeira vez em anos, você está solteiro. Veja o lado bom nisso. Você pode sair, conhecer novas pessoas, sem compromissos. E lembre-se, em breve teremos aquela festa, onde você pode fazer o que quiser, sem culpa.">>
<br>
<<Amigo2Diz "I think you're right, $Jogador.Nome. It's just hard to leave behind something that lasted so long." "Eu acho que você está certo, $Jogador.Nome. Só é difícil deixar para trás algo que durou tanto tempo.">>
<br>
<<Narrador "$Amigo2.Nome replies, still sad. You then put your hand on $Amigo2.Nome's shoulder." "Responde $Amigo2.Nome ainda triste. Você então coloca sua mão no ombro de $Amigo2.Nome.">>
<br>
<<PlayerDiz "I understand, man. But it'll all work out, (looking at $Amigo.Nome) for all of us, you'll see." "Eu entendo, cara. Mas vai dar tudo certo, (olhando para $Amigo.Nome) pra todos nós, vocês vão ver.">>
<br>
<<Narrador "You continue talking until the end of the break and then head back to the classroom." "Vocês continuam conversando até o fim do recreio e então voltam para a sala de aula.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $AmigosM11.MissaoEstagio += 100>>
<<set $AmigosM11.MissaoEstatus to "Completa">>
<<set $game.usandoMenu to false>>
<<addmins 20>>
<</button>>@@<<Fundo3B>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM2.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM2.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "During sociology class..." "Durante a aula de sociologia...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/prof-socio-sala-de-aula1.jpg"></center>
<br>
<<ProfSocioDiz "...so that's why social justice is achieved by..." "... então é por isso que a justiça social se faz com...">>
<br>
<<Narrador "A cellphone rings." "Se ouve um celular tocar.">>
<br>
<<ProfSocioDiz "Whose cellphone is ringing?" "De quem é o celular tocando?">>
<br>
<<Narrador "The whole class looks around, wondering whose cellphone is ringing. It seems it's not from any of them." "A classe toda se olha, perguntando de quem é o celular tocando. Parece que não é de nenhum deles.">>
<br>
<<ProfSocioDiz "Oh... it's mine." "Oh... é meu.">>
<br>
<<Narrador "She laughs embarrassedly." "Ela ri constrangida.">>
<br>
<<ProfSocioDiz "Guys, please behave while I step out for a few minutes to answer this." "Pessoal, por favor, se comportem enquanto saio por alguns minutinhos para atender.">>
<br>
<<Narrador "As she says these words, she walks out of the classroom, leaving the students alone, which obviously results in a commotion." "Enquanto ela diz essas palavras, ela sai pela porta da sala, deixando os alunos sozinhos, o que obviamente resulta em uma grande algazarra.">>
<br>
@@.btnUI;<<button [[Continue|PSM2 - A Jovem Professora]]>>
<<set $ProfSociologiaM2.MissaoEstagio += 0>>
<<set $game.SexEvent to 1>>
<<addmins 40>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "As the classroom fell into disarray, you had an idea." "Com a confusão que a sala caiu, você teve uma idéia.">>
<br>
<<Reflex "It's a good time to show the teacher's video to my friends, discreetly." "É uma boa hora para mostrar o video da professora para meus amigos, de forma discreta.">>
<br>
<<Narrador "You take out your phone and get the video ready, then you lean over to $Amigo.Nome in front of you." "Você pega o celular e deixa o video pronto, então você se inclina para $Amigo.Nome na sua frente.">>
<br>
<<PlayerDiz "$Amigo.Nome, check this out." "$Amigo.Nome, se liga nisso.">>
<br>
<<Narrador "You put your phone in front of it and press play." "Você coloca o celular na frente dele e dá play.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym2.mp4" type="video/mp4"></video></center>
<br>
<<Amigo1Diz "Is that the Miss Miller?" "É a Professora $ProfSociologia.Nome?">>
<br>
<<PlayerDiz "Yes, I found her training a few days ago at the gym." "Sim, encontrei ela treinando uns dias atrás na academia.">>
<br>
<<Amigo1Diz "She is very hot." "Ela é muito gostosa.">>
<br>
<<Amigo2Diz "Hot, who is hot? Let me see." "Gostosa, quem é gostosa? Deixa eu ver.">>
<br>
<<Narrador "You show your friend $Amigo2.Nome the video of the teacher working out." "Você mostra para seu amigo $Amigo2.Nome o video da professora malhando.">>
<br>
<center><video id="videos" autoplay controls loop><source src="content/characters/prof_sociologia/videos/ProfSocio-Gym3.mp4" type="video/mp4"></video></center>
<br>
<<Narrador "$Amigo2.Nome leans forward." "$Amigo2.Nome se inclina para frente.">>
<br>
<<Amigo2Diz "Damn! I wish my girlfriend was like that." "Caralho! Queria que minha namorada fosse assim.">>
<br>
<<Narrador "$Amigo2.Nome's expression draws the attention of others in the class." "A expressão de $Amigo2.Nome chama atenção de outras pessoas na classe.">>
<br>
<<PennyDiz "Like what? What are you guys seeing there?" "Assim como? O que vocês estão vendo aí?">>
<br>
@@.btnUI;<<button [[Continue|PSM2 - A Jovem Professora]]>>
<<set $ProfSociologiaM2.MissaoEstagio += 0>>
<<set $game.SexEvent to 2>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "$Penny.Nome leaves her desk to go to you and your friends." "$Penny.Nome sai de sua carteira para ir até você e seus amigos.">>
<br>
<<PlayerDiz "$Penny.Nome?" "$Penny.Nome?">>
<br>
<<PennyDiz "Yes, what are you guys watching?" "Sim, o que é que vocês estão vendo aí?">>
<br>
<<Narrador "$Penny.Nome aggressively takes your phone from your hand; she seems to already know it's a video of a woman and appears jealous because of it." "$Penny.Nome pega seu celular da sua mão; com agressividade, ela parece já saber que se trata de mulher e parece estar com ciumes por isso.">>
<br>
<<PennyDiz "Is that Miss Miller? Why did you record this, $Jogador.Nome?" "É a Professora $ProfSociologia.Nome? Porque você gravou isso $Jogador.Nome?">>
<br>
<<PlayerDiz "Uh..." "Ahm...">>
<br>
<<ValenDiz "$ProfSociologia.Nome? Let me see..." "$ProfSociologia.Nome? Deixa eu ver...">>
<br>
<<Narrador "He takes the phone from $Penny.Nome's hand." "Ele pega o celular da mão de $Penny.Nome.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/ProfSocio-Gym4.mp4" type="video/mp4"></video></center>
<br>
<<ValenDiz "Look at $ProfSociologia.Nome looking hot in the gym, $Jogador.Nome did well with this one." "Olha só a $ProfSociologia.Nome gostosona na academia, $Jogador.Nome mandou bem nessa.">>
<br>
<<PlayerDiz "Okay, $Valentao.Nome, give me the phone, please..." "Tá bom $Valentao.Nome, me dá o celular por fav...">>
<br>
<<Narrador "He holds the phone up high." "Ele levanta o celular para o alto.">>
<br>
<<ValenDiz "(gritando) Guys, come and watch this video of $ProfSociologia.Nome working out, come and see how hot she is." "(shouting) Pessoal, venham ver esse video da $ProfSociologia.Nome malhando, venham ver o quanto ela é gostosa.">>
<br>
<<Narrador "All the boys in the class stand up to see the videos, some girls also stand up to watch." "Todos garotos da classe se levantam e para ver os videos, a algumas garotas também se levantam para verem.">>
<br>
<<JorgeDiz "Wow, Miss Miller is hot!" "Ual, a Professora $ProfSociologia.Nome é gostosa!">>
<br>
<<Narrador "His cell phone is passed around for everyone to see the video of Miss Miller." "O seu celular vai passando de mão em mão para cada um ver o vídeo da Professora $ProfSociologia.Nome.">>
<br>
<<RileyDiz "What's so special about her?" "O que tem de tão especial nela?">>
<br>
<<JackDiz "What a hot babe!" "Que ninfeta gostosa!">>
<br>
<<RonnyDiz "Guys, I want to see too!" "Gente, eu também quero ver!">>
<br>
<<Narrador "A commotion ensues in front of your desk with $Valentao.Nome in front; even though you try to get your phone back, the crowd of students doesn't let you get close to it, with your phone passing from hand to hand, you end up losing sight of it, until..." "Uma confusão se instala em frente a sua carteira com o $Valentao.Nome na frente; por mais que você tente pegar o celular de volta a multidão de alunos dem volta nem sequer deixam você chegar perto dele, com seu celular passando de mão em mão você acaba perdendo ele de vista, até que...">>
<br>
<<ProfSocioDiz "Oh my God! What's happening here?" "Oh meu Deus! O que está acontecendo aqui?">>
<br>
<<Narrador "Miss Miller returns to the classroom. $ProfSociologia.Nome's words silence the entire classroom, she crosses her arms angrily." "Professora $ProfSociologia.Nome volta para a sala. As palavras de $ProfSociologia.Nome deixam a sala toda em silencio, ela cruza os braços zangada.">>
<br>
<<ProfSocioDiz "So, is anyone going to explain what's happening here?" "E então alguém vai esplicar o que está acontecendo aqui?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
A male voice emerges from the crowd "$Jogador.Nome recorded a video of you at the gym."
<<elseif $game.lang is 1>>
Uma voz masculina surge da multidão "O $Jogador.Nome gravou um video seu na academia".
<</if>>
</div>
<br>
<<ProfSocioDiz "$Jogador.Nome? Who is $Jogador.Nome?" "$Jogador.Nome? Quem é $Jogador.Nome?">>
<br>
<<Narrador "The crowd in front of your desk makes way for Miss Miller to see you." "As multidão em frente sua carteira abre alas para que a professora $ProfSociologia.Nome veja você.">>
<br>
<<ProfSocioDiz "Ah, so you're the one who recorded me?" "Ah, então é você que me gravou?">>
<br>
<<Narrador "Without a choice, you confirm by nodding your head." "Sem escolha você confirma acenando a cabeça.">>
<br>
@@.btnUI;<<button [[Continue|PSM2 - A Jovem Professora]]>>
<<set $ProfSociologiaM2.MissaoEstagio += 0>>
<<set $game.SexEvent to 3>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<<Narrador "She glares at you." "Ela te fita com olhares furiosos.">>
<br>
<<ProfSocioDiz "$Jogador.Nome, you crossed a very serious line by recording and sharing this video. This is a violation of my privacy and is completely unacceptable." "$Jogador.Nome, você cruzou uma linha muito séria ao gravar e compartilhar esse vídeo. Isso é uma violação da minha privacidade e é totalmente inaceitável.">>
<br>
<<Narrador "You think of something to say but prefer to stay silent." "Você pensa em algo para dizer, mas prefere o silêncio.">>
<br>
<<ProfSocioDiz "(firmly) Yes, it was a serious mistake. Trust and respect are fundamental in any classroom. Therefore, here is your punishment: you will have to write an essay about ethics and respect for privacy, with at least a thousand words. This should help you understand the importance of these principles." "Sim, foi um erro grave. A confiança e o respeito são fundamentais em qualquer sala de aula. Portanto, aqui está o seu castigo: você terá que escrever um ensaio sobre ética e respeito à privacidade, com pelo menos mil palavras. Isso deve ajudá-lo a entender a importância desses princípios.">>
<br>
<<PlayerDiz "A thousand words?" "Mil palavras?!">>
<br>
<<Narrador "You are indignant." "Você fica indignado.">>
<br>
<<ProfSocioDiz "Yes! A thousand words!" "Sim! Mil palavras!">>
<br>
<<ProfSocioDiz "I hope you learn from this mistake, $Jogador.Nome. Remember, women deserve respect and privacy, regardless of their position or appearance." "Espero que aprenda com esse erro, $Jogador.Nome. Lembre-se, as mulheres merecem respeito e privacidade, independentemente de sua posição ou aparência.">>
<br>
<<Narrador "The bell rings as Miss Miller says goodbye to the students. " "O sinal toca enquanto a Professora $ProfSociologia.Nome se despede dos alunos.">>
<br>
<<ProfSocioDiz "Until the next class, students. And $Jogador.Nome, hand in the essay as soon as possible, or I will report your behavior to the vice principal." "Até a próxima aula, alunos. E $Jogador.Nome, me entregue o ensaio assim que possível, ou eu vou comunicar o vice-diretor sobre sua atitude.">>
<br>
<<Narrador "$ProfSociologia.Nome leaves the classroom, someone returns your phone to you, the other students go back to their desks, as the next teacher must be coming. Your friends try to comfort you, but there's not much that can be done, except to start writing the essay." "$ProfSociologia.Nome sai da sala, alguém lhe devolve o celular, os outros alunos voltam para suas carteiras, pois o próximo professor já deve estar vindo. Seus amigos tentam te confortar, mas não há muito o que se possa fazer, além de começar a escrever o ensaio.">>
<br>
@@.btnUI;<<button "End" "3B">>
<<set $ProfSociologiaM2.MissaoEstagio += 100>>
<<set $ProfSociologiaM2.MissaoEstatus to "Completa">>
<<set $ProfSociologiaM3.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 4>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<div id="fixa">
<h2><center><strong>Profile</strong></center></h2>
<img id="personsperfil" src="content/characters/prof_sociologia/images/profSocio-perfil.jpg">
Name: $ProfSociologia.Nome Ashley Miller
Status: $ProfSociologia.status
Friendship: $ProfSociologia.Amizade
Passion: $ProfSociologia.Paixao
Morality: $ProfSociologia.Moralidade
Desire: $ProfSociologia.Desejo
<p><strong>About:</strong></p>
<p>$ProfSociologia.Nome is the sociology teacher, she is young, it is the first time she is working as a teacher and because of that she becomes a bit naive, because several students have cheated her for their own benefit.</p>
<<if $A2M4Conversa.ProfSociologia is true>>\
<p><strong>Background</strong></p>
<p>$Jogador.Nome goes to his Sociology teacher $ProfSociologia.Nome to ask about a guy named Bastion of Light, she says she doesn't know him because she has only been at the school a short time.</p>
<</if>>\
<<if $ProfSociologiaM1.MissaoEstatus is "Completa">>
<p>$Jogador.Nome vai a academia e encontra sua professora $ProfSociologia.Nome Miller malhando lá, ela estava com uma roupa bem curta, admirando da beleza do corpo dela, ele puxa seu celular e grava ela malhando por alguns minutos.</p>
<</if>>\
<<if $ProfSociologiaM2.MissaoEstatus is "Completa">>
<p>Durante a aula de sociologia, a professora explica sobre a importância da justiça social. De repente, um celular toca na sala, e a professora pergunta de quem é. Após perceber que o celular é dela, ela ri constrangida e pede para os alunos se comportarem enquanto ela sai para atender a ligação. Ao sair, os alunos ficam sozinhos na sala e começam a fazer bagunça, aproveitando a ausência da professora. $Jogador.Nome também aproveita da ausência da professora para mostrar a seus amigos o vídeo ela malhando. Assim como $Jogador.Nome eles ficam hipnotizados com a beleza corporal da Professora $ProfSociologia.Nome.</p>
<p>$Penny.Nome vai até $Jogador.Nome e seus amigos para ver o que estão assistindo no celular. Ela pega o celular de $Jogador.Nome agressivamente, descobre que é um vídeo da Professora $ProfSociologia.Nome na academia e fica com ciúmes. $Valentao.Nome rouba o celular da mão de $Jogador.Nome e anuncia pra sala toda sobre o vídeo da Professora $ProfSociologia.Nome malhando. Ele tenta recuperar o celular, mas uma multidão se forma ao redor de $Valentao.Nome com seu celular, e ele acaba perdendo de vista o aparelho. Quando a Professora $ProfSociologia.Nome entra na sala, a confusão para e ela pergunta o que está acontecendo. Alguém revela que $Jogador.Nome gravou um vídeo dela na academia. A professora pergunta quem é $Jogador.Nome e a multidão se abre para que ela o veja. Ela questiona se foi ele quem a gravou, e $Jogador.Nome confirma com a cabeça.</p>
<p>A Professora $ProfSociologia.Nome repreende $Jogador.Nome por ter gravado e compartilhado um vídeo dela sem permissão, considerando isso uma violação de sua privacidade. Ela o castiga com a tarefa de escrever um ensaio sobre ética e respeito à privacidade, com pelo menos mil palavras, para que ele entenda a importância desses princípios. Após a repreensão, a professora sai da sala, e os alunos voltam às suas atividades. $Jogador.Nome, recupera seu celular e seus amigos tentam confortá-lo.</p>
<</if>>\
<<if $ProfSociologiaM3.MissaoEstatus is "Completa">>
<p>$Jogador.Nome passa horas escrevendo um ensaio sobre ética e respeito à privacidade, quando acaba $Jogador.Nome reflete sobre o que fazer agora que terminou o ensaio, questionando se deve esperar pela próxima aula dela ou entregar o ensaio na casa da professora $ProfSociologia.Nome. Após pensar um pouco, $Jogador.Nome decide que é melhor entregar o ensaio na casa dela.</p>
<p>$Jogador.Nome, chega ao bairro Nobre e procura a casa da Professora $ProfSociologia.Nome. Ao encontrar a residência, ele fica impressionado com sua grandiosidade, notando seu belo jardim e arquitetura imponente. $Jogador.Nome percebe uma janela parcialmente aberta e, sem pensar muito, decide entrar na casa pela janela. Ele vê essa ação como uma oportunidade excelente para conhecer mais sobre a professora de sociologia.</p>
<p>Ele explora a casa e fica impressionado com a beleza dela. Enquanto explora, $Jogador.Nome ouve a voz suave de $ProfSociologia.Nome vindo do andar de cima e decide investigar. Ele descobre que $ProfSociologia.Nome está dando aulas particulares online sobre conceitos complexos de Sociologia. Apesar de preocupado em ser descoberto, $Jogador.Nome decide observar em silêncio a aula de $ProfSociologia.Nome.</p>
<p>$Jogador.Nome, observa furtivamente sua professora dando uma aula online. Durante a aula, a Professora $ProfSociologia.Nome aborda a teoria do conflito de Karl Marx e responde às perguntas dos alunos. No entanto, ela responde de forma estranha a uma das perguntas, mencionando a necessidade de atingir uma meta de doações para cumprir uma solicitação. Isso deixa $Jogador.Nome confuso. Ao atingir a meta $ProfSociologia.Nome sai rapidamente e retorna com uma roupa mais curta, deixando $Jogador.Nome se perguntando sobre seus próximos passos. Ela então começa a sensualizar em frente a câmera, logo em seguida ela tira a roupa e começa a se masturbar. $Jogador.Nome se diverte com isso embora não esteja entendendo o porque ela está fazendo aquilo. Ele começa a se masturbar também.</p>
<p>$Jogador.Nome, é pego espionando a professora $ProfSociologia.Nome em sua casa. Ele tenta se esconder de começo, mas ela não parecia tão assustada, ela pede pra ver o pênis do $Jogador.Nome mais de perto, ela não parecia o reconhecer e sem dizer nada ele concede esse pedido. Ela então pega nele e o aperta castigando $Jogador.Nome pela sua intromissão, enquanto ela dá uma grande bronca nele, ela ameaça chamar a policia, e aos gritos de dor $Jogador.Nome - a chamando de professora - implora para que ela não faça isso. Ela então entende que ele é um de seus alunos. Então ela o solta e encerra a aula online. E o conduz a sala de estar.</p>
<p>Sentindo-se um pouco arrependida, ela entrega um saco de gelo para $Jogador.Nome. $ProfSociologia.Nome se senta ao lado dele no sofá. Com um semblante sério, ela pergunta a $Jogador.Nome o que ele está fazendo em sua casa. $Jogador.Nome, tentando aliviar a situação, diz que veio entregar um ensaio sobre ética e respeito à privacidade. $ProfSociologia.Nome fica irritada, mas $Jogador.Nome entrega o ensaio. Ela comenta que poderia chamar a polícia, mas decide não fazer isso por ser a professora de $Jogador.Nome. Ele a pergunta sobre a aula online de $ProfSociologia.Nome, mas ela se recusa a responder.</p>
<p>$Jogador.Nome tenta argumentar, mas $ProfSociologia.Nome o interrompe, apontando o dedo para ele e repreendendo-o por invadir sua casa e violar sua privacidade pela segunda vez. Ela o avisa que é a segunda vez que ele comete um erro e que, na terceira vez, será expulso. $Jogador.Nome concorda com a professora e ela ordena que ele saia de sua casa, advertindo-o para não contar a ninguém o que viu. $Jogador.Nome se levanta e sai sem dizer mais nada.</p>
<</if>>\
<<if $ProfSociologiaM4.MissaoEstatus is "Completa">>\
<p>$Jogador.Nome pesquisa as informações sobre a Professora $ProfSociologia.Nome na internet para saber mais sobre as aulas particulares dela. Ele e encontra um site com alguns detalhes básicos sobre ela. Curioso sobre suas aulas online, ele decide conferir seus perfis nas redes sociais, onde descobre um link para ingressar em um grupo relacionado a estudos sociológicos. Ao entrar no grupo, ele lê as regras, que enfatizam que é para alunos dela e não para conversas casuais. Apesar disso, $Jogador.Nome se pergunta se $ProfSociologia.Nome anunciará suas aulas online lá e, especula se ela poderá se ela voltará a tirar a roupa durante as aulas, expressando esperança de que possa fazê-lo na próxima aula.</p>
<</if>>\
<<if $ProfSociologiaM5.MissaoEstatus is "Completa">>
<p>Ao fim da aula de Sociologia, a Professora $ProfSociologia.Nome confronta $Jogador.Nome sobre ele ter se juntado ao seu grupo de estudos secreto. $Jogador.Nome diz que está interessado em aprender sobre sociologia, mas $ProfSociologia.Nome desconfia das intenções dele, insinuando que ele queria apenas ver algo que tinha visto antes. $Jogador.Nome menciona a masturbação ao vivo, o que irrita $ProfSociologia.Nome, que o adverte para não falar sobre isso ali. Ela então diz a $Jogador.Nome que, se ele quiser vê-la novamente de uma dessa maneira, precisará arrecadar uma grande quantia em dinheiro, o que deixa $Jogador.Nome chocado, pois ele não tem essa quantia. $ProfSociologia.Nome o adverte que está de olho nele e que, se ele errar mais duas vezes, será expulso. $Jogador.Nome sai da sala pensativo.</p>
<</if>>\
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<<FundoQuartoJogador>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM3.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM3.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You reluctantly spend hours writing the essay on ethics and privacy respect." "Você relutantemente passa horas escrevendo o ensaio sobre ética e respeito à privacidade.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<div id="instructions" class="paper">
<center><h1>Ethics and Privacy in the Digital Society: Non-Negotiable Pillars</h1></center>
<br>
<p>In our digital age, ethics and respect for privacy are crucial values that shape our coexistence and interactions. These concepts are deeply intertwined and play a vital role in our highly connected society.</p>
<br>
<p>Privacy is the safeguarding of individuals' right to control their personal information. It protects individual freedom and autonomy, encompassing not only intimate details but also digital data like browsing history and stored online information.</p>
<br>
<p>Ethics, in turn, guides the morality of actions and decisions, providing a foundation for social life. In the digital world, ethics directs responsible technology use, encompassing practices such as fair data treatment, accountability for online actions, and compliance with social and legal norms.</p>
<br>
<p>The connection between ethics and privacy is evident in data collection by companies and governments. The improper acquisition and use of personal information violate both privacy and digital ethics. Informed consent is a key principle, requiring individuals to grant clear permission for the collection and use of their data.</p>
<br>
<p>Companies and organizations must also adopt robust security measures, delete data when no longer necessary, and use information responsibly. The misuse of data, such as selling it to third parties without consent, is a violation of digital ethics.</p>
<br>
<p>Privacy and ethics are not just moral issues; they are essential for building trust in the digital society. Without trust in data protection and ethical use, technology adoption and innovation can be hindered.</p>
<br>
<p>Governments play a crucial regulatory role. They must balance legitimate data use with the protection of citizens' privacy through appropriate laws and regulations.</p>
<br>
<p>In summary, ethics and respect for privacy are foundational in our digital society. They protect individual rights, foster trust, and ensure responsible technology use. We must practice these principles in our lives and demand that companies and governments do the same to build a fair and sustainable digital society.</p>
</div>
<<elseif $game.lang is 1>> /*====================================*/
<div id="instructions" class="paper">
<center><h1>Ética e Privacidade na Sociedade Digital: Pilares Inegociáveis</h1></center>
<br>
<p>Em nossa era digital, a ética e o respeito à privacidade são valores cruciais que moldam nossa convivência e interações. Estes conceitos estão profundamente interligados e desempenham um papel vital em nossa sociedade altamente conectada.</p>
<br>
<p>A privacidade é a salvaguarda do direito das pessoas ao controle sobre suas informações pessoais. Ela protege a liberdade individual e a autonomia, abrangendo não apenas detalhes íntimos, mas também dados digitais como histórico de navegação e informações armazenadas online.</p>
<br>
<p>A ética, por sua vez, orienta a moralidade das ações e decisões, fornecendo um alicerce para a vida social. No mundo digital, a ética direciona o uso responsável da tecnologia, abarcando práticas como tratamento justo de dados, responsabilidade pelas ações online e conformidade com normas sociais e legais.</p>
<br>
<p>A conexão entre ética e privacidade é visível na coleta de dados por empresas e governos. A obtenção e uso indevidos de informações pessoais violam tanto a privacidade quanto a ética digital. O consentimento informado é um princípio-chave, exigindo que as pessoas concedam permissão esclarecida para coleta e uso de seus dados.</p>
<br>
<p>Empresas e organizações também devem adotar medidas de segurança sólidas, excluir dados quando não forem mais necessários e usar informações de forma responsável. O uso indevido de dados, como a venda a terceiros sem consentimento, é uma violação da ética digital.</p>
<br>
<p>Privacidade e ética não são apenas questões morais; são essenciais para construir confiança na sociedade digital. Sem confiança na proteção de dados e uso ético, a adoção tecnológica e a inovação podem ser prejudicadas.</p>
<br>
<p>Governos desempenham um papel regulatório crucial. Eles devem equilibrar o uso legítimo de dados com a proteção da privacidade dos cidadãos por meio de leis e regulamentos apropriados.</p>
<br>
<p>Em resumo, ética e respeito à privacidade são fundamentais em nossa sociedade digital. Protegem direitos individuais, fomentam confiança e garantem um uso responsável da tecnologia. Devemos praticar esses princípios em nossas vidas e exigir que empresas e governos façam o mesmo para construir uma sociedade digital justa e sustentável.</p>
</div>
<</if>> /*=======================================================*/
<br>
<<Narrador "You were deeply shaken by the situation you found yourself in. Sitting at your desk, looking at what you had just written, he couldn't help but feel a mix of anger, shame, and frustration with himself." "Você estava profundamente abalado com a situação em que se encontrava. Sentado em sua escrivaninha, olhando para o que acabou de escrever, ele não podia evitar sentir uma mistura de raiva, vergonha e frustração consigo mesmo.">>
<br>
<<Reflex "Finally, I'm done, and now? Should I wait for her next class, or should I deliver it to her house?" "Finalmente terminei, e agora? Será que eu espero a próxima aula dela, ou eu vou entregar na casa dela?">>
<br>
<<Narrador "You think for a moment." "Você pensa um pouco.">>
<br>
<<Reflex "Oh... maybe it's better for me to go deliver this essay to her house. She said I should deliver it to her as soon as possible." "Oh... talvez seja melhor eu ir entregar esse ensaio na casa dela. Ela disse para eu entregar para ela o quanto antes possível.">>
<br>
@@.btnUI;<<button "Continue" "SuaCasa_Seu_quarto">>
<<set $ProfSociologiaM3.MissaoEstagio += 20>>
<<set $game.notifyAgenda += 1>>
<<addmins 75>>
<</button>>@@<<FundoBairroNobre>>
<<Narrador "You arrive at the Noble neighborhood and look for Miss Miller's house." "Você chega ao bairro Nobre e procura a casa da Professora $ProfSociologia.Nome.">>
<br>
<center><img id="imagens" src="content/locations/bairro-nobre/casa-aniston_icon.jpg"></center>
<br>
<<Narrador "You were impressed by the grandeur of $ProfSociologia.Nome's house when you arrived in front of the residence. Located in an upscale area of the city, the house was simply stunning, with a well-kept garden and imposing architecture." "Você ficou impressionado com a grandiosidade da casa de $ProfSociologia.Nome quando chegou em frente à residência. Localizada em uma área nobre da cidade, a casa era simplesmente deslumbrante, com um jardim bem cuidado e uma arquitetura imponente.">>
<br>
<<Narrador "As you hesitated in front of the main door, you noticed a partially open window on the side of the house. A bold idea came to your mind, as it seemed that no one was home, you recklessly entered $ProfSociologia.Nome's house through the window." "Enquanto hesitava em frente à porta principal, você nota uma janela parcialmente aberta na lateral da casa. Uma ideia audaciosa surge em sua mente, já que não parece haver ninguém em casa. Inconsequentemente, você entra na casa de $ProfSociologia.Nome pela janela.">>
<br>
<<Narrador "It was an excellent opportunity to learn more about the sociology teacher." "Era uma excelente oportunidade de conhecer mais sobre a professora de sociologia.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 0>>
<<set $ProfSociologiaM3.MissaoEstagio += 20>>
<<addmins 10>>
<</button>>@@<<FundoCasaAniston>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<Narrador "You slowly enter $ProfSociologia.Nome's house, apparently her house is empty." "Você entra vagarosamente na casa de $ProfSociologia.Nome, aparentemente a casa dela está vazia.">>
<br>
<center><img id="IMG-locais" src="content/locations/Casa-Aniston/Casa-Aniston-dentro.jpg"></center>
<br>
<<Narrador "She really has a very beautiful house. You start to discreetly search the living room, observing the objects that were in sight. You noticed some pictures of $ProfSociologia.Nome with friends and family, a bookshelf full of books on Sociology and other academic subjects, and even a frame with a motivational quote. You were trying to find clues about $ProfSociologia.Nome's personality and interests, but you were having difficulties." "Ela realmente tem uma casa muito bonita. Você começa a vasculhar discretamente a sala de estar, observando os objetos que estavam à sua vista. Você notou algumas fotografias de $ProfSociologia.Nome com amigos e familiares, uma estante repleta de livros sobre Sociologia e outros assuntos acadêmicos, e até mesmo um quadro com uma citação motivacional. Você tentava encontrar pistas sobre a personalidade e interesses de $ProfSociologia.Nome, mas estava tendo dificuldades.">>
<br>
<<Narrador "As you explored the house, $Jogador.Nome heard a sound coming from upstairs. It was a soft and familiar voice, $ProfSociologia.Nome's voice. Intrigued, he followed the sound cautiously, slowly going up the stairs." "Enquanto explorava a casa, $Jogador.Nome ouviu um som vindo do andar de cima. Era uma voz suave e familiar, a voz da professora $ProfSociologia.Nome. Intrigado, ele seguiu o som com cautela, subindo as escadas lentamente.">>
<br>
<<Narrador "As he approached $ProfSociologia.Nome's bedroom, her words became more audible. She was talking about Sociology concepts, apparently giving a private lesson to someone." "À medida que se aproximava do quarto de $ProfSociologia.Nome, as palavras dela se tornavam mais audíveis. Ela estava falando sobre conceitos de Sociologia, aparentemente dando uma aula particular para alguém.">>
<br>
<<Reflex "It seems she's giving a lesson to someone. But it's strange that the whole house is silent, considering she has students at home." "Parece que ela está dando aula para alguém. Mas é estranho a casa toda estar em silêncio, sendo que ela está com alunos em casa.">>
<br>
<<Narrador "You approached the bedroom even more and, carefully, peeked through the open door. There, on $ProfSociologia.Nome's bed, she was sitting in front of a video camera, looking at the computer screen. $Jogador.Nome realized that she was giving online private lessons, explaining complex Sociology concepts." "Você se aproxima ainda mais do quarto e, com cuidado, espiou pela porta aberta. Lá, na cama de $ProfSociologia.Nome, ela estava sentada diante de uma câmera de vídeo, olhando para a tela do computador. $Jogador.Nome percebeu que ela estava dando aulas particulares online, explicando conceitos complexos de Sociologia.">>
<br>
<<ProfSocioDiz "Karl Marx's theory of conflict is essential for understanding social inequalities in our society. Marx argues that the conflicting social classes, the bourgeoisie and the proletariat, are the engines of social change..." "A teoria do conflito de Karl Marx é essencial para compreendermos as desigualdades sociais em nossa sociedade. Marx argumenta que as classes sociais em conflito, a burguesia e o proletariado, são os motores da mudança social...">>
<br>
<<Reflex "Oh... so she really is teaching, teaching online." "Oh... então ela está realmente dando aulas, aulas online.">>
<br>
<<Narrador "Although still worried about being discovered, $Jogador.Nome stayed there, silently observing Miss Miller's lesson." "Embora ainda estivesse preocupado em ser descoberto, $Jogador.Nome ficou ali, observando a aula da Professora $ProfSociologia.Nome em silêncio.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 1>>
<<addmins 8>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You are sneakily observing your teacher giving that online class." "Você está observando furtivamente sua professora dando aquela aula online.">>
<br>
<<ProfSocioDiz "... Karl Marx's theory of conflict is fundamental for our understanding of social inequalities. It helps us analyze how power relations and class conflicts shape our society. Does anyone have any questions so far?" "... a teoria do conflito de Karl Marx é fundamental para nossa compreensão das desigualdades sociais. Ela nos ajuda a analisar como as relações de poder e os conflitos de classe moldam nossa sociedade. Alguém tem alguma pergunta até agora?">>
<br>
<<Narrador "She looks at the notebook for a few seconds to read the questions." "Ela olha por alguns segundos para o notebook para ler as perguntas.">>
<br>
<<ProfSocioDiz "Um... (reading the question) Teacher, may I ask how the theory of conflict applies to modern times, with all the technological changes and globalization?" "Ahm... (lendo a pergunta) Professora, posso perguntar como a teoria do conflito se aplica aos tempos atuais, com todas as mudanças tecnológicas e globalização?">>
<br>
<<ProfSocioDiz "Great question! Marx's theory of conflict is still relevant today. In fact, we can apply it to globalization, analyzing how it affects class and power relations on a global scale. We will explore this in more detail later in the class." "Ótima pergunta! A teoria do conflito de Marx ainda é relevante nos dias de hoje. Na verdade, podemos aplicá-la à globalização, analisando como ela afeta as relações de classe e poder em escala global. Vamos explorar isso em detalhes mais tarde na aula.">>
<br>
<<Narrador "She apparently begins to answer some serious questions, but she responds to one of the questions in a strange way." "Ela aparentemente começa a responder algumas perguntas sérias, mas responde uma das perguntas de maneira estranha.">>
<br>
<<ProfSocioDiz "No, rafinha8282, if you want me to do that, you'll have to reach the donation goal." "Não, rafinha8282, se quiser que eu faça isso, vai ter que atingir a meta de donates.">>
<br>
<<Reflex "What? What is she talking about?" "O que? Do que ela está falando?">>
<br>
<<ProfSocioDiz "What???" "O que???">>
<br>
<<Narrador "She looks disbelieving." "Ela fica desacreditada.">>
<br>
<<ProfSocioDiz "Oh... okay, a promise is a promise." "Ah... okay, promessa é promessa.">>
<br>
<<Narrador "She quickly goes into her closet and comes back with a shorter outfit." "Ela entra rapidamente em seu closet e volta com uma roupa mais curta.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM3-prof-socio-quarto.jpg"></center>
<br>
<<Reflex "Wow, what is she going to do now?" "Uau, o que será que ela vai fazer agora?">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 2>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<ProfSocioDiz "That's it..." "Pronto...">>
<br>
<<Narrador "She goes back to bed, holds the camera with her hand and begins to sensualize." "Ela volta para a cama ela segura a camera com a mão e começa a sensualizar.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando1.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "(sensualizing) Yeah, you like looking at my big tits, don't you?" "(sensualizando) Sim, você gosta de ver minhas grandes tetas, não é?">>
<br>
<<Narrador "You widen your eyes in surprise upon hearing this." "Você arregala os olhos surpreso ao ouvir isso.">>
<br>
<<Reflex "What?" "O que?">>
<br>
<<ProfSocioDiz "(sensualizing) Yeah, you like big tips in your face." "(sensualizando) Sim, você gosta de grandes dicas na sua cara.">>
<br>
<<ProfSocioDiz "(sensualizing) You just love to be tasted." "(sensualizando) Você adora ser provado.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 3>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando2.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "(sensualizing) Oh, yeah." "(sensualizando) Oh sim.">>
<br>
<<Narrador "She brings the camera to her crotch." "Ela leva a camera até sua virilha.">>
<br>
<<ProfSocioDiz "(sensualizing) Look what I wore for you." "(sensualizando) Olha o que eu vesti para você.">>
<br>
<<ProfSocioDiz "(sensualizing) Oh, yes, it." "(sensualizando) Ah, sim, isso.">>
<br>
<<Reflex "Is she sensualizing for the camera?" "Ela está sensualizando para a camera?">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(sensualizing) Isn't that better?" "(sensualizando) Não é melhor?">>
<br>
<<ProfSocioDiz "(sensualizing) Now I've got my hands free, I could do all kinds of stuff with my hands." "(sensualizando) Agora estou com as mãos livres, posso fazer todo tipo de coisa com as mãos.">>
<br>
<<Narrador "She pulls down her top, showing her breasts to the cameras and you watch it all, quite impressed." "Ela abaixa o seu top, mostrando seus seios para as cameras e você assiste tudo isso bastante impressionado.">>
<br>
<<Reflex "Oh my God, what kind of class is this?" "Oh, meu Deus, que tipo de aula é essa?">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "She has such beautiful breasts..." "Ela tem seios tão lindos...">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She takes off her shorts." "Ela tira o short.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(sensualizing) Yeah." "(sensualizando) Sim.">>
<br>
<<Narrador "She slaps her own ass and starts twerking in front of the camera." "Ela dá um tapa na sua própria bunda, começa a requebrar na frente da camera.">>
<br>
<<ProfSocioDiz "(sensualizing) You like when I bounce my ass in your face?" "(sensualizando) Você gosta quando eu bato minha bunda na sua cara?">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She takes off her panties and puts them in her mouth." "Ela tira a calcinha e coloca ela na boca.">>
<br>
<<Reflex "Hehe... now the class is getting good." " Hehe... agora a aula tá ficando boa.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "This is a souvenir for you." "Essa é uma lembrancinha para vocês.">>
<br>
<<Narrador "She stretches the panties on her fingers, throwing the panties towards the camera, falling to the floor." "Ela estica a calcinha em seus dedos arremessando a calcinha em direção a camera, caindo no chão.">>
<br>
<<Reflex "Yeah, I'll remember that for a long time." "Pois é, eu vou lembrar por muito tempo disso.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She starts masturbating in front of the cameras." "Ela começa a se masturbar na frente das cameras.">>
<br>
<<ProfSocioDiz "(moaning) Oh, yes." "(gemendo) Oh, sim.">>
<br>
<<ProfSocioDiz "(moaning) Oh, yeah. Right there." "(gemendo) Oh, isso. Alí.">>
<br>
<<Reflex "I can't believe I'm watching my teacher do this live." "Eu não acredito que eu estou vendo minha professora fazendo isso ao vivo.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 12>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 12>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Umm ohhhh... so good." "(gemendo) Humm ohhhh... que bom.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 13>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 13>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando12.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Oh yeah." "(gemendo) Oh sim.">>
<br>
<<ProfSocioDiz "(moaning) Watching you rub up against my fingers, don't you?" "(gemendo) Observando você se esfregar em meus dedos, não é?">>
<br>
<<ProfSocioDiz "(moaning) Sick fucker." "(gemendo) Maldito filho da puta.">>
<br>
<<Reflex "What is she talking about?" "Do que ela tá falando?">>
<br>
<<ProfSocioDiz "(moaning) Ohh." "(gemendo) Ohh.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 14>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 14>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando13.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(sensualizing) Yeah." "(sensualizando) Isso.">>
<br>
<<ProfSocioDiz "(sensualizing) You want to watch me cum?" "(sensualizando) Você quer me ver gozar?">>
<br>
<<Narrador "She starts masturbating again." "Ela volta a se masturbar.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 15>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 15>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando14.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Ahh Ahahh." "(gemendo) Ahh Ahahh..">>
<br>
<<ProfSocioDiz "(moaning) OOh." "(gemendo) OOh.">>
<br>
<<ProfSocioDiz "(moaning) Oh, yes. God. Right there." "(gemendo) Oh sim. Deus. Ali.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 16>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 16>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando15.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Ohh... yes..." "(gemendo) Ohh... sim...">>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 17>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 17>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando16.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Oh, God... Oh I'm cumming." "(gemendo) Oh Deus... Oh, eu to gozando.">>
<br>
<<ProfSocioDiz "(moaning) Oh, God..." "(gemendo) Oh, Deus...">>
<br>
<<ProfSocioDiz "(moaning) Oh, yes. Ohh." "(gemendo) Oh, sim. Ohh.">>
<br>
<<Reflex "Oh, my God, I'm watching my teacher cum." "Oh, meu Deus, eu estou vendo minha professora gozar.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 18>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 18>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando17.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[She cum again|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Ela goza de novo|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 19>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 19>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando18.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Ahh." "(gemendo) Ahh.">>
<br>
<<ProfSocioDiz "(moaning) Ohhh yeah... Oh, God, yes." "(gemendo) Ohhh isso... Oh, Deus, yes.">>
<br>
<<Reflex "(moaning) Ohhh yes... Ohh..." "(gemendo) Ohh...">>
<br>
<<Reflex "She's cumming again, how lucky for me to be here now." "Ela está gozando de novo, que sorte a minha estar aqui agora.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 20>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 20>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando19.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(sensualizing) Ah, you like watching my pig pussy come, don't you?" "(sensualizando) Ah, você gosta de ver minha bucetinha rosa gozar, não é?">>
<br>
<<ProfSocioDiz "(sensualizing) I like knowing that you like to watch." "(sensualizando) Gosto de saber que você gosta de assistir.">>
<br>
<<Reflex "Oh, I really like seeing you cum, teacher." " Oh, eu gosto muito de te ver gozar professorinha.">>
<br>
<<Narrador "You start masturbating while watching her." "Você começa se masturbar enquanto assiste ela.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 21>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 21>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando20.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) Oh, yes... oh, yes." "(gemendo) Oh, sim... oh, sim">>
<br>
<<ProfSocioDiz "(moaning) Oh, this looks so good." "(gemendo) Ah, isso parece tão bom.">>
<br>
<<ProfSocioDiz "(moaning) Oh, God." "(gemendo) Oh, Deus.">>
<br>
<<ProfSocioDiz "(moaning) Oh, yeah. Oh." "(gemendo) Oh, isso. Oh.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 22>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 22>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando21.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "(moaning) MMM." "(gemendo) MMM.">>
<br>
<<Narrador "She was distracted by her live, and you also end up being distracted by your masturbation." "Ela estava distraida com sua live, e você também acaba se distraindo com sua masturbação.">>
<br>
<<Narrador "But she ends up noticing movement coming from her bedroom door." "Mas ela acaba percebendo uma movimentação vindo da porta do quarto dela.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM3-prof-socio-quarto2.jpg"></center>
<br>
<<ProfSocioDiz "What the fuck?" "Que porra é essa?">>
<br>
<<Narrador "She gets scared when she sees you." "Ela se assusta ao ver você.">>
<br>
<<Narrador "She sees you with your dick in your hand, you turn pale because you were caught in the act." "Ela te vê com o pau na mão, você fica pálido por ter sido pego no flagra.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 23>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 23>>
/*===================================================================*/
<<Narrador "You don't dare say anything." "Você não se atreve a dizer nada.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando22.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "What?" "O que?">>
<br>
<<Narrador "Indignation apparently turns into curiosity." "A indignação aparentemente se torna curiosidade.">>
<br>
<<ProfSocioDiz "What are you doing with that huge cock?" "O que você está fazendo com esse pau enorme?">>
<br>
<<Narrador "Scared, not knowing what to think, you involuntarily begin to hide your dick inside your pants." "Assustado sem saber o que pensar você involuntariamente começa a esconder seu pau dentro da calça.">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 24>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 24>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM3-Gravando23.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "$ProfSociologia.Nome goes wide-eyed." "$ProfSociologia.Nome fica com olhos arregalados.">>
<br>
<<ProfSocioDiz "Wait. No, no." "Espere. Não não.">>
<br>
<<ProfSocioDiz "Don't put it away." "Não guarde isso.">>
<br>
<<ProfSocioDiz "Let me I'm gonna see it up close." "Deixe-me ver de perto.">>
<br>
<<ProfSocioDiz "Hold on. I want to see." "Espere. Eu quero ver.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM3-prof-socio-quarto3.jpg"></center>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 25>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 25>>
/*===================================================================*/
<<Narrador "She is naked in all her glory in front of you." "Ela está nua em toda a sua glória na sua frente.">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM3-prof-socio-nua.jpg"></center>
<br>
<<Narrador "She looks into your eyes, she doesn't seem to recognize you." "Ela olha nos seus olhos, ela parece não te reconhecer.">>
<br>
<<ProfSocioDiz "I want to see it up close." "Quero ver isso de perto.">>
<br>
<<Narrador "You stop covering and let her see your dick." "Você para de cobrir e deixa ela ver seu pau.">>
<br>
<<PlayerDiz "What?" "O que?">>
<br>
<<ProfSocioDiz "Let me see." "Deixe-me ver.">>
<br>
<<Narrador "She holds your penis like holding a baseball bat, you squirm when you feel her warm hands wrapping around your cock." "Ela segura seu penis como se segurar um bastão de baseball, você se contorçe ao sentir as mãos quentes dela envonvendo seu pau.">>
<br>
<<ProfSocioDiz "ow." "Uau.">>
<br>
<<ProfSocioDiz "Oh, my goodness." "Ó meu Deus.">>
<br>
<<ProfSocioDiz "Oh, wow." "Ah, uau.">>
<br>
<<ProfSocioDiz "You have a big invasive stick!" "Você tem um grande bastão invasor!">>
<br>
<<ProfSocioDiz "What are you doing at my house?" "O que faz na minha casa?">>
<br>
<<Narrador "$ProfSociologia.Nome speaks firmly." "$ProfSociologia.Nome fala com firmeza.">>
<br>
<<Narrador "She squeezes his penis tightly, a tear runs from her eyes and a scream of pain comes out of her mouth." "Ela aperta seu penís com força, escorre uma lagrima dos seus olhos e um grito de dor sai pela sua boca.">>
<br>
<<PlayerDiz "Aiii!!!!" "Aiii!!!!">>
<br>
<<ProfSocioDiz " He likes spying on women! He invades their house and, on top of that, spies on them in a moment of intimacy?! I'm going to call the police!" "Gosta de ficar espiando mulheres! Invade a casa delas e ainda por cima fica espiando elas em momento de intimidade?! Eu vou chamar a policia!">>
<br>
<<Narrador "You try to speak while writhing in pain." "Você tenta falar enquanto se contorçe de dor.">>
<br>
<<PlayerDiz "No Miss $ProfSociologia.Nome! Don't call the police, please!" "Não Professora $ProfSociologia.Nome! Não chame a policia, por favor!">>
<br>
<<ProfSocioDiz "Miss $ProfSociologia.Nome? (eyes widening) Oh my God, are you one of my students?" "Professora? (arregalando os olhos) Oh meu Deus você é um dos meus alunos?">>
<br>
<<PlayerDiz "Yes, it's me $Jogador.Nome, can you please let me go!" "Sim, sou eu $Jogador.Nome, pode me soltar por favor!">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
She releases his penis, it is swollen and painful. $ProfSociologia.Nome then ends her "online class", puts on a robe and leads $Jogador.Nome to the living room.
<<elseif $game.lang is 1>>
Ela solta seu penis, ele está inchado e dolorido. $ProfSociologia.Nome então ecerra sua "aula online", coloca um roupão e conduz $Jogador.Nome até a sala de estar.
<</if>>
</div>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 26>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 26>>
/*===================================================================*/
<<Narrador "Feeling a little remorseful, she grabs an ice pack and hands it to you press on your penis, this reduces your excitement." "Sentindo um pouco de remorso, ela pega um saco de gelo e entrega para você pressicionar em seu penis, isso diminui sua exitação.">><<set $alivio = 100>>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM3-prof-socio-bathrobe.jpg"></center>
<br>
<<Narrador "She sits on the couch next to you." "Ela se senta no sofá ao seu lado.">>
<br>
<<ProfSocioDiz "$Jogador.Nome, what are you doing in my house?" "$Jogador.Nome, o que faz na minha casa?">>
<br>
<<PlayerDiz "Uhm... I came to deliver the essay on ethics and privacy." "Ahmm... eu vim entregar o ensaio sobre ética e respeito à privacidade.">>
<br>
<<ProfSocioDiz "Apparently, you didn't learn anything from my punishment!" "Aparentemente você não aprendeu nada com meu castigo!">>
<br>
<<Narrador "You take your folded essay out of your pocket and hand it to her, then you take the ice bag off your penis. $ProfSociologia.Nome stands up and looks at your essay and then at you." "Você tira do bolso o seu ensaio, dobrado, e você entrega a ela, logo depois você tira o saco de gelo do seu pênis. $ProfSociologia.Nome se levanta e olha para seu ensáio e para você.">>
<br>
<<ProfSocioDiz "You know I should call the police, right?" "Você sabe que eu deveria chamar a polícia, né?">>
<br>
<<PlayerDiz "But you won't, will you?" "Mas você não vai, né?">>
<br>
<<Narrador "You say with a rueful face." "Diz você com cara de arrependido.">>
<br>
<<ProfSocioDiz "Of course not, I'm your teacher, and that could bring problems for me." "Claro que não, eu sou sua professora, e isso poderia trazer problemas para mim.">>
<br>
<<PlayerDiz "Speaking of being a teacher, what kind of class were you giving online?" "Por falar em ser professora, que tipo de aula é aquela que você estava dando online?">>
<br>
@@.btnUI;<<button [[Continue|PSM3 parte 3 - Muita Ética e Privacidade]]>>
<<set $game.SexEvent to 27>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 27>>
/*===================================================================*/
<<Narrador "She crosses her arms." "Ela cruza os braços.">>
<br>
<<ProfSocioDiz "That's none of your business." "Não é da sua conta.">>
<br>
<<PlayerDiz "But..." "Mas...">>
<br>
<<Narrador "She points her finger sternly at you" "Ela aponta o dedo rígido para você.">>
<br>
<<ProfSocioDiz "But nothing! You invaded my house and violated my privacy for the second time." "Mas nada! Você invadiu minha casa e violou minha privacidade pela segunda vez.">>
<br>
<<ProfSocioDiz "It's your second strike, on the third one you're out!" "É o seu segundo strike, no terceiro você está fora!">>
<br>
<<PlayerDiz "Alright, teacher." "Tudo bem, professora.">>
<br>
<<ProfSocioDiz "Now, get out of my house!" "Agora, vá embora da minha casa!">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/get-out.mp4" type="video/mp4"></video></center>
<br>
<<ProfSocioDiz "And don't even think about telling anyone what you saw!" "E nem pense em contar o que você viu para alguém!">>
<br>
<<Narrador "You get up and leave without saying anything else." "Você se levanta e vai embora sem dizer mais nada.">>
<br>
@@.btnUI;<<button "End" "Bairro-Nobre">>
<<set $ProfSociologiaM3.MissaoEstagio += 60>>
<<set $ProfSociologiaM3.MissaoEstatus to "Completa">>
<<set $ProfSociologiaM4.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<set $game.SexEvent to 0>>
<<addmins 5>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<<FundoQuartoJogador>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM4.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM4.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "You go to your computer and search for information about $ProfSociologia.Nome Ashley Miller." "Você vai até seu computador e pesquisa as informações sobre $ProfSociologia.Nome Ashley Miller.">>
<br>
<<Reflex "I need to know more about these private lessons she gives." "Eu tenho que saber mais sobre essas aulas particulares que ela dá.">>
<br>
<<Narrador "You find a website showing some public information about her." "Você encontra um site mostrando algumas informações públicas sobre ela.">>
<br>
<<Reflex "Name: $ProfSociologia.Nome Ashley Miller, year of birth: 1995, Academic Background: USS - University of São Paulo... She participated in sociological research projects, worked at an NGO, and... is that it? Where are the details about her online classes?" "Nome: $ProfSociologia.Nome Ashley Miller, ano de nascimento: 1995, Formação Acadêmica: USS - Universidade de São Paulo... Ela participou de projetos de pesquisa sociológica, fez um trabalho em uma ONG, e... só isso? Onde estão as informações sobre as aulas online dela?">>
<br>
<<Narrador "Your curiosity wasn't satisfied with just superficial information. So, you decide to search her social media to see if you find anything useful." "Sua curiosidade não estava satisfeita apenas com informações superficiais. Então você decide pesquisar as redes sociais dela, e ver se encontra algo de util.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM4-Insta.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She had many photos considered vulgar for a teacher, and you couldn't help but admire her for a few minutes." "Ela tinha muitas fotos consideradas vulgares para uma professora, e você não pôde deixar de admirá-la por alguns minutos.">>
<br>
<<Narrador "After a few minutes, $Jogador.Nome noticed a link on her Instagram profile that intrigued him." "Depois de alguns minutos, $Jogador.Nome notou um link no perfil do Instagram dela que o intrigou.">>
<br>
<<Reflex "What could this be?" "O que será isso?">>
<br>
<div class="narrador">
<<if $game.lang is 0>>
This link took him to another page where there were several buttons, possibly links to her other social media, but one button caught his attention "Join my group".
<<elseif $game.lang is 1>>
Esse link o levou para outra página onde havia vários botões com possivelmente os links de outras redes sociais dela, mas um botão o chamou a atenção "Entre em meu grupo".
<</if>>
</div>
<br>
<<Narrador "You decided to click on the button and, in a matter of seconds, you were directed to a messaging app where a sociological study group was in full swing." "Você decidiu clicar no botão e, em questão de segundos, foi direcionado para um aplicativo de mensagens onde um grupo de estudos sociológicos estava em pleno andamento.">>
<br>
@@.btnUI;<<button [[Continue|PSM4 parte 2 - Professora Nicole Aniston]]>>
<<set $ProfSociologiaM4.MissaoEstagio += 50>>
<<addmins 35>>
<</button>>@@<<FundoQuartoJogador>>
<<Narrador "You read the group rules." "Você lê as regras do grupo.">>
<br>
<<Reflex "This group is for my students, not for idle chatter. If you have any questions, ask me during the classes, stay tuned for the next class." "Esse grupo é para meus alunos, não para é conversa fiada, se tem alguma pergunta me faça nas aulas, fique atento para a proxima aula.">>
<br>
<<Reflex "So, this is where she announces her online classes. Now, does she undress in all her classes? I hope she undresses again in the next class." "Então é aqui que ela anuncia as suas aulas online, agora, será que ela tira a roupa em todas as aulas? Espero que e ela tire a a roupa novamente na proxima aula.">>
<br>
<<if $game.lang is 0>> /*========================================*/
<span style="color:green">''Miss Miller's Group is now available on your messaging app.''</span>
<<elseif $game.lang is 1>> /*====================================*/
<span style="color:green">''O Grupo da Professora $ProfSociologia.Nome, já está disponível no seu aplicativo de menssagens.''</span>
<</if>> /*=======================================================*/
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $ProfSociologiaM4.MissaoEstagio += 50>>
<<set $ProfSociologiaM4.MissaoEstatus to "Completa">>
<<set $ProfSociologiaM5.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 2>>
<</button>>@@<<set $Mensagens.SocioGrup to 0>>
<div class="smartphone">
<div class="smartphonecontent">
<center><img id="imgcel" src="content/others/celular/menssagensfundo.jpg"></center><span class="imgcelmsgtext">Tea's Group</span>
<img id="imgcelmsg" src="content/characters/prof_sociologia/images/prof-sociologia-grupo.jpg">
<div class="h-scrollbar2">
<nobr>
<<if $game.lang is 0>>
<<include [[Grupo_de_Estudos_Sociológicos_Mensagens2]]>>
<<elseif $game.lang is 1>>
<<include [[Grupo_de_Estudos_SociológicosPTBR_Mensagens2]]>>
<</if>>
</nobr>
</div></div><div>
</div>
</div>
<br>
@@.btnUI;<<button "Back to the Game ➞" `previous(3)`>><<set $game.usandoMenu to false>><</button>>@@<div class="imessage">
<<if $ProfSociologiaM6.MissaoEstagio gte 20>> /*=================*/
<p class="from-them">Hello, dear students!<br>
I hope everyone is well.<br>
<br>
I'd like to remind you about <br>
our online class, which will <br>
take place from <strong>20:00</strong>.<br>
<br>
In this lesson we'll continue <br>
the subject we were <br>
analyzing in the last lesson.<br>
<br>
The class link will be posted <br>
here in the group, <strong>do not <br>
share the group link with <br>
anyone!</strong></p>
<</if>>
<<if $ProfSociologiaM6.MissaoEstagio gte 30>> /*=================*/
<p class="from-them">Class is about to
start!</p>
<p class="from-them">httpps://linktr... </p>
<p class="from-them">Please click on the link <br>
above to enter the virtual <br>
classroom. Make sure you <br>
are in a quiet place with <br>
stable internet access to <br>
get the most out of our <br>
class.</p>
<</if>>
</div><div class="imessage">
<<if $ProfSociologiaM6.MissaoEstagio gte 20>> /*=================*/
<p class="from-them">Olá queridos estudantes!<br>
Espero que todos estejam <br>
bem.<br>
<br>
Quero lembrá-los de nossa <br>
aula online que acontecerá á <br>
partir das <strong>20:00</strong>.<br>
<br>
Nessa aula daremos <br>
continuação no assunto em <br>
que estávamos analizando <br>
na ultima aula.<br>
<br>
O link da aula será postado <br>
aqui no grupo, <strong>não <br>
compartilhem o link do <br>
grupo com ninguém!</strong></p>
<</if>>
<<if $ProfSociologiaM6.MissaoEstagio gte 30>> /*=================*/
<p class="from-them">A aula está prestes a
começar!</p>
<p class="from-them">httpps://linktr... </p>
<p class="from-them">Por favor, cliquem no link <br>
acima para ingressar na <br>
sala de aula virtual. <br>
Certifiquem-se de estar <br>
em um local tranquilo e <br>
com acesso à internet <br>
estável para aproveitar ao <br>
máximo nossa aula.</p>
<</if>>
</div><<Fundo3B>>
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM5.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM5.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<Narrador "The Sociology classroom proceeded naturally, with the students busy with their activities. Miss Miller walked among the desks, observing the students' progress." "A sala de aula de Sociologia ocorria naturalmente, com os alunos ocupados em suas atividades. A Professora $ProfSociologia.Nome, caminhava entre as carteiras, observando o progresso dos alunos.">>
<br>
<<Narrador "The bell for the break rang, announcing the end of the class. $ProfSociologia.Nome asked everyone to hand in their assignments before leaving, and the students began to get up to turn in their work. You were the last student to hand in your assignment." "O sinal do intervalo tocou, anunciando o fim da aula. $ProfSociologia.Nome pediu a todos que entregassem suas atividades antes de saírem, e os alunos começaram a se levantar para entregar os suas atividades. Você foi o ultimo aluno a entregar.">>
<br>
<<Narrador "$ProfSociologia.Nome looked at $Jogador.Nome with a serious look and whispered sharply to him." "$ProfSociologia.Nome olhou para $Jogador.Nome com um olhar sério e sussurrou rispidamente a você.">>
<br>
<<ProfSocioDiz "I know you joined my secret study group, $Jogador.Nome." "Eu sei que você entrou no meu grupo de estudos secreto, $Jogador.Nome.">>
<br>
<<Narrador "You whisper back to her." "Você sussurra de volta para ela.">>
<br>
<<PlayerDiz "I just want to learn more about sociology, Miss Miller." "Eu só quero aprender mais sobre sociologia, Professora $ProfSociologia.Nome.">>
<br>
<<Narrador "She looks at you suspiciously." "Ela te olha desconfiada.">>
<br>
<<ProfSocioDiz "$Jogador.Nome, don't fool yourself. You don't want to learn more about sociology. You want to see the same thing you saw last time." "$Jogador.Nome, não se iluda. Você não quer aprender mais sobre sociologia. Você quer ver a mesma coisa que viu da última vez.">>
<br>
<<PlayerDiz "Are you talking about your masturbation live that day..." "A senhora está falando da sua masturbação ao vivo na quele dia...">>
<br>
<<Narrador "She whispers angrily." "Ela sussurra com raiva.">>
<br>
<<ProfSocioDiz "Shut up! Don't say that here!" "Cale a boca! Não fale isso aqui!">>
<br>
<<PlayerDiz "Worried?" "Está preoculpada?">>
<br>
<<Narrador "You say, crossing your arms confidently." "Diz você cruzando os braços confiante.">>
<br>
<<ProfSocioDiz "No, I'm not worried. Until I do that again, it will take a long time, possibly almost a year. I have few students, and I'll only do it again if I can get $10,000 in donations. So, $Jogador.Nome, unless you have $10,000 to pay me, you won't see me naked again" "Não, não estou preocupada. Até eu fazer quilo, vai demorar muito, possivelmente quase um ano. Tenho poucos alunos, e só vou fazer isso de novo se eu conseguir 10 mil em doações. Então, $Jogador.Nome, a menos que você tenha 10 mil dólares para me pagar, não vai me ver nua novamente.">>
<br>
<<Narrador "$ProfSociologia.Nome says with such confidence that it leaves $Jogador.Nome speechless, realizing he didn't have the required amount. He left the classroom silently." "Diz $ProfSociologia.Nome com tanta confiança que deixou $Jogador.Nome sem palavras, percebendo que não tinha a quantia exigida. Você saia em silencio da sala de aula.">>
<br>
<<ProfSocioDiz "I've got my eye on you, $Jogador.Nome. Remember, three strikes and you're out!" "Estou de olho em você, $Jogador.Nome. Lembre-se, strike três, tá fora!">>
<br>
<<Narrador "You left the room thoughtful." "Você sai da sala pensativo.">>
<br>
@@.btnUI;<<button "End" "Escola">>
<<set $ProfSociologiaM5.MissaoEstagio += 100>>
<<set $ProfSociologiaM5.MissaoEstatus to "Completa">>
<<set $ProfSociologiaM6.MissaoEstatus to "Ativa">>
<<set $game.notifyAgenda += 1>>
<<addmins 55>>
<</button>>@@<<FundoQuartoJogador>>
/*===================================================================*/
<<if $game.SexEvent is 0>>
/*===================================================================*/
<<if $game.lang is 0>> /*============================================*/
<center><h1>$ProfSociologiaM6.MissaoNome</h1></center>
<<elseif $game.lang is 1>> /*========================================*/
<center><h1>$ProfSociologiaM6.MissaoNomePTBR</h1></center>
<</if>> /*===========================================================*/
<<if $gameDate.getHours() gte 20 and $gameDate.getMinutes() lt 10>>
<<Narrador "The sociology class was about to begin. It's a good thing you were paying attention so as not to miss anything from this class." "A aula de sociologia estava prestes a começar. Ainda bem que você estava atento para não perder nada dessa aula.">>
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 10>>
<<Narrador "You were a bit late for the sociology class, but you surely didn't miss much." "Você se atrasou um pouco para a aula de sociologia, mas com certeza não perdeu muita coisa.">>
<<else>>
<<Narrador "You were late for the sociology class." "Você se atrasou para a aula de sociologia.">>
<</if>>
<br>
<<Narrador "But you're not exactly there to study..." "Mas você não está aí exatamente para estudar...">>
<br>
<center><img id="IMG-Vertical-Persons" src="content/characters/prof_sociologia/images/PSM6-aulaonline.jpg"></center>
<br>
<<if $gameDate.getHours() gte 20 and $gameDate.getMinutes() lt 10>>
<<ProfSocioDiz "Good evening, students. Today we're going to talk about social stratification in the Sociology class, which starts now. Let's talk about social stratification." "Boa noite alunos, hoje vamos falar sobre estratificação social na aula de Sociologia, que começa agora. Vamos falar sobre estratificação social.">>
<<elseif $gameDate.getHours() gte 20 and $gameDate.getMinutes() gte 10>>
<<ProfSocioDiz "(teaching) ...Social stratification is the way societies organize and structure inequalities among their members. It influences our lives in countless ways, from educational and employment opportunities to access to resources and political power..." "(dando aula) ...A estratificação social é a maneira como as sociedades organizam e estruturam as desigualdades entre seus membros. Ela influencia nossas vidas de inúmeras maneiras, desde oportunidades educacionais e de emprego até acesso a recursos e poder político...">>
<<else>>
<<ProfSocioDiz "(teaching) ...Researchers often dedicate themselves to understanding the origin, maintenance, and effects of social stratification. This includes the study of sociological theories that explain how stratification forms and persists over time..." "(dando aula) ...Os pesquisadores frequentemente se dedicam a entender a origem, a manutenção e os efeitos da estratificação social. Isso inclui o estudo de teorias sociológicas que explicam como a estratificação se forma e persiste ao longo do tempo...">>
<</if>>
<br>
<<Reflex "The teacher's class is going on completely normally." "A aula da professora está rolando totalmente normal.">>
<br>
<<Narrador "You write in the chat." "Você escreve no chat.">>
<br>
<<Reflex "(typing) Hey, Miss Miller, why don't you do what you did last time?" "(digitando) Ei professora $ProfSociologia.Nome, por que não tira a roupa que nem na ultima vez?">>
<br>
<<Narrador "$ProfSociologia.Nome sees your comment and immediately knows it's you, but she tries to disguise it." "$ProfSociologia.Nome vê seu comentário e na hora sabe que é você, mas tenta disfarçar.">>
<br>
<<ProfSocioDiz "Ahmm... For the newcomers in the chat who entered here without being invited, I'll say that I only do that (she made quotes with her fingers with a cynical look) when the donated money adds up to 10 thousand, and that usually takes 9 months. I do this to encourage my students to study and help with my income. Until we reach 10 thousand, enjoy the class." "Ahmm... Para os novatos no chat que entraram aqui sem serem convidados, eu digo que eu só triro a roupa (ela fez aspas com os dedos com olhar cínico) quando o número de dinheiro doado se soma a 10 mil, e isso normalmente demora 9 meses. Eu faço isso para incentivar meus alunos a estudarem e ajudarem na minha renda. Enquanto não chegamos a 10 mil, aproveitem a aula.">>
<br>
<<Narrador "$ProfSociologia.Nome says with a serious tone." "Diz $ProfSociologia.Nome com um tom sério.">>
<br>
<<ProfSocioDiz "Well... where was I ahm... Sociologists analyze the ways in which social inequalities affect the dynamics of societies, including in terms of social mobility, conflict, and social cohesion..." "Bom... onde eu estava ahm... Os sociólogos analisam as maneiras pelas quais as desigualdades sociais afetam a dinâmica das sociedades, inclusive em termos de mobilidade social, conflito e coesão social...">>
<br>
<<Reflex "Well, teacher, to your misfortune, I'm much smarter than you think..." "Bom, professora, para o seu azar, eu sou muito mais esperto do que você imagina...">>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 1>>
<<addmins 10>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 1>>
/*===================================================================*/
<<Narrador "You open a tab and enter a gooners forum." "Você abre uma aba e entra em um fórum de gooners.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/others/videos/gooners.mp4" type="video/mp4"></video></center>
<br>
<<Reflex "Get ready, teacher... there's going to be a raid on your live stream." "Prepare-se, professora... vai ter invasão na sua live.">>
<br>
<<Narrador "You write a message to the users of this forum." "Você escreve uma mensagem para os frequentadores desse fórum.">>
<br>
<<Reflex "(writing) Hot blonde teacher will undress for 10k." "(escrevendo) Professora loira gostosa vai tirar a roupa por 10 mil.">>
<br>
<<Narrador "You copy and paste the link." "Você copia e cola o link.">>
<br>
<<Reflex "Now it's just a matter of waiting." "Agora é só esperar.">>
<br>
<<Narrador "You cross your arms in a feeling of mission accomplished." "Você cruza os braços num sentimento de missão cumprida.">>
<br>
<<ProfSocioDiz "(teaching) Social stratification is a broad and complex topic that is often related to other areas of Sociology, such as income inequality, racism, sexism, and..." "(dando aula) A estratificação social é um tópico amplo e complexo que é frequentemente relacionado a outras áreas da Sociologia, como a desigualdade de renda, o racismo, o sexismo e a...">>
<br>
<<Narrador "She notices that someone donated $30." "Ela percebe que alguém doou $30.">>
<br>
<<ProfSocioDiz "Oh, thank you, novinho_gostos... wait, I don't know you..." "Oh, obrigado, novinho_gostos... espera aí, eu não conheço você...">>
<br>
<<Narrador "She notices in the chat that many people are asking her to undress; she doesn't know what's going on." "Ela percebe no chat que muitas pessoas estão pedindo para ela tirar a roupa, ela não sabe o que está acontecendo.">>
<br>
<<ProfSocioDiz "Where did all these people come from..." "De onde surgiu tanta gente...">>
<br>
<<Narrador "Possibly more than 2 thousand people join, and these people start donating a lot of money. $ProfSociologia.Nome tries to thank each one of them, but she can't because there are too many people donating money to her. She feels very happy to be making money, but she is also scared because she is getting much more visibility than she wanted." "Entram possivelmente mais de 2 mil pessoas, e essas pessoas começam a doar muito dinheiro. $ProfSociologia.Nome tenta agradecer a cada uma delas, mas não consegue, pois há muita gente doando dinheiro para ela. Ela se sente muito feliz por estar ganhando dinheiro, mas também se assusta por estar tendo muito mais visibilidade do que ela queria.">>
<br>
<<Narrador "It doesn't take long for the necessary goal for $ProfSociologia.Nome to undress to be reached. With that, 100% of the people in the chat start demanding that she undress, leaving her cornered. Without a choice, she gives in to the chat's pressure." "Não demora para que a meta necessária para $ProfSociologia.Nome tirar a roupa seja atingida. Com isso, 100% das pessoas no chat começam a exigir que ela tire a roupa, deixando-a encurralada. Sem escolha, ela cede à pressão do chat.">>
<br>
<<ProfSocioDiz "Oh my God, I wasn't prepared for this today, but oh well, a deal is a deal." "Oh meu Deus, eu não estava preparada para isso hoje, mas tudo bem, trato é trato.">>
<br>
<<Narrador "She then starts to do a sensual dance and rubs her breasts over her dress." "Ela então começa a fazer uma dança sensual e esfrega seus seios por cima do vestido.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam1.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Narrador "She then takes off the top part of her dress." "Ela então tira a parte de cima do vestido.">>
<br>
<<Reflex "Now the class has begun for sure!" "Agora sim, a aula começou!">>
<br>
<<Narrador "You rub your hands together like a cartoon villain." "Você esfrega as mãos como um vilão de desenho.">>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 2>>
<<addmins 12>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 2>>
/*===================================================================*/
<<Narrador "She continues with her strip, driving everyone in the chat to delirium." "Ela continua com seu strip levando ao delírio a todos o chat.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam2.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 3>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 3>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam3.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 4>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 4>>
/*===================================================================*/
<<Narrador "Then she takes off her panties and sits on the sofa" "Em seguida ela tira a calcinha e se senta no sofá.">>
<br>
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam4.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 5>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 5>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam5.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "Now, teacher, I can finish what I started." "Agora sim, professora, posso terminar o que eu tinha começado.">>
<br>
<<Narrador "You start masturbating." "Você começa a se masturbar.">>
<br>
<center><video id="videos" autoplay mute loop>
<source src="content/characters/player/videos/punheta.mp4" type="video/mp4"></video></center>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 6>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 6>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam6.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Reflex "I love this pink pussy." "Eu amo essa bucetinha rosa.">>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 7>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 7>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam7.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 8>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 8>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam8.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 9>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 9>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam9.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<if $game.lang is 0>> /*========================================*/
@@.btnUI;<<button [[You cum with her|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<<elseif $game.lang is 1>> /*====================================*/
@@.btnUI;<<button [[Você goza junto com ela|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 10>>
<<addmins 1>>
<</button>>@@
<</if>> /*=======================================================*/
/*===================================================================*/
<<elseif $game.SexEvent is 10>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam10.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<Gozar>>
<br>
@@.btnUI;<<button [[Continue|PSM6 - Aula Online]]>>
<<set $game.SexEvent to 11>>
<<addmins 1>>
<</button>>@@
/*===================================================================*/
<<elseif $game.SexEvent is 11>>
/*===================================================================*/
<center><video id="videos" autoplay controls loop>
<source src="content/characters/prof_sociologia/videos/PSM6-MasturbationCam11.mp4" type="video/mp4"></video></center>
<br>
<<JogadorHorny 10>>
<br>
<<ProfSocioDiz "Oh, see you next class." "Oh, até a proxima aula.">>
<br>
<<Reflex "See you next class, teacher." "Até a proxima aula, professora.">>
<br>
@@.btnUI;<<button "End" "SuaCasa_Seu_quarto">>
<<set $ProfSociologiaM6.MissaoEstagio += 100>>
<<set $ProfSociologiaM6.MissaoEstatus to "Completa">>
<<set $game.SexEvent to 0>>
<<addmins 3>>
<</button>>@@
/*===================================================================*/
<</if>>
/*===================================================================*/<span class="compromissostxt"><h1>Compromissos</h1></span>
<span class="compromissos">
<<set $game.notifyAgenda to 0>>
/*===================================================================*/
<<include [[FamiliaPTBR_Missoes]]>>
/*===================================================================*/
<<include [[AlunosPTBR_Missoes]]>>
/*===================================================================*/
<<include [[ProfessorasPTBR_Missoes]]>>
/*===================================================================*/
<<include [[OutrosPTBR_Missoes]]>>
/*===================================================================*/
<<include [[HomensPTBR_Missoes]]>>
</span>
/*===================================================================*/
<<if $JogadorM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> -
<<if $JogadorM6.MissaoEstagio is 0>>
$JogadorM6.MissaoDica<br>
<<elseif $JogadorM6.MissaoEstagio is 66>>
<p>Go to your badroom to better analyze these document.</p>
<</if>>
<hr id="quests">
<</if>>
<<if $JogadorM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM11.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JogadorM12.MissaoEstatus is "Ativa" and $JogadorM12.MissaoEstagio isnot 50>>
<img id="comp" src="content/characters/player/jogador.jpg"> - <p>Go to your bedroom and create your character.</p><br>
<hr id="quests">
<<elseif $JogadorM12.MissaoEstatus is "Ativa" and $JogadorM12.MissaoEstagio is 50>>
<img id="comp" src="content/characters/player/jogador.jpg"> - $JogadorM12.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM4.MissaoEstatus is "Completa" and $MaeM5.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Hypnotize $Mae.Nome by massaging her when she is alone or going to her room at night just before she goes to sleep.</p>
<hr id="quests">
<</if>>
<<if $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM5.MissaoDica<br>
<hr id="quests">
<<elseif $MaeM5.MissaoEstatus is "Ativa" and $IrmaVM2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Complete a quest "$IrmaVM2.MissaoNome" of $IrmaV.Nome.</p><br>
<hr id="quests">
<</if>>
<<if $MaeM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM10.MissaoEstatus is "Completa">>
<<if $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade lt 25 and $Mae.Moralidade gte 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Reach at least 25 Friendship and lowers Morality to 70 to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade gte 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Lower Morality below 70 to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade lt 25 and $Mae.Moralidade lt 70>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Have at least 25 friendship to hypnotize her.</p><br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade lt 70 and $game.JogadorMassagista is true>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>Offer a massage to hypnotize her in her bedroom or living room.</p
<br>
<hr id="quests">
<<elseif $MaeM11.MissaoEstatus is "Inativa" and $Mae.Amizade gte 25 and $Mae.Moralidade lt 70 and $game.JogadorMassagista is false>>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - <p>You still don't know how to massage, learn by completing the quest "$MassagistaTeen.Nome, I Need You. Part II".</p>
<br>
<hr id="quests">
<<elseif $MaeM10.MissaoEstatus is "Completa" and $MaeM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> - $MaeM11.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mae/mae_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaVM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM7.MissaoEstatus is "Ativa" and $JogadorM11.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - Complete $Jogador.Nome's quest "The Horny Schoolgirl"<br>
<hr id="quests">
<<elseif $IrmaVM7.MissaoEstatus is "Ativa" and $JogadorM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> - $IrmaVM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaVM10.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_velha/irma1_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $IrmaNM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM1.MissaoEstatus is "Completa" and $IrmaNM2.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - To continue with $IrmaN.Nome's next quest Complete $Amigo.Nome's "$AmigoM2.MissaoNome" quest<br>
<hr id="quests">
<<elseif $AmigoM2.MissaoEstatus is "Completa" and $IrmaNM2.MissaoEstatus is "Ativa">>
<<if $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio is 0>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM2.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM2.MissaoEstatus is "Ativa" and $IrmaNM2.MissaoEstagio is 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to school and talk to $Valentao.Nome, at school, in the refectory or in the bathroom.</p><br>
<hr id="quests">
<</if>>
<</if>>
<<if $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 0>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - $IrmaNM3.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM3.MissaoEstatus is "Ativa" and $IrmaNM3.MissaoEstagio is 50>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to your $IrmaN.Relacao $IrmaN.Nome's bedroom between 21:30 and 23:00.</p><br>
<hr id="quests">
<</if>>
<<if $IrmaNM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM5.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstatus is "Ativa" and $IrmaNM5.MissaoEstagio is 33>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go to the mall to buy the cell phone chip.</p>
<hr id="quests">
<<elseif $IrmaNM5.MissaoEstatus is "Ativa" and $IrmaNM5.MissaoEstagio is 66>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Go talk to your $IrmaN.Relacao $IrmaN.Nome.</p>
<hr id="quests">
<</if>>
<<if $IrmaNM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM7.MissaoDica<br>
<hr id="quests">
<<elseif $IrmaNM7.MissaoEstatus is "Ativa" and $IrmaNM7.MissaoEstagio gte 10>>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> - <p>Keep talking to $IrmaN.Nome via text messages.</p><br>
<hr id="quests">
<</if>>
<<if $IrmaNM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
$IrmaNM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $IrmaNM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/irma_mais_nova/irma2_icon.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PennyM1.MissaoEstatus is "Ativa">>
<<if $Conhece.Penny is true>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $PennyM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM5.MissaoEstatus is "Ativa">>
<<if $MaeM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - Complete the quest "Oh, Miss Tavella" of $Mae.Nome<br>
<hr id="quests">
<</if>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM6.MissaoEstatus is "Ativa" and $Amigo2M2.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - Complete $Amigo2.Nome's $Amigo2M2.MissaoNome quest to continue<br>
<hr id="quests">
<<elseif $PennyM6.MissaoEstatus is "Ativa" and $Amigo2M2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM8.MissaoEstatus is "Ativa" and $game.salaSecreta is false>>
<img id="comp" src="content/characters/penny/penny.jpg"> - Find a "Secret Place" at school to meet $Penny.Nome<br>
<hr id="quests">
<<elseif $PennyM8.MissaoEstatus is "Ativa" and $game.salaSecreta is true>>>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/penny/penny.jpg"> - $PennyM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PennyM10.MissaoEstatus is "Completa">> /*======================*/
<img id="comp" src="content/characters/penny/penny.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $PaixaoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> - $PaixaoM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $PaixaoM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/paixao/paixao.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JillM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $JillM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/mia/mia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $JillGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mia/mia.jpg"> - $JillGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $LexiM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LexiM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $LexiM5.MissaoEstatus is "Completa">>
<<if $Conhece.Lexi is true and $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - <p>Have at least 50 Fitness</p><br>
<hr id="quests">
<<elseif $Conhece.Lexi is true and $Jogador.Fitness gte 50 and $LexiGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lexi/lexi.jpg"> - $LexiGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfArteM1.MissaoEstatus is "Ativa" and $ProfArteM1.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM1.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM1.MissaoEstatus is "Ativa" and $ProfArteM1.MissaoEstagio is 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - <p>Go to teacher $ProfArte.Nome's house between 18:30 and 21:00.</p><br>
<hr id="quests">
<</if>>
<<if $ProfArteM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM4.MissaoEstatus is "Ativa">>
<<if $ProfArteM4.MissaoEstagio lt 66 and $ProfArte.status isnot "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM4.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM4.MissaoEstagio gte 66 and $ProfArte.status isnot "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Go and hypnotize $ProfArte.Nome at her house (if you have already completed the quest "$JogadorM9.MissaoNome" of $Jogador.Nome (JM9)) or at the Massage Institute when she's there.<br>
<hr id="quests">
<<elseif $ProfArteM4.MissaoEstagio gte 66 and $ProfArte.status is "Talented Artist">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Go to $ProfArte.Nome's house to see the result of hypnosis between 18:30 and 21:00.<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfArteM5.MissaoEstatus is "Ativa" and $ProfArteM5.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM5.MissaoDica<br>
<hr id="quests">
<<elseif $ProfArteM5.MissaoEstatus is "Ativa" and $ProfArteM5.MissaoEstagio gte 0 and $ProfArteM5.MissaoEstagio lt 100>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to $ProfArte.Nome Corpora while she is there between 18:00 and 21:00 to help her with the paintings.<br>
<hr id="quests">
<</if>>
<<if $ProfArteM6.MissaoEstatus is "Ativa" and $ProfArteM6.MissaoEstagio lt 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Wait a few days.<br>
<hr id="quests">
<<elseif $ProfArteM6.MissaoEstatus is "Ativa" and $ProfArteM6.MissaoEstagio gte 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 0>>
<<if $Jogador.Fitness lt 40>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness gte 40>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM10.MissaoDica<br>
<hr id="quests">
<</if>>
<<elseif $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 30>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to train at the Gym between 14:30 and 15:30 on Weekday (While $ProfArte.Nome is there)<br>
<hr id="quests">
<<elseif $ProfArteM10.MissaoEstatus is "Ativa" and $ProfArteM10.MissaoEstagio is 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Keep going to train at the Gym between 14:30 and 15:30 on Weekday (While $ProfArte.Name is there)<br>
<hr id="quests">
<</if>>
<<if $ProfArteM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM11.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 0>>
<<if $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM12.MissaoDica<br>
<hr id="quests">
<</if>>
<<elseif $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 30>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - <<if $CountryClub.Trabalho is true and $CountryClub.Socio is false>>
You need to become a member of the Country Club.
<br>
<</if>>
Continue to the Country Club pool between 15:30 and 16:30 on Weekday (While $ProfArte.Nome is there)<br>
<hr id="quests">
<<elseif $ProfArteM12.MissaoEstatus is "Ativa" and $ProfArteM12.MissaoEstagio is 60>>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> -
<<if $CountryClub.Trabalho is true and $CountryClub.Socio is false>>
You need to become a member of the Country Club.
<br>
<</if>>
Continue to the Country Club pool between 15:30 and 16:30 on Weekday (While $ProfArte.Nome $ProfArte.Nome is there)<br>
<hr id="quests">
<</if>>
<<if $ProfArteM13.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteM13.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfArteM13.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $ProfArteGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_arte/prof_Arte.jpg"> - $ProfArteGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfQuimicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM5.MissaoEstatus is "Ativa" and $LenaPaulM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>Before continuing complete the Quest "$LenaPaulM5.MissaoNome" of $LenaPaul.Nome.</p><br>
<hr id="quests">
<<elseif $ProfQuimicaM5.MissaoEstatus is "Ativa" and $LenaPaulM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM7.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>Complete the Quest "$LenaPaulM8.MissaoNome" of $LenaPaul.Nome.</p><br>
<hr id="quests">
<<elseif $ProfQuimicaM7.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - $ProfQuimicaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_quimica/prof_Quimica.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfHistoriaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfHistoriaM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $Conhece.ProfHistoria is true and $Jogador.Fitness lt 50>>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - <p>Have at least 50 Fitness</p><br>
<hr id="quests">
<<elseif $Conhece.ProfHistoria is true and $Jogador.Fitness gte 50 and $ProfHistoriaGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_historia/prof_Historia.jpg"> - $ProfHistoriaGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfEdFisicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM5.MissaoEstatus is "Ativa" and $Aaliyah.Amizade lt 25>>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - <p>Have at least 25 friendship with $Aaliyah.Nome.</p>
<br>
<hr id="quests">
<<elseif $ProfEdFisicaM5.MissaoEstatus is "Ativa" and $Aaliyah.Amizade gte 25>>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaM4.MissaoEstatus is "Ativa">>
<<if $ProfEdFisicaGymCena1MP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaGymCena1MP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfEdFisicaGymCena1MP2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> - $ProfEdFisicaGymCena1MP2.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfEdFisicaM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_ed_fisica/prof_Ed_Fisica.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfBiologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM2.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM2.MissaoEstatus is "Completa" and $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - Complete teacher $ProfLiteratura.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM3.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM3.MissaoEstatus is "Completa" and $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - Complete teacher $ProfLiteratura.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> - $ProfBiologiaM4.MissaoDica<br>
<hr id="quests">
<<elseif $ProfBiologiaM4.MissaoEstatus is "Ativa" and $PennyM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> -
Complete a quest from $Penny.Nome: $PennyM8.MissaoNome.<br>
<hr id="quests">
<</if>>
<<if $ProfBiologiaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_biologia/prof_Biologia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfLiteraturaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM1.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM1.MissaoEstatus is "Completa" and $ProfBiologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM2.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM2.MissaoEstatus is "Completa" and $ProfBiologiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaM3.MissaoDica<br>
<hr id="quests">
<<elseif $ProfLiteraturaM3.MissaoEstatus is "Completa" and $ProfBiologiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - Complete teacher $ProfBiologia.Nome's next quest<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaM3.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaGymMP1.MissaoEstatus is "Ativa" and $ProfLiteratura.Amizade gte 25>>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfLiteraturaGymMP2.MissaoEstatus is "Ativa" and $ProfLiteratura.Amizade gte 40>>
<img id="comp" src="content/characters/prof_literatura/prof_Literatura.jpg"> - $ProfLiteraturaGymMP2.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $NewProfFisicaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $NewProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $NewProfFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/mela/mela.jpg"> - $NewProfFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfSociologiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM3.MissaoEstatus is "Ativa">>
<<if $ProfSociologiaM3.MissaoEstagio is 0>>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $ProfSociologiaM3.MissaoEstagio is 20>>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM3.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $ProfSociologiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> - $ProfSociologiaM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $ProfSociologiaM6.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_sociologia/prof_Sociologia.jpg"> -
<p>Fim do conteúdo com este personagem (por enquanto).</p><br>
<hr id="quests">
<</if>>
<<if $LenaPaulM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM3.MissaoEstatus is "Ativa" and $Jogador.Dinheiro lt 120>> /* Primeiro Encontro */
<img id="comp" src="content/characters/lena/lena.jpg"> - <p>Have at least $120 to spend on the date.</p><br>
<hr id="quests">
<<elseif $LenaPaulM3.MissaoEstatus is "Ativa" and $Jogador.Dinheiro gte 120>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM3.MissaoEstatus is "Completa">> /* Segundo Encontro */
<<if $LenaPaulM4.MissaoEstatus is "Ativa">>
<<if $Jogador.Dinheiro gte 120 and $LenaPaul.Desejo gte 15 and $LenaPaul.Paixao gte 25 and $AmigoM6.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM4.MissaoDica<br>
<hr id="quests">
<<elseif $Jogador.Dinheiro lt 120 or $LenaPaul.Desejo lt 15 or $LenaPaul.Paixao lt 25 or $AmigoM6.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Jogador.Dinheiro lt 120>>
<p>Have at least $120 to spend on the date.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 15>>
<p>Make $LenaPaul.Nome have at least 15 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 25>>
<p>Make $LenaPaul.Nome have at least 15 Passion.</p>
<br>
<</if>>
<<if $AmigoM6.MissaoEstatus isnot "Completa">>
<p>Complete the quest "$AmigoM6.MissaoNome" of $Amigo.Nome.</p>
<br>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM4.MissaoEstatus is "Completa">> /* Terceiro Encontro */
<<if $LenaPaulM5.MissaoEstatus is "Ativa">>
<<if $Jogador.Dinheiro gte 120 and $LenaPaul.Desejo gte 22 and $LenaPaul.Paixao gte 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM5.MissaoDica<br>
<hr id="quests">
<<elseif $Jogador.Dinheiro lt 120 or $LenaPaul.Desejo lt 22 or $LenaPaul.Paixao lt 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Jogador.Dinheiro lt 120>>
<p>Have at least $120 to spend on the date.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 22>>
<p>Make $LenaPaul.Nome have at least 22 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Passion.</p>
<br>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Ativa" and $Jogador.Ousadia lt 25>>
<img id="comp" src="content/characters/lena/lena.jpg"> - <p>Have at least 25 Bravery.</p><br>
<hr id="quests">
<<elseif $LenaPaulM7.MissaoEstatus is "Ativa" and $Jogador.Ousadia gte 25>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $LenaPaulM7.MissaoEstatus is "Completa">>
<<if $LenaPaulM8.MissaoEstatus is "Ativa">>
<<if $Alianca.Namoro gte 2 and $Alianca.AloneAnel gte 1 and $LenaPaul.Desejo gte 40 and $LenaPaul.Paixao gte 40>>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulM8.MissaoDica<br>
<hr id="quests">
<<else>>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<<if $Alianca.Namoro lt 2 and $Alianca.AloneAnel lt 1>>
<p>Collect money and buy a date ring at the jewelry store in the mall.</p>
<br>
<</if>>
<<if $LenaPaul.Desejo lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Desire.</p>
<br>
<</if>>
<<if $LenaPaul.Paixao lt 40>>
<p>Make $LenaPaul.Nome have at least 40 Passion.</p>
<</if>>
<hr id="quests">
<</if>>
<</if>>
<</if>>
<<if $LenaPaulGymMP1.MissaoEstatus is "Ativa">>
<<if $LenaPaulM2.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> - $LenaPaulGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $LenaPaulM8.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/lena/lena.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $SrtaTravellaM1.MissaoEstatus is "Ativa" and $Conhece.MissTravella is true>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM4.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Complete $Penny.Nome Freas's "Making Me a Man" quest<br>
<hr id="quests">
<<elseif $SrtaTravellaM4.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MaeM11.MissaoEstatus is "Completa">>
<<if $SrtaTravellaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM8.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM9.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM10.MissaoEstatus is "Ativa">>
<<if $Perfume.PureVoodoo is false>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Go to the Mall and buy the Pure Voodoo perfume<br>
<hr id="quests">
<<elseif $Perfume.PureVoodoo is true>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM10.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM11.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade lt 20 and $MissTravella.Paixao lt 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Friendship and 20 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 20 and $MissTravella.Paixao lt 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade lt 20 and $MissTravella.Paixao gte 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 20 Friendship with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 20 and $MissTravella.Paixao gte 20>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM11.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM12.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM12.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaTravellaM13.MissaoEstatus is "Ativa">>
<<if $MissTravella.Amizade lt 40 and $MissTravella.Paixao lt 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Friendship and 40 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 40 and $MissTravella.Paixao lt 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Passion with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade lt 40 and $MissTravella.Paixao gte 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - Have at least 40 Friendship with $MissTravella.Nome<br>
<hr id="quests">
<<elseif $MissTravella.Amizade gte 40 and $MissTravella.Paixao gte 40>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaM13.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaTravellaM13.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<if $MaeM1.MissaoEstatus is "Completa">>
<<if $SrtaTravellaGymMP1.MissaoEstatus is "Inativa" and $MissTravella.Amizade lt 10>>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>Have at least 10 friendship with $MissTravella.Nome Tavella.</p>
<br>
<hr id="quests">
<<elseif $SrtaTravellaGymMP1.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - <p>Say a "Halo" to $MissTravella.Nome Tavella while she is in the square, in the park, at her house, by the pool or at the bar.</p>
<br>
<hr id="quests">
<<elseif $SrtaTravellaGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/travella/srtaTravella_icon.jpg"> - $SrtaTravellaGymMP1.MissaoDica<br>
<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $SrtaCooperM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM1.MissaoEstatus is "Completa">>
<<if $SrtaCooperM2.MissaoEstatus isnot "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - <p>Complete the quest "$JogadorM12.MissaoNome".</p><br>
<hr id="quests">
<<elseif $SrtaCooperM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM2.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $SrtaCooperM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - $SrtaCooperM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $SrtaCooperM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/cooper/srtaCooper_icon.jpg"> - <p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $VizinhaEsquerdaM1.MissaoEstatus is "Ativa">>
<<if $Jogador.Fitness lt 40>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at least 40 Fitness<br>
<hr id="quests">
<<elseif $Jogador.Fitness gte 40>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $VizinhaEsquerdaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $VizinhaEsquerdaM4.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 70 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM5.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 70 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 70>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM6.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 63>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 63 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 63>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $VizinhaEsquerdaM7.MissaoEstatus is "Ativa">>
<<if $Jogador.Moralidade gt 55>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - Have at most 55 Morality<br>
<hr id="quests">
<<elseif $Jogador.Moralidade lte 55>>
<img id="comp" src="content/characters/vizinha_esquerda/vizinhaesquerda.jpg"> - $VizinhaEsquerdaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $MassagistaTeenM1.MissaoEstatus is "Ativa">>
<<if $ProfQuimicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM1.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
<<if $MassagistaTeenM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $MassagistaTeenM5.MissaoEstatus is "Ativa">>
<<if $Cameras.Fotografica is false>>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - Buy a camera at the Mall<br>
<hr id="quests">
<<elseif $Cameras.Fotografica is true>>
<img id="comp" src="content/characters/massagistateen/massagista-teen-icon.jpg"> - $MassagistaTeenM5.MissaoDica<br>
<hr id="quests">
<</if>>
<</if>>
/*===================================================================*/
<<if $AaliyahGymMP1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/aaliyah/aaliyah.jpg"> - $AaliyahGymMP1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $AmigoM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM2.MissaoEstatus is "Completa" and $AmigoM3.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AmigoM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM3.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM3.MissaoEstatus is "Completa" and $AmigoM4.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM4.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AmigoM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM4.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM6.MissaoEstatus is "Completa" and $AmigoM7.MissaoEstatus is "Inativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM7.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $AmigoM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM7.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM8.MissaoEstatus is "Ativa">>
<<if $LenaPaulM4.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $LenaPaulM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $AmigoM8.MissaoEstatus is "Ativa">>
<<if $AmigoM9.MissaoEstagio is 0>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica1PTBR<br>
<<elseif $AmigoM9.MissaoEstagio is 10>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica2PTBR<br>
<<elseif $AmigoM9.MissaoEstagio is 20>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica3PTBR<br>
<<elseif $AmigoM9.MissaoEstagio is 30>>
<img id="comp" src="content/characters/amigo/amigo.jpg"> - $AmigoM8.MissaoDica4PTBR<br>
<</if>>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"> -
<p>Fim do conteúdo com este personagem (por enquanto).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $Amigo2M1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M1.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M2.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $Amigo2M2.MissaoEstatus is "Ativa" and $PennyM5.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M2.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica1PTBR<br>
<<if $Amigo2M4.MissaoEstagio gte 30 and $Amigo2M4.MissaoEstagio lt 100>>
<p>É preciso falar com todas as professoras:</p>
<<if $A2M4Conversa.ProfArte is false>>
<p>Professora de Arte: $ProfArte.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfBiologia is false>>
<p>Professora de Biologia: $ProfBiologia.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfLiteratura is false>>
<p>Professora de Literatura: $ProfLiteratura.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfEdFisica is false>>
<p>Professora de Educação Física: $ProfEdFisica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfHistoria is false>>
<p>Professora de História: $ProfHistoria.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfQuimica is false>>
<p>Professora de Quimica: $ProfQuimica.Nome</p>
<</if>>
<<if $A2M4Conversa.ProfSociologia is false>>
<p>Professora de Sociologia: $ProfSociologia.Nome</p>
<</if>>
<hr id="quests">
<</if>>
<<if $A2M4Conversa.ProfArte is true and $A2M4Conversa.ProfBiologia is true and $A2M4Conversa.ProfLiteratura is true and $A2M4Conversa.ProfEdFisica is true and $A2M4Conversa.ProfHistoria is true and $A2M4Conversa.ProfQuimica is true and $A2M4Conversa.ProfSociologia is true>>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M4.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<</if>>
<<if $Amigo2M5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M6.MissaoEstatus is "Ativa" and $JogadorM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M6.MissaoDica1PTBR<br>
<hr id="quests">
<<elseif $Amigo2M6.MissaoEstatus is "Ativa" and $JogadorM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M6.MissaoDica1PTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M7.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M8.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M9.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus isnot "Completa" and $AmigoM9.MissaoEstatus isnot "Completa">>
<<if $LenaPaulM8.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica1PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigoM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<elseif $Amigo2M9.MissaoEstatus is "Ativa" and $LenaPaulM8.MissaoEstatus is "Completa" and $AmigoM9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $Amigo2M9.MissaoDica3PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo2/amigo2.jpg"> -
<p>Fim do conteúdo com este personagem (por enquanto).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $AmigosM1.MissaoEstatus is "Inativa" and $AmigoM9.MissaoEstatus is "Completa" or $Amigo2M9.MissaoEstatus is "Completa">>
<<if $AmigoM9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica1PTBR<br>
<hr id="quests">
<</if>>
<<if $Amigo2M9.MissaoEstatus isnot "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica2PTBR<br>
<hr id="quests">
<</if>>
<<elseif $AmigosM1.MissaoEstatus is "Inativa" and $AmigoM9.MissaoEstatus is "Completa" and $Amigo2M9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica3PTBR<br>
<hr id="quests">
<<elseif $AmigosM1.MissaoEstatus is "Ativa" and $AmigoM9.MissaoEstatus is "Completa" and $Amigo2M9.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM1.MissaoDica4PTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM2.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM3.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM4.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM5.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM5.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM6.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM7.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM8.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM8.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM9.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM9.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM10.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM10.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
<<if $AmigosM11.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/amigo/amigo.jpg"><img id="comp" src="content/characters/amigo2/amigo2.jpg"> - $AmigosM11.MissaoDicaPTBR<br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $ProfFilosofiaM1.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> - $ProfFilosofiaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFilosofiaM4.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_filosofia/prof_Filosofia.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
/*===================================================================*/
<<if $JogadorM6.MissaoEstatus is "Completa" and $Acoes.TreinoProfFisica lt 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - <p>Help your Physics teacher $ProfFisica.Nome to workout.</p><br>
<hr id="quests">
<<elseif $ProfFisicaM1.MissaoEstatus is "Ativa" and $Acoes.TreinoProfFisica gte 10>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM1.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM2.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM2.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM3.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM3.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM4.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM4.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM5.MissaoEstatus is "Ativa" and $VitaminaX is false>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - Complete $SrtaCooper.Nome Cooper's "Slimming Vitamin" quest<br>
<hr id="quests">
<<elseif $ProfFisicaM5.MissaoEstatus is "Ativa" and $VitaminaX is true>>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM5.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM6.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM6.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM7.MissaoEstatus is "Ativa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> - $ProfFisicaM7.MissaoDica<br>
<hr id="quests">
<</if>>
<<if $ProfFisicaM7.MissaoEstatus is "Completa">>
<img id="comp" src="content/characters/prof_fisica/prof_fisica.jpg"> -
<p>End of content with this character (for now).</p><br>
<hr id="quests">
<</if>>
<<set $Conversas to {
Mae: 0,
IrmaV: 0,
IrmaN: 0,
};>>
<<set $ConversasLiberadas to {
Paixao: false,
Debora: false,
Mia: false,
ProfQuimica: false,
Samantha: false,
};>>
<<set $A2M4Conversa to {
ProfArte: false,
ProfBiologia: false,
ProfLiteratura: false,
ProfEdFisica: false,
ProfHistoria: false,
ProfQuimica: false,
ProfSociologia: false,
};>>