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/*<div class="changelog version">
A100
</div>
* Wrote and added eight new ballerina lesson scenes for Eve to the Margot Dance Studio in Pendleton. Lessons range from intermediate to expert. 1.2k words of content.
* Wrote and added five new ballerina scenes for Eve practicing at home to the dining room. .6k words of content.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
*/<div class="changelog version">
A99
</div>
* Made several minor changes to the game's intro, laying plot hooks for properly unlocking the laboratory. .1k words of content sponsored by TheTealDragon
* Wrote and added a new scene to the study that should play the first time you enter it. This scene includes several plot hooks as well as will set the laboratory access as it was originally intended. Even if you have accessed the lab before, this scene will need to trigger before you can resume access to the lab. 2k words of content sponsored by TheTealDragon.
* Wrote and added a small commercial for the television advertising the new dance studio in Pendleton. .2k words of content.
* Wrote and added a new scene that starts Eve's ballerina lessons. .5k words of content sponsored by TheTealDragon.
* Wrote and added three small scenes plus a "first time" scene for the dance studio when her dance skill is below 10. 1.2k words of content sponsored by TheTealDragon.
* Wrote and added a new bedtime scene related to Chloe that hints at some potential naughtyness to come. .9k words of content.
* Wrote and added "tabloids" for the supermarket in the game. Includes two core scenes with four silly/naughty/scary stories teased on the covers of the tabloids in the checkout isle. .7k words of content.
* Wrote and added a new St Andrew's Cross start for a Modest slave. .1k words of content.
* Wrote and added a new St Andrew's Cross start for a Shy slave. .1k words of content.
* Wrote and added the Margot Dance Studio to North Main in Pendleton. .8k words of content.
* Added a new scene for Claire (7) to her apartment. 1.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (8) to her apartment. 1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (9) to her apartment. 5.9k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (10) to her apartment. .4k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (11) to her apartment. 4.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (6) to the park. 4.6k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (1) to west street. .8k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (2) to west street. .7k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (3) to west street. 1.2k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (4) to west street. 1.1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (5) to west street. 1.1k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire (6) to west street. 1.5k words of content submitted by RageAgainstDaMachine.
* Added the option to gift Anna and Eve a computer through their character gifting menus.
* Added new Ballet skill.
* Added Ballet skill to the cheat/npc menus.
* Added doll art for Jessie.
* Added art late night to Sharky's.
* Added art for Jessie's rescue scene.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A98
</div>
* Wrote and added three intros for game generated slaves to the St Andrew's Cross. Two that can fit any kind of slave and one that can work with either a Modest or Shy slave. .6k words of content.
* Wrote and added two generic "whipping" intro for a slave on the St Andrew's Cross. .4k words of content.
* Wrote and added four core "whipping" scenes for slaves on the St Andrew's Cross. Three for all slave types and one death placeholder if you're a bit too rough. 1.3k words of content.
* Wrote and added one ending scenes for the St Andrews Cross for slaves. .7k words of content.
* Added a new park scene for Elodie where you can take her virginity. 4k words of content submitted by RageAgainstDaMachine.
* Added a new park scene for Elodie that acts as a followup to the previous scene. 2.7k words of content submitted by RageAgainstDaMachine.
* Added a new scene for Claire at the park. 5.3k words of content submitted by RageAgainstDaMachine.
* Added two new images related to the Kokobox. One is currently used as the startup screen and is an animated gif. The other is a closer up version and is currently unused.
* Added three new images related to the grill for barbecues. One related to a male MC, one for a female MC, and one with just the grill.
* Removed Patreon links from the game.
* Fixed an issue where passing Yami on the road between the mansion and town would result in you arriving at the mansion even if you were headed into town.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/11/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A97
</div>
* Wrote and added a new scene for the master bathroom shower function for a "Shy" slave. 2k words of content.
* Wrote and added a new scene to the living room for a "Shy" slave. .8k words of content.
* Wrote and added a new scene to any room with a hard floor for a "Shy" slave. .3k words of content.
* Wrote and added a new cooking scene for a "Shy" slave. .1k words of content.
* Wrote and added a new scene to any room with carpeted floor. .1k words of content.
* Wrote and added a new yard work scene for a "Shy" slave. All four seasons represented in the scene depending on when it plays out. .2k words of content.
* Wrote and added a new scene to the bathing room for a "Shy" slave. .8k words of content.
* Wrote and added a new scene to the "Yard" locations on the mansion grounds that can play out for any slave type you own. .1k words of content.
* Wrote and added a new scene to the kitchen that can play out for any slave type you own. .1k words of content.
* Wrote and added a delivery job for Sharky's to the game. Interview scene can appear between 5pm and 7pm. .9k words of content.
* Wrote and added eleven delivery job scenes to the Sharky's delivery job. 2.6k words of content.
* Wrote and added four delivery job scenes involving Jessy for the Sharky's delivery job. Two are one time scenes with one of those being for a female MC only. 2.3k words of content.
* Wrote and added a "First call" scene involving Willy when working the Sharky's Delivery job. .5k words of content.
* Wrote and added a scene (several randomizers used within, making it a very versatile scene) where Willy places an order while working the Sharky's Delivery job. 1.5k words of content.
* Wrote and added a scene for players to finalize a decision on how to proceed with Willy when working the Sharky's Delivery job. .5k words of content.
* Wrote and added a "Sexual favors" scene for Willy while working the Sharky's Delivery Job. Can play out 5 different ways depending on the favor asked. .6k words of content.
* Wrote and added three "No sexual favor" scenes for Willy while working the Sharky's Delivery job. .3k words of content.
* Wrote and added the second episode of the "Guardian" TV series on the television. .7k words of content.
* Created work assignments for purchasable slaves.
* Built a system to allow NPCs to order random meals from Sharky's.
* Added a new NPC named Jessy to the Sharky's Delivery job.
* Added a new generic NPC "Manager" to the game. (Currently unused.)
* Added a new generic NPC "Female Manager" to the game.
* Told the game to progenerate some slaves for sale to prevent a blank screen the first time you go to look at your options.
* Added the Sharky's job to the cheat menu.
* Added a cheat for Jessy to track how many times you have a soda with her after work.
* Fixed an issue where if you clicked out of a slave arrival scene too quickly it would cause some problems with those characters.
* Fixed an issue where Elodie wasn't behaving deaf.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A96
</div>
* Wrote and added a new scene where Anna brings you to the study to receive a new slave. .1k words of content.
* Wrote and added a new scene in the study where you finalize the acquisition of a new "Modest" slave. 1.1k words of content
* Wrote and added a new scene to any room with a hard floor for a "Modest" slave. .3k words of content.
* Wrote and added a new scene for the yard locations at the mansion for any generic slave type. .2k words of content.
* Wrote and added a new scene to the bathing room for either a Modest or Shy slave. .3k words of content.
* Wrote and added a leisure time scene for the living room, lounge, and library for a "Modest" slave. .8k words of content.
* Wrote and added a leisure time scene for the living room for a "Modest" slave. .7k words of content.
* Wrote and added three new scenes for a Modest partner where they share a bed with you. One of these can lead to sex. 2.1k words of content.
* Wrote and added two small scenes for going to sleep with a Modest partner sharing your bed.
* Wrote and added two sex starters for Modest partners. 3.9k words of content.
* Wrote and added three missionary sex starts for Modest characters. One is dependent on virginity while the other two are repeatable for non-virgin Modest partners. 2.5k words of content.
* Wrote and added eight core missionary scenes. Four specific to a Modest slave and four that can play out for any slave type. 2.8k words of content.
* Wrote and added two creampie scenes for a Modest slave for bed sex. 2.8k words of content.
* Wrote and added two pullout scenes for a Modest slave for bed sex. 1.3k words of content.
* Wrote and added four bed sex endings. Two Modest endings for waking hours, one Modest ending for bed time hours, and one Generic ending that can play out for any slave type for bed time hours. 1.5k words of content.
* Wrote and added one small scene for a game generated slave that sleeps in your bed. Is available when you wake up and they are still sleeping. .1k words of content.
* Added an image for Eve's wedding.
* Added a new image for Umi kissing the male MC.
* Reworked existing buyable slaves to match the game generated ones.
* Updated the slaves information screens to show more information. This includes: Cosmetic overhaul, personality traits, physical characteristics, tracking status effects, and expanded skills list,
* Added the framework for randomly generated slaves. Will need some tweaks and/or revisions as new personality types are added to this code.
* Added the ability to unlock Bruce in the Cheat menu.
* Added a new chat to the Cheat menu that will allow you to receive a game generated slave.
* Added a group of 500 random last names to the game for use with the randomly generated Slaves.
* Locked the under table naughtyness so it only appears for Male characters until content can be written for female characters.
* Locked out a naughty bathing room scene with Anna so it only appears for Male characters. (Not sure if an alternate version of this one will be written, more likely it will be something different for female MCs when the time comes.)
* New pronoun set added to the game: lad/lady.
* New pronoun set added to the game: husband/wife.
* New pronoun set added to the game: househusband/housewife.
* Added a new function that will allow for the "possessive" of a game generated character's last name.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
NOTE: Modest slave added in this build. "Modest" and "Generic" scenes will appear for Modest slaves. Scenes that include mention of other slave types will become available for those personality types as they become available.
<div class="changelog version">
A95
</div>
* Wrote and added a double blowjob scene for Misaki and Eve to the kitchen. This scene will be what unlocks threesome content between the MC and the pair. 2.2k words of content.
* Wrote and added two intro scenes for Eve/Misaki threesome content in the master bedroom. .9k words of content between them.
* Wrote four oral sex intro for Eve/Misaki threesome content with the MC. Two for a male MC, two for a female MC. .9k words of content.
* Wrote and added nine oral sex scenes for Eve/Misaki threesome content with the MC. Five scenes for male MC, and four for a female MC. 1.6k words of content.
* Wrote and added seven oral cumshots for Eve/Misaki threesome content with the MC. Five scenes for male MC, four for female MC, one of each group being a bed time ending. 1.6k words of content.
* Wrote and added the next installment in the Willy storyline for female MC. Take a shower at the mansion and masturbate. 1.4k words of content.
* Wrote and added a masturbation mechanic for the female MC related to Willy to the master bathroom shower. Includes three intros, two core pieces and three endings. 3.1k words of content.
* Added a new scene to the back yard involving Yami and Gaia. .6k words of content submitted by Asura.
* Added a new scene for Maki if Yami is in your employ. 1.4k words of content submitted by Asura.
* Added a new scene to the Pendleton Park involving Elodie. Requires high sign language skill. 2.8k words of content.
* Fixed an issue with one of Mitsuko's kitchen scenes to rout you back to the kitchen instead of dropping the MC in the master bedroom.
* Fixed an issue where Rey's sex scenes where he has sex with Eve, weren't properly locked to a male only Rey.
* Fixed an issue in Yami's motorcycle riding scene, where the links were not properly running the code for selecting Yami's perceived gender.
* Fixed an issue in the scene where Anna and Eve are trying to chase a baby who doesn't want to sit still for a diaper change. The conditions for the scene did not match the code for selecting a name of a child, so sometime there was no valid name to select.
* Did some work on background images. In some places, we don't have the correct seasonal or weather art for a location and we pull on a different piece of art to fill that gap until we can add official art. In some cases the replacements were not good fits so we shuffled a few things about to make the changes less jarring where we noticed discrepancies.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/18/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A94
</div>
* Wrote and added a new scene for Misaki and Eve where Misaki is teaching Eve the art of seduction. .2k words of content.
* Wrote and added a new sex scene for club hookups at the Joker for female MCs. .6k words of content.
* Wrote and added a new scene to the Joker for a male MC that can appear about eighteen years after cumming inside of a clubgoer. Yes, I know this one has a pretty long time window, but it fit with the theme this way. 1.5k words of content.
* Wrote and added a series of four news scenes that can trigger on the television after Yami takes out Big Jim. 1k words of content.
* Wrote and added a scene where the MC finally realizes that Gaia is pregnant. .3k words of content.
* Wrote and added a small scene for Gaia in the third trimester of pregnancy. .3k words of content.
* Wrote and added a birthing scene for Gaia. 1.8k words of content.
* Wrote and added two small scenes that take place shortly after Gaia gives birth. .7k words of content.
* Wrote and added seven small scenes related to Gaia's baby. 1.1k words of content.
* Added three new scenes for the drive to or from Pendleton Involving Yami and/or Vanni's gang. 1.2k words of content submitted by Asura.
* Added a scene to Vanni's warehouse where Yami passes you, while leaving if she has joined the gang. .2k words of content submitted by Asura.
* Added 2 scenes to the back yard that involve Yami teaching Gaia how to fight. 1.7k words of content submitted by Asura'
* Added a scene where you play frisbee with Claire at Pendleton park. 2.2k words of content submitted by Irish Major Tom.
* Added pronoun support for King/Queen and Prince/Princess.
* Added eight new images for driving in town. Including both male and female variants for casual drives, a car full of Vanni's gang members, and being chased by police.
* Added one image of Maki drinking tea.
* Added a way to increase your driving skill through experience. (Successful getaway driver jobs roll 1-100, if that random number is above your current driving skill, your skill goes up by one point.)
* Added the ability to view your children as a female player.
* Added fertility checks to get club goers pregnant and they can carry viable babies that are born into the game. Only one scene pulls on this information at this time but there is additional content planned eventually.
* Added a "Force pregnant" option to the cheat menu for the female MC. This option will impregnate the MC with random stranger's genetic code.
* Fixed an issue that was preventing Gaia from getting pregnant.
* Fixed an issue where some getaway driver scenes were not able to trigger.
* Fixed an issue where Gaia was getting her second trimester pregnancy ambients in her first trimester.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A93
</div>
* Wrote and added one new scene to the child area involving a bit of mother-child bonding time between Misaki and any baby of hers between the age of 6 months and 2 years. .3k words of content.
* Wrote and added four new scenes involving the MC fucking Rey during the Eve and Rey BDSM play. Includes variants for both male and female versions of both MC and Rey. 3.4k words of content.
* Wrote and added one new scene involving Rey fucking a female MC during the Eve and Rey BDSM play. 1.6k words of content.
* Wrote and added one new scene involving Rey fucking a male MC during the Eve and Rey BDSM play. 1k words of content.
* Wrote and added three small vibe play scenes for Misaki. .4k words of content.
* Wrote and added one small scene for Eve wearing her new BDSM outfit. .2k words of content.
* Wrote and added two small scenes for Gaia related to the first trimester of pregnancy. .2k words of content.
* Wrote and added two small scenes for Gaia related to the second trimester of pregnancy. .2k words of content.
* Added a scene where Yami and Vanni meet for the first time in Vanni's warehouse. 8pm to midnight. 5.8k words of content submitted by Asura.
* Added seven small scenes to Vanni's warehouse if Yami is allowed to associate herself with the gang. .8k words of content.
* Added one scene involving Yami and Gaia. Triggers at the pond late in the evening. 1.1k words of content submitted by Asura.
* Added a new scene for Yami that is a direct continuation of her rescue scene on West Street. 2.8k words of content submitted by Asura.
* Added a new scene for Yami to the garage that only appears if she has a good relationship with Gaia. .4k words of content submitted by Asura.
* Added a scene for Mitsuko to the living room late in the evening. 1.7k words of content submitted by Irish Major Tom.
* Added 7 images to the Anna, and the Anna & Eve honeymoon where Eve gives Anna a world tour.
* Fixed an issue that was hanging up most of the Yami/Gaia relationship progression.
* Fixed an issue that would happen in the Yami West Street Rescue Scene 1 if you didn't have enough money to pay Yami.
* Fixed an issue where a popup error would appear when trying to gift Eve the mistress Eve costume.
* Fixed an issue in Submitted Yami West Street Rescue Scene 1 where if you tried to pay off the thugs with money, and had enough to pay Yami for rescuing you in your wallet, you would not get the difference between Yami's fee, and your original balance back.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A92
</div>
* Wrote and added a new scene to gift the BDSM outfit to Eve (Outfit added in A91). .8k words of content.
* Wrote and added four small scenes for Eve wearing her new BDSM outfit. .9k words of content.
* Wrote and added a new scene can lock (Or prevent) BDSM play between Eve and Rey. 1.3k words of content.
* Wrote and added three small scenes for Eve and Rey engaged in some playful BDSM. 1.1k words of content.
* Wrote and added two intro scenes for Eve and Rey BDSM play (Allowing you to summon the pair to the master bedroom to watch their play.) .4k words of content.
* Wrote and added five oral sex scenes for Eve and Rey BDSM play with Eve receiving. Three scenes for female Eve and two for futa Eve. 2.5k words of content.
* Wrote and added four fucking scenes for Eve and Rey BDSM play with Rey receiving. One version each for Futa Eve on Male Rey, Futa Eve on Female Rey, Female (Strapon) Eve on Male Rey, and Female (Strapon) Eve on Female Rey. 1.6k words of content.
* Wrote and added two fucking scenes for Eve and Rey BDSM play with Eve receiving. One version each for female Eve with male Rey, and female Eve with female Rey using a strap on. 1.7k words of content.
* Wrote and added one new apples scene involving a pregnant Gaia, early pregnancy. .2k words of content.
* Wrote and added one new scene for Gaia to the mansion grounds, early pregnancy. .2k words of content.
* Wrote and added a new Olivia scene at the Garden of Eden flower shop. .2k words of content.
* Wrote and added a new scene for Eve in the living room. One time scene that appears between midnight and 3am. .3k words of content.
* Wrote and added one new late night Sidra scene. Requires Eve to be assigned to your bed and Sidra to not be. .7k words of content.
* Added a new scene for Yami at the swimming pool on the mansion grounds. 1.7k words of content submitted by Asura.
* Added one late night scene to the living room for Yami. .7k words of content submitted by Asura.
* Submitted Yami West Street Rescue Scene 1. 7.6k words of content submitted by Asura.
* Added a image to the scene where you dance with Anna during your wedding to her.
* Added 5 images to the Garden Of Eden Flower Shop on mid main. (Two that include Olivia in the art as the florist, and Three generic ones that account for lighting changes throughout the day.)
* Fixed an issue where there is no end button when you call "Doctor Z" to your house for a housecall in Bridgette's fertility restoration storyline.
* Fixed an issue where trying to pickup a guy as a female MC in the Joker would lead to popup errors for any option.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/17/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A91
</div>
* Wrote and added three new unsuccessful pickup scenes for a female MC if trying to find companionship in the Joker. .3k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a well groomed man at the Joker. .4k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a slightly awkward man at the Joker. .3k words of content.
* Wrote and added a successful pickup scene for a female MC meeting a dancing man at the Joker. .6k words of content.
* Wrote and added two transition scenes related to successful pickups at the Joker. Moves female MC from dance club to somewhere a little more discrete. .3k words of content.
* Wrote and added two female MC sex scenes related to successful pickups at the Joker. Takes into account both Virginity and pregnancy chance, though there is no supporting content for female MC pregnancy yet. 1.1k words of content.
* Wrote and added two female MC blowjob scenes related to successful pickups at the Joker. 1.2k words of content.
* Wrote and added two scenes for a female MC where you can back out of a lewd encounter if you have second thoughts about it. .2k words of content.
* Wrote and added a intro scene for the Getaway driver job. .5k words of content.
* Wrote and added three pursuit starts for the Getaway driver job. .5k words of content.
* Wrote and added four core pursuit scenes to the Getaway driver job, including versions that take into account the driver skill of the main character. .7k words of content.
* Wrote and added one end scene to the Getaway driver job. .2k words of content.
* Wrote and added one new scene for if you reject a job as a Getaway driver. .2k words of content
* Wrote and added two scenes for Gaia to the back yard where she's more skittish than usual after the loss of her virginity. .2k words of content.
* Wrote and added two scenes for Gaia where you catch her masturbating in the back yard after the loss of her virginity. .2k words of content.
* Wrote and added a new one time sex scene for Gaia for once you've rebuilt her trust after the loss of her virginity. Pregnancy chance but no supporting content for Gaia pregnancies yet. 1.4k words of content.
* Wrote a new scene for Olivia at the Garden of Eden flower shop. Takes place after her intro storyline concludes. .3k words of content.
* Wrote and added a scene to the Love Shack where you can buy Eve a little BDSM themed costume. Will be used to trigger some dominatrix themed content in the future. .5k words of content.
* Added an image where you catch a glimpse of Eve's white panties as she is walking down the stairs.
* Added 3 background art images (Morning, Evening, Night) to the small church on west street.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/22/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A90
</div>
* Wrote and added a "Slutty girl" to the night club when you're on the prowl. 2.2k words of content.
* Wrote and added three "Cowgirl sex" starter scenes for Eve. .7k words of content.
* Wrote and added six "Cowgirl sex" core scenes for Eve. .9k words of content.
* Wrote and added one "Daddy" cowgirl scene for Eve if you have asked her to call you Daddy. .2k words of content.
* Wrote and added two "Doggystyle sex" starter scenes for Olivia. .8k words of content.
* Wrote and added nine "Doggystyle sex" core scenes for Olivia. 4 that can play out rough or affectionate, 3 rough, and 2 affectionate. 1.1k words of content.
* Wrote and added two small scenes that can happen in the last week or two of winter in the yard around the mansion. .1k words of content.
* Wrote and added two small scenes in the yard around the mansion where you see birds building nests in the spring. .2k words of content.
* Wrote and added one small scene to the fountain in the front yard of the mansion. .1k words of content.
* Added three new scenes related to Bridgette's fertility story arc, as well as some minor rewrites for the first three scenes in that storyline. 5.2k words of content submitted by ManlyMann
* Added one image related to Umi's date.
* Added three new images for Gaia's virginity scene.
* Added four new images related to the farmer's market.
* Added twelve new images related to the parking lot the farmer's market appears in. Includes season and weather variants.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/29/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A89
</div>
* Wrote and added Eve's wedding to the game, runs until you go to sleep that night. 9k words of content. NOTE: because of how we set up the wedding planning scene originally, it will require that the planning scene will need to trigger again. We have however set the game to trigger that scene almost immediately after loading your previous save if you've played the scene before. Wedding progression should trigger normally after..
* Added a new scene involving Yami in the kitchen. 2.2k words of content submitted by Asura.
* Added a new scene for Bridgette that should trigger about a month after she's given birth that will appear in the mansion's upper hallways. 1.8k words of content submitted by ManlyMann.
* Added a new scene involving Maki, Emiko, and Miyako to the Living Room, Nursery, and Child Play Area. .1k words of content submitted by ???.
* Added a small extension to two of Mitsuko's bathing room scenes to help the new art fit into the scene better.
* Revision to "Submitted Mitsuko and MC Chastity Scene 1". .3k words.
* Created a new NPC "priest" for use in weddings and the like.
* Added one new image for Gaia's first bath.
* Added a new bathing room image for Mitsuko. Appears in multiple scenes.
* Principle Chorus put together a new function to track when a character last had sex.
* Principle Chorus created a new function that tracks whether a child is the youngest child of a parent pairing.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/19/24. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A88
</div>
* Wrote and added a bathing room scene for Anna with a female MC. 3.3k words of content.
* Wrote and added a new scene for Eve's wedding story arc involving the cake. 1.5k words of content.
* Wrote and added a new Christmas themed scene for Mully to the hallway locations. .3k words of content.
* Wrote and added three new Christmas themed scenes for Titch to the lounge. .4k words of content.
* Wrote and added a new scene for Eve's wedding story arc to the living room if you encouraged her to try making the cake again. .1k words of content.
* Wrote and added a new scene for Eve's wedding story arc to the kitchen if you encouraged her to try making the cake again. .1k words of content.
* Added a Bridgette brown hair dye tf reaction scene. .2k words of content submitted by ManlyMann.
* Added a Bridgette grey hair dye tf reaction scene. .1k words of content submitted by ManlyMann.
* Added a Bridgette fertility enhancer tf reaction scene. .2k words of content submitted by ManlyMann.
* Added a Bridgette birth control tf reaction scene. .3k words of content submitted by ManlyMann.
* Added the first installment of Bridgette's fertility storyline to the lab. Must try to enhance her fertility at least once before this storyline can trigger. .1k words of content submitted by ManlyMann.
* Added the second installment of Bridgette's fertility storyline to by calling Bruce. .2k words of content submitted by ManlyMann.
* Added the third installment of Bridgette's fertility storyline to the phone in the study. 1.3k words of content submitted by ManlyMann.
* Added one new image of Anna bathing to the game.
* Added one new image to the Love Shack for when Willy has a girl present.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/03/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A87a
</div>
* Fixed an issue where choosing to watch Eve and Rey have sex led to a popup error.
* Fixed an instance in the new Rey and Eve sex scene where Eve makes a hasty retreat to the kitchens, and there was a placeholder for the code to move her and Rey to different locations.
* Fixed an issue where in select cases Mitsuko calling you by name sometimes displayed "Undefined".
* Fixed some excess code characters that would show up in the scene where you walk in the forest with Mitsuko.
* Updated the Special Thanks area 12/03/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A87
</div>
* Wrote and added one starter scene for Eve/Rey threesome sex. Three variants based on relationship levels. Accessible if both characters are in the master bedroom. .9k words of content.
* Wrote and added one starter scene for Eve/Rey (Non-threesome branch) sex. Three variants based on relationship levels. 1.2k words of content.
* Wrote and added two leadin scenes for allowing Eve and Rey choose their own position for sex. .1k words of content.
* Wrote and added two leadin scenes for Eve and Rey performing oral sex. .1k words of content.
* Wrote and added one oral sex scene for Eve and Rey. Three variants based on relationship levels, plus variants for MC gender and chastity options. 1.8k words of content.
* Wrote and added one oral cumshot scene for Eve and Rey. .4k words of content.
* Wrote and added two leadin scenes for Eve and Rey performing missionary sex. .1k words of content.
* Wrote and added one missionary sex scene for Eve and Rey. Includes three variants based on relationship levels and Eve's virginity status. 2.4k words of content.
* Wrote and added one creampie scene for Eve and Rey. Includes three variants based on relationship levels and Eve's virginity status. 1k words of content.
* Wrote and added one pullout scene for Eve and Rey. Includes three variants based on relationship and Eve's virginity status. 1k words of content.
* Wrote and added one scene for if Eve and/or Rey making an excuse to not be part of your bedroom shenanigans. .1k words of content.
* Wrote and added one ending segment for the Eve and Rey sex scene. Includes three versions based on relationship level. .3k words of content.
* Wrote and added two small scenes for if the MC busts during strip poker. .2k words of content.
* Wrote and added two small scenes for Anna when she wins a hand of poker during strip poker. .1k words of content.
* Wrote and added two small scenes for Eve when she wins a hand of poker during strip poker. .1k words of content.
* Added one new scene for the Living Room involving Titch. .5k words of content submitted by Asura.
* Added one new scene for Mitsuko in the Bathing Room that appears between 8pm and 10pm. 1k words of content submitted by Irish Major Tom.
* Added one new scene for Mitsuko to West Street in Pendleton. High affection and trust needed and somewhat rare. 2.4k words of content submitted by Irish Major Tom.
* Added one new sleepover related scene for Eve and Sidra. This one involves them talking about their last sleepover after having a bit of lewd fun while working around the mansion. .2k words of content submitted by Suprazord.
* Added one new scene for Tyler to Daddy's Diner in the early afternoon. 1.1k words of content submitted by The Exile.
* Added one new scene for Eve to the Front Yard of the mansion during the day. .7k words of content submitted by Scoots.
* Added one new image for Olivia for the scene where you find her cold outside at the mansion.
* Added one new image for the private rooms in Wet Willy's Titty Trap in Pendleton.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/24/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A86
</div>
* Wrote and added a new scene for the Female MC and Willy Storyline. Involves you reliving the experience of the first scene in a masturbation fantasy. 3.3k words of content.
* Wrote and added another Eve trick or treat scene. .3k words of content.
* Wrote and added a Eve trick or treat scene that directly mentions her Cutethulhu costume. .2k words of content.
* Wrote and added another Eve and Sidra trick or treat scene. .5k words of content.
* Wrote and added a scene where Misaki is masturbating on your bed. .4k words of content.
* Wrote and added a scene where you can buy Eve ice cream if she is with you at the park. .3k words of content.
* Added a scene where you can encounter Yami in a vampire costume during October on West Street. 3.1k words of content submitted by Asura.
* Added a scene where you can can buy a grill. This scene triggers in the kitchen location. .8k words of content submitted by IdjitKicker.
* Blackjack added back to the game. Still broken as heck, but hoping to work on it next build.
* Reformatted how some sleeping events trigger.
* Added an image to the new Eve ice cream park scene.
* Added an image to the new Maki masturbation scene.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/21/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A85
</div>
* Wrote and added four intros for a female MC giving private dances at Wet Willy's. .7k words of content.
* Wrote and added two private dance scenes for a "nice" patron if your female MC is giving private dances at Wet Willy's. 1.3k words of content.
* Wrote and added one small scene for if a "nice" patron rejects your offer of a private dance. .1k words of content.
* Wrote and added one private dance scene for a "sleezy" patron if your female MC is giving private dances at Wet Willy's. .7k words of content.
* Wrote and added one large private dance scene for a "sleezy" patron if your female MC is giving private dances at Wet Willy's. 1.5k words of content.
* Wrote and added two small scenes for if a "sleezy" patron rejects your offer of a private dance. .4k words of content.
* Wrote and added a new interactive scene for Eve's wedding story arc where she goes all bridezilla. .6k words of content.
* Wrote and added a new bed time scene related to Eve's wedding story arc. .4k words of content.
* Wrote and added two small bridezilla scene for Eve involving her wedding. .2k words of content.
* Wrote and added two small scenes for Eve involving her wedding. .3k words of content.
* Wrote and added a new scene for the female MC involving Willy in the Love Shack. 1k words of content.
* Wrote and added a Halloween themed stripper scene for female MC that will play in the October month in-game. .5k words of content.
* Added a scene where you find Claire at the drinking donkey. If you have high enough relationship levels, she will invite you to her apartment. .8k words of content submitted by Irish Major Tom.
* Added 7 scenes for entering Claire's apartment. .9k words of content submitted by Irish Major Tom.
* Added a scene where you can question Claire about a condom found in the bedroom of her apartment. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where you visit Claire in her apartment, and she questions you about the nature of your relationship with her. .9k words of content submitted by Irish Major Tom.
* Added a scene where you discover that Claire owns a gaming console. You can either play games with her, or use it as an opportunity to flirt and have anal sex with her. 3.8k words of content submitted by Irish Major Tom.
* Added a scene where you can peep on a half naked Claire in her bedroom. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where you can clean Claire's messy apartment. 1k words of content submitted by Irish Major Tom.
* Added a scene where you can clean Claire's bedroom, and choose to masturbate with her panties. 2.6k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 1. 2.2k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 2. 1.3k words of content submitted by Irish Major Tom.
* Added Submitted Claire Park Scene 3. 2.9k words of content submitted by Irish Major Tom.
* Added a scene to the park where you run into Yami. .7k words of content submitted by Asura.
* Added a scene to the park where you run into Cora and her dog Duke. 1.3k words of content submitted by Asura.
* Added the Claire's Living Room location, comes with two generic location scenes. .3k words of content submitted by Irish Major Tom.
* Added the Claire's Bedroom location, comes with two generic location scenes. .2k words of content submitted by Irish Major Tom.
* Added Claire's Apartment as a region in the game.
* Added an Olive skin tone variant of Misaki and Mitsuko's noses.
* Added Olive skin tone penises so genitalia are correct colors in the doll system.
* Added Olive skin tone vaginas so genitalia are correct colors in the doll system.
* Fixed Dark skin tone heads so they no longer have the light skin halo.
* Fixed Olive skin tone heads so they no longer have the light skin halo.
* Fixed an issue that was preventing the cowgirl stripper scene from appearing as intended.
* The usual assortment of spelling, grammar, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/25/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A84
</div>
* Wrote and added a bathing room scene for Eve and Futa Misaki. Player has a lot of control over where the scene heads. Can result in virginity loss for Eve if she is a virgin, and chance of impregnation. 4.5k words of content.
* Wrote and added a cowgirl stripper scene for a female MC working at Wet Willy's Titty Trap. .5k words of content.
* Wrote and added a new scene for Olivia to the hallways in the mansion. This is a pretty rare scene that can happen at any relationship level. .3k words of content.
* Added a scene where you can spy on Yami in the shower. Scene takes place in the Northhall and Southhall bath. 1k words of content submitted by Asura.
* Added a scene where you can walk in on Eve and Yami training together in the mansion gym. 1.1k words of content submitted by Asura.
* Added a driving image for a female MC to the game.
* Added a meal time image for a female MC to the game.
* Added a new portrait for a female MC.
* Added an image to the scene where the MC hugs Anna in the intro for female MC.
* Added an image to the scene where the MC receives the letter from Anna at the start of the game for the female MC.
* Fixed the Eve stairs image not showing up in some branches of the intro.
* Fixed the PC reading letter image not showing up in some branches of the intro.
* Fixed an issue that was allowing more than two NPCs to pigpile into your bed at once.
* Corrected some incorrect information in the A83 changelog that indicated all of the stripper scenes as first time scenes. Only one of the two "schoolgirl" scenes is a one time scene.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/22/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A83
</div>
* Wrote and added the next installment of Eve's wedding story arc. 2.3k words of content.
* Wrote and added the hiring scene for a female MC to work at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a one time stripper scene for a female MC working at Wet Willy's Titty Trap. This is your first dance working there. .6k words of content.
* Wrote and added a schoolgirl stripper scene for a female MC working at Wet Willy's Titty Trap. .5k words of content.
* Wrote and added a nun stripper scene for a female MC working at Wet Willy's Titty Trap. .4k words of content.
* Wrote and added a secretary stripper scene for a female MC working at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a police woman stripper scene for a female MC working at Wet Willy's Titty Trap. .6k words of content.
* Wrote and added a new scene for Olivia where you walk in on her and Eve talking. .8k words of content.
* Wrote and added a new one time scene (If you take a specific path through it) for Olivia and Misaki beside the pool any season except Winter. .9k words of content.
* Wrote and added a new scene for Olivia and Misaki beside the pool in any season except Winter. .2k words of content.
* Added a scene where you can walk in on Misaki joining Eve and Sidra for their sleepover. .5k words of content submitted by Suprazord.
* Added a scene where Yami and Eve are bathing together in the bathing pool. 1.7k words of content submitted by Asura.
* Added four pieces of art to the Rock Hard gym in Pendleton.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/02/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A82
</div>
* Wrote and added a female start for Inheritance. This does NOT mean there's a lot of supporting content yet, but that will be coming. This amounts to an 8k word expansion to the game's intro to account for a female MC.
* Wrote and added two new masturbation scenes for a female MC in the shower. .7k words of content.
* Wrote and added seven starting scenes for private dances at the Titty Twister. 1.4k words of content
* Wrote and added four lapdance scenes for the private dances at the Titty Twister. 1.9k words of content.
* Wrote and added three ending scenes for the private dances in the Titty Twister. .2k words of content.
* Wrote and added four scenes for rejecting a private dance in the Titty Twister. .3k words of content.
* Wrote and added Petti Chic (A high end clothing store) to North Main in Pendleton. Includes location description and four small scenes. .5k words of content.
* Wrote and added a new Misaki change to front massage transition .2k words of content.
* Added a scene where you watch Rebekkah try on clothes at the new Petti Chic store. Requires Rebekkah to have power over you. .2k words of content submitted by Suprazord.
* Added a scene where you watch Yami and Mitsuko sparring together in the gym. .7k words of content submitted by Asura.
* Added a scene that requires Anna to be a futa to the bathing room. .1k words of content submitted by Suprazord.
* Added a scene that requires Anna to be a futa to the mansion hallways. 1.1k words of content submitted by Suprazord.
* Added a scene where Maki and Jen are chatting together in the library. .7k words of content submitted by Asura.
* Added 5 new Eve Sidra sleepover ambients. .7k words of content submitted by Suprazord.
* Added 7 scenes to the Eve Sidra sleepover function that involve Maki and/or Bubbles joining in on the sleep over. 2.1k words of content submitted by Suprazord.
* Added a function that can automatically switch from master to mistress and vice versa depending on player gender.
* Fixed an issue with the massaging Misaki function that prevented you from ever getting the scenes where she is laying on her front half.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/28/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A81
</div>
* Wrote and added a new scene to the living room for Anna and Eve if both have low relationship stats with you. .4k words of content.
* Wrote and added a new scene to the living room for two or more children between the ages of 4-12. .5k words of content.
* Wrote and added three new doggystyle sex scene starters for Misaki to account for if she has a penis. .7k words of content.
* Wrote and added six new core doggystyle sex scenes for Misaki that takes into account if she has a penis. .6k words of content.
* Wrote and added two new cumshot scenes for if you creampie Misaki when she has a penis. .4k words of content.
* Wrote and added two new cumshot scenes for if you pull out of Misaki when she has a penis. .4k words of content.
* Wrote and added four oral sex starts for Misaki. Two that can trigger regardless of her genitalia, one for if she has a vagina, and one for if she has a penis. .7k words of content.
* Wrote and added nine core scenes for Misaki's oral sex. Five can play regardless of her current gender configuration, two can only play if she has a penis, and two can only play if she has a vagina. 1k words of content.
* Wrote and added four new orgasm scenes for oral sex received from Misaki. Two can play regardless of gender configuration, one can play if she has a penis, and one can play if she has a vagina. .8k words of content.
* Wrote and added a scene involving Anna and Eve near the stables on the mansion grounds. .2k words of content.
* Wrote and added a scene involving Eve near the stables on the mansion grounds. .1k words of content.
* Wrote and added a scene involving Misaki and Eve near the stables on the mansion grounds. .4k words of content. Co-written with Asura.
* Added a scene where Anna is reading in the library. 1.2k words of content submitted by Suprazord.
* Added some scenes for various characters having bigger busts after lab transformations (1 Ambient Anna, 2 Ambients Eve, 1 Interactive Misaki). 1.3k words of content submitted by Suprazord.
* Added 8 Elodie movie theater date starts to her dating function. 4.8k words of content submitted by Irish Major Tom.
* Added 36 Elodie movie theater date middles to her dating function. 5.2k words of content submitted by Irish Major Tom.
* Added 4 Elodie movie theater date ends to her dating function. 2.5k words of content submitted by Irish Major Tom.
* Added content for detaching from Submitted Mitsuko scene 46. .2k words of content submitted by Irish Major Tom.
* Added a piece of art to the Anna Maki threesome scene.
* Added revised art to the strip pubic hair doll part to fix stray pixels in the images.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/16/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A80
</div>
* Wrote and added a scene where you can gift water balloons to Eve .3k words of content.
* Wrote and added 7 scenes where Eve gets into water balloon fights with other residents of the mansion in the back and side yards. 1.3k words of content.
* Wrote and added a new scene involving Lance the cat to the Doggy Style Pet Store. .4k words of content.
* Wrote and added a new scene involving Anna and Eve for if Anna has low relationship stats with you and both girls sleep in the servant's quarters. .3k words of content.
* Wrote and added six new doggystyle core scenes for Eve's sex mechanic that take into account her vaginal sex skill. 1k words of content.
* Wrote and added three new doggystyle intros for Eve's sex mechanic that take into account if she has a penis. .9k words of content.
* Wrote and added twelve new doggystyle core scenes for Eve's sex mechanic that takes into account if she has a penis. Six of these also are affected by her vaginal sex skill. 1.8k words of content.
* Wrote and added two new vaginal cumshot scenes to Eve's sex mechanic that takes into account if she has a penis. .4k words of content.
* Wrote and added a small but rare scene to Needle Point. .2k words of content.
* Added one new scene to the entry hall involving Yami and Eve. .6k words of content submitted by Asura.
* Added one new scene to the entry hall for Eve. .2k words of content submitted by Asura.
* Added a new scene to the living room involving Mitsuko if you have a good relationship with her. Can trigger if she is NOT in the room at the time you enter. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene to the kitchen for Mitsuko during the day. 2.9k words of content submitted by Irish Major Tom.
* Added a new scene to the hallway for Mitsuko. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko for when the MC wakes up in the mornings. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene to the hallways for Mitsuko. 1.1k words of content submitted by Irish Major Tom.
* Added a new function to go on dates with Elodie
* Added 4 date starts to the Elodie dating function. 5.2k words of content submitted by Irish Major Tom.
* Added 8 park date starts to the Elodie dating function. 1k words of content submitted by Irish Major Tom.
* Added 32 park date middle pieces to the Elodie dating function. 7.3k words of content submitted by Irish Major Tom.
* Added 5 park date end pieces to the Elodie dating function. 1k words of content submitted by Irish Major Tom.
* Added one new image to Olivia's intro scene.
* Added store functionality to the Quickiemart.
* Made a pack of water balloons available for purchase at the Quickiemart.
* Updated Eve's Doggystyle sex content to include stat improvements. You can now increase her vaginal sex skill through doggystyle position sex.
* Fixed an issue that was preventing some of Anna's anal sex variants from triggering properly if she has a penis.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/12/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A79
</div>
* Wrote and added a small scene with Eve watching tadpoles at the pond. Appears early summer. Written per request. .1k words of content.
* Wrote and added a small scene with Eve playing with a frog near the pond. Appears spring to fall. Written per request. .2k words of content.
* Wrote and added a small scene with Eve to the back yard involving a frog. Appears from spring to fall. Written per request. .2k words of content.
* Wrote and added a new orgasm scene for Eve involving missionary sex. Written per request. .2k words of content.
* Wrote and added a new orgasm scene for Sidra that includes Eve in a guest appearance during missionary sex. Written per request. .4k words of content.
* Wrote and added six skill dependent doggystyle sex scenes for Anna. .5k words of content.
* Wrote and added three new doggystyle sex intros for Anna to account for if she has a penis. .4k words of content.
* Wrote and added seven new doggystyle sex core scenes for Anna to account for if she has a penis. .6k words of content.
* Wrote and added two new vaginal cumshot scenes for Anna to account for if she has a penis. .3k words of content.
* Wrote and added four new doggystyle anal sex intros. Two for if she has a penis and a vagina, and two for if she has only a penis. .6k words of content.
* Wrote and added seven new doggystyle anal sex core scenes. Two for if she only has a penis, two for if she has both a penis and vagina, and three that could appear for either of those options. .6k words of content.
* Wrote and added two new pullout scenes for cumming across Anna's back that account for if she has a penis. .4k words of content.
* Added a nightmare scene where you have horror dreams of red stealing the mansion from you. 2.2k words of content submitted by Asura.
* Added 8 scenes related to Eve and Anna having white hair, and red eyes and comparing themselves to vampires. Scenes occurs in varying parts of the mansion. 1.6k words of content submitted by Suprazord.
* Added a scene to the living room where Eve impersonates Anna if she shares her blue eyes, maroon hair characteristics. 2k words of content submitted by Suprazord.
* Added a scene to the hallways where Anna expresses concern for her appearance if she shares Eve's green eyes, dishwater hair characteristics. .5k words of content submitted by Suprazord.
* Added a scene where Eve expresses her distaste for being made to look like her sister, if they share the same characteristics. .3k words of content submitted by Suprazord.
* Added 5 scenes that involve sleeping with various characters in your bed. 2.5k words of content submitted by Suprazord.
* Added 3 scenes that involve waking up with various characters in your bed. .7k words of content submitted by Suprazord.
* Added two scenes where you can find Anna enjoying her E-reader in her currently assigned bedroom. .3k Words Submitted by Suprazord.
* Added a scene where Anna is using her E-reader to look up recipes and cook in the Kitchen. .1k Words Submitted by Suprazord.
* Added a scene where Anna is playing on her tablet in the library. .3k Words Submitted by Suprazord.
* Added a scene where you meet Elodie's sister Riley at the park. 1.9k words of content submitted by Irish Major Tom.
* Added a scene where you meet Elodie's sister Riley at the library to discuss starting sign language lessons. .8k words of content submitted by Irish Major Tom.
* Added a function to ask Riley to hangout from the Pendleton Library.
* Added 4 hangout starts. 1.9k words of content submitted by Irish Major Tom.
* Added 3 park hangout starts. .9k words of content submitted by Irish Major Tom.
* Added 24 park hangout middles. 3.5k words of content submitted by Irish Major Tom.
* Added 3 park hangout ends. .5k words of content submitted by Irish Major Tom.
* Added 3 diner hangout starts. 1.4k words of content submitted by Irish Major Tom.
* Added 24 diner hangout middles. 3.5k words of content submitted by Irish Major Tom.
* Added 3 diner hangout ends. .8k words of content submitted by Irish Major Tom.
* Added 3 GamePop! hangout starts. 1k words of content submitted by Irish Major Tom.
* Added 24 GamePop! hangout middles. 4.5k words of content submitted by Irish Major Tom.
* Added 3 GamePop! hangout ends. .5k words of content submitted by Irish Major Tom.
* Added 3 movie hangout starts. 2.1k words of content submitted by Irish Major Tom.
* Added 14 movie hangout middles. 1.8k words of content submitted by Irish Major Tom.
* Added 3 movie hangout ends. .8k words of content submitted by Irish Major Tom.
* Added a function to learn sign language from Riley at the Pendleton Library.
* Added 4 sign language lesson starts. 1k words of content submitted by Irish Major Tom.
* Added 4 beginner sign language lesson starts. .7k words of content submitted by Irish Major Tom.
* Added 12 beginner sign language lesson middles. 1.4k words of content submitted by Irish Major Tom.
* Added 3 beginner sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 intermediate sign language lesson starts. .8k words of content submitted by Irish Major Tom.
* Added 12 intermediate sign language lesson middles. 1.4k words of content submitted by Irish Major Tom.
* Added 3 intermediate sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 advanced sign language lesson starts. .9k words of content submitted by Irish Major Tom.
* Added 12 advanced sign language lesson middles. 1.2k words of content submitted by Irish Major Tom.
* Added 3 advanced sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 3 expert sign language lesson starts. .7k words of content submitted by Irish Major Tom.
* Added 11 expert sign language lesson middles. 1.2k words of content submitted by Irish Major Tom.
* Added 3 expert sign language lesson ends. .3k words of content submitted by Irish Major Tom.
* Added 4 post sign lesson segments that link to the Riley hangout function. .7k words of content submitted by Irish Major Tom.
* Added a scene where the main characters older brother Zach flirts with Mitsuko, and inquires about her origins in the Kitchen. .2k words of content submitted by Irish Major Tom.
* Added a scene where Zach chats with Mitsuko in the mansion. .1k words of content submitted by Irish Major Tom.
* Added 3 scenes where Zach tries to flirt with Mitsuko as she works around the mansion. .3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cleaning in non carpeted rooms in the mansion, and you can either compliment her work or insult it. 1.4k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cleaning in the entry hall. 1.2k words of content submitted by Irish Major Tom.
* Added a scene where you can greet Mitsuko when you walk into her while roaming around the mansion. .3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko distantly looks out a window, enjoying the sunset. .6k words of content submitted by Irish Major Tom.
* Added a scene where you crash into the Mitsuko while walking around the mansion, and can choose to forgive, scold or punish her. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is cooking in the kitchen, and you can tease her, or watch her cook. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is relaxing in the bathing room pool before or after work hours. .8k words of content submitted by Irish Major Tom.
* Added a scene where you walk in Mitsuko bathing in one of the alcoves in the bathing room, and can choose to join her. .7k words of content submitted by Irish Major Tom.
* Added a scene where you walk in Mitsuko sitting on a stool, bathing in one of the alcoves in the bathing room, and can choose to join her. 1.4k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is doing yoga, and you can choose to join her. .9k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is doing origami at the table in the library. You can choose to either join. or watch her. 1.1k words of content submitted by Irish Major Tom.
* Added a scene where you stumble upon Mitsuko who is lost in thought. You can choose to surprise her, check on her, or ignore her. 1.3k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko shows signs of being sick while making dango in the kitchen. You can choose to check on her, or order her out of the kitchen. .6k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is mopping the floor, and trips over the mop. You can try to catch her, catch her, or watch her fall. .8k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko is bent over trying to clean something, and you can choose to slap her butt, or fuck her. 1.9k words of content submitted by Irish Major Tom.
* Added a scene where you walk in on Mitsuko using the toilet. You can watch, tell her to hurry up, or apologize. .7k words of content submitted by Irish Major Tom.
* Added a scene where Mitsuko comes up behind you, and playfully tells you to guess who, pressing her breasts into your back. You can choose to respond seriously or playfully back. Requires high trust and affection. .7k words of content submitted by Irish Major Tom.
* Replaced the Umi birth control toggle with a scene that allows you to ask her to start and stop taking birth control. 1k words of content submitted by Irish Major Tom.
* Added an image to the scene where Anna rubs sunscreen on Yami.
* Added an image to the scene where Eve is wearing a strap-on in the servants area.
* Added doll art for the gray hair color and pubic hair.
* Added doll art for the orange hair color and pubic hair.
* Added doll art for the pink hair color and pubic hair.
* Added doll art for the purple hair color and pubic hair.
* Added doll art for the white hair color and pubic hair.
* Converted the Back Yard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Boat House to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Driveway to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the East Grounds to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Front Yard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Garage to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Gate to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Greenhouse to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Kennels to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Mansion Forest to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Orchard to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pond to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pool to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Shed to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Stables to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the West Grounds to the NPC movement system. This should help to make character driven scenes more common when they are present.
* We have started implementing skill checks into sex scenes. This is handled in a way where people with low skills will increase rapidly while higher skills will increase more slowly, creating a sliding scale where it's easy to learn the basics, but hard to master skills.
* Anna can now increase her vaginal sex skill by having Doggystyle sex.
* Anna can now increase her vaginal sex skill by having Mating Press sex.
* Anna can now increase her vaginal sex skill by having Missionary sex.
* Anna can now increase her anal sex skill by having Doggystyle Anal sex.
* Anna can now increase her oral sex skill by having Oral Sex.
* Fixed several pieces of doll art where the game was either looking for the wrong piece of art or the game was looking in the wrong place.
* Did some major work on skin tones related to the laboratory. In the case of Misaki and Mitsuko, they didn't have all of their parts in every skin tone, so until those parts can be commissioned we will be using alternate art (Mostly this affects the mouth and nose pieces.)
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/19/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A78a
</div>
* Stripper job should now properly place Anna at the correct locations in the game if she's assigned to it.
* Fixed an issue that was preventing Anna from appearing in the Entry Hall before work at the strip club.
* Hopefully have the Umi and Venus pregnancy stuff fixed at long last.
* A hand full of smaller stuff.
* Updated the Special Thanks area 03/19/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A78
</div>
* Wrote and added the "Playful Spanking" option to Eve's Punishments. Currently includes two scenes. .2k words of content.
* Wrote and added Anna's breast growth TF to the laboratory. 1k words of content.
* Wrote and added Anna's breast shrink TF to the laboratory. 1k words of content.
* Wrote and added Anna's nail growth TF to the laboratory. .3k words of content.
* Wrote and added Anna's small nipple TF to the laboratory. .7k words of content.
* Wrote and added Anna's medium nipple TF to the laboratory. .7k words of content.
* Wrote and added Anna's large nipple TF to the laboratory. .7k words of content.
* Wrote and added a scene to make Anna trim her nails. .1k words of content accessible through her interactions menu.
* Wrote and added Eve's breast growth TF to the laboratory. .8k words of content.
* Wrote and added Eve's breast shrink TF to the laboratory. 1k words of content.
* Wrote and added Eve's small nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's medium nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's large nipple TF to the laboratory. .6k words of content.
* Wrote and added Eve's nail growth TF to the laboratory. .3k words of content.
* Wrote and added a scene to make Eve trim her nails. .2k words of content accessible through her interactions menu.
* Wrote and added Misaki's breast growth TF to the laboratory. .6k words of content.
* Wrote and added Misaki's breast shrink TF to the laboratory. .6k words of content.
* Wrote and added Misaki's small nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's medium nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's large nipple TF to the laboratory. .6k words of content.
* Wrote and added Misaki's nail growth TF to the laboratory. .2k words of content.
* Wrote and added a scene to make Misaki trim her nails. .1k words of content accessible through her interactions menu.
* Wrote and added a filler scene for the child areas for if a character is present but there are no scenes available for that character. This will ensure that at least one scene is available no matter if anyone is present or not. .1k words of content.
* Wrote and added four small scenes that can appear in any location in the mansion. Two for work hours and two for non-work hours. These are for when someone is present but there are no eligible scenes to display. .2k words of content.
* Added one new Personal Talk scene for Anna. Requires that the MC be married to Eve. .3k words of content submitted by Suprazord.
* Added one new Casual Talk scene for Eve. Requires that the MC be married to Eve. .2k words of content submitted by Suprazord.
* Added a new scene for Elodie to the Drinking Donkey. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Elodie to the Drinking Donkey. 1.1k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks on the Mansion Grounds. Accessible through her interactions menu. 1.1k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks in the field. Six scene starts, twenty middle segments, and three ending pieces. 3.5k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks in the forest. Six scene starts, twenty middle segments, and three ending pieces. 4.2k words of content submitted by Irish Major Tom.
* Added the ability to take Mitsuko for walks near the pond. Six scene starts, ten middle segments, and three ending pieces. 2.1k words of content submitted by Irish Major Tom.
* Added the ability to go for a swim with Mitsuko when talking with her. Six scene starts, ten middle segments, and three ending pieces. 3.1k words of content.
* Added the ability to rest in a clearing while on a walk with Mitsuko. Four scene starts, twenty middle segments, and four ending pieces. 4k words of content submitted by Irish Major Tom.
* Added three kissing scene starts for Mitsuko in the forest clearing when taking a walk with her. .4k words of content submitted by Irish Major Tom.
* Added six kissing scenes continuations for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene starts for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added ten sex scene continuations for Mitsuko in the forest clearing when taking a walk with her. 1.6k words of content submitted by Irish Major Tom.
* Added three sex scene external cumshots for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene creampies for Mitsuko in the forest clearing when taking a walk with her. .7k words of content submitted by Irish Major Tom.
* Added three sex scene endings for Mitsuko in the forest clearing when taking a walk with her. .2k words of content submitted by Irish Major Tom.
* Added a Mitsuko and Zach scene to the kitchen. .2k words of content submitted by Irish Major Tom.
* Updated the Laboratory Book to include a list of items and what is needed to create them (Right now we only have a few items in the game for the TF stuff. These recipes will be updated as new ingredients are added to the game.)
* Added one image to the Anna and Eve wedding.
* Added one image to the Eve and Yami shower scene.
* Added the Jen billiards image to the Submitted Jen Lounge Scene 1.
* Added three background images to the large church, dependent on time of day.
* Added red eye art for blind characters. Currently only affects Misaki.
* Converted the Library to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Living Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Lounge to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Master Bath to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Master Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall Bathroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the North Hall Upper to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Nursery to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Pantry to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Sauna to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall Upper to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants Bathroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants NE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants NW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Servants SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall Bath to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall NE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall NW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall SE Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the South Hall SW Bedroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Storage Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Study to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Added NPC locations to their menus in the sidebar to more easily locate servants in the mansion.
* Hooked up a sidebar menu for Yami.
* Fixed an issue that was preventing Yami from using the NPC movement system as intended.
* Adjusted Venus' stat gains from conversations to make some of her content easier to reach.
* Added a contraceptive toggle to both Venus and Umi's talk options so there's a way to affect their pregnancy chance until a story driven option can be added to the game.
* Fixed an issue that was making it difficult to impregnate both Umi and Venus.
* Fixed an issue that was showing pregnant Umi scenes when Venus was pregnant.
* Fixed an issue with the Emporium where 16 of the new scenes were unreachable.
* Fixed an issue where Eve's "Add penis" scene was calling on Anna's relationship stats rather than Eve's, causing her to behave abnormally in some situations.
* Fixed an issue where two of Anna's scenes for preparing to leave to work at the Titty Twister were not appearing as intended in the entry hall.
* Added an additional ten scenes to the scene array in the Emporium.
* Updated NPC display in the lab to display gender, hair style, nail length/polish, physical build, skin tone, breast size, nipple size, height, penis size, vaginal looseness, ball size, and pubic hair color/style.
* Fixed an issue that was preventing one of Bubbles "smile" variants from playing in a scene involving Mitsuko.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/09/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A77
</div>
* Wrote and added a scene for Chloe and Zach to the Gym in Pendleton. .7k words of content sponsored by Irish Major Tom.
* Wrote and added a small extension to the Wet Willy's description. .1k words of content sponsored by Irish Major Tom.
* Wrote and added the ability to get Anna employed at Wet Willy's Titty Twister. Requires that you talk to Willy at the Love Shack after visiting Wet Willy's at least once. Accessed by talking with him. .6k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Anna preparing for work at Wet Willy's One appears in the bathroom nearest her sleeping place and one appears in the entry hall. Both happen in the half hour before her shift starts. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Anna returning from work at Wet Willy's. One appears in the bathing room and the other in the entry hall. Both appear only in the half hour after her shift ends. .1k words of content sponsored by Irish Major Tom.
* Wrote and added 15 stripper scenes for Anna when working at Wet Willy's. 1k words of content sponsored by Irish Major Tom.
* Wrote and added two stripper scenes for Anna when working at Wet Willy's while Zach is visiting. .2k words of content sponsored by Irish Major Tom.
* Wrote and added two private dance scenes for Anna when working at Wet Willy's. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two scenes for Zach visiting Wet Willy's. .2k words of content submitted by Irish Major Tom.
* Wrote and added Anna's Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Green Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Hazel Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Light Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Brown Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Yellow Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Black Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Purple Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Red Eye TF to the laboratory. .5k words of content.
* Wrote and added Anna's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Anna's Birth Control drug to the laboratory. .3k words of content.
* Wrote and added Anna's Add Vagina drug to the laboratory. .6k words of content.
* Wrote and added Anna's Remove Vagina drug to the laboratory. .6k words of content.
* Wrote and added Anna's Hymen Restore drug to the laboratory. .3k words of content.
* Wrote and added Eve's Blue Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Green Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Hazel Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Light Blue Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Brown Eye TF to the laboratory. .4k words of content.
* Wrote and added Eve's Yellow Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Black Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Purple Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Red Eye TF to the laboratory. .5k words of content.
* Wrote and added Eve's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Eve's Birth Control drug to the laboratory. .3k words of content.
* Wrote and added Eve's Add Vagina drug to the laboratory. .5k words of content.
* Wrote and added Eve's Remove Vagina drug to the laboratory. .6k words of content.
* Wrote and added Eve's Hymen Restore drug to the laboratory. .3k words of content.
* Wrote and added Misaki's Blue Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Green Eye TF to the laboratory. .3k words of content.
* Wrote and added Misaki's Hazel Eye TF to the laboratory. .3k words of content.
* Wrote and added Misaki's Light Blue Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Brown Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Yellow Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Black Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Purple Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Red Eye TF to the laboratory. .6k words of content.
* Wrote and added Misaki's Fertility Enhancer drug to the laboratory. .3k words of content.
* Wrote and added Misaki's Birth Control drug to the laboratory. .2k words of content.
* Wrote and added Misaki's Add Vagina drug to the laboratory. .4k words of content.
* Wrote and added Misaki's Remove Vagina drug to the laboratory. .4k words of content.
* Wrote and added Misaki's Hymen Restore drug to the laboratory. .3k words of content.
* Added a Jen and Anna working scene to common cleaning areas of the mansion. .4k words of content submitted by Asura.
* Added a scene where you can gift Mitsuko a cookbook. .3k words of content submitted by Irish Major Tom.
* Added a Venus pregnancy announcement scene to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added a Umi pregnancy announcement scene to the Youkai Emporium Backroom. .9k words of content submitted by Irish Major Tom.
* Added a revision to Venus Scene 7. 1k words submitted by Irish Major Tom.
* Added a set of 20 small scenes to the Youkai Emporium. Rebalanced scene weights to account for so many non-interactive scenes. 1.1k words of content submitted by Irish Major Tom.
* Added 10 small ambient scenes for a pregnant Venus to the Youkai Emporium. .5k words of content submitted by Irish Major Tom.
* Added 6 small ambient scenes for a pregnant Umi to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added 6 small ambient scenes for a pregnant Umi and Venus to the Youkai Emporium. .4k words of content submitted by Irish Major Tom.
* Added a set of 20 small scenes to the Youkai Emporium Backroom. Rebalanced scene weights to account for so many non-interactive scenes. .9k words of content submitted by Irish Major Tom.
* Added a set of 20 small scenes for a pregnant Umi to the Youkai Emporium Backroom. 1.4k words of content submitted by Irish Major Tom.
* Added a scene to Pendleton Park where you can meet Elodie's dog Mana. 2.1k words of content submitted by Irish Major Tom.
* Added 9 small scenes for Elodie to the Pendleton Library. .7k words of content submitted by Irish Major Tom.
* Added 10 small summer and spring time scenes for Elodie to the Pendleton Park. .9k words of content submitted by Irish Major Tom.
* Added 2 small summer time scenes for Elodie to the Pendleton Park. .3k words of content submitted by Irish Major Tom.
* Added 6 small fall time scenes for Elodie to the Pendleton Park. .6k words of content submitted by Irish Major Tom.
* Added 6 small winter time scenes for Elodie to the Pendleton Park. .8k words of content submitted by Irish Major Tom.
* Added 8 small scenes for Elodie to the Muffin Top. .7k words of content submitted by Irish Major Tom.
* Added 6 small scenes for Elodie to the Bookworm. .6k words of content submitted by Irish Major Tom.
* Added 8 small scenes for Elodie to Daddy's Diner. .8k words of content submitted by Irish Major Tom.
* Added 6 small scenes for Elodie to the Neighbor's Closet. .7k words of content submitted by Irish Major Tom.
* Added 4 small scenes for Elodie to the Love Shack. .4 words of content submitted by Irish Major Tom.
* Added 5 small scenes for Elodie to the Pendleton Theaters. .6k words of content submitted by Irish Major Tom.
* Added 15 small scenes for Elodie to the street locations in Pendleton. 2.4k words of content submitted by Irish Major Tom.
* Added the Pendleton Church to North Main. Includes location description and 8 scenes. .7k words of content.
* Added Mana as a NPC.
* Added Sign Language skill to the game.
* Added Blue eye dye item to the game.
* Added Light Blue eye dye item to the game.
* Added Green eye dye item to the game.
* Added Hazel eye dye item to the game.
* Added Brown eye dye item to the game. (No art to go with scenes yet.)
* Added Yellow eye dye item to the game.
* Added Gray eye dye item to the game. (No scenes for this yet.)
* Added Purple eye dye item to the game. (No art to go with scenes yet.)
* Added Red eye dye item to the game. (No art to go with scenes yet.)
* Added Black eye dye item to the game. (No art to go with scenes yet.)
* Finished converting the Attic to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Ballroom to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Bathing Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Children's Play Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Dining Room to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Entry Hall to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Gym to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Kitchen to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Converted the Laundry Area to the NPC movement system. This should help to make character driven scenes more common when they are present.
* Most other mansion locations have had at least a partial conversion to the new system. We hope to finish the mansion for next build.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/08/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A76
</div>
* Wrote and added a scene for Chloe and Zach playing in the back yard, allowing you to join in. 1.8k words of content sponsored by Irish Major Tom.
* Wrote and added Anna's Add Penis TF to the laboratory. .5k words of content.
* Wrote and added Eve's Add Penis TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Add Penis TF to the laboratory. 1.1k words of content.
* Wrote and added Anna's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Eve's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Remove Penis TF to the laboratory. .5k words of content.
* Wrote and added Anna's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Eve's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Penis Growth TF to the laboratory. .4k words of content.
* Wrote and added Anna's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Eve's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Penis Shrink TF to the laboratory. .4k words of content.
* Wrote and added Anna's Testicle Growth TF to the laboratory. .4k words of content.
* Wrote and added Eve's Testicle Growth TF to the laboratory. .5k words of content.
* Wrote and added Misaki's Testicle Growth TF to the laboratory. .4k words of content.
* Wrote and added Anna's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Eve's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Misaki's Testicle Shrink TF to the laboratory. .4k words of content.
* Wrote and added Anna's Black Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Black Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Black Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Blond Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Blond Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Blond Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Brown Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Brown Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Brown Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Dishwater Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Dishwater Hair TF to the laboratory. 1.1k words of content.
* Wrote and added Misaki's Dishwater Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Gray Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Gray Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Gray Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Maroon Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's Maroon Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Maroon Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Orange Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Orange Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Orange Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Pink Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Pink Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Pink Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Purple Hair TF to the laboratory. .8k words of content.
* Wrote and added Eve's Purple Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Purple Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Red Hair TF to the laboratory. 1k words of content.
* Wrote and added Eve's Red Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's Red Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's White Hair TF to the laboratory. .9k words of content.
* Wrote and added Eve's White Hair TF to the laboratory. 1k words of content.
* Wrote and added Misaki's White Hair TF to the laboratory. .6k words of content.
* Wrote and added Anna's Healing scene to the laboratory. .3k words of content.
* Wrote and added Eve's Healing scene TF to the laboratory. .3k words of content.
* Wrote and added Misaki's healing scene TF to the laboratory. .3k words of content.
* Added hugging content to Mistuko's interactions. 4 scene starts and 11 scene continuations. 1.8k words of content submitted by Irish Major Tom.
* Added seventeen small scenes for Emiko and Miyako between the ages of Newborn and 6 months to the nursery. Some involve Mully or Maki to trigger. 2.4k words of content submitted by Irish Major Tom.
* Added twelve small scenes for Emiko and Miyako between the ages of six months and 1 year to the nursery. Some involve Mully or Maki to trigger. 1.5k words of content submitted by Irish Major Tom.
* Added eleven small scenes for Emiko and Miyako between the ages of 1-3 years old to the children's area. Four require Maki and Bubbles to be visiting. 1k words of content submitted by Irish Major Tom.
* Added fourteen small scenes for Emiko and Miyako between the ages of 3-5 years old to the children's area. 1.6k words of content submitted by Irish Major Tom.
* Added twelve small scenes for Emiko and Miyako between the ages of 5-12 to the mansion. 2.8k words of content submitted by Irish Major Tom.
* Added code so the game can track testicle size.
* Added maroon as a doll hair color.
* Added gray as a doll hair color.
* Added white as a doll hair color.
* Added player cheat for testicles to the Cheat Menu.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/08/23. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A75
</div>
* Wrote and added the Anna & Eve wedding and the evening that follows. 17.2k words of content.
* Wrote and added three firefly scenes related to Eve in the evening. One appears in rooms overlooking the back yard while the other two take place in the backyard itself. .8k words of content sponsored by Irish Major Tom.
* Wrote and added three firefly scenes related to Eve and Chloe in the evening in the back yard. .6k words of content sponsored by Irish Major Tom.
* Wrote and added one firefly scene related to Eve and Sidra in the evening in the back yard. .4k words of content sponsored by Irish Major Tom.
* Wrote and added one firefly scene related to Misaki in the evening near the pool. .6k words of content sponsored by Irish Major Tom.
* Wrote and added two small firefly scenes for the back yard for dusk until dawn if no one is present. .1k words of content sponsored by Irish Major Tom.
* Wrote and added two small firefly scenes related to Anna's firefly scene. One of these only includes Eve while the other includes both Eve and Chloe. .2k words of content sponsored by Irish Major Tom.
* Wrote and added two small arrival scenes for Claire to come visit at the mansion. Random 3-8 day cooldown between visits. .3k words of content.
* Wrote and added two small exit scenes for Claire when she comes to visit at the mansion. .2k words of content.
* Wrote and added a new Christmas themed scene to all of Main Street. .1k words of content.
* Wrote and added a small Christmas themed scene to South Main that allows you to donate money to charity up until the 24th in the month of December. .2k words of content.
* Wrote and added a small news scene to the television that can appear from the 25th of December until the end of the year talking about the year's donations. .2k words of content.
* Added a new scene for Eve and Chloe to the living room in the evenings. .1k words of content submitted by Asura.
* Added a new scene for Eve to the bathing room. .9k words of content submitted by Asura.
* Added a collection of six new scenes involving Chloe, Anna, and Eve in the bathing room in the evenings. 2.1k words of content submitted by Asura.
* Added a scene for Eve and Chloe to the lounge where they're playing with the karaoke machine. .5k words of content submitted by Asura.
* Added a new scene for Chloe to the front yard of the mansion grounds during the day. Requires both Chloe and Zach to be visiting the mansion. Depending on choices Eve may appear in the scene. Most current mansion characters have flavor text in the scene. 2k words of content submitted by Asura.
* Added a new scene involving Yami and Maki to the gym. .4k words of content submitted by Asura.
* Added a new scene where Chloe walks in on you right as you're finishing your shower. .3k words of content submitted by Asura.
* Added a new scene with Yami and Misaki in the bathing room. Non-work waking hours. .6k words of content submitted by Asura.
* Added a new scene with Chloe and Zach to the gym. .6k words of content submitted by Asura.
* Added a new scene with Yami practicing with her sword to the gym and back yard. One time scene. Back yard depends on time of year and weather. .8k words of content submitted by Asura.
* Added a new scene with Yami practicing with her sword to the gym and back yard. Back yard depends on time of year and weather. 1.2k words of content submitted by Asura.
* Added four new scenes for Yami in Pendleton. Appears in most street locations in town and are more common in some places than others. All appear while it's dark outside and one is specific to the last few days of October. .7k words of content submitted by Asura.
* Added one new scene involving Chloe and Red to the Entry Hall of the mansion. 7k words of content submitted by Asura.
* Added a two scene set related to getting a Christmas cake for the household. First one is through the TV where you see an advertisement. The second one takes place at the Muffin Top. 1.2k words of content submitted by Suprazord.
* Added a scene where you have a Christmas Eve dinner with the household. 3.5k words of content submitted by Suprazord.
* Added five new scenes to the Pendleton Theater 5. .7k words of content submitted by Don_Diego.
* Added four new images related to the Misaki massage content. Currently only two in use.
* Added four new images related to the Umi massage content. None currently in use.
* Added a new image to the Pendleton Library.
* Added a new image related to Anna and Mitsuko reading in the library. Adjusted scene slightly to accommodate this change.
* Fixed Zach showing up to interrupt sex with Eve, when he isn't visiting.
* Fixed Cody's date scene throwing an error, and thus never happening.
* Fixed Submitted Yami and Anna Home Gym Scene 1 not having any link to it, and thus never triggering.
* Fixed Theater 8 not having any link to it, and thus never triggering.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/22/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A74
</div>
* Wrote and added a new scene involving a loving mother, Anna, and Eve to the dining room. 1k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene to the grounds with Eve and Chloe playing. 1.1k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene involving Misaki and Zach to the study. 1.1k words of content sponsored by Irish Major Tom.
* Wrote and added a new Eve Missionary Sex variant for mid or lower fear when Zach is visiting the mansion. .2k words of content sponsored by Irish Major Tom.
* Wrote and added a new scene for Eve and Chloe from any room overlooking the back yard of the mansion. .1k words of content sponsored by Irish Major Tom.
* Wrote and added your family's arrival for the Anna & Eve wedding storyline. 2k words of content.
* Wrote and added a scene involving Chloe to the guest rooms if you're engaged to both Anna and Eve. .2k words of content.
* Wrote and added a scene involving Kelly to most of the ground floor rooms if you're engaged to both Anna and Eve. .3k words of content.
** Wrote and added a scene involving Zach to the down stairs hallways for if you are engaged to both Anna and Eve. .2k words of content.
* Wrote and added a scene involving a friendly father to the living room if you are engaged to any of the girls in the mansion. .2k words of content.
* Wrote and added a scene involving Kelly and Chet for if you are engaged to any of the girls in the mansion. .1k words of content.
* Wrote and added a scene involving Chet and Mully that appears in the Living Room, Study, Lounge, and Library. .3k words of content.
* Wrote and added a scene involving a loving mother and Anna to the kitchen. Appears in the hour before any meal. .1k words of content.
* Wrote and added a scene involving Chloe, Mitsuko, and Eve to the kitchen. Appears in the hour before any meal. .3k words of content.
* Wrote and added a scene involving Zach and Yami to the gym. .2k words of content.
* Wrote and added the ability to remove your chastity cage (If you're locked in one) in the dungeon. .3k words of content.
* Wrote and added a gifting scene to give Anna a cookbook. Will only increase her cooking skill if it is currently under 40.
* Wrote and added a gifting scene to give Eve a cookbook. Will only increase her cooking skill if it is currently under 40.
* Added a scene involving Eve and Anna in the mansion hallways. .2k words of content submitted by Asura.
* Added a new scene to the garage for Yami. 1k words of content submitted by Asura.
* Added a new scene for Chloe and Eve to the hallway outside the guest rooms. 1k words of content submitted by Asura.
* Added a new scene for Zach and Yami to the gym. .2k words of content submitted by Asura.
* Added a new scene for Zach and Anna to the pool. .1k words of content submitted by Asura.
* Added a new scene for Zach to the pool. .1k words of content submitted by Asura.
* Added a new scene for Zach and Misaki to the pool. .4k words of content submitted by Asura.
* Added a new scene for Zach and Eve to the pool. .1k words of content submitted by Asura.
* Added a new scene for Misaki and Eve to the library. .4k words of content submitted by Asura.
* Added a new scene to the living room where Eve is watching the TV. .4k words of content submitted by Asura.
* Added two new scenes for Yami and Jen to the front yard on rainy days. .4k words of content submitted by Asura.
* Added a new scene for Zach and Jen to the pool. .6k words of content submitted by Asura and The Exile.
* Added a new scene for Zach, Chloe, and Mitsuko to the gym. Includes variant for if Bubbles and Maki are present at the mansion. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Mitsuko, and Chloe to the gym. .4k words of content submitted by Irish Major Tom.
* Added 3 Venus talk starter scenes. .4k words of content submitted by Irish Major Tom.
* Added 22 core conversation pieces for Venus. 3.4k words of content submitted by Irish Major Tom.
* Added 3 date invites to Venus' talk options. .9k words of content submitted by Irish Major Tom.
* Added 10 flirt options to Venus' talk options. 1.7k words of content submitted by Irish Major Tom.
* Added 3 conversation endings to Venus' talk options. .2k words of content submitted by Irish Major Tom.
* Added 3 Venus sex starts. 1.2k words of content submitted by Irish Major Tom.
* Added 4 Venus pussy sex starts. .4k words of content submitted by Irish Major Tom.
* Added 19 Venus pussy sex core scenes. 3.6k words of content submitted by Irish Major Tom.
* Added 5 Venus butt sex starts. .5k words of content submitted by Irish Major Tom.
* Added 16 Venus butt sex core scenes. 2.5k words of content submitted by Irish Major Tom.
* Added 4 pussy creampies for Venus to her sex content. 1k words of content submitted by Irish Major Tom.
* Added 3 cum on bottom scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added 3 anal creampie scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Chloe, and Mitsuko to the gym. Includes variant for if Bubbles and Maki are present at the mansion. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Zach, Mitsuko, and Chloe to the gym. .4k words of content submitted by Irish Major Tom.
* Added scene 1 of Umi's first story arc to the Youkai Emporium. .5k words of content submitted by Irish Major Tom.
* Added scene 2 of Umi's first story arc to the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added scene 3 of Umi's first story arc to the Youkai Emporium. .8k words of content submitted by Irish Major Tom.
* Added scene 4 of Umi's first story arc to the Youkai Emporium. 9.4k words of content submitted by Irish Major Tom.
* Added scene 5 of Umi's first story arc to the Youkai Emporium. 1k words of content submitted by Irish Major Tom.
* Added scene 6 of Umi's first story arc to the Youkai Emporium. 2.4k words of content submitted by Irish Major Tom.
* Added scene 7 of Umi's first story arc to the Youkai Emporium. .6k words of content submitted by Irish Major Tom.
* Added scene 8 of Umi's first story arc to the Youkai Emporium. 2.3k words of content submitted by Irish Major Tom.
* Added scene 9 of Umi's first story arc to the Youkai Emporium. 2.4k words of content submitted by Irish Major Tom.
* Added scene 10 of Umi's first story arc to the Youkai Emporium. 2.1k words of content submitted by Irish Major Tom.
* Added scene 11 of Umi's first story arc to the Youkai Emporium. 1.6k words of content submitted by Irish Major Tom.
* Added scene 12 of Umi's first story arc to the Youkai Emporium. 1.1k words of content submitted by Irish Major Tom.
* Added scene 1 of Venus's first story arc to the Youkai Emporium. .3k words of content submitted by Irish Major Tom.
* Added scene 2 of Venus's first story arc to the Youkai Emporium. .3k words of content submitted by Irish Major Tom.
* Added scene 3 of Venus's first story arc to the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added scene 4 of Venus's first story arc to the Youkai Emporium. .9k words of content submitted by Irish Major Tom.
* Added scene 5 of Venus's first story arc to the Youkai Emporium. 8.8k words of content submitted by Irish Major Tom.
* Added scene 6 of Venus's first story arc to the Youkai Emporium. .7k words of content submitted by Irish Major Tom.
* Added scene 7 of Venus's first story arc to the Youkai Emporium. .8k words of content submitted by Irish Major Tom.
* Added 3 Venus talk starter scenes. .4k words of content submitted by Irish Major Tom.
* Added 22 core conversation pieces for Venus. 3.4k words of content submitted by Irish Major Tom.
* Added 3 date invites to Venus' talk options. .9k words of content submitted by Irish Major Tom.
* Added 10 flirt options to Venus' talk options. 1.7k words of content submitted by Irish Major Tom.
* Added 3 conversation endings to Venus' talk options. .2k words of content submitted by Irish Major Tom.
* Added 3 scenes for waiting for Venus' shift to end at the Emporium. .6k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at Daddy's Diner. .7k words of content submitted by Irish Major Tom.
* Added 15 core scenes for hanging out with Venus at Daddy's Diner. 1.3k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Daddy's Diner date with Venus. .4k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at Pendleton Park. .4k words of content submitted by Irish Major Tom.
* Added 10 core scenes for hanging out with Venus to Pendleton Park. 1k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Pendleton Park date with Venus. .3k words of content submitted by Irish Major Tom.
* Added 3 scenes to start hanging out with Venus at the Occult store. .3k words of content submitted by Irish Major Tom.
* Added 12 core scenes for hanging out with Venus at the Occult store. 1.7k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Occult store date with Venus. .5k words of content submitted by Irish Major Tom.
* Added 3 scenes for hanging out with Venus at the Love Shack. .6k words of content submitted by Irish Major Tom.
* Added 15 core scenes for hanging out with Venus at the Love Shack. 3.5k words of content submitted by Irish Major Tom.
* Added 3 scenes for ending your Love Shack date with Venus. .4k words of content submitted by Irish Major Tom.
* Added 1 new scene for backing out of your date with Venus. .1k words of content.
* Added 3 Venus sex starts. 1.2k words of content submitted by Irish Major Tom.
* Added 4 Venus pussy sex starts. .4k words of content submitted by Irish Major Tom.
* Added 19 Venus pussy sex core scenes. 3.6k words of content submitted by Irish Major Tom.
* Added 5 Venus butt sex starts. .5k words of content submitted by Irish Major Tom.
* Added 16 Venus butt sex core scenes. 2.5k words of content submitted by Irish Major Tom.
* Added 4 pussy creampies for Venus to her sex content. 1k words of content submitted by Irish Major Tom.
* Added 3 cum on bottom scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added 3 anal creampie scenes for Venus. .6k words of content submitted by Irish Major Tom.
* Added one new scene for Eve to the pool when weather is agreeable. 2.9k words of content submitted by Uschade.
* Added one new scene for Eve to the pond any time of year except winter. .7k words of content submitted by Uschade.
* Added a new NPC named Dawson related to the Youkai Emporium.
* Added the "Cookbook" item to the Bookworm.
* Added a single piece of art for the bridal shop to the game folders.
* Added a single piece of art for Eve to Eve's wedding dress buying scene.
* Added a single piece of art for Jen to her fourth plot driven scene.
* Added a single piece of art for Eve to the scene where she's peeping on Yami in the shower.
* Modified the shop enter scene for the Youkai Emporium to be more consistent.
* Modified the scene with Cora where you meet Duke to account for not having animals.
* Fixed an issue where logging into KNOT led to you being logged out to the cheap computer page, no matter which computer you have setup.
* Fixed an issue where Willy wasn't properly being assigned the met flag, thus locking out some content variations.
* Rebuilt the Bookworm shop system to match the other shops in the game.
* Fixed an issue where the travel book you could buy as a gift for Anna was repeating.
* Fixed an issue where the Daddy's Diner was only open for a few hours a day.
* Fixed a bug where your family remained at the mansion indefinitely after Anna's wedding.
* Fixed bug that led to the Anna wand torture scene not pulling a starting event in some instances.
* Fixed a bug that led to a scene at the drinking donkey showing up as only a writers credit.
* Fixed Mitsuko's futa scene not properly changing Mitsuko back to female if you choose to reverse the change right after it happens.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/22/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A73
</div>
* Wrote and added the family invite for the Anna & Eve wedding. This will play in place of the Anna wedding invite if you're engaged to both instead of just Anna. 6.9k words of content.
* Wrote and added a scene for Eve if Anna is pregnant. Starts in a hallway location during waking hours. 1.7k words of content.
* Wrote and added the ability to work from home. Requires at least one computer upgrade to access. 1k words of content.
* Wrote and added two small scenes involving Nuns in the park. .1k words of content.
* Wrote and added a scene that allows you to lock Futa-Misaki in chastity. Accessible in dungeon. .5k words of content.
* Wrote and added a scene that allows you to unlock Futa-Misaki from chastity. Accessible in dungeon. .7k words of content.
* Wrote and added three new scenes for working at the Joker involving Jacob. 1.1k words of content.
* Wrote and added a new scene involving Misaki and Olivia if both live at the mansion. Takes place in any season except winter in the front and back yards of the mansion. 1k words of content.
* Wrote and added a new intro when calling Bruce. 50/50 chance if you will see the new or old one when you call him. .1k words of content.
* Wrote and added the option to sell Misaki to Bruce. Accessed through the "Business" branch of his dialogue. .6k words of content.
* Added a scene where you can deflower Eve if she sleeps in the master bedroom with you. 3.3k words of content submitted by Uschade.
* Added a scene where you can find Anna in the dining room in the early evening. Requires cooking skill over 80. .6k words of content submitted by Uschade.
* Added a scene to the hallway locations during working hours for Anna. .6k words of content submitted by Uschade.
* Added 5 new Bridgette talk prompts. 3 related to Bridgette's life on the farm, 2 related to farm residents. 3.5k words of content submitted by Manlymann.
* Added a new scene for Mitsuko to de-futa her. .5k words of content submitted by Irish Major Tom.
* Expanded Mitsuko's Futa origin scene with an additional option. .4k words of content by Irish Major Tom.
* Added art for Bubbles playing the piano to relevant scenes.
* Added art of Eve kissing Bridgette in the living room.
* Added art of Jen air guitaring in the bath with her rubber ducky.
* Added art of Mitsuko giving you a blowjob in the morning.
* Fixed an issue that was preventing a scene involving Anna's baby from appearing.
* Fixed an issue that was throwing error boxes for any Mitsuko position but missionary on the missionary continuation.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/24/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A72
</div>
* Wrote and added the next scene in Eve's wedding storyline related to her wedding dress. Triggers when you wake up between 7am and 11am if you have progressed far enough in her storyline. 3.5k words of content.
* Wrote and added three small scenes involving Eve and a pregnant Anna. One appears in Servant's Area (Any time after announcing pregnancy. Evenings.), one in the downstairs hallways (Any time after announcing pregnancy. Work hours.), and one in the bathing room (Any time after about week 20. 5am hour or evenings.).
* Wrote and added four small scenes for Willy in the Love Shack. .5k words of content.
* Wrote and added a new scene involving Misaki and Willy in the Love Shack. This scene unlocks the gloryhole content for Misaki. 1k words of content.
* Wrote and added gloryhole content for Misaki in the Love Shack. Accessed through the sidebar. 2.4k words of content.
* Added five casual talk scenes for Bridgette. 1.3k words of content submitted by Manlymann.
* Added one story driven scene for Jen. This is the fourth and final scene in this series. Appears in the lounge. 1k words of content submitted by The Exile.
* Added a massage option for Umi in the back room of the Youkai Emporium. Extension of the Tea Time content and requires high affection. 8 Starter scenes, 4 head massage, 4 breast massage, 4 neck massage, 4 shoulder massage, 4 arms massage, 4 legs massage. 8k words of content submitted by Havrrics.
* Added two small scenes for Eve and Yami in the gym. .4k words of content submitted by Asura.
* Added one small scene for Claire and Yami in the gym. .1k words of content submitted by Asura.
* Added Cowgirl sex for Mitsuko's interactive sex content. Includes 5 starting pieces and 25 followups. 4k words of content submitted by Irish Major Tom.
* Added Doggystyle sex for Mitsulo's interacive sex content. Includes 5 starting pieces and 26 followups. 4.3k words of content submitted by Irish Major Tom.
* Added Mating Press sex for Mitsuko's interactive sex content. Includes 5 starters and 25 continuations. 4.6k words of content submitted by Irish Major Tom.
* Added Prone Bone sex for Mitsuko's interactive sex content. 3.7k words of content submitted by Irish Major Tom.
* Added 18 transitions for Mitsuko's interactive sex content. These are scenes that move you from one sex position to another. 2.1k words of content submitted by Irish Major Tom.
* Added Maki and Bubbles banter to the fourth Wanton Cove documentary. 1k words of content submitted by LFN Park.
* Updated the age code to better track the displayed age as well as to more accurately trigger child related scenes. Code was rounding to the nearest year for most things, which was throwing a few things off in game.
* Added the ability to toggle Eve back to her default clothes if you removed them.
* Fixed an issue that was preventing Elodie's fifth bar scene from triggering as intended.
* Fixed an issue where taking Red's calling card wouldn't always give you the item.
* Fixed an issue where cheating Olivia to the mansion would lead to the game trying to go through her storyline and pulling no valid events.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/28/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A71
</div>
* Wrote and added a scene to the backyard in the evening, where you can ask Eve to marry you if you have bought either the pink diamond, or rose gold wedding ring. 1.4k words of content.
* Wrote and added a scene to the kitchen where Eve is baking a cake. 2.9k words of content generously sponsored by Irish Major Tom.
* Wrote and added 5 scenes related to Eve carrying Mully around the house and the various other residents reacting. (One for Anna, One for Mitsuko, One for Gaia, One for Misaki, and One for Olivia). 1.2k words of content generously sponsored by Irish Major Tom.
* Wrote and added three sex starts for Olivia's interactive sex to the master bedroom. .6k words of content.
* Wrote and added missionary sex for Olivia's interactive sex. Two starters, nine followup pieces. 1.6k words of content.
* Wrote and added two pullout scenes for Olivia's interactive sex. .3k words of content.
* Wrote and added two creampie scenes for Olivia's interactive sex. .4k words of content.
* Wrote and added oral sex to Olivia's interactive sex. Three starters, six followup pieces. 1.3k words of content.
* Wrote and added three oral cumshots for Olivia's interactive sex. .6k words of content.
* Wrote and added four ending scenes for Olivia's interactive sex. Two for daytime, two for sleeping hours. .4k words of content.
* Added 5 New Mitsuko missionary starts (1 that requires her to be cum filled.), and 20 new missionary continuations. 2.4k words of content submitted by Irish Major Tom.
* Added 6 new Mitsuko standing sex starts. 1.7k words of content submitted by Irish Major Tom.
* Added three night time sex starts to Mitsuko's sex scenes. .5k words of content submitted by Irish Major Tom.
* Added five creampies to Mitsuko's sex scene content. 1.5k words of content submitted by Irish Major Tom.
* Added five sex ending scenes. Three for waking hours, two for sleeping hours. .7k words of content submitted by Irish Major Tom.
* Added a revision to Submitted Jen Plot 1. .1k words of content submitted by The Exile.
* Added a Jen dream scene that occurs when you go to sleep. .7k words of content submitted by The Exile.
* Added the second scene of Jen's Rickard plotline, which occurs in the hour before mealtimes. .9k words of content submitted by The Exile.
* Added the third scene of Jen's Rickard plotline, the scene occurs in many of the lower areas of the mansion, and hallways. 2.5k words of content submitted by The Exile.
* Added a scene where Eve asks permission to have a sleepover with Sidra. .8k words of content submitted by Suprazord.
* Added a scene where Anna confirms that Eve has permission to have a sleepover. .3k words of content submitted by Suprazord.
* Added a scene where Eve and Sidra have a sleepover without permission. 1.1k words of content submitted by Suprazord.
* Added eight small scenes for the new sleepover function involving Eve and Sidra. One includes Anna. 2k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least one previous sleepover. 11.1k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least three previous sleepovers. 2.7k words of content submitted by Suprazord.
* Added a scene for the new sleepover function that can appear after Eve and Sidra have had at least five previous sleepovers and that Eve is not a virgin. .7k words of content.
* Added a new Anna casual talk scene that requires you to be married to her. .2k words of content submitted by Suprazord.
* Added a new Eve personal talk scene that requires you to be married to Anna. .2k words of content submitted by Suprazord.
* Added a scene where Anna reacts to being taken to the public library while following you. .8k words of content submitted by Suprazord.
* Added 3 new drive home scenes. (One for Sidra, One for Anna, and One for Eve.) .9k words of content submitted by Suprazord.
* Added one new driving scene that can appear both ways involving Misaki. .3k words of content submitted by Suprazord.
* Added one new driving home scene for Olivia in the evenings. .2k words of content submitted by Suprazord.
* Added 7 new drive to town scenes. (Three for Eve, One for Rey, Two for Anna and Eve, and One for Eve and Sidra.) 1.4k words of content submitted by Suprazord.
* Added a new drive to town scene that occurs if Rebekkah is following you. 1k words of content submitted by Don Diego.
* Added Bridgette's sixth non work event. Happens in the back yard area during non work hours. .8k words of content submitted by Manlymann.
* Added a night and twilight image to Bust A Nut.
* Added an image to the scene where you sex Betty to get the Joker job.
* Added art for The Magician Cosplay.
* Added art for The Armored Leotard Cosplay.
* Replaced the art where you meet Misaki after you bought her from Claire, with a more accurate image that includes Claire.
* Fixed an issue where Red's alternative first meeting scene on West Street wasn't accessible.
* Fixed an issue where Submitted Yami Anna Pregnant 1 wasn't accessible.
* Fixed an issue where the Town Hall was open 24/7.
* Fixed an issue with the Anna wedding story where not accepting Mitsuko's offer to make the cake was hanging up the progression.
* Fixed an issue where Anna's wedding wasn't triggering if you didn't call your family (If you chose no family.).
* Fixed an issue where the GamePop store wasn't always paying you.
* Fixed an issue that was preventing Maki Arrival 2, 3, and 4 from triggering properly.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/01/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A70
</div>
* Wrote and added a scene where you can buy Eve a wedding ring. .9k words of content.
* Wrote and added three interactive sex scene intros for Misaki. Accessible through the master bedroom. .9k words of content.
* Wrote and added four doggystyle sex scene starters for Misaki's interactive sex content. One of these is related to pregnancy. .6k words of content.
* Wrote and added seven core doggystyle sex scenes for Misaki's interactive sex content. One of these is related to pregnancy. .8k words of content.
* Wrote and added three creampie scenes for Misaki's interactive sex content. .4k words of content.
* Wrote and added two pullout scenes for Misaki's interactive sex content. .4k words of content.
* Wrote and added five ending scenes for Misaki's interactive sex content. Three for waking hours, two for 10pm to 6am. .7k words of content.
* Wrote and added three new scenes for Gaia in the mansion kitchens when she's in the house. .6k words of content.
* Wrote and added three new scenes related to Anna and Eve wedding story arc. .6k words of content.
* Wrote and added nine small scenes for Olivia to the Garden of Eden flower shop. Two for before you met her, two that can play during her first story arc, and five that depend on your choices during that story arc. All three options in her first story arc have one or more scene related to it now. .9k words of content.
* Wrote and added four new scenes related to Olivia to the mansion. Two with her present, two just requiring that she lives with you. .3k words of content.
* Wrote and added the "Garden of Eden" flower shop to mid-main in Pendleton. .7k words of content between location description and four small scenes.
* Wrote and added the "Bijoux de famille" jewelry store to North Main in Pendleton. 1.4k words of content between location description and six small scenes.
* Added one new scene for Olivia on Mid-Main in Pendleton during her work hours. .3k words of content submitted by Suprazord.
* Added one new scene for Eve to the entry hall in the evenings. Mentions Yami, Jen, and Sidra. .2k words of content submitted by Suprazord.
* Added one new scene for Misaki to North Main in Pendleton if you take her with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Rebekkah to Mid Main in Pendleton if you take her with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Rey to the Doggy Style pet store if you take him with you into town. .2k words of content submitted by Suprazord.
* Added one new scene for Sidra to the mansion library. .2k words of content submitted by Suprazord.
* Added one new scene for Yami to the Youkai Emporium in Pendleton. .2k words of content submitted by Suprazord.
* Added one new scene for Anna to the small church in Pendleton if you take her into town with you. .5k words of content submitted by Suprazord.
* Added one new scene for Misaki to the small church in Pendleton if you take her into town with you. .5k words of content submitted by Suprazord.
* Added one new scene that can appear anywhere on main street in Pendleton if you take her into town with you. .2k words of content submitted by Suprazord.
* Added one new scene for Eve and Sidra to the Occult store if you take them into town with you. .4k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the Occult store if you take her into town with you. .2k words of content submitted by Suprazord.
* Added one new scene for Eve to East Street in Pendleton if you bring her into town with you. .1k words of content submitted by Suprazord.
* Added one new scene for Bridgette to Pendleton. Can appear in the Main/East/West locations. .2k words of content submitted by Suprazord.
* Added three new scenes for Bridgette to the pantry. Requires that Mitsuko is teaching her how to cook. .5k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the dining room. 2.1k words of content submitted by Suprazord.
* Added one new scene for Sidra to the street locations in Pendleton. .4k words of content submitted by Suprazord.
* Added five scenes to the mansion hallways involving girls with fresh creampies dripping. One scene each for Eve, Bridgette, Misaki, Mitsuko, and Sidra. .8k words of content submitted by Suprazord.
* Added one new scene for Anna to the Pendleton Theater. 4.1k words of content submitted by Suprazord.
* Added one new scene for Bridgette to the mansion library. 2k words of content submitted by Manlymann.
* Created two new items. "Rose Gold Ring" and "Pink Diamond Ring" to the game. They can be acquired through the jewelry store and are related to Eve's wedding story arc.
* Fixed an issue where the scene to upgrade Vanni's storefront to the pawnshop was inaccessible.
* Fixed an issue where the petty crime option in Vanni's warehouse was locked behind you having to become a stripper first.
* Fixed an issue where the scene Bridgette announces her pregnancy was inaccessible.
* Fixed an issue that was preventing some of the eavesdropping events from triggering.
* Fixed an issue that was preventing the Mully and Titch Christmas scenes from triggering.
* Fixed an issue that was preventing some players from meeting Katy.
* Fixed an issue that was preventing one of Katy's driveby ambients from triggering.
* Fixed an issue where Bridgette's doggystyle sex wasn't properly running a pregnancy check, or the cum filled status effect, leading to you always getting the end sex variant where you didn't cum inside.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/05/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A69
</div>
* Wrote and added forced orgasm torture to the dungeon for Eve. 2.6k words of content.
* Wrote and added a scene where you can let Anna set up a tire swing for the children in the mansion. .4k words of content.
* Wrote and added five small scenes related to the tire swing. Two involve Eve, three involve children. .4k words of content.
* Wrote and added a scene where you can teach Eve to fish. 1.3k words of content.
* Wrote and added a scene where Eve can join you fishing. .6k words of content.
* Wrote and added two small scenes with Eve fishing at the pond. .2k words of content.
* Wrote and added a small scene with Anna and Eve fishing together at the pond. .2k words of content.
* Wrote and added two scenes for Claire related to Eve fishing. One at the pond, one in the back yard of the mansion grounds. .3k words of content.
* Wrote and added one new scene for Olivia to the laundry area of the mansion. .7k words of content.
* Wrote and added a scene for Anna to the servant's area for if you gave her a computer. Can appear after work hours. .2k words of content.
* Wrote and added a small scene where Titch is napping with one of the babies in the mansion. .1k words of content.
* Wrote and added a scene for Claire and Cora to the Drinking Donkey in the evenings. .2k words of content.
* Wrote and added three new Vanni scenes. .5k words of content.
* Wrote and added a scene for Anna and Eve where they're arguing over the computer if you gave one to Eve. .5k words of content.
* Wrote and added a scene for Rey where they're getting a late night snack. .5k words of content.
* Wrote and added a scene for Maki and Bubbles in the forest surrounding the mansion. .4k words of content.
* Added one new scene to the Spitz for taking Anna and Eve out to a nice meal. 5.7k words of content submitted by Suprazord.
* Added one new scene for taking Eve bowling at Sharkys. 3.3k words of content submitted by Suprazord.
* Added one new scene for Sidra bowling at Skarkys. .3k words of content submitted by Suprazord.
* Added two new scenes for Misaki bowling at Sharkys. .6k words of content submitted by Suprazord.
* Added a new scene for Bridgette at the pond for if you've met Gaia. Any season but winter, sunny day. 3.9k words of content submitted by ManlyMann.
* Added two pullout and two creampie scenes for Bridgette's doggystyle sex. 1k words of content submitted by ManlyMann.
* Added a hiring scene to the GamePop store so you can work there. 2k words of content submitted by Irish Major Tom.
* Added the GamePop job to the game. Six starting scenes, twenty mid scenes, six lunch breaks, and six ending scenes. 11.6k words of content submitted by Irish Major Tom.
* Added an intro scene for Compensated Dating to North Main late at night. 11pm-3am. 5.7k words of content submitted by Irish Major Tom.
* Added compensated dating to the game. Accessible through the study if you've expressed an interest in the intro scene. One hub to access clients, twenty bakery dates, twenty park dates, and ten movie dates, that you can choose to go on. 34.1k words of content submitted by Irish Major Tom.
* Added a bunch of new arrival content for Maki. Can trigger from most places in the mansion. 6.1k words of content submitted by Irish Major Tom.
* Added an alternate purchase scene for Mitsuko at the Love Shack. 2.2k words of content submitted by Irish Major Tom.
* Added the new GamePop job to the existing job cheats.
* Added a new NPC; Vance to the GamePop store.
* Added a new NPC; Morgana to the GamePop store.
* Added a new NPC; Amy related to the compensated dating content.
* Added four new generic NPCs. Two "Waiter" and two "Waitress" characters for use in scenes that do not need a fully fleshed out long term NPC.
* Added a new business card item related to compensated dating.
* Added ten sleep images to the game. Rey, Sidra, Bridgette, Misaki, and Rebekkah all have sleep art now.
* Reworked the gender pronoun stuff to better handle physical changes of characters.
* Fixed an issue that was making all 6 of Mitsuko and Eve's backyard ambients inaccessible.
* Fixed an issue that might've been hanging up Submitted Anna and Eve Interactive Scene Grounds 1.
* Fixed an issue that might've been hanging up some of Katy's driveby ambients.
* Fixed a variety of instances where sex with Mitsuko in scenes wouldn't run a pregnancy check, or add the cum filled status effect.
* Fixed an issue preventing Cody's sixth gym scene from triggering.
* Fixed an issue where Submitted Cora College Interactive Scene 1 was inaccessible.
* Fixed an issue where Cody's first gym scene would rout the choices into another scene (potentially enabling you to obtain a second gym membership card.)
* Fixed an issue that was preventing several of Anna's engagement scenes from appearing as intended.
* Fixed an issue that was preventing a bit of Anna/Eve naughtyness from appearing in the game as intended. It's a sleep time scene.
* Fixed an issue that was preventing all of Misaki and Gaia's scenes from triggering.
* Fixed an issue that would prevent Bridgette's first suspicious activity letter scene in the Servant's Area (Assigned to sleep in the servant's area) from triggering if you have a save carried over from pre-A45.
* Fixed an issue where saves from pre-A55 would not be able to access Elodie's scene progressions.
* Fixed an issue where choosing to intervene when Red comes onto Elodie in the bar failed to prevent the Elodie Red scenes from occurring.
* Fixed an issue where the Yami and Eve winter yard ambient wasn't properly displaying text based on Yami and Eve's relationship.
* Fixed an issue where choosing to engage in friendly workout competition with Cody in the gym would always net you the lower fitness text variant.
* Fixed an issue where the Anna, Eve, and Jen lounge scene wasn't properly pulling the right text variant for if you have a high enough relationship between Anna and Jen.
* Fixed an issue where the second Yami, Eve Eavesdropping scene wasn't pulling the correct text variant for if Eve has a good relationship with Jen.
* Fixed an issue that would prevent the Maki, Mitsuko vibe play scenes from appearing unless you had loaded a save from pre-A31 into a build A31 or higher.
* Fixed an issue where Yami would scold you for kissing her again in her mistletoe kissing scene, even if you hadn't already kissed her yet.
* Fixed an issue where the Yami home gym sparring scene would always begin with her explaining what a shinai is, even if she had explained previously.
* Fixed an issue where you weren't always setting up your new beehive when you came home.
* Fixed an issue where dyeing a characters hair to pink or purple in the lab and then to other colors would keep displaying the pink or purple in scenes.
* Fixed an issue where one of the random phone call scenes was inaccessible.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/03/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A68
</div>
* Wrote and added Forced Orgasm to the St Andrew's Cross for Anna in the dungeon. 3.2k words of content.
* Wrote and added fingering to Eve's bed romance scene. 1.1k words of content.
* Wrote and added blowjob to Eve's bed romance scene. 1.2k words of content.
* Wrote and added sex to Eve's bed romance scene. 1.7k words of content.
* Wrote and added one new sleep scene for Sidra if she's already asleep in bed. This one presents access to sleepy sex content that was previously unreachable in the game. .2k words of content.
* Wrote and added a small scene to the library in the evenings for Anna. High relationship required. .6k words of content.
* Wrote and added a small scene for the living room involving Mitsuko, Misaki, and headpats. .2k words of content.
* Wrote and added a small scene for the servants area involving Bridgette and Misaki, and headpats. .2k words of content.
* Wrote and added a small scene for the living room involving Eve, Misaki, and headpats. .1k words of content.
* Wrote and added two small scenes related to the cheap computer if you give it to Eve. Appears in the Library or Servant's Area in the early evening. .1k words of content.
* Added an ambient scene to the entry hall that provides flavor text if you have received Eve's drawing after her damaging the painting of Belle. .2k words of content submitted by c4eye|noegnud.
* Added a new Anna, Eve, and Maki Ballroom scene to the game. 1.4k words of content submitted by ???. (Seriously, one of you wonderful people submitted this scene, only I can't figure out where it was originally posted. If you wrote it, message me and I'll get you properly credited.)
* Added a non work event scene to Bridgette that happens in the evening in the mansion forest. .8k words submitted by ManlyMann.
* Added the doggystyle sex option to Bridgette. 2.4k words submitted by ManlyMann.
* Added a scene to the nursery where you can grope Eve's boobs if you have a high relationship with her, which are sore from breastfeeding (leads to sexual times.) 2.4k words of content submitted by TheArmoredFish.
* Added a intro for setting up a cheap computer in the study. 2.2k words of content submitted by TheArmoredFish.
* Added one small scene related to the cheap computer if you give it to Eve to the Servant's Area. .1k words of content submitted by TheArmoredFish.
* Should now be able to assign jobs to and ask Bridgette, Rebekkah, Rey, and Sidra to follow you.
* Added an image to the eve "Boing" scene that happens in bed in the morning.
* Added an image to Eve's romance path scene in the branch where you kiss her in the living room.
* Added horse portraits to the stables.
* Updated the program we use to run the game because that framework has been updated to include new functionality that may affect text readers and mobile players.
* Reworked the text boxes to take pronouns into account rather than what's between their legs at any given time.
* Fixed an issue that was preventing a branch of Eve's sauna scene from being accessible.
* Fixed an issue that was preventing one of Misaki's wake up scenes from triggering.
* Fixed an issue where the Library wasn't accessible.
* Fixed an issue where the game wasn't properly tracking the annaMakiThreesome variable.
* Fixed a Claire lounge scene that was previously inaccessible.
* Fixed Sidra's bedtime sex scenes to use the correct time advancement.
* Fixed a host of issues with Eve's romance path that was hanging up much of its content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/02/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A67
</div>
* Wrote and added beekeeping to the game. Can purchase from Little Sprouts and Seeds in the Farmer's Market and set up in the east yard. Purchase scene, setup scene, five ambient scenes, one scene for Gaia, one scene for Eve, and one scene for harvesting. 2k words of content.
* Wrote and added new bed time content for Misaki. One scene for going to bed and one for waking up with her. 1k words of content.
* Wrote and added new bed time content for Olivia. Two scenes for going to bed with her and two scenes for waking up with her. 1.1k words of content.
* Wrote and added one new Eve scene to the orchard when there are ripe cherries present. .7k words of content.
* Wrote and added one new Eve scene to the orchard for if there are mature trees present. Appears in any season except Winter. .4k words of content.
* Wrote and added one new Gaia scene to the orchard when there are ripe apples present. .3k words of content.
* Wrote and added the Orchard location into the back yard of the mansion. 34 small scenes depending on tree growth, type or tree, and season. 2.9k words of content
* Wrote and added a small catchall scene for the grounds. This is intended to display a scene if someone is present in the location but you meet none of the conditions to trigger their scene. This scene has been added to most grounds locations. Less than .1k words of content.
* Wrote and added a new Karaoke scene for Olivia to the game. .8k words of content.
* Wrote and added a new scene to the Love Shack for Lord Patrick Reon and Willy. .3k words of content.
* Wrote and added four new scenes to the Love Shack during the Noon and 6pm hours. Involves Willy ordering, receiving, or eating his meals depending on the time of hour. .5k words of content.
* Added three small bathing room scenes involving Anna and Yami in the evening hours. 1k words of content submitted by Asura.
* Added a new scene to the upper hallways that requires that you have low relationship with Anna and have Yami living in the mansion. .4k words of content submitted by Asura.
* Added the ability to Talk with Yami when she is present. Currently includes three scenes. .7k words of content submitted by Asura.
* Added a new scene to the dining room, lounge, and library on rainy days involving Anna, Eve, and Yami. .6k words of content submitted by Asura
* Added a new Bridgette scene to the master and hallway bathrooms. 1.3k words of content submitted by ManlyMann.
* Added a new Bridgette scene to most mansion rooms with a hard floor (No carpet). 1.2k words of content submitted by ManlyMann.
* Added four starting scenes to the Master Bedroom for Bridgette's sex mechanic for if you initiate sex there. 1.7k words of content submitted by ManlyMann.
* Added missionary sex to Bridgette's sex mechanic. Includes 5 starters and 8 followup scenes. 2.5k words of content submitted by ManlyMann.
* Added four orgasm scenes to Bridgette's sex mechanic. Two creampies and two pullout. 1.1k words of content submitted by ManlyMann.
* Added four ending scenes for Bridgette's sex mechanic. .9k words of content submitted by ManlyMann.
* Added a new Karaoke scene involving Mitsuko and Rey to the game. 1.3k words of content submitted by Scoots.
* Added five small ambient insert scenes to the Karaoke content related to Rey. .1k words of content submitted by Scoots.
* Added a new Karaoke scene for Anna. .5k words of content submitted by Irish Major Tom.
* Added a new scene to The OTHER Pendleton Arms. .2k words of content submitted by Braidborn.
* Added a new dream scene to the game. 2k words of content submitted by ???. (Seriously, one of you wonderful people submitted this scene, only I can't figure out where it was originally posted. If you wrote it, message me and I'll get you properly credited.)
* Made a small change to the Little Sprouts Seeds stand in the Farmer's Market. Flavor text to reflect that she sells what you need to start beekeeping.
* Set up the NPC movement system for the stables so scenes now track if an NPC is present or not and should now trigger scenes accordingly.
* Rewrote Sidra's Doggystyle intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Doggystyle Anal intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Mating Press intros to differentiate them from Anna's intro scenes.
* Rewrote Sidra's Missionary intros to differentiate them from Anna's intro scenes.
* Added Olivia to NPC sidebar.
* Added a variety of fruit tree seeds to the farmers market so you can plant your orchard.
* Added a variety of fruits to the farmer's market that you can now buy.
* Revised the Mitsuko magazine image.
* Fixed an issue that was causing Anna and Yami's relationship from progressing as intended. Had a variable that wasn't counting up like it should.
* Fixed an issue that was causing Eve and Yami's relationship from progressing as intended. The number ranges were setting wider than intended and resulting in more grind than intended.
* Fixed an issue that was causing Jen and Yami's relationship from progressing as intended. The number ranges were setting wider than intended and resulting in more grind than intended.
* Fixed an issue that was preventing Mitsuko's Valentines art from appearing everywhere it should.
* Fixed an issue that was effectively breaking the library by preventing entry.
* Fixed an issue that was causing Anna's mating press content to rout right into the deed rather than play through the intro sequence for the position.
* Fixed an issue that was causing Sidra's mating press content to rout right into the deed rather than play through the intro sequence for the position.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/11/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A66
</div>
* Wrote and added the ability to go mugging by yourself once you know Vanni. 2.3k words of content.
* Wrote and added five new scenes for Eve if she is assigned to work in the yard. .5k words of content.
* Wrote and added one new scene for Anna reading. .1k words of content.
* Wrote and added five new scenes for Anna if she is assigned to work in the yard. .2k words of content.
* Wrote and added one new scene for Anna and Eve if both are assigned to work in the yard. .1k words of content.
* Wrote and added three new scenes for Misaki if she is assigned to work in the yard. .5k words of content.
* Wrote and added one new scene for Anna and Gaia to the grounds if Anna is assigned to work in the yard. .1k words of content.
* Wrote and added two new scenes for Sidra to the grounds if you have her assigned to work in the yard. .1k words of content.
* Wrote and added one new scene for Eve and Sidra if both are assigned to work in the yard. .1k words of content.
* Wrote and added two new scenes for Eve and Gaia to the grounds if Eve is assigned to work in the yard. .4k words of content.
* Wrote and added two new "going to bed" scenes for Sidra for if she is assigned to sleep with you. .9k words of content.
* Wrote and added two new "waking up" scenes for Sidra for if she is assigned to sleep with you. .9k words of content.
* Wrote and added one new scene for Eve and Miranda (Loving variant). .1k words of content.
* Wrote and added one new scene for Roberta to the Drinking Donkey. .5k words of content.
* Wrote and added one new scene for Roberta for when she's renovating the mansion. .3k words of content.
* Wrote and added one new scene for Betty if you are working at The Joker. .9k words of content.
* Wrote and added one new Olivia scene for the living room. .4k words of content.
* Wrote and added two new scenes for Jen related to her favorite book. .5k words of content.
* Wrote and added one new scene involving Mully and Sidra. .3k words of content.
* Wrote and added one new scene for Mully to the entry hall. .2k words of content.
* Wrote and added four new scenes for Titch. .2k words of content.
* Wrote and added one new scene to the Pilfered Pawn. .2k words of content.
* Wrote and added one new scene for the Koko-Box that allows you to set it up in your living room. (Option can be found in your sidebar.) .2k words of content.
* Wrote and added one new intro and one new ending for using the Koko-Box. .2k words of content.
* Wrote and added one small groundskeeping scene as a catchall for if someone is assigned to work the yard but there is no scene for them. This should prevent any situation where no scene triggers. .1k words of content.
* Added "The Puppetmaster" in the form of a game disk for the Koko-Box. This allows you to play the entire Puppetmaster game INSIDE of Inheritance. This is a short game I wrote several years ago. SAVES DO NOT CURRENTLY WORK. 50.9k words of content.
* Added a new dream scene for when you wake up. Requires good affection and fear with Anna. 4.3k words of content submitted by Asura.
* Added a new scene to the South Hall in the evenings involving Anna, Eve, and Jen. 2.3k words of content submitted by Asura.
* Added two new scenes to the Pendleton Library for Cora. .6k words of content submitted by Asura.
* Added one new scene to the Pendleton Library for Red. .2k words of content submitted by Asura.
* Added the first time arrival scene for the library. 1k words of content submitted by The Exile.
* Added a new scene to the living room for Jen in the evenings when watching the TV. .8k words of content submitted by The Exile.
* Added seven small scenes for Elodie to the Pendleton Library in the early afternoons the last half of the week. .4k words of content submitted by Irish Major Tom.
* Added the new location "Pendleton Library" to the game on North Main. Includes basic description and twelve small scenes. Including one scene each for if Anna or Eve is with you, and one scene for Cora on Saturday mornings. 2.2k words of content.
* Added a new NPC named Tyler to the Pendleton Library.
* Converted the Back Yard to accommodate NPC movement. They should now come and go in the back yard as intended if assigned to work the grounds.
* Converted the East Yard to accommodate NPC movement. They should now come and go in the east yard as intended if assigned to work the grounds.
* Converted the Front Yard to accommodate NPC movement. They should now come and go in the front yard as intended if assigned to work the grounds.
* Converted the West Yard to accommodate NPC movement. They should now come and go in the west yard as intended if assigned to work the grounds.
* Converted the Pendleton Park to accommodate the doll art in the game. Characters summoned to the location should appear there as intended now.
* Converted the Drinking Donkey to accommodate the doll art in the game. Characters summoned to the location should appear there as intended now.
* Added the ability to buy and sell Lavender at the Herb shop at the Farmer's Market.
* Added the Library Card item to the game.
* Added one new image related to Anna's Wedding.
* Added one new image to the Bust A Nut gas station in Pendleton.
* Added four new images to the Front Yard.
* Added one new image related to the doll system for Sidra.
* Added one new image related to Titch to the doll system.
* Added a portrait for Mully for use with talk bubbles.
* Added a portrait for Titch for use with the talk bubble.
* Added item art for Letters.
* Added item art for Wolf Hair.
* Added item art for Mitsuko's remote control sex toy.
* Added item art for the gun you took from Vanni's thug.
* Rey's eye color has been fixed in all of his art.
* Red's eye color has been fixed in his art.
* Replaced eight images in the front yard. Weather effects had stars in the back ground and this has been corrected.
* Added code for randomized loot when mugging people. Added to both the group mugging and the new solo mugging content.
* Added the ability to choose, or re-choose your family to the Cheat Menu.
* Fixed an issue that was preventing job progression at the Quickiemart. Promotions should work properly now.
* Fixed an issue where Red would give you his calling card in the Drinking Donkey but you didn't actually receive the card in your inventory.
* Fixed an issue that was preventing the Yami/Anna sauna scene from triggering as intended.
* Fixed an issue where the player wasn't being charged properly for the construction of the nursery.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/14/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A65
</div>
* Wrote and added the Anna's wedding day to the game. March 25th. 13k words of content.
* Added a scene to the hallways that involve Eve and Yami. 14.6k words of content submitted by Asura.
* Added a scene for Yami to Anna's wedding day. .7k words of content submitted by Asura.
* Added a Futa variant for the start of the Mitsuko/Rey romance storyline. 1.7k words of content submitted by Irish Major Tom.
* Added ten small scenes to the main part of the Youkai Emporium. 1.2k words of content submitted by Irish Major Tom.
* Added six scenes allowing entry to the back room of the Youkai Emporium. 1.7k words of content submitted by Irish Major Tom.
* Added the back room to the Youkai Emporium. .7k words spanning the location description and ten small scenes. submitted by Irish Major Tom.
* Added Vanni's Office to the game. .5k words of content including room description and five small scenes.
* Added the Armored Leotard Cosplay costume as a proper item.
* Added the Magician Cosplay costume as a proper item.
* Added the Gym Membership Card as a proper item.
* Added Vanni's Thug's Pistol as a proper item.
* Added four new images for Claire in the Drinking Donkey. Currently only one of them is called inside the game.
* Added two new images for Cora to the park.
* Added two new images to the Pilfered Pawn.
* Added a new image for your first meeting with Vanni.
* Added two new doggystyle sex images for Vanni to the game. At present only one is being used.
* Added one new image with Vanni to the warehouse.
* Added two new images to Vanni's Office.
* Added one new image to the lab scene where Mitsuko can become a Futa.
* Added one new background variant to the Youkai Emporium.
* Replaced two background variants of the Youkai Emporium with revised art.
* Added the option to include Olivia in your home to the Cheat menu.
* Fixed some Jen/Yami scenes so they will advance their relationship as they weren't progressing their relationship as intended.
* Did some work to the NPCs so they will more accurately display gender related colors and portraits for text boxes.
* Fixed an issue with the first Eve Sidra hide and seek scene that was making it inaccessible.
* Fixed several minor errors with a living room scene that included Yami and Eve that was throwing a host of errors.
* Fixed an issue where the courtyard was not correctly displaying some rain/stormy art variants. There is still some wonkiness with it in the morning and evening which is being worked on.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/19/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A64
</div>
* Wrote and added a scene for the MC's family arriving at the mansion. 1.9k words of content.
* Wrote and added four small scenes for Miranda. (Mother) Two involve a Loving mother with one of the scenes in the kitchen and the other spread around the mansion. Two involving a more Serious mother with one in the Library and the other appearing in the North and South hallways. .7k words of content.
* Wrote and added four small scenes for Roger. (Father) Two for a stern father with one in the living room and the other in the garage. Two for a friendly father with one in the living room and the other in the lounge. .5k words of content.
* Wrote and added two small scenes for Chet to the mansion (Little Brother) First one appears in the South Upper Hall, the second appears in the living room. .2k words of content.
* Wrote and added two small scenes for Chloe to the mansion. (Little Sister) First one appears in most locations, second one only in the evenings in the living room. .6k words of content.
* Wrote and added two small scenes for Zach to the mansion. (Big Brother) One in the kitchens, one in the gym. .3k words of content.
* Wrote and added two small scenes for Kelly to the mansion. (Big Sister) One has a variant if you also chose Chloe as a sibling. .5k words of content.
* Wrote and added six family related scenes involving two family members. 1k words of content spanning the following:
Two scenes for your parents. One involving the South Upper Hallway, One involving any room with a window overlooking the Back Yard.
One scene involving both brothers. Appears in both the Livingroom and Lounge.
One scene involving both sisters. Appears in the South Upper Hallway.
One scene involving both older siblings. Appears in the bathing room.
One scene involving both younger siblings. Appears in the living room.
* Wrote and added two scenes related to Anna's wedding story arc involving family members. .5k words of content spanning the following:
One scene involving Miranda (Loving). Appears in the Dining Room.
One scene involving Chloe. Appears in any bedroom Anna is currently working in.
* Wrote and added a scene involving Chet and Misaki to the South Upper Hallway in the evenings. .4k words of content.
* Wrote and added a scene involving Zach and Rey to the gym in the evenings. .4k words of content.
* Wrote and added a scene involving Kelly and Mully to the South Upper Hallway in the afternoons/evenings. .1k words of content.
* Wrote and added a new scene involving Kelly and Gaia to the Pool. .1k words of content.
* Wrote and added a one time scene involving Roger and Olivia. Can be found in the lounge or living room. .2k words of content.
* Wrote and added the Koko-Box Entertainment System to the game. (Video game system) No content for it yet beyond purchase. .2k words of content.
* Wrote and added two starter pieces for the Mitsuko/Rey sex mechanic. .2k words of content.
* Added a new Karaoke scene for Jen that appears when it's rainy/stormy outside. .9k words of content submitted by Don_Diego.
* Added eight small scenes involving Mitsuko and Eve to the living room outside of working hours. .4k words of content submitted by Irish Major Tom.
* Added four small scenes to the dining room involving Mitsuko and Eve during meal times if you aren't eating. .2k words of content submitted by Irish Major Tom.
* Added six small scenes to the library involving Mitsuko and Eve outside of working hours. .3k words of content submitted by Irish Major Tom.
* Added six small scenes to the gym involving Mitsuko and Eve outside of working hours. .4k words of content submitted by Irish Major Tom.
* Added four small scenes to the hallway locations involving Mitsuko and Eve outside of working hours. .2k words of content submitted by Irish Major Tom.
* Added three small scenes involving Mitsuko and Eve outside of work hours. One is dining room only, one is dining room and ballroom, the third appears in a fairly wide range of the ground floor rooms. Winter only scenes. .3k words of content submitted by Irish Major Tom.
* Added six small scenes to the back yard involving Mitsuko and Eve outside of working hours. All require good weather, four require not winter. .3k words of content submitted by Irish Major Tom.
* Added five small scenes to the back yard involving Mitsuko and Eve outside of working hours. All requires winter. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko and Rey where you can either encourage a sexual relationship between them or stop it before it ever begins. 1.6k words of content submitted by Irish Major Tom.
* Added four small scenes to the hallway locations involving Mitsuko and Rey's budding romance. .3k words of content submitted by Irish Major Tom.
* Added five small scenes to the guest rooms for Mitsuko and Rey related to their romance. .4k words of content submitted by Irish Major Tom.
* Added three small scenes to the kitchens for Mitsuko and Rey related to their romance. .2k words of content submitted by Irish Major Tom.
* Added four small scenes to the library for Mitsuko and Rey related to their romance. .4k words of content submitted by Irish Major Tom.
* Added seven small scenes to the living room for Mitsuko and Rey related to their romance. .9k words of content submitted by Irish Major Tom.
* Added two Blowjob start scenes related to the new Mitsuko and Rey sex mechanic. .4k words of content submitted by Irish Major Tom.
* Added eight Blowjob Core scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added four Blowjob Ending scenes related to the new Mitsuko and Rey sex mechanic. .8k words of content submitted by Irish Major Tom.
* Added three Cowgirl start scenes related to the new Mitsuko and Rey sex mechanic. .7k words of content submitted by Irish Major Tom.
* Added twelve Cowgirl Core scenes related to the new Mitsuko and Rey sex mechanic. 1.6k words of content submitted by Irish Major Tom.
* Added four Cowgirl Ending scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added two Missionary start scenes related to the new Mitsuko and Rey sex mechanic. .5k words of content submitted by Irish Major Tom.
* Added sixteen Missionary Core scenes related to the new Mitsuko and Rey sex mechanic. 2.4k words of content submitted by Irish Major Tom.
* Added four Missionary Ending scenes related to the new Mitsuko and Rey sex mechanic. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the library for Yami and Eve in the evenings. 1.6k words of content submitted by Asura.
* Added Pendleton Town Hall to the game. .6k words of content spanning location description and five small scenes.
* Added Mayor's Office to Pendleton Town Hall. .4k words of content.
* Added Data Entry Room to Pendleton Town Hall. .4k words of content.
* Added three new images for Yami to the gym involving her practicing with her sword.
* Turned the Bludwick Business Card into a proper item.
* Turned Red's Calling Card into a proper item.
* Turned the Bust A Nut into a proper vendor.
* Turned the GamePop into a proper vendor.
* Added family members to the Visiting tab on the sidebar.
* Love Shack stock page now displays the item photos.
* The Honey Pot has changed to the stock purchase display.
* Should be able to gift the Shamisen again.
* Set up Submitted Eve Jen Grounds 1 so it's a one time scene.
* Fixed a minor issue with Cody's portrait.
* Fixed an error where you would purchase chocolates and gummy worms and it wouldn't add them to your inventory.
* Fixed the distorted image on the Life Of A Fighter book.
* Fixed an issue where the Misaki Futa scene wouldn't allow you to fuck her if you had a chastity cage in your inventory, weather you were caged yourself or not.
* Fixed an issue that was breaking the Yami Eve Eavesdropping scene.
* Fixed an issue that was allowing you to visit Anna and Eve under the table during meal time when they're not seated at the table.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/15/22. If you think you belong on this list but your name isn't there, please let us know so we can get it fixed.
<div class="changelog version">
A63
</div>
* Wrote and added a new scene for Eve and Sidra to the kitchens. 2.7k words of content.
* Wrote and added a new Olivia scene to the hallway the master bedroom is on. .5k words of content.
* Wrote and added about 1.1k words of content to the first Christmas scene.
* Wrote and added two small healing scenes for the new healing option in the lab. .3k words of content.
* Wrote and added a new Vanni scene to her warehouse in the evening/early morning. .5k words of content.
* Wrote and added a collection of small scenes to fill rare situations where you meet no other conditions in certain areas (Will eventually do one of these for every location related to the mansion) Currently includes scenes that affect Attic, Ballroom, Dining Room, Entry Hall, Kitchens, Library, Living Room, Laundry area, Hallways, Servant Area, and Pantry. .3k words of content.
* Wrote and added two small scenes to the Youkai Emporium. .5k words of content.
* Added a new scene to the showers for Yami. 2.5k words of content submitted by Asura.
* Added a new scene involving Sidra and Yami to the north hall just a few minutes before Sidra's mid-day prayers. .3k words of content submitted by Asura.
* Added a new scene to the mansion involving Eve and Yami. Triggered from most of the ground floor hallway locations. 2.1k words of content submitted by Asura.
* Added a new scene to the Youkai Emporium involving Yami. 1.1k words of content submitted by Asura.
* Added a new scene to the back yard on snowy days involving Eve and Yami. 1.5k words of content submitted by Asura.
* Added three new scenes involving both Mully and Titch. Two in hallways, one in the children areas/servant area/laundry/lounge/living room. .4k words of content submitted by Asura.
* Added the option to have tea with Umi in the Youkai Emporium. Spans 28 scene segments. 3.9k words of content submitted by Irish Major Tom.
* Added a new scene for Cora to the Pendleton University. 2.2k words of content submitted by Asura.
* Added a new scene for Eve to the Master Bedroom during work hours. Requires non-virgin. 4k words of content submitted by Danniel Briggs, edited and expanded by TheArmoredFish.
* Added a new location to the city outskirts. Pendleton University. .6k words of content between location description and seven ambient scenes. One dependent on weather.
* Added the Devil Hunter Suki costume to the game as a proper item now. Including art.
* Added the Tanuki costume to the game as a proper item now. Including art.
* Added the Cutethulhu Halloween costume to the game as a proper item now. Including art.
* Added Mitsuko's dagger to the game as a proper item now. Including art.
* Added Mitsuko's photo to the game as a proper item now. Including art.
* Added Rickard's business card to the game as a proper item now. Including art.
* Added the 8th Wonder book to the game as a proper item now. Including art.
* Added the porn DVD from the Emporium as a proper item now. Including art.
* Added the Shamisen as a proper item now. Including art.
* Added the toy gun to the game as a proper item now. Including art.
* Added the e-reader to the game as a proper item now. Including art.
* Added the cherry blossom pendant to the game as a proper item now. Including art.
* Added image to a branch of Anna's birthing scene that was missing it.
* Added image to a branch of Eve's snow angel scene that was missing it.
* Added a portrait for Cody to the game.
* Minor addition and rework to Rebekkah's intro scene to account for if you aren't at the mansion when you get the call.
* Minor addition and rework to Cody's date scene to account for if you aren't at the mansion when you get prompted.
* Reworked the Schedule information to better track NPCs and tracks more characters. (Was uncredited in the A62a build. Thank you to Kwokyk over on F95 for sharing the code.)
* Reworked Cody's date content. This might result in needing to trigger the scene to unlock the date again, but dates should now trigger as intended.
* Reworked the scene where Claire delivers Misaki. Since the code was rebuilt, there was need for alternate endings in the scene for if you aren't at the mansion when the call comes in.
* Adding the dagger/photo items also most likely fixed the bug where the scenes would keep triggering when you give the photo/dagger back.
* Fixed a bug that made it so Yami wasn't starting as a virgin.
* The scene where you can sex Yami on the aphrodisiac now will properly take Yami's virginity if you penetrate her. The bug where she would leave in that scene, but still be in the mansion is now fixed also.
* Fixed an issue that was hanging up scenes in the pantry, attic, and ballroom. Should make a LOT of content available that many players were missing.
* Fixed the first Christmas scene. TheArmoredFish figured out what was hanging it up for most players so did a major rebuild of the whole thing. This was also hanging up nearly all of the toy gun scenes.
* Fixed an issue that was hanging up Mitsuko's ability to work at the dojo.
* Fixed a broken Hide and Seek scene involving Eve and Sidra. One entire branch was unreachable due to a broken link.
* Fixed an issue with Roberta's portrait so it will display properly.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/18/22. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A62a
</div>
* Fixed an issue that was causing Cody's date from throwing errors.
* Fixed an issue with Vanni's warehouse where a link wasn't working in a scene.
* Fixed an issue where Vanni's warehouse was available for players before you met her.
* Fixed an issue where Eve's kitchen virginity scene was missing part of the scene under some circumstances.
* Fixed an issue that was causing problems with several of the eavesdropping scenes.
* Fixed an issue that was breaking Eve's cosplay content in the Emporium.
* Fixed the Theater so you can gain job experience. This will affect pay, but doesn't currently have any unique scenes related to advancement.
* Survey work better takes your computer into account.
* Karen phone call is now less often.
* Mitsuko scene where she finds the Anna/Eve diary now takes into account where the book is.
* Quickiemart job should be unbroken.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/04/22. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A62
</div>
* Wrote and added Getaway Driver content for Vanni's gang. Can trigger at random in Vanni's Warehouse. 7.2k words of content sponsored by Fusing.inc
* Wrote and added a new scene related to Anna's wedding. Takes place in the attic in the evening hours. 1.5k words of content.
* Wrote and added a new Mully scene that appears in the lounge. .1k words of content.
* Wrote and added a new Mully Christmas scene that appears in the hallways during the last half of December. .2k words of content.
* Wrote and added a new Titch Christmas scene that appears in several rooms in the mansion during the last half of December. .1k words of content.
* Added a new Christmas show to the television. Bit of naughtiness. Available only in December. 1.5k words of content.
* Added a scene to the hallway and servant's bathrooms where Eve peeks on Yami in the shower. 5k words of content submitted by Asura
* Added an new scene where you can peek on Yami in the shower to the mansion's hallway bathrooms. 2.5k words of content submitted by Asura.
* Added an ambient scene with Red and Yami at Wet Willy's Titty Trap. .3k words of content submitted by Asura.
* Added an ambient scene with Red, Yami, and Jen to the mansion. .2k words of content submitted by Asura.
* Added three new eavesdropping scenes to the game. These include appearances from Bridgette, Bubbles, Jen, Misaki, Olivia, Rebekkah, Sidra and/or Yami. .9k words of content submitted by Don_Diego.
* Added a new small Christmas scene to the Master Bedroom. Requires Eve to not be a virgin and plays out any time after the 14th of the month. .1k words of content submitted by evilgenius97.
* Added a new scene for Cody to the game. If you've agreed to a date with him, then it should trigger naturally the next Saturday morning when you enter any of the mansion's hallway locations. 2.6k words of content submitted by Irish Major Tom.
* Added a new image with Anna in her wedding dress as she's fitted for the upcoming wedding.
* Added Driving, Fitness and Job Experience to the protagonist cheats.
* Added Cody to the cheat menu in the Town NPCs area.
* Added Roberta to the cheat menu in the Town NPCs area.
* Added the ability to add Mully to the mansion to the cheat menu.
* Added the ability to add Titch to the mansion to the cheat menu.
* Added a new Drive skill to the game and updated the cheat menu accordingly.
* Added job experience to the cheat menu.
* Fixed an issue where job experience wasn't saving.
* Fixed an issue that was preventing a large scene involving Yami and Eve from playing as intended in the living room.
* Fixed an issue where the Mitsuko wolf TF scene would happen without you having bought the wolf hair first.
* Some minor revision work to some of the eavesdropping content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 12/25/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A61
</div>
* Wrote and added a new scene to Vanni's Warehouse. 1.9k words of content sponsored by Fusing.inc
* Wrote and added a new street crime scene to the bad part of town at night. Related to Vanni's gang. .5k words of content sponsored by Fusing.inc
* Wrote and added three new small scenes to Vanni's warehouse. .4k words of content sponsored by Fusing.inc
* Added the option to back out in Red's second mansion scene. .1k words of content.
* Added a new scene to the television. .3k words of content submitted by Asura.
* Added a new scene to the living room between 9pm and 11pm involving Yami and Eve. 15.3k words of content submitted by Asura.
* Added a new scene to the north and south halls involving Red and Yami. .2k words of content submitted by Asura.
* Major revision to one of Yami's town scenes. Submitted by Asura.
* Added a new scene to The Dojo in Pendleton to let Mitsuko work there. 1.1k words of content submitted by Irish Major Tom.
* Added a new shower scene for Olivia to the shower function in the game. 1k words of content submitted by Don-Diego.
* Added new survey work to the study. 5 new intros and three new work scenes. All of these are specific to the computer you currently own. .8k words of content submitted by Don_Diego.
* Added a new scene for the Quickiemart job, which displays if you quit, and go for a second or consecutive interview. .3k words of content submitted by Don Diego.
* Added seven new driving to town scenes that are dependent on someone being present with you at the time. 2.9k words of content submitted by Don-Diego.
* Added two new driving home scenes that are dependent on someone being present with you at the time. .1k words of content submitted by Don_Diego.
* Added an image to the scene where Eve gives you a blowjob under the desk in the study.
* Added 20 new Toddler images to the game. Not yet accessed within any scenes.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/20/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A60
</div>
* Wrote and added a new Vanni scene to Vanni's Warehouse. This one kickstarts the storefront renovation. 1.8k words of content sponsored by Fusing.inc.
* Wrote and added a new Vanni scene to Vanni's Warehouse. .8k words of content sponsored by Fusing.inc.
* Wrote and added some new Trick or Treating content to the game. Three new scenes involving Eve, seven new scenes involving Eve and Sidra. 3.8k words of content.
* Added a new scene related to Eve to the Youkai Emporium. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Mistuko to the Pendleton Park. It's pretty rare and takes place during daylight hours. .5k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to My Neighbor's Closet. 5.7k words of content submitted by Irish Major Tom.
* Added a new scene for Cody to the Muffin Top in Pendleton. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene involving Eve and Jen in the Entry Hall. 1k words of content submitted by The Exile.
* Added a new scene for Eve to the Attic in the mansion. 2.1k words of content submitted by Scoots.
* Added a new scene involving Anna, Eve, and Yami to the north and south hallways late in the evening. 9.1k words of content submitted by Asura.
* Added a new location to the game. Pilfered Pawn. Requires that you upgrade the storefront related to Vanni's gang. 1.6k words of content sponsored by Fusing.inc.
* Removed Blackjack from the game until we have a chance to properly unfuck it.
* Added an image for the short story The End in the Theater Mode (Cheat build version of game.)
* Added character art to the doll system for Cody.
* Added character art to the doll system for Roberta.
* Added character art to the doll system for Shanaya.
* Added item art for all four computers and the silver chastity cage.
* Fixed an issue that was preventing one of the scenes from Tricky Dick's from playing as intended.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/27/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A59
</div>
* Wrote and added a new scene in Anna's wedding storyline, allowing you to choose and invite your family to the wedding. Brief interactions with each family member. 6.7k words of content.
* Wrote and added a new stripping scene for Vanni's place. This one involves some interaction with Vanni herself including two different potential sex scenes depending on relationship. 2.2k words of content sponsored by Fusing.inc.
* Wrote and added a new warehouse scene for Vanni's place. 1.2k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to the Child Play area for a child between the ages of 3 and 5 where you can read to your child. .4k words of content.
* Wrote and added two new phone call scenes. Am working on getting all of the phone calls into their own array for simplicity. This will help with scene distribution as we get the NPC movement system further implemented.
* Added a group of six small scenes for Elodie to the park. .4k words of content submitted by Irish Major Tom.
* Added a group of six small scenes for Elodie and Red to the park. .5k words of content submitted by Irish Major Tom.
* Added first meeting with a new character named Carmen to the RockHard Gym. .9k words of content submitted by Irish Major Tom.
* Added first meeting with a new character named Cody to the RockHard Gym. 1.2k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .4k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 1.6k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .5k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 2.9k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 2k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. 1.1k words of content submitted by Irish Major Tom.
* Added a workout scene to the RockHard Gym involving Cody. .7k words of content submitted by Irish Major Tom.
* Added the RockHard Gym to South Main. Includes 8 small scenes. 1k words of content submitted by Irish Major Tom.
* Added a new scene to Isawu Cumming Occult shop. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the laboratory. This is a wolf transformation themed scene. Requires a very high Alchemy skill. 2.8k words of content submitted by Irish Major Tom.
* Added a new scene to the Pendleton Park for Cora. 8am-10am. 2.3k words of content submitted by Asura.
* Added a new scene to the back yard involving Rey and Bubbles if Rey has his bunny. .9k words of content submitted by Scoots
* Added new eavesdropping scenes to the game. This involves nearly every character who can come to the mansion, including pets. 4.7k words of content submitted by Don_Diego.
* Added a new NPC to the gym named Cody.
* Added a new NPC to the gym named Carmen.
* Revision work done to the code of the following NPCS: Daniella, Rey, and Mitsuko.
* Added MC's father Roger to the game.
* Added MC's mother Miranda to the game.
* Added MC's older brother Zach to the game.
* Added MC's older sister Kelly to the game.
* Added MC's younger brother Chet to the game.
* Added MC's younger sister Chloe to the game.
* Added an image to the Futa Misaki/Rey sex scene in the pantry.
* Added an image to Anna's birthing scene.
* Added an image to Eve's birthday party.
* Added "Wolf Hair" item to the Occult shop.
* Updated Troubleshooting Guide with how to reset broken variables.
* Revised Rebekkah's intro scene.
* Added SubscribeStar to the intro page of the game.
* Fixed an issue that was hanging up Maki's content if you didn't call her right away.
* Fixed an issue with Misaki's Futa TF scene so it would better account for MC chastity.
* Fixed an issue that was letting Christmas decorations to be set more than once. (Honest, it's really fixed this time!)
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 09/28/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A58
</div>
* Wrote and added the ability to mug people to the game. Accessible by way of Vanni's gang. 3.4k words of content sponsored by Fusing.inc.
* Wrote and added a new scene involving Rey and Futa Misaki to the pantry. 4.2k words of content.
* Wrote and added the ability to spar in the gym. Anna only at this point in time and she must be in the room for it to be available. 3.5k words of content.
* Wrote and added a new scene for Eve to guest rooms. Low probability to trigger. .4k words of content because someone on F95 was a smartass and I smartassed back.
* Wrote and added two new scenes for the Bookworm in Pendleton. One is dependent on it rainy/stormy outside. .2k words of content.
* Wrote and added one new scene to the Muffin Top between 6am-10am. .1k words of content.
* Added a new scene where you can purchase a birthday gift for Anna. This scene was written long ago but was lost in my WIP folder. As I've been cleaning up that folder, I've been trying to get old WIP pieces of content added. Scene was sponsored by Matty as part of a bigger group of scenes at the time. .6k words of content.
* Added four small scenes for Jen to the mansion. All take place during daytime hours (Some variation) with one scene in the attic, two in the kitchen, and one in the living room. .3k words of content submitted by The Exile.
* Added a new scene for Eve in the lounge where you can drink with her. 3.9k words of content submitted by Mathias.
* Added one new image for Eve to the scene where she's making snow angels.
* Added nine new images to the Child Play Area. Three each for the two construction phases and three for the completed room.
* Added nine new images to the Nursery. Three each for the two construction phases and three for the completed room.
* Added Miyako and Emiko to the children's menu.
* Added age display to NPCs.
* Added a display to show baby ages within one month of age in the NPC menu.
* Did a little more revision work to Mitsuko's birthing content.
* Cleaned up a couple more instances of Rey's pronoun code having errors.
* Fixed an issue that was hanging up several of the phone calls capable of appearing in the game. This includes three of Red's scenes.
* Fixed an issue that was preventing children under 9 months of age from appearing (Age was being counted from conception instead of birth.) This single fix should more than double the amount of baby content you will be seeing in the mansion. This will not reset the ages of existing children, but new children should start at the correct age moving forward.
* Fixed a variety of issues in the baby play content such as code displaying rather a child's name or gender, and red error boxes appearing. Baby play and reading to children is now locked to waking hours. (5 am to 10 pm)
* Fixed an issue that was allowing you trick or treat with Eve every month and was locking it to the wrong region.
* Fixed an issue that was allowing the Christmas decorating scene to play more than once each year.
* Fixed an issue that was making Anna's Christmas trip into town repeatable.
* Fixed an issue that was hanging up really old saves with Trick or Treating with Eve.
* Fixed Misaki's living room sex so that it only plays for appropriate genitalia.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/29/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A57
</div>
* Wrote and added a new crime related scene to Vanni's warehouse late in the evening. 4.4k words of content sponsored by Fusing.inc.
* Wrote and added a new scene for Anna that triggers between 4:30 and 5:10 in the morning in the kitchen and ends in the master bedroom. Requires that your relationship is middling or higher and that Anna shares a bed with you. This scene can play out more than a dozen different ways depending on if you have children, the age of the children, or how many children you have. Child variants should start appearing between the ages of 2 and 8. 4.1k words of content.
* Wrote and added a new scene for Olivia in the mansion. Plays out in hallway locations with variants for all relationship ranges. 1.4k words of content.
* Wrote and added a scene to commission the construction of the Nursery in the mansion for Roberta. .6k words of content.
* Wrote and added the ability to read stories to the children in the mansion. At present we only have two stories. Two intro pieces .2k words of content between them. Note that only one story is available in the Nursery while two are available in the Children's area.
* Wrote nine small scenes for the Children's area. Anna, Eve, and Misaki all have content depending on age, quantity, and parentage of children present. .8k words of content.
* Wrote and added a new apples scene for Gaia that plays in the mid/high to high relationship range. .2k words of content.
* Wrote and added the Nursery to the mansion. This is much more involved than most locations as it has two construction phases. Primary construction phase has two room descriptions and four scenes. The final construction phase has two room descriptions and four scenes. And the completed location has two room descriptions, three generic scenes, three small Anna scenes, and three small Eve scenes. 3.4k words of content.
* Added the ability to play with your small children (Peek-a-boo, playing with blocks, etc) in the nursery. This includes three intro scenes, seven core scenes, and three ending scenes. 2.7k words of content co-written with TheArmoredFish.
* Added a new children's story to the game "The Butterfly and the Cat." .4k words of content submitted by TheArmoredFish.
* Added a new children's story to the game "Stories Penipei Forgot." .9k words of content submitted by Deadly_Knight.
* Added a new Mitsuko scene. She removes the chastity device in this one. 2.2k words of content submitted by Irish Major Tom.
* Added a version of Mitsuko's birthing where she actually gets to name the twins instead of the MC being able to override. Replaced old version with single child event for future births. Grows her birthing content by about 1k words. submitted by Irish Major Tom.
* Added a revision to Yami Ambient 3 that adds about .2k words of content to the scene.
* Added Pendleton Outskirts to Pendleton. Includes location description and five small ambient scenes. .6k words of content.
* Added Hospital Lobby to Outskirts in Pendleton. Includes location description and five small ambient scenes. .4k words of content.
* Added Maternity Ward to the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.
* Added Room C14 to the Maternity Ward in the Hospital in Pendleton. Includes location description and four small ambient scenes. .4k words of content.
* Added one image to the Livingroom for when you watch the Television. Appears in several scenes.
* Added children to the NPC menu in the mansion.
* Updated Attic to use NPC movement system.
* Updated Ballroom to use NPC movement system. (This is the moment I realized just how big this project was going to be. :P )
* Updated Rebekkah's pantry content to make use of the NPC movement system.
* Fixed an issue that was preventing you from giving Mitsuko the Shamisen from the Youkai Emporium.
* Fixed an error that was breaking Elodie's force conception cheat in the cheat menu.
* Generic birthing scenes now use first name rather than nickname.
* Refined the cheat menu by removing redundant code, moving characters around, and making toggles for characters in a grey area category. (Olivia's name will now move from Town NPCs to Mansion Residents when she starts living with you.)
* Several portraits received revisions for the sake of consistency (Some had white backgrounds, some did not. They now all have white backgrounds.)
* Fixed an issue that broke the blackjack game when drawing a card.
* Fixed an issue preventing the stripping content from properly triggering at Vanni's.
* Fixed issue that allowed you to setup computers before you bought any.
* Removed placeholder for some of the unwritten Pet Play content. Should no longer receive "Not yet written" messages when playing that content.
* Adjusted travel times inside of town so not everything takes the same amount of time to travel it.
* Fixed an issue that was causing you to not be charged when purchasing the Shamisen from the Yokai Emporium.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 08/09/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A56
</div>
* Wrote and added the option to "Tickle" Anna to the Stocks in the dungeon. Three intro scenes and eight core pieces. 1.5k words of content sponsored by Fusing.inc.
* Wrote and added the option to "Edge" Anna to the Stocks in the dungeon. Two intros, seven core pieces, one denial ending, and one orgasm ending. 2.5k words of content sponsored by Fusing.inc.
* Wrote and added more stripping content for Vanni's warehouse. One new "Strip show" intro, and four interactive scenes to follow. 5.3k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to the Love Shack in Pendleton. .3k words of content.
* Wrote a gifting scene for the Shamisen if you buy it for Mitsuko at the Youkai Emporium. .3k words of content.
* Wrote and added a new winter time scene for Gaia in the dining room. .5k words of content.
* Wrote and added a scene to contract the construction of the Child Play Area in the mansion. .6k words of content.
* Added an alternate version of Anna's birthing scene. 1.1k words of content.
* Added the Children's Play Area to the mansion. This is much more involved than most locations as it has two construction phases. Primary construction phase has two room descriptions and four scenes. The final construction phase has two room descriptions and four scenes. And the completed location has two room descriptions and thirteen scenes. Nine of these scenes are dependent on having one or more children in a specific age range. Age ranges cover kids up to 8 years old. 4.5k words of content co-written with TheArmoredFish.
* Wrote and added an average computer into the study (Unlocked through purchase.) .2k words of content.
* Wrote and added a good computer into the study (Unlocked through purchase.) .2k words of content.
* Wrote and added a high end computer into the study. (Unlocked through purchase.) .2k words of content.
* Wrote and added Roberta's intro scene. .4k words of content.
* Wrote and added Elmwood Lane to the game. This is a suburb area for NPC housing. Currently includes 33 unique ambient scenes depending on season, weather, whether you have met Katy, and time of day, but no interactive content yet. 1.2k words of content.
* Added a new scene for Gaia and Yami to the pond area late in the evening. 2k words of content submitted by Asura.
* Added a new scene for Katy to the Doggy Style Pet Store in Pendleton. This scene leads to a date scene that is not yet in the game. 1.9k words of content submitted by TheArmoredFish.
* Added a 2 new texting scenes to serve as a reminder for the amusement park date. One happens if you go to bed the night before. The other happens morning of, at 8 AM. The second text scene has a variant for if you missed the first text scene. .3k words of content submitted by TheArmoredFish.
* Added 26 new ambient scenes for Katy that happen on Elmwood Lane, after you have learned her address. A variety of scenes that include weather, seasonal, on off work, and holiday variants. 2k words of content submitted by TheArmoredFish.
* Added a new image of Eve stargazing with you to the Stargazing content.
* Added three new images for Mully where he's stealing panties.
* Added two new images to the GamePop store.
* Added a revised character portrait for Anna. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Added a revised character portrait for Eve. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Added a revised character portrait for the main character. Original one has been renamed so players who prefer that can rename. This was done to bring the art more in line with other art in the game.
* Revised Mitsuko art for the following: Shower Cunnilings, Eve Tickling her, Sauna with Anna, and her Intro scene.
* Added a new NPC by the name of Roberta. She is the owner of the construction crew you can hire to modify the mansion.
* Added remodel options, available through the study. This will allow you to remodel/upgrade rooms in the mansion. (Not much here yet, but we're working on it.)
* Added a way to remove the chastity device from the player character to the settings menu.
* You can now give Mitsuko gifts. Currently only the Shamisen.
* You can now access Mitsuko's closet and change her clothes.
* You can now access Misaki's closet and change her clothes.
* Have finished integrating hair styles into the game.
* Added alternate text for scenes related to Mitusko's Shamisen content.
* Added Misaki's talk menu. Currently this is only available if have bought and gifted the remote sex toy to Misaki, as it is used to control the put the sex toy in, and take it out content.
* Added the option to remotely control Misaki's sex toy to the side bar.
* Added new gift hints to the gifting menus to provide more of a hint of the current gifts available for each girl.
* Added back buttons to NPC menus to improve navigation.
* Added a "Custom Images" file to the game folder. This includes instructions for how to add custom images for your characters to the game.
* Fixed a continuity issue in Katy's park scene.
* Fixed an issue that was preventing one of Anna's baby scenes from appearing.
* Fixed an issue that was preventing generic child content from triggering properly.
* Fixed an issue where you could gift chocolates and gummy worms to Anna and Eve before you purchased any.
* Fixed some quirkiness in the pronoun code.
* Fixed an issue where the GamePop store was open for 24 hours a day. It is now open from 10 AM to Midnight.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 07/09/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A55
</div>
* Wrote and added a new Vanni scene to her warehouse in the evenings. .5k words of content sponsored by Fusing.inc.
* Wrote and added the ability for the MC to exotic dance in Vanni's warehouse. Shake your junk! Be oggled by the girls! Profit! This includes two intro scenes, two playful dance scenes, two short strip scenes, and two ending scenes at this time. 2.3k words of content sponsored by Fusing.inc.
* Wrote and added Edging to the dungeon for Misaki. 2.2k words of content sponsored by Fusing.inc.
* Wrote and added Tickle Torture to the dungeon for Misaki. 1.7k words of content sponsored by Fusing.inc.
* Wrote and added sex toy content for Misaki for if you buy the new remote toy at the Love Shack. 2.1k words of content.
* Wrote and added a new bed time scene for Olivia. .9k words of content.
* Wrote and added two new phone scenes for Olivia if you send her home after her intro. .8k words of content between them.
* Wrote and added a new scene to the Doggystyle Pet store including Lance the cat. .2k words of content.
* Wrote and added two new driving scenes. One going in to town, one coming home. This is to act as a catch-all for weather types that we currently don't have scenes for. About .1k words of content between them.
* Cheats added to cheat menu related to Chastity devices. Allows MC to add or remove the device from himself. There will eventually be scenes that let you remove it normally as well.
* Added Portrait art for Olivia.
* Added Portrait art for Vanni.
* Added Character art for Olivia.
* Added Character art for Vanni.
* Added a new piece of art to several of the RISK scenes with Eve.
* Added two new images to the GamePop store.
* Minor rewrite to the scene where you see Eve with a wheel burrow in the back yard.
* Added a new item to the Love Shack. You may now purchase a remote sex toy that can be given to NPCs (Currently only Misaki has content.)
* Fixed an issue that was affecting Elodie's content (Yes, another one. Honest, I think I have it now.)
* Fixed an issue with Bridgette's intro that was preventing much of her content from appearing properly.
* Made it possible to read Bridgette's notes as a separate command in her room.
* Fixed an issue that was making Gaia's virginity scene difficult to reach.
* Fixed an issue that was preventing Anna's Valentines scene from triggering.
* Fixed an issue that was preventing Red's mansion visit from appearing.
* Fixed some continuity issues for Katy's content. This will be most noticeable with the Park and Cookie scenes.
* Major overhaul to the hair portion of the Paper Doll code in preparation for adding the ability to change out hair styles and such.
* Fixed some incorrect hair code that was preventing hair colors from displaying in a hand full of scenes in the game.
* Full review of the paper doll code looking for missing/misnamed/incorrectly filed/etc bits. Many of these have been fixed, while we now have a much better understanding of what else needs to be done to get the paper doll working properly so it can be applied to more characters.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 06/08/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A54
</div>
* Wrote and added a scene for Vanni's Warehouse where the MC has the opportunity to earn a little money. This is the intro scene for a new way to earn money that will be added at a future date. 1k words of content sponsored by Fusing.inc.
* Wrote and added Edging content to the St Andrew's Cross for Eve. 2 intros, 6 middle segments, and 4 endings depending on the rout you choose through the scene. 2.4k words of content sponsored by Fusing.inc.
* Wrote and added Tickling content to the St Andrew's Cross for Eve. 3 intros and 11 middle segments. 2k words of content sponsored by Fusing.inc.
* Wrote and added two new scenes for playing RISK with Eve. One requires her to be pregnant. .2k words of content.
* Wrote and added a scene to allow players to buy one of four computers at the GamePop store (Scene is repeatable, allowing for the purchase of multiple computers). This will eventually lead to camgirl content, and the ability to work online. NOTE: At present, you can purchase these computers, but there is no followup scenes associated with them yet. 1.3k words of content.
* Added a new scene involving Mitsuko and Maki for if Mitsuko is pregnant. Appears in living room and lounge. .3k words of content submitted by Irish Major Tom.
* New location "Small Church" added to West Street. 1k words of content spanning the location and eleven small ambient scenes.
* Created and added the cheap computer to the GamePop store.
* Created and added the mid-grade computer to the GamePop store.
* Created and added the good computer to the GamePop store.
* Created and added the high end computer to the GamePop store.
* Created a female chastity device. Has been added to the game but does not currently have any content.
* Integrated art into Mitsuko's Love Shack scenes as appropriate.
* Added 1 new image for Anna to the library, appears in several scenes.
* Added 20 new images to the front yard of the mansion. Includes seasonal and weather art.
* Added 3 new images for Vanni's Storefront to the bad part of town.
* Added 1 new image for Vanni's warehouse to the bad part of town.
* Added 3 new images. One to cigarettes, cigars and playing cards at the gas station.
* Added 2 new images. One of gummy worms and one of chocolate to the candy store.
* Updated the Youkai Emporium art for time of day and to include Venus as appropriate.
* Added a highlighted gold bar in the changelog where each game version is listed. This is intended to break up the page so it's easier to find the changelogs for each version of the game. Has been implemented back to A50.
* Time sensitive sex endings in Master Bedroom related to Misaki should be triggering at the appropriate times now.
* Made a revision to the scene where you can lock futa-Misaki in chastity. Should now require you to own a chastity cage and the scene has been modified to reflect this.
* Added an option to back out of sex scenes with Anna, Misaki, and Rey.
* Anna's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Eve's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Misaki's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Mitsuko's interactive sex content is now affected by Chastity Devices. Includes some rewrites and expanded content to reflect if you are caged or not.
* Rey's interactive sex content is now affected by Chastity Devices. Includes some rewrite and expanded content to reflect if you are caged or not.
* Sidra's interactive sex content is now affected by Chastity Devices. Includes some rewrite and expanded content to reflect if you are caged or not.
* NOTE: The interactive sex content noted above is the interactive sex that can be triggered on command. We are still working on converting other scenes.
* Fixed an issue that was preventing Anna's Valentines day date from triggering.
* Fixed an issue that was preventing much of Eve's Halloween content from triggering properly.
* Fixed an issue that was preventing futa-Misaki's Missionary sex content from appearing.
* Fixed an issue that was allowing period related content to appear at times it should not have. I might have missed a couple of scenes, but most of the period related content should now be limited to that time of month.
* Fixed an issue that was causing Rey's hair to display the wrong colors at times.
* Fixed a couple of issues that were causing Rey to appear in the mansion too soon in his intro scene.
* Fixed an issue that was breaking some of Mitsuko's sex content.
* Fixed an issue that was breaking some of Eve's feather play dungeon content.
* Fixed an issue that was breaking Sidra's doggystyle sex content.
* Fixed some issues with character pronouns. This will be most noticeable with Rey and will also fix an issue with his cheat menu.
* Fixed an issue that was preventing chastity cages from being used when you locked characters in it.
* Fixed an issue that was allowing you to purchase additional chastity devices, but was only taking your money instead of giving additional devices. This may require that you buy new devices.
* Fixed a host of errors in Rey & Yami's Gym scene that was hanging up some content.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 05/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A53
</div>
* Wrote and added the third and final scene in Vanni's intro story. 2.6k words of content sponsored by Fusing.inc.
* Wrote and added a new scene to Vanni's Warehouse in the evenings. .5k words of content sponsored by Fising.inc.
* Wrote and added a new scene for Vanni to her Warehouse from, mid morning to the wee-hours of the morning. 1.4k words of content sponsored by Fusing.inc.
* Added a new scene to the Honey Pot that allows you to buy candies for the girls. 1.2k words of content sponsored by Fusing.inc
* Added a rumor of Vanni's origins to Vanni's Warehouse. .2k words of content sponsored by Fising.inc.
* Wrote and added an interactive toy gun scene for Eve to the kitchens. .9k words of content sponsored by Fusing.inc.
* Wrote and added a new news scene to the TV. .2k words of content sponsored by Fusing.inc.
* Wrote and added an interactive toy gun scene for Eve to the TV options in the living room. .8k words of content sponsored by Fusing.inc.
* Wrote and added four ambient scenes related to the toy gun. One appears in the Entry Hall, one appears in all bathrooms except master bathroom, one that appears in rooms with windows, and one involves Mully in the hallway. .3k words of content sponsored by Fusing.Inc.
* Wrote and added eight gift giving scenes related to candy purchases. Four for Anna, four for Eve. 2.8k words of content sponsored by Fusing.inc.
* Wrote and added three new variants to the scene where you can help Anna make beds. .5k words of content.
* Added an option for you to choose to avoid Katy's future content during her intro in the Doggystyle Pet Store. .2k words submitted by TheArmoredFish.
* Added a revision to one of the Jen/Mully scenes at the Doggy Style pet store to reflect if you have met Katy yet or not. .2k words of content submitted by TheArmoredFish.
* Added 13 new Bridgette Karaoke Inserts. 2.6k words of content submitted by ManlyMann.
* Added a new scene related to Bridgette's notes to her bedroom. 1.3k words of content submitted by ManlyMann.
* Added a second scene related to Bridgette's notes to her bedroom. .1k words of content submitted by ManlyMann.
* Added nine notes that you can read that give hints about Bridgette's past. 1k words of content submitted by ManlyMann.
* Added a new scene for Maki and Bubbles to the Ballroom when they are visiting. 1.3k words of content by LFN Park.
* Added a new scene to the Drinking Donkey involving Claire and Red. .9k words of content submitted by Irish Major Tom.
* Added four small scenes involving Eve, Mitsuko and Mully to the grounds. Three to back yard, one to east and west yards. .3k words of content submitted by Irish Major Tom.
* Added 11 new small scenes to the GamePop store. .5k words of content submitted by Irish Major Tom.
* Added a new cuddle option for Mitsuko to the couch in the living room of the mansion. 3 starting scenes, 6 middle scenes, 3 ending scenes. 4.9k words of content submitted by Irish Major Tom.
* Added a late night scene related to Yami to the mansion. 1k words of content submitted by Don_Diego.
* Added a fairly extensive expansion to Eve's kitchen virginity scene to better account for relationship variants. Huge thanks to Don_Diego for the rework. 3.2k words of content submitted by Don_Diego.
* Added a new scene to West Street in Pendleton that plays rarely late at night. .2k words of content submitted by Principle Chorus.
* Added the ability to collect earnings from Vanni's organization if you take over. At present, it's not a huge amount of money right now, but you'll earn it if you work or not, and there will be exponential growth possible.
* New location "The OTHER Pendleton Arms" added to the bad part of town. 1.2k words of content spanning location description and six ambients.
* New location "Storefront" added to the bad part of town. Unlocks through Vanni's intro storyline. .3k words of content spanning location description and four small ambients.
* New location "Warehouse" added to the bad part of town. Unlocks through Vanni's intro storyline. .6k words of content spanning location description and eight small ambients.
* Added two new items to the Honey Pot. Chocolates and Gummy Worms.
* New NPC added to The OTHER Pendleton Arms named Matt.
* Added 20 new images to North Main to reflect weather and seasonal changes.
* Added 20 new images to Mid Main to reflect weather and seasonal changes.
* Added 20 new images to South Main to reflect weather and seasonal changes.
* Revised 6 of Mitsuko's images to fine tune her appearance.
* Fixed a bug that was causing players to receive either a pack of cigarettes or cigars when when only bought one or the other the first time they purchased one of those products.
* Fixed an issue that was only allowing Elodie's first scene to appear. ALL of her content should now be appearing in game.
* Fixed an issue that was allowing Elodie to appear at the Honey Pot as a known character before you've met her.
* Fixed an issue with the Youkai Emporium that was making all of its content unavailable.
* Fixed an issue that was preventing the day to progress when working as a bouncer at the club.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 04/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A52
</div>
* First release of our game guide provided with the game. Check the same folder you opened the game from. Thanks to TheArmoredFish for doing the heavy lifting on this project.
* Wrote and added the second scene in Vanni's intro set. 3.3k words of content sponsored by Fusing.inc.
* Wrote and added a new interactive scene for Eve to the hallway locations during work hours. 1.8k words of content.
* Wrote and added a new interactive Hide and Seek event for Eve. .7k words of content sponsored by Fusing.inc.
* Wrote and added two new ambient Hide and Seek events .6k words of content between them sponsored by Fusing.inc.
* Wrote and added two new Vanni scenes that can happen late at night in most of Pendleton. Some areas are more frequent than others. 1.3k words of content sponsored by Fusing.inc.
* Wrote and added the first episode of a new TV show in the game simply called Guardian. .7k words of content.
* Added interactive sex for Sidra to the bedroom. Includes Doggystyle, Doggystyle Anal, Missionary Oral Receive, and Mating Press positions. Not an exact number, but somewhere in the neighborhood of 17k words of content submitted by hospoguy76.
* Added a set of nine new scenes to the bathing room. They take place before and/or after work hours. All include Mitsuko, three include Anna, three include Eve, and three include Rey. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the Drinking Donkey that shows you Claire and Red meeting for the first time. 1.9k words of content submitted by Irish Major Tom.
* Added a followup scene to the Drinking Donkey related to Claire and Red's first meeting. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the Master Bedroom during work hours. 1.6k words of content submitted by Irish Major Tom.
* Added a new scene to the Yokai Emporium. Includes some additional content if you own Mitsuko. .4k words of content submitted by Irish Major Tom.
* Added a new scene to the Yokai Emporium that can trigger if you own Mitsuko. 1.8k words of content submitted by Irish Major Tom.
* Added a new scene involving Bridgette and Eve to the living room. Requires that they have kissed. 4.7k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to the West and East yards in the early evenings. 3.5k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to the hallway locations during work hours. .6k words of content submitted by ManlyMann.
* Added three small scenes involving Bridgette to the kennels. .2k words of content submitted by ManlyMann.
* Added a new piece to the Theater Mode in the Cheat Build of the game. Bridgette's Lost Diary has been added to the "Pre Game Events" section. 3.3k words of content submitted by ManlyMann.
* Added a new work time scene to the lounge involving Eve and Yami. 2.3k words of content submitted by Asura.
* Added a new location GamePop to South Main. Includes 5 small scenes. Nothing to do here yet, but you will eventually be able to buy new computers here. .6k words of content.
* Added cheat options for Elodie to the game.
* Added a single piece of art related to the jewelry store to the game. (Currently only appears in the scene you buy Anna's engagement ring.)
* Added a new piece of art related to Anna's proposal scene.
* Added a new piece of art related to Anna's wedding dress.
* Added a new piece of art for Mitsuko related to Anna's wedding story arc.
* Added a new piece of art for Katy to the Doggystyle Pet Store.
* Updated Katy's doll art and portrait.
* Added a fan made map to the Maps folder in the images folder. This includes a basic map of the entire game, not everything is exact, but it goes do a good job of creating an overall picture of the game's world.
* Fixed Rey's hair inconsistencies.
* Added Rey's paper doll.
* Added Rey's closet.
* Added black skirt variants for the scene where Anna is stuck in the window. 3 new images in total.
* Added long sleeve shirts to store.
* Paper doll system should now be correctly displaying genitalia.
* Fixed an issue that was preventing hermaphrodite characters from becoming pregnant (Too many penises involved, confused the code.)
* Fixed an issue that was causing ages to display with decimals in dialogue.
* Pushed back the time window for Anna's town date content to avoid potential conflicts between the time of day and the art related to the scene.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 03/13/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51c
</div>
* One more sleep time error was hanging things up only if you had met Gaia.
* Ran down two scenes related to Gaia and Yami that were appearing even if you had not met Yami yet.
* Removed broken links from the Stocks/Spanking content in the dungeon.
* Bunch of little spelling/grammar things.
* Updated the Special Thanks area 02/23/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51b
</div>
* Fixed a series of issues that were hanging up snips of several scenes.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/21/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A51a
</div>
* Fixed an issue with the clock that was causing problems for some people.
* Fixed an issue with one of the new news scenes that was actually causing troubles with Vanni's content.
* Hand full of spelling fixes and cleanup.
<div class="changelog version">
A51
</div>
* Extended Eve's morning "Boing!" scene (If you've found the scene, you know what I'm talking about. ;) ) by about 1.4k words.
* Wrote and added a bit of morning naughtness involving Anna and Eve to when you wake up. Requires that you've lewded Eve in the past and have good relationships with both girls. 1.6k words of content.
* Wrote and added three small scenes about Pendleton crime activity that occur when you watch TV randomly. .4k words of content sponsored by Fusing.inc.
* Wrote and added the intro scene for a new character named Vanni. Takes place late night on West Street in Pendleton. Requires that you have seen the first two TV scenes mentioned above. 3.6k words of content sponsored by Fusing.inc.
* Wrote and added a Scene where Katy gives you cookies and then you join her for ice cream. Can be accessed at Doggystyle during open hours. 5.5k content collaborated between TheArmoredFish and GateKeeper.
* Added a new scene to West Street in Pendleton late at night. Plays out differently depending on if you have met Claire, Red, and/or Willy. 3.2k words of content submitted by Asura.
* Added a new scene for Shanaya to Pendleton, can appear upon entering town in the evenings. 4.8k words of content submitted by The Mysterious Stranger.
* Added a Jen masturbation scene that occurs in the upper south hallway in the evening. .9k words of content submitted by The Exile.
* Added a revision to the Jen cuddle scene in the living room that occurs when you watch TV in the evening. 1.3k words of content submitted by The Exile.
* Added two scenes involving making Maki the godmother of Mitsuko's baby. One appears during work hours in the mansion, the other in the living room during after work hours. .6k between them submitted by Irish Major Tom.
* Added one piece of art for the Anna butterfly house Valentines date.
* Added one piece of Butterfly House art that is not currently being used in the game.
* Added one piece of art for the Eve Mitsuko tickle fight scene.
* Added three pieces of art to the scene where Anna gets stuck in the window.
* Added one piece of art for the scene where Mitsuko gets molested by Red in the alley in Pendleton.
* Added new NPC template for Vanni to the game.
* Added a display to the character stats to show how far along in a pregnancy an NPC is. Should appear just below the fertility's display
* Did some work to the paper doll content so it should now correctly display changes to breast size as well as state of pregnancy as intended.
* Did some work to the paper doll content so it should now correctly display changes to hair color as intended.
* Minor rewrite to one of Eve's bed time scenes to clarify things and make the scene fit the image better.
* Fixed an issue that was allowing the new Valentines date to trigger any day of the year if you met the other conditions.
* Fixed an issue that was preventing seven of the Gaia/Yami ambient scenes from triggering properly in the back yard and trail locations.
* Fixed an issue with a Gaia/Yami apple scene that was preventing it from appearing properly.
* Fixed an issue with the Haunted Trail content that was preventing some scenes from appearing.
* Fixed an issue that was allowing Anna to drink alcohol while pregnant in some circumstances.
* Fixed an issue that was preventing the fireflies image from appearing in its scene.
* Fixed an issue that was preventing the driving image from appearing when going to or from town.
* Fixed an issue that was preventing the letter image from appearing in the game's intro.
* Fixed an issue that was preventing the Mitsuko cunnilings art from appearing in the relevant shower scene.
* Fixed an issue that was preventing the art from appearing for Eve's kitchen sex scene at certain relationship levels.
* Fixed an issue that was preventing much of Elodie's content from appearing.
* Fixed an issue that was preventing job advancement in the supermarket job.
* Fixed an issue that was preventing a low relationship Apples scene from triggering.
* Fixed an issue where all fertilizer cost the same at the farmer's market.
* Fixed an issue where Bridgette and Rebekkah were appearing in the cheat menu before they should have been.
* Made a small change to one of Anna's date scenes to give you the option to not take her if you don't want.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give. On the code and bug report fronts, I wouldn't know what I'd do without either of them.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 02/17/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
<div class="changelog version">
A50
</div>
* Wrote and added a new Valentines themed scene for Anna. Requires high relationship to trigger. 7.2k words of content sponsored by Fusing.inc.
* Wrote and added a new scene for Gaia to the back yard. 1.4k words of content.
* Wrote and added a scene for children between the age of 5 and 8 that takes place in the street locations of Pendleton. Has the potential to play out differently depending on the protagonist's fitness. 1.1k words of content.
* Wrote and added a new scene with Olivia and Eve talking about slavery. .2k words of content.
* Wrote a mid-relationship variant for the second scene in Rey's M2F transformation storyline. .5k words of content.
* Contributed to a scene that appears on East Street in Pendleton involving Eve and Elodie. 2.9k words of content collaborated between Irish Major Tom and GateKeeper
* Added a new Karaoke scene for Olivia to the game. .9k words of content submitted by Don_Diego.
* Added a new scene to the mansion's lounge for Claire that can stretch into the night. Yes, I know Claire is just letting herself into the mansion at this point but it will correct itself once we finish adding the NPC movement. .9k words of content submitted by Scoots.
* Added a new costume for cosplay for Anna to the Yokai Emporium. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Claire to the Drinking Donkey in the evenings. 1.4k words of content submitted by Irish Major Tom.
* Added three bathing room scenes for Mitsuko and Eve, and two for Mitsuko and Rey. .6k words of content submitted by Irish Major Tom.
* Added a back room to the Love Shack. Includes location and twelve small ambient scenes. 1k words of content submitted by Irish Major Tom.
* Added a porn filming office to the back room to the Love Shack. Includes location and eight ambient scenes. .8k words of content submitted by Irish Major Tom.
*Added a porn filming bedroom to the back room to the Love Shack. Includes location and eight ambient scenes. .9k words of content submitted by Irish Major Tom.
* Added conversations to Katy in the Doggy Style Pet Store. Three small scenes spanning 1k words of content collaborated between TheArmoredFish and GateKeeper.
* Added character art to the paper doll system for Bridgette, Katy, Rebekkah, Cora, and Red.
* Added seven images to the bed time paper doll.
* Updated all art that includes Bubbles.
* Added updated book art to the game.
* Have given Bridgette's intro a rework.
* Updated the lab to finally offer the range of transformative items that I THOUGHT were already present. Changes made are NOT yet represented in the paper doll art. Our coder PC has really done some amazing work.
* Added a paper doll system for sleeping arrangements. This is very early and only includes art for the protagonist, Anna, Eve, and Mitsuko. Our coders truly are unsung heroes.
* The scene where Mitsuko is mopping, and trips and falls on you has had its chance reduced by half in all locations, and should now occur much less often.
* Fixed an error that was hanging up the smoking content.
* Lots of little things. Special thanks to TheArmoredFish and Principle Chorus for all the amazing help they give. On the code and bug report fronts, I wouldn't know what I'd do without either of them.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 01/19/21. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A49
* Wrote and added more pet play content for Anna. Some additional content for handling her yourself. Added the ability to let Eve take the leash, and added the ability to let Misaki take the leash. Includes content for Futa Misaki if you have chosen to change her. Also includes one scene with Male Rey and a couple of appearances by Gaia. 9k words of content sponsored by Fusing.inc.
* Wrote and added mistletoe content into the Lounge for Christmas. If the room is decorated for the holiday, the content should appear. Includes content for Anna, Eve, Misaki, Olivia, Sidra, Rey and Yami. 3.2k words of content.
* Wrote and added a new scene related to Anna and Eve's past. This is the second in a chain of events started by talking with Bruce. .7k words of content.
* Wrote and added a new scene for Anna to the library related to the travel book you can purchase for her. 1.9k words of content.
* Wrote and added a new bed time event for Anna. Requires high stats with Anna and middling or higher with Eve. Also requires that Anna is sharing a bed with you. 1.1k words of content.
* Wrote and added a high relationship scene for Anna to the library in the evenings. 1.1k words of content.
* Wrote and added the ability to put Eve in the stocks in the dungeon. Includes spanking, fucking, feather play, candles and fucking machine. 5.9k words of content.
* Wrote and added the ability to put Misaki in the stocks in the dungeon. Includes spanking, fucking, feather play, candles and fucking machine. Includes scenes for Futa Misaki. 6.8k words of content.
* Wrote and added a new scene for Olivia to the dining hall during the winter months. 1.2k words of content.
* Wrote and added a new scene for Olivia to the lounge if she is living in your home. .4k words of content.
* Wrote and added a new diary entry in Belle's diary. The Great Uncle writes it after her death. .3k words of content.
* Wrote and added a new diary entry in Belle's diary. Written by the Great Uncle shortly before his death. .6k words of content.
* Wrote and added a new baby scene to the master bedroom and servant's area. .1k words of content.
* Wrote and added a new scene for Willy to the Love Shack. Somewhat rare and includes a bit of naughtyness. 1.3k words of content.
* Wrote and added a small scene for Titch intended to unbreak her introduction. .1k words of content.
* Added a date scene for Elodie to the game. Can trigger on Saturdays. 4.4k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko to the gym in the 5am hour and evenings. 1k words of content submitted by Irish Major Tom.
* Added a new scene for Eve and Mitsuko that can trigger in the lower north hall during waking hours. Requires mid or higher stats for both characters. 4.7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko after work hours in the living room. 4.3k words of content submitted by Irish Major Tom.
* Added a set of 12 scenes to the Pendleton Park involving Elodie and Red. They become available only if you've progressed their relationship to a certain point. .8k words of content submitted by Irish Major Tom.
* Added 17 new scenes for Mully around the mansion. Several are unique to the hallways, living room, kitchen, or the television content, but a couple appear in most of the mansion. Among them are guest appearances by both Anna and Eve. 1.2k words of content submitted by Irish Major Tom
* Added a new interactive scene for Mully to the living room. 1k words of content submitted by Irish Major Tom.
* Added four baby scenes for the twins Emiko and Miyako to the living room. Three of them can appear in the 5am hour, all can appear in the non-work hours of the evening. .3k words of content submitted by Irish Major Tom.
* Added 20 small scenes related to chastity (Completely optional, you not only have to purchase the device, but you also have to willingly allow her to put it on you.) involving Mitsuko. 1.5k words of content submitted by Irish Major Tom.
* Added a new scene involving Rebekkah to the servant's area. .4k words of content submitted by Irish Major Tom.
* Added a new scene involving Rebekkah to the mansion that can appear most everywhere. 1.5k words of content submitted by Irish Major Tom.
* Added a series of 10 small scenes around the mansion for Rebekkah during work hours. .5k words of content submitted by Irish Major Tom.
* Added a series of 10 small scenes around the mansion for Rebekkah during non-work hours. .7k words of content submitted by Irish Major Tom.
* Added a new scene involving Elodie to the Drinking Donkey. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene involving Red to West Street in Pendleton late at night. This is an alternate scene for meeting him. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko for when you wake up in the morning. Requires high relationship stats. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene involving both Mitsuko and Eve to the ballroom, kitchens, and gym. 2.9k words of content submitted by Scoots.
* Added a new scene involving both Claire and Rey to the dining hall. 1.7k words of content submitted by Scoots.
* Added a new scene to the Karaoke stuff for Anna and Eve that requires high relationship stats for both. .8k words of content submitted by Scoots.
* Added a new scene involving Rey and Yami to the gym outside of work hours. 4.5k words of content submitted by Scoots.
* Added a new scene involving Yami to the gym during waking hours. 1.3k words of content submitted by Scoots.
* Added a new scene involving Mitsuko and Rey during December. Happens after the mansion is decorated, and before Christmas day. Appears in Living Room, Lounge, Dining Room, and Library. 1.1k words of content submitted by Scoots.
* Added a new scene for Katy and Eve to the park in Pendleton. 18.7k words of content collaborated between TheArmoredFish and GateKeeper.
* Added five small scenes for Katy to the Doggy Style pet store. 2k words of content between them submitted by TheArmoredFish.
* Added one small scene in the evenings for Katy outside the Doggy Style pet store. Can appear during the five minutes after the store closes and is set as an override so it WILL trigger if you enter the street location during that time. .2k words of content submitted by TheArmoredFish.
* Added a revision to the third Mully scene in the pet store related to Katy. 1.3k words of content submitted by TheArmoredFish.
* Added a new book to the bookworm. .5k words of content submitted by TheArmoredFish.
* Added a new scene for Yami to the mistletoe content. 3.2k words of content submitted by Asura.
* Added a new scene for Yami to the lounge. 5.3k words of content submitted by Asura.
* Added a new scene for Anna and Jen to the library. Requires that they have middling relationship values (4-6). .8k words of content submitted by TheExile.
* Added a new scene for Anna to the lounge late at night for mid/high relationship levels. 1.2k words of content submitted by TheExile
* Added a new scene to the living room during down time hours for Jen and Rey. 1.3k words of content written in a collaborative effort between Scoots and TheExile.
* Added a new breakfast under-table scene with a focus on Misaki. Scene also requires ownership of Mitsuko and Sidra. 1.4k words of content submitted by Don Diego.
* Added a new breakfast under-table scene with a focus on Mitsuko. Scene also requires ownership of Misaki and Sidra. .9k words of content submitted by Don Diego.
* Added a revision of the work time scene 21 for Mitsuko. 1.2k words of content submitted by evilgenius97.
* Added a Christmas themed scene to the Titty Twister in Pendleton during December. 1.8k words of content submitted by evilgenius97.
* Wrote and added a new location, The Honey Pot" to East Street in Pendleton. Location and six scenes, including a second scene for Elizaveta that should give players some indication of her fate. 1.6k words of content.
* Added an alternate image for Sidra if she is praying in the servant's area. Thanks to Don_Diego for the help creating the image.
* Added character art for Rebekkah.
* Added character art for Cora.
* Added character portraits for the following characters: Betty, Bridgette, Cora, Elodie, Jen, Rebekkah, Shanaya, and Willy.
* Revised Cora's intro scene.
* Added genderbending options for Misaki, Mitsuko, and Rey to the cheat menu.
* Added cheats for Katy to the Cheat Menu.
* Principle Chorus added some item functionality too the game. You can now pick up, move around, and place items in certain places. At present this is limited to books.
* Did a bunch of work to saves to prevent save bloat, so saves should load much faster now.
* Fixed an issue preventing Olivia's first mansion scene from playing, the only scene that should have appeared in the last build.
* Reworked RISK with Eve so she only flirts with you if you have kissed her before and increased it's likelihood of appearing so long as you meet that condition.
* Fixed an issue what was preventing part of Maki/Bubbles and Mitsuko's storyline from working as intended.
* Fixed an issue that allowed you to meet Gaia before you go on the picnic where Eve takes an interest in the forest.
* Made an adjustment to the code so Anna doesn't get stuck in the window nearly as often.
* Fixed an issue where the bouncer job was routing into the theater job, . . . so, . . . uh, . . . that's all new.
* Fixed an issue where Misaki's pregnancy announcement scene wasn't triggering as intended.
* Fixed an error in the second Bruce Anna and Eve past scene. It should now stop triggering after you have seen it once as intended.
* A ton of other fixes and improvements that I'm likely forgetting in the chaos that has been this last month.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is. TheArmoredFish has largely taken over in this area and is doing some truly amazing work. Combining that with a couple of our members going above and beyond to report a host of minor stuff, we've got a ton of improvements in this build.
* Updated the Special Thanks area 12/23/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A48
* Wrote and added a scene related to Anna's wedding to the game. Requires that you own Mitsuko and can appear in either the Living Room or Lounge. 1k words of content.
* Wrote and added the ability to lock Anna in the stocks in the dungeon. Spanking, fucking, feather play, candles, fucking machine, lots of ways to play! 5.5k words of content sponsored by Fusing.inc.
* Wrote and added a new scene involving both Eve and Misaki. Requires goodish relationship with Eve and that she be a virgin to trigger. Set it up so that if you avoid sex with her the scene won't trigger again for people who want to keep her pure. 3.1k words of content.
* Wrote and added a new scene for Eve and Sidra related to Stargazing. Requires moderately high relationship stats with Eve and middling or higher with Sidra. 1.1k words of content.
* Wrote and added a new scene for Eve and Sidra related to Hide and Seek. 1.4k words of content.
* Wrote and added a new bed time scene for Anna at high relationship ranges and that she be sharing a bed with you. .4k words of content
* Wrote and added a scene for Gaia for bed time. Requires very good relationship with Gaia, that Eve shares a bed with you, and that she has been in the mansion before. .5k words of content.
* Wrote and added a new bed time scene for Anna for high relationship ranges. .5k words of content.
* Wrote and added a scene for children between the ages of 2 and 8 if you are the father. The child comes to you for comfort after having a bad dream. .6k words of content.
* Wrote and added three new scenes to the kennels. Two for Eve, one for Gaia. .5k words of content between them.
* Wrote and added a new scene to the TV related to Lord Patrick Reon. Few giggles, much cringe. .4k words of content.
* Wrote and added a late night scene to the sleep function where someone calls with a wrong number. Very rare. .2k words of content.
* Wrote and added a new Personal Talk scene for Anna for if you are at very good relationship ranges and call her Angel. .3k words of content.
* Wrote and added a new scene involving both Jen and Gaia to the back yard. Requires good relationship with Gaia and for it not to be winter. .7k words of content.
* Wrote and added Olivia's intro scene. It appears on West Street in Pendleton between 10pm and 2am. 1.6k words of content.
* Wrote and added five smallish scenes on the phone related to Olivia. About 1.7k words of content between them.
* Wrote and added one scene on the phone related to Olivia. 4.5k words of content.
* Wrote and added one scene to the master bedroom for Olivia. Related to bed time content. .2k words of content.
* Wrote and added a new story about the Great Uncle to the Theater Mode menu. The story gives a glimpse into how Belle meets her end. .4k words of content.
* Wrote and added a new scene for Jen and Rey to the livingroom in the evenings. .3k words of content.
* Wrote and added a parking lot to South Main where a Farmer's Market can be found over the weekends during all but the coldest parts of the year. Thanks to Principle Chorus for doing the vast majority of the code for this (And the other Farmer's Marked locations), including the vendors who you can buy new items from. Includes location description and fifteen ambient scenes. 1.7k words of content.
* Wrote and added a fertilizer shop to the Farmer's Market. Includes location and three ambient scenes .7k words of content.
* Wrote and added Little Sprouts Seeds to the Farmer's Market. Includes location and three ambient scenes. .8k words of content.
* Wrote and added Herbs of Cthulhu stand to the Farmer's Market Includes location and three ambient scenes. 1.1k words of content.
* Wrote and added Peace Love and (re)Produce shop to the Farmer's Market. Includes location and three ambient scenes. .9k words of content.
* Wrote and added part two of Final Voyage for the TV in the mansion. 1k words of content.
* Wrote and added part three of Final Voyage for the TV in the mansion. 1k words of content.
* Wrote and added part four of Final Voyage for the TV in the mansion. .9k words of content.
* Wrote and added the fifth and final part of Final Voyage for the TV in the mansion. 1.3k words of content.
* Added a fortune telling scene (Pretty silly stuff) to the library between 7pm and 9pm for Eve. 7.4k words of content submitted by Mathias.
* Added a new variant of the first Mully scene to account for if you've met Katy or not in the Doggy Style pet store. .9k words of content submitted by TheArmoredFish.
* Added a new variant of the second Mully scene to account for if you've met Katy or not in the Doggy Style pet store. .9k words of content submitted by TheArmoredFish.
* Added a new variant of the third Mully scene to account for if you've met Katy or not in the Doggy Style pet store. 1k words of content submitted by TheArmoredFish.
* Added a new scene to the Drinking Donkey for Elodie. 4.2k words of content submitted by Irish Major Tom.
* Added a new scene to the Drinking Donkey involving both Elodie and Red. Requires that you've met Elodie and have talked with her a couple of times. 1.2k words of content submitted by Irish Major Tom.
* Added a series of ten small scenes to the Drinking Donkey involving both Elodie and Red. Requires that you've seen the scene with Elodie and Red above. .5k words of content between the scenes. submitted by Irish Major Tom.
* Added a new Mitsuko scene that can appear in the master bedroom at moderately high relationship stats. .9k words of content submitted by Irish Major Tom.
* Added a new scene to the Love Shack related to the purchase of one of the items for sale there. .4k words of content submitted by Irish Major Tom.
* Added a bed time scene related to Yami that introduces her mother. Somewhat rare. 19.7k words of content submitted by Asura.
* Added a new work time scene for Jen to the mansion. Appears at middling or higher stats in most any room with a floor that can be mopped. .8k words of content submitted by TheExile.
* Misaki now makes use of the paper doll system.
* Mitsuko now makes use of the paper doll system.
* Bubbles now makes use of the paper doll system.
* Claire now makes use of the paper doll system.
* Maki now makes use of the paper doll system.
* Improved art for Jen in paper doll system
* Improved art for Yami in paper doll system.
* Added cheats for Olivia to the Cheat Menu.
* Revised Gaia's introduction scene so it doesn't seem out of place if you've visited the pond previously.
* Added a new NPC template to the game for Ally. She makes an appearance in the game already, but this will allow us to access her information as needed.
* Added a new NPC template to the game for Olivia.
* Added a new NPC template to the game for Yashahime.
* Set up the Love Shack to function as a proper merchant. Not much content there just yet, but eventually we will be including a wide range of sex toys through the store.
* TheArmoredFish spent a bunch of time converting more of the dialogue in the game to the new dialogue box system. It SHOULD be all done now, so if you see any spoken text in the game that's not part of the dialogue box stuff, PLEASE report it along with the text from the scene so we can run it down.
* TheArmoredFish also did a lot of little fixes, cleaning up old residual code, editing content for consistency, and a bunch of other stuff.
* Did some ground work for future wedding content for Mitsuko.
* Fixed an issue that was preventing Sidra's bed time scene from last build from playing properly.
* Changed the notes in the dungeon content to more accurately reflect the content that is available.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 11/27/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A47
* Wrote and added the ability to smoke to the game (Completely optional!) You can now purchase both cigars and cigarettes from the Bust a Nut gas station on South Main in Pendleton. Once purchased, you can smoke in the following locations: Lounge, Study, Wet Willy's, Drinking Donkey, and exterior grounds locations. There are a total of 8 cigar scenes including one each related to Anna and Gaia. There are a total of 11 cigarette scenes including one related to Anna, two related to Eve, and two related to Gaia. 5.2k words of content sponsored by Fusing.inc.
* Wrote and added two Halloween themed scenes to the game. The first takes place in any of the hallway locations and triggers the second which can happen in the two hours that follow in the kitchen. 1.2k words of content.
* Wrote and added a small scene to the TV involving Anna and Eve if you helped them carve pumpkins. .6k words of content.
* Wrote and added a scene for Anna and Eve to the poll outside the mansion. Work hours, requires pretty good relationship with both girls. 3.6k words of content.
* Wrote and added a new scene for Anna's baby involving Anna (And in one variant Eve) Takes place during waking hours either in the Upper North Hall of the Servant Area depending on Anna's sleeping arrangements. .7k words of content.
* Wrote and added a new bed time scene for Sidra if she is sharing a bed with you. .7k words of content.
* Wrote and added a new location to South Main. Halloween Store (Name pending) Includes the location description and seven small scenes for the location. The store only appears during October. .9k words of content.
* Wrote and added a new location to South Main. Bust A Nut: Gas and Auto Repair. Includes the location and five small scenes for the location. .5k words of content.
* Wrote and added a new sleep scene. Requires that you own Yami. .3k words of content.
* Added a scene for a new character named Katy to the Doggy Style pet store. 1.3k words of content submitted by TheArmoredFish.
* Added character art for Jen to the game files. Is used with the paper doll system.
* Added two pieces of character art for Yami to the game files. Is used with the paper doll system.
* Added character art for Gaia to the game files. Not yet used.
* Added four new images to the Halloween Store in South Main.
* Created NPC sheet for Lord Patrick Reon and added it to the game.
* Added an NPC by the name of Alexander to the game, he is the owner of Doggy Style Pet and Supply in Pendleton.
* Added an NPC by the name of Katy, Alexander's daughter, who works at Doggy Style.
* Added Betty's NPC sheet to the game, she is the owner of The Joker.
* Added Jacob's NPC sheet to the game, he is a bouncer at The Joker.
* Added the documentary crew NPCs to the game. Includes Jim, Amanda, Dean, and Leroy.
* Added two members of Maki's household. Includes Aquamarine and Tom.
* Added generic NPCs for Bouncers, Clubbers, Janitor, Girlfriends, and Boyfriends.
* Added Cigarettes and Cigars to the game, may be purchased at the Bust A Nut gas station on South Main.
* Added a display to the sidebar to show visitors. Bruce, Bubbles, Claire, Maki and Red will all now indicate if they are in the mansion.
* Added the ability to change the weather in the Cheat Menu. so that it's easier to find weather dependent events.
* Did some serious rework to income from jobs. No "promotion" scenes yet, but you'll start earning more money with experience now. Keep in mind that even though some jobs have more content than others, each job have unique scenes, and eventually will have NPCs and content that will be worth exploring regardless of pay.
* Added dialogue boxes to some of the old scenes in the game that were missing them. Special thanks to TheArmoredFish for the staggering amount of time she invested into this for us.
* Moved the scene where you can buy Eve's Halloween costume from East Street to the new Halloween Store on South Main.
* Updated the How to Play page as well as character pages to include birth control information for those struggling to find it.
* Fixed an issue where a lot of the weather/season art wasn't displaying correctly.
* Potentially fixed an issue with Misaki's purchase. If anyone still has trouble with her, let me know and I'll look into it further.
* Did some work on Maki's visiting content. There was an issue where she wasn't leaving. I can't say for sure that it's been fixed, but it seems to be working now.
* Fixed an issue with aging that was preventing people from getting older, including babies. Many of the baby scenes in the game were unreachable because of this.
* Fixed an issue where people weren't getting beds assigned properly upon arrival at the mansion. (Default shows them in the master bedroom, but they aren't actually assigned anywhere.) You'll have to assign beds normally through the character menu to see their content.
* Fixed a mistake that was preventing any but the intro scene for Bridgette from playing out. If you purchase her, you should be able to access all of her content now.
* Fixed a mistake that was preventing all but the intro scene for Rebekkah from playing. If you purchase her, you should be able to access all of her content now.
* Fixed an issue where game regions weren't tracking properly.
* Our coder Principle Chorus put together an array of 100 boy names and 100 girl names for the game. Babies will receive a random name at birth and you will still be given the option to name them what you want. This is to help prevent "Unnamed" babies from happening if you navigate away from the naming page before naming the child.
* The usual assortment of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/27/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A46a
* Fixed an issue that was causing pregnancies to not progress to birth in rare cases.
* Fixed an issue that was causing a bug when trying to train multiple animals at once.
* Fixed an issue that was throwing an error during the Haunted Trail content in the park.
* Couple of other minor things that weren't really breaking anything.
A46
* Wrote and added Puppy Play content for Anna in her Punishments options. Includes: 2 Intro scenes, 3 Pet Play scenes, 2 Kenneling scenes, 3 Degrading scenes, 4 Walking scenes, 3 Headpat scenes, 2 standard endings, and 2 kennel endings. 5.5k words of content generously hsponsored by Fusing.inc.
* Wrote and added a scene related to Anna's wedding to the game. Can happen in most ground floor rooms with a window in the mansion. .5k words of content.
* Wrote and added a new scene that starts in the kitchens during the 8pm hour and has the potential to end in the living room. Involves both Anna and Eve and requires high stats with Anna and middling or higher stats with Eve. 1.5k words of content.
* Wrote and added a new scene to the laundry area during work hours involving Eve Mitsuko and Rey. Requires having at least slightly good stats with Rey. 2.6k words of content.
* Wrote and added a late night scene to the Kitchen/ Requires that Anna be pregnant and showing. 2k words of content.
* Wrote and added a baby scene unique to Eve. Appears in whatever bedroom Eve is assigned to sleep and appears during waking hours and requires that you be the father. 1k words of content.
* Wrote and added a small scene to the pantry that requires for both Anna and Eve to be pregnant and showing. Somewhat rare and highish stats required. .4k words of content.
* Wrote and added the first scene (Or rather one of two scenes I plan to write) that starts Eve's wedding storyline. This scene is accessed from the master bedroom's sleep function if you have both sisters sharing your bed, eve is NOT a virgin, Anna's wedding path has reached a certain point, AND fairly decent stats with Eve. 1k words of content.
* Wrote and added a new scene to the Master Bedroom for Misaki during waking hours. 1.2k words of content.
* Wrote and added a new scene for Mitsuko to the Ballroom during working hours. 1k words of content.
* Wrote and added a new scene to the servant area including Eve and Sidra. Only triggers if you have owned Sidra for less than 2 months (We set up saves to that people who already own her should get a two month window for the scene as well so that they won't miss the scene.) Requires at least mid-high stats for Eve and middling or lower stats for Sidra. Sidra can now get pregnant. 3.9k words of content.
* Wrote and added one new scene in the evenings involving Anna, Eve, and Sidra to the Living room. .9k words of content.
* Wrote and added a new scene for Eve and Sidra to the entry hall. .4k words of content.
* Wrote and added a Mully scene to the Kitchens. .4k words of content.
* Wrote and added a Mully scene to the basement area. .5k words of content.
* Wrote and added a scene for Mully and Gaia around the mansion. Appears from several of the ground floor rooms. .3k words of content.
* Wrote and added two small scenes related to Lord Patrick Reon to the television. .2k words of content.
* Wrote and added a new Trick or Treat scene for Eve involving Lord Patrick Reon. .6k words of content.
* Wrote and added a virginity loss extension to existing missionary sex scenes for Eve. .1k words of content that appears with all variants of the bedroom sex mechanic.
* Wrote and added a virginity loss extension to existing doggystyle sex scenes for Eve. .1k words of content that appears with all variants of the bedroom sex mechanic.
* Made it so it costs money to buy Eve's Halloween costume on East Street, also extended business hours so the store is now open from 8am to midnight.
* Added an intro that will allow players to sell dogs that they raise and train. This can be reached through the Doggy Style Pet Store in town. .6k words of content submitted by Principle Chorus.
* Added the ability to sell dogs to the computer in the study. Thanks to Principle Chorus for setting all of the dog selling stuff up.
* Added one new scene for Jen to any ground floor room with a chair. 1.2k words of content submitted by Asura.
* Added one new image to the Quickie Mart.
* Fixed a set of broken images in the theater.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports, you're an amazing community and all of you help make this game what it is.
* Updated the Special Thanks area 10/02/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A45
* Wrote and added a new job to the game. You can now be hired at The Joker if the owner takes notice of you. Includes a hiring scene and five work events. One interactive. 4.4k words of content.
* Wrote and added two new apple scenes for highish relationship levels for Gaia. .7k words of content between them.
* Wrote and added a new apple scene for Gaia for if you took her virginity previously. Requires fairly high relationship stats. 3.8k words of content.
* Wrote and added a new option for meal times. Only affects Breakfast at present. You may now seek or give oral sex at the dinner table during meal times. Includes four intro segments and eight core segments. Characters represented include Anna and Eve. 19k words of content sponsored by Fusing.inc.
* Wrote and added two bed time events for Anna for her marriage storyline. 1k words of content sponsored by Braidborn.
* Wrote and added three new scenes related to Anna's marriage storyline around the mansion. One includes Anna and Eve. One includes Anna, Eve, and Gaia, and one includes Eve and Misaki. .9k words of content sponsored by Braidborn.
* Wrote and added a meal time scene related to Anna's marriage storyline. Currently only appears with breakfast and is a one time scene. Can appear after the proposal scene. 1.5k words of content sponsored by Braidborn.
* Wrote and added a meal time scene related to Anna's marriage storyline. This is a repeatable one and can appear any time after the one listed above. .6k words of content sponsored by Braidborn.
* Wrote and added three new insert scenes related to Anna's marriage storyline. .2k words of content between them.
* Wrote and added a new diary entry in Belle's diary. .5k words of content sponsored by Braidborn.
* Wrote and added a bed time scene for Anna related to the wedding. Requires that she be sleeping with you and is part of the wedding story progression. 1.8k words of content sponsored by Braidborn.
* Wrote and added a new bed time scene for Anna and Eve if they are both assigned to the servant's rooms. .1k words of content.
* Wrote and added two new bed time scenes for Misaki for if she's assigned to the servant's rooms. By default she is assigned to the SE servant's room. .3k words of content.
* Wrote a small scene that allows you to quit your job so you can take a job elsewhere. .1k words of content.
* Wrote and added seven small scenes related to dog breeding to the game. There still isn't much to do here, but at least you can see the animals. .3k words of content.
* Wrote and added seven small scenes related to horse breeding to the game. There still isn't much to do here but at least you can see the animals. .4k words of content.
* Added a new scene for Bridgette to the master bedroom or any of the guest rooms during work hours. 2.6k words of content submitted by ManlyMann.
* Added a new scene related to Bridgette to the room she is assigned to. .6k words of content submitted by ManlyMann.
* Added a small scene that leads to a second scene to the lounge for Jen. .2k words of content submitted by The Exile.
* Added a scene to follow the one mentioned immediately above. Should trigger from anywhere and lead you to the lounge for a followup scene with Jen. 1.1k words of content submitted by The Exile.
* Added a new scene to the gym for Mitsuko and Yami in the evenings. 1.2k words of content submitted buy Asura.
* Added a new scene to the kitchen for Mitsuko and Eve during the day. .5k words of content submitted by Irish Major Tom.
* Added a small apples scene for mid or higher relationship ranges. .5k words of content submitted by Braidborn.
* Added a scene for Maki, Bubbles, and Mitsuko to the lounge. This is a scene that was submitted forever ago, but apparently I forgot to code it into the game. Requires that Maki, Bubbles, and Mitusko have resolved their differences and get along. 2.6k words of content written in an collaborative effort between LFN Park and Irish Major Tom.
* Added the framework for playing strip poker into the game. No real content for it yet, but it's functional mechanically. Thanks to our coder Anenn for all the hard work he put into this and to our coder Principle Chorus for helping polish the rough edges.
* Added early clothing system functionality to the game. You can now purchase a limited number of things in town, then change the clothing of Anna and Eve. Thanks to our coder Principle Chorus for all their hard work on this.
* Added the ability to quit your job at all free current places you can get a job.
* Added cheats for Rebekkah to the cheat menu. Please note that after her initial meeting there is no content for her, so this doesn't affect anything yet.
* Added summons for Bridgette to the sidebar.
* Added summons for Jen to the sidebar.
* Added summons for Rebekkah to the sidebar.
* Added one image to the TV related to the Devil Hunter Suki show.
* Added one image to the Youkai Emporium related to Mitusko's Cosplay content.
* Added one image to the park related to Anna's date content.
* Added one image for Eve related to when she steals your shirt.
* Added 36 new images to the grounds. This includes season and weather art for the Forest Trail and the Back Yard locations.
* Fixed an issue that was preventing Gaia's virginity scene from playing properly.
* Fixed an issue that was causing Mitsuko to work in the Love Shack even if you own her.
* Fixed a bug that was preventing the Apple Bobbing content from appearing.
* Fixed an issue that was making Gaia's drinking content unreachable for anyone who started a game after that content was added.
* Fixed some inconsistencies in the driving content so that weather should now properly reflect the current weather pattern.
* Moved a bathing room scene to the bathing room that was appearing in the dining room. Shame on me.
* Found and fixed an issue that was preventing a small driving scene from appearing.
* Found and fixed some more misgendering of Rey.
* Removed one of Mitsuko's Karaoke scenes from the game as the author felt it did not fit the character quite right. May be revised and re-added in the future.
* Wrote two small extensions to the Haunted Forest content to account for a missing branch of that content.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 9/28/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A44
* Wrote and added a new scene that requires Gaia have been in the mansion previously and have a good relationship with MC where Anna and Eve try to give her a bath. 3k words of content.
* Wrote and added a scene about Anna and Eve's history. This scene is obtained after meeting Bruce and asking him to look into their past. Should trigger 3 weeks or more after first meeting Bruce. .6k words of content.
* Wrote and added a new scene for Anna and Eve around bed time in the living room on the couch. Requires mid-high relationship range. 4.1k words of content sponsored by Fusing.inc.
* Wrote and added a scene for Eve and futa Misaki to the Livingroom and Servant's area. Requires work hours, non-virgin Eve, and either not pregnant or less than 12 weeks pregnant. 9.1k words of content sponsored by Braidborn.
* Wrote and added two new intros for futa Misaki related to the sex function. .6k words of content sponsored by Braidborn.
* Wrote and added blowjob content for futa Misaki. 1.9k words of content sponsored by Braidborn.
* Wrote and added missionary content for futa Misaki. 1.2k words of content sponsored by Braidborn.
* Wrote and added four cumshots for Misaki. .8k words of content sponsored by Braidborn.
* Wrote and added a bed time scene for if you own Misaki, you have a pretty good relationship with Anna, and neither share your bed at night. .2k words of content.
* Wrote and added a scene for Anna to the bathing room during the 5am hour. This is from my folder of shame where half written scenes go to be forgotten, . . . This one has been there for a long time. Anna 6. 5.7k words of content.
* Added a new scene with Mitsuko and Eve to the kitchen during the day. .5k words of content submitted by Irish Major Tom.
* Added a new scene involving Jen and Yami in the living room in the evening. 13.1k words of content submitted by Asura.
* Added a new ambient scene for Jen and Yami to the bathing room in the evenings. .3k words of content submitted by Asura.
* Added three new ambient scenes for Jen and Yami to the bathrooms in the evenings. .4k words of content between them submitted by Asura.
* Added a new scene to the Doggy Style pet store for Yami. 2k words of content submitted by Asura.
* Added a new scene to the gym involving Yami. 1.3k words of content submitted by Asura.
* Added two new ambient scenes for Jen and Yami to the pool area subject to warm weather. .4k words of content between them submitted by Asura.
* Added a new scene to the forest trail involving Jen and Yami that takes place about two months after you witness their first kiss in the library. 3.4k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene for Jen to the bathrooms in the evenings. 2k words of content submitted by The Exile.
* Added a new story driven scene for Jen to the ballroom. Requires that you have met Richard and takes place during daylight hours on rainy/stormy days. 1.4k words of content submitted by The Exile.
* Added a new scene to the gym during the day involving Jen and Yami. .2k words of content submitted by The Exile.
* Added a new scene for Eve and Sidra to the western Servant rooms. 3.7k words of content submitted by hospoguy76.
* Added a new scene for Bridgette to announce she's pregnant. Can appear in the entry hall or dining hall. 1.1k words of content submitted by hospoguy76.
* Added a new scene for Bridgette to the servant's area during work hours. 3.6k words of content submitted by manlymann.
* Added "School of Horror" to the movie theater in town. 1.3k words of content submitted by manlymann.
* Wrote and added an update to the SW Servant's room to reflect that Sidra is staying in that room.
* Added a merchant to My Neighbor's Closet in town. Stock should be randomized (Not a lot of items yet, but we're working on it) and refresh once a week. You should be able to purchase clothing items for the girls now and see them in your inventory. You will not be able to equip items just yet but we're working on it. Big thanks to Principle Chorus for taking the lead on this and all the time they've invested into making the code work.
* Added one image for Elodie to the Drinking Donkey. It appears in all three of her current scenes.
* Added one image related to Gaia's first time inside the mansion.
* Added one image related to Jen and Yami's first kiss.
* Our coder, Principle Chorus has been digging deep into the code recently, and writing a program that can actually search the game for potential bugs. Using this program, they were able to find a host of broken links (Why no one reposts problems?) that we have been working to fix. We have fixed a grand total of 82 broken links in the game, a number that horrifies me as much as it breaks my heart that they made it into the game without someone pointing them out.
* Fixed an issue that was preventing Jen's first plot driven scene from triggering.
* Maki's intro scene set has been rebuilt so they should now work the way they were originally intended.
* Added a link to the wiki to the sidebar.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 8/07/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A43
* Wrote and added the second scene in the Anna Marriage storyline. Can be triggered in the Living Room or Lounge during the afternoon hours. 2.2k words of content.
* Wrote and added two ambient scenes for Eve to the gym. .4k words of content between them.
* Wrote and added a single "missed call" themed scene to the game. .1k words of content.
* Wrote and added a scene to the television function in the evenings that involves Anna and Jen. 1.5k words of content sponsored by The Exile.
* Wrote and added a substantial expansion to the Misaki Futa scene where you can summon Anna to the lab to help Misaki with her new urges. 7.1k words of content sponsored by Braidborn.
* Wrote and added a missing branch to one of Eve's existing sauna scenes. 1k words of content.
* Wrote and added a scene to the library function that involves Anna and Jen. 1k words of content sponsored by The Exile.
* Co-wrote and added a new scene to the lab that involves Anna, Eve, and Yami that can happen if Eve's fear is low enough and you have middling or higher alchemy skill. Scene can trigger while practicing your alchemy. 9.2k words of content. This scene was a collaborative effort between Asura and GateKeeper.
* Added a new scene with Yami to West Street in Pendleton for Yami late at night. Very rare. 2.9k words of content submitted by Asura.
* Added a new scene with Eve and Yami to the living room during work hours. Middling or better stats required for both girls. 1.8k words of content submitted by Asura.
* Added a new scene to Yami to the pool during warm months during the day. 3.5k words of content submitted by Asura.
* Added a new scene with Jen and Yami to the Ballroom. Requires that their relationship be middling. 1.5k words of content submitted by Asura.
* Added two new small scenes to the sauna involving Jen and Yami. .6k words of content between them submitted by Asura.
* Added a new sleep related scene for Yami. Very rare. 1.1k words of content submitted by Asura.
* Added 17 karaoke inserts for Yami (Some include other characters.) spanning 1k words of content. Submitted by Asura.
* Added three small scenes for Jen and Yami to the game. Two in the Sauna and one in the Living Room. 1.k words of content submitted by Asura.
* Added a new sleep related scene for Yami. Rare. 2.4k words of content submitted by Asura.
* Added a new scene to the bathing room in the evenings involving both Jen and Yami. 8.4k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene to the living room for Jen and Yami. 2k words of content submitted in a collaborative effort between Asura and The Exile.
* Added a new scene that for Bridgette and Eve. This scene requires mid/high relationship with Bridgette and that Eve not be a virgin. 9.7k words of content submitted by ManlyMann.
* Added a new scene for Anna, Eve, and Bridgette to the Ballroom. 3.9k words of content submitted by ManlyMann.
* Added a new scene to the kitchens involving Bridgette and Mitsuko. .2k words of content submitted by ManlyMann.
* Added a new scene to the kitchens involving Bridgette and Mitsuko. .9k words of content submitted by ManlyMann.
* Added a new small scene for Bridgette, can happen in many of the mansion locations. Can only appear if Bridgette is pregnant, but I'm pretty sure she can't get pregnant just yet. That means that while the scene is technically in the game, it can not yet be accessed. That will chance as soon as some proper sex content for her is added to the game. .5k words of content submitted by ManlyMann.
* Added work time inserts for Bridgette to the game. Between the scenes and the array that holds them, .9k words of content submitted by ManlyMann
* Added a day time scene for Bridgette to the dining hall. 6.8k words of content submitted by ManlyMann.
* Added a new small scene for Bridgette to the library. .2k words of content submitted by ManlyMann.
* Added a new scene with Jen and Yami to the Library. Requires that their relationship be highish and is a one time scene. .8k words of content submitted by The Exile.
* Added a new scene for Jen to the karaoke function. .4k words of content submissted by The Exile.
* Added a new sleep related scene for Jen. She needs highish stats for the scene to trigger and even then the scene is somewhat rare. .3k words of content submitted by The Exile.
* Added a new scene to the Kitchen for Jen in the evenings. .9k words of content submitted by The Exile.
* Added a new event at the Doggy Style pet store for Jen. .4k words of content submitted by The Exile.
* Added a new scene to the kitchen for Jen (Triggers from upstairs hallway). .3k words of content submitted by The Exile.
* Added a new scene for Jen and Eve to the kitchen. Requires that the previous scene trigger first before it can play. 2.1k words of content submitted by The Exile.
* Added one new sex ending for Mitsuko for if you own Mully. 1.4k words of content submitted by Scoots.
* Added a new scene for Rey and Mully to the Dining Hall. .9k words of content submitted by Scoots.
* Added a new karaoke scene for Yami that requires you have Jen in the mansion. 1k words of content submitted by Scoots.
* Added a small scene for Anna and Jen to the library. .4k words of content submitted by Scoots.
* Added a new scene for Claire late night on West Street in Pendleton. You have to have met her for the scene to trigger and the scene is somewhat rare. 2.7k words of content submitted by Irish Major Tom.
* Added a new scene to the Love Shack in Pendleton. Accessed in the Study. 1.4k words of content submitted by Irish Major Tom.
* Added a unique scene for the first time you call Red. 2.9k words of content submitted by Irish Major Tom.
* Added a transformation scene for Mitsuko where she can gain a permanent penis. The lab function can be used to remove it if you wish to do so. 1.5k words of content submitted by Irish Major Tom.
* Added a futa scene for Mitsuko for if you've given her a permanent penis. Can appear in most of the mansion. 1.5k words of content submitted by Irish Major Tom.
* Added a new scene for Red that in the future will allow you to send your girls to be trained by him. .7k words of content submitted by Irish Major Tom.
* Added a new scene where Red can call the mansion. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Eve in the living room in the evenings. .6k words of content submitted by Irish Major Tom.
* Added a new scene where Red can call the mansion involving Mitsuko. 1.4k words of content submitted by Irish Major Tom.
* Added a new scene to the study for non-virgin Eve. 3.5k words of content submitted by Pervy Sage.
* Added one new scene for Anna and Eve to the upper hallway locations
* Added a new pet NPC to the Doggy Style pet store named Titch.
* Added Bridgette to the Cheat Menu.
* Added Jen to the Cheat Menu.
* Added insert scenes to Mitsuko's karaoke content.
* Added Bridgette, Jen, and Rebekkah to the meal time code. No written content for any of them related to meals yet, but this will give them stat bonuses for meals like any of the other characters who eat meals at the mansion.
* Added a new image to the Attic related to Rey's finger trap scene.
* Added a new image to the Bathing Room for Jen.
* Added a new image to the Library for the scene where Mitsuko is telling Eve a story.
* Added 17 new images to the mansion Gate. These images include seasonal and weather variants of the location.
* Added 17 new images to the pool outside the mansion. These images include seasonal and weather variants of the location.
* Added 20 new images to the greenhouse. These include original art for the location, plus both seasonal and weather art variants for the location.
* Major rework to the way images are handled in the game. This was started in the previous build and is continuing in this build.
* Edited Misaki's first scene so that it can work no matter how you go about purchasing her (Previously it was written with Claire specifically as the seller. It has been changed to not specify the seller so it works fluidly with either of the current sellers that you can get her from.)
* Fixed a broken variable in the Doggy Style pet store that was hanging up content here.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 7/09/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A42
* Wrote and added a new pregnancy related scene for Eve to the bathing room. Requires advanced pregnancy to trigger and can appear in the evenings. 6.2k words of content.
* Wrote and added three new ambient scenes for The Joker. .3k words of content.
* Wrote and added a new scene for Misaki in the lab. Is associated with the research option and requires the player have an alchemy skill of 50 or higher. 8k words of content sponsored by Braidborn.
* Added a new pregnancy scene for Eve in the living room. Evenings at 27 weeks or more pregnant. .6k words of content.
* Added a new scene to the Drinking Donkey for Elodie. .8k words of content submitted by Irish Major Tom.
* Added a second new scene to the Drinking Donkey for Elodie. 1.2k words of content submitted by Irish Major Tom.
* Added a third new scene to the Drinking Donkey for Elodie. 1.2k words of content submitted by Irish Major Tom.
* Added a bundle of 11 small ambient scenes to the Drinking Donkey that involve Claire and/of Cora. .6k words of content by Irish Major Tom.
* Added a bundle of 5 small ambient scenes to The Dojo. .2k words of content submitted by Irish Major Tom.
* Added a bundle of 15 small scenes having to do with Mitsuko and Anna/Eve/Misaki around the mansion. 1.9k words of content submitted by Irish Major Tom.
* Added sixteen new ambient scenes to the Love Shack. Ten of them are related to Mitsuko if you don't take her home the first time you meet her, the rest are more general in nature. 1.7k words of content submitted by Irish Major Tom
* Mitsuko now has insert scenes during work hours. 25 inserts between periods and pregnancy in addition to making use of the generic insert scenes. .7k words of content submitted by Irish Major Tom.
* Added an expansion to Submitted Mitsuko Scene 12. .4k words of expansion by Irish Major Tom
* Added a new scene for Yami to The Dojo in Pendleton. .9k words of content submitted by Asura.
* Added a new scene for Yami to her bedroom. 1.8k words of content submitted by Asura.
* Added a new scene for Yami to the gym. 4.3k words of content submitted by Asura.
* Added a new scene to the gym that will allow you to throw Yami out of the mansion. Currently this is the only way to fire her. 3k words of content submitted by Asura.
* Added a new scene for Yami and Anna in the gym. 1.9k words of content submitted by Asura.
* Added the intro scenes for Bridgette. Two scenes. 5.5k words of content submitted by ManlyMann
* Added a series of four small scenes for Bridgette in and around the mansion. One requires that there be at least one baby under the age of 1 un the mansion. .4k words of content submitted by ManlyMann.
* Added a new scene for Bridgette to any of the hallways. Has a randomizer built into it that can diversify the scene a lot. 4.3k words of content submitted by ManlyMann.
* Added Quickiemart location to South Main in Pendleton. Location and seven ambient scenes. .7k words of content submitted by Mathias.
* New job at the Quickiemart in Pendleton. Interview for hiring plus sixteen scenes spanning 6.2k words of content submitted by Mathias.
* Added one special event to the Quickiemart in Pendleton. 2k words of content submitted by Mathias.
* Added a new scene for Eve to the greenhouse. 3.1k words of content submitted by Mathias.
* Added a new lunch event for Jen. Happens at mid/high relationship ranges. 1.2k words of content submitted by The Exile.
* Added a new scene for Jen and Anna to the living room in the evenings. Requires fairly high relationship stats with Anna. 1.9k words of content submitted by The Exile.
* Added a new scene for Jen in the ballroom in the afternoon/evening time range. 1.1k words of content submitted by The Exile.
* Added a new scene for Jen to the sleep function. Requires that Eve not be scared of you. .8k words of content submitted by The Exile.
* Added a new scene for Jen to the living room if you choose to watch the TV. 1.5k words of content submitted by The Exile.
* Added a new scene for Mully to the living room if you choose to watch the TV. .4k words of content submitted by Don Diego.
* Added a new Park Date scene for Anna that can trigger at random when you take her on a date and choose to go to the park. Right now it's a 50/50 chance to trigger, but will likely be adjusted down eventually. 2.2k words of content submitted by Don Diego.
* Added a host of NPCs to the game. Some are currently in the game, others are yet to be added but there are plans for them. It was simply easier to add them all at once. New NPCs include: Albert, Bridgette, Eric, Frida, Grigory, Keith, Lauren, Money, Ocean, Riley, Sarge, Shinryu, Tatts, and Winter.
* Added three new images to the movie theater.
* Added two new images to Jen's intro.
* Added a new image for Umi for the first time you meet her.
* Updated the Submission Guide to include the code for the main character's thoughts.
* A big shout out to everyone who helps out with this game. Seriously, you all know who you are. The number of submitted scenes and the amount of code work that's been done for this build is absolutely staggering.
* The usual host of spelling, grammar, text box, and other minor fixes. Thank you to everyone who sent in reports.
* Updated the Special Thanks area 6/06/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A41b
* Greatly increased the chance of Maki visiting after being met.
* Added exit from Anna's birthing scene.
* Fixed an issue where baby data wasn't displaying properly.
* Fixed an issue where Maki's arrival scene would sometimes repeat.
* Fixed a bit of broken code at the pool that was hanging up content there.
* Reworked some of the sauna content to more accurately match Anna and Eve's relationship levels at the time the scenes appear.
* The usual host of spelling, grammar, text box, and other minor fixes.
* Updated the Special Thanks area 5/17/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A41
* Wrote and added a new late night scene for the sleep function. Requires mid or higher stats for Eve. .9k words of content.
* Wrote and added a new late night scene for the sleep function. Requires good stats with Anna, middling or higher stats with Eve, both girls sleeping with you, and Eve can not be a virgin. 1.7k words of content.
* Wrote and added five smallish scenes for Gaia on the grounds. This should make her much more prevalent in the back yard, East and West grounds. 1k words of content.
* Wrote and added four starter scenes for the St Andrew's Cross in the dungeon for Misaki. 1k words of content.
* Wrote and added three starter scenes for the hot wax play in the dungeon for Misaki. .8k words of content.
* Wrote and added sixteen core scenes for the hot wax play in the dungeon for Misaki. 2.3k words of content.
* Wrote and added two ending scenes for the St Andrew's Cross. Each has three variants based on how badly she is hurt. 1.1k words of content
* Added a new scene for Claire that leads to a new slave. 2.3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko late at night in Pendleton. 12.8k words of content submitted by Irish Major Tom.
* Added a birthing scene for Mitsuko. One word: Twins. .9k words of content submitted by Irish Major Tom.
* Added three bed time pregnancy scenes for Mitsuko. .2k words of content submitted by Irish Major Tom.
* Added a new scene to The Dojo in town. Plays out differently depending on if you own Mitsuko or not. 1.7k words of content submitted by Irish Major Tom.
* Added thirteen, -yes you heard that right, thirteen, one three, bakers dozen- small pregnancy scenes for Mitsuko around the mansion. Most locations inside the mansion are affected as is the pool during warmer months. Some scenes appear in one or two locations while others happen most everywhere, different times of day, and different times during the pregnancy. 1k words of content submitted by Irish Major Tom.
* Added the intro scene for a new character by the name of Cora in the Drinking Donkey. 2.2k words of content submitted by Asura.
* Added three small scenes for Cora to the Drinking Donkey. .2k words of content submitted by Asura.
* Added a scene for Jen and Yami to the library during daylight hours. 1k words of content submitted by Asura.
* Added a scene for Yami Eve and Gaia to the grounds. .7k words of content submitted by Asura.
* Added a new scene for Yami and Claire to the Drinking Donkey. .7k words of content submitted by Asura.
* Added an evening scene to the couch for Anna and Yami that can play out when Anna has middling relationship stats. 1.6k words of content submitted by Asura.
* Added a new scene to the upper south hall for Eve and Yami. Very rare and happens during work hours. 1.7k words of content submitted by Asura.
* Added a new scene for Jen and Yami to the gym. .2k words of content submitted by Asura.
* Added a series of ten new ambient scenes for Yami in and around the mansion. About half of them include additional characters. 1.7k words of content submitted by Asura
* Added a new scene for Jen that allows you to bring her to the mansion. 2.6k words of content submitted by The Exile.
* Added a new scene related to Jen that takes place on West Street late at night. 1.6k words of content submitted by The Exile.
* Added a new scene to the attic in the afternoon and evenings for Jen. 1.8k words of content submitted by The Exile.
* Added five ambient work time events for Jen that take place inside of the mansion. Most appear in multiple locations and nearly every location in the mansion has at least one of these new scenes. .6k words of content by The Exile.
* Added a new scene for Jen and Misaki that takes place in the lounge in the evenings. 1.1k words of content submitted by The Exile.
* Added six insert scenes for Jen that should appear in all scenes that currently include work time inserts. .2k words of content submitted by The Exile.
* Added two insert scenes for Eve and Jen that should appear in all scenes that currently include work time inserts for Anna. .1k words of content submitted by The Exile.
* Added the song "Home" for Jen in the karaoke function. .4k words of content submitted by The Exile.
* Added the song "Red like Roses" for Jen in the karaoke function. .6k words of content submitted by The Exile.
* Added four small insert scenes for Jen to the karaoke content. .1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the greenhouse during work hours. 1.1k words of content submitted by The Exile.
* Added a scene for Eve and Jen that appears in the East, West, and Back yards. 1.2k words of content submitted by The Exile.
* Added a scene for Jen to the Doggy Style pet store for players who have taken her home. .4k words of content submitted by The Exile.
* Added two new ambient scenes for Jen and Mitsuko. The first scene can happen in most of the mansion during work hours and the second can happen in the evenings in the living room. .3k words of content submitted by The Exile.
* Added one new scene for Misaki and Mitsuko that can appear in the servant area, living room, or lounge either during or shortly after work hours. .2k words of content submitted by evilgenius97.
* Added two unique babies that Mitsuko can give birth to.
* Added a new character to the Drinking Donkey named Cora.
* Added a new character to the game by the name of Daniella. She's an associate of Claire's.
* Added a new character that can be encountered in Pendleton if you take Mitsuko to town late at night by the name of Red.
* Added a new character to The Dojo by the name of Richard.
* Added a new character to The Dojo by the name of Walter.
* Added a new slave character that can be purchased through Claire named Rebekkah.
* Added four new images to the Youkai Empirium.
* Added 8 images to the Backyard Shed
* Added 8 images to Driveway
* Added 5 images to Kennels
* Added 5 images to Stables
* Added 4 image to Boat House
* Added 6 images to East Grounds
* Added 2 images to Pond
* Added 2 images to West Yard
* Added 13 images to Gaia Apples
* Added a portrait for Bruce to the game.
* Added a portrait for Claire to the game.
* Added a portrait for Sidra to the game.
* Added a portrait for Umi to the game.
* Added a portrait for Venus to the game.
* Added an image to the scene where you first meet both Bruce and Sidra.
* Added an image of Bruce to the game files that is not yet used in-game.
* Added an image to Sidra's prayer scene.
* Added eleven dog images to the game files.
* Major work being done in the background as we take steps toward adding the paper doll content.
* Fixed some broken images. If you see images that don't work, please report it so we can get it fixed.
* Fixed an issue that was making it difficult to impregnate both Misaki and Mitsuko.
* Fixed an issue that was preventing Anna & Misaki's threesome scene from triggering properly.
* Fixed an issue where Elizaveta's Intro scene was kicking you back to the mansion instead of into town.
* Fixed an issue that was causing her period scenes to continue through the entire month once they started.
* All of you are amazing. We had a lot of small stuff reported this last month, and every little bit helps make the game better. You all know who you are, and I love you for all the help. A special shout out to Anenn, PrincipleChorus, and The Mad Exile for helping run down and fix everything I struggled to find solutions for.
* Updated the Special Thanks area 5/15/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A40
* Wrote and added a new scene for Eve that can take place in the afternoons in her bedroom in the servant's area. Requires highish stats. 10.2k words of content Generously Sponsored by Braidborn
* Wrote and added a new scene including Anna, Eve, and Yami to the servant's area in the evenings. 2.4k words of content.
* Meal time content has started to see it's overhaul. Got a single meal done for breakfast. For the time being this has been added to the original breakfast content until that can be converted as well. This includes around 8.5k words of content.
* Wrote and added three "Feather Play" intros to the St Andrew's Cross. .3k words of content.
* Wrote and added eleven "Feather Play" scenes to the St Andrew's Cross. 1.5k words of content.
* Wrote and added a new pregnancy related scene for Anna to the sleep function. Requires 22 weeks pregnant or more, plus ok or higher stats.
* Wrote and added two new scenes for Anna when she's pregnant. One in the Bathing Room, the other appearing in most places with a couch or where you can assign her to sleep. .4k words of content.
* Wrote and added a scene to Mid Main where you can buy an engagement ring for Anna. Happens at very high relationship levels and between 8am and 8pm. .8k words of content.
* Added Casual Talk option to Sidra. Currently includes 13 small scenes and which scenes appear are subject to relationship stats. 1k words of content submitted by hospoguy76
* Added three new meal time events for Sidra to the lunch and dinner meals. These will later be worked into the new meal time content but for the time being they fire as their own events. All three require that you have Anna, Eve, and Sidra eating with you, the third requiring that you have middling or higher relationship values with both Eve and Sidra. 2.5k words of content submitted by hospoguy76
* Added a new scene to the Youkai Emporium for if you own Mitsuko. 8k words of content submitted by Irish Major Tom.
* Added a new karaoke scene for Mitsuko to the karaoke function in the game. 1.1k words of content submitted by Irish Major Tom.
* Added a new scene for Jenna (Jen) to the game that introduces the character. Takes place in the evening if you drive into town. This is a fairly rare event and requires that it be raining or storming. 2.6k words of content submitted by The Exile.
* Added a new conversation for Mitsuko to her Casual talk. .2k words of content submitted by Irish Major Tom.
* Added a new NPC, Jen, to the game.
* Added the framework for dog and horse breeding to the game. Mostly this is code and has little content at this point in time. Thanks to Anenn and Principle Chorus for all the work they've put into this.
* Added a ton of supporting code to the meal time content. EVERYONE should see either increases or decreases in stats according to whether or not they eat with you in every meal now even if the scene doesn't depict the character. Characters not yet in the mansion will not be affected by these stat changes. Meal time has officially become a way to grind for stats. In most cases, eating with you will will move every stat for the affected character one point in the positive direction, sometimes more. If you have lots of characters in the mansion, then it can be very effective in giving a small blanket increase to everyone. This probably accounts for about 10k words of raw code. It's proving to be a nightmare to set up, but it's going to be SO worth it when it's done! (NOTE: Anna doesn't mind serving table, especially if Eve has a place at it. But it's going to upset her if she's at the table and you make Eve wait table.)
* Added a cheat option to the Cheat Menu so you can increase or decrease the MCs Alchemy score.
* Added a cheat option to the Cheat Menu to allow players to change the name and gender of babies. This is in response to an earlier misfire situation with the birthing where babies were being created but you weren't given the option to name them.
* Added placeholders for three types of movie to the Theater. This includes art. Nine new images added to the game.
* Added five new images to the west grounds location. This includes the winter weather image set.
* Added five new images to the east grounds location. This includes the winter weather image set.
* Added six new images to the boathouse location. This includes the winter weather image set.
* Added six new images to the kennels location. This includes the winter image set.
* Added six new images to the pond location. This includes the winter image set.
* Added nine new weather themed images to Gaia's apples content. This includes both the winter and rain weather sets.
* Replaced Mistuko's intro image with a revised image.
* Minor revision to the Submission Guide.
* Fixed a missing link that was preventing Misaki's pregnancy announcement from appearing.
* Fixed an issue where Misaki's intro through Bruce wasn't actually purchasing her properly. She should be joining the household properly now.
* Fixed a lunch time scene involving Maki and Bubbles that wasn't displaying properly.
* A ton of small fixes. Dialogue box problems, spelling and grammar issues.
* Updated the Special Thanks area 4/17/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A39
* Wrote and added content for Anna related to the bathing pool. This includes 23 new pieces of content including four new intros for the function. This adds 4.3k words of content to that function.
* Wrote and added a new job into the game. You can now work in the Pendleton Theater. Between the interview and work scenes, there are about 1.1k words of content.
* Wrote and added a scene where you can potentially take Gaia's virginity. Scene takes place in the back yard during non-winter months, sunny days, and during daylight hours. 3.2k words of content.
* Wrote and added a new scene for Bruce. Accessed through the Study. This scene opens up a secondary way to acquire Misaki. Misaki intro requires that you have not started the acquisition process with Claire. .9k words of content.
* Wrote and added sex content for Misaki in the Master Bedroom. Just one position so far and pregnancy related content seeded into the arrays. Details to follow.
* Three starter scenes for Misaki sex spanning .6k words of content.
* Mating press position for Misaki sex spanning 1.4k words of content.
* Creampies for Misaki sex spanning .5k words of content
* Two day and two night time endings for Misaki sex spanning .4k words of content
* Wrote and added a baby scene for Anna that can play out with any child under two years old that she's given birth to. Can appear in the Living Room, Lounge, or Servant's area. .5k words of content.
* Wrote and added a baby scene for Anna that can play out late night in the Living Room. .4k words of content.
* Wrote and added a baby scene that can play out with any baby under 1 year of age in the mansion. .6k words of content.
* Wrote and added two ambient baby scenes that can play out for any baby under the age of 1. .1k words of content.
* Wrote and added fourteen rain related ambient scenes. About half of them are generic and work in most locations on the mansion grounds. The other half are specific to one location or one type of location. .7k words of content.
* Wrote and added a new location to east street in Pendleton. The Youkai Emporium. Location description and five small scenes. .6k words of content.
* Changed period scenes to check for pregnancy status. I'm sure I missed some, but this should fix MOST of the ones that are playing at the wrong time. If your girl of choice is pregnant and showing period symptoms, please report it so we can run down anything I missed the first time around.
* Added a new scene to the Youkai Emporium for the first time you visit the store. 1.3k words of content submitted by Irish Major Tom.
* Added a new scene involving Yami and Gaia. Requires non-winter months, averaging or higher stats with Yami, and for Gaia and Yami to have built a kinship with each other. 4.8k words of content submitted by Asura.
* Added a new scene involving Yami and Misaki to the pool. 1.8k words of content submitted by Asura.
* Added a new scene involving Yami in the evenings in the lounge. 2.4k words of content submitted by Asura.
* Added a monster or a scene involving both Anna and Eve. Requires work hours and that Eve is no longer a virgin. 8.2k words of content submitted by Mathias.
* Added a new scene for Mitsuko that starts in the entry hall during the daylight hours. 2.2k words of content by Irish Major Tom.
* Added a new casual conversation for Eve to the talk function. Requires fairly good relationship values and is somewhat rare. .2k words of content submitted by evilgenius97.
* Added a Sauna scene for Sidra to the game. This is largely a revised version of a piece of content by AbyssalEros so they have been partially credited with the scene. hospoguy76 revised the scene for their chracter Sidra. 4.7k words of content submitted by hospoguy76.
* Added baby and birth code for all characters who will eventually be able to have babies.
* Added an override for Misaki's arrival content to the South hallways. This will hopefully make that scene much easier to trigger while still maintaining a semi-random feel.
* Added a revision to Mitsuko's intro content. Irish Major Tom felt the need to go back over it. The revision does not impact any content that takes place after it, but adds about 300 words of content in addition to revision work to those scenes.
* Added a full birth scene for Anna when she has her first baby. .9k words of content submitted by Irish Major Tom.
* Added a new lab scene that can trigger at low skill levels (1-25) that involves a temporary transformation for the main character. Can be triggered through research .7k words of content submitted by The Exile.
* Added the greenhouse function to the game. This allows you to grow a small number of items in the planters. We're still streamlining this and would love feedback. These items in turn will be things you can use in the lab, sell at the local farmer's market, or consume yourself. Thanks to Anenn for the code that has gone into this so far.
* Added a new NPC to the Youkai Emporium by the name of Venus.
* Added a new NPC to the Youkai Emporium by the name of Umi.
* Added two "rain" images to the boathouse that will appear during the summer months.
* Added two "rain" images to the stables that will appear during summer months.
* Added two "rain" images to the Driveway that will appear during the summer months.
* Added two "rain" images to the East Yard that will appear during the summer months.
* Added two "rain" images to the Kennels that will appear during summer months.
* Added two "rain" images to the pond that will appear during summer months.
* Added two "rain" images to the shed that will appear during summer months.
* Added two "rain" images to the West Yard that will appear during summer months.
* Linked the bedroom sex to Misaki Interactive 1.
* Fixed an issue where Devil Hunter Suki TV show was not appearing on the TV as intended.
* Fixed an issue where one of the Muffin Top scenes wasn't appearing correctly. Also lowered the chance of the Mitsuko scene from appearing in the Muffin Top.
* Fixed a few places where the name was wrong in the new dialogue boxes. Thank you to all the fans who reported these, and thank you to everyone else for your patience while we find and fix any remaining places where we might have got the names mixed up.
* Fixed a variable with Shanaya's content that was preventing about half of her scenes from appearing.
* Fixed a snip of broken code that was preventing some of Sidra's content from appearing properly.
* A ton of small fixes. Mostly spelling and grammar stuff.
* Updated the Special Thanks area 3/18/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A38
* Wrote and added date content for Eve. Includes a single scene for each of the following: Intro, drive to town, meal, park visit, stopping for ice cream, driving home, date end, and sex intro. Can be started from Eve's interactions in the sidebar at any relationship level. 6.5k words of content.
* Wrote and added a scene for Eve in the front yard of the mansion. Daylight hours. 1k words of content.
* Wrote and added a new sex scene related to Anna in the doggystyle position. Requires mid to high level relationship with Anna and a bad relationship with Eve. .5k words of content.
* Wrote and added a new "Waking" scene for Misaki when she's sharing a bed with you. .9k words of content.
* Wrote and added a small scene for Mully. Takes place in most rooms in the mansion. .1k words of content.
* Wrote two, added three ambient scenes related to the travel book you can purchase for Anna. I'd forgotten to code the first one into the game when I'd initially written it, so I wrote two more shorts and added all three. .2k words of content.
* Wrote and added one new ambient scene for Eve when she's pregnant. Appears at any point during the pregnancy, has three variants, appears between 8 and 10 PM, and appears in the living room or servant's area. .2k words of content.
* Wrote and added a new scene for Anna to the kitchen that can appear at low relationship values in the afternoon. .8k words of content.
* Wrote and added a new scene for Misaki announcing that she's pregnant. Starts in bed after 6 weeks. 1.7k words of content.
* Wrote and added a new location to the game. The Pendleton Theater 5 to East Street in Pendleton. Open from 10am to 2am and includes eight small scenes. .8k words of content.
* Wrote and added a new entry for the diary the Great Uncle kept for Anna and Eve. In this piece, Anna loses her anal virginity. .6k words of content.
* Wrote and added a new scene for Gaia that takes place INSIDE of the mansion. Can trigger from Livingroom, Lounge, Library, or Study. Requires middling relationship or better with Eve, and fairly high relationship with Gaia. Daylight hours. 3.4k words of content Generously Sponsored by Braidborn
* Wrote and added a short story for Eve where she's all grown up. Appears in the "Theater Mode." (Not to be mistaken with the Movie Theater.) 1k words of content.
* Wrote and added a scene that introduces a new NPC by the name of Bruce. He's a slave trader and his intro can be triggered in the study. Happens in the PM hours. 1.6k words of content.
* Wrote and added a new scene to the servant area for Yami. Late at night and Anna must be sleeping in the servant's area. .9k words of content.
* Wrote and added episode one of Final Voyage to the television in the living room. .9k words of content.
* Added a new scene involving Bruce where he brings a new slave by the name of Sidra for you to purchase. This scene can trigger at any time after you tell Bruce he can show her to you. Can trigger late morning in the entry hall. 1.6k words of content submitted by hospoguy76.
* Added a new scene for Sidra in the Master Bedroom. This is a one time scene that should trigger the first time you enter the Master Bedroom after purchasing her. 1.9k words of content submitted by hospoguy76.
* Added one small scene for Sidra. Happens in the 20 minutes leading up to 6am in the Servant's area, or in the 20 minutes after 1pm in the ballroom. .3k words of content submitted by hospoguy76.
* Added three small ambient scenes for Sidra. One takes place in the hallways, the other two take place in most any room with a hard floor. .5k words of content submitted by hospoguy76.
* Added "Mully Journals" to the theater mode. This has been a collaborative effort with many contriburors. 1.4k words of content.
* Added a second version of the scene where Eve, Gaia and Rey are playing keep away to support Female Rey. 1.3k words of content by Matty.
* Added a new scene for Mitsuko where she announces she's pregnant. 1.1k words of content submitted by Irish Major Tom.
* Added a new TV series to the television in the living room of the mansion. Devil Hunter Suki. This is the ENTIRE first season. This content was submitted by Irish Major Tom.
* Added episode one to Devil Hunter Suki. 1.4k words of content submitted by Irish Major Tom.
* Added episode two to Devil Hunter Suki. 1.1k words of content submitted by Irish Major Tom.
* Added episode three to Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode four to Devil Hunter Suki. 1.9k words of content submitted by Irish Major Tom.
* Added episode five of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode six of Devil Hunter Suki. 1.4k words of content submitted by Irish Major Tom.
* Added episode seven of Devil Hunter Suki. 1.2k words of content submitted by Irish Major Tom.
* Added episode eight of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode nine of Devil Hunter Suki. 1.6k words of content submitted by Irish Major Tom.
* Added episode ten of Devil Hunter Suki. 1.7k words of content submitted by Irish Major Tom.
* Added episode eleven of Devil Hunter Suki. 1.5k words of content submitted by Irish Major Tom.
* Added the movie "Island of the Primal" to the movie theater in Pendleton. 1.3k words of content submitted by Asura.
* Added a new scene to the Theater Mode to the "Side Story" that tells a bit of Sidra's backstory. 1.2k words of content submitted by hospoguy76.
* Added NPC options to the sidebar for Sidra.
* Added cheat options for the new NPC Sidra.
* Added a new NPC, Bruce. You come into contact with him through a scene that triggers in the Study in the mansion
* Added an override for Maki's arrival that should make it MUCH more likely she'll come visit.
* Added an override to the lounge to guarantee the Christmas Gifting scene will trigger as intended.
* Added an override for both Anna and Eve's pregnancy ansouncements. Should make them much more likely to appear once they realize they're pregnant.
* Added a piece of art related to Misaki's poolside content.
* Added a piece of art related to Anna's lactation scene added in the last build.
* Added three new pieces of art for the Movie Theater lobby in Pendleton.
* Added three new pieces of art to the Movie Theater in Pendleton
* Added a button to the Schedule that allows you to back out of it. The schedule still doesn't have any impact on game play, but at least you can get out of it now.
* Updated all of the rain events that take place inside the mansion so that they only play when the weather is rainy.
* Cleared up a small inconsistency in Belle's diary.
* Major overhaul to Rey's content. Nearly all of Rey's content has been converted to the new gender system to accommodate for that character's transformation. A big thanks to 6a for all the hard work they put into making the conversion.
* Made it so Anna and Misaki can't drink with you when pregnant (This is the core drinking content. Scenes outside of the drinking function won't be affected by these changes. If you see a scene where any character is pregnant and drinking, bring it to my attention so I can get it fixed.)
* Fixed a problem with the dialogue in the new Eve birthday scene.
* A ton of small fixes. Mostly spelling and grammar stuff.
* Updated the Special Thanks area 2/14/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A37
* Wrote and added the first of three birthday scenes for Eve. This is a followup to the birthday planning scene with Anna that's been in the game for a long time now. Takes place between 7am and 11am and requires that you have selected the party in the previous scene. (Party option is only available if you have $1000 to pay for the party.) Eve's birthday is on the 15th of April, and the scene that unlocks this one takes place on the 14th. 4.8k words of content.
* Wrote and added a new scene for Anna to the bathing room when she's heavily pregnant. 6.9k words of content.
* Wrote and added a new scene with Eve and Gaia at the pond. Requires warmer months, have to have met Gaia, good relationship with Eve, and daylight hours. 3.1k words of content.
* Wrote and added a new apples scene where Anna joins you to give apples to Gaia. .6k words of content.
* Wrote and added a new branch to the scene where Anna is dancing with the mop. .4k words of content.
* Wrote and added six small scenes in the evening hours for the servant's area. Three are for Anna and Eve, two involve Anna and Mitsuko, and the final one involves Anna and Misaki. .6k words of content between them.
* Wrote and added a new location to East Street in Pendleton. The Dojo includes five ambient scenes. .7k words of content between location description and early scenes.
* Added Money to the sidebar so players know how much money they have.
* Added a display to the Lab Book to show your current skill in labwork.
* Added a scene for Rey in the mansion forest. 5.2k words of content submitted by Ser Laz.
* Added a scene for Rey and Anna in the kitchen. Takes place in the hour leading to either lunch or dinner. Somewhat rare. 1.3k words of content submitted by Ser Laz.
* Added a scene for Rey and Eve to the entry hall. Takes place during working hours. 1.1k words of content submitted by Ser Laz.
* Added a Valentine scene for Yami the day before Valentines Day in the Kitchen. .2k words of content submitted by Asura.
* Added a Valentine scene for Yami on Valentines Day. Can appear in Living Room, Lounge, or Study. 2k words of content submitted by Asura.
* Added a new scene to the driving content late at night when you're driving to town. This introduces a new character to the game, Elizaveta. .7k words of content submitted by Joker.
* Added Claire to the Cheat Menu.
* Added some Sawhorse/Wedge content to the Dungeon in the mansion. This is somewhat bare bones at the moment and like everything in the game is intended to grow in time. This content was submitted by Mathias. Breakdown follows:
-Sawhorse includes 5 "Start" scenes spanning 1.7k words of content.
-Sawhorse includes 24 "Whip" scenes spanning 3.6k words of content.
-Sawhorse includes 11 "Wait" scenes spanning 2.7k words of content.
-Sawhorse includes 7 "End" scenes spanning 3k words of content.
* Added a display for pregnancy to the Cheat Menu to tell you whether or not Anna, Eve, Misaki, or Mitsuko are pregnant.
* Had added Bubbles' and Maki's cheats to the Cheat Menu a long time ago, forgot to include access to those cheats. You should now be able to access those cheats if you have met them.
* Added a LOT of new NPCs, most of which do not yet have content, but these will save us a lot of work moving forward. I don't have an exact number for now much content this is, but I think it's somewhere in the neighborhood of 7.5k (I glanced at a couple, they looked to be about 150-160 words each for the moment.)
* Added a new NPC, "Elizaveta" to the game.
* Added a new NPC, "Party Planner" to the game. Currently only appears in Eve's birthday party scene.
* Added a new NPC, "Clown" to the game. Currently only appears in Eve's birthday party scene.
* Added a new NPC, the owner of the Bookworm in Pendleton.
* Added the code for the "Slutty Clubber" NPC in Pendleton.
* Added the code for the "Shy Clubber" NPC in Pendleton.
* Added four new "Officer" NPCs. Two male and two female. These are filler NPCs for when we need random people in the game.
* Added two new "Baby" NPCs. One male, one female. These are filler NPCs for when we need random people in the game.
* Added three "Nun" NPCs to the game. These are filler NPCs for when we need random people in the game.
* Added six new "Biker" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Child" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Employee" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Stranger" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added six new "Thug" NPCs. Three male and three female. These are filler NPCs for when we need random people in the game.
* Added a new image for Mitsuko's shower scene.
* Added a new image for Mitsuko's valentines scene.
* Added three new images to The Dojo in Pendleton.
* Added one new image to the Bookworm in Pendleton.
* Added one new image to the Doggy Style pet store in Pendleton.
* Added portraits for the following characters: Bubbles, Gaia, Maki, Misaki, and Yami.
* Rebuilt the Park in Pendleton so that the Halloween themed content should trigger properly now.
* Fixed an issue that was preventing Yami's cheat options from appearing properly for people with the Cheat Build.
* Fixed a host of small errors. We've had a couple of fans recently who've been submitting reports the last month or two. Largely spelling and grammar stuff, but some bugs as well. Thank you to everyone who took the time to report these bugs so I could get them fixed. You know who you are, and I can't thank you enough for all the effort you invest in helping make the game better.
* Updated the Special Thanks area 1/22/20. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A36
* Wrote and added a new Christmas scene for everyone in the lounge on Christmas Morning. 7am to 11am. Requires that you have bought gifts for Anna and Eve and the scene takes into account most of the major characters currently in the game. A special thanks goes out to both asaucedev and Batman from our Discord server for the poetry submissions. Additionally, both Irish Major Tom and Asura contributed content to this scene for their respective characters. 8.7k words of content.
* Wrote and added a threesome scene with Anna and Misaki that takes place in the master bedroom. 7k words of content Sponsored by Matty.
* Wrote and added two small shower scenes to the Servant's baths (Actually trigger from the common area upstairs.) One for Anna, one for Eve. Anna's will trigger at high relationship values and Eve's should be available all the time. .2k words of content between them.
* Wrote and added a small scene for Mully and Mitsuko in the living room. Takes place only if you own Mully. .3k words of content.
* Wrote and added a scene for Mully and Misaki that tales place in any of the hallway locations. .6k words of content
* Wrote and added a new apples scene for Gaia at high relationship values. 1.3k words of content.
* Wrote and added one new entry for Belle's diary. .5k words of content.
* Wrote and added a new version of the Entry Hall for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Wrote and added a new version of the Dining Hall for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Wrote and added a new version of the Lounge for those who decorate that location for Christmas. Also includes new imagery. .3k words of new content.
* Expanded the current descriptive text for the Lounge. It felt,. . . . lacking, . . . .
* Added a new scene for Yami and Bubbles that can play out in the lounge. 1.1k words of content submitted by Asura.
* Added a new bed time scene for Yami. 3.7k words of content submitted by Asura.
* Added a new bed time scene for Yami. 2.3k words of content submitted by Asura.
* Added a new scene to the pond for Yami and Gaia for once they've built a good relationship. 4.1k words of content submitted by Asura.
* Added several ambient scenes related to Yami and Gaia to the mansion grounds. 7 scenes in total, details follow. 1k words of content submitted by Asura.
* Added two ambient scenes to the forest trail for Yami and Gaia.
* Added five ambient scenes to the back yard for Yami and Gaia.
* Added a host of swimming pool content related to Yami. 22 scenes in total, details to follow. 6k words of content between three core scenes and 2.9k words of content between nineteen insert scenes and their supporting code, all submitted by Asura.
* Added one interactive scene for Yami and Anna to the pool side.
* Added one interactive scene for Yami and Misaki to the pool side.
* Added one ambient scene with Yami and Mitsuko to the pool.
* Added three insert scenes with Yami entering the pool.
* Added three insert scenes with Yami exiting the pool.
* Added five insert scenes for Yami on the poolside.
* Added three swimming insert scenes for Yami.
* Added one insert scene for if both Yami and Anna are on the poolside.
* Added one insert scene for if both Yami and Eve are on the poolside.
* Added two insert scenes for both Yami and Eve in the pool.
* Added two insert scenes for both Yami and Misaki in the pool.
* Added a late night scene to the living room that includes both Yami and Eve. Requires highish relationship values for Yami. .6k words of content submitted by Asura.
* Added an alternate scene for Yami and Gaia's first meeting. Takes place in the back yard. 2k words of content submitted by Asura.
* Added one new image to the ballroom scene where you catch Anna dancing with a mop at high relationship levels.
* Added one new image to the sauna for the threesome scene with Anna and Mitsuko.
* Added three new images to the entry hall to reflect alternate holiday descriptions for that location.
* Added four new images to the dining hall to reflect alternate holiday descriptions for that location.
* Added eight new images to the lounge to reflect alternate holiday descriptions for that location.
* Added seven portraits for the new dialog box system. We currently have art for Anna, Eve, Mitsuko, Rei, the main character, and both a male and female placeholder that should appear if you encounter a character who we do not yet have art for.
* Added four new images to the lounge to reflect alternate holiday descriptions for that location.
* Some major code work by Anenn1. They've been busy implementing the dialog boxes the last few weeks. The dialog function isn't going to be working everywhere, it takes a lot of time to implement something like that to a game this size, but they're making great headway. They'll be plugging away at some other exciting stuff soon as well.
* Fixed a bit of broken code in one of Yami's bed time scenes.
* Fixed a host of minor issues that were reported.
* Fixed a ton of small spelling/grammar errors along with a host of minor code issues. Reports came from several sources, but a special thanks goes out to freodhoric for the massive bundle of reports along with details that helped make it easy to find everything. Everyone who reports something helps to make the game better for everyone, and I appreciate it more than words can say. But every once in a while someone goes above and beyond, and this is one of those times.
* Added code to handle gender pronouns related to gender swapped characters.
* Updated the Special Thanks area 12/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A35
* Wrote and added a new bed time scene to the sleep function. This scene triggers if both Misaki and Anna are sleeping with you and requires Misaki to have middling or higher relationship stats and Anna to have somewhat high relationship stats. 4k words of content sponsored by Braidborn.
* Wrote and added a new scene for Eve, Gaia, and Rey that takes place in the back yard. 1.6k words of content sponsored by Matty.
* Wrote and added a new scene to the mansion that can potentially include every character currently capable of staying in the mansion. This is a Christmas themed scene that can only appear in December. 5.2k words of content sponsored by Matty.
* Wrote and added a new scene to mid main in Pendleton. Requires that it be December and that you own Mitsuko. .4k words of content sponsored by Matty.
* Wrote and added the option to take surveys for money on the computer in the study. You can now earn money in the game! Very bare bones now but will be expanded in the future. Now I just have to make a way to spend it. .6k words of content.
* Added a new scene for Anna and Yami in the sauna Requires middling or higher relationship stats with Yami. 9.4k words of content submitted by Asura.
* Added a new scene for Yami to the library. 1.3k words of content submitted by Asura.
* Added another new scene for Yami to the library. 1.8k words of content submitted by Asura.
* Added a third new scene for Yami to the library. Late n ight and rare. 1.5k words of content submitted by Asura.
* Added a new scene for Yami and Misaki in the living room of the mansion. Appears in the evenings. 1.2k words of content submitted by Asura.
* Added a new scene for Shanaya to the Joker in Pendleton. 2.7k words of content submitted by The Mysterious Stranger.
* Added a new scene for Rey to the lounge. 1.4k words of content submitted by Ser Laz.
* Added eleven small ambient scenes for Rey. .6k words of content submitted by Ser Laz. (Details follow)
* Added two ambient scenes for Rey to the front yard.
* Added one ambient scene for Rey to the East yard.
* Added one ambient scene for Rey to the West yard.
* Added one ambient scene for Rey to the back yard.
* Added one ambient scene for Rey to the garage.
* Added one ambient scene for Rey to the greenhouse.
* Added one ambient scene for Rey to the Kennels.
* Added one ambient scene for Rey to the pool.
* Added one ambient scene for Rey to the shed.
* Added one ambient scene for Rey to the stables.
* Added an image of Yami to her intro scene.
* Added eight new images to the Joker in Pendleton. Four are related to Shanaya.
* Fixed an issue with "Misaki Mitsuko 1" where the options down the Misaki branch were switched.
* Fixed a broken image related to Mitsuko's Intro.
* Fixed (I hope) a bug that was causing Misaki's intro scenes to trigger out of order. WILL REQUIRE A FRESH SAVE TO FIX.
* Fixed an assortment of minor spelling/grammar errors.
* Added a "Troubleshooting" file to the game bundle for players. It's got likely solutions for some of the most common problems people have reported with the game. We will be trying to update this as needed.
* Updated the Special Thanks area 11/15/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A34a
* Expanded part of Yami's intro scene.
* Fixed an issue that was allowing players to go through Rey's transformation event chain without actually having met Rey before hand.
* Fixed Misaki's broken breast massage.
* Fixed a broken bed time scene, Eve Bed Scene 2.
* Fixed a broken scene that was not playing properly, Submitted Mitsuko Scene 4.
* Fixed an error in Submitted Yami Scene 4.
* Fixed a broken link in one of Submitted Mitsuko Scene 8.
* Fixed several reported spelling errors.
* Fixed a series of broken images in the Spitz.
* Updated the Special Thanks area 10/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A34
* Wrote and added a new function to the master bedroom for Misaki. You can now give her a massage. 15.1k words of content sponsored by Braidborn.
* Wrote and added a new function to The Joker in Pendleton. This allows you to mingle and pick up girls in the club. 5.7k words of content sponsored by He Who Remembers All.
* Wrote and added a new set of branches to Anna Interactive Scene 10 for players who own Misaki. 1k words of content sponsored by Matty.
* Wrote and added the Park location to North Main in Pendleton. .9k words of content spanning the description of the location and sight small scenes.
* Wrote and added the "Mating Press" sex position for Anna in the master bedroom. 3k words of content sponsored by Matty
* Wrote and added content to the Pendleton Park during the month of October for Halloween. 2.4k words of content between descriptions and twelve small scenes.
* Wrote and added a new scene to West Street in Pendleton during the month of October that allows you to purchase a costume for Eve. The costume is later used to allow you to take her Trick-or-Treating. .7k words of content.
* Wrote and added a new scene for Eve where you can give her the Halloween costume you buy in town. 1.5k words of content.
* Wrote and added a new function on Halloween that allows you to take Eve Trick or Treating in the Afternoon/Evening. 2.3k words of content.
* Wrote and added a small Halloween themed scene to Doggy Style Pets and Supplies in Pendleton during the month of October. .1k words of content.
* Wrote and added five ambient scenes to Pendleton. All five are available on West Street, three are available at the other street locations. .3k words of content.
* Added an "Apple Bobbing" function to the game. Can enjoy the activity in the park during the month of October. Includes scenes for Anna, Eve, Yami and Misaki. 3.8k words of content created by LFN Park, Asura, Irish Major Tom, and GateKeeper.
* Added a "Haunted Trail" function to the game. Can enjoy that activity in the park during the month of October. 6.7k words of content submitted by Irish Major Tom.
* Added a new scene for Yami and Gaia to the Apples function in the game. Requires highish relationship stats with Gaia to trigger. 1.5k words of content submitted by Asura.
* Added a new scene for Yami and Gaia at the pond. 1.1k words of content submitted by Asura.
* Added a new scene for Yami that can appear in any room overlooking the back yard. Submitted Yami Interactive 4. 1k words submitted by Asura.
* Added a new scene for Yami to the N/S hallway locations. Submitted Yami Interactive 5. 2.7k words of content submitted by Asura.
* Added a new scene to the sleep function related to Yami at low relationship levels. .2k words of content submitted by Asura.
* Added a bunch of new ambient scenes related to Yami to the game. 2k words of content submitted by Asura. (Details to follow)
* Added one Yami ambient to the pool that includes Yami and Eve.
* Added three Yami ambients to the living room in the evenings and late into the night.
* Added one Yami ambient to the living room that can appear anywhere from late morning to the wee-hours of the night. VERY rare appearance.
* Added one Yami ambient to the bathrooms. Uncommon appearance.
* Added one Yami ambient to the gym.
* Added one Yami ambient to the back yard that includes both Yami and Eve.
* Added a new scene for Gaia on the forest trail. .5k words of content from Braidborn.
* Added a new scene for Shanaya to The Joker. .8k words of content submitted by The Mysterious Stranger.
* Added three new pieces of art to the Park location in Pendleton.
* Added three new pieces of art to the Love Shack in Pendleton.
* Added three new pieces of art to My Neighbor's Closet in Pendleton.
* Added four new images to West Street in Pendleton.
* Added nine new images to East Street in Pendleton.
* Added one image to Eve's kitchen sex scene for when she loses her virginity.
* Added four new pieces of art to Eve's trick-or-treat content.
* Fixed an issue where Shanaya's initial scene wasn't triggering.
* Fixed a broken condition preventing Mitsuko 4 from playing as intended.
* Fixed a minor bug that was hanging up one of Yami's late night scenes. This one associated with the sleep function.
* Fixed a bug with one of Claire's early scenes that was hanging up much of her content.
* Fixed a hand full of minor spelling and grammar errors that were reported.
* Resized a bunch of too-large images.
* Updated the Special Thanks area 10/22/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A33
* Wrote and added a new location in town, "Spitz" is a high class restaurant in Pendleton on North Main. .9k words of content between the location description and eight small ambient scenes.
* Wrote and added a new location in town, "Udder Delights" is a fast food place that specializes in frozen treats. Can be found in Pendleton on East Street. .6k words of content between the location description and eight small ambient scenes.
* Wrote and added a new scene for Anna. Requires that you have bought the travel book at the Bookworm in Pendleton. .9k words of content.
* Wrote and added a new missionary position scene for Anna that requires that you have creampied her recently. .2k words of content.
* Wrote and added a new doggystyle position scene for Anna that requires that you have creampied her recently. .1k words of content.
* Wrote and added a new pregnancy themed scene for Eve in the Living Room and Servants Area. Third trimester. 1.2k words of content.
* Wrote and added a new pregnancy themed scene for Eve to most locations except bedrooms and bathrooms. Mid pregnancy on. .8k words of content.
* Wrote and added a new pregnancy themed scene for Eve to the "hall" locations. Third trimester on. .4k words of content.
* Wrote and added a new pregnancy themed scene for Eve to the "hall" locations. Mid pregnancy on. .3k words of content.
* Wrote and added a new pregnancy themed scene to the Living Room location for Eve. Under 18 weeks and she has to know she's pregnant. .8k words of content.
* Wrote and added a new conversation for Eve if you've asked her to call you "GateKeeper" .3k words of content.
* Wrote and added one new couch related scene for if Eve is having her period. .2k words of content.
* Wrote and added one new eavesdropping scene for if Eve is having her period. .2k words of content.
* Wrote and added the code for Eve's insert scenes. What this means is that like Anna, smaller scenes can appear inside of other scenes. So far it's just work time events, but it covers the whole range of characters and such. 1.3k words of new content before you factor in the scenes that can cross over from what was already written.
* Wrote and added two new insert scenes for Eve with the pool function. .2k words of content.
* Wrote and added a new Missionary position scene for Eve's bedroom sex content. 17 weeks pregnant or more to trigger. .2k words of content.
* Wrote and added a new Doggystyle position scene for Eve's bedroom sex content. 24 weeks pregnant or more to trigger. .1k words of content.
* Wrote and added two new bed time events for Eve that involve her being pregnant. They start appearing at 17 weeks and 24 weeks respectively. .9k words of content.
* Wrote and added a new conversation with Eve related to the book you can buy for Anna. .2k words of content.
* Wrote and added a new ambient scene to Anna & Eve's servant's bedroom related to the book you can buy for Anna. .1k words of content.
* Wrote and added a little short story to the Theater Mode in. This story explores the kind of relationship that might some day be possible with Yami. .8k words of content.
* Wrote and added a small ambient scene to the back yard involving both Eve and Gaia .4k words of content.
* Added a new scene for a freshly creampied Anna to the game. .8k words of content submitted by Astra
* Added a new scene to the grounds for Yami. 2.2k words of content submitted by Asura.
* Added a new scene to the back yard for Yami. Fairly rare and requires relatively high relationship stats. .7k words of content submitted by Asura
* Added a new scene to the grounds involving Yami, Gaia, and Eve. One time scene. 3.7k words of content submitted by Asura.
* Added a new bed time scene related to Yami. 3.1k words of content submitted by Asura.
* Added a new work time scene to the mansion for Anna and Yami. 4.1k words of content submitted by Asura.
* Added a new scene to the mansion for Anna and Yami. Takes place during waking hours, either before or after working hours. .6k words of content submitted by Asura.
* Added a new scene to the ball room for Anna and Yami. Takes place before noon. 4.3k words of content submitted by Asura.
* Added a new pregnancy themed scene to the mansion that includes Yami and a pregnant Anna. Third Trimester. .9k words of content submitted by Asura.
* Added a new scene to the back yard during daylight hours for Yami. 2.2k words of content submitted by Asura.
* Added a new scene for sleeping related to Yami. Requires very high relationship stats. 3.1k words of content submitted by Asura.
* Added a new scene in the gym for Yami during the day. 6.5k words of content submitted by Asura.
* Added a new scene to the gym that involves Yami and Anna during work hours. 4.1k words of content submitted by Asura.
* Addd a new scene to the back yard for Yami and Gaia. Requires very high relationship with Gaia, and Yami must have met Gaia before. 5.8k words of content submitted by Asura.
* Added a new scene for non-virgin Eve. Starts in the Master Bedroom. 4.4k words of content submitted by Mathias.
* Added a new scene to the Love Shack in Pendleton. .3k words of content submitted by evilgenius97.
* Added a new scene to The Joker in Pendleton for Shanaya. 3.9k words of content submitted by The Mysterious Stranger.
* Added nine new images to Udder Delights in Pendleton.
* Added three new images to West Street in Pendleton.
* Added nine new images to Spitz in Pendleton.
* Added twelve new baby pictures to the game for once babies are a thing.
* Added a new image to the Love Shack in Pendleton.
* Added a new image to Mitsuko's intro in the Love Shack in Pendleton.
* Created a new cheat option that allows you to completely reset the Maki/Bubbles content so that you have not met them yet.
* Fixed an issue where a scene in the kitchen wasn't appearing for non-virgin Eve.
* Fixed an error that was potentially locking out a very large portion of Yami's content.
* Fixed a bug that was preventing a big part of the Mitsuko and Anna Sauna content from playing.
* Fixed an issue where one of Mitsuko's scenes was not appearing in her conversations. This was actually preventing nearly all of the Mitsuko's content related to Maki and/or Bubbles from playing.
* Fixed a couple of broken links in one of Eve's sauna scenes.
* Fixed an issue with one of Misaki's scenes not appearing at the pool as intended.
* Fixed a snip of broken code in the second episode of the Wanton Cove documentary. It was causing an error to throw around the middle of the scene.
* Updated the Special Thanks area 9/27/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A32
* Wrote and added couch sex for Misaki to the game. Reachable through drinking with her or initiating sex in the living room at present. Two intros for non-drinking. Three followup pieces for penetration. Ten core scenes. Three pullout scenes. Three creampie scenes. Three scene ends. Pregnancy has been coded into the creampie scenes, but Misaki does not have any pregnancy content yet, so while the game will track any pregnancy caused, you won't be able to see it. 3.6k words of content sponsored by Matty.
* Wrote and added a new pregnancy themed scene to the game. It requires that Anna has entered the third trimester of her pregnancy, Eve can NOT be more than 12 weeks pregnant if she's pregnant at all, and it takes place on the couch in the living room. .6k words of content.
* Wrote and added a new scene for Gaia. This involves alcohol and starts in the dining room. .8k words of content sponsored by Matty.
* Wrote and added a new scene to the study for Eve. Eve Interactive Scene 22. .5k words of content.
* Wrote and added one new location into the game. The Joker, a night club to West Street in Pendleton. .6k words of content spanning the location and six small scenes.
* Wrote and added a new pregnancy themed scene to the game. It requires Eve to be pregnant and have mid/high relationship stats with you. This is an announcement scene where she tells you she is pregnant and is intended to play out only once. At this time, this is the only piece of pregnancy content for Eve in the game though I hope to change that in the coming builds. 1k words of content.
* Wrote and added drinking content with Gaia to the game. Yes, drunk Gaia is a thing now. 4.4k words of content sponsored by Matty.
* Wrote and added a really small scene for Claire in the Drinking Donkey just so we could say everyone got some content this build. Less than .1k words of content.
* Wrote and added a small ambient for Mully in the kitchen. Less than .1k words of content.
* Wrote and added one new eavesdropping scene. Requires pretty good relationship stats with both Anna and Eve to trigger and happens in the evenings. .3k words of content.
* Wrote and added a new ambient scene involving Willy to the Love Shack in Pendleton. .1k words of content.
* Wrote and added a new interactive scene to the Bookworm book store in Pendleton. This scene will be used to unlock additional content some time later in the game and is currently the first of what will become a two scene set. 1k words of content.
* Added a new NPC to the game, Shanaya. This character is introduced through The Joker night club.
* Added a new scene to The Joker in Pendleton. This scene introduces a new character to the game by the name of Shanaya. Submitted Shanaya Scene 1. This scene is slightly rare and is a one time scene. 1.9k words of content submitted by The Mysterious Stranger.
* Added a new scene to the Master Bedroom. Submitted Shanaya Scene 2. 4.4k words of content submitted by The Mysterious Stranger.
* Added a new reading function to the game. This is something I had intended to start eventually, but we received a submission that was almost perfect to use as a starting point. .7k words of content submitted by Mathias.
* Added one major scene for Anna to the reading function. 5k words of content submitted by Mathias.
* Added one major scene for Eve to the reading function. 8.4k words of content submitted by Mathias.
* Added one new scene for Eve on the grounds. Back/East/West yards during work hours. Submitted Eve Grounds 1. .6k words of content submitted by Mathias.
* Added a new dream scene to the game for if you are sleeping with Mitsuko and no one else. .2k words of content submitted by Irish Major Tom.
* Added one new scene for Mully in the living room. .1k words of content submitted by Irish Major Tom.
* Added three new small ambient scenes to the Master Bedroom early in the morning that involves Maki, Bubbles, and Mitsuko. .5k words submitted by LFN Park.
* Added one new "Arrival" scene for Maki and Bubbles that requires that their storyline with Mitsuko to progress to a certain point first. 1.6k words of content submitted by LFN Park.
* Added the first in a new series of scenes for Maki and Bubbles. Takes place upon their arrival at the mansion for their visits. Requires very high stats for both Maki and Bubbles. .7k words of content submitted by LFN Park.
* Added the second in a new series of scenes for Maki and Bubbles. Takes place in their guest room while visiting. .3k words of content submitted by LFN Park.
* Added a new NPC to the game. Yami. This character is introduced through Claire.
* Added the intro for a new character, Yami. This scene is a MASSIVE 15k words of content submitted by Asura.
* Added a new scene involving both Yami and Anna. Submitted Yami Mansion Interactive 1. .8k words of content submitted by Asura.
* Added a new scene in the Sauna for Yami. Submitted Yami Mansion Interactive 2. 1.4k words of content submitted by Asura.
* Added a new scene in the Study for Yami. Late night. Submitted Yami Mansion Interactive 3. 5.1k words of content submitted by Asura.
* Added two new insert scenes to the mansion for Yami. .1k words of content submitted by Asura.
* Added one new insert scene to the mansion for Yami and Mully. .1k words of content submitted by Asura.
* Added six new ambient events to the mansion for Yami. 1.2k words of content submitted by Asura
* Added one new ambient event to the grounds for Eve and Yami. .1k words of content submitted by Asura.
* Added one new ambient event to the grounds for Yami and Gaia. .4k words of content submitted by Asura.
* Added one new ambient scene to the bad side of town in Pendleton for Yami. .1k words of content submitted by Asura.
* Added a new scene for Eve on the Mansion Grounds. .6k words of content submitted by Mathias.
* Added a new scene to the front yard for Rey at all relationship levels. Submitted Rey Grounds 7. 4.1k words of content submitted by Ser Laz.
* Added a new scene to the lab that acts as a stepping stone toward Rey's transformation. 1k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added a new scene to the lab related to Rey's transformation. This is the second of four scenes in the set. Currently only includes versions for high and low relationship stats with a placeholder for middling stats. 1.3k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added a new scene to the lab related to Rey's transformation. This is the third of four scenes in the set. 1k words of content submitted as a collaborative effort between Astra and Ser Laz.
* Added the fourth and final scene in Rey's transformation set to the lab. As with the second scene in this set, this one is also missing the mid-relationship segment and has a placeholder in it's place. 6.4k words of content submitted in a collaborative effort between Astra and Ser Laz.
* Added a scene to Theater Mode. This scene was originally rejected because the characters behaved in a way that I simply couldn't picture being possible. That said, the author put a lot of love into the scene, and while it's not fit for the main portion of the game, I still felt it was worth sharing with the community. I hope you all enjoy Catharsis. 9.3k words of content submitted by LFN Park.
* Added the ability to change the nickname of the following characters: Anna, Eve, Misaki, Mitsuko, and Rey. (Most of the code was already there, I just needed to create a way to access it.) There is currently no content related to this, but it's in the game and fully functional, I just need to create some content that takes advantage of it. You can find this in the character information options when you summon them to your location.
* Added one new image to the master bedroom tied to a pregnancy related scene.
* Added three new images to My Neighbors Closet on Mid-Main in Pendleton.
* Added five new images in preparation for babies appearing in the setting. Images are stored in the images folder, but are not yet used in the game.
* Added a link to the Changelog through the Settings option in the sidebar.
* Added cheats for Yami in the Cheat Menu.
* Added the ability to track creampies between scenes. There is currently no content in the game that makes use of this, but we have one submitted scene to add that will make use of it and we have plans for other content as well. This will support vaginal, oral, and anal creampies.
* Fixed an issue with Eve's virginity not tracking properly in some of the sauna stuff.
* Resized a host of too-large images. If someone sees any images that seem too big still, please let me know so I can get them resized.
* Resolved a host of spelling/grammar errors reported in Theater Mode.
* Major rework to the event system in an effort to resolve a "Missing scene" issue we've had reported. In addition to improving the system, this also revealed several scenes that were simply not triggering which should be working correctly now.
* Updated the Special Thanks area 8/29/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A31
* Wrote and added the first of Rey's bedroom sex content. Includes one intro, two oral sex starts, five core scenes, two facials, and two oral cumshots. More will be coming in future updates. 1.7k words of content.
* Wrote and added a new Doggystyle sex scene for Anna. Requires that she be 12 weeks pregnant or more. .1k words of content.
* Wrote and added a new Missionary sex scene for Anna. Requires that she be 12 weeks pregnant or more. .1k words of content.
* Wrote and added a new sex scene that can appear in either Doggystyle OR Missionary sex for Anna. Requires 12 weeks pregnant of more. .1k words of content.
* Wrote and added the drinking function for Misaki into the game. 4.1k words of content in total.
* Wrote and added one Intro scene for Misaki's drinking content.
* Wrote and added two Start scenes for Misaki's drinking content.
* Wrote and added five Drinking scenes for Misaki's drinking content.
* Wrote and added two Reject scenes for Misaki's drinking content
* Wrote and added four Stop Drinking scenes for Misaki's drinking content.
* Wrote and added two Tucked Into Bed scenes for Misaki's drinking content.
* Wrote and added two Laid on Couch scenes for Misaki's drinking content.
* Wrote and added sixteen new "Business Advertisements" ads to the computer. .5k words of content.
* Wrote and added three new "Personals" ads to the computer. .2k words of content.
* Wrote and added two new "Help Wanted" ads to the computer. .1k words of content.
* Wrote and added six new "Other Ads" ads to the computer. .2k words of content.
* Wrote and added four new Apple scenes for Gaia. There was a gap in her scenes, and this should close it so that no matter your relationship stats with her, there's a chance she'll appear. 2.5k words of content.
* Wrote and added a new location into the game named the Pendleton Arms on East Street in Pendleton. .6k words of content spanning the location and six ambient scenes for it.
* Wrote and added seven small scenes for Willy at the Love Shack. You can now talk with him. .7k words of content.
* Added a new scene for Mitsuko that can play out most anywhere inside the mansion if Maki is visiting and Maki won the fight previously. Mitsuko and Maki Fun Scene 1. .8k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko and Maki that can play out outside of Maki's guest room in the mansion if Maki is visiting and she won the fight previously. Mitsuko and Maki Fun Scene 2. 2.2k words of content submitted by Irish Major Tom.
* Added a new scene for Rey at the boathouse. Submitted Rey Grounds 6. 2.1k words of content submitted by Sir Laz.
* Added the ability to view Misaki's stats and summon her to locations.
* Added the ability to view Rey's stats and summon him to locations.
* Added two new images for "Gaia Submission 1" for the late night scene in the woods.
* Added nine new images to Daddy's Diner in East Street in Pendleton.
* Added three new images to Sharky's Billiards and Bowling on East Street in Pendleton.
* Added Pregnancy Cheats to the Cheat Menu. You may now adjust pregnancy speed to 10x, 5x, 2x, Normal, .5x, or Paused. That means instead of a 40 week pregnancy, you can actually speed it up to as little as 4 weeks, or slow it down so they forever remain pregnant at the state you pause the pregnancy at.
* Added a link to the Changelog in the sidebar since it seems a lot of people are not noticing it on the opening page of the game.
* Unbroke the oral sex option for Anna in the master bedroom.
* Unbroke some code related to Claire in the Drinking Donkey.
* Unbroke a ad on the computer that wasn't appearing before.
* Filled some gaps in Gaia's "Apple" content, there was a pretty big gap in a couple of places making it hard to trigger her content there at times. This is in addition to the new scenes.
* Fixed a small mountain of minor spelling/grammar/continuity issues. Largely thanks to Astra.
* Updated the Special Thanks area 8/01/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A30b
* Fixed a typo on most of the Pregnancy Insert scenes.
* Fixed an issue breaking part of Anna's drinking content.
* Fixed an issue that was preventing Anna from telling you she was pregnant.
A30a
* Wrote two new Rey scenes for the pool to fill a gap in his content.
* Fixed "Anna Missing Period 1" not displaying.
* Fixed the errors in Anna's Date. Was actually a chain of problems caused by a single typo in the code.
* Updated the Special Thanks area 7/06/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A30
* Wrote and Added the first of Anna's dating content. Can trigger during the late afternoon in the hallways, ball room, or gym. 6.9k words of content.
* Wrote and Added a drinking function for Anna. Can be found during the 8pm and 9pm hours in the evening at any relationship level. Yes, you can get her drunk now. 9.8k words of content.
* In the background, the drinking function required a bunch of code. What this means is that we also have the code to support drinking content for all other characters as well (Intoxication levels, hangovers, the long drawn out process of sobering back up, . . . )
* Wrote and Added one scene for Anna in the mansion bathrooms for when she realizes she missed her period. .2k words of content.
* Wrote and Added one scene to most of Anna's favorite rooms where she tells you she is pregnant. 2.6k words of content.
* Wrote and Added one pregnancy related scene at high relationship levels starting at the third trimester. .7k words of content.
* Wrote and Added 20 small insert scenes related to pregnancy. .7k words of content.
* Wrote and Added a poolside function into the game. Can be accessed from the sidebar in the Pool location on the Mansion Grounds. Five smallish scenes at this point, one of them associated with Anna being pregnant. 1.5k words of content.
* Wrote and added 86 small scenes in the form of mini-scenes that appear within larger scenes at the pool. 5.9k words of content between them. Written by LFN Park, Irish Major Tom, and myself.
* Added twenty two scenes in the form of mini-scenes that appear within larger scenes to the pool area. .9k words of content.
* Added eight small scenes related to Anna to the pool. One of these is related to her pregnancy content.
* Added eight small scenes related to Eve to the pool.
* Added seven small scenes related to Gaia to the pool.
* Added six small scenes related to Misaki to the pool.
* Added four small scenes related to Rey to the pool.
* Added three small scenes related to Maki to the pool.
* Added three small scenes related to Bubbles to the pool.
* Added eleven small scenes related to Mitsuko to the pool.
* Added two small scenes related to Mitsuko and Eve to the pool.
* Added nine small scenes related to Claire to the pool.
* Added one small scene related to Anna and Misaki to the pool.
* Added one small scene related to Anna and Eve to the pool.
* Added one small scene related to Eve and Claire to the pool.
* Added one small scene related to Eve and Mitsuko to the pool.
* Added three small scenes related to Eve and Bubbles to the pool.
* Added two small scenes related to Eve and Maki to the pool.
* Added one small scene related to Maki and Mitsuko to the pool.
* Added two small scenes related to Mully to the pool.
* Added three small generic scenes to the pool.
* Wrote and Added a new location to the East side of Pendleton. Daddy's Diner. At present there are a total of 6 small scenes that can play out in this location. .6k words of content.
* Added a new scene for Bubbles in the Ballroom during waking hours. 1.1k words of content submitted by LFN Park.
* Added a new scene for Bubbles and Mitsuko in the Ballroom in the afternoon/evening. .7k words of content submitted by LFN Park.
* Added a new branch to Submitted Anna Scene 8. .3k words of content submitted by LFN Park.
* Added a new sauna scene involving both Anna and Mitsuko. Submitted Mitsuko and Anna Sauna Scene 1. 5.2k words of content submitted by Irish Major Tom.
* Added a new scene in the front yard for Rey. 1.9k words of content submitted by Ser Laz.
* Added a new scene in the stables for Rey. 1.5k words of content submitted by Ser Laz.
* Added a new scene for Anna to the study. 1.6k words of content submitted by evilgenius97.
* Added a new scene for Mitsuko to any room that can be mopped. .5k words of content submitted by evilgenius97.
* Added the option to turn fertility on and off in Anna, Eve, and Mitsuko's character information under "Assignments" Only Anna currently has pregnancy related content at the moment though.
* Unbroke all of Misaki's content. Had forgotten to set a switch that was preventing her content from playing.
* Unbroke one of Rey's scenes at the pool. Wasn't plugged in so it wasn't appearing.
* Major rebuild of the game's character code.
* Added pregnancy code. This includes birthing that takes into account both parents' physical characteristics. This code will also be adapted for healing, plant growth, weather, intoxication, . . . . anything that involves something that happens over time rather than being contained within a single scene or short set of scenes.
* Updated the Special Thanks area 7/03/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A29
* Wrote and added a new scene for Misaki in the Master Bedroom during work hours. Available for all but very low relationship stats. Misaki Interactive Scene 8. 1.7k words of content.
* Wrote and added a new scene for Eve at middling or higher relationship in the kitchens during daylight hours. Eve Interactive Scene 21. 1.1k words of content.
* Wrote and added a new scene involving both Misaki and Mitsuko. Takes place in the evenings in the kitchens. 3.4k words of content. Sponsored by Matty.
* Wrote and added one new Missionary sex scene variant for Anna. Eve makes a guest appearance. .4k words of content.
* Wrote and added one small scene for Misaki and Mitsuko that takes place late in the evening in the Living Room. .3k words of content.
* Wrote and added two new Hide and Seek scenes for Eve to the game. .7k words of content between them.
* Wrote and added a new scene for Bubbles in the gym during waking hours. .5k words of content.
* Wrote and added five small scenes to Pendleton related to the Heritage Festival. .4k words of content.
* Five new small scenes added to Main Street in Pendleton.
* Three new small scenes in East Street in Pendleton.
* Three new small scenes in Mid Main in Pendleton.
* Three new small scenes in North Main in Pendleton.
* Three new small scenes in South Main in Pendleton.
* Three new small scenes in West Street in Pendleton.
* Added the Maki/Bubbles commentary to the third installment of the Wanton Cove Documentary. This appears when Maki and Bubbles are visiting and the scene plays out. .8k words of content.This is a collaborative effort between myself and LFN Park.
* Wrote and added the fourth and final installment in the Wanton Cove documentary series on the television. 2.3k words of content. This is a collaborative between myself and LFN Park.
* Added a new scene for Anna and Bubbles in the ball room during work hours. Submitted Anna Bubbles Ineractive 1. .5k words of content submitted by LFN Park.
* Added a scene for Gaia to the forest late in the evening. Submitted Gaia 1. 4.4k words of content submitted by Asura.
* Added a scene for Rey at the pool during work hours. Submitted Rey Grounds 2. 1.4k words of content submitted by Ser Laz.
* Added a scene for Rey at the Kennels during work hours. Submitted Rey Grounds 3. 2.7k words of content submitted by Ser Laz.
* Added a scene for Rey in mist non-hallway locations in the mansion. Submitted Rey Mansion 3. 1.2k words of content submitted by Ser Laz.
* Added a scene for Rey in the N/S hallways in the mansion during work hours. Submitted Rey Mansion 4. 3.3k words of content submitted by Ser Laz.
* Added a scene for Rey to the Attic in the Mansion during waking hours. Submitted Rey Mansion 5. 3.4k words of content submitted by Ser Laz.
* Reworked some code in Rey's intro to hopefully catch the bug that's been hanging up the later scenes.
* Fixed a bit of incorrect code that was hanging up a couple of the Maki/Bubbles scenes.
* Added five new images to Wet Willy's Titty Trap and extended the hours it is open.
* Added three new images to West Street in Pendleton.
* Added one new image to Needle Point Tattoo and Piercing in Pendleton.
* Added one new image to Isawu Cumming's Occult Shop in Pendleton.
* Updated the Special Thanks area 6/07/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A28
* Wrote and added one new bed time scene related to Anna. Anna Bed Scene 3. .4k words of content.
* Wrote and added a short story for Claire to Theater Mode. Claire Origins 1. While this scene is available for all supporters online, you will need the Cheat Build to access it in-game. 1.9k words of content.
* Wrote and added eight new scenes to the laboratory. These scenes are to allow players to start learning how to use the equipment in the lab in preparation for actually creating transformative items. 1.1k words of content.
* Wrote and added a series of seven ambient scenes with Misaki discussing her sex drive with other members of the household. Somewhat rare to trigger, but they appear in many of the rooms in the house which should help balance that. 1.5k words of content.
* Wrote and added a new function to the Bathing Room. You can now make use of that room. Currently includes three "Start" scenes, three "Core" scenes, and two "End" scenes. .9k words of content.
* Wrote and added a date scene for Anna. Triggered in the kitchen shortly before lunch or dinner. Down some paths, you can make a pretty big impact on her fear and trust stats so if you're grinding for those stats this is going to be a good place to do it. 8.4k words of content.
* Wrote and added a fairly large scene for Anna related to the new Bathing Room function. 8.8k words of content.
* Wrote and added a scene for Eve related to the new Bathing Room function. .7k words of content.
* Wrote the first of a mini-series for the television related to Wanton Cove. 1.9k words of content and there's an alternate version for if Maki is present. I wrote the primary portion of the scene and LFN Park wrote the content related to Maki and Bubbles reactions.
* Wrote and added the second of a four part Wanton Cove documentary. 3.8k words of content. This is a collaborative effort between myself and LFN Park. I wrote the primary portion of the scene and LFN Park wrote the content related to Maki and Bubbles' reactions.
* Wrote and added the third of a four part Wanton Cove documentary. 2k words of content. This is a collaborative effort between myself and LFN Park.
* Wrote and added a new bit of code for Anna's scenes that will allow us to work a wide range of content into existing scenes, this content currently includes periods, some little snips with Mully, some personalization for scenes based on who else might be present, and some weather related content. I refer to these scenes as "Insert Scenes" since they are micro-scenes that are inserted into larger scenes. I added these for Anna's work related scenes inside of the mansion for now, but once we've had a chance to properly test everything I'll start expanding into other places, characters, and times.
* Wrote and added two generic Insert Scenes to the game. .1k words of content.
* Wrote and added eight Insert Scenes for Anna related to her working. .2k words of content.
* Wrote and added two Insert Scenes for Anna and Eve related to work hours. .1k words of content.
* Wrote and added one Insert Event for Anna, Eve, and Mully related to work hours. .1k words of content.
* Wrote and added five Insert Events for Mully. .2k words of content.
* Wrote and added eight Insert Events related to weather, time of day, and seasons. .2k words of content.
* Wrote and added three small texting scenes for Claire. .5k words of content.
* Wrote and added a new bed time scene for Anna. Be nice during it and it's a cute little scene. Be cruel and you can utterly crush her opinion of you. 1.1k words of content. Generously Sponsored by Matty
* Added a new scene for Claire in the evenings at the bar. 3k words of content submitted by Irish Major Tom.
* Added a new scene for Claire where she texts you. This currently appears with an VERY small chance in EVERY location in the mansion and on the grounds. In the future this will be expanded to other locations. .2k words of content submitted by Irish Major Tom.
* Added a new scene for Maki/Bubbles for if you decide to fix Bubbles' smile. This one is the scene that actually makes that happen, and in turn opens up alternate versions of several other scenes already in the game. 1.6k words of content submitted by LFN Park.
* Added a new scene for Bubbles, Maki, and Mitsuko that can play out different depending on if you've used the lab to fix Bubbles' nerve damage. The ability to use the lab is still not in the game, but the alternate version of the scene will become available once it is. 2.7k words of content submitted by LFN Park.
* Added three small ambient scenes related to Maki and Bubbles. These scenes can appear in both the back yard and the pond areas on the estate. .4k words of content submitted by LFN Park.
* Added two text messages from Maki when she's not present at the house. This has been added to every location in the mansion and on the grounds. Will expand this into the town eventually. .2k words of content submitted by LFN Park.
* Added a transformation themed theme to the laboratory. Involves futa/fox transformation. 2.1k words of content submitted by Leob70.
* Added three new images to the Drinking Donkey.
* Added three new images to the Boathouse.
* Added three new images to the East Yard.
* Added one piece of character art for Rey.
* Had a huge number of spelling errors reported by a fan of the game. All reported issues have been addressed.
*Set Claire's intro scene up so it should only appear once now.
* Updated the Special Thanks area 5/09/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A27
* Wrote and added a new Master Bedroom scene for Eve. Requires middling or higher stats with Eve, and somewhat high stats with Anna to trigger. Appears in the evening hours and is a one time scene. Eve Interactive Scene 20. 1.1k words of content.
* Wrote and added a new scene for Anna that can play out in any room with a window during work hours. Requires very low relationship stats. Anna Interactive Scene 19. .4k words of content.
* Wrote and added a new scene for Misaki in the library. Misaki Interactive Scene 5. 2.2k words of content.
* Wrote and added a new scene to the Living Room for both Anna and Eve. Requires VERY high relationship stats. Anna and Eve Interactive Scene 5. 2.1k words of content.
* Wrote and added one new scene for Mitsuko related to the shower function. Requires mid/high to high stats. 2.3k words of content.
* Wrote and added one new scene for Eve related to the shower function. Requires mid/high to high stats. 4.9k words of content
* Wrote and added a new scene for Gaia at the pond on the mansion grounds. Can play out during daylight hours during the warmer months of the year. 4k words of content.
* Wrote and added a new scene for Anna that can appear in most rooms with a window during the afternoon hours. Anna Interactive Scene 20. 1.8k words of content.
* Wrote and added a new scene for Anna and Rey in the laundry area. Anna and Rey Interactive Scene 1. 2.1k words of content.
* Wrote and added one new scene for Misaki in the library for the afternoon/evening time range. Misaki Interactive Scene 6. This scene unlocks additional content. .7k words of content.
* Wrote and added one new scene for Misaki and Gaia at the pool during the afternoon/evening time range. Gaia and Misaki 1. This scene is unlocked by Misaki Interactive Scene 6 and in turn unlocks additional content. 1k words of content.
* Wrote and added a series of nine small scenes for Misaki near the pool on the mansion grounds. Most of these scenes include Gaia and are unlocked by Gaia and Misaki 1. There is a counter involved in tracking these, as Gaia and Misaki's friendship grows, which scenes you see will change. 1.6k words of content.
* Wrote and added one new scene for Misaki that takes place at the pool. Misaki Interactive Scene 7. 1.3k words of content.
* Wrote and added a fishing function for the pond on the mansion grounds. Includes three starter scenes, three casting scenes, fourteen core scenes (Three of these are related to if you have met Gaia or not, and which one plays is determined by your relationship stats with her.), and three endings that can all mix and match similarly to other functions in the game. You can access this function by entering the boat house where the fishing supplies are. 3.8k words of content.
* Wrote and added the Doggystyle Anal sex for Anna. First round of content. Six starters and ten core scenes, relationship determines which ones appear. 2.1k words of content.
* Wrote and added one new episode to the second season of Futa Apocalypse. 1k words of content.
* Added a scene involving Bubbles and Mitsuko. Takes place in the kitchen and is the third in a series of scenes. 2.6k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Bubbles and Mitruko to the gym. Forth in a series of scenes. 1.7k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki to the lounge. Fifth in a series of scenes. 1k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki and Mitsuko to the Upper North Hall. Related to a series of scenes but not part of the set. .9k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki and Misaki to the bathing room. Related to a series of scenes but not part of the set. .1k word of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Added a scene involving Maki, Bubbles, and Mitsuko to the Kitchens. Final scene in a series of scenes. 1.4k words of content written in a collaborative effort between LFN Park and Irish Major Tom.
* Rewrote about 1.7k words of placeholder content for Eve's dungeon content. All seven sets of scenes should now have content unique to Eve.
* Added three new images to the Driveway location on the Mansion Grounds.
* Added three new images to the Pond location on the Mansion Grounds.
* Added two new images to the Shed location on the Mansion Grounds.
* Added three new images to the West Yard location on the Mansion Grounds.
* Added an image of Misaki to her intro scene.
* Added two images for Mully the fox.
* Fixed the 1st floor blueprint so that the pantry doesn't open up into the hallway.
* Resized a LOT of images to better fit the viewing area.
* Fixed an error with one of Mitsuko's scenes where it was triggering at the wrong time of day in the dining room.
* Fixed an error with one of Mitsuko's scenes where I had a typo in the code and most of the scene was throwing errors in the kitchen.
* Fixed an error in one of Gaia's scenes that would have been throwing an error.
* Fixed an issue where the wrong images were appearing for the Kennels.
* Updated the Special Thanks area 4/10/19. If you think you belong on this list but your name isn't there, please let me know so I can get it fixed.
A26
* Wrote and added a new entry to Belle's Diary. It's toward the middle of the entries and all have been renamed to make it fit. .7k words of content.
* Wrote and added one new scene to the Back Yard location on the mansion grounds. Takes place during work hours during the winter months. 1.4k words of content.
* Wrote and added a new scene for Misaki to the mansion. Takes place in the evenings. Misaki Interactive Scene 4. 1.1k words of content.
* Wrote and added a new Hide and Seek scene for players who own Mitsuko. .5k words of content.
* Wrote and added one new "Work Talk" scenes for Anna for if you tell her to call you "Slave." .1k words of content.
* Wrote and added six start scenes for Eve related to the St Andrew's Cross in the dungeon. 1.3k words of content.
* Wrote and added three "Whipping" scene starts for Eve related to the St Andrew's Cross in the dungeon. .3k words of content.
* Wrote and added twelve core "Whipping" scenes for Eve related to the St. Andrew's Cross in the dungeon. 1.8k words of content.
* Wrote and added three "Ending" scenes for the Whipping portion of the St Andrew's Cross related to Eve. Also have placeholder content in place for four more. 2.9k words of content.
* Wrote and added the ability to play RISK with Eve. This includes a scene to unlock the ability to play, two repeatable starter scenes, three scenes for if you accept her offer to play, two scenes for declining her offer to play, and eighteen scenes that are randomized related to the board game. 4k words of content in total. Generously Sponsored by Matty
* Added Season 2, Episode 1 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added Season 2, Episode 2 of Futa Apocalypse to the TV in the living room. 1k words of content.
* Added Season 2, Episode 3 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added Season 2, Episode 4 of Futa Apocalypse to the TV in the living room. 1.2k words of content.
* Added a new scene to the kitchen in the hour leading up to meal times involving both Anna and Mitsuko. Scene evolves based on Anna's cooking skill and is the first scene in the game that is capable of raising a character skill. .4k words of content submitted by Irish Major Tom.
* Added an extention to Mully's intro content to include his arrival at the mansion and to see some first reactions. .4k words of content by Irish Major Tom.
* Added a new scene for Mully in the Living Room. .6k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko that starts in the Dining room and ends in the Kitchen. Submitted Mitsuko Scene 24. 2.2k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko in the Back Yard during evening hours. Submitted Mitsuko Grounds Scene 2. 1k words of content submitted by Irish Major Tom.
* Added a new scene for the Laundry area for Anna. Requires middling or higher relationship. Submitted Anna Scene 8. 3.1k words of content submitted by LFN Park.
* Added a new interactive scene related to Bubbles in the library. Can trigger at any relationship level. .8k words of content submitted by LFN Park.
* Added a new scene for Misaki in the Kitchens. Plays out during work hours. Submitted Misaki Scene 1. .6k words of content submitted by (Unknown, trying to figure out who sent it in. If it's yours, say something so you can get properly credited for your work.)
* Added a new scene for Mitsuko in the guest bedrooms. Submitted Mitsuko Interactive Scene 23. 1.4k words of content submitted by phalicobject.
* Added a new scene for Anna in the laundry area. Requires fairly high relationship stats across the board. Submitted Anna Interactive Scene 9. 2.2k words of content submitted by phalicobject
* Added an ambient scene for Anna in her servant's bedroom. Appears late afternoon/early evening on warm months at any relationship level. .9k words of content submitted by phalicobject.
* Added a small interactive scene to the servant's bedroom. Can happen at any time during waking hours. .2k words of content submitted by phalicobject.
* Added an ambient scene for Eve in the entry hall. Can happen at any time during waking hours at mid or higher relationship. .3k words of content submitted by phalicobject.
* Added a new scene to the Sauna for Eve. Contest Eve Sauna Scene 2. 3.8k words of content submitted by AbyssalEros.
* Added a late night scene for Anna in the living room, Requires mid/high relationship level. Submitted Anna Scene 7. 1.4k words of content submitted by Gil Lionaire.
* Added an interactive scene for Mitsuko late at night with very good relationship stats. Submitted Mitsuko Grounds Scene 3. .7k words of content submitted by Gil Lionaire.
* Added a new lunch time scene to the game. Requires that you own Mitsuko and that both Anna and Eve are sharing meals with you. Submitted Lunch 2. .4k words of content submitted by Gil Lionaire.
* Added an ambient scene for Rey to the greenhouse during work hours. .1k words of content submitted by Gil Lionaire.
* Added six new images to the Apples content for Gaia.
* Added three new images to the Kennels location on the Mansion Grounds.
* Added three new images to the Stables location on the Mansion Grounds.
* Added one new image to the scene where you first meet Claire in Pendleton.
* Wrote and added the Pond location to the Mansion Grounds. Can reach it through the forest. Between the location and twelve small scenes for it, this location adds about 1k words of new content and will become the home of several new functions within the game.
* Wrote and added the House Boat location to the Mansion Grounds. Can reach it through the Pond location. Between the location and six small scenes for it, this location adds about .5k words of new content.
* Added a small alternate version for Rey's ad on the computer for if you've hired them.
* Did some rework to Rey's scenes, everything should be appearing when and where it's supposed to now.
* Had somehow locked out one of the four core Stargazing scenes. The fourth one should be appearing correctly now.
* Fixed a pair of errors in the scene where you confront Mitsuko over her bad behavior around Bubbles.
* Fixed a couple of misnamed links in Anna's Sauna content that was preventing players from reaching some of the content in that area of the game.
* Updated the Special Thanks area 3/13/19
A25 (This includes the quick fix notes for A24):
* Wrote and added a new Valentines Day themed scene for Anna in the Kitchen the evening before Valentines Day. Requires good relationship. 2.8k words of content.
* Wrote and added a new Valentines Day themed scene for Eve to the library. Good relationship and evening required. 1.8k words of content.
* Wrote and added a new location to East Street in Pendleton. Doggy Style Pets and Supply. between the location and seven ambient scenes, the location currently stands at 1.3k words of content.
* Wrote and added six new ambient scenes to Pendleton. .4k words of content. These are all Valentines Day themed scenes. About half of them play out between the 1st and 14th of Valentines Day. About half of them appear only on the 14th.
* Added two Valentines Day themed ambient scenes to West Street in Pendleton.
* Added four Valentines Day themed ambient scenes to East Street in Pendleton.
* Added three Valentines Day themed ambient scenes to North Main in Pendleton.
* Added three Valentines Day themed ambient scenes to Mid Main in Pendleton.
* Added three Valentines Day themed ambient scenes to South Main in Pendleton.
* Added two Valentines Day themed ambient scenes to the entering Pendleton hub.
* Wrote and added sight new smbient scenes to the mansion forest location on the mansion grounds. Eventually this location will lead to the pond you can find curing Gaia's intro. .4k words of content.
* Wrote and added one new interactive scene for Gaia Gaia Interactive Scene 3. Appears in the woods during daylight hours. .6k words of content.
* Wrote and added the ability to go Stargazing with Eve. Appears in Study and Library at high relationship values in the evenings. New function and all current content related to it is Generously Sponsored by Matty
* Added three intros for the Stargazing. One of them unique to the first time she asks you to stargaze with her. .6k words of content between them.
* Added four core scenes to the Stargazing. 2k words of content.
* Added thirteen small scenes that insert into the core Stargazing scenes. .7k words of content between them.
* Added two small "Decline" scenes related to the Stargazing content. .2k words of content between them.
* Added a short extension to Mitsuko's intro. .3k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 1 of 3. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 2 of 3. .7k words of content submitted by Irish Major Tom.
* Added a new scene for Mitsuko at the Doggy Style Pets and Supply store in Pendleton. 3 of 3. 1.1k words of content submitted by Irish Major Tom.
* Added a Valentines Day themed event to the Kitchen in the morning hours in the Mansion. Involves Mitsuko at any relationship level. 1.5k words of content submitted by Irish Major Tom.
* Added one new intro and three more follow up scenes for Mitsuko's Missionary sex position. The first is to fill the current gap in the intros, the others add more mid-range sex scenes. .5k words of content submitted by Irish Major Tom.
* Added a scene to the Living Room in the evening for Mitsuko. All relationship levels. 1.8k words of content submitted by Irish Major Tom.
* Added a scene to the Muffin Top in the town of Pendleton with Mitsuko. Requires good relationship to trigger. (Eventually I'll lock this scene so it only appears if she is following you to town.) .7k words of content submitted by Irish Major Tom.
* Added an evening scene in the Library for Mitsuko. Requires fairly high stats to trigger. 1.7k words of content submitted by Irish Major Tom.
* Added a scene for Mitsuko in the gym. Can play out at any relationship level and appears either early morning or in the evening. 2.1k words of content submitted by Irish Major Tom.
* Added five more "Personal Talk" scenes for Mitsuko. This should fill the gaps that were triggering errors previously. .8k words of content submitted by Irish Major Tom.
* Added a new scene for Eve related to Bubbles in the Laboratory. Requires slightly good relationship with Eve to trigger. .8k words of content submitted by LFN Park.
* Added five new ambient scenes to the Bathing Room that require Maki and Bubbles to be visiting. .4k words of content submitted by LFN Park.
* Added one new ambient scene to the Library that requires Maki and Bubbles to be visiting. .2k words of content submitted by LFN Park.
* Added a new arrival scene for Maki for if you own Mitsuko. .7k words of content. Scene was a collaborative effort between LFN Park and Irish Major Tom.
* Added a new exit scene for Maki for if you own Mitsuko. .4k words of content. Scene was a collaborative effort between LFN Park and Irish Major Tom.
* Added the "Blowjob" branch to the Contest entry. .7k words of content by AbyssalEros.
* Added high relationship scene to the sauna. Part of the Contest Entry from our first writing contest. 1.9k words of content submitted by AbyssalEros.
* Hopefully fixed an issue with Eve's virginity not tracking properly.
* Had an extra line of code that was breaking some of the Maki/Bubbles content. Specifically the arrival scene.
* Moved a misplaced link in Anna/Eve sauna scene.
* Locked the first scene in Eve's birthday scene set so it now only appears the day before her birthday.
* Added a new NPC to the game. Mulder the pet fox. You can gain this pet through an event chain related to Mitsuko when you go into town. The only content for this character after purchasing it is a single short scene associated with stargazing. More content will appear in future builds of the game.
* Added one image to Mitsuko's intro in the Love Shack.
* Added one image to Maki & Bubbles' intro in the front yard of the mansion.
* Added one image to the Love Shack in Pendleton.
* Added three images to the pool area in the back yard of the mansion.
* Replaced the old Front Yard art with new images. Three new images.
* Fixed an error in Anna/Eve sauna scene that was throwing an error.
* Fixed two broken links down the handjob path of the Anna/Eve sauna scene that was preventing players from reaching a couple of small pieces of content.
* Fix for missing Misaki conversation.
* Fix for two of Mitsuko's night time sex endings.
* Bubbles and Maki visiting the mansion before you meet them should be fixed for future builds. You will need to either meet Bubbles and Maki, or start a new game in order to fix this issue.
* Fixed an assortment of spelling errors and other small non-game breaking issues.
* Added some information for people interested in contributing content to the game. Link can be found on the opening page of the game.
* Updated the Special Thanks area 2/11/19
A24
*Wrote and added a new scene that appears in the early evening if you're in your study and have mid to high range stats with both Anna and Eve. 7.1k words of content. Sponsored Scene 5. Generously Sponsored by Matty
*Wrote and added five new "decline" scenes for when Eve comes looking for sex. Somehow I had forgotten to write content for that when I created her new sex content (Seriously, who's going to tell her "No" anyway?) .5k words of content between them.
*Wrote and added a new scene for Misaki that appears during work hours in pretty much any room with a picture on it's walls. Misaki Interactive Scene 2. 2.5k words of content.
*Wrote and added a new scene for Misaki that appears during daylight hours. East side of the mansion in the AM, West side in the PM. Appears in every room with a window on the first two floors. Misaki Interactive Scene 3. 1.3k words of content.
*Wrote and added a new scene for Eve that appears late night through the Couch function at high relationship ranges. Eve Couch Scene 2. .7k words of content.
*Wrote and added two small "Casual Talk" scenes for Mitsuko in an effort to fill a gap in her scenes. .2k words of content.
*Added a new scene that involves both Mitsuko and Bubbles late at night in the kitchens. Mitsuko Kitchen Interactive Scene 1. 2.3k words of content. Written by LFN Park & Irish Major Tom
*Added two new "Casual Talk" scenes for Mitsuko that help fill a gap in her scenes. (This is in addition to the two I wrote above.) .2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the dining room at night. 9pm to midnight. Submitted Mitsuko Interactive Scene 8. 1.7k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in any of the hallway locations. Evening hours. Submitted Mitsuko Interactive Scene 12. 1.2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the kitchen during work hours. Submitted Mitsuko Scene 13. 1.1k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in the laundry area during work hours. Submitted Mitsuko Scene 14. .5k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko in most of the mansion locations that include more than one exit. Submitted Mitsuko Scene 15. .2k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko that appears in the guest rooms during work hours. Submitted Mitsuko Scene 16. .6k words of content submitted by Irish Major Tom.
*Added a new scene for Mitsuko that can appear in any room with a window during work hours. Includes a nice little bit of naughtyness. Submitted Mitsuko Scene 17. 1.4k words of content submitted by Irish Major Tom.
*Added two new scene sets to the sleeping function related to Mitsuko. Requires that you are sleeping only with her. These scenes open up the "Sleepy Sex" options that were coded into the the previous build. Includes 1.2k words of content for the full spectrum of relationship values. submitted by Irish Major Tom.
*Added a new karaoke scene for Mitsuko, "Asymmetry." .4k words of content submitted by Irish Major Tom.
*Added a new karaoke scene for Mitsuko, "Still Here." .4k words of content submitted by Irish Major Tom.
*Added "Mourning" to Theater Mode. .8k words of content by LFN Park.
*Added two new images to the Servant's Bath. Unless I'm forgetting something, we now have background art for every location inside the mansion now.
*Added two new images to the Garage on the mansion grounds.
*Had broken the new Eve sex scenes. Ended up having to create a little work around in the form of a mini scene that leads to the content so that it would work correctly. .1k words of content.
*Did some minor rewrite to Belle's 7th diary entry to fix some consistency issues.
*One of our blind players mentioned that their text reader doesn't always recognize dashes. Because of that, we have started replacing the dashes with asterisks in the changelog starting with the A24 testing phase. Short of this change somehow completely breaking the game for someone, this will be the new norm.
*Broke most of the Maki & Bubbles content from the previous build with a typo in the code. Has been fixed.
*Broken daylight image in Library has been fixed.
*Huge number of spelling fixes thanks to rogue886 from f95zone.
*Did a minor rewrite of "Submitted Anna 3" to clarify a little bit of content.
*Added a "Back" link to the "Special Thanks" passage to make it easier to return to the game.
*Updated the Special Thanks area 1/16/19
A23
-Wrote a new scene for bed time that involves both girls NOT sleeping with you and their relationship stats being middling or better. Happens late at night related to the sleep function during the last half of April and the first half of May. 4.5k words of content. Generously Sponsored by Matty
-Added a new scene related to a new slave named Misaki. Starts through the couch function in the living room. 1.5k words of content. Part one of three. submitted by Irish Major Tom
-Added a new scene related to a new slave named Misaki. Triggers after the first event in the chain and can trigger at any "Hallway" location. 1.1k words of content. Part two of three. submitted by Irish Major Tom
-Wrote a new scene introducing the new slave Misaki. Picks up from part two. 4.4k words of content. Part three of three.
-Wrote and added three ambient scenes related to Misaki. All take place during work hours in the mansion. .3k words of content.
-Wrote and added a new scene for Misaki in the Master Bedroom. Will eventually lead to her sex function in the next build. .4k words of content.
-Added one new ambient scene for Gaia to the back yard. Takes place during daylight hours. .3k words of content.
-Wrote a new sex function for Eve. Eve can now come to you looking for sex if she's not a virgin and doesn't hate you. Six intro pieces written so far that play out depending on relationship stats, and in one case what you have asked her to call her. Can play out in several places within the mansion and can either lead to a new sex position or you can alternately take her to bed where the current sex options can play out. .9k words of content. NOTE: Some of the content related to this sex function was adapted from other content already in the game.
-Wrote "Wall sex" for Eve. Two intros and ten followups. Much of the content depends on relationship values. 1.6k words of content.
-Wrote external cumshot scenes for the new sex function for Eve. Two scenes in total. .3k words of content.
-Wrote creampie scenes for the new sex function for Eve. Three scenes in total. .4k words of content.
-Wrote endings for the new sex function for Eve. Four scenes in total. .4k words of content.
-Wrote a new Missionary sex start for Anna for high relationship stats. .2k words of content.
-Wrote a new Missionary sex continuation for Anna at mid range relationship stats. .1k words of content.
-Added a new scene for Maki and Bubbles arriving to visit the mansion. If you agree to let her visit during your initial meeting, she will now show up on the second weekend of the month and stay until Sunday. .7k words of content. Submitted by LFN Park.
-Added one new interactive scene related to Maki's visits to the North Hall Upper. Requires ownership of Mitsuko. 1.4k words of content. Submitted by LFN Park.
-Added a new interactive scene for Maki at the Pool on the mansion grounds. Plays out in the early evening. 2.9k words of content. Submitted by LFN Park.
-Added a new interactive scene for Bubbles at the pool on the mansion grounds. Plays out in the early evening. One branch is inaccessible at this time as it deals with a piece of content not yet in the game. 1.9k words of content. Submitted by LFN Park.
-Added one new interactive scene related to Maki's visits to the Pantry. Requires Eve to have mid-high relationship stats. .3k words of content. Submitted by LFN Park.
-Added a new scene for Maki and Bubbles having dinner at the mansion. Can be found in the dining room among the usual meal time events. .6k words of content. Submitted by LFN Park.
-Added a new ambient scene involving Anna and Bubbles. .2k words of content. Submitted by LFN Park.
-Added three new ambient scenes to the Gym involving Eve and Bubbles in the evening. .4k words of content. Submitted by LFN Park
-Added a new ambient scene to the living room in the late evening. Involves Anna, Eve, Bubbles, and Maki. .2k words of content. Submitted by LFN Park.
-Added four ambient morning scenes to the Master Bedroom involving Maki and/or Bubbles. 1.2k words of content between them. Submitted by LFN Park.
-Added one ambient scene in the evening to the Sauna related to Maki and Bubbles. .2k words of content. Submitted by LFN Park.
-Added three new ambient scenes to the lounge in the evening related to Maki and Bubbles. .4k words of content between them. Submitted by LFN Park.
-Added a new ambient scene to the pool related to Maki and Bubbles. .1k words of content. Submitted by LFN Park.
-Added a new scene for Maki and Bubbles leaving the mansion. If they come to visit, they'll stick around until Sunday and leave then. .3k words of content. Submitted by LFN Park.
-Added a new scene for Mitsuko that takes place in the "hallway" locations during work hours. .7k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko and Eve that takes place during daylight hours in any of the "yard" locations. .8k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that involves Eve at mid or higher relationship values (Yep, Mitsuko scene, Eve relationship stats.) 1k words of content. submitted by Irish Major Tom.
-Added a new scene for Claire where she comes to the mansion for a short visit. Requires mid to high affection and mid to low fear. .7k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that is related to Maki and Bubbles' visits. .9k words of content. submitted by Irish Major Tom.
-Added the "Standing" start for Mitsuko's sex content. Includes four scenes that can trigger based on relationship stats. .9k words of content. submitted by Irish Major Tom.
-Added the "Bed" start for Mitsuko's sex content. Includes ten scenes that can trigger based on relationship stats. .8k words of content. submitted by Irish Major Tom. NOTE, There is currently no event to trigger these intro scenes, however this accesses the same content as the standing starts.
-Added "Missionary" position for Mitsuko's sex content. Three intros and eleven primary pieces based on relationship stats. 1.4k words of content. submitted by Irish Major Tom.
-Added "Cum Inside" option to Mitsuko's sex content. Three scenes in total, two of which depend on relationship stats. .5k words of content. submitted by Irish Major Tom.
-Added "End Sex" scenes to Mitsuko's sex content. Twelve scenes in total depending on both relationship and time of day. 1.4k words of content. submitted by Irish Major Tom.
-Added supporting code for new NPC Misaki.
-Added supporting code for NPC Claire.
-Added one new episode to the Futa Apocalypse TV show. 1.1k words of content.
-Wrote a new scene for Gaia that can take place at good relationship levels on the grounds. 1.3k words of content.
-Wrote a new "Waking Up" scene for the sleep function. This one involves Eve NOT being a virgin and having fairly positive relationship stats. .4k words of content.
-Wrote "Shine" for Anna singing karaoke. .7k words of content.
-Wrote "Never" for Anna singing karaoke. .6k words of content.
-Wrote "Isolated" for Eve singing karaoke. .7k words of content.
-Wrote "Mr Grinch" for Eve singing karaoke. .5k words of content.
-Added "Farethee Well" for Bubbles singing karaoke. .6k words of content. Submitted by LFN Park.
-Wrote and added a Christmas themed scene related to Eve. Takes place in the dining room, late at night on Christmas Eve 1.5k words of content.
-Wrote and added a Christmas scene for Anna. Takes place between the 17th and 22nd of December in the game. .5k words of content.
-Wrote and added a Christmas scene for Anna. Should trigger naturally some time after the event above. 3.9k words of content.
-Added a new scene for Mitsuko in the master bedroom in the evenings. .3k words of content. submitted by Irish Major Tom.
-Added a new scene for Rey related to the eavesdropping content. 1k words of content. Submitted by FeatheMaid.
-Wrote and added three "Rainy Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. One of them appears in most rooms excluding the basement. .2k words if content.
-Wrote and added two "Windy Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. .1k words of content.
-Wrote and added two "Snow Day" ambient scenes for the mansion. Appear in most rooms with windows within the mansion and plays out between the months of November and March. .1k words of content.
-Wrote and added two "Fall" ambient scenes for the mansion. Appear in most rooms with windows within the mansion. Appear in the last half of October through the first half of November. .1k words of content.
-Wrote and added one "Fireworks" ambient event that can play out on either New Years or the 4th of July. Appears on the "Yard" locations on the mansion grounds. .1k words of content.
-Wrote and added six "Christmas" ambient events to the town of Pendleton. All take place in December, through some of them have specific windows where they appear based on day or time. .4k words of content.
-Two new driving scenes involving weather. Both appear regardless of which way you are going. .1k words of content.
-Added two new background images to the Dungeon location inside of the mansion.
-Added two new background images for the Laboratory location inside the mansion.
-Added four new background images to the North Upper Hallway in the mansion.
-Added four new background images to the South Upper Hallway in the mansion.
-Added five new background images to the Back Yard location on the mansion grounds.
-Added "Smile" to the Theater Mode in the Cheat Menu. First of nine parts in a series by LFN Park. 2.2k words of content.
-Added "Plan" to the Theater Mode in the Cheat Menu. Second of nine parts in a series by LFN Park. 1.7k words of content.
-Added "Freak" to the Theater Mode in the Cheat Menu. Third of nine parts in a series by LFN Park. 1.8k words of content.
-Added "Quarrel" to the Theater Mode in the Cheat Menu. Fourth of nine parts in a series by LFN Park. 1.5k words of content.
-Added "Regret" to the Theater Mode in the Cheat Menu. Fifth of nine parts in a series by LFN Park. 2.6k words of content.
-Added "Reckoning" to the Theater Mode in the Cheat Menu. Sixth of nine parts in a series by LFN Park. 2.4k words of content.
-Added "Church to the Theater Mode in Cheat Menu. Seventh of nine parts in a series by LFN Park. 3.5k words of content.
-Added "Forgiven" to the Theater Mode in the Cheat Menu. Eighth of nine parts in a series by LFN Park. 1.9k words of content.
-Added "Apology" to the Theater Mode in the Cheat Menu. Ninth and final part in a series by LFN Park. 1.2k words of content.
-Added the new slave Misaki to the Cheat Menu. She doesn't have any content beyond her intro right now, so they don't really accomplish much, but they're in place for when content starts getting added.
-Added a new set of Cheats to the Cheat Menu. These will allow you to change the month and date in the game which should make finding date specific scenes much easier to find.
-Did some work on the time system to make the handling of days/months easier to use when dealing with events involving specific dates, holidays, or seasons.
-Fixed the issue where karaoke songs sometimes displayed messages indicating missing content. Content should all be displaying correctly now.
-Fixed an issue where the St Andrew's Cross wasn't letting you exit properly. This will make available a wide range of exit scenes that you weren't able to see previously.
-Updated the Special Thanks area 12/21/18
A22c
-Guest bedroom images were broken for most of the rooms. This has been fixed.
-Fixed Karaoke. Primary scenes working correctly, secondary scenes are working most of the time. Our coders are trying to figure out why they are working most the time but fail to work other times. Will hopefully have a fix in place before the next major release.
-Rebuilt Mitsuko's scenes so that they trigger so long as you own her. They should trigger much easier not, much like Anna and Eve's scenes currently do.
-Fixed a bit of broken code in the Anna & Eve sauna scene. Should no longer be throwing an error when you ask them to join you.
-Fixed a bug here numbers were appearing in a couple of scenes that instead should have been hidden code. Fixing these should allow for stats to change properly in those scenes instead of showing the broken code.
-Had an issue with old saves not working quite right. It was only reported once and we were not able to duplicate the issue on our end. We tinkered with a few things, but found no source for the problem. It's possible it was a quirk related to the testing phase.
-Resolved several other small issues that were reported.
A22:
-Fixed a host of typos in existing scenes as well as fixed a broken bed time scene.
-Added a scene for Eve in the bathing room in the evenings. Only appears 8pm-10pm in the evenings, at any relationship level. 3k words of content.
-Rebuilt the way some events work (Thank you HiEv for all the help. All credit for the rebuild goes to you!). Initially this will affect the karaoke content, but this same mechanic will be featured in the upcoming meal time rebuild, pregnancy, and had a lot of implications for other things as well.
-Added Cheat Menu options for Gaia, Mitsuko, and Rey.
-Wrote an intro scene for introducing a Karaoke machine to the lounge in the mansion. 1.4k words of content. Sponsored by Matty.
-Added karaoke option to the sidebar in the lounge. Have to trigger the intro event before it becomes available, and you'll want the girls present so their content can play. Sponsored by Matty.
-Wrote "Achy Breaky" for Anna singing karaoke. .5k words of content. Sponsored by Matty.
-Wrote "I will survive" for Anna singing karaoke. .8k words of content. Sponsored by Matty.
-Wrote "Like a Virgin" for Eve singing karaoke. .5k words of content. Sponsored by Matty.
-Wrote "Lollypop" for Eve singing karaoke. .7k words of content. Sponsored by Matty.
-Wrote "Wild Thing" for Eve singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote "My Way" for the protagonist singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote "My Girl" for the protagonist singing karaoke. .4k words of content. Sponsored by Matty.
-Wrote twenty four mini scenes for use with the karaoke system. .9k words of content. Sponsored by Matty.
-Updated saves information to hopefully avoid conflicts with old saves.
-Added a new diary from the Great Uncle. First two entries. 1.3k words of content.
-Added one interactive scene for Gaia in the forest. 1.1k words of content.
-Added three ambient scenes related to Gaia. 1.1k words of content.
-Added four more apple scenes for Gaia. Available at low relationship values. 1.2k words of content.
-Added Cheap Computer interface. .3k words of content.
-Added local advertisements to Computers. Includes six sections. .3k words of content.
-Added personals to Computers. Includes four ads. .2k words of content.
-Added help wanted ads to Computers. Includes one ad. .1k words of content.
-Added for sale ads to Computers. Includes four ads. .1k words of content.
-Added business advertisements to Computers. Includes four ads. .2k words of content.
-Added "Other" section to advertisements to Computers. Includes one ad. .1k words of content.
-Added new NPC to the game named Rey. NPC code in game.
-Added intro scene chain to game for Rey character. 2.7k words of content. Submitted by FaetheMaid
-Added a scene for Rey on the grounds. Can play out in several locations at any relationship level. .5k words of content. Submitted by FaetheMaid.
-Added a intro/followup scene for Rey in the entry hall. Can play out at any relationship level. 1k words of content. Submitted by FaetheMaid.
-Added cheat menu option to allow you to acquire Mitsuko and Rey for your home.
-Added two new images for the Attic.
-Added four new images for the hallway bathrooms.
-Added four new images to the gym.
-Added four new images to all of the servant's bedrooms.
-Added core cheat menu interface for Gaia and Rey.
-Updated the Special Thanks area 11/09/18
A21:
-Wrote and added a new Sponsored Scene that can take place at night related to the Sleep function. Requires that you have mid to high relationship with Eve, Anna must be sleeping with you and Eve is not. 4.9k words of content. Generously Sponsored by Matty
-Wrote one new set of ending scenes for the St Andrew's Cross since there's a gap in the scenes for certain stat ranges. This one should act as a catch all to prevent that. .4k words of content.
-Wrote one new Hide and Seek event. .4k words of content.
-Wrote and added two new Apple scenes for Gaia at fairly high relationship stats. .9k words of content.
-Wrote and added two new small scenes for the Shower for when you choose to wash yourself. .2k words of content.
-Wrote and added two new "Drive to town" scenes. .2k words of content.
-Wrote and added two new "Drive home" scenes. .2k words of content.
-Improved the Cheat Menu by adding return functions which should make it easier to navigate.
-Rebuilt the code for nearly all of the events involving Anna and/or Eve within the mansion (About 15 per location, across nearly forty locations. The mansion is going to feel pretty busy now.). Scenes involving Mitsuko and scenes outside the mansion will behave normally. You're still going to need to summon girls to various places to use some of the functions though (Sex, Dungeon stuff, talk with them, etc.)
-Fixed a bug with Mitsuko's Ballroom content that was throwing a trinary of errors when you tried to comfort her.
-Made some small adjustments to the Billiards code.
-One of our coders was finally able to run down the bug in the Billiards code. That should be working correctly now
-Other small adjustments and fixes.
-Added two images to the Kitchens.
-Added two images to the Laundry area.
-Added four images to the Lounge.
-Added two images to the Servant's Area.
-Added two images to the Storage area.
-Updated the Special Thanks area 10/23/18
A20:
-Added The Blowjob and Fingering branches to Eve's Sauna Scene. 1.9k words of content added in total. Contest entry from AbyssalEros. NOTE: I have NOT written additional relationship variants for this yet but hope to do so soon. The content is fairly cruel. You have been warned.
-Added a new bed time scene for Anna. This scene can appear at any relationship level and plays out late at night. Submitted by LFN Park. 1.6k words of content.
-Added a new Laundry Room scene for Anna and Eve. This one appears at mid to high relationship values and is a unique scene. Submitted by Nynx. 2.3k words of content.
-Hide and Seek with Eve. Three Intros written. Which ones play can depend on time of day. These scenes can be found in any of the "hall" locations. .5k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Rejections written. Which ones play depend on time of day. .4k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Eight Core scenes. 1.9k words of content. Sponsored by Matty.
-Hide and Seek with Eve. Four Endings written. .8k words of content. Sponsored by Matty.
-Wrote an interactive scene for Eve, it actually triggers during the Hide and Seek content that was just added. .7k words of content. Sponsored by Matty.
-Wrote fourteen early scenes for Gaia. There is a new function in the back yard of the estate that allows you to access these early interactions with her for the sake of relationship building. One of them is an interactive scene. 4.2k words of content.
-Added the St Andrew's Cross function to the Dungeon location.
-Added five Start scenes related to the St Andrew's Cross. 1.5k words of content.
-Added three Whipping start scenes related to the St Andrew's Cross. .4k words of content.
-Added eleven Whipping core scenes related to the St Andrew's Cross. 1.6k words of content.
-Wrote the first round of End scenes for the St Andrew's Cross. Twentyfour scenes in total reflecting a range of relationship values and health. 2.4k words of content.
-Added a new interactive scene to the ballroom for Mitsuko. Takes place at high relationship levels in the evening hours. .9k words of content. submitted by Irish Major Tom.
-Added two new conversations for Mitsuko through her "Casual Talk" option. .3k words of content between them. submitted by Irish Major Tom.
-Added two new ambient scenes to "Wet Willy's". .2k words of content between them.
-Added "Freakshow" Season 1, Episode 1 to the game. 1.3k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 2 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 3 to the game. 1.5k words of content. Submitted by Pervy Sage.
-Added "Freakshow" Season 1, Episode 4 to the game. 1.7k words of content. Submitted by Pervy Sage.
-Added one new location to Pendleton. The Drinking donkey. This location includes six ambient scenes. .7k words of content.
-Added a new scene to the Bar in Pendleton that introduces a new NPC. 2.1k words of content. Only plays out late at night. submitted by Irish Major Tom.
-Added a Theater Mode to the CHEAT Menu. This will be used to display short stories and other content related to the game that happens off screen so to speak. This will also act as an incentive for pledges.
-Added "Fight" to Theater Mode. 2.2k words of content. Submitted by LFN Park.
-Added "Wounds" to Theater Mode. 2.5k words of content. Submitted by LFN Park.
-Added "Recover" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "One Step" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Spar" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Discovery" to Theater Mode. 5.1k words of content. Submitted by LFN Park.
-Added "Peril" to Theater Mode. 2.6k words of content. Submitted by LFN Park.
-Added "Respite" to Theater Mode. 2.9k words of content. Submitted by LFN Park.
-Added "Cleanup" to Theater Mode. 1.4k words of content. Submitted by LFN Park.
-Added "Song" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Eve and the Candy Store" to Theater Mode. 2.2k words of content.
-Added "Interrogation" to Theater Mode. 2.3k words of content. Submitted by LFN Park.
-Added "Scarred" to Theater Mode. 1.7k words of content. Submitted by LFN Park.
-Added "Epilogue" to Theater Mode. .5k words of content. Submitted by LFN Park.
-There was a missing link leading to the bed time sex scenes for Eve. Has been plugged in so those two scenes can be reached now.
-Rebuilt the guest rooms. All six rooms have been been rewritten and now have unique descriptions for each room. This amounts to about 4k words of rewritten text and an overall growth of about 200 words across all six locations.
-Added new art to the guest bedrooms, 25 new images across those locations.
-Updated the last B&W image in the intro with the newly completed colored version.
-Added exits to several more scenes that didn't have proper exits as well as made several small improvements to the game's code. Thanks to Nynx.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 9/16/18
A19:
-Added a new scene that triggers in the Entry Hall some time after the picnic scene. 6.4k words of content. Generously Sponsored by Matty
-Added a new scene for Anna that can take place at any relationship level. Can appear in most rooms in the mansion. .7k words of content.
-Added a new scene for Eve that takes place at high relationship values late at night at the Greenhouse. 2k words of content. Submitted by Nynx.
-Added a new scene for Mitsuko to the Library. 1k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko to the Living Room (Actually triggers through sleeping). .8k words of content. submitted by Irish Major Tom
-Added a new scene for Mitsuko that appears in nearly every room in the mansion (Exceptions being: Attic, Dungeon, Laboratory, and Sauna). .7k words of content. submitted by Irish Major Tom.
-Added seven casual conversations for Mitsuko. .7k words of content between them, submitted by Irish Major Tom.
-Added six personal conversations for Mitsuko. 1.4k words of content between them. submitted by Irish Major Tom.
-Added the option to select a show to watch from the couch in addition to watching something at random. Right now there is only a single show to be watched.
-Added "Futa Apocalypse" Season 1, Episode 1 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 2 to the game. 1.1k words of content.
-Added "Futa Apocalypse" Season 1, Episode 3 to the game. 1k words of content.
-Added Mitsuko to the mansion Schedule you can access in the the sidebar.
-Minor rewrites to the returning home drive scenes. Was describing the arrival in town rather than your arrival home. This has been resolved.
-Added background art to Ballroom. Four images.
-Added background art to Living Room. Four Images.
-Added background art to Sauna. Three images.
-Added background art to Study. Four images.
-Added background art to Bathing Room. Four images.
-Added background art to Guest Rooms. Four images.
-Added background art to Dining Room. Four images.
-Added background art to Library. Four images.
-Fixed an images issue with the entry hall.
-Fixed a couple of minor bugs in the code, nothing game breaking though.
-Added a mountain of exits for scenes that didn't have them before. Thanks to Nynx for helping out so much, they started helping out recently and they've been doing an amazing job.
-Fixed a host of spelling and grammar issues.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 8/31/18
A18:
-Added a new scene to the "Meeting Maki" story. Temporary shortcut to the scene from the previous scene. It's a big one, spanning 11.9k words of content in total. Submitted by LFNPark.
-Added a new scene to the "Meeting Maki" story. Temporary shortcut to the scene from the previous scene. 1.8k words of content. Submitted by LFNPark.
-Added the final scene of the "Meeting Maki" story to the game. Temporary shortcut to the scene from the previous scene in the set. 1.7k words of content. Submitted by LFNPark.
-Billiards Content. Began fleshing out this content quite a bit. Added new text for the portion of the scene where the main character breaks. Probably tripled the amount of content there. .8k words of new content.
-Eavesdropping Content. Wrote two new eavesdropping events. .5k words of content.
-Punishments Content. Added a new spanking scene for Anna, requires very positive relationship stats to appear. .4k words of content.
-Conversation Content. Added "Work Conversations" to Anna's conversation options. There are currently five small scenes, of which between 1-3 can play out at a time depending on your relationship stats with her. .6k words of content.
-Shower Content. Added two new small pieces to the Shower content. One for turning on the water, one for stepping beneath it. .2k words of content.
-Added the Anna and Eve sauna content. 8.9k words of content. Submitted as a contest entry by AbyssalEros.
-Added one new ambient scene that can take place in the back yard during daylight hours. .1k words of content.
-Added the "Forest" area to the Mansion Grounds. Includes six small ambient scenes. .6k words of content.
-Added "Isawu Cumming's Fortune Telling & Witchcraft" to the West Street in Pendleton. Includes four small ambient scenes. .6k words of content.
-Added "My Neighbor's Closet" to the Mid Main Street in Pendleton. Includes five small ambient scenes. .5k words of content.
-Added "Sharky's Bowling and Billiards" to the East Street in Pendleton. Includes seven small ambient events. .7k words of content.
-Added "Needle Point Tattoo & Piercing" to the West Street in Pendleton. Includes three small ambient events. .4k words of content
-Added "Wet Willy's Titty Trap" to the West Street in Pendleton. Includes ten small ambient events. 1.4k words of content.
-Added "The Muffin Top" to Mid Main in Pendleton. Includes four small ambient scenes. .4k words of content.
-Added "Tricky Dick's Pawn & Loan" to Mid Main in Pendleton. Includes four small ambient scenes. .3k words of content.
-Added "The Bookworm" to Mid Main in Pendleton. Includes three small ambient events. .3k words of content.
-Added a new slave named Mitsuko. This scene introduces her and makes it so you can add her to your household, but there is no followup content yet. 2k words of content. You can find the scene at The Love Shack in Pendleton. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that can play out at middling relationship levels in the livingroom during the evenings. .6k words of content. submitted by Irish Major Tom.
-Added a new scene for Mitsuko that can play out at mid/lowish relationship levels in any room with a hard floor. .5k words of content. submitted by Irish Major Tom.
-Added the first set of punishments for Mitsuko. There are currently two possible scenes for each style of punishment. 1.3k words of content. Irish Major Tom revised my work for this content (Their character, so I felt it was important that they have a chance to make adjustments to the content as needed to fit their vision for the character.)
-Wrote and added the code for displaying Mitsuko's stats and to let you change her assignments.
-Added Cheat functions for Mitsuko.
-Couch content. .2k words of content for a single small scene for the interactive couch function. This is for the middle segment of that scene structure.
-Sex scene content for Eve. .6k words of content spanning ten small scenes for when you initiate sex while in bed.
-Sex scene content for Eve. .7k words of content spanning four small scenes for when you initiate sex while not in bed.
-Sex scene content for Eve. 1.7k words of content spanning fourteen small scenes for the missionary sex position.
-Sex scene content for Eve. 2.1k words of content spanning seventeen small scenes for the doggystyle sex position.
-Sex scene content for Eve. .7k words of content spanning four small scenes for cumming on her belly.
-Sex scene content for Eve. .3k words of content spanning two small scenes for cumming on her back.
-Sex scene content for Eve. .4k words of content spanning three small scenes for cumming in her pussy.
-Sex scene content for Eve. 1.2k words of content spanning ten small scenes that can end the interactive sex scene.
-Sex scene content for Eve. 2k words of content spanning twelve small scenes for oral sex.
-Sex scene content for Eve. 1.1k words of content spanning six small scenes for oral cumshots.
-Added the ability to initiate sex with Eve in the master bedroom.
-Added three background images to the Master Bedroom. The time of day will affect which image you see.
-Added three background images to the Entry Hall. The time of day will affect which image you see.
-Added the code for a new NPC. She won't be appearing in game for a couple of builds yet, but the ground work has been done so all we have to do to get her into the game is to add content.
-Rebuild of the name system.
-Fixed a bug that was preventing two of the Love Shack scenes from playing.
-Had a couple of images improperly named in the intro, have been fixed.
-Implemented a new system in the background that should help minimize the number of broken saves we have between builds. It's probably not going to catch everything, but it should be a big step in the right direction.
-One of our helpers did a rework of the Billiards code. Mostly it was a case of adjusting probabilities so it was much less likely that someone would run the table.
-Fixed a couple of minor bugs in the code, nothing game breaking though.
-Fixed a host of spelling and grammar issues.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 8/03/18
A17a:
-Fixed an error related to meals in the intro.
-Fixed a typo on some code related to one of Eve's new scenes.
-Error was reported related to the sleep function with "Bad Dream 1" Hoping it is fixed but has not been tested.
-KNOWN ISSUE: We have an image not displaying properly in the first meal during the intro.
A17:
-Added one new diary entry for the slave Nora. .3k words of content.
-Added a new scene to the back yard that only appears during the 10pm hour and involves mid/high relationship stats for Anna (Not high, not low.) Submitted by LFN Park. 2.2k words of content.
-Added the ability to drive in to town even though there's barely any content there yet. Started laying the groundwork for future content in that area.
-Added "The Love Shack" location to West Street in Pendleton. Room description and six small ambient events in total. .7k words of content.
-Added "North Main" location to Pendleton. Includes three ambient scenes unique to this location. .4k words of content.
-Added "Mid Main" location to Pendleton. Includes two ambient scenes unique to this location. .2k words of content.
-Added "West Street" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "East Street" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "South Main" location to Pendleton. Includes two ambient scenes unique to this location. .4k words of content.
-Added "Main Street" location to the town of Pendleton along with three simple ambient scenes, two of which can play out at any given time. These scenes are shared across all street locations. .5k words of content.
-Wrote and added a scene that begins in the Kitchens and can only trigger in the 10am hour. Scene plays out at mid/high to high relationship values with both girls. Scene sponsored by Matty. 4k words of content.
-Wrote and added four small scenes for driving into town. .3k words of content.
-Wrote and added four small scenes for driving home from town. .3k words of content.
-Added the "Gate" location to the mansion grounds.
-Added three small events to the Gate location. .3k words of content between all of the "Gate" content.
-Added a unique scene that can be triggered if you have high relationship levels with both girls. This will trigger an event chain. Submitted by LFNPark. .9k words of content.
-Added a unique scene that takes place in the front yard. This is the second scene in an event chain. Submitted by LFNPark. 1.7k words of content.
-Added a unique scene that takes place in the dining room. This is the third scene in an event chain. Submitted by LFNPark. 4k words of content.
-Added a unique scene that takes place at the pool. This is the fourth scene in an event chain. Submitted by LFNPark. 3.3k words of content.
-Completely rebuilt the meal mechanic behind the scenes.
-Wrote two new Breakfast scenes. One if only eating with Anna, one if only eating with Eve. .7k words of content.
-Wrote two new Lunch scenes. One if only eating with Anna, one if only eating with Eve. .6k words of content.
-Wrote two new Dinner scenes. One if only eating with Anna, one if only eating with Eve. .7k words of content.
-Wrote three new couch/television scenes. .2k words of content between them.
-Went through the meal scenes and updated them to include an exit.
-Went through the couch end scenes and added exits for them.
-Wrote two new eavesdropping scenes. Both are fairly small. In total, about .1k words of content between them.
-Went through the eavesdropping scenes and updated them to include an exit.
-Wrote a new sleep scene. Can play out if you are sleeping with Eve, she has very little fear of you, and very little affection. .6k words of content.
-Added a new scene for Anna that appears in any room with a hard floor. Can play out at any relationship level. .9k words of content.
-Added a new scene for Eve that appears in every East facing room with a window. Can play out at any relationship level. 1.5k words of content.
-Added a new scene for Eve that appears in every West facing room with a window. Can play out at any relationship level. 1.4k words of content.
-Added a new scene for Eve that requires high affection and low to middling fear and daylight hours. 1k words of content.
-Added twelve diary entries for the Great Uncle's first slave, Belle. You can find the notebook in the nightstand in the master bedroom. 7.2k words of content.
-Added a new Personal Conversation for Eve. Requires very good relationship stats with Eve, have not kissed Eve, and having sex with Anna. 1k words of content.
-Wrote two new NPCs into the code. These characters will be added in a future update.
-Added an exit from the Entry Hall to the Front Yard. Thought I'd done this previously, . . . guess I was wrong.
-Updated the mansion blueprints in the image folder with improved versions as well as added some WIP art to the folder.
-Fixed a minor bug preventing one of the "driveway" scenes from playing.
-Fixed a wide range of small bugs, spelling and grammar errors.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 7/05/18
A16a:
-Fixed a bug that was preventing Eve's sauna content from playing properly.
-Fixed a bunch of minor bugs.
-Some spelling/grammar fixes.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 6/20/18
A16:
-Added a new cumshot scene for Anna in the interactive sex in the master bedroom. Involves Anna having middling or better affection, and Eve to have middling or better affection and lowish fear. .4k words of content.
-Added a new scene for Anna in the lounge during work hours for low relationship values. submitted by Irish Major Tom. 1.4k words of content.
-Added a new scene for Eve that takes place during the day in the servant's area. Can play out at any relationship level. 3.8k words of content.
-Added the ability to play Billiards with both Anna and Eve in the lounge. My text editor tells me it's 2.5k words of content, but about half of that is code. Big thanks to Rfpnj for writing the code and sharing it with me, only took a couple of hours to modify it for Inheritance.
-Added a new scene for Eve at middling to high relationship levels in the Library in the evenings. 1.3k words of content.
-Added the first portion of Eve's Sauna scene that was submitted during our first contest (Seriously, I need to get my act together and finish putting all of that into the game.) Contest Entry by AbyssalEros. 2.5k words of content.
-Added a new interactive shower scene. Includes full content for Anna and some early content for the scene related to Eve. 3.5k words of content.
-Added a new scene for Anna that takes place in any of the guest rooms. Submitted by LFNPark. 2.1k words of content.
-Added a new bedtime scene for Anna. Submitted by LFNPark. 1.7k words of content.
-Added three diary entries for a new former slave named Valerie. 1.1k words of content.
-Added two diary entries for a new former slave named Nora. 1.9k words of content.
-Added three new diary entries by the Great Uncle for Katarina. .7k words of content.
-Added one new diary entry for Katarina, submitted by LFNPark. .9k words of content.
-Added the option in the assignments area of each girl that allows you to change what she calls you.
-Updated the "How to Play" area to include a note about changing what the girls call you in the game.
-Fixed the evening interactive sex with Anna so you wake up normally.
-Fixed a typo on the code that was preventing much of the poolside scene from playing properly.
-Fairly minor rewrite to the Kitchen sex scene that involves both girls.
-Fixed several print function errors in Anna's scene in the living room.
-Fixed a bit of broken code that was preventing one of the starting sex scenes from playing with the bed sex option.
-Fixed several minor errors that were reported.
-Updated Cheat Menu to include Billiards.
-Updated Character Menu with Billiards skill for both girls.
-Made a small change to how the player's name is handled.
-Fixed an issue where the pool scene was routing you through a different scene.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 6/13/18
A15:
-Added one new scene for Anna that appears in any East facing bedroom in the house during work hours. .7k words of content.
-Added a new scene submitted by LFNPark that takes place in the evening hours in the living room. The scene involves Anna only. 3.2k words of content.
-Added a new scene submitted by LFNPark that takes place late at night if the girls share a room in the servant's area. 1.9k words of content.
-Added a new scene submitted by LFNPark that takes place late at night at the pool outside. Requires fairly good relationship values with Anna to trigger. 4.7k words of content.
-Added a new scene submitted by Irish Major Tom that takes place in the late afternoon hours at the pool outside. Requires fairly good relationship values with both Anna and Eve. 2.9k words of content.
-Added a new scene for Eve submitted by LFNPark that can take place in any guest bedroom during daylight hours. Requires middling or better relationship to trigger. .5k words of content.
-Diary entries from a slave named Katarina were submitted by LFNPark. This diary can be found in the attic. .9k words of content.
-Diary entries that Great Uncle wrote related to Katarina have been added. The diary can be found in the study. 1.7k words of content.
-Did some more early work for the TF elements that will eventually appear in the game. .7k words of content.
-Spelling and grammar fixes.
A14a:
-Removed extra Library door.
-Added Living Room back to the game.
-Various spelling/grammar fixes.
A14:
-Added the first little bit of content related to TF items in the lab. .3k words of content.
-Added one new lunch time scene to the game. This scene requires middling to high relationship stats with both girls and was submitted by LFNPark. .8k words of content.
-Added the "Fingering" portion of the contest entry involving Anna in the Sauna. Submitted by AbyssalEros. 1.4k words of content.
-Added two new ambient scenes to the Stables. .1k words of content.
-Added two new ambient scenes to the Shed. .1k words of content.
-Added two new ambient scenes to the Pool. .1k words of content.
-Added three new ambient scenes to the Kennels. .1k words of content.
-Added two new ambient scenes to the Greenhouse. .1k words of content.
-Added three new ambient scenes to the Garage. .2k words of content.
-Added two new ambient scenes to the Easy Yard. .1k words of content.
-Added two new ambient scenes to the West Yard. .1k words of content.
-Added two new ambient scenes to the Front Yard. .1k words of content.
-Added one new image to the game and updated two others.
-Added one new ambient scene for the Driveway that plays out during daylight hours. .1k words of content.
-Added five new ambient scenes in the Back Yard. Three for days, two for nights. .3k words of content.
-Added a new scene for the Laundry area for Anna that can play out at any relationship level. This scene was submitted by CTCC42. 1.8k words of content.
-Added one new scene to the South Hall Bathroom for Anna at very high relationship levels. The scene was submitted by LFNPark. 2.7k words of content.
-Added one new dinner time scene to the game. This scene requires middling relationship stats with Anna and was submitted by LFNPark. 1.3k words of content.
-Added three new waking up events. All are fairly small. This should act as a catch all to ensure that there's always an event available to appear when waking up. .2k words of content.
-Added one new interactive scene that includes both Anna and Eve to the servant's area in the evenings. Only a one hour window to trigger it, so you're probably going to need to actively look for it. Scene can play out at any relationship level. 1.9k words of content.
-Added four new bed time events. 1k words of content.
-Added a new breakfast scene to the game. This scene requires middling to high relationship values and was submitted by LFNPark .7k words of content.
-Added a new segment to an existing Anna scene. .1k words of content.
-Fixed a host of spelling and grammar errors that were reported.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 5/15/18
A13:
-Added two new bed time scenes for when you choose to sleep. .5k words of content.
-Added new Personal conversation with Anna. It's an interactive scene. .3k words of content.
-Added two new Personal conversations with Eve that only trigger if you have her calling you very specific names. One is cute, the other pokes fun at myself. .4k words of content between them.
-Added a new scene for Anna that can play out at middling relationship levels in several rooms in the mansion during work hours. .4k words of content.
-Added a new scene for Anna that can play out at any relationship level in any room with a hard floor during work hours if she is assigned to house work. .6k words of content.
-Added a new scene for Anna that can play out at any relationship level in the Library in the wee hours of the night. 1.1k words of content.
-Added a new scene for Eve that was submitted by CTCC42. Scene plays out at very high affection and low fear during waking hours. 1k words of content.
-Added one new interactive sleep scene involving both girls that was submitted by CTCC42. 1.5k words of content.
-Added one new general interactive event that was submitted by CTCC42. Scene plays out during work hours in the laundry area. .2k words of content.
-Added a new ambient scene to the Library that plays out only at fairly high Affection with Eve. Submitted by CTCC42. .4k words of content.
-Added an extension to one of Anna's scenes that take place in the bedrooms. Adds one new option to an existing scene and about .2k words of content. Submitted by CTCC42.
-Added "Back Yard" location to the game. This location may be accessed through the Dining Room. .3k words of content. (This includes early ambient content for the location.)
-Added three small ambient events to the "Back Yard" location, two that play out at night, one that plays out during the day.
-Added "Stables" location to the game. .2k words of content. (This includes early ambient content for the location.)
-Added two small ambient events to the "Stables" location, one plays out at night, the other can play out any time.
-Added "Greenhouse" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Greenhouse" location. One plays out during the night and the other can play out at any time.
-Added "Pool" location to the game. .3k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "Pool" location, one plays in daylight hours, one plays at night, and the other can play out at any time.
-Added "East Grounds" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "East Grounds" location, one for nights, one for days, and one that can play out at any time.
-Added "West Grounds" location to the game. .3k words of content (This includes early ambient content for this location.)
-Added three small ambient events to the "West Grounds" location, one for nights, one for days, and one that can play out at any time.
-Added "Front Yard" location to the game. This location may be accessed through the Entry Hall. .3k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Front Yard" location, one for nights, and one that can play out at any time.
-Added "Shed" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Shed" location, one for nights, and one that can play out at any time.
-Added "Garage" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Garage" location, both of which can play out at any time.
-Added "Driveway" location to the game. .2k words of content (This includes early ambient content for this location.)
-Added two small ambient events to the "Driveway" location, both of which can play out at any time.
-Added two new images to the game. One is complete, the other is a sketch.
-Updated a sketch in the game with the colored version.
-Fixed a bit of code that was causing the wrong bed time scenes from playing out at the correct times. Most notably this was making the Eve Seduction event chain difficult to trigger as it was not always appearing in the correct time slot.
-Fixed a bug in one of Anna's interactive bed time scenes that was causing it to not apply relationship modifiers as the scene plays out.
-Worked my way through a fairly substantial pile of spelling/grammar/bug/error/improvement reports that have been piling up for months.
-Grim8P has been hard at work on updating the wiki with content, he's been working through things at a breakneck pace that's, . . . . impressive to say the least. At the same time they've been reporting any issues they find in the code or spelling/grammar stuff. Been working through their reports as they appear.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Also updated with writers, and others who have helped out along the way. Last updated 5/02/18
A12:
-Added two new Diary entries. In total about .6k words of content.
-Added one new scene for Eve in the bathing room in the evenings that has options for any relationship values. 2.0k words of content.
-Added one new scene for Eve in the servants area in the evenings for middling relationship values. 1.2k words of content.
-Added one new scene for Eve in the lounge during work hours at middling relationship values. .7k words of content.
-Added a new scene for Eve that can play out in any of the hallways at middling relationship values. .4k words of content.
-Added a new scene for Eve in the Living Room that plays out in the evenings at positive relationship values. 1.6k words of content.
-Added the code for a broken bed time scene and it should trigger normally now. .3k words of content.
-Added a new personal conversation for Eve. Requires that you kissed her through the seduction scene chain and have a fairly high affection score with her. This one even includes a single branching point making it an interactive scene. A bit under .2k words of content.
-Wrote and added two new couch scene starts. .1k words of content.
-Wrote and added one new couch scene middle. .1k words of content.
-Made a small adjustment to Eve's bedroom seduction scene's conditions.
-Added the ability to invert the colors within the game for those who prefer a white background with black text.
-Updated the "How To Play" section after the intro.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 4/12/18
A11:
-Fixed a broken image in the intro.
-Fixed several spelling, grammar, and spacing issues in the game.
-Wrote and coded a 5k word scene for Anna that can happen in most any room in the mansion that has a window during work hours.
-Wrote and coded a 1.1k word scene for Anna that takes place in the gym in the evenings.
-Wrote and coded a 2.4k word scene that takes place during bed time with Anna that only triggers at very positive relationship values.
-Wrote and coded a .3k word scene for Anna what can appear in any of the guest rooms in the mansion during work hours.
-Wrote .3k words of content for the next Diary entry related to Anna and Eve.
-Wrote .7k words of content in the form of a new Personal Conversation with Anna.
-Added time progression to a bunch of stuff that was missing it.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 4/4/18
A10:
-Added new interactive scene for Anna.
-Added new interactive scene for Eve.
-Added to Eve's Seduction path in the form of extending Eve's master bedroom scene.
-Added a new option to NPCs that allow you to see their character stats (Eventually this will be modified to use descriptive text and have the option to switch between descriptive and number display.)
-Added a mansion Schedule to the sidebar so you can see the mansion routine as well as locate girls easier.
-Added new sleep scenes for when you wake up with Anna.
-Added new conversation for Eve.
-Added Anna handjob branch in sauna related to the winning contest entry from February.
-Fixed a bunch of old code that was hanging up many of the conversation scenes.
-Fixed some old code that was hanging up some of the Anne bed time content.
-Fixed some old code that was hanging up one of the bathing room events.
-Added five new images to the game.
-Resized some obnoxiously large images.
-Fixed a host of spelling errors.
-Fixed several small bugs.
-And I worked on enough stuff this build that odds are pretty good that I forgot a couple of small items as well.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 3/20/18
A9:
-Added the next segment of Eve's seduction path to include feeling her up and giving hand jobs.
-Added a new interactive scene involving both girls that can play out in the kitchen in the hour before meals if you have middling or good relationship stats with both girls.
-Added a new scene for Eve that can play out at any relationship level in many of the rooms in the mansion so long as she is assigned to work inside of the house.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 3/2/18
A8:
-Added Couch Mechanic. Includes thirteen scenes.
-Added Sauna Mechanic. Includes thirteen scenes.
-Added one new scene for Anna that appears in much of the house.
-Added one new scene for Eve specific to the Living Room.
-Added one new bed time scene for Eve.
-Unlocked the Attic. This location should NOT have been locked. This location includes four ambient events.
-Unlocked the Servant's Bathroom. This location should NOT have been locked. This location includes five ambient events.
-Unlocked the Laboratory. This location was intentionally locked but I wanted to have some content to show off, so it has been unlocked until story driven content is added that will allow for its unlock. This location includes four ambient events.
-Unlocked the Dungeon. This location was intentionally locked but I wanted to have some content to show off, so it has been unlocked until story driven content is added that will allow for its unlock. This location includes four ambient events.
-Added four new completed images.
-Added a link with some information and links concerning real live slavery for those who would like to know more on the subject.
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 2/20/18
A7:
-Updated the Special Thanks area for the project with Patrons who are pledged at appropriate levels. Last updated 2/03/18
-Added seven new "to bed" scenes.
-Added eight new "wake up" scenes.
-Added new interactive scene for Eve in the kitchen during daytime hours.
-Added a new interactive bed time scene for Anna.
-Rebuilt part of the sleep mechanic.
-Added four placeholder pieces of art.
-Completely redid the name mechanic so the girls will hopefully call you what you ask to be called.
A6:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 1/18/18
-Added Eve's initial set of conversation content.
-Added Punishments for Eve.
-Added one new interactive scene for Eve during work hours, can play out in most rooms on the first two floors of the mansion.
-Added one new interactive scene for Eve in the library in the evenings.
A5:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/19/17
-Three new interactive scenes for Eve.
-One new "Unique" interactive scene (Currently repeatable repeatably, but will be made non-repeatable once followup content is completed.)
-Added the first of the great uncle's diaries to the game along with the first entry within.
A4:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 12/11/17
-Some minor rewrite to anna_2 scene so the "nice" branch comes off a little kinder.
-Added first round of Conversations for Anna. Most of them are fairly small, but there's a couple with some substance.
-Added one new interactive scene that includes Anna & Eve.
-Added one new interactive scene for Anna.
-Added Shower content.
-Added one new variant to oral sex.
-Added one new variant to doggystyle sex.
-Added one new variant to missionary sex.
-Added three pieces of placeholder art to the game.
A3:
-Updated the Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/30/17.
-Added sex mechanic to the game. Currently includes Oral (Receive), Missionary, and Doggystyle content. Sex can be initiated either from the master bedroom, or from bed if you go to bed at the correct time. Additional content will be added in time.
-Added meal time mechanic to the game. Currently has 12 scenes, two with the girls and two without for each meal.
-Ability to assign an eating arrangement for the girls has been added.
-Started cleaning up the sidebar.
-Added one new interactive scene that takes place during the work day in many locations in the mansion.
-Put some art back into the game.
A2:
-Added Sleep Mechanic
-Added Punishments
-Added Eavesdropping
-Added new interactive scenes.
-Fixed bug that was preventing some scenes from playing.
-Fixed reported spelling/bugs.
-Put together a detailed Special Thanks area for the project and added all current Patrons who are pledged at appropriate levels. Last updated 11/14/17.
A1:
-Added four interactive scenes to the game.
-Wait function has been added to the game.
-NPCs are coded into the game.
-As of this build, the game includes full navigation of the mansion as well as about 150 ambient events throughout the mansion.
Version Concept 2:
-Intro is complete, carrying through the first night.
-Open exploration starts on the second day. You can explore most of the house, but nothing happens anywhere yet.
Version Concept 1:
-Proof of Concept build.
-Start of game framework in place including naming of main character and core stats for both Anna and Eve.
-Game includes intro, up to first meeting with Anna.
<<back>><<setupClothing>><<set window.clothing = {
}>><<set setup.events.compensatedDatingBakeryDate to [
{
requires: 'true',
chance: 100,
link: "Bakery Date 1"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 2"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 3"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 4"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 5"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 6"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 7"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 8"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 9"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 10"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 11"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 12"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 13"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 14"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 15"
},
{
requires: 'true',
chance: 50,
link: "Bakery Date 16"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 17"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 18"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 19"
},
{
requires: 'true',
chance: 100,
link: "Bakery Date 20"
}
]>>You approach the front door to find the client waiting for you outside the bakery.
<<mook "Male Client" "male">>Hello, you must be Joy.<</mook>>\
The man greets you.
<<talk "player">>Yes, I am.<</talk>>\
You answer him, he reaches out and takes your hand in his.
<<mook "Male Client" "male">>It's a pleasure to meet you.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
Remembering Amy's advice, you give him the best, //cute// smile you can. The client nods, then leads you inside the bakery and over to a table by the window.
<<mook "Male Client" "male">>Have a seat, please.<</mook>>\
He motions to the seat, so you sit down across from him.
<<mook "Male Client" "male">>Would you like some coffee, Joy?<</mook>>\
<<talk "player">>That would be lovely, thank you.<</talk>>\
The client stands up and walks over to the counter. He orders two cups of coffee, and two pastries. Once the server serves him the coffee and pastries, he sits back down.
<<talk "player">>Thank you.<</talk>>\
<<mook "Male Client" "male">>You're welcome.<</mook>>\
Taking a sip of your coffee, enjoying the flavorful richness and smoothness, you look up at the client and smile.
<<talk "player">>This is delicious.<</talk>>\
<<mook "Male Client" "male">>I'm glad you like it.<</mook>>\
You glance around the bakery, admiring the fresh baked goods and pastries on display.
<<talk "player">>So, what do you do for a living?<</talk>>\
The question seems to excite the client as he beams happily.
<<mook "Male Client" "male">>I'm a programmer.<</mook>>\
The client cheerfully answers.
<<talk "player">>Oh wow, how interesting!<</talk>>\
<<mook "Male Client" "male">>Yeah, I mean, not really, but I make a decent living at it.<</mook>>\
He shrugs, trying his best to be humble about it.
<<talk "player">>Well, that's good enough.<</talk>>\
Both of you fall silent, and you take another sip of your coffee.
<<mook "Male Client" "male">>So, tell me, what sort of work do you do? Outside of participating in what is basically an escort service, of course.<</mook>>\
The client suddenly asks, he looks to you with curiosity in his eyes.
<<talk "player">>Uh, I'm a. . . Student.<</talk>>\
Thinking back to what Amy said, you quickly lie.
<<mook "Male Client" "male">>Oh, so you're still in school?<</mook>>\
He continues to inquire about you.
<<talk "player">>Yeah, uh, I'm going on my second year.<</talk>>\
<<mook "Male Client" "male">>That's great, I wish you the best of luck with your studies.<</mook>>\
Unsure of what to say, you simply nod your head in response. The client chuckles and takes a sip of his coffee.
<<mook "Male Client" "male">>So, tell me, what sorts of things are you interested in? What sorts of hobbies do you have?<</mook>>\
Caught off guard by his sudden questions, you come up with some random hobbies.
<<talk "player">>Uh well, I enjoy reading, writing, and listening to music.<</talk>>\
<<mook "Male Client" "male">>Ah, I see.<</mook>>\
You glance up at him, wondering why he asked.
<<mook "Male Client" "male">>What kinds of things do you like to read?<</mook>>\
<<talk "player">>Oh, uh, well, I love fantasy novels, especially those set in a medieval setting.<</talk>>\
The client nods along as you speak, his eyes never leaving yours.
<<talk "player">>What about you?<</talk>>\
You ask, deciding to turn the topic of conversation towards him instead.
<<mook "Male Client" "male">>I enjoy romance novels.<</mook>>\
He answers.
<<talk "player">>Oh, really? What sort of romance books do you like to read?<</talk>>\
<<mook "Male Client" "male">>Oh, I prefer historical romances, usually ones set during the Victorian era.<</mook>>\
For the next few hours, you talk to each other over coffee and pastries. You tell him more about //your// interests, he tells you about his.
After a while, he stands up from his seat.
<<mook "Male Client" "male">>I'm afraid I must be going, I have another appointment to keep.<</mook>>\
<<talk "player">>Oh, okay, sure.<</talk>>\
You nod, getting up from your seat as he reaches out and takes your hand in his.
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
<<talk "player">>Yeah, same to you, sir.<</talk>>\
You put on a cute act while he walks you back to the front door of the bakery.
<<mook "Male Client" "male">>Goodbye, Joy.<</mook>>\
The client shares one last farewell with you, and kisses your hand before letting go.
<<talk "player">>See you around.<</talk>>\
The client leaves the bakery, leaving you standing there alone. Sighing to yourself, you pull out your phone and text 'done' to the dating services number.
A few minutes later, you get a response.
//Very well, Miss. Joy. Your payment of $365 has been deposited into your account.//
Putting away your phone, you find a bathroom and change into your regular clothing. Once dressed, you quickly leave the store.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 365>>
<<set $playerGigoloJobExperience += 1>>Once you arrive at the bakery, you head inside. You see the client sitting at a table by himself, he notices you and waves when he sees you enter.
<<talk "player">>Hello, I'm Joy.<</talk>>\
Walking over to where the man is seated, you greet him. He stands from his seat and looks you up and down.
<<mook "Male Client" "male">>Nice to meet you, Joy. So you're my date for the afternoon, huh?<</mook>>\
<<talk "player">>Don't sound so disappointed.<</talk>>\
You jokingly remark.
<<mook "Male Client" "male">>Sorry, sorry, I just wasn't expecting someone as cute as you are.<</mook>>\
His compliment momentarily catches you off guard.
<<talk "player">>Oh, really? Flatterer.<</talk>>\
Not wanting to the client to see your faint blush, you look away. The man bursts out into laughter at your reaction.
<<mook "Male Client" "male">>I'm sorry, I couldn't resist.<</mook>>\
He apologizes to you.
<<talk "player">>It's alright, you're forgiven.<</talk>>\
You tease, then down across from him and look up at the man. He smiles and then places his hand on your knee.
<<mook "Male Client" "male">>So, how about some tea?<</mook>>\
The client asks.
<<talk "player">>That sounds wonderful.<</talk>>\
He stands and heads to the counter, returning with two cups of tea a few minutes later. The client hands you one and sits back down.
<<talk "player">>So, what do you do?<</talk>>\
You ask, feigning interest in your client.
<<mook "Male Client" "male">>I work in sales.<</mook>>\
He answers.
<<talk "player">>Really? That's pretty cool.<</talk>>\
<<mook "Male Client" "male">>Yeah, it is. It pays well too.<</mook>>\
The man adds.
For the next few hours, you make small talk with your client. You tell him about your hobbies and interests, but you don't mention your family or your past. You simply do your best to enjoy spending time with him.
After some time, the man stands and stretches.
<<mook "Male Client" "male">>Well, I need to get going. Thank you for the company, Joy.<</mook>>\
<<talk "player">>Of course, thank you for the tea.<</talk>>\
He takes your hand in his and kisses it.
<<mook "Male Client" "male">>It was wonderful meeting you, Joy.<</mook>>\
Placing on last kiss, this time on your cheek, the client leaves the bakery. You watch him disappear out the door before getting up and head out yourself.
Finding a place to change, you undress and put your regular clothes on while using your phone to text 'done' to the dating services number.
A few minutes later, you receive a reply.
//Of course, job well done, Miss. Joy. Your payment of $450 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 450>>
<<set $playerGigoloJobExperience += 1>>The day is quite nice, the air thick with the smell of baking bread near the shop. You walk down the street towards the bakery, taking deep breaths of the fresh air.
As you approach the bakery, you notice a man waiting by the door. He looks up as you get closer, his eyes scanning over your body.
<<mook "Male Client" "male">>Hello, you must be Joy?<</mook>>\
He asks, you nod in response.
<<talk "player">>Yup, that's me!<</talk>>\
You give him your best, //cute// smile.
<<mook "Male Client" "male">>Come with me, please.<</mook>>\
The client nods the door, stepping aside. You follow him into the bakery, where you take a seat at a table near the window.
<<mook "Male Client" "male">>Pleased to meet you.<</mook>>\
Taking a seat opposite of you, he smiles.
<<talk "player">>Likewise!<</talk>>\
<<mook "Male Client" "male">>Would you like some tea or coffee, Joy?<</mook>>\
Once you're both seated, he looks to you, awaiting your answer.
<<talk "player">>Uh, coffee would be nice.<</talk>>\
He walks to the counter and, a moment later, returns with two cups of coffee. The man places one down in front of you, then sits back down and takes a sip of his coffee.
<<mook "Male Client" "male">>So, tell me about yourself, Joy.<</mook>>\
<<talk "player">>Uhm, well, I'm in my twenties and attending school right now. I'm studying to become a. . . A teacher!<</talk>>\
You lie, trying to sound interesting.
<<mook "Male Client" "male">>That's an admirable goal.<</mook>>\
Rather surprised at your answer, he nods.
<<talk "player">>Yeah, I just love kids. They're so innocent, and they always surprise you with how energetic they can be.<</talk>>\
A hint of nervousness seeps into your voice as you speak.
<<mook "Male Client" "male">>And how long have you been //dating//?<</mook>>\
<<talk "player">>Uh well, I've only just started recently so I'm still pretty knew to this whole thing.<</talk>>\
You hesitantly admit.
<<mook "Male Client" "male">>Oh, so you're new to the idea of compensated dating?<</mook>>\
His eyebrow raises, and curiosity fills the man's eyes at this revelation.
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Hm, hm. I see. . .<</mook>>\
The man mutters, taking another sip of his coffee. Not long after, the conversation eventually drifts to your clients life, his work and family. You spend the next few hours listening to him, somewhat bored yet you pretend to be interested.
After a while, he stands up and tells you it was nice meeting you. You stand up as well and follow him out of the bakery.
<<mook "Male Client" "male">>You know, I had a great time today.<</mook>>\
<<talk "player">>Me too.<</talk>>\
The client takes your hand in his and kisses the back of it, then lets go.
<<mook "Male Client" "male">>Take care, Joy, it was nice meeting you.<</mook>>\
He says, turning away from you.
<<talk "player">>Yes, you too.<</talk>>\
You watch as walks back to his car and drives off. You sigh to yourself, before finding a place to change back into your regular clothing.
Once dressed, you pull out your phone and text 'done' to the dating services number.
A few minutes later and a reply is sent to your phone.
//Excellent work, Miss. Joy. Your payment of $600 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 600>>
<<set $playerGigoloJobExperience += 1>>The streets are bustling with people going about their business. You make your way towards the bakery, and spot a man waiting by the door.
<<talk "player">>Hello, I'm Joy.<</talk>>\
You greet him as you approach.
<<mook "Male Client" "male">>Oh, you're my date for the afternoon, right?<</mook>>\
<<talk "player">>Yep, I am.<</talk>>\
Nodding in confirmation, he takes your hand and kisses it softly.
<<mook "Male Client" "male">>Well, let's get started then.<</mook>>\
The client leads you into the bakery and orders some coffee, and pastries. The client sits down at a table, you sit across from him.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
He asks.
<<talk "player">>Well, I uh. . . I'm a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>What's your major?<</mook>>\
The client continues to inquire.
<<talk "player">>I'm. . . Studying, psychology.<</talk>>\
After racking your brain for a moment, you answer.
<<mook "Male Client" "male">>Oh, psychology? You looking to become a therapist or something?<</mook>>\
<<talk "player">>Uh, no, I don't think so.<</talk>>\
An awkward silence fills the air until the client speaks up.
<<mook "Male Client" "male">>Do you have a boyfriend?<</mook>>\
The question catches you off guard.
<<talk "player">>No, I don't.<</talk>>\
You answer.
<<mook "Male Client" "male">>Hm, that's interesting. . .<</mook>>\
He mutters under his breath.
<<mook "Male Client" "male">>So you're going to school and you've got no boyfriend, that's surprising considering how cute you are.<</mook>>\
<<talk "player">>Uh, t-thanks.<</talk>>\
You stammer, unsure of how to respond to his sudden compliment.
For the next few hours, the client continues to pester you with all kinds of personal questions, and you answer each one while making things up as you go.
He buys you more coffee and pastries, and you keep drinking it, despite feeling slightly uncomfortable. You can feel your cheeks flush red with embarrassment at some of his questions. Eventually, the client stands up from his seat and looks at you.
<<mook "Male Client" "male">>Well, Joy, it's been a pleasure, but I should be getting back to work now.<</mook>>\
<<talk "player">>Oh, okay.<</talk>>\
You stand up and follow him out of the bakery, and he walks you to the door.
<<mook "Male Client" "male">>Thank you for a lovely afternoon.<</mook>>\
<<talk "player">>Y-yeah, it was nice.<</talk>>\
Rubbing the back of your neck, you nervously laugh. He suddenly kisses you on the cheek and leaves. You watch him leave, before finding a spot to change back into your regular clothes.
After having dressed yourself, you pull out your phone and text 'done' to the dating service number.
Your phone vibrates a moment later with a response.
//Perfect, Miss. Joy. Your payment of $400 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 400>>
<<set $playerGigoloJobExperience += 1>>Walking up to the bakery, you see a man waiting near the entrance. He appears to be waiting patiently for someone.
<<talk "player">>Hello, I'm Joy.<</talk>>\
You say, approaching him, he turns around and smiles.
<<mook "Male Client" "male">>Hi, so you're my date?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Great, it's a pleasure to meet you. Shall we head inside?<</mook>>\
You follow him into the bakery, and he takes you to a table in the corner.
<<mook "Male Client" "male">>Before we begin, would you like something to drink? Perhaps a coffee, tea or cappuccino?<</mook>>\
The client asks.
<<talk "player">>Oh, I don't know, what do you recommend?<</talk>>\
<<mook "Male Client" "male">>Well, I'm partial to a coffee myself, but I've also heard good things about the cappuccinos here.<</mook>>\
He lists off several things while getting up from the table.
<<talk "player">>Alright, I'll have a cappuccino.<</talk>>\
The man orders a coffee for himself and a cappuccino for you. After ordering, he takes his seat across from you.
<<mook "Male Client" "male">>So, I'm guessing you're relatively new to being compensated for a date, right?<</mook>>\
<<talk "player">>Uh, yeah.<</talk>>\
<<mook "Male Client" "male">>Well, relax, there's nothing to be nervous about. I just want someone to talk to, and get to know you better.<</mook>>\
Your client tries to reassure you, his lips spread into a friendly smile.
<<talk "player">>Okay. . .<</talk>>\
You sip your cappuccino and look around the bakery. It's a nice place, with plenty of tables, a few large windows, and a wide selection of cakes, cookies, pies, breads, muffins, cupcakes, and other baked goods.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
<<talk "player">>I am. . . Uh, a student.<</talk>>\
You lie, the man's eyebrow raises in response.
<<mook "Male Client" "male">>Oh? What are you studying?<</mook>>\
His eyes fill with curiosity as he continues to question you.
<<talk "player">>Uh, I'm majoring in psychology.<</talk>>\
<<mook "Male Client" "male">>Psychology? Interesting, I thought most girls studying psychology were into sex therapy.<</mook>>\
<<talk "player">>No, no, I'm not. I just really like people, and, uh, I'm interested in how they think and why they act the way they do.<</talk>>\
You explain, hoping your answer is enough to satiate his curiosity.
<<mook "Male Client" "male">>That's an interesting answer. . .<</mook>>\
The man mutters, seemingly uninterested anymore.
<<talk "player">>Yeah, it is.<</talk>>\
Both of you are silent for a few minutes, simply enjoying your drinks until the client speaks up again.
<<mook "Male Client" "male">>So, tell me, what do you enjoy doing?<</mook>>\
He suddenly asks, taking an interest in your hobbies.
<<talk "player">>Uh, I like reading, and I like writing, and. . . I like playing video games, and watching movies and TV shows, and. . . Oh! I also really like art.<</talk>>\
You do your best to come up with some interesting sounding subjects.
<<mook "Male Client" "male">>Really? What kind of art?<</mook>>\
<<talk "player">>Well, I'm not an artist, but I like looking at pictures of things. I especially like pictures of food, or paintings of nature, or, uh, pretty much anything else that's pretty.<</talk>>\
Listening to you, he nods along.
<<mook "Male Client" "male">>Interesting. So, you're into food porn then?<</mook>>\
<<talk "player">>Yeah, I guess so. . .<</talk>>\
The conversation soon shifts to your clients life, he explains how his wife is stressing him out and that his children do not listen to him. He explains how he wishes to spend time with a woman who can take care of him, and give him the attention he deserves.
<<talk "player">>Wow, that sounds rough.<</talk>>\
You do your best to sound sympathetic, the client merely shrugs.
<<mook "Male Client" "male">>It's tough, but I try to stay positive. Especially when I have such cute ladies like yourself to keep me company on days like these.<</mook>>\
<<talk "player">>Well, thank you for the compliment. I'm glad I could help brighten your day.<</talk>>\
A faint blush colors your cheek and you have to look away for a moment to avoid him noticing.
<<mook "Male Client" "male">>Oh, don't worry, it's my pleasure.<</mook>>\
The client winks at you, then orders a slice of carrot cake, which he shares with you. It's sweet and moist, and has a nice flavor.
<<talk "player">>This is delicious.<</talk>>\
<<mook "Male Client" "male">>Thanks, it's one of my favorites.<</mook>>\
You and he then continue talking, and he tells you more about his life. He explains how he likes to travel, and that he's been to a few countries around the world. The man also explains how he likes to play golf, and some of his life achievements.
<<talk "player">>So, you're an avid golfer, huh?<</talk>>\
Keeping the conversation on him, you ask before taking a sip of your drink.
<<mook "Male Client" "male">>Oh, yes, I love golf. My dad taught me to play when I was young, and I've been playing ever since.<</mook>>\
<<talk "player">>That's nice. So, what do you like most about golf?<</talk>>\
You ask, he looks to you with a raised eyebrow.
<<mook "Male Client" "male">>I suppose the thing I enjoy most about golf is being able to relax and focus on myself. It's a great way to clear my mind, and get away from all of the stress that comes with work and family.<</mook>>\
He explains.
<<talk "player">>That sounds nice. Do you play often?<</talk>>\
<<mook "Male Client" "male">>Oh, yes, I try to play at least once a week, if not twice.<</mook>>\
<<talk "player">>That's awesome. So, do you have any favorite courses?<</talk>>\
<<mook "Male Client" "male">>Yes, I do. I really like the course in Taacsville. It's a challenging course, but it's also fun. There are several holes where you have to hit over water, and it's always a rush.<</mook>>\
The two of you then share another slice of carrot cake together, and talk more about your lives. After a few hours, you and the client finish the desserr and drinks. The man looks at his watch and sighs.
<<mook "Male Client" "male">>It's getting late, and I need to head back home. It was nice meeting you, Joy.<</mook>>\
The client takes your hand in his and kisses it.
<<talk "player">>It was nice meeting you, too.<</talk>>\
He then stands up from the table and heads towards the door, once he's out of sight, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $550 has been deposited into your account.//
Sighing to yourself, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 550>>
<<set $playerGigoloJobExperience += 1>>The place is bustling with people as you enter the front door. The large room is filled with a mix of young couples and older individuals. You spot your client sitting by himself at a table in the far corner of the room, his hands folded in front of him as he stares out into space.
<<talk "player">>Hello.<</talk>>\
You greet the man, walking up to him.
<<mook "Male Client" "male">>Hey, how are you doing?<</mook>>\
He asks, looking over at you.
<<talk "player">>I'm doing fine, thanks.<</talk>>\
You reply, he looks around then turns his attention back to you.
<<mook "Male Client" "male">>Do you have a name?<</mook>>\
The man asks.
<<talk "player">>Joy.<</talk>>\
As you answer, his eyes go wide from realizing who you are.
<<mook "Male Client" "male">>Oh! Nice to meet you, Joy.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
You take a seat across from him at the table.
<<mook "Male Client" "male">>So, you're my date for this afternoon?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Very well, I have a request before you take a seat.<</mook>>\
His demeanor suddenly changes, making you suspicious.
<<talk "player">>Of course, what is your request?<</talk>>\
You ask, he nods and lowers his voice.
<<mook "Male Client" "male">>I want you to go to the washroom with this buttplug, and put it in, once you've done that you are to return and take a seat.<</mook>>\
The client quietly explains and looks around quickly then pulls out a buttplug, he discreetly holds it out for you to take.
<<talk "player">>Is there anything else I should know?<</talk>>\
<<mook "Male Client" "male">>No, just do as I asked.<</mook>>\
[[Do as the client says.|Bakery Date 6a]]
[[Refuse.|Bakery Date 6b]]Sighing, you take a quick glance around, then take the buttplug and enter the female washroom, locking the door behind you. Taking a deep breath, you lift your skirt up and spit on the buttplug before pressing it against your asshole.
<<talk "player">>Ugh, fuck, fuck. . .<</talk>>\
You groan, pushing the plug inside you.
The plug stretches your asshole, but you soon get used to its presence. You stand up and pull your skirt down, then head back to the table. With each step, the tip of the buttplug rubs up against your prostate, making you moan softly.
<<talk "player">>H-Here I am.<</talk>>\
Trying to keep yourself from moaning, you take a seat across from your client.
<<mook "Male Client" "male">>And the buttplug?<</mook>>\
The client asks, leaning closer to you.
<<talk "player">>It's. . . Ngh. I-In my ass. . .<</talk>>\
You hesitantly answer, keeping your voice low so other people can't hear you.
<<mook "Male Client" "male">>Aha, good, very good. . . Now, why don't we get some coffee?<</mook>>\
<<talk "player">>Y-Yes, please.<</talk>>\
The client looks to you and smirk.
<<mook "Male Client" "male">>Here's some change, why don't you go to the counter and get us some coffee, hm?<</mook>>\
He hands you some change.
<<talk "thought">>This man. . . First he has me insert a buttplug into my rear, now he wants me to walk over to the counter with it inside... Ugh, fuck it. I'll do it for him, just to keep his favor.<</talk>>\
<<talk "player">>A-Alright. . .<</talk>>\
Composing yourself, you do your best in sounding as casual as you can.
Taking a deep breath, you walk over to the counter, each step shifts the buttplug around inside your rectum which causes it to continuously press and rub up against your prostate. Thankfully, you reach the counter without incident and place your order, the man behind the counter looks at you curiously.
<<talk "player">>T-Two coffees please. . .<</talk>>\
You stammer, placing the money the client gave you on the counter.
<<talk "employee">>Right away, miss.<</talk>>\
The clerk says, taking your money.
As he walks away, you take a deep breath and bend over slightly to ease the pressure on the buttplug. But doing so only makes it worse, the plug pushes harder against your prostate. You close your eyes and take another deep breath, trying to focus on something else.
<<talk "employee">>Here you are miss.<</talk>>\
A gasp escapes from your lips from being startled by the clerk returning, he gives you a weird look while placing two cups of coffee on the counter in front of you.
<<talk "player">>Uh, thank you.<</talk>>\
You thank him, picking up both cups and quickly walking back over to the table.
<<talk "player">>Here you go.<</talk>>\
Before sitting back down, you shoot the client a brief glare, handing one cup to him.
Upon you sitting down, the pressure from the seat forces the buttplug deeper into your butt, causing it to press tighter against your make g-spot. You let out a soft moan, causing your client to look over at you.
<<mook "Male Client" "male">>Is everything alright, Joy?<</mook>>\
He asks teasingly.
<<talk "player">>Y-Yes, I'm fine.<</talk>>\
Not wanting to give him the satisfaction, you quickly return to your coffee.
<<mook "Male Client" "male">>So, what do you do for a living?<</mook>>\
The client suddenly asks.
<<talk "player">>I-I'm a, a student. . .<</talk>>\
You lie, your answer piques the man's interests.
<<mook "Male Client" "male">>Oh really? What's your major?<</mook>>\
<<talk "player">>Um, I'm a. . . I'm a. . .<</talk>>\
Stammering due to the faint, constant background pleasure from the buttplug, you search for a plausible excuse.
<<talk "player">>Ah, nnh. . .<</talk>>\
Another soft moan escapes from your lips, the buttplug rubbing up against your prostate with each subtle movement.
<<mook "Male Client" "male">>Do you like your studies?<</mook>>\
<<talk "player">>Uhm, yeah, I do. . .<</talk>>\
You take a sip of your drink, to avoid unintentionally moaning.
<<mook "Male Client" "male">>You seem pretty smart, so I'm sure you'll be able to get a good job once you graduate. Do you have any plans after that?<</mook>>\
He continues to inquire about you, purposefully teasing and egging you on.
<<talk "player">>I-I don't know yet. . .<</talk>>\
<<mook "Male Client" "male">>That's too bad, but we can worry about that later, right now, let's just enjoy our time together. What do you say?<</mook>>\
<<talk "player">>Y-Yes, of course.<</talk>>\
<<mook "Male Client" "male">>Good, I'm glad to hear that. So, how about we get some dessert?<</mook>>\
<<talk "player">>Huh? D-Dessert. . .? Uh, o-okay.<</talk>>\
Absentmindedly agreeing, you nod in response and stand up, you then head over to the counter, your client following behind you. As you walk, the buttplug rubs against your prostate again, making you moan softly.
<<talk "employee">>Are you okay, ma'am. . .?<</talk>>\
The man behind the counter asks.
<<mook "Male Client" "male">>She's fine, we'd like a slice of apple pie, please.<</mook>>\
Your client speaks up for you, wrapping an arm around your waist.
<<talk "employee">>Very well, I'll be right back with your order.<</talk>>\
When the clerk walks away, your client whispers into your ear.
<<mook "Male Client" "male">>Are you enjoying the buttplug?<</mook>>\
He quietly asks, his tone playful and teasing.
<<talk "player">>Mmhmm. . .<</talk>>\
Answering him with yet another soft moan, you briefly look over at the client.
<<mook "Male Client" "male">>I will take that as a yes, though do try not to cum in your panties, hm?<</mook>>\
<<talk "player">>M-Maybe I will, maybe I won't.<</talk>>\
You look back down at the counter as the clerk returns with a large slice of apple pie. He sets it down on the counter and your client pays for it.
<<talk "player">>Thank you.<</talk>>\
Taking the pie, you head back to the table with the man, he seats himself across from you once again and takes a bite of the pie slice.
<<mook "Male Client" "male">>It's delicious.<</mook>>\
The man comments, savoring the dessert.
<<talk "player">>Y-Yes, it is.<</talk>>\
For the next few hours, you and the client make small talk while picking away at the slice of pie. After a while, he looks at his watch.
<<mook "Male Client" "male">>Ah, what a shame. I was enjoying your company, but alas, I have other things I must do.<</mook>>\
<<talk "player">>Oh, I'm sorry to hear that, but thank you for the wonderful time.<</talk>>\
<<mook "Male Client" "male">>You're welcome, Joy. I hope you enjoyed yourself.<</mook>>\
He takes your hand and kisses the back of it, then gets up.
<<talk "player">>Yeah, uh, you could say I did. . .<</talk>>\
You mutter, standing up as well. He gives you a hug, and you return it, the client heads out the door. As he walks away, you remember the buttplug still firmly lodged in your butt.
<<talk "thought">>Ah, wait. . . He forgot about the buttplug, or is he trying to imply that I should keep it, as a gift maybe. . .<</talk>>\
Letting out a sigh, you head to the bathroom to remove the buttplug. Once you've done so, you take a deep breath and change back into your regular clothing before leaving the bakery.
You step outside and pull out your phone, and text 'done' to the dating services number.
A few minutes later, you receive a reply back.
//Very good, Miss. Joy. Your payment of $870 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 870>>
<<set $playerGigoloJobExperience += 1>>You frown and shake your head.
<<talk "player">>No thanks I'd rather not have anything shoved up there.<</talk>>\
<<mook "Male Client" "male">>Well, if you don't like it, you can leave here now. But if you want to be paid for today's date, then you'll do as I asked.<</mook>>\
He stares at you, rolling the buttplug around in his hand. You look down at the buttplug. It doesn't seem so bad, but you aren't sure about putting something inside yourself, though you consider his offer, knowing that rejecting it will mean no money.
<<talk "player">>Again, no. I refuse to put anything up 'there', so you can keep your money.<</talk>>\
You decline his offer, he sighs and puts the buttplug back into his pocket.
<<mook "Male Client" "male">>Alright then, have a nice day Miss Joy.<</mook>>\
The client promptly stands up and walks away. You wait for him to leave before heading to the bathroom and changing into your regular clothing.
Once dressed, you exit the bakery and receive a text from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As you walk up to the entrance, you spot who you believe to be your client. A lone man stands by the door, waiting.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you.
<<talk "player">>Hello.<</talk>>\
You nod, returning the greeting.
<<mook "Male Client" "male">>Are you-<</mook>>\
<<talk "player">>Joy? Yup! I'm your date for today.<</talk>>\
<<mook "Male Client" "male">>Alright, let's go.<</mook>>\
He nods to the shop, opening the door for you. You walk inside the bakery, and the scent of freshly baked bread and pastries tickles your nose.
<<talk "employee">>What would you like to order?<</talk>>\
The clerk asks.
<<talk "player">>Uh, a muffin and a cup of coffee.<</talk>>\
You order.
<<mook "Male Client" "male">>I'll have the same.<</mook>>\
After you've ordered, the clerk gives you each a cup of coffee as well as a plate of two muffins, the client pays for them.
<<talk "player">>Thank you.<</talk>>\
<<mook "Male Client" "male">>My pleasure.<</mook>>\
The clerk replies as your client leads you over to a table near the back of the bakery. You both sit down and start to eat your muffins.
<<mook "Male Client" "male">>So, what do you do for a living?<</mook>>\
He suddenly inquires.
<<talk "player">>I'm a student.<</talk>>\
You lie, remembering Amy's advice.
<<mook "Male Client" "male">>A student? What do you study?<</mook>>\
<<talk "player">>Sociology.<</talk>>\
His eyebrow raises at your answer, curiosity filling his eyes.
<<mook "Male Client" "male">>Really? That's interesting.<</mook>>\
Both of you fall silent for a while, simply enjoying the muffins and coffee. After a while, the man speaks up and slowly opens up about his life. You spend the next few hours engaging in conversation with him, you tell him about your childhood and life, while making sure to embellish on some things so as not to give away your real identity.
Time flies by and soon enough, the client looks to his phone and sighs.
<<mook "Male Client" "male">>Damn, I've got to go. It was nice meeting you, Joy. Thanks for the company.<</mook>>\
He takes your hand in his and kisses it.
<<mook "Male Client" "male">>No problem.<</mook>>\
Getting up from the table, the man walks out of the bakery. You finish up before heading to the bathroom and changing back into your regular clothing.
Once dressed, you leave the bakery, pulling your phone out upon stepping outside. You text 'done' to the dating services number.
A moment passes and a reply is sent back.
//Great work, Miss. Joy. Your payment of $430 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 430>>
<<set $playerGigoloJobExperience += 1>>It's a sunny afternoon, and you're standing outside the bakery, looking around for the man who requested a date with you.
<<mook "Male Client" "male">>Joy?<</mook>>\
You hear a voice call out and look up to see a man approaching you.
<<talk "player">>Yes?<</talk>>\
<<mook "Male Client" "male">>Hello, I am your client for our date today.<</mook>>\
The man explains.
<<talk "player">>Oh, uh, hello.<</talk>>\
He smiles at you, his eyes occasionally wandering down your body.
<<mook "Male Client" "male">>A pleasure to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
For a moment, an awkward silence hangs in the air until the client breaks it.
<<mook "Male Client" "male">>Well, shall we go on our date?<</mook>>\
<<talk "player">>Of course.<</talk>>\
He leads you into the bakery, and you both walk towards the counter.
<<talk "femaleEmployee">>What can I get you two today?<</talk>>\
A woman behind the counter asks.
<<mook "Male Client" "male">>Just two muffins and tea for us, please.<</mook>>\
The client orders for both of you.
<<talk "femaleEmployee">>Coming right up.<</talk>>\
While you wait, the man looks at you, his eyes lingering on your chest. Remembering Amy's advice, you subtly puff out your chest while doing your best to act 'cutesy'.
<<talk "femaleEmployee">>Here you go.<</talk>>\
The woman behind the counter says, placing a plate with two muffins on it and two cups of tea down on the counter.
<<talk "femaleEmployee">>That'll be ten, please.<</talk>>\
She says, the client pulls out a ten dollar bill and hands it to her, he then grabs the plate and his tea and walks over to a table by the windows. You take the other cup of tea and follow him.
You sit across from him at the table, and he sits back in his chair.
<<mook "Male Client" "male">>So, what do you do for a living, Joy?<</mook>>\
The client suddenly asks.
<<talk "player">>I'm a, student.<</talk>>\
You lie, though your answer catches the clients interest.
<<mook "Male Client" "male">>Oh? Interesting. What are you studying?<</mook>>\
<<talk "player">>Uh, business management.<</talk>>\
Trying to come up with something, you blurt out the first thing that comes to mind, hoping it's enough to placate the client.
<<mook "Male Client" "male">>Business management? That's quite a, 'unique' choice. Why that particular field?<</mook>>\
He continues pressing you on that particular topic.
<<talk "player">>It seemed like the best option.<</talk>>\
<<mook "Male Client" "male">>Oh, really? Do you know what you want to do after you graduate?<</mook>>\
<<talk "player">>I haven't decided yet.<</talk>>\
<<mook "Male Client" "male">>Ah, well, I hope you find something that suits you.<</mook>>\
You take a sip of your tea, and the man watches as an awkward silence falls between you.
<<mook "Male Client" "male">>Well, this has been lovely. But I need to get going now.<</mook>>\
The client breaks the silence, taking your hand and kissing it.
<<talk "player">>Oh, alright.<</talk>>\
He stands up from his seat, and you stand up too.
<<mook "Male Client" "male">>Thank you for coming out with me today, Joy.<</mook>>\
<<talk "player">>You're welcome.<</talk>>\
The gives you a smile, and he walks out of the bakery. Once he is gone, you head to the bathroom and change into your regular clothing before leaving the bakery.
You pull your phone out and text 'done' to the dating services number.
A few seconds later, a response is sent back.
//Excellent work, Miss. Joy. Your payment of $350 has been deposited into your account, keep working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 350>>
<<set $playerGigoloJobExperience += 1>>You step through the door to the bakery, and immediately feel like you've stepped into a different world.
The smell of freshly baked bread fills the air, and the warm, buttery aroma of fresh-baked cookies makes your mouth water. Looking around the store, you spot a man sitting all by his lonesome at one of the tables, looking as if he's waiting for someone.
<<talk "thought">>That must be my client.<</talk>>\
As you approach him, he looks up at you.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you.
<<talk "player">>Hi.<</talk>>\
You greet him in kind, bowing your head slightly.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
The client's lips spread into a friendly smile.
<<mook "Male Client" "male">>Thank you for accepting my date request!<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
<<mook "Male Client" "male">>Please, sit down.<</mook>>\
He gestures to the chair across from him. You nod and take a seat, feeling his eyes on you. Glancing over at him, you notice that he's got a look of lust in his eyes.
<<talk "player">>What do you want to talk about?<</talk>>\
You ask, unsure of what to say.
<<mook "Male Client" "male">>Well, I was thinking we could chat for a while, get to know each other, maybe get some coffee.<</mook>>\
<<talk "player">>Sure, sounds good.<</talk>>\
There is a moment of silence between you two before the client speaks up.
<<mook "Male Client" "male">>Okay, well, how about we start with what you like to do for fun, or what you enjoy doing during the day?<</mook>>\
For the next few hours, you talk to him about yourself, while making sure not to reveal too much so you don't give away your real identity.
Soon after, the conversation slowly shifts to the client explaining his life, work and other burdens he's stuck with.
<<talk "player">>I'm sorry to hear that.<</talk>>\
You do your best to sound sympathetic.
<<mook "Male Client" "male">>Oh, it's nothing. I'll be fine.<</mook>>\
After a few more minutes of chit-chatting, the client looks at his watch.
<<mook "Male Client" "male">>It's getting late, and I have to get ready for work soon.<</mook>>\
The man sighs, getting up from his seat.
<<mook "Male Client" "male">>Thank you for your company. I hope we can do this again sometime.<</mook>>\
<<talk "player">>Yeah, me too.<</talk>>\
He nods, then heads towards the door. As he walks out of the bakery, you make your way to the restroom and change into your regular clothing.
Once dressed, you leave the bakery and pulling out your phone, you text 'done' to the dating services number.
A few seconds later, you receive a response.
//Excellent work, Miss. Joy. Your payment of $510 has been deposited into your account, keep up the good work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 510>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Hi there.<</talk>>\
You call out, approaching a man standing in front of the bakery.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
He greets you, his voice deep and raspy.
<<talk "player">>I'm Joy, I've been asked to take you on a date by Mistress Ceci.<</talk>>\
<<mook "Male Client" "male">>Oh, yes, she told me about you. She said you were a very pretty girl and that you'd be a perfect companion for me today.<</mook>>\
He, not so subtly, compliments you, with a warm smile.
<<talk "player">>She was right, wasn't she?<</talk>>\
You ask, leaning in close to him.
<<mook "Male Client" "male">>Yes, she was.<</mook>>\
The client chuckles, kissing your cheek.
<<talk "player">>Come on, lets head inside.<</talk>>\
You take his hand and leading him into the bakery. Once inside, you lead him to a table in the far corner and sit him down. As you move away, the client grabs your hips and pulls you down onto his lap.
<<mook "Male Client" "male">>You're so cute.<</mook>>\
He says, running his hands up your thighs and over your ass.
<<talk "player">>Ah, w-wait. We're in public, the owner might kick us out. . .<</talk>>\
Gasping, you look around nervously.
<<mook "Male Client" "male">>That's okay, we can just get a little more comfortable here.<</mook>>\
He chuckles, pushing your skirt up and slide his hand to your butt.
<<talk "player">>O-oh no, we shouldn't be doing this. . .<</talk>>\
Not wanting other people in the bakery so see what's going on, you try to push his hands away from your butt.
<<mook "Male Client" "male">>I want to touch you.<</mook>>\
The man whispers, squeezing your ass cheek.
<<talk "player">>But-<</talk>>\
You start to say but he cuts you off.
<<mook "Male Client" "male">>No buts, you're going to let me touch you, or I'm leaving.<</mook>>\
With an authoritative tone, he demands while continuing to grope your butt.
[[Let him continue.|Bakery Date 10a]]
[[Push yourself off him.|Bakery Date 10b]]<<talk "player">>Mnh, ngh. . .<</talk>>\
You moan as he squeezes your ass cheeks. A few of the customers around give you weird looks as you squirm in his lap, but the few people in the shop mostly keep to themselves.
<<mook "Male Client" "male">>So, Joy, aside from compensated dating, what else do you do?<</mook>>\
The client asks.
<<talk "player">>Uh, w-well, I'm a college student... Nnh. . .<</talk>>\
Trying to stifle your moans, you do the best you can to answer him.
<<mook "Male Client" "male">>And what is your major?<</mook>>\
He continues, rubbing your ass cheeks again.
<<talk "player">>I-I'm in nursing school, and I work part time at a local hospital.<</talk>>\
You lie.
<<mook "Male Client" "male">>Mm, that's good. You'll be a great nurse, and a very pretty one too, I bet you'll suck your patients dicks instead of taking care of them.<</mook>>\
The man teases you, kissing your neck.
<<talk "player">>Mmph, gah, w-wait, mmmph. . .<</talk>>\
Soft moans unintentionally escape from your lips from the clients ministrations.
<<mook "Male Client" "male">>Now, tell me about your job.<</mook>>\
He says, pinching your butt cheeks.
<<talk "player">>N-no, not now! Ugh, why does it feel so good?<</talk>>\
Shaking your head, you whimper.
<<mook "Male Client" "male">>Because I'm going to make you cum soon, and then I'll be done with you.<</mook>>\
<<talk "player">>Ah, m-maybe I should go. . .<</talk>>\
You say, trying to move off his lap.
<<mook "Male Client" "male">>Nope, you're staying right here!<</mook>>\
The client growls, grabbing your hips and forcing you back onto his lap, you feel his erection poking against your butt through his pants.
<<talk "player">>A-ah, g-gaah! C-Cut that, out. . .<</talk>>\
You moan as he squeezes your cheeks once more.
<<mook "Male Client" "male">>So, tell me about your hospital job.<</mook>>\
He repeats.
<<talk "player">>W-What's there to tell, it's just a nursing job. . .<</talk>>\
Barely able to keep yourself composed from the embarrassment and pleasure, you do your best in trying to get out of answering so he doesn't realize you're lying.
<<mook "Male Client" "male">>Come on, I'm paying you to talk, and besides, if you don't like it, you can always tell me to stop.<</mook>>\
His hand gropes your butt, nearly eliciting a quiet moan from you.
<<talk "player">>I-I dunno, I uh, check vitals and assist doctors. . .<</talk>>\
You struggle to come up with an answer.
<<mook "Male Client" "male">>And how do you like your job?<</mook>>\
He asks, running his hands down your thighs and back over your ass.
<<talk "player">>U-Uh, well, it's fine. . .<</talk>>\
Shifting around uncomfortably on his lap, you answer him.
<<mook "Male Client" "male">>How many patients have you sucked off?<</mook>>\
The client suddenly asks, squeezing your ass cheeks again.
<<talk "player">>N-No, um, I haven't. . .<</talk>>\
You're caught off guard by the question and start to speak, but he presses his fingers into your butt crack, pushing his middle finger deep inside you.
<<talk "player">>Ohh, ngh, ahh!<</talk>>\
Unable to resist the new sensation, you moan as he finger fucks you.
<<mook "Male Client" "male">>Tell me about your job, or I'll make you cum right here in public.<</mook>>\
He commands, digging his fingers deeper to emphasize his point.
<<talk "player">>Mmph, mmph. . .<</talk>>\
You moan, subconsciously grinding your ass back against his finger.
<<mook "Male Client" "male">>Mm, I can tell you really enjoy this.<</mook>>\
The client whispers, pinching your ass cheek again.
<<talk "player">>A-Ah, n-noo. . .<</talk>>\
You whimper.
<<mook "Male Client" "male">>C'mon, tell me about your job, or I'll make you cum.<</mook>>\
Repeating himself, he continues to anally finger you.
<<talk "player">>B-But. . .<</talk>>\
In an attempt to not get caught, you try to push his hand away from your ass.
<<mook "Male Client" "male">>You know, I really want to fuck you right now.<</mook>>\
<<talk "player">>Th-That's not fair. . .<</talk>>\
<<mook "Male Client" "male">>I don't care, I'm going to make you cum.<</mook>>\
The client emphasize his words by curling his fingers inside your asshole, his knuckle presses against your prostate.
<<mook "Male Client" "male">>Huh, you have a cock? Wait, that makes you a male!<</mook>>\
He exclaims, finally realizing this fact upon his other hand brushing against your chastity cage locked penis.
<<talk "player">>Y-Yes, I am. . . Oh God, please stop. . .<</talk>>\
You beg, squirming as he continues fingering your asshole.
<<mook "Male Client" "male">>Just one more thing, and then we can get out of here. Do you like anal play?<</mook>>\
<<talk "player">>H-Huh?? What kind of question is tha-Hngh. . . Ah. . .<</talk>>\
A surprised gasp is forced from you as he repeatedly presses and rubs his finger against your prostate.
<<mook "Male Client" "male">>Tell me the truth, do you enjoy having something shoved up your tight little ass?<</mook>>\
The client asks, pressing harder on your prostate with each stroke.
<<talk "player">>W-Well... Uh, I, d-don't know... It feels weird. . . Ugh, s-sto-A-Ahh. . . Ahh. . . Uhhh. . .<</talk>>\
You try to stifle your moans as he forces another finger into your ass.
He starts working them both in and out of your asshole, twisting his fingers around inside you. Your cock throbs between your legs, but it doesn't seem like anyone can see under all these tables, so you just let him continue fucking your ass for a bit longer.
Eventually, he pulls his hands away from your butt, and stands up before helping pull down your skirt. You're left frustratingly on the edge of orgasm, and you can't help but feel a slight hint of disappointment by being denied an orgasm.
<<mook "Male Client" "male">>That was fun, babe. But I gotta go, see ya!<</mook>>\
The client says, standing up and leaving the bakery without paying any attention to your plight.
You grit your teeth and quickly walk to the bathroom, keeping your head down. Inside the restroom, you change back into your regular clothing before leaving the bakery.
Once outside, you pull out your phone and text 'done' to the dating services number.
A few minutes later and you receive a reply.
//Perfect, well done Miss. Joy. Your payment of $515 has been deposited into your account.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 515>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>No, stop. Let me go.<</talk>>\
You push yourself off his lap, wrenching free from his grip.
<<mook "Male Client" "male">>Now, now, don't be like that. Our date has only just begun. Now, come back over here and sit on my lap.<</mook>>\
He commands, patting his thighs.
<<talk "player">>What? No, I won't do it.<</talk>>\
Refusing to do as he says, you back away from him.
<<mook "Male Client" "male">>Why not?<</mook>>\
The client asks, grabbing your wrist and pulling you closer.
<<mook "Male Client" "male">>You want to be my date, right? Then, you'll have to obey me.<</mook>>\
He pulls harder, trying to sit you back down on his lap.
<<talk "player">>I told you, I refuse. So please stop.<</talk>>\
<<mook "Male Client" "male">>Oh, you're really starting to piss me off. Fine, if you don't want to do as I say, this date is over!<</mook>>\
The man growls, letting you go and standing up.
<<talk "player">>Go ahead, I don't care but I am definitely not sitting on your lap.<</talk>>\
Hearing that, the client curses at you under his breath but quickly leaves the bakery. With a quick glance around, you head to the nearest bathroom and change back into your regular clothing before exiting the building.
Once outside, you check your phone to see a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>You approach the bakery and see a man standing outside, you walk up to him and introduce yourself.
<<talk "player">>Hello there sir!<</talk>>\
The man looks at you curiously for a moment until he realizes who you are.
<<mook "Male Client" "male">>Oh! Joy, right?<</mook>>\
He says excitedly, then embraces you tightly.
<<mook "Male Client" "male">>It's great to meet you.<</mook>>\
Your client lets go of you after giving you another quick hug.
<<talk "player">>Likewise!<</talk>>\
You both head into the bakery and to the counter, after a few seconds, a young woman comes over and asks if she can help you.
<<mook "Male Client" "male">>Yes, may I get two of those chocolate croissants please.<</mook>>\
The client requests politely. She nods her head as she takes his money and puts together the order, the clerk then places them onto a plate and hands it to your client.
<<mook "Male Client" "male">>Thank you.<</mook>>\
With that done, he leads you to a table near the window, to enjoy the view outside while you eat your food. As you sit down across from him, you notice the man is relatively good looking. His eyes sparkle brightly when he smiles, which makes you feel slightly flustered every time you look into his face.
<<mook "Male Client" "male">>So tell me, what do you think about Pendleton? How long have you lived here?" Your client asks cheerily.<</mook>>\
<<talk "player">>Well... I've been living in the area for some time now, though I moved here not that long ago.<</talk>>\
You do your best to answer him without giving away too much information with your //date.//
<<mook "Male Client" "male">>Really? That's interesting.<</mook>>\
<<talk "player">>What about you, what brought you to this town?<</talk>>\
Your client laughs heartily before replying.
<<mook "Male Client" "male">>A friend of mine, he was offered a job the town over and well, I couldn't resist an opportunity to help celebrate. I was browsing the different services in the area and was made aware of the dating one in particular, so I thought I'd give it a try.<</mook>>\
He then turns his attention back towards the dessert.
<<talk "player">>I see. . .<</talk>>\
You murmur quietly.
<<mook "Male Client" "male">>But enough about me, tell me more about yourself.<</mook>>\
The client suggests.
<<talk "player">>Uh, alright. . .<</talk>>\
Taking a deep breath, you begin telling your date all sorts of things; your childhood, where you grew up, even details on certain events from your life though you embellish and lie about most of it so as to keep your identity secret. When you finish talking, he looks at you curiously.
<<mook "Male Client" "male">>Wow, you sure are an interesting girl! What happened to make you move away from home?<</mook>>\
Your client asks with genuine interest.
<<talk "player">>Oh, uh... School.<</talk>>\
He nods understandingly.
<<mook "Male Client" "male">>That makes sense.<</mook>>\
The two of you talk for nearly an hour before he gets up from his seat.
<<mook "Male Client" "male">>Alright then, I should be going, thanks again Joy!<</mook>>\
With that said, your client leaves the bakery. Once he is gone, you finish up and head to the bathroom to change back into your regular clothing. Once dressed, you exit the bakery and step out onto the sidewalk.
You pull out your phone and text 'done' to the dating services number. A moment later, you receive a reply.
//Good work, Miss. Joy. Your payment of $500 has been deposited into your account, continue with the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 500>>
<<set $playerGigoloJobExperience += 1>>As you walk towards the building, you can see a man sitting outside near one of the benches. As you approach him, he stands up from his seat.
<<mook "Male Client" "male">>Hello there.<</mook>>\
The man greets you, smiling widely.
<<mook "Male Client" "male">>You are Joy, yes?<</mook>>\
He extends a hand to shake yours, which you accept. You notice how large and strong his hands are compared to your own.
<<talk "player">>Nice to meet you.<</talk>>\
You respond to his greeting, the client smiles and leads the way into the bakery shop. Once inside, you follow behind him as he walks over to an empty table by the window and motions for you to sit down across from him.
The store is rather quiet today, only a few other customers occupy tables further away than where you're seated.
<<mook "Male Client" "male">>Would you like for some coffee or tea?<</mook>>\
Your client asks with a smile, looking over at the counter, you decide to get some coffee today.
<<talk "player">>Coffee would be nice.<</talk>>\
He nods and disappears off to the counter area while you wait patiently for him to return. A minute later, he returns carrying two cups of coffee. He places them both on the table.
<<mook "Male Client" "male">>Here we go.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
Taking the mug him, you thank the client. You take a sip of it and softly sigh.
<<mook "Male Client" "male">>So, tell me about yourself, Miss. Joy<</mook>>\
Enjoying your drink, you ponder the question for a moment.
<<talk "player">>Well. . . Uh. . .<</talk>>\
You pause to think.
<<talk "player">>. . . Uh, I'm a college student who works part-time here because my parents don't have enough money to pay for everything.<</talk>>\
You finally answer, coming up with an elaborate lie.
<<mook "Male Client" "male">>That must suck.<</mook>>\
The client says sympathetically. His eyes shift towards the front door of the bakery as someone comes in.
<<mook "Male Client" "male">>What do they want you to study.<</mook>>\
He asks.
<<talk "player">>Uh, business management.<</talk>>\
After racking your brain, you come up with a random college course. The client chuckles.
<<mook "Male Client" "male">>I had no idea that was even offered. Do you enjoy it so far?<</mook>>\
<<talk "player">>It's alright.<</talk>>\
<<mook "Male Client" "male">>Are you involved in any clubs or sports teams at school? Or maybe something more... unique?<</mook>>\
The client continues with a grin.
<<talk "player">>Um, well yeah, there are a couple of things I'm interested in, but nothing really exciting.<</talk>>\
You lie again.
<<mook "Male Client" "male">>Like what?<</mook>>\
Staring back into his dark brown eyes, you feel yourself becoming somewhat aroused by this stranger.
<<talk "player">>Oh, uh. . . Well, um. . .<</talk>>\
The man reaches out and places one hand gently on your knee.
<<mook "Male Client" "male">>Do you mind if I touch you, Joy?<</mook>>\
At first, you're startled by the question, but you realize that the client is probably harmless and not some psycho serial killer or rapist. Still, you hesitate before answering.
<<talk "player">>No, I, uh, don't.<</talk>>\
He smiles widely again, moving his hand to your thigh.
<<mook "Male Client" "male">>Would you like me to kiss you then?<</mook>>\
[[Let him kiss you.|Bakery Date 12a]]
[[Reject it.|Bakery Date 12b]]You swallow hard and nod your head slowly.
With that, Your client leans forward across the table and kisses you tenderly. In the first few seconds, you stiffen up against him. But soon, you relax and melt under his gentle lips.
As he pulls away from the kiss, You can taste a hint of coffee on his tongue as well as the faint smell of fresh bread wafting off of him. His eyes look deep into yours once again.
<<mook "Male Client" "male">>Well, Miss Joy, do you find my company pleasing?<</mook>>\
<<talk "player">>Uh, yeah I do. . .<</talk>>\
<<mook "Male Client" "male">>Good girl.<</mook>>\
He says softly, still smiling down at you. After several minutes of just sitting and talking, Your client stands up from his seat.
<<mook "Male Client" "male">>Apologies, Joy but I am needed elsewhere. Thank you for the company.<</mook>>\
The client tells you, bowing slightly, he then leaves the bakery shop through the front door. Finishing up, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
A few seconds later, your cell vibrates and a new message appears on screen.
//Well done, Miss. Joy. Your payment of $760 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 760>>
<<set $playerGigoloJobExperience += 1>><<mook "Male Client" "male">>Very well, Joy.<</mook>>\
He respects you decision and removes his hand from your thigh. After several minutes of just sitting and talking, Your client stands up from his seat.
<<mook "Male Client" "male">>Apologies, Joy but I am needed elsewhere. Thank you for the company.<</mook>>\
The client tells you, bowing slightly, he then leaves the bakery shop through the front door. Finishing up, you head to the bathroom and change into your regular clothing before leaving the bakery.
Stepping out onto the sidewalk, you pull out your phone and text 'done' to the dating services number.
A few seconds later, your cell vibrates and a new message appears on screen.
//Well done, Miss. Joy. Your payment of $760 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 760>>
<<set $playerGigoloJobExperience += 1>>As you walk down the street towards the shop, you look up and see several men looking over your way. You notice some smirking as they pass by, others leering at your body. One of the men smacks your ass as you walk past him, a blush creeps across your cheeks, but you ignore it and continue walking until you reach the front door of the bakery.
<<mook "Male Client" "male">>You don't happen to be Joy, do you?<</mook>>\
A man asks, walking over to you.
<<talk "player">>Yes I am, and you are?<</talk>>\
<<mook "Male Client" "male">>I'm the client you're to meet for our little bakery date.<</mook>>\
He explains.
<<talk "player">>Ah, hello.<</talk>>\
<<mook "Male Client" "male">>Come along then, lets head inside.<</mook>>\
The client leads you into the store and walks straight for the counter, where he buys two coffee's and a slice of apple pie while you stand beside him, waiting.
Once he pays the clerk, the man guides you to a table near one of the windows. As soon as you sit down, he hands you one of the coffees and takes a seat opposite of you. You take the cup from him, smelling its rich aroma.
<<talk "player">>This smells delicious. . .<</talk>>\
You murmur.
<<mook "Male Client" "male">>It is.<</mook>>\
He nods and sits back in his chair, looking at you expectantly.
<<mook "Male Client" "male">>So, aside from compensated dating, what other things do you do?<</mook>>\
<<talk "player">>Well, uh, I'm a student.<</talk>>\
You lie, not wanting to give away any real information on yourself to a total stranger.
<<mook "Male Client" "male">>And how many hours a week do you study?<</mook>>\
Mentally sighing to yourself, you look down at your lap and continue with the ruse.
<<talk "player">>Uh, not enough, if you ask my father.<</talk>>\
His eyes narrow slightly as he waits for more. Finally, after a few moments of silence, you speak up again.
<<talk "player">>My mother passed away when I was young, and ever since then, all I've done is try to get good grades to make sure that my dad isn't disappointed in me.<</talk>>\
He lets out a breath, seeming to relax somewhat after taking everything in.
<<mook "Male Client" "male">>I think you should stop trying to please your father, Joy. Instead, you need to start pleasing yourself. It sounds like you're very intelligent, why not use those skills in some way that benefits you instead of others?<</mook>>\
<<talk "thought">>Uh oh, he actually fell for it. . . Need to be careful with that I say. . .<</talk>>\
You look up at him, surprised by his words.
<<talk "player">>Oh. . . Well I guess I never thought about it like that.<</talk>>\
For the next few hours, you chat with the client as you eat pie and drink coffee. He tells you stories about himself while you tell him bits and pieces of information regarding your life. Finally, once both of you have finished eating, he stands up from the table.
<<mook "Male Client" "male">>Thank you for having me here today Joy, it's been nice getting to know you better.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
The client walks off, leaving the bakery and you alone. You head to the bathroom and change into your regular clothes before exiting the store.
Upon stepping outside, you pull out your phone and text 'done' to the dating services number.
//Very well, Miss. Joy. Your payment of $560 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 560>>
<<set $playerGigoloJobExperience += 1>>The streets are crowded today, with people shopping for gifts or enjoying the mild weather outside. You walk along the sidewalk until you reach the front door of the bakery. A man steps beside you, dressed in business attire.
<<mook "Male Client" "male">>Hi there! Are you Joy?<</mook>>\
He asks, his voice cheerful and full of enthusiasm.
<<talk "player">>Yes, I am, sir.<</talk>>\
<<mook "Male Client" "male">>It's nice to meet you, Joy, shall we head inside?<</mook>>\
<<talk "player">>Of course, yes please.<</talk>>\
Inside the bakery, it smells like fresh bread, pastries, cakes, pies and other sweets. There are tables and chairs set up all over the place, a few of them are occupied by couples or groups of friends. The man leads you to the counter, where a woman stands behind the register.
<<talk "femaleEmployee">>Hello, how may I help you?<</talk>>\
She asks, glancing at your companion. He places takes your hand in his and kisses the back of it.
<<mook "Male Client" "male">>Yes, can we get two coffee's, one black, one white and some danishes to go with it?<</mook>>\
The woman nods her head as she writes down the order. After taking payment from him, she hands you both coffees and a two danishes.
Your companion pays for everything while kissing the top of your hand once again. Having finished paying, he takes your arm once more, leading you towards an empty table near the window.
You sit across from each other, sipping on your drinks.
<<mook "Male Client" "male">>So. . .<</mook>>\
He begins, looking at you expectantly.
<<mook "Male Client" "male">>Are you a student or do you work?<</mook>>\
<<talk "player">>Uh, yeah, I'm a student.<</talk>>\
Coming up with something quickly, you lie.
<<mook "Male Client" "male">>And what is it that you study?<</mook>>\
The client presses.
<<talk "player">>I uh, well. . .<</talk>>\
You stammer nervously, unsure of what to say. Your companion leans forward, placing his elbows on the table. His eyes lock onto yours.
<<mook "Male Client" "male">>Please don't be nervous around me.<</mook>>\
He gently reassures you.
<<mook "Male Client" "male">>I understand if you don't want to talk about yourself right now.<</mook>>\
<<talk "player">>Sorry. . .<</talk>>\
Breathing in deeply, you exhale and recompose yourself.
<<talk "player">>I study biology.<</talk>>\
You blurt out the first thing that comes to mind, the man smiles at this.
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
The client exclaims.
<<mook "Male Client" "male">>What exactly do you plan on doing when you graduate?<</mook>>\
<<talk "player">>Well, um, I really haven't thought too far ahead yet.<</talk>>\
You murmur softly, he chuckles and reaches over, taking your hand in his own.
<<mook "Male Client" "male">>It's alright, let's just enjoy our time together.<</mook>>\
He gently squeezes your hand, smiling warmly at you. As your coffee cools down, so does the conversation between you two. He watches you intently as you sip on your drink; his gaze lingering upon your lips before returning to look into your eyes again.
At last, after several hours of silence interspersed with small talk, the man stands up.
<<mook "Male Client" "male">>Thank you for coming Joy.<</mook>>\
The man places a kiss against your cheek.
<<mook "Male Client" "male">>You've been very sweet today.<</mook>>\
Pecking you on the cheek one more time, he turns away from you and leaves. As soon as he leaves, you finish up and enter the bathroom to change into your regular clothing.
Once finished dressing, you exit the bakery. Stepping outside you pull out your phone and text 'done' to the dating services number.
You receive a response a few minutes later.
//Good work, Miss. Joy. Your payment of $600 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 600>>
<<set $playerGigoloJobExperience += 1>>Approaching the bakery, someone's hands suddenly roughly grab your arm and waist, and you find yourself being pulled into an alley, then shoved against the wall. The man who grabbed you growls angrily in your ear as he pins down both of your arms behind your back.
<<talk "player">>What are you doing? Stop! Please don't hurt me!<</talk>>\
You cry out, the man shoves his close to yours.
<<talk "thug">>Shhh. . .<</talk>>\
He whispers into your ear, pressing his body against yours. You can feel his thick hardon pressing against your stomach through his pants.
<<talk "thug">>Don't make a sound.<</talk>>\
Your attacker warns, grabbing one of your wrists with each hand and pinning it over your head before holding both in one hand, freeing up the other. He quickly undoes the buttons of his shirt and slides it off, revealing muscular bare chest underneath. It looks like this guy works out regularly.
Then, without warning, the man forcibly presses his lips against yours. His tongue immediately thrusts deep into your mouth, aggressively invading and exploring every inch. Your eyes widen in shock at first but soon your mind goes blank, and in hoping to have a chance at getting away, you begin to kiss him back passionately. You moan softly into his open mouth as the man kisses you harder.
Suddenly, the man pulls away from you slightly, staring intently into your wide-eyed gaze. Without hesitation, he grabs your hips and lifts them up onto the brick wall so that you're now straddling his waist.
<<mook "Male Client" "male">>What do you think you're doing to that young lady?!<</mook>>\
A voice calls out.
Looking up, you see another man standing at the opening of the alleyway. You're suddenly dropped and the guy assaulting you quickly makes a run for it further into the alley, disappearing around a corner.
The other person approaches you slowly, his eyes looking down upon you worriedly.
<<mook "Male Client" "male">>Are, are you okay?<</mook>>\
You look up at him.
<<talk "player">>. . .I am.<</talk>>\
<<mook "Male Client" "male">>What's your name, Miss?<</mook>>\
<<talk "player">>It's Joy.<</talk>>\
His expression softens at the mention of your //name//.
<<mook "Male Client" "male">>Oh, hello Joy. It's nice to meet you, I'm suppose to be your date for today, it's a good thing I came along when I did!<</mook>>\
A small smile appears on your face.
<<talk "player">>It is, thank you for helping me.<</talk>>\
<<mook "Male Client" "male">>No problem. Pleased to make your acquaintance.<</mook>>\
The man holds a hand out to you with a friendly grin, not wanting appear ungrateful, you take it and let him pull you back to your feet.
<<mook "Male Client" "male">>Ah, it's okay if you want to cancel our date because of what just happened, but if you'd like we can go on inside the bakery and I'll treat you to some tea and pastries?<</mook>>\
<<talk "player">>Yes, please.<</talk>>\
He nods before heading towards the entrance to the bakery shop while you follow behind him. The man holds the door open for you and you both step inside. After ordering a couple cups of tea from one of the employees, you sit across from him at an empty table.
<<mook "Male Client" "male">>Are you sure you're okay, Joy?<</mook>>\
<<talk "player">>Yes, I'm fine now, thanks to you.<</talk>>\
You assure him.
<<mook "Male Client" "male">>That's great, I was worried that thug ruined our date!<</mook>>\
<<talk "player">>Nah, he just startled me is all.<</talk>>\
Both of you share a laugh, you then talk and get better acquainted as time passes by. Over the next few hours, the client talks about himself, his work and achievements.
After a while, the man stretches and looks at his watch.
<<mook "Male Client" "male">>Well, it's getting late so I think I should head home soon.<</mook>>\
You nod in agreement.
<<mook "Male Client" "male">>It was nice meeting you, Joy. Take care.<</mook>>\
He stands up before leaning forward to kiss your cheek, your heart skips a beat and you blush slightly as he leaves the bakery, then heads back out into the street.
Sighing to yourself, you finish up and enter the bathroom, changing into your regular clothes. Once dressed, you leave the bathroom and you pull your phone out upon stepping onto the sidewalk.
You text 'done' to the dating services number and after a moment, a reply is sent.
//Glad to hear it, Miss. Joy. Your payment of $900 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 900>>
<<set $playerGigoloJobExperience += 1>>Walking towards the bakery, you see a man standing near the doors who appears to be waiting for someone. You approach him and he turns around, smiling warmly at you.
<<mook "Male Client" "male">>Hello there! You must be Joy, how are ya?<</mook>>\
He asks cheerfully.
<<talk "player">>Hi, I'm good.<</talk>>\
You return his greeting in kind.
<<talk "player">>I'm looking forward to our date today!<</talk>>\
The client laughs loudly and claps his hands together happily.
<<mook "Male Client" "male">>That's great! Well then, let's head inside.<</mook>>\
Inside, the client walks over to the counter, and you follow him. He orders two cups of coffee from the clerk behind the register and pays her in cash.
When she returns with your drinks, you sit down across from one another at a table near the front window. The client picks up his cup and takes a sip.
<<mook "Male Client" "male">>So, what do you like to do when not working?<</mook>>\
You smile politely.
<<talk "player">>Well, I uh, I'm a student.<</talk>>\
The man nods slowly, buying into your lie.
<<mook "Male Client" "male">>What kind of work would you want to get into once you've graduated?<</mook>>\
<<talk "player">>Uh... I'd love to become an engineer.<</talk>>\
<<mook "Male Client" "male">>Aww that sounds wonderful! What college is it at?<</mook>>\
Your eyes widen slightly at his question.
<<talk "player">>Uh, the Pendleton College.<</talk>>\
His brow furrows briefly but quickly smooth out again.
<<mook "Male Client" "male">>Oh, really? That's awesome! Do you live nearby?<</mook>>\
<<talk "player">>You could say that, I live somewhere on the outskirts of town.<</talk>>\
This earns a chuckle from the man.
<<mook "Male Client" "male">>Wow, the nature around you must be pretty nice and calming, huh.<</mook>>\
<<talk "player">>Yes, very much so.<</talk>>\
For the next hour, you answer his questions with half-truths and lies, not wanting to give away your real identity.
The conversation eventually drifts to himself after a while, he talks about his childhood, family and work. Not long after, the man sighs after checking his phone.
<<mook "Male Client" "male">>Looks like time's up, I enjoyed our date. Thank your for the company, Joy.<</mook>>\
You nod as he stands up, the man places a kiss on your cheek before leaving the bakery.
Sighing to yourself, you finish up, then head to the bathroom to change into your regular clothing. Once dressed, you make your way out of the store.
Outside, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Good work, Miss. Joy. Your payment of $650 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 650>>
<<set $playerGigoloJobExperience += 1>>As soon as you walk through the door, you see a man sitting in one corner, sipping from a cup of coffee. He looks up and waves you over.
<<talk "thought">>That must be the client, I hope. . .<</talk>>\
<<mook "Male Client" "male">>Hi there, young lady. You must be, Joy, correct?<</mook>>\
The man asks as you approach him.
<<talk "player">>Yep, that's me.<</talk>>\
You respond with a smile, he nods and motions for you to take a seat opposite him, beside another, more thuggish looking guy.
<<mook "Male Client" "male">>Well then, why don't we get started?<</mook>>\
The first man says, he then goes quiet and leans forward.
<<mook "Male Client" "male">>This is my associate, you see, I have a particular fetish I'd like for you to //entertain.//<</mook>>\
Your heart starts beating faster at his words, a small chill runs down your spine.
<<mook "Male Client" "male">>I'd like for you to let my friend here, grope and tease you while we, um, talk and enjoy our date. Please?<</mook>>\
[[Let it happen.|Bakery Date 17a]]
[[Refuse to be touched.|Bakery Date 17b]]You nod silently, unsure what else to do. Your eyes dart nervously towards the other man, who has taken this all in stride. He just nods and grins broadly.
<<mook "Male Client" "male">>Great! So, why don't you tell me a bit about yourself, Joy?<</mook>>\
The client asks.
<<talk "player">>Uh. . .<</talk>>\
For a moment, you hesitate, not sure how much information to give when you feel the guy sitting beside you, reach over and wrap an arm around your waist. His hand rests gently on your hip.
<<talk "player">>I uh, I'm a student.<</talk>>\
Deciding it is best to ignore the man sitting next to you, you lie to the client.
A faint gasp escapes your lips as you feel the second man's other hand find its way to your butt. It slides under your skirt and cups it firmly in his palm, squeezing lightly.
<<mook "Male Associate" "male">>You're really tight.<</mook>>\
He whispers to you.
<<mook "Male Associate" "male">>It would be such a shame if something happened to you.<</mook>>\
His fingers move slightly higher and start rubbing your ass cheek, sending shivers up your back. You glance over at the client, but he doesn't seem bothered by any of this. In fact, he seems amused; watching as the man fondles and squeezes your body.
<<mook "Male Client" "male">>What are you studying?<</mook>>\
The client continues his questions.
<<talk "player">>Uh. . . Well, I was thinking about becoming, uh, a teacher.<</talk>>\
You answer, he chuckles softly before speaking once more.
<<mook "Male Client" "male">>Teacher huh? Well that's wonderful. There aren't many good teachers these days.<</mook>>\
<<talk "player">>Thank you sir.<</talk>>\
The man beside you continues groping and fondling your body while the client asks you questions, you manage to mostly keep your composure through it all as you lie and embellish things about yourself.
After a few hours, the client signals for his friend to stop and stands up.
<<mook "Male Client" "male">>Thank you for entertaining us today, Joy.<</mook>>\
Both men nod to you and leave the bakery, you sigh to yourself before entering the bathroom to change into your regular clothing.
Once dressed, you leave the store and pull out your phone, texting 'done' to the dating services number.
You receive a reply a few minutes later.
//Excellent work, Miss. Joy. Your payment of $890 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Uh, no thanks. I'd rather not have some stranger touch me.<</talk>>\
You shake your head, blushing as the two men laugh at your response.
<<mook "Male Client" "male">>Oh, come on Joy, you'll just have to endure it for a few hours, won't you? Just until we've had our fun.<</mook>>\
The first man tries his best to convince you.
<<talk "player">>No, really, I'd rather not. . .<</talk>>\
<<mook "Male Client" "male">>Alright, fine, but if you change your mind, just accept our request and we can get things going, alright?<</mook>>\
You nod, feeling relieved, he stands up and walks away. His companion follows him out, leaving you alone with your thoughts.
<<talk "thought">>That, was weird. . .<</talk>>\
Sighing to yourself, you find the nearest bathroom and change into your regular clothing before leaving the bakery.
Once outside, you receive a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As soon as you arrive, there is an older man standing in front of the door with his hands behind him while he waits patiently. You walk up beside him and notice that his eyes are fixed upon your chest.
Your blouse was is tight enough to conform to your chest and your nipples are faintly visible through it without being too revealing, but now this guy seems intent on staring directly down your top.
<<talk "player">>Hello sir, I'm Joy. Are you my client for today?<</talk>>\
You politely ask.
<<mook "Male Client" "male">>It would appear that I am. It's nice to meet ya.<</mook>>\
The client responds warmly.
With a quick greeting, the man leads you into the bakery where he then orders two cups of tea. After getting the drinks, both of you find an empty table and sit across from one another.
<<mook "Male Client" "male">>So, what do you do outside of work?<</mook>>\
He asks.
<<talk "player">>Well, I'm uh, a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Oh really! What are you studying?<</mook>>\
The question catches you by surprise, momentarily, but you quickly come up with something.
<<talk "player">>Uh, Biology.<</talk>>\
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
<<talk "player">>Y-yeah, I guess it does. Why don't you tell me a bit about yourself?<</talk>>\
You say, changing the topic away from yourself and to him. He laughs heartily and spends the next few hours talking about himself, explaining the work he does and his hobbies.
After a while, he looks down at his watch after finishing his tea.
<<mook "Male Client" "male">>Well, it's been nice meeting you.<</mook>>\
He takes your hand in his and places a kiss on it, the lets go.
<<mook "Male Client" "male">>But I must be going now.<</mook>>\
You nod, watching him leave. With a sigh, you finish up then head to the bathroom to change into your regular clothing.
Once dressed, you exit the bakery and text 'done' to the dating services number.
//Great work, Miss. Joy. Your payment of $700 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 700>>
<<set $playerGigoloJobExperience += 1>>You make your way to the bakery, looking around, there doesn't appear to be anyone waiting so you decide to stand near the door while keeping an eye out for today's client. After about ten minutes, a man approaches you.
<<mook "Male Client" "male">>Hello, you must be Joy.<</mook>>\
You look up from your phone upon hearing his greeting, smiling politely.
<<talk "player">>That's me, I take it that you're my client?<</talk>>\
<<mook "Male Client" "male">>Yes, yes! That's right, let's head inside.<</mook>>\
The client walks into the bakery and motions for you to follow him in. Stepping inside, the man leads you to the counter, where buys two cups of coffee.
<<talk "femaleEmployee">>Thank you, sir!<</talk>>\
The cashier chirps happily as she hands over the drinks. He pays her and then takes a cup of coffee from the counter, holding it out to you.
<<mook "Male Client" "male">>Here you go.<</mook>>\
He says with a smile, you take it from him and sip slowly, enjoying the rich taste. Once the man has finished sipping his drink, you follow him to an empty table. You and the client sit across from each other at the table, drinking your coffees. Your eyes meet, making you blush slightly.
<<mook "Male Client" "male">>So, what do you do in your free time?<</mook>>\
<<talk "player">>Uh, well, I'm. . . A student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Oh really? Where are you studying?<</mook>>\
The client inquires.
<<talk "player">>The uh, college here in Pendleton.<</talk>>\
<<mook "Male Client" "male">>Pendleton College?! What subject is your major in?<</mook>>\
He presses, you stare down at the table in response to his sudden interest in your little fib, unsure how to respond.
<<talk "player">>Uh, psychology.<</talk>>\
You blurt out the first thing that comes to mind, the man smiles widely.
<<mook "Male Client" "male">>Ah, Psychology. Do you plan on working as a psychologist once you graduate?<</mook>>\
<<talk "player">>Uh, y-yeah, I've always been interested in that, field.<</talk>>\
Your client leans back against his chair, looking you over carefully and murmurs quietly.
<<mook "Male Client" "male">>I see.<</mook>>\
<<talk "player">>So, what about you? Do you have any hobbies or interests?<</talk>>\
Trying to steer the conversation away from you, you start asking him questions, he nods.
<<mook "Male Client" "male">>Well, I love cars; especially classic muscle cars. There's nothing like a hot car! But lately, all my money goes towards the gym so I can get bigger and stronger.<</mook>>\
His response gets a fake giggle from you.
<<talk "player">>Sounds very healthy, sir!<</talk>>\
The client's eyes gleam, and for the next few hours, the client talks about different workouts and the best plans for certain muscles groups as well he discusses diets.
After a while, the man stretches.
<<mook "Male Client" "male">>Well, Joy. Thank you for the company, it was nice meting you. Our date time is up and I still need to hit the gym, take care.<</mook>>\
He takes your hand in his for a brief moment, before standing up from his seat.
<<talk "player">>Thank you again sir, I enjoyed meeting you too.<</talk>>\
You reply politely as the man walks away, leaving the bakery. With a sigh, you enter the bathroom and change into your regular clothing.
Once dressed, you leave the bakery and text 'done' to the dating services number.
//Of course, Miss. Joy. Your payment of $400 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 400>>
<<set $playerGigoloJobExperience += 1>>As you walk down the sidewalk towards the bakery, there are several people sitting outside on benches, relaxing or having lunch. You spot two men eating sandwiches while reading magazines.
There is also a young couple who seem very happy together, a woman walks by wearing a long white dress that hugs her curvy body tightly. She smiles at you as she passes, causing your heart to flutter slightly.
Finally, you arrive at the front door of the bakery, to see a man standing there looking impatiently up into the sky. As you approach him, his eyes lock onto yours when you stop next to him.
<<talk "player">>Hello.<</talk>>\
You greet him, he takes a deep breath while looking you over, then sighs.
<<mook "Male Client" "male">>Ah. . . Hello, Joy, right?<</mook>>\
The man asks, you nod in response.
<<talk "player">>Yes, I'm Joy.<</talk>>\
He steps forward and gives you a firm handshake.
<<mook "Male Client" "male">>Well, let's get going, shall we?<</mook>>\
Together, you head through the shop doors, past all the baked goods on display until you reach the counter where they make everything fresh each day. The smell of freshly made bread fills your nostrils, making your stomach growl.
You look around, spotting a few tables set up near one wall with chairs along them. Most of these are taken, but there's a free table for you and the client to sit at.
<<mook "Male Client" "male">>Thank you.<</mook>>\
The client and you, both order some coffee before seating yourselves at the table. Then, you take a sip of your drink while the man begins to speak to you.
<<mook "Male Client" "male">>I have to admit; I wasn't expecting such a pretty girl.<</mook>>\
He chuckles, your cheeks flush red, as you blush.
<<talk "player">>Oh! Well thank you!<</talk>>\
His smile broadens.
<<mook "Male Client" "male">>So, Joy, what do you do in your free time?<</mook>>\
<<talk "player">>Uh, well, I'm a student.<</talk>>\
You lie, remembering Amy's advice, he looks at you curiously.
<<mook "Male Client" "male">>A student, huh? What kind of studies are you taking?<</mook>>\
<<talk "player">>Uhh. . . Psychology.<</talk>>\
<<mook "Male Client" "male">>Psychology?<</mook>>\
The man laughs.
<<mook "Male Client" "male">>That sounds interesting!<</mook>>\
<<talk "player">>And what about yourself, sir...?<</talk>>\
You quickly change the subject, he shrugs.
<<mook "Male Client" "male">>Not much to tell really. I work at my company out of state and travel home once or twice a month. My wife works there too, so it makes things easier that way.<</mook>>\
<<talk "player">>Have you ever been to Pendleton before?<</talk>>\
<<mook "Male Client" "male">>Not much. This is only one of the few times I've visited this town actually.<</mook>>\
The two of you make small talk for nearly an hour while enjoying your coffee, eventually the client stands up.
<<mook "Male Client" "male">>Thank you for the company today, Joy.<</mook>>\
He says with a smile.
<<mook "Male Client" "male">>It was nice meeting you.<</mook>>\
You stand as well and give him another firm handshake.
<<talk "player">>Yes, it was pleasant talking to you.<</talk>>\
After the man leaves, you head to the bathroom and change into your regular clothing.
Once dressed, you exit the bakery and text 'done' to the dating services number.
//Well done, Miss. Joy. Your payment of $300 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 300>>
<<set $playerGigoloJobExperience += 1>>You dial the number to //Mistress Ceci's Dating Service//, the phone rings for a few seconds before someone picks up.
<<talk "player">>Hi, it's Joy. I'm looking to pick up a client.<</talk>>\
The line is silent for a few seconds and you can faintly hear a typing noise before a woman's voice finally speaks.
<<talk "femaleStranger">>Hello, Joy. Yes, we currently have three options for you. You may choose to go on a date with a client to the park, the bakery or movies.<</talk>>\
With three choices to pick from, you take a moment to decide.
<<link "Park Date">><<gotoevent setup.events.compensatedDatingParkDate>><<addtime { minute : 5 }>><</link>>
<<link "Movie Date">><<gotoevent setup.events.compensatedDatingMovieDate>><<addtime { minute : 5 }>><</link>>
<<link "Bakery Date">><<gotoevent setup.events.compensatedDatingBakeryDate>><<addtime { minute : 5 }>><</link>>
[[Put your phone away.|$location]]<<set setup.events.compensatedDatingMovieDate to [
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 1"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 2"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 3"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 4"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 5"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 6"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 7"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 8"
},
{
requires: 'true',
chance: 100,
link: "Movie Theater Date 9"
},
{
requires: 'true',
chance: 50,
link: "Movie Theater Date 10"
},
]>>Approaching the movie theater, you notice a man sitting outside the main doors. You walk up beside him and he stands, taking his hat off as you approach.
<<mook "Male Client" "male">>Hello Miss.<</mook>>\
He greets you with a soft smile, you return it with a polite one of your own and a nod.
<<talk "player">>Hi, I'm Joy.<</talk>>\
The man looks over at you curiously.
<<mook "Male Client" "male">>So you're my date?<</mook>>\
<<talk "player">>Yes, sir I am!<</talk>>\
With a nod, he puts his hand gently on your shoulder.
<<mook "Male Client" "male">>It is very nice to meet you, Joy.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
The client turns towards the door and leads you inside Once in the lobby, he buys two tickets for a film called 'Love Struck', which is playing now. He hands you one ticket and tells you to go sit down while he goes to get drinks from the concession stand.
As soon as you enter the movie theater, you look around for seats. Finding an empty seat near the middle, you slip into it and wait for the client. After about ten minutes, the man comes back with popcorn and soda and sits next to you.
<<talk "player">>Thank you.<</talk>>\
He hands you one of the drinks.
<<mook "Male Client" "male">>Not at all, my pleasure.<</mook>>\
The lights dim and the previews begin. As they do so, the man begins touching your thigh and stroking it softly under your skirt. His touch sends chills down your spine, causing you to shiver slightly.
A few trailers for other movies play, then the movie starts and you both watch together. During the first half of the film, the man continues rubbing your thighs, occasionally reaching underneath your skirt and giving your ass cheek a gentle squeeze. The movie itself isn't quite interesting, though there are moments where you find yourself drawn in by some part or another.
An hour and a half passes by quickly, and the credits roll signaling the end of the movie. The client leans forward and kisses you on the lips lightly before standing up quickly.
<<mook "Male Client" "male">>Well. . . That was certainly something.<</mook>>\
You stretch your arms and legs.
<<talk "player">>I agree.<</talk>>\
The client holds out his hand to help you rise. Once standing, he takes your arm in his own and leads you out of the theater and to the lobby.
<<mook "Male Client" "male">>Thank you for the company today, Joy.<</mook>>\
<<talk "player">>It was my pleasure, sir.<</talk>>\
He lets go of your arm and gives it a soft kiss before leaving, you let out a sigh and head to the nearest bathroom.
After changing into your regular clothes, you exit the movie theater and text 'done' to the dating services number.
//Well done, Miss. Joy. Your payment of $460 has been deposited into your account, keep up the excellent work.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>Walking to the movies, you notice a man standing outside the cinema is tall, as if waiting for someone.
<<talk "thought">>That must be my client. . .<</talk>>\
He looks over once you approach him.
<<mook "Male Client" "male">>Hello.<</mook>>\
The man greets you, wearing a friendly smile.
<<talk "player">>Hi there!<</talk>>\
<<mook "Male Client" "male">>Pleasure to meet you, Joy, right?<</mook>>\
With a raised eyebrow, he looks you up and down as if appraising you.
<<talk "player">>Yup, that's me! And like wise, sir.<</talk>>\
<<mook "Male Client" "male">>Come on then, we're here early enough that no one else has shown up yet. We can grab tickets and some food from the concession stand over yonder while we wait for our film to start.<</mook>>\
Motioning to the doors, he leads you into the movie theater, he then guides you to the counter and purchases two tickets for an upcoming comedy movie. Once inside the auditorium, you find seats in the middle row, and sit down next to each other.
A few minutes pass, and the lights dim and the previews begin playing. A couple of commercials come on first, then it was finally time for the main feature; 'Lankydude'.
The man puts his arm around you as soon as the movie starts, pulling you close against his body. He kisses your neck softly every once in a while during the movie, though you feel somewhat uncomfortable being so affectionate, he seems to like it when you return his affections.
After watching for nearly two hours straight, the credits started rolling across the screen.
<<mook "Male Client" "male">>Oh wow, that went by fast.<</mook>>\
The client gets up as the last credit finishes, he holds his hand out to you.
<<mook "Male Client" "male">>Thanks again for coming with me today, I had fun.<</mook>>\
You take his hand and get to your feet, he then leads you back into the lobby where he takes your hand in his and kisses it before walking off to leave the building.
Sighing to yourself, you head to the bathroom and change into your regular clothes. Having dressed yourself, you exit the movies and text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $500 has been added to your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 500>>
<<set $playerGigoloJobExperience += 1>>Walking to the movie theater, you approach the doors to see a man standing around, waiting. As you approach, he smiles at you.
<<mook "Male Client" "male">>Hey! You must be, Joy, right?<</mook>>\
The man asks.
<<talk "player">>Yes sir, I am.<</talk>>\
You nod, returning the smile.
He chuckles and walks over to hold open one of the double doors for you. Entering the theater, the client leads you to the ticket booth. There, he pays for two tickets to the latest sci-fi flick playing in the theater.
The clerk scans his card, prints up the receipt and hands him both receipts.
<<mook "Male Client" "male">>Thank you.<</mook>>\
Finished paying, the man takes the tickets from the counter and gives one to you.
<<mook "Male Client" "male">>If you want to go find us some seats, I'll get us drinks and popcorn.<</mook>>\
You quickly make your way to the theater and find two empty seats near the back. As you sit down, the client comes back with two bags of popcorn and a couple cups of soda.
<<mook "Male Client" "male">>Here ya go.<</mook>>\
Your client hands you a popcorn and soda, then sits next to you as you begin eating your snacks.
After several minutes, the lights dim, and the previews begin. After seeing all the trailers, the movie finally starts, it is an action-packed science fiction film that keeps you on the edge of your seat throughout.
The movie goes on for nearly two hours until finally, the credits start rolling. Once the last of the credits has finished, the client gets up from his seat and holds his hand out to you.
<<mook "Male Client" "male">>Thanks for coming along today, I had a great time.<</mook>>\
You take his hand and let him pull you up from the seat.
<<talk "player">>It was my pleasure.<</talk>>\
With a nod, he turns and heads towards the exit. You follow after him, walking out into the lobby.
<<mook "Male Client" "male">>Well Joy, it was a pleasure meeting you, take care.<</mook>>\
Taking your hand in his, the man kisses before leaving the theater and you, alone once more. Looking around, you enter a bathroom and change into your regular clothes before exiting the movies.
Once outside, you text 'done' to the dating services number.
//Very well, Miss. Joy. Your payment of $630 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 630>>
<<set $playerGigoloJobExperience += 1>>When you arrive at the front doors, you see a man standing outside, his head bent over reading a newspaper. As he finishes looking through it, he looks up towards you.
<<mook "Male Client" "male">>Hello, you must be Joy?<</mook>>\
He asks, you nod in response and smile back.
<<talk "player">>Yes sir, I am.<</talk>>\
The man tosses away the newspaper and nods.
<<mook "Male Client" "male">>It's very nice to meet you, would you like to go inside?<</mook>>\
<<talk "player">>Oh, yes please!<</talk>>\
He leads you into the building, and you enter it together before heading to the ticket booth. Once there, the man pays for both tickets to the latest buster film.
Your client buys a large popcorn and two drinks while you get some candy from the concession stand. When you're done, he leads you into the theater and sits down next to you.
The lights dim and the previews start playing. After several minutes, the main feature begins. It's an action flick with lots of explosions and car chases.
During one particularly intense scene, the client reaches over and holds your hand, his fingers entwine with yours as he squeezes tightly. His thumb rubs against the back of your hand gently, sending tingles through your body.
After an hour and a half, the movie ends with the credits beginning to roll. Your client stretches, then gets up and holds out his hand to you.
<<mook "Male Client" "male">>May I escort you outside, my fair lady?<</mook>>\
He asks, you blush and giggle.
<<talk "player">>Sure!<</talk>>\
Taking his hand, you allow him to lead you back to the lobby.
<<mook "Male Client" "male">>Thank you for the company today, Joy. Spending time with you was great.<</mook>>\
<<talk "player">>You too sir!<</talk>>\
The client smiles at you and places a small kiss on your cheek, he then walks away. You quickly make your way to the nearest bathroom and change into your regular clothing before heading outside.
Stepping out of the movie theater, you text 'done' to the dating services number.
//Excellent, Miss. Joy. Your payment of $580 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 580>>
<<set $playerGigoloJobExperience += 1>>Arriving at the movie theater, you spot a man waiting near the doors. As you approach him, he smiles and holds out his hand.
<<mook "Male Client" "male">>Hello.<</mook>>\
He greets you, his lips spread into a friendly smile.
<<talk "player">>Hi, I'm Joy.<</talk>>\
You return his greeting as you shake hands with the man.
<<mook "Male Client" "male">>It's a pleasure to meet you Joy, shall we head on inside?<</mook>>\
He takes your arm in his own and leads you into the theater. The two of you go through the ticket line, pay for your tickets, then enter the theater where several other couples are already seated.
<<mook "Male Client" "male">>Here is our seat, this way please.<</mook>>\
Once you're settled in, the lights dim and the previews begin playing. After a minutes of watching the preview reel, the movie starts.
It's an action movie with lots of explosions, gun fights, car chases, and even some aliens thrown in for good measure. It's not really the best film, but it isn't terrible either.
Having sat through the entire movie, the credits start rolling across the screen. Once they finish, the client stands up.
<<mook "Male Client" "male">>Thank you for coming out today.<</mook>>\
The client extends his arm out, you take his hand and let him lead you back to the lobby. As soon as you exit the theater, the man pulls you close to him.
<<mook "Male Client" "male">>So, did you enjoy yourself?<</mook>>\
<<talk "player">>I did, thank you sir.<</talk>>\
<<mook "Male Client" "male">>Good, I enjoyed myself too.<</mook>>\
He leans forward, pressing his lips against yours briefly. The kiss only lasts for a second before he breaks away.
<<mook "Male Client" "male">>See you around, Joy.<</mook>>\
You smile at him and nod, and watch as he walks off towards the parking lot. With a quick glance around, you make your way to the nearest bathroom and change into your regular clothes before leaving the theater.
Once outside, you text 'done' to the dating services number.
//Good work, Miss. Joy. Your payment of $725 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 725>>
<<set $playerGigoloJobExperience += 1>>Heading to the movie theater, you walk up to the doors and look around for the client you're suppose to meet.
After a minute or two of looking around, you spot the client walking towards you from across the street. The man stops several feet away from you and stands there watching you. You wait there, feeling awkward from his silent stare.
<<mook "Male Client" "male">>Hello? Are you Joy? I was told you'd be here.<</mook>>\
<<talk "player">>Yes sir, I am.<</talk>>\
<<mook "Male Client" "male">>Thank goodness! I've been waiting forever!<</mook>>\
He exclaims, crossing his arms.
<<talk "player">>Oh, uh, sorry. . .<</talk>>\
<<mook "Male Client" "male">>Don't worry about it, just get over here and let me see that pretty little body of yours.<</mook>>\
[[Follow the clients orders.|Movie Date 6a]]
[[Refuse the clients orders.|Movie Date 6b]]You move forward until you are standing directly in front of him, with only an inch or two separating the two of you.
His eyes scan down your body, lingering on each part as if trying to memorize every inch.
<<mook "Male Client" "male">>Now, turn around and show off those ass cheeks.<</mook>>\
He suddenly orders.
Slowly, you spin around so that the man can admire your backside. Your heart starts pounding faster than normal and you feel silly showing yourself to this man, but he's your client and therefore entitled to whatever view of you he wants.
<<mook "Male Client" "male">>Excellent, now come on, let's head inside the cinema.<</mook>>\
Nodding, you follow behind him into the lobby.
<<mook "Male Client" "male">>So, what's playing today?<</mook>>\
<<talk "player">>I believe they have //30 Tinctures Lighter.//<</talk>>\
You answer.
<<mook "Male Client" "male">>That sounds great!<</mook>>\
The client considers it fit a moment, but decides to see that movie, you wait while he pays for tickets, then walk through the door and sit down beside him. A few minutes later, the previews begin playing.
As you look out at the screen, you notice that your client has placed his hand on your thigh, his fingers rest against your skin, slowly tracing up your inner thigh. You try not to react to the touch, instead keeping your gaze focused on the screen. After a moment or two, the lights dim and the movie begins.
Not long after the movie starts, one of your client's hands slide under the hem of your skirt and cup your ass. His middle finger rubs along your butt-crack, teasing your asshole with the tip. Your cock throbs in response to the gentle caress, straining against the chastity cage imprisoning it beneath your lace thong. You bite your lip, trying to stifle any noises as you continue watching the movie.
The client continues fondling you throughout the first half of the film, occasionally sliding his finger between the cheeks of your ass. As the second act rolls around, however, he pulls away from you.
For an hour and a half, the movie continues before the ending credits begin rolling across the screen.
You're surprised when your client stands, looking towards the exit, he then extends his hand out to you.
You take his hand, letting him pull you up. His grip is strong and firm, making your body tingle all over. The client leads you back out to the lobby, where he heads for the exit.
He stops halfway and turns to face you.
<<mook "Male Client" "male">>It was nice, thank you for seeing a movie with me, Joy.<</mook>>\
<<talk "player">>Yes sir, it was my pleasure.<</talk>>\
You reply.
The man smiles and nods, then continues walking through the doors. As soon as he leaves, you make your way to the bathroom and change into your regular clothes before exiting the cinema.
Once outside, you text 'done' to the dating services number.
//Very good, Miss. Joy. Your payment of $370 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $Money += 370>>
<<set $playerGigoloJobExperience += 1>>You shake your head.
<<talk "player">>No thank you, I'd rather not.<</talk>>\
<<mook "Male Client" "male">>What did you say, little bitch?<</mook>>\
He asks angrily, causing you to flinch at his tone.
<<talk "player">>I said, no thank you. Please don't make me do anything I'm uncomfortable with.<</talk>>\
The client lets out an angry huff, and suddenly grabs your arm, you gasp as he pulls you to him. He wraps one hand around the back of your neck, and places the other on your cheek, gently tilting your face up to look into his eyes.
<<mook "Male Client" "male">>Listen here, you little slut.<</mook>>\
He growls in a low voice.
<<mook "Male Client" "male">>Since you pissed me off, you're going to show me what you've got in those panties, or else I'll just have to take them off myself.<</mook>>\
His words send a shiver down your spine. Your heart begins pounding wildly as fear and excitement course through your body.
Taking a deep breath, you are about to push him away and defend yourself as necessary but a female voice calls out from further down the street.
<<talk "femaleStranger">>Stop that right now, you can't treat her like this.<</talk>>\
The man turns around and sees a beautiful woman standing nearby with her hands on her hips and a mean glint look in the woman's eyes.
<<talk "femaleStranger">>What the hell is going on here.<</talk>>\
She asks, he man looks at the you, then back at the woman.
<<mook "Male Client" "male">>This bitch was giving me attitude. I told her to show me some respect, and she refused. So, I'm just teaching her a lesson<</mook>>\
The woman glares at the man.
<<talk "femaleStranger">>Let her go, the cops are already on their way.<</talk>>\
She warns the man gripping your neck.
<<mook "Male Client" "male">>Fuck!<</mook>>\
After a few seconds of thinking things through, he releases you, and you stumble back, rubbing your sore neck. The man beats a hasty retreat, his back soon disappearing behind some buildings further up the street.
<<talk "femaleStranger">>Are you alright? Do you need me to call an ambulance?<</talk>>\
Worried about you, the woman looks you over but you shake your head.
<<talk "player">>No, I'm fine. Thank you for helping me.<</talk>>\
You say, offering her a shaky smile, she gives you a sympathetic look.
<<talk "femaleStranger">>Don't worry about it. He shouldn't have been treating you like that. What's your name?<</talk>>\
<<talk "player">>I'm Joy, ma'am.<</talk>>\
<<talk "femaleStranger">>Joy. You take care of yourself now, okay? And don't let anyone treat you like that again.<</talk>>\
After thanking her once more, you walk away. A few minutes pass before your phone vibrates. You check it to see a message from the dating services number.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
Letting out a sigh, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 60 }>>
<<set $playerGigoloJobExperience += 1>>As you walk towards the entrance, you can see a man standing near the doors.
<<mook "Male Client" "male">>Hello.<</mook>>\
He nods as you approach him.
<<talk "player">>Hi, I'm Joy, your date for tonight.<</talk>>\
<<mook "Male Client" "male">>Oh, hello.<</mook>>\
The man smiles, taking your hand and kissing it gently.
<<mook "Male Client" "male">>Pleased to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Your client leads you inside the theater and to the concession stand where he buys two tickets. Once you're seated in the dark theater, he takes your hand again and kisses it.
<<mook "Male Client" "Male">>Thank you for coming out with me today.<</mook>>\
He whispers, you smile at him.
<<talk "player">>Well, I didn't really have much else to do.<</talk>>\
You jokingly say, the client chuckles and wraps his arm around your shoulder.
<<mook "Male Client" "male">>I understand.<</mook>>\
A few minutes after sitting down, the lights dim and previews play for a few, then the film starts. The movie is a comedy, you find it funny at times, but it's not quite as good as the previews made it seem like.
After it ends, you and the client make small talk while walking back to the lobby.
<<mook "Male Client" "male">>So, how was the movie?<</mook>>\
<<talk "player">>It was alright, but it wasn't as funny as the previews made it look like.<</talk>>\
<<mook "Male Client" "male">>Really? I thought it was hilarious.<</mook>>\
Your companion chuckles, patting you on the shoulder.
<<talk "player">>Well, it had its moments I suppose.<</talk>>\
You admit with a shrug.
<<mook "Male Client" "male">>Of course, of course. Thank you for spending time with me, Joy, it was fun.<</mook>>\
<<talk "player">>I enjoyed myself too.<</talk>>\
The client quickly pecks you on the cheek, then walks away, leaving the theater. You let out a sigh, and head to the bathroom to change into your regular clothing.
Having dressed yourself, you exit the cinema and text 'done' to the dating services number.
//Great work, Miss. Joy. Your payment of $715 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 715>>
<<set $playerGigoloJobExperience += 1>>You arrive a little early, so you lean your back against the wall of the theater. As you wait, you look around, taking in the various posters and movies displayed on the walls.
There are two men sitting nearby, they're talking quietly amongst themselves while they smoke cigarettes.
The man closest to you turns his head and looks at you. His eyes meet yours, a small smile spreading across his face as he gives you a quick nod. You blush and look away, staring down at the ground.
Beside him, the man stands up and walks over to you.
<<mook "Male Client" "male">>Hey there, beautiful.<</mook>>\
<<talk "player">>Uh, hello.<</talk>>\
You blink a few times, taken aback by his sudden compliment.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
He takes your hand and leads you inside the lobby. You follow him into the theater where he gets a ticket for you. He hands it to you and tells you to go ahead and get seated.
You walk through the doors into the darkened cinema. It's an empty room, save for a couple sitting near the front of the auditorium.
Taking a deep breath, you sit down in one of the chairs, feeling a little nervous. The man enters shortly after and sits down next to you, he leans forward and kisses you on the cheek.
<<mook "Male Client" "male">>Thank you for accepting my request.<</mook>>\
He whispers in your ear, you blush and turn to look at him.
<<talk "player">>It was no problem, I'm happy to do this.<</talk>>\
You whisper back as his hand comes to rest on your thigh, gently stroking it while the lights dim. Previews begin playing, showing various trailers for different movies.
A few minutes later, the movie starts and the screen fills with bright colors and sounds. Your date continues to stroke your leg, his fingers slowly moving up towards your crotch, your cock throbs painfully against the chastity cage as he caresses your thighs, his fingertips lightly brushing against your panties.
<<mook "Male Client" "male">>I bet you're incredibly wet, aren't you.<</mook>>\
The man quietly whispers into your ear.
<<mook "Male Client" "male">>You want me to touch you, don't you?<</mook>>\
You blush and look away from him, instead trying to focus on the movie.
<<mook "Male Client" "male">>Hmm? What's this. . . You have a cock. . .? You're actually a male!<</mook>>\
Your date gasps, you glance at him nervously, he seems surprised by what he feels.
<<talk "player">>S-Sorry. . .<</talk>>\
He laughs from your reaction.
<<mook "Male Client" "male">>No need to be sorry. I'm just surprised is all.<</mook>>\
<<talk "player">>Oh, okay. . .<</talk>>\
The movie eventually ends, the lights come up and people start filing out of the theater. As you stand up, your date grabs your arm and pulls you close, kissing you deeply.
<<talk "player">>What are you doing?<</talk>>\
You gasp, but he quiets you with another, much more passionate kiss.
<<mook "Male Client" "male">>Shh.<</mook>>\
The whispers, leaning in closer to your ear.
<<mook "Male Client" "male">>I love surprises, especially ones like this.<</mook>>\
His lips move down to your neck, softly nibbling at your skin. His hands roam over your body, massaging your breasts and squeezing your ass cheeks.
A soft moan escapes from your lips as he pushes his hard cock between your legs, rubbing it against your panties.
<<talk "player">>W-Wait, we're in public. . . The theater staff will catch us. . .<</talk>>\
You mutter, but it does nothing to deter the client from lavishing both your mouth and neck with kisses.
<<mook "Male Client" "male">>If they do, I'll pay them off.<</mook>>\
He says huskily, you sigh and let him continue to kiss you. After a few moments, the client breaks away and leads you back out into the lobby. There, he briefly presses his lips against yours one last time.
<<mook "Male Client" "male">>Thank you for accepting my request, Joy, I had a lot of fun.<</mook>>\
The man whispers in your ear, he then gives you another quick peck on the cheek before leaving with a smile.
You watch him walk away, and once he's gone, you head to the bathroom and change into your regular clothes before exiting the movies.
Stepping outside, you text 'done' to the dating services number.
//Excellent work, Miss. Joy. Your payment of $890 has been deposited into your account, continue working hard.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>>Approaching the movie theater, there are three men standing by the front door talking.
<<mook "Male Client" "male">>Hey there.<</mook>>\
The man in the middle greets you, stepping forward.
<<mook "Male Client" "male">>Are you Joy?<</mook>>\
He asks, you nod your head in response and smile at him.
<<mook "Male Client" "male">>Good, come this way.<</mook>>\
Motioning to the doors, he leads you inside and towards the counter.
<<talk "employee">>Hello.<</talk>>\
The clerk behind the counter greets you both.
<<talk "employee">>Can I help you?<</talk>>\
Your client nods.
<<mook "Male Client" "male">>Yes, two tickets please.<</mook>>\
Looking up from his computer, the clerk nods and smiles at the man.
<<talk "employee">>Two tickets it is sir.<</talk>>\
The client pays for the tickets and takes them from the clerk.
<<mook "Male Client" "male">>Come this way.<</mook>>\
He guides you into the theater, where only a handful of people are seated, near the middle of the room. The man leads you to a row near the back of the theater, and sits down next to you.
<<mook "Male Client" "male">>Thanks for coming with me.<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
A few minutes after sitting, the lights dim and previews for other movies begin playing. You watch the trailers for a bit until the actual movie starts.
The movie itself isn't that great, but you don't mind much since you're getting paid to be here. A few times during the film, he rubs your thigh or shoulder, making sure you know he likes what he sees.
After the movie ends, the client stands up and holds out his hand to you. You take his hand and stand up, he kisses you on the cheek, then leads you back out into the lobby.
<<mook "Male Client" "male">>That was fun, thanks again for accompanying me to the movies, Joy.<</mook>>\
<<talk "player">>No problem.<</talk>>\
<<mook "Male Client" "male">>I'll see you around.<</mook>>\
Giving you one last kiss, this time his lips pressing against yours, he walks away, leaving you alone in the lobby.
With a quick stretch, you head to the bathroom and change into your regular clothing before exiting the cinema.
Once outside, you text 'done' to the dating services number.
//Of course, Miss. Joy. Your payment of $490 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 490>>
<<set $playerGigoloJobExperience += 1>>The theater is filled with couples and groups of friends, waiting. There are also a handful of single people here and there, most of them teenagers and young adults. You stand off to the side by yourself as you wait for your date to arrive.
After ten minutes, you see a man walking towards you from down the hall. He walks up to you and smiles.
<<mook "Male Client" "male">>Hi.<</mook>>\
<<talk "player">>Hello, I'm Joy.<</talk>>\
The man reaches out and shakes your hand.
<<mook "Male Client" "male">>It's nice to meet you.<</mook>>\
<<talk "player">>Likewise.<</talk>>\
The two of you walk over to the concession stand together, and buy some popcorn and drinks. Afterward, you head into the movie theater.
Your date buys you a ticket to the movie, then sits down next to you. The two of you sit in silence through the previews, until the lights go dim and the movie begins.
The film is an action flick, one that has been highly advertised. It features many explosions, car chases, shootouts, and even a few heavily censored sex scenes. Your date keeps glancing at you while watching the movie, which makes you feel uncomfortable.
When the credits roll, your date stands up and offers his hand to you.
<<mook "Male Client" "male">>Thank you for coming out with me tonight, I had fun.<</mook>>\
<<talk "player">>Me too.<</talk>>\
Smiling at him, you take his hand. He leads you back out to the lobby, where he stops and pecks you on the cheek.
<<mook "Male Client" "male">>Good bye, Joy.<</mook>>\
You watch him leave, before heading to the bathroom and changing into your regular clothes. Once dressed, you exit the cinema and text 'done' to the dating services number.
//Keep up the good work, Miss. Joy. Your payment of $625 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 625>>
<<set $playerGigoloJobExperience += 1>><<set setup.events.compensatedDatingParkDate to [
{
requires: 'true',
chance: 100,
link: "Park Date 1"
},
{
requires: 'true',
chance: 100,
link: "Park Date 2"
},
{
requires: 'true',
chance: 50,
link: "Park Date 3"
},
{
requires: 'true',
chance: 100,
link: "Park Date 4"
},
{
requires: 'true',
chance: 100,
link: "Park Date 5"
},
{
requires: 'true',
chance: 100,
link: "Park Date 6"
},
{
requires: 'true',
chance: 50,
link: "Park Date 7"
},
{
requires: 'true',
chance: 100,
link: "Park Date 8"
},
{
requires: 'true',
chance: 100,
link: "Park Date 9"
},
{
requires: 'true',
chance: 50,
link: "Park Date 10"
},
{
requires: 'true',
chance: 100,
link: "Park Date 11"
},
{
requires: 'true',
chance: 100,
link: "Park Date 12"
},
{
requires: 'true',
chance: 50,
link: "Park Date 13"
},
{
requires: 'true',
chance: 100,
link: "Park Date 14"
},
{
requires: 'true',
chance: 100,
link: "Park Date 15"
},
{
requires: 'true',
chance: 50,
link: "Park Date 16"
},
{
requires: 'true',
chance: 100,
link: "Park Date 17"
},
{
requires: 'true',
chance: 100,
link: "Park Date 18"
},
{
requires: 'true',
chance: 100,
link: "Park Date 19"
},
{
requires: 'true',
chance: 100,
link: "Park Date 20"
}
]>>You arrive at the park and head towards the bench where you were told to meet your client. As you approach, you notice a man sitting on the bench, his back turned towards you.
He turns around as you reach him.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hello.<</talk>>\
<<mook "Male Client" "male">>You must be Joy, right?<</mook>>\
The man asks.
<<talk "player">>Yes, sir.<</talk>>\
You answer him with a friendly smile.
<<mook "Male Client" "male">>Pleasure to meet you.<</mook>>\
<<talk "player">>Pleasure's all mine.<</talk>>\
Your date stands up from the bench and extends his hand for you to shake, you take it and feel the firmness of his grip.
<<talk "player">>So, what do you like to do?<</talk>>\
<<mook "Male Client" "male">>Mostly walking. Come on, let us go for a nice walk through the park for a while.<</mook>>\
You walk together, holding hands as you stroll along the path. The air is cool but not cold, there are no clouds in the sky, only a few scattered wisps of white cloud in the distance.
As you walk, you ask him questions about his life and interests. He tells you about himself, how he was raised by his parents, how he attended college and got a job with the company he works for now, how he met his wife and fell in love.
He speaks of his hopes and dreams for the future, the things he wants to do with his wife and family. You listen intently, asking him questions and filling him in on your own life. You tell him half-truths and lies about yourself, exaggerating certain aspects of your life to make yourself seem more interesting. You describe a life that is exciting, adventurous, and full of passion.
The conversation flows easily between the two of you, neither of you feeling the need to rush or rush to fill in the gaps. The park is quiet, most people are inside watching television or enjoying the warm weather outside.
<<mook "Male Client" "male">>I love this place.<</mook>>\
<<talk "player">>Me too, it's nice.<</talk>>\
You hold his hand tightly as you walk, both of you lost in thought and enjoying each other's company. You continue walking with the client for a few hours, stopping at various points throughout the park to talk.
After a while, he looks at his watch and smiles.
<<mook "Male Client" "male">>It's getting late, I should be going.<</mook>>\
<<talk "player">>Oh, okay.<</talk>>\
<<mook "Male Client" "male">>I had a wonderful time today, thank you so much for meeting me.<</mook>>\
<<talk "player">>It's my pleasure, sir.<</talk>>\
He takes your hand in his and kisses it gently before turning around and walking away. With a sigh, you pull out your phone and text 'done' to dating services number.
//Thank you, Joy. The payment of $500 has been deposited to your account.//
You put your phone back into your pocket and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 500>>
<<run $playerGigoloJobExperience += 1>>You arrive at the park just after noon, and walk down the path towards the bench where the client is waiting. Approaching the bench, you see a man sitting there, he looks up as you approach the bench, his eyes lighting up when he sees you.
<<mook "Male Client" "male">>Hi! Joy, right?<</mook>>\
<<talk "player">>Yes, sir, that's me.<</talk>>\
The man looks you up and down, his eyes wandering over your body.
<<mook "Male Client" "male">>It's nice to meet you. How are you doing today, Joy?<</mook>>\
He asks, nodding in approval of you.
<<talk "player">>I'm fine, thank you, sir.<</talk>>\
<<mook "Male Client" "male">>Good, now, we're going to take a little stroll around the park, is that alright with you?<</mook>>\
Your client holds his hand out to you, with a nod you take it and follow him along the path, hand in hand, your fingers entwined. Your eyes meet and you smile at him, he smiles back before looking away.
<<mook "Male Client" "male">>You seem to be enjoying yourself.<</mook>>\
<<talk "player">>I am, this place is nice.<</talk>>\
The two of you walk along the path for several minutes, admiring the scenery and talking about the town. Eventually, you arrive at the entrance to the park where the man stops.
<<mook "Male Client" "male">>Well, I suppose we should end our date here. It was fun, thank you Joy.<</mook>>\
<<talk "player">>Thank you, sir.<</talk>>\
He takes your hand in his, kissing it gently before letting go.
<<mook "Male Client" "male">>You have a great day, Joy.<</mook>>\
<<talk "player">>Thanks, same to you.<</talk>>\
The client turns and walks off down the path, leaving you alone. You stand there for a moment, watching him until he disappears from view.
You pull out your phone and text 'done' to the dating services number.
//Thank you, Joy. The payment of $430 has been deposited to your account.//
Letting out a sigh, you find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 430>>
<<set $playerGigoloJobExperience += 1>>It's a beautiful day outside. The sun is shining brightly, there are no clouds in the sky. A gentle breeze blows across the grass and trees as you walk down the path towards the park.
Sitting on a bench, if a man who you assume is your client for today's date. He's sitting with his arms crossed over his chest, leaning against the back of the bench.
<<talk "player">>Hey there.<</talk>>\
The man turns his head to look at you.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
<<talk "player">>I'm Joy, the date you requested for today.<</talk>>\
His eyes widen and he smiles at you.
<<mook "Male Client" "male">>Oh, hello. It's nice to meet you.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Your client stands up and holds out his hand.
<<mook "Male Client" "male">>Shall we?<</mook>>\
You take hold of his hand and allow him to lead you away from the bench. He walks around the park with you, passing by families and couples enjoying the weather.
As you walk, the man leads you towards a small pond. It's a peaceful spot, with lots of tall trees surrounding it.
<<talk "player">>This is a lovely place.<</talk>>\
<<mook "Male Client" "male">>I'm glad you think so.<</mook>>\
The two of you continue walking for nearly an hour, you ask him about his life and he asks you about yours, the conversation flows easily between him and yourself.
<<mook "Male Client" "male">>It's getting late, we should end things here. Thank you for the company, Joy.<</mook>>\
He suddenly announces, a hint of disappointment in his voice.
<<talk "player">>It was my pleasure.<</talk>>\
The client takes your hand and kisses it before walking off down the path leading back to town. You watch him go, feeling a strange sense of loss as he walks away.
You look for a place to change back into your regular clothing, and once changed, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Good work, Miss. Joy. The payment of $350 has been deposited into your account.//
Having completed your date, you put your phone back into your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 350>>
<<run $playerGigoloJobExperience += 1>>It's a nice day out today, warm with a light breeze blowing. You walk down the sidewalk towards the park, the grass and trees swaying gently in the wind. As you reach the entrance, you see a man sitting on a bench nearby.
<<mook "Male Client" "male">>Hello.<</mook>>\
He stands up to greet you.
<<talk "player">>Hi.<</talk>>\
You return his greeting with a friendly smile.
<<mook "Male Client" "male">>Joy, I take it?<</mook>>\
<<talk "player">>Yup, that's me.<</talk>>\
The man nods in response.
<<mook "Male Client" "male">>Pleasure to meet you.<</mook>>\
<<talk "player">>Pleasure's all mine.<</talk>>\
<<mook "Male Client" "male">>Well, come on then, let's go for a walk.<</mook>>\
He takes your hand and leads you off towards the park. As you walk, the man entwines his fingers with yours.
The two of you walk along the path, talking and getting to know each other. While traveling along the path, the sun shines brightly overhead as you enjoy the warm air.
<<talk "player">>So, what do you do?<</talk>>\
You ask, deciding to strike up a conversation with the client.
<<mook "Male Client" "male">>I'm a sales rep for a company.<</mook>>\
He answers.
<<talk "player">>Oh, that's nice.<</talk>>\
<<mook "Male Client" "male">>Yeah, it pays well.<</mook>>\
The man chuckles before speaking again.
<<mook "Male Client" "male">>And the best part is, I get to travel around the country, meeting new people and seeing new places.<</mook>>\
<<talk "player">>Sounds like fun.<</talk>>\
You continue walking along the path with him, holding hands as the two of you talk. After a few hours, the man stops walking and turns to face you.
<<mook "Male Client" "male">>Thank you for the company, Joy. I had a great time.<</mook>>\
<<talk "player">>Me too.<</talk>>\
He takes your hand again and leads you back to the entrance of the park, then lets go.
<<mook "Male Client" "male">>Good bye, Joy.<</mook>>\
<<talk "player">>See you later.<</talk>>\
The client turns and walks away, leaving you standing there alone. Taking a deep breath, you pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a text back.
//Well done, Miss. Joy. The payment of $460 has been deposited into your account.//
You put your phone back into your pocket and find a place to change back into your normal clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<run $Money += 460>>
<<run $playerGigoloJobExperience += 1>>You walk along the path that leads through the park, looking around at the trees and flowers as you pass them.
<<mook "Male Client" "male">>Oh, hello there.<</mook>>\
A male's voice calls out from behind, you turn around and see a man sitting on a bench.
<<talk "player">>Hello.<</talk>>\
Startled for a second, you respond to him.
<<mook "Male Client" "male">>Would you like to sit with me?<</mook>>\
<<talk "player">>Sure.<</talk>>\
With a quick glance around, you walk over to the bench and seat yourself near him.
<<mook "Male Client" "male">>Thank you.<</mook>>\
He clears his throat and looks at you, taking a deep breath.
<<mook "Male Client" "male">>You're Joy, yes?<</mook>>\
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Good, good. I was worried I would have to wait long for my 'date' to get here. Shall we go for a walk, yes?<</mook>>\
You nod and the man offers his hand to you, which you graciously take hold of.
<<mook "Male Client" "male">>So, tell me, what do you like to do when you aren't working?<</mook>>\
<<talk "player">>I love to read books.<</talk>>\
Quickly thinking of something, you blurt out the first thing that comes to mind.
<<mook "Male Client" "male">>Books, yes, I can see that. So, what kind of books do you enjoy reading?<</mook>>\
<<talk "player">>Anything really, I don't have any preferences.<</talk>>\
<<mook "Male Client" "male">>Fair enough.<</mook>>\
The two of you walk along the path in silence for a few minutes.
<<talk "player">>Well, if you don't mind me asking, what kind of books do you read?<</talk>>\
The client goes into detail on his favorite kind of books, listing off several titles and their summaries.
<<talk "player">>Interesting, I haven't heard of some of those.<</talk>>\
You say, continuing to walk with him for a while longer.
<<mook "Male Client" "male">>Oh, well, that's fine.<</mook>>\
He says.
<<mook "Male Client" "male">>I'm sure you have your own preferences.<</mook>>\
After a few hours of walking, the client stops near the edge of the park, where you first met him.
<<mook "Male Client" "male">>Well, this is as far as we go.<</mook>>\
<<talk "player">>Alright.<</talk>>\
<<mook "Male Client" "male">>I hope you enjoyed your time with me, Miss Joy.<</mook>>\
He lifts your arm up and gently kisses the back of it.
<<talk "player">>Yes, I did.<</talk>>\
<<mook "Male Client" "male">>Good, I look forward to seeing you again.<</mook>>\
<<talk "player">>Me too.<</talk>>\
The client lightly pecks you on the cheek before walking away. You stand there, watching him until he is out of sight, and taking a deep breath, you find a place to discreetly change back into your regular clothes.
Once dressed, you pull out your phone and text 'done' to the dating services number.
A few seconds later, the number replies.
//Thank you, Miss Joy. Your payment of $675 has been deposited into your account.//
With a sigh, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 675>>
<<set $playerGigoloJobExperience += 1>>After arriving at the park, you sit down on a bench and wait. Within minutes, a man approaches and sits down next to you.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hi.<</talk>>\
An awkward silence fills the air between you until he speaks again.
<<mook "Male Client" "male">>Are you, Joy?<</mook>>\
<<talk "player">>Yes, that is me.<</talk>>\
You answer him.
<<mook "Male Client" "male">>Hm, so you're my date for today. . .<</mook>>\
He murmurs, looking your body up and down.
<<mook "Male Client" "male">>You're cute.<</mook>>\
The man suddenly blurts out, grinning.
<<talk "player">>Uh, thank you.<</talk>>\
A faint blush colors your cheeks at the sudden compliment.
<<mook "Male Client" "male">>Well, let's go for a walk through the park.<</mook>>\
The client grabs your hand and stands up, pulling you to your feet, he then wraps an arm around your waist. You're taken by surprise as he pulls you tight against him, but you don't resist, letting the client lead you through the park.
His hand slowly travels down the small of your back and down to your butt. He cups it and squeezes it gently.
<<mook "Male Client" "male">>Mmm, you have a nice ass.<</mook>>\
He whispers into your ear, you look over at him, doing your best to smile.
<<talk "player">>I do?<</talk>>\
You ask through gritted teeth.
<<mook "Male Client" "male">>Yeah, you do.<</mook>>\
The client confirms, squeezing your ass again.
<<talk "player">>Thanks. . .<</talk>>\
You murmur as he leads you down a path that winds through the park, his hand never leaving your butt. While walking, he slips his fingers down your lace thong and feels your testicles. You feel a warmth in your stomach as he fondles them.
<<mook "Male Client" "male">>Woah, wait, you're a male??<</mook>>\
Giving you a bemused look, the man asks, his hand still fondling your nutsack.
<<talk "player">>Y-Yeah, I am. . .<</talk>>\
<<mook "Male Client" "male">>Well, you look feminine enough and I already paid so whatever.<</mook>>\
He shrugs, squeezing your balls again. You continue walking with the client, your face flushed with embarrassment and arousal.
<<talk "thought">>Oh god, I hope no one sees us walking like this. . .<</talk>>\
The thought both scares you, and yet somewhat arouses you.
You and the client walk for nearly an hour before reaching the edge of the park, thankful that no one noticed what client was doing.
<<mook "Male Client" "male">>Well, here we are.<</mook>>\
The client sighs, removing his hand from your thong.
<<mook "Male Client" "male">>Thanks for the 'company', Joy. I had a lot of fun.<</mook>>\
He says with a wink.
<<talk "player">>Oh, it was my pleasure.<</talk>>\
<<mook "Male Client" "male">>More than you know. . . Goodbye, Joy.<</mook>>\
The client teases, giving you a peck on the cheek. He walks away, disappearing onto the street as you look around for a secluded place to change back into your regular clothes, your cheeks red from embarrassment.
Calming yourself down, you take out your phone and text 'done' to the dating services number.
A few minutes later, a reply is sent.
//Job well done, Miss. Joy. Your payment of $790 has been deposited into your account.//
You sigh in relief, putting your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 790>>
<<set $playerGigoloJobExperience += 1>>As you walk through the park, you spot a man sitting on a bench near the entrance. He is looking at his phone, so you decide to approach him.
<<talk "player">>Excuse me.<</talk>>\
You call out, walking over to the man. He looks up.
<<mook "Male Client" "male">>Yes?<</mook>>\
<<talk "player">>Hi, I'm Joy. Are you the client I'm suppose to meet?<</talk>>\
Putting on a friendly smile, you ask.
<<mook "Male Client" "male">>Yes, I am.<</mook>>\
The client looks you up and down, his eyebrow raised.
<<talk "player">>Okay, well, here I am.<</talk>>\
<<mook "Male Client" "male">>Great, it's nice to meet you Joy.<</mook>>\
He stretches and stands up from the bench.
<<talk "player">>Likewise, sir.<</talk>>\
<<mook "Male Client" "male">>Shall we begin our walk?<</mook>>\
The man asks, holding his hand out to you.
<<talk "player">>Of course.<</talk>>\
With a nod, you take his hand and the two of you walk together through the park, talking about the town, the weather, and your families. You walk in silence for a while, oddly enjoying the feel of his hand in yours.
<<talk "player">>This is a lovely place.<</talk>>\
Looking around, you comment on the environment.
<<mook "Male Client" "male">>Yes, it is. Come, let us rest for a moment. We can sit on this bench.<</mook>>\
He pulls you towards a bench. You sit down, he takes a seat next to you and wraps an arm around your shoulder.
<<mook "Male Client" "male">>Thank you for coming with me today, Joy.<</mook>>\
<<talk "player">>It's no problem, I'm glad you're enjoying the date.<</talk>>\
After some hesitation, you lean against him, and the two of you sit like that for an hour, mostly in silence but with the occasional random small talk.
Some time passes before the client looks at his watch and sighs.
<<mook "Male Client" "male">>I should be getting back to work now.<</mook>>\
<<talk "player">>Okay.<</talk>>\
Both him and yourself stand up, the client takes your hand in his for a brief moment and kisses the back of it.
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
The man pats your head, then turns and walks away. You let out a sigh before pulling out your phone, you text 'done' to the dating services number.
A few seconds later, a message comes back.
//Very good, Miss. Joy. Your payment of $560 has been deposited into your account.//
Putting your phone away, you find a secluded place and change back into your regular clothes before continuing on your way.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 560>>
<<set $playerGigoloJobExperience += 1>>As you walk into the park, you spot a young man sitting on a bench at the edge of the park. He looks up as you approach and smiles.
<<mook "Male Client" "male">>Hi, Miss. . .?<</mook>>\
<<talk "player">>Joy.<</talk>>\
His eyes light up at the mention of your //'name'//.
<<mook "Male Client" "male">>Ah yes, my //date// for today. It is nice to finally meet you.<</mook>>\
<<talk "player">>Likewise, sir.<</talk>>\
You nod, putting on a friendly smile.
<<mook "Male Client" "male">>Alright, let us go for a walk through the park.<</mook>>\
The man stands up and extends his hand out to you.
<<talk "player">>Of course, I'd be glad to accompany you.<</talk>>\
Not wanting to disappoint your client, you take his hand. You and the man walk together through the park, he talks to you about random things like the weather, the birds flying overhead, the trees around you, and nature in general.
Unsure of what to say, you just nod along to whatever he talks about.
After a while, the man leads you over to a bench in the middle of the park. He sits down on the bench and motions for you to sit next to him.
<<mook "Male Client" "male">>I'm glad you decided to take me up on my offer.<</mook>>\
<<talk "player">>Yes, I am too.<</talk>>\
The man places a hand on your bare thigh and strokes it softly, you feel his fingers brush against the lace thong you are wearing underneath your skirt.
<<mook "Male Client" "male">>So, Joy, I must ask. Do you have a boyfriend?<</mook>>\
He suddenly asks, catching you off guard for a moment.
<<talk "player">>Uh, no, not currently.<</talk>>\
<<mook "Male Client" "male">>I see, I see. . .<</mook>>\
Your client sighs, though you notice his lips are curled into a smirk.
<<mook "Male Client" "male">>Well, then, perhaps we can have some fun, if you know what I mean?<</mook>>\
A blush colors your cheeks upon understanding his words.
<<talk "player">>Uh, yeah, I suppose so. . .<</talk>>\
You mutter, turning your attention to the ground.
<<mook "Male Client" "male">>Good, good.<</mook>>\
The man chuckles, he moves his hand up and rubs your lace thong. His eyes widen at feeling the bulge of your chastity cage-locked cock and testicles through the lace thong.
<<mook "Male Client" "male">>Ooh, what's this, you're not really a girl. . . Are you?<</mook>>\
<<talk "player">>No, uh, I'm not. . .<</talk>>\
A gasp escapes from your lips from being fondled so suddenly.
<<mook "Male Client" "male">>Oh, well, that explains a lot.<</mook>>\
He begin rubbing your balls through your thong, and in response to his touch, you feel your cock throbbing and twitching against the chastity cage, unable to become fully erect.
<<mook "Male Client" "male">>Wow, you are quite the naughty one, huh. Crossdressing as a girl and taking part of a Compensated Dating service.<</mook>>\
The client teases you.
<<talk "player">>I-I don't know what you're talking about. . .<</talk>>\
You stammer, unable to look at the man currently playing with your balls in public.
<<mook "Male Client" "male">>Of course you do.<</mook>>\
The man laughs at your reactions.
<<mook "Male Client" "male">>I'll bet you've been fantasizing about this all day, haven't you?<</mook>>\
<<talk "player">>I. . . I-<</talk>>\
<<mook "Male Client" "male">>Ah, looks like my time is up. Well, it's been fun, Joy but I must go now.<</mook>>\
He suddenly removes his hand from your underwear.
<<talk "player">>Oh, okay. . .<</talk>>\
You murmur, subconsciously disappointed at being teased like that. The man stands up and walks away, leaving you alone in the park.
Sighing to yourself, you find a secluded place and change into your regular clothes. You pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a text message.
//Job well done, your payment of $525 has been deposited into your account.//
With a faint feeling of satisfaction at having earned easy money, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 525>>
<<set $playerGigoloJobExperience += 1>>Walking through the park, you see a man sitting on a bench near the entrance to the park. He has his hands clasped together in front of him as he sits on the bench.
The man looks up at you with a grin.
<<mook "Male Client" "male">>Yo, you must be Joy, yeah?<</mook>>\
<<talk "player">>Yeah, that's me.<</talk>>\
You confirm.
<<mook "Male Client" "male">>Nice to meet ya, Joy.<</mook>>\
The client gets up from the bench and reaches out to grasp your waist, pulling you against him You stand there, staring up at the man as you feel his hands travel down your hips and to your butt.
<<mook "Male Client" "male">>Wow, you're so cute.<</mook>>\
He compliments you, leaning in to kiss you on the lips. Not wanting to upset your client, you don't resist his advances. The man pulls you into a passionate kiss, his tongue pushing its way into your mouth.
You moan softly, pressing your body against his while you let him do as he. He lifts your skirt up, exposing your panties to him.
<<mook "Male Client" "male">>So cute.<</mook>>\
His fingers slowly slide under your panties.
<<talk "player">>A-Ah. . . Wait, we shouldn't do this. . . W-We're in public. . .<</talk>>\
Taken aback by his sudden advances, you stammer when trying to speak.
<<mook "Male Client" "male">>I don't care.<</mook>>\
He quietly chuckles, slipping his hand inside your panties and feeling your testicles.
<<mook "Male Client" "male">>Huh, so you're really a boy. . .<</mook>>\
The man mutters, pulling his hand out of your panties.
<<talk "player">>Y-Yes. . .<</talk>>\
Blushing, you hesitantly nod.
<<mook "Male Client" "male">>Well, that's good, I like em both.<</mook>>\
He says, reaching back and grabbing your ass once more.
<<talk "player">>W-Wait, you can't. . .!<</talk>>\
You complain, but it's too late. He grabs your ass in his large hands, squeezing your cheeks firmly.
<<talk "player">>Ow! Oh, s-stop that. . .<</talk>>\
<<mook "Male Client" "male">>Hey, c'mon now, you're cute.<</mook>>\
He leans forward, kissing you again. Realizing it's futile, you stop resisting, letting his tongue push its way into your mouth.
<<mook "Male Client" "male">>That's it, let's go somewhere more private.<</mook>>\
Wrapping an arm around your waist, he breaks the kiss and pulls you along with him.
<<talk "player">>Uh. . . Okay. . .<</talk>>\
Taking a deep breath and with a quick glance around, you quickly follow him as he leads you deeper into the park.
He takes you to a secluded area where there are no people around, and lightly pushes you back up against a tree.
<<talk "player">>Mmph!!<</talk>>\
You gasp when his lips find yours again, pulling you into a deep and passionate kiss. After a few seconds, he breaks the kiss, a string of saliva connecting your mouths.
<<mook "Male Client" "male">>Now that wasn't so hard, was it?<</mook>>\
The man asks, grinning at you.
<<talk "player">>No sir.<</talk>>\
You shake your head, looking down at your feet.
<<mook "Male Client" "male">>Good girl.<</mook>>\
The client reaches up to gently rest his thumb on your bottom lip, you look up at him. His eyes meet yours, and you feel yourself blush.
<<mook "Male Client" "male">>I love how you blush so easily.<</mook>>\
He says, leaning in for another kiss.
You take a deep breath before pressing your lips against his, the client pulls you close, holding you tightly against him while his hands roam over your body.
After several minutes of making out, he stands up straight and releases you.
<<mook "Male Client" "male">>As much as I would love to just, absolutely, ravage you right here and now.<</mook>>\
He says, stepping back.
<<mook "Male Client" "male">>I have other //affairs// I need to tend to, in a bit. So let's head back to the path before saying good bye to each other.<</mook>>\
You nod, smoothing out your clothes and following him along the path. Your looks over at you.
<<mook "Male Client" "male">>It's been fun, Joy, thanks for being such a sweetheart.<</mook>>\
He pats you on the head once again, while leading you back to the entrance of the park.
<<mook "Male Client" "male">>Thanks for the date, Joy.<</mook>>\
Thanking you, he slaps your ass playfully.
<<talk "player">>I-It was my pleasure.<</talk>>\
You mutter, blushing. He chuckles while walking off, and once he's gone, you pull out your phone and text 'done' to the dating services number.
A few seconds later, you receive a text message back.
//Job well done, Miss. Joy. Your payment of $890 has been deposited into your account.//
Letting out a sigh, you put your phone back into your pocket and find a place to discreetly change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 890>>
<<set $playerGigoloJobExperience += 1>>As you walk down the path, you see a man sitting on a bench near the entrance of the park. He looks up as you approach him and smiles at you.
<<mook "Male Client" "male">>Hello.<</mook>>\
The client greets you.
<<talk "player">>Hi, my name is Joy<</talk>>\
You return his greeting, bowing slightly.
<<mook "Male Client" "male">>Nice to meet you, Joy.<</mook>>\
He gets up and suddenly pulls you into a tight hug for a moment before letting go.
<<mook "Male Client" "male">>Sorry about that, shall we go for a walk through the park now?<</mook>>\
<<talk "player">>Yeah, I'd love that.<</talk>>\
You walk with him down the path, the clients hand resting on your lower back.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
<<talk "player">>I'm uh, a student. . .<</talk>>\
Remembering Amy's advice, you quickly lie.
<<mook "Male Client" "male">>Oh, what are you studying?<</mook>>\
He asks.
<<talk "player">>Mm, I'm studying. . . Biomechanics.<</talk>>\
You answer.
<<mook "Male Client" "male">>Oh wow, well, that's wonderful!<</mook>>\
Wanting to rest for a moment, you both sit down on a bench and continue talking. After a while, the client stands up and holds your hand.
<<mook "Male Client" "male">>Ready to continue walking?<</mook>>\
<<talk "player">>I am.<</talk>>\
He takes your hand and leads you away from the bench. You follow him, hand in hand, along the path.
<<mook "Male Client" "male">>Are you hungry?<</mook>>\
<<talk "player">>I could use a quick bite, yeah.<</talk>>\
<<mook "Male Client" "male">>Lovely, there's a food stand over there, we can get something to eat there. It'll be my treat.<</mook>>\
With his hand holding yours, he leads you towards the food stand.
<<mook "Male Client" "male">>What would you like?<</mook>>\
The client looks to you and asks.
<<talk "player">>Uh, I don't know. . .<</talk>>\
<<mook "Male Client" "male">>How about a crepe?<</mook>>\
Liking his suggestion, you nod to him.
<<talk "player">>Ooh, that sounds good!<</talk>>\
<<mook "Male Client" "male">>Alright, that's what we'll have.<</mook>>\
Your client orders two crepes, one for you and another one for himself. You share them as you walk through the park.
<<talk "player">>Thank you for the crepe, sir.<</talk>>\
<<mook "Male Client" "male">>My pleasure, sweetheart.<</mook>>\
Finishing the food, the rest of the walk is done in silence with only the occasional small talk between you and him.
<<mook "Male Client" "male">>I had a wonderful time today, it was a pleasure to spend the day with you, Joy.<</mook>>\
<<talk "player">>Me too, thank you sir.<</talk>>\
Taking your hand in his, the man kisses the back, then gives you one last hug before bidding you farewell.
You find a place out of sight so as to change into your regular clothing, undisturbed. Once you're finished dressing, you pull out your phone and text 'done' to the dating service number.
A few minutes later and the number replies.
//You are doing great, Miss. Joy. Your payment of $460 has been deposited into your account.//
With nothing else to do, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>You walk through the park, the sun shining brightly overhead. You spot the bench where the client is supposed to be sitting and look around for him.
<<talk "player">>Hello.<</talk>>\
You call out, walking over to the man sitting on the bench.
<<mook "Male Client" "male">>Hello, Miss. Joy.<</mook>>\
He greets you, his voice deep and husky.
<<mook "Male Client" "male">>I'm so glad you decided to take me up on my offer, it's a pleasure to meet you.<</mook>>\
The client gets up
<<talk "player">>Likewise.<</talk>>\
The man walks up to you and puts his hands on your waist, he looks into your eyes as he leans in to kiss you, your lips part and his tongue slips inside.
Your body tingles as his tongue flicks against yours. You moan softly, wrapping your arms around his neck and pulling him closer to you. The man has his body pressed against your own, and you can feel his hard cock through his pants.
He pulls away from your lips and looks down at you, his hands still on your hips.
<<mook "Male Client" "male">>Would you like to go for a walk?<</mook>>\
He asks.
<<talk "player">>Sure.<</talk>>\
The client leads you away from the bench, his arm is wrapped around your waist as you walk. Your head rests on his shoulder as you feel his hand move down your back and squeeze your ass.
<<talk "player">>This, uh, feels nice. . .<</talk>>\
<<mook "Male Client" "male">>It does, doesn't it.<</mook>>\
You let out a fake giggle as he pulls you closer to him and kisses your neck. His hands slip under your skirt and he feels your ass again. You moan softly, pressing your chest against his.
<<mook "Male Client" "male">>Oh, I like this. Let's go somewhere more //private.//<</mook>>\
[[Let him lead you to a secluded area.|Park Date 11a]]
[[Go for a walk instead.|Park Date 11b]]He takes your hand and leads you towards a small secluded patch of grass near the park's entrance, and sits down, he pats the spot next to him.
As you sit down, the man lays back.
<<mook "Male Client" "male">>C'mon let's cloud watch together.<</mook>>\
<<talk "player">>Cloud watching sounds fun.<</talk>>\
You nod, lying down beside him.
The two of you lay there, looking up at the clouds as they drift by. The sun shines brightly overhead, and you find yourself basking in its warmth.
After a while, the man starts rubbing your thighs, moving closer until his lips are against yours. You gasp as he kisses you.
<<mook "Male Client" "male">>I've been wanting to do that for a bit now.<</mook>>\
He murmurs, nipping at your bottom lip with his teeth.
<<mook "Male Client" "male">>Do you like it?<</mook>>\
Nodding, you hesitantly kiss him back.
He continues to makeout with you, his hand sliding up your thigh and then slipping inside your panties. The clients fingers gently touch your testicles and he pulls away, suddenly breaking the kiss.
<<mook "Male Client" "male">>Wait, you're a boy?<</mook>>\
The man gasps, raising an eyebrow and looking at your face.
<<talk "player">>Uh, y-yeah. Sorry if that was a surprise.<</talk>>\
You stammer, he shakes his head in response and chuckles.
<<mook "Male Client" "male">>No, no, don't worry about it. It's just I wasn't expecting that. But still, you have an amazing body, you look so good!<</mook>>\
Blushing, you look away while murmuring your thanks at his compliment.
<<talk "player">>Thanks. . .<</talk>>\
He grabs your chin, lifting your head up to look into your eyes.
<<mook "Male Client" "male">>Don't be embarrassed. You're beautiful.<</mook>>\
Your cheeks burn as you stare back at him.
<<mook "Male Client" "male">>Hey, let me show you something.<</mook>>\
The man reaches out, grabbing your hand.
<<talk "player">>What is i-<</talk>>\
You ask but he pulls you close to him, kissing you deeply again and cutting you off. His tongue slips past your lips and into your mouth, your body tenses at first, but soon you begin kissing him back.
His hands slip down your back and under your skirt to grab your ass, squeezing and massaging your soft flesh.
<<mook "Male Client" "male">>Damn, you feel so good.<</mook>>\
He mutters in between kisses, you moan in response, pressing your chest against his.
<<mook "Male Client" "male">>Mmm, this is nice too.<</mook>>\
A gasp escapes from your lips at the sensation of having him touch you slide a hand down the front of your thong, feeling so exposed. He squeezes your ass again, then pulls away from you.
<<mook "Male Client" "male">>We should probably go back now.<</mook>>\
<<talk "player">>Okay. . .<</talk>>\
Taking a deep breath, you stand up and walk beside him as he leads you back towards the bench where you started.
Once you reach the bench, the two of you sit down, not speaking for a moment.
<<talk "player">>I, uh, had fun today.<</talk>>\
He smiles at you, kissing your cheek.
<<mook "Male Client" "male">>Me too.<</mook>>\
The client takes your hand and squeezes it, leaning over and giving you another kiss on the lips.
<<mook "Male Client" "male">>Well, I have to get going, goodbye Joy.<</mook>>\
<<talk "player">>Goodbye.<</talk>>\
After he leaves, you find a secluded spot to change into your regular clothes. Once dressed, you pull out your phone and text 'done' to the dating services number.
A moment later, you receive a reply.
//Very well, Miss. Joy. Your payment of $860 has been deposited into your account.//
With nothing else to do, you put your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 860>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Uh, no thank you. I'd rather continue on our walk.<</talk>>\
You tell him, he smiles and kisses your cheek.
<<mook "Male Client" "male">>Okay then, I had hoped to cloud watch together with you, but we'll keep going.<</mook>>\
The two of you continue walking through the park for nearly an hour, holding hands with the client occasionally stopping to kiss you.
After a while, the client takes you back to the park entrance and shares one last kiss with you.
<<mook "Male Client" "male">>Thank you for the company, Joy.<</mook>>\
<<talk "player">>It was my pleasure.<</talk>>\
He gives you another kiss on the cheek before leaving. You quickly look around for a discreet place and change back into your regular clothing.
Once dressed, you text 'done' to the dating service number.
Not long after, you receive a reply.
//Excellent work, Miss. Joy. Your payment of $460 has been deposited into your account.//
Sighing to yourself, you put your phone away.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 460>>
<<set $playerGigoloJobExperience += 1>>The park is fairly large, it has a pond with a variety of small patches of flowers around and even a playground for children.You see a man sitting on a bench near the entrance.
<<talk "player">>Hello?<</talk>>\
You call out as you approach him, he looks up from his phone and sees you approaching.
<<mook "Male Client" "male">>Hi.<</mook>>\
<<talk "player">>My name is Joy, I'm here to meet with you for a date.<</talk>>\
The man's eyes widen and his lips spread into a smile upon hearing your explanation.
<<mook "Male Client" "male">>Oh, nice to meet you, Joy.<</mook>>\
<<talk "player">>It's nice to meet you too.<</talk>>\
Exchanging greetings, the man stands up from the bench and holds his hand out to you.
<<mook "Male Client" "male">>Come, lets go for a walk.<</mook>>\
You take his hand and follow him through park. The two of you stroll around the park, holding hands and talking.
<<talk "player">>So, what do you do?<</talk>>\
<<mook "Male Client" "male">>I work in the finance department of a company.<</mook>>\
An awkward silence fills the air between the client and yourself.
<<talk "player">>That's, uh, nice.<</talk>>\
<<mook "Male Client" "male">>Do you work?<</mook>>\
He suddenly asks, lifting the awkwardness.
<<talk "player">>Uh, no, I'm a student.<</talk>>\
You lie, remembering Amy's advice.
<<mook "Male Client" "male">>Oh, well, what do you study?<</mook>>\
<<talk "player">>Uh, I'm studying. . . Uh. . .<</talk>>\
Unsure of how to answer, you pause for a moment.
<<mook "Male Client" "male">>History?<</mook>>\
He guesses.
<<mook "Male Client" "male">>Yeah, history.<</mook>>\
The two of you continue walking as you mentally sigh to yourself, holding hands and talking. The client tells a few jokes which you fake laugh at, while pretending to be impressed at his stories.
After a few hours of walking and making small talk with the client, he stops walking to check his phone.
<<mook "Male Client" "male">>Ah, I'm afraid my attention is needed elsewhere. Thank you for the company today, Joy.<</mook>>\
Without hesitation, he pulls you close and kisses you. Your heart races as his lips touch yours, kissing him back passionately. His tongue pushes against your lips and you open them to allow his tongue inside. He moans softly as you kiss him back, feeling his hands on your ass.
You break the kiss, gasping for breath.
<<mook "Male Client" "male">>Thank you for a lovely afternoon. . . Oh, I'm sorry, I should have asked before I kissed you.<</mook>>\
<<talk "player">>Ah, it's fine, it was nice.<</talk>>\
<<mook "Male Client" "male">>Well, thank you again, and have a good evening.<</mook>>\
He turns around and walks away, leaving you standing in the middle of the park. You pull out your phone and text 'done' to the dating services number, and let out a sigh.
//Excellent job, Miss. Joy. Your payment of $675 has been deposited into your account.//
Taking a moment to stretch, you put your phone away before finding a place to discreetly change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 675>>
<<set $playerGigoloJobExperience += 1>>You walk along the street, taking in the sights of the city. The sun is shining brightly and the temperature is pleasant. You decide to take a seat on a bench near the entrance of the park, sitting down and watching the people go by.
<<mook "Male Client" "male">>Hello, Miss.<</mook>>\
A man suddenly greets you, walking up to the bench.
<<talk "player">>Hi.<</talk>>\
<<mook "Male Client" "male">>Do you happen to be, Joy, by chance?<</mook>>\
He asks.
<<talk "player">>Yeah, that's me.<</talk>>\
<<mook "Male Client" "male">>Mmhm, so you're my //date// for today? Very nice. . .<</mook>>\
The man looks your body up and down, appraising it.
<<talk "player">>Yup, what would you like to do?<</talk>>\
You ask, putting on a fake girly and cutesy act.
<<mook "Male Client" "male">>Well, I was hoping we could just go for a walk and chat.<</mook>>\
He says.
<<talk "player">>That sounds lovely.<</talk>>\
<<mook "Male Client" "male">>Yes, very lovely.<</mook>>\
The man replies, smiling.
Taking a second to compose yourself, you stand up and take his hand, letting him lead you through the park. The two of you talk as you walk, chatting about nothing in particular.
<<talk "player">>So, what do you do for work?<</talk>>\
You ask.
<<mook "Male Client" "male">>I'm an accountant.<</mook>>\
He answers, his fingers entwined with yours.
<<talk "player">>Oh, that's nice.<</talk>>\
<<mook "Male Client" "male">>And you?<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
His question takes you by surprise, and not wanting to give away your identity, you lie.
<<mook "Male Client" "male">>Ah, a student. How are your studies going?<</mook>>\
<<talk "player">>Not too bad, I suppose.<</talk>>\
An awkward silence fills the air while the two of you continue walking, eventually he speaks up.
<<mook "Male Client" "male">>Ah, well, I hope you continue to do well.<</mook>>\
<<talk "player">>Thanks.<</talk>>\
Both of you walk until you come upon a small bench. The man takes your hand and leads you over to the bench.
<<mook "Male Client" "male">>This is a lovely spot.<</mook>>\
He mentions, sitting down.
<<talk "player">>Yes, it is.<</talk>>\
Sitting down together, you look out across the park as the sun shines brightly overhead, a nice breeze blows gently through the trees.
For nearly an hour, you and the client sit there in silence, occasionally breaking it to make small talk. He is a rather nice guy, if a little boring.
<<mook "Male Client" "male">>It's been so nice to have someone to talk to.<</mook>>\
<<talk "player">>Yeah, I know what you mean.<</talk>>\
The man looks at his watch, and sighs.
<<mook "Male Client" "male">>Unfortunately, as much as I love spending time with you. I must go, thank you for the company today, Joy.<</mook>>\
<<talk "player">>Sure, no problem.<</talk>>\
He stands up and holds out his hand, helping you stand up.
<<mook "Male Client" "male">>Well, I'll see you around, Joy.<</mook>>\
<<talk "player">>Okay, yeah. See you around.<</talk>>\
With a gentle kiss placed on your knuckles, the man walks off, leaving you alone again. You pull out your phone and text 'done' to the dating services number.
A few minutes later, you receive a response.
//You are doing a fantastic job, Miss. Joy. Your payment of $350 has been deposited into your account.//
Sighing to yourself, you pocket your phone and find a secluded place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 350>>
<<set $playerGigoloJobExperience += 1>>Arriving at the park, you take a look around. A young man sits on a bench near the entrance. Taking a deep breath, you walk over to him and smile.
<<talk "player">>Hi there.<</talk>>\
You greet him.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>My name is Joy. I'm here for our date.<</talk>>\
Hearing your name, the man perks up and grins.
<<mook "Male Client" "male">>Great to finally meet ya, Joy. I'm glad to see a girl as cute as you has taken up my request.<</mook>>\
The client compliments you, chuckling.
<<talk "player">>Oh, uh, thanks?<</talk>>\
You awkwardly laugh, a faint blush coloring your cheeks.
<<mook "Male Client" "male">>Now, let's get going, shall we?<</mook>>\
With a quick nod, you follow him into the park, walking slowly along the path while chatting with the man.
<<talk "player">>So, what do you like to do for fun?<</talk>>\
<<mook "Male Client" "male">>Well, I really enjoy spending time outdoors, especially in the spring and summer. I also like to play video games, though I haven't had much time lately. I've been so busy working.<</mook>>\
He answers.
<<talk "player">>Oh, that sounds nice.<</talk>>\
<<mook "Male Client" "male">>What about you?<</mook>>\
The conversation soon shifts to you.
<<talk "player">>Uh, well, I love to read books, I enjoy hiking and camping. And I spend a lot of time with my friends.<</talk>>\
You list off similar things in an attempt to relate to him.
<<mook "Male Client" "male">>Sounds like we have a lot in common.<</mook>>\
His hand suddenly grasps yours, startling you.
<<talk "player">>Y-Yeah, we do.<</talk>>\
The two of you continue walking along the path, chatting and getting to know each other better, and before long, you realize it has been several hours.
After some time, he looks down at his phone.
<<mook "Male Client" "male">>Damn, it's gotten pretty late and there are things I need to do. I appreciate you spending some time with me today, Joy. Thank you.<</mook>>\
He places a kiss on the back of your hand before letting go.
<<talk "player">>No problem, it was a pleasure. . .<</talk>>\
<<mook "Male Client" "male">>It was nice meeting you, Joy.<</mook>>\
He suddenly pulls you into an embrace, hugging you for a moment.
<<talk "player">>Nice meeting you too.<</talk>>\
Your client turns and walks away, you wait for his figure to disappear to pull your phone out, you then text 'done' to the dating services number.
A few minutes later, a text message appears on the screen.
//Great job, Miss. Joy. Your payment of $550 has been deposited into your account.//
Feeling satisfied with the money you earned, you put your phone back into your pocket and find a place to change clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 550>>
<<set $playerGigoloJobExperience += 1>>You walk down the path towards the park, stopping at the bench where the client is supposed to be waiting. Seated on the bench is who looks to be the man you're looking for, staring down at his phone. He looks up as you approach.
<<mook "Male Client" "male">>Hi.<</mook>>\
He greets you.
<<talk "player">>Hello, are you waiting for a //date//?<</talk>>\
You ask.
<<mook "Male Client" "male">>Why yes, I am.<</mook>>\
<<talk "player">>I'm Joy, I'll be your date today.<</talk>>\
Standing up from the bench, he extends his hand to you.
<<mook "Male Client" "male">>Nice to meet you, Joy.<</mook>>\
You shake his hand, smiling.
<<talk "player">>Likewise.<</talk>>\
The client leads you back down the path, chatting about his life as you walk.
<<mook "Male Client" "male">>So, what do you do?<</mook>>\
He suddenly asks, turning the conversation onto you.
<<talk "player">>Oh, uh, I'm a student.<</talk>>\
You lie.
<<mook "Male Client" "male">>Huh, how long have you been going to school?<</mook>>\
<<talk "player">>Uh, a couple years now.<</talk>>\
His questions continue, making you feel slightly uncomfortable.
<<mook "Male Client" "male">>That's cool, what do you study?<</mook>>\
<<talk "player">>Well, I'm in my last year of my Bachelors in Art History.<</talk>>\
There is a pause in the conversation, before he speaks once more.
<<mook "Male Client" "male">>I see, what are you hoping to do after you graduate?<</mook>>\
<<talk "player">>I'm not sure yet, probably something with museums or galleries.<</talk>>\
You answer with a shrug.
<<mook "Male Client" "male">>That sounds interesting.<</mook>>\
The two of you continue walking, talking about the weather, the town and other random topics as you walk.
<<mook "Male Client" "male">>Do you mind if I hold your hand, Joy?<</mook>>\
The client suddenly asks.
<<talk "player">>Uh, sure, I don't mind.<</talk>>\
He takes your hand, entwining his fingers with yours and you can't help but blush at the touch of his hand.
<<mook "Male Client" "male">>Thank you.<</mook>>\
For a while you continue walking, holding hands, and after a few hours, he stops walking and checks his watch.
<<mook "Male Client" "male">>Darn, I have to run. Thank you for the company, Joy, I had a lot of fun.<</mook>>\
<<talk "player">>Oh, yeah, it was nice meeting you.<</talk>>\
He kisses your cheek, then quickly walks off. You stand there, watching him go before pulling out your phone and texting, 'done' to the dating services number.
You wait for a few minutes until your phone vibrates.
//Of course, job well done, Miss. Joy. Your payment of $570 has been deposited into your account.//
Yawning, you put your phone away and quickly change into your regular clothing in a secluded area.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 570>>
<<set $playerGigoloJobExperience += 1>>There are a number of people milling around the park, most of them just taking a break from their daily activities.
One of those people is a man sitting on a bench near the entrance of the park.
The man has got his hands crossed over his lap as he looks around the park with a bored expression. You walk up to him and take a seat beside him, giving him a small smile.
<<talk "player">>Hi, I'm Joy.<</talk>>\
You greet him, putting on a fake smile.
<<mook "Male Client" "male">>Hello, Joy.<</mook>>\
He responds, returning your smile.
<<mook "Male Client" "male">>You must be my 'date', correct?<</mook>>\
The man asks.
<<talk "player">>Yes, I am.<</talk>>\
With a nod, you answer him.
<<mook "Male Client" "male">>Well, let's get started then.<</mook>>\
Suddenly, the man grabs your hand and gets up from the bench, pulling you with him.
<<talk "player">>Where are we going?<</talk>>\
You ask.
<<mook "Male Client" "male">>For a quaint little walk, of course.<</mook>>\
The two of you walk through the park, chatting lightly as you walk along the pathway.
<<talk "player">>So, what do you do for work?<</talk>>\
<<mook "Male Client" "male">>I'm an engineer, at a plant. I oversee my own crew.<</mook>>\
He answers.
<<talk "player">>Oh, I see.<</talk>>\
A few minutes pass before he turns the conversation to you.
<<mook "Male Client" "male">>What about you?<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
You lie, not wanting to give away your real identity.
<<mook "Male Client" "male">>Ah, a young woman trying to find her way in the world.<</mook>>\
The man says, chuckling to himself.
<<talk "player">>Uh, yeah, you could say that, I guess.<</talk>>\
<<mook "Male Client" "male">>I'd love to hear more about you, if you don't mind.<</mook>>\
Feeling a bit awkward at having the spotlight put on you instead, you agree.
<<talk "player">>Uh, okay. . .<</talk>>\
<<mook "Male Client" "male">>When did you start compensated dating?<</mook>>\
<<talk "player">>Just recently.<</talk>>\
Your answers piques his interest.
<<mook "Male Client" "male">>Ooh, interesting. So what made you decide to participate in such activities?<</mook>>\
<<talk "player">>Well, I needed the money and a friend recommended I try out Compensated Dating. . .<</talk>>\
You answer.
<<mook "Male Client" "male">>A friend, huh? I wonder who that might have been. . .<</mook>>\
He ponders for a moment.
<<talk "player">>Um, well, it was a girl named Amy.<</talk>>\
<<mook "Male Client" "male">>Ah, I see, and how is she doing with her own dating experiences?<</mook>>\
Not sure how much you should say, you vaguely answer.
<<talk "player">>She's really good at it, I think.<</talk>>\
<<mook "Male Client" "male">>Really? I'm impressed.<</mook>>\
The man nods approvingly.
For the next few hours, you walk along the park with the client while chatting with him. He asks you about your childhood, your life experiences and any boyfriends. You embellish and lie to him at times, not wanting to reveal too much about your actual life to a stranger.
When the time comes to end the date, he gives you a hug before walking away, and you wait for him to leave before pulling out your phone and texting, 'done', to the dating service number.
Several minutes later, Mistress Ceci replies back.
//Good job, Miss. Joy. Your payment of $480 has been deposited to your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 480>>
<<set $playerGigoloJobExperience += 1>>You arrive at the park and walk up to the bench that Mistress Ceci told you about. A young man sits on there, looking around nervously as he waits for you.
<<talk "player">>Hello, I'm Joy.<</talk>>\
Approaching the young man, you greet him.
<<mook "Male Client" "male">>H-Hey, nice to meet you.<</mook>>\
He responds nervously.
<<talk "player">>It's nice to meet you too.<</talk>>\
<<mook "Male Client" "male">>Are, you my //date// for today?<</mook>>\
The young man asks.
<<talk "player">>Yes, I am.<</talk>>\
<<mook "Male Client" "male">>Oh, uh, well, um. . .<</mook>>\
Your client stammers, unsure of what to do or say.
<<talk "player">>I know, it can be a little awkward, but I'll do my best to make it a good experience for us both.<</talk>>\
Speaking to him in a reassuring manner, he nods his head.
<<mook "Male Client" "male">>I'm, uh, really nervous right now so I don't think I can be much help.<</mook>>\
<<talk "player">>Don't worry, I'll help you.<</talk>>\
You say.
<<mook "Male Client" "male">>What can I do?<</mook>>\
He hesitantly asks.
<<talk "player">>Well, we're going to go for a walk, then sit down somewhere to chat. If you're feeling up to it, maybe you could hold my hand or something.<</talk>>\
You suggest.
<<mook "Male Client" "male">>Oh, okay.<</mook>>\
Taking his hand in yours, you lead him further into the park and along the path. You walk side by side, holding hands as you make your way through the park. The two of you spend a few minutes walking, talking.
<<talk "player">>So, what do you do for work?<</talk>>\
You ask, attempting to start a conversation.
<<mook "Male Client" "male">>I work for a company that is based out of a town called, Adamsville.<</mook>>\
<<talk "player">>Oh, that's cool. What do you do there?<</talk>>\
<<mook "Male Client" "male">>I. . . I'm an accountant. . .<</mook>>\
He softly answers.
<<talk "player">>That's cool, but must be pretty boring.<</talk>>\
<<mook "Male Client" "male">>Um, y-yeah. . . It can be at times, but I enjoy it.<</mook>>\
You nod and continue along the park path, the conversation soon turns to you and the clients nervousness eventually fades away.
Nearly an hour passes and he's opened up some more to you, but it comes to an end when he looks at his phone.
<<mook "Male Client" "male">>Ah, s-sorry but there's something I need to do for work i-in a bit. But thank you for the d-date, I had a lot of fun. . .<</mook>>\
<<talk "player">>Don't worry about it, you have a good evening.<</talk>>\
He smiles and shakes your hand before he walks off down the path. You watch him go, then pull out your phone and text 'done' to the dating service number.
A few seconds later, Mistress Ceci responds back.
//Good work, Miss. Joy. Your payment of $390 has been deposited into your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 390>>
<<set $playerGigoloJobExperience += 1>>The park is well kept, with many mature trees providing shade throughout the day. There are a few benches spread around the park, and a few picnic tables.
Walking into the park, you take in the sights and sounds of the park. There are several families playing with their children, a few couples walking hand in hand, and even a small group of friends sitting on a bench laughing loudly.
You notice a man sitting on a bench near the entrance of the park.
<<talk "player">>Hello?<</talk>>\
Approaching the man, you call out to him. He looks up, turning his head.
<<mook "Male Client" "male">>You my fuckin' date?!<</mook>>\
His sudden outburst of anger startles you.
<<talk "player">>Yes, sir, I am.<</talk>>\
You confirm, looking down.
<<mook "Male Client" "male">>Took ya fuckin long enough!! Fuck!<</mook>>\
He yells angrily and you flinch as he stands up, towering over you. His arms are crossed, and he looks furious.
<<mook "Male Client" "male">>What's wrong, little bitch? Why you late?<</mook>>\
Grabbing your arm, he asks while dragging you over to a nearby bench.
<<mook "Male Client" "male">>Sit here, and shut the fuck up while I tell you what you're gonna do.<</mook>>\
Your client growls.
Gritting your teeth, you sit there nervously, biting your lip as he sits beside you.
<<mook "Male Client" "male">>Look, I got lots of shit to do today, so if ya ain't not gonna be a good girl for me, then you can just fuck off back to whatever whorehouse ya came from.<</mook>>\
He coldly states.
[[Do as he says.|Park Date 18a]]
[[Tell him to get lost and walk away.|Park Date 18b]]<<talk "player">>I will be a good girl, sir!<</talk>>\
You quickly say, trying to appease him.
<<mook "Male Client" "male">>Oh really? Then you won't mind showing me that pretty little body of yours?<</mook>>\
He asks, leaning in close to you, and begins kissing your neck softly. You feel disgusted and your heart begins racing again, a shiver runs up your spine as his lips move closer to your ear.
<<mook "Male Client" "male">>So, what are we gonna do first, huh? What do ya wanna show me?<</mook>>\
The client asks, licking your earlobe. Your hands clench into fists as he continues to lay kisses along your neck and cheek, leaving you feeling very hot all over. Your cock is already starting to swell in the chastity cage, leaking precum from the tip and making your panties wet. You whimper as he nibbles on your earlobe, his hand moves down your tight-fitting blouse, caressing your smooth skin.
<<mook "Male Client" "male">>You're so sexy.<</mook>>\
His soft breath tickles your ear, a gasp escapes from your lips as he squeezes your breast, and you moan softly as he gropes your tits through your shirt.
<<mook "Male Client" "male">>How about this?<</mook>>\
You're taken by surprise when he pushes your miniskirt up past your hips.
<<mook "Male Client" "male">>Let's see what kind of panties ya got in there.<</mook>>\
A blush colors your cheeks, your face heating up from embarrassment and excitement at the same time. You look away, unable to meet his eyes.
<<mook "Male Client" "male">>Look at me, you little slut.<</mook>>\
He commands. You glance up, meeting his gaze as he takes your chin in his hand, forcing you to look back at him. He leans in closer, pressing his lips against yours and his tongue slips into your mouth, tasting your saliva before you kiss him back. Your body trembles as you feel his fingers unbuttoning your blouse, revealing your chest to him.
His hand moves under your skirt, rubbing your ass cheeks through your thin lace panties. A soft moan slips out as his fingers slide inside your panties, cupping your bare butt and squeezing it gently. The bruttish man kisses you again, pulling away only long enough to further rip your blouse open. His hands grab your breasts, squeezing them roughly as he sucks on your nipples.
Suddenly his phone rings, interrupting him much to your relief.
<<mook "Male Client" "male">>What the fuck?!<</mook>>\
He shouts while pulling the device out of his pocket. Pushing himself off you, he looks at you with a sneer.
<<mook "Male Client" "male">>You got lucky today slut, I got other things to do. See ya around.<</mook>>\
Your client snorts, walking away from you and heading towards the exit. You watch him go, feeling confused, frustrated, and embarrassed by how quickly everything happened.
Taking a deep breath to calm your rapidly beating heart, you shakily button up your blouse once more before getting up and leaving.
As you're walking on wobbly legs, you check your phone to see a message from Mistress Ceci's dating service.
//Good work, Miss. Joy. Your payment of $390 has been deposited into your account.//
You put your phone away and find a place to change back into your regular clothing.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 390>>
<<set $playerGigoloJobExperience += 1>><<talk "player">>Fine, the date is canceled. I'm leaving.<</talk>>\
You state, standing up.
<<mook "Male Client" "male">>I told you to shut the fuck up and sit down, you stupid slut!!<</mook>>\
He yells, surprised that you would even consider leaving.
<<talk "player">>I-I said, the date is canceled! Please let go of my arm!<</talk>>\
Struggling against his grip, you shout at him.
<<mook "Male Client" "male">>You better learn some respect, or else I'll start fuckin' beating that sweet ass of yours, you hear me?<</mook>>\
He demands, and for a moment you consider your options when a local cop walks by.
<<talk "officer">>Something the matter?<</talk>>\
The officer asks, eyeing the man tightly gripping your arm.
<<mook "Male Client" "male">>Nah, we are good officer.<</mook>>\
Having calmed down somewhat, the client lets go of your arm and storms off, cursing under his breath.
<<talk "officer">>You okay, ma'am?<</talk>>\
<<talk "player">>Yes, thank you.<</talk>>\
You say, rubbing your sore arm. The officer nods.
<<talk "officer">>Okay then. Enjoy the rest of your day.<</talk>>\
He says before walking away.
With a sigh, you check your phone and find a message from Ceci's dating service.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
<<talk "thought">>Good for that asshole. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $playerGigoloJobExperience += 1>>On this particular day, the park is filled with people, some taking advantage of the warm weather to go for walks while others are simply enjoying the scenery.
You notice an old man sitting on a bench near the entrance of the park, waiting patiently. As you approach him, he stands up and gives you a polite smile.
<<mook "Male Client" "male">>Hello.<</mook>>\
<<talk "player">>Hi.<</talk>>\
Both of you share a greeting when he suddenly stares at your face, narrowing his eyes for a moment.
<<mook "Male Client" "male">>You must be, Joy, yes?<</mook>>\
<<talk "player">>Yep! That's me, I'm your date for today.<</talk>>\
You confirm.
<<mook "Male Client" "male">>Wonderful! It's nice to meet you.<</mook>>\
<<talk "player">>Likewise!<</talk>>\
Clearing his throat, the client motions to the park.
<<mook "Male Client" "male">>Let us go for a walk, yes?<</mook>>\
You nod and follow him down the path towards one of the park's few ponds.
<<mook "Male Client" "male">>So, how have you been?<</mook>>\
The client suddenly asks.
<<talk "player">>Good, I guess. I've been working a lot, and I've been thinking about going back to school.<</talk>>\
You answer, embellishing your life a bit.
<<mook "Male Client" "male">>I see. What do you want to study?<</mook>>\
<<talk "player">>I'm not sure. Something in the arts, maybe.<</talk>>\
He nods along, seemingly very interested in what you're saying.
<<mook "Male Client" "male">>That sounds lovely. Let's talk more about it as we walk.<</mook>>\
Nodding, you follow him further into the park. The pond ahead, is small, but pretty with several ducks swimming around. The water is clear and still, reflecting the trees and grasses surrounding it.
<<mook "Male Client" "male">>Do you like ducks?<</mook>>\
<<talk "player">>Yeah, they're cute.<</talk>>\
Your client pauses for a moment, enjoying the beautiful scenery before speaking again.
<<mook "Male Client" "male">>They are very cute indeed.<</mook>>\
You smile at him and continue walking.
<<mook "Male Client" "male">>My wife use to love ducks, and we use to stop and feed them. But sadly, she passed away and it has left a permanent hole of loneliness in my heart.<</mook>>\
<<talk "player">>I'm sorry to hear that.<</talk>>\
He softly chuckles at your awkwardness.
<<mook "Male Client" "male">>Thank you, Miss. It's nice to have someone to talk to.<</mook>>\
<<talk "player">>It's no problem.<</talk>>\
The two of you walk along the path for a few minutes before stopping near a bench. He takes your hand and leads you over to the bench.
<<mook "Male Client" "male">>Miss, would you like to sit here? These old bones can't handle long walks like they use to.<</mook>>\
<<talk "player">>Sure.<</talk>>\
He sits down on the bench and pats the space next to him. You sit down next to him and he wraps his arm around your shoulders.
<<mook "Male Client" "male">>Would you like to feed the ducks with me?<</mook>>\
<<talk "player">>Yeah, that sounds fun.<</talk>>\
You agree to feed the ducks with him, bringing a smile to the old man's face.
<<mook "Male Client" "male">>Here is some cracked corn, to feed the ducks.<</mook>>\
The client pulls out a small bag of cracked corn and opens it, he then pours some into your hand.
<<talk "player">>Thank you.<</talk>>\
You hold up the corn towards the ducks and they begin to dive in, each trying to get a piece. You watch them for a moment before the client squeezes your hand.
<<mook "Male Client" "male">>I'm glad you enjoy the ducks.<</mook>>\
<<talk "player">>Me too! They're so cute.<</talk>>\
The two of you continue to feed the ducks until the bag is empty. The client takes the bag and holds it up towards the ducks.
<<mook "Male Client" "male">>It's time for us to go now, yes?<</mook>>\
<<talk "player">>Yeah, I guess so.<</talk>>\
He stands up and gives you a hug, his arms wrap around your waist and his hands rest on your hips.
<<mook "Male Client" "male">>Thank you, Joy, for being my date today.<</mook>>\
<<talk "player">>You're welcome, I had fun.<</talk>>\
<<mook "Male Client" "male">>I'm glad to hear that.<</mook>>\
With one last squeeze, he breaks away from you and leads you back to the path before parting ways. You let out a sigh and pull out your phone to text 'done' to the dating services number.
A few seconds later, you receive a response.
//A job very well done, Miss. Joy. Your payment of $780 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 780>>
<<set $playerGigoloJobExperience += 1>>The park's trees are tall and thick, providing shade to the grassy lawns. The lawns themselves are large and lush, filled with colorful flowers and greenery.
As you approach the park entrance, you notice a man sitting on a bench near the sidewalk. You approach him and he looks up from his phone to look at you.
<<talk "player">>Hello, I'm Joy.<</talk>>\
<<mook "Male Client" "male">>Hi?<</mook>>\
The man stares at you, confused as to why you would approach.
<<talk "player">>Are you here for the date?<</talk>>\
<<mook "Male Client" "male">>Oh! Yeah I am.<</mook>>\
The realization dawns on him and his eyes widen.
<<talk "player">>Do you know what to do?<</talk>>\
<<mook "Male Client" "male">>Not really, I just wanted to get out of the office for a bit and go for a walk with a pretty lady.<</mook>>\
His compliment momentarily catches you by surprise.
<<talk "player">>Uh, thanks. . . Well, let's go then.<</talk>>\
You say, leading him down the pathway. The two of you walk side by side, talking softly to each other.
<<talk "player">>So, what kind of work do you do?<</talk>>\
<<mook "Male Client" "male">>I'm an accountant for a small company.<</mook>>\
He says.
<<talk "player">>Oh, that's nice.<</talk>>\
The client shrugs.
<<mook "Male Client" "male">>It is, but I'd rather be out with a beautiful woman like you.<</mook>>\
<<talk "player">>T-Thank you.<</talk>>\
An awkward silence fills the air for a moment, until the client speaks up once more.
<<mook "Male Client" "male">>So, tell me more about yourself.<</mook>>\
<<talk "player">>I'm a student.<</talk>>\
You answer, embellishing things about your life.
<<mook "Male Client" "male">>What do you study?<</mook>>\
<<talk "player">>Uh. . . Business.<</talk>>\
<<mook "Male Client" "male">>That's cool.<</mook>>\
For a few minutes, you continue walking with the client before stopping at a bench in the shade of a tree. You sit down and the man sits next to you, placing his arm around your shoulder.
<<mook "Male Client" "male">>You're very pretty.<</mook>>\
<<talk "player">>Uh, thanks. . .<</talk>>\
Feeling creeped out, you're unsure of how to respond.
<<mook "Male Client" "male">>Your skin is so smooth and soft, and you smell nice too.<</mook>>\
He adds.
<<talk "player">>O-Okay?<</talk>>\
<<mook "Male Client" "male">>I've never been on a date with a girl before.<</mook>>\
The client casually mentions, leaning in to kiss you gently on the lips.
<<talk "thought">>Clearly. . .<</talk>>\
[[Accept the kiss.|Park Date 20a]]
[[Pull away.|Park Date 20b]]You return the kiss, feeling butterflies in your stomach as he presses his body against yours.
He pulls away from the kiss and you look at him, blushing lightly. You lean in for another kiss, but this time it's different. It's deeper and more passionate, he kisses you harder and you feel his tongue press into your mouth.
The kiss continues for several minutes until he breaks away from the kiss, looking into your eyes.
<<mook "Male Client" "male">>Wow, that was amazing.<</mook>>\
<<talk "player">>Yeah. . .<</talk>>\
Your client clears his throat.
<<mook "Male Client" "male">>Shall we continue our walk?<</mook>>\
<<talk "player">>Yes, I would<</talk>>\
<<mook "Male Client" "male">>Alright then, follow me.<</mook>>\
Standing up, you follow him as he leads you through the park. For the next little while, you engage in conversation with the man. You ask him about his job and his family, and he asks you about your life.
You tell him you are a student at the local college, majoring in business. He asks you if you have any plans after school and you tell him you hope to find a good job, maybe even own your own company one day.
<<mook "Male Client" "male">>That's awesome.<</mook>>\
After walking for a few more minutes, the man stops and turns to look at you.
<<mook "Male Client" "male">>Thanks for the company today! You're a lot of fun to hang around, but I gotta go. See ya.<</mook>>\
<<talk "player">>Bye.<</talk>>\
He walks off towards his car, leaving you alone in the park. You stand there for a moment before pulling out your phone and texting 'done' to the dating services number.
A few seconds later, a text message appears on the screen.
//As expected, well done, Miss. Joy. Your payment of $475 has been deposited into your account.//
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $Money += 475>>
<<set $playerGigoloJobExperience += 1>>You pull away, blushing slightly.
<<talk "player">>I'm sorry, I'd rather not.<</talk>>\
He lets out an angry huff.
<<mook "Male Client" "male">>Why the hell not?<</mook>>\
<<talk "player">>I told you already, I'm sorry. It's just, I really don't want to do anything like that.<</talk>>\
The client rolls his eyes but pushes himself away from you and gets up from the bench.
<<mook "Male Client" "male">>Whatever, fine. Thanks for the fun.<</mook>>\
Letting out a sigh, you watch the man leave before getting up and checking your phone to find a message from Ceci's dating service.
//The client was not happy with your performance and has made his displeasure known. I am afraid we will not be able to pay you for a failed date. Good day, Miss. Joy.//
<<talk "thought">>What the hell. . .<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 120 }>>
<<set $playerGigoloJobExperience += 1>>The alleyway is dark and quiet, there are trash bins here, which are empty except for some old newspapers and an empty beer bottle.
A girl wearing a white blouse and pleated miniskirt, is standing in the shadows of the alley, waiting. She is soon greeted by an older looking man in a formal suit, he approaches her slowly.
She looks up at him, and sighs.
The man suddenly pushes her against the wall and grips her chin, grinning as he stares at her.
<<talk "thug">>Hello, darling.<</talk>>\
He quietly says, his voice assertive. The thug kisses her passionately, but she struggles against him for a moment.
[[Intervene.|Submitted Compensated Dating Discover Scene 1a]]
[[Quietly watch things unfold.|Submitted Compensated Dating Discover Scene 1b]]
[[Ignore it.|Submitted Compensated Dating Discover Scene 1c]]You step into the alleyway and call out.
<<talk "player">>Hey!<</talk>>\
The man stops and turns around, glaring at you.
<<talk "thug">>Who the fuck are you?!<</talk>>\
He demands, glaring at you.
<<talk "player">>A concerned citizen, what the hell do you think you're doing? The police are already on the way!<</talk>>\
His eyes slowly widen in surprise, the man then quickly takes off into the alley, running down the dimly lit path.
<<talk "player">>You okay?<</talk>>\
You ask the girl but she scowls.
<<talk "amy" "Young Woman">>Yo, what the hell man, why the fuck did you scare my client off like that?<</talk>>\
She asks angrily.
<<talk "player">>Your, client?<</talk>>\
Confused by her sudden outburst, you repeat her words.
<<talk "player">>Wait, you're a whore?<</talk>>\
<<talk "amy" "Young Woman">>Ugh, bro it's called //compensated dating//.<</talk>>\
The young woman scoffs, uninterested in talking to you further.
<<talk "player">>Compensated dating. . .?<</talk>>\
<<talk "amy" "Young Woman">>Yeah, it's where rich old men give you free shit and money for spending a bit of time with them. A lot of the time they want sex in return at the end of the //date// but considering I get a free dinner and a few thousand bucks for jerking some old dude off, it's whatever.<</talk>>\
She rolls her eyes, annoyed.
<<talk "thought">>A few thousand dollars just for a single date. . . What the hell. . .<</talk>>\
<<talk "player">>That. . . Sounds like you make a lot of money. . .<</talk>>\
<<talk "amy" "Young Woman">>Yeah, I do. And I only charge upfront. So no sleazeball tries to swindle me.<</talk>>\
A smirk spreads across her lips as she speaks.
<<talk "player">>So you don't have any trouble with clients?<</talk>>\
<<talk "amy" "Young Woman">>I'm careful. I don't go for the shady or sketchy ones, had to work my way up the reputation ladder though.<</talk>>\
The woman grumbles.
<<talk "player">>I see.<</talk>>\
<<talk "amy" "Young Woman">>You're curious, aren't you?<</talk>>\
Her eyes narrow at you and a grin replaces the previous smirk, you can't help but feel like prey cornered by a predator that's ready to pounce.
<<talk "player">>About what . . . ?<</talk>>\
<<talk "amy" "Young Woman">>About compensated dating, and how much you can make a day from it. I know that look in your eyes, I had it when I first heard about it too.<</talk>>\
You grit your teeth, already regretting asking your next question.
<<talk "player">>. . . How much do you make a day?<</talk>>\
<<talk "amy" "Young Woman">>Depends, but usually about twenty grand a night.<</talk>>\
Her answer takes you by surprise, you find it seemingly impossible to make that much in a single night.
<<talk "player">>Wow. . . That's. . .<</talk>>\
<<talk "amy" "Young Woman">>Yeah, well it pays all my immediate needs, like food and everything else.<</talk>>\
Taking a moment, you carefully consider your next few questions.
<<talk "player">>How hard is it?<</talk>>\
<<talk "amy" "Young Woman">>It's pretty easy, you call up a number and they give you a list of clients. You select one, they setup a //date// and you go to it, though if you're looking for the big paying clients, you have to increase your reputation by starting at the bottom and working your way up.<</talk>>\
The young woman explains.
<<talk "amy" "Young Woman">>Oh and the bottom can be tough to get out of, some clients try to get out of paying.<</talk>>\
She quickly adds.
<<talk "player">>Really? How?<</talk>>\
You ask.
<<talk "amy" "Young Woman">>They'll try to act like a victim if you refuse them even for the slightest thing. That's why I like the high paying ones, they have class and don't try to pull any shit.<</talk>>\
<<talk "player">>Do you have a favorite client?<</talk>>\
Intrigued, you continue questioning her.
<<talk "amy" "Young Woman">>Yeah, I mean, I've had a few, but the most recent one was a guy named Mr. Johnson. He's a CEO, owns a bunch of businesses, real successful guy. He gave me fifty grand for a night.<</talk>>\
With a smirk, she confidently states.
<<talk "player">>Wow. . .<</talk>>\
<<talk "amy" "Young Woman">>So, I know you wanna give it a try, how about it?<</talk>>\
A part of you is interested in the potential financial gains, but you remind yourself that you would need to date other men.
<<talk "amy" "Young Woman">>Oh, I should mention. You can sign up to date exclusively women, but that feature is currently in early access.<</talk>>\
[[Agree to begin compensated dating.|Submitted Compensated Dating Discovery Scene 1d]]
[[Tell her it's not for you.|Submitted Compensated Dating Discovery Scene 1e]]<<talk "player">>Uh. . . Yeah sure, why not?<</talk>>\
Hoping you don't regret your decision, you agree to start doing compensated dates.
<<talk "amy" "Young Woman">>Great, then let's head to the clothes store, My Neighbor's Closet, and find you the appropriate clothing.<</talk>>\
You follow her out of the alleyway and back onto the sidewalk.
After a bit of walking, you finally reach your destination.
<<talk "amy" "Young Woman">>Here we are, My Neighbor's Closet.<</talk>>\
She leads you into the store.
The interior of the clothing store, My Neighbor's Closet is large, with row after row of clothing racks, mannequins dressed in a wide range of fashions to create displays for potential customers.
It's clear that the store has a wide range of options available even at a glance, and if the sale signs and discount stickers are any indication, then the store likely boasts reasonable prices as well.
The young woman leads you to the //women's// section of the clothing store and picks out several white blouses and pleated miniskirts, the same as what she's wearing.
<<talk "amy" "Young Woman">>These should fit you perfectly.<</talk>>\
She says, handing them to you. You accept the items, holding onto them.
<<talk "amy" "Young Woman">>Alright, now let's go pick out some lingerie and shoes.<</talk>>\
Soon, you're walking in the direction of the lingerie section.
<<talk "player">>Uh, do we really have to pick some lingerie out for this?<</talk>>\
<<talk "amy" "Young Woman">>Well, yeah, it's part of compensated dating. Some will even pay extra if you're wearing a pair of sexy panties.<</talk>>\
Despite your protests, you look around with her.
<<talk "player">>Okay, so what kind of panties am I supposed to wear?<</talk>>\
<<talk "amy" "Young Woman">>Something nice and lacy, something that shows off your ass.<</talk>>\
She leads you to the area of the store where the lingerie is located, and points out several different kinds of panties.
<<talk "amy" "Young Woman">>I'd recommend these.<</talk>>\
Much to your dismay, she points to a set of black lace panties.
<<talk "amy" "Young Woman">>Oh and some thigh-high socks too, hm. . . Ah!<</talk>>\
You hear her exclaim, while grabbing a pair of black thigh-high socks.
<<talk "amy" "Young Woman">>Now, let's get you some shoes.<</talk>>\
Once you're both in the shoe isle, the young woman browses through several different kinds before pulling out a pair of Dans.
<<talk "amy" "Young Woman">>I think these will do nicely.<</talk>>\
She states, placing them in your arms.
<<talk "amy" "Young Woman">>Now go try the clothing I picked out for you in the changing room, to see if it fits, then show me.<</talk>>\
You walk to the changing room and taking a deep breath, you enter.
<<talk "amy" "Young Woman">>Alright, try them on.<</talk>>\
Hesitating for a moment, you slip into the white blouse and pleated miniskirt, finding they fit perfectly.
Next are the black lace thong and thigh-high socks. You put them on, and feel a little embarrassed as you do.
Taking another deep breath, you step out of the changing room and see that the woman is staring at you.
<<talk "amy" "Young Woman">>Those look great on you.<</talk>>\
<<talk "player">>Uh, thanks?<</talk>>\
Her face lights up and she quickly walks away.
<<talk "amy" "Young Woman">>Come on, let's go get some makeup and perfume.<</talk>>\
You follow her to the cosmetics section.
<<talk "amy" "Young Woman">>First things first, let's get you some foundation.<</talk>>\
She selects a small tube of foundation from a shelf and hands it to you.
<<talk "amy" "Young Woman">>Here, you're going to need this.<</talk>>\
<<talk "player">>What is it?<</talk>>\
<<talk "amy" "Young Woman">>It's foundation, it covers up your blemishes and makes you look flawless.<</talk>>\
Your companion then grabs a bottle of perfume and hands it to you.
<<talk "amy" "Young Woman">>This is a scent I personally love, it's called 'Crimson Seduction', it's a little strong at first, but once you get used to it, it becomes quite addictive.<</talk>>\
<<talk "player">>Thanks.<</talk>>\
The girl spends the next few minutes browsing through for some lipstick, eyeliner and mascara. After a bit of shopping, she walks you over to the counter.
<<talk "player">>Alright, so how much do I owe you?<</talk>>\
<<talk "amy" "Young Woman">>Nah, it's on the house. You're new to compensated dating, right? So you'll need some pointers, always remember to act girly and cutesy with clients.<</talk>>\
Before you can speak up, she quickly pays for the items. Afterwards, she leads you out of the store.
<<talk "amy" "Young Woman">>Alright,let's get some lunch, I know a great place.<</talk>>\
[[Continue.|Submitted Compensated Dating Discover Scene 1f]]You follow her out of the store and back onto the sidewalk.
<<talk "player">>You're doing all this for me, but I don't even know you're name.<</talk>>\
<<talk "amy">>Amy.<</talk>>\
Amy nonchalantly answers.
<<talk "player">>Amy... That's a pretty name.<</talk>>\
<<talk "amy">>Thanks, I got it from my mother.<</talk>>\
With nothing else to say, you simply nod.
<<talk "amy">>And you?<</talk>>\
<<talk "player">><<print $player.firstName>>.<</talk>>\
You both continue walking down the street to the cafe, Daddy's Diner.
<<talk "player">>So what made you decide to try compensated dating?<</talk>>\
<<talk "amy">>Well, I wanted to earn some extra cash, and I heard about it from a friend of mine. Also, I have crippling student debt for a shitty field no one wants anymore, so there's that.<</talk>>\
She says with a shrug.
<<talk "player">>That sucks, what did you study?<</talk>>\
<<talk "amy">>I studied Astrology.<</talk>>\
The young woman flatly answers.
<<talk "player">>Really? That's a pretty obscure subject.<</talk>>\
<<talk "amy">>Yeah, I guess it is.<</talk>>\
<<talk "player">>That must have been rough.<</talk>>\
As the conversation turns to an awkward silence, you arrive at Daddy's Diner.
<<talk "amy">>Eh, it's whatever. C'mon, let's head to Daddy's Diner, I'm fucking starving.<</talk>>\
Clearly uninterested in talking about it, she enters the cafe, you follow her inside.
Daddy's Diner is set up as a 60's themed diner known for its good food and exceptional service. The place is decorated in bright reds and chrome with a black and white checkered floor that is clean in spite of showing signs of many years of heavy traffic.
While the interior is filled with delicious smells, from malts to burgers and chicken sandwiches.
Members of the staff look happy. Waitresses smile and laugh as they serve tables and like every Daddy's you've ever been in, you see a middle aged man in a chef uniform behind the counter overseeing it all.
You and Amy take a seat at one of the tables near a window.
<<talk "player">>So, how does compensated dating work exactly again?<</talk>>\
<<talk "amy">>Like I said, it's pretty simple. You call up or text a number and they ask for some basic information, once that's complete you'll be assigned a 'nickname' and be given a list of clients to choose from. They'll tell you the time and location to meet the client, and the amount you earn depends on how much the client is willing to pay. Sometimes they'll tip extra depending on how good your //service// is.<</talk>>\
The young woman explains, looking to you for a moment before staring out the window.
<<talk "player">>So you don't actually have to have sex with them?<</talk>>\
<<talk "amy">>No, it's not mandatory, but the higher paying clients will sometimes expect it. You can also refuse if you don't want to, but they might not like that.<</talk>>\
Her answer surprises you, but you find yourself relieved that you wouldn't be forced into anything.
<<talk "player">>Why would someone pay you if you don't have to have sex with them?<</talk>>\
<<talk "amy">>Because many of them are paying for companionship. Sometimes they'll just want to talk, have dinner and maybe watch a movie, or if they're feeling frisky, they might ask you for a massage or something.<</talk>>\
<<talk "player">>But wouldn't they get that from their wife, if they have one?<</talk>>\
<<talk "amy">>Sure, but bro, sometimes people just want to relax and have a little fun. A lot of older men are tired of the same old routine and want to spice things up a bit.<</talk>>\
<<talk "player">>Oh, okay. . .<</talk>>\
<<talk "amy">>So, still wanna give it a try?<</talk>>\
<<talk "player">>Yeah, sure. Kinda committed now since you bought all that stuff for me.<</talk>>\
<<talk "amy">>Alright, cool.<</talk>>\
Not long after, the waitress arrive and you order a burger with fries, while Amy orders the same thing. You make small talk with Amy until the waitress brings your food out and you dig in.
<<talk "amy">>So, what's your story?<</talk>>\
She suddenly asks.
<<talk "player">>Well, uh, I'm from out of town. A relative of mine recently passed away and left me some of his inheritance.<</talk>>\
<<talk "amy">>Ah, sorry to hear that.<</talk>>\
<<talk "player">>Yeah, it was a real bummer. Anyway, I came here to start fresh.<</talk>>\
<<talk "amy">>Sounds like a good idea. It's always nice to change things up. . .<</talk>>\
You nod in between bites.
<<talk "player">>So, what about you?<</talk>>\
Amy turns her gaze to the window, lost in thought before looking down at her food.
<<talk "amy">>Well, I'm originally from Hoston, but I moved to a town nearby, for college.<</talk>>\
<<talk "player">>Oh, where do you go to school?<</talk>>\
<<talk "amy">>Well, I went to Hale for a year before dropping out.<</talk>>\
<<talk "player">>Oh, why'd you drop out?<</talk>>\
She pauses for a long second.
<<talk "amy">>I hated it. I mean, it's a good school, but it's so uptight. I couldn't stand it there. Plus, I had to move away after my mother died.<</talk>>\
<<talk "player">>Oh, I'm sorry to hear that.<</talk>>\
<<talk "amy">>Don't worry about it, I've moved on now.<</talk>>\
As you're about to speak, you feel something press up against your crotch.
<<talk "amy">>You all good?<</talk>>\
<<talk "player">>Huh? Oh yeah, I'm fine.<</talk>>\
You reply, looking down at your lap to notice that Amy is rubbing her thigh-high sock clad foot against your dick through your pants.
[[Let her continue.|Submitted Compensated Dating Discover Scene 1g]]
[[Put a stop to what she's doing.|Submitted Compensated Dating Discover Scene 1h]]<<talk "amy">>You seem a little //tense//.<</talk>>\
She says with a wink.
<<talk "player">>Oh, uh, sorry.<</talk>>\
Trying to hide your growing erection, you apologize.
<<talk "amy">>Pfft, you don't have to be embarrassed.<</talk>>\
Amy softly speaks, continuing to rub her foot against your cock. She suddenly uses her toes to undo your pants and she pulls your cock out, revealing it under the table.
<<talk "amy">>Mmm, that's a nice piece of meat.<</talk>>\
She begins stroking your dick, slowly at first, but then faster and harder until she is jerking your entire length. The waitress comes back to check up on you, while your companion stealthily gives you a footjob under the table, unbeknownst to the woman standing near the edge.
The waitress leaves, and Amy continues her footjob.
<<talk "amy">>Y'know, I'm glad you decided to give compensated dating a shot.<</talk>>\
<<talk "player">>Oh, uh, thanks.<</talk>>\
You reply.
Looking up, you see Amy grinning as she keeps jerking your cock with her foot while she eats her food.
<<talk "player">>So, do you think I'll be able to get any clients?<</talk>>\
A giggle escapes her lips and she rolls her eyes at your question.
<<talk "amy">>Oh don't worry, I'm sure you'll find some takers.<</talk>>\
Amy's foot continues rubbing up and down your dick, the soft fabric of her sock rubbing against the sensitive skin.
<<talk "player">>Hey, do you mind if I ask you something personal?<</talk>>\
Attempting to distract yourself, you continue asking her questions.
<<talk "amy">>Sure, ask away.<</talk>>\
One of her toes rubs a particularly sensitive spot and you grit your teeth, stifling a groan.
<<talk "player">>Do you have a boyfriend?<</talk>>\
<<talk "amy">>Nope.<</talk>>\
In her quest to tease you, she curls her toes around the head of your shaft, massaging it gently.
<<talk "player">>I'm s-suprised, someone as. . . Ngh, cute as you are.<</talk>>\
<<talk "amy">>I guess I just haven't found the right guy yet.<</talk>>\
You can't help but finally groan as Amy moves her foot up and down your length, teasingly circling the head of your cock with her toes after each motion.
<<talk "player">>Urkh. . . I hope you find him soon.<</talk>>\
You say.
Her eyebrow raises and a smirk crosses her lips.
<<talk "amy">>Maybe I will, maybe I won't.<</talk>>\
You try to eat your food, but the pleasure from Amy's footjob makes it difficult to concentrate. The waitress walks over to the table and notices you aren't eating.
<<talk "waitress">>Is everything alright?<</talk>>\
<<talk "player">>Uh, y-yeah. . . Nnh, e-everything's fine. . .<</talk>>\
<<talk "waitress">>Are you sure? I can bring you some more water if you need anything.<</talk>>\
The waitress offers, but you shake your head.
<<talk "player">>N-No... No, that's okay. . .<</talk>>\
Shrugging, the waitress walks away.
<<talk "player">>Guh, f-fuck. . . She almost, ah. . . Almost caught us.<</talk>>\
Amy giggles.
<<talk "amy">>That was close, and yet here you are, cock throbbing and leaking precum.<</talk>>\
She teases, her foot continuing to stroke your cock beneath the table.
<<talk "player">>Oh fuck, we're going to, gah. . . To get caught if you don't stop. . .<</talk>>\
<<talk "amy">>Mmmm, yes, I'm sure we will.<</talk>>\
She purrs, continuing to jerk your cock.
<<talk "player">>Fuck! I'm gonna cum. . .<</talk>>\
You grit your teeth, trying to keep your voice down.
<<talk "amy">>Good boy.<</talk>>\
Her foot rubs along your cock, and you feel your balls tighten, your cock twitches from the pleasure. A few more pumps and you're feeling your orgasm rapidly approaching.
<<talk "player">>Ahh, oh fuck!<</talk>>\
Hunching over the table, you shoot your load onto Amy's sock.
Amy continues to jack you off, milking every last drop of cum from your cock. Your breathing becomes ragged and labored as she strokes your cock, squeezing your base and stroking the underside.
<<talk "player">>Hah, haah. . .<</talk>>\
You pant, sweat dripping down your forehead.
Amy's foot stops moving and she releases your now flaccid cock.
<<talk "amy">>Damn bro, you really came hard.<</talk>>
She laughs while you wipe the sweat from your brow and sigh, taking your napkin and wiping your face clean.
<<talk "player">>T-Thanks for the meal.<</talk>>\
<<talk "amy">>Don't mention it.<</talk>>\
[[Continue.|Submitted Compensated Dating Discover Scene 1i]]Shaking your head at her, you reach down and remove her foot from your crotch.
Amy looks to you with an eyebrow raised but shrugs.
[[Continue.|Submitted Compensated Dating Discover Scene 1i]]You reach into your pocket and pull out your wallet to offer to pay half but she waves a hand at you.
<<talk "amy">>Nah, don't worry about it newbie, today's lunch is on me.<</talk>>\
<<talk "player">>Thank you.<</talk>>\
The two of you finish eating your food and Amy pays the bill for the meals, leaving a generous tip for the waitress.
You walk back out onto the sidewalk.
<<talk "player">>So, where do you live?<</talk>>\
<<talk "amy">>No where, I just spend a night or two with a client before moving onto the next. I don't really have a home at the moment.<</talk>>\
<<talk "player">>Oh, I see.<</talk>>\
After walking for a bit in silence, she looks to you.
<<talk "amy">>So, where do you live?<</talk>>\
<<talk "player">>Uh, outside of town. About a 15 minute drive away.<</talk>>\
<<talk "amy">>Cool. Oh right, here's a card with the number for you to call, to register yourself for Compensated Dating.<</talk>>\
Pulling something out of her skirt pocket, she hands you a business card.
<<talk "player">>Thank you.<</talk>>\
<<talk "amy">>Oh, right I almost forgot. Since you're a male, you should wear a chastity cage while taking part in Compensated Dating.<</talk>>\
<<talk "player">>What!? Why??<</talk>>\
You find yourself bewildered by her sudden suggestion, Amy shrugs in response.
<<talk "amy">>It's just common sense dude, most clients are only interested in females, so wearing a chastity cage will make you easier to market. That and most clients love a submissive date.<</talk>>\
<<talk "player">>Okay. . .<</talk>>\
Unable to fully argue with her logic, you give in yet are still unsure about the whole thing.
<<talk "amy">>C'mon, let's go get you a chastity cage from the Adult Shop.<</talk>>\
You follow Amy to the adult shop, //The Love Shack.//
A glowing neon sign reading //The Love Shack// is bright against the wall behind the counter at the front of the store. Each letter is a different color and the "v" is shaped like a heart. Beneath the sign, there are a small number of assorted sex toys and posters decorating the wall.
The counter itself is a glass display case. Within is a wide assortment of lubes, condoms, and other small items. Beside the counter is a curtain that leads to a back room with a sign over the opening that reads "Employees Only."
While the rest of the large room is filled with racks full of adult movies and magazines while along the walls are hangars holding nearly any adult toy imaginable.
At the far end of the room is an open archway leading to a hallway with doors lining both sides. Above the arch is a sign that reads "Booths and Theater."
<<talk "amy">>This way.<</talk>>\
Amy motions, guiding you towards the display of Chastity cages.
There are several rows of cages, each with their own unique design. Some are made of metal, others are made of plastic or silicone. They come in many colors and sizes.
<<talk "amy">>Hmm, which one do you like?<</talk>>\
<<talk "player">>I don't know. . .<</talk>>\
<<talk "amy">>Well, I think this one would look great on you.<</talk>>\
The young woman giggles, picking up a purple plastic cage with a red heart-shaped padlock on it.
<<talk "player">>Yeah, I guess it looks kinda cute. . .<</talk>>\
<<talk "amy">>Alright, let's go buy it for you.<</talk>>\
She places the cage back, then walks over to the checkout counter. Amy lets the clerk know which cage she wants to buy, he reaches under the counter to pull a wrapped package of the purple plastic cage that she had picked out.
The man behind the counter rings it up and she pays for it with cash.
<<talk "amy">>Alright, let's go.<</talk>>\
Taking the cage from the clerk, she hands it to you once you're both standing outside.
<<talk "amy">>Here you go.<</talk>>\
You take the cage from her and thank her, a faint blush on your cheeks.
<<talk "amy">>Now, if you'll excuse me, I have some shopping to do before a date tonight.<</talk>>\
<<talk "player">>Oh, okay.<</talk>>\
Amy walks off down the street, her hips swaying seductively. You stare after her, admiring her ass as she walks away.
You look at the business card in your hand. It reads;
//Compensated Dating Services"//
//"Phone: 555-1234"//
//"Fax: 555-1235"//
<<talk "thought">>I suppose I should give the number a call. . .<</talk>>\
Letting out a sigh, you dial the number and wait for someone to answer.
<<talk "femaleStranger">>Hello?<</talk>>\
A woman's voice answers.
<<talk "player">>Hi, I'm calling to register myself for Compensated Dating.<</talk>>\
<<talk "femaleStranger">>Client or are you looking to 'partake' in Compensated Dating?<</talk>>\
[[Take part in male Compensated Dating.|Submitted Compensated Dating Discover Scene 1j]]
(Additional options will be added at a later time.)/* [[Take part in female Compensated Dating.|Submitted Compensated Dating Discover Scene 1k]] */\
/* [[Become a client.|Submitted Compensated Dating Discover Scene 1l]] */\
[[On second thought, you don't want to.|Submitted Compensated Dating Discover Scene 1m]]
<<run $player.inventory.add('cecisDatingServiceBuisnessCard')>><<talk "player">>Oh, uh, I wish to partake. . .<</talk>>\
You hesitantly answer.
<<talk "femaleStranger">>Excellent, please hold for a moment.<</talk>>\
A light tune plays over the phone as you patiently wait, feeling a slight anxiety. After a few minutes, a woman's voice comes on the line.
<<talk "femaleStranger">>Hello, are you still there?<</talk>>\
<<talk "player">>Yes, ma'am.<</talk>>\
<<mook "Mistress Ceci" "female">>My name is Mistress Ceci, I'm the //director// of the Compensated Dating service, or as it is legally known, //Ceci's Dating Services// here in Pendleton. I am told you are looking to join our //services//, correct?<</mook>>\
The voice belonging to a woman named, Mistress Ceci, on the other line confirms.
<<talk "player">>Yes, ma'am.<</talk>>\
<<mook "Mistress Ceci" "female">>How did you hear about our services?<</mook>>\
<<talk "player">>A girl I met, Amy, recommended it to me.<</talk>>\
You answer honestly.
<<mook "Mistress Ceci" "female">>Oh, well then, welcome to Ceci's Dating Services.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
A moment of silence passes, only broken by the occasional faint sound of typing until Mistress Ceci speaks again.
<<mook "Mistress Ceci" "female">>Now, we'll need a nickname.<</mook>>\
<<talk "player">>Uh, how about, //Joy.//<</talk>>\
Thinking of the first name that comes to mind, you suggest it to her.
<<mook "Mistress Ceci" "female">>Alright. . . Joy it is. . .<</mook>>\
The line goes silent once more, then Mistress Ceci speaks again.
<<mook "Mistress Ceci" "female">>Congratulations, Miss. //Joy//, you are now a //dating expert// with //Ceci's Dating Services//. From now on, you may send a text to this number to receive a client, we will then alert you to the time and location in which to meet with the client.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
<<mook "Mistress Ceci" "female">>Excellent.<</mook>>\
Mistress Ceci hangs up, and with a sigh, you place your phone back in your pocket.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $player.addFlag("compensatedDating")>><<set $amy.addFlag("met")>><<set $amy.affection += 50>><<set $amy.trust += 50>>//Apologies, this route is still under construction, the all female dates will be completed and submitted soon. Routing you to the male route.//
[[Continue.|Submitted Compensated Dating Discover Scene 1j]]//Apologies, this route is still under construction, the ability to pay for dates will be completed and submitted soon. Routing you to the male route.//
[[Continue.|Submitted Compensated Dating Discover Scene 1j]]<<talk "player">>Ah, on second thought, I don't think I want to sign up for this service at the moment. Sorry.<</talk>>\
You turn down the offer, not wanting to partake in compensated dating right now.
<<talk "femaleStranger">>No worries, if you do, please feel free to call again.<</talk>>\
The line quickly goes dead as the woman on the other end hangs up, you put your phone away, sighing to yourself.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 240 }>>
<<set $amy.addFlag("met")>><<talk "player">>Sorry, that doesn't sound like something I'd be interested in.<</talk>>\
You shake your head, turning her offer down. The young woman shrugs.
<<talk "amy" "Young Woman">>Uh huh, that's what they all say dude.<</talk>>\
She begins walking away but turns to look at you.
<<talk "amy" "Young Woman">>I'll //probably// still be around if you change your mind.<</talk>>\
Having said that, the young woman disappears onto the street. You blink a few times, confused at what just happened, but after a moment, you step out of the alley.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 10 }>>You decide to simply watch from behind a dumpster.
The man holds onto the girl's head, pressing his lips to hers while running his hands down her body. He grabs her ass and gropes it, making the girl moan as they kiss.
Your cock begins to stir at the sight and you feel your heart begin to race as the man pulls back from the girl, gasping.
<<talk "thug">>Turn around and brace your hands against the wall, I'm gonna ravage that tight little body of yours, slut.<</talk>>\
Gasping from the rough treatment, the girl obeys, turning around and grabbing the brick wall of the alley as he comes towards her. His hand slaps across her ass.
<<talk "thug">>Goddamn, you're so fucking hot!<</talk>>\
Unable to tear yourself away from the scene, you stand there watching as he takes off his jacket, then his shirt, revealing his muscular chest and hairy arms. The girl moans softly.
He lifts her skirt and slips his hand underneath it, grasping her panties. He starts rubbing her mound through her underwear, making her squirm with pleasure.
<<talk "thug">>Mmmm, such a sweet little ass, baby.<</talk>>\
The man unbuttons his pants and slides them down, exposing his big, hard cock.
<<talk "amy" "Young Woman">>Fuck me, daddy, fuck my ass!<</talk>>\
<<talk "thug">>That's right, princess. You want daddy to fuck your ass?<</talk>>\
With a smirk, he smacks her ass.
<<talk "thug">>C'mon, tell daddy what you want.<</talk>>\
She moans softly, still holding onto the brick wall.
<<talk "amy" "Young Woman">>I want you to fuck me, daddy! I want you to make me cum all over your dick!<</talk>>\
Hearing the young woman cry out with lust, the man smiles and kisses her neck.
<<talk "thug">>That's a good girl, you're going to get fucked real good now.<</talk>>\
He yanks her panties and grips her hips before positioning himself behind her. He eases into her ass, causing a long moan from the girl. Her eyes roll up as her mouth hangs open.
<<talk "amy" "Young Woman">>Oh fuck yes!<</talk>>\
She whines, biting her lip. She reaches one arm forward, gripping the wall tighter as the man moves inside her, groaning with each thrust.
<<talk "amy" "Young Woman">>Yesss. . .<</talk>>\
The young woman squeals while man fucks her roughly, pounding deep and fast until finally, he groans loudly.
<<talk "thug">>Fuck yeah, take it you slut!<</talk>>\
You can see spurt after thick load of jizz pumping deep inside the girl's ass, coating her insides, filling every inch of her rectum.
They spend a few minutes just standing there, calming their breaths before the man finally slips his now flaccid cock from her stretched asshole and dresses himself.
<<talk "thug" "Thug?">>Uh, sorry for having you indulge in my weird kinks. I know I'm paying you, but still. . .<</talk>>\
He suddenly apologizes, his personality completely shifting, as if he were acting the entire time.
<<talk "amy" "Young Woman">>It's cool dude, just glad you aren't one of those weird freaks.<</talk>>\
The girl shrugs, not really bothered by it.
<<talk "thug" "Thug?">>Ah, thanks. Here's your payment, I'll see you around.<</talk>>\
Handing her a stack of bills, the man quickly disappears into the alleyway. The young woman sighs, pocketing the money before leaving.
You step back out onto the sidewalk, your erection making it uncomfortable to walk.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 20 }>>Not wanting to get involved with a potentially dangerous situation, nor embarrass yourself by misunderstanding things, you quietly back away and continue walking.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>You press the answer button on your phone almost before you see the name.
<<talk "player">>Hello Bruce, to what do I owe this unexpected pleasure?<</talk>>\
There's a short pause before he replies, his voice lacking his usual joy.
<<talk "bruce">>I told you that I would look into a couple of your girls for you. I have, . . . . run into some complications on that front.<</talk>>\
Not liking the sound of that, you consider how to reply. You're saved from the need as Bruce continues.
<<talk "bruce">>I'll start by sharing what little I've been able to learn. First, they were brought to my predecessor to pay a debt. They were not slaves before then, and your Great Uncle was their first and only owner before you. Second, I was told that in spite of their appearances now, they were only a few years apart in age and if my source can be believed, they looked so much alike that they would easily be mistaken for twins.<</talk>>\
Your mind flashes to Anna and Eve, picturing them and you're struck by the realization that with the exception of their hair and their apparent age, they really do have a striking resemblance to one another.
<<talk "bruce">>The first bit of information was expensive to learn, the second was something that slipped during conversation. This is clearly a mystery that was not intended to be unraveled, but I can continue to see what I can learn. It will be expensive though, and that cost will fall on you if you want me to seek further answers.<</talk>>\
Sighing inwardly, you reply.
<<talk "player">>You are sure you can get this information if I pay? And how much is "expensive?"<</talk>>\
There's a long pause.
<<talk "bruce">>I've already started following my lead, but it's almost eight years old, and it's not like most people keep detailed records in my line of work, or care enough to keep tabs on the wares. We're talking one transaction in thousands and subject to the memory of people who are often paid to forget. I don't know what it will cost, but when I have a price, I'll let you know. If you want to pay it, I'll continue to follow any leads I have, if not then, . . .<</talk>>\
You can almost hear him shrug on the other end of the line.
<<talk "bruce">>I apologize that I wasn't able to provide you with more, but I wanted to let you know what I have learned. To be quite frank, I'm finding this to be rather exhilarating, it's not often that I get to seek out mysteries.<</talk>>\
<<talk "player">>Thank you, it might not be much, but I know more now than I did before.<</talk>>\
<<talk "bruce">>Unless there is anything else I can help you with, I should get back to some other, pressing matters.<</talk>>\
The two of you spend a couple more minutes talking before finally saying your goodbyes. As the phone goes dead, you take a deep breath, considering what you learned and wondering if you should discuss it with Anna and Eve.
<<talk "thought">>They deserve to know, but at the same time it may be better to wait until I know more.<</talk>>\
[[End.|$location]]
<<addtime { minute : 18 }>>
<<run $bruce.deleteFlag("annaEveHistory1")>>
<<run $player.addEvent(
"Add Flag to Bruce",
(function () {
var due = $clock.clone();
due.day += random(21, 28); /* Between 3–4 weeks... */
return due.toDate();
})(),
function () {
State.variables.bruce.addFlag("annaEveHistory2");
}
)>>When your phone buzzes in your pocket, you instinctively reach for it. You recognize the number as Bruce and click enter before you even stop to think about it.
<<talk "player">>Hello Bruce, to what do I owe this unexpected pleasure?<</talk>>\
You half smile at throwing the pleasantry at him.
<<talk "bruce">>My, I didn't expect such a chipper answer.<</talk>>\
Just the faintest hint of amusement is detectable in his voice.
<<talk "bruce">>I told you that I would let you know if I learned something new.<</talk>>\
Your mind turns instantly to how much money you have, then Bruce's somber tone finally registers.
<<talk "bruce">>I am going to do something that I have never done before. I'm going to give you the information in exchange for a promise.<</talk>>\
A cold feeling settles in the pit of your stomach.
<<talk "player">>What kind of promise?<</talk>>\
<<talk "bruce">>I give you the information I have, and should you choose to act on it in any way, even just to tell your girls, and you tell me every detail.<</talk>>\
There's a long pause before you can think of anything to say.
<<talk "player">>Why?<</talk>>\
Another long pause, this time from his end.
<<talk "bruce">>There are few mysteries in my life, and fewer still that I've seen someone bite their own tongue off to keep silent. I find myself curious and I am bound by my own personal sense of honor to allow you a chance to finish this before I do so without you.<</talk>>\
You remain silent as you weigh his words, trying to make sense of what he just said.
<<talk "bruce">>I shall take your silence as acceptance of my terms.<</talk>>\
A heartbeat longer while you try to find anything else to say.
<<talk "bruce">>Paper and pen, you'll want to write notes.<</talk>>\
He barely gives you time to find a notepad and pencil before he starts reading off an address, leaving you scrambling to catch up.
<<talk "bruce">>I know who their parents are. I had originally been lead to believe they were both dead but it turns out that they are very much still alive. For that matter, they only live about three hours from where you live. Apparently they are part of the intelligence community. Not sure who they work for, but they've got a lot of clout, and they don't like their secrets dug into. According to all official records, they have only a son, about two years of age. However I was able to dig up records showing that your Anna and Eve are indeed their children. Something about the whole thing is just //off// but I can't figure out what. Looking into this, one of my people was killed and two of the people we questioned had //accidents//. Whoever is running interference on this had been watching for anyone looking into your girls. And they seem //very// adamant that this not result in our finding answers.<</talk>>\
There's a pause, the sound of ice cubes clinking on a glass as Bruce presumably takes a drink from a glass on his end.
<<talk "bruce">>That address is to their parent's home. There is no phone number listed for the location. More importantly, I don't know what you will find there. Even satellite images don't show the place, it's just a little smear on the map. If you choose to go, you could find loving parents who miss their children dearly, or you might find something more nefarious. I simply do not know. I would recommend bringing someone with you who you can trust and can take care of themselves, just for the extra insurance. I confess though, if I were in your shoes, I would forget you ever learned a thing and remain in ignorance. Some secrets exist for a reason, and while I would love to unravel this riddle, some answers only create more questions. I tend to have a nose for these things, and I would bet my left nut that the answers you seek come with far more questions.<</talk>>\
Not even bothering to say goodbye for once, Bruce simply hangs up the phone.
[[End.|$location]]<<run $bruce.deleteFlag("annaEveHistory2")>><<run $bruce.addFlag("annaEveHistory3")>><<if random(1,2) is 1>><<talk "bruce">>An absolute pleasure to hear from you again! Did you call me about business? Pleasure? Or a bit of both?<</talk>>\
Bruce's tone is playful as he answers the phone.
<<else>><<talk "bruce">>What an absolute delight to hear from you! To what do I owe this pleasure?<</talk>>\
His voice sounds authentically happy to hear from you.
<</if>>[[Business.|Bruce Call 1a]]
[[Pleasure.|Bruce Call 1b]]
/* [[Business and Pleasure.|Bruce Call 1c]] */ \
<<if $player.hasFlag("bridgetteFertility1") and not $player.hasFlag("bridgetteFertility2")>>[[Ask Bruce If He Knows A Doctor For Bridgette's Fertility Issues.|Submitted Bridgette Fertility Restoration Part 2]]<</if>>\
<<addtime { minute : 2 }>><<talk "player">>Business.<</talk>>\
You tell him simply.
Bruce makes a pleased sound that gives you the impression he's flirting with you, then starts to tell you about a few of the slaves he currently has for sale.
Slaves for sale:
<<if not $bridgette.hasFlag("unlisted") and not $bridgette.hasFlag("arriving") and not $bridgette.hasFlag("owned")>>\
''Bridgette:''
Bridgette is distant.
Bridgette has a pregnancy fetish.
Bridgette has difficulty getting pregnant.
Gender: <<= $bridgette.gender.toUpperFirst()>>
Age: <<= $bridgette.agePretty>>
Personality: <<= $bridgette.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= $bridgette.skinTone.toUpperFirst()>>
Chest Size: <<= $bridgette.chestDesc>>
Eye Color: <<= $bridgette.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= $bridgette.hairColor.toUpperFirst()>>
Virgin? <<if $bridgette.isVirgin>>Yes<<else>>No<</if>>
Price: $7,500
<<if $Money gte 7500>>[[Purchase.|Submitted Bridgette Intro Scene 1]]<<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span><</if>>\
<</if>>\
<<if not $misaki.hasFlag("arriving") and not $misaki.hasFlag("owned") and not $misaki.hasFlag("dead")>>\
''Misaki:''
Misaki is blind.
Misaki is a nymphomaniac.
Misaki is Far Eastern.
Gender: <<= $misaki.gender.toUpperFirst()>>
Age: <<= $misaki.agePretty>>
Personality: <<= $misaki.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= $misaki.skinTone.toUpperFirst()>>
Chest Size: <<= $misaki.chestDesc>>
Eye Color: <<= $misaki.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= $misaki.hairColor.toUpperFirst()>>
Virgin? <<if $misaki.isVirgin>>Yes<<else>>No<</if>>
Price: $15,000
<<if $Money gte 15000>>[[Purchase.|Misaki Purchase 1]]<<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span><</if>>\
<</if>><<if $genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length gt 0>>\
<<include "Bruce Generic Slaves Purchase">>\
<</if>><<if $genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length lt 3>>\
<<set _gSlaveQuantity to (3 - ($genericSlaves.filter(function (gs) { return not gs.hasFlag("owned"); }).length))>>\
\
<<run setup.Character.createGSlaves(_gSlaveQuantity)>>\
<<unset _gSlaveQuantity>>\
<</if>>\
\
[[Actually, I have a slave I would like to sell.|Bruce Call 1e]]
[[End.|$location]]
<<addtime { minute : 6 }>><<talk "bruce">>Pleasure? I suppose I can spare a few minutes to converse with a friend.<</talk>>\
Bruce's tone is playful, on the verge of being flirtatious.
For several minutes, the two of you talk, skirting the topic of slavery and your uncle, but never straying far from it either.
You're just about ready to ask about your great uncle when Bruce abruptly stops mid-sentence.
<<talk "bruce">>I'm really sorry to cut this short, but it would seem I have a matter of business to attend. I hope we can do this again some time.<</talk>>\
You barely manage a 'goodbye' before the line goes dead.
[[End.|$location]]
<<addtime { minute : 7 }>>Placeholder. This scene group has not yet been written.
[[Business.|Bruce Call 1a]]
[[Pleasure.|Bruce Call 1b]]
[[Done.|Bruce Call 1d]]As the banter winds down, the two of you exchange pleasantries before ending the call.
[[End.|$location]]
<<addtime { minute : 3 }>><<talk "player">>Actually, I was thinking about selling today.<</talk>>\
You can hear Bruce's tone change slightly, as if there's anticipation, combined with something less identifiable in his voice.
<<talk "bruce">>Do tell me more?<</talk>>\
<<if $misaki.hasFlag("owned") and not $misaki.hasFlag("dead")>>[[Sell Misaki.|Bruce Call 1f]]
<</if>>[[Nevermind.|Bruce Call 1g]]
<<addtime { minute : 2 }>><<talk "player">>Misaki.<</talk>>\
The one word seems to hang in the air for several seconds before Bruce responds.
<<talk "bruce">>Too much woman for you?<</talk>>\
There's a playful tone to his voice, but you can't help but think he's fishing for information as well.
<<talk "player">>You might say that.<</talk>>\
The next half hour degenerates into a question and answer session with Bruce asking endless questions, many of which you're positive he already knows or has asked before.
Finally he sighs, the sound making you think he's collecting his thoughts.
<<talk "bruce">>Misaki is young, Far Eastern, and a hand full in bed. All positive traits that will make her easy to sell in most cases. The down side is that she's blind, which makes rehoming her difficult at best, and makes her less useful to anyone intending to make use of her outside of carnal situations.<</talk>>\
Bruce falls quiet for a few seconds before continuing.
<<talk "bruce">>I'm going to take a hit on this one because I like you. I'll give you ten thousand for her, not a penny more.<</talk>>\
[[Take his offer.|Bruce Call 1h]]
[[Decline his offer for now.|Bruce Call 1g]]
<<addtime { minute : 8 }>><<talk "player">>On second thought, I'll think on it a bit more first.<</talk>>\
There's a hint of disappointment in Bruce's voice that quickly vanishes.
<<talk "bruce">>A pity, you have such delightful offerings. I do so hope you'll call me first if you ever change your mind about selling. Perhaps we should shift our conversation to less pressing issues?<</talk>>\
For the next few minutes, the two of you talk about nothing in particular until the banter winds down.
By the time you hang up the phone, you feel like you've been talking with an old friend.
[[End.|$location]]
<<addtime { minute : 8 }>><<talk "player">>Deal.<</talk>>\
The next few minutes are spent discussing the exchange, and once he wires the money to you he announces that he'll have someone at your mansion to pick her up shortly.
You thank him, then say goodbye as you hang up the phone.
Calling for Misaki, she appears in the doorway faster than you thought possible.
<<talk "misaki">>My master wishes to use me?<</talk>>\
You let your eyes linger on her body for a second before speaking, admiring her gentle curves.
<<talk "player">>I need you to go to your room, gather your things and pack them. Then go wait just outside the front door of the mansion. Someone will be here shortly to pick you up.<</talk>>\
Misaki's sightless eyes widen slightly, filling with tears.
<<talk "misaki">>I've done something wrong?<</talk>>\
Her voice catches half way through saying the words, then she nods and starts to walk away.
You idly wonder if this is the last time you will ever see her before turning your attention back to other things.
[[End.|$location]]
<<addtime { minute : 11 }>><<run $Money += 10000>><<run $misaki.deleteFlag("owned")>><<set _genSlaves to $genericSlaves.filter(function (genSlave) { return not genSlave.hasFlag("arriving"); })>>\
<<for _j, _gSlave range _genSlaves>>\
<<capture _gSlave>>\
''<<= _gSlave.fullName>>:''
Gender: <<= _gSlave.gender.toUpperFirst()>>
Age: <<= _gSlave.agePretty>>
Personality: <<= _gSlave.natureDesc.toUpperFirst()>>
Physical Details:
Skin Tone: <<= _gSlave.skinTone.toUpperFirst()>>
Chest Size: <<= _gSlave.chestDesc.toUpperFirst()>>
Eye Color: <<= _gSlave.eyeColorDesc.toUpperFirst()>>
Hair Color: <<= _gSlave.hairColor.toUpperFirst()>>
Virgin? <<if _gSlave.isVirgin>>Yes<<else>>No<</if>>
Price: $10,000
<<if $Money gte 10000>>\
<<link "Purchase.">>\
<<run $Money -= 10000>>\
<<run _gSlave.addFlag("arriving")>>\
<<run $player.addEvent(
_gSlave.id + '_arrival',
(function () {
var due = $clock.clone();
due.day += 1;
due.hour = random(8, 16);
return due.toDate();
})(),
"newSlaveArrivalScene"
)>><<goto "Bruce Call 1a">><</link>><<else>><span class='tooltip'><span class="inactive"><<link "Purchase.">><</link>><span class='tooltiptext'>You can not currently afford this slave.</span></span></span>\
<</if>>\
<br>
\
<</capture>>\
<</for>>\
\
\
\
\Sitting at the desk in the study, you begin to thumb absently through your Great Uncle's phone book, not recognizing any of the names until you see one labeled with a simple //F//.
<<talk "thought">>Wasn't he the man who sold Anna and Eve to my Great Uncle?<</talk>>\
For a long time, you stare at the name and number, struggling with the decision as to whether you should call the number or ignore it.
<<talk "thought">>He's a slave trader. Do I really want to associate with a person like that? Would I be able to learn anything about Anna and Eve's past by talking with him?<</talk>>\
Your eyes move to the phone resting at one corner of the desk.
[[Make the call.|Bruce Introductions 1a]]
[[Don't make the call.|Bruce Introductions 1b]]
<<addtime { minute : 4 }>>Taking a deep breath, you reach for the phone and dial in the number. Each button you press is done so with care. When the last number is pressed, you raise the handset to your ear and listen to it ring.
On the second ring you hear someone pick up.
<<talk "bruce" "Stranger">>Oh my! What an unexpected pleasure! This is a number I never expected to see again. To whom might I be speaking with?<</talk>>\
The man's voice is smooth, like silk on silk, and instantly disarming. You find yourself replying even before you realize you've opened your mouth to do so.
<<talk "player">><<print $player.firstName>>. Are you F?<</talk>>\
The man lets out a brief but good natured laugh.
<<talk "bruce">>Heavens no! F was my mentor. You may call me Bruce. You must be the nephew Dave spoke of.<</talk>>\
Without even pausing, the man continues to speak, his tone that someone happy to hear from a long lost friend.
<<talk "bruce">>F //retired// a while back, and I've taken over all business dealings in his place. If he could have gotten you something, so can I. What can I help you with today?<</talk>>\
You consider for a moment whether or not to simply hang up the phone, but finally convince yourself to stay on and see what you can learn.
<<talk "player">>I have two girls in my care. Girls my Great Uncle purchased from F a few years back. Or at least that's what I've been able to piece together so far. I was actually hoping I could learn something about their background, their past.<</talk>>\
There's a long pause. When Bruce speaks, his tone is not less friendly, but far more professional.
<<talk "bruce">>I regretfully have to admit, that is one of the few things I am not in a position to help you with.<</talk>>\
Another pause as the man clearly gathers his thoughts.
<<talk "thought">>Why do I get the impression that I just stepped into a minefield?<</talk>>\
<<talk "bruce">>It's nothing personal. I haven't met either of those two, but I know of them. The contract involving those two involved a great deal of secrecy that I am not entirely privy to.<</talk>>\
There's another pause.
<<talk "bruce">>I tell you what. In the name of new friendships, I'll ask around a little. I can't promise anything will come of it, but if I'm able, I'll point you toward answers.<</talk>>\
<<talk "player">>That's actually more than I expected.<</talk>>\
You admit.
A shorter pause this time, accompanied by a sound from Bruce that makes you think he's smiling.
<<talk "bruce">>I'd be doing myself a disservice by not asking. Are you interested in the services I can provide?<</talk>>\
Both of you know it's unnecessary for him to say exactly what he is offering.
[[You're not interested.|Bruce Introductions 1c]]
[[You are interested.|Bruce Introductions 1d]]
<<addtime { minute : 6 }>>
<<run $bruce.addFlag("met")>>
<<run $player.addEvent(
"Add Flag to Bruce",
(function () {
var due = $clock.clone();
due.day += random(21, 28); /* Between 3–4 weeks... */
return due.toDate();
})(),
function () {
State.variables.bruce.addFlag("annaEveHistory1");
}
)>><<talk "thought">>Maybe another time.<</talk>>\
You think before thumbing past the entry and skimming the little personal phone book for a while longer.
Tiring of the exercise, you set the phone book back down.
[[End.|$location]]
<<addtime { minute : 1 }>><<talk "player">>I just want to learn more about Anna and Eve if I can.<</talk>>\
<<talk "bruce">>I can respect that. I'll see what I can learn and get back to you then. And if you ever change your mind about doing business, you have my number.<</talk>>\
Not knowing what else to say, you tell him 'goodbye.' He spends a moment telling you what a pleasure it was to receive your call, then utters a simple 'goodbye' to you before hanging the phone up.
<<talk "thought">>He's charismatic, that's for sure. Made me feel like I was talking with a friend instead of a stranger.<</talk>>\
Sighing, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 2 }>><<talk "player">>Let's say I'm interested. This isn't something I have a lot of experience with.<</talk>>\
<<talk "bruce">>Few people do.<</talk>>\
Bruce retorts lightly, his tone friendly.
<<talk "bruce">>It's all quite simple from your side of things. You have the money, you inspect the property you wish to purchase, you sign a few papers for my own peace of mind, pay me a meager sum, and the property becomes yours to do with as you please.<</talk>>\
There's a short pause, its timing seeming calculated to give you exactly enough time to process what he just said.
<<talk "bruce">>As a matter of fact, I think I have something special you may enjoy. I have a girl, she's a bit on the shy side, but she's young, in good health, and competent when it comes to maid work. She's been introduced to the pleasures of the flesh, but she's relatively inexperienced. English isn't her first language, so she has an accent that quite frankly is adorable.<</talk>>\
You know that he's likely using a line he's used hundreds of times before, but the way he says it makes the girl sound special, enticing your interest.
<<talk "bruce">>She comes from the war torn east where females are naturally subservient to men, so slavery comes naturally to her and she understands her place.<</talk>>\
You're still weighing his words when he continues.
<<talk "bruce">>Normally, I'd ask somewhere between $50,000 and $100,000 for a girl like her, but in the name of new friendships, I'd ask the token sum of $5,000.<</talk>>\
<<talk "player">>That seems very cheap. Why would you give someone you've never met such a big discount?<</talk>>\
You ask skeptically. You can almost hear him smile on the other end of the line.
<<talk "bruce">>I find that the best relationships always start with the offering of an olive branch. Sure, I lose money on a single deal, but I gain favor in the eyes of those I do business with, and in turn, people are more likely to seek out my services again in the future. Your Great Uncle did a lot of business with my predecessor, just the knowledge that I'm doing business with his replacement grants me exceptional prestige. I earn my losses back in a few weeks at most if you never do business with me again, and if we find ourselves in a mutually beneficial arrangement, all the better!<</talk>>\
The well reasoned joy in his voice sweeps you along, nearly making you feel like a valued partner in crime.
<<talk "thought">>This man is dangerous.<</talk>>\
You realize.
<<talk "thought">>He's the kind of man who can hand you a gift with one hand while robbing you blind with the other.<</talk>>\
You grimace.
<<talk "thought">>But I can't help but like him.<</talk>>\
<<talk "bruce">>If you're interested, I should be in your part of the world some time in the next few days. I'll gladly bring her by the mansion, it would be good to see the place again-I always loved the murals in the entry hall-and it would give us a chance to meet in person.<</talk>>\
[[Decline.|Bruce Introductions 1e]]
[[Accept.|Bruce Introductions 1f]]
<<addtime { minute : 7 }>><<talk "player">>Maybe another time. I just want to learn more about Anna and Eve if I can right now.<</talk>>\
<<talk "bruce">>I can respect that. I'll see what I can learn and get back to you then. And if you ever change your mind about doing business, you have my number.<</talk>>\
Not knowing what else to say, you tell him 'goodbye.' He spends a moment telling you what a pleasure it was to receive your call, then utters a simple 'goodbye' to you before hanging the phone up.
<<talk "thought">>He's charismatic, that's for sure. Made me feel like I was talking with a friend instead of a stranger.<</talk>>\
Sighing, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 4 }>><<talk "player">>I think I'd like that, and maybe you'll have learned something about Anna and Eve by then too.<</talk>>\
<<talk "bruce">>Wonderful! I'll have something to look forward to this week! I'll contact you when I'm in the area and let you know I'm coming.<</talk>>\
The two of you stay on the phone for a couple of minutes longer, exchanging pleasantries before finally telling each other 'goodbye.' After you have hung the phone up, you lean back in the chair, considering what all was said and wondering if you made the right decisions.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $bruce.addFlag("contact")>>A loud cheer draws your attention to a small area to the left, a group of patrons are gathered around a familiar looking redhead.
Claire's standing in the middle, singing loudly. You can barely make out the words as the other people are laughing and joining in along side her.Claire's sitting at the counter, talking loudly with several fellow patrons. In front of her are a few empty pints, the occasional a round of laughter can be heard from them as they chat.You see Claire sitting alone at the bar, occasionally taking a drink from the pint of beer. She calls the bartender for a refill whenever she runs out.In her usual spot, you see Claire chatting with some guy. Your heart races as he leans in, whispering something into her ear, Claire laughs then says something back.
The man blushes and hangs his head, grabbing his drink, he walks away with a defeated look. You sigh in relief.The sound of fighting draws your attention to a corner of the bar, two men start throwing punches at each other.
Before their fists can connect, Claire suddenly intervenes, grabbing the arms and using their momentum to spin both men around.
<<talk "claire">>Ye wany fight, ya do it outside.<</talk>>\
Claire yells at them, shooing them outside.You spot Claire sitting at a table with several bikers that look to be passing through town, she says something to them and bursts out in laughter, but the men just stare at her.
You're worried for a moment when suddenly they join her in laughing, you can't help but sigh in relief.Claire's sitting in her usual spot, chatting with the bartender whenever they're not busy, occasionally pausing to take a sip of her drink.You spot a group of patrons sitting together in a group, cheering and laughing. In the middle, you see Claire singing a merry tune. The people around her occasionally joining in.
Behind the counter, Cora's cleaning an empty glass, smirking as the small crowd sing cheery tunes.Claire's sitting at the bar, occasionally sipping from her drink. She waves Cora down whenever her glass is empty, chatting with Cora while she refills the glass.You see Claire in her usual spot at the bar, chatting away with Cora whenever she's not busy tending to other customers, pausing occasionally to take a sip of her drink.Your attention is drawn to the middle of the bar where two men have begun fighting, they both attempt to throw their fists at each other when suddenly Claire steps in, grabbing the men's wrists and twisting them.
They both yelp in pain.
<<talk "claire">>Take it outside ya tools.<</talk>>\
Claire yells at the men, letting them go a second later then shoos them out. She takes her seat back at the bar, Cora thanks her.Pushing open the door, you step into the building. As you look around, there are several patrons seated with friends or by themselves, nursing their drinks listening to the soft music playing. It takes a moment for your eyes to adjust, you spot Claire sitting at the bar. Navigating your way between the tables, nearing Claire you can hear her speaking to someone, noticing a hand raised to her ear.
<<talk "claire">>Yeah, don't worry about it. I'm fine, really.<</talk>>\
Claire sighs, annoyed.
<<talk "claire">>Ok, ok. Yes, I've got a new employer, so relax. Ok later.<</talk>>\
Claire hangs up, sliding her phone into her sweater pocket.
<<talk "claire">>Oi bartender, the usual.<</talk>>\
You continue approaching her, taking a seat beside Claire.
<<if $claire.affection gte 700>>
<<talk "claire">>Look who decided to show up!<</talk>>\
She throws her arm around you, pulling you against her for a second before letting go.
<<talk "claire">>Would you like a drink?<</talk>>\
[[Accept the drink.|Submitted Claire Bar Scene 1a]]
[[Decline her offer.|Submitted Claire Bar Scene 1b]]
<<elseif $claire.affection gte 400 && $claire.affection lte 700>>
<<talk "claire">>Hey, there he is. Come to join me?<</talk>>\
[[Accept the drink.|Submitted Claire Bar Scene 1c]]
[[Decline her offer.|Submitted Claire Bar Scene 1d]]
<<elseif $claire.affection lte 400>>
<<talk "claire">>Did you need me for something, sir?<</talk>>\
Her tone is neutral as she speaks.
You shake your head.
<<talk "player">>Not tonight, just here to chat.<</talk>>\
You respond, Claire scoffs. The bartender returns placing a glass filled to the brim with alcohol, Claire grabs it, swallowing the liquid contents in a single gulp.
<<talk "claire">>//Ahhh!//<</talk>>\
She slams the glass down.
<<talk "claire">>Just to talk?<</talk>>\
Claire looks away.
<<talk "claire">>Well, sine you're here. What did you want to talk about?<</talk>>\
She looks back at you... Her eyes staring into yours, eyebrow raised.
<<talk "player">>Oh you know, things like //how you're doing// or //what's going on//.<</talk>>\
You raise your own eyebrow at her, waiting for a response. Claire sighs.
<<talk "claire">>Bloody great and just sitting here drinking away.<</talk>>\
She pauses, chugging down a second glass the bartender had placed down in front of her. You stare at Claire waiting for her to finish, she finishes the drink, wiping the corner of her mouth.
<<talk "claire">>What about you?<</talk>>\
<<talk "player">>I'm doing fine.<</talk>>\
You respond, the two of you sit in relative silence, Claire occasionally calling the bartender over for another drink. After a while you decide to leave.
<<talk "claire">>Take care Claire.<</talk>>\
You say your goodbye, she merely nods as you exit the building.
[[End.|eastStreetPendleton]]
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>>
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 5 }>><<talk "thought">>Why the hell not.<</talk>>\
<<talk "player">>I would, thank you.<</talk>>\
You accept her offer of a drink. Claire's eyes light up, she turns to yell at the bartender.
<<talk "claire">>Oi tender, make it a double!<</talk>>\
Claire giggles, spinning around to face you.
<<talk "claire">>So what brings you here love?<</talk>>\
Her accent is thick as she talks.
<<talk "player">>Figured you needed a bit of company.<</talk>>\
Claire laughs, the bartender places two huge glasses of alcohol down in front of you and your companion.
<<talk "claire">>Cheers babe, keep the tip.<</talk>>\
Claire slides the bartender a hundred-dollar bill. The woman behind the bar nods before someone yells for her.
<<talk "claire">>You cheeky runt.<</talk>>\
Claire picks up her glass, raising it to her lips as she tips it back, the liquid flowing straight down her gullet. You stare, shocked as she doesn't stop, until the last drop is gone.
<<talk "claire">>//Ahhhh!//<</talk>>\
She slams her glass down.
<<talk "claire">>That was good, you going to finish yours or did you want me to?<</talk>>\
Claire laughs, you roll your eyes before taking a sip of your own glass. The alcohol hits you immediately, burning your throat as it goes down, you nearly chock. Claire bursts out into a fit of laughter, wiping the tears away from her eyes she slaps you on the shoulder.
<<talk "claire">>Come on, drink up lad, there's more where that came from.<</talk>>\
She winks, waving to the bartender.
You and Claire spend several hours drinking and talking. A question comes to your mind, one you can't help but asking.
<<talk "player">>You know, my uncle had some //unique// hobbies, right?<</talk>>\
Claire places her glass down, with a chuckle she turns her eyes meeting yours.
<<talk "claire">>He did, didn't he?<</talk>>\
She takes another swig of her drink.
<<talk "claire">>Didn't bother me much, the bugger gave me a job to do. So I did it.<</talk>>\
Her speech is beginning to slur, the twelve glasses of alcohol finally hitting her. You can feel yourself being affected by the liquor as well.
<<talk "player">>What brought you to work under my uncle?<</talk>>\
You ask, Claire doesn't answer instead scoffing.
<<talk "claire">>He approached me, offered me a new life in return for keeping his //assets// safe.<</talk>>\
She knocks back another drink, bringing the number to thirteen, Claire tries to speak but it's a slurred mess. You roll your eyes, nodding to the bartender as you slip Claire's arm around your neck, supporting her as the two of you walk out of the place. Remembering where she lived from the last time you brought her back, it takes a while with Claire unable to fully support herself.
After some walking, you come upon her apartment, checking her sweater pocket you pull out her keys.
<<talk "thought">>Sorry Claire.<</talk>>\
You mentally apologize, entering the building you take her up the stairs. Claire nearly trips you both several times but you make it safely into her place. You look around the room.
<<talk "thought">>It's still as messy as it was last time.<</talk>>\
Random articles of clothing laying on the floor, wrappers and squashed beer cans liter the place. You take her over to the couch, gently sliding her arm off as you lay her down, a sudden movement catches your eye before realizing Claire has you sitting down as she kneels in front of you.
<<talk "player">>Claire, what are you doing?<</talk>>\
The liquor making your vision hazy.
She doesn't say a word, unbuckling the belt before unzipping your pants. Realizing her intentions, your cock grows hard, she spots the growing bulge.
<<talk "claire">>Oh, someone's happy to see me.<</talk>>\
Her speech is nearly unrecognizable, your own haziness making it even more difficult to understand. Your meaty rod springs free, fully erect, Claire eyes it lustfully. You meet her eyes, for a second she stares at you before going down on you. Claire begins licking the tip, her tongue swirling around, teasing your sensitive spots. You moan encouragingly, hearing this Claire takes your dick into her mouth, sucking the head. Her tongue continuing to stroke and lick the tip and part of your shaft. You enjoy her ministrations, seeing this Claire gets bolder and starts taking more and more of your erection, you can feel your penis bump against her throat. You try to pull back a little to avoid choking her but to your surprise she starts bobbing her head up and down faster and rougher, all the while sucking and licking, the stimulation is almost too much as the warmth fills you, the pleasure growing inside your balls as you prepare yourself for release.
You attempt to warn Claire of your impending climax, but all you can manage is a hollow groan. Feeling your cum pouring into her mouth, she swallows it all without skipping a beat. Several seconds later and your completely drained and she releases your cock with a wet //pop// noise.
Feeling weak, you lay yourself out on the couch, pulling Claire up from off the floor. Through her drunken state she manages to lay down with you, her body resting against yours as you both fall asleep.
The sun shines through the curtains of the window, you can hear the birds chirping away. With a yawn you blink several times, checking on Claire you find her fast asleep still.
<<talk "thought">>I shouldn't wake her.<</talk>>\
You carefully remove yourself from the couch, nearly waking Claire up several times. You manage to quietly step your way to the door, looking back once more before exiting the building. You step out into the street.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 571 }>><<talk "player">>No thank you.<</talk>>\
You politely refuse her offer. Claire shrugs, a moment later a glass of alcohol is placed in front of her. She grabs it, chugging its contents back in seconds, having swallowed the last few drops Claire slams the glass down.
<<talk "claire">>//Ahhh!// That's damn good stuff.<</talk>>\
She chuckles to herself. You give her an inquisitive look.
<<talk "claire">>It's nothing.<</talk>>\
Is the only reply you get from Claire.
A question comes to your mind, one you can't help but asking.
<<talk "player">>You know, my uncle had some //unique// hobbies, right?<</talk>>\
Claire places her glass down, with a chuckle she turns her eyes meeting yours.
<<talk "claire">>He did, didn't he?<</talk>>\
She takes another swig of her drink.
<<talk "claire">>Didn't bother me much, the bugger gave me a job to do. So I did it.<</talk>>\
Her speech is beginning to slur, the twelve glasses of alcohol finally hitting her.
<<talk "player">>What brought you to work under my uncle?<</talk>>\
You ask, Claire doesn't answer instead scoffing.
<<talk "claire">>He approached me, offered me a new life in return for keeping his //assets// safe.<</talk>>\
She knocks back another drink, bringing the number to thirteen, Claire tries to speak but it's a slurred mess. You roll your eyes, nodding to the bartender as you slip Claire's arm around your neck, supporting her as the two of you walk out of the place. Remembering where she lived from the last time you brought her back, it takes a while with Claire unable to fully support herself.
After some walking, you come upon her apartment, checking her sweater pocket you pull out her keys.
<<talk "thought">>Sorry Claire.<</talk>>\
You mentally apologize, entering the building you take her up the stairs. Claire nearly trips you both several times but you make it safely into her place. You look around the room.
<<talk "thought">>It's still as messy as it was last time.<</talk>>\
Random articles of clothing laying on the floor, wrappers and squashed beer cans liter the place. You take her over to the couch, gently sliding her arm off as you lay her down, a sudden movement catches your eye before realizing Claire has you sitting down as she kneels in front of you.
<<talk "player">>Claire, what are you doing?<</talk>>\
She doesn't say a word, instead she proceeds to unbuckle the belt before unzipping your pants. Realizing her intentions, your cock grows hard, she spots the growing bulge.
<<talk "claire">>Oh, someone's happy to see me.<</talk>>\
Her speech is nearly unrecognizable. Your meaty rod springs free, fully erect, Claire eyes it lustfully. You meet her eyes, for a second she stares at you before going down on you. Claire begins licking the tip, her tongue swirling around, teasing your sensitive spots. You moan encouragingly, hearing this Claire takes your dick into her mouth, sucking the head. Her tongue continuing to stroke and lick the tip and part of your shaft. You enjoy her ministrations, seeing this Claire gets bolder and starts taking more and more of your erection, you can feel your penis bump against her throat. You try to pull back a little to avoid choking her but to your surprise she starts bobbing her head up and down faster and rougher, all the while sucking and licking, the stimulation is almost too much as the warmth fills you, the pleasure growing inside your balls as you prepare yourself for release.
You attempt to warn Claire of your impending climax, but all you can manage is a hollow groan. Feeling your cum pouring into her mouth, she swallows it all without skipping a beat. Several seconds later and your completely drained and she releases your cock with a wet //pop// noise.
Feeling weak, you lay yourself out on the couch, pulling Claire up from off the floor. Through her drunken state she manages to lay down with you, her body resting against yours as you both fall asleep.
The sun shines through the curtains of the window, you can hear the birds chirping away. With a yawn you blink several times, checking on Claire you find her fast asleep still.
<<talk "thought">>I shouldn't wake her.<</talk>>\
You carefully remove yourself from the couch, nearly waking Claire up several times. You manage to quietly step your way to the door, looking back once more before leaving. You head down the stairs, you pull the door to the building open before exiting, stepping out onto the sidewalk. The morning sun shining bright.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.trust += 1>><<addtime { minute : 571 }>><<talk "player">>Yeah...<</talk>>\
You nod, Claire grins yelling to the bartender.
<<talk "claire">>Oi, make that a double! ... So, what's up?<</talk>>\
She turns back to face you.
<<talk "player">>Nothing, just checking up on you.<</talk>>\
You can't help but chuckle as she pouts. The bartender returns a moment later with two glasses of alcohol, placing them on the counter. Claire slips her some money.
<<talk "claire">>Keep the change, as a tip.<</talk>>\
The bartender nods, turning her attention to the other patrons. With a sigh Claire picks up the glass in front of her, raising it to her lips she tips the cup back, a few seconds later the liquid contents are emptied. You look down to your own before taking a sip, the alcohol burns going down. You hear Claire giggle.
<<talk "claire">>That's strong stuff you know.<</talk>>\
Your companion orders another as you spend several minutes nursing your drink.
<<talk "claire">>//Ahhh!//<</talk>>\
Claire finishes her third drink, slamming the glass down.
<<talk "player">>Do you drink like this often?<</talk>>\
You can't help but ask, Claire stares at you for a moment.
<<talk "claire">>Like what?<</talk>>\
She responds with her own question, eyebrow raised.
<<talk "player">>You know, drink non stop?<</talk>>\
You make your question clear, her expression changes for a second, a dark emotion spreading across her features until suddenly she sighs.
<<talk "claire">>It tastes good.<</talk>>\
Her voice suddenly goes quiet.
<<talk "claire">>And it helps relieve the pain.<</talk>>\
Before you can say anything Claire coughs loudly.
<<talk "claire">>How are things at the mansion?<</talk>>\
She steers the topic away from her drinking.
Realizing you have neglected your drink, you take a sip, grimacing at the taste.
<<talk "player">>Things are good, everyone's working hard as usual.<</talk>>\
You answer, a comfortable silence settling between the two of you. As the time goes by Claire orders several more drinks, she asks you about your childhood, giggling at times as you talk. Several hours pass by, most of the patrons have left already, noticing the time you excuse yourself.
<<talk "player">>Have a great night Claire.<</talk>>\
She nods in response.
<<talk "claire">>Good night lad.<</talk>>\
You turn to walk away.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>...<</talk>>\
Claire calls out to you, spinning around you're suddenly surprised when you feel lips touch your cheek, a second later Claire backs away wearing an ear splitting grin.
<<talk "claire">>For keeping me company.<</talk>>\
She winks, sitting back down. You chuckle, shaking your head as you walk out of the bar, stepping out onto the sidewalk, a cool breeze of the nighttime sending shivers up your spine.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 233 }>>Claire shrugs.
<<talk "claire">>So, what's up?<</talk>>\
<<talk "player">>Nothing, just checking up on you.<</talk>>\
You can't help but chuckle as she pouts. The bartender returns a moment later with a glass of alcohol, placing it on the counter. Claire slips her some money.
<<talk "claire">>Keep the change, as a tip.<</talk>>\
The bartender nods, turning her attention to the other patrons. With a sigh Claire picks up the glass in front of her, raising it to her lips she tips the cup back, a few seconds later the liquid contents are emptied.
<<talk "claire">>//Ahhh!//<</talk>>\
Claire finishes her third drink, slamming the glass down.
<<talk "player">>Do you drink like this often?<</talk>>\
You can't help but ask, Claire stares at you for a moment.
<<talk "claire">>Like what?<</talk>>\
She responds with her own question, eyebrow raised.
<<talk "player">>You know, drink non stop?<</talk>>\
You make your question clear, her expression changes for a second, a dark emotion spreading across her features until suddenly she sighs.
<<talk "claire">>It tastes good.<</talk>>\
Her voice suddenly goes quiet.
<<talk "claire">>//And it helps relieve the pain.//<</talk>>\
Before you can say anything Claire coughs loudly.
<<talk "claire">>How are things at the mansion?<</talk>>\
She steers the topic towards the mansion.
<<talk "player">>Things are good, everyone's working hard as usual.<</talk>>\
You answer, an uncomfortable silence settles between the two of you. As the time goes by Claire orders several more drinks, suddenly asking you about your childhood, giggling at times as you talk. Several hours pass by, most of the patrons have left already, noticing the time you excuse yourself.
<<talk "player">>Have a great night Claire.<</talk>>\
She nods in response.
<<talk "claire">>Good night lad.<</talk>>\
You turn to walk away.
<<talk "claire">>Oi, <<print $player.firstName>>...<</talk>>\
Claire calls out to you, spinning around you're suddenly surprised when you feel lips touch your cheek, a second later Claire backs away wearing an ear-splitting grin.
<<talk "claire">>For keeping me company.<</talk>>\
She winks, sitting back down. You chuckle, shaking your head as you walk out of the bar, stepping out onto the sidewalk, a cool breeze of the nighttime sending shivers up your spine.
[[End.|eastStreetPendleton]]
Submitted by Irish Major Tom
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 233 }>>You're walking through the park, enjoying the fresh air when you come upon a wide open field.
In the distance, you see Claire, her fiery red hair unmistakable, playing frisbee with a group of children. She's laughing and running around, clearly having a great time.
You stand there for a moment, watching her.
[[Join them.|Submitted Claire Park Scene 4a]]
[[Watch them for a few minutes.|Submitted Claire Park Scene 4b]]
[[Continue walking.|Submitted Claire Park Scene 4c]]After a few minutes, you decide to join in the fun.
<<talk "player">>Hey Claire!<</talk>>\
You call out as you walk over.
<<talk "player">>Mind if I join the game?<</talk>>\
She looks over and grins.
<<talk "claire">><<print $claire.callsPlayer>>! Aye, the more the merrier!<</talk>>\
The kids cheer and make space for you in their circle, and the game continues.
You chase after the frisbee, diving and leaping to catch it, laughing along with everyone else.
Claire, on the other hand, is a natural at it, her small stature and quick reflexes make her a tough opponent at times.
Time flies as you play, and the frisbee flies back and forth between you, Claire, and the children when a kid throws the frisbee a bit too hard.
It arches its way between you and Claire.
[[Try to catch it.|Submitted Claire Park Scene 4d]]
[[Let Claire catch it.|Submitted Claire Park Scene 4e]]
<<run $claire.addFlag("parkScene4")>>\You reach out, eyes focused on the spinning disc.
Out of the corner of your eye, you see Claire leaping for it too, her determination clear. She's not paying attention to her surroundings, and before you can react, she barrels into you.
The impact knocks you both off your feet, and you tumble to the ground with Claire landing on top of you.
For a moment, the two of you just stare at each other.
[[Kiss her.|Submitted Claire Park Scene 4f]]
[[See what she does.|Submitted Claire Park Scene 4g]]
[[Push Claire off of you.|Submitted Claire Park Scene 4h]]The redhead woman's green eyes lock with yours, and you feel a sudden surge of emotion.
Without thinking, you gently pull her down and press your lips to hers. The kiss takes her by surprise, and for a second, she doesn't move. Then, she subconsciously reciprocates.
Around you, the kids burst into giggles and make all sorts of noises. Some laugh, some joke, and others groan.
Claire pulls away hastily, a look of shock on her face.
<<talk "claire">>What do ye think ye're doin', <<print $claire.callsPlayer>>?<</talk>>\
She scolds, though you can tell she's not really angry. There's a hint of a smile on her lips, and her cheeks are tinged with a light blush.
The young woman clears her throat and sits up, still holding the frisbee. As she does, her butt presses against your crotch, making you suck in a breath. She glances down at you and teasingly remarks.
<<talk "claire">>Ye know, it's rude to go around kissin' girls without askin' first.<</talk>>\
You laugh and shake your head.
<<talk "player">>Sorry, Claire. Couldn't help myself.<</talk>>\
Despite rolling her eyes, there's a playful glint in them.
<<talk "claire">>Aye, well, just don't make a habit of it.<</talk>>\
Claire gets up and offers you a hand, which you gratefully take. Once both of you get up, the game continues.
Time slips by unnoticed, you lose track of how many times the frisbee has changed hands, and how many times you've run to catch it, or dived to intercept a throw.
Eventually, a few parents start to arrive, calling their children over. And though they are reluctant to leave, they wave goodbye to you and Claire as they head off.
Claire crouches down to give a little girl a high-five and ruffles a boy's hair as they depart.
As the last child leaves, the redheaded woman straightens up and takes a deep breath, her hands on her hips.
<<talk "claire">>Well, that was a blast.<</talk>>\
She sighs, a bit out of breath but clearly happy.
You pat her on the back.
<<talk "player">>You handled them like a pro. Didn't know you had such frisbee skills.<</talk>>\
Wiping a bit of sweat from her brow, she chuckles.
<<talk "claire">>Aye, it's all in the wrist. And maybe a bit of luck.<</talk>>\
She stretches her arms over her head, the motion highlighting her athletic figure.
<<talk "claire">>Bah. I need to hit the shower after all that running around.<</talk>>\
<<talk "player">>Yeah, me too. Good game, Claire.<</talk>>\
Claire gives you a nod and a quick smile.
<<talk "claire">>Catch ye later, <<print $claire.callsPlayer>>.<</talk>>\
You wave goodbye as she heads off, leaving the field behind.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\For a moment, the two of you just stare at each other, her green eyes wide with surprise.
She clears her throat, sitting up with the frisbee in hand. As she does, her butt presses against your crotch, and you feel a jolt of unexpected sensation.
Claire's usual teasing grin appears, but you notice a faint blush creeping across her cheeks.
<<talk "claire">>Gotcha good there, didn't I, <<print $claire.callsPlayer>>?<</talk>>\
She shifts slightly, not quite moving away, and the contact sends another spark through you.
<<talk "claire">>Ye better watch where ye're goin' next time.<</talk>>\
You laugh, trying to ignore the heat rising in your face.
<<talk "player">>Yeah, you definitely did. Nice catch, though.<</talk>>\
Claire stands up, offering you a hand.
<<talk "claire">>C'mon, let's get back to it.<</talk>>\
You take her hand and let her pull you to your feet.
With both of you continuing to play the game, the frisbee flies back and forth between you, Claire, and the kids.
At one point, a particularly high throw soars towards the edge of the field. One of the kids, a boy with curly hair, sprints after it, leaping and manages to catch it just before it hits the ground.
<<talk "claire">>Great catch, lad! Ye're learnin' quickly!<</talk>>\
Claire calls out, giving the boy a thumbs up.
The game continues with everyone giving their all, but eventually, you notice a few parents arriving at the edge of the field.
One by one, the children are called away. They wave goodbye, and some of them hug Claire, who kneels down to their level, ruffling their hair or giving them high-fives.
Once the last child has left, Claire straightens up, taking a moment to breathe. She puts her hands on her hips, a satisfied smile on her face.
You walk over and pat her on the shoulder.
<<talk "player">>You've got quite the fan club, Claire.<</talk>>\
She laughs, shaking her head.
<<talk "claire">>Aye, they're a good bunch. Full of energy, though. They keep me on my toes.<</talk>>\
You both share a laugh, and Claire does a quick stretch, raising her arms above her head and twisting her torso.
<<talk "claire">>Whew, that was a workout. I need to take a shower and clean up.<</talk>>\
<<talk "player">>Yeah, I could use a break too.<</talk>>\
The redhead grins, giving you a mock salute.
<<talk "claire">>See ye around, <<print $claire.callsPlayer>>. Thanks for joining in.<</talk>>\
<<talk "player">>Yeah. It was fun, thanks for letting me join.<</talk>>\
You watch Claire walk away before continuing on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You quickly push her off, feeling a bit flustered.
<<talk "player">>Be careful, Claire. Maybe try a little less enthusiasm next time?<</talk>>\
She laughs as she stands up, brushing grass off her clothes.
<<talk "claire">>No promises!<</talk>>\
The redhead teases, extending a hand to help you up.
You accept her hand and get to your feet, the children around you giggling and whispering amongst themselves. Claire gives them a mock-serious look.
<<talk "claire">>Alright, who's next? Let's see those throws!<</talk>>\
The game resumes with you, Claire, and the children laughing and running around the field.
<<talk "claire">>Nice throw, lad! Keep it up!<</talk>>\
She shouts, catching the frisbee with a deft hand and sending it sailing back.
You dive for a low throw, managing to snag it just before it hits the ground. The kids cheer, and you can't help but grin as you toss it back.
After a while, you notice some of the parents arriving at the edge of the field, ready to take their children home. The kids begin to notice, too, and the game gradually winds down.
<<talk "claire">>Alright, off ye go, now.<</talk>>\
The young woman's voice rings out, and she gives each of them a friendly pat on the back.
<<talk "claire">>Ye all did great today!<</talk>>\
One by one, the children leave, waving goodbye and promising to play again soon. Claire watches them go, her hands on her hips, a satisfied look on her face.
Once the last child is gone, she lets out a deep breath.
You walk over and pat her on the back.
<<talk "player">>You handled them really well, like a big sister, Claire.<</talk>>\
She laughs, playfully punching you in the shoulder.
<<talk "claire">>Ah, they're good kids. Keep me on me toes, though.<</talk>>\
You both share a moment of quiet, the field now empty and calm. Claire stretches, her arms reaching high above her head.
<<talk "claire">>Well, <<print $claire.callsPlayer>>, I need a shower after all that.<</talk>>\
Claire remarks, letting her arms fall back to her sides.
<<talk "claire">>I'll catch ye later.<</talk>>\
<<talk "player">>Alright, see you around, Claire.<</talk>>\
You reply, she then turns around and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You decide to let Claire catch it.
She leaps up, her timing perfect, and snatches the frisbee out of the air.
<<talk "player">>Nice catch, Claire!<</talk>>\
Claire lands lightly on her feet, giving you a wide grin.
<<talk "claire">>Thanks, <<print $claire.callsPlayer>>. Ye gotta be quick to keep up with these little rascals.<</talk>>\
The game continues, with everyone throwing and catching, sometimes missing, but always laughing.
After a while, the children are starting to tire, their movements slower. Claire looks to you.
<<talk "claire">>That was a blast.<</talk>>\
She says, wiping a bit of sweat from her brow.
<<talk "claire">>Thanks for joining us, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Of course, any time. You've certainly got yourself quite the fun little gang, huh?<</talk>>\
Claire nods, and you notice a surprisingly soft smile spread across her lips for a moment.
<<talk "claire">>Aye, they remind me of simpler times. And it's always good to let loose and have a bit of fun, don't ye think?<</talk>>\
You agree, and as the kids start to scatter and head home, you and Claire make your way to the park's entrance.
<<talk "claire">>Well, I think I need a shower after all that runnin' around.<</talk>>\
The young woman remarks with a laugh, pushing a strand of her fiery hair out of her face.
<<talk "player">>Yeah, we definitely worked up a sweat. I'll see you around, Claire.<</talk>>\
<<talk "claire">>Aye, see ye soon, <<print $claire.callsPlayer>>. Thanks for today.<</talk>>\
She replies, giving you a quick and playful punch to the shoulder before heading off towards her apartment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 15>><<set $claire.trust += 15>>You stand there for a few moments, watching them.
A boy makes a clumsy throw, and Claire catches the frisbee effortlessly.
<<talk "claire">>Good try, lad!<</talk>>\
She cheers, then gently tosses the frisbee back.
Not wanting to intrude on their fun, you decide to continue your walk. You take one last look at Claire, as she playfully ruffles a child's hair after he makes a particularly good catch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>Not wanting to stop, you continue walking.
Until a boisterous laugh causes you to glimpse over at Claire before her, and the children are out of sight.
You shake your head and chuckle to yourself before moving on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>You suddenly feel your phone vibrate, you grab it from your pocket and check.
<<talk "thought">>It's Claire, I wonder what she wants.<</talk>>\
[[Answer the phone.|Submitted Claire Slave Buying Scene 2a]]
[[Ignore the call.|Submitted Claire Slave Buying Scene 2b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You tap //accept// and place the phone up to your ear.
<<talk "claire">>There ya are, listen, I've got something you should look at. I'm on my way, be there in two hours.<</talk>>\
Before you can respond, she hangs up.
<<talk "thought">>As forceful as ever, I suppose I should wait for her.<</talk>>\
You sigh, deciding to wait for Claire.
<<talk "thought">>I'm curious as to what it is...<</talk>>\
The thought of Claire's announcement has you anxious as you make your way to the living room.
For the next two hours, you watch the tv, flipping through random channels to pass the time. You realize it's been long enough, you leave the living room and head to the front door.
Just as you make it, you hear a knock.
<<talk "thought">>That must be Claire.<</talk>>\
Claire looks up from her phone as you open the door, smiling, she steps inside.
<<talk "claire">>About time, let's go somewhere more comfortable.<</talk>>\
Closing the door behind her, she practically drags you back to the living room. Seating both of you on the couch, Claire takes out a device and flips through it, tapping several times before handing it to you.
<<talk "claire">>Here, an opportunity to procure another //employee//, has landed in my lap. There have been several bids for her, //services// but since I'm under your employ, I'm presenting you with the offer instead.<</talk>>\
You take the device and look over the information.
<<talk "thought">>//Let's see, Rebekkah... She's tall, cup size, DD. Has a stubborn streak, price is pretty cheap, twenty-five hundred??<</talk>>\
Claire laughs at your reaction to the price.
<<talk "claire">>Yeah, I did a double take on the price tag. But it's genuine, at least, the seller checks out. So?<</talk>>\
She looks at you, expecting an answer.
<<talk "claire">>Ah right, it's a one time offer, if you don't accept then the seller's going to look elsewhere.<</talk>>\
Claire adds.
<<if $Money gte 2500>>\
[[Accept the offer.|Submitted Claire Slave Buying Scene 2c]]
<</if>>\
[[Decline the offer.|Submitted Claire Slave Buying Scene 2d]]
Submitted by Irish Major Tom
<<addtime { minute : 8 }>>
<<run $rebekkah.addFlag("start")>><<set $claireVisit to true>>Having more important things to do with your time, you send the call to voicemail and stuff the phone back into your pocket.
[[End.|$location]]
<<addtime { minute : 8 }>>You think on it for several minutes before deciding.
<<talk "player">>Alright, I accept.<</talk>>\
Claire takes the device back.
<<talk "claire">>Good, the seller wants to meet personally, but that's not a deal breaker I hope?<</talk>>\
You're surprised to hear the seller wanting to meet.
[[Tell her not a problem.|Submitted Claire Slave Buying Scene 2e]]
[[Reject the deal.|Submitted Claire Slave Buying Scene 2f]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "player">>No, shouldn't be an issue.<</talk>>\
You reassure Claire, she nods.
<<talk "claire">>Ok, be ready to head out tomorrow. Eight o'clock on the dot.<</talk>>\
Claire hands you a slip of paper, getting up once you've taken it.
<<talk "thought">>I should see if she wants to stay for a bit.<</talk>>\
[[Ask Claire to stay.|Submitted Claire Slave Buying Scene 2g]]
[[Don't ask her.|Submitted Claire Slave Buying Scene 2h]]
Submitted by Irish Major Tom
<<run $player.addEvent(
"Rebekkah Intro",
(function () {
var due = $clock.clone();
due.day += 1; /* Tomorrow... */
due.hour = 20; /* Eight o'clock... */
due.minute = 0; /* on the... */
due.second = 0; /* dot.... */
return due.toDate();
})(),
"Rebekkah Introduction Scene 1 – 8:00 PM"
)>>\
<<addtime { minute : 3 }>><<talk "player">>Hey Claire, would you like to stay a while?<</talk>>\
Claire stops, eyebrow raised.
<<talk "claire">>Oh?<</talk>>\
You nod, getting up from the couch, you motion for her to follow you.
<<talk "player">>Come on, let's head to the lounge.<</talk>>\
She grins and laughs, following behind you as you lead her to the lounge. Entering the room, you make your way behind the bar while Claire seats herself at the counter.
<<talk "player">>What'll it be miss?<</talk>>\
You ask in your best bartender impression you can manage, Claire giggles.
<<talk "claire">>Gimme your strongest, bartender.<</talk>>\
Claire watches as you search among the many bottles of liquor, finally you find one with the highest percentage of alcohol. You grab it and two glasses, placing them on the counter, you then pour some into both cups.
Once they're full, you place the bottle of liquor down and pick up the glass. Claire does the same, she knocks back the liquid in one go, slamming the glass down a second later.
<<talk "claire">>Fill me up!<</talk>>\
She slides it over to you, sighing, you fill it back up and hand it over again.
<<talk "claire">>That's the good stuff, cheers lad.<</talk>>\
Claire laughs, raising her glass up then drinking it.
You spend the next while sharing drinks with Claire, you take another sip and things start to blur so you take a seat beside her.
<<talk "claire">>Starting to feel it?<</talk>>\
She bursts out in laughter again, you watch as she reaches over the counter and grabs the bottle, she pours herself another glass then drinks it.
<<talk "player">>So, how are things?<</talk>>\
Your voice is slurred from the alcohol, Claire giggles then downs another shot.
<<if $claire.affection gte 600 and $claire.trust gte 500>><<talk "claire">>Things are much better, been making some waves here and there but nothing worth mentioning.<</talk>>\
Her response has you curious but you decide to let it go for now. Claire looks at her phone, noticing the time.
<<talk "claire">>Ah feck, I gotta go.<</talk>>\
Claire jumps up from her seat.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Aye, told my driver I wouldn't be long. Must be livid. Thanks for the drinks, drop by the bar sometime eh?<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods, she hesitates for a moment then smirks. You raise your eyebrow when suddenly she leans in and kisses you on the cheek.
<<talk "claire">>We'll have to hang out for real sometime.<</talk>>\
She winks, laughing as she walks down the stairs. In the driveway sits a black SUV. You watch as she gets in the passenger seat, the vehicle drives off as soon as she closes the door.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>><<set $claireVisit to false>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 300 and $claire.trust gte 250>><<talk "claire">>They're good, could be better but I'm not gonna complain.<</talk>>\
She sighs, pouring herself another drink. Claire suddenly pulls out her phone.
<<talk "claire">>Hell, wasn't suppose to stick around long.<</talk>>\
Claire gets up from her seat, taking one drink.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yeah, forgot I had another meeting with an old contact scheduled right after coming here.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods, grinning.
<<talk "claire">>We'll have to hang out for real sometime.<</talk>>\
She makes her way down the stairs, to a black SUV sitting in the driveway. You watch as she gets in the passenger seat, the vehicle drives off as soon as she closes the door.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 100 and $claire.trust gte 50>><<talk "claire">>Good.<</talk>>\
She gives you a simple response then pours herself another drink. Claire looks at her phone.
<<talk "claire">>Damn, gotta get going.<</talk>>\
Claire jumps up from her seat, chugging her drink.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yeah, gotta be somewhere.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She grins, opening the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods.
You notice a black SUV sitting in the driveway, Claire makes her way to it and You watch as she gets in the passenger seat, the vehicle drives off the moment the door closes.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<else>><<talk "claire">>Yep<</talk>>\
She replies, reaching over the counter, she grabs the bottle and takes a swig from it.
Claire looks at her phone.
<<talk "claire">>Well damn.<</talk>>\
Claire jumps up from her seat.
<<talk "player">>Leaving already?<</talk>>\
You ask.
<<talk "claire">>Yep, gotta go.<</talk>>\
She turns around and heads out, you sigh, getting up from your seat. You nearly stumble over as you follow her.
A moment later, you catch up to Claire.
<<talk "claire">>Come to see me off?<</talk>>\
She opens the door.
<<talk "player">>Something like that, take care Claire.<</talk>>\
Claire nods.
You notice a black SUV sitting in the driveway, Claire makes her way to it and You watch as she gets in the passenger seat, the vehicle drives off the moment the door closes.
Once the SUV disappears into the distance, you head back inside, closing the door behind you.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom<</if>>
<<addtime { minute : 16 }>><<set $claireVisit to false>><<talk "thought">>I'm sure she's got others things to do.<</talk>>\
You decide against it, instead you get up and follow Claire to the front door.
<<if $claire.affection gte 600 and $claire.trust gte 500>><<talk "claire">>Well, I've gotta hurry up and make sure everything's setup for tomorrow. Cya around lad.<</talk>>\
Claire opens the door then suddenly leans in and kisses you on the cheek. Giggling, she winks.
She walks down the stairs, in the driveway you notice a black SUV waiting. You watch as she gets in, the vehicle driving off the moment the door closes.
With a sigh, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 300 and $claire.trust gte 250>><<talk "claire">>Gotta make sure everything's good for tomorrow, cya.<</talk>>\
She grins, winking. Claire walks down the stairs, in the driveway, you notice a black SUV waiting for her. She gets into the passenger seat and the vehicle drives off the moment the door closes.
With the SUV fading into the distance, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 100 and $claire.trust 50>><<talk "claire">>I'll make sure everything's setup for tomorrow, be ready.<</talk>>\
Claire reminds you for tomorrow, you nod. She makes her way down the stairs, in the driveway you notice a black SUV.
You watch Claire get into the passenger seat, the vehicle drives off the moment the door closes.
As the SUV vanishes down the twisted driveway leading away from the mansion, you close the door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<else>><<talk "claire">>Cya.<</talk>>\
She opens the door, biding you farewell. You watch as Claire makes her way down the stairs to a black SUV waiting in the driveway. She gets in the passenger seat and the vehicle drives off the moment the door closes.
With the SUV fading into the distance, you close the front door.
[[End.|$location]]<<set $claire.affection += 1>> <<set $claire.trust += 1>>
Submitted by Irish Major Tom<</if>>
<<addtime { minute : 6 }>><<set $claireVisit to false>><<talk "player">>Yeah, I'm going to have to decline.<</talk>>\
You reject the offer, Claire looks at you, confused.
<<talk "claire">>That's a shame, ah well.<</talk>>\
She sighs in disappointment.
<<talk "claire">>I need to get going, gotta let the liaison know.<</talk>>\
Claire gets up, excusing herself.
<<talk "claire">>Cya around.<</talk>>\
She bids you farewell, you nod as she walks away.
[[End.|$location]]<<set $claire.affection -= 1>> <<set $claire.trust -= 1>>
Submitted by Irish Major Tom
<<addtime { minute : 2 }>><<set $claireVisit to false>><<talk "player">>No thank you, the price tag seems a bit too, //good to be true.//<</talk>>\
You decline the offer, suspicious of the cheap price. Claire nods, sighing in disappointment.
<<talk "claire">>Ah well, was worth a try.<</talk>>\
She gets up, taking the device back from you.
<<talk "claire">>I need to get going, gotta let the liaison know.<</talk>>\
Claire stretches.
<<talk "claire">>Cya around.<</talk>>\
She bids you farewell, you nod as she walks away.
[[End.|$location]]<<set $claire.affection -= 1>> <<set $claire.trust -= 1>>
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<set $claireVisit to false>>You're walking the streets when suddenly footsteps can be heard coming from behind you, as you turn to look back a fist connects with your face.
You find yourself knocked to the ground from the impact, vision hazy as your mind struggles to comprehend the situation. Through the haze you can hear male voices.
<<talk "thug">>Heh nice one, I wonder if this guy has any money.<</talk>>\
You barely make out the shape of someone moving closer to you. Your mind finally clues in and you try to wave off your attacker.
<<talk "thug">>This one's still got some fight in him.<</talk>>\
Another voice can be heard as the person gets closer.
<<talk "thug">>Don't worry buddy, we don't //want// to hurt you, but we'll be relieving you of your money.<</talk>>\
Laughter can be heard as your attacker stands over you.
<<talk "thug">>Hey look out!<</talk>>\
One of the man's friends calls out but is cut short as your attacker is suddenly thrown back.
<<talk "thug">>What the hell?!<</talk>>\
You hear them yelling. A moment later you can hear a familiar voice, your vision finally clears up. Standing in front of you is a familiar looking redhead.
<<talk "claire">>So what are ya boys doing here, nothing illegal I hope?<</talk>>\
You can hear a woman's voice, full of irritation. //Claire?// You try to call out to her but your voice is caught in your throat.
<<talk "thug">>Why don't you walk your drunk ass along back to the bar, you're outnumbered //lass//.<</talk>>\
The man sneers at the woman as he practically spits his words out. The redhead is quiet for a moment before she breaks out in laughter.
<<talk "claire">>Are you sure you really want to do this?<</talk>>\
She asks, you can hear the confidence in her voice. The man scoffs.
<<talk "thug">>Are you kidding me, it's five against one!<</talk>>\
You can hear the rest of the group laughing as they raise their fists. The redhead shrugs, shifting her body into a fighting stance.
<<talk "claire">>Remember, ye asked for this.<</talk>>\
The woman states, a moment later the man lunges at her but misses, Claire dodging under his jab and smashes her elbow into his face. The leader recoils, yelling out as blood gushes from his nose. He falls to the ground, Claire picks him up by his jacket, the moment he's on his feet the redhead kicks him between the legs, sending him falling forward as the man screams in agony.
Claire turns her attention to the other four attackers who hesitantly approach her, they look to one another then one of them moves to strike Claire, she blocks the second man's punch and jabs him in the throat with her fist. He falls to his knees clutching his throat, Claire pushes him aside as the third man rushes her. Claire turns her attention to him and before he can tackle her, she raises her elbow and smacks the man in the face, he stumbles back a few steps.
A fourth charges Claire as she's distracted, he goes to uppercut her but Claire throws her hands up in time to block the attack then using one hand, she grabs the man's arm and pulls it down before using her knee to break his arm. You can hear his bones snap, a sickening cracking noise, the attacker lets out a blood curdling scream.
Seeing Claire distracted, the man she elbowed charges and punches her in the side several times. The redhead recoils at the sudden attack, releasing the man with the broken arm. Before she can raise her arms up in defense, the man throws a punch and strikes Claire in the face. You can hear a slight crunching noise as she curses.
<<talk "claire">>Ye bloody bastard!<</talk>>\
Claire cries out, holding her nose. The man sneers, moving to strike her again. You try to call out to her, but you find your voice stuck in your throat. The opponent lunges forward but Claire grabs his fist and knees the attacker in the stomach, she repeats the motion four more times before slamming her fist into the side of the man's head. He slumps down, unconscious.
<<talk "claire">>Bloody bastards...<</talk>>\
Claire stops for a moment, looking at the slumped over bodies around her. The redhead gazes at you, her piercing green eyes staring into yours as blood drips from Claire's nose, she walks over and stretches out a hand.
[[Grab her hand.|Submitted Claire Town Scene 1a]]
[[Refuse her help.|Submitted Claire Town Scene 1b]]<<if $claire.affection gte 600 and $claire.trust gte 500>>You reach your arm out and grab her hand, Claire hoists you up off the ground and onto your feet. Your mind is still a bit hazy.
<<talk "claire">>You all good luv?<</talk>>\
You nod as Claire checks you out, examining your head and eyes for any serious injuries or concussions. A moment later, she pats you on the shoulder.
<<talk "claire">>Looks like you're all good, made it just in time.<</talk>>\
With a hand on her hip, she puffs her small chest out in a //heroic pose//. You sigh and try to step forward but the world suddenly spins, you fall, taking Claire down with you as you fall on top of her.
<<talk "claire">>Woah, bleeding hell. Someone's feeling a bit frisky after a good brawl.<</talk>>\
Claire laughs, but you notice a slight blush tinting her cheeks.
<<talk "thought">>She is usually pretty brash, but underneath that brazen attitude of hers, she's pretty cute.<</talk>>\
You're lost in thought as you ogle her lithe body, when Claire narrows her eyes at you and smirks.
<<talk "claire">>Tryna take advantage of me kindness eh, pinning a small, young lass such as meself under ye like that.<</talk>>\
She teases you as the bulge in your pants presses between her thighs, your erection straining against the fabric. You stare at Claire for a moment, her eyes widen as you press your lips against hers. She returns the kiss. Reluctantly, you pull away a moment later.
<<talk "claire">>What, tired already?<</talk>>\
Claire pouts, then giggles. Rolling your eyes. You get up off Claire and hold your hand out, she grabs it, you pull her up into your arms.
<<talk "claire">>Oh?<</talk>>\
Claire pushes herself away from you, small dribbles of blood leaking from her nose still.
<<talk "player">>You should get that checked out.<</talk>>\
You try to look at her nose but Claire laughs.
<<talk "claire">>It's fine, it's fine. I'll patch it up when I get home.<</talk>>\
She shrugs, with a wink, Claire bids you farewell and leaves. You watch her hips sway as she walks away.
[[End.|$location]]
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>You grab her hand and she pulls you up. Your head still hurts where the thug punched you.
<<talk "claire">>Looking no worse for wear chief, came in the nick of time.<</talk>>\
Claire takes a quick look at you, patting your shoulder once she's finished. You try to take a step, but the world suddenly starts spinning and you lose your balance.
<<talk "claire">>Woah!<</talk>>\
You fall forward, surprising Claire and taking her down with you.
<<talk "claire">>I didn't take you for that kind of a man, chief.<</talk>>\
Claire ends up pinned under you, her eyebrow raised.
<<talk "player">>S-Sorry, he hit harder than I thought. Still a bit dizzy.<</talk>>\
She laughs, but you notice a hint of a blush on Claire's cheeks.
<<talk "thought">>Under all that brashness and brazen attitude of hers, she's pretty cute.<</talk>>\
You find yourself staring at Claire, her petite, toned body pinned under your own. You can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's excited.<</talk>>\
Claire grins, noticing the bulge in your pants pressing against her thigh.
Seeing her lips only a few inches away from yours, you slowly lean forward, only to be interrupted by Claire clearing her throat.
Embarrassed, you move away from Claire, picking yourself up. You hold your hand out to the redhead, she looks at it for a second but then grabs it, letting you pull her up.
<<talk "claire">>Ye good?<</talk>>\
She asks, you nod. A small trickle of blood leaks down from her nose, several drops splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
You move closer to Claire but she waves you away.
<<talk "claire">>Ah sod it, it'll be fine. I'll patch it up at home.<</talk>>\
Sighing, you shrug.
<<talk "claire">>Careful walking the bloody streets at night, lotsa gobshite's looking for an easy score.<</talk>>\
Claire warns you, winking. She bids you a farewell then walks off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<elseif $claire.affection gte 200 and $claire.trust gte 100>> You grab her hand and she pulls you up. Your head still hurts where the thug punched you.
<<talk "claire">>Ye look good to me.<</talk>>\
Claire gives you a quick once over, then pats your shoulder.
<<talk "claire">>Try to not make getting mugged a habit, yeah?<</talk>>\
She laughs, you blink a few times and try to take a step forward only to find the world suddenly start spinning. You fall forward, taking Claire down with you.
<<talk "claire">>Bloody hell ye scut.<</talk>>\
Blinking a few times, you realize your laying atop Claire, pinning her body to the ground under yours.
<<talk "claire">>Oh, what's this? Is that ye phone or are ya just that turned on by dominating a woman smaller than yourself?<</talk>>\
You roll your eyes, picking yourself up off her. You hold your hand out to her, Claire looks up at it for a moment but then grabs it, letting you pull the redhead up.
Blood trickles down from her nose, small droplets splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
Claire waves it off, putting her hand up to her nose.
<<talk "claire">>Bah, I'll be fine. Patch the thing up when I get home.<</talk>>\
You shrug. A moment later, she bids you a farewell before walking off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<else>>She roughly pulls you up as you grab her hand, your head still a hazy mess from the man's punch.
<<talk "claire">>Ye'll be fine, walk it off.<</talk>>\
Claire pats you on the shoulder, blood trickling down from her nose. The pain finally hits her, she excuses herself, bidding you a farewell before walking off.
You're left standing there, world spinning. You blink a few times, letting your mind reorient itself.
[[End.|$location]]<<addtime { minute : 30 }>>
<</if>>\
Submitted by Irish Major Tom<<talk "player">>I don't need help, thanks.<</talk>>\
<<if $claire.affection gte 600 and $claire.trust gte 500>>Claire laughs.
<<talk "claire">>Ok, ok, suit yeself lad.<</talk>>\
After a moment, you pick yourself up off the ground and dust your clothes off, your mind still a hazy mess from the surprise punch.
<<talk "claire">>Ye good?<</talk>>\
She asks, a hint of worry in her voice.
<<talk "player">>Yeah, just hit harder than I thought.<</talk>>\
You nod, chuckling. Claire shrugs, stepping closer as she checks your head and eyes.
<<talk "claire">>Looks like I got here in the nick of time, ye don't look too hurt.<</talk>>\
Claire pats you on the shoulder, you try to focus on her but you're both taken by surprise when you suddenly fall forward, taking Claire down with you.
You land on top of her, pinning the redhead's body under yours.
<<talk "claire">>Bloody hell luv, save it fer the bedroom eh.<</talk>>\
She laughs, but you can see a faint blush on her cheeks.
<<talk "thought">>She's trying to play it off, but underneath that brash and brazen attitude of hers, she's pretty cute.<</talk>>\
With her petite, toned body pinned under you, you can't help but look it over. Drinking in the rare sight of a defenseless Claire, you can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's getting' a bit frisky, ye little scut.<</talk>>\
She grins, narrowing her eyes at you while teasing you, feeling the bulge of your erection pressing against her thighs.
Your eyes are drawn to hers as she stares up at you, the blush on her cheeks growing a bit redder. Claire subconsciously bites her lip, unable to tear her gaze away from you.
Suddenly, you lean forward and press your lips against hers, kissing the petite redhead. She kisses you back, her hands wrapping around your neck.
A moment later, you break the kiss.
<<talk "claire">>Bloody tease...<</talk>>\
Claire pouts, giving you an unamused look.
You wink, pulling yourself off her. Standing up, you hold your hand out to Claire, she takes it.
With both of you standing again, she bids you a farewell, winking before walking off.
[[End.|$location]]
<<addtime { minute : 30 }>>
<<set $claire.affection += 1>><<set $claire.trust += 1>>
Submitted by Irish Major Tom
<<elseif $claire.affection gte 400 and $claire.trust gte 300>>Claire shrugs.
<<talk "claire">>If ye say so.<</talk>>\
You pick yourself up off the ground, wobbling around on shaky legs.
<<talk "claire">>Gobshite...<</talk>>\
Sighing, Claire steps up to you and gives you a quick look over, checking your head.
<<talk "claire">>Looking no worse for wear chief.<</talk>>\
She pats your shoulder once she's finished. You try to take a step, but the world suddenly starts spinning and you lose your balance.
<<talk "claire">>Woah!<</talk>>\
You stubmle forward, surprising Claire as you take her down with you.
<<talk "claire">>Ye bloody fecker...<</talk>>\
Claire ends up pinned under you, her eyebrow raised.
<<talk "player">>S-Sorry, he hit harder than I thought. Still a bit dizzy.<</talk>>\
She laughs, but you notice a hint of a blush on Claire's cheeks.
<<talk "thought">>Huh, under all that brashness and brazen attitude of hers, she's pretty cute.<</talk>>\
You find yourself staring at Claire, her petite, toned body pinned under your own. You can feel the blood rushing to your growing erection.
<<talk "claire">>Someone's excited.<</talk>>\
Claire grins, noticing the bulge in your pants pressing against her thigh.
Seeing her lips only a few inches away from yours, you slowly lean forward, only to be interrupted by Claire clearing her throat.
Embarrassed, you move away from Claire, picking yourself up. You hold your hand out to the redhead, she looks at it for a second but then grabs it, letting you pull her up.
<<talk "claire">>Ye good?<</talk>>\
She asks, you nod. A small trickle of blood leaks down from her nose, several drops splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
You move closer to Claire but she waves you away.
<<talk "claire">>Ah sod it, it'll be fine. I'll patch it up at home.<</talk>>\
Sighing, you shrug.
<<talk "claire">>Careful walking the bloody streets at night, lotsa gobshite's looking for an easy score.<</talk>>\
Claire warns you, winking. She bids you a farewell then walks off.
[[End.|$location]]<<addtime { minute : 30 }>>
<<else>>Claire snorts, shrugging.
<<talk "claire">>Yer funeral.<</talk>>\
After a moment, you pick yourself up off the ground, dusting your clothes off.
<<talk "claire">>Try to not make getting mugged a habit, yeah?<</talk>>\
She laughs, you blink a few times and try to take a step forward only to find the world suddenly start spinning. You nearly fall forward but Claire catches you.
<<talk "claire">>Careful there, ye might wanna take a minute.<</talk>>\
You nod.
Blood trickles down from her nose, small droplets splashing on the ground.
<<talk "player">>You should get that checked out.<</talk>>\
Claire waves it off, putting her hand up to her nose.
<<talk "claire">>Bah, I'll be fine. Patch the thing up when I get home.<</talk>>\
You shrug. A moment later, she bids you a farewell before walking off.
[[End.|$location]]<<addtime { minute : 30 }>>
<</if>>
Submitted by Irish Major TomYou suddenly hear a ringing coming from your pocket as your phone vibrates. You grab it, checking the screen, there's a message from Claire.
<<talk "thought">>I wonder what she wants now.<</talk>>\
[[Ignore the message.|Submitted Claire Message Scene 1a]]
[[See what Claire wants.|Submitted Claire Message Scene 1b]]
<<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "thought">>I doubt it's anything important, if so she would call.<</talk>>\
You sigh, shrugging before you pocket your phone again. With a quick look around, you continue on your way.
[[End.|$location]]
<<addtime { minute : 1 }>>
Submitted by Irish Major TomYou open the message.
<<talk "claire">>//Hey luv, if yer missin' me so much ya can fine me at the bar during the evenings, sometimes the strip club ;) Ooor can catch me at the game store. Cheers luv xoxo.//<</talk>>\
You finish reading Claire's text.
<<talk "thought">>Her texts are almost as bad as her accent.<</talk>>\
Chuckling to yourself before pocketing your phone once again.
[[End.|$location]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>As you're about to step into the bar, you hear a noise coming from the shady alley way that sits beside it. There's the sound of scuffing feet and frantic movement. Amongst the commotion you can hear someone yelling in a strange, feminine accent.
<<talk "claire">>Come on then ye bastards, I can take all of ye buggers on. Bring it!<</talk>>\
You can hear several grunts and yelps of pain.
[[Investigate the commotion.|Claire Intro a]]
[[Ignore it.|Claire Intro b]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>You rush into the alley and come upon several men and a woman, both sides look to be quite drunk and aggressive. You come to halt a few feet away from them, neither party aware of your presence, as the group's sole focus is on a single person. It takes you a moment for your eyes to adjust to the low lighting, when they do you can make out their target.
<span class="pic">[img[images/backgrounds/pendleton/Alley.png]]</span>
A petite woman, small in stature and wearing what appears to be cut off sweat pants and a hoodie covered in stains. The moment you take your eyes off the others, the closest one to her rushes with a raised fist, as he takes a swing at her she pivots, dodging to the left. Grabbing his arm, she twists and drives her fist into his elbow with a sickening snap, he cries out in agony and drops to the ground.
<<talk "claire">>Aye, ye other slags want a go huh? I'll batter ya good.<</talk>>\
She begins taunting the others while making gestures, two more from the gang rush her at the same time, attempting to overpower her. She lunges at the man on the right, barely evading his punch, grabbing his shirt and twisting to use his momentum, tossing him to the ground. As he hits the ground, the other guy slams his fist into the side of her face, causing her to recoil from the impact, the shock forcing her to one knee. He raises his fist to strike again.
[[Intervene.|Claire Intro c]]
[[Leave.|Claire Intro d]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You decide you've seen enough and move to try and break up the fight, but the man with his fists raised moves too fast. You fear the worst, but the woman, now aware of your presence, seizes his fist in her hand. Her action startles him, giving her enough time to punch his kneecap with enough force to break it, you can hear it snap from where you are standing. The man lets out a blood curdling scream, falling to the ground, cradling the broken bone. You can't help but flinch, imagining the pain; having dealt with the one who punched her, she moves back to the one she tossed to the ground and before he can get back up, bashing him in the head. Knocking him out, turning to the other four with a grin, the leader of the group finally speaks up, displeased by the turn of events.
<<mook "Stranger" "male">>You may have won this time, but we will get you eventually, you hear me?<</mook>>\
His threats doing nothing to faze her, he turns to his comrades, motioning them to leave before beating a hasty retreat.
With the fight over, you approach her, careful not to show any hostility.
<<talk "player">>Are you okay?<</talk>>\
She looks at you, eyeing you up before nodding, gesturing for you to follow her as she walks out of the alley. You follow her, and as you step onto the sidewalk, an arm is flung around you, before you can react, the woman giggles.
<<talk "claire">>Am a bit knackered, don't suppose ye would be darlin' an' escort me home?<</talk>>\
[[Take her home.|Claire Intro e]]
[[Remove her arm.|Claire Intro f]]
Submitted by Irish Major Tom
<<addtime { minute : 4 }>>With a sigh, you nod, and with a huge grin she leads the both of you down the street. Every few steps she's stumbling, forcing you to take the lead before she sends both of you to the ground in a drunken mess.
<<talk "player">>So, where do you live?<</talk>>\
Not sure where to go, you ask her multiple times before she finally responds, in a slurred voice.
<<talk "claire">>Just this way luv, almost there.<</talk>>\
It takes you several hours to reach her apartment, giving you the wrong address several times before passing out outside of her building. Standing before the door, you realize you don't have the key to get in, reaching into her pocket you manage to find the keys and with some difficulty, unlock the door. Unsure of which floor she lives on, you check the board of names of those who currently live there, deciding to base your guess off the most foreign sounding name on the list.
<<talk "thought">>Claire O'Reilly huh, I really hope that's her room.<</talk>>\
With some difficulty, you manage to get Claire up the stairs and standing before her door. Using the other set of keys to unlock the door, she flails around, uttering something incoherent as you enter the dark room. Spotting a ragged couch by the far wall, you make your way over to it and as you're laying her down, she latches onto your shirt, twisting herself on top of you as she pulls you to the ground. You end up on your back, with her sitting on your pelvis. Bringing herself closer to your face as she whispers.
<<talk "claire">>Don't be worried, not going to hurt you or nothing. Just giving me mate a little reward for being such a cute and defenseless mot. Now sit still and enjoy it.<</talk>>\
With a giggle and some difficulty, she unfastens your belt, alarmed, you try to get up but she places a hand on your chest and pushes it back down. Placing her other hand directly on your underwear, rubbing back and forth, a satisfied grin on her face.
<<talk "claire">>Ye little friend's quite excited to see me huh.<</talk>>\
Her hand reaches into your underwear, coming into direct contact with your rapidly growing erection. At first surprised, a smirk replaces her surprise, followed by a giggle as she strokes your dick, in a slow teasing manner with her surprisingly soft hands, intending to drive you crazy. Several agonizing moments pass by, you can feel yourself gradually building up to release.
The lack of motion brings you back to your senses, looking up at her, as your eyes meet she bursts out laughing. Noticing your confused expression, she wipes the tears from her eyes.
<<talk "claire">>Am just messing with you, ain't that easy cheeky bugger.<</talk>>\
She winks at you before rolling off, managing to stumble around before finally standing up. Extending her left arm to you, you grab it and she pulls you up.
<<talk "claire">>You know, you remind me of someone, my old employer.<</talk>>\
Looking you up and down.
<<talk "claire">>Use to live in that old mansion a bit out of town, I'm surprised they haven't sold that thing off yet.<</talk>>\
Her words catch you by surprise, seeing your reaction, she giggles.
<<talk "player">>You knew my uncle?<</talk>>\
Curious as to her relations with your uncle, your expression hardens as you take a step toward her.
<<talk "claire">>Oh, that bloke was your uncle huh.<</talk>>\
She hesitates for a moment, thinking about what to say next.
<<talk "claire">>Of course I knew him, he found me on the streets, when I had nothing left. Nothing to live for, and no home to return to.<</talk>>\
Her expression remaining neutral, but you can sense a bit of loyalty as she speaks about your uncle.
<<talk "claire">>He employed me as his, private security, I guess you could say. That and I'd track down any of his slaves that got away.<</talk>>\
A sigh escapes from her lips.
<<talk "claire">>As bad as I felt for them, a job is a job and where I come from you follow the orders of your boss.<</talk>>\
You can almost see the light bulb light up over her head.
<<talk "claire">>You know, ever since he passed away I've been traveling, and just recently found my way back. My services aren't expensive, and I'm the best tracker you'll find around these parts, and I'm good company.<</talk>>\
Pausing mid sentence, winking at you.
<<talk "claire">>If you play your cards right.<</talk>>\
[[Agree to employ her.|Claire Intro g]]
[[Reject her proposal.|Claire Intro h]]
Submitted by Irish Major Tom
<<addtime { minute : 31 }>>
<<run $claire.addFlag("met")>><<talk "player">>Okay, pass along your contact information and we'll see about adding you to the staff.<</talk>>\
With a grin she reaches into her pants pocket, pulling out a tiny, worn out card. Handing it to you, upon closer inspection, the card has several scribbles on it, barely legible. Her name, address and what looks to be phone number.
<<talk "claire">>I look forward to our partnership, you won't be disappointed.<</talk>>\
You nod, pocketing the card she handed to you.
<<talk "claire">>Now if you don't mind, am going to sleep this killer hangover off for the next two days.<</talk>>\
As she's talking, she removes her belt and pants, drunkenly wiggling out of them. You can't help but laugh as she struggles to slide out of her pants, but she manages to get them off. Completely forgetting you're still there, raising her arms, Claire pulls the sweater off. With her baggy clothes out of the way, you get a good look at her body. She's a petite woman, at a guess, she stands at 4'9". A slim, athletic body with a hint of muscle, toned through intense training. You spot two similar looking scars on her abdomen.
<<talk "claire">>You know, it's rude to stare at a naked person in their own home.<</talk>>\
A serious tone to her voice, betrayed by the huge smirk. Arching her back slightly, pushing her butt out, she sways back and forth, staring at you.
<<talk "claire">>See something you like, huh?<</talk>>\
The seriousness replaced by a sultrier tone before being followed up by a burst of laughter.
<<talk "claire">>I'll see you around lad.<</talk>>\
You watch her enter what looks like her bedroom, sashaying along in her underwear as she does, closing the door behind her. Disappointed and left unsatisfied, you leave Claire's apartment, making your way back down the stairs and out of the building. Finding yourself back on the streets.
[[End.|westStreetPendleton]]
<<run $claire.addFlag("contact")>>
Submitted by Irish Major Tom
<<addtime { minute : 12 }>><<talk "thought">>Whatever the commotion is, it has nothing to do with me.<</talk>>\
You decide to ignore it, and instead continue on your way.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>The woman seizes his fist in her hand. Her action startles him, giving her enough time to punch his kneecap with enough force to snap it, the bone broken and protruding out from his leg. The pain forces a blood curdling scream from his lungs as he falls to the ground, cradling his leg, tears streaming down the mans face.
<<talk "thought">>She's fine on her own it seems, I should make myself scarce.<</talk>>\
Having decided you aren't needed, you leave, exiting the alley from the way you came with your head down as to not be noticed. You find yourself back out onto the sidewalk, thinking on your next course of action.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>Her breath reeks of alcohol and her clothes are dirty, disgusted, you forcibly remove her arm. Her expression turns serious, sobering up a bit with your action.
<<talk "player">>I think a taxi would be better, or perhaps you can find your own way home as you look sober enough for it.<</talk>>\
Your tone of voice neutral, but dominant.
<<talk "claire">>Ah fine, be a stick in the mud. But if ye ever change your mind, I'll be sticking around for a bit, so you'll know where to find me.<</talk>>\
With a dejected sigh, she walks away, you can't help but stare as she sways her butt back and forth in a sensual manner, disappearing around a corner.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>You shake your head.
<<talk "player">>I appreciate your offer, but I'm going to have to turn it down. I don't really have a need for your services.<</talk>>\
You apologize, letting her down gently.
<<talk "claire">>Ah fine, but I'll be here for wee bit longer so come find me if ye change your mind.<</talk>>\
Dejected, she plunks herself down on the couch, falling asleep the moment her head hits the armrest. With everything settled, you exit the apartment.
[[End.|westStreetPendleton]]
Submitted by Irish Major Tom
<<addtime { minute : 2 }>>-Renamed scene from "Submitted Bar Scene" to "Claire Intro"
-Line 86: Misnamed segment.
-It's mentioned early on that her voice sounds familiar, how so?
-Would like to see an option for her that involves employing her but as a security consultant rather than a hunter.
-Is this a character you intend to bring into the home in some capacity? What are your plans for her?
-Have a specific time slot in mind for when this scene would play out? I was picturing maybe 11pm to 1am.<<includeevent setup.events.claireTexting>><<set setup.events.claireTexting to [
{
requires: 'true',
chance: 65,
link: "Claire Text 2"
},
{
requires: 'true',
chance: 100,
link: "Claire Text 3"
},
{
requires: 'true',
chance: 100,
link: "Claire Text 4"
},
{
requires: 'true',
chance: 25,
link: "Submitted Claire Message Scene 1"
}
]>>The phone in your pocket buzzing prompts you to reach for it. As soon as you see the screen, you see Claire's name on the incoming text message.
<<talk "claire">>I am SO fuckin' horny right now. I'm touching myself while thinking of you.<</talk>>\
Your eyebrows go up slightly as you fail to suppress a smirk. Before you can even think to reply, it buzzes again with another message.
<<talk "claire">>Shite! Ignore that last message! I don't know how to delete these bloody things!<</talk>>\
A split second later it buzzes again.
<<talk "claire">>Shite! Shite!!<</talk>>\
By now, you're openly grinning. You're just starting to think about if you should reply, and if so what you should say when it buzzes a third time.
<<talk "claire">>Um, some bloke stole my phone and sent you those messages. That was NOT me. So let's just forget this ever happened, ok?<</talk>>\
<<talk "thought">>Sure it was.<</talk>>\
You think with amusement. Then you decide to put her out of her misery.
<<talk "player">>I hate it when someone steals my phone and sends messages to random people on my contacts list. Everything's alright now? You didn't have to kick their ass too hard did you?<</talk>>\
A few seconds later you receive one final message.
<<talk "claire">>Yeah, um, they got a right proper arse kicking for it. Thanks for understanding. I'm going to um get back to what I was doing before.<</talk>>\
Chuckling to yourself, you put the phone back in your pocket.
[[End.|$location]]
<<addtime { minute : 6 }>>Your phone buzzing in your pocket catches your attention. Reaching for it you see that you have a message from Claire.
Opening it, you aren't sure what you're looking at. A mass of jumbled letters and numbers fill the screen.
<<talk "thought">>Did she just butt text me? I think she did.<</talk>>\
Shaking your head, you close the message and drop the phone back in your pocket.
[[End.|$location]]<<addtime { minute : 3 }>>Your phone starts to ring, leaving you scrambling to pull it out of your pocket. You only glance at Claire's name before flipping it open.
<<talk "player">>Hello?<</talk>>\
You say into the phone.
You can hear sound on the other end of the phone, people talking, but the sound is muffled and you can't make out a single word of what is being said.
<<talk "player">>Claire? You there?<</talk>>\
The noise continues, but there's no acknowledgment from Claire.
You're just about to hang up when you hear Claire's voice, louder than the others.
<<talk "claire">>Bartender, another!<</talk>>\
<<talk "thought">>I think she butt dialed me from the bar.<</talk>>\
You think to yourself before talking into the phone.
<<talk "player">>I'm pretty sure you butt dialed me, so I'm going to hang up now. Bye Claire.<</talk>>\
With a little shrug, you end the call before slipping the phone back into your pocket.
[[End.|$location]]
<<addtime { minute : 5 }>>You're wandering the hallway, passing by the living room when your phone rings.
Pulling it out of your pocket, you check the screen.
<<talk "claire">>It's Claire.<</talk>>\
[[Answer the phone.|Claire Visit 1a]]
[[Ignore the call.|Claire Visit 1b]]
<<addtime { minute : 2 }>>
Submitted by Irish Major Tom<<set $claireVisit to true>>Tapping the green button, you answer the call.
<<talk "claire">>Hey, I'm dropping by in a bit, thought I'd give you a heads up. Cheers love!<</talk>>\
She doesn't give you a chance to reply before hanging up. You let out a sigh, preparing yourself mentally. Entering the living room, you seat yourself on the couch as you grab for the remote, flicking through the channels.
An hour later, Anna appears in the doorway.
<<talk "anna">>Excuse me, <<print $anna.callsPlayer>>, you have a visitor.<</talk>>\
She's cut off as Claire forces her way past her, striding towards the couch.
<<talk "claire">>Hello love, thanks for giving me some of your time.<</talk>>\
You look to a confused Anna, nodding at her. She takes the hint, excusing herself from the room.
Next to you, Claire falls back onto the couch, releasing an exhausted sigh as she relaxes.
<<talk "claire">>Nice place you got here huh.<</talk>>\
She looks around, admiring the grand scale of the room compared to her tiny apartment. Her eyes find themselves wandering over to you.
<<talk "claire">>So handsome, why don't you tell me a bit about yourself.<</talk>>\
A grin creeping to the corner of her lips.
You spend the next hour talking about your childhood, growing up with your family and your journey to the mansion. The topic eventually drifts to your uncle. You're curious as to what Claire's perception is of your late uncle.
<<talk "player">>In the past, my uncle made use of your services. What did you think about him and how he kept slaves around?<</talk>>\
The question takes her by surprise.
<<talk "claire">>Hmm, honestly speaking, I wasn't in his employ for too long but the time I did spend working under him wasn't too bad.<</talk>>\
She pauses, pulling a flask out from behind. As she unscrews the top, the smell of alcohol assaults your nose. Tipping the flask back, she takes a huge gulp before continuing.
<<talk "claire">>I was in a bit of a situation when he found me, he lent me his hand when no one else did. There's no point in worrying about petty things like slaves and all that, we're all slaves to someone or something at some point in our lives anyway.<</talk>>\
With the topic of your uncle drying up, the two of you turn to a conversation about news from across the seas, events happening in other places.
<<talk "claire">>Hey, have you ever heard the name, von Reichart?<</talk>>\
Her question coming from nowhere. You search your brain for any memory of that name, but you can't come up with anything. Shaking your head, you can see a faint look of disappointment.
<<talk "claire">>Well, it's the name of a family and a corporation. They were a big deal in the underworld, until a few years ago when the CEO died and his daughter took over.<</talk>>\
There's a pause as she takes another gulp from her flask.
<<talk "claire">>It seems she distanced the company from any form of slavery. But the real kicker is, just recently both the corporations she owned under her family's name went bankrupt. Apparently accruing a debt of several billion dollars, the authorities are searching for her.<</talk>>\
She finishes off the last of the alcohol.
The two of you sit on the couch in silence as the conversation dies down with nothing left to discuss. You and Claire watch the TV for several minutes, as the time ticks by, she gets up without a word. Stretching her body out, she turns to you.
<<talk "claire">>Thanks again for the visit, I'll see you again sometime love.<</talk>>\
You watch her saunter out into hallway, one last look back before disappearing with a wink.
[[End.|$location]]
<<set $claire.affection += 1>><<set $claire.fear -= 1>><<set $claire.trust += 1>><<addtime { minute : 108 }>>
Submitted by Irish Major Tom<<set $claireVisit to false>>You decide to ignore the call, seeing no reason to speak with Claire at the moment. You continue on your way.
[[End.|$location]]
<<set $claire.affection -= 1>><<set $claire.fear += 1>><<set $claire.trust -= 1>><<addtime { minute : 1 }>>
Submitted by Irish Major TomHearing a knock at the front door, you go to answer it.
On the other side you find Claire, grinning ear to eat and holding a six pack of beer in each hand.
<<talk "claire">>Let's get shit faced.<</talk>>\
Not waiting for your reply, and smelling like she might have already had a few, she slips into the mansion, takes just a few seconds to look around, then starts off in the direction of the lounge.
<<set $claireVisit to true>>
<<run $claire.addFlag("nextVisit")>>
<<run $player.addEvent(
"Add Flag to Claire",
(function () {
var due = $clock.clone();
due.day += random(3, 8); /* Between 3–8 days... */
return due.toDate();
})(),
function () {
State.variables.claire.deleteFlag("nextVisit");
}
)>>A firm knock draws you toward the front door of the mansion. A knock that repeats before you can reach the handle.
When you open the door, you see Claire standing there, a faint smile on her face.
<<talk "claire">>Thought you might like some company.<</talk>>\
She gives you a second to step out of the way, then in spite of that somehow manages to brush one breast against your arm as she steps into the entry hall.
Once inside, she pauses to take in the room before continuing into the mansion.
<<set $claireVisit to true>>
<<run $claire.addFlag("nextVisit")>>
<<run $player.addEvent(
"Add Flag to Claire",
(function () {
var due = $clock.clone();
due.day += random(3, 8); /* Between 3–8 days... */
return due.toDate();
})(),
function () {
State.variables.claire.deleteFlag("nextVisit");
}
)>><<set $random to random(1,2)>><<if $random is 1>>There's a faint knock on the doorframe right before Claire comes into view.
<<talk "claire">>It's been fun, but I think we're the only two left awake.<</talk>>\
She gives a meaningful look in the general direction of the mansion's front door.
<<talk "claire">>Thought I'd say a quick goodbye before leaving.<</talk>>\
With no more than a nod, she pushes off the doorframe she had started to lean against and you hear her footsteps retreat down the hallway until you hear the front door open and close behind her.
<<set $claireVisit to false>>
<<else>>The sound of someone stumbling about can be heard in the hallway, drawing your attention just in time to see Claire stumbling past the door.
<<talk "thought">>Looks like she found the good stuff.<</talk>>\
Claire looks toward you, blinks, squints, then blinks again.
<<talk "claire">>Thanks for having me over, I'll see myself out.<</talk>>\
Her words are followed by what sounds like her fighting the urge to be sick all over the floor before her irregular footsteps lead her away from where you are.
A couple of minutes later, you hear the front door of the mansion open and close again.
<<set $claireVisit to false>>
<</if>>\<<set setup.events.claireApartmentEnter to [
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 1"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 2"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 3"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 4"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 5"
},
{
requires: 'true',
chance: 100,
link: "Claire Apartment Enter 6"
},
{
requires: '($clock.hour gt 21 or $clock.hour lt 1)',
chance: 100,
link: "Claire Apartment Enter 7"
}
]>>Standing in front of the door that leads to Claire's apartment, you raise your hand and knock twice.
<<talk "claire">>One sec!<</talk>>\
Claire yells back from inside.
After waiting a moment, the door opens, revealing the redhead, wearing nothing but a pair of panties and a bra.
<<talk "claire">>Oi, what's up. Come on in while I get changed.<</talk>>\
She says cheerfully.
You enter the apartment, shutting the door behind yourself as Claire heads to her room. She reappears a few minutes later, wearing her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You raise your hand and knock on the door to Claire's apartment, several times.
After no answer, you give it a final bang and open the door. As expected, you find Claire passed out naked on her couch. It takes a minute for her to stir awake.
<<talk "claire">>Ugh, huh?<</talk>>\
Her eyes open to see you standing there.
<<talk "claire">>Yo, what's up. . . Oh bollocks, right. Gimme a sec to change.<</talk>>\
She gets up and takes a moment to stretch, her athletic body on full display. The redhead then walks into her room, reappearing a few minutes later, dressed in her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Taking a deep breath, you knock twice on Claire's door. As expected, no answer. You decide not to wait any longer and enter the apartment, closing the door gently behind you.
Claire is lying passed out naked across the couch with a bottle of liquor laying open on the table within reach. Her left hand holding onto the neck of the opened bottle while her right arm flung back against the leather cushions.
Sighing to yourself, you walk over to her and gently shake her shoulder, causing the redhead to stir awake.
<<talk "claire">>What?<</talk>>\
The redhead groggily mutters, blinking several times.
<<talk "player">>Hey there.<</talk>>\
You greet her.
<<talk "claire">>Yo. . .<</talk>>\
She absentmindedly responds, her eyes closing but suddenly open a moment later.
<<talk "claire">>Right, I'm gonna go get changed. Gimme a sec.<</talk>>\
Claire sits herself up into a seated position, then gets up and walks into her room before shutting the door.
You stand around for a few moments, waiting for her to get dressed, and after a couple of minutes pass, Claire comes strolling out of her bedroom wearing her usual clothing.
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You stand in front of Claire's door and knock on it twice. After a few moments the sound of footsteps coming towards the entrance can be heard.
The door swings open.
<<talk "claire">>Yo, what's up? Come on in.<</talk>>\
Claire moves aside and you step into her apartment, she then closes the door behind you.
<<talk "player">>Thought I'd stop by, see how you're doing.<</talk>>\
[[End.|clairesApartment]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You raise your hand and rap your knuckles on the door several times.
There is a moment of silence before a voice calls out from behind.
<<talk "claire">>Don't care who it is, go away.<</talk>>\
You knock a few more times but soon give up when she doesn't answer. Sighing to yourself, you walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\Standing in front of Claire's door, you knock on the weathered surface.
You're met with complete silence, and after a few more attempts, you give up and step away from the door.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\Stepping up to the door for Claire's apartment, you knock on the worn surface, several times.
A few minutes of silence pass before a familiar voice calls out from inside.
<<talk "claire">>Ugh. Who the hell is it?<</talk>>\
<<talk "player">>It's me, <<print $player.firstName>>.<</talk>>\
You shout back in response.
<<talk "claire">>Go away.<</talk>>\
Surprised by her flat rejection, you refuse to leave and attempt to get her to open the door but it proves to be futile and you eventually give up.
With a sigh, you step away from the door.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\- if $claire.hasFlag('girlfriend')You find yourself in her kitchen, wandering around. The clutter on the counter catches your attention; a half-eaten sandwich, a few empty beer bottles from last night, and a bottle of liquor.
But your eyes land on something else; a small bottle of pills lies next to the liquor, its cap off and a couple of pills spilled onto the counter top.
[[Investigate the bottle.|Submitted Claire Apartment Scene 9a]]
[[Ignore it.|Submitted Claire Apartment Scene 9b]]
<<run $player.addFlag("SubmittedClaireApartmentScene9")>>\Curiosity piqued, you step closer and pick up the bottle. You recognize the label immediately.
<<talk "thought">>Antidepressants, huh.<</talk>>\
Just as you're about to put the bottle back down, you hear the soft sound of footsteps behind you. You turn and see Claire standing in the doorway, her red hair slightly disheveled, her green eyes sharp and locked on you.
For a moment, there's silence. She glances from your face to the pills in your hand and then to the liquor bottle on the counter.
<<talk "claire">>What're ye doin'?<</talk>>\
She crosses her arms over her chest, leaning against the door frame.
[[You try to convince her to stop taking the pills.|Submitted Claire Apartment Scene 9c]]
[[Let it go.|Submitted Claire Apartment Scene 9d]]
[[Try to convince her to stop drinking.|Submitted Claire Apartment Scene 9e]]You hesitate, trying to gauge her mood, but it's clear from the way her eyes narrow that she's on edge.
<<talk "player">>Claire, you know these don't mix well with alcohol. I'm just—<</talk>>\
The fiery redhead cuts you off with a derisive laugh.
<<talk "claire">>Oh, here we go.<</talk>>\
Muttering, Claire pushes herself off the door frame and steps closer.
<<talk "claire">>Ye're gonna give me the same speech, aren't ye? Like I haven't heard it before.<</talk>>\
<<talk "player">>It's not a speech, Claire. I'm just worried.<</talk>>\
There is a moment of silence before she speaks.
<<talk "claire">>Worried? I'm fine, alright? It's nothin'! I've been dealin' with this shite for years, <<print $claire.callsPlayer>>! The pills. . .<</talk>>\
She gestures sharply toward the counter.
<<talk "claire">>They help. They dull the noise, make it easier to get through the day.<</talk>>\
You can hear bitterness in her tone, mixed with a hint of desperation.
<<talk "claire">>But it's never enough, is it? So, I drink. Because drinkin' helps me forget. Helps me feel somethin' else.<</talk>>\
Her green eyes flash as they meet yours, daring you to argue with her.
<<talk "player">>Claire. . .<</talk>>\
You start, but she cuts you off again.
<<talk "claire">>Don't. Just don't. Ye don't get it! I tried tellin' ya, didn't I?! I've got issues, alright? I've got shite in my head that never goes away! The pills, the drink, they're the only things that help me forget. The only things that make it bearable!<</talk>>\
Taking a deep breath, you keep yourself calm.
<<talk "player">>I'm not saying you don't have problems, Claire. I'm saying that mixing antidepressants and alcohol is dangerous.<</talk>>\
<<talk "claire">>Dangerous? Ye think I give a shite about dangerous? The only thing that matters is makin' the pain go away. If ye can't do that, then what's the bloody point?<</talk>>\
[[Kiss her.|Submitted Claire Apartment Scene 9f]]
[[Give up trying to convince her.|Submitted Claire Apartment Scene 9g]]You step forward, closing the distance between you, and her entire body tenses. But you don't back down. Instead, you reach out and gently cup her chin with your hand.
The contact startles her, and for a moment, she freezes, her eyes wide and uncertain.
<<talk "player">>Look. I can't make the pain go away, I know that. But I'm here for you, and I can at least be a shoulder for you to lean on.<</talk>>\
Claire simply stares at you, her eyes searching yours as if trying to find some lie behind your words. After a few minutes, she closes her eyes.
Without another word, you lean down and press your lips to hers, soft and gentle at first. She doesn't pull away but leans into the kiss, her hands coming up to grip the front of your shirt, holding on like you're her lifeline.
The kiss deepens, the tension in the room shifting from anger to something else—something more vulnerable, more intimate.
Upon finally pulling away, her eyes are half-lidded and her breathing is shallow.
For a moment, neither of you say anything. Then, without warning, Claire grabs your hand, her grip tight but not aggressive, and pulls you toward the bedroom.
<<talk "claire">>Come on, time to make good on ye promise.<</talk>>\
[[Let Claire pull you along.|Submitted Claire Apartment Scene 9h]]
[[Pull your hand away.|Submitted Claire Apartment Scene 9i]]Slumping your shoulders, you let out a sigh.
<<talk "player">>Fine. You're right. I can't make your pain go away.<</talk>>\
Claire glares at you for a moment and she grits her teeth, a brief flicker of disappointment appears in her eyes but she soon scoffs.
<<talk "claire">>Aye, so feck off with that shite.<</talk>>\
Turning on her heels, the young woman walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You follow her without protest, her hand still gripping yours as she leads you into the dimly lit room.
The door closes behind you with a soft click.
Claire stands before you, her eyes holding yours for a long moment before she pulls her baggy gray sweater over her head. The sweater drops to the floor with a soft thud, and your eyes are immediately drawn to her now-bare chest.
Her breasts, medium-sized and perfectly shaped, rise and fall with her breathing. You can't help but notice freckles dotting her pale skin, even along the curves of her breasts and stomach.
She doesn't say anything right away, but you notice how she subtly shifts, drawing your attention down to her abdomen. To the two scars on her lower left side, just above her hip.
The young woman places her fingers gently on the scars, her eyes darkening slightly when she comments on them.
<<talk "claire">>These, are from a fight. Took two rounds. Didn't even feel it at first, adrenaline and all that. But it left these.<</talk>>\
Her fingers trace the lines of the scars absently.
<<talk "claire">>Some days they ache. Most days, I forget they're even there. But. . . They're always a reminder.<</talk>>\
You don't say anything, choosing to listen, your eyes following the path her fingers make over the scars.
After a moment, she glances up at you, catching the look in your eyes and her lips twist into a bitter smile.
<<talk "claire">>Don't go pityin' me, <<print $claire.callsPlayer>>. I'm not //broken//. Just. . . Scarred.<</talk>>\
She shrugs, trying to make it sound casual.
Before you can respond, Claire hooks her thumbs into the waistband of her black compression shorts, pulling them down in one smooth motion. The fabric slides down her toned thighs, revealing the rest of her body to you in full.
You take it all in, the firm lines of her legs, the strength in her calves and how the softness of her hips contrasts with the defined muscles of her abdomen. You mentally note how her thighs, like the rest of her, are marked with a smattering of freckles.
Frozen in place, you find yourself captivated by the sight of Claire naked but it's her eyes draw you back in. A flicker of uncertainty flickers behind them, as though she's still trying to gauge your reaction.
<<talk "claire">>I'm still a virgin, ye know.<</talk>>\
<<talk "player">>Really? With all the trouble you get into, I'm surprised you've managed to keep it all these years.<</talk>>\
Her eyes narrow, though you can tell she's not really angry, more annoyed at the teasing.
<<talk "claire">>Oi, watch it. Just ‘cause I can drink ye under the table and throw a mean punch doesn't mean I've been goin' around sleepin' with every fella who crosses me path, or whispers sweet words into me ear.<</talk>>\
Chuckling, you step closer to her.
<<talk "player">>I never said that. I'm just impressed, that's all. You're, well, //you.//<</talk>>\
<<talk "claire">>Hah. Ye sure know how to sweet talk a girl, <<print $claire.callsPlayer>>.<</talk>>\
You lean down, pressing your forehead gently against hers.
[[Let things continue.|Submitted Claire Apartment Scene 9j]]
[[Put a stop to things before either of you go too far.|Submitted Claire Apartment Scene 9k]]With a growl of frustration, she leaps at you, wrapping her strong arms around your neck and her legs around your waist.
You stumble back, struggling to keep your balance as Claire clings to you. She presses her lips to yours and her tongue roughly tangles with your own.
The back of your legs hit the bed, and before you can react, you're forced to fall back onto it with Claire laying on top of you.
Without hesitation, her hands are on you, rough and unrestrained as she begins stripping you of your clothes.
As she finally gets you down to nothing, Claire pulls back just long enough to shoot you a mischievous look. But you can see the faint tremble in her hands, the way her breath catches in her throat as her eyes flicker down to your now-erect shaft beneath her.
You help her slide her panties off, she tosses them aside. Now that both of you are naked, Claire just hovers above you, straddling your hips, her fiery hair cascading down over her shoulders.
At the feeling of your erection sliding between the soft folds of her mound, the young woman's body tenses and she bites her lip.
<<talk "player">>Don't think too much, we don't have to rush this.<</talk>>\
Claire's eyes meet yours, and for a brief moment, the bravado falters. But then, just as quickly, she snorts, her lips twisting into a crooked grin as she leans down, her breath hot against your neck.
<<talk "claire">>Dumbass. Who said I'm thinkin'?<</talk>>\
You let your hands glide gently along her sides, caressing the soft, freckled skin of her hips and waist.
The fiery redhead's breath hitches as she wraps a trembling hand around your length, her fingers tentative at first, then more assured as she guides you to her entrance. Then with a deep, shaky breath, Claire slowly lowers herself, the tip of your erection brushing against her entrance and it slides into her pussy.
After a few seconds, there's a brief moment of resistance, her body tensing as she pushes down. She grits her teeth, her lips parted as a soft, barely audible gasp escapes her.
<<talk "player">>Take your time, Claire.<</talk>>\
She lets out a low, breathless laugh, though you can hear the tension hidden within.
<<talk "claire">>Aye, I'm fine. . . ‘s just. . . First time for everythin', right?<</talk>>\
Though she tries to joke through it, forcing her usual cocky grin, you can see through her bravado. With a determined expression, Claire pushes past the initial resistance, her body slowly yielding as she lowers herself further.
You feel her inner muscles clench around your shaft.
Her hands grip your chest for balance, her fingers digging into your skin slightly as she steadies herself. But little by little, you feel her muscles slowly begin to relax.
<<talk "claire">>Ye really are patient, aren't ye?<</talk>>\
Claire forces a strained smile as she takes another breath, allowing her body to slowly adjust to your erection.
<<talk "claire">>Bet ye've never had a lass this much trouble before.<</talk>>\
<<talk "player">>Sure, but I'd say this was worth all the trouble.<</talk>>\
She rolls her eyes, but the tension in her face softens slightly. You can see that she's starting to let go of some of her discomfort as she continues to lower herself.
It takes time, but eventually, you see the shift in her expression; the pain slowly gives way to pleasure.
Claire soon starts to lose herself in the sensation. The tightness in her features softens, while her brow is no longer furrowed in concentration, and you can see the first hints of pleasure flicker behind her eyes.
<<talk "claire">>Feels. . . Better than I thought it would.<</talk>>\
Her hips roll slightly, experimenting with the movement, and she lets out a soft, breathy moan as her body begins to respond.
<<talk "claire">>Well, that's new. . .<</talk>>\
Lifting her hips with a sharp, determined breath, her freckled skin flushed with a mix of excitement and tension as she slides back down hard. A growl slips from her lips while her wild red hair falls into her face.
The sensation of her tight, slick heat enveloping you fully is almost overwhelming, sending a wave of pleasure rippling through your body.
She smirks down at you, her green eyes blazing with a mix of challenge and lust.
<<talk "claire">>This what ye wanted, eh?<</talk>>\
Her voice is rough, thick with her accent, but there's a teasing lilt to it. She lifts her hips again, slowly at first, drawing the moment out just long enough to make you want more before slamming them down again, harder this time.
Your hands grip her hips, trying to steady yourself, but Claire's not having it. She swats your hands away, a wicked grin on her face.
<<talk "claire">>None of that, <<print $claire.callsPlayer>>. Let me show ye how it's done.<</talk>>\
The fiery redhead soon begins to ride you with a fierce, almost frantic energy, her body moves in a rough, relentless rhythm. Every time she slams her hips down onto you, a guttural moan escapes her, growing louder and more raw.
Underneath you, the bed creaks from the force of her movements, but she doesn't care.
<<talk "claire">>Ngh. . . Hah, Fuck. . .<</talk>>\
Moaning through gritted teeth, her nails dig into your chest as she leans forward slightly, pressing her body down harder. Claire's eyes meet yours again, filled with a raw intensity that leaves no room for anything but this moment.
<<talk "claire">>Didn't think it'd feel this good.<</talk>>\
You can see her muscles tense and she lets out another sharp moan, her voice thick with need.
<<talk "claire">>Christ, <<print $claire.callsPlayer>>. . .<</talk>>\
Claire throws her head back, her fiery hair spilling over her shoulders as she moves faster, her hips grinding down with a rough, almost brutal intensity. Each thrust pushes you deeper inside her, the friction driving both of you closer to the edge.
She leans down again, her lips brushing against your ear as she growls.
<<talk "claire">>Don't think I'm stoppin' till I get what I want.<</talk>>\
Without warning she presses her mouth against yours. The kiss is rough, almost bruising and her lips are demanding. Her teeth graze your bottom lip, and you can taste the faint metallic tang as she bites down, pulling a groan from you. Claire pushes her tongue into your mouth, exploring you with the same reckless abandon she's using to ride you.
Every slam of her hips brings your cock deeper inside her, and you can feel every inch of her tight, slick and burning hot canal coiling around you.
<<talk "claire">>Fuck, <<print $claire.callsPlayer>>! I'm close. . . Jesus, ye feel so fucking good inside me.<</talk>>\
You can feel the tension building in her body, the way her muscles tighten around you with every thrust, her rhythm growing more erratic, more desperate. Each time she slams down, her inner walls contract around your shaft, squeezing you tight.
Claire breaks the kiss, her forehead pressing against yours as she rides you, her breath coming in hot, ragged bursts.
<<talk "claire">>Fuck, I'm not. . . Stoppin'<</talk>>\
She playfully bites down on your shoulder, a sharp sting of pain mixing with the intense pleasure coursing through you.
Without warning, the young woman kisses you once more. It's not gentle; it's wild and aggressive, her mouth moving against yours with the same intensity as her body. Her teeth graze your bottom lip as she bites down slightly, pulling back just enough to growl.
<<talk "claire">>Still with me?<</talk>>\
Before you can respond, she rolls her hips while riding you.
<<talk "claire">>Fuck. . . <<print $claire.callsPlayer>>!<</talk>>\
Her hips stutter for a split second, and then it happens. With a sharp, guttural cry, Claire throws her head back.
<<talk "claire">>Christ! Fuck!<</talk>>\
Every nerve in her body seems to be on fire, her hips buck wildly against you as she rides out the intense high.
But even in the throes of her climax, she doesn't stop. Despite the overwhelming pleasure, she keeps moving, her hips still slamming down onto you, though now it's less controlled, more frantic.
<<talk "claire">>God, it's not enough.<</talk>>\
The redheaded woman growls, even as her body is still shaking from the force of her climax.
<<talk "claire">>I need more. Don't ye dare stop now.<</talk>>\
Claire's pace picks up again.
<<talk "claire">>Come on, ye daft bastard.<</talk>>\
Leaning down, her breath is hot against your neck with her body pressing against yours.
<<talk "claire">>Ye're not done yet. Give me everything.<</talk>>\
Soon you can feel it too, your own release building deep within.
Suddenly, Claire slams her hips down one last time, and the sound that escapes her lips is raw and primal. Her muscles clamp down around you, tight and relentless as another orgasm crashes over her in powerful waves.
[[Cum inside her.|Submitted Claire Apartment Scene 9l]]
[[Cum outside.|Submitted Claire Apartment Scene 9m]]
<<run $claire.deleteFlag("virgin")>>\The pressure becomes too much; her body's tight grip, combined with the intensity of her climax, pushes you over the edge, and you feel your own orgasm burst forth.
You let out a groan as you cum.
Claire's body trembles upon feeling spurt after spurt of your jizz filling her.
Her body slowly relaxes and the tension in her muscles fades away as she lets out a long, content sigh. She stays still for a moment, her arms wrapped loosely around your neck.
After a while, the young woman pulls back slightly and gazes at you with her green eyes.
<<talk "claire">>Well, that was. . . Somethin'.<</talk>>\
<<talk "player">>Yeah, it was. . .<</talk>>\
For once, Claire doesn't immediately jump to a joke or try to laugh it off. Instead, she leans down and presses a soft, lingering kiss to your lips.
When she pulls back, she rests her forehead against yours.
Claire rolls off you and shifts onto her side, quietly lying beside you. But after a few moments of silence, she suddenly breaks it.
<<talk "claire">>So, are ye stayin' the night or headin' out?<</talk>>\
[[Stay the night at Claire's.|Submitted Claire Apartment Scene 9n]]
[[Leave.|Submitted Claire Apartment Scene 9o]]
<<run $claire.cumFilledAttempt("vaginal")>><<run $claire.sexAttempt($player)>>\You glance over at her, raising an eyebrow at the question.
Wanting to tease her a bit, you grin, playing along with her act.
<<talk "player">>Hmm, I don't know.<</talk>>\
Pretending to consider it, you keep your voice teasing as you stretch out on the bed.
<<talk "player">>I mean, I've got a pretty comfortable bed at home. . .<</talk>>\
Claire snorts, rolling her eyes.
<<talk "claire">>Aye, fine. If ye don't wanna stay, just say so.<</talk>>\
You chuckle softly and turn to your side, wrapping your arms around her from behind. She tenses for a second, her body instinctively reacting to the closeness, but then she relaxes into your embrace, her back fitting perfectly against your chest.
<<talk "player">>Hey, that's not fair. I'm just joking.<</talk>>\
<<talk "claire">>Alright, alright. Ya daft bastard.<</talk>>\
Having called your bluff, she mutters, her voice muffled from burying her face into the pillow.
<<talk "claire">>Ye win. Ye can stay. But don't get used to it.<</talk>>\
Claire suddenly turns over and playfully punches your shoulder with a weak tap, she then lets out a small sigh, closing her eyes.
Within moments, her breathing evens out, soft and slow, and you can tell she's already drifting off.
You watch her for a while, the faint rise and fall of her chest, the soft, content expression on her face as she slips deeper into sleep. You close your eyes, the warmth of her body against yours lulling you into your own sleep.
But after what feels like hours, you're jolted awake by sudden, jerking movements. Your heart pounds for a moment, disoriented by the darkness, but then you realize it's Claire.
Her body is tense again, her legs twitching under the sheets, and she's rolled away from you with her face turned towards you.
<<talk "thought">>It looks like she's having a nightmare.<</talk>>\
You hear her mutter something under her breath, incoherent but strained, her breathing fast and uneven.
Hesitating for a moment, you consider whether to comfort Claire but you worry about startling her and making things worse. After a few seconds, the need to support her overtakes your hesitation.
Carefully and quietly, you reach out and pull her back into your arms, wrapping them gently around her waist.
<<talk "player">>It's alright, I'm here. You're okay, Claire.<</talk>>\
Claire's skin feels cold and clammy to the touch, and her muscles are tight with tension. But as you hold her close, you can feel her body slowly start to relax.
Her breathing, which had been ragged and shallow, begins to even out as she nestles into your chest. The young woman's movements become less frantic, more subdued as she unconsciously relaxes.
Within moments, she's settled again, her body completely still as her breathing returns to the slow, steady rhythm of sleep.
You lay there for a while, holding her close, listening to the quiet sound of her breathing until it eventually lulls you back to sleep.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 120 }>>\
<<set $claire.affection += 15>><<set $claire.trust += 15>>\You want to be there for her, but something tells you that it might be better to give her space.
<<talk "thought">>I'm sure she wants her space, and I doubt she's keen on sharing the bed tonight.<</talk>>\
Shaking your head gently, you make your decision.
<<talk "player">>I should head out.<</talk>>\
A faint flicker of disappointment flashes across her freckled face, even though she tries to hide it. Her lips press into a thin line, and her eyes dart away, staring at the ceiling instead of at you.
<<talk "claire">>Aye, right.<</talk>>\
Claire mutters after a moment, her voice low and lacking its usual edge.
<<talk "claire">>Yeah. No worries.<</talk>>\
Without a word, you shift closer to her, slipping your arm around her waist and pulling her gently into your embrace.
She tenses for just a second, the surprise of the gesture catching her off guard, but then she relaxes into your arms.
Pressing your forehead gently against the back of her head, you can't help but breath in her scent. Her hair tickles your face, and you can feel the subtle rise and fall of her body as she breathes, her chest still heaving slightly from the intensity of everything that just transpired.
For a while, neither of you speak but after what feels like several hours, you gently loosen your hold on her.
The young woman lets out a small sigh, her breath warm against your arm, but doesn't protest as you slowly pull away.
You get up from the bed and put on your clothes in silence. As you slip your shirt back over your head and tug on your pants, you can still feel Claire's eyes on you, though she says nothing.
When you finally turn to look at her, she's still lying on her side with her head resting on the pillow.
<<talk "claire">>Next time, ye won't be gettin' off so easy.<</talk>>\
She mutters, her voice rough and low.
<<talk "claire">>I'll be expectin' ye to stay.<</talk>>\
You chuckle softly, walking over to the edge of the bed. Leaning down, you press a soft kiss to her forehead, your fingers brushing lightly over her cheek.
<<talk "player">>I'll hold you to that.<</talk>>\
With one last glance, you turn and head for the door, leaving the room.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\The sudden tightness, the feel of her muscles clenching so intensely around you, is all it takes to push you over the edge.
You grit your teeth, trying to hold on for just a second longer, knowing you need to pull her off before you finish.
With all the willpower you can muster, you grip her hips tightly and lift her off of you, her trembling body resists for a moment before she gives way.
The instant you pull free, your release hits you with full force, your jizz shoots up and spills all over her toned stomach.
Her body shudders with the aftershocks of pleasure while her chest heaves as she tries to catch her breath. For a few moments, the room is filled with nothing but the sound of your ragged breathing, the both of you still trembling from the intensity of what just happened.
Claire's hands rest on your chest as she slowly comes back down from her climax. She glances down at the mess on her stomach and a breathless laugh escapes her lips.
<<talk "claire">>Christ, <<print $claire.callsPlayer>>. Not bad for a first time.<</talk>>\
After a few minutes, she rolls off you and shifts to her side, lying beside you. A peaceful silence fills the air between the two of you, until she suddenly breaks it.
<<talk "claire">>So, are ye stayin' the night or headin' out?<</talk>>\
[[Stay the night at Claire's.|Submitted Claire Apartment Scene 9n]]
[[Leave.|Submitted Claire Apartment Scene 9o]]The atmosphere in the bedroom is thick with tension as she leads you toward the bed, her grip firm and insistent, yet trembling with unspoken vulnerability.
A voice of reason, of care, cuts through the haze of the moment.
<<talk "thought">>This isn't right, she's clearly vulnerable and not thinking straight right now. I can't take advantage of her like this. . .<</talk>>\
You gently, but firmly stop her. The redheaded woman looks to you in confusion.
<<talk "player">>Claire, wait a minute. We shouldn't do this. Not right now.<</talk>>\
Her expression darkens immediately, the confusion quickly morphing into something sharper; anger.
She pulls away from you, her eyes narrowing upon stepping back.
<<talk "claire">>What d'ye mean, //'not right now'//?<</talk>>\
Snapping at you, her voice raises in pitch.
<<talk "claire">>Ye don't want me now, is that it?<</talk>>\
<<talk "player">>Hang on. It's not that.<</talk>>\
You quickly try and reassure her.
<<talk "player">>It's not that I don't want you. But this isn't about us right now. It's about you, Claire. You're hurting, and I don't want to take advantage of that.<</talk>>\
<<talk "claire">>Take advantage? Ye think that's what this is?<</talk>>\
Her voice is louder now, almost a shout, the frustration bubbling up as she struggles to hold back the tide of emotions threatening to overwhelm her.
<<talk "claire">>I'm not some fragile little thing ye need to protect! I'm here, and I'm telling ya what I want, but ye. . . Ye just push me away?<</talk>>\
<<talk "player">>I'm not pushing you away. I'm just. . . I'm trying to do what's right. For you. This isn't the time.<</talk>>\
Her eyes narrow and she fists clenched, but then suddenly bursts out into laughter and winks at you.
<<talk "claire">>Bah. Ye're too bloody easy, <<print $claire.callsPlayer>>!<</talk>>\
She grins, wiping at her eyes though no tears are there.
<<talk "claire">>God, look at ye, all serious and worried. Ye should see yer face right now.<</talk>>\
You stare at her, still trying to process the sudden shift in tone.
<<talk "player">>Wait. . . What?<</talk>>\
<<talk "claire">>I'm messin' with ye, ye daft bastard!<</talk>>\
Claire explains between fits of laughter, her hands resting on her hips as she tries to regain control of herself.
<<talk "claire">>Did ye really think I'd get all worked up over somethin' like that? Aye, I was just a wee bit frustrated at first but now, I was seein' how far I could push before ya'd start sweatin'.<</talk>>\
Shaking your head, you let out a breath of relief.
<<talk "player">>You really had me going there, Claire.<</talk>>\
<<talk "claire">>Aye, I know. And ye deserved it for all that talk about takin' things slow.<</talk>>\
The fiery woman leans in, her voice dropping to a playful whisper.
<<talk "claire">>But I suppose I can forgive ye. . . This time.<</talk>>\
Before you can respond, she presses a quick, teasing kiss to your lips, then pulls back just as fast, her grin still firmly in place.
<<talk "claire">>But don't go thinking yer not off the hook that easy, <<print $claire.callsPlayer>>. I'll remember this.<</talk>>\
<<talk "player">>Oh come on, cut me some slack. I just didn't want to take advantage of such a cute, defenseless woman.<</talk>>\
You teasingly retort, she gives you one last look, her eyes softening just slightly.
<<talk "claire">>Ye're a good lad, and I get what ye're tryin' to say. But next time, don't be so bloody serious, alright? Ye know I'm not made of glass.<</talk>>\
<<talk "player">>Alright, Claire. I'll remember that.<</talk>>\
With that, she turns on her heel and walks out of the bedroom.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 50 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Before she can pull you any further, you stop, gently tugging your hand out of her grasp.
<<talk "player">>Wait, Claire. This. . . This isn't right.<</talk>>\
She freezes, her back to you, her head bowed slightly.
An awkward silence fills the air, until eventually, Claire lets out a shaky breath, her hand falling to her side. She turns around slowly, her eyes no longer filled with anger, only melancholy.
<<talk "claire">>I don't know how to fix it, <<print $claire.callsPlayer>>. . .<</talk>>\
The young woman admits quietly, her voice trembling.
<<talk "claire">>I don't know how to make the pain go away.<</talk>>\
You step closer, your hand gently brushing against her cheek.
<<talk "player">>You don't have to fix it all at once, Claire. And you don't have to do it alone.<</talk>>\
Much to your surprise, she doesn't argue nor push you away. Instead, she leans into your touch, her eyes closing as if letting herself feel the comfort she's been denying for so long.
After a few minutes, she pulls away and chuckles.
<<talk "claire">>Alright, enough of the sappy shite. I'm gonna go find somethin' to drink.<</talk>>\
Claire lightly punches you in the shoulder and walks off. You can't help but sigh to yourself.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\With a sigh, you shake your head. It dawns on you that trying to convince her to change, to stop, is useless. She's too far gone down this path, and no amount of pleading or reasoning will pull her out of it.
<<talk "player">>I just want you to be okay, Claire.<</talk>>\
She scoffs, turning away from you, her back to the counter as she crosses her arms over her chest.
<<talk "claire">>Yeah, well, we don't always get what we want, do we?<</talk>>\
You stand there in awkward silence for a while before finally Claire walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 50 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You take a deep breath, choosing your words carefully.
<<talk "player">>I can't take the pain away, Claire. But you can't keep doing this to yourself. Please, at least stop drinking. Give yourself a chance to heal.<</talk>>\
Her eyes flash with rage, and she takes a step toward you, her hands trembling with barely contained fury.
<<talk "claire">>Don't ye dare tell me to stop drinkin'!<</talk>>\
She practically growls, her voice low and dangerous.
<<talk "player">>Drinking and taking antidepressants, mixing those two can kill you. I don't want to lose you, Claire!<</talk>>\
Scoffing, Claire shakes her head with a bitter laugh.
<<talk "claire">>Lose me? Ye think I'll just disappear if I have another drink? That's rich.<</talk>>\
The fiery redhead takes a step back, her arms dropping to her sides as her anger fizzles out, replaced by a deep, weary frustration.
<<talk "claire">>I can't stop. . . Not unless ye can make it all go away.<</talk>>\
You reach out, gently placing a hand on her arm.
She stares at you for a long moment, her green eyes filled with a myriad of emotions; anger, sadness, frustration, and something else. Finally, she jerks her arm away, her voice hard and final.
<<talk "claire">>I told ye. I'm not stoppin'. And if ye suggest that again, <<print $claire.callsPlayer>>. . .<</talk>>\
Claire looks you dead in the eye, her voice dropping to a dangerous whisper.
<<talk "claire">>I'll punch ye. Hard.<</talk>>\
<<talk "player">>Okay, Claire. I hear you.<</talk>>\
She watches you for a moment longer, her shoulders tense, before turning away, grabbing the bottle of whiskey and taking a long, defiant swig.
[[You try to convince her to stop taking the pills.|Submitted Claire Apartment Scene 9c]]
[[Let it go.|Submitted Claire Apartment Scene 9d]]For a moment, your gaze lingers on bottle, but you push it aside.
You know Claire well enough by now.
<<talk "thought">>She's an adult, she can take care of herself.<</talk>>\
With a quiet sigh, you turn away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\Entering Claire's room, you're met with a disaster that is distinctly the redheads.
Against the far wall is her bed, a mess of sheets, tossed aside covers, and pillows that contain signs of long nights and restless mornings.
Beside it is a wooden nightstand, though worn and scuffed, still holds up under the weight of the various items on it; an old, chipped lamp, an alarm clock that seems to permanently flash twelve o'clock and a knocked-over bottle of sleeping pills.
Your gaze sweeps over the room, when you notice something unusual. Just a corner, peeping from one of the half-open drawers of the nightstand, a color that looks vaguely familiar.
[[Check out the small object in her drawer.|Submitted Claire Apartment Scene 1a]]
[[Ignore it.|Submitted Claire Apartment Scene 1b]]Taking a quick glance at the door, you bend down slightly, curiosity sparked as you pick it up. The texture of the object is smooth, plastic, and as you hold it up, realization dawns on you.
<<talk "thought">>It's a condom packet.<</talk>>\
[[Tease Claire about the condom.|Submitted Claire Apartment Scene 1c]]
[[Put it back.|Submitted Claire Apartment Scene 1d]]Turning the condom packet over in your hand one last time, you tuck it into your pocket and walk out of the messy room.
Claire is lounging on the worn-out couch, her green eyes reflecting a soft glow from the television screen, a can of beer is held in one hand while the other hand idly flicks through channels.
A mischievous smile slowly creeps onto your face as you step beside the couch.
<<talk "player">>Hey, Claire?<</talk>>\
You call out with a casual tone in your voice, her eyes shift from the television, meeting your gaze.
<<talk "claire">>Aye, what's up?<</talk>>\
<<talk "player">>I found something.<</talk>>\
An eyebrow arches on Claire's face.
<<talk "claire">>What. . . ?<</talk>>\
The redhead inquires, tilting her head.
With a dramatic flourish, you pull out the condom packet from your pocket, holding it up like a newly discovered treasure.
<<talk "player">>I found //this//, in your room.<</talk>>\
You can't help the smirk that spreads across your face, even as you try to stifle the chuckle threatening to escape.
<<talk "player">>Expecting //something// to happen with a certain //someone//, are we?<</talk>>\
Claire's expression is priceless, her eyes widen in surprise before her cheeks flush a bright shade of pink.
<<talk "claire">>Oi! Y-You. . .<</talk>>\
She sputters out, a mix of embarrassment and indignation on her face.
<<talk "claire">>Ah! Bugger!<</talk>>\
Letting out a disgruntled sigh, her gaze shifts to the side, unable to meet yours directly.
<<talk "claire">>. . . You caught me I guess, and no. I had it, //just in case something ever did occur.// Ya fecker.<</talk>>\
Like a dam bursting, your chuckle finally breaks through, the sight of Claire, flustered and off-guard, proving to be too much.
<<talk "player">>Wait, it hasn't yet?<</talk>>\
You question, curiosity getting the better of you.
<<if $claire.hasFlag('virgin')>>\
<<talk "claire">>No! Why would it?<</talk>>\
Claire quickly retorts.
<<talk "claire">>I haven't exactly had the time for a partner, nor to look for someone who isn't an absolute cockhole.<</talk>>\
<<else>>\
Claire goes quiet and she sinks into the couch.
<<talk "claire">>Ugh. Just put it back ya fecker!<</talk>>\
<</if>>\
The room fills with the sound of your laughter and Claire's protesting exclamations.
[[Tease her some more.|Submitted Claire Apartment Scene 1e]]
[[Let it go.|Submitted Claire Apartment Scene 1f]]<<if $claire.hasFlag('girlfriend')>>\
<<talk "player">>Aw, come on Claire. I think it's cute that you're prepared in case //something// does happen.<</talk>>\
<<talk "claire">>Cute?!<</talk>>\
Claire exclaims, her eyebrows knitting together in disbelief. She then huffs, shaking her head with a playful roll of her eyes and reclines back into the couch, taking another sip from the beer can.
<<talk "claire">>You're hopeless.<</talk>>\
She mutters under her breath, her tone light and teasing.
You can't help but chuckle.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<<else>>\
<<talk "player">>Woah. hang on. What about me?<</talk>>\
You teasingly prod.
The redhead looks to you and rapidly blinks, confusion evident in her eyes.
<<talk "claire">>Huh? What about you?<</talk>>\
She mutters, her lips parting to argue, to rebuff, but she halts. There's an awkward silence between the two of you, with the sounds of the television filling the gap.
<<talk "claire">>Wha-Well you're my bloody boss. . .<</talk>>\
Claire stammers, her gaze focusing back on the television.
<<talk "player">>And?<</talk>>\
Huffing, the redhead scrunches up her nose in response to you, her lips pursing.
<<talk "claire">>It just wouldn't work, jeez.<</talk>>\
Her words come out exasperated, like she's explaining something obvious to a particularly stubborn or ignorant child. She continues channel flipping, a clear sign that she's done with the topic.
<<talk "player">>Alright, alright. Just teasing you.<</talk>>\
You relent, but she doesn't say anything for a moment, her pout slightly pronounced.
After a few minutes, the tension dissipates as Claire's pout morphs into a grin, a hearty laughter soon following.
With the earlier awkwardness forgotten, Claire resumes watching TV.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<</if>>\<<talk "player">>I probably shouldn't go rooting around in her things. . .<</talk>>\
Not wanting to chance being caught rifling through Claire's personal belongings, you ignore it.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>I should leave this alone, I'm sure Claire has her reasons. . . Whatever they are.<</talk>>\
Holding the condom packet in your hand, you can't help but feel somewhat anxious.
Sighing to yourself, you place it back, yet find yourself unable to shake the feeling away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You place the condom packet down on the coffee table.
With the grin still tugging at the corners of your lips, you drop the subject entirely, instead opting to bring up a new topic.
<<talk "player">>So, about the new action flick you're watching. . .?<</talk>>\
You trail off, turning your attention towards the television.
Claire's initially bewildered expression is illuminated by the glow of the television as she follows your sudden change of topic. It takes her a moment to adjust, her emerald eyes flickering between you and the screen.
A soft //huff// leaves her lips, an acknowledgment, before she shifts in her seat to face you better.
<<talk "claire">>Well.<</talk>>\
She starts, the previously flustered tone now replaced by her normal, boisterous voice.
<<talk "claire">>I heard the stunts are supposed to be insane this time. Seriously, they apparently hired some top-notch stunt director from overseas.<</talk>>\
The redhead excitedly gestures to the TV.
<<talk "claire">>What do you think?<</talk>>\
<<talk "player">>I think that sounds interesting, is it any good?<</talk>>\
You ask.
<<talk "claire">>It's bloody amazing! And gory as feck too.<</talk>>\
Both of you share a laugh.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\While hanging around in Claire's apartment, you suddenly hear soft footsteps approaching from down the hall.
Claire soon appears, her head slightly lowered.
You glance at her and catch a faint flicker of something on her face, but it quickly vanishes almost as quickly as it appears.
When she notices you, it looks as if she wants to say something, her green eyes dart in your direction and she opens her mouth. But then, just as quickly, she glances away, avoiding your gaze entirely. Her lips press into a tight, almost imperceptible line, and there's a tension in her posture.
[[Call out to her.|Submitted Claire Apartment Scene 10a]]
[[Ignore her.|Submitted Claire Apartment Scene 10b]]
<<run $player.addFlag("SubmittedClaireApartmentScene10")>>\<<talk "player">>Hey, Claire.<</talk>>\
She hesitates for a few seconds, her steps faltering slightly but she doesn't stop. Instead, she waves a hand dismissively over her shoulder, not even bothering to look back at you.
<<talk "claire">>Aye, I'm just headed out, <<print $claire.callsPlayer>>.<</talk>>\
Claire mutters, causing you to frown. You can't help but sense that something's off, as if she's hiding something.
<<talk "player">>You sure everything's alright?<</talk>>\
For a moment, she stands frozen in place with her back to you and her hand tightly gripping the doorknob. You can see the way her fingers flex and release against the doorknob as if she's debating something, struggling with whatever it is that's weighing her down.
Unfortunately, Claire merely shakes her head.
The fiery redhead finally twists the knob, pulling the door open with a sharp, almost forceful motion.
<<talk "claire">>Yeah, I'm fine. Just got stuff to do.<</talk>>\
Before you can say anything else, she steps out of the apartment and closes the door behind her.
You stand there for a moment, then let out a sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Without a word, she continues on, her footsteps soft but hurried as she disappears around a corner.
<<talk "thought">>Whatever's on her mind, she's clearly not ready to talk about it yet.<</talk>>\
You watch her for a second, feeling that something's off but decide to ignore it instead.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\- Requires Submitted Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewed
- $claire.hasFlag('girlfriend')-if $claire.hasFlag('girlfriend')
- Requires Submitted Claire Apartment Scene 10
- Make the scene repeatable if the following branches are selected; 11c, 11b, 11e, 11f, 11hYou gaze around Claire's apartment, lost in thought when you hear footsteps.
Claire soon comes into view and you immediately feel something off about her.
She notices you standing there, and for a brief moment, her eyes meet yours. The young woman shakes her head and tries to walk past while avoiding eye contact as if hoping you wouldn't notice.
[[Stop Claire by grabbing her arm and asking her what's going on.|Submitted Claire Apartment Scene 11a]]
[[Keep quiet and let her go.|Submitted Claire Apartment Scene 11b]]
[[Get angry and shout at her.|Submitted Claire Apartment Scene 11c]]
<<run $player.addFlag("SubmittedClaireApartmentScene11")>>\Growing tired of the evasiveness, you reach out and grab her arm.
<<talk "player">>Claire. What's going on? You've been avoiding me, and I can't keep pretending I don't notice.<</talk>>\
She stops in her tracks, her body going rigid under your touch.
There's a moment of tense silence, the air between you thick with unspoken words. Her green eyes flicker down to where your hand rests on her arm, and for a long, heavy moment, she says nothing.
You can almost feel her wrestling with herself.
Finally, after what feels like an eternity, she lets out a shaky breath.
<<talk "claire">>I-I'm afraid. . .<</talk>>\
Letting out a sigh, you don't let go of her arm and instead, guide her over to the couch without a word. She follows, her steps hesitant, the usual brashness is absent.
When you sit down, Claire looks like she's going to bolt, before slowly lowering herself onto the couch beside you. Her hands fidget in her lap, her posture stiff.
Eventually, she breaks the silence, her voice low and unsteady.
<<talk "claire">>I'm afraid to tell ye, <<print $claire.callsPlayer>>.<</talk>>\
Claire admits, her words barely more than a whisper.
<<talk "claire">>Afraid of what ye'll think. . . Afraid of how ye'll react. Afraid of myself, really.<</talk>>\
[[Let her continue.|Submitted Claire Apartment Scene 11d]]
[[Let Claire go.|Submitted Claire Apartment Scene 11e]]
[[You've had enough, get angry and leave.|Submitted Claire Apartment Scene 11f]]You say nothing, letting her continue. Her hands clench into fists in her lap, her knuckles white as she stares down at the floor.
<<talk "claire">>I was in the service.<</talk>>\
She finally says, her voice thick with an emotion she's trying so hard to hide.
<<talk "claire">>Served for a few years, part of a regiment stationed overseas.<</talk>>\
Claire pauses, taking a breath as if steadying herself for what comes next.
<<talk "claire">>I had a squad. We were a team, spent every bloody day together. I thought of them as family.<</talk>>\
Her voice cracks slightly on the word family, and you can hear the pain hidden beneath it.
<<talk "claire">>We were on a mission.<</talk>>\
You notice her green eyes grow distant, staring into some far-off memory as she continues.
<<talk "claire">>Routine, or at least it was supposed to be. But it wasn't. We got ambushed. Heavy fire—too much, too fast. They cut us down, one by one. I. . .<</talk>>\
Swallowing hard, Claire's fingers dig into her thighs.
<<talk "claire">>I got hit twice. Thought I was done for. . .<</talk>>\
With a trembling voice, she pushes on.
<<talk "claire">>Only reason I made it out was because. . . The only other one left alive dragged me out. Bloody bastard saved me. Pulled me to the transport, threw me in the back. But just as he was getting in, he was hit. But the stubborn eejit still drove us back. Drove the whole way with a bullet in his back, and he. . .<</talk>>\
The redheaded woman's voice trails off and for a moment, she can't speak.
You can feel the tension, the barely-contained grief that she's kept bottled up for so long. Despite the feeling of needing to say something, you keep quiet.
<<talk "claire">>He got us to base, but the rest of the team didn't make it. After that. . . I spent months recuperating, explainin' the whole thing to some government spooks who acted like it was just another day on the job.<</talk>>\
She lets out a bitter laugh.
<<talk "claire">>And all I could think about was why. Why them and not me?<</talk>>\
Claire's words hang in the air between you, but before you can say anything, she resumes speaking, her voice harder now.
<<talk "claire">>After I got out, I couldn't let it go. Couldn't let it rest. I started diggin', and I found out that our mission had been compromised. Intel had been leaked, and I knew who did it.<</talk>>\
Her eyes flick up to meet yours, her gaze intense and filled with a quiet fury.
<<talk "claire">>My superior officer. She was a traitor, sellin' us out for money.<</talk>>\
Your eyes widen surprise at the revelation, and Claire's fists tighten in her lap, her knuckles white.
<<talk "claire">>I confronted her, and nearly killed her. I wanted to. I beat her bloody, would've finished the job too. . .<</talk>>\
She pauses for a moment, then continues.
<<talk "claire">>If Daniella, hadn't pulled me off her. I was court-martialed, stripped of my rank. But in the end, they found out I was right. She was sellin' Intel to the enemy. So instead of prison or firing squad, I got a dishonorable discharge.<</talk>>\
<<if $daniella.hasFlag('met')>>\
Remembering who Danielle is, and how loyal to Claire she is, you find yourself surprised.
<<talk "thought">>I'm surprised Daniella didn't just join in. . .<</talk>>\
<<else>>\
<<talk "thought">>Daniella? Must be a close friend or something.<</talk>>\
You spend a moment and try to imagine who this Daniella person but quickly put them out of your mind, and focus on Claire.
<</if>>\
A long, heavy silence pervades the air after she finishes, Claire sits there, her shoulders hunched. For the first time, she looks small. Vulnerable.
Taking a deep breath, you let her story sink in.
[[Comfort her.|Submitted Claire Apartment Scene 11g]]
[[Recoil in disgust and leave.|Submitted Claire Apartment Scene 11h]]
[[Tell her she's right, it should have been her.|Submitted Claire Apartment Scene 11i]]You reach over, placing a hand gently on hers.
<<talk "player">>Claire. . . I'm so sorry you went through that. But none of that changes how I feel about you. You're still you, no matter what happened.<</talk>>\
She glances at you, her green eyes wide and uncertain.
[[Pull her onto your lap and kiss her.|Submitted Claire Apartment Scene 11j]]
[[Continue consoling Claire.|Submitted Claire Apartment Scene 11k]]
[[You keep quiet, unsure of what to say.|Submitted Claire Apartment Scene 11l]]Without thinking, you pull Claire onto your lap, your arms wrapping around her small, athletic frame as you lean in.
You press your lips softly against hers. At first, she stiffens in surprise, her green eyes wide, but then she relaxes into the kiss, her body slowly melting into yours.
Claire presses herself closer to you and her fiery red hair brushes against your face.
But just as you feel her fully giving in, the fiery redhead suddenly pulls back. With a chuckle, she pushes herself off your lap and stands up, running a hand through her hair.
<<talk "claire">>Alright, <<print $claire.callsPlayer>>. That's enough of the sappy shite.<</talk>>\
She stretches, raising her arms in the air, then stands in front of you, hands resting on her hips.
<<talk "claire">>I appreciate it, ye know? Gettin' that off me chest. . . It's been weighin' on me for too long. But I feel better now.<</talk>>\
Claire flashes you a grin.
<<talk "claire">>Ye're a good listener. Maybe too good, but don't go thinkin' ye're gonna get me all soft and emotional all the time, alright?<</talk>>\
You roll your eyes and chuckle.
<<talk "player">>Wouldn't dream of it, I'm just happy to see you back to your normal self again.<</talk>>\
<<talk "claire">>Aye, well. I'll be seein' ye around.<</talk>>\
The young woman nods to you and turns to leave, but as she's walking away, Claire calls out over her shoulder.
<<talk "claire">>Thanks, <<print $claire.callsPlayer>>.<</talk>>\
With those words, she exits the room. You let out a sigh and get up from the couch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\You let the silence stretch for a while, giving Claire the space she needs to. Her hand is still in yours, and you can occasionally feel a slight tremor in them.
<<talk "player">>I can't imagine what that must have been like. To go through all that, to lose people you cared about like that. . . I'm so sorry, Claire.<</talk>>\
She snorts, but it's a weak sound.
<<talk "claire">>Yeah, well. . . Life's a cunt, ain't it?<</talk>>\
Despite her best efforts to sound flippant, there is a tightness in her voice that she can't quite hide.
You squeeze her hand again, just a little, letting her know you're there.
<<talk "player">>It is. But you're not alone in this, you know? You've got people who care about you. I care about you. And I'm here, whatever you need.<</talk>>\
Claire doesn't respond right away, but her grip on your hand tightens slightly. She's staring at the floor, her eyes unfocused, lost in thought.
<<talk "player">>You don't have to carry this all by yourself.<</talk>>\
Keeping your voice gentle and with a soothing tone, you continue.
<<talk "player">>You've been through hell, Claire. It's okay to need help sometimes. It's okay to let people in.<</talk>>\
For a moment, her eyes still fixed on the floor. Then, slowly, she looks up at you, her gaze meeting yours.
<<talk "claire">>Yeah. . .<</talk>>\
She mutters, her voice barely more than a whisper.
<<talk "claire">>I know. It's just. . . It's hard, ye know? I've been on me own for so long. Feels like I've been fightin' forever.<</talk>>\
You nod, giving her a small, understanding smile.
<<talk "player">>I know. But like I said, you're not alone anymore. You don't have to fight by yourself.<</talk>>\
There's a pause, a long, quiet moment where neither of you speak. Then, after some time, she takes a deep breath.
<<talk "claire">>Alright, alright, enough of this sappy shite.<</talk>>\
Claire remarks, shaking her head as if to clear it.
<<talk "claire">>I'm not one for gettin' all weepy, ye know? Bad for me image.<</talk>>\
Her tone sounds lighter now, more like the Claire you're used to, though you can still see a hint of pain lingering in her eyes.
She pulls her hand from yours and stands up, stretching her arms over her head with a groan. Her baggy sweater lifts slightly, exposing the pale skin of her abdomen, and you catch a glimpse of the two scars.
<<talk "claire">>I've spent long enough bitchin' an' whinin', but there's stuff to do. So I'll see ye around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Sure, take care of yourself, Claire.<</talk>>\
The redheaded woman flashes you a quick grin before walking away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\The silence stretches between you, thick and heavy.
You sit beside Claire, still processing the whole story she's laid out. And for a long while, neither of you make a sound or move, you find yourself unsure of what to say.
Eventually, Claire lets out a long, exaggerated sigh, breaking the silence. She stretches her arms above her head, the baggy sweater lifts slightly, exposing the pale skin of her abdomen. You catch a glimpse of the two scars.
<<talk "claire">>Well, bloody hell.<</talk>>\
She mutters, stretching a bit harder before letting her arms fall to her side.
<<talk "claire">>Feels good to finally get that off me chest. Don't get used to all this touchy-feely shite though.<</talk>>\
Claire flashes you a smirk and leans back against the couch, causing the tension from earlier to quickly fade.
You chuckle softly, shaking your head.
<<talk "player">>Yeah, being all mopey and depressed doesn't suit you.<</talk>>\
Rolling her eyes, she lets out an overly dramatic groan.
<<talk "claire">>Nah, not me at all. This whole //'openin'// up' crap? Bah. Not sure how ye got me to do it, but here we are.<</talk>>\
The young woman pauses for a moment before continuing.
<<talk "claire">>But don't go expectin' any more of it, alright? I've filled me quota for the next decade.<</talk>>\
Suddenly, Claire pushes herself off the couch with a huff.
<<talk "claire">>Right, enough of this sentimental bollocks. I'm gonna go take a walk, clear me head. Ye know, get some fresh air before I drown in all this emotional shite.<</talk>>\
Without another word, Claire walks away. You watch her until she disappears, before getting up from the couch with a sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You open your mouth to say something, anything to comfort her, but the words die on your lips.
Without thinking, you stand up, your body moving on instinct.
Claire watches you with wide, pained eyes, her expression shifts into something desperate, almost pleading. But you can't stay. You can't face her, not right now.
You leave the apartment without a word, the door closing behind you with a soft click.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection = 0>><<set $claire.trust = 0>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You sit there for a moment, processing everything she's said.
Claire stares straight ahead, her expression unreadable. You notice the way her lips tremble ever so slightly, and how her fists are clenched tightly in her lap.
Finally, you speak, your voice quiet but firm.
<<talk "player">>You're right.<</talk>>\
You remark, meeting her gaze.
<<talk "player">>It should have been you.<</talk>>\
For a split second, there's silence. Then, she lets out a harsh, bitter laugh and diverts her eyes to the floor.
<<talk "claire">>Aye, that's the truth, isn't it?<</talk>>\
The laugh dies quickly, replaced by a cold, almost mechanical shift in her demeanor. Something in her breaks, something you can't quite place, her movements become stiff and robotic, as if she's on autopilot.
You can practically see her green eyes drain of all life, becoming dull, almost vacant.
<<talk "claire">>I'm sorry, <<print $claire.callsPlayer>>. . .<</talk>>\
She mutters, her voice flat, hollow.
<<talk "claire">>I'm sorry for bein' such a failure. For not dyin' when I should have.<</talk>>\
Before you can respond, she stands up abruptly, her movements jerky and her gaze distant. She mutters another apology under her breath, almost as if she's forgotten you're there, and starts walking toward her bedroom. Her steps are slow, absent-minded, as if she's moving through a fog.
You can't help but sigh as you get up from the couch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<set $claire.addFlag('claireguilt')>>\You let out a soft sigh, loosening your grip on her arm but not letting go entirely. You want to say something, to reassure her.
But the words feel hollow in your throat, like they aren't enough for what she's going through. So instead, you simply let her go.
Noticing that she's free of your grip, Claire hesitates but only for a moment. She hurriedly walks off without another word.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 5>><<set $claire.trust -= 5>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You've been patient, waiting for her to open up, waiting for her to trust you, and all she can muster is half-muttered confession.
Taking a deep breath, you feel your patience finally snap.
<<talk "player">>Afraid?!<</talk>>\
Raising your voice, you shout at her as the anger takes hold of you.
<<talk "player">>Afraid of what? Of talking? Of me? For fuck's sake, Claire, you can't keep running from this. You can't keep running from me. Am I just supposed to wait around while you figure out how to deal with whatever's going on in your head?<</talk>>\
Claire's head snaps up, and the fire in her eyes is instant. Her body tenses like she's preparing for a fight, and in that moment, you know you've struck a nerve.
<<talk "claire">>Ye think this is easy?<</talk>>\
She retorts back, her voice sharp and biting, full of venom.
<<talk "claire">>Ya think I want to feel like this? Ye think I want to be afraid all the bloody time?<</talk>>\
The young woman steps toward you, her hands clenched into fists at her sides and her freckled face flushed with anger.
<<talk "claire">>I've been tryin' to keep it together, ya boody eejit, but it's not that simple! Ye don't know what it's like to carry this. . . This shit from the past. You don't know what it's like to live with it, to feel like ye're drownin' every fuckin' day!<</talk>>\
You open your mouth to argue, but she cuts you off before you can get a word in.
<<talk "claire">>And don't ye dare try to fix it. Don't ye dare try to act like ye can make it better. I don't need that from ye. I don't need ye coddling me, treating me like some broken thing that needs mendin'!<</talk>>\
Her voice cracks on the last word, but the anger is still there, sharp and cutting.
The two of you stand there, inches apart, the tension between you so thick it feels like it could snap at any moment. Your chest heaves with frustration while her eyes blaze with fury.
<<talk "thought">>Godamnit, this is getting us nowhere. But I can't just leave things the way they are. . .<</talk>>\
But instead of backing down, or trying to comfort her or calm her down, you press forward.
<<talk "player">>Well, what the hell do you want from me, Claire?!<</talk>>\
Clenching your fists as tightly as hers, you continue yelling.
<<talk "player">>You want me to walk away? Is that it? You want me to just stand here and do nothing while you tear yourself apart?<</talk>>\
She glares at you, her jaw clenched so tightly you can see the muscles working beneath her skin.
<<talk "claire">>Maybe I do.<</talk>>\
Those three words hit you like a punch in the gut.
[[Push her against the wall and kiss her.|Submitted Claire Apartment Scene 11m]]
[[Angrily leave the apartment.|Submitted Claire Apartment Scene 11n]]
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\The frustration in you surges, and before you can even think about it, you close the distance between the two of you.
In one swift movement, you grab Claire by the shoulders and push her back, her small body hitting the wall behind her with a soft thud.
Her green eyes widen in surprise for just a second and she stares up at you with a burning gaze.
<<talk "claire">>What the hell do ye think ye're doin'?!<</talk>>\
She growls, her voice low and dangerous.
You can feel how tense her body is. It is quite clear she's angry, pissed off even, but there's something else in her eyes now; A darker, more complicated look, like she's waiting to see what you'll do next.
With your mind clouded in a mixture of anger and arousal, you lean down, closing the distance and press your lips to hers.
The kiss is rough, urgent, fueled by the heat of the moment. For a split second, Claire freezes, her body stiffens with surprise.
Much to your surprise, her hands come up to grip your shirt as she kisses you back with equal intensity. There's nothing soft about it, nothing gentle—it's all fire and frustration, both of you pouring every unsaid word, every unresolved emotion into the kiss.
The fiery redheads mouth moves against yours with a wild desperation as her tongue explores and tangles with your own.
When you finally pull back, both of you are left breathless.
Claire is still pinned against the wall when slowly, a smirk tugs at the corner of her lips.
<<talk "claire">>Well, that's one way to shut me up.<</talk>>\
You let out a shaky breath, your hands still resting on her shoulders as you meet her gaze.
<<talk "player">>I wasn't trying to shut you up, I just. . . I needed you to hear me.<</talk>>\
The young woman's smirk falters for a moment, her eyes searching yours. She lets out a soft sigh, her hands loosening their grip on your shirt as she shakes her head slightly.
<<talk "claire">>I-I'm afraid. . .<</talk>>\
You take hold of her arm and guide her over to the couch without a word.
Upon sitting down, Claire looks like she's going to bolt, before slowly lowering herself onto the couch beside you. Her hands fidget in her lap, her posture stiff.
Eventually, she breaks the silence, her voice low and unsteady.
<<talk "claire">>I'm afraid to tell ye, <<print $claire.callsPlayer>>.<</talk>>\
Claire admits, her words barely more than a whisper.
<<talk "claire">>Afraid of what ye'll think. . . Afraid of how ye'll react. Afraid of myself, really.<</talk>>\
[[Let her continue.|Submitted Claire Apartment Scene 11d]]
[[Let Claire go.|Submitted Claire Apartment Scene 11e]]
[[You've had enough, get angry and leave.|Submitted Claire Apartment Scene 11f]]You can feel the sting her words, the coldness behind them, and something inside you crumbles.
<<talk "player">>Fine. If that's how you feel, good bye.<</talk>>\
Instead of trying to push through it, you turn and walk away.
You don't look back as you leave the apartment, slamming the door shut behind you. The last thing you hear is Claire's soft, frustrated voice under her breath.
<<talk "claire">>. . . Please don't leave me alone. . .<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 20>><<set $claire.trust -= 20>>\You take a step forward, wanting to say something, anything to stop her from walking away. But you don't.
Claire walks off without another word, wearing a pained expression on her face.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You feel your blood boiling, anger swelling up inside you. The frustration, the constant evasiveness, her refusal to confide in you.
Without thinking, you snap.
<<talk "player">>Goddamn it, Claire!<</talk>>\
Your voice is loud and filled with rage.
<<talk "player">>Stop fucking walking away every time things get hard!<</talk>>\
She freezes after taking a few steps, her entire body tensing at the sound of your shout. The fiery redhead doesn't turn around, but you know she's listening.
Unable to stop, you continue letting the anger pouring out now that it's been unleashed.
<<talk "player">>All you ever do is run! Every damn time I try to talk to you, you shut down or walk off like none of it fucking matters! What the hell are you so afraid of, Claire?!<</talk>>\
Claire stands there, her back to you, but you notice her fists clench at her sides.
<<talk "player">>You think you're so damn tough, don't you?<</talk>>\
You continue, merciless with your words.
<<talk "player">>But you're nothing but a fucking coward! You sit there, hiding behind your stupid jokes and your drinking, pretending like nothing fucking touches you, but it does, doesn't it? That's why you keep running!<</talk>>\
You see her body flinch at your words, just the slightest twitch in her shoulders, but she still doesn't turn around. Her silence only fuels your anger.
<<talk "player">>You want to keep drowning yourself in alcohol and pretending everything's fine? Go ahead! But don't expect me to sit here and watch you tear yourself apart while you keep shutting me out!<</talk>>\
A thick, suffocating silence follows once you're finished, the air between the two of you is filled with tension. For a long moment, neither of you makes a move.
Finally, after what feels like an eternity, Claire turns around, her green eyes blazing with a fury. Her jaw is clenched, her fists still tight at her sides, and you can see the battle going on inside her.
Her lips curl into a bitter smile, her voice low, shaking with barely restrained anger.
<<talk "claire">>Ye think I'm afraid? Ya think I don't fucking know what's wrong with me, <<print $claire.callsPlayer>>?!<</talk>>\
She takes a step forward, her small frame practically trembling with fury.
<<talk "claire">>I know I'm a mess, alright? I fucking know that. But don't ye dare call me a coward. You don't know a goddamn thing about what it's like.<</talk>>\
Taking another step, she glares at you as if daring you to keep pushing, to keep provoking her.
<<talk "claire">>Ya wanna talk about running? How about ye stop pretending ye can fix me with your words and just fuckin' accept that I'm not like ye? That I'm broken, and there's no fixing it?<</talk>>\
Unwilling to back down, you hold your ground.
<<talk "player">>Then stop acting like you don't need anyone.<</talk>>\
You snap back in a cold tone.
<<talk "player">>Stop pretending you're invincible, because you're not. You're just too fucking scared to let anyone help you.<</talk>>\
Her eyes flare with rage, but there's something else there too. She opens her mouth to respond, but no words come out. For once, she's at a loss, caught between her anger and the truth of what you've said.
With a frustrated growl, she turns sharply on her heel, yanking the door open and storming out without another word.
You let out a frustrated sigh.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<run $player.deleteFlag("SubmittedClaireApartmentScene11")>>\You stand in Claire's apartment, surrounded by the usual signs of her chaotic yet familiar living style, aimlessly gazing around when the redheads voice pulls your attention toward her.
<<talk "claire">>Hey.<</talk>>\
Her tone is a mix of casual and a hint of unusual seriousness.
<<talk "player">>What's up, Claire?<</talk>>\
You inquire, eyebrow raised at her odd behavior.
<<talk "claire">>We're good friends, yeah?<</talk>>\
She suddenly asks, not looking directly at you, instead, her gaze wanders to some unfocused spot in the room, her fingers fidgeting with the hem of her sweater.
[[Answer her yes.|Submitted Claire Apartment Scene 2a]]
[[Tell her that no, you aren't.|Submitted Claire Apartment Scene 2b]]
[[Give her a teasing answer.|Submitted Claire Apartment Scene 2c]]<<talk "player">>Yeah? I'd say we are, why?<</talk>>\
The question takes you by surprise and your heart starts to rapidly beat.
<<talk "claire">>Really good friends?<</talk>>\
She pushes, her tone almost wistful.
<<talk "player">>Yes, the bestest. Where are you going with this?<</talk>>\
You ask, half teasingly and half out of nervous curiosity.
Claire takes a deep breath and falls silent for a few moments, a look of contemplation in her eyes.
<<talk "claire">>Well, what is your opinion on someone who has grown up with another person as childhood friends, and develops, I dunno, a crush or something on that person? What do you think they should do?<</talk>>\
Caught further off guard, you blink at her line of questioning while also feeling somewhat disappointed.
<<talk "player">>I'd say they should confess to that person. Why?<</talk>>\
Your heart skips a beat, your mind racing with the implications of her words.
<<talk "player">>Do you have feelings for a certain someone?<</talk>>\
Unable to resist, you continue to tease her.
<<talk "player">>Perhaps //me//, Claire. . . ?<</talk>>\
<<talk "claire">>Yeah right, yer my bloody boss!<</talk>>\
Her response echoes through the room, the sound of her boisterous laughter cutting through the lingering awkwardness and strange atmosphere as she walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 15 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\<<talk "player">>No, I'm your boss Claire. Not your friend.<</talk>>\
Your response is swift, despite the times you've seen her at the bar or around town, it doesn't change the nature of your relationship, and it's a distinction that you feel needs to be clarified.
The silence in the room between the two of you is deafening, amplifying the hum of the old refrigerator and the occasional creaking of the worn floorboards.
Claire stares at the floor, an unusual feeling clings to her words as she speaks.
<<talk "claire">>I see.<</talk>>\
Her voice is stripped of its usual energetic tone, replaced by a quiet somberness. The corners of her mouth twitch upwards, yet the smile doesn't reach her eyes. A rarity for Claire, the woman who always wears her emotions on her sleeve.
<<talk "claire">>You're right.<</talk>>\
She continues, her voice is steady, but there's a strain of disappointment hidden within.
<<talk "claire">>I suppose, it's better that way. . .<</talk>>\
Her fingers absentmindedly trace the hem of her sweater.
<<talk "player">>Why, what's on your mind?<</talk>>\
The redhead shakes her head at your question, forcing a friendly smile.
<<talk "claire">>Nah, it's nothing.<</talk>>\
With a quick nod, Claire walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 100>><<set $claire.trust -= 100>>\<<talk "player">>No, I wouldn't say that at all.<</talk>>\
A flicker of hurt crosses her face, one which quickly fills you with guilt.
<<talk "player">>We're the bestest of friends.<</talk>>\
A few minutes of silence follows before Claire’s expression morphs from hurt to surprise and then to indignation.
<<talk "claire">>Oi! You cock!<</talk>>\
She places one hand on her hips and lifts her other arm to point a finger at you.
<<talk "claire">>Ye had me goin' there!<</talk>>\
Her voice echoes in the room, her thick accent more prominent than before, dissipating the earlier tension.
<<talk "player">>Joking aside, why? What's on your mind, Claire?<</talk>>\
Claire takes a deep breath and falls silent for a few moments, a look of contemplation in her eyes.
<<talk "claire">>Well, what is your opinion on someone who has grown up with another person as childhood friends, and develops, I dunno, a crush or something on that person? What do you think they should do?<</talk>>\
Caught further off guard, you blink at her line of questioning while also feeling somewhat disappointed.
<<talk "player">>I'd say they should confess to that person. Why?<</talk>>\
Your heart skips a beat, your mind racing with the implications of her words.
<<talk "player">>Do you have feelings for a certain someone?<</talk>>\
Unable to resist, you continue to tease her.
<<talk "player">>Perhaps me, Claire. . . ?<</talk>>\
<<talk "claire">>Yeah right, yer my bloody boss!<</talk>>\
Her response echoes through the room, the sound of her boisterous laughter cutting through the lingering awkwardness and strange atmosphere as she walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 30>><<set $claire.trust += 30>>\Looking around, your eyes sweep across the stained coffee table and over the many faint rings left behind from beer bottles.
Nestled next to the TV, however, is something that catches your eye. A gaming console, there appear to be a few knicks and scratches along its surface, but otherwise it looks to be functioning.
The apartment door opens and your gaze is drawn to Claire, her green eyes hold a playful glint, a hint of mischief in her bright gaze.
<<talk "player">>Got yourself a console, huh?<</talk>>\
You ask, nodding towards the television.
<<talk "claire">>Ye, wanna give it a go with me?<</talk>>\
A wide grin spreads across her lips, creasing the freckles that playfully dot her cheeks. There's a childish delight in her tone, and what sounds like a hint of challenge in her tone.
[[Play games with Claire.|Submitted Claire Apartment Scene 3a]]
[[You don't really feel like it right now.|Submitted Claire Apartment Scene 3b]]
[[Flirt with Claire instead.|Submitted Claire Apartment Scene 3c]]<<talk "player">>Sure, why not.<</talk>>\
You respond.
She swivels around with deft agility, her fiery hair cascading over her shoulders as she reaches for the two controllers beside the console.
As she turns the device on, the television springs to life and Claire quickly changes the channel.
<<talk "claire">>It's got simple games, but it's really fun.<</talk>>\
The redhead explains, her gaze focused on the television.
Both of you seat yourselves on the edges of the couch, controllers firmly in hand as the game starts with an electronic tune.
<<talk "claire">>Ha! Take that!<</talk>>\
Claire triumphantly shouts when she scores a point, a victory she celebrates with an impromptu dance, her body shaking in gleeful abandon on the couch.
You retaliate soon after, taking advantage of her momentary distraction.
<<talk "player">>Your turn to eat dust!<</talk>>\
Resuming the game, you respond with a lighthearted taunt.
<<talk "claire">>All right, boss. You're on!<</talk>>\
She dives back into the game, her fingers moving with a mastery that was born from many spent hours with a controller in hand.
Time passes quickly, blurring together as you trade challenges and laughter, the room fills with the frenzied button-pressing and playful banter.
As the last of the game's final level fades off the screen, Claire flings her hands up in victorious celebration, a cheer escaping her lips.
<<talk "claire">>Yeaaaah, Champion of the universe, right here!<</talk>>\
Settling back down onto the couch, Claire lets out a content sigh.
<<talk "claire">>Hah! That was fun, we should play together more often.<</talk>>\
Her head tilts slightly to the side as she looks at you with a curious gaze.
[[Sure, agree to play games with Claire.|Submitted Claire Apartment Scene 3d]]
[[She's too good, tell her never again.|Submitted Claire Apartment Scene 3e]]
<<run $claire.addFlag("videoGames")>>\<<talk "player">>Yeah, I wouldn't mind that.<</talk>>\
You offer her a nod, the redheads response is immediate, filled with unrestrained energy.
<<talk "claire">>Well, next time ya wanna play, just lemme know.<</talk>>\
She places the controller onto the coffee table, her fingers lingering over it for a moment.
With a quick stretch, you put down the controller and get up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\<<talk "player">>Sorry, I don't really feel like it right now.<</talk>>\
With a shake of your head, you decline her offer.
Claire looks to you for a moment, her eyebrow raised but merely shrugs.
<<talk "claire">>Alright, suit yourself.<</talk>>\
She continues walking through her apartment and into her bedroom.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 5>><<set $claire.trust -= 5>>\Choosing to shake things up, you cross your arms and raise an eyebrow. A flirty grin crosses your lips.
<<talk "player">>Nah, I'd rather give //you// a go.<</talk>>\
You teasingly respond.
A second of silence ensues, as the statement sinks in, it fills the space before Claire’s face contorts into an amused smirk. She looks you up and down, a hint of arousal behind her emerald eyes.
Then, like a sudden clap of thunder, she bursts into laughter, the sound echoing off the walls.
<<talk "claire">>Good one ya cheeky fecker.<</talk>>\
She retorts between bouts of laughter.
Undeterred, you shift closer towards her, the teasing banter reflected in your voice.
<<talk "player">>What, afraid of a little intimacy?<</talk>>\
You watch as the corner of her mouth twitches, the twinkle in her eyes betraying her amusement at your boldness.
<<talk "claire">>Bah! Yeah right, yer limp dick probably couldn't even pleasure me.<</talk>>\
The redhead quips back, her laughter subsiding into a smirk. Without missing a beat, you respond to her jest with a challenge of your own.
<<talk "player">>Wanna bet? How about we find out.<</talk>>\
You advance towards Claire, closing the distance between the two of you.
Her eyes widen in mock surprise, a playful sparkle dancing in them.
<<talk "claire">>Oi! Ya horndog, pipe it down or I'll give ya some //intimacy// ye'll never forget.<</talk>>\
She chuckles, tossing the challenge right back at you, her words straddling the line between jest and promise.
Merely shrugging in response, you continue.
<<talk "player">>Is that a challenge? I'd love to see that.<</talk>>\
While silence fills the air once more, you wrap your arms around her, pulling her closer. There's no resistance as your hands find their way to the small of her back and then to her hips, your fingers sliding along the curve of her rear.
Despite her words and the bravado in her voice, she doesn't entirely resist. Her breathing comes in short, punctuated breaths, her body seeming to naturally lean against you.
With an edge of defiance filling her gaze, she finally relents.
<<talk "claire">>Fine.<</talk>>\
Hearing that word, you grope at her butt, but Claire quickly speaks up once more.
<<talk "claire">>Butt stuff only though.<</talk>>\
She asserts, her voice firm but teasing.
<<if $claire.hasFlag('virgin')>>\
<<talk "claire">>I ain't about to let you take my virginity in such a shite way.<</talk>>\
The admission catches you by surprise.
<<else>>\
<<talk "claire">>Butt-stuff only, I ain't about to let you pump an' dump.<</talk>>\
<</if>>\
<<talk "player">>That's fine with me.<</talk>>\
Without another word, your hands slide around Claire's waist, guiding her towards the worn-out couch that has seen years of use.
She doesn't resist your touch, merely casting a glance over her shoulder that is a mix of hesitation and excitement.
You discard your pants, letting them fall to the stained carpet, revealing your erection, throbbing in anticipation.
Claire's gaze flickers downwards, and for a moment, she appears taken aback. She then looks up at you, a grin playing on her lips.
Helping her with her black bike shorts, you assist in pulling the fabric away from her body, revealing her bare mound to your gaze.
She shifts onto her hands and knees on the couch, sticking her butt out at you.
You position yourself behind her, your heart pounding in your chest. The air between you both is laden with a strange mix of tension and lust.
The feeling of your shaft against Claire's soft folds sends a shiver down your spine, your hands steady on her hips as you gently tease her entrance. The warmth, the anticipation, the slight brush of skin against skin elicits a gasp from her.
<<talk "claire">>O-Oi!<</talk>>\
Her voice cuts through the thick air, carrying a hint of anger that brings you back to reality.
<<talk "claire">>What did I say?!<</talk>>\
<<talk "player">>Sorry, sorry.<</talk>>\
You respond quickly, your gaze meeting hers.
<<talk "player">>But I'd rather not go in dry and hurt you. I'm just using your body's natural lube.<</talk>>\
A silent understanding passes between you both at your reassuring words, her face softens, and she nods her acceptance.
With each slow and deliberate pass along her intimate folds, your shaft becomes slick with the the redheads juices. Claire's body feels wonderfully responsive beneath your touch, each rubbing motion causes her body to shiver from the pleasure.
Then, with her natural lubrication aiding your efforts, you pull back. Her body instinctively tenses and then relaxes, the shifting of her hips a sign of anticipation.
You take the time to appreciate the sight of her bare butt, before guiding the tip of your cock between her rosy cheeks.
Guided by your hand, you gently prod her entrance, and slowly, you coax your way forward, the tip of your meaty length meeting little resistance as it pushes past her anus. There's a split second of resistance, but then your shaft is enveloped in a warmth that sends a ripple of pleasure coursing through your body.
The yielding velvety softness of her anal passage, combined with the welcoming heat and easy stretching of Claire's muscles, hints at her experience in butt-sex.
Claire's body readily accommodates your intrusion, the fleshy walls of her butt apply a pressure that makes the feelings more pleasurable.
You slowly slide forward, unhurried in your thrusts, while each inch of progress is met with a gasp, a lustful sigh, or a soft murmur. Her butt meets your hips in a rhythmic beat, your movements are measured and deliberate, in order to draw out the pleasure of the experience.
The tight muscles of her anal canal envelop your cock, and her breath hitches at every deliberate thrust. Claire's body shifts in time with your slow movements, her breath hitching as soft moans escape her lips.
<<talk "player">>Fuck, your asshole is tight!<</talk>>\
You continue to thrust into her asshole, your hands on her hips guiding the rhythm. Each tender crease, every little texture of Claire's insides etches itself into your senses as your manhood dives deeper within her passage.
<<talk "claire">>Oh! Feck! God that feels good! Ahh!!<</talk>>\
Her internal muscles clench and relax around your member in a heavenly flow, teasing and caressing your length with each stroke by tantalizing stroke. With every thrust, you can feel her muscles contract, the velvet grip of her insides is amazing, every pulse, every squeeze drawing out a intense spikes of pleasure.
The air in the apartment becomes heavy, the scent of arousal mixing with the muted musk of Claire's natural perfume, creating an intoxicating cocktail that only further fuels your arousal. The aroma acts as a potent aphrodisiac, spurring your senses into overdrive, each subsequent thrust deeper and more impassioned than the last.
Your hands roam over the small of her back, tracing invisible lines over her skin, marking her as yours in this moment of shared intimacy while each squeeze of her butt sends a jolt of ecstasy coursing through your body.
In response to your careful exploration, Claire lets out soft whimpers, her voice adding to the sounds of your bodies meeting.
It isn't long before you can sense the imminent climax building within both of you, each thrust, each squeeze pushing you both towards the precipice of pleasure.
In the middle of your tender, intimate dance, her husky voice grates against the silence.
<<talk "claire">>Bloody hell, you're feckin' big. . .<</talk>>\
Her body tenses beneath you, back arching as a shudder rolls through her. She clenches around you, her passage tightening, the sensation, coupled with the sultry sound of her voice, sends your nerves into overdrive.
Suddenly, a sharp gasp can be heard from Claire.
<<talk "claire">>Oh feck!<</talk>>\
Her hands grip the fabric of the couch, to steady herself, her red curls bobbing with the motion. The sight of her, hair mussed, body trembling, you can't help but commit it to memory.
A smirk graces your lips, heart pounding in your chest as you can feel your pride swell. Her praise iss music to your ears.
In the midst of the blissful, pleasure-filled intimacy, a gasp escapes your lips.
<<talk "player">>Your asshole feels good, fuck. . .<</talk>>\
You voice your pleasure to her, your fingers digging into the supple flesh of her hips. You can feel her pulse throb against your invading length, the velvety walls of her backdoor convulsing around you in an intimate squeeze that serves to inflame your lust.
A groan escapes you, raw and guttural, as you lean in close to her, your breath tickling her ear with each panting word.
<<talk "player">>How many guys have you pleasured with this asshole, damn!<</talk>>\
Claire trembles under the intensity of your words, the carnal implication sending a thrill down her spine.
<<talk "claire">>F-Fe. . . Oh! Feck you! Ah!<</talk>>\
Claire's retort is punctuated by moans, and despite her best attempts, she's unable to say much more.
In your dance of desire, you also introduce variations. A slow, languid thrust is soon followed by a series of rapid, shallow ones. Then, in order to really tease her, you switch to an undulating rhythm, a deep, slow grind against her before pulling out almost completely, only to slam back in again.
<<talk "claire">>O-Oh! Feck!<</talk>>\
The moans fly from her mouth and through the air, her firm, high-pitched voice bouncing off the walls of the apartment.
<<talk "claire">>C-Cumming. . .!!!<</talk>>\
She stammers out in between gasps as her body shudders and trembles in orgasm, her emerald eyes are half-lidded, a blissful surrender to the pleasure washing over her.
<<talk "claire">>Ooh! Nnahh!!! Feck! Cumming again. . . Ahh!!<</talk>>\
Each time she reaches her peak, her body tenses, a tight coil that releases in an explosive burst of pleasure. Her athletic, lithe form shudders against you, breath hitching in a sharp intake before being released in a lust-filled moan.
As you continue to move within her depths, the heat of her body is all consuming, pulling you in deeper into the blissful abyss of pleasure. The texture of her interior, a complex canal of ridges and soft muscles, provides a mind-blowing experience, and very thrust allows you to feel the intricate pattern of her anal passage, a labyrinth of pleasure that threatens to push you over the edge if you aren't careful.
Her muscles add another layer of sensation, they rhythmically squeeze and release, each contraction and relaxation of her muscles sends jolts of ecstasy through you.
But eventually, your climax soon approaches. You can feel your arousal building when her muscles clamp down around you one last time, tighter than ever, and that’s the final push you need.
A powerful wave of pleasure crashes over you, the sensation is intense, every nerve ending in your body seemingly alight with the pleasure of your release.
<<talk "thought">>Her butt feels so good. . .<</talk>>\
[[Cum inside her butt.|Submitted Claire Apartment Scene 3f]]
[[Cum on her butt.|Submitted Claire Apartment Scene 3g]]Your body reacts in tandem with yet another orgasm that rocks Claire's body, seeking to join in her culmination of bliss. Your heart pounds in your chest like a drum, the rhythm hastening as you thrust into Claire's tight passage one last time, plunging to the hilt.
You feel every inch of your throbbing erection engulfed by the heat of her asshole, the head of your shaft presses against the end of her convulsing passage.
The sensation of release is an intense burst of pleasure, you feel it first in your lower belly, the pressure building until it shoots up through your arousal, demanding an exit.
And then, it happens. You feel your cock twitch inside her, the first spurt of your climax shoots out from your body with a force that leaves you breathless. Then, more follow, rope after rope of your semen flows into Claire, coating the intricate ridges and crevices of her interior with pearly seed.
<<talk "claire">>Oh god! Nngh, ah!<</talk>>\
Each release is accompanied by a gasp.
<<talk "player">>Guh. . . Haah, hah. . .<</talk>>\
Your climax seems to go on forever, the aftermath of each pulse only leading to the start of the next. Each spurt leaves you feeling more drained, yet more satisfied.
<<talk "player">>Fuuuuck. . .<</talk>>\
Finally, as the last of your climax leaves your body, you slump against Claire, the exertion of your shared activity catching up with you.
In the immediate aftermath of your shared climax, you both lie still on the couch, your body slumped atop Claire's.
As the minutes tick by, the pleasure from before slowly recedes to a warm glow and you loosen your hold on Claire, your arms feeling heavy, tired but satisfyingly so.
Eventually, Claire stirs beneath you, breaking the comfortable silence. She wriggles her way out from under your weight with a soft grunt, her movements as effortless as a seasoned gymnast.
Sitting up on the couch, she stretches her body, her back arching gracefully, causing her baggy sweater to lift and expose a sliver of her toned midriff.
With another sigh, she reaches down and grabs the waistband of her discarded black bike shorts, re-dressing herself with a sense of casual ease.
<<talk "claire">>Ugh, feck.<</talk>>\
Turning her head over her shoulder, her piercing green eyes meet yours, a mixture of amusement and exasperation in their depths.
<<talk "claire">>Ya goddamn fecker.<</talk>>\
She begins, her thick Isle accent stronger now, colored by a slight breathlessness. Claire continues, rolling her eyes with faux-annoyance.
<<talk "claire">>I can't believe ya came inside my butt.<</talk>>\
<<talk "player">>I couldn't help myself, your asshole felt too good.<</talk>>\
You reply, observing a faint blush that colors her cheeks, her facial features still retaining some heat from the intense lovemaking you just partook in.
Rolling her eyes in response to your bold claim, she offers you a huff of indignation. But even in her feigned irritation, you can spot a faint shimmer of amusement in her emerald eyes.
Claire pivots on her heel, her fiery, wavy hair swaying with the momentum as she walks away, the black bike shorts hugging her figure and accentuating the curve of her rear.
Left alone, you gradually push yourself up from the couch, a sheen of sweat coats your skin from the intense exertion. With a quick stretch, you retrieve your discarded pants and put them back on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.cumFilledAttempt("anal")>><<set $claire.affection += 5>><<set $claire.trust += 5>>\The room is heavy with the scent of sex and sweat, driving you closer and closer to your own orgasm. You continue to thrust your cock in and out of Claire's well-used backdoor a few more times.
<<talk "claire">>Nngh, feck!<</talk>>\
Her muscles contract around your length one last time as you withdraw, the sensation sending a delicious shiver down your spine.
Finally, you liberate your length from the intimate depths of her body, your shaft, slick with her juices, glistens under the soft lighting.
Your hand wraps around the rigid length instinctively, stroking and coaxing out your climax. Unintentionally, your fingers press against the sensitive underside, tracing the engorged vein running down the length, which coupled with the sight of Claire's twitching anus is all it takes.
<<talk "player">>Guh, ugh fuck!<</talk>>\
With a shudder that ripples through your body, you feel the familiar rush. The built up seed within you surges forth, spilling from your tip in powerful jets of white.
The pearly liquid arcs through the air, landing across the expanse of Claire's buttock.
Each spurt paints her pale skin with streaks of white, the droplets trickle down, tracing a tantalizing path down the curves of her buttocks and thighs.
The sight of her, smeared with the evidence of your climax, is impossibly erotic.
<<talk "claire">>Haah, hah. . . Fecker. . .<</talk>>\
In the aftermath of your shared climax, both of you are left a panting, tangled mess atop the worn-out couch. Claire's body is lax beneath you, her breath hitching in her chest as the aftershocks continue to course through her.
Her muscles, tight with exertion, slowly unwind as she collapses onto the cushions, you soon follow her, your body nestling comfortably atop hers in the shared afterglow.
You stay like this for a while, the ticking of a clock somewhere lulling you both into a relaxed state.
<<talk "claire">>Ye heavy bugger. . .<</talk>>\
Eventually, the energetic redhead beneath you stirs, her muscles stretching beneath your touch.
As if sensing your attention, Claire twists her head back to look at you, her green eyes sparkling with a sense of mischief despite the state of her body.
<<talk "claire">>Oi, I can't believe you came on me. Ugh.<</talk>>\
She remarks, a playful pout pulling at the corners of her mouth.
You respond with a soft chuckle.
<<talk "player">>Sorry, I couldn't help it.<</talk>>\
Claire rolls her eyes at your response, a grin breaking through her feigned annoyance. With a huff, she wriggles free from under you and pushes herself up.
With one last lingering look, Claire saunters off to the bathroom, her partially nude form disappearing through the doorway.
You hoist yourself off the couch, muscles protesting the sudden movement. With a quick stretch, you pull your pants back on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>Absolutely not, no way. You're too good at these games!<</talk>>\
You respond in exasperation, flat out refusing.
Claire chuckles at your reaction.
<<talk "claire">>Aw come on! Don't be such a spoilsport!<</talk>>\
She protests, her voice a carrying a teasing scolding, the redhead then tosses a cushion at you in playful indignation, a mischievous smile on her face.
You catch it and throw it back at her.
<<talk "claire">>Well, next time ya wanna play, just lemme know.<</talk>>\
Once the playful banter is over, she places the controller onto the coffee table, her fingers lingering over it for a moment.
With a quick stretch, you put down your controller and get up from the couch.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>The air in the bedroom has a strange atmosphere to it when you stand at the doorway, a distinct intimacy that seems to settle like a delicate blanket as you peer inside.
You notice that Claire is standing by the worn-out bed, her attention fixed on the grey sweater clutched in her hands.
Her figure, clad only in simple black panties and a matching bra, is lit up by the muted glow seeping in from the cracked window.
From where you're standing, the angles of her petite frame, the curves and contours of her form are nearly picture perfect. The defined line of her shoulders, the toned curve of Claire's waist, the subtle strength in the slope of her back are all clear marks of her athleticism.
[[Continue watching Claire.|Submitted Claire Apartment Scene 4a]]
[[Give her some privacy.|Submitted Claire Apartment Scene 4b]]Claire's back is turned to you, giving you a full view of her lean, athletic physique and much to your viewing pleasure, the muscles of her back ripple subtly as she shifts, holding the sweater up to the light.
The redhead woman's hands move delicately over the fabric of the sweater, her fingers tracing the well-worn stitches and seams.
Suddenly, the silence within the room is abruptly pierced by Claire's teasing voice, her distinct accent curving around each syllable as it floats through the air to reach you.
<<talk "claire">>Y'know, it's illegal to peep on a woman like that, an' some would call ye a //pervert// for it.<</talk>>\
[[Quickly apologize.|Submitted Claire Apartment Scene 4c]]
[[Playfully respond back.|Submitted Claire Apartment Scene 4d]]
[[Flirt with her.|Submitted Claire Apartment Scene 4e]]Caught off guard, you stumble over a hasty response, your voice sounding suddenly louder in the quiet room.
<<talk "player">>Oh, uh, sorry. I was just. . .<</talk>>\
You pause, formulating the right words as you meet her mirrored amusement.
<<talk "player">>Admiring at how amazingly fit and beautiful you are.<</talk>>\
Claire's laughter echoes through the room, she dismisses your words with a snort, clearly not falling for the flattery.
<<talk "claire">>Ah feck off, I bet you say that to any ol' //Doxie// that comes along.<</talk>>\
She turns around then, pulling the familiar, worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
The redhead pecks you on the lips, she then leads you out of the room.
<<else>>\
The redhead woman leads you out of her room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\<<talk "player">>You know...<</talk>>\
You begin as you walk into the room.
<<talk "player">>Where I come from, it's considered a crime to be so captivating that it distracts innocent bystanders.<</talk>>\
Claire quirks an eyebrow, a grin playing on her lips, her green eyes sparkle with mischief.
<<talk "claire">>Oh, is it now?<</talk>>\
She playfully retorts.
<<talk "claire">>Guess I'm a repeat offender then. Better watch out.<</talk>>\
You chuckle.
<<talk "player">>Well, in that case, maybe I should consider hiring additional security. Someone who's an expert at handling. . . //Distractions//.<</talk>>\
The young woman lets out a hearty laugh, her voice echoing off the walls.
<<talk "claire">>Think you can afford my rates?<</talk>>\
Claire teases, her hands settling confidently on her hips.
<<talk "player">>Guess we'll have to negotiate.<</talk>>\
She turns around, pulling the familiar worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
The redhead pecks you on the lips, she then leads you out of the room.
<<else>>\
The redhead woman leads you out of her room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 15>><<set $claire.trust += 15>>\You draw in a deep breath, your racing heart now fueled by a mixture of adrenaline and mischief.
<<talk "thought">>Might as well see where this goes, I could play my cards right. . .<</talk>>\
<<talk "player">>Well, Claire,<</talk>>\
You begin, shifting your stance to a more confident posture.
<<talk "player">>If appreciating a work of art is being a //pervert//, then guilty as charged.<</talk>>\
Claire, momentarily caught off guard, raises an eyebrow, her green eyes, which previously held a gleam of playful mischief, now seem to narrow with intrigue.
She places the sweater on the bed and turns fully to face you, her posture relaxed yet exuding an undeniable allure.
<<talk "claire">>Oh, a work of art, am I?<</talk>>\
She grins, taking a step closer.
<<talk "claire">>Never took you for the flirty type, especially not with a //loud, boisterous// woman like me.<</talk>>\
You move closer, bridging the gap and gently cup her chin.
<<talk "player">>That's fine, I like my women //loud and boisterous,// and I've heard redheads can be quite //loud//.<</talk>>\
Claire's boisterous laughter fills the room, breaking the intimate air. She playfully pushes you, her strength evident even in such a casual gesture.
<<talk "claire">>You've got some nerve, flirt.<</talk>>\
She chuckles, but you notice her gaze subtly softening.
<<talk "claire">>But I'll give you points for creativity.<</talk>>\
The young woman turns around, pulling the familiar, worn grey sweater over her head.
<<talk "claire">>Alright, c'mon ya fecker.<</talk>>\
<<if $claire.hasFlag('girlfriend')>>\
Claire pecks you on the lips, she then leads you out of her room.
<<else>>\
Claire leads you out of her room and back to the living room.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 25>><<set $claire.trust += 25>>\She suddenly murmurs to herself, a soft stream of words you can't quite catch. The fabric rustles in her hands as she turns it this way and that, scrutinizing it with an unusually intense focus.
The sweater, though plain and unremarkable at first glance, must hold a special place in her life.
You've seen her wear it countless times, the worn threads a clear indication of its age and frequent use.
Taking a step away from the bedroom door, the image of her silhouette against the warm light lingers in your mind as you quietly walk away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Your eyes can't help but flit from one corner of the apartment to the next, taking in the chaos of Claire's //lifestyle//.
Beer cans of various brands and sizes litter the worn-out carpeted floor, while tossed haphazardly amongst the cans, piles of clothing, add to the disarray.
Pizza boxes, their greasy residue still visible, are stacked precariously on a corner of the coffee table, amidst them, beer and liquor bottles take up the remaining space on the table, making a checkered pattern with the dark stains of spilled liquid.
You let out an involuntary sigh, you can't help but survey the disorderly apartment once more, your brows knit together in mild displeasure.
<<talk "player">>The fact that Claire seems perfectly content to live in such disarray is baffling. . .<</talk>>\
However, despite the utter mess, you find yourself unwilling to simply ignore the issue.
<<talk "thought">>Someone needs to clean this place up, I'm surprised there aren't any cockroaches yet.<</talk>>\
[[Clean up Claire's apartment.|Submitted Claire Apartment Scene 5a]]
[[Leave it be, she'll only make it worse next time.|Submitted Claire Apartment Scene 5b]]<<talk "thought">>Do I really want to clean her place up. . . ? She's just going to make it dirty again. . .<</talk>>\
Internally debating your decision, a mental image of Claire, with her bright green eyes gleaming and fiery red hair tossed carelessly around, brings a smile to your lips. You can almost hear her energetic voice arguing against the need for any form of tidiness, a thought that solidifies your resolve.
With a resolute nod, you make your way towards the kitchen, your feet navigating the minefield of strewn items with practiced ease. As you make your way through the chaos that is her living room, the sight of the kitchen greets you. It's not much better, with unwashed dishes stacked haphazardly in the sink and more empty bottles populate the counter.
Beneath the sink, you find an unopened box of garbage bags and grab one.
<<talk "player">>On second thought, I'm going to need the entire box.<</talk>>\
After a brief moment of realization, you decide one is hardly going to suffice for the task at hand. Swiftly, you pull several more from the box, the bags rustling in your hand while you prepare to tackle the herculean task ahead; cleaning up Claire's apartment.
With a sigh, you begin the daunting task.
The once unseen floor begins to emerge, you kneel down to gather the stray clothing items – jeans, shirts, socks, and other odds and ends. Each piece you make sure to shake free of any dust or grime before being sorted into distinct piles according to their type.
The once chaotic pile of fabric soon becomes orderly towers that significantly improve the appearance of the space.
With the clothing dealt with, you move on to the random array of beer cans, bottles, and old pizza boxes that are strewn about. The scent of stale beer and old pizza makes your nose wrinkle in mild disgust.
Methodically, you make your way around the apartment, bag in hand, collecting each discarded item.
Despite your best efforts, you find more trash hidden in the nooks and crannies of the apartment.
The sound of crumpling cardboard and clinking glass fills the room as you deposit the old pizza boxes and empty bottles into the bag.
Slowly, as each piece of trash is removed, you begin to notice quite a difference in the room, the chaos gradually transforms into some semblance of order. The haphazardly scattered beer cans eventually find their way into the bag, the metallic clatter is a satisfying sound to your ears.
After what feels like several hours, the last pizza box is disposed of into a garbage bag, and one final beer bottle meets the same fate.
With one last sweep of the room, you confirm that the bulk of the litter has been dealt with.
You tie the bags off, ensuring that the collected mess won't spill out. Despite the tedium of the task, there's a certain sense of satisfaction that fills you while surveying the improved state of the apartment.
<<talk "player">>Never thought I'd see the day this place looked somewhat clean.<</talk>>\
Garbage bags in hand, you walk through Claire's apartment towards the door, the heavy, trash-filled bags sway with each step. You make your way towards the trash chute at the end of the hallway.
Finally, you reach the trash chute, a nondescript metal door fixed into the wall. You pull the handle, opening it, and one by one, you hoist the bags into the chute, the sound of each bag tumbling down into the basement echoes in the silent hallway.
When the last bag disappears down the chute, you close the door with a satisfying clang, then return to the apartment. Upon reentering the now tidy living space, your gaze is drawn to the assorted pile of Claire's clothes. A handful are clean, but the majority bear the signs of prolonged use, which are quickly tossed into a hamper for washing.
The soft fabric of Claire's shirts, the sturdy denim of her jeans – each item is meticulously folded and placed on the table, separated by type and color.
Soon, the last piece of clean clothing is folded neatly on the pile. You look at the now empty floor, the neatly stacked clothes, and the bag of laundry awaiting washing. The transformation is remarkable, and a wave of triumph washes over you.
<<talk "player">>All in a day's work.<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>She'll just make it far worse, I shouldn't even bother. . .<</talk>>\
Letting out a sigh, you shake your head and decide to ignore the mess instead.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You can't help but peer around Claire's room, which is extremely messy and disorganized.
The room itself, by default, is a generous space with a large window which the afternoon sun pours through, casting an inviting glow over the room. However, this warmth is immediately overshadowed by the chaos that thrives within.
Piles of clothing are strewn across the room with a reckless abandon, a chaotic jumble of colors and textures spread across the wooden floor.
The clothes are a mix of clean and dirty, the former neatly folded in rare instances on the dresser, while the latter forms the majority - untidy heaps of cotton, denim, and silk strewn about.
As for the room's floor, there lie empty beer cans along with crinkled, discarded snack wrappers and empty pill bottles, their labels faded to anonymity.
You survey the room, and let out a sigh. There's a certain charm to the chaos, reflective of the woman who inhabits it, but the room is crying out for some order.
<<talk "player">>Seriously, Claire. . .<</talk>>\
Shaking your head, you mutter to yourself.
[[Clean her bedroom.|Submitted Claire Apartment Scene 6a]]
[[Ignore her messy bedroom.|Submitted Claire Apartment Scene 6b]]A pang of bewilderment - mixed with a hint of dismay - lingers as your gaze sweeps across the room again. With another shake of your head, you decide something must be done about it.
You turn on your heel, heading out of the room and into the small kitchen. Your hand reaches out, pulling open the wooden door of a cabinet under the sink to reveal a stash of supplies; detergents, scrubbing brushes, and most importantly, a box of heavy-duty garbage bags.
Pulling out a couple of the large black bags, you shake them open.
Equipped with the bags, you head back towards Claire's bedroom.
The first order of business is the beer cans and snack wrappers littering the floor. Bending down, you start picking them up, placing them into the garbage bag with an echoing clink.
Not long after, the floor begins to reappear from underneath the clutter, next, the clothing. Sorting through them proves to be a task and a half; each piece has to be scrutinized, a quick sniff test or brief inspection determining if it is destined for the laundry hamper or if it can be neatly folded and placed away.
The process is slow but steady, and slowly the room starts to regain some semblance of order.
You make your way around the room methodically, working with a sense of purpose and focus.
<<talk "player">>This goes here, and that can go there for now. . .<</talk>>\
Your hands work automatically, reaching out to grab a discarded t-shirt here, a wrinkled pair of jeans there, systematically shifting through Claire's careless untidiness.
<<talk "player">>Almost done. . . //I hope//.<</talk>>\
A sense of satisfaction grows with every item of clothing folded, and every piece of garbage tucked away into a garbage bag.
Your eyes, now used to sifting through the mess, catches a glimpse of something unexpected; a pair of cute white panties lie nestled amidst the clothing. They seem almost out of place here, with their innocent charm and youthful design.
<<talk "player">>Huh, that's surprisingly cute.<</talk>>\
You reach out, picking up the soft fabric with a mixture of amusement and surprise.
The panties are adorable, bright white fabric, soft and clean, stretched out in your hands. They are small, their trim fitting snugly into the cup of your palm. A playful teddy bear design smiles at you from the front, its cartoonish eyes twinkling. A soft, innocent pink blush adorns the teddy's cheeks, giving it a childishly cute appeal that seems quite unlike the fiery and energetic Claire you're familiar with.
With a small chuckle, you can almost picture her; bright green eyes, laughing as she prances around in these, her wild red hair bouncing with every step.
Shaking your head in amusement, you carefully fold the pair of panties, setting them aside on the now mostly clear dresser.
You return to your task, yet while you continue to clean the room, your eyes keep straying back to the neatly folded white panties resting on the dresser. Each passing glance causes a spark of curiosity, one coupled with an undeniable arousal through your system, one that seems to grow more intense with every passing moment.
The innocent, playful design, coupled with the thought of it hugging the intimate curves of Claire, stirs a certain desire within you.
As you reach out and collect more of Claire's discarded clothing, a small pile of crumpled jeans and wrinkled t-shirts grows at your side, but your attention keeps flitting back to the petite, white garment resting innocently on the dresser.
[[Sniff her panties.|Submitted Claire Apartment Scene 6c]]
[[Ignore the panties, continue cleaning.|Submitted Claire Apartment Scene 6d]]Eventually, the tension and curiosity becomes too potent, too much, to ignore. You find yourself reaching out, fingers carefully clasping the soft fabric.
For a moment, you look around, ensuring that you're indeed alone. Then, lifting the delicate garment up to your face, you inhale deeply.
The scent is light, a soft feminine fragrance laced with the distinct hint of Claire. It fills your senses, causing your heart to thud heavily in your chest and your arousal to spike.
Your eyes close and take another breath, filling your nose with her scent, yet with a final sniff, you carefully fold the panties and place them back on the dresser, your thoughts filled with the tomboyish redhead.
[[Masturbate using her panties.|Submitted Claire Apartment Scene 6e]]
[[Place the panties away and continue cleaning.|Submitted Claire Apartment Scene 6f]]Taking a deep breath, you find yourself unable to resist any longer, and so pull down your pants.
You quickly pull out your manhood, fully erect in the cool air.
The soft fabric of Claire's panties finds its way back into your hand, the innocent teddy bear pattern now taking on a whole new level of allure. With another deep breath, you wrap the panties around your manhood, feeling the soft fabric caress your sensitive skin.
With a shuddering sigh, your hand begins to move, gliding the fabric-covered palm over the length of your arousal. Each stroke sends delicious sensations shooting up your spine, the friction of the fabric against your skin ignites your senses.
A soft groan escapes your lips as you continue your ministrations, each stroke bringing you closer to the edge of bliss.
<<talk "thought">>I shouldn't be doing this, but. . .<</talk>>\
There's something undeniably illicit about the act, yet that only serves to fan the flames of your arousal.
<<talk "player">>It's your fault for leaving such cute, adorable panties lying around. . .<</talk>>\
Each time you guide the fabric over your length, a fresh wave of pleasure crashes over you. And soon the material is stains with your precum, adding an intoxicating warmth to the delicious friction.
<<talk "thought">>Damn, her panties feel so good.<</talk>>\
Every stroke is slow, deliberate, dragging the edge of climax closer with every heartbeat. The pleasure is so intense it's almost unbearable, pushing you further and further.
Despite the urgent need pulsating through your veins, a part of you fights to delay the inevitable climax.
But even as you attempt to stretch the sweet torture, the surge of pleasure within is impossible to hold back. With a few final, fervent strokes, your body reacts and you climax, your thick semen coats the delicate fabric. Each spasm sends another wave of your seed into the panties, the tactile reminder of your orgasm.
Looking down, you can see thick globs of your jizz slowly seep into the fabric, staining the innocent teddy bear print.
You hold the cum-soaked panties in your hand, coming down from the pleasure, the reality of what you've done dawns on you. Fetching a damp cloth from the bathroom, you scrub away the evidence, the faint musky scent disappearing with each wipe.
Next, you tuck yourself back into your pants, the fabric chafing slightly against your sensitive skin.
Then, your attention returns to the sweet symbol of your unbridled lust - the cum-soaked panties. You turn them over in your hand, the cum glistening against the soft fabric under the dim light. The thought of what to do next floods your mind.
<<talk "thought">>Leaving them out in the open is out of the question. I could just tuck them away, and hope she doesn't notice. . . Or place them in the hamper, hide them away among the other dirty clothes.<</talk>>\
The room around you grows oddly silent as your mind deliberates between the drawer or the hamper.
[[Place the soiled panties away.|Submitted Claire Apartment Scene 6g]]
[[Put the soiled panties in the hamper.|Submitted Claire Apartment Scene 6h]]An audacious streak flares up within you, the heat of the moment refusing to completely dissipate.
You gingerly pull open the second drawer, a slight creak sounding out in the room as it slides open. The sight of neatly folded panties in various colors and designs greets you - satins, cottons, and laces in pastel hues and vibrant prints.
Lowering the sullied underwear into the drawer, you place it delicately between a pair of black lace and pink cotton ones.
For a fleeting moment, you let your fingers trace the soft fabric once more, remembering the pleasure it had given you before you slowly retract your hand, closing the drawer with a soft click.
With that done, you straighten up and return to the task at hand, you step over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes now sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, are tossed into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Not wanting to risk Claire finding out, and her subsequent wrath, you quickly place the semen-stained panties in the hamper.
For a fleeting moment, you let your fingers trace the soft fabric once more, remembering the pleasure it had given you before you slowly pull away your hand.
With that done, you straighten up and return to the task at hand, you step over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>No way, Claire would kill me if she ever found out. . .<</talk>>\
You shake your head then neatly place the panties away, before stepping back over to the scattered clothes, picking up a shirt from the floor. As you resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\It takes considerable willpower, but you distract yourself with random thoughts and even focus on cleaning.
You resume folding and sorting, the room slowly begins to regain a semblance of order
The last of Claire's clothes are slowly sorted into distinct piles, the room begins to look noticeably less chaotic. The clean ones are neatly folded, their fabrics smooth and colors bright against the white of her bedsheet.
The dirty ones, however, you toss into the hamper until it is full.
Next to the hamper, several full garbage bags sit.
You stride towards them, picking them up with some effort before navigating through the narrow hallway of the apartment, until you find the grimy waste chute.
The heavy, metallic door creaks open, and without a second thought, you hoist the garbage bags one by one, tossing them in.
After all the bags have been disposed of, you turn on your heels, retracing your steps back to her apartment.
As you step back into Claire's bedroom, the air feels lighter, the room cleaner, and for a brief moment, you allow yourself a small smile of accomplishment.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\<<talk "player">>No, I shouldn't. . . There's no point.<</talk>>\
You briefly glance around her chaotic, messy room and shake your head.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>-if $claire.hasFlag('girlfriend')You look around Claire's apartment, not at all surprised by the chaotic mess it's usually in, when you hear a sudden faint thud.
It's not loud, just a muffled noise from Claire's room, but it's enough to pull you from your thoughts.
[[Go to Claire's room to investigate the noise.|Submitted Claire Apartment Scene 7a]]
[[Ignore it.|Submitted Claire Apartment Scene 7b]]Instinctively, you head toward her bedroom.
When you peer inside, you freeze for a second. Claire is collapsed against her dresser, her head slightly bowed, and her breathing is coming in uneven, shallow rhythms. Her hand is braced against the edge of the dresser, propping her upper body up, but her grip looks weak.
<<talk "player">>Claire?<</talk>>\
She barely reacts to your voice, but after a moment she slowly raises her head to look at you with a faint, tired smile.
<<talk "claire">>Ah, ye're just. . . In time.<</talk>>\
When she speaks, her voice is slightly slurred.
<<talk "claire">>Just. . . Got a bit dizzy, that's all. I'm fine.<</talk>>\
You can't help but give her a dubious look, which she waves off weakly, but her arm drops heavily to her side.
Out if the corner if your eye you notice a small orange bottle partially hidden beneath the dresser. Though the label gives just enough of a glimpse to see that it's a bottle of antidepressants.
[[Carry Claire to the living room.|Submitted Claire Apartment Scene 7c]]
[[Leave her alone.|Submitted Claire Apartment Scene 7d]]
[[Lay Claire on her bed.|Submitted Claire Apartment Scene 7e]]<<talk "player">>Dizzy, huh?<</talk>>\
You crouch down next to her, studying her face, which is a little paler than usual. She's doing her best to look nonchalant, but the tension in her jaw and the slight tremor in her hands betray her.
With a resigned sigh, you gently hook one arm under her knees and another behind her shoulders, lifting her from the floor. Her weight feels light in your arms, her petite frame fitting easily as you carry her out to the living room.
<<talk "claire">>Oi, the hell ye doin'??<</talk>>\
She gives a half-hearted protest, but you ignore it, adjusting her comfortably against your chest as you move. Her head rests lightly against your shoulder, and you feel her breathe, slow and steady.
Entering the living room, you lay her down on the couch.
<<talk "claire">>Alright, ye got me here. But, I could do with somethin' a bit stronger than yer worried expressions, ye know.<</talk>>\
Claire motions in the direction of the kitchen.
<<talk "claire">>Could go for a drink.<</talk>>\
You make your way into the kitchen and grab a glass, you fill it with water before heading back. When you return, you offer her the glass.
She scowls, half-joking, half-annoyed.
<<talk "claire">>Water? Ye really know how to ruin a girl's night, <<print $claire.callsPlayer>>.<</talk>>\
Despite her grumbling, she takes the glass from you, tilting her head back and gulping it down.
[[Convince Claire to go see a doctor.|Submitted Claire Apartment Scene 7f]]
[[Let it go.|Submitted Claire Apartment Scene 7g]]Watching her, you see just how worn she looks, her tough facade barely holding up. You place a hand on her shoulder as she sets the empty glass down on the table.
<<talk "player">>Claire, you need to go to the hospital.<</talk>>\
The redheaded woman snorts, brushing off your concern with a weak wave of her hand.
<<talk "claire">>Aye, hospital. . . Yer sweet for worryin', but it's just a spell. Just a bit of the dizzy blues, yeah?<</talk>>\
<<talk "player">>Claire. This isn't just a little //'dizzy spell.'// You don't look okay, and I'm not going to sit here and just ignore it.<</talk>>\
For a moment, she looks ready to argue and opens her mouth to speak, but then, she sighs, letting her shoulders slump as she looks away.
<<talk "claire">>Fine. If it'll get ye off me back, I'll go.<</talk>>\
You give her a reassuring nod.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\When she finishes, Claire places the glass on the coffee table with a sigh, leaning her head back against the couch cushions. Her eyes close, and for a moment, she looks peaceful.
Before you can say anything else, she speaks, her voice barely above a whisper.
<<talk "claire">>Ye know, I'm not always this helpless. It's just a bit of dizziness, like I said.<</talk>>\
You reach out to gently rest a hand on her shoulder.
<<talk "player">>Claire, you don't have to explain anything. I'm here for you, okay? Whatever you need.<</talk>>\
She opens her eyes, meeting your gaze and simply nods.
<<talk "claire">>Aye. I know.<</talk>>\
The two of you sit there in silence for a while, until eventually, you step away to give Claire some space.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You sigh, watching her struggle to regain her composure. Not wanting to piss her off, you decide to leave.
<<talk "player">>Alright. But if you need anything, let me know.<</talk>>\
She gives you a short nod, the corners of her mouth lifting in a faint smirk.
<<talk "claire">>Aye, <<print $claire.callsPlayer>>. Thanks. But I'm good, really.<</talk>>\
You hesitate for a moment, wanting to say more. Instead, you turn and make your way out of her room.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "player">>Dizzy, huh? You don't look like you're in any shape to stand, let alone wave it off.<</talk>>\
She scoffs, brushing you off with a lazy wave of her hand.
<<talk "claire">>Ah, ye're fussin' too much, lad. I'm fine. Just had a rough mornin', that's all.<</talk>>\
But there's a tremor in her voice, a subtle shake that betrays her words, and you can see she's struggling to keep up her usual facade.
Without another word, you step closer, leaning down to slip an arm around her shoulders. And before she can protest, you scoop her up, lifting her petite frame effortlessly.
The fiery redhead lets out a sharp complaint, but there's no real fight in her.
<<talk "claire">>Oi! Put me down, ya daft bastard!<</talk>>\
<<talk "player">>Sure, right after I get you settled.<</talk>>\
Not giving her the satisfaction of a debate, you carry her over to the bed, gently laying her down. The softness of the mattress seems to take her by surprise, and she sinks into it, her body relaxing even as her face remains set in a stubborn scowl.
<<talk "claire">>Ye know, if yer gonna be so pushy, the least ye could do is get me a drink.<</talk>>\
You sigh, rolling your eyes at the meaning of her request.
<<talk "player">>Not a drink, but I'll get you some water.<</talk>>\
She groans, but doesn't argue, settling back against the pillow as you head to the kitchen. You grab a glass, fill it with cold water, and make your way back to her room.
When you return, she takes the glass without a word, drinking deeply. As she finishes, Claire places the glass on the end table and looks up at you with a resigned sigh.
[[Convince her to go see a doctor.|Submitted Claire Apartment Scene 7h]]
[[Leave her alone.|Submitted Claire Apartment Scene 7i]]<<talk "claire">>Alright, alright, ye've got that look.<</talk>>\
She mutters, her voice barely above a whisper.
<<talk "claire">>I know what yer gonna say. Hospital, yeah? Ye're not gonna let this one go, are ye?<</talk>>\
You let out a sigh of relief, though you try to hide it.
<<talk "player">>You know me well, Claire. Just a quick visit, just to be safe.<</talk>>\
Claire rolls her eyes, groaning as she pulls herself up to sit, her face settling into a reluctant frown.
<<talk "claire">>Fine. But only 'cause ye're so damn stubborn.<</talk>>\
Satisfied that she'll listen and go see a doctor, you stay with her for a few minutes longer before stepping away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\When she finishes, she sets the glass aside, her green eyes meeting yours.
<<talk "claire">>See? Told ya, I'm fine. Just. . . Had a moment.<</talk>>\
You hesitate, studying her face, trying to gauge if she really means it or if it's just another deflection. But before you can say anything, she gives you a tired smile, reaching out to pat your shoulder.
<<talk "claire">>Thanks, though. Ye're a good lad, <<print $claire.callsPlayer>>. Not many would stick around to make sure I'm alright.<</talk>>\
You nod, though not entirely convinced. With a sigh, you step away, leaving her alone.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You decide to brush it off.
<<talk "thought">>With how chaotic this place can get, I'm sure it's nothing.<</talk>>\
Sighing to yourself, you ignore the noise and continue looking around.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\While wandering around Claire's apartment, you hear the sound of running water from the bathroom.
At first, you pay it no mind, assuming Claire is just taking her time.
<<talk "thought">>Maybe she's nursing a hangover.<</talk>>\
But as the minutes go by, you find yourself occasionally checking the time. Fifteen minutes. Twenty. Nearly an hour passes and the water's still running.
<<talk "player">>You still in there, Claire?<</talk>>\
You try calling out, but there's no response.
[[Go to the bathroom and check on Claire.|Submitted Claire Apartment Scene 8a]]
[[Leave her alone.|Submitted Claire Apartment Scene 8b]]Letting out a sigh, you stand up and move toward the bathroom door.
You open the door to find Claire sitting on the floor of the shower, huddled in on herself, her knees drawn up tightly against her chest. Her fiery red hair is plastered to her head in damp, bedraggled strands.
The water from the shower is cascading down over her, and appears to be freezing cold. Claire's body shivers, yet she's silent, staring blankly at the floor.
You step into the bathroom and feel a faint chill in the air.
[[Help her.|Submitted Claire Apartment Scene 8c]]
[[Shake your head and leave.|Submitted Claire Apartment Scene 8d]]You rush forward, crossing the small bathroom in a few quick strides and turn the water off.
Kneeling beside her, you gently place a hand on her shoulder. Her skin is freezing, like ice, and you can feel the faint tremors coursing through her.
<<talk "player">>Claire, c'mon, we need to get you out of here.<</talk>>\
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
For a moment, there's no response. Her breathing is shallow, but after a few minutes, she blinks, her unfocused green eyes slowly lifting to meet yours. She looks through you at first, like she's somewhere far away, lost in a place you can't reach. But then recognition flickers in her gaze, and her lips part slightly, though no words come out.
You gently wrap an arm around her shoulders, trying to help her up, but she remains stiff, her body uncooperative.
<<talk "player">>Let's get you out of the cold. Come on, I've got you.<</talk>>\
Eventually, with slow, deliberate movements, she allows herself to be helped out of the shower.
Once she's out, you make your way out into the hallway, quickly locating a couple of towels and a few blankets from a nearby closet. When you return, Claire is standing awkwardly by the sink, dripping wet and shivering.
You immediately start drying her off.
She stays quiet, her body pliant in your care, though you can feel the faint tremble still coursing through her. And when she's dry enough, you wrap one of the thick blankets around her shoulders.
Claire forces a weak smile now that she's warmed enough.
<<talk "claire">>Aye, I could really use a drink right now.<</talk>>\
<<talk "player">>You need something warm first.<</talk>>\
You guide her out of the bathroom and into the living room where you have her sit down on the couch, still bundled in the blankets, before heading to the kitchen. As you pour a glass of warm water, you can hear Claire muttering from the other room.
<<talk "thought">>She's probably grumbling about the lack of alcohol.<</talk>>\
The young woman looks up at you, her green eyes still dull but slightly more present. She groans dramatically when she sees the glass.
<<talk "claire">>Water, <<print $claire.callsPlayer>>? Really?<</talk>>\
<<talk "player">>Yes. You'll drink it and you'll like it.<</talk>>\
Claire rolls her eyes but takes the glass with both hands, her fingers still trembling slightly as she lifts it to her lips. She takes a tentative sip and her nose wrinkles in distaste.
<<talk "claire">>Geh. Warm water's for old women and sick children.<</talk>>\
You sit down beside her, watching quietly as she finishes the glass. Claire rolls her head to the side, and she gives you a crooked grin.
<<talk "claire">>Guess I gave ye a bit of a scare, eh?<</talk>>\
<<talk "player">>Yeah, well, you've got a talent for that.<</talk>>\
She chuckles in response.
<<talk "claire">>What, you're tellin' me ye don't enjoy taking care of a helpless woman?<</talk>>\
A sigh escapes from your lips and the two of you sit in silence for a while, the soft rustle of the blankets being the only sound in the room. After some time passes, you glance over at her before getting up.
<<else>>\
Claire suddenly shoves you away and shouts at you.
<<talk "claire">>The hell do ye think yer doin'in here?! Get out!<</talk>>\
Surprised by her outburst, you stand up and leave. But you first make sure to gather up some towels and warm blankets, placing them on the sink counter before leaving.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\For a long moment, you just stand there, watching her in the freezing shower.
Her head doesn't lift, and she doesn't acknowledge your presence, but you know she's aware you're there.
You let out a sigh, and without a word, you turn and leave, quietly shutting the door behind you.
<<talk "thought">>Yup. Probably just a hangover.<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You shift in place and consider checking on her, but you stop yourself.
<<talk "thought">>She's fine, I'm sure.<</talk>>\
Deciding not to bother her, you continue wandering around the apartment.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\<<set $claireVisit to true>>Sitting on the couch in the living room, with the remote in hand, you flip through several channels before landing on a random show detailing the life of a feudal duchess. Before the show gets too far, you can hear Anna's voice behind you.
<<talk "anna">>Excuse me, <<print $anna.callsPlayer>>, there's a visitor here to see you.<</talk>>\
Switching the TV off, you get up from the couch, turning your attention to Anna.
<<talk "player">>A visitor?<</talk>>\
<<talk "anna">>Yes, I believe it's Claire. She said she wanted to talk about something important with you.<</talk>>\
You nod, following Anna as she leads you to the entry hall. Walking along the hallway your mind runs over the main possible reasons why Claire would visit the mansion without calling ahead. Your thoughts are set aside as you enter the main hall, in the middle of the marbled white floor, stands a petite woman with short red hair. Her eye are filled with amazement as she inspects the place, looking around before they fall upon yours. Staring straight at you, the corners of her mouth slid upwards into a grin.
Striding towards Anna and you, speaking in a thick accent.
<<talk "claire">>Ah, finally, I was wondering when you were going to show up. Come on, let's get cozy shall we?<</talk>>\
Slapping you on the shoulder as she heads in the direction of the dining hall. Anna looks at you, confusion clear in her eyes. You simply sigh, hanging your head for moment. You look to your companion.
<<talk "player">>I suppose I should see what she wants, can you fetch us some refreshments please?<</talk>>\
Anna nods, scurrying off in the same direction as Claire.
As you enter the dining room, you spot Claire sitting down at the table, again admiring the spacious room, her eyes hesitating at the erotic art. Clearing your throat, you take the seat beside her.
<<talk "player">>So, what is it you wanted to discuss with me Claire?<</talk>>\
Curious as to the nature of her visit. Her reply is a simple.
<<talk "claire">>Hmm...<</talk>>\
You and Claire stay like this for several moments, a tense silence hanging between you two. Wanting to press her, you're about to speak when she cuts in.
<<talk "claire">>I still can't get over this place you know, even in the employ of your uncle I've only ever set foot on this property once and it was very brief.<</talk>>\
Her eyes finally meeting yours.
<<talk "claire">>Kind of makes you feel like a Disney princess, doesn't it?<</talk>>\
She giggles.
<<talk "claire">>Let's wait for the tea, I'm thirsty.<</talk>>\
The silence feels like it lasts forever, Claire still admiring the room as you stare at her. Until Anna enters the room, a tray of tea and cups in hand, she walks up between you and Claire, placing the tray in front of you before placing a cup for each of you. She leans forward, grabbing the tea pot. Lifting it, she pours the content of the pot into your cup, filling it to just before the rim. The sweet aroma tickling your senses, she does the same for Claire. You thank her, waving her off. Anna nods, taking her leave. Next to you, your visitor is pouring a flask of liquid into her tea, the smell of alcohol plugging your nose. You can't help but notice that the already full cup is now precariously close to overflowing.
<<talk "claire">>What, it gives it taste. You should really try it sometime. You won't regret it.<</talk>>\
You look back at Claire, your expression unimpressed. She mimics you, lasting only a second before bursting out laughing. Wiping the tears from her eyes.
<<talk "claire">>You looked almost exactly like my brother there for a moment.<</talk>>\
Her expression turns sour for a split second before returning to normal.
<<talk "claire">>Anyway, I came here to discuss something super important.<</talk>>\
Reaching behind her, she pulls out a tablet. Placing it on the table, she slides it over to you. Inspecting it, you pick it up, the touch screen lighting up.
<<talk "claire">>I've been doing some wet work since you hired me, I'll admit I wasn't expecting to find any for quite a while but. . .<</talk>>\
Drawing out the end of her sentence before pausing, taking a sip of her tea.
<<talk "claire">>It seems quite the proposal has landed in my lap, a once in a lifetime kind of deal. All I need is your signature at the bottom of that page. You can read it if you'd like.<</talk>>\
Nodding, you stare at the screen, reading the words on the document she's presented.
<<talk "claire">>You see, I've managed to snag the interest of a seller. And considering the company you keep. . . .<</talk>>\
She pauses again, sipping from the cup of tea in her hand before continuing.
<<talk "claire">>Misaki Aoki, a <<print Math.floor($misaki.ageReal)>>-year-old girl from the east. Black hair, blue eyes as cold as the ice itself, you might consider her petite by all definitions but she's certainly fit. Her weight is what you'd expect of a young lady in that age group and her measurements are fairly decent.<</talk>>\
Her spiel finished, she takes another sip of her tea, finishing it off. With a sigh, she places the cup on the table.
<<talk "claire">>There's one thing about her though.<</talk>>\
Her expression and tone serious. You gulp, unable to tear your gaze away from her. Hesitantly you ask.
<<talk "player">>And what is that?<</talk>>\
The tense silence returns, Claire unmoving, unresponsive to your question.
<<talk "claire">>She lacks the abilities you and I possess to see, meaning that she is blind. Which is why no one else wants her and the price is cheap. If you're willing, I can have the paperwork sent off and delivered within the week. If not, just slide that thing back to me and we'll forget this conversation ever happened.<</talk>>\
Your mind still processing the information Claire has just given you.
<<talk "thought">>Do I want a servant who lacks sight?<</talk>>\
The question turning over and over again in your mind, unable to find the answer, you stare up at the ceiling.
<<talk "thought">>How would I get her adjusted to life in the mansion? I wonder how the others would react, Eve would be excited regardless, and Anna would most likely go about herself. I think. And what happens to her if I don't make this purchase if no one else takes her?<</talk>>\
[[Accept the offer.|Claire Slave 1a]]
[[Decline the proposal.|$location][$misaki.addFlag("declined")]]
Submitted by Irish Major TomYou agree to purchase the new slave, and say your goodbyes to Claire as she heads for the door. In the doorway she turns, lingering for a split second to shoot you a cheeky grin before closing the front door behind herself.
[[End.|$location]]
<<run $misaki.addFlag("arriving")>><<set $claireVisit to false>>
<<run $player.addEvent(
"Misaki Arrival",
(function () {
var due = $clock.clone();
due.day += random(1, 3); /* 1 to 3 Days Later... */
return due.toDate();
})(),
"Claire Slave 2"
)>>\Starts through a Couch `setup.events.couch` event or a `northHall` passage event.<<set $claireVisit to true>>You're going about your business when your phone rings. Pulling the phone out, you check who the caller is. On screen reads the name "Claire".
<<talk "thought">>It's her.<</talk>>\
Feelings of dread and anticipation swirl around in your mind. Your anxiety increasing as you tap the green button on the screen, connecting the call. On the other side is a girlish, low sounding voice.
<<talk "claire">>Hey daaarling!<</talk>>\
Dragging out darling for a second. All you can do is let out a sigh towards the person on the other end.
<<talk "player">>What is it Claire?<</talk>>\
<<talk "claire">>No need to sound so disappointed, I thought I'd give you a ring, let you know that I'm an hour out at most. I'll be arriving shortly with the package, see you soon.<</talk>>\
The call ends abruptly, leaving you without the chance to respond.
<<talk "thought">>Well that was, good news, she sounded overly excited about this. I wonder what that's about.<</talk>>\
Shaking your head, you put the thought away and start planning for her arrival.
Later you find yourself in the living room. Flipping through several of the channels, none of them catching your interest.
<<talk "thought">>I'm anxious to see what this new girl is like, Claire mentioned she was in her early twenties. Hopefully she'll fit in well around here.<</talk>>\
Before long, drowsiness begins to settle over you. You blink several times until finally, you blink one final time before the sweet embrace of slumber takes you.
A light shaking wakes you up, eyes still groggy, you look around. In front of you stands Eve.
<<talk "eve">>Oh, <<print $eve.callsPlayer>> your phone rang several times, so I checked it for you. Claire sent you a couple of messages, I didn't read them or anything.<</talk>>\
A sheepish grin spreads across her features, her head tilted downwards. Rubbing your eyes with your hand, you sit up.
<<talk "player">>It's fine, thank you Eve.<</talk>>\
She nods, stepping back as you stand up.
<<talk "eve">>Are you expecting visitors?<</talk>>\
Her expression changing to that of an excited child expecting a friend to visit them. Her enthusiasm is infectious, forcing a grin from you as you kneel to face her. Playfully tapping her on the head with your knuckles.
<<talk "player">>You went through my messages, didn't you?<</talk>>\
A mock expression of shock replaces her excited look.
<<talk "eve">>No way!<</talk>>\
For a moment the two of you stare at one another, unwilling to move. Until you burst out laughing, Eve unable to hold herself back anymore, joins you. After the laughing fit calms down, Eve happily runs off. For a moment you forget all about Claire and the messages, you curse under your breath as reality comes crashing down, in the form of a rough sound playing from the phone in your hand. You read the text.
<<talk "claire">>We're pulling up now, be ready, I think you'll enjoy this one. Wish you'd let me train 'em!<</talk>>\
<<talk "thought">>Oh no, I must have dozed off, I better hurry!<</talk>>\
You rush out of the living room, your legs carrying you towards the entry hall, stopping right before the large doors. Pausing you can hear the car pulling up the driveway. You push the doors open, eager to greet the newest addition to your home. Standing at the top of the stairs leading into the mansion, you wait, staring at the car sitting in front of you. The whole world seems to stop as the passenger door opens, Claire stepping out and circling around to the back door, behind the driver's seat. Opening the door, she offers a hand to the occupant who, after a moment, graciously accepts it. The two of them standing at the bottom of the stairs. The new slave Claire mentioned just a few feet away from you. You inspect her from head to toe, her hair pulled into a neat bun at the back of her head, fluttering with the wind, adding to her beautiful appearance. Her icy blue eyes lending a sense of serenity to her demeanor. As you inspect the girl, Claire steps forward.
<<talk "claire">>Like what you see?<</talk>>\
<span class="pic">[img[images/scenes/misakiMeet.png]]</span>
[[Accept Misaki.|Claire Slave 2a]]
[[Tell Claire you've changed your mind.|Claire Slave 2b]]
Submitted by Irish Major Tom<<addtime { minute : 11 }>><<run $misaki.deleteFlag("arriving")>><<run $misaki.addFlag("met")>>Unable to tear your eyes from the girl, you respond to Claire.
<<talk "player">>I am, thank you Claire, is there any other business you need of me?<</talk>>\
For a moment she looks as if she's going to say something but refrains from doing so.
<<talk "claire">>No, all the paperwork's been handled, courtesy of me. Obviously, but I'll let you two get acquainted with one another, so long partner. Oh, and don't worry about paying me, I swiped a bottle from your wine cellar last time I was here.<</talk>>\
She waves goodbye to you as she enters the car before what she said fully sinks in. You watch as it slowly disappears behind the trees that line the driveway. With Claire gone, you turn your attention back to the new girl. Deciding what to do now.
[[Continue.|Misaki Intro 1]]
<<run $misaki.addFlag("owned")>>
<<set $misaki.home to setup.Character.Home.Mansion>>
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $claire.affection += 10>><<set $claire.fear -= 10>><<set $claire.trust += 10>><<set $claireVisit to false>><<talk "player">>As much as I would love to say yes, I can't.<</talk>>\
With a pause, you take a deep breath before continuing.
<<talk "player">>I'm sorry Claire but I don't think I'm ready, nor willing to take in another servant. Please, return her.<</talk>>\
Claire simply nods her head, turning to the girl next to her.
<<talk "claire">>Well, that could have gone better, I guess my darling partner isn't in need of a new addition to his collection.<</talk>>\
The girl simply nods, letting Claire guide her back into the car. As Claire closes the door, she looks up at you.
<<talk "claire">>You sure you don't want her?<</talk>>\
You nod in response.
<<talk "player">>How bad will this be financially?<</talk>>\
You ask, a feeling of worry taking hold. Claire simply shrugs.
<<talk "claire">>It won't affect operations too much, On the Grind should take her for around the same price I bought her for. And since it was made using money you lent me.<</talk>>\
There's a slight pause in her sentence.
<<talk "claire">>Let's just say, you'll get the money back, I've got it covered. I had something planned in case you decided you did not want her at the last minute.<</talk>>\
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>A sigh of relief leaves your mouth as your body relaxes. With everything taken care of, you bode Claire farewell as the car pulls out. Disappearing behind the many trees that stand alongside the driveway.<</else>>Sighing with relief, you head for your car, intent on returning to what you had been doing earlier.<</if>>
<<returnfromevent "End.">><<run $misaki.addFlag("declined")>>
Submitted by Irish Major Tom
<<addtime { minute : 4 }>><<set $claire.affection -= 100>><<set $claire.fear += 50>><<set $claire.trust -= 100>><<set $claireVisit to false>>Hallway Locations<<talk "player">>Welcome to your new home.<</talk>>\
You say as you step to the edge of the top step.
Turning, you notice Misaki still standing at the foot of the steps. Her expression is pinched and you can see her shuffling her feet.
She pauses with one hand outstretched, reaching to her side like she is looking for a hand rail that isn't there.
Misaki closes her ice blue eyes, takes a deep breath, then lets it out. There's a patient look on her face as she starts to reach for her pocket.
[[See what she is going to do.|Misaki Intro 1a]]
[[Offer to help her up the stairs.|Misaki Intro 1b]]
<<addtime { minute : 2 }>>When her hand reappears from her pocket, Misaki produces something that looks like a radio antenna, only white with the last segment colored red.
Once fully extended, it's about three feet long and as thick as your thumb. She reaches out and waves the cane in front of herself. Using it like a feeler, she finds the steps in front of herself, then carefully takes a step.
As you watch, she climbs the steps one at a time, carefully taking each one until she reaches the top.
<<talk "player">>Door's right here.<</talk>>\
You say, trying to be helpful.
She adjusts her facing slightly to face the sound of your voice then sweeps the cane to find the edge of the door frame. Her cane finds one side of the door, then the other before she steps over the threshold.
<<talk "misaki">>Forgive me, it may take me a while to learn my surroundings properly, until then it might take me a moment to get up and down stairs, and finding rooms.<</talk>>\
<<talk "player">>Not surprising.<</talk>>\
You admit out loud.
<<talk "player">>I'm not really sure how I'm supposed to do all of this.<</talk>>\
You admit.
<<talk "player">>Is it considered bad manners to bring up your being blind? How do I show you around the mansion? I have a lot of questions.<</talk>>\
She smiles.
<<talk "misaki">>Do you think less of me because I am blind? As a person, does my life have less value in your eyes?<</talk>>\
<<talk "player">>Not at all.<</talk>>\
You state.
<<talk "misaki">>Do you mention my blindness out of curiosity, fact, or cruelty?<</talk>>\
She continues, her tone mildly amused.
You think about it for a second.
<<talk "player">>Curiosity and fact.<</talk>>\
You finally reply.
<<talk "misaki">>Then if your speaking of my blindness is not said with the intention to harm, then it is not insensitive.<</talk>>\
Her coy smile seems to grow slightly and she turns her sightless eyes toward you.
You study her ice blue eyes for several seconds.
<<talk "thought">>She has pretty eyes, but the way she isn't quite looking at me is a little unsettling too.<</talk>>\
Her smile grows suddenly.
<<talk "misaki">>You're looking at my eyes aren't you?<</talk>>\
You can tell from her tone that she already knows the answer.
<<talk "misaki">>I have to guess where a person is, so I don't always look directly at them.<</talk>>\
She explains.
<<talk "misaki">>Some people find it troubling.<</talk>>\
<<talk "player">>It's going to take a little while to get used to it.<</talk>>\
You admit.
<<talk "misaki">>At least you're honest about it.<</talk>>\
Misaki says lightly.
You can't help but laugh softly as you try to think of a response.
She saves you from the need to reply.
<<talk "misaki">>May I see you?<</talk>>\
As she speaks, she slips a little strap attached to her cane around her wrist so it hangs freely without the need to hold it.
Confused, you say the first thing that pops into your mind.
<<talk "player">>I thought you were blind?<</talk>>\
<<talk "misaki">>I am, but eyes are not the only way a person can see.<</talk>>\
She pauses.
<<talk "misaki">>Instead of seeing with my eyes, I see through touch, and sound. I can hear my voice echoing in this room, I can tell that it's a large room even if I can't see the details.<</talk>>\
She gestures vaguely at the entry hall.
<<talk "misaki">>And I can see through touch.<</talk>>\
There's a longer pause, she raises her hands in front of you.
<<talk "misaki">>May I?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, not quite sure what to expect.
She only hesitates for a second before reaching out, her hands finding your chest then working their way up over your collar and to your neck. At that point she slows her movements, her fingers playing over your skin carefully.
You remain still, feeling a little awkward, but at the same time curious to see the situation out.
For about a minute, she touches your face, her fingers drifting lightly over your features as if she is tracing the contours of your face. The whole time her features hold a thoughtful expression.
<<talk "misaki">>You are quite handsome, aren't you.<</talk>>\
She says, her earlier smile returning. Her hands leave your face, but rather than pulling them back to herself, she allows them to drift down to rest on your chest.
[[Continue.|Misaki Intro 1c]]
<<addtime { minute : 7 }>>You quickly step down to her side.
<<talk "player">>Let me help.<</talk>>\
You say as you reach out and touch her arm.
<<talk "misaki">>Thank you.<</talk>>\
She says softly.
With you to hold on to, she seems to gain some confidence on the stairs.
<<talk "thought">>I suppose that without anything to hold on to, she had to be careful with her footing.<</talk>>\
<<talk "misaki">>Sorry to be a burden, it will take a little while to learn my way around, but I'll work hard to make up for it.<</talk>>\
Keeping one hand free, she moves her other hand to your arm, taking hold of your arm just above your elbow in a firm but not uncomfortable grip.
Even with your arm to help guide her, she ascends the stairs carefully.
Once at the top of the steps, you guide her through the door.
<<talk "player">>I'm not really sure how to do all of this.<</talk>>\
You admit.
<<talk "player">>Is it insensitive to bring up you being blind? How do I show you around the mansion? I have a lot of questions.<</talk>>\
She smiles.
<<talk "misaki">>Do you think less of me because I am blind? As a person, does my life have less value in your eyes?<</talk>>\
<<talk "player">>Not at all, every life is precious.<</talk>>\
You say, meaning every word.
<<talk "misaki">>Do you mention my blindness out of curiosity, fact, or cruelty?<</talk>>\
She continues, her tone mildly amused.
You think about it for a second.
<<talk "player">>Curiosity and fact.<</talk>>\
You finally reply.
<<talk "misaki">>Then if your speaking of my blindness is not said with the intention to harm, then it is not insensitive.<</talk>>\
Her coy smile seems to grow slightly and she turns her sightless eyes toward you.
You study her ice blue eyes for several seconds.
<<talk "thought">>She has pretty eyes, but the way she isn't quite looking at me is a little unsettling too.<</talk>>\
Her smile grows suddenly.
<<talk "misaki">>You're looking at my eyes aren't you?<</talk>>\
You can tell from her tone that she already knows the answer.
<<talk "misaki">>I have to guess where a person is, so I don't always look directly at them.<</talk>>\
She explains.
<<talk "misaki">>Some people find it troubling.<</talk>>\
<<talk "player">>It's going to take a little while to get used to it.<</talk>>\
You admit.
<<talk "player">>But I was also thinking that you have pretty eyes.<</talk>>\
<<talk "misaki">>Flatterer.<</talk>>\
She purrs happily.
<<talk "misaki">>Talk like that might make a girl think you like her.<</talk>>\
You can't help but laugh softly as you try to think of a response.
She saves you from the need to reply.
<<talk "misaki">>May I see you?<</talk>>\
Confused, you say the first thing that pops into your mind.
<<talk "player">>I thought you were blind?<</talk>>\
<<talk "misaki">>I am, but eyes are not the only way a person can see.<</talk>>\
She pauses.
<<talk "misaki">>Instead of seeing with my eyes, I see through touch, and sound. I can hear my voice echoing in this room, I can tell that it's a large room even if I can't see the details.<</talk>>\
She gestures vaguely at the entry hall.
<<talk "misaki">>And I can see through touch.<</talk>>\
There's a longer pause, she raises her hands in front of you.
<<talk "misaki">>May I?<</talk>>\
<<talk "player">>Sure.<</talk>>\
You reply, not quite sure what to expect.
She only hesitates for a second before reaching out, her hands finding your chest then working their way up over your collar and to your neck. At that point she slows her movements, her fingers playing over your skin carefully.
You remain still, feeling a little awkward, but at the same time curious to see the situation out.
For about a minute, she touches your face, her fingers drifting lightly over your features as if she is tracing the contours of your face. The whole time her features hold a thoughtful expression.
<<talk "misaki">>You are quite handsome, aren't you.<</talk>>\
She says, her earlier smile returning. Her hands leave your face, but rather than pulling them back to herself, she allows them to drift down to rest on your chest.
[[Continue.|Misaki Intro 1c]]
<<addtime { minute : 7 }>>
<<set $misaki.affection += 25>>
<<set $misaki.fear -= 10>>
<<set $misaki.trust += 25>><<talk "player">>Would you like me to show you around now?<</talk>>\
You feel a little awkward, wondering momentarily if you should be careful about how you phrase things around her, if phrases that imply sight are something you should avoid.
<<talk "thought">>She said if my words don't intend harm, that it's ok.<</talk>>\
You think to yourself, deciding to say what comes naturally and trusting that she'll correct you if needed.
She takes a half step forward. You feel one of her feet bump yours as she does so. Suddenly she's standing intimately close, her hands still on your chest, but you can feel her body pressing against you now as well. Her breath smells faintly of mint when she turns her face up toward yours and speaks.
<<talk "misaki">>I would like that very much. Maybe you'd like to show me your bedroom?<</talk>>\
You feel your heart race.
<<talk "player">>You are very.<</talk>>\
You consider the next word for a moment before adding.
<<talk "player">>Forward.<</talk>>\
Misaki's smile falters slightly and she takes a step back, her hands leave your chest and she clutches them in front of her breasts instead.
<<talk "misaki">>Forgive me, I thought.<</talk>>\
Her head droops and her shoulders sag slightly. Her expression is serious when she tilts her head up again.
<<talk "misaki">>I can clean, and help in the kitchen, but primarily my last master used me as a bed slave.<</talk>>\
A wistful smile touches her lips.
<<talk "misaki">>It was a task that I enjoy performing very much.<</talk>>\
She fidgets.
<<talk "misaki">>I had assumed that my task here would be the same.<</talk>>\
For several seconds, you struggle to find the right words to reply.
[[Kiss her.|Misaki Intro 1d]]
[[Explain that things work differently here.|Misaki Intro 1e]]
[[Explain that's not why you purchased her.|Misaki Intro 1f]]
<<addtime { minute : 6 }>>Stepping forward, you lean down and kiss her. Her lips taste of mint and are possibly the softest you have ever kissed.
Misaki tenses for just a split second before you feel her arms encircle you. Then she's meeting your kiss, allowing you to lead yet clearly an active participant.
You're breathless as you break the kiss, and you hear her breathe in deeply.
<<talk "misaki">>I take it that means you'll be putting my talents to good use?<</talk>>\
The coy smile on her lips brings a smile to your own lips.
<<talk "player">>No sense in letting your talents go to waste.<</talk>>\
You reply.
A large smile blossoms on her face, touching her eyes and exposing her white teeth for a split second before she is able to compose it into something a bit more restrained.
<<talk "misaki">>Then I believe that I will be very happy in this new home.<</talk>>\
[[Show her around the mansion.|Misaki Intro 1g]]
[[Show her your bedroom.| Misaki Intro 1h]]
<<addtime { minute : 3 }>>
<<set $misaki.affection += 25>>
<<set $misaki.fear -= 10>>
<<set $misaki.trust += 25>><<talk "player">>I'm not that kind of master.<</talk>>\
You tell her.
<<talk "player">>Yes, I expect everyone to help out with the chores, but I have no intention to force myself on you. If our relationship ever becomes physical, then I want it to be because it's something we both want, not something that you're obligated to do.<</talk>>\
Misaki looks thoughtful for a moment.
<<talk "misaki">>So, if I ask you nice to take me upstairs, //then// it would be ok?<</talk>>\
You aren't sure how best to respond to her words.
<<talk "player">>If I wanted it too, then yes.<</talk>>\
Her smile is genuine as she steps closer to you once more.
<<talk "misaki">>Then, if you find me attractive, and you desire me, then it is something I would enjoy very much.<</talk>>\
Misaki's hand finds your chest again, then trails upward until she reaches your neck, then further until she is cupping your cheek before sliding it around the back of your neck. With only a gentle pull, you lean forward until your face is very close to yours.
<<talk "misaki">>I was trained as a bed slave.<</talk>>\
Her forehead touches yours.
<<talk "misaki">>And it is a task I take great pleasure in. You are my new master, and you may do with me as you please, but if you are concerned with how I feel as you suggest, then being your bed slave is what will make me happiest.<</talk>>\
Her lips brush yours, impossibly soft and you can taste the mint on them. You aren't even aware of your erection until the front of her body presses up against yours in an incredibly intimate way.
<<talk "misaki">>Will you allow me to put my talents to good use?<</talk>>\
Her lips meet yours fully in a kiss, then she breaks it.
<<talk "misaki">>I want to kiss you, I want to touch you, I want to taste you, and I want to feel you inside of me. I want you to satisfy yourself with my body. I crave to be touched, I crave to touch.<</talk>>\
To emphasize her words, one of her hands slides lightly across your jawline. Her lips brush yours again, not quite a kiss, yet somehow much more intimate.
You swallow hard, not used to anyone coming on to you with so much enthusiasm. It takes a conscious effort to think about anything beyond how good she feels pressed against you.
<<talk "thought">>She's a nymphomaniac.<</talk>>\
You realize, both amused and just a little intimidated by the sudden understanding.
[[Show her around the mansion.|Misaki Intro 1g]]
[[Show her your bedroom.| Misaki Intro 1h]]
<<addtime { minute : 7 }>>
<<set $misaki.affection += 5>>
<<set $misaki.fear -= 5>>
<<set $misaki.trust += 5>><<talk "player">>I didn't purchase you for sex.<</talk>>\
You state.
Misaki's expression turns suddenly upset.
<<talk "misaki">>If you did not purchase me for what I have to offer, is it because I am a charity case? You felt sorry for me?<</talk>>\
The sudden heat in her voice is a little surprising, and you find yourself feeling defensive.
<<talk "player">>Not at all, I was told that you needed a good home, and that you were skilled in tasks that would be helpful in taking care of my home. I was led to believe you were a bargain for what you had to offer and I haven't seen anything to suggest otherwise yet.<</talk>>\
You take a deep breath, trying to gather your thoughts before you continue.
<<talk "misaki">>Sorry.<</talk>>\
Her voice comes out softly.
<<talk "misaki">>I sometimes worry too much about others' perception of me, I am thankful for this new home and the place you have made for me within it. I will serve you to the best of my abilities in whatever manner you wish.<</talk>>\
You reach out, intending to place your hand on her shoulder, but she adjusts her stance and you touch her cheek instead. The moment you do so her eyes half close and she leans into the palm of your hand, a faint smile playing at her lips.
<<talk "thought">>She likes to be touched.<</talk>>\
You realize.
<<talk "player">>You are in my home to help take care of the place.<</talk>>\
You reach up with your other hand, cupping her other cheek. The moment you do so she stops leaning into the one hand and instead gains a content look on her face.
<<talk "player">>I am not sure what all I will ask of you, but for the moment it will be helping out with the cleaning and cooking.<</talk>>\
<<talk "misaki">>Master?<</talk>>\
She says softly.
<<talk "misaki">>May I ask something of you?<</talk>>\
<<talk "player">>You may ask.<</talk>>\
You reply.
<<talk "misaki">>I like to be touched.<</talk>>\
She leans into one of your hands.
<<talk "misaki">>But if you will not touch me, may I touch myself?<</talk>>\
<<talk "thought">>Is she asking permission, . . .<</talk>>\
<<talk "misaki">>My last master allowed me to cum whenever I wanted in bed, but only allowed me to touch myself with his permission. If you do not want me in your bed, . . .<</talk>>\
<<talk "player">>I guess that would be ok.<</talk>>\
You reply, too surprised to really think about the answer before you reply.
Misaki lets out a sigh of relief.
<<talk "misaki">>Thank you.<</talk>>\
<<talk "player">>I suppose I should show you around just a little bit?<</talk>>\
You finally ask.
<<talk "misaki">>If that is what you wish.<</talk>>\
She says, just a little sadness in her tone.
[[Show her around the mansion.|Misaki Intro 1g]]
<<addtime { minute : 7 }>>
<<set $misaki.affection -= 150>>
<<set $misaki.fear += 100>>
<<set $misaki.trust -= 25>>You hold out your arm for her, then when she doesn't immediately reach for it you feel silly.
<<talk "thought">>This is going to take a little getting used to.<</talk>>\
Reaching out, you take her hand and guide it to yours. She repositions her hand so that she's holding your arm just above the elbow.
Taking your time, you lead her around the mansion. She takes particular interest in the gym, but otherwise, you simply hear her occasionally say a number under her breath.
Finally, your curiosity gets the best of you and you have to ask;
<<talk "player">>What's with the numbers? You say a number every time we reach a new room.<</talk>>\
<<talk "misaki">>Counting steps.<</talk>>\
She says as if it's the most natural thing in the world.
<<talk "misaki">>Eighty six steps to the gym once you reach the hallway. I walk that far and I know that the door is close.<</talk>>\
<<talk "player">>That makes sense.<</talk>>\
You say, a little surprised.
She just smiles seemingly to herself and allows you to continue the tour.
When you reach your bedroom, her interest seems to be piqued. You remember how she came on to you earlier and you have little doubt of the kinds of thoughts that must be going through her mind.
After walking her through the room and explaining about where everything is, you finally lead her upstairs to the servant's area where you encounter Anna and Eve.
<<talk "player">>Girls, please help her get settled in and make sure she feels welcome.<</talk>>\
You say. Eve is out of her chair in excitement almost as quick as the words leave your mouth. At the same time Anna nods in understanding.
<<talk "player">>I'm going to leave you with Anna and Eve for now, I'll see you a little later.<</talk>>\
You assure her.
Misaki turns and embraces you, her hug lingering as she takes a deep breath. When she finally releases you, there's a faint smile on her lips.
Excusing yourself, you make your way to the stairs. Turning back toward the room, you look at the scene unfolding. Anna standing before Misaki, talking to the little Oriental woman. Meanwhile, Eve is already holding Misaki's hand and is talking excitedly over her sister.
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>Turning back to the stairs, you make your exit.<<else>><<talk "player">>You two get her settled in. I need to get back to what I was doing earlier.<</talk>>\
Not waiting for a reply, you head for the car.<</if>>
<<returnfromevent "End.">>
<<addtime { minute : 44 }>>
<<set $misaki.affection += 25>>
<<set $misaki.location = "servant area">>The second she steps into your bedroom, Misaki takes a deep breath. You see the corner of her mouth tug up, then she turns and slips her arms around you. She has to stand on her tip toes to get her face near yours, but it's clear she is looking to kiss you.
You lean your own head forward, letting your lips touch her oh so soft lips. She moans happily into the kiss.
Her hands quickly slide under your shirt, brushing over your chest.
<<talk "misaki">>Please.<</talk>>\
She says breathlessly as she breaks the kiss.
<<talk "misaki">>Lead me to the bed.<</talk>>\
Rather than leading her to the bed, you instead sweep her off her feet. She lets out a surprised squeal as you pick her up so suddenly. You can feel her heart racing as you hold her to your chest.
<<talk "misaki">>Warn me!<</talk>>\
She says, her voice too highly pitched.
You only manage to get half way to the bed before you feel your pants fall around your ankles.
<<talk "thought">>What the?<</talk>>\
Misaki's giggle is a clear sign of guilt on her part.
When you reach the bed, you lay her down with significantly more care than you had picked her up. She lays back, sprawling her arms and legs as she savors the feel of the soft bed beneath her.
Standing at the side of the bed, you begin to undress yourself. After a moment, she begins to do the same, quickly discarding her clothes so quickly you wonder how she got out of them. The moment her panties come off, the smell of her arousal becomes evident.
She reaches out toward you, her hand finding your chest. Quickly, she pulls you toward her, every motion has a primal hunger to it.
Misaki kisses you, her lips pressed against yours tightly as her tongue thrusts into your mouth. You can feel her legs encircle your hips as she pulls you on top of her.
Her chest thrusts up, her breasts pressing against your chest. Her legs tighten around your hips in an effort to pull you closer.
One of her hands reaches down, taking hold of your manhood. She makes an appreciative moan as soon as she touches your appendage. She strokes it once, then angles it downward. You can feel how wet she is against the tip of your cock.
<<talk "thought">>She's soaked!<</talk>>\
The moment you feel the tip of your cock against her opening, she thrusts her hips up, driving you deep inside of her in a single movement. She breaks your kiss as a wanton moan fills the air. Her hips keep thrusting upward, intent on fucking herself with your tool even if you aren't going to take the initiative.
You have to take hold of her hips to stop her, and once you do, you begin to thrust in turn.
You're amazed at how wet she is, every thrust eliciting a wet squelch. Her pussy is tight, rippling around your penis in a way that can only come from practice. All the while, her body tenses and trembles time and again as she experiences one orgasm after another.
For several minutes you fuck her like that, then change positions and fuck her some more. You manage to hold off your impending orgasm for nearly half an hour before her legs clamp down around you, holding you deep inside of her as you spill your seed within her depths. The simple act of cumming inside of her pussy is enough to push her over the edge to yet another orgasm of her own.
You hold yourself like that for several seconds before she pushes you off of her. You're about to protest the action when she quickly moves downward, her hands trailing along your body until she finds your cock. In that moment she leans forward and takes you into her mouth.
Her tongue twirls around your crown, cleaning you of fluids as she coats you with her saliva. It's not long before her head is bobbing up and down your length, coaxing you back to full hardness.
Misaki's mouth comes free with an audible pop. Then still holding your member with one hand, she crawls on top of you and impales herself on your rigid rod. Both of her hands come to rest on your chest as her hips begin to rise and fall. Her fucking still holds an urgency to it, but nowhere near as intense as when you started.
<<talk "thought">>She seems to want to take her time this time.<</talk>>\
Even so, with the way her pussy moves around your cock, it's not long before you can feel the first tell tale signs of an approaching orgasm.
Seeming to sense the same thing, Misaki's movements become more intense, her ass slamming down with each stroke as she rides you cowgirl style.
Looking up at her, you can see a look of pure bliss on her face. An involuntary smile teasing the corners of her lips every so often as she continues.
It's not long after that when you begin to cum a second time.
This time when you cum, she slows her movements, grinding her hips against you as you soften inside of her.
<<talk "player">>I'm spent.<</talk>>\
You say breathlessly.
<<talk "misaki">>Just give it a minute, you can go one more time.<</talk>>\
She purrs.
You don't voice your doubt, but a couple of minutes later you're hard as a rock once more.
[[Continue.|Misaki Intro 1i]]
<<addtime { minute : 28 }>>
<<set $misaki.affection += 50>>
<<set $misaki.fear -= 25>>
<<set $misaki.trust += 25>>Prying your eyes open, you look toward the clock and see that just over four hours have passed since the last time you looked at the clock.
<<talk "thought">>That was both amazing and utterly terrifying.<</talk>>\
You think to yourself. Your penis feels so over worked that you wonder how long it will be before you can even get it up again, and your balls ache to the point of throbbing.
<<talk "thought">>Nine times.<</talk>>\
You look around, seeing that the room is empty with the exception of yourself.
<<talk "thought">>How long was I out for?<</talk>>\
<<talk "player">>That was amazing.<</talk>>\
You mumble to yourself, feeling more sexually satisfied than you have ever before in your life.
It takes you a couple of minutes to sit up, and even then you aren't entirely sure your legs are going to hold you when you try to stand.
A few minutes later, you're fully dressed again, and moving slowly toward the bedroom door on legs that feel as if they are made of rubber.
<<if not setup.locations[$location].region is "Mansion" and not setup.locations[$location].region is "Grounds">>Jingling the car keys in your hand, you make your way toward your car. All the while your thoughts are on what you were doing before Claire's call.
<</if>><<returnfromevent "End.">>
<<addtime { minute : 247 }>>
<<set $misaki.location = "ball room">>Starts in the front yard.Looking around the bar, you spot Claire sitting in her usual seat at the counter.
<<mook "Bartender" "male">>Another round, lass?<</mook>>\
The bartender asks, a friendly grin spreading across his face as he sets a glass full of alcohol down down on the counter.
<<talk "claire">>Ye bet your sweet arse I do!<</talk>>\
She exclaims, her accent coming in thick and strong while she returns the bartender's grin with one of her own.
After the initial exchange, the bartender occasionally stops moving behind the bar to refill the redheads empty glass.
[[Go see Claire.|Submitted Claire Bar Scene 2a]]
[[Keep looking.|Submitted Claire Bar Scene 2b]]You walk over to the counter and seat yourself next to Claire, she looks at you, <<if $claire.affection gte 750 and $claire.trust gte 650>>then raises her glass.
<<talk "claire">>Cheers lad!<</talk>>\
<<elseif $claire.affection gte 450 and $claire.trust gte 350>>and nods.
<<talk "claire">>Oi, lad.<</talk>>\
<<elseif $claire.affection gte 250 and $claire.trust gte 150>>and stares for a brief moment.
<<talk "claire">>Oi.<</talk>>\
<<else>>and glares for a moment before looking away.
<<talk "claire">>The hell do you want?<</talk>>\
<</if>>\
She brings the glass to her mouth and quickly gulps down its liquid content.
You wave over the bartender, deciding to join in and order a drink for yourself.
The bartender's hand pours an expertly measured amount of amber liquid into a glass, he then places it down in front of you.
A noncommittal grunt escapes him as he caps the bottle and moves on, his attention already shifting to another patron demanding his attention at the other end of the bar.
<<if $claire.affection gte 250 and $claire.trust gte 150>>\
Claire picks up the glass and tips it towards you, an invitation to join in.
<<talk "claire">>To life's surprising turns, eh?<</talk>>\
She offers, a hint of mischief twinkling in her eyes.
With a clink of your glasses, you reciprocate the toast.
<<talk "player">>And to the friends we meet along the way.<</talk>>\
The two of you take a sip of your drinks almost in sync, the strong burn of the alcohol going nearly makes you choke.
You continue drinking with Claire, and all the while, the conversation flows just as smoothly as the alcohol does.
The redhead, with her lively spirit and boisterous laughter is a captivating storyteller. It feels like hours are slipping away in the warmth of the bar, yet the conversations ebb and flow when suddenly, the soft buzzing of a phone interrupts.
Claire sighs, a momentary cloud crossing her otherwise radiant features when she pulls her phone out of her pocket. Her slender fingers slide across the screen and her lips form a frown as she reads whatever message had just arrived.
<<talk "claire">>Ack. Business calls.<</talk>>\
She huffs, her free hand reaches for her drink, swirling the ice inside before downing the remaining liquid.
<<talk "claire">>Hey, why don't you stop by my apartment sometime? We can hangout and play games or somethin'.<</talk>>\
With a playful wink, she rises from her seat, her fingers lingering on the bar-top for a moment before she walks away, leaving you to finish your drink alone.
A minute later your phone buzzes as she texts you her address.
<<talk "thought">>The Pendleton Arms on East Street. I'll have to visit when I have time.<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 60 }>>\
<<set $player.addFlag("clairesApartment")>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<<else>>\
Claire glares at you and scoffs.
<<talk "claire">>And? What do ya want?<</talk>>\
<<talk "player">>What?<</talk>>\
You pick up the glass, raising your eyebrow at Claire and taking a sip before responding.
<<talk "player">>Just seeing how you're doing.<</talk>>\
The redhead rolls her eyes.
<<talk "claire">>Uh huh.<</talk>>\
An awkward silence soon falls over the two of you, and eventually, she pulls out her phone.
<<talk "claire">>Ah, would ye look at the time.<</talk>>\
Hoping off the barstool, Claire reaches for her drink, swirling the ice inside before downing the remaining liquid.
<<talk "claire">>Later. //Boss.//<</talk>>\
She quickly walks out, leaving you to finish your drink, alone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\
<</if>>\Not wanting to bother Claire, you continue looking around.
Your gaze occasionally catches on a patron or two caught up in a heated argument or passionately discussing something, while others drink and laugh together.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>Strolling through the park, your gaze is drawn to a nearby open field.
Amidst the flurry of activity, a familiar figure captures your attention; it's Claire. Adorned in her signature attire - a well-worn grey sweater, form-fitting spats, and reliable sneakers, she's an image of carefree vigor in the midst of the playful chaos.
Her light auburn hair, usually worn loose, is let tied into a ponytail, bouncing freely with her every move and glistening under the sun like a cascade of liquid copper.
Claire, ever the sportswoman, is thoroughly engaged in a game of soccer with a group of children. Her Isle' lilt is evident as she shouts words of encouragement, instruction, and good-hearted banter across the field.
<<talk "claire">>Over here, Timmy!<</talk>>\
A boy kicks a ball over to her, she then passes it on to a girl who kicks it between two makeshift posts.
<<talk "claire">>Nice kick, Lily!<</talk>>\
Her words are imbued with an infectious enthusiasm.
She skillfully maneuvers the ball away from a daring child, only to deliberately lose it again to an audacious interception.
The kids erupt into laughter at the feigned shock on Claire's face.
Suddenly, her bright green eyes meet yours across the field. A wide grin lights up her face, her hand shooting up to wave you over as she yells out to you.
<<talk "claire">>Hey, boss! Up for a game?<</talk>>\
Claire's voice echoes across the lively field, inviting you to partake in their games.
[[Join them|Submitted Claire Park Scene 1a]]
[[Not today.|$location]]You casually make your way over to the group.
<<talk "player">>Yeah, if it's alright with the kids, I'd love to.<</talk>>\
Your words earn an enthusiastic response from Claire. The corners of her mouth lift into an even wider grin, revealing an almost mischievous sparkle in her vivid green eyes.
<<talk "claire">>I'm sure they wouldn't mind having some help, right ya lil' tykes?<</talk>>\
She asks them, and like a well-rehearsed chorus, the children respond, their gleeful shouts echoing across the open field.
<<mook "Child" "male">>Come join us!<</mook>>\
<<mook "Child" "female">>Help us kick her butt!<</mook>>\
Their voices, innocent and energetic, fill the air with a contagious joy.
Guided by the enthusiasm of the children, you find yourself striding over to the edge of the open field.
<<talk "claire">>Alright, looks like <<print $claire.callsPlayer>> is joining us. So it'll be all of you versus myself!<</talk>>\
Opposite to your location, Claire takes her position. With a flick of her wrist, she sets the black and white ball at the center of the field.
You can feel your heart drumming in your chest, the air is thick with anticipation as both sides square off, a bunch of enthusiastic children plus you versus the single, vivacious Isle' woman.
The sudden shrill blow of a whistle pierces through the air, and instantaneously, you find your body reacting to the sound, propelling you forward.
However, the world seems to blur momentarily as a streak of fiery red, and grey, darts past you.
Before you could even process her swift motion, Claire has already maneuvered around you, her lithe figure spinning with an impressive nimbleness that leaves you momentarily stunned.
She kicks the ball as she moves, reacting to the redhead woman's movements, two of the children from your team bolt towards her, their eyes are focused on the ball.
They attempt to predict Claire's next move, however, she proves to be a formidable opponent. With a grace that nearly rivals professional players, she swerves her body, avoiding the children's attempts to snatch the ball away.
Her footwork is light and fluid, like a ballet dancer's, as she leaps over an oncoming tackle, lands, and continues her journey towards the makeshift goal posts.
Despite the ongoing challenge, laughter echoes around the field.
A child, barely reaching your hip in height, positions himself as the last line of defense.
He lunges, youthful energy channeling itself into this single act of defence against Claire's power-packed shot. But alas, the ball slips past his outstretched hands, its momentum too great to be halted.
Collective gasps can be heard from the children as the ball lands with a bounce of triumph between the two makeshift goalposts. Cheers of celebration and good-natured groans of defeat split the air as Claire's score is acknowledged.
Undeterred by the goal, the game carries on.
The games of soccer continue, you along with the kiss are focused on a singular mission; to challenge Claire, the reigning queen of the field.
With each passing minute, you become more invested, and more determined to intercept her fluidic run.
[[Intercept her.|Submitted Claire Park Scene 1c]]
<<set $claire.addFlag("parkScene1")>>\In one such decisive moment, you predict Claire's path and position yourself strategically, waiting for the perfect opportunity. She charges towards you, a fierce and determined look in her eyes, yet you dart forward as she nears, your foot extended to rob the ball from her command.
But in a dramatic twist of fate, your foot lands on an unseen rock, causing you to stumble forward.
Suddenly, time seems to slow as you tumble atop her, your body instinctively forming a protective shell over hers. As the dust settles, you find your face inches away from hers, a proximity that would have been enough to fluster anyone. Her eyes stare up at you.
In the midst of the awkwardness, Claire's melodious laugh erupts, rippling through the quiet park.
The game comes to a sudden halt, the innocent amusement on the children's faces replaced with wide-eyed curiosity.
A few giggles can be heard, and the youngest amongst them, a freckled-faced boy with rosy cheeks, breaks the bashful silence.
<<mook "Child" "male">>They're gonna kiss!<</mook>>\
He shouts, the proclamation earns a wave of //eww's// from his peers, accompanied by some impish //oooh's.//
Not to be outdone by the youngest, one of the older girls pipes up. She has a rough, tomboyish look, her braided hair is caught under a worn-out baseball cap, with a mischievous glint in her eyes.
<<mook "Child" "female">>Oooh, Miss. Claire and Mr. sitting in a tree. //K.I.S.S.I.N.G//!<</mook>>\
She sing-songs, her chant sparks a wave of laughter among the other children, the familiar rhyme drawing out more giggles and playful shouts.
[[Get off Claire and help her up.|Submitted Claire Park Scene 1e]]
[[Kiss her.|Submitted Claire Park Scene 1f]]Beneath you, Claire's slender figure quakes with suppressed laughter.
You can't help but admire how the sunlight plays across her freckled cheeks, coupled with the sparkle of her green eyes which are filled with playfulness.
Her full lips twist into a coy smirk.
<<talk "claire">>Well, ye heard the smug lil' tykes.<</talk>>\
The redhead teasingly remarks.
<<talk "claire">>Ye gonna kiss me or what?<</talk>>\
Rolling your eyes at her, you push yourself, disentangling yourself from her with a chuckle. You extend a hand towards her. Claire reaches out, accepting your assistance.
The shared laughter of the children fills the air.
<<talk "claire">>Ah quiet down! Lets get back to the game ye buggers!<</talk>>\
Her tone is a compelling mix of laughter and gentle reprimand, though the comment has its desired effect: the lingering giggles soon give way to the familiar sounds of play.
The field soon becomes a flurry of activity once more, with Claire's energetic form a blur of motion.
[[Continue.|Submitted Claire Park Scene 1g]]The giggles and whispers of the children still linger in the air when Claire breaks the silence, her voice a cascade of amusement.
<<talk "claire">>Well, ye heard the smug lil' tykes.<</talk>>\
Her Isle accent stands out, and her sparkling green eyes twinkle with mischief. A playful smirk tugs at the corner of the redhead's mouth, lending her an irresistible charm.
<<talk "claire">>Ye gonna kiss me or what?<</talk>>\
Claire's rhetorical question has the unintended side effect of egging you on.
An exaggerated roll of your eyes is your only response, your face still a breath away from hers. But without another word, you close the small distance between you two, capturing her lips with yours in a sudden kiss.
The contact is gentle, a whisper of a kiss that lasts no more than a moment, but it's enough to send an audible gasp through the crowd of young onlookers.
Their reactions vary, some of the children gasp, their eyes round as saucers and mouths open in surprise. A few others, more precocious and less reserved, burst out laughing.
<<mook "Child" "male">>Woah, he actually kissed her!<</mook>>\
Exclaims one of the older boys, his tone carrying a mix of disbelief and admiration.
<<mook "Child" "male">>No fair! Me next!<</mook>>\
Another cries out in exasperation.
The brief kiss ends as quickly as it began, leaving you both in close proximity under the curious gaze of a dozen pairs of young eyes.
Claire, her vibrant green eyes slightly wide in surprise, stares up at you with a playful pout tugging at her lips.
<<talk "claire">>Oi. You weren't suppose to actually kiss me!<</talk>>\
She chides, her voice tinged with a feigned annoyance that does nothing to hide the amusement in her eyes.
You shrug, unable to suppress a chuckle.
<<talk "player">>Sorry, sorry. I just couldn't help wanting to tease you.<</talk>>\
Claire scoffs, lightly knocking your shoulder in a mock reprimand.
<<talk "claire">>Tch. Bugger.<</talk>>\
[[Continue.|Submitted Claire Park Scene 1g]]As the afternoon wanes, so too does the intensity of the soccer games, culminating in a victory for the energetic woman from the Emerald Isle.
Regardless of the score, the group of children appear to be having fun.
Claire's commanding tone cuts through their joyful chatter.
<<talk "claire">>Alright ye tykes, I'm sure ya parents are desperately searching for ya!<</talk>>\
Her voice is firm yet friendly, like an older sister talking to her younger siblings.
<<talk "claire">>Time ta go home.<</talk>>\
A chorus of collective groans fills the air, youthful disappointment at its purest. Their faces drop in a comedic display of dissatisfaction, each child voicing their own personal protest.
However, Claire is quick to reassure them, a playful grin taking place on her face.
<<talk "claire">>Oi, I didn't say we couldn't do this again. Next time we'll have even more fun!<</talk>>\
Her words have the intended effect, their gloomy faces slowly morph into smiles of anticipation.
One by one, the children slowly disperse.
However, one girl remains. The tomboyish girl from before, she stays behind, her still stance sets her apart from the departing groups. Claire turns to her, eyebrow raised.
<<talk "claire">>Time to head home, lass.<</talk>>\
The girl's response comes out in a grumbled whisper, her face etched with reluctance.
<<mook "Child" "female">>Do I have to. . .<</mook>>\
Claire's response is surprisingly motherly-like, her tone soft yet firm.
<<talk "claire">>Your mom an' pops are probably worried sick about you.<</talk>>\
Reluctantly, the girl nods.
<<mook "Child" "female">>. . . Okay.<</mook>>\
The field, once alive with the high-pitched laughter and shrill cheers of the children, is now quiet. Until a soft voice pierces through, calling out to Claire.
<<mook "Child" "female">>Miss. Claire?<</mook>>\
<<talk "claire">>Yeah?<</talk>>\
The redhead looks to the girl with a wide smile.
<<mook "Child" "female">>I wanna be just like you when I grow up!<</mook>>\
The earnestness in her voice takes both of you by surprise, yet her words are a testament to the powerful impression Claire has clearly left on her. With a giggle, the girl is off, scampering away to join the fading figures of the boys walking away.
Claire stands still for a moment, a soft chuckle escaping her lips.
<<talk "claire">>Bah. . .<</talk>>\
As she shakes her head, she turns to you.
<<talk "claire">>Ah, right. Thanks for joining us today, <<print $claire.callsPlayer>>. The little buggers had a lot of fun.<</talk>>\
<<talk "player">>It was my pleasure, Claire. They seem to really like you.<</talk>>\
A knowing grin graces Claire’s features at your comment.
<<talk "claire">>Yeah. Well, I'll catch you around, lad.<</talk>>\
<<talk "player">>Sure, see you later, Claire.<</talk>>\
You watch Claire walk away, taking a moment to glance at her butt before moving on.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\Walking through the park, you soon find yourself approaching a field, the one you stumbled upon Claire playing soccer with a group of children.
You spot them sitting on the grass, the small groups attention fully on Claire, her laughter rings out, merging with the children's giggles.
[[Approach the group.|Submitted Claire Park Scene 2a]]
[[Continue walking.|Submitted Claire Park Scene 2b]]You begin making your way over to the group, and your approach is quickly noticed, one by one, pairs of curious eyes turn to regard you.
Yet, Claire continues to weave her tale, unaware of your presence.
The closer you draw to the circle, the more audible Claire's words become. Her tone is playful, light, and the redhead's fingers fly through the air as she narrates,
<<talk "claire">>And there we were!<</talk>>\
Claire exclaims.
<<talk "claire">>Face-to-face with the big baddie! <<print $claire.callsPlayer>> was cowering behind me while I stood tall. Unafraid.<</talk>>\
A chorus of giggles erupts from the children.
<<talk "thought">>Unafraid?<</talk>>\
You can't help but raise an eyebrow, though you stay silent, not wanting to ruin her story.
<<talk "claire">>I looked to <<print $claire.callsPlayer>> and reassured him everything was fine, then strode forward and beat the big bad villain down.<</talk>>\
Claire continues dramatically embellishing the tale.
<<talk "player">>Wait, you forgot the part where we kissed!<</talk>>\
You can't resist anymore, the children erupt into laughter.
Claire spins around at your voice, her green eyes sparkling with surprise.
<<talk "claire">>That ca-Ah!<</talk>>\
She gasps, a light flush creeping up her cheeks.
<<talk "claire">>Uh, <<print $claire.callsPlayer>>, what are you doing here?<</talk>>\
<<talk "player">>Oh, I just figured I'd stop by and see what's up.<</talk>>\
You reply nonchalantly, though your lips form a lopsided grin.
<<talk "player">>What is up, huh?<</talk>>\
<<talk "claire">>Oh, I was just telling the lil' tykes of our heroic adventures.<</talk>>\
The redhead replies, her face regaining its previous confidence.
<<mook "Child" "female">>She was telling us of the times she saved your butt!<</mook>>\
A child speaks up.
<<mook "Child" "male">>Yeah!<</mook>>\
The rest of them join in.
Claire lets out a hearty laugh, her voice ooudly echoes across the field.
<<talk "claire">>You traitors!<</talk>>\
[[Join them.|Submitted Claire Park Scene 2c]]
[[Get mad at her.|Submitted Claire Park Scene 2d]]
[[Leave.|Submitted Claire Park Scene 2e]]
<<set $claire.addFlag("parkScene2")>>\Finding yourself drawn in by the laughter and playful atmosphere, you decide to join them.
<<talk "player">>Mind if I join in?<</talk>>\
You ask, but you begin to lower yourself onto the grass without waiting for an answer, careful not to disturb the children huddled around Claire.
Claire grins at you, her emerald eyes lighting up with mischief.
<<talk "claire">>Aye, you can join us, <<print $claire.callsPlayer>>.<</talk>>\
She looks to the children, then back to you.
<<talk "claire">>But only if you're willing to admit that I'm the true hero here.<</talk>>\
The children giggle, and you can't help but chuckle.
<<talk "player">>All right, all right.<</talk>>\
You concede, throwing your hands up in mock surrender.
<<talk "player">>I'll admit, you are the hero.<</talk>>\
It isn't long before the storytelling session continues, now with your own spin added into the mix. The children hang onto every word, their eyes wide and sparkling with anticipation, their laughter and gasps filling the air at every twist and turn.
Eventually, the two of you wrap up the last tale.
<<talk "claire">>Alright, ye wee buggers.<</talk>>\
She exclaims, grinning from ear to ear.
<<talk "claire">>Time for ye all to head home. Don't want yer folks worried sick now, do we?<</talk>>\
A chorus of disappointed groans and reluctant nods greet her words. But the children start to rise, scattering in various directions as they say their goodbyes.
The field gradually empties, leaving you and Claire, she turns to you.
<<talk "claire">>Thank ya, lad!<</talk>>\
She says with a stretch, you catch a glimpse of her toned stomach when her sweater raises up.
<<talk "claire">>Ye made the wee ones' day.<</talk>>\
<<talk "player">>It was my pleasure, Claire. They're a good bunch.<</talk>>\
A wide smile tugs at the corners of her lips.
<<talk "claire">>Aye, they are.<</talk>>\
The fiery redhead places her hands on her hips and points a finger at you with a toothy grin.
<<talk "claire">>Catch ye later, chief.<</talk>>\
<<talk "player">>See you, Claire.<</talk>>\
You call out after her as Claire is walking away, your eyes glance at her butt before she disappears.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\The fact that she's lying to the children, making you look like a fool, has your blood boiling, qnd causes your anger to rise until you can no longer contain it.
<<talk "player">>What the hell, Claire?!<</talk>>\
The children's faces drop at hearing your raised voice, even Claire's usual grin falters for a moment.
Claire cocks her head to the side and breaks into a cheeky smile, her Isle accent more pronounced as she retorts.
<<talk "claire">>Ah, sure now, don't be gettin' yer knickers in a twist. Just givin' these wee lads 'n lasses a tale worth rememberin'.<</talk>>\
She let's out a hearty laugh before continuing.
<<talk "claire">>An' who wouldn't want to be saved by someone as charm'n as meself?<</talk>>\
Her answer, full of energy and charm, leaves you momentarily speechless. You can't help but feel your anger slowly dissipate from the sight of Claire's tomboyish charm.
<<talk "player">>Fine just. . . Don't embellish so much, it makes me look like a bumbling idiot.<</talk>>\
<<talk "claire">>No promises!<</talk>>\
The redhead playfully sticks her tongue out at you, to which you roll your eyes in response. The group of children giggle at the interaction, the tense atmosphere having been broken.
You take one last look at Claire and the kids before walking away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\You shake your head and chuckle.
<<talk "player">>Sounds like you're having fun, so I won't disturb you much longer.<</talk>>\
<<talk "claire">>Aww, c'mon, ya don't even wanna join us?<</talk>>\
The children chime in, excitedly urging you to join them, but you decline.
<<talk "player">>Maybe some other time, I've got to go.<</talk>>\
<<talk "claire">>Alright, but the lil' one's are gonna miss ya!<</talk>>\
You bid the group one last goodbye before walking away, the sound of laughter soon fades.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You watch them from afar, choosing to merely observe instead of approaching them.
From the distance you're standing at, you can barely make out what Claire is saying, but it earns the giggles and laughter of the children, and even a few loud gasps every so often.
Taking one last look at the group and Claire, you turn away and continue walking.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 10 }>>\You find yourself suddenly thinking of Claire, her lithe, athletic figure, her tomboyish charm and her unforgettable, energetic smile fill your mind.
<<talk "thought">>We've really gotten to know each other. . .<</talk>>\
Letting your mind wander, you can't help but consider asking Claire on a date.
Your hand subconsciously slides into your pocket, fingers idly tracing the edge of your phone.
The idea of suddenly calling her causes a stir of anticipation to flutter in your chest, a sense of excitement mingling with a touch of nervousness.
[[Call Claire.|Submitted Claire Park Scene 3a]]
[[Don't call her.|Submitted Claire Park Scene 3b]]The time is ripe, and you pull your phone out of your pocket, you then find her name in your contacts.
As you tap on her name, your thumb pauses for an instant over the call button, a fleeting moment of hesitation that soon gives way to anticipation.
Taking a deep breath, you hit //call// and the phone rings.
After a few moments, Claire answers.
<<talk "claire">>What's up, lad?<</talk>>\
Her voice rings out, the playful tone easing your nerves.
<<talk "player">>Hey, Claire!<</talk>>\
Your words are warm, cheerful even.
<<talk "player">>I was wondering if you wanted to go out somewhere today?<</talk>>\
Her silence is brief, but enough to get your heart skipping a beat.
<<talk "claire">>Huh? As in hangout?<</talk>>\
She finally speaks up.
<<talk "claire">>Yeah, totally can. . .<</talk>>\
Claire then pauses, before continuing.
<<talk "claire">>Ah wait! I got something going on with the kids, but how about you come join us?<</talk>>\
[[Join them at the park.|Submitted Claire Park Scene 3c]]
[[Decline the offer.|Submitted Claire Park Scene 3d]]The invitation takes you by surprise, but you eagerly accept it nonetheless.
<<talk "player">>Uh, yeah sure.<</talk>>\
You answer.
<<talk "player">>I'd be down for that, meet you guys at the park?<</talk>>\
<<talk "claire">>Aye! You know it, lad!<</talk>>\
The phone call ends, you lower the phone from your ear and place it back in your pocket before heading outside.
Getting into your car, you turn the engine on, and once the car purrs to life, you drive down the driveway.
The drive itself is as peaceful as it is scenic, the country road stretches out, on either side are lush green fields occasionally broken up by a cluster of trees, shrubbery or even forests.
An hour passes by, and soon the countryside slowly transitions into the quaint layout of Pendleton, you maneuver your car into a parking space near the park.
You get out of the car and head into the park, making your way to the field, and there, amidst the laughter and yelling, you spot the familiar figure of Claire.
As you approach, there's a collective gasp, followed by an eruption of delighted exclamations.
<<talk "player">>Hey kids, what's up?<</talk>>\
The children eagerly grab hold of your hands, they pull you toward Claire, giggling.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>! Glad you could join us, the kids were super excited when I told them you'd be coming.<</talk>>\
Claire greets you, her statement is echoed by the chorus of young voices around you.
You respond with a warm smile, chuckling.
<<talk "player">>As if I'd turn down an invitation to spend time with you and these children.<</talk>>\
<<talk "claire">>Heh. Good, cause we're about to get started with some games!<</talk>>\
The redhead responds, clasping her hands together as she turns to survey the children who have begun to form a makeshift circle around the two of you.
<<talk "claire">>Well, then! What do we want to do first?<</talk>>\
One by one, the children start throwing out suggestions, their voices yelling over one another in their excitement.
<<talk "player">>Alright, kiddos, why don't you decide among yourselves?<</talk>>\
You suggest, stepping in.
<<talk "claire">>Aye! Take a minute and decide which game we'll start with.<</talk>>\
They huddle together in a little group on the grass.
After a few minutes, the huddle breaks apart, their decision reached. Their faces, shining with anticipation, turn towards Claire and you, the self-appointed //leader// announces the game they want to play.
<<mook "Child" "male">>We've decided to start with Tag!<</mook>>\
Claire's face lights up with an enthusiastic grin.
<<talk "claire">>Tag it is then! And no cheating.<</talk>>\
She points out, eyes narrowing playfully at a couple of them, eliciting giggles from the group.
And so begins an afternoon of laughter and joy, Claire darts around the grassy field, her red hair tied into a ponytail, streams behind her, occasionally gets caught and //tagged// by the children.
The game goes on, with the game of Tag in full swing, you, Claire, and the children run around, laughing and shouting.
Eventually, the game winds down, even the boundless energy of kids and a lively woman like Claire has its limits. With a warm and enthusiastic tone, Claire calls for a breather.
<<talk "claire">>Alright, team! Let's take a five!<</talk>>\
In response to Claire's call, the group take a seat on the grass, chatting and laughing among themselves.
The redhead then walks over to a large, colorful bag she had brought along. From it, she procures several handfuld of snacks.
<<talk "claire">>Here you go, everyone.<</talk>>\
Claire calls out, distributing the bottles and snacks to the children, who take them with thankful smiles. You too are handed a water bottle and a pack of snacks, which you receive gratefully.
Once everyone is satiated, the games begin again, the children, after intense discussions, vote for hide and seek - an enduring classic.
They disperse across the field while Claire assumes the role of //seeker//, scurrying behind bushes, climbing into the crevices of play structures, and tucking themselves into whatever corners they can find.
After several rounds of hide and seek, followed by other favorites like Simon Says and Duck-Duck-Goose, the energy starts to wane.
<<talk "claire">>Last call, team!<</talk>>\
Claire announces, the children gather around her.
<<talk "claire">>Alright, time for ya to head home, it's gettin' late!<</talk>>\
Despite their groans and grumbling, the children, spent from their day of play, start to depart.
The redhead begins to clean up, you can't help but watch as her slender, toned figure moves gracefully around the field, picking up discarded water bottles and snack wrappers, packing away the remaining items.
[[Offer to help.|Submitted Claire Park Scene 3e]]
[[Leave the park.|Submitted Claire Park Scene 3f]]
<<run $claire.addFlag("parkScene3")>>\While Claire busies herself with tidying up the remnants of the day's activities, you feel an urge to contribute.
<<talk "player">>Hey, Claire, need a hand?<</talk>>\
You offer, stepping towards her.
Before Claire can respond, a familiar voice pipes up behind you. Turning around, you spot the tomboyish girl who'd been so active in the day's games.
<<mook "Child" "female">>I can help too!<</mook>>\
Claire, ever so pragmatic and nurturing, glances between the two of you and smiles.
<<talk "claire">>You know, I've got things covered here. But <<print $claire.callsPlayer>>,<</talk>>\
She says, nodding towards you.
<<talk "claire">>Could probably use your help.<</talk>>\
With a bounce in her step, the girl eagerly trots over to you. And with an easygoing silence, you both go about your task, collecting the remnants of the day.
<<talk "thought">>This girl. . . She almost never wants to go home and spends as much time here as possible, I wonder what's up. . .<</talk>>\
Letting your thoughts wander, you can't help but imagine a few scenarios, like her parents never being around, or neglecting her, or maybe she's living with relatives.
It isn't long before your curiosity gets the best of you.
<<talk "player">>Hey,<</talk>>\
You begin, hesitating a bit before continuing.
<<talk "player">>I was wondering. . . Why aren't you heading home like the rest? Aren't your parents worried sick about you?<</talk>>\
There's an abrupt and awkward silence that follows your words, and the atmosphere abruptly shifts from calm to an unnerving tenseness. She stops her cleaning, her face scrunching up slightly, brows knitting together in a contemplative frown.
After a moment of quietness that stretches out, she finally looks up at you, her eyes holding a serious look that you didn't expect.
<<mook "Child" "female">>My dad. . .<</mook>>\
The takes a deep breath, then resumes speaking.
<<mook "Child" "female">>He doesn't come home all that often anymore.<</mook>>\
She confesses, her voice just above a whisper.
<<mook "Child" "female">>And my mom, she's. . . She's always bringing in new //dads//. It's not. . . It's just not comfortable at home anymore.<</mook>>\
[[Mention staying at Claire's place.|Submitted Claire Park Scene 3g]]
[[Offer sympathies.|Submitted Claire Park Scene 3h]]
[[Stay quiet.|Submitted Claire Park Scene 3i]]Feeling a deep sense of sympathy for the girl's predicament, you shake your head.
<<talk "player">>That's, terrible. No child should feel uncomfortable, I'm sure Claire wouldn't mind giving you a place to stay. Even if it's just for a few days here and there.<</talk>>\
You suggest to her, watching her eyes widen a touch at the proposition.
The idea seems to take a moment to fully register in her mind, her previously downtrodden eyes sparking with a glimmer of hope.
Seeking to steer the conversation away from the melancholy, you move onto lighter territory.
<<talk "player">>So, tell me about yourself. Any hobbies? Something you like? Any sports you're into?<</talk>>\
You question.
It works, as the corners of her mouth quirk up into a small smile, and the conversation takes a turn for the better, you find yourself invested in her answers, eager to learn more.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>Claire, we need to talk. It's about our young friend here.<</talk>>\
Claire's brows furrow slightly in confusion before she nods, and you share with Claire the predicament the girl is in and suggest that she might need a place to stay for a few days.
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Of course!<</talk>>\
She responds.
<<talk "claire">>I'd be happy to help, you're always welcome at my place!<</talk>>\
With that settled, Claire and the girl exchange a few words, the girl thanks Claire profusely.
<<talk "claire">>Alright, I'm gonna get this lil' tyke settled into my place, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, but she then suddenly runs up and tightly hugs you.
<<mook "Child" "female">>Thank you so much!<</mook>>\
<<talk "player">>It's no problem, Claire has my number so if there are any issues, don't hesitate to call me.<</talk>>\
You gently pat her head a few times before she lets go and the two head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>Feeling a deep sense of sympathy for the girl's predicament, you shake your head.
<<talk "player">>That's, terrible. No child should feel uncomfortable, I'm sure things will get better, you're strong and resilient.<</talk>>\
The tense atmosphere lightens somewhat, yet there is still some tension that remains as the two of you continue cleaning.
Seeking to steer the conversation away from the melancholy, you move onto lighter territory.
<<talk "player">>So, tell me about yourself. Any hobbies? Something you like? Any sports you're into?<</talk>>\
You question.
It works, as the corners of her mouth quirk up into a small smile, and the conversation takes a turn for the better, you find yourself invested in her answers, eager to learn more.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>>Not wanting to dig deeper, you decide to keep quiet.
The girl notices and goes silent, she continues cleaning up alongside you but there is now an awkward silence filling the air.
Eventually, having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>That was fun, thank you for letting me join.<</talk>>\
Claire stops for a moment and looks up at you.
<<talk "claire">>Yeah, cheers. You heading out now?<</talk>>\
She asks, continuing to clean up.
<<talk "player">>Yeah, it's getting late.<</talk>>\
There's a moment of silence before Claire speaks up.
<<talk "claire">>Alright, I'll see ya around lad.<</talk>>\
<<talk "player">>Good bye, Claire.<</talk>>\
You bid her good bye and walk away.
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 120 }>>
<<set $claire.affection += 5>>
<<set $claire.trust += 5>><<talk "player">>Oh, okay. Nah, sorry, I just remembered I've got something.<</talk>>\
You turn her offer down.
<<talk "claire">>Alright, yer loss! We'll be at the park if ya decide ye wanna join!<</talk>>\
Claire hangs up, you let out a sigh and put your phone away.
<<talk "thought">>Damnit. . .<</talk>>\
Having completed your respective tasks, you and the girl stroll over to where Claire has been working.
<<talk "player">>Claire!<</talk>>\
You call out, causing Claire to turn around.
<<talk "player">>We've finished back there, how about over here?<</talk>>\
The redhead takes a moment, her eyes flicking between you and the girl, before a wide grin spreads across her face.
<<talk "claire">>Good job!<</talk>>\
She responds.
<<talk "claire">>I'm all done over here as well<</talk>>\
The three of you take one last look around, ensuring nothing has been left behind.
<<talk "claire">>Alright, I'm gonna get this lil' tyke back home, we'll see you around, lad!<</talk>>\
Both Claire and the girl say goodbye, they then head off, leaving the park.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<set $claire.affection -= 5>>
<<set $claire.trust -= 5>><<talk "thought">>On second thought, she's probably busy right now.<</talk>>\
Letting out a sigh, you let go of your phone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>$claire.affection gte 700 and $claire.trust gte 600
Make the scene if the player selects the following branches; 5b, 5d, 5e, 5g, 5h, 5j, 5k, 5pYou continue down the path, and while walking along you spot a lone figure off in the distance.
Claire, with her fiery red hair unmistakable even from afar, is lying in the grass, her small frame sprawled out. Her arms are tucked behind her head, elbows pointed outward.
[[Approach Claire.|Submitted Claire Park Scene 5a]]
[[Continue walking.|Submitted Claire Park Scene 5b]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 1 }>>\You decide to approach. As you draw closer, the sound of your footsteps on the grass causes her to shift slightly, and one green eye lazily opens, peeking up at you from beneath her mess of red hair.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>.<</talk>>\
She greets you, her voice low and relaxed, more like a contented cat than the usual bundle of energy you're used to.
<<talk "claire">>Fancy seein' ye here. What brings ye to me little slice of heaven?<</talk>>\
You chuckle and stop just a few feet away from her.
<<talk "player">>I could ask you the same thing, Claire. Didn't expect to find you lounging around like this.<</talk>>\
With a dramatic roll of her eyes, she tilts her head just enough to face you more fully.
<<talk "claire">>Eh, even I gotta take a breather every once in a while. Ye wanna join, or ye just gonna stand there and gawk?<</talk>>\
[[Join her.|Submitted Claire Park Scene 5c]]
[[Tell her you're just here to chat for a few minutes.|Submitted Claire Park Scene 5d]]
[[Explain you just stopped by for a moment, then leave.|Submitted Claire Park Scene 5e]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 2 }>>\You nod and drop down beside her, settling into the grass with a content sigh. You lay back, folding your arms behind your head, mimicking her position as you stare up at the sky.
For a few minutes, neither of you break the silence, instead choosing to simply bask in the peace of the moment. Though you can't help but steal a glance at Claire every now and then.
After a while, you break the silence with small talk, the conversation light and easy as you talk about nothing in particular—the weather, a funny story you overheard, the randomness of everyday life. Claire responds with her usual sharp wit.
Eventually, though, the conversation fades, and a comfortable silence takes over again.
Time passes by, yet slowly but surely, a thought crosses your mind, one that you can't help but voice. You turn your head slightly, glancing over at Claire, who's still gazing up at the sky.
<<talk "player">>I'm surprised to see you laying here like this.<</talk>>\
Claire chuckles, though there's something a little forced about it at first, like she's still trying to keep up her usual tough exterior.
<<talk "claire">>Aye, well, even I gotta sit still now and then.<</talk>>\
The redhead shrugs her shoulders and continues.
<<talk "claire">>Can't be runnin' around all the time, eh? Gotta pretend I'm normal for at least a few hours.<</talk>>\
You roll your eyes playfully, shooting her a teasing look.
<<talk "player">>What, you have too much to drink last night? Finally had to give your liver a break, huh?<</talk>>\
There's a brief pause after you say it and a silence hangs in the air for just a beat too long. You expect her to come back with some sharp retort or sarcastic jab, but instead, she just stays quiet, her eyes still focused on the sky.
For a moment, you wonder if you've hit a nerve, but then, before you can dwell on it too long, Claire lifts her hand and playfully shoves your shoulder, a small huff of laughter escaping her lips.
<<talk "claire">>Shut up, ya cheeky bugger.<</talk>>\
The push isn't hard, but it's enough to make you shift in the grass, and her grin is back, more genuine now, though there's a slight edge to it.
You laugh, rubbing your shoulder in mock offense.
<<talk "player">>Alright, alright. Just checking.<</talk>>\
She shakes her head, her wild red hair tumbling across her face as she does and the young woman lets out a soft mutter.
<<talk "claire">>Feckin' eejit. . .<</talk>>\
[[Let your thoughts drift to Claire.|Submitted Claire Park Scene 5f]]
[[Simply enjoy the moment.|Submitted Claire Park Scene 5g]]
[[Get up and leave.|Submitted Claire Park Scene 5h]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\While lying there beside Claire, your thoughts begin to drift. It's hard not to think about her—her fiery personality, the way she seems to take up so much space even though she's small in stature, and the way she can turn a quiet moment into chaos with just a few words or a laugh.
Your mind starts to wander further, drifting toward her athletic, toned body. Then, almost without meaning to, your thoughts turn to her lips. You find yourself glancing at her, taking in the way her mouth curves when she grins—wide and full of life, but sometimes hiding something more.
[[Kiss Claire, and confess your feelings.|Submitted Claire Park Scene 5i]]
[[Leave things as they are.|Submitted Claire Park Scene 5j]]
[[Put a stop to your thoughts and get up.|Submitted Claire Park Scene 5k]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 2 }>>\As you lay beside Claire, your mind still drifting over the thought of her, you feel a sudden and overwhelming urge. The thought creeps in slowly at first, but it builds until it's impossible to ignore; You want to kiss her.
Before you can stop yourself, you sit up and shift your weight, moving closer until you're leaning over her. Your face is inches from hers, and you can feel your heart hammering in your chest.
Claire, sensing your movement, opens one eye. She doesn't flinch, doesn't move away—instead, she just stares at you, her green eyes sharp and challenging, like she's daring you to do something.
<<talk "claire">>What's up, <<print $claire.callsPlayer>>?<</talk>>\
Your heart skips a beat, but the pull is too strong now. Without saying a word, you lean down and press your lips against hers.
The moment feels surreal, almost like it's happening in slow motion. Claire doesn't resist—her lips are warm, soft, and surprisingly welcoming. For a few brief moments, the world around you fades away, and it's just the two of you.
When you finally pull away, your heart still racing, Claire doesn't react immediately. She just blinks up at you, her face a mixture of surprise and frustration, though not in a way that makes you think she's actually angry.
<<talk "claire">>Cheeky bastard. . .<</talk>>\
She murmurs, her voice low and edged with a mix of annoyance and something else. Then, louder and with a hint of frustration, she speaks up.
<<talk "claire">>I didn't think ye'd actually feckin' do it.<</talk>>\
You shrug, giving her a playful smile.
<<talk "player">>I couldn't help it. I love you.<</talk>>\
For a brief moment, something flashes in her eyes, but just as quickly as it appears, it's gone, replaced by a roll of her eyes.
<<talk "player">>Yeah, yeah. Ye probably say that to every walkin' gash ye meet.<</talk>>\
Her words are sharp, but her voice is softer than you expected, and there's a hint of a smile on her lips.
You shoot her an unimpressed look, your eyes meeting hers. Without saying a word, you lean down again, your lips finding hers once more.
Upon pulling away, Claire doesn't say anything at first. She just stares at you with both eyes fully open, her green eyes still sharp. Yet she doesn't push you away, doesn't crack a joke to deflect the moment. Instead, she just exhales softly, her lips twitching into a small, reluctant smile.
<<talk "claire">>Well, ya sure know how to make a mess of things, don't ye?<</talk>>\
Claire shifts around under you, her usually sharp and confident demeanor giving way to uncertainty. For a moment, she doesn't say anything. Her body tenses slightly, and then she does something completely unexpected—she turns her head to the side, avoiding your gaze, her fiery red hair falling to cover part of her face. You can see a faint blush creeping up her neck and over her cheeks, the redness stark against her pale skin.
You sit there, unsure of what to say but then, in a voice so low it almost doesn't reach you, Claire starts mumbling.
<<talk "claire">>Look, <<print $claire.callsPlayer>>. . .<</talk>>\
She begins, her words stilted, forced.
<<talk "claire">>I probably. . . I dunno. I probably have feelings for ye too.<</talk>>\
Exhaling, she says it quickly, like she's ripping off a band-aid, her words stumbling over one another.
Claire pauses, and you can see her jaw clench slightly as she stares at the grass in front of her, still refusing to look at you. Her hands, usually so animated and expressive, are now resting tensely in her lap, fingers twitching as if she doesn't quite know what to do with them.
There's a long, heavy silence as she tries to gather her thoughts.
Clearly frustrated with herself, she lets out a long breath but she forces herself to continue.
<<talk "claire">>I've. . . I've never been in a romantic relationship before. Never really. . . Thought about it, ye know? I'm not good with that kinda shite.<</talk>>\
She laughs, but it's a hollow sound, almost bitter.
<<talk "claire">>I mean, look at me—I'm a mess.<</talk>>\
Her hand moves to the back of her neck, rubbing it awkwardly and lifting her knees up.
<<talk "claire">>There's. . . There's a ton of problems with my head, <<print $claire.callsPlayer>>. I'm not like other people. I've got. . . Stuff, baggage, ye know? Stuff I don't talk about. Stuff that makes me, uh, difficult.<</talk>>\
You notice her gritting her teeth as she struggles to find the right words.
<<talk "claire">>I wouldn't be good for ye. I wouldn't be a good 'girlfriend.' I wouldn't know how.<</talk>>\
The young woman's voice trails off, and the awkward silence returns. She keeps her head turned away, her eyes fixed on something far off in the distance, as if she's afraid to look at you, afraid to see your reaction.
[[Reaffirm your feelings for her, kiss Claire again.|Submitted Claire Park Scene 5l]]
[[Shrug and tell her you're fine with just being friends.|Submitted Claire Park Scene 5m]]
[[Ask her to be Friends With Benefits instead.|Submitted Claire Park Scene 5n]]
[[Get angry and yell at her.|Submitted Claire Park Scene 5o]]
[[Get up and leave.|Submitted Claire Park Scene 5p]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 9 }>>\You mentally sigh, unsure of what to say. So you decide to let your actions speak for you; you gently cup her chin and turn her face towards you, and lean in again.
At first, she's still beneath you, as if surprised by the gesture, but then she relaxes into it, her lips softening as she kisses you back and the redhead closes her eyes.
When you finally pull back, Claire's eyes are still closed, her cheeks flushed. Her lips are slightly parted. But then, as if realizing what just happened, she lets out a soft, frustrated groan even as a small smile tugs at the corners of her mouth.
<<talk "claire">>Yer a real piece of work, ye know that?<</talk>>\
She mutters, though her tone lacks any real bite.
You can't help but grin, shrugging in response.
<<talk "player">>I couldn't help it, I meant what I said. I love you, Claire.<</talk>>\
Claire opens her eyes, rolling them dramatically but not without a trace of amusement.
<<talk "claire">>Aye, ye do, don't ye? Ye stubborn bastard. . .<</talk>>\
She shifts in the grass, sitting up slightly as she shakes her head. You move back to give her room.
<<talk "claire">>Ye know, <<print $claire.callsPlayer>>, I'm not easy. I'm a handful. But. . . I'll try, if ye're stupid enough to stick around.<</talk>>\
Letting out a sigh, you give her a reassuring smile.
<<talk "player">>Trust me, Claire. I'm not going anywhere.<</talk>>\
Claire gives you a long, searching look, and for once, she doesn't try to brush it off. Instead, she just nods.
Not wanting the awkwardness to linger between the two of you, you lean forward. Your lips find hers once more and you find yourself pushing her back down onto the soft grass. You feel her respond, the redheaded woman's hands find their way to your shoulders, gripping you lightly, and for a few blissful minutes, everything else disappears.
When you finally pull away, you open your eyes to find Claire staring at you with a mixture of amusement and mock irritation. Her green eyes flicker with that familiar fiery spark, but before you can say anything, she lets out a loud snort, shaking her head as though exasperated.
<<talk "claire">>Ye kissed me again, ye cheeky bastard.<</talk>>\
Her eyebrows raise in exaggerated disbelief, but you can see the smile tugging at her lips even as she tries to maintain the act.
<<talk "claire">>No more kisses for ye. Yer done. That's it.<</talk>>\
You can't help but chuckle at her response.
<<talk "player">>Aw, come on. That's unfair!<</talk>>\
Before you can say anything more, Claire punches you in the shoulder—not too hard, but with enough force to get her point across.
<<talk "claire">>Shut up, yer lucky I'm even lettin' ya kiss me in the first place.<</talk>>\
You rub your shoulder in mock protest, still grinning.
<<talk "player">>Alright, alright, I get it. No more kisses, //''for now''//.<</talk>>\
Claire rolls her eyes, letting out a huff, but her expression softens. She opens her mouth as if to say something else, but then she clears her throat, shifting slightly as if remembering the time or feeling the need to escape the intensity of the moment. She pushes herself up onto her elbows, looking away from you briefly before glancing back.
<<talk "claire">>Anyway, I've gotta get goin'. Things t'do, ye know.<</talk>>\
There's an awkward pause as she sits up fully, brushing the grass from her clothes.
<<talk "player">>Yeah, sure. I get it.<</talk>>\
Nodding, you sit back so she can stand up.
Claire pushes herself to her feet, brushing off her spats and stretches. She doesn't say anything for a moment, and for just a second, you think you see a hint of reluctance in her eyes. But then she straightens up, her hands on her hips, and shoots you a grin that's half mischief, half deflection.
<<talk "claire">>Don't think this means ye get t'kiss me every time ye see me, <<print $claire.callsPlayer>>!<</talk>>\
She pauses for effect, then continues.
<<talk "claire">>Ye're still not off the hook.<</talk>>\
You chuckle, pushing yourself up off the ground and dusting off your pants.
<<talk "player">>I'll try to behave.<</talk>>\
<<talk "claire">>Yeah, right. I'll see around, <<print $claire.callsPlayer">>.<</talk>>\
The young woman glances at you one last time, her expression softening again for just a brief second, and then she turns on her heel, already walking away.
You watch her go, unable to resist gazing at the sway of her hips with each step. Once Claire is out of sight, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 27 }>>\
<<set $claire.affection += 50>><<set $claire.trust += 50>>\
<<set $claire.addFlag('boyfriend')>><<run $claire.addFlag("parkScene5")>>\You take a moment, the disappointment settling in despite yourself. You'd wanted to believe that maybe, just maybe, there was a chance for something more between you. So you shrug, trying to hide the sting of rejection with a casual gesture.
<<talk "player">>That's alright, I'm fine with just being friends.<</talk>>\
For a brief moment, there's a flicker of something on Claire's face; disappointment, frustration, maybe even hurt. But it's gone as quickly as it appeared.
She scowls, her lips pressing into a thin line, as if your answer wasn't what she expected or wanted to hear. But true to her nature, she covers it up fast, replacing the scowl with a nonchalant expression, her eyes narrowing slightly as she gives a half-hearted shrug of her own.
<<talk "claire">>Yeah, sure. Friends. Sounds good.<</talk>>\
But even as she agrees, there's an edge to her words, a bitterness she can't quite hide. You can tell the idea of just being friends isn't sitting as well with her as she's trying to make it seem.
The two of you lie there for a bit longer, but the atmosphere has shifted, the easy calm from earlier replaced by an awkward tension that neither of you can shake.
You can feel Claire fidgeting beside you, her hands restless as she picks at the grass, her body language screaming that she's uncomfortable with the way things have gone.
Finally, Claire sits up, brushing off her spats with quick, jerky movements.
<<talk "claire">>Well, I should probably get goin'. Got. . . Things to do.<</talk>>\
She doesn't look at you as she speaks.
You sit up as well, nodding, though there's not much else to say.
<<talk "player">>Yeah, sure. I'll see you around, then.<</talk>>\
Claire gives you a quick, almost dismissive nod before standing up, she glances at you one last time, before she turns and walks away. You get up once she's gone, sighing to yourself.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\
<<set $claire.affection -= 25>><<set $claire.trust -= 25>>\
<<set $claire.addFlag('rejected')>><<run $claire.addFlag("parkScene5")>>\After a few minutes of silence, a thought crosses your mind, and though you hesitate for a second, you decide to speak.
<<talk "player">>Well, if you're not sure about a relationship. . . We could just keep things casual. You know, friends with benefits.<</talk>>\
As soon as the words leave your mouth, you can see the shift in Claire's expression. Her head turns slightly, just enough for you to catch the brief flash of disappointment in her eyes before she quickly masks it with a scowl. She looks away again, the tension in her body tightening as she clenches her fists in the grass. For a second, you wonder if you've just made a huge mistake.
Then, just as quickly, the scowl fades, replaced by a smirk. Claire lets out a short, sharp snort, as if trying to laugh it off, though there's a bitterness behind it.
<<talk "claire">>Fuck buddies, huh. . . Sure, why not.<</talk>>\
She remarks, her voice carrying a sarcastic edge.
<<talk "claire">>Ain't that what men usually want anyway?<</talk>>\
Claire attempts to sound nonchalant, but you can hear the undercurrent of frustration.
After what feels like an eternity, Claire finally sits up, her movements slow and lazy. She doesn't look at you as she brushes the grass off her clothes upon standing, her expression neutral.
<<talk "claire">>Well, this has been, fun, I'd //fool around// with ye right now. But I've got things t'do.<</talk>>\
You sit up too, watching her as she turns to leave.
Before she walks away, she glances back at you, her eyes briefly meeting yours.
<<talk "claire">>Catch ye later.<</talk>>\
She winks at you and without another word, she turns and walks off, her small frame quickly disappearing down the path.
You stand up once she's gone and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 6 }>>\
<<set $claire.affection -=50>><<set $claire.trust -= 50>>\
<<set $claire.addFlag('fuckbuddies')>><<run $claire.addFlag("parkScene5")>>\Hearing her talk like that sparks something inside you. Anger. Not at her, but at the idea that she believes these things about herself. The fact that she's standing there, listing reasons why she's not good enough, not worthy of something more. It makes your blood boil.
<<talk "player">>Claire, stop!<</talk>>\
You snap, your voice louder than you intended, and her head jerks slightly, her body flinching at the sudden intensity in your tone.
<<talk "player">>You're wrong.<</talk>>\
She blinks, startled by the force of your words, her eyes finally meeting yours.
<<talk "player">>You think you've got problems? So what? Everyone's got problems, Claire. You think you're not good enough for something real? That's bullshit.<</talk>>\
Claire opens her mouth, probably to throw up some kind of defense, but you don't let her.
<<talk "player">>I love you, Claire, I don't care about what you think is wrong with you. I don't care that you've never been in a relationship before. None of that matters to me. I know who you are. I know the real you, and I wouldn't be here, saying this, if I didn't believe in you.<</talk>>\
The young woman stares at you, her expression a mixture of shock and a hint of annoyance. Thankfully though, you can see the cracks forming in her defenses, the way she's struggling to process what you're saying.
<<talk "player">>You say you wouldn't be a good girlfriend?<</talk>>\
You shake your head, your frustration softening somewhat.
<<talk "player">>That's not your decision to make, Claire. It's mine. And I'm telling you right now, you're more than good enough for me.<</talk>>\
There's a long silence after you finish speaking, the words hanging between you like a fragile thread. Claire looks away, her face partially obscured by her hair again, but you can see her shoulders trembling ever so slightly. She bites her lip, her brow furrowed as if she's fighting an internal battle.
Finally, she lets out a shaky breath and mutters to herself.
<<talk "claire">>Ye're a damn idiot, <<print $claire.callsPlayer>>. Ye know that?<</talk>>\
But her voice is softer now, lacking the sharpness of before. She shifts slightly, glancing back up at you, and there's a faint smile tugging at the corner of her lips, though her eyes are still clouded with uncertainty.
<<talk "player">>Maybe, but I'm an idiot who loves you.<</talk>>\
She rolls her eyes dramatically, trying to regain some of her usual bravado, but the effort feels half-hearted.
<<talk "claire">>Ah, feck off.<</talk>>\
The redhead woman mutters, though there's no real bite in her words.
<<talk "claire">>Guess I'll have to put up with ye, then.<</talk>>\
[[Continue.|Submitted Claire Park Scene 5l]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 8 }>>\You sit there for a moment, processing her words.
The silence stretches on, and you find yourself letting out a quiet sigh, unable to find something to say. Instead, you slowly get to your feet, brushing the grass from your pants. Claire doesn't move; she just stays there, her body tense, her hands still fidgeting with the grass.
You stand there for a moment longer, staring down at her before walking away.
<<talk "claire">>Cunt. . .<</talk>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection -= 50>><<set $claire.trust -= 50>>\You let your thoughts linger on Claire for a while, but you stop them from going too far and simply enjoy your time with her.
Regardless of your best attempts, you find yourself thinking of Claire; her body is petite but honed, her athletic and toned frame is built not just for show but for action.
You glance at her again, your eyes catching on her face—the freckles scattered across her cheeks, the sharpness of her green eyes, and the fullness of her lips.
But you keep all of this to yourself, staying silent, letting the thoughts swirl in your head as you lie there beside her.
Time passes by quickly, and eventually, though, you feel her shift beside you. You turn your head just in time to see her sit up, brushing a few stray blades of grass from her clothes.
<<talk "claire">>Ah, well. Time for me t'get movin'. Can't be sittin' around like this forever, eh? The world won't take care of itself.<</talk>>\
You nod, getting up and watching as she stretches her arms out over her head. Her baggy sweater rides up, exposing a hint of her toned stomach briefly.
<<talk "player">>Gotta keep busy, right?<</talk>>\
<<talk "claire">>Aye. Too much quiet drives me mad, ye know?<</talk>>\
There's a pause, just a heartbeat of hesitation, before she gets to her feet.
<<talk "claire">>I'll catch ye later, <<print $claire.callsPlayer">><</talk>>\
Once she's gone, you take a moment to stretch.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\As your thoughts begin to drift toward something more, you catch yourself. A sharp tug of realization pulls you back, and you mentally put the brakes on before those thoughts can spiral any further.
You close your eyes for a brief second, shaking your head slightly to clear it.
Taking a deep breath, you shift on the grass, pushing yourself up slowly. Claire, still lying beside you with her arms lazily tucked behind her head, doesn't notice at first.
You glance at her one more time before speaking up.
<<talk "player">>I should get going.<</talk>>\
Claire opens an eye and looks to you, and raises an eyebrow, a playful smirk tugging at her lips.
<<talk "claire">>Aye? Leavin' me here all on me own?<</talk>>\
You chuckle, standing up fully and brushing off the bits of grass from yourself.
<<talk "player">>Yeah, well, I'm sure you'll survive.<</talk>>\
<<talk "claire">>Feck off, then. I'll just enjoy me peace and quiet without ye.<</talk>>\
The young woman gives you a wink and playfully sticks her tongue out.
<<talk "player">>Alright, see you later.<</talk>>\
Without waiting for a response, you turn and walk away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\Beside you, Claire remains still, her breathing slow and even while you continue laying back.
After what feels like an hour, Claire shifts beside you. At first, it's just a small movement, but then she pushes herself up to a sitting position, brushing bits of grass from her clothes as she does.
She stretches her arms overhead, letting out a small groan as her muscles flex, then glances over at you.
<<talk "claire">>Well, <<print $claire.callsPlayer>>, as nice as this lil' rest has been, I gotta go.<</talk>>\
<<talk "player">>Alright, Claire. I'll see you later.<</talk>>\
Claire gets up and gives a quick wave. She then turns and walks away. You let out a sigh and stand up once she's gone.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\After a while, you let out a casual yawn and stretch your arms up over your head as you feel the tension leave your body.
<<talk "claire">>Looks like ye're ready for a nap yerself.<</talk>>\
Comments Claire, glancing at you with a teasing smirk.
You chuckle, shaking your head.
<<talk "player">>Yeah, I suppose I should head out.<</talk>>\
As you prepare to leave, you glance down at her one last time.
<<talk "player">>Take care of yourself, Claire.<</talk>>\
She waves you off with a lazy flick of her hand, not even bothering to open her eyes.
<<talk "claire">>Aye, I will. Don't ye go worryin' yer pretty little head about me.<</talk>>\
<<talk "player">>Alright, see you around.<</talk>>\
You turn and walk away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 4 }>>\
<<set $claire.affection += 10>><<set $claire.trust += 10>>\You chuckle, shaking your head.
<<talk "player">>I think I'll pass on the laying down. Just stopped by to chat for a few minutes.<</talk>>\
She raises an eyebrow, her smirk turning into a full grin, but there's a playful glint in her green eyes.
<<talk "claire">>Suit yerself, ye big eejit. Missin' out on all this free relaxation, though. Yer loss.<</talk>>\
With a shrug, Claire continues staring up at the sky as if the conversation is already over. You settle for standing nearby.
The two of you slip into easy small talk, Claire talks about a dog she saw earlier that almost knocked over a jogger, the kind of story that has her chuckling halfway through the telling. You throw in some banter, asking if she jumped in to help the jogger or if she just watched the chaos unfold, to which she laughs louder.
You continue chatting with Claire for a while, but eventually you decide to move on.
<<talk "player">>Well, I should get going. Got a few things to take care of.<</talk>>\
Claire doesn't move right away. She lets out a long, exaggerated sigh before speaking.
<<talk "claire">>Ah, sure ye do, Mr. Busy. Don't let those big, important errands ruin yer day, <<print $claire.callsPlayer>>. Try an' relax a bit, eh?<</talk>>\
<<talk "player">>I'll try. You take care of yourself, Claire.<</talk>>\
She flashes you a grin.
<<talk "claire">>Ye know I will. See ye around, then.<</talk>>\
You take one last glance at Claire before walking away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You shake your head gently, offering her a small smile.
<<talk "player">>Nah, not today. I just came by to check on you.<</talk>>\
Claire raises an eyebrow, her smirk widening.
<<talk "claire">>Checkin' on me, are ye? What, do I look like I need a babysitter, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>You? Definitely not. But still, I figured it wouldn't hurt to see how you're doing.<</talk>>\
She lets out a sigh, and stretches her arms out wide on the grass.
<<talk "claire">>Oh, I'm doin' just fine, thank ye very much. Just takin' in the sun, watchin' the clouds, ye know. . . The usual.<</talk>>\
The young woman glances up at the sky, squinting at a passing cloud as if she's studying it.
<<talk "claire">>Reckon that one looks like a sheep.<</talk>>\
<<talk "player">>Take care, Claire.<</talk>>\
As you turn to leave, she calls after you.
<<talk "claire">>Don't get lost, eh? Wouldn't want ye wanderin' around without a clue. I'm not comin' to rescue yer sorry arse.<</talk>>\
You glance back with a grin, waving her words off before continuing on your way.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You stand there for a minute, debating whether to go over to her. But after a moment, you shrug to yourself and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\-if $claire.hasFlag('girlfriend')You find yourself walking through the park when you spot a familiar figure standing near a pond; Claire.
She's alone, her fiery red hair catching the light as she tosses small stones across the water's surface, each one skipping several times before sinking.
[[Approach Claire.|Submitted Claire Park Scene 6a]]
[[Watch her for a moment.|Submitted Claire Park Scene 6b]]
[[Continue walking.|Submitted Claire Park Scene 6c]]You decide to approach Claire, and when you're just a few feet away, you greet her.
<<talk "player">>Hey, Claire.<</talk>>\
At the sound of your voice, Claire tenses up visibly, her shoulders stiffening for a brief second before she turns around to face you. But it's not her usual playful smirk or casual grin that greets you. Instead, she's wearing the most unnatural, forced smile you've ever seen. Her lips are pulled tight, and there's a weird stiffness in her posture.
<<talk "claire">>Hey. . . //Babe//.<</talk>>\
The combination of her stiff body language, the forced smile, and the overly sweet //babe// completely catches you off guard. You can't help but burst into laughter.
Claire's face twists in frustration as she groans loudly, clearly annoyed at your reaction.
<<talk "claire">>Ah, for feck's sake, <<print $claire.callsPlayer>>!<</talk>>\
She shouts, stomping her foot in mock anger.
<<talk "claire">>It's not funny!<</talk>>\
You manage to calm down enough to ask her what's wrong.
<<talk "player">>Alright, alright, what's wrong, Claire?<</talk>>\
The fiery redhead snorts, crossing her arms over her chest and scrunches her face up in frustration.
<<talk "claire">>I dunno what I'm s'posed to do! Or how I'm s'posed to act! I don't know how this whole 'relationship' shite works, okay? The whole boyfriend and girlfriend thing. . . It's weird!<</talk>>\
The admission takes you by surprise, and for a moment, you simply stand there unsure of what to say.
[[Reassure her.|Submitted Claire Park Scene 6d]]
[[Tease her.|Submitted Claire Park Scene 6e]]
[[Break up with her.|Submitted Claire Park Scene 6f]]You let out a sigh.
<<talk "player">>Claire, you don't need to force yourself to act any differently. Just be yourself.<</talk>>\
Claire's frustration doesn't quite fade, though. She narrows her eyes at you, clearly still irritated.
<<talk "claire">>What's the point of bein' in a relationship, then? If we're just gonna act like we always do, what's the difference between us bein' //boyfriend and girlfriend// and just bein' regular friends, huh?<</talk>>\
You let out another sigh, this one a bit heavier.
<<talk "thought">>She wasn't kidding, It's clear how inexperienced she is with this sort of thing, with how much she's overthinking it. . .<</talk>>\
Before you can respond, she shoots you a sharp look, as if daring you to give her some kind of cliché answer. But instead, you simply grin, a mischievous spark in your eyes.
<<talk "player">>Well.<</talk>>\
You begin, stepping even closer until you're standing right in front of her.
<<talk "player">>There is one major difference between regular friends and people in a relationship.<</talk>>\
Claire raises an eyebrow, clearly skeptical.
<<talk "claire">>Oh yeah? And what's that?<</talk>>\
Without a word, you wrap your arms around her waist, pulling her against you. She lets out a surprised gasp, her body stiffening for a moment. Before she has a chance to protest, you lean in and press your lips to hers, kissing her deeply.
The warmth of the kiss catches her off guard, but after a second, you feel her relax into it, her hands coming up to grip the front of your shirt as she responds.
For a few moments, nothing else exists. The sounds of the park fade away, the breeze, the pond, everything—it's just you and Claire. Her grip on your shirt tightens, pulling you closer.
When you finally pull away, breathless, Claire doesn't immediately say anything. She just stares up at you, her green eyes narrowed. Her lips are slightly parted, still glistening from the kiss, and for a second, you wonder if she's going to shove you away.
But then, she snorts, her lips curving into a small, amused smirk.
<<talk "claire">>Ye know what? This might not be so bad after all.<</talk>>\
Suddenly Claire's grip on your shirt tightens even more, and with surprising force, she yanks you back down toward her. The kiss that follows is rougher, more passionate, her lips press against yours with an intensity that leaves you dizzy.
She finally pulls away after a few minutes and you're left breathless, your heart racing as you try to catch your breath. Claire steps back, a wide, triumphant grin on her face.
<<talk "claire">>Alright, ye fecker. That's enough kisses for ya.<</talk>>\
You open your mouth to speak but Claire interrupts.
<<talk "claire">>So, ye wanna skip rocks for a bit?<</talk>>\
[[Agree but make a bet.|Submitted Claire Park Scene 6g]]
[[Agree to skip stones.|Submitted Claire Park Scene 6h]]
[[Decline her offer.|Submitted Claire Park Scene 6i]]You nod at her suggestion when an idea pops into your head, and you can't resist adding a little twist to the game.
<<talk "player">>Alright, I'm in.<</talk>>\
Bending down to pick up a small, flat stone from the edge of the pond, you pause before continuing.
<<talk "player">>But let's make it interesting; whoever skips the most with their rock, gets a kiss.<</talk>>\
Claire immediately lets out an exasperated groan, rolling her eyes as she picks up a stone of her own.
<<talk "claire">>Ye cheeky bastard, doesn't matter who wins, ye're the one that gets what ye want either way.<</talk>>\
<<talk "player">>Maybe, but it's a fair game, right? You could win. Or are you too scared?<</talk>>\
The young woman shakes her head, but you can see a fire in her eyes.
<<talk "claire">>Aye, I know you're just saying that to rile me up. But damn ya, it's working.<</talk>>\
With that, she steps up to the edge of the pond, eyeing the surface of the water with focus. You watch as she grips the stone in her hand, sizing up the distance.
<<if $player.fitness gte 60>>\
She flicks her wrist with practiced precision, sending the stone skimming across the water. It hops once, twice, three times before sinking beneath the surface with a soft plop.
<<talk "claire">>Three skips, top that.<</talk>>\
<<talk "player">>Not bad, but I think I can do better.<</talk>>\
Taking a deep breath, you step up to the edge of the pond, narrowing your focus. You send the stone flying across the water. It skips once, twice, then a third and fourth time before finally sinking beneath the surface.
<<talk "player">>Four skips, looks like I win.<</talk>>\
Claire huffs, rolling her eyes.
<<talk "claire">>Of course ye do. Bloody figures. Ye always have the feckin' luck.<</talk>>\
You chuckle, stepping closer to her as she tosses another rock into the pond without even trying to skip it this time, watching it sink lazily beneath the surface.
<<talk "player">>Well, a deal's a deal.<</talk>>\
She tilts her head up to meet your eyes, her green eyes sparkling with mischief.
<<talk "claire">>Fine. But don't get used to it, ye hear?<</talk>>\
Reaching up to cup the back of your neck, she stands on the tips of her toes and pulls you down toward her. Her lips meet yours in a soft, lingering kiss, one that takes you by surprise with its tenderness.
When she pulls away, she doesn't immediately let go, her fingers still resting at the nape of your neck. Claire looks at you for a long moment, her face close to yours, her breath warm against your skin.
<<talk "claire">>Ye got yer kiss, now stop grinnin' like an idiot.<</talk>>\
You laugh, unable to help yourself.
<<talk "player">>Can't help it, it's hard not to grin when you're around.<</talk>>\
Letting out a soft snort, Claire shakes her head.
<<talk "claire">>Ye're impossible, <<print $claire.callsPlayer>>.<</talk>>\
She steps back slightly, folding her arms across her chest again.
After a moment, she sighs and her gaze turns back to the pond.
<<talk "claire">>Right. Enough of this sappy shite. Let's skip some more rocks, yeah? Maybe I'll actually beat ye this time.<</talk>>\
You smile, bending down to pick up another stone at the same time she does.
<<talk "player">>Sure, but you've got to admit, even if you lose, it's not such a bad deal.<</talk>>\
Claire smirks, tossing a rock in her hand as she eyes you out of the corner of her eye. The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<<elseif $player.fitness lte 59>>\
She's the first to throw, her arm snapping forward with surprising precision. The stone skips across the surface of the water with effortless grace, bouncing five times before sinking into the pond with a soft plop.
<<talk "claire">>Five skips, top that, lover boy.<</talk>>\
With a flick of your wrist, you send the rock skipping across the water. It skips three times before dipping under the surface.
<<talk "thought">>Damn. Not bad, but nowhere near Claire's five skips. . .<</talk>>\
She smirks, her arms crossing over her chest as she watches your stone disappear beneath the water.
<<talk "claire">>Three skips? Yer gonna have to do better than that if ye want that kiss.<</talk>>\
<<talk "player">>We'll see. I'm just getting warmed up.<</talk>>\
Undeterred, you shrug but, much to your chagrin, the next few rounds don't go much better. Almost each of her throws manage four or five skips, while yours hover around three or four.
The competitive banter continues, each of you poking fun at the other with every throw, but it's clear early on that Claire's winning this one.
As you near the final round, you feel a familiar sense of defeat creeping in, though you're not too bothered.
When Claire lines up her final throw, she glances over at you with a mischievous grin, clearly reveling in her impending victory. She launches the stone with perfect form, and it skips six times across the water.
<<talk "claire">>Six skips!<</talk>>\
Placing her hands on her hips, she announces triumphantly.
<<talk "claire">>Beat that, <<print $claire.callsPlayer>>. Go on, I dare ye.<</talk>>\
You stare at the pond, shaking your head in fake disbelief.
<<talk "player">>Alright, alright, you win. Looks like that kiss is yours.<</talk>>\
Claire smirks, raising an eyebrow in amusement as she steps closer to you.
<<talk "claire">>Told ya, ye never stood a chance.<</talk>>\
Fully expecting her to brush off the kiss part, you let out a sigh. But much to your surprise, Claire steps close. Her green eyes glint with mischief as she looks up at you, her lips curving into a slow, teasing smile.
<<talk "claire">>Well, since I won fair and square. . .<</talk>>\
Before you can respond, Claire reaches up, grabbing the front of your shirt and pulls you down toward her. There's no hesitation this time. She presses her lips to yours in a rough, passionate kiss, her grip on your shirt tightening as if to make sure you're not going anywhere.
When she finally pulls away, you're left a little dizzy, your heart racing as you try to catch your breath. Claire steps back, watching your reaction.
<<talk "claire">>So, how'd I do?<</talk>>\
<<talk "player">>You definitely know how to make a victory sweet.<</talk>>\
Claire snorts, crossing her arms over her chest with a smug grin.
<<talk "claire">>Damn right I do, now let's skip some more rocks.<</talk>>\
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<</if>>\
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
She hesitates for a moment but then suddenly presses her lips to yours. She pulls away after a moment and walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You nod in agreement.
<<talk "player">>Alright, let's see what you've got.<</talk>>\
Claire smirks and immediately bends down to grab a flat, smooth rock from the grass near her feet. She eyes it critically, turning it over in her hand.
She steps closer to the water, cocks her arm back, and with a swift flick of her wrist, she sends the rock skimming across the surface. It skips once, twice, three times before finally sinking with a satisfying plop into the calm water.
<<talk "claire">>Ha. Beat that, <<print $claire.callsPlayer>>!<</talk>>\
<<if $player.fitness gte 60>>\
<<talk "player">>That was alright.<</talk>>\
You respond, teasing as you scan the ground for the perfect skipping stone. You find one that looks just right. Giving it a quick glance, you step forward to the edge of the water.
Taking a deep breath, you send the stone sailing low across the pond, your eyes track its path. One skip. Two skips. Three, four and then, to your delight, it skips a fifth time before finally sinking beneath the surface with a soft splash.
Claire's eyes widen slightly, her jaw dropping in exaggerated disbelief. She scoffs, pushing a hand through her wild red hair as she gives you an incredulous look.
<<talk "claire">>Oh, come on!<</talk>>\
She exclaims, throwing her arms up in the air.
<<talk "claire">>Five skips? Ye've gotta be pullin' my leg, <<print $claire.callsPlayer>>. No way ye did that on yer first try!<</talk>>\
You can't help the grin that spreads across your face as you give her a small, mocking bow.
<<talk "player">>What can I say? I've been practicing.<</talk>>\
The redhead glares at you, though the fire in her eyes is playful, not angry. She bends down to grab another rock.
<<talk "claire">>Alright, alright, let's see if ye can do it again. One-time fluke, I'm bettin'.<</talk>>\
She whips the stone across the water, but it only skips twice before sinking.
You reach down, grab another rock, and look over at Claire, her eyes watch you carefully. You give her a wink, and with another flick of your wrist, you send the rock skimming across the pond.
This time, it skips six times.
The moment the sixth skip hits the water, Claire lets out an exaggerated groan and throws her hands up.
<<talk "claire">>Ah, for feck's sake! Ye're killin' me, <<print $claire.callsPlayer>>! What are ye, some kind of stone-skippin' prodigy?<</talk>>\
<<talk "player">>I guess I just have hidden talents. Maybe you should stick to fighting drunks in bars instead.<</talk>>\
Claire narrows her eyes at you, though her lips twitch into a smile she can't quite suppress.
<<talk "claire">>Ye better watch it, or I'll be skippin' ye across the pond next.<</talk>>\
The both of you settle into a comfortable rhythm after that, skipping rocks in turn, trading barbs and jokes as time passes. Every time you get a better skip, Claire throws her head back and groans, but you can tell she's enjoying herself despite the banter.
After a while, though, it becomes clear that you've won this little competition. Claire's last few throws haven't been able to beat your six skips, and she's finally run out of rocks that meet her high standards.
<<talk "claire">>Alright, alright. I'll give it to ye, <<print $claire.callsPlayer>>. Ye've got the better arm today. But don't think ye're gettin' away with that for long.<</talk>>\
Brushing some dust off your hands, you look at her with a smirk.
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<<elseif $player.fitness lte 59>>\
You weigh the stone in your hand for a moment, feeling its smooth, rounded edges, and then, with a flick of your wrist, you send it skimming across the pond. It skips once, twice—almost a third time—but sinks just before it can make that final leap.
Claire snorts, clearly enjoying your near miss.
<<talk "claire">>Not bad, but not good enough.<</talk>>\
She nudges you with her elbow as she bends down to grab another rock.
<<talk "claire">>Ye gotta put yer back into it, <<print $claire.callsPlayer>>.<</talk>>\
You roll your eyes and bend down to select another stone.
Her rocks skip across the water with ease, each throw more controlled and precise than the last. While you manage a few good throws yourself, Claire's stones seem to dance over the water, skipping four, five, sometimes even six times before finally sinking.
At one point, you throw a rock that skips just once before sinking, and Claire bursts into laughter, doubling over as if she's genuinely amused by your misfortune.
<<talk "player">>Oh, come on!<</talk>>\
You groan, unable to keep a straight face as you watch her laugh at your expense.
<<talk "claire">>Yer hopeless! How'd ye ever make it this far in life without knowin' how t'skip a proper stone?<</talk>>\
Claire steps up again, her grin wide as she winds up for what you can tell is going to be her winning throw. She takes a deep breath, her green eyes narrowing with focus, and then she tosses the stone. It skips across the water, once, twice, three times—four, five, six—and seven before finally sinking with a soft splash far out on the pond.
<<talk "claire">>Seven skips!<</talk>>\
She shouts, throwing her arms up in victory.
<<talk "claire">>That's gotta be a record!<</talk>>
You shake your head, chuckling as you watch her practically bounce with excitement.
<<talk "player">>Damn, you win. I concede.<</talk>>\
<<talk "claire">>Ye should've known better than to challenge me, <<print $claire.callsPlayer>>. I'm unbeatable.<</talk>>\
Rolling your eyes playfully, you respond with a teasing remark.
<<talk "player">>Yes, you are the champion of rock-skipping.<</talk>>\
The young woman turns to you, her hands on her hips, her grin still wide and full of mischief.
<<talk "claire">>Don't think this lets ye off the hook for the kissin' from before.<</talk>>\
You raise an eyebrow, stepping closer to her, your smile matching hers.
<<talk "player">>Oh? And here I thought you enjoyed it.<</talk>>\
Her cheeks flush slightly, but she snorts in response.
<<talk "claire">>Don't push yer luck, <<print $claire.callsPlayer>>.<</talk>>\
The two of you stand there for a moment, silence filling the air until Claire raises her arms above her head and stretches. You can't help but notice a hint of her toned stomach briefly being exposed.
<<talk "claire">>Alright, ye wanna go again?<</talk>>\
You nod, unable to resist.
<<talk "player">>Sure, but don't expect to win every time.<</talk>>\
The two of you continue skipping rocks for a while. Eventually, Claire excuses herself.
<</if>>\
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
She hesitates for a moment but then suddenly presses her lips to yours. She pulls away after a moment and walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 60 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You shake your head.
<<talk "player">>Nah, not today, I think I'm good.<</talk>>\
Claire glances over at you, her sharp green eyes studying you for a moment. For a split second, there's a flicker of something in her gaze, but it's gone as quickly as it appeared. She lets out a small huff and shrugs.
<<talk "claire">>Fair enough.<</talk>>\
The fiery redhead gives the rock in her hand a halfhearted toss, watching it skip once before sinking into the water with a quiet plop. She then runs a hand through her messy red hair.
<<talk "claire">>Well, I guess I'd better get goin'. Got stuff t'do, people t'see. Ye know how it is.<</talk>>\
For a moment, she stands there, almost as if she's expecting you to stop her, to say something that will keep her here, but you don't.
<<talk "claire">>See ye around, <<print $claire.callsPlayer>>.<</talk>>\
She turns on her heel, her steps slow at first, as if reluctant to leave. Then, with a quick shake of her head, she regains her usual stride.
You watch her for a moment, your eyes following her small figure until she disappears beyond the trees.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\You raise an eyebrow, intrigued.
<<talk "player">>Wait, wait. Are you seriously trying to act all. . . Girlfriend-y? Is that what this is?<</talk>>\
Claire scowls at you, but you can see the way her shoulders sag slightly, as if she's letting go of whatever performance she was trying to put on.
<<talk "claire">>Yeah, well. . . Kinda.<</talk>>\
She mutters, rubbing the back of her neck in an awkward gesture.
<<talk "claire">>I dunno what the hell I'm doin', alright? I'm not like those other girls who can just. . . Be all cute and perfect and shite. I feel like an idiot.<</talk>>\
You can't help but laugh again, earning a half-hearted glare from the fiery redhead.
<<talk "player">>Claire, you don't need to do that. You don't have to pretend to be someone you're not. I like you the way you are.<</talk>>\
The young woman snorts, rolling her eyes.
<<talk "claire">>Yeah, yeah, ye say that now, but how long till ye get sick of me? I mean, look at me. I can't even say somethin' simple like //babe// without wantin' to vomit.<</talk>>\
With a teasing grin, you decide to take full advantage of the situation and tease her.
<<talk "player">>Oh, I don't know. I thought it was pretty cute. I mean, //Hey, babe//. . .<</talk>>\
You lower your voice in an exaggerated, teasing tone, mimicking her earlier attempt.
<<talk "player">>That was smooth.<</talk>>\
Claire's face immediately turns a deeper shade of red, and she punches you lightly in the shoulder, her frustration more playful than serious.
<<talk "claire">>Shut up, <<print $claire.callsPlayer>>! I'm serious! I'm tryin' here!<</talk>>\
Rubbing your shoulder where she hit you, you chuckle.
<<talk "player">>Woah, okay, okay. I'll stop. But seriously, Claire, you don't have to try so hard. Just. . . Be yourself. That's all I want.<</talk>>\
She narrows her eyes at you, clearly still a little flustered.
<<talk "claire">>Yeah, well. . . I'm a feckin' disaster, ye know that, right? I'm no good at this kind of stuff.<</talk>>\
You shrug, giving her a playful smile.
<<talk "player">>Yeah, I know. But I kind of like that about you.<</talk>>\
Claire huffs, kicking another pebble into the pond and watching it sink with a quiet splash.
<<talk "claire">>Yer a feckin' sap, <<print $claire.callsPlayer>>. A right softie.<</talk>>\
<<talk "player">>Come on, you know you love it.<</talk>>\
Shaking her head, Claire snorts once more but doesn't denying it.
<<talk "claire">>Shut up.<</talk>>\
Letting out a sigh, she turns to face the pond again, picking up another small stone and tossing it across the water. It skips twice before sinking, and she watches it go with a thoughtful expression.
For a moment, the two of you stand there in comfortable silence, watching the ripples spread across the surface of the pond. Eventually, Claire runs a hand through her messy red hair.
<<talk "claire">>I'm serious, though, <<print $claire.callsPlayer>>. I don't know how to do this. . . Whatever this is between us. I feel like I'm just gonna screw it up.<</talk>>\
You step closer, your tone gentle but firm.
<<talk "player">>You're not going to screw it up. But, even if you do, I'll still love you.<</talk>>\
Claire lets out a bark of laughter, shaking her head again.
<<talk "claire">>Feckin' hell, ya cheeky bugger. Ye better be careful, or I might actually start likin' this relationship shite.<</talk>>\
With a grin, you reach out to ruffle her hair playfully.
<<talk "player">>You already do. Admit it.<</talk>>\
She swats your hand away, muttering under her breath.
<<talk "claire">>This has been fun, but I gotta go. I'll see ya around, <<print $claire.callsPlayer>>.<</talk>>\
<<talk "player">>Yeah, see you around. Take care, Claire.<</talk>>\
The two of you share a quick goodbye and Claire walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 40 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Taking a deep breath, you realize that maybe this relationship won't work out in the end, especially if she's this insistent on pushing you away.
<<talk "player">>Claire.<</talk>>\
She glances up at you, still scowling but listening.
<<talk "player">>Maybe this isn't working out. If it's making you feel like this, maybe it's better if we just, end it here.<</talk>>\
There's a beat of silence, and Claire's scowl deepens. For a moment, you're not sure how she's going to react. Then, without warning, she punches you—hard—right in the stomach.
<<talk "claire">>Ye feckin' eejit!<</talk>>\
The punch isn't playful like her usual jabs; it has real weight behind it, and you double over slightly, gasping at the sudden hit.
<<talk "claire">>Ye're just gonna end it? Like that?!<</talk>>\
Still hunched over, you manage to cough out a response.
<<talk "player">>Well. . . I didn't, think you. . . Wanted—<</talk>>\
Claire doesn't let you finish.
<<talk "claire">>Ye daft bastard, just because I dunno what I'm doin' doesn't mean I want ye to just walk away!<</talk>>\
The redheaded woman turns on her heel, her fists clenched at her sides, and storms off before you can even get another word in.
You take a deep breath and rub the area she punched, massaging the pain away before moving on.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 10>><<set $claire.trust -= 10>>\
<<set $claire.addFlag('rejected')>>\You stop walking, and decide to watch her for a moment.
Claire is completely absorbed in her task, her body still except for the gentle motion of her arm as she tosses another rock across the water.
The stone skips once, twice, before sinking with a soft plunk. She barely reacts, just picks up another stone from the small pile at her feet and repeats the motion.
For a few minutes, you watch but then decide to continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\You watch her for a moment, the quiet concentration on her movements strikingly different from her usual boisterous energy.
With a quiet sigh, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You're walking down a street when up ahead, a flash of red catches your eye, unmistakable even from a distance; Claire.
She's a good distance away, her small frame standing out as she weaves through the crowd, her wild red hair bouncing slightly with each step.
[[Call out to Claire.|Submitted Claire Street Scene 1a]]
[[Leave her be.|Submitted Claire Street Scene 1b]]Before you can call out to her, something changes. Claire's step slows for a moment and her head turns as if she's spotted someone in the crowd. You notice her posture shifts, the usual casual slouch straightening into something more deliberate.
The young woman's expression lights up with recognition upon gazing at someone in the crowd.
You watch as she pushes through the throng of people.
<<talk "claire">>Oi! Hey! Thought that was ye, been a while!<</talk>>\
She calls out, her thick Isle accent unmistakable and her grin is wide as she steps toward a man who's walking just a few feet ahead of her.
For a split second, the man stops, turning slightly to face her. He's tall, dressed sharply in a dark suit, with an air of cold professionalism about him. His expression is one of brief confusion, as if trying to place who she is. Claire, never one to shy away, steps closer, clearly expecting a friendly greeting.
But the man's face hardens, his brow knits together as he looks at her with a mixture of dismissal and irritation. He shakes his head curtly.
<<mook "Stranger" "male">>You're mistaken young lady. I don't know you.<</mook>>\
Claire's wide grin falters and she drops her hand slowly to her side. For a heartbeat, she looks frozen, the shock in her eyes clear as she tries to process the rejection. You can see the confusion written across her face, followed quickly by frustration, then a flicker of something deeper that she quickly tries to mask.
The man doesn't wait for a response. He turns on his heel, brushing past her and disappearing into the crowd.
[[Check on her.|Submitted Claire Street Scene 1c]]
[[Ignore it and walk away.|Submitted Claire Street Scene 1b]]Without thinking, you start walking toward her.
<<talk "player">>Claire?<</talk>>\
At the sound of your voice, her head snaps around.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
<<talk "claire">>Ah, <<print $claire.callsPlayer>>, didn't see ye there!<</talk>>\
She responds to you, but notices the look you're giving her and waves a hand dismissively as if what just happened didn't sting as much as it clearly did.
<<talk "claire">>Don't mind that, just some feckin' idiot. Must've thought I was someone else.<</talk>>\
Her words come out fast, too fast.
<<talk "claire">>Anyway, what brings ye out here, eh? Didn't expect to see yer ugly mug today.<</talk>>\
The young woman forces a laugh, but it's strained, and you can see how her hands are still clenched into fists at her sides.
<<talk "player">>Hey, I was just walking around. You okay, Clai- <</talk>>\
Before you can finish, she cuts you off.
<<talk "claire">>I'm grand. Like I said, just some random bastard. Nothin' to lose sleep over.<</talk>>\
<<talk "player">>Alright, but if there is something bothering you and it becomes too much, don't hesitate to talk to me.<</talk>>\
There's a brief moment of silence between you, the noise of the street filling the gap. Claire's eyes meet yours for a fleeting second, and you can see the weariness there, the exhaustion she's trying so hard to hide. But then she looks away, her grin returning as she takes a step back.
<<talk "claire">>Aye. Well, I'd best be goin'. Got things to do, people to see, ye know how it is.<</talk>>\
<<elseif $claire.affection 200 and $claire.trust gte 100>>\
<<talk "claire">>Hey, you need something?<</talk>>\
She responds to you with a neutral voice, but you notice a faint edge to it.
<<talk "player">>I was walking by and thought I'd stop and say hello.<</talk>>\
<<talk "claire">>Well, ye said hello. Now, g'day.<</talk>>\
<<else>>\
<<talk "claire">>Piss off.<</talk>>\
<</if>>\
Turning on her heels, Claire walks off without another word.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You look away and continue walking, leaving her to her own business.
Out of the corner of your eye, you see Claire glance at you.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\As you continue down the sidewalk, something catches your eye; a familiar flash of red hair standing out from the crowd of people passing by.
You slow your pace to get a better look, and find yourself looking at Claire.
She's standing completely still, right now, she looks frozen. Her eyes, usually so sharp and full of life, are distant, clouded over as if she's not entirely there. Oddly enough, the fiery redhead's body is rigid, her shoulders hunched slightly, and hands are clenched into tight fists at her sides.
Every so often, her eyes flick toward the people passing by, her gaze is sharp, almost predatory.
[[See if Claire is okay.|Submitted Claire Street Scene 2a]]
[[Ignore her and continue walking.|Submitted Claire Street Scene 2b]]Unable to standby, you approach Claire and call out to her.
<<talk "player">>Hey, Claire.<</talk>>\
The moment your voice hits her ears, she jerks violently, spinning around to face you with a speed that startles you. For a brief second, her eyes are wild, her expression hard and dangerous, like she's about to tear into you or worse.
Claire's body shifts, tense like she's ready to strike.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
But then, just as quickly, her expression changes. Recognition floods her eyes, and the hardness in her face softens, though only slightly. She blinks rapidly, her breath coming in quick, shallow bursts as she forces herself to relax, though it's painfully obvious that she's struggling to pull herself back to the present.
She lets out a shaky laugh.
<<talk "claire">>Bloody hell, <<print $claire.callsPlayer>>!<</talk>>\
Putting on a fake display, she presses a hand to her chest as if trying to steady her pounding heart.
<<talk "claire">>Ye nearly scared me half to death, sneakin' up on me like that.<</talk>>\
You stare at her for a moment, taking in the tightness of her jaw, even though she's trying to play it off. Her eyes dart around nervously, scanning the street as if looking for threats, even though there's nothing but a few pedestrians going about their business.
<<talk "player">>Sorry about that, I wasn't trying to sneak up on you. Just calling out to you.<</talk>>\
<<talk "claire">>Aye, well. . . Ye caught me off guard, is all.<</talk>>\
She waves a hand dismissively and continues speaking.
<<talk "claire">>Had a lot on me mind, ye know? Just. . . Thinkin' `bout stuff.<</talk>>\
<<talk "player">>Is everything okay, Claire?<</talk>>\
Claire stiffens at your words, her smile faltering just enough for you to notice. Her shoulders tense, and for a moment, you think she's going to snap at you, tell you to mind your own business. But instead, she just lets out a heavy sigh, her gaze dropping to the ground as if she's too tired to keep up the act.
<<talk "claire">>Nothin's goin' on. Just, sometimes I get a bit lost in me head, ye know? It's nothin'. I'm fine.<</talk>>\
Letting out a sigh of your own, you decide to let it go for now.
<<talk "player">>Alright, if you say so.<</talk>>\
With a cheeky grin, Claire nods at you and turns on her heels, she then walks away.
<<else>>\
Every fiber in your being screams danger, and a voice in the back of your head tells you to run.
But thankfully, Claire simply snorts and walks away without a word.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "thought">>I have a feeling something bad might happen if I call out to her. . .<</talk>>\
Mentally sighing to yourself, you decide to ignore Claire and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\While making your way along the street, you occasionally pass by a few people, but as you stroll past an alleyway, something catches the corner of your eye; something bright, a flash of red, vivid against the dim lighting.
[[Stop and look down the alley.|Submitted Claire Street Scene 3a]]
[[Ignore it and continue walking.|Submitted Claire Street Scene 3b]]You stop and peer into the alley.
Further in, half-shrouded by shadows, is Claire.
<<talk "thought">>Her fiery red hair is certainly unmistakable.<</talk>>\
Taking a step closer, you make sure to stay out of sight but still close enough to hear fragments of their conversation.
Claire's voice is low, her thick Isle accent coming through in sharp whispers.
<<talk "claire">>Aye, I told ye before, I'm done with that shite. Don't try to pull me back in now, alright?<</talk>>\
The figure she's speaking to shifts slightly, leaning in toward her. You catch a glimpse of a man's silhouette; he's tall, broad-shouldered, with his hands shoved deep into the pockets of a worn leather jacket. He says something in return, but the voice is too low for you to make out.
The young woman's body tenses at whatever he says next, and you notice her stance becoming defensive.
<<talk "claire">>Don't ye think for a second I owe ye anything. Not a feckin' thing.<</talk>>\
Despite some hesitation, the man takes a step closer to her.
[[Approach and see if Claire is okay.|Submitted Claire Street Scene 3c]]
[[Watch and listen.|Submitted Claire Street Scene 3d]]
[[Decide it isn't worth listening in and walk away.|Submitted Claire Street Scene 3e]]Without thinking, you step forward and call out to Claire.
<<talk "player">>Claire.<</talk>>\
For a brief second, you see something flicker in her gaze; relief, maybe, or annoyance. It's hard to tell.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
<<talk "claire">><<print $claire.callsPlayer>>? Didn't expect t'see ye here.<</talk>>\
The man she's talking to turns slightly, enough for you to catch a glimpse of his face. He appears rough, unshaven, his eyes cold and calculating as they size you up.
<<talk "player">>Everything alright?<</talk>>\
She lets out a forced laugh.
<<talk "claire">>Aye, nothin' to worry about. Just catchin' up with an ol'. . . //Acquaintance.//<</talk>>\
Her eyes flicker back to the man for a split second before she shrugs, trying to brush the moment off like it's nothing.
<<talk "claire">>Ye can go on ahead, <<print $claire.callsPlayer>>, I'll catch up with ye in a bit, aye?<</talk>>\
You take another step forward, ignoring the way the man shifts slightly as you do.
<<talk "player">>It's fine, I'll wait,<</talk>>\
Claire's eyes meet yours again, and for a split second, you see something—gratitude, maybe, or annoyance. But she doesn't push you away. Instead, she turns back to the man, her voice lowering again.
<<talk "claire">>Like I said, I ain't interested. Scram.<</talk>>\
The man's lips curl into a small, cold smile, but he says nothing. He looks at you once more, sizing you up like you're an obstacle in his way before turning on his heel and walking deeper into the alley, disappearing into the shadows.
<<talk "player">>What was that about?<</talk>>\
<<talk "claire">>Ah, nothin'. Just some eejit who thought he could come ‘round here and stir up trouble. Nothin' I can't handle.<</talk>>\
She responds and shrugs, but you narrow your eyes at her, not buying it.
<<talk "player">>Claire, that didn't look like nothing.<</talk>>\
<<talk "claire">>Yer worryin' too much, <<print $claire.callsPlayer>>. Ye know me—I can handle meself. I've dealt with worse.<</talk>>\
The redhead throws you a grin, trying to lighten the mood, but it doesn't reach her eyes.
<<talk "player">>Claire. . .<</talk>>\
You start, but she cuts you off, waving her hand dismissively.
<<talk "claire">>I said it's nothin'. Drop it, alright? Anyways, I gotta go. I'll see ye around.<</talk>>\
Claire walks past you and continues up the street. You step out from the alley and watch as she disappears around a corner.
<<else>>\
<<talk "claire">>The hell are ye doin' here?!<</talk>>\
The sudden intensity in her voice catches you by surprise and she narrows her eyes at you.
<<talk "player">>Huh? what do you mean, I heard voices and decided to check it out.<</talk>>\
<<talk "claire">>Ya best be movin' on, or ye won't be leavin' this alley unharmed.<</talk>>\
Sensing a lot of hostilities from her voice, you shake your head and quickly turn to leave. Just as you're walking away, you hear Claire let out a sigh.
<</if>>\
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\<<talk "claire">>No, listen, mate.<</talk>>\
She responds to the man, her thick Isle accent unmistakable, even in the hushed tone.
<<talk "claire">>I already told ye, I don't want any part of this shite. Ye think I'm daft enough to get involved again? Forget it.<</talk>>\
You lean a little closer, careful to stay out of sight, listening.
The man she's talking to says something, but his voice is too low for you to make out the words. Whatever he says, though, it clearly rubs Claire the wrong way. She pushes off the wall, stepping closer to him, her body language shifting from casual to defensive in an instant.
<<talk "claire">>I don't owe ye nothin', ye're lucky I'm even talkin' t'ye at all. Now, ye best get that through yer thick skull before I make sure ye regret pushin' me.<</talk>>\
For a moment, the alley falls silent, the tension between them thick enough to cut through. Claire stands in front of the man with her arms crossed over her chest.
After a few minutes, the man finally relents. You hear him mutter something under his breath—something sharp and dismissive—but then his footsteps fade as he walks away, further into the alley and out of sight.
You take a step back, careful not to make any noise, and leave the alley.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You narrow your eyes, straining to catch more details, but the figure she's speaking with is just out of view, obscured by the shadows of the alley.
There is a brief exchange, Claire's voice rising slightly, but still too soft for you to make out the words. The other person responds, their voice low, barely a whisper.
After a few more seconds, you leave, having decided it's not worth getting involved with.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You realize that it's probably Claire, but you decide to continue walking, not wanting to interrupt whatever it is she's doing.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\You're walking along the street when something catches your eye as you through a small crowd of people; a flash of fiery red hair, unmistakable even from a distance. It's Claire, making her way down the sidewalk, her steps unhurried but a little too stiff.
She hasn't noticed you yet, her head down, her gaze distant and unfocused, as though she's somewhere else entirely.
As you get closer, you spot a faint, purplish bruise around her left eye.
[[Stop and see if she's alright.|Submitted Claire Street Scene 4a]]
[[Continue walking.|Submitted Claire Street Scene 4b]]You feel a surge of concern, and decide to step toward her.
<<talk "player">>Claire.<</talk>>\
She startles slightly, her head snapping up as her green eyes lock onto yours.
<<if $claire.affection gte 400 and $claire.trust gte 300>>\
For a brief moment, there's a flicker of something in her expression but the fiery redhead quickly pulls herself together, flashing you her a lopsided grin.
<<talk "claire">>Oi! Didn't expect t'see ye here. What're ye doin' out and about on this fine day?<</talk>>\
Her attempt at casualness is painfully obvious, and as she approaches, you can see the bruise more clearly. It's not huge, but it's unmistakable.
<<talk "player">>Just taking a walk. What about you? What happened to your eye?<</talk>>\
The moment the question leaves your mouth, you see the shift in her expression. Claire's grin falters for a brief second, but she lets out a short, dismissive laugh, waving a hand as if brushing the concern aside.
<<talk "claire">>Oh, this?<</talk>>\
Claire answers you in a nonchalant voice, pointing to the bruise with a careless flick of her finger.
<<talk "claire">>Nothin'. Just took a bit of a tumble, ye know? Slipped on some wet stairs—wasn't watchin' where I was goin'. Ye know me, always in a rush, aye?<</talk>>\
<<talk "player">>Claire. . . Are you sure? You don't look-<</talk>>\
Keeping your voice low, you take a step closer but Claire cuts you off.
<<talk "claire">>I said it's nothin', <<print $claire.callsPlayer>>. Don't go fussin' over me like I'm some helpless lass. I can take care o' meself, alright?<</talk>>\
[[Let it go for now.|Submitted Claire Street Scene 4c]]
[[Refuse to let it go.|Submitted Claire Street Scene 4d]]
<<else>>\
<<talk "claire">>The hell do ye want?<</talk>>\
<<talk "player">>What do you mean? I saw the mark on your eye and just wanted to make sure everything was okay.<</talk>>\
The young woman scoffs, and when she speaks, her voice is full of venom.
<<talk "claire">>Oh aye, //now// ye care. Huh.<</talk>>\
Without another word, Claire glares at you for a moment and continues walking. You let out a sigh as you watch her disappear beyond a crowd of people.
[[End.|$location]]
<</if>>\
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You hold up your hands, wanting to push her too hard.
<<talk "player">>I'm not fussing, Claire, I'm just worried about you. That's all.<</talk>>\
She looks at you for a long moment, and runs a hand through her messy red hair while letting out a long, frustrated sigh.
<<talk "claire">>Ye don't need t'worry ‘bout me, <<print $claire.callsPlayer">>I've been takin' care o' meself long before ye came along, and I'll keep doin' it, alright?<</talk>>\
Claire shifts on her feet, her eyes darting to the ground for a moment before she forces another grin, though this one is even weaker than before.
<<talk "claire">>Besides, what kind o' fun would I be if I didn't get into a scrape now and then, eh? Just part o' the charm.<</talk>>\
For a moment, the two of you just stand there in the middle of the sidewalk. But after a few minutes, you let out a reluctant sigh.
<<talk "player">>Alright. I'll drop it.<</talk>>\
The young woman's shoulders relax slightly, and she nods in return.
<<talk "claire">>Good, I appreciate the concern though. I'll see ye around, lad.<</talk>>\
<<talk "player">>Sure thing Claire, see you later.<</talk>>\
With a quick wave of her hand, Claire continues walking. You watch her until she disappears beyond a crowd of people.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 1>><<set $claire.trust += 1>>\You frown, not buying her deflection for a second.
<<talk "player">>Claire, that's not just //nothing//. Did someone-<</talk>>\
<<talk "claire">>Oi! Ye daft bastard, I said it's nothin'!<</talk>>\
She snaps suddenly, her voice sharp, cutting through the street noise. Her green eyes flare with anger, and the force of her reaction takes you off guard.
<<talk "claire">>I don't need ye pryin' into me business, <<print $claire.callsPlayer>>. Drop it, will ye?<</talk>>\
<<talk "player">>Claire, I'm just worried about you.<</talk>>\
Claire scoffs at your words.
<<talk "claire">>Worried about me, huh? Well, don't be. I've been takin' care of meself long before ye came around. I don't need some lad playin' hero, alright?<</talk>>\
<<talk "player">>I'm not trying to be a hero. I just want to help. Let me-<</talk>>\
Raising her voice, she snaps again and steps toward you, closing the distance in an instant.
<<talk "claire">>Ye wanna help, <<print $claire.callsPlayer>>? Then stop askin' questions ye don't want the answers to!<</talk>>\
<<talk "player">>If there is something going on, I can't just stand back and do nothing.<</talk>>\
The fiery redhead rolls her eyes and lets out a harsh laugh.
<<talk "claire">>Ah, yer a good lad, but ye really don't know when t'quit, do ye?<</talk>>\
Her voice drips with sarcasm, but there's an edge of desperation beneath it. She takes a step back, shaking her head.
<<talk "claire">>I told ye, it's nothin'. Ye think ye can fix everything, but ye can't. Not this. So do us both a favor and back off.<</talk>>\
For a moment, you consider pushing further, but the look in her eyes stops you. And before you can say anything further, she scoffs, turning away from you and continues walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\<<talk "thought">>I'm sure she's fine, she's a tough girl.<</talk>>\
Not wanting to get mixed up in whatever she has going on, you ignore her and continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\- if $claire.hasFlag('girlfriend')
- Requires Submitted Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewedWhile walking along the street, you spot Claire out of the corner of your eye.
At first, she doesn't notice you, her green eyes scanning the crowd with a distant expression, like she's lost in her own thoughts.
You watch her, noting the slight slouch in her shoulders and the way she chews on her lower lip. But then, as if sensing your presence, she looks up, her eyes locking with yours from across the street.
[[Greet her.|Submitted Claire Street Scene 5a]]
[[Leave Claire be.|Submitted Claire Street Scene 5b]]You raise a hand in greeting, a small smile tugging at your lips as you call out to her.
<<talk "player">>Hey Claire!<</talk>>\
She blinks, startled out of her reverie, but walks across the street. Her steps are casual and unhurried.
When Claire reaches you, she greets you with a strained smile.
<<talk "claire">>Oi, <<print $claire.callsPlayer>>.Fancy seein' you here.<</talk>>\
You return her greeting, stepping a little closer.
<<talk "player">>Yeah, wasn't expecting to run into you. What's up?<</talk>>\
Claire's eyes meet yours, and for just a second, you see a flicker of hesitation. She shifts her weight from one foot to the other, her hands hidden in the pocket of sweater, and she opens her mouth as if she's about to say something.
But she catches herself and stops, letting the moment pass. The young woman lets out a small, forced laugh instead.
<<talk "claire">>Ah, nothin' much. Just out for a stroll, ye know? Clearin' me head.<</talk>>\
[[Ask her if something's up.|Submitted Claire Street Scene 5c]]
[[Leave it alone.|Submitted Claire Street Scene 5d]]You narrow your eyes slightly, curiosity piqued.
<<talk "player">>Are you sure? You looked like you wanted to say something.<</talk>>\
Claire shakes her head, her jaw tightening just a little.
<<talk "claire">>Nah, it's nothin', <<print $clairecallsPlayer>>. Really.<</talk>>\
Her response is vague, too vague, and that only makes you more certain that something is going on.
[[Try and press her on it.|Submitted Claire Street Scene 5e]]
[[You decide to drop it.|Submitted Claire Street Scene 5f]]You take a step closer, your voice low but insistent.
<<talk "player">>Claire, if something's bothering you, you can tell me. What's up?<</talk>>\
An awkward silence fills the air between the two of you. Claire's body tenses when you press her, and she glances away while crossing her arms over her chest.
<<talk "claire">>Drop it, I said it's nothin', alright? Just leave it.<</talk>>\
You take a step closer, your brow furrowing.
<<talk "player">>Claire, come on. What's really going on? You can talk to me.<</talk>>\
<<talk "claire">>I said drop it, ya daft bastard.<</talk>>\
She snaps, her tone leaving no room for argument.
<<talk "claire">>Why do ye always have to push?!<</talk>>\
Initially surprised by Claire raising her voice in anger, you refuse to back down.
<<talk "player">>Because I care about you, I know something's up, Claire. Just talk to me.<</talk>>\
Her face tightens, and for a moment, you think she might explode. Claire's eyes narrow, and her lips press into a thin line.
<<talk "claire">>Ye think ye can just. . . Fix me, huh?<</talk>>\
Taking a step back, she clenches fists.
<<talk "claire">>Is that what this is? Ye keep pressin', 'cause ye think ye can solve all me problems with yer sweet talk and concern?<</talk>>\
<<talk "player">>That's not what I'm trying to do, I just don't want you to feel like you have to go through whatever this is alone.<</talk>>\
Claire scoffs, her laughter harsh and bitter. She throws her hands up in frustration.
<<talk "claire">>Alone? That's what I am, <<print $claire.callsPlayer>>! That's what I've always been, alright? I don't need ye diggin' into my shit when I didn't ask for yer help!<</talk>>\
The young woman's words hit you harder than you expect, and for a moment, you stand there, unsure of how to respond.
<<talk "player">>Claire. . .<</talk>>\
<<talk "claire">>For fuck sake! Drop it!<</talk>>\
She shouts, causing a few heads on the street to look your way.
<<talk "claire">>I don't need yer fuckin' sympathy or yer questions! I'm fine!<</talk>>\
Before you can say anything else, she turns on her heel and storms off and disappears into the crowd.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\You open your mouth to press further, but quickly stop yourself.
<<talk "player">>Alright, if you say so.<</talk>>\
Her shoulders relax a little at that, and she lets out a small sigh.
<<talk "claire">>Aye, I do.<</talk>>\
She glances down the street as if looking for an escape route, before turning back to you.
<<talk "claire">>Well, I've got some stuff to take care of. Catch ye later, <<print $claire.callsPlayer>>?<</talk>>\
You nod, offering her a casual smile.
<<talk "player">>Yeah, sure. Take care, Claire.<</talk>>\
She gives you a quick nod in return, then turns and starts walking back down the street. You watch her until she disappears around a corner.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\You want to press her on what she's hiding, to ask her what's going on, but you realize it won't work.
<<talk "player">>Well, don't let me keep you from clearing your head.<</talk>>\
Claire glances at you again, her smirk faltering for just a heartbeat before she shrugs.
<<talk "claire">>Aye, well. . . I'll catch ye later, yeah?<</talk>>\
Before you can respond, she's already turning away, her hands still tucked into her pocket as she starts walking down the street.
<<talk "thought">>Eventually she'll tell me what's bothering her. . .<</talk>>\
You can't help but let out a sigh as you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\You pause for a moment and watch her. There's a part of you that wants to call out to her, but you decide not to.
<<talk "thought">>She's probably waiting for someone, best not bother her.<</talk>>\
Taking one last look at her, you continue walking.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\- if $claire.hasFlag('girlfriend')
- Requires Claire Apartment Scene 9
- Disable if Submitted Claire Apartment Scene 11 is viewedWhile walking along the street, you find yourself distracted by the flow of people and buildings.
Continuing on, you suddenly collide with someone, the sudden impact jarring you from your thoughts. There's a soft //'guh'// as the other person stumbles back.
Startled, you blink several times only to see a flash of familiar red hair as Claire lands with a soft thud on the concrete, right on her butt.
She groans, more out of annoyance than pain, her freckled face scrunching up as she sits there for a moment, looking dazed.
[[Apologize and offer her a hand.|Submitted Claire Street Scene 6a]]
[[Get angry and shout at her for bumping into you.|Submitted Claire Street Scene 6b]]
[[Ignore her and continue walking.|Submitted Claire Street Scene 6c]]You step forward and instinctively reach out a hand to help her up.
<<talk "player">>Sorry about that, Claire. Are you alright?<</talk>>\
For a second, she reaches out, her slender fingers almost touching yours. Her green eyes stare at your hand, and for the briefest moment, it looks like she's going to accept the help.
Claire hesitates, her fingers hovering just above yours before pulling her hand back with a low chuckle.
<<talk "claire">>Nah, I'm good.<</talk>>\
She mutters, trying to keep her voice rough and casual.
<<talk "claire">>Ain't the first time I've been knocked on me arse.<</talk>>\
There's a playful glint in her eyes as she dismisses the whole situation with a wave of her hand. She then gets up and brushes off her shorts, the slightest hint of a smirk tugging at her lips as she glances back at you.
<<talk "claire">>See? No harm done.<</talk>>\
Adjusting the hem of her baggy sweater, she plays it off as if nothing had happened.
<<talk "claire">>Ye gotta watch where ye're goin', though, <<print $claire.callsPlayer>>. Yer liable to knock someone out with that hard head of yers.<</talk>>\
<<talk "player">>I'll keep that in mind.<</talk>>\
You let out a sigh and respond.
<<talk "claire">>Well, I'm off. Try not to knock anyone else down, alright?<</talk>>\
But before you can say anything else, Claire flashes you one last grin and walks away.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection += 2>><<set $claire.trust += 2>>\Your heart skips a beat, but instead of offering a hand, you shout at her.
<<talk "player">>What the hell, Claire?! Watch where you're going!<</talk>>\
Her eyes widen, and for a brief moment, clearly not expecting you to lash out like that.
Claire's green eyes narrow as she pushes herself up from the ground and she grits her teeth, brushing off the dirt from her shorts.
<<talk "claire">>Oh, I'm sorry, am I? Didn't realize it was my bloody fault ye weren't paying attention!<</talk>>\
She shoots back, her thick Isle accent cutting through the air like a knife. Her voice is loud, drawing a few curious glances.
You glare at her, the irritation grows worse and you step closer, your frustration getting the better of you.
<<talk "player">>Maybe if you weren't always in such a rush, you wouldn't be running into people!<</talk>>\
Claire's eyes flash with indignation, and she takes a step forward to match your intensity.
<<talk "claire">>Oh, so it's all me, yeah? Ye're the one stompin' around like ye own the street, but I'm the problem? Gimme a break, ye gobshite!<</talk>>\
She throws her hands up in frustration and you can see her fists clench, the knuckles white.
The tension between the two of you continues growing.
Claire takes another step toward you, her eyes blazing.
<<talk "claire">>Ye think ye can just shout at me like that? Who the hell do ye think ye are?<</talk>>\
[[Take the opportunity to kiss her.|Submitted Claire Street Scene 6d]]
[[Continue arguing.|Submitted Claire Street Scene 6e]]You feel your frustrations fade away as she steps closer, her red hair catching the afternoon light. Something inside you shifts.
Suddenly and without a word, you reach out and grab her by the waist, pulling her toward you in one swift motion. Claire's eyes widen in surprise, her mouth opening to protest, but before she can, you lean in and kiss her.
Much to your surprise, instead of shoving you away, she stands still. But, as quickly as she had accepted it, Claire snaps out of her daze.
Her eyes widen, and before you can even react, she pulls her arm back just enough to throw a punch at your side, aiming for your ribs.
<<if $player.fitness gte 60>>\
You catch her wrist easily, your fingers wrapping around her small, tense hand before the blow can land.
She glares at you with green eyes blazing with a mixture of frustration and a hint of pride.
<<talk "claire">>Ye absolute bastard!<</talk>>\
Claire shouts, her voice is loud enough to draw the attention of a few passersby. She tries to pull her hand away, but you don't let go, not yet. Her body remains taut, her muscles coiled with energy, but after a moment, she relaxes just enough for you to feel the shift.
The tension between you eases and the heat of the argument seems to dissolve.
With a loud, exasperated sigh, her lips curve into a reluctant smirk.
<<talk "claire">>God, I hate that I can't stay mad at ye after that.<</talk>>\
Before you can say anything, she pulls her hand free and takes a step back. A glint of mischief is noticeable in her eyes.
<<talk "claire">>Next time, ye won't be so lucky.<</talk>>\
The fiery redhead teases, though there's no real bite to her words.
You watch Claire turn and walk away, breathing a sigh once she's out of sight.
<<talk "thought">>That could have gone worse. . .<</talk>>\
<<else>>\
Claire's fist connects with your abdomen, not hard enough to knock the wind out of you, but enough to make you grunt and pull away.
She stares up at you, her chest rising and falling quickly, her eyes blazing with a mixture of shock and frustration.
<<talk "claire">>What the hell, <<print $claire.callsPlayer>>? Ye can't just. . .<</talk>>\
A myriad of emotions flicker through Claire's eyes, and she eventually throws her hands up in the air.
<<talk "claire">>Ugh! God damn ye!<</talk>>\
You rub your stomach, trying to catch your breath, but you can't help the small smirk that tugs at your lips.
<<talk "player">>Well, you didn't exactly stop me.<</talk>>\
Claire glares at you, her fists still clenched at her sides. For a moment, it looks like she's about to throw another punch, her body tensed and ready. But then, she lets out a long, exasperated sigh, running a hand through her messy red hair.
<<talk "claire">>I swear, ye're lucky I can't stay mad at ye after somethin' like that.<</talk>>\
There's a hint of a smile on her lips now, though she tries to hide it.
You raise an eyebrow and open your mouth to speak, but she scoffs and takes a step back, still shaking her head.
<<talk "claire">>Ye bloody eejit.<</talk>>\
Without another word, the fiery redhead walks away.
<<talk "thought">>Well, that could've gone worse. . .<</talk>>\
[[End.|$location]]
<</if>>\
Submitted By RageAgainstDaMachine
<<addtime { minute : 20 }>>\
<<set $claire.affection += 5>><<set $claire.trust += 5>>\You open your mouth to retort, but before you can, she steps back and scoffs.
<<talk "claire">>Ye know what? Forget it.<</talk>>\
She spits, shaking her head as she turns on her heel.
<<talk "player">>Hey, wait, Claire. . .<</talk>>\
You start, but she cuts you off, not even bothering to turn around as she throws a hand up in dismissal.
<<talk "claire">>Don't, <<print $claire.callsPlayer>>. I don't have time for this shite today.<</talk>>\
Without another word the fiery redhead walks off.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 10 }>>\
<<set $claire.affection -= 2>><<set $claire.trust -= 2>>\For a brief moment, your eyes meet, but without a word, you keep walking.
Claire's mutters a string of curses as she gets up, but you ignore them.
[[End.|$location]]
Submitted By RageAgainstDaMachine
<<addtime { minute : 5 }>>\
<<set $claire.affection -= 1>><<set $claire.trust -= 1>>\In the early morning, you stretch your arms into the air, yawning. Looking at the time, you're reminded of your date with Cody today.
<<talk "thought">>He said morning but didn't specify. . . I could always cancel it, but he sounded pretty happy when he agreed. . .<</talk>>\
[[Meet Cody at the park.|Submitted Cody Town Date Scene 1a]]
[[Cancel the date.|Submitted Cody Town Date Scene 1b]]
Submitted by Irish Major Tom
<<addtime { minute : 3 }>><<talk "thought">>I shouldn't stand him up like that.<</talk>>\
<<if setup.locations[$location].region is "Mansion" or setup.locations[$location].region is "Grounds">>Deciding to go, you spend the next half hour showering and dressing yourself in clean clothes before leaving the mansion. You walk over to the garage, enter the car, start it up and begin driving down the driveway, once on the main road, you make your way to the town.
The landscape goes by, the trees eventually giving way to open fields, which then give way to buildings as you approach Pendleton. Entering the town, you find a parking space and park the car, getting out once the vehicle is turned off.
<<talk "thought">>He mentioned meeting at the park.<</talk>>\
You hurry to the park, not wanting to keep Cody waiting.
<<else>>Already being in town, you message him to let him know you're on your way. Then you navigate your vehicle towards the park, shutting off the car and stepping out when you reach your destination.<</if>>\
Entering the park, you spot Cody sitting on a bench, wearing a white sleeveless button-up shirt that tightly clings to his body, a pair of grey, tight jeans that cling to his bubble butt and thick thighs, and a pair of converse shoes. Covering his lower face is a white face mask.
Upon getting closer, you also notice a cute - .
<<talk "player">>Hey Cody, you weren't waiting long I hope?<</talk>>\
He looks up upon hearing you call out to him.
<<talk "cody">>Nope, I just got here a few minutes ago bro. So, where did you wanna go?<</talk>>\
Cody asks, getting up from the bench. He happily strides over to you and wraps his arm around yours, you raise your eyebrow but the feminine, young man just winks at you.
<<talk "thought">>So he's leaving it up to me huh.<</talk>>\
[[Go to the Muffin Top.|Submitted Cody Town Date Scene 1c]]
[[Take Cody to the Bookworm.|Submitted Cody Town Date Scene 1d]]
[[Head over to Daddy's Diner.|Submitted Cody Town Date Scene 1e]]
[[Hang out in the park.|Submitted Cody Town Date Scene 1f]]
Submitted by Irish Major Tom
<<run $player.addFlag("codyTownDate1")>>
<<addtime { minute : 35 }>><<talk "player">>Let's head over to the bakery.<</talk>>\
With the bakery in mind, you walk over to the Muffin Top with Cody at your side. It takes a few minutes, but you find yourself standing in front of the store after some walking.
Cody removes his arm from yours, letting you open the door unhindered. He follows you into the bakery and stands beside you while you wait in line. Several people are ahead of you but the line gets smaller as time goes by and eventually, it is your turn to order.
You look to Cody, waiting for him to order.
<<talk "cody">>Hm, I'll take a cannoli please!<</talk>>\
After he places his order, you ask for a simple croissant. The cashier notes down your order once you've paid for them, then presents it to the baker and after a few minutes, you're handed the food you ordered.
Taking the food to a free table, you sit down, Cody takes the seat on the opposite side. He notices your surprise at his choice.
<<talk "cody">>What? It's my cheat day.<</talk>>\
You playfully roll your eyes in response.
<<talk "cody">>I looooove these things, the taste of the fried dough mixed with the creamy filling and powdered sugar. Mmm.<</talk>>\
He savors the cannoli, a look of pure bliss on his face. You can't help but chuckle at the sight while eating your own food.
While eating, you make small talk with Cody. Even after you've finished your food, you continue to engage in random conversation with him. The time flies by and you notice how late it's gotten.
<<talk "player">>What do you say we get out of here since we're finished?<</talk>>\
You ask, Cody nods. Both of you get up from the table and as you're leaving, he walks beside you, wrapping his arm around yours again.
Exiting the bakery, you spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to dusk and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into a laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's head over to the bookstore.<</talk>>\
With Cody by your side, you walk to the Bookworm. After a minutes of walking, you enter the store. Once you're inside, he lets go of your arm and looks around.
<<talk "cody">>Ahh, that musty book //smell// these bookstores are well known for.<</talk>>\
He giggles to himself.
<<talk "cody">>Say, mind if we hit the sci-fi isles bro? There's a dystopian sci-fi novel I've been meaning to check out. It's a real thriller of a mystery.<</talk>>\
Cody grabs hold of your arm and excitedly drags you to the isle containing the sci-fi novels, he browses through the shelf, looking for a specific book.
You busy yourself with looking at random novels until Cody finally finds what he's looking for.
<<talk "cody">>Aha! Here we are.<</talk>>\
Grabbing the book from the shelf, he holds it out for you to look at.
//Gateside Fall//
The cover of the novel features a large, barren planet in the bottom right corner with a circular structure of some kind floating above it. On the left side of the book is what looks to be several broken ships, in a debris field.
<<talk "cody">>I've read the other novels in the authors series, he's got a total of three, well four plus this one but it was just recently published. Come on, let's go bro.<</talk>>\
He walks to the counter with a bounce to his step, happily humming to himself. You follow close behind while Cody first pays for the book, then leaves the bookstore. Once you're outside, he wraps his arm around yours once again.
You spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to night and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into a laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's head over to Daddy's Diner.<</talk>>\
You walk to Daddy's Diner with Cody at your side. As you approach the cafe, your companions attention is drawn to the pet store, he strides over to the window.
<<talk "cody">>Aww, look at the cute kittens bro! Oh, that one has lilac fur.<</talk>>\
He looks to you.
<<talk "cody">>It's a rare coat of fur, that also happens to actually be a diluted chocolate color.<</talk>>\
Cody explains, his voice giddy and full of excitement.
<<talk "player">>You know a lot about cats I take it?<</talk>>\
You say. He nods in response, then turns his attention back to the kittens on display in the window.
<<talk "cody">>Yeah, they're incredibly cute. And they tend to have independent personalities.<</talk>>\
He looks up at you and playfully sticks his tongue out.
<<talk "player">>Did you wanna go inside?<</talk>>\
Cody shakes his head at your question.
<<talk "cody">>Nah, it's cool bro. We were heading to Daddy's Diner, so we should get going.<</talk>>\
Tearing his attention away from the kittens, he returns to your side, wrapping his arm around yours again.
With Cody at your side again, you continue walking to the cafe. Once you're standing in front of the door, you push it open, letting Cody head inside first before entering yourself.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period. A serving girl approaches you, she's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform. You notice Cody staring at her bulging stomach, a hint of envy in his eyes.
<<talk "femaleEmployee">>Just the two of you today?<</talk>>\
She asks, her voice is friendly and melodious. You nod in confirmation, so she continues.
<<talk "femaleEmployee">>Very well, if you'll follow me, we'll get you seated in a nice booth seat.<</talk>>\
A moment later and you're both seated while the serving girl lists off today's special, directing your attention to their place on the menu as she sets two menus in front of you.
Quickly choosing your meal, Cody takes a little bit longer in deciding. His eyes light up upon noticing a certain item and he orders a large meal.
<<talk "femaleEmployee">>So six eggs, four smoked sausages, four breakfast sausage patties, three pancakes, six bacon strips, a black coffee and two slices of apple pie?<</talk>>\
She repeats his order, you can hear the bewilderment in her voice. Cody nods in affirmation.
The serving girl heads to the kitchen with your orders. While waiting for your food, you look to Cody with a raised eyebrow.
<<talk "player">>I'm surprised you didn't order the waffles and a milkshake.<</talk>>\
Cody rolls his eyes at your sarcasm.
<<talk "cody">>What, it's a cheat day today.<</talk>>\
He playfully sticks his tongue out, then chuckles. The conversation dies down as the serving girl arrives with your food.
Once your own plate of food is placed in front of you, you begin eating. Opposite of you, Cody does the same, practically shoveling the food into his mouth.
<<talk "femaleEmployee">>If you need anything else, let me know. Enjoy.<</talk>>\
The serving girl walks away, moving on to another set of customers.
While the two of you eat, you engage in small talk, occasionally chatting about some of the locations in Pendleton. When the meal is finally finished, the serving girl returns again, picking up your plates and asking if either you or Cody would like anything else.
<<talk "player">>No thank you.<</talk>>\
<<talk "cody">>No thanks.<</talk>>\
Both of you answer at the same time, surprising the serving girl. She giggles and nods in response, thanking you for coming then heads for the kitchens.
Slipping out from the booth seats, Cody slips his arm through yours as you pay the bill. After paying, you exit the diner. You spend the rest of the day walking through town, enjoying the time you're spending with him. Day eventually turns to dusk and you find yourself back at the park with Cody.
<<talk "cody">>That was fun bro, we should do that again!<</talk>>\
He laughs, hugging himself closer against you as you walk through the park.
<<talk "player">>Yeah, I had a lot of fun as well.<</talk>>\
Cody lets go of your arm as the two of you come to a stop.
<<talk "cody">>It's gotten pretty late, so uh, I'll see you at the gym sometime bro?<</talk>>\
You can see a faint blush on his cheeks, he notices you staring and looks away.
<<talk "player">>Yeah, of course. I'll catch you around, //bro.//<</talk>>\
Both you and Cody burst out into laughter, once you've calmed down, he bids you goodbye then leaves.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 780 }>>
<<run $player.addFlag("codyDate1Kitten")>><<set $cody.affection += 50>><<set $cody.trust += 50>><<talk "player">>Let's hang around the park.<</talk>>\
Cody nods.
<<talk "cody">>Yeah, alright.<</talk>>\
He slips his arm through yours as you walk through the park. For a while, you and Cody walk along the wide trails that lead through the park, enjoying the relative and peaceful quiet, punctuated by the occasional small animal and sounds of other people out on the trail.
After walking for some time, you pass by a pond, several ducks approach but quickly lose interest upon realizing neither of you have any food.
<<talk "cody">>The ducks around here are way too use to Human's now, not even the ducklings aren't afraid.<</talk>>\
Your companion chuckles, watching the ducks waddle around the edge of the pond, waiting for a Human to come along and feed them.
<<talk "cody">>Sometimes it's nice to come out here and just, relax. Especially after a particularly intense workout.<</talk>>\
Cody says suddenly.
<<talk "cody">>Sorry bro, didn't mean to get all sappy on you there.<</talk>>\
You shake your head, telling him it's fine. For the next little while, you walk through the park, making small talk and occasionally stopping to watch the ducks swim around in the pond. After some time, Cody notices the time.
<<talk "cody">>Well, that was fun. Thanks bro, we should hang out again. I'll catch you later.<</talk>>\
Bidding you goodbye, Cody turns around and walks away.
<<returnfromevent "End.">>
Submitted Irish Major Tom
<<addtime { minute : 360 }>>
<<set $cody.affection += 50>><<set $cody.trust += 50>>You pull out your phone and send Cody a text, having decided to cancel the //date.//
Player: Hey Cody, sorry I won't be able to make it today.
Having sent the message, Cody responds a moment later.
Cody: Oh ok, that sucks bro. Maybe another time. Catch you later.
With your time today freed up, you place your phone back into your pocket.
<<returnfromevent "End.">>
Submitted by Irish Major Tom
<<addtime { minute : 5 }>>
<<set $cody.affection -= 50>><<set $cody.trust -= 50>>The phone rings only twice before a woman's voice answers.
<<talk "roberta">>Rob's Construction and Remodeling. Roberta speaking, my friends call me Rob. What can I do for you friend?<</talk>>\
Your eyes flicker to the business card with Rob's Construction embroidered on one side, and the address and phone number.
<<talk "player">>I'd like to convert an empty space in my home into a children's play area.<</talk>>\
You hear clicking sounds.
<<talk "roberta">>Ah! You're the big place up on the hill outside town. We've worked up there before, got blueprints for the place and all, and we know how to be discreet.<</talk>>\
Her words make you wonder what she knows about the place, and if she knew the kinds of things your great uncle did.
<<talk "roberta">>Kids area? I'm going to guess you want to convert a chunk of that colossal attic of yours? We can set up a big play area, even decorate it for you. 5k, no questions asked.<</talk>>\
[[Accept.|Children Play Area Construction Start 1a]]
[[Decline.|Children Play Area Construction Start 1b]]
<<addtime { minute : 4 }>><<talk "player">>I can do that. When can you start?<</talk>>\
You can almost hear her grin.
<<talk "roberta">>Depends, when can you pay me? Give me your email and I'll send you an invoice.<</talk>>\
Reaching for your computer, you press the power button even as you tell her your email address. As the computer loads, she starts asking you questions about what you want , a short discussion about skylights and cribs, then you look over and see that her invoice has already arrived.
<<talk "player">>Hold on a second while I read your invoice.<</talk>>\
Roberta falls quiet, clearly used to people doing this to her.
The invoice is what you'd expect, a list of materials and projected work hours, somehow managing to come out to exactly $5,000. It takes you a moment to send payment for services, within a couple of seconds, Roberta speaks up again.
<<talk "roberta">>And there it is! Payment cleared. I'll see you in the morning! Be sure to unlock that big gate so my crew can get in when we get there.<</talk>>\
[[End.|$location]]
<<addtime { minute : 7 }>>
<<run $Money -= 5000>>
/* Construction Child Play Area Triggers */
<<run $player.addFlag("Construction_in_progress")>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 2",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Child Play Area phase 3",
(function () {
var due = $clock.clone();
due.day += 5; /* 5 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.childPlayArea = 3;
State.variables.player.deleteFlag("Construction_in_progress");
}
)>><<talk "player">>Let me think about it a bit more. Thank you for the quote.<</talk>>\
There's barely a heartbeat pause before she replies.
<<talk "roberta">>You do that. You know how to reach me when you're ready. Have yourself a nice day.<</talk>>\
Without another word, she hangs up the phone, leaving you listening to silence.
[[End.|$location]]
<<addtime { minute : 1 }>>The phone barely starts its first ring before a woman's voice answers.
<<talk "roberta">>Rob's Construction and Remodeling. Roberta speaking, my friends call me Rob. What can I do for you friend?<</talk>>\
You feel the corner of your mouth tick upward at the cheerful but husky voice.
<<talk "player">>Hello Roberta.<</talk>>\
You've barely spoken when you hear her reply, her tone going from warm to outright friendly.
<<talk "roberta">><<print $roberta.callsPlayer>>! Good to hear from you again! What can little ol me do for you today?<</talk>>\
<<talk "player">>I was thinking about getting a nursery added to the mansion.<</talk>>\
She makes a thoughtful sound before speaking.
<<talk "roberta">>Nursery? I'm going to guess you want it attached to the play area? We can do that, even decorate it for you. 3k, no questions asked.<</talk>>\
[[Accept.|nurseryConstruction Start 1a]]
[[Decline.|nurseryConstruction Start 1b]]
<<addtime { minute : 4 }>><<talk "player">>I can do that. When can you start?<</talk>>\
You can almost hear her grin.
<<talk "roberta">>Depends, when can you pay me? Give me your email and I'll send you an invoice.<</talk>>\
Reaching for your computer, you press the power button even as you tell her your email address. As the computer loads, she starts asking you questions about what you want , a short discussion about skylights and cribs, then you look over and see that her invoice has already arrived.
<<talk "player">>Hold on a second while I read your invoice.<</talk>>\
Roberta falls quiet, clearly used to people doing this to her.
The invoice is what you'd expect, a list of materials and projected work hours, somehow managing to come out to exactly $3,000. It takes you a moment to send payment for services, within a couple of seconds, Roberta speaks up again.
<<talk "roberta">>And there it is! Payment cleared. I'll see you in the morning! Be sure to unlock that big gate so my crew can get in when we get there.<</talk>>\
[[End.|$location]]<<set $Money -= 3000>>
/* Code to set the triggers for nursery construction */
<<run $player.addFlag("Construction_in_progress")>>
<<run $player.addEvent(
"Trigger for Nursery phase 1",
(function () {
var due = $clock.clone();
due.day += 1; /* The following day at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 1;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 2",
(function () {
var due = $clock.clone();
due.day += 3; /* 3 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 2;
}
)>>
<<run $player.addEvent(
"Trigger for Nursery phase 3",
(function () {
var due = $clock.clone();
due.day += 4; /* 4 days (from the call) later at 7:00am */
due.hour = 7;
due.minute = 0;
return due.toDate();
})(),
function () {
State.variables.CounterContainer.nursery = 3;
State.variables.player.deleteFlag("Construction_in_progress");
}
)>><<talk "player">>Let me think about it a bit more. Thank you for the quote.<</talk>>\
There's barely a heartbeat pause before she replies.
<<talk "roberta">>You do that. You know how to reach me when you're ready. Have yourself a nice day, and don't start filling those cribs until you have a place to put the little monsters.<</talk>>\
Without another word, she hangs up the phone, leaving you listening to silence.
[[End.|$location]]
<<addtime { minute : 1 }>><<set $kid to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5); }).random()>>\
<<set $kid2 to $kids.filter(function (k) { return (k.ageReal >= 2 && k.ageReal <= 5 && State.variables.kid.id !== k.id); }).random()>>
You hear $kid.nickOrName call out from inside of the construction area. Your first instinct is to retrieve $kid.him because $kid.he's likely in the way, but then you hear a second little voice, causing you to pause and size up the situation.
<<mook $kid2.nickOrName $kid2.gender>>Right?<</mook>>\
Sitting on the floor, you see $kid.nickOrName and $kid2.nickOrName sitting cross legged, across from them is Roberta sitting in the same pose facing them.
<<talk "roberta">>You're sure? That's the longest one?<</talk>>\
Roberta asks the two children, one of which is holding a tape measure. Both children nod almost in unison.
<<talk "roberta">>Thank you, you're a big help.<</talk>>\
She holds up the piece of trim, slightly longer than the other two sitting on the floor. Behind her, one of her workers takes the piece and moves to the wall where he slides it into place.
Roberta looks at the man as he starts to fasten the piece of trim to the wall where it belongs, giving a sage nod.
When she turns her attention back to the kids, she notices you and grins sheepishly.
<<talk "roberta">>What? They work for cookies, and this is a lot easier than trying to keep them out of the way.<</talk>>\
Among a small chorus of "we're helping!" you nod in understanding.
For a couple more minutes, you remain and watch as Roberta has the children measuring bits of wood and counting small hands full of nails, before you step away.
<<addtime { minute : 5 }>>
<<unset $kid>><<unset $kid2>><<set setup.events.AnnaPicnicStart to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Start 1"
}
]>><<talk "thought">>I bet Anna would enjoy a little picnic.<</talk>>\
You think to yourself. Over the next few seconds the thought settles into your mind and starts to take shape. Almost on autopilot, you turn to the refrigerator and start to pull a few items out.
Once you have everything you need to make the sandwiches, you get started, making a small assortment of sandwiches, washing some fruits, and even packaging some left over pastries all into a simple basket.
With the picnic basket in hand, you leave the kitchen in search of Anna. It doesn't take long before you find her busy cleaning one of the mansion's many rooms.
<<talk "player">>Anna, the cleaning can wait. How about you put away your cleaning supplies and come with me, I thought we could have a little picnic.<</talk>>\
<<if $anna.affection gte 900 and $anna.fear lte 50>>
You can see Anna's eyes go from surprise to joy in a single heartbeat.
<<talk "anna">>I would enjoy that very much.<</talk>>\
Her words seem carefully chosen, but her excitement is clear.
<<elseif $anna.affection gte 700 and $anna.fear lte 350>>
You see Anna's eyes go from surprise to a cautious sort of joy over the course of several seconds.
<<talk "anna">>I think I would like that.<</talk>>\
She replies softly, a hint of excitement in her expression.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>
There's some uncertainty in her eyes, but a glimmer of something hopeful rests right behind it. She seems unable to find the words she is looking for, then nods and says.
<<talk "anna">>Ok.<</talk>>\
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
You see Anna take a deep breath, her expression carefully guarded.
<<talk "anna">>Yes sir.<</talk>>\
<<else>>
Her expression stills, like a mask falling over Anna's features.
<<talk "anna">>Y-yes sir.<</talk>>\
Her voice is strained as if she has to force the words past her lips.
<</if>>
As soon as the words leave her mouth, you offer her your arm and once she takes it you begin to walk.
<<talk "player">>I packed a few things and thought we could go out to the pond, maybe eat on the beach?<</talk>>\
<<link "Next.">><<gotoevent setup.events.AnnaPicnicWalk>><<addtime { minute : 15 }>>
<</link>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set setup.events.AnnaPicnicWalk to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Walk 1"
}
]>><<if $anna.affection gte 850 and $anna.fear lte 100>>
With her arm looped through yours, Anna has a expression of happiness on her features. She doesn't say much, but you can feel her leaning against you affectionately the whole time that you walk.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
With her arm looped through yours, Anna walks at your side. Occasionally she will glance at you, but otherwise seems content to simply be near you.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna walks in silence at your side, her expression difficult to read as she seems lost in her thoughts.
<<else>>
Even though Anna has her arm looped through yours, she seems to be walking as far from you as she is able to without actually making it abundantly obvious that she isn't comfortable in your presence. The few times you glance toward her, you see her watching directly ahead, her gaze never straying from the path the two of you are walking.
<</if>>
When you finally enter the clearing where the pond lies, you let go of Anna's arm and lead her toward the dock where you walk to the end and sit down the basket.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
Looking across the picnic basket at Anna, you can see a content expression on her face, a faint smile tugging at her lips. When she meets your eyes, you see that smile grow as color creeps into her cheeks.
<<talk "player">>You look happy.<</talk>>\
Anna looks thoughtful, her smile growing ever so slightly.
<<talk "anna">>I am.<</talk>>\
She finally says.
<<elseif $anna.affection gte 400 or $anna.fear lte 400>>
Looking across the picnic basket at Anna, you can see that a bit of her usual tension is not present, though there is sill a bit of hesitation in her actions.
<<talk "thought">>She's almost behaving like this is a meal she's preparing to serve to someone else.<</talk>>\
You reflect before commenting.
<<talk "player">>I'm not great at packing picnics, but hopefully you'll still be able to enjoy it.<</talk>>\
You wink to ensure she knows you're just being playful with the comment.
Her returning smile is hesitant but genuine.
<<else>>
Even though you try to help sit out the food, Anna moves quickly and precisely, as if she's setting the picnic out for an important guest.
When the last item has been laid out and adjusted ever so slightly to be positioned perfectly, Anna gives an absent nod before assuming a stiff position like she's waiting for orders.
<<talk "player">>Anna... Relax a little.<</talk>>\
Her eyes snap to you expectantly at the sound of your voice. There's a hint of panic in her eyes as she tries and fails to do as you said.
Sighing inwardly.
<<talk "player">>Hey... This is for you.<</talk>>\
Your voice is soft and friendly, you gesture at the picnic laid out between the two of you.
<<talk "player">>I wanted to do this because I wanted to do something nice for you.<</talk>>\
From her expression, it's like she's trying to make sense of your words. Finally she nods and utters a soft.
<<talk "anna">>Thank you.<</talk>>\
You close your eyes for a second, gathering your thoughts.
<<talk "thought">>Maybe she'll relax a bit once we start eating?<</talk>>\
<</if>>
<<link "Next.">><<gotoevent setup.events.AnnaPicnicMeal>><<addtime { minute : 11 }>>
<</link>><<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<set setup.events.AnnaPicnicMeal to [
{
requires: 'true',
chance: 100,
link: "Anna Picnic Meal 1"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>
The two of you settle into a comfortable silence as you eat your meals. You can see Anna's eyes stray to you occasionally, each time a little smile plays at her lips that looks poised to burst into a grin.
You can't help but smile back whenever she blushes and quickly looks away.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>.<</talk>>\
She pauses, her smile becoming just a little shy.
<<talk "anna">>Thank you. Thank you for everything.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to a sort of shocked joy.
Your eyes are inevitably drawn to her lips.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 700 and $anna.fear lte 250>>
The two of you settle into silence as you eat your meals. You can see Anna's eyes stray to you occasionally, a cautious sort of happiness in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, seeming just a little uncertain as she speaks.
<<talk "anna">>Thank you for the nice lunch.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to surprised. A cautious smile forms on her lips.
Your eyes are inevitably drawn to her lips.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 500 and $anna.fear lte 450>>
The two of you settle into an awkward silence as you eat your meals. You can see Anna's eyes stray to you occasionally, a wariness in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, seeming just a little uncertain as she speaks.
<<talk "anna">>Thank you for all of this.<</talk>>\
You can't help but think she sounds a hint worried.
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You manage to hide your grin as confusion enters her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her confusion turns to stunned surprise. You watch her lips, wondering if she's going to smile, the corner of her lips twitching like she's not quite sure if that's the correct response to your words.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<elseif $anna.affection gte 200 or $anna.fear lte 750>>
The two of you settle into an uneasy silence as you eat your meals. You can see Anna's eyes stray to you occasionally, worry in her eyes.
You can't help but smile at the way she quickly looks away any time you catch her looking at you.
<<talk "thought">>She's scared that this isn't what it seems, that I have some ulterior motives. She doesn't know how cute she looks when she's self conscious like this.<</talk>>\
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">><<print $anna.callsPlayer>>...<</talk>>\
She pauses, you can detect just a hint of a tremor in her voice as she speaks.
<<talk "anna">>Thank you sir.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You see a sudden panic in her eyes.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You're unable to hide your smile as her eyes widen, panic turning to confusion as she tries to make sense of your words.
And that is when you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<<else>>
The two of you settle into a tense silence as you eat your meals. You can see Anna's eyes stray to you occasionally, fear in her eyes.
A visible tremor goes through her every time that you catch her eyes before she is able to quickly look away.
<<talk "thought">>She looks more worried than usual. It's probably because I took her out of the mansion and did something like this unexpectedly. She thinks I have ulterior motives.<</talk>>\
All around you the sounds of nature fill the air with a gentle ambiance. The sun glittering off the surface of the pond while birds sing in the nearby trees.
After a little while, you catch her eyes and manage to hold her gaze.
Anna opens her mouth, looking like she's being compelled to say something to fill the silence.
<<talk "anna">>Master...<</talk>>\
Her tone is formal and forced.
<<talk "anna">>T-thank you sir.<</talk>>\
<<talk "player">>No need to thank me, this little trip is a little bit selfish on my part.<</talk>>\
You see a sudden terror in her eyes, a sudden mewling sound coming from her lips.
<<talk "player">>See, sometimes I just want to treat myself, and how better to treat myself than to a picnic with one of the most amazing women I've ever had the privilege of meeting.<</talk>>\
You put a reassuring smile on your face as you look at her, her eyes damp as she tries to force back the terror going through her. Your words seem to only have a slight calming effect on her.
A slight tremor in her lips draws your attention there. Her lips compress as she swallows hard. Then you see it, just a little crumb at the corner of her mouth from the food she just enjoyed.
<</if>>
[[Be sweet and brush the crumb away.|Anna Picnic Meal 1a]]
[[Let her know she has a crumb at the corner of her mouth.|Anna Picnic Meal 1b]]
[[Belittle her for being messy.|Anna Picnic Meal 1c]]
<<addtime { minute : 12 }>><<if $anna.affection gte 880 and $anna.fear lte 150>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
None the wiser, she smiles, leaning her cheek into your palm as you lean in to kiss her lightly on the lips.
To your surprise, you feel her tongue lightly probe your lips. You part them, your own tongue meeting hers where they begin to dance together.
Anna lets out a soft moan, leaning into you so that her body presses against your front.
<<talk "thought">>She's not usually this assertive.<</talk>>\
You think to yourself, pleased that you've gotten such a strong reaction from her.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own.
<<elseif $anna.affection gte 500 and $anna.fear lte 350>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
None the wiser, a hesitant smile forms on her lips before leaning her cheek ever so slightly into your palm. A second later your lips lightly touch hers.
To your surprise, she meets your kiss. Hesitantly at first, but with a growing passion as the seconds pass.
Seemingly lost in the moment, Anna lets out a soft moan, leaning into you so that her body presses against your front.
<<talk "thought">>She's not usually this assertive.<</talk>>\
You think to yourself, pleased that you've gotten such a strong reaction from her.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own. Her expectant eyes lock on yours.
<<elseif $anna.affection gte 350 or $anna.fear lte 650>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
She tenses slightly at your touch, but does not protest in any way. A second later your lips lightly touch hers.
She's slow to respond, but after a few seconds, you can feel her own lips begin to move as she finally meets your kiss. There is a hesitation in her kiss, but she makes no move to break it.
You allow the kiss to linger a few seconds longer, then break it. Anna lets out a small gasp for breath that nearly drowns out your own. Her expectant eyes lock on yours.
<<else>>
You lean forward, one hand reaching up to brush the crumb away under the guise of cradling her cheek.
Her whole body goes tense at the simple touch. Even so you let your lips touch hers in a tender kiss.
Anna remains tense, her response feeling mechanical rather than impassioned.
You allow the kiss to linger a few seconds longer, then break it. As you pull slightly away, you can see her expectant eyes lock on yours.
<</if>>
<<if not $player.hasFlag("caged")>>[[Make love to her.|Anna Picnic Meal 1d]]
<</if>>[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 11 }>><<set $anna.affection += 10>><<set $anna.fear -= 10>><<set $anna.trust += 10>>You raise your hand, brushing the corner of your mouth.
<<talk "player">>You've got a little something.<</talk>>\
Then you point toward her.
<<if $anna.affection gte 650 and $anna.fear lte 340>>
A look of surprise crosses her features and she quickly brushes away the crumb while her cheeks flush from embarrassment. She looks at a loss for how to respond and can't quite look you in the eyes.
<<talk "player">>You got it.<</talk>>\
You say casually before returning to your food as if nothing of importance happened.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
She jerks slightly in surprise, quickly reaching to brush it away. Her expression is intensely serious as she blushes.
<<talk "player">>You got it.<</talk>>\
You say casually before returning to your food as if nothing of importance happened.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<<else>>
She tenses visibly, color floods her cheeks. It takes her a few seconds before she has the presence of mind to reach up and brush the crumb away.
<<talk "player">>You got it.<</talk>>\
You say casually, hoping your words might put her at ease.
With eyes downcast, Anna returns to her meal, eating very slowly until done.
It takes Anna a few seconds to recover from embarrassment, but once she does the two of you settle back into a comfortable silence while you finish your meals.
<</if>>
[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 5 }>><<set $anna.affection += 3>><<set $anna.fear -= 3>><<set $anna.trust += 3>><<talk "player">>You look like a slob with food all over your face like that.<</talk>>\
You say, continuing your own meal without even bothering to look at her.
<<if $anna.affection gte 850 and $anna.fear lte 100>>
Anna smiles self consciously, brushing at her face in an effort to wipe away whatever bit of food you see.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
Anna smiles self consciously, but the smile quickly falters as she brushes at her face in an effort to wipe away whatever bit of food you see.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna's expression turns somewhat troubled as she brushes at her face in an effort to wipe away whatever bit of food you see.
<<else>>
Anna seems to draw in on herself, somehow looking smaller for having done so. She seems intently interested on the spot directly in front of her as she brushes at her face in an effort to wipe away whatever bit of food you see.
<</if>>
The rest of the meal continues in relative silence, Anna taking special care not to make any further mess of herself.
[[Take a walk with her.|Anna Picnic Meal 1e]]
[[Pack up to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 4 }>><<set $anna.affection -= 10>><<set $anna.fear += 10>><<set $anna.trust -= 10>>Feeling the lust in your loins beginning to build, your hands go to her clothes, fumbling to free her body from its artificial prison.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
In an instant, your kiss intensifies, Anna's tongue darting into your mouth.
Her hands paw at your clothes, every bit as desperate to undress you as you are to expose her flesh.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, her legs spreading to allow you access to her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The fourth fills your nostrils with the heady scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She moans softly as your tongue slides along her slit, parting her folds as you taste the honey sweet juices flowing freely from her pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the affection in her eyes right before your lips find hers, her legs wrap around your hips and pull you forward.
Your cock slides across her slit, causing her to moan breathlessly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides easily into her sweltering sex.
Anna breaks the kiss, her moan hot against your cheek as she clings to you.
Her hips buck subtly against you, prompting you to action. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
<<talk "anna">>Oooohhh!<</talk>>\
Anna cries out, her arms and legs tightening around you so that you couldn't pull out if you wanted to. You feel her body trembling against you, her pussy pulsating around you as her body instinctively tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own. You can see her eyes snap wide as you feel her cervix give slightly, the head of your cock settling just a little deeper inside of her.
The exquisite feeling of her cervix trying to swallow your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna's moan joins your own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane. You can actually feel the tip of your cock slip free of her cervix, like it wants to give your penis one last kiss before releasing it.
Anna sighs in that moment, a glazed expression on her face. When her eyes move to you, a lazy sort of smile forms on her lips.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so.
For several minutes you lay like that, taking comfort in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you helping the other find missing clothing before dressing yourselves.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
In an instant, your kiss intensifies, Anna meeting your kiss with only a hint of hesitation.
Her hands reach for your clothes, working to undress you as you nearly tear at her clothes to remove them.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, her legs slowly spreading to allow you access to her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The fourth fills your nostrils with the heady scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She moans softly as your tongue slides along her slit, parting her folds as you taste the honey sweet juices flowing freely from her pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the affection and vulnerability in her eyes right before your lips find hers, after a second her legs wrap around your hips and pull you forward.
Your cock slides across her slit, causing her to moan softly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides easily into her sweltering sex.
Anna breaks the kiss, her moan hot against your cheek as she clings to you.
Rocking your hips, you begin to fuck her. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
<<talk "anna">>Oooohhh!<</talk>>\
Anna cries out in surprise, her arms and legs tightening around you so that you couldn't pull out if you wanted to. You feel her body trembling against you, her pussy pulsating around you as her body instinctively tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own. You can see her eyes snap wide as you feel her cervix give slightly, the head of your cock settling just a little deeper inside of her.
The exquisite feeling of her cervix trying to swallow your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna's surprised moan joins your own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane. You can actually feel the tip of your cock slip free of her cervix, like it wants to give your penis one last kiss before releasing it.
Anna sighs in that moment, staring into the sky as she tries to catch her breath. When her eyes move to you, a lazy sort of smile forms on her lips.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so.
For several minutes you lay like that, taking comfort in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you helping the other find missing clothing before dressing yourselves.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>>
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
In an instant, your kiss intensifies, Anna reluctantly meeting your kiss.
Almost as an afterthought, she starts to free you from your own clothes as you paw at hers.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, with a gentle grip, you spread her legs, revealing her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The forth fills your nostrils with the growing scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She makes a soft sound that might be a moan as your tongue slides along her slit, parting her folds as you taste her honey sweet pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the curiosity in her eyes right before your lips find hers. A few seconds later you feel her legs slip around your hips and gently urge you forward.
Your cock slides across her slit, causing her to moan softly into your mouth. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides into her moist sex.
Anna breaks the kiss, her soft groan from your penetration hot against your cheek as she clings to you.
Rocking your hips, you begin to fuck her. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and you feel her legs tighten to hold you in place for just a second longer.
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
Anna lays beneath you, her hips moving to meet yours but lacking any real passion to her movements even though you can feel her pussy pulsating around you as her body tries to coax you to completion.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum. Her hips shift, pressing her hips tightly against your own.
The exquisite feeling of her pussy around your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna makes a little sound of her own.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane.
Anna simply lays there, a glazed expression on her face. When her eyes move to you, she sighs and watches you, her expression both thoughtful and concerned.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so. She stiffens ever so slightly, but after a moment accepts the embrace.
For several minutes you lay like that, remaining in each other's arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you looking for your missing clothing before dressing yourselves.
<<set $anna.affection -= 1>><<set $anna.fear += 1>>
<<else>>
In an instant, your kiss intensifies, Anna's lips not really moving but not resisting the kiss either.
Almost as an afterthought, she starts to free you from your own clothes as you paw at hers. Her movements feel stiff, but efficient.
Within a minute, both of you are naked, clothing scattered casually all around you.
Anna offers no resistance when you lower her to the wooden planks of the dock, with a gentle grip, you spread her legs, revealing her most intimate place. You kneel, bending low over her to kiss her just above the knee. A second kiss is a few inches higher but on the other leg. Your third kiss touches the inner thigh half way up. The forth fills your nostrils with the faint scent of her arousal, and the next brings your lips in contact with her hot nether lips.
She makes a soft sound that might be a moan as your tongue slides along her slit, parting her folds as you taste her honey sweet pussy.
You do not linger for long however, your own need driving you up her body, leaving a trail of little kisses across her belly before kissing and sucking at her breasts. Moving up, you see the troubled look in her eyes right before your lips find hers.
Your cock slides across her slit, causing her to make a little sound. Adjusting your aim, you have little trouble finding your mark the second time and your rigid member slides into her waiting sex.
Anna breaks the kiss, her soft grunt from your penetration hot against your cheek is a clear indication that she wasn't quite wet enough yet.
Unable to hold back you begin rocking your hips, Thrusting into her until you finally feel her fully accept your manhood. You begin with slow but deep strokes, pulling out until barely the tip remains inside, then sliding forward until you are pressed firmly against her cervix. Each time you push deep she makes a little whimpering sound and her body tenses just a little
Your lust increasingly controls your actions however, your movements increase in speed until the sound of your hips meeting hers sounds like a clap echoing out over the water. Even the gentle lapping of the water around the dock is lost in the sound of your love making.
Anna lays beneath you, her legs spread to accept your thrusts even though her eyes seem to be focused on the pond beside her. Even so, you can feel her pussy pulsating around you as her body tries to perform its biological duty.
You groan, rocking your hips as you feel your balls starting to pull up, your cock swelling and jerking as you prepare to cum.
The exquisite feeling of her pussy around your cock is more than you can take, with a loud groan you lose your battle against the inevitable and begin to cum. The moment your seed hits her cervix in a thick blast, Anna makes a little sound of displeasure, sort of a cross between a whimper and a moan.
Long past the time you are spent, you remain like that, savoring the sticky wetness around your manhood as your erection starts to wane.
Anna simply lays there, a glazed expression on her face while her eyes remain fixed on the pond.
You can feel your softening cock preparing to slip free of her, so you roll over onto your side, pulling her into an embrace as you do so. She stiffens ever so slightly in your arms but offers no other protest.
For several minutes you lay like that, enjoying the feel of her warmth in your arms. It's with reluctance that you finally sit up and reach for the closest clothes. Within seconds, Anna joins you, each of you looking for your missing clothing before dressing yourselves.
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 5>>
<</if>>
[[Time to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 20 }>><<talk "player">>I was thinking we can take a walk around the pond together before heading home.<</talk>>\
You say to Anna, watching for her reaction.
<<if $anna.affection gte 950 and $anna.fear lte 50>>
A smile tugs at Anna's lips as she looks out over the pond.
<<talk "anna">>I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, smiles broadly, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
<<talk "anna">>This is nice.<</talk>>\
She says, stepping close enough to you that her arm brushes against you.
<<talk "player">>It is, and I couldn't think of anyone I'd rather be with at this moment.<</talk>>\
Anna misses a step and when you turn to look at her, her cheeks are crimson and a massive smile splits her face. You give her hand an affectionate squeeze before starting to walk again.
She moves a bit closer to you, pinning your arm between your bodies. You end up letting go of her hand, slipping your arm around her as you hug her gently to your side.
The sound of her happy sigh is almost lost among the sound of the gentle breeze moving through the trees around the pond.
It takes you a little while to walk around the pond, your time largely split between comfortable silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. The kiss lingers for several seconds before you finally break it.
<<elseif $anna.affection gte 650 and $anna.fear lte 300>>
A hint of surprise gives way to a pleased expression as Anna looks out over the pond.
<<talk "anna">>I think I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, smiles faintly, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
<<talk "anna">>This is nice.<</talk>>\
She says softly, stepping close enough to you that her arm almost brushes against yours.
<<talk "player">>It is, and the company is pretty good too.<</talk>>\
Anna misses a step and when you turn to look at her, her cheeks are crimson and a hesitant smile splits her face. You give her hand an affectionate squeeze before starting to walk again.
She moves a bit closer to you, her shoulder brushing against your arm as you walk.
As you continue to walk around the pond, you can see her casting subtle glances toward you.
<<talk "thought">>She looks happy.<</talk>>\
It takes you a little while to walk around the pond, your time largely split between stretches of silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. The kiss lingers for several seconds before you finally break it.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
A hint of surprise gives way to a cautious expression as Anna looks out over the pond.
<<talk "anna">>I think I would like that.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, her eyes flickering between your hand and your face, then takes it so you can pull her to her feet.
Without even stopping to think about it, you take her hand and begin to walk.
Your walk is largely quiet, the two of you only sharing an occasional word as you make your way around the pond.
Her hand feels sweaty against your own and you notice her hands flickering to it from time to time.
<<talk "player">>This is nice. Pleasant scenery and a beautiful woman at my side.<</talk>>\
Anna falters, missing a step. Out of the corner of your eye you can see some color darkening her cheeks as you continue to walk.
It takes you a little while to walk around the pond, your time largely split between stretches of silence and casual conversation.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. Her body tenses noticeably but after a second seems to relax again even though she doesn't quite return the kiss. The kiss lingers for several seconds before you finally break it.
<<else>>
Her expression becomes very still, like a mask falling over her features.
<<talk "anna">>I would be honored to join you.<</talk>>\
Standing up, you offer her your hand. She looks at it for a second, her eyes flickering between your hand and your face, then takes it so you can pull her to her feet. You think you feel her tremble slightly as she stands.
Gesturing in the direction you intend to walk, you start to move, having to say something before she stops trying to walk a step behind you to the side rather than right at your side.
Your walk is largely quiet, the two of you only sharing an occasional word as you make your way around the pond. Even most of that is you talking with Anna replying very briefly when prompted.
<<talk "player">>This is nice... Pleasant scenery and a beautiful woman at my side.<</talk>>\
Anna falters, missing a step. Out of the corner of your eye you can see fear and uncertainty in her expression as you continue to walk.
When you reach the other side of the pond again, you make your way toward where you had your picnic, turning toward Anna, you reach up with your free hand and tilt her head toward yours before kissing her gently on the lips. Her body tenses noticeably, a slight tremor going through her body. The kiss lingers for several seconds before you finally break it.
<</if>>
[[Make love to her.|Anna Picnic Meal 1d]]
[[Time to head home.|Anna Picnic Meal 1f]]
<<addtime { minute : 18 }>><<set $anna.affection += 5>><<set $anna.fear -= 5>><<set $anna.trust += 5>><<talk "player">>We should probably head home...<</talk>>\
<<if $anna.affection gte 900 and $anna.fear lte 100>>
Anna smiles when you start to help her clean up and prepare to leave. She picks up the basket in both hands, showing no intention of letting you take it.
<<talk "player">>Ready to go then?<</talk>>\
She nods, the content smile still firmly on her face.
Both of you start to walk, engulfed in a comfortable silence. Anna remains very close to your side, her shoulder lightly brushing your arm nearly every step. After a couple of minutes of this, you reach out and put your arm around her, hugging her to your side as you continue to walk.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna says from your side, your eyes shifting to her, seeing the happy expression on her face.
<<talk "anna">>Thank you for taking me out. I imagine this is what a date is like.<</talk>>\
<<talk "player">>Who says it wasn't one?<</talk>>\
Anna blushes, surprise flashing across her features before a huge smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna snuggled against your side making it difficult to walk very fast, but you really don't mind.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<elseif $anna.affection gte 600 and $anna.fear lte 350>>
Anna looks surprised then smiles when you start to help her clean up and prepare to leave. She picks up the basket in both hands, showing no intention of letting you take it.
<<talk "player">>Ready to go then?<</talk>>\
She nods, the content smile still firmly on her face.
Both of you start to walk, engulfed in a comfortable silence. Anna remains very close to your side, her shoulder lightly brushing your arm nearly every step. After a couple of minutes of this, you reach out and put your arm around her, hugging her to your side as you continue to walk. You feel her tense for just a split second in surprise before allowing herself to lean against you.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
Anna says from your side, your eyes shifting to her, seeing the happy expression on her face.
<<talk "anna">>Thank you for taking me out.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Anna blushes, a smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna snuggled against your side making it difficult to walk very fast, but you really don't mind.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<elseif $anna.affection gte 500 or $anna.fear lte 250>>
Anna looks surprised when you start to help her clean up and prepare to leave. When finished, she picks up the basket in both hands and holds it directly in front of herself.
<<talk "player">>Ready to go then?<</talk>>\
She nods, a thoughtful expression on her face.
Both of you start to walk, only half a pace separating the two of you. Every so often you will see her glancing at you, looking at you as if you are some riddle that she does not quite understand.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
There's a bit of uncertainty in Anna's voice, your eyes shifting to her to find her looking at you.
<<talk "anna">>Thank you for taking me out.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Anna blushes, a faint smile forms on her lips before she can look away to hide it.
You settle back into silence, Anna walking just a tiny bit closer to you than before.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<<else>>
Anna looks startled when you start to help her clean up and prepare to leave. Her eyes remaining warily on you the entire time. When finished, she picks up the basket in both hands and holds it directly in front of herself like it might somehow act as a shield.
<<talk "player">>Ready to go then?<</talk>>\
She nods, her wary expression remaining.
Both of you start to walk, a full pace separating the two of you. You watch her out of the corner of your eye, but not once do you see her gance at you, instead her eyes seem more interested in the ground at her feet.
<<talk "anna">><<print $anna.callsPlayer>>?<</talk>>\
There's a bit of uncertainty in Anna's voice as she finally looks at you.
<<talk "anna">>Thank you for the honor o-of accompanying you.<</talk>>\
<<talk "player">>It was my pleasure.<</talk>>\
Her eyes remain on yours for a second longer before fear seems to overwhelm her resolve. She shudders slightly, then looks away.
You settle back into silence, Anna maintaining about a pace between you and her eyes filled with fear and confusion.
All too soon, the mansion comes into view through a break in the trees and moments later you enter the back yard of the estate.
<</if>>
<<talk "player">>I wanted to take you to the picnic, so I'll clean up after us.<</talk>>\
You say, taking the picnic basket from her before she can protest.
<<talk "player">>I hope you enjoyed it as much as I did.<</talk>>\
She nods and smiles faintly before excusing herself. Not long after, you find yourself standing in the kitchen, putting things away.
[[End.|$location]]<<addtime { minute : 14 }>>Starts in Kitchen on nice days. Moves to Pond.There are few people enjoying the park. It makes sense, given the time of the day. Both of you walk slowly, arm in arm, without talking.
Anna<<if $anna.trust gte 700>> takes this silence as an opportunity to focus her attention in hearing your breath and sensing your warmth. <<elseif $anna.trust gte 400>> hesitates and opens her lips, trying to start a conversation.
<<else>> looks intently, somewhat anxious, and asks
<<talk "anna">>Are you bored, <<print $anna.callsPlayer>>?<</talk>>\
<</if>>
You give her your most reassuring smile, softly lift her chin with your index finger and try your best to silence her words or even thoughts with a peck and a whisper.
<<talk "player">>Enjoy the scenery, it's late and we'll soon return home.<</talk>>\
Some time later, upon verifying you are the only ones there, you turn toward a hidden bench, encouraging your lover to remain at your side, and you both have a seat. At this point, her serenity gives way to a blend of curiosity and insecurity.
Reaching into your left pocket, you procure a hard candy, whispering as you ask:
<<talk "player">>Interested in sucking on something hard?<</talk>>\
<<if $anna.fear lte 150 and $anna.affection gte 800>>Her eyes flicker to your crotch as a hint of blush touches her cheeks. Only then does she notice the candy in your hand.
<<talk "anna">>If that is what you wish.<</talk>>\
<<elseif $anna.affection gte 600 or $anna.fear lte 400>>There's a flash of uncertainty in her eyes before she sees the candy in your hand. When she speaks, it's in a soft tone.
<<talk "anna">>Ok.<</talk>>\
<<else>>Anna is a bit puzzled, and after a brief moment she seems to find her voice:
<<talk "anna">>I do... but... don't you prefer I have it on our way home? It's late.<</talk>>\
<</if>>
You unwrap the candy. Timely, stealthily, you slide it inside her mouth, which have gotten just ajar in a moment of curiosity.
Those <<print $anna.eyeColor>> eyes brighten as soon as she anticipates your next move.
[[Next.| Submitted Anna Park Scene 1A]]You lean your lips to hers, quickly sneak your tongue into her mouth and, once having a taste of orange, you French kiss her, enjoying making the candy surf in her tongue.
With her eyes closed, she seems to savor the flavor for several long seconds.
<<talk "anna">>W...wow...<</talk>>\
Taking that interjection into account, she also doesn't intend to divide her sensations with efforts towards emitting words.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>[[Next.| Submitted Anna Park Scene 1D]]
<</if>>
<<addtime { minute : 5 }>>Sill without opening her eyes, Anna focuses on what she feels right now, nothing else. Although you don't neglect neither your own satisfaction nor hers, the goal here is to kiss this acid drop candy out of its existence. It's a game. A romantic and very sensual one, but still a game.
An stealth-action game in an arborean terrain, featuring two adventures against a sweet but hard area boss. They need to co-op nicely.
They gotta be strong.
And they gotta be fast.
And they gotta be fresh from the fight.
<<mook "Night Guard" "male">>Hey!<</mook>>\
The couple kiss each other deeply, fervently, barely restraining themselves. Which results in noises that exceeds by far a very low, remote voice.
<<mook "Night Guard" "male">>HEY!<</mook>>\
They don't relent, let alone take heed of what happens away of them. Their hair are a mess, all because the intense action happening on that old bench.
<<mook "Night Guard" "male">>HEY! Stop!<</mook>>\
The candy is completely surrounded, taking attack after attack, unable to counter, block or even dodge. Slowly but surely, its HP drops. It's holding out for a hero.
He's gotta be sure
And it's gotta be soon
And he's gotta be larger than life.
His nightstick finds its way to your currently unshielded solar plexus.
IT IS SUPER EFFECTIVE.
<<mook "Night Guard" "male">>PLEASE, don't wander around here so much late at night.<</mook>>\
As per his duties, the night guard deems adequate to say.
<<talk "thought">>I've never heard a so sarcastic "PLEASE".<</talk>>\
Your body hurts just a little bit; he employed the exact amount of strength to only disrupt the fiery interaction he was seeing and failing to talk you out of making out.
<<talk "player">>We are just kissing a little... PLEASE, let us stay!<</talk>>\
<<talk "thought">>That was a proper "PLEASE".<</talk>>\
<<mook "Night Guard" "male">>Kissing a little? You both went too far, too late at night, in a too public area, giving too little attention to your surroundings.<</mook>>\
Anna has her own face buried in your chest, and by touch you'd say she's feverish. But you know better than this.
<<mook "Night Guard" "male">>Listen, I do my rounds, try to stay alert, but we never know if a robber, of maybe a worse kind of offender lurks in the shadows, or behind a tree, like this one behind you two. So it's better you restless little doves to keep your cool and go home. Or try and find a motel or something.<</mook>>\
After saying that, he points his baton to the entry and counts on you to catch the drift.
<<talk "player">>Yes, sir. Let's go, Anna<</talk>>\
<<talk "anna">>Yes, Master.<</talk>>\
<<talk "thought">>Oops.<</talk>>\
<<mook "Night Guard" "male">>What?<</mook>>\
<<talk "player">>Nothing! Nothing, sir! Have a good night!<</talk>>\
Game Over.
You hurriedly make your way out, escorted by a shadow, a curious mix of lust, disappointment, embarrassment and mischievous disposition.
[[Next.| Submitted Anna Park Scene 1C]]
<<addtime { minute : 5 }>>One minute after leaving Pendleton Park, you let out a question you were keeping to yourself.
<<talk "player">>Say, Anna...<</talk>>\
<<talk "anna">>I had just finished it.<</talk>>\
She says, blushing intensely but playfully cutting your sentence.
<<talk "player">>Did you like it?<</talk>>\
<<talk "anna">>Yes.<</talk>>\
<<if $anna.trust gte 1000>>Gracefully, she rubs against your side.
<</if>>You smile to yourself as you glance at her.
<<talk "player">> We can try again.<</talk>>\
She makes a little surprised sound before speaking.
<<talk "anna">>Oh! Please, Master!<</talk>>\
The playful tone in her voice catches you off guard.
<<talk "player">> You made me sweat ice-cold when you called me "Master" way in front of that night guard, you know?<</talk>>\
Anna smiles, a faint sound that might be a giggle escaping her lips.
<<talk "anna">>I can tease too, //Master//.<</talk>>\
That last word had the power of turning your walk into a much clumsier act, and she knows it.
With your arm around her middle, you pull her a little closer to your side.
[[End.|$location ]]
Submitted by Don Diego
<<addtime { minute : 30 }>>You hold the candy with your lips, approach Anna's lips and caress them using the candy as a mockup lipstick.
Amused and aroused, she refrains from snatch it and gives herself in this new stimulus.
Making no haste, you make sure to coat every bit of her lips, twice, maybe thrice, only to retract it again and proceed to kiss her slowly and softly.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>[[Next.| Submitted Anna Park Scene 1E]]
<</if>>
<<addtime { minute : 5 }>>You dare yourself to keep your hands away as you savor her tongue. And the candy.
Better yet, you decided to touch your partner using only your lips.
This orange flavor blends exquisitely with her loving taste and arousing scent. Her muffled panting sends citric blows into your own mouth.
Still close-eyed, Anna needed just to feel the vibe to comprehend and adopt this unspoken new rule. Which brought the couple a need to deal with the increasing sexual tension.
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1F]]
<</if>>
<<addtime { minute : 5 }>>Anna learns. Now, she hides it in her curled tongue, stirring you up even more. While your tongue performs a left approach, her lips close slightly between yours and reopen them.
As she parts her lips this way, she breaches your mouth. Her tongue moves the candy several times inside your cheeks. In return, the blonde girl receives subtle and loving gasps.
The oncoming breaths are seasoned with sweetness and, above all, affection from a caring, loving man.
So much satisfaction does a fair job at obfuscating recollections. Well, maybe not so much, since the girl staggered at them.
You don't need to open your eyes to realize the slight change in the air. A brief pause occurs. It's not clear whether you know or just guess why, but you let your heart take control as you slide the sweet back and whisper against her lips:
<<talk "player">>I am right here.<</talk>>\
There's another brief pause.
And silently she resumes kissing you.
Ah...so much sweetness, so little time to enjoy it...
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1G]]
<</if>>
<<addtime { minute : 10 }>>This candy is now a picture of a ship in disastrous waters. It can't stay put in a place. It can't even stay put in one single mouth. Tidal waves erode it, shaken it, roll it over, press it against one another, curl over it...
How many sweets can drown in a see of passion?
<<if random(1,10) lte 3>>[[Next.| Submitted Anna Park Scene 1B]]
<<else>>
[[Next.| Submitted Anna Park Scene 1H]]
<</if>>
<<addtime { minute : 5 }>>Despite her best efforts, her desire takes over. Without opening eyes, not breaking the kiss for even a second, Anna puts her right hand over your left shoulder, gives it a somewhat firm grip and approaches you even more, inclining your body on the edge of the bench, crossing her right leg over your lap and slowly sitting.
The curious thing is that your lovely partner doesn't do it immediately. As if doing a rehearsal, she oscillates between mounting and unmounting, taking her time before completely sitting you. This act is so suggestive that you almost give up your game and take her here and now.
But you stand still, even if your lips don't. Although you won't stop her, your kisses will hopefully convey an important message.
That romance can manifest itself in many, so many ways... and that she deserves to be loved, without links to sex, if she so desires it won't.
Apparently your unspoken words were delivered, as she stood still over you and started to kiss less fiercely, more seductively, but still holding both your shoulders.
Some time after, both of you noticed the candy is no more.
[[ Next.| Submitted Anna Park Scene 1I]]
<<addtime { minute : 5 }>>One minute after leaving Pendleton park, still drunk with love, you let out a question.
<<talk "player">>Say, Anna...<</talk>>\
She just looks at you, smiling.
<<talk "player">>Did you like it?<</talk>>\
<<if $anna.trust gte 1000>>
<<talk "anna">>If you wish to know...<</talk>>\
<<talk "anna">>I need to say I prefer apple-flavored candies.<</talk>>\
She finds in your love the courage to make a mischievous pause and this way make fun of her own master, smirking all the time.
<<talk "thought">>To think she would ever dare to make fun of someone and receive smiles in return...<</talk>>\
Is what her giggle leads you to think
<<talk "player">>Erm... here's not what I meant, my little dove.<</talk>>\
You say, keeping your composure while containing a little bit of anxiety and expectance about her reaction.
Anna triumphantly savors her speck of boldness, bit by bit lets it fades and returns to her shy demeanor.
<</if>>
<<talk "anna">>Yes.<</talk>>\
You subtly sigh in relief and, giving again room to your playing mood, tease:
<<talk "player">> We can try again.<</talk>>\
She refrains from using words, but makes sure you take her Duchenne smile as an vehement "YES".
[[ Next.| Submitted Anna Park Scene 1J]]
<<addtime { minute : 1 }>>Once arriving at your home, you tease her a last time:
<<talk "player">>Now you will brag to Eve about our little adventure, huh?<</talk>>\
<<if $anna.trust gte 1000>>
<<talk "anna">>I'd rather not. I want to have something exclusive to us two.<</talk>>\
Those words, whispered in your hear, put again your little soldier standing at attention.
Which, in turn, got HER attention. Very timidly she looks at your pelvis and says:
<<talk "anna">> Soldier, rest.<</talk>>\
<<talk "thought">>OhMyGod!<</talk>>\
<<talk "thought">>She presses all my buttons... in a way I can't even be sure if she knows it.<</talk>>\
Even so, you won't let go of your goofy mood.
<<talk "player">> It's TOO HARD to follow that command.<</talk>>\
You try your best to be funny whilst managing your arousal. Her shyness doesn't help you a single bit in this matter.
<<else>> The blond woman blushes intensely.
<</if>>
You prepare to say your goodnights.
<<if $anna.bed is setup.Character.Bed.ServantsQuarters>>
Anna hugs you, gives a long kiss in your cheek.
<<talk "anna">>Good night.<</talk>>\
She says softly, before going to bed.
<<elseif $anna.bed is setup.Character.Bed.MasterBedroom>>
Anna runs from you, walks up the stairs and disappears in the upper north hall.
One second after, you see only her head, body in hiding, and hear some very inviting words:
<<talk "anna">>See you in bed.<</talk>>\
Life is awesome.
<</if>>
[[End.|entryHall]]
Submitted by Don Diego
<<addtime { minute : 30 }>>(Conditions for this scene to trigger, aside the usual probability: Pendleton park, late night, humongous affection, some aditional probability checks)
Pendleton park 11:30PM~1:30AM
$anna.affection gte 1000
This scene, in 1A, breaches a SUCESS and a FAIL route, detailed this way:
-------------Sequence-------------
(?)%
v
1 > 1A > 30% > 1B > 1C > END
v
70%
v
1D > 30% > 1B > 1C > END
v
70%
v
1E > 30% > 1B > 1C > END
v
70%
v
1F > 30% > 1B > 1C > END
v
70%
v
1G > 30% > 1B > 1C > END
v
70%
v
1H > 1I > 1J > END
----------------------------------
I chose values that made sense to me. But, obviously, change them as you see fit.Seeing Anna, you idly wonder if she'd like to go out with you, have a date. To take her out for an evening on the town.
[[Ask her on a date.|Anna Date Start 1a1]]
[[Nevermind.|$location]]<<if $anna.affection gte 900 and $anna.fear lte 50>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, your friendly tone putting a smile on her lips even before she can turn fully toward you.
She pauses, her eyes widening just a hint as her smile turns cautious.
<<talk "anna">>Like...<</talk>>\
Realizing that she's having difficulty coming straight out and asking, you finish for her.
<<talk "player">>Like a date.<</talk>>\
For a second, it looks like she stops breathing, then very slowly she nods.
<<talk "anna">>I think I would like that very much.<</talk>>\
<<talk "player">>How about you go take care of anything you need to do before leaving, let your sister know that we're headed into town and all that, then meet me out front in a few minutes. I'll go get the car.<</talk>>\
Your words are barely out of your mouth before Anna is in motion, her stride somehow conveying her usual grace while at the same time holding a degree of energy you more commonly associate with her sister.
You watch her go for just a few seconds, admiring the sight of her walking away, then you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, a curious expression on her face as she turns fully toward you.
She pauses, her eyes widening just a hint as a cautious smile forms on her lip.
<<talk "anna">>Like...<</talk>>\
She seems to be looking for the right words to say, so you save her the trouble by completing the thought for her.
<<talk "player">>Like a date.<</talk>>\
For a second she remains very still, clearly uncertain of how to respond. Then very slowly she nods.
<<talk "anna">>I think I would like that very much.<</talk>>\
<<talk "player">>How about you go take care of anything you need to do before leaving, let your sister know that we're headed into town and all that, then meet me out front in a few minutes. I'll go get the car.<</talk>>\
She remains still for a full heartbeat before she is in motion again, her graceful stride somehow possessing just a little more energy than usual.
You watch her go for just a few seconds, admiring the sight of her walking away, then you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<elseif $anna.affection gte 400 or $anna.fear lte 400>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, a curious expression on her face as she turns fully toward you.
Her expression becomes very still, uncertainty forming in her eyes.
<<talk "anna">>Like?<</talk>>\
<<talk "player">>Like a date...<</talk>>\
You say lightly.
<<talk "anna">>May I have a moment to let my sister know where we're going?<</talk>>\
Everything in her body language and tone of voice is cautious.
<<talk "player">>That sounds like a good idea. Take care of anything you need to and I'll meet you out front with the car in a few minutes.<</talk>>\
Anna nods, the motion a short jerk, then she turns and strides away. She makes it perhaps a dozen paces before you see her glance back at you, her expression a mix of emotions.
When she turns her head back toward where she is going, you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<<else>>
<<talk "player">>Anna... Would you like to go out with me this evening?<</talk>>\
You begin, she turns toward you with just a hint of alarm in her eyes.
She stands there, looking like she wants to say something, but is unable to decide the right thing to say.
<<talk "player">>Would you like to go on a date this evening?<</talk>>\
She swallows, her eyes darting to the floor as if there is something tremendously important to look upon there.
<<talk "anna">>Ok.<</talk>>\
Her tone makes it sound like she's resigned to her fate rather than looking forward to a chance to go out.
<<talk "player">>Hey, I just want to share a nice evening with you.<</talk>>\
You say softly, her eyes hesitantly move to yours. Her lips are a thin line as she nods.
<<talk "player">>Go let your sister know we're going out for dinner, I'll meet you out front in a few minutes.<</talk>>\
She nods again, then turns to hurry away. You can't help but stand and watch her for a moment, enjoying the view before you head off to get the car from the garage.
You're just putting the car into park in front of the mansion when Anna exits through the front door to join you.
<</if>>
[[Drive into town.|Anna Date Drive 1]]
<<addtime { minute : 3 }>><<if $anna.affection gte 850 and $anna.fear lte 150>>
Anna gets into the car, seeming just a little reluctant to join you in the front seat. Once inside, she smiles at you, then turns her attention to buckling herself in.
For the next few minutes, you drive, both of you enjoying a comfortable silence. You can't help but smile just a little bit whenever you glance over and see how excited she clearly is about this trip.
All too soon, you see Pendleton ahead and start to consider where you might want to eat.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>
Anna slips into the car, clearly hesitant to sit in the seat beside you.
<<talk "thought">>I wonder what that's about? Maybe just a byproduct of the slavery?<</talk>>\
You push the thought aside, intent on enjoying your time with the attractive woman.
When you pull away from the mansion, you half watch her and half watch the road. As you drive, you can see her trying to look at everything at once, her eyes just a little wide as she takes in the trees along the road before they start to thin until you can see Pendleton in the distance.
Your thoughts begin to turn to where you'd like to take her to eat.
<<else>>
Anna gets into the car, her movements stiff and her expression pinched with worry. You think you can see her hands tremble slightly as she buckles herself in.
Occasionally as you drive, you glance over at her and see her head still downcast, but her eyes are raised, the muscles around her eyes loosening slightly as she looks at the trees along the road.
Once, as you are approaching the town of Pendleton, you catch her looking at you, her expression uncertain.
<<talk "thought">>I wonder where she'd like to eat?<</talk>>\
The question feels awkward in your mind as you begin to slow the car.
<</if>>
[[Daddy's Home Cooking.|Anna Daddy Home Cooking Date 1]]
<<set $anna.affection += 2>><<addtime { minute : 26 }>><<talk "thought">>They had a Daddy's back home, little classier than I usually ate, but I always liked the food when I went. I bet Anna would enjoy it too.<</talk>>\
Driving down main street, you're about half way across town when you see the large sign reading 'Daddy's Diner!' comes into view. You navigate the vehicle to an empty parking spot.
As soon as you are parked, you quickly exit the vehicle and dart around it to open the door for Anna on the other side.
<<if $anna.affection gte 900 and $anna.fear lte 50>>
Her eyes flicker up toward yours, a faint smile playing across her lips as she starts to get out of the vehicle.
As she exits the vehicle, she instinctively reaches for your hand, taking comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand an affectionate squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and a moment later Anna orders the same thing as you.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words catch Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
A coy smile forms on Anna's lips as her eyes turn downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her.
As soon as your own plate is placed before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
<<talk "anna">>No thank you.<</talk>>\
Anna says softly.
You shake your head.
<<talk "player">>I think we're good for now.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
Without another word she drifts away from your table to other guests.
When you look back at Anna, she's already eating her meal. She's clearly enjoying the food, even if she looks a little self conscious while eating it.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, but nothing of importance. Instead it's comments about the food, or the diner's decor, or even the fact that you're on a date. The mere mention of the last item fills Anna with visible joy.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some dessert. Anna politely declines and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, Anna slips her arm through yours. It's clear that she wants to be close to you, but just as much it seems to make her feel safe with so many people around.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 3>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 44 }>>
<<elseif $anna.affection gte 750 and $anna.fear lte 250>>
Her eyes drift toward yours, the hint of surprise in her expression quickly turns to a faint smile as she exits the vehicle.
As she exits the vehicle, she hesitantly reaches for your hand, taking some small comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand an affectionate squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after a short hesitation Anna orders the same thing as you.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes. Occasionally she looks at you, appraising, as if trying to read your thoughts.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words catch Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
Anna looks surprised for a fraction of a second before she can hide it, a coy smile forming on her lips as her eyes turn downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
<<talk "anna">>No thank you.<</talk>>\
Anna says softly after glancing at you.
You shake your head.
<<talk "player">>I think we're good for now.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
Without another word she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a bite, her eyes partially closing as she savors the flavors. She's clearly enjoying the food, even if she looks a little self conscious while eating it.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, though you seem to be doing most of the talking. Comments about the food, or the diner's decor, or even the fact that you're on a date drift back and forth over the table. The mention of the last item bringing a smile to Anna's lips.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna politely declines after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you offer her your arm. She looks at it for a second then slips her arm through yours. It's clear that she doesn't mind being close to you, but just as much it seems to make her feel safe with so many people around.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 44 }>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>
As she exits the vehicle, her brow creases with concern before she hesitantly reaches for your hand, taking some small comfort in your closeness as all of the activity around her threatens to overwhelm her.
You close the door with your free hand, then give her hand a gentle squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after Anna spends a couple of minutes fretting over the menu, each second seeming to make her a little more uncertain, you speak up.
<<talk "player">>She'll have what I'm having.<</talk>>\
You almost instantly see the relief in Anna's eyes.
The serving girl gives both of you an odd look, shrugs almost imperceptibly, then heads for the kitchen.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes drift over the diner's interior, a look of almost child like wonder in her eyes. Every few seconds the spell seems to break however, her eyes turn to you as her features pinch with worry.
<<talk "player">>That's one of the things I adore about you.<</talk>>\
Your words grab Anna's attention.
<<talk "player">>I come into a place like this and I just see a nice place to eat. You come into a place like this and you see something amazing.<</talk>>\
Anna looks surprised for a fraction of a second before she can hide it, her eyes turning downward self consciously.
You're saved from having to say anything further by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her. She looks at the woman, then at you, then back to the platter again.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
Anna looks at you, then shakes her head no.
You shake your head.
<<talk "player">>I think we're good for now, thank you.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
With one last odd look at Anna, she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a careful bite, her eyes partially closing as she savors the flavors. She's clearly enjoying the food, even if she glances at you with worry nearly every bite.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you engage in some small talk, though you do nearly all of the talking. Comments about the food, or the diner's decor, or even the fact that you're on a date drift back and forth over the table. The mention of the last item making Anna look even more self conscious than she did already.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna politely declines after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you offer her your arm. She looks at it for a second then reluctantly slips her arm through yours. It's clear that she isn't wild about being so close to you, but that it's far preferable to the insecurity she feels with so many strangers around her.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 44 }>>
<<else>>
As she exits the vehicle, her brow creased with near panic as her eyes dart everywhere at once. You quickly slip an arm around her middle. She stiffens in your grip, but leans against you hard enough that you can tell she finds your presence preferable to being surrounded by so many strangers.
You close the door with your free hand, then give her a little squeeze before starting toward the 60s themed diner.
The interior is brightly lit, with crisp colors and a checkered floor. An old jukebox in one corner of the diner fills the establishment with music from the time period.
Just inside the door, you let your eyes drift over the interior. Through the portal into the kitchen you can see a fatherly looking man hard at work making food. Even as you watch one of the serving girls, young enough to be his daughter, walks by and he gives her a playful swat on the bottom.
Meanwhile, you don't notice another serving girl approach until she's nearly standing in front of you. She's a young brunette with a light dusting of freckles and an easy smile. Most striking about her is the unmistakable bulge of pregnancy straining at the belly of her uniform.
<<talk "femaleEmployee">>Just two of you this evening?<</talk>>\
The serving girl's voice is melodious and friendly.
When you nod, she continues.
<<talk "femaleEmployee">>If you'll just follow me, we'll find you a nice booth seat.<</talk>>\
A minute later, you're both seated and the serving girl is listing off the day's specials and directing your attention to the menu she places in front of each of you.
You quickly make your selection, and after Anna spends a couple of minutes fretting over the menu, each second seeming to make her a little more uncertain, she orders something cheap off of the menu.
<<talk "thought">>Did she just order the cheapest thing on the menu?<</talk>>\
The serving girl gives both of you an odd look, then asks Anna.
<<talk "femaleEmployee">>Ma'am, are you ok?<</talk>>\
Anna fidgets for a second, then replies.
<<talk "anna">>I'm f-fine.<</talk>>\
Another lingering look from the serving girl, then she shrugs and makes her way toward the kitchen.
While you wait for your food, you watch Anna. Meanwhile Anna's eyes seem to ponder the table before her, barely even seeming to notice her surroundings.
You're saved from the uncomfortable silence by the serving girl arriving with your food.
Anna's eyes widen slightly at the sight of the platter of food placed in front of her, seemingly unable to look away from it.
As soon as your own plate is place before you, your attention shifts to it.
<<talk "femaleEmployee">>Anything else I can get either of you?<</talk>>\
The serving girl asks.
Anna slowly shakes her head no.
You shake your head.
<<talk "player">>I think we're good for now, thank you.<</talk>>\
<<talk "femaleEmployee">>Sounds good, I'll let you enjoy your meal then.<</talk>>\
With one last concerned look at Anna, she drifts away from your table to other guests.
When you look back at Anna, she looks at you.
<<talk "player">>Don't wait on my account.<</talk>>\
She still hesitates before taking a careful bite, nibbling at her food even though she doesn't seem to be tasting it. Occasionally as she eats, she'll risk a glance at you.
Returning your attention to your own food, you dig in, enjoying every savory bite.
As the two of you eat, you try to engage in small talk, but it's entirely one sided with you doing all of the talk. Comments about the food, or the diner's decor, or even the fact that you're on a date seem to have no real affect on her as she almost mechanically eats her meal.
When the meal is finally complete, the serving girl returns again, taking your plates and asking if either of you would like some desert. Anna declines with a small shake of her head after another quick glance at you and you do the same.
Before leaving the table, the serving girl thanks you for coming then heads for the kitchens.
Slipping from the booth seat, you slip your arm protectively around her middle again. She stiffens at the touch, but doesn't pull away. It's clear that she is unhappy about being so close to you, but that it's still somewhat preferable to the insecurity she feels with so many strangers around her.
After paying your bill, you exit the diner and walk with Anna toward the car.
<<set $anna.fear += 1>><<set $anna.trust += 1>><<addtime { minute : 44 }>>
<</if>>
<<link "Go to the park.">><<gotoevent setup.events.annaParkDate>><</link>><<set setup.events.annaParkDate to [
{
requires: 'true',
chance: 100,
link: "Anna Park Date 1"
},
{
requires: 'true',
chance: 100,
link: "Submitted Anna Park Scene 1"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>
<<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods, smiling as she does so.
<<talk "anna">>I would like that.<</talk>>\
The words are soft as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna. She looks on the verge of tears.
<<talk "player">>What's wrong?<</talk>>\
You ask softly, slowing to a stop.
She smiles.
<<talk "anna">>Nothing. Right now, in this moment, nothing.<</talk>>\
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do you actually pass another person on the trail.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a sheepish grin forms on her lips.
<<talk "anna">>In the books I've read, this is where the boy turns to the girl and kisses her.<</talk>>\
<<talk "player">>My, aren't you forward this evening.<</talk>>\
Anna blushes almost crimson, unable to hold your gaze any longer.
You turn toward her, using your free hand to touch her jawline and draw her face up toward yours.
<<talk "player">>Maybe someone will write something about us some day too.<</talk>>\
And with that you kiss her, your lips lightly brushing hers until you feel hers part, then a hunger rises up within you and the kiss becomes passionate, even fierce until you break the kiss, both of you breathless in its wake.
<span class="pic">\
[img[images/scenes/parkkiss.png]]
</span>\
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 4>><<addtime { minute : 33 }>><<elseif $anna.affection gte 650 and $anna.fear lte 300>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods thoughtfully.
<<talk "anna">>I think I would like that.<</talk>>\
The words are soft as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again. For just a split second she seems tense in surprise.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do they actually pass another person on the trail.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a sheepish grin forms on her lips.
<<talk "anna">>Thank you, this was nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit with a smile of your own.
And with that you kiss her, your lips lightly brushing hers until you feel hers part, then a hunger rises up within you and the kiss becomes passionate, even fierce until you break the kiss, both of you breathless in its wake.
<span class="pic">\
[img[images/scenes/parkkiss.png]]
</span>\
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 2>><<set $anna.fear -= 2>><<set $anna.trust += 2>><<addtime { minute : 33 }>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods.
<<talk "anna">>Ok...<</talk>>\
The words are soft and timid as they leave her mouth.
Taking her hand, you start to walk down the street toward the park.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
Letting go of her hand, you slip your arm around her middle, hugging her to your side as you start to walk again. She tenses slightly at such an intimate touch, but every so slowly she seems to relax again.
For a while, the two of you walk along the wide trails that lead through the park, enjoying the relative quiet punctuated by the occasional sounds of other people out for an evening stroll. But not once do they actually pass another person on the trail. All the while Anna's eyes are on your surroundings, clearly enjoying the park.
You've nearly reached the exit of the park when you notice Anna's footsteps slowing.
When you pause to look at her, she meets your eyes right before a small smile tugs lightly at the corner of her lips.
<<talk "anna">>Thank you, this was... nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit with a smile of your own.
You hug her lightly to your side before continuing toward the exit of the park, then down the sidewalk toward where you had earlier parked the car.
Afterward, both of you fall into a comfortable silence as your footsteps draw you inevitably back toward the car.
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 33 }>><<else>><<talk "player">>I was thinking we could take a walk in the park.<</talk>>\
Anna nods almost imperceptibly.
<<talk "anna">>Yes sir.<</talk>>\
Taking her hand, you start to walk down the street toward the park. At your side, she seems stiff, her eyes downcast as she moves mechanically along with you.
When you start to enter the park, long shadows stretching across the ground at this time of evening, you look over at Anna.
As you start down the trail leading into the park, you let go of Anna's hand. She continues to walk along with you, but both of her hands are clasped protectively in front of herself.
The sounds of insects and other night time visitors of the park can be heard all around you, but when you glance over at Anna, she seems largely oblivious to any of it.
Absently, you slip your arm around her middle, hugging her to your side as you start to walk again. She tenses slightly at such an intimate touch, but ever so slowly she seems to relax again.
When you reach the edge of the park, you lead Anna out and down the sidewalk toward where you parked the car.
<<addtime { minute : 33 }>><</if>>
[[Head home.|Anna Drive Home Date 1]]Once both of you are back into the car, you begin the drive home. With the sun set, the world is cloaked in the shroud of night.
<<if $anna.affection gte 800 and $anna.fear lte 150>>
You ride in a comfortable silence part of the way home, then as you are approaching the mansion, Anna speaks.
<<talk "anna">>Thank you. This was... nice.<</talk>>\
<<talk "player">>I had fun too.<</talk>>\
Pulling up to the garage, you put the vehicle in park before exiting the vehicle and turning your attention back to Anna.
She looks at you with expectant eyes, clearly not wanting your time together to end.
<<elseif $anna.affection gte 650 and $anna.fear lte 350>>
As you drive toward home, you can occasionally see Anna look toward you, a thoughtful expression on her face.
<<talk "anna">>Thank you...<</talk>>\
She says softly.
<<talk "player">>For?<</talk>>\
<<talk "anna">>For taking me out like this.<</talk>>\
You can tell from her expression that she's feeling a bit awkward.
You allow a small smile to form on your lips.
<<talk "player">>Thank //you// for being such a wonderful date.<</talk>>\
Anna's expression turns a little sheepish as she turns her attention back to the darkness that surrounds the car.
Not long after, you are pulling into the mansion grounds, driving the car up to the garage and putting it in park. Once the engine falls silent, you slip from the car.
<<elseif $anna.affection gte 350 or $anna.fear lte 500>>
As you drive, you can see Anna occasionally casting glances your way. While her expression seems thoughtful, it also seems guarded, as if she enjoyed herself but is trying to determine what your motives for the trip might have been.
Very hesitantly she says.
<<talk "anna">>Thank you for this evening.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply, just turning onto the long drive that leads up to the mansion.
A couple of minutes later, you park the car in front of the garage and start to get out. Across from you, Anna does the same on her side of the vehicle.
<<else>>
The ride back to the mansion is done in an awkward silence. Anna remains silent, her eyes fixed on the darkness outside of the car. You on the other hand remain quiet simply because you aren't sure if what to say.
When you finally start down the long driveway that leads to the mansion, you can't help but reflect that the ride back felt longer than it should have.
<<talk "player">>Anna...<</talk>>\
You say softly. Her head turns toward you and she doesn't quite meet your eyes.
<<talk "player">>I know you didn't seem to enjoy yourself much.<</talk>>\
You grimace, wondering how to continue.
<<talk "player">>But I want you to know that I really did like having you with me this evening.<</talk>>\
Anna's eyes finally meet yours, flickering between them as if seeking some revelation. After a few seconds she looks away again with the same troubled look on her face.
<</if>>
[[Say your good nights.|Anna Date End 1]]
[[Take her to bed.|Anna Date Bed 1]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 23 }>><<if $anna.affection gte 850 and $anna.fear lte 50>>
Stepping up to Anna, you let your hands come to rest on her hips.
She looks at you, a faint smile on her lips as you lean in and kiss her tenderly. You allow the kiss to linger for several seconds, then pull back.
<<talk "player">>Thank you for allowing me to take you out this evening.<</talk>>\
You can see her smile suddenly, her forehead coming to rest against yours for a moment before she pulls back enough to look you in the eyes. She looks like she wants to say something, but instead she looks away, a hint of color darkening her cheeks.
Taking a half step toward her, your hands drift from her hips to her ass to give it a quick but affectionate squeeze. She makes a little startled sound. The surprised expression on her face is a poor mask for the grin tugging at her lips.
Leaning in quickly, you kiss her again, then pull back and tell her.
<<talk "player">>Should probably let your sister know we're home. She's probably got her hand in a cookie jar somewhere.<</talk>>\
Anna's expression turns serious and she half turns before stopping. You can see the affection, maybe even love, in her eyes as she looks at you.
<<talk "anna">>I'll go find out what mischief she's gotten herself into.<</talk>>\
Standing there, you watch her move, the sway of her hips is almost hypnotic as you watch her go.
<<elseif $anna.affection gte 600 and $anna.fear lte 300>>
Stepping up to Anna, your hands reach out to take hold of her hips, pulling her slightly toward you.
Her eyes widen slightly as a small smile forms on her lips.
<<talk "player">>I can not think of a better way to have spent my evening.<</talk>>\
You tell her, pulling her into a tender kiss.
When you break the kiss, her eyes remain closed for a second longer as if expecting your lips to return at any moment.
<<talk "player">>I'll let you to check in with your sister. Who knows if we even have any cookies left after being gone for so long.<</talk>>\
Anna nods first, then blushes slightly before turning and striding toward the mansion.
Your eyes linger on her form, tracing her shape from the top of her head down to her perfect ass where they remain glued to the sight as she walks.
<<elseif $anna.affection gte 300 or $anna.fear lte 600>>
Reaching out toward her, you see uncertainty in her eyes.
One of your hands comes to rest on her hip while the other comes up to lightly touch her cheek.
<<talk "player">>I wanted to do something nice for you.<</talk>>\
You look into her eyes, her own meeting yours. You struggle to find the right words to continue.
<<talk "player">>There's no way I'd have rather spent my evening.<</talk>>\
Anna's eyes seem to search yours, seeking the truth of your words. Eventually she nods, her eyes no longer able to meet yours.
<<talk "anna">>I...<</talk>>\
She pauses as if uncertain of whether or not she should say what she is thinking.
<<talk "anna">>I enjoyed going out with you.<</talk>>\
You smile, your thumb brushing lightly across her cheek before you finally release her.
<<talk "player">>I'll let you go check up on your sister.<</talk>>\
Anna nods, then turns and walks away. The whole while she walks toward the mansion's front door, you can't help but watch her shapely hips swing side to side as she walks.
<<else>>
Anna looks scared as you step close to her. Reaching out, you lightly take hold of her chin, tilting her head gently upward until she meets your eyes.
<<talk "player">>I'm glad I got to spend the evening with you. I enjoy your company, and with everything you do around here, you more than earned a chance to get out for a little while.<</talk>>\
The two of you stand in silence, feeling just a little awkward.
<<talk "player">>I'll let you go check in with your sister.<</talk>>\
You say by way of dismissal.
<<talk "anna">>Thank you.<</talk>>\
Anna says just a little too quickly, then turns to stride toward the mansion.
For just a couple of seconds, you watch her go, admiring the graceful way she moves as she walks away from you.
<</if>>
[[End.|frontYard]]
<<set $anna.affection += 1>><<set $anna.fear -= 1>><<set $anna.trust += 1>><<addtime { minute : 5 }>>Reaching out, you take Anna by the hand. Giving it an affectionate squeeze, you walk toward the mansion. Not releasing her hand, you lead her into your home, up the stairs and to your bedroom. The entire time your thoughts are filled with the things you plan to do with her.
<<link "Continue">>
<<gotoevent setup.events.annaStandingSexStart>>
<</link>><<addtime { minute : 1 }>>Ball Room
Gym
HallwaysSequence of events:
Offer date
Drive to destination
Meal
Activity
Drive home
Parting
<<if $anna.affection gte 900 and $anna.fear lte 50>>
<<elseif $anna.affection gte 750 or $anna.fear lte 250>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>
<<else>>
<</if>><<talk "player">>How would you like to get out of your chores for a little while?<</talk>>\
<<if $eve.affection gte 750 and $eve.fear lte 250>><<talk "eve">>That's a silly question.<</talk>>\
Her voice is full of humor as a mischievous smile spreads across her face.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
If she looked mischievous before, she grins like an imp now, her eyes lighting up as she nearly vibrates with excitement.
<<talk "eve">>Meet you at the car!<</talk>>\
She's half way to the door before you shout after her.
<<talk "player">>We aren't going anywhere until you tell your sister where we're going!<</talk>>\
Eve doesn't even break stride, she simply changes direction and keeps running.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<elseif $eve.affection gte 450 and $eve.fear lte 500>><<talk "eve">>Ok.<</talk>>\
Her voice carries excitement and curiosity.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
Eve's face lights up with pure unadulterated excitement, a broad grin forming on her lips.
<<talk "eve">>Lets go!<</talk>>\
She's half way to the door before you shout after her.
<<talk "player">>We aren't going anywhere until you tell your sister where we're going!<</talk>>\
Eve doesn't even break stride, she simply changes direction and keeps running.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<elseif $eve.affection gte 350 or $eve.fear lte 700>><<talk "eve">>Ok?<</talk>>\
Her voice carries a hint of excitement though her gaze is a little wary.
<<talk "eve">>What are we doing?<</talk>>\
<<talk "player">>I thought we could go into town together, maybe grab a bite to eat?<</talk>>\
Eve's face lights up, excitement threatening to burst forth at the prospect of getting out of the mansion.
She looks between you and the door as if unsure of what to do next.
<<talk "player">>Go let your sister know we're going out.<</talk>>\
Eve nods, then hurries off to find her sister.
You can't help but smile a little as you head for the car, planning to pull it up in front of the mansion to pick her up.
<<else>>There's a flicker of uncertainty in Eve's eyes.
<<talk "eve">>I should probably go let my sister know that I'm going and say goodbye.<</talk>>\
There's a finality in her voice that makes you wonder what horrors she is imagining in response to your offer to take her out.
<<talk "player">>Go ahead then. I'll go pull the car around.<</talk>>\
You watch her go for a moment, then head for the garage so you can pull the car up in front of the mansion and pick Eve up.
<</if>>[[Next.|Eve Date Drive 1]]
<<addtime { minute : 4 }>><<if $eve.affection gte 500 and $eve.fear lte 350>>As you pull away from the mansion, Eve is a bundle of energy in the seat beside you. It's clear that she's excited, though you realize that she's showing an amazing amount of restraint by not talking constantly.
You're barely past the gate house before her restraint gives out and she starts talking, asking where you're going, what you're going to be doing, asking if this is a proper date or not. All the while she talks, she doesn't even slow long enough for you to get a word in edge wise.
It's not until you reach the outskirts of town that Eve finally falls silent again, her eyes seemingly intent to take in everything at once.
Out of the corner of your eye, you can see her eyes widen slightly as your destination comes into view.
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>As you pull away from the mansion, Eve is a bundle of nervous energy in the seat beside you. It's clear that she's excited, though for the moment her nervousness seems to be winning out over the energy building inside of her.
You're barely past the gate house before her restraint gives out and she starts talking, asking where you're going, what you're going to be doing, asking if this is a proper date or not. All the while she talks, she doesn't even slow long enough for you to get a word in edge wise.
It's not until you reach the outskirts of town that Eve finally falls silent again, her eyes seemingly intent to take in everything at once.
Out of the corner of your eye, you can see her eyes widen slightly as your destination comes into view.
<<else>><<talk "eve">>Where are we going?<</talk>>\
Eve asks, her tone more reserved than usual.
You can't quite hold back the small smile as you reply.
<<talk "player">>It wouldn't be much of a surprise if I told you now, would it?<</talk>>\
Eve scowls visibly, but you can see that she's trying hard to restrain her excitement, excitement that threatens to bubble over as you reach the outskirts of town.
You can see her leaning toward the window, her eyes trying to take in everything at once as you find yourself surrounded by buildings.
As your destination comes into view, Eve's eyes seem to flicker between you and where you plan to take her.
<</if>>[[Take her to Daddy's Home Cooking.|Eve Date Daddy Home Cooking 1]]
<<set $eve.affection += 3>><<addtime { minute : 23 }>><<if $eve.affection gte 650 and $eve.fear lte 350>>Eve's eyes are as big as saucers as she steps out of the car. You haven't even finished getting out of your side of the car when Eve is at your side, taking you by the hand and nearly pulling you out of the car in her excitement.
Closing the door behind yourself, you allow her to lead you into the Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, seeming to want to try everything. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>I've never known anyone who can express such a sense of wonder for everything around them.<</talk>>\
Eve's wonder turns into a face splitting grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is nearly constantly talking, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. Eve's sheer joy proving infectious and leaving you feeling happy and just a bit silly by the end of the meal.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A few seconds later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister told me I had to say that, but I mean it too.<</talk>>\
Eve takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 6>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<addtime { minute : 44 }>><<elseif $eve.affection gte 450 and $eve.fear lte 500>>Eve's eyes are wide, trying to look everywhere at once. She hesitates, glances at you, then gets out of the car and hurries to your side of the car.
You have just enough time to close the door behind yourself before Eve takes your hand.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, seeming to want to try everything. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>I've never known anyone who can express such a sense of wonder for everything around them.<</talk>>\
Eve's wonder turns into a face splitting grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is spends nearly as much time talking as she does eating, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. At some point during the meal, Eve's excitement gives way to joy, joy that proves infectious and puts you in an even better mood than you were in before.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister told me I had to say that, but I mean it too.<</talk>>\
Eve takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 5>><<set $eve.fear -= 5>><<set $eve.trust += 5>><<addtime { minute : 44 }>><<elseif $eve.affection gte 450 or $eve.fear lte 500>>Eve's eyes are wide, trying to look everywhere at once. She hesitates, glances at you, then gets out of the car and moves to your side of the vehicle.
You have just enough time to close the door behind yourself before Eve raises her hand. It takes you only a second to realize that she's hoping you'll take her hand and she smiles when you do so.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and french fries, the door opening makes those delicious scents.
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice, her eyes darting over the items offered indecisively. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, talking with her occasionally, but mostly just watching her trying to look at everything at once.
<<talk "thought">>She seems just a little out of her element, like she's not quite sure what is expected of her.<</talk>>\
Eve's wonder turns into a grin as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. Her focus is focused completely on the plate before her. You can't help but grin as you see her squirting too much cachup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Her cheeks darken slightly as she looks up and meets your eyes. Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is spends nearly as much time talking around her food as she does eating it, alternating between taking one or two bites of her burger and stuffing her mouth full of fries, washing it all down with a drink of soda.
Meanwhile, you make the occasional comment or answer questions. At some point during the meal, Eve's somewhat reserved attitude gives way to excitement, then joy. Joy that proves infectious and puts you in an even better mood than you were in before.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
Eve hesitates then takes your hand again as you leave the diner, walking at your side as you walk the short distance to the car.
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<addtime { minute : 44 }>><<else>>Eve's eyes are wide, trying to look everywhere at once. She hesitates in the car as if unsure of what she should do. When she gets out of the car, she moves around it while only half watching her surroundings, half watching you. Finally, she comes to stand close to you.
Walking side by side toward Daddy's Home Cooking diner. Even before the door is open, you can smell the scent of hamburgers and French fries, the door opening makes those delicious scents
A peppy song is playing from the jukebox, barely audible over the babble of the patrons within the establishment.
You're barely through the door when a young woman approaches, straws sticking out of a pouch in her skirt and an order pad in her hand.
<<talk "femaleEmployee">>Just the two of you today? Please follow me.<</talk>>\
The employee says before turning to lead you further into the diner. She motions you into a booth and leaves you both a menu before promising to return in a few minutes.
It only takes you a moment to choose one of your favorites from the menu, but Eve struggles with her choice.
<<talk "eve">>What should I order?<</talk>>\
She asks, clearly uncertain of what is expected of her.
<<talk "player">>Whatever you want.<</talk>>\
You tell her lightly.
Her eyes darting over the items again indecisively. Ultimately she decides on a simple cheeseburger and fries.
True to her word, the serving girl returns within seconds of Eve making her decision and takes your order.
For the next few minutes, you watch Eve, trying to strike up conversation even though she seems unsure of what to say.
<<talk "thought">>Hard to tell if she's uncomfortable being out in public, or if it's just the fact that she doesn't like me much.<</talk>>\
Eve looks surprised as the serving girl finally returns with your food, placing Eve's food in front of her first, then serving yours.
After asking if you need anything more, then promising to return in a little while to check on you, the woman slips away to serve other customers.
You're just turning back to your food when you look at Eve. Her focus is focused completely on the plate before her. You can't help but grin as you see her squirting too much ketchup on her burger and more on her fries. She then reaches for the mustard and adds just a few drops to the burger before shoving the top bun back on the burger and making half of what she just added ooze down the sides.
<<talk "thought">>Did she even add enough mustard to taste it?<</talk>>\
You wonder.
Your thoughts are derailed as you watch her take a big bite of the cheeseburger, stopping mid bite to look at you. There's skepticism in her features as she meets your eye, then she looks away to continue the bite
leaving you in awe at the sheer amount of mess she makes of her face in a single bite.
<<talk "eve">>Oh my God, this tastes SO good.<</talk>>\
Her cheeks darken slightly as she looks up and meets your eyes again, clearly self conscious. Smiling, you manage to resist the urge to laugh at her antics as you start to eat your own meal.
Through the meal, Eve is mostly quiet, mostly focused on eating her meal and only speaking when spoken to.
At some point during the meal, Eve's reserved attitude gives way and she seems to start enjoying herself.
Once both of you are done eating, you point Eve toward the bathroom, telling her she'd better clean herself up or both of you will be in trouble with Anna when you get home.
With a little giggle, she leaves to do as instructed. While she's gone, you pay the bill and prepare to leave. A moment later Eve rejoins you.
<<talk "eve">>Thank you.<</talk>>\
You haven't even reached the door before she speaks again.
<<talk "eve">>My sister made me say that.<</talk>>\
Falling in beside you, she walks at your side as you return to the car.
<<set $eve.fear += 1>><<set $eve.trust += 1>><<addtime { minute : 44 }>><</if>>[[Go to the park.|Eve Date Park 1]]
[[Head home.|Eve Date Drive Home 1]]As you near the park, you can see Eve growing increasingly energetic. Her eyes on the rolling hills and playing children. When you turn down the trail leading into the park, Eve glances up at you with wide eyes.
<<if $eve.affection gte 750 and $eve.fear lte 300>><<talk "player">>You want to play?<</talk>>\
Eve grins, nodding enthusiastically.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a big smile on her face, even though there's a little sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>I think the other kids could tell that I'm not quite like the rest of them. But I still had a lot of fun.<</talk>>\
Reaching out, you give her a little hug that she eagerly returns. Then you take her hand and head toward the exit to the park.
<<set $eve.affection += 5>><<set $eve.fear += 1>><<set $eve.trust += 2>><<addtime { minute : 33 }>><<elseif $eve.affection gte 450 or $eve.fear lte 500>><<talk "player">>You want to play?<</talk>>\
Eve smiles, nodding enthusiastically.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a smile on her face, even though there's a little sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>The other kids could tell I was different than them. I still had fun though.<</talk>>\
Reaching out, you give her a little hug, a hug that she returns after a seconds hesitation. Letting go of her, she takes your hand as you lead her toward the exit to the park.
<<set $eve.affection += 3>><<set $eve.fear += 1>><<set $eve.trust += 1>><<addtime { minute : 33 }>><<else>><<talk "player">>You want to play?<</talk>>\
Eve smiles, giving a little nod.
<<talk "player">>Go play then.<</talk>>\
You say, then find a bench to sit on as Eve rushes off into the playground area.
Eve rushes to the first group of kids she sees, clearly wanting to make new friends and be part of the group.
For a little while, she runs around playing with the others, talking animatedly, and laughing. But as the minutes pass, you start to notice that while she's playing with the others, she's still treated like an outsider.
After perhaps half an hour, Eve comes back to you, clearly exhausted from so much running around, and a faltering smile on her face, even though there's a clear sadness in her eyes.
<<talk "player">>Have fun?<</talk>>\
You ask her, watching her reaction.
<<talk "eve">>I had fun.<</talk>>\
She says simply.
Standing up, you tell her it's time to go. She quickly falls in beside you as the two of you wander toward the exit to the park.
<<set $eve.affection += 2>><<set $eve.fear += 3>><<addtime { minute : 33 }>><</if>>A minute later, you're in the car and driving down the street.
[[Take her out for ice cream.|Eve Date Ice Cream 1]]
[[Head home.|Eve Date Drive Home 1]]<<talk "player">>I was wondering, maybe you'd like to stop at Udder Delights for an ice cream before heading home?<</talk>>\
You ask, already suspecting the answer you will receive.
<<if $eve.affection gte 600 and $eve.fear lte 350>>Eve's eyes light up.
<<talk "eve">>Yes!<</talk>>\
Somehow she makes the single word express both excitement and a complete disbelief that you would even have to ask.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve whines.
<<talk "eve">>Brain freeze!<</talk>>\
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>Eve's eyes light up.
<<talk "eve">>Yes!<</talk>>\
She nods eagerly as she says the word.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve whines.
<<talk "eve">>Brain freeze!<</talk>>\
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<<else>>Eve's eyes light up as her head pivots toward you. Rather than answering outright she just nods eagerly.
You chuckle to yourself as you turn the vehicle down another street and the local Udder Delight comes into view.
Taking the drive-thru, you order both of you an ice cream cone and a minute later you're driving down the road once more.
You carefully lick your ice cream, preventing it from melting and making a mess as you enjoy your treat.
Beside you, Eve absolutely devours hers, eating her ice cream a massive mouth full at a time. She's nearly half way through the ice cream cone when she suddenly stops, her mouth still full of creamy white ice cream, and a pained whine escaping her lips. Her free hand moves to touch her head as she winces.
<<talk "thought">>Brain freeze.<</talk>>\
You think with a little amusement. Then as if to echo your thoughts, Eve makes a little whining sound.
Chuckling, you continue to eat your cone, taking a bite from the cone itself as you reach it.
A moment later, Eve starts to eat her ice cream again, considerably slower than before.
You're just leaving town when you finish eating your ice cream, Eve having finished hers a couple of blocks before you finished yours.
<</if>>[[Head home.|Eve Date Drive Home 1]]
<<set $eve.affection += 10>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 14 }>><<if $eve.affection gte 650 and $eve.fear lte 350>>As you drive home, Eve talks excitedly in the seat beside you, going on and on about the things you did while out. Every once in a while she glances your direction to make sure you are paying attention, her expression excited and her face split in a grin that stretches nearly ear to ear.
The whole while, you listen, adding a few words when you feel the need, but mostly just allowing her to relive the day's events out loud.
When the gate house comes into view, Eve sighs happily, finally falling silent beside you as you start up the drive toward your mansion.
<<elseif $eve.affection gte 400 and $eve.fear lte 550>>As you drive home, Eve talks happily in the seat beside you, going on and on about the things you did while out. Every once in a while she glances your direction to make sure you are paying attention, her expression excited and a large grin on her lips.
The whole while, you listen, adding a few words when you feel the need, but mostly just allowing her to relive the day's events out loud.
When the gate house comes into view, Eve sighs happily, finally falling silent beside you as you start up the drive toward your mansion.
<<elseif $eve.affection gte 350 or $eve.fear lte 550>>As you drive, Eve occasionally makes comments about your time out. You can tell that she's excited, but it's equally as clear that she's trying to be reserved in how she behaves.
Out of the corner of your eye, you'll see her grin suddenly, glance your direction, sometimes she makes a comment while other times she keeps her thoughts to herself.
When the gate house comes into view, Eve seems to deflate just a little, as if she's just now realizing that the date is reaching its end. The drive up the driveway is nearly silent.
<<else>>In the seat beside you, Eve alternates between reserved and flashes of excitement as she thinks about your time out. Every once in a while she says a few words to you as she reminisces about the date.
Occasionally she grins, a twinkle entering her eye, but each time it quickly finishes as she glances at you, each time her expression turning thoughtful.
When the gate house comes into view, Eve's expression seems to sober, as if she's just now realizing that the date is reaching its end. The drive up the driveway is nearly silent.
<</if>>As you pull up in front of the mansion, you put the vehicle in park and extract the keys from the ignition.
[[Send her off to tell her sister about the date.|Eve Date End 1]]
[[Take her to bed.|Eve Date Bed 1]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<addtime { minute : 22 }>><<if $eve.affection gte 700 and $eve.fear lte 300>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>, I liked this, a lot.<</talk>>\
As soon as the words leave her mouth, she embraces you, her head pressed firmly against your chest while she holds you close.
Returning the hug, you allow the moment to linger for far longer than a simple hug should, though somehow it doesn't make things weird.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes quickly vanishes behind a mischievous grin.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a grin, Eve rushes off to do exactly that.
<<elseif $eve.affection gte 400 and $eve.fear lte 500>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you <<print $eve.callsPlayer>>, I liked going out with you.<</talk>>\
She hesitates, then embraces you, her head pressed firmly against your chest while she holds you close.
Returning the hug, you allow the moment to linger for far longer than a simple hug should, though somehow it doesn't make things weird.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes quickly vanishes behind a toothy grin.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a grin, Eve rushes off to do exactly that.
<<elseif $eve.affection gte 350 or $eve.fear lte 650>>Eve stops right in front of you, her eyes meeting yours.
<<talk "eve">>Thank you for taking me out. That was nice of you.<</talk>>\
She hesitates in front of you, clearly uncertain of what to do. Instead, you reach out and pull her into a quick hug, a hug that she quickly returns.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You reply as you finally release her.
Reaching out, you playfully swat her on the bottom as she starts to step back. The surprise in her eyes slowly vanishes behind a smirk.
<<talk "player">>Now go let your sister know we're back so she doesn't worry.<</talk>>\
With a little twirl and a twinkle in her eye, Eve rushes off to do exactly that.
<<else>>Eve wanders over toward you, clearly uncertain of what is expected of her now.
<<talk "eve">>Thank you, . . . for everything.<</talk>>\
She says softly.
<<talk "player">>And thank you for being such a charming date.<</talk>>\
You quickly retort.
Not wanting to make her any more uncomfortable than she already is, you meet her gaze.
<<talk "player">>How about you go let your sister know that we're home. I'm sure she's worried.<</talk>>\
You see relief flash across her features. In the blink of an eye, she spins on her heel, causing her skirt to flare up as she does so.
<</if>>Without another word, Eve hurries off toward the mansion.
[[End.|frontYard]]
<<set $eve.affection += 1>><<set $eve.fear -= 2>><<set $eve.trust += 2>><<addtime { minute : 5 }>>Reaching out, you take Eve by the hand. Giving it an affectionate squeeze, you walk toward the mansion. Not releasing her hand, you lead her into your home, up the stairs and to your bedroom. The entire time your thoughts are filled with the things you plan to do with her.
<<link "Continue">>
<<gotoevent setup.events.eveStandingSexStart>>
<</link>><<addtime { minute : 1 }>>Out for ice cream
<<if $eve.affection gte 750 and $eve.fear lte 300>>
<<elseif $eve.affection gte 450 and $eve.fear lte 500>>
<<elseif $eve.affection gte 450 or $eve.fear lte 500>>
<<else>>
<</if>>While walking the halls of the mansion, you see Anna. Her footsteps drawing her toward you though her tired features show no sign of having noticed you yet.
<<talk "thought">>She looks like she could use a way to relax a bit.<</talk>>\
<<if $anna.isPregnant>>\
<<talk "thought">>Something tells me I shouldn't be drinking with her right now.<</talk>>\
<<else>>\
<<link "Ask Anna to join you for a drink.">><<gotoevent setup.events.AnnaDrinkingStart>><</link>>
<</if>>\
<<link "Leave her be.">><<gotoevent setup.events.AnnaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.AnnaDrinkingStart to [
{
requires: '$anna.affection lte 400 or $anna.fear gte 550',
chance: 100,
link: "AnnaDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingStart 2"
}
]>><<talk "player">>Anna.<</talk>>\
Your voice is enough to grab her attention, her footsteps faltering as her eyes move to you.
<<talk "anna">>Yes?<</talk>>\
Her tone is just a little weary after her day.
<<talk "player">>Would you run down to the wine cellar, grab a bottle of something fruity then meet me in the lounge?<</talk>>\
You ask.
Anna nods quickly, her eyes suddenly filled with a sense of purpose as she strides off to do as you asked.
As soon as she's out of sight, you head toward the lounge. Upon entering you walk over to the bar and take two glasses before sitting in the couch facing the door leading into the room.
You don't have to wait long before Anna enters, bottle carefully cradled in her hands as she approaches. She stops just short of you, presenting the bottle. The moment she notices the two glasses in your hands her expression pinches momentarily with concern and her eyes flicker around the room as if seeking another person.
<<talk "player">>Sit with me.<</talk>>\
You tell her, trying to keep your tone non-threatening.
She does so hesitantly, sitting with several inches space between you.
<<talk "player">>You work hard around here, and I thought it might be nice to do something to show my appreciation.<</talk>>\
You say, popping the cork and pouring a bit of the bottle's content into each glass before handing her one.
<<talk "anna">>Thank you.<</talk>>\
She says softly, looking at the glass in her hand as if it is completely alien to her. As you watch, you see her breathe in, her eyes half closing at the scent, then raising the glass to her lips and tilting it. You see the fluid reach her lips for the tiniest sip before the glass lowers again. The very tip of her tongue slides out, tasting her lips before vanishing into her mouth again.
It's only then that she seems to realize that you are watching, her demeanor becoming instantly self conscious.
You manage to hide your smile behind your glass as you take a sip as well. The taste just shy of being too sweet but not unpleasant.
<<talk "thought">>Can't quite place the flavor, maybe plum or something similar?<</talk>>\
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<talk "player">>Anna.<</talk>>\
You say as you near her.
<<talk "player">>Would you run down to the wine cellar and grab a bottle of wine. Something fruity. I'll be in the lounge.<</talk>>\
Anna nods quickly, already in motion while she strides off to perform the task.
As soon as she's out of sight, you head toward the lounge. Upon entering you walk over to the bar and take two glasses before sitting in the couch facing the door leading into the room.
You don't have to wait long before Anna enters, bottle carefully cradled in her hands as she approaches. She stops just short of you, presenting the bottle. The moment she notices the two glasses in your hands her eyes quickly scan the room in search of anyone else. <<if $anna.affection gte 900 and $anna.fear lte 50>>Seeing no one, she looks at you.
From the little smile that forms on her lips and the way she glances quickly at the space beside you on the couch you can tell that she already knows the second glass is for her.
Patting the space beside you with your free hand, you see Anna bite her lip to hide her smile then she quickly slips into the offered space. Beside you, you can feel her sit close enough that her side brushes against yours.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a brief hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again.
You can tell from the pleased expression on her features that she likes it. It's only then that she seems to notice you watching her. Her cheeks darken as a shy sort of smile forms on her lips.
<<talk "anna">>Thank you, this is very nice.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much but simply enjoying being in each others' presence.
<<elseif $anna.affection gte 650 or $anna.fear lte 300>>Seeing no one, she looks at you. You can see confusion quickly become realization in her eyes. A small smile forms on her lips and her eyes flicker to the space on the couch beside you.
You pat the space.
<<talk "player">>Join me, I'd love to have your company.<</talk>>\
Anna's smile is hesitant but seems genuine as she sits in the space, just a little space separating the two of you.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a brief hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again.
You can tell from the pleased expression on her features that she likes it. It's only then that she seems to notice you watching her. Her cheeks darken and she suddenly looks self conscious.
<<talk "anna">>Thank you, this is very kind of you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much but even so Anna seems to start relaxing in your presence.
<<else>>When Anna sees no one else in the room, her expression pinches, concern in her eyes.
<<talk "player">>I just wanted to let you know that I appreciate everything you do around here.<</talk>>\
You pat the space beside you.
<<talk "player">>Sit with me for a little bit.<</talk>>\
She hesitates for a second, then does as you instructed.
Sitting the two glasses down, you take the bottle from her.
The cork comes free with a soft pop, then you pour a bit of the fluid into each glass before offering one to her. She seems uncertain as to whether or not she should take it, but then does so with an expression that is carefully unreadable.
Picking up the second glass, you watch Anna from the corner of your eye. She raises her glass almost to her lips and you can see her breathe deeply of the sweet smelling fluid within. After a long hesitation, she brings her lips to the glass and tilts it back until the liquid touches her lips, barely enough for a small sip before she lowers the glass again. You can see her tongue part her lips, tasting the fluid on her lips.
<<talk "thought">>Did she actually take a sip, or just let it touch her lips?<</talk>>\
Slowly you see her expression change, her facial features softening into a pleased expression. It's only then that she seems to notice you watching her. Her cheeks darken and she suddenly looks self conscious.
<<talk "anna">>T-thank you, this is very kind of you.<</talk>>\
<<talk "player">>You're very welcome.<</talk>>\
You reply before taking a small sip from your own glass.
<<talk "thought">>Sort of sweet, but I can't place the flavor.<</talk>>\
You muse.
For the next couple of minutes, each of you sip at your wine, not saying much. From time to time, you see Anna glance toward you, her expression somewhat worried.
<<talk "thought">>Looks like it's going to take a lot more than a glass of wine to win her over.<</talk>>\
<</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<set setup.events.AnnaAnotherGlass to [
{
requires: '$anna.intoxicatedLevel lte 9 and $anna.affection lte 200 or $anna.fear gte 700',
chance: 100,
link: "AnnaAnotherGlass 1"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 100,
link: "AnnaAnotherGlass 2"
},
{
requires: '$anna.intoxicatedLevel lte 9 and $anna.affection gte 950 and $anna.fear lte 50',
chance: 75,
link: "AnnaAnotherGlass 3"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 100,
link: "AnnaAnotherGlass 4"
},
{
requires: '$anna.intoxicatedLevel lte 9',
chance: 60,
link: "AnnaAnotherGlass 5"
},
{
requires: '$anna.intoxicatedLevel gte 10',
chance: 100,
link: "AnnaPassedOut 1"
},
{
requires: '$anna.intoxicatedLevel gte 10',
chance: 15,
link: "AnnaPassedOut 2"
}
]>>Anna watches as you refill her glass, her expression carefully guarded. As soon as the glass if filled, her eyes lock on it, seemingly entranced by the liquid within.
Her eyes flicker to you, then she raises the glass again and drinks its entire contents before lowering it again. Her eyes return to the glass in her hands as she seems to ponder it.
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>Anna seems focused on the glass in her hands as you pour some more wine into it. As you watch her, she closes her eyes for a couple of seconds, then when she opens them again she sips at the glass in her hand.
For several minutes, she sips at the glass with an absent expression on her face as she is lost in her own thoughts.
<<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 9 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>Anna holds out her glass as you offer to fill it once more, her cheeks flushed as the rich fluid pours into the glass.
Cradling the glass in both hands, she sips at it.
<<talk "thought">>I wonder what she's thinking?<</talk>>\
You wonder as you watch her, the minutes stretching onward as she sips at her glass.
<<if $anna.intoxicatedLevel gte 9>>You feel Anna rub up against you. Her arms wrapped around herself tightly.
Smiling to yourself, you hug her to your side.
A little whimper escapes Anna's lips and for a split second you worry that you might have hurt her, but then you see her legs move. She is clearly squeezing her legs together, shifting them back and forth as she squirms in the space beside you.
<<talk "anna">>I love you <<print $anna.callsPlayer>>.<</talk>>\
She mumbles under her breath, a slight shudder going through her body.
<<talk "thought">>Is she aroused?<</talk>>\
You wonder.
<<talk "player">>I love you too.<</talk>>\
You reply, your tone playful.
Anna stiffens suddenly, nearly spilling her drink as her eyes snap wide.
<<talk "anna">>I, uh, for a moment I forgot where I was.<</talk>>\
She blurts defensively. As soon as the words leave her mouth, she raises her glass to her lips and downs the remainder of its contents.
You can see that she's blushing nearly crimson, her eyes on the bottle sitting nearby like she somehow expects that to save her from the situation she has created for herself.
Giving her a reassuring little hug, you lean over and kiss her lightly on the forehead. Her head tilts upward as your lips leave her skin.
<<talk "thought">>She looks so vulnerable, so trusting right now.<</talk>>\
You lean back in and this time your lips touch hers.
When you break the kiss this time, her eyes remain closed and her lips puckered as if expecting the kiss to continue at any moment. Her eyes finally open and meet yours, very slowly she snuggles beside you, trying to move closer to you even though she's already firmly pressed against your side.
<<elseif $anna.intoxicatedLevel gte 7>>You feel Anna rub up against you. Her arms wrapped around herself tightly.
Smiling to yourself, you hug her to your side.
A little whimper escapes Anna's lips and for a split second you worry that you might have hurt her, but then you see her legs move. She is clearly squeezing her legs together, shifting them back and forth as she squirms in the space beside you.
<<talk "anna">>I love you <<print $anna.callsPlayer>>.<</talk>>\
She mumbles under her breath, a slight shudder going through her body. As soon as it happens, her entire body stiffens and her eyes shoot wide. Slowly she turns her head toward you as if just realizing that you're right there beside her.
<<talk "thought">>Is she aroused?<</talk>>\
You wonder.
<<talk "player">>I love you too.<</talk>>\
You reply, your tone playful.
With worry in her eyes, she speaks.
<<talk "anna">>I, uh, for a moment I forgot where I was.<</talk>>\
She mumbles defensively. As soon as the words leave her mouth, she raises her glass to her lips and downs the remainder of its contents.
You can see that she's blushing nearly crimson, her eyes on the bottle sitting nearby like she somehow expects that to save her from the situation she has created for herself.
Giving her a reassuring little hug, you lean over and kiss her lightly on the forehead. Her head tilts upward as your lips leave her skin.
<<talk "thought">>She looks so vulnerable, so trusting right now.<</talk>>\
You lean back in and this time your lips touch hers.
When you break the kiss this time, her eyes remain closed and her lips puckered as if expecting the kiss to continue at any moment. Her eyes finally open and meet yours, very slowly she snuggles beside you, trying to move closer to you even though she's already firmly pressed against your side.
<<elseif $anna.intoxicatedLevel gte 5>>You can feel Anna try to scoot just a little closer to you. When you glance toward her, you can see the self conscious expression on her face as she pointedly looks at the glass in her hand.
As you watch, she leans subtly into your side.
<<talk "thought">>Is she trying to flirt with me?<</talk>>\
A hint of amusement goes through you at the realization.
You gently hug her to your side, Anna letting out a happy sigh as you do so. Tilting her head, she rests it lightly on your shoulder.
A few seconds pass, then she looks up at you, her expression vulnerable. When she sees you looking back at her affectionately, she smiles faintly and looks away again, sipping at her drink again as she leans into you a little more.
<<else>>Glancing over at Anna, you can see her sitting somewhat rigidly, but at the same time there's a pleased expression on her face as she casts occasional sidelong glances your way.
You scoot just a little closer to her playfully and are rewarded by a huge smile blossoming on her lips as she tries to hide it behind another sip from her glass.
<</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 12 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting so close to you, she sways slightly in her seat, a clear indication of just how intoxicated she is. Then in the next moment she leans into you as if seeking comfort in your presence.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting so close to you, she sways slightly in her seat, making you suspicious that she's already drunk. Ever so slightly she eases closer to you as if seeking comfort in your presence.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
Where she is sitting so close to you, she sways ever so slightly in her seat.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
Sitting so close to you, you can feel her warmth against your side.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<elseif $anna.affection gte 700 and $anna.fear lte 300>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting close to you, she sways slightly in her seat, a clear indication of just how intoxicated she is. Then she leans lightly into your side as if uncertain if the act will bring her comfort.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Where she is sitting close to you, she sways slightly in her seat, making you suspicious that she's already drunk. Ever so slightly she eases closer to you before stopping suddenly.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
Where she is sitting close to you, she sways ever so slightly in her seat.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
She seems intent on keeping just a little distance from you even as she sways in her seat. You can see her watching you uncertainly out of the corner of her eye.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Swaying in her seat, you can see her watching you out of the corner of her eye with a concerned expression on her face.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
She sways slightly in her seat, pointedly not looking at you as she seems lost in her own dark thoughts.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><<else>><<if $anna.intoxicatedLevel gte 9>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
She sways in her seat, seemingly on the verge of passing out. Even as you look at her, she seems to shy slightly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 7>>You can see Anna's face creased with a sad but distant look. For just a second you see her lip tremble and her eyes well up with tears that don't quite fall.
Swaying in her seat, you can see her watching you out of the corner of her eye with a concerned expression on her face. Ever so slightly, you see her shift away from you, attempting to put just a little more distance between you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<elseif $anna.intoxicatedLevel gte 5>>You can see Anna's face creased with a sad but distant look. For just a second you see that sadness threaten to overwhelm her before her expression stills into something unreadable.
She sways slightly in her seat, pointedly not looking at you as she seems lost in her own dark thoughts.
<<talk "thought">>Looks like the alcohol is starting to have an effect on her.<</talk>>\
As if sensing your attention, she shies subtly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<<else>>You can see Anna's face creased with a sad but distant look. For just a second you think you can see some sort of grief in her eyes but she quickly hides it.
As you watch her, you realize that she's leaning ever so subtly away from you.
She quickly raises her glass for another sip, though it is difficult to tell if it's intended to hide her reaction or if she merely wants another sip.
<</if>><</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 12 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>Anna falls silent for a long time, then takes a long sip of her wine, nearly emptying the glass as she does so.
When she turns her head toward you, you can see tears streaming down her cheeks, her bottom lip quivering slightly.
<<talk "anna">>I'd have done it.<</talk>>\
She slurs the words so hard that you can barely make out what she is saying.
<<talk "anna">>He wanted me to help him hurt,-<</talk>>\
She breaks down, gripping your arm. You can see anguish in her eyes, some horror from her past threatening to consume her.
You pull her into a tight hug and holding her while she weeps. She's still trying to say something, but you can only make out an occasional word as she talks. You make out her sister's name, and your uncle's among her incoherent ramblings, but not enough to piece together the full story of what she is trying to say. Eventually she seems to wind down, settling into a rhythm of soft words over and over again.
<<talk "anna">>Please don't hate me.<</talk>>\
The words are mumbled into your chest repeatedly until you finally piece together those few words.
For a long time you simply hold her. Eventually she settles back down and extracts herself from your arms, her attention becoming fixated on the glass in her hands. She seems to tremble ever so slightly as she raises the glass to her lips to drain the last of its contents.
<<addtime { minute : 5 }>><<elseif $anna.intoxicatedLevel gte 7>>Sipping at the wine, you see Anna glance toward you. You can see something in her eyes, like she wants to say something but simply does not have the courage to do so.
When she looks away again she scoots a little closer to you, seeming to take comfort in your closeness. For a moment, she seems to overcompensate her movement and leans hard against you for a few seconds.
Clearly troubled by her thoughts, she sips absently at her drink.
<<elseif $anna.intoxicatedLevel gte 5>>Sipping at the wine, you see Anna glance toward you. You can see something in her eyes, like she wants to say something but simply does not have the courage to do so.
When she looks away again she scoots a little closer to you, seeming to take comfort in your closeness.
Clearly troubled by her thoughts, she sips absently at her drink.
<<else>>As Anna sips at her drink, you can see a serious expression on her face. Absently, she moves just a little closer to you, clearly taking some comfort in your presence.
<</if>><<elseif $anna.affection gte 750 and $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>As you watch her, Anna raises the glass to her lips and drinks nearly all of the wine. When she lowers it again there is a troubled expression on her face.
She looks over at you, you can see the sadness, but she doesn't say anything. Instead, she sighs and looks back at her nearly empty glass as she sways in her seat.
<<elseif $anna.intoxicatedLevel gte 7>>You can see in her body language that Anna is getting drunk, her movements are just a little exaggerated as she raises her glass to her lips.
<<talk "thought">>Something is bothering her.<</talk>>\
You realize as you notice the haunted look in her eyes.
Before you can think of how to ask her about it, she raises her glass and takes another sip, the glass lingering at her lips before she lowers it again.
<<elseif $anna.intoxicatedLevel gte 5>>There's a distant look in Anna's eyes as she sips at her glass. She's close enough to you that you can feel the warmth of her body against your side.
Taking a sip of your own, you watch her out of the corner of your eye.
<<talk "thought">>Looks like something is on her mind, I wonder what she's thinking?<</talk>>\
<<else>>Anna sips at her drink, then lowers it to cradle it in both hands right in front of herself.
You can see that her expression is a little sad, but when she notices you looking at her she smiles and brushes her shoulder against your side.
After doing so, she takes another sip from her drink as you do the same.
<</if>><<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>Anna sways in her seat as she sips at her glass of wine. As she lowers it again she glances at you. She half smiles, but you can't help but notice that there's something haunted in her eyes.
Looking away again, she raises the glass to her lips again.
As she does so, you sip at your own glass.
<<elseif $anna.intoxicatedLevel gte 7>>Slowly and deliberately, Anna raises the glass of wine in her hands to her lips. As she lowers it again she glances at you. She half smiles, but you can't help but notice that there's something haunted in her eyes.
Looking away again, she raises the glass to her lips again.
As she does so, you sip at your own glass.
<<elseif $anna.intoxicatedLevel gte 5>>Anna's expression is troubled as she ponders the glass in her hand.
<<talk "thought">>I wonder what's on her mind?<</talk>>\
You wonder to yourself.
Sighing inwardly, you take a long sip from your own glass.
<<else>>Anna's expression is carefully composed as she sips slowly at her glass. When she sees you looking at her she gives you a weak smile, then takes another quick sip from her glass to hide her reaction.
<<talk "thought">>I wonder what's on her mind?<</talk>>\
You wonder to yourself.
Sighing inwardly, you take a long sip from your own glass.
<</if>><<else>><<if $anna.intoxicatedLevel gte 9>>Anna sways in her seat, catching herself as she starts to pitch forward. Somehow she manages to //not// spill any of her drink.
As you watch, her expression pinches, tears welling up in her eyes as she trembles. Her eyes close tightly and you see her take a deep breath before letting it out slowly. You can't help but notice how carefully composed her expression is by the time she opens her eyes again.
<<elseif $anna.intoxicatedLevel gte 7>>Anna leans away from you slightly, one hand resting on the arm of the couch to steady herself.
As you watch, her expression pinches, tears welling up in her eyes as she trembles. Her eyes close tightly and you see her take a deep breath before letting it out slowly. You can't help but notice how carefully composed her expression is by the time she opens her eyes again.
<<elseif $anna.intoxicatedLevel gte 5>>Subtly, you see Anna scoot away from you, putting another inch between the two of you. She looks self conscious as she sips at her glass.
As you watch, every sip she takes seems to leave her expression looking a bit more troubled than the last.
Not sure what to do, you take a sip from your drink.
<<else>>Anna sits very stiffly at your side, her motions deliberate as she sips at her glass.
As you watch, every sip she takes seems to leave her expression looking a bit more troubled than the last.
You sip at your own drink, wondering what is going through her mind.
<</if>><</if>><<link "Pour Anna another glass.">><<gotoevent setup.events.AnnaAnotherGlass>><</link>>
<<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.AnnaDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 8 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 750 and $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<else>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<</if>>You can feel Anna's body press subtly against you. When you look over, you can see the glass in her hands just starting to slip from her fingers. Moving quickly, you catch the glass before it can fall and sit it down safely.
<<talk "player">>Anna?<</talk>>\
You call her name and watch for a response. She mumbles something in return, but you can make no sense of it.
<<talk "player">>I think you've had enough for one night.<</talk>>\
You muse out loud.
<<link "Put her to bed.">><<gotoevent setup.events.AnnaDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.AnnaDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>>From beside you, Anna tries to say something, but what she slurs is completely unintelligible. You see her head sort of wobble while trying to look at you. Her face is pinched with concentration, but then her eyes roll back in her head and she pitches forward with almost no warning.
You're barely able to catch her before she falls right out of the couch. With one arm cradling her to your side, you consider what to do.
<<link "Put her to bed.">><<gotoevent setup.events.AnnaDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.AnnaDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $anna.drinkingRoll(16)>><<run $anna.intoxicatedAttempt(1)>><</if>><<set setup.events.AnnaDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingSkip 2"
}
]>>You nod in greeting to Anna as she nears you, a gesture that she returns. She slows for a second, perhaps anticipating that you may need something but when you continue on your way she quickly does the same.
[[End.|$location]]<<addtime { minute : 1 }>>
Scene Generously Sponsored by Matty<<if $anna.affection gte 900 and $anna.fear lte 150>>As your paths cross, Anna gives you a warm little smile that touches her eyes. She straightens almost imperceptibly, but in doing so manages to thrust her chest out just a little further.
You can feel your own smile in return as you allow her to continue on her way.
<<elseif $anna.affection gte 750 and $anna.fear lte 300>>When Anna sees you, she smiles faintly and nods in greeting, a gesture you instinctively return.
As your paths cross, you notice that she seems to hold herself just a little straighter as she continues on her way.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>>When Anna sees you, she slows slightly, looking at you as if expecting you to ask for something. Instead you simply smile and nod in greeting as you pass her.
Out of the corner of your eye you see her turn back to her own concerns in your wake.
<<else>>Anna's pace falters as your paths cross, her expression pinching slightly as she looks at you, her expression suggesting that she is awaiting some command from you. Instead, you give a small smile and a subtle nod in greeting as you pass.
In your wake, Anna watches you for a second longer, then returns her attention to her own concerns.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 2 }>><<set setup.events.AnnaDrinkingEnd to [
{
requires: '$anna.intoxicatedLevel lte 5',
chance: 100,
link: "AnnaDrinkingEnd 1"
},
{
requires: '$anna.intoxicatedLevel gte 6',
chance: 100,
link: "AnnaDrinkingEnd 2"
},
{
requires: '$anna.intoxicatedLevel gte 9',
chance: 100,
link: "AnnaDrinkingEnd 3"
}
]>>Pushing the cork back into the wine bottle, you toss back the last little bit of wine in your own cup.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Beside you, you can see Anna ponder the dregs of her own cup before rising it to her lips for the last few drops contained within.
<<talk "anna">>This was.<</talk>>\
Anna seems to consider her next words for a fraction of a second before speaking them.
<<talk "anna">>Very nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says, taking the glasses and the bottle before you have a chance to protest. Stepping behind the little bar, she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can't help but notice the little smile that lingers on her lips.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Beside you, you can see Anna ponder the dregs of her own cup before rising it to her lips for the last few drops contained within.
<<talk "anna">>This was.<</talk>>\
Anna seems to consider what to say next for a fraction of a second before speaking again.
<<talk "anna">>Nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says, taking the glasses and the bottle before you have a chance to protest. Stepping behind the little bar, she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As she works, you can see a content look on her face.
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>Beside you, Anna seems to watch the glass in her hands for a second longer before rising it to her lips for the last few drips lingering within.
<<talk "anna">>Thank you.<</talk>>\
She says softly before reaching out to take the glass from your hand.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room.
Her expression is just a little distant as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<<else>>Beside you, Anna seems to watch the glass in her hands for a second longer before rising it to her lips for the last few drips lingering within.
<<talk "anna">>Thank you, this was very generous of you.<</talk>>\
She says softly before reaching out to take the glass from your hand.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room.
Her expression is unreadable as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Picking up the cork, you force it back down the neck of the bottle to seal it again.
<<if $anna.affection gte 850 and $anna.fear lte 150>>Beside you, Anna seems to notice your action, reaching for the glass in your hand carefully.
<<talk "anna">>This was.<</talk>>\
Anna says the words slowly, slurring ever so slightly as she speaks.
<<talk "anna">>Very nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says in that same slow way, taking the glasses and the bottle before you have a chance to protest. Her path isn't quite straight as she makes her way to the little bar where she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can't help but notice the little smile that lingers on her lips.
<<elseif $anna.affection gte 550 and $anna.fear lte 350>>Beside you, Anna seems to notice your action, reaching for the glass in your hand carefully.
<<talk "anna">>This was.<</talk>>\
Anna says the words slowly, slurring ever so slightly as she speaks.
<<talk "anna">>Nice.<</talk>>\
<<talk "player">>It was.<</talk>>\
You admit, allowing her to take your glass.
<<talk "anna">>I'll clean up here.<</talk>>\
She says in that same slow way, taking the glasses and the bottle before you have a chance to protest. Her path isn't quite straight as she makes her way to the little bar where she slips the bottle into the little cooler there and washes the glasses in the small sink for that purpose.
As you watch her work, you can see a content look on her face.
<<elseif $anna.affection gte 450 or $anna.fear lte 400>>Beside you Anna watches, then with a slight look of concentration she reaches out to take the glass from your hand.
<<talk "anna">>Thank you.<</talk>>\
She slurs slightly.
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room. Her rout seems to stray slightly as she walks, causing her to walk in a sort of crescent to reach her destination.
Her expression is just a little distant as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<<else>>Beside you Anna watches, then with a very serious look on her face, she takes the glass carefully from your hand.
<<talk "anna">>Thank you.<</talk>>\
She slurs.
<<talk "anna">>This was very generous of you.<</talk>>\
<<talk "player">>You're welcome.<</talk>>\
You reply, watching her pick up the bottle and move toward the little bar in the room. Her rout seems to stray slightly as she walks, causing her to walk in a sort of crescent to reach her destination.
Her expression is unreadable as she puts the wine bottle into the cooler under the counter and turns to wash the glasses in the small sink intended for that purpose.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>><<talk "player">>I think we've both had enough to drink this evening.<</talk>>\
You comment.
Anna nods drunkenly, then nearly drops her glass as she tries to sit it down. A second later she starts to stand, falls back into the chair, then tries again.
<<talk "player">>Go to bed.<</talk>>\
You tell her.
<<talk "player">>I'll clean up here.<</talk>>\
Again she nods, then starts toward the door. You watch her go, her stride a little uneven, but mostly steady.
Once she's out the door of the lounge, you turn your attention to cleaning up, corking the bottle and picking up the glasses. Carrying them to the bar, you place the bottle into the cooler under the counter then turn to the little sink to wash the glasses.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>><<link "Take her to bed.">><<gotoevent setup.events.AnnaDrinkingBed>><</link>>
<<set setup.events.AnnaDrinkingBed to [
{
requires: '$anna.intoxicatedLevel lte 5',
chance: 100,
link: "AnnaDrinkingBed 1"
},
{
requires: '$anna.intoxicatedLevel gte 6',
chance: 100,
link: "AnnaDrinkingBed 2"
},
{
requires: '$anna.intoxicatedLevel gte 9',
chance: 100,
link: "AnnaDrinkingBed 3"
}
]>><<if $anna.affection gte 900 and $anna.fear lte 100>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, more curious than anything else.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss eagerly, her tongue joining yours as it slips past her lips.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She eagerly nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as they intertwine with your own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. The vulnerable anticipation in her eyes is enough to start hardening your manhood in your pants.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you with a hint of concern, as if worried that she did something wrong.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss hesitantly, but within seconds she matches your passion.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. The vulnerable uncertainty in her eyes is enough to start hardening your manhood in your pants.
<<else>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, her brow creased with concern.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She hesitates, only returning the kiss after a long pause.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods solemnly in response.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps for air as you break the kiss, taking a half step back from her as you do so. You can see concern mixed with what might be a hint of arousal in her features.
<</if>><<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<if $anna.affection gte 900 and $anna.fear lte 100>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, more curious than anything else.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss eagerly, her tongue joining yours as it slips past her lips. You can taste the alcohol on her lips.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She eagerly nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as they intertwine with your own. Then you lead the way toward the master bedroom. Anna leans heavily on you the entire way, letting you support her for much of the way.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. For a second, her lips remain puckered, seeking your lips before for a moment longer before finally opening her eyes and realizing that you've moved subtly away. The vulnerable anticipation in her eyes is enough to start hardening your manhood in your pants.
<<elseif $anna.affection gte 450 and $anna.fear lte 400>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you with a hint of concern, as if worried that she did something wrong.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She meets your kiss hesitantly, but within seconds she matches your passion. The alcohol is heavy on her breath and her lips taste sweet from its flavor.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods, blushing slightly as she does so.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom. The whole way there, she holds onto your hand with hers while the other holds your shoulder to steady herself.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps as you break the kiss, taking a half step back from her as you do so. She takes a half step toward you, her lips still puckered as she catches herself by placing both hands on your chest. The vulnerable uncertainty in her eyes is enough to start hardening your manhood in your pants.
<<else>>Taking the glass from her hand, you sit it down. Anna's eyes turn to you, her brow creased with concern.
With one hand, you reach out, cradling her cheek and drawing her face to yours where your lips meet hers. She hesitates, only returning the kiss after a long pause. The taste of the alcohol on her lips is sweet and heady.
When you break the kiss, you are both breathless.
<<talk "player">>Let's take this upstairs.<</talk>>\
You say. She nods solemnly in response.
You take her hand in yours, feeling the warmth of her fingers as yours intertwine with her own. Then you lead the way toward the master bedroom. The whole way she walks beside you, occasionally her footsteps straying as she tries to walk in a straight line beside you.
Upon entering the master bedroom, you don't even bother turning on the lights or closing the door behind yourselves. Instead you turn toward her, pressing your body against hers in a fierce kiss. Anna gasps for air as you break the kiss, taking a half step back from her as you do so. Her lips remain puckered for a second before the expression creases with concern.
<</if>><<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>As Anna drops her glass, you quickly reach out to try catching it. Instead you fumble it and it hits the floor. Remarkably it doesn't break.
Looking at it a moment longer, you reach out and draw Anna to her feet, slipping one arm around her as you start guiding her toward the lounge door. She clings drunkenly to your side, relying on you to stay upright.
Both of you are drunk enough that you more stumble than walk to the master bedroom, each of you depending on each other for support and somehow managing to stumble into the master bedroom without falling.
<<link "Continue.">><<gotoevent setup.events.annaStandingSexStart>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 8 }>><<set setup.events.AnnaDrinkingBedSleep to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingBedSleep 1"
},
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingBedSleep 2"
}
]>>Sitting down your glass and making sure everything is out of the way, you carefully pick Anna up off of the couch. You can tell that you're fairly unsteady, but you are pretty sure you can get her to bed safely.
Occasionally as you walk, you'll stumble slightly, partially from Anna's weight and partly from your own level of intoxication, but the closest she comes to waking is when she mumbles something unintelligible into your chest.
When you finally reach your destination, you have to shift her into an awkward one handed grip so you can pull the covers back, then you lay her in the bed and tuck her in.
For several seconds, you look at her, taking in the peaceful expression on her face, then you turn and return to the lounge to clean up.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 11 }>>You remain like that for a couple of minutes, feeling the warmth of her body pressed against your side. Eventually though, you decide that you should at least get her to bed.
Shifting, you lay her down on the couch while you move the glasses and bottle of wine out of the way. You're just drunk enough to feel unsteady, but not so much that you expect to have troubles getting her to bed.
Gingerly, you slip your arms under her and pick her up, cradling her in your arms as you turn toward the door just a little too quickly. You stumble half a step before you catch yourself. Meanwhile, she curls up, her head coming to rest on our shoulder but showing no sign of waking.
More carefully, you start to walk, your footsteps straying in spite of your best attentions at times. But eventually you reach your destination.
Then you find yourself presented with another problem, how to pull the covers back without dropping her.
You shift her to one side, hoisting her into a fireman's carry just long enough to pull back the covers, then you half lay her, half drop her, onto the bed.
Anna murmurs something as you pull the covers over her, but you can't make out anything intelligible in the sounds that she makes.
Quietly wishing her a goodnight, you turn and head back to the lounge where you proceed to put away the bottle and wash the glasses.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 13 }>><<set setup.events.AnnaDrinkingCouchSleep to [
{
requires: 'true',
chance: 100,
link: "AnnaDrinkingCouchSleep 1"
},
{
requires: 'true',
chance: 35,
link: "AnnaDrinkingCouchSleep 2"
}
]>>Not wanting to wake her, you slip carefully from the couch and arrange her comfortably across the cushions. Meanwhile, you pick up the glasses and the bottle of whine and walk over to the little bar.
You make sure the cork is secure in the bottle, then put it into the small cooler. Once that is done, you turn to the sink and wash both glasses, carefully drying them before putting them away again.
Turning back toward Anna, you momentarily debate on what to do with her, then decide to simply leave her where she is.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>>Carefully, you slip off of the couch and lay Anna across the cushions, making sure that she's laying in a comfortable position before stepping away from the couch. Leaning down, you pick up the two wine glasses and the bottle then walk to the bar on one side of the room.
You have just enough time to put the bottle into the little cooler under the counter before you see Anna sit up clumsily, a glazed look on her face. She doesn't even seem to notice you as she gets to her feet on wobbly legs and starts to stagger toward the lounge door.
As she moves, you watch her in case she falls, but when each footstep seems to be a little more sure than the last, you instead wash the glasses, expecting that she will get to bed just fine without assistance.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 6 }>>What I want to complete for this (Initial set, to be expanded in the future.):
-Two or more intros. One currently complete.
-Two or more drinking starts. Two currently complete.
-10 or more core drinking scenes (About half of which I want versions related to how drunk or relationship related variants. Counting variants, this will be +20 scenes.) Three currently complete (Six if you count variants.)
-Two or more "Passed out" scenes. One currently complete.
-Two or more rejection scenes. Two currently complete.
-Three or more drinking Ends. Three currently complete.
-Two or more "Take her to bed for sex" scenes. Two currently complete.
-Two or more Tuck her into bed scenes. Two currently complete.
-Two or more Leave her on the couch to sleep scenes. Two currently complete.
<<if $anna.affection gte 900 and $anna.fear lte 50>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 750 or $anna.fear lte 250>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<elseif $anna.affection gte 450 or $anna.fear lte 400>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<<else>><<if $anna.intoxicatedLevel gte 9>>
<<elseif $anna.intoxicatedLevel gte 7>>
<<elseif $anna.intoxicatedLevel gte 5>>
<<else>>
<</if>>
<</if>>As you walk into the lounge you spot Eve standing on her toes, trying to reach a bottle of white wine from behind the bar.
She starts to wobble from side to side, but her fingers near the bottle.
[[Help her.|Eve Drinking 1a]]
[[Let her.|Eve Drinking 1b]]
[[Stop her.|Eve Drinking 1c]]
Submitted by Mathias
<<addtime { minute : 1 }>>You walk up to Eve to stop the impending accident, which she is lining up for. As you stand behind her, you pick up the bottle she is reaching for. You bring it down onto the counter top and look Eve in the eyes.
<<talk "player">>What do you need this for?<</talk>>\
Eve smirks at you and answers.
<<talk "eve">>You could stay with me and find out.<</talk>>\
Eve shoots you a very exaggerated wink alongside a small laugh.
<<talk "eve">>We could share this.<</talk>>\
She picks up and softly shakes the bottle of white wine.
[[Accept.|Eve Drinking 1i]]
[[Reject.|Eve Drinking 1o]]
Submitted by Mathias
<<addtime { minute : 2 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>As Eve leans towards the shelf of bottles, she loses her balance and falls backwards with the bottle she was reaching for in her hands.
As she falls, she hits her <<print $eve.build>> ass flat onto the floor, dropping the bottle on the way down.
She looks down at the busted bottle lying on the wet floor. She looks around in a panic and spots you standing in the doorway.
<<talk "eve">>Ehhh... Somebody spilled your alcohol here <<print $eve.callsPlayer>>.<</talk>>\
[[Help her clean.|Eve Drinking 1e]]
[[Punish Eve|Eve's Punishments]]
[[Leave her.|Eve Drinking 1d]]
Submitted by Mathias
<<addtime { minute : 2 }>>You know that this will not end in a positive way. In order to stop Eve from wasting the alcohol and to stop her from dirtying the room, you call out to her.
<<talk "player">>Stop that. You're going to hurt yourself<<if $eve.affection lte 500>>, or even worse, spill the alcohol.<<else>>.<</if>><</talk>>\
Eve looks at you and nods<<if $eve.affection lte 500>> solemnly<</if>> before walking away from the alcohol.
Satisfied with her not fucking up, you go on with your day.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>With a deep sigh you look down on the spilled liquid and back up at Eve.
<<talk "player">>Clean that up. Don't leave anything on the floor, or...<</talk>>\
Eve nods, acknowledging that you are angry about the shattered bottle.
You leave out the door, looking back once to check that Eve is actually cleaning up after herself.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>You look at Eve and smile, to assure her that nothing is wrong.
<<talk "player">>Well, no matter who spilled it, it needs to be cleaned up. I'll help you.<</talk>>\
Eve smiles and turns around.
<<talk "eve">>I will go get the mops.<</talk>>\
Eve runs off to get the mops for the two of you. In the meantime you go down on your knees and pick up the large shards.
You have nearly gotten all the shards off the floor when Eve comes running into the room with two mops and a towel in her hands.
Trying to help you, she gets down on her knees to pick up the remaining shards with you.
After picking up one of the larger shards her face winces in pain. You look towards her and notice her bleeding from her finger.
[[Help her with the cut.|Eve Drinking 1h]]
[[Continue cleaning.|Eve Drinking 1f]]
Submitted by Mathias
<<addtime { minute : 3 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Glancing at Eve, you see that while she's bleeding, it isn't bad.
<<talk "player">>You might want to get a bandaid on that.<</talk>>\
Eve nods, holding her finger with her other hand as she starts to rush from the room.
Meanwhile, you finish cleaning up the mess.
[[End.|$location]]
<<addtime { minute : 4 }>>
<<set $eve.fear -= 1>><<set $eve.trust += 1>>You ignore her mild pain and continue cleaning up. It doesn't take long for the two of you to get rid of the bottle.
After cleaning the floor you look Eve in the eyes and tell her.
<<talk "thought">>Luckily it was white wine. Red would have left a stain.<</talk>>\
<<talk "player">>You can tell me the truth. I will only get angry if you lie to me.<</talk>>\
Looking down at the floor she wobbles a little, but answers you.
<<if $eve.trust gte 700>>\
<<talk "eve">>I dropped the bottle. I am sorry <<print $eve.callsPlayer>>.<</talk>>\
<<else>>\
<<talk "eve">>Do you promise not to get angry?<</talk>>\
<</if>>\
You nod while looking her in the eyes.
<<talk "eve">>It was me... I am sorry.<</talk>>\
<<talk "player">>It is okay. I am not angry. Just be careful next time.<</talk>>\
<<talk "eve">>I promise to be careful next time.<</talk>>\
She picks up the cleaning materials and runs off again, leaving you alone in the room.
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>>
<<set $eve.affection += 1>><<set $eve.trust += 1>>You walk over to the table and place the shards in your hand onto the counter.
After getting rid of the glass shards, you walk over to Eve and grab her hand. You bring it up to your face and blow on it.
<<talk "player">>Is it getting better.<</talk>>\
Eve looks at you and smiles. She gives you a cute nod.
<<talk "eve">>It is. Thank you.<</talk>>\
You grab her other hand and walk her to the bathroom. In there you bring Eve's hurt finger under the faucet and start the water.
You rub her sore finger under the water for some time before pulling it out and kissing it.
<<talk "eve">>Wow! The pain is gone. You must be some sort of wizard!
Shoot lightning out of your fingers! Do it!<</talk>>\
You look her in the eyes, keeping yourself from laughing as much as possible.
<<talk "eve">>I know you can not do magic. Don't be silly.<</talk>>\
With that said, she walks out the door and returns to cleaning the floor.
You help her with what is left.
<<talk "eve">>Thank you.<<if $eve.affection gte 800>> I love you <<print $eve.callsPlayer>>.<</if>><</talk>>\
[[Continue.|$location]]
Submitted by Mathias
<<addtime { minute : 8 }>>
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>That might not be that bad of an idea. Let us share a drink.<</talk>>\
<<talk "eve">>Yay! I'll get us something to drink from.<</talk>>\
Eve runs to to a cupboard and gets two glasses for you. She places them on the counter and grabs the bottle.
She pours the wine into the two glasses and grab hers. She then looks at you and smiles.
<<talk "eve">>Cheers!<</talk>>\
<<talk "player">>Cheers.<</talk>>\
The two of you clink your glasses together and bring the wine up to your mouths and take a sip.
Eve's face grimaces as she tastes the wine.
<<talk "player">>You don't like it?<</talk>>\
With her face still in grimaces, she looks you in the eyes and tries to smile.
<<talk "eve">>It's really good.<</talk>>\
You walk into the bar looking for something not as bitter. You find a lot of different types of alcohol. The bottles you bring back are composed of more fruity alcohol.
After grabbing the bottles you walk back and sit yourself next to Eve.
<<talk "player">>These might be better. They are not as bitter.<</talk>>\
She pours herself a glass of berry mead and tastes it carefully.
<<talk "eve">>This is actually sweet.<</talk>>\
She grabs her glass and drinks it all in one quick movement.
<<talk "eve">>You chicken. Drink like a man.<</talk>>\
She says as she pours herself another glass.
You empty your glass into yourself.
[[Drink another one.|Eve Drinking 1p]]
[[Stop drinking.|Eve Drinking 1j]]
Submitted by Mathias
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>
<<addtime { minute : 5 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<if $eve.intoxicatedLevel gte 0 and $eve.intoxicatedLevel lte 3>>\
<<talk "player">>I think we are done for today. We should not get so drunk, that Anna has to drag us back to our rooms.<</talk>>\
You grab the bottle of alcohol, still half full, and place it back where you found it. Looking back at Eve, you notice that she has also started cleaning up, by getting the glasses washed.
While you return to the table, Eve has gotten the glasses off the table and is waiting for you.
<<talk "eve">>Let us do this again sometime. //And next time we won't stop this early.//<</talk>>\
She leaves the room, walking in a nearly straight line.
[[Leave the bar.|$location]]
<<elseif $eve.intoxicatedLevel gte 4 and $eve.intoxicatedLevel lte 6>>\
Eve extends her arm, trying to grab the bottle, but you grab it first.
<<talk "player">>We have had enough now.<</talk>>\
Eve tilts her head and looks you in the eyes.
<<talk "eve">>Just one more glass, please?<</talk>>\
You shake your head and answer her.
<<talk "player">>You have had enough already.<</talk>>\
She looks at you and smirks.
<<talk "eve">>You know, that might be better than having you take advantage of little drunk me.<</talk>>\
She leans in over your hand, which is still placed on the bottle.
<<talk "eve">>Are you sure that I can't have one more tiny glass //<<print $eve.callsPlayer>>?//<</talk>>\
[[One last glass.|Eve Drinking 1n]]
[[No more.|Eve Drinking 1k]]
<<elseif $eve.intoxicatedLevel gte 7 and $eve.intoxicatedLevel lte 9>>\
As you try to take the bottle away from her, she tries grabbing it. After completely missing the bottle, which is now in your hand, she gives up on the bottle and leans onto you instead.
<<if $eve.affection gte 600>>\
<<talk "eve">>You know. I am just a little, defenseless, drunk girl. You are a big, strong master. I am just yours to do with as you want.<</talk>>\
<<else>>Eve locks eyes with you, looking prepared to say something that never materializes. Instead she sort of fidgets in her seat.
<</if>>\
You grab the girl and lift her over to her own chair.
<<talk "player">>Wait here for a while.<</talk>>\
With the bottle in hand, you <<if $player.intoxicatedLevel lte 3>>walk<<else>>stumble<</if>> behind the bar and clean up the mess you made.
After getting everything clean you walk back to Eve.
<<if $eve.affection gte 700>>\
<<talk "eve">>My offer still stands. Come here //master.//<</talk>>\
She keeps her voice as sexy as she can, but some of her words come out slurred.
Eve opens her arms and looks at you.
<<else>>\
Eve bites her lip, looking away as she squeezes her legs together. Something about how she does it makes you suspect that she doesn't even realize how alluring a sight she creates.
There is no doubt in your mind that little Eve is horny.
<</if>>[[Make love to Eve.|Eve Drinking 1r]]
[[Take her to bed.|Eve Drinking 1l]]
<<else>>\
She is sleeping soundly on the chair, leaning in over the bar.
[[Take her to bed.|Eve Drinking 1l]]
[[Call for Anna.|Eve Drinking 1m]]
<</if>>\
Submitted by Mathias
<<addtime { minute : 6 }>>You really don't feel that she should have anymore, so you pull the bottle away from her.
<<talk "player">>You are drunk enough already.<</talk>>\
<<if $eve.affection gte 600>>\
<<talk "eve">>Now I won't give you any action.<</talk>>\
Her face changes into a pout.
<<talk "eve">>Okaaaay. No more.<</talk>>\
<<else>>Eve scowls, her eyes shifting between you, the bottle, and the space between you before half shuffling, half flopping a few inches further from you.
Then her arms flail for just a second like she's falling before she catches herself.
<</if>>A moment later, she gets up off the chair and zig-zags her way to the door, which she grabs standing still for a while.
<<talk "eve">>I'm alright. See you <<print $eve.callsPlayer>>.<</talk>>\
[[Clean up.|$location]]
Submitted by Mathias
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>>You walk over to Eve and pick her <<print $eve.build>> frame up. Carrying her in your arms, you walk Eve up to her room and place her on her bed.
As you sneak out of the room, you get noticed by Anna, who is <<if $clock.hour gte 22 or $clock.hour lte 5>>also getting ready for bed.<<else>>cleaning the hallway.<</if>>
<<talk "player">>I just placed a drunk Eve on her bed. Keep a watch on her, okay?<</talk>>\
<<talk "anna">>Yes <<print $anna.callsPlayer>>.<</talk>>\
You <<if $player.intoxicatedLevel gte 5>>drunkenly stumble<<else>>walk<</if>> back to the bar and clean up after the two of you.
[[Clean up.|$location]]
Submitted by Mathias
<<addtime { minute : 7 }>>
<<set $eve.trust += 1>>You walk over to the door, open it and stick your head out.
<<talk "player">>Anna! Come get your sister.<</talk>>\
You can instantly hear rapid footsteps approaching you. Anna turns around the corner and slows down to a fast walking pace, as she sees your face.
She reaches you shortly after and asks.
<<if $anna.fear lte 500>>\
<<talk "anna">>Where is she, is she okay?<</talk>>\
<<else>>\
<<talk "anna">>What did Eve do?<</talk>>\
<</if>>\
<<if $anna.fear lte 500>>\
<<talk "player">>She is okay, just a little drunk.<</talk>>\
<<else>>\
<<talk "player">>Nothing she is not allowed to. We were just drinking together, and she got a little drunk.<</talk>>\
<</if>>\
Anna lets out a relieved sigh and walks past you into the room.
<<talk "player">>Take care of her. I'll clean up here.<</talk>>\
[[Clean up and leave.|$location]]
Submitted by Mathias
<<addtime { minute : 6 }>>
<<set $eve.trust += 1>>
<<set $anna.affection -= 1>><<set $anna.trust +=1>><<talk "player">> Only one more, then we both stop.<</talk>>\
You pour the both of you another drink<<if $eve.intoxicatedLevel gte 4>> spilling more on the table, then you get in the glasses<</if>>. The two of you bring your glasses up to your mouths and drink.
The two of you drink the glass of mead and place it back on the table.
<<talk "eve">>One more?<</talk>>\
<<talk "player">>We agreed to one more. Not two.<</talk>>\
She grabs the bottle with a pout and tries to fill her glass again, but nothing leaves the bottle.
<<talk "eve">>You win this time!<</talk>>\
She leaves her chair and stumbles towards the door.
You clean up the mess, but is interrupted by a loud thud. Looking behind you, you see Eve sitting on the floor.
<<talk "player">>Did you just walk into the door?<</talk>>\
<<talk "eve">>No! You didn't see anything.<</talk>>\
She shouts as she leaves the room.
[[Clean up.|$location]]
Submitted by Mathias
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<addtime { minute : 4 }>>
<<set $eve.trust += 1>><<talk "player">>Not right now. I have other things to do.<</talk>>\
Eve sighs.
<<talk "eve">>You are so boooring. I'm going to drink alone then.<</talk>>\
She looks a little betrayed at your rejection.
<<talk "player">>Knock yourself out. Just clean up after yourself.<</talk>>\
[[End.|$location]]
Submitted by Mathias
<<addtime { minute : 1 }>>
<<set $eve.affection -= 1>><<set $eve.trust -= 1>><<talk "player">>Pour me one more.<</talk>>\
Eve smiles and pours you another glass.
<<talk "player">>Just drink it a little slower okay? Enjoy the taste a little more.<</talk>>\
She brings the glass up to her lips.
As she drinks the alcohol, her face scrounges up.
<<talk "eve">>Not as bitter... It is still bad.<</talk>>\
<<talk "player">>You get used to it.<</talk>>\
The two of you slowly finish your drinks.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
Submitted by Mathias
<<addtime { minute : 2 }>>
<<set $eve.affection += 1>><<set _random to random(1,6)>>
<<if _random is 1 && $eve.intoxicatedLevel lte 4>>\
Eve pours another drink for the two of you. She spills a little on the table but you ignore it.
<<talk "player">>Cheers!<</talk>>\
She lifts her glass into the air.
<<talk "eve">>Cheers!<</talk>>\
You both lift the glasses to your lips.
The rest of the glass disappears just as fast.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 2 && $eve.intoxicatedLevel lte 4>>\
Eve gets up from her chair.
<<talk "player">>Where are you going?<</talk>>\
She looks back at you.
<<talk "eve">>I'm just getting something else to drink.<</talk>>\
Eve picks another flavor of fruity alcohol and sits down next to you again.
She pours the new flavor into your glasses.
The new alcohol tastes a little less bitter and Eve seems to enjoy it more than the last.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 3 && $eve.intoxicatedLevel lte 4>>\
Eve pours another glass for herself. As you take the bottle you notice that there is less than a glass left.
You get up from your chair and fetch another liquor.
<<talk "eve">>Are you coming back soon?<</talk>>\
Eve sarcastically asks.
You pour the new liquor into the half-filled glass.
As you sip it one thought hits you.
<<talk "thought">>This tastes horrible.<</talk>>\
To escape the flavor of the horrid mixture, you down it in one go. Eve takes this as a challenge and does so as well.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 4 && $eve.intoxicatedLevel lte 4>>\
You grab the bottle and pour another glass for each of you.
<<talk "eve">>You'll go down before me.<</talk>>\
<<talk "player">>Is that a challenge?<</talk>>\
Filled with fighting spirit the two of you drink your glasses.
<<talk "eve">>Another one, weakling!<</talk>>\
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 5 && $eve.intoxicatedLevel lte 4>>\
Eve looks at you.
<<talk "eve">>You know. This doesn't taste as bad as it did at first.<</talk>>\
She smiles at you.
<<talk "eve">>But you are probably too young to enjoy the refined tastes.<</talk>>\
You consider bringing out some of the more bitter stuff, but stop yourself.
The two of you enjoy your drinks.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif _random is 6 && $eve.intoxicatedLevel lte 4>>\
Eve walks behind the counter.
<<talk "eve">>I saw something back here once. Can we try it?<</talk>>\
Considering that she probably is talking about some drink you answer.
<<talk "eve">>It is riiiight... Here!<</talk>>\
She comes walking back around the corner with two very pink bottles, one for each of you.
You take a look at the side of the bottle.
<<talk "thought">>5% Alcohol! That seems pretty strong.<</talk>>\
You open the two bottles with a nearby bottle opener. Eve grabs her drink enthusiastically and brings it up to her lips.
<<talk "eve">>This is good.<</talk>>\
You take a sip from your bottle.
<<talk "thought">>This is bad... It's way too sweet.<</talk>>\
The two of you finish off your bottles.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif $eve.intoxicatedLevel lte 8>>Looking at Eve, you can see in her features that she's drunk, her eyes slightly out of focus as she sips at her drink. Occasionally she giggles or smiles for no apparent reason.
When she finishes her glass, she stares at the bottom of it as if expecting more liquid to materialize by will alone.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<elseif $eve.intoxicatedLevel lte 9>>Eve sways dangerously in her seat, the expression of concern on her face suggesting that she's not quite sure why the world keeps tilting.
With a look of supreme concentration, she raises her glass to her lips for another sip, then another before lowering the glass.
A sheepish grin threatens to split her face as she looks at you, then she raises the glass again, only to discover that it's already empty.
[[Another one!|Eve Drinking 1q]]
[[Stop drinking.|Eve Drinking 1j]]
<<if not $eve.drinkingRoll(16)>><<run $eve.intoxicatedAttempt(1)>><</if>>\
<<if not $player.drinkingRoll(16)>><<run $player.intoxicatedAttempt(1)>><</if>>\
<<else>>Across from you, you see Eve blink. Or you think it's a blink at first until she doesn't open her eyes again.
Reaching out toward her, you take the glass from her hand before she can drop it and sit it aside.
[[Take her to bed.|Eve Drinking 1l]]
<</if>>
Submitted by Mathias
<<addtime { minute : 5 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Taking Eve's hand, you lead her to your bedroom. She clings to your side, sometimes walking, sometimes stumbling along with you.
As the door closes behind the two of you, there's a hungry look in her eyes and with almost no hesitation she pulls her dress up and over her head.
At the same time, you work to free yourself from your pants.
Within seconds, both of you are naked.
Giggling, Eve jumps onto the bed, bouncing once before landing on her back.
Eve's eyes lock on yours, anticipation hanging in the air like a physical thing as she waits for whatever you will do next.
<<link "Oral Receive">><<gotoevent setup.events.eveSexOralReceiveStart>><</link>>
<<link "Doggystyle">><<gotoevent setup.events.eveSexDoggystyleStart>><</link>>
<<link "Missionary">><<gotoevent setup.events.eveSexMissionaryStart>><</link>><<addtime { minute : 6 }>>About spanking:
Can you redirect the player to the spanking punishment?When you see Gaia playing in the back yard of the estate, your mind returns to your experience with trying to get her to drink a little wine.
<<talk "thought">>Maybe I should try again, something fruity and sweet?<</talk>>\
Seeing that Gaia is acting carefree and showing no signs of leaving, you figure you probably have time to go find something in the wine cellar.
<<link "Try to have a drink with Gaia.">><<gotoevent setup.events.GaiaDrinkingStart>><</link>>
<<link "Not right now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.GaiaDrinkingStart to [
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingStart 2"
}
]>><<talk "player">>Gaia!<</talk>>\
You call out as you leave the mansion, glasses in one hand and the bottle in the other.
She pivots toward you, a smile flashing across her features. Then she sees the bottle in your hand and her expression turns skeptical.
Holding up the bottle, you point at the label with a picture of apples around the lettering.
Gaia squints and leans forward, but doesn't take even a single step toward.
Instead, you walk to her, coming to stand just a little over arm's reach from her.
<<talk "thought">>It's amazing, she was so terrified of me when we first met, and now she seems curious and generally friendly.<</talk>>\
<<talk "player">>I brought this, I wanted to share it with you.<</talk>>\
You say, showing her the bottle again.
She looks at the label skeptically, then turns her gaze on you.
<<talk "player">>Sit with me?<</talk>>\
You ask as you sit down on the grass.
After a brief hesitation, she sits across from you.
It takes you a moment, but you pop the cork, then pour a little bit of the golden fluid into each of the glasses. Stuffing the cork back in the bottle, you pick up the glasses, then raise one to your nose, making a show of sniffing at the sweet smelling fluid before handing her the glass.
When she takes the glass, she holds it in both hands and raises it to her nose to smell it. Then she raises the glass and takes a tiny sip. Her eyes narrow as she looks at you, then she takes another tiny sip.
<<talk "player">>Seems you don't mind this one?<</talk>>\
You try to make conversation, not really expecting anything in return.
For the next few minutes, the two of you sip at your glasses, Gaia seeming a little less hesitant to drink with every sip she takes.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Gaia sees you almost as soon as you exit the dining room door leading into the back yard of the estate.
In an instant, she begins to jog in your direction, only slowing when she sees the bottle in your hand. At first, her expression is curious, then it creases with skepticism.
<<talk "player">>It's fruity, sweet.<</talk>>\
You try to explain, holding up the bottle and pointing at the basket of plums at one corner of the label.
She tilts her head to one side, approaching slower now, but still approaching.
You take that as your cue to sit down, opening the bottle and pouring two glasses. You've barely started to lift the first glass when Gaia snatches it from your hand, splashing a little bit onto her fingers as she does so.
As you watch, she sniffs the fluid, then her tongue darts out to taste the fluid. She's about half way through licking her fingers clean when she notices you watching her. Her eyes narrow slightly as she looks at you, her expression suggesting that she thinks you somehow just tricked her.
Finally raising your own glass, you take a little sip.
<<talk "player">>It's really sweet, isn't it?<</talk>>\
You offer.
Her eyes never leave yours as she raises her glass to her lips, taking a long drink that empties it before lowering it again. You can see her face scrunch up just a little bit, but it doesn't deter her from returning to licking the fluid from her fingers again.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>><<set setup.events.GaiaAnotherGlass to [
{
requires: '($gaia.intoxicatedLevel gte 6 and $gaia.intoxicatedLevel lte 9)',
chance: 20,
link: "GaiaAnotherGlass 1"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 2"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 3"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 100,
link: "GaiaAnotherGlass 4"
},
{
requires: '$gaia.intoxicatedLevel lte 9',
chance: 50,
link: "GaiaAnotherGlass 5"
},
{
requires: '$gaia.affection gte 900 and $gaia.fear lte 200 and $gaia.trust gte 750 and $gaia.intoxicatedLevel gte 10',
chance: 20,
link: "GaiaPassedOut 1"
},
{
requires: '$gaia.intoxicatedLevel gte 10',
chance: 100,
link: "GaiaPassedOut 2"
},
{
requires: '$gaia.intoxicatedLevel gte 10',
chance: 100,
link: "GaiaPassedOut 3"
}
]>>Gaia's eyes keep moving to the bottle at your side. If it wasn't clear that her glass was still half full, you would think she wants another drink.
She sips absently at her glass again, then suddenly reaches out to snatch the bottle. You see her fumble with it, a clear indication that she's getting drunk, but she doesn't quite drop it. Instead, she raises it to her lips and bares her teeth. You hear a solid 'Clink!' as her teeth come in contact with the glass.
<<talk "player">>You don't eat the bottle.<</talk>>\
You quickly say, reaching for the bottle.
Gaia growls at you, a deep sound that reverberates from her naked chest.
It's then that you see her tongue lapping at the side of the bottle, licking the label. Still holding the glass in her hand, you see her spilling a little bit at a time as she focuses her attention on the bottle.
<<talk "player">>Gaia, it's just a picture of fruit on the label, it's not real, it's just meant to give you an idea of what the wine is supposed to taste like.<</talk>>\
You fight back a chuckle as she licks the label one last time, the motion taking several seconds as she draws her tongue slowly across the label before reluctantly handing the bottle back to you.
She looks unhappy as you take the bottle, as if the whole incident is somehow your fault.
Making a little huffing sound, she raises her glass back to her lips and drinks what little remains before lowering it again.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>With glass in hand, Gaia raises it to her lips. Her tongue darts out, flicking at the fluid like an animal drinking from a bowl.
Ever so slowly, she tilts the glass back, draining it one scoop of the tongue at a time until only a little bit remains. At that point she changes strategies, thrusting her tongue into the glass with surprising depth and agility as she tries to lick the last few drops from the interior of the glass.
She lets out a small sound of displeasure as she finally finishes and lowers her glass once more.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Gaia watches you carefully as you raise your glass to your lips. Her own hands moving, mirroring your movements as she tries to match what you are doing with considerably less grace.
<<talk "thought">>It's funny, she's one of the most graceful people I've ever met, but things I take for granted she struggles with.<</talk>>\
When she finishes drinking the contents of her glass, she lowers it to her lap. It only takes you a second to realize that you had already done the same.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>Watching Gaia, she fumbles with the glass, trying to match your grip but nearly dropping her drink in the process. She growls softly, casting a sour expression at the rebellious wine glass in her hand before tilting the glass up and downing it in one go.
You see her face scrunch up, contort, then finally pucker in the wake of swallowing the alcohol, but she offers no other protest.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>You notice an uncharacteristically thoughtful expression on Gaia's dusky features. Her eyes bore into yours as if seeking some answer that is eluding her.
<<talk "player">>You ok?<</talk>>\
You ask after a moment.
She snorts, then looks away, her eyes drifting towards the forest nearby.
For the next few minutes, the two of you sit in relative silence, you sipping at your glass, and her making little slurping sounds every time she takes a drink.
<<link "Pour Gaia another glass.">><<gotoevent setup.events.GaiaAnotherGlass>><</link>>
<<link "That's enough for now.">><<gotoevent setup.events.GaiaDrinkingEnd>><</link>><<addtime { minute : 8 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection += 1>><<set $gaia.fear -= 1>><<set $gaia.trust += 1>>You're just getting ready to pour her another glass when she makes a sort of mewling sound.
<<talk "player">>Gaia? You ok? You're not going to be sick are you?<</talk>>\
You ask, concern in your tone.
She looks at you, her expression holding a deep sadness that makes you want to reach out to her.
Dropping her glass, she crawls toward you on her hands and knees. When she reaches you, she looks into your eyes for a long moment, then slower than before she slips into your lap.
You feel a hint of amusement, her tall frame fitting awkwardly into your lap and you have to put your arms around her to keep her from falling out of your lap.
Taking a deep breath, you're assailed by her heady scent, thick earthy smells nearly overpowered by her own scent.
<<talk "thought">>She //really// needs a bath.<</talk>>\
When you meet her eyes again, you can see something new in her eyes. Behind the sadness, there's fear that seems ready to overwhelm her.
You hum softly, hoping that the sound might somehow comfort her.
And then it happens, her body begins to tremble as she starts to cry, her face held against your chest as you cradle her shaking form close.
Not knowing what else to do, you begin to rock her gently.
<<talk "player">>I wish I knew what was troubling you. I wish I could make you feel better.<</talk>>\
You say softly, hoping that even if she doesn't understand the words that she'll still find comfort in their intent.
<<talk "gaia">>Mommy.<</talk>>\
At first you think the word was unintentional, but she repeats it over and over again, the sound nearly lost in her sobs.
Some part of you feels nearly overwhelmed, knowing that some small part of her remembers her mother, or perhaps just remembers the comfort her mother brought to her in times of need when she was little.
It's not long before her sounds die down and are replaced by the gentle sound of her breathing.
<<talk "thought">>She's fallen asleep.<</talk>>\
You realize, continuing to rock her.
You aren't sure how long you hold her like that, but one second to the next, she goes from sleeping to nearly flying out of your arms to land in a three pointed stance just out of arm's reach. Even before her bleary eyes focus on you, she hisses in momentary panic.
She fumbles for her spear, bringing it to bear on you as she shies away, then she pauses, seeming to really see you for the first time since waking. She makes a sound, like a wounded animal. Her eyes darting between you and the forest. She takes a step toward the forest, stops and leans toward you, then turns and runs for the forest edge.
For several minutes, you remain where you are, not sure if she'll come back or not.
When you resign yourself to the fact that she's not likely to return, you finally get up, picking up the wine bottle and glasses before heading back toward the mansion. The whole way, your thoughts are on Gaia, wondering what must be going through her mind.
[[End.|$location]]<<addtime { minute : 18 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>>Gaia looks at the bottle beside you, then at the glass in your hand. Her brow creases for a heartbeat, then she tries to stand suddenly. She staggers, but manages to stay on her feet.
Seeing that the glass is still in her hand, she drops it on the lawn, then begins to walk toward the forest, her footsteps leading her in a zig-zag pattern as she goes.
Not once does she look back your way, though occasionally she seems to use the spear to steady herself.
You watch her go, enjoying the view her naked body affords you until she vanishes into the trees.
[[End.|$location]]<<addtime { minute : 18 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>>Across from you, Gaia starts to make noise. It reminds you of a baby babbling, sound without rhyme, reason, or pattern, nothing even vaguely sounding like words.
Then her eyes lock with yours and the noise stops. There's a long second that passes, and you can see her struggling to stay upright.
<<talk "thought">>Looks like she's had enough.<</talk>>\
You think.
Only because you're watching her do you react in time. When she starts to pitch forward, you reach out quickly and catch her in your arms. For several heartbeats you cradle her awkwardly, then when you realize that she's not moving, you shift her weight so that you can see her face.
<<talk "thought">>She looks like she's out cold.<</talk>>\
<<talk "player">>Gaia?<</talk>>\
You call softly to her, then when she doesn't respond, you try again.
<<talk "player">>Gaia?<</talk>>\
You consider your options, realizing that with Gaia, the simple solutions might not be the right ones.
<<talk "thought">>If I take her inside and put her in a bed, she's going to freak out and not know where she is, and I can't just leave her laying in the lawn.<</talk>>\
Carefully getting to your feet, you scoop her up in your arms, your own intoxication making you unsteady, then start to walk toward the mansion.
Once inside, you look around the dining hall, leaving the door open behind you as you move toward the fireplace where a low burning fire radiates warmth into the room.
Very carefully, you lay her down on the floor. She rolls part way over and makes a murmuring sound, but shows no sign of waking up.
<<talk "player">>Ok.<</talk>>\
You say to yourself.
<<talk "player">>Let's find her a blanket and pillow, then I'll go get her spear for her.<</talk>>\
Your eyes move over Gaia's naked form, following the curves of her athletic body.
<<talk "player">>If you wake up, the door is open. So please don't destroy anything on the way out.<</talk>>\
You say, only half joking as you slip away to collect a blanket and pillow for her. When you get back, she's curled in the fetal position in front of the fire, her face turned toward the warmth. It takes a minute, but you get the blanket wrapped around her, and with less trouble than you expect; the pillow under her head.
With a sigh, you slip back into the yard to collect her spear. When you pick it up, it feels heavy in your hand, but at the same time it's surprisingly well balanced. Once you are back in the dining hall, you place the spear close to her hand, hoping that she'll find some comfort in its presence when she wakes.
<<talk "player">>I'm going to slip into the kitchen, find some water, maybe something to eat for the both of us when you wake up.<</talk>>\
You say to her sleeping form before putting action to your words.
Once in the kitchen, you grab a couple pieces of fruit and a pair of water bottles from the refrigerator. When you step back into the dining hall, you discover the place in front of the fireplace empty. You quickly search the area for her, but you see no sign of Gaia, her spear, the blanket you had her wrapped in, or the pillow.
When you glance out at the back yard, you see Gaia walking unsteadily toward the trees, blanket and pillow under one arm, and using her spear to steady herself with the other.
[[End.|$location]]<<addtime { minute : 21 }>>
Scene Generously Sponsored by Matty<<if not $gaia.drinkingRoll(16)>><<run $gaia.intoxicatedAttempt(1)>><</if>><<set $gaia.affection -= 1>><<set $gaia.fear += 3>><<set $gaia.trust -= 1>><<set setup.events.GaiaDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingSkip 2"
}
]>>You realize that you're hesitating.
<<talk "thought">>Maybe not today.<</talk>>\
You think, watching Gaia for a few minutes longer.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 5 }>>Before you can seriously consider going to get something from the wine cellar, you see Gaia pivot quickly, clearly startled by something. Her eyes dart about for a moment, alternating between the sky, the mansion, and the treeline.
Then with an impressive burst of speed, she bolts toward the treeline as if the hounds of hell are hot on her heels.
You watch her go, wondering what might have startled her as she vanishes into the trees.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>><<set setup.events.GaiaDrinkingEnd to [
{
requires: '$gaia.intoxicatedLevel lte 5',
chance: 100,
link: "GaiaDrinkingEnd 1"
},
{
requires: 'true',
chance: 100,
link: "GaiaDrinkingEnd 2"
},
{
requires: '$gaia.intoxicatedLevel gte 6 and $gaia.affection gte 850 and $gaia.fear lte 200',
chance: 100,
link: "GaiaDrinkingEnd 3"
},
{
requires: '$gaia.intoxicatedLevel gte 9',
chance: 100,
link: "GaiaDrinkingEnd 4"
}
]>>Gaia looking meaningfully at the bottle beside you once her glass is empty, then thrusts it out toward you in a two handed grip.
<<talk "player">>I think we've both had enough for the moment.<</talk>>\
You tell her even though the bottle is at least half full still.
Gaia's eyes narrow slightly, her lips pushing out in a slight pout at the same time. She makes a little huffing sound, then drops the glass in her hands before standing up.
The way she turns, you're afforded an incredible view of her body. Her arms flex as she pushes off from the ground, her torso twisting to give you a perfect side profile of her breasts. As she continues to turn, her muscular ass comes into view so close in front of you that you could simply reach out and grab it if you wanted to.
She casts one final look at you, her expression pleading as if asking for just one more glass of the sweet and fruity fluid, then turns to walk away.
You can't help but watch her go, the way her body moves stirring your lust. Then she's gone, vanishing into the trees.
Sighing, you collect the items you brought with you and start to walk back toward the mansion.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<set $gaia.affection -= 1>><<set $gaia.trust -= 1>>When you don't offer her anything further to drink, Gaia scowls then grunts while looking meaningfully at the bottle.
<<talk "player">>No more right now.<</talk>>\
You reply, hoping that she'll understand.
She sighs, then plops down on the lawn, her breasts jiggling as she lands on her back. Then she draws her legs up and parts her knees as she looks to the sky.
You doubt she intends anything more than to be comfortable while looking at the sky, but your eyes are inevitably drawn to the curly bush of black hair between her legs and the way that her labia part to show the pink interior.
After a little while, you look back at her face, only to discover that she's already looking back. There's a confused look on her face as she studies your features, then as if it doesn't really matter she returns her eyes to the sky.
Not long after that Gaia rolls to her feet, picking up her spear as she does so. Looking at you one last time, she walks toward the trees, her footsteps chosen perhaps a little more carefully than usual.
[[End.|$location]]<<addtime { minute : 13 }>>
Scene Generously Sponsored by MattyWhen you don't immediately refill her glass, Gaia reaches for the bottle.
You have to move quickly to keep it out of her reach. Holding it above your head, she lunges at you, knocking you onto your back and the bottle from your hands in the process.
Your attempt to stay upright results in one of your legs coming up off the ground, your knee raising into the air and pressing into her crotch.
Gaia's eyes widen as she makes a little gasping sound.
Right before your eyes, you can see her eyes dilate, her nipples hardening as she shudders slightly. When her eyes meet yours, there's an innocent sort of vulnerability in her gaze.
Very slowly, you try to lower your leg, to break the contact, but as soon as you do so she clamps her powerful legs around your leg, pinning it in place as she presses herself against your knee.
She pants softly, her legs flexing rhythmically as she presses herself against you. It's not long before she makes a soft but high pitched sound, her body shuddering as she does so. At the same time you feel your knee become wet from her vaginal juices. She half falls against you, and not knowing what else to do, you put your arms around her to hold her.
For a long time, she just lays on top of you, her breath coming in heavy gasps. You can even feel her heart beating against your chest.
Turning your head toward her, you try to look her in the eyes, but there's still a sort of glazed expression on her face. Her breath however is another matter entirely. You blanch, quickly turning your head away.
<<talk "thought">>We really need to find some way to brush her teeth, or at least find her a tic-tac.<</talk>>\
Then you grin as you picture the chaos that would ensue in any attempt to force her to brush her teeth.
You're only aware that Gaia has started returning to her senses after her orgasm when she pushes herself away from you. She crouches barely a pace away, uncertainty in her eyes. Then she reaches between her legs, her fingers becoming slick with her juices before she holds her fingers up to her nose to sniff them.
As if that's what breaks the tableau, she quickly snatches her spear from the ground and after a long look at your knee, she heads toward the trees.
[[End.|$location]]<<addtime { minute : 7 }>>
Scene Generously Sponsored by MattyWhen you do not immediately fill her glass again, she grunts unhappily, then reaches for her spear. When her hand comes back empty, she tilts her head and looks first at her hand, then at the spear still on the ground.
Awkwardly, she paws at the spear again, clearly making a conscious effort to grasp the item before finally lifting it from the ground.
Looking at you as if her drunken clumsiness is your fault, she starts to stand, only to fall on her bottom before trying again. Every awkward movement making her expression sour even more.
She starts to growl, but her features suddenly pale. For a second you think she's about to be sick, but then the moment passes. When she tries to growl again, the sound is much softer than the first time.
Turning, she starts to walk toward the trees, sort of wandering to one side as she goes, pausing to correct her path, then straying to the same side again. You see her correct her path several times before she reaches the nearest tree.
Leaning heavily on the tree, she doubles over and wretches. You don't watch, but it sounds like she manages to expel much of what she just drank with you.
When you look toward the trees again, you can still hear her moving through the brush, but you can see no sign of her.
[[End.|$location]]<<addtime { minute : 6 }>>
Scene Generously Sponsored by Matty<<set $gaia.affection -= 1>><<set $gaia.trust -= 1>><<talk "misaki">>Oh Master?<</talk>>\
Misaki's voice calls from somewhere deep in the house.
<<talk "misaki">>Master? Where are you?<</talk>>\
The playful tone in her voice leaves you wondering how she's planning to entice you this time.
<<talk "misaki">>Oh Master?<</talk>>\
Her voice is considerably closer, then you see her come into view.
<<talk "misaki">>Master?<</talk>>\
There's a bottle of wine and two glasses in one of her hands while she uses the cane in the other to guide her way.
<<talk "misaki">>Is that you Master?<</talk>>\
Her voice purrs.
You realize that you're suddenly holding your breath to avoid detection, and realizing what you're doing you let it out.
Misaki's head swivels toward you, her mischievous smile growing.
<<talk "misaki">>Master, I thought we might have a drink together? A way to relax after you worked so //hard// all day? After all, my only purpose in life is to attend to your //physical// needs.<</talk>>\
<<if $misaki.isPregnant>>\
<<talk "thought">>Some small part of you nags at your mind, telling you that it may not be a good time to drink with Misaki right now.<</talk>>\
<<talk "player">>Go put the bottle back. You don't need to be drinking right now.<</talk>>\
<<else>>\
<<link "Have a drink with Misaki.">><<gotoevent setup.events.MisakiDrinkingStart>><</link>>
<</if>><<link "Decline her offer.">><<gotoevent setup.events.MisakiDrinkingSkip>><</link>><<addtime { minute : 3 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiDrinkingStart to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingStart 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingStart 2"
}
]>><<talk "player">>Let me take the glasses at least.<</talk>>\
You say before doing exactly that, leaving her with just the bottle. Then you use your free hand to guide her hand holding the cane to your arm. She lets go quickly, but only to retract her cane and stow it away again before taking hold of your arm right behind the elbow.
The two of you walk to the lounge where you take her to the couch and let her sit down. Meanwhile, you put the glasses on the table, then take the bottle. The cork comes free with a loud pop that sends it flying several feet before bouncing along the ground.
Paying the cork little mind, you pour a bit of fluid into each glass before handing one to Misaki.
She raises the glass nearly to her lips, her nose flaring as she takes a deep breath of the heady scent. Tilting the glass back, she lets the liquid touch her lips before lowering it again. As you watch, you can see her lips part and her tongue slip out just far enough to taste her lips. A moment later she raises the glass a second time.
Turning your attention to your own glass, you raise it to your lips and sip at the liquid, your mouth filling with a faint warmth from the spices in it in spite of the liquid's chill.
You drink it slowly, savoring the rich flavor until the glass is empty.
Misaki, moving closer to your side, makes you aware of her presence once more. Her chest is thrust out, straining at her top and even as you watch, her hand slides toward your thigh.
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Let her continue.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<talk "player">>Let me help you with that.<</talk>>\
You say, taking the glasses and the bottle from her, then allow her to take hold of your arm.
<<talk "misaki">>Master?<</talk>>\
Misaki calls near your ear, a mischievous smile on her lips.
<<talk "misaki">>You wouldn't get me drunk and take advantage of me now, would you?<</talk>>\
You almost laugh.
<<talk "player">>Would I do a thing like that?<</talk>>\
Her smile only seems to grow.
The rest of the way to the lounge, the two of you walk in silence, Misaki none-too-subtly brushing her breasts against your arm every chance she gets. Once in the lounge, you lead her to the couch, then sit down the glasses.
Turning the cork, it comes loose with a soft 'pop' before you sit it on the table and pour both of you a glass of the amber fluid.
You nearly stop dead in your tracks when you turn and see Misaki on the couch. She's sitting with her feet together, her legs spread wide. You have difficulty looking away when you see the way her skirt has ridden up to reveal the fact that she isn't wearing any panties. Even from where you're standing, you can smell the scent of her arousal.
After a short pause to gather your wits again, you guide her hand to one of the glasses.
<<talk "player">>For you.<</talk>>\
You say as you sit beside her.
A faint pout forms on her lips when she realizes she has not enticed you into taking her right this moment.
Instead, she sips thirstily from her glass while leaning lightly against your side.
Raising your own glass, you sip at it, finding the liquid to be sweet and spicy like a cider that is followed by a gentle burn as you swallow.
It's not until you've finished the glass that Misaki leans close, her breath hot on your ear as her lips brush your lobe.
<<talk "misaki">>I like this.<</talk>>\
She purrs, her hand sliding across your thigh toward your crotch.
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 10 }>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set $misaki.trust += 1>><<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set setup.events.MisakiAnotherGlass to [
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 100,
link: "MisakiAnotherGlass 1"
},
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 75,
link: "MisakiAnotherGlass 2"
},
{
requires: '$misaki.intoxicatedLevel lte 9',
chance: 100,
link: "MisakiAnotherGlass 3"
},
{
requires: '$misaki.intoxicatedLevel gte 10',
chance: 100,
link: "MisakiPassedOut 1"
},
{
requires: '$misaki.intoxicatedLevel gte 10',
chance: 15,
link: "MisakiPassedOut 2"
}
]>><<if $misaki.intoxicatedLevel gte 9>>\
<<talk "misaki">>zz mashhha wmisaki.<</talk>>\
She slurs as her fingers fumble unsuccessfully at your zipper.
<<talk "misaki">>FUCK me?<</talk>>\
She grins, then her expression turns concerned as she realizes that your pants haven't magically unbuckled themselves.
<<talk "misaki">>Pweeeeesssseeeee?<</talk>>\
She pleads while looking into your eyes. All you can see is naked lust looking back.
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<talk "misaki">>Master.<</talk>>\
Misaki's words are spoken carefully, nearly slurring but not quite.
<<talk "misaki">>I feel horny.<</talk>>\
A surge of amusement overtakes you.
<<talk "player">>But you're always horny.<</talk>>\
You point out.
<<talk "misaki">>But I'm hornier than usual.<</talk>>\
Her tone implores.
<<talk "misaki">>Please, use me, fuck me, touch me in any way you wish.<</talk>>\
Beside you, she presses herself close to you, her face moving close to yours so that you can smell the alcohol on her breath.
<<talk "misaki">>I brought the bottle because I thought getting you drunk would make you horny too.<</talk>>\
She giggles at her own confession.
<<talk "misaki">>Are you horny master?<</talk>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
There's a rosy shade to Misaki's cheeks as she sips at her drink. As you watch, you can see her moving her thighs together, squirming in her own arousal.
She rubs against you, momentarily distracting you from your own drink.
<<talk "thought">>Wow, she looks like she could jump me at any moment.<</talk>>\
As if to put your thoughts to action, you feel one of her hands gently cup your crotch, giving it a playful squeeze.
<<else>>\
You can see a coy little smile on Misaki's lips as she sips at the offered glass. All the while she presses herself seductively against your side, leaving no doubt as to what her ultimate goal is.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.intoxicatedLevel gte 9>>\
<<talk "misaki">>You're a good master.<</talk>>\
Misaki slurs softly.
<<talk "misaki">>You make time for me.<</talk>>\
She presses against your side, you can feel the way her breast molds around your arm as she does so.
Half smiling to yourself, you enjoy her closeness as you sip at your own drink.
<<elseif $misaki.intoxicatedLevel gte 7>>\
With her eyes half lidded, Misaki sways from side to side, seemingly dancing to music that only she can hear. All the while, there's a content look on her face and a faint smile on her lips. Every time she sways in your direction, she doesn't stop until she bumps against your side.
As she moves, you time your sips so that she doesn't hit you when you are trying to take a drink of the amber fluid in your glass.
<<elseif $misaki.intoxicatedLevel gte 5>>\
In just a few quick sips, Misaki empties her glass, then smiling to herself she leans against you, her body conforming around your side.
As you take a sip of your drink, her hand strays across your belly, then up to your chest until her hand rests over your heart. A happy little sigh escapes her lips.
Absently, you swallow the last of your own glass as you watch her.
<<else>>\
Looking as pleased as can be, Misaki sips daintily from her glass.
Beside her, you do the same, but almost as if she can sense when you glance her way, you can see just a hint of mischief enter her expression every time your eyes fall on her.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.intoxicatedLevel gte 9>>\
Beside you, Misaki rubs against you a bit harder. Then when she doesn't get a reaction from you, she rubs against you a bit harder, nearly spilling what little remains of her drink as she does so.
Looking at her, you begin to wonder if she's bumping into you on purpose or not, from her rosy cheeks and unfocused eyes, it's pretty clear that she's very drunk.
<<elseif $misaki.intoxicatedLevel gte 7>>\
Turning half toward you, she somehow manages to drape one leg over your own before taking a long sip from her glass. You can see the sly smile on her lips as she does so.
You have to move your glass to your other hand in order to take a sip from it, but the whole while your eyes are drawn to the way Misaki pushes her chest out, making her breasts look like they could pop out of her top at any moment.
<<elseif $misaki.intoxicatedLevel gte 5>>\
Between sips, you see Misaki reach to the hem of her skirts and pull up. Inch by inch, you see her thighs begin to come into view.
A minute later, with exaggerated slowness, she smooths her skirts back down again. The whole time there's a mischievous smile on her full lips.
Realizing that you haven't taken a sip for a little while, you toss back the remnants of your drink.
<<else>>\
Sipping at your drink, you see Misaki do the same right before she reaches for her collar, pulling out her top presumably to cool herself, but the angle at which she does it gives you a nearly perfect view down her top.
You admire the view for a few seconds, then when she lets go of her top again, you return your attention to your drink.
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Coax her into your lap for a quickie.">><<gotoevent setup.events.MisakiCouchFuck>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<if $misaki.affection gte 750 and $misaki.fear lte 200>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<elseif $misaki.affection gte 350 or $misaki.fear lte 550>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<else>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<if $misaki.affection gte 750 and $misaki.fear lte 200>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<elseif $misaki.affection gte 350 or $misaki.fear lte 550>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<<else>>\
<<if $misaki.intoxicatedLevel gte 9>>\
<<elseif $misaki.intoxicatedLevel gte 7>>\
<<elseif $misaki.intoxicatedLevel gte 5>>\
<<else>>\
<</if>>\
<</if>>\
<<link "Pour Misaki another glass.">><<gotoevent setup.events.MisakiAnotherGlass>><</link>>
<<link "Finish drinking.">><<gotoevent setup.events.MisakiDrinkingEnd>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 4 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>>A soft snoring sound from beside you is the first real indication that something is amiss. When you look over, it's just in time to see Misaki's empty glass slip from her fingers and fall to the cushion by her side.
She must feel the shift of your body when you look at her, because she turns toward you, her arm draping over you and somehow managing to place her hand directly on your crotch as she does so.
Misaki mumbles something. From her voice, it's clear that she's trying to be sexy, though you can't make out what she's trying to say.
<<talk "player">>You awake enough to get to bed?<</talk>>\
You ask softly.
Her answer is a soft snore accompanied by her trying to roll just a little closer to you in spite of how she's already pressed against your side.
<<link "Put her to bed.">><<gotoevent setup.events.MisakiDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.MisakiDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<talk "misaki">>Fuck me?<</talk>>\
Misaki slurs drunkenly beside you. You turn your head to look at her right as she pivots, trying to swing herself into your lap.
Only she misses, half missing, half sliding off your lap. Her hands flail at you, trying to gain purchase. At the same time, you try to catch her, but only manage to help control her fall until she lands, kneeling between your legs.
Seeming to sense where she's at, she grins, her hands both moving along the inside of your thighs to your crotch where she cups your manhood.
For a few seconds, she fumbles with your zipper, then seems to lose her enthusiasm.
Unsure of what is happening, you look at her, seeing her eyes closed and her cheek pressed against the inside of your thigh and her nose pressed against the side of your crotch.
<<talk "thought">>Is she smelling me?<</talk>>\
You momentarily wonder until you hear the a soft feminine snore from her.
<<link "Put her to bed.">><<gotoevent setup.events.MisakiDrinkingBedSleep>><</link>>
<<link "Lay her out on the couch.">><<gotoevent setup.events.MisakiDrinkingCouchSleep>><</link>>
Scene Generously Sponsored by Matty<<addtime { minute : 3 }>>
<<if not $misaki.drinkingRoll(16)>><<run $misaki.intoxicatedAttempt(1)>><</if>><<set setup.events.MisakiDrinkingSkip to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingSkip 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingSkip 2"
}
]>><<talk "player">>Maybe another time.<</talk>>\
You reply.
Misaki pouts, then sighs.
<<talk "misaki">>Very well, I'll put these away then.<</talk>>\
There's a genuine sadness in her voice that makes you want to call out after her, but you resist the urge. Instead, you admire the way she moves as she turns and begins to walk away.
[[End.|$location]]<<addtime { minute : 2 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<talk "player">>Not right now.<</talk>>\
You reply, knowing that you have other things on your mind at the moment.
With a little smirk, she retorts.
<<talk "misaki">>That's too bad. But perhaps later you'll ravage me instead?<</talk>>\
Not waiting for your reply, she turns, her cane leading the way as she begins to walk.
It's impossible to miss the fact that her hips seem to sway a bit more than usual as she walks away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 1>><<set setup.events.MisakiDrinkingEnd to [
{
requires: '$misaki.intoxicatedLevel lte 5',
chance: 100,
link: "MisakiDrinkingEnd 1"
},
{
requires: '$misaki.intoxicatedLevel gte 6',
chance: 100,
link: "MisakiDrinkingEnd 2"
},
{
requires: '$misaki.intoxicatedLevel gte 6 and $misaki.affection gte 750 and $misaki.fear lte 500',
chance: 100,
link: "MisakiDrinkingEnd 3"
},
{
requires: '$misaki.intoxicatedLevel gte 9',
chance: 100,
link: "MisakiDrinkingEnd 4"
}
]>><<talk "player">>I think we've both had enough to drink.<</talk>>\
You say, sitting your glass down then taking hers and doing the same.
Misaki's expression is ripe with anticipation as you start to stand, you can see her chest thrust slightly forward, and her knees part invitingly. As you watch, her tongue even darts out to wet her lips.
<<talk "player">>How about I help you clean up.<</talk>>\
You add.
Disappointment flashes across her features, then her shoulders slump perceptibly. Reluctantly, she sits up , her hands reaching out until they find the little end table in front of her.
The next couple of minutes pass in near silence as the two of you put everything away again. When you're done, Misaki excuses herself and leaves, still looking disappointed.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<talk "player">>That's enough for me. How about we clean things up and call it a night.<</talk>>\
You tell her.
Misaki's cheerful expression falters for just a second before she recovers.
<<talk "misaki">>Let me take the bottle and I'll put it away, if you'd be willing to wash and put away the glasses?<</talk>>\
You notice a slight wobble to her as she gets to her feet, but then she seems fine again.
<<talk "player">>Sure.<</talk>>\
You say, taking the glass from her hand and heading for the sink to wash the glasses.
By the time you're done, Misaki is already gone with the bottle.
[[End.|$location]]<<addtime { minute : 4 }>>
Scene Generously Sponsored by Matty<<talk "player">>Thank you for a good time, but I think I'm done for the night.<</talk>>\
You tell her. Then you lean in and kiss her lightly on the lips before taking her glass.
As you stand, you can see the big grin on Misaki's face.
<<talk "player">>We should do something like this again some time.<</talk>>\
Misaki nods.
<<talk "misaki">>I'll keep it in mind the next time I wander through the wine cellar.<</talk>>\
She says lightly.
It takes the two of you a few minutes to clean up after yourselves, when the last glass has been dried and put away, you find Misaki standing very close to you. Without even pausing to think about it, you slip an arm around her middle and give her an affectionate squeeze before letting her go.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<talk "player">>Looks like you've had enough.<</talk>>\
You say when you see the way her eyes droop and how she sways in the seat beside you.
<<talk "misaki">>Oshhh kaaaaa.<</talk>>\
Misaki says with a heavy slur before trying to stand.
You have to act quick to keep her from falling. Holding her arm for a moment, you make sure she's steady before letting go again
<<talk "player">>You ok?<</talk>>\
Misaki grins.
<<talk "misaki">>Ish I fall, you ust climb right on, tear mah close off.<</talk>>\
You can tell that she's trying to be seductive, but her usual allure has been replaced with something far more awkward.
<<talk "player">>I'll keep that in mind.<</talk>>\
You jest in return, earning a giggle from her.
Not even offering to help clean up, Misaki starts to swing her cane about, seeming to search for her bearings before starting in the general direction of the lounge door.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set setup.events.MisakiDrinkingBedSleep to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingBedSleep 1"
},
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingBedSleep 2"
}
]>>Realizing that she's completely out, you sit your glass down then ever so carefully pick her up.
The contact seems to rouse her slightly and Misaki nuzzles against you, one arm even snaking part way around your shoulder.
Her breath is hot on your neck as you start to carry her out of the room, her lips gently brushing against your skin.
You take the stairs slowly, not wanting to take a tumble as you carry the unconscious woman to bed. Once there, you awkwardly shift her weight to one arm as you attempt to pull back the covers with the other. When they're pulled far enough out of the way, you half lay, half roll Misaki into the spot then pull the covers over her, tucking her into bed.
Misaki makes a happy little sound, then slips her arms around her pillow in something akin to an embrace.
<<talk "player">>Goodnight.<</talk>>\
You say softly.
Turning back toward the door, you're almost over the threshold when you hear her sleepily say.
<<talk "misaki">>Goodnight.<</talk>>\
From behind you.
When you glance back toward her, she shows no sign of being awake, so you make your exit and return to the lounge to put things away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<talk "player">>You out?<</talk>>\
You ask softly.
Misaki gives no sign that she heard, a soft snoring sound the only response you get.
<<talk "player">>Guess this means I should tuck you into bed.<</talk>>\
You say to yourself, but her little murmur accompanied by a faint smile casts doubt on whether or not she really is passed out.
Nevertheless, you scoop her up in your arms.
She snuggles against your chest, seemingly content on pressing as much of herself against you as possible. Smiling faintly to yourself, you begin to carry her to bed. The whole way you half expect her to come on to you when you lay her down, but to your mild surprise she begins to snore softly, a little feminine sound, as you start to arrange her on the bed.
<<talk "player">>Goodnight.<</talk>>\
You say softly.
Seeing no response from her, you turn back to the exit of the room and return to the lounge to clean up after yourself.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection += 1>><<set $misaki.fear -= 1>><<set setup.events.MisakiDrinkingCouchSleep to [
{
requires: 'true',
chance: 100,
link: "MisakiDrinkingCouchSleep 1"
},
{
requires: 'true',
chance: 35,
link: "MisakiDrinkingCouchSleep 2"
}
]>>Realizing that she's out, you slip off the couch, then very carefully arrange her on the couch so she can sleep it off.
For a second, you just look at her, noting just how cute she looks when sleeping like this. Then you reach out to carefully brush a stray strand of hair from her face.
She might not be awake, but the casual touch is still enough to cause a ghost of a smile on her features that quickly fades to a look of contentment.
<<talk "player">>Rest well.<</talk>>\
You say softly before turning and starting to clean up after your little drinking session.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 2>>Careful not to wake her, you disentangle yourself from Misaki before gently picking her up and laying her on the couch.
She murmurs something drunkenly in her sleep, but you can't make out the words.
When you try to adjust her arms into more comfortable positions, one of her hands grasps your arm weakly. You place your other hand over hers, then move her hand off of your arm and back to her side.
There's a soft cooing sound that comes from her, but she shows no other signs of waking.
Content that she's asleep, you turn to the rest of the room and take a couple of minutes putting everything away.
[[End.|$location]]<<addtime { minute : 5 }>>
Scene Generously Sponsored by Matty<<set $misaki.affection -= 1>><<set $misaki.fear += 2>><<set $misaki.trust -= 2>><<set setup.events.driveHome to [
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Drive Home 3"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive Home 4"
},
{
requires: "($clock.hour gte 5 and $clock.hour lt 7) or ($clock.hour gte 17 and $clock.hour lt 22)",
chance: 100,
link: "Drive Home 5"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive Home 6"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 1"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 2"
},
{
requires: "$weather.today is 'cloudy'",
chance: 100,
link: "Drive Home 7"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Drive Home 8"
},
{
requires: "setup.Util.anybodyHere()",
chance: 100,
link: "Submitted Drive Home 8 Accompanied"
},
{
requires: "setup.Util.anybodyHere()",
chance: 100,
link: "Submitted Drive Home 9 Accompanied"
},
{
requires: '$anna.hasFlag("followPlayer") and ($clock.hour gte 22 or $clock.hour lte 1)',
chance: 100,
link: "Submitted Drive Home 10 Anna"
},
{
requires: '$eve.hasFlag("followPlayer") and $eve.affection gte 650',
chance: 100,
link: "Submitted Drive Home 11 Eve"
},
{
requires: '$olivia.hasFlag("yourHome") and $olivia.affection gte 500 and $olivia.fear lte 450 and $clock.hour is 18',
chance: 100,
link: "Submitted Drive Home Olivia 12"
},
{
requires: '$sidra.hasFlag("followPlayer") and ($sidra.affection gte 650 and $sidra.trust gte 750)',
chance: 100,
link: "Submitted Drive Home Sidra 13"
},
{
requires: '$misaki.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive with Misaki 1"
},
{
requires: 'not $player.hasFlag("beehiveSetup") and $player.hasFlag("beekeeping")',
override: true,
link: "Beehive Drive"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 2"
},
{
requires: "$vanni.hasFlag('GangBoss')",
chance: 1,
link: "Submitted Yami Motorcycle Scene 3"
}
]>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
The interior of the car feels warm from the sun streaming in through the windows.
You can't help but enjoy the scenery, the trees and hills that fill the space between your estate and the little town.
There's a break in the trees where the gate to your home is. You turn up the drive and head up to the mansion.
[[Continue.|garage]]<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you reach the gate to your mansion. You turn the wheel toward the mansion, riding up the long drive toward the mansion and garage.
[[Continue.|garage]]<<addtime { minute : 16 }>>The sun rests on the horizon as you drive the distance between your mansion and the nearby town. Shadows cast by the trees lining the road stretch long along the road.
It's not long before you can see your home through the trees.
[[Continue.|garage]]<<addtime { minute : 16 }>>Driving down the road, your headlights illuminate the road beneath a star-speckled sky.
The trees along the roadside flank your route in a shroud of blackness.
Not far in the distance you can see the mansion up the long drive leading to your mansion.
[[Continue.|garage]]
<<addtime { minute : 16 }>>The drive home is quiet, with almost no traffic. It's easy to simply zone out as you drive, becoming less aware of your surroundings.
Your body reacts even before your mind registers the danger. Slamming on the breaks, the car slides with a shriek of rubber dragging across pavement.
In front of you, the deer you barely missed hitting doesn't even break stride on its headlong rush across the street where it vanishes into the trees on the other side.
Taking a deep breath, you try to still your racing heart. After a few seconds you begin to drive again, much more of your attention on your surroundings now. It's not long before you are pulling up to the gates outside of your estate.
[[Continue.|garage]]
<<addtime { minute : 16 }>>As you drive home, you occasionally glance toward the deep shadows to either side of the road, absently wondering what secrets the night might hold.
After a little while, you find yourself smiling at your own whimsical thoughts.
Those thoughts are soon forgotten however as your estate comes into sight ahead.
[[Continue.|garage]]
<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you reach the gate to your mansion. You turn the wheel toward the mansion, riding up the long drive toward the mansion and garage.
[[Continue.|garage]]<<addtime { minute : 16 }>>The drive home is an uneventful one. You barely notice as the road flashes by until you reach the front gate of the mansion. A minute later, you're pulling the car into the garage and putting it in park.
[[Continue.|garage]]<<addtime { minute : 16 }>>The drive home is relatively quiet as your thoughts linger on your companion.
<<talk "thought">>I should take someone with me into town more often.<</talk>>\
You think as your estate comes into sight ahead.
[[Continue.|garage]]
<<addtime { minute : 16 }>>All the visited places visited in Pendleton serve as subjects for conversation, so the return is less quiet and there is no need to turn on the car radio for the next twenty minutes or so.
[[Continue.|garage]]
<<addtime { minute : 16 }>>You drive back to your home with an exhausted Anna next to you.
If the space between you wasn't so wide, she would have put her head on your shoulder to rest. Instead, she has to settle on the car seat only.
She appears to be so open and vulnerable in this current situation. If you were at home you'd have a hard time holding back.
<<talk "thought">>She looks really cute looking like this.<</talk>>\
Once you arrive at your domain, you wake up an embarrassed Anna who quickly apologizes for taking a nap inside the car and enter the mansion with her.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\Eve seems satisfied to have visited Pendleton with you. On the way back, she talks mostly about things she wanted to try but also activities that would be exclusive to you two.
After a few more minutes, Eve has nothing more to say and pays more attention to the road until you reach the mansion.
Upon exiting your car, Eve reaches you and kisses you on the cheek as thanks for the day she has spent with you.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\You let Olivia know that you want to hang out with her and you pick her to go to your destination.
But it seems Olivia is more ecstatic to the idea of sitting next to you than the idea of driving her to anyplace she wants or needs to be.
She tells you about her job as a florist in a flower shop and seems happy that you ask her questions about her tasks and best memories.
She wonders if you would check her when she works and you tell her that if you have time, you can spend some time at her workplace.
Upon hearing this, she was ready to jump on you. However, she remembers that you are the one driving and she doesn't want you to have any accident because of her.
Once you arrive at your destination, she exits the car and waits expectantly to see where you plan to take her.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\Sidra seems satisfied by the promenade you had with her and doesn't hide it at all.
She talks about various stuff she has never seen before in her life and how delightful the whole experience was.
You were afraid that she would be overwhelmed by everything Pendleton has to offer but instead you earn the joyous expression of a girl who has successful first date in a town she has barely visited.
Once arrived in the mansion, you both exit the vehicle.
Sidra thanks you again for her wonderful day and kisses you on your lips, embarrassing herself in the process. She leaves you to join Eve and probably talk to her about what she has experienced.
[[Continue.|garage]]
<<addtime { minute : 16 }>>\<<set setup.events.driveToTown to [
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 1"
},
{
requires: "$weather.today is 'sunny' and ($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 2"
},
{
requires: "($clock.hour gte 6 and $clock.hour lt 7) or ($clock.hour gte 19 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 3"
},
{
requires: "($clock.hour gte 20 or $clock.hour lt 6)",
chance: 100,
link: "Drive to town 4"
},
{
requires: "($clock.hour gte 21 or $clock.hour lt 6)",
chance: 100,
link: "Drive to town 5"
},
{
requires: "($clock.hour gte 7 and $clock.hour lt 20)",
chance: 100,
link: "Drive to town 6"
},
{
requires: "setup.Util.nobodyHere()",
chance: 100,
link: "Drive to town 7"
},
{
requires: "setup.Util.anybodyHere() and $anna.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 7 Anna"
},
{
requires: "setup.Util.anybodyHere() and $anna.hasFlag('followPlayer') and $anna.trust gte 800 and $anna.affection gte 800 and $anna.fear lte 200",
chance: 90,
link: "Submitted Drive to town 8 Anna"
},
{
requires: "$sidra.hasFlag('owned') and setup.Util.anybodyHere() and $sidra.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 9 Sidra"
},
{
requires: "$sidra.hasFlag('owned') and setup.Util.anybodyHere() and $sidra.hasFlag('followPlayer') and $sidra.trust gte 1000 and $sidra.affection gte 800 and $sidra.fear lte 200",
chance: 90,
link: "Submitted Drive to town 10 Sidra"
},
{
requires: "$rebekkah.hasFlag('owned') and setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer')",
chance: 100,
link: "Submitted Drive to town 11 Rebekkah"
},
{
requires: "$rebekkah.hasFlag('owned') and setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer') and ($rebekkah.affection gte 500 and $rebekkah.fear lte 500 and $rebekkah.trust gte 500)",
chance: 75,
link: "Submitted Drive to town 12 Rebekkah"
},
{
requires: "$mitsuko.hasFlag('owned') and setup.Util.anybodyHere() and $misaki.hasFlag('followPlayer') and $mitsuko.affection gte 500 and $mitsuko.fear lte 300 and $mitsuko.trust lte 500",
chance: 100,
link: "Submitted Drive to town 13 Mitsuko"
},
{
requires: "$mitsuko.hasFlag('owned') and setup.Util.anybodyHere() and $mitsuko.hasFlag('followPlayer') and $mitsuko.fear lte 300",
chance: 100,
link: "Submitted Drive to town 14 Mitsuko"
},
{
requires: '$eve.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Eve 15"
},
{
requires: '$eve.hasFlag("followPlayer") and ($eve.affection lte 250 and $eve.fear gte 750)',
chance: 100,
link: "Submitted Drive to town Eve 16"
},
{
requires: '$eve.hasFlag("followPlayer") and ($clock.hour gte 22 or $clock.hour lte 1)',
chance: 100,
link: "Submitted Drive to town Eve 17"
},
{
requires: '$rey.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Rey 18"
},
{
requires: '$eve.hasFlag("followPlayer") and $anna.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive to town Anna Eve 19"
},
{
requires: '$eve.hasFlag("followPlayer") and $anna.hasFlag("followPlayer") and ($eve.affection gte 650 and $eve.trust gte 650) and ($anna.affection gte 800 and $anna.trust gte 900)',
chance: 100,
link: "Submitted Drive to town Anna Eve 20"
},
{
requires: '$eve.hasFlag("followPlayer") and $sidra.hasFlag("followPlayer") and ($sidra.affection gte 650 and $sidra.trust gte 750) and ($eve.affection gte 650 and $eve.trust gte 650)',
chance: 100,
link: "Submitted Drive to town Eve Sidra 21"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 1"
},
{
requires: "$weather.today is 'rainy' or $weather.today is 'stormy'",
chance: 100,
link: "Rainy Drive 2"
},
{
requires: "not $elizaveta.hasFlag('met') and ($clock.hour gte 20 and $clock.hour lte 23)",
chance: 20,
link: "Submitted Elizaveta Intro 1"
},
{
requires: "not $jen.hasFlag('met') and ($weather.today is 'rainy' or $weather.today is 'stormy') and ($clock.hour gte 20 and $clock.hour lte 23)",
chance: 100,
link: "Submitted Jen Scene 1"
},
{
requires: "$mitsuko.hasFlag('owned') and not $red.hasFlag('met') and ($clock.hour gte 22 or $clock.hour lt 3)",
chance: 100,
link: "Submitted Mitsuko Town Scene 1"
},
{
requires: '$misaki.hasFlag("followPlayer")',
chance: 100,
link: "Submitted Drive with Misaki 1"
},
{
requires: 'not $vanni.hasFlag("GangStarting") and $vanni.hasFlag("GangStart") and ($clock.hour gte 10 and $clock.hour lt 16)',
override: true,
link: "Sponsored Vanni Intro 2"
},
{
requires: 'not $vanni.hasFlag("GangBoss") and $vanni.hasFlag("GangStarting") and ($clock.hour gte 10 and $clock.hour lt 16)',
override: true,
link: "Sponsored Vanni Intro 3"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 1"
},
{
requires: "setup.Util.nobodyHere()",
chance: 25,
link: "Submitted Yami Motorcycle Scene 2"
},
{
requires: "$vanni.hasFlag('GangBoss')",
chance: 1,
link: "Submitted Yami Motorcycle Scene 3"
}
]>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
The interior of the car feels warm from the sun streaming in through the windows.
You can't help but enjoy the scenery, the trees and hills that fill the space between your estate and the little town.
As you enter the town, the trees that have lined your path so far are replaced by picket fences and buildings.
[[Continue.|main street]]<<addtime { minute : 16 }>><<if $player.gender is setup.Character.Gender.Male>>\
<span class="pic">\
[img[images/scenes/pc_driving_car.png]]
</span>\
<<else>>\
<span class="pic">\
[img[images/scenes/pc_driving_carFEM.png]]
</span>\
<</if>>\
There are clouds overhead shrouding the sun, occasional patches of sunlight shine through brightly.
Trees cover the hills that sprawl the distance between your home and the neighboring town.
The trees finally give way right before you enter the town, replaced by houses and buildings.
[[Continue.|main street]]<<addtime { minute : 16 }>>The sun rests on the horizon as you drive the distance between your mansion and the nearby town. Shadows cast by the trees lining the road stretch long along the road.
It's not long before you can see the street lights of town ahead.
[[Continue.|main street]]<<addtime { minute : 16 }>>Driving down the road, your headlights illuminate the road beneath a star-speckled sky.
The trees along the roadside flank your route in a shroud of blackness.
Not far in the distance you can see the sky illuminated where the small town you are headed to lies.
[[Continue.|main street]]<<addtime { minute : 16 }>>During the drive in to town, the headlights cast a narrow corridor of light across the road.
Only once during the trip is there another vehicle on the road. Its bright headlights nearly blinding in contrast to the cloak of darkness that shrouds everything in deep shadow.
For just a second after the other vehicle is gone, it's hard to see the road in front of the car. Once the moment is passed, you can see the soft glow in the distance of Pendleton's lights.
[[Continue.|main street]]<<addtime { minute : 17 }>>There is not another vehicle in sight as you drive toward town. You're just barely beginning to drive the distance when you see a streak of brown run across the road. You slam on the breaks to avoid hitting whatever kind of critter it is. Glancing to the side as you pass, you see a squirrel looking back at you from the side of the road before it rushes to the nearest tree. By then, you're already past and speeding back up to the speed limit to continue your trip.
The remainder of your trip is uneventful and the squirrel is nearly forgotten by the time you start to roll into town.
[[Continue.|main street]]<<addtime { minute : 16 }>>The drive to town is an uneventful one. You barely notice as the road flashes by until you reach the outskirts of town. A minute later, you're pulling on to the main street cutting through town.
[[Continue.|main street]]<<addtime { minute : 16 }>>You pay less attention to <<if $weather.today is 'stormy'>>the intense sound from the heavy rain<<elseif $weather.today is 'rainy'>>the raindrops falling on the windshield, and quickly being pushed aside,<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 7)>>the pleasant weather<<else>>the clear sky and nice feeling of the sun rays on your skin<</if>> this time because Anna is with you.
And in less than half an hour you get to the town.
<<if $anna.fear lte 300 and $anna.trust gte 700>>
<<if $anna.affection gte 900>>\
There was less conversation in the meantime than you expected, which doesn't mean your partner disliked being in your company. Her smiles and <<if _random lte 2>>constant eye contact<<else>>a fair bit of skinship<</if>> made clear that Anna was in a good mood.
<<else>>\
With no one else around, Anna felt more confident and you both talked a lot in the meantime, mostly about her <<if $anna.inventory.includes('anna_travel_book') and _random lte 3>>travel book and the places she has read about recently<<else>>currently favorite preferred songs and TV shows<</if>>.
<</if>>\
<<elseif $anna.fear lte 500 and $anna.trust gte 500>>\
She didn't felt comfortable enough to sit at the front seat<<if $anna.affection gte 600>>, but that didn't prevent her from talking with you in the meantime. A bit of work-related stuff, a bit of small talk, and even remarks about every song played on the car radio<<else>> nor was she that much open to dialogue. Even so, you could feel Anna was grateful for the trip and tried her best to dispel any uncomfortable silence, so you could at least talk about her chores at the mansion and similar topics in the meantime<</if>>.
<<else>>
<<if $anna.affection gte 600>>\
Aside some timid remarks about <<if _random lte 2>>which provisions need to be bought<<elseif _random is 3>>the places you plan to visit in the town<<else>>the <<print $weather.today>> day<</if>>, the car radio talked the most. Even so, Anna paid attention on you all the time, from her passenger seat, and made some attempts to smile; you did your best to put her at ease, whether to talk or be silent. Someday she will open up to you, or at least that's what you think.
<<else>>\
Anna didn't utter a single word, having been <<if $anna.inventory.includes('anna_travel_book') and _random lte 3>>remained silent all the time in the rear seat, perusing her travel book. You wonder if she'd rather be in the mansion<<else>>looking through the rear door window all the time. It is clear that she'd rather not to keep you company<</if>>.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 16 }>>On the way between garage and gate, <<if $anna.trust gte 900 and _random lte 3>>Anna turns on the car radio and navigates<<else>>you turn on the car radio and navigate<</if>> among stations until a s<<if $anna.affection gte 900 and _random lte 2>>e<<else>>a<</if>>x-focused song plays. You pay little attention to weather and any buildings between the mansion and Pendleton because, although you both talk just a bit this time, your <<print $anna.eyeColor>>-eyed companion gets touchier than usual<<if $anna.affection gte 900 and _random is 1>>You wished she messed her to mess with //your// gearshift a little, but thought twice about asking<</if>>.
Anna and you try to accompany every song until getting to the town; sometimes singing, sometimes whistling.
[[Continue.|main street]]<<addtime { minute : 16 }>>Sidra was around and you invited her to go along. You guess that <<if $weather.today is 'stormy'>>even amid this intense, hailing rain,<<elseif $weather.today is 'rainy'>>this gentle rain makes everybody lazy so<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 7)>>the night is very pleasant and the moon shines beautifully today, so obviously<<else>>it's very hot today, so<</if>> she would like this opportunity to get a break in her routine.
In twenty minutes or so, you are just and barely avoiding an irregular parking close to Pendleton's main street.
<<if $sidra.fear lte 300 and $sidra.trust gte 900>>
<<if $sidra.affection gte 900>>\
There wasn't a lot of talking between you both in the meantime, which doesn't mean your partner disliked your company. She often smiled and paid full attention to everything you had to say, making it clear that <<if _random lte 2>>bringing Sidra was a good call<<else>>your decision was wise<</if>>.\
<<else>>\
Even with no one else around, your companion was still hesitant, at first, about sitting at your side. After a few minutes she felt more at ease and you both talked a lot until reaching the destination: you took the change of routine as an opportunity to ask Sidra about her homeland and <<if _random lte 2>>favorite dishes from there<<elseif _random is 3>>a bit about its music<<else>>child games from there<</if>>.
<</if>>\
<<elseif $sidra.fear lte 500 and $sidra.trust gte 700>>\
She didn't felt comfortably enough to sit at the passenger seat<<if $sidra.affection gte 700>>, but that didn't prevent her from maintaining a conversation the meantime. A bit of work-related stuff, a bit of small talk, and even remarks about some songs played on the car radio. She expressed to miss some music of her homeland and you took a mental note to do something about it<<else>> nor was she that much open to dialogue. Even so, you could see Sidra was grateful for the trip and tried not to let silence lingering so much, so you both could at least talk about her chores at the mansion and similar topics in the meantime<</if>>.
<<else>>
<<if $sidra.affection gte 600>>\
She paid attention on you all the time, but hardly spoke anything, so the car radio was a good relief for the short trip in this <<print $weather.today>> day. Whether you would give her permission to play with a rope she saw Eve using yesterday was the only thing she mustered the courage to ask.
<<else>>\
Sidra didn't utter a single word. Those <<print $sidra.eyeColor>> eyes were glued to the rear door window all the time. It's clear that she'd rather to stay in another place.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 16 }>>As you drive, you observe the influence of the wind on the trees, flags, and clothes of people you see in the way to Pendleton. And you look to your side.
Those <<print $sidra.eyeColor>> eyes don't hide a fascination with all the animals both of you see in this brief interval: some of them fly without a care in the world, and those unable to leave the ground show varying degrees of awareness when crossing the roads you drive through.
You would love to see her <<print $sidra.hairColor>> hair and how the wind would dishevel it, but can't bring yourself to ask Sidra to take out her hijab. It is a serious matter for her so there is place only for a hope she would show it on her own accord someday.
[[Continue.|main street]]<<addtime { minute : 16 }>><<talk "thought">>Why not let her too?<</talk>>\
After all, she is just at your side. With this in mind, you enter the car and call Rebekkah over.
For a change, you make a different route, take deep notice of all the different shops and buildings <<if $weather.today is 'stormy'>>and, just to yourself, compare the current weather with her moody, heavy temper<<elseif $weather.today is 'rainy'>>in order to have topic changers if she decides to match the weather and start raining complaints<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 5)>>, expecting the pleasant night to lift her spirits<<else>>... just for the first minutes, though. After all, today even the sun isn't so hot as this lady today and you opt to check her out more than usual, instead<</if>>.
As you reach the main street of Pendleton, you cannot help but verify that it is <<if _random is 1>>much busier<<elseif _random is 2>>busier<<else>>less busy<</if>> than expected. <<if _random gte 2>>You point a parking stop and review<<else>>Rebekkah points a parking stop and you recall<</if>> the past minutes in her company while putting the car in there.
<<if $rebekkah.fear lte 300 and $rebekkah.trust gte 700>>
<<if $rebekkah.affection gte 600>>\
There was enough trust between you both for Rebekkah to let her tongue run annoyingly loose from the passenger seat, but she started to show also her otherwise hidden, good side and a fair amount of affection towards you. This unusual display seems to be a response to your interest in her previous experience as an executive. Your questions about her prime time were sincere, devoid of malice or sneer, and she appeared to be feeling valued - even if simultaneously sad - with the chance of talking about her past successes. In order to show your appreciation for her company, you took a longer route, let her choose places for you to drive her to before the original goal<<if $rebekkahPower lte 9>> and even boss you around in the last couple of minutes. //Just this time//, you assured her<</if>>.
<<addtime { minute : 93 }>>
<<else>>\
You could not bring down the wall of her pride. Rebekkah felt that sitting at your side would be beneath her, but talked to you honestly and cordially from the back seat. She showed appreciation over your interest in her professional past, and couldn't help but get closer after you heard her out earnestly, without mocking her past failures.
<<addtime { minute : 33 }>>
<</if>>\
<<elseif $rebekkah.fear lte 500 and $rebekkah.trust gte 500>>\
<<if $rebekkah.affection gte 700>>\
From the back seat, Rebekkah and you passed the time speaking, that mostly being your attempts to bypass her habitual contumely. You chastised her lightly because of her unwillingness to do what she are to. In order to prevent the mood to get sour, though, both chatted about some currently successful companies and you promised to give your companion some kind of pricey reward someday, provided she obeyed you through and through as of now.
<<addtime { minute : 13 }>>
<<else>>\
Rebekkah wasn't very open to dialogue, but getting out of the mansion, even if just momentarily, may have improved her mood since she at least exchanged some words with you on the way to the town.<</if>>
<<else>>
<<if $rebekkah.affection gte 600>>\
She was not so brave as to //truly// annoy you during the ride, but you figured out that she wanted attention, one way or another, since she was glancing intermittently to you through the rearview and tapping the <<if _random let 2>>right<<else>>left<</if>> back door with her fingers the whole time.
<<else>>\
Rebekkah covered her face with one hand the whole time, as if <<if _random is 1>>trying not to see anything potentially unpleasant<<else>>the mere chance of being recognized by someone else was the biggest threat<</if>>. It's clear that she disliked being in your company, specially in a public area.
<</if>>\
<</if>>
[[Continue.|main street]]<<addtime { minute : 15 }>>A glance to the car trunk refreshes your memory about what is inside and you ponder whether to use them right now. It would be a way to make the ride somewhat more eventful, at the least.
[[Just call her and enter the car.|Submitted Drive to town 11 Rebekkah]]
[[Wear the outfit.|Submitted Drive to town 12a Rebekkah]]
Submitted by Don Diego
<<addtime { minute : 1 }>>\<<talk "player">>Rebekkah, before we go, let Anna know that we are going to return later then I planned.<</talk>>\
<<talk "rebekkah">>I'd rather not! Why do we have to account for what we do?<</talk>>\
Before her talking back gets upsetting, you react.
<<if $rebekkahPower gte 10>>\
<<talk "player">>I thought you would like to rub in their faces that their master is about to give you a exclusive tour of Pendleton.<</talk>>\
She goes to your car, sits over the bonnet and stare to you as a noblewoman would do to a peasant. It's undeniable that her arrogant smile brings you a surge of lust.
<<talk "rebekkah">>I allow you to grant me the best experience you can. It goes without saying that the passenger seat must be utterly clean when I am back.<</talk>>\
<<elseif $rebekkahPower lte 1>>\
After a brief glance to her, you shrug.
<<talk "player">>And here I was thinking of giving you some extra attention on a small tour of Pendleton. I'm sure the others would go in your place in a heartbeat.<</talk>>\
You reply, pointing to the mansion, turn back and start walking to there. Until her hand stops you.
<<talk "rebekkah">><<if $rebekkah.trust gte 700>>Finally you took a baby step towards treating me properly. <</if>>I shall reward you this time. Wait for me.<</talk>>\
And she leaves the garage as you planned.
<<else>>\
You stare at her eyes in a calm, nonetheless strong manner. So much that your interlocutor loses her train of thought, as if hit by a frisson of excitement, but maintains eye contact<<if $rebekkah.affection gte 600>>. Your soon-to-be-passenger plays with her <<print $rebekkah.headHairColorDesc>> hair a bit, looks down<</if>> for just a moment before complying and turning back to mansion.
<<talk "rebekkah">>Hmpf!<</talk>>\
You wonder if grumbling turned into a reflex action of hers at this point.
<</if>>\
Finally alone in the garage, you open the trunk and proceed to change out from your current clothes. After two minutes your hardly recognize yourself mirrored in the front door window: wearing black trousers and suit, a pair of luxury goatskin driving gloves and, last but not least, a vintage black chauffeur hat rests over your head.
When Rebekkah returns and catches you fully dressed as a chauffeur, she <<if $rebekkahPower gte 10>>gives a "not bad" look but scoffs at you when she notices your footwear<<elseif $rebekkah.affection gte 700>>smiles proudly, even if completely unable to conceal a glimpse of happiness<<elseif $rebekkah.trust gte 700>>nods to you, in a display of acknowledgment and thankfulness, and smiles briefly<<else>>frowns at you, confused. You can tell she liked it, but seems to be suspicious, on the defensive<</if>>.
<<talk "player">>I'm at you service, Madam.<</talk>>\
<<if random(1,3) lte 3>>No matter how many times you roleplay this way, she always seems taken by surprise at first, at least until you<<else>>You<</if>> open the <<if random(1,3) is 1>>right<<else>>left<</if>> rear door and wait. In response, the blonde woman gets closer, takes off her apron and <<if $rebekkahPower gte 10>>throws it to your face, takes her seat and cross legs, all of this without saying a word.<<elseif $rebekkah.affection gte 700>>extends her hand, waiting for you to kiss it. Only then, joyful, she takes her seat.<<elseif $rebekkah.trust gte 700>>talks.
<<talk "rebekkah">>I would rather have a ride on a Limousine, but that's a good start.<</talk>>\
<<talk "player">>You could give me a nice ride and call me Limousine, but that's also a good start.<</talk>>\
<<talk "rebekkah">>I have no use for a jalopy eager to smash every woman around.<</talk>>\
<<talk "player">>Only if they drive me wild.<</talk>>\
No one takes offense. On the contrary, both chortle. It's refreshing to know that your relationship grew up to this level.
<<else>>, still suspicious, folds it neatly and enter the vehicle.<</if>>
You take your own seat, turn the key, turn on the car radio. Browsing between stations, you stop in one that plays a classical piece. A glance to the rearview reveals your passenger nodding in approval. Is that Bach or Mahler?
The doubt will stay unanswered, since you don't intend to disturb. And for the next two hours, your guest <<if $rebekkahPower gte 10>>haughtily<<elseif $rebekkah.affection gte 700>>kindly<<elseif $rebekkah.trust gte 700>>cordially<<else>>timidly<</if>> speaks only to let you know her points of interest, according to which you drive with the utmost care, avoiding any holes and bypassing streets known to have speed bumps.
Once satisfied, Rebekkah starts talking about casual topics again, which you take as a cue that you can drive wherever you want from now on.
[[Continue.|main street]]
Submitted by Don Diego
<<addtime { minute : 120 }>>\,
{
requires: "$rebekkah.hasFlag('owned') and $setup.Util.anybodyHere() and $rebekkah.hasFlag('followPlayer') and $rebekkah.affection gte 500 and $rebekkah.fear lte 500 and $rebekkah.trust gte 500",
chance: 75,
link: "Submitted Drive to town 12 Rebekkah"
}<<if $mitsuko.inventory.includes('shamisen') and _random lte 3>>\
You don't say a word nor refrain a curious smile, the reason being Mitsuko carrying her musical instrument along. Just a moment after leaving your gate behind, she finally notices your reaction.
<<if $weather.today is 'sunny'>>\
<<talk "mitsuko">>I was wondering if we could go the the park today. I'd appreciate to be able to practice there even if just a little.<</talk>>\
<<if $mitsuko.affection gte 800>>\
<<talk "player">>Sure, why not? But try not to captivate too many people out here; I'm your nยบ1 fanboy and I get jealous.<</talk>>\
Satisfied, Mitsuko nods and, in a very ladylike manner, started the show inside the car, in a pre-event exclusive for her driving VIP.
<<else>>\
<<talk "player">>Very good idea, why not? Let's just hope people doesn't start dropping bills like crazy when you start.<</talk>>\
You lift eyebrows to one another, in agreement.
<</if>>\
<<else>>\
<<talk "mitsuko">>I'm glad to accompany you. Nonetheless, I was wondering if you would allow me to practice here until we get to the town<<if $mitsuko.fear lte 100>>. I'm a little rusty, maybe a bit more than my current free time does the trick<</if>>.<</talk>>\
<<talk "player">>I don't see why not, but don't underestimate yourself; I really like to hear you playing. If only it wasn't raining today...<</talk>>\
Her mirth is a refreshing answer and you, willing to let her practice, opt to make a longer route, let her undisturbed and listen calmly to each note, nicely blended with the raindrops.
<</if>>\
<<else>>\
<<if _random is 1>>Last time she complained about the crepes you both ate at the Muffin Top, and you said she could voice, to the employees or even the baker, how she felt about such pastries. But you don't remember if you ever let her. That's why you unconsciously starts chuckling<<else>>You start giggling for some reason<</if>> and your constant refusal to answer why just let your <<print $mitsuko.eyeColor>>-eyed partner more and more restless.
During a red signal stop, just when her mood is about to get sour, you <<if $mitsuko.affection gte 800 and _random lte 3>>expose yout thoughts in a teasing but affectionate way<<else>>ask whether she would like to go to Muffin Top. Her pouting lips are a signal that she have just figured out the reason for your chuckles<</if>>.
<</if>>\
And before long you arrive to the town.
[[Continue.|main street]]<<addtime { minute : 18 }>><<if $weather.today is 'stormy'>>It rains intensely, loudly, as if the pouring outside was competing with the engine of your car. And for each time the vehicle turns small waves are born, some of which hit unsuspecting passersby<<elseif $weather.today is 'rainy'>>The raindrops that fall on the windshield are quickly pushed aside, in order to make way for the next ones<<elseif $weather.today is 'sunny' and ($clock.hour gte 19 and $clock.hour lt 4)>>The moon is more yellowish than usual, which enhances the already great beauty of the moonlight
<<else>>It's hot and dry today, but at least it's windy too, so the weather isn't quite bothersome<</if>>.
The truth is you don't care one bit about that.
All your thoughts are on her; more specifically, on several costumes she would be trying on at that store. Some <<if _random is 1>>sexier<<elseif _random is 2>>classier<<elseif _random is 3>>skimpier<<else>>more flamboyant<</if>> than others. The subject of your daydream, utterly unaware of why you grin so much, occasionally gives confused glances from <<if $mitsuko.fear lte 400>>your side<<else>>behind<</if>> until you finally remember that you are not alone.
In order not to creep her out some more, you decide on //thinking less// about and //talking more// to Mitsuko during the remaining time until Pendleton.
[[Continue.|main street]]<<addtime { minute : 18 }>>1) I wrote these scenes in case MC instructed Anna, Sidra, Rebekkah, Mitsuko (in a future occasion, Jen and Misaki) to follow him around and drive to Pendleton. And followed the "Drive to town" numbering according the SRC files whose copy you give me roughly on the time for A52 built, so if you made more of such scenes, change these names or let me know and I do it.
2) Conditions suggested to be added in "drive_to_town.twee":Next to you, Eve seems to have a hard time staying in place. Despite having her eyes glued to the car window, even the belt can't maintain her on her seat.
She talks about several things she has seen on television and that she wants to experience. After all she didn't have a lot of occasions to leave the mansion except when you're with her.
You talk about what you experienced yourself while hanging out in the city before meeting Eve and after a few minutes, you finally reach your destination.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\You thought that bring Eve with you would help her to be more open to you, however it has the opposite effect.
She stays on the backseat, looking at the window and avoids purposely your glances at her.
<<talk "eve">>What are you looking at? Focus on the road.<</talk>>\
Not wanting to fight her over her attitude, you silently drive to Pendleton, ignoring her. You don't expect her to be nice to you despite bringing her with you but it is kinda annoying to have a passenger acting like a brat on the back.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Eve seems completely exhausted inside the car and the noises of the engine plus the shaking of the car are more than enough to put her to sleep.
You realize that despite being full of energy most of the time, she can't fight fatigue and needs rest just as much as anybody.
<<talk "thought">>I doubt she'll be able to do much in that state in the town. Maybe I should have let her sleep.<</talk>>\
Before you find an answer to your question, you arrive in Pendleton with Eve sleeping in the car.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Rey seems delighted to sit in the car with you. During the entire ride from the mansion, $rey.he shoots a few glances at you, not knowing how to engage the conversation.
In order not to let $rey.his_ efforts be in vain, you ask him about conditions at the mansion. Rey having the opportunity to talk starts to mention how things are going right now. $rey.He then mentions some tools $rey.he'd like to have to take care of your yard better.
The conversation keeps on going until you reach the town. Even Rey is aware of $rey.his_ long discussion about gardening but still thanks you for the time you have given $rey.him.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\On the backseat, Anna and Eve seem to be talking about your trip to Pendleton but it's mostly Anna giving instructions to her sister on how to behave.
Eve halfheartedly listens to most of it and prefers to look at the window. Sometimes she points something at the window for her sister to see so she won't have to hear her talk anymore.
Sometimes it works, sometimes it doesn't, especially when Anna is talking about you.
Not wanting to bother them and finding their interaction quite funny, you drive into Pendleton amused by how different those two girls are.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Before you all drive to Pendleton, both girls debate on who would take the seat next to you.
Not wanting to choose between either of them, you propose to settle this on Rock-Paper-Scissors.
<<set $random to random(1,2)>><<if $random is 1>>\
Anna wins and is now next to you while Eve stays on the backseat.
Taking advantage of her victory over her sister, she engages in some conversation with you, mostly about various things she would like to see and landscapes she wants to observe with you at her side.
It appears to being in the car with you must have opened her to a lot of possibilities in the future. Now that she is a bit more confident, she'll able to make more meaningful discoveries.
Eve joins the conversation from time to time, clearly wanting to talk about what she wants to do with you and Anna as well but her sister has more presence during your ride.
As a consequence, she feels a bit left out but it doesn't put her in a bad mood at all. It reassures her to see Anna smiling next to you and be able to propose things she'd never have been able to ask.
You finally reach your destination and decides to open the door to Eve as a gallant effort to make her know you haven't forgotten her. With both girls satisfied, it's time to visit the town.
<<elseif $random is 2>>\
Eve wins and is now next to you while Anna stays on the backseat.
Unlike her sister, Eve doesn't hold her thoughts and gives you a list of places she wants to visit with you such as eating in a fast-food restaurant or visiting Sharky to play games. It seems shopping is also on her mind but you're a bit afraid of the clothes she may pick.
Her enthusiasm makes you happy to have brought her alongside you. However, you're a bit scared that her excitement would make lose control of your car. Thankfully she does her best not to distract you from what is on the road.
Anna stays silent for most of the ride, only mentioning to Eve that you are driving and that she shouldn't talk this much. But also, she also shares the same desire to visit a clothing shop, probably to find something that suit your tastes.
You finally reach your destination and decides to open the door to Anna as a gallant effort to make her know you haven't forgotten her. With both girls satisfied, it's time to visit the town.
<</if>>\
[[Continue.|main street]]
<<addtime { minute : 16 }>>\Eve and Sidra are discussing at the back of the car about things they want to experience in the town.
Eve having more knowledge on various activities teenagers and young adults can do in the group, proposes a large catalog of ideas to Sidra. Eating, shopping, playing, reading, taking a stroll in the park and much more activities are mentioned to her friend next to her.
The shy girl is overwhelmed by the amount of information but seems to settle on suggestions which include you, and Eve also appreciates the idea.
You butt in from time to time to give your own ideas, some of which Eve has never thought of experiencing like dancing in the Joker or doing some karting, although you aren't aware of a place where you can all race.
When you arrive in town, you all exit the car, and look for something you want to together.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\You believed that your ride to your destination would be without incident but it's not long before Misaki is subtly leaning closer to you.
It comes as no surprise when she finds your legs and lets her hands drift toward the front of your pants.
[[Allow her to continue.|Submitted Drive with Misaki 1a]]
[[Stop her.|Submitted Drive with Misaki 1b]]Sighing, you feel her delicate fingers curl around your shaft, her hand starting to slide up and down your length.
And if it wasn't enough, she starts masturbating as well, her moans filling the car and drives your arousal to a higher level.
Numerous contradictory thoughts go through your head such as the fear and excitement of being found out, but you'd rather let your desires take the best of you.
A few minutes before you reach your destination, you both cum at the same time, letting cries of pleasure and staining the inside of the car.
<<talk "thought">>I'll clean this later.<</talk>>\
Once you arrive, you exit the car and help Misaki leave the car. She acts as if nothing happened and waits for your directions.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\<<talk "player">>That's not a good idea. I need to focus on the road.<</talk>>\
You tell her, but it hardly slows her. It's not until you slap her hand that she finally withdraws it, her lip jutting out in a pout as she sits silently in her seat the rest of the trip.
Once you arrive, you exit the car and help Misaki leave the car. She acts as if nothing happened and waits for your directions.
[[Continue.|main street]]
<<addtime { minute : 16 }>>\The windshield wipers swish softly across the windshield as they push aside the rain. It's a lazy rain, but just enough to require the wipers to be set at the slow setting to maintain your view of the road.
It's not long before your destination comes into view.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>><<addtime { minute : 16 }>>The rain is falling hard, the windshield wipers struggling to keep the windshield clear enough to see out of even at their highest setting.
You find yourself slowing down as you drive as you struggle to see what is ahead of you.
You let out a sigh of relief when you see your destination come into view.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>><<addtime { minute : 16 }>><<if $yami.hasFlag("met")>><<set _yamiGenderTemp to "Her">><<else>><<set _yamiGenderTemp to "Him">><</if>>\
\
As you drive down the road, you hear the sound of a revving motorcycle engine in the distance. Checking your rear-view mirror, you watch as a black motorcycle accelerates towards you, definitely going faster than the speed limit. <<if $yami.hasFlag("met")>>You recognize Yami in an instant, her ponytail blown back behind her in the slipstream and a wild grin on her face. She accelerates to pass alongside you and then makes eye contact, driving alongside you in the opposite lane<<else>>Astride it is a young person--too androgynous to tell if they're a man or a woman--dressed in a black leather jacket, a wild grin on their face as they accelerate to pass you<</if>>.
<<talk "thought">><<if $yami.hasFlag("met")>>She's<<else>>He's<</if>> asking for a speeding ticket. And no helmet...?<</talk>>\
[["Honk at " + _yamiGenderTemp + "."|Submitted Yami Motorcycle Scene 1a]]
[["Ignore " + _yamiGenderTemp + "."|Submitted Yami Motorcycle Scene 1b]]
Submitted by Asura
<<addtime { minute : 6 }>><<unset _yamiGenderTemp>>Leaning on the horn, you wave to get <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>>'s attention and roll down the window.
<<talk "player">>Slow down!<</talk>>\
<<if $yami.hasFlag("met")>>Yami<<else>>The motorcyclist<</if>> frowns, probably unable to hear you over the engine and the rush of the slipstream. <<if $yami.hasFlag("met")>>She<<else>>He<</if>> reads you lips, however, and flips you the bird before accelerating and passing you.
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 9 }>>Focusing on your own driving, you ignore <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> as <<if $yami.hasFlag("met")>>she<<else>>he<</if>> passes you, going at least 20 over the speed limit.
<<talk "thought">><<if $yami.hasFlag("met")>>Yami's crazier than I thought...<<else>>If that guy gets into an accident at that speed... ouch. Forget road rash, that's a closed-casket funeral right there...<</if>><</talk>>\
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 10 }>>Hearing the wail of oncoming sirens, you pull over to the side of the road and watch as a black motorcycle roars past with several police cars in hot pursuit.
<<talk "thought">><<if $yami.hasFlag("met")>>Wasn't that Yami...?<<else>>Whoa...<</if>><</talk>>\
<<if $location is "garage">>[[Continue.|main street]]<<else>>[[Continue.|garage]]<</if>>
Submitted by Asura
<<addtime { minute : 16 }>>As you drive down the road, a jet-black SUV with tinted windows pulls alongside you. At first you don't pay it any mind, but then the rear window rolls down and you see a balaclava-clad man aiming a submachine gun right at your face.
<<talk "player">>Oh shit!<</talk>>\
[[Floor it!|Submitted Yami Motorcycle Scene 3a]]
[[Hit the brakes!|Submitted Yami Motorcycle Scene 3b]]
Submitted by Asura
<<addtime { minute : 8 }>>You slam your foot down on the gas pedal as hard as you can, your engine revving as your car accelerates sharply. The spray of bullets narrowly misses, but the gunman leans out the window to compensate. In your rearview mirrors you can see him pointing the gun right at you...
And then you hear the roar of an oncoming motorcycle. The gunman hesitates for just a moment, and in that moment <<if $yami.hasFlag("met")>>Yami<<else>>a black motorcycle<</if>> accelerates towards the <<if $yami.hasFlag("met")>>SUV on her motorcycle,<<else>>SUV,<</if>> <<if $yami.hasFlag("met")>>her sword drawn and extended in one hand, a look of cold fury on her face<<else>>the motorcyclist brandishing a black-bladed sword with a stony expression<</if>>. The gunman swivels to aim at <<if $yami.hasFlag("met")>>her<<else>>the motorcyclist<</if>>, but it's too late. The bike's momentum causes the sword to cleave through the aluminum side of the SUV like a hot knife through butter, and the gunman vomits blood before collapsing back into the vehicle.
The SUV -- its passenger side doors damaged beyond repair, peels away, <<if $yami.hasFlag("met")>>but Yami doesn't follow, instead circling around your vehicle to make sure it and you are in one piece. Once satisfied that you're OK, she turns her gaze in the direction the SUV disappeared and accelerates after them with her sword in a reverse grip<<else>>the motorcyclist shooting a brief glance at you before taking off in pursuit with their sword held in a reverse grip<</if>>.
<<if $location is "garage">>[[Continue.|main street]]
<<else>>[[Continue.|garage]]
<</if>>
Submitted by Asura
<<addtime { minute : 12 }>>You hit the brakes just in time, bullets spraying the other side of the road. As the SUV swerves, makes a hard turn, and then accelerates towards you for another drive-by, you hear the roar of an oncoming motorcycle engine and watch as <<if $yami.hasFlag("met")>>Yami<<else>>a black motorcycle<</if>> accelerates towards the <<if $yami.hasFlag("met")>>SUV on her motorcycle,<<else>>SUV,<</if>> <<if $yami.hasFlag("met")>>her sword drawn and extended in one hand, a look of cold fury on her face<<else>>the motorcyclist brandishing a black-bladed sword with a stony expression<</if>>.
As <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> shoots past the SUV, the sword bites deep into the metal of the driver's side door and carves through the aluminum and wiring inside. As the sword is withdrawn, you see that it's coated in a dark liquid. <<if $yami.hasFlag("met")>>Yami<<else>>The motorcyclist<</if>> breaks hard and uses <<if $yami.hasFlag("met")>>her<<else>>their<</if>> momentum to spin the motorcycle 360 degrees, weaving through the spray of bullets as the gunman leans out the window and opens fire. The driver accelerates, throwing the gunman's aim off, and in that moment <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> guns the acceleration and narrowly misses decapitating him, flipping the sword around and slashing the submachine-gun instead.
<<talk "thug">>Shit! Shit! Fucking shit! Let's get outta here!!<</talk>>\
The gunman screams as <<if $yami.hasFlag("met")>>Yami<<else>>the motorcyclist<</if>> narrowly misses a third slash, scrambling to pull himself back inside before <<if $yami.hasFlag("met")>>she<<else>>the sword-wielding motorcyclist<</if>> can bisect him. The SUV -- its passenger side doors damaged beyond repair, peels away, <<if $yami.hasFlag("met")>>but Yami doesn't follow, instead circling around your vehicle to make sure it and you are in one piece. Once satisfied that you're OK, she turns her gaze in the direction the SUV disappeared and accelerates after them with her sword in a reverse grip<<else>>the motorcyclist shooting a brief glance at you before taking off in pursuit with their sword held in a reverse grip<</if>>.
<<if $location is "garage">>[[Continue.|main street]]
<<else>>[[Continue.|garage]]
<</if>>
Submitted by Asura
<<addtime { minute : 13 }>><<if $elodie.affection gte 800 and $elodie.trust gte 700>>Your phone suddenly vibrates, prompting you to pull it from your pocket.
[[Check your phone.|Submitted Elodie Date Scene 1a]]
[[Ignore it.|Submitted Elodie Date Scene 1b]]
<<else>><<talk "thought">>I've been hanging out with Elodie quite often lately, perhaps I should see if she wants to go on a date.<</talk>>\
[[Text Elodie about a date.|Submitted Elodie Date Scene 1c]]
[[Don't ask her on a date.|Submitted Elodie Date Scene 1d]]
<</if>>
Submitted by Irish Major Tom
<<addtime { minute : 1}>>You pull your phone out, checking it.
<<talk "thought">>A text from Elodie.<</talk>>\
Opening the message, you read it.
//Hey! I was wondering if you would like to maybe, grab a coffee or something?//
Her message takes you by surprise.
<<talk "thought">>Is she, asking me on a date?<</talk>>\
[[Agree to go out.|Submitted Elodie Date Scene 1e]]
[[Tell her you can't.|Submitted Elodie Date Scene 1f]]
Submitted by Irish Major Tom
<<addtime { minute : 1 }>>//I would love to, see you in a few?//
You send a text back, agreeing to meet up with her.
//Great! Yep, I'll meet at the park in a few hours!//
She replies back.
With the time and location set, you start preparing. An hour passes by as you take a shower and grab a clean pair of clothes to wear.
<<talk "thought">>Not much time is left, I should head out now.<</talk>>\
You grab your keys, then head out to the car. Entering the vehicle, you pull out of the mansion grounds, leaving the estate behind as you travel down the driveway.
Once on the main road, you spend the drive listening to the radio.
After nearly an hour, you finally reach the town. You park the car in parking lot before making your way over to the park.
<<talk "thought">>Made it, and with ten minutes to spare.<</talk>>\
Walking into the park, you spot a young brunette already sitting on one of the benches.
<<talk "thought">>Damn, looks like she beat me here. Hope she hasn't been waiting long.<</talk>>\
You approach her.
<<talk "player">>Kept you waiting?<</talk>>\
Hearing your voice, Elodie gets up from the bench, smiling at you. She shakes her head, then suddenly lunges forward, wrapping her arms around you.
<<talk "player">>It's good to see you too.<</talk>>\
She let's go after a moment, pulling out her notepad to write something before showing it to you.
//I'm glad you could make it, where would you like to go?//
Elodie winks.
<<talk "player">>Leaving the choice up to me huh.<</talk>>\
You think about where to go with Elodie, several places come to mind.
<<talk "thought">>Could always take her to the diner, or the bakery, or maybe the bookstore. She mentioned she was writing a novel. Hmm.<</talk>>\
[[Take her to the Cafe.|Submitted Elodie Date Scene 1g]]
[[Take her to the Bakery.|Submitted Elodie Date Scene 1h]]
[[Take her to the Bookstore.|Submitted Elodie Date Scene 1i]]
Submitted by Irish Major Tom
<<addtime { minute : 59 }>><<talk "player">>C'mon, let's head over to //Daddy's.//<</talk>>\
Elodie nods, wrapping her arm around yours, smiling as you lead her to the Diner.
Opening the door, you let Elodie enter first, following right behind her. The interior of the place is brightly lit, with a checkered floor and crisp colors. You can see an old, worn jukebox in one corner of the diner, blasting music that fills the establishment with music from that time period.
Standing just inside the door, a serving girl approaches you. A young brunette with a light dusting of freckles and an easy smile. You recognize the unmistakable bulge of pregnancy at the belly of her uniform.
<<talk "femaleEmployee">>Hey there, just the two of you?<</talk>>\
Her voice is sweet and friendly.
You nod, the waitress pulls out a pen and notepad.
<<talk "femaleEmployee">>Right this way, we'll find you a nice booth seat.<</talk>>\
The serving girl leads you and Elodie through the diner, a moment later, you're both seated. The girl then lists off the day's specials, directing your attention to the menu she places down in front of each of you.
Looking at the menu, you eventually give her your order, Elodie gives hers right after you do. The waitress nods, writing them down before leaving the table, she disappears into the kitchen.
While waiting for your food to arrive, you look over to Elodie. She catches you looking at her and silently giggles.
<<talk "player">>You come here often?<</talk>>\
She shakes her head at your question.
Elodie looks down and a few seconds later, your phone vibrates. Checking it, you see she's sent you a message.
//No, not often. Not anymore, my mother use to take my sister and I here for breakfast on Sundays, but we stopped doing that a long time ago.//
Even without hearing the words, you can sense something deeper in her text.
<<talk "player">>Did something, happen?<</talk>>\
You ask, Elodie looks away for a moment. You're about to apologize when she looks back down at her phone.
A second later, your phone buzzes again.
//When I was born, and they discovered I couldn't speak. My father blamed my mother not long after that, and they had had a huge argument, he eventually left her.//
She sends another text.
//It, devastated my mother. We stopped doing things together, and when my sister was born, our mother was already too busy working. Trying to feed us.//
Tears form in the corner of her eyes but she wipes them away, shaking her head.
<<talk "player">>I'm so sorry, I didn't mean to bring up bad memories.<</talk>>\
Elodie just smiles at your apology, you phone buzzing again.
//It's ok! It was a long time ago, and things have gotten better. I have a job now so my mother doesn't have to work as hard, though neither my sister nor I can break the shell of isolation she's put around her heart.//
Unsure of what to say, you're saved by the arrival of the waitress, carrying a tray of the food and drinks you ordered. She places a platter of food in front of you and Elodie, then sets down a cup of coffee for the brunette sitting across from you.
You shift your attention to the food before you.
<<talk "femaleEmployee">>Is there anything else I can get for either of you?<</talk>>\
The waitress asks.
Elodie smiles and shakes her head.
<<talk "player">>No, I think we're fine for the moment, thank you.<</talk>>\
<<talk "femaleEmployee">>I'll let you enjoy your meal, if you need anything, let me know.<</talk>>\
Without another word, the waitress moves away from your table, moving on to serve other guests.
Your companion digs in, enjoying the food, you do the same.
While the two of you eat, you make small talk with Elodie. You talk about nothing of importance besides mentioning the food, things that go on around town or the people living in Pendleton. All the while, Elodie smiles, replying to you using her phone or at times, the notepad she always carries on her.
The conversation continues long after you and Elodie finish your meals, the waitress eventually drops b.
<<talk "femaleEmployee">>All done?<</talk>>\
She asks.
Both you and Elodie nod your heads at the same time.
<<talk "femaleEmployee">>Would the lovebirds like some dessert<</talk>>\
Elodie blushes at the serving girls lovebirds comment.
<<talk "player">>No thank you.<</talk>>\
The waitress nods, thanking you for your patronage before heading to the kitchens.
You slip out of the booth seat, Elodie follows, slipping her arms through yours. Paying for the bill, you exit the diner with Elodie.
The brunette suddenly lets go of your arm and steps out in front of you. She types something on her phone then shows it to you.
//Thank you, I had lot of fun! I need to go now, but let's do this again, ok?//
A wide smile spreads across her face as you nod.
<<talk "player">>I'd love to do thi-<</talk>>\
You're taken by surprise as Elodie leans forward, her lips connecting with yours. Her arms wrap around the back of your neck as she pulls you further into the kiss.
The two of you stay connected like that for a few minutes, you try to savor the moment but she pulls away.
She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "player">>C'mon, let's head over to the bakery.<</talk>>\
Elodie nods as you mention the bakery, slipping her arm through yours as you head over to the bakery.
The scent of fresh bread and sugary pastries wafts passed you as you open the door, you let Elodie enter first.
Standing just inside the door, a small line has already formed in front of the counter, with several people ahead of you. Elodie stands behind the last person in the row, you move beside her, both of you waiting.
As you wait, you engage in small talk with Elodie, the topic eventually turns to your childhood and you regale her with stories of when you were a kid.
After a while, the line finally diminishes until it's just you and Elodie standing at the counter. A young blonde woman stands behind it.
<<talk "femaleEmployee">>What can I get for you?<</talk>>\
She asks, her voice kind and friendly.
<<talk "player">>I'll take a pastry and a coffee.<</talk>>\
Elodie writes what she wants then shows it to you.
<<talk "player">>And she'll have the same.<</talk>>\
The woman nods, dipping under the counter to grab the pastries. She places them in a bag then prepares your order of coffee, a moment later she hands the bag and two cups of coffee to you and Elodie.
With your order in hand, you move to one of the unoccupied tables, you offer a seat to Elodie before taking a seat opposite of her.
<<talk "player">>Shall we?<</talk>>\
You place the pastries you ordered in front of yourself and Elodie, she nods, taking a sip of coffee.
<<talk "player">>So how're things going at your job? You said you're a, //Data Technician,// right?<</talk>>\
The brunette nods, she pulls out her pen and notepad. Elodie writes on it then shows it to you.
//Yup! Things are ok, the Mayor's increasing the workload though, since we've just recently upgraded our systems and there's still a lot of old records still on paper that he wants put into the new system.//
<<talk "player">>I see, and you're the only one they have doing that?<</talk>>\
Elodie nods at your question, you raise your eyebrow in surprise.
<<talk "player">>Must be hard work, doing it by yourself<</talk>>\
She shrugs, writing on her notepad before showing it to you.
//It can be, but I don't mind it. The overtime goes straight to helping my family.//
Understanding, you nod.
While the two of you eat, you make small talk with Elodie. The conversation goes from topic to topic, commenting on the people of the town, Pendleton itself and a variety of other things.
Finishing your meals, you gather up your garbage and get up from the table. Elodie slips her arm through yours again, following you to the door. You toss the trash into the labelled bin before leaving.
Stepping out onto the sidewalk, Elodie suddenly lets go of your arm, she steps out in front of you. The brunette shows you her phone screen.
//I had a lot of fun, thank you! I have to head out now, but we'll have to do this again, ok?//
A wide smile spreads across Elodie's lips as you nod.
<<talk "player">>I would love to do thi-<</talk>>\
You're taken by surprise when Elodie leans forward, her lips connecting with yours. She wraps her arms around the back of your neck, pulling you deeper into the kiss.
Both of you stay like that for a moment, you savor the sweet taste and softness of her warm, pink lips.
It ends too soon, you're left wanting for more as Elodie pulls away. She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "player">>C'mon, let's go to the bookstore.<</talk>>\
Nodding, Elodie slips her arm through yours as you head towards the bookstore.
The moment you enter the shop, Elodie's eyes light up, she looks around in wonder and awe.
<<talk "thought">>She looks like a kid in a candy shop.<</talk>>\
You mentally chuckle as the sight of Eve lost in a store full of candy pops into your mind.
Elodie lets go of your arm, suddenly moving down an aisle. You follow behind as she browses the wide selection of books. She picks up a book, flips through a few pages then places it back before grabbing another one.
<<talk "player">>Say, you mentioned you were working on a novel of your own, mind if I ask what the story is?<</talk>>\
The brunette nearly drops the book in her hands, startled by your sudden question on her novel. She hesitates before grabbing her phone and sending you a text.
//Ah yeah, I did mention that didn't I. I was hoping you would have forgot about that.//
Chuckling at her reaction, your phone buzzes as she sends another message.
//I'll tell you if you promise not to laugh.//
You nod.
Elodie takes a deep breath, she takes out her notepad and writes on it. A moment later, she holds it up for you to see.
//It's about a high elf priestess, her father forces her into an arranged marriage but she runs away and joins this hero and his adventuring party.//
She crouches down in embarrassment, covering her head with her hands.
<<talk "player">>Sounds interesting, how many chapters do have you finished?<</talk>>\
You ask, placing a hand on Elodie's shoulder in reassurance.
The brunette looks up at you.
<<talk "player">>Any plans to publish it?<</talk>>\
Elodie gets up, shaking her head. She writes on the notepad again, then shows it to you.
//I only have the first few chapters done, and no, I would not dare publish it. No one would like it.//
Your companion looks away in shame.
<<talk "player">>You don't know that, I'm sure people will like it.<</talk>>\
Doing your best to encourage Elodie, she shakes her head.
<<talk "player">>That aside, lets enjoy ourselves.<</talk>>\
Grabbing Elodie's hand, you drag her to another aisle. For the next few hours, the both of you look at the many different genres of books, discussing the authors and stories behind them.
<<talk "thought">>She certainly has quite a lot of intimate knowledge of all these authors.<</talk>>\
After a while, you and Elodie decide to leave. She slips her arm through yours again as you exit the store. Stepping out onto the sidewalk, your companion suddenly lets go and steps in front of you.
Writing something on her notepad, she shows it to you.
//I had a lot of fun, thank you for today! I have to go now though, but we should do this again some time, ok?//
You nod, a smile spreads across Elodie's lips.
She leans forward, her lips connecting with yours, the sudden motion catches you by surprise. . She wraps her arms around the back of your neck, pulling you deeper into the kiss.
Both of you stay like that for a moment, you savor the sweet taste and softness of her warm, pink lips.
It ends too soon, you're left wanting for more as Elodie pulls away. She silently giggles, winking at you before walking away.
[[End.|$location]]
<<set $elodie.affection += 6>><<set $elodie.trust += 6>><<addtime { minute : 300 }>>
Submitted by Irish Major Tom<<talk "thought">>It's probably nothing.<</talk>>\
You decide to ignore the vibrating phone in your pocket, after a minute it stops.
<<talk "thought">>If it's important, they'll call again.<</talk>>\
[[End.|$location]]
<<set $elodie.affection -= 3>><<set $elodie.trust -= 3>><<addtime { minute : 1 }>>
Submitted by Irish Major Tom<<talk "thought">>Don't really feel like doing that right now, and she's probably busy.<</talk>>\
You decide to not text Elodie. With a shrug, you continue on your way.
[[End.|$location]]
Submitted by Irish Major Tom<<addtime { minute : 5 }>>//I can't today, sorry.//
You text her back.
A moment later, your phone buzzes again.
//Ok, another time then!//
With nothing else to say, you put your phone back into your pocket.
[[End.|$location]]
<<set $elodie.affection -= 3>><<set $elodie.trust -= 3>><<addtime { minute : 5 }>>
Submitted by Irish Major TomYou pull out your phone and send Elodie a text.
//Hey!//
A moment later she replies.
//Hey, <<print $elodie.callsPlayer>>, what's up?//
Taking a moment to think about how to ask her, you come up with something.
//I was wondering if you would like to go out somewhere today? Maybe a coffee or pastries?//
Sending the message, you anxiously wait for her reply. It takes a few minutes but she finally texts back.
//I would love to! I'll meet you at the park in a few hours ok?//
She messages you, agreeing to meet up at the park.
//Great, see you in a few hours.//
You send one last message before putting your phone away.
For the next few hours, you prepare by taking a shower and washing your clothes. Once everything is done, you get yourself dressed then head out to the car.
The drive to Pendleton is uneventful, you listen to the radio. Eventually the trees start to grow thinner as you approach the town. Driving down the main road, you find an empty parking spot. Once parked, you exit the vehicle.
Exiting the car, you make your way to the park with only a few minutes to spare.
<<talk "thought">>Made it on time, hope she didn't arrive early herself.<</talk>>\
Arriving at the park you see Elodie already sitting on one of the benches.
<<talk "player">>Keep you waiting long?<</talk>>\
Making your way over, you call out to her.
Hearing your voice, Elodie jumps up from where she's sitting. The brunette walks over to you, taking out her notepad to write something on it before showing you.
//Hey! No, just got here myself. Shall we go?//
<<talk "player">>Leaving the choice up to me huh.<</talk>>\
Elodie silently giggles.
[[Take her to the Diner.|Submitted Elodie Date Scene 1j]]
[[Take her to the Bakery.|Submitted Elodie Date Scene 1k]]
[[Take her to the Bookstore.|Submitted Elodie Date Scene 1l]]
Submitted by Irish Major Tom<<addtime { minute : 225 }>><<talk "player">>Let's head over to Daddy's Diner.<</talk>>\
You suggest the diner, Elodie nods, following beside you. Both of you head over to the sixties themed diner.
Entering the building, you're met with a brightly lit interior, set with a checkered floor and crisp colors. You spot an old, worn jukebox in one corner of the room, playing music from the era.
Standing just inside the door, a serving girl approaches you.
<<talk "femaleEmployee">>Is it just the two of you?<</talk>>\
The waitresses voice is friendly and sweet.
She continues when you nod.
<<talk "femaleEmployee">>We'll find you a nice booth seat, please follow me.<</talk>>\
A minute later, you're both seated and the waitress has placed down two menus for you to look through as she lists off the day's specials.
Quickly, you make your order while Elodie points to what she wants.
<<talk "femaleEmployee">>I'll be back with your food.<</talk>>\
The waitress excuses herself, disappearing into the kitchens.
While you wait for the food, you turn your attention to Elodie.
<<talk "player">>I haven't been to one of these places in a long time.<</talk>>\
Elodie giggles. She takes out her notepad and writes on it before showing it to you.
//I've only ever been here once, a few years after I was born. I can't really remember it though.//
She puts the notepad away, you notice a look of sadness in her eyes. You're about to say something to change the topic but she shakes her head, the normal joyful smile she usually has, returns.
The serving girl arrives with your food, saving you from having to say anything more. Elodie perks up as the waitress places down her order and a cup of coffee down, the woman then serves your food.
Once your orders placed on the table, you shift your attention to it.
<<talk "femaleEmployee">>Is there anything else I can get for you?<</talk>>\
The waitress asks.
Elodie shakes her head.
<<talk "player">>We're good for now, thanks.<</talk>>\
<<talk "femaleEmployee">>Very well, I'll let you enjoy your meals.<</talk>>\
Excusing herself, the serving girl walks away from your table to serve other guests. Turning your attention back to your food, you and Elodie dig in.
While the both of you eat, you make small talk with her, discussing nothing important. Elodie responds in between bites, commenting on Pendleton, events going on around town or some random gossip.
Finally finishing your meals, the waitress returns again to grab your plates.
<<talk "femaleEmployee">>Would you like some dessert?<</talk>>\
She asks.
Both you and Elodie shake your heads.
<<talk "femaleEmployee">>Ok, thank you for coming.<</talk>>\
The serving girl thanks you for coming before leaving.
Slipping out from the booth seat, Elodie follows beside you as you pay for the bills. After paying for the meals, you exit the diner. Stepping onto the street, Elodie suddenly steps in front of you, she pulls out her notepad and writes something.
//I had a lot of fun today, we should do it again sometime, ok?//
<<talk "player">>Yeah, I'd love to.<</talk>>\
Elodie smiles.
She leans forward suddenly and kisses you on the cheek before turning around, you watch her walk off.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute 200 }>>
Submitted by Irish Major Tom<<talk "player">>Let's head over to the bakery.<</talk>>\
You suggest the bakery and start heading towards it, Elodie nods, walking beside you.
The scent of fresh baked bread and sugary pastries assaults your nose as you open the door, you let Elodie enter first.
Standing in the door, a small line has already formed in front of the counter, a young blonde woman serves the customers.
Ahead of you Elodie has already taken the spot behind the last person in the line, you step behind her. Eventually the line grows thinner until it's just you and Elodie, the girl behind the counter greets you.
<<talk "femaleEmployee">>Hi, what can I get for you?<</talk>>\
She asks.
<<talk "player">>I'll just have a muffin, please.<</talk>>\
The employee looks to Elodie who points to what she wants, you look to where she's pointing and order it for her.
<<talk "player">>She'll have a muffin and a coffee.<</talk>>\
Nodding, the clerk opens the display, pulling out two muffins before putting them into paper bags. She then makes the coffee, a moment later she hands over the items you and Elodie ordered.
With your orders in hand, you find an empty table. Elodie sits down across from you, pulling out her baked product. Doing the same, you dig in, savoring the sweet taste of the food.
You engage in small talk with your brunette companion while eating, gossiping about random things or commenting on Pendleton and its people.
After a while, both of you finish your meals. Picking up the trash, you throw it into the garbage bin on your way out, Elodie follows behind as you exit the bakery.
She suddenly steps out in front of you, holding up her notepad.
//I had a lot of fun today, thanks! I have to go but we should do this again sometime.//
You nod, agreeing. Seeing this, Elodie smiles, she then leans forward and kisses you on the cheek. You watch her walk away, mildly surprised.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute : 200 }>>
Submitted by Irish Major Tom<<talk "player">>How about the bookstore?<</talk>>\
Elodie nods at your mentioning of the bookstore, she walks beside you as you head toward the bookstore.
You let your companion enter the store first, seeing the narrow aisles, she immediately bounds down one of them. You hurry after her.
The brunette comes to a halt in front of the fantasy section and spends the next while browsing the wide selection of books. You make small talk with Elodie, discussing the many different books and their authors.
<<talk "thought">>She has quite a bit of intimate knowledge on all these authors.<</talk>>\
After several hours of browsing through the different aisles, you notice how late it's gotten, Elodie notices the time as well so both of you decide to leave.
She follows behind as you exit the store, suddenly stepping in front of you the moment you're outside. Elodie holds up her notepad for you to see.
//Today was fun, I had a great time. We should do this again some time!//
<<talk "player">>It was, and yeah we definitely should.<</talk>>\
Hearing you agree, a smile spreads across the brunettes lips. She suddenly leans forward, giving you a light peck on the cheek before turning around and walking away.
[[End.|$location]]
<<set $elodie.affection += 3>><<set $elodie.trust += 3>><<addtime { minute : 200 }>>
Submitted by Irish Major TomWhile in the library, you look around and find Elodie sitting down, sprawled out over a table. Several large stack of books surround her.
<<talk "thought">>She looks exhausted.<</talk>>\<<if $riley.hasFlag('met')>>At one of the tables in the library, you spot Elodie sitting down with her younger sister, Riley. Both are engaged in a silent conversation.
<<else>>At one of the tables in the library, you spot Elodie sitting down beside a young girl. They both appear to be engaged in a silent conversation.
<</if>>\You catch sight of Elodie walking to a shelf full of books. She spends a few minutes looking around, then picks out several hands full before heading over to a table, the stacks wobble around but the young woman manages to balance them until placing them down.Elodie stretches in her chair, letting out a silent yawn. She quietly looks around before hunching back over the table to work on some paperwork.Over at the many shelves lined with books, you see Elodie.
<<if $riley.hasFlag('met')>>She is accompanied by her sister, Riley. The pair of sisters browse through the books, most likely looking for a particular one.
<<else>>She looks through the many selections of books, most likely looking for a particular title.
<</if>>\<<if $elodie.affection gte 600>>Looking around, you notice Elodie sitting at a table. Your eyes meet with hers and she enthusiastically waves to you while smiling, before turning back to her book.
<<elseif $elodie.affection gte 400>>Glancing around, you find Elodie sitting at a table. Your eyes meet with hers, and she waves to you with a friendly smile before turning back to a book laid out in front of her.
<<else>>You spot Elodie sitting at a table, reading a book. She looks up and your eyes meet hers, the young brunette quickly turns her attention back to the book laid out in front of her.
<</if>>\In a corner of the large space, seated at a table is Elodie with a small group of children huddled around her.
The young woman has a book opened and she occasionally points to something on a page before turning it. The children quietly absorb whatever it is they're reading, but sometimes you hear a faint, //Ooh//.You spot Elodie sitting at a table with a small group of children, she makes several gestures with her hands then holds up flashcards and occasionally points to one of the kids.You notice Elodie sitting at one of the tables with a small group of children, she gestures to them with her hands and has them repeat different signs.Walking by the park, you notice Elodie sitting on a bench, smiling as she enjoys the afternoon sun.
The brunette looks down at her phone for moment before lifting it up, pointing it at the ducks currently swimming in the pond.
<<talk "thought">>Huh, she's taking pictures of the ducks.<</talk>>\In the park, you spot Elodie looking down at a phone in her hands while she's sitting on a bench.
Every once in a while, she places a hand over her mouth, silently giggling to herself.Looking around the park, you see Elodie ahead of you, walking. She has her hands clasped together in front of her as she looks around.
<<talk "thought">>Elodie must be taking a walk through the park.<</talk>>\
You contemplate joining her but decide to leave her alone.<<if $riley.hasFlag('met')>>You see Elodie sitting on a park bench with her younger sister, Riley. The pair's attention appears to be focused on a camera in the young teens hands.
Elodie occasionally silently giggles and points to the screen.
<<else>>You see Elodie sitting on a park bench with what looks to be a boy, who bears a vague semblance to her. The pair's attention appears to be focused on a camera in the young teens hands.
Elodie occasionally silently giggles and points to the screen.
<</if>>\<<if $riley.hasFlag('met')>>Walking through the park, you find Elodie and Riley standing near an ice cream stand. The younger sister orders two of the cold desserts and Elodie pays for them.
<<else>>Walking through the park, you find Elodie standing beside a boy, near an ice cream stand. The young teen orders two of the cold desserts and Elodie pays for them.
<</if>>
They spend a few minutes enjoying the frozen treats.<<if $riley.hasFlag('met')>>Standing near a bench, you see Elodie and Riley, the two sisters engaged in a silent conversation using visual hand gestures and signs.
<<else>>Standing near a bench, you see Elodie and a teen boy, the two appear to be engaged in a silent conversation using visual hand gestures and signs.
<</if>>\Further down the pathway, you spot Elodie casually walking along. She stops for a moment when a small bird lands on a tree near her and watches it until the little animal flies off once more.Near a pond, Elodie kneels down and holds out her hand. In her palm is a small pile of corn mixed with oats, a few ducks notice and cautiously waddle over.
They look at her for a moment, before hungrily pecking and gobbling down the food in Elodie's hand.
After having their fill, they return to the water and the young woman stands up. Her lips spread into a smile.Elodie walks along the path, beside her is an old lady that uses a cane as she hobbles beside the younger woman.
They continue, stopping occasionally to let the old lady rest for a few moments.You spot Elodie sitting on a patch of grass, in front of a small group of children. She gestures at them with her hands, then picks up several cards and holds them up.
<<talk "thought">>She must be teaching them sign language.<</talk>>\Further up the path, you see Elodie standing still, a contemplative look in her eyes. She watches several orange colored leaves fall from a tree, before continuing to walk.You spot Elodie casually walking through the park, wearing a black, spring jacket. Her brunette hair flutters from a light breeze, giving her face a healthy glow. Her brown eyes look out over her surroundings with each step she takes, enjoying the weather and scenery.<<if $mana.hasFlag('met')>>In a field in between some trees, Mana suddenly jumps up, catching a ball from the air that Elodie had thrown.
<<else>>A dog covered in red and white fur runs across a field in the park, it suddenly jumps, catching a ball from the air that Elodie had thrown.
<</if>>\
It proudly trots over to her, letting the young woman take the small round toy from its mouth, she pets the dog on the head a few times before gently throwing the ball again.<<if $mana.hasFlag('met')>>Elodie walks along the path that runs through the park, her dog Mana trots alongside her.
<<else>>Elodie walks along the path that runs through the park, a dog with red and white fur trots alongside her.
<</if>>\
The dog stops for a moment to sniff something before resuming walking.<<if $mana.hasFlag('met')>>Looking across a field in the park, you see the dog Mana pick up a stick and start running back to Elodie.
<<else>>Looking across a field in the park, you see a medium-sized dog with red and white fur pick up a stick and start running back to Elodie.
The animal drops it in front of her and she picks it up with a silent giggle, then throws it a few feet away.
<</if>>\<<if $riley.hasFlag('met')>>\
<<if $mana.hasFlag('met')>>\
You see Elodie standing in a field, while Riley plays with Mana, her pet dog.
Her younger sister runs around with a pole in hand, a plush toy tied to the end of it, while Mana excitedly chases her.
<<elseif $riley.hasFlag('met')>>\
You see Elodie standing in a field, while Riley plays with a dog.
The younger sister runs around with a pole in hand, a plush toy is tied to the end of it, while the dog excitedly chases her.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
You see Elodie standing in a field, while a young teen boy runs around nearby, in his hands is a stick with plush toy attached to it.
Mana the dog playfully chases him around.
<<else>>\
You see Elodie standing in a field, a teen boy runs around with a pole, a plush toy tied to the end of it while a dog excitedly chases him.
<</if>>\<<if $mana.hasFlag('met')>>\
Elodie passes by you while walking her dog, Mana, wearing a cozy winter jacket. <<if $elodie.affection gte 700 and $elodie.trust gte 600>>She looks to you with a wide, friendly smile and waves. <<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>She looks to you with a polite smile and tilts her head for a second. <<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>She looks in your direction and acknowledges you for a brief moment with a quick nod, but then hastily walks away. <<else>>She ignores your presence, increasing her pace until she is further away from you. Her dog Mana, briefly growls at you.<</if>>\
<<else>>\
Elodie passes by you while walking a dog, wearing a cozy winter jacket. <<if $elodie.affection gte 700 and $elodie.trust gte 600>>She looks to you with a wide, friendly smile and waves. <<elseif $elodie.affection gte 500 and $elodie.trust gte 450>>She looks to you with a polite smile and tilts her head for a second. <<elseif $elodie.affection gte 300 and $elodie.trust gte 250>>She looks in your direction and acknowledges you for a brief moment with a quick nod, but then hastily walks away. <<else>>She ignores your presence, increasing her pace until she is further away from you, the dog briefly growls at you.<</if>>
<</if>><<if $riley.hasFlag('met')>>\
<<if $mana.hasFlag('met')>>\
You look over to one of the parks many snow-covered fields to see Elodie and Riley playing with their dog, Mana.
The younger sister stands off to the side recording the elder sibling tossing a toy a few feet away and the dog running to retrieve it.
<<elseif $riley.hasFlag('met')>>\
You look over to one of the parks many snow-coveted fields to see Elodie and Riley playing with a dog.
The younger sister stands off to the side recording the elder sibling tossing a toy a few feet away and the dog running to retrieve it.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
You look over to one of the parks many snow-coveted fields to see Elodie and a young teen boy playing with her dog, Mana.
The boy stands off to the side recording the young woman tossing a toy a few feet away and the dog running to retrieve it.
<<else>>\
You look over to one of the parks many snow-coveted fields to see Elodie and a young teen boy playing with a dog.
The boy stands off to the side recording the young woman tossing a toy a few feet away and the dog running to retrieve it.
<</if>>\Elodie walks along the path, stopping by a pond where a few ducks still linger, for a brief moment.
The young woman's gaze follows the water fowl as they huddle together while swimming in the cold water.
After a few minutes pass, she continues walking.<<if $riley.hasFlag('met')>>\
You look to one of the snow-covered fields to see Elodie and Riley building a snowman.
The young woman rolls a ball of snow into a large sphere, beside her, Riley struggles to make a smaller ball but she eventually manages to pack enough snow together.
<<else>>\
You look to one of the snow-covered fields to see Elodie and a boyish looking teen building a snowman.
The young woman rolls a ball of snow into a large sphere, beside her, he struggles to make a smaller ball but eventually he is able to pack enough snow together.
<</if>>\A few feet from the path lies a small playground for children, your attention is drawn to Elodie, who stands close to it, watching several kids play around on the equipment.
<<if $player.signLanguage gte 10>>\
One of the children stops for a brief moment to sign, //thank you.//
<<else>>\
One of the children stops for a brief moment to sign something to the young woman.
<</if>>\You look around to see a small group of children playing in the snow, a few are casually throwing snowballs at one another and laughing.
A few feet away, Elodie quietly tends to one of the kids.As you are walking through the park, you pass by Elodie. You find yourself stunned by her outfit, the young woman is wearing nothing but an oversized, baggy hoodie and a pair of Danvers
<<if $elodie.affection gte 600>>\
Her gaze meets yours and she winks at you, Elodie suddenly lifts up the hoodie, showing off a pair of black dolphin shorts. Much to your disappointment.
She silently giggles and continues walking, though you notice a faint blush coloring her cheeks.
<<elseif $elodie.affection gte 400>>\
Her gaze meets yours and she waves to you with a bright smile before continuing her walk.
<<elseif $elodie.affection gte 200>>\
Her gaze meets yours and she looks away, Elodie quickly continues walking.
<<else>>\
She continues walking, your presence going unnoticed. A few men that she walks past stop for a moment to admire her clothing and bare legs.
<</if>>\You look ahead to see Elodie wearing nothing but an oversized, baggy hoodie and a pair of Danvers, her bare legs on full display.
A strong gust of wind suddenly blows through the park, lifting the hem of her hoodie up but much to your disappointment, she is wearing a pair of black dolphin shorts underneath.
<<if $elodie.affection gte 600>>\
She looks back to see you staring and winks, a soft blush creeping onto her rosy cheeks.
<<elseif $elodie.affection gte 400>>\
She looks back to see you staring, her lips curl into a shy smile and you notice a soft blush tainting her rosy cheeks.
<<elseif $elodie.affection gte 200>>\
She looks back to see you staring and blushes, the young woman quickly looks away but continues walking.
<<else>>\
She looks back to see you staring and her eyes widen, the young woman straightens out her hoodie, then quickly walks away.
<</if>>\In the bakery, you spot Elodie sitting at a table, a cup of coffee and a laptop setup in front of her. She busily taps away at the keys, occasionally stopping to take a sip of the warm liquid.You look around the bakery and find Elodie sitting at a table, she has a cup of coffee and a plate with a muffin on it, in front of her.Entering the bakery, you see Elodie at the counter. The person behind the cash grabs a fresh loaf of bread, they then place it in a paper bag and hand it over to Elodie.
She nods, handing over a bill before leaving.In the bakery, you look around. Several of the tables have one or two people sitting at them, enjoying their baked goods while others chat amongst themselves.
You notice Elodie sitting alone, eating a sweet roll. Every once in a while, she checks her phone.<<if $riley.hasFlag('met')>>Looking around the bakery, you notice Elodie sitting at a window table with Riley. The two sisters share the occasional laugh after gesturing something to one another.
<<else>>Looking around the bakery, you notice Elodie sitting at a window table with a teen boy. The two gesture something to one another and share in the occasional laugh.
<</if>><<if $riley.hasFlag('met')>>Elodie sits at one of the tables, on its surface are several photos; each one is of a different building in the town.
The young woman points to a particular one and silently giggles, next to her, Riley lets out huff.
<<else>>Elodie sits at one of the tables, on its surface are several photos; each one is of a different building in the town.
The young woman points to a particular one and silently giggles, next to her, a boy lets out a huff.
<</if>>\A ringing phone draws your attention to a table, you look over to see Elodie, phone to her ear.
You can hear a faint voice coming from the other line.
<<mook "Woman" "female">>The mayor needs those reports before tomorrow.<</mook>>\
The woman quickly hangs up, Elodie lets out a silent sigh and gets up from the table to leave.Upon entering the bakery, you spot Elodie sitting at a table with a book in hand and a cup of coffee on surface.
She occasionally takes a sip after turning a few pages.You're surprised to see Elodie, despite her wearing a baggy, oversized hoodie and a mask in what you can assume to be a //disguise,// browsing through some of the displays of sex toys.Inside the adult shop, your wandering gaze catches sight of a familiar looking figure.
<<talk "thought">>Is that, Elodie. . .?<</talk>>\
You notice the long brown hair tied into a single braid and facial features despite her wearing a mask and an oversized, baggy hoodie.While browsing through the many displays if sex toys and other pornographic material, you catch sight of someone familiar from the corner of your eye.
You look up to see Elodie, wearing a mask and an oversized, baggy hoodie.
<<if $elodie.affection gte 600>>\
Her eyes meet your gaze and she gives you a cute little wave, a faint blush coloring her cheeks.
<<elseif $elodie.affection gte 400>>\
Her eyes meet your gaze and she raises her arm up to give a cute little wave.
<<elseif $elodie.affection gte 200>>\
Her eyes meet your gaze and she quickly looks away.
<<else>>\
She refuses to look at you, instead choosing to quickly move away.
<</if>>\A familiar figure walks past you, quickly making their way to the counter.
<<talk "thought">>Huh, that's Elodie. . .<</talk>>\
You recognize the person as Elodie, the young woman you've met before. She's wearing a mask and an oversized, baggy hoodie in an attempt to disguise herself.
Elodie walks up to the cash register and buys several items, once she's paid, the young woman hastily exits the store.You catch sight of Elodie browsing through the many shelves of books, she occasionally picks one up to inspect its cover and selects a random page, reading from it before placing the book back.In the bookstore, you look to the small round table and spot Elodie sitting on one of the chairs, a book in hand.
On the cover is the image of several starships floating through space along with three humanoid characters in armor surrounding a Human near the bottom left edge.You spot Elodie walking to the counter with an armful of books.
She gently places them down for the clerk to scan them, and once he's done, the young woman pays for the reading materials before leaving the store with her new purchases.<<if $riley.hasFlag('met')>><<talk "riley">>These ones looking interesting, I guess.<</talk>>\
You look ahead to see Riley and Elodie checking out a shelf of books. The older sister picks out the few that were pointed out.
<<talk "riley">>Sis, are you sure? I can pay you back. . .<</talk>>\
Elodie shakes her head in response, she then suddenly hugs Riley. A faint blush slowly colors the younger sisters cheeks, who bashfully returns the embrace.
After a few minutes, the two sisters break from the hug but Elodie pats Riley on the head.
<<else>><<mook "Teen" "male">>These ones looking interesting, I guess.<</mook>>\
You look ahead to see a teen boy and Elodie checking out a shelf of books. The young woman picks out the few that were pointed out.
<<mook "Teen" "male">>Wait, are you sure? I can pay you back. . .<</mook>>\
Elodie shakes her head in response, she then suddenly hugs him. A faint blush slowly colors the young teen's cheeks, who bashfully returns the embrace.
After a few minutes, the two siblings break from the hug and Elodie pats the him on the head.
<</if>>\<<if $riley.hasFlag('met')>>You look down one of the aisles and see Elodie with her younger sister, Riley.
Their gaze is on a book in Riley's hands, from the cover it appears to be a mixture of sci-fi and fantasy.
<<else>>You look down one of the aisles and see Elodie with a teen boy.
Their gaze is on a book in his hands, from the cover it appears to be a mixture of sci-fi and fantasy.
<</if>>\<<if $riley.hasFlag('met')>>Elodie quickly walks past you, her hand is clasping Riley's and she's practically dragging her down each isle in search of books that catch her interest.
<<else>>Elodie quickly walks past you, her hand is clasping a boy's and she's practically dragging him down each isle in search of books that catch her interest.
<</if>>\You look around the store, and spot Elodie perusing through the many racks of clothing.
She picks up several items, appraising them before placing the clothes back.<<if $riley.hasFlag('met')>>You spot Elodie and Riley standing near a rack of dresses, the younger sister shakes her head.
<<talk "riley">>I don't need a dress for a stupid dance. . .<</talk>>\
The two sisters bicker for a few minutes until Riley finally gives in and picks out an ugly dress.
<<else>>You spot Elodie and a teen boy standing near a rack of dresses, he shakes his head.
<<mook "Teen" "male">>I don't need a dress for a stupid dance. . .<</mook>>\
The two bicker for a few minutes until he finally gives in and picks out an ugly dress.
<</if>>One of the changing room doors opens, Elodie steps out wearing a white sundress.
She takes a few steps forward, then does a cute twirl while smiling before stepping back inside the small room.<<if $riley.hasFlag('met')>>You notice Elodie and Riley standing near a rack full of dresses, the younger sister points to a particular one and signs something.
Her older sister shakes her head, responding back in the similar manner.
<<else>>You notice Elodie and a teen boy standing near a rack full of dresses, he points to a particular one and signs something.
The young woman shakes her head, responding back in the similar manner.
<</if>>\While looking at a few of displays, Elodie leans forward over a table to get a better look, giving you a nice view of her round butt.
A man suddenly steps beside her, his hand finding its way to her butt and he begins groping the young woman.
<<talk "riley">>Hey! Get away from her!<</talk>>\
Riley shouts, walking towards them.
<<mook "Thug" "male">>Aw, whose this, your boyfriend?<</mook>>\
The man bursts into laughter, but Riley simply glares at him.
<<talk "riley">>Back. Off.<</talk>>\
After a tense few minutes of silence, he shrugs and turns around, leaving with a laugh. The younger sister turns to Elodie and signs something, who responds in kind.
While looking at a few of displays, Elodie leans forward over a table to get a better look, giving you a nice view of her round butt.
A man suddenly steps beside her, his hand finding its way to her butt and he begins groping the young woman.
<<mook "Teen" "male">>Hey! Get away from her!<</mook>>\
Someone shouts, you look over to see a young teen walking towards them.
<<mook "Thug" "male">>Aw, whose this, your boyfriend?<</mook>>\
The man bursts into laughter, but the boy simply glares at him.
<<mook "Teen" "male">>Back. Off.<</mook>>\
He shrugs and turns around, leaving with a laugh. The teen boy turns to Elodie and signs something, who responds in kind.
<<run $elodie.addFlag("ElodieNeighborsAmbient5")>>\You spot Elodie browsing through a shelf full of hoodies, she picks one up and inspects it before placing it back down.
The young woman eventually grabs several, then moves on to another display of clothing.Elodie types away on a laptop she has out in front of her, a cup of coffee sits beside it along with a stack of papers.
She quietly works away, occasionally taking a sip from the cup.<<if $riley.hasFlag('met')>>\
You look around the cafe, noticing Elodie and her younger sister, Riley, sitting at one of the booth tables.
<<if $clock.isMorning>>The two women are enjoying a full breakfast meal.<<elseif $clock.isAfternoon>>The two women are enjoying a lunch-time meal.<<elseif $clock.isEvening>>The two women are enjoying a full-course meal.<</if>>
<<else>>\
You look around the cafe, noticing Elodie and a young teen sitting at one of the booth tables.
<<if $clock.isMorning>>They look to be enjoying a full breakfast meal.<<elseif $clock.isAfternoon>>They look to be enjoying a lunch-time meal.<<elseif $clock.isEvening>>They look to be enjoying a full-course meal.<</if>>
<</if>>\You notice Elodie sitting at one of the tables, paperwork strewn over its surface.
She writes something down on one sheet, then crosses off another on a different piece of paper. A silent sigh escapes from her lips as she diligently continues working.A waitress walks by, heading to one of the booth seats where Elodie and<<if $riley.hasFlag('met')>> her younger sister, Riley,<<else>> a young teen<</if>> are seated.
She takes their orders, then heads to the kitchen, returning a few minutes later with a cup of coffee and a glass of soda.At one of the booth seats, Elodie is seated across from a man wearing a business suit. Despite her soft, gentle expression, you notice a hint of nervousness in her movements.
She raises her hands and begins using sign language to interact with the man.
<<if $player.signLanguage gte 90>><<talk "elodie">>With your funding, we can deploy another server to handle the increase of data flow.<</talk>>\
He ponders for a moment, then responds in sign language.
<<mook "Businessman" "male">>Very well, but my employers demand that the mayor keep our company at a high priority when it comes to the data.<</mook>>\
<<elseif $player.signLanguage gte 40>>You manage to catch a few of the exchanges here and there, but most of their conversation goes over your head.
<<else>>The entire exchange is completely lost on you, thanks to your lack of knowledge in sign language.
<</if>>\
After a few more signs back and forth, their business is concluded and the businessman gets up, he politely nods to Elodie before leaving the diner.<<mook "Waitress" "female">>Heya, Elodie!<</mook>>\
A young waitress greets Elodie with a bright smile.
<<mook "Waitress" "female">>Lemme guess, the usual?<</mook>>\
Elodie nods, the waitress writes on her notepad and disappears into the kitchen, returning moments later with a sandwich.
<<mook "Waitress" "female">>Here ya go darling!<</mook>>\
She places the plate down in front of the young woman, then pours out coffee into a cup and puts it alongside the plate.
<<mook "Waitress" "female">>Ya know, I'm kinda jealous of your big boobs. . . Ya gotta tell me how ya did it!<</mook>>\
The waitress giggles before walking away to serve other customers, leaving behind the blushing Elodie.You look around the diner, spotting Elodie sitting at one of the tables by herself while eating her food.
<<if $elodie.affection gte 400>>She glances up at you, giving you a pleasant wave before turning back to eat her meal.
<<else>>She continues eating her meal, unaware of your presence.
<</if>>Elodie leans back in her seat, taking a sip of her coffee.
She looks up after finishing drinking the hot liquid, setting her cup down on a saucer, the young woman continues typing on her laptop.Looking at the opposite sidewalk, you spot Elodie walking alongside an older woman who is using a cane to keep herself steady with each step, the young woman is carrying several grocery bags.
<<mook "Old Woman" "female">>Oh thank you dearie, for offering to help me.<</mook>>\
The old woman thanks her with a warm smile.
<<mook "Old Woman" "female">>I would never have been able to make it home on my own.<</mook>>\
After some chatting, the two women continue walking up the street until reaching an apartment building where they enter.While walking along the street you bump into Elodie.
<<if $player.signLanguage gte 9>>She gestures to you using sign language.
<<talk "elodie">>Hi, <<print $elodie.callsPlayer>>.<</talk>>\
<<talk "player">>Hey, Elodie. What are you up to?<</talk>>\
You reply back using what you've learned, the young woman silently giggles before answering.
<<talk "elodie">>Just taking a quick walk around town, are you doing the same?<</talk>>\
You nod.
<<talk "player">>Yeah, I am.<</talk>>\
The two of you sign to one another for a bit longer, until Elodie excuses herself. Once she's gone, you continue walking.
<<elseif $player.signLanguage gte 4>>She gestures to you using sign language, though you only understand bits of it.
<<talk "elodie">>Hi.<</talk>>\
<<talk "player">>Hey, Elodie.<</talk>>\
You do your best to reply back using what you've learned, the young woman silently giggles before signing once more.
<<talk "elodie">>Out for a quick walk, are you doing the same?<</talk>>\
<<talk "player">>Yes.<</talk>>\
Despite struggling, you manage to hold a simple conversation with Elodie for a few minutes, until she excuses herself. Once she's gone, you continue walking.
<<elseif $player.signLanguage gte 1>>She gestures to you using sign language, but you find yourself struggling to understand.
<<talk "elodie">>Hi.<</talk>>\
You attempt to sign back a simple //hi//, and you manage to do so after several attempts. The young woman smiles and repeats the gesture more slowly.
<<talk "elodie">>Hey.<</talk>>\
Despite the effort you put in, you're unable to hold a conversation in sign language with Elodie and begin chatting normally with her.
After talking for a few minutes, she excuses herself.
<<else>>She pulls out her phone and types on the screen, then presents it to you.
<<talk "elodie">>Hi, <<print $elodie.callsPlayer>>.<</talk>>\
<<talk "player">>Hey, Elodie. What's up?<</talk>>\
You greet her in kind, she withdraws her only to tap away at the keyboard before showing it to you once more.
<<talk "elodie">>Just out for a quick walk, are you doing the same?<</talk>>\
<<talk "player">>I see, yeah I am.<</talk>>\
The two of you continue chatting to one another for a bit longer, until Elodie excuses herself. Once she's gone, you continue walking.
<</if>>\<<if $riley.hasFlag('met')>>You look ahead and find Elodie walking together with her younger sister, Riley.
The two sisters occasionally stop by a store to peer into before moving on down the sidewalk, they appear to be window shopping.
<<else>>You look ahead and find Elodie walking together with a young teen boy.
The two occasionally stop by a store to peer into before moving on down the sidewalk, they appear to be window shopping.
<</if>>\<<if $riley.hasFlag('met')>>Elodie enters a building, and a few minutes later she returns holding several items.
The young woman hands them to Riley, the pair then continue walking.
<<else>>Elodie enters a building, and a few minutes later she returns holding several items.
The young woman hands them to what looks to be a young teen boy, the pair then continue walking.
<</if>>\<<if $riley.hasFlag('met')>>You spot Riley further ahead, leaning against a wall, fiddling with her phone.
A moment passes when Elodie walks over to her younger sister and hands her an ice cream cone.
The two sisters begin walking while enjoying an ice cold treat.
<<else>>You spot a teen boy further ahead, leaning against a wall, fiddling with his phone.
A moment passes when Elodie walks over to the boy and hands him an ice cream cone.
They begin walking while enjoying an ice cold treat.
<</if>>\<<if $elodie.affection gte 600>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie excitedly waving at you.
You return the gesture in kind and continue on down the street after a brief moment of staring at one another.
<<elseif $elodie.affection gte 400>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie happily waving at you.
You return the gesture in kind and continue on down the street after a brief moment of staring at one another.
<<elseif $elodie.affection gte 200>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie glancing your way.
You turn to look at her, but she quickly averts her gaze and continues walking.
<<else>>As you're walking through the streets, you look to the opposite sidewalk and notice Elodie quickly moving down the street, either completely oblivious to your presence or willfully ignoring you.
<</if>>\Up ahead, a large crowd of people suddenly swarm past Elodie, hurrying to get wherever they need to be.
The young woman is knocked down, she falls onto her butt with a hard //thud//, leaving the poor brunette confused and dazed.
<<set $random to random(1,3)>><<if $random is 1>>\
You take a few steps forward, to help her but you're stopped in your tracks.
A tall, lanky man offers his hand to her. Elodie grasps it and he pulls her up, the man holds her close for a moment.
<<mook "Gentleman" "male">>You alright, miss?<</mook>>\
Eyes locked on his lips as she reads them to know what he said, Elodie nods her head, a faint blush creeping on her rosy cheeks. He reluctantly lets go of her and the young woman quickly continues walking.
<<elseif $random is 2>>\
You take a few steps forward, to help her but you're stopped in your tracks.
A woman with blonde hair offers her hand. Elodie grasps it and she pulls her up.
<<mook "Stranger" "female">>Are you okay, miss?<</mook>>\
Eyes locked on his lips as she reads them to know what he said, Elodie nods her head, smiling graciously.
<<mook "Stranger" "female">>Got to be careful of the crowds around here, or you'll find yourself trampled.<</mook>>\
The woman pats Elodie on the shoulder and chuckles before walking away.
<<else>>\
You quickly walk over to her and offer your hand.
<<if $elodie.affection gte 600 and $elodie.trust gte 500>>\
She graciously takes your hand and you pull her up, embracing the young woman.
<<talk "player">>You okay, Elodie?<</talk>>\
You ask, concerned for her. Eyes locked on your lips as she reads them to know what you said, Elodie nods her head, smiling brightly at your worry for her.
A faint blush colors her cheeks but she hugs herself against your chest for a few moments before gently pushing away.
<<if $elodie.hasFlag('girlfriend')>>\
Elodie thanks you with a kiss and walks away.
<<else>>\
Elodie thanks you and walks away.
<</if>>\
<<elseif $elodie.affection gte 400 and $elodie.trust gte 300>>\
She takes your hand and you pull her up.
<<talk "player">>Are you okay, Elodie?<</talk>>\
You ask, concerned for her. Eyes locked on your lips as she reads them to know what you said, Elodie nods her head, smiling.
<<talk "player">>Okay, glad to hear it. Stay safe and watch out for crowds, crowd surfing can be dangerous.<</talk>>\
Both of you share a laugh at your joke, the young woman then thanks you and walks away.
<<else>>\
She looks up at you, a nervous look in her eyes.
<<talk "player">>Come on, I'm not going to bite.<</talk>>\
After some hesitation, she takes your hand and you pull her up. Once she's on her feet, Elodie quickly walks way.
<</if>>\
<</if>>\<<mook "Thug" "male">>Hey baby, wanna come back to my place and fuck?<</mook>>\
You look to where the voice came from and find a thuggish looking man harassing Elodie.
He leers at her, waggling his tongue between his lips as he steps towards her, but she quickly shakes her head.
<<mook "Thug" "male">>Aw, c'mon girly. Don't be like that, your tits are fuckin huge, at least lemme stick my cock between those fat melons of yours.<</mook>>\
Elodie frowns in disgust; she doesn't bother responding, instead continues walking away. The man spits in her direction, but doesn't try pursuing her.<<if $winter.hasFlag('met')>>While walking, you catch sight of Elodie entering a restaurant with her mother.
She lets out a silent sigh upon following Winter into the building.
<<else>>While walking, you catch sight of Elodie entering a restaurant with an older woman who has brown hair and light skin.
You can't help but notice the two women bear quite the resemblance to one another.
<</if>>\<<if $riley.hasFlag('met')>>Elodie walks side by side with her sister, a grocery bag on her arm.
The two sisters continue walking along the sidewalk, until they reach a store they stop in front of.
Riley practically drags her older sister into the shop, where they begin browsing around.
<<else>>Elodie walks side by side with a teen boy, a grocery bag on her arm.
They continue walking along the sidewalk, until they reach a store they stop in front of.
The boy practically drags the young woman into the shop, where they begin browsing around.
<</if>>\<<if $mana.hasFlag('met')>>You look ahead to see Elodie walking her dog, Mana. The dog obediently trots beside the young woman, eyes and ears alert but calm.
<<else>>You look ahead to see Elodie walking a dog. The animal obediently trots beside her, eyes and ears alert but calm.
<</if>>\<<if $mana.hasFlag('met')>>You look across the street and see several children excitedly petting Mana. Elodie silently giggles, watching them. She then pets the canine on the head along with them and smiles.
<<else>>You look across the street and see several children excitedly petting a dog. Elodie silently giggles, watching them. She then pets the canine on the head along with them and smiles.
<</if>>\<<if $riley.hasFlag('met') and $mana.hasFlag('met')>>\
Elodie and Riley walk by you, in between them trots the obedient dog, Mana.
<<if $elodie.affection gte 600 and $riley.affection gte 600>>\
Both women briefly wave to you, the older sister gives you a bright smile while next to her, Riley simply nods.
<<elseif $elodie.affection gte 400 and $riley.affection gte 400>>\
The older sister briefly smiles at you while next to her, Riley simply stares as they pass.
<<elseif $elodie.affection gte 200 and $riley.affection gte 200>>\
The older sister merely nods to you, while Riley glares as they pass.
<<else>>\
The two sisters refuse to look in your direction, instead continuing to pass.
<</if>>\
<<elseif $riley.hasFlag('met')>>\
Elodie and Riley walk by you, in between them trots a well-behaved dog.
<<if $elodie.affection gte 600 and $riley.affection gte 600>>\
Both women briefly wave to you, the older sister gives you a bright smile while next to her, Riley simply nods.
The dog sniffs in your direction and it's tail wags a few times but it continues walking with the pair.
<<elseif $elodie.affection gte 400 and $riley.affection gte 400>>\
The older sister briefly smiles at you while next to her, Riley simply stares as they pass.
The dog glances at you, alert to your presence but otherwise calm.
<<elseif $elodie.affection gte 200 and $riley.affection gte 200>>\
The older sister merely nods to you, while Riley glares as they pass.
<<else>>\
The two sisters refuse to look in your direction, instead continuing to pass.
<</if>>\
<<elseif $mana.hasFlag('met')>>\
Elodie and a young teen walk by you, in between them trots the obedient dog, Mana.
<<if $elodie.affection gte 600>>\
Elodie briefly waves to you with a bright smile while her companion merely stares as they pass. Mana sniffs in your direction and you notice her tail wag a few times but she continues trotting along with the pair.
<<elseif $elodie.affection gte 400>>\
Elodie briefly smiles at you as they pass, her companion stares at you for a moment but looks away. Mana glances your way and continues walking with the pair.
<<elseif $elodie.affection gte 200>>\
Elodie nods to you as they walk by, the teen merely glares at you while the dog continues trotting along with the pair, her ears perked up to alert her in case you move.
<<else>>\
Elodie ignores you, refusing to look your way as they pass. The teen glances your way, but his eyes are cold while the dogs snout twitches upon walking near you, her ears perked up.
<</if>>\
<</if>>\You spot Elodie walking along the sidewalk, she is wearing a cute sundress that cuts off at her thigh underneath a black hooded jacket.
A faint blush colors her cheeks as a couple of guys whistle at her, their gaze lingering for a moment too long at her chest and buttocks.
She moves on quickly without acknowledging them.Elodie walks up the street, wearing a cute sundress underneath a black hooded jacket, one that cuts off at the thigh.
<<mook "Thug" "male">>Hey babe, you're lookin' pretty sexy~<</mook>>\
A slim, young man with a pretty face and stylish hair walks up to her. He gently yet with some force, grabs hold of Elodie's waist and pulls her into his embrace; her hands try to push him away but they fail due to how strong he is and her lack of strength.
He whispers something into her ear while his hand travels down along her body until reaching the top of her thighs, and you feel the need to step in, but he releases her after a brief moment.
She signs something to him and shakes her head.
<<mook "Thug" "male">>Pft. Whatever, you're too plain for me anyway.<</mook>>\
The man scoffs, he then walks away.<<if $riley.hasFlag('met')>>You spot Elodie and Riley milling around inside the movie theater.
The two sisters exchange several hand gestures before they walk inside one of the theater rooms.
<<else>>You spot Elodie and a young teen boy milling around inside the movie theater.
The two exchange several gestures with their hands before walking inside one of the theater rooms.
<</if>>\<<if $riley.hasFlag('met')>>Elodie walks up to the concession stand with Riley.
The employee behind the counter greets the pair and asks for their order, the young woman begins signing using her hands but the clerk just stares blankly at her.
Riley interrupts, speaking up for her sister.
<<talk "riley">>Sorry, we'll have two popcorns and two drinks.<</talk>>\
After a few minutes, they are handed their order and the two sisters enter one of the theater rooms.
<<else>>Elodie walks up to the concession stand with a young teen boy.
The employee behind the counter greets the pair and asks for their order, the young woman begins signing using her hands but the clerk just stares blankly at her.
The teen interrupts, speaking up for her.
<<mook "Teen" "boy">>Sorry, we'll have two popcorns and two drinks.<</mook>>\
After a few minutes, they are handed their order and the two enter one of the theater rooms.
<</if>>\<<if $riley.hasFlag('met')>>Your attention is drawn to the entrance of a theater room, Elodie and her younger sister Riley, both walk out.
The young woman signs something to Riley, who responds back. Elodie lets out a silent laugh and the two sisters continue walking.
<<else>>Your attention is drawn to the entrance of a theater room, Elodie and a young teen boy both walk out.
The young woman signs something to him, who responds back. Elodie lets out a silent laugh and the two continue walking.
<</if>>\You look at the concession stand to see Elodie attempting to communicate with the employee using sign language.
The clerk shakes their head, but the two eventually manage to come to an understanding and she gets her order before heading into one of the theater rooms.<<mook "Thug" "male">>Hey baby, wanna see a movie with me?<</mook>>\
Near one of the entrances to a theater room, you see Elodie has been stopped by a man.
He steps in front of her and leans forward, his face inches from the young womans; his eyes wander up and down over her body.
<<mook "Thug" "male">>I bet your tits are big enough to fit around my big dick.<</mook>>\
Despite his vulgar attempts at seducing her, Elodie shakes her head and quickly moves past him, entering the room before he can do anything.
<<mook "Thug" "male">>Tch. Stingy bitch.<</mook>>\
The man mutters to himself while walking away.<<includeevent setup.events.elodieDateStart>><<set setup.events.elodieDateStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Start 4"
}
]>>You find your thoughts wandering to Elodie, the image of her expressive brown eyes sparkling with warmth, framed by her lustrous, chestnut-brown hair appearing in your mind.
The memory of her gentle smile replays, as you recall the movements of her hands when she communicates with you in sign language.
<<talk "thought">>I wonder if she'd like to spend some time together around town. . .<</talk>>\
[[Ask her on a date to the park.|Elodie Date Start 1a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]<<addtime { minute : 5 }>>After a few moments of pondering over the idea, you pull out your phone and text Elodie.
<<talk "player">>Hey Elodie. I was wondering if you'd like to hang out around town today? If you've got some free time.<</talk>>\
<<if $clock.isWeekday and $clock.isMorning>>\
You receive a quick reply, though it's not the one you were hoping for.
<<talk "elodie">>Sorry! I'm on my way to work, but we can hang out after if you'd like!<</talk>>\
<<talk "thought">>Right, she has work. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
You receive a quick reply, though it's not the one you were hoping for.
<<talk "elodie">>Sorry! I'm at work right now, but we can hang out after if you'd like!<</talk>>\
<<talk "thought">>Right, she has work. . .<</talk>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
You slide into the driver's seat and start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\<<talk "thought">>I wonder what Elodie's up to. . .<</talk>>\
The thought of Elodie crosses your mind, curiosity tugging at you.
[[Ask her on a date to the park.|Elodie Date Start 2a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]<<addtime { minute : 5 }>>The more thought you give it, the more appealing the idea seems to become, and finally, you decide to ask her.
With a sense of anticipation, you pull out your phone and type out a message, inviting her to spend some time around town.
<<talk "player">>What's up Elodie? Would you like to grab a coffee and walk around town?<</talk>>\
Sending the text, you await her response.
<<if $clock.isWeekday and $clock.isMorning>>\
The reply from Elodie is swift, but opening it dashes your hopes.
<<talk "elodie">>Hey! I'm sorry, but I've got to head into work today. We can still hang out after my shift is done, if you'd like!<</talk>>\
You're disappointed by the answer but accept it nonetheless, sighing to yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
The reply from Elodie is swift, but opening it dashes your hopes.
<<talk "elodie">>Hey! I'm sorry, but I'm currently at work right now. We can still hang out after my shift is done, if you'd like!<</talk>>\
You're disappointed by the answer but accept it nonetheless, sighing to yourself.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
The reply from Elodie is swift.
<<talk "elodie">>Just getting off work. Yes! That sounds like a lovely idea! Let's meet up at the park first, okay?<</talk>>\
<<talk "player">>Sounds good, I'll meet you there soon!<</talk>>\
Sending one last text message, you make sure to dress appropriately for the weather and double-check that you have everything you need before heading out.
You walk to your car, feeling the anticipation grow with each step and as you slide into the driver's seat, you take a moment to collect your thoughts before starting the engine.
The sound of the car purring to life fills you with a sense of adventure, and you eagerly drive off, making your way to the main road leading into Pendleton.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\You find yourself with some free time, and your thoughts wander to Elodie.
<<talk "thought">>I wonder what Elodie's up to. . .<</talk>>\
[[Ask her on a date to the park.|Elodie Date Start 3a]]
<<link "Ask her on a date to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Nevermind.|$location]]After a moment of hesitation, you decide to go for it and type out a message, asking if she'd like to hang out today.
<<talk "player">>Hey Elodie, how would you like to hang out today? Maybe catch a coffee or movie?<</talk>>\
With a mix of anticipation and uncertainty, you wait for her response.
<<if $clock.isWeekday and $clock.isMorning>>\
Moments later, your phone buzzes, and you can't help but feel a surge of disappointment as you read her reply.
<<talk "elodie">>Hey! I'm really sorry but I'm heading off to work, maybe some other time!<</talk>>\
<<talk "thought">>Right, she's got work to do. . .<</talk>>\
Letting out a sigh, you put your phone away.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isDay>>\
Moments later, your phone buzzes, and you can't help but feel a surge of disappointment as you read her reply.
<<talk "elodie">>Hey! I'm really sorry but I'm at work right now, maybe some other time!<</talk>>\
<<talk "thought">>Right, she's at work. . .<</talk>>\
Letting out a sigh, you put your phone away.
[[End.|$location]]
<<addtime { minute : 5 }>>
<<elseif $clock.isWeekday and $clock.isEvening>>\
Moments later, your phone buzzes, and you can't help but feel a surge of excitement as you read her reply.
<<talk "elodie">>That sounds like a great idea! Of course, lets meet at the park in an hour!<</talk>>\
Letting out a sigh of relief, you put your phone away and prepare yourself. Once you're ready, you head out of the mansion and to your car.
Turning on the engine, you guide the car along the driveway and to the main road leading into Pendleton.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<<else>>\
A few minutes pass and you receive a quick reply.
<<talk "elodie">>That sounds lovely! Sure thing, let's meet up at the park and we can go from there!<</talk>>\
You send a quick response back acknowledging her suggestion before getting ready for the day ahead.
After giving yourself a final once-over in the mirror, you head outside to your car.
Sliding into the driver's seat, you start the engine, the familiar hum filling your ears as you pull out of the driveway.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 10 }>>
<</if>>\<<if $clock.isWeekday and $clock.isEvening>>\
As you go about your daily routine, you find your thoughts drifting to Elodie, and the idea of inviting her out to hang out around town.
Just as you contemplate reaching out to her, your phone buzzes with an incoming text message.
To your surprise, the message is from Elodie.
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! I had some free time, and was wondering if you'd like to hang out?<</talk>>\
[[Go on a date to the park.|Elodie Date Start 4a]]
<<link "Suggest going to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Not today.|Elodie Date Start 4b]]
<<elseif $clock.isWeekend>>\
As you go about your daily routine, you find your thoughts drifting to Elodie, and the idea of inviting her out to hang out around town.
Just as you contemplate reaching out to her, your phone buzzes with an incoming text message.
To your surprise, the message is from Elodie.
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! It's the weekend, so I was wondering if you'd like to hang out?<</talk>>\
[[Go on a date to the park.|Elodie Date Start 4a]]
<<link "Suggest going to the movie theater.">><<gotoevent setup.events.elodieMovieStart>><</link>>
[[Not today.|Elodie Date Start 4b]]
<</if>>\<<talk "player">>I'd love to, where did you want to meet up?<</talk>>\
You quickly send a response, and receiving another from her a few seconds later.
<<talk "elodie">>How about, the park? In an hour?<</talk>>\
Sending one last message to confirm, you quickly get ready, dressing yourself in comfortable clothing before heading out.
You walk out and to your car, sliding into the driver seat and turning it on. The engine hums to life and you drive off down the pathway, guiding the vehicle onto the main road.
<<link "Drive into town.">><<gotoevent setup.events.elodieDateDrive>><</link>><<addtime { minute : 30 }>><<talk "player">>Not today, sorry. Got some things going on right now.<</talk>>\
<<talk "elodie">>No worries! I understand, some other time then!<</talk>>\
Her response is quick, though you can feel her disappointment through the text.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 5 }>>\
<<set $elodie.affection -= 2>><<set $elodie.trust -= 2>>\<<set setup.events.elodieDateDrive to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Drive 4"
}
]>>Having set off on your journey to Pendleton, the road ahead of you stretches out like a long stream of ribbon, winding through the picturesque countryside.
Upon approaching Pendleton, the density of buildings increases, the rural surroundings slowly transitioning into a more urban landscape.
You drive into town and find a parking space before bringing the vehicle to a halt. Turning off the engine, you get out and make your way to the park.
<<link "Meet with Elodie">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>The drive to Pendleton is mostly peaceful, with the occasional car speeding by to pass you.
Occasionally, the rolling hills give way to clusters of trees that sometimes grow denser and more varied, providing the perfect nesting area for birds and other wildlife to find shade or shelter.
You spot the occasional deer grazing near the edge of the woods
Eventually, the picturesque countryside shifts to the more familiar urban environment of Pendleton.
You find a parking space near the park before turning the car off and exiting the vehicle.
Stretching your limbs for a moment, you make your way to the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>You listen to the radio while driving, the soothing tunes and passing landscape providing a calming atmosphere.
It isn't long before verdant hills of grass give way to the eventual buildings, which increase in density as you enter the town.
Navigating the streets, you park the car in a free space and get out after turning the engine off, you then set off towards the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>>The initial stretch of the drive is dominated by undulating hills and verdant grasslands. The lush green fields stretch out on either side of the road, broken up by clusters of trees that stand tall and proud, casting moving shadows on the ground beneath them which provide ample shade for animals.
Continuing the journey, the grassy fields soon give way to buildings and bustling streets full of people.
You guide the car along to a free parking space, making sure to turn the engine off before getting out.
Taking a moment to stretch your limbs, you then quickly make your way go the park.
<<link "Continue into town">><<gotoevent setup.events.elodieDateParkMeet>><</link>><<addtime { minute : 30 }>><<set setup.events.elodieDateParkMeet to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Meet 8"
}
]>>Stepping onto pathway that leads through the park, you find Elodie already waiting for you. She stands beneath the gentle shade of a tree, her eyes scanning the park's landscape until they lock onto your approaching figure.
<<if $clock.isSummer>>\
You catch sight of her appearance, she is wearing a beautiful sundress; the short skirt flutters softly in the breeze, revealing a pair of knee-socks that complement her casual skater shoes.
<<elseif $clock.isWinter>>\
You catch sight of her appearance, she is wearing a burgandy-colored jacket that is adorned with fur trim around the hood and cuffs, giving her a cozy and fashionable appearance.
A pair of dark gray leggings hugs her lower body and legs, while her feet are protected from the cold by insulated, knee-high, fur-wrapped snow boots.
<<else>>\
You catch sight of her appearance, she is wearing her usual clothing.
<</if>>\
As you draw near, Elodie greets you with a warm smile and an enthusiastic wave, her sparkling brown eyes brimming with excitement. You can't help but return her infectious grin, raising your hand in greeting upon walking up to her.
<<talk "player">>Hey, Elodie! You look amazing.<</talk>>\
You sign to her, your hands conveying the compliment. Her cheeks flush with a pink hue and she shyly lowers her gaze for a moment before looking back up to meet your eyes.
<<talk "elodie">>Thank you.<</talk>>\
She signs back.
<<talk "elodie">>I'm so glad you could make it today.<</talk>>\
Elodie then glances around the park and back to you, a hint of her curiosity, and signs.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>As you approach the entrance of the park, you can't help but feel a surge of excitement in your chest. The vibrant colors of the woods and the soothing tunes of singing birds greet you.
As you venture into the park, your eyes scan the surroundings in search of Elodie.
<<if $clock.isSummer>>\
The sight of her takes your breath away; she is waiting for you, wearing a beautiful sundress adorned with a delicate floral pattern. The short skirt of her dress playfully flutters in the breeze, while her knee-socks and skater shoes add a youthful charm.
<<elseif $clock.isWinter>>\
The sight of her takes your breath away; she is waiting for you, wearing a cute winter jacket. The jacket's fur-lined hood frames her face, accentuating her sparkling brown eyes, while the rest of her outfit, consisting of a cozy cream-colored scarf, matching mittens, and a pair of dark leggings tucked into sturdy fur-wrapped snow boots, is both fashionable and functional for the chilly day.
<<else>>\
The sight of her waiting for you, wearing her usual clothing, fills you with excitement.
<</if>>\
Her eyes light up as she spots you, a warm smile spreading across her face.
You raise your hand in greeting as you approach her, and she mirrors your gesture, her smile widening.
<<talk "elodie">>Hey!<</talk>>\
She signs enthusiastically.
<<talk "elodie">>It's so great to see you, <<print $elodie.callsPlayer>>!<</talk>>\
<<talk "player">>You look amazing, Elodie.<</talk>>\
You sign back, she blushes slightly, a pink hue tainting her cheeks as she signs her gratitude.
With the pleasantries out of the way, and a curious tilt of her head, Elodie asks.
<<talk "elodie">>So, where would you like to go?<</talk>>\
Her question hangs in the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Stepping into the park, you catch sight of Elodie, waiting for you by a bench.
<<if $clock.isSummer>>\
She is a vision of beauty, clad in a lovely sundress adorned with a floral pattern, its short skirt playfully swaying with each gentle breeze.
Her knee-socks and skater shoes add a touch of youthful charm to her clothing.
<<elseif $clock.isWinter>>\
She is dressed in a cute winter jacket, the deep burgundy color complementing her long brown hair, which is gathered in a single braid.
A pair of matching gloves keeps her hands warm, while a thick, knitted scarf wraps snugly around her neck, the ends swaying gently as she occasionally shifts around.
Her lower half is clad in a pair of insulated black leggings, tucked into stylish yet practical knee-high fur-wrapped boots, perfect for the snowy terrain.
<<else>>\
She is dressed in her usual clothing, silently lost in thought while waiting for you.
<</if>>\
As you approach, Elodie's eyes light up, her face breaking into a wide smile as she greets you with a wave.
The warmth of her greeting fills you with happiness, and you can't help but compliment her in sign language.
<<talk "player">>You look amazing today, Elodie.<</talk>>\
<<if $clock.isWinter>>\
Her cheeks flush with a hint of pink, and she replies after taking off her gloves, her fingers moving with gratitude.
<<else>>\
Her cheeks flush with a hint of pink, and she replies, her fingers moving with gratitude.
<</if>>\
<<talk "elodie">>Thank you! You look great, too.<</talk>>\
With the exchanging of pleasantries out of the way, Elodie's gaze sweeps across the expanse of the park, her brown eyes full of curiosity. She then turns to you and asks, her hands forming the question with graceful precision.
<<talk "elodie">>So, where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Entering into the park, children's laughter fills the air, mingling with the singing of birds perched high in the branches of trees.
Your eyes scan the park, searching for Elodie, and soon you spot her, standing beneath the shade of a tree.
<<if $clock.isSummer>>\
She is dressed in a beautiful sundress, the fabric adorned with a delicate floral pattern. The short skirt playfully flutters around her legs, revealing a pair of knee-socks that complement her skater shoes perfectly.
<<elseif $clock.isWinter>>\
She is bundled up in a cute winter jacket with a fur-trimmed hood, while a patterned scarf is wrapped snugly around her neck.
A pair of sleek black gloves and knee-high fur-wrapped boots complete her outfit, providing both warmth and style in equal measure.
<<else>>\
She is dressed in her usual attire, quietly awaiting your arrival, a hint if excitement in her movements.
<</if>>\
As you approach her, she catches sight of you and her face lights up with a warm smile. Elodie greets you with a cute wave, which you reciprocate enthusiastically.
Stepping before her, you can't help but compliment her through the use of signing.
<<talk "player">>You look absolutely stunning, Elodie.<</talk>>\
A blush creeps across her cheeks, and she responds with a bashful smile and a heartfelt thank you.
<<if $clock.isWinter>>\
Elodie then asks you, her fingers moving gracefully once she has removed her gloves, while the young woman's sparkling brown eyes look to you, full of curiosity and anticipation.
<<else>>\
Elodie then asks you, her fingers moving gracefully while the young woman's sparkling brown eyes look to you, full of curiosity and anticipation.
<</if>>\
<<talk "elodie">>So, where would you like to go today?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Upon entering the park, you are greeted by the sounds of children playing in the distance, while the wind gently rustles the leaves, and faint sounds of birds singing to one another can be heard.
As you scan the surroundings, you spot her not far from the entrance, gracefully perched on a bench, bathed in sunlight.
<<if $clock.isSummer>>\
Elodie's choice of attire, a stunning sundress adorned with intricate patterns, accentuates her natural beauty; the short skirt flutters playfully in the breeze, while her knee-socks and skater shoes lend a youthful charm to her choice of clothing.
<<elseif $clock.isWinter>>\
Elodie's choice of attire is a cute winter jacket, which hugs her slender yet busty frame and provides a stark contrast against the snow-covered surroundings. It is a deep burgundy, accentuating her sparkling brown eyes and complementing her long, braided brown hair.
A pair of black, insulated leggings cover her lower body and legs, accompanied by calf-high, fur-wrapped boots that leave gentle impressions in the snow as she shifts her weight.
A matching burgundy scarf and a pair of gloves complete her ensemble, keeping her warm against the winter chill.
<<else>>\
Elodie's choice of attire is her usual clothing that she seems to enjoy wearing.
<</if>>\
The young woman appears at ease in her surroundings.
<<if $clock.isWinter>>\
You approach Elodie, and upon noticing your arrival, her face lights up with a warm, inviting smile and she takes her gloves off. With her hands free from the gloves, she signs a cheerful greeting.
<<else>>\
You approach Elodie, and upon noticing your arrival, her face lights up with a warm, inviting smile. With her hands, she signs a cheerful greeting.
<</if>>\
<<talk "elodie">>Hey, <<print $elodie.callsPlayer>>! It's good to see you again!<</talk>>\
Standing before her, you respond in kind, signing.
<<talk "player">>Hey Elodie! It's great to see you too!<</talk>>\
Your eyes drift towards her outfit, and you can't help but offer a genuine compliment.
<<if $clock.isSummer>>\
<<talk "player">>You look amazing in that sundress!<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you! I thought it was a perfect day for a sundress.<</talk>>\
<<elseif $clock.isWinter>>\
<<talk "player">>You look amazing in those winter clothes, they certainly fit you.<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you! I wanted to stay warm but not appear too plain.<</talk>>\
<<else>>\
<<talk "player">>You look amazing!<</talk>>\
Elodie's cheeks flush with a hint of pink, her modesty shining through despite her inability to verbally express her gratitude. She signs her appreciation.
<<talk "elodie">>Thank you.<</talk>>\
<</if>>\
After a moment, Elodie brings a hand to her mouth in a silent, mock cough and inquires about your plans for the day, her hands gracefully forming the question in sign language.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>Amidst the idyllic setting of the park, you spot Elodie standing near a bench, already waiting for you.
<<if $clock.isSummer>>\
She looks radiant in her beautiful sundress, its short skirt playfully ending mid-thigh, while her knee-socks and skater shoes add a charming touch to her clothing.
<<elseif $clock.isWinter>>\
She is enveloped in a cozy winter jacket. The garment is a deep shade of burgundy, which suits the color of her hair and eyes beautifully, and is paired with a stylish gray scarf wrapped snugly around her neck.
The young woman has chosen a pair of black leggings that hug her figure, tucked into knee-high, brown boots wrapped in fur that add a touch of elegance to her ensemble.
<<else>>\
She is wearing her usual clothing, appearing comfortable and at ease.
<</if>>
<<if $clock.isWinter>>\
As you approach her, she notices your presence, and her shimmering brown eyes light up with excitement. The young woman removes her gloves and her hands move gracefully, forming an eloquent greeting in sign language.
<<else>>\
As you approach her, she notices your presence, and her shimmering brown eyes light up with excitement. Her hands move gracefully, forming an eloquent greeting in sign language.
<</if>>\
<<talk "elodie">>Ah! Hi, <<print $elodie.callsPlayer>>!<</talk>>\
<<talk "player">>Hey, Elodie. It's nice to see you.<</talk>>\
You return the greeting, your hands mimicking the fluidity of her gestures to the best of your ability.
<<talk "player">>You look amazing, Elodie.<</talk>>\
Signing to her, you compliment the young woman on her choice of attire for the day. She blushes slightly, a shy smile gracing her lips as she thanks you for your kind words.
Elodie then inquires, her hands moving elegantly as she signs.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>You enter the park, and upon continuing down the paved path, your gaze falls upon Elodie, who has seemingly arrived before you.
<<if $clock.isSummer>>\
She is a vision of loveliness, wearing a beautiful sundress with a short skirt that playfully dances in the breeze.
Her knee-socks and skater shoes add a touch of youthful charm to her ensemble.
<<elseif $clock.isWinter>>\
She is the vision of preparedness and warmth, bundled up in a cute winter jacket. The jacket is a deep shade of navy blue, its fur lined hood framing her face and accentuating her sparkling brown eyes.
Beneath the jacket, she wears a cozy cream-colored sweater, its cable-knit pattern providing an extra layer of warmth.
Her lower half is clad in a pair of black leggings, appearing to be expertly tailored to accentuate her figure, and her feet are snug in a pair of stylish yet practical knee-length, fur-wrapped boots.
<<else>>\
She is the vision of casual and comfortable, clad in her usual attire.
<</if>>\
Her hair catches the sunlight, casting warmth around her as she looks up and spots you approaching.
<<if $clock.isWinter>>\
With a beaming smile, the young woman waves enthusiastically, you can't help but return the gesture.
When you draw closer, she pulls off her gloves before signing a greeting, her hands moving with fluid grace.
<<else>>\
With a beaming smile, the young woman waves enthusiastically, you can't help but return the gesture.
When you draw closer, she signs her greeting, her hands moving with fluid grace.
<</if>>\
<<talk "elodie">>Hey! I'm so glad you made it!<</talk>>\
You respond in kind, signing your reply.
<<talk "player">>Hi Elodie, it's great to see you too! You look absolutely stunning today.<</talk>>\
A blush colors her cheeks as she responds.
<<if $clock.isSummer>>\
<<talk "elodie">>Ah! Thank you! I thought it was a perfect day for a sundress.<</talk>>\
<<elseif $clock.isWinter>>\
<<talk "elodie">>Ah! Thank you, I wanted to stay warm but fashionable at the same time.<</talk>>\
<<else>>\
<<talk "elodie">>Ah! Thank you!<</talk>>\
<</if>>\
As the two of you stand there amidst the beauty of the park, Elodie tilts her head slightly, her fingers expertly moving to form a question.
<<talk "elodie">>So, where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>>While entering the park, the air is filled with the sounds of birds singing, children playing, and the gentle rustle of leaves in the breeze.
As you scan the area, your eyes are immediately drawn to Elodie, who is already waiting for you.
<<if $clock.isSummer>>\
Her beautiful sundress, adorned with a colorful floral pattern, flutters gracefully in the soft wind.
The short skirt playfully reveals her legs all the way up to her upper-thigh, which are clad in knee-socks, which complement the casual yet stylish skater shoes she is wearing.
<<elseif $clock.isWinter>>\
She is wearing a cute winter jacket, the soft blue fabric adorned with intricate snowflake patterns, contrasting nicely with her black leggings that hug her lower body and legs comfortably.
A pair of sturdy, knee-length boots wrapped in fur completes her outfit, perfect for navigating the snowy terrain.
Her long brown hair is tucked away beneath a matching blue beanie, a few loose strands framing her face.
<<else>>\
Her usual clothing accentuating her slender, yet busty frame perfectly.
<</if>>\
As she notices your arrival, a warm smile spreads across her face, and her sparkling brown eyes seem to light up with excitement.
<<if $clock.isWinter>>\
You approach Elodie and share a greeting through sign language. Her hands move with a fluid elegance once her gloves are removed, effortlessly conveying her words. In response, you compliment her on her outfit.
<<else>>\
You approach Elodie and share a greeting through sign language. Her hands move with a fluid elegance, effortlessly conveying her words. In response, you compliment her on her outfit.
<</if>>\
<<talk "player">>You look amazing! I love your dress.<</talk>>\
Elodie's cheeks flush a delicate pink, and she signs a gracious //'Thank you'// in return. Her smile grows brighter, clearly touched by your kind words.
The young woman looks around the park, considering the various paths and activities it has to offer, before turning her attention back to you.
With a curious expression, Elodie signs to you.
<<talk "elodie">>Where would you like to go?<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkStart>><</link>><<set setup.events.elodieDateMovieEnd to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie End 4"
}
]>><<if $elodie.hasFlag("girlfriend")>>\
When the final scenes of the movie fade out and the credits begin to roll, you and Elodie exchange brief glances as the lights in the theater gradually brighten.
You both stand up, stretching slightly after sitting for so long, and make your way out of the theater room, hand in hand. Continuing to hold hands, you navigate through the dimly lit hallway, occasionally bumping shoulders playfully as you walk.
Upon reaching the main lobby, you pause to discard your empty popcorn bags and cups into a nearby trash bin. Elodie's eyes light up as she signs her thoughts on the film, and you respond in kind.
<<talk "elodie">>Wow, I'm surprised the movie ending in such an anti-climactic way. But the cliff hanger was pretty fun.<</talk>>\
<<talk "player">>Yeah, I can't believe the antagonist did that. I wonder how they're going to make a sequel with the way the movie ended.<</talk>>\
Concluding the post-movie discussion, you both step outside, where the cool air greets you.
As you prepare to part ways, you hold Elodie's hands and gaze into her eyes before letting go to sign.
<<talk "player">>I had a wonderful time. Thank you for joining me.<</talk>>\
Elodie's face lights up as she replies, her fingers gracefully moving through the air.
<<talk "elodie">>I had a great time too. I'm glad we could share this experience together.<</talk>>\
You lean in and share a tender, affectionate kiss. After taking a step back, you gesture to her.
<<talk "player">>I'll see you soon, okay?<</talk>>\
She nods enthusiastically, signing back.
<<talk "elodie">>Definitely! I can't wait.<</talk>>\
The young woman begins walking away but suddenly turns around and quickly signs to you.
<<talk "elodie">>Actually, would you like to, come over to my house for a bit?<</talk>>\
<<else>>\
As the movie reaches its conclusion and the credits roll, you and Elodie share a final look of appreciation before the lights in the theater gradually brighten.
You both rise from your seats, and navigate your way through the rows of chairs and out into the bustling main lobby, you continue to sign your thoughts about the movie with Elodie while disposing of the popcorn bags and cups.
As you exit the theater and step into the cool air, you decide that it's time to say goodbye.
You face Elodie and sign.
<<talk "player">>I had a great time tonight. We should definitely do this again soon.<</talk>>\
Elodie's eyes light up as she responds, her fingers deftly moving through the air.
<<talk "elodie">>I enjoyed it too. It was nice to share this experience with you.<</talk>>\
Sharing a hug with her, she eventually breaks it and waves goodbye and walks away but suddenly stops and turns around to hesitantly sign.
<<talk "elodie">>Would you like to come over to my place and we can hang out for a bit?<</talk>>\
<</if>>\
Her question catches you off guard, but you compose yourself and give it some thought.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
Once the movie comes to an end and the credits start rolling, you and Elodie remain in your seats for a moment until the lights in the theater room eventually brighten.
You both stand up and stretch, before gathering the empty popcorn bags and cups, and exiting the theater room.
Hand in hand, you and Elodie walk through the dimly lit corridor and make your way into the bustling main lobby. You approach the nearest trash bin and dispose of the popcorn bags and cups, then exchange a few more thoughts about the movie in sign language, discussing the more memorable scenes and actions of the characters.
As you and Elodie exit the movie theater, the cool air greets you. Both of you pause for a moment, standing on the sidewalk.
You sign to Elodie.
<<talk "player">>I had a wonderful time tonight. Thank you for sharing this with me.<</talk>>\
She smiles warmly in response and signs back.
<<talk "elodie">>I enjoyed it too. Thank you for taking me to the movies.<</talk>>\
With your time together drawing to a close, you pull Elodie in for a tender hug, holding her close and savoring the young woman's warmth before pressing your lips to hers in a brief kiss.
After a few minutes, you break away and sign your goodbyes. Giving you wave and a final, loving glance, Elodie walks away, but suddenly stops and turns to sign.
<<talk "elodie">>I couldn't help but think we shouldn't waste this opportunity to spend more time together.<</talk>>\
A mischievous grin spreads across her lips as her fingers deftly move through the air.
<<talk "elodie">>So, would you like to come back to my place?<</talk>>\
<<else>>\
Once the movie reaches its conclusion, you and Elodie remain in your seats, allowing the credits to roll.
The theater lights slowly brighten, and you exchange a glance with Elodie, seemingly satisfied with the cinematic experience.
With a nod, you both rise from your seats and exit the row, joining the small line of moviegoers as they file out of the theater.
Making your way to the main lobby, you sign a few more thoughts about the movie with Elodie, discussing the impact of the ending and the impact of the characters actions.
<<talk "elodie">>I thought it was pretty brave of the hero's daughter to sacrifice herself like that.<</talk>>\
<<talk "player">>I agree, but they left things on a pretty chaotic cliffhanger, it's going to be tough following up in a sequel. If they make one.<</talk>>\
Upon reaching the lobby, you both deposit your empty popcorn bags and drink cups into the nearby trash bin. The two of you walk through the theater's doors and step into the cool air.
Standing outside the movie theater, you face Elodie and sign to her.
<<talk "player">>I had a great time today. Thank you for joining me.<</talk>>\
Elodie's face lights up, and she quickly signs back.
<<talk "elodie">>I had a wonderful time too. I'm glad we got to share this experience together.<</talk>>\
Preparing to part ways, you can't help but add in sign language.
<<talk "player">>Let's do this again sometime, maybe try a different activity.<</talk>>\
The young woman nods enthusiastically, her fingers moving with expert precision.
<<talk "elodie">>I'd love that. Let's keep in touch and plan something soon.<</talk>>\
With a warm smile, you extend your arms for a hug, and Elodie readily accepts, wrapping her arms around you in a heartfelt embrace.
Upon release each other, you wave goodbye. Elodie begins walking away but suddenly stops and looks back at you to hesitantly sign.
<<talk "elodie">>Well, we've still got some time. Right? Would you like to come over to my place for a bit?<</talk>>\
<</if>>\
Surprised by her sudden question, you take a moment to consider it before answering.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
As the movie draws to a close and the credits begin to roll, you and Elodie remain seated for a moment, allowing your eyes to adjust when the lights brighten once more.
You exchange a few signed comments about the film.
Finally, you both stand up and gather your belongings, stepping out into the hallway. You walk side by side with Elodie, her hand finding yours, as you make your way through the bustling lobby, disposing of your empty popcorn bags and cups along thr way.
With your hands now free, you sign to Elodie.
<<talk "player">>What did you think of the ending?<</talk>>\
Her eyes light up as she shares her thoughts in sign language.
<<talk "elodie">>I thought it was fantastic. The way the hero swooped in and saved the day like that.<</talk>>\
Once outside the theater, you both pause. You take a moment to sign.
<<talk "player">>I had a great time with you today. When can I see you again?<</talk>>\
Elodie's face breaks into a smile and she silently giggles as she responds.
<<talk "elodie">>I had a wonderful time too. And whenever I'm available, and when you want to. We can plan something again soon.<</talk>>\
You nod in response and lean in, sharing a tender kiss with Elodie before you both say your goodbyes.
She begins walking away but suddenly turns around, her fingers fluidly moving in sign language.
<<talk "elodie">>Well, on second thought. How about you come back go my place for a bit<</talk>>\
<<else>>\
As the movie reaches its conclusion and the credits begin to roll, you and Elodie remain seated for a moment.
Once the theater lights come back on, you both rise from the comfortable seats, exchanging brief glances before making your way out of the theater room and into the main lobby.
As you walk side by side, you entwine your fingers with Elodie's, who happily accepts.
Upon disposing of the leftover popcorn bags and cups, you then let of her hand to discuss the movie in sign language.
<<talk "player">>So, what did you think of the movie? That ending was pretty intense.<</talk>>\
<<talk "elodie">>I agree, I did not expect the hero's best friend to be the ultimate bad guy.<</talk>>\
The lively conversation continues as you exit the movie theater, you soon find yourselves outside on the sidewalk.
You sign to her.
<<talk "player">>I had a great time today, Elodie. Thanks for joining me.<</talk>>\
Elodie smiles warmly in return as she signs back.
<<talk "elodie">>I had a wonderful time too. Thank you for inviting me.<</talk>>\
As you prepare to part ways, you share a quick hug, the warmth of the embrace lingering even as you step back from one another.
With a final wave and a smile, you and Elodie say your goodbyes, she walks away but suddenly turns around. Her fingers move through the air with practiced ease.
<<talk "elodie">>On second thought, it would be a shame not to continue hanging out. Would you like to come back to my place for a bit?<</talk>>\
<</if>>\
You can't help but blink several times, surprised at her question. But you quickly regain your composure and give her offer some consideration.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<if $elodie.hasFlag("girlfriend")>>\
While the movie comes to its conclusion, you and Elodie sit for a moment, letting the credits roll. Eventually the lights in the theater slowly brighten, and you both get up from your seats.
Making your way towards the exit, you discuss with Elodie some of the more memorable moments, as well as the parts that left you with lingering questions.
Upon reaching the main lobby, and holding hands, you walk together to the nearest trash bin to dispose of your empty popcorn bags and cups before leaving.
As you step outside, the cool air greets, you both pause for a moment.
Facing each other, you sign your goodbyes.
<<talk "player">>That was fun, thank you for accompanying me today. We definitely need to do this again.<</talk>>\
Elodie's eyes shine with warmth and affection as she signs back.
<<talk "elodie">>Of course, I had a lot of fun today as well. And yes, I would //love// that!<</talk>>\
Before parting ways, you lean in for a gentle, loving kiss, pressing your lips to hers. As you reluctantly pull away, you share one last goodbye before she walks away.
Elodie doesn't get far before she suddenly stops and turns to sign.
<<talk "elodie">>Actually, I was hoping we could spend some more time together. At my place?<</talk>>\
<<else>>\
While the movie reaches its conclusion and the credits start to roll, you and Elodie share a look of shared satisfaction.
You wait patiently for the lights in the theater to come back on before rising from your seats. Once the lights brighten, you gather your empty popcorn bags and drink cups and make your way towards the exit, Elodie following closely behind.
Walking side by side, the two of you sign to one another about the movie's highlights and any lingering questions you might have.
Upon reaching the main lobby, you both head to the nearest trash bin to dispose of your waste. After getting rid of the leftovers, Elodie's hands move gracefully as she signs, her enthusiasm for the film evident in her expressions and gestures.
<<talk "elodie">>Oh wow, I was not expecting the movie to be good but it certainly surpassed my expectations.<</talk>>\
<<talk "player">>I know right? The posters paint it as kind of bland, but the action was actually pretty good.<</talk>>\
You respond in kind, continuing the lively discussion while walking.
Stepping out onto the sidewalk, you turn to Elodie, a smile playing on your lips, and sign to her.
<<talk "player">>Well, I suppose we should end things here. I had a lot of fun though, we should do this again.<</talk>>\
Elodie returns your smile, her eyes shining with warmth and gratitude. She signs her response.
<<talk "elodie">>Of course, I had fun as well. And I'd love that.<</talk>>\
With a final wave and a lingering smile, you both bid each other goodbye. As Elodie walks away, she suddenly turns around and hesitantly moves her fingers, using sign language to ask a question that surprises you.
<<talk "elodie">>Say, I'm sure we've got a bit more time. Would you like to come over to my place for a bit?<</talk>>\
<</if>>\
You look to her with a raised eyebrow, and give her offer some thought.
Go with Elodie. (Not In Game Yet)
[[Decline her offer.|$location]]<<addtime { minute : 30 }>><<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>
Submitted By Irish Major Tom<<set setup.events.elodieDateMovieMiddle to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 24"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 25"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 26"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 27"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 28"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 29"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 30"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 31"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Middle 32"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 33"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 34"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 35"
},
{
requires: '$elodie.hasFlag("girlfriend")',
chance: 100,
link: "Elodie Date Movie Middle 36"
},
]>>Throughout the movie, you and Elodie exchange quick glances and occasional signed comments, reacting to the film's twists and turns.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the next segment transitions to a more emotional, you notice a subtle change in Elodie's expression; her eyes glisten from the intense parts, the young woman appears deeply invested in the character's.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The movie progresses, and a particularly intense action sequence has you both gripping the armrests of your chairs. The sound of explosions and rapid-fire dialogue fills the theater, resonating through the speakers and creating an immersive atmosphere.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During an action-packed segment, the theater reverberates with the sounds of explosions and dramatic music.
Elodie appears captivated by the intensity, her eyes following every movement on the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Suddenly, a suspenseful scene unfolds, leaving the audience on the edge of their seats.
You follow the action and drama, intrigued at what could possibly happen next.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you and Elodie continue to watch the movie, a particularly humorous scene causes the audience to erupt into laughter.
Elodie's eyes sparkle with amusement, and she signs to you, expressing how funny she found that moment to which you nod in agreement.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At times, the movie's clever humor elicits laughter from the audience, including you and Elodie.
You notice her shoulders shaking with silent laughter, her eyes twinkling with amusement.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Throughout the movie, you and Elodie are drawn into the gripping story and stunning visuals displayed on the screen.
The protagonist narrowly avoids a gruesome end at the hands of the antagonist, and the scene continues.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During a particularly intense action sequence, Elodie's eyes widen, and she grips the armrests of her seat, fully invested in the scene.
She suddenly looks to you and signs an apology, quickly excusing herself.
A few minutes pass before she eventually returns, signing to you once she's seated.
<<talk "elodie">>Sorry! I had to take care of, something.<</talk>>\
Nodding in understanding, you turn your focus back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>When an intense and suspenseful scene plays out, Elodie signs a quick comment to you, sharing her thoughts on the plot twist.
You respond with a nod, signing a quick reply.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further down the rows of seats, a small group of noisy teens occasionally loudly chat amongst one another during quiet scenes, eliciting irritating remarks from the other moviegoers.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>When the movie transitions to more emotional moments, you notice Elodie's eyes glistening.
She discreetly wipes them with her sleeve.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the film continues, you and Elodie become increasingly invested in the story, occasionally communicating with one another using sign language, sharing your thoughts and reactions.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Progressing through the movie, a humorous moment catches you both by surprise, and you can't help but chuckle, Elodie's eyes light up with amusement.
Further down the rows, a young child stands up and points at the screen, laughing. The kids mother promptly pulls him down, quietly scolding him.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Between mouthfuls of popcorn and taking sips of your drinks, you and Elodie exchange silent gestures, communicating your thoughts on the movie through sign language.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The back of your seat is suddenly hit by something, you look back to see a young kid looking up at the screen while kicking his feet back and forth into the seat in front of him.
You're about to say something when a woman, the child's mother, approaches and quietly scolds him. She grabs his arm and leads the kid out of the theater, promising to punish him once they get home.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You glance over at Elodie, who is engrossed in the film, her eyes widening as they follow the action on the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As the plot unfolds, you can't help but glance over at Elodie from time to time, observing her reactions to the film's twists and turns.
The young woman looks back and smiles, turning her attention to the movie once more.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During particularly suspenseful or emotional scenes, you see Elodie reacting quite expressively.
You notice how her body language shifts in response to the events on the screen; she leans forward during intense moments and relaxes back into her seat during lighthearted moments.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Every now and then, when a particularly impactful or surprising moment occurs, you and Elodie exchange glances and share your thoughts through quick, discreet signs.
You notice an older woman occasionally glancing up at you and Elodie, she then fluidly moves her fingers, signing to you how cute the two of you look.
Exchanging a few words in sign language with the woman, you then turn your attention back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Occasionally, you share quick glances and sign brief comments about particularly striking moments or surprising twists in the plot.
Suddenly, several rows ahead, a child begins screaming and crying. You hear the mother mentioning buying another bucket of popcorn, attempting to sooth and calm her kid, but it doesn't work and she quickly takes them out of the theater.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At a suspenseful part of the film, Elodie clutches your arm in anticipation, her eyes wide and fixated on the screen.
The moment passes, and she releases your arm, signing a quick apology for the sudden contact.
You assure her that it's not a problem before turning your attention back to the movie.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>On the other side of the theater, a woman pulls a small packet of tissues from her purse the rustling noise momentarily drawing your attention.
You notice her offering them to her teary-eyed friend during a particularly emotional scene.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A couple of rows ahead, a young man fumbles with the lid of his soda cup, causing it to pop off and splash all over his legs.
He frantically tries to contain the mess, grabbing a handful of napkins and patting down his lap, while his companion stifles a giggle.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>From time to time, you notice the subtle flicker of a cell phone screen as someone checks it, the faint glow briefly illuminating their face before disappearing once again into darkness, much to the annoyance of those around them.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>The movie progresses, and a particularly intense action sequence has you both gripping the armrests of your chairs.
But the tense atmosphere is interrupted by the sudden beeping of a watch alarm from a few rows ahead.
It is followed by a hushed apology and hurried silencing of the device.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During a particularly tense and scary scene, you notice Elodie gripping the armrest of her seat, her knuckles turning white from the intensity.
You reach over and gently place your hand on hers, offering a reassuring touch.
Her eyes flick over to yours briefly, and she gives you a grateful smile before turning her attention back to the screen.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>At one point, you notice Elodie's gaze briefly drift from the screen to a row closer to the screen, where a couple is sharing a tender moment, their hands intertwined as they watch the movie.
She quickly returns her focus to the screen.
<<if $elodie.hasFlag('girlfriend')>>\
Noticing the subtle signs and look in her eyes, you gently grab her hand in yours, entwining your fingers with the young womans.
Elodie glances at you with an affectionate smile but looks back to the movie.
<<else>>\
You turn your attention back to the screen and continue enjoying the movie.
<</if>>
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A couple of rows ahead of you, a young child chatters excitedly to their parent, their voice just barely audible over the film's soundtrack.
<<mook "Child" "male">>Oh wow! It's so loud! Oh no! The good guys gonna die!<</mook>>\
<<mook "Parent" "male">>Don't worry, he'll be fine. But please keep your voice down, other people are trying to enjoy the movie. Okay?<</mook>>\
The parent gently shushes them, attempting to maintain a balance between responding to their child's enthusiasm and respecting the other people in the theater.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>In a nearby row, a group of friends whisper excitedly to each other during a suspenseful scene, trying their best to remain discreet but failing to contain their enthusiasm.
An older fellow eventually tells them to quiet down, but they mockingly laugh at him.
But soon enough, other moviegoers join in and they stop.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During an action-packed sequence, you hear a phone suddenly begin ringing from a couple of rows ahead.
A man frantically searches through his bag for his misplaced phone, momentarily distracting those around him with the faint sound of rustling and ringing.
After a tense few seconds, he retrieves his phone and promptly silences it, much to the relief of everyone nearby.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>On rare occasions, a moviegoer arrives late or someone gets up to use the restroom, momentarily casting a shadow across the screen as they navigate their way through the dimly lit theater.
Your eyes follow them for a brief moment before refocusing on the film.
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isSpring and $clock.isSummer>>While the movie continues playing, a particular scene appears, its passionate and intimate undertones hanging heavy in the quiet atmosphere of the theater room.
Seated in the dark theater, a daring thought crosses your mind, brought out by the films intimacy, one that is bold yet playful.
Elodie, captivated by the scene, sits comfortably in her sundress, its hem ending teasingly mid-thigh, accentuating the allure of her legs.
You steal a glance at her, taking in her unsuspecting presence, her eyes fixated on the screen, you can't help but notice how her face is illuminated by the soft light emanating from the moving images.
With a mixture of apprehension and anticipation, your hand slowly moves, it finds its way under the fabric of Elodie's sundress, meeting the warm, soft skin of her upper thigh.
The contact is electrifying, the young woman's skin is smooth and warm under your palm. The seconds ticking by feel like an eternity, and her lack of reaction encourages you to carry on with your mischief.
With an almost feather-light touch, you allow your hand to travel higher, the soft fabric of her sundress sliding smoothly against the top of your hand, and skin eventually gives way to underwear, the fabric different in texture, a stark contrast against the silky feel of her sundress.
Throughout your adventurous touch, Elodie doesn't sign a word, nor does she remove her eyes from the screen, but her body language speaks for her; the subtle shift in the young woman's posture, the faintest increase in the rate of her breathing.
<<else>>Everything beyond the movie screen diminishes to a mere whisper, the outside world drowned out by the film. A particular scene suddenly begins playing on the screen; a passionate, intimate one that instills a sudden and playful thought in your mind.
Your hand finding its way to Elodie's thigh, her black cardigan covers the upper half of her tight blue jeans and you can feel her body stiffen slightly under your touch, while the movie's dialogue becomes a distant murmur.
Yet, she doesn't pull away or sign any objection, instead Elodie's eyes stay locked onto the screen, her features calm, giving you the silent permission to continue.
As seconds trickle by like molasses, you carefully slide your hand upwards, tracing your fingertips along her thigh. The journey from her thigh to her waistband is a slow dance, one filled with anticipation.
When your fingers finally find the waistband of her jeans, you can't help but grin. You pause there, noticing Elodie's brown eyes flicker to you for the briefest moment, before returning to the screen.
You see surprise, perhaps a sliver of apprehension, but behind that, there is a trust that she places in you.
<</if>>
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finger her">><<gotoevent setup.events.elodieDateMovieFingeringStart>><</link>>
<<link "Get a discreet blowjob">><<gotoevent setup.events.elodieDateMovieBlowjobStart>><</link>>
<<link "Have discreet sex">><<gotoevent setup.events.elodieDateMovieSexStart>><</link>>
<<link "Finish the movie, putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
The atmosphere of the cinema changes subtly as the film slowly shifts to a more passionate abd intimate scene.
The theater, already dim and quiet, seems to fill with an awkward silence as intimate gestures between the on-screen couple play out.
You find yourself entranced with the moment, playfully bold thoughts quickly come to mind and you briefly glance at your companion.
Elodie's quiet demeanor remains unchanged, her eyes still affixed to the screen, a soft blush colors her cheeks at the intensity of the scene.
Seizing the moment, you let your hand move from the armrest, crossing the boundary between your seats, and coming to rest on Elodie's thigh. The warmth of her body greets your touch as your fingers meet the bare skin of her thigh, just below the hem of her sundress.
The delicate fabric of her sundress gives way to your exploration when you slide your hand further up the young woman's thigh. Elodie, in her silent world, acknowledges your daring playfulness with a widened glance, a hint of surprise reflecting in her expressive eyes.
Your heart beats quicker as your fingers reach the edge of her underwear, a thin line drawn between innocent and intimate.
Acutely aware of your touch, she doesn't push it away, a silent acknowledgment of your bold advance. Instead, she remains rooted in her seat.
<<else>>\
The movie scene shifts, becoming charged with anticipation as an incredibly passionate moment plays between two of the characters.
In the darkness of your shared corner, you find your eyes drawn to Elodie, her silhouette illuminated by the flickering light from the screen.
With a measured breath, you reach a hand over, moving through the tiny space that separates you. Your palm gently descends onto her thigh, her jeans cool and firm under your touch. The moment freezes as you wait for her reaction, her breath hitching ever so slightly in her chest.
The young woman's brown eyes remain glued to the screen, a soft blush highlighting her cheeks, the dim light unable to mask her response.
While the seconds stretch into an eternity, you allow your hand to playfully inch higher, sliding along the denim fabric.
Your hand halts upon encountering the waistband of her pants.
She turns her gaze to you, her eyes wide with a mixture of surprise and anticipation. Her hand rises, her slender fingers gliding along your arm and tapping out her consent.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
Suddenly, the scenes unfolding on the screen become more intense, more intimate and incredibly passionate.
Emotions of love, passion and intimacy well up your own heart.
Seated next to you, Elodie is lost in the film, a hint of blush colors her cheeks from the intensity of the scene.
In the darkness of the theater, with the silence between you filled by the vivid expressions of the movie, you feel a tug of boldness. Elodie, her focus entranced by the emotional tale on screen, is unaware of your stirring arousal. And with a gentle motion, your hand tentatively finds its way towards her.
Your hand slides beneath the cool cover of her sundress, a canvas of light fabric that ends teasingly at her mid-thigh. The sensation of her smooth skin greets your touch, your fingers finding purchase on the firm yet soft expanse of her upper thigh.
Her body tenses for a moment at your touch, her eyes flickering briefly towards you, silently questioning you. You offer a reassuring smile, which appears to be enough and her eyes return to the screen, giving her consent to continue.
Emboldened by her reaction, your fingers teasingly slide upwards, tracing a tantalizing path along the soft skin of her thigh.
You halt at the soft edges of her underwear, your fingers resting just at the trim. Her breath faintly hitches, a subtle indication of her awareness, but she remains engrossed in the film, placing her trust in you.
<<else>>\
The theater is filled with hushed anticipation as the scene on the screen changes, a subtle shift in the music cues in a passionate, intimate moment between the characters.
Your heart paces a bit quicker, mirroring the intensity on screen. You glance at Elodie, her face illuminated by the flickering light, her expressive eyes locked onto the intimacy.
Breaking the shared silence, your hand moves from the armrest, navigating the small distance between you, before landing gently on her thigh.
Your touch is light, a barely-there contact that still manages to send tiny jolts of electricity through her.
Elodie doesn't pull away. Instead, her brown eyes flicker briefly in your direction, a silent query within them. A soft smile plays on your lips, your hand remaining where it is.
After a few moments, when she hasn't withdrawn or indicated discomfort, your hand continues its playful journey upwards. You trace a path over the fabric of her jeans, the denim coarse beneath your fingers.
Her stomach muscles slightly tense beneath your touch, and she looks at you again, her brown eyes stare into yours for a few minutes. With a quick nod, she returns her attention back to the movie.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if ($clock.isSpring or $clock.isSummer)>>\
A change of pace in the movie steals your attention from a silent conversation with Elodie.
On the screen, a passionate scene starts to play, the intensity making your heart flutter. The scene stirs a sense of boldness within you, and you decide to make a move.
Your heart pounding in your chest, you slowly reach over to Elodie. A quick glance at her reveals she is engrossed in the movie, her sundress hugging her slender figure, the hem rests at mid-thigh.
Taking a deep breath, you slide your hand under the fabric of her sundress, making contact with her skin.
Her skin is warm to the touch, velvety soft and flawless under your palm. You lay your hand gently on her upper thigh, each second feeling like an eternity as you gauge her reaction.
Suddenly, she turns to you, her wide brown eyes meeting yours in a silent question. With a reassuring smile, you make a playful move with your fingers on her thigh, to which her eyes soften and a small smile plays on her lips as she turns back to the screen.
Feeling emboldened by her silent acceptance, you allow your hand to roam further. Her sundress is whisper thin, your hand easily sliding underneath the fabric as it glides up her thigh and to the young woman's panties.
<<else>>\
As the movie slowly burns through its plot, a particularly intimate scene suddenly begins playing. The tension in the air becomes palpable, and you feel a silent pull towards Elodie, who sits engrossed beside you.
Taking a slow, shallow breath, you shift your gaze from the screen to Elodie, stealing a fleeting look at her. With courage drawn from the movie, you move your hand from the armrest, and gently place it on her thigh.
The slight movement doesn't seem to break her concentration on the film.
After a few lingering moments, your heart drumming in your chest, you slide your hand upward. It's a playful movement, slow and measured, your fingers gliding along the denim.
Your hand halts at the waistband of her jeans, Elodie turns her gaze from the screen to you, her brown eyes meeting yours in the dimly lit theater.
You freeze under her gaze, your hand still resting at the edge of her waistband. There's a question in her eyes, perhaps a hint of surprise, but surprisingly, no reprimand.
The shared silence stretches on, hanging between you like a whisper until Elodie eventually nods, turning her attention back to the movie.
<</if>>\
<<link "Continue watching the movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>
<<link "Finish the movie putting an end to the date">><<gotoevent setup.events.elodieDateMovieEnd>><</link>><<addtime { minute : 15 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<set setup.events.elodieMovieStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Movie Start 8"
}
]>>Taking a moment to ponder the options, you suddenly think of a great idea. Excitedly, you sign to Elodie.
<<talk "player">>How about we go to the movie theater and catch a movie? I heard they have some great films showing right now.<</talk>>\
Elodie's eyes light up at the suggestion, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! I haven't been to the movies in a while. Let's go!<</talk>>\
With your destination decided, you both make your way towards the theater, <<if $elodie.hasFlag('girlfriend')>>your hands gently grab hold of hers, she gives you an affectionate smile and entwines her fingers with yours.<<else>>the two of you walking side-by-side.<</if>>\
<<if $weather.today is 'sunny'>>\
As you walk side by side, the sun continues to shine brightly, casting a warm glow along the sidewalk and buildings.
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<<elseif $weather.today is 'cloudy'>>\
As you walk side by side, a thick layer of clouds blanket the sky, casting a dreary shadow over the sidewalk and buildings.
<<talk "thought">>I hope it doesn't rain.<</talk>>\
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<<elseif $weather.today is 'rainy'>>\
As you walk side by side, you notice a thick layer of clouds blanketing the sky.
<<talk "thought">>Those look like ra-<</talk>>\
Droplets of rain fall on top of you, splashing across the ground.
Both you and Elodie quickly hurry on your way to the movie theater to get out of the rain.
<<else>>\
During the walk, you engage in lively conversations in sign language, discussing various topics like favorite movies, genres, and actors.
<</if>>\
Eventually, you reach the movie theater, with the board displaying the titles of the movies currently playing.
From the entrance, you can see the lobby inside bustling with people purchasing tickets, snacks, and chatting passionately about the films they plan to see, and upon entering the movie theater, you and Elodie are immediately greeted by the aroma of freshly popped popcorn.
Together you walk to the counter, browsing the selection of movies displayed on the screen above.
<<talk "elodie">>Ooh! What about that movie?<</talk>>\
<<talk "player">>It does look kind of interesting, but what about //that// one?<</talk>>\
After a brief discussion through sign language, you both agree on a film that piques your interest, a perfect mix of action, romance, and comedy.
You approach the cashier and sign to Elodie.
<<talk "player">>I'll take care of the tickets and snacks. What would you like to drink?<</talk>>\
She smiles gratefully and signs back.
<<talk "elodie">>Thank you! I'd like a lemonade, please.<</talk>>\
You relay the order to the cashier, requesting two tickets, two popcorns, a lemonade for Elodie, and a soda for yourself.
<<if $elodie.hasFlag('girlfriend')>>\
The cashier hands you the tickets and snacks, and Elodie lightly pecks you on the lips, as thanks.
<<else>>\
The cashier hands you the tickets and snacks, and you exchange a nod with Elodie.
<</if>>\
Leaving the counter behind, you approach the ticket taker, who verifies your tickets and directs you towards the theater room.
<<mook "Employee" "male">>Enjoy the movie<</mook>>\
You proceed down the dimly lit hallway, following the signs to the designated theater room.
Once inside, you're greeted by the expansive room, with rows of plush, red seats ascending towards the back.
You and Elodie scan the rows, finally deciding on a pair of seats in the top section, offering the best view of the screen. And just as you both take your seats, the theater lights begin to dim, signaling the start of the movie.
Having settled into your seats, the theater darkens a bit more, and the previews begin to play. You steal a glance at Elodie, noticing her eyes are filled with excitement as she watches the screen.
One after another, the previews showcase a variety of upcoming films, spanning various genres and themes. The two of you occasionally exchange looks, communicating your thoughts on the trailers in sign language.
Once the last trailer fades out, the theater plunges into complete darkness for a moment, heightening the anticipation. Then, the movie's opening scene appears, accompanied by the first notes of its soundtrack.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>After contemplating Elodie's question, your eyes light up as you think of the perfect place for your day together. You sign to her.
<<talk "player">>How about we go to the movie theater? I heard there's a great movie playing.<</talk>>\
Elodie's eyes widen with excitement, and she nods enthusiastically.
<<talk "elodie">>That sounds like fun! I haven't been to the movies in a while.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly holds out her hand, and realizing what she wants, you gently take hold of it, entwining your fingers with hers.
<</if>>Both of you begin walking, heading to the movie theater.
<<if $weather.today is 'sunny'>>\
As the two of you make your way out of the park, the sun continues to shine brightly overhead, casting a warm glow over the street.
<<elseif $weather.today is 'cloudy'>>\
While making your way out of the park, a thick layer of clouds blanket the sky, blocking out the sun and casting a dreary look over the street.
<</if>>\
You share in casual conversation through sign language, discussing various topics and laughing at each other's stories.
Finally, the distinctive building of Pendleton Theater 5 comes into view, with its classic marquee displaying the latest film titles.
Upon entering the movie theater, you and Elodie are greeted by the enticing aroma of freshly popped popcorn and the lively chatter of excited moviegoers.
You approach the counter, scanning the list of movies playing. After exchanging a few glances and signs, you both agree on a film that piques your interest before placing the order with the attendant; requesting two popcorns, drinks, and tickets for the chosen movie.
<<mook "Clerk" "male">>Okay, it'll just be a few moments.<</mook>>\
Elodie watches with anticipation as the attendant prepares your snacks and prints out the tickets.
<<mook "Clerk" "male">>Here you are, enjoy.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
With your arms laden with popcorn and drinks, you and Elodie head towards the ticket taker, handing over your tickets once there, and the ticket taker glances at them before gesturing to the theater room that will be playing the movie.
<<mook "Clerk" "Male">>Have fun and enjoy the movie!<</mook>>\
You both exchange a nod of gratitude with the ticket taker before proceeding.
As you enter the dimly lit theater room, you notice the screen already displaying trivia and previews. The soft hum of the air conditioning and the low murmur of the audience create a cozy atmosphere.
Elodie surveys the seating options and decides on a pair of seats near the back, offering a perfect view of the screen.
Once you reach your chosen seats, you both settle in, placing your popcorn and drinks in the holders. Elodie quickly signs to you.
<<talk "elodie">>This is going to be great!<</talk>>\
The lights dim, and the screen plays the last of the previews, showcasing the latest blockbuster hits and upcoming films.
Elodie's eyes sparkle with excitement, and you can feel her enthusiasm as she occasionally turns to you, signing her thoughts.
Finally, after a series of trailers, the screen fades to black, and the theater goes silent until the film's opening credits appear on the massive screen.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>With Elodie's question still hanging in the air, you take a moment to ponder the various possibilities for the day.
A thought suddenly strikes you.
<<talk "thought">>Hm. The movie theater would be a fun place to go. . .<</talk>>\
In sign language, you share your suggestion.
<<talk "player">>How about we go to the movie theater? We can catch a movie together. What do you think?<</talk>>\
Elodie's eyes light up at the proposal, and she nods enthusiastically, her braid bouncing with the motion. Signing back, she replies.
<<talk "elodie">>That sounds like a great idea! I haven't been to the movies in a while. Let's do it!<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly wraps her arms around yours and hugs herself against you.
The young woman looks to you, and you give her a silent nod.
<</if>>The two of you begin to make your way along the sidewalk, chatting in sign language as you walk side by side.
<<if $weather.today is 'sunny'>>\
The sun shines brightly above, casting a warm glow on the street and buildings along it.
<<elseif $weather.today is 'cloudy'>>\
You can't help but notice a layer of clouds covering the sky, blocking out the sun and causing a dreary look.
<<elseif $weather.today is 'rainy'>>\
A droplet of water suddenly splashes on your nose, followed by many more as storm clouds hang overhead.
You and Elodie quickly pick up the pace.
<</if>>\
Finally, you arrive at the Pendleton Theater 5, the board showcasing the titles of the latest releases.
As you and Elodie enter the movie theater, the scent of buttery popcorn and the sound of excited chatter fills the air.
The two of you check out the movie titles displayed on the screen above the ticket counter, and upon exchanging a few signs, you both agree on a film that piques your interest.
Approaching the counter, you sign to Elodie.
<<talk "player">>What size popcorn and drink would you like?<</talk>>\
She signs back with a smile.
<<talk "elodie">>A regular popcorn and drink should be enough.<</talk>>\
You relay the order to the attendant, purchasing two regular popcorns, drinks, and tickets for the chosen movie. The clerk hands you the items.
<<mook "Clerk" "female">>Enjoy the movie.<</mook>>\
<<talk "player">>Thank you.<</talk>>\
With everything in hand, you and Elodie approach the ticket taker, an older gentleman wearing the theater's uniform. He greets you both with a friendly smile and checks your tickets.
After tearing the stubs, he hands them back to you and points in the direction of the theater room.
<<mook "Clerk" "male">>Your movie is in the theater down the hall and on the right. Enjoy!<</mook>>\
<<talk "player">>Thank you.<</talk>>\
You thank the employee and proceed to the theater room with Elodie.
Upon entering the theater room, you're greeted by the large screen and rows of plush, comfortable seats.
The room is somewhat filled, with a few people settling into their seats and chatting softly as they wait for the film to begin. You and Elodie exchange a few signs, discussing where to sit.
Elodie takes a moment before making her suggestion.
<<talk "elodie">>How about somewhere in the back? We'll have a great view from there.<</talk>>\
Nodding in agreement, the two of you make your way to the back row. As you sit down in the cushioned seats, placing the popcorn and drinks in the holders, the lights begin to dim further, signaling the imminent start of the movie.
You share a smile with Elodie, excited to experience the film together.
Finally, the last preview fades to black, and the room goes momentarily silent. The screen then brightens with the opening scene of the movie you've been waiting for.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You ponder for a moment, taking in the beautiful scenery of the park, before an idea comes to mind. In sign language, you share the suggestion with Elodie.
<<talk "player">>How about we go to the movie theater and catch a movie? I'm there's a great new film playing that we might enjoy.<</talk>>\
Elodie's eyes light up with excitement, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! Let's go.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
You reach out and gently grab hold of the young woman's hand, clasping her fingers in yours.
She looks to you with an affectionate smile.
<</if>>With a plan in place, the two of you start making your way out of the park and towards the movie theater. As you walk, you engage in light-hearted conversation, using sign language to discuss various topics.
After a leisurely stroll, you arrive at Pendleton Theater 5. The board at the entrance showcasing the titles of the latest movies.
Upon entering the movie theater, you both scan the list of available films, eyes darting from one title to another.
<<talk "elodie">>I've heard bad reviews about this one. . .<</talk>>\
<<talk "player">>What about that one?<</talk>>\
After a brief discussion through sign language, you both agree on a movie that piques your interest, a perfect blend of action, adventure, and a hint of romance.
Approaching the counter, you place your order for two regular popcorns, two drinks, and a pair of tickets for the chosen movie.
The attendant soon hands you the orders along with two tickets, and you both thank them with a nod.
Balancing the snacks carefully, you make your way to the ticket taker. They check your tickets, highlighting the theater number, and direct you down the hallway.
You and Elodie follow the employees directions, navigating through the dimly lit corridor lined with movie posters.
Entering the vast room, you're greeted by the large screen and rows of plush seats. The room is relatively quiet, with only a few other moviegoers quietly chatting as they wait for the film to begin.
The two of you search for the perfect spot, and quickly spot a pair of seats near the back of the room.
<<talk "elodie">>Let's sit back there, we'll have the best view of the movie.<</talk>>\
No sooner have you settled into your seats, when the room somewhat darkens, and the previews begin to play on the large screen.
Finally, the trailers draw to a close, and the theater's atmosphere shifts. The audience members hush, and the screen momentarily goes dark.
Feeling a gentle nudge from Elodie, you turn to her, catching her signing.
<<talk "elodie">>I'm so excited for this movie!<</talk>>\
You smile and sign back.
<<talk "player">>Same, hopefully it's good.<</talk>>\
The movie begins, and the room is filled with the opening score.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You take in the surroundings of the park, mentally debating with yourself on the various activities you could engage in together.
After a moment of thought, you decide to visit the movie theater in town; Pendleton Theater 5.
Looking to Elodie, you sign your suggestion to her.
<<talk "player">>How about we go to the movie theater? We could catch a movie together.<</talk>>\
Elodie's eyes light up, and she nods enthusiastically in agreement. With a smile, she signs back.
<<talk "elodie">>That sounds like a lot of fun! Let's do it.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
You look to the young woman and gently grasp her hand, she squeezes it while offering you loving smile.
<</if>>The two of you walk away from the park, making your way along the street to the movie theater, conversing with one another in sign language.
<<if $weather.today is 'sunny'>>\
While walking, the sun is out and casting a warm glow over you.
<<talk "thought">>It's nice out today.<</talk>>\
As if mirroring your thoughts, Elodie signs.
<<talk "elodie">>It's beautiful out today, isn't it.<</talk>>\
<<talk "player">>Yeah, it is.<</talk>>\
You sign back.
<<elseif $weather.today is 'cloudy'>>\
While walking, a covering of clouds pass overhead, casting a somewhat dreary mood over the streets.
<<talk "elodie">>At least it isn't raining.<</talk>>\
Elodie suddenly signs, looking up at the clouds.
<<talk "player">>Careful, you might jinx us.<</talk>>\
You tease, the young woman silently giggles and sticks her tongue out at you.
<<elseif $weather.today is 'rainy'>>\
While walking along, rain pours down from the thick clouds overhead.
You and Elodie hurry your steps, moving quickly to get out of the rain.
<<talk "thought">>Of course it's raining.<</talk>>\
<</if>>\
Eventually, you and Elodie reach the theater and upon entering, the smell of buttery popcorn greets you. You then survey the selection of movies listed on a digital screen above the counter, and after a brief exchange of signs, you both agree on a movie that piques your interest.
<<talk "player">>We'll take two tickets for that movie, along with two regular popcorns and drinks, please.<</talk>>\
The cashier quickly processes your order, handing you the two tickets along with a pair of regular popcorns and drinks, as you ordered.
Balancing the snacks in your hands, you and Elodie make your way over to the ticket taker.
Quickly handing over the tickets, the employee examines them and points you in the direction of the theater room.
You both walk down the dimly lit hallway, the soft carpet beneath your feet muffling your footsteps.
Once you reach the entrance to the room, you hold the door open for Elodie, and she offers a silent but appreciative smile. Inside, the room is dimly lit, with the massive screen at the front already displaying trivia and other advertising.
Both of you scan the rows of plush seats, searching for the perfect spot.
Spotting a pair in the back row that offer an optimal view of the screen, you sign to Elodie.
<<talk "player">>How about those seats over there?<</talk>>\
She nods in agreement, and you both make your way to the seats, careful not to disturb the other patrons who are already seated.
Not long after settling into your seats, and the theater lights dim further, signaling the start of the previews. You both watch in anticipation as various trailers play on the massive screen, showcasing a mix of upcoming films that range from action-packed to heartfelt dramas.
Throughout the previews, you occasionally glance at Elodie, who appears interested in several of them, her eyes sparkling with excitement.
When the last preview fades to black, the theater is briefly shrouded in darkness, the room falls silent, and the movie studio's logo appears on the screen, followed by the opening act.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>You take a moment to consider the various options available, but then an idea strikes you.
Turning your attention back to Elodie, you sign.
<<talk "player">>How about we go to the movie theater? It's just a short walk from here. What do you think?<</talk>>\
Elodie's eyes light up at the suggestion, and she nods enthusiastically, signing back.
<<talk "elodie">>That sounds like a lot of fun! Let's do it.<</talk>>\
With your destination decided, you both walk away from the park and onto the sidewalk, engaging in a comfortable conversation through sign language as you make your way towards the movie theater.
<<if $weather.today is 'sunny'>>\
The sun is shining brightly overhead, casting a warm glow on the streets and buildings of Pendleton as you pass by various shops.
<</if>>Before long, the two of you arrive at the movie theater, its colorful board adorned with the names of the latest films.
Upon entering the movie theater with Elodie, the two of you scan the list of movies playing, searching for something that piques your interest. After a moment, you both lock onto the same title, a suspenseful movie that's been generating a lot of buzz lately.
Elodie's eyes widen in excitement, and she signs to you.
<<talk "elodie">>That one looks great! Let's watch it.<</talk>>\
Agreeing with her choice, you approach the counter and sign to Elodie.
<<talk "player">>I'll get the tickets and snacks. What size popcorn and drink do you want?<</talk>>\
The young woman smiles and responds.
<<talk "elodie">>Regular for both, please. Thank you!<</talk>>\
You relay the order to the cashier, purchasing two regular popcorns, two medium drinks, and tickets for the chosen movie. Once the transaction is complete, you carefully balance the items in your hands, ensuring nothing spills or falls.
As you and Elodie approach the ticket taker, you hand over your tickets. The employee scans them, then gestures towards the theater room.
<<mook "Clerk" "male">>Your movie is in the theater near the back, on the left.<</mook>>\
Once you've reached the entrance, you step inside the dimly lit room, allowing your eyes to adjust to the low light. The theater isn't overly crowded, giving you the opportunity to choose the perfect seats. You and Elodie exchange a glance, silently agreeing on a spot in the near the back of the room, providing an optimal view of the screen.
When you both settle into your seats, placing your popcorn and drinks in the holders, you share an excited grin with Elodie.
As the theater lights dim further and the screen brightens with vivid colors, you and Elodie shift your attention to the previews; each trailer brings a mix of emotions, from excitement to curiosity and anticipation for the upcoming films.
Finally, the last preview fades out, and a brief message reminding everyone to silence their cell phones and enjoy the movie appears on the screen. The room goes dark, and the only sound is the rustling of popcorn bags and the faint whispers.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>As you stand there with Elodie, the idea of catching a movie at crosses your mind.
Using sign language, you give your suggestion to Elodie.
<<talk "player">>How about we go see a movie? I think there are some interesting films playing right now.<</talk>>\
Elodie's eyes light up at the suggestion, her hands moving excitedly as she responds.
<<talk "elodie">>That sounds great! I'd love to see a movie with you.<</talk>>\
With a shared enthusiasm, you both exit the park and make your way to the movie theater.
<<if $elodie.hasFlag('girlfriend')>>\
While walking along the sidewalk, Elodie suddenly wraps an arm around yours.
She gives you a wide smile when you look at her.
<</if>>As you approach the movie theater, you spot the building and the bright lights illuminating the entrance. A large board lists the titles of the films currently playing.
The young woman looks at the film titles and signs.
<<talk "elodie">>Which movie do you want to watch?<</talk>>\
<<talk "player">>Let's head inside first, then we can decide.<</talk>>\
Entering the movie theater, you and Elodie approach the counter, scanning the list of movies playing. After exchanging a few signs, you both agree on an intriguing film that has caught your attention.
Looking to Elodie, you ask her in sign language.
<<talk "player">>I'll get the tickets and snacks, what would you like to drink?<</talk>>\
With a smile, she replies.
<<talk "elodie">>I'd like a lemonade, please.<</talk>>\
You order two tickets, two popcorns, and drinks, one cola for Elodie and your preferred drink for yourself. The attendant hands you everything, and you manage to balance the items with a bit of effort.
Proceeding towards the ticket taker, you offer the tickets for inspection. The employee takes a quick glance, then points in the direction of the theater room assigned for the movie you've chosen. You both nod in appreciation and follow the directions given.
The dimly lit corridor leads you to the entrance of the room, where the soft glow of the screen is already visible. As you make your way down the aisle, you scan the seats for an ideal spot.
<<talk "elodie">>What about those seats over there?<</talk>>\
Elodie signs and points to a row near the back, and you both agree it would offer a great view.
As you reach the row, you set the snacks and drinks in the holders and take your seats. Not long after, the theater lights dim even further.
The previews start, providing a glimpse into upcoming films. Elodie occasionally leans over to you and shares her thoughts on the trailers through sign language, and you respond in kind, the two of you discussing which movies you'd like to see in the future.
Finally, after the last trailer ends, the screen fades to black, and the entire theater falls silent in anticipation.
The movie's opening begins, followed by a beautiful score.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>>Taking Elodie's question into consideration, you ponder the various destinations before remembering a place both of you might enjoy.
In sign language, you suggest to her the movies.
<<talk "player">>How about we go to Pendleton Theater 5? We could catch a movie together.<</talk>>\
Elodie's eyes light up at the idea, and she nods enthusiastically. Signing back, she agrees.
<<talk "elodie">>That sounds like a great idea! I haven't been to the movies in a while.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
The young woman steps close to you and with a wide grin, she grasp your hand in hers.
You look to her and chuckle.
<</if>>The two of you make your way out of the park, conversing through sign language about various topics.
As you round the corner, the board of the movie theater comes into view, displaying the titles of the latest hits in bold, bright letters.
Once you have entered the movie theater, the enticing aroma of buttered popcorn fills your senses. You browse the movie posters on the walls, searching for something that piques both of your interests, and after a brief discussion through sign language, you settle on a film that seems promising and enjoyable for the both of you.
Approaching the counter, you place your order, signing to Elodie.
<<talk "player">>I'll get us two popcorns and drinks. Is there anything else you'd like?<</talk>>\
Elodie shakes her head, signing back.
<<talk "elodie">>No, that's perfect, thank you.<</talk>>\
You pay for the tickets, popcorn, and drinks, and the cashier eventually hands you everything. With a nod of gratitude, you carefully balance everything and head further into the theater.
After an employee checks your tickets and points out the direction of your theater room, you both proceed down the dimly lit hallway, passing various doors.
Upon reaching the designated theater room, you enter and are met with a large dimly lit area. You and Elodie scan the room for suitable seats, and you sign to her.
<<talk "player">>How about those seats in the back? They have a great view.<</talk>>\
Elodie nods in agreement and you both make your way down the aisle, and when reaching them, you carefully set the popcorn and drinks in the holders.
The young woman takes her seat alongside you.
As you and Elodie sit comfortably in your seats, the theater lights dim further, signaling the start of the previews.
Occasionally, you share a glance with Elodie, exchanging brief, silent comments through hand gestures, expressing your excitement or disinterest in a particular trailer.
Her eyes light up when a preview for an upcoming romantic drama appears, and she gives you a knowing look, playfully nudging your arm as if to say, //We should see that one too!//
You chuckle softly, nodding in agreement.
When the last trailer fades out, the theater goes momentarily dark, and a hush falls over the audience as the opening credits of the movie appear on the screen, accompanied by the first notes of the film's soundtrack.
<<link "Watch a movie">><<gotoevent setup.events.elodieDateMovieMiddle>><</link>><<set setup.events.elodieDateParkEnd to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park End 5"
}
]>>The two of you continue your walk, eventually finding a quiet bench to rest on for a few minutes.
You chat about your favorite hobbies and interests, further deepening your bond and understanding of one another.
The warmth of the sun on your skin, along with the gentle sounds of the park, creates a perfect backdrop for your shared moments.
After some time, you both decide it's time to head back towards the park entrance. The walk back is filled with light conversation and laughter, making the time fly by.
As you reach the entrance, you share a heartfelt goodbye with Elodie.
Elodie signs.
<<talk "elodie">>I had a wonderful time today. Thank you for spending it with me.<</talk>>\
You smile and sign back.
<<talk "player">>I enjoyed it too, Elodie. I hope we can do this again soon.<</talk>>\
<<if $elodie.hasFlag('girlfriend')>>\
She suddenly steps forward and presses her lips to yours, her tongue passionately tangles with yours for a few moments.
Minutes pass before Elodie eventually breaks the kiss and steps back, grinning.
<<else>>\
With a final wave and a warm smile, Elodie heads off.
<</if>>\
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\As you continue along the path, the scent of blooming flowers drifts through the air, filling your senses with a delightful fragrance.
Eventually, you and Elodie decide it's time to head back to the park entrance and as you walk back together, you share more stories and laughter.
Upon reaching the entrance, you and Elodie exchange goodbyes using sign language.
<<talk "elodie">>Thank you for spending the day with me. I had a wonderful time.<</talk>>\
You smile and reply.
<<talk "player">>I did too. Let's do this again soon.<</talk>>\
With a final wave and a smile, Elodie leaves walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\Your walk leads you through a grove of tall trees, their branches forming a natural canopy above you.
After walking for some time, you and Elodie decide it's time to head back to the park entrance. As you make your way back, the two of you continue to chat about various topics.
Upon reaching the entrance, you both share a warm smile and Elodie signs.
<<talk "elodie">>I had a really great time today. Thank you for inviting me to the park.<</talk>>\
You sign back your response.
<<talk "player">>I enjoyed it too, Elodie.<</talk>>\
With a final wave and a smile, Elodie departs, leaving you feeling somewhat lonely once she is gone.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\<<if $weather.isSunny>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings shimmering in the sunlight.
<<elseif $weather.isCloudy>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings shimmering despite the dreary cloud coverage.
<<else>>\
You both meander along the path, watching as butterflies dance from one flower to another, their delicate wings a smattering of beautiful colors.
<</if>>\
As you stroll further, you encounter a small grove with a few benches tucked away among the trees.
<<if $weather.isSunny>>\
You decide to take a break and sit down for a while, basking in sunlight that filters through the branches overhead.
<<else>>\
You decide to take a break and sit down for a while, taking a few moments to rest and relax while chatting.
<</if>>\
After some more conversation and shared laughter, you and Elodie decide it's time to head back to the park entrance.
The walk back is filled with more lighthearted chatter, and as you reach the entrance, you're both laughing at funny stories of each other's childhood memories.
As you prepare to say goodbye, Elodie signs.
<<talk "elodie">>I had a wonderful time today. Thank you for sharing this beautiful walk with me.<</talk>>\
You smile and sign back.
<<talk "player">>It was my pleasure. I had a lot of fun, we definitely need to do this again.<</talk>>\
With a warm hug and a quick wave, you watch Elodie walk away, briefly admiring the sway of her hips.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\You both continue walking, passing by a babbling brook.
After walking for a bit longer, you and Elodie decide to head back towards the park entrance.
Upon reaching the end, Elodie signs to you.
<<talk "elodie">>I had a lovely time with you today. Thank you for the walk.<</talk>>\
You sign back with a warm smile.
<<talk "player">>I enjoyed it as well, Elodie. We should do this again sometime.<</talk>>\
With a final shared smile, you and Elodie exchange goodbyes, she then turns and walks away.
[[End.|$location]]
Submitted By Irish Major Tom
<<addtime { minute : 30 }>>\
<<set $elodie.affection += 5>><<set $elodie.trust += 5>><<set $elodie.fear -= 5>>\<<set setup.events.elodieDateParkMiddle to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 8"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 9"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 10"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 11"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 12"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 13"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 14"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 15"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 16"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 17"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 18"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 19"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 20"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 21"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 22"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 23"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 24"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 25"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 26"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 27"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 28"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 29"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 30"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 31"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Middle 32"
}
]>>As your walk with Elodie continues, you come across a group of street performers who have gathered a small crowd.
They juggle, dance, and play music, their energy and skill capturing the attention of people passing by.
You pause to watch their performance, marveling at the way they seem to defy gravity as they toss the objects into the air and catch them with ease.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>You and Elodie continue your leisurely stroll, discussing your favorite types of music and sharing memories of concerts you've attended and plans for the one's you have yet to see.
Elodie signs about the experience of what she believes to be; feeling the vibrations of a live show, the powerful sensations resonating through her body and creating an indescribable connection to the music through the crowd.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A friendly dog approaches you as you walk, wagging its tail and seeking attention.
You both take turns petting the playful canine, chuckling as it eagerly laps up the affection. Elodie takes a moment to sign.
<<talk "elodie">>I've always loved dogs, they have such pure hearts. This one is such a cutie!<</talk>>\
The two of you continue petting the animal for a few minutes longer, until the owner calls the dog back to them.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Walking further along the path, the conversation soon turns to the topic of favorite foods.
Elodie excitedly signs about a restaurant in the nearby town that she claims has the best spicy dishes in town.
<<talk "elodie">>It has the best Sachuen hot pots! It's the //perfect// amount of spiciness combined with the original taste!<</talk>>\
<<talk "player">>That sounds temptingly delicious, you should introduce me to it some time.<</talk>>\
Intrigued, you agree to try it out together, already looking forward to it.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you continue the peaceful walk, you suddenly hear the melodic strumming of a guitar.
Following the sound, you discover a young musician sitting beneath a tree, fingers deftly dancing along the strings, creating a soothing and heartfelt melody.
You stay and listen for a little while, simply enjoying the tune. Once they're done, you and Elodie continue on your way.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Wandering further through the park, you find a group of elderly people engaged in a lively game of bocce.
Elodie stops for a moment to watch, smiling. Though you notice a hint of sadness in her eyes.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>While chatting and walking, a small butterfly lands on Elodie's hand, its wings a delicate pattern of shimmering colors.
She smiles at the unexpected visitor and signs to you.
<<talk "elodie">>Aww! It's so cute!<</talk>>\
The butterfly lingers for a few more seconds before taking flight, and you watch as it flutters away, joining a small group of its companions dancing through the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Making your way through the park with Elodie, you come across a quaint wooden bench nestled beneath the shade of an old maple tree.
Its leaves sway gently in the breeze, creating a calming rustle. You both decide to take a seat and enjoy the peaceful surroundings.
Elodie signs.
<<if $weather.isSunny>>\
<<talk "elodie">>It's been such a beautiful day. The weather is perfect.<</talk>>\
You nod in agreement, both of you taking a moment to appreciate the warmth of the sun and the caress of the breeze on your skin.
<<elseif $weather.isCloudy>>\
<<talk "elodie">>Despite the clouds, today's been a pretty nice day.<</talk>>\
<<else>>\
<<talk "elodie">>This is nice.<</talk>>\
<</if>>\
You nod in agreement, both of you taking a moment to enjoy the peace and quiet.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Continuing your walk through the park, you and Elodie encounter a man creating balloon animals for a group of children.
Their eyes widen with amazement as the artist twists and turns the balloons into a variety of shapes and creatures for them.
The kids run off back to their parents or friends, laughing and giggling.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further along the path, you discover a small playground, and Elodie's eyes light up when she spots a swing set.
With a mischievous grin, she runs over and hops onto one of the swings. You follow suit, and soon you're both swinging back and forth, occasionally seeing who can go the highest without falling off.
You spend some time on the swings before moving on.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isWinter>>\
Strolling along a winding path, you notice an artist painting a beautiful picture of the snow-covered park.
<<else>>\
Strolling along a winding path lined with fragrant flower beds, you notice a small group of artists capturing the beauty of the park on their canvases.
Each one unique their own personalities.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $clock.isWinter and $clock.isSpring>>\
As you're walking along, Elodie suddenly points out a nearby ice cream vendor, her eyes sparkling with anticipation.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses mint chocolate chip, while you opt for a scoop of rocky road.
You find a bench beneath a shady tree and savor the cool, refreshing treat, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<<elseif $clock.isWinter>>\
As you're walking along, Elodie suddenly points out a nearby vendor, her eyes sparkling with anticipation, you soon realize why; the person is selling cups of homemade hot chocolate.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses mint chocolate chip, while you opt for a simple cup of hot chocolate.
You find a bench beneath a shady tree and savor the hot, refreshing beverages, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<<else>>\
As you're walking along, Elodie suddenly points out a nearby vendor selling crepes, her eyes sparkling with anticipation.
Both of you head over, and after perusing the colorful assortment of flavors, you each make your selections. She chooses one filled with bananas, chocolate and jam, while you opt for a regular pastry.
You find a bench beneath a shady tree and savor the delicious treat, playfully comparing your choices in sign language and laughing at the contrasting tastes.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Following the path, you look to a small grouping of trees after catching some movement in the corner of your eye.
You notice a couple, partially obscured from view, making out.
They start getting frisky, with the man beginning to take his companions top off. You tear your gaze away and look to Elodie for a moment.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you're walking, you look around and spot a couple passionately making out.
Their bodies are pressed together in a frenzy of mutual desire, their tongues exploring the other's mouth with wild abandon.
You glance back at Elodie, who looks at you with an inquisitive gaze.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You spot a couple hidden away between a small group of trees and some brush. They are locked in a passionate embrace, their bodies pressed together as they share an intimate moment.
Trying to distract yourself, you exchange a few more casual stories with Elodie through sign language.
She hasn't noticed the couple, but she can sense a shift in your demeanor and looks at you with a curious expression, clearly wondering what has caught your attention.
You shrug it off, signing.
<<talk "player">>Just thought I saw something interesting. No big deal.<</talk>>\
Elodie accepts your explanation and continues walking, her curiosity satisfied for now.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Your eyes catch a glimpse of a couple tucked away between a small cluster of trees and some bushes.
They're locked in a passionate embrace, their bodies pressed close as they share an intimate moment.
Trying to distract yourself from what you just saw, you look back at Elodie, who has not noticed the couple. She gives you an inquisitive look, her eyes asking if everything is alright. You sign a quick reassurance.
<<talk "player">>It's nothing, just thought I saw something.<</talk>>\
She nods, seemingly satisfied with your response.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>While strolling through the park, you catch sight of a couple hidden between a cluster of trees and shrubs.
They appear lost in their passionate embrace, oblivious to the world around them.
Trying to distract yourself, you look back at Elodie, who has not noticed the couple. She senses your sudden shift in focus and gives you a curious look, her eyebrows raised in a silent question.
In response, you flash a reassuring smile and continue walking.
After a few more steps, you spot a small grove just off the path. It looks like a perfect place to spend some time together away from the busier areas of the park.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You catch sight of a couple tucked away between a small group of trees and some brush. They seem to be deeply engrossed in a passionate moment, their bodies pressed together as they make out.
Turning your focus back to Elodie, you try to distract yourself from what you've just seen.
Elodie, who hasn't noticed the couple, tilts her head and gives you an inquisitive look, clearly sensing that something has piqued your interest.
Despite your attempt to move on from the sight, curiosity gets the better of you.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Walking through the park, you notice a couple attempting to take a selfie with their dog, who seems more interested in the squirrels darting about than posing for a photo.
The dog speeds off after the smaller animal, yanking one of its owners along with it.
Elodie catches your eye and silently giggles.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Further along the path, you come across a striking sculpture, an abstract piece crafted from twisted metal.
Elodie slowly approaches it before looking at you and signing.
<<talk "elodie">>Huh. Where do you think this came from? and what is it suppose to represent?<</talk>>\
You shake your head and respond back.
<<talk "player">>I have no idea, the shape and design are completely random. There's no pattern or anything to it.<</talk>>\
She shakes her head, her fingers dancing in the air as she speaks using sign language.
<<talk "elodie">>You're right. . . How spooky.<</talk>>\
After inspecting the //display// for a few minutes longer, you both continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During your walk through the park, a stray ball from a nearby soccer game comes rolling towards you.
You stop it with your foot and pass it back to the eager children, who thank you with wide grins before returning to their game.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You notice a nearby flowerbed filled with an array of vivid blooms.
Elodie gently plucks a daffodil and hands it to you with a warm smile. You sign your thanks and admire the delicate beauty of the flower.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Continuing your leisurely walk through the park, chatting with Elodie using sign language, a sudden, intense breeze sweeps through the area.
Caught off guard, Elodie struggles to hold down the skirt of her sundress, but the wind proves too strong. For a brief moment, her skirt is lifted, revealing her panties.
Quickly realizing the situation, you avert your gaze, giving Elodie the privacy to regain control of her dress. She manages to do so and, noticing your polite reaction, offers you an appreciative smile.
Her cheeks are flushed with a mix of embarrassment and gratitude, and she signs in a lighthearted manner.
<<talk "elodie">>Thank you.<</talk>>\
You respond with a reassuring smile and sign back in response.
<<talk "player">>No problem. The wind can be unpredictable.<</talk>>\
Elodie nods, and a shared chuckle helps ease any lingering awkwardness
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you continue your leisurely walk through the park, an unexpected gust of wind suddenly sweeps through the area.
Taken by surprise, Elodie's sundress billows upwards, briefly revealing her panties. Her eyes widen in surprise, and she quickly presses her skirt down with her hands, cheeks flushing a deep shade of red.
Sensing her embarrassment, you sign to her.
<<talk "player">>Are you okay?<</talk>>\
Elodie, still blushing but recovering quickly, signs back with a small smile.
<<talk "elodie">>I am fine. It was just the wind.<</talk>>\
She adjusts her dress and regains her composure.
Not wanting to dwell on the incident, you change the topic and continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>A particularly strong gust of wind suddenly sweeps through, playfully lifting the skirt of her sundress for a brief moment.
Your eyes catch a glimpse of a small pink remote fastened to her upper thigh.
Elodie quickly reaches down to hold her skirt in place, her cheeks flushing with embarrassment.
<<talk "player">>Are you alright?<</talk>>\
Elodie's eyes meet yours, and she offers a shy smile, nodding in appreciation for your concern.
She takes a deep breath and signs back.
<<talk "elodie">>Yes, I'm fine, thank you.<</talk>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>You're chatting with Elodie when a sudden, intense gust of wind sweeps through the area. The strong breeze lifts the skirt of Elodie's sundress for a brief moment, and you can't help but catch a glimpse of a small pink remote, curiously strapped to her upper thigh.
Your eyes widen in surprise, and you quickly avert your gaze.
Elodie, realizing what has just happened, blushes deeply and hurriedly smoothes her skirt back down. With an embarrassed smile, she signs to you.
<<talk "elodie">>I'm sorry about that. It's a little windy today.<</talk>>\
Attempting to ease her embarrassment and not make her feel self-conscious, you offer a reassuring smile and sign back.
<<talk "player">>It's okay. Don't worry about it. The wind can be unpredictable sometimes.<</talk>>\
Curiosity, however, gets the better of you, and you can't help but inquire about the mysterious pink remote. You sign to her your question.
<<talk "player">>If you don't mind me asking, what's the thing strapped to your thigh for?<</talk>>\
Elodie's blush deepens, and she seems to freeze for a moment, resembling a deer caught in headlights. She hesitantly replies with a shy smile.
<<talk "elodie">>It's a. . . A //medical(?)// device that. . . Helps me with a condition I have. It's nothing serious, but I need it with me at all times. Yep.<</talk>>\
You know she's wearing a vibrator, but understanding the potential sensitivity of the topic, you decide not to pry further, despite Elodie's suspicious behavior and fast nodding of her head.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Caught off guard, Elodie's sundress flutters up, revealing a fleeting glimpse of her panties. You can't help but notice the cute, feminine style she's wearing.
Realizing what just happened, you quickly avert your gaze. Elodie blushes, her cheeks turning a deep shade of pink as she quickly smooths down her skirt, her eyes meeting yours with a mix of surprise and embarrassment.
You sign an apology to her, expressing your concern and making sure she's okay.
With a shy smile, Elodie reassures you that it's not a big deal, and the moment passes, leaving only a faint trace of awkwardness in the air.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>During your walk through the park, you find a grassy area where people are having picnics and playing games.
A group nearby is engrossed in a friendly match of frisbee, and loudly laughing and cheering as they toss the disc back and forth.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you wander through the park, you encounter a small gathering of people surrounding a talented sketch artist.
He skillfully captures the essence of his subjects, their faces coming to life on the pages of his sketchbook.
Elodie's eyes light up with admiration, and she signs
<<talk "elodie">>Oh wow, he's sketching them down to the tiniest details! That's so amazing!<</talk>>\
You nod your head in agreement.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<if $weather.isSunny and $clock.isSpring>>\
Further along the winding path, you spot a small ice cream stand with a line of people eagerly waiting for their sweet treats.
The sight sparks a craving, and you sign to Elodie.
<<talk "player">>Would you like some ice cream?<</talk>>\
Her eyes light up, and she nods enthusiastically. As you wait in line, you discuss your favorite flavors, and Elodie explains her intense love for mint chocolate chip.
Once you've each received your cones, you find a nearby bench to sit and savor the cool, refreshing dessert.
After finishing your ice cream, you continue your walk.
<<else>>\
Further along the winding, snow-covered path, you spot an old sign advertising ice cream.
You look to Elodie and both of you chuckle at the sigh, she then takes her glove off for a moment to sign.
<<talk "elodie">>They must have been in a hurry of they forget their sign.<</talk>>\
The two of you continue walking.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>As you and Elodie continue your leisurely walk through the park, you come across a playground teeming with children climbing on the equipment and parents chatting on nearby benches.
You watch as a young girl skillfully navigates the monkey bars, and Elodie signs with a grin.
<<talk "elodie">>I used to love doing that with Riley when we were younger.<</talk>>\
Responding with a chuckle, you sign back.
<<talk "player">>What? You on the monkey bars?! No way! I totally can't see that.<</talk>>\
Elodie puts on an adorable pout, but then silently giggles and playfully punches your shoulder before replying in sign language.
<<talk "elodie">>Jerk!<</talk>>\
The two of you share a brief laugh and continue walking.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>>Suddenly, you come across a group of dogs playing fetch with their owners.
One particularly energetic pup runs up to you, a slobbery tennis ball in its mouth.
You reach down and give the friendly dog a pat on the head before tossing the ball back to its owner.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>
<<link "Leave the park, putting an end to the date">><<gotoevent setup.events.elodieDateParkEnd>><</link>><<addtime { minute : 10 }>><<set $elodie.affection += 3>><<set $elodie.trust += 2>><<set setup.events.elodieDateParkStart to [
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 1"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 2"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 3"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 4"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 5"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 6"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 7"
},
{
requires: 'true',
chance: 100,
link: "Elodie Date Park Start 8"
}
]>>As you stand together in the park, surrounded by the lush scenery, you sign to Elodie.
<<talk "player">>Let's take a walk through the park and enjoy this beautiful day.<</talk>>\
She nods in agreement, a gentle smile playing on her lips.
Together, you begin to stroll along the winding path, <<if $weather.isSunny>>the sunlight filtering through the canopy of leaves overhead, casting intricate patterns of shadows on the ground. <<elseif $weather.isCloudy>>and despite the heavy cloud coverage blanketing the sky, the sun occasionally filters through. <<else>>ready to enjoy the day.<</if>>\
<<if $weather.isCloudy>>\
<<talk "thought">>We'll have to keep an eye on those clouds, they look like it could potentially turn into a downpour. . .<</talk>>\
Mentally taking note, you continue walking, hoping it doesn't start raining.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>You contemplate Elodie's question for a moment, then sign.
<<talk "player">>Let's take a walk through the park.<</talk>>\
Her face lights up at the suggestion, and you set off side by side, admiring the beauty of the park and allowing it to guide your steps.
<<if $weather.isSunny>>\
The sun shines down, its warmth providing an extra layer to the already soothing atmosphere of the park.
<<elseif $weather.isCloudy>>\
A heavy blanket of clouds cover the sky, blocking the sun and casting faint shadows along with a somewhat dreary atmosphere across the park.
<<talk "thought">>Damn, I really hope it doesn't start raining. . .<</talk>>\
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With the entire park stretching out before you, the possibilities for exploration seem endless. You glance at Elodie, her expression filled with excitement and anticipation, and suggest through sign language.
<<talk "player">>How about we take a leisurely walk through the park?<</talk>>\
She nods enthusiastically in agreement, her eyes shining with delight at the prospect of enjoying a walk through the park.
The two of you set off down the pathway.
<<if $weather.isSunny>>\
Rays of sunlight shine down, providing a sense of warmth as you walk alongside Elodie.
<<elseif $weather.isCloudy>>\
Clouds cover the sky, blocking the sun, with only the rare ray of light managing to pierce through the coverage.
Elodie looks to you and signs.
<<talk "elodie">>Aw, I really hope it doesn't rain.<</talk>>\
<<talk "player">>Same.<</talk>>\
You respond back.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>Standing beside Elodie, you ponder over her question before deciding to take a leisurely walk through the park.
You sign to her.
<<talk "player">>Let's just stroll around and see where our feet take us.<</talk>>\
Elodie smiles in agreement, and together, you begin on a meandering journey through the park.
With every step, you find new details to admire and enjoy; the scent of freshly cut grass, the sound of rustling leaves, and the sight of squirrels darting through the underbrush.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With a smile, you sign to Elodie.
<<talk "player">>Let's take a walk and see where the path leads us.<</talk>>\
She nods enthusiastically, her eyes twinkling with delight at the thought of a leisurely stroll through the park.
<<if $weather.isSunny>>\
As you and Elodie begin to walk side by side, the sun casts a warm glow on the world around you, bringing to life the colors of the flowers and foliage.
<<elseif $weather.isCloudy>>\
As you and Elodie begin to walk side by side, the clouds overhead blanket the sky, casting a dreary filter over the park
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With the beauty of the park stretching out before you, the idea that the two of you take a leisurely walk through the park comes to mind.
<<talk "player">>Come on, let's take a walk through the park.<</talk>>\
She nods in agreement, and the two of you begin walking along the winding pathway.
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>With a smile, you sign to Elodie.
<<talk "player">>Let's just take a walk and see where it leads us.<</talk>>\
She nods in agreement, her eyes brimming with excitement.
<<if $weather.isSunny>>\
As you begin to stroll through the park, the sunlight filtering through the leaves overhead paints the path before you in ever-changing patterns of light and shade.
<<elseif $weather.isCloudy>>\
As you begin to stroll through the park, a thick layer of clouds blankets the area, creating a bleak look on the park.
<</if>>\
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>As you stand in the park with Elodie, you consider the endless possibilities that the day might hold.
With a smile, you sign to her after deciding.
<<talk "player">>Let's take a walk through the park and see what we find.<</talk>>\
Elodie's eyes brighten at the suggestion, and she nods in agreement.
<<if $weather.isSunny>>\
The two of you begin your leisurely stroll, the sun warming your skin as you navigate the winding pathways that weave through the park.
<<elseif $weather.isCloudy>>\
The two of you begin your leisurely stroll, a long stretch of clouds cover the sun, providing both a nice shade from the sun, but also a bleak filter over the park.
<</if>>
<<link "Walk through the park">><<gotoevent setup.events.elodieDateParkMiddle>><</link>>There's a squeal of alarm, a loud //thunk// as something or someone hits the floor, then the sound of someone scrambling right before a door slams open and a half dressed Chet hurls himself into the hallway.
He stumbles, trips on the pant leg he's struggling to pull up, then casts his gaze around wildly until he sees you.
<<talk "chet">>Save me!<</talk>>\
Scrambling in your direction, he has the look of someone who has seen or experienced something that his mind still doesn't fully understand, some horror that threatens to unravel his understanding of reality.
<<talk "player">>What's wrong?<</talk>>\
Your little brother's panic is enough to cause your own pulse to race.
Chet opens his mouth, seems unable to find any words to say, and continues to pull his disheveled clothing back in place.
Then he's past you, the sound of his hasty escape nearly enough to drown out the soft but rhythmic tapping sound you hear from the still open door.
The source of his dread materializes as if in slow motion. Cane first, then her arm, followed by her body. Misaki stops in the hallway, her expression one of complete innocence as she tilts her head in your direction.
<<talk "player">>I'm guessing you haven't been behaving yourself?<</talk>>\
Misaki's look of shock looks completely genuine.
<<talk "misaki">>We were just having a nice visit. He was telling me all about himself.<</talk>>\
Glancing toward where you last saw Chet, you see no sign of your little brother.
Turning back to Misaki, you fix her with a stern look she can't see.
<<talk "misaki">>Have I done something to offend him? Maybe I should go apologize to him?<</talk>>\
You think you can sense the barest hint of mischief in her tone.
<<talk "player">>Maybe give him a little bit of space. You might be a bit much for him to handle in his current state.<</talk>>\
Misaki thrusts her bottom lip out in a pout, but seems to accept your judgement as she turns to talk back into the room she just came out of.
<<talk "thought">>Probably to hide the evidence of whatever she was up to.<</talk>>\You can hear the creak of a bed through the door of a guest room. It only takes you a second to conclude that it's the room Chet, your little brother is currently staying in.
<<talk "chet">>Oh yeah, those giant anime titties.<</talk>>\
The breathless way he hisses the words leaves little doubt to what he's currently doing.
<<talk "chet">>Suki's giant anime titties!<</talk>>\
You aren't sure if he realizes how loud he's getting or not, but Chet suddenly falls very quiet in his room.
Not sure you want to stick around, even for a chance to tease him, you continue down the hallway.Chet looks up from the TV when you approach.
<<talk "chet">>I wish I'd brought my Koko-Box. Could have plugged that in and played a game instead of watching Futa Apocalypse reruns.<</talk>>\
His defeated tone lacks any real conviction though and he turns his attention back to the television where a small group of survivors are trying to make their escape from a horde of Futa, every passing second making their situation seem more impossible than the last.
Realizing that Chet's full attention is now on the show, you leave him to enjoy the episode.Hearing a commotion from the hallway, you look up just in time to see Chet come charging into the room wide eyed. For a second you think he's going to slam into the couch, but instead he vaults over it landing, and nearly falling on the other side.
Seeing fear in his eyes as he pivots toward the door he just entered, you look that way just in time to see Mully stop in the doorway.
The little fox sits, then tilts its head to one side it puts off an air of innocence until you see its eyes shift to Chet for a fraction of a second before returning to you.
<<talk "chet">>Thing was trying to steal my underwear and tried to attack me when I wouldn't let him!<</talk>>\
You feel one eyebrow lift slightly.
<<talk "thought">>I thought Mully only stole ladies underwear?<</talk>>\
Chet seems to take your silence as disbelief, because he is quick to explain further.
<<talk "chet">>Ok, maybe he didn't attack me, but he growled, then chased me.<</talk>>\
Feeling a twinge of amusement, you look back to the door only to realize that Mully is nowhere to be seen.
Chet seems to notice the same thing and begins to cautiously move toward the door.
<<talk "player">>Be careful, he might be hiding just outside the door.<</talk>>\
You see Chet look at you, uncertainty finding its way into his expression as he looks back at the door again.
Slower than before, he continues to the door, looks both ways, then steps into the hallway.
He's barely stepped out of view when you hear his footsteps become a run, and little clawed feet skittering across the floor in his wake.Chloe and Eve are sitting on the couch, Eve stretched out and resting her head on your sister's shoulder. As you watch, Eve's head slides down and drags across Chloe's chest before plopping into her lap. Chloe jolts, looking down at Eve and biting her lip.
[[Tease her.|Submitted Chloe and Eve Crush Scene 1a]]
[[Leave your sister be.|northHall]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>D'aww, look at the cute couple!<</talk>>\
As Chloe turns to look at you, you smirk and make a kissing sound. Chloe blushes, then flips you off before sticking out her tongue. Chuckling to yourself as she threateningly raises a pillow to throw at you, you raise your hands in mock surrender and back out of the room.
[[End.|northHall]]
Submitted by Asura
<<addtime { minute : 1 }>>As you reach for the bathing room door, it abruptly flies open and a flustered-looking Chloe runs headlong into you. She's wearing a colorful bikini with a short sarong wrapped around her hips, clearly having entered with the intent of going for a swim. Before she can get knocked flat on her ass, you grab her by the shoulders and steady her.
<<talk "player">>Whoa! Easy there, sis. What's going on?<</talk>>\
Chloe opens and closes her mouth wordlessly, still too mortified to process words, so you pull her into a comforting hug and pat her back until she's calmed down enough to speak.
<<talk "chloe">>Anna... Eve... n-naked!<</talk>>\
She stammers, pulling away and covering her face with her hands. Putting two and two together, you give her another reassuring squeeze.
<<talk "player">>Oh. Well, this room //is// a bath.<</talk>>\
Chloe steps away from you, embarrassment briefly replaced by surprise bordering on incredulity.
<<talk "chloe">>That's a bath? I... I thought it was an indoor pool...<</talk>>\
Chuckling to yourself, you pat your little sister on the shoulder.
<<talk "player">>I think Great Uncle Dave modeled it after the Old World Empire's communal baths, from before the Middle Ages.<</talk>>\
Slowly processing your words, Chloe nods.
<<talk "chloe">>Oh... I guess that... makes sense...<</talk>>\
[[Encourage her to give it a try.|Submitted Chloe and Eve Crush Scene 2a]]
[[Don't push her.|Submitted Chloe and Eve Crush Scene 2b]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<run $chloe.addFlag("bathingRoom")>>Smiling, you wrap an arm around Chloe's shoulder and give her a hug.
<<talk "player">>You know, I don't think Anna and Eve would mind if you joined them.<</talk>>\
Chloe turns to look at you, her blush -- which had been dying down -- returning in full force.
<<talk "chloe">>Join them...? Like... naked?<</talk>>\
Suppressing the urge to smirk at her adorable reaction, you make a show of shrugging indifferently.
<<talk "player">>Why not? You're all girls, after all, and you know what they say: 'When in Rome...' But it's up to you, little sis.<</talk>>\
For a long moment, Chloe is silent, stepping away and pacing as she mulls it over.
<<talk "chloe">>Wait... do //you// bathe in there... naked?<</talk>>\
Seeing no reason to lie, you nod.
<<talk "player">>From time to time, yeah. That //is// what the room's for, after all.<</talk>>\
Chloe makes a muffled squeaking sound, covering her mouth with her hands, and then turns away before clearing her throat.
<<talk "chloe">>I'll... think about it.<</talk>>\
Nodding, you stand aside as she walks past, then turn to see Anna and Eve peeking through the door. Noticing you watching, Eve giggles and ducks back into the room, and a few seconds later you hear a muffled splash. Opening the door a bit more, Anna - <<if $anna.affection gte 800>>unabashedly naked<<elseif $anna.affection gte 700>>her body loosely wrapped in a towel, exposing her cleavage and barely covering her hips<<else>>her body tightly wrapped in a towel<</if>> - smiles at you.
<<talk "anna">>That was well-handled. And it would be a pleasure if Chloe were to join us from time to time, when she's ready.<</talk>>\
She smiles past you, and you turn your head to catch a glimpse of your little sister peeking around the corner, her eyes fixed on Anna's <<if $anna.affection gte 800>>naked body<<elseif $anna.affection gte 700>>barely-covered body<<else>>body<</if>>. Caught red-handed, she lets out a squeak of embarrassment and disappears, her footsteps beating a speedy retreat.
Seemingly oblivious, Anna bids you a soft farewell and returns to the bathing room, closing the door behind her.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Releasing her, you watch as she makes a speedy getaway and then turn to see Eve standing in the doorway, <<if $eve.affection gte 800>>unabashedly naked<<elseif $eve.affection gte 600>>a towel loosely wrapped around her petite body, barely covering her chest and hips<<else>>a towel tightly wrapped around her body<</if>>. She looks up at you, <<if $eve.hasFlag("virgin")>>surprised and a little embarrassed<<else>><<if $eve.affection gte 800>>flaunting her petite body for you to look at<<elseif $eve.affection gte 600>>adjusting her towel awkwardly<<else>>flashing an uncertain smile<</if>><</if>>, before speaking.
<<talk "eve">>Boo. I was gonna ask Chloe if she wanted to join us.<</talk>>\
Eve speaks more loudly than necessary, and you look over your shoulder to catch a glimpse of Chloe peeking around the corner, her eyes fixed on Eve's <<if $eve.affection gte 800>>naked body<<elseif $eve.affection gte 600>>barely-covered body<<else>>body<</if>>. Caught red-handed, Chloe lets out a squeak of embarrassment and disappears, her footsteps beating a speedy retreat.
Giggling, Eve turns as Anna's voice calls out.
<<talk "eve">>Yeah, yeah, I'm <<if $eve.hasFlag("virgin")>>coming<<else>>cumming<</if>>, sis!<</talk>>\
<<if $eve.hasFlag("virgin")>>Rolling her eyes<<else>>Nudging you in the ribs conspiratorially<</if>>, she flashes you a <<if $eve.hasFlag("virgin")>>playful<<else>>sultry<</if>> smile before disappearing back through the door.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve gleefully splashes around. To your surprise, you spot Chloe sitting on the edge of the pool, wearing a one-piece swimsuit that hugs her petite physique and trying not to stare at Anna or Eve's nude bodies.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 2a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>>Splashing over to her, Eve takes Chloe's hands and tugs them, trying to urge her to come into the pool. After a long moment of hesitation and a lot of blushing, Chloe excuses herself and gets out.
Before she can spot you, you duck out of the bathing room and into the gym, waiting until your sister steps out of the room - still clad in her swimsuit and carrying her clothes bundled under one arm.
Stepping back out into the hall, you watch her retreating back and sigh to yourself.
<<talk "thought">>Guess she's still not ready yet...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve gleefully splashes around. To your surprise, you spot Chloe sitting on the edge of the pool, wearing a one-piece swimsuit that hugs her petite physique and trying not to stare at Anna or Eve's nude bodies.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 3a]]
[[Give them some privacy.|southHall]]
<<addtime { minute : 2 }>>Splashing over to her, Eve takes Chloe's hands and tugs them, trying to urge her to come into the pool. After a long moment of hesitation and a lot of blushing, Chloe scoots off the edge of the pool and into the water.
It takes Chloe a while to be able to relax with Anna and Eve being naked, especially when Eve pulls her into a close hug, but once she loosens up she and Eve have fun splashing each other... and Anna, who seems resigned to her sister's antics.
Smiling to yourself, you step out into the Hall.
<<talk "thought">>Not bad, little sister...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 3 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve and Chloe - who is wearing a bikini this time - play with each other.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 4a]]
[[Give them some privacy.|southHall]]
<<addtime { minute : 1 }>>Your little sister seems to have gotten used to Anna and Eve's lack of clothing... at least until Eve brushes against her, causing her cheeks to turn bright red.
Giggling, Eve "accidentally" snags the tie-string of Chloe's bikini top and pulls it, causing it to fall off and float away. Chloe doesn't notice until Anna stands with a disapproving frown and retrieves her top. Yelping, Chloe covers her breasts, her face turning bright red, but accepts Anna's offer to tie her top back on.
Once Anna is finished, Chloe turns and drenches the giggling Eve with a wave of water, the two of them getting into a splash-fight as Anna lets out an exasperated sigh.
Smiling to yourself, you step out into the Hall before they can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 4 }>>Stepping into the bathing room, you stop as you see Anna and Eve relaxing in the pool... or at least Anna is trying to relax while Eve and Chloe - who is wearing a bikini this time - play with each other.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 5a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $random to random(1, 5)>>
Your little sister seems to have gotten used to Anna and Eve's lack of clothing, and no longer flinches away when Eve accidentally brushes against her.
Giggling, Eve snags the tie-string of Chloe's bikini top and pulls it, causing it to fall off and float away. Chloe doesn't notice until Anna stands with a disapproving frown and retrieves her top. However, Chloe shakes her head - albeit still blushing furiously and covering her petite breasts. After several long seconds of heavy breathing to steel her nerves, Chloe lowers her hands.
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her before being yanked off by Anna. As Anna scolds Eve, Chloe hides behind her - though you see her cup her chest and shiver in a way you doubt has anything to do with the temperature of the water.
Eve apologizes - though you can tell it's anything but sincere - and the two of them resume playing, though Chloe can't keep her gaze away from Eve's naked body, biting her bottom lip.<<else>>Eve cheers and splashes Chloe, who sputters indignantly before splashing her back. Diving under the water, Eve pops up too close for Chloe's comfort and she tries to step back, only for her butt to hit the edge of the pool. Eve's breasts are less than an inch from Chloe's own, the two girls staring into each other's eyes... before Anna yanks her little sister away and scolds her.
Turning to Chloe, Anna pulls her into a hug that inadvertently smushes her into her breasts, Chloe all-but swooning. Concerned, Anna helps her to the edge of the pool, where she sits, rubbing her legs together as she looks between the two sisters while biting her bottom lip.
<</if>>
Smiling to yourself, you step out into the Hall before they can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 5 }>>Stepping into the bathing room, you stop as you see Eve and Chloe are playing together without Anna to - for lack of a better word - chaperone them. Chloe is topless, though she's still wearing her bikini bottoms.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 6a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 2 }>><<set $random to random(1, 5)>>\
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her. Chloe blushes but doesn't stop her, and when Eve lets go and playfully sticks out her tongue your sister returns the favour with a vengeance. Eve's giggling suddenly turns to a moan as Chloe's fingers tease her, arching her back to press against Chloe's chest, but the sound causes Chloe to snap back to her senses and she releases Eve with a stammered apology.
Eve brushes it off with a giggle, but there's an uncertainty between them now, both girls openly checking each other out while blushing intensely. After a long silence, Chloe excuses herself and moves to get out of the pool, Eve watching with a bemused expression before looking down at her hands and biting her bottom lip.
<<else>>\
Eve and Chloe are play-wrestling on a floating platform, trying to push each other into the water. Chloe has a height and weight advantage, but seems to be going easy on Eve... who decides to fight dirty. Ducking under your sister, Eve snags the tie of her bikini bottoms and tugs it free, causing them to fall off and into the pool. As Chloe moves to cover her crotch, she loses her balance and falls into the pool herself. Cheering, Eve reaches down to pull Chloe back up, but loses her balance and topples into your sister's arms -- their lips colliding as their naked bodies press together from the impact. The accidental kiss lasts for several seconds longer than necessary, both girls seemingly overwhelmed by the sensation, before Chloe pulls away with a stammered apology. Grabbing her bikini bottoms, she climbs out of the pool, too flustered to realize she's giving Eve a clear view of her butt.
<</if>>
Chuckling to yourself, you step out into the Hall before she can notice you.
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 5 }>>Stepping into the bathing room, you stop as you see Eve and Chloe are playing together without Anna to - for lack of a better word - chaperone them. Chloe is topless, though she's still wearing her bikini bottoms.
[[See what happens.|Submitted Chloe and Eve Pool Crush Scene 7a]]
[[Give them some privacy.|southHall]]
Submitted by Asura
<<addtime { minute : 1 }>><<set $random to random(1, 5)>>\
\
<<if $random is 1>>\
Grinning mischievously, Eve pounces on Chloe from behind, playfully groping her. Chloe blushes but doesn't stop her, and when Eve lets go and playfully sticks out her tongue your sister returns the favor with a vengeance. Eve's giggling suddenly turns to a moan as Chloe's fingers tease her, arching her back to press against Chloe's chest, but the sound causes Chloe to snap back to her senses and she releases Eve with a stammered apology.
The tension between both girls is palpable, each openly checking the other out while blushing intensely. After a long silence, Chloe excuses herself and moves to get out of the pool.<<else>>Eve and Chloe are play-wrestling on a floating platform, trying to push each other into the water. Chloe has a height and weight advantage, but seems to be going easy on Eve... who decides to fight dirty. Ducking under your sister, Eve snags the tie of her bikini bottoms and tugs it free, causing them to fall off and into the pool. As Chloe moves to cover her crotch, she loses her balance and falls into the pool herself. Cheering, Eve reaches down to pull Chloe back up, but loses her balance and topples into your sister's arms -- their lips colliding as their naked bodies press together from the impact. The accidental kiss lasts for several seconds longer than necessary, both girls seemingly overwhelmed by the sensation, before Chloe pulls away with a stammered apology. Grabbing her bikini bottoms, she climbs out of the pool, too flustered to realize she's giving Eve a clear view of her butt.
<</if>>
Eve suddenly reaches out and grabs Chloe's hand, and as your sister turns to look at her she presses Chloe's palm to her chest. Chloe stares at her, then swallows as Eve steps closer and hugs her, their bodies pressing together. Eve pulls back a little, searching Chloe's eyes for a long moment... and then stands on her tip-toes and kisses her. Chloe's eyes widen in surprise, but she doesn't pull away. To the contrary, she leans into it and it doesn't take long before the two of them are making out with the frenzied passion of two hormonal teenagers.
Chloe pins Eve to the edge of the pool, Eve wrapping her legs around your sister's waist, but just as you think they're going to go all the way right then and there Chloe stops and releases Eve. Panting, she looks away with a mortified expression.
<<talk "chloe">>Hah... hah... s-sorry... I'm not... I'm not ready yet...<</talk>>\
Eve places a hand on her shoulder and then kisses between her splayed fingers.
<<talk "eve">>It's... it's OK. I can wait... until we're both ready...<</talk>>\
As the two of them kiss, more chastely this time, you step out of the bathing room and look down at the bulge tenting the front of your pants.
<<talk "thought">>Dammit... now I'm gonna need to take care of that before they get out and notice me standing there...<</talk>>\
[[End.|southHall]]
Submitted by Asura
<<addtime { minute : 8 }>>As you step out of the shower, the latch on the bathroom turns. Before you can call out, it swings open to reveal Chloe. Her eyes widen as she sees you standing there, stark naked.
[[Cover yourself.|Submitted Chloe Crush Scene 1a]]
[[Don't cover yourself.|Submitted Chloe Crush Scene 1b]]
Submitted by AsuraCovering your crotch with your hands as best you can, you shoot a mortified glare at your sister.
<<talk "player">>Hey! A little privacy here!<</talk>>\
Chloe's face turns bright red and she turns away.
<<talk "chloe">>Sorry! I didn't know you were in here!<</talk>>\
For a moment you //almost// swear you see her sneak a peek, her blush intensifying, but then she bolts out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>Folding your arms across your chest, you frown as your sister gawks - her face turning bright red.
<<talk "player">>Excuse me? My eyes are up here, //sis//.<</talk>>\
With a mortified yelp, Chloe snaps her eyes up to your face before she looks away.
<<talk "chloe">>S-sorry, bro! I didn't know you were in here!<</talk>>\
For a moment you //almost// swear you see her sneak another peek, her blush intensifying, but then she bolts out the door.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>Seeing an open door you reach for the handle, then you stop dead in your tracks at the sight of an unfamiliar girl in her underwear, in the process of lifting a face-obscuring shirt over her head. Your eyes flit over her slender physique, across her small breasts and panties, and you feel blood start to surge into your cock.
<<talk "thought">>Cute...<</talk>>\
A sudden wave of dread washes over you as the girl pulls the shirt free from her face, and you see it's Chloe. Your sister doesn't notice you, reaching up to unclasp her bra.
[[Alert her to your presence.|Submitted Chloe Crush Scene 2a]]
[[Say nothing.|Submitted Chloe Crush Scene 2b]]
[[Back out quickly and quietly.|Submitted Chloe Crush Scene 2c]]
Submitted by Asura
<<addtime { minute : 1 }>>Averting your gaze, you clear your throat. With a yelp, Chloe whips around and covers herself with her hands despite not being naked.
<<talk "chloe">>Ahh! B-big bro?!<</talk>>\
Her face turn bright red and she dives behind the bed, peeking over the edge to glare at you.
<<talk "chloe">>Get out! Out! Out! I'm changing, pervert!<</talk>>\
As she grabs a pillow to throw at you, you step out of the room and close the door.
<<talk "player">>Sorry, Chloe! I... I didn't know you were in there.<</talk>>\
You shake your head in an attempt to clear it of the mental image of her in her underwear and shuddering at the thought of what could've happened if you hadn't alerted her to your presence.
<<talk "thought">>She's definitely not a little kid anymore... wait, no! What am I thinking? She's my sister! Jeez, gonna need a cold shower now...<</talk>>\
You wait for a reply and consider knocking, but decide it's better to leave her in peace. As you turn to walk away, the door opens and Chloe steps out, fully-dressed.
<<talk "chloe">>It was just an accident?<</talk>>\
For a moment, you //almost// swear she sounds disappointed rather than relieved, but then she sighs.
<<talk "chloe">>Alright, I'll forgive you, then. But only because it's you!<</talk>>\
As she walks past you, you could swear she's blushing... but before you can inquire she spots Eve and jogs over to join her.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>You open your mouth to speak up, to make some kind of noise, but no sound comes out. Oblivious to your presence, Chloe reaches around her back and unhooks her bra, the movement causing the bones and muscles of her back to flex and shift under her skin. Tossing her bra onto the bed, she stretches and sashays her hips, humming a melody to herself as she hooks her thumbs into her panties...
And then she happens to glance over her shoulder. Her eyes widen in shock, horror, embarrassment, and something else you can't identify. Covering her chest with one arm, she lets out an ear-splitting scream and grabs the nearest pillow, whipping it at your head as hard as she can.
<<talk "chloe">>PERVERT!!!<</talk>>\
The pillow smacks into your slack-jawed face, and before it even falls to the ground you feel her pushing you out the door into the hall. You catch a brief glimpse of her mortified, angry face as she slams the door shut, one arm still clamped across her chest. The bang startles you out of your slack-jawed stupor, your mind still struggling to process what it was you saw.
<<talk "player">>Chloe, I... I'm sorry. I... I didn't know you were in there...<</talk>>\
There's no reply, but something tells you she's just on the other side of the door -- if only to prevent you from opening it again. You can hear something, heavy breathing and whimpering, like she's crying.
<<talk "player">>Chloe, please! I... I swear it was an accident. You're my little sister, I'd never...<</talk>>\
You trail off as you look down at your still half-erect penis and grimace. If she saw that, there's no way she'll believe you, wouldn't misunderstand, wouldn't think the worst of you.
<<talk "player">>Shit! I... I'll just go...<</talk>>\
As you turn to walk away, you swear you hear the door open slightly -- but it quickly snaps shut again when you glance back over your shoulder.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 3 }>>
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>Quietly stepping back out of the room, you close the door before she can notice your presence. For a long moment you stare down at the keyhole, struggling against the almost-instinctual urge to peek... and then tear your gaze away.
<<talk "thought">>Shit... what am I thinking? She's my sister! Jeez, gonna need a cold shower now...<</talk>>\
As you turn to walk away, you swear you hear the door open slightly -- but when you glance back over your shoulder you see it's still shut tight.
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>Chloe seems to materialize out of nowhere. One second she's nowhere, then she's standing so close to your side that you can almost feel the heat of her body.
<<talk "chloe">>So, um, I'm going to pop some popcorn and hang out in the living room watching movies tonight. Maybe my big brother will come join me?<</talk>>\
She none-so-subtly tries to hint.
<<talk "chloe">>Be just like when we were kids!<</talk>>\
Then without waiting for a reply, she slips away with a confident expression on her face.
<<run $player.addFlag("chloeMovieProposition")>>You've barely stepped through the door before the buttery scent of popcorn beckons you closer.
<<talk "chloe">>I knew you'd come! Join me!<</talk>>\
Chloe calls from the couch, patting the cushion beside her to emphasize her words.
Your eyes shift to the television where a movie is preparing to play.
<<talk "chloe">>Movie's just starting!<</talk>>\
[[Join her.|Little Sister Visit 2a]]
[[Decline.|Little Sister Visit 2b]]Walking around the couch, you plop down into the offered spot.
Chloe beams happily, offering you the popcorn even as she snuggles closer.
<<talk "chloe">>I've missed getting to watch movies with you.<</talk>>\
You glance at her, feeling the corner of your mouth tug upward.
<<talk "player">>I could watch a movie with you every night and you wouldn't think it was often enough.<</talk>>\
There's a long silence, then Chloe seems to do a double take.
<<talk "chloe">>Oh! You thought I was going to claim otherwise?<</talk>>\
She smirks.
<<talk "chloe">>Be a good movie date. Shut up and eat some popcorn.<</talk>>\
Then the banter fades away as the starting credits of the movie come to an end and the movie proper begins.
Some time before the movie was half over, Chloe falls asleep, her head slumping to come to rest in your lap. Something that you don't recall ever having happen when you were kids. Absently, you brush the hair from her face before turning your attention back to the television to finish the movie.
You aren't sure at what point she wakes back up, but she shifts as the end credits start to play. There's no sign of sleepiness in her eyes as she smiles sheepishly.
<<talk "chloe">>One more movie?<</talk>>\
Lifting an eyebrow at her, you meet her eyes.
<<talk "player">>You couldn't stay awake for one movie, what makes you think you could stay awake for a second one too?<</talk>>\
She makes a pouty face, but then nods.
<<talk "chloe">>Goodnight then. Sweet dreams.<</talk>>\
Chloe throws her arms around you in a fierce hug before getting up and starting to leave with the popcorn bowl in hand.
[[End.|$location]]
<<set $chloe.affection += 2>><<run $player.deleteFlag("chloeMovieProposition")>><<talk "player">>Sorry, maybe another time.<</talk>>\
Almost instantly, you can see the disappointment in her features, though hope lingers in her eyes for another heartbeat before that too begins to fade.
<<talk "chloe">>Oh.<</talk>>\
Grabbing a fist full of popcorn from the bowl, she plucks a single piece from her fist with her other hand and tosses it into her mouth.
<<talk "chloe">>More popcorn for me then.<</talk>>\
Even as she says it, you can hear in her voice that you've just ruined her plans for the evening.
[[End.|$location]]
<<set $chloe.affection -= 2>><<run $player.deleteFlag("chloeMovieProposition")>>Peeking through the door, you see your little sister sitting on her bed cross legged. Her brow is creased and her gaze intent as she looks down at a notebook in front of herself.
Knowing that when she's like this, she's completely unaware of the world around herself, you risk stepping into the room.
It only takes a couple of steps to see her notebook better.
The drawings are crude, but you can still make out the jest of it. A central figure that you assume is yourself, flanked by two figures that from their hair colors you are certain are Anna and Eve.
The eraser shavings leave little doubt that she's drawn and erased other things in the picture, likely many times if the condition of the paper is any indication.
<<talk "thought">>The wedding has her a little upset.<</talk>>\
Part of you wants to reach out and hug her, but you know she'd just get mad that you were "spying" on her so you simply withdraw instead.
Having seen her like this before, you are confident that she'll be her usual cheery self shortly.
Very carefully, you pull her door closed behind yourself.Glancing out the window, you see Chloe and Eve in the back yard chasing each other across the lawn.
Eve does a cartwheel, her skirt flaring at her apex to flash her panties at the world.
Not to be outdone, Chloe copies the action the moment Eve makes it to her feet, only to crash on the landing.
Even though you can't hear either of them from inside the house, you can see them both laughing as Eve helps Chloe back to her feet.
Pausing only long enough to brush at the knees of her pants, Chloe darts away, leaving Eve to chase her as they resume their play.You see the pair approaching long before they reach you. Chloe in the lead with Eve right on her heels.
<<talk "chloe">>Brother!<</talk>>\
The one word is all the warning you get as she hurls herself at you. You brace yourself, but it's too little too late as you stagger and fall, your sister landing on top of you.
Chloe grins at you from bare inches away, then darts in to kiss you on the cheek before springing back to her feet.
<<talk "player">>Like getting hit by a truck.<</talk>>\
You groan playfully.
Eve's gaze shifts between you, her eyes narrowing slightly as a conspiratorial expression crosses her features.
Chloe pouts as Eve steps past her to offer you a hand up, then quickly moves to offer you a hand as well.
[[Accept Eve's help.|Little Sister Eve Grounds 2a]]
[[Accept Chloe's help.|Little Sister Eve Grounds 2b]]
[[Accept both of their help.|Little Sister Eve Grounds 2c]]
[[Accept neither of their help.|Little Sister Eve Grounds 2d]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>Taking the first hand that was offered, Eve gives a triumphant grin when your hand closes around hers.
Chloe scowls, allowing her hand to drop as Eve braces herself to pull you to your feet.
Eve's face contorts with effort, her foot digging into the ground as she shifts her weight to find the leverage to help you up.
Surprisingly, you barely have to help her as she drags you to your feet.
The moment she lets go of your hand she falls, landing in her bottom with a surprised look.
Chloe giggles at Eve's misfortune, then offers her hand to help Eve up.
Eve never hesitates, taking the hand, her grin growing once more as she's pulled to her feet.
Seemingly forgotten, the two girls take off across the yard again, giggling and grinning as they try to run circles around each other.
You watch them for a minute longer, enjoying the sight of both girls so happy as they race away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 1>><<set $chloe.trust -= 2>>Reaching out, you take Chloe's hand.
<<talk "player">>Only right you pick me up if you're the one who knocked me down.<</talk>>\
The corner of Eve's mouth tugs upward into a smirk.
Chloe's hand tightens around you and she sort of half crouches to lower her center of gravity, then with a firm tug she half pulls, half drags you to your feet.
For a second longer she holds your hand, then seems just a little reluctant to let go.
Absently, Chloe wipes her hands on her pants, then with a sudden grin she takes off.
It takes Eve a full second to react to the sudden change. Eyes widening and winding up as if that will somehow make her run faster, she takes off after Chloe at a full run.
For a second you watch them go, then reach down to brush your legs off before watching them just a little longer.
Both girls' giggles fill the air as they each seem intent to run circles around each other.
<<talk "thought">>I like seeing them getting along so well.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>You allow your gaze to shift between both offered hands, making a show of trying to decide which to take. Chloe inches closer as if trying to entice you with her hand, only to have Eve do the same. Then Chloe takes another half step that Eve quickly matches again, each girl shuffling just a little closer until they're both nearly standing over you.
Reaching out with both hands, you take one of their hands in each of yours.
Both girls grin in unison, then looks at their counterpart before pulling.
You barely budge.
Eve takes a full step back, then lowers her center of gravity as she prepares to make another attempt.
Beside her, Chloe takes a half step back, then another half step before glancing at Eve and matching her pose.
Their renewed attempt to pick you up is much more successful, raising you inches above the ground as both girls grunt, then lowering you back to the ground.
<<talk "eve">>One.<</talk>>\
She looks over at Chloe.
<<talk "chloe">>Two.<</talk>>\
You can see in their eyes that both are about to pull with all of their might.
<<multitalk "eve" "chloe">>Three!<</multitalk>>\
The force of their pull lurches you off the ground in one sudden motion that leaves you standing upright and both girls on their bottoms in the grass.
Not letting go of their hands, you pull much more gently than they did, raising both girls to their feet again at the same time.
Both girls beam as you let go of their hands, and within seconds they're racing across the yard again, giggling as they run circles around each other.
For a couple of minutes you watch the pair play before brushing yourself off and turning your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>Ignoring both of them, you get up and brush yourself off. You can see the disappointment on both of their faces when you fail to accept either of their help.
<<talk "player">>I'm fine, just be more careful next time. We don't need the two of you knocking over anyone else.<</talk>>\
Chloe looks sheepish, while Eve smirks. A second later both girls take off with Eve in the lead.
Not to be out done, Chloe runs all the harder and before you know it, the pair is busy running circles around each other as they race across the yard.
You stand where you are, watching the pair play a little longer before finally turning away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust += 1>>
<<set $chloe.affection -= 1>><<set $chloe.fear += 1>><<set $chloe.trust += 1>>From where you're standing, you can see Eve and Chloe moving stealthily through the kitchen.
All the while, it's clear from your position that Mitsuko is watching the pair from the corner of her eyes.
Eve sneaks close, then in a movement so quick you'd have missed it if you weren't watching it, she snatches something from the counter before slinking away.
The faintest of all smiles ghosts across Mitsuko's lips as Eve rejoins Chloe, showing your little sister her prize.
If Eve says anything, it's not loud enough to hear, but you can tell that she wants Chloe to watch her.
Drawing back her hand, Eve throws with all her might, sending a little tan orb flying toward Mitsuko.
Mitsuko's hand snaps out, catching the orb with impressive ease, squeezes what is clearly a ball of dough between her fingers, then adds it to the counter in front of her without ever seeming to acknowledge that anything happened.
Eve turns to Chloe, then mouths, "Ninja." The way Chloe's eyes move back and forth between Eve and Mitsuko, you have to wonder if your sister might actually believe Eve.
<<talk "mitsuko">>If you stay any longer, I'm going to put you to work.<</talk>>\
Mitsuko's words are spoken softly, but the girls waste no time heading for the door of the kitchen in their headlong rush to escape.
Not sure if you were included in her threat or not, you withdraw slightly as well.As you step into the lounge, you see Eve fiddling with the karaoke machine, Chloe waiting nearby with a pair of microphones. Giving your sister a thumbs-up, Eve scampers over to her and takes one of the mikes, the two of them standing side by side as a song starts up.
[[Watch.|Submitted Eve and Chloe Lounge Room Scene 1a]]
[[Leave them be.|southHall]]
Submitted by AsuraAs the song gets going, Chloe and Eve begin bobbing their heads to the beat, flashing matching grins. It doesn't take long for them to get into the music, belting out the lyrics as they pop up on the screen, waving their arms, thrashing their hair, and shimmying and shaking to the beat.
During a lull in the lyrics, Eve bumps Chloe's hip with her own, giggling. Your sister flashes her a surprised look before laughing and bumping back. Eve is knocked off balance, but Chloe catches her outstretched hand and pulls her back up. Eve laughs, turning the stumble into a twirl.
<<talk "eve">>Whee~! Go, C! Boogie~!<</talk>>\
As the song winds down, Chloe turns to Eve with a grin.
<<talk "chloe">>Wanna go again?<</talk>>\
Eve starts to respond with an enthusiastic yes, but catches sight of you and hesitates.
[[Encourage her.|Submitted Eve and Chloe Lounge Room Scene 1b]]
[[Discourage her.|Submitted Eve and Chloe Lounge Room Scene 1c]]
Submitted by Asura
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>Smiling, you nod and Eve flashes an enthusiastic grin at Chloe.
<<talk "eve">>Do I!<</talk>>\
Chloe laughs and the two girls hug each other, Chloe scrolling through the selection of songs until Eve jumps up and points.
<<talk "eve">>Ooh! Ooh! Let's do that one!<</talk>>\
Nodding, Chloe cues the song and the two girls take their places, shaking their hips to the beat as it starts. Chuckling to yourself at the sight of them having fun, you decide to leave them to it and back out of the room.
[[End.|southHall]]
Submitted by Asura
<<set $eve.affection += 2>><<set $eve.fear -= 2>><<set $eve.trust += 2>>
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>You shake your head and Eve sighs, looking at Chloe remorsefully.
<<talk "eve">>I'd love to, C, but I can't. I gotta get back to work. Some other time, though.<</talk>>\
Chloe follows Eve's gaze to you and frowns, hands on her hips.
<<talk "chloe">>In that case, Evie, I'll help out.<</talk>>\
Eve smiles a little and then loops an arm around Chloe's, the two of them making their way out of the room.
[[End.|$location]]
Submitted by Asura
<<set $eve.affection -= 2>><<set $eve.fear += 2>><<set $eve.trust -= 2>>
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>As you open the door to the bathing room, you hear shrieks of laughter coming from inside. Raising an eyebrow you peek inside to find Eve and Chloe playing around in the main pool. The two girls are splashing each other with reckless abandon, sloshing water up onto the tiled floor.
Chloe - who seems to be under the impression the room is an indoor pool - is wearing a swimsuit, and while you half-expect to see Eve naked to your mild surprise and relief she seems to have either borrowed someone's swimsuit or found one somewhere.
<<talk "thought">>Glad to see Eve has //some// common sense...<</talk>>\
[[End.|$location]]
Submitted by AsuraHearing the sound of laughter, you follow it to where Eve and Chloe sitting together, engaged in a whispered conversation interspersed with fits of giggles.
[[Watch them.|Submitted Eve And Little Sister Scene 1a]]
[[Leave.|$location]]
Submitted by Asura<<talk "thought">><<if $eve.affection gte 600>>Looks like Eve and Chloe are thick as thieves. Those two... I shudder to think of the mischief they'll get up to.<<elseif $eve.affection gte 400>>It's good to see Chloe making more friends... I just hope Eve's not using her as an excuse to slack off.<<elseif $eve.affection gte 200>>Those two are probably swapping stories about me. Eve had better not let too much slip...<<else>>Eve had better keep way from my sister if she knows what's good for her...<</if>><</talk>>\
Eve spots you <<if $eve.affection gte 700>>and beams, a look of pure delight on her face as she abruptly hugs your sister. Giggling, Chloe hugs her back and the two of them devolve into a tickle-fight<<elseif $eve.affection gte 500>>and smiles, waving. Turning, Chloe grins and then sticks her tongue out at you.
<<talk "chloe">>Hey, big bro! I'm telling my bestie here //all// your dirty little secrets~!<</talk>>\
With a smug smile, she throws an arm around Eve's shoulder, Eve returning the gesture. Rolling your eyes, you shake your head.
<<talk "player">>Oh? In that case how about I tell her all of yours~?<</talk>>\
As you mimic her singsong cadance, smirking right back at her, Chloe pouts and then sticks her tongue out at you again. Eve looks between the two of you and then bursts into a fit of giggles<<elseif $eve.affection gte 400>>blanches slightly, offering a nervous smile and slight wave of her hand.
<<talk "thought">>So she //is// slacking off after all...<</talk>>\
Not wanting to make a scene in front of your sister, you sigh and shoot her a warning look. Eve ducks behind your sister, who turns to look at you with a raised eyebrow.
<<talk "chloe">>What are you doing, bro?<</talk>>\
Sighing, you massage your temple as you weigh your words carefully.
<<talk "player">>Just letting Eve know that she has work to do. The two of you can play later on, when it's done. Understood?<</talk>>\
With a glum expression, Eve nods<<else>>and her eyes widen in alarm before she ducks behind your sister. Turning to look at you, Chloe glances between you and Eve with a frown.
<<talk "chloe">>What's going on here?<</talk>>\
Not wanting to cause a scene by punishing Eve in front of your sister, you grit your teeth before speaking in a measured tone.
<<talk "player">>I'm just reminding Eve that there's such things as oversharing personal information, and that she still has work to get done. Am I understood, Eve?<</talk>>\
Forcing a smile onto her face, Eve nods<</if>>.
<<talk "eve">><<if $eve.affection gte 700>>Ack! Noooo! Tickles! My one weakness!<<elseif $eve.affection gte 500>>Y'know, I wish Anna and I could tease each other like this...<<elseif $eve.affection gte 400>>Yeah, yeah... ten more minutes? Pleeeeease~?<<else>>Yes, M- <<print $eve.callsPlayer>>...<</if>><</talk>>\
<<if $eve.affection gte 700>>\
As the two of them continue playing, you smile to yourself and turn to leave. Before you can do so, two sets of arms wrap around you from behind.
<<talk "chloe">>Love ya, bro!<</talk>>\
<<talk "eve">><<if $eve.affection gte 800>>Love ya, <<print $eve.callsPlayer>>!<<else>>What she said!<</if>><</talk>>\
<<elseif $eve.affection gte 500>>\
For a moment Eve sports a melancholy expression, but then she grins and squeezes Chloe.
<<talk "eve">>C'mon! Last one to the cookie jar's a rotten egg!<</talk>>\
<<elseif $eve.affection gte 400>>\
<<talk "chloe">>Yeah, bro! Pleeeeease~?<</talk>>\
Chloe mirror's Eve's pleading expression, the two of them wearing you down.
<<talk "player">>OK, OK... ten more minutes. Just don't make a habit of it.<</talk>>\
Grinning at each other, Eve and Chloe jump up -- the latter giving you a quick hug -- before they run out the door.
<<talk "eve">>C'mon! Last one to the cookie jar's a rotten egg!<</talk>>\
<<else>>\
Frowning, Chloe watches Eve trudge towards the door and then gets up.
<<talk "chloe">>Hold on, Eve! I'll help. Many hands make for light work and all that.<</talk>>\
Eve smiles nervously, but as Chloe passes you she slows and shoots you a look of dismay.
<<talk "chloe">>You've changed, bro... and not for the better.<</talk>>\
<</if>>\
<<if $eve.affection gte 400>>With that, Eve and Chloe run off, their laughter echoing through the halls.<<else>>Catching up to Eve, Chloe slings an am over her shoulder, the two girls disappearing down the hall together.<</if>>
[[End.|$location]]
Submitted by AsuraYou're just sitting at the edge of the bed, preparing to go to sleep when you hear a light knock on your bedroom door.
<<talk "chloe">>Big brother? Are you still awake?<</talk>>\
Stifling a yawn, you weigh the merits of simply pretending to be asleep versus replying.
[[Reply to her.|Younger Sister Naughty 1a]]
[[Lay down and pretend to be asleep.|Younger Sister Naughty 1b]]<<talk "player">>Yeah. I'm just getting ready to lay down now.<</talk>>\
Without another word, the door opens silently, framing Chloe as she stands in the doorway wearing a little white nightgown that seems to cut off half way above her knees.
The sounds of her footsteps are soft on the thick carpet of the room. Her eyes lock on yours and she doesn't stop until she is standing directly in front of you.
It takes you only half a second longer to realize that she is about to drop unceremoniously into your lap.
[[Get out of her way.|Younger Sister Naughty 1c]]
[[Let her fall into your lap.|Younger Sister Naughty 1d]]<<talk "thought">>Whatever she needs can be handled in the morning.<</talk>>\
The thought hasn't fully crossed your mind before you fall to your side in the bed, eyes struggling to stay open.
Mere seconds later, sleep's embrace takes you.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Knowing her patterns well, it takes minimal effort to scoot out of her way at the last possible second so that she lands on the bed right beside you.
From the corner of your eye you can see her triumphant expression become an impromptu pout.
<<talk "chloe">>That's hardly fair.<</talk>>\
Before you can reply, she leans in close and hugs you with one arm. Her warm body pressing firmly against you until she pulls back.
A second later, she is bounding across the room away from you, pivoting toward you in the doorway.
<<talk "chloe">>Good night big brother.<</talk>>\
Finding yourself smiling, you raise one hand to wave.
<<talk "player">>Goodnight Chloe.<</talk>>
As Chloe's footsteps retreat down the hallway, you lay down and close your eyes.
Mere seconds later you are asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $chloe.trust += 1>><<set $chloe.fear -= 1>>You watch as Chloe pivots, not even trying to move as she nearly throws herself into your lap. The impact nearly knocks the wind from your lungs, but that is quickly forgotten as you feel her warmth against your lap.
<<talk "chloe">>I miss getting to sit in your lap. I miss you reading me bed time stories.<</talk>>\
You're hit with a wave of nostalgia at the same time that she wiggles in your lap, presumably to get comfortable, but it has a different effect.
Before your brain can catch up with the rest of your body, your cock has started to harden, nestling itself between Chloe's legs.
For several heartbeats, you freeze up, hoping that she won't notice your involuntary response, but then she moves.
Pivoting in your lap, she straddles you, her face inches from yours.
But your thoughts are on something else. They're on the fact that you never realized how thin your pajama pants were before right this moment, and that from the humid warmth in your lap that your little sister is almost certainly not wearing any panties.
Just then, something changes in her expression, her body bearing down against your lap until you can feel her lower lips part, parting to hug your penis in a firm grip through your pajama pants.
Slowly, the blissful expression on Chloe's face clears to one of surprise as she too realizes your state of arousal.
Both of you hold your breath, waiting to see how the other might react.
The humid warmth in your lap rapidly becomes a scorching heat.
With suddenly shaky legs, Chloe stands up, soft wet sounds coming from where she was sitting until she is fully out of your lap.
There's another pause, her expression suggesting that she is struggling to decide if she wants to crawl back into your lap or to simply run away.
<<talk "chloe">>Goodnight, . . . I, . . . uh, . . . should get to bed.<</talk>>\
She takes another step back while fidgeting with her hands, smoothing her skirt.
<<talk "chloe">>Goodnight.<</talk>>\
Chloe nearly makes it to the door before you can reply.
<<talk "player">>Goodnight Chloe.<</talk>>\
Your words cause her to pause in the doorway, biting her lip with a mischievous glint in her eyes that would be more at home on Eve's face before vanishing from view.
As you listen to her footsteps retreating rapidly down the hallway, you lay down, the event, Chloe's reaction, and your aching erection all conspiring against you to deny you any sleep for a long while before your thoughts are swept away by your need for sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>
<<set $chloe.affection += 3>><<set $chloe.trust += 1>><<set $chloe.fear -= 1>>There's a nervous sort of energy about Anna as she comes to a stop just out of your reach. The uncertainty in her eyes, the tension in her body, reminds you of the first time you laid eyes on her. Only instead of presenting a letter, this time she clutches her hands before herself.
<<talk "anna">>They're here.<</talk>>\
Her voice is soft, careful, and it's clear that she is making a conscious effort to keep any tremor out of her voice as she speaks.
You feel a swirl of emotions that you didn't anticipate feeling. Excitement and happiness at seeing your family again. Nervousness at inviting them into your home and making first time introductions.
<<if $anna.affection gte 650 and $anna.fear lte 200>>\
Taking a deep breath, you reach out a hand.
Anna takes half a step forward and takes it, holding tight as if it's a lifeline.
<<talk "player">>I guess we should go greet them then.<</talk>>\
Giving her hand an affectionate little squeeze and trying to reassure you with your most confident smile, you start toward the front door of the mansion with Anna at your side.
<<elseif $anna.affection gte 450 or $anna.fear lte 550>>\
Nodding with understanding, you offer her your hand.
She hesitates, but after a barely noticeable pause she takes your offered hand, clutching it tightly as if trying to draw strength from the contact in spite of her clear unease.
<<talk "player">>I guess we should go greet them then.<</talk>>\
With Anna by your side, you start toward the front door of the mansion.
<<else>>\
Taking a second to collect your thoughts, you nod in understanding.
<<talk "player">>I guess I should go greet them then.<</talk>>\
You only take a couple of steps before Anna hurries to catch up.
<</if>>\
A split second later, you hear Eve's voice from elsewhere in the mansion, loud enough that anyone inside could hear.
<<talk "eve">>They're here!!!<</talk>>\
[[Next.|Family First Arrival 1a]]
<<addtime { minute : 1}>>By the time you reach the front yard, you can just see the car coming up the drive. It's not long before it comes to a stop in front of you.
You can hear someone pulling the emergency break, a sharp grind right before the engine falls silent, then a muffled voice from within before the driver's side door starts to open.
Behind you, you hear the front door of the house thrown open as Eve nearly hurls herself through it. The sound immediately followed by her racing toward you and her sister.
<<if $eve.affection gte 550 and $eve.fear lte 350>>\
Eve finally comes up short as she wedges herself in the space between you and her sister, anticipation in her eyes. She nearly vibrates with excitement.
<<else>>\
Eve skids to a stop on the far side of her sister, taking hold of Anna's hand as she looks on with excitement, the anticipation causing her to nearly vibrate in place.
<</if>>\
<<if $miranda.hasFlag("mother")>>\
<<if $miranda.hasFlag("loving")>>\
Your mother's warm smile causes you to smile in return. You can tell from her footsteps that she's resisting the urge to run as she approaches.
Anna looks stunned as your mother throws her arms around both of you at once<<if $eve.affection gte 550 and $eve.fear lte 350>>, Eve managing to get sandwiched in between<</if>>.
Looking embarrassed with herself, she lets go of you.
<<talk "miranda">>I'm <<print $player.firstName>>'s mother. You must be Anna?<</talk>>\
<<else>>\
Your mother allows herself what feels like a professional smile and a small nod before turning toward the back of the car, the trunk swinging open as she presses something on her keychain.
<</if>>
<</if>>\
<<if $roger.hasFlag("father")>>\
<<if $roger.hasFlag("easyGoing")>>\
Your dad grins as he exits the vehicle, as he does, he gives the three of you an appraising look, and from his expression he seems to approve of what he sees.
<<if $miranda.hasFlag("mother")>>\
<<talk "roger">>I'll grab the luggage, I'll catch up in a moment.<</talk>>\
<<else>>\
<<talk "roger">>Give me a second to grab the bags, I'll be right with you.<</talk>>\
<</if>>\
<<else>>\
Your father's appraising gaze sweeps over the three of you. Anna seems to tense, but her expression remains carefully composed.
<</if>>\
<</if>>\
<<if $zach.hasFlag("olderBrother")>>\
Extracting himself from the vehicle, Zach stands and stretches his muscular frame. When his gaze sweeps toward you, a confident, almost cocky grin spreads across his face.
<<talk "zach">>There's my little brother!<</talk>>\
His gaze shifts slightly, his expression becoming apprising.
<<talk "zach">>Holy shit, you found yourself a hottie.<</talk>>\
<<if $miranda.hasFlag("loving")>>\
<<talk "miranda">>Zach! Language! I taught you better than that.<</talk>>\
In spite of there being no heat in her voice, it still seems to sober Zach visibly.
<<talk "zach">>Sorry mom.<</talk>>\
<</if>>\
<</if>>\
<<if $kelly.hasFlag("olderSister")>>\
Kelly slips from the vehicle with a princess like grace, an impression that is reinforced by the pink dress and colorful makeup.
The warmth touches her eyes just a fraction of a second before her smile does, then she's in motion as she glides toward you. She's half way to you before you even notice that she's got a large pink suitcase trailing behind her.
<<talk "kelly">>I've missed you.<</talk>>\
She throws one arm around you in a hug that somehow lacks the same warmth as her eyes, perhaps because of how quickly it ends.
Then her gaze shifts to Anna.
<<talk "kelly">>I guess this makes us kind of like sisters. I can't wait to learn all about you.<</talk>>\
The hug she gives Anna lingers just long enough for Anna to awkwardly return it.
Taking half a step back, she seems to commit the view of you and Anna side by side to memory before continuing.
<<talk "kelly">>Don't worry, I won't tell her all your dirty little secrets.<</talk>>\
Kelly's tone is playful as she speaks, her earlier warmth returning in full force.
<</if>>\
<<if $chet.hasFlag("youngerBrother")>>\
As Chet moves away from the vehicle, you see his eyes flicker between you, Anna, and Eve.
After a long moment, the corner of his mouth ticks upward with mischief.
<<talk "chet">>You were right about the little sister.<</talk>>\
Reaching up, he pretends to cup his chest as if he has breasts.
Your mind races to find a retort, but Eve beats you to it with spectacular fashion.
Eve looks at you, face deadpan in spite of the spark of mischief in her eyes.
<<talk "eve">>Is he trying to say he has bigger tits than me, or that he loves himself, . . . . in a romantic way?<</talk>>\
Chet nearly trips over his own feet as he makes a choking sound.
<<talk "chet">>He said you were flat as a board.<</talk>>\
You're about to open your mouth to defend yourself, but Eve casts you a look that seems to ask if she can destroy his ego.
Eve's mouth opens, the savage mischief in her eyes is enough to raise goosebumps on your arm. Your little brother must sense it too because he looks like a deer caught in the headlights.
Then Anna's hand comes to rest on her sister's shoulder and everything changes. Eve freezes, her voice seems to catch the very instant she starts to speak.
Several heartbeats pass.
<<if $chloe.hasFlag("youngerSister")>>\
From behind Chet, Chloe can be heard making a choking sound as she fights back laughter at her brother's expense.
<</if>>\
<<talk "eve">>So nice to meet you.<</talk>>\
Something about how she says it seems like a promise to find out just how fragile his ego is later.
<</if>>\
<<if $chloe.hasFlag("youngerSister")>>\
As if out of nowhere, Chloe tackles you in a hug that sends you staggering several steps just to catch your balance again.
<<talk "chloe">>Jerk.<</talk>>\
You have just enough time to return the hug before she continues.
<<talk "chloe">>I've missed your hugs.<</talk>>\
With that, you slips your arms around her and finally return her hug.
You've barely started to return the hug before she suddenly pulls away. The second she is free of your grasp, she pivots toward Anna, meeting the other woman's eyes.
For a second she looks like she's going to say something angry, then the heat goes out of her expression.
<<talk "chloe">>Take good care of my brother. Please?<</talk>>\
Seemingly caught off guard, she simply nods.
<</if>>\
Eve cuts into your reprieve unexpectedly, her words accompanied by a light tug at your sleeve.
<<talk "eve">>Can I help?<</talk>>\
You consider for a second, then you nod.
<<talk "player">>Eve here will take care of you, get you settled. She'll talk your ear off if you let her, but she can help with anything you might need. I'm going to go attend a couple of things quickly and we'll catch up in a little bit. I'm glad you made it safely.<</talk>>\
With that said, you step aside as Eve speaks up, starting a spiel as if she's a tour guide even before she starts for the front door of the mansion.
In the seconds that follow, you find yourself reflecting on how your life has changed since coming here. The ways you've grown, and how the people around you have changed in that time. The memories bring a faint smile to your lips.
It takes you a moment to realize that only you and Anna remain outside.
<<if $anna.affection gte 550 and $anna.fear lte 350>>\
Giving Anna's hand an affectionate squeeze, you start toward the mansion door with Anna at your side.
<<else>>\
Anna stands with her hands clasped in front of herself.
<<talk "player">>Guess it's time to head inside.<</talk>>\
<</if>>\
When you step into the entry hall, you can hear Eve's voice echoing through the mansion as she continues her tour.
[[End.|entryHall]]
<<addtime { minute : 6}>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to true>>
<</if>><<if $roger.hasFlag("father")>><<set $rogerVisit to true>>
<</if>><<if $zach.hasFlag("olderBrother")>><<set $zachVisit to true>>
<</if>><<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to true>>
<</if>><<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to true>>
<</if>><<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to true>>
<</if>><<run $player.addFlag("familyFirstArrival")>>Variants based on who family is.
Introduce Anna & Eve. Mention of other characters who are likely to be present. (Will resolve outlier NPCs either later or through other scenes.)
Ends with people being escorted to guest rooms.
1-2 ambient scenes for each family member as filler.
Wedding to follow.
March 25
<<set $annaMarried to 7>>
<<if $miranda.hasFlag("mother")>><<if $miranda.hasFlag("loving")>>
<<else>>
<</if>><</if>>
<<if $roger.hasFlag("father")>><<if $roger.hasFlag("easyGoing")>>
<<else>>
<</if>><</if>>
<<if $zach.hasFlag("olderBrother")>><</if>>
<<if $kelly.hasFlag("olderSister")>><</if>>
<<if $chet.hasFlag("youngerBrother")>><</if>>
<<if $chloe.hasFlag("youngerSister")>><</if>>
<<if $eve.affection gte 550 and $eve.fear lte 350>>
<<else>>
<</if>>There's a nervous sort of energy about Anna as she comes to a stop just out of your reach. The uncertainty in her eyes, the tension in her body, reminds you of the first time you laid eyes on her. Only instead of presenting a letter, this time she clutches her hands before herself.
<<talk "anna">>They're here.<</talk>>\
Her voice is soft, careful, and it's clear that she is making a conscious effort to keep any tremor out of her voice as she speaks.
You feel a swirl of emotions that you didn't anticipate feeling. Excitement and happiness at seeing your family again. Nervousness at inviting them into your home and making first time introductions.
<<if $eve.affection gte 550 and $eve.fear lte 600>>As if sensing your thoughts, Eve's hand closes around yours as she slips into the space at your side.
<</if>><<if $anna.affection gte 650 and $anna.fear lte 200>>\
Taking a deep breath, you reach out a hand.
Anna takes half a step forward and takes it, holding tight as if it's a lifeline.
<<talk "player">>I guess we should go greet them then.<</talk>>\
Giving the hand of both girls an affectionate little squeeze and trying to reassure them with your most confident smile, you start toward the front door of the mansion with Anna and Eve at your sides.
<<elseif $anna.affection gte 450 or $anna.fear lte 550>>\
Nodding with understanding, you offer Anna your hand.
She hesitates, but after a barely noticeable pause she takes your offered hand, clutching it tightly as if trying to draw strength from the contact in spite of her clear unease.
<<talk "player">>I guess we should go greet them then.<</talk>>\
With Anna and Eve by your sides, you start toward the front door of the mansion.
<<else>>\
Taking a second to collect your thoughts, you nod in understanding.
<<talk "player">>I guess I should go greet them then.<</talk>>\
You only take a couple of steps before Anna hurries to catch up.
<</if>>\
<<talk "eve">>Do you think we'll get along?<</talk>>\
You nod as you answer.
<<talk "player">>I'm sure you'll make a great first impression.<</talk>>\
[[Next.|Family First Arrival 2a]]
<<addtime { minute : 1 }>>By the time you reach the front yard, you can just see the car coming up the drive. It's not long before it comes to a stop in front of you.
You can hear someone pulling the emergency break, a sharp grind right before the engine falls silent, then a muffled voice from within before the driver's side door starts to open.
Eve's hand tightens around yours.
<<if $eve.affection gte 550 and $eve.fear lte 350>>\
Grinning with false bravado, Eve looks at you, then her sister before turning her full attention to the car in front of you.
<<else>>\
You can hear Eve's breathing coming quickly, her eyes drifting closed right before her usual self confident smile forms on her lips.
<</if>>\
<<if $miranda.hasFlag("mother")>>\
<<if $miranda.hasFlag("loving")>>\
Your mother's warm smile causes you to smile in return. You can tell from her footsteps that she's resisting the urge to run as she approaches.
Anna looks stunned as your mother throws her arms around all three of you at once.
Looking embarrassed with herself, she lets go of you.
<<talk "miranda">>I'm <<print $player.firstName>>'s mother. You must be Anna and Eve?<</talk>>\
<<else>>\
Your mother allows herself what feels like a professional smile and a small nod before turning toward the back of the car, the trunk swinging open as she presses something on her keychain.
<</if>>\
<</if>>\
<<if $roger.hasFlag("father")>>\
<<if $roger.hasFlag("easyGoing")>>\
Your dad grins as he exits the vehicle, as he does, he gives the three of you an appraising look, and from his expression he seems to approve of what he sees.
<<if $miranda.hasFlag("mother")>>\
<<talk "roger">>I'll grab the luggage, I'll catch up in a moment.<</talk>>\
<<else>>\
<<talk "roger">>Give me a second to grab the bags, I'll be right with you.<</talk>>\
<</if>>\
<<else>>\
Your father's appraising gaze sweeps over the three of you. Anna seems to tense, but her expression remains carefully composed.
On the other side of you, Eve raises a hand to give a tiny wave in greeting.
<</if>>\
<</if>>\
<<if $zach.hasFlag("olderBrother")>>\
Extracting himself from the vehicle, Zach stands and stretches his muscular frame. When his gaze sweeps toward you, a confident, almost cocky grin spreads across his face.
<<talk "zach">>There's my little brother!<</talk>>\
His gaze shifts slightly, his expression becoming apprising.
<<talk "zach">>Holy shit, you found yourself a hottie.<</talk>>\
His eyes pivot to Eve and his eyebrows raise slightly.
<<talk "zach">>And a little kid.<</talk>>\
<<if $eve.callsPlayer is "Daddy">>\
<<talk "eve">>Just because I call him //Daddy// doesn't mean I'm a child.<</talk>>\
Zach makes a little choking sound as he fails to hold back a laugh, but you can see in his eyes that he's already reassessing the little woman.
<<else>>\
<<talk "eve">>A person's size doesn't define their age, or their maturity.<</talk>>\
Something in the way she says it sobers Zach's mood, his eyes becoming hooded as he reassesses the little woman.
<<if $miranda.hasFlag("loving")>>\
<<talk "miranda">>Zach! Language! I taught you better than that.<</talk>>\
In spite of there being no heat in her voice, it still seems further sober Zach's expression visibly.
<<talk "zach">>Sorry mom.<</talk>>\
<</if>>\
<</if>>\
<</if>>\
<<if $kelly.hasFlag("olderSister")>>\
Kelly slips from the vehicle with a princess like grace, an impression that is reinforced by the pink dress and colorful makeup.
The warmth touches her eyes just a fraction of a second before her smile does, then she's in motion as she glides toward you. She's half way to you before you even notice that she's got a large pink suitcase trailing behind her.
<<talk "kelly">>I've missed you.<</talk>>\
She throws one arm around you in a hug that somehow lacks the same warmth as her eyes, perhaps because of how quickly it ends.
Then her gaze shifts to Anna, then to Eve.
<<talk "kelly">>I guess this makes us kind of like sisters. I can't wait to learn all about both of you.<</talk>>\
The hug she gives Anna lingers just long enough for Anna to awkwardly return it.
Turning to Eve, Eve beats her to the hug, throwing herself at your sister and coaxing a warm smile from her face as she returns Eve's hug. This one lingers longer before Eve finally releases Kelly from her grip.
Taking half a step back, she seems to commit the view of you, Anna, and Eve side by side to memory before continuing.
<<talk "kelly">>Don't worry, I won't tell them all your dirty little secrets.<</talk>>\
Kelly's tone is playful as she speaks, her earlier warmth returning in full force.
<<talk "eve">>Secrets?<</talk>>\
Eve's impish smile seems to grow just a little too big for her face.
<</if>>\
<<if $chet.hasFlag("youngerBrother")>>\
As Chet moves away from the vehicle, you see his eyes flicker between you, Anna, and Eve.
After a long moment, the corner of his mouth ticks upward with mischief.
<<talk "chet">>You were right about the little sister.<</talk>>\
Reaching up, he pretends to cup his chest as if he has breasts.
Your mind races to find a retort, but Eve beats you to it with spectacular fashion.
Eve looks at you, face deadpan in spite of the spark of mischief in her eyes.
<<talk "eve">>Is he trying to say he has bigger tits than me, or that he loves himself, . . . . in a romantic way?<</talk>>\
Chet nearly trips over his own feet as he makes a choking sound.
<<talk "chet">>He said you were flat as a board.<</talk>>\
You're about to open your mouth to defend yourself, but Eve casts you a look that seems to ask if she can destroy his ego.
Eve's mouth opens, the savage mischief in her eyes is enough to raise goosebumps on your arm. Your little brother must sense it too because he looks like a deer caught in the headlights.
Then Anna's hand comes to rest on her sister's shoulder and everything changes. Eve freezes, her voice seems to catch the very instant she starts to speak.
Several heartbeats pass.
<<if $chloe.hasFlag("youngerSister")>>\
From behind Chet, Chloe can be heard making a choking sound as she fights back laughter at her brother's expense.
<</if>>\
<<talk "eve">>So nice to meet you.<</talk>>\
Something about how she says it seems like a promise to find out just how fragile his ego is later.
<</if>>\
<<if $chloe.hasFlag("youngerSister")>>\
As if out of nowhere, Chloe tackles you in a hug that sends you staggering several steps just to catch your balance again.
<<talk "chloe">>Jerk.<</talk>>\
You have just enough time to return the hug before she continues.
<<talk "chloe">>I've missed your hugs.<</talk>>\
With that, you slips your arms around her and finally return her hug.
You've barely started to return the hug before she suddenly pulls away. The second she is free of your grasp, she pivots toward Anna, then turns to Eve before taking a step back so she can look at both at once.
For a second she looks like she's going to say something angry, then the heat goes out of her expression.
<<talk "chloe">>I don't know how I feel about my brother marrying two girls at once, . . but, . . . Just take good care of my brother, both of you. Please?<</talk>>\
Seemingly caught off guard, Anna simply nods. Eve instead steps forward and hugs your little sister, saying something too soft to hear to her before stepping back again.
For a second, you wonder what Eve said to Chloe to ease your sister's expression so much.
<</if>>\
Eve cuts into your reprieve unexpectedly, her words accompanied by a light tug at your sleeve.
<<talk "eve">>Can I help?<</talk>>\
You consider for a second, then you nod.
<<talk "player">>Eve here will take care of you, get you settled. She'll talk your ear off if you let her, but she can help with anything you might need. I'm going to go attend a couple of things quickly and we'll catch up in a little bit. I'm glad you made it safely.<</talk>>\
With that said, you step aside as Eve speaks up, starting a spiel as if she's a tour guide even before she starts for the front door of the mansion.
In the seconds that follow, you find yourself reflecting on how your life has changed since coming here. The ways you've grown, and how the people around you have changed in that time. The memories bring a faint smile to your lips.
It takes you a moment to realize that only you and Anna remain outside.
<<if $anna.affection gte 550 and $anna.fear lte 350>>\
Giving Anna's hand an affectionate squeeze, you start toward the mansion door with Anna at your side.
<<else>>\
Anna stands with her hands clasped in front of herself.
<<talk "player">>Guess it's time to head inside.<</talk>>\
<</if>>\
When you step into the entry hall, you can hear Eve's voice echoing through the mansion as she continues her tour.
[[End.|entryHall]]
<<addtime { minute : 6 }>>
<<if $miranda.hasFlag("mother")>><<set $mirandaVisit to true>><</if>>\
<<if $roger.hasFlag("father")>><<set $rogerVisit to true>><</if>>\
<<if $zach.hasFlag("olderBrother")>><<set $zachVisit to true>><</if>>\
<<if $kelly.hasFlag("olderSister")>><<set $kellyVisit to true>><</if>>\
<<if $chet.hasFlag("youngerBrother")>><<set $chetVisit to true>><</if>>\
<<if $chloe.hasFlag("youngerSister")>><<set $chloeVisit to true>><</if>>\
<<run $player.addFlag("familyFirstArrival")>>\Looking through the window you see a pair of figures walking through the back yard.
It only takes you a heartbeat longer to realize that it's your parents.
Your father has his arm around your mother's middle while she leans into his side. Neither figure seems rushed in any way as they continue their leisurely stroll.From their bedroom, you can hear your parents talking between each other. You can't make out what's being said, but the tone of both of their voices suggest a serious conversation.
You only have to fight the urge to step closer to the door in the hopes of hearing more for a second before your footsteps carry you past and the urge begins to fade.<<talk "chet">>Let go of me!<</talk>>\
Chet's voice is shrill, holding two parts panic to one part anger.
<<talk "zach">>Don't be a pussy.<</talk>>\
The very next second, Zach spins in a circle, Chet over his shoulder and flailing his arms wildly as he tries to free himself from his Zach's grip.
<<talk "chet">>This wasn't funny when we were kids either!<</talk>>\
He barely finishes the last word before his voice becomes a cry of alarm as Zach throws him into the couch hard enough to rock it.
From what you can see, it looks like Zach is done when suddenly Chet tackles Zach hard enough to send both of them sprawling.
Zach, clearly enjoying the fact that he got Chet riled up again laughs, tucking Chet's head under his arm in a headlock as Chet punches Zach repeatedly in the side with no visible effect.
<<talk "chet">>Gonna kick your ass!<</talk>>\
Zach's laughter grows louder.
<<talk "zach">>Not like that you aren't!<</talk>>\
Chet notices you first, his flailing stopping almost instantly. A second later Zach stops too and looks your way.
As if it somehow makes their roughhousing ok, Zach lets go of Chet, Chet falling to the floor as a result.
<<talk "zach">>Was just playing around a bit.<</talk>>\
Surprisingly, Chet doesn't call him out on it, instead backing Zach's assessment.
<<talk "chet">>Yeah, we were being careful not to break anything.<</talk>>\
Zach reaches down and ruffles Chet's hair as your younger brother scrambles to his feet.
You nod, not really believing a word of it.
<<talk "chet">>Asshat.<</talk>>\
Chet hisses under his breath, clearly intending for only Zach to hear. Without missing a beat, Zach grabs Chet in a hold that looks like a cross between a hug and a headlock.
You meet both of their eyes one more time, making it clear that they should probably behave themselves before you start to turn away.
Unsurprisingly, they start to devolve into the next round of their wrestling match almost as soon as you lose eye contact.<<talk "chloe">>I told you. You can comb my hair, but you're not going to glitter me up and slather stuff all over my face. I'm not that kind if girl.<</talk>>\
The voices come clearly through the doorway even before the door swings open.
<<talk "kelly">>There's nothing wrong with a little makeup! You'd look beautiful.<</talk>>\
Chloe turns on her heel to face the now open doorway.
<<talk "chloe">>No, there isn't. But there's nothing wrong with not wanting it either.<</talk>>\
She sticks out her tongue and pivots again, only now noticing you.
There's a long second where she freezes, then a hint of color touches her cheeks. Without a word, she steps backward through the doorway again and closes it behind herself.
When you hear Chloe speak again, her voice is much softer than before, subdued even.
<<talk "chloe">>Ok, but only a little makeup. No getting carried away alright?<</talk>>\
Whatever else is said between the sisters is said too softly for you to hear through the door.<<talk "zach">>Kelly! Come on! We've both wearing a towel. I just want to sit in the sauna for a little bit.<</talk>>\
Through the sauna door, Kelly's voice comes through muffled.
<<talk "kelly">>Girls only. Wait your turn.<</talk>>\
<<if $chloe.hasFlag("youngerSister")>>Chloe's voice quickly echoes the sentiment, though with an unnecessary amount of amusement in her tone.
<<talk "chloe">>Yeah, girls only.<</talk>>\
<</if>>Sighing, it looks like he's ready to give up until he bangs on the door again, saying almost word for word what he said the first time.
Predictably, the end result remains the same.<<talk "chet">>C-mon! Mom said I get to choose what to watch sometimes too.<</talk>>\
Chloe smirks, holding the remote out of his reach as he stretches for it.
<<talk "chloe">>That's at home. This isn't home.<</talk>>\
Chet lunges for the remote, but falls short again.
<<talk "chloe">>Going to have to try harder than that.<</talk>>\
She sees you right as he lunges for the remote again. This time, with her being distracted he manages to grab it from her hand.
<<talk "chet">>Ha! Suck it!<</talk>>\
Chet's declaration of victory instantly pulls Chloe's attention back to him.
<<talk "chloe">>Find a magnifying glass strong enough to find it and we can have a talk you little pervert.<</talk>>\
<<talk "chet">>Fuck you.<</talk>>\
For a second you think Chloe is going to retort, but then Chet changes the channel and something on the TV catches her attention.
In the following seconds, both seem to settle back down as if nothing just happened between them.
On the television, a show clearly targeted for teens plays.Your father is sitting in the living room recliner, clearly having staked it out as his new throne away from home. His feet stretch out in front of himself, his ankles crossed in almost exaggerated fashion.
All the while, he continues to channel surf, never remaining on any single channel long enough to really see what's on.
When he sees you, he finally stops.
<<talk "roger">>I can't find the game, you want to watch anything?<</talk>>\
Shaking your head, he quickly returns to channel surfing.
<<talk "roger">>I wonder what it would cost to get a game package with this television provider?<</talk>>\
The words come so softly that you have no doubt that he's only musing to himself.
Stopping on a news channel, you realize that the ticker at the bottom of the screen is running scores for the games being played at present. He lingers on the channel for nearly a minute before starting to zip through the channels again.With a pool cue in hand, your father leans over the pool table. He lines up his shot and seems to hesitate, moving the cue forward and back several times before he finally strikes the ball.
The sound is crisp, like thunder as one ball strikes another.
Your eyes fixate on the table, watching the balls bounce around the green felt but somehow managing to not knock a single ball into one of the pockets.
Standing beside the table, he walks part way around it, his expression focused, but just a little sheepish as he moves ot line up another shot.The sound of someone working on the garage, followed by heated cursing, brings you back to your childhood when your father would work on the family car.
Sure enough, your father stands hunched over the engine of the car as he tinkers with something beneath the hood.
As if sensing your presence, he thrusts a greasy hand out toward you.
<<talk "roger">>Five-sixteenths wrench.<</talk>>\
Your eyes go to the tool cabinet nearby and quickly find the wrench he's looking for. You pick up the tool and place it into your dad's hand. He makes a grunting sound, the closest thing you are likely to get as thanks, as he reaches his hands into the engine compartment again, followed by more curing.
You linger a minute longer, though you aren't sure if part of you is waiting for a new command or if there's some other reason to remain, before finally slipping quietly away again.Leaning back in the recliner he seems to have claimed as his own, your father looks sternly at the television.
<<talk "roger">>The hell was that?<</talk>>\
He gestures wildly at the game playing out on the screen before him.
<<talk "roger">>Get the ball, run with the ball, don't get caught. How hard is that!<</talk>>\
With a huff, he raises a hand and cradles his face for a moment before the next play begins.
<<talk "thought">>He always gets worked up during the game.<</talk>>\Your father reaches for the TV remote as you approach. He makes eye contact with you as he turns the volume down then pats the space beside him.
<<talk "roger">>Take a seat.<</talk>>\
You plop unceremoniously into the indicated spot.
<<talk "roger">>Feeling jittery?<</talk>>\
Turning slightly toward him, you consider his words before replying.
<<talk "player">>About the wedding?<</talk>>\
Your father nods.
Taking a deep breath, you ponder the question for a few more seconds before replying.
<<talk "player">>A bit. There's a lot going on at once, but the girls have it well under control. Mostly I'm just trying to stay out of the way so I don't derail anything.<</talk>>\
You can tell from your father's expression that he approves.
<<talk "roger">>Not a bad plan. Just make sure they see you once in a while or everyone will think you're trying to hide from the work.<</talk>>\
With that said, he turns the volume of the television up just in time for the sitcom to run a laugh track.
You remain where you are for a few minutes longer, finishing the show with your father before excusing yourself and getting up.
<<addtime { minute : 13 }>>There's no mistaking the excitement in Olivia's voice as she rambles on breathlessly.
The look on your father's face however is very different. His expression is one of a trapped animal prepared to gnaw his own arm off to escape.
It only takes a second longer to realize that Olivia is going on and on about //you.//
One word to the next she stops, a smile on her face as she sees you. She sort of fidgets, smiles a little too big, says a quick good bye to your father, then hurries off as if she suddenly has something important to do.
Your father watches her go, then looks at you.
<<talk "roger">>I know I've never been one to give a lot of advice, but I'm going to do so here. Don't dick crazy.<</talk>>\
It's hard to say if he's just trying to be funny or giving real advice, but something in you leaves you strongly suspecting that it's a bit of both as he excuses himself and slips away.
<<run $roger.addFlag("dontDickCrazy")>>The unmistakable smell of nail polish assails your nose as you walk down the hallway. You instantly think of your sister Kelly, then realize that you can hear Eve's voice.
Your curiosity piqued, you peek through the door to see your big sister and Eve sitting on the bed. Eve is sprawled out with her feet in Kelly's lap, giggling and squirming every time Kelly touches her feet.
For a split second you think there's something wrong with Eve's feet, but then you have the sudden realization that there's some kind of foam contraption shoved between her does to spread them out. You can only assume it is to make painting her toes easier as Kelly moves to apply bright pink nail polish to another of Eve's toes.
Eve giggles again, pulling her foot away.
Kelly grins, but there's patience in her eyes as well.
<<talk "kelly">>It's not that ticklish, be still or we'll never finish.<</talk>>\
With speed and precision that's outright impressive, Kelly manages to paint another of Eve's toenails.
<<if $chloe.hasFlag("youngerSister")>><<talk "kelly">>Chloe is too much of a tomboy, she never lets me paint her nails. You don't suppose your sister would be willing to trade little sisters do you?<</talk>>\
Even though it's clearly intended as a joke, you can still detect a hint bare of something whimsical as she says it.
<<talk "eve">>Never.<</talk>>\
Eve replies with a smirk.
<</if>>Dipping her brush in the nail polish pot, Kelly extracts it, brushes off the excess, and you detect her tightening her grip on Eve's foot slightly to prevent escape as she moves to paint another toenail.
<<talk "kelly">>If you decide you don't like the color or anything, just let me know and we'll change it.<</talk>>\
The look of wonder on Eve's face as she looks down at her face is a clear indication of her enjoyment in the moment.
As she watches, Kelly dips the brush again.
Not wanting to interrupt the moment, you step back from the door before they can notice you.
<<talk "thought">>Looks like Eve's got Kelly wrapped around her finger.<</talk>>\You notice Kelly walking through the the mansion. Her attention clearly on some of the more suggestive art on display. Just as clear is her distaste for the art.
<<if random(1,4) is 1>><<talk "kelly">>This place could use a proper remodel.<</talk>>\
Her voice is low, clearly talking to herself.
<<else>>She shakes her head slowly, eyes wide as her eyes settle on something particularly graphic in nature.
<</if>><<talk "kelly">>My little brother has grand ambitions.<</talk>>\
Kelly's voice causes you to pivot toward the sound, only to find her leaning in the doorway leading to the hallway.
<<talk "player">>What do you mean?<</talk>>\
There's an air of superiority about her as she pushes off from the frame, a little smile barely brushing the corners of her lips.
<<talk "kelly">>I mean, some men aren't brave enough to marry one woman, let alone try to marry two.<</talk>>\
You consider her words, nodding as you do.
<<talk "kelly">>You might think you've won the jackpot, but be careful not to take them for grated.<</talk>>\
Her expression sobers as she holds your gaze.
<<talk "kelly">>When you first told me you were marrying two girls, I thought you were either insane or just plain stupid.<</talk>>\
The way she holds your gaze demands your silence even as she allows the silence to stretch for a few seconds.
<<talk "kelly">>But I've met them now, and while I'm still not sure that you're making a good decision, I think I understand why you're doing it..<</talk>>\
Kelly's normal friendly expression returns to her features as she smiles.
<<talk "kelly">>Be sure to make time for both of them.<</talk>>\
She pulls you suddenly into a short lived hug before stepping back.
<<talk "kelly">>I wish you the absolute best of luck trying to keep up with both of them.<</talk>>\
It's your turn to let the silence linger for a few seconds.
<<talk "player">>Thank you, I think.<</talk>>\
Her smile touches her eyes, and you're sure it mirrors your own as she nods and turns away to wander off.
<<run $player.addFlag("bigSisterAnnaEveWedding1")>>\ONE TIME ONLYSitting on a lounge chair beside the pool, dressed in a brightly colored bikini, Kelly sips at an amber colored drink and adjusts her sunglasses at your approach.
<<talk "kelly">>Can you tell Gaia to not bother me?<</talk>>\
You nearly laugh at the prospect of being able to tell Gaia to do anything.
<<talk "player">>What's she doing?<</talk>>\
Kelly rolls her eyes as if the answer should be obvious.
<<talk "kelly">>She keeps watching me.<</talk>>\
You bite back the urge to say something snarky.
<<talk "player">>It might be more effective if you try to tell her.<</talk>>\
Kelly grunts something that might be an admission she's tried unsuccessfully to do exactly that.
The two of you spend a couple more minutes talking about nothing important, then you excuse yourself to leave.Sprawled across Kelly's lap, laying on his back, is Mully, his little paws tucked up near his chest as he seems to sleep.
Meanwhile Kelly dips her brush back in the nail polish and begins to paint the next toenail a glittery pink.
<<talk "player">>Are you really painting his nails?<</talk>>\
Kelly looks up, her expression holding a hint of surprise.
<<talk "kelly">>He's feeling very feminine today.<</talk>>\
You raise your eyebrow at the matter-of-fact way she says it.
Mully moves slightly, yawning loudly before settling back down, clearly accepting of his fate.Hearing the familiar voices of your siblings, you pause to listen. You can't make out every word, but you can recognize the voices of Kelly and Chet. They seem to be talking about the upcoming wedding with Kelly sounding much more excited than Chet.
Not wanting to be caught eavesdropping, you leave the pair to banter.<<talk "miranda">>It's ok, really. Things like this happen.<</talk>>\
Glancing through the open door, you can see your mother kneeling on the floor, an upset looking Eve standing across from her.
<<talk "eve">>I'm sorry, it was an accident.<</talk>>\
Your mother looks up, from the angle of her head you know she's looking Eve in the eyes.
<<talk "miranda">>I know. And I have everything we need to fix it. Maybe we can fix it together.<</talk>>\
Realizing that lingering any longer stands the chance of being discovered, and knowing your mother has the situation well in hand, you continue down the hallway.The sound of your mother's voice lures you into the dining room.
As you enter, your eyes scan the room, finding your mother sitting at the head of the table with a large book in front of herself. To one side of her is Anna, the other has Eve leaning forward so that she hovers over the open book.
<<talk "miranda">>And this is <<print $player.firstName>> when he was about three years old.<</talk>>\
In an instant, you realize that your mother brought her photo album and is sharing embarrassing stories about your childhood with Anna and Eve.
[[Leave her to her fun.|Loving Mother Photo Album 1a]]
[[Join them.|Loving Mother Photo Album 1b]]
[[Put a stop to this.|Loving Mother Photo Album 1c]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 1 }>>Part of you wants to rush forward, to put an end to what your mother is doing to save yourself from embarrassment, but after taking a deep breath you decide to let her have her fun.
Your eyes shift to Anna, seeing warmth in her smile. Then you continue to Eve, noting the curiosity and wonder in her own expression.
Taking a deep breath, your eyes drift closed as you hold it for just a second. When you let the breath out, you turn and leave the group behind.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 21 }>>Moving toward the table, <<if $anna.affection gte 700 and $anna.fear lte 250>>Anna moves to make room beside herself for you.
<<elseif $eve.affection gte 600 and $eve.fear lte 350>>Eve grins and pats the seat beside herself.
<<else>>you slip into the seat beside your mother.
<</if>>Miranda's smile is warm as she allows you to scoot a little closer to her.
<<talk "miranda">>He was always so kind and helpful. Like this one time, . . . <</talk>>\
You listen as your mother tells one story after another from your childhood. Many of the stories you were too young to remember, others you remember only as she reminds you of things you'd forgotten, and still others are well remembered even if your mother's memories of the events don't perfectly match your own. Some stories she tells from memory while others are prompted from the pictures in her photo album.
Through it all, Anna hangs on every word, her expression giving way to a soft smile that reflects in her eyes. Eve in contrast grins, mischief in her eyes as you can see her mentally filing away bits of information and leaving you to wonder if she'll be pulling some of the same stunts you did growing up.
Before long, you realize that nearly two hours have passed. Your mother seems to realize the same thing and reluctantly closes her photo album.
<<talk "miranda">>All of you have more important things to do than to listen to me go down memory lane.<</talk>>\
She reaches out, giving you a little side hug.
<<talk "miranda">>Maybe we can do this again some time.<</talk>>\
Something about how she says it makes you wonder if this is the only picture album she brought with her.
Getting up from the table, Anna and Eve follow suit. Miranda remains for a few seconds longer, her hand resting lightly on the cover until she stands.
A minute later, you're standing alone in the dining room, a warm sort of happiness enveloping you as you continue to think about your childhood memories.
<<talk "thought">>Maybe I didn't have the most amazing childhood, but it was a happy one.<</talk>>\
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 124 }>>
<<set $anna.affection += 5>><<set $anna.fear -= 2>><<set $anna.trust += 2>>
<<set $eve.affection += 3>><<set $eve.fear -= 3>><<set $eve.trust += 2>>
<<set $miranda.affection += 1>><<set $miranda.fear -= 1>><<set $miranda.trust += 1>><<talk "player">>Whoa!<</talk>>\
It only takes you three steps to reach the table, and without pausing, you snatch the photo album from your mother's hands.
<<talk "player">>Are you //trying// to embarrass me?<</talk>>\
Your mother looks shocked even as she reaches out to try taking the photo album back.
<<talk "miranda">>//No, of course not!// I was just sharing memories with them.<</talk>>\
Her tone is hurt as she talks.
Not relenting, you gently pull the photo album until she reluctantly lets go.
Eve sits rigidly in her seat, eyes a little wide as she clearly tries to make herself unseen.
Anna's eyes are downcast, looking uncomfortable as she fidgets in her seat.
Your mother however stands, stepping toward you.
<<talk "miranda">>Please, give my photo album back.<</talk>>\
She reaches out, putting her hands on the photo album, but not pulling it away.
<<talk "anna">>We should get back to our chores. Thank you for sharing what we had time for.<</talk>>\
Miranda sighs, her expression saddening as Anna starts to exit the room.
Barely a pace behind her, Eve follows, pausing in the doorway to look back before vanishing in her sister's wake.
Once both sisters are gone, you finally allow your mother to take the photo album from your hands.
<<talk "player">>That was embarrassing.<</talk>>\
She nods, but you suspect that she doesn't think it's you that has been embarrassed.
Clutching the photo album to her chest like a treasure, she meets your eyes for several seconds, trying to convey her hurt before softly excusing herself and slipping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 6 }>>
<<set $anna.affection -= 5>><<set $anna.fear += 5>><<set $anna.trust -= 2>>
<<set $eve.affection -= 5>><<set $eve.fear += 5>><<set $eve.trust -= 5>>
<<set $miranda.affection -= 5>><<set $miranda.fear += 5>><<set $miranda.trust -= 5>>The kitchen is filled with the sounds of food being prepared, punctuated by occasional conversation.
Looking first at your mother, you see her smiling warmly as she talks.
Beside her, Anna looks a little uncertain, nodding occasionally as she assists.
Knowing that your mother is either going to usher you out of the kitchen or give you a job to do, you slip away from the pair, allowing them to work and visit in peace.The smell of a baking pie leads you into the kitchen, leaving you feeling like a cartoon character following a tendril of scent through the air to its source.
Then you see it, an unfilled pie crust surrounded by ingredients, with your mother standing before it with a simple apron.
When she sees you, she offers you a warm smile before her eyes return to what she's working on.
<<talk "miranda">>Anna said something about a pie for tonight's desert. I thought I'd help.<</talk>>\
Your eyes pass over the counter, seeing what seems to be two more pies under a simple white towel.
As if sensing where your attention is, your mother looks even more pleased with herself.
<<talk "miranda">>I might have gotten a little carried away. Once the two in the oven are done, then the next two can go in.<</talk>>\
Reaching out, she quickly grabs you in a side hug that leaves a white flour handprint on your shoulder.
Seeing what she's done, she quickly reaches up and tries to pat away the handprint, only managing to make it worse in the process.
<<talk "miranda">>There, all better.<</talk>>\
Not even noticing that it is not in fact better, she picks up the large bowl to one side, and starts to stir.
As you pat away the worst of the flour, you spend a couple of minutes talking with your mom before stepping away so you don't distract her further.
<<addtime { minute : 1 }>>Without warning, you find yourself enveloped in a warm hug. You freeze up for a split second, then turn toward its source to find your mother hugging you.
<<talk "player">>What's up?<</talk>>\
Your mother smiles, the way it touches her eyes makes her seem full of joy.
<<talk "miranda">>I'm your mother, I don't need an excuse to hug you.<</talk>>\
The moment lasts a second longer before you take your only graceful out.
You hug her back.
<<talk "miranda">>Hmmmmmmm.<</talk>>\
She sounds distinctly pleased with herself as you give her a little squeeze.
<<talk "miranda">>See, that wasn't so bad, was it?<</talk>>\
<<talk "player">>Horrible.<</talk>>\
You retort playfully, just in time for her to give you a playful swat.
<<talk "miranda">>I'll stop pestering you then. You're probably getting too old for hugs from your old mom anyway.<</talk>>\
Before she can make her mistake, you pull her into a little side hug that lingers for several seconds before you let her go on her way again.Your mother is sitting near one of the library windows, laptop computer open before her as she types furiously.
<<talk "miranda">>You can place,-<</talk>>\
She cuts off suddenly as she seems to realize she's not in her office. Looking up from her computer, she gives you a tight lipped smile.
<<talk "miranda">>Don't mind me. Just got a little something I need to take care of for work. I won't be but a minute.<</talk>>\
Even as she says the words, you know from experience that she'll be busy for a while.
<<talk "player">>No problem, I'll let you get back to it then.<</talk>>\
You see her nod, but you can tell that she's already lost in her work again.Standing at the end of the hallway, you see your mother with her phone to her ear.
You can't make out the words she's saying, but you can tell from her serious tone that it's almost certainly work related.
She seems to notice you, a hint of warmth entering her eyes as she lifts a hand to wave at you.
Then the moment passes as she returns her attention fully to her conversation.You spot Chloe sitting on the steps with a melancholy expression, your little sister resting her hands on her knees and her chin on her hands.
[[Ask what's wrong.|Submitted Chloe Scene 1a]]
[[Leave her alone.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Approaching her, you wave to get her attention and sit beside her.
<<talk "player">>Everything OK, sis?<</talk>>\
Chloe glances at you and goes back to sulking with an exaggerated huff.
<<talk "player">>I'll take that as a no. C'mon, Chloe, talk to me. What's eating you?<</talk>>\
For a long moment, your little sister is silent, but you can see the gears turning in her head. After a minute or two, she slaps her palms on the stairs and turns to look at you with a frustrated expression.
<<talk "chloe">>It... it's not fair!<</talk>>\
Raising an eyebrow, you wait for her to continue.
<<talk "chloe">>Zach's here having the time of his life <<if ($misaki.hasFlag("owned") or $mitsuko.hasFlag("owned") or $rebekkah.hasFlag("owned") or $sidra.hasFlag("owned") or $bridgette.hasFlag("owned") or $olivia.hasFlag("yourHome") or $jen.hasFlag("owned"))>>hitting on your... //harem//... of sexy babes<<else>>trying to flirt with Anna<</if>>-<</talk>>\
As though right on cue, Zach struts into view with an exaggerated macho swagger, a shit-eating grin on his face. You and Chloe watch him in silence until he disappears from view before sharing a look and rolling your eyes.
<<talk "chloe">>Case... in... point.<</talk>>\
Placing a hand on her shoulder you give it a reassuring squeeze.
<<talk "chloe">>Well... God, this is so awkward, but... what about me? Where's all the cute and/or smoking hot boys? <<if $rey.hasFlag("owned")>>Don't get me wrong, Rey's cute and all, but he's a bit... femme... for my taste<<if $yami.hasFlag("contact")>>, and Yami <<if $jenYami gte 80>>already has Jen<<else>>is kinda hot, but... I dunno... also kinda scary.<</if>><<else>>.<</if>><<else>>I guess what I'm saying is... I'm lonely.<</if>><</talk>>\
[[Encourage her to experiment.|Submitted Chloe Scene 1b]]
[[Encourage her to stick to guys.|Submitted Chloe Scene 1c]]
[[Dissuade her from dating.|Submitted Chloe Scene 1d]]
[[Nope out.|Submitted Chloe Scene 1e]]
Submitted by Asura
<<addtime { minute : 3 }>><<talk "player">>Well, sis... much as it pains me to admit it, you're not a little kid anymore... though you'll always be my baby sister. I gotta ask, though... are you sure it's cute and/or smoking hot guys you're looking for? <</talk>>\
Chuckling to yourself, you throw an arm around Chloe's shoulder and give her a hug. For a moment she leans into it with a happy hum, then squirms to pull away.
<<talk "chloe">>Jeez, bro, when did you last shower? Wait, no, don't answer that.<</talk>>\
For a moment you're not sure whether to laugh or be insulted, but then she nudges you in the ribs with her elbow and fixes you with a look.
<<talk "chloe">>And I'm //not// into girls. Get your mind out of the gutter, perv.<</talk>>\
She shoves you playfully, but you shake your head.
<<talk "player">>You say that, sis, but have you ever kissed another girl? You're at the age where people are still figuring that sort of thing out, experimenting and discovering new sides to themselves they weren't previously aware of. You could be straight as an arrow, into a little bit of both, or so deep in the closet a faun will invite you to tea and try to sell you to an ice-witch. Just... keep an open mind, is all I'm saying.<</talk>>\
Chloe frowns, but it's a thoughtful, contemplative frown. Noticing you looking at her, she stands and brushes off the seat of her pants.
<<talk "chloe">>Way to make it awkward... but thanks for the advice. I'll... I'll think about it.<</talk>>\
You watch as Chloe skips to the bottom of the steps, jumping them two at a time. As Eve comes into view, Chloe jogs over to her and then stops and looks at her as though seeing her for the first time. There's a new uncertainty as she regards her friend, but if Eve notices she doesn't say anything.
<<talk "eve">>I was just about to go watch a movie! C'mon, join me!<</talk>>\
Looping her arm around Chloe's, Eve starts dragging her down the hall - clearly not taking no for an answer, and even at this distance you can see Chloe's cheeks turn pink as she starts overthinking the gesture. <<if $misaki.hasFlag("owned")>>Misaki comes into view, tapping her way down the hall with her cane. Eve sidesteps her fluidly, but Chloe is a second too slow and faceplants into the blind woman's breasts. Chloe scrambles back, blushing and apologizing profusely, and Eve giggles and nudges Chloe with her elbow a couple of times before resuming dragging her down the hall. Smiling, Misaki pats your mortified sister on the head and carries on her way. Your sister stares at Misaki's ass for a long moment before shaking her head firmly. <<elseif $yami.hasFlag("contact")>>Chloe is so distracted she doesn't notice Yami coming in the opposite direction and runs headlong into her. As she topples over backwards, Yami catches and pulls her upright, Eve <<if $yamiEve gte 70>>watching enviously before pretending to swoon herself. Before Yami can catch her, Chloe slides on her knees to catch Eve in her arms, the two of them locking eyes before Eve stands up, her cheeks tinted pink<<else>>giggling as Chloe blushes and stammers a thanks<</if>>. Looking bemused, Yami shrugs to herself and carries on her way, Chloe <<if $yamiEve gte 80>>and Eve<</if>> openly following her with <<if $yamiEve gte 80>>their<<else>>her<</if>> eyes before turning and heading down the hall.<<else>>For a moment, Chloe looks back at you, then smiles hesitantly and follows Eve<</if>>.
Suppressing the urge to laugh, you let out a sigh and shake your head.
<<talk "player">>Yep. My baby sister's all grown up.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>
<<addtime { minute : 7 }>>Chuckling to yourself, you throw an arm around Chloe's shoulder and give her a hug. For a moment she leans into it with a happy hum, then squirms to pull away.
<<talk "chloe">>Jeez, bro, when did you last shower? Wait, no, don't answer that.<</talk>>\
For a moment you're not sure whether to laugh or be insulted, but then she nudges you in the ribs with her elbow.
<<talk "player">>Well, sis... I dunno what to say other than you'll never find mister right unless you put yourself out there. Much as it pains me to admit it, you're not a little kid anymore... though you'll always be my baby sister.<</talk>>\
Chloe rolls her eyes, then does a double-take and fixes you with a look.
<<talk "player">>I'm sure you'll find the cute and/or smoking hot guy of your dreams sooner or later. And if you ever need a wingman, let me know. I'd be happy to help.<</talk>>\
Chloe tries and fails to stifle a giggle. Noticing you looking at her, she stands and brushes off the seat of her pants.
<<talk "chloe">>Way to make it awkward... but thanks for the offer. I'll... I'll think about it.<</talk>>\
You watch as Chloe skips to the bottom of the steps, jumping them two at a time. As Eve comes into view, Chloe waves to get her attention and jogs over to her.
<<talk "eve">>Hi, Chloe! I was just about to go watch a movie! C'mon, join me!<</talk>>\
Looping her arm around Chloe's, Eve starts dragging her down the hall - clearly not taking no for an answer. <<if $rey.hasFlag("owned")>>Rey scrambles out of their way like a kicked puppy, stammering an apology, and after a moment Chloe hugs him and pats him on the back. Blushing, Rey scrambles off and Eve giggles and nudges Chloe with her elbow before resuming dragging her down the hall. <<elseif $yami.hasFlag("contact")>>Chloe is so distracted she doesn't notice Yami coming in the opposite direction and runs headlong into her. As she topples over backwards, Yami catches and pulls her upright, Eve <<if $yamiEve gte 80>>watches enviously before pretending to swoon herself. Yami catches Eve in her arms, the two of them locking eyes before Eve stands up, her cheeks tinted pink<<else>>giggles as Chloe blushes and stammers a thanks<</if>>. Looking bemused, Yami shrugs to herself and carries on her way, Chloe <<if $yamiEve gte 80>>and Eve<</if>> openly following her with <<if $yamiEve gte 80>>their<<else>>her<</if>> eyes before turning and heading down the hall.<<else>>For a moment, Chloe looks back at you, then smiles hesitantly and follows Eve<</if>>.
Suppressing the urge to laugh, you let out a sigh and shake your head.
<<talk "player">>Yep. My baby sister's all grown up.<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 5>><<set $chloe.fear -= 5>><<set $chloe.trust += 5>>
<<addtime { minute : 7 }>>Frowning, you pull away from Chloe and fix her with a stern expression.
<<talk "player">>Young lady, it is //far// to early for you to be thinking about that sort of thing. You should be focused on getting into a good university and getting a job that pays a living wage.<</talk>>\
Chloe scowls at you, then stands and folds her arms.
<<talk "chloe">>Whatever, //dad//. God, I knew this was a mistake...<</talk>>\
As she moves to brush past you, you grab her pant leg and tug it to get her attention.
<<talk "player">>And don't let me catch you making eyes at the help, either. They're here to work, not be eye-candy.<</talk>>\
Chloe scoffs and pulls her leg free, glaring at you over her shoulder.
<<talk "chloe">>Hypocrite...<</talk>>\
Without another word or backwards glance, she storms up the stairs. Left alone, for a moment you wonder if you were too hard on her, but then you shake your head.
<<talk "thought">>She's young and reckless, and if she plays with fire sooner or later she'll get burned. One of these days she'll see I'm just looking out for her, and then she'll thank me for saving her from ending up living in a trailer park with ten kids and a deadbeat drunkard.<</talk>>\
Submitted by Asura
<<set $chloe.affection -= 10>><<set $chloe.fear += 10>><<set $chloe.trust -= 10>>
<<addtime { minute : 5 }>>If you were drinking something, you'd do a spittake. Chloe, your baby sister, expressing interest in dating is //not// a topic you thought you'd ever have to deal with. Beating up a jerk boyfriend for cheating on her, maybe, but actually talking about it?
<<talk "player">>Nope, nope, nope! TMI, sis! Talk to mom about that sort of thing, not me.<</talk>>\
Standing up, you leave a surprised and affronted Chloe sitting on the stairs. As she stands up with a huff and storms off, you're worried you've irreparably damaged your relationship with her, but she'll get over it... right?
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>
<<addtime { minute : 2 }>>Entering the home gym, you see Chloe jogging on one of the treadmills, dressed in a pastel-colored tank-top, yoga pants, and sneakers; her hair tied back out of her eyes. Zach is lifting weights, his muscles bulging as he grunts with the effort.
[[Approach Chloe.|Submitted Zach and Chloe Workout Scene 1a]]
[[Approach Zach.|Submitted Zach and Chloe Workout Scene 1b]]
[[Let them do their thing.|$location]]
Submitted by Asura
<<addtime { minute : 1 }>>Walking over to Chloe, you hop on the treadmill next to hers and start jogging. Glancing at you, she smiles and slows her pace down, panting slightly.
<<talk "chloe">>Hey, bro. Just getting some cardio in.<</talk>>\
She takes a swig from her water bottle and then continues jogging at a slower pace. After about five minutes, she starts increasing the pace again until she's sprinting, her feet pounding the rapidly moving belt. You continue at a moderate pace, and after fifteen minutes of fast and slow jogging Chloe presses the cooldown button, the treadmill slowing to a leisurely stroll before finally stopping.
<<talk "chloe">>Whew. That was... a rush...<</talk>>\
Once she regains her breath, Chloe wipes the machine's control panel down and then waves at you.
<<talk "chloe">>Thanks for the company, bro.<</talk>>\
Smiling cheerfully, she heads out the door.
[[End.|$location]]
Submitted by Asura
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>
<<addtime { minute : 21 }>>Walking over to where Zach is, you pick up a dumbbell and settle into bicep curls. After a few minutes, you notice him watching you with a smug expression.
<<talk "zach">>That's all? Do you even lift, bro?<</talk>>\
Smirking, he sits up and grabs a much larger weight than yours, hefting it like it's made of styrofoam. Not wanting to be outdone, you grab the next size up. <<if $player.fitness gte 70>>It's heavy, but manageable; Zach raises an eyebrow and lets out a low whistle.
<<talk "zach">>Not bad, baby bro. Guess all the alpha male genes didn't go to me after all.<</talk>>\
<<else>>As you strain to lift it, Zach smirks and takes it from you before placing it back on the rack.
<<talk "zach">>Aww... typical beta male.<</talk>><</if>>\
Across the room, you hear Chloe scoff and turn to see her scowling at the two of you.
<<talk "chloe">>God... why do boys have to turn everything into a dick-measuring contest...<</talk>>\
Zach sets down the dumbbell and shoots her an annoyed frown.
<<talk "zach">>Don't be gross, sis! We're not measuring dicks... though if we were mine would be bigger.<</talk>>\
With an exclamation of disgust, Chloe hops off the treadmill and strides out the door without a backwards glance, Zach chortling to himself.
<<talk "zach">>Girls, am I right?<</talk>>\
Smirking, Zach picks up an even bigger set of dumbbells and begins lifting them, his muscles bulging with each flex. Deciding against competing with him, you pick a size of weight that will challenge you without rupturing your biceps.
After a half-hour, Zach stands and stretches, then picks up a bottle and uncaps it. The foul stench of a protein shake makes you gag, but he chugs the bottle without hesitation.
<<talk "zach">>Ahh...<</talk>>\
Wiping his lips on the back of his arm, he turns to head towards the door, waving once without looking back.
<<talk "zach">>Later, bro!<</talk>>\
[[End.|$location]]
Submitted by Asura
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<set $zach.trust += 1>>
<<addtime { minute : 24 }>>The rhythmic sound of someone working out seems to echo in the gym, punctuated by masculine grunts.
<<talk "zach">>Hey! Lend me a hand for a second.<</talk>>\
Zach coaxes you closer without ever getting up.
<<talk "player">>What you need?<</talk>>\
<<talk "zach">>Can you move the pin down next time I press? Add ten pounds?<</talk>>\
With a nod, you do as instructed, taking a second to shimmy the pin properly in place before giving him the go-ahead to continue.
<<talk "zach">>Thanks.<</talk>>\
He does a couple more reps before lowering the weights and sitting forward.
<<talk "zach">>You've got an awesome gym here. Thanks for letting me use it.<</talk>>\
With his peace said, he lays back and returns to his workout.
ZachLeaning over the island in the kitchen is Zach, a large plate sitting between his elbows as he takes a giant bite out of a half eaten sandwich. The sandwich overflowing with meats and cheeses, though you can see lettuce and tomato in it as well.
<<talk "zach">>Yo!<</talk>>\
Somehow he manages to project his voice in spite of the mouth full of sandwich.
<<talk "zach">>Was hungry, just sort of helped myself.<</talk>>\
Swallowing, he doesn't even pause before taking another big bite. All the while trying to give a friendly smile around his mouth full of food.
<<talk "player">>No problem.<</talk>>\
You reply, knowing full well that he would help himself to your food if you gave permission or not.Misaki enters the room right after you take a seat in the chair behind the desk, her cane leading the way. You can't help but think she looks a little //too// casual.
Sure enough, the moment her cane strikes the corner of your desk she puts on an expression of mock surprise and bends forward at the waist.
<<talk "misaki">>Oh my, must be something that needs picking up.<</talk>>\
Somehow as she bends over, she manages to make her skirt ride up onto her hips.
At almost the same moment, you see your brother Zach pass the study doorway. He rubbernecks so hard he nearly falls over, catching himself on the door frame as he openly stares at Misaki's backside. A lopsided grin slowly starts to form on his lips.
Knowing that Misaki refuses to wear panties, you have no doubt that Zach is getting an eye full.
[[Chastise Misaki.|Big Brother Interruption Misaki 1a]]
[[Allow Misaki to continue.|Big Brother Interruption Misaki 1b]]
[[Order Misaki under your desk.|Big Brother Interruption Misaki 1c]]<<talk "player">>Behave yourself. We have company and you have chores to attend.<</talk>>\
It's everything you can do not to laugh as the same look of disappointment crosses both Misaki and Zach's faces at the exact same time.
Saying nothing more, you see Misaki fidget before quietly slipping away.
Zach leans out of the way to let her pass, his eyes following her for a minute as she makes her retreat, the only sound you hear is that of her cane occasionally tapping the floor of wall as she leaves.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 4 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>>
<<set $zach.affection -= 1>><<set $zach.fear += 1>>Paying little mind to Misaki's antics, you allow her to continue.
Zach however seems riveted, his eyes devouring her naked ass as she makes a show of looking for something on the floor.
Meeting Zach's eyes, he finally shifts his gaze to you, only to look at you with an expression that suggests that this is the best thing he's seen in ages.
For a couple more minutes, Misaki puts on her charade, but as it becomes more clear that you're not going to rise to the bait, her enthusiasm wavers and she eventually stands again. A little shimmy settles her skirts back in place, then she's meekly excusing herself.
Half way to the door she seems to realize that someone is standing there, and you can't help but notice the little smile tugging at her lips as her cane strikes Zach's shoe.
With a bemused look, Zach steps out of the way to let her pass, but not before Misaki is able to brush suggestively past him.
You can see Zach mentally compose himself before turning to watch her go, moving to follow a few seconds later.
It's only a few seconds later that you realize that he leaves in the same direction he came from.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 7 }>>
<<set $misaki.affection -= 1>><<set $misaki.fear += 1>>
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<talk "player">>I think you kicked it under the desk, you might want to come around this side of the desk and try from here.<</talk>>\
Even as jealous disbelief crosses your brother's features, a pleased expression crosses Misaki's.
One of her hands finds the corner of the desk and starts to follow it around. With her other hand, she pulls her skirt a bit higher with every step.
When she arrives at you, her hands follow your hip until she seems to realize where she's touching then gravitates toward your crotch.
It's not until the sounds of Misaki freeing you of your pants that Zach seems to realize he's acting the part of a voyeur.
Looking suddenly awkward, Zach allows his eyes to openly trace Misaki's curves one more time before stepping out of sight.
Scooting back from your desk, Misaki takes the hint and kneels in front of you.
Her cheek brushes against your hardening cock, but instead of adjusting angle to take it into her mouth she nuzzles it affectionately. When she hums, you can feel the vibration through her cheek, causing a little throb to go through your member.
Then her lips are sliding along the side of your shaft, barely brushing the sensitive flesh until she reaches your tip. There she pauses, her hot breath drifting over the crown of your member before her moist lips part to accept your manhood.
Inch by inch she slides down your length, her tongue tracing circles around your rod as she accepts you into her mouth. She doesn't stop until you feel her tongue reach your scrotum.
Suddenly sucking, her cheeks hollow as she slows back with the same agonizing slowness, an involuntary groan of pleasure escaping your lips as she does so.
Clearly encouraged by your reaction, Misaki's head starts to bob up and down your cock, her pace slow and deliberate.
Your eyes drift closed as you savor the sensations coursing through your body.
Misaki moans around your shaft as she slobbers along its girth, clearly enjoying her task as she fills the study with wet sounds.
Cracking your eyes open again, you watch as Misaki's cheeks hollow again, then her tongue traces a circle around your crown before plunging downward again.
Your cock twitches, your balls pulling tight as you feel your orgasm approaching.
The next time she pulls back, her cheeks hollow again, but she maintains the pressure this time while lapping at the little slit at the tip of your penis with her tongue. The sensation proves to be more than you can resist and with a loud groan you begin to cum, filling her mouth with a thick creamy load.
For another minute, she laps at your member before finally releasing it. With one hand she strokes you, coaxing a few final drops of semen onto her tongue before she swallows and sits back with a content expression on her face.
Still basking in the afterglow of your orgasm, you barely even notice Misaki tucking you back into your pants and zipping your sipper back up.
Once she is done, she slips out from under the desk looking pleased with herself.
By the time you recompose yourself, Misaki has slipped off to attend her duties again.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 14 }>>
<<set $misaki.affection += 1>><<set $misaki.fear -= 1>>
<<set $zach.affection += 1>><<set $zach.fear -= 1>>Entering the room, you see Zach and Yami sitting across from one another, arm-wrestling. Eve and Chloe sit nearby, watching avidly -- Eve cheering Yami on and Chloe your brother. Yami smirks as your brother strains to shift her arm, clearly not taking the challenge seriously.
<<talk "yami">>//Yare yare//... is that all you've got, tough guy?<</talk>>\
Gritting his teeth, your brother manages to shift Yami's arm back an inch, then two inches. Grinning triumphantly, Zach redoubles his effort... and then Yami slams his hand down into the table. Zach gapes in disbelief as Yami stands, then stands up and storms out of the room. Scoffing, Yami folds her arms and watches him leave.
Excusing herself, Chloe follows after your brother, and with a sigh Eve gets up and trudges off - whether to slack off elsewhere or get back to work you can't say. For a moment you watch them leave... but when you turn back to Yami she's already gone.
[[End.|$location]]
Submitted by AsuraYou look around to see Zach walking up to Mitsuko and Yami.
<<talk "zach">>I bet she.<</talk>>\
He points to Yami, interrupting the two women.
<<talk "zach">>Could kick your ass.<</talk>>\
Zach then nods to Mitsuko, wearing a smug grin.
<<talk "zach">>But I could totally take both of you.<</talk>>\
Of the pair, Mitsuko softly laughs while beside her, Yami scowls at him as he flexes to show off his muscles.
<<talk "mitsuko">>I am sure she can, Yami-sama is very strong.<</talk>>\
She looks to Yami.
<<talk "mitsuko">>And a fierce opponent, I think even you would have trouble with, Zach-sama.<</talk>>\
As if ignoring her, he continues.
<<talk "zach">>You two should duke it out to see who's better. <</talk>>\
Yami exchanges a look with Mitsuko and then rolls her eyes, Mitsuko hiding a smirk behind her hand.
<<talk "yami">>Not interested.<</talk>>\
As Yami turns to walk away, Zach smirks triumphantly.
<<talk "zach">>That's what I thought. You're too much of a pussy. Speaking of which, we could take it to the bedroom and let me show you what a //real// man can d...<</talk>>\
Zach trails off, though you're not sure if it's in response to Yami's withering glare or Mitsuko's equally terrifyingly sinister smile.
<<talk "thought">>I can feel Yami's murderous intent and Mitsuko's maternal anger from here. . .<</talk>>\
Clearing your throat, you step forward to diffuse the situation before your brother gets himself killed, but Mitsuko shoots you an intense look that stops you in your tracks. Still smiling, she steps forward and Zach recoils back, a growing look of terror on his face; Yami grinning wickedly and letting out a sinister chuckle.
<<talk "mitsuko">>Zachary-sama.<</talk>>\
She suddenly reaches out and pinches his ear between her thumb and forefinger, pulling it gently enough to cause some light pain.
<<talk "mitsuko">>Ara ara, that's quite the perverted thing to say to a woman. Where are your manners, young man?<</talk>>\
<<talk "zach">>Ow! Ow! I'm sorry, I was just kidding!<</talk>>\
The raven-haired woman lets go and clears her throat, her normal, gentle expression returning once more.
<<talk "zach">>You're a scary woman. . .<</talk>>\
You hear your older sibling mutter as he walks away.
[[End.|$location]]
Submitted by Irish Major TomYou're just entering the gym when a clearly agitated Zach passes you on his way out. The musky smell of sweat follows him like a physical presence.
Before you can ask what's up, you notice Yami lifting weights on the other end of the room, a little smile on her face that puts her sharpened teeth on full display.
<<talk "player">>What was that about?<</talk>>\
Yami's smile turns into a momentary grin before vanishing behind a thin sheen of arrogance.
<<talk "yami">>Too much testosterone, too little muscle to back it up, and a bit more pride than he could choke down in one go.<</talk>>\
You look at the empty doorway where Zach exited moments before then turn back to Yami when you see no sign of him.
<<talk "player">>Showed him up?<</talk>>\
The only answer you get is a toothy grin as Yami returns to her workout.
[[End.|$location]]From across the room, you see Chloe standing a few feet away from Mitsuko and Zach.
Your younger sister shakes her head.
<<talk "zach">>What, are you scared a handsome, strapping young man like myself is going to overpower a granny like you?<</talk>>\
<<if $maki.hasFlag('met') and $makiVisit>>\
Off to the side, Maki clears her throat. next to her stands Bubbles, with her arms folded across her chest.
<<talk "maki">>Tsk, tsk, tsk. That poor fool. . .<</talk>>\
<<talk "bubbles">>Goading and taunting your opponent into a fight. Not a very wise strategy.<</talk>>\
<</if>><<talk "thought">>I should stop him before he hurts himself, but they say you only truly learn from your mistakes and failures. . .<</talk>>\
Despite being challenged and insulted, your servant's expression remains gentle but after a few moments, she sighs.
<<talk "mitsuko">>I would not want such an important guest of my master to trip and hurt himself.<</talk>>\
Your older brother looks offended by her response.
<<talk "zach">>As if that would happen!<</talk>>\
He takes up a fighting stance, lifting his fists.
Mitsuko looks to you, and in response, you shrug. Seeing your indignation, the older woman turns her attention back to Zach.
Zach pumps his fists forward several times, feigning attacks, he then suddenly lunges forward with a right jab.
In the blink of an eye, Mitsuko raises her arm and deflects his attack to the side. Your older brother loses his balance trips forward, falling onto his face.
<<talk "mitsuko">>Ara, are you okay, sir?<</talk>>\
Mitsuko kneels down beside him, her usual expression replaced with one of worry and concern.
<<talk "zach">>Y-Yeah I'm fine!<</talk>>\
Angered and embarrassed, Zach quickly gets up and storms off.
<<if $maki.hasFlag('met') and $makiVisit>>\
My, that was quick. A shame it ended so fast.<</talk>>\
The petite woman comments before walking away, her lover and companion following.
<</if>>Chloe runs up to Mitsuko, her eyes wide with awe.
<<talk "chloe">>Oh wow, that was amazing, sensei!<</talk>>\
[[End.|$location]]
Submitted by Irish Major Tom<<talk "zach">>So you're what, from the Far East or something, huh?<</talk>>\
Zach crosses his arms and leans against the wall near the door leading into the dining room.
<<talk "mitsuko">>Yes, I am from the Far East.<</talk>>\
Mitsuko replies, her tone professional and neutral.
<<talk "zach">>You know, you're pretty hot. What are you, like 30 or something?<</talk>>\
Zach asks, eyeing up the tall woman's large breasts.
<<talk "mitsuko">>Ara ara, you should know better to ask a woman her age, Zach-sama.<</talk>>\
Mitsuko smiles politely, though you sense a hint of something sinister in her voice.
<<talk "mitsuko">>But thank you for the compliment.<</talk>>\
<<talk "zach">>So. . . You ever been with a guy?<</talk>>\
Zach leers at her chest again, trying to catch her off guard.
<<talk "mitsuko">>I tend to my master needs whenever they arise.<</talk>>\
Mitsuko calmly answers.
<<talk "mitsuko">>I have never had any need for a man.<</talk>>\
Your older brother scoffs loudly and shakes his head.
<<talk "zach">>. . . Lucky bastard. . .<</talk>>\
He walks away, muttering under his breath.
Mitsuko looks after him, confused by his reaction and sighing softly.
[[End.|$location]]
<<addtime { minute : 4 }>>\You come upon Zach and Mitsuko, your older brother occasionally ogling her huge bosom chatting with her.
Whether she realizes it or not, Mitsuko responds to him in a polite manner, answering his questions to the best of her knowledge.
[[End.|$location]]
<<addtime { minute : 2 }>>\You look over to where Mitsuko is cleaning. Zach is doing his best to flirt a few feet away from her.
<<talk "zach">>So, since you're a maid and all, do you offer certain //services// as a good maid should?<</talk>>\
<<talk "mitsuko">>Of course, I tend to all of my master's needs. As a proper maid should, why? Am I doing something wrong, Zach-san?<</talk>>\
Her innocent response to his attempts to tease her leaves your older brother flustered, though you can't tell if she's doing it on purpose.
<<talk "zach">>Uh, no, that's not what I meant.<</talk>>\
<<talk "mitsuko">>Oh, my apologies then.<</talk>>\
The older woman returns to her duties while Zach walks away, sulking.
[[End.|$location]]You catch Zach watching Mitsuko while she tends to her duties, his gaze following the sway of her huge breasts with each movement.
When she turns around, your older brother pretends to stretch, flexing his muscles in an attempt to show off.
<<talk "mitsuko">>Zach-san.<</talk>>\
Mitsuko politely bows to him and walks away, oblivious to his display of strength. Zach blinks several times in quick succession, dumbfounded, he looks back to watch her hips move from side to side.
[[End.|$location]]Ahead of you, Zach approaches Mitsuko as she is working.
<<talk "zach">>Yo, Miss. Maid, wanna hit the gym with me? You can help spot me and I can show you a few //things//.<</talk>>\
Zach grins at her, his voice low and suggestive.
<<talk "mitsuko">>I apologize, Zach-san but I must decline. My duties to my master take priority. Another time.<</talk>>\
Mitsuko responds calmly, turning away from him.
Your older brother pouts slightly, shaking his head and muttering under his breath.
[[End.|$location]]You look straight ahead to see Zach standing in front of Mitsuko, chatting with her.
<<talk "mitsuko">>Hello, Zach-san.<</talk>>\
She greets him with a polite bow.
<<talk "zach">>Yo.<</talk>>\
He replies with his usual smirk, your older brother's attention more focused on the mature woman's enormous breasts.
Mitsuko notices Zach's leering gaze.
<<talk "mitsuko">>Do you require something of me?<</talk>>\
<<talk "zach">>Huh? Uh, yeah, mind making me a sandwich? Hitting the gym always leaves me starving.<</talk>>\
Zach suddenly stretches, showing off his muscles. The raven-haired woman hides a soft laugh behind her hand and nods.
<<talk "mitsuko">>Very well, what sort of sandwich would you like?<</talk>>\
<<talk "zach">>I dunno, surprise me.<</talk>>\
He shrugs casually.
<<talk "zach">>Oh, but make sure it's got plenty of protein, gotta keep my body in top condition.<</talk>>\
<<talk "mitsuko">>Of course, please wait in the dining room. I will have something made for you in a moment.<</talk>>\
Mitsuko bows again and turns away to retrieve ingredients from the kitchen.
Zach watches her ass sway back and forth beneath the short skirt of her maid uniform. His eyes linger on the curves of her hips and the roundness of her buttocks.
Your older brother glances at you for a few seconds, then walks into the dining room.
[[End.|$location]]Zach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. Pausing, he looks up to see Anna walking nearby and hauls himself up onto the edge of the pool, flexing his muscles. Anna's eyes widen as she is clearly put off by him, and then she excuses herself and hurries back in the direction she came.
Submitted by AsuraZach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. As Eve walks across the lawn, he pauses to glance at her before scoffing and resuming his laps.<<set $random to random(1, 5)>>\
Zach is swimming laps in the pool wearing nothing but a speedo, his muscular physique on full display. As Jen walks across the lawn, he pauses and makes a kissy-face at her, pursing his lips and waggling his eyebrows.
<<talk "zach">>Hey, babe! Wanna join me for a swim?<</talk>>\
Pausing in her tracks, Jen <<if $random gte 2>><<if $yami.hasFlag("contact")>>does a passable impression of Yami <<else>>shoots him a scathing look of disgust<</if>>.
<<talk "jen">>Even if I //was// into guys, not if we were the last human beings on Earth.<</talk>>\
Zach does a double-take, and then grins.
<<talk "zach">>C'mon, babe, don't be like that! All you need is the right man to take charge and-<</talk>>\
Jen's <<if $yami.hasFlag("contact")>>impression of Yami becomes even more accurate<<else>>withering glare becomes even more intense<</if>>.
<<talk "jen">>Not. Interested.<</talk>>\
Jamming her hands into the pockets of her hoodie, she turns with a scoff and strides back towards the manor, Zach scowling after her.
<<talk "zach">>Whatever... bitch!<</talk>>\
Despite his angry tone, you follow his gaze to Jen's backside as she crosses the lawn. As though sensing his gaze, she pauses at the door and glares at him.
<<talk "jen">>And stop staring at my arse!<</talk>>\
<<else>>pauses in surprise, then flashes her trademark lopsided grin as she saunters over to the pool's edge, sashaying her hips suggestively.
<<talk "jen">>Oh? You wanna see me stripped down and //soaking// wet, do you?<</talk>>\
She sways from side to side, grinning coyly down at Zach, who grins right back.
<<talk "zach">>Fuck yeah! Forget baby bro, I'll show you what a //real// man can do!<</talk>>\
Hands on her hips, Jen raises an eyebrow and then chuckles.
<<talk "jen">>Oh? And just what can a //real// man do?<</talk>>\
<<talk "zach">>Give you the ride of your life, babe!<</talk>>\
As Zach puffs out his chest, you notice Jen's positioned herself next to where his clothes are piled. With exaggerated slowness, she starts unzipping her hoodie.
<<talk "jen">>You sweet-talk //all// the girls like that, stud?<</talk>>\
Leaning over coyly, Jen slides the half-unzipped hoodie down her shoulders... and her foot under Zach's clothes.
<<talk "zach">>Nah, just the fucking sexy ones!<</talk>>\
Crooning, Jen moves as though to take off her top... and then "accidentally" kicks Zach's clothing into the pool.
<<talk "jen">>Oops!<</talk>>\
<<talk "zach">>Hey! What the fuck?!<</talk>>\
Unable to keep herself from laughing, Jen skips back away from the pool.
<<talk "jen">>Looks like you had the mother of all wardrobe malfunctions there, big boy~! On second thought, I think I'll pass... hard pass.<</talk>>\
Muttering the last bit under her breath so that only you can hear, Jen turns and winks at you before striding back towards the manor, Zach scowling after her.
<<talk "zach">>Whatever... fucking tease!<</talk>>\
Despite his angry tone, you follow his gaze to Jen's backside as she crosses the lawn. As though sensing his gaze, she pauses at the door and sticks her tongue out at him.
<<talk "jen">>And stop staring at my arse!<</talk>><</if>>\
[[End.|$location]]
Submitted by Asura and The Exile
<<addtime { minute : 5 }>>Hearing splashing coming from the pool, you glance over to see Misaki and your brother Zach passionately making out on the edge. Misaki is naked save for her panties, her maid uniform carelessly discarded on the lawn.
[[Intervene.|Submitted Misaki and Older Brother Pool Scene 1a]]
[[Leave them be.|Submitted Misaki and Older Brother Pool Scene 1b]]
Submitted by Asura
<<addtime { minute : 1 }>><<talk "player">>Hey!<</talk>>\
Misaki freezes at the sound of your voice, a guilty -- but also excited -- expression on her face.
<<talk "player">>Misaki, you have work to do! Get your clothes back on and get to it!<</talk>>\
With a disappointed sigh, Misaki pulls away, Zach reaching out for her with a look of dismay that turns to anger as she quietly rebuffs him. Adjusting his speedo, Zach climbs out of the pool and storms over to you.
<<talk "zach">>What the fuck, little bro?! I was gonna score big with her!<</talk>>\
Scowling right back at him, you fold your arms.
<<talk "player">>She's my employee, and she has a job to do... are you even listening to me?<</talk>>\
Noticing Zach's attention is focused on something behind you, you shoot a scowl over to where Misaki is pulling on her clothes in a manner resembling a reverse strip-tease.
<<talk "player">>And she would do well to remember she's lucky to work here. Any other employer would fire her for fooling around on the job.<</talk>>\
Misaki <<if $misaki.affection gte 600>>blows you a kiss<<else>>seems contrite enough<</if>>, but as you turn back to Zach you think you see her wink at him.
<<talk "thought">>She's incorrigible...<</talk>>\
Scoffing, Zach begins pulling on his clothes - a task made difficult by his wet skin.
<<talk "zach">>Whatever!<</talk>>\
With his pants and shirt looking //very// uncomfortable, he storms off in the direction of the manor, glaring at you over his shoulder.
<<talk "thought">>He'll get over it... right?<</talk>>\
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 4 }>>Turning to walk away, you hear Misaki moan in pleasure, the splashing growing more intense as Zach starts grunting.
<<talk "thought">>Oh come on! People swim in there!<</talk>>\
You're about to interrupt them, but the idea of bursting in on your own brother having sex is so uncomfortable you instead turn to head back into the manor, trying to block Misaki's cries of ecstasy.
[[End.|kitchens]]
Submitted by Asura
<<addtime { minute : 2 }>>The sounds of gym equipment being used can be heard even before you fully enter the gym. Then you see Zach using the bench press, lifting a respectable amount of weight.
Not far away, Rey is running on a treadmill with a pair of earphones in as he moves to a beat that only he can hear.
<<talk "zach">>Spot me.<</talk>>\
It's immediately obvious that Zach is speaking to you.
[[Spot him.|Zach Rey 1a]]
[[Don't spot him.|Zach Rey 1b]]
<<addtime { minute : 1 }>><<talk "player">>Sure.<</talk>>\
You say, moving to help Zach if he needs it.
Redoubling his efforts, he does several more repetitions before slowing his pace again.
Zach's eyes drift toward Rey before he speaks softly.
<<talk "zach">>You look at that, wouldn't know he was a boy.<</talk>>\
His eyes flicker to you as if seeking your reaction. You simply nod and help Zach with his lift as you notice him struggling.
Watching his expression, you can see that he's finding Rey to be very distracting.
The next lift, Zach shifts the bar toward its cradle.
For several seconds longer he watches Rey, then shakes his head as he sits up.
<<talk "zach">>Thanks, I appreciate the help.<</talk>>\
Reaching for his towel, he wipes down his face as he breathes heavily.
<<talk "zach">>If you want a turn, I'll spot you.<</talk>>\
You politely decline, noticing Zach still half watching Rey as you part ways.
[[End.|$location]]
<<addtime { minute : 6 }>><<talk "player">>For that little bit of weight?<</talk>>\
Zach's expression sours, then he sets the bar back in its cradle with little visible effort on his part.
<<talk "zach">>Was about done anyway.<</talk>>\
In spite of the casual tone he uses, you can tell there's a hint of annoyance that you wouldn't help.
Reaching for a nearby towel, he grabs it and wipes his face down before getting up.
<<talk "zach">>Warmed the seat up for you.<</talk>>\
He smirks at his own words as he starts to move away.
[[End.|$location]]
<<addtime { minute : 1 }>>Across the yard, you can see Chloe and Zack playing in the yard.
Chloe feints, then ducks to the opposite side as she tries to get the soccer ball from her brother. An attempt that would have worked if not for her brother's superior strength as he pivots his hip into her just in time to knock her away.
Nearly going down, Chloe catches herself in a three point stance before charging again.
Clearly taking pleasure in his sister's failure, Zach laughs as he deflects her with his hip again.
<<talk "zach">>Come on! You can do better than that. All your whining about betting better and all I see is your ass on the ground.<</talk>>\
Noticing you for the first time, Zach's smile grows slightly.
<<talk "zach">>Ain't that right bro?<</talk>>\
The way he says it suggests that he expects you to agree with him.
[[Stay out of it.|Zach Chloe Soccer 1a]]
[[Side with your brother.|Zach Chloe Soccer 1b]]
[[Side with your sister.|Zach Chloe Soccer 1c]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\Shaking your head, you raise your hands defensively even as you start to back away.
<<talk "player">>Nope. I'm not getting caught in the middle of your pissing match.<</talk>>\
You take another step away from the pair.
<<talk "player">>If the two of you have something to prove to each other, it has nothing to do with me.<</talk>>\
Another tentative step away, then you pivot and start to stride from their confrontation.
Behind you, you hear the two talking angrily before Zach suddenly laughs.
Looking over your shoulder, you see Chloe start to laugh too.
With the tension between them broken, Zach kicks the soccer ball to Chloe only for her to kick it into the air, catch it with her ankle, then bounce it several times without touching the ground before kicking it back.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\<<talk "player">>I've seen you play.<</talk>>\
You say while looking Chloe right in the eye.
<<talk "player">>You're quick, agile. Quit holding back and show him how it's done.<</talk>>\
Chloe looks at you as if trying to decide if you're mocking her or encouraging her.
Her lip curls just a little bit.
<<talk "chloe">>You're right.<</talk>>\
Zach fails to hold back a laugh at your side.
<<talk "chloe">>I'll kick both your asses.<</talk>>\
[[Talk things out.|Zach Chloe Soccer 1d]]
[[Two against one.|Zach Chloe Soccer 1e]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 1 }>>\Your eyes pivot to Zach.
<<talk "player">>We all know that if you weren't hogging the ball, making her come to you, that she'd run circles around you. Sure, you're stronger than her, but you can't match her move for move.<</talk>>\
Zach's expression darkens even as Chloe struggles to reign in her grin.
<<talk "zach">>I could kick both your asses at the same time without breaking a sweat.<</talk>>\
[[Talk things out.|Zach Chloe Soccer 1f]]
[[Two against one.|Zach Chloe Soccer 1g]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 2 }>>\<<talk "player">>Zach is right. Put up or shut up. Prove to him that you can win and maybe then I'll join him so you can show off.<</talk>>\
You glance at Zach, seeing his smug expression, then shift your attention back to Chloe.
<<talk "player">>Besides, people who boast tend to have the most to prove. Focus on being good, not just saying you are.<</talk>>\
Zach's grin seems to grow, while Chloe's expression wilts visibly before you.
Turning to Zach, you allow a hint of a smile.
<<talk "player">>Don't kick her ass too bad.<</talk>>\
Then, having said all you intend to, you start to walk away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\
<<set $chloe.affection -= 1>><<set $chloe.fear += 1>><<set $chloe.trust -= 1>>\
<<set $zach.affection += 1>><<set $zach.fear -= 1>><<set $zach.trust += 1>>\Lifting your eyebrow at Chloe's declaration, you step up beside your brother.
<<talk "player">>Alright, I'm game.<</talk>>\
As soon as the words leave your mouth, you can see the bravado fading in your sister.
Steeling her resolve, you can tell that she's not willing to swallow enough pride to back off.
<<talk "chloe">>First team to three wins.<</talk>>\
After a minute establishing the rules, the three of you are in motion. Between you and Zach, you dominate the field in spite of Chloe's superior speed.
You can see Chloe's frustration, and in spite of her nimble moves and throwing every ounce of her skill into the game, she proves no match for two opponents.
Chloe slumps the instant Zach scores the third goal, clearly defeated.
<<talk "zach">>Three to one! Suck it!<</talk>>\
Clearly pleased with himself, he seems to strut as he kicks the ball to her.
<<talk "chloe">>Not interested, get your flavor of the week to suck it for you.<</talk>>\
With a flick of her foot, Chloe tosses the ball into the air and catches it before starting to walk away.
When you look at your brother, you see him still scowling after Chloe's verbal assault.
<<talk "zach">>Come back when you want your ass handed to you again!<</talk>>\
Turning toward you, Zach forces a cocky smile.
<<talk "zach">>Good game bro.<</talk>>\
Raising his hand into the air in what passes for a wave, he starts to walk away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection -= 2>><<set $chloe.fear += 2>><<set $chloe.trust -= 2>>\
<<set $zach.affection += 2>><<set $zach.fear -= 2>><<set $zach.trust += 2>>\Turning to Zach, you fix him with a stern stare.
<<talk "player">>You're bigger and stronger than her, but she's quicker than you'll ever be. How about you quit hovering over the ball and play the game right? Or you afraid she'll make you look bad?<</talk>>\
Zach's expression darkens as his gaze shifts between you and Chloe.
With a sigh that he tries to hide behind a snort of laughter, he kicks the ball to Chloe.
<<talk "zach">>Play with yourself then if you're just going to cry to our brother when you loose.<</talk>>\
With that said, he turns and storms away.
<<talk "chloe">>So, um, want to play?<</talk>>\
There's a hopeful glint in Chloe's eyes as she waits for your answer.
[[Excuse yourself.|Zach Chloe Soccer 1h]]
[[Play with Chloe.|Zach Chloe Soccer 1i]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\You find yourself grinning.
<<talk "player">>Hell, you can barely hold your own against our sister, you really think you can take on both of us at once?<</talk>>\
Zach's expression hardens, and you know he doesn't have it in himself to back down.
With a slight curl to his lip, Zach shifts his gaze between you and Chloe before charging.
Chloe takes the opportunity, using his momentary focus on you to dart in and knock the ball away.
As Zach looks for the ball, Chloe pivots around him and takes control of it.
You move to intercept him, giving Chloe time to score her first goal.
Almost instantly, Zach goes on the offensive, but he's no match for the two of you together.
Within minutes, Chloe literally running circles around Zach at one point, you've won the game, leaving Zach looking frustrated bordering on angry as he storms his way back toward the house.
<<talk "zach">>One on one, you'd have never stood a chance.<</talk>>\
Even though it's clear that he's just venting, Chloe decides to retort anyway.
<<talk "chloe">>You're the one who said you could kick both our asses at once!<</talk>>\
If he hears Chloe, he chooses not to respond.
Turning toward you, Chloe fixes you with a grin.
<<talk "chloe">>Thanks. That was fun.<</talk>>\
Kicking the ball to you, you kick it back. The two of you passing the ball back and forth several times before Chloe's foot touches, allowing the ball to roll over her foot. With a flick of her ankle she tosses it into the air where she catches it.
<<talk "chloe">>Maybe we can play again some time?.<</talk>>\
The two of you talk for a moment longer before Chloe waves and heads for the mansion. About half way there she returns the ball to the ground and kicks it ahead of her as she goes.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>\
<<set $zach.affection -= 2>><<set $zach.fear += 2>><<set $zach.trust -= 2>>\You let out a little laugh.
<<talk "player">>I've seen you play. I wouldn't stand a chance.<</talk>>\
Chloe grins.
<<talk "chloe">>Maybe you could learn a thing or two.<</talk>>\
Her tone is playful, but you can sense that she won't push the issue either. Even before you can retort, she's already turning her attention to kicking the ball around herself.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 3 }>>\
<<set $chloe.affection += 1>><<set $chloe.fear -= 1>><<set $chloe.trust += 1>>\
<<set $zach.affection -= 1>><<set $zach.fear += 1>><<set $zach.trust -= 1>>\<<talk "player">>Sure, I can play for a little bit.<</talk>>\
Casually, Chloe kicks the ball to you. You catch it with the side of your foot, then kick it back toward her.
With a grin, Chloe stops the ball, pops it into the air and headbutts it back at you, only to grin wider when you kick it back instead of performing a trick.
Back and forth, sometimes with her performing a trick with the ball, and you doing the same when you're confident of your abilities to do so, the two of you volley the ball between you until you're both breathing hard.
Eventually, you catch the ball and pause before returning it.
When Chloe's foot touches the ball she allows it to roll over her foot and with a flick of her ankle she tosses it into the air where she catches it.
<<talk "chloe">>Thanks, I needed that.<</talk>>\
The two of you talk for a minute longer before Chloe waves and heads for the mansion. About half way there she returns the ball to the ground and kicks it ahead of her as she goes.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom
<<addtime { minute : 9 }>>\
<<set $chloe.affection += 2>><<set $chloe.fear -= 2>><<set $chloe.trust += 2>>\Override when going to sleep for first time after first scene with female MC and Willy.Ready for bed, you plop down onto your mattress, exhausted, letting out a contented exhale as your body sinks into your plush pillows and soft sheets. Pulling the blankets around yourself, you twist and turn attempting to nod off. It takes about 30 minutes for you to realize that you are having a bit of trouble falling asleep.
<<talk "thought">>God. I just can't stop thinking about it.. That girl, and Willy...<</talk>>\
Your pussy feels like it is on fire.
<<talk "thought">>Mmmh. The more I think about it, the more I am turned on by the moment. The urge is even more powerful than it was when I was watching it happen.<</talk>>\
You find that your hand absently slinks downward towards your aching cunny. Once it finds its target, you touch your pussy lips through the fabric of your bottoms. The sudden contact, even through the cloth barrier is enough to send a jolt of pleasure throughout your whole body.
<<talk "thought">>I have to do something about this. No way I am ever going to fall asleep at this rate.<</talk>>\
Groaning internally, you find yourself torn between self respect and your powerful sexual desires.
<<talk "thought">>Is it worth it? Masturbating to the thought of Willy? Mmmh, degrading myself knowing he only wants to fuck me like some bitch, no regards to my own pleasure or feelings?<</talk>>\
Lost in your thoughts, you absently begin rubbing yourself through your pants, causing a sizable wet spot to form.
[[Masturbate to the thought of Willy.|Female MC Willy Masturbation 1a]]
[[Think about something else.|Female MC Willy Masturbation 1b]]
[[This stops here.|Female MC Willy Masturbation 1c]]
<<addtime { minute : 40 }>>\<<talk "player">>Mmmh. Willy...<</talk>>\
You can feel your resistance throw itself to the wind, and blow miles away. Wasting no time, you remove all of your clothing and plop yourself back onto the mattress, closing your eyes and allowing yourself to become lost in your perverted fantasies.
The events jumble themselves in your head until you are back in the love shack, but you aren't a simple voyeur anymore.
[[He invites me, and this time, I accept.|Female MC Willy Masturbation 1d]]
[[I imagine that Willy is fucking me over the counter instead.|Female MC Willy Masturbation 1e]]
<<set $willysBitch to 2>>\You quickly push the thought of Willy from your mind, choosing to focus instead on your pleasure, on the sensations you feel as you continue to rub yourself through your pants.
As your arousal continues to grow, you find yourself yourself frantically removing your pants.
Then your body stiffens, the first touch of your fingers against your naked sex pulsing through you like an electric shock.
Something between a sigh and a gasp escapes your lips as you close your eyes, focusing on the moment as you shut out everything else.
One finger slides along your slit, from clit to perineum then back to your clit before a second finger joins the first.
Those two fingers repeat the process before a third joins them.
Your breath shudders lightly as you allow one finger to dip between your folds, sliding past the opening of your vagina to dip inside.
At the same time, your thumb comes to rest on your clit, sending a thrill through you that causes your hips to buck of their own accord.
Lost in the moment, you loose all track of your surroundings. Instead you are swept up in the sensations coursing through your body, allowing you to bask in your ever growing arousal.
You don't know how long you are lost in your pleasure, coaxing yourself ever closer to a mind blowing orgasm, but your eyes snap wide right as your arousal crests.
Crying out, your hips shudder, your pussy quivers and clenches so hard your mind is engulfed in a fog of pleasure.
Even then, you don't stop, your fingers slowing but continuing to move as you bring yourself to a second orgasm right on the heels of the first.
Moments later, you are laying on your back, gasping for breath as you feel your own juices running down your thighs and along the crack of your bottom. Occasionally, your hips buck weakly as aftershocks of your twinned orgasms slowly subside.
Coming down from your orgasmic high, you feel contented, and quickly drift off to sleep feeling satisfied.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>Grimacing, you remove your hand away from your pants.
<<talk "thought">>God, no. That man is an all around disrespectful pig. He'd be the furthest thing from my mind if I wasn't already horny.<</talk>>\
Your conviction and disgust at what you were previously thinking is enough to cause the lustful heat that was overtaking your body to subside.
Shuddering about what you were tempted to do, you mentally squash the intrusive thoughts and shove them into the darkest reaches of your mind, throwing away the key.
<<talk "player">>Never in a million years..<</talk>>\
Shaking your head, you pull the covers around yourself, and close your eyes, now too off put to pursue any further attempts at sexual relief.
With your self respect having won, you drift asleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>>You find yourself revisiting some of the last words that Willy said to you before you walked away.
<<talk "player">>No-no. I am just here to-do some...shopping....<</talk>>\
You can tell from Willy's demeanor, even as he ruthlessly pounds the sorority girls pussy, that he doesn't believe a word that you are saying.
<<talk "willy">>There is only so many types of shopping you can do in a sex store girly.<</talk>>\
He gestures around at all of the silicone cocks and other toys of sexual deviancy that litter the place.
<<talk "willy">>Can't beat getting the real thing for free.<</talk>>\
Your blush deepens as you mumble another excuse, and start to turn around and leave.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores. I mean just look at this pretty thing.<</talk>>\
Biting your lip, you feel a raging, lustful flame ignite within your pussy.
<<talk "player">>I-I dunno...<</talk>>\
<<talk "willy">>It's okay, your pussy is safe with me. Scouts honor.<</talk>>\
You blush so hard, you fear the heat might permanently burn the bright red color into your face.
<<talk "player">>You're right. The real thing might be exactly what I need. Thank you Willy.<</talk>>\
Willy grins as if he had simply been waiting this whole time for you to degrade yourself by admitting something he already knows.
<<talk "willy">>Move over slut, make way for the next bitch.<</talk>>\
Stepping forward and into Willy's reach, he wastes no time in putting his hands all over your body, robbing you of all of your clothes.
It isn't long before you are naked, and Willy is bending you over the counter. You see him tear the condom off of his cock without even giving you a chance to protect as he aligns his now bare, meaty pillar of flesh with your hole. Willy wastes no time with foreplay, thrusting balls deep within. As you feel the tip of Willy's cock bat against your cervix, you hear him let out an appreciative moan.
In tandem with your thoughts, you take three fingers and shove them as far as humanly possible into your needy pussy, trying to imagine what such a powerful, deep thrust would feel like, and knowing that your digits wont ever be able to capture that feeling properly.
Starting to feel pleasure building from the sensation, your mind returns back to the store, where you have started ashamedly moaning like a slut.
<<talk "willy">>At least you don't ruin things by making me wear a condom like this dumb whore.<</talk>>\
He points towards the college brunette, who looks entirely out of her element.
<<talk "willy">>Willing, tight. takes it raw like a good bitch, what else can you ask for?<</talk>>\
The defiant, self respecting part of you wants to remind Willy that you are not a whore, but your words fall short as your heart soars at his approval. Willy starts making long, deep thrusts into your pussy, and your mind loses any advanced thought, it is in this moment, that you realize that your body is your worse enemy, and despite your willful mind, you are in fact a slutty whore.
<<talk "player">>Aaaah mmmh. Willy....<</talk>>\
Willy smirks. You know he doesn't care about your enjoyment, but you can tell that he likes the thought of making you moan and writhe around his manhood.
<<talk "willy">>You!<</talk>>\
He looks pointedly at the college whore who now looks like a deer blinded by headlights, without Willy's cock giving her purpose.
<<talk "willy">>Help me show <<= $player.firstName>> a good time. I'd hate for her to not want to come and visit again for more.<</talk>>\
The girls eyes widen as Willy mumbles under his breath.
<<talk "willy">>Dumb slut, clearly no-one knows proper sexual hospitality these days.<</talk>>\
<<mook "College Slut" "female">>Sorry Willy..<</mook>>\
The brunette girl drops to here knees in a hurry, and gives you a wet sloppy kiss on your labia as Willy pounds your love canal. As the pleasure builds, you feel yourself lose any self respecting restraint to your lusts. This fantasy fueled lust seems to be the only push you need to admit the true extent of your feelings. The powerful need to be fucked and degraded by Willy.
<<talk "thought">>Mmmh. God. Fuck me Willy! I don't care if no man respects me ever again, and I love the fact that everyone who walks into the store is watching you pound me!<</talk>>\
It is almost as if your mind wants to accent this part of the fantasy, as it conjures a vivid image of a variety of customers browsing the store, all looking lustfully towards the spectacle of Willy enjoying his personal sluts.
Willy continues to pound your cunt with wild abandon, as the sorority girl starts sloppy kissing and licking your clit in time to Willy's balls deep thrusts.
It isn't long before your fantasy, combined with your own fingers expertly working your own clit, starts to build a telltale tension in your stomach.
The college girl increases her licking and sucking of your clit as Willy increasingly pounds you harder, and you feel his cock begin to twitch and swell up delightfully on the verge of cumming. Thrusting your hips back in time with his thrusts, you urge him to fuck you harder. Timing the rubbing of your clit, and finger fucking of your pussy to the thrusting you are imagining, you find yourself rapidly approaching the point where your tension is enough to push you over the edge. Moaning, your eyes fly wide as your body shudders. Willy grins to himself, then pulls back with a sigh. You take a moment to lean onto the counter, momentarily relying on it to hold you steady so you can catch your breath well enough to breathe again.
Willy tenses, and with one last thrust deep inside, he cums in your pussy. The image in your mind is enough to send you into the throughs of orgasm alongside fantasy Willy.
Behind you, Willy's eyes are glued to your back side as you slip off of the counter.
Shrugging to himself, Willy grins and reaches into your pile of discarded clothing out to pick up your panties, raising them to his nose for a second before shoving them in his pocket.
<<talk "willy">>Gotta have something to show that I gave you a proper pounding. Now get out of here, I have to finish giving this sorority bitch a good fuck.<</talk>>\
He slaps you in the ass as he sends you on your way. His last words follow you as you make your imaginary retreat.
<<talk "willy">>You know where to find me if you need another good fucking!<</talk>>\
Coming out of your fantasy, you feel oddly content as your body basks in the afterglow of it's powerful orgasm.
<<talk "thought">>Willy, . . . <</talk>>\
You don't have time to finish your thought before you drift off to sleep.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 8 }>>You can only imagine that this whole public sex scenario happened when the sorority sent over the brunette girl from the college. Your perverted mind is quick to help you come up with a viable scenario as to how she ended up in the situation in the first place.
<<talk "willy">>Where is that slut the college said was coming? No wonder she needs to be punished, the bitch doesn't have any respect for all of the other willing pussy I could possibly be fucking during this wait.<</talk>>\
Walking in you look at Willy apologetically.
<<talk "player">>I am so sorry.. My name is-<</talk>>\
Willy is already pawing at your clothes not even caring about you finishing your introduction.
<<talk "willy">>No one cares about your name slut. Bend over or I am going to tell the sorority you were uncooperative and not taking your punishment seriously.<</talk>>\
Your pulse quickens as you find yourself rubbing your clit with more speed at the thought of being pounded by Willy as a punishment.
Willy pushes you roughly into the space on the counter next to the cash register. You fumble a condom out of your pant pocket.
<<talk "player">>The sorority requires that you wear one of these.<</talk>>\
Unclasping his pants, the perverted man groans as he takes the condom out of the wrapper and wraps it around his cock. Necessary act done, he doesn't even bother with foreplay, yanking your panties off, lining his manhood up, and thrusting deep. As you imagine the rubber entering your pussy, you can't help but feel disappointed that you can't change that aspect of things, as you'd love to have it raw like you have been craving.
In tandem with your thoughts, you take three fingers and shove them as far as humanly possible into your needy pussy, trying to imagine what such a powerful, deep thrust would feel like, and knowing that your digits wont ever be able to capture that feeling properly.
Starting to moan at the sensation, your mind returns you back to the store, where you are ashamedly moaning like a little whore, you blush as you hear the front door open and see a woman walk into the store.
<<talk "thought">>The slutty brunette from earlier. I guess it makes sense that if I took her role, she'd assume mine.<</talk>>\
The girl locks eyes with you, and your cheeks darken as the reality of the situation sinks in, causing you to blush.
Willy holds your hips as he fucks you from behind, completely unashamed even with the customer that just entered the store.
<<talk "willy">>Don't worry there is plenty of "Willy" to go around.<</talk>>\
He winks and continues pounding your pussy, as if the situation is the most natural thing in the world to be fucking you over his counter and offering to do the same thing for a woman who has just entered the store.
Your eyes widen in surprise, but you say nothing.
<<talk "willy">>One of the sorority houses at the college will send a girl down here a couple of times a week as punishment.<</talk>>\
The girl looks surprised that there's no indication of strain in his voice in spite of him never breaking stride.
<<talk "willy">>God I love my little sorority sluts, but I always have to wear a condom. I'd love to have a thousand little bastards running around by now.<</talk>>\
Willy looks at the woman in the door pointedly, and she blushes. By this point, you already know how the story goes, so you choose to try and focus on being pounded mercilessly for this woman to see.
A thrill shoots through you as you feel Willy's cock kiss your cervix, well aware of the fact that this is the point in the story where you were glancing at Willy thrusting balls deep in the college girls pussy.
<<talk "thought">>Mmmh. God. Fuck me Willy! I don't care if no man respects me ever again, and I love the fact that everyone who walks into the store is watching you pound me!<</talk>>\
It is in your lust that you are able to admit the true extent of your feelings. Your powerful need to be fucked and degraded by Willy.
The customer and Willy share a few words you don't hear clearly, the sounds drowned out by the intensity of your pounding, but you can tell from Willy's demeanor, that he doesn't believe a word that the woman is saying.
Willy slaps your ass, and you let out a carnal moan. The conversation continues, and you drown out most everything. You don't bother to tune it back in until Willy looks at your pointedly.
<<talk "willy">>Suit yourself, you have no idea what you are missing. She's is missing out on an amazing cock isn't she?<</talk>>\
You submissively moan in reply, urging Willy to fuck you harder. Timing the rubbing of your clit, and finger fucking of your pussy to the thrusting you are imagining, you find yourself rapidly building up your inner tension. In your mind, Willy's movements suddenly increase in speed, and this is enough to push you over the edge. Moaning, your eyes fly wide as your body shudders. Willy grins to himself, then pulls back with a sigh. You take a moment to lean onto the counter, momentarily relying on it to hold you steady so you can catch your breath well enough to breathe again.
Behind you, Willy's eyes are glued to your back side as his hands tie off the freshly used condom.
<<talk "willy">>Take this back to the girls to prove you took your punishment. And you know where to find me if you want another fucking.<</talk>>\
You slip off of the counter, accepting the offered condom before adjusting your clothes to make sure everything is properly in place. Your eyes move first to the white panties still on the counter but you makes no move to take them.
Shrugging to himself, Willy reaches out to pick up the panties, raising them to his nose for a second before shoving them in his pocket.
<<talk "willy">>Gotta have something to show that I gave you a proper pounding.<</talk>>\
He slaps you in the ass as he sends you on your way.
Coming out of your fantasy, you feel contented, and quickly drift off asleep, feeling satisfied, and determined to sort out this Willy problem.
<<link "Wake">><<gotoevent setup.events.waking>><</link>><<addtime { minute : 8 }>>You hear the sounds of moaning before you see its source. Its source being a sight you find mildly surprising.
Bent over the counter beside the cash register is a young woman, pretty except for the hint of acne spotting her forehead, her brunette hair falling in a tangle around her face. There's a sort of surprised look on her face as she locks eyes with you, her cheeks darkening as she blushes.
Behind her is Willy, holding her hips as he fucks her from behind, completely unashamed even with you entering the store.
[img[images/scenes/CSex.png]]
<<talk "willy">>Don't worry there is plenty of "Willy" to go around.<</talk>>\
Willy winks and continues pounding the brunettes pussy, as if the situation is the most natural thing in the world to be fucking a girl over his counter and offering to do the same thing for a woman who has just entered the store.
The woman's eyes widen in surprise, but she says nothing.
<<talk "willy">>One of the sorority houses at the college will send a girl down here a couple of times a week as punishment.<</talk>>\
You're surprised that there's no indication of strain in his voice in spite of him never breaking stride.
<<talk "willy">>God I love my little sorority sluts, but I always have to wear a condom. I'd love to have a thousand little bastards running around by now.<</talk>>\
Willy looks at you pointedly, and you find yourself blushing.
<<talk "thought">>He is implying that he wants his chance to fuck me raw, that he wants to bend me over and impregnate me.<</talk>>\
[[Not interested. (Locks Out Further Willy Sexual Content)|Willy Interactive 1a Female]]
[[The thought makes you a little wet.|Willy Interactive 1b Female]]
[[Walk away.|Willy Interactive 1c Female]]<<talk "player">>I am here to shop, not become your personal plaything.<</talk>>\
Willy shrugs, not losing a beat.
<<talk "willy">>Suit yourself, you have no idea what you are missing.<</talk>>\
Willy slaps the ass of the brunette he is fucking to make his point, and she lets out a carnal moan.
<<talk "willy">><<= $player.firstName>> is missing out on an amazing cock isn't she?<</talk>>\
The girl submissively moans in reply, urging Willy to fuck her harder. Willy's grin becomes wider, his pornstash crinkling. Pounding away at her without abandon, he shoots a glance your way offering one last sexual comment.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores.<</talk>>\
Rolling your eyes, you make your way further into the store. Continuing to browse for awhile longer, you hear the sorority girl's moans continue to fill the air creating a lewd sort of ambiance.
[[End.|$location]]
<<addtime { minute : 4 }>>\
<<set $willysBitch to -1>>\Thinking about it you involuntarily bite your lip, blushing at the thought.
You can't help but glance lower, catching a glimpse of his cock as he pulls out of her pussy, just to thrust it balls deep again.
<<talk "thought">>Mmmh. How sexy. By the looks of things she is quite a lucky little slut. But being Willy's cock socket, letting him fuck me over his counter like that for everyone who comes into the store to see the whore I am, I'd never get much respect from any man after that.<</talk>>\
While you were busy thinking, Willy has the time to notice where you have been absently looking at all this time.
<<talk "willy">>What, so impressed and craving a turn at my cock you lost the ability to speak?<</talk>>\
He grins, his pornstash crinkling alongside his smile, as you finally voice something.
<<talk "player">>No-no. I am just here todo some...shopping....<</talk>>\
You can tell from Willy's demeanor, even as he ruthlessly pounds the sorority girls pussy, that he doesn't believe a word that you are saying.
<<talk "willy">>There is only so many types of shopping you can do in a sex store darling.<</talk>>\
He gestures around at all of the silicone cocks and other toys of sexual deviancy that litter the place.
<<talk "willy">>Can't beat getting the real thing for free.<</talk>>\
Your blush deepens as you mumble another excuse, and start to turn around and leave.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores. I mean just look at this pretty thing.<</talk>>\
Willy slaps the ass of the brunette he is fucking to make his point, and she lets out a carnal moan.
<<talk "willy">>Stopped by once or twice, was too embarrassed to even buy a sex toy from me.<</talk>>\
As you continue to walk away. Willy shrugs continuing to confidently grin without losing a beat.
<<talk "willy">>Suit yourself, you have no idea what you are missing. <<= $player.firstName>> is missing out on an amazing cock isn't she?<</talk>>\
The girl submissively moans in reply, urging Willy to fuck her harder.
Continuing to browse for awhile longer, you continue to blush and sexually daydream about being fucked by Willy as you hear the sorority girl's moans continue to fill the air like a lewd sort of ambiance.
<<talk "player">>I suppose it should be a bit concerning, that my pussy gets wet thinking about being in her place.<</talk>>\
[[End.|$location]]
<<addtime { minute : 8 }>>\
<<set $willysBitch to 1>>\Throwing your hands in the air, you roll your eyes at Willy and simply walk away.
<<talk "thought">>None of my business. I am not going to be pulled in by that man's antics today.<</talk>>\
[[End.|$location]]
<<addtime { minute : 2 }>>\<<set setup.events.willyShowerMasturbationStart to [
{
requires: '$willysBitch is 2 and $willyShowerMasturbationCount is 0',
chance: 100,
link: "Willy Shower Masturbation Story 1"
},
{
requires: '$willyShowerMasturbationCount gte 1',
chance: 100,
link: "Willy Shower Masturbation Intro 1"
},
{
requires: '$willyShowerMasturbationCount gte 2',
chance: 100,
link: "Willy Shower Masturbation Intro 2"
},
{
requires: '$willyShowerMasturbationCount gte 3',
chance: 100,
link: "Willy Shower Masturbation Intro 3"
}
]>>Feeling your muscles relax under the hot water, you let out a contented sigh. As the heat permeates throughout your naked flesh, you find that it starts to have an unexpected effect. Enjoying the way the constant stream of water has been gently caressing your body, your nipples begin to harden, and your breath becomes shallow and fast. As your lust starts to overtake you, you find your hand drifting down to your pussy and you start to gently rub your clit. Desire rapidly building, you find yourself drifting to the realm of sexual fantasy. As you continue to rub your clit, your vagina clenches, and a moan escapes from your lips. Your pussy feels as if it is on fire, the sensation quickly becoming overpowering, lustful urges coercing you into whispering a name that makes you flush with shame and embarrassment.
<<talk "player">>Mmh... Willy...<</talk>>\
You feel your pussy clench as you moan his name.
<<talk "thought">>This is...This is wrong... I can't believe I am masturbating to the thought of Willy again...<</talk>>\
Breath hitching, you aren't sure if you can even trust your own mind lately.
<<talk "thought">>How could something that is wrong, feel so right?<</talk>>\
Your fingers frantically lunge towards your hole as your lust filled body, searches for more stimulation.
<<talk "thought">>He'd...He'd just use me...<</talk>>\
Sticking a finger inside, you gasp.
<<talk "thought">>He would fuck me like some common street whore, a living flesh-light and then toss me aside...<</talk>>\
Cheeks flushing deep crimson, you feel betrayed by your own body even as the thought only serves to make you hornier. Thrusting your singular roaming digit in and out of your needy chasm, you take this opportunity to stick another finger inside. Two fingers now buried deep within your needy hole, you are now starting to feel pleasantly full and your pussy starts to quiver as it stretches to accommodate the new two finger girth.
<<talk "player">>Mmmmh. More... I need more...<</talk>>\
A third, and then a forth finger find their way inside of you. As you thrust all four fingers as deep as they can go for the first time, your eyes roll back, and your pussy quivers in delight.
<<talk "thought">>Mmmmh...Is this what Willy's cock would feel like? So thick, and girthy... I think from the looks of how far he stretched that brunette out, that even four fingers pale in comparison...<</talk>>\
A delightfully naughty idea enters your mind.
<<talk "thought">>Maybe...Just maybe, I could get close if I stuck my whole hand inside?<</talk>>\
Your pussy spasms around the four fingers you already have buried deep inside of your snatch, almost as if it were anticipating the challenge.
<<talk "thought">>God... Am I really going to-do this?<</talk>>\
As your mind offers a token resistance to your shameful actions, your instincts have already decided.
<<talk "player">>Aaah..Mmmmh...<</talk>>\
You pant like a bitch in heat as you line your hand up with your quivering honeypot, and start to work it inside.
<<talk "player">>Mmmh.. So Full... Willy! Fuck Me!<</talk>>\
Willy's confident, full of himself grin fills your mind, as you recall his words. Words you had adamantly denied at the time.
<<talk "willy">>You know, I have always found it is the biggest prudes that have the best potential to become the best whores...<</talk>>\
<<talk "thought">>He... He was right...<</talk>>\
You half expect a tinge of shame and embarrassment to crop back up, but you realize that you lost all ability to feel anything but pleasure and lust, the minute you started moaning Willy's name like a little slut.
<<talk "player">>Mmmh. I want you to help me reach my potential Willy...<</talk>>\
A vivid picture of him pounding you over his shop counter for everyone to see fills your mind as you thrust your hand inside of yourself faster, your hyperactive pussy squelching with every thrust.
<<talk "player">>Mmmhh...<</talk>>\
Knees feeling weak, you lean into the wall of the shower for support, you pussy quivering every time your hand thrusts inside.
<<talk "player">>Teach me how to be a good whore! Mmmh... Willy... Aaah...<</talk>>\
In your excitement, you instinctively thrust your hips back into your hand. The pleasure is enough for you to thrust back harder than you intended, your pussy making a loud squelching noise as your knees buckle causing you to force your hand deeper than you intended.
As you become fuller than you ever remember feeling before, your mind goes blank, and your eyes roll into the back of your head. Falling to your knees, water starts to get into your eyes, but you don't even have enough conscious thought left to care, as you embrace your new feeling of fullness, pistoning your hand deep enough to touch your cervix, as you have the most mind blowing orgasm you have ever experienced in your life.
Pussy spasming, your cervix kisses your fingertips, trying to milk your hand for all it is worth.
Lost in mind-breaking bliss, you string just enough thoughts together to imagine yourself content, Willy's cock bottomed out as he cums deep inside of you, and your cervix greedily accepts it.
Spasming around his cock, Willy slaps your ass in order to prolong the sensation. Overly sensitive, your body finds every touch to be torturous, but that doesn't stop Willy from grabbing a breast in each hand, and flicking your nipples as you reach the end of your orgasm, in an attempt to force you to prolong the milking sensation, for his own benefit.
Whimpering, you shoot him a pleading look, and he just laughs, and you can tell he plans on capitalizing on the fact that you are painfully sensitive.
Smirking, Willy attacks you from every possible angle he can think of just to watch you squirm. Thrusting back inside, he fucks you deep as he moves his hand down to your clit, rubbing it in time with his thrusts, as he uses his other hand to alternate between breasts, teasing your nipples.
<<talk "player">>Mmmmh.... Willy please... I can't take anymore, I'm too sensitive.<</talk>>\
Willy lets out an unsympathetic laugh, only interested in his own enjoyment and pleasure.
<<talk "willy">>And here I thought you wanted me to teach you how to be a good whore... You were made for this...<</talk>>\
Kneeling at the bottom of the shower, you rub you clit, and use your other hand to alternate breasts, flicking your nipples like you imagine that Willy would.
Your pussy clenches as you cum again, both in real life and in your imagination.
Joyfully, in your post-orgasmic haze, you are blissfully content as you relax on the shower floor for long enough to both get some strength back into your legs, and to be able to form coherent thought again.
<<talk "thought">>I'm... I'm just not sure I am ready for it yet. Being horny at the thought of being somebody's whore, and actually committing yourself to becoming the real thing, are two very different things.<</talk>>\
Lust momentarily appeased, you wash your body, taking extra care to rid yourself of the smell of pussy juice on your hands, before turning the water off, and stepping out of the shower.
Grabbing a towel, you dry yourself off and get dressed, as you try not to linger on thoughts of Willy.
<<talk "thought">>Just because it is what got my rocks off, doesn't mean it is what I actually want.<</talk>>\
Pridefully, you try to convince yourself, that you are the same strong willed woman you have always been. A strong willed slave owner, who dominates others rather than needing to be dominated.
With how you have been lusting after Willy lately, the words seem hollow and weak, so much so that not even you are convinced.
Conflicted, you shake your head as you think about what else you need to do today.
[[End.|$location]]
<<set $willysBitch to 3>><<run $willyShowerMasturbationCount += 1>>\Bed Variants?
Dungeon Dildo Variants?
Variants for getting wet in willys presence?
Maybe mitsuko tells Willy if she had a good relationship with him when purchased?
Maybe add a randomizer to the middle segments to allow for refreshing scenes.
Will need another generic intro to replace intro #1 as the one 100% chance? (Did not have another intro completed yet, but it doesn't make sense for the intro one to happen as often as it will with how the code is setup. Would even make sense to possibly lock intro #1 out after a certain number of masturbation sessions.)
Might also need a flag/boolean for weather or not Willy is an active participant in the imagination?Spurting some body wash onto a washcloth, you begin to wash your breasts. The sensation of the towel gliding smoothly across your nipples as you work to get them clean, is enough to make them harden.
Nipples rock hard, you can't help but spend more time than needed washing them, gasping for breath every time the wet cloth hits them. Lust building up inside of you, you find your hand impulsively reaching towards your clit. As your hand makes contact with your pleasure nub, you feel your pussy clench. Overcome with desire, a name slips from your lips.
<<talk "player">>Willy...<</talk>>\
As you speak his name, a vision of him naked forms within your mind. Enraptured by the charming smile on his face, his stocky body build, and bigger than average cock, you mentally take him in for a good amount of time.
Fantasy Willy smirks, catching you staring at him.
<<talk "willy">>See something you like?<</talk>>\
Your breath hitches in your throat, and you find yourself lost for words.
<<talk "thought">>You...<</talk>>\
Face flushed, you try to scrub the thought from your mind. Lost in thought, you try to push the treacherous thought from your mind by absently putting the wash cloth aside.
Willy just smirks, his pornstashe crinkling, and his eyes alight with a lustful mischief.
Stepping forward, he backs you into the shower wall, reaching up to cup one of your breasts in each hand.
Leaning in, his breath hot against your neck, he tickles the flesh there with his moustache, enjoying how it makes you squirm. Lost in the attention that Willy is giving you, you barely catch his next words to you.
<<talk "willy">>You can't hide anything from me sweetheart...<</talk>>\
Taking one hand off of your breast, Willy uses his fingertip to tease your outer pussy lips.
<<talk "player">>Aaah..<</talk>>\
You move your own hand to your pussy, using sensation to connect reality to your sexual fantasy. Fingertips in range, you shudder in anticipation of where your fantasy will take you next.
Willy does not disappoint, in one fluid motion, he gives your clit a gentle rub, and perfectly, in tandem sticks a fingertip into your needy cunny.
<<talk "willy">>You know, normally I don't do this, but I'd like to give you a reason to come back. I know from experience, that early stage sluts, need a lot of positive encouragement.<</talk>>\
The pleasure of being finger fucked by Willy, even in the barest sense of it is enough to stall any intelligent thought from your mind.
<<talk "player">>Mmmh...More Willy Please...<</talk>>\
Smirking, he ignores your plea, instead doubling down on his fingertip fucking.
<<talk "willy">>You know, good girls don't ask for more, they are grateful for everything they receive.<</talk>>\
To your horror your own mind seems to betray you, as Willy punishes you by stopping his finger fucking immediately.
<<talk "player">>Don't stop... please...<</talk>>\
A resounding slap, sounds within the room, as Willy spanks you. It is now that your body also seems to betray you, clenching up in pleasure as his hand makes contact with your ass cheek.
<<talk "willy">>You are a little bit of a defiant, strong willed slut huh? The strong willed ones are always a bit more fun to break.<</talk>>\
Biting your lip, you flush with embarrassment, trying to will him without a word to touch you again.
<<talk "though">>Look at me... What's going on with me?... Even in my own mind, all I can think about doing is letting Willy dominate me, begging him to fuck me like some little bitch.<</talk>>\
Absently, you trace the outer lips of your pussy, as the shower water drips down your body, not daring to stick a finger inside while fantasy Willy deems you unworthy.
<<talk "willy">>Good. You know what I said about rewarding good sluts early?<</talk>>\
Breath catching in your throat, you speculate on what he might mean, for just a moment before Willy sticks a fingertip back inside of your pussy.
You mirror Willy's actions on yourself, teasing your opening with your fingertip. The water combined with your own wetness, combines into a perfect storm, that makes your pussy squelch with every thrust of your roaming digit.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to true>>Enjoying the feel of the water, you allow it to cascade down your body. As the stream of hot water runs over your nipples, and then down to your labia and clit, your breath begins to quicken.
Fueled by a rapidly building lust, you wantonly moan. In your moment of all encompassing passion, you are ashamed to admit the true object of your lustful urges.
<<talk "player">>Mmh... Willy...<</talk>>\
Today, instead of imagining he is in the room with you, you allow yourself to simply enjoy your lust towards Willy for what it is.
Taking a deep breath, you close your eyes, and you imagine his naked body within your mind.
As you admire the contours of his perfect form, you rub your clit, your desire rapidly building.
Pussy feeling as if it were on fire, you allow yourself to push anything but the pleasure out of your mind as you stick a fingertip inside.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to false>>Water pattering against your naked flesh, you find yourself lost in thought.
<<talk "thought">>I've been thinking a lot about Willy lately...<</talk>>\
Despite yourself, even a mental mention of his name starts to make you horny.
<<talk "thought">>I just need to take a bit of edge off, so I don't do something I might regret later...<</talk>>\
Pussy burning with desire, you allow your fingers to slink down to your outer lips of your pussy, tracing it delicately.
Breath hitching, you bite your lip, suppressing a moan from escaping.
Filled with unfulfilled desires, and an overwhelming sensitivity, you begin to run your fingers from your clit to your opening.
<<talk "thought">>Mmmh... Willy... Please...<</talk>>\
Your mind conjures a vivid image of Willy, impishly smirking as he doubles down on his efforts.
<<talk "willy">>Please what?<</talk>>\
His impish grin widens, causing his eyes to shine with mischief, and his porn stash to crinkle, hugging his mouth, as he sticks just a fingertip into your needy love chasm.
<<talk "player">>Mmmmh... More...<</talk>>\
You mirror Willy's actions on yourself, teasing your opening with your fingertip, in an attempt to make your vivid fantasy, feel as real as possible.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationContinue>><</link>>
<<set $willyPresentFantasy to true>><<set setup.events.willyShowerMasturbationContinue to [
{
requires: '$willyPresentFantasy is true',
chance: 100,
link: "Willy Shower Masturbation Continue 1"
},
{
requires: '$willyPresentFantasy is false',
chance: 100,
link: "Willy Shower Masturbation Continue 2"
}
]>>Smirking, Willy removes his fingertip from your pussy, laughing at your shocked, and pleading expression.
<<talk "willy">>Now, now.. You don't need to go all pouty slut on me. You are more than ready for the main event. Why would any sane man let a finger do his work for him, instead of just using the real thing?<</talk>>\
Willy lines his cock up with your cunny, using one thrust to penetrate you to your cervix.
<<talk "thought">>I think anyone could agree that using fingers instead of a real cock, is a pale comparison.<</talk>>\
Even as you think the thought, you shove three fingers into your pussy, desperate for more stimulation, using the only means you currently have.
Shoving your digits as deep as humanly possible, you finger fuck yourself in time to Willy's thrusts.
Pleasurable tension building within you, you begin to rub your clit in timing with your roaming digits.
Beginning to feel yourself nearing the edge of what you can handle, you wantonly moan Willy's name.
<<talk "player">>Mmmh...Fuck me harder Willy...<</talk>>\
Deep down you know that Willy would only indulge you if he thought it would help his own pleasure along, but you allow yourself to be selfish just this once, speeding up your finger thrusts.
Fantasy Willy fucks you harder, comparable to your real life vigor, his breath hot on your ear as he grunts, and pounds you with wild abandon.
<<talk "willy">>You got such a nicely tight cunt...<</talk>>\
He grunts and thrusts into your with every word he speaks.
<<talk "willy">>A warm welcoming pussy, A little slutty bitch begging for my seed. How can I resist what nature is telling me?<</talk>>\
Bottoming out, Willy holds you impossibly snug, making sure his cock is as deep as humanly possible.
<<talk "willy">>Take every last drop you little whore. You better appreciate it, a special piece of Willy my body made just for you.
Don't say I didn't ever give you nothing <<print $player.firstName>>.<</talk>>\
Willy tenses, and his warm gooey cum starting to fill your pussy.
Imagining Willy's warmth filling you is enough to send you over the edge, you cum around your invading fingers, not stopping fingering yourself until you have fully rode out your orgasm.
Settling into a post orgasmic haze you imagine Willy's next actions with a lazy, contented smile on your face.
Pulling out of your hole, Willy slaps you on the ass, leaving a reddened handprint on your cheek.
<<talk "willy">>Right where it belongs. I'm sure your body knows how to keep my sperm deposit safe. Maybe if it's smart, it will even invest it into little Willy's<</talk>>\
Chuckling, he gives you a wink.
<<talk "willy">>If it happens, don't expect no child support though.
I am a donor, not a daddy.<</talk>>\
Contented and happy, you only vaguely acknowledge your imaginations warning.
<<talk "thought">>With what little I know of Willy, I probably shouldn't let him actually cum inside me, unless I want to be a single mother.<</talk>>\
Even though your rational side balks at the thought of it, you find yourself absently rubbing your stomach, as you imagine being thoroughly bred by Willy.
Stopping the wayward thought in its tracks, you shake your head in disbelief.
<<talk "thought">>Sometimes I can't even believe myself, having an overactive imagination can be both a blessing a curse at times.
I mean, I deserve someone who will be there for me and my child, and whatever baby I have in the future deserves to have his/her father around right?
Willy wouldn't do any of that for me..<</talk>>\
Your breath catches in your throat as you think about how terrible of a father he would be. At the same time, a pleasant feeling rises in your pussy.
<<talk "thought">>Is that what I like about Willy?
That there is no strings attached other than being fucked silly?
God I don't know, it's all so confusing..<</talk>>\
You do your best to clear your mind of your racing thoughts about Willy.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationEnd>><</link>>Orgasmic tension building within your gut, you push Willy to the background of your fantasies, still present, but using your vision of him to selfishly focus on your own pleasure.
<<talk "thought">>Mmmmh... Willy would be so disappointed in me...<</talk>>\
Lost in bliss, you stop teasing yourself, shoving three of your fingers deep inside of your aching pussy.
<<talk "thought">>The fact that I am feeling so good, using him for my own selfish desires, instead of it being the other way around.<</talk>>\
Breath hitching as your roaming digits reach your furthest depths, your pussy clenches around your invading fingers, trying to urge them deeper as you near your impending climax.
<<talk "thought">>I shouldn't be so conflicted, sitting here masturbating to the thought of Willy, instead of just admitting that all it takes if offering myself to him to get the real experience.<</talk>>\
The moment you think about submitting to Willy, offering yourself to him, your pussy violently quivers, milking your fingers for all they are worth.
Riding out your powerful climax, you pant, crying out Willy's name, moaning it till your lungs feel a bit hoarse.
<<talk "player">>Aaah... Fuck... Willy...<</talk>>\
Transitioning into a contented afterglow, you absentmindedly continue to finger your hole, taking a few minutes to catch your breath and regain your composure.
<<link "Continue.">><<gotoevent setup.events.willyShowerMasturbationEnd>><</link>><<set setup.events.willyShowerMasturbationEnd to [
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 1"
},
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 2"
},
{
requires: 'true',
chance: 100,
link: "Willy Shower Masturbation End 3"
}
]>>Lusts momentarily appeased you finish washing yourself, taking extra care to wash any remnants of pussy smell from your crotch and hands.
A happy, lazy smile on your face, you turn the water off, absentmindedly wringing water out of your hair.
Stepping out of the shower, you dry your feet on the floor mat, and grab for a towel, starting to dry yourself off.
As you run the towel over your curves, catching any possible areas of moisture, you find yourself getting horny all over again.
Surprised, you shake your head in disbelief.
<<talk "thought">>Again? What has that perverted man done to me?<</talk>>\
Pushing your lust down and all thoughts of Willy from your mind, you get dressed, determined to get on with the rest of your day.
[[End.|$location]]
<<run $willyShowerMasturbationCount += 1>>A few minutes pass by where you just sit with your eyes closed, listening to the sound of the falling water, and the feeling of it upon your skin, before you feel your legs are stable enough to support any kind of exertion.
Opening your eyes, you let out a contented sigh, grabbing a nearby shampoo bottle.
<<talk "thought">>I suppose that I have to finish what I originally came here for.<</talk>>\
Shooting a quarter sized amount of shampoo into your hand, you work the soap into your hair.
Once you got a full lather going, you allow yourself to lean backwards into the water, rinsing the soap off, and allowing its remnants to cascade down your back.
Picking up a nearby washcloth, you put some soap on it and scrub your body in earnest, making sure that you get yourself squeaky clean.
Satisfied with a job well done, you shut the water off, absently wringing out your hair.
Once your hair has gotten to a point where you are no longer forming a puddle at your feet, you step out of the shower, directly onto the awaiting bath mat.
Grabbing a towel, you get to work drying yourself off, making sure you hit even the smallest contours of your body. Once you have finished, you throw your towel into a nearby hamper, getting dressed.
Ready to get on with, and tackle the rest of the day, you exit the bathroom.
Stepping into the master bedroom, you catch a glimpse of the time, and find yourself halt in your tracks with disbelief.
<<talk "thought">>It's been an hour!? God.. I need to solve whatever thing I got going on with Willy, my water bill is going to be insane.<</talk>>\
As you put your head down, and shake it in your disbelief, you catch a glimpse of your wrinkled hands.
<<talk "thought">>I guess the water bill won't be my only problem..<</talk>>\
You laugh out loud, anticipating what you think next.
<<talk "player">>At this rate I'll become a walking prune.<</talk>>\
As your thoughts muse, your footsteps draw you back into the master bedroom.
[[End.|master bedroom]]
<<addtime { minute : 60 }>><<run $willyShowerMasturbationCount += 1>>Grabbing a wash cloth, and squirting some body wash onto it you set yourself to finishing your shower.
Absently, you scrub every crack and contour of your body.
Once you are appeased with your work, you put the wash cloth away, grabbing a bottle of shampoo.
Shooting a quarter sized amount of soap into your hair, you lather it up, and then you rinse the shampoo off, letting it ride the droplets of water down your back.
Grabbing a second type of shampoo, you repeat the process all over again, making sure your hair wetly shines.
<<talk "thought">>I always thought that washing your hair two times might be a bit obsessive, but I went to a salon once, and they were adamant it was the best way to handle hair care. Using two different types of shampoos, both allows for you to truly get the oil off, and every shampoo brand has its own chemical residue, which means alternating between brand makes sure you aren't building that up.<</talk>>\
Putting the shampoo back on the hanging rack, you switch the water off. Wringing as much water as possible out of your hair, you step out of the shower and onto the waiting bath mat.
Eager to get on with your day, you grab a towel and quickly dry off. Tossing the towel into a nearby hamper, you grab your clothes, getting dressed.
<<talk "thought">>Now that I feel clean, it is time to go tackle a few more projects for the day.<</talk>>\
With that, you step out of the bathroom and into the master bedroom, starting to think about what your next project might be.
[[End.|master bedroom]]
<<run $willyShowerMasturbationCount += 1>><<talk "player">>Anna?<</talk>>\
You say, your soft tone causing her eyes to meet yours with curiosity.
You let the silence hang in the air for a few brief seconds that seem to stretch forever.
<<talk "player">>When I was in town, I stopped by the little book store.<</talk>>\
There's a mixture of wonder and jealousy in her eyes, her eyes flickering to the neatly wrapped bundle in your hands.
<<talk "player">>When I saw it in the window, it made me think of you.<</talk>>\
You hold out the bundle to her.
You can see her eyes widen, her hands timidly reaching out to accept the gift. As you pull your hands back, her eyes flicker to yours, then return to the still wrapped book, regarding it with a cautious awe.
<<talk "anna">>For me?<</talk>>\
Her voice is so soft that you almost miss it.
<<talk "player">>Yes, it's for you. I hope you like it.<</talk>>\
Her eyes well up, looking like she could shed a tear at any moment. Then very carefully she begins to unwrap the book, each movement slow and deliberate, like she's scared that the whole bundle might vanish in a puff of smoke at even the simplest of touches.
When the fabric finally falls away, the cover is on full display. It's clear from Anna's expression that she's in shock.
<<talk "anna">>Please don't let this be a dream.<</talk>>\
She whispers breathlessly, the fingertips of one hand drifting lightly over the bright gold lettering on the cover.
<<talk "player">>The book caught my eye, but when I saw the title, I knew you had to have it.<</talk>>\
You say softly.
<<talk "player">>I thought to myself that such a beautiful book deserves to be owned by someone who would treasure it.<</talk>>\
<<if $anna.affection gte 750 and $anna.fear lte 250 and $anna.trust gte 600>>A sound bursts from Anna's lips, almost a sob. Then she draws the book close to her chest protectively, cradling it there as she steps toward you.
You instinctively put your arms around her, holding her gently. After a few seconds, you feel her slip one arm around you, pinning the book between you until you finally let go of her.
She seems reluctant to release you, but when she does her free arm returns to the book to hold it. When her eyes meet yours, she seems suddenly uncertain.
<<talk "player">>What's wrong? You don't like it?<</talk>>\
You ask.
<<talk "anna">>No! I love it!<</talk>>\
She quickly blurts, then in a more restrained tone.
<<talk "anna">>What am I supposed to do with it?<</talk>>\
<<talk "player">>I would suggest reading it.<</talk>>\
You joke.
Anna blushes, a sheepish smile forming on her lips before she replies.
<<talk "anna">>That's not what I meant.<</talk>>\
<<talk "player">>Do whatever you want with it. It's yours.<</talk>>\
You tell her.
Anna takes a deep breath, her eyes turning back to the book as she holds it in her hands as if she's seeing it for the first time again.
<<talk "anna">>Thank you.<</talk>>\
Her voice is full of emotion as she says the words.
<<talk "anna">>Thank you //so// much.<</talk>>\
<<set $anna.affection += 100>><<set $anna.fear -= 50>><<set $anna.trust += 25>><<elseif $anna.affection gte 450 and $anna.fear lte 500 and $anna.trust gte 350>>A gentle tremble goes through her, her expression uncertain as she looks at the book. Hesitantly she draws the book close to her chest protectively, cradling it there as she stands stiffly in front of you.
<<talk "anna">>Thank you.<</talk>>\
She says, a slight waver in her voice.
<<talk "anna">>Do you wish for me to put it in the library?<</talk>>\
<<talk "player">>It's yours, you can do whatever you want with it. If you want to store it in the library, that's acceptable, or you can put it anywhere else you want so long as it's not left out.<</talk>>\
You tell her.
Anna takes a deep breath, her eyes turning back to the book as she holds it in her hands as if she's seeing it for the first time again.
<<talk "anna">>Thank you.<</talk>>\
Her voice is full of emotion as she says the words.
<<talk "anna">>Thank you //so// much.<</talk>>\
<<set $anna.affection += 75>><<set $anna.fear -= 75>><<set $anna.trust += 25>><<else>>Anna's eyes are too wide, her usual skittish nature looking to be near outright panic as she visibly trembles.
<<talk "anna">>T-thank you.<</talk>>\
She says, but the way she says it leads you to believe that she suspects some form of trap but can't figure out what that trap might be.
<<talk "player">>Anna, it's yours, you can do whatever you want with it. It's a gift.<</talk>>\
You try to make your voice soothing, but you aren't sure if you have any real effect.
She takes a deep breath, clearly trying to calm herself. When she lets it out, she's standing rigid, her facial expression a carefully guarded mask.
<<talk "anna">>Thank you.<</talk>>\
Her voice is heavy with forced formality as she speaks, but you can see in her eyes that she wants to flee.
<<set $anna.affection += 75>><<set $anna.fear -= 60>><<set $anna.trust += 50>><</if>><<talk "player">>You're welcome.<</talk>>\
You reply, smiling as you watch her hurry off to put her new book away.
[[End.|$location]]<<addtime { minute : 6 }>>
<<run setup.Containers.move('anna_travel_book', $player.inventoryId, $anna.inventoryId)>>\<<set setup.events.annaChocolatesGift to [
{
requires: 'true',
chance: 100,
link: "Anna Chocolates Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Chocolates Gift 2"
}
]>><<set setup.events.annaGummiesGift to [
{
requires: 'true',
chance: 100,
link: "Anna Gummies Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Anna Gummies Gift 2"
}
]>><<set setup.events.eveChocolatesGift to [
{
requires: 'true',
chance: 100,
link: "Eve Chocolates Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Chocolates Gift 2"
}
]>><<set setup.events.eveGummiesGift to [
{
requires: 'true',
chance: 100,
link: "Eve Gummies Gift 1"
},
{
requires: 'true',
chance: 100,
link: "Eve Gummies Gift 2"
}
]>>Producing the box of chocolates, you hold them out for Anna. Her eyes flicker between you and the chocolates twice before she timidly takes the little heart shaped box.
<<if $anna.affection gte 750 and $anna.fear lte 200>><<talk "anna">>Thank you.<</talk>>\
She seems genuinely grateful as she pulls the box of chocolates close to her chest with both hands, crossing her arms over it as if it is precious.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>><<talk "anna">>Thank you.<</talk>>\
She seems somewhat uncertain as she pulls the box of chocolates close to her chest with both hands.
<<else>><<talk "anna">>T-thank you.<</talk>>\
There is a tremor in both her voice and her hands as she pulls the box close to herself like a shield.
<</if>><<talk "player">>You are very welcome.<</talk>>\
You reply pleasantly.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\<<talk "player">>For you.<</talk>>\
You say, offering Anna the box of chocolates you are holding.
<<if $anna.affection gte 900 and $anna.fear lte 100>><<talk "anna">>Thank you.<</talk>>\
Timidly, she leans in and looks almost ready to kiss you before putting her arms around you instead. You can feel the way she cradles the chocolates between the two of you.
When she pulls back, you feel her lips brush your cheek.
<<talk "thought">>That was rather bold of her.<</talk>>\
You think to yourself even as you see a faint blush darken her cheeks.
<<talk "player">>You're welcome.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 650 and $anna.fear lte 250>><<talk "anna">>Thank you.<</talk>>\
A little smile tugs at her lips as she holds the box of chocolates close to herself. You can see a thoughtful, almost happy light in her eyes
<<talk "player">>You're welcome.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 300 or $anna.fear lte 700>><<talk "anna">>Thank you.<</talk>>\
Anna's expression seems controlled, a flicker of uncertainty in her eyes as she speaks.
<<talk "anna">>This is very generous of you.<</talk>>\
You see her pause, clearly unsure of how to respond further.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
An uncertain small smile tugs at her lips as you say the words.
<<else>><<talk "anna">>T-thank you.<</talk>>\
Her hands seem to tremble slightly as she holds the chocolates in front of herself. The look in her eyes makes it impossible to tell if she thinks this is some form of trap, or if she's simply unimpressed by the gift.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection += 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\Offering Anna the package of gummy worms, her expression is skeptical.
<<if $anna.affection gte 750 and $anna.fear lte 200>><<talk "anna">>Thank you.<</talk>>\
The way she says it suggests that she appreciates the gesture, but that she's maybe not all that excited about the gummy worms themselves.
<<elseif $anna.affection gte 350 and $anna.fear lte 600>><<talk "anna">>Thank you.<</talk>>\
Anna seems somewhat uncertain as she looks at the package of gummy worms even though she offers you a little smile as thanks.
<<else>><<talk "anna">>T-thank you.<</talk>>\
A small tremor goes through her as she holds the gummy worms at arms length, as if you handed her a bag of real worms.
<</if>><<talk "player">>You are very welcome.<</talk>>\
You reply pleasantly.
[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "player">>Thought you might like these.<</talk>>\
You say, offering Anna the bag of gummy worms you are holding.
<<if $anna.affection gte 950 and $anna.fear lte 50 and $anna.trust gte 950>><<talk "anna">>Thank you.<</talk>>\
She says timidly, then meets your eyes. you can see her resolve firm before she parts her lips to speak again.
<<talk "anna">>Maybe these would be better suited as a gift for Eve?<</talk>>\
You're momentarily surprised at her assertiveness.
<<talk "thought">>That was rather bold of her.<</talk>>\
You think to yourself even as you see a faint blush darken her cheeks.
<<talk "player">>You're welcome, and feel free to share them with your sister all you want.<</talk>>\
A small smile tugs at her lips as you say the words.
<<elseif $anna.affection gte 850 and $anna.fear lte 150>><<talk "anna">>Thank you.<</talk>>\
She says timidly, then meets your eyes. She looks like she's going to say something, but then her resolve gives way and she simply nods.
<<talk "player">>You're welcome, and feel free to share them with your sister all you want.<</talk>>\
You can see a hint of relief in her eyes as you say the words.
<<elseif $anna.affection gte 650 and $anna.fear lte 250>><<talk "anna">>Thank you.<</talk>>\
Even as she says the words, you can see her expression carefully composed, as if holding a mask in place to hide her real thoughts on the gift.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
She nods politely at your words.
<<elseif $anna.affection gte 300 or $anna.fear lte 700>><<talk "anna">>Thank you.<</talk>>\
Anna's expression seems controlled, a flicker of uncertainty in her eyes that is quickly hidden before she speaks.
<<talk "anna">>This is very generous of you.<</talk>>\
You see her pause, clearly unsure of how to respond further.
<<talk "player">>You're welcome. I hope you enjoy them.<</talk>>\
The smile on her lips is polite and carefully composed, giving away nothing of her true thoughts at this moment.
<<else>><<talk "anna">>T-thank you.<</talk>>\
Her hands seem to tremble slightly as she holds the bag of gummy worms at arms length for a few seconds before forcing herself to pull her arms inward again.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $anna.affection -= 1>><<set $anna.fear -= 1>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\There's a flicker of confusion in Eve's eyes when you first present the box of chocolates, but it quickly turns to excitement as she realizes the nature of the gift.
<<if $eve.affection gte 700 and $eve.fear lte 250>><<talk "eve">>Candy! Thank you! Thank you! Thank you!<</talk>>\
It's clear that she says the last two words several more times, but with her face buried in your chest and her arms wrapped so tightly around you that it threatens to force the air from your lungs, you can't quite make the words out.
When she pulls back from you, she's already trying to tear the box open in search of the treats within.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<elseif $eve.affection gte 400 and $eve.fear lte 650>><<talk "eve">>Candy! Thank you! Thank you! Thank you!<</talk>>\
Even as she says the words, she's already tearing the box open and grasping for the contents within.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<elseif $eve.affection gte 200 or $eve.fear lte 850>><<talk "eve">>Ooh! Thank you!<</talk>>\
Even as she says the words, she's already tearing the box open and grasping for the contents within while hunched protectively over it.
<<talk "player">>Hold up, you don't have to eat them this very second.<</talk>>\
It's only when she mumbles around a mouth full of chocolate that you realize she's already gotten one of the candies out of the box.
<<talk "eve">>Just one right now. I'll save the rest for later //honest//.<</talk>>\
<<else>>Eve looks skeptically at the chocolates for several seconds before taking the offered package with exaggerated care.
<<talk "eve">>You know that if these are poisoned, my sister is going to flip out. She'll sneak out to the shed and take the great big axe that's there. She'll scream and swing that thing at everything until this mansion is rubble and there's itty bitty pieces of you scattered everywhere.<</talk>>\
The matter-of-fact way she says it is almost comical.
<<talk "player">>If you're that worried about it, maybe you should give them back?<</talk>>\
Eyes widening, she shoves the first chocolate in her mouth without breaking eye contact as she takes a slow step away from you.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\You've barely started to hold the box of chocolates out when she eagerly snatches it from your hands.
<<talk "eve">>Thank you!<</talk>>\
From the way she thanks you, you can tell that you're already forgotten in her quest to open the box of chocolates. She's just stuffing the first of the chocolates into her mouth when she pauses, her eyes moving toward you.
<<if $eve.affection gte 500 and $eve.fear lte 450>><<talk "eve">>Thank you for the candy.<</talk>>\
The way she says it this time, it's clear that she authentically means it.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<<elseif $eve.affection gte 400 or $eve.fear lte 650>><<talk "eve">>Thank you for the candy.<</talk>>\
There's clear gratitude in her voice as she speaks.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<<else>><<talk "eve">>Thank you.<</talk>>\
There's a cautious sort of gratitude in her voice as she speaks.
<<talk "player">>You're welcome, I'm glad you're enjoying the chocolates.<</talk>>\
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>>
<<if setup.Items.get("chocolates").quantity gt 1>>\
<<run setup.Items.get("chocolates").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('chocolates')>>\
<</if>>\When you hold out the package of gummy worms, Eve's eyes widen just a fraction of a second before her face splits in a grin.
<<if $eve.affection gte 700 and $eve.fear lte 250>>She quickly reaches out, snatching the bag from your hands and tearing the bag open even before she starts to speak.
<<talk "eve">>Gummy worms! I love gummy worms! Well, I love any kind of gummy, not that I've had a chance to eat many.<</talk>>\
Whatever she is going to say next is lost in the mumble of a mouth full of gummy worms, one still part way out of her mouth as she begins to chew.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
You say lightly at the glee in her eyes.
<<elseif $eve.affection gte 350 and $eve.fear lte 700>>She quickly reaches out, meeting your eyes before snatching the bag from your hands. Almost instantly, she starts tearing the bag open even before she starts to speak.
<<talk "eve">>Gummy worms! I love gummy worms! Well, I love any kind of gummy, not that I've had a chance to eat many.<</talk>>\
Whatever she is going to say next is lost in the mumble of a mouth full of gummy worms, one still part way out of her mouth as she begins to chew.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
You say with a smile at the mischief in her eyes.
<<else>>She quickly reaches out, hesitating for several heartbeats before snatching the bag from your hands. Almost instantly, she starts tearing the bag open even as she takes a step back from you.
Not quite making eye contact, she stuffs the first few gummy worms into her mouth and begins to chew. It's instantly clear that she's stuffed too many into her mouth.
Eve does a little happy dance where she's standing then shoves a slightly smaller handful of gummy worms into her mouth immediately after swallowing her first over sized bite.
<<talk "player">>Enjoy.<</talk>>\
When you speak, Eve pauses, meeting your eyes before slowly stuffing a third cluster of gummy worms into her mouth.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "eve">>Gummies!<</talk>>\
You see her eyes widen with excitement as her hand starts to reach for the bag of gummy worms.
<<if $eve.affection gte 700 and $eve.fear lte 250>>Her eyes flicker up to yours even as a smile begins to spread on her lips. You don't even see her hand hesitate as she snatches the gummy worms from your hand.
<<talk "eve">>Thank you!<</talk>>\
She blurts while opening the bag. By the time she plucks a gummy worm from the bag, she's got a face splitting grin on her lips.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<elseif $eve.affection gte 450 and $eve.fear lte 700>>Her eyes flicker up to yours, then a smile begins to slowly form on her lips. She barely hesitates before snatching the gummy worms from your hand.
<<talk "eve">>Thank you!<</talk>>\
She blurts while opening the bag. By the time she plucks a gummy worm from the bag, she's got an excited grin on her lips.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<elseif $eve.affection gte 400 or $eve.fear lte 650>>Her eyes flicker up to yours, then a hesitant smile begins to form on her lips. She takes a half step forward, then reaches out quickly to snatch the gummy worms from your hand.
<<talk "eve">>Thank you.<</talk>>\
She states as taking that same half step back again. By the time she plucks a gummy worm from the bag, there is excitement in her eyes.
<<talk "player">>You're welcome.<</talk>>\
You tell her as she swallows before sticking a single gummy worm between her lips and slurping it into her mouth.
<<else>>Her hand is half way to the bag before she pauses.
<<talk "eve">>You didn't do anything funky to them, did you?<</talk>>\
You hold her gaze for several heartbeats before she seems satisfied that they are safe.
Never breaking eye contact with you, she opens the bag and extracts a single gummy worm. Placing it between her lips, she slurps it into her mouth between puckered lips until it finally vanishes with a wet sucking sound.
<</if>>[[End.|$location]]
Scene Generously Sponsored by Fusing.inc
<<addtime { minute : 4 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>>
<<if setup.Items.get("gummyWorms").quantity gt 1>>\
<<run setup.Items.get("gummyWorms").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('gummyWorms')>>\
<</if>>\<<talk "player">>I got something for you.<</talk>>\
You tell Anna as you hold out the cookbook to her.
For a few seconds, her eyes drift over the cover before she opens it and starts to skim through its pages with mild curiosity.
<<talk "anna">>Thank you.<</talk>>\
<<if ($anna.cooking + 10) lte 40>><<run $anna.cooking += 10>><</if>>\
<<if not $anna.inventory.includes("cookBook")>>\
<<run $anna.inventory.add("cookBook")>>\
<</if>>\
<<if setup.Items.get("cookBook").quantity gt 1>>
<<run setup.Items.get("cookBook").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove("cookBook")>>\
<</if>>\<<talk "player">>I got a little something for you.<</talk>>\
Holding out the cookbook, Eve looks at it, then at you with mild confusion in her eyes.
<<talk "eve">>Thank you?<</talk>>\
She hesitantly takes the book, then turns to the table of contents in the front of the book.
Suddenly, a smile starts to form on her lips.
<<talk "eve">>There has to be fifty different cookie recipes in here.<</talk>>\
The way she says the words leaves you to wonder if she's already forgotten your presence.
Absently she turns, her footsteps slow but drawing her forward all the same.
<<talk "thought">>She's going to destroy the kitchen, isn't she?<</talk>>\
<<if ($eve.cooking + 10) lte 40>><<run $eve.cooking += 10>><</if>>\
<<if not $eve.inventory.includes("cookBook")>>\
<<run $eve.inventory.add("cookBook")>>\
<</if>>\
<<if setup.Items.get("cookBook").quantity gt 1>>
<<run setup.Items.get("cookBook").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove("cookBook")>>\
<</if>>\As you walk down the street, you see something that grabs your attention. A necklace in the window of the jewelry store draws you to the window.
There, half hidden by a larger display is a simple silver chain with a large pendant hanging from it. Leaning closer to the window, you see that the pendant is a simple pattern, bright pink cherry blossoms on a short stem.
<<talk "thought">>Makes me think of Mitsuko. I wonder if she'd like something like that? And Christmas is coming.<</talk>>\
<<if $Money gte 89>>[[Go inside and buy it.|Mitsuko Gift Purchase 1a]]
<</if>>[[Continue down the street.|Mitsuko Gift Purchase 1b]]
Scene Generously Sponsored by Matty
<<addtime { minute : 3 }>>Once inside the store, you get the attention of one of the employees.
<<talk "player">>I was looking at the necklace in the window, the one with the pendant with the cherry blossoms?<</talk>>\
<<mook "Clerk" "male">>Oh yeah!<</mook>>\
The clerk says.
<<mook "Clerk" "male">>Old stock, last one, we can give you a great price on it! I think the boss put ninety-nine dollars on it, but I can scratch ten bucks off that if you're interested in buying it right now?<</mook>>\
You nod.
<<talk "player">>I think I'll take it.<</talk>>\
<<mook "Clerk" "male">>Good choice, I'm sure you're going to make someone very happy with it. Special occasion?<</mook>>\
<<talk "player">>Christmas present.<</talk>>\
You admit as the clerk wraps the item and takes your money.
A minute later, you're stepping out of the store, small jewelry box in hand.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<set $Money -= 89>>
<<run $player.inventory.add('cherry_blossom_pendant')>><<set $christmasGifting to true>>You regard the necklace for a few seconds longer, then step away from the window before continuing on your way.
<<talk "thought">>Maybe another time.<</talk>>\
You think to yourself as you start to walk along the street once more.
[[End.|$location]]
Scene Generously Sponsored by Matty
<<addtime { minute : 2 }>><<if $mitsukoBubbles gte 9 and $mitsuko.hasFlag("shamisen")>>\
<<talk "player">>I saw this and bought it for you on a whim. I know it's not as nice as the one Maki got you, but I thought you might be able to practice with it, keep the good one nice for special occasions or something.<</talk>>\
<<else>>\
<<talk "player">>I saw this and bought it for you on a whim. I know it isn't the best, but I hope you like it.<</talk>>\
<</if>>\
<<if random(1,2) is 1>>
You see a little smile tug at the corners of her mouth, her eyes searching the instrument for several seconds before meeting your gaze.
<<talk "mitsuko">>Thank you.<</talk>>\
She does a little bow as she accepts the instrument, then steps close to give you a hug, a soft sigh escaping her lips as her pillowy breasts press against your chest.
When she finally lets go, she looks just a tiny bit flushed as she holds the instrument protectively.
<<else>>Holding out the instrument, you find Mitsuko already looking at it, her eyes just a little wide.
<<talk "mitsuko">>It's a shamisen...<</talk>>\
Mitsuko's voice is breathless as she stares at it.
I saw it and it made me think of you.
<<talk "mitsuko">>I, . . . haven't played one in so long, . . .<</talk>>\
There s mix of sadness and wonder in her voice as she says the words.
You see a little smile tug at the corners of her mouth, her eyes searching the instrument for several seconds before meeting your gaze again.
<<talk "mitsuko">>Thank you.<</talk>>\
She does a little bow as she accepts the instrument, then steps close to give you a hug, a soft sigh escaping her lips as her pillowy breasts press against your chest.
When she finally lets go, she looks just a tiny bit flushed as she holds the instrument protectively.
<<talk "mitsuko">>Thank you so much.<</talk>>\
<</if>>
[[End.|$location]]
<<run setup.Containers.move('shamisen', $player.inventoryId, $mitsuko.inventoryId)>><<addtime { minute : 6 }>>As your eyes drift over the room, one thing stands out to you. A pristine white book resting precisely on the corner of the dresser, placed closest to Anna's bed.
<<talk "thought">>Almost like it's been put on display. She's pretty proud of that book.<</talk>>\
You think to yourself, pleased that the book means so much to her.Entering the library, you see Anna sitting in a chair, leaning over the table with a large book open before her.
[img[images/scenes/AnnaLibrary.png]]
As you watch, she turns the page with a sort of reverence, her fingertips tracing over the page for just a moment before she starts to read again.
Wondering what she's reading, you tilt your head. It only takes you a glance at the white spine of the book to realize it's the travel book you purchased for her.When you enter the servant's common room, you see Anna sitting on the couch, her legs crossed under herself even on the soft cushion. In her lap is the white leather-bound travel book you purchased for her as a gift.
<<talk "thought">>She looks content, almost happy.<</talk>>\
You think as she turns the page to continue reading.<<talk "player">>I got you a little something.<</talk>>\
As you speak, you produce a package of water balloons.
Eve's eyes fixate on the package, a mischievous twinkle in her eye as she sees what it is.
You hold it just out of her reach as she starts to extend her hand to take it.
<<talk "player">>Rules. One. Not when you should be working. Two. Not inside the mansion. And three. No one who isn't a willing participant. Got it?<</talk>>\
Eve nods even as she snatches the bag of water balloons from your hand.
<<talk "eve">>Thank you!<</talk>>\
The gratitude in her voice is only matched by the impish grin that spreads across her face.
<<if $eve.affection gte 600 and $eve.fear lte 250>>In the next second, she throws her arms around you in a warm, lingering hug before letting go.
<<talk "eve">>Thank you.<</talk>>\
She says again, but this time you can tell it's as much of a 'goodbye' as you're likely to get before she pivots to leave.
<<elseif $eve.affection gte 550 or $eve.fear lte 350>>In the next second, she throws her arms around you in a brief hug before letting go.
<<talk "eve">>Thank you.<</talk>>\
She says again, but this time you can tell it's as much of a 'goodbye' as you're likely to get before she fidgets once before turning to go.
<<else>>Eve fidgets, clearly wondering if it's safe to make her escape.
<</if>>[[End.|$location]]
<<set $eve.affection += 2>><<set $eve.fear -= 1>><<set $eve.trust += 1>>\
<<set $eveWaterBalloons += 1>>\
<<if setup.Items.get("waterBalloons").quantity gt 1>>\
<<run setup.Items.get("waterBalloons").quantity -= 1>>\
<<else>>\
<<run $player.inventory.remove('waterBalloons')>>\
<</if>>\Sitting rigidly in the saddle, Anna sits atop the horse as it walks near the stables at a casual pace.
<<if $anna.affection gte 850 and $anna.fear lte 150>>\
When Anna notices you, her features struggle to form a smile. The kind of smile that's intended to reassure someone rather than one of happiness.
It's then that you notice the white knuckled grip she has on the reigns of the horse.
<<elseif $anna.affection gte 550 and $anna.fear lte 250>>\
Unease is clear in Anna's eyes as she holds the reigns in a white knuckled grip.
<<else>>\
Clearly focused on what she's doing, Anna maintains a white knuckled grip on the reigns.
<</if>>\
Meanwhile, Eve stands near the stables with a big grin on her face.
It doesn't take much to conjure up the image of Eve coaxing a reluctant Anna into getting onto the horse for a quick ride.The happy sound of Eve's laughter carries through the air in a singsong tone that compels you to see her out.
What you see is Eve with her skirts pulled up to her hips, riding a horse across the grounds at a slow trot.
While she doesn't notice you, it's clear that she's enjoying herself a great deal even as she is bounced around atop the horse.
<<talk "thought">>Looks like that horse could throw her at any second. Hope she gets better at riding.<</talk>>\
As if your thought is the catalyst, Eve slows the horse to a walk, the act making her look much more in control as she steers the horse toward the stables.Near the stables, you see one of the horses walking slowly across the area. On its back is a a lump of some sort.
With your attention fixated on the horse, it only takes you a few seconds to realize what you're seeing. Misaki, clinging tightly to the horse, her sightless eyes wide with fear.
<<if $claireVisit>>\
As if from nowhere, Claire is suddenly standing at your side.
<<talk "claire">>Knew it was bound to happen eventually.<</talk>>\
She shoots you a lopsided grin as if you're in on her joke.
When you don't laugh, she sighs softly.
<<talk "claire">>Biggest piece of meat she could get between her legs.<</talk>>\
Her earlier grin grows visibly as you finally get her meaning.
<<if $yami.hasFlag("contact")>>\
Standing nearby, Yami watches Eve lead the horse back into the stables, Misaki looking to be on the verge of tears, before turning an icy scowl at Claire.
<<talk "yami">>That wasn't funny. She could've been seriously injured.<</talk>>\
Claire scoffs and rolls her eyes, smirking at Yami and seemingly indifferent to Misaki's plight.
<<talk "claire">>Aww, sod off, ya bloody wagon! It was fecking hilarious an' you know it!<</talk>>\
Claire jabs a finger in Yami's direction for emphasis, grinning and barely managing to contain her laughter. As Yami's glare intensifies, fury sparking in her gaze, Claire's mocking smile falters into a scowl of her own and she advances towards Yami so that they're chest to chest and eye to eye, glaring at each other. Just as you're sure a fight's about to break out, there's a yelp from the stables.
<<talk "eve">>Misaki, off! Your butt's crushing me!<</talk>>\
<<talk "misaki">>Ahn~! Can't... move... That horse was so big and hard my //everything// hurts!<</talk>>\
Claire blinks, struggling to maintain her glare... and then doubles over in a fit of laughter. Now it's Yami's turn to roll her eyes and scoff, turning on her heel and stalking away.
<</if>>
<</if>>\
Just then, Eve comes into view, saying words of encouragement as she takes hold of the reigns and starts to lead Misaki and the horse back toward the stables.
With the situation in Eve's hands, Misaki seems to relax slightly, though the tension in her is far from gone.A soft whine brings your attention to the kennels. Within, you see a dog busy digging at the dirt floor, sniff, whine again, then continue digging.Right at the edge of one cage is a dog, laying with its side against the chainlink cage as it slumbers.Activity in one of the cages catches your attention. Eve, giggling is playing with a dog, petting it as it tries to lick her face.The sound of dog food being poured into a metal bowl draws your eyes to a kennel where Eve is feeding the animals and giving them fresh water.One of the female dogs is padding back and forth in the kennel, pacing. Her belly is full, bloated with puppies.
Idly, you wonder how long it will be before the puppies arrive, already smiling faintly at the thought of the animals playing in the yard.You see a mother dog, laying on her side lazily as puppies swarm over her, each looking for a place to nurse.
For a few seconds you watch before turning away and allowing the dog to nurse her puppies in peace.A small group of puppies stand at the edge of their kennel, yipping for attention as you pass. Each one seeming intent to be louder than the next in the hopes of drawing you closer where you might play with them.You see Eve enter one of the kennels, a scoop full of dog food in hand.
Almost immediately, the large female in the unit crashes into Eve in her excitement for attention, nearly knocking Eve sprawling.
Somehow Eve manages to stay upright and among giggles, she pours the food into the available food dish.
With the dog distracted, Eve quickly slips from the kennel before she can be tackled again.You're passing the kennels when you notice Eve standing inside of one. At first, you think little of it, but then you see the pleading expression on her face.
Changing directions slightly, you move toward her.
<<talk "player">>You ok?<</talk>>\
<<talk "eve">>Yep.<</talk>>\
Her complete lack of enthusiasm in her reply brings her up short. You notice her fingers near the latch of the cage, and the way she can't quite reach through the chain link fence to the release.
<<talk "player">>You stuck?<</talk>>\
<<talk "eve">>Yep.<</talk>>\
<<talk "player">>How?<</talk>>\
<<talk "eve">>Ask me no questions, I'll tell you no lies.<</talk>>\
Her deadpan delivery is more than a little amusing.
Reaching for the latch, the door swings open the moment it releases. Eve quickly slips through the opening and closes the door behind herself.
<<talk "player">>Ok, I let you out. Going to tell me how you got locked in an empty kennel?<</talk>>\
With her most innocent expression, Eve meets your eyes.
<<talk "eve">>I'm not locked in any cage, I don't know what you're talking about.<</talk>>\
Then with a hasty excuse about getting back to work, she hurries away before you can interrogate her further.The sound of a dog growling captures your attention, a sound that is quickly echoed from somewhere nearby.
Mildly concerned, you begin to circle the kennels, hoping to see whatever is bothering the dog.
Kneeling just a few feet from the cages is Gaia, baring her teeth at the dog that growls deep in its throat.
<<talk "player">>Gaia, you shouldn't be upsetting the animals like that.<</talk>>\
Clearly not expecting to find you so close, Gaia leaps back, her spear swinging in a wide arc before it ends pointed directly at your chest.
Visibly unsettled that you were able to sneak up on her, Gaia starts to back away, rapidly increasing the distance between you and her.
<<talk "player">>I wasn't trying to upset you, just trying to let you know you don't have to be scared of the dog.<</talk>>\
There's no understanding in her eyes as she finally pivots and turns away. After she reaches the trees, you can see her peeking out of the bushes toward you.
<<set $gaia.fear += 2>>There's a soft snort from the stables. When you look toward the source, you see two big dark eyes peering back at you.
Without really thinking about it, you alter course toward the stable where you stop in front of the animal. When you reach up, it leans its head into your hand as you pat its cheek.
After giving the creature a few seconds of attention, you turn your attention elsewhere.A pair of horses are both in the corral. You have a moment to idly wonder if the two are being bred when you notice the male's state of arousal, removing any doubt.
The female leads him around for a little bit, almost playfully staying out of the male's reach as they move about.Perched on the back of a horse, you see Eve riding the animal around the corral. It's a casual pace, and Eve seems to be at ease on the large animal's back.
When Eve notices you, she grins widely, but does not release the reins to wave.You see Eve pushing a wheelbarrow in front of her, a shovel sticking out of it and an unhappy expression on her face.
Quickly moving out of her way, you allow her to pass, the stench of freshly shoveled manure following in her wake.Looking at the horse in the corral, you can see her belly swollen, filled with the life growing inside of her.
As you watch, she lowers her head, snagging a clump of grass through the fence as her tail flicks at her rump.At first, you only see a single horse in the corral, but then you see a second one, a baby suckling milk from its mother. The little one seems steady on its legs, not a care in the world beyond receiving its meal.A young horse, perhaps half grown at most, prances proudly around the corral until it sees you. Then it shakes its head, causing its mane to sway from side to side before letting out a little whinny.
It locks gazes with you, then bursts into motion, trotting playfully along the fence while half watching you.You can see Gaia near the treeline, watching the horses uncertainly. Her eyes flicker between you and the animals as you approach the stables.
Upon arrival, you walk to the fence.
Almost immediately you can see a horse approaching you, its hoofs thudding against the ground.
When it reaches you, you reach out and pat the side of its neck before offering it an apple.
From the corner of your eye, you can see Gaia's eyes follow the apple with interest, finally venturing timidly from the safety of the trees toward you.
[[Encourage her.|Gaia Horses 1a]]
[[Focus on the horse.|Gaia Horses 1b]]As the horse chomps on the apple, the fruit crunching loudly, you pet its neck a couple more times.
Then Gaia approaches, clearly tense.
<<talk "player">>Gaia.<</talk>>\
The one word pulls her attention to you.
Offering her an apple, you see her stance change subtly, some of the tension going out of her as she closes the distance to accept the apple.
She takes a small step back from the horse, still watching it warily as she takes a big bite out of the apple in her hand.
By the time she takes her third bite, much of the tension has left her. Bravado eclipsing her earlier uncertainty as she boldly inches her way closer to the horse, clearly in a show of not being afraid.
Then it happens, the horse leans forward while Gaia is focused on you, its lips wrapping around the apple in her hand and pulling it into its mouth.
Gaia lets out a squeal, the horse starting and moving away. Her eyes move between the animal and her hand twice.
You wonder what she's going to do, momentarily worried that she might try to attack the horse, then without warning Gaia begins to laugh.
Looking at you, Gaia pretends to lick her palm, then giggles again.
Gaia coos at the horse, trying to coax it back, but it seems uninterested after the earlier outburst.
A minute later, Gaia loses interest in the horse, flashing you a small smile as she wanders back toward the treeline.
[[End.|$location]]
<<run $gaia.addFlag("horses")>>As the horse chomps on the apple, the fruit crunching loudly, you pet its neck a couple more times.
Then Gaia approaches, clearly tense.
Seeming to sense Gaia's tension, or perhaps seeing a predator in her, the horse whinnies. The sound spooking Gaia, her spear coming up.
The horse quickly turns and starts to move away.
With a little sigh, you turn toward Gaia.
<<talk "player">>Looks like you spooked it. Trick is to stay calm, bring treats, let the animal come to you. It has a lot in common with you in that way.<</talk>>\
Gaia tilts her head, seeming unsure in a way that makes you wonder if she understands what you just said.
She looks at the horse one more time, then back at you before starting to withdraw to the treeline again.
[[End|$location]]You see Gaia at the edge of the coral, a horse standing across from her at the fence.
The horse leans its head forward, eating something you can't see from her hand. Gaia's giggle can be heard clearly as she pulls her hand away. At the same time she reaches up with the other hand to pat the horse affectionately.
<<talk "thought">>Seems she's getting along well with the horses at least.<</talk>>\
As if sensing your thoughts, Gaia looks at you, her expression sheepish. Raising one hand in greeting, she snatches her spear from the ground with the other and starts to walk toward the treeline.You can see just a hint of distaste on Anna's face as she shovels horse crap out of the stables.
Scrape, grunt, heave, thunk as the shovel hits the wheel burrow. She turns the shovel, managing to shake the manure from it before extracting it. With her forearm, she wipes at her brow, then turns to shove the shovel into the pile again.Anna seems tense as she uses the horse brush in her hand, carefully combing the horse's coat.
Meanwhile, the horse swishes its tail occasionally, making content horse noises.There's a crisp crunching sound as the horse eats a big red apple from Eve's hand.
Eve grins, then wipes the horse slobber off on her clothes while the horse eats its treat.Eve, wearing a pair of work gloves that look huge on her hands, manhandles an armload of hay into the horse feeder. She makes a little grunting sound as she pushes it all into place, then turns away looking pleased with herself.
You can't help but notice the bits of hay sticking out of her hair as she goes in search of her next chore.Both Anna and Eve stand near a large horse, both holding a horse brush as they groom the animal.
Anna seems timid, starting high and working her way down. Meanwhile Eve rests her free hand on the animal's flank while brushing the lower half.
<<talk "thought">>Looks like they have a system that works for them.<</talk>>\
The horse seems largely oblivious to the pair's work, its snout in its feed as it eats.At first, you think Misaki is grooming the horse she is standing beside, but then you notice that she has both of her hands resting on the animal's flank, her head resting against its side.
As you watch, you can see Misaki being rocked gently back and forth by the horse's side rising and falling while it breathes.
Looking at Misaki, you can't help but notice how content she looks.With a horse brush in one hand, Misaki brushes the horse she stands beside. Wherever the brush does, her free hand follows inches behind.
She looks surprisingly content as she grooms the horse, clearly taking her time and doing a very through job.<<mook "Girl" "female">>Beekeeping?<</mook>>\
Her smirk is full of humor as she continues.
<<mook "Girl" "female">>Craving a bit of my sweet, sweet honey?<</mook>>\
The corner of your own mouth ticks upward into a small smile.
<<talk "player">>I was actually wondering if you had what I'd need to do some beekeeping myself.<</talk>>\
She pouts playfully, but gestures for you to follow.
At the truck she pulls a blue tarp off to the side, revealing a beehive.
<<mook "Girl" "female">>Bee hive, all the equipment you'd need to harvest, and I got a fertile young queen with about three pounds of bees to go with her. Fifteen hundred bucks and you'll have more sweet, sweet honey than you know what to do with.<</mook>>\
She winks, biting her lip playfully. As she does, she leans against the side of the truck, the action causing her ample breasts to strain dangerously at the thin fabric of her top.
<<mook "Girl" "female">>You ain't gonna make a cute little thing like me drag this beehive all the way home, are you?<</mook>>\
Her playful tone and sheepish smile practically beg you to make the purchase.
<<if $Money gte 1500>>
[[Buy everything you need to make your own honey.|Bee Keeping Purchase 1a]]
<</if>>
[[Maybe another time.|Bee Keeping Purchase 1b]]<<talk "thought">>Should be a good place to set it up in the East yard at the mansion.<</talk>>\
<<talk "player">>I'll take it on one condition.<</talk>>\
The girl's eyebrows shoot up, a surprised laugh escaping her lips.
<<mook "Girl" "female">>My! Ain't you a bold one!<</mook>>\
You can tell from her expression that her outburst is as much about the persona she projects as it is genuine surprise.
<<talk "player">>I was actually going to ask that you walk me through what I need to do to set things up.<</talk>>\
For the next half hour, she explains how to set up the beehive, even loosing a bit of her southern drawl as she explains each step in simple detail. When she's done, she helps load everything you need, including a box of bees. The last thing she does is kiss you on the cheek and hand you a little book about beekeeping.
<<mook "Girl" "female">>A pleasure doing business with you.<</mook>>\
Then she's half skipping back to her stall, stuffing the fist full of cash you gave her between her breasts as she goes.
[[End.|$location]]
<<set $player.addFlag("beekeeping")>>
<<addtime { minute : 26 }>>
<<set $Money -= 1500>><<talk "player">>Maybe another time.<</talk>>\
She pouts teasingly, then breaks into a renewed grin as she speaks.
<<mook "Girl" "female">>That's a true shame. Guess you'll have to buy your honey from me then.<</mook>>\
Tossing the tarp back over the beehive, she pulls out the top of her shirt nearly far enough to flash you a nipple, making a show of it as if trying to cool herself off.
As you exit the stall, she calls out to you one last time.
<<mook "Girl" "female">>See you soon!<</mook>>\
[[End.|$location]]
<<addtime { minute : 4 }>>As you drive home, you occasionally glance over your shoulder toward the back seat where you can hear the sounds of the bees you purchased. Even though you know they are well secured, a small part of your mind worries that they could somehow get out at any moment.
You sign in relief as you see the mansion gate come into view, you start up the drive toward the mansion.
<<talk "thought">>Should probably set the beehive up now rather than later.<</talk>>\
[[Continue.|Beekeeping Setup 1]]<<addtime { minute : 16 }>>Hauling the beehive you purchased into the East yard of the mansion, you go through what you were told by the lady at the farmer's market as you put on your bee suit.
<<talk "thought">>Raised platform for the hive to prevent rot later. Entrance Reducer to small setting until the hive is established to keep mice and other potential predators from entering. Leave space in lower hive box, . . . she called it a hive body, . . . make sure the queen looks active and healthy, replace the plug to her cage with the other thing she gave me.<</talk>>\
As you think, you get the bottom of the hive set up, spacing the frames in the bottom hive body as you were told to to make room for the bees and their queen.
After setting up the lower box and leaving a gap between the frames, you take the little metal flap on the queen box and fold it over one frame to keep it from falling.
Then you timidly take the bee box, opening the end and holding it over the gap in the frames.
<<talk "thought">>She said I'd have to shake most of them out, then I could finish setting up and just leave the open box beside the hive so the rest can find their new home on their own.<</talk>>\
You half cringe, imagining a swarm of bees all attacking you at once as you give the box a small shake. But other than a few dozen bees falling into the hive, nothing else happens.
Emboldened the lack of anything resembling a horror movie, you give the box a second harder shake. This time the vast majority of the bees fall into the gap.
Pleased by your success, you watch them crawl around for a moment before sitting the bee box off to the side, quite a few still in it, but not enough that you feel the need to give it another shake.
Taking the small plastic mesh, you use it to brush a few bees away from where they might be squished with what comes next.
<<talk "thought">>Queen excluder next. It keeps her out of the honey part of the hive so she doesn't lay eggs everywhere. No bee bits in my honey as she said it.<</talk>>\
You can almost see the smirk on her face as she had said it.
Fitting the bee excluder in place, it is a trivial thing to put the next layer on, followed by the inner, then outer covers.
Stepping back, you look at the bee hive for a minute. Watching some bees wandering in and out of it before you remember the last thing.
<<talk "thought">>Bee food. She said it was basically sugar water. Keeps the bees close to home while they establish the hive.<</talk>>\
Taking the jar of cloudy water and the little tray the girl had given you, you remove the lid and slot the jar into the tray, placing it beside the reducer door.
<<talk "player">>There you go. Your new home. Now I just have to resist the urge to bother you too often, give you time to establish yourselves.<</talk>>\
With those words to the hive, you slip away before removing your beekeeping suit and put everything away.
[[End.|$location]]
/*SET 6 MONTH TIMER FOR FIRST HARVEST*/
<<run $beehive.planters[0].plant(setup.Seed['honey'], 0)>>
<<addtime { minute : 113 }>><<run $player.addFlag("beehiveSetup")>>A fat, brightly striped honey bee drifts past, its trajectory suggesting that it's on its way back to your beehive in the East Yard.In the lawn, you see a honeybee moving from flower to flower among a clover patch in the lawn. This close, it almost looks cute and fuzzy.
Uncaring of your presence drifts lazily to another clover flower and lands for several seconds. Then it flaps its wings, raising a few inches off the ground before zooming off in search of pollen elsewhere.You can hear the soft buzz of bees at the beehive, prompting you to glance that direction.
As you watch, you see a few bees near the entrance to the hive. Coming and going as they go about their business.As your eyes drift over the area, you see several big honeybees drifting from flower to flower, attending the job nature assigned them.Glancing toward the beehive, you can see a hint of snow on the roof of the beehive.
For a second, you allow your thoughts to drift to spring and the buzz of activity the hive will become once more.It takes you a few minutes to get everything ready. A few more to completely suit up.
Then, armed with a cold smoker, a large tote, and a sweet tooth, you set out toward the beehive.
It doesn't take long to open the hive, and only a little longer to work the first frame free of its casing.
You gently brush away the majority of the bees, using the cold smoker as needed as you work to harvest the frames.
Once you are convinced that a frame is free of bees, you place it in your large tote then repeat the process. Once they've all been cleared of bees, you fasten the lid in place and put the top of the beehive back on top before heading to the shed on the other side of the mansion to harvest the honey.
By the time you're done, you have ten jars of honey, minus the tiny bit you sampled, and you walk around the mansion again to return the frames to where they belong.
Getting everything back where it belongs doesn't take long at all, and once you are finished you leave the bees in peace.
Not long after, you've cleaned up and put everything away.
[[End.|$location]]
/*SET BEE TIMER FOR 3 MONTHS UNTIL HARVEST*/
/*NO WINTER HARVEST*/
/*ADD 10 JARS HONEY*/Reaction to MC in beekeeper suit.Laying in the lawn not far from the beehive, you can see Eve sprawled across the grass, her eyes following the bees as they come and go.
When she notices you, she smiles.
<<talk "eve">>I'm not bothering them or anything. I'm just laying here watching them. Wondering what they're thinking, if they just serve the queen mindlessly.<</talk>>\
She makes a slack-face expression like a zombie for a second.
<<talk "eve">>Or if they actually think, maybe have friends, feel a sense of pride in their work, or even have fun.<</talk>>\
A large honeybee swooping overhead catches her attention and she quickly trails off, her attention captivated by the bees once more.
Eve watching the bees come and go.Her movements are so calculated, so natural that you almost don't see her at first.
Gaia's natural skin color blends with the trees and shrubberies behind her as she approaches.
As you watch, she reaches for the top of the beehive, lifting the lid with delicate care.
With her free hand she reaches inside, her movements slow so as not to provoke the bees.
<<talk "thought">>She's done this kind of thing before. I wonder if she's taken honey from hives in the woods before?<</talk>>\
When her hand comes into view again, you can see her fingers coated in honey. Raising her hand, her fingers nearly reach her lips before she sees you. She freezes, then lowers the lid of the beehive.
Never breaking eye contact with you, she sucks the honey off her fingers while slowly backing away. She's a little over half way to the trees behind her before she pivots and dashes into the trees.Gaia trying to steal honey but getting stung
Eve being too small for the beesuit
Offering some honeycomb for Anna to try and she is shocked at how good it is.
Bees floating around either Anna of Eve and the MC being all lovey and saying "It's cause they think you are pretty flowers, I'd be inclined to agree"Looking out over the lawn toward where you had your firefly lit picnic with Anna, you can see movement.
For a second, you wonder if some animal might have wandered out of the forest looking for scraps, but quickly discard that idea as you realize there's a single bipedal figure out at the site.
<<talk "thought">>Looks like Eve, probably cleaning up after our picnic earlier.<</talk>>\
You remain a little longer, confirming who it is before turning your attention elsewhere.Looking out over the lawn toward where you had your firefly lit picnic with Anna, you can see movement.
For a second, you wonder if some animal might have wandered out of the forest looking for scraps, but quickly discard that idea as you realize there's two bipedal figures out at the site.
Eve's laughter carries through the air, a little squeal from Chloe a second later.
<<talk "thought">>They look like they're doing more playing than picking up.<</talk>>\
You remain a little longer, a little smile on your face as you watch the pair play.Eve and Chloe catching fireflies maybe? Followed by an evening picnic between them?The sun rests low in the sky, yet Eve can be seen bounding across the back yard with something in her hand. It takes you a minute to realize that she's got some kind of net in her hand and that nearly every time you see her swinging her arms in the air that another little glowing dot vanishes.
<<talk "thought">>Eve's out catching fireflies.<</talk>>\Seeing Eve in the back yard, net in hand and chasing after every firefly she sees, you can't help but stop to watch for a minute.
A few seconds later, Eve notices you and an impish grin tugs at her lips.
<<talk "eve">>Help me?<</talk>>\
Not far away, the yellow-green glow of another firefly flares bright.
<<talk "player">>What you planning to do with them?<</talk>>\
Eve's grin vanishes behind forced innocence.
<<talk "eve">>It's fun, do I have to have any more reason than that?<</talk>>\
[[Help her.|Catching Fireflies Eve 2a]]
[[Demand an answer.|Catching Fireflies Eve 2b]]
[[Decline.|Catching Fireflies Eve 2c]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>><<talk "player">>Just a little while.<</talk>>\
Eve's grin seems to grow impossibly as she thrusts the net into your hands.
<<talk "eve">>Just start catching fireflies. We need a //LOT// of them. I'll go get another net from the shed.<</talk>>
Scanning your surroundings, you wait until you see a little light illuminate the night. A light that fades before you can reach it.
Even so, you remain in that spot and it's not long before the light returns just a few inches from where you remembered it. This time a quick swish of your net captures the firefly.
You're just starting to try figuring out what to do with the insect when Eve appears with a jar, little holes poked in the lid.
<<talk "eve">>In here.<</talk>>\
As you put the firefly in the jar, you notice several more already congregated there.
With the lid back on the jar, Eve goes back on the prowl while you take the more patient approach of only chasing the close ones and waiting for them to brighten again any time you loose sight of one.
In an hour, the two of you catch maybe a hundred of the insects, more than half of them being ones you caught in spite of Eve investing far more energy into the hunt.
<<talk "eve">>This is going to be //so// awesome.<</talk>>\
You glance at her, but it's clear she's not talking to you when she says it.
Returning your attention to the hunt, you catch a few more fireflies before you return your net to Eve.
She thanks you profusely for all the help before allowing you to wander away. Meanwhile, she remains behind, still bounding after every firefly that brightens in the night.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 63 }>><<talk "player">>I'd really like a straight answer. You usually don't do anything without an underlying reason.<</talk>>\
Some of the enthusiasm in Eve's eyes dies, replaced by a stubbornness that can't be denied.
<<talk "eve">>Is it really too hard to believe I just want to have some fun?<</talk>>\
Turning away from you, she starts to stride away with far less pep in her step.
You watch her go for a few second longer, then realizing you're not going to get a straight answer out of her you glare at her back for a few more steps.
Eve must sense your disapproving eyes on her because she visibly wilts under your hard gaze until you finally turn and stride away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 3 }>><<talk "player">>Maybe I'll help you catch fireflies another time.<</talk>>\
There's a flash of disappointment in Eve's eyes, quickly masked behind her returning smile.
<<talk "eve">>More for me then!<</talk>>\
Without another word, Eve goes bounding across the yard again, chasing the newest light to blaze into existence.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>Eve seems to dance across the yard with her bug net. Stopping suddenly, she giggles, then grins ear to ear as she looks at her catch.
Then she's scrambling toward a collection of jars not far from where she's at.
There's something conspiratorial in her movements as she removes the lid and quickly moves the net over it.
A moment later she's screwing the lid back onto the jar and returning to her hunt.
<<talk "thought">>Wonder what she's catching?<</talk>>\
Putting aside your curiosity, you return to what you had been doing before.The air is filled with giggles as Eve and Chloe race across the back yard of the mansion. In their hands are what appear to be home made nets that they swing wildly, each trying to outdo the other.
Every time you see a little light flare into existence near the pair, both of them scramble toward the source.
<<talk "thought">>They're out catching fireflies. Looks like they're having a lot of fun.<</talk>>\At a glance, it looks like Eve and Chloe are playing in the yard. But then you start to notice that while they're doing the same thing, they're not quite doing it together.
It's not until you realize that the pair is swinging around insect nets that Chloe notices you.
One second to the next, Chloe is running toward you, a grin on her face that seems to grow with every step.
<<talk "chloe">>Help us? We're catching fireflies.<</talk>>\
[[Join them.|Catching Fireflies Eve Chloe 2a]]
[[Turn her down.|Catching Fireflies Eve Chloe 2b]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 3 }>><<talk "player">>Got a spare net?<</talk>>\
Chloe's toothy grin seems to grow even more.
<<talk "chloe">>Woohoo! This way!<</talk>>\
Without hesitation, Chloe takes your hand and starts to drag you toward Eve.
You're half way there before Eve notices you, her expression shifting between alarm and disappointment as her eyes shift to Chloe.
<<talk "chloe">>I didn't tell him anything. I only asked him to help.<</talk>>\
Chloe shoots you a sharp look that promises horrors that only a sibling can bring.
<<talk "chloe">>And he's happy to help and will be patient enough to find out what you have planned //when// it happens. Right?<</talk>>\
You nod without thought.
<<talk "player">>Yep.<</talk>>\
Eve seems slightly skeptical still, but eventually you see the fight go out of her.
<<talk "eve">>Alright, but if it ruins the surprise, I'll blame you.<</talk>>\
For the next few minutes, Eve tells you how to catch the fireflies, the strategies that work best for her, and how to move with the net.
You can't help but think half of what she says is being made up on the spot.
Not long after, you're helping catch fireflies, trying to sweep them from the air whenever one lights up so you can see it against the evening's growing darkness.
As the evening chill settles into the air, you finally wind down, calling it quits with the firefly hunt around the same time your sister does. Eve however keeps up her relentless hunt a few minutes longer.
When you finally start to slip away from the pair, both girls are huddled around a jar full of fireflies, clearly pleased with their catch.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 62 }>><<talk "player">>Sorry, not right now.<</talk>>\
There's a flash of disappointment in Chloe's features, followed by acceptance as she nods in understanding.
<<talk "chloe">>Then you owe me one, . . . . //next time//.<</talk>>\
Not waiting for your reply, Chloe pivots and bounds off toward Eve.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>Noticing Eve and Sidra in the back yard, you pause to watch them for a moment.
Eve runs, swinging a net on a long pole wildly.
With a squeal of delight, you see Eve pause, then open a jar to put something inside.
Sidra moves close to watch, her eyes filled with wonder.
Then as Eve screws the lid back on the jar, the pair start to move again. Sidra with her net in hand, moving slowly as Eve jumps and dances across the yard.
It's only then that you see a firefly flare bright a few paces from you.
<<talk "thought">>They're catching fireflies.<</talk>>\
Even as the thought crosses your mind, you hear a startled, almost strangled sound come from Sidra.
Both you and Eve turn toward Sidra at the same time.
As your eyes take in Sidra, you notice a bright yellow-green dot on her nose where a firefly has landed.
Sidra looks at the firefly, her eyes crossing in their attempt to look at the little bug. Very slowly, her hands move upward until she cups her hands around her nose. For just a second you can see light between her fingers but then even that is gone as she moves her hands away from her nose again.
With no sign of the firefly on her nose, she looks into her hands and smiles broadly.
<<talk "eve">>Put it in one of the jars with the others?<</talk>>\
Sidra looks at Eve, then back at her hands. Her eyes close as she draws a deep breath before opening again.
<<talk "sidra">>No.<</talk>>\
The simple word is spoken with such conviction that you feel your smile falter, and Eve stops dead in her tracks.
<<talk "eve">>No?<</talk>>\
There's no anger in Eve's voice, only a bewildered sort of curiosity.
<<talk "sidra">>This one came to me, it landed on my face. I want to set it free where we won't catch it again.<</talk>>\
You can tell from Eve's expression that she doesn't really understand, but she nods at her friend as if she does.
Sidra grins again, then takes off at a full run until she vanishes around the side of the mansion. In the time that she is gone, you see Eve catch three more fireflies for her collection before Sidra returns to help catch more.
For another minute, you watch the pair before finally slipping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 6 }>>Seeing Misaki laying on a lounge chair beside the pool, she's clearly positioned herself to let the last rays of sunlight drift across her naked skin.
By reflex, you pause as your eyes taken in the sight.
A moment later, you're just starting to turn away when you see a firefly flare brightly mere inches from her face, it's flight arc taking it toward her face.
The instant the firefly lands, her hand flashes out to slap it.
The result is a glowing yellow-green splash across her face shaped like a comet.
[[Go help her clean the mess.|Fireflies Misaki 1a]]
[[Let her know what happened.|Fireflies Misaki 1b]]
[[Leave her as she is.|Fireflies Misaki 1c]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 4 }>>You've only taken about a dozen steps before Misaki's head tilts to one side, a coy smile forming on her lips as she realizes someone is approaching.
<<talk "misaki">>My Master?<</talk>>\
Your eyes move from Misaki to the pool.
<<talk "player">>Yeah. Stay put a second.<</talk>>\
Then you're past her, taking the final couple of steps to the side of the pool before kneeling and cupping a hand full of water.
When move to Misaki's side, she gasps softly when a drop of water strikes her exposed skin, her skin becoming flush as she interprets your actions as some kind of sexual game.
<<talk "player">>You have a little something on your face.<</talk>>\
There's a flash of surprise on her features, gone so fast you would have missed it if you weren't looking right at her.
Using the water in your hand, you moisten her cheek and scrub the mess away from her face. A task made harder by her trying to lean her face into your hand.
Once done, you allow your hand to linger just a moment longer before moving it away.
<<talk "player">>That's better.<</talk>>\
She thanks you profusely, her words seeded with innuendo.
<<talk "player">>You are very welcome.<</talk>>\
You allow yourself another second or two to admire her naked form before stepping away.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 5 }>><<talk "player">>Misaki!<</talk>>\
She perks up instantly at the sound of your voice calling her name.
Seductively, she turns toward your voice, somehow managing to accentuate every curve as she does so.
<<talk "misaki">>Yes Master? How may I please you?<</talk>>\
Realizing that her current pose would be incredibly seductive if not for the smear of bug glowing bug guts smeared across her face, you focus on her sightless eyes.
<<talk "player">>That bug you just slapped? It was a firefly. You've got a huge glowing smear across your face.<</talk>>\
Watching her expression, you can see that her circumstance is slowly sinking in. Then as if just realizing that there's bug guts all over her face, she suddenly scrambles from her lounge chair, finding her cane and clothing, using the first to guide her while the second is clutched tightly to her chest as she makes haste toward the mansion.
You can't help but realize that she looks like she might be sick to her stomach as she vanishes into the mansion.
[[End.|$location]]
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<<addtime { minute : 3 }>>Smirking to yourself, you idly wonder how long it will be before she realizes what she did. Will someone see the glowing bug guts smeared across her face? Or will she wash it before then?
Doubting you'll ever know the answer, you turn your attention elsewhere.
[[End.|$location]]
Scene Generously Sponsored by Irish Major Tom.
<<addtime { minute : 1 }>>You've barely got your line in the water before you see Eve approaching. In her hands is a fishing rod and a small tackle box. She grins and awkwardly waves with the hand holding the fishing rod as she approaches.
<<talk "eve">>Thought I would join you.<</talk>>\
She sounds so very confident as she says the words. A second later she sits the tackle box down before starting to prepare her fishing rod.
[[Let her fish with you.|Eve Joins Fishing 1a]]
[[Tell her to fish somewhere else.|Eve Joins Fishing 1b]]
<<addtime { minute : 4 }>>Sitting down near the edge of the dock, you pat the place beside you indicating that she's welcome.
Her confidence turns into a toothy grin as she starts to brag about how many fish she's going to catch even before she gets her hook baited.
Once the hook is baited, she steps to the end of the dock, her eyes scanning the water before she casts. The distance she gets is impressive, and the little self assured nod that follows suggests she placed her cast close to where she intended.
Still talking, she sits beside you, her eyes never leaving her bobber.
Not long after, she makes a little surprised sound, gives her pole a little jerk, then starts to reel.
She's almost got her catch to shore when your own bobber goes down too.
Next thing you know, you're trying to half watch Eve while reeling in your own catch. Even so, you don't notice that Eve is watching you by the time you reel in your catch.
<<talk "player">>What happened to yours?<</talk>>\
You ask as you remove the hook from a small rainbow trout's mouth.
<<talk "eve">>Shook itself loose when I got it close to the dock.<</talk>>\
She states matter-of-fact.
<<talk "eve">>It was at least twice the size of yours.<</talk>>\
With a little smirk, she finishes baiting her hook so she can cast again. You can hear the sound of the reel unspooling as she casts above your head.
Looking at the fish you caught, you grin as you let it loose.
<<talk "player">>Swim the other way. She catches you she'll claim you're the biggest one yet.<</talk>>\
Eve feigns being upset, sticking her tongue out at you, but you can see the humor in her eyes as she sits back down to watch her bobber.
The next half hour or so is mostly quiet, a few bites, Eve catches a small one that looks suspiciously like the one you let go earlier in spite of her protests that it's bigger.
Eventually, both of you start to pack up and put away your fishing gear.
[[End.|$location]]
<<addtime { minute : 29 }>>
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Lifting an eyebrow, you meet her gaze evenly.
<<talk "player">>This spot's taken.<</talk>>\
For a second, Eve looks like she thinks you are joking, but then her amusement falls away to be replaced by disappointment, then hurt.
You see Eve's lips part as if she is preparing to say something, then she closes it again, nods, and starts to wander away.
<<talk "eve">>Guess I'll find another spot to fish from then.<</talk>>\
For the next hour, Eve fishes directly across from you at the pond, a smug look on her face as she catches several fish during the time while you catch none.
[[End.|$location]]
<<addtime { minute : 24 }>>
<<set $eve.affection -= 3>><<set $eve.fear += 2>>Retrieving your fishing gear, you wander toward the dock. You're just preparing to cast when you hear the soft crunch of a footstep.
Turning toward the sound, you see Eve quietly approaching.
She raises her hand in greeting, her eyes quickly shifting to the fishing pole in your hands.
<<talk "eve">>You're going fishing?<</talk>>\
You nod.
<<talk "player">>Yeah, I am.<</talk>>\
Eve draws up short just a few paces from you.
<<talk "eve">>Can I fish?<</talk>>\
You lift an eyebrow before you retort.
<<talk "player">>I don't know, can you?<</talk>>\
Eve looks self conscious as she fidgets.
<<talk "eve">>No, I mean, I was wondering if you'd be willing to teach me?<</talk>>\
For several seconds, you consider her words before replying.
[[Teach Eve to fish.|Eve Learn To Fish 1a]]
[[Don't teach Eve to fish.|Eve Learn To Fish 1b]]
<<addtime { minute : 9 }>><<talk "player">>Not scared of a worm?<</talk>>\
Eve's eyes light up as if you have already said yes.
<<talk "eve">>Nope!<</talk>>\
<<talk "player">>Not scared to touch a fish? Or clean it?<</talk>>\
There's a fraction of a second hesitation this time.
<<talk "eve">>It's only gross the first time, I'll be fine.<</talk>>\
Seeing no further objections to her learning, you walk her out to the end of the dock and start walking her through what needs to be done. She even puts the worm on the hook with no more then a curled lip of disgust.
It takes her three tries before she manages to cast the line right, but the look of pride on her face with the bobber sitting barely a stones throw from the dock.
With the line in the water, you consider going to get another fishing rod, but decide to simply keep an eye on Eve instead.
You don't have to wait long. The bobber goes down, Eve's eyes widening as she looks to you for what to do next.
<<talk "player">>Don't yank it, just give it a little snap. Goal is to set the hook, not break the line.<</talk>>\
She does what you say, probably a little more vigorously than needed, then just sits there with a dumbfounded look on her face, only holding the rod.
<<talk "player">>You have to reel it in now.<</talk>>\
Eve's expression turns sheepish.
<<talk "eve">>Oh yeah!<</talk>>\
Reaching for the reel, she turns it the wrong way once before realizing her mistake, then corrects her direction and starts to turn the thing so fast you can almost imagine it bursting into flame.
<<talk "player">>Take your time, you don't have to reel it in all at once. The fish is going to fight you a bit, but you're the one in control.<</talk>>\
Eve's actions seem to calm a little, but the look in her eyes remains the same.
<<talk "eve">>I see it!<</talk>>\
She lets go of the reel with one hand to point, nearly losing the fishing rod in the process.
<<talk "player">>That's great, now get it up near the dock so I can get the net under it.<</talk>>\
A second later, you're lifting the fish, a smallish rainbow trout, out of the water. Once out, you sit the net down and kneel, holding the fish down with one hand.
<<talk "player">>Now we need to get the hook out.<</talk>>\
You point at the hook extractor and explain how it works.
Eve' with an expression of pure concentration allows you to walk her through the process, then grins ear to ear as she holds up the hook.
<<talk "eve">>Now what?<</talk>>\
You shrug.
<<talk "player">>We decide if we want to keep it, then we bait the hook and throw the line back in the pond.<</talk>>\
Holding your hands at either end of the fish, you indicate how big it is.
<<talk "player">>You only keep a fish if you're going to eat it, or if you injure it extracting the hook too badly. In this case, it's a pretty small fish, and I don't think we're eating fish tonight. So we're going to let it go.<</talk>>\
Eve snatches for the fish, prepared to simply throw it back into the water before you stop her.
<<talk "player">>Hand under the belly, lower your hand into the water. The fish has been through quite a shock, it's been abducted by humans.<</talk>>\
You can see the corner of Eve's mouth tick upward at your little joke, but she does as you say, so the fish is resting in her hand as she lowers it into the water.
<<talk "eve">>Now what?<</talk>>\
Glancing at her hand, you can see she's holding it a little too high in the water.
<<talk "player">>Lower, make sure it has plenty of water, you want it fully in the water, your hand is just there to keep it upright until it's ready. It will go on its own when it's ready.<</talk>>\
Sure enough, almost as soon as Eve lowers the fish a bit more, it sort of swims in place for a moment, then takes off, darting into the depths where you both lose sight of it.
Eve watches it go, then almost as soon as it's gone, she turns to bait the hook again.
This time her cast is a lot better than before.
An hour, and three fish later, you ask her to reel in her line to wrap things up.
After a token protest, she does as you ask.
<<talk "eve">>I think I like fishing. It's a good thinking hobby I think. I promise to put everything away whenever I go fishing.<</talk>>\
Eve helps put the fishing equipment away, then is gone in a flash, likely to go tell her sister about her little adventure.
[[End.|$location]]
<<run $eve.addFlag("fishing")>>
<<addtime { minute : 63 }>>
<<set $eve.affection += 3>><<set $eve.fear -= 2>><<set $eve.trust += 1>><<talk "player">>Maybe another time?<</talk>>\
Your tone is dismissive as you attempt to dissuade her from bothering you further.
Eve remains close as if you might change your mind, but doesn't say anything further. Even as you bait your hook and cast, she seems hellbent on watching your every action. It's not until the line is in the water for about ten minutes, without so much as a nibble, that Eve starts to lose interest.
For a little longer, she plays along the shore, then vanishes back into the forest, presumably to return to the mansion.
Meanwhile, you remain at the dock's end, watching the bobber bouncing on the tiny waves of the pond.
Without a single bite, you finally put things away about an hour later.
[[End.|$location]]
<<addtime { minute : 54 }>>
<<set $eve.affection -= 1>><<set $eve.fear += 1>><<set $eve.trust -= 1>>Eve fishing. Learning scene, future fishing scenes/ (1. Ignore her. 2. Let her sit with you. 3. Teach her to fish. 4. Let her join you fishing (Requires she knows how to fish.) NOTE: Teaching her to fish will unlock future scenes.)
Claire shows up to fish with dynamite. Seeing her enter the back yard crestfallen from the forest. Duffel over her shoulder. Can ask what is wrong, she opens bag and shows dynamite, complains that Eve says the pond is too small to fish like that.<<set setup.events.fishingStart to [
{
requires: 'true',
chance: 100,
link: "Fishing Start 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing Start 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing Start 3"
},
{
requires: 'not $eve.hasFlag("fishing")',
chance: 70,
link: "Eve Learn To Fish 1"
},
{
requires: '$eve.hasFlag("fishing")',
chance: 100,
link: "Eve Joins Fishing 1"
}
]>>Deciding to do a little fishing, you grab a fishing rod and make sure that everything is ready to go before stepping out of the boat shack. Once outside of the shack, you turn over a large rock and catch a couple of large worms before they have a chance to slither away, then roll the rock back in place.
With everything you need for a little casual fishing, you start toward the dock, the soft sound of your feet on the grass turning to the more firm sound of your shoes coming into contact with the wooden dock as you walk towards its end.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 8 }>>Selecting a fishing rod from the ones present, you rummage about and make sure you have everything you will need to do a little fishing before exiting the little boat house.
Once outside again, you glance toward the pond, taking in the gentle ripples on the otherwise still waters as a light breeze passes through the area.
You glance at the items you are carrying, making sure you have everything you need one more time before walking toward the dock.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 8 }>>Your eyes linger on the fishing equipment for several seconds before you make up your mind. But once you've decided, you quickly gather what you will need to do a bit of fishing, then start toward the dock.
<<link "Cast.">><<gotoevent setup.events.fishingPond>><</link>><<addtime { minute : 5 }>><<set setup.events.fishingPond to [
{
requires: 'true',
chance: 100,
link: "Fishing Cast 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing Cast 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing Cast 3"
}
]>>With a flick of your wrist, you cast the line. There's a soft whirring sound from the reel as the line unspools through the air.
There is a soft plop as your bait and bobber hit the water.
Little rings spread out, slowly dissipating as they grow.
<<includeevent setup.events.fishingInserts>>You draw back your arm, then when you swing it forward, you release the line and watch your cast. The bait and bobber arc through the air before striking the water with a soft plop.
As the rings emanate from the point of impact, the bait slowly sinks until it reaches the end of the line and pulls the bobber upright.
<<includeevent setup.events.fishingInserts>>Casting your line, you see it fly through the air until it hits the water well short of where you were aiming.
<<talk "thought">>Oh well.<</talk>>\
You think to yourself as you watch the bobber right itself and little rings spread from the place it hit the water.
<<includeevent setup.events.fishingInserts>><<set setup.events.fishingInserts to [
{
requires: 'true',
chance: 100,
link: "Fishing 1"
},
{
requires: 'true',
chance: 100,
link: "Fishing 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing 3"
},
{
requires: 'true',
chance: 100,
link: "Fishing 4"
},
{
requires: 'true',
chance: 80,
link: "Fishing 5"
},
{
requires: 'true',
chance: 10,
link: "Fishing 6"
},
{
requires: 'true',
chance: 30,
link: "Fishing 7"
},
{
requires: 'true',
chance: 100,
link: "Fishing 8"
},
{
requires: 'true',
chance: 30,
link: "Fishing 9"
},
{
requires: 'true',
chance: 90,
link: "Fishing 10"
},
{
requires: 'true',
chance: 100,
link: "Fishing 11"
},
{
requires: '$gaia.hasFlag("met")',
chance: 75,
link: "Fishing 12"
}
]>>Sitting down on the dock you place the rod beside yourself. Though your attention is initially on the bobber, eventually it starts to drift, turning to the view.
Occasionally, you'll glance back at the bobber, but mostly you find yourself enjoying the light breeze and watching the occasional bird in the trees across the pond.
<<talk "thought">>Looks like I'm not getting any bites.<</talk>>\
You think, reaching for the rod. You slowly wind in the slack in the line, then give it a gentle tug on the off chance a fish might be watching and be coaxed into taking the bait. You repeat the action several times as you wind in the line. When you finally reach the dock, you lift the line from the water.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 32 }>>You sit at the end of the dock, your feet dangling over the edge as you watch your bobber. It's not long before you see it dip slightly, causing rings to spread from the spot the bobber rests.
Reaching for the rod, you turn the reel once, pulling up some of the slack in the line and waiting.
Several more minutes pass, and you eventually put the fishing rod back down at your side even though your eyes stubbornly remain on the bobber, hoping whatever bumped your bait will come back.
The minutes stretch on without any more activity, eventually you decide you should reel it in and check your bait at the very least.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 23 }>>Sitting on the dock, there's no sign of activity for a long while. Then, without warning the bobber goes under. With a flurry of excitement, you reach for the fishing pole, give it a firm tug, then start reeling in.
You don't have to reel it in far however before you realize there is no struggle at the end of the line.
Easing up on your reeling, you bring the line in more slowly until you pull the line from the water.
You inspect the bait, realizing that whatever hit it must have let it go for some reason.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 18 }>>The line is only in the water for about a minute when you see the bobber dip, then take off in one direction. You reach for your pole, giving it a firm tug in an effort to set the hook before starting to reel it in.
You can see the bobber darting back and forth in the water as you reel it closer and closer to the dock.
As you start to get it close to the dock, you can see an occasional flash of silver as the fish continues to struggle.
Once your bobber reaches the pole, you lift lightly, taking hold of the line near the fish as you lift it out of the water in the hopes of preventing it from hurting itself or getting loose.
With the fish out of the water, you finally get a decent look at it. It's a small rainbow trout, only a few short inches long.
<<talk "thought">>One hell of a fighter for such a little thing.<</talk>>\
You think to yourself.
Taking hold of the fish in one hand and gripping the hook with the other, you carefully remove the hook then kneel on the dock so you can reach the water.
<<talk "player">>You're too small to eat anyway.<</talk>>\
You say lightly as you lower the fish back into the water and let it swim out of your hand.
The fish seems to linger in that spot for a couple of seconds, then darts away. In barely a second, you lose all sight of it.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 7 }>>You're nearly ready to reel in the line when you see the bobber dip then pop back up. Pausing, your hand inches above the rod, you see the bobber dip a second time, only this time it remains down.
Your hand closes around the handle of your fishing pole and you give it a little jerk in the hopes of setting the hook before starting to turn the reel.
There's a little struggle at the end of the line, but only enough that you know there's something still hooked at its end. It's not until you almost have the fish to the dock that it really puts up its fight. Your reel whines in protest as the fish suddenly starts to take line and for a couple of minutes, the fish seems to take line as fast as you can take it in. But it's not long until the fish tires and you finally get it to the dock.
Getting your first good look at the fish, a bass, perhaps a bit on the small size still a respectable catch.
The fish thrashes as you take hold of it, trying to get the hook loose so you can let it go. You've barely freed it from the hook before it slips from your grip and falls to the water with a splash.
You glance over the edge of the dock to make sure it got away safely but it's already vanished into the waters.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 25 }>>You only have to wait a few minutes before you see the bobber dip twice, then start to move without quite submerging.
Reaching to your side, you take hold of the fishing rod and give it a quick little jerk to set the hook before starting to reel in the line.
The fish on the other end struggles, fighting as you try to bring it to the dock, but it still doesn't give you any trouble reeling it in.
A flash of silver and pink catches your attention, and with that as your guide you're able to see the shape in the water.
<<talk "thought">>Maybe a rainbow trout?<</talk>>\
You muse, as you see the shape moving in the water, fighting against the line in an effort to escape.
The fish's valiant effort is futile however, you have little trouble bringing it to the dock.
<<talk "thought">>That's a big fish.<</talk>>\
You think, seeing the fish in the water near the dock.
When you go to pull the fish out of the water, you are careful, not wanting to break the line. The fish is just starting to come up out of the water when it thrashes, but you wait for it to pass before trying again. This time you get it up out of the water.
<<talk "thought">>Wow, that's one of the biggest rainbow trout I've ever seen. It's as long as my arm and is pretty heavy.<</talk>>\
<<talk "player">>I have no idea how you got so big in a pond like this.<</talk>>\
You say to the fish as you lay it down on the dock.
<<talk "player">>Just let me get the hook out of your mouth and I'll get you back in the water so I can catch you again some day.<</talk>>\
The rainbow trout grows still when you go to unhook it, the hook slipping free with ease.
<<talk "player">>See, that wasn't so bad.<</talk>>\
You say as much to yourself as the fish.
You're just reaching for the fish in an effort to get it back into the water when it starts flopping around the dock, flipping over a couple of times before reaching the edge of the dock and splashing into the water. The spray hits you, getting you a little bit wet.
You lean over the dock, looking into the water. The large trout is down near the bottom of where you can see, looking toward you. It remains like that for a few seconds, then turns. With a flap of its tail it vanishes into the pond.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 15 }>>Your line sits in the water for a long time.
<<talk "thought">>Not even a nibble. Maybe I should reel it in and try casting to a different spot.<</talk>>\
Putting actions to your thoughts, you begin to reel the line in. Almost instantly you feel a drag on the line.
<<talk "thought">>That's odd, maybe it's a fish?<</talk>>\
Slow but steady, you reel in the line, always with that light drag on the line. When it comes into view you suddenly understand what happened. On the end of the line you can see a small branch that you somehow hooked.
<<talk "thought">>Probably explains why I didn't get any bites either.<</talk>>\
Once you have it reeled in all the way, you lift the branch from the water and untangle it. Then rather than risk ever accidentally catching it again, you throw the branch toward the treeline just to get rid of it.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 19 }>>You barely even notice the time as you enjoy the sounds of nature around you, everything from birds singing, to the sound of the wind moving through the trees. It's only when a small gust of wind tugs at you that you look at the bobber in the water.
Realizing that it's drifted quite a ways from where it started, you start to reel in some of the slack in the line. Then when you get ready to set the rod down, you change your mind and reel it in the rest of the way.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 34 }>>After a few minutes, you see the bobber dip a couple of times, but never quite fully submerge. Then the bobber begins to move across the the water's surface.
<<talk "thought">>Looks like I got one.<</talk>>\
Picking up the poll, you give it a little tug then start to reel it in. You can feel whatever you have on the line fighting, but it feels like a token effort at best.
When you get the fish close to the dock, you get a glimpse of it, seeing that the lack of fight has more to do with the size than anything else.
<<talk "thought">>It's tiny.<</talk>>\
Once you reel the line in all the way, you lift the fish out of the water. It wiggles on the line with an amazing amount of energy before you're able to catch it in your hand to still it.
<<talk "thought">>Looks like a tiny trout.<</talk>>\
You think as you look at the fish that is nearly completely engulfed in your hand.
Being careful, you work the hook free, then lower your hand into the water and let the trout swim away from you, vanishing into the plants at the bottom of the pond not far away.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 34 }>>You see the bobber dip, your instinctive reaction being to reach for the pole at your side. Taking hold of it you wait, watching for the bobber to move again.
The rings in the water have nearly faded completely when the bobber dips again only to pop right back to the surface. It's not until the third time it dips that it stays down.
That time you give the pole a jerk and start to reel. The whole time you can feel the fish on the other end, struggling to escape.
For several minutes, you fight the fish, trying to bring it to shore. Unfortunately, about half way to the dock, the line becomes suddenly slack, the bobber returning to the surface. You reel it in the rest of the way, but even before you finish pulling the line in you know that the fish has gotten away.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 22 }>>A few quiet minutes pass before you see the bobber suddenly dip. You reach for the fishing pole and give it a quick jerk to set the hook before starting to reel in whatever is on the other end of the line.
Whenever the fish struggles hard, you just hold the pole and let it wear itself out, then whenever it grows mostly still, you reel in a bit more of the line.
Bit by bit you bring the fish toward shore until you can see fleeting glimpses of it in the water.
<<talk "thought">>Looks like it might be a trout.<</talk>>\
Now that you have the fish near the dock, you take your time, bringing it up slowly until you are able to lift it up out of the water. It's not a big fish, fairly average in size really. You only take a few seconds to admire it before carefully removing the hook and returning it to the water.
<<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 12 }>><<if $gaia.affection gte 850 and $gaia.fear lte 300 and $gaia.trust gte 750>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia walking toward the water. It's clear that she sees you, but she doesn't seem concerned.
You raise your hand in greeting, smiling at the sight of her lithe and naked body moving with such grace. She returns the gesture with the awkwardness of someone not used to the action.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<<elseif $gaia.fear lte 400 and $gaia.trust gte 600>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia walking toward the water. She seems to be looking straight at you, her expression more curious than anything else.
You raise your hand in greeting, smiling at the sight of her lithe and naked body moving with such grace. She hesitates, then returns the gesture hesitantly.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<<else>>While watching your bobber, you see movement across the pond.
Turning your attention to the source, you see Gaia moving toward the water.
<<talk "thought">>She doesn't seem happy to see me, but she's not acting scared either. That's something at least.<</talk>>\
She seems to look everywhere but at you as she approaches the water.
You raise your hand in greeting, smiling faintly at the sight of her lithe and naked body moving with such grace. She hesitates, clearly having noticed your movement, but does not return it.
When she reaches the far shore, she crouches, her eyes drifting over the water carefully. Then with a sudden burst of speed she hurls her spear several feet into the water. In the blink of an eye she follows it, retrieving the spear and holding it above her head triumphantly. Clearly impaled on its length is a fish, still wiggling on its end.
You can see her grin even from where you are. Then she turns and heads back toward the treeline, fish still pierced on her spear.
Once she's gone, you reel in your line since it's drifted quite a ways in the gentle breeze.
<</if>><<link "Try another cast.">><<gotoevent setup.events.fishingPond>><</link>>
<<link "Put things away.">><<gotoevent setup.events.fishingEnd>><</link>><<addtime { minute : 17 }>>Big bassTwo catchesTurtle caughtLost one, caught one.<<set setup.events.fishingEnd to [
{
requires: 'true',
chance: 100,
link: "Fishing End 1"
},
{
requires: 'true',
chance: 25,
link: "Fishing End 2"
},
{
requires: 'true',
chance: 100,
link: "Fishing End 3"
}
]>>Deciding that you've fished long enough for now, you gather up your things and wander back toward the little boat house. Once there, you take your time, making sure everything is clean and put away properly.
[[End.|$location]]<<addtime { minute : 7 }>>Gathering up all of the fishing equipment you brought out onto the dock with you, you begin the short trek back to the boat house. There's a firm sound every time that your shoe strikes the wooden dock as you walk toward shore.
You're just nearing the end of the dock when you hear a splash not far off. Turning toward the sound, you see ripples spreading out across the water.
<<talk "thought">>Must have been a fish jumping./<</talk>>\
Turning back toward the boat house, you finish the trip and put everything away.
[[End.|$location]]<<addtime { minute : 6 }>>With a little sigh, you begin to gather up your fishing equipment. When done, you pause long enough to look out over the serene pond, admiring the simple beauty of the view for a few seconds before turning and starting to walk back toward shore.
Each step you take emits the crisp sound of your shoes striking the wooden dock until you reach the sandy shore and angle your way toward the boat shack.
Once you're inside of the building, it only takes you a couple of minutes to put everything away.
[[End.|$location]]<<addtime { minute : 5 }>>You can see Eve sitting at the end of the dock, her bare feet swaying in the water and causing little ripples across the still pond, her bobber floating in the water across from her.
<<talk "thought">>She looks content.<</talk>>\
Your footsteps lead you down the sandy shore in the general direction of the dock.Sitting at the end of the dock, Eve is clearly fishing, her gaze fixed on her bobber.
Then the bobber goes down.
There's almost no delay, Eve sets the hook with a flick of her wrist and begins to reel the fish in, pausing on occasion as the fish takes line.
Once the fish is near the dock, Eve deftly scoops up the net with one hand and snags the fish on her first try.
As soon as the fish is out of the water, she's in motion again, pulling the hook, then easing the fish back into the pond.
<<talk "eve">>You're too small still.<</talk>>\
She tells the fish before it swims away.
<<talk "eve">>So go grow up nice and fat so my sister can cook you up for dinner some day.<</talk>>\
Washing her hands in the pond, she sits back down at the end of the dock as she baits the hook again.You hear Eve before you see her. Her voice carrying clearly over the pond.
<<talk "eve">>Oh yeah, I fish out here all the time. Lots of fish in this little pond.<</talk>>\
Claire's expression becomes calculating, then she sort of nods to herself.
<<talk "claire">>Nice, . . . nice, . . . <</talk>>\
She seems to talk to herself.
Meanwhile, Eve continues to banter on, though you can tell that Claire is barely paying attention now.
<<run $claire.addFlag("boomFishing")>>At the treeline, you see Claire stride briskly into the back yard. Even at a distance, you can tell she's in a bad mood.
Then she sees you, changes her trajectory to match yours, and adjusts the strap on the duffel bag slung over her shoulder.
<<talk "claire">>The gall of the girl.<</talk>>\
Unsure of what she's talking about, you wait for her to continue.
<<talk "claire">>Tells me I can't fish.<</talk>>\
Genuinely curious, you can't help but ask.
<<talk "player">>Why can't you fish?<</talk>>\
Claire unslings the duffel, opening it with a maniacal grin. Within is several bundles of dynamite, each with a curled fuse at its end.
<<talk "claire">>Said pond's too small, and it wasn't sporting or some such bullshite.<</talk>>\
The thought of her dynamite fishing in the small pond raises your eyebrows.
<<talk "player">>Not dynamite fishing is probably the right call.<</talk>>\
Claire's expression becomes a pout.
<<talk "claire">>Ain't no one knows how to have a smidge of fun.<</talk>>\
Scowling, she zips the duffle back up, slings it over her shoulder theatrically, and continues her journey to the mansion.Spotting both Anna and Eve at the end of the dock, you can't help but smile a little as you see that the pair is fishing.
Or at least they're trying to fish, with Eve clearly attempting to teach her sister.
You can see Eve trying to hand a worm to Anna, who in turn is clearly squeamish about touching it, until Eve finally relents and baits the hook herself.
To Anna's credit, once the hook is baited, she takes the rod. She looks scared of the thing, but even so she manages a short cast.
<<talk "anna">>I don't know how you talked me into this.<</talk>>\
Eve grins.
<<talk "eve">>Because it's fun, and you love me.<</talk>>\
Anna's expression softens slightly, then she sits at the end of the dock, dangling her bare feet in the water beside Eve.While passing through the dining room, you see Gaia near the treeline, moving into the yard while looking around.
<<talk "thought">>She's looking for someone. After so long living away from people, all alone, she seems quite fond of being around us.<</talk>>\
Pleased at the progress she has made, it crosses your mind that it could be fun to celebrate, your thoughts immediately turning to celebrating with a drink.
[[Get a drink.|Gaia Drinking First Time Continue]]
[[Maybe that's not such a good idea.|Gaia Drinking First Time Nope]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>Hoping that Gaia will remain in the back yard a little longer, you rush off to find a couple of glasses and the first bottle of alcohol you see. Then rushing back through the dining room, you see Gaia still in the yard.
<<talk "player">>Gaia!<</talk>>\
You call out. Immediately, her head swivels toward you, a little smile forming on her lips as she raises her free hand in greeting.
Gaia tilts her head, then starts toward you.
You meet her half way, aware of her cautious expression as her eyes shift between your face and the bottle in your hand.
Sitting down across from Gaia, you sit the two glasses on the lawn between you before popping the cork on the bottle of wine you brought.
As you do this, she watches you intently, her eyes never leaving the bottle as you pour a bit of fluid into each of the glasses.
<<talk "player">>Sit with me.<</talk>>\
You say, knowing full well she isn't understanding your words. After a few seconds, you pat the grass across from you.
<<talk "player">>I wanted to share a drink with you.<</talk>>\
You try again.
You aren't sure if she finally figures out that you want her to sit, or if she simply gets tired of standing. Either way, she jabs the top of her spear into the ground then sits cross legged across from you.
For a second, you're distracted by the sight of her vulva parting but quickly force your eyes elsewhere before she takes notice. Instead, you pick up the two glasses and hand her one of them.
Watching her, she tries to hold the glass awkwardly in both hands, somehow making the simple task look herculean. The intense look of concentration on her face is nearly enough to make you laugh as she looks at the glass in her hands, the sloshing liquid finally starting to settle.
Raising your own glass to your lips, you take a sip. Gaia quickly looks at you, watching what you do. Then she raises the glass, sniffing at its contents before wrinkling her nose and shooting you a skeptical look.
You take another little sip, watching her curious eyes as you do so. This time she raises her own glass, pouring its entire contents into her mouth at once.
She makes a strangled choking sound, her eyes widen and her face twists in displeasure. Then with her eyes never leaving yours, she opens her mouth and the wine begins to pour out from between her parted lips like a small waterfall that cascades down her front. As it slows to a trickle, she makes a disgusted sound.
<<talk "gaia">>Bleaugh.<</talk>>\
Then spits several times before contorting her lips as if somehow that will make the taste go away, the disgust in her expression never wavering. The fluid that spilled from her mouth leaves her chin, neck, chest, and belly wet from where it ran down her body, though she makes no move to clean it off of herself.
<<talk "gaia">>Eeeuuuugggghhhh.<</talk>>\
She makes a throaty sound, drops her glass on the lawn, then stands up, taking a step back from you as she does so.
Sticking out her tongue, she indicates her dislike of the fluid by plucking her spear from the ground and using it to tip the bottle over on the side where nearly half of its contents pour out onto the ground before you're able to turn it upright again.
<<talk "player">>Maybe next time we can try something a little fruitier?<</talk>>\
You suggest, watching her as she makes her way back toward the forest edge, never once looking back.
[[End.|$location]]
Scene Generously Sponsored by Matty<<set $gaia.affection -= 10>><<set $gaia.fear += 1>><<set $gaia.trust -= 25>><<if $gaiaDrink is 0>><<set $gaiaDrink += 1>><</if>><<addtime { minute : 8 }>>Pausing for a second, you decide that giving Gaia alcohol might not be the best idea you've ever had.
<<talk "thought">>Maybe another time, when I'm feeling a bit more brave.<</talk>>\
You think to yourself.
You're just starting to think about heading into the back yard when you see her turn and head back toward the trees.
[[End.|$location]]
Scene Generously Sponsored by Matty<<addtime { minute : 1 }>>As your eyes drift across the yard, you catch sight of a small flash of color. Not one of the patches of green emerging from the melting snow, but a single spot of purple among it.
It takes you a second longer that you are seeing a flower just starting to open.
<<talk "thought">>Talk about an early bloomer.<</talk>>\
You allow your eyes to linger just a little longer before your gaze drifts away from the sight.
<<run $player.addFlag("delayFirstFlower")>>\
<<run $player.addEvent(
"Delay First Flower Event",
(function () {
var due = $clock.clone();
due.day += 7; /* 7 Days From Now... */
return due.toDate();
})(),
function () {
State.variables.player.deleteFlag("delayFirstFlower");
}
)>>\In the yard, where the winter snow has started to melt, you can see the first hints of green in the form of grass peeking through the white that blankets everything in sight.Seeing a small bird with a beak full of twigs, it takes flight into the nearby trees where it vanishes into the leaves.
Only a few seconds later, the bird, or one that looks just like it, swoops back down to near where it was before as it where it begins to collect a few more things it can use to build a nest, keeping a wary eye on you as it does so.A small bird in flight catches your attention, swooping close with a beak full of something before vanishing under the eaves of the mansion roof.
<<talk "thought">>Looks like a bird is building a nest up there.<</talk>>\
You can't see exactly where it went, but a few seconds later the same bird dives back into view before giving you a wide birth and flying off toward the treeline.The sound of chirping birds fills the air now far away, prompting you to look toward the fountain where you see several birds splashing around in the water.
<<talk "thought">>Like a giant bird bath.<</talk>>\
Even as you watch, a couple of the birds start to squabble, causing the others to take flight.
Within moments, there are no more birds at the fountain, but you know it won't take long before they start to return.A soft groan catches your attention. Almost instantly, your eyes rise to find Eve sitting on a branch in the cherry tree, her back against the trunk and her face stained dark red from cherries.
Even as you watch, she raises a cherry as if to eat it, then stops herself.
<<talk "player">>You ok up there?<</talk>>\
Eve lazily looks down at you, burps, looks just a little pale for a moment as if ready to be sick, then shoves the cherry in her hand into her mouth.
<<talk "eve">>I regret nothing.<</talk>>\
She chews the cherry slowly, then sort of puckers.
<<talk "eve">>Pt-ooey!<</talk>>\
A single cherry seed sails through the air in your general direction.
Lifting one eyebrow at her, you turn your attention to the ground at your feet, discovering a scattering of cherry seeds.
<<talk "thought">>She must have eaten a hundred or more of the things.<</talk>>\
You turn your attention back to the girl in the tree, one hand on her bloated belly while the other plucks a cherry from the tree nor far from her head.
<<talk "player">>How many cherries have you eaten?<</talk>>\
Eve holds the cherry in her hand, seemingly forgotten.
<<talk "eve">>Hundreds, thousands, . . . . millions, . . . <</talk>>\
She looks ready to be sick again.
<<talk "eve">>Too many, . . . not enough.<</talk>>\
The cherry in her hand makes it half way to her mouth.
<<talk "eve">>I think I have regrets.<</talk>>\
[[Leave her to her fate.|Eve Cherry Tree 1a]]
[[Help her down.|Eve Cherry Tree 1b]]
[[Chastise her.|Eve Cherry Tree 1c]]
<<addtime { minute : 3 }>><<talk "player">>You did it to yourself. Have you even thought about how you're getting down from there?<</talk>>\
Worry begins to form in her eyes as you turn away.
<<talk "eve">>I'll be up here forever.<</talk>>\
There's a sad sort of acceptance to her words.
Amused, you start to walk away.
<<talk "player">>I'll send your sister to look for you if she asks where you're at.<</talk>>\
Not looking back, you continue on your way. You can hear the sounds of Eve starting to climb down from the tree behind you.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust -= 1>>Stepping up to the tree, you look up at Eve, her feet just inches above your head.
<<talk "player">>Time to get down. You need to get yourself cleaned up before your sister sees you like this.<</talk>>\
Eve nods, silently agreeing with your assessment.
<<talk "player">>Let me help you down.<</talk>>\
Reaching up, you watch as Eve positions herself to slide off the branch. For just a split seconds you see her panties before she slides into your arms.
Eve groans as you sit her on her feet.
<<talk "eve">>Thank you.<</talk>>\
Both hands on her cherry stuffed belly, she begins to waddle toward the mansion.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>><<talk "player">>Get down from there.<</talk>>\
You allow just a hint of heat into your voice, spurring Eve to action.
It takes her almost a minute, but Eve manages to shimmy down the tree, alternating between looks of concentration and looking like she could be sick from overeating cherries.
For a second, you look at her brushing herself off, making sure she didn't hurt herself before you continue.
<<talk "player">>Now go tell your sister what you did. Let her decide how to punish your poor decision making.<</talk>>\
Eve's eyes go wide, a flicker of horror in her features before resignation settles on her face.
Slowly, she makes her way toward the mansion, clearly waddling as she goes.
[[End.|$location]]
<<addtime { minute : 5 }>><<set $eve.affection -= 3>><<set $eve.fear += 3>>You hear Eve before you see her. The sound of exertion followed by pleased giggles.
A second later your eyes lock on her, hanging from a branch by her legs, her hands perhaps half her height off the ground at most.
When she sees you, she swings herself, then lets go of the branch. You're sure she intends to land on her feet, but instead she lands on her bottom with a little grunt and a sheepish grin.
[[Laugh at her.|Eve Orchard 1a]]
[[Ask her to be more careful.|Eve Orchard 1b]]
[[Chastise her.|Eve Orchard 1c]]Chuckling at her antics, you sort of shake your head with amusement.
<<talk "player">>Seems to me you had that coming.<</talk>>\
With a giggle, Eve nods in agreement.
<<talk "eve">>My butt hurts.<</talk>>\
You shoot her a sidelong glance that only serves to send her into another round of giggles.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>>You chuckle along with Eve's giggles for a second, then reach out to offer her a hand up.
<<talk "player">>You should be a little more careful. Wouldn't want you bruising that little bottom of yours.<</talk>>\
The smile you receive in return for your words is playful, promising future mischief.
<<talk "eve">>I'll be careful, I promise.<</talk>>\
As soon as the words leave her mouth, she pivots toward the tree again. She's half way to the trunk when she catches herself. When she looks back toward you, it's with the most innocent smile she can muster.
<<talk "eve">>See, no more tree climbing for me.<</talk>>\
From the expression on her face, you don't think either one of you believes her words.
[[End.|$location]]
<<set $eve.affection += 1>><<set $eve.fear -= 1>><<set $eve.trust += 1>>Raising your eyebrow at her, you point a finger at her.
<<talk "player">>//You// need to be more careful. Not only do you know better than to behave like that, but you could get hurt.<</talk>>\
Eve's smile slowly falters as it dawns on her that you're actually upset at her.
The silence lingers until it starts to become awkward, then she mumbles an apology.
Nodding in acknowledgement of her words, you allow her to slip away, looking forlorn as her reluctant footsteps draw her toward the mansion.
[[End.|$location]]
<<set $eve.affection -= 1>><<set $eve.fear += 2>><<set $eve.trust += 1>>Gaia's dusky skin blends well with the shadows of the apple tree she stands beneath. Being so close to the trunk helps as well.
As you watch, she scurries up the trunk, climbing the tree faster than you would have thought possible. Once up to where the tree branches, she takes a couple of tentative steps out onto a limb, kneels to pick a pair of apples, then returns back the way she came.
Only once she reaches the ground does she move to take a bite from one of the apples, stopping with the red fruit barely an inch from her lips.
You aren't sure if she thinks she's in trouble, or if she just feels awkward at being caught swiping a couple of apples, but either way the result is her looking sheepish as she takes a big bite from the apple.
A moment later, she's moving back to the treeline. Eating one apple while holding her other prize in the other hand.
<<talk "thought">>Where's her spear?<</talk>>\
You barely have time to think the thought before she tosses the first apple core to the side, then in the same motion snatches the spear from the ground where she's shoved it point first into the ground. She casts one last look your way, waving with the hand holding her apple, before you lose her in the trees.
Idly, you wonder how big of an impact Gaia might have on the apple harvest taking an apple or two every so often.Stepping onto the back porch, the first thing you see is Bubbles. Sitting on the stairs beside her is Rey, who appears to be holding something. The odd pair before you seem to be engaged in a conversation, one that has both of them more animated than you think you have seen.
<<talk "rey">>He's really is friendly once you get to know him. Even if he is in a bad mood, he will still respond to you, even if it is not the response you are looking for.<</talk>>\
You see Bubbles nod quietly as you amble over to the porch railing. You are unsure of what they are talking about and wonder if you should stay to observe.
[[Not your business.|Rey Bubbles Backyard 1a]]
[[Tell Rey to go back to work.|Rey Bubbles Backyard 1b]]
[[Stay and listen.|Rey Bubbles Backyard 1c]]
Submitted by Scoots
<<addtime { minute : 1 }>>Shrugging to yourself, you descend the stairs past them into the back yard, having no interest in their discussion. Neither Bubbles nor Rey seem to notice you as you step onto the pathway off the porch.
<<talk "thought">>If I am not even getting a hello, they must be pretty immersed in their conversation.<</talk>>\
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 1 }>>Shaking your head slightly, you look over to Rey, now seeing that $rey.he is holding a small rabbit in $rey.his_ arms.
<<talk "player">>Rey! Don't you have work to be doing? As interested as our guest may be, that does not mean your chores disappear.<</talk>>\
Rey looks up at you, his eyes somewhat sad.
<<talk "rey">>I was just showing Bubbles...Yes sir...<</talk>>\
$rey.He attempts to explain at first, giving up before leaning forward to let the rabbit hop out of $rey.his_ arms. Bubbles turns her gaze towards you, but you are unsure if her expression is due to her regular stoicism or irritation.
<<talk "player">>Finish up your chores, and when you are done, I will have no problem with you playing with your animal friend.<</talk>>\
Rey nods somewhat solemnly as $rey.he heads off to the shed, leaving just you and Bubbles. The titan of a woman stands up, starting towards the mansion.
<<talk "player">>I hope $rey.he wasn't bothering you, Bubbles. $rey.He seems to have a soft spot for animals, and it gets in the way of $rey.his_ work.<</talk>>\
Turning her attention to you, her face is nearly expressionless. As you take time trying to guess what she is feeling, she speaks.
<<talk "bubbles">>//No.//<</talk>>\
As she was not answering any part of what you said specifically, you find yourself confused. Before you can ask for her to clarify, she is back in the mansion.
<<talk "thought">>No to what? something tells me she is upset... it is hard to tell with her never saying more than two words.<</talk>>\
You ponder to yourself with a sigh. You turn back to the yard, seeing a somewhat sad looking Rey as $rey.he continues $rey.his_ path to the shed.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 3 }>>
<<set $rey.fear += 1>><<set $rey.trust -= 1>><<set $rey.affection -=2>>
<<set $bubbles.trust -= 1>><<set $bubbles.affection -=2>>Leaning onto the railing, you close your eyes, taking in the fresh air as you listen to what is going on.
<<talk "rey">>I am just so happy I came here. He is one of the highlights of my day.<</talk>>\
Rey's already quiet voice trails off and you open your eyes, turning your gaze to $rey.him. It is only now that you see a small, honey-colored rabbit curled up in $rey.his_ arms, as $rey.he strokes it's fur.
<<talk "thought">>Huh, there for a second I thought $rey.he may be talking about me.<</talk>>\
Rey leans into Bubbles slightly, offering $rey.his_ furred companion to her. Bubbles tentatively reaches forward, not wanting to scare the small animal.
<<talk "bubbles">>Are you...sure?<</talk>>\
Her voice is softer than you are used to, Rey does not seem to care and nods excitedly, passing the bunny over to her.
<<talk "rey">>Of course. He will love you, He likes kind, gentle people like you.<</talk>>\
Bubbles accepts the tiny rabbit, her uncovered eye shining in joy, betraying her unsmiling mouth. As her fingers glide over the soft fur, the rabbit's ears flutter, and you see the small ball of fur encompassing it's tail begins to wag excitedly. Letting out an effeminate giggle, Rey extends his hand to tickle beneath the creature's chin with a warm smile.
<<talk "rey">>See? there is no way Little <<print $rey.callsPlayer>> would be scared of you!<</talk>>\
You hear a faint chuckle from Bubbles, but nothing more. After a few minutes, She returns the rabbit to Rey, stands up and leaves.
<<talk "bubbles">>Thank you.<</talk>>\
Rey waves with a smile, giving the bunny's head another pat before sending it on it's way. $rey.He returns to work, an uncharacteristic bounce in $rey.his_ step.
<<talk "thought">>I think this is the first time since meeting $rey.him that I have seen Rey excited to work.<</talk>>\
You decide to continue your way around the grounds to see if anything else of interest can be found.
[[End.|$location]]
Submitted by Scoots
<<addtime { minute : 5 }>>
<<set $rey.fear -= 1>><<set $rey.trust += 1>><<set $rey.affection += 1>>
<<set $bubbles.fear -= 1>><<set $bubbles.trust += 1>><<set $bubbles.affection +=2>>Looking out the window, you're surprised by how much the snow is coming down. The lawn is blanketed by what looks like several inches, and forest at the edge of your yard is barely visible as a silhouette in the grey-white curtain of falling snow.
<<talk "thought">>Whoa... it's really coming down today. <<if $gaia.hasFlag("met")>>Sure hope Gaia's safe and warm out there...<</if>><</talk>>\
Peering at the patterns of frost on the window, you see a dark shape moving through the snow covering the lawn.
<<talk "thought">>What is that? A bear? No...<</talk>>\
After a few seconds of squinting at it and rubbing frost off the window, you realize that it's Yami on patrol. She's dressed in a black winter coat, fur-lined hood drawn up over her head, with black gloves and boots.
<<talk "thought">>That looks... almost too warm, even for this weather.<</talk>>\
You're about to turn away and go about your business when you see a splotch of red creeping across the pristine white - Eve. Scrubbing more frost from the window, you watch as Eve trails after Yami, stooping to scoop a large handful of snow off the ground and compact it into a fist-sized sphere.
<<talk "player">>Oh no.<</talk>>\
Eve hurls the snowball with all the force her scrawny arms can muster, Yami turning and drawing her sword at the same time with a shout you can hear from inside the manor. The wooden sword bisects the snowball, but the resulting two halves impact her chest and abdomen. As Eve cheers triumphantly, Yami looks down at the two white splotches on her coat, then up at Eve. <<if $yamiEve gte 90>>For a moment you wonder if Yami is going to make a snowball of her own and return fire, but instead she drops to her knees, dramatically clutching the spot where the snowball hit her, and then topples to the ground. Eve does a victory dance in celebration, then nudges Yami's butt with one boot. When Yami doesn't move, Eve kneels beside her and leans over her face.
<<talk "thought">>Wait... is Eve //kissing// her...?<</talk>>\
The frost covering the window - combined with your breath fogging the glass - makes it impossible to make out what's going on. As you scrub it away to get a better look, Eve holds out a hand to help Yami up only for Yami to grab it and pulls her down, the two of them play-wrestling in the snow. Yami lets Eve win, the smaller redhead triumphantly sitting atop her and straddling her waist. The two of them stare at each other for a long moment before Eve gets up and extends a hand again. Yami takes it and this time climbs to her feet, brushing snow off herself before helping Eve brush herself off.
As Yami prepares to resume her patrol, Eve hooks her arm around Yami's... or at least tries to given their difference in height. Yami pauses, then shrugs and the two of them set off through the snow together.<<elseif $yamiEve gte 70>>For a moment you wonder if Yami is going to make a snowball of her own and return fire, but instead she drops to her knees, dramatically clutching the spot where the snowball hit her, and then topples to the ground. Eve warily nudges Yami's side with one boot. When Yami remains motionless, Eve begins burying her from the neck down in snow, leaving only her face exposed. Her objective complete, Eve does a victory dance in celebration.
Rising from her wintery grave, Yami scoops Eve up and tosses her into the snow, the two of them play-wrestling with each other. <<if $yamiEve gte 80>>Yami easily wins despite Eve fighting dirty<<else>>Yami easily wins<</if>>, pinning the smaller girl to the ground by straddling her waist and sitting on her. <<if $yamiEve gte 85>>Your breath is fogging the window again, but it almost looks like Eve is not just surrendering, but...
<<talk "thought">>Is she... offering herself to Yami?<</talk>>\
Eve rests her hands on Yami's waist, folding her wrists around the larger girl's hips, fingers creeping to cop a feel...<<elseif $yamiEve gte 80>>Your breath is fogging the window again, but it almost looks like Eve is reluctantly surrendering, folding her arms across her chest in a pout.<<else>>Eve squirms and flails indignantly, clearly refusing to surrender as she pummels her tiny fists against Yami's upper legs and tries to knee her in the back.<</if>> <<if $yamiEve gte 85>>Yami gets almost too quickly, glancing around as though to check for observers,<<else>>Yami gets up,<</if>> then extends a hand to help Eve to her feet. Eve takes it and brushes the snow off herself, then promptly sneezes.
As Yami prepares to resume her patrol, Eve hooks her arm around Yami's... or at least tries to given their difference in height. Yami pauses, then shakes her head as Eve sneezes a second time and motions for her to go back to the manor to warm up. Eve begrudgingly nods and trudges in the direction of the door, Yami watching her for a moment before resuming her patrol.<<elseif $yamiEve gte 60>>Yami stares at Eve, then scoops up a snowball of her own and returns fire with what's likely a warning shot -- the snowball shoots past Eve's head before the smaller girl can react. Scooping another snowball, Yami gently tosses and catches it in a vaguely threatening manner... but Eve scoops up a snowball of her own. The snowball fight that ensues is like something out of an action movie -- Eve dodging and weaving as best she can, and Yami holding back so as not to hurt her.
It ends, inevitably, with Yami's snowball impacting Eve dead center in the chest. Clutching her chest dramatically, Eve staggers over to Yami and them collapses into her arms, delivering a final message, and then going limp. For a moment Yami seems genuinely concerned she hurt Eve, checking her pulse and breathing... and you see Eve slowly gather a handful of snow into her dangling arm. Before she can toss it into Yami's face, Yami unceremoniously drops her into the snow and stands up, shaking her head.
As Yami begins to resume her patrol, Eve tugs on Yami's sleeve to get her attention. Yami pauses, then shakes her head as Eve sneezes and motions for her to go back to the manor to warm up. Eve begrudgingly nods and trudges in the direction of the door, Yami watching her for a moment before resuming her patrol.<<elseif $yamiEve gte 50>>Yami stares at Eve, then scoops up a snowball of her own and returns fire with what's likely a warning shot -- the snowball shoots past Eve's head before the smaller girl can react. Scooping another snowball, Yami gently tosses and catches it in a vaguely threatening manner... and Eve holds up her hands in surrender, backing away slowly. Nodding in satisfaction, Yami returns to her patrol -- keeping the snowball clenched in one hand just in case. Dismayed, Eve watches her leave and then dashes off through the falling snow to find something else to amuse herself with.
<<elseif $yamiEve gte 40>>Yami stares at Eve with what you can only imagine is an unamused expression, then turns and continues her patrol. Eve watches Yami depart, clearly dejected, and then turns and runs off to find something else to occupy her time with.<<elseif $yamiEve gte 30>>Yami stares at Eve with what you can only imagine is an annoyed scowl, then turns and continues her patrol. Eve makes another snowball and hurls it, but Yami whips around and catches it, crushing it to powder in her grip. Eve takes a few steps back, then turns and runs back the way she came. Scoffing, Yami turns and resumes her patrol.<<else>>Glancing down at the white splotch on her coat, Yami fixes Eve with a chilling glare. Radiating what you can only describe as murderous intent, she stoops and compacts a snowball of her own. Eve takes a step back and prepares to run, but it's too late. Yami's snowball hits her dead-center in the chest hard enough to knock her flat on her back.
<<talk "thought">>Ouch... right in the boobs...<</talk>>\
For a long moment Yami scowls down at Eve, then turns away to resume her patrol. Eve lies motionless in the snow until Yami is out of sight, then sits up and rubs her chest while wincing. Climbing to her feet with one hand over her chest, she brushes the snow off her backside and makes her way towards the manor's door -- her fun clearly spoiled.<</if>>
[[End.|$location]]
Submitted by Asura
<<addtime { minute : 12 }>>As the pond comes into view as you enter the clearing in the forest, you notice Bridgette sitting on the dock, staring out at the water.
[[Approach her.|Submitted Bridgette NWE 5a]]
[[Leave her be.|Submitted Bridgette NWE 5b]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>When you step onto the wooden planks of the dock, Bridgette glances over her shoulder to see who's coming.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
When she sees it's you, the brunette smiles and pats the spot next to her, inviting you to join.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
When she sees it's you, your milf gives you a small smile before turning back to the pond.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
When she sees it's you, the brunette frowns a bit before turning back to the pond.
<<else>>\
The moment she sees you, the brunette quickly turns to face the pond again and fidgets nervously as you approach.
<</if>>\
When you reach the end of the pier you plop down right next to Bridgette, letting your feet hang over the edge.
[[Put your arm around her.|Submitted Bridgette NWE 5c]]
[[Just enjoy the quiet.|Submitted Bridgette NWE 5d]]
Submitted by ManlyMann
<<addtime { minute : 1 }>>You let your gaze linger on the busty brunette for a little longer before leaving to do your own thing.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
You stretch your arms while loudly yawning. As you lower your arms, you make sure to wrap one around Bridgette, pulling her closer to you.
Your brunette chuckles at your silly display, but rather than say anything she simply snuggles closer to you.
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>>\
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
You stretch your arms while loudly yawning. As you lower your arms, you make sure to wrap one around Bridgette, pulling her closer to you.
The brunette smiles and raises an eyebrow at you before allowing you to pull her into your embrace.
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>>\
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
You reach out and wrap an arm around Bridgette's waist, pulling her closer to your body.
The sudden contact causes her to jump and look at you worriedly. However, she doesn't complain or resist. Instead she just fidgets uncomfortably while you hold her.
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\
<<else>>\
You reach out and wrap an arm around Bridgette's waist, pulling her closer to your body.
The brunette practically yelps at the sudden contact and begins to pull away, before you firmly squeeze her side. Reminded of her position, Bridgette settles down and allows you to pull her close. However, from the way she fidgets it's clear that she's extremely uncomfortable about this whole situation.
<<set $bridgette.affection -= 1>><<set $bridgette.fear += 1>><<set $bridgette.trust -= 1>>\
<</if>>\
<<if not $bridgette.hasFlag("metGaia") and $bridgette.affection gte 550 and $gaia.trust gte 600>>\
[[Next.|Submitted Bridgette Gaia Meeting]]
<<else>>\
[[Next.|Submitted Bridgette NWE 5e]]
<</if>>\
Submitted by ManlyMann
<<addtime { minute : 30 }>>You lean back and close your eyes as you listen to the sounds of nature around you.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
After a solid minute, you feel a weight settle on your shoulder followed by soft breathing, and come to the realization that Bridgette's decided to rest her head on you.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
For her part, Bridgette seems content to just sit next to you.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
You can hear Bridgette nervously shifting around next to you, but after a good minute she seems to calm down and just enjoy the silence.
<<else>>\
The sound of the pier creaking tells you that Bridgette's moving, and when you open your eyes to check on her she's sitting a bit further away from you than she was. Rather than confront her, you just close your eyes again and eventually she settles down.
<</if>>\
<<if not $bridgette.hasFlag("metGaia") and $bridgette.affection gte 550 and $gaia.trust gte 600>>\
[[Next.|Submitted Bridgette Gaia Meeting]]
<<else>>\
[[Next.|Submitted Bridgette NWE 5e]]
<</if>>\
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection += 1>><<set $bridgette.fear -= 1>><<set $bridgette.trust += 1>>The two of you stay like that for a while, not saying a word. However, the quiet is eventually broken when you both move to stand up.
<<if $bridgette.affection gte 800 and $bridgette.fear lte 100>>\
Bridgette groans loudly as she stretches her arms over her head.
<<talk "bridgette">>I love spending time with you like this <<print $bridgette.callsPlayer>>. We should do it more often.<</talk>>\
As you open your mouth to respond the brunette leans forward and gently kisses you, robbing you of whatever you were about to say. She giggles a bit at your expression before turning and heading back towards the mansion.
<<elseif $bridgette.affection gte 550 and $bridgette.fear lte 300>>\
Bridgette groans loudly as she stretches her arms over her head.
<<talk "bridgette">>This was nice <<print $bridgette.callsPlayer>>. I wouldn't mind spending more time with you like this.<</talk>>\
Before you can respond she leans close and lightly kisses you on the cheek. Bridgette then turns and starts heading back towards the mansion.
<<elseif $bridgette.affection gte 300 and $bridgette.fear lte 550>>\
As Bridgette stands up, she glances at you for a moment before heading off in the direction of the mansion.
<<else>>\
As Bridgette stands up, she nervously glances at you as if asking for your permission to leave. You give her a brief nod, and the brunette starts heading back to the mansion on her own.
<</if>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>The two of you stay like that for a while, not saying a word. However, the quiet is eventually broken when Bridgette stands up to leave.
<<talk "bridgette">>I'm glad you decided to sit with me <<print $bridgette.callsPlayer>>, but I should probably head back now.<</talk>>\
You casually wave goodbye to the brunette and listen to her footsteps as she walks along the dock, however before she gets too far Bridgette gasps. Curious about what could be happening, you turn around to find the busty milf frozen in place, her hands raised to cover her mouth as stares in the direction of the forest.
<<talk "player">>Hey Bridgette, are you alright?<</talk>>\
She turns to look at you for a moment, before snapping her head back to the forest and looking around frantically.
Concerned with how Bridgette is acting, you stand up and start walking towards her. When you reach the frightened woman you put a hand on her shoulder in an attempt to calm her, but instead she jumps a bit at the sudden contact. However, when she realizes it's you Bridgette latches onto your arm.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I-I think I saw someone out there. Watching us.<</talk>>\
You wrap your arms around your brunette protectively as you start scanning the treeline for this mystery person. For a moment nothing catches your eye, but then you notice some bushes rustle ever so slightly, followed by a familiar face peeking out of the underbrush, the leaves and twigs sticking out of her hair acting as a kind of camouflage.
<<talk "bridgette">>T-There! In that bush!<</talk>>\
Bridgette shouts in your ear as she points to the exact spot you were looking. The noise is enough to startle your visitor, resulting in that familiar face vanishing once again.
<<talk "bridgette">>Did you see them? I-I think it was a girl. Well, I ''know'' it was a girl because she uh... well... she wasn't wearing anything...<</talk>>\
You breathe a sigh of relief as you come to the realization that Bridgette didn't see some random crazy person running around the forest. She just saw Gaia; the naked, feral, spear wielding, wild woman who lives in the forest.
You take a moment to consider the best way of explaining this to Bridgette.
[[Try to explain that Gaia is harmless.|Submitted Bridgette Gaia Meeting a]]
[[Be blunt.|Submitted Bridgette Gaia Meeting b]]
[[Pretend you saw nothing.|Submitted Bridgette Gaia Meeting c]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<talk "player">>Yeah that's... that's Gaia.<</talk>>\
Bridgette pushes away and looks at you, her eyes wide and filled with confusion.
<<talk "bridgette">>Gaia? You mean you... you ''know'' that girl? Is she dangerous?<</talk>>\
You sigh and pinch your nose as you pick your words carefully.
<<talk "player">>Not really. At least not to us. If anything, I think she'd be more likely to run away from you than anything.<</talk>>\
The brunette still looks uneasy with the knowledge that Gaia is out there.
<<talk "bridgette">>Uh huh, and... she's just out there? All the time? Why?<</talk>>\
<<talk "player">>Yeah, as far as I know she lives out there. As for why Gaia is out there, I have some theories, but none of them are certain. Although I wouldn't be surprised if my great Uncle has something to do with it.<</talk>>\
Bridgette's brow furrows a bit when you mention your great uncle.
<<talk "bridgette">>I see... I... found some of his journals around the mansion.<</talk>>\
After another moment she sighs and seems to relax a little.
<<talk "bridgette">>Are you ''sure'' she's not dangerous?<</talk>>\
<<talk "player">>Yes. Absolutely. Eve actually plays with her all the time.<</talk>>\
Your milf tenses once again, before slowly exhaling.
<<talk "bridgette">>That's not exactly comforting <<print $bridgette.callsPlayer>>, but if you say she's alright I think I can take your word for it.<</talk>>\
Despite her words, Bridgette keeps nervously glancing at the treeline as if expecting Gaia to leap out and attack at any moment. To be fair, when Bridgette isn't looking you do notice some bushes rustling, followed by Gaia's head slowly peeking out. Perhaps the brunette would feel better if she could have a face to face interaction with your wild companion?
[[Try to introduce Bridgette to Gaia.|Submitted Bridgette Gaia Meeting d]]
[[Leave it be.|Submitted Bridgette Gaia Meeting e]]
Submitted by ManlyMann
<<addtime { minute : 10 }>><<talk "player">>Oh yeah, that's Gaia.<</talk>>\
Bridgette turns to you, a dumbfounded look on her face.
<<talk "bridgette">>G-Gaia? You mean you ''know'' that girl?<</talk>>\
You shrug nonchalantly.
<<talk "player">>I mean... yeah? She kinda lives out here. It'd be hard ''not'' to notice her.<</talk>>\
The brunette blinks rapidly as she tries to process this new information.
<<talk "bridgette">>I- You mean- she's been- this whole time? Is she- is she ''dangerous''?!<</talk>>\
<<talk "player">>Nah. Eve plays with her all the time. If you're really worried just give her a ''LOT'' of apples. She'll warm up to you in no time.<</talk>>\
Bridgette looks at you as if you'd just sprouted another head, cut it off, then started dribbling it like a basketball. That is to say, with a look of confusion, horror, and just a slight bit of disgust.
<<talk "bridgette">>I- she- Gai- this- ''normal''?!- What?- I- Am I taking crazy pills?<</talk>>\
She stops for a moment and takes a deep breath, holds it, then lets it out slowly. She does this a few more times before looking you in the eye.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, I'm going to go lie down for a bit.<</talk>>\
With that, Bridgette promptly turns around and starts walking back towards the mansion.
You smile and mentally pat yourself on the back.
<<talk "thought">>I think she took it pretty well.<</talk>>\
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 10 }>>
<<set $bridgette.affection -= 20>><<set $bridgette.trust -= 20>><<run $bridgette.addFlag("metGaia")>><<talk "player">>What are you talking about? I didn't see anyone.<</talk>>\
Bridgette sputters as she quickly scans the treeline again, trying to catch sight of your local wild woman. Unfortunately for her, Gaia doesn't seem to be around anymore.
<<talk "bridgette">>But-but-but she was right there. <<print $bridgette.callsPlayer>>, I swear.<</talk>>\
You simply raise an eyebrow at the befuddled woman.
<<talk "player">>Are you feeling ok Bridgette? Maybe we should go back to the mansion.<</talk>>\
She looks around for a moment as she bites her lip. For a moment you think the brunette is going to argue with you, but then she sighs and nods her head.
<<talk "bridgette">>Yeah ok. That seems like a good idea.<</talk>>\
Bridgette lets you guide her back to the mansion. However, every slight rustle and noise from the forest causes her to tense up and nervously look for the source of the noise.
[[End.|entryHall]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection -= 5>><<set $bridgette.fear += 10>><<set $bridgette.trust -= 5>><<talk "player">>Here, come on.<</talk>>\
You grasp your brunette's hand and start guiding her to the last bush you saw Gaia in. Bridgette hesitates for a moment before going with you.
<<talk "bridgette">>Wha-? Where are we going.<</talk>>\
<<talk "player">>It's obvious you're still nervous about Gaia, so I'm going to introduce you two.<</talk>>\
Her hand tenses in your grasp and she starts to pull away from you, but then she stops herself.
<<talk "bridgette">>I- ok... If you really think that's a good idea.<</talk>>\
When the two of you reach the treeline you start looking around for signs of Gaia while Bridgette fidgets uncomfortably a couple feet behind you. After some time you start wondering if you should go back to the mansion for some apples. However, just before you call it quits, you make eye contact with the dark skinned recluse.
<<talk "player">>Ah, there you are. Why don't you come here so we can show Bridgette that there's nothing to be scared of.<</talk>>\
While you know that Gaia doesn't understand a word you say, you try to make your voice as calming as possible while you gesture for her to come closer. She narrows her eyes suspiciously, but after a little more coaxing steps out of the brush, spear at the ready.
Pleased that you didn't have to sacrifice any fruit this time, you start turning around to get Bridgette. However, before you can even fully face her the busty brunette gasps.
<<talk "bridgette">>Oh my god she's got a weapon!?<</talk>>\
The sound of her frightened statement startles Gaia, who almost immediately drops into a defensive posture while threateningly pointing her spear at Bridgette, then you, then Bridgette again.
<<talk "bridgette">>Oh! Oh! <<print $bridgette.callsPlayer>>! You said we'd be safe! I don't feel safe!<</talk>>\
The sight of Gaia's weapon being pointed at her sends your milf into a panic, which in turn prompts the wild woman to start growling while slowly backing away.
[[Try to calm Gaia.|Submitted Bridgette Gaia Meeting h]]
[[Try to calm Bridgette.|Submitted Bridgette Gaia Meeting i]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>Bridgette may still be nervous about Gaia lurking in the forest, but it's too risky to try and directly introduce the two of them.
<<talk "bridgette">>Erm, do you think you could walk with me back to the mansion? I know you said Gaia is harmless, but it would still make me feel better if I wasn't alone.<</talk>>\
[[Walk Bridgette home.|Submitted Bridgette Gaia Meeting f]]
[[Make her go alone.|Submitted Bridgette Gaia Meeting g]]
Submitted by ManlyMann
<<addtime { minute : 1 }>><<talk "player">>Sure.<</talk>>\
Bridgette sighs in relief and smiles at you, then reaches out and lightly takes your hand.
As you walk it's clear that she's a bit on edge; occasionally glancing at the forest whenever a bush rustles nearby. However, after a few minutes the brunette seems to settle down and starts ignoring those same noises.
When the two of you reach the mansion, she gives you a quick kiss on the cheek before heading inside.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 30 }>>
<<set $bridgette.affection += 2>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 2>><<run $bridgette.addFlag("metGaia")>><<talk "player">>I already told you there's nothing to be afraid of. You'll be fine.<</talk>>\
Bridgette grimaces at your statement but doesn't argue with you. Instead she simply nods.
<<talk "bridgette">>Y-yeah you're probably right. Goodbye <<print $bridgette.callsPlayer>>.<</talk>>\
You watch for a moment as she nervously heads off into the woods. You notice Gaia peek her head out to watch the brunette, before ducking back into the brush once again.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 3 }>>
<<set $bridgette.affection -= 2>><<set $bridgette.fear += 2>><<set $bridgette.trust -= 2>><<run $bridgette.addFlag("metGaia")>>You turn to the naked woman and try to take as non threatening a pose as possible.
<<talk "player">>Hey, hey, hey. Shhh it's alright Gaia. I'm your friend, remember? Let's put the spear down before Bridgette has a heart attack.<</talk>>\
Gaia points her spear at you again as you take a cautious step forward. Slowly, you raise your hands to show that you mean no harm.
<<talk "bridgette">><<print $bridgette.callsPlayer>>, what are you doing?<</talk>>\
Before Gaia's attention can return to Bridgette, you start speaking to her again.
<<talk "player">>Hey, eyes on me Gaia. Just ignore Bridgette for now. She really needs to ''be quiet'' so that I can handle this. Right?<</talk>>\
You really hope the busty brunette understood your command as you take another step towards Gaia.
Thankfully, you don't hear another peep from her companion as you approach the wild woman, and your attempts to calm her seem to be working. With her attention fully on you, Gaia starts to slowly relax. Eventually, she lowers her spear and you find yourself exhaling in relief.
With the threat averted, you turn to face Bridgette again and find her standing there with an awestruck look on her face. However, when you gesture for her to come closer your milf suddenly starts fidgeting anxiously before shaking her head "no." So, you gesture again, more insistently.
<<talk "player">>C'mon, now that she's calm you're perfectly safe. Just don't scream for no reason or make any sudden movements.<</talk>>\
The look on her face only grows more concerned, but she seems to relent and cautiously starts moving closer to you and Gaia. The wild woman starts tensing up again as Bridgette draws closer, but a few soothing words and gestures is enough to keep her from taking off.
When Bridgette reaches you, you have to give yourself a pat on the back for getting this far. However the two girls are extremely tense, starting at each other as if expecting them to suddenly attack at any moment. You start to try and defuse the tension when the bushes Gaia had emerged from suddenly rustle.
The dark skinned woman leaps away from you, her gaze jumping from you to the bush and back again. You try to calm her down once more, but it seems like two scares in a row is too much for her, as she turns and sprints into the forest.
A moment later a small rabbit hops out of the bushes and looks at you inquisitively before darting back into the forest.
Behind you, Bridgette lets out a heavy sigh.
<<talk "bridgette">>I appreciate you trying to make me feel at ease <<print $bridgette.callsPlayer>>, but I don't think I'm really ready to get to know uhh... Gaia?<</talk>>\
You sigh in defeat, knowing that the brunette is probably right.
<<talk "bridgette">>I'm going to head back to the mansion now, ok? After all that I'd like to just lie down for a bit.<</talk>>\
Bridgette starts the walk back after you nod your assent. You watch her go for a moment before deciding on what to do next.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection += 5>><<set $bridgette.fear -= 2>><<set $bridgette.trust += 5>><<run $bridgette.addFlag("metGaia")>>
<<set $gaia.affection += 5>><<set $gaia.fear -= 2>><<set $gaia.trust += 5>><<talk "player">>Bridgette. You need to calm down. Gaia is just as scared of you as you are of her.<</talk>>\
<<talk "bridgette">>B-But she's-<</talk>>\
You step forward and place your hands on her shoulders so that you're looking right into her light brown eyes.
<<talk "player">>No Bridgette. Gaia's freaking out because you're freaking out. I promise everything will be fine. Just breathe.<</talk>>\
She tries to looks past you at Gaia, but you block her sight. Eventually, Bridgette starts listening to you and begins to relax.
Hopeful that the brunette won't start panicking again, you turn around to see if Gaia still needs to be calmed down. But when you look back, there's absolutely no sign of the naked woman.
<<talk "bridgette">>Wh- where'd she go?<</talk>>\
You sigh dejectedly as you come to a realization.
<<talk "player">>Gaia must've run off while I wasn't looking. I guess you really scared her.<</talk>>\
Bridgette sighs in relief.
<<talk "bridgette">>Oh thank God. I uh... don't think I'm really ready to try and make friends with uh... Gaia.<</talk>>\
You look at her and she gives you a sheepish smile.
<<talk "bridgette">>I'm uh... going to go back to the mansion now. Before your friend decides to come back.<</talk>>\
Before you can say anything, Bridgette starts walking back, her gait a little faster than normal. You watch her for a moment before deciding what to do next.
[[End.|$location]]
Submitted by ManlyMann
<<addtime { minute : 60 }>>
<<set $bridgette.affection -= 5>><<set $bridgette.fear += 2>><<set $bridgette.trust -= 5>><<run $bridgette.addFlag("metGaia")>>
<<set $gaia.affection -= 5>><<set $gaia.fear += 2>><<set $gaia.trust -= 5>>* Scene should take place at the pond during the Spring, Summer, or Fall, on days where it isn't raining.
* The end of "submitted Bridgette Gaia meeting C" should take the player back to the mansion.Looking into the backyard, you spot Mitsuko sitting on her knees, several feet ahead of her are Eve and Mully, the Fennec fox runs around the redhead, excitedly yipping.You hear yipping coming from the backyard, you look around to find Eve laying on the grass while Mully jumps all over her. the redhead giggles.
Mitsuko sits a few feet from the pair, watching them with a sweet smile.You notice Mitsuko, Eve and Mully in the backyard, the older woman is sitting on her knees with the younger redhead resting against her.
Mitsuko holds out her arm, you're wondering why when a small sparrow lands on the back of her hand, Eve watches, wide eyed. Mully sits a few feet away, staring at the bird.Mitsuko and Eve are sitting on the grass, Mully rests a few feet away from them. in between the older woman and the redhead are several chipmunks. Eve sits as still as possible with a determined look on her face, she carefully reaches a hand out to them, in her palm are peanuts.
The chipmunks slowly and hesitantly move closer to her hand, after some sniffing, they snatch the peanuts from Eve's hand. The redhead giggles, this continues for a few more minutes, until the chipmunks cheeks are full, they then scurry off back to their burrow.As you step outside to take a breath of fresh air, you catch sight of Eve sneaking up behind Yami.
<<talk "thought">>What is she up to?<</talk>>\
Catching sight of you, she motions for you to be quiet and then pulls a large water balloon from behind her back.
<<talk "thought">>Oh no.<</talk>>\
[[Call out.|Submitted Yami and Eve Scene 1a]]
[[Say nothing.| Submitted Yami and Eve Scene 1b]]
[[Leave.|$location]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "player">>Yami, watch out!<</talk>>\
Yami turns at the sound of your voice just in time to get hit in the side of the head by the overfilled water balloon. Water cascades down her face, soaking her shirt and pants.
As Eve giggles triumphantly, Yami locks eyes with you, her expression shifting rapidly from shock to embarrassment at having been caught off-guard to indignation. Settling on anger, Yami rounds on Eve and advances towards her.
<<talk "player">>Oh shit.<</talk>>\
[[Go to|Submitted Yami and Eve Scene 1c]]
Submitted by Asura
<<addtime { minute : 2 }>><<talk "thought">>I want no part in this.<</talk>>\
You sigh as Eve advances with catlike tread and raises the water balloon over her head.
<<talk "thought">>If Eve wants to play with fire, she's going to get burned.<</talk>>\
With a wicked grin, Eve hurls it at Yami who wheels around and slashes it with her sword. The overfilled balloon ruptures on impact, the water -- at least, you hope it's water striking Yami square in the face and spattering her top and trousers with the ensuing deluge.
<<talk "thought">>Too bad she's not wearing white.<</talk>>\
Clutching at her head, Yami staggers and then towards Eve her posture limp and feral.
<<talk "thought">>Oh shit.<</talk>>\
[[Continue.|Submitted Yami and Eve Scene 1c]]
Submitted by Asura
<<addtime { minute : 3 }>>Eve's triumphant grin evaporates immediately, replaced by an expression of terror. As Yami advances towards her, her fingers tightly clenching the hilt of her sword, the smaller girl begins to cry and points at you, clearly feeding Yami a highly-embellished sob story about you putting her up to it.
<<talk "thought">>Oh shit.<</talk>>\
Feral rage blazing in her eyes, Yami turns her murderous gaze towards you.
<<talk "thought">>Oh shit!<</talk>>\
You back away as Yami slowly advances across the lawn, her teeth bared in a savage grin. Sticking her tongue out at you, Eve books it down the trail into the forest. Reaching for the door handle, you realize it's locked.
<<talk "thought">>Oh shit!<</talk>>\
<<talk "player">>Y-Yami I don't know what Eve told you, but whatever it is, I didn't-<</talk>>\
<<talk "yami">>//Yurusenai!//<</talk>>\
Yami points at you with her sword, strands of drool stringing between her teeth as she snarls.
<<talk "yami">>Wash your neck and repent with your blood, heretic!<</talk>>\
<<talk "player">>Yami!<</talk>>\
You evade as she lunges, kicking off the wall and landing to block off your escape around to the front of the house.
<<talk "thought">>Dammit!<</talk>>\
<<talk "player">>Let's talk-<</talk>>\
<<talk "yami">>//Urusai!//<</talk>>\
Yami's sword cuts the air a hair's-breadth from your face.
<<talk "yami">>The time for words has passed.<</talk>>\
She laughs, maniacal and menacing.
<<talk "yami">>O Umbral Wyrm, accept my humble sacrament!<</talk>>\
<<talk "thought">>Fuck my life and every duck in existence! She really means to kill me!<</talk>>\
Turning, you run towards the forest, glancing over your shoulder and expecting to see her right on your ass. Instead, she's staring after you.
<<talk "thought">>What, she's giving me a head start? She's hunting me?<</talk>>\
Clearly deciding she's given you enough of a head-start, Yami begins advancing towards you with her bloodthirsty grin on full display, singing a chant in whatever alien tongue comprises her prayers.
<<talk "thought">>Shed! Need to make it to the shed! Hide in there!<</talk>>\
You turn and dash down the trail towards the lake, but panic robs you of your stamina and you have to stop for breath. You can hear Yami's singing growing closer and then it stops. The utter silence is deafening, crushing. Not even the birds and insects are singing, and the usually warm sunlight feels ice-cold.
<<talk "thought">>Fuck! Where is she?<</talk>>\
There's a sound from above you and you glance up to see a silhouette staring down at you from the branches of the tree, a shadow in the darkness. Dropping from her perch, Yami lands behind you and tackles you to the ground.
<<talk "yami">>Caught you.<</talk>>\
She hisses into your ear, a feral smile on her face as she presses yours into the dirt.
<<talk "thought">>She's not going to eat me, is she?<</talk>>\
Legitimately terrified as she grabs you by the ankles and begins dragging you down the trail, you desperately claw at the ground and struggle to break free.
<<talk "player">>Yami! Come on! Let's be reasonable here!<</talk>>\
Her only response is to grin maniacally at you.
<<talk "thought">>OK, reason's out to lunch.<</talk>>\
<<talk "player">>Mercy?<</talk>>\
<<talk "yami">>Sorry, fresh out of mercy.<</talk>>\
The ground beneath you turns to sand and you realize you've reached the beach. Hefting you over her shoulders, Yami carries you down the dock as though you were a sack of flour.
<<talk "yami">>Time for you to sleep with the fishes.<</talk>>\
Before you can respond, Yami hurls you out over the dark water of the pond. Your scream is cut off as the water closes over your head, and you pop back up coughing and sputtering. Smirking down at you, Yami cracks her neck and then leans down with her hands on her knees.
<<talk "yami">>Did you really think I was going to kill you, boss?<</talk>>\
She laughs.
<<talk "yami">>Had you going for a moment, didn't I?<</talk>>\
<<talk "player">>Uh.<</talk>>\
You sputter out a fake laugh.
<<talk "player">>Yeah, you're hilarious. Now help me out before I catch-<</talk>>\
<<talk "eve">>Nooo!!!<</talk>>\
Eve lets out a melodramatic scream, running down the length of the dock before dropping to her knees and pretend-sobbing.
<<talk "eve">>You sacrificed him to the volcano god! He was so young!<</talk>>\
Yami cocks an eyebrow and then chuckles.
<<talk "yami">>Knowing him, the volcano god's gonna be sick with indigestion.<</talk>>\
Grinning wickedly, Yami wheels around and grabs Eve.
<<talk "yami">>A little maiden like yourself, however...<</talk>>\
A dark blur bursts from the bushes and streaks across the beach, slamming into Yami like a linebacker. Eve plops to the dock with a stunned expression as Yami and her assailant grapple with each other in mid-air, their impact with the water sending up a huge plume.
Gaia surfaces first, doggy-paddling towards the shore. Pulling yourself onto the dock, you watch as she pulls herself onto the beach, scrambling away from the shoreline with muddy water dripping from her body and shaking off like a dog. A few seconds later Yami's head emerges breaks the surface, and you realize she's walking along the bottom like the villain in a 1980s slasher movie. As they face off and circle each other, you glance down at Eve, who is sitting on the edge with her feet in the water.
<<talk "player">>Shouldn't we stop them?<</talk>>\
<<talk "thought">>Not sure how, though.<</talk>>\
Eve turns to look up at you with, a solemn expression on her face.
<<talk "eve">>The arrogance of man is thinking nature is in our control, and not the other way around.<</talk>>\
[[Let them fight.|Yami and Eve Scene 1d]]
[[Intervene.|Yami and Eve Scene 1e]]
Submitted by Asura
<<addtime { minute : 8 }>>For a moment, Yami seems taken aback even flustered by Gaia's nudity, but she quickly regains her composure and raises her sword into a fighting stance. Gaia sinks low almost into a crouch, brandishing her spear and hissing. They circle around each other, each trying to block the other's access to the dock or rather, to Eve.
<<talk "yami">>//Dare ka na, kisama?//<</talk>>\
Yami snarls, aiming her sword at Gaia.
<<talk "yami">>Who are you?!<</talk>>\
Gaia's only response is a low moan than builds into a shriek as she lunges, stabbing at Yami's face. Yami moves her head slightly and Gaia's spear shoots past, barely missing her cheek. Before Gaia can recover, Yami drops her sword and grabs her spear with both hands. They grapple, straining against each other with the spear between them, but Yami twists it violently and wrenches it free from Gaia's grasp. Just as you think she's going to impale Gaia with it, she tosses the spear aside and then tackles Gaia as she lunges after it. They roll across the beach in a tangle of limbs, clawing and hitting and snarling at each other.
Eve tugs on your sleeve and you turn to glance down at her as she frowns up at you quizzically. Before you can ask her what it is, she points at Yami and Gaia.
<<talk "eve">>Maybe they'll have sex?<</talk>>\
<<talk "player">>I doubt it.<</talk>>\
You frown as you see they've come to a stop. Yami is straddling Gaia's waist and pinning her arms; Gaia flailing with her legs and bucking her hips in an attempt to unseat Yami, who simply presses down harder.
<<talk "player">>Actually it kinda does look like sex.<</talk>>\
<<talk "thought">>Really rough, angry hate-sex.<</talk>>\
<<talk "eve">>Lewd!<</talk>>\
Eve calls out, giggling as Yami jolts as though remembering the girl beneath her is naked and leaps off her. Panting, Gaia scrambles to her feet and glances around for her spear. Yami takes the opportunity to retrieve her sword from where she'd dropped it, and the two face off with their weapons raised once more.
As they charge towards each other, you grimace.
<<talk "thought">>Alright, this has to stop before someone gets killed.<</talk>>\
Running down the dock and onto the beach towards them, you cup your hands to your mouth.
<<talk "player">>Gaia! Yami! Stop!<</talk>>\
[[Continue.|Yami and Eve Scene 1f]]
Submitted by Asura
<<addtime { minute : 5 }>><<talk "player">>Yeah, no. I'm not letting them fight. They'll kill each other.<</talk>>\
You jog down the dock and onto the beach, stopping short of where the two of them are facing off.
<<talk "yami">>//Dare ka na, kisama?//<</talk>>\
Yami snaps, reaching for her sword as she eyes Gaia's spear. As Gaia hisses wordlessly in response, Yami draws her wooden sword and raises it in a stance, pointing it at Gaia.
<<talk "yami">>//Dare ka na?//<</talk>>\
She's clearly struggling to retain composure, gritting her teeth as a bloodthirsty grin flickers across her face. Gaia's gaze flickers between Yami, you, and Eve as she tries to circle around to position herself between Yami and the dock. Baring her teeth, she hisses; Yami snarling in response with her own teeth bared.
<<talk "yami">>You're not the only one with a feral side, girl! Now answer the damn question before I cut mine loose! //Dare ka na?!// Who are you?!<</talk>>\
<<talk "player">>Yami, stand down!<</talk>>\
You shout, skidding to a stop on the beach just shy of them. Yami snarls, circling in an effort to keep herself between you and Gaia. Eve watches from the dock, cheering Gaia on like it's nothing more than a friendly sporting competition.
<<talk "thought">>Dammit, Eve! Stop egging them on!<</talk>>\
Throwing caution to the wind, you throw yourself between them just as Yami lunges, bracing yourself.
Hissing angrily, Yami stops just short of braining you with her wooden sword, then grabs you and roughly shoves you behind herself.
<<talk "yami">>Like //jigoku// I will! Stay out of my way, //baka//, or you'll get-<</talk>>\
Taking advantage of the distraction, Gaia lunges with her spear and stabs at Yami's abdomen, but Yami parries the attack with her sword and then follows up with a two-handed overhead swing.
<<talk "yami">>//Shinne//!<</talk>>\
Gaia raises her spear to block, catching Yami's stroke. The two strain against each other, but Yami lets out what can only be described as a roar. Gaia flinches, and in that instant Yami delivers a second overhead strike that knocks Gaia on her ass. As Gaia scrambles to her feet, Yami lunges to deliver a finishing blow, and you cringe.
[[Continue.|Yami and Eve Scene 1f]]
Submitted by Asura
<<addtime { minute : 3 }>><<set $gaia.affection += 1>>The two stand, frozen the edge of Yami's wooden blade pressed against the side of Gaia's neck, and the tip of Gaia's spear poking at Yami's throat. They lock eyes, panting and growling and then Eve screams. The three of you turn as one to see a large dark shape climbing out of the lake onto th